리뉴얼

This commit is contained in:
Gnill82
2025-10-27 17:04:37 +09:00
parent faef6ce8bd
commit af7de76bc0
57 changed files with 479079 additions and 633159 deletions

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#!/usr/bin/env python3
"""
캐릭터 스탯 분석 스크립트
DT_CharacterStat 테이블에서 스토커들의 기본 스탯을 추출하고 비교 분석합니다.
사용법:
python analyze_character_stats.py <DataTable.json 경로>
"""
import json
import sys
from pathlib import Path
def find_character_stat_table(datatables):
"""DT_CharacterStat 테이블 찾기"""
for dt in datatables:
if dt.get('AssetName') == 'DT_CharacterStat':
return dt
return None
def analyze_stats(json_path):
"""캐릭터 스탯 분석"""
with open(json_path, 'r', encoding='utf-8') as f:
datatables = json.load(f)
char_stat_table = find_character_stat_table(datatables)
if not char_stat_table:
print("오류: DT_CharacterStat 테이블을 찾을 수 없습니다.")
return
stalkers = []
for row in char_stat_table.get('Rows', []):
data = row['Data']
stalker_info = {
'id': row['RowName'],
'name': data.get('name', ''),
'job': data.get('jobName', ''),
'str': data.get('str', 0),
'dex': data.get('dex', 0),
'int': data.get('int', 0),
'con': data.get('con', 0),
'wis': data.get('wis', 0),
'hp': data.get('hP', 0),
'mp': data.get('mP', 0)
}
stalkers.append(stalker_info)
return stalkers
def print_stat_table(stalkers):
"""스탯 테이블 출력"""
print("\n스토커별 기본 스탯")
print("=" * 100)
print(f"{'이름':<10} {'직업':<10} {'STR':>5} {'DEX':>5} {'INT':>5} {'CON':>5} {'WIS':>5} {'HP':>5} {'MP':>5}")
print("-" * 100)
for s in stalkers:
print(f"{s['name']:<10} {s['job']:<10} {s['str']:>5} {s['dex']:>5} {s['int']:>5} {s['con']:>5} {s['wis']:>5} {s['hp']:>5} {s['mp']:>5}")
def print_stat_rankings(stalkers):
"""스탯별 랭킹 출력"""
print("\n\n스탯별 랭킹")
print("=" * 100)
stats = ['str', 'dex', 'int', 'con', 'wis']
stat_names = {'str': 'STR', 'dex': 'DEX', 'int': 'INT', 'con': 'CON', 'wis': 'WIS'}
for stat in stats:
sorted_stalkers = sorted(stalkers, key=lambda x: x[stat], reverse=True)
top3 = sorted_stalkers[:3]
print(f"\n{stat_names[stat]} 순위:")
for i, s in enumerate(top3, 1):
print(f" {i}위: {s['name']} ({s[stat]})")
def main():
if len(sys.argv) < 2:
print("사용법: python analyze_character_stats.py <DataTable.json 경로>")
sys.exit(1)
json_path = Path(sys.argv[1])
if not json_path.exists():
print(f"오류: 파일을 찾을 수 없습니다: {json_path}")
sys.exit(1)
print(f"분석 중: {json_path}")
stalkers = analyze_stats(json_path)
if stalkers:
print(f"\n{len(stalkers)}명의 스토커 발견")
print_stat_table(stalkers)
print_stat_rankings(stalkers)
if __name__ == "__main__":
main()

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#!/usr/bin/env python3
"""
GameplayEffect Blueprint 분석
"""
import json
import sys
from pathlib import Path
def extract_ge_name(ge_path):
"""GE 경로에서 이름 추출"""
return ge_path.split('/')[-1].split('.')[0]
def analyze_ge_blueprint(ge_asset):
"""GE Blueprint에서 중요 정보 추출"""
asset_name = ge_asset.get('AssetName', '')
# Variables 섹션 찾기
variables = []
if 'Variables' in ge_asset:
for var in ge_asset['Variables']:
var_name = var.get('Name', '')
var_value = var.get('Value', '')
var_type = var.get('Type', '')
variables.append({
'name': var_name,
'value': var_value,
'type': var_type
})
# EventGraph 섹션에서 로직 확인
event_graphs = []
if 'EventGraphs' in ge_asset:
for graph in ge_asset['EventGraphs']:
graph_name = graph.get('Name', '')
event_graphs.append(graph_name)
return {
'name': asset_name,
'variables': variables,
'event_graphs': event_graphs
}
def main():
if len(sys.argv) < 3:
