{ "collection_metadata": { "collected_at": "2025-11-17T10:53:43.311961", "source_files": [ "DataTable.json", "AnimMontage.json" ], "total_stalkers": 11 }, "stalkers": { "hilda": { "basic_info": { "name": "힐다", "jobName": "전사" }, "stats": { "str": 20.0, "dex": 15.0, "int": 10.0, "con": 20.0, "wis": 10.0, "hp": 100.0, "mp": 50.0, "manaRegen": 0.2, "stamina": 100.0, "physicalDamage": 0.0, "magicalDamage": 0.0, "criticalPer": 5.0, "criticalDamage": 0.0, "backAttackDamage": 0.0, "defense": 0.0, "physicalResistancePer": 0.0, "rangedResistancePer": 0.0, "magicalResistancePer": 0.0, "fireResistancePer": 0.0, "poisonResistancePer": 0.0, "waterResistancePer": 0.0, "lightningResistancePer": 0.0, "holyResistancePer": 0.0, "darkResistancePer": 0.0, "dotReduceRatePer": 0.0, "walkSpeed": 0.0, "equipableTypes": [ "WeaponShield", "Heavy", "Light" ], "hitRadius": 170.0 }, "skills": { "default": [ "SK100201", "SK100202", "SK100204" ], "sub": "SK100101", "ultimate": "SK100301", "ultimatePoint": 2495 }, "skill_details": { "SK100201": { "skillId": "SK100201", "name": "칼날 격돌", "desc": "검을 휘둘러 {0}%만큼 번개 속성 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다.", "descValues": [ 130, 0 ], "simpleDesc": "검을 휘둘러 피해를 입힙니다.\r\n적중된 대상은 잠시 경직됩니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "Lightning", "skillDamageRate": 1.3, "walkSpeedMultiplier": 0, "castingTime": 0, "manaCost": 11, "coolTime": 6, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Ready.AM_PC_Hilda_B_Skill_Ready'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_SwordStrike.AM_PC_Hilda_B_Skill_SwordStrike'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Hilda/GA_Skill_Hilda_SwordStrike.GA_Skill_Hilda_SwordStrike_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C" }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C" }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C" } ], "montages": [ { "assetName": "AM_PC_Hilda_B_Skill_Ready", "sequenceLength": 5.433330059051514, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 2.9666666984558105 } ], "animNotifies": [] }, { "assetName": "AM_PC_Hilda_B_Skill_SwordStrike", "sequenceLength": 1.7999999523162842, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.5768877863883972, "duration": 0.14249497652053833, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "ANS_SkillCancel_C", "triggerTime": 1.2999999523162842, "duration": 0.5 } ] } ] }, "SK100202": { "skillId": "SK100202", "name": "반격", "desc": "방패를 들어 {0}초 동안 반격 자세를 취합니다. 반격 성공 시 {1}%만큼 물리 피해를 줍니다.", "descValues": [ 5, 80 ], "simpleDesc": "방패를 들어 반격 자세를 취합니다.\r\n반격 성공 시 피해를 입힙니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.8, "walkSpeedMultiplier": 0.8, "castingTime": 0, "manaCost": 10, "coolTime": 4, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Counter.AM_PC_Hilda_B_Skill_Counter'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Knight_Counter.GA_Skill_Knight_Counter_C", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_ActiveBase.GA_Skill_ActiveBase_C", "activeDuration": 5, "gameplayEffectSet": [ { "trigger": "Instant", "gEClass": "/Game/Blueprints/Characters/Hilda/GE_Skill_Hilda_Counter_Duration.GE_Skill_Hilda_Counter_Duration_C" } ], "montages": [ { "assetName": "AM_PC_Hilda_B_Skill_Counter", "sequenceLength": 3.3666698932647705, "rateScale": 1.2000000476837158, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Attack", "startTime": 1.6666666269302368 } ], "animNotifies": [ { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 1.9822676181793213, "duration": 0.2260444164276123, "properties": { "AttackTag": "Event.Attack.Skill" } } ] } ] }, "SK100204": { "skillId": "SK100204", "name": "도발", "desc": "주변 {0}m 내의 몬스터를 도발하여 위협 수치를 획득하고 대상의 이동속도를 {1}초 동안 {2}% 감속시킵니다.{3}초 동안 방어력이 {4} 증가합니다.", "descValues": [ 5, 3, 25, 10, 15 ], "simpleDesc": "주변의 몬스터를 도발하며, 일시적으로 방어력이 증가합니다.", "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 250, "walkSpeedMultiplier": 0.8, "castingTime": 0, "manaCost": 8, "coolTime": 10, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Provoke.AM_PC_Hilda_B_Skill_Provoke'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke.GA_Skill_Common_Provoke_C", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke_Active.GA_Skill_Common_Provoke_Active_C", "activeDuration": 15, "gameplayEffectSet": [ { "trigger": "InstantTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Provoked.GE_Provoked_C" }, { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Hilda/GE_HildaTauntDefense.GE_HildaTauntDefense_C" }, { "trigger": "InstantTarget", "gEClass": "/Game/Blueprints/Abilities/GE_ProvokeSlow.GE_ProvokeSlow_C" } ], "montages": [ { "assetName": "AM_PC_Hilda_B_Skill_Provoke", "sequenceLength": 2, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [] } ] }, "SK100101": { "skillId": "SK100101", "name": "방패 방어", "desc": "방패로 공격을 방어합니다.방어 유지 시 지구력이 소모됩니다.", "descValues": [], "simpleDesc": "방패로 공격을 방어합니다. \r\n방어 유지 시 지구력이 소모됩니다.", "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.8, "castingTime": 0, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Blocking.AM_PC_Hilda_B_Skill_Blocking'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Hilda_B_Skill_Blocking", "sequenceLength": 4.343329906463623, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 1.6666666269302368 }, { "sectionName": "Block", "startTime": 3.3333332538604736 } ], "animNotifies": [] } ] }, "SK100301": { "skillId": "SK100301", "name": "마석 ‘핏빛 달’", "desc": "마석의 힘을 해방하여 {0}초 동안 공격력 {1}, 방어력 {2} 증가합니다.", "descValues": [ 20, 15, 25 ], "simpleDesc": "일시적으로 공격력과 방어력이 증가합니다.", "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 0.5, "walkSpeedMultiplier": 0.8, "castingTime": 2, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_BloodMoon.AM_PC_Hilda_B_Skill_BloodMoon'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": true, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C", "activeAbilityClass": "/Game/Blueprints/Characters/Hilda/GA_Skill_Hilda_BloodMoon_Active.GA_Skill_Hilda_BloodMoon_Active_C", "activeDuration": 20, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Abilities/GE_Skill_Hilda_BloodMoon_Active.GE_Skill_Hilda_BloodMoon_Active_C" }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C" } ], "montages": [ { "assetName": "AM_PC_Hilda_B_Skill_BloodMoon", "sequenceLength": 1.5, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [] } ] } }, "basic_attacks": { "weaponShield": [ { "assetName": "AM_PC_Hilda_B_Attack_W01_01", "sequenceLength": 1.600000023841858, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 0.800000011920929, "properties": { "AddNormalAttackPer": -5.0 } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.6000000238418579, "duration": 0.12000000476837158, "properties": { "AttackTag": "Event.Attack.Normal" } } ] }, { "assetName": "AM_PC_Hilda_B_Attack_W01_02", "sequenceLength": 1.600000023841858, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 0.7699999809265137, "properties": { "AddNormalAttackPer": -5.0 } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.5724568963050842, "duration": 0.09301668405532837, "properties": { "AttackTag": "Event.Attack.Normal" } } ] }, { "assetName": "AM_PC_Hilda_B_Attack_W01_03", "sequenceLength": 1.36667001247406, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 1, "properties": { "AddNormalAttackPer": 20.0 } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.48637914657592773, "duration": 0.07999998331069946, "properties": { "AttackTag": "Event.Attack.Normal" } } ] } ] } }, "urud": { "basic_info": { "name": "우르드", "jobName": "원거리" }, "stats": { "str": 15.0, "dex": 20.0, "int": 10.0, "con": 15.0, "wis": 15.0, "hp": 100.0, "mp": 50.0, "manaRegen": 0.2, "stamina": 100.0, "physicalDamage": 0.0, "magicalDamage": 0.0, "criticalPer": 5.0, "criticalDamage": 0.0, "backAttackDamage": 0.0, "defense": 0.0, "physicalResistancePer": 0.0, "rangedResistancePer": 0.0, "magicalResistancePer": 0.0, "fireResistancePer": 0.0, "poisonResistancePer": 0.0, "waterResistancePer": 0.0, "lightningResistancePer": 0.0, "holyResistancePer": 0.0, "darkResistancePer": 0.0, "dotReduceRatePer": 0.0, "walkSpeed": 0.0, "equipableTypes": [ "Bow", "Light", "Cloth" ], "hitRadius": 170.0 }, "skills": { "default": [ "SK110205", "SK110204", "SK110201", "SK110207" ], "sub": "SK110101", "ultimate": "SK110301", "ultimatePoint": 2623 }, "skill_details": { "SK110205": { "skillId": "SK110205", "name": "다발 화살", "desc": "{0}발의 화살을 동시에 발사하여 각각 {1}%만큼 물리 피해를 입힙니다. 화살 3개 소모합니다.", "descValues": [ 3, 90 ], "simpleDesc": "3발의 화살을 동시에 발사하여 피해를 입힙니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.9, "walkSpeedMultiplier": 0.8, "castingTime": 0, "manaCost": 14, "coolTime": 7, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_MultiArrow.AM_PC_Urud_Base_B_Skill_MultiArrow'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_MultiShot_Quick.GA_Skill_Urud_MultiShot_Quick_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Urud_Base_B_Skill_MultiArrow", "sequenceLength": 1.61667001247406, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "End", "startTime": 0.8500000238418579 } ], "animNotifies": [ { "notifyClass": "AN_Trigger_Projectile_Shot_C", "triggerTime": 0.8500000238418579, "duration": 0, "properties": { "EventTag": "Event.Effect.Shot" } } ] } ] }, "SK110204": { "skillId": "SK110204", "name": "독성 화살", "desc": "화살에 독을 발라 발사합니다. 적중된 대상은 중독됩니다. 화살을 1개 소모합니다.", "descValues": [], "simpleDesc": "화살에 독을 발라 발사합니다.