Files
DS-Combat_analy/데이터수집/수집결과/all_stalkers_combat_data.json

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165 KiB
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{
"collection_metadata": {
"collected_at": "2025-11-17T10:53:43.311961",
"source_files": [
"DataTable.json",
"AnimMontage.json"
],
"total_stalkers": 11
},
"stalkers": {
"hilda": {
"basic_info": {
"name": "힐다",
"jobName": "전사"
},
"stats": {
"str": 20.0,
"dex": 15.0,
"int": 10.0,
"con": 20.0,
"wis": 10.0,
"hp": 100.0,
"mp": 50.0,
"manaRegen": 0.2,
"stamina": 100.0,
"physicalDamage": 0.0,
"magicalDamage": 0.0,
"criticalPer": 5.0,
"criticalDamage": 0.0,
"backAttackDamage": 0.0,
"defense": 0.0,
"physicalResistancePer": 0.0,
"rangedResistancePer": 0.0,
"magicalResistancePer": 0.0,
"fireResistancePer": 0.0,
"poisonResistancePer": 0.0,
"waterResistancePer": 0.0,
"lightningResistancePer": 0.0,
"holyResistancePer": 0.0,
"darkResistancePer": 0.0,
"dotReduceRatePer": 0.0,
"walkSpeed": 0.0,
"equipableTypes": [
"WeaponShield",
"Heavy",
"Light"
],
"hitRadius": 170.0
},
"skills": {
"default": [
"SK100201",
"SK100202",
"SK100204"
],
"sub": "SK100101",
"ultimate": "SK100301",
"ultimatePoint": 2495
},
"skill_details": {
"SK100201": {
"skillId": "SK100201",
"name": "칼날 격돌",
"desc": "검을 휘둘러 {0}%만큼 번개 속성 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다.",
"descValues": [
130,
0
],
"simpleDesc": "검을 휘둘러 피해를 입힙니다.\r\n적중된 대상은 잠시 경직됩니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "Lightning",
"skillDamageRate": 1.3,
"walkSpeedMultiplier": 0,
"castingTime": 0,
"manaCost": 11,
"coolTime": 6,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Ready.AM_PC_Hilda_B_Skill_Ready'",
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_SwordStrike.AM_PC_Hilda_B_Skill_SwordStrike'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/Hilda/GA_Skill_Hilda_SwordStrike.GA_Skill_Hilda_SwordStrike_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [
{
"trigger": "OnHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C"
},
{
"trigger": "OnHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C"
},
{
"trigger": "OnHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C"
}
],
"montages": [
{
"assetName": "AM_PC_Hilda_B_Skill_Ready",
"sequenceLength": 5.433330059051514,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "Loop",
"startTime": 2.9666666984558105
}
],
"animNotifies": []
},
{
"assetName": "AM_PC_Hilda_B_Skill_SwordStrike",
"sequenceLength": 1.7999999523162842,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": [
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.5768877863883972,
"duration": 0.14249497652053833,
"properties": {
"AttackTag": "Event.Attack.Skill"
}
},
{
"notifyClass": "ANS_SkillCancel_C",
"triggerTime": 1.2999999523162842,
"duration": 0.5
}
]
}
]
},
"SK100202": {
"skillId": "SK100202",
"name": "반격",
"desc": "방패를 들어 {0}초 동안 반격 자세를 취합니다. 반격 성공 시 {1}%만큼 물리 피해를 줍니다.",
"descValues": [
5,
80
],
"simpleDesc": "방패를 들어 반격 자세를 취합니다.\r\n반격 성공 시 피해를 입힙니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 0.8,
"walkSpeedMultiplier": 0.8,
"castingTime": 0,
"manaCost": 10,
"coolTime": 4,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Counter.AM_PC_Hilda_B_Skill_Counter'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Knight_Counter.GA_Skill_Knight_Counter_C",
"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_ActiveBase.GA_Skill_ActiveBase_C",
"activeDuration": 5,
"gameplayEffectSet": [
{
"trigger": "Instant",
"gEClass": "/Game/Blueprints/Characters/Hilda/GE_Skill_Hilda_Counter_Duration.GE_Skill_Hilda_Counter_Duration_C"
}
],
"montages": [
{
"assetName": "AM_PC_Hilda_B_Skill_Counter",
"sequenceLength": 3.3666698932647705,
"rateScale": 1.2000000476837158,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "Attack",
"startTime": 1.6666666269302368
}
],
"animNotifies": [
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 1.9822676181793213,
"duration": 0.2260444164276123,
"properties": {
"AttackTag": "Event.Attack.Skill"
}
}
]
}
]
},
"SK100204": {
"skillId": "SK100204",
"name": "도발",
"desc": "주변 {0}m 내의 몬스터를 도발하여 위협 수치를 획득하고 대상의 이동속도를 {1}초 동안 {2}% 감속시킵니다.{3}초 동안 방어력이 {4} 증가합니다.",
"descValues": [
5,
3,
25,
10,
15
],
"simpleDesc": "주변의 몬스터를 도발하며, 일시적으로 방어력이 증가합니다.",
"skillAttackType": "Normal",
"skillElementType": "None",
"skillDamageRate": 250,
"walkSpeedMultiplier": 0.8,
"castingTime": 0,
"manaCost": 8,
"coolTime": 10,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Provoke.AM_PC_Hilda_B_Skill_Provoke'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke.GA_Skill_Common_Provoke_C",
"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke_Active.GA_Skill_Common_Provoke_Active_C",
"activeDuration": 15,
"gameplayEffectSet": [
{
"trigger": "InstantTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_Provoked.GE_Provoked_C"
},
{
"trigger": "InActive",
"gEClass": "/Game/Blueprints/Characters/Hilda/GE_HildaTauntDefense.GE_HildaTauntDefense_C"
},
{
"trigger": "InstantTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_ProvokeSlow.GE_ProvokeSlow_C"
}
],
"montages": [
{
"assetName": "AM_PC_Hilda_B_Skill_Provoke",
"sequenceLength": 2,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": []
}
]
},
"SK100101": {
"skillId": "SK100101",
"name": "방패 방어",
"desc": "방패로 공격을 방어합니다.방어 유지 시 지구력이 소모됩니다.",
"descValues": [],
"simpleDesc": "방패로 공격을 방어합니다. \r\n방어 유지 시 지구력이 소모됩니다.",
"skillAttackType": "Normal",
"skillElementType": "None",
"skillDamageRate": 1,
"walkSpeedMultiplier": 0.8,
"castingTime": 0,
"manaCost": 0,
"coolTime": 0,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Blocking.AM_PC_Hilda_B_Skill_Blocking'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Hilda_B_Skill_Blocking",
"sequenceLength": 4.343329906463623,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "Loop",
"startTime": 1.6666666269302368
},
{
"sectionName": "Block",
"startTime": 3.3333332538604736
}
],
"animNotifies": []
}
]
},
"SK100301": {
"skillId": "SK100301",
"name": "마석 ‘핏빛 달’",
"desc": "마석의 힘을 해방하여 {0}초 동안 공격력 {1}, 방어력 {2} 증가합니다.",
"descValues": [
20,
15,
25
],
"simpleDesc": "일시적으로 공격력과 방어력이 증가합니다.",
"skillAttackType": "Normal",
"skillElementType": "None",
"skillDamageRate": 0.5,
"walkSpeedMultiplier": 0.8,
"castingTime": 2,
"manaCost": 0,
"coolTime": 0,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_BloodMoon.AM_PC_Hilda_B_Skill_BloodMoon'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": true,
"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
"activeAbilityClass": "/Game/Blueprints/Characters/Hilda/GA_Skill_Hilda_BloodMoon_Active.GA_Skill_Hilda_BloodMoon_Active_C",
"activeDuration": 20,
"gameplayEffectSet": [
{
"trigger": "InActive",
"gEClass": "/Game/Blueprints/Abilities/GE_Skill_Hilda_BloodMoon_Active.GE_Skill_Hilda_BloodMoon_Active_C"
},
{
"trigger": "InCasting",
"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
},
{
"trigger": "InCasting",
"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
}
],
"montages": [
{
"assetName": "AM_PC_Hilda_B_Skill_BloodMoon",
"sequenceLength": 1.5,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": []
}
]
}
},
"basic_attacks": {
"weaponShield": [
{
"assetName": "AM_PC_Hilda_B_Attack_W01_01",
"sequenceLength": 1.600000023841858,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": [
{
"notifyClass": "ANS_AttackState_C",
"triggerTime": 0,
"duration": 0.800000011920929,
"properties": {
"AddNormalAttackPer": -5.0
}
},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.6000000238418579,
"duration": 0.12000000476837158,
"properties": {
"AttackTag": "Event.Attack.Normal"
}
}
]
},
{
"assetName": "AM_PC_Hilda_B_Attack_W01_02",
"sequenceLength": 1.600000023841858,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": [
{
"notifyClass": "ANS_AttackState_C",
"triggerTime": 0,
"duration": 0.7699999809265137,
"properties": {
"AddNormalAttackPer": -5.0
}
},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.5724568963050842,
"duration": 0.09301668405532837,
"properties": {
"AttackTag": "Event.Attack.Normal"
}
}
]
},
{
"assetName": "AM_PC_Hilda_B_Attack_W01_03",
"sequenceLength": 1.36667001247406,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": [
{
"notifyClass": "ANS_AttackState_C",
"triggerTime": 0,
"duration": 1,
"properties": {
"AddNormalAttackPer": 20.0
}
},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.48637914657592773,
"duration": 0.07999998331069946,
"properties": {
"AttackTag": "Event.Attack.Normal"
}
}
]
}
]
}
},
"urud": {
"basic_info": {
"name": "우르드",
"jobName": "원거리"
},
"stats": {
"str": 15.0,
"dex": 20.0,
"int": 10.0,
"con": 15.0,
"wis": 15.0,
"hp": 100.0,
"mp": 50.0,
"manaRegen": 0.2,
"stamina": 100.0,
"physicalDamage": 0.0,
"magicalDamage": 0.0,
"criticalPer": 5.0,
"criticalDamage": 0.0,
"backAttackDamage": 0.0,
"defense": 0.0,
"physicalResistancePer": 0.0,
"rangedResistancePer": 0.0,
"magicalResistancePer": 0.0,
"fireResistancePer": 0.0,
"poisonResistancePer": 0.0,
"waterResistancePer": 0.0,
"lightningResistancePer": 0.0,
"holyResistancePer": 0.0,
"darkResistancePer": 0.0,
"dotReduceRatePer": 0.0,
"walkSpeed": 0.0,
"equipableTypes": [
"Bow",
"Light",
"Cloth"
],
"hitRadius": 170.0
},
"skills": {
"default": [
"SK110205",
"SK110204",
"SK110201",
"SK110207"
],
"sub": "SK110101",
"ultimate": "SK110301",
"ultimatePoint": 2623
},
"skill_details": {
"SK110205": {
"skillId": "SK110205",
"name": "다발 화살",
"desc": "{0}발의 화살을 동시에 발사하여 각각 {1}%만큼 물리 피해를 입힙니다. 화살 3개 소모합니다.",
"descValues": [
3,
90
],
"simpleDesc": "3발의 화살을 동시에 발사하여 피해를 입힙니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 0.9,
"walkSpeedMultiplier": 0.8,
"castingTime": 0,
"manaCost": 14,
"coolTime": 7,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_MultiArrow.AM_PC_Urud_Base_B_Skill_MultiArrow'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_MultiShot_Quick.GA_Skill_Urud_MultiShot_Quick_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Urud_Base_B_Skill_MultiArrow",
"sequenceLength": 1.61667001247406,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "End",
"startTime": 0.8500000238418579
}
],
"animNotifies": [
