From 9f39ff3fd264f59482e91dd35ce16e40a53acc94 Mon Sep 17 00:00:00 2001 From: JinilKim Date: Mon, 17 Nov 2025 16:56:36 +0900 Subject: [PATCH] =?UTF-8?q?20251117=5F104033=20=EA=B8=B0=EC=A4=80=20?= =?UTF-8?q?=EB=8D=B0=EC=9D=B4=ED=84=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- 데이터수집/README.md | 149 + .../수집결과/all_stalkers_combat_data.json | 4743 + 데이터수집/수집결과/collection_log.txt | 153 + 데이터수집/수집결과/markdown/baran.md | 227 + 데이터수집/수집결과/markdown/blackmaria.md | 238 + 데이터수집/수집결과/markdown/cazimord.md | 257 + 데이터수집/수집결과/markdown/clad.md | 217 + 데이터수집/수집결과/markdown/hilda.md | 234 + 데이터수집/수집결과/markdown/lian.md | 230 + 데이터수집/수집결과/markdown/nave.md | 201 + 데이터수집/수집결과/markdown/rene.md | 221 + 데이터수집/수집결과/markdown/rio.md | 216 + 데이터수집/수집결과/markdown/sinobu.md | 212 + 데이터수집/수집결과/markdown/urud.md | 211 + .../__pycache__/custom_property_parser.cpython-313.pyc | Bin 0 -> 5096 bytes .../__pycache__/custom_property_parser.cpython-314.pyc | Bin 0 -> 6130 bytes .../__pycache__/data_extractors.cpython-313.pyc | Bin 0 -> 14618 bytes .../__pycache__/data_extractors.cpython-314.pyc | Bin 0 -> 16216 bytes .../__pycache__/markdown_formatter.cpython-313.pyc | Bin 0 -> 16469 bytes .../__pycache__/markdown_formatter.cpython-314.pyc | Bin 0 -> 17376 bytes .../__pycache__/validators.cpython-313.pyc | Bin 0 -> 8206 bytes .../__pycache__/validators.cpython-314.pyc | Bin 0 -> 8764 bytes .../수집스크립트/collect_combat_data.py | 247 + .../수집스크립트/custom_property_parser.py | 160 + 데이터수집/수집스크립트/data_extractors.py | 377 + 데이터수집/수집스크립트/markdown_formatter.py | 339 + 데이터수집/수집스크립트/validate_result.py | 61 + 데이터수집/수집스크립트/validators.py | 176 + 원본데이터/AnimMontage.json | 90989 +++---- 원본데이터/Blueprint.json | 108180 +++++---- 원본데이터/CurveTable.json | 2422 +- 원본데이터/DataTable.json | 188603 ++++++++------- 32 files changed, 218200 insertions(+), 180863 deletions(-) create mode 100644 데이터수집/README.md create mode 100644 데이터수집/수집결과/all_stalkers_combat_data.json create mode 100644 데이터수집/수집결과/collection_log.txt create mode 100644 데이터수집/수집결과/markdown/baran.md create mode 100644 데이터수집/수집결과/markdown/blackmaria.md create mode 100644 데이터수집/수집결과/markdown/cazimord.md create mode 100644 데이터수집/수집결과/markdown/clad.md create mode 100644 데이터수집/수집결과/markdown/hilda.md create mode 100644 데이터수집/수집결과/markdown/lian.md create mode 100644 데이터수집/수집결과/markdown/nave.md create mode 100644 데이터수집/수집결과/markdown/rene.md create mode 100644 데이터수집/수집결과/markdown/rio.md create mode 100644 데이터수집/수집결과/markdown/sinobu.md create mode 100644 데이터수집/수집결과/markdown/urud.md create mode 100644 데이터수집/수집스크립트/__pycache__/custom_property_parser.cpython-313.pyc create mode 100644 데이터수집/수집스크립트/__pycache__/custom_property_parser.cpython-314.pyc create mode 100644 데이터수집/수집스크립트/__pycache__/data_extractors.cpython-313.pyc create mode 100644 데이터수집/수집스크립트/__pycache__/data_extractors.cpython-314.pyc create mode 100644 데이터수집/수집스크립트/__pycache__/markdown_formatter.cpython-313.pyc create mode 100644 데이터수집/수집스크립트/__pycache__/markdown_formatter.cpython-314.pyc create mode 100644 데이터수집/수집스크립트/__pycache__/validators.cpython-313.pyc create mode 100644 데이터수집/수집스크립트/__pycache__/validators.cpython-314.pyc create mode 100644 데이터수집/수집스크립트/collect_combat_data.py create mode 100644 데이터수집/수집스크립트/custom_property_parser.py create mode 100644 데이터수집/수집스크립트/data_extractors.py create mode 100644 데이터수집/수집스크립트/markdown_formatter.py create mode 100644 데이터수집/수집스크립트/validate_result.py create mode 100644 데이터수집/수집스크립트/validators.py diff --git a/데이터수집/README.md b/데이터수집/README.md new file mode 100644 index 0000000..9eed99d --- /dev/null +++ b/데이터수집/README.md @@ -0,0 +1,149 @@ +# DS 전투 데이터 수집 시스템 + +## 📁 폴더 구조 + +``` +데이터수집/ +├── 수집스크립트/ +│ ├── collect_combat_data.py # 메인 실행 스크립트 +│ ├── data_extractors.py # DataTable/AnimMontage 데이터 추출 +│ ├── custom_property_parser.py # CustomProperties 파싱 +│ ├── markdown_formatter.py # 마크다운 생성 +│ ├── validators.py # 데이터 검증 +│ └── validate_result.py # 결과 검증 스크립트 +└── 수집결과/ + ├── all_stalkers_combat_data.json # 통합 JSON 결과 + ├── collection_log.txt # 수집 로그 + └── markdown/ # 스토커별 마크다운 (11개) +``` + +## 🚀 실행 방법 + +### 데이터 수집 실행 + +```bash +cd "D:\Work\WorldStalker\DS-전투분석_저장소\데이터수집\수집스크립트" +python collect_combat_data.py +``` + +### 결과 검증 + +```bash +cd "D:\Work\WorldStalker\DS-전투분석_저장소\데이터수집\수집스크립트" +python validate_result.py +``` + +## 📊 수집 데이터 항목 + +### DT_CharacterStat (캐릭터 기본 스탯) +- 기본 스탯: Str, Dex, Int, Con, Wis (합계 75) +- 체력/마나: HP, MP, ManaRegen, Stamina +- 공격: PhysicalDamage, MagicalDamage, CriticalPer, CriticalDamage +- 방어: Defense, 각종 저항력 +- 스킬 ID 목록: defaultSkills, subSkill, ultimateSkill +- 장비 타입: equipableTypes +- 궁극기 포인트: ultimatePoint + +**소수점 처리**: 모든 숫자 필드를 소수점 2자리로 반올림 + +### DT_Skill (스킬 상세 정보) +- 기본 정보: name, desc, descValues +- 속성: skillAttackType, skillElementType, skillDamageRate +- 코스트: manaCost, coolTime, castingTime +- 몽타주: useMontages (제외 키워드: ready, Equip, Equipment, _E) +- 어빌리티: abilityClass, activeAbilityClass +- 효과: gameplayEffectSet (trigger, gEClass) + +### DT_CharacterAbility (기본 공격 몽타주) +- attackMontageMap: 무기 타입별 몽타주 배열 + +### AnimMontage (애니메이션 타이밍) +- 기본 정보: AssetName, SequenceLength, RateScale +- 섹션: Sections (SectionName, StartTime) +- AnimNotifies (4가지 타입만 수집): + - **ANS_AttackState_C**: 공격 상태 (AddNormalAttackPer, AddPhysicalAttackPer) + - **AnimNotifyState_AttackWithEquip**: 히트 판정 (AttackTag) + - **ANS_SkillCancel_C**: 스킬 캔슬 윈도우 + - **AN_Trigger_Projectile_Shot_C**: 발사체 발사 (EventTag) + +## 📝 결과물 형식 + +### 통합 JSON (all_stalkers_combat_data.json) + +```json +{ + "collection_metadata": { + "collected_at": "2025-11-05T20:04:25.894098", + "total_stalkers": 11 + }, + "stalkers": { + "hilda": { + "basic_info": { "name": "힐다", "jobName": "전사" }, + "stats": { "str": 20.0, "dex": 15.0, ... }, + "skills": { + "default": ["SK100201", "SK100202", "SK100204"], + "sub": "SK100101", + "ultimate": "SK100301" + }, + "skill_details": { ... }, + "basic_attacks": { ... } + } + } +} +``` + +### 마크다운 (각 스토커별) + +- 기본 정보 (직업, 궁극기 포인트) +- 기본 스탯 테이블 +- 스킬 상세 정보 + - 설명 (desc + descValues 치환 완료) + - 스킬 속성 테이블 + - 어빌리티 클래스 + - Gameplay Effects + - 몽타주 타이밍 정보 +- 기본 공격 정보 + +## ⚠️ 주의사항 + +1. **원본 데이터 경로** + - `DS-전투분석_저장소/원본데이터/DataTable.json` + - `DS-전투분석_저장소/원본데이터/AnimMontage.json` + +2. **스킬 몽타주 제외 규칙** + - DT_Skill의 useMontages에만 적용 + - 제외 키워드: ready, Equip, Equipment, _E + - 기본 공격 몽타주는 제외 규칙 미적용 + +3. **descValues 처리** + - JSON: 배열 그대로 보존 + - Markdown: desc와 합쳐서 완성된 문장 생성 + - 줄바꿈 태그 제거: `\r\n`, `\n`, `
` 등 + +4. **에러 처리** + - 경고 로그만 출력하고 계속 진행 + - 누락 데이터는 빈 값으로 표시 + +## 🔄 재실행 방법 + +데이터가 업데이트되면: + +1. 원본데이터 폴더에 최신 JSON 파일 배치 +2. 수집 스크립트 재실행 +3. 수집결과 폴더의 파일들이 자동으로 덮어쓰기됨 + +## 📈 수집 통계 (2025-11-05) + +- 총 스토커: 11명 +- 평균 스킬 수: 5개 (기본 3~4 + 서브 1 + 궁극기 1) +- 총 스킬 몽타주: 64개 +- 총 기본 공격 몽타주: 24개 +- 스탯 합계 검증: 모든 스토커 75.0 ✓ + +## 🛠️ 향후 보완 계획 + +- [ ] Blueprint 내부 정보 수집 (변수, 함수 등) +- [ ] GameplayEffect 상세 정보 수집 +- [ ] 모든 AnimNotifies 수집 (현재는 4가지만) +- [ ] CurveTable 데이터 수집 +- [ ] 데이터 비교/분석 도구 추가 diff --git a/데이터수집/수집결과/all_stalkers_combat_data.json b/데이터수집/수집결과/all_stalkers_combat_data.json new file mode 100644 index 0000000..9a0142d --- /dev/null +++ b/데이터수집/수집결과/all_stalkers_combat_data.json @@ -0,0 +1,4743 @@ +{ + "collection_metadata": { + "collected_at": "2025-11-17T10:53:43.311961", + "source_files": [ + "DataTable.json", + "AnimMontage.json" + ], + "total_stalkers": 11 + }, + "stalkers": { + "hilda": { + "basic_info": { + "name": "힐다", + "jobName": "전사" + }, + "stats": { + "str": 20.0, + "dex": 15.0, + "int": 10.0, + "con": 20.0, + "wis": 10.0, + "hp": 100.0, + "mp": 50.0, + "manaRegen": 0.2, + "stamina": 100.0, + "physicalDamage": 0.0, + "magicalDamage": 0.0, + "criticalPer": 5.0, + "criticalDamage": 0.0, + "backAttackDamage": 0.0, + "defense": 0.0, + "physicalResistancePer": 0.0, + "rangedResistancePer": 0.0, + "magicalResistancePer": 0.0, + "fireResistancePer": 0.0, + "poisonResistancePer": 0.0, + "waterResistancePer": 0.0, + "lightningResistancePer": 0.0, + "holyResistancePer": 0.0, + "darkResistancePer": 0.0, + "dotReduceRatePer": 0.0, + "walkSpeed": 0.0, + "equipableTypes": [ + "WeaponShield", + "Heavy", + "Light" + ], + "hitRadius": 170.0 + }, + "skills": { + "default": [ + "SK100201", + "SK100202", + "SK100204" + ], + "sub": "SK100101", + "ultimate": "SK100301", + "ultimatePoint": 2495 + }, + "skill_details": { + "SK100201": { + "skillId": "SK100201", + "name": "칼날 격돌", + "desc": "검을 휘둘러 {0}%만큼 번개 속성 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다.", + "descValues": [ + 130, + 0 + ], + "simpleDesc": "검을 휘둘러 피해를 입힙니다.\r\n적중된 대상은 잠시 경직됩니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "Lightning", + "skillDamageRate": 1.3, + "walkSpeedMultiplier": 0, + "castingTime": 0, + "manaCost": 11, + "coolTime": 6, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Ready.AM_PC_Hilda_B_Skill_Ready'", + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_SwordStrike.AM_PC_Hilda_B_Skill_SwordStrike'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Hilda/GA_Skill_Hilda_SwordStrike.GA_Skill_Hilda_SwordStrike_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [ + { + "trigger": "OnHitTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C" + }, + { + "trigger": "OnHitTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C" + }, + { + "trigger": "OnHitTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_Hilda_B_Skill_Ready", + "sequenceLength": 5.433330059051514, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 2.9666666984558105 + } + ], + "animNotifies": [] + }, + { + "assetName": "AM_PC_Hilda_B_Skill_SwordStrike", + "sequenceLength": 1.7999999523162842, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.5768877863883972, + "duration": 0.14249497652053833, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "ANS_SkillCancel_C", + "triggerTime": 1.2999999523162842, + "duration": 0.5 + } + ] + } + ] + }, + "SK100202": { + "skillId": "SK100202", + "name": "반격", + "desc": "방패를 들어 {0}초 동안 반격 자세를 취합니다. 반격 성공 시 {1}%만큼 물리 피해를 줍니다.", + "descValues": [ + 5, + 80 + ], + "simpleDesc": "방패를 들어 반격 자세를 취합니다.\r\n반격 성공 시 피해를 입힙니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 0.8, + "walkSpeedMultiplier": 0.8, + "castingTime": 0, + "manaCost": 10, + "coolTime": 4, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Counter.AM_PC_Hilda_B_Skill_Counter'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Knight_Counter.GA_Skill_Knight_Counter_C", + "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_ActiveBase.GA_Skill_ActiveBase_C", + "activeDuration": 5, + "gameplayEffectSet": [ + { + "trigger": "Instant", + "gEClass": "/Game/Blueprints/Characters/Hilda/GE_Skill_Hilda_Counter_Duration.GE_Skill_Hilda_Counter_Duration_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_Hilda_B_Skill_Counter", + "sequenceLength": 3.3666698932647705, + "rateScale": 1.2000000476837158, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Attack", + "startTime": 1.6666666269302368 + } + ], + "animNotifies": [ + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 1.9822676181793213, + "duration": 0.2260444164276123, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + } + ] + } + ] + }, + "SK100204": { + "skillId": "SK100204", + "name": "도발", + "desc": "주변 {0}m 내의 몬스터를 도발하여 위협 수치를 획득하고 대상의 이동속도를 {1}초 동안 {2}% 감속시킵니다.{3}초 동안 방어력이 {4} 증가합니다.", + "descValues": [ + 5, + 3, + 25, + 10, + 15 + ], + "simpleDesc": "주변의 몬스터를 도발하며, 일시적으로 방어력이 증가합니다.", + "skillAttackType": "Normal", + "skillElementType": "None", + "skillDamageRate": 250, + "walkSpeedMultiplier": 0.8, + "castingTime": 0, + "manaCost": 8, + "coolTime": 10, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Provoke.AM_PC_Hilda_B_Skill_Provoke'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke.GA_Skill_Common_Provoke_C", + "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke_Active.GA_Skill_Common_Provoke_Active_C", + "activeDuration": 15, + "gameplayEffectSet": [ + { + "trigger": "InstantTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_Provoked.GE_Provoked_C" + }, + { + "trigger": "InActive", + "gEClass": "/Game/Blueprints/Characters/Hilda/GE_HildaTauntDefense.GE_HildaTauntDefense_C" + }, + { + "trigger": "InstantTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_ProvokeSlow.GE_ProvokeSlow_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_Hilda_B_Skill_Provoke", + "sequenceLength": 2, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [] + } + ] + }, + "SK100101": { + "skillId": "SK100101", + "name": "방패 방어", + "desc": "방패로 공격을 방어합니다.방어 유지 시 지구력이 소모됩니다.", + "descValues": [], + "simpleDesc": "방패로 공격을 방어합니다. \r\n방어 유지 시 지구력이 소모됩니다.", + "skillAttackType": "Normal", + "skillElementType": "None", + "skillDamageRate": 1, + "walkSpeedMultiplier": 0.8, + "castingTime": 0, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Blocking.AM_PC_Hilda_B_Skill_Blocking'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Hilda_B_Skill_Blocking", + "sequenceLength": 4.343329906463623, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 1.6666666269302368 + }, + { + "sectionName": "Block", + "startTime": 3.3333332538604736 + } + ], + "animNotifies": [] + } + ] + }, + "SK100301": { + "skillId": "SK100301", + "name": "마석 ‘핏빛 달’", + "desc": "마석의 힘을 해방하여 {0}초 동안 공격력 {1}, 방어력 {2} 증가합니다.", + "descValues": [ + 20, + 15, + 25 + ], + "simpleDesc": "일시적으로 공격력과 방어력이 증가합니다.", + "skillAttackType": "Normal", + "skillElementType": "None", + "skillDamageRate": 0.5, + "walkSpeedMultiplier": 0.8, + "castingTime": 2, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_BloodMoon.AM_PC_Hilda_B_Skill_BloodMoon'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": true, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C", + "activeAbilityClass": "/Game/Blueprints/Characters/Hilda/GA_Skill_Hilda_BloodMoon_Active.GA_Skill_Hilda_BloodMoon_Active_C", + "activeDuration": 20, + "gameplayEffectSet": [ + { + "trigger": "InActive", + "gEClass": "/Game/Blueprints/Abilities/GE_Skill_Hilda_BloodMoon_Active.GE_Skill_Hilda_BloodMoon_Active_C" + }, + { + "trigger": "InCasting", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" + }, + { + "trigger": "InCasting", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_Hilda_B_Skill_BloodMoon", + "sequenceLength": 1.5, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [] + } + ] + } + }, + "basic_attacks": { + "weaponShield": [ + { + "assetName": "AM_PC_Hilda_B_Attack_W01_01", + "sequenceLength": 1.600000023841858, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 0.800000011920929, + "properties": { + "AddNormalAttackPer": -5.0 + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.6000000238418579, + "duration": 0.12000000476837158, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + }, + { + "assetName": "AM_PC_Hilda_B_Attack_W01_02", + "sequenceLength": 1.600000023841858, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 0.7699999809265137, + "properties": { + "AddNormalAttackPer": -5.0 + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.5724568963050842, + "duration": 0.09301668405532837, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + }, + { + "assetName": "AM_PC_Hilda_B_Attack_W01_03", + "sequenceLength": 1.36667001247406, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 1, + "properties": { + "AddNormalAttackPer": 20.0 + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.48637914657592773, + "duration": 0.07999998331069946, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + } + ] + } + }, + "urud": { + "basic_info": { + "name": "우르드", + "jobName": "원거리" + }, + "stats": { + "str": 15.0, + "dex": 20.0, + "int": 10.0, + "con": 15.0, + "wis": 15.0, + "hp": 100.0, + "mp": 50.0, + "manaRegen": 0.2, + "stamina": 100.0, + "physicalDamage": 0.0, + "magicalDamage": 0.0, + "criticalPer": 5.0, + "criticalDamage": 0.0, + "backAttackDamage": 0.0, + "defense": 0.0, + "physicalResistancePer": 0.0, + "rangedResistancePer": 0.0, + "magicalResistancePer": 0.0, + "fireResistancePer": 0.0, + "poisonResistancePer": 0.0, + "waterResistancePer": 0.0, + "lightningResistancePer": 0.0, + "holyResistancePer": 0.0, + "darkResistancePer": 0.0, + "dotReduceRatePer": 0.0, + "walkSpeed": 0.0, + "equipableTypes": [ + "Bow", + "Light", + "Cloth" + ], + "hitRadius": 170.0 + }, + "skills": { + "default": [ + "SK110205", + "SK110204", + "SK110201", + "SK110207" + ], + "sub": "SK110101", + "ultimate": "SK110301", + "ultimatePoint": 2623 + }, + "skill_details": { + "SK110205": { + "skillId": "SK110205", + "name": "다발 화살", + "desc": "{0}발의 화살을 동시에 발사하여 각각 {1}%만큼 물리 피해를 입힙니다. 화살 3개 소모합니다.", + "descValues": [ + 3, + 90 + ], + "simpleDesc": "3발의 화살을 동시에 발사하여 피해를 입힙니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 0.9, + "walkSpeedMultiplier": 0.8, + "castingTime": 0, + "manaCost": 14, + "coolTime": 7, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_MultiArrow.AM_PC_Urud_Base_B_Skill_MultiArrow'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_MultiShot_Quick.GA_Skill_Urud_MultiShot_Quick_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Urud_Base_B_Skill_MultiArrow", + "sequenceLength": 1.61667001247406, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "End", + "startTime": 0.8500000238418579 + } + ], + "animNotifies": [ + { + "notifyClass": "AN_Trigger_Projectile_Shot_C", + "triggerTime": 0.8500000238418579, + "duration": 0, + "properties": { + "EventTag": "Event.Effect.Shot" + } + } + ] + } + ] + }, + "SK110204": { + "skillId": "SK110204", + "name": "독성 화살", + "desc": "화살에 독을 발라 발사합니다. 적중된 대상은 중독됩니다. 화살을 1개 소모합니다.", + "descValues": [], + "simpleDesc": "화살에 독을 발라 발사합니다.\r\n적중된 대상은 중독됩니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "Poison", + "skillDamageRate": 1, + "walkSpeedMultiplier": 0.8, + "castingTime": 0, + "manaCost": 9, + "coolTime": 7, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_PoisonArrow.AM_PC_Urud_Base_B_Skill_PoisonArrow'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_PoisonArrow.GA_Skill_Urud_PoisonArrow_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [ + { + "trigger": "OnProjectileHitTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_Attach_Poison.GE_Attach_Poison_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_Urud_Base_B_Skill_PoisonArrow", + "sequenceLength": 1.61667001247406, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "End", + "startTime": 0.8500000238418579 + } + ], + "animNotifies": [ + { + "notifyClass": "AN_Trigger_Projectile_Shot_C", + "triggerTime": 0.8500000238418579, + "duration": 0, + "properties": { + "EventTag": "Event.Effect.Shot" + } + } + ] + } + ] + }, + "SK110201": { + "skillId": "SK110201", + "name": "덫 설치", + "desc": "{0}초 동안 유지되는 덫을 최대 {1}개 설치할 수 있습니다. 덫을 밟은 대상은 기절합니다.", + "descValues": [ + 60, + 4 + ], + "simpleDesc": "일정 시간 동안 유지되는 덫을 설치합니다. 덫을 밟은 대상은 기절합니다.", + "skillAttackType": "Normal", + "skillElementType": "None", + "skillDamageRate": 0, + "walkSpeedMultiplier": 0.8, + "castingTime": 2, + "manaCost": 9, + "coolTime": 5, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Skill_MakeTrap.AM_PC_Urud_B_Skill_MakeTrap'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CantMove_CanRelease.GA_Skill_Casting_CantMove_CanRelease_C", + "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Urud_MakeTrap.GA_Skill_Urud_MakeTrap_C", + "activeDuration": 3, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Urud_B_Skill_MakeTrap", + "sequenceLength": 6.154640197753906, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Cancel", + "startTime": 5.15463924407959 + } + ], + "animNotifies": [] + } + ] + }, + "SK110207": { + "skillId": "SK110207", + "name": "재장전", + "desc": "화살을 화살통에 장전 합니다.", + "descValues": [], + "simpleDesc": "화살을 화살통에 장전 합니다.", + "skillAttackType": "Normal", + "skillElementType": "None", + "skillDamageRate": 1, + "walkSpeedMultiplier": 0.9, + "castingTime": 5, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Reload.AM_PC_Urud_B_Reload'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Abilities/GA_Attack_Firearm_Reload.GA_Attack_Firearm_Reload_C", + "activeAbilityClass": "None", + "activeDuration": 1, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Urud_B_Reload", + "sequenceLength": 2.533329963684082, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 1.4333332777023315 + } + ], + "animNotifies": [] + } + ] + }, + "SK110101": { + "skillId": "SK110101", + "name": "화살 찌르기", + "desc": "화살로 찔러 {0}%만큼 물리 피해를 입힙니다. 적중 시 다음 일반 공격이 {1}% 증가합니다.", + "descValues": [ + 75, + 50 + ], + "simpleDesc": "화살로 찔러 피해를 입힙니다.\r\n적중 시 다음 일반 공격 피해량이 증가합니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 0.7, + "walkSpeedMultiplier": 0.8, + "castingTime": 0, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_ArrowStab.AM_PC_Urud_Base_B_Skill_ArrowStab'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_ArrowAttack.GA_Skill_Urud_ArrowAttack_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Urud_Base_B_Skill_ArrowStab", + "sequenceLength": 2, + "rateScale": 1.7999999523162842, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.5898483395576477, + "duration": 0.16609251499176025, + "properties": { + "AttackTag": "Event.Attack.Sub" + } + } + ] + } + ] + }, + "SK110301": { + "skillId": "SK110301", + "name": "마석 ‘폭쇄’", + "desc": "마석의 힘을 해방하여 {0}초 동안 화살에 범위 피해 효과를 부여합니다. 적중된 대상은 {1}% 확률로 화상에 걸립니다.", + "descValues": [ + 15, + 30 + ], + "simpleDesc": "일시적으로 화살에 범위 피해 효과를 부여합니다. 일정 확률로 화상을 적에게 부여합니다.", + "skillAttackType": "Normal", + "skillElementType": "None", + "skillDamageRate": 1, + "walkSpeedMultiplier": 0.8, + "castingTime": 2, + "manaCost": 0, + "coolTime": 0, + "useMontages": [], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": true, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C", + "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Urud_Explosion_Active.GA_Skill_Urud_Explosion_Active_C", + "activeDuration": 15, + "gameplayEffectSet": [ + { + "trigger": "InActive", + "gEClass": "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_Explosion.GE_Skill_Urud_Explosion_C" + }, + { + "trigger": "InCasting", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" + }, + { + "trigger": "InCasting", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C" + }, + { + "trigger": "OnProjectileHitRangedTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash.GE_Attack_Projectile_Splash_C" + } + ], + "montages": [] + } + }, + "basic_attacks": { + "bow": [ + { + "assetName": "AM_PC_Urud_Base_B_Attack_N", + "sequenceLength": 3.283329963684082, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 0.8483183979988098 + }, + { + "sectionName": "End", + "startTime": 2.5166666507720947 + } + ], + "animNotifies": [ + { + "notifyClass": "AN_Trigger_Projectile_Shot_C", + "triggerTime": 2.5166683197021484, + "duration": 0, + "properties": { + "EventTag": "Event.Effect.Shot" + } + } + ] + } + ] + } + }, + "nave": { + "basic_info": { + "name": "네이브", + "jobName": "마법사" + }, + "stats": { + "str": 10.0, + "dex": 10.0, + "int": 25.0, + "con": 10.0, + "wis": 20.0, + "hp": 100.0, + "mp": 50.0, + "manaRegen": 0.2, + "stamina": 100.0, + "physicalDamage": 0.0, + "magicalDamage": 0.0, + "criticalPer": 5.0, + "criticalDamage": 0.0, + "backAttackDamage": 0.0, + "defense": 0.0, + "physicalResistancePer": 0.0, + "rangedResistancePer": 0.0, + "magicalResistancePer": 0.0, + "fireResistancePer": 0.0, + "poisonResistancePer": 0.0, + "waterResistancePer": 0.0, + "lightningResistancePer": 0.0, + "holyResistancePer": 0.0, + "darkResistancePer": 0.0, + "dotReduceRatePer": 0.0, + "walkSpeed": 0.0, + "equipableTypes": [ + "Staff", + "Light", + "Cloth" + ], + "hitRadius": 150.0 + }, + "skills": { + "default": [ + "SK120201", + "SK120202", + "SK120206" + ], + "sub": "SK120101", + "ultimate": "SK120301", + "ultimatePoint": 2728 + }, + "skill_details": { + "SK120201": { + "skillId": "SK120201", + "name": "마법 화살", + "desc": "최대 {0}개의 마법 화살을 생성하여 일반 공격으로 발사합니다. 마법 화살은 각각 {1}%만큼 마법 피해를 입힙니다.", + "descValues": [ + 3, + 80 + ], + "simpleDesc": "3개의 마법 화살을 생성하여 발사합니다.", + "skillAttackType": "MagicalSkill", + "skillElementType": "None", + "skillDamageRate": 0.8, + "walkSpeedMultiplier": 0.8, + "castingTime": 2, + "manaCost": 18, + "coolTime": 3.5, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_MagicMissile.AM_PC_Nave_B_Skill_MagicMissile'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", + "activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_MagicMissile_Active.GA_Skill_Nave_MagicMissile_Active_C", + "activeDuration": 600, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Nave_B_Skill_MagicMissile", + "sequenceLength": 3.333329916000366, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 1.1333333253860474 + }, + { + "sectionName": "End", + "startTime": 2.933333396911621 + } + ], + "animNotifies": [] + } + ] + }, + "SK120202": { + "skillId": "SK120202", + "name": "화염구", + "desc": "화염구를 생성하여 일반 공격으로 발사합니다. 화염구는 {0}% 화염 속성 마법 피해와 주변에 {1}% 추가 피해를 입힙니다.", + "descValues": [ + 200, + 150 + ], + "simpleDesc": "화염구를 생성하여 발사합니다.\r\n화염구는 주변에 추가 피해를 입힙니다.", + "skillAttackType": "MagicalSkill", + "skillElementType": "Fire", + "skillDamageRate": 2, + "walkSpeedMultiplier": 0.8, + "castingTime": 4, + "manaCost": 25, + "coolTime": 5, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_FireWall.AM_PC_Nave_B_Skill_FireWall'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", + "activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_FireWall_Active.GA_Skill_Nave_FireWall_Active_C", + "activeDuration": 600, + "gameplayEffectSet": [ + { + "trigger": "OnProjectileHitTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C" + }, + { + "trigger": "OnProjectileHitTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C" + }, + { + "trigger": "OnProjectileHitRangedTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash_Fire.GE_Attack_Projectile_Splash_Fire_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_Nave_B_Skill_FireWall", + "sequenceLength": 3.333329916000366, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 1.1333333253860474 + }, + { + "sectionName": "End", + "startTime": 2.933333396911621 + } + ], + "animNotifies": [] + } + ] + }, + "SK120206": { + "skillId": "SK120206", + "name": "노대바람", + "desc": "강한 바람으로 밀쳐내고 {0}%만큼 마법 피해를 입힙니다.", + "descValues": [ + 50, + 0 + ], + "simpleDesc": "강한 바람으로 적을 밀쳐내며, 피해를 입힙니다.", + "skillAttackType": "MagicalSkill", + "skillElementType": "None", + "skillDamageRate": 0.5, + "walkSpeedMultiplier": 0.8, + "castingTime": 0, + "manaCost": 9, + "coolTime": 7, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_WindForce.AM_PC_Nave_B_Skill_WindForce'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", + "activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_WindForce.GA_Skill_Nave_WindForce_C", + "activeDuration": 0, + "gameplayEffectSet": [ + { + "trigger": "OnActiveRangedTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_Nave_B_Skill_WindForce", + "sequenceLength": 1.3333300352096558, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0.048854731023311615, + "duration": 1.0585582256317139, + "properties": {} + } + ] + } + ] + }, + "SK120101": { + "skillId": "SK120101", + "name": "마력 충전", + "desc": "시전하는 동안 {0}의 마나를 추가로 회복합니다.", + "descValues": [ + 1, + 0 + ], + "simpleDesc": "시전하는 동안 마나를 추가로 회복합니다.", + "skillAttackType": "Normal", + "skillElementType": "None", + "skillDamageRate": 5, + "walkSpeedMultiplier": 0.8, + "castingTime": 9999, + "manaCost": 0, + "coolTime": 1, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_ManaRestore.AM_PC_Nave_B_Skill_ManaRestore'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_ManaCharge_Casting.GA_Skill_Nave_ManaCharge_Casting_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Nave_B_Skill_ManaRestore", + "sequenceLength": 2.799999952316284, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 0.5 + }, + { + "sectionName": "End", + "startTime": 1.9333332777023315 + } + ], + "animNotifies": [] + } + ] + }, + "SK120301": { + "skillId": "SK120301", + "name": "마석 ‘해방’", + "desc": "마석의 힘으로 {0}초 동안 적을 관통하는 광선을 발사합니다. 광선은 {1}초 간격마다 {2}%의 마법 피해를 입힙니다.", + "descValues": [ + 5, + 0.5, + 100 + ], + "simpleDesc": "적을 관통하는 광선을 발사합니다.", + "skillAttackType": "MagicalSkill", + "skillElementType": "None", + "skillDamageRate": 1, + "walkSpeedMultiplier": 0.8, + "castingTime": 2, + "manaCost": 0, + "coolTime": 0, + "useMontages": [], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": true, + "abilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_Escape4.GA_Skill_Nave_Escape4_C", + "activeAbilityClass": "None", + "activeDuration": 5, + "gameplayEffectSet": [ + { + "trigger": "InCasting", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" + }, + { + "trigger": "InCasting", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C" + }, + { + "trigger": "InActive", + "gEClass": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape_Active.GE_Skill_Nave_Escape_Active_C" + }, + { + "trigger": "OnActiveRangedTarget", + "gEClass": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape.GE_Skill_Nave_Escape_C" + } + ], + "montages": [] + } + }, + "basic_attacks": { + "staff": [ + { + "assetName": "AM_PC_Nave_B_Attack_W01_01", + "sequenceLength": 1.600000023841858, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 0.8999999761581421, + "properties": {} + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.485686719417572, + "duration": 0.10560482740402222, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + }, + { + "assetName": "AM_PC_Nave_B_Attack_W01_02", + "sequenceLength": 1.7000000476837158, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 0.8999999761581421, + "properties": {} + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.413107305765152, + "duration": 0.07040321826934814, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + } + ] + } + }, + "baran": { + "basic_info": { + "name": "바란", + "jobName": "전사" + }, + "stats": { + "str": 25.0, + "dex": 10.0, + "int": 5.0, + "con": 25.0, + "wis": 10.0, + "hp": 100.0, + "mp": 50.0, + "manaRegen": 0.2, + "stamina": 100.0, + "physicalDamage": 0.0, + "magicalDamage": 0.0, + "criticalPer": 5.0, + "criticalDamage": 0.0, + "backAttackDamage": 0.0, + "defense": 0.0, + "physicalResistancePer": 0.0, + "rangedResistancePer": 0.0, + "magicalResistancePer": 0.0, + "fireResistancePer": 0.0, + "poisonResistancePer": 0.0, + "waterResistancePer": 0.0, + "lightningResistancePer": 0.0, + "holyResistancePer": 0.0, + "darkResistancePer": 0.0, + "dotReduceRatePer": 0.0, + "walkSpeed": 0.0, + "equipableTypes": [ + "TwoHandWeapon", + "Heavy", + "Light" + ], + "hitRadius": 170.0 + }, + "skills": { + "default": [ + "SK130204", + "SK130203", + "SK130206" + ], + "sub": "SK130101", + "ultimate": "SK130301", + "ultimatePoint": 2780 + }, + "skill_details": { + "SK130204": { + "skillId": "SK130204", + "name": "갈고리 투척", + "desc": "갈고리를 던져 {0}%만큼 물리 피해를 입히고, 대상을 끌어당깁니다. 적중된 대상은 잠시 경직됩니다.", + "descValues": [ + 25, + 0 + ], + "simpleDesc": "갈고리를 던져 피해를 입힙니다.\r\n적중된 대상을 끌어당기며, 잠시 경직됩니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 0.25, + "walkSpeedMultiplier": 0.7, + "castingTime": 0, + "manaCost": 14, + "coolTime": 13, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Pulling.AM_PC_Baran_B_Skill_Pulling'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Pulling.GA_Skill_Baran_Pulling_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [ + { + "trigger": "OnProjectileHitTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C" + }, + { + "trigger": "OnProjectileHitTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C" + }, + { + "trigger": "OnProjectileHitTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_Baran_B_Skill_Pulling", + "sequenceLength": 1.7004499435424805, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "AN_Trigger_Projectile_Shot_C", + "triggerTime": 0.5073847770690918, + "duration": 0, + "properties": { + "EventTag": "Event.Effect.Shot" + } + }, + { + "notifyClass": "ANS_SkillCancel_C", + "triggerTime": 1.2764396667480469, + "duration": 0.4240102767944336 + } + ] + } + ] + }, + "SK130203": { + "skillId": "SK130203", + "name": "후려치기", + "desc": "대검을 크게 휘둘러 두 번 연속으로 {0}%만큼 물리 피해를 입힙니다.", + "descValues": [ + 120, + 0 + ], + "simpleDesc": "대검을 크게 휘둘러 두 번 연속으로 피해를 입힙니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 1.2, + "walkSpeedMultiplier": 0.7, + "castingTime": 0, + "manaCost": 9, + "coolTime": 8, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Smash.AM_PC_Baran_B_Skill_Smash'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Smash.GA_Skill_Baran_Smash_C", + "activeAbilityClass": "None", + "activeDuration": 5, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Baran_B_Skill_Smash", + "sequenceLength": 1.8856300115585327, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.48816704750061035, + "duration": 0.21533876657485962, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.7765251994132996, + "duration": 0.1921563744544983, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + } + ] + } + ] + }, + "SK130206": { + "skillId": "SK130206", + "name": "깊게 찌르기", + "desc": "대검을 깊게 찔러 넣어 {0}%만큼 물리 피해를 입힙니다. 문을 파괴할 수 있습니다. 적중된 대상은 잠시 경직됩니다.", + "descValues": [ + 120, + 0 + ], + "simpleDesc": "대검을 깊게 찔러 넣어 피해를 입힙니다.\r\n문을 파괴할 수 있으며, 적중된 대상은 잠시 경직됩니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 1.1, + "walkSpeedMultiplier": 0.7, + "castingTime": 0, + "manaCost": 10, + "coolTime": 7, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_SwordStab.AM_PC_Baran_B_Skill_SwordStab'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_SwordStab.GA_Skill_Baran_SwordStab_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [ + { + "trigger": "OnHitTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C" + }, + { + "trigger": "OnHitTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C" + }, + { + "trigger": "OnHitTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_Baran_B_Skill_SwordStab", + "sequenceLength": 1.7467800378799438, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.6828654408454895, + "duration": 0.21764200925827026, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "ANS_SkillCancel_C", + "triggerTime": 1.659999966621399, + "duration": 0.07325172424316406 + } + ] + } + ] + }, + "SK130101": { + "skillId": "SK130101", + "name": "무기 막기", + "desc": "무기로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.", + "descValues": [], + "simpleDesc": "무기로 공격을 방어합니다.\r\n방어 유지 시 지구력이 소모됩니다.", + "skillAttackType": "Normal", + "skillElementType": "None", + "skillDamageRate": 1, + "walkSpeedMultiplier": 0.7, + "castingTime": 0, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Blocking.AM_PC_Baran_B_Skill_Blocking'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Baran_B_Skill_Blocking", + "sequenceLength": 3.5666699409484863, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 0.3333333432674408 + }, + { + "sectionName": "Block", + "startTime": 2.5 + }, + { + "sectionName": "End", + "startTime": 3.1666667461395264 + } + ], + "animNotifies": [] + } + ] + }, + "SK130301": { + "skillId": "SK130301", + "name": "마석 '일격분쇄'", + "desc": "대검을 내리찍어 {0}m의 균열을 생성합니다. 균열 범위 내 {1}%의 물리 피해를 주며, 적중된 대상은 기절합니다.", + "descValues": [ + 4, + 170 + ], + "simpleDesc": "대검을 내리찍어 균열을 생성하여 적에게 피해를 입힙니다.\r\n적중된 대상은 기절합니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 1.7, + "walkSpeedMultiplier": 0.7, + "castingTime": 10, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_RockBraker2.AM_PC_Baran_B_Skill_RockBraker2'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": true, + "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Decision.GA_Skill_Baran_Decision_C", + "activeAbilityClass": "None", + "activeDuration": 2, + "gameplayEffectSet": [ + { + "trigger": "InCasting", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" + }, + { + "trigger": "InCasting", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C" + }, + { + "trigger": "CustomEventTarget1", + "gEClass": "/Game/Blueprints/Abilities/GE_StunMotion.GE_StunMotion_C" + }, + { + "trigger": "CustomEventTarget1", + "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_Baran_B_Skill_RockBraker2", + "sequenceLength": 2.9666666984558105, + "rateScale": 1.5, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 1.2941981554031372 + }, + { + "sectionName": "Emd", + "startTime": 1.2987388372421265 + } + ], + "animNotifies": [] + } + ] + } + }, + "basic_attacks": { + "twoHandWeapon": [ + { + "assetName": "AM_PC_Baran_B_Attack_W01_01", + "sequenceLength": 1.899999976158142, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 1.1699999570846558, + "properties": { + "AddNormalAttackPer": 10.0 + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.800000011920929, + "duration": 0.12000000476837158, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + }, + { + "assetName": "AM_PC_Baran_B_Attack_W01_02", + "sequenceLength": 1.9333300590515137, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 1.1699999570846558, + "properties": { + "AddNormalAttackPer": 15.0 + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.800000011920929, + "duration": 0.15000003576278687, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + }, + { + "assetName": "AM_PC_Baran_B_Attack_W01_03", + "sequenceLength": 1.7333300113677979, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 0.998920202255249, + "properties": { + "AddNormalAttackPer": 10.0 + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.699999988079071, + "duration": 0.15000003576278687, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + } + ] + } + }, + "rio": { + "basic_info": { + "name": "리오", + "jobName": "암살자" + }, + "stats": { + "str": 15.0, + "dex": 25.0, + "int": 10.0, + "con": 15.0, + "wis": 10.0, + "hp": 100.0, + "mp": 50.0, + "manaRegen": 0.2, + "stamina": 100.0, + "physicalDamage": 0.0, + "magicalDamage": 0.0, + "criticalPer": 5.0, + "criticalDamage": 0.0, + "backAttackDamage": 0.0, + "defense": 0.0, + "physicalResistancePer": 0.0, + "rangedResistancePer": 0.0, + "magicalResistancePer": 0.0, + "fireResistancePer": 0.0, + "poisonResistancePer": 0.0, + "waterResistancePer": 0.0, + "lightningResistancePer": 0.0, + "holyResistancePer": 0.0, + "darkResistancePer": 0.0, + "dotReduceRatePer": 0.0, + "walkSpeed": 0.0, + "equipableTypes": [ + "ShortSword", + "Cloth", + "Light" + ], + "hitRadius": 170.0 + }, + "skills": { + "default": [ + "SK140201", + "SK140205", + "SK140202" + ], + "sub": "SK140101", + "ultimate": "SK140301", + "ultimatePoint": 2368 + }, + "skill_details": { + "SK140201": { + "skillId": "SK140201", + "name": "연속 찌르기", + "desc": "단검을 빠르게 2번 찔러 각각 {0}%만큼 암흑 속성 물리 피해를 입힙니다. 각 공격은 {1}%의 추가 치명타 확률을 가집니다. 타격당 연계 점수 1점을 획득합니다.", + "descValues": [ + 100, + 25 + ], + "simpleDesc": "단검을 빠르게 2번 찔러 피해를 입힙니다. 각 공격은 추가 치명타 확률을 가집니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 1, + "walkSpeedMultiplier": 0.9, + "castingTime": 0, + "manaCost": 9, + "coolTime": 3.5, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_RapidStab.AM_PC_Rio_B_Skill_RapidStab'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_RapidStab.GA_Skill_Rio_RapidStab_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [ + { + "trigger": "Instant", + "gEClass": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_RapidStab_Buff.GE_Skill_Rio_RapidStab_Buff_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_Rio_B_Skill_RapidStab", + "sequenceLength": 1.8333333730697632, + "rateScale": 1.2999999523162842, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.37851738929748535, + "duration": 0.10123193264007568, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.879639744758606, + "duration": 0.08377331495285034, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "ANS_SkillCancel_C", + "triggerTime": 1.5134466886520386, + "duration": 0.3198866844177246 + } + ] + } + ] + }, + "SK140205": { + "skillId": "SK140205", + "name": "접근", + "desc": "낮은 자세로 돌진합니다. 돌진 중 피격되지 않으며, 돌진 후 {0}초 동안 {1}%만큼 물리 피해가 증가합니다.", + "descValues": [ + 3, + 30 + ], + "simpleDesc": "낮은 자세로 돌진합니다.\r\n돌진 중 피격되지 않으며, 돌진 후 피해량이 증가합니다.", + "skillAttackType": "Normal", + "skillElementType": "None", + "skillDamageRate": 1, + "walkSpeedMultiplier": 0.9, + "castingTime": 0, + "manaCost": 8, + "coolTime": 4, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_Approach.AM_PC_Rio_B_Skill_Approach'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_Approach.GA_Skill_Rio_Approach_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Rio_B_Skill_Approach", + "sequenceLength": 0.5666666626930237, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [] + } + ] + }, + "SK140202": { + "skillId": "SK140202", + "name": "단검 투척", + "desc": "단검을 던져 {0}%만큼 피해를 입힙니다.", + "descValues": [ + 100, + 0 + ], + "simpleDesc": "단검을 던져 피해를 입힙니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 1, + "walkSpeedMultiplier": 0.7, + "castingTime": 1, + "manaCost": 10, + "coolTime": 7, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_ThrowingDagger.AM_PC_Rio_B_Skill_ThrowingDagger'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_ThrowingDagger.GA_Skill_Rio_ThrowingDagger_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Rio_B_Skill_ThrowingDagger", + "sequenceLength": 1.6333333253860474, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 0.30000001192092896 + } + ], + "animNotifies": [] + } + ] + }, + "SK140101": { + "skillId": "SK140101", + "name": "내려 찍기", + "desc": "단검으로 내려 찍어 {0}%만큼 물리 피해를 입힙니다. 연계 점수에 따라 {1}/{2}/{3}% 추가 피해를 입힙니다.", + "descValues": [ + 70, + 50, + 100, + 150 + ], + "simpleDesc": "단검으로 내려 찍어 피해를 입힙니다. 연계 점수에 따라 추가 피해를 입힙니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 0.7, + "walkSpeedMultiplier": 0.9, + "castingTime": 0, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_DroppingAttack.AM_PC_Rio_B_Skill_DroppingAttack'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_DroppingAttack.GA_Skill_Rio_DroppingAttack_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Rio_B_Skill_DroppingAttack", + "sequenceLength": 1.2999999523162842, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.46562039852142334, + "duration": 0.0943840742111206, + "properties": { + "AttackTag": "Event.Attack.Sub" + } + } + ] + } + ] + }, + "SK140301": { + "skillId": "SK140301", + "name": "마석 ‘민감’", + "desc": "마석의 힘을 개방하여 연계 점수 3점을 획득하고, {0}초 동안 은신 및 투시 효과를 획득합니다. 대상의 뒤를 공격 시 '약점' 판정이 적용됩니다.", + "descValues": [ + 15, + 0 + ], + "simpleDesc": "연계 점수 3점을 획득합니다.\r\n일시적으로 은신 및 투시 효과를 획득합니다.", + "skillAttackType": "Normal", + "skillElementType": "None", + "skillDamageRate": 0.3, + "walkSpeedMultiplier": 0.9, + "castingTime": 2, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_Sensitive.AM_PC_Rio_B_Skill_Sensitive'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": true, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C", + "activeAbilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_Sensitive.GA_Skill_Rio_Sensitive_C", + "activeDuration": 15, + "gameplayEffectSet": [ + { + "trigger": "InCasting", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" + }, + { + "trigger": "InCasting", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C" + }, + { + "trigger": "InActive", + "gEClass": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_Sensitive_Active.GE_Skill_Rio_Sensitive_Active_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_Rio_B_Skill_Sensitive", + "sequenceLength": 1.5, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [] + } + ] + } + }, + "basic_attacks": { + "shortSword": [ + { + "assetName": "AM_PC_Rio_B_Attack_W01_01", + "sequenceLength": 1.1666666269302368, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 0.6166133284568787, + "properties": { + "AddNormalAttackPer": -30.0 + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.3595619201660156, + "duration": 0.07920348644256592, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + }, + { + "assetName": "AM_PC_Rio_B_Attack_W01_02", + "sequenceLength": 1.3333333730697632, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 1.0035902261734009, + "properties": { + "AddNormalAttackPer": 10.0 + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.5165325999259949, + "duration": 0.10434740781784058, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + }, + { + "assetName": "AM_PC_Rio_B_Attack_W01_03", + "sequenceLength": 1.3666666746139526, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 0.968649685382843, + "properties": { + "AddNormalAttackPer": 15.0 + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.5655274391174316, + "duration": 0.05927687883377075, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + } + ] + } + }, + "clad": { + "basic_info": { + "name": "클라드", + "jobName": "성직자" + }, + "stats": { + "str": 15.0, + "dex": 10.0, + "int": 10.0, + "con": 20.0, + "wis": 20.0, + "hp": 100.0, + "mp": 50.0, + "manaRegen": 0.2, + "stamina": 100.0, + "physicalDamage": 0.0, + "magicalDamage": 0.0, + "criticalPer": 5.0, + "criticalDamage": 0.0, + "backAttackDamage": 0.0, + "defense": 0.0, + "physicalResistancePer": 0.0, + "rangedResistancePer": 0.0, + "magicalResistancePer": 0.0, + "fireResistancePer": 0.0, + "poisonResistancePer": 0.0, + "waterResistancePer": 0.0, + "lightningResistancePer": 0.0, + "holyResistancePer": 0.0, + "darkResistancePer": 0.0, + "dotReduceRatePer": 0.0, + "walkSpeed": 0.0, + "equipableTypes": [ + "Mace", + "Heavy", + "Light" + ], + "hitRadius": 170.0 + }, + "skills": { + "default": [ + "SK150206", + "SK150201", + "SK150202" + ], + "sub": "SK150101", + "ultimate": "SK150301", + "ultimatePoint": 2325 + }, + "skill_details": { + "SK150206": { + "skillId": "SK150206", + "name": "치유", + "desc": "대상의 체력의 {0} 회복합니다. 대상이 없을 경우 자신에게 시전합니다.", + "descValues": [ + 60, + 0 + ], + "simpleDesc": "대상의 체력을 회복시킵니다.\r\n대상이 없을 경우 자신에게 시전합니다.", + "skillAttackType": "MagicalSkill", + "skillElementType": "None", + "skillDamageRate": 1, + "walkSpeedMultiplier": 0.7, + "castingTime": 1, + "manaCost": 12, + "coolTime": 3, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'", + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyCure.AM_PC_Clad_Base_B_Skill_HolyCure'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", + "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_HolyCure.GA_Skill_Clad_HolyCure_C", + "activeDuration": 0, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Clad_Base_B_Skill_Ready", + "sequenceLength": 2.2333333492279053, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 0.8999999761581421 + } + ], + "animNotifies": [] + }, + { + "assetName": "AM_PC_Clad_Base_B_Skill_HolyCure", + "sequenceLength": 1.1666666269302368, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [] + } + ] + }, + "SK150201": { + "skillId": "SK150201", + "name": "다시 흙으로", + "desc": "{0}m 내의 적에게 {1}% 빛 속성 마법 피해를 주고, {2}초 동안 {3} 방어력을 감소 시킵니다.", + "descValues": [ + 3, + 150, + 3, + 5 + ], + "simpleDesc": "범위 내의 적에게 피해를 입힙니다.", + "skillAttackType": "MagicalSkill", + "skillElementType": "Holy", + "skillDamageRate": 1.5, + "walkSpeedMultiplier": 0.7, + "castingTime": 0.5, + "manaCost": 9, + "coolTime": 5, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'", + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_TurnUndead.AM_PC_Clad_Base_B_Skill_TurnUndead'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", + "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_TurnUndead.GA_Skill_Clad_TurnUndead_C", + "activeDuration": 5, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Clad_Base_B_Skill_Ready", + "sequenceLength": 2.2333333492279053, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 0.8999999761581421 + } + ], + "animNotifies": [] + }, + { + "assetName": "AM_PC_Clad_Base_B_Skill_TurnUndead", + "sequenceLength": 1.2000000476837158, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [] + } + ] + }, + "SK150202": { + "skillId": "SK150202", + "name": "신성한 빛", + "desc": "주변 아군의 지속 피해 효과를 제거하고. {0}초 동안 면역 효과를 제공합니다.", + "descValues": [ + 6, + 0 + ], + "simpleDesc": "주변 아군의 지속 피해 효과를 제거합니다.", + "skillAttackType": "MagicalSkill", + "skillElementType": "None", + "skillDamageRate": 0, + "walkSpeedMultiplier": 0.7, + "castingTime": 1, + "manaCost": 15, + "coolTime": 7.5, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'", + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyLight.AM_PC_Clad_Base_B_Skill_HolyLight'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", + "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_HolyLight.GA_Skill_Clad_HolyLight_C", + "activeDuration": 30, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Clad_Base_B_Skill_Ready", + "sequenceLength": 2.2333333492279053, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 0.8999999761581421 + } + ], + "animNotifies": [] + }, + { + "assetName": "AM_PC_Clad_Base_B_Skill_HolyLight", + "sequenceLength": 1.1666666269302368, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [] + } + ] + }, + "SK150101": { + "skillId": "SK150101", + "name": "방패 방어", + "desc": "방패로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.", + "descValues": [], + "simpleDesc": "방패로 공격을 방어합니다.\r\n방어 유지 시 지구력이 소모됩니다.", + "skillAttackType": "Normal", + "skillElementType": "None", + "skillDamageRate": 1, + "walkSpeedMultiplier": 0.7, + "castingTime": 0, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Block.AM_PC_Clad_Base_B_Skill_Block'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Clad_Base_B_Skill_Block", + "sequenceLength": 5.300000190734863, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 2.1666667461395264 + }, + { + "sectionName": "Block", + "startTime": 4.333333492279053 + } + ], + "animNotifies": [] + } + ] + }, + "SK150301": { + "skillId": "SK150301", + "name": "마석 ‘황금’", + "desc": "마석의 힘을 해방하여 {0}초 동안 자신과 아군에게 {1}의 보호막을 생성합니다.", + "descValues": [ + 5, + 300 + ], + "simpleDesc": "일시적으로 자신과 아군에게 보호막을 생성합니다.", + "skillAttackType": "Normal", + "skillElementType": "None", + "skillDamageRate": 300, + "walkSpeedMultiplier": 0.7, + "castingTime": 0.55, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Gold.AM_PC_Clad_Base_B_Skill_Gold'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": true, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C", + "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_Gold.GA_Skill_Clad_Gold_C", + "activeDuration": 6, + "gameplayEffectSet": [ + { + "trigger": "InCasting", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" + }, + { + "trigger": "InCasting", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_Clad_Base_B_Skill_Gold", + "sequenceLength": 1.5, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [] + } + ] + } + }, + "basic_attacks": { + "mace": [ + { + "assetName": "AM_PC_Clad_Base_Attack_Mace1", + "sequenceLength": 1.899999976158142, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 0.8999999761581421, + "properties": { + "AddNormalAttackPer": 5.0 + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.5639320015907288, + "duration": 0.14746898412704468, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + }, + { + "assetName": "AM_PC_Clad_Base_Attack_Mace2", + "sequenceLength": 2.2666666507720947, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 0.9976869225502014, + "properties": { + "AddNormalAttackPer": 5.0 + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.5639320015907288, + "duration": 0.14746898412704468, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + } + ] + } + }, + "rene": { + "basic_info": { + "name": "레네", + "jobName": "소환사" + }, + "stats": { + "str": 10.0, + "dex": 10.0, + "int": 20.0, + "con": 10.0, + "wis": 25.0, + "hp": 100.0, + "mp": 50.0, + "manaRegen": 0.2, + "stamina": 100.0, + "physicalDamage": 0.0, + "magicalDamage": 0.0, + "criticalPer": 5.0, + "criticalDamage": 0.0, + "backAttackDamage": 0.0, + "defense": 0.0, + "physicalResistancePer": 0.0, + "rangedResistancePer": 0.0, + "magicalResistancePer": 0.0, + "fireResistancePer": 0.0, + "poisonResistancePer": 0.0, + "waterResistancePer": 0.0, + "lightningResistancePer": 0.0, + "holyResistancePer": 0.0, + "darkResistancePer": 0.0, + "dotReduceRatePer": 0.0, + "walkSpeed": 0.0, + "equipableTypes": [ + "Staff", + "Light", + "Cloth" + ], + "hitRadius": 160.0 + }, + "skills": { + "default": [ + "SK160202", + "SK160206", + "SK160203" + ], + "sub": "SK160101", + "ultimate": "SK160301", + "ultimatePoint": 2305 + }, + "skill_details": { + "SK160202": { + "skillId": "SK160202", + "name": "정령 소환 : 화염", + "desc": "{0}초 동안 유지되는 화염의 정령을 소환합니다. 정령은 이동하지 않고 화염 화살을 발사하여 {1}% 화염 속성 마법 피해를 입힙니다.", + "descValues": [ + 20, + 120 + ], + "simpleDesc": "화염 화살을 발사하는 화염의 정령을 소환합니다.\r\n정령은 이동하지 않습니다.", + "skillAttackType": "MagicalSkill", + "skillElementType": "None", + "skillDamageRate": 1.2, + "walkSpeedMultiplier": 0.8, + "castingTime": 0, + "manaCost": 8, + "coolTime": 7, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_SummonIfrit.AM_PC_Rene_B_Skill_SummonIfrit'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", + "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_SummonIfrit_Active.GA_Skill_Rene_SummonIfrit_Active_C", + "activeDuration": 20, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Rene_B_Skill_SummonIfrit", + "sequenceLength": 2.3333332538604736, + "rateScale": 1.600000023841858, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "End", + "startTime": 0.05249454826116562 + } + ], + "animNotifies": [] + } + ] + }, + "SK160206": { + "skillId": "SK160206", + "name": "정령 소환 : 냉기", + "desc": "{0}초 동안 유지되는 냉기의 정령을 소환합니다. 정령은 레네를 따라 이동하며 얼음 송곳을 소환합니다. 얼음 송곳은 {1}%만큼 물 속성 마법 피해를 입히며, 적중된 적은 둔화됩니다.", + "descValues": [ + 60, + 80 + ], + "simpleDesc": "얼음 송곳을 발사하는 냉기의 정령을 소환합니다.\r\n정령은 레네를 따라 이동합니다.", + "skillAttackType": "MagicalSkill", + "skillElementType": "None", + "skillDamageRate": 0.8, + "walkSpeedMultiplier": 0.8, + "castingTime": 0, + "manaCost": 15, + "coolTime": 10, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_SummonShiva.AM_PC_Rene_B_Skill_SummonShiva'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", + "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_SummonShiva_Active.GA_Skill_Rene_SummonShiva_Active_C", + "activeDuration": 60, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Rene_B_Skill_SummonShiva", + "sequenceLength": 3.5, + "rateScale": 1.2999999523162842, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 1.5 + }, + { + "sectionName": "End", + "startTime": 2.5 + } + ], + "animNotifies": [] + } + ] + }, + "SK160203": { + "skillId": "SK160203", + "name": "독기 화살", + "desc": "방어력을 무시하고 {0}만큼 암흑 속성 마법 피해를 입힙니다. 적중된 적은 출혈 상태가 됩니다.", + "descValues": [ + 30, + 0 + ], + "simpleDesc": "방어력을 무시하는 피해를 입힙니다.\r\n적중된 적은 출혈 상태가 됩니다.", + "skillAttackType": "MagicalSkill", + "skillElementType": "Dark", + "skillDamageRate": 1, + "walkSpeedMultiplier": 0.8, + "castingTime": 2, + "manaCost": 15, + "coolTime": 10, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_PoisonGas.AM_PC_Rene_B_Skill_PoisonGas'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", + "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_PoisonGas_Active.GA_Skill_Rene_PoisonGas_Active_C", + "activeDuration": 600, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Rene_B_Skill_PoisonGas", + "sequenceLength": 4.666666507720947, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 1.5 + }, + { + "sectionName": "End", + "startTime": 2.5 + } + ], + "animNotifies": [] + } + ] + }, + "SK160101": { + "skillId": "SK160101", + "name": "할퀴기", + "desc": "손톱을 휘둘러 {0}%만큼 마법 피해를 입히고 흡혈합니다. 피해의 {1}%만큼 체력을 회복합니다.", + "descValues": [ + 75, + 30 + ], + "simpleDesc": "손톱을 휘둘러 피해를 입힙니다.\r\n피해량의 일정 수치를 회복합니다.", + "skillAttackType": "MagicalSkill", + "skillElementType": "None", + "skillDamageRate": 0.75, + "walkSpeedMultiplier": 0.8, + "castingTime": 0, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_Scratching.AM_PC_Rene_B_Skill_Scratching'", + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_Scratching2.AM_PC_Rene_B_Skill_Scratching2'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_Scratching.GA_Skill_Rene_Scratching_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Rene_B_Skill_Scratching", + "sequenceLength": 1.6666666269302368, + "rateScale": 1.5, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.5808103084564209, + "duration": 0.15035492181777954, + "properties": { + "AttackTag": "Event.Attack.Sub" + } + } + ] + }, + { + "assetName": "AM_PC_Rene_B_Skill_Scratching2", + "sequenceLength": 1.9333332777023315, + "rateScale": 1.2000000476837158, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.6087926030158997, + "duration": 0.14307326078414917, + "properties": { + "AttackTag": "Event.Attack.Sub" + } + } + ] + } + ] + }, + "SK160301": { + "skillId": "SK160301", + "name": "마석 ‘붉은 축제’", + "desc": "마석의 힘을 해방하여 {0}초 동안 자신과 아군의 모든 공격에 흡혈 효과를 부여합니다. 피해의 {1}%만큼 체력을 회복합니다.", + "descValues": [ + 20, + 50 + ], + "simpleDesc": "일시적으로 자신과 아군의 모든 공격에 흡혈 효과를 부여합니다.", + "skillAttackType": "MagicalSkill", + "skillElementType": "None", + "skillDamageRate": 50, + "walkSpeedMultiplier": 0.8, + "castingTime": 2, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_ManaStoneCarnival.AM_PC_Rene_B_Skill_ManaStoneCarnival'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": true, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C", + "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_ManaStoneCarnival_Active.GA_Skill_Rene_ManaStoneCarnival_Active_C", + "activeDuration": 20, + "gameplayEffectSet": [ + { + "trigger": "InCasting", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" + }, + { + "trigger": "InCasting", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_Rene_B_Skill_ManaStoneCarnival", + "sequenceLength": 1.5, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [] + } + ] + } + }, + "basic_attacks": { + "staff": [ + { + "assetName": "AM_PC_Rene_B_Attack_W01_01", + "sequenceLength": 1.899999976158142, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 0.8500000238418579, + "properties": {} + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.5744510889053345, + "duration": 0.1131163239479065, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + }, + { + "assetName": "AM_PC_Rene_B_Attack_W01_02", + "sequenceLength": 1.7999999523162842, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 0.8999999761581421, + "properties": {} + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.6265102624893188, + "duration": 0.12023645639419556, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + }, + { + "assetName": "AM_PC_Rene_B_Attack_W01_03", + "sequenceLength": 2.200000047683716, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0.006741977762430906, + "duration": 0.8999999761581421, + "properties": {} + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.6199715733528137, + "duration": 0.09618395566940308, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + } + ] + } + }, + "sinobu": { + "basic_info": { + "name": "시노부", + "jobName": "닌자" + }, + "stats": { + "str": 10.0, + "dex": 25.0, + "int": 10.0, + "con": 15.0, + "wis": 15.0, + "hp": 100.0, + "mp": 50.0, + "manaRegen": 0.2, + "stamina": 100.0, + "physicalDamage": 0.0, + "magicalDamage": 0.0, + "criticalPer": 5.0, + "criticalDamage": 0.0, + "backAttackDamage": 0.0, + "defense": 0.0, + "physicalResistancePer": 0.0, + "rangedResistancePer": 0.0, + "magicalResistancePer": 0.0, + "fireResistancePer": 0.0, + "poisonResistancePer": 0.0, + "waterResistancePer": 0.0, + "lightningResistancePer": 0.0, + "holyResistancePer": 0.0, + "darkResistancePer": 0.0, + "dotReduceRatePer": 0.0, + "walkSpeed": 0.0, + "equipableTypes": [ + "ShortSword", + "Cloth", + "Light" + ], + "hitRadius": 160.0 + }, + "skills": { + "default": [ + "SK180202", + "SK180203", + "SK180205" + ], + "sub": "SK180101", + "ultimate": "SK180301", + "ultimatePoint": 2035 + }, + "skill_details": { + "SK180202": { + "skillId": "SK180202", + "name": "기폭찰", + "desc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발하여 {0}%만큼 물리 피해를 입힙니다.\r\n사용 시 표창 {1}개를 충전합니다.", + "descValues": [ + 130, + 1 + ], + "simpleDesc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발합니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 1.3, + "walkSpeedMultiplier": 0, + "castingTime": 1, + "manaCost": 10, + "coolTime": 6, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_BombTalisman.AM_PC_Sinobu_B_Skill_BombTalisman'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_BombTalisman.GA_Skill_Sinobu_BombTalisman_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Sinobu_B_Skill_BombTalisman", + "sequenceLength": 3, + "rateScale": 1.399999976158142, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [] + } + ] + }, + "SK180203": { + "skillId": "SK180203", + "name": "비뢰각", + "desc": "대각선으로 날아차기를 하여 {0}%만큼 번개 속성 물리 피해를 입힙니다. 점프 상태에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다.\r\n적중 시 표창 {1}개를 충전합니다.", + "descValues": [ + 110, + 1 + ], + "simpleDesc": "대각선으로 날아차기를 하여 피해를 입힙니다. 공중에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "Lightning", + "skillDamageRate": 1.1, + "walkSpeedMultiplier": 0.9, + "castingTime": 0, + "manaCost": 11, + "coolTime": 8, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_ThunderKick.AM_PC_Sinobu_B_Skill_ThunderKick'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_ThunderKick.GA_Skill_Sinobu_ThunderKick_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [ + { + "trigger": "OnHitTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C" + }, + { + "trigger": "OnHitTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C" + }, + { + "trigger": "OnHitTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_Sinobu_B_Skill_ThunderKick", + "sequenceLength": 0.6000000238418579, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 0.4000000059604645 + } + ], + "animNotifies": [ + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.4186175465583801, + "duration": 0.1664765477180481, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + } + ] + } + ] + }, + "SK180205": { + "skillId": "SK180205", + "name": "인술 ‘바꿔치기’", + "desc": "{0}초 동안 유지되는 '바꿔치기'를 사용합니다. '바꿔치기' 상태 중 피격 시 피해가 {1}% 감소하며, {2}초 동안 투명화와 이동속도 증가 효과를 얻습니다.\r\n효과 발동 시 표창 {3}개를 충전합니다.", + "descValues": [ + 7, + 50, + 3, + 1 + ], + "simpleDesc": "바꿔치기를 사용 후 피격 시 피해량이 감소하며, 투명화와 이동속도 증가 효과를 받습니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 0.9, + "walkSpeedMultiplier": 0.9, + "castingTime": 1.5, + "manaCost": 12, + "coolTime": 11, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_NinpoChange.AM_PC_Sinobu_B_Skill_NinpoChange'", + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_NinpoChange_Active.AM_PC_Sinobu_B_Skill_NinpoChange_Active'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", + "activeAbilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_NinpoChange.GA_Skill_Sinobu_NinpoChange_C", + "activeDuration": 10, + "gameplayEffectSet": [ + { + "trigger": "InActive", + "gEClass": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_NinpoChange.GE_Skill_Sinobu_NinpoChange_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_Sinobu_B_Skill_NinpoChange", + "sequenceLength": 3.566666603088379, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 1.899999976158142 + } + ], + "animNotifies": [] + }, + { + "assetName": "AM_PC_Sinobu_B_Skill_NinpoChange_Active", + "sequenceLength": 1, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [] + } + ] + }, + "SK180101": { + "skillId": "SK180101", + "name": "표창", + "desc": "표창을 던져 {0}%만큼 물리 피해를 입힙니다. 일반 공격이 적중하거나 스킬을 사용하면 충전됩니다. 최대 {1}개까지 충전 가능합니다.", + "descValues": [ + 120, + 3 + ], + "simpleDesc": "표창을 던져 피해를 입힙니다.\r\n일반 공격이나 스킬을 사용하면 표창이 충전됩니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 1.2, + "walkSpeedMultiplier": 0.9, + "castingTime": 1, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_Shuriken.AM_PC_Sinobu_B_Skill_Shuriken'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_Shuriken.GA_Skill_Sinobu_Shuriken_C", + "activeAbilityClass": "None", + "activeDuration": 60, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Sinobu_B_Skill_Shuriken", + "sequenceLength": 1.2333333492279053, + "rateScale": 1.399999976158142, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [] + } + ] + }, + "SK180301": { + "skillId": "SK180301", + "name": "마석 '반환'", + "desc": "마석의 힘을 개방하여 {0}초 동안 전방의 투사체 공격을 튕겨내고 근접 공격을 막아냅니다.", + "descValues": [ + 7, + 0 + ], + "simpleDesc": "일시적으로 전방의 투사체를 튕겨내고 근접 공격을 막아냅니다.", + "skillAttackType": "Normal", + "skillElementType": "None", + "skillDamageRate": 0, + "walkSpeedMultiplier": 0.9, + "castingTime": 0, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_Base_Skill_Deflect.AM_PC_Sinobu_Base_Skill_Deflect'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": true, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Ultimate_Base.GA_Skill_Ultimate_Base_C", + "activeAbilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_Deflect.GA_Skill_Sinobu_Deflect_C", + "activeDuration": 7, + "gameplayEffectSet": [ + { + "trigger": "InCasting", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" + }, + { + "trigger": "InCasting", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C" + }, + { + "trigger": "InActive", + "gEClass": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_Silence.GE_Skill_Sinobu_Silence_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_Sinobu_Base_Skill_Deflect", + "sequenceLength": 2.3333332538604736, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 0.5 + }, + { + "sectionName": "Active", + "startTime": 2.1666665077209473 + } + ], + "animNotifies": [] + } + ] + } + }, + "basic_attacks": { + "shortSword": [ + { + "assetName": "AM_PC_Sinobu_B_Attack_W01_03", + "sequenceLength": 1.0666667222976685, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 0.800000011920929, + "properties": { + "AddNormalAttackPer": -5.0 + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.27210474014282227, + "duration": 0.12816667556762695, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + }, + { + "assetName": "AM_PC_Sinobu_B_Attack_W01_01", + "sequenceLength": 1.2000000476837158, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 0.800000011920929, + "properties": { + "AddNormalAttackPer": -15.0 + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.34817442297935486, + "duration": 0.1030493974685669, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + } + ] + } + }, + "lian": { + "basic_info": { + "name": "리옌", + "jobName": "레인저" + }, + "stats": { + "str": 10.0, + "dex": 20.0, + "int": 10.0, + "con": 15.0, + "wis": 20.0, + "hp": 100.0, + "mp": 50.0, + "manaRegen": 0.2, + "stamina": 100.0, + "physicalDamage": 0.0, + "magicalDamage": 0.0, + "criticalPer": 5.0, + "criticalDamage": 0.0, + "backAttackDamage": 0.0, + "defense": 0.0, + "physicalResistancePer": 0.0, + "rangedResistancePer": 0.0, + "magicalResistancePer": 0.0, + "fireResistancePer": 0.0, + "poisonResistancePer": 0.0, + "waterResistancePer": 0.0, + "lightningResistancePer": 0.0, + "holyResistancePer": 0.0, + "darkResistancePer": 0.0, + "dotReduceRatePer": 0.0, + "walkSpeed": 0.0, + "equipableTypes": [ + "Bow", + "Light", + "Cloth" + ], + "hitRadius": 150.0 + }, + "skills": { + "default": [ + "SK190207", + "SK190205", + "SK190201", + "SK190209" + ], + "sub": "SK190101", + "ultimate": "SK190301", + "ultimatePoint": 2775 + }, + "skill_details": { + "SK190207": { + "skillId": "SK190207", + "name": "속사", + "desc": "{0}발의 화살을 빠르게 발사하여 각각 {1}%만큼 물리 피해를 입힙니다. 화살을 4개 소모합니다.", + "descValues": [ + 4, + 85 + ], + "simpleDesc": "4발의 화살을 빠르게 발사하여 피해를 입힙니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 0.85, + "walkSpeedMultiplier": 0.8, + "castingTime": 0, + "manaCost": 16, + "coolTime": 7, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_RapidShot1.AM_PC_Lian_Base_000_Skill_RapidShot1'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_RapidShot.GA_Skill_Lian_RapidShot_C", + "activeAbilityClass": "None", + "activeDuration": -1, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Lian_Base_000_Skill_RapidShot1", + "sequenceLength": 2.6666667461395264, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "End", + "startTime": 0.8333333134651184 + } + ], + "animNotifies": [ + { + "notifyClass": "AN_Trigger_Projectile_Shot_C", + "triggerTime": 0.8333333134651184, + "duration": 0, + "properties": { + "EventTag": "Event.Effect.Shot" + } + }, + { + "notifyClass": "AN_Trigger_Projectile_Shot_C", + "triggerTime": 1.1959129571914673, + "duration": 0, + "properties": { + "EventTag": "Event.Effect.Shot" + } + }, + { + "notifyClass": "AN_Trigger_Projectile_Shot_C", + "triggerTime": 1.59346604347229, + "duration": 0, + "properties": { + "EventTag": "Event.Effect.Shot" + } + }, + { + "notifyClass": "AN_Trigger_Projectile_Shot_C", + "triggerTime": 2, + "duration": 0, + "properties": { + "EventTag": "Event.Effect.Shot" + } + }, + { + "notifyClass": "ANS_SkillCancel_C", + "triggerTime": 2.3333332538604736, + "duration": 0.2924997806549072 + } + ] + } + ] + }, + "SK190205": { + "skillId": "SK190205", + "name": "비연사", + "desc": "뒤로 빠지며 화살을 발사하여 {0}%만큼 물리 피해를 입힙니다. 화살을 1개 소모합니다.", + "descValues": [ + 150, + 0 + ], + "simpleDesc": "뒤로 빠지며 화살을 발사하여 피해를 입힙니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 1.5, + "walkSpeedMultiplier": 0, + "castingTime": 0, + "manaCost": 15, + "coolTime": 10, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_BackStepBowAttack.AM_PC_Lian_Base_000_Skill_BackStepBowAttack'", + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_BackStepBowAttack.AM_PC_Lian_Base_000_Skill_BackStepBowAttack'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_BackStepBowAttack.GA_Skill_Lian_BackStepBowAttack_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Lian_Base_000_Skill_BackStepBowAttack", + "sequenceLength": 1.7352999448776245, + "rateScale": 1.2999999523162842, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "AN_Trigger_Projectile_Shot_C", + "triggerTime": 0.8274765014648438, + "duration": 0, + "properties": { + "EventTag": "Event.Effect.Shot" + } + }, + { + "notifyClass": "ANS_SkillCancel_C", + "triggerTime": 1.4918420314788818, + "duration": 0.20928144454956055 + } + ] + }, + { + "assetName": "AM_PC_Lian_Base_000_Skill_BackStepBowAttack", + "sequenceLength": 1.7352999448776245, + "rateScale": 1.2999999523162842, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "AN_Trigger_Projectile_Shot_C", + "triggerTime": 0.8274765014648438, + "duration": 0, + "properties": { + "EventTag": "Event.Effect.Shot" + } + }, + { + "notifyClass": "ANS_SkillCancel_C", + "triggerTime": 1.4918420314788818, + "duration": 0.20928144454956055 + } + ] + } + ] + }, + "SK190201": { + "skillId": "SK190201", + "name": "연화", + "desc": "{0}초 동안 적을 천천히 추적하는 연꽃을 만들어 발사합니다. 연꽃은 {1}%만큼 빛 속성 물리 피해를 입히며, 적중된 대상은 {2}초 동안 {3}%의 주는 피해 감소 효과를 받습니다.", + "descValues": [ + 60, + 120, + 10, + 25 + ], + "simpleDesc": "적을 추적하는 연꽃을 만들어 발사합니다. 연꽃에 적중된 대상은 주는 피해 감소 효과를 받습니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "Holy", + "skillDamageRate": 1.2, + "walkSpeedMultiplier": 0.8, + "castingTime": 0, + "manaCost": 12, + "coolTime": 7.5, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_DarkSouls_NoCasting.AM_PC_Lian_Base_000_Skill_DarkSouls_NoCasting'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_DarkSouls.GA_Skill_Lian_DarkSouls_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Lian_Base_000_Skill_DarkSouls_NoCasting", + "sequenceLength": 2.200000047683716, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "End", + "startTime": 2.200000047683716 + } + ], + "animNotifies": [] + } + ] + }, + "SK190209": { + "skillId": "SK190209", + "name": "재장전", + "desc": "화살을 화살통에 장전 합니다.", + "descValues": [], + "simpleDesc": "", + "skillAttackType": "Normal", + "skillElementType": "None", + "skillDamageRate": 1, + "walkSpeedMultiplier": 0.9, + "castingTime": 5, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_Reload.AM_PC_Lian_Base_000_Skill_Reload'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Abilities/GA_Attack_Firearm_Reload.GA_Attack_Firearm_Reload_C", + "activeAbilityClass": "None", + "activeDuration": 1, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Lian_Base_000_Skill_Reload", + "sequenceLength": 1.4333332777023315, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 0.3333333432674408 + } + ], + "animNotifies": [] + } + ] + }, + "SK190101": { + "skillId": "SK190101", + "name": "정조준", + "desc": "조준하는 동안 물리 피해가 증가하는 화살을 발사합니다. 최대 {0}%까지 물리 피해가 증가합니다. 화살을 1개 소모합니다.", + "descValues": [ + 150, + 0 + ], + "simpleDesc": "조준하는 동안 피해량이 증가하는 화살을 발사합니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 0.7, + "walkSpeedMultiplier": 0.8, + "castingTime": 1.5, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_ChargingBow.AM_PC_Lian_Base_000_Skill_ChargingBow'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_ChargingBow.GA_Skill_Lian_ChargingBow_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Lian_Base_000_Skill_ChargingBow", + "sequenceLength": 4.933333396911621, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 2.5 + }, + { + "sectionName": "End", + "startTime": 4.166666507720947 + } + ], + "animNotifies": [ + { + "notifyClass": "AN_Trigger_Projectile_Shot_C", + "triggerTime": 4.195193767547607, + "duration": 0, + "properties": { + "EventTag": "Event.Effect.Shot" + } + } + ] + } + ] + }, + "SK190301": { + "skillId": "SK190301", + "name": "마석 '폭우'", + "desc": "마석의 힘을 개방하여 {0}초 동안 화살을 소모하지 않으며, 쿨타임이 {1}% 감소합니다.", + "descValues": [ + 15, + 50 + ], + "simpleDesc": "일시적으로 화살을 소모하지 않으며,\r\n다른 스킬들의 쿨타임이 감소합니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 50, + "walkSpeedMultiplier": 0.8, + "castingTime": 1.5, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_ManastoneSilence.AM_PC_Lian_Base_000_Skill_ManastoneSilence'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": true, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C", + "activeAbilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_ManaStoneSilence_Active.GA_Skill_Lian_ManaStoneSilence_Active_C", + "activeDuration": 15, + "gameplayEffectSet": [ + { + "trigger": "InCasting", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" + }, + { + "trigger": "InCasting", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C" + }, + { + "trigger": "InActive", + "gEClass": "/Game/Blueprints/Characters/Lian/GE_Skill_Lian_ManaStoneSilence.GE_Skill_Lian_ManaStoneSilence_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_Lian_Base_000_Skill_ManastoneSilence", + "sequenceLength": 1.5, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [] + } + ] + } + }, + "basic_attacks": { + "bow": [ + { + "assetName": "AM_PC_Lian_Base_000_Attack_Bow", + "sequenceLength": 3.2666666507720947, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 0.8333333134651184 + }, + { + "sectionName": "End", + "startTime": 2.5 + } + ], + "animNotifies": [ + { + "notifyClass": "AN_Trigger_Projectile_Shot_C", + "triggerTime": 2.5041069984436035, + "duration": 0, + "properties": { + "EventTag": "Event.Effect.Shot" + } + } + ] + } + ] + } + }, + "cazimord": { + "basic_info": { + "name": "카지모르드", + "jobName": "전사" + }, + "stats": { + "str": 15.0, + "dex": 25.0, + "int": 10.0, + "con": 15.0, + "wis": 10.0, + "hp": 100.0, + "mp": 50.0, + "manaRegen": 0.2, + "stamina": 100.0, + "physicalDamage": 0.0, + "magicalDamage": 0.0, + "criticalPer": 5.0, + "criticalDamage": 0.0, + "backAttackDamage": 0.0, + "defense": 0.0, + "physicalResistancePer": 0.0, + "rangedResistancePer": 0.0, + "magicalResistancePer": 0.0, + "fireResistancePer": 0.0, + "poisonResistancePer": 0.0, + "waterResistancePer": 0.0, + "lightningResistancePer": 0.0, + "holyResistancePer": 0.0, + "darkResistancePer": 0.0, + "dotReduceRatePer": 0.0, + "walkSpeed": 0.0, + "equipableTypes": [ + "WeaponShield", + "Light", + "Cloth" + ], + "hitRadius": 170.0 + }, + "skills": { + "default": [ + "SK170201", + "SK170202", + "SK170203" + ], + "sub": "SK170101", + "ultimate": "SK170301", + "ultimatePoint": 2368 + }, + "skill_details": { + "SK170201": { + "skillId": "SK170201", + "name": "섬광", + "desc": "정면으로 {0}m 돌진하며, 베기 공격으로 공격력의 {1}%의 피해를 가합니다.", + "descValues": [ + 4, + 100 + ], + "simpleDesc": "정면으로 돌진해 베기 공격으로 피해를 입힙니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 0.5, + "walkSpeedMultiplier": 1, + "castingTime": 0, + "manaCost": 5, + "coolTime": 15.5, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Flash.AM_PC_Cazimord_B_Skill_Flash'", + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Flash_Active.AM_PC_Cazimord_B_Skill_Flash_Active'" + ], + "bIsStackable": true, + "maxStackCount": 2, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_Flash.GA_Skill_Cazimord_Flash_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [ + { + "trigger": "InActive", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_Cazimord_B_Skill_Flash", + "sequenceLength": 3.6190500259399414, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "ReadyLoop", + "startTime": 2.1940829753875732 + } + ], + "animNotifies": [] + }, + { + "assetName": "AM_PC_Cazimord_B_Skill_Flash_Active", + "sequenceLength": 1.7333333492279053, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "End", + "startTime": 0.3655092120170593 + } + ], + "animNotifies": [ + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.36664414405822754, + "duration": 0.20067822933197021, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.3666442632675171, + "duration": 0.19982093572616577, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "ANS_SkillCancel_C", + "triggerTime": 1.0010677576065063, + "duration": 0.7322655916213989 + } + ] + } + ] + }, + "SK170202": { + "skillId": "SK170202", + "name": "날개 베기", + "desc": "{0}번 베기로 공격력의 {1}% 피해를 입힙니다. 스킬 사용 중에는 경직에 면역 됩니다.", + "descValues": [ + 4, + 30 + ], + "simpleDesc": "연속 베기로 피해를 입힙니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 0.3, + "walkSpeedMultiplier": 1, + "castingTime": 0, + "manaCost": 10, + "coolTime": 15.5, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_BladeStorm.AM_PC_Cazimord_B_Skill_BladeStorm'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_BladeStorm.GA_Skill_Cazimord_BladeStorm_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Cazimord_B_Skill_BladeStorm", + "sequenceLength": 3, + "rateScale": 1.5, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.639670729637146, + "duration": 0.23025351762771606, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.6838642358779907, + "duration": 0.23092001676559448, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 1.6101049184799194, + "duration": 0.14953148365020752, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 1.6380800008773804, + "duration": 0.18635332584381104, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "ANS_SkillCancel_C", + "triggerTime": 2.5002763271331787, + "duration": 0.4997236728668213 + } + ] + } + ] + }, + "SK170203": { + "skillId": "SK170203", + "name": "작열", + "desc": "{0}초간 무기에 불을 붙여서 적중시킨 적에게 물리 피해의 {1}%만큼을 추가 마법 피해로 주고, 화상 상태로 만듭니다.", + "descValues": [ + 15, + 20 + ], + "simpleDesc": "무기에 불을 붙여 적에게 추가 마법 피해를 주고 화상 상태로 만듭니다.", + "skillAttackType": "Normal", + "skillElementType": "None", + "skillDamageRate": 1, + "walkSpeedMultiplier": 1, + "castingTime": 2, + "manaCost": 3, + "coolTime": 27.5, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Burn.AM_PC_Cazimord_B_Skill_Burn'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", + "activeAbilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_Burn_Active.GA_Skill_Cazimord_Burn_Active_C", + "activeDuration": 15, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Cazimord_B_Skill_Burn", + "sequenceLength": 2.433333396911621, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "End", + "startTime": 2.175126314163208 + } + ], + "animNotifies": [] + } + ] + }, + "SK170101": { + "skillId": "SK170101", + "name": "흘리기", + "desc": "무기로 적의 공격을 흘려냅니다. 흘리기에 성공하면 적의 공격을 막아냅니다. 그리고 스킬의 재사용 대기시간 일부가 감소됩니다. 섬광 및 날개베기는 각각 {0}초, 작열은 {1}초씩 감소 합니다.", + "descValues": [ + 3.799999952316284, + 6.800000190734863 + ], + "simpleDesc": "흘리기에 성공할 시 적의 공격을 막아내고, 일부 스킬의 재사용 대기시간이 감소됩니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 1, + "walkSpeedMultiplier": 1, + "castingTime": 0, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Parrying.AM_PC_Cazimord_B_Skill_Parrying'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_Parrying.GA_Skill_Cazimord_Parrying_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Cazimord_B_Skill_Parrying", + "sequenceLength": 1.6066666841506958, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Success", + "startTime": 0.8733333349227905 + } + ], + "animNotifies": [] + } + ] + }, + "SK170301": { + "skillId": "SK170301", + "name": "마석 '칼날폭풍'", + "desc": "마석의 힘을 빌려 빠르게 정면을 {0}회 공격해 각각 {1}%의 물리 피해를 입힙니다. 마지막 2회의 타격은 {2}%의 물리 피해를 입힙니다. 시전 중에는 천천히 이동할 수 있지만, 마지막 타격때는 이동할 수 없습니다. 또한 스킬 사용 중에는 경직에 면역 됩니다.", + "descValues": [ + 12, + 80, + 100 + ], + "simpleDesc": "빠르게 정면을 연속 공격해 큰 피해를 입힙니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 0.8, + "walkSpeedMultiplier": 0.3, + "castingTime": 2, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_ManaStoneBurn.AM_PC_Cazimord_B_Skill_ManaStoneBurn'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": true, + "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_SKill_Cazimord_ManaStoneBurn.GA_SKill_Cazimord_ManaStoneBurn_C", + "activeAbilityClass": "None", + "activeDuration": 15, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_Cazimord_B_Skill_ManaStoneBurn", + "sequenceLength": 3.5, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.4918268322944641, + "duration": 0.08931601047515869, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.598520040512085, + "duration": 0.11264121532440186, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.7600017189979553, + "duration": 0.11822766065597534, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.7600017786026001, + "duration": 0.11264097690582275, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 1.0425946712493896, + "duration": 0.11822795867919922, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 1.1060339212417603, + "duration": 0.11264097690582275, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 1.4116955995559692, + "duration": 0.11264097690582275, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 1.4116955995559692, + "duration": 0.11822795867919922, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 1.6539180278778076, + "duration": 0.22798514366149902, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": 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"AnimNotifyState_AttackWithEquip", + "triggerTime": 0.5915690064430237, + "duration": 0.1419382095336914, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.7095940113067627, + "duration": 0.18181133270263672, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + }, + { + "assetName": "AM_PC_Cazimord_B_Attack_W01_02", + "sequenceLength": 1.899999976158142, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 0.9432878494262695, + "properties": { + "AddNormalAttackPer": 10.0 + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.5529190897941589, + "duration": 0.12901395559310913, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.6746343374252319, + "duration": 0.16930723190307617, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + }, + { + "assetName": "AM_PC_Cazimord_B_Attack_W01_03", + "sequenceLength": 1.8666666746139526, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 0.8458409309387207, + "properties": {} + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.5689226388931274, + "duration": 0.10086262226104736, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.5936560034751892, + "duration": 0.075938880443573, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + } + ] + } + }, + "blackmaria": { + "basic_info": { + "name": "블랙마리아", + "jobName": "전사" + }, + "stats": { + "str": 25.0, + "dex": 10.0, + "int": 5.0, + "con": 25.0, + "wis": 10.0, + "hp": 100.0, + "mp": 50.0, + "manaRegen": 0.2, + "stamina": 100.0, + "physicalDamage": 0.0, + "magicalDamage": 0.0, + "criticalPer": 5.0, + "criticalDamage": 0.0, + "backAttackDamage": 0.0, + "defense": 0.0, + "physicalResistancePer": 0.0, + "rangedResistancePer": 0.0, + "magicalResistancePer": 0.0, + "fireResistancePer": 0.0, + "poisonResistancePer": 0.0, + "waterResistancePer": 0.0, + "lightningResistancePer": 0.0, + "holyResistancePer": 0.0, + "darkResistancePer": 0.0, + "dotReduceRatePer": 0.0, + "walkSpeed": 0.0, + "equipableTypes": [ + "TwoHandWeapon", + "Heavy", + "Light" + ], + "hitRadius": 170.0 + }, + "skills": { + "default": [ + "SK200201", + "SK200202", + "SK200203" + ], + "sub": "SK200101", + "ultimate": "SK200301", + "ultimatePoint": 2780 + }, + "skill_details": { + "SK200201": { + "skillId": "SK200201", + "name": "용맹의 쇄도", + "desc": "대검을 넓게 세워 정면을 방어하면서 전진합니다. 전진 중에 적에게 충돌하면 {0}%만큼의 물리 피해를 입히고 멈춥니다. 문을 파괴할 수 있습니다.", + "descValues": [ + 130 + ], + "simpleDesc": "대검으로 정면을 막으며 전진합니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 1.3, + "walkSpeedMultiplier": 0, + "castingTime": 0, + "manaCost": 11, + "coolTime": 10, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_ValiantCharge.AM_PC_BlackMaria_Base_000_Skill_ValiantCharge'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_Strike.GA_Skill_BlackMaria_Strike_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [ + { + "trigger": "OnHitTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_BlackMaria_Base_000_Skill_ValiantCharge", + "sequenceLength": 1.8366667032241821, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "End", + "startTime": 1.4350943565368652 + } + ], + "animNotifies": [ + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.5164199471473694, + "duration": 0.6340151429176331, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + } + ] + } + ] + }, + "SK200202": { + "skillId": "SK200202", + "name": "승천의 일격", + "desc": "대검을 올려쳐서 적들을 {0}초 동안 공중으로 띄워 올리고 {1}%만큼의 물리 피해를 입힙니다. ", + "descValues": [ + 1.5, + 110 + ], + "simpleDesc": "대검으로 적을 올려쳐서 피해를 입힙니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 1.1, + "walkSpeedMultiplier": 0, + "castingTime": 0, + "manaCost": 8, + "coolTime": 9, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_AscensionStrike.AM_PC_BlackMaria_Base_000_Skill_AscensionStrike'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_RisingSlash.GA_Skill_BlackMaria_RisingSlash_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [ + { + "trigger": "OnHitTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C" + }, + { + "trigger": "OnHitTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C" + }, + { + "trigger": "OnHitTarget", + "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_BlackMaria_Base_000_Skill_AscensionStrike", + "sequenceLength": 1.5, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.5944963097572327, + "duration": 0.19508159160614014, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "ANS_SkillCancel_C", + "triggerTime": 0.999438464641571, + "duration": 0.500561535358429 + } + ] + } + ] + }, + "SK200203": { + "skillId": "SK200203", + "name": "결의의 방벽", + "desc": "{0}초간 피해를 입어도 방어구의 내구도가 1 이하로 떨어지지 않는 상태에 돌입합니다. 만약 방어구의 내구도가 0이라면 즉시 전체 내구도의 {1}%만큼을 회복합니다.", + "descValues": [ + 10, + 30 + ], + "simpleDesc": "일정 시간 동안 방어구가 파괴되지 않는 상태에 돌입합니다. 내구도가 없다면 일정량을 회복합니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 1, + "walkSpeedMultiplier": 0.8, + "castingTime": 1, + "manaCost": 11, + "coolTime": 30, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve.AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", + "activeAbilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_IgnoreArmorDamage.GA_Skill_BlackMaria_IgnoreArmorDamage_C", + "activeDuration": 10, + "gameplayEffectSet": [], + "montages": [ + { + "assetName": "AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve", + "sequenceLength": 1.5, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "End", + "startTime": 1.3674333095550537 + } + ], + "animNotifies": [] + } + ] + }, + "SK200101": { + "skillId": "SK200101", + "name": "투구 깨기", + "desc": "대검으로 내리찍어 {0}%만큼의 물리 피해를 입힙니다. 충전 단계에 따라 피해량과 범위가 증가합니다. 1단계 충전을 하면 {1}%, 2단계 충전을 하면 {2}%만큼의 물리 피해를 입힙니다.", + "descValues": [ + 90, + 150, + 225 + ], + "simpleDesc": "대검으로 내리찍습니다. 충전할 수 있습니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 0.9, + "walkSpeedMultiplier": 1, + "castingTime": 0, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_HelmBreaker2.AM_PC_BlackMaria_Base_000_HelmBreaker2'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": false, + "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_HelmBreaker.GA_Skill_BlackMaria_HelmBreaker_C", + "activeAbilityClass": "None", + "activeDuration": 0, + "gameplayEffectSet": [ + { + "trigger": "CustomEventTarget1", + "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_BlackMaria_Base_000_HelmBreaker2", + "sequenceLength": 5.538466453552246, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + }, + { + "sectionName": "Loop", + "startTime": 1.0261240005493164 + }, + { + "sectionName": "Stack1", + "startTime": 1.538461685180664 + }, + { + "sectionName": "Stack2", + "startTime": 2.871795177459717 + }, + { + "sectionName": "Stack3", + "startTime": 4.2051286697387695 + } + ], + "animNotifies": [ + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 2.029411554336548, + "duration": 0.19048380851745605, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "ANS_SkillCancel_C", + "triggerTime": 2.531249523162842, + "duration": 0.340545654296875 + }, + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 3.1361567974090576, + "duration": 0.5845880508422852, + "properties": { + "AddPhysicalAttackPer": 60.0 + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 3.3275084495544434, + "duration": 0.19048404693603516, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "ANS_SkillCancel_C", + "triggerTime": 3.8645825386047363, + "duration": 0.3405461311340332 + }, + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 4.5161590576171875, + "duration": 0.5845880508422852, + "properties": { + "AddPhysicalAttackPer": 135.0 + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 4.672467231750488, + "duration": 0.25224781036376953, + "properties": { + "AttackTag": "Event.Attack.Skill" + } + }, + { + "notifyClass": "ANS_SkillCancel_C", + "triggerTime": 5.28656530380249, + "duration": 0.25189685821533203 + } + ] + } + ] + }, + "SK200301": { + "skillId": "SK200301", + "name": "마석 '땅울림'", + "desc": "대검을 2번 땅에 내리 꽂습니다. 대검이 첫번째 꽂힐 때는 주변 {0}미터의 적을 대검쪽으로 끌어들이고, 두번째 꽂힐 때는 {1}%만큼의 물리 피해를 입힙니다.", + "descValues": [ + 6, + 130 + ], + "simpleDesc": "대검을 내리찍어 적을 끌어들인 후 피해를 입힙니다.", + "skillAttackType": "PhysicalSkill", + "skillElementType": "None", + "skillDamageRate": 1.3, + "walkSpeedMultiplier": 0.7, + "castingTime": 10, + "manaCost": 0, + "coolTime": 0, + "useMontages": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_Bladequake.AM_PC_BlackMaria_Base_000_Skill_Bladequake'" + ], + "bIsStackable": false, + "maxStackCount": 0, + "bIsUltimate": true, + "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_ShockWave.GA_Skill_BlackMaria_ShockWave_C", + "activeAbilityClass": "None", + "activeDuration": 2, + "gameplayEffectSet": [ + { + "trigger": "InCasting", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C" + }, + { + "trigger": "InCasting", + "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C" + }, + { + "trigger": "CustomEventTarget1", + "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C" + }, + { + "trigger": "CustomEventTarget1", + "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C" + }, + { + "trigger": "CustomEventTarget1", + "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C" + } + ], + "montages": [ + { + "assetName": "AM_PC_BlackMaria_Base_000_Skill_Bladequake", + "sequenceLength": 2.5, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [] + } + ] + } + }, + "basic_attacks": { + "twoHandWeapon": [ + { + "assetName": "AM_PC_BlackMaria_Base_000_Attack_GreatSword1", + "sequenceLength": 1.6666666269302368, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 1, + "properties": { + "AddNormalAttackPer": 8.0 + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.800000011920929, + "duration": 0.10000002384185791, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + }, + { + "assetName": "AM_PC_BlackMaria_Base_000_Attack_GreatSword2", + "sequenceLength": 1.6666666269302368, + "rateScale": 1, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 1.2699999809265137, + "properties": { + "AddNormalAttackPer": 12.0 + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.6000000238418579, + "duration": 0.23000001907348633, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + }, + { + "assetName": "AM_PC_BlackMaria_Base_000_Attack_GreatSword3", + "sequenceLength": 1.7333333492279053, + "rateScale": 1.2000000476837158, + "sections": [ + { + "sectionName": "Default", + "startTime": 0 + } + ], + "animNotifies": [ + { + "notifyClass": "ANS_AttackState_C", + "triggerTime": 0, + "duration": 1.7333333492279053, + "properties": { + "AddNormalAttackPer": 40.0 + } + }, + { + "notifyClass": "AnimNotifyState_AttackWithEquip", + "triggerTime": 0.6800000071525574, + "duration": 0.15000003576278687, + "properties": { + "AttackTag": "Event.Attack.Normal" + } + } + ] + } + ] + } + } + } +} \ No newline at end of file diff --git a/데이터수집/수집결과/collection_log.txt b/데이터수집/수집결과/collection_log.txt new file mode 100644 index 0000000..e751132 --- /dev/null +++ b/데이터수집/수집결과/collection_log.txt @@ -0,0 +1,153 @@ +================================================================================ +DS 전투 데이터 수집 결과 요약 +================================================================================ + +수집 시각: 2025-11-17T10:53:43.311961 +총 스토커 수: 11 + +-------------------------------------------------------------------------------- +스토커: hilda +-------------------------------------------------------------------------------- + 이름: 힐다 + 직업: 전사 + 스탯 합계: 75.0 + 기본 스킬 수: 3 + 서브 스킬: SK100101 + 궁극기: SK100301 + 수집된 스킬 상세 정보 수: 5 + 스킬 몽타주 총 수: 6 + 기본 공격 몽타주 총 수: 3 + +-------------------------------------------------------------------------------- +스토커: urud +-------------------------------------------------------------------------------- + 이름: 우르드 + 직업: 원거리 + 스탯 합계: 75.0 + 기본 스킬 수: 4 + 서브 스킬: SK110101 + 궁극기: SK110301 + 수집된 스킬 상세 정보 수: 6 + 스킬 몽타주 총 수: 5 + 기본 공격 몽타주 총 수: 1 + +-------------------------------------------------------------------------------- +스토커: nave +-------------------------------------------------------------------------------- + 이름: 네이브 + 직업: 마법사 + 스탯 합계: 75.0 + 기본 스킬 수: 3 + 서브 스킬: SK120101 + 궁극기: SK120301 + 수집된 스킬 상세 정보 수: 5 + 스킬 몽타주 총 수: 4 + 기본 공격 몽타주 총 수: 2 + +-------------------------------------------------------------------------------- +스토커: baran +-------------------------------------------------------------------------------- + 이름: 바란 + 직업: 전사 + 스탯 합계: 75.0 + 기본 스킬 수: 3 + 서브 스킬: SK130101 + 궁극기: SK130301 + 수집된 스킬 상세 정보 수: 5 + 스킬 몽타주 총 수: 5 + 기본 공격 몽타주 총 수: 3 + +-------------------------------------------------------------------------------- +스토커: rio +-------------------------------------------------------------------------------- + 이름: 리오 + 직업: 암살자 + 스탯 합계: 75.0 + 기본 스킬 수: 3 + 서브 스킬: SK140101 + 궁극기: SK140301 + 수집된 스킬 상세 정보 수: 5 + 스킬 몽타주 총 수: 5 + 기본 공격 몽타주 총 수: 3 + +-------------------------------------------------------------------------------- +스토커: clad +-------------------------------------------------------------------------------- + 이름: 클라드 + 직업: 성직자 + 스탯 합계: 75.0 + 기본 스킬 수: 3 + 서브 스킬: SK150101 + 궁극기: SK150301 + 수집된 스킬 상세 정보 수: 5 + 스킬 몽타주 총 수: 8 + 기본 공격 몽타주 총 수: 2 + +-------------------------------------------------------------------------------- +스토커: rene +-------------------------------------------------------------------------------- + 이름: 레네 + 직업: 소환사 + 스탯 합계: 75.0 + 기본 스킬 수: 3 + 서브 스킬: SK160101 + 궁극기: SK160301 + 수집된 스킬 상세 정보 수: 5 + 스킬 몽타주 총 수: 6 + 기본 공격 몽타주 총 수: 3 + +-------------------------------------------------------------------------------- +스토커: sinobu +-------------------------------------------------------------------------------- + 이름: 시노부 + 직업: 닌자 + 스탯 합계: 75.0 + 기본 스킬 수: 3 + 서브 스킬: SK180101 + 궁극기: SK180301 + 수집된 스킬 상세 정보 수: 5 + 스킬 몽타주 총 수: 6 + 기본 공격 몽타주 총 수: 2 + +-------------------------------------------------------------------------------- +스토커: lian +-------------------------------------------------------------------------------- + 이름: 리옌 + 직업: 레인저 + 스탯 합계: 75.0 + 기본 스킬 수: 4 + 서브 스킬: SK190101 + 궁극기: SK190301 + 수집된 스킬 상세 정보 수: 6 + 스킬 몽타주 총 수: 7 + 기본 공격 몽타주 총 수: 1 + +-------------------------------------------------------------------------------- +스토커: cazimord +-------------------------------------------------------------------------------- + 이름: 카지모르드 + 직업: 전사 + 스탯 합계: 75.0 + 기본 스킬 수: 3 + 서브 스킬: SK170101 + 궁극기: SK170301 + 수집된 스킬 상세 정보 수: 5 + 스킬 몽타주 총 수: 6 + 기본 공격 몽타주 총 수: 3 + +-------------------------------------------------------------------------------- +스토커: blackmaria +-------------------------------------------------------------------------------- + 이름: 블랙마리아 + 직업: 전사 + 스탯 합계: 75.0 + 기본 스킬 수: 3 + 서브 스킬: SK200101 + 궁극기: SK200301 + 수집된 스킬 상세 정보 수: 5 + 스킬 몽타주 총 수: 5 + 기본 공격 몽타주 총 수: 3 + +================================================================================ +수집 완료 +================================================================================ diff --git a/데이터수집/수집결과/markdown/baran.md b/데이터수집/수집결과/markdown/baran.md new file mode 100644 index 0000000..ad887b4 --- /dev/null +++ b/데이터수집/수집결과/markdown/baran.md @@ -0,0 +1,227 @@ +# 바란 (Baran) - 전투 데이터 + +## 기본 정보 + +- **직업**: 전사 +- **궁극기 포인트**: 2780 +- **장착 가능 장비**: TwoHandWeapon, Heavy, Light + +## 기본 스탯 + +| 스탯 | 값 | +|------|-----| +| 힘 (Str) | 25.0 | +| 민첩 (Dex) | 10.0 | +| 지능 (Int) | 5.0 | +| 체력 (Con) | 25.0 | +| 지혜 (Wis) | 10.0 | +| HP | 100.0 | +| MP | 50.0 | +| 마나 재생 | 0.2 | +| 지구력 (Stamina) | 100.0 | +| 크리티컬 확률 (%) | 5.0 | + +## 스킬 + +### 기본 스킬 + +#### SK130204 - 갈고리 투척 + +**설명**: 갈고리를 던져 25%만큼 물리 피해를 입히고, 대상을 끌어당깁니다. 적중된 대상은 잠시 경직됩니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 25% | +| 이동 속도 배율 | 0.7x | +| 마나 비용 | 14 | +| 재사용 대기시간 | 13초 | + +**어빌리티 클래스**: `GA_Skill_Baran_Pulling → GA_Skill_Baran_Pulling_C` + +**Gameplay Effects** +- `OnProjectileHitTarget`: GE_ShockMotion_Weak → GE_ShockMotion_Weak_C +- `OnProjectileHitTarget`: GE_Enemy_ShockMotion → GE_Enemy_ShockMotion_C +- `OnProjectileHitTarget`: GE_Breakdown_Add → GE_Breakdown_Add_C + +--- + +**몽타주 1: AM_PC_Baran_B_Skill_Pulling** + +- 시퀀스 길이: 1.70초 +- 재생 속도: 1x + +**주요 타이밍** +- **AN_Trigger_Projectile_Shot**: 0.51초 + - 이벤트 태그: `Event.Effect.Shot` +- **ANS_SkillCancel**: 1.28~1.70초 (지속: 0.42초) + + + +#### SK130203 - 후려치기 + +**설명**: 대검을 크게 휘둘러 두 번 연속으로 120%만큼 물리 피해를 입힙니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 120% | +| 이동 속도 배율 | 0.7x | +| 마나 비용 | 9 | +| 재사용 대기시간 | 8초 | +| 지속 시간 | 5초 | + +**어빌리티 클래스**: `GA_Skill_Baran_Smash → GA_Skill_Baran_Smash_C` + +--- + +**몽타주 1: AM_PC_Baran_B_Skill_Smash** + +- 시퀀스 길이: 1.89초 +- 재생 속도: 1x + +**주요 타이밍** +- **AttackWithEquip**: 0.49~0.70초 (지속: 0.22초) + - 공격 태그: `Event.Attack.Skill` +- **AttackWithEquip**: 0.78~0.97초 (지속: 0.19초) + - 공격 태그: `Event.Attack.Skill` + + + +#### SK130206 - 깊게 찌르기 + +**설명**: 대검을 깊게 찔러 넣어 120%만큼 물리 피해를 입힙니다. 문을 파괴할 수 있습니다. 적중된 대상은 잠시 경직됩니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 110% | +| 이동 속도 배율 | 0.7x | +| 마나 비용 | 10 | +| 재사용 대기시간 | 7초 | + +**어빌리티 클래스**: `GA_Skill_Baran_SwordStab → GA_Skill_Baran_SwordStab_C` + +**Gameplay Effects** +- `OnHitTarget`: GE_Enemy_ShockMotion → GE_Enemy_ShockMotion_C +- `OnHitTarget`: GE_ShockMotion_Weak → GE_ShockMotion_Weak_C +- `OnHitTarget`: GE_Breakdown_Add → GE_Breakdown_Add_C + +--- + +**몽타주 1: AM_PC_Baran_B_Skill_SwordStab** + +- 시퀀스 길이: 1.75초 +- 재생 속도: 1x + +**주요 타이밍** +- **AttackWithEquip**: 0.68~0.90초 (지속: 0.22초) + - 공격 태그: `Event.Attack.Skill` +- **ANS_SkillCancel**: 1.66~1.73초 (지속: 0.07초) + + + +### 서브 스킬 + +#### SK130101 - 무기 막기 + +**설명**: 무기로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | Normal | +| 원소 타입 | None | +| 피해 배율 | 100% | +| 이동 속도 배율 | 0.7x | + +**어빌리티 클래스**: `GA_Skill_Common_Blocking → GA_Skill_Common_Blocking_C` + +--- + +**몽타주 1: AM_PC_Baran_B_Skill_Blocking** + +- 시퀀스 길이: 3.57초 +- 재생 속도: 1x + + + +### 궁극기 + +#### SK130301 - 마석 '일격분쇄' + +**설명**: 대검을 내리찍어 4m의 균열을 생성합니다. 균열 범위 내 170%의 물리 피해를 주며, 적중된 대상은 기절합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 170% | +| 이동 속도 배율 | 0.7x | +| 시전 시간 | 10초 | +| 궁극기 | O | +| 지속 시간 | 2초 | + +**어빌리티 클래스**: `GA_Skill_Baran_Decision → GA_Skill_Baran_Decision_C` + +**Gameplay Effects** +- `InCasting`: GE_Ignore_Shock → GE_Ignore_Shock_C +- `InCasting`: GE_Ignore_Stun → GE_Ignore_Stun_C +- `CustomEventTarget1`: GE_StunMotion → GE_StunMotion_C +- `CustomEventTarget1`: GE_Attack_Splash_Physical → GE_Attack_Splash_Physical_C + +--- + +**몽타주 1: AM_PC_Baran_B_Skill_RockBraker2** + +- 시퀀스 길이: 2.97초 +- 재생 속도: 1.5x + + + +## 기본 공격 + +### 기본 공격: twoHandWeapon + +#### 콤보 1: AM_PC_Baran_B_Attack_W01_01 + +- 시퀀스 길이: 1.90초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~1.17초 (지속: 1.17초) + - 일반 공격력 증가: 10.0% +- **AttackWithEquip**: 0.80~0.92초 (지속: 0.12초) + - 공격 태그: `Event.Attack.Normal` + + +#### 콤보 2: AM_PC_Baran_B_Attack_W01_02 + +- 시퀀스 길이: 1.93초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~1.17초 (지속: 1.17초) + - 일반 공격력 증가: 15.0% +- **AttackWithEquip**: 0.80~0.95초 (지속: 0.15초) + - 공격 태그: `Event.Attack.Normal` + + +#### 콤보 3: AM_PC_Baran_B_Attack_W01_03 + +- 시퀀스 길이: 1.73초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~1.00초 (지속: 1.00초) + - 일반 공격력 증가: 10.0% +- **AttackWithEquip**: 0.70~0.85초 (지속: 0.15초) + - 공격 태그: `Event.Attack.Normal` + diff --git a/데이터수집/수집결과/markdown/blackmaria.md b/데이터수집/수집결과/markdown/blackmaria.md new file mode 100644 index 0000000..7d15fbe --- /dev/null +++ b/데이터수집/수집결과/markdown/blackmaria.md @@ -0,0 +1,238 @@ +# 블랙마리아 (Blackmaria) - 전투 데이터 + +## 기본 정보 + +- **직업**: 전사 +- **궁극기 포인트**: 2780 +- **장착 가능 장비**: TwoHandWeapon, Heavy, Light + +## 기본 스탯 + +| 스탯 | 값 | +|------|-----| +| 힘 (Str) | 25.0 | +| 민첩 (Dex) | 10.0 | +| 지능 (Int) | 5.0 | +| 체력 (Con) | 25.0 | +| 지혜 (Wis) | 10.0 | +| HP | 100.0 | +| MP | 50.0 | +| 마나 재생 | 0.2 | +| 지구력 (Stamina) | 100.0 | +| 크리티컬 확률 (%) | 5.0 | + +## 스킬 + +### 기본 스킬 + +#### SK200201 - 용맹의 쇄도 + +**설명**: 대검을 넓게 세워 정면을 방어하면서 전진합니다. 전진 중에 적에게 충돌하면 130%만큼의 물리 피해를 입히고 멈춥니다. 문을 파괴할 수 있습니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 130% | +| 마나 비용 | 11 | +| 재사용 대기시간 | 10초 | + +**어빌리티 클래스**: `GA_Skill_BlackMaria_Strike → GA_Skill_BlackMaria_Strike_C` + +**Gameplay Effects** +- `OnHitTarget`: GE_Breakdown_Add → GE_Breakdown_Add_C + +--- + +**몽타주 1: AM_PC_BlackMaria_Base_000_Skill_ValiantCharge** + +- 시퀀스 길이: 1.84초 +- 재생 속도: 1x + +**주요 타이밍** +- **AttackWithEquip**: 0.52~1.15초 (지속: 0.63초) + - 공격 태그: `Event.Attack.Skill` + + + +#### SK200202 - 승천의 일격 + +**설명**: 대검을 올려쳐서 적들을 1.5초 동안 공중으로 띄워 올리고 110%만큼의 물리 피해를 입힙니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 110% | +| 마나 비용 | 8 | +| 재사용 대기시간 | 9초 | + +**어빌리티 클래스**: `GA_Skill_BlackMaria_RisingSlash → GA_Skill_BlackMaria_RisingSlash_C` + +**Gameplay Effects** +- `OnHitTarget`: GE_Enemy_ShockMotion → GE_Enemy_ShockMotion_C +- `OnHitTarget`: GE_ShockMotion_Weak → GE_ShockMotion_Weak_C +- `OnHitTarget`: GE_Breakdown_Add → GE_Breakdown_Add_C + +--- + +**몽타주 1: AM_PC_BlackMaria_Base_000_Skill_AscensionStrike** + +- 시퀀스 길이: 1.50초 +- 재생 속도: 1x + +**주요 타이밍** +- **AttackWithEquip**: 0.59~0.79초 (지속: 0.20초) + - 공격 태그: `Event.Attack.Skill` +- **ANS_SkillCancel**: 1.00~1.50초 (지속: 0.50초) + + + +#### SK200203 - 결의의 방벽 + +**설명**: 10초간 피해를 입어도 방어구의 내구도가 1 이하로 떨어지지 않는 상태에 돌입합니다. 만약 방어구의 내구도가 0이라면 즉시 전체 내구도의 30%만큼을 회복합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 100% | +| 이동 속도 배율 | 0.8x | +| 시전 시간 | 1초 | +| 마나 비용 | 11 | +| 재사용 대기시간 | 30초 | +| 지속 시간 | 10초 | + +**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C` + +**활성 어빌리티**: `GA_Skill_BlackMaria_IgnoreArmorDamage → GA_Skill_BlackMaria_IgnoreArmorDamage_C` + +--- + +**몽타주 1: AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve** + +- 시퀀스 길이: 1.50초 +- 재생 속도: 1x + + + +### 서브 스킬 + +#### SK200101 - 투구 깨기 + +**설명**: 대검으로 내리찍어 90%만큼의 물리 피해를 입힙니다. 충전 단계에 따라 피해량과 범위가 증가합니다. 1단계 충전을 하면 150%, 2단계 충전을 하면 225%만큼의 물리 피해를 입힙니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 90% | +| 이동 속도 배율 | 1x | + +**어빌리티 클래스**: `GA_Skill_BlackMaria_HelmBreaker → GA_Skill_BlackMaria_HelmBreaker_C` + +**Gameplay Effects** +- `CustomEventTarget1`: GE_Attack_Splash_Physical → GE_Attack_Splash_Physical_C + +--- + +**몽타주 1: AM_PC_BlackMaria_Base_000_HelmBreaker2** + +- 시퀀스 길이: 5.54초 +- 재생 속도: 1x + +**주요 타이밍** +- **AttackWithEquip**: 2.03~2.22초 (지속: 0.19초) + - 공격 태그: `Event.Attack.Skill` +- **ANS_SkillCancel**: 2.53~2.87초 (지속: 0.34초) +- **ANS_AttackState**: 3.14~3.72초 (지속: 0.58초) + - 물리 공격력 증가: 60.0% +- **AttackWithEquip**: 3.33~3.52초 (지속: 0.19초) + - 공격 태그: `Event.Attack.Skill` +- **ANS_SkillCancel**: 3.86~4.21초 (지속: 0.34초) +- **ANS_AttackState**: 4.52~5.10초 (지속: 0.58초) + - 물리 공격력 증가: 135.0% +- **AttackWithEquip**: 4.67~4.92초 (지속: 0.25초) + - 공격 태그: `Event.Attack.Skill` +- **ANS_SkillCancel**: 5.29~5.54초 (지속: 0.25초) + + + +### 궁극기 + +#### SK200301 - 마석 '땅울림' + +**설명**: 대검을 2번 땅에 내리 꽂습니다. 대검이 첫번째 꽂힐 때는 주변 6미터의 적을 대검쪽으로 끌어들이고, 두번째 꽂힐 때는 130%만큼의 물리 피해를 입힙니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 130% | +| 이동 속도 배율 | 0.7x | +| 시전 시간 | 10초 | +| 궁극기 | O | +| 지속 시간 | 2초 | + +**어빌리티 클래스**: `GA_Skill_BlackMaria_ShockWave → GA_Skill_BlackMaria_ShockWave_C` + +**Gameplay Effects** +- `InCasting`: GE_Ignore_Shock → GE_Ignore_Shock_C +- `InCasting`: GE_Ignore_Stun → GE_Ignore_Stun_C +- `CustomEventTarget1`: GE_Enemy_ShockMotion → GE_Enemy_ShockMotion_C +- `CustomEventTarget1`: GE_ShockMotion_Weak → GE_ShockMotion_Weak_C +- `CustomEventTarget1`: GE_Attack_Splash_Physical → GE_Attack_Splash_Physical_C + +--- + +**몽타주 1: AM_PC_BlackMaria_Base_000_Skill_Bladequake** + +- 시퀀스 길이: 2.50초 +- 재생 속도: 1x + + + +## 기본 공격 + +### 기본 공격: twoHandWeapon + +#### 콤보 1: AM_PC_BlackMaria_Base_000_Attack_GreatSword1 + +- 시퀀스 길이: 1.67초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~1.00초 (지속: 1.00초) + - 일반 공격력 증가: 8.0% +- **AttackWithEquip**: 0.80~0.90초 (지속: 0.10초) + - 공격 태그: `Event.Attack.Normal` + + +#### 콤보 2: AM_PC_BlackMaria_Base_000_Attack_GreatSword2 + +- 시퀀스 길이: 1.67초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~1.27초 (지속: 1.27초) + - 일반 공격력 증가: 12.0% +- **AttackWithEquip**: 0.60~0.83초 (지속: 0.23초) + - 공격 태그: `Event.Attack.Normal` + + +#### 콤보 3: AM_PC_BlackMaria_Base_000_Attack_GreatSword3 + +- 시퀀스 길이: 1.73초 +- 재생 속도: 1.2000000476837158x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~1.73초 (지속: 1.73초) + - 일반 공격력 증가: 40.0% +- **AttackWithEquip**: 0.68~0.83초 (지속: 0.15초) + - 공격 태그: `Event.Attack.Normal` + diff --git a/데이터수집/수집결과/markdown/cazimord.md b/데이터수집/수집결과/markdown/cazimord.md new file mode 100644 index 0000000..ae87233 --- /dev/null +++ b/데이터수집/수집결과/markdown/cazimord.md @@ -0,0 +1,257 @@ +# 카지모르드 (Cazimord) - 전투 데이터 + +## 기본 정보 + +- **직업**: 전사 +- **궁극기 포인트**: 2368 +- **장착 가능 장비**: WeaponShield, Light, Cloth + +## 기본 스탯 + +| 스탯 | 값 | +|------|-----| +| 힘 (Str) | 15.0 | +| 민첩 (Dex) | 25.0 | +| 지능 (Int) | 10.0 | +| 체력 (Con) | 15.0 | +| 지혜 (Wis) | 10.0 | +| HP | 100.0 | +| MP | 50.0 | +| 마나 재생 | 0.2 | +| 지구력 (Stamina) | 100.0 | +| 크리티컬 확률 (%) | 5.0 | + +## 스킬 + +### 기본 스킬 + +#### SK170201 - 섬광 + +**설명**: 정면으로 4m 돌진하며, 베기 공격으로 공격력의 100%의 피해를 가합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 50% | +| 이동 속도 배율 | 1x | +| 마나 비용 | 5 | +| 재사용 대기시간 | 15.5초 | +| 스택 | 가능 (최대 2) | + +**어빌리티 클래스**: `GA_Skill_Cazimord_Flash → GA_Skill_Cazimord_Flash_C` + +**Gameplay Effects** +- `InActive`: GE_Ignore_Shock → GE_Ignore_Shock_C + +--- + +**몽타주 1: AM_PC_Cazimord_B_Skill_Flash** + +- 시퀀스 길이: 3.62초 +- 재생 속도: 1x + + +**몽타주 2: AM_PC_Cazimord_B_Skill_Flash_Active** + +- 시퀀스 길이: 1.73초 +- 재생 속도: 1x + +**주요 타이밍** +- **AttackWithEquip**: 0.37~0.57초 (지속: 0.20초) + - 공격 태그: `Event.Attack.Skill` +- **AttackWithEquip**: 0.37~0.57초 (지속: 0.20초) + - 공격 태그: `Event.Attack.Skill` +- **ANS_SkillCancel**: 1.00~1.73초 (지속: 0.73초) + + + +#### SK170202 - 날개 베기 + +**설명**: 4번 베기로 공격력의 30% 피해를 입힙니다. 스킬 사용 중에는 경직에 면역 됩니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 30% | +| 이동 속도 배율 | 1x | +| 마나 비용 | 10 | +| 재사용 대기시간 | 15.5초 | + +**어빌리티 클래스**: `GA_Skill_Cazimord_BladeStorm → GA_Skill_Cazimord_BladeStorm_C` + +--- + +**몽타주 1: AM_PC_Cazimord_B_Skill_BladeStorm** + +- 시퀀스 길이: 3.00초 +- 재생 속도: 1.5x + +**주요 타이밍** +- **AttackWithEquip**: 0.64~0.87초 (지속: 0.23초) + - 공격 태그: `Event.Attack.Skill` +- **AttackWithEquip**: 0.68~0.91초 (지속: 0.23초) + - 공격 태그: `Event.Attack.Skill` +- **AttackWithEquip**: 1.61~1.76초 (지속: 0.15초) + - 공격 태그: `Event.Attack.Skill` +- **AttackWithEquip**: 1.64~1.82초 (지속: 0.19초) + - 공격 태그: `Event.Attack.Skill` +- **ANS_SkillCancel**: 2.50~3.00초 (지속: 0.50초) + + + +#### SK170203 - 작열 + +**설명**: 15초간 무기에 불을 붙여서 적중시킨 적에게 물리 피해의 20%만큼을 추가 마법 피해로 주고, 화상 상태로 만듭니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | Normal | +| 원소 타입 | None | +| 피해 배율 | 100% | +| 이동 속도 배율 | 1x | +| 시전 시간 | 2초 | +| 마나 비용 | 3 | +| 재사용 대기시간 | 27.5초 | +| 지속 시간 | 15초 | + +**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C` + +**활성 어빌리티**: `GA_Skill_Cazimord_Burn_Active → GA_Skill_Cazimord_Burn_Active_C` + +--- + +**몽타주 1: AM_PC_Cazimord_B_Skill_Burn** + +- 시퀀스 길이: 2.43초 +- 재생 속도: 1x + + + +### 서브 스킬 + +#### SK170101 - 흘리기 + +**설명**: 무기로 적의 공격을 흘려냅니다. 흘리기에 성공하면 적의 공격을 막아냅니다. 그리고 스킬의 재사용 대기시간 일부가 감소됩니다. 섬광 및 날개베기는 각각 3.799999952316284초, 작열은 6.800000190734863초씩 감소 합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 100% | +| 이동 속도 배율 | 1x | + +**어빌리티 클래스**: `GA_Skill_Cazimord_Parrying → GA_Skill_Cazimord_Parrying_C` + +--- + +**몽타주 1: AM_PC_Cazimord_B_Skill_Parrying** + +- 시퀀스 길이: 1.61초 +- 재생 속도: 1x + + + +### 궁극기 + +#### SK170301 - 마석 '칼날폭풍' + +**설명**: 마석의 힘을 빌려 빠르게 정면을 12회 공격해 각각 80%의 물리 피해를 입힙니다. 마지막 2회의 타격은 100%의 물리 피해를 입힙니다. 시전 중에는 천천히 이동할 수 있지만, 마지막 타격때는 이동할 수 없습니다. 또한 스킬 사용 중에는 경직에 면역 됩니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 80% | +| 이동 속도 배율 | 0.3x | +| 시전 시간 | 2초 | +| 궁극기 | O | +| 지속 시간 | 15초 | + +**어빌리티 클래스**: `GA_SKill_Cazimord_ManaStoneBurn → GA_SKill_Cazimord_ManaStoneBurn_C` + +--- + +**몽타주 1: AM_PC_Cazimord_B_Skill_ManaStoneBurn** + +- 시퀀스 길이: 3.50초 +- 재생 속도: 1x + +**주요 타이밍** +- **AttackWithEquip**: 0.49~0.58초 (지속: 0.09초) + - 공격 태그: `Event.Attack.Skill` +- **AttackWithEquip**: 0.60~0.71초 (지속: 0.11초) + - 공격 태그: `Event.Attack.Skill` +- **AttackWithEquip**: 0.76~0.88초 (지속: 0.12초) + - 공격 태그: `Event.Attack.Skill` +- **AttackWithEquip**: 0.76~0.87초 (지속: 0.11초) + - 공격 태그: `Event.Attack.Skill` +- **AttackWithEquip**: 1.04~1.16초 (지속: 0.12초) + - 공격 태그: `Event.Attack.Skill` +- **AttackWithEquip**: 1.11~1.22초 (지속: 0.11초) + - 공격 태그: `Event.Attack.Skill` +- **AttackWithEquip**: 1.41~1.52초 (지속: 0.11초) + - 공격 태그: `Event.Attack.Skill` +- **AttackWithEquip**: 1.41~1.53초 (지속: 0.12초) + - 공격 태그: `Event.Attack.Skill` +- **AttackWithEquip**: 1.65~1.88초 (지속: 0.23초) + - 공격 태그: `Event.Attack.Skill` +- **AttackWithEquip**: 1.66~1.87초 (지속: 0.21초) + - 공격 태그: `Event.Attack.Skill` +- **AttackWithEquip**: 2.07~2.18초 (지속: 0.11초) + - 공격 태그: `Event.Attack.Ultimate` +- **AttackWithEquip**: 2.07~2.18초 (지속: 0.11초) + - 공격 태그: `Event.Attack.Ultimate` + + + +## 기본 공격 + +### 기본 공격: weaponShield + +#### 콤보 1: AM_PC_Cazimord_B_Attack_W01_01 + +- 시퀀스 길이: 1.67초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~0.90초 (지속: 0.90초) + - 일반 공격력 증가: -5.0% +- **AttackWithEquip**: 0.59~0.73초 (지속: 0.14초) + - 공격 태그: `Event.Attack.Normal` +- **AttackWithEquip**: 0.71~0.89초 (지속: 0.18초) + - 공격 태그: `Event.Attack.Normal` + + +#### 콤보 2: AM_PC_Cazimord_B_Attack_W01_02 + +- 시퀀스 길이: 1.90초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~0.94초 (지속: 0.94초) + - 일반 공격력 증가: 10.0% +- **AttackWithEquip**: 0.55~0.68초 (지속: 0.13초) + - 공격 태그: `Event.Attack.Normal` +- **AttackWithEquip**: 0.67~0.84초 (지속: 0.17초) + - 공격 태그: `Event.Attack.Normal` + + +#### 콤보 3: AM_PC_Cazimord_B_Attack_W01_03 + +- 시퀀스 길이: 1.87초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~0.85초 (지속: 0.85초) +- **AttackWithEquip**: 0.57~0.67초 (지속: 0.10초) + - 공격 태그: `Event.Attack.Normal` +- **AttackWithEquip**: 0.59~0.67초 (지속: 0.08초) + - 공격 태그: `Event.Attack.Normal` + diff --git a/데이터수집/수집결과/markdown/clad.md b/데이터수집/수집결과/markdown/clad.md new file mode 100644 index 0000000..cd5f560 --- /dev/null +++ b/데이터수집/수집결과/markdown/clad.md @@ -0,0 +1,217 @@ +# 클라드 (Clad) - 전투 데이터 + +## 기본 정보 + +- **직업**: 성직자 +- **궁극기 포인트**: 2325 +- **장착 가능 장비**: Mace, Heavy, Light + +## 기본 스탯 + +| 스탯 | 값 | +|------|-----| +| 힘 (Str) | 15.0 | +| 민첩 (Dex) | 10.0 | +| 지능 (Int) | 10.0 | +| 체력 (Con) | 20.0 | +| 지혜 (Wis) | 20.0 | +| HP | 100.0 | +| MP | 50.0 | +| 마나 재생 | 0.2 | +| 지구력 (Stamina) | 100.0 | +| 크리티컬 확률 (%) | 5.0 | + +## 스킬 + +### 기본 스킬 + +#### SK150206 - 치유 + +**설명**: 대상의 체력의 60 회복합니다. 