\r\n적중된 대상은 중독됩니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "Poison", "skillDamageRate": 1, "walkSpeedMultiplier": 0.8, "castingTime": 0, "manaCost": 9, "coolTime": 7, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_PoisonArrow.AM_PC_Urud_Base_B_Skill_PoisonArrow'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_PoisonArrow.GA_Skill_Urud_PoisonArrow_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "OnProjectileHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Attach_Poison.GE_Attach_Poison_C" } ], "montages": [ { "assetName": "AM_PC_Urud_Base_B_Skill_PoisonArrow", "sequenceLength": 1.61667001247406, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "End", "startTime": 0.8500000238418579 } ], "animNotifies": [ { "notifyClass": "AN_Trigger_Projectile_Shot_C", "triggerTime": 0.8500000238418579, "duration": 0, "properties": { "EventTag": "Event.Effect.Shot" } } ] } ] }, "SK110201": { "skillId": "SK110201", "name": "덫 설치", "desc": "{0}초 동안 유지되는 덫을 최대 {1}개 설치할 수 있습니다. 덫을 밟은 대상은 기절합니다.", "descValues": [ 60, 4 ], "simpleDesc": "일정 시간 동안 유지되는 덫을 설치합니다. 덫을 밟은 대상은 기절합니다.", "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 0, "walkSpeedMultiplier": 0.8, "castingTime": 2, "manaCost": 9, "coolTime": 5, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Skill_MakeTrap.AM_PC_Urud_B_Skill_MakeTrap'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CantMove_CanRelease.GA_Skill_Casting_CantMove_CanRelease_C", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Urud_MakeTrap.GA_Skill_Urud_MakeTrap_C", "activeDuration": 3, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Urud_B_Skill_MakeTrap", "sequenceLength": 6.154640197753906, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Cancel", "startTime": 5.15463924407959 } ], "animNotifies": [] } ] }, "SK110207": { "skillId": "SK110207", "name": "재장전", "desc": "화살을 화살통에 장전 합니다.", "descValues": [], "simpleDesc": "화살을 화살통에 장전 합니다.", "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.9, "castingTime": 5, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Reload.AM_PC_Urud_B_Reload'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Abilities/GA_Attack_Firearm_Reload.GA_Attack_Firearm_Reload_C", "activeAbilityClass": "None", "activeDuration": 1, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Urud_B_Reload", "sequenceLength": 2.533329963684082, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 1.4333332777023315 } ], "animNotifies": [] } ] }, "SK110101": { "skillId": "SK110101", "name": "화살 찌르기", "desc": "화살로 찔러 {0}%만큼 물리 피해를 입힙니다. 적중 시 다음 일반 공격이 {1}% 증가합니다.", "descValues": [ 75, 50 ], "simpleDesc": "화살로 찔러 피해를 입힙니다.\r\n적중 시 다음 일반 공격 피해량이 증가합니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.7, "walkSpeedMultiplier": 0.8, "castingTime": 0, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_ArrowStab.AM_PC_Urud_Base_B_Skill_ArrowStab'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_ArrowAttack.GA_Skill_Urud_ArrowAttack_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Urud_Base_B_Skill_ArrowStab", "sequenceLength": 2, "rateScale": 1.7999999523162842, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.5898483395576477, "duration": 0.16609251499176025, "properties": { "AttackTag": "Event.Attack.Sub" } } ] } ] }, "SK110301": { "skillId": "SK110301", "name": "마석 ‘폭쇄’", "desc": "마석의 힘을 해방하여 {0}초 동안 화살에 범위 피해 효과를 부여합니다. 적중된 대상은 {1}% 확률로 화상에 걸립니다.", "descValues": [ 15, 30 ], "simpleDesc": "일시적으로 화살에 범위 피해 효과를 부여합니다. 일정 확률로 화상을 적에게 부여합니다.", "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.8, "castingTime": 2, "manaCost": 0, "coolTime": 0, "useMontages": [], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": true, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Urud_Explosion_Active.GA_Skill_Urud_Explosion_Active_C", "activeDuration": 15, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_Explosion.GE_Skill_Urud_Explosion_C" }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C" }, { "trigger": "OnProjectileHitRangedTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash.GE_Attack_Projectile_Splash_C" } ], "montages": [] } }, "basic_attacks": { "bow": [ { "assetName": "AM_PC_Urud_Base_B_Attack_N", "sequenceLength": 3.283329963684082, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 0.8483183979988098 }, { "sectionName": "End", "startTime": 2.5166666507720947 } ], "animNotifies": [ { "notifyClass": "AN_Trigger_Projectile_Shot_C", "triggerTime": 2.5166683197021484, "duration": 0, "properties": { "EventTag": "Event.Effect.Shot" } } ] } ] } }, "nave": { "basic_info": { "name": "네이브", "jobName": "마법사" }, "stats": { "str": 10.0, "dex": 10.0, "int": 25.0, "con": 10.0, "wis": 20.0, "hp": 100.0, "mp": 50.0, "manaRegen": 0.2, "stamina": 100.0, "physicalDamage": 0.0, "magicalDamage": 0.0, "criticalPer": 5.0, "criticalDamage": 0.0, "backAttackDamage": 0.0, "defense": 0.0, "physicalResistancePer": 0.0, "rangedResistancePer": 0.0, "magicalResistancePer": 0.0, "fireResistancePer": 0.0, "poisonResistancePer": 0.0, "waterResistancePer": 0.0, "lightningResistancePer": 0.0, "holyResistancePer": 0.0, "darkResistancePer": 0.0, "dotReduceRatePer": 0.0, "walkSpeed": 0.0, "equipableTypes": [ "Staff", "Light", "Cloth" ], "hitRadius": 150.0 }, "skills": { "default": [ "SK120201", "SK120202", "SK120206" ], "sub": "SK120101", "ultimate": "SK120301", "ultimatePoint": 2728 }, "skill_details": { "SK120201": { "skillId": "SK120201", "name": "마법 화살", "desc": "최대 {0}개의 마법 화살을 생성하여 일반 공격으로 발사합니다. 마법 화살은 각각 {1}%만큼 마법 피해를 입힙니다.", "descValues": [ 3, 80 ], "simpleDesc": "3개의 마법 화살을 생성하여 발사합니다.", "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 0.8, "walkSpeedMultiplier": 0.8, "castingTime": 2, "manaCost": 18, "coolTime": 3.5, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_MagicMissile.AM_PC_Nave_B_Skill_MagicMissile'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_MagicMissile_Active.GA_Skill_Nave_MagicMissile_Active_C", "activeDuration": 600, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Nave_B_Skill_MagicMissile", "sequenceLength": 3.333329916000366, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 1.1333333253860474 }, { "sectionName": "End", "startTime": 2.933333396911621 } ], "animNotifies": [] } ] }, "SK120202": { "skillId": "SK120202", "name": "화염구", "desc": "화염구를 생성하여 일반 공격으로 발사합니다. 화염구는 {0}% 화염 속성 마법 피해와 주변에 {1}% 추가 피해를 입힙니다.", "descValues": [ 200, 150 ], "simpleDesc": "화염구를 생성하여 발사합니다.\r\n화염구는 주변에 추가 피해를 입힙니다.", "skillAttackType": "MagicalSkill", "skillElementType": "Fire", "skillDamageRate": 2, "walkSpeedMultiplier": 0.8, "castingTime": 4, "manaCost": 25, "coolTime": 5, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_FireWall.AM_PC_Nave_B_Skill_FireWall'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_FireWall_Active.GA_Skill_Nave_FireWall_Active_C", "activeDuration": 600, "gameplayEffectSet": [ { "trigger": "OnProjectileHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C" }, { "trigger": "OnProjectileHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C" }, { "trigger": "OnProjectileHitRangedTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash_Fire.GE_Attack_Projectile_Splash_Fire_C" } ], "montages": [ { "assetName": "AM_PC_Nave_B_Skill_FireWall", "sequenceLength": 3.333329916000366, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 1.1333333253860474 }, { "sectionName": "End", "startTime": 2.933333396911621 } ], "animNotifies": [] } ] }, "SK120206": { "skillId": "SK120206", "name": "노대바람", "desc": "강한 바람으로 밀쳐내고 {0}%만큼 마법 피해를 입힙니다.", "descValues": [ 50, 0 ], "simpleDesc": "강한 바람으로 적을 밀쳐내며, 피해를 입힙니다.", "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 0.5, "walkSpeedMultiplier": 0.8, "castingTime": 0, "manaCost": 9, "coolTime": 7, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_WindForce.AM_PC_Nave_B_Skill_WindForce'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_WindForce.GA_Skill_Nave_WindForce_C", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "OnActiveRangedTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C" } ], "montages": [ { "assetName": "AM_PC_Nave_B_Skill_WindForce", "sequenceLength": 1.3333300352096558, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0.048854731023311615, "duration": 1.0585582256317139, "properties": {} } ] } ] }, "SK120101": { "skillId": "SK120101", "name": "마력 충전", "desc": "시전하는 동안 {0}의 마나를 추가로 회복합니다.", "descValues": [ 1, 0 ], "simpleDesc": "시전하는 동안 마나를 추가로 회복합니다.", "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 5, "walkSpeedMultiplier": 0.8, "castingTime": 9999, "manaCost": 0, "coolTime": 1, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_ManaRestore.AM_PC_Nave_B_Skill_ManaRestore'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_ManaCharge_Casting.GA_Skill_Nave_ManaCharge_Casting_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Nave_B_Skill_ManaRestore", "sequenceLength": 2.799999952316284, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 0.5 }, { "sectionName": "End", "startTime": 1.9333332777023315 } ], "animNotifies": [] } ] }, "SK120301": { "skillId": "SK120301", "name": "마석 ‘해방’", "desc": "마석의 힘으로 {0}초 동안 적을 관통하는 광선을 발사합니다. 