{
"notifyClass": "AN_Trigger_Projectile_Shot_C",
"triggerTime": 0.8500000238418579,
"duration": 0,
"properties": {
"EventTag": "Event.Effect.Shot"
}
}
]
}
]
},
"SK110204": {
"skillId": "SK110204",
"name": "독성 화살",
"desc": "화살에 독을 발라 발사합니다. 적중된 대상은 중독됩니다. 화살을 1개 소모합니다.",
"descValues": [],
"simpleDesc": "화살에 독을 발라 발사합니다.\r\n적중된 대상은 중독됩니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "Poison",
"skillDamageRate": 1,
"walkSpeedMultiplier": 0.8,
"castingTime": 0,
"manaCost": 9,
"coolTime": 7,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_PoisonArrow.AM_PC_Urud_Base_B_Skill_PoisonArrow'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_PoisonArrow.GA_Skill_Urud_PoisonArrow_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [
{
"trigger": "OnProjectileHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_Attach_Poison.GE_Attach_Poison_C"
}
],
"montages": [
{
"assetName": "AM_PC_Urud_Base_B_Skill_PoisonArrow",
"sequenceLength": 1.61667001247406,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "End",
"startTime": 0.8500000238418579
}
],
"animNotifies": [
{
"notifyClass": "AN_Trigger_Projectile_Shot_C",
"triggerTime": 0.8500000238418579,
"duration": 0,
"properties": {
"EventTag": "Event.Effect.Shot"
}
}
]
}
]
},
"SK110201": {
"skillId": "SK110201",
"name": "덫 설치",
"desc": "{0}초 동안 유지되는 덫을 최대 {1}개 설치할 수 있습니다. 덫을 밟은 대상은 기절합니다.",
"descValues": [
60,
4
],
"simpleDesc": "일정 시간 동안 유지되는 덫을 설치합니다. 덫을 밟은 대상은 기절합니다.",
"skillAttackType": "Normal",
"skillElementType": "None",
"skillDamageRate": 0,
"walkSpeedMultiplier": 0.8,
"castingTime": 2,
"manaCost": 9,
"coolTime": 5,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Skill_MakeTrap.AM_PC_Urud_B_Skill_MakeTrap'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CantMove_CanRelease.GA_Skill_Casting_CantMove_CanRelease_C",
"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Urud_MakeTrap.GA_Skill_Urud_MakeTrap_C",
"activeDuration": 3,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Urud_B_Skill_MakeTrap",
"sequenceLength": 6.154640197753906,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "Cancel",
"startTime": 5.15463924407959
}
],
"animNotifies": []
}
]
},
"SK110207": {
"skillId": "SK110207",
"name": "재장전",
"desc": "화살을 화살통에 장전 합니다.",
"descValues": [],
"simpleDesc": "화살을 화살통에 장전 합니다.",
"skillAttackType": "Normal",
"skillElementType": "None",
"skillDamageRate": 1,
"walkSpeedMultiplier": 0.9,
"castingTime": 5,
"manaCost": 0,
"coolTime": 0,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Reload.AM_PC_Urud_B_Reload'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Abilities/GA_Attack_Firearm_Reload.GA_Attack_Firearm_Reload_C",
"activeAbilityClass": "None",
"activeDuration": 1,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Urud_B_Reload",
"sequenceLength": 2.533329963684082,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "Loop",
"startTime": 1.4333332777023315
}
],
"animNotifies": []
}
]
},
"SK110101": {
"skillId": "SK110101",
"name": "화살 찌르기",
"desc": "화살로 찔러 {0}%만큼 물리 피해를 입힙니다. 적중 시 다음 일반 공격이 {1}% 증가합니다.",
"descValues": [
75,
50
],
"simpleDesc": "화살로 찔러 피해를 입힙니다.\r\n적중 시 다음 일반 공격 피해량이 증가합니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 0.7,
"walkSpeedMultiplier": 0.8,
"castingTime": 0,
"manaCost": 0,
"coolTime": 0,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_ArrowStab.AM_PC_Urud_Base_B_Skill_ArrowStab'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_ArrowAttack.GA_Skill_Urud_ArrowAttack_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Urud_Base_B_Skill_ArrowStab",
"sequenceLength": 2,
"rateScale": 1.7999999523162842,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": [
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.5898483395576477,
"duration": 0.16609251499176025,
"properties": {
"AttackTag": "Event.Attack.Sub"
}
}
]
}
]
},
"SK110301": {
"skillId": "SK110301",
"name": "마석 ‘폭쇄’",
"desc": "마석의 힘을 해방하여 {0}초 동안 화살에 범위 피해 효과를 부여합니다. 적중된 대상은 {1}% 확률로 화상에 걸립니다.",
"descValues": [
15,
30
],
"simpleDesc": "일시적으로 화살에 범위 피해 효과를 부여합니다. 일정 확률로 화상을 적에게 부여합니다.",
"skillAttackType": "Normal",
"skillElementType": "None",
"skillDamageRate": 1,
"walkSpeedMultiplier": 0.8,
"castingTime": 2,
"manaCost": 0,
"coolTime": 0,
"useMontages": [],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": true,
"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Urud_Explosion_Active.GA_Skill_Urud_Explosion_Active_C",
"activeDuration": 15,
"gameplayEffectSet": [
{
"trigger": "InActive",
"gEClass": "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_Explosion.GE_Skill_Urud_Explosion_C"
},
{
"trigger": "InCasting",
"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
},
{
"trigger": "InCasting",
"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
},
{
"trigger": "OnProjectileHitRangedTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash.GE_Attack_Projectile_Splash_C"
}
],
"montages": []
}
},
"basic_attacks": {
"bow": [
{
"assetName": "AM_PC_Urud_Base_B_Attack_N",
"sequenceLength": 3.283329963684082,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "Loop",
"startTime": 0.8483183979988098
},
{
"sectionName": "End",
"startTime": 2.5166666507720947
}
],
"animNotifies": [
{
"notifyClass": "AN_Trigger_Projectile_Shot_C",
"triggerTime": 2.5166683197021484,
"duration": 0,
"properties": {
"EventTag": "Event.Effect.Shot"
}
}
]
}
]
}
},
"nave": {
"basic_info": {
"name": "네이브",
"jobName": "마법사"
},
"stats": {
"str": 10.0,
"dex": 10.0,
"int": 25.0,
"con": 10.0,
"wis": 20.0,
"hp": 100.0,
"mp": 50.0,
"manaRegen": 0.2,
"stamina": 100.0,
"physicalDamage": 0.0,
"magicalDamage": 0.0,
"criticalPer": 5.0,
"criticalDamage": 0.0,
"backAttackDamage": 0.0,
"defense": 0.0,
"physicalResistancePer": 0.0,
"rangedResistancePer": 0.0,
"magicalResistancePer": 0.0,
"fireResistancePer": 0.0,
"poisonResistancePer": 0.0,
"waterResistancePer": 0.0,
"lightningResistancePer": 0.0,
"holyResistancePer": 0.0,
"darkResistancePer": 0.0,
"dotReduceRatePer": 0.0,
"walkSpeed": 0.0,
"equipableTypes": [
"Staff",
"Light",
"Cloth"
],
"hitRadius": 150.0
},
"skills": {
"default": [
"SK120201",
"SK120202",
"SK120206"
],
"sub": "SK120101",
"ultimate": "SK120301",
"ultimatePoint": 2728
},
"skill_details": {
"SK120201": {
"skillId": "SK120201",
"name": "마법 화살",
"desc": "최대 {0}개의 마법 화살을 생성하여 일반 공격으로 발사합니다. 마법 화살은 각각 {1}%만큼 마법 피해를 입힙니다.",
"descValues": [
3,
80
],
"simpleDesc": "3개의 마법 화살을 생성하여 발사합니다.",
"skillAttackType": "MagicalSkill",
"skillElementType": "None",
"skillDamageRate": 0.8,
"walkSpeedMultiplier": 0.8,
"castingTime": 2,
"manaCost": 18,
"coolTime": 3.5,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_MagicMissile.AM_PC_Nave_B_Skill_MagicMissile'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
"activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_MagicMissile_Active.GA_Skill_Nave_MagicMissile_Active_C",
"activeDuration": 600,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Nave_B_Skill_MagicMissile",
"sequenceLength": 3.333329916000366,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "Loop",
"startTime": 1.1333333253860474
},
{
"sectionName": "End",
"startTime": 2.933333396911621
}
],
"animNotifies": []
}
]
},
"SK120202": {
"skillId": "SK120202",
"name": "화염구",
"desc": "화염구를 생성하여 일반 공격으로 발사합니다. 화염구는 {0}% 화염 속성 마법 피해와 주변에 {1}% 추가 피해를 입힙니다.",
"descValues": [
200,
150
],
"simpleDesc": "화염구를 생성하여 발사합니다.\r\n화염구는 주변에 추가 피해를 입힙니다.",
"skillAttackType": "MagicalSkill",
"skillElementType": "Fire",
"skillDamageRate": 2,
"walkSpeedMultiplier": 0.8,
"castingTime": 4,
"manaCost": 25,
"coolTime": 5,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_FireWall.AM_PC_Nave_B_Skill_FireWall'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
"activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_FireWall_Active.GA_Skill_Nave_FireWall_Active_C",
"activeDuration": 600,
"gameplayEffectSet": [
{
"trigger": "OnProjectileHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C"
},
{
"trigger": "OnProjectileHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C"
},
{
"trigger": "OnProjectileHitRangedTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash_Fire.GE_Attack_Projectile_Splash_Fire_C"
}
],
"montages": [
{
"assetName": "AM_PC_Nave_B_Skill_FireWall",
"sequenceLength": 3.333329916000366,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "Loop",
"startTime": 1.1333333253860474
},
{
"sectionName": "End",
"startTime": 2.933333396911621
}
],
"animNotifies": []
}
]
},
"SK120206": {
"skillId": "SK120206",
"name": "노대바람",
"desc": "강한 바람으로 밀쳐내고 {0}%만큼 마법 피해를 입힙니다.",
"descValues": [
50,
0
],
"simpleDesc": "강한 바람으로 적을 밀쳐내며, 피해를 입힙니다.",
"skillAttackType": "MagicalSkill",
"skillElementType": "None",
"skillDamageRate": 0.5,
"walkSpeedMultiplier": 0.8,
"castingTime": 0,
"manaCost": 9,
"coolTime": 7,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_WindForce.AM_PC_Nave_B_Skill_WindForce'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
"activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_WindForce.GA_Skill_Nave_WindForce_C",
"activeDuration": 0,
"gameplayEffectSet": [
{
"trigger": "OnActiveRangedTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C"
}
],
"montages": [
{
"assetName": "AM_PC_Nave_B_Skill_WindForce",
"sequenceLength": 1.3333300352096558,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": [
{
"notifyClass": "ANS_AttackState_C",
"triggerTime": 0.048854731023311615,
"duration": 1.0585582256317139,
"properties": {}
}
]
}
]
},
"SK120101": {
"skillId": "SK120101",
"name": "마력 충전",
"desc": "시전하는 동안 {0}의 마나를 추가로 회복합니다.",
"descValues": [
1,
0
],
"simpleDesc": "시전하는 동안 마나를 추가로 회복합니다.",
"skillAttackType": "Normal",
"skillElementType": "None",
"skillDamageRate": 5,
"walkSpeedMultiplier": 0.8,
"castingTime": 9999,
"manaCost": 0,
"coolTime": 1,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_ManaRestore.AM_PC_Nave_B_Skill_ManaRestore'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_ManaCharge_Casting.GA_Skill_Nave_ManaCharge_Casting_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Nave_B_Skill_ManaRestore",