대상이 없을 경우 자신에게 시전합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | MagicalSkill | +| 원소 타입 | None | +| 피해 배율 | 100% | +| 이동 속도 배율 | 0.7x | +| 시전 시간 | 1초 | +| 마나 비용 | 12 | +| 재사용 대기시간 | 3초 | + +**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C` + +**활성 어빌리티**: `GA_Skill_Clad_HolyCure → GA_Skill_Clad_HolyCure_C` + +--- + +**몽타주 1: AM_PC_Clad_Base_B_Skill_Ready** + +- 시퀀스 길이: 2.23초 +- 재생 속도: 1x + + +**몽타주 2: AM_PC_Clad_Base_B_Skill_HolyCure** + +- 시퀀스 길이: 1.17초 +- 재생 속도: 1x + + + +#### SK150201 - 다시 흙으로 + +**설명**: 3m 내의 적에게 150% 빛 속성 마법 피해를 주고, 3초 동안 5 방어력을 감소 시킵니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | MagicalSkill | +| 원소 타입 | Holy | +| 피해 배율 | 150% | +| 이동 속도 배율 | 0.7x | +| 시전 시간 | 0.5초 | +| 마나 비용 | 9 | +| 재사용 대기시간 | 5초 | +| 지속 시간 | 5초 | + +**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C` + +**활성 어빌리티**: `GA_Skill_Clad_TurnUndead → GA_Skill_Clad_TurnUndead_C` + +--- + +**몽타주 1: AM_PC_Clad_Base_B_Skill_Ready** + +- 시퀀스 길이: 2.23초 +- 재생 속도: 1x + + +**몽타주 2: AM_PC_Clad_Base_B_Skill_TurnUndead** + +- 시퀀스 길이: 1.20초 +- 재생 속도: 1x + + + +#### SK150202 - 신성한 빛 + +**설명**: 주변 아군의 지속 피해 효과를 제거하고. 6초 동안 면역 효과를 제공합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | MagicalSkill | +| 원소 타입 | None | +| 피해 배율 | 0% | +| 이동 속도 배율 | 0.7x | +| 시전 시간 | 1초 | +| 마나 비용 | 15 | +| 재사용 대기시간 | 7.5초 | +| 지속 시간 | 30초 | + +**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C` + +**활성 어빌리티**: `GA_Skill_Clad_HolyLight → GA_Skill_Clad_HolyLight_C` + +--- + +**몽타주 1: AM_PC_Clad_Base_B_Skill_Ready** + +- 시퀀스 길이: 2.23초 +- 재생 속도: 1x + + +**몽타주 2: AM_PC_Clad_Base_B_Skill_HolyLight** + +- 시퀀스 길이: 1.17초 +- 재생 속도: 1x + + + +### 서브 스킬 + +#### SK150101 - 방패 방어 + +**설명**: 방패로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | Normal | +| 원소 타입 | None | +| 피해 배율 | 100% | +| 이동 속도 배율 | 0.7x | + +**어빌리티 클래스**: `GA_Skill_Common_Blocking → GA_Skill_Common_Blocking_C` + +--- + +**몽타주 1: AM_PC_Clad_Base_B_Skill_Block** + +- 시퀀스 길이: 5.30초 +- 재생 속도: 1x + + + +### 궁극기 + +#### SK150301 - 마석 ‘황금’ + +**설명**: 마석의 힘을 해방하여 5초 동안 자신과 아군에게 300의 보호막을 생성합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | Normal | +| 원소 타입 | None | +| 피해 배율 | 30000% | +| 이동 속도 배율 | 0.7x | +| 시전 시간 | 0.55초 | +| 궁극기 | O | +| 지속 시간 | 6초 | + +**어빌리티 클래스**: `GA_Skill_Casting_Ultimate → GA_Skill_Casting_Ultimate_C` + +**활성 어빌리티**: `GA_Skill_Clad_Gold → GA_Skill_Clad_Gold_C` + +**Gameplay Effects** +- `InCasting`: GE_Ignore_Shock → GE_Ignore_Shock_C +- `InCasting`: GE_Ignore_Stun → GE_Ignore_Stun_C + +--- + +**몽타주 1: AM_PC_Clad_Base_B_Skill_Gold** + +- 시퀀스 길이: 1.50초 +- 재생 속도: 1x + + + +## 기본 공격 + +### 기본 공격: mace + +#### 콤보 1: AM_PC_Clad_Base_Attack_Mace1 + +- 시퀀스 길이: 1.90초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~0.90초 (지속: 0.90초) + - 일반 공격력 증가: 5.0% +- **AttackWithEquip**: 0.56~0.71초 (지속: 0.15초) + - 공격 태그: `Event.Attack.Normal` + + +#### 콤보 2: AM_PC_Clad_Base_Attack_Mace2 + +- 시퀀스 길이: 2.27초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~1.00초 (지속: 1.00초) + - 일반 공격력 증가: 5.0% +- **AttackWithEquip**: 0.56~0.71초 (지속: 0.15초) + - 공격 태그: `Event.Attack.Normal` + diff --git a/데이터수집/수집결과/markdown/hilda.md b/데이터수집/수집결과/markdown/hilda.md new file mode 100644 index 0000000..ac147b5 --- /dev/null +++ b/데이터수집/수집결과/markdown/hilda.md @@ -0,0 +1,234 @@ +# 힐다 (Hilda) - 전투 데이터 + +## 기본 정보 + +- **직업**: 전사 +- **궁극기 포인트**: 2495 +- **장착 가능 장비**: WeaponShield, Heavy, Light + +## 기본 스탯 + +| 스탯 | 값 | +|------|-----| +| 힘 (Str) | 20.0 | +| 민첩 (Dex) | 15.0 | +| 지능 (Int) | 10.0 | +| 체력 (Con) | 20.0 | +| 지혜 (Wis) | 10.0 | +| HP | 100.0 | +| MP | 50.0 | +| 마나 재생 | 0.2 | +| 지구력 (Stamina) | 100.0 | +| 크리티컬 확률 (%) | 5.0 | + +## 스킬 + +### 기본 스킬 + +#### SK100201 - 칼날 격돌 + +**설명**: 검을 휘둘러 130%만큼 번개 속성 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | Lightning | +| 피해 배율 | 130% | +| 마나 비용 | 11 | +| 재사용 대기시간 | 6초 | + +**어빌리티 클래스**: `GA_Skill_Hilda_SwordStrike → GA_Skill_Hilda_SwordStrike_C` + +**Gameplay Effects** +- `OnHitTarget`: GE_Enemy_ShockMotion → GE_Enemy_ShockMotion_C +- `OnHitTarget`: GE_ShockMotion_Weak → GE_ShockMotion_Weak_C +- `OnHitTarget`: GE_Breakdown_Add → GE_Breakdown_Add_C + +--- + +**몽타주 1: AM_PC_Hilda_B_Skill_Ready** + +- 시퀀스 길이: 5.43초 +- 재생 속도: 1x + + +**몽타주 2: AM_PC_Hilda_B_Skill_SwordStrike** + +- 시퀀스 길이: 1.80초 +- 재생 속도: 1x + +**주요 타이밍** +- **AttackWithEquip**: 0.58~0.72초 (지속: 0.14초) + - 공격 태그: `Event.Attack.Skill` +- **ANS_SkillCancel**: 1.30~1.80초 (지속: 0.50초) + + + +#### SK100202 - 반격 + +**설명**: 방패를 들어 5초 동안 반격 자세를 취합니다. 반격 성공 시 80%만큼 물리 피해를 줍니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 80% | +| 이동 속도 배율 | 0.8x | +| 마나 비용 | 10 | +| 재사용 대기시간 | 4초 | +| 지속 시간 | 5초 | + +**어빌리티 클래스**: `GA_Skill_Knight_Counter → GA_Skill_Knight_Counter_C` + +**활성 어빌리티**: `GA_Skill_ActiveBase → GA_Skill_ActiveBase_C` + +**Gameplay Effects** +- `Instant`: GE_Skill_Hilda_Counter_Duration → GE_Skill_Hilda_Counter_Duration_C + +--- + +**몽타주 1: AM_PC_Hilda_B_Skill_Counter** + +- 시퀀스 길이: 3.37초 +- 재생 속도: 1.2000000476837158x + +**주요 타이밍** +- **AttackWithEquip**: 1.98~2.21초 (지속: 0.23초) + - 공격 태그: `Event.Attack.Skill` + + + +#### SK100204 - 도발 + +**설명**: 주변 5m 내의 몬스터를 도발하여 위협 수치를 획득하고 대상의 이동속도를 3초 동안 25% 감속시킵니다.10초 동안 방어력이 15 증가합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | Normal | +| 원소 타입 | None | +| 피해 배율 | 25000% | +| 이동 속도 배율 | 0.8x | +| 마나 비용 | 8 | +| 재사용 대기시간 | 10초 | +| 지속 시간 | 15초 | + +**어빌리티 클래스**: `GA_Skill_Common_Provoke → GA_Skill_Common_Provoke_C` + +**활성 어빌리티**: `GA_Skill_Common_Provoke_Active → GA_Skill_Common_Provoke_Active_C` + +**Gameplay Effects** +- `InstantTarget`: GE_Provoked → GE_Provoked_C +- `InActive`: GE_HildaTauntDefense → GE_HildaTauntDefense_C +- `InstantTarget`: GE_ProvokeSlow → GE_ProvokeSlow_C + +--- + +**몽타주 1: AM_PC_Hilda_B_Skill_Provoke** + +- 시퀀스 길이: 2.00초 +- 재생 속도: 1x + + + +### 서브 스킬 + +#### SK100101 - 방패 방어 + +**설명**: 방패로 공격을 방어합니다.방어 유지 시 지구력이 소모됩니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | Normal | +| 원소 타입 | None | +| 피해 배율 | 100% | +| 이동 속도 배율 | 0.8x | + +**어빌리티 클래스**: `GA_Skill_Common_Blocking → GA_Skill_Common_Blocking_C` + +--- + +**몽타주 1: AM_PC_Hilda_B_Skill_Blocking** + +- 시퀀스 길이: 4.34초 +- 재생 속도: 1x + + + +### 궁극기 + +#### SK100301 - 마석 ‘핏빛 달’ + +**설명**: 마석의 힘을 해방하여 20초 동안 공격력 15, 방어력 25 증가합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | Normal | +| 원소 타입 | None | +| 피해 배율 | 50% | +| 이동 속도 배율 | 0.8x | +| 시전 시간 | 2초 | +| 궁극기 | O | +| 지속 시간 | 20초 | + +**어빌리티 클래스**: `GA_Skill_Casting_Ultimate → GA_Skill_Casting_Ultimate_C` + +**활성 어빌리티**: `GA_Skill_Hilda_BloodMoon_Active → GA_Skill_Hilda_BloodMoon_Active_C` + +**Gameplay Effects** +- `InActive`: GE_Skill_Hilda_BloodMoon_Active → GE_Skill_Hilda_BloodMoon_Active_C +- `InCasting`: GE_Ignore_Shock → GE_Ignore_Shock_C +- `InCasting`: GE_Ignore_Stun → GE_Ignore_Stun_C + +--- + +**몽타주 1: AM_PC_Hilda_B_Skill_BloodMoon** + +- 시퀀스 길이: 1.50초 +- 재생 속도: 1x + + + +## 기본 공격 + +### 기본 공격: weaponShield + +#### 콤보 1: AM_PC_Hilda_B_Attack_W01_01 + +- 시퀀스 길이: 1.60초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~0.80초 (지속: 0.80초) + - 일반 공격력 증가: -5.0% +- **AttackWithEquip**: 0.60~0.72초 (지속: 0.12초) + - 공격 태그: `Event.Attack.Normal` + + +#### 콤보 2: AM_PC_Hilda_B_Attack_W01_02 + +- 시퀀스 길이: 1.60초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~0.77초 (지속: 0.77초) + - 일반 공격력 증가: -5.0% +- **AttackWithEquip**: 0.57~0.67초 (지속: 0.09초) + - 공격 태그: `Event.Attack.Normal` + + +#### 콤보 3: AM_PC_Hilda_B_Attack_W01_03 + +- 시퀀스 길이: 1.37초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~1.00초 (지속: 1.00초) + - 일반 공격력 증가: 20.0% +- **AttackWithEquip**: 0.49~0.57초 (지속: 0.08초) + - 공격 태그: `Event.Attack.Normal` + diff --git a/데이터수집/수집결과/markdown/lian.md b/데이터수집/수집결과/markdown/lian.md new file mode 100644 index 0000000..e952ca0 --- /dev/null +++ b/데이터수집/수집결과/markdown/lian.md @@ -0,0 +1,230 @@ +# 리옌 (Lian) - 전투 데이터 + +## 기본 정보 + +- **직업**: 레인저 +- **궁극기 포인트**: 2775 +- **장착 가능 장비**: Bow, Light, Cloth + +## 기본 스탯 + +| 스탯 | 값 | +|------|-----| +| 힘 (Str) | 10.0 | +| 민첩 (Dex) | 20.0 | +| 지능 (Int) | 10.0 | +| 체력 (Con) | 15.0 | +| 지혜 (Wis) | 20.0 | +| HP | 100.0 | +| MP | 50.0 | +| 마나 재생 | 0.2 | +| 지구력 (Stamina) | 100.0 | +| 크리티컬 확률 (%) | 5.0 | + +## 스킬 + +### 기본 스킬 + +#### SK190207 - 속사 + +**설명**: 4발의 화살을 빠르게 발사하여 각각 85%만큼 물리 피해를 입힙니다. 화살을 4개 소모합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 85% | +| 이동 속도 배율 | 0.8x | +| 마나 비용 | 16 | +| 재사용 대기시간 | 7초 | + +**어빌리티 클래스**: `GA_Skill_Lian_RapidShot → GA_Skill_Lian_RapidShot_C` + +--- + +**몽타주 1: AM_PC_Lian_Base_000_Skill_RapidShot1** + +- 시퀀스 길이: 2.67초 +- 재생 속도: 1x + +**주요 타이밍** +- **AN_Trigger_Projectile_Shot**: 0.83초 + - 이벤트 태그: `Event.Effect.Shot` +- **AN_Trigger_Projectile_Shot**: 1.20초 + - 이벤트 태그: `Event.Effect.Shot` +- **AN_Trigger_Projectile_Shot**: 1.59초 + - 이벤트 태그: `Event.Effect.Shot` +- **AN_Trigger_Projectile_Shot**: 2.00초 + - 이벤트 태그: `Event.Effect.Shot` +- **ANS_SkillCancel**: 2.33~2.63초 (지속: 0.29초) + + + +#### SK190205 - 비연사 + +**설명**: 뒤로 빠지며 화살을 발사하여 150%만큼 물리 피해를 입힙니다. 화살을 1개 소모합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 150% | +| 마나 비용 | 15 | +| 재사용 대기시간 | 10초 | + +**어빌리티 클래스**: `GA_Skill_Lian_BackStepBowAttack → GA_Skill_Lian_BackStepBowAttack_C` + +--- + +**몽타주 1: AM_PC_Lian_Base_000_Skill_BackStepBowAttack** + +- 시퀀스 길이: 1.74초 +- 재생 속도: 1.2999999523162842x + +**주요 타이밍** +- **AN_Trigger_Projectile_Shot**: 0.83초 + - 이벤트 태그: `Event.Effect.Shot` +- **ANS_SkillCancel**: 1.49~1.70초 (지속: 0.21초) + + +**몽타주 2: AM_PC_Lian_Base_000_Skill_BackStepBowAttack** + +- 시퀀스 길이: 1.74초 +- 재생 속도: 1.2999999523162842x + +**주요 타이밍** +- **AN_Trigger_Projectile_Shot**: 0.83초 + - 이벤트 태그: `Event.Effect.Shot` +- **ANS_SkillCancel**: 1.49~1.70초 (지속: 0.21초) + + + +#### SK190201 - 연화 + +**설명**: 60초 동안 적을 천천히 추적하는 연꽃을 만들어 발사합니다. 연꽃은 120%만큼 빛 속성 물리 피해를 입히며, 적중된 대상은 10초 동안 25%의 주는 피해 감소 효과를 받습니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | Holy | +| 피해 배율 | 120% | +| 이동 속도 배율 | 0.8x | +| 마나 비용 | 12 | +| 재사용 대기시간 | 7.5초 | + +**어빌리티 클래스**: `GA_Skill_Lian_DarkSouls → GA_Skill_Lian_DarkSouls_C` + +--- + +**몽타주 1: AM_PC_Lian_Base_000_Skill_DarkSouls_NoCasting** + +- 시퀀스 길이: 2.20초 +- 재생 속도: 1x + + + +#### SK190209 - 재장전 + +**설명**: 화살을 화살통에 장전 합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | Normal | +| 원소 타입 | None | +| 피해 배율 | 100% | +| 이동 속도 배율 | 0.9x | +| 시전 시간 | 5초 | +| 지속 시간 | 1초 | + +**어빌리티 클래스**: `GA_Attack_Firearm_Reload → GA_Attack_Firearm_Reload_C` + +--- + +**몽타주 1: AM_PC_Lian_Base_000_Skill_Reload** + +- 시퀀스 길이: 1.43초 +- 재생 속도: 1x + + + +### 서브 스킬 + +#### SK190101 - 정조준 + +**설명**: 조준하는 동안 물리 피해가 증가하는 화살을 발사합니다. 최대 150%까지 물리 피해가 증가합니다. 화살을 1개 소모합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 70% | +| 이동 속도 배율 | 0.8x | +| 시전 시간 | 1.5초 | + +**어빌리티 클래스**: `GA_Skill_Lian_ChargingBow → GA_Skill_Lian_ChargingBow_C` + +--- + +**몽타주 1: AM_PC_Lian_Base_000_Skill_ChargingBow** + +- 시퀀스 길이: 4.93초 +- 재생 속도: 1x + +**주요 타이밍** +- **AN_Trigger_Projectile_Shot**: 4.20초 + - 이벤트 태그: `Event.Effect.Shot` + + + +### 궁극기 + +#### SK190301 - 마석 '폭우' + +**설명**: 마석의 힘을 개방하여 15초 동안 화살을 소모하지 않으며, 쿨타임이 50% 감소합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 5000% | +| 이동 속도 배율 | 0.8x | +| 시전 시간 | 1.5초 | +| 궁극기 | O | +| 지속 시간 | 15초 | + +**어빌리티 클래스**: `GA_Skill_Casting_Ultimate → GA_Skill_Casting_Ultimate_C` + +**활성 어빌리티**: `GA_Skill_Lian_ManaStoneSilence_Active → GA_Skill_Lian_ManaStoneSilence_Active_C` + +**Gameplay Effects** +- `InCasting`: GE_Ignore_Shock → GE_Ignore_Shock_C +- `InCasting`: GE_Ignore_Stun → GE_Ignore_Stun_C +- `InActive`: GE_Skill_Lian_ManaStoneSilence → GE_Skill_Lian_ManaStoneSilence_C + +--- + +**몽타주 1: AM_PC_Lian_Base_000_Skill_ManastoneSilence** + +- 시퀀스 길이: 1.50초 +- 재생 속도: 1x + + + +## 기본 공격 + +### 기본 공격: bow + +#### 콤보 1: AM_PC_Lian_Base_000_Attack_Bow + +- 시퀀스 길이: 3.27초 +- 재생 속도: 1x + +**주요 타이밍** +- **AN_Trigger_Projectile_Shot**: 2.50초 + diff --git a/데이터수집/수집결과/markdown/nave.md b/데이터수집/수집결과/markdown/nave.md new file mode 100644 index 0000000..4aa1a16 --- /dev/null +++ b/데이터수집/수집결과/markdown/nave.md @@ -0,0 +1,201 @@ +# 네이브 (Nave) - 전투 데이터 + +## 기본 정보 + +- **직업**: 마법사 +- **궁극기 포인트**: 2728 +- **장착 가능 장비**: Staff, Light, Cloth + +## 기본 스탯 + +| 스탯 | 값 | +|------|-----| +| 힘 (Str) | 10.0 | +| 민첩 (Dex) | 10.0 | +| 지능 (Int) | 25.0 | +| 체력 (Con) | 10.0 | +| 지혜 (Wis) | 20.0 | +| HP | 100.0 | +| MP | 50.0 | +| 마나 재생 | 0.2 | +| 지구력 (Stamina) | 100.0 | +| 크리티컬 확률 (%) | 5.0 | + +## 스킬 + +### 기본 스킬 + +#### SK120201 - 마법 화살 + +**설명**: 최대 3개의 마법 화살을 생성하여 일반 공격으로 발사합니다. 마법 화살은 각각 80%만큼 마법 피해를 입힙니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | MagicalSkill | +| 원소 타입 | None | +| 피해 배율 | 80% | +| 이동 속도 배율 | 0.8x | +| 시전 시간 | 2초 | +| 마나 비용 | 18 | +| 재사용 대기시간 | 3.5초 | +| 지속 시간 | 600초 | + +**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C` + +**활성 어빌리티**: `GA_Skill_Nave_MagicMissile_Active → GA_Skill_Nave_MagicMissile_Active_C` + +--- + +**몽타주 1: AM_PC_Nave_B_Skill_MagicMissile** + +- 시퀀스 길이: 3.33초 +- 재생 속도: 1x + + + +#### SK120202 - 화염구 + +**설명**: 화염구를 생성하여 일반 공격으로 발사합니다. 화염구는 200% 화염 속성 마법 피해와 주변에 150% 추가 피해를 입힙니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | MagicalSkill | +| 원소 타입 | Fire | +| 피해 배율 | 200% | +| 이동 속도 배율 | 0.8x | +| 시전 시간 | 4초 | +| 마나 비용 | 25 | +| 재사용 대기시간 | 5초 | +| 지속 시간 | 600초 | + +**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C` + +**활성 어빌리티**: `GA_Skill_Nave_FireWall_Active → GA_Skill_Nave_FireWall_Active_C` + +**Gameplay Effects** +- `OnProjectileHitTarget`: GE_ShockMotion_Weak → GE_ShockMotion_Weak_C +- `OnProjectileHitTarget`: GE_Enemy_ShockMotion → GE_Enemy_ShockMotion_C +- `OnProjectileHitRangedTarget`: GE_Attack_Projectile_Splash_Fire → GE_Attack_Projectile_Splash_Fire_C + +--- + +**몽타주 1: AM_PC_Nave_B_Skill_FireWall** + +- 시퀀스 길이: 3.33초 +- 재생 속도: 1x + + + +#### SK120206 - 노대바람 + +**설명**: 강한 바람으로 밀쳐내고 50%만큼 마법 피해를 입힙니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | MagicalSkill | +| 원소 타입 | None | +| 피해 배율 | 50% | +| 이동 속도 배율 | 0.8x | +| 마나 비용 | 9 | +| 재사용 대기시간 | 7초 | + +**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C` + +**활성 어빌리티**: `GA_Skill_Nave_WindForce → GA_Skill_Nave_WindForce_C` + +**Gameplay Effects** +- `OnActiveRangedTarget`: GE_Attack_Ability → GE_Attack_Ability_C + +--- + +**몽타주 1: AM_PC_Nave_B_Skill_WindForce** + +- 시퀀스 길이: 1.33초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.05~1.11초 (지속: 1.06초) + + + +### 서브 스킬 + +#### SK120101 - 마력 충전 + +**설명**: 시전하는 동안 1의 마나를 추가로 회복합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | Normal | +| 원소 타입 | None | +| 피해 배율 | 500% | +| 이동 속도 배율 | 0.8x | +| 시전 시간 | 9999초 | +| 재사용 대기시간 | 1초 | + +**어빌리티 클래스**: `GA_Skill_Nave_ManaCharge_Casting → GA_Skill_Nave_ManaCharge_Casting_C` + +--- + +**몽타주 1: AM_PC_Nave_B_Skill_ManaRestore** + +- 시퀀스 길이: 2.80초 +- 재생 속도: 1x + + + +### 궁극기 + +#### SK120301 - 마석 ‘해방’ + +**설명**: 마석의 힘으로 5초 동안 적을 관통하는 광선을 발사합니다. 광선은 0.5초 간격마다 100%의 마법 피해를 입힙니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | MagicalSkill | +| 원소 타입 | None | +| 피해 배율 | 100% | +| 이동 속도 배율 | 0.8x | +| 시전 시간 | 2초 | +| 궁극기 | O | +| 지속 시간 | 5초 | + +**어빌리티 클래스**: `GA_Skill_Nave_Escape4 → GA_Skill_Nave_Escape4_C` + +**Gameplay Effects** +- `InCasting`: GE_Ignore_Shock → GE_Ignore_Shock_C +- `InCasting`: GE_Ignore_Stun → GE_Ignore_Stun_C +- `InActive`: GE_Skill_Nave_Escape_Active → GE_Skill_Nave_Escape_Active_C +- `OnActiveRangedTarget`: GE_Skill_Nave_Escape → GE_Skill_Nave_Escape_C + + +## 기본 공격 + +### 기본 공격: staff + +#### 콤보 1: AM_PC_Nave_B_Attack_W01_01 + +- 시퀀스 길이: 1.60초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~0.90초 (지속: 0.90초) +- **AttackWithEquip**: 0.49~0.59초 (지속: 0.11초) + - 공격 태그: `Event.Attack.Normal` + + +#### 콤보 2: AM_PC_Nave_B_Attack_W01_02 + +- 시퀀스 길이: 1.70초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~0.90초 (지속: 0.90초) +- **AttackWithEquip**: 0.41~0.48초 (지속: 0.07초) + - 공격 태그: `Event.Attack.Normal` + diff --git a/데이터수집/수집결과/markdown/rene.md b/데이터수집/수집결과/markdown/rene.md new file mode 100644 index 0000000..5c9ccd9 --- /dev/null +++ b/데이터수집/수집결과/markdown/rene.md @@ -0,0 +1,221 @@ +# 레네 (Rene) - 전투 데이터 + +## 기본 정보 + +- **직업**: 소환사 +- **궁극기 포인트**: 2305 +- **장착 가능 장비**: Staff, Light, Cloth + +## 기본 스탯 + +| 스탯 | 값 | +|------|-----| +| 힘 (Str) | 10.0 | +| 민첩 (Dex) | 10.0 | +| 지능 (Int) | 20.0 | +| 체력 (Con) | 10.0 | +| 지혜 (Wis) | 25.0 | +| HP | 100.0 | +| MP | 50.0 | +| 마나 재생 | 0.2 | +| 지구력 (Stamina) | 100.0 | +| 크리티컬 확률 (%) | 5.0 | + +## 스킬 + +### 기본 스킬 + +#### SK160202 - 정령 소환 : 화염 + +**설명**: 20초 동안 유지되는 화염의 정령을 소환합니다. 정령은 이동하지 않고 화염 화살을 발사하여 120% 화염 속성 마법 피해를 입힙니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | MagicalSkill | +| 원소 타입 | None | +| 피해 배율 | 120% | +| 이동 속도 배율 | 0.8x | +| 마나 비용 | 8 | +| 재사용 대기시간 | 7초 | +| 지속 시간 | 20초 | + +**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C` + +**활성 어빌리티**: `GA_Skill_Rene_SummonIfrit_Active → GA_Skill_Rene_SummonIfrit_Active_C` + +--- + +**몽타주 1: AM_PC_Rene_B_Skill_SummonIfrit** + +- 시퀀스 길이: 2.33초 +- 재생 속도: 1.600000023841858x + + + +#### SK160206 - 정령 소환 : 냉기 + +**설명**: 60초 동안 유지되는 냉기의 정령을 소환합니다. 정령은 레네를 따라 이동하며 얼음 송곳을 소환합니다. 얼음 송곳은 80%만큼 물 속성 마법 피해를 입히며, 적중된 적은 둔화됩니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | MagicalSkill | +| 원소 타입 | None | +| 피해 배율 | 80% | +| 이동 속도 배율 | 0.8x | +| 마나 비용 | 15 | +| 재사용 대기시간 | 10초 | +| 지속 시간 | 60초 | + +**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C` + +**활성 어빌리티**: `GA_Skill_Rene_SummonShiva_Active → GA_Skill_Rene_SummonShiva_Active_C` + +--- + +**몽타주 1: AM_PC_Rene_B_Skill_SummonShiva** + +- 시퀀스 길이: 3.50초 +- 재생 속도: 1.2999999523162842x + + + +#### SK160203 - 독기 화살 + +**설명**: 방어력을 무시하고 30만큼 암흑 속성 마법 피해를 입힙니다. 적중된 적은 출혈 상태가 됩니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | MagicalSkill | +| 원소 타입 | Dark | +| 피해 배율 | 100% | +| 이동 속도 배율 | 0.8x | +| 시전 시간 | 2초 | +| 마나 비용 | 15 | +| 재사용 대기시간 | 10초 | +| 지속 시간 | 600초 | + +**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C` + +**활성 어빌리티**: `GA_Skill_Rene_PoisonGas_Active → GA_Skill_Rene_PoisonGas_Active_C` + +--- + +**몽타주 1: AM_PC_Rene_B_Skill_PoisonGas** + +- 시퀀스 길이: 4.67초 +- 재생 속도: 1x + + + +### 서브 스킬 + +#### SK160101 - 할퀴기 + +**설명**: 손톱을 휘둘러 75%만큼 마법 피해를 입히고 흡혈합니다. 피해의 30%만큼 체력을 회복합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | MagicalSkill | +| 원소 타입 | None | +| 피해 배율 | 75% | +| 이동 속도 배율 | 0.8x | + +**어빌리티 클래스**: `GA_Skill_Rene_Scratching → GA_Skill_Rene_Scratching_C` + +--- + +**몽타주 1: AM_PC_Rene_B_Skill_Scratching** + +- 시퀀스 길이: 1.67초 +- 재생 속도: 1.5x + +**주요 타이밍** +- **AttackWithEquip**: 0.58~0.73초 (지속: 0.15초) + - 공격 태그: `Event.Attack.Sub` + + +**몽타주 2: AM_PC_Rene_B_Skill_Scratching2** + +- 시퀀스 길이: 1.93초 +- 재생 속도: 1.2000000476837158x + +**주요 타이밍** +- **AttackWithEquip**: 0.61~0.75초 (지속: 0.14초) + - 공격 태그: `Event.Attack.Sub` + + + +### 궁극기 + +#### SK160301 - 마석 ‘붉은 축제’ + +**설명**: 마석의 힘을 해방하여 20초 동안 자신과 아군의 모든 공격에 흡혈 효과를 부여합니다. 피해의 50%만큼 체력을 회복합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | MagicalSkill | +| 원소 타입 | None | +| 피해 배율 | 5000% | +| 이동 속도 배율 | 0.8x | +| 시전 시간 | 2초 | +| 궁극기 | O | +| 지속 시간 | 20초 | + +**어빌리티 클래스**: `GA_Skill_Casting_Ultimate → GA_Skill_Casting_Ultimate_C` + +**활성 어빌리티**: `GA_Skill_Rene_ManaStoneCarnival_Active → GA_Skill_Rene_ManaStoneCarnival_Active_C` + +**Gameplay Effects** +- `InCasting`: GE_Ignore_Shock → GE_Ignore_Shock_C +- `InCasting`: GE_Ignore_Stun → GE_Ignore_Stun_C + +--- + +**몽타주 1: AM_PC_Rene_B_Skill_ManaStoneCarnival** + +- 시퀀스 길이: 1.50초 +- 재생 속도: 1x + + + +## 기본 공격 + +### 기본 공격: staff + +#### 콤보 1: AM_PC_Rene_B_Attack_W01_01 + +- 시퀀스 길이: 1.90초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~0.85초 (지속: 0.85초) +- **AttackWithEquip**: 0.57~0.69초 (지속: 0.11초) + - 공격 태그: `Event.Attack.Normal` + + +#### 콤보 2: AM_PC_Rene_B_Attack_W01_02 + +- 시퀀스 길이: 1.80초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~0.90초 (지속: 0.90초) +- **AttackWithEquip**: 0.63~0.75초 (지속: 0.12초) + - 공격 태그: `Event.Attack.Normal` + + +#### 콤보 3: AM_PC_Rene_B_Attack_W01_03 + +- 시퀀스 길이: 2.20초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.01~0.91초 (지속: 0.90초) +- **AttackWithEquip**: 0.62~0.72초 (지속: 0.10초) + - 공격 태그: `Event.Attack.Normal` + diff --git a/데이터수집/수집결과/markdown/rio.md b/데이터수집/수집결과/markdown/rio.md new file mode 100644 index 0000000..4028bc1 --- /dev/null +++ b/데이터수집/수집결과/markdown/rio.md @@ -0,0 +1,216 @@ +# 리오 (Rio) - 전투 데이터 + +## 기본 정보 + +- **직업**: 암살자 +- **궁극기 포인트**: 2368 +- **장착 가능 장비**: ShortSword, Cloth, Light + +## 기본 스탯 + +| 스탯 | 값 | +|------|-----| +| 힘 (Str) | 15.0 | +| 민첩 (Dex) | 25.0 | +| 지능 (Int) | 10.0 | +| 체력 (Con) | 15.0 | +| 지혜 (Wis) | 10.0 | +| HP | 100.0 | +| MP | 50.0 | +| 마나 재생 | 0.2 | +| 지구력 (Stamina) | 100.0 | +| 크리티컬 확률 (%) | 5.0 | + +## 스킬 + +### 기본 스킬 + +#### SK140201 - 연속 찌르기 + +**설명**: 단검을 빠르게 2번 찔러 각각 100%만큼 암흑 속성 물리 피해를 입힙니다. 각 공격은 25%의 추가 치명타 확률을 가집니다. 타격당 연계 점수 1점을 획득합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 100% | +| 이동 속도 배율 | 0.9x | +| 마나 비용 | 9 | +| 재사용 대기시간 | 3.5초 | + +**어빌리티 클래스**: `GA_Skill_Rio_RapidStab → GA_Skill_Rio_RapidStab_C` + +**Gameplay Effects** +- `Instant`: GE_Skill_Rio_RapidStab_Buff → GE_Skill_Rio_RapidStab_Buff_C + +--- + +**몽타주 1: AM_PC_Rio_B_Skill_RapidStab** + +- 시퀀스 길이: 1.83초 +- 재생 속도: 1.2999999523162842x + +**주요 타이밍** +- **AttackWithEquip**: 0.38~0.48초 (지속: 0.10초) + - 공격 태그: `Event.Attack.Skill` +- **AttackWithEquip**: 0.88~0.96초 (지속: 0.08초) + - 공격 태그: `Event.Attack.Skill` +- **ANS_SkillCancel**: 1.51~1.83초 (지속: 0.32초) + + + +#### SK140205 - 접근 + +**설명**: 낮은 자세로 돌진합니다. 돌진 중 피격되지 않으며, 돌진 후 3초 동안 30%만큼 물리 피해가 증가합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | Normal | +| 원소 타입 | None | +| 피해 배율 | 100% | +| 이동 속도 배율 | 0.9x | +| 마나 비용 | 8 | +| 재사용 대기시간 | 4초 | + +**어빌리티 클래스**: `GA_Skill_Rio_Approach → GA_Skill_Rio_Approach_C` + +--- + +**몽타주 1: AM_PC_Rio_B_Skill_Approach** + +- 시퀀스 길이: 0.57초 +- 재생 속도: 1x + + + +#### SK140202 - 단검 투척 + +**설명**: 단검을 던져 100%만큼 피해를 입힙니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 100% | +| 이동 속도 배율 | 0.7x | +| 시전 시간 | 1초 | +| 마나 비용 | 10 | +| 재사용 대기시간 | 7초 | + +**어빌리티 클래스**: `GA_Skill_Rio_ThrowingDagger → GA_Skill_Rio_ThrowingDagger_C` + +--- + +**몽타주 1: AM_PC_Rio_B_Skill_ThrowingDagger** + +- 시퀀스 길이: 1.63초 +- 재생 속도: 1x + + + +### 서브 스킬 + +#### SK140101 - 내려 찍기 + +**설명**: 단검으로 내려 찍어 70%만큼 물리 피해를 입힙니다. 연계 점수에 따라 50/100/150% 추가 피해를 입힙니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 70% | +| 이동 속도 배율 | 0.9x | + +**어빌리티 클래스**: `GA_Skill_Rio_DroppingAttack → GA_Skill_Rio_DroppingAttack_C` + +--- + +**몽타주 1: AM_PC_Rio_B_Skill_DroppingAttack** + +- 시퀀스 길이: 1.30초 +- 재생 속도: 1x + +**주요 타이밍** +- **AttackWithEquip**: 0.47~0.56초 (지속: 0.09초) + - 공격 태그: `Event.Attack.Sub` + + + +### 궁극기 + +#### SK140301 - 마석 ‘민감’ + +**설명**: 마석의 힘을 개방하여 연계 점수 3점을 획득하고, 15초 동안 은신 및 투시 효과를 획득합니다. 대상의 뒤를 공격 시 '약점' 판정이 적용됩니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | Normal | +| 원소 타입 | None | +| 피해 배율 | 30% | +| 이동 속도 배율 | 0.9x | +| 시전 시간 | 2초 | +| 궁극기 | O | +| 지속 시간 | 15초 | + +**어빌리티 클래스**: `GA_Skill_Casting_Ultimate → GA_Skill_Casting_Ultimate_C` + +**활성 어빌리티**: `GA_Skill_Rio_Sensitive → GA_Skill_Rio_Sensitive_C` + +**Gameplay Effects** +- `InCasting`: GE_Ignore_Shock → GE_Ignore_Shock_C +- `InCasting`: GE_Ignore_Stun → GE_Ignore_Stun_C +- `InActive`: GE_Skill_Rio_Sensitive_Active → GE_Skill_Rio_Sensitive_Active_C + +--- + +**몽타주 1: AM_PC_Rio_B_Skill_Sensitive** + +- 시퀀스 길이: 1.50초 +- 재생 속도: 1x + + + +## 기본 공격 + +### 기본 공격: shortSword + +#### 콤보 1: AM_PC_Rio_B_Attack_W01_01 + +- 시퀀스 길이: 1.17초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~0.62초 (지속: 0.62초) + - 일반 공격력 증가: -30.0% +- **AttackWithEquip**: 0.36~0.44초 (지속: 0.08초) + - 공격 태그: `Event.Attack.Normal` + + +#### 콤보 2: AM_PC_Rio_B_Attack_W01_02 + +- 시퀀스 길이: 1.33초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~1.00초 (지속: 1.00초) + - 일반 공격력 증가: 10.0% +- **AttackWithEquip**: 0.52~0.62초 (지속: 0.10초) + - 공격 태그: `Event.Attack.Normal` + + +#### 콤보 3: AM_PC_Rio_B_Attack_W01_03 + +- 시퀀스 길이: 1.37초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~0.97초 (지속: 0.97초) + - 일반 공격력 증가: 15.0% +- **AttackWithEquip**: 0.57~0.62초 (지속: 0.06초) + - 공격 태그: `Event.Attack.Normal` + diff --git a/데이터수집/수집결과/markdown/sinobu.md b/데이터수집/수집결과/markdown/sinobu.md new file mode 100644 index 0000000..fb27355 --- /dev/null +++ b/데이터수집/수집결과/markdown/sinobu.md @@ -0,0 +1,212 @@ +# 시노부 (Sinobu) - 전투 데이터 + +## 기본 정보 + +- **직업**: 닌자 +- **궁극기 포인트**: 2035 +- **장착 가능 장비**: ShortSword, Cloth, Light + +## 기본 스탯 + +| 스탯 | 값 | +|------|-----| +| 힘 (Str) | 10.0 | +| 민첩 (Dex) | 25.0 | +| 지능 (Int) | 10.0 | +| 체력 (Con) | 15.0 | +| 지혜 (Wis) | 15.0 | +| HP | 100.0 | +| MP | 50.0 | +| 마나 재생 | 0.2 | +| 지구력 (Stamina) | 100.0 | +| 크리티컬 확률 (%) | 5.0 | + +## 스킬 + +### 기본 스킬 + +#### SK180202 - 기폭찰 + +**설명**: 뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발하여 130%만큼 물리 피해를 입힙니다. 사용 시 표창 1개를 충전합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 130% | +| 시전 시간 | 1초 | +| 마나 비용 | 10 | +| 재사용 대기시간 | 6초 | + +**어빌리티 클래스**: `GA_Skill_Sinobu_BombTalisman → GA_Skill_Sinobu_BombTalisman_C` + +--- + +**몽타주 1: AM_PC_Sinobu_B_Skill_BombTalisman** + +- 시퀀스 길이: 3.00초 +- 재생 속도: 1.399999976158142x + + + +#### SK180203 - 비뢰각 + +**설명**: 대각선으로 날아차기를 하여 110%만큼 번개 속성 물리 피해를 입힙니다. 점프 상태에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다. 적중 시 표창 1개를 충전합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | Lightning | +| 피해 배율 | 110% | +| 이동 속도 배율 | 0.9x | +| 마나 비용 | 11 | +| 재사용 대기시간 | 8초 | + +**어빌리티 클래스**: `GA_Skill_Sinobu_ThunderKick → GA_Skill_Sinobu_ThunderKick_C` + +**Gameplay Effects** +- `OnHitTarget`: GE_Enemy_ShockMotion → GE_Enemy_ShockMotion_C +- `OnHitTarget`: GE_ShockMotion_Weak → GE_ShockMotion_Weak_C +- `OnHitTarget`: GE_Breakdown_Add → GE_Breakdown_Add_C + +--- + +**몽타주 1: AM_PC_Sinobu_B_Skill_ThunderKick** + +- 시퀀스 길이: 0.60초 +- 재생 속도: 1x + +**주요 타이밍** +- **AttackWithEquip**: 0.42~0.59초 (지속: 0.17초) + - 공격 태그: `Event.Attack.Skill` + + + +#### SK180205 - 인술 ‘바꿔치기’ + +**설명**: 7초 동안 유지되는 '바꿔치기'를 사용합니다. '바꿔치기' 상태 중 피격 시 피해가 50% 감소하며, 3초 동안 투명화와 이동속도 증가 효과를 얻습니다. 효과 발동 시 표창 1개를 충전합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 90% | +| 이동 속도 배율 | 0.9x | +| 시전 시간 | 1.5초 | +| 마나 비용 | 12 | +| 재사용 대기시간 | 11초 | +| 지속 시간 | 10초 | + +**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C` + +**활성 어빌리티**: `GA_Skill_Sinobu_NinpoChange → GA_Skill_Sinobu_NinpoChange_C` + +**Gameplay Effects** +- `InActive`: GE_Skill_Sinobu_NinpoChange → GE_Skill_Sinobu_NinpoChange_C + +--- + +**몽타주 1: AM_PC_Sinobu_B_Skill_NinpoChange** + +- 시퀀스 길이: 3.57초 +- 재생 속도: 1x + + +**몽타주 2: AM_PC_Sinobu_B_Skill_NinpoChange_Active** + +- 시퀀스 길이: 1.00초 +- 재생 속도: 1x + + + +### 서브 스킬 + +#### SK180101 - 표창 + +**설명**: 표창을 던져 120%만큼 물리 피해를 입힙니다. 일반 공격이 적중하거나 스킬을 사용하면 충전됩니다. 최대 3개까지 충전 가능합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 120% | +| 이동 속도 배율 | 0.9x | +| 시전 시간 | 1초 | +| 지속 시간 | 60초 | + +**어빌리티 클래스**: `GA_Skill_Sinobu_Shuriken → GA_Skill_Sinobu_Shuriken_C` + +--- + +**몽타주 1: AM_PC_Sinobu_B_Skill_Shuriken** + +- 시퀀스 길이: 1.23초 +- 재생 속도: 1.399999976158142x + + + +### 궁극기 + +#### SK180301 - 마석 '반환' + +**설명**: 마석의 힘을 개방하여 7초 동안 전방의 투사체 공격을 튕겨내고 근접 공격을 막아냅니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | Normal | +| 원소 타입 | None | +| 피해 배율 | 0% | +| 이동 속도 배율 | 0.9x | +| 궁극기 | O | +| 지속 시간 | 7초 | + +**어빌리티 클래스**: `GA_Skill_Ultimate_Base → GA_Skill_Ultimate_Base_C` + +**활성 어빌리티**: `GA_Skill_Sinobu_Deflect → GA_Skill_Sinobu_Deflect_C` + +**Gameplay Effects** +- `InCasting`: GE_Ignore_Shock → GE_Ignore_Shock_C +- `InCasting`: GE_Ignore_Stun → GE_Ignore_Stun_C +- `InActive`: GE_Skill_Sinobu_Silence → GE_Skill_Sinobu_Silence_C + +--- + +**몽타주 1: AM_PC_Sinobu_Base_Skill_Deflect** + +- 시퀀스 길이: 2.33초 +- 재생 속도: 1x + + + +## 기본 공격 + +### 기본 공격: shortSword + +#### 콤보 1: AM_PC_Sinobu_B_Attack_W01_03 + +- 시퀀스 길이: 1.07초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~0.80초 (지속: 0.80초) + - 일반 공격력 증가: -5.0% +- **AttackWithEquip**: 0.27~0.40초 (지속: 0.13초) + - 공격 태그: `Event.Attack.Normal` + + +#### 콤보 2: AM_PC_Sinobu_B_Attack_W01_01 + +- 시퀀스 길이: 1.20초 +- 재생 속도: 1x + +**주요 타이밍** +- **ANS_AttackState**: 0.00~0.80초 (지속: 0.80초) + - 일반 공격력 증가: -15.0% +- **AttackWithEquip**: 0.35~0.45초 (지속: 0.10초) + - 공격 태그: `Event.Attack.Normal` + diff --git a/데이터수집/수집결과/markdown/urud.md b/데이터수집/수집결과/markdown/urud.md new file mode 100644 index 0000000..376beb7 --- /dev/null +++ b/데이터수집/수집결과/markdown/urud.md @@ -0,0 +1,211 @@ +# 우르드 (Urud) - 전투 데이터 + +## 기본 정보 + +- **직업**: 원거리 +- **궁극기 포인트**: 2623 +- **장착 가능 장비**: Bow, Light, Cloth + +## 기본 스탯 + +| 스탯 | 값 | +|------|-----| +| 힘 (Str) | 15.0 | +| 민첩 (Dex) | 20.0 | +| 지능 (Int) | 10.0 | +| 체력 (Con) | 15.0 | +| 지혜 (Wis) | 15.0 | +| HP | 100.0 | +| MP | 50.0 | +| 마나 재생 | 0.2 | +| 지구력 (Stamina) | 100.0 | +| 크리티컬 확률 (%) | 5.0 | + +## 스킬 + +### 기본 스킬 + +#### SK110205 - 다발 화살 + +**설명**: 3발의 화살을 동시에 발사하여 각각 90%만큼 물리 피해를 입힙니다. 화살 3개 소모합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 90% | +| 이동 속도 배율 | 0.8x | +| 마나 비용 | 14 | +| 재사용 대기시간 | 7초 | + +**어빌리티 클래스**: `GA_Skill_Urud_MultiShot_Quick → GA_Skill_Urud_MultiShot_Quick_C` + +--- + +**몽타주 1: AM_PC_Urud_Base_B_Skill_MultiArrow** + +- 시퀀스 길이: 1.62초 +- 재생 속도: 1x + +**주요 타이밍** +- **AN_Trigger_Projectile_Shot**: 0.85초 + - 이벤트 태그: `Event.Effect.Shot` + + + +#### SK110204 - 독성 화살 + +**설명**: 화살에 독을 발라 발사합니다. 적중된 대상은 중독됩니다. 화살을 1개 소모합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | Poison | +| 피해 배율 | 100% | +| 이동 속도 배율 | 0.8x | +| 마나 비용 | 9 | +| 재사용 대기시간 | 7초 | + +**어빌리티 클래스**: `GA_Skill_Urud_PoisonArrow → GA_Skill_Urud_PoisonArrow_C` + +**Gameplay Effects** +- `OnProjectileHitTarget`: GE_Attach_Poison → GE_Attach_Poison_C + +--- + +**몽타주 1: AM_PC_Urud_Base_B_Skill_PoisonArrow** + +- 시퀀스 길이: 1.62초 +- 재생 속도: 1x + +**주요 타이밍** +- **AN_Trigger_Projectile_Shot**: 0.85초 + - 이벤트 태그: `Event.Effect.Shot` + + + +#### SK110201 - 덫 설치 + +**설명**: 60초 동안 유지되는 덫을 최대 4개 설치할 수 있습니다. 덫을 밟은 대상은 기절합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | Normal | +| 원소 타입 | None | +| 피해 배율 | 0% | +| 이동 속도 배율 | 0.8x | +| 시전 시간 | 2초 | +| 마나 비용 | 9 | +| 재사용 대기시간 | 5초 | +| 지속 시간 | 3초 | + +**어빌리티 클래스**: `GA_Skill_Casting_CantMove_CanRelease → GA_Skill_Casting_CantMove_CanRelease_C` + +**활성 어빌리티**: `GA_Skill_Urud_MakeTrap → GA_Skill_Urud_MakeTrap_C` + +--- + +**몽타주 1: AM_PC_Urud_B_Skill_MakeTrap** + +- 시퀀스 길이: 6.15초 +- 재생 속도: 1x + + + +#### SK110207 - 재장전 + +**설명**: 화살을 화살통에 장전 합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | Normal | +| 원소 타입 | None | +| 피해 배율 | 100% | +| 이동 속도 배율 | 0.9x | +| 시전 시간 | 5초 | +| 지속 시간 | 1초 | + +**어빌리티 클래스**: `GA_Attack_Firearm_Reload → GA_Attack_Firearm_Reload_C` + +--- + +**몽타주 1: AM_PC_Urud_B_Reload** + +- 시퀀스 길이: 2.53초 +- 재생 속도: 1x + + + +### 서브 스킬 + +#### SK110101 - 화살 찌르기 + +**설명**: 화살로 찔러 75%만큼 물리 피해를 입힙니다. 적중 시 다음 일반 공격이 50% 증가합니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | PhysicalSkill | +| 원소 타입 | None | +| 피해 배율 | 70% | +| 이동 속도 배율 | 0.8x | + +**어빌리티 클래스**: `GA_Skill_Urud_ArrowAttack → GA_Skill_Urud_ArrowAttack_C` + +--- + +**몽타주 1: AM_PC_Urud_Base_B_Skill_ArrowStab** + +- 시퀀스 길이: 2.00초 +- 재생 속도: 1.7999999523162842x + +**주요 타이밍** +- **AttackWithEquip**: 0.59~0.76초 (지속: 0.17초) + - 공격 태그: `Event.Attack.Sub` + + + +### 궁극기 + +#### SK110301 - 마석 ‘폭쇄’ + +**설명**: 마석의 힘을 해방하여 15초 동안 화살에 범위 피해 효과를 부여합니다. 적중된 대상은 30% 확률로 화상에 걸립니다. + +**스킬 속성** +| 항목 | 값 | +|------|-----| +| 공격 타입 | Normal | +| 원소 타입 | None | +| 피해 배율 | 100% | +| 이동 속도 배율 | 0.8x | +| 시전 시간 | 2초 | +| 궁극기 | O | +| 지속 시간 | 15초 | + +**어빌리티 클래스**: `GA_Skill_Casting_Ultimate → GA_Skill_Casting_Ultimate_C` + +**활성 어빌리티**: `GA_Skill_Urud_Explosion_Active → GA_Skill_Urud_Explosion_Active_C` + +**Gameplay Effects** +- `InActive`: GE_Skill_Urud_Explosion → GE_Skill_Urud_Explosion_C +- `InCasting`: GE_Ignore_Shock → GE_Ignore_Shock_C +- `InCasting`: GE_Ignore_Stun → GE_Ignore_Stun_C +- `OnProjectileHitRangedTarget`: GE_Attack_Projectile_Splash → GE_Attack_Projectile_Splash_C + + +## 기본 공격 + +### 기본 공격: bow + +#### 콤보 1: AM_PC_Urud_Base_B_Attack_N + +- 시퀀스 길이: 3.28초 +- 재생 속도: 1x + +**주요 타이밍** +- **AN_Trigger_Projectile_Shot**: 2.52초 + diff --git a/데이터수집/수집스크립트/__pycache__/custom_property_parser.cpython-313.pyc b/데이터수집/수집스크립트/__pycache__/custom_property_parser.cpython-313.pyc new file mode 100644 index 0000000000000000000000000000000000000000..51b070c2f852463fb2cf5a64a6cfec547a49b0d2 GIT binary patch literal 5096 zcmb7Idu&_P89(=BJANl|($JQ2^Qz-EbZc5pa z&g;A9obNn--|ODc>C_0)8LK9+$B58ZxKm7uLgU6&XiOtJ5|Ev;(+4Smf|@xqva$j%OMc5Z+jP;fAI7i(9nN55kQWr@xe=t@FYmFQIkx{A=%CAy|SuOf6Up{ofG zW|zXQAyl1RJ5XiU4QPOK6;Snrs`t|tL-aG)hWdf17zqzPDujo8LL}f5`OMV?`OUaI z^8ueddsZHQkC$hY+3|(U<*V88d9`|PC@|O?4n^F4pL`*~<8EI#5;zJ|<(W7yzZuJn 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+DS 전투 데이터 수집 메인 스크립트 + +실행 방법: + python collect_combat_data.py +""" + +import json +import logging +import os +from datetime import datetime +from typing import Dict, List + +from data_extractors import ( + TARGET_STALKERS, + extract_character_stat, + extract_attack_montages, + extract_skill_data, + extract_montage_info +) +from markdown_formatter import generate_stalker_markdown +from validators import validate_collection_result, log_collection_summary + + +# 로깅 설정 +logging.basicConfig( + level=logging.INFO, + format='%(asctime)s [%(levelname)s] %(message)s', + datefmt='%Y-%m-%d %H:%M:%S' +) +logger = logging.getLogger(__name__) + + +# 경로 설정 +BASE_DIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__))) +SOURCE_DATA_DIR = os.path.join(os.path.dirname(BASE_DIR), '원본데이터') +OUTPUT_DIR = os.path.join(BASE_DIR, '수집결과') +MARKDOWN_DIR = os.path.join(OUTPUT_DIR, 'markdown') + +DATATABLE_JSON = os.path.join(SOURCE_DATA_DIR, 'DataTable.json') +ANIMMONTAGE_JSON = os.path.join(SOURCE_DATA_DIR, 'AnimMontage.json') + +OUTPUT_JSON = os.path.join(OUTPUT_DIR, 'all_stalkers_combat_data.json') +LOG_FILE = os.path.join(OUTPUT_DIR, 'collection_log.txt') + + +def load_json_file(file_path: str) -> dict: + """JSON 파일 로드""" + logger.info(f"JSON 파일 로드 중: {file_path}") + with open(file_path, 'r', encoding='utf-8') as f: + data = json.load(f) + logger.info(f" - 로드 완료") + return data + + +def collect_stalker_data( + stalker_name: str, + datatable_assets: List[Dict], + animmontage_assets: List[Dict] +) -> Dict: + """ + 단일 스토커의 전투 데이터 수집 + + Args: + stalker_name: 스토커 이름 (소문자) + datatable_assets: DataTable.json의 Assets 배열 + animmontage_assets: AnimMontage.json의 Assets 배열 + + Returns: + 스토커 전투 데이터 + """ + logger.info(f" [{stalker_name}] 데이터 수집 시작") + + # 1. 기본 스탯 추출 + stats = extract_character_stat(datatable_assets, stalker_name) + if not stats: + logger.error(f" [{stalker_name}] 스탯 정보 추출 실패") + return {} + + # 2. 기본 정보 분리 + basic_info = { + 'name': stats.pop('name', ''), + 'jobName': stats.pop('jobName', '') + } + + # 3. 스킬 정보 분리 + skills = { + 'default': stats.pop('defaultSkills', []), + 'sub': stats.pop('subSkill', ''), + 'ultimate': stats.pop('ultimateSkill', ''), + 'ultimatePoint': stats.pop('ultimatePoint', 0) + } + + # 4. 스킬 상세 정보 및 몽타주 수집 + skill_details = {} + all_skill_ids = skills['default'] + [skills['sub'], skills['ultimate']] + + for skill_id in all_skill_ids: + if not skill_id: + continue + + skill_data = extract_skill_data(datatable_assets, skill_id) + if not skill_data: + logger.warning(f" [{stalker_name}] 스킬 {skill_id} 데이터 추출 실패") + continue + + # 스킬 몽타주 정보 수집 + montage_paths = skill_data.get('useMontages', []) + montages = [] + for montage_path in montage_paths: + montage_info = extract_montage_info(animmontage_assets, montage_path) + if montage_info: + montages.append(montage_info) + + skill_data['montages'] = montages + skill_details[skill_id] = skill_data + + # 5. 기본 공격 몽타주 수집 + attack_montages_map = extract_attack_montages(datatable_assets, stalker_name) + basic_attacks = {} + + for weapon_type, montage_paths in attack_montages_map.items(): + montages = [] + for montage_path in montage_paths: + montage_info = extract_montage_info(animmontage_assets, montage_path) + if montage_info: + montages.append(montage_info) + + if montages: + basic_attacks[weapon_type] = montages + + # 6. 최종 데이터 구성 + stalker_data = { + 'basic_info': basic_info, + 'stats': stats, + 'skills': skills, + 'skill_details': skill_details, + 'basic_attacks': basic_attacks + } + + logger.info(f" [{stalker_name}] 데이터 수집 완료") + logger.info(f" - 스킬 {len(skill_details)}개") + logger.info(f" - 무기 타입 {len(basic_attacks)}개") + + return stalker_data + + +def main(): + """메인 실행 함수""" + logger.info("=" * 80) + logger.info("DS 전투 데이터 수집 시작") + logger.info("=" * 80) + + # 1. 원본 데이터 로드 + logger.info("1. 원본 데이터 로드 중...") + datatable_data = load_json_file(DATATABLE_JSON) + animmontage_data = load_json_file(ANIMMONTAGE_JSON) + + datatable_assets = datatable_data.get('Assets', []) + animmontage_assets = animmontage_data.get('Assets', []) + + logger.info(f" - DataTable 에셋 수: {len(datatable_assets)}") + logger.info(f" - AnimMontage 에셋 수: {len(animmontage_assets)}") + logger.info("") + + # 2. 스토커별 데이터 수집 + logger.info(f"2. 스토커 데이터 수집 중 (총 {len(TARGET_STALKERS)}명)...") + stalkers_data = {} + + for stalker_name in TARGET_STALKERS: + stalker_data = collect_stalker_data( + stalker_name, + datatable_assets, + animmontage_assets + ) + if stalker_data: + stalkers_data[stalker_name] = stalker_data + + logger.info("") + + # 3. 통합 JSON 생성 + logger.info("3. 통합 JSON 생성 중...") + collection_data = { + 'collection_metadata': { + 'collected_at': datetime.now().isoformat(), + 'source_files': [ + 'DataTable.json', + 'AnimMontage.json' + ], + 'total_stalkers': len(stalkers_data) + }, + 'stalkers': stalkers_data + } + + with open(OUTPUT_JSON, 'w', encoding='utf-8') as f: + json.dump(collection_data, f, ensure_ascii=False, indent=2) + + logger.info(f" - 통합 JSON 생성 완료: {OUTPUT_JSON}") + logger.info("") + + # 4. 스토커별 마크다운 생성 + logger.info(f"4. 스토커별 마크다운 생성 중 ({len(stalkers_data)}명)...") + for stalker_name, stalker_data in stalkers_data.items(): + markdown_content = generate_stalker_markdown(stalker_name, stalker_data) + markdown_path = os.path.join(MARKDOWN_DIR, f'{stalker_name}.md') + + with open(markdown_path, 'w', encoding='utf-8') as f: + f.write(markdown_content) + + logger.info(f" - {stalker_name}.md 생성 완료") + + logger.info("") + + # 5. 데이터 검증 + logger.info("5. 데이터 검증 중...") + is_valid = validate_collection_result(collection_data) + + if is_valid: + logger.info(" ✓ 모든 데이터 검증 통과") + else: + logger.warning(" ⚠ 일부 데이터 검증 실패 (상세 내용은 로그 참조)") + + logger.info("") + + # 6. 수집 요약 로그 생성 + logger.info("6. 수집 요약 로그 생성 중...") + log_collection_summary(collection_data, LOG_FILE) + logger.info("") + + # 7. 완료 + logger.info("=" * 80) + logger.info("DS 전투 데이터 수집 완료!") + logger.info("=" * 80) + logger.info(f"결과 파일:") + logger.info(f" - 통합 JSON: {OUTPUT_JSON}") + logger.info(f" - 마크다운: {MARKDOWN_DIR}") + logger.info(f" - 수집 로그: {LOG_FILE}") + logger.info("") + + +if __name__ == '__main__': + try: + main() + except Exception as e: + logger.exception("수집 중 예외 발생:") + raise diff --git a/데이터수집/수집스크립트/custom_property_parser.py b/데이터수집/수집스크립트/custom_property_parser.py new file mode 100644 index 0000000..1d9e1da --- /dev/null +++ b/데이터수집/수집스크립트/custom_property_parser.py @@ -0,0 +1,160 @@ +# -*- coding: utf-8 -*- +""" +CustomProperties 문자열 파싱 유틸리티 + +AnimMontage의 AnimNotifies에 있는 CustomProperties는 모두 문자열로 저장되어 있어서 +타입 변환 및 파싱이 필요합니다. +""" + +import re +from typing import Any, Optional + + +def parse_float(value: str) -> Optional[float]: + """문자열을 float로 변환 (실패 시 None)""" + try: + return float(value.strip()) + except (ValueError, AttributeError): + return None + + +def parse_tag_name(value: str) -> Optional[str]: + """ + (TagName="Event.Attack.Normal") 형태에서 태그 이름 추출 + + Example: + '(TagName="Event.Attack.Normal")' -> 'Event.Attack.Normal' + """ + if not value: + return None + + match = re.search(r'TagName="([^"]+)"', value) + if match: + return match.group(1) + return None + + +def parse_vector(value: str) -> Optional[dict]: + """ + (X=0.0,Y=1.0,Z=0.0) 형태를 dict로 변환 + + Example: + '(X=0.0,Y=1.0,Z=0.0)' -> {'X': 0.0, 'Y': 1.0, 'Z': 0.0} + """ + if not value: + return None + + try: + x_match = re.search(r'X=([-\d.]+)', value) + y_match = re.search(r'Y=([-\d.]+)', value) + z_match = re.search(r'Z=([-\d.]+)', value) + + if x_match and y_match and z_match: + return { + 'X': float(x_match.group(1)), + 'Y': float(y_match.group(1)), + 'Z': float(z_match.group(1)) + } + except (ValueError, AttributeError): + pass + + return None + + +def parse_array(value: str) -> Optional[list]: + """ + (0.1,0.2,0.3) 형태를 리스트로 변환 + + Example: + '(0.1,0.2,0.3)' -> [0.1, 0.2, 0.3] + """ + if not value: + return None + + try: + # 괄호 제거 + cleaned = value.strip().strip('()') + if not cleaned: + return [] + + # 쉼표로 분리 + parts = cleaned.split(',') + return [float(p.strip()) for p in parts if p.strip()] + except (ValueError, AttributeError): + return None + + +def parse_custom_property(value: str, field_name: str) -> Any: + """ + CustomProperties 필드의 값을 적절한 타입으로 변환 + + Args: + value: 원본 문자열 값 + field_name: 필드 이름 (타입 추론에 사용) + + Returns: + 파싱된 값 (float, str, dict, list 등) + """ + if not isinstance(value, str): + return value + + value = value.strip() + + # 빈 문자열 + if not value or value == '': + return None + + # TagName 파싱 + if 'TagName=' in value: + tag = parse_tag_name(value) + if tag and tag != 'None': + return tag + return None + + # Vector 파싱 + if value.startswith('(') and ('X=' in value or 'Y=' in value or 'Z=' in value): + vec = parse_vector(value) + if vec: + return vec + + # Array 파싱 (TimeArray, LocationArray 등) + if 'Array' in field_name and value.startswith('('): + arr = parse_array(value) + if arr is not None: + return arr + + # Boolean 파싱 + if value.lower() in ['true', 'false']: + return value.lower() == 'true' + + # Float 파싱 시도 + float_val = parse_float(value) + if float_val is not None: + return float_val + + # 기본: 문자열 그대로 반환 + return value + + +def extract_notify_properties(notify: dict, target_fields: list) -> dict: + """ + AnimNotify에서 CustomProperties의 특정 필드만 추출 + + Args: + notify: AnimNotify 딕셔너리 + target_fields: 추출할 필드 이름 리스트 + + Returns: + 추출된 프로퍼티 딕셔너리 + """ + custom_props = notify.get('CustomProperties', {}) + result = {} + + for field in target_fields: + if field in custom_props: + value = custom_props[field] + parsed = parse_custom_property(value, field) + if parsed is not None: + result[field] = parsed + + return result diff --git a/데이터수집/수집스크립트/data_extractors.py b/데이터수집/수집스크립트/data_extractors.py new file mode 100644 index 0000000..1c03c7f --- /dev/null +++ b/데이터수집/수집스크립트/data_extractors.py @@ -0,0 +1,377 @@ +# -*- coding: utf-8 -*- +""" +DataTable 및 AnimMontage 데이터 추출 모듈 +""" + +import logging +from typing import Dict, List, Optional, Any +from custom_property_parser import extract_notify_properties, parse_custom_property + +logger = logging.getLogger(__name__) + + +# 수집 대상 스토커 목록 (소문자) +TARGET_STALKERS = [ + 'hilda', 'urud', 'nave', 'baran', 'rio', 'clad', + 'rene', 'sinobu', 'lian', 'cazimord', 'blackmaria' +] + + +def round_float(value: Any) -> Any: + """소수점 2자리로 반올림 (float만 처리)""" + if isinstance(value, (int, float)): + return round(float(value), 2) + return value + + +def extract_character_stat(data_table_assets: List[Dict], stalker_name: str) -> Dict: + """ + DT_CharacterStat에서 스토커의 기본 스탯 추출 + + Args: + data_table_assets: DataTable.json의 Assets 배열 + stalker_name: 스토커 이름 (소문자) + + Returns: + 스탯 딕셔너리 + """ + # DT_CharacterStat 찾기 + dt_char_stat = None + for asset in data_table_assets: + if asset.get('AssetName') == 'DT_CharacterStat': + dt_char_stat = asset + break + + if not dt_char_stat: + logger.warning("DT_CharacterStat not found") + return {} + + # 해당 스토커 행 찾기 + rows = dt_char_stat.get('Rows', []) + stalker_row = None + for row in rows: + if row.get('RowName', '').lower() == stalker_name.lower(): + stalker_row = row + break + + if not stalker_row: + logger.warning(f"Stalker '{stalker_name}' not found in DT_CharacterStat") + return {} + + data = stalker_row.get('Data', {}) + + # 모든 숫자 필드를 소수점 2자리로 반올림 + stats = { + 'name': data.get('name', ''), + 'jobName': data.get('jobName', ''), + # 기본 스탯 + 'str': round_float(data.get('str', 0)), + 'dex': round_float(data.get('dex', 0)), + 'int': round_float(data.get('int', 0)), + 'con': round_float(data.get('con', 0)), + 'wis': round_float(data.get('wis', 0)), + # 체력/마나 + 'hp': round_float(data.get('hP', 0)), + 'mp': round_float(data.get('mP', 0)), + 'manaRegen': round_float(data.get('manaRegen', 0)), + 'stamina': round_float(data.get('stamina', 0)), + # 공격 + 'physicalDamage': round_float(data.get('physicalDamage', 0)), + 'magicalDamage': round_float(data.get('magicalDamage', 0)), + 'criticalPer': round_float(data.get('criticalPer', 0)), + 'criticalDamage': round_float(data.get('criticalDamage', 0)), + 'backAttackDamage': round_float(data.get('backAttackDamage', 0)), + # 방어 + 'defense': round_float(data.get('defense', 0)), + 'physicalResistancePer': round_float(data.get('physicalResistancePer', 0)), + 'rangedResistancePer': round_float(data.get('rangedResistancePer', 0)), + 'magicalResistancePer': round_float(data.get('magicalResistancePer', 0)), + # 속성 저항 + 'fireResistancePer': round_float(data.get('fireResistancePer', 0)), + 'poisonResistancePer': round_float(data.get('poisonResistancePer', 0)), + 'waterResistancePer': round_float(data.get('waterResistancePer', 0)), + 'lightningResistancePer': round_float(data.get('lightningResistancePer', 0)), + 'holyResistancePer': round_float(data.get('holyResistancePer', 0)), + 'darkResistancePer': round_float(data.get('darkResistancePer', 0)), + 'dotReduceRatePer': round_float(data.get('dOTReduceRatePer', 0)), + # 이동 + 'walkSpeed': round_float(data.get('walkSpeed', 0)), + # 스킬 + 'defaultSkills': data.get('defaultSkills', []), + 'subSkill': data.get('subSkill', ''), + 'ultimateSkill': data.get('ultimateSkill', ''), + 'ultimatePoint': data.get('ultimatePoint', 0), + # 장비 + 'equipableTypes': data.get('equipableTypes', []), + # 기타 + 'hitRadius': round_float(data.get('hitRadius', 0)) + } + + return stats + + +def extract_attack_montages(data_table_assets: List[Dict], stalker_name: str) -> Dict[str, List[str]]: + """ + DT_CharacterAbility에서 기본 공격 몽타주 추출 + + Args: + data_table_assets: DataTable.json의 Assets 배열 + stalker_name: 스토커 이름 (소문자) + + Returns: + 무기타입별 몽타주 경로 리스트 딕셔너리 + """ + # DT_CharacterAbility 찾기 + dt_char_ability = None + for asset in data_table_assets: + if asset.get('AssetName') == 'DT_CharacterAbility': + dt_char_ability = asset + break + + if not dt_char_ability: + logger.warning("DT_CharacterAbility not found") + return {} + + # 해당 스토커 행 찾기 + rows = dt_char_ability.get('Rows', []) + stalker_row = None + for row in rows: + if row.get('RowName', '').lower() == stalker_name.lower(): + stalker_row = row + break + + if not stalker_row: + logger.warning(f"Stalker '{stalker_name}' not found in DT_CharacterAbility") + return {} + + data = stalker_row.get('Data', {}) + attack_montage_map = data.get('attackMontageMap', {}) + + # 무기타입별 몽타주 배열 추출 + result = {} + for weapon_type, weapon_data in attack_montage_map.items(): + if isinstance(weapon_data, dict): + montage_array = weapon_data.get('montageArray', []) + if montage_array: + result[weapon_type] = montage_array + + return result + + +def should_exclude_skill_montage(montage_path: str) -> bool: + """ + 스킬 몽타주 제외 규칙 적용 + + 제외 키워드: ready, Equip, Equipment, _E + """ + if not montage_path: + return True + + exclude_keywords = ['ready', 'Equip', 'Equipment', '_E'] + montage_name = montage_path.split('/')[-1].split('.')[0] + + for keyword in exclude_keywords: + if keyword in montage_name: + return True + + return False + + +def extract_skill_data(data_table_assets: List[Dict], skill_id: str) -> Optional[Dict]: + """ + DT_Skill에서 스킬 데이터 추출 + + Args: + data_table_assets: DataTable.json의 Assets 배열 + skill_id: 스킬 ID (예: SK100201) + + Returns: + 스킬 데이터 딕셔너리 + """ + # DT_Skill 찾기 + dt_skill = None + for asset in data_table_assets: + if asset.get('AssetName') == 'DT_Skill': + dt_skill = asset + break + + if not dt_skill: + logger.warning("DT_Skill not found") + return None + + # 해당 스킬 행 찾기 + rows = dt_skill.get('Rows', []) + skill_row = None + for row in rows: + if row.get('RowName') == skill_id: + skill_row = row + break + + if not skill_row: + logger.warning(f"Skill '{skill_id}' not found in DT_Skill") + return None + + data = skill_row.get('Data', {}) + + # 스킬 몽타주 필터링 (제외 규칙 적용) + use_montages = data.get('useMontages', []) + filtered_montages = [m for m in use_montages if not should_exclude_skill_montage(m)] + + # GameplayEffect 정보 추출 (trigger와 gEClass만) + gameplay_effects = [] + for ge in data.get('gameplayEffectSet', []): + if isinstance(ge, dict): + gameplay_effects.append({ + 'trigger': ge.get('trigger', ''), + 'gEClass': ge.get('gEClass', '') + }) + + skill_data = { + 'skillId': skill_id, + 'name': data.get('name', ''), + 'desc': data.get('desc', ''), + 'descValues': data.get('descValues', []), + 'simpleDesc': data.get('simpleDesc', ''), + 'skillAttackType': data.get('skillAttackType', ''), + 'skillElementType': data.get('skillElementType', ''), + 'skillDamageRate': data.get('skillDamageRate', 1.0), + 'walkSpeedMultiplier': data.get('walkSpeedMultiplier', 0), + 'castingTime': data.get('castingTime', 0), + 'manaCost': data.get('manaCost', 0), + 'coolTime': data.get('coolTime', 0), + 'useMontages': filtered_montages, + 'bIsStackable': data.get('bIsStackable', False), + 'maxStackCount': data.get('maxStackCount', 0), + 'bIsUltimate': data.get('bIsUltimate', False), + 'abilityClass': data.get('abilityClass', ''), + 'activeAbilityClass': data.get('activeAbilityClass', ''), + 'activeDuration': data.get('activeDuration', 0), + 'gameplayEffectSet': gameplay_effects + } + + return skill_data + + +def extract_montage_asset_name(montage_path: str) -> str: + """ + 몽타주 경로에서 에셋 이름 추출 + + Example: + '/Script/Engine.AnimMontage'/Game/.../AM_PC_Hilda_B_Attack_W01_01.AM_PC_Hilda_B_Attack_W01_01'' + -> 'AM_PC_Hilda_B_Attack_W01_01' + """ + if not montage_path: + return '' + + # 마지막 .과 마지막 ' 사이의 문자열 추출 + parts = montage_path.split('.') + if len(parts) >= 2: + asset_name = parts[-1].rstrip("'") + return asset_name + + return montage_path + + +def extract_anim_notifies(montage_data: Dict) -> List[Dict]: + """ + AnimMontage에서 주요 AnimNotifies 추출 + + 수집 대상: + - ANS_AttackState_C + - AnimNotifyState_AttackWithEquip + - ANS_SkillCancel_C + - AN_Trigger_Projectile_Shot_C + + Args: + montage_data: AnimMontage 에셋 딕셔너리 + + Returns: + 추출된 AnimNotifies 리스트 + """ + target_classes = { + 'ANS_AttackState_C': ['AddNormalAttackPer', 'AddPhysicalAttackPer'], + 'AnimNotifyState_AttackWithEquip': ['AttackTag'], + 'ANS_SkillCancel_C': [], + 'AN_Trigger_Projectile_Shot_C': ['EventTag'] + } + + anim_notifies = montage_data.get('AnimNotifies', []) + result = [] + + for notify in anim_notifies: + notify_class = notify.get('NotifyStateClass') or notify.get('NotifyClass') + + if notify_class in target_classes: + extracted = { + 'notifyClass': notify_class, + 'triggerTime': notify.get('TriggerTime', 0), + 'duration': notify.get('Duration', 0) + } + + # CustomProperties에서 필요한 필드 추출 + target_fields = target_classes[notify_class] + if target_fields: + props = extract_notify_properties(notify, target_fields) + extracted['properties'] = props + + result.append(extracted) + + return result + + +def find_montage_data(anim_montage_assets: List[Dict], montage_path: str) -> Optional[Dict]: + """ + 몽타주 경로로 AnimMontage 에셋 찾기 + + Args: + anim_montage_assets: AnimMontage.json의 Assets 배열 + montage_path: 몽타주 경로 + + Returns: + 찾은 몽타주 데이터 또는 None + """ + asset_name = extract_montage_asset_name(montage_path) + if not asset_name: + return None + + for montage in anim_montage_assets: + if montage.get('AssetName') == asset_name: + return montage + + return None + + +def extract_montage_info(anim_montage_assets: List[Dict], montage_path: str) -> Optional[Dict]: + """ + 몽타주 경로로 몽타주 정보 추출 (AnimNotifies 포함) + + Args: + anim_montage_assets: AnimMontage.json의 Assets 배열 + montage_path: 몽타주 경로 + + Returns: + 몽타주 정보 딕셔너리 + """ + montage_data = find_montage_data(anim_montage_assets, montage_path) + if not montage_data: + asset_name = extract_montage_asset_name(montage_path) + logger.warning(f"Montage not found: {asset_name}") + return None + + sections = montage_data.get('Sections', []) + section_info = [] + for section in sections: + section_info.append({ + 'sectionName': section.get('SectionName', ''), + 'startTime': section.get('StartTime', 0) + }) + + montage_info = { + 'assetName': montage_data.get('AssetName', ''), + 'sequenceLength': montage_data.get('SequenceLength', 0), + 'rateScale': montage_data.get('RateScale', 1.0), + 'sections': section_info, + 'animNotifies': extract_anim_notifies(montage_data) + } + + return montage_info diff --git a/데이터수집/수집스크립트/markdown_formatter.py b/데이터수집/수집스크립트/markdown_formatter.py new file mode 100644 index 0000000..e408adc --- /dev/null +++ b/데이터수집/수집스크립트/markdown_formatter.py @@ -0,0 +1,339 @@ +# -*- coding: utf-8 -*- +""" +마크다운 문서 생성 모듈 +""" + +import re +from typing import Dict, List + + +def format_skill_description(desc: str, desc_values: List) -> str: + """ + 스킬 설명 문자열의 {0}, {1} 등을 descValues로 치환하고 줄바꿈 태그 제거 + + Args: + desc: 원본 설명 문자열 (예: "검을 휘둘러 {0}%만큼 번개 속성 물리 피해를 입힙니다.") + desc_values: 치환할 값들의 배열 (예: [130, 0]) + + Returns: + 완성된 설명 문자열 + """ + if not desc: + return '' + + result = desc + + # {0}, {1}, {2} 등을 descValues로 치환 + for i, value in enumerate(desc_values): + placeholder = '{' + str(i) + '}' + result = result.replace(placeholder, str(value)) + + # 줄바꿈 태그 제거 (\r\n, \n,
,
등) + result = result.replace('\\r\\n', ' ') + result = result.replace('\\n', ' ') + result = result.replace('\r\n', ' ') + result = result.replace('\n', ' ') + result = re.sub(r'', ' ', result) + + # 연속된 공백을 하나로 + result = re.sub(r'\s+', ' ', result) + + return result.strip() + + +def format_stat_table(stats: Dict) -> str: + """기본 스탯 테이블 생성""" + stat_rows = [ + ('힘 (Str)', stats.get('str', 0)), + ('민첩 (Dex)', stats.get('dex', 0)), + ('지능 (Int)', stats.get('int', 0)), + ('체력 (Con)', stats.get('con', 0)), + ('지혜 (Wis)', stats.get('wis', 0)), + ('HP', stats.get('hp', 0)), + ('MP', stats.get('mp', 0)), + ('마나 재생', stats.get('manaRegen', 0)), + ('지구력 (Stamina)', stats.get('stamina', 0)), + ('크리티컬 확률 (%)', stats.get('criticalPer', 0)) + ] + + lines = ['| 스탯 | 값 |', '|------|-----|'] + for name, value in stat_rows: + lines.append(f'| {name} | {value} |') + + return '\n'.join(lines) + + +def format_skill_section(skill_data: Dict, skill_montages: List[Dict]) -> str: + """개별 스킬 섹션 생성""" + lines = [] + + # 스킬 기본 정보 + skill_id = skill_data.get('skillId', '') + skill_name = skill_data.get('name', '') + lines.append(f"#### {skill_id} - {skill_name}") + lines.append('') + + # 스킬 설명 (descValues 적용) + desc = skill_data.get('desc', '') + desc_values = skill_data.get('descValues', []) + formatted_desc = format_skill_description(desc, desc_values) + if formatted_desc: + lines.append(f'**설명**: {formatted_desc}') + lines.append('') + + # 스킬 속성 + lines.append('**스킬 속성**') + lines.append('| 항목 | 값 |') + lines.append('|------|-----|') + lines.append(f"| 공격 타입 | {skill_data.get('skillAttackType', '')} |") + lines.append(f"| 원소 타입 | {skill_data.get('skillElementType', '')} |") + + damage_rate = skill_data.get('skillDamageRate', 1.0) + lines.append(f"| 피해 배율 | {int(damage_rate * 100)}% |") + + if skill_data.get('walkSpeedMultiplier', 0) != 0: + walk_speed = skill_data.get('walkSpeedMultiplier', 0) + lines.append(f"| 이동 속도 배율 | {walk_speed}x |") + + casting_time = skill_data.get('castingTime', 0) + if casting_time > 0: + lines.append(f"| 시전 시간 | {casting_time}초 |") + + mana_cost = skill_data.get('manaCost', 0) + if mana_cost > 0: + lines.append(f"| 마나 비용 | {mana_cost} |") + + cool_time = skill_data.get('coolTime', 0) + if cool_time > 0: + lines.append(f"| 재사용 대기시간 | {cool_time}초 |") + + # 스택 정보 + if skill_data.get('bIsStackable', False): + max_stack = skill_data.get('maxStackCount', 0) + lines.append(f"| 스택 | 가능 (최대 {max_stack}) |") + + # 궁극기 여부 + if skill_data.get('bIsUltimate', False): + lines.append(f"| 궁극기 | O |") + + # 지속 시간 + active_duration = skill_data.get('activeDuration', 0) + if active_duration > 0: + lines.append(f"| 지속 시간 | {active_duration}초 |") + + lines.append('') + + # 어빌리티 클래스 + ability_class = skill_data.get('abilityClass', '') + if ability_class and ability_class != 'None': + class_name = ability_class.split('/')[-1].replace('.', ' → ') + lines.append(f'**어빌리티 클래스**: `{class_name}`') + lines.append('') + + active_ability = skill_data.get('activeAbilityClass', '') + if active_ability and active_ability != 'None': + class_name = active_ability.split('/')[-1].replace('.', ' → ') + lines.append(f'**활성 어빌리티**: `{class_name}`') + lines.append('') + + # GameplayEffect + ge_set = skill_data.get('gameplayEffectSet', []) + if ge_set: + lines.append('**Gameplay Effects**') + for ge in ge_set: + trigger = ge.get('trigger', '') + ge_class = ge.get('gEClass', '') + ge_name = ge_class.split('/')[-1].replace('.', ' → ') if ge_class else '' + lines.append(f'- `{trigger}`: {ge_name}') + lines.append('') + + # 몽타주 정보 + if skill_montages: + lines.append('---') + lines.append('') + for i, montage in enumerate(skill_montages, 1): + asset_name = montage.get('assetName', '') + lines.append(f'**몽타주 {i}: {asset_name}**') + lines.append('') + + seq_len = montage.get('sequenceLength', 0) + rate_scale = montage.get('rateScale', 1.0) + lines.append(f'- 시퀀스 길이: {seq_len:.2f}초') + lines.append(f'- 재생 속도: {rate_scale}x') + lines.append('') + + # AnimNotifies + anim_notifies = montage.get('animNotifies', []) + if anim_notifies: + lines.append('**주요 타이밍**') + for notify in anim_notifies: + notify_class = notify.get('notifyClass', '') + trigger_time = notify.get('triggerTime', 0) + duration = notify.get('duration', 0) + + notify_name = notify_class.replace('_C', '').replace('AnimNotifyState_', '') + + if duration > 0: + end_time = trigger_time + duration + lines.append(f'- **{notify_name}**: {trigger_time:.2f}~{end_time:.2f}초 (지속: {duration:.2f}초)') + else: + lines.append(f'- **{notify_name}**: {trigger_time:.2f}초') + + # Properties + props = notify.get('properties', {}) + if props: + for key, value in props.items(): + if key == 'AttackTag': + lines.append(f' - 공격 태그: `{value}`') + elif key == 'EventTag': + lines.append(f' - 이벤트 태그: `{value}`') + elif key == 'AddNormalAttackPer': + lines.append(f' - 일반 공격력 증가: {value}%') + elif key == 'AddPhysicalAttackPer': + lines.append(f' - 물리 공격력 증가: {value}%') + + lines.append('') + + lines.append('') + + lines.append('') + return '\n'.join(lines) + + +def format_basic_attack_section(weapon_type: str, montages: List[Dict]) -> str: + """기본 공격 섹션 생성""" + lines = [] + lines.append(f'### 기본 공격: {weapon_type}') + lines.append('') + + for i, montage in enumerate(montages, 1): + asset_name = montage.get('assetName', '') + lines.append(f'#### 콤보 {i}: {asset_name}') + lines.append('') + + seq_len = montage.get('sequenceLength', 0) + rate_scale = montage.get('rateScale', 1.0) + lines.append(f'- 시퀀스 길이: {seq_len:.2f}초') + lines.append(f'- 재생 속도: {rate_scale}x') + lines.append('') + + # AnimNotifies + anim_notifies = montage.get('animNotifies', []) + if anim_notifies: + lines.append('**주요 타이밍**') + for notify in anim_notifies: + notify_class = notify.get('notifyClass', '') + trigger_time = notify.get('triggerTime', 0) + duration = notify.get('duration', 0) + + notify_name = notify_class.replace('_C', '').replace('AnimNotifyState_', '') + + if duration > 0: + end_time = trigger_time + duration + lines.append(f'- **{notify_name}**: {trigger_time:.2f}~{end_time:.2f}초 (지속: {duration:.2f}초)') + else: + lines.append(f'- **{notify_name}**: {trigger_time:.2f}초') + + # Properties + props = notify.get('properties', {}) + if props: + for key, value in props.items(): + if key == 'AttackTag': + lines.append(f' - 공격 태그: `{value}`') + elif key == 'AddNormalAttackPer': + lines.append(f' - 일반 공격력 증가: {value}%') + elif key == 'AddPhysicalAttackPer': + lines.append(f' - 물리 공격력 증가: {value}%') + + lines.append('') + + lines.append('') + + return '\n'.join(lines) + + +def generate_stalker_markdown(stalker_name: str, stalker_data: Dict) -> str: + """ + 스토커 개별 마크다운 문서 생성 + + Args: + stalker_name: 스토커 이름 (소문자) + stalker_data: 스토커 전투 데이터 + + Returns: + 마크다운 문서 문자열 + """ + lines = [] + + # 타이틀 + display_name = stalker_data.get('basic_info', {}).get('name', stalker_name.capitalize()) + job_name = stalker_data.get('basic_info', {}).get('jobName', '') + lines.append(f'# {display_name} ({stalker_name.capitalize()}) - 전투 데이터') + lines.append('') + + # 기본 정보 + lines.append('## 기본 정보') + lines.append('') + lines.append(f'- **직업**: {job_name}') + ultimate_point = stalker_data.get('skills', {}).get('ultimatePoint', 0) + lines.append(f'- **궁극기 포인트**: {ultimate_point}') + equip_types = stalker_data.get('stats', {}).get('equipableTypes', []) + if equip_types: + lines.append(f'- **장착 가능 장비**: {", ".join(equip_types)}') + lines.append('') + + # 기본 스탯 + lines.append('## 기본 스탯') + lines.append('') + stats = stalker_data.get('stats', {}) + lines.append(format_stat_table(stats)) + lines.append('') + + # 스킬 + lines.append('## 스킬') + lines.append('') + + # 기본 스킬 + default_skills = stalker_data.get('skills', {}).get('default', []) + if default_skills: + lines.append('### 기본 스킬') + lines.append('') + skill_details = stalker_data.get('skill_details', {}) + for skill_id in default_skills: + skill_data = skill_details.get(skill_id) + if skill_data: + skill_montages = skill_data.get('montages', []) + lines.append(format_skill_section(skill_data, skill_montages)) + + # 서브 스킬 + sub_skill = stalker_data.get('skills', {}).get('sub', '') + if sub_skill: + lines.append('### 서브 스킬') + lines.append('') + skill_details = stalker_data.get('skill_details', {}) + skill_data = skill_details.get(sub_skill) + if skill_data: + skill_montages = skill_data.get('montages', []) + lines.append(format_skill_section(skill_data, skill_montages)) + + # 궁극기 + ultimate_skill = stalker_data.get('skills', {}).get('ultimate', '') + if ultimate_skill: + lines.append('### 궁극기') + lines.append('') + skill_details = stalker_data.get('skill_details', {}) + skill_data = skill_details.get(ultimate_skill) + if skill_data: + skill_montages = skill_data.get('montages', []) + lines.append(format_skill_section(skill_data, skill_montages)) + + # 기본 공격 + basic_attacks = stalker_data.get('basic_attacks', {}) + if basic_attacks: + lines.append('## 기본 공격') + lines.append('') + for weapon_type, montages in basic_attacks.items(): + if montages: + lines.append(format_basic_attack_section(weapon_type, montages)) + + return '\n'.join(lines) diff --git a/데이터수집/수집스크립트/validate_result.py b/데이터수집/수집스크립트/validate_result.py new file mode 100644 index 0000000..c769d84 --- /dev/null +++ b/데이터수집/수집스크립트/validate_result.py @@ -0,0 +1,61 @@ +# -*- coding: utf-8 -*- +"""결과 검증 스크립트""" + +import json +import os + +BASE_DIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__))) +JSON_FILE = os.path.join(BASE_DIR, '수집결과', 'all_stalkers_combat_data.json') + +with open(JSON_FILE, 'r', encoding='utf-8') as f: + data = json.load(f) + +hilda = data['stalkers']['hilda'] + +print('=== Hilda 기본 정보 ===') +print(f"이름: {hilda['basic_info']['name']}") +print(f"직업: {hilda['basic_info']['jobName']}") + +print(f"\n=== 기본 스탯 (일부) ===") +stats = hilda['stats'] +print(f"Str: {stats['str']}, Dex: {stats['dex']}, Int: {stats['int']}") +print(f"스탯 합계: {stats['str'] + stats['dex'] + stats['int'] + stats['con'] + stats['wis']}") +print(f"크리티컬: {stats['criticalPer']}%") + +print(f"\n=== 스킬 ===") +skills = hilda['skills'] +print(f"기본 스킬: {skills['default']}") +print(f"서브 스킬: {skills['sub']}") +print(f"궁극기: {skills['ultimate']}") + +skill_201 = hilda['skill_details']['SK100201'] +print(f"\n=== SK100201 정보 ===") +print(f"이름: {skill_201['name']}") +print(f"설명: {skill_201['desc']}") +print(f"descValues: {skill_201['descValues']}") +print(f"피해 배율: {skill_201['skillDamageRate']}") +print(f"몽타주 수: {len(skill_201['montages'])}") + +if skill_201['montages']: + montage = skill_201['montages'][0] + print(f"첫 몽타주: {montage['assetName']}") + print(f" - 시퀀스 길이: {montage['sequenceLength']}초") + print(f" - AnimNotifies 수: {len(montage['animNotifies'])}") + + if montage['animNotifies']: + print(f"\n 첫 번째 AnimNotify:") + notify = montage['animNotifies'][0] + print(f" - Class: {notify['notifyClass']}") + print(f" - TriggerTime: {notify['triggerTime']}초") + print(f" - Duration: {notify['duration']}초") + if 'properties' in notify: + print(f" - Properties: {notify['properties']}") + +print(f"\n=== 기본 공격 ===") +basic_attacks = hilda['basic_attacks'] +for weapon_type, montages in basic_attacks.items(): + print(f"{weapon_type}: {len(montages)}개 몽타주") + if montages: + first = montages[0] + print(f" - {first['assetName']}") + print(f" - AnimNotifies: {len(first['animNotifies'])}개") diff --git a/데이터수집/수집스크립트/validators.py b/데이터수집/수집스크립트/validators.py new file mode 100644 index 0000000..c6dad72 --- /dev/null +++ b/데이터수집/수집스크립트/validators.py @@ -0,0 +1,176 @@ +# -*- coding: utf-8 -*- +""" +데이터 검증 모듈 +""" + +import logging +from typing import Dict, List + +logger = logging.getLogger(__name__) + + +def validate_stalker_data(stalker_name: str, stalker_data: Dict) -> bool: + """ + 스토커 데이터 검증 + + Args: + stalker_name: 스토커 이름 + stalker_data: 스토커 데이터 + + Returns: + 검증 성공 여부 + """ + warnings = [] + errors = [] + + # 기본 정보 검증 + basic_info = stalker_data.get('basic_info', {}) + if not basic_info.get('name'): + warnings.append(f"[{stalker_name}] 이름 정보 누락") + + # 스탯 검증 + stats = stalker_data.get('stats', {}) + if not stats: + errors.append(f"[{stalker_name}] 스탯 정보 누락") + else: + # 스탯 합계 확인 (75여야 함) + stat_sum = ( + stats.get('str', 0) + + stats.get('dex', 0) + + stats.get('int', 0) + + stats.get('con', 0) + + stats.get('wis', 0) + ) + if stat_sum != 75: + warnings.append(f"[{stalker_name}] 스탯 합계가 75가 아님: {stat_sum}") + + # 스킬 검증 + skills = stalker_data.get('skills', {}) + default_skills = skills.get('default', []) + if not default_skills: + warnings.append(f"[{stalker_name}] 기본 스킬 정보 누락") + + sub_skill = skills.get('sub', '') + if not sub_skill: + warnings.append(f"[{stalker_name}] 서브 스킬 정보 누락") + + ultimate_skill = skills.get('ultimate', '') + if not ultimate_skill: + warnings.append(f"[{stalker_name}] 궁극기 정보 누락") + + # 스킬 상세 정보 검증 + skill_details = stalker_data.get('skill_details', {}) + all_skill_ids = default_skills + [sub_skill, ultimate_skill] + for skill_id in all_skill_ids: + if skill_id and skill_id not in skill_details: + warnings.append(f"[{stalker_name}] 스킬 상세 정보 누락: {skill_id}") + + # 기본 공격 검증 + basic_attacks = stalker_data.get('basic_attacks', {}) + if not basic_attacks: + warnings.append(f"[{stalker_name}] 기본 공격 몽타주 정보 누락") + + # 경고 및 에러 출력 + for warning in warnings: + logger.warning(warning) + + for error in errors: + logger.error(error) + + return len(errors) == 0 + + +def validate_collection_result(collection_data: Dict) -> bool: + """ + 전체 수집 결과 검증 + + Args: + collection_data: 전체 수집 데이터 + + Returns: + 검증 성공 여부 + """ + stalkers = collection_data.get('stalkers', {}) + + if not stalkers: + logger.error("수집된 스토커 데이터가 없습니다") + return False + + total_stalkers = len(stalkers) + logger.info(f"총 {total_stalkers}명의 스토커 데이터 수집 완료") + + # 각 스토커별 검증 + all_valid = True + for stalker_name, stalker_data in stalkers.items(): + if not validate_stalker_data(stalker_name, stalker_data): + all_valid = False + + return all_valid + + +def log_collection_summary(collection_data: Dict, log_file_path: str): + """ + 수집 결과 요약 로그 생성 + + Args: + collection_data: 전체 수집 데이터 + log_file_path: 로그 파일 경로 + """ + stalkers = collection_data.get('stalkers', {}) + + with open(log_file_path, 'w', encoding='utf-8') as f: + f.write("=" * 80 + "\n") + f.write("DS 전투 데이터 수집 결과 요약\n") + f.write("=" * 80 + "\n\n") + + metadata = collection_data.get('collection_metadata', {}) + f.write(f"수집 시각: {metadata.get('collected_at', '')}\n") + f.write(f"총 스토커 수: {len(stalkers)}\n\n") + + for stalker_name, stalker_data in stalkers.items(): + f.write("-" * 80 + "\n") + f.write(f"스토커: {stalker_name}\n") + f.write("-" * 80 + "\n") + + basic_info = stalker_data.get('basic_info', {}) + f.write(f" 이름: {basic_info.get('name', '')}\n") + f.write(f" 직업: {basic_info.get('jobName', '')}\n") + + stats = stalker_data.get('stats', {}) + stat_sum = ( + stats.get('str', 0) + + stats.get('dex', 0) + + stats.get('int', 0) + + stats.get('con', 0) + + stats.get('wis', 0) + ) + f.write(f" 스탯 합계: {stat_sum}\n") + + skills = stalker_data.get('skills', {}) + default_skills = skills.get('default', []) + f.write(f" 기본 스킬 수: {len(default_skills)}\n") + f.write(f" 서브 스킬: {skills.get('sub', '')}\n") + f.write(f" 궁극기: {skills.get('ultimate', '')}\n") + + skill_details = stalker_data.get('skill_details', {}) + f.write(f" 수집된 스킬 상세 정보 수: {len(skill_details)}\n") + + # 각 스킬별 몽타주 수 집계 + total_skill_montages = 0 + for skill_id, skill_data in skill_details.items(): + montages = skill_data.get('montages', []) + total_skill_montages += len(montages) + + f.write(f" 스킬 몽타주 총 수: {total_skill_montages}\n") + + basic_attacks = stalker_data.get('basic_attacks', {}) + total_basic_montages = sum(len(montages) for montages in basic_attacks.values()) + f.write(f" 기본 공격 몽타주 총 수: {total_basic_montages}\n") + + f.write("\n") + + f.write("=" * 80 + "\n") + f.write("수집 완료\n") + f.write("=" * 80 + "\n") + + logger.info(f"수집 요약 로그 생성 완료: {log_file_path}") diff --git a/원본데이터/AnimMontage.json b/원본데이터/AnimMontage.json index 594d44c..8d571d2 100644 --- a/원본데이터/AnimMontage.json +++ b/원본데이터/AnimMontage.json @@ -1,6 +1,6 @@ { - "ExportedAt": "2025-10-28 22:43:40", - "TotalCount": 761, + "ExportedAt": "2025-11-17 10:41:38", + "TotalCount": 825, "Assets": [ { "AssetName": "AM_PC_Baran_B_Skill_RockBraker2", @@ -2352,6 +2352,1726 @@ "BlendModeIn": "Standard", "BlendModeOut": "Standard" }, + { + "AssetName": "AM_PC_Baran_Base_BattleFieldScore", + "AssetPath": "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Base_BattleFieldScore.AM_PC_Baran_Base_BattleFieldScore", + "SequenceLength": 0.10000000149011612, + "RateScale": 1, + "Sections": [ + { + "SectionName": "Default", + "StartTime": 0, + "NextSectionName": "Loop" + }, + { + "SectionName": "Loop", + "StartTime": 0.033333335071802139, + "NextSectionName": "Loop" + }, + { + "SectionName": "End", + "StartTime": 0.066666670143604279, + "NextSectionName": "None" + } + ], + "NumSections": 3, + "SlotAnimTracks": [ + { + "SlotName": "DefaultSlot", + "AnimSegments": [ + { + "AnimReference": "Ani_PC_Baran_Base_Additive_Empty", + "AnimPath": "/Game/_Art/_Character/PC/Baran/Animation/Base/Ani_PC_Baran_Base_Additive_Empty.Ani_PC_Baran_Base_Additive_Empty", + "StartPos": 0, + "AnimStartTime": 0, + "AnimEndTime": 0.033333335071802139, + "AnimPlayRate": 1, + "LoopingCount": 1 + }, + { + "AnimReference": "Ani_PC_Baran_Base_Additive_Empty", + "AnimPath": "/Game/_Art/_Character/PC/Baran/Animation/Base/Ani_PC_Baran_Base_Additive_Empty.Ani_PC_Baran_Base_Additive_Empty", + "StartPos": 0.033333335071802139, + "AnimStartTime": 0, + "AnimEndTime": 0.033333335071802139, + "AnimPlayRate": 1, + "LoopingCount": 1 + }, + { + "AnimReference": "Ani_PC_Baran_Base_Additive_Empty", + "AnimPath": "/Game/_Art/_Character/PC/Baran/Animation/Base/Ani_PC_Baran_Base_Additive_Empty.Ani_PC_Baran_Base_Additive_Empty", + "StartPos": 0.066666670143604279, + "AnimStartTime": 0, + "AnimEndTime": 0.033333335071802139, + "AnimPlayRate": 1, + 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"NotifyType": "Notify", + "NotifyClass": "AN_SimpleSendEvent_C", + "CustomProperties": + { + "Event Tag": "(TagName=\"Event.PlayerExecution\")", + "NotifyColor": "(B=200,G=200,R=255,A=255)", + "bShouldFireInEditor": "" + }, + "IsBranchingPoint": true + }, { "NotifyName": "AN_SetAutoTarget_C", - "TriggerTime": 8.3666667938232422, + "TriggerTime": 5.3333334922790527, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AN_SetAutoTarget_C", @@ -30237,9 +29756,9 @@ "BlendModeOut": "Standard" }, { - "AssetName": "AM_PC_Hilda_B_Execution_01", - "AssetPath": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Execution_01.AM_PC_Hilda_B_Execution_01", - "SequenceLength": 5.3333334922790527, + "AssetName": "AM_PC_Hilda_B_Execution_03", + "AssetPath": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Execution_03.AM_PC_Hilda_B_Execution_03", + "SequenceLength": 8.3666667938232422, "RateScale": 1, "Sections": [ { @@ -30254,11 +29773,11 @@ "SlotName": "FullBody", "AnimSegments": [ { - "AnimReference": "Ani_PC_Hilda_Base_B_Execution_01", - "AnimPath": "/Game/_Art/_Character/PC/Hilda/Animations/Base/Ani_PC_Hilda_Base_B_Execution_01.Ani_PC_Hilda_Base_B_Execution_01", + "AnimReference": "Ani_PC_Hilda_Base_B_Execution_03", + "AnimPath": "/Game/_Art/_Character/PC/Hilda/Animations/Base/Ani_PC_Hilda_Base_B_Execution_03.Ani_PC_Hilda_Base_B_Execution_03", "StartPos": 0, "AnimStartTime": 0, - "AnimEndTime": 5.3333334922790527, + "AnimEndTime": 8.3666667938232422, "AnimPlayRate": 1, "LoopingCount": 1 } @@ -30266,23 +29785,6 @@ } ], "AnimNotifies": [ - { - "NotifyName": "AN_ShowEquip_SelectedHand_C", - "TriggerTime": 0, - "Duration": 0, - "NotifyType": "Notify", - "NotifyClass": "AN_ShowEquip_SelectedHand_C", - "CustomProperties": - { - "TargetSockets": "", - "New Visibility": "", - "SelectRightHand": "", - "SelectLeftHand": "True", - "NotifyColor": "(B=200,G=200,R=255,A=255)", - "bShouldFireInEditor": "True" - }, - "IsBranchingPoint": false - }, { "NotifyName": "AN_SetAutoTarget_C", "TriggerTime": 0, @@ -30291,16 +29793,16 @@ "NotifyClass": "AN_SetAutoTarget_C", "CustomProperties": { - "bEnable": "True", + "bEnable": "", "Team Target": "", - "Jump Enabled": "", + "Jump Enabled": "True", "Trace Length": "1000.000000", "Offset Yaw": "24.000000", "Control Walk Scale": "", - "Control Pitch Scale": "0.500000", - "Control Yaw Scale": "0.500000", + "Control Pitch Scale": "", + "Control Yaw Scale": "", "Follow Pitch Speed": "1.000000", - "Follow Yaw Speed": "", + "Follow Yaw Speed": "1.000000", "Follow Walk Scale": "", "Follow Stop Distance": "", "Camera Pitch Min": "-60.000000", @@ -30328,48 +29830,28 @@ "IsBranchingPoint": false }, { - "NotifyName": "AN_Sound_C", - "TriggerTime": 0.68426680564880371, + "NotifyName": "AN_SimpleSendEvent_C", + "TriggerTime": 5.6128292083740234, "Duration": 0, "NotifyType": "Notify", - "NotifyClass": "AN_Sound_C", + "NotifyClass": "AN_SimpleSendEvent_C", "CustomProperties": { - "Sound": 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"CustomProperties": { - "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Nave/NS_Nave_FireWall_Impact_01.NS_Nave_FireWall_Impact_01'", + "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Urud/NS_Urud_Fire_Exp_E001.NS_Urud_Fire_Exp_E001'", "SkinMapTemplate": "", "TagMapTemplate": "", - "LocationOffset": "(X=0.000000,Y=0.000000,Z=70.000000)", + "LocationOffset": "(X=0.000000,Y=120.000000,Z=15.000000)", "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)", - "Scale": "(X=0.600000,Y=0.600000,Z=0.600000)", - "bAttached": "True", - "SocketName": "socket_R_Weapon", + "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)", + "bAttached": "", + "SocketName": "", "bUseEquipSocket": "", "bDestroyAtEnd": "", "UserFloats": "", @@ -45912,22 +44960,22 @@ }, { "NotifyName": "AN_SetAutoTarget_C", - "TriggerTime": 6.1333332061767578, + "TriggerTime": 5.8333330154418945, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AN_SetAutoTarget_C", "CustomProperties": { - "bEnable": "True", + "bEnable": "", "Team Target": "", - "Jump Enabled": "", + "Jump Enabled": "True", "Trace Length": "1000.000000", "Offset Yaw": "24.000000", "Control Walk Scale": "", - "Control Pitch Scale": "0.500000", - "Control Yaw Scale": "0.500000", + "Control Pitch Scale": "", + "Control Yaw Scale": "", "Follow Pitch Speed": "1.000000", - "Follow Yaw Speed": "", + "Follow Yaw Speed": "1.000000", "Follow Walk Scale": "", "Follow Stop Distance": "", "Camera Pitch Min": "-60.000000", @@ -46292,7 +45340,7 @@ "NotifyClass": "AN_SetAutoTarget_C", "CustomProperties": { - "bEnable": "True", + "bEnable": "", "Team Target": "", "Jump Enabled": "", "Trace Length": "1000.000000", @@ -46319,9 +45367,9 @@ "BlendModeOut": "Standard" }, { - "AssetName": "AM_PC_Nave_B_Execution_01", - "AssetPath": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Execution_01.AM_PC_Nave_B_Execution_01", - "SequenceLength": 5.8333334922790527, + "AssetName": 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- "TriggerTime": 0.60430634021759033, + "TriggerTime": 3.361968994140625, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AnimNotify_SpawnBurstEffect", @@ -54443,8 +53583,8 @@ "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Rene/NS_Rene_Scratch_E001.NS_Rene_Scratch_E001'", "SkinMapTemplate": "", "TagMapTemplate": "", - "LocationOffset": "(X=15.000000,Y=90.000000,Z=150.000000)", - "RotationOffset": "(Pitch=-15.000000,Yaw=0.000000,Roll=0.000000)", + "LocationOffset": "(X=-30.000000,Y=130.000000,Z=100.000000)", + "RotationOffset": "(Pitch=-30.000000,Yaw=15.000000,Roll=0.000000)", "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)", "bAttached": "", "SocketName": "", @@ -54463,7 +53603,7 @@ }, { "NotifyName": "SpawnBurstEffect", - "TriggerTime": 0.60430634021759033, + "TriggerTime": 3.3681168556213379, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AnimNotify_SpawnBurstEffect", @@ -54472,8 +53612,8 @@ "Template": 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"/Game/Blueprints/Abilities/GE_Skill_Common_SelfArmorBreak.GE_Skill_Common_SelfArmorBreak" - }, - { - "AssetName": "GE_ShockMotion", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_ShockMotion.GE_ShockMotion" - }, - { - "AssetName": "GE_MP_Add", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_MP_Add.GE_MP_Add" - }, { "AssetName": "GE_AttackMontagePer", "ParentClass": "GameplayEffect", @@ -77,51 +32,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GE_AttackMontagePer.GE_AttackMontagePer" }, - { - "AssetName": "GE_Breakdown_Add", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add" - }, - { - "AssetName": "GE_Enemy_ShockMotion", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion" - }, - { - "AssetName": "GE_ShockMotion_Weak", - "ParentClass": "GE_ShockMotion_C", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak" - }, { "AssetName": "GE_AttackDamagePerOnNpcKill", "ParentClass": "GameplayEffect", @@ -197,36 +107,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GE_InitWalkSpeed.GE_InitWalkSpeed" }, - { - 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- }, { "AssetName": "GE_Shield_End", "ParentClass": "GameplayEffect", @@ -437,6 +167,51 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GE_Shield_Duration.GE_Shield_Duration" }, + { + "AssetName": "GE_ShockMotion", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_ShockMotion.GE_ShockMotion" + }, + { + "AssetName": "GE_ShockMotion_ArmorDestroy_Complete", + "ParentClass": "GE_ShockMotion_C", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_ShockMotion_ArmorDestroy_Complete.GE_ShockMotion_ArmorDestroy_Complete" + }, + { + "AssetName": "GE_ShockMotion_ArmorDestroy_Partial", + "ParentClass": "GE_ShockMotion_C", + "Variables": [], + "Functions": [], + "Components": 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"AssetPath": "/Game/Blueprints/Abilities/GA_KnockbackParameter.GA_KnockbackParameter" }, { "AssetName": "GE_Buff_PowerOfFire_Duration", @@ -1435,6 +919,125 @@ "EventGraphs": [], "AssetPath": "/Game/Blueprints/Abilities/BFL_Ability.BFL_Ability" }, + { + "AssetName": "GE_Attack", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_Attack.GE_Attack" + }, + { + "AssetName": "GE_Attack_Enemy", + "ParentClass": "GE_Attack_C", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Enemy.GE_Attack_Enemy" + }, + { + "AssetName": "BP_Block_Attack_Stamina_ModMagCalc", + "ParentClass": "GameplayModMagnitudeCalculation", + "Variables": [], + "Functions": [ + { + "Name": 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"Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_AttackBlocked_Projectile.GE_AttackBlocked_Projectile" + }, { "AssetName": "GE_Attack_PowerOfBuff_Base", "ParentClass": "GameplayEffect", @@ -1450,6 +1053,36 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_PowerOfBuff_Base.GE_Attack_PowerOfBuff_Base" }, + { + "AssetName": "GE_FireState", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_FireState.GE_FireState" + }, + { + "AssetName": "GE_AttackBlocked", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": 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"Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_DOT_Poison.GE_DOT_Poison" + }, + { + "AssetName": "GE_Attach_Poison", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_Attach_Poison.GE_Attach_Poison" + }, + { + "AssetName": "GE_MP_Add", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_MP_Add.GE_MP_Add" + }, + { + "AssetName": "GE_Attack_Ability", + "ParentClass": "GE_Attack_C", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability" + }, + { + "AssetName": "GE_Breakdown_Add", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add" + }, + { + "AssetName": "GE_Enemy_ShockMotion", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion" + }, + { + "AssetName": "GE_ShockMotion_Weak", + "ParentClass": "GE_ShockMotion_C", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak" + }, + { + "AssetName": "GE_Skill_SlotBase_Global_Cooldown", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_Skill_SlotBase_Global_Cooldown.GE_Skill_SlotBase_Global_Cooldown" + }, + { + "AssetName": "GE_WaitCastingEnd", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_WaitCastingEnd.GE_WaitCastingEnd" + }, { "AssetName": "GA_WSGameplayAbilityBase", "ParentClass": "WSGameplayAbility", @@ -32742,6 +32870,10 @@ { "TargetNode": "Set Skill Current Stack\n타깃은 WSSkill Quick Slot", "TargetPin": "self" + }, + { + "TargetNode": "Update Skill Alert\n타깃은 WSSkill Quick Slot", + "TargetPin": "self" } ] } @@ -33058,7 +33190,13 @@ { "PinName": "then", "PinCategory": "exec", - "Direction": "Output" + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Update Skill Alert\n타깃은 WSSkill Quick Slot", + "TargetPin": "execute" + } + ] }, { "PinName": "self", @@ -35395,9 +35533,50 @@ ] } ] + }, + { + "NodeName": "Update Skill Alert\n타깃은 WSSkill Quick Slot", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 2384, + "NodePosY": 784, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "On Cool Time\n타깃은 WSSkill Quick Slot", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Skill Slot\n타깃은 GA Skill Slot Base", + "TargetPin": "OutSlot" + } + ] + }, + { + "PinName": "bIsVisible", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + } + ] } ], - "NodeCount": 59 + "NodeCount": 60 } ], "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_SlotBase.GA_Skill_SlotBase" @@ -45102,6 +45281,3159 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_ActiveBase.GA_Skill_ActiveBase" }, + { + "AssetName": "GA_Skill_Knight_LeapAttack", + "ParentClass": "GA_Skill_SlotBase_C", + "Variables": [ + { + "Name": "bActiveOnGive", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "bCanSkillCancel", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "AttackEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "ManaCostEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "CoolTimeEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "SkillRateEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_DamageRate.GE_Skill_DamageRate_C", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "WalkSpeedEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "AdditionalCosts", + "Type": "TArray", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "bStopAutoTargetWhenEndAbility", + "Type": "bool", + "DefaultValue": "True", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "ActivationOrderGroup", + "Type": "uint8", + "DefaultValue": "4", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "bDisableOrderGroup", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "bCanBeCancel", + "Type": "bool", + "DefaultValue": "True", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "ActivationTrigger", + "Type": "EWSAbilityActivationTrigger", + "DefaultValue": "OnceInput", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + } + ], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "ActivateAbility 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActivateAbility", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "PlayMontageAndWait", + "NodeClass": "K2Node_LatentAbilityCall", + "NodePosX": 1872, + "NodePosY": 256, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Input Release", + "TargetPin": "OnRelease" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "시퀀스", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "AsyncTaskProxy", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "OnCompleted", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OnBlendedIn", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OnBlendOut", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OnInterrupted", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OnCancelled", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OwningAbility", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "TaskInstanceName", + "PinCategory": "name", + "Direction": "Input", + "DefaultValue": "None" + }, + { + "PinName": "MontageToPlay", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "GET", + "TargetPin": "Output" + } + ] + }, + { + "PinName": "Rate", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "1.000000" + }, + { + "PinName": "StartSection", + "PinCategory": "name", + "Direction": "Input", + "DefaultValue": "None" + }, + { + "PinName": "bStopWhenAbilityEnds", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" + }, + { + "PinName": "AnimRootMotionTranslationScale", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "1.000000" + }, + { + "PinName": "StartTimeSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.000000" + }, + { + "PinName": "bAllowInterruptAfterBlendOut", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + } + ] + }, + { + "NodeName": "부모: ActivateAbility", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 256, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActivateAbility 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Wait Melee Attack\n타깃은 GA WSGameplay Ability Base", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Wait Gameplay Event", + "NodeClass": "K2Node_LatentAbilityCall", + "NodePosX": 3520, + "NodePosY": 208, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "AsyncTaskProxy", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "EventReceived", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To ANS_JumpParameter", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "Payload", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "GameplayEventData" + } + ] + }, + { + "PinName": "OwningAbility", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "EventTag", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(TagName=\"Event.Jump\")" + }, + { + "PinName": "OptionalExternalTarget", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OnlyTriggerOnce", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + }, + { + "PinName": "OnlyMatchExact", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" + } + ] + }, + { + "NodeName": "Apply Root Motion Jump Force", + "NodeClass": "K2Node_LatentAbilityCall", + "NodePosX": 7408, + "NodePosY": 304, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "then" + }, + { + "TargetNode": "Set Distance", + "TargetPin": "then" + }, + { + "TargetNode": "Branch", + "TargetPin": "else" + }, + { + "TargetNode": "Set Distance", + "TargetPin": "then" + }, + { + "TargetNode": "Branch", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "AsyncTaskProxy", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "OnFinish", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OnLanded", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OwningAbility", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "TaskInstanceName", + "PinCategory": "name", + "Direction": "Input", + "DefaultValue": "None" + }, + { + "PinName": "Rotation", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Get Actor Rotation\n타깃은 액터", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Distance", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Get Distance", + "TargetPin": "Distance" + } + ] + }, + { + "PinName": "Height", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Get Height", + "TargetPin": "Height" + } + ] + }, + { + "PinName": "Duration", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Get Duration", + "TargetPin": "Duration" + } + ] + }, + { + "PinName": "MinimumLandedTriggerTime", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "1.000000" + }, + { + "PinName": "bFinishOnLanded", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + }, + { + "PinName": "VelocityOnFinishMode", + "PinCategory": "byte", + "Direction": "Input", + "DefaultValue": "SetVelocity" + }, + { + "PinName": "SetVelocityOnFinish", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "ClampVelocityOnFinish", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0" + }, + { + "PinName": "PathOffsetCurve", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "TimeMappingCurve", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 5680, + "NodePosY": 608, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Actor Rotation\n타깃은 액터", + "TargetPin": "self" + } + ] + } + ] + }, + { + "NodeName": "Get Actor Rotation\n타깃은 액터", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 5984, + "NodePosY": 608, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Apply Root Motion Jump Force", + "TargetPin": "Rotation" + } + ] + } + ] + }, + { + "NodeName": "Break Gameplay Event Data", + "NodeClass": "K2Node_BreakStruct", + "NodePosX": 3856, + "NodePosY": 352, + "Pins": [ + { + "PinName": "GameplayEventData", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "Payload" + } + ] + }, + { + "PinName": "EventTag", + "PinCategory": "struct", + "Direction": "Output" + }, + { + "PinName": "Instigator", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "Target", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "OptionalObject", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To ANS_JumpParameter", + "TargetPin": "Object" + } + ] + }, + { + "PinName": "OptionalObject2", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "ContextHandle", + "PinCategory": "struct", + "Direction": "Output" + }, + { + "PinName": "InstigatorTags", + "PinCategory": "struct", + "Direction": "Output" + }, + { + "PinName": "TargetTags", + "PinCategory": "struct", + "Direction": "Output" + }, + { + "PinName": "EventMagnitude", + "PinCategory": "real", + "Direction": "Output" + }, + { + "PinName": "TargetData", + "PinCategory": "struct", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Cast To ANS_JumpParameter", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 4224, + "NodePosY": 272, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "EventReceived" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterPlayer", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "OptionalObject" + } + ] + }, + { + "PinName": "AsANS Jump Parameter", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Distance", + "TargetPin": "self" + }, + { + "TargetNode": "Get Height", + "TargetPin": "self" + }, + { + "TargetNode": "Get Duration", + "TargetPin": "self" + }, + { + "TargetNode": "Set Distance", + "TargetPin": "self" + }, + { + "TargetNode": "Set Distance", + "TargetPin": "self" + } + ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Get Distance", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 4576, + "NodePosY": 384, + "Pins": [ + { + "PinName": "Distance", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Get Trace Forwad Vector", + "TargetPin": "Length" + }, + { + "TargetNode": "Apply Root Motion Jump Force", + "TargetPin": "Distance" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To ANS_JumpParameter", + "TargetPin": "AsANS Jump Parameter" + } + ] + } + ] + }, + { + "NodeName": "Get Height", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 4576, + "NodePosY": 432, + "Pins": [ + { + "PinName": "Height", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Apply Root Motion Jump Force", + "TargetPin": "Height" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To ANS_JumpParameter", + "TargetPin": "AsANS Jump Parameter" + } + ] + } + ] + }, + { + "NodeName": "Get Duration", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 4576, + "NodePosY": 480, + "Pins": [ + { + "PinName": "Duration", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + 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"TargetNode": "Set Distance", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "Set Distance", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 7472, + "NodePosY": -48, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "else" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Apply Root Motion Jump Force", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "Distance", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0" + }, + { + "PinName": "Output_Get", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To ANS_JumpParameter", + "TargetPin": "AsANS Jump Parameter" + } + ] + } + ] + }, + { + "NodeName": "Line Trace For Objects", + 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{ + "PinName": "bInitialOverlap", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + }, + { + "PinName": "Time", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + }, + { + "PinName": "Distance", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + }, + { + "PinName": "Location", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "ImpactPoint", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "Normal", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "ImpactNormal", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "PhysMat", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "HitActor", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "HitComponent", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "HitBoneName", + "PinCategory": "name", + "Direction": "Output", + "DefaultValue": "None" + }, + { + "PinName": "BoneName", + "PinCategory": "name", + "Direction": "Output", + "DefaultValue": "None" + }, + { + "PinName": "HitItem", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + }, + { + "PinName": "ElementIndex", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + }, + { + "PinName": "FaceIndex", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + }, + { + "PinName": "TraceStart", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "TraceEnd", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + } + ] + }, + { + "NodeName": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 496, + "NodePosY": 1120, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Stop Auto Target\n타깃은 WSCharacter Player", + "TargetPin": "self" + } + ] + } + ] + }, + { + "NodeName": "Stop Auto Target\n타깃은 WSCharacter Player", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 832, + "NodePosY": 1008, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "부모: OnEndAbility", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability", + "TargetPin": "ReturnValue" + } + ] + } + ] + }, + { + "NodeName": "Get Play Length\n타깃은 애니메이션 에셋", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1872, + "NodePosY": -240, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "GET", + "TargetPin": "Output" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Delay", + "TargetPin": "Duration" + } + ] + } + ] + }, + { + "NodeName": "Delay", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 2144, + "NodePosY": -304, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "PlayMontageAndWait", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "End Ability\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__KismetSystemLibrary" + }, + { + "PinName": "WorldContextObject", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "Duration", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.2", + "LinkedTo": [ + { + "TargetNode": "Get Play Length\n타깃은 애니메이션 에셋", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "LatentInfo", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)" + } + ] + }, + { + "NodeName": "End Ability\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 2400, + "NodePosY": -320, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Delay", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + 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"Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Delay", + "TargetPin": "Duration" + } + ] + } + ] + }, + { + "NodeName": "Delay", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 2656, + "NodePosY": 512, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "시퀀스", + "TargetPin": "then_1" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "End Ability\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__KismetSystemLibrary" + }, + { + "PinName": "WorldContextObject", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "Duration", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.2", + "LinkedTo": [ + { + "TargetNode": "Get Play Length\n타깃은 애니메이션 에셋", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "LatentInfo", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)" + } + ] + }, + { + "NodeName": "End Ability\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 2912, + "NodePosY": 496, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Delay", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + } + ], + "NodeCount": 52 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Knight_LeapAttack.GA_Skill_Knight_LeapAttack" + }, { "AssetName": "GA_Skill_Casting_Ultimate", "ParentClass": "GA_Skill_SlotBase_C", @@ -48621,9 +51953,23 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate" }, { - "AssetName": "GA_Skill_Knight_LeapAttack", - "ParentClass": "GA_Skill_SlotBase_C", + "AssetName": "GA_Knockback", + "ParentClass": "WSGameplayAbility", "Variables": [ + { + "Name": "KnockbackParameter", + "VarGuid": "1366E94C456A53B88A06FD8545D8673D", + "Category": "object", + "SubCategoryObject": "GA_KnockbackParameter_C", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, { "Name": "bActiveOnGive", "Type": "bool", @@ -48651,7 +51997,7 @@ { "Name": "AttackEffectClass", "Type": "TSoftClassPtr ", - "DefaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C", + "DefaultValue": "None", "IsEditable": true, "IsBlueprintVisible": false, "IsBlueprintReadOnly": false, @@ -48663,7 +52009,7 @@ { "Name": "ManaCostEffectClass", "Type": "TSoftClassPtr ", - "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C", + "DefaultValue": "None", "IsEditable": true, "IsBlueprintVisible": false, "IsBlueprintReadOnly": false, @@ -48675,7 +52021,7 @@ { "Name": "CoolTimeEffectClass", "Type": "TSoftClassPtr ", - "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C", + "DefaultValue": "None", "IsEditable": true, "IsBlueprintVisible": false, "IsBlueprintReadOnly": false, @@ -48687,7 +52033,7 @@ { "Name": "SkillRateEffectClass", "Type": "TSoftClassPtr ", - "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_DamageRate.GE_Skill_DamageRate_C", + "DefaultValue": "None", "IsEditable": true, "IsBlueprintVisible": false, "IsBlueprintReadOnly": false, @@ -48699,7 +52045,7 @@ { "Name": "WalkSpeedEffectClass", "Type": "TSoftClassPtr ", - "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C", + "DefaultValue": "None", "IsEditable": true, "IsBlueprintVisible": false, "IsBlueprintReadOnly": false, @@ -48735,7 +52081,7 @@ { "Name": "ActivationOrderGroup", "Type": "uint8", - "DefaultValue": "4", + "DefaultValue": "0", "IsEditable": true, "IsBlueprintVisible": false, "IsBlueprintReadOnly": false, @@ -48788,10 +52134,10 @@ "GraphName": "EventGraph", "Nodes": [ { - "NodeName": "ActivateAbility 이벤트", + "NodeName": "ActivateAbilityFromEvent 이벤트", "NodeClass": "K2Node_Event", "NodePosX": 0, - "NodePosY": 0, + "NodePosY": 3, "Pins": [ { "PinName": "OutputDelegate", @@ -48804,136 +52150,33 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "부모: ActivateAbility", + "TargetNode": "부모: ActivateAbilityFromEvent", "TargetPin": "execute" } ] - } - ] - }, - { - "NodeName": "PlayMontageAndWait", - "NodeClass": "K2Node_LatentAbilityCall", - "NodePosX": 1872, - "NodePosY": 256, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Wait Input Release", - "TargetPin": "OnRelease" - } - ] }, { - "PinName": "then", - "PinCategory": "exec", + "PinName": "EventData", + "PinCategory": "struct", "Direction": "Output", "LinkedTo": [ { - "TargetNode": "시퀀스", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "AsyncTaskProxy", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "OnCompleted", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OnBlendedIn", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OnBlendOut", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OnInterrupted", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OnCancelled", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OwningAbility", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "TaskInstanceName", - "PinCategory": "name", - "Direction": "Input", - "DefaultValue": "None" - }, - { - "PinName": "MontageToPlay", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ + "TargetNode": "부모: ActivateAbilityFromEvent", + "TargetPin": "EventData" + }, { - "TargetNode": "GET", - "TargetPin": "Output" + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "GameplayEventData" } ] - }, - { - "PinName": "Rate", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "1.000000" - }, - { - "PinName": "StartSection", - "PinCategory": "name", - "Direction": "Input", - "DefaultValue": "None" - }, - { - "PinName": "bStopWhenAbilityEnds", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true" - }, - { - "PinName": "AnimRootMotionTranslationScale", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "1.000000" - }, - { - "PinName": "StartTimeSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.000000" - }, - { - "PinName": "bAllowInterruptAfterBlendOut", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false" } ] }, { - "NodeName": "부모: ActivateAbility", + "NodeName": "부모: ActivateAbilityFromEvent", "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 256, - "NodePosY": 0, + "NodePosX": 288, + "NodePosY": 3, "Pins": [ { "PinName": "execute", @@ -48941,7 +52184,7 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "ActivateAbility 이벤트", + "TargetNode": "ActivateAbilityFromEvent 이벤트", "TargetPin": "then" } ] @@ -48952,11 +52195,182 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Wait Melee Attack\n타깃은 GA WSGameplay Ability Base", + "TargetNode": "Cast To GA_KnockbackParameter", "TargetPin": "execute" } ] }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "EventData", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActivateAbilityFromEvent 이벤트", + "TargetPin": "EventData" + } + ] + } + ] + }, + { + "NodeName": "Break Gameplay Event Data", + "NodeClass": "K2Node_BreakStruct", + "NodePosX": 288, + "NodePosY": 128, + "Pins": [ + { + "PinName": "GameplayEventData", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActivateAbilityFromEvent 이벤트", + "TargetPin": "EventData" + } + ] + }, + { + "PinName": "Instigator", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Actor Location\n타깃은 액터", + "TargetPin": "self" + }, + { + "TargetNode": "Get Actor Location\n타깃은 액터", + "TargetPin": "self" + } + ] + }, + { + "PinName": "OptionalObject", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To GA_KnockbackParameter", + "TargetPin": "Object" + } + ] + } + ] + }, + { + "NodeName": "Cast To GA_KnockbackParameter", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 608, + "NodePosY": 3, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "부모: ActivateAbilityFromEvent", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set KnockbackParameter", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "OptionalObject" + } + ] + }, + { + "PinName": "AsGA Knockback Parameter", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set KnockbackParameter", + "TargetPin": "KnockbackParameter" + } + ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1168, + "NodePosY": 288, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_EnemyBaseNew", + "TargetPin": "Object" + } + ] + } + ] + }, + { + "NodeName": "End Ability\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 3088, + "NodePosY": 144, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Delay", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, { "PinName": "self", "PinCategory": "object", @@ -48965,10 +52379,10 @@ ] }, { - "NodeName": "Wait Gameplay Event", - "NodeClass": "K2Node_LatentAbilityCall", - "NodePosX": 3520, - "NodePosY": 208, + "NodeName": "Delay", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 2848, + "NodePosY": 160, "Pins": [ { "PinName": "execute", @@ -48976,7 +52390,265 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "Branch", + "TargetNode": "Apply Root Motion Jump Force", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "End Ability\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__KismetSystemLibrary" + }, + { + "PinName": "WorldContextObject", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "Duration", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.2", + "LinkedTo": [ + { + "TargetNode": "Get Duration", + "TargetPin": "Duration" + } + ] + }, + { + "PinName": "LatentInfo", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)" + } + ] + }, + { + "NodeName": "OnEndAbility 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 1344, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: OnEndAbility", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "bWasCancelled", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "부모: OnEndAbility", + "TargetPin": "bWasCancelled" + } + ] + } + ] + }, + { + "NodeName": "부모: OnEndAbility", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 240, + "NodePosY": 1344, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "OnEndAbility 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "bWasCancelled", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "OnEndAbility 이벤트", + "TargetPin": "bWasCancelled" + } + ] + } + ] + }, + { + "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 512, + "NodePosY": 1424, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "Object" + } + ] + } + ] + }, + { + "NodeName": "Cast To WSCharacterBase", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 832, + "NodePosY": 1344, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "부모: OnEndAbility", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set Movement Mode\n타깃은 캐릭터 무브먼트 컴포넌트", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "AsWSCharacter Base", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get CharacterMovement", + "TargetPin": "self" + } + ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Get CharacterMovement", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1120, + "NodePosY": 1472, + "Pins": [ + { + "PinName": "CharacterMovement", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set Movement Mode\n타깃은 캐릭터 무브먼트 컴포넌트", + "TargetPin": "self" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "AsWSCharacter Base" + } + ] + } + ] + }, + { + "NodeName": "Set Movement Mode\n타깃은 캐릭터 무브먼트 컴포넌트", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1392, + "NodePosY": 1328, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", "TargetPin": "then" } ] @@ -48987,89 +52659,187 @@ "Direction": "Output" }, { - "PinName": "AsyncTaskProxy", + "PinName": "self", "PinCategory": "object", - "Direction": "Output" + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get CharacterMovement", + "TargetPin": "CharacterMovement" + } + ] }, { - "PinName": "EventReceived", + "PinName": "NewMovementMode", + "PinCategory": "byte", + "Direction": "Input", + "DefaultValue": "MOVE_Walking" + }, + { + "PinName": "NewCustomMode", + "PinCategory": "byte", + "Direction": "Input", + "DefaultValue": "0" + } + ] + }, + { + "NodeName": "Cast To BP_EnemyBaseNew", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 1456, + "NodePosY": 160, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "else" + } + ] + }, + { + "PinName": "then", "PinCategory": "exec", "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Cast To ANS_JumpParameter", + "TargetNode": "Branch", "TargetPin": "execute" } ] }, { - "PinName": "Payload", - "PinCategory": "struct", + "PinName": "CastFailed", + "PinCategory": "exec", "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Break Gameplay Event Data", - "TargetPin": "GameplayEventData" + "TargetNode": "Cast To WSCharacterPlayer", + "TargetPin": "execute" } ] }, { - "PinName": "OwningAbility", + "PinName": "Object", "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "EventTag", - "PinCategory": "struct", "Direction": "Input", - "DefaultValue": "(TagName=\"Event.Jump\")" + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] }, { - "PinName": "OptionalExternalTarget", + "PinName": "AsBP Enemy Base New", "PinCategory": "object", - "Direction": "Input" + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get IsEnemyWake", + "TargetPin": "self" + } + ] }, { - "PinName": "OnlyTriggerOnce", + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Get IsEnemyWake", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1760, + "NodePosY": 272, + "Pins": [ + { + "PinName": "IsEnemyWake", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "Condition" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_EnemyBaseNew", + "TargetPin": "AsBP Enemy Base New" + } + ] + } + ] + }, + { + "NodeName": "Branch", + "NodeClass": "K2Node_IfThenElse", + "NodePosX": 2032, + "NodePosY": 160, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_EnemyBaseNew", + "TargetPin": "then" + } + ] + }, + { + "PinName": "Condition", "PinCategory": "bool", "Direction": "Input", - "DefaultValue": "false" + "DefaultValue": "true", + "LinkedTo": [ + { + "TargetNode": "Get IsEnemyWake", + "TargetPin": "IsEnemyWake" + } + ] }, { - "PinName": "OnlyMatchExact", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true" + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Apply Root Motion Jump Force", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output" } ] }, { "NodeName": "Apply Root Motion Jump Force", "NodeClass": "K2Node_LatentAbilityCall", - "NodePosX": 7408, - "NodePosY": 304, + "NodePosX": 2496, + "NodePosY": 160, "Pins": [ { "PinName": "execute", "PinCategory": "exec", "Direction": "Input", "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "then" - }, - { - "TargetNode": "Set Distance", - "TargetPin": "then" - }, - { - "TargetNode": "Branch", - "TargetPin": "else" - }, - { - "TargetNode": "Set Distance", - "TargetPin": "then" - }, { "TargetNode": "Branch", "TargetPin": "then" @@ -49079,7 +52849,13 @@ { "PinName": "then", "PinCategory": "exec", - "Direction": "Output" + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Delay", + "TargetPin": "execute" + } + ] }, { "PinName": "AsyncTaskProxy", @@ -49114,7 +52890,7 @@ "DefaultValue": "0, 0, 0", "LinkedTo": [ { - "TargetNode": "Get Actor Rotation\n타깃은 액터", + "TargetNode": "선택", "TargetPin": "ReturnValue" } ] @@ -49159,7 +52935,7 @@ "PinName": "MinimumLandedTriggerTime", "PinCategory": "real", "Direction": "Input", - "DefaultValue": "1.000000" + "DefaultValue": "0.0" }, { "PinName": "bFinishOnLanded", @@ -49171,7 +52947,13 @@ "PinName": "VelocityOnFinishMode", "PinCategory": "byte", "Direction": "Input", - "DefaultValue": "SetVelocity" + "DefaultValue": "MaintainLastRootMotionVelocity", + "LinkedTo": [ + { + "TargetNode": "선택", + "TargetPin": "ReturnValue" + } + ] }, { "PinName": "SetVelocityOnFinish", @@ -49197,1356 +52979,11 @@ } ] }, - { - "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 5680, - "NodePosY": 608, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "ReturnValue", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get Actor Rotation\n타깃은 액터", - "TargetPin": "self" - } - ] - } - ] - }, - { - "NodeName": "Get Actor Rotation\n타깃은 액터", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 5984, - "NodePosY": 608, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "Apply Root Motion Jump Force", - "TargetPin": "Rotation" - } - ] - } - ] - }, - { - "NodeName": "Break Gameplay Event Data", - "NodeClass": "K2Node_BreakStruct", - "NodePosX": 3856, - "NodePosY": 352, - "Pins": [ - { - "PinName": "GameplayEventData", - "PinCategory": "struct", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Wait Gameplay Event", - "TargetPin": "Payload" - } - ] - }, - { - "PinName": "EventTag", - "PinCategory": "struct", - "Direction": "Output" - }, - { - "PinName": "Instigator", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "Target", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "OptionalObject", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To ANS_JumpParameter", - "TargetPin": "Object" - } - ] - }, - { - "PinName": "OptionalObject2", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "ContextHandle", - "PinCategory": "struct", - "Direction": "Output" - }, - { - "PinName": "InstigatorTags", - "PinCategory": "struct", - "Direction": "Output" - }, - { - "PinName": "TargetTags", - "PinCategory": "struct", - "Direction": "Output" - }, - { - "PinName": "EventMagnitude", - "PinCategory": "real", - "Direction": "Output" - }, - { - "PinName": "TargetData", - "PinCategory": "struct", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Cast To ANS_JumpParameter", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 4224, - "NodePosY": 272, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Wait Gameplay Event", - "TargetPin": "EventReceived" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterPlayer", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "CastFailed", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Break Gameplay Event Data", - "TargetPin": "OptionalObject" - } - ] - }, - { - "PinName": "AsANS Jump Parameter", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get Distance", - "TargetPin": "self" - }, - { - "TargetNode": "Get Height", - "TargetPin": "self" - }, - { - "TargetNode": "Get Duration", - "TargetPin": "self" - }, - { - "TargetNode": "Set Distance", - "TargetPin": "self" - }, - { - "TargetNode": "Set Distance", - "TargetPin": 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{ - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Apply Root Motion Jump Force", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "Distance", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "float + float", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "Output_Get", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To ANS_JumpParameter", - "TargetPin": "AsANS Jump Parameter" - } - ] - } - ] - }, - { - "NodeName": "Wait Input Release", - "NodeClass": "K2Node_LatentAbilityCall", - "NodePosX": 1456, - "NodePosY": 256, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - 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"exec", - "Direction": "Output" - }, - { - "PinName": "OwningAbility", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "TaskInstanceName", - "PinCategory": "name", - "Direction": "Input", - "DefaultValue": "None" - }, - { - "PinName": "MontageToPlay", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "GET", - "TargetPin": "Output" - } - ] - }, - { - "PinName": "Rate", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "1.000000" - }, - { - "PinName": "StartSection", - "PinCategory": "name", - "Direction": "Input", - "DefaultValue": "None" - }, - { - "PinName": "bStopWhenAbilityEnds", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false" - }, - { - "PinName": "AnimRootMotionTranslationScale", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "1.000000" - }, - { - "PinName": "StartTimeSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.000000" - }, - { - "PinName": "bAllowInterruptAfterBlendOut", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false" - } - ] - }, - { - "NodeName": "GET", - "NodeClass": "K2Node_GetArrayItem", - "NodePosX": 1456, - "NodePosY": -432, - "Pins": [ - { - "PinName": "Array", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Break Skill Data Row", - "TargetPin": "UseMontages" - } - ] - }, - { - "PinName": "Dimension 1", - "PinCategory": "int", - "Direction": "Input", - "DefaultValue": "0" - }, - { - "PinName": "Output", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "PlayMontageAndWait", - "TargetPin": "MontageToPlay" - }, - { - "TargetNode": "Get Play Length\n타깃은 애니메이션 에셋", - "TargetPin": "self" - } - ] - } - ] - }, - { - "NodeName": "Branch", - "NodeClass": "K2Node_IfThenElse", - "NodePosX": 2928, - "NodePosY": 256, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "CommitAbility\n타깃은 게임플레이 능력", - "TargetPin": "then" - } - ] - }, - { - "PinName": "Condition", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true", - "LinkedTo": [ - { - "TargetNode": "CommitAbility\n타깃은 게임플레이 능력", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Wait Gameplay Event", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "else", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "CancelAbility\n타깃은 게임플레이 능력", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "CancelAbility\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 3152, - "NodePosY": 352, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "else" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "Break Skill Data Row", - "NodeClass": "K2Node_BreakStruct", - "NodePosX": 912, - "NodePosY": 144, - "Pins": [ - { - "PinName": "SkillDataRow", - "PinCategory": "struct", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Current Skill Data Row\n타깃은 WSGameplay Ability", - "TargetPin": "DataRow" - } - ] - }, - { - "PinName": "bIsStackable", - "PinCategory": "bool", - "Direction": "Output" - }, - { - "PinName": "MaxStackCount", - "PinCategory": "int", - "Direction": "Output" - }, - { - "PinName": "SimpleDesc", - "PinCategory": "text", - "Direction": "Output" - }, - { - "PinName": "DescValues", - "PinCategory": "real", - "Direction": "Output" - }, - { - "PinName": "CastingCrossHairRowName", - "PinCategory": "name", - "Direction": "Output" - }, - { - "PinName": "StackGameplayTag", - "PinCategory": "struct", - "Direction": "Output" - }, - { - "PinName": "UseMontages", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "GET", - "TargetPin": "Array" - }, - { - "TargetNode": "GET", - "TargetPin": "Array" - } - ] - }, - { - "PinName": "ActiveRange", - "PinCategory": "struct", - "Direction": "Output" - }, - { - "PinName": "GameplayEffectSet", - "PinCategory": "struct", - "Direction": "Output" - }, - { - "PinName": "PerkT1", - "PinCategory": "string", - "Direction": "Output" - }, - { - "PinName": "PerkT2", - "PinCategory": "string", - "Direction": "Output" - }, - { - "PinName": "PerkT3", - "PinCategory": "string", - "Direction": "Output" - }, - { - "PinName": "VideoPath", - "PinCategory": "string", - "Direction": "Output" - } - ] - }, { "NodeName": "Cast To WSCharacterPlayer", "NodeClass": "K2Node_DynamicCast", - "NodePosX": 4608, - "NodePosY": 144, + "NodePosX": 1760, + "NodePosY": 801, "Pins": [ { "PinName": "execute", @@ -50554,8 +52991,8 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "Cast To ANS_JumpParameter", - "TargetPin": "then" + "TargetNode": "Cast To BP_EnemyBaseNew", + "TargetPin": "CastFailed" } ] }, @@ -50565,7 +53002,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Box Trace For Objects", + "TargetNode": "Cast To WSCharacterMovementComponent", "TargetPin": "execute" } ] @@ -50592,8 +53029,16 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Get Trace Forwad Vector", - "TargetPin": "Actor" + "TargetNode": "Get CharacterMovement", + "TargetPin": "self" + }, + { + "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", + "TargetPin": "self" + }, + { + "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", + "TargetPin": "self" } ] }, @@ -50605,57 +53050,91 @@ ] }, { - "NodeName": "CommitAbility\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 2640, - "NodePosY": 240, + "NodeName": "선택", + "NodeClass": "K2Node_Select", + "NodePosX": 2080, + "NodePosY": 496, "Pins": [ { - "PinName": "execute", - "PinCategory": "exec", + "PinName": "Option 0", + "PinCategory": "byte", "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "시퀀스", - "TargetPin": "then_0" - } - ] + "DefaultValue": "SetVelocity" }, { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "execute" - } - ] + "PinName": "Option 1", + "PinCategory": "byte", + "Direction": "Input", + "DefaultValue": "MaintainLastRootMotionVelocity" }, { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "ReturnValue", + "PinName": "Index", "PinCategory": "bool", - "Direction": "Output", + "Direction": "Input", "DefaultValue": "false", "LinkedTo": [ { - "TargetNode": "Branch", - "TargetPin": "Condition" + "TargetNode": "Get bRemainLastVelocity", + "TargetPin": "bRemainLastVelocity" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "byte", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Apply Root Motion Jump Force", + "TargetPin": "VelocityOnFinishMode" } ] } ] }, { - "NodeName": "Get Current Skill Data Row\n타깃은 WSGameplay Ability", + "NodeName": "Get CharacterMovement", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1776, + "NodePosY": 944, + "Pins": [ + { + "PinName": "CharacterMovement", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set bServerAcceptClientAuthoritativePosition", + "TargetPin": "self" + }, + { + "TargetNode": "Set bServerAcceptClientAuthoritativePosition", + "TargetPin": "self" + }, + { + "TargetNode": "Cast To WSCharacterMovementComponent", + "TargetPin": "Object" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterPlayer", + "TargetPin": "AsWSCharacter Player" + } + ] + } + ] + }, + { + "NodeName": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", "NodeClass": "K2Node_CallFunction", - "NodePosX": 912, - "NodePosY": -16, + "NodePosX": 3056, + "NodePosY": 768, "Pins": [ { "PinName": "execute", @@ -50663,7 +53142,7 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "Wait Melee Attack\n타깃은 GA WSGameplay Ability Base", + "TargetNode": "Set bIgnorePositionErrorCheck", "TargetPin": "then" } ] @@ -50674,7 +53153,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "시퀀스", + "TargetNode": "Delay", "TargetPin": "execute" } ] @@ -50682,68 +53161,407 @@ { "PinName": "self", "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DataRow", - "PinCategory": "struct", - "Direction": "Output", + "Direction": "Input", "LinkedTo": [ { - "TargetNode": "Break Skill Data Row", - "TargetPin": "SkillDataRow" + "TargetNode": "Cast To WSCharacterPlayer", + "TargetPin": "AsWSCharacter Player" } ] }, + { + "PinName": "InstanceName", + "PinCategory": "name", + "Direction": "Input", + "DefaultValue": "ApplyJumpForceToCharacter" + }, + { + "PinName": "Rotation", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "선택", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Distance", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Get Distance", + "TargetPin": "Distance" + } + ] + }, + { + "PinName": "Height", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Get Height", + "TargetPin": "Height" + } + ] + }, + { + "PinName": "Duration", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Get Duration", + "TargetPin": "Duration" + } + ] + }, + { + "PinName": "bFinishOnLanded", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + }, + { + "PinName": "VelocityOnFinishMode", + "PinCategory": "byte", + "Direction": "Input", + "DefaultValue": "MaintainLastRootMotionVelocity", + "LinkedTo": [ + { + "TargetNode": "선택", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "SetVelocityOnFinish", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "ClampVelocityOnFinish", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0" + } + ] + }, + { + "NodeName": "Set KnockbackParameter", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 944, + "NodePosY": 19, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To GA_KnockbackParameter", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "KnockbackParameter", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To GA_KnockbackParameter", + "TargetPin": "AsGA Knockback Parameter" + } + ] + }, + { + "PinName": "Output_Get", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get bUseLegacyKnockback", + "TargetPin": "self" + }, + { + "TargetNode": "Get bUseReverseKnockback", + "TargetPin": "self" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1456, + "NodePosY": 817, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, { "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterPlayer", + "TargetPin": "Object" + } + ] + } + ] + }, + { + "NodeName": "Get KnockbackParameter", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1584, + "NodePosY": 352, + "Pins": [ + { + "PinName": "KnockbackParameter", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Distance", + "TargetPin": "self" + }, + { + "TargetNode": "Get Height", + "TargetPin": "self" + }, + { + "TargetNode": "Get Duration", + "TargetPin": "self" + }, + { + "TargetNode": "Get bRemainLastVelocity", + "TargetPin": "self" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Get Distance", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1792, + "NodePosY": 352, + "Pins": [ + { + "PinName": "Distance", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Apply Root Motion Jump Force", + "TargetPin": "Distance" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get KnockbackParameter", + "TargetPin": "KnockbackParameter" + } + ] + } + ] + }, + { + "NodeName": "Get Height", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1792, + "NodePosY": 400, + "Pins": [ + { + "PinName": "Height", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Apply Root Motion Jump Force", + "TargetPin": "Height" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get KnockbackParameter", + "TargetPin": "KnockbackParameter" + } + ] + } + ] + }, + { + "NodeName": "Get Duration", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1792, + "NodePosY": 448, + "Pins": [ + { + "PinName": "Duration", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Apply Root Motion Jump Force", + "TargetPin": "Duration" + }, + { + "TargetNode": "Delay", + "TargetPin": "Duration" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get KnockbackParameter", + "TargetPin": "KnockbackParameter" + } + ] + } + ] + }, + { + "NodeName": "Get bRemainLastVelocity", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1792, + "NodePosY": 496, + "Pins": [ + { + "PinName": "bRemainLastVelocity", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "선택", + "TargetPin": "Index" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get KnockbackParameter", + "TargetPin": "KnockbackParameter" + } + ] + } + ] + }, + { + "NodeName": "Set bServerAcceptClientAuthoritativePosition", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 2464, + "NodePosY": 816, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterMovementComponent", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set bIgnorePositionErrorCheck", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "bServerAcceptClientAuthoritativePosition", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + }, + { + "PinName": "Output_Get", "PinCategory": "bool", "Direction": "Output", "DefaultValue": "false" - } - ] - }, - { - "NodeName": "float + float", - "NodeClass": "K2Node_PromotableOperator", - "NodePosX": 6096, - "NodePosY": 112, - "Pins": [ + }, { - "PinName": "A", - "PinCategory": "real", + "PinName": "self", + "PinCategory": "object", "Direction": "Input", "LinkedTo": [ { - "TargetNode": "Break Hit Result", - "TargetPin": "Distance" - } - ] - }, - { - "PinName": "B", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "100.000000" - }, - { - "PinName": "ReturnValue", - "PinCategory": "real", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set Distance", - "TargetPin": "Distance" + "TargetNode": "Get CharacterMovement", + "TargetPin": "CharacterMovement" } ] } ] }, { - "NodeName": "Wait Melee Attack\n타깃은 GA WSGameplay Ability Base", + "NodeName": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", "NodeClass": "K2Node_CallFunction", - "NodePosX": 512, - "NodePosY": -16, + "NodePosX": 3616, + "NodePosY": 768, "Pins": [ { "PinName": "execute", @@ -50751,7 +53569,7 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "부모: ActivateAbility", + "TargetNode": "Delay", "TargetPin": "then" } ] @@ -50762,7 +53580,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Get Current Skill Data Row\n타깃은 WSGameplay Ability", + "TargetNode": "Delay", "TargetPin": "execute" } ] @@ -50770,57 +53588,27 @@ { "PinName": "self", "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "EventTag", - "PinCategory": "struct", "Direction": "Input", - "DefaultValue": "(TagName=\"Event.Attack.Skill\")" - } - ] - }, - { - "NodeName": "OnEndAbility 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 1024, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", "LinkedTo": [ { - "TargetNode": "부모: OnEndAbility", - "TargetPin": "execute" + "TargetNode": "Cast To WSCharacterPlayer", + "TargetPin": "AsWSCharacter Player" } ] }, { - "PinName": "bWasCancelled", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false", - "LinkedTo": [ - { - "TargetNode": "부모: OnEndAbility", - "TargetPin": "bWasCancelled" - } - ] + "PinName": "InstanceName", + "PinCategory": "name", + "Direction": "Input", + "DefaultValue": "ApplyJumpForceToCharacter" } ] }, { - "NodeName": "부모: OnEndAbility", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 256, - "NodePosY": 1024, + "NodeName": "Delay", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 3360, + "NodePosY": 800, "Pins": [ { "PinName": "execute", @@ -50828,7 +53616,7 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "OnEndAbility 이벤트", + "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", "TargetPin": "then" } ] @@ -50839,48 +53627,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Stop Auto Target\n타깃은 WSCharacter Player", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "bWasCancelled", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false", - "LinkedTo": [ - { - "TargetNode": "OnEndAbility 이벤트", - "TargetPin": "bWasCancelled" - } - ] - } - ] - }, - { - "NodeName": "Line Trace By Channel", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 6800, - "NodePosY": -144, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Branch", + "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", "TargetPin": "execute" } ] @@ -50897,161 +53644,340 @@ "Direction": "Input" }, { - "PinName": "Start", - "PinCategory": "struct", + "PinName": "Duration", + "PinCategory": "real", "Direction": "Input", - "DefaultValue": "0, 0, 0", + "DefaultValue": "0.2", "LinkedTo": [ { - "TargetNode": "vector + vector", - "TargetPin": "ReturnValue" + "TargetNode": "Get Duration", + "TargetPin": "Duration" } ] }, { - "PinName": "End", + "PinName": "LatentInfo", "PinCategory": "struct", "Direction": "Input", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "vector + vector", - "TargetPin": "ReturnValue" - } - ] - }, + "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)" + } + ] + }, + { + "NodeName": "선택", + "NodeClass": "K2Node_Select", + "NodePosX": 1952, + "NodePosY": 1168, + "Pins": [ { - "PinName": "TraceChannel", + "PinName": "Option 0", "PinCategory": "byte", "Direction": "Input", - "DefaultValue": "TraceTypeQuery1" + "DefaultValue": "SetVelocity" }, { - "PinName": "bTraceComplex", + "PinName": "Option 1", + "PinCategory": "byte", + "Direction": "Input", + "DefaultValue": "MaintainLastRootMotionVelocity" + }, + { + "PinName": "Index", "PinCategory": "bool", "Direction": "Input", - "DefaultValue": "false" + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "Get bRemainLastVelocity", + "TargetPin": "bRemainLastVelocity" + } + ] }, { - "PinName": "ActorsToIgnore", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DrawDebugType", + "PinName": "ReturnValue", "PinCategory": "byte", - "Direction": "Input", - "DefaultValue": "None" - }, - { - "PinName": "OutHit", - "PinCategory": "struct", "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Break Hit Result", - "TargetPin": "Hit" + "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", + "TargetPin": "VelocityOnFinishMode" + } + ] + } + ] + }, + { + "NodeName": "Get KnockbackParameter", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1456, + "NodePosY": 1024, + "Pins": [ + { + "PinName": "KnockbackParameter", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Distance", + "TargetPin": "self" + }, + { + "TargetNode": "Get Height", + "TargetPin": "self" + }, + { + "TargetNode": "Get Duration", + "TargetPin": "self" + }, + { + "TargetNode": "Get bRemainLastVelocity", + "TargetPin": "self" } ] }, { - "PinName": "bIgnoreSelf", + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Get Distance", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1664, + "NodePosY": 1024, + "Pins": [ + { + "PinName": "Distance", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", + "TargetPin": "Distance" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get KnockbackParameter", + "TargetPin": "KnockbackParameter" + } + ] + } + ] + }, + { + "NodeName": "Get Height", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1664, + "NodePosY": 1072, + "Pins": [ + { + "PinName": "Height", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", + "TargetPin": "Height" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get KnockbackParameter", + "TargetPin": "KnockbackParameter" + } + ] + } + ] + }, + { + "NodeName": "Get Duration", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1664, + "NodePosY": 1120, + "Pins": [ + { + "PinName": "Duration", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", + "TargetPin": "Duration" + }, + { + "TargetNode": "Delay", + "TargetPin": "Duration" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get KnockbackParameter", + "TargetPin": "KnockbackParameter" + } + ] + } + ] + }, + { + "NodeName": "Get bRemainLastVelocity", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1664, + "NodePosY": 1168, + "Pins": [ + { + "PinName": "bRemainLastVelocity", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "선택", + "TargetPin": "Index" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get KnockbackParameter", + "TargetPin": "KnockbackParameter" + } + ] + } + ] + }, + { + "NodeName": "Set bServerAcceptClientAuthoritativePosition", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 4176, + "NodePosY": 816, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Delay", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set bIgnorePositionErrorCheck", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "bServerAcceptClientAuthoritativePosition", "PinCategory": "bool", "Direction": "Input", "DefaultValue": "true" }, { - "PinName": "TraceColor", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "(R=1.000000,G=0.000000,B=0.000000,A=1.000000)" - }, - { - "PinName": "TraceHitColor", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "(R=0.000000,G=1.000000,B=0.000000,A=1.000000)" - }, - { - "PinName": "DrawTime", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "5.000000" - }, - { - "PinName": "ReturnValue", + "PinName": "Output_Get", "PinCategory": "bool", "Direction": "Output", "DefaultValue": "false" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get CharacterMovement", + "TargetPin": "CharacterMovement" + } + ] } ] }, { - "NodeName": "vector + vector", - "NodeClass": "K2Node_PromotableOperator", - "NodePosX": 6384, - "NodePosY": -160, + "NodeName": "End Ability\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 4720, + "NodePosY": 784, "Pins": [ { - "PinName": "A", - "PinCategory": "struct", + "PinName": "execute", + "PinCategory": "exec", "Direction": "Input", "LinkedTo": [ { - "TargetNode": "Get Trace Forwad Vector", - "TargetPin": "End" + "TargetNode": "Set bIgnorePositionErrorCheck", + "TargetPin": "then" } ] }, { - "PinName": "B", - "PinCategory": "struct", + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", "Direction": "Input" - }, - { - "PinName": "ReturnValue", - "PinCategory": "struct", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Line Trace By Channel", - "TargetPin": "Start" - } - ] } ] }, { - "NodeName": "vector + vector", - "NodeClass": "K2Node_PromotableOperator", - "NodePosX": 6384, - "NodePosY": 32, + "NodeName": "Get bUseLegacyKnockback", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 944, + "NodePosY": 112, "Pins": [ { - "PinName": "A", - "PinCategory": "struct", - "Direction": "Input", + "PinName": "bUseLegacyKnockback", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false", "LinkedTo": [ { - "TargetNode": "Get Trace Forwad Vector", - "TargetPin": "End" + "TargetNode": "Branch", + "TargetPin": "Condition" } ] }, { - "PinName": "B", - "PinCategory": "struct", + "PinName": "self", + "PinCategory": "object", "Direction": "Input", - "DefaultValue": "0.000000,0.000000,-100.000000" - }, - { - "PinName": "ReturnValue", - "PinCategory": "struct", - "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Line Trace By Channel", - "TargetPin": "End" + "TargetNode": "Set KnockbackParameter", + "TargetPin": "Output_Get" } ] } @@ -51060,8 +53986,8 @@ { "NodeName": "Branch", "NodeClass": "K2Node_IfThenElse", - "NodePosX": 7216, - "NodePosY": -144, + "NodePosX": 1248, + "NodePosY": 19, "Pins": [ { "PinName": "execute", @@ -51069,7 +53995,7 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "Line Trace By Channel", + "TargetNode": "Set KnockbackParameter", "TargetPin": "then" } ] @@ -51081,8 +54007,8 @@ "DefaultValue": "true", "LinkedTo": [ { - "TargetNode": "Break Hit Result", - "TargetPin": "bBlockingHit" + "TargetNode": "Get bUseLegacyKnockback", + "TargetPin": "bUseLegacyKnockback" } ] }, @@ -51092,7 +54018,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Apply Root Motion Jump Force", + "TargetNode": "Cast To WSCharacterBase", "TargetPin": "execute" } ] @@ -51103,7 +54029,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Set Distance", + "TargetNode": "Cast To BP_EnemyBaseNew", "TargetPin": "execute" } ] @@ -51111,10 +54037,34 @@ ] }, { - "NodeName": "Set Distance", - "NodeClass": "K2Node_VariableSet", - "NodePosX": 7472, - "NodePosY": -48, + "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1136, + "NodePosY": -192, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "Object" + } + ] + } + ] + }, + { + "NodeName": "Cast To WSCharacterBase", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 1456, + "NodePosY": -208, "Pins": [ { "PinName": "execute", @@ -51123,7 +54073,7 @@ "LinkedTo": [ { "TargetNode": "Branch", - "TargetPin": "else" + "TargetPin": "then" } ] }, @@ -51133,22 +54083,72 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Apply Root Motion Jump Force", + "TargetNode": "Call Launch Character\n타깃은 WSCharacter Base\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", "TargetPin": "execute" } ] }, { - "PinName": "Distance", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0" + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output" }, { - "PinName": "Output_Get", - "PinCategory": "real", + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "AsWSCharacter Base", + "PinCategory": "object", "Direction": "Output", - "DefaultValue": "0.0" + "LinkedTo": [ + { + "TargetNode": "Call Launch Character\n타깃은 WSCharacter Base\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", + "TargetPin": "self" + } + ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Call Launch Character\n타깃은 WSCharacter Base\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1856, + "NodePosY": -240, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Delay", + "TargetPin": "execute" + } + ] }, { "PinName": "self", @@ -51156,28 +54156,194 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "Cast To ANS_JumpParameter", - "TargetPin": "AsANS Jump Parameter" + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "AsWSCharacter Base" + } + ] + }, + { + "PinName": "NewVelocity", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Get NewVelocity", + "TargetPin": "NewVelocity" + } + ] + }, + { + "PinName": "bOverrideVelocity", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "Get OverrideVelocity", + "TargetPin": "OverrideVelocity" } ] } ] }, { - "NodeName": "Line Trace For Objects", + "NodeName": "Get KnockbackParameter", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1360, + "NodePosY": -64, + "Pins": [ + { + "PinName": "KnockbackParameter", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get NewVelocity", + "TargetPin": "self" + }, + { + "TargetNode": "Get OverrideVelocity", + "TargetPin": "self" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Get NewVelocity", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1568, + "NodePosY": -64, + "Pins": [ + { + "PinName": "NewVelocity", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Call Launch Character\n타깃은 WSCharacter Base\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", + "TargetPin": "NewVelocity" + }, + { + "TargetNode": "Vector Length", + "TargetPin": "A" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get KnockbackParameter", + "TargetPin": "KnockbackParameter" + } + ] + } + ] + }, + { + "NodeName": "Get OverrideVelocity", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1568, + "NodePosY": 0, + "Pins": [ + { + "PinName": "OverrideVelocity", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "Call Launch Character\n타깃은 WSCharacter Base\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", + "TargetPin": "bOverrideVelocity" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get KnockbackParameter", + "TargetPin": "KnockbackParameter" + } + ] + } + ] + }, + { + "NodeName": "float * float", + "NodeClass": "K2Node_PromotableOperator", + "NodePosX": 2144, + "NodePosY": -8, + "Pins": [ + { + "PinName": "A", + "PinCategory": "real", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Vector Length", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "B", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.001000" + }, + { + "PinName": "ReturnValue", + "PinCategory": "real", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Delay", + "TargetPin": "Duration" + } + ] + } + ] + }, + { + "NodeName": "Delay", "NodeClass": "K2Node_CallFunction", - "NodePosX": 6832, - "NodePosY": -704, + "NodePosX": 2352, + "NodePosY": -208, "Pins": [ { "PinName": "execute", "PinCategory": "exec", - "Direction": "Input" + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Call Launch Character\n타깃은 WSCharacter Base\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", + "TargetPin": "then" + } + ] }, { "PinName": "then", "PinCategory": "exec", - "Direction": "Output" + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "End Ability\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] }, { "PinName": "self", @@ -51191,249 +54357,128 @@ "Direction": "Input" }, { - "PinName": "Start", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "0, 0, 0" - }, - { - "PinName": "End", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "0, 0, 0" - }, - { - "PinName": "ObjectTypes", - "PinCategory": "byte", - "Direction": "Input", - "DefaultValue": "ObjectTypeQuery1", - "LinkedTo": [ - { - "TargetNode": "배열 만들기", - "TargetPin": "Array" - } - ] - }, - { - "PinName": "bTraceComplex", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false" - }, - { - "PinName": "ActorsToIgnore", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DrawDebugType", - "PinCategory": "byte", - "Direction": "Input", - "DefaultValue": "ForDuration" - }, - { - "PinName": "OutHit", - "PinCategory": "struct", - "Direction": "Output" - }, - { - "PinName": "bIgnoreSelf", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true" - }, - { - "PinName": "TraceColor", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "(R=1.000000,G=0.000000,B=0.000000,A=1.000000)" - }, - { - "PinName": "TraceHitColor", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "(R=0.000000,G=1.000000,B=0.000000,A=1.000000)" - }, - { - "PinName": "DrawTime", + "PinName": "Duration", "PinCategory": "real", "Direction": "Input", - "DefaultValue": "5.000000" - }, - { - "PinName": "ReturnValue", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - } - ] - }, - { - "NodeName": "배열 만들기", - "NodeClass": "K2Node_MakeArray", - "NodePosX": 6416, - "NodePosY": -464, - "Pins": [ - { - "PinName": "Array", - "PinCategory": "byte", - "Direction": "Output", + "DefaultValue": "0.2", "LinkedTo": [ { - "TargetNode": "Line Trace For Objects", - "TargetPin": "ObjectTypes" + "TargetNode": "float * float", + "TargetPin": "ReturnValue" } ] }, { - "PinName": "[0]", - "PinCategory": "byte", + "PinName": "LatentInfo", + "PinCategory": "struct", "Direction": "Input", - "DefaultValue": "ObjectTypeQuery1" + "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)" } ] }, { - "NodeName": "Break Hit Result", + "NodeName": "Vector Length", "NodeClass": "K2Node_CallFunction", - "NodePosX": 7264, - "NodePosY": -560, + "NodePosX": 1936, + "NodePosY": -32, "Pins": [ { "PinName": "self", "PinCategory": "object", "Direction": "Input", - "DefaultObject": "Default__GameplayStatics" + "DefaultObject": "Default__KismetMathLibrary" }, { - "PinName": "Hit", + "PinName": "A", "PinCategory": "struct", "Direction": "Input", + "DefaultValue": "0, 0, 0", "LinkedTo": [ { - "TargetNode": "Line Trace By Channel", - "TargetPin": "OutHit" + "TargetNode": "Get NewVelocity", + "TargetPin": "NewVelocity" } ] }, { - "PinName": "bBlockingHit", - "PinCategory": "bool", + "PinName": "ReturnValue", + "PinCategory": "real", "Direction": "Output", - "DefaultValue": "false", + "DefaultValue": "0.0", "LinkedTo": [ { - "TargetNode": "Branch", - "TargetPin": "Condition" + "TargetNode": "float * float", + "TargetPin": "A" } ] - }, - { - "PinName": "bInitialOverlap", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - }, - { - "PinName": "Time", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0" - }, - { - "PinName": "Distance", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0" - }, - { - "PinName": "Location", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0" - }, - { - "PinName": "ImpactPoint", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0" - }, - { - "PinName": "Normal", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0" - }, - { - "PinName": "ImpactNormal", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0" - }, - { - "PinName": "PhysMat", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "HitActor", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "HitComponent", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "HitBoneName", - "PinCategory": "name", - "Direction": "Output", - "DefaultValue": "None" - }, - { - "PinName": "BoneName", - "PinCategory": "name", - "Direction": "Output", - "DefaultValue": "None" - }, - { - "PinName": "HitItem", - "PinCategory": "int", - "Direction": "Output", - "DefaultValue": "0" - }, - { - "PinName": "ElementIndex", - "PinCategory": "int", - "Direction": "Output", - "DefaultValue": "0" - }, - { - "PinName": "FaceIndex", - "PinCategory": "int", - "Direction": "Output", - "DefaultValue": "0" - }, - { - "PinName": "TraceStart", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0" - }, - { - "PinName": "TraceEnd", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0" } ] }, { - "NodeName": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability", + "NodeName": "End Ability\n타깃은 게임플레이 능력", "NodeClass": "K2Node_CallFunction", - "NodePosX": 496, - "NodePosY": 1120, + "NodePosX": 2576, + "NodePosY": -224, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Delay", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Get Actor Location\n타깃은 액터", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 880, + "NodePosY": 336, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "Instigator" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Find Look at Rotation", + "TargetPin": "Start" + } + ] + } + ] + }, + { + "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 592, + "NodePosY": 432, "Pins": [ { "PinName": "self", @@ -51446,7 +54491,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Stop Auto Target\n타깃은 WSCharacter Player", + "TargetNode": "Get Actor Location\n타깃은 액터", "TargetPin": "self" } ] @@ -51454,10 +54499,91 @@ ] }, { - "NodeName": "Stop Auto Target\n타깃은 WSCharacter Player", + "NodeName": "Get Actor Location\n타깃은 액터", "NodeClass": "K2Node_CallFunction", - "NodePosX": 832, - "NodePosY": 1008, + "NodePosX": 880, + "NodePosY": 432, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Find Look at Rotation", + "TargetPin": "Target" + } + ] + } + ] + }, + { + "NodeName": "Find Look at Rotation", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1120, + "NodePosY": 417, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__KismetMathLibrary" + }, + { + "PinName": "Start", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Get Actor Location\n타깃은 액터", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Target", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Get Actor Location\n타깃은 액터", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "선택", + "TargetPin": "Option 0" + } + ] + } + ] + }, + { + "NodeName": "Cast To WSCharacterMovementComponent", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 2064, + "NodePosY": 800, "Pins": [ { "PinName": "execute", @@ -51465,7 +54591,7 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "부모: OnEndAbility", + "TargetNode": "Cast To WSCharacterPlayer", "TargetPin": "then" } ] @@ -51473,57 +54599,57 @@ { "PinName": "then", "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set bServerAcceptClientAuthoritativePosition", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", "Direction": "Output" }, { - "PinName": "self", + "PinName": "Object", "PinCategory": "object", "Direction": "Input", "LinkedTo": [ { - "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability", - "TargetPin": "ReturnValue" - } - ] - } - ] - }, - { - "NodeName": "Get Play Length\n타깃은 애니메이션 에셋", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 1872, - "NodePosY": -240, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "GET", - "TargetPin": "Output" + "TargetNode": "Get CharacterMovement", + "TargetPin": "CharacterMovement" } ] }, { - "PinName": "ReturnValue", - "PinCategory": "real", + "PinName": "AsWSCharacter Movement Component", + "PinCategory": "object", "Direction": "Output", - "DefaultValue": "0.0", "LinkedTo": [ { - "TargetNode": "Delay", - "TargetPin": "Duration" + "TargetNode": "Set bIgnorePositionErrorCheck", + "TargetPin": "self" + }, + { + "TargetNode": "Set bIgnorePositionErrorCheck", + "TargetPin": "self" } ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" } ] }, { - "NodeName": "Delay", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 2144, - "NodePosY": -304, + "NodeName": "Set bIgnorePositionErrorCheck", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 2752, + "NodePosY": 816, "Pins": [ { "PinName": "execute", @@ -51531,7 +54657,60 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "PlayMontageAndWait", + "TargetNode": "Set bServerAcceptClientAuthoritativePosition", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "bIgnorePositionErrorCheck", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" + }, + { + "PinName": "Output_Get", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterMovementComponent", + "TargetPin": "AsWSCharacter Movement Component" + } + ] + } + ] + }, + { + "NodeName": "Set bIgnorePositionErrorCheck", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 4448, + "NodePosY": 816, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Set bServerAcceptClientAuthoritativePosition", "TargetPin": "then" } ] @@ -51547,6 +54726,59 @@ } ] }, + { + "PinName": "bIgnorePositionErrorCheck", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + }, + { + "PinName": "Output_Get", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterMovementComponent", + "TargetPin": "AsWSCharacter Movement Component" + } + ] + } + ] + }, + { + "NodeName": "Delay", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 3920, + "NodePosY": 800, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set bServerAcceptClientAuthoritativePosition", + "TargetPin": "execute" + } + ] + }, { "PinName": "self", "PinCategory": "object", @@ -51562,13 +54794,7 @@ "PinName": "Duration", "PinCategory": "real", "Direction": "Input", - "DefaultValue": "0.2", - "LinkedTo": [ - { - "TargetNode": "Get Play Length\n타깃은 애니메이션 에셋", - "TargetPin": "ReturnValue" - } - ] + "DefaultValue": "1.000000" }, { "PinName": "LatentInfo", @@ -51579,131 +54805,20 @@ ] }, { - "NodeName": "End Ability\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 2400, - "NodePosY": -320, + "NodeName": "Get bUseReverseKnockback", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 928, + "NodePosY": 160, "Pins": [ { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Delay", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "시퀀스", - "NodeClass": "K2Node_ExecutionSequence", - "NodePosX": 2304, - "NodePosY": 256, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "PlayMontageAndWait", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then_0", - "PinCategory": "exec", + "PinName": "bUseReverseKnockback", + "PinCategory": "bool", "Direction": "Output", + "DefaultValue": "false", "LinkedTo": [ { - "TargetNode": "CommitAbility\n타깃은 게임플레이 능력", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "then_1", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Delay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "Get Play Length\n타깃은 애니메이션 에셋", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 2384, - "NodePosY": 576, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "GET", - "TargetPin": "Output" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Delay", - "TargetPin": "Duration" - } - ] - } - ] - }, - { - "NodeName": "Delay", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 2656, - "NodePosY": 512, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "시퀀스", - "TargetPin": "then_1" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "End Ability\n타깃은 게임플레이 능력", - "TargetPin": "execute" + "TargetNode": "선택", + "TargetPin": "Index" } ] }, @@ -51711,67 +54826,228 @@ "PinName": "self", "PinCategory": "object", "Direction": "Input", - "DefaultObject": "Default__KismetSystemLibrary" - }, - { - "PinName": "WorldContextObject", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "Duration", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.2", "LinkedTo": [ { - "TargetNode": "Get Play Length\n타깃은 애니메이션 에셋", - "TargetPin": "ReturnValue" + "TargetNode": "Set KnockbackParameter", + "TargetPin": "Output_Get" } ] - }, - { - "PinName": "LatentInfo", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)" } ] }, { - "NodeName": "End Ability\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 2912, + "NodeName": "선택", + "NodeClass": "K2Node_Select", + "NodePosX": 1360, "NodePosY": 496, "Pins": [ { - "PinName": "execute", - "PinCategory": "exec", + "PinName": "Option 0", + "PinCategory": "struct", "Direction": "Input", + "DefaultValue": "0, 0, 0", "LinkedTo": [ { - "TargetNode": "Delay", - "TargetPin": "then" + "TargetNode": "Find Look at Rotation", + "TargetPin": "ReturnValue" } ] }, { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" + "PinName": "Option 1", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Find Look at Rotation", + "TargetPin": "ReturnValue" + } + ] }, + { + "PinName": "Index", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "Get bUseReverseKnockback", + "TargetPin": "bUseReverseKnockback" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Apply Root Motion Jump Force", + "TargetPin": "Rotation" + }, + { + "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", + "TargetPin": "Rotation" + } + ] + } + ] + }, + { + "NodeName": "Get Actor Location\n타깃은 액터", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 880, + "NodePosY": 688, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "Instigator" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Find Look at Rotation", + "TargetPin": "Target" + } + ] + } + ] + }, + { + "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 576, + "NodePosY": 592, + "Pins": [ { "PinName": "self", "PinCategory": "object", "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Actor Location\n타깃은 액터", + "TargetPin": "self" + } + ] } ] + }, + { + "NodeName": "Get Actor Location\n타깃은 액터", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 864, + "NodePosY": 592, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Find Look at Rotation", + "TargetPin": "Start" + } + ] + } + ] + }, + { + "NodeName": "Find Look at Rotation", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1120, + "NodePosY": 608, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__KismetMathLibrary" + }, + { + "PinName": "Start", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Get Actor Location\n타깃은 액터", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Target", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Get Actor Location\n타깃은 액터", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "선택", + "TargetPin": "Option 1" + } + ] + } + ] + }, + { + "NodeName": "시전자에게로 끌어올 경우(블랙마리아)", + "NodeClass": "EdGraphNode_Comment", + "NodePosX": 512, + "NodePosY": 528, + "Comment": "시전자에게로 끌어올 경우(블랙마리아)", + "Pins": [], + "Properties": + { + "CommentColor": "(R=0.150000,G=0.150000,B=0.150000,A=0.500000)", + "FontSize": "18" + } } ], - "NodeCount": 52 + "NodeCount": 66 } ], - "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Knight_LeapAttack.GA_Skill_Knight_LeapAttack" + "AssetPath": "/Game/Blueprints/Abilities/GA_Knockback.GA_Knockback" }, { "AssetName": "GE_Elemental_Dark", @@ -84757,7 +88033,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GE_SelectWeaponCooldown.GE_SelectWeaponCooldown" }, { - "AssetName": "GE_Ready", + "AssetName": "GE_ReduceCastingTimePer_NextSkill_Q", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -84769,10 +88045,10 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Ready.GE_Ready" + "AssetPath": "/Game/Blueprints/Abilities/GE_ReduceCastingTimePer_NextSkill_Q.GE_ReduceCastingTimePer_NextSkill_Q" }, { - "AssetName": "GE_ProvokeSlow", + "AssetName": "GE_ReduceCastingTimePer_NextSkill_E", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -84784,7 +88060,37 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_ProvokeSlow.GE_ProvokeSlow" + "AssetPath": "/Game/Blueprints/Abilities/GE_ReduceCastingTimePer_NextSkill_E.GE_ReduceCastingTimePer_NextSkill_E" + }, + { + "AssetName": "GE_ReduceCastingTimePer_NextSkill_C", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_ReduceCastingTimePer_NextSkill_C.GE_ReduceCastingTimePer_NextSkill_C" + }, + { + "AssetName": "BP_IncreaseMagicalDamage_ByMaxMP_ModMagnitudeCalc", + "ParentClass": "GameplayModMagnitudeCalculation", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/BP_IncreaseMagicalDamage_ByMaxMP_ModMagnitudeCalc.BP_IncreaseMagicalDamage_ByMaxMP_ModMagnitudeCalc" }, { "AssetName": "BP_StaminaRegen_ModMagnitudeCalc", @@ -84826,7 +88132,7 @@ "AssetPath": "/Game/Blueprints/Abilities/BP_StaminaRegen_ModMagnitudeCalc.BP_StaminaRegen_ModMagnitudeCalc" }, { - "AssetName": "GE_Provoked", + "AssetName": "GE_Ready", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -84838,7 +88144,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Provoked.GE_Provoked" + "AssetPath": "/Game/Blueprints/Abilities/GE_Ready.GE_Ready" }, { "AssetName": "GA_Ammo", @@ -86360,7 +89666,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Ammo.GA_Ammo" }, { - "AssetName": "GE_Potion_Invisible", + "AssetName": "GE_ProvokeSlow", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -86372,7 +89678,22 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Potion_Invisible.GE_Potion_Invisible" + "AssetPath": "/Game/Blueprints/Abilities/GE_ProvokeSlow.GE_ProvokeSlow" + }, + { + "AssetName": "GE_Provoked", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_Provoked.GE_Provoked" }, { "AssetName": "GA_AttackFail", @@ -87006,6 +90327,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_AttackFail.GA_AttackFail" }, + { + "AssetName": "GE_Potion_Invisible", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_Potion_Invisible.GE_Potion_Invisible" + }, { "AssetName": "GA_AttackFail_Enemy", "ParentClass": "GA_AttackFail_C", @@ -87178,36 +90514,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_AttackFail_Enemy.GA_AttackFail_Enemy" }, - { - "AssetName": "GE_PhysicalDamage_Mult", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_PhysicalDamage_Mult.GE_PhysicalDamage_Mult" - }, - { - "AssetName": "GE_Passive_ReviveHPBonusRate_01", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Passive_ReviveHPBonusRate_01.GE_Passive_ReviveHPBonusRate_01" - }, { "AssetName": "GA_Attack_Firearm_Reload", "ParentClass": "GA_Skill_SlotBase_C", @@ -90404,7 +93710,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Attack_Firearm_Reload.GA_Attack_Firearm_Reload" }, { - "AssetName": "GE_Passive_InteractionTimePer_130", + "AssetName": "GE_PhysicalDamage_Mult", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -90416,7 +93722,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Passive_InteractionTimePer_130.GE_Passive_InteractionTimePer_130" + "AssetPath": "/Game/Blueprints/Abilities/GE_PhysicalDamage_Mult.GE_PhysicalDamage_Mult" }, { "AssetName": "GA_BattleFieldScore", @@ -92534,7 +95840,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_BattleFieldScore.GA_BattleFieldScore" }, { - "AssetName": "GE_Passive_BlockingStaminaRate_17", + "AssetName": "GE_Passive_ReviveHPBonusRate_01", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -92546,7 +95852,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Passive_BlockingStaminaRate_17.GE_Passive_BlockingStaminaRate_17" + "AssetPath": "/Game/Blueprints/Abilities/GE_Passive_ReviveHPBonusRate_01.GE_Passive_ReviveHPBonusRate_01" }, { "AssetName": "GA_BattleField_Death", @@ -95584,7 +98890,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_BattleField_Death.GA_BattleField_Death" }, { - "AssetName": "GE_PassiveSkill", + "AssetName": "GE_Passive_InteractionTimePer_130", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -95596,7 +98902,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_PassiveSkill.GE_PassiveSkill" + "AssetPath": "/Game/Blueprints/Abilities/GE_Passive_InteractionTimePer_130.GE_Passive_InteractionTimePer_130" }, { "AssetName": "GA_BattleField_Entrance", @@ -96433,7 +99739,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_BattleField_Entrance.GA_BattleField_Entrance" }, { - "AssetName": "GE_OrcSteelWarrior_ReduceResistence", + "AssetName": "GE_Passive_BlockingStaminaRate_17", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -96445,7 +99751,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_OrcSteelWarrior_ReduceResistence.GE_OrcSteelWarrior_ReduceResistence" + "AssetPath": "/Game/Blueprints/Abilities/GE_Passive_BlockingStaminaRate_17.GE_Passive_BlockingStaminaRate_17" }, { "AssetName": "GA_BattleField_Respawn", @@ -98450,6 +101756,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_BattleField_Respawn.GA_BattleField_Respawn" }, + { + "AssetName": "GE_PassiveSkill", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_PassiveSkill.GE_PassiveSkill" + }, { "AssetName": "GA_Crouch", "ParentClass": "WSGameplayAbility", @@ -100373,7 +103694,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Crouch.GA_Crouch" }, { - "AssetName": "GE_ManaRegen", + "AssetName": "GE_OrcSteelWarrior_ReduceResistence", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -100385,7 +103706,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_ManaRegen.GE_ManaRegen" + "AssetPath": "/Game/Blueprints/Abilities/GE_OrcSteelWarrior_ReduceResistence.GE_OrcSteelWarrior_ReduceResistence" }, { "AssetName": "GA_Dead", @@ -104125,7 +107446,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Dead_Training.GA_Dead_Training" }, { - "AssetName": "GE_Invisible", + "AssetName": "GE_ManaRegen", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -104137,7 +107458,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Invisible.GE_Invisible" + "AssetPath": "/Game/Blueprints/Abilities/GE_ManaRegen.GE_ManaRegen" }, { "AssetName": "GA_DungeonRule_AttackTime", @@ -104499,7 +107820,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_DungeonRule_AttackTime.GA_DungeonRule_AttackTime" }, { - "AssetName": "GE_InitialGameplayTags", + "AssetName": "GE_Invisible", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -104511,7 +107832,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_InitialGameplayTags.GE_InitialGameplayTags" + "AssetPath": "/Game/Blueprints/Abilities/GE_Invisible.GE_Invisible" }, { "AssetName": "GA_DungeonRule_GravityWeak", @@ -107001,6 +110322,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_DungeonRule_GrowthStats.GA_DungeonRule_GrowthStats" }, + { + "AssetName": "GE_InitialGameplayTags", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_InitialGameplayTags.GE_InitialGameplayTags" + }, { "AssetName": "GA_DungeonRule_InfiniteStamina", "ParentClass": "GA_DungeonRuleBase_C", @@ -108360,6 +111696,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_DungeonRule_InfiniteStamina.GA_DungeonRule_InfiniteStamina" }, + { + "AssetName": "GE_Increase_StaminaRegen", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_Increase_StaminaRegen.GE_Increase_StaminaRegen" + }, { "AssetName": "GA_DungeonRule_LighterEquipment", "ParentClass": "GA_DungeonRuleBase_C", @@ -108720,7 +112071,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_DungeonRule_LighterEquipment.GA_DungeonRule_LighterEquipment" }, { - "AssetName": "GE_IgnoreDamage", + "AssetName": "GE_IncreasePhysicalDamage_ByMaxHP", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -108732,7 +112083,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_IgnoreDamage.GE_IgnoreDamage" + "AssetPath": "/Game/Blueprints/Abilities/GE_IncreasePhysicalDamage_ByMaxHP.GE_IncreasePhysicalDamage_ByMaxHP" }, { "AssetName": "GA_DungeonRule_MagicTime", @@ -109094,7 +112445,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_DungeonRule_MagicTime.GA_DungeonRule_MagicTime" }, { - "AssetName": "GE_IceSlow", + "AssetName": "GE_IncreaseMagicalDamage_ByMaxMP", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -109106,10 +112457,10 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_IceSlow.GE_IceSlow" + "AssetPath": "/Game/Blueprints/Abilities/GE_IncreaseMagicalDamage_ByMaxMP.GE_IncreaseMagicalDamage_ByMaxMP" }, { - "AssetName": "GE_HP_Fix", + "AssetName": "GE_IncreaseAttackSpeed_Stack", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -109121,37 +112472,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_HP_Fix.GE_HP_Fix" - }, - { - "AssetName": "GE_HP_Add", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_HP_Add.GE_HP_Add" - }, - { - "AssetName": "GE_HPDrainPer", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_HPDrainPer.GE_HPDrainPer" + "AssetPath": "/Game/Blueprints/Abilities/GE_IncreaseAttackSpeed_Stack.GE_IncreaseAttackSpeed_Stack" }, { "AssetName": "GA_DungeonRule_RandomDamagePer", @@ -110566,21 +113887,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_DungeonRule_RandomDamagePer.GA_DungeonRule_RandomDamagePer" }, - { - "AssetName": "GE_HPDrain", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_HPDrain.GE_HPDrain" - }, { "AssetName": "GA_DungeonRule_Skeleton", "ParentClass": "WSGameplayAbility", @@ -110886,7 +114192,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_DungeonRule_Skeleton.GA_DungeonRule_Skeleton" }, { - "AssetName": "GE_HalfDeath_Instant", + "AssetName": "GE_IgnoreDamage", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -110898,7 +114204,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_HalfDeath_Instant.GE_HalfDeath_Instant" + "AssetPath": "/Game/Blueprints/Abilities/GE_IgnoreDamage.GE_IgnoreDamage" }, { "AssetName": "GA_DungeonRule_Thunder", @@ -112084,7 +115390,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_DungeonRule_Thunder.GA_DungeonRule_Thunder" }, { - "AssetName": "GE_HalfDeath_Duration", + "AssetName": "GE_IceSlow", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -112096,7 +115402,22 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_HalfDeath_Duration.GE_HalfDeath_Duration" + "AssetPath": "/Game/Blueprints/Abilities/GE_IceSlow.GE_IceSlow" + }, + { + "AssetName": "GE_HP_Fix", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_HP_Fix.GE_HP_Fix" }, { "AssetName": "GA_Enemy_Attack", @@ -112405,7 +115726,13 @@ "PinName": "Rate", "PinCategory": "real", "Direction": "Input", - "DefaultValue": "1.000000" + "DefaultValue": "1.000000", + "LinkedTo": [ + { + "TargetNode": "Max (Float)", + "TargetPin": "ReturnValue" + } + ] }, { "PinName": "StartSection", @@ -120178,13 +123505,181 @@ "Direction": "Output" } ] + }, + { + "NodeName": "Get Ability System Component from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 368, + "NodePosY": 752, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Float Attribute from Ability System Component", + "TargetPin": "AbilitySystem" + } + ] + } + ] + }, + { + "NodeName": "Get Float Attribute from Ability System Component", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 736, + "NodePosY": 752, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" + }, + { + "PinName": "AbilitySystem", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Ability System Component from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Attribute", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(AttributeName=\"AttackSpeedPer\",Attribute=/Script/WorldStalker.CharacterSet:AttackSpeedPer,AttributeOwner=\"/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'\")" + }, + { + "PinName": "bSuccessfullyFoundAttribute", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + }, + { + "PinName": "ReturnValue", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "float * float", + "TargetPin": "A" + } + ] + } + ] + }, + { + "NodeName": "float * float", + "NodeClass": "K2Node_PromotableOperator", + "NodePosX": 1248, + "NodePosY": 848, + "Pins": [ + { + "PinName": "A", + "PinCategory": "real", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Float Attribute from Ability System Component", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "B", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.010000" + }, + { + "PinName": "ReturnValue", + "PinCategory": "real", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Max (Float)", + "TargetPin": "A" + } + ] + } + ] + }, + { + "NodeName": "Max (Float)", + "NodeClass": "K2Node_CommutativeAssociativeBinaryOperator", + "NodePosX": 1440, + "NodePosY": 816, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__KismetMathLibrary" + }, + { + "PinName": "A", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "float * float", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "B", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "1.000000" + }, + { + "PinName": "ReturnValue", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "PlayMontageAndWait", + "TargetPin": "Rate" + } + ] + } + ] } ], - "NodeCount": 162 + "NodeCount": 166 } ], "AssetPath": "/Game/Blueprints/Abilities/GA_Enemy_Attack.GA_Enemy_Attack" }, + { + "AssetName": "GE_HP_Add", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_HP_Add.GE_HP_Add" + }, { "AssetName": "GA_Enemy_Dead", "ParentClass": "WSGameplayAbility", @@ -121281,7 +124776,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Enemy_Dead.GA_Enemy_Dead" }, { - "AssetName": "GE_FireBombCooldown", + "AssetName": "GE_HPDrainPer", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -121293,7 +124788,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_FireBombCooldown.GE_FireBombCooldown" + "AssetPath": "/Game/Blueprints/Abilities/GE_HPDrainPer.GE_HPDrainPer" }, { "AssetName": "GA_Enemy_Shock", @@ -121593,7 +125088,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Enemy_Shock.GA_Enemy_Shock" }, { - "AssetName": "GE_Execution_ArmorRecover", + "AssetName": "GE_HPDrain", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -121605,7 +125100,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Execution_ArmorRecover.GE_Execution_ArmorRecover" + "AssetPath": "/Game/Blueprints/Abilities/GE_HPDrain.GE_HPDrain" }, { "AssetName": "GA_Enemy_SpawnSpider", @@ -122538,6 +126033,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Enemy_SpawnSpider.GA_Enemy_SpawnSpider" }, + { + "AssetName": "GE_HalfDeath_Instant", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_HalfDeath_Instant.GE_HalfDeath_Instant" + }, { "AssetName": "GA_Entrance", "ParentClass": "WSGameplayAbility", @@ -125075,7 +128585,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Entrance.GA_Entrance" }, { - "AssetName": "GE_EquipBuff_Corrosion", + "AssetName": "GE_HalfDeath_Duration", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -125087,7 +128597,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_EquipBuff_Corrosion.GE_EquipBuff_Corrosion" + "AssetPath": "/Game/Blueprints/Abilities/GE_HalfDeath_Duration.GE_HalfDeath_Duration" }, { "AssetName": "GA_EquipBody", @@ -128387,7 +131897,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_EquipBody.GA_EquipBody" }, { - "AssetName": "GE_EquipBody", + "AssetName": "GE_ForgottenKingSword_WalkSpeed", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -128399,7 +131909,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_EquipBody.GE_EquipBody" + "AssetPath": "/Game/Blueprints/Abilities/GE_ForgottenKingSword_WalkSpeed.GE_ForgottenKingSword_WalkSpeed" }, { "AssetName": "GA_Executed", @@ -137035,6 +140545,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_FreeCamera.GA_FreeCamera" }, + { + "AssetName": "GE_FireBombCooldown", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_FireBombCooldown.GE_FireBombCooldown" + }, { "AssetName": "GA_GameplayCueManager", "ParentClass": "WSGameplayAbility", @@ -138056,6 +141581,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_GameplayCueManager.GA_GameplayCueManager" }, + { + "AssetName": "GE_Execution_ArmorRecover", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_Execution_ArmorRecover.GE_Execution_ArmorRecover" + }, { "AssetName": "GA_HalfDeath", "ParentClass": "GA_WSGameplayAbilityBase_C", @@ -145300,6 +148840,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Idle.GA_Idle" }, + { + "AssetName": "GE_EquipBuff_Corrosion", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_EquipBuff_Corrosion.GE_EquipBuff_Corrosion" + }, { "AssetName": "GA_Interaction", "ParentClass": "WSGameplayAbility_Interact", @@ -155776,6 +159331,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Interaction.GA_Interaction" }, + { + "AssetName": "GE_EquipBody", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_EquipBody.GE_EquipBody" + }, { "AssetName": "GA_Invisible", "ParentClass": "WSGameplayAbility", @@ -158054,21 +161624,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Item_Potion_Invisible_Effect.GA_Item_Potion_Invisible_Effect" }, - { - "AssetName": "GE_DungeonRule_Thunder_Damage", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_Thunder_Damage.GE_DungeonRule_Thunder_Damage" - }, { "AssetName": "GA_Item_UseBase", "ParentClass": "WSGameplayAbility", @@ -160321,21 +163876,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Item_UseBase.GA_Item_UseBase" }, - { - "AssetName": "GE_DungeonRule_RandomDamagePer", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_RandomDamagePer.GE_DungeonRule_RandomDamagePer" - }, { "AssetName": "GA_Item_UsePotion_Common", "ParentClass": "GA_Item_UseBase_C", @@ -162633,21 +166173,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common" }, - { - "AssetName": "GE_DungeonRule_MagicTime", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_MagicTime.GE_DungeonRule_MagicTime" - }, { "AssetName": "GA_Item_UsePotion_Invisible", "ParentClass": "GA_Item_UsePotion_Common_C", @@ -163250,21 +166775,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Invisible.GA_Item_UsePotion_Invisible" }, - { - "AssetName": "GE_DungeonRule_LighterEquipment", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_LighterEquipment.GE_DungeonRule_LighterEquipment" - }, { "AssetName": "GA_Item_UsePotion_Stamina", "ParentClass": "GA_Item_UsePotion_Common_C", @@ -163906,21 +167416,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Stamina.GA_Item_UsePotion_Stamina" }, - { - "AssetName": "GE_DungeonRule_InfiniteStamina", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_InfiniteStamina.GE_DungeonRule_InfiniteStamina" - }, { "AssetName": "GA_Item_UseScroll_Common", "ParentClass": "GA_Item_UseBase_C", @@ -165614,21 +169109,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Item_UseScroll_Common.GA_Item_UseScroll_Common" }, - { - "AssetName": "GE_DungeonRule_InfiniteMana", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_InfiniteMana.GE_DungeonRule_InfiniteMana" - }, { "AssetName": "GA_Item_UseScroll_ExitPortalScroll", "ParentClass": "GA_Item_UseScroll_Common_C", @@ -166171,21 +169651,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Item_UseScroll_ExitPortalScroll.GA_Item_UseScroll_ExitPortalScroll" }, - { - "AssetName": "GE_DungeonRule_GrowthStats", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_GrowthStats.GE_DungeonRule_GrowthStats" - }, { "AssetName": "GA_Item_UseScroll_InRange_AllStatUp", "ParentClass": "GA_Item_UseScroll_InRange_Common_C", @@ -167034,7 +170499,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_AllStatUp.GA_Item_UseScroll_InRange_AllStatUp" }, { - "AssetName": "GE_DungeonRule_AttackTime", + "AssetName": "GE_DungeonRule_Thunder_Damage", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -167046,7 +170511,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_AttackTime.GE_DungeonRule_AttackTime" + "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_Thunder_Damage.GE_DungeonRule_Thunder_Damage" }, { "AssetName": "GA_Item_UseScroll_InRange_Common", @@ -167793,7 +171258,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_Common.GA_Item_UseScroll_InRange_Common" }, { - "AssetName": "GE_DungeonRuleShockMotion", + "AssetName": "GE_DungeonRule_RandomDamagePer", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -167805,7 +171270,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRuleShockMotion.GE_DungeonRuleShockMotion" + "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_RandomDamagePer.GE_DungeonRule_RandomDamagePer" }, { "AssetName": "GA_Item_UseScroll_InRange_Damage", @@ -168078,6 +171543,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_Damage.GA_Item_UseScroll_InRange_Damage" }, + { + "AssetName": "GE_DungeonRule_MagicTime", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_MagicTime.GE_DungeonRule_MagicTime" + }, { "AssetName": "GA_Item_UseScroll_InRange_Defense", "ParentClass": "GA_Item_UseScroll_InRange_Common_C", @@ -168350,7 +171830,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_Defense.GA_Item_UseScroll_InRange_Defense" }, { - "AssetName": "GE_DOT_Immune", + "AssetName": "GE_DungeonRule_LighterEquipment", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -168362,7 +171842,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_DOT_Immune.GE_DOT_Immune" + "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_LighterEquipment.GE_DungeonRule_LighterEquipment" }, { "AssetName": "GA_Item_UseScroll_InRange_Shield", @@ -169553,6 +173033,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_Shield.GA_Item_UseScroll_InRange_Shield" }, + { + "AssetName": "GE_DungeonRule_InfiniteStamina", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_InfiniteStamina.GE_DungeonRule_InfiniteStamina" + }, { "AssetName": "GA_Item_UseScroll_InRange_Speed", "ParentClass": "GA_Item_UseScroll_InRange_Common_C", @@ -169825,7 +173320,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_Speed.GA_Item_UseScroll_InRange_Speed" }, { - "AssetName": "GE_DOT_Corrosion", + "AssetName": "GE_DungeonRule_InfiniteMana", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -169837,7 +173332,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_DOT_Corrosion.GE_DOT_Corrosion" + "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_InfiniteMana.GE_DungeonRule_InfiniteMana" }, { "AssetName": "GA_Item_Use_ArmorKit", @@ -171334,7 +174829,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Item_Use_ArmorKit.GA_Item_Use_ArmorKit" }, { - "AssetName": "GE_DOT_Bleeding", + "AssetName": "GE_DungeonRule_GrowthStats", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -171346,7 +174841,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_DOT_Bleeding.GE_DOT_Bleeding" + "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_GrowthStats.GE_DungeonRule_GrowthStats" }, { "AssetName": "GA_Item_Use_Bandage", @@ -173260,7 +176755,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Item_Use_Bandage.GA_Item_Use_Bandage" }, { - "AssetName": "GE_Detox", + "AssetName": "GE_DungeonRule_AttackTime", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -173272,7 +176767,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Detox.GE_Detox" + "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_AttackTime.GE_DungeonRule_AttackTime" }, { "AssetName": "GA_Item_Use_Campfire", @@ -174810,7 +178305,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Item_Use_Campfire.GA_Item_Use_Campfire" }, { - "AssetName": "GE_Defense_Debuff", + "AssetName": "GE_DungeonRuleShockMotion", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -174822,7 +178317,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Defense_Debuff.GE_Defense_Debuff" + "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRuleShockMotion.GE_DungeonRuleShockMotion" }, { "AssetName": "GA_Item_Use_CastingBase", @@ -176936,21 +180431,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Item_Use_CastingBase.GA_Item_Use_CastingBase" }, - { - "AssetName": "GE_Defense_Add_NoDuration", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Defense_Add_NoDuration.GE_Defense_Add_NoDuration" - }, { "AssetName": "GA_Item_Use_SurgeryKit", "ParentClass": "GA_Item_Use_CastingBase_C", @@ -178541,7 +182021,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Item_Use_SurgeryKit.GA_Item_Use_SurgeryKit" }, { - "AssetName": "GE_Defense_Add", + "AssetName": "GE_DOT_Immune", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -178553,7 +182033,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Defense_Add.GE_Defense_Add" + "AssetPath": "/Game/Blueprints/Abilities/GE_DOT_Immune.GE_DOT_Immune" }, { "AssetName": "GA_Jump", @@ -179322,7 +182802,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Jump.GA_Jump" }, { - "AssetName": "GE_DamageUp_Scroll", + "AssetName": "GE_DOT_Corrosion", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -179334,3107 +182814,10 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_DamageUp_Scroll.GE_DamageUp_Scroll" + "AssetPath": "/Game/Blueprints/Abilities/GE_DOT_Corrosion.GE_DOT_Corrosion" }, { - "AssetName": "GA_Knockback", - "ParentClass": "WSGameplayAbility", - "Variables": [ - { - "Name": "KnockbackParameter", - "VarGuid": "1366E94C456A53B88A06FD8545D8673D", - "Category": "object", - "SubCategoryObject": "GA_KnockbackParameter_C", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "bActiveOnGive", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "bCanSkillCancel", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "AttackEffectClass", - "Type": "TSoftClassPtr ", - "DefaultValue": "None", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "ManaCostEffectClass", - "Type": "TSoftClassPtr ", - "DefaultValue": "None", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "CoolTimeEffectClass", - "Type": "TSoftClassPtr ", - "DefaultValue": "None", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "SkillRateEffectClass", - "Type": "TSoftClassPtr ", - "DefaultValue": "None", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "WalkSpeedEffectClass", - "Type": "TSoftClassPtr ", - "DefaultValue": "None", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "AdditionalCosts", - "Type": "TArray", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "bStopAutoTargetWhenEndAbility", - "Type": "bool", - "DefaultValue": "True", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "ActivationOrderGroup", - "Type": "uint8", - "DefaultValue": "0", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "bDisableOrderGroup", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "bCanBeCancel", - "Type": "bool", - "DefaultValue": "True", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "ActivationTrigger", - "Type": "EWSAbilityActivationTrigger", - "DefaultValue": "OnceInput", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - } - ], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "ActivateAbilityFromEvent 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 3, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActivateAbilityFromEvent", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "EventData", - "PinCategory": "struct", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActivateAbilityFromEvent", - "TargetPin": "EventData" - }, - { - "TargetNode": "Break Gameplay Event Data", - "TargetPin": "GameplayEventData" - } - ] - } - ] - }, - { - "NodeName": "부모: ActivateAbilityFromEvent", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 288, - "NodePosY": 3, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActivateAbilityFromEvent 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To GA_KnockbackParameter", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "EventData", - "PinCategory": "struct", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActivateAbilityFromEvent 이벤트", - "TargetPin": "EventData" - } - ] - } - ] - }, - { - "NodeName": "Break Gameplay Event Data", - "NodeClass": "K2Node_BreakStruct", - "NodePosX": 288, - "NodePosY": 128, - "Pins": [ - { - "PinName": "GameplayEventData", - "PinCategory": "struct", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActivateAbilityFromEvent 이벤트", - "TargetPin": "EventData" - } - ] - }, - { - "PinName": "Instigator", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get Actor Location\n타깃은 액터", - "TargetPin": "self" - }, - { - "TargetNode": "Get Actor Location\n타깃은 액터", - "TargetPin": "self" - } - ] - }, - { - "PinName": "OptionalObject", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To GA_KnockbackParameter", - "TargetPin": "Object" - } - ] - } - ] - }, - { - "NodeName": "Cast To GA_KnockbackParameter", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 608, - "NodePosY": 3, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "부모: ActivateAbilityFromEvent", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set KnockbackParameter", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "CastFailed", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Break Gameplay Event Data", - "TargetPin": "OptionalObject" - } - ] - }, - { - "PinName": "AsGA Knockback Parameter", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set KnockbackParameter", - "TargetPin": "KnockbackParameter" - } - ] - }, - { - "PinName": "bSuccess", - "PinCategory": "bool", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 1168, - "NodePosY": 288, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "ReturnValue", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To BP_EnemyBaseNew", - "TargetPin": "Object" - } - ] - } - ] - }, - { - "NodeName": "End Ability\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 3088, - "NodePosY": 144, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Delay", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "Delay", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 2848, - "NodePosY": 160, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Apply Root Motion Jump Force", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "End Ability\n타깃은 게임플레이 능력", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "DefaultObject": "Default__KismetSystemLibrary" - }, - { - "PinName": "WorldContextObject", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "Duration", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.2", - "LinkedTo": [ - { - "TargetNode": "Get Duration", - "TargetPin": "Duration" - } - ] - }, - { - "PinName": "LatentInfo", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)" - } - ] - }, - { - "NodeName": "OnEndAbility 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 1344, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: OnEndAbility", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "bWasCancelled", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false", - "LinkedTo": [ - { - "TargetNode": "부모: OnEndAbility", - "TargetPin": "bWasCancelled" - } - ] - } - ] - }, - { - "NodeName": "부모: OnEndAbility", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 240, - "NodePosY": 1344, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "OnEndAbility 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterBase", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "bWasCancelled", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false", - "LinkedTo": [ - { - "TargetNode": "OnEndAbility 이벤트", - "TargetPin": "bWasCancelled" - } - ] - } - ] - }, - { - "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 512, - "NodePosY": 1424, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "ReturnValue", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterBase", - "TargetPin": "Object" - } - ] - } - ] - }, - { - "NodeName": "Cast To WSCharacterBase", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 832, - "NodePosY": 1344, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "부모: OnEndAbility", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set Movement Mode\n타깃은 캐릭터 무브먼트 컴포넌트", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "CastFailed", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "AsWSCharacter Base", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get CharacterMovement", - "TargetPin": "self" - } - ] - }, - { - "PinName": "bSuccess", - "PinCategory": "bool", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Get CharacterMovement", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 1120, - "NodePosY": 1472, - "Pins": [ - { - "PinName": "CharacterMovement", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set Movement Mode\n타깃은 캐릭터 무브먼트 컴포넌트", - "TargetPin": "self" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterBase", - "TargetPin": "AsWSCharacter Base" - } - ] - } - ] - }, - { - "NodeName": "Set Movement Mode\n타깃은 캐릭터 무브먼트 컴포넌트", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 1392, - "NodePosY": 1328, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterBase", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get CharacterMovement", - "TargetPin": "CharacterMovement" - } - ] - }, - { - "PinName": "NewMovementMode", - "PinCategory": "byte", - "Direction": "Input", - "DefaultValue": "MOVE_Walking" - }, - { - "PinName": "NewCustomMode", - "PinCategory": "byte", - "Direction": "Input", - "DefaultValue": "0" - } - ] - }, - { - "NodeName": "Cast To BP_EnemyBaseNew", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 1456, - "NodePosY": 160, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "else" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "CastFailed", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterPlayer", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "AsBP Enemy Base New", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get IsEnemyWake", - "TargetPin": "self" - } - ] - }, - { - "PinName": "bSuccess", - "PinCategory": "bool", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Get IsEnemyWake", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 1760, - "NodePosY": 272, - "Pins": [ - { - "PinName": "IsEnemyWake", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "Condition" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To BP_EnemyBaseNew", - "TargetPin": "AsBP Enemy Base New" - } - ] - } - ] - }, - { - "NodeName": "Branch", - "NodeClass": "K2Node_IfThenElse", - "NodePosX": 2032, - "NodePosY": 160, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To BP_EnemyBaseNew", - "TargetPin": "then" - } - ] - }, - { - "PinName": "Condition", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true", - "LinkedTo": [ - { - "TargetNode": "Get IsEnemyWake", - "TargetPin": "IsEnemyWake" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Apply Root Motion Jump Force", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "else", - "PinCategory": "exec", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Apply Root Motion Jump Force", - "NodeClass": "K2Node_LatentAbilityCall", - "NodePosX": 2496, - "NodePosY": 160, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Delay", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "AsyncTaskProxy", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "OnFinish", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OnLanded", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OwningAbility", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "TaskInstanceName", - "PinCategory": "name", - "Direction": "Input", - "DefaultValue": "None" - }, - { - "PinName": "Rotation", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "선택", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "Distance", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Get Distance", - "TargetPin": "Distance" - } - ] - }, - { - "PinName": "Height", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Get Height", - "TargetPin": "Height" - } - ] - }, - { - "PinName": "Duration", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Get Duration", - "TargetPin": "Duration" - } - ] - }, - { - "PinName": "MinimumLandedTriggerTime", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0" - }, - { - "PinName": "bFinishOnLanded", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false" - }, - { - "PinName": "VelocityOnFinishMode", - "PinCategory": "byte", - "Direction": "Input", - "DefaultValue": "MaintainLastRootMotionVelocity", - "LinkedTo": [ - { - "TargetNode": "선택", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "SetVelocityOnFinish", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "0, 0, 0" - }, - { - "PinName": "ClampVelocityOnFinish", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0" - }, - { - "PinName": "PathOffsetCurve", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "TimeMappingCurve", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "Cast To WSCharacterPlayer", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 1760, - "NodePosY": 801, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To BP_EnemyBaseNew", - "TargetPin": "CastFailed" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterMovementComponent", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "CastFailed", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "AsWSCharacter Player", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get CharacterMovement", - "TargetPin": "self" - }, - { - "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "TargetPin": "self" - }, - { - "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "TargetPin": "self" - } - ] - }, - { - "PinName": "bSuccess", - "PinCategory": "bool", - "Direction": "Output" - } - ] - }, - { - "NodeName": "선택", - "NodeClass": "K2Node_Select", - "NodePosX": 2080, - "NodePosY": 496, - "Pins": [ - { - "PinName": "Option 0", - "PinCategory": "byte", - "Direction": "Input", - "DefaultValue": "SetVelocity" - }, - { - "PinName": "Option 1", - "PinCategory": "byte", - "Direction": "Input", - "DefaultValue": "MaintainLastRootMotionVelocity" - }, - { - "PinName": "Index", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false", - "LinkedTo": [ - { - "TargetNode": "Get bRemainLastVelocity", - "TargetPin": "bRemainLastVelocity" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "byte", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Apply Root Motion Jump Force", - "TargetPin": "VelocityOnFinishMode" - } - ] - } - ] - }, - { - "NodeName": "Get CharacterMovement", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 1776, - "NodePosY": 944, - "Pins": [ - { - "PinName": "CharacterMovement", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set bServerAcceptClientAuthoritativePosition", - "TargetPin": "self" - }, - { - "TargetNode": "Set bServerAcceptClientAuthoritativePosition", - "TargetPin": "self" - }, - { - "TargetNode": "Cast To WSCharacterMovementComponent", - "TargetPin": "Object" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterPlayer", - "TargetPin": "AsWSCharacter Player" - } - ] - } - ] - }, - { - "NodeName": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 3056, - "NodePosY": 768, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Set bIgnorePositionErrorCheck", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Delay", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterPlayer", - "TargetPin": "AsWSCharacter Player" - } - ] - }, - { - "PinName": "InstanceName", - "PinCategory": "name", - "Direction": "Input", - "DefaultValue": "ApplyJumpForceToCharacter" - }, - { - "PinName": "Rotation", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "선택", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "Distance", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Get Distance", - "TargetPin": "Distance" - } - ] - }, - { - "PinName": "Height", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Get Height", - "TargetPin": "Height" - } - ] - }, - { - "PinName": "Duration", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Get Duration", - "TargetPin": "Duration" - } - ] - }, - { - "PinName": "bFinishOnLanded", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false" - }, - { - "PinName": "VelocityOnFinishMode", - "PinCategory": "byte", - "Direction": "Input", - "DefaultValue": "MaintainLastRootMotionVelocity", - "LinkedTo": [ - { - "TargetNode": "선택", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "SetVelocityOnFinish", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "0, 0, 0" - }, - { - "PinName": "ClampVelocityOnFinish", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0" - } - ] - }, - { - "NodeName": "Set KnockbackParameter", - "NodeClass": "K2Node_VariableSet", - "NodePosX": 944, - "NodePosY": 19, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To GA_KnockbackParameter", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "KnockbackParameter", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To GA_KnockbackParameter", - "TargetPin": "AsGA Knockback Parameter" - } - ] - }, - { - "PinName": "Output_Get", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get bUseLegacyKnockback", - "TargetPin": "self" - }, - { - "TargetNode": "Get bUseReverseKnockback", - "TargetPin": "self" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 1456, - "NodePosY": 817, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "ReturnValue", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterPlayer", - "TargetPin": "Object" - } - ] - } - ] - }, - { - "NodeName": "Get KnockbackParameter", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 1584, - "NodePosY": 352, - "Pins": [ - { - "PinName": "KnockbackParameter", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get Distance", - "TargetPin": "self" - }, - { - "TargetNode": "Get Height", - "TargetPin": "self" - }, - { - "TargetNode": "Get Duration", - "TargetPin": "self" - }, - { - "TargetNode": "Get bRemainLastVelocity", - "TargetPin": "self" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "Get Distance", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 1792, - "NodePosY": 352, - "Pins": [ - { - "PinName": "Distance", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Apply Root Motion Jump Force", - "TargetPin": "Distance" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get KnockbackParameter", - "TargetPin": "KnockbackParameter" - } - ] - } - ] - }, - { - "NodeName": "Get Height", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 1792, - "NodePosY": 400, - "Pins": [ - { - "PinName": "Height", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Apply Root Motion Jump Force", - "TargetPin": "Height" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get KnockbackParameter", - "TargetPin": "KnockbackParameter" - } - ] - } - ] - }, - { - "NodeName": "Get Duration", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 1792, - "NodePosY": 448, - "Pins": [ - { - "PinName": "Duration", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Apply Root Motion Jump Force", - "TargetPin": "Duration" - }, - { - "TargetNode": "Delay", - "TargetPin": "Duration" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get KnockbackParameter", - "TargetPin": "KnockbackParameter" - } - ] - } - ] - }, - { - "NodeName": "Get bRemainLastVelocity", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 1792, - "NodePosY": 496, - "Pins": [ - { - "PinName": "bRemainLastVelocity", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false", - "LinkedTo": [ - { - "TargetNode": "선택", - "TargetPin": "Index" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get KnockbackParameter", - "TargetPin": "KnockbackParameter" - } - ] - } - ] - }, - { - "NodeName": "Set bServerAcceptClientAuthoritativePosition", - "NodeClass": "K2Node_VariableSet", - "NodePosX": 2464, - "NodePosY": 816, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterMovementComponent", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set bIgnorePositionErrorCheck", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "bServerAcceptClientAuthoritativePosition", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false" - }, - { - "PinName": "Output_Get", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get CharacterMovement", - "TargetPin": "CharacterMovement" - } - ] - } - ] - }, - { - "NodeName": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 3616, - "NodePosY": 768, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Delay", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Delay", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterPlayer", - "TargetPin": "AsWSCharacter Player" - } - ] - }, - { - "PinName": "InstanceName", - "PinCategory": "name", - "Direction": "Input", - "DefaultValue": "ApplyJumpForceToCharacter" - } - ] - }, - { - "NodeName": "Delay", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 3360, - "NodePosY": 800, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "DefaultObject": "Default__KismetSystemLibrary" - }, - { - "PinName": "WorldContextObject", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "Duration", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.2", - "LinkedTo": [ - { - "TargetNode": "Get Duration", - "TargetPin": "Duration" - } - ] - }, - { - "PinName": "LatentInfo", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)" - } - ] - }, - { - "NodeName": "선택", - "NodeClass": "K2Node_Select", - "NodePosX": 1952, - "NodePosY": 1168, - "Pins": [ - { - "PinName": "Option 0", - "PinCategory": "byte", - "Direction": "Input", - "DefaultValue": "SetVelocity" - }, - { - "PinName": "Option 1", - "PinCategory": "byte", - "Direction": "Input", - "DefaultValue": "MaintainLastRootMotionVelocity" - }, - { - "PinName": "Index", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false", - "LinkedTo": [ - { - "TargetNode": "Get bRemainLastVelocity", - "TargetPin": "bRemainLastVelocity" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "byte", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "TargetPin": "VelocityOnFinishMode" - } - ] - } - ] - }, - { - "NodeName": "Get KnockbackParameter", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 1456, - "NodePosY": 1024, - "Pins": [ - { - "PinName": "KnockbackParameter", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get Distance", - "TargetPin": "self" - }, - { - "TargetNode": "Get Height", - "TargetPin": "self" - }, - { - "TargetNode": "Get Duration", - "TargetPin": "self" - }, - { - "TargetNode": "Get bRemainLastVelocity", - "TargetPin": "self" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "Get Distance", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 1664, - "NodePosY": 1024, - "Pins": [ - { - "PinName": "Distance", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "TargetPin": "Distance" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get KnockbackParameter", - "TargetPin": "KnockbackParameter" - } - ] - } - ] - }, - { - "NodeName": "Get Height", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 1664, - "NodePosY": 1072, - "Pins": [ - { - "PinName": "Height", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "TargetPin": "Height" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get KnockbackParameter", - "TargetPin": "KnockbackParameter" - } - ] - } - ] - }, - { - "NodeName": "Get Duration", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 1664, - "NodePosY": 1120, - "Pins": [ - { - "PinName": "Duration", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "TargetPin": "Duration" - }, - { - "TargetNode": "Delay", - "TargetPin": "Duration" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get KnockbackParameter", - "TargetPin": "KnockbackParameter" - } - ] - } - ] - }, - { - "NodeName": "Get bRemainLastVelocity", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 1664, - "NodePosY": 1168, - "Pins": [ - { - "PinName": "bRemainLastVelocity", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false", - "LinkedTo": [ - { - "TargetNode": "선택", - "TargetPin": "Index" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get KnockbackParameter", - "TargetPin": "KnockbackParameter" - } - ] - } - ] - }, - { - "NodeName": "Set bServerAcceptClientAuthoritativePosition", - "NodeClass": "K2Node_VariableSet", - "NodePosX": 4176, - "NodePosY": 816, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Delay", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set bIgnorePositionErrorCheck", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "bServerAcceptClientAuthoritativePosition", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true" - }, - { - "PinName": "Output_Get", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get CharacterMovement", - "TargetPin": "CharacterMovement" - } - ] - } - ] - }, - { - "NodeName": "End Ability\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 4720, - "NodePosY": 784, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Set bIgnorePositionErrorCheck", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "Get bUseLegacyKnockback", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 944, - "NodePosY": 112, - "Pins": [ - { - "PinName": "bUseLegacyKnockback", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "Condition" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Set KnockbackParameter", - "TargetPin": "Output_Get" - } - ] - } - ] - }, - { - "NodeName": "Branch", - "NodeClass": "K2Node_IfThenElse", - "NodePosX": 1248, - "NodePosY": 19, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Set KnockbackParameter", - "TargetPin": "then" - } - ] - }, - { - "PinName": "Condition", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true", - "LinkedTo": [ - { - "TargetNode": "Get bUseLegacyKnockback", - "TargetPin": "bUseLegacyKnockback" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterBase", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "else", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To BP_EnemyBaseNew", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 1136, - "NodePosY": -192, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "ReturnValue", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterBase", - "TargetPin": "Object" - } - ] - } - ] - }, - { - "NodeName": "Cast To WSCharacterBase", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 1456, - "NodePosY": -208, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Call Launch Character\n타깃은 WSCharacter Base\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "TargetPin": "execute" 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bIgnorePositionErrorCheck", - "NodeClass": "K2Node_VariableSet", - "NodePosX": 4448, - "NodePosY": 816, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Set bServerAcceptClientAuthoritativePosition", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "End Ability\n타깃은 게임플레이 능력", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "bIgnorePositionErrorCheck", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false" - }, - { - "PinName": "Output_Get", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterMovementComponent", - "TargetPin": "AsWSCharacter Movement Component" - } - ] - } - ] - }, - { - "NodeName": "Delay", - "NodeClass": 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"DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "선택", - "TargetPin": "Option 1" - } - ] - } - ] - }, - { - "NodeName": "시전자에게로 끌어올 경우(블랙마리아)", - "NodeClass": "EdGraphNode_Comment", - "NodePosX": 512, - "NodePosY": 528, - "Comment": "시전자에게로 끌어올 경우(블랙마리아)", - "Pins": [], - "Properties": - { - "CommentColor": "(R=0.150000,G=0.150000,B=0.150000,A=0.500000)", - "FontSize": "18" - } - } - ], - "NodeCount": 66 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GA_Knockback.GA_Knockback" - }, - { - "AssetName": "GE_CostUsableCount", + "AssetName": "GE_DOT_Bleeding", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -182446,150 +182829,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_CostUsableCount.GE_CostUsableCount" - }, - { - "AssetName": "GA_KnockbackParameter", - "ParentClass": "Object", - "Variables": [ - { - "Name": "NewVelocity", - "VarGuid": "D07912A24803EC624EA436845EA9BE2A", - "Category": "struct", - "SubCategoryObject": 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"SubCategory": "double", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "Distance", - "VarGuid": "27FF55D4411B34DC09FC9C941C26C02C", - "Category": "real", - "SubCategory": "double", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "bRemainLastVelocity", - "VarGuid": "09971CD1472BDD4C24C8E7A3640692A9", - "Category": "bool", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "bUseLegacyKnockback", - "VarGuid": "E8499BA84C45599D7E7B5D89EBBA1B10", - "Category": "bool", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "bUseReverseKnockback", - "VarGuid": "DA99020544AC30C90D8078A43520084C", - "Category": "bool", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "MetaData": - { - "tooltip": "상대방을 시전자에게 끌어오도록 할 때 사용합니다." - }, - "Source": "Blueprint" - } - ], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GA_KnockbackParameter.GA_KnockbackParameter" - }, - { - "AssetName": "GE_CorrosionState", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_CorrosionState.GE_CorrosionState" + "AssetPath": "/Game/Blueprints/Abilities/GE_DOT_Bleeding.GE_DOT_Bleeding" }, { "AssetName": "GA_LadderClimb", @@ -189025,7 +189265,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_LadderClimb.GA_LadderClimb" }, { - "AssetName": "GE_Common_SubSkill_Cooldown", + "AssetName": "GE_Detox", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -189037,7 +189277,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Common_SubSkill_Cooldown.GE_Common_SubSkill_Cooldown" + "AssetPath": "/Game/Blueprints/Abilities/GE_Detox.GE_Detox" }, { "AssetName": "GA_Revive", @@ -190004,7 +190244,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Revive.GA_Revive" }, { - "AssetName": "GE_ClearDOT", + "AssetName": "GE_Defense_Debuff", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -190016,7 +190256,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_ClearDOT.GE_ClearDOT" + "AssetPath": "/Game/Blueprints/Abilities/GE_Defense_Debuff.GE_Defense_Debuff" }, { "AssetName": "GA_Scroll_AllStatup_Buff", @@ -190859,7 +191099,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Scroll_AllStatup_Buff.GA_Scroll_AllStatup_Buff" }, { - "AssetName": "GE_BuyHP", + "AssetName": "GE_Defense_Add_NoDuration", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -190871,7 +191111,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_BuyHP.GE_BuyHP" + "AssetPath": "/Game/Blueprints/Abilities/GE_Defense_Add_NoDuration.GE_Defense_Add_NoDuration" }, { "AssetName": "GA_SelectWeapon", @@ -192486,7 +192726,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_SelectWeapon.GA_SelectWeapon" }, { - "AssetName": "GE_BuyAP", + "AssetName": "GE_Defense_Add", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -192498,7 +192738,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_BuyAP.GE_BuyAP" + "AssetPath": "/Game/Blueprints/Abilities/GE_Defense_Add.GE_Defense_Add" }, { "AssetName": "GA_SelectWeapon_First", @@ -192808,7 +193048,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_SelectWeapon_First.GA_SelectWeapon_First" }, { - "AssetName": "GE_BurningCorrosionDotClear", + "AssetName": "GE_DamageUp_Scroll", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -192820,7 +193060,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_BurningCorrosionDotClear.GE_BurningCorrosionDotClear" + "AssetPath": "/Game/Blueprints/Abilities/GE_DamageUp_Scroll.GE_DamageUp_Scroll" }, { "AssetName": "GA_SelectWeapon_Second", @@ -193129,6 +193369,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_SelectWeapon_Second.GA_SelectWeapon_Second" }, + { + "AssetName": "GE_CostUsableCount", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_CostUsableCount.GE_CostUsableCount" + }, { "AssetName": "GA_Shock", "ParentClass": "GA_State_CC_C", @@ -193301,6 +193556,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Shock.GA_Shock" }, + { + "AssetName": "GE_CorrosionState", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_CorrosionState.GE_CorrosionState" + }, { "AssetName": "GA_Shock_ArmorDestroy_Complete", "ParentClass": "GA_Shock_C", @@ -193608,6 +193878,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Shock_ArmorDestroy_Complete.GA_Shock_ArmorDestroy_Complete" }, + { + "AssetName": "GE_Common_SubSkill_Cooldown", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_Common_SubSkill_Cooldown.GE_Common_SubSkill_Cooldown" + }, { "AssetName": "GA_Shock_ArmorDestroy_Partial", "ParentClass": "GA_Shock_C", @@ -193915,6 +194200,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Shock_ArmorDestroy_Partial.GA_Shock_ArmorDestroy_Partial" }, + { + "AssetName": "GE_ClearDOT", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_ClearDOT.GE_ClearDOT" + }, { "AssetName": "GA_Shock_Heavy", "ParentClass": "GA_Shock_C", @@ -194222,6 +194522,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Shock_Heavy.GA_Shock_Heavy" }, + { + "AssetName": "GE_BuyHP", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_BuyHP.GE_BuyHP" + }, { "AssetName": "GA_Shock_Medium", "ParentClass": "GA_Shock_C", @@ -194529,6 +194844,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Shock_Medium.GA_Shock_Medium" }, + { + "AssetName": "GE_BuyAP", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_BuyAP.GE_BuyAP" + }, { "AssetName": "GA_Shock_Weak", "ParentClass": "GA_Shock_C", @@ -194837,36 +195167,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Shock_Weak.GA_Shock_Weak" }, { - "AssetName": "GE_BowAttackPressSpeed", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "화살 당기는 중 속도 제한", - "NodeClass": "EdGraphNode_Comment", - "NodePosX": 416, - "NodePosY": 336, - "Comment": "화살 당기는 중 속도 제한", - "Pins": [], - "Properties": - { - "CommentColor": "(R=1.000000,G=1.000000,B=1.000000,A=1.000000)", - "FontSize": "18" - } - } - ], - "NodeCount": 1 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_BowAttackPressSpeed.GE_BowAttackPressSpeed" - }, - { - "AssetName": "GE_Blocking_StaminaCost", + "AssetName": "GE_ButcherGreatSword_IncreaseResist", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -194878,10 +195179,10 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Blocking_StaminaCost.GE_Blocking_StaminaCost" + "AssetPath": "/Game/Blueprints/Abilities/GE_ButcherGreatSword_IncreaseResist.GE_ButcherGreatSword_IncreaseResist" }, { - "AssetName": "GE_BlockingStateStamina", + "AssetName": "GE_BurningCorrosionDotClear", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -194893,7 +195194,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_BlockingStateStamina.GE_BlockingStateStamina" + "AssetPath": "/Game/Blueprints/Abilities/GE_BurningCorrosionDotClear.GE_BurningCorrosionDotClear" }, { "AssetName": "GA_Skill_Casting_CanMove_CanRelease", @@ -195202,21 +195503,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease" }, - { - "AssetName": "GE_BleedingState_End", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_BleedingState_End.GE_BleedingState_End" - }, { "AssetName": "GA_Skill_Casting_CanMove_CantRelease", "ParentClass": "GA_Skill_CastingBase_C", @@ -195524,21 +195810,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CantRelease.GA_Skill_Casting_CanMove_CantRelease" }, - { - "AssetName": "GE_BleedingState", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_BleedingState.GE_BleedingState" - }, { "AssetName": "GA_Skill_Casting_CantCancel", "ParentClass": "GA_Skill_CastingBase_C", @@ -195846,36 +196117,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Casting_CantCancel.GA_Skill_Casting_CantCancel" }, - { - "AssetName": "GE_BattleField_StartDash", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_BattleField_StartDash.GE_BattleField_StartDash" - }, - { - "AssetName": "GE_BattleField_SpeedBase", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_BattleField_SpeedBase.GE_BattleField_SpeedBase" - }, { "AssetName": "GA_Skill_Casting_CantMove_CantRelease", "ParentClass": "GA_Skill_CastingBase_C", @@ -196183,21 +196424,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Casting_CantMove_CantRelease.GA_Skill_Casting_CantMove_CantRelease" }, - { - "AssetName": "GE_BattleField_Respawn", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_BattleField_Respawn.GE_BattleField_Respawn" - }, { "AssetName": "GA_Skill_Casting_HiddenProgress", "ParentClass": "GA_Skill_CastingBase_C", @@ -196506,7 +196732,36 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Casting_HiddenProgress.GA_Skill_Casting_HiddenProgress" }, { - "AssetName": "GE_Bandage", + "AssetName": "GE_BowAttackPressSpeed", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "화살 당기는 중 속도 제한", + "NodeClass": "EdGraphNode_Comment", + "NodePosX": 416, + "NodePosY": 336, + "Comment": "화살 당기는 중 속도 제한", + "Pins": [], + "Properties": + { + "CommentColor": "(R=1.000000,G=1.000000,B=1.000000,A=1.000000)", + "FontSize": "18" + } + } + ], + "NodeCount": 1 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_BowAttackPressSpeed.GE_BowAttackPressSpeed" + }, + { + "AssetName": "GE_Blocking_StaminaCost", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -196518,22 +196773,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Bandage.GE_Bandage" - }, - { - "AssetName": "GE_Attack_Splash_Physical", - "ParentClass": "GE_Attack_C", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical" + "AssetPath": "/Game/Blueprints/Abilities/GE_Blocking_StaminaCost.GE_Blocking_StaminaCost" }, { "AssetName": "GA_Skill_Common_Blocking", @@ -201832,7 +202072,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking" }, { - "AssetName": "GE_Attack_Splash_Fire", + "AssetName": "GE_BlockingStateStamina", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -201844,7 +202084,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Splash_Fire.GE_Attack_Splash_Fire" + "AssetPath": "/Game/Blueprints/Abilities/GE_BlockingStateStamina.GE_BlockingStateStamina" }, { "AssetName": "GA_Skill_Common_Provoke", @@ -203071,8 +203311,8 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke.GA_Skill_Common_Provoke" }, { - "AssetName": "GE_Attack_Splash", - "ParentClass": "GE_Attack_C", + "AssetName": "GE_BleedingState_End", + "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], "Components": [], @@ -203083,7 +203323,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Splash.GE_Attack_Splash" + "AssetPath": "/Game/Blueprints/Abilities/GE_BleedingState_End.GE_BleedingState_End" }, { "AssetName": "GA_Skill_Common_Provoke_Active", @@ -206519,8 +206759,8 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke_Active.GA_Skill_Common_Provoke_Active" }, { - "AssetName": "GE_Attack_Rune_20101", - "ParentClass": "GE_Attack_FixedDamage_C", + "AssetName": "GE_BleedingState", + "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], "Components": [], @@ -206531,7 +206771,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Rune_20101.GE_Attack_Rune_20101" + "AssetPath": "/Game/Blueprints/Abilities/GE_BleedingState.GE_BleedingState" }, { "AssetName": "GA_Skill_Common_SubAttack", @@ -208861,8 +209101,8 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Common_SubAttack.GA_Skill_Common_SubAttack" }, { - "AssetName": "GE_Attack_Projectile_Splash_Fire", - "ParentClass": "GE_Attack_C", + "AssetName": "GE_BattleField_StartDash", + "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], "Components": [], @@ -208873,7 +209113,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash_Fire.GE_Attack_Projectile_Splash_Fire" + "AssetPath": "/Game/Blueprints/Abilities/GE_BattleField_StartDash.GE_BattleField_StartDash" }, { "AssetName": "GA_Skill_Common_Ultimate", @@ -210015,8 +210255,8 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Common_Ultimate.GA_Skill_Common_Ultimate" }, { - "AssetName": "GE_Attack_Projectile_Splash", - "ParentClass": "GE_Attack_C", + "AssetName": "GE_BattleField_SpeedBase", + "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], "Components": [], @@ -210027,7 +210267,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash.GE_Attack_Projectile_Splash" + "AssetPath": "/Game/Blueprints/Abilities/GE_BattleField_SpeedBase.GE_BattleField_SpeedBase" }, { "AssetName": "GA_Skill_Knight_Counter", @@ -213533,7 +213773,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Knight_Counter.GA_Skill_Knight_Counter" }, { - "AssetName": "GE_Attack_Projectile_Rene_PoisonGas", + "AssetName": "GE_BattleField_Respawn", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -213545,10 +213785,10 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Rene_PoisonGas.GE_Attack_Projectile_Rene_PoisonGas" + "AssetPath": "/Game/Blueprints/Abilities/GE_BattleField_Respawn.GE_BattleField_Respawn" }, { - "AssetName": "GE_Attack_Projectile_OwnerRotation", + "AssetName": "GE_Bandage", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -213560,11 +213800,11 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_OwnerRotation.GE_Attack_Projectile_OwnerRotation" + "AssetPath": "/Game/Blueprints/Abilities/GE_Bandage.GE_Bandage" }, { - "AssetName": "GE_Attack_Projectile_Fire", - "ParentClass": "GE_Attack_Projectile_C", + "AssetName": "GE_Attack_Splash_Physical", + "ParentClass": "GE_Attack_C", "Variables": [], "Functions": [], "Components": [], @@ -213575,7 +213815,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Fire.GE_Attack_Projectile_Fire" + "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical" }, { "AssetName": "GA_Skill_Ultimate_Base", @@ -215416,8 +215656,8 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Ultimate_Base.GA_Skill_Ultimate_Base" }, { - "AssetName": "GE_Attack_Projectile_Enemy", - "ParentClass": "GE_Attack_Projectile_C", + "AssetName": "GE_Attack_Splash_Fire", + "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], "Components": [], @@ -215428,7 +215668,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Enemy.GE_Attack_Projectile_Enemy" + "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Splash_Fire.GE_Attack_Splash_Fire" }, { "AssetName": "GA_Skill_Urud_Explosion_Active", @@ -218558,8 +218798,8 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Urud_Explosion_Active.GA_Skill_Urud_Explosion_Active" }, { - "AssetName": "GE_Attack_Projectile_Active", - "ParentClass": "GameplayEffect", + "AssetName": "GE_Attack_Splash", + "ParentClass": "GE_Attack_C", "Variables": [], "Functions": [], "Components": [], @@ -218570,7 +218810,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Active.GE_Attack_Projectile_Active" + "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Splash.GE_Attack_Splash" }, { "AssetName": "GA_Skill_Urud_MakeTrap", @@ -219530,8 +219770,8 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Urud_MakeTrap.GA_Skill_Urud_MakeTrap" }, { - "AssetName": "GE_Attack_Projectile", - "ParentClass": "GameplayEffect", + "AssetName": "GE_Attack_Rune_20101", + "ParentClass": "GE_Attack_FixedDamage_C", "Variables": [], "Functions": [], "Components": [], @@ -219542,7 +219782,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile.GE_Attack_Projectile" + "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Rune_20101.GE_Attack_Rune_20101" }, { "AssetName": "GA_Skill_Urud_PoisonArrow_Active", @@ -221891,6 +222131,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Urud_PoisonArrow_Active.GA_Skill_Urud_PoisonArrow_Active" }, + { + "AssetName": "GE_Attack_Projectile_Splash_Fire", + "ParentClass": "GE_Attack_C", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash_Fire.GE_Attack_Projectile_Splash_Fire" + }, { "AssetName": "GA_Skill_Urud_SpeedUp", "ParentClass": "GA_Skill_ActiveBase_C", @@ -222758,6 +223013,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Urud_SpeedUp.GA_Skill_Urud_SpeedUp" }, + { + "AssetName": "GE_Attack_Projectile_Splash", + "ParentClass": "GE_Attack_C", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash.GE_Attack_Projectile_Splash" + }, { "AssetName": "GA_Sprint", "ParentClass": "WSGameplayAbility", @@ -226047,8 +226317,8 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_Sprint.GA_Sprint" }, { - "AssetName": "GE_Attack_PowerOfFire", - "ParentClass": "GE_Attack_PowerOfBuff_Base_C", + "AssetName": "GE_Attack_Projectile_Rene_PoisonGas", + "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], "Components": [], @@ -226059,7 +226329,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_PowerOfFire.GE_Attack_PowerOfFire" + "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Rene_PoisonGas.GE_Attack_Projectile_Rene_PoisonGas" }, { "AssetName": "GA_State_CC", @@ -229652,7 +229922,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_State_CC.GA_State_CC" }, { - "AssetName": "GE_Attack_FixedDamage", + "AssetName": "GE_Attack_Projectile_OwnerRotation", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -229664,11 +229934,11 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_FixedDamage.GE_Attack_FixedDamage" + "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_OwnerRotation.GE_Attack_Projectile_OwnerRotation" }, { - "AssetName": "GE_Attack_Ability_Enemy", - "ParentClass": "GE_Attack_Ability_C", + "AssetName": "GE_Attack_Projectile_Fire", + "ParentClass": "GE_Attack_Projectile_C", "Variables": [], "Functions": [], "Components": [], @@ -229679,7 +229949,37 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Ability_Enemy.GE_Attack_Ability_Enemy" + "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Fire.GE_Attack_Projectile_Fire" + }, + { + "AssetName": "GE_Attack_Projectile_Enemy", + "ParentClass": "GE_Attack_Projectile_C", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Enemy.GE_Attack_Projectile_Enemy" + }, + { + "AssetName": "GE_Attack_Projectile_Active", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Active.GE_Attack_Projectile_Active" }, { "AssetName": "GA_Stun", @@ -229853,6 +230153,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_Stun.GA_Stun" }, + { + "AssetName": "GE_Attack_Projectile", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile.GE_Attack_Projectile" + }, { "AssetName": "GA_SubSkillBase", "ParentClass": "GA_WSGameplayAbilityBase_C", @@ -234306,8 +234621,8 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem" }, { - "AssetName": "GE_AttackIgnoreHitBox", - "ParentClass": "GameplayEffect", + "AssetName": "GE_Attack_PowerOfFire", + "ParentClass": "GE_Attack_PowerOfBuff_Base_C", "Variables": [], "Functions": [], "Components": [], @@ -234318,7 +234633,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_AttackIgnoreHitBox.GE_AttackIgnoreHitBox" + "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_PowerOfFire.GE_Attack_PowerOfFire" }, { "AssetName": "GA_UseItemQuickBar_1", @@ -234625,6 +234940,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_1.GA_UseItemQuickBar_1" }, + { + "AssetName": "GE_Attack_FixedDamage", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_FixedDamage.GE_Attack_FixedDamage" + }, { "AssetName": "GA_UseItemQuickBar_2", "ParentClass": "GA_UseItemQuickBar_C", @@ -234930,21 +235260,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_2.GA_UseItemQuickBar_2" }, - { - "AssetName": "GE_AttackCue_OnWhileActive", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_AttackCue_OnWhileActive.GE_AttackCue_OnWhileActive" - }, { "AssetName": "GA_UseItemQuickBar_3", "ParentClass": "GA_UseItemQuickBar_C", @@ -235251,8 +235566,8 @@ "AssetPath": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_3.GA_UseItemQuickBar_3" }, { - "AssetName": "GE_AttackCue_Critical_OnWhileActive", - "ParentClass": "GE_AttackCue_OnWhileActive_C", + "AssetName": "GE_Attack_Ability_Enemy", + "ParentClass": "GE_Attack_Ability_C", "Variables": [], "Functions": [], "Components": [], @@ -235263,7 +235578,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_AttackCue_Critical_OnWhileActive.GE_AttackCue_Critical_OnWhileActive" + "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Ability_Enemy.GE_Attack_Ability_Enemy" }, { "AssetName": "GA_UseItemQuickBar_4", @@ -235570,36 +235885,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_4.GA_UseItemQuickBar_4" }, - { - "AssetName": "GE_AttackBlocked_Magic", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_AttackBlocked_Magic.GE_AttackBlocked_Magic" - }, - { - "AssetName": "GE_AttackBlockedWalkSpeedDown", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_AttackBlockedWalkSpeedDown.GE_AttackBlockedWalkSpeedDown" - }, { "AssetName": "GA_UseItemQuickBar_Left", "ParentClass": "GA_UseItemQuickBar_C", @@ -235905,6 +236190,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_Left.GA_UseItemQuickBar_Left" }, + { + "AssetName": "GE_AttackIgnoreHitBox", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_AttackIgnoreHitBox.GE_AttackIgnoreHitBox" + }, { "AssetName": "GA_UseItemQuickBar_Right", "ParentClass": "GA_UseItemQuickBar_C", @@ -236202,6 +236502,21 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GC_AbilitySpeedUp.GC_AbilitySpeedUp" }, + { + "AssetName": "GE_AttackCue_OnWhileActive", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_AttackCue_OnWhileActive.GE_AttackCue_OnWhileActive" + }, { "AssetName": "GC_AbilityTrap", "ParentClass": "GameplayCueNotify_Actor", @@ -236334,8 +236649,8 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_AbilityTrap.GC_AbilityTrap" }, { - "AssetName": "GE_Attach_Corrosion", - "ParentClass": "GameplayEffect", + "AssetName": "GE_AttackCue_Critical_OnWhileActive", + "ParentClass": "GE_AttackCue_OnWhileActive_C", "Variables": [], "Functions": [], "Components": [], @@ -236346,7 +236661,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Attach_Corrosion.GE_Attach_Corrosion" + "AssetPath": "/Game/Blueprints/Abilities/GE_AttackCue_Critical_OnWhileActive.GE_AttackCue_Critical_OnWhileActive" }, { "AssetName": "GC_ActorBase", @@ -236432,21 +236747,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GC_ActorBase.GC_ActorBase" }, - { - "AssetName": "GE_Attach_Bleeding", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Attach_Bleeding.GE_Attach_Bleeding" - }, { "AssetName": "GC_AllDotStateRemove", "ParentClass": "GC_ActorBase_C", @@ -236570,7 +236870,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_AllDotStateRemove.GC_AllDotStateRemove" }, { - "AssetName": "GE_Armor_Add", + "AssetName": "GE_AttackBlocked_Magic", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -236582,7 +236882,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Armor_Add.GE_Armor_Add" + "AssetPath": "/Game/Blueprints/Abilities/GE_AttackBlocked_Magic.GE_AttackBlocked_Magic" }, { "AssetName": "GC_AttachBase", @@ -237020,7 +237320,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_AttachBase.GC_AttachBase" }, { - "AssetName": "GE_Ammo_Stack", + "AssetName": "GE_AttackBlockedWalkSpeedDown", "ParentClass": "GameplayEffect", "Variables": [], "Functions": [], @@ -237032,7 +237332,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GE_Ammo_Stack.GE_Ammo_Stack" + "AssetPath": "/Game/Blueprints/Abilities/GE_AttackBlockedWalkSpeedDown.GE_AttackBlockedWalkSpeedDown" }, { "AssetName": "GC_BleedingState", @@ -237129,21 +237429,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GC_BleedingState.GC_BleedingState" }, - { - "AssetName": "GE_AllStatUp_Scroll", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_AllStatUp_Scroll.GE_AllStatUp_Scroll" - }, { "AssetName": "GC_BleedingStateRemove", "ParentClass": "GC_ActorBase_C", @@ -237239,21 +237524,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GC_BleedingStateRemove.GC_BleedingStateRemove" }, - { - "AssetName": "GE_AllDotClear", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_AllDotClear.GE_AllDotClear" - }, { "AssetName": "GC_BuffBaranPrepare", "ParentClass": "GC_EquipBase_C", @@ -237280,21 +237550,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GC_BuffBaranPrepare.GC_BuffBaranPrepare" }, - { - "AssetName": "GE_ActiveSkill_PoisonArrow", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GE_ActiveSkill_PoisonArrow.GE_ActiveSkill_PoisonArrow" - }, { "AssetName": "GC_BuffSinobuDeflect", "ParentClass": "GC_ActorBase_C", @@ -237321,49 +237576,6 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GC_BuffSinobuDeflect.GC_BuffSinobuDeflect" }, - { - "AssetName": "GC_ViewedCameraShake", - "ParentClass": "GameplayCueNotify_Static", - "Variables": [], - "Functions": [ - { - "Name": "OnExecute", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MyTarget", - "Type": "object" - }, - { - "Name": "Parameters", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GC_ViewedCameraShake.GC_ViewedCameraShake" - }, { "AssetName": "GC_BuffUltimate", "ParentClass": "GameplayCueNotify_Actor", @@ -237519,99 +237731,19 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_BuffUltimate.GC_BuffUltimate" }, { - "AssetName": "GC_Trapped", - "ParentClass": "GC_ActorBase_C", + "AssetName": "GE_Attach_Corrosion", + "ParentClass": "GameplayEffect", "Variables": [], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], + "Functions": [], "Components": [], "EventGraphs": [ { "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0" - } - ] - } - ], - "NodeCount": 3 + "Nodes": [], + "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GC_Trapped.GC_Trapped" + "AssetPath": "/Game/Blueprints/Abilities/GE_Attach_Corrosion.GE_Attach_Corrosion" }, { "AssetName": "GC_BuffUltimate_Clad", @@ -237768,54 +237900,10 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_BuffUltimate_Clad.GC_BuffUltimate_Clad" }, { - "AssetName": "GC_StaticBurst_Sound", - "ParentClass": "GameplayCueNotify_Static", + "AssetName": "GE_Attach_Bleeding", + "ParentClass": "GameplayEffect", "Variables": [], - "Functions": [ - { - "Name": "OnExecute", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MyTarget", - "Type": "object" - }, - { - "Name": "Parameters", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - }, - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - }, - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - } - ], + "Functions": [], "Components": [], "EventGraphs": [ { @@ -237824,7 +237912,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GC_StaticBurst_Sound.GC_StaticBurst_Sound" + "AssetPath": "/Game/Blueprints/Abilities/GE_Attach_Bleeding.GE_Attach_Bleeding" }, { "AssetName": "GC_BuffUltimate_Rio", @@ -238052,6 +238140,806 @@ ], "AssetPath": "/Game/Blueprints/Abilities/GC_BuffUltimate_Rio.GC_BuffUltimate_Rio" }, + { + "AssetName": "GE_Armor_Add", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_Armor_Add.GE_Armor_Add" + }, + { + "AssetName": "GC_BuffUrudSpeedUp", + "ParentClass": "GC_ActorBase_C", + "Variables": [], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_BuffUrudSpeedUp.GC_BuffUrudSpeedUp" + }, + { + "AssetName": "GE_Ammo_Stack", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_Ammo_Stack.GE_Ammo_Stack" + }, + { + "AssetName": "GC_Character_Die", + "ParentClass": "GameplayCueNotify_Static", + "Variables": [], + "Functions": [ + { + "Name": "OnExecute", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_Character_Die.GC_Character_Die" + }, + { + "AssetName": "GE_AllStatUp_Scroll", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_AllStatUp_Scroll.GE_AllStatUp_Scroll" + }, + { + "AssetName": "GC_CorrosionState", + "ParentClass": "GC_ActorBase_C", + "Variables": [], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + } + ] + } + ], + "NodeCount": 3 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_CorrosionState.GC_CorrosionState" + }, + { + "AssetName": "GE_AllDotClear", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_AllDotClear.GE_AllDotClear" + }, + { + "AssetName": "GC_Damaged", + "ParentClass": "GameplayCueNotify_Static", + "Variables": [ + { + "Name": "PlayChance", + "VarGuid": "3C52F10D4D772204E0F025B09CDF5611", + "Category": "real", + "SubCategory": "double", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + } + ], + "Functions": [ + { + "Name": "OnExecute", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_Damaged.GC_Damaged" + }, + { + "AssetName": "GE_ActiveSkill_PoisonArrow", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GE_ActiveSkill_PoisonArrow.GE_ActiveSkill_PoisonArrow" + }, + { + "AssetName": "GC_Damaged_OnWhileActive", + "ParentClass": "GameplayCueNotify_Static", + "Variables": [ + { + "Name": "PlayChance", + "VarGuid": "18E7769E4CF3C318710A678998746A94", + "Category": "real", + "SubCategory": "double", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + } + ], + "Functions": [ + { + "Name": "WhileActive", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_Damaged_OnWhileActive.GC_Damaged_OnWhileActive" + }, + { + "AssetName": "GC_ViewedCameraShake", + "ParentClass": "GameplayCueNotify_Static", + "Variables": [], + "Functions": [ + { + "Name": "OnExecute", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_ViewedCameraShake.GC_ViewedCameraShake" + }, + { + "AssetName": "GC_DamageNum", + "ParentClass": "GameplayCueNotify_Static", + "Variables": [ + { + "Name": "Text Scale", + "VarGuid": 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+ "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum.GC_DamageNum" + }, + { + "AssetName": "GC_Trapped", + "ParentClass": "GC_ActorBase_C", + "Variables": [], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + } + ] + } + ], + "NodeCount": 3 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_Trapped.GC_Trapped" + }, + { + "AssetName": "GC_DamageNum_Bleeding", + "ParentClass": "GC_DamageNum_DOTBase_C", + "Variables": [], + "Functions": [ + { + "Name": "OnExecute", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Bleeding.GC_DamageNum_Bleeding" + }, + { + "AssetName": "GC_StaticBurst_Sound", + "ParentClass": "GameplayCueNotify_Static", + "Variables": [], + "Functions": [ + { + "Name": "OnExecute", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + }, + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + }, + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_StaticBurst_Sound.GC_StaticBurst_Sound" + }, + { + "AssetName": "GC_DamageNum_Bleeding_Dot", + "ParentClass": "GC_DamageNum_DOTBase_C", + "Variables": [], + "Functions": [ + { + "Name": "OnExecute", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Bleeding_Dot.GC_DamageNum_Bleeding_Dot" + }, { "AssetName": "GC_StaticBurst", "ParentClass": "GameplayCueNotify_Static", @@ -238114,21 +239002,10 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_StaticBurst.GC_StaticBurst" }, { - "AssetName": "GC_BuffUrudSpeedUp", - "ParentClass": "GC_ActorBase_C", + "AssetName": "GC_DamageNum_Corrosion", + "ParentClass": "GC_DamageNum_DOTBase_C", "Variables": [], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], + "Functions": [], "Components": [], "EventGraphs": [ { @@ -238137,7 +239014,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GC_BuffUrudSpeedUp.GC_BuffUrudSpeedUp" + "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Corrosion.GC_DamageNum_Corrosion" }, { "AssetName": "GC_Skill_Sinobu_NinpoChange", @@ -238235,38 +239112,10 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_Skill_Sinobu_NinpoChange.GC_Skill_Sinobu_NinpoChange" }, { - "AssetName": "GC_Character_Die", - "ParentClass": "GameplayCueNotify_Static", + "AssetName": "GC_DamageNum_Critical1", + "ParentClass": "GC_DamageNum_C", "Variables": [], - "Functions": [ - { - "Name": "OnExecute", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MyTarget", - "Type": "object" - }, - { - "Name": "Parameters", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - } - ], + "Functions": [], "Components": [], "EventGraphs": [ { @@ -238275,7 +239124,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GC_Character_Die.GC_Character_Die" + "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Critical1.GC_DamageNum_Critical1" }, { "AssetName": "GC_Skill_Rene_BloodChange", @@ -238516,99 +239365,236 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_Skill_Rene_BloodChange.GC_Skill_Rene_BloodChange" }, { - "AssetName": "GC_CorrosionState", - "ParentClass": "GC_ActorBase_C", - "Variables": [], + "AssetName": "GC_DamageNum_DOTBase", + "ParentClass": "GameplayCueNotify_Static", + "Variables": [ + { + "Name": "EffectTable", + "VarGuid": "90484FA347B1B62716B73A8F86C8B55F", + "Category": "object", + "SubCategoryObject": "DataTable", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "EffectRowName", + "VarGuid": "8729488A4B7BBB5C552CE98CE2F5D29D", + "Category": "name", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "HitAttributeRowName", + "VarGuid": "447A32654668B95EA9508FB5BED0F3EE", + "Category": "name", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "BuffRowName", + "VarGuid": "94BA03B8476BA451B1A40E83DC0F9DB7", + "Category": "name", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "DamageRowName", + "VarGuid": "A1DF782E423EC2EA8841FA94E19C3A68", + "Category": "name", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "PlaySound", + "VarGuid": "4BDBD8F044F207FCDB2F4AB33600D2AF", + "Category": "object", + "SubCategoryObject": "SoundBase", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "Attenuation Settings", + "VarGuid": "2A0241D048FC0B02F7150C9286B4D831", + "Category": "object", + "SubCategoryObject": "SoundAttenuation", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "ShowAlly", + "VarGuid": "746C21D4470844274D923C8523B39AA2", + "Category": "bool", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "ZeroDamageRowName", + "VarGuid": "258521E54F94B8C8018825BB91A6F23E", + "Category": "name", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "HandleZeroDamageTag", + "VarGuid": "F4E0B5564C8F137510A78E99C8399DDB", + "Category": "struct", + "SubCategoryObject": "GameplayTag", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + } + ], "Functions": [ { - "Name": "UserConstructionScript", + "Name": "OnExecute", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + }, + { + "Name": "HandleZeroDamage", "Inputs": [ { "Name": "then", "Type": "exec" } ], - "Outputs": [] + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "Show", + "Type": "bool" + }, + { + "Name": "NewDamageRowName", + "Type": "name" + } + ] + }, + { + "Name": "IsAlly", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "InMyTarget", + "Type": "object" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "bIsAlly", + "Type": "bool" + }, + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "bIsAlly", + "Type": "bool" + } + ] } ], "Components": [], "EventGraphs": [ { "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0" - } - ] - } - ], - "NodeCount": 3 + "Nodes": [], + "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GC_CorrosionState.GC_CorrosionState" + "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_DOTBase.GC_DamageNum_DOTBase" }, { "AssetName": "GC_Skill_Cazimord_DeepBreath", @@ -238849,53 +239835,10 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_Skill_Cazimord_DeepBreath.GC_Skill_Cazimord_DeepBreath" }, { - "AssetName": "GC_Damaged", - "ParentClass": "GameplayCueNotify_Static", - "Variables": [ - { - "Name": "PlayChance", - "VarGuid": "3C52F10D4D772204E0F025B09CDF5611", - "Category": "real", - "SubCategory": "double", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - } - ], - "Functions": [ - { - "Name": "OnExecute", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MyTarget", - "Type": "object" - }, - { - "Name": "Parameters", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - } - ], + "AssetName": "GC_DamageNum_Fire", + "ParentClass": "GC_DamageNum_DOTBase_C", + "Variables": [], + "Functions": [], "Components": [], "EventGraphs": [ { @@ -238904,7 +239847,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GC_Damaged.GC_Damaged" + "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Fire.GC_DamageNum_Fire" }, { "AssetName": "GC_Skill_Cazimord_BoneOint", @@ -239145,53 +240088,10 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_Skill_Cazimord_BoneOint.GC_Skill_Cazimord_BoneOint" }, { - "AssetName": "GC_Damaged_OnWhileActive", - "ParentClass": "GameplayCueNotify_Static", - "Variables": [ - { - "Name": "PlayChance", - "VarGuid": "18E7769E4CF3C318710A678998746A94", - "Category": "real", - "SubCategory": "double", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - } - ], - "Functions": [ - { - "Name": "WhileActive", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MyTarget", - "Type": "object" - }, - { - "Name": "Parameters", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - } - ], + "AssetName": "GC_DamageNum_Fire_Dot", + "ParentClass": "GC_DamageNum_DOTBase_C", + "Variables": [], + "Functions": [], "Components": [], "EventGraphs": [ { @@ -239200,7 +240100,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GC_Damaged_OnWhileActive.GC_Damaged_OnWhileActive" + "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Fire_Dot.GC_DamageNum_Fire_Dot" }, { "AssetName": "GC_SkillCasting", @@ -239365,157 +240265,10 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_SkillCasting.GC_SkillCasting" }, { - "AssetName": "GC_DamageNum", - "ParentClass": "GameplayCueNotify_Static", - "Variables": [ - { - "Name": "Text Scale", - "VarGuid": "49527BAF4BF09257B6DC70967D652D9D", - "Category": "real", - "SubCategory": "double", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "IsCritical", - "VarGuid": "52692D62401514D181896AB53914DFDB", - "Category": "bool", - "DefaultValue": "", - "IsEditable": true, - 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true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "CriticalDamageRowName", - "VarGuid": "8315E19E40973B9878171AA595FE2B85", - "Category": "name", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "UseOwnerRotation", - "VarGuid": "19DD1F664442928918E6DA8994C812DF", - "Category": "bool", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "bHeadShot", - "VarGuid": "0F30DF824BEB2FAA2543409CB8D3248E", - "Category": "bool", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "bForceNoArmor", - "VarGuid": "2533436341BC4BF4E46D249A2469AFEE", - "Category": "bool", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": true, - "CategoryName": "디폴트", - "Source": "Blueprint" - } - ], - "Functions": [ - { - "Name": "OnExecute", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MyTarget", - "Type": "object" - }, - { - "Name": "Parameters", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - } - ], + "AssetName": "GC_DamageNum_General", + "ParentClass": "GC_DamageNum_C", + "Variables": [], + "Functions": [], "Components": [], "EventGraphs": [ { @@ -239524,7 +240277,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum.GC_DamageNum" + "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_General.GC_DamageNum_General" }, { "AssetName": "GC_ShowWeaponRCrystal", @@ -239828,38 +240581,10 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_ShowWeaponRCrystal.GC_ShowWeaponRCrystal" }, { - "AssetName": "GC_DamageNum_Bleeding", + "AssetName": "GC_DamageNum_Lightning", "ParentClass": "GC_DamageNum_DOTBase_C", "Variables": [], - "Functions": [ - { - "Name": "OnExecute", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MyTarget", - "Type": "object" - }, - { - "Name": "Parameters", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - } - ], + "Functions": [], "Components": [], "EventGraphs": [ { @@ -239868,7 +240593,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Bleeding.GC_DamageNum_Bleeding" + "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Lightning.GC_DamageNum_Lightning" }, { "AssetName": "GC_ShowRightHandObject", @@ -240172,12 +240897,131 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_ShowRightHandObject.GC_ShowRightHandObject" }, { - "AssetName": "GC_DamageNum_Bleeding_Dot", - "ParentClass": "GC_DamageNum_DOTBase_C", - "Variables": [], + "AssetName": "GC_DamageNum_OnWhileActive", + "ParentClass": "GameplayCueNotify_Static", + "Variables": [ + { + "Name": "Text Scale", + "VarGuid": "83C40BDF432C48777986A08A43FF3113", + "Category": "real", + "SubCategory": "double", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "IsCritical", + "VarGuid": "A8B1140041B3F5CAFE9DFD9F4FC74A13", + "Category": "bool", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": 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"IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "CriticalDamageRowName", + "VarGuid": "5180AF9442C2847927C316BDE75C715C", + "Category": "name", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "UseOwnerRotation", + "VarGuid": "EC3004D2498F1E478B2ED3AC390280B8", + "Category": "bool", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "bHeadShot", + "VarGuid": "1E68997F411F9A69F0813BB9E220A542", + "Category": "bool", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "bForceNoArmor", + "VarGuid": "7B25FB0C48AB998643962AAD74D28FEE", + "Category": "bool", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "Source": "Blueprint" + } + ], "Functions": [ { - "Name": "OnExecute", + "Name": "WhileActive", "Inputs": [ { "Name": "then", @@ -240212,7 +241056,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Bleeding_Dot.GC_DamageNum_Bleeding_Dot" + "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_OnWhileActive.GC_DamageNum_OnWhileActive" }, { "AssetName": "GC_ShowRightHandCrystal", @@ -240282,6 +241126,33 @@ "Type": "bool" } ] + }, + { + "Name": "WhileActive", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] } ], "Components": [ @@ -240516,8 +241387,8 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_ShowRightHandCrystal.GC_ShowRightHandCrystal" }, { - "AssetName": "GC_DamageNum_Corrosion", - "ParentClass": "GC_DamageNum_DOTBase_C", + "AssetName": "GC_DamageNum_OnWhileActive_Critical", + "ParentClass": "GC_DamageNum_OnWhileActive_C", "Variables": [], "Functions": [], "Components": [], @@ -240528,940 +241399,10 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Corrosion.GC_DamageNum_Corrosion" + "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_OnWhileActive_Critical.GC_DamageNum_OnWhileActive_Critical" }, { - "AssetName": "GC_ShowFirearmProjectile", - "ParentClass": "GameplayCueNotify_Static", - "Variables": [], - "Functions": [ - { - "Name": "OnActive", - "Inputs": [ - { - "Name": "then", - "Type": 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} - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - }, - { - "Name": "GetEffectDataRow", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "Target", - "Type": "object" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "struct" - }, - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "struct" - } - ] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GC_Shield.GC_Shield" - }, - { - "AssetName": "GC_DamageNum_General", - "ParentClass": "GC_DamageNum_C", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_General.GC_DamageNum_General" - }, - { - "AssetName": "GC_Rune_20101", - "ParentClass": "GC_ActorBase_C", - "Variables": [], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - }, - { - "Name": "OnRemove", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MyTarget", - "Type": "object" - }, - { - "Name": "Parameters", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - }, - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - }, - { - "Name": "WhileActive", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MyTarget", - "Type": "object" - }, - { - "Name": "Parameters", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0" - } - ] - } - ], - "NodeCount": 3 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GC_Rune_20101.GC_Rune_20101" - }, - { - "AssetName": "GC_DamageNum_Lightning", - "ParentClass": "GC_DamageNum_DOTBase_C", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Lightning.GC_DamageNum_Lightning" - }, - { - "AssetName": "GC_RedFieldDamage", - "ParentClass": "GameplayCueNotify_Static", - "Variables": [], - "Functions": [ - { - "Name": "OnExecute", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MyTarget", - "Type": "object" - }, - { - "Name": "Parameters", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GC_RedFieldDamage.GC_RedFieldDamage" - }, - { - "AssetName": "GC_DamageNum_OnWhileActive", - "ParentClass": "GameplayCueNotify_Static", - "Variables": [ - { - "Name": "Text Scale", - "VarGuid": "83C40BDF432C48777986A08A43FF3113", - "Category": "real", - "SubCategory": "double", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "IsCritical", - "VarGuid": "A8B1140041B3F5CAFE9DFD9F4FC74A13", - "Category": "bool", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "FrontDamageRowName", - "VarGuid": "2308603A45C4D1FE772DDBB231A57398", - "Category": "name", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "BackDamageRowName", - "VarGuid": "3DAD9F8A43FFB2280E4B74A2D4AC92E0", - "Category": "name", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "HeadDamageRowName", - "VarGuid": "09F9E5B4417613E594515684DD625CB9", - "Category": "name", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "CriticalDamageRowName", - "VarGuid": "5180AF9442C2847927C316BDE75C715C", - "Category": "name", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "UseOwnerRotation", - "VarGuid": "EC3004D2498F1E478B2ED3AC390280B8", - "Category": "bool", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "bHeadShot", - "VarGuid": "1E68997F411F9A69F0813BB9E220A542", - "Category": "bool", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "bForceNoArmor", - "VarGuid": "7B25FB0C48AB998643962AAD74D28FEE", - "Category": "bool", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": true, - "CategoryName": "디폴트", - "Source": "Blueprint" - } - ], - "Functions": [ - { - "Name": "WhileActive", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MyTarget", - "Type": "object" - }, - { - "Name": "Parameters", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_OnWhileActive.GC_DamageNum_OnWhileActive" - }, - { - "AssetName": "GC_Provoked", + "AssetName": "GC_ShowLeftHandCrystal", "ParentClass": "GameplayCueNotify_Actor", "Variables": [], "Functions": [ @@ -241501,540 +241442,72 @@ "Type": "bool" } ] + }, + { + "Name": "OnRemove", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + }, + { + "Name": "WhileActive", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] } ], "Components": [ { - "Name": "NS_Provocation_S001", - "Class": "NiagaraComponent" - } - ], - "EventGraphs": [ + "Name": "Scene", + "Class": "SceneComponent" + }, { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0" - } - ] - } - ], - "NodeCount": 3 + "Name": "ChildActor", + "Class": "ChildActorComponent" } ], - "AssetPath": "/Game/Blueprints/Abilities/GC_Provoked.GC_Provoked" - }, - { - "AssetName": "GC_DamageNum_OnWhileActive_Critical", - "ParentClass": "GC_DamageNum_OnWhileActive_C", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_OnWhileActive_Critical.GC_DamageNum_OnWhileActive_Critical" - }, - { - "AssetName": "GC_PoisonStateRemove", - "ParentClass": "GC_ActorBase_C", - "Variables": [], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0" - } - ] - } - ], - "NodeCount": 3 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GC_PoisonStateRemove.GC_PoisonStateRemove" - }, - { - "AssetName": "GC_DamageNum_Poison", - "ParentClass": "GC_DamageNum_DOTBase_C", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Poison.GC_DamageNum_Poison" - }, - { - "AssetName": "GC_PoisonState", - "ParentClass": "GC_ActorBase_C", - "Variables": [], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0" - } - ] - } - ], - "NodeCount": 3 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GC_PoisonState.GC_PoisonState" - }, - { - "AssetName": "GC_DamageNum_Poison_Dot", - "ParentClass": "GC_DamageNum_DOTBase_C", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Poison_Dot.GC_DamageNum_Poison_Dot" - }, - { - "AssetName": "GC_PlacedItem", - "ParentClass": "GameplayCueNotify_Static", - "Variables": [], - "Functions": [ - { - "Name": "OnExecute", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MyTarget", - "Type": "object" - }, - { - "Name": "Parameters", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GC_PlacedItem.GC_PlacedItem" - }, - { - "AssetName": "GC_DamageNum_Shield", - "ParentClass": "GC_DamageNum_DOTBase_C", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Shield.GC_DamageNum_Shield" - }, - { - "AssetName": "GC_OrcShaman_Shield", - "ParentClass": "GC_ActorBase_C", - "Variables": [], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0" - } - ] - } - ], - "NodeCount": 3 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GC_OrcShaman_Shield.GC_OrcShaman_Shield" - }, - { - "AssetName": "GC_Damage_Lightning", - "ParentClass": "GameplayCueNotify_Static", - "Variables": [], - "Functions": [ - { - "Name": "OnExecute", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MyTarget", - "Type": "object" - }, - { - "Name": "Parameters", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Abilities/GC_Damage_Lightning.GC_Damage_Lightning" - }, - { - "AssetName": "GC_NaveSkillWeaponReinforce", - "ParentClass": "GC_EquipBase_C", - "Variables": [], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], "EventGraphs": [ { "GraphName": "EventGraph", @@ -242254,7 +241727,270 @@ "NodeCount": 6 } ], - "AssetPath": "/Game/Blueprints/Abilities/GC_NaveSkillWeaponReinforce.GC_NaveSkillWeaponReinforce" + "AssetPath": "/Game/Blueprints/Abilities/GC_ShowLeftHandCrystal.GC_ShowLeftHandCrystal" + }, + { + "AssetName": "GC_DamageNum_Poison", + "ParentClass": "GC_DamageNum_DOTBase_C", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Poison.GC_DamageNum_Poison" + }, + { + "AssetName": "GC_ShowFirearmProjectile", + "ParentClass": "GameplayCueNotify_Static", + "Variables": [], + "Functions": [ + { + "Name": "OnActive", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + }, + { + "Name": "OnRemove", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + }, + { + "Name": "OnExecute", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_ShowFirearmProjectile.GC_ShowFirearmProjectile" + }, + { + "AssetName": "GC_DamageNum_Poison_Dot", + "ParentClass": "GC_DamageNum_DOTBase_C", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Poison_Dot.GC_DamageNum_Poison_Dot" + }, + { + "AssetName": "GC_Shield_SteelBlocking", + "ParentClass": "GC_EquipBase_Shield_C", + "Variables": [], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_Shield_SteelBlocking.GC_Shield_SteelBlocking" + }, + { + "AssetName": "GC_DamageNum_Shield", + "ParentClass": "GC_DamageNum_DOTBase_C", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Shield.GC_DamageNum_Shield" + }, + { + "AssetName": "GC_Shield_Counter_LegendarySkin", + "ParentClass": "GC_EquipBase_Shield_C", + "Variables": [], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_Shield_Counter_LegendarySkin.GC_Shield_Counter_LegendarySkin" + }, + { + "AssetName": "GC_Damage_Lightning", + "ParentClass": "GameplayCueNotify_Static", + "Variables": [], + "Functions": [ + { + "Name": "OnExecute", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_Damage_Lightning.GC_Damage_Lightning" + }, + { + "AssetName": "GC_Shield_Counter", + "ParentClass": "GC_EquipBase_Shield_C", + "Variables": [], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_Shield_Counter.GC_Shield_Counter" }, { "AssetName": "GC_DOT_Immune", @@ -242352,75 +242088,59 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_DOT_Immune.GC_DOT_Immune" }, { - "AssetName": "GC_Hit_OnWhileActive", - "ParentClass": "GameplayCueNotify_Static", - "Variables": [], - "Functions": [ + "AssetName": "GC_Shield", + "ParentClass": "GC_ActorBase_C", + "Variables": [ { - "Name": "MakeHitName", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "BaseName", - "Type": "name" - }, - { - "Name": "Normal", - "Type": "struct" - }, - { - "Name": "Blocked", - "Type": "bool" - }, - { - "Name": "IsCharacter", - "Type": "bool" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "HitRowName", - "Type": "name" - }, - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "HitRowName", - "Type": "name" - }, - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "HitRowName", - "Type": "name" - } - ] + "Name": "LocalViewOffsetLocation", + "VarGuid": "42CB51D5474317A56E78D8B30CF57FD1", + "Category": "struct", + "SubCategoryObject": "Vector", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "Source": "Blueprint" }, { - "Name": "WhileActive", + "Name": "LocalViewOffsetScale", + "VarGuid": "59E9F6864CCA106384C98D9B543DDB49", + "Category": "struct", + "SubCategoryObject": "Vector", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "Source": "Blueprint" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + }, + { + "Name": "GetEffectDataRow", "Inputs": [ { "Name": "then", "Type": "exec" }, { - "Name": "MyTarget", + "Name": "Target", "Type": "object" - }, - { - "Name": "Parameters", - "Type": "struct" } ], "Outputs": [ @@ -242430,7 +242150,15 @@ }, { "Name": "ReturnValue", - "Type": "bool" + "Type": "struct" + }, + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "struct" } ] } @@ -242443,7 +242171,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GC_Hit_OnWhileActive.GC_Hit_OnWhileActive" + "AssetPath": "/Game/Blueprints/Abilities/GC_Shield.GC_Shield" }, { "AssetName": "GC_EquipBase", @@ -243015,12 +242743,57 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_EquipBase.GC_EquipBase" }, { - "AssetName": "GC_HitSurface", - "ParentClass": "GameplayCueNotify_Static", + "AssetName": "GC_Rune_20101", + "ParentClass": "GC_ActorBase_C", "Variables": [], "Functions": [ { - "Name": "OnExecute", + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + }, + { + "Name": "OnRemove", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + }, + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + }, + { + "Name": "WhileActive", "Inputs": [ { "Name": "then", @@ -243045,64 +242818,86 @@ "Type": "bool" } ] - }, - { - "Name": "SurfaceEnumToString", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "ESurfaceEnum", - "Type": "byte" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "NewParam", - "Type": "name" - }, - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "NewParam", - "Type": "name" - }, - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "NewParam", - "Type": "name" - }, - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "NewParam", - "Type": "name" - } - ] } ], "Components": [], "EventGraphs": [ { "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + } + ] + } + ], + "NodeCount": 3 } ], - "AssetPath": "/Game/Blueprints/Abilities/GC_HitSurface.GC_HitSurface" + "AssetPath": "/Game/Blueprints/Abilities/GC_Rune_20101.GC_Rune_20101" }, { "AssetName": "GC_EquipBase_Shield", @@ -243281,7 +243076,7 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_EquipBase_Shield.GC_EquipBase_Shield" }, { - "AssetName": "GC_Hit", + "AssetName": "GC_RedFieldDamage", "ParentClass": "GameplayCueNotify_Static", "Variables": [], "Functions": [ @@ -243311,57 +243106,6 @@ "Type": "bool" } ] - }, - { - "Name": "MakeHitName", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "BaseName", - "Type": "name" - }, - { - "Name": "Normal", - "Type": "struct" - }, - { - "Name": "Blocked", - "Type": "bool" - }, - { - "Name": "IsCharacter", - "Type": "bool" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "HitRowName", - "Type": "name" - }, - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "HitRowName", - "Type": "name" - }, - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "HitRowName", - "Type": "name" - } - ] } ], "Components": [], @@ -243372,7 +243116,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GC_Hit.GC_Hit" + "AssetPath": "/Game/Blueprints/Abilities/GC_RedFieldDamage.GC_RedFieldDamage" }, { "AssetName": "GC_EquipBuff_Corrosion", @@ -243401,12 +243145,22 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_EquipBuff_Corrosion.GC_EquipBuff_Corrosion" }, { - "AssetName": "GC_HideFirearmProjectile", - "ParentClass": "GameplayCueNotify_Static", + "AssetName": "GC_Provoked", + "ParentClass": "GameplayCueNotify_Actor", "Variables": [], "Functions": [ { - "Name": "OnExecute", + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + }, + { + "Name": "OnActive", "Inputs": [ { "Name": "then", @@ -243433,15 +243187,89 @@ ] } ], - "Components": [], + "Components": [ + { + "Name": "NS_Provocation_S001", + "Class": "NiagaraComponent" + } + ], "EventGraphs": [ { "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + } + ] + } + ], + "NodeCount": 3 } ], - "AssetPath": "/Game/Blueprints/Abilities/GC_HideFirearmProjectile.GC_HideFirearmProjectile" + "AssetPath": "/Game/Blueprints/Abilities/GC_Provoked.GC_Provoked" }, { "AssetName": "GC_EquipBuff_Lightning", @@ -243470,19 +243298,99 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_EquipBuff_Lightning.GC_EquipBuff_Lightning" }, { - "AssetName": "GC_HealNum_Stamina", - "ParentClass": "GC_DamageNum_DOTBase_C", + "AssetName": "GC_PoisonStateRemove", + "ParentClass": "GC_ActorBase_C", "Variables": [], - "Functions": [], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], "Components": [], "EventGraphs": [ { "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + } + ] + } + ], + "NodeCount": 3 } ], - "AssetPath": "/Game/Blueprints/Abilities/GC_HealNum_Stamina.GC_HealNum_Stamina" + "AssetPath": "/Game/Blueprints/Abilities/GC_PoisonStateRemove.GC_PoisonStateRemove" }, { "AssetName": "GC_FireState", @@ -243580,19 +243488,99 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_FireState.GC_FireState" }, { - "AssetName": "GC_HealNum_MP", - "ParentClass": "GC_DamageNum_DOTBase_C", + "AssetName": "GC_PoisonState", + "ParentClass": "GC_ActorBase_C", "Variables": [], - "Functions": [], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], "Components": [], "EventGraphs": [ { "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + } + ] + } + ], + "NodeCount": 3 } ], - "AssetPath": "/Game/Blueprints/Abilities/GC_HealNum_MP.GC_HealNum_MP" + "AssetPath": "/Game/Blueprints/Abilities/GC_PoisonState.GC_PoisonState" }, { "AssetName": "GC_FireStateRemove", @@ -243690,10 +243678,38 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_FireStateRemove.GC_FireStateRemove" }, { - "AssetName": "GC_HealNum_HP", - "ParentClass": "GC_DamageNum_DOTBase_C", + "AssetName": "GC_PlacedItem", + "ParentClass": "GameplayCueNotify_Static", "Variables": [], - "Functions": [], + "Functions": [ + { + "Name": "OnExecute", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + } + ], "Components": [], "EventGraphs": [ { @@ -243702,7 +243718,7 @@ "NodeCount": 0 } ], - "AssetPath": "/Game/Blueprints/Abilities/GC_HealNum_HP.GC_HealNum_HP" + "AssetPath": "/Game/Blueprints/Abilities/GC_PlacedItem.GC_PlacedItem" }, { "AssetName": "GC_HealNum_Armor", @@ -243720,156 +243736,723 @@ "AssetPath": "/Game/Blueprints/Abilities/GC_HealNum_Armor.GC_HealNum_Armor" }, { - "AssetName": "AN_SimpleSendEvent", - "ParentClass": "AnimNotify", - "Variables": [ - { - "Name": "Event Tag", - "VarGuid": "053C31D84635FE511A5587802F8AD7F0", - "Category": "struct", - "SubCategoryObject": "GameplayTag", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": true, - "CategoryName": "디폴트", - "Source": "Blueprint" - } - ], - "Functions": [ - { - "Name": "Received_Notify", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MeshComp", - "Type": "object" - }, - { - "Name": "Animation", - "Type": "object" - }, - { - "Name": "EventReference", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - }, - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - } - ], - "Components": [], - "EventGraphs": [], - "AssetPath": "/Game/Blueprints/AnimNotify/AN_SimpleSendEvent.AN_SimpleSendEvent" - }, - { - "AssetName": "AN_SetCameraModeWithActiveAbility", - "ParentClass": "AnimNotify", - "Variables": [ - { - "Name": "Ability Class", - "VarGuid": "65BAF7C34B151D4BF01F8BAA79C14A11", - "Category": "class", - "SubCategoryObject": "GameplayAbility", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": true, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "New Camera Mode", - "VarGuid": "01A1BB6A48227A34B4225C8267828938", - "Category": "class", - "SubCategoryObject": "WSCameraMode", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": true, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "Is Clear by Ability", - "VarGuid": "81FF07F548BD87CE63E3C28179FA0D62", - "Category": "bool", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": true, - "CategoryName": "디폴트", - "Source": "Blueprint" - } - ], - "Functions": [ - { - "Name": "Received_Notify", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MeshComp", - "Type": "object" - }, - { - "Name": "Animation", - "Type": "object" - }, - { - "Name": "EventReference", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - } - ], - "Components": [], - "EventGraphs": [], - "AssetPath": "/Game/Blueprints/AnimNotify/AN_SetCameraModeWithActiveAbility.AN_SetCameraModeWithActiveAbility" - }, - { - "AssetName": "ANS_SkillCancel", - "ParentClass": "AnimNotifyState", + "AssetName": "GC_OrcShaman_Shield", + "ParentClass": "GC_ActorBase_C", "Variables": [], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + } + ] + } + ], + "NodeCount": 3 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_OrcShaman_Shield.GC_OrcShaman_Shield" + }, + { + "AssetName": "GC_HealNum_HP", + "ParentClass": "GC_DamageNum_DOTBase_C", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_HealNum_HP.GC_HealNum_HP" + }, + { + "AssetName": "GC_NaveSkillWeaponReinforce", + "ParentClass": "GC_EquipBase_C", + "Variables": [], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_NaveSkillWeaponReinforce.GC_NaveSkillWeaponReinforce" + }, + { + "AssetName": "GC_HealNum_MP", + "ParentClass": "GC_DamageNum_DOTBase_C", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_HealNum_MP.GC_HealNum_MP" + }, + { + "AssetName": "GC_Hit_OnWhileActive", + "ParentClass": "GameplayCueNotify_Static", + "Variables": [], + "Functions": [ + { + "Name": "MakeHitName", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "BaseName", + "Type": "name" + }, + { + "Name": "Normal", + "Type": "struct" + }, + { + "Name": "Blocked", + "Type": "bool" + }, + { + "Name": "IsCharacter", + "Type": "bool" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "HitRowName", + "Type": "name" + }, + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "HitRowName", + "Type": "name" + }, + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "HitRowName", + "Type": "name" + } + ] + }, + { + "Name": "WhileActive", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_Hit_OnWhileActive.GC_Hit_OnWhileActive" + }, + { + "AssetName": "GC_HealNum_Stamina", + "ParentClass": "GC_DamageNum_DOTBase_C", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_HealNum_Stamina.GC_HealNum_Stamina" + }, + { + "AssetName": "GC_HitSurface", + "ParentClass": "GameplayCueNotify_Static", + "Variables": [], + "Functions": [ + { + "Name": "OnExecute", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + }, + { + "Name": "SurfaceEnumToString", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "ESurfaceEnum", + "Type": "byte" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "NewParam", + "Type": "name" + }, + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "NewParam", + "Type": "name" + }, + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "NewParam", + "Type": "name" + }, + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "NewParam", + "Type": "name" + } + ] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_HitSurface.GC_HitSurface" + }, + { + "AssetName": "GC_HideFirearmProjectile", + "ParentClass": "GameplayCueNotify_Static", + "Variables": [], + "Functions": [ + { + "Name": "OnExecute", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_HideFirearmProjectile.GC_HideFirearmProjectile" + }, + { + "AssetName": "GC_Hit", + "ParentClass": "GameplayCueNotify_Static", + "Variables": [], + "Functions": [ + { + "Name": "OnExecute", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MyTarget", + "Type": "object" + }, + { + "Name": "Parameters", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + }, + { + "Name": "MakeHitName", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "BaseName", + "Type": "name" + }, + { + "Name": "Normal", + "Type": "struct" + }, + { + "Name": "Blocked", + "Type": "bool" + }, + { + "Name": "IsCharacter", + "Type": "bool" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "HitRowName", + "Type": "name" + }, + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "HitRowName", + "Type": "name" + }, + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "HitRowName", + "Type": "name" + } + ] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Abilities/GC_Hit.GC_Hit" + }, + { + "AssetName": "ANS_SpineYawOffset", + "ParentClass": "AnimNotifyState", + "Variables": [ + { + "Name": "Spine Yaw Offset", + "VarGuid": "63A791D442FB59DD3FD384B3FA65B0AC", + "Category": "real", + "SubCategory": "float", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "Source": "Blueprint" + } + ], "Functions": [ { "Name": "Received_NotifyBegin", @@ -243907,11 +244490,23 @@ ] }, { - "Name": "GetNotifyName", + "Name": "Received_NotifyEnd", "Inputs": [ { "Name": "then", "Type": "exec" + }, + { + "Name": "MeshComp", + "Type": "object" + }, + { + "Name": "Animation", + "Type": "object" + }, + { + "Name": "EventReference", + "Type": "struct" } ], "Outputs": [ @@ -243921,14 +244516,118 @@ }, { "Name": "ReturnValue", - "Type": "string" + "Type": "bool" } ] } ], "Components": [], "EventGraphs": [], - "AssetPath": "/Game/Blueprints/AnimNotify/ANS_SkillCancel.ANS_SkillCancel" + "AssetPath": "/Game/Blueprints/AnimNotify/ANS_SpineYawOffset.ANS_SpineYawOffset" + }, + { + "AssetName": "ANS_WeaponWallCheck", + "ParentClass": "AnimNotifyState", + "Variables": [ + { + "Name": "Socket Name", + "VarGuid": "80CEA82D4FDF29857C05C7999568158D", + "Category": "name", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "Attack Tag", + "VarGuid": "B6B7F336490B808EEA874C99E4AF50FD", + "Category": "struct", + "SubCategoryObject": "GameplayTag", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "Source": "Blueprint" + } + ], + "Functions": [ + { + "Name": "Received_NotifyBegin", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MeshComp", + "Type": "object" + }, + { + "Name": "Animation", + "Type": "object" + }, + { + "Name": "TotalDuration", + "Type": "real" + }, + { + "Name": "EventReference", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + }, + { + "Name": "Received_NotifyEnd", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MeshComp", + "Type": "object" + }, + { + "Name": "Animation", + "Type": "object" + }, + { + "Name": "EventReference", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + } + ], + "Components": [], + "EventGraphs": [], + "AssetPath": "/Game/Blueprints/AnimNotify/ANS_WeaponWallCheck.ANS_WeaponWallCheck" }, { "AssetName": "AN_SetAutoTarget", @@ -244165,1399 +244864,6 @@ "EventGraphs": [], "AssetPath": "/Game/Blueprints/AnimNotify/AN_SetAutoTarget.AN_SetAutoTarget" }, - { - "AssetName": "ANS_AddGameplayTag", - "ParentClass": "AnimNotifyState", - "Variables": [ - { - "Name": "Gameplay Tags", - "VarGuid": "239B6B7C495CFB3FD288BE996B90FE37", - "Category": "struct", - "SubCategoryObject": "GameplayTagContainer", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": true, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "Should Replicate", - "VarGuid": "2112BDAF4524B4F1A75F99BAD6A9526A", - "Category": "bool", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": true, - "CategoryName": "디폴트", - "Source": "Blueprint" - } - ], - "Functions": [ - { - "Name": "Received_NotifyBegin", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MeshComp", - "Type": "object" - }, - { - "Name": "Animation", - "Type": "object" - }, - { - "Name": "TotalDuration", - "Type": "real" - }, - { - "Name": "EventReference", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - }, - { - "Name": "Received_NotifyEnd", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MeshComp", - "Type": "object" - 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"Blueprint" + } + ], + "Functions": [ + { + "Name": "Received_Notify", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MeshComp", + "Type": "object" + }, + { + "Name": "Animation", + "Type": "object" + }, + { + "Name": "EventReference", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + } + ], + "Components": [], + "EventGraphs": [], + "AssetPath": "/Game/Blueprints/AnimNotify/AN_EnemyKnockbackAttack.AN_EnemyKnockbackAttack" + }, { "AssetName": "ANS_DisableBlockingState", "ParentClass": "AnimNotifyState", @@ -248031,6 +249017,425 @@ "EventGraphs": [], "AssetPath": "/Game/Blueprints/AnimNotify/AN_ShowEquip_SelectedHand.AN_ShowEquip_SelectedHand" }, + { + "AssetName": "AN_ArmorDestroy", + "ParentClass": "AnimNotify", + "Variables": [ + { + "Name": "ArmorDestroyRowName", + "VarGuid": "34C403264A95FF6F678330963651E317", + "Category": "name", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "Source": "Blueprint" + } + ], + "Functions": [ + { + "Name": "Received_Notify", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MeshComp", + "Type": "object" + }, + { + "Name": "Animation", + "Type": "object" + }, + { + "Name": "EventReference", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + } + ], + "Components": [], + "EventGraphs": [], + "AssetPath": "/Game/Blueprints/AnimNotify/AN_ArmorDestroy.AN_ArmorDestroy" + }, + { + "AssetName": "AN_SpawnSound", + "ParentClass": "AnimNotify", + "Variables": [ + { + "Name": "Sound", + "VarGuid": "2A4FF09A49A94061F9E6E5B87EE1E559", + "Category": "object", + "SubCategoryObject": "SoundBase", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": 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"990857A34DC1D1AD159CACAAE0CD5BF9", + "Category": "real", + "SubCategory": "double", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "Value", + "VarGuid": "CCC296564E51A2539D5F2B86DBCA4DC4", + "Category": "real", + "SubCategory": "float", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "Source": "Blueprint" + } + ], + "Functions": [ + { + "Name": "Received_Notify", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MeshComp", + "Type": "object" + }, + { + "Name": "Animation", + "Type": "object" + }, + { + "Name": "EventReference", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": 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"AN_LATUpperGoalAlpha", + "ParentClass": "AnimNotify", + "Variables": [ + { + "Name": "Alpha", + "VarGuid": "9F86E3F34A5E79BE8C62E6ADC988F1B0", + "Category": "real", + "SubCategory": "double", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "Source": "Blueprint" + } + ], + "Functions": [ + { + "Name": "Received_Notify", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MeshComp", + "Type": "object" + }, + { + "Name": "Animation", + "Type": "object" + }, + { + "Name": "EventReference", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + } + ], + "Components": [], + "EventGraphs": [], + "AssetPath": "/Game/Blueprints/AnimNotify/AN_LATUpperGoalAlpha.AN_LATUpperGoalAlpha" + }, { "AssetName": "AN_AddGameplayTag", "ParentClass": "AnimNotify", @@ -248169,411 +249574,6 @@ "EventGraphs": [], "AssetPath": "/Game/Blueprints/AnimNotify/AN_RemoveGameplayTag.AN_RemoveGameplayTag" }, - { - "AssetName": "AN_ArmorDestroy", - "ParentClass": "AnimNotify", - "Variables": [ - { - "Name": "ArmorDestroyRowName", - "VarGuid": "34C403264A95FF6F678330963651E317", - "Category": "name", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": true, - "CategoryName": "디폴트", - "Source": "Blueprint" - } - ], - "Functions": [ - { - "Name": "Received_Notify", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MeshComp", - "Type": "object" - }, - { - "Name": "Animation", - "Type": "object" - }, - { - "Name": "EventReference", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - } - ], - "Components": [], - "EventGraphs": [], - "AssetPath": "/Game/Blueprints/AnimNotify/AN_ArmorDestroy.AN_ArmorDestroy" - }, - { - "AssetName": "AN_SetCharacterArmorGimmick", - "ParentClass": "AnimNotify", - "Variables": [ - { - "Name": "NewValue", - "VarGuid": "990857A34DC1D1AD159CACAAE0CD5BF9", - "Category": "real", - "SubCategory": "double", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": true, - "CategoryName": "디폴트", - "Source": "Blueprint" - } - ], - "Functions": [ - { - "Name": "Received_Notify", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MeshComp", - "Type": "object" - }, - { - "Name": "Animation", - "Type": "object" - }, - { - "Name": "EventReference", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - } - ], - "Components": [], - "EventGraphs": [], - "AssetPath": "/Game/Blueprints/AnimNotify/AN_SetCharacterArmorGimmick.AN_SetCharacterArmorGimmick" - }, - { - "AssetName": "AN_LATUpperGoalAlpha", - "ParentClass": "AnimNotify", - "Variables": [ - { - "Name": "Alpha", - "VarGuid": "9F86E3F34A5E79BE8C62E6ADC988F1B0", - "Category": "real", - "SubCategory": "double", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": true, - "CategoryName": "디폴트", - "Source": "Blueprint" - } - ], - "Functions": [ - { - "Name": "Received_Notify", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MeshComp", - "Type": "object" - }, - { - "Name": "Animation", - "Type": "object" - }, - { - "Name": "EventReference", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - } - ], - "Components": [], - "EventGraphs": [], - "AssetPath": 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"B2345DEE4DBE131E339D3B87AAEA0AD7", - "Category": "name", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": true, - "CategoryName": "디폴트", - "Source": "Blueprint" - } - ], - "Functions": [ - { - "Name": "Received_Notify", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MeshComp", - "Type": "object" - }, - { - "Name": "Animation", - "Type": "object" - }, - { - "Name": "EventReference", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - }, - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - } - ], - "Components": [], - "EventGraphs": [], - "AssetPath": "/Game/Blueprints/AnimNotify/AN_PreviewEquip.AN_PreviewEquip" - }, - { - "AssetName": "AN_SpawnSound", - "ParentClass": "AnimNotify", - "Variables": [ - { - "Name": "Sound", - "VarGuid": "2A4FF09A49A94061F9E6E5B87EE1E559", - "Category": "object", - "SubCategoryObject": "SoundBase", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": true, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "LocalPlayerVolume", - "VarGuid": "BC91012B4A7DF11034657A90F9F68565", - "Category": "real", - "SubCategory": "double", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": true, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "DefaultVolume", - "VarGuid": "64F94C4D411626E770631ABAFE08CAB6", - "Category": "real", - "SubCategory": "double", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": true, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "Attenuation Settings", - "VarGuid": "8EA393B848B52A874462EA99E959017D", - "Category": "object", - "SubCategoryObject": "SoundAttenuation", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": true, - "CategoryName": "디폴트", - "Source": "Blueprint" - } - ], - "Functions": [ - { - "Name": "Received_Notify", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "MeshComp", - "Type": "object" - }, - { - "Name": "Animation", - "Type": "object" - }, - { - "Name": "EventReference", - "Type": "struct" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - }, - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "ReturnValue", - "Type": "bool" - } - ] - } - ], - "Components": [], - "EventGraphs": [], - "AssetPath": "/Game/Blueprints/AnimNotify/AN_SpawnSound.AN_SpawnSound" - }, { "AssetName": "AN_Splash", "ParentClass": "AnimNotify_SpawnEffectActor", @@ -249533,6 +250533,84 @@ "EventGraphs": [], "AssetPath": "/Game/Blueprints/AnimNotify/AN_ShowHandObject.AN_ShowHandObject" }, + { + "AssetName": "ANS_EnemyTurn", + "ParentClass": "AnimNotifyState", + "Variables": [ + { + "Name": "Total Duration", + "VarGuid": "00EE30CA44A4A684AAA9D6ACDD7118CD", + "Category": "real", + "SubCategory": "float", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "MetaData": + { + "BlueprintPrivate": "true" + }, + "Source": "Blueprint" + }, + { + "Name": "Rotation", + "VarGuid": "98C134E24E9BD953CB0ED5BB28B25286", + "Category": "real", + "SubCategory": "float", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "Source": "Blueprint" + } + ], + "Functions": [ + { + "Name": "Received_NotifyTick", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MeshComp", + "Type": "object" + }, + { + "Name": "Animation", + "Type": "object" + }, + { + "Name": "FrameDeltaTime", + "Type": "real" + }, + { + "Name": "EventReference", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + } + ], + "Components": [], + "EventGraphs": [], + "AssetPath": "/Game/Blueprints/AnimNotify/ANS_EnemyTurn.ANS_EnemyTurn" + }, { "AssetName": "AN_SetOverlayMaterial", "ParentClass": "AnimNotify", @@ -249657,6 +250735,218 @@ "EventGraphs": [], "AssetPath": "/Game/Blueprints/AnimNotify/AN_SetMeshCollisionPresets.AN_SetMeshCollisionPresets" }, + { + "AssetName": "ANS_SetMorphTarget", + "ParentClass": "AnimNotifyState", + "Variables": [ + { + "Name": "Morph Target Name", + "VarGuid": "3F0A92D145331E11999BC8B96024C5CA", + "Category": "name", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "Value", + "VarGuid": "C811C36C4BB1D3993CD95796C45F0D07", + "Category": "real", + "SubCategory": "float", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "Interp Speed", + "VarGuid": "8E658F864838677FCC461C9776406AE0", + "Category": "real", + "SubCategory": "double", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "Source": "Blueprint" + } + ], + "Functions": [ + { + "Name": "Received_NotifyBegin", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MeshComp", + "Type": "object" + }, + { + "Name": "Animation", + "Type": "object" + }, + { + "Name": "TotalDuration", + "Type": "real" + }, + { + "Name": "EventReference", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + }, + { + "Name": "Received_NotifyEnd", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MeshComp", + "Type": "object" + }, + { + "Name": "Animation", + "Type": "object" + }, + { + "Name": "EventReference", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + }, + { + "Name": "Received_NotifyTick", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MeshComp", + "Type": "object" + }, + { + "Name": "Animation", + "Type": "object" + }, + { + "Name": "FrameDeltaTime", + "Type": "real" + }, + { + "Name": "EventReference", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + } + ], + "Components": [], + "EventGraphs": [], + "AssetPath": "/Game/Blueprints/AnimNotify/ANS_SetMorphTarget.ANS_SetMorphTarget" + }, + { + "AssetName": "AN_PrintString", + "ParentClass": "AnimNotify", + "Variables": [ + { + "Name": "In String", + "VarGuid": "5B04E2D74085952107A7A5A96E9EB32D", + "Category": "string", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "MetaData": + { + "MultiLine": "true" + }, + "Source": "Blueprint" + } + ], + "Functions": [ + { + "Name": "Received_Notify", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "MeshComp", + "Type": "object" + }, + { + "Name": "Animation", + "Type": "object" + }, + { + "Name": "EventReference", + "Type": "struct" + } + ], + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "ReturnValue", + "Type": "bool" + } + ] + } + ], + "Components": [], + "EventGraphs": [], + "AssetPath": "/Game/Blueprints/AnimNotify/AN_PrintString.AN_PrintString" + }, { "AssetName": "AN_GC_Burst_EquipEffectSocket", "ParentClass": "AnimNotify", @@ -249928,81 +251218,6 @@ "EventGraphs": [], "AssetPath": "/Game/Blueprints/AnimNotify/AN_CrouchWalkSound.AN_CrouchWalkSound" }, - { - "AssetName": "GE_Perk_Rio_DashAttackDamagePer", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Characters/Rio/GE_Perk_Rio_DashAttackDamagePer.GE_Perk_Rio_DashAttackDamagePer" - }, - { - "AssetName": "GE_Skill_Rio_DroppingAttack_Stack", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_DroppingAttack_Stack.GE_Skill_Rio_DroppingAttack_Stack" - }, - { - "AssetName": "GE_Skill_Sinobu_NinpoGecko_Perk", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_NinpoGecko_Perk.GE_Skill_Sinobu_NinpoGecko_Perk" - }, - { - "AssetName": "GE_Skill_Sinobu_Shuriken_Stack", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_Shuriken_Stack.GE_Skill_Sinobu_Shuriken_Stack" - }, - { - "AssetName": "GE_Attack_BombTailsMan_Splash", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Characters/Sinobu/GE_Attack_BombTailsMan_Splash.GE_Attack_BombTailsMan_Splash" - }, { "AssetName": "BP_ExitPlayerPawn", "ParentClass": "SpectatorPawn", @@ -252408,6 +253623,126 @@ ], "AssetPath": "/Game/Blueprints/Characters/Cazimord/GE_Skill_Cazimord_Flash_Stack.GE_Skill_Cazimord_Flash_Stack" }, + { + "AssetName": "GE_Skill_Sinobu_Shuriken_Stack", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_Shuriken_Stack.GE_Skill_Sinobu_Shuriken_Stack" + }, + { + "AssetName": "GE_Clad_NormalAttackPer", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Characters/Clad/GE_Clad_NormalAttackPer.GE_Clad_NormalAttackPer" + }, + { + "AssetName": "GE_Perk_Rio_BackAttackDamagePer", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Characters/Rio/GE_Perk_Rio_BackAttackDamagePer.GE_Perk_Rio_BackAttackDamagePer" + }, + { + "AssetName": "GE_Skill_Rio_DroppingAttack_Stack", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_DroppingAttack_Stack.GE_Skill_Rio_DroppingAttack_Stack" + }, + { + "AssetName": "GE_Skill_Urud_ArrowAttack_Buff", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_ArrowAttack_Buff.GE_Skill_Urud_ArrowAttack_Buff" + }, + { + "AssetName": "GE_Perk_Rio_DashAttackDamagePer", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Characters/Rio/GE_Perk_Rio_DashAttackDamagePer.GE_Perk_Rio_DashAttackDamagePer" + }, + { + "AssetName": "GE_Skill_Sinobu_NinpoGecko_Perk", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_NinpoGecko_Perk.GE_Skill_Sinobu_NinpoGecko_Perk" + }, + { + "AssetName": "GE_Attack_BombTailsMan_Splash", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Characters/Sinobu/GE_Attack_BombTailsMan_Splash.GE_Attack_BombTailsMan_Splash" + }, { "AssetName": "BP_Sinobu_Silence_Effect", "ParentClass": "BP_EffectBase_C", @@ -252689,51 +254024,6 @@ ], "AssetPath": "/Game/Blueprints/Characters/Sinobu/BP_Sinobu_Silence_Effect.BP_Sinobu_Silence_Effect" }, - { - "AssetName": "GE_Clad_NormalAttackPer", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Characters/Clad/GE_Clad_NormalAttackPer.GE_Clad_NormalAttackPer" - }, - { - "AssetName": "GE_Perk_Rio_BackAttackDamagePer", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Characters/Rio/GE_Perk_Rio_BackAttackDamagePer.GE_Perk_Rio_BackAttackDamagePer" - }, - { - "AssetName": "GE_Skill_Urud_ArrowAttack_Buff", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_ArrowAttack_Buff.GE_Skill_Urud_ArrowAttack_Buff" - }, { "AssetName": "BP_Baran_Pulling_Chain", "ParentClass": "Actor", @@ -362909,6 +364199,5894 @@ ], "AssetPath": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_ChargingBow.GA_Skill_Lian_ChargingBow" }, + { + "AssetName": "GA_Skill_BlackMaria_ShockWave", + "ParentClass": "GA_Skill_Casting_Ultimate_C", + "Variables": [ + { + "Name": "ActiveRadius", + "VarGuid": "F152D74547EBAD36BF1A4BA9B0388C9C", + "Category": "real", + "SubCategory": "float", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "StunDuration", + "VarGuid": "B642C6AC4AFD82A246FD2BBCC03BDB44", + "Category": "real", + "SubCategory": "float", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "bActiveOnGive", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + 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"CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "SkillRateEffectClass", - "Type": "TSoftClassPtr ", - "DefaultValue": "None", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "WalkSpeedEffectClass", - "Type": "TSoftClassPtr ", - "DefaultValue": "None", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "AdditionalCosts", - "Type": "TArray", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "bStopAutoTargetWhenEndAbility", - "Type": "bool", - "DefaultValue": "True", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "ActivationOrderGroup", - "Type": "uint8", - "DefaultValue": "2", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "bDisableOrderGroup", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "bCanBeCancel", - "Type": "bool", - 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- }, - { - "Name": "ActivationOrderGroup", - "Type": "uint8", - "DefaultValue": "0", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "bDisableOrderGroup", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "bCanBeCancel", - "Type": "bool", - "DefaultValue": "True", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "ActivationTrigger", - "Type": "EWSAbilityActivationTrigger", - "DefaultValue": 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"PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "부모: ActivateAbility", - "TargetPin": "then" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "ReturnValue", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - } - ] - } - ], - "NodeCount": 10 - } - ], - "AssetPath": "/Game/Blueprints/Characters/Sinobu/GA_Passive_Sinobu_Gravity.GA_Passive_Sinobu_Gravity" - }, { "AssetName": "BP_PC_Hilda_F", "ParentClass": "BP_Player_C", @@ -398946,6 +404743,3953 @@ ], "AssetPath": "/Game/Blueprints/Characters/BP_PC_Hilda_F.BP_PC_Hilda_F" }, + { + "AssetName": "GA_Attack_Sinobu", + "ParentClass": "GA_Attack_C", + "Variables": [ + { + "Name": "bActiveOnGive", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "bCanSkillCancel", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "AttackEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "ManaCostEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "CoolTimeEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "SkillRateEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "WalkSpeedEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "AdditionalCosts", + "Type": "TArray", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "bStopAutoTargetWhenEndAbility", + "Type": "bool", + "DefaultValue": "True", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "ActivationOrderGroup", + "Type": "uint8", + "DefaultValue": "2", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "bDisableOrderGroup", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "bCanBeCancel", + "Type": "bool", + "DefaultValue": "True", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "ActivationTrigger", + "Type": "EWSAbilityActivationTrigger", + "DefaultValue": "WhileInput", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + } + ], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { 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"IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSCharacterBase" + }, + { + "Name": "NameWidgetComponent", + "Type": "TObjectPtr", + "DefaultValue": "/Script/WorldStalker.CharacterNameWidgetComponent'/Game/Blueprints/Characters/BP_PC_Hilda_Bot.Default__BP_PC_Hilda_Bot_C:NameWidgetComponent'", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSCharacterBase" + }, + { + "Name": "FluidImplementation", + "Type": "TObjectPtr", + "DefaultValue": "/Script/WorldStalker.WSFluidImplementationComponent'/Game/Blueprints/Characters/BP_PC_Hilda_Bot.Default__BP_PC_Hilda_Bot_C:FluidImplementation'", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": 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{ + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": 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"TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Characters/BP_PC_Hilda_A_Tutorial3.BP_PC_Hilda_A_Tutorial3" + }, { "AssetName": "GA_Skill_Sinobu_BombTalisman", "ParentClass": "GA_Skill_SlotBase_C", @@ -402071,1289 +411815,6 @@ ], "AssetPath": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_BombTalisman.GA_Skill_Sinobu_BombTalisman" }, - { - "AssetName": "BP_PC_Hilda_Bot", - "ParentClass": "BP_Player_C", - "Variables": [ - { - "Name": "EquipSlotsCache", - "Type": "TArray", - "DefaultValue": "", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterPlayer" - }, - { - "Name": "EquipModifyCache", - "Type": "TMap", - "DefaultValue": "()", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterPlayer" - }, - { - "Name": "CameraSpringArmComponent", - "Type": "TObjectPtr", - "DefaultValue": "/Script/Engine.SpringArmComponent'/Game/Blueprints/Characters/BP_PC_Hilda_Bot.Default__BP_PC_Hilda_Bot_C:CameraSpringArm'", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterPlayer" - }, - { - "Name": "CameraComponent", - "Type": "TObjectPtr", - "DefaultValue": "/Script/WorldStalker.WSCameraComponent'/Game/Blueprints/Characters/BP_PC_Hilda_Bot.Default__BP_PC_Hilda_Bot_C:Camera'", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterPlayer" - }, - { - "Name": "NSBloodRing", - "Type": "TObjectPtr", - "DefaultValue": 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"WSCharacterBase" - }, - { - "Name": "HitRowName", - "Type": "FName", - "DefaultValue": "Hit", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "SignificanceComponent", - "Type": "TObjectPtr", - "DefaultValue": "/Script/WorldStalker.SignificanceComponent'/Game/Blueprints/Characters/BP_PC_Hilda_A_Tutorial3.Default__BP_PC_Hilda_A_Tutorial3_C:Significance'", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "AbilitySystemComponent", - "Type": "TObjectPtr", - "DefaultValue": "/Script/WorldStalker.WSAbilitySystemComponent'/Game/Blueprints/Characters/BP_PC_Hilda_A_Tutorial3.Default__BP_PC_Hilda_A_Tutorial3_C:AbilitySystemComponent'", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "NameWidgetComponent", - "Type": "TObjectPtr", - "DefaultValue": "/Script/WorldStalker.CharacterNameWidgetComponent'/Game/Blueprints/Characters/BP_PC_Hilda_A_Tutorial3.Default__BP_PC_Hilda_A_Tutorial3_C:NameWidgetComponent'", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "FluidImplementation", - "Type": "TObjectPtr", - "DefaultValue": "/Script/WorldStalker.WSFluidImplementationComponent'/Game/Blueprints/Characters/BP_PC_Hilda_A_Tutorial3.Default__BP_PC_Hilda_A_Tutorial3_C:FluidImplementation'", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "Montages", - "Type": "TMap", - "DefaultValue": "()", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "AttackMontages", - "Type": "TArray", - "DefaultValue": "", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "AttackMontageIndex", - "Type": "int32", - "DefaultValue": "0", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "SubAttackMontageIndex", - "Type": "int32", - "DefaultValue": "0", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "AttackCount", - "Type": "int32", - "DefaultValue": "0", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "AttackNotiBegin", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "WeaponTypeIndex", - "Type": "int32", - "DefaultValue": "0", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "DeadMontage", - "Type": "UAnimMontage*", - "DefaultValue": "None", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "CharacterStatChanged", - "Type": "FCharacterStatChanged", - "DefaultValue": "()", - "IsEditable": false, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "CharacterStaminaChanged", - "Type": "FCharacterStaminaChanged", - "DefaultValue": "()", - "IsEditable": false, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "CharacterBuffAdded", - "Type": "FCharacterBuffChanged", - "DefaultValue": "()", - "IsEditable": false, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "CharacterBuffRemoved", - "Type": "FCharacterBuffChanged", - "DefaultValue": "()", - "IsEditable": false, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "OnCharacterStatusChanged", - "Type": "FOnCharacterStatusChanged", - "DefaultValue": "()", - "IsEditable": false, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "CharacterBreakdownChanged", - "Type": "FCharacterBreakdownChanged", - "DefaultValue": "()", - "IsEditable": false, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "CharacterBreakdownActivated", - "Type": "FCharacterBreakdownActivated", - "DefaultValue": "()", - "IsEditable": false, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "ArmorDamage", - "Type": "float", - "DefaultValue": "0.000000", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "OwnedEffects", - "Type": "TArray", - "DefaultValue": "", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "PartyActors", - "Type": "TArray", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - }, - { - "Name": "DeadRagdollClass", - "Type": "TSoftClassPtr ", - "DefaultValue": "/Game/Blueprints/Characters/BP_DeadRagDoll.BP_DeadRagDoll_C", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSCharacterBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Characters/BP_PC_Hilda_A_Tutorial3.BP_PC_Hilda_A_Tutorial3" - }, { "AssetName": "GA_Skill_Sinobu_NinpoChange", "ParentClass": "GA_Skill_ActiveBase_C", @@ -414286,6 +421464,114 @@ ], "AssetPath": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_Shuriken.GA_Skill_Sinobu_Shuriken" }, + { + "AssetName": "BP_Light", + "ParentClass": "Actor", + "Variables": [], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [ + { + "Name": "DefaultSceneRoot", + "Class": "SceneComponent" + }, + { + "Name": "PointLight", + "Class": "PointLightComponent" + }, + { + "Name": "PointLight1", + "Class": "PointLightComponent" + } + ], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + } + ] + } + ], + "NodeCount": 3 + } + ], + "AssetPath": "/Game/Blueprints/Characters/BP_Light.BP_Light" + }, { "AssetName": "GA_Skill_Sinobu_Silence", "ParentClass": "GA_Skill_Casting_Ultimate_C", @@ -418136,129 +425422,6 @@ ], "AssetPath": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_SIlence_Active.GA_Skill_Sinobu_SIlence_Active" }, - { - "AssetName": "BP_Light", - "ParentClass": "Actor", - "Variables": [], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [ - { - "Name": "DefaultSceneRoot", - "Class": "SceneComponent" - }, - { - "Name": "PointLight", - "Class": "PointLightComponent" - }, - { - "Name": "PointLight1", - "Class": "PointLightComponent" - } - ], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0" - } - ] - } - ], - "NodeCount": 3 - } - ], - "AssetPath": "/Game/Blueprints/Characters/BP_Light.BP_Light" - }, - { - "AssetName": "GE_Attack_BombTailsMan", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Characters/Sinobu/GE_Attack_BombTailsMan.GE_Attack_BombTailsMan" - }, { "AssetName": "BP_DeadRagDoll", "ParentClass": "DeadRagdoll", @@ -419075,6 +426238,21 @@ ], "AssetPath": "/Game/Blueprints/Characters/BP_AI_Player_F.BP_AI_Player_F" }, + { + "AssetName": "GE_Attack_BombTailsMan", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Characters/Sinobu/GE_Attack_BombTailsMan.GE_Attack_BombTailsMan" + }, { "AssetName": "GE_Skill_Sinobu_NinpoChange", "ParentClass": "GameplayEffect", @@ -434347,6 +441525,90 @@ "AssetName": "GA_Skill_BlackMaria_Strike", "ParentClass": "GA_Skill_SlotBase_C", "Variables": [ + { + "Name": "CapsuleHalfHeight", + "VarGuid": "92260EC644FE9EB84F420D9CAE06BAA9", + "Category": "real", + "SubCategory": "float", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "BlockingStateTag", + "VarGuid": "1F33FE354E5A759FDA42ED827E45816C", + "Category": "struct", + "SubCategoryObject": "GameplayTagContainer", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "BreakCompleteActors", + "VarGuid": "BA99F2F549050512A8BB2FAA842D89D1", + "Category": "object", + "SubCategoryObject": "Actor", + "ContainerType": "Array", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "CapsuleRadius", + "VarGuid": "A109EDFC42CA18A587B080912B09A39F", + "Category": "real", + "SubCategory": "float", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "Breakable", + "Source": "Blueprint" + }, + { + "Name": "OffsetDistance", + "VarGuid": "4B26B1184D28CFD05B5BCF9D7577CA98", + "Category": "real", + "SubCategory": "double", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "Breakable", + "Source": "Blueprint" + }, + { + "Name": "bIsAttackEnd", + "VarGuid": "8B92C41A4A3DB811C1DAA48949641BF1", + "Category": "bool", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, { "Name": "bActiveOnGive", "Type": "bool", @@ -434557,7 +441819,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "CommitAbility\n타깃은 게임플레이 능력", + "TargetNode": "Set bIsAttackEnd", "TargetPin": "execute" } ] @@ -434608,7 +441870,7 @@ { "NodeName": "부모: OnEndAbility", "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, + "NodePosX": 192, "NodePosY": 208, "Pins": [ { @@ -434628,7 +441890,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Cast To WSCharacterPlayer", + "TargetNode": "Set bIsAttackEnd", "TargetPin": "execute" } ] @@ -434655,7 +441917,7 @@ { "NodeName": "Wait Jump\n타깃은 GA WSGameplay Ability Base", "NodeClass": "K2Node_CallFunction", - "NodePosX": 2192, + "NodePosX": 2752, "NodePosY": -16, "Pins": [ { @@ -434664,7 +441926,7 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "PlayMontageAndWait", + "TargetNode": "Tick Breakable\n타깃은 GA Skill Black Maria Strike", "TargetPin": "then" } ] @@ -434702,7 +441964,7 @@ { "NodeName": "Get Current Skill Data Row\n타깃은 WSGameplay Ability", "NodeClass": "K2Node_CallFunction", - "NodePosX": 960, + "NodePosX": 1216, "NodePosY": -16, "Pins": [ { @@ -434754,7 +442016,7 @@ { "NodeName": "Break Skill Data Row", "NodeClass": "K2Node_BreakStruct", - "NodePosX": 1232, + "NodePosX": 1488, "NodePosY": 64, "Pins": [ { @@ -434809,7 +442071,7 @@ { "NodeName": "GET", "NodeClass": "K2Node_GetArrayItem", - "NodePosX": 1552, + "NodePosX": 1808, "NodePosY": 80, "Pins": [ { @@ -434849,7 +442111,7 @@ { "NodeName": "PlayMontageAndWait", "NodeClass": "K2Node_LatentAbilityCall", - "NodePosX": 1776, + "NodePosX": 2032, "NodePosY": 0, "Pins": [ { @@ -434869,7 +442131,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Wait Jump\n타깃은 GA WSGameplay Ability Base", + "TargetNode": "Tick Breakable\n타깃은 GA Skill Black Maria Strike", "TargetPin": "execute" } ] @@ -434985,7 +442247,7 @@ { "NodeName": "End Ability\n타깃은 게임플레이 능력", "NodeClass": "K2Node_CallFunction", - "NodePosX": 2992, + "NodePosX": 3488, "NodePosY": 368, "Pins": [ { @@ -435014,7 +442276,7 @@ { "NodeName": "Delay", "NodeClass": "K2Node_CallFunction", - "NodePosX": 2752, + "NodePosX": 3248, "NodePosY": 384, "Pins": [ { @@ -435073,7 +442335,7 @@ { "NodeName": "CommitAbility\n타깃은 게임플레이 능력", "NodeClass": "K2Node_CallFunction", - "NodePosX": 416, + "NodePosX": 672, "NodePosY": -16, "Pins": [ { @@ -435082,7 +442344,7 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "부모: ActivateAbility", + "TargetNode": "Set bIsAttackEnd", "TargetPin": "then" } ] @@ -435120,7 +442382,7 @@ { "NodeName": "Get Play Length\n타깃은 애니메이션 에셋", "NodeClass": "K2Node_CallFunction", - "NodePosX": 1776, + "NodePosX": 2032, "NodePosY": 400, "Pins": [ { @@ -435151,122 +442413,7 @@ { "NodeName": "Stop Auto Target\n타깃은 WSCharacter Player", "NodeClass": "K2Node_CallFunction", - "NodePosX": 1008, - "NodePosY": 1040, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterPlayer", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterPlayer", - "TargetPin": "AsWSCharacter Player" - } - ] - } - ] - }, - { - "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 416, - "NodePosY": 1104, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "ReturnValue", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterPlayer", - "TargetPin": "Object" - } - ] - } - ] - }, - { - "NodeName": "Cast To WSCharacterPlayer", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 704, - "NodePosY": 1040, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Stop Auto Target\n타깃은 WSCharacter Player", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "CastFailed", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "AsWSCharacter Player", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Stop Auto Target\n타깃은 WSCharacter Player", - "TargetPin": "self" - } - ] - }, - { - "PinName": "bSuccess", - "PinCategory": "bool", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Stop Auto Target\n타깃은 WSCharacter Player", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 2480, + "NodePosX": 2736, "NodePosY": 480, "Pins": [ { @@ -435307,7 +442454,7 @@ { "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", "NodeClass": "K2Node_CallFunction", - "NodePosX": 1888, + "NodePosX": 2144, "NodePosY": 576, "Pins": [ { @@ -435331,7 +442478,7 @@ { "NodeName": "Cast To WSCharacterPlayer", "NodeClass": "K2Node_DynamicCast", - "NodePosX": 2192, + "NodePosX": 2448, "NodePosY": 496, "Pins": [ { @@ -435397,7 +442544,7 @@ { "NodeName": "Branch", "NodeClass": "K2Node_IfThenElse", - "NodePosX": 720, + "NodePosX": 976, "NodePosY": 0, "Pins": [ { @@ -435450,7 +442597,7 @@ { "NodeName": "End Ability\n타깃은 게임플레이 능력", "NodeClass": "K2Node_CallFunction", - "NodePosX": 960, + "NodePosX": 1216, "NodePosY": 192, "Pins": [ { @@ -435479,7 +442626,7 @@ { "NodeName": "시퀀스", "NodeClass": "K2Node_ExecutionSequence", - "NodePosX": 2512, + "NodePosX": 3072, "NodePosY": 0, "Pins": [ { @@ -435594,7 +442741,7 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "부모: OnEndAbility", + "TargetNode": "Set bIsAttackEnd", "TargetPin": "then" } ] @@ -435634,6 +442781,10 @@ { "TargetNode": "Stop Auto Target\n타깃은 WSCharacter Player", "TargetPin": "self" + }, + { + "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", + "TargetPin": "self" } ] }, @@ -435647,7 +442798,7 @@ { "NodeName": "End Ability\n타깃은 게임플레이 능력", "NodeClass": "K2Node_CallFunction", - "NodePosX": 2736, + "NodePosX": 2992, "NodePosY": 480, "Pins": [ { @@ -435680,7 +442831,7 @@ { "NodeName": "Wait Melee Attack\n타깃은 GA WSGameplay Ability Base", "NodeClass": "K2Node_CallFunction", - "NodePosX": 3040, + "NodePosX": 3600, "NodePosY": -16, "Pins": [ { @@ -435722,7 +442873,7 @@ "NodeName": "WaitCharacterHit\nCustom Event", "NodeClass": "K2Node_CustomEvent", "NodePosX": 0, - "NodePosY": 1296, + "NodePosY": 1824, "Pins": [ { "PinName": "OutputDelegate", @@ -435745,7 +442896,7 @@ { "NodeName": "Wait Character Hit\n타깃은 GA Skill Black Maria Strike", "NodeClass": "K2Node_CallFunction", - "NodePosX": 3344, + "NodePosX": 3904, "NodePosY": -16, "Pins": [ { @@ -435775,7 +442926,7 @@ "NodeName": "WaitSKillActivate\nCustom Event", "NodeClass": "K2Node_CustomEvent", "NodePosX": 0, - "NodePosY": 1680, + "NodePosY": 2208, "Pins": [ { "PinName": "OutputDelegate", @@ -435799,7 +442950,7 @@ "NodeName": "HasAuthority\n타깃은 게임플레이 능력", "NodeClass": "K2Node_CallFunction", "NodePosX": 192, - "NodePosY": 1680, + "NodePosY": 2384, "Pins": [ { "PinName": "True", @@ -435841,371 +442992,11 @@ } ] }, - { - "NodeName": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 768, - "NodePosY": 1872, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "ReturnValue", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "TargetPin": "self" - }, - { - "TargetNode": "Get Actor Rotation\n타깃은 액터", - "TargetPin": "self" - }, - { - "TargetNode": "Get CharacterMovement", - "TargetPin": "self" - } - ] - } - ] - }, - { - "NodeName": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 2048, - "NodePosY": 1728, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Set bIgnorePositionErrorCheck", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "InstanceName", - "PinCategory": "name", - "Direction": "Input", - "DefaultValue": "BlackMaria_Strike" - }, - { - "PinName": "Rotation", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "Get Actor Rotation\n타깃은 액터", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "Distance", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "600.000000" - }, - { - "PinName": "Height", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0" - }, - { - "PinName": "Duration", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.600000" - }, - { - "PinName": "bFinishOnLanded", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false" - }, - { - "PinName": "VelocityOnFinishMode", - "PinCategory": "byte", - "Direction": "Input", - "DefaultValue": "SetVelocity" - }, - { - "PinName": "SetVelocityOnFinish", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "0, 0, 0" - }, - { - "PinName": "ClampVelocityOnFinish", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0" - } - ] - }, - { - "NodeName": "Get Actor Rotation\n타깃은 액터", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 1120, - "NodePosY": 2000, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "TargetPin": "Rotation" - } - ] - } - ] - }, - { - "NodeName": "Get CharacterMovement", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 816, - "NodePosY": 1968, - "Pins": [ - { - "PinName": "CharacterMovement", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterMovementComponent", - "TargetPin": "Object" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability", - "TargetPin": "ReturnValue" - } - ] - } - ] - }, - { - "NodeName": "Cast To WSCharacterMovementComponent", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 1104, - "NodePosY": 1760, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Wait Gameplay Event", - "TargetPin": "EventReceived" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set bServerAcceptClientAuthoritativePosition", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "CastFailed", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get CharacterMovement", - "TargetPin": "CharacterMovement" - } - ] - }, - { - "PinName": "AsWSCharacter Movement Component", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set bServerAcceptClientAuthoritativePosition", - "TargetPin": "self" - }, - { - "TargetNode": "Set bIgnorePositionErrorCheck", - "TargetPin": "self" - } - ] - }, - { - "PinName": "bSuccess", - "PinCategory": "bool", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Set bServerAcceptClientAuthoritativePosition", - "NodeClass": "K2Node_VariableSet", - "NodePosX": 1488, - "NodePosY": 1776, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterMovementComponent", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set bIgnorePositionErrorCheck", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "bServerAcceptClientAuthoritativePosition", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false" - }, - { - "PinName": "Output_Get", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterMovementComponent", - "TargetPin": "AsWSCharacter Movement Component" - } - ] - } - ] - }, - { - "NodeName": "Set bIgnorePositionErrorCheck", - "NodeClass": "K2Node_VariableSet", - "NodePosX": 1776, - "NodePosY": 1776, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Set bServerAcceptClientAuthoritativePosition", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "bIgnorePositionErrorCheck", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true" - }, - { - "PinName": "Output_Get", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterMovementComponent", - "TargetPin": "AsWSCharacter Movement Component" - } - ] - } - ] - }, { "NodeName": "Wait Gameplay Event", "NodeClass": "K2Node_LatentAbilityCall", "NodePosX": 432, - "NodePosY": 1696, + "NodePosY": 2400, "Pins": [ { "PinName": "execute", @@ -436234,7 +443025,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Cast To WSCharacterMovementComponent", + "TargetNode": "Set Blocking State\n타깃은 GA Skill Black Maria Strike", "TargetPin": "execute" } ] @@ -436277,8 +443068,8 @@ { "NodeName": "HasAuthority\n타깃은 게임플레이 능력", "NodeClass": "K2Node_CallFunction", - "NodePosX": 416, - "NodePosY": 624, + "NodePosX": 752, + "NodePosY": 496, "Pins": [ { "PinName": "True", @@ -436286,7 +443077,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Cast To WSCharacterMovementComponent", + "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", "TargetPin": "execute" } ] @@ -436321,68 +443112,10 @@ ] }, { - "NodeName": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability", + "NodeName": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", "NodeClass": "K2Node_CallFunction", - "NodePosX": 320, - "NodePosY": 752, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "ReturnValue", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get CharacterMovement", - "TargetPin": "self" - }, - { - "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "TargetPin": "self" - } - ] - } - ] - }, - { - "NodeName": "Get CharacterMovement", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 368, - "NodePosY": 848, - "Pins": [ - { - "PinName": "CharacterMovement", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterMovementComponent", - "TargetPin": "Object" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability", - "TargetPin": "ReturnValue" - } - ] - } - ] - }, - { - "NodeName": "Cast To WSCharacterMovementComponent", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 672, - "NodePosY": 640, + "NodePosX": 1040, + "NodePosY": 480, "Pins": [ { "PinName": "execute", @@ -436401,185 +443134,19 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Set bServerAcceptClientAuthoritativePosition", + "TargetNode": "Set Blocking State\n타깃은 GA Skill Black Maria Strike", "TargetPin": "execute" } ] }, - { - "PinName": "CastFailed", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get CharacterMovement", - "TargetPin": "CharacterMovement" - } - ] - }, - { - "PinName": "AsWSCharacter Movement Component", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set bServerAcceptClientAuthoritativePosition", - "TargetPin": "self" - }, - { - "TargetNode": "Set bIgnorePositionErrorCheck", - "TargetPin": "self" - } - ] - }, - { - "PinName": "bSuccess", - "PinCategory": "bool", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Set bServerAcceptClientAuthoritativePosition", - "NodeClass": "K2Node_VariableSet", - "NodePosX": 1040, - "NodePosY": 656, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterMovementComponent", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set bIgnorePositionErrorCheck", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "bServerAcceptClientAuthoritativePosition", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true" - }, - { - "PinName": "Output_Get", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - }, { "PinName": "self", "PinCategory": "object", "Direction": "Input", "LinkedTo": [ { - "TargetNode": "Cast To WSCharacterMovementComponent", - "TargetPin": "AsWSCharacter Movement Component" - } - ] - } - ] - }, - { - "NodeName": "Set bIgnorePositionErrorCheck", - "NodeClass": "K2Node_VariableSet", - "NodePosX": 1328, - "NodePosY": 656, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Set bServerAcceptClientAuthoritativePosition", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "bIgnorePositionErrorCheck", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false" - }, - { - "PinName": "Output_Get", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterMovementComponent", - "TargetPin": "AsWSCharacter Movement Component" - } - ] - } - ] - }, - { - "NodeName": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 1616, - "NodePosY": 608, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Set bIgnorePositionErrorCheck", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability", - "TargetPin": "ReturnValue" + "TargetNode": "Cast To WSCharacterPlayer", + "TargetPin": "AsWSCharacter Player" } ] }, @@ -436587,15 +443154,15 @@ "PinName": "InstanceName", "PinCategory": "name", "Direction": "Input", - "DefaultValue": "BlackMaria_Strike" + "DefaultValue": "Jump" } ] }, { "NodeName": "Montage Jump to Section\n타깃은 게임플레이 능력", "NodeClass": "K2Node_CallFunction", - "NodePosX": 592, - "NodePosY": 1360, + "NodePosX": 960, + "NodePosY": 2032, "Pins": [ { "PinName": "execute", @@ -436603,8 +443170,8 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "Wait Gameplay Event", - "TargetPin": "EventReceived" + "TargetNode": "Branch", + "TargetPin": "else" } ] }, @@ -436635,8 +443202,8 @@ { "NodeName": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability", "NodeClass": "K2Node_CallFunction", - "NodePosX": 496, - "NodePosY": 1536, + "NodePosX": 880, + "NodePosY": 2192, "Pins": [ { "PinName": "self", @@ -436651,6 +443218,10 @@ { "TargetNode": "Get CharacterMovement", "TargetPin": "self" + }, + { + "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", + "TargetPin": "self" } ] } @@ -436659,8 +443230,8 @@ { "NodeName": "Get CharacterMovement", "NodeClass": "K2Node_VariableGet", - "NodePosX": 832, - "NodePosY": 1504, + "NodePosX": 1216, + "NodePosY": 2160, "Pins": [ { "PinName": "CharacterMovement", @@ -436690,7 +443261,7 @@ "NodeName": "Wait Gameplay Event", "NodeClass": "K2Node_LatentAbilityCall", "NodePosX": 192, - "NodePosY": 1312, + "NodePosY": 1840, "Pins": [ { "PinName": "execute", @@ -436706,7 +443277,13 @@ { "PinName": "then", "PinCategory": "exec", - "Direction": "Output" + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "execute" + } + ] }, { "PinName": "AsyncTaskProxy", @@ -436719,7 +443296,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Montage Jump to Section\n타깃은 게임플레이 능력", + "TargetNode": "Branch", "TargetPin": "execute" } ] @@ -436762,8 +443339,8 @@ { "NodeName": "Stop Movement Immediately\n타깃은 무브먼트 컴포넌트", "NodeClass": "K2Node_CallFunction", - "NodePosX": 848, - "NodePosY": 1360, + "NodePosX": 1216, + "NodePosY": 2032, "Pins": [ { "PinName": "execute", @@ -436782,7 +443359,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "HasAuthority\n타깃은 게임플레이 능력", + "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", "TargetPin": "execute" } ] @@ -436801,27 +443378,11 @@ ] }, { - "NodeName": "HasAuthority\n타깃은 게임플레이 능력", + "NodeName": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", "NodeClass": "K2Node_CallFunction", - "NodePosX": 1232, - "NodePosY": 1344, + "NodePosX": 1536, + "NodePosY": 2016, "Pins": [ - { - "PinName": "True", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterMovementComponent", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "False", - "PinCategory": "exec", - "Direction": "Output" - }, { "PinName": "execute", "PinCategory": "exec", @@ -436833,271 +443394,17 @@ } ] }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "ReturnValue", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - } - ] - }, - { - "NodeName": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 1136, - "NodePosY": 1472, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "ReturnValue", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get CharacterMovement", - "TargetPin": "self" - }, - { - "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "TargetPin": "self" - } - ] - } - ] - }, - { - "NodeName": "Get CharacterMovement", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 1184, - "NodePosY": 1568, - "Pins": [ - { - "PinName": "CharacterMovement", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterMovementComponent", - "TargetPin": "Object" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability", - "TargetPin": "ReturnValue" - } - ] - } - ] - }, - { - "NodeName": "Cast To WSCharacterMovementComponent", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 1488, - "NodePosY": 1360, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "HasAuthority\n타깃은 게임플레이 능력", - "TargetPin": "True" - } - ] - }, { "PinName": "then", "PinCategory": "exec", "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Set bServerAcceptClientAuthoritativePosition", + "TargetNode": "Set bIsAttackEnd", "TargetPin": "execute" } ] }, - { - "PinName": "CastFailed", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get CharacterMovement", - "TargetPin": "CharacterMovement" - } - ] - }, - { - "PinName": "AsWSCharacter Movement Component", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set bServerAcceptClientAuthoritativePosition", - "TargetPin": "self" - }, - { - "TargetNode": "Set bIgnorePositionErrorCheck", - "TargetPin": "self" - } - ] - }, - { - "PinName": "bSuccess", - "PinCategory": "bool", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Set bServerAcceptClientAuthoritativePosition", - "NodeClass": "K2Node_VariableSet", - "NodePosX": 1856, - "NodePosY": 1376, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterMovementComponent", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set bIgnorePositionErrorCheck", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "bServerAcceptClientAuthoritativePosition", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true" - }, - { - "PinName": "Output_Get", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterMovementComponent", - "TargetPin": "AsWSCharacter Movement Component" - } - ] - } - ] - }, - { - "NodeName": "Set bIgnorePositionErrorCheck", - "NodeClass": "K2Node_VariableSet", - "NodePosX": 2144, - "NodePosY": 1376, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Set bServerAcceptClientAuthoritativePosition", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "bIgnorePositionErrorCheck", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false" - }, - { - "PinName": "Output_Get", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterMovementComponent", - "TargetPin": "AsWSCharacter Movement Component" - } - ] - } - ] - }, - { - "NodeName": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 2432, - "NodePosY": 1328, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Set bIgnorePositionErrorCheck", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, { "PinName": "self", "PinCategory": "object", @@ -437113,14 +443420,14 @@ "PinName": "InstanceName", "PinCategory": "name", "Direction": "Input", - "DefaultValue": "BlackMaria_Strike" + "DefaultValue": "Jump" } ] }, { "NodeName": "Wait SKill Activate\n타깃은 GA Skill Black Maria Strike", "NodeClass": "K2Node_CallFunction", - "NodePosX": 2720, + "NodePosX": 3280, "NodePosY": -16, "Pins": [ { @@ -437151,9 +443458,1887 @@ "Direction": "Input" } ] + }, + { + "NodeName": "SetBlockingState\nCustom Event", + "NodeClass": "K2Node_CustomEvent", + "NodePosX": 0, + "NodePosY": 2944, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "Blocking", + "PinCategory": "bool", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "Condition" + } + ] + } + ] + }, + { + "NodeName": "Get BlockingStateTag", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 480, + "NodePosY": 3040, + "Pins": [ + { + "PinName": "BlockingStateTag", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Has All Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스", + "TargetPin": "TagContainer" + }, + { + "TargetNode": "Remove Loose Gameplay Tags", + "TargetPin": "GameplayTags" + }, + { + "TargetNode": "Add Loose Gameplay Tags", + "TargetPin": "GameplayTags" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Remove Loose Gameplay Tags", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1216, + "NodePosY": 3328, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" + }, + { + "PinName": "Actor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "GameplayTags", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get BlockingStateTag", + "TargetPin": "BlockingStateTag" + } + ] + }, + { + "PinName": "bShouldReplicate", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" + }, + { + "PinName": "ReturnValue", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + } + ] + }, + { + "NodeName": "Get Ability System Component from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 288, + "NodePosY": 3120, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Has All Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스", + "TargetPin": "self" + } + ] + } + ] + }, + { + "NodeName": "Has All Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 656, + "NodePosY": 3088, + "Pins": [ + { + "PinName": "self", + "PinCategory": "interface", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Ability System Component from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "TagContainer", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get BlockingStateTag", + "TargetPin": "BlockingStateTag" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "Condition" + }, + { + "TargetNode": "Branch", + "TargetPin": "Condition" + } + ] + } + ] + }, + { + "NodeName": "Branch", + "NodeClass": "K2Node_IfThenElse", + "NodePosX": 960, + "NodePosY": 3328, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "else" + } + ] + }, + { + "PinName": "Condition", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true", + "LinkedTo": [ + { + "TargetNode": "Has All Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Remove Loose Gameplay Tags", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 912, + "NodePosY": 3216, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Add Loose Gameplay Tags", + "TargetPin": "Actor" + }, + { + "TargetNode": "Remove Loose Gameplay Tags", + "TargetPin": "Actor" + } + ] + } + ] + }, + { + "NodeName": "Add Loose Gameplay Tags", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1216, + "NodePosY": 2992, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "else" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" + }, + { + "PinName": "Actor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "GameplayTags", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get BlockingStateTag", + "TargetPin": "BlockingStateTag" + } + ] + }, + { + "PinName": "bShouldReplicate", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" + }, + { + "PinName": "ReturnValue", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + } + ] + }, + { + "NodeName": "Branch", + "NodeClass": "K2Node_IfThenElse", + "NodePosX": 960, + "NodePosY": 2960, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "then" + } + ] + }, + { + "PinName": "Condition", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true", + "LinkedTo": [ + { + "TargetNode": "Has All Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Add Loose Gameplay Tags", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "Branch", + "NodeClass": "K2Node_IfThenElse", + "NodePosX": 224, + "NodePosY": 2960, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "SetBlockingState\nCustom Event", + "TargetPin": "then" + } + ] + }, + { + "PinName": "Condition", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true", + "LinkedTo": [ + { + "TargetNode": "SetBlockingState\nCustom Event", + "TargetPin": "Blocking" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "Set Blocking State\n타깃은 GA Skill Black Maria Strike", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 784, + "NodePosY": 2448, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "EventReceived" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "Blocking", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" + } + ] + }, + { + "NodeName": "Set Blocking State\n타깃은 GA Skill Black Maria Strike", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1344, + "NodePosY": 496, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "Blocking", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + } + ] + }, + { + "NodeName": "Wait Gameplay Event", + "NodeClass": "K2Node_LatentAbilityCall", + "NodePosX": 192, + "NodePosY": 2080, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "AsyncTaskProxy", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "EventReceived", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "Payload", + "PinCategory": "struct", + "Direction": "Output" + }, + { + "PinName": "OwningAbility", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "EventTag", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(TagName=\"Event.AttackSuccess\")" + }, + { + "PinName": "OptionalExternalTarget", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OnlyTriggerOnce", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + }, + { + "PinName": "OnlyMatchExact", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" + } + ] + }, + { + "NodeName": "TickBreakable\nCustom Event", + "NodeClass": "K2Node_CustomEvent", + "NodePosX": 0, + "NodePosY": 848, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Tag Add", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "Tick Breakable\n타깃은 GA Skill Black Maria Strike", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 2416, + "NodePosY": -16, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "PlayMontageAndWait", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Wait Jump\n타깃은 GA WSGameplay Ability Base", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Capsule Overlap Actors", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1344, + "NodePosY": 928, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Delay Until Next Tick", + "TargetPin": "then" + }, + { + "TargetNode": "Wait Gameplay Tag Add", + "TargetPin": "Added" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__KismetSystemLibrary" + }, + { + "PinName": "WorldContextObject", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "CapsulePos", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Location + (ForwardVector * Offset)\nMath Expression", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Radius", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Get CapsuleRadius", + "TargetPin": "CapsuleRadius" + } + ] + }, + { + "PinName": "HalfHeight", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Get CapsuleHalfHeight", + "TargetPin": "CapsuleHalfHeight" + } + ] + }, + { + "PinName": "ObjectTypes", + "PinCategory": "byte", + "Direction": "Input", + "DefaultValue": "ObjectTypeQuery1", + "LinkedTo": [ + { + "TargetNode": "배열 만들기", + "TargetPin": "Array" + } + ] + }, + { + "PinName": "ActorClassFilter", + "PinCategory": "class", + "Direction": "Input" + }, + { + "PinName": "ActorsToIgnore", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get BreakCompleteActors", + "TargetPin": "BreakCompleteActors" + } + ] + }, + { + "PinName": "OutActors", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "For Each Loop", + "TargetPin": "Array" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "Condition" + } + ] + } + ] + }, + { + "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 544, + "NodePosY": 944, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Actor Location\n타깃은 