광선은 {1}초 간격마다 {2}%의 마법 피해를 입힙니다.", "descValues": [ 5, 0.5, 100 ], "simpleDesc": "적을 관통하는 광선을 발사합니다.", "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.8, "castingTime": 2, "manaCost": 0, "coolTime": 0, "useMontages": [], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": true, "abilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_Escape4.GA_Skill_Nave_Escape4_C", "activeAbilityClass": "None", "activeDuration": 5, "gameplayEffectSet": [ { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C" }, { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape_Active.GE_Skill_Nave_Escape_Active_C" }, { "trigger": "OnActiveRangedTarget", "gEClass": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape.GE_Skill_Nave_Escape_C" } ], "montages": [] } }, "basic_attacks": { "staff": [ { "assetName": "AM_PC_Nave_B_Attack_W01_01", "sequenceLength": 1.600000023841858, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 0.8999999761581421, "properties": {} }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.485686719417572, "duration": 0.10560482740402222, "properties": { "AttackTag": "Event.Attack.Normal" } } ] }, { "assetName": "AM_PC_Nave_B_Attack_W01_02", "sequenceLength": 1.7000000476837158, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 0.8999999761581421, "properties": {} }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.413107305765152, "duration": 0.07040321826934814, "properties": { "AttackTag": "Event.Attack.Normal" } } ] } ] } }, "baran": { "basic_info": { "name": "바란", "jobName": "전사" }, "stats": { "str": 25.0, "dex": 10.0, "int": 5.0, "con": 25.0, "wis": 10.0, "hp": 100.0, "mp": 50.0, "manaRegen": 0.2, "stamina": 100.0, "physicalDamage": 0.0, "magicalDamage": 0.0, "criticalPer": 5.0, "criticalDamage": 0.0, "backAttackDamage": 0.0, "defense": 0.0, "physicalResistancePer": 0.0, "rangedResistancePer": 0.0, "magicalResistancePer": 0.0, "fireResistancePer": 0.0, "poisonResistancePer": 0.0, "waterResistancePer": 0.0, "lightningResistancePer": 0.0, "holyResistancePer": 0.0, "darkResistancePer": 0.0, "dotReduceRatePer": 0.0, "walkSpeed": 0.0, "equipableTypes": [ "TwoHandWeapon", "Heavy", "Light" ], "hitRadius": 170.0 }, "skills": { "default": [ "SK130204", "SK130203", "SK130206" ], "sub": "SK130101", "ultimate": "SK130301", "ultimatePoint": 2780 }, "skill_details": { "SK130204": { "skillId": "SK130204", "name": "갈고리 투척", "desc": "갈고리를 던져 {0}%만큼 물리 피해를 입히고, 대상을 끌어당깁니다. 적중된 대상은 잠시 경직됩니다.", "descValues": [ 25, 0 ], "simpleDesc": "갈고리를 던져 피해를 입힙니다.\r\n적중된 대상을 끌어당기며, 잠시 경직됩니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.25, "walkSpeedMultiplier": 0.7, "castingTime": 0, "manaCost": 14, "coolTime": 13, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Pulling.AM_PC_Baran_B_Skill_Pulling'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Pulling.GA_Skill_Baran_Pulling_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "OnProjectileHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C" }, { "trigger": "OnProjectileHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C" }, { "trigger": "OnProjectileHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C" } ], "montages": [ { "assetName": "AM_PC_Baran_B_Skill_Pulling", "sequenceLength": 1.7004499435424805, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "AN_Trigger_Projectile_Shot_C", "triggerTime": 0.5073847770690918, "duration": 0, "properties": { "EventTag": "Event.Effect.Shot" } }, { "notifyClass": "ANS_SkillCancel_C", "triggerTime": 1.2764396667480469, "duration": 0.4240102767944336 } ] } ] }, "SK130203": { "skillId": "SK130203", "name": "후려치기", "desc": "대검을 크게 휘둘러 두 번 연속으로 {0}%만큼 물리 피해를 입힙니다.", "descValues": [ 120, 0 ], "simpleDesc": "대검을 크게 휘둘러 두 번 연속으로 피해를 입힙니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.2, "walkSpeedMultiplier": 0.7, "castingTime": 0, "manaCost": 9, "coolTime": 8, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Smash.AM_PC_Baran_B_Skill_Smash'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Smash.GA_Skill_Baran_Smash_C", "activeAbilityClass": "None", "activeDuration": 5, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Baran_B_Skill_Smash", "sequenceLength": 1.8856300115585327, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.48816704750061035, "duration": 0.21533876657485962, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.7765251994132996, "duration": 0.1921563744544983, "properties": { "AttackTag": "Event.Attack.Skill" } } ] } ] }, "SK130206": { "skillId": "SK130206", "name": "깊게 찌르기", "desc": "대검을 깊게 찔러 넣어 {0}%만큼 물리 피해를 입힙니다. 문을 파괴할 수 있습니다. 적중된 대상은 잠시 경직됩니다.", "descValues": [ 120, 0 ], "simpleDesc": "대검을 깊게 찔러 넣어 피해를 입힙니다.\r\n문을 파괴할 수 있으며, 적중된 대상은 잠시 경직됩니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.1, "walkSpeedMultiplier": 0.7, "castingTime": 0, "manaCost": 10, "coolTime": 7, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_SwordStab.AM_PC_Baran_B_Skill_SwordStab'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_SwordStab.GA_Skill_Baran_SwordStab_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C" }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C" }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C" } ], "montages": [ { "assetName": "AM_PC_Baran_B_Skill_SwordStab", "sequenceLength": 1.7467800378799438, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.6828654408454895, "duration": 0.21764200925827026, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "ANS_SkillCancel_C", "triggerTime": 1.659999966621399, "duration": 0.07325172424316406 } ] } ] }, "SK130101": { "skillId": "SK130101", "name": "무기 막기", "desc": "무기로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.", "descValues": [], "simpleDesc": "무기로 공격을 방어합니다.\r\n방어 유지 시 지구력이 소모됩니다.", "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.7, "castingTime": 0, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Blocking.AM_PC_Baran_B_Skill_Blocking'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Baran_B_Skill_Blocking", "sequenceLength": 3.5666699409484863, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 0.3333333432674408 }, { "sectionName": "Block", "startTime": 2.5 }, { "sectionName": "End", "startTime": 3.1666667461395264 } ], "animNotifies": [] } ] }, "SK130301": { "skillId": "SK130301", "name": "마석 '일격분쇄'", "desc": "대검을 내리찍어 {0}m의 균열을 생성합니다. 균열 범위 내 {1}%의 물리 피해를 주며, 적중된 대상은 기절합니다.", "descValues": [ 4, 170 ], "simpleDesc": "대검을 내리찍어 균열을 생성하여 적에게 피해를 입힙니다.\r\n적중된 대상은 기절합니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.7, "walkSpeedMultiplier": 0.7, "castingTime": 10, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_RockBraker2.AM_PC_Baran_B_Skill_RockBraker2'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": true, "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Decision.GA_Skill_Baran_Decision_C", "activeAbilityClass": "None", "activeDuration": 2, "gameplayEffectSet": [ { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C" }, { "trigger": "CustomEventTarget1", "gEClass": "/Game/Blueprints/Abilities/GE_StunMotion.GE_StunMotion_C" }, { "trigger": "CustomEventTarget1", "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C" } ], "montages": [ { "assetName": "AM_PC_Baran_B_Skill_RockBraker2", "sequenceLength": 2.9666666984558105, "rateScale": 1.5, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 1.2941981554031372 }, { "sectionName": "Emd", "startTime": 1.2987388372421265 } ], "animNotifies": [] } ] } }, "basic_attacks": { "twoHandWeapon": [ { "assetName": "AM_PC_Baran_B_Attack_W01_01", "sequenceLength": 1.899999976158142, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 1.1699999570846558, "properties": { "AddNormalAttackPer": 10.0 } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.800000011920929, "duration": 0.12000000476837158, "properties": { "AttackTag": "Event.Attack.Normal" } } ] }, { "assetName": "AM_PC_Baran_B_Attack_W01_02", "sequenceLength": 1.9333300590515137, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 1.1699999570846558, "properties": { "AddNormalAttackPer": 15.0 } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.800000011920929, "duration": 0.15000003576278687, "properties": { "AttackTag": "Event.Attack.Normal" } } ] }, { "assetName": "AM_PC_Baran_B_Attack_W01_03", "sequenceLength": 1.7333300113677979, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 0.998920202255249, "properties": { "AddNormalAttackPer": 10.0 } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.699999988079071, "duration": 0.15000003576278687, "properties": { "AttackTag": "Event.Attack.Normal" } } ] } ] } }, "rio": { "basic_info": { "name": "리오", "jobName": "암살자" }, "stats": { "str": 15.0, "dex": 25.0, "int": 10.0, "con": 15.0, "wis": 10.0, "hp": 100.0, "mp": 50.0, "manaRegen": 0.2, "stamina": 100.0, "physicalDamage": 0.0, "magicalDamage": 0.0, "criticalPer": 5.0, "criticalDamage": 0.0, "backAttackDamage": 0.0, "defense": 0.0, "physicalResistancePer": 0.0, "rangedResistancePer": 0.0, "magicalResistancePer": 0.0, "fireResistancePer": 0.0, "poisonResistancePer": 0.0, "waterResistancePer": 0.0, "lightningResistancePer": 0.0, "holyResistancePer": 0.0, "darkResistancePer": 0.0, "dotReduceRatePer": 0.0, "walkSpeed": 0.0, "equipableTypes": [ "ShortSword", "Cloth", "Light" ], "hitRadius": 170.0 }, "skills": { "default": [ "SK140201", "SK140205", "SK140202" ], "sub": "SK140101", "ultimate": "SK140301", "ultimatePoint": 2368 }, "skill_details": { "SK140201": { "skillId": "SK140201", "name": "연속 찌르기", "desc": "단검을 빠르게 2번 찔러 각각 {0}%만큼 암흑 속성 물리 피해를 입힙니다. 각 공격은 {1}%의 추가 치명타 확률을 가집니다. 타격당 연계 점수 1점을 획득합니다.", "descValues": [ 100, 25 ], "simpleDesc": "단검을 빠르게 2번 찔러 피해를 입힙니다. 각 공격은 추가 치명타 확률을 가집니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.9, "castingTime": 0, "manaCost": 9, "coolTime": 3.5, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_RapidStab.AM_PC_Rio_B_Skill_RapidStab'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_RapidStab.GA_Skill_Rio_RapidStab_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "Instant", "gEClass": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_RapidStab_Buff.GE_Skill_Rio_RapidStab_Buff_C" } ], "montages": [ { "assetName": "AM_PC_Rio_B_Skill_RapidStab", "sequenceLength": 1.8333333730697632, "rateScale": 1.2999999523162842, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.37851738929748535, "duration": 0.10123193264007568, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.879639744758606, "duration": 0.08377331495285034, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "ANS_SkillCancel_C", "triggerTime": 1.5134466886520386, "duration": 0.3198866844177246 } ] } ] }, "SK140205": { "skillId": "SK140205", "name": "접근", "desc": "낮은 자세로 돌진합니다. 