"sequenceLength": 2.799999952316284,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "Loop",
"startTime": 0.5
},
{
"sectionName": "End",
"startTime": 1.9333332777023315
}
],
"animNotifies": []
}
]
},
"SK120301": {
"skillId": "SK120301",
"name": "마석 ‘해방’",
"desc": "마석의 힘으로 {0}초 동안 적을 관통하는 광선을 발사합니다. 광선은 {1}초 간격마다 {2}%의 마법 피해를 입힙니다.",
"descValues": [
5,
0.5,
100
],
"simpleDesc": "적을 관통하는 광선을 발사합니다.",
"skillAttackType": "MagicalSkill",
"skillElementType": "None",
"skillDamageRate": 1,
"walkSpeedMultiplier": 0.8,
"castingTime": 2,
"manaCost": 0,
"coolTime": 0,
"useMontages": [],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": true,
"abilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_Escape4.GA_Skill_Nave_Escape4_C",
"activeAbilityClass": "None",
"activeDuration": 5,
"gameplayEffectSet": [
{
"trigger": "InCasting",
"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
},
{
"trigger": "InCasting",
"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
},
{
"trigger": "InActive",
"gEClass": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape_Active.GE_Skill_Nave_Escape_Active_C"
},
{
"trigger": "OnActiveRangedTarget",
"gEClass": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape.GE_Skill_Nave_Escape_C"
}
],
"montages": []
}
},
"basic_attacks": {
"staff": [
{
"assetName": "AM_PC_Nave_B_Attack_W01_01",
"sequenceLength": 1.600000023841858,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": [
{
"notifyClass": "ANS_AttackState_C",
"triggerTime": 0,
"duration": 0.8999999761581421,
"properties": {}
},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.485686719417572,
"duration": 0.10560482740402222,
"properties": {
"AttackTag": "Event.Attack.Normal"
}
}
]
},
{
"assetName": "AM_PC_Nave_B_Attack_W01_02",
"sequenceLength": 1.7000000476837158,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": [
{
"notifyClass": "ANS_AttackState_C",
"triggerTime": 0,
"duration": 0.8999999761581421,
"properties": {}
},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.413107305765152,
"duration": 0.07040321826934814,
"properties": {
"AttackTag": "Event.Attack.Normal"
}
}
]
}
]
}
},
"baran": {
"basic_info": {
"name": "바란",
"jobName": "전사"
},
"stats": {
"str": 25.0,
"dex": 10.0,
"int": 5.0,
"con": 25.0,
"wis": 10.0,
"hp": 100.0,
"mp": 50.0,
"manaRegen": 0.2,
"stamina": 100.0,
"physicalDamage": 0.0,
"magicalDamage": 0.0,
"criticalPer": 5.0,
"criticalDamage": 0.0,
"backAttackDamage": 0.0,
"defense": 0.0,
"physicalResistancePer": 0.0,
"rangedResistancePer": 0.0,
"magicalResistancePer": 0.0,
"fireResistancePer": 0.0,
"poisonResistancePer": 0.0,
"waterResistancePer": 0.0,
"lightningResistancePer": 0.0,
"holyResistancePer": 0.0,
"darkResistancePer": 0.0,
"dotReduceRatePer": 0.0,
"walkSpeed": 0.0,
"equipableTypes": [
"TwoHandWeapon",
"Heavy",
"Light"
],
"hitRadius": 170.0
},
"skills": {
"default": [
"SK130204",
"SK130203",
"SK130206"
],
"sub": "SK130101",
"ultimate": "SK130301",
"ultimatePoint": 2780
},
"skill_details": {
"SK130204": {
"skillId": "SK130204",
"name": "갈고리 투척",
"desc": "갈고리를 던져 {0}%만큼 물리 피해를 입히고, 대상을 끌어당깁니다. 적중된 대상은 잠시 경직됩니다.",
"descValues": [
25,
0
],
"simpleDesc": "갈고리를 던져 피해를 입힙니다.\r\n적중된 대상을 끌어당기며, 잠시 경직됩니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 0.25,
"walkSpeedMultiplier": 0.7,
"castingTime": 0,
"manaCost": 14,
"coolTime": 13,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Pulling.AM_PC_Baran_B_Skill_Pulling'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Pulling.GA_Skill_Baran_Pulling_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [
{
"trigger": "OnProjectileHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C"
},
{
"trigger": "OnProjectileHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C"
},
{
"trigger": "OnProjectileHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C"
}
],
"montages": [
{
"assetName": "AM_PC_Baran_B_Skill_Pulling",
"sequenceLength": 1.7004499435424805,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": [
{
"notifyClass": "AN_Trigger_Projectile_Shot_C",
"triggerTime": 0.5073847770690918,
"duration": 0,
"properties": {
"EventTag": "Event.Effect.Shot"
}
},
{
"notifyClass": "ANS_SkillCancel_C",
"triggerTime": 1.2764396667480469,
"duration": 0.4240102767944336
}
]
}
]
},
"SK130203": {
"skillId": "SK130203",
"name": "후려치기",
"desc": "대검을 크게 휘둘러 두 번 연속으로 {0}%만큼 물리 피해를 입힙니다.",
"descValues": [
120,
0
],
"simpleDesc": "대검을 크게 휘둘러 두 번 연속으로 피해를 입힙니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 1.2,
"walkSpeedMultiplier": 0.7,
"castingTime": 0,
"manaCost": 9,
"coolTime": 8,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Smash.AM_PC_Baran_B_Skill_Smash'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Smash.GA_Skill_Baran_Smash_C",
"activeAbilityClass": "None",
"activeDuration": 5,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Baran_B_Skill_Smash",
"sequenceLength": 1.8856300115585327,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": [
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.48816704750061035,
"duration": 0.21533876657485962,
"properties": {
"AttackTag": "Event.Attack.Skill"
}
},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.7765251994132996,
"duration": 0.1921563744544983,
"properties": {
"AttackTag": "Event.Attack.Skill"
}
}
]
}
]
},
"SK130206": {
"skillId": "SK130206",
"name": "깊게 찌르기",
"desc": "대검을 깊게 찔러 넣어 {0}%만큼 물리 피해를 입힙니다. 문을 파괴할 수 있습니다. 적중된 대상은 잠시 경직됩니다.",
"descValues": [
120,
0
],
"simpleDesc": "대검을 깊게 찔러 넣어 피해를 입힙니다.\r\n문을 파괴할 수 있으며, 적중된 대상은 잠시 경직됩니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 1.1,
"walkSpeedMultiplier": 0.7,
"castingTime": 0,
"manaCost": 10,
"coolTime": 7,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_SwordStab.AM_PC_Baran_B_Skill_SwordStab'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_SwordStab.GA_Skill_Baran_SwordStab_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [
{
"trigger": "OnHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C"
},
{
"trigger": "OnHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C"
},
{
"trigger": "OnHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C"
}
],
"montages": [
{
"assetName": "AM_PC_Baran_B_Skill_SwordStab",
"sequenceLength": 1.7467800378799438,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": [
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.6828654408454895,
"duration": 0.21764200925827026,
"properties": {
"AttackTag": "Event.Attack.Skill"
}
},
{
"notifyClass": "ANS_SkillCancel_C",
"triggerTime": 1.659999966621399,
"duration": 0.07325172424316406
}
]
}
]
},
"SK130101": {
"skillId": "SK130101",
"name": "무기 막기",
"desc": "무기로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.",
"descValues": [],
"simpleDesc": "무기로 공격을 방어합니다.\r\n방어 유지 시 지구력이 소모됩니다.",
"skillAttackType": "Normal",
"skillElementType": "None",
"skillDamageRate": 1,
"walkSpeedMultiplier": 0.7,
"castingTime": 0,
"manaCost": 0,
"coolTime": 0,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Blocking.AM_PC_Baran_B_Skill_Blocking'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Baran_B_Skill_Blocking",
"sequenceLength": 3.5666699409484863,
"rateScale": 1,
"sections": [
{
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"startTime": 0
},
{
"sectionName": "Loop",
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{
"sectionName": "Block",
"startTime": 2.5
},
{
"sectionName": "End",
"startTime": 3.1666667461395264
}
],
"animNotifies": []
}
]
},
"SK130301": {
"skillId": "SK130301",
"name": "마석 '일격분쇄'",
"desc": "대검을 내리찍어 {0}m의 균열을 생성합니다. 균열 범위 내 {1}%의 물리 피해를 주며, 적중된 대상은 기절합니다.",
"descValues": [
4,
170
],
"simpleDesc": "대검을 내리찍어 균열을 생성하여 적에게 피해를 입힙니다.\r\n적중된 대상은 기절합니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 1.7,
"walkSpeedMultiplier": 0.7,
"castingTime": 10,
"manaCost": 0,
"coolTime": 0,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_RockBraker2.AM_PC_Baran_B_Skill_RockBraker2'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": true,
"abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Decision.GA_Skill_Baran_Decision_C",
"activeAbilityClass": "None",
"activeDuration": 2,
"gameplayEffectSet": [
{
"trigger": "InCasting",
"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
},
{
"trigger": "InCasting",
"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
},
{
"trigger": "CustomEventTarget1",
"gEClass": "/Game/Blueprints/Abilities/GE_StunMotion.GE_StunMotion_C"
},
{
"trigger": "CustomEventTarget1",
"gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C"
}
],
"montages": [
{
"assetName": "AM_PC_Baran_B_Skill_RockBraker2",
"sequenceLength": 2.9666666984558105,
"rateScale": 1.5,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "Loop",
"startTime": 1.2941981554031372
},
{
"sectionName": "Emd",
"startTime": 1.2987388372421265
}
],
"animNotifies": []
}
]
}
},
"basic_attacks": {
"twoHandWeapon": [
{
"assetName": "AM_PC_Baran_B_Attack_W01_01",
"sequenceLength": 1.899999976158142,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": [
{
"notifyClass": "ANS_AttackState_C",
"triggerTime": 0,
"duration": 1.1699999570846558,
"properties": {
"AddNormalAttackPer": 10.0
}
},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.800000011920929,
"duration": 0.12000000476837158,
"properties": {
"AttackTag": "Event.Attack.Normal"
}
}
]
},
{
"assetName": "AM_PC_Baran_B_Attack_W01_02",
"sequenceLength": 1.9333300590515137,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": [
{
"notifyClass": "ANS_AttackState_C",
"triggerTime": 0,
"duration": 1.1699999570846558,
"properties": {
"AddNormalAttackPer": 15.0
}
},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.800000011920929,
"duration": 0.15000003576278687,
"properties": {
"AttackTag": "Event.Attack.Normal"
}
}
]
},
{
"assetName": "AM_PC_Baran_B_Attack_W01_03",
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"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": [
{
"notifyClass": "ANS_AttackState_C",
"triggerTime": 0,
"duration": 0.998920202255249,
"properties": {
"AddNormalAttackPer": 10.0
}
},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.699999988079071,
"duration": 0.15000003576278687,