액터", + "TargetPin": "self" + }, + { + "TargetNode": "Get Actor Forward Vector\n타깃은 액터", + "TargetPin": "self" + } + ] + } + ] + }, + { + "NodeName": "Get Actor Location\n타깃은 액터", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 816, + "NodePosY": 944, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Location + (ForwardVector * Offset)\nMath Expression", + "TargetPin": "Location" + } + ] + } + ] + }, + { + "NodeName": "Location + (ForwardVector * Offset)\nMath Expression", + "NodeClass": "K2Node_MathExpression", + "NodePosX": 1056, + "NodePosY": 944, + "Pins": [ + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Capsule Overlap Actors", + "TargetPin": "CapsulePos" + } + ] + }, + { + "PinName": "Location", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Actor Location\n타깃은 액터", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ForwardVector", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Actor Forward Vector\n타깃은 액터", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Offset", + "PinCategory": "real", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get OffsetDistance", + "TargetPin": "OffsetDistance" + } + ] + } + ], + "Properties": + { + "Expression": "(Location + (ForwardVector * Offset))" + } + }, + { + "NodeName": "배열 만들기", + "NodeClass": "K2Node_MakeArray", + "NodePosX": 976, + "NodePosY": 1232, + "Pins": [ + { + "PinName": "Array", + "PinCategory": "byte", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Capsule Overlap Actors", + "TargetPin": "ObjectTypes" + } + ] + }, + { + "PinName": "[0]", + "PinCategory": "byte", + "Direction": "Input", + "DefaultValue": "ObjectTypeQuery1" + }, + { + "PinName": "[1]", + "PinCategory": "byte", + "Direction": "Input", + "DefaultValue": "ObjectTypeQuery2" + } + ] + }, + { + "NodeName": "Get Actor Forward Vector\n타깃은 액터", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 816, + "NodePosY": 1040, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Location + (ForwardVector * Offset)\nMath Expression", + "TargetPin": "ForwardVector" + } + ] + } + ] + }, + { + "NodeName": "For Each Loop", + "NodeClass": "K2Node_MacroInstance", + "NodePosX": 1920, + "NodePosY": 928, + "Pins": [ + { + "PinName": "Exec", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "then" + } + ] + }, + { + "PinName": "Array", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Capsule Overlap Actors", + "TargetPin": "OutActors" + } + ] + }, + { + "PinName": "LoopBody", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Take Skill to Valid Breakable", + "TargetPin": "exec" + } + ] + }, + { + "PinName": "Array Element", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Take Skill to Valid Breakable", + "TargetPin": "actor" + } + ] + }, + { + "PinName": "Array Index", + "PinCategory": "int", + "Direction": "Output" + }, + { + "PinName": "Completed", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "경유 노드", + "TargetPin": "InputPin" + } + ] + } + ] + }, + { + "NodeName": "Branch", + "NodeClass": "K2Node_IfThenElse", + "NodePosX": 1696, + "NodePosY": 928, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Capsule Overlap Actors", + "TargetPin": "then" + } + ] + }, + { + "PinName": "Condition", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true", + "LinkedTo": [ + { + "TargetNode": "Capsule Overlap Actors", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "For Each Loop", + "TargetPin": "Exec" + } + ] + }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "경유 노드", + "TargetPin": "InputPin" + } + ] + } + ] + }, + { + "NodeName": "Delay Until Next Tick", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1120, + "NodePosY": 1488, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Capsule Overlap Actors", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__KismetSystemLibrary" + }, + { + "PinName": "WorldContextObject", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "LatentInfo", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)" + } + ] + }, + { + "NodeName": "Get BreakCompleteActors", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1120, + "NodePosY": 1408, + "Pins": [ + { + "PinName": "BreakCompleteActors", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Capsule Overlap Actors", + "TargetPin": "ActorsToIgnore" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Get OffsetDistance", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 896, + "NodePosY": 1136, + "Pins": [ + { + "PinName": "OffsetDistance", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Location + (ForwardVector * Offset)\nMath Expression", + "TargetPin": "Offset" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Get CapsuleRadius", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1184, + "NodePosY": 1104, + "Pins": [ + { + "PinName": "CapsuleRadius", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Capsule Overlap Actors", + "TargetPin": "Radius" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Get CapsuleHalfHeight", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1152, + "NodePosY": 1168, + "Pins": [ + { + "PinName": "CapsuleHalfHeight", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Capsule Overlap Actors", + "TargetPin": "HalfHeight" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Wait Gameplay Tag Add", + "NodeClass": "K2Node_LatentAbilityCall", + "NodePosX": 192, + "NodePosY": 864, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "TickBreakable\nCustom Event", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "AsyncTaskProxy", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "Added", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Capsule Overlap Actors", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OwningAbility", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "Tag", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(TagName=\"Skill.Activate\")" + }, + { + "PinName": "InOptionalExternalTarget", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OnlyTriggerOnce", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + } + ] + }, + { + "NodeName": "Get WSAbility System Component from Actor Info\n타깃은 WSGameplay Ability", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 192, + "NodePosY": 1504, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Has Any Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스", + "TargetPin": "self" + } + ] + } + ] + }, + { + "NodeName": "Has Any Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 576, + "NodePosY": 1504, + "Pins": [ + { + "PinName": "self", + "PinCategory": "interface", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get WSAbility System Component from Actor Info\n타깃은 WSGameplay Ability", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "TagContainer", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Make Literal Gameplay Tag Container", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "Condition" + } + ] + } + ] + }, + { + "NodeName": "Make Literal Gameplay Tag Container", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 256, + "NodePosY": 1600, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__BlueprintGameplayTagLibrary" + }, + { + "PinName": "Value", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(GameplayTags=((TagName=\"Skill.Activate\")))" + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Has Any Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스", + "TargetPin": "TagContainer" + } + ] + } + ] + }, + { + "NodeName": "Branch", + "NodeClass": "K2Node_IfThenElse", + "NodePosX": 864, + "NodePosY": 1488, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "경유 노드", + "TargetPin": "OutputPin" + } + ] + }, + { + "PinName": "Condition", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true", + "LinkedTo": [ + { + "TargetNode": "Has Any Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Delay Until Next Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "경유 노드", + "NodeClass": "K2Node_Knot", + "NodePosX": 2080, + "NodePosY": 1472, + "Pins": [ + { + "PinName": "InputPin", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "For Each Loop", + "TargetPin": "Completed" + } + ] + }, + { + "PinName": "OutputPin", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "경유 노드", + "TargetPin": "InputPin" + } + ] + } + ] + }, + { + "NodeName": "경유 노드", + "NodeClass": "K2Node_Knot", + "NodePosX": 1840, + "NodePosY": 1472, + "Pins": [ + { + "PinName": "InputPin", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "경유 노드", + "TargetPin": "OutputPin" + }, + { + "TargetNode": "Branch", + "TargetPin": "else" + } + ] + }, + { + "PinName": "OutputPin", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "Take Skill to Valid Breakable", + "NodeClass": "K2Node_MacroInstance", + "NodePosX": 2224, + "NodePosY": 928, + "Pins": [ + { + "PinName": "exec", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "For Each Loop", + "TargetPin": "LoopBody" + } + ] + }, + { + "PinName": "actor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "For Each Loop", + "TargetPin": "Array Element" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Set bIsAttackEnd", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 1824, + "NodePosY": 2064, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "bIsAttackEnd", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" + }, + { + "PinName": "Output_Get", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Get bIsAttackEnd", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 576, + "NodePosY": 2112, + "Pins": [ + { + "PinName": "bIsAttackEnd", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "Condition" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Branch", + "NodeClass": "K2Node_IfThenElse", + "NodePosX": 736, + "NodePosY": 2016, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "EventReceived" + }, + { + "TargetNode": "Branch", + "TargetPin": "then" + } + ] + }, + { + "PinName": "Condition", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true", + "LinkedTo": [ + { + "TargetNode": "Get bIsAttackEnd", + "TargetPin": "bIsAttackEnd" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Montage Jump to Section\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "Set bIsAttackEnd", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 400, + "NodePosY": 224, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "부모: OnEndAbility", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterPlayer", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "bIsAttackEnd", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + }, + { + 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1264, + "NodePosY": 1776, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "EventReceived" + } + ] + }, + { + "PinName": "Condition", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true", + "LinkedTo": [ + { + "TargetNode": "Has Any Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output" + } + ] } ], - "NodeCount": 59 + "NodeCount": 83 } ], "AssetPath": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_Strike.GA_Skill_BlackMaria_Strike" @@ -440897,1742 +449082,6 @@ ], "AssetPath": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_Flashbang.GA_Skill_Rio_Flashbang" }, - { - "AssetName": 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"PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "HasAuthority\n타깃은 게임플레이 능력", - "TargetPin": "True" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set Distance", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "Class", - "PinCategory": "class", - "Direction": "Input", - "DefaultObject": "GA_KnockbackParameter_C" - }, - { - "PinName": "ReturnValue", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set Distance", - "TargetPin": "self" - }, - { - "TargetNode": "Set Duration", - "TargetPin": "self" - }, - { - "TargetNode": "Make Gameplay Event Data", - "TargetPin": "OptionalObject" - }, - { - "TargetNode": "Set bUseReverseKnockback", - "TargetPin": "self" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "Set Distance", - "NodeClass": 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"PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Set Distance", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set bUseReverseKnockback", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "Duration", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.300000" - }, - { - "PinName": "Output_Get", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Construct GA Knockback Parameter", - "TargetPin": "ReturnValue" - } - ] - } - ] - }, - { - "NodeName": "Break Hit Result", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 2992, - "NodePosY": 624, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "DefaultObject": "Default__GameplayStatics" - }, - { - "PinName": "Hit", - "PinCategory": "struct", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "For Each Loop", - "TargetPin": "Array Element" - } - ] - }, - { - "PinName": "bBlockingHit", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - }, - { - "PinName": "bInitialOverlap", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - }, - { - "PinName": "Time", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0" - }, - { - "PinName": "Distance", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0" - }, - { - "PinName": "Location", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0" - }, - { - "PinName": "ImpactPoint", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0" - }, - { - "PinName": "Normal", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0" - }, - { - "PinName": "ImpactNormal", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0" - }, - { - "PinName": "PhysMat", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "HitActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Make Gameplay Event Data", - "TargetPin": "Target" - }, - { - "TargetNode": "Get Ability System Component", - "TargetPin": "Actor" - } - ] - }, - { - "PinName": "HitComponent", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "HitBoneName", - "PinCategory": "name", - "Direction": "Output", - "DefaultValue": "None" - }, - { - "PinName": "BoneName", - "PinCategory": "name", - "Direction": "Output", - "DefaultValue": "None" - }, - { - "PinName": "HitItem", - "PinCategory": "int", - "Direction": "Output", - "DefaultValue": "0" - }, - { - "PinName": "ElementIndex", - "PinCategory": "int", - "Direction": "Output", - "DefaultValue": "0" - }, - { - "PinName": "FaceIndex", - "PinCategory": "int", - "Direction": "Output", - "DefaultValue": "0" - }, - { - "PinName": "TraceStart", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0" - }, - { - "PinName": "TraceEnd", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0" - } - ] - }, - { - "NodeName": "Make Gameplay Event Data", - "NodeClass": "K2Node_MakeStruct", - "NodePosX": 3264, - "NodePosY": 528, - "Pins": [ - { - "PinName": "GameplayEventData", - "PinCategory": "struct", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Give Ability and Activate Once with Event\n타깃은 WSAbility System Component", - "TargetPin": "GameplayEventData" - } - ] - }, - { - "PinName": "Instigator", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "Target", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Break Hit Result", - "TargetPin": "HitActor" - } - ] - }, - { - "PinName": "OptionalObject", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Construct GA Knockback Parameter", - "TargetPin": "ReturnValue" - } - ] - } - ] - }, - { - "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 2992, - "NodePosY": 512, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "ReturnValue", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Make Gameplay Event Data", - "TargetPin": "Instigator" - } - ] - } - ] - }, - { - "NodeName": "Get Ability System Component", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 3328, - "NodePosY": 688, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "DefaultObject": "Default__AbilitySystemBlueprintLibrary" - }, - { - "PinName": "Actor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Break Hit Result", - "TargetPin": "HitActor" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSAbilitySystemComponent", - "TargetPin": "Object" - } - ] - } - ] - }, - { - "NodeName": "Cast To WSAbilitySystemComponent", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 3616, - "NodePosY": 512, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "For Each Loop", - "TargetPin": "LoopBody" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Give Ability and Activate Once with Event\n타깃은 WSAbility System Component", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "CastFailed", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Ability System Component", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "AsWSAbility System Component", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Give Ability and Activate Once with Event\n타깃은 WSAbility System Component", - "TargetPin": "self" - } - ] - }, - { - "PinName": "bSuccess", - "PinCategory": "bool", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Give Ability and Activate Once with Event\n타깃은 WSAbility System Component", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 3968, - "NodePosY": 496, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSAbilitySystemComponent", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSAbilitySystemComponent", - "TargetPin": "AsWSAbility System Component" - } - ] - }, - { - "PinName": "AbilityClass", - "PinCategory": "class", - "Direction": "Input", - "DefaultObject": "GA_Knockback_C" - }, - { - "PinName": "GameplayEventData", - "PinCategory": "struct", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Make Gameplay Event Data", - "TargetPin": "GameplayEventData" - } - ] - }, - { - "PinName": "Level", - "PinCategory": "int", - "Direction": "Input", - "DefaultValue": "1" - }, - { - "PinName": "InputID", - "PinCategory": "int", - "Direction": "Input", - "DefaultValue": "-1" - }, - { - "PinName": "ReturnValue", - "PinCategory": "struct", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Set bUseReverseKnockback", - "NodeClass": "K2Node_VariableSet", - "NodePosX": 2128, - "NodePosY": 528, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Set Duration", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Skill Range Overlap Actors\n타깃은 GA WSGameplay Ability Base", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "bUseReverseKnockback", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true" - }, - { - "PinName": "Output_Get", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Construct GA Knockback Parameter", - "TargetPin": "ReturnValue" - } - ] - } - ] - } - ], - "NodeCount": 29 - } - ], - "AssetPath": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_ShockWave.GA_Skill_BlackMaria_ShockWave" - }, { "AssetName": "GA_Skill_Rio_RapidStab", "ParentClass": "GA_Skill_SlotBase_C", @@ -445076,7 +451525,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Wait Melee Attack\n타깃은 GA WSGameplay Ability Base", + "TargetNode": "시퀀스", "TargetPin": "execute" } ] @@ -445250,8 +451699,8 @@ { "NodeName": "Wait Melee Attack\n타깃은 GA WSGameplay Ability Base", "NodeClass": "K2Node_CallFunction", - "NodePosX": 3408, - "NodePosY": -16, + "NodePosX": 3664, + "NodePosY": 16, "Pins": [ { "PinName": "execute", @@ -445259,8 +451708,8 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "PlayMontageAndWait", - "TargetPin": "then" + "TargetNode": "시퀀스", + "TargetPin": "then_1" } ] }, @@ -445291,8 +451740,8 @@ { "NodeName": "Delay", "NodeClass": "K2Node_CallFunction", - "NodePosX": 4048, - "NodePosY": 0, + "NodePosX": 4304, + "NodePosY": 32, "Pins": [ { "PinName": "execute", @@ -445308,7 +451757,13 @@ { "PinName": "then", "PinCategory": "exec", - "Direction": "Output" + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "End Ability\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] }, { "PinName": "self", @@ -445344,8 +451799,8 @@ { "NodeName": "Wait Jump\n타깃은 GA WSGameplay Ability Base", "NodeClass": "K2Node_CallFunction", - "NodePosX": 3728, - "NodePosY": -16, + "NodePosX": 3984, + "NodePosY": 16, "Pins": [ { "PinName": "execute", @@ -445931,9 +452386,934 @@ "DefaultValue": "false" } ] + }, + { + "NodeName": "End Ability\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 4560, + "NodePosY": 16, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Delay", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "시퀀스", + "NodeClass": "K2Node_ExecutionSequence", + "NodePosX": 3456, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "PlayMontageAndWait", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then_0", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "HasAuthority\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "then_1", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Wait Melee Attack\n타깃은 GA WSGameplay Ability Base", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "HasAuthority\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 3680, + "NodePosY": -464, + "Pins": [ + { + "PinName": "True", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "False", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "시퀀스", + "TargetPin": "then_0" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + } + ] + }, + { + "NodeName": "Wait Gameplay Event", + "NodeClass": "K2Node_LatentAbilityCall", + "NodePosX": 3936, + "NodePosY": -448, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "HasAuthority\n타깃은 게임플레이 능력", + "TargetPin": "True" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "AsyncTaskProxy", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "EventReceived", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "Payload", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "GameplayEventData" + } + ] + }, + { + "PinName": "OwningAbility", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "EventTag", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(TagName=\"Event.AttackSuccess\")" + }, + { + "PinName": "OptionalExternalTarget", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OnlyTriggerOnce", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + }, + { + "PinName": "OnlyMatchExact", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" + } + ] + }, + { + "NodeName": "Break Gameplay Event Data", + "NodeClass": "K2Node_BreakStruct", + "NodePosX": 3968, + "NodePosY": -224, + "Pins": [ + { + "PinName": "GameplayEventData", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "Payload" + } + ] + }, + { + "PinName": "Target", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Make Gameplay Event Data", + "TargetPin": "Target" + }, + { + "TargetNode": "Get Ability System Component", + "TargetPin": "Actor" + } + ] + }, + { + "PinName": "ContextHandle", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "GetHitResult", + "TargetPin": "EffectContext" + } + ] + } + ] + }, + { + "NodeName": "GetHitResult", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 4288, + "NodePosY": -224, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" + }, + { + "PinName": "EffectContext", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "ContextHandle" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Break Hit Result", + "TargetPin": "Hit" + } + ] + } + ] + }, + { + "NodeName": "Break Hit Result", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 4560, + "NodePosY": -304, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__GameplayStatics" + }, + { + "PinName": "Hit", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "GetHitResult", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "bBlockingHit", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "Condition" + } + ] + }, + { + "PinName": "bInitialOverlap", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + }, + { + "PinName": "Time", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + }, + { + "PinName": "Distance", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + }, + { + "PinName": "Location", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "ImpactPoint", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "Normal", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "ImpactNormal", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "PhysMat", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "HitActor", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "HitComponent", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "HitBoneName", + "PinCategory": "name", + "Direction": "Output", + "DefaultValue": "None" + }, + { + "PinName": "BoneName", + "PinCategory": "name", + "Direction": "Output", + "DefaultValue": "None" + }, + { + "PinName": "HitItem", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + }, + { + "PinName": "ElementIndex", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + }, + { + "PinName": "FaceIndex", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + }, + { + "PinName": "TraceStart", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "TraceEnd", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + } + ] + }, + { + "NodeName": "Branch", + "NodeClass": "K2Node_IfThenElse", + "NodePosX": 4784, + "NodePosY": -384, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "EventReceived" + } + ] + }, + { + "PinName": "Condition", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true", + "LinkedTo": [ + { + "TargetNode": "Break Hit Result", + "TargetPin": "bBlockingHit" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Construct GA Knockback Parameter", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "Construct GA Knockback Parameter", + "NodeClass": "K2Node_GenericCreateObject", + "NodePosX": 4992, + "NodePosY": -352, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "else" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set Distance", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "Class", + "PinCategory": "class", + "Direction": "Input", + "DefaultObject": "GA_KnockbackParameter_C" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set Distance", + "TargetPin": "self" + }, + { + "TargetNode": "Set Duration", + "TargetPin": "self" + }, + { + "TargetNode": "Set Height", + "TargetPin": "self" + }, + { + "TargetNode": "Make Gameplay Event Data", + "TargetPin": "OptionalObject" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Set Distance", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 5328, + "NodePosY": -336, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Construct GA Knockback Parameter", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set Duration", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "Distance", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "100.000000" + }, + { + "PinName": "Output_Get", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Construct GA Knockback Parameter", + "TargetPin": "ReturnValue" + } + ] + } + ] + }, + { + "NodeName": "Set Duration", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 5568, + "NodePosY": -336, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Set Distance", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set Height", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "Duration", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "1.500000" + }, + { + "PinName": "Output_Get", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Construct GA Knockback Parameter", + "TargetPin": "ReturnValue" + } + ] + } + ] + }, + { + "NodeName": "Set Height", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 5776, + "NodePosY": -336, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Set Duration", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSAbilitySystemComponent", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "Height", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "150.000000" + }, + { + "PinName": "Output_Get", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Construct GA Knockback Parameter", + "TargetPin": "ReturnValue" + } + ] + } + ] + }, + { + "NodeName": "Make Gameplay Event Data", + "NodeClass": "K2Node_MakeStruct", + "NodePosX": 5984, + "NodePosY": -208, + "Pins": [ + { + "PinName": "GameplayEventData", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Give Ability and Activate Once with Event\n타깃은 WSAbility System Component", + "TargetPin": "GameplayEventData" + } + ] + }, + { + "PinName": "Instigator", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Target", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "Target" + } + ] + }, + { + "PinName": "OptionalObject", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Construct GA Knockback Parameter", + "TargetPin": "ReturnValue" + } + ] + } + ] + }, + { + "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 5680, + "NodePosY": -112, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Make Gameplay Event Data", + "TargetPin": "Instigator" + } + ] + } + ] + }, + { + "NodeName": "Get Ability System Component", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 5696, + "NodePosY": 0, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" + }, + { + "PinName": "Actor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "Target" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSAbilitySystemComponent", + "TargetPin": "Object" + } + ] + } + ] + }, + { + "NodeName": "Give Ability and Activate Once with Event\n타깃은 WSAbility System Component", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 6352, + "NodePosY": -368, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSAbilitySystemComponent", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSAbilitySystemComponent", + "TargetPin": "AsWSAbility System Component" + } + ] + }, + { + "PinName": "AbilityClass", + "PinCategory": "class", + "Direction": "Input", + "DefaultObject": "GA_Knockback_C" + }, + { + "PinName": "GameplayEventData", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Make Gameplay Event Data", + "TargetPin": "GameplayEventData" + } + ] + }, + { + "PinName": "Level", + "PinCategory": "int", + "Direction": "Input", + "DefaultValue": "1" + }, + { + "PinName": "InputID", + "PinCategory": "int", + "Direction": "Input", + "DefaultValue": "-1" + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Cast To WSAbilitySystemComponent", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 5984, + "NodePosY": -352, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Set Height", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Give Ability and Activate Once with Event\n타깃은 WSAbility System Component", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Ability System Component", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "AsWSAbility System Component", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Give Ability and Activate Once with Event\n타깃은 WSAbility System Component", + "TargetPin": "self" + } + ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] } ], - "NodeCount": 27 + "NodeCount": 44 } ], "AssetPath": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_RisingSlash.GA_Skill_BlackMaria_RisingSlash" @@ -448979,1635 +456359,6 @@ ], "AssetPath": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_IgnoreArmorDamage.GA_Skill_BlackMaria_IgnoreArmorDamage" }, - { - "AssetName": "GA_Skill_BlackMaria_HelmBreaker", - "ParentClass": "GA_Skill_ActiveBase_C", - "Variables": [ - { - "Name": "SkillStack", - "VarGuid": "22851F1D4B30CF7765B8E091F9656160", - "Category": "int", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "bActiveOnGive", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "bCanSkillCancel", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "AttackEffectClass", - "Type": "TSoftClassPtr ", - "DefaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "ManaCostEffectClass", - "Type": "TSoftClassPtr ", - "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "CoolTimeEffectClass", - "Type": "TSoftClassPtr ", - "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "SkillRateEffectClass", - "Type": "TSoftClassPtr ", - "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_DamageRate.GE_Skill_DamageRate_C", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "WalkSpeedEffectClass", - "Type": "TSoftClassPtr ", - "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "AdditionalCosts", - "Type": "TArray", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "bStopAutoTargetWhenEndAbility", - "Type": "bool", - "DefaultValue": "True", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "ActivationOrderGroup", - "Type": "uint8", - "DefaultValue": "5", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "bDisableOrderGroup", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "bCanBeCancel", - "Type": "bool", - "DefaultValue": "True", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "ActivationTrigger", - "Type": "EWSAbilityActivationTrigger", - "DefaultValue": "WhileInput", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - } - ], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "ActivateAbility 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - 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- "TargetNode": "Wait Input Release", - "TargetPin": "OnRelease" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "ReturnValue", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - } - ] - }, - { - "NodeName": "Wait Net Sync", - "NodeClass": "K2Node_LatentAbilityCall", - "NodePosX": 1760, - "NodePosY": 640, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "HasAuthority\n타깃은 게임플레이 능력", - "TargetPin": "True" - }, - { - "TargetNode": "HasAuthority\n타깃은 게임플레이 능력", - "TargetPin": "False" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "AsyncTaskProxy", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "OnSync", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "인티저 켜기", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OwningAbility", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "SyncType", - "PinCategory": "byte", - "Direction": "Input", - "DefaultValue": "OnlyClientWait" - } - ] - }, - { - "NodeName": "Get SkillStack", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 1936, - "NodePosY": 887, - "Pins": [ - { - "PinName": "SkillStack", - "PinCategory": "int", - "Direction": "Output", - "DefaultValue": "0", - "LinkedTo": [ - { - "TargetNode": "인티저 켜기", - "TargetPin": "Selection" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "인티저 켜기", - "NodeClass": "K2Node_SwitchInteger", - "NodePosX": 2160, - "NodePosY": 832, - "Pins": [ - { - "PinName": "Default", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Wait Net Sync", - "TargetPin": "OnSync" - } - ] - }, - { - "PinName": "Selection", - "PinCategory": "int", - "Direction": "Input", - "DefaultValue": "0", - "LinkedTo": [ - { - "TargetNode": "Get SkillStack", - "TargetPin": "SkillStack" - } - ] - }, - { - "PinName": "NotEqual_IntInt", - "PinCategory": "object", - "Direction": "Input", - "DefaultObject": "Default__KismetMathLibrary" - }, - { - "PinName": "0", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Montage Jump to Section\n타깃은 게임플레이 능력", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "1", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Montage Jump to Section\n타깃은 게임플레이 능력", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "2", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Montage Jump to Section\n타깃은 게임플레이 능력", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "Montage Jump to Section\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 2416, - "NodePosY": 816, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "인티저 켜기", - "TargetPin": "0" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "SectionName", - "PinCategory": "name", - "Direction": "Input", - "DefaultValue": "Stack0" - } - ] - }, - { - "NodeName": "Montage Jump to Section\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 2416, - "NodePosY": 976, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "인티저 켜기", - "TargetPin": "1" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "SectionName", - "PinCategory": "name", - "Direction": "Input", - "DefaultValue": "Stack1" - } - ] - }, - { - "NodeName": "Montage Jump to Section\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 2416, - "NodePosY": 1136, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "인티저 켜기", - "TargetPin": "2" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "SectionName", - "PinCategory": "name", - "Direction": "Input", - "DefaultValue": "Stack2" - } - ] - }, - { - "NodeName": "Set SkillStack", - "NodeClass": "K2Node_VariableSet", - "NodePosX": 416, - "NodePosY": 224, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "부모: OnEndAbility", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "SkillStack", - "PinCategory": "int", - "Direction": "Input", - "DefaultValue": "0" - }, - { - "PinName": "Output_Get", - "PinCategory": "int", - "Direction": "Output", - "DefaultValue": "0" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "Wait Melee Attack\n타깃은 GA WSGameplay Ability Base", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 3120, - "NodePosY": -16, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "PlayMontageAndWait", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Wait Gameplay Event", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "EventTag", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "(TagName=\"Event.Attack.Skill\")" - } - ] - } - ], - "NodeCount": 31 - } - ], - "AssetPath": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_HelmBreaker.GA_Skill_BlackMaria_HelmBreaker" - }, { "AssetName": "GE_Skill_Cazimord_Parrying_Cost", "ParentClass": "GameplayEffect", @@ -450791,7 +456542,50 @@ { "AssetName": "BP_Shiva", "ParentClass": "Pawn", - "Variables": [], + "Variables": [ + { + "Name": "SightRange", + "VarGuid": "4C131B2B49958E698C57CDB2EE31F321", + "Category": "real", + "SubCategory": "double", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "AttackRate", + "VarGuid": "5A12DF9E411F6CB390C8AFB6420587C0", + "Category": "real", + "SubCategory": "double", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "AdditionalDamageRate", + "VarGuid": "1F5B10F842EF762F1E445E9E71CB0BDD", + "Category": "real", + "SubCategory": "double", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "Source": "Blueprint" + } + ], "Functions": [ { "Name": "UserConstructionScript", @@ -451079,7 +456873,13 @@ "PinName": "PlayRate", "PinCategory": "real", "Direction": "Input", - "DefaultValue": "1.000000" + "DefaultValue": "1.000000", + "LinkedTo": [ + { + "TargetNode": "Get AttackRate", + "TargetPin": "AttackRate" + } + ] }, { "PinName": "StartingPosition", @@ -452271,9 +458071,34 @@ "Direction": "Input" } ] + }, + { + "NodeName": "Get AttackRate", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 32, + "NodePosY": 976, + "Pins": [ + { + "PinName": "AttackRate", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "몽타주 재생", + "TargetPin": "PlayRate" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] } ], - "NodeCount": 33 + "NodeCount": 34 } ], "AssetPath": "/Game/Blueprints/Characters/Rene/BP_Shiva.BP_Shiva" @@ -472579,6 +478404,10 @@ { "TargetNode": "Get Owners Party Actor\n타깃은 BP NPC Base\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", "TargetPin": "self" + }, + { + "TargetNode": "Make Gameplay Event Data", + "TargetPin": "Target" } ] }, @@ -474844,7 +480673,13 @@ { "PinName": "then", "PinCategory": "exec", - "Direction": "Output" + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Send Gameplay Event\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] }, { "PinName": "self", @@ -475737,9 +481572,120 @@ ] } ] + }, + { + "NodeName": "Make Gameplay Event Data", + "NodeClass": "K2Node_MakeStruct", + "NodePosX": 3312, + "NodePosY": 1616, + "Pins": [ + { + "PinName": "GameplayEventData", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Send Gameplay Event\n타깃은 게임플레이 능력", + "TargetPin": "Payload" + } + ] + }, + { + "PinName": "Instigator", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Target", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Set SummonActor", + "TargetPin": "Output_Get" + } + ] + } + ] + }, + { + "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 3024, + "NodePosY": 1632, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Make Gameplay Event Data", + "TargetPin": "Instigator" + } + ] + } + ] + }, + { + "NodeName": "Send Gameplay Event\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 3616, + "NodePosY": 1184, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Owners Party Actor\n타깃은 BP NPC Base\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "EventTag", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(TagName=\"Event.SpawnIfrit\")" + }, + { + "PinName": "Payload", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Make Gameplay Event Data", + "TargetPin": "GameplayEventData" + } + ] + } + ] } ], - "NodeCount": 82 + "NodeCount": 85 } ], "AssetPath": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_SummonIfrit_Active.GA_Skill_Rene_SummonIfrit_Active" @@ -478594,6 +484540,34 @@ "CategoryName": "디폴트", "Source": "Blueprint" }, + { + "Name": "SkillRange", + "VarGuid": "F816476443883C8CBA5C0082B242D741", + "Category": "struct", + "SubCategoryObject": "SkillRangeInfo", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "AdditionalDamageRate", + "VarGuid": "A16C06534EC0D827EC7B0D8C738380C1", + "Category": "real", + "SubCategory": "double", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, { "Name": "bActiveOnGive", "Type": "bool", @@ -478853,6 +484827,10 @@ { "TargetNode": "Set SummonActor", "TargetPin": "SummonActor" + }, + { + "TargetNode": "Make Gameplay Event Data", + "TargetPin": "Target" } ] }, @@ -479359,7 +485337,13 @@ { "PinName": "then", "PinCategory": "exec", - "Direction": "Output" + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Send Gameplay Event\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] }, { "PinName": "SummonActor", @@ -479375,7 +485359,13 @@ { "PinName": "Output_Get", "PinCategory": "object", - "Direction": "Output" + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get AdditionalDamageRate", + "TargetPin": "self" + } + ] }, { "PinName": "self", @@ -479508,7 +485498,7 @@ { "NodeName": "Get SummonActor", "NodeClass": "K2Node_VariableGet", - "NodePosX": 512, + "NodePosX": 256, "NodePosY": 1664, "Pins": [ { @@ -479523,6 +485513,10 @@ { "TargetNode": "Server Attack\n타깃은 BP Shiva\nRELIABLE 서버에 리플리케이트됨 (소유 클라이언트인 경우)", "TargetPin": "self" + }, + { + "TargetNode": "Get SightRange", + "TargetPin": "self" } ] }, @@ -479536,7 +485530,7 @@ { "NodeName": "Is Valid", "NodeClass": "K2Node_MacroInstance", - "NodePosX": 688, + "NodePosX": 432, "NodePosY": 1552, "Pins": [ { @@ -479567,7 +485561,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Skill Range Overlap Actors\n타깃은 GA WSGameplay Ability Base", + "TargetNode": "Branch", "TargetPin": "execute" } ] @@ -479628,7 +485622,7 @@ { "NodeName": "Server Attack\n타깃은 BP Shiva\nRELIABLE 서버에 리플리케이트됨 (소유 클라이언트인 경우)", "NodeClass": "K2Node_CallFunction", - "NodePosX": 4400, + "NodePosX": 4944, "NodePosY": 1616, "Pins": [ { @@ -480311,7 +486305,7 @@ { "NodeName": "Set OutTargets", "NodeClass": "K2Node_VariableSet", - "NodePosX": 1968, + "NodePosX": 2512, "NodePosY": 1472, "Pins": [ { @@ -480760,7 +486754,7 @@ "NodeName": "Get ActiveSkillData", "NodeClass": "K2Node_VariableGet", "NodePosX": 992, - "NodePosY": 1392, + "NodePosY": 1200, "Pins": [ { "PinName": "ActiveSkillData", @@ -480784,7 +486778,7 @@ "NodeName": "Break Skill Data Row", "NodeClass": "K2Node_BreakStruct", "NodePosX": 992, - "NodePosY": 1440, + "NodePosY": 1248, "Pins": [ { "PinName": "SkillDataRow", @@ -480828,8 +486822,12 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Skill Range Overlap Actors\n타깃은 GA WSGameplay Ability Base", - "TargetPin": "SkillRangeInfo" + "TargetNode": "Set members in Skill Range Info", + "TargetPin": "StructRef" + }, + { + "TargetNode": "Set SkillRange", + "TargetPin": "SkillRange" } ] }, @@ -481100,10 +487098,6 @@ { "TargetNode": "Cast To BP_SplashBase", "TargetPin": "Object" - }, - { - "TargetNode": "포맷 텍스트", - "TargetPin": "ActorName" } ] } @@ -481140,13 +487134,7 @@ { "PinName": "CastFailed", "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Print Text", - "TargetPin": "execute" - } - ] + "Direction": "Output" }, { "PinName": "Object", @@ -481219,7 +487207,7 @@ { "NodeName": "Skill Range Overlap Actors\n타깃은 GA WSGameplay Ability Base", "NodeClass": "K2Node_CallFunction", - "NodePosX": 992, + "NodePosX": 1536, "NodePosY": 1536, "Pins": [ { @@ -481228,8 +487216,12 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "Is Valid", - "TargetPin": "Is Valid" + "TargetNode": "Set SkillRange", + "TargetPin": "then" + }, + { + "TargetNode": "Set SkillRange", + "TargetPin": "then" } ] }, @@ -481255,8 +487247,8 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "Break Skill Data Row", - "TargetPin": "ActiveRange" + "TargetNode": "Get SkillRange", + "TargetPin": "SkillRange" } ] }, @@ -481367,7 +487359,7 @@ { "NodeName": "Branch", "NodeClass": "K2Node_IfThenElse", - "NodePosX": 2560, + "NodePosX": 3104, "NodePosY": 1824, "Pins": [ { @@ -481575,7 +487567,7 @@ { "NodeName": "Wait Spawn Splash\n타깃은 GA Skill Rene Summon Shiva Active", "NodeClass": "K2Node_CallFunction", - "NodePosX": 4800, + "NodePosX": 5344, "NodePosY": 1632, "Pins": [ { @@ -481645,7 +487637,7 @@ { "NodeName": "Wait Splash Active\n타깃은 GA Skill Rene Summon Shiva Active", "NodeClass": "K2Node_CallFunction", - "NodePosX": 5168, + "NodePosX": 5712, "NodePosY": 1632, "Pins": [ { @@ -482109,7 +488101,7 @@ { "NodeName": "Order by Distance", "NodeClass": "K2Node_CallFunction", - "NodePosX": 1600, + "NodePosX": 2144, "NodePosY": 1552, "Pins": [ { @@ -482179,7 +488171,7 @@ { "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", "NodeClass": "K2Node_CallFunction", - "NodePosX": 1600, + "NodePosX": 2144, "NodePosY": 1376, "Pins": [ { @@ -482203,7 +488195,7 @@ { "NodeName": "Get Actor Location\n타깃은 액터", "NodeClass": "K2Node_CallFunction", - "NodePosX": 1600, + "NodePosX": 2144, "NodePosY": 1472, "Pins": [ { @@ -482554,7 +488546,7 @@ { "NodeName": "Do Attack\n타깃은 GA Skill Rene Summon Shiva Active", "NodeClass": "K2Node_CallFunction", - "NodePosX": 3072, + "NodePosX": 3616, "NodePosY": 1840, "Pins": [ { @@ -482589,7 +488581,7 @@ { "NodeName": "Wait Attack End\n타깃은 GA Skill Rene Summon Shiva Active", "NodeClass": "K2Node_CallFunction", - "NodePosX": 3424, + "NodePosX": 3968, "NodePosY": 1840, "Pins": [ { @@ -482618,7 +488610,7 @@ { "NodeName": "Delay", "NodeClass": "K2Node_CallFunction", - "NodePosX": 2784, + "NodePosX": 3328, "NodePosY": 1856, "Pins": [ { @@ -483494,7 +489486,7 @@ { "NodeName": "Get Ability System Component", "NodeClass": "K2Node_CallFunction", - "NodePosX": 3280, + "NodePosX": 3824, "NodePosY": 1472, "Pins": [ { @@ -483534,7 +489526,7 @@ { "NodeName": "Is Valid", "NodeClass": "K2Node_MacroInstance", - "NodePosX": 2576, + "NodePosX": 3120, "NodePosY": 1552, "Pins": [ { @@ -483580,7 +489572,7 @@ { "NodeName": "For Each Loop with Break", "NodeClass": "K2Node_MacroInstance", - "NodePosX": 2304, + "NodePosX": 2848, "NodePosY": 1552, "Pins": [ { @@ -483671,7 +489663,7 @@ { "NodeName": "Is Valid", "NodeClass": "K2Node_MacroInstance", - "NodePosX": 3568, + "NodePosX": 4112, "NodePosY": 1552, "Pins": [ { @@ -483717,7 +489709,7 @@ { "NodeName": "Has Any Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스", "NodeClass": "K2Node_CallFunction", - "NodePosX": 3856, + "NodePosX": 4400, "NodePosY": 1456, "Pins": [ { @@ -483759,7 +489751,7 @@ { "NodeName": "Get NoAttackTags", "NodeClass": "K2Node_VariableGet", - "NodePosX": 3856, + "NodePosX": 4400, "NodePosY": 1408, "Pins": [ { @@ -483783,7 +489775,7 @@ { "NodeName": "Branch", "NodeClass": "K2Node_IfThenElse", - "NodePosX": 4176, + "NodePosX": 4720, "NodePosY": 1552, "Pins": [ { @@ -483830,7 +489822,7 @@ { "NodeName": "Set bAttackSuccess", "NodeClass": "K2Node_VariableSet", - "NodePosX": 5536, + "NodePosX": 6080, "NodePosY": 1664, "Pins": [ { @@ -483877,7 +489869,7 @@ { "NodeName": "Set bAttackSuccess", "NodeClass": "K2Node_VariableSet", - "NodePosX": 1968, + "NodePosX": 2512, "NodePosY": 1568, "Pins": [ { @@ -483924,7 +489916,7 @@ { "NodeName": "Get bAttackSuccess", "NodeClass": "K2Node_VariableGet", - "NodePosX": 2560, + "NodePosX": 3104, "NodePosY": 1776, "Pins": [ { @@ -483949,7 +489941,7 @@ { "NodeName": "To Actor Array\n타깃은 GA WSGameplay Ability Base", "NodeClass": "K2Node_CallFunction", - "NodePosX": 1296, + "NodePosX": 1840, "NodePosY": 1536, "Pins": [ { @@ -484063,7 +490055,7 @@ { "NodeName": "Clear", "NodeClass": "K2Node_CallArrayFunction", - "NodePosX": 1968, + "NodePosX": 2512, "NodePosY": 1376, "Pins": [ { @@ -484110,8 +490102,8 @@ { "NodeName": "Get ActiveSkillData", "NodeClass": "K2Node_VariableGet", - "NodePosX": 416, - "NodePosY": 3665, + "NodePosX": 336, + "NodePosY": 3613, "Pins": [ { "PinName": "ActiveSkillData", @@ -484134,8 +490126,8 @@ { "NodeName": "Break Skill Data Row", "NodeClass": "K2Node_BreakStruct", - "NodePosX": 576, - "NodePosY": 3642, + "NodePosX": 496, + "NodePosY": 3590, "Pins": [ { "PinName": "SkillDataRow", @@ -484169,8 +490161,8 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Make Tag Value Pair", - "TargetPin": "Value" + "TargetNode": "float + float", + "TargetPin": "A" } ] }, @@ -484216,8 +490208,8 @@ "DefaultValue": "0.000000", "LinkedTo": [ { - "TargetNode": "Break Skill Data Row", - "TargetPin": "SkillDamageRate" + "TargetNode": "float + float", + "TargetPin": "ReturnValue" } ] } @@ -484289,119 +490281,6 @@ } ] }, - { - "NodeName": "Print Text", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 1024, - "NodePosY": 3136, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To BP_SplashBase", - "TargetPin": "CastFailed" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "DefaultObject": "Default__KismetSystemLibrary" - }, - { - "PinName": "WorldContextObject", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "InText", - "PinCategory": "text", - "Direction": "Input", - "DefaultText": "Hello", - "LinkedTo": [ - { - "TargetNode": "포맷 텍스트", - "TargetPin": "Result" - } - ] - }, - { - "PinName": "bPrintToScreen", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true" - }, - { - "PinName": "bPrintToLog", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true" - }, - { - "PinName": "TextColor", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "(R=0.000000,G=0.660000,B=1.000000,A=1.000000)" - }, - { - "PinName": "Duration", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "2.000000" - }, - { - "PinName": "Key", - "PinCategory": "name", - "Direction": "Input", - "DefaultValue": "None" - } - ] - }, - { - "NodeName": "포맷 텍스트", - "NodeClass": "K2Node_FormatText", - "NodePosX": 688, - "NodePosY": 3440, - "Pins": [ - { - "PinName": "Format", - "PinCategory": "text", - "Direction": "Input", - "DefaultText": "{ActorName} Is Not Valid(Skill)" - }, - { - "PinName": "Result", - "PinCategory": "text", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Print Text", - "TargetPin": "InText" - } - ] - }, - { - "PinName": "ActorName", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Break Gameplay Event Data", - "TargetPin": "OptionalObject" - } - ] - } - ] - }, { "NodeName": "Get Party IDFrom Actor\n타깃은 GA WSGameplay Ability Base", "NodeClass": "K2Node_CallFunction", @@ -484534,7 +490413,7 @@ { "NodeName": "Get Party IDFrom Actor\n타깃은 GA WSGameplay Ability Base", "NodeClass": "K2Node_CallFunction", - "NodePosX": 2832, + "NodePosX": 3376, "NodePosY": 1536, "Pins": [ { @@ -484592,7 +490471,7 @@ { "NodeName": "Not Equal (Integer)", "NodeClass": "K2Node_PromotableOperator", - "NodePosX": 3120, + "NodePosX": 3664, "NodePosY": 1667, "Pins": [ { @@ -484638,7 +490517,7 @@ { "NodeName": "Get PartyID", "NodeClass": "K2Node_VariableGet", - "NodePosX": 2960, + "NodePosX": 3504, "NodePosY": 1696, "Pins": [ { @@ -484663,7 +490542,7 @@ { "NodeName": "Branch", "NodeClass": "K2Node_IfThenElse", - "NodePosX": 3296, + "NodePosX": 3840, "NodePosY": 1552, "Pins": [ { @@ -484941,9 +490820,588 @@ "CommentColor": "(R=0.150000,G=0.150000,B=0.150000,A=0.500000)", "FontSize": "18" } + }, + { + "NodeName": "Send Gameplay Event\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 2416, + "NodePosY": 688, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Set SummonActor", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set AdditionalDamageRate", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "EventTag", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(TagName=\"Event.SpawnShiva\")" + }, + { + "PinName": "Payload", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Make Gameplay Event Data", + "TargetPin": "GameplayEventData" + } + ] + } + ] + }, + { + "NodeName": "Make Gameplay Event Data", + "NodeClass": "K2Node_MakeStruct", + "NodePosX": 2128, + "NodePosY": 1004, + "Pins": [ + { + "PinName": "GameplayEventData", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Send Gameplay Event\n타깃은 게임플레이 능력", + "TargetPin": "Payload" + } + ] + }, + { + "PinName": "Instigator", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Target", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "SpawnActor BP Shiva", + "TargetPin": "ReturnValue" + } + ] + } + ] + }, + { + "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1840, + "NodePosY": 1024, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Make Gameplay Event Data", + "TargetPin": "Instigator" + } + ] + } + ] + }, + { + "NodeName": "Set members in Skill Range Info", + "NodeClass": "K2Node_SetFieldsInStruct", + "NodePosX": 1008, + "NodePosY": 1552, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set SkillRange", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "StructRef", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Skill Data Row", + "TargetPin": "ActiveRange" + } + ] + }, + { + "PinName": "StructOut", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set SkillRange", + "TargetPin": "SkillRange" + } + ] + }, + { + "PinName": "Dist", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.000000", + "LinkedTo": [ + { + "TargetNode": "Get SightRange", + "TargetPin": "SightRange" + } + ] + } + ] + }, + { + "NodeName": "Get SightRange", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 272, + "NodePosY": 1712, + "Pins": [ + { + "PinName": "SightRange", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "float > float", + "TargetPin": "A" + }, + { + "TargetNode": "Set members in Skill Range Info", + "TargetPin": "Dist" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get SummonActor", + "TargetPin": "SummonActor" + } + ] + } + ] + }, + { + "NodeName": "float > float", + "NodeClass": "K2Node_PromotableOperator", + "NodePosX": 528, + "NodePosY": 1696, + "Pins": [ + { + "PinName": "A", + "PinCategory": "real", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get SightRange", + "TargetPin": "SightRange" + } + ] + }, + { + "PinName": "B", + "PinCategory": "real", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "bool", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "Condition" + } + ] + }, + { + "PinName": "ErrorTolerance", + "PinCategory": "None", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Branch", + "NodeClass": "K2Node_IfThenElse", + "NodePosX": 720, + "NodePosY": 1552, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Is Valid", + "TargetPin": "Is Valid" + } + ] + }, + { + "PinName": "Condition", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true", + "LinkedTo": [ + { + "TargetNode": "float > float", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set members in Skill Range Info", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set SkillRange", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "Set SkillRange", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 1296, + "NodePosY": 1568, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Set members in Skill Range Info", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Skill Range Overlap Actors\n타깃은 GA WSGameplay Ability Base", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "SkillRange", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Set members in Skill Range Info", + "TargetPin": "StructOut" + } + ] + }, + { + "PinName": "Output_Get", + "PinCategory": "struct", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Get SkillRange", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1376, + "NodePosY": 1728, + "Pins": [ + { + "PinName": "SkillRange", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Skill Range Overlap Actors\n타깃은 GA WSGameplay Ability Base", + "TargetPin": "SkillRangeInfo" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Set SkillRange", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 928, + "NodePosY": 1696, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "else" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Skill Range Overlap Actors\n타깃은 GA WSGameplay Ability Base", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "SkillRange", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Skill Data Row", + "TargetPin": "ActiveRange" + } + ] + }, + { + "PinName": "Output_Get", + "PinCategory": "struct", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Set AdditionalDamageRate", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 2752, + "NodePosY": 720, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Send Gameplay Event\n타깃은 게임플레이 능력", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "AdditionalDamageRate", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Get AdditionalDamageRate", + "TargetPin": "AdditionalDamageRate" + } + ] + }, + { + "PinName": "Output_Get", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Get AdditionalDamageRate", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 2400, + "NodePosY": 896, + "Pins": [ + { + "PinName": "AdditionalDamageRate", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Set AdditionalDamageRate", + "TargetPin": "AdditionalDamageRate" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Set SummonActor", + "TargetPin": "Output_Get" + } + ] + } + ] + }, + { + "NodeName": "Get AdditionalDamageRate", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 592, + "NodePosY": 3757, + "Pins": [ + { + "PinName": "AdditionalDamageRate", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "float + float", + "TargetPin": "B" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "float + float", + "NodeClass": "K2Node_PromotableOperator", + "NodePosX": 800, + "NodePosY": 3728, + "Pins": [ + { + "PinName": "A", + "PinCategory": "real", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Skill Data Row", + "TargetPin": "SkillDamageRate" + } + ] + }, + { + "PinName": "B", + "PinCategory": "real", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get AdditionalDamageRate", + "TargetPin": "AdditionalDamageRate" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "real", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Make Tag Value Pair", + "TargetPin": "Value" + } + ] + } + ] } ], - "NodeCount": 129 + "NodeCount": 141 } ], "AssetPath": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_SummonShiva_Active.GA_Skill_Rene_SummonShiva_Active" @@ -577030,6 +583488,1275 @@ ], "AssetPath": "/Game/Blueprints/Equips/BP_SwordShieldBase.BP_SwordShieldBase" }, + { + "AssetName": "BP_MaceShieldBase", + "ParentClass": "BP_SwordShieldBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/BP_MaceShieldBase.BP_MaceShieldBase" + }, + { + "AssetName": "BP_ShortSwordBase", + "ParentClass": "WSEquipBase", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": 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"IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [ + { + "Name": "StaticMesh", + "Class": "StaticMeshComponent", + "Parent": "Root" + } + ], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 0, + "NodePosY": 80, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 0, + "NodePosY": 526, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 5 + } + ], + "AssetPath": "/Game/Blueprints/Equips/BP_ShortSwordBase.BP_ShortSwordBase" + }, + { + "AssetName": "BP_StaffBase", + "ParentClass": "WSEquipBase", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [ + { + "Name": "StaticMesh", + "Class": "StaticMeshComponent", + "Parent": "Root" + }, + { + "Name": "EffectSocket", + "Class": "SceneComponent" + } + ], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 512, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 144, + "NodePosY": 512, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 4 + } + ], + "AssetPath": "/Game/Blueprints/Equips/BP_StaffBase.BP_StaffBase" + }, + { + "AssetName": "BP_TwoHandWeaponBase", + "ParentClass": "WSEquipBase", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [ + { + "Name": "StaticMesh", + "Class": "StaticMeshComponent", + "Parent": "Root" + } + ], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 0, + "NodePosY": 80, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 0, + "NodePosY": 526, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "Draw Debug Box", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 208, + "NodePosY": 736, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__KismetSystemLibrary" + }, + { + "PinName": "WorldContextObject", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "Center", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Get World Location\n타깃은 씬 컴포넌트", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Extent", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Get Scaled Box Extent\n타깃은 박스 콜리전", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "LineColor", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(R=1.000000,G=0.462943,B=0.000000,A=1.000000)" + }, + { + "PinName": "Rotation", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Duration", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "5.000000" + }, + { + "PinName": "Thickness", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.000000" + } + ] + }, + { + "NodeName": "Get BoxComponent", + "NodeClass": "K2Node_VariableGet", + "NodePosX": -80, + "NodePosY": 704, + "Pins": [ + { + "PinName": "BoxComponent", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get World Location\n타깃은 씬 컴포넌트", + "TargetPin": "self" + }, + { + "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트", + "TargetPin": "self" + }, + { + "TargetNode": "Get Scaled Box Extent\n타깃은 박스 콜리전", + "TargetPin": "self" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Get World Location\n타깃은 씬 컴포넌트", + "NodeClass": "K2Node_CallFunction", + "NodePosX": -80, + "NodePosY": 752, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get BoxComponent", + "TargetPin": "BoxComponent" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Draw Debug Box", + "TargetPin": "Center" + } + ] + } + ] + }, + { + "NodeName": "Get World Rotation\n타깃은 씬 컴포넌트", + "NodeClass": "K2Node_CallFunction", + "NodePosX": -80, + "NodePosY": 912, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get BoxComponent", + "TargetPin": "BoxComponent" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Draw Debug Box", + "TargetPin": "Rotation" + } + ] + } + ] + }, + { + "NodeName": "Get Scaled Box Extent\n타깃은 박스 콜리전", + "NodeClass": "K2Node_CallFunction", + "NodePosX": -80, + "NodePosY": 832, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get BoxComponent", + "TargetPin": "BoxComponent" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Draw Debug Box", + "TargetPin": "Extent" + } + ] + } + ] + } + ], + "NodeCount": 10 + } + ], + "AssetPath": "/Game/Blueprints/Equips/BP_TwoHandWeaponBase.BP_TwoHandWeaponBase" + }, { "AssetName": "BP_BowBase", "ParentClass": "WSEquipBase", @@ -578324,1275 +586051,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/Bow/BP_NoviceBow.BP_NoviceBow" }, - { - "AssetName": "BP_MaceShieldBase", - "ParentClass": "BP_SwordShieldBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/BP_MaceShieldBase.BP_MaceShieldBase" - }, - { - "AssetName": "BP_ShortSwordBase", - "ParentClass": "WSEquipBase", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [ - { - "Name": "StaticMesh", - "Class": "StaticMeshComponent", - "Parent": "Root" - } - ], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 0, - "NodePosY": 80, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 0, - "NodePosY": 526, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 5 - } - ], - "AssetPath": "/Game/Blueprints/Equips/BP_ShortSwordBase.BP_ShortSwordBase" - }, - { - "AssetName": "BP_StaffBase", - "ParentClass": "WSEquipBase", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [ - { - "Name": "StaticMesh", - "Class": "StaticMeshComponent", - "Parent": "Root" - }, - { - "Name": "EffectSocket", - "Class": "SceneComponent" - } - ], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 512, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 144, - "NodePosY": 512, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 4 - } - ], - "AssetPath": "/Game/Blueprints/Equips/BP_StaffBase.BP_StaffBase" - }, - { - "AssetName": "BP_TwoHandWeaponBase", - "ParentClass": "WSEquipBase", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [ - { - "Name": "StaticMesh", - "Class": "StaticMeshComponent", - "Parent": "Root" - } - ], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 0, - "NodePosY": 80, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 0, - "NodePosY": 526, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "Draw Debug Box", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 208, - "NodePosY": 736, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "DefaultObject": "Default__KismetSystemLibrary" - }, - { - "PinName": "WorldContextObject", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "Center", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "Get World Location\n타깃은 씬 컴포넌트", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "Extent", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "Get Scaled Box Extent\n타깃은 박스 콜리전", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "LineColor", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "(R=1.000000,G=0.462943,B=0.000000,A=1.000000)" - }, - { - "PinName": "Rotation", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "Duration", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "5.000000" - }, - { - "PinName": "Thickness", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.000000" - } - ] - }, - { - "NodeName": "Get BoxComponent", - "NodeClass": "K2Node_VariableGet", - "NodePosX": -80, - "NodePosY": 704, - "Pins": [ - { - "PinName": "BoxComponent", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get World Location\n타깃은 씬 컴포넌트", - "TargetPin": "self" - }, - { - "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트", - "TargetPin": "self" - }, - { - "TargetNode": "Get Scaled Box Extent\n타깃은 박스 콜리전", - "TargetPin": "self" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "Get World Location\n타깃은 씬 컴포넌트", - "NodeClass": "K2Node_CallFunction", - "NodePosX": -80, - "NodePosY": 752, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get BoxComponent", - "TargetPin": "BoxComponent" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "Draw Debug Box", - "TargetPin": "Center" - } - ] - } - ] - }, - { - "NodeName": "Get World Rotation\n타깃은 씬 컴포넌트", - "NodeClass": "K2Node_CallFunction", - "NodePosX": -80, - "NodePosY": 912, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get BoxComponent", - "TargetPin": "BoxComponent" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "Draw Debug Box", - "TargetPin": "Rotation" - } - ] - } - ] - }, - { - "NodeName": "Get Scaled Box Extent\n타깃은 박스 콜리전", - "NodeClass": "K2Node_CallFunction", - "NodePosX": -80, - "NodePosY": 832, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get BoxComponent", - "TargetPin": "BoxComponent" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "Draw Debug Box", - "TargetPin": "Extent" - } - ] - } - ] - } - ], - "NodeCount": 10 - } - ], - "AssetPath": "/Game/Blueprints/Equips/BP_TwoHandWeaponBase.BP_TwoHandWeaponBase" - }, { "AssetName": "BP_AmmoManager", "ParentClass": "ActorComponent", @@ -580565,6 +587023,468 @@ ], "AssetPath": "/Game/Blueprints/Equips/BP_Rene_BloodSword.BP_Rene_BloodSword" }, + { + "AssetName": "BP_PC_SkeletonSword", + "ParentClass": "WSEquipBase", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 0, + "NodePosY": 526, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 0, + "NodePosY": 80, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Draw Debug Box", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 240, + "NodePosY": 752, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__KismetSystemLibrary" + }, + { + "PinName": "WorldContextObject", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "Center", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Get World Location\n타깃은 씬 컴포넌트", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Extent", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Get Scaled Box Extent\n타깃은 박스 콜리전", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "LineColor", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(R=1.000000,G=0.462943,B=0.000000,A=1.000000)" + }, + { + "PinName": "Rotation", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Duration", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "5.000000" + }, + { + "PinName": "Thickness", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.000000" + } + ] + }, + { + "NodeName": "Get BoxComponent", + "NodeClass": "K2Node_VariableGet", + "NodePosX": -48, + "NodePosY": 720, + "Pins": [ + { + "PinName": "BoxComponent", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get World Location\n타깃은 씬 컴포넌트", + "TargetPin": "self" + }, + { + "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트", + "TargetPin": "self" + }, + { + "TargetNode": "Get Scaled Box Extent\n타깃은 박스 콜리전", + "TargetPin": "self" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Get World Location\n타깃은 씬 컴포넌트", + "NodeClass": "K2Node_CallFunction", + "NodePosX": -48, + "NodePosY": 768, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get BoxComponent", + "TargetPin": "BoxComponent" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Draw Debug Box", + "TargetPin": "Center" + } + ] + } + ] + }, + { + "NodeName": "Get World Rotation\n타깃은 씬 컴포넌트", + "NodeClass": "K2Node_CallFunction", + "NodePosX": -48, + "NodePosY": 928, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get BoxComponent", + "TargetPin": "BoxComponent" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Draw Debug Box", + "TargetPin": "Rotation" + } + ] + } + ] + }, + { + "NodeName": "Get Scaled Box Extent\n타깃은 박스 콜리전", + "NodeClass": "K2Node_CallFunction", + "NodePosX": -48, + "NodePosY": 848, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get BoxComponent", + "TargetPin": "BoxComponent" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Draw Debug Box", + "TargetPin": "Extent" + } + ] + } + ] + } + ], + "NodeCount": 10 + } + ], + "AssetPath": "/Game/Blueprints/Equips/BP_PC_SkeletonSword.BP_PC_SkeletonSword" + }, { "AssetName": "BP_AbyssSword", "ParentClass": "BP_SwordShieldBase_C", @@ -582006,468 +588926,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_Calibur.BP_Calibur" }, - { - "AssetName": "BP_PC_SkeletonSword", - "ParentClass": "WSEquipBase", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 0, - "NodePosY": 526, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 0, - "NodePosY": 80, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "Draw Debug Box", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 240, - "NodePosY": 752, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "DefaultObject": "Default__KismetSystemLibrary" - }, - { - "PinName": "WorldContextObject", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "Center", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "Get World Location\n타깃은 씬 컴포넌트", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "Extent", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "Get Scaled Box Extent\n타깃은 박스 콜리전", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "LineColor", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "(R=1.000000,G=0.462943,B=0.000000,A=1.000000)" - }, - { - "PinName": "Rotation", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "Duration", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "5.000000" - }, - { - "PinName": "Thickness", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.000000" - } - ] - }, - { - "NodeName": "Get BoxComponent", - "NodeClass": "K2Node_VariableGet", - "NodePosX": -48, - "NodePosY": 720, - "Pins": [ - { - "PinName": "BoxComponent", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get World Location\n타깃은 씬 컴포넌트", - "TargetPin": "self" - }, - { - "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트", - "TargetPin": "self" - }, - { - "TargetNode": "Get Scaled Box Extent\n타깃은 박스 콜리전", - "TargetPin": "self" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "Get World Location\n타깃은 씬 컴포넌트", - "NodeClass": "K2Node_CallFunction", - "NodePosX": -48, - "NodePosY": 768, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get BoxComponent", - "TargetPin": "BoxComponent" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "Draw Debug Box", - "TargetPin": "Center" - } - ] - } - ] - }, - { - "NodeName": "Get World Rotation\n타깃은 씬 컴포넌트", - "NodeClass": "K2Node_CallFunction", - "NodePosX": -48, - "NodePosY": 928, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get BoxComponent", - "TargetPin": "BoxComponent" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "Draw Debug Box", - "TargetPin": "Rotation" - } - ] - } - ] - }, - { - "NodeName": "Get Scaled Box Extent\n타깃은 박스 콜리전", - "NodeClass": "K2Node_CallFunction", - "NodePosX": -48, - "NodePosY": 848, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get BoxComponent", - "TargetPin": "BoxComponent" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "Draw Debug Box", - "TargetPin": "Extent" - } - ] - } - ] - } - ], - "NodeCount": 10 - } - ], - "AssetPath": "/Game/Blueprints/Equips/BP_PC_SkeletonSword.BP_PC_SkeletonSword" - }, { "AssetName": "BP_Falchion", "ParentClass": "BP_SwordShieldBase_C", @@ -583484,6 +589942,768 @@ ], "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_NoviceSword.BP_NoviceSword" }, + { + "AssetName": "BP_OrdersSword", + "ParentClass": "BP_SwordShieldBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 512, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 144, + "NodePosY": 512, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 208, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + } + ], + "NodeCount": 5 + } + ], + "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_OrdersSword.BP_OrdersSword" + }, + { + "AssetName": "BP_PeaceMaker", + "ParentClass": "BP_SwordShieldBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 512, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 144, + "NodePosY": 512, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 208, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + } + ], + "NodeCount": 5 + } + ], + "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_PeaceMaker.BP_PeaceMaker" + }, + { + "AssetName": "BP_RoyalSword", + "ParentClass": "BP_SwordShieldBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 512, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 144, + "NodePosY": 512, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 208, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + } + ], + "NodeCount": 5 + } + ], + "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_RoyalSword.BP_RoyalSword" + }, { "AssetName": "GA_Equip_Stormbringer", "ParentClass": "GA_WSGameplayAbilityBase_C", @@ -583820,7 +591040,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Cast To WSCharacterBase", + "TargetNode": "Branch", "TargetPin": "execute" } ] @@ -583869,8 +591089,8 @@ { "NodeName": "Apply Gameplay Effect to Sphere Overlap Actors", "NodeClass": "K2Node_CallFunction", - "NodePosX": 2432, - "NodePosY": 65, + "NodePosX": 2848, + "NodePosY": 96, "Pins": [ { "PinName": "execute", @@ -584032,8 +591252,8 @@ { "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", "NodeClass": "K2Node_CallFunction", - "NodePosX": 2144, - "NodePosY": 112, + "NodePosX": 2560, + "NodePosY": 143, "Pins": [ { "PinName": "self", @@ -584064,8 +591284,8 @@ { "NodeName": "Burst Cue Location", "NodeClass": "K2Node_CallFunction", - "NodePosX": 2832, - "NodePosY": 65, + "NodePosX": 3248, + "NodePosY": 96, "Pins": [ { "PinName": "execute", @@ -584144,8 +591364,8 @@ { "NodeName": "Is Locally Controlled\n타깃은 게임플레이 능력", "NodeClass": "K2Node_CallFunction", - "NodePosX": 1616, - "NodePosY": 176, + "NodePosX": 2032, + "NodePosY": 207, "Pins": [ { "PinName": "True", @@ -584190,8 +591410,8 @@ { "NodeName": "Shake Camera\n타깃은 WSCharacter Player", "NodeClass": "K2Node_CallFunction", - "NodePosX": 1936, - "NodePosY": 176, + "NodePosX": 2352, + "NodePosY": 207, "Pins": [ { "PinName": "execute", @@ -584231,8 +591451,8 @@ { "NodeName": "HasAuthority\n타깃은 게임플레이 능력", "NodeClass": "K2Node_CallFunction", - "NodePosX": 1104, - "NodePosY": 49, + "NodePosX": 1520, + "NodePosY": 80, "Pins": [ { "PinName": "True", @@ -584283,8 +591503,8 @@ { "NodeName": "Break Gameplay Event Data", "NodeClass": "K2Node_BreakStruct", - "NodePosX": 506, - "NodePosY": 256, + "NodePosX": 490, + "NodePosY": 258, "Pins": [ { "PinName": "GameplayEventData", @@ -584307,14 +591527,25 @@ "TargetPin": "Object" } ] + }, + { + "PinName": "ContextHandle", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "GetHitResult", + "TargetPin": "EffectContext" + } + ] } ] }, { "NodeName": "Get Actor Location\n타깃은 액터", "NodeClass": "K2Node_CallFunction", - "NodePosX": 2193, - "NodePosY": 304, + "NodePosX": 2609, + "NodePosY": 335, "Pins": [ { "PinName": "self", @@ -584348,8 +591579,8 @@ { "NodeName": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability", "NodeClass": "K2Node_CallFunction", - "NodePosX": 1600, - "NodePosY": 304, + "NodePosX": 2016, + "NodePosY": 335, "Pins": [ { "PinName": "self", @@ -584372,8 +591603,8 @@ { "NodeName": "배열 만들기", "NodeClass": "K2Node_MakeArray", - "NodePosX": 2266, - "NodePosY": 615, + "NodePosX": 2682, + "NodePosY": 646, "Pins": [ { "PinName": "Array", @@ -584435,8 +591666,8 @@ { "NodeName": "Make Tag Value Pair", "NodeClass": "K2Node_MakeStruct", - "NodePosX": 1904, - "NodePosY": 448, + "NodePosX": 2320, + "NodePosY": 479, "Pins": [ { "PinName": "TagValuePair", @@ -584472,8 +591703,8 @@ { "NodeName": "Make Tag Value Pair", "NodeClass": "K2Node_MakeStruct", - "NodePosX": 1904, - "NodePosY": 688, + "NodePosX": 2320, + "NodePosY": 719, "Pins": [ { "PinName": "TagValuePair", @@ -584503,8 +591734,8 @@ { "NodeName": "Literal enum EWSAttackType", "NodeClass": "K2Node_EnumLiteral", - "NodePosX": 1328, - "NodePosY": 505, + "NodePosX": 1744, + "NodePosY": 536, "Pins": [ { "PinName": "Enum", @@ -584528,8 +591759,8 @@ { "NodeName": "To Float (Byte)", "NodeClass": "K2Node_CallFunction", - "NodePosX": 1744, - "NodePosY": 528, + "NodePosX": 2160, + "NodePosY": 559, "Pins": [ { "PinName": "self", @@ -584566,8 +591797,8 @@ { "NodeName": "Make Tag Value Pair", "NodeClass": "K2Node_MakeStruct", - "NodePosX": 1904, - "NodePosY": 560, + "NodePosX": 2320, + "NodePosY": 591, "Pins": [ { "PinName": "TagValuePair", @@ -584597,8 +591828,8 @@ { "NodeName": "Make Tag Value Pair", "NodeClass": "K2Node_MakeStruct", - "NodePosX": 1904, - "NodePosY": 816, + "NodePosX": 2320, + "NodePosY": 847, "Pins": [ { "PinName": "TagValuePair", @@ -584634,8 +591865,8 @@ { "NodeName": "Literal enum EWSElementType", "NodeClass": "K2Node_EnumLiteral", - "NodePosX": 1328, - "NodePosY": 873, + "NodePosX": 1744, + "NodePosY": 904, "Pins": [ { "PinName": "Enum", @@ -584659,8 +591890,8 @@ { "NodeName": "To Float (Byte)", "NodeClass": "K2Node_CallFunction", - "NodePosX": 1744, - "NodePosY": 896, + "NodePosX": 2160, + "NodePosY": 927, "Pins": [ { "PinName": "self", @@ -584697,8 +591928,8 @@ { "NodeName": "Cast To WSCharacterBase", "NodeClass": "K2Node_DynamicCast", - "NodePosX": 800, - "NodePosY": 65, + "NodePosX": 1216, + "NodePosY": 96, "Pins": [ { "PinName": "execute", @@ -584706,8 +591937,8 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "Wait Gameplay Event", - "TargetPin": "EventReceived" + "TargetNode": "Branch", + "TargetPin": "else" } ] }, @@ -584763,8 +591994,8 @@ { "NodeName": "Play Sound at Location", "NodeClass": "K2Node_CallFunction", - "NodePosX": 1344, - "NodePosY": 192, + "NodePosX": 1760, + "NodePosY": 223, "Pins": [ { "PinName": "execute", @@ -584867,8 +592098,8 @@ { "NodeName": "Get Actor Location\n타깃은 액터", "NodeClass": "K2Node_CallFunction", - "NodePosX": 1104, - "NodePosY": 262, + "NodePosX": 1520, + "NodePosY": 293, "Pins": [ { "PinName": "self", @@ -584894,15 +592125,1167 @@ ] } ] + }, + { + "NodeName": "GetHitResult", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 800, + "NodePosY": 288, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" + }, + { + "PinName": "EffectContext", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "ContextHandle" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Break Hit Result", + "TargetPin": "Hit" + } + ] + } + ] + }, + { + "NodeName": "Break Hit Result", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 864, + "NodePosY": 176, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__GameplayStatics" + }, + { + "PinName": "Hit", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "GetHitResult", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "bBlockingHit", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "Condition" + } + ] + }, + { + "PinName": "bInitialOverlap", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + }, + { + "PinName": "Time", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + }, + { + "PinName": "Distance", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + }, + { + "PinName": "Location", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "ImpactPoint", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "Normal", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "ImpactNormal", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "PhysMat", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "HitActor", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "HitComponent", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "HitBoneName", + "PinCategory": "name", + "Direction": "Output", + "DefaultValue": "None" + }, + { + "PinName": "BoneName", + "PinCategory": "name", + "Direction": "Output", + "DefaultValue": "None" + }, + { + "PinName": "HitItem", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + }, + { + "PinName": "ElementIndex", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + }, + { + "PinName": "FaceIndex", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + }, + { + "PinName": "TraceStart", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "TraceEnd", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + } + ] + }, + { + "NodeName": "Branch", + "NodeClass": "K2Node_IfThenElse", + "NodePosX": 880, + "NodePosY": 64, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "EventReceived" + } + ] + }, + { + "PinName": "Condition", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true", + "LinkedTo": [ + { + "TargetNode": "Break Hit Result", + "TargetPin": "bBlockingHit" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "execute" + } + ] + } + ] } ], - "NodeCount": 26 + "NodeCount": 29 } ], "AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_Stormbringer.GA_Equip_Stormbringer" }, { - "AssetName": "BP_OrdersSword", + "AssetName": "BP_Saber", + "ParentClass": "BP_SwordShieldBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_Saber.BP_Saber" + }, + { + "AssetName": "BP_SkeletonKingSword", + "ParentClass": "BP_SwordShieldBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_SkeletonKingSword.BP_SkeletonKingSword" + }, + { + "AssetName": "BP_StarlightSword", + "ParentClass": "BP_SwordShieldBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_StarlightSword.BP_StarlightSword" + }, + { + "AssetName": "BP_StormBringer", "ParentClass": "BP_SwordShieldBase_C", "Variables": [ { @@ -585153,7 +593536,629 @@ "NodeCount": 5 } ], - "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_OrdersSword.BP_OrdersSword" + "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_StormBringer.BP_StormBringer" + }, + { + "AssetName": "BP_Claymore", + "ParentClass": "BP_TwoHandWeaponBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_Claymore.BP_Claymore" + }, + { + "AssetName": "BP_Destroyer", + "ParentClass": "BP_TwoHandWeaponBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_Destroyer.BP_Destroyer" }, { "AssetName": "GA_Equip_Oblivion", @@ -588040,59 +597045,78 @@ "AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_Oblivion.GA_Equip_Oblivion" }, { - "AssetName": "BP_PeaceMaker", - "ParentClass": "BP_SwordShieldBase_C", + "AssetName": "GA_Equip_KinuKingStaff_ReduceCastingTime", + "ParentClass": "GA_WSGameplayAbilityBase_C", "Variables": [ { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "Name": "EquipRowName", + "VarGuid": "B96B6E0F41EC7A6D176442A30A2995C8", + "Category": "name", + "DefaultValue": "", "IsEditable": true, "IsBlueprintVisible": true, "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "InputID", + "VarGuid": "2AE25A4A4BBFDDE3D61111AEC9C2A0A3", + "Category": "byte", + "SubCategoryObject": "EWSAbilityInputID", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "EffectSpecHandle", + "VarGuid": "6E06081647150B119BBDB4A99EB51916", + "Category": "struct", + "SubCategoryObject": "GameplayEffectSpecHandle", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "GEHandle", + "VarGuid": "F13FB3B24D28B79A38CDCC9406245CBC", + "Category": "struct", + "SubCategoryObject": "ActiveGameplayEffectHandle", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "bActiveOnGive", + "Type": "bool", + "DefaultValue": "True", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, "IsEditDefaultsOnly": true, "CategoryName": "WorldStalker", "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" + "OwnerClass": "WSGameplayAbility" }, { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", + "Name": "bCanSkillCancel", "Type": "bool", "DefaultValue": "False", "IsEditable": true, @@ -588101,40 +597125,149 @@ "IsEditDefaultsOnly": true, "CategoryName": "WorldStalker", "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" + "OwnerClass": "WSGameplayAbility" }, { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", + "Name": "AttackEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", "IsEditable": true, - "IsBlueprintVisible": true, + "IsBlueprintVisible": false, "IsBlueprintReadOnly": false, "IsEditDefaultsOnly": true, "CategoryName": "WorldStalker", "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ + "OwnerClass": "WSGameplayAbility" + }, { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] + "Name": "ManaCostEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "CoolTimeEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "SkillRateEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "WalkSpeedEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "AdditionalCosts", + "Type": "TArray", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "bStopAutoTargetWhenEndAbility", + "Type": "bool", + "DefaultValue": "True", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "ActivationOrderGroup", + "Type": "uint8", + "DefaultValue": "0", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "bDisableOrderGroup", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "bCanBeCancel", + "Type": "bool", + "DefaultValue": "True", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "ActivationTrigger", + "Type": "EWSAbilityActivationTrigger", + "DefaultValue": "OnceInput", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" } ], + "Functions": [], "Components": [], "EventGraphs": [ { "GraphName": "EventGraph", "Nodes": [ { - "NodeName": "BeginPlay 이벤트", + "NodeName": "ActivateAbility 이벤트", "NodeClass": "K2Node_Event", "NodePosX": 0, "NodePosY": 0, @@ -588150,7 +597283,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "부모: BeginPlay", + "TargetNode": "부모: ActivateAbility", "TargetPin": "execute" } ] @@ -588158,34 +597291,10 @@ ] }, { - "NodeName": "ActorBeginOverlap 이벤트", + "NodeName": "OnEndAbility 이벤트", "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 512, + "NodePosX": -16, + "NodePosY": 641, "Pins": [ { "PinName": "OutputDelegate", @@ -588198,68 +597307,27 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "부모: Tick", + "TargetNode": "부모: OnEndAbility", "TargetPin": "execute" } ] }, { - "PinName": "DeltaSeconds", - "PinCategory": "real", + "PinName": "bWasCancelled", + "PinCategory": "bool", "Direction": "Output", - "DefaultValue": "0.0", + "DefaultValue": "false", "LinkedTo": [ { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" + "TargetNode": "부모: OnEndAbility", + "TargetPin": "bWasCancelled" } ] } ] }, { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 144, - "NodePosY": 512, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", + "NodeName": "부모: ActivateAbility", "NodeClass": "K2Node_CallParentFunction", "NodePosX": 208, "NodePosY": 0, @@ -588270,11 +597338,2245 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "BeginPlay 이벤트", + "TargetNode": "ActivateAbility 이벤트", "TargetPin": "then" } ] }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Data Table Row DT_Equip", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "부모: OnEndAbility", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 176, + "NodePosY": 641, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "OnEndAbility 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "HasAuthority\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "bWasCancelled", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "OnEndAbility 이벤트", + "TargetPin": "bWasCancelled" + } + ] + } + ] + }, + { + "NodeName": "Get Data Table Row DT_Equip", + "NodeClass": "K2Node_GetDataTableRow", + "NodePosX": 432, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "부모: ActivateAbility", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "HasAuthority\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "RowNotFound", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "DataTable", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "DT_Equip" + }, + { + "PinName": "RowName", + "PinCategory": "name", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get EquipRowName", + "TargetPin": "EquipRowName" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Break Equip Data Row", + "TargetPin": "EquipDataRow" + } + ] + } + ] + }, + { + "NodeName": "Get EquipRowName", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 256, + "NodePosY": 160, + "Pins": [ + { + "PinName": "EquipRowName", + "PinCategory": "name", + "Direction": "Output", + "DefaultValue": "None", + "LinkedTo": [ + { + "TargetNode": "Get Data Table Row DT_Equip", + "TargetPin": "RowName" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Break Equip Data Row", + "NodeClass": "K2Node_BreakStruct", + "NodePosX": 480, + "NodePosY": 160, + "Pins": [ + { + "PinName": "EquipDataRow", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Data Table Row DT_Equip", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "DescValues", + "PinCategory": "real", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "GET", + "TargetPin": "Array" + }, + { + "TargetNode": "GET", + "TargetPin": "Array" + }, + { + "TargetNode": "GET", + "TargetPin": "Array" + } + ] + } + ] + }, + { + "NodeName": "GET", + "NodeClass": "K2Node_GetArrayItem", + "NodePosX": 768, + "NodePosY": 324, + "Pins": [ + { + "PinName": "Array", + "PinCategory": "real", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Equip Data Row", + "TargetPin": "DescValues" + } + ] + }, + { + "PinName": "Dimension 1", + "PinCategory": "int", + "Direction": 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+ { + "PinName": "A", + "PinCategory": "real", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "GET", + "TargetPin": "Output" + } + ] + }, + { + "PinName": "B", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "-0.010000" + }, + { + "PinName": "ReturnValue", + "PinCategory": "real", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "float + float", + "TargetPin": "A" + } + ] + } + ] + }, + { + "NodeName": "float + float", + "NodeClass": "K2Node_PromotableOperator", + "NodePosX": 1184, + "NodePosY": 498, + "Pins": [ + { + "PinName": "A", + "PinCategory": "real", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "float * float", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "B", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "1.000000" + }, + { + "PinName": "ReturnValue", + "PinCategory": "real", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set AttackRate", + "TargetPin": "AttackRate" + }, + { + "TargetNode": "Set AttackRate", + "TargetPin": "AttackRate" + } + ] + } + ] + }, + { + "NodeName": "float * float", + "NodeClass": "K2Node_PromotableOperator", + "NodePosX": 944, + "NodePosY": 256, + "Pins": [ + { + "PinName": "A", + "PinCategory": "real", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "GET", + "TargetPin": "Output" + } + ] + }, + { + "PinName": "B", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.010000" + }, + { + "PinName": "ReturnValue", + "PinCategory": "real", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set AdditionalDamageRate", + "TargetPin": "AdditionalDamageRate" + }, + { + "TargetNode": "Set AdditionalDamageRate", + "TargetPin": "AdditionalDamageRate" + } + ] + } + ] + }, + { + "NodeName": "Set AdditionalDamageRate", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 2496, + "NodePosY": 80, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Set AttackRate", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "AdditionalDamageRate", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "float * float", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Output_Get", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_NPC_Ifrit", + "TargetPin": "AsBP NPC Ifrit" + } + ] + } + ] + }, + { + "NodeName": "Set AdditionalDamageRate", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 2496, + "NodePosY": 320, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Set AttackRate", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "AdditionalDamageRate", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "float * float", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Output_Get", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_Shiva", + "TargetPin": "AsBP Shiva" + } + ] + } + ] + }, + { + "NodeName": "시퀀스", + "NodeClass": "K2Node_ExecutionSequence", + "NodePosX": 1504, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then_0", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "then_1", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "Get Ability System Component from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1104, + "NodePosY": -224, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Float Attribute from Ability System Component", + "TargetPin": "AbilitySystem" + } + ] + } + ] + }, + { + "NodeName": "Get Float Attribute from Ability System Component", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1472, + "NodePosY": -208, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" + }, + { + "PinName": "AbilitySystem", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Ability System Component from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Attribute", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(AttributeName=\"MPMax\",Attribute=/Script/WorldStalker.CharacterSet:MPMax,AttributeOwner=\"/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'\")" + }, + { + "PinName": "bSuccessfullyFoundAttribute", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + }, + { + "PinName": "ReturnValue", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "float * float", + "TargetPin": "A" + } + ] + } + ] + }, + { + "NodeName": "Make Outgoing Gameplay Effect Spec\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 2112, + "NodePosY": -192, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "GameplayEffectClass", + "PinCategory": "class", + "Direction": "Input", + "DefaultObject": "GE_IncreaseMagicalDamage_ByMaxMP_C" + }, + { + "PinName": "Level", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "1.000000" + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "SpecHandle" + } + ] + } + ] + }, + { + "NodeName": "Assign Tag Set by Caller Magnitude", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 2496, + "NodePosY": -128, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "시퀀스", + "TargetPin": "then_0" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" + }, + { + "PinName": "SpecHandle", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Make Outgoing Gameplay Effect Spec\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "DataTag", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(TagName=\"Data.Value\")" + }, + { + "PinName": "Magnitude", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "float * float", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력", + "TargetPin": "EffectSpecHandle" + } + ] + } + ] + }, + { + "NodeName": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 2800, + "NodePosY": -144, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set GEHandle", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "EffectSpecHandle", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set GEHandle", + "TargetPin": "GEHandle" + } + ] + } + ] + }, + { + "NodeName": "Set GEHandle", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 3088, + "NodePosY": -112, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "GEHandle", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Output_Get", + "PinCategory": "struct", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "float * float", + "NodeClass": "K2Node_PromotableOperator", + "NodePosX": 1760, + "NodePosY": -80, + "Pins": [ + { + "PinName": "A", + "PinCategory": "real", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Float Attribute from Ability System Component", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "B", + "PinCategory": "real", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "GET", + "TargetPin": "Output" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "real", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "float * float", + "TargetPin": "A" + } + ] + } + ] + }, + { + "NodeName": "float * float", + "NodeClass": "K2Node_PromotableOperator", + "NodePosX": 1920, + "NodePosY": -80, + "Pins": [ + { + "PinName": "A", + "PinCategory": "real", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "float * float", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "B", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.010000" + }, + { + "PinName": "ReturnValue", + "PinCategory": "real", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "Magnitude" + } + ] + } + ] + }, + { + "NodeName": "GET", + "NodeClass": "K2Node_GetArrayItem", + "NodePosX": 736, + "NodePosY": 592, + "Pins": [ + { + "PinName": "Array", + "PinCategory": "real", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Equip Data Row", + "TargetPin": "DescValues" + } + ] + }, + { + "PinName": "Dimension 1", + "PinCategory": "int", + "Direction": "Input", + "DefaultValue": "3" + }, + { + "PinName": "Output", + "PinCategory": "real", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "float * float", + "TargetPin": "B" + } + ] + } + ] + }, + { + "NodeName": "HasAuthority\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 384, + "NodePosY": 720, + "Pins": [ + { + "PinName": "True", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "RemoveGameplayEffectFromOwnerWithHandle\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "False", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "부모: OnEndAbility", + "TargetPin": "then" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + } + ] + }, + { + "NodeName": "Get GEHandle", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 400, + "NodePosY": 880, + "Pins": [ + { + "PinName": "GEHandle", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "RemoveGameplayEffectFromOwnerWithHandle\n타깃은 게임플레이 능력", + "TargetPin": "Handle" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "RemoveGameplayEffectFromOwnerWithHandle\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 640, + "NodePosY": 720, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "HasAuthority\n타깃은 게임플레이 능력", + "TargetPin": "True" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "Handle", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get GEHandle", + "TargetPin": "GEHandle" + } + ] + }, + { + "PinName": "StacksToRemove", + "PinCategory": "int", + "Direction": "Input", + "DefaultValue": "-1" + } + ] + } + ], + "NodeCount": 40 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_KinuKingStaff_NPC.GA_Equip_KinuKingStaff_NPC" }, { "AssetName": "GA_Equip_Judgement", @@ -590282,260 +603693,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_Judgement.GA_Equip_Judgement" }, - { - "AssetName": "BP_RoyalSword", - "ParentClass": "BP_SwordShieldBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 512, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 144, - "NodePosY": 512, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 208, - "NodePosY": 0, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - } - ], - "NodeCount": 5 - } - ], - "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_RoyalSword.BP_RoyalSword" - }, { "AssetName": "GA_Equip_Invisible", "ParentClass": "GA_WSGameplayAbilityBase_C", @@ -591083,317 +604240,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_Invisible.GA_Equip_Invisible" }, - { - "AssetName": "BP_Saber", - "ParentClass": "BP_SwordShieldBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_Saber.BP_Saber" - }, { "AssetName": "GA_Equip_IgnoreShock", "ParentClass": "GA_WSGameplayAbilityBase_C", @@ -592446,317 +605292,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_IgnoreShock.GA_Equip_IgnoreShock" }, - { - "AssetName": "BP_SkeletonKingSword", - "ParentClass": "BP_SwordShieldBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_SkeletonKingSword.BP_SkeletonKingSword" - }, { "AssetName": "GA_Equip_Heartseeker", "ParentClass": "GA_WSGameplayAbilityBase_C", @@ -593585,59 +606120,50 @@ "AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_Heartseeker.GA_Equip_Heartseeker" }, { - "AssetName": "BP_StarlightSword", - "ParentClass": "BP_SwordShieldBase_C", + "AssetName": "GA_Equip_ForgottenKingSword_WalkSpeed", + "ParentClass": "GA_WSGameplayAbilityBase_C", "Variables": [ { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "Name": "EquipRowName", + "VarGuid": "C28FA8E34D5A86FEF4176686F3F87503", + "Category": "name", + "DefaultValue": "", "IsEditable": true, "IsBlueprintVisible": true, "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "GEHandle", + "VarGuid": "97F111424F046405E0BA3CAA805F46FE", + "Category": "struct", + "SubCategoryObject": "ActiveGameplayEffectHandle", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "bActiveOnGive", + "Type": "bool", + "DefaultValue": "True", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, "IsEditDefaultsOnly": true, "CategoryName": "WorldStalker", "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" + "OwnerClass": "WSGameplayAbility" }, { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", + "Name": "bCanSkillCancel", "Type": "bool", "DefaultValue": "False", "IsEditable": true, @@ -593646,44 +606172,152 @@ "IsEditDefaultsOnly": true, "CategoryName": "WorldStalker", "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" + "OwnerClass": "WSGameplayAbility" }, { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", + "Name": "AttackEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", "IsEditable": true, - "IsBlueprintVisible": true, + "IsBlueprintVisible": false, "IsBlueprintReadOnly": false, "IsEditDefaultsOnly": true, "CategoryName": "WorldStalker", "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ + "OwnerClass": "WSGameplayAbility" + }, { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] + "Name": "ManaCostEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "CoolTimeEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "SkillRateEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "WalkSpeedEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "AdditionalCosts", + "Type": "TArray", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "bStopAutoTargetWhenEndAbility", + "Type": "bool", + "DefaultValue": "True", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "ActivationOrderGroup", + "Type": "uint8", + "DefaultValue": "0", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "bDisableOrderGroup", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "bCanBeCancel", + "Type": "bool", + "DefaultValue": "True", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "ActivationTrigger", + "Type": "EWSAbilityActivationTrigger", + "DefaultValue": "OnceInput", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" } ], + "Functions": [], "Components": [], "EventGraphs": [ { "GraphName": "EventGraph", "Nodes": [ { - "NodeName": "BeginPlay 이벤트", + "NodeName": "ActivateAbility 이벤트", "NodeClass": "K2Node_Event", "NodePosX": 0, "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", "Pins": [ { "PinName": "OutputDelegate", @@ -593696,7 +606330,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "부모: BeginPlay", + "TargetNode": "부모: ActivateAbility", "TargetPin": "execute" } ] @@ -593704,11 +606338,46 @@ ] }, { - "NodeName": "부모: BeginPlay", + "NodeName": "OnEndAbility 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 928, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: OnEndAbility", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "bWasCancelled", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "부모: OnEndAbility", + "TargetPin": "bWasCancelled" + } + ] + } + ] + }, + { + "NodeName": "부모: ActivateAbility", "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, + "NodePosX": 208, "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", "Pins": [ { "PinName": "execute", @@ -593716,7 +606385,7 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "BeginPlay 이벤트", + "TargetNode": "ActivateAbility 이벤트", "TargetPin": "then" } ] @@ -593724,7 +606393,13 @@ { "PinName": "then", "PinCategory": "exec", - "Direction": "Output" + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Data Table Row DT_Equip", + "TargetPin": "execute" + } + ] }, { "PinName": "self", @@ -593734,47 +606409,10 @@ ] }, { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", + "NodeName": "부모: OnEndAbility", "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "NodePosX": 192, + "NodePosY": 928, "Pins": [ { "PinName": "execute", @@ -593782,7 +606420,7 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "ActorBeginOverlap 이벤트", + "TargetNode": "OnEndAbility 이벤트", "TargetPin": "then" } ] @@ -593790,7 +606428,13 @@ { "PinName": "then", "PinCategory": "exec", - "Direction": "Output" + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "HasAuthority\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] }, { "PinName": "self", @@ -593798,29 +606442,35 @@ "Direction": "Input" }, { - "PinName": "OtherActor", - "PinCategory": "object", + "PinName": "bWasCancelled", + "PinCategory": "bool", "Direction": "Input", + "DefaultValue": "false", "LinkedTo": [ { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" + "TargetNode": "OnEndAbility 이벤트", + "TargetPin": "bWasCancelled" } ] } ] }, { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "NodeName": "Get Data Table Row DT_Equip", + "NodeClass": "K2Node_GetDataTableRow", + "NodePosX": 416, + "NodePosY": 0, "Pins": [ { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "부모: ActivateAbility", + "TargetPin": "then" + } + ] }, { "PinName": "then", @@ -593828,31 +606478,256 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "부모: Tick", + "TargetNode": "HasAuthority\n타깃은 게임플레이 능력", "TargetPin": "execute" } ] }, { - "PinName": "DeltaSeconds", + "PinName": "RowNotFound", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "DataTable", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "DT_Equip" + }, + { + "PinName": "RowName", + "PinCategory": "name", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get EquipRowName", + "TargetPin": "EquipRowName" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Break Equip Data Row", + "TargetPin": "EquipDataRow" + } + ] + } + ] + }, + { + "NodeName": "Get EquipRowName", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 240, + "NodePosY": 160, + "Pins": [ + { + "PinName": "EquipRowName", + "PinCategory": "name", + "Direction": "Output", + "DefaultValue": "None", + "LinkedTo": [ + { + "TargetNode": "Get Data Table Row DT_Equip", + "TargetPin": "RowName" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Break Equip Data Row", + "NodeClass": "K2Node_BreakStruct", + "NodePosX": 464, + "NodePosY": 160, + "Pins": [ + { + "PinName": "EquipDataRow", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Data Table Row DT_Equip", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "DescValues", "PinCategory": "real", "Direction": "Output", - "DefaultValue": "0.0", "LinkedTo": [ { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" + "TargetNode": "GET", + "TargetPin": "Array" + }, + { + "TargetNode": "GET", + "TargetPin": "Array" + }, + { + "TargetNode": "GET", + "TargetPin": "Array" } ] } ] }, { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "NodeName": "HasAuthority\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 816, + "NodePosY": -16, + "Pins": [ + { + "PinName": "True", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "False", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Data Table Row DT_Equip", + "TargetPin": "then" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + } + ] + }, + { + "NodeName": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 736, + "NodePosY": 128, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get DataRowName", + "TargetPin": "self" + } + ] + } + ] + }, + { + "NodeName": "Get DataRowName", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 800, + "NodePosY": 224, + "Pins": [ + { + "PinName": "DataRowName", + "PinCategory": "name", + "Direction": "Output", + "DefaultValue": "None", + "LinkedTo": [ + { + "TargetNode": "Equal (Name)", + "TargetPin": "A" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability", + "TargetPin": "ReturnValue" + } + ] + } + ] + }, + { + "NodeName": "Equal (Name)", + "NodeClass": "K2Node_PromotableOperator", + "NodePosX": 832, + "NodePosY": 272, + "Pins": [ + { + "PinName": "A", + "PinCategory": "name", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get DataRowName", + "TargetPin": "DataRowName" + } + ] + }, + { + "PinName": "B", + "PinCategory": "name", + "Direction": "Input", + "DefaultValue": "Cazimord" + }, + { + "PinName": "ReturnValue", + "PinCategory": "bool", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "Condition" + } + ] + }, + { + "PinName": "ErrorTolerance", + "PinCategory": "None", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Branch", + "NodeClass": "K2Node_IfThenElse", + "NodePosX": 1088, + "NodePosY": 0, "Pins": [ { "PinName": "execute", @@ -593860,40 +606735,3313 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "Tick 이벤트", + "TargetNode": "HasAuthority\n타깃은 게임플레이 능력", + "TargetPin": "True" + } + ] + }, + { + "PinName": "Condition", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true", + "LinkedTo": [ + { + "TargetNode": "Equal (Name)", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "WaitGameplayEventPure", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "WaitGameplayEventPure", + "NodeClass": "K2Node_LatentAbilityCall", + "NodePosX": 