돌진 중 피격되지 않으며, 돌진 후 {0}초 동안 {1}%만큼 물리 피해가 증가합니다.", "descValues": [ 3, 30 ], "simpleDesc": "낮은 자세로 돌진합니다.\r\n돌진 중 피격되지 않으며, 돌진 후 피해량이 증가합니다.", "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.9, "castingTime": 0, "manaCost": 8, "coolTime": 4, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_Approach.AM_PC_Rio_B_Skill_Approach'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_Approach.GA_Skill_Rio_Approach_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Rio_B_Skill_Approach", "sequenceLength": 0.5666666626930237, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [] } ] }, "SK140202": { "skillId": "SK140202", "name": "단검 투척", "desc": "단검을 던져 {0}%만큼 피해를 입힙니다.", "descValues": [ 100, 0 ], "simpleDesc": "단검을 던져 피해를 입힙니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.7, "castingTime": 1, "manaCost": 10, "coolTime": 7, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_ThrowingDagger.AM_PC_Rio_B_Skill_ThrowingDagger'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_ThrowingDagger.GA_Skill_Rio_ThrowingDagger_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Rio_B_Skill_ThrowingDagger", "sequenceLength": 1.6333333253860474, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 0.30000001192092896 } ], "animNotifies": [] } ] }, "SK140101": { "skillId": "SK140101", "name": "내려 찍기", "desc": "단검으로 내려 찍어 {0}%만큼 물리 피해를 입힙니다. 연계 점수에 따라 {1}/{2}/{3}% 추가 피해를 입힙니다.", "descValues": [ 70, 50, 100, 150 ], "simpleDesc": "단검으로 내려 찍어 피해를 입힙니다. 연계 점수에 따라 추가 피해를 입힙니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.7, "walkSpeedMultiplier": 0.9, "castingTime": 0, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_DroppingAttack.AM_PC_Rio_B_Skill_DroppingAttack'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_DroppingAttack.GA_Skill_Rio_DroppingAttack_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Rio_B_Skill_DroppingAttack", "sequenceLength": 1.2999999523162842, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.46562039852142334, "duration": 0.0943840742111206, "properties": { "AttackTag": "Event.Attack.Sub" } } ] } ] }, "SK140301": { "skillId": "SK140301", "name": "마석 ‘민감’", "desc": "마석의 힘을 개방하여 연계 점수 3점을 획득하고, {0}초 동안 은신 및 투시 효과를 획득합니다. 대상의 뒤를 공격 시 '약점' 판정이 적용됩니다.", "descValues": [ 15, 0 ], "simpleDesc": "연계 점수 3점을 획득합니다.\r\n일시적으로 은신 및 투시 효과를 획득합니다.", "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 0.3, "walkSpeedMultiplier": 0.9, "castingTime": 2, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_Sensitive.AM_PC_Rio_B_Skill_Sensitive'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": true, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C", "activeAbilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_Sensitive.GA_Skill_Rio_Sensitive_C", "activeDuration": 15, "gameplayEffectSet": [ { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C" }, { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_Sensitive_Active.GE_Skill_Rio_Sensitive_Active_C" } ], "montages": [ { "assetName": "AM_PC_Rio_B_Skill_Sensitive", "sequenceLength": 1.5, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [] } ] } }, "basic_attacks": { "shortSword": [ { "assetName": "AM_PC_Rio_B_Attack_W01_01", "sequenceLength": 1.1666666269302368, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 0.6166133284568787, "properties": { "AddNormalAttackPer": -30.0 } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.3595619201660156, "duration": 0.07920348644256592, "properties": { "AttackTag": "Event.Attack.Normal" } } ] }, { "assetName": "AM_PC_Rio_B_Attack_W01_02", "sequenceLength": 1.3333333730697632, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 1.0035902261734009, "properties": { "AddNormalAttackPer": 10.0 } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.5165325999259949, "duration": 0.10434740781784058, "properties": { "AttackTag": "Event.Attack.Normal" } } ] }, { "assetName": "AM_PC_Rio_B_Attack_W01_03", "sequenceLength": 1.3666666746139526, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 0.968649685382843, "properties": { "AddNormalAttackPer": 15.0 } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.5655274391174316, "duration": 0.05927687883377075, "properties": { "AttackTag": "Event.Attack.Normal" } } ] } ] } }, "clad": { "basic_info": { "name": "클라드", "jobName": "성직자" }, "stats": { "str": 15.0, "dex": 10.0, "int": 10.0, "con": 20.0, "wis": 20.0, "hp": 100.0, "mp": 50.0, "manaRegen": 0.2, "stamina": 100.0, "physicalDamage": 0.0, "magicalDamage": 0.0, "criticalPer": 5.0, "criticalDamage": 0.0, "backAttackDamage": 0.0, "defense": 0.0, "physicalResistancePer": 0.0, "rangedResistancePer": 0.0, "magicalResistancePer": 0.0, "fireResistancePer": 0.0, "poisonResistancePer": 0.0, "waterResistancePer": 0.0, "lightningResistancePer": 0.0, "holyResistancePer": 0.0, "darkResistancePer": 0.0, "dotReduceRatePer": 0.0, "walkSpeed": 0.0, "equipableTypes": [ "Mace", "Heavy", "Light" ], "hitRadius": 170.0 }, "skills": { "default": [ "SK150206", "SK150201", "SK150202" ], "sub": "SK150101", "ultimate": "SK150301", "ultimatePoint": 2325 }, "skill_details": { "SK150206": { "skillId": "SK150206", "name": "치유", "desc": "대상의 체력의 {0} 회복합니다. 대상이 없을 경우 자신에게 시전합니다.", "descValues": [ 60, 0 ], "simpleDesc": "대상의 체력을 회복시킵니다.\r\n대상이 없을 경우 자신에게 시전합니다.", "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.7, "castingTime": 1, "manaCost": 12, "coolTime": 3, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyCure.AM_PC_Clad_Base_B_Skill_HolyCure'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_HolyCure.GA_Skill_Clad_HolyCure_C", "activeDuration": 0, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Clad_Base_B_Skill_Ready", "sequenceLength": 2.2333333492279053, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 0.8999999761581421 } ], "animNotifies": [] }, { "assetName": "AM_PC_Clad_Base_B_Skill_HolyCure", "sequenceLength": 1.1666666269302368, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [] } ] }, "SK150201": { "skillId": "SK150201", "name": "다시 흙으로", "desc": "{0}m 내의 적에게 {1}% 빛 속성 마법 피해를 주고, {2}초 동안 {3} 방어력을 감소 시킵니다.", "descValues": [ 3, 150, 3, 5 ], "simpleDesc": "범위 내의 적에게 피해를 입힙니다.", "skillAttackType": "MagicalSkill", "skillElementType": "Holy", "skillDamageRate": 1.5, "walkSpeedMultiplier": 0.7, "castingTime": 0.5, "manaCost": 9, "coolTime": 5, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_TurnUndead.AM_PC_Clad_Base_B_Skill_TurnUndead'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_TurnUndead.GA_Skill_Clad_TurnUndead_C", "activeDuration": 5, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Clad_Base_B_Skill_Ready", "sequenceLength": 2.2333333492279053, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 0.8999999761581421 } ], "animNotifies": [] }, { "assetName": "AM_PC_Clad_Base_B_Skill_TurnUndead", "sequenceLength": 1.2000000476837158, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [] } ] }, "SK150202": { "skillId": "SK150202", "name": "신성한 빛", "desc": "주변 아군의 지속 피해 효과를 제거하고. {0}초 동안 면역 효과를 제공합니다.", "descValues": [ 6, 0 ], "simpleDesc": "주변 아군의 지속 피해 효과를 제거합니다.", "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 0, "walkSpeedMultiplier": 0.7, "castingTime": 1, "manaCost": 15, "coolTime": 7.5, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyLight.AM_PC_Clad_Base_B_Skill_HolyLight'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_HolyLight.GA_Skill_Clad_HolyLight_C", "activeDuration": 30, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Clad_Base_B_Skill_Ready", "sequenceLength": 2.2333333492279053, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 0.8999999761581421 } ], "animNotifies": [] }, { "assetName": "AM_PC_Clad_Base_B_Skill_HolyLight", "sequenceLength": 1.1666666269302368, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [] } ] }, "SK150101": { "skillId": "SK150101", "name": "방패 방어", "desc": "방패로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.", "descValues": [], "simpleDesc": "방패로 공격을 방어합니다.\r\n방어 유지 시 지구력이 소모됩니다.", "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.7, "castingTime": 0, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Block.AM_PC_Clad_Base_B_Skill_Block'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Clad_Base_B_Skill_Block", "sequenceLength": 5.300000190734863, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 2.1666667461395264 }, { "sectionName": "Block", "startTime": 4.333333492279053 } ], "animNotifies": [] } ] }, "SK150301": { "skillId": "SK150301", "name": "마석 ‘황금’", "desc": "마석의 힘을 해방하여 {0}초 동안 자신과 아군에게 {1}의 보호막을 생성합니다.", "descValues": [ 5, 300 ], "simpleDesc": "일시적으로 자신과 아군에게 보호막을 생성합니다.", "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 300, "walkSpeedMultiplier": 0.7, "castingTime": 0.55, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Gold.AM_PC_Clad_Base_B_Skill_Gold'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": true, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C", "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_Gold.GA_Skill_Clad_Gold_C", "activeDuration": 6, "gameplayEffectSet": [ { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C" } ], "montages": [ { "assetName": "AM_PC_Clad_Base_B_Skill_Gold", "sequenceLength": 1.5, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [] } ] } }, "basic_attacks": { "mace": [ { "assetName": "AM_PC_Clad_Base_Attack_Mace1", "sequenceLength": 1.899999976158142, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 0.8999999761581421, "properties": { "AddNormalAttackPer": 5.0 } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.5639320015907288, "duration": 0.14746898412704468, "properties": { "AttackTag": "Event.Attack.Normal" } } ] }, { "assetName": "AM_PC_Clad_Base_Attack_Mace2", "sequenceLength": 2.2666666507720947, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 0.9976869225502014, "properties": { "AddNormalAttackPer": 5.0 } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.5639320015907288, "duration": 0.14746898412704468, "properties": { "AttackTag": "Event.Attack.Normal" } } ] } ] } }, "rene": { "basic_info": { "name": "레네", "jobName": "소환사" }, "stats": { "str": 10.0, "dex": 10.0, "int": 20.0, "con": 10.0, "wis": 25.0, "hp": 100.0, "mp": 50.0, "manaRegen": 0.2, "stamina": 100.0, "physicalDamage": 0.0, "magicalDamage": 0.0, "criticalPer": 5.0, "criticalDamage": 0.0, "backAttackDamage": 0.0, "defense": 0.0, "physicalResistancePer": 0.0, "rangedResistancePer": 0.0, "magicalResistancePer": 0.0, "fireResistancePer": 0.0, "poisonResistancePer": 0.0, "waterResistancePer": 0.0, "lightningResistancePer": 0.0, "holyResistancePer": 0.0, "darkResistancePer": 0.0, "dotReduceRatePer": 0.0, "walkSpeed": 0.0, "equipableTypes": [ "Staff", "Light", "Cloth" ], "hitRadius": 160.0 }, "skills": { "default": [ "SK160202", "SK160206", "SK160203" ], "sub": "SK160101", "ultimate": "SK160301", "ultimatePoint": 2305 }, "skill_details": { "SK160202": { "skillId": "SK160202", "name": "정령 소환 : 화염", "desc": "{0}초 동안 유지되는 화염의 정령을 소환합니다. 