"properties": {
"AttackTag": "Event.Attack.Normal"
}
}
]
}
]
}
},
"rio": {
"basic_info": {
"name": "리오",
"jobName": "암살자"
},
"stats": {
"str": 15.0,
"dex": 25.0,
"int": 10.0,
"con": 15.0,
"wis": 10.0,
"hp": 100.0,
"mp": 50.0,
"manaRegen": 0.2,
"stamina": 100.0,
"physicalDamage": 0.0,
"magicalDamage": 0.0,
"criticalPer": 5.0,
"criticalDamage": 0.0,
"backAttackDamage": 0.0,
"defense": 0.0,
"physicalResistancePer": 0.0,
"rangedResistancePer": 0.0,
"magicalResistancePer": 0.0,
"fireResistancePer": 0.0,
"poisonResistancePer": 0.0,
"waterResistancePer": 0.0,
"lightningResistancePer": 0.0,
"holyResistancePer": 0.0,
"darkResistancePer": 0.0,
"dotReduceRatePer": 0.0,
"walkSpeed": 0.0,
"equipableTypes": [
"ShortSword",
"Cloth",
"Light"
],
"hitRadius": 170.0
},
"skills": {
"default": [
"SK140201",
"SK140205",
"SK140202"
],
"sub": "SK140101",
"ultimate": "SK140301",
"ultimatePoint": 2368
},
"skill_details": {
"SK140201": {
"skillId": "SK140201",
"name": "연속 찌르기",
"desc": "단검을 빠르게 2번 찔러 각각 {0}%만큼 암흑 속성 물리 피해를 입힙니다. 각 공격은 {1}%의 추가 치명타 확률을 가집니다. 타격당 연계 점수 1점을 획득합니다.",
"descValues": [
100,
25
],
"simpleDesc": "단검을 빠르게 2번 찔러 피해를 입힙니다. 각 공격은 추가 치명타 확률을 가집니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 1,
"walkSpeedMultiplier": 0.9,
"castingTime": 0,
"manaCost": 9,
"coolTime": 3.5,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_RapidStab.AM_PC_Rio_B_Skill_RapidStab'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_RapidStab.GA_Skill_Rio_RapidStab_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [
{
"trigger": "Instant",
"gEClass": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_RapidStab_Buff.GE_Skill_Rio_RapidStab_Buff_C"
}
],
"montages": [
{
"assetName": "AM_PC_Rio_B_Skill_RapidStab",
"sequenceLength": 1.8333333730697632,
"rateScale": 1.2999999523162842,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": [
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.37851738929748535,
"duration": 0.10123193264007568,
"properties": {
"AttackTag": "Event.Attack.Skill"
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},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.879639744758606,
"duration": 0.08377331495285034,
"properties": {
"AttackTag": "Event.Attack.Skill"
}
},
{
"notifyClass": "ANS_SkillCancel_C",
"triggerTime": 1.5134466886520386,
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}
]
}
]
},
"SK140205": {
"skillId": "SK140205",
"name": "접근",
"desc": "낮은 자세로 돌진합니다. 돌진 중 피격되지 않으며, 돌진 후 {0}초 동안 {1}%만큼 물리 피해가 증가합니다.",
"descValues": [
3,
30
],
"simpleDesc": "낮은 자세로 돌진합니다.\r\n돌진 중 피격되지 않으며, 돌진 후 피해량이 증가합니다.",
"skillAttackType": "Normal",
"skillElementType": "None",
"skillDamageRate": 1,
"walkSpeedMultiplier": 0.9,
"castingTime": 0,
"manaCost": 8,
"coolTime": 4,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_Approach.AM_PC_Rio_B_Skill_Approach'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_Approach.GA_Skill_Rio_Approach_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Rio_B_Skill_Approach",
"sequenceLength": 0.5666666626930237,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": []
}
]
},
"SK140202": {
"skillId": "SK140202",
"name": "단검 투척",
"desc": "단검을 던져 {0}%만큼 피해를 입힙니다.",
"descValues": [
100,
0
],
"simpleDesc": "단검을 던져 피해를 입힙니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 1,
"walkSpeedMultiplier": 0.7,
"castingTime": 1,
"manaCost": 10,
"coolTime": 7,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_ThrowingDagger.AM_PC_Rio_B_Skill_ThrowingDagger'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_ThrowingDagger.GA_Skill_Rio_ThrowingDagger_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Rio_B_Skill_ThrowingDagger",
"sequenceLength": 1.6333333253860474,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "Loop",
"startTime": 0.30000001192092896
}
],
"animNotifies": []
}
]
},
"SK140101": {
"skillId": "SK140101",
"name": "내려 찍기",
"desc": "단검으로 내려 찍어 {0}%만큼 물리 피해를 입힙니다. 연계 점수에 따라 {1}/{2}/{3}% 추가 피해를 입힙니다.",
"descValues": [
70,
50,
100,
150
],
"simpleDesc": "단검으로 내려 찍어 피해를 입힙니다. 연계 점수에 따라 추가 피해를 입힙니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 0.7,
"walkSpeedMultiplier": 0.9,
"castingTime": 0,
"manaCost": 0,
"coolTime": 0,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_DroppingAttack.AM_PC_Rio_B_Skill_DroppingAttack'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_DroppingAttack.GA_Skill_Rio_DroppingAttack_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Rio_B_Skill_DroppingAttack",
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"rateScale": 1,
"sections": [
{
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"startTime": 0
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],
"animNotifies": [
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
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"properties": {
"AttackTag": "Event.Attack.Sub"
}
}
]
}
]
},
"SK140301": {
"skillId": "SK140301",
"name": "마석 ‘민감’",
"desc": "마석의 힘을 개방하여 연계 점수 3점을 획득하고, {0}초 동안 은신 및 투시 효과를 획득합니다. 대상의 뒤를 공격 시 '약점' 판정이 적용됩니다.",
"descValues": [
15,
0
],
"simpleDesc": "연계 점수 3점을 획득합니다.\r\n일시적으로 은신 및 투시 효과를 획득합니다.",
"skillAttackType": "Normal",
"skillElementType": "None",
"skillDamageRate": 0.3,
"walkSpeedMultiplier": 0.9,
"castingTime": 2,
"manaCost": 0,
"coolTime": 0,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_Sensitive.AM_PC_Rio_B_Skill_Sensitive'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": true,
"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
"activeAbilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_Sensitive.GA_Skill_Rio_Sensitive_C",
"activeDuration": 15,
"gameplayEffectSet": [
{
"trigger": "InCasting",
"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
},
{
"trigger": "InCasting",
"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
},
{
"trigger": "InActive",
"gEClass": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_Sensitive_Active.GE_Skill_Rio_Sensitive_Active_C"
}
],
"montages": [
{
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"sequenceLength": 1.5,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": []
}
]
}
},
"basic_attacks": {
"shortSword": [
{
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"rateScale": 1,
"sections": [
{
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],
"animNotifies": [
{
"notifyClass": "ANS_AttackState_C",
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"properties": {
"AddNormalAttackPer": -30.0
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},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.3595619201660156,
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"properties": {
"AttackTag": "Event.Attack.Normal"
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}
]
},
{
"assetName": "AM_PC_Rio_B_Attack_W01_02",
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"rateScale": 1,
"sections": [
{
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}
],
"animNotifies": [
{
"notifyClass": "ANS_AttackState_C",
"triggerTime": 0,
"duration": 1.0035902261734009,
"properties": {
"AddNormalAttackPer": 10.0
}
},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
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"properties": {
"AttackTag": "Event.Attack.Normal"
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}
]
},
{
"assetName": "AM_PC_Rio_B_Attack_W01_03",
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"sections": [
{
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],
"animNotifies": [
{
"notifyClass": "ANS_AttackState_C",
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"properties": {
"AddNormalAttackPer": 15.0
}
},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
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"properties": {
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}
]
}
]
}
},
"clad": {
"basic_info": {
"name": "클라드",
"jobName": "성직자"
},
"stats": {
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"dex": 10.0,
"int": 10.0,
"con": 20.0,
"wis": 20.0,
"hp": 100.0,
"mp": 50.0,
"manaRegen": 0.2,
"stamina": 100.0,
"physicalDamage": 0.0,
"magicalDamage": 0.0,
"criticalPer": 5.0,
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"backAttackDamage": 0.0,
"defense": 0.0,
"physicalResistancePer": 0.0,
"rangedResistancePer": 0.0,
"magicalResistancePer": 0.0,
"fireResistancePer": 0.0,
"poisonResistancePer": 0.0,
"waterResistancePer": 0.0,
"lightningResistancePer": 0.0,
"holyResistancePer": 0.0,
"darkResistancePer": 0.0,
"dotReduceRatePer": 0.0,
"walkSpeed": 0.0,
"equipableTypes": [
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"Heavy",
"Light"
],
"hitRadius": 170.0
},
"skills": {
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"SK150206",
"SK150201",
"SK150202"
],
"sub": "SK150101",
"ultimate": "SK150301",
"ultimatePoint": 2325
},
"skill_details": {
"SK150206": {
"skillId": "SK150206",
"name": "치유",
"desc": "대상의 체력의 {0} 회복합니다. 대상이 없을 경우 자신에게 시전합니다.",
"descValues": [
60,
0
],
"simpleDesc": "대상의 체력을 회복시킵니다.\r\n대상이 없을 경우 자신에게 시전합니다.",
"skillAttackType": "MagicalSkill",
"skillElementType": "None",
"skillDamageRate": 1,
"walkSpeedMultiplier": 0.7,
"castingTime": 1,
"manaCost": 12,
"coolTime": 3,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'",
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyCure.AM_PC_Clad_Base_B_Skill_HolyCure'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
"activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_HolyCure.GA_Skill_Clad_HolyCure_C",
"activeDuration": 0,
"gameplayEffectSet": [],
"montages": [
{
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{
"assetName": "AM_PC_Clad_Base_B_Skill_HolyCure",
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},
"SK150201": {
"skillId": "SK150201",
"name": "다시 흙으로",
"desc": "{0}m 내의 적에게 {1}% 빛 속성 마법 피해를 주고, {2}초 동안 {3} 방어력을 감소 시킵니다.",
"descValues": [
3,
150,
3,
5
],
"simpleDesc": "범위 내의 적에게 피해를 입힙니다.",
"skillAttackType": "MagicalSkill",
"skillElementType": "Holy",
"skillDamageRate": 1.5,
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"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_TurnUndead.AM_PC_Clad_Base_B_Skill_TurnUndead'"