print("사용법: python analyze_ge_blueprints.py <Blueprint.json> <ultimate_ge_list.json>")
sys.exit(1)
bp_path = Path(sys.argv[1])
ge_list_path = Path(sys.argv[2])
# GE 목록 로드
with open(ge_list_path, 'r', encoding='utf-8') as f:
ge_data = json.load(f)
target_ge_classes = ge_data['all_ge_classes']
target_ge_names = [extract_ge_name(ge) for ge in target_ge_classes]
print(f"Blueprint 로딩 중: {bp_path} (24MB, 시간 소요)")
with open(bp_path, 'r', encoding='utf-8') as f:
bp_data = json.load(f)
assets = bp_data.get('Assets', [])
print(f"{len(assets)}개 Blueprint Assets 로드 완료")
print("\n" + "=" * 100)
print("GameplayEffect Blueprint 상세 분석")
print("=" * 100)
results = {}
for target_name in target_ge_names:
# Blueprint에서 GE 찾기
ge_asset = next((a for a in assets if a.get('AssetName', '') == target_name), None)
if not ge_asset:
print(f"\n{target_name}")
print(f" → Blueprint에서 찾을 수 없음")
continue
analysis = analyze_ge_blueprint(ge_asset)
results[target_name] = analysis
print(f"\n{target_name}")
if analysis['variables']:
print(f" Variables: {len(analysis['variables'])}")
for var in analysis['variables']:
print(f" - {var['name']} ({var['type']}): {var['value']}")
else:
print(f" Variables: 없음")
if analysis['event_graphs']:
print(f" EventGraphs: {', '.join(analysis['event_graphs'])}")
# 결과 저장
output_file = ge_list_path.parent / "ge_blueprint_analysis.json"
with open(output_file, 'w', encoding='utf-8') as f:
json.dump(results, f, ensure_ascii=False, indent=2)
print(f"\n\n분석 결과 저장: {output_file}")
if __name__ == "__main__":
main()

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#!/usr/bin/env python3
"""
궁극기 GameplayEffectSet 확인
"""
import json
import sys
from pathlib import Path
STALKERS = ['hilda', 'urud', 'nave', 'baran', 'rio', 'clad', 'rene', 'sinobu', 'lian', 'cazimord']
def main():
if len(sys.argv) < 2:
print("사용법: python check_ultimate_effects.py <DataTable.json 경로>")
sys.exit(1)
json_path = Path(sys.argv[1])
with open(json_path, 'r', encoding='utf-8') as f:
data = json.load(f)
assets = data.get('Assets', [])
# DT_CharacterStat에서 궁극기 ID 추출
dt_char_stat = next((dt for dt in assets if dt.get('AssetName') == 'DT_CharacterStat'), None)
stalker_ultimates = {}
for row in dt_char_stat.get('Rows', []):
row_name = row['RowName']
if row_name in STALKERS:
stalker_ultimates[row_name] = row['Data'].get('ultimateSkill', '')
# DT_Skill에서 궁극기 정보 확인
dt_skill = next((dt for dt in assets if dt.get('AssetName') == 'DT_Skill'), None)
print("=" * 100)
print("궁극기 GameplayEffectSet 확인")
print("=" * 100)
for stalker in STALKERS:
ult_id = stalker_ultimates.get(stalker, '')
if not ult_id:
continue
skill_row = next((row for row in dt_skill['Rows'] if row['RowName'] == ult_id), None)
if not skill_row:
continue
data_field = skill_row['Data']
print(f"\n{stalker.upper()}{ult_id}")
print(f" 이름: {data_field.get('name', 'N/A')}")
print(f" 간단 설명: {data_field.get('simpleDesc', 'N/A')}")
print(f" skillDamageRate: {data_field.get('skillDamageRate', 0)}")
print(f" skillAttackType: {data_field.get('skillAttackType', 'N/A')}")
effect_set = data_field.get('gameplayEffectSet', [])
if effect_set:
print(f" gameplayEffectSet: {len(effect_set)}개 효과")
for i, effect in enumerate(effect_set, 1):
print(f" [{i}] {effect}")
else:
print(f" gameplayEffectSet: 비어있음 → Blueprint 확인 필요")
if __name__ == "__main__":
main()

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#!/usr/bin/env python3
"""
Activation Order Group 추출 스크립트
Blueprint.json에서 스토커별 스킬의 ActivationOrderGroup 값을 추출합니다.