정령은 이동하지 않고 화염 화살을 발사하여 {1}% 화염 속성 마법 피해를 입힙니다.", "descValues": [ 20, 120 ], "simpleDesc": "화염 화살을 발사하는 화염의 정령을 소환합니다.\r\n정령은 이동하지 않습니다.", "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 1.2, "walkSpeedMultiplier": 0.8, "castingTime": 0, "manaCost": 8, "coolTime": 7, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_SummonIfrit.AM_PC_Rene_B_Skill_SummonIfrit'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_SummonIfrit_Active.GA_Skill_Rene_SummonIfrit_Active_C", "activeDuration": 20, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Rene_B_Skill_SummonIfrit", "sequenceLength": 2.3333332538604736, "rateScale": 1.600000023841858, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "End", "startTime": 0.05249454826116562 } ], "animNotifies": [] } ] }, "SK160206": { "skillId": "SK160206", "name": "정령 소환 : 냉기", "desc": "{0}초 동안 유지되는 냉기의 정령을 소환합니다. 정령은 레네를 따라 이동하며 얼음 송곳을 소환합니다. 얼음 송곳은 {1}%만큼 물 속성 마법 피해를 입히며, 적중된 적은 둔화됩니다.", "descValues": [ 60, 80 ], "simpleDesc": "얼음 송곳을 발사하는 냉기의 정령을 소환합니다.\r\n정령은 레네를 따라 이동합니다.", "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 0.8, "walkSpeedMultiplier": 0.8, "castingTime": 0, "manaCost": 15, "coolTime": 10, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_SummonShiva.AM_PC_Rene_B_Skill_SummonShiva'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_SummonShiva_Active.GA_Skill_Rene_SummonShiva_Active_C", "activeDuration": 60, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Rene_B_Skill_SummonShiva", "sequenceLength": 3.5, "rateScale": 1.2999999523162842, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 1.5 }, { "sectionName": "End", "startTime": 2.5 } ], "animNotifies": [] } ] }, "SK160203": { "skillId": "SK160203", "name": "독기 화살", "desc": "방어력을 무시하고 {0}만큼 암흑 속성 마법 피해를 입힙니다. 적중된 적은 출혈 상태가 됩니다.", "descValues": [ 30, 0 ], "simpleDesc": "방어력을 무시하는 피해를 입힙니다.\r\n적중된 적은 출혈 상태가 됩니다.", "skillAttackType": "MagicalSkill", "skillElementType": "Dark", "skillDamageRate": 1, "walkSpeedMultiplier": 0.8, "castingTime": 2, "manaCost": 15, "coolTime": 10, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_PoisonGas.AM_PC_Rene_B_Skill_PoisonGas'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_PoisonGas_Active.GA_Skill_Rene_PoisonGas_Active_C", "activeDuration": 600, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Rene_B_Skill_PoisonGas", "sequenceLength": 4.666666507720947, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 1.5 }, { "sectionName": "End", "startTime": 2.5 } ], "animNotifies": [] } ] }, "SK160101": { "skillId": "SK160101", "name": "할퀴기", "desc": "손톱을 휘둘러 {0}%만큼 마법 피해를 입히고 흡혈합니다. 피해의 {1}%만큼 체력을 회복합니다.", "descValues": [ 75, 30 ], "simpleDesc": "손톱을 휘둘러 피해를 입힙니다.\r\n피해량의 일정 수치를 회복합니다.", "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 0.75, "walkSpeedMultiplier": 0.8, "castingTime": 0, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_Scratching.AM_PC_Rene_B_Skill_Scratching'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_Scratching2.AM_PC_Rene_B_Skill_Scratching2'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_Scratching.GA_Skill_Rene_Scratching_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Rene_B_Skill_Scratching", "sequenceLength": 1.6666666269302368, "rateScale": 1.5, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.5808103084564209, "duration": 0.15035492181777954, "properties": { "AttackTag": "Event.Attack.Sub" } } ] }, { "assetName": "AM_PC_Rene_B_Skill_Scratching2", "sequenceLength": 1.9333332777023315, "rateScale": 1.2000000476837158, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.6087926030158997, "duration": 0.14307326078414917, "properties": { "AttackTag": "Event.Attack.Sub" } } ] } ] }, "SK160301": { "skillId": "SK160301", "name": "마석 ‘붉은 축제’", "desc": "마석의 힘을 해방하여 {0}초 동안 자신과 아군의 모든 공격에 흡혈 효과를 부여합니다. 피해의 {1}%만큼 체력을 회복합니다.", "descValues": [ 20, 50 ], "simpleDesc": "일시적으로 자신과 아군의 모든 공격에 흡혈 효과를 부여합니다.", "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 50, "walkSpeedMultiplier": 0.8, "castingTime": 2, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_ManaStoneCarnival.AM_PC_Rene_B_Skill_ManaStoneCarnival'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": true, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C", "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_ManaStoneCarnival_Active.GA_Skill_Rene_ManaStoneCarnival_Active_C", "activeDuration": 20, "gameplayEffectSet": [ { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C" } ], "montages": [ { "assetName": "AM_PC_Rene_B_Skill_ManaStoneCarnival", "sequenceLength": 1.5, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [] } ] } }, "basic_attacks": { "staff": [ { "assetName": "AM_PC_Rene_B_Attack_W01_01", "sequenceLength": 1.899999976158142, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 0.8500000238418579, "properties": {} }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.5744510889053345, "duration": 0.1131163239479065, "properties": { "AttackTag": "Event.Attack.Normal" } } ] }, { "assetName": "AM_PC_Rene_B_Attack_W01_02", "sequenceLength": 1.7999999523162842, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 0.8999999761581421, "properties": {} }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.6265102624893188, "duration": 0.12023645639419556, "properties": { "AttackTag": "Event.Attack.Normal" } } ] }, { "assetName": "AM_PC_Rene_B_Attack_W01_03", "sequenceLength": 2.200000047683716, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0.006741977762430906, "duration": 0.8999999761581421, "properties": {} }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.6199715733528137, "duration": 0.09618395566940308, "properties": { "AttackTag": "Event.Attack.Normal" } } ] } ] } }, "sinobu": { "basic_info": { "name": "시노부", "jobName": "닌자" }, "stats": { "str": 10.0, "dex": 25.0, "int": 10.0, "con": 15.0, "wis": 15.0, "hp": 100.0, "mp": 50.0, "manaRegen": 0.2, "stamina": 100.0, "physicalDamage": 0.0, "magicalDamage": 0.0, "criticalPer": 5.0, "criticalDamage": 0.0, "backAttackDamage": 0.0, "defense": 0.0, "physicalResistancePer": 0.0, "rangedResistancePer": 0.0, "magicalResistancePer": 0.0, "fireResistancePer": 0.0, "poisonResistancePer": 0.0, "waterResistancePer": 0.0, "lightningResistancePer": 0.0, "holyResistancePer": 0.0, "darkResistancePer": 0.0, "dotReduceRatePer": 0.0, "walkSpeed": 0.0, "equipableTypes": [ "ShortSword", "Cloth", "Light" ], "hitRadius": 160.0 }, "skills": { "default": [ "SK180202", "SK180203", "SK180205" ], "sub": "SK180101", "ultimate": "SK180301", "ultimatePoint": 2035 }, "skill_details": { "SK180202": { "skillId": "SK180202", "name": "기폭찰", "desc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발하여 {0}%만큼 물리 피해를 입힙니다.\r\n사용 시 표창 {1}개를 충전합니다.", "descValues": [ 130, 1 ], "simpleDesc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발합니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.3, "walkSpeedMultiplier": 0, "castingTime": 1, "manaCost": 10, "coolTime": 6, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_BombTalisman.AM_PC_Sinobu_B_Skill_BombTalisman'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_BombTalisman.GA_Skill_Sinobu_BombTalisman_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Sinobu_B_Skill_BombTalisman", "sequenceLength": 3, "rateScale": 1.399999976158142, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [] } ] }, "SK180203": { "skillId": "SK180203", "name": "비뢰각", "desc": "대각선으로 날아차기를 하여 {0}%만큼 번개 속성 물리 피해를 입힙니다. 점프 상태에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다.\r\n적중 시 표창 {1}개를 충전합니다.", "descValues": [ 110, 1 ], "simpleDesc": "대각선으로 날아차기를 하여 피해를 입힙니다. 공중에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "Lightning", "skillDamageRate": 1.1, "walkSpeedMultiplier": 0.9, "castingTime": 0, "manaCost": 11, "coolTime": 8, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_ThunderKick.AM_PC_Sinobu_B_Skill_ThunderKick'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_ThunderKick.GA_Skill_Sinobu_ThunderKick_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C" }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C" }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C" } ], "montages": [ { "assetName": "AM_PC_Sinobu_B_Skill_ThunderKick", "sequenceLength": 0.6000000238418579, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 0.4000000059604645 } ], "animNotifies": [ { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.4186175465583801, "duration": 0.1664765477180481, "properties": { "AttackTag": "Event.Attack.Skill" } } ] } ] }, "SK180205": { "skillId": "SK180205", "name": "인술 ‘바꿔치기’", "desc": "{0}초 동안 유지되는 '바꿔치기'를 사용합니다. '바꿔치기' 상태 중 피격 시 피해가 {1}% 감소하며, {2}초 동안 투명화와 이동속도 증가 효과를 얻습니다.