1296, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", "TargetPin": "then" } ] }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "AsyncTaskProxy", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "EventReceived", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "Payload", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "GameplayEventData" + } + ] + }, + { + "PinName": "OwningAbility", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "EventTag", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(TagName=\"Event.AttackSuccess\")" + }, + { + "PinName": "OptionalTarget", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OnlyTriggerOnce", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + }, + { + "PinName": "OnlyMatchExact", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" + } + ] + }, + { + "NodeName": "Break Gameplay Event Data", + "NodeClass": "K2Node_BreakStruct", + "NodePosX": 1328, + "NodePosY": 240, + "Pins": [ + { + "PinName": "GameplayEventData", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "WaitGameplayEventPure", + "TargetPin": "Payload" + } + ] + }, + { + "PinName": "EventTag", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "게임플레이 태그 켜기", + "TargetPin": "Selection" + } + ] + }, + { + "PinName": "Target", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Ability Target Data from Actor", + "TargetPin": "Actor" + } + ] + }, + { + "PinName": "ContextHandle", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "GetHitResult", + "TargetPin": "EffectContext" + } + ] + } + ] + }, + { + "NodeName": "GetHitResult", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1648, + "NodePosY": 384, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" + }, + { + "PinName": "EffectContext", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "ContextHandle" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Break Hit Result", + "TargetPin": "Hit" + } + ] + } + ] + }, + { + "NodeName": "Break Hit Result", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1920, + "NodePosY": 304, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__GameplayStatics" + }, + { + "PinName": "Hit", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "GetHitResult", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "bBlockingHit", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "Condition" + } + ] + }, + { + "PinName": "bInitialOverlap", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + }, + { + "PinName": "Time", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + }, + { + "PinName": "Distance", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + }, + { + "PinName": "Location", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "ImpactPoint", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "Normal", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "ImpactNormal", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "PhysMat", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "HitActor", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "HitComponent", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "HitBoneName", + "PinCategory": "name", + "Direction": "Output", + "DefaultValue": "None" + }, + { + "PinName": "BoneName", + "PinCategory": "name", + "Direction": "Output", + "DefaultValue": "None" + }, + { + "PinName": "HitItem", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + }, + { + "PinName": "ElementIndex", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + }, + { + "PinName": "FaceIndex", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + }, + { + "PinName": "TraceStart", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "TraceEnd", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + } + ] + }, + { + "NodeName": "Branch", + "NodeClass": "K2Node_IfThenElse", + "NodePosX": 2128, + "NodePosY": 64, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "WaitGameplayEventPure", + "TargetPin": "EventReceived" + } + ] + }, + { + "PinName": "Condition", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true", + "LinkedTo": [ + { + "TargetNode": "Break Hit Result", + "TargetPin": "bBlockingHit" + } + ] + }, { "PinName": "then", "PinCategory": "exec", "Direction": "Output" }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "게임플레이 태그 켜기", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "Ability Target Data from Actor", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1664, + "NodePosY": 272, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" + }, + { + "PinName": "Actor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "Target" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "ApplyGameplayEffectSpecToTarget\n타깃은 게임플레이 능력", + "TargetPin": "TargetData" + } + ] + } + ] + }, + { + "NodeName": "Make Outgoing Gameplay Effect Spec\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 2288, + "NodePosY": 240, + "Pins": [ { "PinName": "self", "PinCategory": "object", "Direction": "Input" }, { - "PinName": "DeltaSeconds", + "PinName": "GameplayEffectClass", + "PinCategory": "class", + "Direction": "Input", + "DefaultObject": "GE_ForgottenKingSword_WalkSpeed_C" + }, + { + "PinName": "Level", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "1.000000" + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "SpecHandle" + } + ] + } + ] + }, + { + "NodeName": "Assign Tag Set by Caller Magnitude", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 2640, + "NodePosY": 96, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "게임플레이 태그 켜기", + "TargetPin": "Event.Attack.Skill" + }, + { + "TargetNode": "게임플레이 태그 켜기", + "TargetPin": "Event.Attack.Ultimate" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" + }, + { + "PinName": "SpecHandle", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Make Outgoing Gameplay Effect Spec\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "DataTag", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(TagName=\"Data.Duration\")" + }, + { + "PinName": "Magnitude", "PinCategory": "real", "Direction": "Input", "DefaultValue": "0.0", "LinkedTo": [ { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" + "TargetNode": "GET", + "TargetPin": "Output" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "SpecHandle" + } + ] + } + ] + }, + { + "NodeName": "Assign Tag Set by Caller Magnitude", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 2960, + "NodePosY": 96, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "ApplyGameplayEffectSpecToTarget\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" + }, + { + "PinName": "SpecHandle", + "PinCategory": "struct", + "Direction": "Input", + 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"PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "ApplyGameplayEffectSpecToTarget\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" + }, + { + "PinName": "SpecHandle", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Make Outgoing Gameplay Effect Spec\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "DataTag", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(TagName=\"Data.Value\")" + }, + { + "PinName": "Magnitude", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "GET", + "TargetPin": "Output" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "ApplyGameplayEffectSpecToTarget\n타깃은 게임플레이 능력", + "TargetPin": "EffectSpecHandle" + } + ] + } + ] + }, + { + "NodeName": "ApplyGameplayEffectSpecToTarget\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 3872, + "NodePosY": 80, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "EffectSpecHandle", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "TargetData", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Ability Target Data from Actor", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Ability Target Data from Actor", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1744, + "NodePosY": 416, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" + }, + { + "PinName": "Actor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "Target" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "ApplyGameplayEffectSpecToTarget\n타깃은 게임플레이 능력", + "TargetPin": "TargetData" + } + ] + } + ] + }, + { + "NodeName": "Make Outgoing Gameplay Effect Spec\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1296, + "NodePosY": -208, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "GameplayEffectClass", + "PinCategory": "class", + "Direction": "Input", + "DefaultObject": "GE_Increase_StaminaRegen_C" + }, + { + "PinName": "Level", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "1.000000" + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "SpecHandle" + } + ] + } + ] + }, + { + "NodeName": "Assign Tag Set by Caller Magnitude", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1648, + "NodePosY": -224, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "WaitGameplayEventPure", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" + }, + { + "PinName": "SpecHandle", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Make Outgoing Gameplay Effect Spec\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "DataTag", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(TagName=\"Data.Value\")" + }, + { + "PinName": "Magnitude", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "GET", + "TargetPin": "Output" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력", + "TargetPin": "EffectSpecHandle" + } + ] + } + ] + }, + { + "NodeName": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1936, + "NodePosY": -240, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set GEHandle", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "EffectSpecHandle", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set GEHandle", + "TargetPin": "GEHandle" + } + ] + } + ] + }, + { + "NodeName": "Set GEHandle", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 2240, + "NodePosY": -208, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "GEHandle", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Output_Get", + "PinCategory": "struct", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "HasAuthority\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 416, + "NodePosY": 880, + "Pins": [ + { + "PinName": "True", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "RemoveGameplayEffectFromOwnerWithHandle\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "False", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "부모: OnEndAbility", + "TargetPin": "then" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + } + ] + }, + { + "NodeName": "Get GEHandle", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 496, + "NodePosY": 1024, + "Pins": [ + { + "PinName": "GEHandle", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "RemoveGameplayEffectFromOwnerWithHandle\n타깃은 게임플레이 능력", + "TargetPin": "Handle" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "RemoveGameplayEffectFromOwnerWithHandle\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 672, + "NodePosY": 880, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "HasAuthority\n타깃은 게임플레이 능력", + "TargetPin": "True" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "Handle", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get GEHandle", + "TargetPin": "GEHandle" + } + ] + }, + { + "PinName": "StacksToRemove", + "PinCategory": "int", + "Direction": "Input", + "DefaultValue": "-1" + } + ] + }, + { + "NodeName": "GET", + "NodeClass": "K2Node_GetArrayItem", + "NodePosX": 752, + "NodePosY": 720, + "Pins": [ + { + "PinName": "Array", + "PinCategory": "real", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Equip Data Row", + "TargetPin": "DescValues" + } + ] + }, + { + "PinName": "Dimension 1", + "PinCategory": "int", + "Direction": "Input", + "DefaultValue": "2" + }, + { + "PinName": "Output", + "PinCategory": "real", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "Magnitude" } ] } ] } ], - "NodeCount": 6 + "NodeCount": 40 } ], - "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_StarlightSword.BP_StarlightSword" + "AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_ForgottenKingSword_AttackSpeed.GA_Equip_ForgottenKingSword_AttackSpeed" }, { "AssetName": "GA_Equip_Destroyer", @@ -596073,260 +612221,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_Destroyer.GA_Equip_Destroyer" }, - { - "AssetName": "BP_StormBringer", - "ParentClass": "BP_SwordShieldBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 512, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 144, - "NodePosY": 512, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 208, - "NodePosY": 0, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - } - ], - "NodeCount": 5 - } - ], - "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_StormBringer.BP_StormBringer" - }, { "AssetName": "GA_Equip_Critical_ArrowCharge", "ParentClass": "GA_WSGameplayAbilityBase_C", @@ -596884,59 +612778,50 @@ "AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_Critical_ArrowCharge.GA_Equip_Critical_ArrowCharge" }, { - "AssetName": "BP_Claymore", - "ParentClass": "BP_TwoHandWeaponBase_C", + "AssetName": "GA_Equip_ButcherGreatSword_IncreaseResist", + "ParentClass": "GA_WSGameplayAbilityBase_C", "Variables": [ { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "Name": "EquipRowName", + "VarGuid": "2DE8BBDA484F76F95CD50E86A33828ED", + "Category": "name", + "DefaultValue": "", "IsEditable": true, "IsBlueprintVisible": true, "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "GEHandle", + "VarGuid": "EC0E3AA543D984965123B9A0E5C6CE39", + "Category": "struct", + "SubCategoryObject": "ActiveGameplayEffectHandle", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "bActiveOnGive", + "Type": "bool", + "DefaultValue": "True", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, "IsEditDefaultsOnly": true, "CategoryName": "WorldStalker", "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" + "OwnerClass": "WSGameplayAbility" }, { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", + "Name": "bCanSkillCancel", "Type": "bool", "DefaultValue": "False", "IsEditable": true, @@ -596945,44 +612830,152 @@ "IsEditDefaultsOnly": true, "CategoryName": "WorldStalker", "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" + "OwnerClass": "WSGameplayAbility" }, { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", + "Name": "AttackEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", "IsEditable": true, - "IsBlueprintVisible": true, + "IsBlueprintVisible": false, "IsBlueprintReadOnly": false, "IsEditDefaultsOnly": true, "CategoryName": "WorldStalker", "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ + "OwnerClass": "WSGameplayAbility" + }, { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] + "Name": "ManaCostEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "CoolTimeEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "SkillRateEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "WalkSpeedEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "AdditionalCosts", + "Type": "TArray", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "bStopAutoTargetWhenEndAbility", + "Type": "bool", + "DefaultValue": "True", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "ActivationOrderGroup", + "Type": "uint8", + "DefaultValue": "0", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "bDisableOrderGroup", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "bCanBeCancel", + "Type": "bool", + "DefaultValue": "True", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "ActivationTrigger", + "Type": "EWSAbilityActivationTrigger", + "DefaultValue": "OnceInput", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" } ], + "Functions": [], "Components": [], "EventGraphs": [ { "GraphName": "EventGraph", "Nodes": [ { - "NodeName": "BeginPlay 이벤트", + "NodeName": "ActivateAbility 이벤트", "NodeClass": "K2Node_Event", "NodePosX": 0, "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", "Pins": [ { "PinName": "OutputDelegate", @@ -596995,7 +612988,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "부모: BeginPlay", + "TargetNode": "부모: ActivateAbility", "TargetPin": "execute" } ] @@ -597003,11 +612996,46 @@ ] }, { - "NodeName": "부모: BeginPlay", + "NodeName": "OnEndAbility 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 798, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: OnEndAbility", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "bWasCancelled", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "부모: OnEndAbility", + "TargetPin": "bWasCancelled" + } + ] + } + ] + }, + { + "NodeName": "부모: OnEndAbility", "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "NodePosX": 192, + "NodePosY": 798, "Pins": [ { "PinName": "execute", @@ -597015,7 +613043,7 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "BeginPlay 이벤트", + "TargetNode": "OnEndAbility 이벤트", "TargetPin": "then" } ] @@ -597023,7 +613051,60 @@ { "PinName": "then", "PinCategory": "exec", - "Direction": "Output" + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "HasAuthority\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "bWasCancelled", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "OnEndAbility 이벤트", + "TargetPin": "bWasCancelled" + } + ] + } + ] + }, + { + "NodeName": "부모: ActivateAbility", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 208, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActivateAbility 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Data Table Row DT_Equip", + "TargetPin": "execute" + } + ] }, { "PinName": "self", @@ -597033,47 +613114,10 @@ ] }, { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "NodeName": "Get Data Table Row DT_Equip", + "NodeClass": "K2Node_GetDataTableRow", + "NodePosX": 432, + "NodePosY": 0, "Pins": [ { "PinName": "execute", @@ -597081,7 +613125,7 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "ActorBeginOverlap 이벤트", + "TargetNode": "부모: ActivateAbility", "TargetPin": "then" } ] @@ -597089,69 +613133,259 @@ { "PinName": "then", "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "HasAuthority\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "RowNotFound", + "PinCategory": "exec", "Direction": "Output" }, { - "PinName": "self", + "PinName": "DataTable", "PinCategory": "object", - "Direction": "Input" + "Direction": "Input", + "DefaultObject": "DT_Equip" }, { - "PinName": "OtherActor", - "PinCategory": "object", + "PinName": "RowName", + "PinCategory": "name", "Direction": "Input", "LinkedTo": [ { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" + "TargetNode": "Get EquipRowName", + "TargetPin": "EquipRowName" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Break Equip Data Row", + "TargetPin": "EquipDataRow" } ] } ] }, { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "NodeName": "Get EquipRowName", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 256, + "NodePosY": 160, "Pins": [ { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", + "PinName": "EquipRowName", + "PinCategory": "name", "Direction": "Output", + "DefaultValue": "None", "LinkedTo": [ { - "TargetNode": "부모: Tick", - "TargetPin": "execute" + "TargetNode": "Get Data Table Row DT_Equip", + "TargetPin": "RowName" } ] }, { - "PinName": "DeltaSeconds", + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Break Equip Data Row", + "NodeClass": "K2Node_BreakStruct", + "NodePosX": 480, + "NodePosY": 160, + "Pins": [ + { + "PinName": "EquipDataRow", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Data Table Row DT_Equip", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "DescValues", "PinCategory": "real", "Direction": "Output", - "DefaultValue": "0.0", "LinkedTo": [ { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" + "TargetNode": "GET", + "TargetPin": "Array" + }, + { + "TargetNode": "GET", + "TargetPin": "Array" + }, + { + "TargetNode": "GET", + "TargetPin": "Array" } ] } ] }, { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "NodeName": "HasAuthority\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 832, + "NodePosY": -16, + "Pins": [ + { + "PinName": "True", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "False", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Data Table Row DT_Equip", + "TargetPin": "then" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + } + ] + }, + { + "NodeName": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 752, + "NodePosY": 128, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get DataRowName", + "TargetPin": "self" + } + ] + } + ] + }, + { + "NodeName": "Get DataRowName", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 816, + "NodePosY": 224, + "Pins": [ + { + "PinName": "DataRowName", + "PinCategory": "name", + "Direction": "Output", + "DefaultValue": "None", + "LinkedTo": [ + { + "TargetNode": "Equal (Name)", + "TargetPin": "A" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability", + "TargetPin": "ReturnValue" + } + ] + } + ] + }, + { + "NodeName": "Equal (Name)", + "NodeClass": "K2Node_PromotableOperator", + "NodePosX": 848, + "NodePosY": 272, + "Pins": [ + { + "PinName": "A", + "PinCategory": "name", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get DataRowName", + "TargetPin": "DataRowName" + } + ] + }, + { + "PinName": "B", + "PinCategory": "name", + "Direction": "Input", + "DefaultValue": "BlackMaria" + }, + { + "PinName": "ReturnValue", + "PinCategory": "bool", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "Condition" + } + ] + }, + { + "PinName": "ErrorTolerance", + "PinCategory": "None", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Branch", + "NodeClass": "K2Node_IfThenElse", + "NodePosX": 1104, + "NodePosY": 0, "Pins": [ { "PinName": "execute", @@ -597159,40 +613393,3669 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "Tick 이벤트", + "TargetNode": "HasAuthority\n타깃은 게임플레이 능력", + "TargetPin": "True" + } + ] + }, + { + "PinName": "Condition", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true", + "LinkedTo": [ + { + "TargetNode": "Equal (Name)", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Wait Gameplay Event", + "NodeClass": "K2Node_LatentAbilityCall", + "NodePosX": 1312, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", "TargetPin": "then" } ] }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "AsyncTaskProxy", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "EventReceived", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "Payload", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "GameplayEventData" + } + ] + }, + { + "PinName": "OwningAbility", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "EventTag", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(TagName=\"Event.AttackSuccess\")" + }, + { + "PinName": "OptionalExternalTarget", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OnlyTriggerOnce", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + }, + { + "PinName": "OnlyMatchExact", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" + } + ] + }, + { + "NodeName": "Break Gameplay Event Data", + "NodeClass": "K2Node_BreakStruct", + "NodePosX": 1344, + "NodePosY": 229, + "Pins": [ + { + "PinName": "GameplayEventData", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "Payload" + } + ] + }, + { + "PinName": "EventTag", + "PinCategory": "struct", + "Direction": "Output" + }, + { + "PinName": "Instigator", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "Target", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "OptionalObject", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "OptionalObject2", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "ContextHandle", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "GetHitResult", + "TargetPin": "EffectContext" + } + ] + }, + { + "PinName": "InstigatorTags", + "PinCategory": "struct", + "Direction": "Output" + }, + { + "PinName": "TargetTags", + "PinCategory": "struct", + "Direction": "Output" + }, + { + "PinName": "EventMagnitude", + "PinCategory": "real", + "Direction": "Output" + }, + { + "PinName": "TargetData", + "PinCategory": "struct", + "Direction": "Output" + } + ] + }, + { + "NodeName": "GetHitResult", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1664, + "NodePosY": 379, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" + }, + { + "PinName": "EffectContext", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "ContextHandle" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Break Hit Result", + "TargetPin": "Hit" + } + ] + } + ] + }, + { + "NodeName": "Break Hit Result", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1936, + "NodePosY": 379, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__GameplayStatics" + }, + { + "PinName": "Hit", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "GetHitResult", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "bBlockingHit", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "Condition" + } + ] + }, + { + "PinName": "bInitialOverlap", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + }, + { + "PinName": "Time", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + }, + { + "PinName": "Distance", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + }, + { + "PinName": "Location", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "ImpactPoint", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "Normal", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "ImpactNormal", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "PhysMat", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "HitActor", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "HitComponent", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "HitBoneName", + "PinCategory": "name", + "Direction": "Output", + "DefaultValue": "None" + }, + { + "PinName": "BoneName", + "PinCategory": "name", + "Direction": "Output", + "DefaultValue": "None" + }, + { + "PinName": "HitItem", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + }, + { + "PinName": "ElementIndex", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + }, + { + "PinName": "FaceIndex", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + }, + { + "PinName": "TraceStart", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "TraceEnd", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + } + ] + }, + { + "NodeName": "Branch", + "NodeClass": "K2Node_IfThenElse", + "NodePosX": 2144, + "NodePosY": 64, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "EventReceived" + } + ] + }, + { + "PinName": "Condition", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true", + "LinkedTo": [ + { + "TargetNode": "Break Hit Result", + "TargetPin": "bBlockingHit" + } + ] + }, { "PinName": "then", "PinCategory": "exec", "Direction": "Output" }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "Make Outgoing Gameplay Effect Spec\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 2160, + "NodePosY": 240, + "Pins": [ { "PinName": "self", "PinCategory": "object", "Direction": "Input" }, { - "PinName": "DeltaSeconds", + "PinName": "GameplayEffectClass", + "PinCategory": "class", + "Direction": "Input", + "DefaultObject": "GE_ButcherGreatSword_IncreaseResist_C" + }, + { + "PinName": "Level", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "1.000000" + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "SpecHandle" + } + ] + } + ] + }, + { + "NodeName": "Assign Tag Set by Caller Magnitude", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 2496, + "NodePosY": 96, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "else" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" + }, + { + "PinName": "SpecHandle", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Make Outgoing Gameplay Effect Spec\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "DataTag", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(TagName=\"Data.Duration\")" + }, + { + "PinName": "Magnitude", "PinCategory": "real", "Direction": "Input", "DefaultValue": "0.0", "LinkedTo": [ { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" + "TargetNode": "GET", + "TargetPin": "Output" } ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "SpecHandle" + } + ] + } + ] + }, + { + "NodeName": "Assign Tag Set by Caller Magnitude", + 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"/Game/Blueprints/Equips/Abilities/GA_Equip_ButcherGreatSword_IncreaseAttackSpeed.GA_Equip_ButcherGreatSword_IncreaseAttackSpeed" }, { "AssetName": "GA_Equip_Bloodlust", @@ -599291,7 +619154,7 @@ "AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_Bloodlust.GA_Equip_Bloodlust" }, { - "AssetName": "BP_Destroyer", + "AssetName": "BP_DragonsTooth", "ParentClass": "BP_TwoHandWeaponBase_C", "Variables": [ { @@ -599599,7 +619462,629 @@ "NodeCount": 6 } ], - "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_Destroyer.BP_Destroyer" + "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_DragonsTooth.BP_DragonsTooth" + }, + { + "AssetName": "BP_Executioner", + "ParentClass": "BP_TwoHandWeaponBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_Executioner.BP_Executioner" + }, + { + "AssetName": "BP_GiantSword", + "ParentClass": "BP_TwoHandWeaponBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_GiantSword.BP_GiantSword" }, { "AssetName": "BP_Judgement_Projectile", @@ -600072,317 +620557,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/Abilities/BP_Judgement_Projectile.BP_Judgement_Projectile" }, - { - "AssetName": "BP_DragonsTooth", - "ParentClass": "BP_TwoHandWeaponBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_DragonsTooth.BP_DragonsTooth" - }, { "AssetName": "BP_Heartseeker_Projectile", "ParentClass": "BP_ProjectileBase_C", @@ -601320,1250 +621494,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/Abilities/BP_Heartseeker_Projectile.BP_Heartseeker_Projectile" }, - { - "AssetName": "BP_Executioner", - "ParentClass": "BP_TwoHandWeaponBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - 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"IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Bow/BP_Thunderbolt.BP_Thunderbolt" - }, { "AssetName": "BP_GreatSword", "ParentClass": "BP_TwoHandWeaponBase_C", @@ -602818,315 +621748,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_GreatSword.BP_GreatSword" }, - { - "AssetName": "BP_SeraphimBow", - "ParentClass": "BP_BowBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=50.000000,OffsetHeight=20.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=1000.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Bow/BP_SeraphimBow.BP_SeraphimBow" - }, { "AssetName": "BP_HeavyMetalSword", "ParentClass": "BP_TwoHandWeaponBase_C", @@ -603438,317 +622059,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_HeavyMetalSword.BP_HeavyMetalSword" }, - { - "AssetName": "BP_RecurveBow", - "ParentClass": "BP_BowBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Bow/BP_RecurveBow.BP_RecurveBow" - }, { "AssetName": "BP_NightOflzar", "ParentClass": "BP_TwoHandWeaponBase_C", @@ -604003,315 +622313,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_NightOflzar.BP_NightOflzar" }, - { - "AssetName": "BP_OrdersBow", - "ParentClass": "BP_BowBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=50.000000,OffsetHeight=20.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=1000.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Bow/BP_OrdersBow.BP_OrdersBow" - }, { "AssetName": "BP_NoviceGreatSword", "ParentClass": "BP_TwoHandWeaponBase_C", @@ -604820,317 +622821,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_OrdersGreatSword.BP_OrdersGreatSword" }, - { - "AssetName": "BP_LongBow", - "ParentClass": "BP_BowBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Bow/BP_LongBow.BP_LongBow" - }, { "AssetName": "BP_RoyalGreatSword", "ParentClass": "BP_TwoHandWeaponBase_C", @@ -605442,317 +623132,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_RoyalGreatSword.BP_RoyalGreatSword" }, - { - "AssetName": "BP_IronBow", - "ParentClass": "BP_BowBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Bow/BP_IronBow.BP_IronBow" - }, { "AssetName": "BP_SlaughtererGreatSword", "ParentClass": "BP_TwoHandWeaponBase_C", @@ -606064,317 +623443,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_SlaughtererGreatSword.BP_SlaughtererGreatSword" }, - { - "AssetName": "BP_HornBow", - "ParentClass": "BP_BowBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Bow/BP_HornBow.BP_HornBow" - }, { "AssetName": "BP_Slayer", "ParentClass": "BP_TwoHandWeaponBase_C", @@ -606686,317 +623754,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_Slayer.BP_Slayer" }, - { - "AssetName": "BP_Hellfire", - "ParentClass": "BP_BowBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Bow/BP_Hellfire.BP_Hellfire" - }, { "AssetName": "BP_TombGreatSword", "ParentClass": "BP_TwoHandWeaponBase_C", @@ -607308,317 +624065,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_TombGreatSword.BP_TombGreatSword" }, - { - "AssetName": "BP_Heartseeker_AddArrow", - "ParentClass": "BP_BowBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Bow/BP_Heartseeker_AddArrow.BP_Heartseeker_AddArrow" - }, { "AssetName": "BP_UntitledSword", "ParentClass": "BP_TwoHandWeaponBase_C", @@ -607930,317 +624376,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_UntitledSword.BP_UntitledSword" }, - { - "AssetName": "BP_Heartseeker", - "ParentClass": "BP_BowBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Bow/BP_Heartseeker.BP_Heartseeker" - }, { "AssetName": "BP_WarSword", "ParentClass": "BP_TwoHandWeaponBase_C", @@ -608552,317 +624687,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_WarSword.BP_WarSword" }, - { - "AssetName": "BP_CompoundBow", - "ParentClass": "BP_BowBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Bow/BP_CompoundBow.BP_CompoundBow" - }, { "AssetName": "BP_AdeptsStaff", "ParentClass": "BP_StaffBase_C", @@ -609083,317 +624907,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/Staff/BP_AdeptsStaff.BP_AdeptsStaff" }, - { - "AssetName": "BP_BoneBow", - "ParentClass": "BP_BowBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Bow/BP_BoneBow.BP_BoneBow" - }, { "AssetName": "BP_GnarledStaff", "ParentClass": "BP_StaffBase_C", @@ -609614,317 +625127,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/Staff/BP_GnarledStaff.BP_GnarledStaff" }, - { - "AssetName": "BP_Astra", - "ParentClass": "BP_BowBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Bow/BP_Astra.BP_Astra" - }, { "AssetName": "BP_HereticStaff", "ParentClass": "BP_StaffBase_C", @@ -610236,260 +625438,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/Staff/BP_HereticStaff.BP_HereticStaff" }, - { - "AssetName": "BP_WarHammer", - "ParentClass": "BP_MaceShieldBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 512, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 144, - "NodePosY": 512, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 208, - "NodePosY": 0, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - } - ], - "NodeCount": 5 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Mace/BP_WarHammer.BP_WarHammer" - }, { "AssetName": "BP_KinuKingStaff", "ParentClass": "BP_StaffBase_C", @@ -610801,317 +625749,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/Staff/BP_KinuKingStaff.BP_KinuKingStaff" }, - { - "AssetName": "BP_SoulSmasher", - "ParentClass": "BP_Kraken_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Mace/BP_SoulSmasher.BP_SoulSmasher" - }, { "AssetName": "BP_MastersStaff", "ParentClass": "BP_StaffBase_C", @@ -611332,317 +625969,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/Staff/BP_MastersStaff.BP_MastersStaff" }, - { - "AssetName": "BP_RoyalHitter", - "ParentClass": "BP_MaceShieldBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Mace/BP_RoyalHitter.BP_RoyalHitter" - }, { "AssetName": "BP_NoviceStaff", "ParentClass": "BP_StaffBase_C", @@ -611864,13 +626190,13 @@ "AssetPath": "/Game/Blueprints/Equips/Staff/BP_NoviceStaff.BP_NoviceStaff" }, { - "AssetName": "BP_OrdersMace", - "ParentClass": "BP_MaceShieldBase_C", + "AssetName": "BP_WarBow", + "ParentClass": "BP_BowBase_C", "Variables": [ { "Name": "AutoTargetInfo", "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", "IsEditable": true, "IsBlueprintVisible": true, "IsBlueprintReadOnly": false, @@ -612172,7 +626498,4046 @@ "NodeCount": 6 } ], - "AssetPath": "/Game/Blueprints/Equips/Mace/BP_OrdersMace.BP_OrdersMace" + "AssetPath": "/Game/Blueprints/Equips/Bow/BP_WarBow.BP_WarBow" + }, + { + "AssetName": "BP_Thunderbolt", + "ParentClass": "BP_BowBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Bow/BP_Thunderbolt.BP_Thunderbolt" + }, + { + "AssetName": "BP_SeraphimBow", + "ParentClass": "BP_BowBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=50.000000,OffsetHeight=20.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=1000.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Bow/BP_SeraphimBow.BP_SeraphimBow" + }, + { + "AssetName": "BP_RecurveBow", + "ParentClass": "BP_BowBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Bow/BP_RecurveBow.BP_RecurveBow" + }, + { + "AssetName": "BP_OrdersBow", + "ParentClass": "BP_BowBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=50.000000,OffsetHeight=20.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=1000.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Bow/BP_OrdersBow.BP_OrdersBow" + }, + { + "AssetName": "BP_LongBow", + "ParentClass": "BP_BowBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Bow/BP_LongBow.BP_LongBow" + }, + { + "AssetName": "BP_IronBow", + "ParentClass": "BP_BowBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Bow/BP_IronBow.BP_IronBow" + }, + { + "AssetName": "BP_HornBow", + "ParentClass": "BP_BowBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Bow/BP_HornBow.BP_HornBow" + }, + { + "AssetName": "BP_Hellfire", + "ParentClass": "BP_BowBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Bow/BP_Hellfire.BP_Hellfire" + }, + { + "AssetName": "BP_Heartseeker_AddArrow", + "ParentClass": "BP_BowBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Bow/BP_Heartseeker_AddArrow.BP_Heartseeker_AddArrow" + }, + { + "AssetName": "BP_Heartseeker", + "ParentClass": "BP_BowBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", 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"TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Bow/BP_Heartseeker.BP_Heartseeker" + }, + { + "AssetName": "BP_CompoundBow", + "ParentClass": "BP_BowBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", + 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"CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + 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노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Bow/BP_BoneBow.BP_BoneBow" + }, + { + "AssetName": "BP_Astra", + "ParentClass": "BP_BowBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Bow/BP_Astra.BP_Astra" }, { "AssetName": "BP_Obilivion", @@ -612485,317 +630850,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/Staff/BP_Obilivion.BP_Obilivion" }, - { - "AssetName": "BP_NoviceMace", - "ParentClass": "BP_MaceShieldBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Mace/BP_NoviceMace.BP_NoviceMace" - }, { "AssetName": "BP_OrdersStaff", "ParentClass": "BP_StaffBase_C", @@ -613016,260 +631070,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/Staff/BP_OrdersStaff.BP_OrdersStaff" }, - { - "AssetName": "BP_MorningStar", - "ParentClass": "BP_MaceShieldBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 512, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 144, - "NodePosY": 512, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 208, - "NodePosY": 0, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - } - ], - "NodeCount": 5 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Mace/BP_MorningStar.BP_MorningStar" - }, { "AssetName": "BP_QuarterStaff", "ParentClass": "BP_StaffBase_C", @@ -613490,317 +631290,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/Staff/BP_QuarterStaff.BP_QuarterStaff" }, - { - "AssetName": "BP_LongMace", - "ParentClass": "BP_MaceShieldBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Mace/BP_LongMace.BP_LongMace" - }, { "AssetName": "BP_RoyalStaff", "ParentClass": "BP_StaffBase_C", @@ -614112,317 +631601,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/Staff/BP_RoyalStaff.BP_RoyalStaff" }, - { - "AssetName": "BP_Kraken", - "ParentClass": "BP_Judgement_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Mace/BP_Kraken.BP_Kraken" - }, { "AssetName": "BP_SkullStaff", "ParentClass": "BP_StaffBase_C", @@ -614643,317 +631821,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/Staff/BP_SkullStaff.BP_SkullStaff" }, - { - "AssetName": "BP_Judgement", - "ParentClass": "BP_MaceShieldBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" 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노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Mace/BP_Judgement.BP_Judgement" - }, { "AssetName": "BP_Spellkeeper", "ParentClass": "BP_StaffBase_C", @@ -615265,317 +632132,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/Staff/BP_Spellkeeper.BP_Spellkeeper" }, - { - "AssetName": "BP_FlangedMace", - "ParentClass": "BP_MaceShieldBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Mace/BP_FlangedMace.BP_FlangedMace" - }, { "AssetName": "BP_Stardust", "ParentClass": "BP_StaffBase_C", @@ -615887,317 +632443,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/Staff/BP_Stardust.BP_Stardust" }, - { - "AssetName": "BP_Earthquake", - "ParentClass": "BP_MaceShieldBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Mace/BP_Earthquake.BP_Earthquake" - }, { "AssetName": "BP_WoodStaff", "ParentClass": "BP_StaffBase_C", @@ -616418,317 +632663,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/Staff/BP_WoodStaff.BP_WoodStaff" }, - { - "AssetName": "BP_Dragonbane", - "ParentClass": "BP_MaceShieldBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Mace/BP_Dragonbane.BP_Dragonbane" - }, { "AssetName": "BP_ArcaneShortSword", "ParentClass": "BP_ShortSwordBase_C", @@ -617040,317 +632974,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_ArcaneShortSword.BP_ArcaneShortSword" }, - { - "AssetName": "BP_BroadMace", - "ParentClass": "BP_MaceShieldBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Mace/BP_BroadMace.BP_BroadMace" - }, { "AssetName": "BP_BloodRust", "ParentClass": "BP_ShortSwordBase_C", @@ -617662,260 +633285,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_BloodRust.BP_BloodRust" }, - { - "AssetName": "BP_BattleMace", - "ParentClass": "BP_MaceShieldBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 512, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 144, - "NodePosY": 512, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 208, - "NodePosY": 0, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - } - ], - "NodeCount": 5 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Mace/BP_BattleMace.BP_BattleMace" - }, { "AssetName": "BP_Dagger", "ParentClass": "BP_ShortSwordBase_C", @@ -618227,317 +633596,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_Dagger.BP_Dagger" }, - { - "AssetName": "BP_ArmingHammer", - "ParentClass": "BP_MaceShieldBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/Mace/BP_ArmingHammer.BP_ArmingHammer" - }, { "AssetName": "BP_DesertsSword", "ParentClass": "BP_ShortSwordBase_C", @@ -618798,317 +633856,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_DesertsSword.BP_DesertsSword" }, - { - "AssetName": "BP_Vengeance", - "ParentClass": "BP_ShortSwordBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 6 - } - ], - "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_Vengeance.BP_Vengeance" - }, { "AssetName": "BP_Dirk", "ParentClass": "BP_ShortSwordBase_C", @@ -619369,260 +634116,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_Dirk.BP_Dirk" }, - { - "AssetName": "BP_ThiefsMark", - "ParentClass": "BP_ShortSwordBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 0, - "NodePosY": 80, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 0, - "NodePosY": 526, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 5 - } - ], - "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_ThiefsMark.BP_ThiefsMark" - }, { "AssetName": "BP_Dragonpier", "ParentClass": "BP_ShortSwordBase_C", @@ -619934,260 +634427,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_Dragonpier.BP_Dragonpier" }, - { - "AssetName": "BP_Reaper", - "ParentClass": "BP_ShortSwordBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckAttack", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bCheckWall", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 0, - "NodePosY": 80, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 0, - "NodePosY": 526, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 5 - } - ], - "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_Reaper.BP_Reaper" - }, { "AssetName": "BP_Hawksbill", "ParentClass": "BP_ShortSwordBase_C", @@ -620443,8 +634682,8 @@ "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_Hawksbill.BP_Hawksbill" }, { - "AssetName": "BP_Rapier", - "ParentClass": "BP_ShortSwordBase_C", + "AssetName": "BP_WarHammer", + "ParentClass": "BP_MaceShieldBase_C", "Variables": [ { "Name": "AutoTargetInfo", @@ -620588,7 +634827,7 @@ "NodeName": "Tick 이벤트", "NodeClass": "K2Node_Event", "NodePosX": 0, - "NodePosY": 416, + "NodePosY": 512, "Pins": [ { "PinName": "OutputDelegate", @@ -620620,11 +634859,207 @@ } ] }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 144, + "NodePosY": 512, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, { "NodeName": "부모: BeginPlay", "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 208, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + } + ], + "NodeCount": 5 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Mace/BP_WarHammer.BP_WarHammer" + }, + { + "AssetName": "BP_SoulSmasher", + "ParentClass": "BP_Kraken_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", "NodePosX": 0, - "NodePosY": 80, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", "Pins": [ { "PinName": "execute", @@ -620649,11 +635084,126 @@ } ] }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, { "NodeName": "부모: Tick", "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 0, - "NodePosY": 526, + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", "Pins": [ { "PinName": "execute", @@ -620691,10 +635241,3939 @@ ] } ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Mace/BP_SoulSmasher.BP_SoulSmasher" + }, + { + "AssetName": "BP_RoyalHitter", + "ParentClass": "BP_MaceShieldBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Mace/BP_RoyalHitter.BP_RoyalHitter" + }, + { + "AssetName": "BP_OrdersMace", + "ParentClass": "BP_MaceShieldBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Mace/BP_OrdersMace.BP_OrdersMace" + }, + { + "AssetName": "BP_NoviceMace", + "ParentClass": "BP_MaceShieldBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Mace/BP_NoviceMace.BP_NoviceMace" + }, + { + "AssetName": "BP_MorningStar", + "ParentClass": "BP_MaceShieldBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 512, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 144, + "NodePosY": 512, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 208, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + } + ], "NodeCount": 5 } ], - "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_Rapier.BP_Rapier" + "AssetPath": "/Game/Blueprints/Equips/Mace/BP_MorningStar.BP_MorningStar" + }, + { + "AssetName": "BP_LongMace", + "ParentClass": "BP_MaceShieldBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Mace/BP_LongMace.BP_LongMace" + }, + { + "AssetName": "BP_Kraken", + "ParentClass": "BP_Judgement_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Mace/BP_Kraken.BP_Kraken" + }, + { + "AssetName": "BP_Judgement", + "ParentClass": "BP_MaceShieldBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Mace/BP_Judgement.BP_Judgement" + }, + { + "AssetName": "BP_FlangedMace", + "ParentClass": "BP_MaceShieldBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Mace/BP_FlangedMace.BP_FlangedMace" + }, + { + "AssetName": "BP_Earthquake", + "ParentClass": "BP_MaceShieldBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Mace/BP_Earthquake.BP_Earthquake" + }, + { + "AssetName": "BP_Dragonbane", + "ParentClass": "BP_MaceShieldBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Mace/BP_Dragonbane.BP_Dragonbane" + }, + { + "AssetName": "BP_BroadMace", + "ParentClass": "BP_MaceShieldBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + 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"NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Mace/BP_BroadMace.BP_BroadMace" + }, + { + "AssetName": "BP_BattleMace", + "ParentClass": "BP_MaceShieldBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": 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"IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 512, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 144, + "NodePosY": 512, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 208, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + } + ], + "NodeCount": 5 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Mace/BP_BattleMace.BP_BattleMace" + }, + { + "AssetName": "BP_ArmingHammer", + "ParentClass": "BP_MaceShieldBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/Mace/BP_ArmingHammer.BP_ArmingHammer" }, { "AssetName": "BP_NightEdge", @@ -621007,260 +639486,6 @@ ], "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_NightEdge.BP_NightEdge" }, - { - "AssetName": "BP_PlatinumRapier", - "ParentClass": "BP_ShortSwordBase_C", - "Variables": [ - { - "Name": "AutoTargetInfo", - "Type": "FAutoTargetInfo", - "DefaultValue": 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"IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "bBlockSubSkillPress", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "DrawDebugTrace", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - }, - { - "Name": "AttackTag", - "Type": "FGameplayTag", - "DefaultValue": "()", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEquipBase" - } - ], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": 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"OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 0, + "NodePosY": 80, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 0, + "NodePosY": 526, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 5 + } + ], + "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_ThiefsMark.BP_ThiefsMark" + }, + { + "AssetName": "BP_Vengeance", + "ParentClass": "BP_ShortSwordBase_C", + "Variables": [ + { + "Name": "AutoTargetInfo", + "Type": "FAutoTargetInfo", + "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckAttack", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bCheckWall", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "bBlockSubSkillPress", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "DrawDebugTrace", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + }, + { + "Name": "AttackTag", + "Type": "FGameplayTag", + "DefaultValue": "()", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEquipBase" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 6 + } + ], + "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_Vengeance.BP_Vengeance" + }, { "AssetName": "BP_NPCAIController", "ParentClass": "WSNPCAIController", "Variables": [ + { + "Name": "SightRange", + "Type": "float", + "DefaultValue": "0.000000", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSNPCAIController" + }, { "Name": "AggroMultiplierForParty", "Type": "float", @@ -622498,6 +642062,10 @@ { "TargetNode": "부모: BeginPlay", "TargetPin": "then" + }, + { + "TargetNode": "Find Visible Targets\n타깃은 BP NPCAIController", + "TargetPin": "then" } ] }, @@ -622557,7 +642125,13 @@ { "PinName": "then", "PinCategory": "exec", - "Direction": "Output" + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Delay", + "TargetPin": "execute" + } + ] }, { "PinName": "self", @@ -624808,6 +644382,47 @@ "CategoryName": "디폴트", "Source": "Blueprint" }, + { + "Name": "EquipRowName", + "VarGuid": "FAF34F2446444835EB8507A7251AE2A7", + "Category": "name", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "AttackRate", + "VarGuid": "3A56864D4CC90F5F65321D9610DFB9F8", + "Category": "real", + "SubCategory": "double", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "AdditionalDamageRate", + "VarGuid": "B001037B4C73B1CCD82632A4C7E07E0F", + "Category": "real", + "SubCategory": "double", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": true, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, { "Name": "BehaviorTreeRef", "Type": "TObjectPtr", @@ -625227,6 +644842,20 @@ } ], "Outputs": [] + }, + { + "Name": "SetSightRange", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + }, + { + "Name": "SightRange", + "Type": "real" + } + ], + "Outputs": [] } ], "Components": [ @@ -625307,8 +644936,8 @@ { "NodeName": "Get Float Attribute from Ability System Component", "NodeClass": "K2Node_CallFunction", - "NodePosX": 1504, - "NodePosY": 480, + "NodePosX": 1856, + "NodePosY": 490, "Pins": [ { "PinName": "self", @@ -625350,8 +644979,8 @@ "TargetPin": "A" }, { - "TargetNode": "Set MagicalDamageRateFromSummoner", - "TargetPin": "MagicalDamageRateFromSummoner" + "TargetNode": "float + float", + "TargetPin": "A" } ] } @@ -626404,7 +646033,7 @@ { "NodeName": "Set MagicalDamageRateFromSummoner", "NodeClass": "K2Node_VariableSet", - "NodePosX": 2544, + "NodePosX": 2896, "NodePosY": 272, "Pins": [ { @@ -626430,7 +646059,7 @@ "DefaultValue": "0.0", "LinkedTo": [ { - "TargetNode": "Get Float Attribute from Ability System Component", + "TargetNode": "float + float", "TargetPin": "ReturnValue" } ] @@ -626508,6 +646137,11 @@ "TargetPin": "execute" } ] + }, + { + "PinName": "then_4", + "PinCategory": "exec", + "Direction": "Output" } ] }, @@ -626695,8 +646329,8 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Set MagicalDamageRateFromSummoner", - "TargetPin": "MagicalDamageRateFromSummoner" + "TargetNode": "float + float", + "TargetPin": "A" } ] }, @@ -626715,7 +646349,7 @@ { "NodeName": "Set MagicalDamageRateFromSummoner", "NodeClass": "K2Node_VariableSet", - "NodePosX": 1520, + "NodePosX": 1744, "NodePosY": 272, "Pins": [ { @@ -626747,8 +646381,8 @@ "DefaultValue": "0.0", "LinkedTo": [ { - "TargetNode": "Break Skill Data Row", - "TargetPin": "SkillDamageRate" + "TargetNode": "float + float", + "TargetPin": "ReturnValue" } ] }, @@ -626768,7 +646402,7 @@ { "NodeName": "float > float", "NodeClass": "K2Node_PromotableOperator", - "NodePosX": 1936, + "NodePosX": 2368, "NodePosY": 432, "Pins": [ { @@ -626808,7 +646442,7 @@ { "NodeName": "Branch", "NodeClass": "K2Node_IfThenElse", - "NodePosX": 2320, + "NodePosX": 2672, "NodePosY": 256, "Pins": [ { @@ -626817,7 +646451,7 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "Print String", + "TargetNode": "Set MagicalSkillPerFromSummoner", "TargetPin": "then" } ] @@ -627130,7 +646764,7 @@ { "NodeName": "Get Float Attribute from Ability System Component", "NodeClass": "K2Node_CallFunction", - "NodePosX": 1504, + "NodePosX": 1856, "NodePosY": 368, "Pins": [ { @@ -627171,10 +646805,6 @@ { "TargetNode": "Set MagicalSkillPerFromSummoner", "TargetPin": "MagicalSkillPerFromSummoner" - }, - { - "TargetNode": "To String (Float)", - "TargetPin": "InDouble" } ] } @@ -627183,7 +646813,7 @@ { "NodeName": "Set MagicalSkillPerFromSummoner", "NodeClass": "K2Node_VariableSet", - "NodePosX": 2000, + "NodePosX": 2352, "NodePosY": 272, "Pins": [ { @@ -627203,7 +646833,7 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Print String", + "TargetNode": "Branch", "TargetPin": "execute" } ] @@ -627234,105 +646864,139 @@ ] }, { - "NodeName": "Print String", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 2096, - "NodePosY": 64, + "NodeName": "Get Instigator", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 80, + "NodePosY": 1351, "Pins": [ { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Set MagicalSkillPerFromSummoner", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", + "PinName": "Instigator", + "PinCategory": "object", "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Branch", - "TargetPin": "execute" + "TargetNode": "Get Ability System Component", + "TargetPin": "Actor" } ] }, { "PinName": "self", "PinCategory": "object", - "Direction": "Input", - "DefaultObject": "Default__KismetSystemLibrary" - }, - { - "PinName": "WorldContextObject", - "PinCategory": "object", "Direction": "Input" - }, - { - "PinName": "InString", - "PinCategory": "string", - "Direction": "Input", - "DefaultValue": "Hello", - "LinkedTo": [ - { - "TargetNode": "To String (Float)", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "bPrintToScreen", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true" - }, - { - "PinName": "bPrintToLog", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true" - }, - { - "PinName": "TextColor", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "(R=0.000000,G=0.660000,B=1.000000,A=1.000000)" - }, - { - "PinName": "Duration", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "2.000000" - }, - { - "PinName": "Key", - "PinCategory": "name", - "Direction": "Input", - "DefaultValue": "None" } ] }, { - "NodeName": "To String (Float)", + "NodeName": "Get Ability System Component", "NodeClass": "K2Node_CallFunction", - "NodePosX": 1792, - "NodePosY": 208, + "NodePosX": 224, + "NodePosY": 1328, "Pins": [ { "PinName": "self", "PinCategory": "object", "Direction": "Input", - "DefaultObject": "Default__KismetStringLibrary" + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" }, { - "PinName": "InDouble", + "PinName": "Actor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Instigator", + "TargetPin": "Instigator" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Get AdditionalDamageRate", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1360, + "NodePosY": 605, + "Pins": [ + { + "PinName": "AdditionalDamageRate", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "float + float", + "TargetPin": "B" + }, + { + "TargetNode": "float + float", + "TargetPin": "B" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "float + float", + "NodeClass": "K2Node_PromotableOperator", + "NodePosX": 1568, + "NodePosY": 576, + "Pins": [ + { + "PinName": "A", + "PinCategory": "real", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Skill Data Row", + "TargetPin": "SkillDamageRate" + } + ] + }, + { + "PinName": "B", + "PinCategory": "real", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get AdditionalDamageRate", + "TargetPin": "AdditionalDamageRate" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "real", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set MagicalDamageRateFromSummoner", + "TargetPin": "MagicalDamageRateFromSummoner" + } + ] + } + ] + }, + { + "NodeName": "float + float", + "NodeClass": "K2Node_PromotableOperator", + "NodePosX": 2304, + "NodePosY": 544, + "Pins": [ + { + "PinName": "A", "PinCategory": "real", "Direction": "Input", - "DefaultValue": "0.0", "LinkedTo": [ { "TargetNode": "Get Float Attribute from Ability System Component", @@ -627340,21 +647004,32 @@ } ] }, + { + "PinName": "B", + "PinCategory": "real", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get AdditionalDamageRate", + "TargetPin": "AdditionalDamageRate" + } + ] + }, { "PinName": "ReturnValue", - "PinCategory": "string", + "PinCategory": "real", "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Print String", - "TargetPin": "InString" + "TargetNode": "Set MagicalDamageRateFromSummoner", + "TargetPin": "MagicalDamageRateFromSummoner" } ] } ] } ], - "NodeCount": 47 + "NodeCount": 50 } ], "AssetPath": "/Game/Blueprints/NPC/BP_NPC_Ifrit.BP_NPC_Ifrit" @@ -630776,7442 +650451,6 @@ ], "AssetPath": "/Game/Blueprints/NPC/Abilities/GA_NPC_Stun.GA_NPC_Stun" }, - { - "AssetName": "GA_NPC_Attack", - "ParentClass": "GA_WSGameplayAbilityBase_C", - "Variables": [ - { - "Name": "LastTarget", - "VarGuid": "9A761B2548842931ADD4588C005B76B1", - "Category": "object", - "SubCategoryObject": "Actor", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "SpawnedProjectile", - "VarGuid": "621B14CE4172A4397649D693DE9433E4", - "Category": "object", - "SubCategoryObject": "Actor", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "NewVar", - "VarGuid": "103F2123480AFE2AA173959956090CAC", - "Category": "byte", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "TargetCharacter", - "VarGuid": "C2CBFA40461861DBC6B8B49821BBA158", - "Category": "object", - "SubCategoryObject": "WSCharacterBase", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsExposedOnSpawn": false, - "IsInstanceEditable": false, - "CategoryName": "디폴트", - "Source": "Blueprint" - }, - { - "Name": "bActiveOnGive", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "bCanSkillCancel", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "AttackEffectClass", - "Type": "TSoftClassPtr ", - "DefaultValue": "None", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "ManaCostEffectClass", - "Type": "TSoftClassPtr ", - "DefaultValue": "None", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "CoolTimeEffectClass", - "Type": "TSoftClassPtr ", - "DefaultValue": "None", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "SkillRateEffectClass", - "Type": "TSoftClassPtr ", - "DefaultValue": "None", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "WalkSpeedEffectClass", - "Type": "TSoftClassPtr ", - "DefaultValue": "None", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "AdditionalCosts", - "Type": "TArray", - "DefaultValue": "", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "bStopAutoTargetWhenEndAbility", - "Type": "bool", - "DefaultValue": "True", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "ActivationOrderGroup", - "Type": "uint8", - "DefaultValue": "0", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "bDisableOrderGroup", - "Type": "bool", - "DefaultValue": "False", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "bCanBeCancel", - "Type": "bool", - "DefaultValue": "True", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - }, - { - "Name": "ActivationTrigger", - "Type": "EWSAbilityActivationTrigger", - "DefaultValue": "OnceInput", - "IsEditable": true, - "IsBlueprintVisible": false, - "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSGameplayAbility" - } - ], - "Functions": [ - { - "Name": "IsTargetDead", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - }, - { - "Name": "Actor", - "Type": "object" - } - ], - "Outputs": [ - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "IsDead", - "Type": "bool" - }, - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "IsDead", - "Type": "bool" - }, - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "IsDead", - "Type": "bool" - }, - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "IsDead", - "Type": "bool" - }, - { - "Name": "execute", - "Type": "exec" - }, - { - "Name": "IsDead", - "Type": "bool" - } - ] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "ActivateAbility 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActivateAbility", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: ActivateAbility", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 256, - "NodePosY": 0, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActivateAbility 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "HasAuthority\n타깃은 게임플레이 능력", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "Cast To WSCharacterBase", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 1536, - "NodePosY": 0, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "시퀀스", - "TargetPin": "then_0" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To BP_NPCAIController", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "CastFailed", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "End Ability\n타깃은 게임플레이 능력", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "AsWSCharacter Base", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get AIController", - "TargetPin": "ControlledActor" - }, - { - "TargetNode": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base", - "TargetPin": "self" - } - ] - }, - { - "PinName": "bSuccess", - "PinCategory": "bool", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 1216, - "NodePosY": 112, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "ReturnValue", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterBase", - "TargetPin": "Object" - } - ] - } - ] - }, - { - "NodeName": "Get AIController", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 1840, - "NodePosY": 160, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "DefaultObject": "Default__AIBlueprintHelperLibrary" - }, - { - "PinName": "ControlledActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterBase", - "TargetPin": "AsWSCharacter Base" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To BP_NPCAIController", - "TargetPin": "Object" - } - ] - } - ] - }, - { - "NodeName": "Cast To BP_NPCAIController", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 2128, - "NodePosY": 0, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterBase", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "CastFailed", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get AIController", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "AsBP NPCAIController", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "bSuccess", - "PinCategory": "bool", - "Direction": "Output" - } - ] - }, - { - "NodeName": "End Ability\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 1824, - "NodePosY": -128, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterBase", - "TargetPin": "CastFailed" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "PlayMontageAndWait", - "NodeClass": "K2Node_LatentAbilityCall", - "NodePosX": 3056, - "NodePosY": 0, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Wait Gameplay Event", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "AsyncTaskProxy", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "OnCompleted", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "End Ability\n타깃은 게임플레이 능력", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OnBlendedIn", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OnBlendOut", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "End Ability\n타깃은 게임플레이 능력", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OnInterrupted", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "End Ability\n타깃은 게임플레이 능력", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OnCancelled", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "End Ability\n타깃은 게임플레이 능력", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OwningAbility", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "TaskInstanceName", - "PinCategory": "name", - "Direction": "Input", - "DefaultValue": "None" - }, - { - "PinName": "MontageToPlay", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "Rate", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "1.000000" - }, - { - "PinName": "StartSection", - "PinCategory": "name", - "Direction": "Input", - "DefaultValue": "None" - }, - { - "PinName": "bStopWhenAbilityEnds", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false" - }, - { - "PinName": "AnimRootMotionTranslationScale", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "1.000000" - }, - { - "PinName": "StartTimeSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.000000" - }, - { - "PinName": "bAllowInterruptAfterBlendOut", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false" - } - ] - }, - { - "NodeName": "Branch", - "NodeClass": "K2Node_IfThenElse", - "NodePosX": 2816, - "NodePosY": 0, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base", - "TargetPin": "then" - } - ] - }, - { - "PinName": "Condition", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true", - "LinkedTo": [ - { - "TargetNode": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base", - "TargetPin": "Success" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "PlayMontageAndWait", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "else", - "PinCategory": "exec", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Wait Gameplay Event", - "NodeClass": "K2Node_LatentAbilityCall", - "NodePosX": 3728, - "NodePosY": 0, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "PlayMontageAndWait", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Wait Gameplay Event", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "AsyncTaskProxy", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "EventReceived", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSProjectileBase", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "Payload", - "PinCategory": "struct", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Break Gameplay Event Data", - "TargetPin": "GameplayEventData" - } - ] - }, - { - "PinName": "OwningAbility", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "EventTag", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "(TagName=\"Event.SpawnProjectile\")" - }, - { - "PinName": "OptionalExternalTarget", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OnlyTriggerOnce", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true" - }, - { - "PinName": "OnlyMatchExact", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true" - } - ] - }, - { - "NodeName": "HasAuthority\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 496, - "NodePosY": -16, - "Pins": [ - { - "PinName": "True", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "시퀀스", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "False", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "부모: ActivateAbility", - "TargetPin": "then" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "ReturnValue", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - } - ] - }, - { - "NodeName": "Wait Gameplay Event", - "NodeClass": "K2Node_LatentAbilityCall", - "NodePosX": 3744, - "NodePosY": 560, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Wait Gameplay Event", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Wait Gameplay Event", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "AsyncTaskProxy", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "EventReceived", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "Payload", - "PinCategory": "struct", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Break Gameplay Event Data", - "TargetPin": "GameplayEventData" - } - ] - }, - { - "PinName": "OwningAbility", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "EventTag", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "(TagName=\"Event.ProjectileHit\")" - }, - { - "PinName": "OptionalExternalTarget", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OnlyTriggerOnce", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true" - }, - { - "PinName": "OnlyMatchExact", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true" - } - ] - }, - { - "NodeName": "Break Gameplay Event Data", - "NodeClass": "K2Node_BreakStruct", - "NodePosX": 4080, - "NodePosY": 730, - "Pins": [ - { - "PinName": "GameplayEventData", - "PinCategory": "struct", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Wait Gameplay Event", - "TargetPin": "Payload" - } - ] - }, - { - "PinName": "EventTag", - "PinCategory": "struct", - "Direction": "Output" - }, - { - "PinName": "Instigator", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "Target", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Update Aggro\n타깃은 WSNPCAIController", - "TargetPin": "InActor" - }, - { - "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack", - "TargetPin": "Actor" - } - ] - }, - { - "PinName": "OptionalObject", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "OptionalObject2", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "ContextHandle", - "PinCategory": "struct", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "GetEffectCauser", - "TargetPin": "EffectContext" - } - ] - }, - { - "PinName": "InstigatorTags", - "PinCategory": "struct", - "Direction": "Output" - }, - { - "PinName": "TargetTags", - "PinCategory": "struct", - "Direction": "Output" - }, - { - "PinName": "EventMagnitude", - "PinCategory": "real", - "Direction": "Output" - }, - { - "PinName": "TargetData", - "PinCategory": "struct", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 2464, - "NodePosY": -16, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To BP_NPCAIController", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterBase", - "TargetPin": "AsWSCharacter Base" - } - ] - }, - { - "PinName": "Index", - "PinCategory": "int", - "Direction": "Output", - "DefaultValue": "0" - }, - { - "PinName": "Success", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "Condition" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "PlayMontageAndWait", - "TargetPin": "MontageToPlay" - } - ] - } - ] - }, - { - "NodeName": "Break Gameplay Event Data", - "NodeClass": "K2Node_BreakStruct", - "NodePosX": 4080, - "NodePosY": 176, - "Pins": [ - { - "PinName": "GameplayEventData", - "PinCategory": "struct", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Wait Gameplay Event", - "TargetPin": "Payload" - } - ] - }, - { - "PinName": "EventTag", - "PinCategory": "struct", - "Direction": "Output" - }, - { - "PinName": "Instigator", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "Target", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "OptionalObject", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSProjectileBase", - "TargetPin": "Object" - } - ] - }, - { - "PinName": 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Event Data", - "TargetPin": "OptionalObject" - } - ] - }, - { - "PinName": "bSuccess", - "PinCategory": "bool", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Get Actor Location\n타깃은 액터", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 4704, - "NodePosY": 2016, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To BP_SplashBase", - "TargetPin": "AsBP Splash Base" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "vector + vector", - "TargetPin": "A" - } - ] - } - ] - }, - { - "NodeName": "vector + vector", - "NodeClass": "K2Node_PromotableOperator", - "NodePosX": 4624, - "NodePosY": 2112, - "Pins": [ - { - "PinName": "A", - "PinCategory": "struct", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Actor Location\n타깃은 액터", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "B", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "0.000000,0.000000,50.000000" - }, - { - "PinName": "ReturnValue", - "PinCategory": "struct", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Sphere Overlap Actors", - "TargetPin": "SpherePos" - }, - { - "TargetNode": "Draw Debug Sphere", - "TargetPin": "Center" - } - ] - } - ] - }, - { - "NodeName": "Get Instigator", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 4704, - "NodePosY": 1872, - "Pins": [ - { - "PinName": "Instigator", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterPlayer", - "TargetPin": "Object" - }, - { - "TargetNode": "Get Ability System Component", - "TargetPin": "Actor" - }, - { - "TargetNode": "Make Effect Context", - "TargetPin": "InInstigator" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "TargetPin": "ReturnValue" - } - ] - } - ] - }, - { - "NodeName": "Is Target Dead\n타깃은 GA NPC Attack", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 4752, - "NodePosY": 1232, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterBase", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "Actor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterBase", - "TargetPin": "AsWSCharacter Base" - } - ] - }, - { - "PinName": "IsDead", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "Condition" - } - ] - } - ] - }, - { - "NodeName": "Get AIController", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 4928, - "NodePosY": 1728, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "DefaultObject": "Default__AIBlueprintHelperLibrary" - }, - { - "PinName": "ControlledActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSNPCAIController", - "TargetPin": "Object" - } - ] - } - ] - }, - { - "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 4640, - "NodePosY": 1712, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "ReturnValue", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get AIController", - "TargetPin": "ControlledActor" - } - ] - } - ] - }, - { - "NodeName": "Cast To WSNPCAIController", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 5200, - "NodePosY": 1664, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Update Aggro\n타깃은 WSNPCAIController", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "CastFailed", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get AIController", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "AsWSNPCAIController", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Update Aggro\n타깃은 WSNPCAIController", - "TargetPin": "self" - } - ] - }, - { - "PinName": "bSuccess", - "PinCategory": "bool", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Update Aggro\n타깃은 WSNPCAIController", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 5536, - "NodePosY": 1648, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSNPCAIController", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "End Ability\n타깃은 게임플레이 능력", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSNPCAIController", - "TargetPin": "AsWSNPCAIController" - } - ] - }, - { - "PinName": "InActor", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "AggroValue", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "-99999.000000" - } - ] - }, - { - "NodeName": "End Ability\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 5792, - "NodePosY": 1648, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Update Aggro\n타깃은 WSNPCAIController", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "Branch", - "NodeClass": "K2Node_IfThenElse", - "NodePosX": 4992, - "NodePosY": 1248, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack", - "TargetPin": "then" - } - ] - }, - { - "PinName": "Condition", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true", - "LinkedTo": [ - { - "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack", - "TargetPin": "IsDead" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSNPCAIController", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "else", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Detach From Actor\n타깃은 액터", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "Sphere Overlap Actors", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 5504, - "NodePosY": 1888, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Party Character Array", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "For Each Loop", - "TargetPin": "Exec" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "DefaultObject": "Default__KismetSystemLibrary" - }, - { - "PinName": "WorldContextObject", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "SpherePos", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "vector + vector", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "SphereRadius", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "100.000000" - }, - { - "PinName": "ObjectTypes", - "PinCategory": "byte", - "Direction": "Input", - "DefaultValue": "ObjectTypeQuery1", - "LinkedTo": [ - { - "TargetNode": "배열 만들기", - "TargetPin": "Array" - } - ] - }, - { - "PinName": "ActorClassFilter", - "PinCategory": "class", - "Direction": "Input" - }, - { - "PinName": "ActorsToIgnore", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Party Character Array", - "TargetPin": "OutPartyPlayerArray" - } - ] - }, - { - "PinName": "OutActors", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "For Each Loop", - "TargetPin": "Array" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - } - ] - }, - { - "NodeName": "배열 만들기", - "NodeClass": "K2Node_MakeArray", - "NodePosX": 4928, - "NodePosY": 2032, - "Pins": [ - { - "PinName": "Array", - "PinCategory": "byte", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Sphere Overlap Actors", - "TargetPin": "ObjectTypes" - } - ] - }, - { - "PinName": "[0]", - "PinCategory": "byte", - "Direction": "Input", - "DefaultValue": "ObjectTypeQuery3" - } - ] - }, - { - "NodeName": "Cast To WSCharacterPlayer", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 4944, - "NodePosY": 1888, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To BP_NPC_Base", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get Party Character Array", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "CastFailed", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Instigator", - "TargetPin": "Instigator" - } - ] - }, - { - "PinName": "AsWSCharacter Player", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get Party Character Array", - "TargetPin": "Character" - } - ] - }, - { - "PinName": "bSuccess", - "PinCategory": "bool", - "Direction": "Output" - } - ] - }, - { - "NodeName": "For Each Loop", - "NodeClass": "K2Node_MacroInstance", - "NodePosX": 6112, - "NodePosY": 1888, - "Pins": [ - { - "PinName": "Exec", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Sphere Overlap Actors", - "TargetPin": "then" - } - ] - }, - { - "PinName": "Array", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Sphere Overlap Actors", - "TargetPin": "OutActors" - } - ] - }, - { - "PinName": "LoopBody", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterBase", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "Array Element", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterBase", - "TargetPin": "Object" - }, - { - "TargetNode": "Execute GameplayCue On Actor (Burst)", - "TargetPin": "Target" - }, - { - "TargetNode": "Get Actor Location\n타깃은 액터", - "TargetPin": "self" - }, - { - "TargetNode": "Get Actor Rotation\n타깃은 액터", - "TargetPin": "self" - } - ] - }, - { - "PinName": "Array Index", - "PinCategory": "int", - "Direction": "Output" - }, - { - "PinName": "Completed", - "PinCategory": "exec", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Cast To WSCharacterBase", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 6336, - "NodePosY": 1888, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "For Each Loop", - "TargetPin": "LoopBody" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "CastFailed", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "For Each Loop", - "TargetPin": "Array Element" - } - ] - }, - { - "PinName": "AsWSCharacter Base", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Not Equal (Object)", - "TargetPin": "A" - }, - { - "TargetNode": "Cast To WSCharacterEnemy", - "TargetPin": "Object" - }, - { - "TargetNode": "Cast To WSCharacterPlayer", - "TargetPin": "Object" - } - ] - }, - { - "PinName": "bSuccess", - "PinCategory": "bool", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Assign Tag Set by Caller Magnitude", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 8448, - "NodePosY": 1888, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "시퀀스", - "TargetPin": "then_0" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "ApplyGameplayEffectSpecToTarget\n타깃은 게임플레이 능력", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "DefaultObject": "Default__AbilitySystemBlueprintLibrary" - }, - { - "PinName": "SpecHandle", - "PinCategory": "struct", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Make Outgoing Spec\n타깃은 능력 시스템 컴포넌트", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "DataTag", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "(TagName=\"Skill.Effect.MagicalSkillRate\")" - }, - { - "PinName": "Magnitude", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "float * float", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "struct", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "ApplyGameplayEffectSpecToTarget\n타깃은 게임플레이 능력", - "TargetPin": "EffectSpecHandle" - } - ] - } - ] - }, - { - "NodeName": "ApplyGameplayEffectSpecToTarget\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 8864, - "NodePosY": 1872, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Assign Tag Set by Caller Magnitude", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Execute GameplayCue On Actor (Burst)", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "EffectSpecHandle", - "PinCategory": "struct", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Assign Tag Set by Caller Magnitude", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "TargetData", - "PinCategory": "struct", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Ability Target Data from Actor", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "struct", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Ability Target Data from Actor", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 8176, - "NodePosY": 2032, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "DefaultObject": "Default__AbilitySystemBlueprintLibrary" - }, - { - "PinName": "Actor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get TargetCharacter", - "TargetPin": "TargetCharacter" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "struct", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "ApplyGameplayEffectSpecToTarget\n타깃은 게임플레이 능력", - "TargetPin": "TargetData" - } - ] - } - ] - }, - { - "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 4176, - "NodePosY": 1792, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "ReturnValue", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To BP_NPC_Base", - "TargetPin": "Object" - }, - { - "TargetNode": "Get Instigator", - "TargetPin": "self" - } - ] - } - ] - }, - { - "NodeName": "Cast To BP_NPC_Base", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 4464, - "NodePosY": 1888, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To BP_SplashBase", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterPlayer", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "CastFailed", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "AsBP NPC Base", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get MagicalDamageRateFromSummoner", - "TargetPin": "self" - }, - { - "TargetNode": "Get MagicalSkillPerFromSummoner", - "TargetPin": "self" - } - ] - }, - { - "PinName": "bSuccess", - "PinCategory": "bool", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Get MagicalDamageRateFromSummoner", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 5280, - "NodePosY": 2160, - "Pins": [ - { - "PinName": "MagicalDamageRateFromSummoner", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "float * float", - "TargetPin": "A" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To BP_NPC_Base", - "TargetPin": "AsBP NPC Base" - } - ] - } - ] - }, - { - "NodeName": "float * float", - "NodeClass": "K2Node_PromotableOperator", - "NodePosX": 5664, - "NodePosY": 2160, - "Pins": [ - { - "PinName": "A", - "PinCategory": "real", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get MagicalDamageRateFromSummoner", - "TargetPin": "MagicalDamageRateFromSummoner" - } - ] - }, - { - "PinName": "B", - "PinCategory": "real", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get MagicalSkillPerFromSummoner", - "TargetPin": "MagicalSkillPerFromSummoner" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "real", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Assign Tag Set by Caller Magnitude", - "TargetPin": "Magnitude" - } - ] - } - ] - }, - { - "NodeName": "Get MagicalSkillPerFromSummoner", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 5280, - "NodePosY": 2224, - "Pins": [ - { - "PinName": "MagicalSkillPerFromSummoner", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "float * float", - "TargetPin": "B" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To BP_NPC_Base", - "TargetPin": "AsBP NPC Base" - } - ] - } - ] - }, - { - "NodeName": "Get Party Character Array", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 5216, - "NodePosY": 1888, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterPlayer", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Sphere Overlap Actors", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "DefaultObject": "Default__BFL_WorldStalkerUtils_C" - }, - { - "PinName": "Character", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterPlayer", - "TargetPin": "AsWSCharacter Player" - } - ] - }, - { - "PinName": "__WorldContext", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OutPartyPlayerArray", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Sphere Overlap Actors", - "TargetPin": "ActorsToIgnore" - } - ] - } - ] - }, - { - "NodeName": "Draw Debug Sphere", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 5856, - "NodePosY": 1888, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "DefaultObject": "Default__KismetSystemLibrary" - }, - { - "PinName": "WorldContextObject", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "Center", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "vector + vector", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "Radius", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.000000" - }, - { - "PinName": "Segments", - "PinCategory": "int", - "Direction": "Input", - "DefaultValue": "12" - }, - { - "PinName": "LineColor", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": 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WSBaseGameState", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 6848, - "NodePosY": 2176, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterPlayer", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "CastFailed", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Game State", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "AsWSBase Game State", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get DungeonMode", - "TargetPin": "self" - } - ] - }, - { - "PinName": "bSuccess", - "PinCategory": "bool", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Get DungeonMode", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 6720, - "NodePosY": 2317, - "Pins": [ - { - "PinName": "DungeonMode", - "PinCategory": "byte", - "Direction": "Output", - "DefaultValue": "Survival", - "LinkedTo": [ - { - "TargetNode": "같지 않음(열거형)", - "TargetPin": "A" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSBaseGameState", - "TargetPin": "AsWSBase Game State" - } - ] - } - ] - }, - { - "NodeName": "같지 않음(열거형)", - "NodeClass": "K2Node_EnumInequality", - "NodePosX": 6976, - "NodePosY": 2320, - "Pins": [ - { - "PinName": "ReturnValue", - "PinCategory": "bool", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "Condition" - } - ] - }, - { - "PinName": "A", - "PinCategory": "byte", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get DungeonMode", - "TargetPin": "DungeonMode" - } - ] - }, - { - "PinName": "B", - "PinCategory": "byte", - "Direction": "Input", - "DefaultValue": "COOP" - } - ] - }, - { - "NodeName": "Branch", - "NodeClass": "K2Node_IfThenElse", - "NodePosX": 7136, - "NodePosY": 2176, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSBaseGameState", - "TargetPin": "then" - } - ] - }, - { - "PinName": "Condition", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true", - "LinkedTo": [ - { - "TargetNode": "같지 않음(열거형)", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set TargetCharacter", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "else", - "PinCategory": "exec", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Get TargetCharacter", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 7616, - "NodePosY": 2624, - "Pins": [ - { - "PinName": "TargetCharacter", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get Ability System Component", - "TargetPin": "Actor" - }, - { - "TargetNode": "Make Hit Result", - "TargetPin": "HitActor" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "Get TargetCharacter", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 8000, - "NodePosY": 2064, - "Pins": [ - { - "PinName": "TargetCharacter", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Ability Target Data from Actor", - "TargetPin": "Actor" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "Send Gameplay Event to Actor", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 8144, - "NodePosY": 2800, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "시퀀스", - "TargetPin": "then_2" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "DefaultObject": "Default__AbilitySystemBlueprintLibrary" - }, - { - "PinName": "Actor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Instigator", - "TargetPin": "Instigator" - } - ] - }, - { - "PinName": "EventTag", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "(TagName=\"Event.SplashActive\")" - }, - { - "PinName": "Payload", - "PinCategory": "struct", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Make Gameplay Event Data", - "TargetPin": "GameplayEventData" - } - ] - } - ] - }, - { - "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 7616, - "NodePosY": 2816, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "ReturnValue", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get Instigator", - "TargetPin": "self" - } - ] - } - ] - }, - { - "NodeName": "Get Instigator", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 7904, - "NodePosY": 2855, - "Pins": [ - { - "PinName": "Instigator", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Send Gameplay Event to Actor", - "TargetPin": "Actor" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", - "TargetPin": "ReturnValue" - } - ] - } - ] - }, - { - "NodeName": "Make Gameplay Event Data", - "NodeClass": "K2Node_MakeStruct", - "NodePosX": 7792, - "NodePosY": 2992, - "Pins": [ - { - "PinName": "GameplayEventData", - "PinCategory": "struct", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Send Gameplay Event to Actor", - "TargetPin": "Payload" - } - ] - }, - { - "PinName": "EventTag", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "(TagName=\"\")" - }, - { - "PinName": "Instigator", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "Target", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OptionalObject", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To BP_SplashBase", - "TargetPin": "AsBP Splash Base" - } - ] - }, - { - "PinName": "OptionalObject2", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "ContextHandle", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "()" - }, - { - "PinName": "InstigatorTags", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "(GameplayTags=)" - }, - { - "PinName": "TargetTags", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "(GameplayTags=)" - }, - { - "PinName": "EventMagnitude", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.000000" - }, - { - "PinName": "TargetData", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "()" - } - ] - }, - { - "NodeName": "망각 효과 적용", - "NodeClass": "EdGraphNode_Comment", - "NodePosX": 7552, - "NodePosY": 2736, - "Comment": "망각 효과 적용", - "Pins": [], - "Properties": - { - "CommentColor": "(R=0.150000,G=0.150000,B=0.150000,A=0.500000)", - "FontSize": "18" - } - }, - { - "NodeName": "Cast To WSCharacterEnemy", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 6848, - "NodePosY": 1888, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set TargetCharacter", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "CastFailed", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterPlayer", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterBase", - "TargetPin": "AsWSCharacter Base" - } - ] - }, - { - "PinName": "AsWSCharacter Enemy", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set TargetCharacter", - "TargetPin": "TargetCharacter" - } - ] - }, - { - "PinName": "bSuccess", - "PinCategory": "bool", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Set TargetCharacter", - "NodeClass": "K2Node_VariableSet", - "NodePosX": 7136, - "NodePosY": 1904, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterEnemy", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Is Valid", - "TargetPin": "exec" - } - ] - }, - { - "PinName": "TargetCharacter", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterEnemy", - "TargetPin": "AsWSCharacter Enemy" - } - ] - }, - { - "PinName": "Output_Get", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "Cast To WSCharacterPlayer", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 6848, - "NodePosY": 2032, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterEnemy", - "TargetPin": "CastFailed" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To WSBaseGameState", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "CastFailed", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To WSCharacterBase", - "TargetPin": "AsWSCharacter Base" - } - ] - }, - { - "PinName": "AsWSCharacter Player", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set TargetCharacter", - "TargetPin": "TargetCharacter" - } - ] - }, - { - "PinName": "bSuccess", - "PinCategory": "bool", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Get TargetCharacter", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 7408, - "NodePosY": 2000, - "Pins": [ - { - "PinName": "TargetCharacter", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Is Valid", - "TargetPin": "InputObject" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "Is Valid", - "NodeClass": "K2Node_MacroInstance", - "NodePosX": 7584, - "NodePosY": 1888, - "Pins": [ - { - "PinName": "exec", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Set TargetCharacter", - "TargetPin": "then" - }, - { - "TargetNode": "Set TargetCharacter", - "TargetPin": "then" - } - ] - }, - { - "PinName": "InputObject", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get TargetCharacter", - "TargetPin": "TargetCharacter" - } - ] - }, - { - "PinName": "Is Valid", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "시퀀스", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "Is Not Valid", - "PinCategory": "exec", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Make Outgoing Spec\n타깃은 능력 시스템 컴포넌트", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 8096, - "NodePosY": 2112, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Ability System Component", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "GameplayEffectClass", - "PinCategory": "class", - "Direction": "Input", - "DefaultObject": "GE_Ifrit_Attack_Splash_C" - }, - { - "PinName": "Level", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0" - }, - { - "PinName": "Context", - "PinCategory": "struct", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Make Effect Context", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "struct", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Assign Tag Set by Caller Magnitude", - "TargetPin": "SpecHandle" - } - ] - } - ] - } - ], - "NodeCount": 147 - } - ], - "AssetPath": "/Game/Blueprints/NPC/Abilities/GA_NPC_Attack.GA_NPC_Attack" - }, { "AssetName": "GA_NPC_Shock", "ParentClass": "WSGameplayAbility", @@ -639612,116 +651851,276 @@ "AssetPath": "/Game/Blueprints/NPC/Abilities/GA_NPC_Death.GA_NPC_Death" }, { - "AssetName": "BP_EffectBase", - "ParentClass": "WSEffectActor", + "AssetName": "GA_NPC_Attack", + "ParentClass": "GA_WSGameplayAbilityBase_C", "Variables": [ { - "Name": "HitRowName", - "Type": "FName", - "DefaultValue": "Hit", + "Name": "LastTarget", + "VarGuid": "9A761B2548842931ADD4588C005B76B1", + "Category": "object", + "SubCategoryObject": "Actor", + "DefaultValue": "", "IsEditable": true, "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": true, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEffectActor" + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" }, { - "Name": "Collision", - "Type": "TObjectPtr", - "DefaultValue": "/Script/Engine.SphereComponent'/Game/Blueprints/Projectile/BP_EffectBase.Default__BP_EffectBase_C:Collision'", + "Name": "SpawnedProjectile", + "VarGuid": "621B14CE4172A4397649D693DE9433E4", + "Category": "object", + "SubCategoryObject": "Actor", + "DefaultValue": "", "IsEditable": true, "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, - "CategoryName": "WorldStalker", - "Source": "C++ParentClass", - "OwnerClass": "WSEffectActor" + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" }, { - "Name": "SKMeshComponent", - "Type": "TObjectPtr", - "DefaultValue": "/Script/Engine.SkeletalMeshComponent'/Game/Blueprints/Projectile/BP_EffectBase.Default__BP_EffectBase_C:SKMeshComponent'", + "Name": "NewVar", + "VarGuid": "103F2123480AFE2AA173959956090CAC", + "Category": "byte", + "DefaultValue": "", "IsEditable": true, "IsBlueprintVisible": true, "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "TargetCharacter", + "VarGuid": "C2CBFA40461861DBC6B8B49821BBA158", + "Category": "object", + "SubCategoryObject": "WSCharacterBase", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsExposedOnSpawn": false, + "IsInstanceEditable": false, + "CategoryName": "디폴트", + "Source": "Blueprint" + }, + { + "Name": "bActiveOnGive", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, "IsEditDefaultsOnly": true, "CategoryName": "WorldStalker", "Source": "C++ParentClass", - "OwnerClass": "WSEffectActor" + "OwnerClass": "WSGameplayAbility" }, { - "Name": "CurrentMontage", - "Type": "TObjectPtr", - "DefaultValue": "None", - "IsEditable": false, - "IsBlueprintVisible": true, + "Name": "bCanSkillCancel", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, + "IsEditDefaultsOnly": true, "CategoryName": "WorldStalker", "Source": "C++ParentClass", - "OwnerClass": "WSEffectActor" + "OwnerClass": "WSGameplayAbility" }, { - "Name": "MontageSectionName", - "Type": "FName", + "Name": "AttackEffectClass", + "Type": "TSoftClassPtr ", "DefaultValue": "None", - "IsEditable": false, - "IsBlueprintVisible": true, + "IsEditable": true, + "IsBlueprintVisible": false, "IsBlueprintReadOnly": false, - "IsEditDefaultsOnly": false, + "IsEditDefaultsOnly": true, "CategoryName": "WorldStalker", "Source": "C++ParentClass", - "OwnerClass": "WSEffectActor" + "OwnerClass": "WSGameplayAbility" }, { - "Name": "bReceiveEvent", + "Name": "ManaCostEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "CoolTimeEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "SkillRateEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "WalkSpeedEffectClass", + "Type": "TSoftClassPtr ", + "DefaultValue": "None", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "AdditionalCosts", + "Type": "TArray", + "DefaultValue": "", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "bStopAutoTargetWhenEndAbility", "Type": "bool", "DefaultValue": "True", "IsEditable": true, - "IsBlueprintVisible": true, + "IsBlueprintVisible": false, "IsBlueprintReadOnly": false, "IsEditDefaultsOnly": true, "CategoryName": "WorldStalker", "Source": "C++ParentClass", - "OwnerClass": "WSEffectActor" + "OwnerClass": "WSGameplayAbility" }, { - "Name": "AttachedSocket", - "Type": "FName", - "DefaultValue": "None", - "IsEditable": false, - "IsBlueprintVisible": true, - "IsBlueprintReadOnly": true, - "IsEditDefaultsOnly": false, + "Name": "ActivationOrderGroup", + "Type": "uint8", + "DefaultValue": "0", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, "CategoryName": "WorldStalker", "Source": "C++ParentClass", - "OwnerClass": "WSEffectActor" + "OwnerClass": "WSGameplayAbility" }, { - "Name": "AttachedSocketLocationOffset", - "Type": "FVector", - "DefaultValue": "(X=0.000000,Y=0.000000,Z=0.000000)", + "Name": "bDisableOrderGroup", + "Type": "bool", + "DefaultValue": "False", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "bCanBeCancel", + "Type": "bool", + "DefaultValue": "True", "IsEditable": false, "IsBlueprintVisible": true, "IsBlueprintReadOnly": false, "IsEditDefaultsOnly": false, "CategoryName": "WorldStalker", "Source": "C++ParentClass", - "OwnerClass": "WSEffectActor" + "OwnerClass": "WSGameplayAbility" + }, + { + "Name": "ActivationTrigger", + "Type": "EWSAbilityActivationTrigger", + "DefaultValue": "OnceInput", + "IsEditable": true, + "IsBlueprintVisible": false, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSGameplayAbility" } ], "Functions": [ { - "Name": "UserConstructionScript", + "Name": "IsTargetDead", "Inputs": [ { "Name": "then", "Type": "exec" + }, + { + "Name": "Actor", + "Type": "object" } ], - "Outputs": [] + "Outputs": [ + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "IsDead", + "Type": "bool" + }, + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "IsDead", + "Type": "bool" + }, + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "IsDead", + "Type": "bool" + }, + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "IsDead", + "Type": "bool" + }, + { + "Name": "execute", + "Type": "exec" + }, + { + "Name": "IsDead", + "Type": "bool" + } + ] } ], "Components": [], @@ -639730,11 +652129,10 @@ "GraphName": "EventGraph", "Nodes": [ { - "NodeName": "BeginPlay 이벤트", + "NodeName": "ActivateAbility 이벤트", "NodeClass": "K2Node_Event", "NodePosX": 0, "NodePosY": 0, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", "Pins": [ { "PinName": "OutputDelegate", @@ -639744,39 +652142,21 @@ { "PinName": "then", "PinCategory": "exec", - "Direction": "Output" + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActivateAbility", + "TargetPin": "execute" + } + ] } ] }, { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "몽타주 재생", - "NodeClass": "K2Node_PlayMontage", + "NodeName": "부모: ActivateAbility", + "NodeClass": "K2Node_CallParentFunction", "NodePosX": 256, - "NodePosY": 512, + "NodePosY": 0, "Pins": [ { "PinName": "execute", @@ -639784,88 +652164,524 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "OnPlayMontage 이벤트", + "TargetNode": "ActivateAbility 이벤트", "TargetPin": "then" } ] }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "HasAuthority\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Cast To WSCharacterBase", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 1536, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "시퀀스", + "TargetPin": "then_0" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_NPCAIController", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "End Ability\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "AsWSCharacter Base", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get AIController", + "TargetPin": "ControlledActor" + }, + { + "TargetNode": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base", + "TargetPin": "self" + }, + { + "TargetNode": "Cast To BP_NPC_Ifrit", + "TargetPin": "Object" + } + ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1216, + "NodePosY": 112, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "Object" + } + ] + } + ] + }, + { + "NodeName": "Get AIController", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1840, + "NodePosY": 160, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AIBlueprintHelperLibrary" + }, + { + "PinName": "ControlledActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "AsWSCharacter Base" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_NPCAIController", + "TargetPin": "Object" + } + ] + } + ] + }, + { + "NodeName": "Cast To BP_NPCAIController", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 2128, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get AIController", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "AsBP NPCAIController", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "End Ability\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1824, + "NodePosY": -128, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "CastFailed" + } + ] + }, { "PinName": "then", "PinCategory": "exec", "Direction": "Output" }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "PlayMontageAndWait", + "NodeClass": "K2Node_LatentAbilityCall", + "NodePosX": 3328, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_NPC_Ifrit", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "AsyncTaskProxy", + "PinCategory": "object", + "Direction": "Output" + }, { "PinName": "OnCompleted", "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "End Ability\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OnBlendedIn", + "PinCategory": "exec", "Direction": "Output" }, { "PinName": "OnBlendOut", "PinCategory": "exec", - "Direction": "Output" + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "End Ability\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] }, { "PinName": "OnInterrupted", "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OnNotifyBegin", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OnNotifyEnd", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "NotifyName", - "PinCategory": "name", - "Direction": "Output" - }, - { - "PinName": "InSkeletalMeshComponent", - "PinCategory": "object", - "Direction": "Input", + "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Get SKMeshComponent", - "TargetPin": "SKMeshComponent" + "TargetNode": "End Ability\n타깃은 게임플레이 능력", + "TargetPin": "execute" } ] }, { - "PinName": "MontageToPlay", - "PinCategory": "object", - "Direction": "Input", + "PinName": "OnCancelled", + "PinCategory": "exec", + "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Get CurrentMontage", - "TargetPin": "CurrentMontage" + "TargetNode": "End Ability\n타깃은 게임플레이 능력", + "TargetPin": "execute" } ] }, { - "PinName": "PlayRate", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "1.000000" + "PinName": "OwningAbility", + "PinCategory": "object", + "Direction": "Input" }, { - "PinName": "StartingPosition", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.000000" - }, - { - "PinName": "StartingSection", + "PinName": "TaskInstanceName", "PinCategory": "name", "Direction": "Input", "DefaultValue": "None" }, { - "PinName": "bShouldStopAllMontages", + "PinName": "MontageToPlay", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Rate", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "1.000000", + "LinkedTo": [ + { + "TargetNode": "Get AttackRate", + "TargetPin": "AttackRate" + } + ] + }, + { + "PinName": "StartSection", + "PinCategory": "name", + "Direction": "Input", + "DefaultValue": "None" + }, + { + "PinName": "bStopWhenAbilityEnds", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + }, + { + "PinName": "AnimRootMotionTranslationScale", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "1.000000" + }, + { + "PinName": "StartTimeSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.000000" + }, + { + "PinName": "bAllowInterruptAfterBlendOut", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + } + ] + }, + { + "NodeName": "Branch", + "NodeClass": "K2Node_IfThenElse", + "NodePosX": 2816, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base", + "TargetPin": "then" + } + ] + }, + { + "PinName": "Condition", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true", + "LinkedTo": [ + { + "TargetNode": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base", + "TargetPin": "Success" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_NPC_Ifrit", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Wait Gameplay Event", + "NodeClass": "K2Node_LatentAbilityCall", + "NodePosX": 4000, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "PlayMontageAndWait", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "AsyncTaskProxy", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "EventReceived", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSProjectileBase", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "Payload", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "GameplayEventData" + } + ] + }, + { + "PinName": "OwningAbility", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "EventTag", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(TagName=\"Event.SpawnProjectile\")" + }, + { + "PinName": "OptionalExternalTarget", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OnlyTriggerOnce", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" + }, + { + "PinName": "OnlyMatchExact", "PinCategory": "bool", "Direction": "Input", "DefaultValue": "true" @@ -639873,19 +652689,35 @@ ] }, { - "NodeName": "Get SKMeshComponent", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 32, - "NodePosY": 608, + "NodeName": "HasAuthority\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 496, + "NodePosY": -16, "Pins": [ { - "PinName": "SKMeshComponent", - "PinCategory": "object", + "PinName": "True", + "PinCategory": "exec", "Direction": "Output", "LinkedTo": [ { - "TargetNode": "몽타주 재생", - "TargetPin": "InSkeletalMeshComponent" + "TargetNode": "시퀀스", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "False", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "부모: ActivateAbility", + "TargetPin": "then" } ] }, @@ -639893,19 +652725,31 @@ "PinName": "self", "PinCategory": "object", "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" } ] }, { - "NodeName": "OnPlayMontage 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 512, + "NodeName": "Wait Gameplay Event", + "NodeClass": "K2Node_LatentAbilityCall", + "NodePosX": 4016, + "NodePosY": 560, "Pins": [ { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "then" + } + ] }, { "PinName": "then", @@ -639913,65 +652757,1050 @@ "Direction": "Output", "LinkedTo": [ { - "TargetNode": "몽타주 재생", + "TargetNode": "Wait Gameplay Event", "TargetPin": "execute" } ] + }, + { + "PinName": "AsyncTaskProxy", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "EventReceived", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "Payload", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "GameplayEventData" + } + ] + }, + { + "PinName": "OwningAbility", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "EventTag", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(TagName=\"Event.ProjectileHit\")" + }, + { + "PinName": "OptionalExternalTarget", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OnlyTriggerOnce", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" + }, + { + "PinName": "OnlyMatchExact", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" } ] }, { - "NodeName": "Get CurrentMontage", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 48, - "NodePosY": 672, + "NodeName": "Break Gameplay Event Data", + "NodeClass": "K2Node_BreakStruct", + "NodePosX": 4352, + "NodePosY": 730, "Pins": [ { - "PinName": "CurrentMontage", + "PinName": "GameplayEventData", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "Payload" + } + ] + }, + { + "PinName": "EventTag", + "PinCategory": "struct", + "Direction": "Output" + }, + { + "PinName": "Instigator", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "Target", "PinCategory": "object", "Direction": "Output", "LinkedTo": [ { - "TargetNode": "몽타주 재생", + "TargetNode": "Update Aggro\n타깃은 WSNPCAIController", + "TargetPin": "InActor" + }, + { + "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack", + "TargetPin": "Actor" + } + ] + }, + { + "PinName": "OptionalObject", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "OptionalObject2", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "ContextHandle", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "GetEffectCauser", + "TargetPin": "EffectContext" + } + ] + }, + { + "PinName": "InstigatorTags", + "PinCategory": "struct", + "Direction": "Output" + }, + { + "PinName": "TargetTags", + "PinCategory": "struct", + "Direction": "Output" + }, + { + "PinName": "EventMagnitude", + "PinCategory": "real", + "Direction": "Output" + }, + { + "PinName": "TargetData", + "PinCategory": "struct", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 2464, + "NodePosY": -16, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_NPCAIController", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "AsWSCharacter Base" + } + ] + }, + { + "PinName": "Index", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + }, + { + "PinName": "Success", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "Condition" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "PlayMontageAndWait", "TargetPin": "MontageToPlay" } ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" } ] }, { - "NodeName": "OnChangeMontageSectionName 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 896, + "NodeName": "Break Gameplay Event Data", + "NodeClass": "K2Node_BreakStruct", + "NodePosX": 4352, + "NodePosY": 176, "Pins": [ { - "PinName": "OutputDelegate", - "PinCategory": "delegate", + "PinName": "GameplayEventData", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "Payload" + } + ] + }, + { + "PinName": "EventTag", + "PinCategory": "struct", "Direction": "Output" }, + { + "PinName": "Instigator", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "Target", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "OptionalObject", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSProjectileBase", + "TargetPin": "Object" + } + ] + }, + { + "PinName": "OptionalObject2", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "ContextHandle", + "PinCategory": "struct", + "Direction": "Output" + }, + { + "PinName": "InstigatorTags", + "PinCategory": "struct", + "Direction": "Output" + }, + { + "PinName": "TargetTags", + "PinCategory": "struct", + "Direction": "Output" + }, + { + "PinName": "EventMagnitude", + "PinCategory": "real", + "Direction": "Output" + }, + { + "PinName": "TargetData", + "PinCategory": "struct", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Cast To WSProjectileBase", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 4736, + "NodePosY": 128, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "EventReceived" + } + ] + }, { "PinName": "then", "PinCategory": "exec", "Direction": "Output", "LinkedTo": [ { - "TargetNode": "몽타주 재생", + "TargetNode": "Set SpawnedProjectile", "TargetPin": "execute" } ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "OptionalObject" + } + ] + }, + { + "PinName": "AsWSProjectile Base", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Detach From Actor\n타깃은 액터", + "TargetPin": "self" + }, + { + "TargetNode": "Get AdditionalEffects", + "TargetPin": "self" + }, + { + "TargetNode": "Is Valid", + "TargetPin": "InputObject" + }, + { + "TargetNode": "Server Set Rep Velocity\n타깃은 WSProjectile Base", + "TargetPin": "self" + }, + { + "TargetNode": "Get Actor Location\n타깃은 액터", + "TargetPin": "self" + }, + { + "TargetNode": "Set AttackType", + "TargetPin": "self" + }, + { + "TargetNode": "Set SpawnedProjectile", + "TargetPin": "SpawnedProjectile" + } + ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Detach From Actor\n타깃은 액터", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 5808, + "NodePosY": 160, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Set AttackType", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Is Valid", + "TargetPin": "exec" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSProjectileBase", + "TargetPin": "AsWSProjectile Base" + } + ] + }, + { + "PinName": "LocationRule", + "PinCategory": "byte", + "Direction": "Input", + "DefaultValue": "KeepWorld" + }, + { + "PinName": "RotationRule", + "PinCategory": "byte", + "Direction": "Input", + "DefaultValue": "KeepWorld" + }, + { + "PinName": "ScaleRule", + "PinCategory": "byte", + "Direction": "Input", + "DefaultValue": "KeepWorld" + } + ] + }, + { + "NodeName": "Get AdditionalEffects", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 6176, + "NodePosY": 352, + "Pins": [ + { + "PinName": "AdditionalEffects", + "PinCategory": "softclass", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Add", + "TargetPin": "TargetArray" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSProjectileBase", + "TargetPin": "AsWSProjectile Base" + } + ] } ] }, { - "NodeName": "몽타주 재생", - "NodeClass": "K2Node_PlayMontage", - "NodePosX": 384, + "NodeName": "Add", + "NodeClass": "K2Node_CallArrayFunction", + "NodePosX": 6512, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__KismetArrayLibrary" + }, + { + "PinName": "TargetArray", + "PinCategory": "softclass", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get AdditionalEffects", + "TargetPin": "AdditionalEffects" + } + ] + }, + { + "PinName": "NewItem", + "PinCategory": "softclass", + "Direction": "Input", + "DefaultValue": "/Game/Blueprints/Abilities/GE_Attach_Fire.GE_Attach_Fire_C" + }, + { + "PinName": "ReturnValue", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + } + ] + }, + { + "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 6736, + "NodePosY": 352, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Blackboard", + "TargetPin": "Target" + }, + { + "TargetNode": "Is Valid", + "TargetPin": "InputObject" + } + ] + } + ] + }, + { + "NodeName": "Get Blackboard", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 7040, + "NodePosY": 496, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AIBlueprintHelperLibrary" + }, + { + "PinName": "Target", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Is Valid", + "TargetPin": "InputObject" + }, + { + "TargetNode": "Get Value as Vector\n타깃은 블랙보드 컴포넌트", + "TargetPin": "self" + } + ] + } + ] + }, + { + "NodeName": "Make Literal Name", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 6976, + "NodePosY": 608, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__KismetSystemLibrary" + }, + { + "PinName": "Value", + "PinCategory": "name", + "Direction": "Input", + "DefaultValue": "TargetLocation" + }, + { + "PinName": "ReturnValue", + "PinCategory": "name", + "Direction": "Output", + "DefaultValue": "None", + "LinkedTo": [ + { + "TargetNode": "Get Value as Vector\n타깃은 블랙보드 컴포넌트", + "TargetPin": "KeyName" + } + ] + } + ] + }, + { + "NodeName": "Get Actor Location\n타깃은 액터", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 7664, + "NodePosY": 336, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSProjectileBase", + "TargetPin": "AsWSProjectile Base" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Find Look at Rotation", + "TargetPin": "Start" + } + ] + } + ] + }, + { + "NodeName": "Find Look at Rotation", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 7936, + "NodePosY": 384, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__KismetMathLibrary" + }, + { + "PinName": "Start", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Get Actor Location\n타깃은 액터", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Target", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Get Value as Vector\n타깃은 블랙보드 컴포넌트", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Get Rotation X Vector", + "TargetPin": "InRot" + } + ] + } + ] + }, + { + "NodeName": "Is Valid", + "NodeClass": "K2Node_MacroInstance", + "NodePosX": 8352, + "NodePosY": 176, + "Pins": [ + { + "PinName": "exec", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Is Valid", + "TargetPin": "Is Valid" + } + ] + }, + { + "PinName": "InputObject", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSProjectileBase", + "TargetPin": "AsWSProjectile Base" + } + ] + }, + { + "PinName": "Is Valid", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Server Set Rep Velocity\n타깃은 WSProjectile Base", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "Is Not Valid", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Get Rotation X Vector", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 8160, + "NodePosY": 384, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__KismetMathLibrary" + }, + { + "PinName": "InRot", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Find Look at Rotation", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Server Set Rep Velocity\n타깃은 WSProjectile Base", + "TargetPin": "NewVelocity" + } + ] + } + ] + }, + { + "NodeName": "Is Valid", + "NodeClass": "K2Node_MacroInstance", + "NodePosX": 7072, + "NodePosY": 176, + "Pins": [ + { + "PinName": "exec", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Detach From Actor\n타깃은 액터", + "TargetPin": "then" + } + ] + }, + { + "PinName": "InputObject", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Is Valid", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Is Valid", + "TargetPin": "exec" + } + ] + }, + { + "PinName": "Is Not Valid", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Is Valid", + "NodeClass": "K2Node_MacroInstance", + "NodePosX": 7328, + "NodePosY": 176, + "Pins": [ + { + "PinName": "exec", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Is Valid", + "TargetPin": "Is Valid" + } + ] + }, + { + "PinName": "InputObject", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Blackboard", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Is Valid", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Is Valid", + "TargetPin": "exec" + } + ] + }, + { + "PinName": "Is Not Valid", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Server Set Rep Velocity\n타깃은 WSProjectile Base", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 8720, + "NodePosY": 160, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Is Valid", + "TargetPin": "Is Valid" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSProjectileBase", + "TargetPin": "AsWSProjectile Base" + } + ] + }, + { + "PinName": "NewVelocity", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Get Rotation X Vector", + "TargetPin": "ReturnValue" + } + ] + } + ] + }, + { + "NodeName": "Get AIController", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 5008, + "NodePosY": 976, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AIBlueprintHelperLibrary" + }, + { + "PinName": "ControlledActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSNPCAIController", + "TargetPin": "Object" + } + ] + } + ] + }, + { + "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 4720, + "NodePosY": 960, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get AIController", + "TargetPin": "ControlledActor" + } + ] + } + ] + }, + { + "NodeName": "Cast To WSNPCAIController", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 5280, + "NodePosY": 912, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Update Aggro\n타깃은 WSNPCAIController", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get AIController", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "AsWSNPCAIController", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Update Aggro\n타깃은 WSNPCAIController", + "TargetPin": "self" + } + ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Update Aggro\n타깃은 WSNPCAIController", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 5616, "NodePosY": 896, "Pins": [ { @@ -639980,7 +653809,65 @@ "Direction": "Input", "LinkedTo": [ { - "TargetNode": "OnChangeMontageSectionName 이벤트", + "TargetNode": "Cast To WSNPCAIController", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "End Ability\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSNPCAIController", + "TargetPin": "AsWSNPCAIController" + } + ] + }, + { + "PinName": "InActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "Target" + } + ] + }, + { + "PinName": "AggroValue", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "-99999.000000" + } + ] + }, + { + "NodeName": "End Ability\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 5872, + "NodePosY": 896, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Update Aggro\n타깃은 WSNPCAIController", "TargetPin": "then" } ] @@ -639991,83 +653878,1800 @@ "Direction": "Output" }, { - "PinName": "OnCompleted", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OnBlendOut", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OnInterrupted", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OnNotifyBegin", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OnNotifyEnd", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "NotifyName", - "PinCategory": "name", - "Direction": "Output" - }, - { - "PinName": "InSkeletalMeshComponent", + "PinName": "self", "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Is Target Dead\n타깃은 GA NPC Attack", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 4704, + "NodePosY": 608, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", "Direction": "Input", "LinkedTo": [ { - "TargetNode": "Get SKMeshComponent", - "TargetPin": "SKMeshComponent" + "TargetNode": "Wait Gameplay Event", + "TargetPin": "EventReceived" } ] }, { - "PinName": "MontageToPlay", - "PinCategory": "object", - "Direction": "Input", + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", "LinkedTo": [ { - "TargetNode": "Get CurrentMontage", - "TargetPin": "CurrentMontage" + "TargetNode": "Branch", + "TargetPin": "execute" } ] }, { - "PinName": "PlayRate", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "1.000000" + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" }, { - "PinName": "StartingPosition", - "PinCategory": "real", + "PinName": "Actor", + "PinCategory": "object", "Direction": "Input", - "DefaultValue": "0.000000" + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "Target" + } + ] }, { - "PinName": "StartingSection", + "PinName": "IsDead", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "Condition" + } + ] + } + ] + }, + { + "NodeName": "Branch", + "NodeClass": "K2Node_IfThenElse", + "NodePosX": 4976, + "NodePosY": 624, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack", + "TargetPin": "then" + } + ] + }, + { + "PinName": "Condition", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true", + "LinkedTo": [ + { + "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack", + "TargetPin": "IsDead" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSNPCAIController", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "End Ability\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 5488, + "NodePosY": 640, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Delay", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 944, + "NodePosY": 272, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "시퀀스", + "TargetPin": "then_1" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "End Ability\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__KismetSystemLibrary" + }, + { + "PinName": "WorldContextObject", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "Duration", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "5.000000" + }, + { + "PinName": "LatentInfo", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)" + } + ] + }, + { + "NodeName": "End Ability\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1248, + "NodePosY": 256, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Delay", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Get Value as Vector\n타깃은 블랙보드 컴포넌트", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 7328, + "NodePosY": 528, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Blackboard", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "KeyName", "PinCategory": "name", "Direction": "Input", "DefaultValue": "None", "LinkedTo": [ { - "TargetNode": "Get MontageSectionName", - "TargetPin": "MontageSectionName" + "TargetNode": "Make Literal Name", + "TargetPin": "ReturnValue" } ] }, { - "PinName": "bShouldStopAllMontages", + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Find Look at Rotation", + "TargetPin": "Target" + } + ] + } + ] + }, + { + "NodeName": "Set AttackType", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 5424, + "NodePosY": 112, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Set SpawnedProjectile", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Detach From Actor\n타깃은 액터", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "AttackType", + "PinCategory": "byte", + "Direction": "Input", + "DefaultValue": "MagicalSkill" + }, + { + "PinName": "Output_Get", + "PinCategory": "byte", + "Direction": "Output", + "DefaultValue": "Normal" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSProjectileBase", + "TargetPin": "AsWSProjectile Base" + } + ] + } + ] + }, + { + "NodeName": "Is Target Dead\n타깃은 GA NPC Attack", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 4683, + "NodePosY": 2922, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To Actor", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, 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"Output", + "DefaultValue": "0.0" + }, + { + "PinName": "Location", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Set Actor Location And Rotation\n타깃은 액터", + "TargetPin": "NewLocation" + } + ] + }, + { + "PinName": "ImpactPoint", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "Normal", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "ImpactNormal", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "PhysMat", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "HitActor", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "HitComponent", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "HitBoneName", + "PinCategory": "name", + "Direction": "Output", + "DefaultValue": "None" + }, + { + "PinName": "BoneName", + "PinCategory": "name", + "Direction": "Output", + "DefaultValue": "None" + }, + { + "PinName": "HitItem", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + }, + { + "PinName": "ElementIndex", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + }, + { + "PinName": "FaceIndex", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + }, + { + "PinName": "TraceStart", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + }, + { + "PinName": "TraceEnd", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0" + } + ] + }, + { + "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 7088, + "NodePosY": 1552, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Actor Rotation\n타깃은 액터", + "TargetPin": "self" + } + ] + } + ] + }, + { + "NodeName": "Get Actor Rotation\n타깃은 액터", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 7392, + "NodePosY": 1552, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Set Actor Location And Rotation\n타깃은 액터", + "TargetPin": "NewRotation" + } + ] + } + ] + }, + { + "NodeName": "Wait Gameplay Event", + "NodeClass": "K2Node_LatentAbilityCall", + "NodePosX": 4016, + "NodePosY": 1168, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "AsyncTaskProxy", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "EventReceived", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_SplashBase", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "Payload", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "GameplayEventData" + } + ] + }, + { + "PinName": "OwningAbility", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "EventTag", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(TagName=\"Event.SpawnSplash\")" + }, + { + "PinName": "OptionalExternalTarget", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OnlyTriggerOnce", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" + }, + { + "PinName": "OnlyMatchExact", "PinCategory": "bool", "Direction": "Input", "DefaultValue": "true" @@ -640075,68 +655679,3069 @@ ] }, { - "NodeName": "Get SKMeshComponent", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 144, - "NodePosY": 992, + "NodeName": "Break Gameplay Event Data", + "NodeClass": "K2Node_BreakStruct", + "NodePosX": 4032, + "NodePosY": 1424, "Pins": [ { - "PinName": "SKMeshComponent", + "PinName": "GameplayEventData", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "Payload" + } + ] + }, + { + "PinName": "OptionalObject", "PinCategory": "object", "Direction": "Output", "LinkedTo": [ { - "TargetNode": "몽타주 재생", - "TargetPin": "InSkeletalMeshComponent" + "TargetNode": "Cast To BP_SplashBase", + "TargetPin": "Object" + } + ] + } + ] + }, + { + "NodeName": "Set Actor Location And Rotation\n타깃은 액터", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 7392, + "NodePosY": 1264, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_SplashBase", + "TargetPin": "AsBP Splash Base" + } + ] + }, + { + "PinName": "NewLocation", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Break Hit Result", + "TargetPin": "Location" + } + ] + }, + { + "PinName": "NewRotation", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Get Actor Rotation\n타깃은 액터", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "bSweep", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + }, + { + "PinName": "SweepHitResult", + "PinCategory": "struct", + "Direction": "Output" + }, + { + "PinName": "bTeleport", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" + }, + { + "PinName": "ReturnValue", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + } + ] + }, + { + "NodeName": "Cast To BP_SplashBase", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 4464, + "NodePosY": 1248, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "EventReceived" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "OptionalObject" + } + ] + }, + { + "PinName": "AsBP Splash Base", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set Actor Location And Rotation\n타깃은 액터", + "TargetPin": "self" + }, + { + "TargetNode": "Detach From Actor\n타깃은 액터", + "TargetPin": "self" + } + ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Detach From Actor\n타깃은 액터", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 5872, + "NodePosY": 1264, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "else" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Line Trace For Objects", + "TargetPin": "execute" } ] }, { "PinName": "self", "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "Get CurrentMontage", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 160, - "NodePosY": 1056, - "Pins": [ - { - "PinName": "CurrentMontage", - "PinCategory": "object", - "Direction": "Output", + "Direction": "Input", "LinkedTo": [ { - "TargetNode": "몽타주 재생", - "TargetPin": "MontageToPlay" + "TargetNode": "Cast To BP_SplashBase", + "TargetPin": "AsBP Splash Base" } ] }, { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" + "PinName": "LocationRule", + "PinCategory": "byte", + "Direction": "Input", + "DefaultValue": "KeepWorld" + }, + { + "PinName": "RotationRule", + "PinCategory": "byte", + "Direction": "Input", + "DefaultValue": "KeepWorld" + }, + { + "PinName": "ScaleRule", + "PinCategory": "byte", + "Direction": "Input", + "DefaultValue": "KeepWorld" } ] }, { - "NodeName": "Get MontageSectionName", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 128, - "NodePosY": 1120, + "NodeName": "Get Value as Object\n타깃은 블랙보드 컴포넌트", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 4368, + "NodePosY": 1536, "Pins": [ { - "PinName": "MontageSectionName", + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Blackboard", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "KeyName", + "PinCategory": "name", + "Direction": "Input", + "DefaultValue": "None", + "LinkedTo": [ + { + "TargetNode": "Make Literal Name", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "Object" + } + ] + } + ] + }, + { + "NodeName": "Make Literal Name", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 4048, + "NodePosY": 1648, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__KismetSystemLibrary" + }, + { + "PinName": "Value", + "PinCategory": "name", + "Direction": "Input", + "DefaultValue": "TargetActor" + }, + { + "PinName": "ReturnValue", "PinCategory": "name", "Direction": "Output", "DefaultValue": "None", "LinkedTo": [ { - "TargetNode": "몽타주 재생", - "TargetPin": "StartingSection" + "TargetNode": "Get Value as Object\n타깃은 블랙보드 컴포넌트", + "TargetPin": "KeyName" + } + ] + } + ] + }, + { + "NodeName": "Get Blackboard", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 4080, + "NodePosY": 1552, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AIBlueprintHelperLibrary" + }, + { + "PinName": "Target", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Value as Object\n타깃은 블랙보드 컴포넌트", + "TargetPin": "self" + } + ] + } + ] + }, + { + "NodeName": "Cast To WSCharacterBase", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 4752, + "NodePosY": 1248, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_SplashBase", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Value as Object\n타깃은 블랙보드 컴포넌트", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "AsWSCharacter Base", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Actor Location\n타깃은 액터", + "TargetPin": "self" + }, + { + "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack", + "TargetPin": "Actor" + } + ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 3808, + "NodePosY": 1536, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Blackboard", + "TargetPin": "Target" + } + ] + } + ] + }, + { + "NodeName": "Wait Gameplay Event", + "NodeClass": "K2Node_LatentAbilityCall", + "NodePosX": 4032, + "NodePosY": 1824, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Delay", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "AsyncTaskProxy", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "EventReceived", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_SplashBase", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "Payload", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "GameplayEventData" + } + ] + }, + { + "PinName": "OwningAbility", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "EventTag", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(TagName=\"Event.SplashActive\")" + }, + { + "PinName": "OptionalExternalTarget", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OnlyTriggerOnce", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" + }, + { + "PinName": "OnlyMatchExact", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" + } + ] + }, + { + "NodeName": "Break Gameplay Event Data", + "NodeClass": "K2Node_BreakStruct", + "NodePosX": 4048, + "NodePosY": 2080, + "Pins": [ + { + "PinName": "GameplayEventData", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "Payload" + } + ] + }, + { + "PinName": "OptionalObject", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_SplashBase", + "TargetPin": "Object" + } + ] + } + ] + }, + { + "NodeName": "Cast To BP_SplashBase", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 4432, + "NodePosY": 1888, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Wait Gameplay Event", + "TargetPin": "EventReceived" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_NPC_Base", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Break Gameplay Event Data", + "TargetPin": "OptionalObject" + } + ] + }, + { + "PinName": "AsBP Splash Base", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Actor Location\n타깃은 액터", + "TargetPin": "self" + }, + { + "TargetNode": "Make Effect Context", + "TargetPin": "InEffectCauser" + }, + { + "TargetNode": "Make Gameplay Event Data", + "TargetPin": "OptionalObject" + } + ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Get Actor Location\n타깃은 액터", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 4976, + "NodePosY": 2016, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_SplashBase", + "TargetPin": "AsBP Splash Base" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "vector + vector", + "TargetPin": "A" + } + ] + } + ] + }, + { + "NodeName": "vector + vector", + "NodeClass": "K2Node_PromotableOperator", + "NodePosX": 4896, + "NodePosY": 2112, + "Pins": [ + { + "PinName": "A", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Actor Location\n타깃은 액터", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "B", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0.000000,0.000000,50.000000" + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Sphere Overlap Actors", + "TargetPin": "SpherePos" + }, + { + "TargetNode": "Draw Debug Sphere", + "TargetPin": "Center" + } + ] + } + ] + }, + { + "NodeName": "Get Instigator", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 4976, + "NodePosY": 1872, + "Pins": [ + { + "PinName": "Instigator", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterPlayer", + "TargetPin": "Object" + }, + { + "TargetNode": "Get Ability System Component", + "TargetPin": "Actor" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + } + ] + }, + { + "NodeName": "Is Target Dead\n타깃은 GA NPC Attack", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 5024, + "NodePosY": 1232, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "Actor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "AsWSCharacter Base" + } + ] + }, + { + "PinName": "IsDead", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "Condition" + } + ] + } + ] + }, + { + "NodeName": "Get AIController", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 5200, + "NodePosY": 1728, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AIBlueprintHelperLibrary" + }, + { + "PinName": "ControlledActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSNPCAIController", + "TargetPin": "Object" + } + ] + } + ] + }, + { + "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 4912, + "NodePosY": 1712, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get AIController", + "TargetPin": "ControlledActor" + } + ] + } + ] + }, + { + "NodeName": "Cast To WSNPCAIController", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 5472, + "NodePosY": 1664, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Update Aggro\n타깃은 WSNPCAIController", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get AIController", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "AsWSNPCAIController", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Update Aggro\n타깃은 WSNPCAIController", + "TargetPin": "self" + } + ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Update Aggro\n타깃은 WSNPCAIController", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 5808, + "NodePosY": 1648, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSNPCAIController", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "End Ability\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSNPCAIController", + "TargetPin": "AsWSNPCAIController" + } + ] + }, + { + "PinName": "InActor", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "AggroValue", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "-99999.000000" + } + ] + }, + { + "NodeName": "End Ability\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 6064, + "NodePosY": 1648, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Update Aggro\n타깃은 WSNPCAIController", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Branch", + "NodeClass": "K2Node_IfThenElse", + "NodePosX": 5264, + "NodePosY": 1248, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack", + "TargetPin": "then" + } + ] + }, + { + "PinName": "Condition", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true", + "LinkedTo": [ + { + "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack", + "TargetPin": "IsDead" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSNPCAIController", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Detach From Actor\n타깃은 액터", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "Sphere Overlap Actors", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 5776, + "NodePosY": 1888, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Party Character Array", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "For Each Loop", + "TargetPin": "Exec" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__KismetSystemLibrary" + }, + { + "PinName": "WorldContextObject", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "SpherePos", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "vector + vector", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "SphereRadius", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "100.000000" + }, + { + "PinName": "ObjectTypes", + "PinCategory": "byte", + "Direction": "Input", + "DefaultValue": "ObjectTypeQuery1", + "LinkedTo": [ + { + "TargetNode": "배열 만들기", + "TargetPin": "Array" + } + ] + }, + { + "PinName": "ActorClassFilter", + "PinCategory": "class", + "Direction": "Input" + }, + { + "PinName": "ActorsToIgnore", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Party Character Array", + "TargetPin": "OutPartyPlayerArray" + } + ] + }, + { + "PinName": "OutActors", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "For Each Loop", + "TargetPin": "Array" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + } + ] + }, + { + "NodeName": "배열 만들기", + "NodeClass": "K2Node_MakeArray", + "NodePosX": 5200, + "NodePosY": 2032, + "Pins": [ + { + "PinName": "Array", + "PinCategory": "byte", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Sphere Overlap Actors", + "TargetPin": "ObjectTypes" + } + ] + }, + { + "PinName": "[0]", + "PinCategory": "byte", + "Direction": "Input", + "DefaultValue": "ObjectTypeQuery3" + } + ] + }, + { + "NodeName": "Cast To WSCharacterPlayer", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 5216, + "NodePosY": 1888, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_NPC_Base", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Party Character Array", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Instigator", + "TargetPin": "Instigator" + } + ] + }, + { + "PinName": "AsWSCharacter Player", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Party Character Array", + "TargetPin": "Character" + } + ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "For Each Loop", + "NodeClass": "K2Node_MacroInstance", + "NodePosX": 6384, + "NodePosY": 1888, + "Pins": [ + { + "PinName": "Exec", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Sphere Overlap Actors", + "TargetPin": "then" + } + ] + }, + { + "PinName": "Array", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Sphere Overlap Actors", + "TargetPin": "OutActors" + } + ] + }, + { + "PinName": "LoopBody", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "Array Element", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "Object" + }, + { + "TargetNode": "Execute GameplayCue On Actor (Burst)", + "TargetPin": "Target" + }, + { + "TargetNode": "Get Actor Location\n타깃은 액터", + "TargetPin": "self" + }, + { + "TargetNode": "Get Actor Rotation\n타깃은 액터", + "TargetPin": "self" + } + ] + }, + { + "PinName": "Array Index", + "PinCategory": "int", + "Direction": "Output" + }, + { + "PinName": "Completed", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Cast To WSCharacterBase", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 6608, + "NodePosY": 1888, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "For Each Loop", + "TargetPin": "LoopBody" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "For Each Loop", + "TargetPin": "Array Element" + } + ] + }, + { + "PinName": "AsWSCharacter Base", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Not Equal (Object)", + "TargetPin": "A" + }, + { + "TargetNode": "Cast To WSCharacterEnemy", + "TargetPin": "Object" + }, + { + "TargetNode": "Cast To WSCharacterPlayer", + "TargetPin": "Object" + } + ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Assign Tag Set by Caller Magnitude", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 8720, + "NodePosY": 1888, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "시퀀스", + "TargetPin": "then_0" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "ApplyGameplayEffectSpecToTarget\n타깃은 게임플레이 능력", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" + }, + { + "PinName": "SpecHandle", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Make Outgoing Spec\n타깃은 능력 시스템 컴포넌트", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "DataTag", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(TagName=\"Skill.Effect.MagicalSkillRate\")" + }, + { + "PinName": "Magnitude", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "float * float", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "ApplyGameplayEffectSpecToTarget\n타깃은 게임플레이 능력", + "TargetPin": "EffectSpecHandle" + } + ] + } + ] + }, + { + "NodeName": "ApplyGameplayEffectSpecToTarget\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 9136, + "NodePosY": 1872, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Execute GameplayCue On Actor (Burst)", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "EffectSpecHandle", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "TargetData", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Ability Target Data from Actor", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Ability Target Data from Actor", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 8448, + "NodePosY": 2032, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" + }, + { + "PinName": "Actor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get TargetCharacter", + "TargetPin": "TargetCharacter" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "ApplyGameplayEffectSpecToTarget\n타깃은 게임플레이 능력", + "TargetPin": "TargetData" + } + ] + } + ] + }, + { + "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 4448, + "NodePosY": 1792, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_NPC_Base", + "TargetPin": "Object" + }, + { + "TargetNode": "Get Instigator", + "TargetPin": "self" + } + ] + } + ] + }, + { + "NodeName": "Cast To BP_NPC_Base", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 4720, + "NodePosY": 1888, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_SplashBase", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterPlayer", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "AsBP NPC Base", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get MagicalDamageRateFromSummoner", + "TargetPin": "self" + }, + { + "TargetNode": "Get MagicalSkillPerFromSummoner", + "TargetPin": "self" + }, + { + "TargetNode": "Make Effect Context", + "TargetPin": "InInstigator" + } + ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Get MagicalDamageRateFromSummoner", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 5552, + "NodePosY": 2160, + "Pins": [ + { + "PinName": "MagicalDamageRateFromSummoner", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "float * float", + "TargetPin": "A" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_NPC_Base", + "TargetPin": "AsBP NPC Base" + } + ] + } + ] + }, + { + "NodeName": "float * float", + "NodeClass": "K2Node_PromotableOperator", + "NodePosX": 5936, + "NodePosY": 2160, + "Pins": [ + { + "PinName": "A", + "PinCategory": "real", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get MagicalDamageRateFromSummoner", + "TargetPin": "MagicalDamageRateFromSummoner" + } + ] + }, + { + "PinName": "B", + "PinCategory": "real", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get MagicalSkillPerFromSummoner", + "TargetPin": "MagicalSkillPerFromSummoner" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "real", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "Magnitude" + } + ] + } + ] + }, + { + "NodeName": "Get MagicalSkillPerFromSummoner", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 5552, + "NodePosY": 2224, + "Pins": [ + { + "PinName": "MagicalSkillPerFromSummoner", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "float * float", + "TargetPin": "B" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_NPC_Base", + "TargetPin": "AsBP NPC Base" + } + ] + } + ] + }, + { + "NodeName": "Get Party Character Array", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 5488, + "NodePosY": 1888, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterPlayer", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Sphere Overlap Actors", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__BFL_WorldStalkerUtils_C" + }, + { + "PinName": "Character", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterPlayer", + "TargetPin": "AsWSCharacter Player" + } + ] + }, + { + "PinName": "__WorldContext", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OutPartyPlayerArray", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Sphere Overlap Actors", + "TargetPin": "ActorsToIgnore" + } + ] + } + ] + }, + { + "NodeName": "Draw Debug Sphere", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 6128, + "NodePosY": 1888, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__KismetSystemLibrary" + }, + { + "PinName": "WorldContextObject", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "Center", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "vector + vector", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Radius", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.000000" + }, + { + "PinName": "Segments", + "PinCategory": "int", + "Direction": "Input", + "DefaultValue": "12" + }, + { + "PinName": "LineColor", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(R=1.000000,G=0.000000,B=0.000000,A=1.000000)" + }, + { + "PinName": "Duration", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "2.000000" + }, + { + "PinName": "Thickness", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "1.000000" + } + ] + }, + { + "NodeName": "Get Ability System Component", + "NodeClass": "K2Node_CallFunction", + 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+ }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterEnemy", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Set TargetCharacter", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 7632, + "NodePosY": 2192, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Is Valid", + "TargetPin": "exec" + } + ] + }, + { + "PinName": "TargetCharacter", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterPlayer", + "TargetPin": "AsWSCharacter Player" + } + ] + }, + { + "PinName": "Output_Get", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Get Game State", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 6944, + "NodePosY": 2224, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__GameplayStatics" + }, + { + "PinName": "WorldContextObject", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSBaseGameState", + "TargetPin": "Object" + } + ] + } + ] + }, + { + "NodeName": "Cast To WSBaseGameState", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 7120, + "NodePosY": 2176, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterPlayer", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Game State", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "AsWSBase Game State", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get DungeonMode", + "TargetPin": "self" + } + ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Get DungeonMode", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 6992, + "NodePosY": 2317, + "Pins": [ + { + "PinName": "DungeonMode", + "PinCategory": "byte", + "Direction": "Output", + "DefaultValue": "Survival", + "LinkedTo": [ + { + "TargetNode": "같지 않음(열거형)", + "TargetPin": "A" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSBaseGameState", + "TargetPin": "AsWSBase Game State" + } + ] + } + ] + }, + { + "NodeName": "같지 않음(열거형)", + "NodeClass": "K2Node_EnumInequality", + "NodePosX": 7248, + "NodePosY": 2320, + "Pins": [ + { + "PinName": "ReturnValue", + "PinCategory": "bool", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "Condition" + } + ] + }, + { + "PinName": "A", + "PinCategory": "byte", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get DungeonMode", + "TargetPin": "DungeonMode" + } + ] + }, + { + "PinName": "B", + "PinCategory": "byte", + "Direction": "Input", + "DefaultValue": "COOP" + } + ] + }, + { + "NodeName": "Branch", + "NodeClass": "K2Node_IfThenElse", + "NodePosX": 7408, + "NodePosY": 2176, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSBaseGameState", + "TargetPin": "then" + } + ] + }, + { + "PinName": "Condition", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true", + "LinkedTo": [ + { + "TargetNode": "같지 않음(열거형)", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set TargetCharacter", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Get TargetCharacter", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 7888, + "NodePosY": 2624, + "Pins": [ + { + "PinName": "TargetCharacter", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Ability System Component", + "TargetPin": "Actor" + }, + { + "TargetNode": "Make Hit Result", + "TargetPin": "HitActor" } ] }, @@ -640146,12 +658751,643 @@ "Direction": "Input" } ] + }, + { + "NodeName": "Get TargetCharacter", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 8272, + "NodePosY": 2064, + "Pins": [ + { + "PinName": "TargetCharacter", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Ability Target Data from Actor", + "TargetPin": "Actor" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Send Gameplay Event to Actor", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 8416, + "NodePosY": 2800, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "시퀀스", + "TargetPin": "then_2" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__AbilitySystemBlueprintLibrary" + }, + { + "PinName": "Actor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Instigator", + "TargetPin": "Instigator" + } + ] + }, + { + "PinName": "EventTag", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(TagName=\"Event.SplashActive\")" + }, + { + "PinName": "Payload", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Make Gameplay Event Data", + "TargetPin": "GameplayEventData" + } + ] + } + ] + }, + { + "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 7888, + "NodePosY": 2816, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Instigator", + "TargetPin": "self" + } + ] + } + ] + }, + { + "NodeName": "Get Instigator", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 8176, + "NodePosY": 2855, + "Pins": [ + { + "PinName": "Instigator", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Send Gameplay Event to Actor", + "TargetPin": "Actor" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력", + "TargetPin": "ReturnValue" + } + ] + } + ] + }, + { + "NodeName": "Make Gameplay Event Data", + "NodeClass": "K2Node_MakeStruct", + "NodePosX": 8064, + "NodePosY": 2992, + "Pins": [ + { + "PinName": "GameplayEventData", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Send Gameplay Event to Actor", + "TargetPin": "Payload" + } + ] + }, + { + "PinName": "EventTag", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(TagName=\"\")" + }, + { + "PinName": "Instigator", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "Target", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OptionalObject", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_SplashBase", + "TargetPin": "AsBP Splash Base" + } + ] + }, + { + "PinName": "OptionalObject2", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "ContextHandle", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "()" + }, + { + "PinName": "InstigatorTags", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(GameplayTags=)" + }, + { + "PinName": "TargetTags", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "(GameplayTags=)" + }, + { + "PinName": "EventMagnitude", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.000000" + }, + { + "PinName": "TargetData", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "()" + } + ] + }, + { + "NodeName": "망각 효과 적용", + "NodeClass": "EdGraphNode_Comment", + "NodePosX": 7824, + "NodePosY": 2736, + "Comment": "망각 효과 적용", + "Pins": [], + "Properties": + { + "CommentColor": "(R=0.150000,G=0.150000,B=0.150000,A=0.500000)", + "FontSize": "18" + } + }, + { + "NodeName": "Cast To WSCharacterEnemy", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 7120, + "NodePosY": 1888, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set TargetCharacter", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterPlayer", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "AsWSCharacter Base" + } + ] + }, + { + "PinName": "AsWSCharacter Enemy", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set TargetCharacter", + "TargetPin": "TargetCharacter" + } + ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Set TargetCharacter", + "NodeClass": "K2Node_VariableSet", + "NodePosX": 7408, + "NodePosY": 1904, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterEnemy", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Is Valid", + "TargetPin": "exec" + } + ] + }, + { + "PinName": "TargetCharacter", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterEnemy", + "TargetPin": "AsWSCharacter Enemy" + } + ] + }, + { + "PinName": "Output_Get", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Cast To WSCharacterPlayer", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 7120, + "NodePosY": 2032, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterEnemy", + "TargetPin": "CastFailed" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To WSBaseGameState", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "AsWSCharacter Base" + } + ] + }, + { + "PinName": "AsWSCharacter Player", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set TargetCharacter", + "TargetPin": "TargetCharacter" + } + ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Get TargetCharacter", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 7680, + "NodePosY": 2000, + "Pins": [ + { + "PinName": "TargetCharacter", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Is Valid", + "TargetPin": "InputObject" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Is Valid", + "NodeClass": "K2Node_MacroInstance", + "NodePosX": 7856, + "NodePosY": 1888, + "Pins": [ + { + "PinName": "exec", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Set TargetCharacter", + "TargetPin": "then" + }, + { + "TargetNode": "Set TargetCharacter", + "TargetPin": "then" + } + ] + }, + { + "PinName": "InputObject", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get TargetCharacter", + "TargetPin": "TargetCharacter" + } + ] + }, + { + "PinName": "Is Valid", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "시퀀스", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "Is Not Valid", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Make Outgoing Spec\n타깃은 능력 시스템 컴포넌트", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 8368, + "NodePosY": 2112, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Ability System Component", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "GameplayEffectClass", + "PinCategory": "class", + "Direction": "Input", + "DefaultObject": "GE_Ifrit_Attack_Splash_C" + }, + { + "PinName": "Level", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0" + }, + { + "PinName": "Context", + "PinCategory": "struct", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Make Effect Context", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Assign Tag Set by Caller Magnitude", + "TargetPin": "SpecHandle" + } + ] + } + ] + }, + { + "NodeName": "Cast To BP_NPC_Ifrit", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 3024, + "NodePosY": 0, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "PlayMontageAndWait", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To WSCharacterBase", + "TargetPin": "AsWSCharacter Base" + } + ] + }, + { + "PinName": "AsBP NPC Ifrit", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get AttackRate", + "TargetPin": "self" + } + ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Get AttackRate", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 3024, + "NodePosY": 144, + "Pins": [ + { + "PinName": "AttackRate", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "PlayMontageAndWait", + "TargetPin": "Rate" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_NPC_Ifrit", + "TargetPin": "AsBP NPC Ifrit" + } + ] + } + ] } ], - "NodeCount": 11 + "NodeCount": 149 } ], - "AssetPath": "/Game/Blueprints/Projectile/BP_EffectBase.BP_EffectBase" + "AssetPath": "/Game/Blueprints/NPC/Abilities/GA_NPC_Attack.GA_NPC_Attack" }, { "AssetName": "BP_SplashBase", @@ -641143,6 +660379,548 @@ ], "AssetPath": "/Game/Blueprints/Projectile/BP_SplashBase.BP_SplashBase" }, + { + "AssetName": "BP_EffectBase", + "ParentClass": "WSEffectActor", + "Variables": [ + { + "Name": "HitRowName", + "Type": "FName", + "DefaultValue": "Hit", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEffectActor" + }, + { + "Name": "Collision", + "Type": "TObjectPtr", + "DefaultValue": "/Script/Engine.SphereComponent'/Game/Blueprints/Projectile/BP_EffectBase.Default__BP_EffectBase_C:Collision'", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEffectActor" + }, + { + "Name": "SKMeshComponent", + "Type": "TObjectPtr", + "DefaultValue": "/Script/Engine.SkeletalMeshComponent'/Game/Blueprints/Projectile/BP_EffectBase.Default__BP_EffectBase_C:SKMeshComponent'", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEffectActor" + }, + { + "Name": "CurrentMontage", + "Type": "TObjectPtr", + "DefaultValue": "None", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEffectActor" + }, + { + "Name": "MontageSectionName", + "Type": "FName", + "DefaultValue": "None", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEffectActor" + }, + { + "Name": "bReceiveEvent", + "Type": "bool", + "DefaultValue": "True", + "IsEditable": true, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": true, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEffectActor" + }, + { + "Name": "AttachedSocket", + "Type": "FName", + "DefaultValue": "None", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": true, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEffectActor" + }, + { + "Name": "AttachedSocketLocationOffset", + "Type": "FVector", + "DefaultValue": "(X=0.000000,Y=0.000000,Z=0.000000)", + "IsEditable": false, + "IsBlueprintVisible": true, + "IsBlueprintReadOnly": false, + "IsEditDefaultsOnly": false, + "CategoryName": "WorldStalker", + "Source": "C++ParentClass", + "OwnerClass": "WSEffectActor" + } + ], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "몽타주 재생", + "NodeClass": "K2Node_PlayMontage", + "NodePosX": 256, + "NodePosY": 512, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "OnPlayMontage 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OnCompleted", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OnBlendOut", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OnInterrupted", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OnNotifyBegin", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OnNotifyEnd", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "NotifyName", + "PinCategory": "name", + "Direction": "Output" + }, + { + "PinName": "InSkeletalMeshComponent", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get SKMeshComponent", + "TargetPin": "SKMeshComponent" + } + ] + }, + { + "PinName": "MontageToPlay", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get CurrentMontage", + "TargetPin": "CurrentMontage" + } + ] + }, + { + "PinName": "PlayRate", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "1.000000" + }, + { + "PinName": "StartingPosition", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.000000" + }, + { + "PinName": "StartingSection", + "PinCategory": "name", + "Direction": "Input", + "DefaultValue": "None" + }, + { + "PinName": "bShouldStopAllMontages", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" + } + ] + }, + { + "NodeName": "Get SKMeshComponent", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 32, + "NodePosY": 608, + "Pins": [ + { + "PinName": "SKMeshComponent", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "몽타주 재생", + "TargetPin": "InSkeletalMeshComponent" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "OnPlayMontage 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 512, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "몽타주 재생", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "Get CurrentMontage", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 48, + "NodePosY": 672, + "Pins": [ + { + "PinName": "CurrentMontage", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "몽타주 재생", + "TargetPin": "MontageToPlay" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "OnChangeMontageSectionName 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 896, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "몽타주 재생", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "몽타주 재생", + "NodeClass": "K2Node_PlayMontage", + "NodePosX": 384, + "NodePosY": 896, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "OnChangeMontageSectionName 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OnCompleted", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OnBlendOut", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OnInterrupted", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OnNotifyBegin", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OnNotifyEnd", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "NotifyName", + "PinCategory": "name", + "Direction": "Output" + }, + { + "PinName": "InSkeletalMeshComponent", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get SKMeshComponent", + "TargetPin": "SKMeshComponent" + } + ] + }, + { + "PinName": "MontageToPlay", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get CurrentMontage", + "TargetPin": "CurrentMontage" + } + ] + }, + { + "PinName": "PlayRate", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "1.000000" + }, + { + "PinName": "StartingPosition", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.000000" + }, + { + "PinName": "StartingSection", + "PinCategory": "name", + "Direction": "Input", + "DefaultValue": "None", + "LinkedTo": [ + { + "TargetNode": "Get MontageSectionName", + "TargetPin": "MontageSectionName" + } + ] + }, + { + "PinName": "bShouldStopAllMontages", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" + } + ] + }, + { + "NodeName": "Get SKMeshComponent", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 144, + "NodePosY": 992, + "Pins": [ + { + "PinName": "SKMeshComponent", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "몽타주 재생", + "TargetPin": "InSkeletalMeshComponent" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Get CurrentMontage", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 160, + "NodePosY": 1056, + "Pins": [ + { + "PinName": "CurrentMontage", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "몽타주 재생", + "TargetPin": "MontageToPlay" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "Get MontageSectionName", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 128, + "NodePosY": 1120, + "Pins": [ + { + "PinName": "MontageSectionName", + "PinCategory": "name", + "Direction": "Output", + "DefaultValue": "None", + "LinkedTo": [ + { + "TargetNode": "몽타주 재생", + "TargetPin": "StartingSection" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + } + ], + "NodeCount": 11 + } + ], + "AssetPath": "/Game/Blueprints/Projectile/BP_EffectBase.BP_EffectBase" + }, { "AssetName": "BP_DungeonRule_PowerOfIce", "ParentClass": "BP_EffectBase_C", @@ -659838,137 +679616,6 @@ ], "AssetPath": "/Game/Blueprints/Projectile/Bomb/BP_Barrier_Breakable.BP_Barrier_Breakable" }, - { - "AssetName": "BP_Bomb_Fire", - "ParentClass": "BP_ThrowItemBase_C", - "Variables": [], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: BeginPlay", - "TargetPin": "execute" - } - ] - } - ] - }, - { - "NodeName": "부모: BeginPlay", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 0, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "BeginPlay 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0" - } - ] - } - ], - "NodeCount": 4 - } - ], - "AssetPath": "/Game/Blueprints/Projectile/Bomb/BP_Bomb_Fire.BP_Bomb_Fire" - }, { "AssetName": "BP_ProjectileBase_Enemy", "ParentClass": "BP_ProjectileBase_C", @@ -660563,6 +680210,1065 @@ ], "AssetPath": "/Game/Blueprints/Projectile/BP_ProjectileBase_Enemy.BP_ProjectileBase_Enemy" }, + { + "AssetName": "BP_FireBombProjectile", + "ParentClass": "BP_BombProjectileBase_C", + "Variables": [], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + }, + { + "Name": "ActiveSplash", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: ActorBeginOverlap", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "부모: ActorBeginOverlap", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "ActorBeginOverlap 이벤트", + "TargetPin": "OtherActor" + } + ] + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "부모: Tick", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + }, + { + "NodeName": "부모: Tick", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 416, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Input", + "DefaultValue": "0.0", + "LinkedTo": [ + { + "TargetNode": "Tick 이벤트", + "TargetPin": "DeltaSeconds" + } + ] + } + ] + } + ], + "NodeCount": 5 + } + ], + "AssetPath": "/Game/Blueprints/Projectile/BP_FireBombProjectile.BP_FireBombProjectile" + }, + { + "AssetName": "BP_ArrowTarget", + "ParentClass": "Actor", + "Variables": [], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [ + { + "Name": "DefaultSceneRoot", + "Class": "SceneComponent" + }, + { + "Name": "StaticMesh", + "Class": "StaticMeshComponent" + }, + { + "Name": "Cylinder", + "Class": "StaticMeshComponent" + } + ], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + } + ] + }, + { + "NodeName": "On Component Begin Overlap (Cylinder)", + "NodeClass": "K2Node_ComponentBoundEvent", + "NodePosX": 0, + "NodePosY": 672, + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "OverlappedComponent", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get Display Name", + "TargetPin": "Object" + }, + { + "TargetNode": "Cast To BP_NoviceArrow", + "TargetPin": "Object" + } + ] + }, + { + "PinName": "OtherComp", + "PinCategory": "object", + "Direction": "Output" + }, + { + "PinName": "OtherBodyIndex", + "PinCategory": "int", + "Direction": "Output", + "DefaultValue": "0" + }, + { + "PinName": "bFromSweep", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + }, + { + "PinName": "SweepResult", + "PinCategory": "struct", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Get Display Name", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 336, + "NodePosY": 784, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__KismetSystemLibrary" + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "On Component Begin Overlap (Cylinder)", + "TargetPin": "OtherActor" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "string", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Contains", + "TargetPin": "SearchIn" + } + ] + } + ] + }, + { + "NodeName": "Contains", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 608, + "NodePosY": 816, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "DefaultObject": "Default__KismetStringLibrary" + }, + { + "PinName": "SearchIn", + "PinCategory": "string", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get Display Name", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "Substring", + "PinCategory": "string", + "Direction": "Input", + "DefaultValue": "arrow" + }, + { + "PinName": "bUseCase", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + }, + { + "PinName": "bSearchFromEnd", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + }, + { + "PinName": "ReturnValue", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "Condition" + } + ] + } + ] + }, + { + "NodeName": "Branch", + "NodeClass": "K2Node_IfThenElse", + "NodePosX": 928, + "NodePosY": 688, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "On Component Begin Overlap (Cylinder)", + "TargetPin": "then" + } + ] + }, + { + "PinName": "Condition", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true", + "LinkedTo": [ + { + "TargetNode": "Contains", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_NoviceArrow", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "else", + "PinCategory": "exec", + "Direction": "Output" + } + ] + }, + { + "NodeName": "스태틱 메시 컴포넌트 추가\n", + "NodeClass": "K2Node_AddComponent", + "NodePosX": 1616, + "NodePosY": 688, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_NoviceArrow", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set Static Mesh\n타깃은 스태틱 메시 컴포넌트", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "TemplateName", + "PinCategory": "name", + "Direction": "Input", + "DefaultValue": "NODE_AddStaticMeshComponent-0" + }, + { + "PinName": "bManualAttachment", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "true" + }, + { + "PinName": "RelativeTransform", + "PinCategory": "struct", + "Direction": "Input" + }, + { + "PinName": "ComponentTemplateContext", + "PinCategory": "object", + "Direction": "Input" + }, + { + "PinName": "bDeferredFinish", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + }, + { + "PinName": "ReturnValue", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set Static Mesh\n타깃은 스태틱 메시 컴포넌트", + "TargetPin": "self" + }, + { + "TargetNode": "Set World Location And Rotation\n타깃은 씬 컴포넌트", + "TargetPin": "self" + } + ] + } + ] + }, + { + "NodeName": "Set Static Mesh\n타깃은 스태틱 메시 컴포넌트", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 2016, + "NodePosY": 688, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "스태틱 메시 컴포넌트 추가\n", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set World Location And Rotation\n타깃은 씬 컴포넌트", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "스태틱 메시 컴포넌트 추가\n", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "NewMesh", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get StaticMesh", + "TargetPin": "StaticMesh" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "bool", + "Direction": "Output", + "DefaultValue": "false" + } + ] + }, + { + "NodeName": "Set World Location And Rotation\n타깃은 씬 컴포넌트", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 2016, + "NodePosY": 928, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Set Static Mesh\n타깃은 스태틱 메시 컴포넌트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "스태틱 메시 컴포넌트 추가\n", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "NewLocation", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Get World Location\n타깃은 씬 컴포넌트", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "NewRotation", + "PinCategory": "struct", + "Direction": "Input", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트", + "TargetPin": "ReturnValue" + } + ] + }, + { + "PinName": "bSweep", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + }, + { + "PinName": "SweepHitResult", + "PinCategory": "struct", + "Direction": "Output" + }, + { + "PinName": "bTeleport", + "PinCategory": "bool", + "Direction": "Input", + "DefaultValue": "false" + } + ] + }, + { + "NodeName": "Get World Location\n타깃은 씬 컴포넌트", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1344, + "NodePosY": 1008, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get StaticMesh", + "TargetPin": "StaticMesh" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Set World Location And Rotation\n타깃은 씬 컴포넌트", + "TargetPin": "NewLocation" + } + ] + } + ] + }, + { + "NodeName": "Get World Rotation\n타깃은 씬 컴포넌트", + "NodeClass": "K2Node_CallFunction", + "NodePosX": 1344, + "NodePosY": 1152, + "Pins": [ + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get StaticMesh", + "TargetPin": "StaticMesh" + } + ] + }, + { + "PinName": "ReturnValue", + "PinCategory": "struct", + "Direction": "Output", + "DefaultValue": "0, 0, 0", + "LinkedTo": [ + { + "TargetNode": "Set World Location And Rotation\n타깃은 씬 컴포넌트", + "TargetPin": "NewRotation" + } + ] + } + ] + }, + { + "NodeName": "Cast To BP_NoviceArrow", + "NodeClass": "K2Node_DynamicCast", + "NodePosX": 1168, + "NodePosY": 688, + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Branch", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "스태틱 메시 컴포넌트 추가\n", + "TargetPin": "execute" + } + ] + }, + { + "PinName": "CastFailed", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "Object", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "On Component Begin Overlap (Cylinder)", + "TargetPin": "OtherActor" + } + ] + }, + { + "PinName": "AsBP Novice Arrow", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get StaticMesh", + "TargetPin": "self" + } + ] + }, + { + "PinName": "bSuccess", + "PinCategory": "bool", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Get StaticMesh", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1168, + "NodePosY": 880, + "Pins": [ + { + "PinName": "StaticMesh", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Get StaticMesh", + "TargetPin": "self" + }, + { + "TargetNode": "Get World Location\n타깃은 씬 컴포넌트", + "TargetPin": "self" + }, + { + "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트", + "TargetPin": "self" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Cast To BP_NoviceArrow", + "TargetPin": "AsBP Novice Arrow" + } + ] + } + ] + }, + { + "NodeName": "Get StaticMesh", + "NodeClass": "K2Node_VariableGet", + "NodePosX": 1440, + "NodePosY": 960, + "Pins": [ + { + "PinName": "StaticMesh", + "PinCategory": "object", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "Set Static Mesh\n타깃은 스태틱 메시 컴포넌트", + "TargetPin": "NewMesh" + } + ] + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "Get StaticMesh", + "TargetPin": "StaticMesh" + } + ] + } + ] + } + ], + "NodeCount": 15 + } + ], + "AssetPath": "/Game/Blueprints/Projectile/BP_ArrowTarget.BP_ArrowTarget" + }, + { + "AssetName": "BP_Bomb_Fire", + "ParentClass": "BP_ThrowItemBase_C", + "Variables": [], + "Functions": [ + { + "Name": "UserConstructionScript", + "Inputs": [ + { + "Name": "then", + "Type": "exec" + } + ], + "Outputs": [] + } + ], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [ + { + "NodeName": "BeginPlay 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 0, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output", + "LinkedTo": [ + { + "TargetNode": "부모: BeginPlay", + "TargetPin": "execute" + } + ] + } + ] + }, + { + "NodeName": "부모: BeginPlay", + "NodeClass": "K2Node_CallParentFunction", + "NodePosX": 200, + "NodePosY": 0, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "execute", + "PinCategory": "exec", + "Direction": "Input", + "LinkedTo": [ + { + "TargetNode": "BeginPlay 이벤트", + "TargetPin": "then" + } + ] + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "self", + "PinCategory": "object", + "Direction": "Input" + } + ] + }, + { + "NodeName": "ActorBeginOverlap 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 208, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "OtherActor", + "PinCategory": "object", + "Direction": "Output" + } + ] + }, + { + "NodeName": "Tick 이벤트", + "NodeClass": "K2Node_Event", + "NodePosX": 0, + "NodePosY": 416, + "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", + "Pins": [ + { + "PinName": "OutputDelegate", + "PinCategory": "delegate", + "Direction": "Output" + }, + { + "PinName": "then", + "PinCategory": "exec", + "Direction": "Output" + }, + { + "PinName": "DeltaSeconds", + "PinCategory": "real", + "Direction": "Output", + "DefaultValue": "0.0" + } + ] + } + ], + "NodeCount": 4 + } + ], + "AssetPath": "/Game/Blueprints/Projectile/Bomb/BP_Bomb_Fire.BP_Bomb_Fire" + }, { "AssetName": "BP_Bomb_Ice", "ParentClass": "BP_ThrowItemBase_C", @@ -661218,218 +681924,6 @@ ], "AssetPath": "/Game/Blueprints/Projectile/Bomb/BP_Flask_Lightning.BP_Flask_Lightning" }, - { - "AssetName": "BP_FireBombProjectile", - "ParentClass": "BP_BombProjectileBase_C", - "Variables": [], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - }, - { - "Name": "ActiveSplash", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: ActorBeginOverlap", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "부모: ActorBeginOverlap", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "ActorBeginOverlap 이벤트", - "TargetPin": "OtherActor" - } - ] - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "부모: Tick", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - }, - { - "NodeName": "부모: Tick", - "NodeClass": "K2Node_CallParentFunction", - "NodePosX": 200, - "NodePosY": 416, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Input", - "DefaultValue": "0.0", - "LinkedTo": [ - { - "TargetNode": "Tick 이벤트", - "TargetPin": "DeltaSeconds" - } - ] - } - ] - } - ], - "NodeCount": 5 - } - ], - "AssetPath": "/Game/Blueprints/Projectile/BP_FireBombProjectile.BP_FireBombProjectile" - }, { "AssetName": "BP_ImpactField_Barrier", "ParentClass": "BP_ImpactFieldBase_C", @@ -662416,722 +682910,6 @@ ], "AssetPath": "/Game/Blueprints/Projectile/Bomb/BP_ImpactField_Lightning.BP_ImpactField_Lightning" }, - { - "AssetName": "BP_ArrowTarget", - "ParentClass": "Actor", - "Variables": [], - "Functions": [ - { - "Name": "UserConstructionScript", - "Inputs": [ - { - "Name": "then", - "Type": "exec" - } - ], - "Outputs": [] - } - ], - "Components": [ - { - "Name": "DefaultSceneRoot", - "Class": "SceneComponent" - }, - { - "Name": "StaticMesh", - "Class": "StaticMeshComponent" - }, - { - "Name": "Cylinder", - "Class": "StaticMeshComponent" - } - ], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [ - { - "NodeName": "BeginPlay 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 0, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - } - ] - }, - { - "NodeName": "ActorBeginOverlap 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 208, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Tick 이벤트", - "NodeClass": "K2Node_Event", - "NodePosX": 0, - "NodePosY": 416, - "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.", - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "DeltaSeconds", - "PinCategory": "real", - "Direction": "Output", - "DefaultValue": "0.0" - } - ] - }, - { - "NodeName": "On Component Begin Overlap (Cylinder)", - "NodeClass": "K2Node_ComponentBoundEvent", - "NodePosX": 0, - "NodePosY": 672, - "Pins": [ - { - "PinName": "OutputDelegate", - "PinCategory": "delegate", - "Direction": "Output" - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "OverlappedComponent", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "OtherActor", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get Display Name", - "TargetPin": "Object" - }, - { - "TargetNode": "Cast To BP_NoviceArrow", - "TargetPin": "Object" - } - ] - }, - { - "PinName": "OtherComp", - "PinCategory": "object", - "Direction": "Output" - }, - { - "PinName": "OtherBodyIndex", - "PinCategory": "int", - "Direction": "Output", - "DefaultValue": "0" - }, - { - "PinName": "bFromSweep", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - }, - { - "PinName": "SweepResult", - "PinCategory": "struct", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Get Display Name", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 336, - "NodePosY": 784, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "DefaultObject": "Default__KismetSystemLibrary" - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "On Component Begin Overlap (Cylinder)", - "TargetPin": "OtherActor" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "string", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Contains", - "TargetPin": "SearchIn" - } - ] - } - ] - }, - { - "NodeName": "Contains", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 608, - "NodePosY": 816, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "DefaultObject": "Default__KismetStringLibrary" - }, - { - "PinName": "SearchIn", - "PinCategory": "string", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get Display Name", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "Substring", - "PinCategory": "string", - "Direction": "Input", - "DefaultValue": "arrow" - }, - { - "PinName": "bUseCase", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false" - }, - { - "PinName": "bSearchFromEnd", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false" - }, - { - "PinName": "ReturnValue", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "Condition" - } - ] - } - ] - }, - { - "NodeName": "Branch", - "NodeClass": "K2Node_IfThenElse", - "NodePosX": 928, - "NodePosY": 688, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "On Component Begin Overlap (Cylinder)", - "TargetPin": "then" - } - ] - }, - { - "PinName": "Condition", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true", - "LinkedTo": [ - { - "TargetNode": "Contains", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Cast To BP_NoviceArrow", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "else", - "PinCategory": "exec", - "Direction": "Output" - } - ] - }, - { - "NodeName": "스태틱 메시 컴포넌트 추가\n", - "NodeClass": "K2Node_AddComponent", - "NodePosX": 1616, - "NodePosY": 688, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To BP_NoviceArrow", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set Static Mesh\n타깃은 스태틱 메시 컴포넌트", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "TemplateName", - "PinCategory": "name", - "Direction": "Input", - "DefaultValue": "NODE_AddStaticMeshComponent-0" - }, - { - "PinName": "bManualAttachment", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "true" - }, - { - "PinName": "RelativeTransform", - "PinCategory": "struct", - "Direction": "Input" - }, - { - "PinName": "ComponentTemplateContext", - "PinCategory": "object", - "Direction": "Input" - }, - { - "PinName": "bDeferredFinish", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false" - }, - { - "PinName": "ReturnValue", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set Static Mesh\n타깃은 스태틱 메시 컴포넌트", - "TargetPin": "self" - }, - { - "TargetNode": "Set World Location And Rotation\n타깃은 씬 컴포넌트", - "TargetPin": "self" - } - ] - } - ] - }, - { - "NodeName": "Set Static Mesh\n타깃은 스태틱 메시 컴포넌트", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 2016, - "NodePosY": 688, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "스태틱 메시 컴포넌트 추가\n", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set World Location And Rotation\n타깃은 씬 컴포넌트", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "스태틱 메시 컴포넌트 추가\n", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "NewMesh", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get StaticMesh", - "TargetPin": "StaticMesh" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "bool", - "Direction": "Output", - "DefaultValue": "false" - } - ] - }, - { - "NodeName": "Set World Location And Rotation\n타깃은 씬 컴포넌트", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 2016, - "NodePosY": 928, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Set Static Mesh\n타깃은 스태틱 메시 컴포넌트", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "스태틱 메시 컴포넌트 추가\n", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "NewLocation", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "Get World Location\n타깃은 씬 컴포넌트", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "NewRotation", - "PinCategory": "struct", - "Direction": "Input", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트", - "TargetPin": "ReturnValue" - } - ] - }, - { - "PinName": "bSweep", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false" - }, - { - "PinName": "SweepHitResult", - "PinCategory": "struct", - "Direction": "Output" - }, - { - "PinName": "bTeleport", - "PinCategory": "bool", - "Direction": "Input", - "DefaultValue": "false" - } - ] - }, - { - "NodeName": "Get World Location\n타깃은 씬 컴포넌트", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 1344, - "NodePosY": 1008, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get StaticMesh", - "TargetPin": "StaticMesh" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "Set World Location And Rotation\n타깃은 씬 컴포넌트", - "TargetPin": "NewLocation" - } - ] - } - ] - }, - { - "NodeName": "Get World Rotation\n타깃은 씬 컴포넌트", - "NodeClass": "K2Node_CallFunction", - "NodePosX": 1344, - "NodePosY": 1152, - "Pins": [ - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get StaticMesh", - "TargetPin": "StaticMesh" - } - ] - }, - { - "PinName": "ReturnValue", - "PinCategory": "struct", - "Direction": "Output", - "DefaultValue": "0, 0, 0", - "LinkedTo": [ - { - "TargetNode": "Set World Location And Rotation\n타깃은 씬 컴포넌트", - "TargetPin": "NewRotation" - } - ] - } - ] - }, - { - "NodeName": "Cast To BP_NoviceArrow", - "NodeClass": "K2Node_DynamicCast", - "NodePosX": 1168, - "NodePosY": 688, - "Pins": [ - { - "PinName": "execute", - "PinCategory": "exec", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Branch", - "TargetPin": "then" - } - ] - }, - { - "PinName": "then", - "PinCategory": "exec", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "스태틱 메시 컴포넌트 추가\n", - "TargetPin": "execute" - } - ] - }, - { - "PinName": "CastFailed", - "PinCategory": "exec", - "Direction": "Output" - }, - { - "PinName": "Object", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "On Component Begin Overlap (Cylinder)", - "TargetPin": "OtherActor" - } - ] - }, - { - "PinName": "AsBP Novice Arrow", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get StaticMesh", - "TargetPin": "self" - } - ] - }, - { - "PinName": "bSuccess", - "PinCategory": "bool", - "Direction": "Output" - } - ] - }, - { - "NodeName": "Get StaticMesh", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 1168, - "NodePosY": 880, - "Pins": [ - { - "PinName": "StaticMesh", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Get StaticMesh", - "TargetPin": "self" - }, - { - "TargetNode": "Get World Location\n타깃은 씬 컴포넌트", - "TargetPin": "self" - }, - { - "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트", - "TargetPin": "self" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Cast To BP_NoviceArrow", - "TargetPin": "AsBP Novice Arrow" - } - ] - } - ] - }, - { - "NodeName": "Get StaticMesh", - "NodeClass": "K2Node_VariableGet", - "NodePosX": 1440, - "NodePosY": 960, - "Pins": [ - { - "PinName": "StaticMesh", - "PinCategory": "object", - "Direction": "Output", - "LinkedTo": [ - { - "TargetNode": "Set Static Mesh\n타깃은 스태틱 메시 컴포넌트", - "TargetPin": "NewMesh" - } - ] - }, - { - "PinName": "self", - "PinCategory": "object", - "Direction": "Input", - "LinkedTo": [ - { - "TargetNode": "Get StaticMesh", - "TargetPin": "StaticMesh" - } - ] - } - ] - } - ], - "NodeCount": 15 - } - ], - "AssetPath": "/Game/Blueprints/Projectile/BP_ArrowTarget.BP_ArrowTarget" - }, { "AssetName": "BP_ImpactField_Poison", "ParentClass": "BP_ImpactFieldBase_C", @@ -665785,21 +685563,6 @@ ], "AssetPath": "/Game/Blueprints/Projectile/Bomb/GE_LightningFlaskSplashDamage.GE_LightningFlaskSplashDamage" }, - { - "AssetName": "GE_FireBombSplashDamage", - "ParentClass": "GameplayEffect", - "Variables": [], - "Functions": [], - "Components": [], - "EventGraphs": [ - { - "GraphName": "EventGraph", - "Nodes": [], - "NodeCount": 0 - } - ], - "AssetPath": "/Game/Blueprints/Projectile/Bomb/GE_FireBombSplashDamage.GE_FireBombSplashDamage" - }, { "AssetName": "GE_HolyFlaskSplashDamage", "ParentClass": "GameplayEffect", @@ -665814,6 +685577,21 @@ } ], "AssetPath": "/Game/Blueprints/Projectile/Bomb/GE_HolyFlaskSplashDamage.GE_HolyFlaskSplashDamage" + }, + { + "AssetName": "GE_FireBombSplashDamage", + "ParentClass": "GameplayEffect", + "Variables": [], + "Functions": [], + "Components": [], + "EventGraphs": [ + { + "GraphName": "EventGraph", + "Nodes": [], + "NodeCount": 0 + } + ], + "AssetPath": "/Game/Blueprints/Projectile/Bomb/GE_FireBombSplashDamage.GE_FireBombSplashDamage" } ] } \ No newline at end of file diff --git a/원본데이터/CurveTable.json b/원본데이터/CurveTable.json index ad74221..ade529c 100644 --- a/원본데이터/CurveTable.json +++ b/원본데이터/CurveTable.json @@ -1,5 +1,5 @@ { - "ExportedAt": "2025-10-28 22:43:40", + "ExportedAt": "2025-11-17 10:41:38", "TotalCount": 8, "Assets": [ { @@ -287,478 +287,273 @@ ] }, { - "AssetName": "CT_Con", - "AssetPath": "/Game/Blueprints/DataTable/CurveTable/CT_Con.CT_Con", + "AssetName": "CT_Wis", + "AssetPath": "/Game/Blueprints/DataTable/CurveTable/CT_Wis.CT_Wis", "CurveTableMode": "SimpleCurves", "Curves": [ { - "CurveName": "MaxHP", + "CurveName": "MaxMP", "Keys": [ { "Time": 1, - "Value": 5 - }, - { - "Time": 2, - "Value": 9 - }, - { - "Time": 3, - "Value": 18 - }, - { - "Time": 4, - "Value": 27 - }, - { - "Time": 5, - "Value": 36 - }, - { - "Time": 6, - "Value": 45 - }, - { - "Time": 7, - "Value": 54 - }, - { - "Time": 8, - "Value": 63 - }, - { - "Time": 9, - "Value": 72 - }, - { - "Time": 10, - "Value": 81 - }, - { - "Time": 11, - "Value": 90 - }, - { - "Time": 12, - "Value": 99 - }, - { - "Time": 13, - "Value": 107 - }, - { - "Time": 14, - "Value": 115 - }, - { - "Time": 15, - "Value": 123 - }, - { - "Time": 16, - "Value": 130 - }, - { - "Time": 17, - "Value": 137 - }, - { - "Time": 18, - "Value": 144 - }, - { - "Time": 19, - "Value": 150 - }, - { - "Time": 20, - "Value": 156 - }, - { - "Time": 21, - "Value": 161 - }, - { - "Time": 22, - "Value": 166 - }, - { - "Time": 23, - "Value": 171 - }, - { - "Time": 24, - "Value": 176 - }, - { - "Time": 25, - "Value": 181 - }, - { - "Time": 26, - "Value": 185 - }, - { - "Time": 27, - "Value": 189 - }, - { - "Time": 28, - "Value": 193 - }, - { - "Time": 29, - "Value": 197 - }, - { - "Time": 30, - "Value": 201 - }, - { - "Time": 31, - "Value": 204 - }, - { - "Time": 32, - "Value": 207 - }, - { - "Time": 33, - "Value": 210 - }, - { - "Time": 34, - "Value": 213 - }, - { - "Time": 35, - "Value": 216 - }, - { - "Time": 36, - "Value": 218 - }, - { - "Time": 37, - "Value": 220 - }, - { - "Time": 38, - "Value": 222 - }, - { - "Time": 39, - "Value": 224 - }, - { - "Time": 40, - "Value": 226 - }, - { - "Time": 41, - "Value": 227 - }, - { - "Time": 42, - "Value": 228 - }, - { - "Time": 43, - "Value": 229 - }, - { - "Time": 44, - "Value": 230 - }, - { - "Time": 45, - "Value": 231 - }, - { - "Time": 46, - "Value": 232 - }, - { - "Time": 47, - "Value": 233 - }, - { - "Time": 48, - "Value": 234 - }, - { - "Time": 49, - "Value": 235 - }, - { - "Time": 50, - "Value": 236 - } - ] - }, - { - "CurveName": "Stamina", - "Keys": [ - { - "Time": 1, - "Value": -28 - }, - { - "Time": 2, - "Value": -26 - }, - { - "Time": 3, - "Value": -24 - }, - { - "Time": 4, 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"Time": 30, + "Time": 5, "Value": 30 }, { - "Time": 31, - "Value": 32 + "Time": 6, + "Value": 35 }, { - "Time": 32, - "Value": 34 - }, - { - "Time": 33, - "Value": 36 - }, - { - "Time": 34, - "Value": 38 - }, - { - "Time": 35, + "Time": 7, "Value": 40 }, { - "Time": 36, - "Value": 42 + "Time": 8, + "Value": 45 }, { - "Time": 37, - "Value": 44 - }, - { - "Time": 38, - "Value": 46 - }, - { - "Time": 39, - "Value": 48 - }, - { - "Time": 40, + "Time": 9, "Value": 50 }, { - "Time": 41, - "Value": 52 + "Time": 10, + "Value": 55 }, { - "Time": 42, - "Value": 54 - }, - { - "Time": 43, - "Value": 56 - }, - { - "Time": 44, - "Value": 58 - }, - { - "Time": 45, + "Time": 11, "Value": 60 }, + { + "Time": 12, + "Value": 65 + }, + { + "Time": 13, + "Value": 70 + }, + { + "Time": 14, + "Value": 75 + }, + { + "Time": 15, + "Value": 80 + }, + { + "Time": 16, + "Value": 82.5 + }, + { + "Time": 17, + "Value": 85 + }, + { + "Time": 18, + "Value": 87.5 + }, + { + "Time": 19, + "Value": 90 + }, + { + "Time": 20, + "Value": 92.5 + }, + { + "Time": 21, + "Value": 95 + }, + { + "Time": 22, + "Value": 97.5 + }, + { + "Time": 23, + "Value": 100 + }, + { + "Time": 24, + "Value": 102.5 + }, + { + "Time": 25, + "Value": 105 + }, + { + "Time": 26, + "Value": 107.5 + }, + { + "Time": 27, + "Value": 110 + }, + { + "Time": 28, + "Value": 112.5 + }, + { + "Time": 29, + "Value": 115 + }, + { + "Time": 30, + "Value": 117.5 + }, + { + "Time": 31, + "Value": 118.75 + }, + { + "Time": 32, + "Value": 120 + }, + { + "Time": 33, + "Value": 121.25 + }, + { + "Time": 34, + "Value": 122.5 + }, + { + "Time": 35, + "Value": 123.75 + }, + { + "Time": 36, + "Value": 125 + }, + { + "Time": 37, + "Value": 126.25 + }, + { + "Time": 38, + "Value": 127.5 + }, + { + "Time": 39, + "Value": 128.75 + }, + { + "Time": 40, + "Value": 130 + }, + { + "Time": 41, + "Value": 131.25 + }, + { + "Time": 42, + "Value": 132.5 + }, + { + "Time": 43, + "Value": 133.75 + }, + { + "Time": 44, + "Value": 135 + }, + { + "Time": 45, + "Value": 136.25 + }, { "Time": 46, - "Value": 62 + "Value": 137.5 }, { "Time": 47, - "Value": 64 + "Value": 138.75 }, { "Time": 48, - "Value": 66 + "Value": 140 }, { "Time": 49, - "Value": 68 + "Value": 141.25 }, { "Time": 50, - "Value": 70 + "Value": 142.5 } ] }, { - "CurveName": "DOTReducePer", + "CurveName": "SkillCostReducePer", "Keys": [ { "Time": 1, - "Value": -21 + "Value": -14 }, { "Time": 2, - "Value": -19.5 + "Value": -13 }, { "Time": 3, - "Value": -18 - }, - { - "Time": 4, - "Value": -16.5 - }, - { - "Time": 5, - "Value": -15 - }, - { - "Time": 6, - "Value": -13.5 - }, - { - "Time": 7, "Value": -12 }, { - "Time": 8, - "Value": -10.5 + "Time": 4, + "Value": -11 }, { - "Time": 9, + "Time": 5, + "Value": -10 + }, + { + "Time": 6, "Value": -9 }, { - "Time": 10, - "Value": -7.5 + "Time": 7, + "Value": -8 }, { - "Time": 11, + "Time": 8, + "Value": -7 + }, + { + "Time": 9, "Value": -6 }, { - "Time": 12, - "Value": -4.5 + "Time": 10, + "Value": -5 }, { - "Time": 13, + "Time": 11, + "Value": 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"RowName": "ForgottenKing_Sword_WalkSpeed", + "Data": + { + "bDebuff": true, + "bg": "/Game/_UI/Normal/T_UI_Base_DeBuff.T_UI_Base_DeBuff", + "icon": "/Game/_UI/Icon_Buff/Icon_Buff_WalkSpeed.Icon_Buff_WalkSpeed", + "duration": 5, + "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", + "effectClass": "/Game/Blueprints/Abilities/GE_ForgottenKingSword_WalkSpeed.GE_ForgottenKingSword_WalkSpeed_C" + } + }, + { + "RowName": "Butcher_GreateSword_Resist", + "Data": + { + "bDebuff": false, + "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", + "icon": "/Game/_UI/Icon_Skill/SkillIcon_100206.SkillIcon_100206", + "duration": 5, + "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", + "effectClass": "/Game/Blueprints/Abilities/GE_ButcherGreatSword_IncreaseResist.GE_ButcherGreatSword_IncreaseResist_C" + } + } + ] + }, { "AssetName": "DT_CharacterEffect", "AssetPath": "/Game/Blueprints/DataTable/DT_CharacterEffect.DT_CharacterEffect", @@ -922,6 +3130,9289 @@ } ] }, + { + "AssetName": "DT_CharacterExecution", + "AssetPath": "/Game/Blueprints/DataTable/DT_CharacterExecution.DT_CharacterExecution", + "RowStructure": "CharacterExecutionDataRow", + "Rows": [ + { + "RowName": "FM100001", + "Data": + { + "stalkerName": "hilda", + "montages": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Execution_01.AM_PC_Hilda_B_Execution_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C", + "distanceOffset": 100, + "bDefaultExecution": true, + "videoPath": "./Movies/Guide_Hilda_Execution1.mp4" + } + }, + { + "RowName": "FM100002", + "Data": + { + "stalkerName": "hilda", + "montages": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Execution_02.AM_PC_Hilda_B_Execution_02", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C", + "distanceOffset": 100, + "bDefaultExecution": false, + "videoPath": "./Movies/Guide_Hilda_Execution2.mp4" + } + }, + { + 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"/Game/_UI/Normal/T_UI_StatShape_PhysicalDamage.T_UI_StatShape_PhysicalDamage", + "attribute": + { + "attributeName": "PhysicalDamage", + "attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "PhysicalSkillRate", + "attribute": "", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "MagicalDamage", + "Data": + { + "name": "마법 피해", + "desc": "마법 공격력을 의미합니다.", + "bVisible": true, + "notation": "Normal", + "icon": "/Game/_UI/Normal/T_UI_StatShape_MagicalDamage.T_UI_StatShape_MagicalDamage", + "attribute": + { + "attributeName": "MagicalDamage", + "attribute": "/Script/WorldStalker.CharacterSet:MagicalDamage", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "MagicalSkillRate", + "attribute": "", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "Defense", + "Data": + { + "name": "방어력", + "desc": "물리 피해와 마법 피해에 대한 방어력을 의미합니다.", + "bVisible": true, + "notation": "Normal", + "icon": "/Game/_UI/Normal/T_UI_StatShape_Defend.T_UI_StatShape_Defend", + "attribute": + { + "attributeName": "Defense", + "attribute": "/Script/WorldStalker.CharacterSet:Defense", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "Ap", + "Data": + { + "name": "방어구 내구도", + "desc": "체력을 대신해서 먼저 피해를 받는 수치입니다.\r\n모든 수치가 소모 시 방어력이 적용되지 않습니다.", + "bVisible": true, + "notation": "Fraction", + "icon": "/Game/_UI/Normal/T_UI_StatShape_AP.T_UI_StatShape_AP", + "attribute": + { + "attributeName": "Armor", + "attribute": "/Script/WorldStalker.CharacterSet:Armor", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "ArmorMax", + "attribute": "/Script/WorldStalker.CharacterSet:ArmorMax", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + } + } + }, + { + "RowName": "Ap_ToolTip", + "Data": + { + "name": "방어구 내구도", + "desc": "체력을 대신해서 먼저 피해를 받는 수치입니다.