사용법:
python extract_activation_order_groups.py <Blueprint.json 경로>
"""
import json
import sys
from pathlib import Path
from collections import defaultdict
def extract_activation_order_groups(json_path):
"""Blueprint.json에서 ActivationOrderGroup 추출"""
with open(json_path, 'r', encoding='utf-8') as f:
blueprints = json.load(f)
# 스토커별 스킬 그룹화
stalker_skills = defaultdict(list)
stalkers = ['Hilda', 'Urud', 'Nave', 'Baran', 'Rio', 'Clad', 'Rene', 'Sinobu', 'Lian', 'Cazimord']
for bp in blueprints:
asset_name = bp.get('AssetName', '')
# GA_Skill_{Stalker}_ 패턴 찾기
if asset_name.startswith('GA_Skill_'):
for stalker in stalkers:
if f'_{stalker}_' in asset_name:
# ActivationOrderGroup 찾기
activation_order = None
for var in bp.get('Variables', []):
if var.get('Name') == 'ActivationOrderGroup':
activation_order = var.get('DefaultValue', '0')
break
skill_name = asset_name.replace(f'GA_Skill_{stalker}_', '')
stalker_skills[stalker].append({
'skill': skill_name,
'order_group': int(activation_order) if activation_order else 0,
'full_name': asset_name
})
return stalker_skills
def print_stalker_skills(stalker_skills):
"""스토커별 스킬과 ActivationOrderGroup 출력"""
print("\n스토커별 Activation Order Group")
print("=" * 100)
for stalker, skills in sorted(stalker_skills.items()):
print(f"\n{stalker}:")
# Order Group별로 정렬
skills_by_group = defaultdict(list)
for skill in skills:
skills_by_group[skill['order_group']].append(skill['skill'])
for group in sorted(skills_by_group.keys(), reverse=True):
print(f" Group {group}: {', '.join(sorted(skills_by_group[group]))}")
def print_statistics(stalker_skills):
"""통계 정보 출력"""
print("\n\n통계")
print("=" * 100)
# 각 Group별 사용 빈도
group_count = defaultdict(int)
for stalker, skills in stalker_skills.items():
for skill in skills:
group_count[skill['order_group']] += 1
print("\nGroup별 스킬 수:")
for group in sorted(group_count.keys(), reverse=True):
print(f" Group {group}: {group_count[group]}")
# 스토커별 스킬 수
print("\n스토커별 스킬 수:")
for stalker, skills in sorted(stalker_skills.items(), key=lambda x: len(x[1]), reverse=True):
print(f" {stalker}: {len(skills)}")
def main():
if len(sys.argv) < 2:
print("사용법: python extract_activation_order_groups.py <Blueprint.json 경로>")
sys.exit(1)
json_path = Path(sys.argv[1])
if not json_path.exists():
print(f"오류: 파일을 찾을 수 없습니다: {json_path}")
sys.exit(1)
print(f"분석 중: {json_path}")
stalker_skills = extract_activation_order_groups(json_path)
print(f"\n{sum(len(skills) for skills in stalker_skills.values())}개의 스킬 발견")
print_stalker_skills(stalker_skills)
print_statistics(stalker_skills)
if __name__ == "__main__":
main()

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#!/usr/bin/env python3
"""
모든 궁극기 상세 정보 추출 (desc 포함)
"""
import json
import sys
from pathlib import Path
STALKERS = ['hilda', 'urud', 'nave', 'baran', 'rio', 'clad', 'rene', 'sinobu', 'lian', 'cazimord']
def main():
if len(sys.argv) < 2:
print("사용법: python extract_all_ultimates_detailed.py <DataTable.json 경로>")
sys.exit(1)
json_path = Path(sys.argv[1])
with open(json_path, 'r', encoding='utf-8') as f:
data = json.load(f)
assets = data.get('Assets', [])