\r\n효과 발동 시 표창 {3}개를 충전합니다.", "descValues": [ 7, 50, 3, 1 ], "simpleDesc": "바꿔치기를 사용 후 피격 시 피해량이 감소하며, 투명화와 이동속도 증가 효과를 받습니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.9, "walkSpeedMultiplier": 0.9, "castingTime": 1.5, "manaCost": 12, "coolTime": 11, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_NinpoChange.AM_PC_Sinobu_B_Skill_NinpoChange'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_NinpoChange_Active.AM_PC_Sinobu_B_Skill_NinpoChange_Active'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeAbilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_NinpoChange.GA_Skill_Sinobu_NinpoChange_C", "activeDuration": 10, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_NinpoChange.GE_Skill_Sinobu_NinpoChange_C" } ], "montages": [ { "assetName": "AM_PC_Sinobu_B_Skill_NinpoChange", "sequenceLength": 3.566666603088379, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 1.899999976158142 } ], "animNotifies": [] }, { "assetName": "AM_PC_Sinobu_B_Skill_NinpoChange_Active", "sequenceLength": 1, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [] } ] }, "SK180101": { "skillId": "SK180101", "name": "표창", "desc": "표창을 던져 {0}%만큼 물리 피해를 입힙니다. 일반 공격이 적중하거나 스킬을 사용하면 충전됩니다. 최대 {1}개까지 충전 가능합니다.", "descValues": [ 120, 3 ], "simpleDesc": "표창을 던져 피해를 입힙니다.\r\n일반 공격이나 스킬을 사용하면 표창이 충전됩니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.2, "walkSpeedMultiplier": 0.9, "castingTime": 1, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_Shuriken.AM_PC_Sinobu_B_Skill_Shuriken'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_Shuriken.GA_Skill_Sinobu_Shuriken_C", "activeAbilityClass": "None", "activeDuration": 60, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Sinobu_B_Skill_Shuriken", "sequenceLength": 1.2333333492279053, "rateScale": 1.399999976158142, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [] } ] }, "SK180301": { "skillId": "SK180301", "name": "마석 '반환'", "desc": "마석의 힘을 개방하여 {0}초 동안 전방의 투사체 공격을 튕겨내고 근접 공격을 막아냅니다.", "descValues": [ 7, 0 ], "simpleDesc": "일시적으로 전방의 투사체를 튕겨내고 근접 공격을 막아냅니다.", "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 0, "walkSpeedMultiplier": 0.9, "castingTime": 0, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_Base_Skill_Deflect.AM_PC_Sinobu_Base_Skill_Deflect'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": true, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Ultimate_Base.GA_Skill_Ultimate_Base_C", "activeAbilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_Deflect.GA_Skill_Sinobu_Deflect_C", "activeDuration": 7, "gameplayEffectSet": [ { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C" }, { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_Silence.GE_Skill_Sinobu_Silence_C" } ], "montages": [ { "assetName": "AM_PC_Sinobu_Base_Skill_Deflect", "sequenceLength": 2.3333332538604736, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 0.5 }, { "sectionName": "Active", "startTime": 2.1666665077209473 } ], "animNotifies": [] } ] } }, "basic_attacks": { "shortSword": [ { "assetName": "AM_PC_Sinobu_B_Attack_W01_03", "sequenceLength": 1.0666667222976685, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 0.800000011920929, "properties": { "AddNormalAttackPer": -5.0 } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.27210474014282227, "duration": 0.12816667556762695, "properties": { "AttackTag": "Event.Attack.Normal" } } ] }, { "assetName": "AM_PC_Sinobu_B_Attack_W01_01", "sequenceLength": 1.2000000476837158, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 0.800000011920929, "properties": { "AddNormalAttackPer": -15.0 } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.34817442297935486, "duration": 0.1030493974685669, "properties": { "AttackTag": "Event.Attack.Normal" } } ] } ] } }, "lian": { "basic_info": { "name": "리옌", "jobName": "레인저" }, "stats": { "str": 10.0, "dex": 20.0, "int": 10.0, "con": 15.0, "wis": 20.0, "hp": 100.0, "mp": 50.0, "manaRegen": 0.2, "stamina": 100.0, "physicalDamage": 0.0, "magicalDamage": 0.0, "criticalPer": 5.0, "criticalDamage": 0.0, "backAttackDamage": 0.0, "defense": 0.0, "physicalResistancePer": 0.0, "rangedResistancePer": 0.0, "magicalResistancePer": 0.0, "fireResistancePer": 0.0, "poisonResistancePer": 0.0, "waterResistancePer": 0.0, "lightningResistancePer": 0.0, "holyResistancePer": 0.0, "darkResistancePer": 0.0, "dotReduceRatePer": 0.0, "walkSpeed": 0.0, "equipableTypes": [ "Bow", "Light", "Cloth" ], "hitRadius": 150.0 }, "skills": { "default": [ "SK190207", "SK190205", "SK190201", "SK190209" ], "sub": "SK190101", "ultimate": "SK190301", "ultimatePoint": 2775 }, "skill_details": { "SK190207": { "skillId": "SK190207", "name": "속사", "desc": "{0}발의 화살을 빠르게 발사하여 각각 {1}%만큼 물리 피해를 입힙니다. 화살을 4개 소모합니다.", "descValues": [ 4, 85 ], "simpleDesc": "4발의 화살을 빠르게 발사하여 피해를 입힙니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.85, "walkSpeedMultiplier": 0.8, "castingTime": 0, "manaCost": 16, "coolTime": 7, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_RapidShot1.AM_PC_Lian_Base_000_Skill_RapidShot1'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_RapidShot.GA_Skill_Lian_RapidShot_C", "activeAbilityClass": "None", "activeDuration": -1, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Lian_Base_000_Skill_RapidShot1", "sequenceLength": 2.6666667461395264, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "End", "startTime": 0.8333333134651184 } ], "animNotifies": [ { "notifyClass": "AN_Trigger_Projectile_Shot_C", "triggerTime": 0.8333333134651184, "duration": 0, "properties": { "EventTag": "Event.Effect.Shot" } }, { "notifyClass": "AN_Trigger_Projectile_Shot_C", "triggerTime": 1.1959129571914673, "duration": 0, "properties": { "EventTag": "Event.Effect.Shot" } }, { "notifyClass": "AN_Trigger_Projectile_Shot_C", "triggerTime": 1.59346604347229, "duration": 0, "properties": { "EventTag": "Event.Effect.Shot" } }, { "notifyClass": "AN_Trigger_Projectile_Shot_C", "triggerTime": 2, "duration": 0, "properties": { "EventTag": "Event.Effect.Shot" } }, { "notifyClass": "ANS_SkillCancel_C", "triggerTime": 2.3333332538604736, "duration": 0.2924997806549072 } ] } ] }, "SK190205": { "skillId": "SK190205", "name": "비연사", "desc": "뒤로 빠지며 화살을 발사하여 {0}%만큼 물리 피해를 입힙니다. 화살을 1개 소모합니다.", "descValues": [ 150, 0 ], "simpleDesc": "뒤로 빠지며 화살을 발사하여 피해를 입힙니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.5, "walkSpeedMultiplier": 0, "castingTime": 0, "manaCost": 15, "coolTime": 10, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_BackStepBowAttack.AM_PC_Lian_Base_000_Skill_BackStepBowAttack'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_BackStepBowAttack.AM_PC_Lian_Base_000_Skill_BackStepBowAttack'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_BackStepBowAttack.GA_Skill_Lian_BackStepBowAttack_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Lian_Base_000_Skill_BackStepBowAttack", "sequenceLength": 1.7352999448776245, "rateScale": 1.2999999523162842, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "AN_Trigger_Projectile_Shot_C", "triggerTime": 0.8274765014648438, "duration": 0, "properties": { "EventTag": "Event.Effect.Shot" } }, { "notifyClass": "ANS_SkillCancel_C", "triggerTime": 1.4918420314788818, "duration": 0.20928144454956055 } ] }, { "assetName": "AM_PC_Lian_Base_000_Skill_BackStepBowAttack", "sequenceLength": 1.7352999448776245, "rateScale": 1.2999999523162842, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "AN_Trigger_Projectile_Shot_C", "triggerTime": 0.8274765014648438, "duration": 0, "properties": { "EventTag": "Event.Effect.Shot" } }, { "notifyClass": "ANS_SkillCancel_C", "triggerTime": 1.4918420314788818, "duration": 0.20928144454956055 } ] } ] }, "SK190201": { "skillId": "SK190201", "name": "연화", "desc": "{0}초 동안 적을 천천히 추적하는 연꽃을 만들어 발사합니다. 연꽃은 {1}%만큼 빛 속성 물리 피해를 입히며, 적중된 대상은 {2}초 동안 {3}%의 주는 피해 감소 효과를 받습니다.", "descValues": [ 60, 120, 10, 25 ], "simpleDesc": "적을 추적하는 연꽃을 만들어 발사합니다. 연꽃에 적중된 대상은 주는 피해 감소 효과를 받습니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "Holy", "skillDamageRate": 1.2, "walkSpeedMultiplier": 0.8, "castingTime": 0, "manaCost": 12, "coolTime": 7.5, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_DarkSouls_NoCasting.AM_PC_Lian_Base_000_Skill_DarkSouls_NoCasting'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_DarkSouls.GA_Skill_Lian_DarkSouls_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Lian_Base_000_Skill_DarkSouls_NoCasting", "sequenceLength": 2.200000047683716, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "End", "startTime": 2.200000047683716 } ], "animNotifies": [] } ] }, "SK190209": { "skillId": "SK190209", "name": "재장전", "desc": "화살을 화살통에 장전 합니다.", "descValues": [], "simpleDesc": "", "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.9, "castingTime": 5, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_Reload.AM_PC_Lian_Base_000_Skill_Reload'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Abilities/GA_Attack_Firearm_Reload.GA_Attack_Firearm_Reload_C", "activeAbilityClass": "None", "activeDuration": 1, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Lian_Base_000_Skill_Reload", "sequenceLength": 1.4333332777023315, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 0.3333333432674408 } ], "animNotifies": [] } ] }, "SK190101": { "skillId": "SK190101", "name": "정조준", "desc": "조준하는 동안 물리 피해가 증가하는 화살을 발사합니다. 최대 {0}%까지 물리 피해가 증가합니다. 