],
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{
"assetName": "AM_PC_Clad_Base_B_Skill_TurnUndead",
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],
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}
]
},
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"skillId": "SK150202",
"name": "신성한 빛",
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"descValues": [
6,
0
],
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"skillAttackType": "MagicalSkill",
"skillElementType": "None",
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"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'",
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyLight.AM_PC_Clad_Base_B_Skill_HolyLight'"
],
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{
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{
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}
],
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}
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"skillId": "SK150101",
"name": "방패 방어",
"desc": "방패로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.",
"descValues": [],
"simpleDesc": "방패로 공격을 방어합니다.\r\n방어 유지 시 지구력이 소모됩니다.",
"skillAttackType": "Normal",
"skillElementType": "None",
"skillDamageRate": 1,
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"castingTime": 0,
"manaCost": 0,
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],
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"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C",
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{
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{
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{
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{
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"SK150301": {
"skillId": "SK150301",
"name": "마석 ‘황금’",
"desc": "마석의 힘을 해방하여 {0}초 동안 자신과 아군에게 {1}의 보호막을 생성합니다.",
"descValues": [
5,
300
],
"simpleDesc": "일시적으로 자신과 아군에게 보호막을 생성합니다.",
"skillAttackType": "Normal",
"skillElementType": "None",
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"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Gold.AM_PC_Clad_Base_B_Skill_Gold'"
],
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{
"trigger": "InCasting",
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},
{
"trigger": "InCasting",
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],
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{
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{
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],
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}
]
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},
"basic_attacks": {
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{
"assetName": "AM_PC_Clad_Base_Attack_Mace1",
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{
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{
"notifyClass": "AnimNotifyState_AttackWithEquip",
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{
"assetName": "AM_PC_Clad_Base_Attack_Mace2",
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},
"rene": {
"basic_info": {
"name": "레네",
"jobName": "소환사"
},
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"dex": 10.0,
"int": 20.0,
"con": 10.0,
"wis": 25.0,
"hp": 100.0,
"mp": 50.0,
"manaRegen": 0.2,
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"magicalDamage": 0.0,
"criticalPer": 5.0,
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"defense": 0.0,
"physicalResistancePer": 0.0,
"rangedResistancePer": 0.0,
"magicalResistancePer": 0.0,
"fireResistancePer": 0.0,
"poisonResistancePer": 0.0,
"waterResistancePer": 0.0,
"lightningResistancePer": 0.0,
"holyResistancePer": 0.0,
"darkResistancePer": 0.0,
"dotReduceRatePer": 0.0,
"walkSpeed": 0.0,
"equipableTypes": [
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"Light",
"Cloth"
],
"hitRadius": 160.0
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"name": "정령 소환 : 화염",
"desc": "{0}초 동안 유지되는 화염의 정령을 소환합니다. 정령은 이동하지 않고 화염 화살을 발사하여 {1}% 화염 속성 마법 피해를 입힙니다.",
"descValues": [
20,
120
],
"simpleDesc": "화염 화살을 발사하는 화염의 정령을 소환합니다.\r\n정령은 이동하지 않습니다.",
"skillAttackType": "MagicalSkill",
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"walkSpeedMultiplier": 0.8,
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"manaCost": 8,
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"useMontages": [
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],
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"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
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},
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"name": "정령 소환 : 냉기",
"desc": "{0}초 동안 유지되는 냉기의 정령을 소환합니다. 정령은 레네를 따라 이동하며 얼음 송곳을 소환합니다. 얼음 송곳은 {1}%만큼 물 속성 마법 피해를 입히며, 적중된 적은 둔화됩니다.",
"descValues": [
60,
80
],
"simpleDesc": "얼음 송곳을 발사하는 냉기의 정령을 소환합니다.\r\n정령은 레네를 따라 이동합니다.",
"skillAttackType": "MagicalSkill",
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"walkSpeedMultiplier": 0.8,
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"manaCost": 15,
"coolTime": 10,
"useMontages": [
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],
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{
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],
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},
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"name": "독기 화살",
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"descValues": [
30,
0
],
"simpleDesc": "방어력을 무시하는 피해를 입힙니다.\r\n적중된 적은 출혈 상태가 됩니다.",
"skillAttackType": "MagicalSkill",
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"walkSpeedMultiplier": 0.8,
"castingTime": 2,
"manaCost": 15,
"coolTime": 10,
"useMontages": [
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],
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"bIsUltimate": false,
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"activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_PoisonGas_Active.GA_Skill_Rene_PoisonGas_Active_C",
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{
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"sections": [
{
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},
{
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{
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],
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}
]
},
"SK160101": {
"skillId": "SK160101",
"name": "할퀴기",
"desc": "손톱을 휘둘러 {0}%만큼 마법 피해를 입히고 흡혈합니다. 피해의 {1}%만큼 체력을 회복합니다.",
"descValues": [
75,
30
],
"simpleDesc": "손톱을 휘둘러 피해를 입힙니다.\r\n피해량의 일정 수치를 회복합니다.",
"skillAttackType": "MagicalSkill",
"skillElementType": "None",
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"walkSpeedMultiplier": 0.8,
"castingTime": 0,
"manaCost": 0,
"coolTime": 0,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_Scratching.AM_PC_Rene_B_Skill_Scratching'",
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_Scratching2.AM_PC_Rene_B_Skill_Scratching2'"
],
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"abilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_Scratching.GA_Skill_Rene_Scratching_C",
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{
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"sections": [
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],
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{
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{
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},
"SK160301": {
"skillId": "SK160301",
"name": "마석 ‘붉은 축제’",
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"descValues": [
20,
50
],
"simpleDesc": "일시적으로 자신과 아군의 모든 공격에 흡혈 효과를 부여합니다.",
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"castingTime": 2,
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"useMontages": [
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],
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"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
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"gameplayEffectSet": [
{
"trigger": "InCasting",
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},
{
"trigger": "InCasting",
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],
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{
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],
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},
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{
"assetName": "AM_PC_Rene_B_Attack_W01_01",
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{
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{
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"duration": 0.09618395566940308,
"properties": {
"AttackTag": "Event.Attack.Normal"
}
}
]
}
]
}
},
"sinobu": {
"basic_info": {
"name": "시노부",
"jobName": "닌자"
},
"stats": {
"str": 10.0,
"dex": 25.0,
"int": 10.0,
"con": 15.0,
"wis": 15.0,
"hp": 100.0,
"mp": 50.0,
"manaRegen": 0.2,
"stamina": 100.0,
"physicalDamage": 0.0,
"magicalDamage": 0.0,
"criticalPer": 5.0,
"criticalDamage": 0.0,
"backAttackDamage": 0.0,
"defense": 0.0,
"physicalResistancePer": 0.0,
"rangedResistancePer": 0.0,
"magicalResistancePer": 0.0,
"fireResistancePer": 0.0,
"poisonResistancePer": 0.0,
"waterResistancePer": 0.0,
"lightningResistancePer": 0.0,
"holyResistancePer": 0.0,
"darkResistancePer": 0.0,
"dotReduceRatePer": 0.0,
"walkSpeed": 0.0,
"equipableTypes": [
"ShortSword",
"Cloth",
"Light"
],
"hitRadius": 160.0
},
"skills": {
"default": [
"SK180202",
"SK180203",
"SK180205"
],
"sub": "SK180101",
"ultimate": "SK180301",
"ultimatePoint": 2035
},
"skill_details": {
"SK180202": {
"skillId": "SK180202",
"name": "기폭찰",
"desc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발하여 {0}%만큼 물리 피해를 입힙니다.\r\n사용 시 표창 {1}개를 충전합니다.",
"descValues": [
130,
1
],
"simpleDesc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발합니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 1.3,
"walkSpeedMultiplier": 0,
"castingTime": 1,
"manaCost": 10,