# DT_CharacterStat에서 궁극기 ID 추출
dt_char_stat = next((dt for dt in assets if dt.get('AssetName') == 'DT_CharacterStat'), None)
stalker_ultimates = {}
for row in dt_char_stat.get('Rows', []):
row_name = row['RowName']
if row_name in STALKERS:
stalker_ultimates[row_name] = row['Data'].get('ultimateSkill', '')
# DT_Skill에서 궁극기 정보 확인
dt_skill = next((dt for dt in assets if dt.get('AssetName') == 'DT_Skill'), None)
print("=" * 120)
print("모든 궁극기 상세 정보")
print("=" * 120)
for stalker in STALKERS:
ult_id = stalker_ultimates.get(stalker, '')
if not ult_id:
continue
skill_row = next((row for row in dt_skill['Rows'] if row['RowName'] == ult_id), None)
if not skill_row:
continue
d = skill_row['Data']
print(f"\n{'='*120}")
print(f"{stalker.upper()}{ult_id}")
print(f"{'='*120}")
print(f"이름: {d.get('name', 'N/A')}")
print(f"설명: {d.get('desc', 'N/A')}")
print(f"간단 설명: {d.get('simpleDesc', 'N/A')}")
print(f"\n기본 정보:")
print(f" - bIsUltimate: {d.get('bIsUltimate', False)}")
print(f" - skillDamageRate: {d.get('skillDamageRate', 0)}")
print(f" - skillAttackType: {d.get('skillAttackType', 'N/A')}")
print(f" - skillElementType: {d.get('skillElementType', 'N/A')}")
print(f" - castingTime: {d.get('castingTime', 0)}")
print(f" - activeDuration: {d.get('activeDuration', 0)}")
print(f" - manaCost: {d.get('manaCost', 0)}")
print(f" - coolTime: {d.get('coolTime', 0)}")
effect_set = d.get('gameplayEffectSet', [])
if effect_set:
print(f"\ngameplayEffectSet: {len(effect_set)}개 효과")
for i, effect in enumerate(effect_set, 1):
ge_class = effect.get('gEClass', '')
trigger = effect.get('trigger', '')
tag_values = effect.get('gETagValues', [])
# Ignore 효과는 간단히 표시
if 'Ignore' in ge_class:
print(f" [{i}] {trigger}: {ge_class.split('/')[-1].split('.')[0]} (면역 효과)")
else:
ge_name = ge_class.split('/')[-1].split('.')[0]
print(f" [{i}] {trigger}: {ge_name}")
if tag_values:
for tv in tag_values:
tag_name = tv.get('tag', {}).get('tagName', 'Unknown')
value = tv.get('value', 0)
print(f"{tag_name}: {value}")
else:
print(f"\ngameplayEffectSet: 비어있음")
if __name__ == "__main__":
main()

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#!/usr/bin/env python3
"""
궁극기에서 사용하는 GameplayEffect 추출
"""
import json
import sys
from pathlib import Path
STALKERS = ['hilda', 'urud', 'nave', 'baran', 'rio', 'clad', 'rene', 'sinobu', 'lian', 'cazimord']
def main():
if len(sys.argv) < 2:
print("사용법: python extract_ge_from_ultimates.py <DataTable.json 경로>")
sys.exit(1)
json_path = Path(sys.argv[1])
with open(json_path, 'r', encoding='utf-8') as f:
data = json.load(f)
assets = data.get('Assets', [])
# DT_CharacterStat에서 궁극기 ID 추출
dt_char_stat = next((dt for dt in assets if dt.get('AssetName') == 'DT_CharacterStat'), None)
stalker_ultimates = {}
for row in dt_char_stat.get('Rows', []):
row_name = row['RowName']
if row_name in STALKERS:
stalker_ultimates[row_name] = row['Data'].get('ultimateSkill', '')
# DT_Skill에서 궁극기 gameplayEffectSet 추출
dt_skill = next((dt for dt in assets if dt.get('AssetName') == 'DT_Skill'), None)
all_ge_classes = set()
stalker_ges = {}
print("=" * 100)
print("궁극기에서 사용하는 GameplayEffect 목록")
print("=" * 100)
for stalker in STALKERS:
ult_id = stalker_ultimates.get(stalker, '')