화살을 1개 소모합니다.", "descValues": [ 150, 0 ], "simpleDesc": "조준하는 동안 피해량이 증가하는 화살을 발사합니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.7, "walkSpeedMultiplier": 0.8, "castingTime": 1.5, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_ChargingBow.AM_PC_Lian_Base_000_Skill_ChargingBow'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_ChargingBow.GA_Skill_Lian_ChargingBow_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Lian_Base_000_Skill_ChargingBow", "sequenceLength": 4.933333396911621, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 2.5 }, { "sectionName": "End", "startTime": 4.166666507720947 } ], "animNotifies": [ { "notifyClass": "AN_Trigger_Projectile_Shot_C", "triggerTime": 4.195193767547607, "duration": 0, "properties": { "EventTag": "Event.Effect.Shot" } } ] } ] }, "SK190301": { "skillId": "SK190301", "name": "마석 '폭우'", "desc": "마석의 힘을 개방하여 {0}초 동안 화살을 소모하지 않으며, 쿨타임이 {1}% 감소합니다.", "descValues": [ 15, 50 ], "simpleDesc": "일시적으로 화살을 소모하지 않으며,\r\n다른 스킬들의 쿨타임이 감소합니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 50, "walkSpeedMultiplier": 0.8, "castingTime": 1.5, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_ManastoneSilence.AM_PC_Lian_Base_000_Skill_ManastoneSilence'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": true, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C", "activeAbilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_ManaStoneSilence_Active.GA_Skill_Lian_ManaStoneSilence_Active_C", "activeDuration": 15, "gameplayEffectSet": [ { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C" }, { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Lian/GE_Skill_Lian_ManaStoneSilence.GE_Skill_Lian_ManaStoneSilence_C" } ], "montages": [ { "assetName": "AM_PC_Lian_Base_000_Skill_ManastoneSilence", "sequenceLength": 1.5, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [] } ] } }, "basic_attacks": { "bow": [ { "assetName": "AM_PC_Lian_Base_000_Attack_Bow", "sequenceLength": 3.2666666507720947, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 0.8333333134651184 }, { "sectionName": "End", "startTime": 2.5 } ], "animNotifies": [ { "notifyClass": "AN_Trigger_Projectile_Shot_C", "triggerTime": 2.5041069984436035, "duration": 0, "properties": { "EventTag": "Event.Effect.Shot" } } ] } ] } }, "cazimord": { "basic_info": { "name": "카지모르드", "jobName": "전사" }, "stats": { "str": 15.0, "dex": 25.0, "int": 10.0, "con": 15.0, "wis": 10.0, "hp": 100.0, "mp": 50.0, "manaRegen": 0.2, "stamina": 100.0, "physicalDamage": 0.0, "magicalDamage": 0.0, "criticalPer": 5.0, "criticalDamage": 0.0, "backAttackDamage": 0.0, "defense": 0.0, "physicalResistancePer": 0.0, "rangedResistancePer": 0.0, "magicalResistancePer": 0.0, "fireResistancePer": 0.0, "poisonResistancePer": 0.0, "waterResistancePer": 0.0, "lightningResistancePer": 0.0, "holyResistancePer": 0.0, "darkResistancePer": 0.0, "dotReduceRatePer": 0.0, "walkSpeed": 0.0, "equipableTypes": [ "WeaponShield", "Light", "Cloth" ], "hitRadius": 170.0 }, "skills": { "default": [ "SK170201", "SK170202", "SK170203" ], "sub": "SK170101", "ultimate": "SK170301", "ultimatePoint": 2368 }, "skill_details": { "SK170201": { "skillId": "SK170201", "name": "섬광", "desc": "정면으로 {0}m 돌진하며, 베기 공격으로 공격력의 {1}%의 피해를 가합니다.", "descValues": [ 4, 100 ], "simpleDesc": "정면으로 돌진해 베기 공격으로 피해를 입힙니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.5, "walkSpeedMultiplier": 1, "castingTime": 0, "manaCost": 5, "coolTime": 15.5, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Flash.AM_PC_Cazimord_B_Skill_Flash'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Flash_Active.AM_PC_Cazimord_B_Skill_Flash_Active'" ], "bIsStackable": true, "maxStackCount": 2, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_Flash.GA_Skill_Cazimord_Flash_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" } ], "montages": [ { "assetName": "AM_PC_Cazimord_B_Skill_Flash", "sequenceLength": 3.6190500259399414, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "ReadyLoop", "startTime": 2.1940829753875732 } ], "animNotifies": [] }, { "assetName": "AM_PC_Cazimord_B_Skill_Flash_Active", "sequenceLength": 1.7333333492279053, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "End", "startTime": 0.3655092120170593 } ], "animNotifies": [ { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.36664414405822754, "duration": 0.20067822933197021, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.3666442632675171, "duration": 0.19982093572616577, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "ANS_SkillCancel_C", "triggerTime": 1.0010677576065063, "duration": 0.7322655916213989 } ] } ] }, "SK170202": { "skillId": "SK170202", "name": "날개 베기", "desc": "{0}번 베기로 공격력의 {1}% 피해를 입힙니다. 스킬 사용 중에는 경직에 면역 됩니다.", "descValues": [ 4, 30 ], "simpleDesc": "연속 베기로 피해를 입힙니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.3, "walkSpeedMultiplier": 1, "castingTime": 0, "manaCost": 10, "coolTime": 15.5, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_BladeStorm.AM_PC_Cazimord_B_Skill_BladeStorm'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_BladeStorm.GA_Skill_Cazimord_BladeStorm_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Cazimord_B_Skill_BladeStorm", "sequenceLength": 3, "rateScale": 1.5, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.639670729637146, "duration": 0.23025351762771606, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.6838642358779907, "duration": 0.23092001676559448, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 1.6101049184799194, "duration": 0.14953148365020752, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 1.6380800008773804, "duration": 0.18635332584381104, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "ANS_SkillCancel_C", "triggerTime": 2.5002763271331787, "duration": 0.4997236728668213 } ] } ] }, "SK170203": { "skillId": "SK170203", "name": "작열", "desc": "{0}초간 무기에 불을 붙여서 적중시킨 적에게 물리 피해의 {1}%만큼을 추가 마법 피해로 주고, 화상 상태로 만듭니다.", "descValues": [ 15, 20 ], "simpleDesc": "무기에 불을 붙여 적에게 추가 마법 피해를 주고 화상 상태로 만듭니다.", "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 1, "castingTime": 2, "manaCost": 3, "coolTime": 27.5, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Burn.AM_PC_Cazimord_B_Skill_Burn'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeAbilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_Burn_Active.GA_Skill_Cazimord_Burn_Active_C", "activeDuration": 15, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Cazimord_B_Skill_Burn", "sequenceLength": 2.433333396911621, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "End", "startTime": 2.175126314163208 } ], "animNotifies": [] } ] }, "SK170101": { "skillId": "SK170101", "name": "흘리기", "desc": "무기로 적의 공격을 흘려냅니다. 흘리기에 성공하면 적의 공격을 막아냅니다. 그리고 스킬의 재사용 대기시간 일부가 감소됩니다. 섬광 및 날개베기는 각각 {0}초, 작열은 {1}초씩 감소 합니다.", "descValues": [ 3.799999952316284, 6.800000190734863 ], "simpleDesc": "흘리기에 성공할 시 적의 공격을 막아내고, 일부 스킬의 재사용 대기시간이 감소됩니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 1, "castingTime": 0, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Parrying.AM_PC_Cazimord_B_Skill_Parrying'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_Parrying.GA_Skill_Cazimord_Parrying_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Cazimord_B_Skill_Parrying", "sequenceLength": 1.6066666841506958, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Success", "startTime": 0.8733333349227905 } ], "animNotifies": [] } ] }, "SK170301": { "skillId": "SK170301", "name": "마석 '칼날폭풍'", "desc": "마석의 힘을 빌려 빠르게 정면을 {0}회 공격해 각각 {1}%의 물리 피해를 입힙니다. 마지막 2회의 타격은 {2}%의 물리 피해를 입힙니다. 시전 중에는 천천히 이동할 수 있지만, 마지막 타격때는 이동할 수 없습니다. 또한 스킬 사용 중에는 경직에 면역 됩니다.", "descValues": [ 12, 80, 100 ], "simpleDesc": "빠르게 정면을 연속 공격해 큰 피해를 입힙니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.8, "walkSpeedMultiplier": 0.3, "castingTime": 2, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_ManaStoneBurn.AM_PC_Cazimord_B_Skill_ManaStoneBurn'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": true, "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_SKill_Cazimord_ManaStoneBurn.GA_SKill_Cazimord_ManaStoneBurn_C", "activeAbilityClass": "None", "activeDuration": 15, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_Cazimord_B_Skill_ManaStoneBurn", "sequenceLength": 3.5, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.4918268322944641, "duration": 0.08931601047515869, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.598520040512085, "duration": 0.11264121532440186, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.7600017189979553, "duration": 0.11822766065597534, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.7600017786026001, "duration": 0.11264097690582275, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 1.0425946712493896, "duration": 0.11822795867919922, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 1.1060339212417603, "duration": 0.11264097690582275, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 1.4116955995559692, "duration": 0.11264097690582275, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 1.4116955995559692, "duration": 0.11822795867919922, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 1.6539180278778076, "duration": 0.22798514366149902, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 1.6596852540969849, "duration": 0.2133864164352417, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 2.0662729740142822, "duration": 0.1126410961151123, "properties": { "AttackTag": "Event.Attack.Ultimate" } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 2.0691566467285156, "duration": 0.1126410961151123, "properties": { "AttackTag": "Event.Attack.Ultimate" } } ] } ] } }, "basic_attacks": { "weaponShield": [ { "assetName": "AM_PC_Cazimord_B_Attack_W01_01", "sequenceLength": 1.6666666269302368, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 0.900271475315094, "properties": { "AddNormalAttackPer": -5.0 } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.5915690064430237, "duration": 0.1419382095336914, "properties": { "AttackTag": "Event.Attack.Normal" } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.7095940113067627, "duration": 