"coolTime": 6,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_BombTalisman.AM_PC_Sinobu_B_Skill_BombTalisman'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_BombTalisman.GA_Skill_Sinobu_BombTalisman_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Sinobu_B_Skill_BombTalisman",
"sequenceLength": 3,
"rateScale": 1.399999976158142,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": []
}
]
},
"SK180203": {
"skillId": "SK180203",
"name": "비뢰각",
"desc": "대각선으로 날아차기를 하여 {0}%만큼 번개 속성 물리 피해를 입힙니다. 점프 상태에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다.\r\n적중 시 표창 {1}개를 충전합니다.",
"descValues": [
110,
1
],
"simpleDesc": "대각선으로 날아차기를 하여 피해를 입힙니다. 공중에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "Lightning",
"skillDamageRate": 1.1,
"walkSpeedMultiplier": 0.9,
"castingTime": 0,
"manaCost": 11,
"coolTime": 8,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_ThunderKick.AM_PC_Sinobu_B_Skill_ThunderKick'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_ThunderKick.GA_Skill_Sinobu_ThunderKick_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [
{
"trigger": "OnHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C"
},
{
"trigger": "OnHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C"
},
{
"trigger": "OnHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C"
}
],
"montages": [
{
"assetName": "AM_PC_Sinobu_B_Skill_ThunderKick",
"sequenceLength": 0.6000000238418579,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "Loop",
"startTime": 0.4000000059604645
}
],
"animNotifies": [
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.4186175465583801,
"duration": 0.1664765477180481,
"properties": {
"AttackTag": "Event.Attack.Skill"
}
}
]
}
]
},
"SK180205": {
"skillId": "SK180205",
"name": "인술 ‘바꿔치기’",
"desc": "{0}초 동안 유지되는 '바꿔치기'를 사용합니다. '바꿔치기' 상태 중 피격 시 피해가 {1}% 감소하며, {2}초 동안 투명화와 이동속도 증가 효과를 얻습니다.\r\n효과 발동 시 표창 {3}개를 충전합니다.",
"descValues": [
7,
50,
3,
1
],
"simpleDesc": "바꿔치기를 사용 후 피격 시 피해량이 감소하며, 투명화와 이동속도 증가 효과를 받습니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 0.9,
"walkSpeedMultiplier": 0.9,
"castingTime": 1.5,
"manaCost": 12,
"coolTime": 11,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_NinpoChange.AM_PC_Sinobu_B_Skill_NinpoChange'",
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_NinpoChange_Active.AM_PC_Sinobu_B_Skill_NinpoChange_Active'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
"activeAbilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_NinpoChange.GA_Skill_Sinobu_NinpoChange_C",
"activeDuration": 10,
"gameplayEffectSet": [
{
"trigger": "InActive",
"gEClass": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_NinpoChange.GE_Skill_Sinobu_NinpoChange_C"
}
],
"montages": [
{
"assetName": "AM_PC_Sinobu_B_Skill_NinpoChange",
"sequenceLength": 3.566666603088379,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "Loop",
"startTime": 1.899999976158142
}
],
"animNotifies": []
},
{
"assetName": "AM_PC_Sinobu_B_Skill_NinpoChange_Active",
"sequenceLength": 1,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": []
}
]
},
"SK180101": {
"skillId": "SK180101",
"name": "표창",
"desc": "표창을 던져 {0}%만큼 물리 피해를 입힙니다. 일반 공격이 적중하거나 스킬을 사용하면 충전됩니다. 최대 {1}개까지 충전 가능합니다.",
"descValues": [
120,
3
],
"simpleDesc": "표창을 던져 피해를 입힙니다.\r\n일반 공격이나 스킬을 사용하면 표창이 충전됩니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 1.2,
"walkSpeedMultiplier": 0.9,
"castingTime": 1,
"manaCost": 0,
"coolTime": 0,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_Shuriken.AM_PC_Sinobu_B_Skill_Shuriken'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_Shuriken.GA_Skill_Sinobu_Shuriken_C",
"activeAbilityClass": "None",
"activeDuration": 60,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Sinobu_B_Skill_Shuriken",
"sequenceLength": 1.2333333492279053,
"rateScale": 1.399999976158142,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": []
}
]
},
"SK180301": {
"skillId": "SK180301",
"name": "마석 '반환'",
"desc": "마석의 힘을 개방하여 {0}초 동안 전방의 투사체 공격을 튕겨내고 근접 공격을 막아냅니다.",
"descValues": [
7,
0
],
"simpleDesc": "일시적으로 전방의 투사체를 튕겨내고 근접 공격을 막아냅니다.",
"skillAttackType": "Normal",
"skillElementType": "None",
"skillDamageRate": 0,
"walkSpeedMultiplier": 0.9,
"castingTime": 0,
"manaCost": 0,
"coolTime": 0,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_Base_Skill_Deflect.AM_PC_Sinobu_Base_Skill_Deflect'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": true,
"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Ultimate_Base.GA_Skill_Ultimate_Base_C",
"activeAbilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_Deflect.GA_Skill_Sinobu_Deflect_C",
"activeDuration": 7,
"gameplayEffectSet": [
{
"trigger": "InCasting",
"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
},
{
"trigger": "InCasting",
"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
},
{
"trigger": "InActive",
"gEClass": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_Silence.GE_Skill_Sinobu_Silence_C"
}
],
"montages": [
{
"assetName": "AM_PC_Sinobu_Base_Skill_Deflect",
"sequenceLength": 2.3333332538604736,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "Loop",
"startTime": 0.5
},
{
"sectionName": "Active",
"startTime": 2.1666665077209473
}
],
"animNotifies": []
}
]
}
},
"basic_attacks": {
"shortSword": [
{
"assetName": "AM_PC_Sinobu_B_Attack_W01_03",
"sequenceLength": 1.0666667222976685,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": [
{
"notifyClass": "ANS_AttackState_C",
"triggerTime": 0,
"duration": 0.800000011920929,
"properties": {
"AddNormalAttackPer": -5.0
}
},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.27210474014282227,
"duration": 0.12816667556762695,
"properties": {
"AttackTag": "Event.Attack.Normal"
}
}
]
},
{
"assetName": "AM_PC_Sinobu_B_Attack_W01_01",
"sequenceLength": 1.2000000476837158,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": [
{
"notifyClass": "ANS_AttackState_C",
"triggerTime": 0,
"duration": 0.800000011920929,
"properties": {
"AddNormalAttackPer": -15.0
}
},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.34817442297935486,
"duration": 0.1030493974685669,
"properties": {
"AttackTag": "Event.Attack.Normal"
}
}
]
}
]
}
},
"lian": {
"basic_info": {
"name": "리옌",
"jobName": "레인저"
},
"stats": {
"str": 10.0,
"dex": 20.0,
"int": 10.0,
"con": 15.0,
"wis": 20.0,
"hp": 100.0,
"mp": 50.0,
"manaRegen": 0.2,
"stamina": 100.0,
"physicalDamage": 0.0,
"magicalDamage": 0.0,
"criticalPer": 5.0,
"criticalDamage": 0.0,
"backAttackDamage": 0.0,
"defense": 0.0,
"physicalResistancePer": 0.0,
"rangedResistancePer": 0.0,
"magicalResistancePer": 0.0,
"fireResistancePer": 0.0,
"poisonResistancePer": 0.0,
"waterResistancePer": 0.0,
"lightningResistancePer": 0.0,
"holyResistancePer": 0.0,
"darkResistancePer": 0.0,
"dotReduceRatePer": 0.0,
"walkSpeed": 0.0,
"equipableTypes": [
"Bow",
"Light",
"Cloth"
],
"hitRadius": 150.0
},
"skills": {
"default": [
"SK190207",
"SK190205",
"SK190201",
"SK190209"
],
"sub": "SK190101",
"ultimate": "SK190301",
"ultimatePoint": 2775
},
"skill_details": {
"SK190207": {
"skillId": "SK190207",
"name": "속사",
"desc": "{0}발의 화살을 빠르게 발사하여 각각 {1}%만큼 물리 피해를 입힙니다. 화살을 4개 소모합니다.",
"descValues": [
4,
85
],
"simpleDesc": "4발의 화살을 빠르게 발사하여 피해를 입힙니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 0.85,
"walkSpeedMultiplier": 0.8,
"castingTime": 0,
"manaCost": 16,
"coolTime": 7,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_RapidShot1.AM_PC_Lian_Base_000_Skill_RapidShot1'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_RapidShot.GA_Skill_Lian_RapidShot_C",
"activeAbilityClass": "None",
"activeDuration": -1,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Lian_Base_000_Skill_RapidShot1",
"sequenceLength": 2.6666667461395264,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "End",
"startTime": 0.8333333134651184
}
],
"animNotifies": [
{
"notifyClass": "AN_Trigger_Projectile_Shot_C",
"triggerTime": 0.8333333134651184,
"duration": 0,
"properties": {
"EventTag": "Event.Effect.Shot"
}
},
{
"notifyClass": "AN_Trigger_Projectile_Shot_C",
"triggerTime": 1.1959129571914673,
"duration": 0,
"properties": {
"EventTag": "Event.Effect.Shot"
}
},
{
"notifyClass": "AN_Trigger_Projectile_Shot_C",
"triggerTime": 1.59346604347229,
"duration": 0,
"properties": {
"EventTag": "Event.Effect.Shot"
}
},
{
"notifyClass": "AN_Trigger_Projectile_Shot_C",
"triggerTime": 2,
"duration": 0,
"properties": {
"EventTag": "Event.Effect.Shot"
}
},
{
"notifyClass": "ANS_SkillCancel_C",
"triggerTime": 2.3333332538604736,
"duration": 0.2924997806549072
}
]
}
]
},
"SK190205": {
"skillId": "SK190205",
"name": "비연사",
"desc": "뒤로 빠지며 화살을 발사하여 {0}%만큼 물리 피해를 입힙니다. 화살을 1개 소모합니다.",
"descValues": [
150,
0
],
"simpleDesc": "뒤로 빠지며 화살을 발사하여 피해를 입힙니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 1.5,
"walkSpeedMultiplier": 0,
"castingTime": 0,
"manaCost": 15,
"coolTime": 10,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_BackStepBowAttack.AM_PC_Lian_Base_000_Skill_BackStepBowAttack'",
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_BackStepBowAttack.AM_PC_Lian_Base_000_Skill_BackStepBowAttack'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_BackStepBowAttack.GA_Skill_Lian_BackStepBowAttack_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Lian_Base_000_Skill_BackStepBowAttack",
"sequenceLength": 1.7352999448776245,
"rateScale": 1.2999999523162842,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": [
{
"notifyClass": "AN_Trigger_Projectile_Shot_C",
"triggerTime": 0.8274765014648438,
"duration": 0,
"properties": {
"EventTag": "Event.Effect.Shot"
}
},
{
"notifyClass": "ANS_SkillCancel_C",
"triggerTime": 1.4918420314788818,
"duration": 0.20928144454956055
}
]
},
{
"assetName": "AM_PC_Lian_Base_000_Skill_BackStepBowAttack",
"sequenceLength": 1.7352999448776245,
"rateScale": 1.2999999523162842,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": [
{
"notifyClass": "AN_Trigger_Projectile_Shot_C",
"triggerTime": 0.8274765014648438,
"duration": 0,
"properties": {
"EventTag": "Event.Effect.Shot"
}
},
{
"notifyClass": "ANS_SkillCancel_C",
"triggerTime": 1.4918420314788818,
"duration": 0.20928144454956055
}
]
}
]
},
"SK190201": {