if not ult_id:
continue
skill_row = next((row for row in dt_skill['Rows'] if row['RowName'] == ult_id), None)
if not skill_row:
continue
data_field = skill_row['Data']
effect_set = data_field.get('gameplayEffectSet', [])
stalker_ges[stalker] = []
print(f"\n{stalker.upper()}{ult_id} - {data_field.get('name', 'N/A')}")
if not effect_set:
print(f" → gameplayEffectSet 비어있음")
continue
for effect in effect_set:
ge_class = effect.get('gEClass', '')
trigger = effect.get('trigger', '')
tag_values = effect.get('gETagValues', [])
# Ignore 효과는 스킵
if 'Ignore' in ge_class:
continue
# GE 클래스 이름 추출
if ge_class:
ge_name = ge_class.split('/')[-1].replace('.', '_').replace('_C', '')
all_ge_classes.add(ge_class)
stalker_ges[stalker].append({
'name': ge_name,
'class': ge_class,
'trigger': trigger,
'tagValues': tag_values
})
print(f" [{trigger}] {ge_name}")
if tag_values:
for tv in tag_values:
tag_name = tv.get('tag', {}).get('tagName', 'Unknown')
value = tv.get('value', 0)
print(f" - {tag_name}: {value}")
print(f"\n\n{len(all_ge_classes)}개의 고유한 GE 클래스 발견")
print("\nGE 클래스 목록:")
for ge in sorted(all_ge_classes):
ge_name = ge.split('/')[-1].replace('.', '_').replace('_C', '')
print(f" - {ge_name}")
# JSON 파일로 저장
output_file = Path(sys.argv[1]).parent / "ultimate_ge_list.json"
with open(output_file, 'w', encoding='utf-8') as f:
json.dump({
'stalker_ges': stalker_ges,
'all_ge_classes': list(all_ge_classes)
}, f, ensure_ascii=False, indent=2)
print(f"\n\n결과 저장: {output_file}")
if __name__ == "__main__":
main()

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#!/usr/bin/env python3
"""
스킬 캔슬 윈도우 추출 스크립트
AnimMontage.json에서 ANS_SkillCancel_C 노티파이를 가진 몽타주를 찾아
캔슬 가능 시간 구간을 추출합니다.
사용법:
python extract_skill_cancel_windows.py <AnimMontage.json 경로>
"""
import json
import sys
from pathlib import Path
def extract_cancel_windows(json_path):
"""AnimMontage.json에서 스킬 캔슬 윈도우 추출"""
with open(json_path, 'r', encoding='utf-8') as f:
montages = json.load(f)
cancel_montages = []
for montage in montages:
asset_name = montage.get('AssetName', '')
# ANS_SkillCancel_C 노티파이 찾기
for notify in montage.get('AnimNotifies', []):
if notify.get('NotifyStateClass') == 'ANS_SkillCancel_C':
trigger_time = notify['TriggerTime']
duration = notify['Duration']
cancel_montages.append({
'montage': asset_name,
'start': trigger_time,
'end': trigger_time + duration,
'duration': duration
})
return cancel_montages
def main():
if len(sys.argv) < 2:
print("사용법: python extract_skill_cancel_windows.py <AnimMontage.json 경로>")
sys.exit(1)
json_path = Path(sys.argv[1])
if not json_path.exists():
print(f"오류: 파일을 찾을 수 없습니다: {json_path}")
sys.exit(1)
print(f"분석 중: {json_path}")
print("-" * 80)
cancel_windows = extract_cancel_windows(json_path)
print(f"\n{len(cancel_windows)}개의 스킬 캔슬 윈도우 발견\n")
for item in cancel_windows:
print(f"{item['montage']}")
print(f" 캔슬 구간: {item['start']:.3f}s ~ {item['end']:.3f}s (지속: {item['duration']:.3f}s)")
print()
if __name__ == "__main__":
main()

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#!/usr/bin/env python3
"""
스토커 기본 데이터 추출 스크립트
DT_CharacterStat, DT_CharacterAbility, DT_Skill에서
10명 스토커의 모든 정보를 추출합니다.
