[ { "AssetName": "GA_Skill_Hilda_SwordStrike", "ParentClass": "GA_Skill_Knight_LeapAttack_C", "Variables": [ { "Name": "bActiveOnGive", "Type": "bool", "DefaultValue": "False", "IsEditable": true, "IsBlueprintVisible": false, "IsBlueprintReadOnly": false, "IsEditDefaultsOnly": true, "CategoryName": "WorldStalker", "Source": "C++ParentClass", "OwnerClass": "WSGameplayAbility" }, { "Name": "ActivationOrderGroup", "Type": "uint8", "DefaultValue": "4", "IsEditable": true, "IsBlueprintVisible": false, "IsBlueprintReadOnly": false, "IsEditDefaultsOnly": true, "CategoryName": "WorldStalker", "Source": "C++ParentClass", "OwnerClass": "WSGameplayAbility" }, { "Name": "AttackEffectClass", "Type": "TSoftClassPtr ", "DefaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C", "IsEditable": true, "IsBlueprintVisible": false, "IsBlueprintReadOnly": false, "IsEditDefaultsOnly": true, "CategoryName": "WorldStalker", "Source": "C++ParentClass", "OwnerClass": "WSGameplayAbility" }, { "Name": "ManaCostEffectClass", "Type": "TSoftClassPtr ", "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C", "IsEditable": true, "IsBlueprintVisible": false, "IsBlueprintReadOnly": false, "IsEditDefaultsOnly": true, "CategoryName": "WorldStalker", "Source": "C++ParentClass", "OwnerClass": "WSGameplayAbility" }, { "Name": "CoolTimeEffectClass", "Type": "TSoftClassPtr ", "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C", "IsEditable": true, "IsBlueprintVisible": false, "IsBlueprintReadOnly": false, "IsEditDefaultsOnly": true, "CategoryName": "WorldStalker", "Source": "C++ParentClass", "OwnerClass": "WSGameplayAbility" } ], "EventGraphs": [ { "GraphName": "EventGraph", "Nodes": [ "(예시) 실제로는 수십~수백 개의 노드가 포함됨" ] } ], "Notes": "샘플: Hilda SwordStrike 스킬 Blueprint (주요 Variables만 포함, 구조 참고용)" } ]