"skillId": "SK190201",
"name": "연화",
"desc": "{0}초 동안 적을 천천히 추적하는 연꽃을 만들어 발사합니다. 연꽃은 {1}%만큼 빛 속성 물리 피해를 입히며, 적중된 대상은 {2}초 동안 {3}%의 주는 피해 감소 효과를 받습니다.",
"descValues": [
60,
120,
10,
25
],
"simpleDesc": "적을 추적하는 연꽃을 만들어 발사합니다. 연꽃에 적중된 대상은 주는 피해 감소 효과를 받습니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "Holy",
"skillDamageRate": 1.2,
"walkSpeedMultiplier": 0.8,
"castingTime": 0,
"manaCost": 12,
"coolTime": 7.5,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_DarkSouls_NoCasting.AM_PC_Lian_Base_000_Skill_DarkSouls_NoCasting'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_DarkSouls.GA_Skill_Lian_DarkSouls_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Lian_Base_000_Skill_DarkSouls_NoCasting",
"sequenceLength": 2.200000047683716,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "End",
"startTime": 2.200000047683716
}
],
"animNotifies": []
}
]
},
"SK190209": {
"skillId": "SK190209",
"name": "재장전",
"desc": "화살을 화살통에 장전 합니다.",
"descValues": [],
"simpleDesc": "",
"skillAttackType": "Normal",
"skillElementType": "None",
"skillDamageRate": 1,
"walkSpeedMultiplier": 0.9,
"castingTime": 5,
"manaCost": 0,
"coolTime": 0,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_Reload.AM_PC_Lian_Base_000_Skill_Reload'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Abilities/GA_Attack_Firearm_Reload.GA_Attack_Firearm_Reload_C",
"activeAbilityClass": "None",
"activeDuration": 1,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Lian_Base_000_Skill_Reload",
"sequenceLength": 1.4333332777023315,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "Loop",
"startTime": 0.3333333432674408
}
],
"animNotifies": []
}
]
},
"SK190101": {
"skillId": "SK190101",
"name": "정조준",
"desc": "조준하는 동안 물리 피해가 증가하는 화살을 발사합니다. 최대 {0}%까지 물리 피해가 증가합니다. 화살을 1개 소모합니다.",
"descValues": [
150,
0
],
"simpleDesc": "조준하는 동안 피해량이 증가하는 화살을 발사합니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 0.7,
"walkSpeedMultiplier": 0.8,
"castingTime": 1.5,
"manaCost": 0,
"coolTime": 0,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_ChargingBow.AM_PC_Lian_Base_000_Skill_ChargingBow'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_ChargingBow.GA_Skill_Lian_ChargingBow_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Lian_Base_000_Skill_ChargingBow",
"sequenceLength": 4.933333396911621,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "Loop",
"startTime": 2.5
},
{
"sectionName": "End",
"startTime": 4.166666507720947
}
],
"animNotifies": [
{
"notifyClass": "AN_Trigger_Projectile_Shot_C",
"triggerTime": 4.195193767547607,
"duration": 0,
"properties": {
"EventTag": "Event.Effect.Shot"
}
}
]
}
]
},
"SK190301": {
"skillId": "SK190301",
"name": "마석 '폭우'",
"desc": "마석의 힘을 개방하여 {0}초 동안 화살을 소모하지 않으며, 쿨타임이 {1}% 감소합니다.",
"descValues": [
15,
50
],
"simpleDesc": "일시적으로 화살을 소모하지 않으며,\r\n다른 스킬들의 쿨타임이 감소합니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 50,
"walkSpeedMultiplier": 0.8,
"castingTime": 1.5,
"manaCost": 0,
"coolTime": 0,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_ManastoneSilence.AM_PC_Lian_Base_000_Skill_ManastoneSilence'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": true,
"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
"activeAbilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_ManaStoneSilence_Active.GA_Skill_Lian_ManaStoneSilence_Active_C",
"activeDuration": 15,
"gameplayEffectSet": [
{
"trigger": "InCasting",
"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
},
{
"trigger": "InCasting",
"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
},
{
"trigger": "InActive",
"gEClass": "/Game/Blueprints/Characters/Lian/GE_Skill_Lian_ManaStoneSilence.GE_Skill_Lian_ManaStoneSilence_C"
}
],
"montages": [
{
"assetName": "AM_PC_Lian_Base_000_Skill_ManastoneSilence",
"sequenceLength": 1.5,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": []
}
]
}
},
"basic_attacks": {
"bow": [
{
"assetName": "AM_PC_Lian_Base_000_Attack_Bow",
"sequenceLength": 3.2666666507720947,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
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},
{
"sectionName": "Loop",
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{
"sectionName": "End",
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{
"notifyClass": "AN_Trigger_Projectile_Shot_C",
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"duration": 0,
"properties": {
"EventTag": "Event.Effect.Shot"
}
}
]
}
]
}
},
"cazimord": {
"basic_info": {
"name": "카지모르드",
"jobName": "전사"
},
"stats": {
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"dex": 25.0,
"int": 10.0,
"con": 15.0,
"wis": 10.0,
"hp": 100.0,
"mp": 50.0,
"manaRegen": 0.2,
"stamina": 100.0,
"physicalDamage": 0.0,
"magicalDamage": 0.0,
"criticalPer": 5.0,
"criticalDamage": 0.0,
"backAttackDamage": 0.0,
"defense": 0.0,
"physicalResistancePer": 0.0,
"rangedResistancePer": 0.0,
"magicalResistancePer": 0.0,
"fireResistancePer": 0.0,
"poisonResistancePer": 0.0,
"waterResistancePer": 0.0,
"lightningResistancePer": 0.0,
"holyResistancePer": 0.0,
"darkResistancePer": 0.0,
"dotReduceRatePer": 0.0,
"walkSpeed": 0.0,
"equipableTypes": [
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"Light",
"Cloth"
],
"hitRadius": 170.0
},
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"SK170201",
"SK170202",
"SK170203"
],
"sub": "SK170101",
"ultimate": "SK170301",
"ultimatePoint": 2368
},
"skill_details": {
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"skillId": "SK170201",
"name": "섬광",
"desc": "정면으로 {0}m 돌진하며, 베기 공격으로 공격력의 {1}%의 피해를 가합니다.",
"descValues": [
4,
100
],
"simpleDesc": "정면으로 돌진해 베기 공격으로 피해를 입힙니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 0.5,
"walkSpeedMultiplier": 1,
"castingTime": 0,
"manaCost": 5,
"coolTime": 15.5,
"useMontages": [
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"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Flash_Active.AM_PC_Cazimord_B_Skill_Flash_Active'"
],
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"gameplayEffectSet": [
{
"trigger": "InActive",
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],
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{
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{
"assetName": "AM_PC_Cazimord_B_Skill_Flash_Active",
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{
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{
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{
"notifyClass": "AnimNotifyState_AttackWithEquip",
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"AttackTag": "Event.Attack.Skill"
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},
{
"notifyClass": "ANS_SkillCancel_C",
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]
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]
},
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"name": "날개 베기",
"desc": "{0}번 베기로 공격력의 {1}% 피해를 입힙니다. 스킬 사용 중에는 경직에 면역 됩니다.",
"descValues": [
4,
30
],
"simpleDesc": "연속 베기로 피해를 입힙니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 0.3,
"walkSpeedMultiplier": 1,
"castingTime": 0,
"manaCost": 10,
"coolTime": 15.5,
"useMontages": [
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],
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"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Cazimord_B_Skill_BladeStorm",
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{
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{
"notifyClass": "AnimNotifyState_AttackWithEquip",
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},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
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"AttackTag": "Event.Attack.Skill"
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},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
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},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
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},
{
"notifyClass": "ANS_SkillCancel_C",
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]
},
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"skillId": "SK170203",
"name": "작열",
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"descValues": [
15,
20
],
"simpleDesc": "무기에 불을 붙여 적에게 추가 마법 피해를 주고 화상 상태로 만듭니다.",
"skillAttackType": "Normal",
"skillElementType": "None",
"skillDamageRate": 1,
"walkSpeedMultiplier": 1,
"castingTime": 2,
"manaCost": 3,
"coolTime": 27.5,
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"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Burn.AM_PC_Cazimord_B_Skill_Burn'"
],
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{
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{
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},
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"skillId": "SK170101",
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3.799999952316284,
6.800000190734863
],
"simpleDesc": "흘리기에 성공할 시 적의 공격을 막아내고, 일부 스킬의 재사용 대기시간이 감소됩니다.",
"skillAttackType": "PhysicalSkill",
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"walkSpeedMultiplier": 1,
"castingTime": 0,
"manaCost": 0,
"coolTime": 0,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Parrying.AM_PC_Cazimord_B_Skill_Parrying'"
],
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"maxStackCount": 0,
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"abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_Parrying.GA_Skill_Cazimord_Parrying_C",
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"activeDuration": 0,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_Cazimord_B_Skill_Parrying",
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"sections": [
{
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{
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],
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}
]
},
"SK170301": {
"skillId": "SK170301",
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"descValues": [
12,
80,
100
],
"simpleDesc": "빠르게 정면을 연속 공격해 큰 피해를 입힙니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
