#!/usr/bin/env python3 """ 궁극기 GameplayEffectSet 확인 """ import json import sys from pathlib import Path STALKERS = ['hilda', 'urud', 'nave', 'baran', 'rio', 'clad', 'rene', 'sinobu', 'lian', 'cazimord'] def main(): if len(sys.argv) < 2: print("사용법: python check_ultimate_effects.py ") sys.exit(1) json_path = Path(sys.argv[1]) with open(json_path, 'r', encoding='utf-8') as f: data = json.load(f) assets = data.get('Assets', []) # DT_CharacterStat에서 궁극기 ID 추출 dt_char_stat = next((dt for dt in assets if dt.get('AssetName') == 'DT_CharacterStat'), None) stalker_ultimates = {} for row in dt_char_stat.get('Rows', []): row_name = row['RowName'] if row_name in STALKERS: stalker_ultimates[row_name] = row['Data'].get('ultimateSkill', '') # DT_Skill에서 궁극기 정보 확인 dt_skill = next((dt for dt in assets if dt.get('AssetName') == 'DT_Skill'), None) print("=" * 100) print("궁극기 GameplayEffectSet 확인") print("=" * 100) for stalker in STALKERS: ult_id = stalker_ultimates.get(stalker, '') if not ult_id: continue skill_row = next((row for row in dt_skill['Rows'] if row['RowName'] == ult_id), None) if not skill_row: continue data_field = skill_row['Data'] print(f"\n【{stalker.upper()}】 {ult_id}") print(f" 이름: {data_field.get('name', 'N/A')}") print(f" 간단 설명: {data_field.get('simpleDesc', 'N/A')}") print(f" skillDamageRate: {data_field.get('skillDamageRate', 0)}") print(f" skillAttackType: {data_field.get('skillAttackType', 'N/A')}") effect_set = data_field.get('gameplayEffectSet', []) if effect_set: print(f" gameplayEffectSet: {len(effect_set)}개 효과") for i, effect in enumerate(effect_set, 1): print(f" [{i}] {effect}") else: print(f" gameplayEffectSet: 비어있음 → Blueprint 확인 필요") if __name__ == "__main__": main()