"""
import json
import sys
from pathlib import Path
STALKERS = ['hilda', 'urud', 'nave', 'baran', 'rio', 'clad', 'rene', 'sinobu', 'lian', 'cazimord']
def load_json(file_path):
"""JSON 파일 로드"""
with open(file_path, 'r', encoding='utf-8') as f:
data = json.load(f)
# Assets 배열 반환
return data.get('Assets', [])
def find_table(datatables, table_name):
"""특정 테이블 찾기"""
for dt in datatables:
if dt.get('AssetName') == table_name:
return dt
return None
def extract_character_stats(datatables):
"""DT_CharacterStat에서 스토커 기본 정보 추출"""
char_stat_table = find_table(datatables, 'DT_CharacterStat')
if not char_stat_table:
return {}
stalker_data = {}
for row in char_stat_table.get('Rows', []):
row_name = row['RowName']
if row_name in STALKERS:
data = row['Data']
stalker_data[row_name] = {
'name': data.get('name', ''),
'jobName': data.get('jobName', ''),
'str': data.get('str', 0),
'dex': data.get('dex', 0),
'int': data.get('int', 0),
'con': data.get('con', 0),
'wis': data.get('wis', 0),
'hP': data.get('hP', 0),
'mP': data.get('mP', 0),
'manaRegen': data.get('manaRegen', 0),
'physicalDamage': data.get('physicalDamage', 0),
'magicalDamage': data.get('magicalDamage', 0),
'defaultSkills': data.get('defaultSkills', []),
'subSkill': data.get('subSkill', ''),
'ultimateSkill': data.get('ultimateSkill', ''),
'equipableTypes': data.get('equipableTypes', []),
'ultimatePoint': data.get('ultimatePoint', 0)
}
return stalker_data
def extract_character_abilities(datatables):
"""DT_CharacterAbility에서 평타 몽타주 추출"""
char_ability_table = find_table(datatables, 'DT_CharacterAbility')
if not char_ability_table:
return {}
stalker_abilities = {}
for row in char_ability_table.get('Rows', []):
row_name = row['RowName']
if row_name in STALKERS:
data = row['Data']
attack_montage_map = data.get('attackMontageMap', {})
stalker_abilities[row_name] = {
'attackMontageMap': attack_montage_map,
'abilities': data.get('abilities', [])
}
return stalker_abilities
def extract_skills(datatables, stalker_stats):
"""DT_Skill에서 스토커별 스킬 정보 추출"""
skill_table = find_table(datatables, 'DT_Skill')
if not skill_table:
return {}
# 모든 스킬을 ID로 매핑
all_skills = {}
for row in skill_table.get('Rows', []):
skill_id = row['RowName']
data = row['Data']
all_skills[skill_id] = {
'skillId': skill_id,
'stalkerName': data.get('stalkerName', ''),
'name': data.get('name', ''),
'bIsUltimate': data.get('bIsUltimate', False),
'bIsStackable': data.get('bIsStackable', False),
'maxStackCount': data.get('maxStackCount', 0),
'skillDamageRate': data.get('skillDamageRate', 0),
'skillAttackType': data.get('skillAttackType', ''),
'skillElementType': data.get('skillElementType', ''),
'manaCost': data.get('manaCost', 0),
'coolTime': data.get('coolTime', 0),
'useMontages': data.get('useMontages', []),
'abilityClass': data.get('abilityClass', '')
}
# 스토커별로 스킬 그룹화
stalker_skills = {}
for stalker_id, stats in stalker_stats.items():
skills = {
'defaultSkills': [],
'subSkill': None,
'ultimateSkill': None
}
# 기본 스킬
for skill_id in stats['defaultSkills']:
if skill_id in all_skills:
skills['defaultSkills'].append(all_skills[skill_id])
# 서브 스킬
if stats['subSkill'] in all_skills:
skills['subSkill'] = all_skills[stats['subSkill']]
# 궁극기
if stats['ultimateSkill'] in all_skills:
skills['ultimateSkill'] = all_skills[stats['ultimateSkill']]
stalker_skills[stalker_id] = skills
return stalker_skills
def main():
if len(sys.argv) < 2:
print("사용법: python extract_stalker_data.py <DataTable.json 경로>")
sys.exit(1)
json_path = Path(sys.argv[1])
if not json_path.exists():
print(f"오류: 파일을 찾을 수 없습니다: {json_path}")
sys.exit(1)
print(f"분석 중: {json_path}")
datatables = load_json(json_path)
print("\n=== 스토커 기본 스탯 추출 ===")
stalker_stats = extract_character_stats(datatables)
print(f"추출 완료: {len(stalker_stats)}")