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"walkSpeedMultiplier": 0.3,
"castingTime": 2,
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{
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{
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{
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{
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{
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},
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{
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"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.5936560034751892,
"duration": 0.075938880443573,
"properties": {
"AttackTag": "Event.Attack.Normal"
}
}
]
}
]
}
},
"blackmaria": {
"basic_info": {
"name": "블랙마리아",
"jobName": "전사"
},
"stats": {
"str": 25.0,
"dex": 10.0,
"int": 5.0,
"con": 25.0,
"wis": 10.0,
"hp": 100.0,
"mp": 50.0,
"manaRegen": 0.2,
"stamina": 100.0,
"physicalDamage": 0.0,
"magicalDamage": 0.0,
"criticalPer": 5.0,
"criticalDamage": 0.0,
"backAttackDamage": 0.0,
"defense": 0.0,
"physicalResistancePer": 0.0,
"rangedResistancePer": 0.0,
"magicalResistancePer": 0.0,
"fireResistancePer": 0.0,
"poisonResistancePer": 0.0,
"waterResistancePer": 0.0,
"lightningResistancePer": 0.0,
"holyResistancePer": 0.0,
"darkResistancePer": 0.0,
"dotReduceRatePer": 0.0,
"walkSpeed": 0.0,
"equipableTypes": [
"TwoHandWeapon",
"Heavy",
"Light"
],
"hitRadius": 170.0
},
"skills": {
"default": [
"SK200201",
"SK200202",
"SK200203"
],
"sub": "SK200101",
"ultimate": "SK200301",
"ultimatePoint": 2780
},
"skill_details": {
"SK200201": {
"skillId": "SK200201",
"name": "용맹의 쇄도",
"desc": "대검을 넓게 세워 정면을 방어하면서 전진합니다. 전진 중에 적에게 충돌하면 {0}%만큼의 물리 피해를 입히고 멈춥니다. 문을 파괴할 수 있습니다.",
"descValues": [
130
],
"simpleDesc": "대검으로 정면을 막으며 전진합니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 1.3,
"walkSpeedMultiplier": 0,
"castingTime": 0,
"manaCost": 11,
"coolTime": 10,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_ValiantCharge.AM_PC_BlackMaria_Base_000_Skill_ValiantCharge'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_Strike.GA_Skill_BlackMaria_Strike_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [
{
"trigger": "OnHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C"
}
],
"montages": [
{
"assetName": "AM_PC_BlackMaria_Base_000_Skill_ValiantCharge",
"sequenceLength": 1.8366667032241821,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "End",
"startTime": 1.4350943565368652
}
],
"animNotifies": [
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.5164199471473694,
"duration": 0.6340151429176331,
"properties": {
"AttackTag": "Event.Attack.Skill"
}
}
]
}
]
},
"SK200202": {
"skillId": "SK200202",
"name": "승천의 일격",
"desc": "대검을 올려쳐서 적들을 {0}초 동안 공중으로 띄워 올리고 {1}%만큼의 물리 피해를 입힙니다. ",
"descValues": [
1.5,
110
],
"simpleDesc": "대검으로 적을 올려쳐서 피해를 입힙니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 1.1,
"walkSpeedMultiplier": 0,
"castingTime": 0,
"manaCost": 8,
"coolTime": 9,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_AscensionStrike.AM_PC_BlackMaria_Base_000_Skill_AscensionStrike'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_RisingSlash.GA_Skill_BlackMaria_RisingSlash_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [
{
"trigger": "OnHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C"
},
{
"trigger": "OnHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C"
},
{
"trigger": "OnHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C"
}
],
"montages": [
{
"assetName": "AM_PC_BlackMaria_Base_000_Skill_AscensionStrike",
"sequenceLength": 1.5,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": [
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 0.5944963097572327,
"duration": 0.19508159160614014,
"properties": {
"AttackTag": "Event.Attack.Skill"
}
},
{
"notifyClass": "ANS_SkillCancel_C",
"triggerTime": 0.999438464641571,
"duration": 0.500561535358429
}
]
}
]
},
"SK200203": {
"skillId": "SK200203",
"name": "결의의 방벽",
"desc": "{0}초간 피해를 입어도 방어구의 내구도가 1 이하로 떨어지지 않는 상태에 돌입합니다. 만약 방어구의 내구도가 0이라면 즉시 전체 내구도의 {1}%만큼을 회복합니다.",
"descValues": [
10,
30
],
"simpleDesc": "일정 시간 동안 방어구가 파괴되지 않는 상태에 돌입합니다. 내구도가 없다면 일정량을 회복합니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 1,
"walkSpeedMultiplier": 0.8,
"castingTime": 1,
"manaCost": 11,
"coolTime": 30,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve.AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
"activeAbilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_IgnoreArmorDamage.GA_Skill_BlackMaria_IgnoreArmorDamage_C",
"activeDuration": 10,
"gameplayEffectSet": [],
"montages": [
{
"assetName": "AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve",
"sequenceLength": 1.5,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "End",
"startTime": 1.3674333095550537
}
],
"animNotifies": []
}
]
},
"SK200101": {
"skillId": "SK200101",
"name": "투구 깨기",
"desc": "대검으로 내리찍어 {0}%만큼의 물리 피해를 입힙니다. 충전 단계에 따라 피해량과 범위가 증가합니다. 1단계 충전을 하면 {1}%, 2단계 충전을 하면 {2}%만큼의 물리 피해를 입힙니다.",
"descValues": [
90,
150,
225
],
"simpleDesc": "대검으로 내리찍습니다. 충전할 수 있습니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 0.9,
"walkSpeedMultiplier": 1,
"castingTime": 0,
"manaCost": 0,
"coolTime": 0,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_HelmBreaker2.AM_PC_BlackMaria_Base_000_HelmBreaker2'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": false,
"abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_HelmBreaker.GA_Skill_BlackMaria_HelmBreaker_C",
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [
{
"trigger": "CustomEventTarget1",
"gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C"
}
],
"montages": [
{
"assetName": "AM_PC_BlackMaria_Base_000_HelmBreaker2",
"sequenceLength": 5.538466453552246,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
},
{
"sectionName": "Loop",
"startTime": 1.0261240005493164
},
{
"sectionName": "Stack1",
"startTime": 1.538461685180664
},
{
"sectionName": "Stack2",
"startTime": 2.871795177459717
},
{
"sectionName": "Stack3",
"startTime": 4.2051286697387695
}
],
"animNotifies": [
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 2.029411554336548,
"duration": 0.19048380851745605,
"properties": {
"AttackTag": "Event.Attack.Skill"
}
},
{
"notifyClass": "ANS_SkillCancel_C",
"triggerTime": 2.531249523162842,
"duration": 0.340545654296875
},
{
"notifyClass": "ANS_AttackState_C",
"triggerTime": 3.1361567974090576,
"duration": 0.5845880508422852,
"properties": {
"AddPhysicalAttackPer": 60.0
}
},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 3.3275084495544434,
"duration": 0.19048404693603516,
"properties": {
"AttackTag": "Event.Attack.Skill"
}
},
{
"notifyClass": "ANS_SkillCancel_C",
"triggerTime": 3.8645825386047363,
"duration": 0.3405461311340332
},
{
"notifyClass": "ANS_AttackState_C",
"triggerTime": 4.5161590576171875,
"duration": 0.5845880508422852,
"properties": {
"AddPhysicalAttackPer": 135.0
}
},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
"triggerTime": 4.672467231750488,
"duration": 0.25224781036376953,
"properties": {
"AttackTag": "Event.Attack.Skill"
}
},
{
"notifyClass": "ANS_SkillCancel_C",
"triggerTime": 5.28656530380249,
"duration": 0.25189685821533203
}
]
}
]
},
"SK200301": {
"skillId": "SK200301",
"name": "마석 '땅울림'",
"desc": "대검을 2번 땅에 내리 꽂습니다. 대검이 첫번째 꽂힐 때는 주변 {0}미터의 적을 대검쪽으로 끌어들이고, 두번째 꽂힐 때는 {1}%만큼의 물리 피해를 입힙니다.",
"descValues": [
6,
130
],
"simpleDesc": "대검을 내리찍어 적을 끌어들인 후 피해를 입힙니다.",
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 1.3,
"walkSpeedMultiplier": 0.7,
"castingTime": 10,
"manaCost": 0,
"coolTime": 0,
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_Bladequake.AM_PC_BlackMaria_Base_000_Skill_Bladequake'"
],
"bIsStackable": false,
"maxStackCount": 0,
"bIsUltimate": true,
"abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_ShockWave.GA_Skill_BlackMaria_ShockWave_C",
"activeAbilityClass": "None",
"activeDuration": 2,
"gameplayEffectSet": [
{
"trigger": "InCasting",
"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
},
{
"trigger": "InCasting",
"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
},
{
"trigger": "CustomEventTarget1",
"gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C"
},
{
"trigger": "CustomEventTarget1",
"gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C"
},
{
"trigger": "CustomEventTarget1",
"gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C"
}
],
"montages": [
{
"assetName": "AM_PC_BlackMaria_Base_000_Skill_Bladequake",
"sequenceLength": 2.5,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
"startTime": 0
}
],
"animNotifies": []
}
]
}
},
"basic_attacks": {
"twoHandWeapon": [
{
"assetName": "AM_PC_BlackMaria_Base_000_Attack_GreatSword1",
"sequenceLength": 1.6666666269302368,
"rateScale": 1,
"sections": [
{
"sectionName": "Default",
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}
],
"animNotifies": [
{
"notifyClass": "ANS_AttackState_C",
"triggerTime": 0,
"duration": 1,
"properties": {
"AddNormalAttackPer": 8.0
}
},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
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"properties": {
"AttackTag": "Event.Attack.Normal"
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}
]
},
{
"assetName": "AM_PC_BlackMaria_Base_000_Attack_GreatSword2",
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],
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{
"notifyClass": "ANS_AttackState_C",
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"properties": {
"AddNormalAttackPer": 12.0
}
},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
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}
]
},
{
"assetName": "AM_PC_BlackMaria_Base_000_Attack_GreatSword3",
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"sections": [
{
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}
],
"animNotifies": [
{
"notifyClass": "ANS_AttackState_C",
"triggerTime": 0,
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"properties": {
"AddNormalAttackPer": 40.0
}
},
{
"notifyClass": "AnimNotifyState_AttackWithEquip",
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}
]
}
]
}
}
}
}