전투 밸런스 심층 분석

This commit is contained in:
Gnill82
2025-10-24 03:05:37 +09:00
parent 83baf7b417
commit faef6ce8bd
24 changed files with 1426653 additions and 0 deletions

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{
"stalker_ges": {
"hilda": [
{
"name": "GE_Skill_Hilda_BloodMoon_Active_GE_Skill_Hilda_BloodMoon_Active",
"class": "/Game/Blueprints/Abilities/GE_Skill_Hilda_BloodMoon_Active.GE_Skill_Hilda_BloodMoon_Active_C",
"trigger": "InActive",
"tagValues": [
{
"tag": {
"tagName": "Data.Value"
},
"value": 15
},
{
"tag": {
"tagName": "Data.Value2"
},
"value": 25
}
]
}
],
"urud": [
{
"name": "GE_Skill_Urud_Explosion_GE_Skill_Urud_Explosion",
"class": "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_Explosion.GE_Skill_Urud_Explosion_C",
"trigger": "InActive",
"tagValues": []
},
{
"name": "GE_Attack_Projectile_Splash_GE_Attack_Projectile_Splash",
"class": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash.GE_Attack_Projectile_Splash_C",
"trigger": "OnProjectileHitRangedTarget",
"tagValues": [
{
"tag": {
"tagName": "Data.Value"
},
"value": 0.30000001192092896
},
{
"tag": {
"tagName": "Data.SkillRate"
},
"value": 0.30000001192092896
}
]
}
],
"nave": [
{
"name": "GE_Skill_Nave_Escape_Active_GE_Skill_Nave_Escape_Active",
"class": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape_Active.GE_Skill_Nave_Escape_Active_C",
"trigger": "InActive",
"tagValues": []
},
{
"name": "GE_Skill_Nave_Escape_GE_Skill_Nave_Escape",
"class": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape.GE_Skill_Nave_Escape_C",
"trigger": "OnActiveRangedTarget",
"tagValues": [
{
"tag": {
"tagName": "Skill.Effect.SkillPer"
},
"value": 0
}
]
}
],
"baran": [
{
"name": "GE_StunMotion_GE_StunMotion",
"class": "/Game/Blueprints/Abilities/GE_StunMotion.GE_StunMotion_C",
"trigger": "CustomEventTarget1",
"tagValues": [
{
"tag": {
"tagName": "Data.Duration"
},
"value": 3
}
]
},
{
"name": "GE_Attack_Splash_Physical_GE_Attack_Splash_Physical",
"class": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C",
"trigger": "CustomEventTarget1",
"tagValues": []
}
],
"rio": [
{
"name": "GE_Skill_Rio_Sensitive_Active_GE_Skill_Rio_Sensitive_Active",
"class": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_Sensitive_Active.GE_Skill_Rio_Sensitive_Active_C",
"trigger": "InActive",
"tagValues": []
}
],
"clad": [],
"rene": [],
"sinobu": [
{
"name": "GE_Skill_Sinobu_Silence_GE_Skill_Sinobu_Silence",
"class": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_Silence.GE_Skill_Sinobu_Silence_C",
"trigger": "InActive",
"tagValues": []
}
],
"lian": [
{
"name": "GE_Skill_Lian_ManaStoneSilence_GE_Skill_Lian_ManaStoneSilence",
"class": "/Game/Blueprints/Characters/Lian/GE_Skill_Lian_ManaStoneSilence.GE_Skill_Lian_ManaStoneSilence_C",
"trigger": "InActive",
"tagValues": []
}
],
"cazimord": []
},
"all_ge_classes": [
"/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape.GE_Skill_Nave_Escape_C",
"/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape_Active.GE_Skill_Nave_Escape_Active_C",
"/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash.GE_Attack_Projectile_Splash_C",
"/Game/Blueprints/Abilities/GE_StunMotion.GE_StunMotion_C",
"/Game/Blueprints/Characters/Rio/GE_Skill_Rio_Sensitive_Active.GE_Skill_Rio_Sensitive_Active_C",
"/Game/Blueprints/Characters/Lian/GE_Skill_Lian_ManaStoneSilence.GE_Skill_Lian_ManaStoneSilence_C",
"/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C",
"/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_Silence.GE_Skill_Sinobu_Silence_C",
"/Game/Blueprints/Abilities/GE_Skill_Hilda_BloodMoon_Active.GE_Skill_Hilda_BloodMoon_Active_C",
"/Game/Blueprints/Characters/Urud/GE_Skill_Urud_Explosion.GE_Skill_Urud_Explosion_C"
]
}