print("\n=== 스토커 평타 몽타주 추출 ===")
stalker_abilities = extract_character_abilities(datatables)
print(f"추출 완료: {len(stalker_abilities)}")
print("\n=== 스토커 스킬 정보 추출 ===")
stalker_skills = extract_skills(datatables, stalker_stats)
print(f"추출 완료: {len(stalker_skills)}")
# 결과 출력
for stalker_id in STALKERS:
if stalker_id not in stalker_stats:
continue
stats = stalker_stats[stalker_id]
print(f"\n{'='*80}")
print(f"{stats['name']}】 ({stats['jobName']})")
print(f"{'='*80}")
print(f"STR: {stats['str']:2d} | DEX: {stats['dex']:2d} | INT: {stats['int']:2d} | CON: {stats['con']:2d} | WIS: {stats['wis']:2d}")
print(f"HP: {stats['hP']} | MP: {stats['mP']} | Mana Regen: {stats['manaRegen']}")
print(f"장착 가능: {', '.join(stats['equipableTypes'])}")
print(f"궁극기 포인트: {stats['ultimatePoint']}")
# 스킬 정보
if stalker_id in stalker_skills:
skills = stalker_skills[stalker_id]
print(f"\n[기본 스킬]")
for skill in skills['defaultSkills']:
print(f" - {skill['name']} ({skill['skillId']}): {skill['skillAttackType']} | 쿨타임: {skill['coolTime']}초 | 마나: {skill['manaCost']}")
if skills['subSkill']:
skill = skills['subSkill']
print(f"\n[서브 스킬]")
print(f" - {skill['name']} ({skill['skillId']}): {skill['skillAttackType']} | 쿨타임: {skill['coolTime']}")
if skills['ultimateSkill']:
skill = skills['ultimateSkill']
print(f"\n[궁극기]")
print(f" - {skill['name']} ({skill['skillId']}): {skill['skillAttackType']}")
# 평타 몽타주
if stalker_id in stalker_abilities:
abilities = stalker_abilities[stalker_id]
attack_map = abilities.get('attackMontageMap', {})
if attack_map:
print(f"\n[평타 몽타주]")
for weapon_type, montage_data in attack_map.items():
montage_array = montage_data.get('montageArray', [])
print(f" - {weapon_type}: {len(montage_array)}타 연속")
if __name__ == "__main__":
main()

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#!/usr/bin/env python3
"""
궁극기 정보 추출 스크립트
모든 스토커의 궁극기 정보를 DT_Skill에서 추출합니다.
"""
import json
import sys
from pathlib import Path
STALKERS = ['hilda', 'urud', 'nave', 'baran', 'rio', 'clad', 'rene', 'sinobu', 'lian', 'cazimord']
def load_json(file_path):
"""JSON 파일 로드"""
with open(file_path, 'r', encoding='utf-8') as f:
data = json.load(f)
return data.get('Assets', [])
def find_table(datatables, table_name):
"""특정 테이블 찾기"""
for dt in datatables:
if dt.get('AssetName') == table_name:
return dt
return None
def main():
if len(sys.argv) < 2:
print("사용법: python extract_ultimate_skills.py <DataTable.json 경로>")
sys.exit(1)
json_path = Path(sys.argv[1])
datatables = load_json(json_path)
# DT_CharacterStat에서 궁극기 ID 추출
char_stat_table = find_table(datatables, 'DT_CharacterStat')
stalker_ultimates = {}
for row in char_stat_table.get('Rows', []):
row_name = row['RowName']
if row_name in STALKERS:
stalker_ultimates[row_name] = row['Data'].get('ultimateSkill', '')
# DT_Skill에서 궁극기 상세 정보 추출
skill_table = find_table(datatables, 'DT_Skill')
print("=" * 100)
print("스토커별 궁극기 정보")
print("=" * 100)
for stalker in STALKERS:
ult_id = stalker_ultimates.get(stalker, '')
if not ult_id:
continue
# 스킬 정보 찾기
skill_row = next((row for row in skill_table['Rows'] if row['RowName'] == ult_id), None)
if not skill_row:
print(f"\n{stalker}: 궁극기 {ult_id} 정보를 찾을 수 없습니다")
continue
data = skill_row['Data']
print(f"\n{stalker.upper()}")
print(f" ID: {ult_id}")
print(f" 이름: {data.get('name', 'N/A')}")
print(f" 간단 설명: {data.get('simpleDesc', 'N/A')}")
print(f" bIsUltimate: {data.get('bIsUltimate', False)}")
print(f" skillDamageRate: {data.get('skillDamageRate', 0)}")
print(f" skillAttackType: {data.get('skillAttackType', 'N/A')}")
print(f" skillElementType: {data.get('skillElementType', 'N/A')}")
print(f" castingTime: {data.get('castingTime', 0)}")
print(f" activeDuration: {data.get('activeDuration', 0)}")