0.18181133270263672, "properties": { "AttackTag": "Event.Attack.Normal" } } ] }, { "assetName": "AM_PC_Cazimord_B_Attack_W01_02", "sequenceLength": 1.899999976158142, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 0.9432878494262695, "properties": { "AddNormalAttackPer": 10.0 } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.5529190897941589, "duration": 0.12901395559310913, "properties": { "AttackTag": "Event.Attack.Normal" } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.6746343374252319, "duration": 0.16930723190307617, "properties": { "AttackTag": "Event.Attack.Normal" } } ] }, { "assetName": "AM_PC_Cazimord_B_Attack_W01_03", "sequenceLength": 1.8666666746139526, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 0.8458409309387207, "properties": {} }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.5689226388931274, "duration": 0.10086262226104736, "properties": { "AttackTag": "Event.Attack.Normal" } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.5936560034751892, "duration": 0.075938880443573, "properties": { "AttackTag": "Event.Attack.Normal" } } ] } ] } }, "blackmaria": { "basic_info": { "name": "블랙마리아", "jobName": "전사" }, "stats": { "str": 25.0, "dex": 10.0, "int": 5.0, "con": 25.0, "wis": 10.0, "hp": 100.0, "mp": 50.0, "manaRegen": 0.2, "stamina": 100.0, "physicalDamage": 0.0, "magicalDamage": 0.0, "criticalPer": 5.0, "criticalDamage": 0.0, "backAttackDamage": 0.0, "defense": 0.0, "physicalResistancePer": 0.0, "rangedResistancePer": 0.0, "magicalResistancePer": 0.0, "fireResistancePer": 0.0, "poisonResistancePer": 0.0, "waterResistancePer": 0.0, "lightningResistancePer": 0.0, "holyResistancePer": 0.0, "darkResistancePer": 0.0, "dotReduceRatePer": 0.0, "walkSpeed": 0.0, "equipableTypes": [ "TwoHandWeapon", "Heavy", "Light" ], "hitRadius": 170.0 }, "skills": { "default": [ "SK200201", "SK200202", "SK200203" ], "sub": "SK200101", "ultimate": "SK200301", "ultimatePoint": 2780 }, "skill_details": { "SK200201": { "skillId": "SK200201", "name": "용맹의 쇄도", "desc": "대검을 넓게 세워 정면을 방어하면서 전진합니다. 전진 중에 적에게 충돌하면 {0}%만큼의 물리 피해를 입히고 멈춥니다. 문을 파괴할 수 있습니다.", "descValues": [ 130 ], "simpleDesc": "대검으로 정면을 막으며 전진합니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.3, "walkSpeedMultiplier": 0, "castingTime": 0, "manaCost": 11, "coolTime": 10, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_ValiantCharge.AM_PC_BlackMaria_Base_000_Skill_ValiantCharge'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_Strike.GA_Skill_BlackMaria_Strike_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C" } ], "montages": [ { "assetName": "AM_PC_BlackMaria_Base_000_Skill_ValiantCharge", "sequenceLength": 1.8366667032241821, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "End", "startTime": 1.4350943565368652 } ], "animNotifies": [ { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.5164199471473694, "duration": 0.6340151429176331, "properties": { "AttackTag": "Event.Attack.Skill" } } ] } ] }, "SK200202": { "skillId": "SK200202", "name": "승천의 일격", "desc": "대검을 올려쳐서 적들을 {0}초 동안 공중으로 띄워 올리고 {1}%만큼의 물리 피해를 입힙니다. ", "descValues": [ 1.5, 110 ], "simpleDesc": "대검으로 적을 올려쳐서 피해를 입힙니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.1, "walkSpeedMultiplier": 0, "castingTime": 0, "manaCost": 8, "coolTime": 9, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_AscensionStrike.AM_PC_BlackMaria_Base_000_Skill_AscensionStrike'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_RisingSlash.GA_Skill_BlackMaria_RisingSlash_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C" }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C" }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C" } ], "montages": [ { "assetName": "AM_PC_BlackMaria_Base_000_Skill_AscensionStrike", "sequenceLength": 1.5, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.5944963097572327, "duration": 0.19508159160614014, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "ANS_SkillCancel_C", "triggerTime": 0.999438464641571, "duration": 0.500561535358429 } ] } ] }, "SK200203": { "skillId": "SK200203", "name": "결의의 방벽", "desc": "{0}초간 피해를 입어도 방어구의 내구도가 1 이하로 떨어지지 않는 상태에 돌입합니다. 만약 방어구의 내구도가 0이라면 즉시 전체 내구도의 {1}%만큼을 회복합니다.", "descValues": [ 10, 30 ], "simpleDesc": "일정 시간 동안 방어구가 파괴되지 않는 상태에 돌입합니다. 내구도가 없다면 일정량을 회복합니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.8, "castingTime": 1, "manaCost": 11, "coolTime": 30, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve.AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeAbilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_IgnoreArmorDamage.GA_Skill_BlackMaria_IgnoreArmorDamage_C", "activeDuration": 10, "gameplayEffectSet": [], "montages": [ { "assetName": "AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve", "sequenceLength": 1.5, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "End", "startTime": 1.3674333095550537 } ], "animNotifies": [] } ] }, "SK200101": { "skillId": "SK200101", "name": "투구 깨기", "desc": "대검으로 내리찍어 {0}%만큼의 물리 피해를 입힙니다. 충전 단계에 따라 피해량과 범위가 증가합니다. 1단계 충전을 하면 {1}%, 2단계 충전을 하면 {2}%만큼의 물리 피해를 입힙니다.", "descValues": [ 90, 150, 225 ], "simpleDesc": "대검으로 내리찍습니다. 충전할 수 있습니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.9, "walkSpeedMultiplier": 1, "castingTime": 0, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_HelmBreaker2.AM_PC_BlackMaria_Base_000_HelmBreaker2'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": false, "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_HelmBreaker.GA_Skill_BlackMaria_HelmBreaker_C", "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "CustomEventTarget1", "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C" } ], "montages": [ { "assetName": "AM_PC_BlackMaria_Base_000_HelmBreaker2", "sequenceLength": 5.538466453552246, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 }, { "sectionName": "Loop", "startTime": 1.0261240005493164 }, { "sectionName": "Stack1", "startTime": 1.538461685180664 }, { "sectionName": "Stack2", "startTime": 2.871795177459717 }, { "sectionName": "Stack3", "startTime": 4.2051286697387695 } ], "animNotifies": [ { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 2.029411554336548, "duration": 0.19048380851745605, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "ANS_SkillCancel_C", "triggerTime": 2.531249523162842, "duration": 0.340545654296875 }, { "notifyClass": "ANS_AttackState_C", "triggerTime": 3.1361567974090576, "duration": 0.5845880508422852, "properties": { "AddPhysicalAttackPer": 60.0 } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 3.3275084495544434, "duration": 0.19048404693603516, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "ANS_SkillCancel_C", "triggerTime": 3.8645825386047363, "duration": 0.3405461311340332 }, { "notifyClass": "ANS_AttackState_C", "triggerTime": 4.5161590576171875, "duration": 0.5845880508422852, "properties": { "AddPhysicalAttackPer": 135.0 } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 4.672467231750488, "duration": 0.25224781036376953, "properties": { "AttackTag": "Event.Attack.Skill" } }, { "notifyClass": "ANS_SkillCancel_C", "triggerTime": 5.28656530380249, "duration": 0.25189685821533203 } ] } ] }, "SK200301": { "skillId": "SK200301", "name": "마석 '땅울림'", "desc": "대검을 2번 땅에 내리 꽂습니다. 대검이 첫번째 꽂힐 때는 주변 {0}미터의 적을 대검쪽으로 끌어들이고, 두번째 꽂힐 때는 {1}%만큼의 물리 피해를 입힙니다.", "descValues": [ 6, 130 ], "simpleDesc": "대검을 내리찍어 적을 끌어들인 후 피해를 입힙니다.", "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.3, "walkSpeedMultiplier": 0.7, "castingTime": 10, "manaCost": 0, "coolTime": 0, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_Bladequake.AM_PC_BlackMaria_Base_000_Skill_Bladequake'" ], "bIsStackable": false, "maxStackCount": 0, "bIsUltimate": true, "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_ShockWave.GA_Skill_BlackMaria_ShockWave_C", "activeAbilityClass": "None", "activeDuration": 2, "gameplayEffectSet": [ { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C" }, { "trigger": "CustomEventTarget1", "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C" }, { "trigger": "CustomEventTarget1", "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C" }, { "trigger": "CustomEventTarget1", "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C" } ], "montages": [ { "assetName": "AM_PC_BlackMaria_Base_000_Skill_Bladequake", "sequenceLength": 2.5, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [] } ] } }, "basic_attacks": { "twoHandWeapon": [ { "assetName": "AM_PC_BlackMaria_Base_000_Attack_GreatSword1", "sequenceLength": 1.6666666269302368, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 1, "properties": { "AddNormalAttackPer": 8.0 } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.800000011920929, "duration": 0.10000002384185791, "properties": { "AttackTag": "Event.Attack.Normal" } } ] }, { "assetName": "AM_PC_BlackMaria_Base_000_Attack_GreatSword2", "sequenceLength": 1.6666666269302368, "rateScale": 1, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 1.2699999809265137, "properties": { "AddNormalAttackPer": 12.0 } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.6000000238418579, "duration": 0.23000001907348633, "properties": { "AttackTag": "Event.Attack.Normal" } } ] }, { "assetName": "AM_PC_BlackMaria_Base_000_Attack_GreatSword3", "sequenceLength": 1.7333333492279053, "rateScale": 1.2000000476837158, "sections": [ { "sectionName": "Default", "startTime": 0 } ], "animNotifies": [ { "notifyClass": "ANS_AttackState_C", "triggerTime": 0, "duration": 1.7333333492279053, "properties": { "AddNormalAttackPer": 40.0 } }, { "notifyClass": "AnimNotifyState_AttackWithEquip", "triggerTime": 0.6800000071525574, "duration": 0.15000003576278687, "properties": { "AttackTag": "Event.Attack.Normal" } } ] } ] } } } }