print(f" manaCost: {data.get('manaCost', 0)}")
print(f" coolTime: {data.get('coolTime', 0)}")
if __name__ == "__main__":
main()

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#!/usr/bin/env python3
"""
GA_Skill Blueprint 찾기
"""
import json
import sys
from pathlib import Path
def main():
if len(sys.argv) < 2:
print("사용법: python find_ga_skills.py <Blueprint.json 경로>")
sys.exit(1)
json_path = Path(sys.argv[1])
print(f"로딩 중: {json_path}")
with open(json_path, 'r', encoding='utf-8') as f:
data = json.load(f)
assets = data.get('Assets', [])
print(f"총 Blueprint Assets: {len(assets)}")
# GA_Skill 찾기 (대소문자 무시)
ga_skills = [a for a in assets if 'ga_skill' in a.get('AssetName', '').lower()]
print(f"GA_Skill Assets: {len(ga_skills)}")
# 스토커별 분류
stalkers = ['Hilda', 'Urud', 'Nave', 'Baran', 'Rio', 'Clad', 'Rene', 'Sinobu', 'Lian', 'Cazimord']
for stalker in stalkers:
stalker_gas = [a for a in ga_skills if stalker.lower() in a.get('AssetName', '').lower()]
if stalker_gas:
print(f"\n{stalker} GA_Skills: {len(stalker_gas)}")
for ga in stalker_gas[:10]: # 최대 10개만 표시
asset_name = ga.get('AssetName', 'UNKNOWN')
print(f" - {asset_name}")
if len(stalker_gas) > 10:
print(f" ... 외 {len(stalker_gas) - 10}개 더")
if __name__ == "__main__":
main()

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#!/usr/bin/env python3
"""
특정 스토커들의 스킬 정보를 DT_Skill에서 정확히 추출
"""
import json
import sys
from pathlib import Path
# 문제가 있는 스토커들
STALKERS = ['nave', 'baran', 'rio', 'clad', 'rene', 'sinobu', 'lian']
def main():
if len(sys.argv) < 2:
print("사용법: python verify_skills_detailed.py <DataTable.json 경로>")
sys.exit(1)
json_path = Path(sys.argv[1])
with open(json_path, 'r', encoding='utf-8') as f:
data = json.load(f)
assets = data.get('Assets', [])
# DT_CharacterStat에서 스킬 ID 추출
dt_char_stat = next((dt for dt in assets if dt.get('AssetName') == 'DT_CharacterStat'), None)
stalker_skills = {}
for row in dt_char_stat.get('Rows', []):
row_name = row['RowName']
if row_name in STALKERS:
data_field = row['Data']
stalker_skills[row_name] = {
'defaultSkills': data_field.get('defaultSkills', []),
'subSkill': data_field.get('subSkill', ''),
'ultimateSkill': data_field.get('ultimateSkill', '')
}
# DT_Skill에서 스킬 상세 정보 추출
dt_skill = next((dt for dt in assets if dt.get('AssetName') == 'DT_Skill'), None)
for stalker in STALKERS:
skill_ids = stalker_skills.get(stalker, {})
print(f"\n{'='*120}")
print(f"{stalker.upper()}")
print(f"{'='*120}")
# 기본 스킬들
print(f"\n[기본 스킬]")
for skill_id in skill_ids.get('defaultSkills', []):
skill_row = next((row for row in dt_skill['Rows'] if row['RowName'] == skill_id), None)
if skill_row:
d = skill_row['Data']
print(f"\n {skill_id} - {d.get('name', 'N/A')}")
print(f" 설명: {d.get('simpleDesc', 'N/A')}")
print(f" 타입: {d.get('skillAttackType', 'N/A')}")
print(f" 속성: {d.get('skillElementType', 'N/A')}")
print(f" 피해배율: {d.get('skillDamageRate', 0)}")
print(f" 쿨타임: {d.get('coolTime', 0)}")
print(f" 마나: {d.get('manaCost', 0)}")
# 서브 스킬
sub_skill_id = skill_ids.get('subSkill', '')
if sub_skill_id:
skill_row = next((row for row in dt_skill['Rows'] if row['RowName'] == sub_skill_id), None)
if skill_row:
d = skill_row['Data']
print(f"\n[서브 스킬]")
print(f"\n {sub_skill_id} - {d.get('name', 'N/A')}")
print(f" 설명: {d.get('simpleDesc', 'N/A')}")
print(f" 타입: {d.get('skillAttackType', 'N/A')}")
print(f" 쿨타임: {d.get('coolTime', 0)}")
# 궁극기
ult_skill_id = skill_ids.get('ultimateSkill', '')
if ult_skill_id:
skill_row = next((row for row in dt_skill['Rows'] if row['RowName'] == ult_skill_id), None)
if skill_row:
d = skill_row['Data']
print(f"\n[궁극기]")
print(f"\n {ult_skill_id} - {d.get('name', 'N/A')}")
print(f" 설명: {d.get('simpleDesc', 'N/A')}")
print(f" 타입: {d.get('skillAttackType', 'N/A')}")
if __name__ == "__main__":
main()