\r\n모든 수치가 소모 시 방어력이 적용되지 않습니다.", + "bVisible": false, + "notation": "Normal", + "icon": "/Game/_UI/Normal/T_UI_StatShape_AP.T_UI_StatShape_AP", + "attribute": + { + "attributeName": "ArmorMax", + "attribute": "/Script/WorldStalker.CharacterSet:ArmorMax", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "Str", + "Data": + { + "name": "힘", + "desc": "일반 공격과 물리 스킬 피해량에 영향을 줍니다.", + "bVisible": true, + "notation": "Normal", + "icon": "None", + "attribute": + { + "attributeName": "Str", + "attribute": "/Script/WorldStalker.PrimarySet:Str", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "Dex", + "Data": + { + "name": "민첩", + "desc": "이동 속도와 일반 공격 속도에 영향을 줍니다.", + "bVisible": true, + "notation": "Normal", + "icon": "None", + "attribute": + { + "attributeName": "Dex", + "attribute": "/Script/WorldStalker.PrimarySet:Dex", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "Int", + "Data": + { + "name": "지능", + "desc": "스킬 시전 속도와 마법 스킬 피해량에 영향을 줍니다.", + "bVisible": true, + "notation": "Normal", + "icon": "None", + "attribute": + { + "attributeName": "Int", + "attribute": "/Script/WorldStalker.PrimarySet:Int", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "Con", + "Data": + { + "name": "체질", + "desc": "최대 체력과 지속 피해에 영향을 줍니다.", + "bVisible": true, + "notation": "Normal", + "icon": "None", + "attribute": + { + "attributeName": "Con", + "attribute": "/Script/WorldStalker.PrimarySet:Con", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "Wis", + "Data": + { + "name": "지혜", + "desc": "최대 마나와 마나소비량에 영향을 줍니다.", + "bVisible": true, + "notation": "Normal", + "icon": "None", + "attribute": + { + "attributeName": "Wis", + "attribute": "/Script/WorldStalker.PrimarySet:Wis", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "ManaRegen", + "Data": + { + "name": "마나 회복", + "desc": "초당 재생되는 마나를 의미합니다.", + "bVisible": true, + "notation": "Div", + "icon": "None", + "attribute": + { + "attributeName": "DisplayMPRegen", + "attribute": "/Script/WorldStalker.CharacterSet:DisplayMPRegen", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "StatRate1", + "attribute": "", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "WalkSpeed", + "Data": + { + "name": "이동속도", + "desc": "이동 속도를 의미합니다.", + "bVisible": true, + "notation": "Normal", + "icon": "None", + "attribute": + { + "attributeName": "DisplayWalkSpeed", + "attribute": "/Script/WorldStalker.CharacterSet:DisplayWalkSpeed", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "WalkSpeedRate", + "Data": + { + "name": "이동 속도", + "desc": "", + "bVisible": false, + "notation": "Percent", + "icon": "None", + "attribute": + { + "attributeName": "MoveSpeedModify", + "attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "MoveSpeedModify", + "Data": + { + "name": "MoveSpeedModify", + "desc": "장비에 의한 이속", + "bVisible": false, + "notation": "Normal", + "icon": "None", + "attribute": + { + "attributeName": "MoveSpeedModify", + "attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "CriticalRate", + "Data": + { + "name": "치명타 확률", + "desc": "치명타 공격이 발생할 확률을 의미합니다.", + "bVisible": true, + "notation": "Percent", + "icon": "None", + "attribute": + { + "attributeName": "CriticalPer", + "attribute": "/Script/WorldStalker.CharacterSet:CriticalPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "AttackSpeedRate", + "Data": + { + "name": "공격속도", + "desc": "일반 공격 속도를 의미합니다.", + "bVisible": true, + "notation": "Percent", + "icon": "None", + "attribute": + { + "attributeName": "AttackSpeedPer", + "attribute": "/Script/WorldStalker.CharacterSet:AttackSpeedPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "SkillCastSpeedPer", + "Data": + { + "name": "스킬 시전 속도", + "desc": "스킬 시전에 필요한 시간을 의미합니다.", + "bVisible": true, + "notation": "Percent", + "icon": "None", + "attribute": + { + "attributeName": "SkillCastSpeedPer", + "attribute": "/Script/WorldStalker.CharacterSet:SkillCastSpeedPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "SkillCostReduceRate", + "Data": + { + "name": "마나 소비 감소", + "desc": "스킬 시전에 필요한 마나 양을 의미합니다.", + "bVisible": true, + "notation": "Percent", + "icon": "None", + "attribute": + { + "attributeName": "SkillCostReducePer", + "attribute": "/Script/WorldStalker.CharacterSet:SkillCostReducePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "HeadShotDamReduce", + "Data": + { + "name": "머리 피해 감소", + "desc": "머리에 피해 받았을 때 증가하는 피해를 감소 시킵니다.", + "bVisible": true, + "notation": "Percent", + "icon": "None", + "attribute": + { + "attributeName": "HeadShotDamReducePer", + "attribute": "/Script/WorldStalker.CharacterSet:HeadShotDamReducePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "DOTReduceRate", + "Data": + { + "name": "지속 피해 저항", + "desc": "화상, 독, 부식 등의 지속 피해의 대미지에 영향을 줍니다.", + "bVisible": true, + "notation": "Percent", + "icon": "None", + "attribute": + { + "attributeName": "DOTReducePer", + "attribute": "/Script/WorldStalker.CharacterSet:DOTReducePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "PhysicalResistance", + "Data": + { + "name": "물리 저항", + "desc": "물리 스킬 대미지에 영향을 줍니다.", + "bVisible": true, + "notation": "Percent", + "icon": "None", + "attribute": + { + "attributeName": "PhysicalResistancePer", + "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "RangedResistance", + "Data": + { + "name": "투사체 저항", + "desc": "투사체 스킬 대미지에 영향을 줍니다.", + "bVisible": true, + "notation": "Percent", + "icon": "None", + "attribute": + { + "attributeName": "RangedResistancePer", + "attribute": "/Script/WorldStalker.CharacterSet:RangedResistancePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "MagicalResistance", + "Data": + { + "name": "마법 저항", + "desc": "마법 스킬 대미지에 영향을 줍니다.", + "bVisible": true, + "notation": "Percent", + "icon": "None", + "attribute": + { + "attributeName": "MagicalResistancePer", + "attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "FireResistance", + "Data": + { + "name": "화염 저항", + "desc": "불 속성 스킬, 화상 대미지에 영향을 줍니다.", + "bVisible": true, + "notation": "Percent", + "icon": "None", + "attribute": + { + "attributeName": "FireResistancePer", + "attribute": "/Script/WorldStalker.CharacterSet:FireResistancePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "PoisonResistance", + "Data": + { + "name": "독 저항", + "desc": "불 속성 스킬, 중독 대미지에 영향을 줍니다.", + "bVisible": true, + "notation": "Percent", + "icon": "None", + "attribute": + { + "attributeName": "PoisonResistancePer", + "attribute": "/Script/WorldStalker.CharacterSet:PoisonResistancePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "WaterResistance", + "Data": + { + "name": "물 저항", + "desc": "물 속성 스킬 대미지에 영향을 줍니다.", + "bVisible": true, + "notation": "Percent", + "icon": "None", + "attribute": + { + "attributeName": "WaterResistancePer", + "attribute": "/Script/WorldStalker.CharacterSet:WaterResistancePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + } + } + }, + { + "RowName": "LightningResistance", + "Data": + { + "name": "번개 저항", + "desc": "번개 속성 스킬 대미지에 영향을 줍니다.", + "bVisible": true, + "notation": "Percent", + "icon": "None", + "attribute": + { + "attributeName": "LightningResistancePer", + "attribute": "/Script/WorldStalker.CharacterSet:LightningResistancePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "rateAttribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "maxAttribute": + { + "attributeName": "", + 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(PVEVP 경쟁)", + "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon06.T_UI_Content_GM_Dungeon06", + "dungeonType": "solo_bot", + "bItemDisapper": false, + "bEnableRandomMatching": false, + "enterType": "Both", + "requiredItems": + { + "dTId": "None", + "count": 0 + }, + "dungeonCategory": "ESoloPVEVP", + "dungeonCategoryTags": [ + { + "tag": "PVEVP", + "explain": "적대 모험가와 함께 매칭 됩니다", + "tagColor": + { + "b": 62, + "g": 189, + "r": 255, + "a": 255 + } + }, + { + "tag": "안전 지대", + "explain": "탈출 실패 시 장착한 장비 아이템은 잃지 않으며, 가방의 아이템을 모두 잃습니다.", + "tagColor": + { + "b": 203, + "g": 175, + "r": 42, + "a": 255 + } + }, + { + "tag": "보상 제한", + "explain": "희귀 등급 이하의 장비만 획득할 수 있습니다", + "tagColor": + { + "b": 203, + "g": 42, + "r": 159, + "a": 255 + } + } + ], + "dungeonButtonBanner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_Lobby_Dungeon02.T_UI_Content_Lobby_Dungeon02", + "persistentLevels": [ + "/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_Streaming.L_Prison_Goblin_Streaming", + "/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_Streaming.L_Prison_Normal_Streaming", + "/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_Streaming.L_Prison_Catacomb_Streaming", + "/Game/Maps/LustPalace/L_LustPalace_A.L_LustPalace_A" + ], + "gameTimeSec": 1500, + "dungeonRuleDurationSec": 300, + "dungeonRule": [ + "EnemyAtkUpPlus", + "EnemyDefDownPlus", + "PlayerPosition", + "DefNo", + "HealAll", + "Thunder", + "KillPortal", + "RepairArmor", + "ManaCostUp", + "SpawnBlag", + "OpenDoor", + "PowerOfLightning", + "SpawnRedPortal", + "InfiniteMana", + "GravityWeak", + "PowerOfFire", + "InfiniteStamina", + "GrowthTime", + "ChaosTime" + ], + "bRedFieldEnabled": false, + "redFieldStartSec": 60, + "maxPlayerCount": 18, + "maxBotPartyCount": 6, + "bActivateBot": false, + "bCanEnterOnlyParty": false, + "bUseEndGameRule": true, + "endGameTime": 1410, + "endGameDecreaseTime": 30, + "bUseExitTeleporter": true + } + }, + { + "RowName": "Test", + "Data": + { + "dungeonMode": "Test", + "name": "테스트", + "name_MultiLine": "테스트", + "desc": "테스트", + "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon01.T_UI_Content_GM_Dungeon01", + "dungeonType": "test", + "bItemDisapper": false, + "bEnableRandomMatching": true, + "enterType": "Both", + "requiredItems": + { + "dTId": "None", + "count": 0 + }, + "dungeonCategory": "EStartFast", + "dungeonCategoryTags": [ + { + "tag": "PVEVP", + "explain": "적대 모험가와 함께 매칭 됩니다", + "tagColor": + { + "b": 62, + "g": 189, + "r": 255, + "a": 255 + } + }, + { + "tag": "안전 지대", + "explain": "탈출 실패 시 장착한 장비 아이템은 잃지 않으며, 가방의 아이템을 모두 잃습니다.", + "tagColor": + { + "b": 203, + "g": 175, + "r": 42, + "a": 255 + } + }, + { + "tag": "보상 제한", + "explain": "희귀 등급 이하의 장비만 획득할 수 있습니다", + "tagColor": + { + "b": 203, + "g": 42, + "r": 159, + "a": 255 + } + } + ], + "dungeonButtonBanner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_Lobby_Dungeon01.T_UI_Content_Lobby_Dungeon01", + "persistentLevels": [ + "/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_Streaming.L_Prison_Goblin_Streaming", + "/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_Streaming.L_Prison_Normal_Streaming", + "/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_Streaming.L_Prison_Catacomb_Streaming", + "/Game/Maps/LustPalace/L_LustPalace_A.L_LustPalace_A" + ], + "gameTimeSec": 1500, + "dungeonRuleDurationSec": 2000, + "dungeonRule": [], + "bRedFieldEnabled": false, + "redFieldStartSec": 5000, + "maxPlayerCount": 18, + "maxBotPartyCount": 6, + "bActivateBot": false, + "bCanEnterOnlyParty": false, + "bUseEndGameRule": true, + "endGameTime": 1410, + "endGameDecreaseTime": 30, + "bUseExitTeleporter": true + } + } + ] + }, + { + "AssetName": "DT_EnemyEffect", + "AssetPath": "/Game/Blueprints/DataTable/DT_EnemyEffect.DT_EnemyEffect", + "RowStructure": "CharacterEffectDataRow", + "Rows": [ + { + "RowName": "GhostFire_FireBolt_Impact", + "Data": + { + "bUseNiagara": true, + "particleSystem": "None", + "offsetTransform": + { + "rotation": + { + "x": 0, + "y": 0, + "z": 0, + "w": 1 + }, + "translation": + { + "x": 0, + "y": 0, + "z": 0 + }, + "scale3D": + { + "x": 1, + "y": 1, + "z": 1 + } + }, + "attachedBoneName": "None", + "attachmentLocationRule": "KeepRelative", + "bKillEmitterWhenDestroy": false, + "delayDestroyTime": 0, + "niagaraSystem": "/Game/_Art/FX/Effects/CharacterFX/Urud/NS_Urud_Fire_Exp_E001.NS_Urud_Fire_Exp_E001", + "userParameterFloat": [], + "userParameterVector2D": [], + "userParameterVector3D": [], + "userParameterColor": [], + "userParameterSkeletalMeshName": "", + "userParameterStaticMeshName": "" + } + }, + { + "RowName": "Slaughterer_Meteor_Impact", + "Data": + { + "bUseNiagara": true, + "particleSystem": "None", + "offsetTransform": + { + "rotation": + { + "x": 0, + "y": 0, + "z": 0, + "w": 1 + }, + "translation": + { + "x": 0, + "y": 0, + "z": 0 + }, + "scale3D": + { + "x": 1, + "y": 1, + "z": 1 + } + }, + "attachedBoneName": "None", + "attachmentLocationRule": "KeepRelative", + "bKillEmitterWhenDestroy": false, + "delayDestroyTime": 0, + "niagaraSystem": "/Game/_Art/FX/Effects/CharacterFX/Urud/NS_Urud_Fire_Exp_E001.NS_Urud_Fire_Exp_E001", + "userParameterFloat": [], + "userParameterVector2D": [], + "userParameterVector3D": [], + "userParameterColor": [], + "userParameterSkeletalMeshName": "", + "userParameterStaticMeshName": "" + } + }, + { + "RowName": "Gargoyle_Fireball_Impact", + "Data": + { + "bUseNiagara": true, + "particleSystem": "None", + "offsetTransform": + { + "rotation": + { + "x": 0, + "y": 0, + "z": 0, + "w": 1 + }, + "translation": + { + "x": 0, + "y": 0, + "z": 0 + }, + "scale3D": + { + "x": 1, + "y": 1, + "z": 1 + } + }, + "attachedBoneName": "None", + "attachmentLocationRule": "KeepRelative", + "bKillEmitterWhenDestroy": false, + "delayDestroyTime": 0, + "niagaraSystem": "/Game/_Art/FX/Effects/CharacterFX/Urud/NS_Urud_Fire_Exp_E001.NS_Urud_Fire_Exp_E001", + "userParameterFloat": [], + "userParameterVector2D": [], + "userParameterVector3D": [], + "userParameterColor": [], + "userParameterSkeletalMeshName": "", + "userParameterStaticMeshName": "" + } + }, + { + "RowName": "GoblineBomber_Burst", + "Data": + { + "bUseNiagara": true, + "particleSystem": "None", + "offsetTransform": + { + "rotation": + { + "x": 0, + "y": 0, + "z": 0, + "w": 1 + }, + "translation": + { + "x": 0, + "y": 0, + "z": 0 + }, + "scale3D": + { + "x": 1, + "y": 1, + "z": 1 + } + }, + "attachedBoneName": "None", + "attachmentLocationRule": "KeepRelative", + "bKillEmitterWhenDestroy": false, + "delayDestroyTime": 0, + "niagaraSystem": "/Game/_Art/FX/Effects/Monster/NS_Goblin_Bomb_Burst_E001.NS_Goblin_Bomb_Burst_E001", + "userParameterFloat": [], + "userParameterVector2D": [], + "userParameterVector3D": [], + "userParameterColor": [], + "userParameterSkeletalMeshName": "", + "userParameterStaticMeshName": "" + } + }, + { + "RowName": "SeizeCreeper_PosionBolt_Impact", + "Data": + { + "bUseNiagara": true, + "particleSystem": "None", + "offsetTransform": + { + "rotation": + { + "x": 0, + "y": -0, + "z": 0, + "w": 1 + }, + "translation": + { + "x": 0, + "y": 0, + "z": -40 + }, + "scale3D": + { + "x": 1, + "y": 1, + "z": 1 + } + }, + "attachedBoneName": "None", + "attachmentLocationRule": "KeepRelative", + "bKillEmitterWhenDestroy": false, + "delayDestroyTime": 0, + "niagaraSystem": "/Game/_Art/FX/Effects/Monster/NS_SeizeCreeper_Poison_Hit_S001.NS_SeizeCreeper_Poison_Hit_S001", + "userParameterFloat": [], + "userParameterVector2D": [], + "userParameterVector3D": [], + "userParameterColor": [], + "userParameterSkeletalMeshName": "", + "userParameterStaticMeshName": "" + } + }, + { + "RowName": "GorgeCreeper_Shoot_Impact", + "Data": + { + "bUseNiagara": true, + "particleSystem": "None", + "offsetTransform": + { + "rotation": + { + "x": 0, + "y": 0, + "z": 0, + "w": 1 + }, + "translation": + { + "x": 0, + "y": 0, + "z": 0 + }, + "scale3D": + { + "x": 1, + "y": 1, + "z": 1 + } + }, + "attachedBoneName": "None", + "attachmentLocationRule": "KeepRelative", + "bKillEmitterWhenDestroy": false, + "delayDestroyTime": 0, + "niagaraSystem": "None", + "userParameterFloat": [], + "userParameterVector2D": [], + "userParameterVector3D": [], + "userParameterColor": [], + "userParameterSkeletalMeshName": "", + "userParameterStaticMeshName": "" + } + } + ] + }, { "AssetName": "DT_AbilityFailText", "AssetPath": "/Game/Blueprints/DataTable/DT_AbilityFailText.DT_AbilityFailText", @@ -2476,7 +13967,9 @@ "changeMaterials": { "armor": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A02_Armorset.MI_PC_Rene_A02_Armorset", - "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A02_Hair.MI_PC_Rene_A02_Hair" + "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A02_Hair.MI_PC_Rene_A02_Hair", + "armor_Cloth_Skirt": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A02_Armorset.MI_PC_Rene_A02_Armorset", + "armor_Cloth": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A02_Armorset.MI_PC_Rene_A02_Armorset" } } }, @@ -2496,7 +13989,9 @@ "changeMaterials": { "armor": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A03_Armorset.MI_PC_Rene_A03_Armorset", - "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A03_Hair.MI_PC_Rene_A03_Hair" + "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A03_Hair.MI_PC_Rene_A03_Hair", + "armor_Cloth": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A03_Armorset.MI_PC_Rene_A03_Armorset", + "armor_Cloth_Skirt": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A03_Armorset.MI_PC_Rene_A03_Armorset" } } }, @@ -2516,7 +14011,9 @@ "changeMaterials": { "armor": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A04_Armorset.MI_PC_Rene_A04_Armorset", - "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A04_Hair.MI_PC_Rene_A04_Hair" + "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A04_Hair.MI_PC_Rene_A04_Hair", + "armor_Cloth": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A04_Armorset.MI_PC_Rene_A04_Armorset", + "armor_Cloth_Skirt": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A04_Armorset.MI_PC_Rene_A04_Armorset" } } }, @@ -2536,7 +14033,9 @@ "changeMaterials": { "armor": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A05_Armorset.MI_PC_Rene_A05_Armorset", - "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A05_Hair.MI_PC_Rene_A05_Hair" + "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A05_Hair.MI_PC_Rene_A05_Hair", + "armor_Cloth": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A05_Armorset.MI_PC_Rene_A05_Armorset", + "armor_Cloth_Skirt": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A05_Armorset.MI_PC_Rene_A05_Armorset" } } }, @@ -2556,7 +14055,9 @@ "changeMaterials": { "armor": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A06_Armorset.MI_PC_Rene_A06_Armorset", - "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A06_Hair.MI_PC_Rene_A06_Hair" + "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A06_Hair.MI_PC_Rene_A06_Hair", + "armor_Cloth": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A06_Armorset.MI_PC_Rene_A06_Armorset", + "armor_Cloth_Skirt": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A06_Armorset.MI_PC_Rene_A06_Armorset" } } }, @@ -2576,7 +14077,9 @@ "changeMaterials": { "armor": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A07_Armorset.MI_PC_Rene_A07_Armorset", - "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A07_Hair.MI_PC_Rene_A07_Hair" + "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A07_Hair.MI_PC_Rene_A07_Hair", + "armor_Cloth": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A07_Armorset.MI_PC_Rene_A07_Armorset", + "armor_Cloth_Skirt": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A07_Armorset.MI_PC_Rene_A07_Armorset" } } }, @@ -2882,7 +14385,7 @@ "handItemScale": 1.3999999761581421, "bCanEquipShield": false, "bUseDualWeapon": false, - "animClass": "/Game/_Art/_Character/PC/Lian/Rigs/ABP_PC_Lian_Base.ABP_PC_Lian_Base_C", + "animClass": "/Game/_Art/_Character/PC/BlackMaria/Rigs/ABP_PC_BlackMaria_Base.ABP_PC_BlackMaria_Base_C", "sKMesh": "/Game/_Art/_Character/PC/BlackMaria/Mesh/SK_PC_BlackMaria_ArmorsetA_000.SK_PC_BlackMaria_ArmorsetA_000", "changeMaterials": { @@ -3807,7 +15310,7 @@ "RowName": "PrimeAccountFreeCash", "Data": { - "value": 500 + "value": 800 } }, { @@ -3900,6 +15403,13 @@ { "value": 3 } + }, + { + "RowName": "FleamarketDepositFreeCooltime", + "Data": + { + "value": 72 + } } ] }, @@ -4852,7 +16362,7 @@ "effectDesc": "사용 시 체력 {0} 회복", "effectDescValues": [ 30, 0 ], "desc": "상처를 치유하는 저품질의 응급 물약, 효능보다 끔찍한 맛으로 유명하다", - "maxStack": 3, + "maxStack": 5, "itemType": "Consume", "subType": "Potion", "rarity": "Common", @@ -4880,7 +16390,7 @@ "effectDesc": "사용 시 마나 {0} 회복", "effectDescValues": [ 30, 0 ], "desc": "정신력을 회복 시키는 저품질의 물약", - "maxStack": 3, + "maxStack": 5, "itemType": "Consume", "subType": "Potion", "rarity": "Common", @@ -4908,7 +16418,7 @@ "effectDesc": "사용 시 체력 {0} 회복", "effectDescValues": [ 50, 0 ], "desc": "상처를 치유하는 응급 물약, 효능보다 끔찍한 맛으로 유명하다", - "maxStack": 3, + "maxStack": 5, "itemType": "Consume", "subType": "Potion", "rarity": "Uncommon", @@ -4936,7 +16446,7 @@ "effectDesc": "사용 시 마나 {0} 회복", "effectDescValues": [ 50, 0 ], "desc": "정신력을 회복 시키는 물약\r\n과일 맛 추가에 대한 요청은 계속해서 묵살 되고 있다", - "maxStack": 3, + "maxStack": 5, "itemType": "Consume", "subType": "Potion", "rarity": "Uncommon", @@ -5020,7 +16530,7 @@ "effectDesc": "사용 시 지구력 {0} 회복, {1}초간 지구력 회복 {2}% 증가 ", "effectDescValues": [ 50, 120, 100 ], "desc": "심폐 기능과 근육 회복에 도움을 주는 물약, 미묘한 감칠맛이 나서 요리 재료로 쓰인다는 소문이 있다.", - "maxStack": 3, + "maxStack": 5, "itemType": "Consume", "subType": "Potion", "rarity": "Common", @@ -5040,6 +16550,34 @@ "bRegister": true } }, + { + "RowName": "I100011", + "Data": + { + "name": "고급 지구력 물약", + "effectDesc": "사용 시 지구력 {0} 회복, {1}초간 지구력 회복 {2}% 증가 ", + "effectDescValues": [ 100, 180, 120 ], + "desc": "심폐 기능과 근육 회복에 도움을 주는 물약, 미묘한 감칠맛이 나서 요리 재료로 쓰인다는 소문이 있다.", + "maxStack": 3, + "itemType": "Consume", + "subType": "Potion", + "rarity": "Uncommon", + "price": 80, + "sellPrice": 40, + "recipeId": "I100011", + "rewardId": 0, + "icon": "None", + "useEffect": "/Game/Blueprints/Abilities/GE_Stamina_Add.GE_Stamina_Add_C", + "useEffectValue": 100, + "visualId": "IV21014", + "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_InvisibilityPotion.SM_DropItem_Potion_InvisibilityPotion", + "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Stamina.GA_Item_UsePotion_Stamina_C", + "optionBP": "None", + "itemEquipMontageName": "ItemEquip", + "itemEquipCameraMode": "None", + "bRegister": true + } + }, { "RowName": "I100100", "Data": @@ -5104,7 +16642,7 @@ "effectDesc": "사용 시 {0}초간 이동 속도 {1}% 증가", "effectDescValues": [ 9, 30 ], "desc": "민트색 액체가 담긴 병, 흐름이 기묘하게 빨라 보인다.", - "maxStack": 3, + "maxStack": 5, "itemType": "Consume", "subType": "Potion", "rarity": "Uncommon", @@ -5152,6 +16690,34 @@ "bRegister": true } }, + { + "RowName": "I101003", + "Data": + { + "name": "고급 신속 물약", + "effectDesc": "사용 시 {0}초간 이동 속도 {1}% 증가", + "effectDescValues": [ 18, 50 ], + "desc": "민트색 액체가 담긴 병, 흐름이 기묘하게 빨라 보인다.", + "maxStack": 3, + "itemType": "Consume", + "subType": "Potion", + "rarity": "Rare", + "price": 200, + "sellPrice": 100, + "recipeId": "I101003", + "rewardId": 0, + "icon": "None", + "useEffect": "/Game/Blueprints/Abilities/GE_SpeedUp_Potion.GE_SpeedUp_Potion_C", + "useEffectValue": 30, + "visualId": "IV21008", + "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_SwiftnessPotion.SM_DropItem_Potion_SwiftnessPotion", + "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C", + "optionBP": "None", + "itemEquipMontageName": "ItemEquip", + "itemEquipCameraMode": "None", + "bRegister": true + } + }, { "RowName": "I102000", "Data": @@ -5384,7 +16950,7 @@ "effectDesc": "사용 시 착용 중인 갑옷의 내구도를 {0}% 회복", "effectDescValues": [ 40, 0 ], "desc": "단단한 가죽과 철사, 고정용 리벳 등이 들어있는 가죽 파우치.", - "maxStack": 2, + "maxStack": 3, "itemType": "Consume", "subType": "Potion", "rarity": "Uncommon", @@ -5432,6 +16998,34 @@ "bRegister": true } }, + { + "RowName": "I103010", + "Data": + { + "name": "정식 수리 키트", + "effectDesc": "사용 시 착용 중인 갑옷의 내구도를 {0}% 회복", + "effectDescValues": [ 75, 0 ], + "desc": "단단한 가죽과 철사, 고정용 리벳 등이 들어있는 가죽 파우치.", + "maxStack": 3, + "itemType": "Consume", + "subType": "Potion", + "rarity": "Rare", + "price": 400, + "sellPrice": 200, + "recipeId": "I103010", + "rewardId": 0, + "icon": "None", + "useEffect": "None", + "useEffectValue": 0, + "visualId": "IV22016", + "handObjMesh": "/Game/_Art/_Item/RepairKit/Meshs/SM_Item_RepairKit.SM_Item_RepairKit", + "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_Use_ArmorKit.GA_Item_Use_ArmorKit_C", + "optionBP": "None", + "itemEquipMontageName": "ItemEquip", + "itemEquipCameraMode": "None", + "bRegister": true + } + }, { "RowName": "I104000", "Data": @@ -8400,6 +19994,34 @@ "bRegister": false } }, + { + "RowName": "I109010", + "Data": + { + "name": "리옌", + "effectDesc": "", + "effectDescValues": [], + "desc": "해당 스토커즈를 획득합니다", + "maxStack": 1, + "itemType": "Reward", + "subType": "Stalkers", + "rarity": "None", + "price": 0, + "sellPrice": 0, + "recipeId": "None", + "rewardId": 0, + "icon": "None", + "useEffect": "None", + "useEffectValue": 0, + "visualId": "IV24016", + "handObjMesh": "None", + "activeAbilityClass": "None", + "optionBP": "None", + "itemEquipMontageName": "None", + "itemEquipCameraMode": "None", + "bRegister": false + } + }, { "RowName": "I199000", "Data": @@ -9492,6 +21114,62 @@ "bRegister": false } }, + { + "RowName": "CO120103", + "Data": + { + "name": "트위치", + "effectDesc": "코스튬", + "effectDescValues": [], + "desc": "코스튬을 획득합니다.", + "maxStack": 1, + "itemType": "Reward", + "subType": "Costume", + "rarity": "Uncommon", + "price": 0, + "sellPrice": 0, + "recipeId": "CO120103", + "rewardId": 0, + "icon": "None", + "useEffect": "None", + "useEffectValue": 0, + "visualId": "IV24019", + "handObjMesh": "None", + "activeAbilityClass": "None", + "optionBP": "None", + "itemEquipMontageName": "None", + "itemEquipCameraMode": "None", + "bRegister": false + } + }, + { + "RowName": "CO120104", + "Data": + { + "name": "치지직", + "effectDesc": "코스튬", + "effectDescValues": [], + "desc": "코스튬을 획득합니다.", + "maxStack": 1, + "itemType": "Reward", + "subType": "Costume", + "rarity": "Uncommon", + "price": 0, + "sellPrice": 0, + "recipeId": "CO120104", + "rewardId": 0, + "icon": "None", + "useEffect": "None", + "useEffectValue": 0, + "visualId": "IV24019", + "handObjMesh": "None", + "activeAbilityClass": "None", + "optionBP": "None", + "itemEquipMontageName": "None", + "itemEquipCameraMode": "None", + "bRegister": false + } + }, { "RowName": "EM2001013", "Data": @@ -9772,6 +21450,34 @@ "bRegister": false } }, + { + "RowName": "CO160501", + "Data": + { + "name": "백령", + "effectDesc": "코스튬", + "effectDescValues": [], + "desc": "코스튬을 획득합니다.", + "maxStack": 1, + "itemType": "Reward", + "subType": "Costume", + "rarity": "Common", + "price": 0, + "sellPrice": 0, + "recipeId": "None", + "rewardId": 0, + "icon": "None", + "useEffect": "None", + "useEffectValue": 0, + "visualId": "IV24021", + "handObjMesh": "None", + "activeAbilityClass": "None", + "optionBP": "None", + "itemEquipMontageName": "None", + "itemEquipCameraMode": "None", + "bRegister": false + } + }, { "RowName": "I103004", "Data": @@ -9784,8 +21490,8 @@ "itemType": "Consume", "subType": "Scroll", "rarity": "Rare", - "price": 2000, - "sellPrice": 1000, + "price": 300, + "sellPrice": 150, "recipeId": "I103004", "rewardId": 0, "icon": "None", @@ -9812,9 +21518,9 @@ "itemType": "Consume", "subType": "Scroll", "rarity": "Rare", - "price": 2000, - "sellPrice": 1000, - "recipeId": "I103004", + "price": 300, + "sellPrice": 150, + "recipeId": "I103005", "rewardId": 0, "icon": "None", "useEffect": "None", @@ -9840,9 +21546,9 @@ "itemType": "Consume", "subType": "Scroll", "rarity": "Rare", - "price": 2000, - "sellPrice": 1000, - "recipeId": "I103004", + "price": 300, + "sellPrice": 150, + "recipeId": "I103006", "rewardId": 0, "icon": "None", "useEffect": "None", @@ -9868,8 +21574,8 @@ "itemType": "Consume", "subType": "Scroll", "rarity": "Rare", - "price": 2000, - "sellPrice": 1000, + "price": 300, + "sellPrice": 150, "recipeId": "I103004", "rewardId": 0, "icon": "None", @@ -9896,9 +21602,9 @@ "itemType": "Consume", "subType": "Scroll", "rarity": "Rare", - "price": 2000, - "sellPrice": 1000, - "recipeId": "I103004", + "price": 300, + "sellPrice": 150, + "recipeId": "I103008", "rewardId": 0, "icon": "None", "useEffect": "None", @@ -11128,8 +22834,8 @@ "itemType": "Box", "subType": "SelectBox", "rarity": "Rare", - "price": 1000, - "sellPrice": 500, + "price": 300, + "sellPrice": 150, "recipeId": "None", "rewardId": 3000170, "icon": "None", @@ -12404,6 +24110,62 @@ "bRegister": false } }, + { + "RowName": "PB000015", + "Data": + { + "name": "테스트1", + "effectDesc": "네임카드 배너", + "effectDescValues": [], + "desc": "배너를 획득합니다.", + "maxStack": 1, + "itemType": "Reward", + "subType": "ProfileBanner", + "rarity": "Legendary", + "price": 0, + "sellPrice": 0, + "recipeId": "PB000015", + "rewardId": 0, + "icon": "None", + "useEffect": "None", + "useEffectValue": 0, + "visualId": "IV401015", + "handObjMesh": "None", + "activeAbilityClass": "None", + "optionBP": "None", + "itemEquipMontageName": "None", + "itemEquipCameraMode": "None", + "bRegister": false + } + }, + { + "RowName": "PB000016", + "Data": + { + "name": "테스트2", + "effectDesc": "네임카드 배너", + "effectDescValues": [], + "desc": "배너를 획득합니다.", + "maxStack": 1, + "itemType": "Reward", + "subType": "ProfileBanner", + "rarity": "Legendary", + "price": 0, + "sellPrice": 0, + "recipeId": "PB000016", + "rewardId": 0, + "icon": "None", + "useEffect": "None", + "useEffectValue": 0, + "visualId": "IV401016", + "handObjMesh": "None", + "activeAbilityClass": "None", + "optionBP": "None", + "itemEquipMontageName": "None", + "itemEquipCameraMode": "None", + "bRegister": false + } + }, { "RowName": "CO170201", "Data": @@ -12462,6 +24224,8332 @@ } ] }, + { + "AssetName": "DT_CharacterEmote", + "AssetPath": "/Game/Blueprints/DataTable/DT_CharacterEmote.DT_CharacterEmote", + "RowStructure": "CharacterEmoteDataRow", + "Rows": [ + { + "RowName": "Hilda", + "Data": + { + "emotions": [ + { + "goodsId": "EM1001001", + "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_EmoteDance_01.AM_PC_Hilda_B_EmoteDance_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM1001002", + "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_EmoteDance_02.AM_PC_Hilda_B_EmoteDance_02", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM1001003", + "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_EmoteDance_03.AM_PC_Hilda_B_EmoteDance_03", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2001001", + "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Greeting_01.AM_PC_Hilda_B_Emotion_Greeting_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": true + }, + { + "goodsId": "EM2001002", + "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Farewell_01.AM_PC_Hilda_B_Emotion_Farewell_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2001003", + "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Cheer_01.AM_PC_Hilda_B_Emotion_Cheer_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2001004", + "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Charge_01.AM_PC_Hilda_B_Emotion_Charge_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2001005", + "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Taunt_01.AM_PC_Hilda_B_Emotion_Taunt_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": true + }, + { + "goodsId": "EM2001006", + "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Frustration_01.AM_PC_Hilda_B_Emotion_Frustration_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2001007", + "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Call_01.AM_PC_Hilda_B_Emotion_Call_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2001008", + "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Clap_01.AM_PC_Hilda_B_Emotion_Clap_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2001009", + "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Pray_01.AM_PC_Hilda_B_Emotion_Pray_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2001010", + "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Saluate_01.AM_PC_Hilda_B_Emotion_Saluate_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2001011", + "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Sleep_01.AM_PC_Hilda_B_Emotion_Sleep_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2001012", + "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Snooze_01.AM_PC_Hilda_B_Emotion_Snooze_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2001013", + "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Ascend_01.AM_PC_Hilda_B_Emotion_Ascend_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + } + ] + } + }, + { + "RowName": "Urud", + "Data": + { + "emotions": [ + { + "goodsId": "EM1002001", + "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_EmoteDance_01.AM_PC_Urud_B_EmoteDance_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM1002002", + "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_EmoteDance_02.AM_PC_Urud_B_EmoteDance_02", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM1002003", + "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_EmoteDance_03.AM_PC_Urud_B_EmoteDance_03", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2002001", + "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Greeting_01.AM_PC_Urud_B_Emotion_Greeting_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": true + }, + { + "goodsId": "EM2002002", + "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Farewell_01.AM_PC_Urud_B_Emotion_Farewell_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2002003", + "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Cheer_01.AM_PC_Urud_B_Emotion_Cheer_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2002004", + "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Charge_01.AM_PC_Urud_B_Emotion_Charge_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2002005", + "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Taunt_01.AM_PC_Urud_B_Emotion_Taunt_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": true + }, + { + "goodsId": "EM2002006", + "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Frustration_01.AM_PC_Urud_B_Emotion_Frustration_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2002007", + "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Call_01.AM_PC_Urud_B_Emotion_Call_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2002008", + "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Clap_01.AM_PC_Urud_B_Emotion_Clap_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2002009", + "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Pray_01.AM_PC_Urud_B_Emotion_Pray_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2002010", + "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Saluate_01.AM_PC_Urud_B_Emotion_Saluate_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2002011", + "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Sleep_01.AM_PC_Urud_B_Emotion_Sleep_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2002012", + "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Snooze_01.AM_PC_Urud_B_Emotion_Snooze_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + } + ] + } + }, + { + "RowName": "Nave", + "Data": + { + "emotions": [ + { + "goodsId": "EM1003001", + "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_EmoteDance_01.AM_PC_Nave_B_EmoteDance_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM1003002", + "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_EmoteDance_02.AM_PC_Nave_B_EmoteDance_02", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM1003003", + "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_EmoteDance_03.AM_PC_Nave_B_EmoteDance_03", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2003001", + "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Emotion_Greeting_01.AM_PC_Nave_B_Emotion_Greeting_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": true + }, + { + "goodsId": "EM2003002", + "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Emotion_Farewell_01.AM_PC_Nave_B_Emotion_Farewell_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2003003", + "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Emotion_Cheer_01.AM_PC_Nave_B_Emotion_Cheer_01", + "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", + "bDefaultEmotion": false + }, + { + "goodsId": "EM2003004", + "montage": 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"goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO100401", + "Data": + { + "icon": "None", + "name": "청사자", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO100501", + "Data": + { + "icon": "None", + "name": "백련", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO100601", + "Data": + { + "icon": "None", + "name": "검은 칼날", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO100701", + "Data": + { + "icon": "None", + "name": "불타는 선홍", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO100801", + "Data": + { + "icon": "None", + "name": "비룡 기수", + "desc": "아시온 비룡 기수의 갑옷 입니다. 와이번을 타고 날 수 있을 정도의 경량화와 일반적인 전투를 수행할 수 있을 정도의 내구도를 양립시키기 위한 장인들의 많은 연구가 담겨 있습니다.", + "rarity": "Uncommon", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 720, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO100801", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO100901", + "Data": + { + "icon": "None", + "name": "아카데미 유니폼", + "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO100901", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO101001", + "Data": + { + "icon": "None", + "name": "아이오스의 용사", + "desc": "피어오르는 생명과 새벽의 성위, 여신 아이오스의 대전사에게 내려지는 신성한 의복.", + "rarity": "Legendary", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 2400, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO101001", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO101101", + "Data": + { + "icon": "None", + "name": "메이드 드레스", + "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO101101", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO101201", + "Data": + { + "icon": "None", + "name": "수영복", + "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO101201", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO110101", + "Data": + { + "icon": "None", + "name": "변방의 용병", + "desc": "기본 코스튬 입니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO110201", + "Data": + { + "icon": "None", + "name": "붉은 활잡이", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "SkillPoint", + "price": 720, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO110301", + "Data": + { + "icon": "None", + "name": "흑요석 야수잡이", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO110401", + "Data": + { + "icon": "None", + "name": "녹주석", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO110501", + "Data": + { + "icon": "None", + "name": "백익", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO110601", + "Data": + { + "icon": "None", + "name": "검은 가시", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO110701", + "Data": + { + "icon": "None", + "name": "그을린 선홍", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO110801", + "Data": + { + "icon": "None", + "name": "강철 늑대", + "desc": "타니아 강철 늑대단의 척후병 전용 갑옷입니다. 이들은 7년 전쟁 내내 '재앙 그림자'라 불리며, 이들이 목격된 곳에 재앙을 불러온다는 소문이 날 정도로 공포의 대상이었습니다.", + "rarity": "Uncommon", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 720, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO110801", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO110901", + "Data": + { + "icon": "None", + "name": "집사 수트", + "desc": "귀족 풍 집사 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 수트라 불린다.", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO110901", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO120101", + "Data": + { + "icon": "None", + "name": "속죄의 방랑자", + "desc": "기본 코스튬 입니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO120102", + "Data": + { + "icon": "None", + "name": "후회의 나그네", + "desc": "기본 코스튬 입니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO120102", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO120103", + "Data": + { + "icon": "None", + "name": "트위치", + "desc": "이벤트 코스튬, 트위치 드롭스 참여로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Bundle", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO120104", + "Data": + { + "icon": "None", + "name": "치지직", + "desc": "이벤트 코스튬, 치지직 드롭스 참여로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Bundle", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO120201", + "Data": + { + "icon": "None", + "name": "붉은 이단자", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "SkillPoint", + "price": 720, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO120301", + "Data": + { + "icon": "None", + "name": "흑요석 주문술사", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO120401", + "Data": + { + "icon": "None", + "name": "백색 기원", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO120501", + "Data": + { + "icon": "None", + "name": "잿빛 개화", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO120601", + "Data": + { + "icon": "None", + "name": "봄빛 꽃비", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO120701", + "Data": + { + "icon": "None", + "name": "야생 들꽃", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO120801", + "Data": + { + "icon": "None", + "name": "광명의 날개", + "desc": "약자를 위해 중립을 지키며 전쟁의 피해자들을 구호하기 위한 목적으로 설립된 구호 기사단의 마법사들에게 지급되었던 전투복입니다. 이 복장을 착용했던 자들은 '날개'라 불렸습니다.", + "rarity": "Uncommon", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 720, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO120801", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO120901", + "Data": + { + "icon": "None", + "name": "아카데미 유니폼", + "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO120901", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO121001", + "Data": + { + "icon": "None", + "name": "아이오스의 용사", + "desc": "피어오르는 생명과 새벽의 성위, 여신 아이오스의 대전사에게 내려지는 신성한 의복.", + "rarity": "Legendary", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 2400, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO121001", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO121101", + "Data": + { + "icon": "None", + "name": "메이드 드레스", + "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO121101", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO121201", + "Data": + { + "icon": "None", + "name": "수영복", + "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO121201", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO130101", + "Data": + { + "icon": "None", + "name": "돌격대장", + "desc": "기본 코스튬 입니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO130201", + "Data": + { + "icon": "None", + "name": "황색 수호자", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO130301", + "Data": + { + "icon": "None", + "name": "흑요석 투사", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO130401", + "Data": + { + "icon": "None", + "name": "옛 영광", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO130501", + "Data": + { + "icon": "None", + "name": "백야", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO130601", + "Data": + { + "icon": "None", + "name": "검은 심장", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO130701", + "Data": + { + "icon": "None", + "name": "작열하는 선홍", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO130801", + "Data": + { + "icon": "None", + "name": "암석 거인", + "desc": "사막의 군인 부족이었던 암석 부족의 중장보병 갑주입니다. 암석 부족은 사막 지역에서 무적의 위용을 자랑했지만, 노예들의 반란으로 역사의 뒤안길로 사라졌습니다.", + "rarity": "Uncommon", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 720, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO130801", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO130901", + "Data": + { + "icon": "None", + "name": "집사 수트", + "desc": "귀족 풍 집사 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 수트라 불린다.", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO130901", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO131001", + "Data": + { + "icon": "None", + "name": "수영복", + "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO131001", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO140101", + "Data": + { + "icon": "None", + "name": "사막의 샛별", + "desc": "기본 코스튬 입니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO140201", + "Data": + { + "icon": "None", + "name": "붉은 도적", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO140301", + "Data": + { + "icon": "None", + "name": "흑요석 무희", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO140401", + "Data": + { + "icon": "None", + "name": "고요한 흑백 ", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO140501", + "Data": + { + "icon": "None", + "name": "백설", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO140601", + "Data": + { + "icon": "None", + "name": "검은 피", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO140701", + "Data": + { + "icon": "None", + "name": "타오르는 선홍", + "desc": "시즌 상점에서 명성 점수로 구매 가능합니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Bundle", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO140801", + "Data": + { + "icon": "None", + "name": "사막 은여우", + "desc": "악명 높은 도적단 슈미터의 선봉 정찰대가 착용하는 의복, 슈미터의 주 활동 무대인 황색 사막의 모래 색과 유사한 보호색을 띄고 있으며 고급 재질을 사용해 가볍고 활동성이 높다.", + "rarity": "Uncommon", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 720, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO140801", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO140901", + "Data": + { + "icon": "None", + "name": "아카데미 유니폼", + "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO140901", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO141101", + "Data": + { + "icon": "None", + "name": "메이드 드레스", + "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO141101", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO141201", + "Data": + { + "icon": "None", + "name": "수영복", + "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO141201", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO150101", + "Data": + { + "icon": "None", + "name": "진실의 추적자", + "desc": "기본 코스튬 입니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO150201", + "Data": + { + "icon": "None", + "name": "백색 성기사", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO150301", + "Data": + { + "icon": "None", + "name": "흑요석 이단심문관", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO150401", + "Data": + { + "icon": "None", + "name": "굳은 신앙", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO150501", + "Data": + { + "icon": "None", + "name": "잿빛 상념", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO150601", + "Data": + { + "icon": "None", + "name": "포근한 꽃비", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO150701", + "Data": + { + "icon": "None", + "name": "폭발하는 선홍", + "desc": "시즌 상점에서 명성 점수로 구매 가능합니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Bundle", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO150801", + "Data": + { + "icon": "None", + "name": "광명의 방패", + "desc": "약자를 위해 중립을 지키며 전쟁의 피해자들을 구호하기 위한 목적으로 설립된 구호 기사단의 성직자들에게 지급되었던 갑옷입니다. 이 갑옷을 착용했던 자들은 '방패'라 불렸습니다.", + "rarity": "Uncommon", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 720, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO150801", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO150901", + "Data": + { + "icon": "None", + "name": "집사 수트", + "desc": "귀족 풍 집사 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 수트라 불린다.", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO150901", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO151001", + "Data": + { + "icon": "None", + "name": "수영복", + "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO151001", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO160101", + "Data": + { + "icon": "None", + "name": "검은 순례자", + "desc": "기본 코스튬 입니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO160102", + "Data": + { + "icon": "None", + "name": "묵빛 고독", + "desc": "기본 코스튬 입니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO160102", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO160201", + "Data": + { + "icon": "None", + "name": "교단 정령사", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO160301", + "Data": + { + "icon": "None", + "name": "자색 상념", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO160401", + "Data": + { + "icon": "None", + "name": "늪지 라미아", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO160501", + "Data": + { + "icon": "None", + "name": "백령", + "desc": "이벤트 보상으로 획득 가능합니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Bundle", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO160601", + "Data": + { + "icon": "None", + "name": "장미 연지", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "CO160701", + "Data": + { + "icon": "None", + "name": "이글거리는 선홍", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO160801", + "Data": + { + "icon": "None", + "name": "그림자 베일", + "desc": "아이오스 교단의 소수 종파였던 그림자 수녀회의 의복, 그녀들은 주로 교단의 최고 사제를 수행했습니다.", + "rarity": "Uncommon", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 720, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO160801", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO160901", + "Data": + { + "icon": "None", + "name": "아카데미 유니폼", + "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO160901", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO161101", + "Data": + { + "icon": "None", + "name": "메이드 드레스", + "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO161101", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO161201", + "Data": + { + "icon": "None", + "name": "수영복", + "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO161201", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO180101", + "Data": + { + "icon": "None", + "name": "꽃 그림자", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO180102", + "Data": + { + "icon": "None", + "name": "꽃 그늘", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO180102", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO180201", + "Data": + { + "icon": "None", + "name": "붉은 매화", + "desc": "전설 속 자객의 이름을 딴 의복. 밤에 보면 피어나는 꽃 같은 붉은 아름다움으로 상대의 눈을 현혹합니다.", + "rarity": "Uncommon", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 720, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO180201", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO180301", + "Data": + { + "icon": "None", + "name": "아카데미 유니폼", + "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO180301", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO181101", + "Data": + { + "icon": "None", + "name": "메이드 드레스", + "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO181101", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO181201", + "Data": + { + "icon": "None", + "name": "수영복", + "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO181201", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO190101", + "Data": + { + "icon": "None", + "name": "여덟 번째 연꽃", + "desc": "기본 코스튬 입니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO190201", + "Data": + { + "icon": "None", + "name": "아라홍련", + "desc": "영원의 생명을 상징하는 붉은 연꽃의 이름을 가진 의복, 고위 수행자의 의복으로 신성함을 뿜어낸다.", + "rarity": "Uncommon", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 720, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO190201", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO191101", + "Data": + { + "icon": "None", + "name": "메이드 드레스", + "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.", + "rarity": "Rare", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 1200, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO191101", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO170101", + "Data": + { + "icon": "None", + "name": "떨어진 매", + "desc": "기본 코스튬 입니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO170101", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO170201", + "Data": + { + "icon": "None", + "name": "비늘 깃매", + "desc": "비늘을 가진 거대한 맹금류의 이름을 가진 전투용 갑옷, 쌍검을 사용하는 전사를 위해 타니아의 장인이 특별히 제작했다.", + "rarity": "Uncommon", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 720, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO170201", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO170102", + "Data": + { + "icon": "None", + "name": "섬광의 매", + "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 450, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO170102", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "CO200101", + "Data": + { + "icon": "None", + "name": "떨어진 매", + "desc": "기본 코스튬 입니다.", + "rarity": "Common", + "goodsType": "Costume", + "goodsPriceType": "Cash", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "CO200101", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "DS1001", + "Data": + { + "icon": "/Game/_UI/Icon_Skill/SkillIcon_150201.SkillIcon_150201", + "name": "탈출 포탈 생성", + "desc": "마녀의 하수인 주변에 탈출 포탈을 생성합니다.", + "rarity": "Common", + "goodsType": "DungeonShop", + "goodsPriceType": "Gold", + "price": 2500, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "/Game/Blueprints/Enemy/Servant/BP_BuyExitPortal.BP_BuyExitPortal_C", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "DS1002", + "Data": + { + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000014.SkillIcon_1000014", + "name": "AP 회복", + "desc": "해당 플레이어의 AP를 즉시 회복합니다.", + "rarity": "Common", + "goodsType": "DungeonShop", + "goodsPriceType": "Gold", + "price": 1500, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "/Game/Blueprints/Enemy/Servant/BP_BuyAP.BP_BuyAP_C", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "DS1003", + "Data": + { + "icon": "/Game/_UI/Icon_Skill/SkillIcon_150206.SkillIcon_150206", + "name": "체력 회복", + "desc": "해당 플레이어의 체력을 즉시 회복합니다.", + "rarity": "Common", + "goodsType": "DungeonShop", + "goodsPriceType": "Gold", + "price": 250, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "/Game/Blueprints/Enemy/Servant/BP_BuyHP.BP_BuyHP_C", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "LB100000", + "Data": + { + "icon": "None", + "name": "던전 입구", + "desc": "", + "rarity": "Common", + "goodsType": "Lobby", + "goodsPriceType": "Cash", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "LB100010", + "Data": + { + "icon": "None", + "name": "오벨리스크", + "desc": "", + "rarity": "Common", + "goodsType": "Lobby", + "goodsPriceType": "Cash", + "price": 120, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "LB100020", + "Data": + { + "icon": "None", + "name": "숲 야영지", + "desc": "", + "rarity": "Common", + "goodsType": "Lobby", + "goodsPriceType": "Cash", + "price": 120, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "LB100030", + "Data": + { + "icon": "None", + "name": "고대 유적지", + "desc": "", + "rarity": "Common", + "goodsType": "Lobby", + "goodsPriceType": "Cash", + "price": 120, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "LB100040", + "Data": + { + "icon": "None", + "name": "귀환한 자", + "desc": "", + "rarity": "Common", + "goodsType": "Lobby", + "goodsPriceType": "Cash", + "price": 120, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "LB100050", + "Data": + { + "icon": "None", + "name": "숭배의 사원", + "desc": "", + "rarity": "Common", + "goodsType": "Lobby", + "goodsPriceType": "Cash", + "price": 120, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": false + } + }, + { + "RowName": "LB100060", + "Data": + { + "icon": "None", + "name": "쌍둥이 여신상", + "desc": "", + "rarity": "Common", + "goodsType": "Lobby", + "goodsPriceType": "Cash", + "price": 120, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "LB100070", + "Data": + { + "icon": "None", + "name": "보라색 섬광", + "desc": "", + "rarity": "Common", + "goodsType": "Lobby", + "goodsPriceType": "Reward", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "hilda", + "Data": + { + "icon": "None", + "name": "힐다", + "desc": "", + "rarity": "Rare", + "goodsType": "Character", + "goodsPriceType": "Gold", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "I109000", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "urud", + "Data": + { + "icon": "None", + "name": "우르드", + "desc": "", + "rarity": "Rare", + "goodsType": "Character", + "goodsPriceType": "Gold", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "I109001", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "nave", + "Data": + { + "icon": "None", + "name": "네이브", + "desc": "", + "rarity": "Rare", + "goodsType": "Character", + "goodsPriceType": "Gold", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "I109002", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "baran", + "Data": + { + "icon": "None", + "name": "바란", + "desc": "", + "rarity": "Rare", + "goodsType": "Character", + "goodsPriceType": "Gold", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "I109003", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "rio", + "Data": + { + "icon": "None", + "name": "리오", + "desc": "", + "rarity": "Rare", + "goodsType": "Character", + "goodsPriceType": "Gold", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "I109004", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "clad", + "Data": + { + "icon": "None", + "name": "클라드", + "desc": "", + "rarity": "Rare", + "goodsType": "Character", + "goodsPriceType": "Gold", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "I109005", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "rene", + "Data": + { + "icon": "None", + "name": "레네", + "desc": "", + "rarity": "Rare", + "goodsType": "Character", + "goodsPriceType": "Cash", + "price": 300, + "subGoodsPriceType": "SkillPoint", + "subPrice": 600, + "bPClass": "None", + "productDTId": "I109006", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "cazimord", + "Data": + { + "icon": "None", + "name": "카지모르드", + "desc": "", + "rarity": "Rare", + "goodsType": "Character", + "goodsPriceType": "Cash", + "price": 300, + "subGoodsPriceType": "SkillPoint", + "subPrice": 600, + "bPClass": "None", + "productDTId": "I109007", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "sinobu", + "Data": + { + "icon": "None", + "name": "시노부", + "desc": "", + "rarity": "Rare", + "goodsType": "Character", + "goodsPriceType": "Cash", + "price": 300, + "subGoodsPriceType": "SkillPoint", + "subPrice": 600, + "bPClass": "None", + "productDTId": "I109008", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "lian", + "Data": + { + "icon": "None", + "name": "리옌", + "desc": "", + "rarity": "Rare", + "goodsType": "Character", + "goodsPriceType": "Cash", + "price": 300, + "subGoodsPriceType": "SkillPoint", + "subPrice": 600, + "bPClass": "None", + "productDTId": "I109009", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "blackmaria", + "Data": + { + "icon": "None", + "name": "리옌", + "desc": "", + "rarity": "Rare", + "goodsType": "Character", + "goodsPriceType": "Cash", + "price": 300, + "subGoodsPriceType": "SkillPoint", + "subPrice": 600, + "bPClass": "None", + "productDTId": "I109010", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "EM1001001", + "Data": + { + "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01", + "name": "춤1", + "desc": "춤1", + "rarity": "Common", + "goodsType": "Emotion", + "goodsPriceType": "Cash", + "price": 25, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "EM1001002", + "Data": + { + "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02", + "name": "춤2", + "desc": "춤2", + "rarity": "Common", + "goodsType": "Emotion", + "goodsPriceType": "Cash", + "price": 25, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "EM1001003", + "Data": + { + "icon": 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"ExecutionMotion", + "goodsPriceType": "Cash", + "price": 300, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "FM180002", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "FM190001", + "Data": + { + "icon": "None", + "name": "기본 처형", + "desc": "", + "rarity": "Common", + "goodsType": "ExecutionMotion", + "goodsPriceType": "Cash", + "price": 0, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "None", + "count": 1, + "bSoldout": false, + "bEnable": true + } + }, + { + "RowName": "FM190002", + "Data": + { + "icon": "None", + "name": "최후의 숨결", + "desc": "", + "rarity": "Rare", + "goodsType": "ExecutionMotion", + "goodsPriceType": "Cash", + "price": 300, + "subGoodsPriceType": "Gold", + "subPrice": 0, + "bPClass": "None", + "productDTId": "FM190002", + "count": 1, + "bSoldout": false, + "bEnable": true + } + } + ] + }, { "AssetName": "DT_EnemyStat", "AssetPath": "/Game/Blueprints/DataTable/DT_EnemyStat.DT_EnemyStat", @@ -18901,8 +38989,8 @@ "sleepType": "Normal", "rewardId": [ 12100, 12100 ], "rewardIdCoop": [ 12100, 12100 ], - "rewardIdUnprotected": [ 12500, 9000000 ], - "rewardIdUnprotectedHotTime": [ 12505, 9000000 ], + "rewardIdUnprotected": [ 12500, 9000002 ], + "rewardIdUnprotectedHotTime": [ 12505, 9000002 ], "followDistance": 3000, "sightRange": 2000, "attackIntervalTime": 0, @@ -18974,8 +39062,8 @@ "sleepType": "Normal", "rewardId": [ 12100, 12100 ], "rewardIdCoop": [ 12100, 12100 ], - "rewardIdUnprotected": [ 12500, 9000000 ], - "rewardIdUnprotectedHotTime": [ 12505, 9000000 ], + "rewardIdUnprotected": [ 12500, 9000003 ], + "rewardIdUnprotectedHotTime": [ 12505, 9000003 ], "followDistance": 3000, "sightRange": 2000, "attackIntervalTime": 0, @@ -19266,8 +39354,8 @@ "sleepType": "Normal", "rewardId": [ 12100, 12100 ], "rewardIdCoop": [ 12100, 12100 ], - "rewardIdUnprotected": [ 12500, 9000000 ], - "rewardIdUnprotectedHotTime": [ 12505, 9000000 ], + "rewardIdUnprotected": [ 12500, 9000003 ], + "rewardIdUnprotectedHotTime": [ 12505, 9000003 ], "followDistance": 750, "sightRange": 850, "attackIntervalTime": 0, @@ -19711,12 +39799,12 @@ "attackIntervalTime": 9, "attackReselectTime": 5, "sightHalfAngle": 60, - "rotationTime": 1.1299999952316284, + "rotationTime": -1, "rotationAngle": 15, "aggroTypeName": "Normal", "aggroTableDuration": 20, "bCanNotTargetAI": false, - "name": "MimicQueen", + "name": "미믹 퀸", "jobName": "", "capsuleRadius": 34, "str": 0, @@ -19724,7 +39812,7 @@ "int": 0, "con": 0, "wis": 0, - "hP": 1500, + "hP": 4127, "mP": 0, "manaRegen": 0, "stamina": 100, @@ -19789,7 +39877,7 @@ "aggroTypeName": "Normal", "aggroTableDuration": 20, "bCanNotTargetAI": false, - "name": "MimicQueen", + "name": "미믹 비스트", "jobName": "", "capsuleRadius": 34, "str": 0, @@ -19797,7 +39885,7 @@ "int": 0, "con": 0, "wis": 0, - "hP": 6739, + "hP": 4127, "mP": 0, "manaRegen": 0, "stamina": 100, @@ -19817,7 +39905,7 @@ "holyResistancePer": 0, "darkResistancePer": 0, "dOTReduceRatePer": 0, - "walkSpeed": 350, + "walkSpeed": 250, "defaultSkills": [], "subSkill": "None", "ultimateSkill": "None", @@ -20277,6 +40365,79 @@ "breakdownStunTime": 8, "breakdownResetTime": 30 } + }, + { + "RowName": "MaidMimic_Chamber", + "Data": + { + "useTargetHitBox": true, + "enemyRating": "Normal", + "enemySize": "Normal", + "sleepType": "None", + "rewardId": [ 12000, 106007 ], + "rewardIdCoop": [ 12000, 106007 ], + "rewardIdUnprotected": [ 12000, 106007 ], + "rewardIdUnprotectedHotTime": [ 12000, 106007 ], + "followDistance": 1500, + "sightRange": 500, + "attackIntervalTime": 0.5, + "attackReselectTime": 2.5, + "sightHalfAngle": 0, + "rotationTime": 0, + "rotationAngle": 0, + "aggroTypeName": "Normal", + "aggroTableDuration": 20, + "bCanNotTargetAI": false, + "name": "메이드", + "jobName": "", + "capsuleRadius": 34, + "str": 0, + "dex": 0, + "int": 0, + "con": 0, + "wis": 0, + "hP": 186, + "mP": 0, + "manaRegen": 0, + "stamina": 100, + "physicalDamage": 25, + "magicalDamage": 25, + "criticalPer": 0, + "criticalDamage": 0, + "backAttackDamage": 0, + "defense": 1, + "physicalResistancePer": 0, + "rangedResistancePer": 0, + "magicalResistancePer": 0, + "fireResistancePer": 25, + "poisonResistancePer": 0, + "waterResistancePer": 0, + "lightningResistancePer": 0, + "holyResistancePer": 0, + "darkResistancePer": 0, + "dOTReduceRatePer": 0, + "walkSpeed": 180, + "defaultSkills": [], + "subSkill": "None", + "ultimateSkill": "None", + "abilities": [], + "tags": + { + "gameplayTags": [] + }, + "montageMap": + { + }, + "defaultEquip": + { + }, + "equipableTypes": [], + "hitRadius": 130, + "ultimatePoint": 0, + "breakdownMax": 57, + "breakdownStunTime": 8, + "breakdownResetTime": 30 + } } ] }, @@ -20457,6 +40618,525 @@ } ] }, + { + "AssetName": "DT_NamePlate", + "AssetPath": "/Game/Blueprints/DataTable/DT_NamePlate.DT_NamePlate", + "RowStructure": "NamePlateDataRow", + "Rows": [ + { + "RowName": "PI000001", + "Data": + { + "profileType": "Icon", + "name": "스토커즈", + "rarity": "Common", + "widget": "None", + "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Common_01.T_UI_PlateIcon_Common_01", + "conditionText": "기본 지급", + "quests": [], + "displayType": "Basic", + "goodsId": "None", + "bDirectPurchase": false + } + }, + { + "RowName": "PI000002", + "Data": + { + "profileType": "Icon", + "name": "전령", + "rarity": "Common", + "widget": "None", + "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Common_02.T_UI_PlateIcon_Common_02", + "conditionText": "시즌 상점에서 구매", + "quests": [], + "displayType": "Visible", + "goodsId": "PI000002", + "bDirectPurchase": false + } + }, + { + "RowName": "PI000003", + "Data": + { + "profileType": "Icon", + "name": "해골", + "rarity": "Common", + "widget": "None", + "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Common_03.T_UI_PlateIcon_Common_03", + "conditionText": "시즌 패스 보상으로 획득", + "quests": [], + "displayType": "Visible", + "goodsId": "PI000003", + "bDirectPurchase": false + } + }, + { + "RowName": "PI000004", + "Data": + { + "profileType": "Icon", + "name": "버려진 영광", + "rarity": "Uncommon", + "widget": "None", + "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_01.T_UI_PlateIcon_Uncommon_01", + "conditionText": "시즌 상점에서 구매", + "quests": [], + "displayType": "Visible", + "goodsId": "PI000004", + "bDirectPurchase": false + } + }, + { + "RowName": "PI000005", + "Data": + { + "profileType": "Icon", + "name": "심층 전령", + "rarity": "Uncommon", + "widget": "None", + "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_02.T_UI_PlateIcon_Uncommon_02", + "conditionText": "시즌 상점에서 구매", + "quests": [], + "displayType": "Visible", + "goodsId": "PI000005", + "bDirectPurchase": false + } + }, + { + "RowName": "PI000006", + "Data": + { + "profileType": "Icon", + "name": "새벽의 성물", + "rarity": "Uncommon", + "widget": "None", + "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_03.T_UI_PlateIcon_Uncommon_03", + "conditionText": "시즌 상점에서 구매", + "quests": [], + "displayType": "Visible", + "goodsId": "PI000006", + "bDirectPurchase": false + } + }, + { + "RowName": "PI000007", + "Data": + { + "profileType": "Icon", + "name": "던전 문", + "rarity": "Uncommon", + "widget": "None", + "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_04.T_UI_PlateIcon_Uncommon_04", + "conditionText": "시즌 상점에서 구매", + "quests": [], + "displayType": "Visible", + "goodsId": "PI000007", + "bDirectPurchase": false + } + }, + { + "RowName": "PI000008", + "Data": + { + "profileType": "Icon", + "name": "허수아비", + "rarity": "Uncommon", + "widget": "None", + "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_05.T_UI_PlateIcon_Uncommon_05", + "conditionText": "시즌 상점에서 구매", + "quests": [], + "displayType": "Visible", + "goodsId": "PI000008", + "bDirectPurchase": false + } + }, + { + "RowName": "PI000009", + "Data": + { + "profileType": "Icon", + "name": "마녀의 시선", + "rarity": "Rare", + "widget": "None", + "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_01.T_UI_PlateIcon_Rare_01", + "conditionText": "시즌 상점에서 구매", + "quests": [], + "displayType": "Visible", + "goodsId": "PI000009", + "bDirectPurchase": false + } + }, + { + "RowName": "PI000010", + "Data": + { + "profileType": "Icon", + "name": "미믹", + "rarity": "Rare", + "widget": "None", + "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_02.T_UI_PlateIcon_Rare_02", + "conditionText": "시즌 패스 보상으로 획득", + "quests": [], + "displayType": "Visible", + "goodsId": "PI000010", + "bDirectPurchase": false + } + }, + { + "RowName": "PI000011", + "Data": + { + "profileType": "Icon", + "name": "작은 힐다", + "rarity": "Rare", + "widget": "None", + "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_03.T_UI_PlateIcon_Rare_03", + "conditionText": "시즌 패스 보상으로 획득", + "quests": [], + "displayType": "Visible", + "goodsId": "PI000011", + "bDirectPurchase": false + } + }, + { + "RowName": "PI000012", + "Data": + { + "profileType": "Icon", + "name": "작은 네이브", + "rarity": "Rare", + "widget": "None", + "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_04.T_UI_PlateIcon_Rare_04", + "conditionText": "소원석으로 구매", + "quests": [], + "displayType": "Visible", + "goodsId": "PI000012", + "bDirectPurchase": true + } + }, + { + "RowName": "PI000013", + "Data": + { + "profileType": "Icon", + "name": "작은 레네", + "rarity": "Rare", + "widget": "None", + "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_05.T_UI_PlateIcon_Rare_05", + "conditionText": "소원석으로 구매", + "quests": [], + "displayType": "Visible", + "goodsId": "PI000013", + "bDirectPurchase": true + } + }, + { + "RowName": "PI000014", + "Data": + { + "profileType": "Icon", + "name": "새벽의 빛", + "rarity": "Rare", + "widget": "None", + "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_06.T_UI_PlateIcon_Rare_06", + "conditionText": "시즌 패스 보상으로 획득", + "quests": [], + "displayType": "Visible", + "goodsId": "PI000014", + "bDirectPurchase": false + } + }, + { + "RowName": "PI000015", + "Data": + { + "profileType": "Icon", + "name": "별의 그림자", + "rarity": "Rare", + "widget": "None", + "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_07.T_UI_PlateIcon_Rare_07", + "conditionText": "소원석으로 구매", + "quests": [], + "displayType": "Visible", + "goodsId": "PI000015", + "bDirectPurchase": true + } + }, + { + "RowName": "PB000001", + "Data": + { + "profileType": "Banner", + "name": "던전 문 (파랑)", + "rarity": "Common", + "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_01.WBP_PlateBanner_Common_01_C", + "texture": "None", + "conditionText": "기본 지급", + "quests": [], + "displayType": "Basic", + "goodsId": "None", + "bDirectPurchase": false + } + }, + { + "RowName": "PB000002", + "Data": + { + "profileType": "Banner", + "name": "던전 문 (빨강)", + "rarity": "Common", + "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_02.WBP_PlateBanner_Common_02_C", + "texture": "None", + "conditionText": "기본 지급", + "quests": [], + "displayType": "Basic", + "goodsId": "None", + "bDirectPurchase": false + } + }, + { + "RowName": "PB000003", + "Data": + { + "profileType": "Banner", + "name": "던전 문 (초록)", + "rarity": "Common", + "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_03.WBP_PlateBanner_Common_03_C", + "texture": "None", + "conditionText": "기본 지급", + "quests": [], + "displayType": "Basic", + "goodsId": "None", + "bDirectPurchase": false + } + }, + { + "RowName": "PB000004", + "Data": + { + "profileType": "Banner", + "name": "캠프 파이어", + "rarity": "Common", + "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_04.WBP_PlateBanner_Common_04_C", + "texture": "None", + "conditionText": "시즌 패스 보상으로 획득", + "quests": [], + "displayType": "Visible", + "goodsId": "PB000004", + "bDirectPurchase": false + } + }, + { + "RowName": "PB000005", + "Data": + { + "profileType": "Banner", + "name": "금속 와이어", + "rarity": "Uncommon", + "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_01.WBP_PlateBanner_Uncommon_01_C", + "texture": "None", + "conditionText": "시즌 상점에서 구매", + "quests": [], + "displayType": "Visible", + "goodsId": "PB000005", + "bDirectPurchase": false + } + }, + { + "RowName": "PB000006", + "Data": + { + "profileType": "Banner", + "name": "금박", + "rarity": "Uncommon", + "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_02.WBP_PlateBanner_Uncommon_02_C", + "texture": "None", + "conditionText": "시즌 패스 보상으로 획득", + "quests": [], + "displayType": "Visible", + "goodsId": "PB000006", + "bDirectPurchase": false + } + }, + { + "RowName": "PB000007", + "Data": + { + "profileType": "Banner", + "name": "던전 입구", + "rarity": "Uncommon", + "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_03.WBP_PlateBanner_Uncommon_03_C", + "texture": "None", + "conditionText": "시즌 상점에서 구매", + "quests": [], + "displayType": "Visible", + "goodsId": "PB000007", + "bDirectPurchase": false + } + }, + { + "RowName": "PB000008", + "Data": + { + "profileType": "Banner", + "name": "미믹을 찾아라", + "rarity": "Uncommon", + "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_04.WBP_PlateBanner_Uncommon_04_C", + "texture": "None", + "conditionText": "시즌 패스 보상으로 획득", + "quests": [], + "displayType": "Visible", + "goodsId": "PB000008", + "bDirectPurchase": false + } + }, + { + "RowName": "PB000009", + "Data": + { + "profileType": "Banner", + "name": "던전 게이트", + "rarity": "Rare", + "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_01.WBP_PlateBanner_Rare_01_C", + "texture": "None", + "conditionText": "시즌 상점에서 구매", + "quests": [], + "displayType": "Visible", + "goodsId": "PB000009", + "bDirectPurchase": false + } + }, + { + "RowName": "PB000010", + "Data": + { + "profileType": "Banner", + "name": "새벽의 빛", + "rarity": "Rare", + "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_02.WBP_PlateBanner_Rare_02_C", + "texture": "None", + "conditionText": "시즌 패스 보상으로 획득", + "quests": [], + "displayType": "Visible", + "goodsId": "PB000010", + "bDirectPurchase": false + } + }, + { + "RowName": "PB000011", + "Data": + { + "profileType": "Banner", + "name": "잊혀진 왕", + "rarity": "Rare", + "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_03.WBP_PlateBanner_Rare_03_C", + "texture": "None", + "conditionText": "소원석으로 구매", + "quests": [], + "displayType": "Visible", + "goodsId": "PB000011", + "bDirectPurchase": true + } + }, + { + "RowName": "PB000012", + "Data": + { + "profileType": "Banner", + "name": "검은 순례자", + "rarity": "Rare", + "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_04.WBP_PlateBanner_Rare_04_C", + "texture": "None", + "conditionText": "소원석으로 구매", + "quests": [], + "displayType": "Visible", + "goodsId": "PB000012", + "bDirectPurchase": true + } + }, + { + "RowName": "PI000016", + "Data": + { + "profileType": "Icon", + "name": "작은 카지모르드", + "rarity": "Rare", + "widget": "None", + "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_08.T_UI_PlateIcon_Rare_08", + "conditionText": "시즌 패스 보상으로 획득", + "quests": [], + "displayType": "Visible", + "goodsId": "PI000016", + "bDirectPurchase": false + } + }, + { + "RowName": "PB000013", + "Data": + { + "profileType": "Banner", + "name": "별의 그림자", + "rarity": "Rare", + "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_05.WBP_PlateBanner_Rare_05_C", + "texture": "None", + "conditionText": "소원석으로 구매", + "quests": [], + "displayType": "Visible", + "goodsId": "PB000013", + "bDirectPurchase": true + } + }, + { + "RowName": "PB000014", + "Data": + { + "profileType": "Banner", + "name": "떨어진 매", + "rarity": "Rare", + "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_06.WBP_PlateBanner_Rare_06_C", + "texture": "None", + "conditionText": "시즌패스 보상으로 획득", + "quests": [], + "displayType": "Visible", + "goodsId": "PB000014", + "bDirectPurchase": false + } + }, + { + "RowName": "PB000015", + "Data": + { + "profileType": "Banner", + "name": "테스트1", + "rarity": "Legendary", + "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Legendary_01.WBP_PlateBanner_Legendary_01_C", + "texture": "None", + "conditionText": "시즌패스 보상으로 획득", + "quests": [], + "displayType": "Visible", + "goodsId": "PB000016", + "bDirectPurchase": true + } + }, + { + "RowName": "PB000016", + "Data": + { + "profileType": "Banner", + "name": "테스트2", + "rarity": "Legendary", + "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Legendary_02.WBP_PlateBanner_Legendary_02_C", + "texture": "None", + "conditionText": "시즌패스 보상으로 획득", + "quests": [], + "displayType": "Visible", + "goodsId": "PB000016", + "bDirectPurchase": true + } + } + ] + }, { "AssetName": "DT_Projectile", "AssetPath": "/Game/Blueprints/DataTable/DT_Projectile.DT_Projectile", @@ -21574,8779 +42254,6 @@ } ] }, - { - "AssetName": "DT_CharacterEmote", - "AssetPath": "/Game/Blueprints/DataTable/DT_CharacterEmote.DT_CharacterEmote", - "RowStructure": "CharacterEmoteDataRow", - "Rows": [ - { - "RowName": "Hilda", - "Data": - { - "emotions": [ - { - "goodsId": "EM1001001", - "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_EmoteDance_01.AM_PC_Hilda_B_EmoteDance_01", - "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C", - "bDefaultEmotion": false - }, - { - "goodsId": "EM1001002", - "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_EmoteDance_02.AM_PC_Hilda_B_EmoteDance_02", - "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C", - "bDefaultEmotion": false - }, - { - "goodsId": "EM1001003", - "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_EmoteDance_03.AM_PC_Hilda_B_EmoteDance_03", - "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C", - "bDefaultEmotion": false - }, - { - "goodsId": "EM2001001", - "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Greeting_01.AM_PC_Hilda_B_Emotion_Greeting_01", - "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", - "bDefaultEmotion": true - }, - { - "goodsId": "EM2001002", - "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Farewell_01.AM_PC_Hilda_B_Emotion_Farewell_01", - "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", - "bDefaultEmotion": false - }, - { - "goodsId": "EM2001003", - "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Cheer_01.AM_PC_Hilda_B_Emotion_Cheer_01", - "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", - "bDefaultEmotion": false - }, - { - "goodsId": "EM2001004", - "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Charge_01.AM_PC_Hilda_B_Emotion_Charge_01", - "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", - "bDefaultEmotion": false - }, - { - "goodsId": "EM2001005", - "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Taunt_01.AM_PC_Hilda_B_Emotion_Taunt_01", - "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", - "bDefaultEmotion": true - }, - { - "goodsId": "EM2001006", - "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Frustration_01.AM_PC_Hilda_B_Emotion_Frustration_01", - "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", - "bDefaultEmotion": false - }, - { - "goodsId": "EM2001007", - "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Call_01.AM_PC_Hilda_B_Emotion_Call_01", - "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", - "bDefaultEmotion": false - }, - { - "goodsId": "EM2001008", - "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Clap_01.AM_PC_Hilda_B_Emotion_Clap_01", - "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", - "bDefaultEmotion": false - }, - { - "goodsId": "EM2001009", - "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Pray_01.AM_PC_Hilda_B_Emotion_Pray_01", - "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", - "bDefaultEmotion": false - }, - { - "goodsId": "EM2001010", - "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Saluate_01.AM_PC_Hilda_B_Emotion_Saluate_01", - "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", - "bDefaultEmotion": false - }, - { - "goodsId": "EM2001011", - "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Sleep_01.AM_PC_Hilda_B_Emotion_Sleep_01", - "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", - "bDefaultEmotion": false - }, - { - "goodsId": "EM2001012", - "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Snooze_01.AM_PC_Hilda_B_Emotion_Snooze_01", - "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", - "bDefaultEmotion": false - }, - { - "goodsId": "EM2001013", - "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Ascend_01.AM_PC_Hilda_B_Emotion_Ascend_01", - "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", - "bDefaultEmotion": false - } - ] - } - }, - { - "RowName": "Urud", - "Data": - { - "emotions": [ - { - "goodsId": "EM1002001", - "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_EmoteDance_01.AM_PC_Urud_B_EmoteDance_01", - "cameraMode": 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"/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_Emotion_Pray_01.AM_PC_Cazimord_BaseA_000_B_Emotion_Pray_01", - "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", - "bDefaultEmotion": false - }, - { - "goodsId": "EM2011010", - "montage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_Emotion_Saluate_01.AM_PC_Cazimord_BaseA_000_B_Emotion_Saluate_01", - "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", - "bDefaultEmotion": false - }, - { - "goodsId": "EM2011011", - "montage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_Emotion_Sleep_01.AM_PC_Cazimord_BaseA_000_B_Emotion_Sleep_01", - "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", - "bDefaultEmotion": false - }, - { - "goodsId": "EM2011012", - "montage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_Emotion_Snooze_01.AM_PC_Cazimord_BaseA_000_B_Emotion_Snooze_01", - "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C", - "bDefaultEmotion": false - } - ] - } - } - ] - }, - { - "AssetName": "DT_Goods", - "AssetPath": "/Game/Blueprints/DataTable/DT_Goods.DT_Goods", - "RowStructure": "GoodsDataRow", - "Rows": [ - { - "RowName": "CO100101", - "Data": - { - "icon": "None", - "name": "명예의 기사", - "desc": "기본 코스튬 입니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 0, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO100102", - "Data": - { - "icon": "None", - "name": "킹스가더", - "desc": "기본 코스튬 입니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO100102", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO100103", - "Data": - { - "icon": "None", - "name": "트위치", - "desc": "이벤트 코스튬, 트위치 드롭스 참여로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Bundle", - "price": 0, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO100104", - "Data": - { - "icon": "None", - "name": "치지직", - "desc": "이벤트 코스튬, 치지직 드롭스 참여로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Bundle", - "price": 0, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO100201", - "Data": - { - "icon": "None", - "name": "붉은 검사", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO100301", - "Data": - { - "icon": "None", - "name": "흑요석 수호자", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO100401", - "Data": - { - "icon": "None", - "name": "청사자", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO100501", - "Data": - { - "icon": "None", - "name": "백련", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO100601", - "Data": - { - "icon": "None", - "name": "검은 칼날", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO100701", - "Data": - { - "icon": "None", - "name": "불타는 선홍", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO100801", - "Data": - { - "icon": "None", - "name": "비룡 기수", - "desc": "아시온 비룡 기수의 갑옷 입니다. 와이번을 타고 날 수 있을 정도의 경량화와 일반적인 전투를 수행할 수 있을 정도의 내구도를 양립시키기 위한 장인들의 많은 연구가 담겨 있습니다.", - "rarity": "Uncommon", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 720, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO100801", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO100901", - "Data": - { - "icon": "None", - "name": "아카데미 유니폼", - "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO100901", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO101001", - "Data": - { - "icon": "None", - "name": "아이오스의 용사", - "desc": "피어오르는 생명과 새벽의 성위, 여신 아이오스의 대전사에게 내려지는 신성한 의복.", - "rarity": "Legendary", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 2400, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO101001", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO101101", - "Data": - { - "icon": "None", - "name": "메이드 드레스", - "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO101101", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO101201", - "Data": - { - "icon": "None", - "name": "수영복", - "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO101201", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO110101", - "Data": - { - "icon": "None", - "name": "변방의 용병", - "desc": "기본 코스튬 입니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 0, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO110201", - "Data": - { - "icon": "None", - "name": "붉은 활잡이", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "SkillPoint", - "price": 720, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO110301", - "Data": - { - "icon": "None", - "name": "흑요석 야수잡이", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO110401", - "Data": - { - "icon": "None", - "name": "녹주석", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO110501", - "Data": - { - "icon": "None", - "name": "백익", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO110601", - "Data": - { - "icon": "None", - "name": "검은 가시", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO110701", - "Data": - { - "icon": "None", - "name": "그을린 선홍", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO110801", - "Data": - { - "icon": "None", - "name": "강철 늑대", - "desc": "타니아 강철 늑대단의 척후병 전용 갑옷입니다. 이들은 7년 전쟁 내내 '재앙 그림자'라 불리며, 이들이 목격된 곳에 재앙을 불러온다는 소문이 날 정도로 공포의 대상이었습니다.", - "rarity": "Uncommon", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 720, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO110801", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO110901", - "Data": - { - "icon": "None", - "name": "집사 수트", - "desc": "귀족 풍 집사 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 수트라 불린다.", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO110901", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO120101", - "Data": - { - "icon": "None", - "name": "속죄의 방랑자", - "desc": "기본 코스튬 입니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 0, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO120102", - "Data": - { - "icon": "None", - "name": "후회의 나그네", - "desc": "기본 코스튬 입니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO120102", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO120103", - "Data": - { - "icon": "None", - "name": "트위치", - "desc": "이벤트 코스튬, 트위치 드롭스 참여로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Bundle", - "price": 0, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO120104", - "Data": - { - "icon": "None", - "name": "치지직", - "desc": "이벤트 코스튬, 치지직 드롭스 참여로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Bundle", - "price": 0, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO120201", - "Data": - { - "icon": "None", - "name": "붉은 이단자", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "SkillPoint", - "price": 720, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO120301", - "Data": - { - "icon": "None", - "name": "흑요석 주문술사", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO120401", - "Data": - { - "icon": "None", - "name": "백색 기원", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO120501", - "Data": - { - "icon": "None", - "name": "잿빛 개화", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO120601", - "Data": - { - "icon": "None", - "name": "봄빛 꽃비", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO120701", - "Data": - { - "icon": "None", - "name": "야생 들꽃", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO120801", - "Data": - { - "icon": "None", - "name": "광명의 날개", - "desc": "약자를 위해 중립을 지키며 전쟁의 피해자들을 구호하기 위한 목적으로 설립된 구호 기사단의 마법사들에게 지급되었던 전투복입니다. 이 복장을 착용했던 자들은 '날개'라 불렸습니다.", - "rarity": "Uncommon", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 720, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO120801", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO120901", - "Data": - { - "icon": "None", - "name": "아카데미 유니폼", - "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO120901", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO121001", - "Data": - { - "icon": "None", - "name": "아이오스의 용사", - "desc": "피어오르는 생명과 새벽의 성위, 여신 아이오스의 대전사에게 내려지는 신성한 의복.", - "rarity": "Legendary", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 2400, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO121001", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO121101", - "Data": - { - "icon": "None", - "name": "메이드 드레스", - "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO121101", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO121201", - "Data": - { - "icon": "None", - "name": "수영복", - "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO121201", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO130101", - "Data": - { - "icon": "None", - "name": "돌격대장", - "desc": "기본 코스튬 입니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 0, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO130201", - "Data": - { - "icon": "None", - "name": "황색 수호자", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO130301", - "Data": - { - "icon": "None", - "name": "흑요석 투사", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO130401", - "Data": - { - "icon": "None", - "name": "옛 영광", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO130501", - "Data": - { - "icon": "None", - "name": "백야", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO130601", - "Data": - { - "icon": "None", - "name": "검은 심장", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO130701", - "Data": - { - "icon": "None", - "name": "작열하는 선홍", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO130801", - "Data": - { - "icon": "None", - "name": "암석 거인", - "desc": "사막의 군인 부족이었던 암석 부족의 중장보병 갑주입니다. 암석 부족은 사막 지역에서 무적의 위용을 자랑했지만, 노예들의 반란으로 역사의 뒤안길로 사라졌습니다.", - "rarity": "Uncommon", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 720, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO130801", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO130901", - "Data": - { - "icon": "None", - "name": "집사 수트", - "desc": "귀족 풍 집사 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 수트라 불린다.", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO130901", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO131001", - "Data": - { - "icon": "None", - "name": "수영복", - "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO131001", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO140101", - "Data": - { - "icon": "None", - "name": "사막의 샛별", - "desc": "기본 코스튬 입니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 0, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO140201", - "Data": - { - "icon": "None", - "name": "붉은 도적", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO140301", - "Data": - { - "icon": "None", - "name": "흑요석 무희", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO140401", - "Data": - { - "icon": "None", - "name": "고요한 흑백 ", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO140501", - "Data": - { - "icon": "None", - "name": "백설", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO140601", - "Data": - { - "icon": "None", - "name": "검은 피", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO140701", - "Data": - { - "icon": "None", - "name": "타오르는 선홍", - "desc": "시즌 상점에서 명성 점수로 구매 가능합니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Bundle", - "price": 0, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO140801", - "Data": - { - "icon": "None", - "name": "사막 은여우", - "desc": "악명 높은 도적단 슈미터의 선봉 정찰대가 착용하는 의복, 슈미터의 주 활동 무대인 황색 사막의 모래 색과 유사한 보호색을 띄고 있으며 고급 재질을 사용해 가볍고 활동성이 높다.", - "rarity": "Uncommon", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 720, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO140801", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO140901", - "Data": - { - "icon": "None", - "name": "아카데미 유니폼", - "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO140901", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO141101", - "Data": - { - "icon": "None", - "name": "메이드 드레스", - "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO141101", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO141201", - "Data": - { - "icon": "None", - "name": "수영복", - "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO141201", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO150101", - "Data": - { - "icon": "None", - "name": "진실의 추적자", - "desc": "기본 코스튬 입니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 0, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO150201", - "Data": - { - "icon": "None", - "name": "백색 성기사", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO150301", - "Data": - { - "icon": "None", - "name": "흑요석 이단심문관", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO150401", - "Data": - { - "icon": "None", - "name": "굳은 신앙", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO150501", - "Data": - { - "icon": "None", - "name": "잿빛 상념", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO150601", - "Data": - { - "icon": "None", - "name": "포근한 꽃비", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO150701", - "Data": - { - "icon": "None", - "name": "폭발하는 선홍", - "desc": "시즌 상점에서 명성 점수로 구매 가능합니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Bundle", - "price": 0, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO150801", - "Data": - { - "icon": "None", - "name": "광명의 방패", - "desc": "약자를 위해 중립을 지키며 전쟁의 피해자들을 구호하기 위한 목적으로 설립된 구호 기사단의 성직자들에게 지급되었던 갑옷입니다. 이 갑옷을 착용했던 자들은 '방패'라 불렸습니다.", - "rarity": "Uncommon", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 720, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO150801", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO150901", - "Data": - { - "icon": "None", - "name": "집사 수트", - "desc": "귀족 풍 집사 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 수트라 불린다.", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO150901", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO151001", - "Data": - { - "icon": "None", - "name": "수영복", - "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO151001", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO160101", - "Data": - { - "icon": "None", - "name": "검은 순례자", - "desc": "기본 코스튬 입니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 0, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO160102", - "Data": - { - "icon": "None", - "name": "묵빛 고독", - "desc": "기본 코스튬 입니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO160102", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO160201", - "Data": - { - "icon": "None", - "name": "교단 정령사", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO160301", - "Data": - { - "icon": "None", - "name": "자색 상념", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO160401", - "Data": - { - "icon": "None", - "name": "늪지 라미아", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO160501", - "Data": - { - "icon": "None", - "name": "백령", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO160601", - "Data": - { - "icon": "None", - "name": "장미 연지", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "CO160701", - "Data": - { - "icon": "None", - "name": "이글거리는 선홍", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO160801", - "Data": - { - "icon": "None", - "name": "그림자 베일", - "desc": "아이오스 교단의 소수 종파였던 그림자 수녀회의 의복, 그녀들은 주로 교단의 최고 사제를 수행했습니다.", - "rarity": "Uncommon", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 720, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO160801", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO160901", - "Data": - { - "icon": "None", - "name": "아카데미 유니폼", - "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO160901", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO161101", - "Data": - { - "icon": "None", - "name": "메이드 드레스", - "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO161101", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO161201", - "Data": - { - "icon": "None", - "name": "수영복", - "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO161201", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO180101", - "Data": - { - "icon": "None", - "name": "꽃 그림자", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 0, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO180102", - "Data": - { - "icon": "None", - "name": "꽃 그늘", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO180102", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO180201", - "Data": - { - "icon": "None", - "name": "붉은 매화", - "desc": "전설 속 자객의 이름을 딴 의복. 밤에 보면 피어나는 꽃 같은 붉은 아름다움으로 상대의 눈을 현혹합니다.", - "rarity": "Uncommon", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 720, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO180201", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO180301", - "Data": - { - "icon": "None", - "name": "아카데미 유니폼", - "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO180301", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO181101", - "Data": - { - "icon": "None", - "name": "메이드 드레스", - "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO181101", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO181201", - "Data": - { - "icon": "None", - "name": "수영복", - "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO181201", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO190101", - "Data": - { - "icon": "None", - "name": "여덟 번째 연꽃", - "desc": "기본 코스튬 입니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 0, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO190201", - "Data": - { - "icon": "None", - "name": "아라홍련", - "desc": "영원의 생명을 상징하는 붉은 연꽃의 이름을 가진 의복, 고위 수행자의 의복으로 신성함을 뿜어낸다.", - "rarity": "Uncommon", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 720, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO190201", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO191101", - "Data": - { - "icon": "None", - "name": "메이드 드레스", - "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.", - "rarity": "Rare", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 1200, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO191101", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO170101", - "Data": - { - "icon": "None", - "name": "떨어진 매", - "desc": "기본 코스튬 입니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 0, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO170101", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO170201", - "Data": - { - "icon": "None", - "name": "비늘 깃매", - "desc": "비늘을 가진 거대한 맹금류의 이름을 가진 전투용 갑옷, 쌍검을 사용하는 전사를 위해 타니아의 장인이 특별히 제작했다.", - "rarity": "Uncommon", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 720, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO170201", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "CO170102", - "Data": - { - "icon": "None", - "name": "섬광의 매", - "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", - "rarity": "Common", - "goodsType": "Costume", - "goodsPriceType": "Cash", - "price": 450, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "CO170102", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "DS1001", - "Data": - { - "icon": "/Game/_UI/Icon_Skill/SkillIcon_150201.SkillIcon_150201", - "name": "탈출 포탈 생성", - "desc": "마녀의 하수인 주변에 탈출 포탈을 생성합니다.", - "rarity": "Common", - "goodsType": "DungeonShop", - "goodsPriceType": "Gold", - "price": 2500, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "/Game/Blueprints/Enemy/Servant/BP_BuyExitPortal.BP_BuyExitPortal_C", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "DS1002", - "Data": - { - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000014.SkillIcon_1000014", - "name": "AP 회복", - "desc": "해당 플레이어의 AP를 즉시 회복합니다.", - "rarity": "Common", - "goodsType": "DungeonShop", - "goodsPriceType": "Gold", - "price": 1500, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "/Game/Blueprints/Enemy/Servant/BP_BuyAP.BP_BuyAP_C", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "DS1003", - "Data": - { - "icon": "/Game/_UI/Icon_Skill/SkillIcon_150206.SkillIcon_150206", - "name": "체력 회복", - "desc": "해당 플레이어의 체력을 즉시 회복합니다.", - "rarity": "Common", - "goodsType": "DungeonShop", - "goodsPriceType": "Gold", - "price": 250, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "/Game/Blueprints/Enemy/Servant/BP_BuyHP.BP_BuyHP_C", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "LB100000", - "Data": - { - "icon": "None", - "name": "던전 입구", - "desc": "", - "rarity": "Common", - "goodsType": "Lobby", - "goodsPriceType": "Cash", - "price": 0, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "LB100010", - "Data": - { - "icon": "None", - "name": "오벨리스크", - "desc": "", - "rarity": 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"desc": "", - "rarity": "Common", - "goodsType": "Lobby", - "goodsPriceType": "Cash", - "price": 120, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "LB100050", - "Data": - { - "icon": "None", - "name": "숭배의 사원", - "desc": "", - "rarity": "Common", - "goodsType": "Lobby", - "goodsPriceType": "Cash", - "price": 120, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": false - } - }, - { - "RowName": "LB100060", - "Data": - { - "icon": "None", - "name": "쌍둥이 여신상", - "desc": "", - "rarity": "Common", - "goodsType": "Lobby", - "goodsPriceType": "Cash", - "price": 120, - "subGoodsPriceType": "Gold", - "subPrice": 0, - "bPClass": "None", - "productDTId": "None", - "count": 1, - "bSoldout": false, - "bEnable": true - } - }, - { - "RowName": "LB100070", - "Data": - { - "icon": 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"bDirectPurchase": false - } - }, - { - "RowName": "PI000005", - "Data": - { - "profileType": "Icon", - "name": "심층 전령", - "rarity": "Uncommon", - "widget": "None", - "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_02.T_UI_PlateIcon_Uncommon_02", - "conditionText": "시즌 상점에서 구매", - "quests": [], - "displayType": "Visible", - "goodsId": "PI000005", - "bDirectPurchase": false - } - }, - { - "RowName": "PI000006", - "Data": - { - "profileType": "Icon", - "name": "새벽의 성물", - "rarity": "Uncommon", - "widget": "None", - "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_03.T_UI_PlateIcon_Uncommon_03", - "conditionText": "시즌 상점에서 구매", - "quests": [], - "displayType": "Visible", - "goodsId": "PI000006", - "bDirectPurchase": false - } - }, - { - "RowName": "PI000007", - "Data": - { - "profileType": "Icon", - "name": "던전 문", - "rarity": "Uncommon", - "widget": "None", - "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_04.T_UI_PlateIcon_Uncommon_04", - "conditionText": "시즌 상점에서 구매", - "quests": [], - "displayType": "Visible", - "goodsId": "PI000007", - "bDirectPurchase": false - } - }, - { - "RowName": "PI000008", - "Data": - { - "profileType": "Icon", - "name": "허수아비", - "rarity": "Uncommon", - "widget": "None", - "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_05.T_UI_PlateIcon_Uncommon_05", - "conditionText": "시즌 상점에서 구매", - "quests": [], - "displayType": "Visible", - "goodsId": "PI000008", - "bDirectPurchase": false - } - }, - { - "RowName": "PI000009", - "Data": - { - "profileType": "Icon", - "name": "마녀의 시선", - "rarity": "Rare", - "widget": "None", - "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_01.T_UI_PlateIcon_Rare_01", - "conditionText": "시즌 상점에서 구매", - "quests": [], - "displayType": "Visible", - "goodsId": "PI000009", - "bDirectPurchase": false - } - }, - { - "RowName": "PI000010", - "Data": - { - "profileType": "Icon", - "name": "미믹", - "rarity": "Rare", - "widget": "None", - "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_02.T_UI_PlateIcon_Rare_02", - "conditionText": "시즌 패스 보상으로 획득", - "quests": [], - "displayType": "Visible", - "goodsId": "PI000010", - "bDirectPurchase": false - } - }, - { - "RowName": "PI000011", - "Data": - { - "profileType": "Icon", - "name": "작은 힐다", - "rarity": "Rare", - "widget": "None", - "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_03.T_UI_PlateIcon_Rare_03", - "conditionText": "시즌 패스 보상으로 획득", - "quests": [], - "displayType": "Visible", - "goodsId": "PI000011", - "bDirectPurchase": false - } - }, - { - "RowName": "PI000012", - "Data": - { - "profileType": "Icon", - "name": "작은 네이브", - "rarity": "Rare", - "widget": "None", - "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_04.T_UI_PlateIcon_Rare_04", - "conditionText": "소원석으로 구매", - "quests": [], - "displayType": "Visible", - "goodsId": "PI000012", - "bDirectPurchase": true - } - }, - { - "RowName": "PI000013", - "Data": - { - "profileType": "Icon", - "name": "작은 레네", - "rarity": "Rare", - "widget": "None", - "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_05.T_UI_PlateIcon_Rare_05", - "conditionText": "소원석으로 구매", - "quests": [], - "displayType": "Visible", - "goodsId": "PI000013", - "bDirectPurchase": true - } - }, - { - "RowName": "PI000014", - "Data": - { - "profileType": "Icon", - "name": "새벽의 빛", - "rarity": "Rare", - "widget": "None", - "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_06.T_UI_PlateIcon_Rare_06", - "conditionText": "시즌 패스 보상으로 획득", - "quests": [], - "displayType": "Visible", - "goodsId": "PI000014", - "bDirectPurchase": false - } - }, - { - "RowName": "PI000015", - "Data": - { - "profileType": "Icon", - "name": "별의 그림자", - "rarity": "Rare", - "widget": "None", - "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_07.T_UI_PlateIcon_Rare_07", - "conditionText": "소원석으로 구매", - "quests": [], - "displayType": "Visible", - "goodsId": "PI000015", - "bDirectPurchase": true - } - }, - { - "RowName": "PB000001", - "Data": - { - "profileType": "Banner", - "name": "던전 문 (파랑)", - "rarity": "Common", - "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_01.WBP_PlateBanner_Common_01_C", - "texture": "None", - "conditionText": "기본 지급", - "quests": [], - "displayType": "Basic", - "goodsId": "None", - "bDirectPurchase": false - } - }, - { - "RowName": "PB000002", - "Data": - { - "profileType": "Banner", - "name": "던전 문 (빨강)", - "rarity": "Common", - "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_02.WBP_PlateBanner_Common_02_C", - "texture": "None", - "conditionText": "기본 지급", - "quests": [], - "displayType": "Basic", - "goodsId": "None", - "bDirectPurchase": false - } - }, - { - "RowName": "PB000003", - "Data": - { - "profileType": "Banner", - "name": "던전 문 (초록)", - "rarity": "Common", - "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_03.WBP_PlateBanner_Common_03_C", - "texture": "None", - "conditionText": "기본 지급", - "quests": [], - "displayType": "Basic", - "goodsId": "None", - "bDirectPurchase": false - } - }, - { - "RowName": "PB000004", - "Data": - { - "profileType": "Banner", - "name": "캠프 파이어", - "rarity": "Common", - "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_04.WBP_PlateBanner_Common_04_C", - "texture": "None", - "conditionText": "시즌 패스 보상으로 획득", - "quests": [], - "displayType": "Visible", - "goodsId": "PB000004", - "bDirectPurchase": false - } - }, - { - "RowName": "PB000005", - "Data": - { - "profileType": "Banner", - "name": "금속 와이어", - "rarity": "Uncommon", - "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_01.WBP_PlateBanner_Uncommon_01_C", - "texture": "None", - "conditionText": "시즌 상점에서 구매", - "quests": [], - "displayType": "Visible", - "goodsId": "PB000005", - "bDirectPurchase": false - } - }, - { - "RowName": "PB000006", - "Data": - { - "profileType": "Banner", - "name": "금박", - "rarity": "Uncommon", - "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_02.WBP_PlateBanner_Uncommon_02_C", - "texture": "None", - "conditionText": "시즌 패스 보상으로 획득", - "quests": [], - "displayType": "Visible", - "goodsId": "PB000006", - "bDirectPurchase": false - } - }, - { - "RowName": "PB000007", - "Data": - { - "profileType": "Banner", - "name": "던전 입구", - "rarity": "Uncommon", - "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_03.WBP_PlateBanner_Uncommon_03_C", - "texture": "None", - "conditionText": "시즌 상점에서 구매", - "quests": [], - "displayType": "Visible", - "goodsId": "PB000007", - "bDirectPurchase": false - } - }, - { - "RowName": "PB000008", - "Data": - { - "profileType": "Banner", - "name": "미믹을 찾아라", - "rarity": "Uncommon", - "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_04.WBP_PlateBanner_Uncommon_04_C", - "texture": "None", - "conditionText": "시즌 패스 보상으로 획득", - "quests": [], - "displayType": "Visible", - "goodsId": "PB000008", - "bDirectPurchase": false - } - }, - { - "RowName": "PB000009", - "Data": - { - "profileType": "Banner", - "name": "던전 게이트", - "rarity": "Rare", - "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_01.WBP_PlateBanner_Rare_01_C", - "texture": "None", - "conditionText": "시즌 상점에서 구매", - "quests": [], - "displayType": "Visible", - "goodsId": "PB000009", - "bDirectPurchase": false - } - }, - { - "RowName": "PB000010", - "Data": - { - "profileType": "Banner", - "name": "새벽의 빛", - "rarity": "Rare", - "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_02.WBP_PlateBanner_Rare_02_C", - "texture": "None", - "conditionText": "시즌 패스 보상으로 획득", - "quests": [], - "displayType": "Visible", - "goodsId": "PB000010", - "bDirectPurchase": false - } - }, - { - "RowName": "PB000011", - "Data": - { - "profileType": "Banner", - "name": "잊혀진 왕", - "rarity": "Rare", - "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_03.WBP_PlateBanner_Rare_03_C", - "texture": "None", - "conditionText": "소원석으로 구매", - "quests": [], - "displayType": "Visible", - "goodsId": "PB000011", - "bDirectPurchase": true - } - }, - { - "RowName": "PB000012", - "Data": - { - "profileType": "Banner", - "name": "검은 순례자", - "rarity": "Rare", - "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_04.WBP_PlateBanner_Rare_04_C", - "texture": "None", - "conditionText": "소원석으로 구매", - "quests": [], - "displayType": "Visible", - "goodsId": "PB000012", - "bDirectPurchase": true - } - }, - { - "RowName": "PI000016", - "Data": - { - "profileType": "Icon", - "name": "작은 카지모르드", - "rarity": "Rare", - "widget": "None", - "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_08.T_UI_PlateIcon_Rare_08", - "conditionText": "시즌 패스 보상으로 획득", - "quests": [], - "displayType": "Visible", - "goodsId": "PI000016", - "bDirectPurchase": false - } - }, - { - "RowName": "PB000013", - "Data": - { - "profileType": "Banner", - "name": "별의 그림자", - "rarity": "Rare", - "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_05.WBP_PlateBanner_Rare_05_C", - "texture": "None", - "conditionText": "소원석으로 구매", - "quests": [], - "displayType": "Visible", - "goodsId": "PB000013", - "bDirectPurchase": true - } - }, - { - "RowName": "PB000014", - "Data": - { - "profileType": "Banner", - "name": "떨어진 매", - "rarity": "Rare", - "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_06.WBP_PlateBanner_Rare_06_C", - "texture": "None", - "conditionText": "시즌패스 보상으로 획득", - "quests": [], - "displayType": "Visible", - "goodsId": "PB000014", - "bDirectPurchase": false - } - } - ] - }, { "AssetName": "DT_CrossHair", "AssetPath": "/Game/Blueprints/DataTable/DT_CrossHair.DT_CrossHair", @@ -32044,7 +43951,10 @@ "attackN05": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Beast/AM_Mon_MimicQueen_Beast_B_Attack_N05.AM_Mon_MimicQueen_Beast_B_Attack_N05'", "shock": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Beast/AM_Mon_MimicQueen_Beast_B_Shock.AM_Mon_MimicQueen_Beast_B_Shock'", "stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Beast/AM_Mon_MimicQueen_Beast_B_Stun.AM_Mon_MimicQueen_Beast_B_Stun'", - "attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Beast/AM_Mon_MimicQueen_Beast_B_AttackFail.AM_Mon_MimicQueen_Beast_B_AttackFail'" + "attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Beast/AM_Mon_MimicQueen_Beast_B_AttackFail.AM_Mon_MimicQueen_Beast_B_AttackFail'", + "skillNo1": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Beast/AM_Mon_MimicQueen_Beast_B_Skill_N01.AM_Mon_MimicQueen_Beast_B_Skill_N01'", + "skillNo2_1": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Beast/AM_Mon_MimicQueen_Beast_B_Skill_N02_1.AM_Mon_MimicQueen_Beast_B_Skill_N02_1'", + "skillNo2_2": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Beast/AM_Mon_MimicQueen_Beast_B_Skill_N02_2.AM_Mon_MimicQueen_Beast_B_Skill_N02_2'" }, "attackMontageMap": { @@ -32084,7 +43994,6 @@ "attackS01_2": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Queen/AM_Mon_MimicQueen_B_Skill_N01_2.AM_Mon_MimicQueen_B_Skill_N01_2'", "attackS02_1": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Queen/AM_Mon_MimicQueen_B_Skill_N02_1.AM_Mon_MimicQueen_B_Skill_N02_1'", "attackS02_2": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Queen/AM_Mon_MimicQueen_B_Skill_N02_2.AM_Mon_MimicQueen_B_Skill_N02_2'", - "attackS03": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Queen/AM_Mon_MimicQueen_B_Disappear_Box.AM_Mon_MimicQueen_B_Disappear_Box'", "shock": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Queen/AM_Mon_MimicQueen_B_Shock.AM_Mon_MimicQueen_B_Shock'", "stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Queen/AM_Mon_MimicQueen_B_Stun.AM_Mon_MimicQueen_B_Stun'", "attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Queen/AM_Mon_MimicQueen_B_AttackFail.AM_Mon_MimicQueen_B_AttackFail'" @@ -33266,6 +45175,30 @@ { } } + }, + { + "RowName": "MaidMimic_Chamber", + "Data": + { + "abilities": [], + "effects": [], + "tags": + { + "gameplayTags": [] + }, + "montageMap": + { + "attack01": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MaidMimic/AnimMontage/AM_Mon_MaidMimic_Chamber_000_Attack_N01.AM_Mon_MaidMimic_Chamber_000_Attack_N01'", + "attack02": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MaidMimic/AnimMontage/AM_Mon_MaidMimic_Chamber_000_Attack_N02.AM_Mon_MaidMimic_Chamber_000_Attack_N02'", + "attackS01": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MaidMimic/AnimMontage/AM_Mon_MaidMimic_Chamber_000_Attack_N03.AM_Mon_MaidMimic_Chamber_000_Attack_N03'", + "shock": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MaidMimic/AnimMontage/AM_Mon_MaidMimic_Chamber_000_HitStatus_Shock.AM_Mon_MaidMimic_Chamber_000_HitStatus_Shock'", + "stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MaidMimic/AnimMontage/AM_Mon_MaidMimic_Chamber_000_HitStatus_Stun.AM_Mon_MaidMimic_Chamber_000_HitStatus_Stun'", + "attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MaidMimic/AnimMontage/AM_Mon_MaidMimic_Chamber_000_HitStatus_AttackBounce.AM_Mon_MaidMimic_Chamber_000_HitStatus_AttackBounce'" + }, + "attackMontageMap": + { + } + } } ] }, @@ -35539,9 +47472,9 @@ "RowName": "EQ0043000", "Data": { - "name": "잊혀진 왕의 검", - "desc": "", - "descValues": [], + "name": "잊혀진 왕의 번뇌검", + "desc": "힐다의 일반 공격 적중시 {0}% 확률로 경직이 발생합니다. 지구력 회복률이 {2}% 증가합니다.", + "descValues": [ 25, 5, 100 ], "equipSlotType": "Weapon", "equipType": "WeaponShield", "bluntWeapon": false, @@ -35647,13 +47580,132 @@ "socketName": "socket_R_Weapon", "abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Knight_BasicAttack.SkillIcon_Knight_BasicAttack", "abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C", - "aditionalAbilityClass": "None", + "aditionalAbilityClass": "/Game/Blueprints/Equips/Abilities/GA_Equip_ForgottenKingSword_AttackSpeed.GA_Equip_ForgottenKingSword_AttackSpeed_C", "montages": [], "additionalBPClass": [], "visualId": "IV1000155", "bRegister": true } }, + { + "RowName": "EQ0043001", + "Data": + { + "name": "잊혀진 왕의 필살검", + "desc": "카지모르드의 스킬에 적중한 대상의 이동 속도가 {0}초간 {1}% 감소합니다. 지구력 회복률이 {2}% 증가합니다.", + "descValues": [ 5, 25, 100 ], + "equipSlotType": "Weapon", + "equipType": "WeaponShield", + "bluntWeapon": false, + "rarity": "Unique", + "price": 2940, + "sellPrice": 1470, + "recipeId": "", + "equipSetGroupId": "None", + "stats": [ + { + "attribute": + { + "attributeName": "PhysicalDamage", + "attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 49, + "visible": true + }, + { + "attribute": + { + "attributeName": "Defense", + "attribute": "/Script/WorldStalker.CharacterSet:Defense", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 10, + "visible": true + }, + { + "attribute": + { + "attributeName": "CriticalPer", + "attribute": "/Script/WorldStalker.CharacterSet:CriticalPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 0, + "visible": false + }, + { + "attribute": + { + "attributeName": "AttackMovementSpeed", + "attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 100, + "visible": false + }, + { + "attribute": + { + "attributeName": "AttackSpeedPer", + "attribute": "/Script/WorldStalker.CharacterSet:AttackSpeedPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 0, + "visible": false + } + ], + "rerollCount": 10, + "armor": 0, + "breakDamageNormal": 3, + "breakDamageSKill": 3, + "range": 0, + "equipModify": + { + "stalkerName": "None", + "equipStateModify": + { + "attribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "bAttributeReplicated": false, + "value": 0 + }, + "equipSkillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0 + }, + "equipSkillChange": + { + "skillRowName": "None", + "changeSkillRowName": "None" + } + }, + "additionalEffectToSelf": [], + "additionalEffectToTarget": [], + "bPClass": "/Game/Blueprints/Equips/WeaponShield/BP_SkeletonKingSword.BP_SkeletonKingSword_C", + "physicalMaterial": "/Game/Blueprints/PhysMaterials/PM_Metal.PM_Metal", + "socketName": "socket_R_Weapon", + "abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Knight_BasicAttack.SkillIcon_Knight_BasicAttack", + "abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C", + "aditionalAbilityClass": "/Game/Blueprints/Equips/Abilities/GA_Equip_ForgottenKingSword_WalkSpeed.GA_Equip_ForgottenKingSword_WalkSpeed_C", + "montages": [], + "additionalBPClass": [], + "visualId": "IV100016", + "bRegister": true + } + }, { "RowName": "EQ0100000", "Data": @@ -40220,9 +52272,9 @@ "RowName": "EQ0242000", "Data": { - "name": "도살자의 검", - "desc": "", - "descValues": [], + "name": "도살자의 용맹의 대검", + "desc": "바란의 공격 적중시 {0}초 간 공격 속도가 {1}% 증가합니다. 최대 {2}번 중첩될 수 있습니다. 최대 체력의 {3}%에 비례해 물리 피해가 증가합니다.", + "descValues": [ 15, 5, 5, 2 ], "equipSlotType": "Weapon", "equipType": "TwoHandWeapon", "bluntWeapon": false, @@ -40328,13 +52380,132 @@ "socketName": "socket_R_Weapon", "abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Knight_BasicAttack.SkillIcon_Knight_BasicAttack", "abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C", - "aditionalAbilityClass": "None", + "aditionalAbilityClass": "/Game/Blueprints/Equips/Abilities/GA_Equip_ButcherGreatSword_IncreaseAttackSpeed.GA_Equip_ButcherGreatSword_IncreaseAttackSpeed_C", "montages": [], "additionalBPClass": [], "visualId": "IV1002164", "bRegister": true } }, + { + "RowName": "EQ0242001", + "Data": + { + "name": "도살자의 무모한 대검", + "desc": "블랙마리아의 공격 적중시 {0}초 간 물리 저항 및 마법 저항이 {1}% 증가합니다. 최대 체력의 {2}%에 비례해 물리 피해가 증가합니다.", + "descValues": [ 5, 10, 2 ], + "equipSlotType": "Weapon", + "equipType": "TwoHandWeapon", + "bluntWeapon": false, + "rarity": "Unique", + "price": 2940, + "sellPrice": 1470, + "recipeId": "", + "equipSetGroupId": "None", + "stats": [ + { + "attribute": + { + "attributeName": "PhysicalDamage", + "attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 54, + "visible": true + }, + { + "attribute": + { + "attributeName": "HPMax", + "attribute": "/Script/WorldStalker.CharacterSet:HPMax", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 35, + "visible": true + }, + { + "attribute": + { + "attributeName": "CriticalPer", + "attribute": "/Script/WorldStalker.CharacterSet:CriticalPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 0, + "visible": false + }, + { + "attribute": + { + "attributeName": "AttackMovementSpeed", + "attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 100, + "visible": false + }, + { + "attribute": + { + "attributeName": "AttackSpeedPer", + "attribute": "/Script/WorldStalker.CharacterSet:AttackSpeedPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": -5, + "visible": true + } + ], + "rerollCount": 10, + "armor": 0, + "breakDamageNormal": 6, + "breakDamageSKill": 6, + "range": 0, + "equipModify": + { + "stalkerName": "None", + "equipStateModify": + { + "attribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "bAttributeReplicated": false, + "value": 0 + }, + "equipSkillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0 + }, + "equipSkillChange": + { + "skillRowName": "None", + "changeSkillRowName": "None" + } + }, + "additionalEffectToSelf": [], + "additionalEffectToTarget": [], + "bPClass": "/Game/Blueprints/Equips/TwoHandWeapon/BP_SlaughtererGreatSword.BP_SlaughtererGreatSword_C", + "physicalMaterial": "/Game/Blueprints/PhysMaterials/PM_Metal.PM_Metal", + "socketName": "socket_R_Weapon", + "abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Knight_BasicAttack.SkillIcon_Knight_BasicAttack", + "abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C", + "aditionalAbilityClass": "/Game/Blueprints/Equips/Abilities/GA_Equip_ButcherGreatSword_IncreaseResist.GA_Equip_ButcherGreatSword_IncreaseResist_C", + "montages": [], + "additionalBPClass": [], + "visualId": "IV1002165", + "bRegister": true + } + }, { "RowName": "EQ0300000", "Data": @@ -42481,9 +54652,9 @@ "RowName": "EQ0342000", "Data": { - "name": "키누킹의 지팡이", - "desc": "", - "descValues": [], + "name": "키누킹의 총명의 지팡이", + "desc": "투사체 적중시 {0}%의 확률로 해당 스킬의 남은 쿨타임을 초기화하고, 1회에 한해 다음 스킬 시전 속도를 {1}% 증가시킵니다. 최대 마나의 {2}%만큼 마법 피해가 증가합니다.", + "descValues": [ 50, -90, 2 ], "equipSlotType": "Weapon", "equipType": "Staff", "bluntWeapon": false, @@ -42589,13 +54760,132 @@ "socketName": "socket_R_Weapon", "abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Magician_BasicAttack.SkillIcon_Magician_BasicAttack", "abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C", - "aditionalAbilityClass": "None", + "aditionalAbilityClass": "/Game/Blueprints/Equips/Abilities/GA_Equip_KinuKingStaff_ReduceCastingTime.GA_Equip_KinuKingStaff_ReduceCastingTime_C", "montages": [], "additionalBPClass": [], "visualId": "IV1003144", "bRegister": true } }, + { + "RowName": "EQ0342001", + "Data": + { + "name": "키누킹의 총명의 지팡이", + "desc": "레네의 소환수가 주는 데미지가 {0}% 증가하며, 소환수의 사거리와 스킬 시전 속도가 대폭 증가합니다. 최대 마나의 {3}%만큼 마법 피해가 증가합니다.", + "descValues": [ 25, 400, -25, 2 ], + "equipSlotType": "Weapon", + "equipType": "Staff", + "bluntWeapon": false, + "rarity": "Unique", + "price": 2940, + "sellPrice": 1470, + "recipeId": "", + "equipSetGroupId": "None", + "stats": [ + { + "attribute": + { + "attributeName": "PhysicalDamage", + "attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 17, + "visible": true + }, + { + "attribute": + { + "attributeName": "MagicalDamage", + "attribute": "/Script/WorldStalker.CharacterSet:MagicalDamage", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 42, + "visible": true + }, + { + "attribute": + { + "attributeName": "SkillCoolTimeReducePer", + "attribute": "/Script/WorldStalker.CharacterSet:SkillCoolTimeReducePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 20, + "visible": true + }, + { + "attribute": + { + "attributeName": "AttackMovementSpeed", + "attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 100, + "visible": false + }, + { + "attribute": + { + "attributeName": "MPRegen", + "attribute": "/Script/WorldStalker.CharacterSet:MPRegen", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 0.34999999403953552, + "visible": true + } + ], + "rerollCount": 10, + "armor": 0, + "breakDamageNormal": 2, + "breakDamageSKill": 2, + "range": 0, + "equipModify": + { + "stalkerName": "None", + "equipStateModify": + { + "attribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "bAttributeReplicated": false, + "value": 0 + }, + "equipSkillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0 + }, + "equipSkillChange": + { + "skillRowName": "None", + "changeSkillRowName": "None" + } + }, + "additionalEffectToSelf": [], + "additionalEffectToTarget": [], + "bPClass": "/Game/Blueprints/Equips/Staff/BP_KinuKingStaff.BP_KinuKingStaff_C", + "physicalMaterial": "/Game/Blueprints/PhysMaterials/PM_Wood.PM_Wood", + "socketName": "socket_R_Weapon", + "abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Magician_BasicAttack.SkillIcon_Magician_BasicAttack", + "abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C", + "aditionalAbilityClass": "/Game/Blueprints/Equips/Abilities/GA_Equip_KinuKingStaff_NPC.GA_Equip_KinuKingStaff_NPC_C", + "montages": [], + "additionalBPClass": [], + "visualId": "IV1003145", + "bRegister": true + } + }, { "RowName": "EQ0400000", "Data": @@ -97994,15 +110284,15 @@ "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_130101.SkillIcon_130101", + "icon": "/Game/_UI/Icon_Skill/SkillIcon_200101.SkillIcon_200101", "name": "투구 깨기", - "desc": "무기로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.", - "simpleDesc": "무기로 공격을 방어합니다.\r\n방어 유지 시 지구력이 소모됩니다.", - "descValues": [], + "desc": "대검으로 내리찍어 {0}%만큼의 물리 피해를 입힙니다. 충전 단계에 따라 피해량과 범위가 증가합니다. 1단계 충전을 하면 {1}%, 2단계 충전을 하면 {2}%만큼의 물리 피해를 입힙니다.", + "simpleDesc": "대검으로 내리찍습니다. 충전할 수 있습니다.", + "descValues": [ 90, 150, 225 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", - "skillDamageRate": 1, - "walkSpeedMultiplier": 0, + "skillDamageRate": 0.90000000000000002, + "walkSpeedMultiplier": 1, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 0, @@ -98016,7 +110306,7 @@ "tagName": "None" }, "useMontages": [ - "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_B_Skill_HelmBreaker.AM_PC_BlackMaria_B_Skill_HelmBreaker'" + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_HelmBreaker2.AM_PC_BlackMaria_Base_000_HelmBreaker2'" ], "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_HelmBreaker.GA_Skill_BlackMaria_HelmBreaker_C", "activeRange": @@ -98039,14 +110329,20 @@ }, "activeAbilityClass": "None", "activeDuration": 0, - "gameplayEffectSet": [], + "gameplayEffectSet": [ + { + "trigger": "CustomEventTarget1", + "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C", + "gETagValues": [] + } + ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], - "videoPath": "./Movies/Guide_Video_Baran_RightClick.mp4" + "videoPath": "./Movies/Guide_Video_Black_RIghtClick.mp4" } }, { @@ -98059,11 +110355,11 @@ "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_100203.SkillIcon_100203", - "name": "돌진", - "desc": "검을 휘둘러 {0}%만큼 번개 속성 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다.", - "simpleDesc": "검을 휘둘러 피해를 입힙니다.\r\n적중된 대상은 잠시 경직됩니다.", - "descValues": [ 130, 0 ], + "icon": "/Game/_UI/Icon_Skill/SkillIcon_200201.SkillIcon_200201", + "name": "용맹의 쇄도", + "desc": "대검을 넓게 세워 정면을 방어하면서 전진합니다. 전진 중에 적에게 충돌하면 {0}%만큼의 물리 피해를 입히고 멈춥니다. 문을 파괴할 수 있습니다.", + "simpleDesc": "대검으로 정면을 막으며 전진합니다.", + "descValues": [ 130 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.3, @@ -98071,7 +110367,7 @@ "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 11, - "coolTime": 6, + "coolTime": 10, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill2" @@ -98081,7 +110377,7 @@ "tagName": "None" }, "useMontages": [ - "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_B_Skill_Strike.AM_PC_BlackMaria_B_Skill_Strike'" + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_ValiantCharge.AM_PC_BlackMaria_Base_000_Skill_ValiantCharge'" ], "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_Strike.GA_Skill_BlackMaria_Strike_C", "activeRange": @@ -98105,16 +110401,6 @@ "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ - { - "trigger": "OnHitTarget", - "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C", - "gETagValues": [] - }, - { - "trigger": "OnHitTarget", - "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C", - "gETagValues": [] - }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C", @@ -98144,7 +110430,7 @@ "perkT3": [ "1101020" ], - "videoPath": "./Movies/Guide_Video_Hilda_Q.mp4" + "videoPath": "./Movies/Guide_Video_Black_Q.mp4" } }, { @@ -98157,19 +110443,19 @@ "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_100201.SkillIcon_100201", - "name": "올려치기", - "desc": "대검을 올려쳐 {0}%만큼 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다.", - "simpleDesc": "대검을 올려쳐 피해를 입힙니다.\r\n적중된 대상은 잠시 경직됩니다.", - "descValues": [ 160, 0 ], + "icon": "/Game/_UI/Icon_Skill/SkillIcon_200202.SkillIcon_200202", + "name": "승천의 일격", + "desc": "대검을 올려쳐서 적들을 {0}초 동안 공중으로 띄워 올리고 {1}%만큼의 물리 피해를 입힙니다. ", + "simpleDesc": "대검으로 적을 올려쳐서 피해를 입힙니다.", + "descValues": [ 1.5, 110 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", - "skillDamageRate": 1.6000000000000001, + "skillDamageRate": 1.1000000000000001, "walkSpeedMultiplier": 0, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 8, - "coolTime": 7, + "coolTime": 9, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill3" @@ -98179,7 +110465,7 @@ "tagName": "None" }, "useMontages": [ - "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_B_Skill_RisingSlash.AM_PC_BlackMaria_B_Skill_RisingSlash'" + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_AscensionStrike.AM_PC_BlackMaria_Base_000_Skill_AscensionStrike'" ], "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_RisingSlash.GA_Skill_BlackMaria_RisingSlash_C", "activeRange": @@ -98242,7 +110528,7 @@ "perkT3": [ "1101020" ], - "videoPath": "./Movies/Guide_Video_Hilda_Q.mp4" + "videoPath": "./Movies/Guide_Video_Black_E.mp4" } }, { @@ -98255,14 +110541,14 @@ "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_100206.SkillIcon_100206", - "name": "갑옷 보강", - "desc": "{0}초간 피해를 입어도 방어구가 1 이하로 떨어지지 않는 상태에 돌입합니다. 방어구가 0일시 즉시 방어구를 {1}%만큼 충전합니다.", - "simpleDesc": "일정 시간 동안 방어구가 파괴되지 않는 상태에 돌입합니다. 방어구가 없다면 일정 수치 회복합니다.", + "icon": "/Game/_UI/Icon_Skill/SkillIcon_200203.SkillIcon_200203", + "name": "결의의 방벽", + "desc": "{0}초간 피해를 입어도 방어구의 내구도가 1 이하로 떨어지지 않는 상태에 돌입합니다. 만약 방어구의 내구도가 0이라면 즉시 전체 내구도의 {1}%만큼을 회복합니다.", + "simpleDesc": "일정 시간 동안 방어구가 파괴되지 않는 상태에 돌입합니다. 내구도가 없다면 일정량을 회복합니다.", "descValues": [ 10, 30 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", - "skillDamageRate": 1.3, + "skillDamageRate": 1, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 1, "castingCrossHairRowName": "None", @@ -98277,7 +110563,7 @@ "tagName": "None" }, "useMontages": [ - "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_B_Skill_FortifyArmor.AM_PC_BlackMaria_B_Skill_FortifyArmor'" + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve.AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": @@ -98316,7 +110602,7 @@ "perkT3": [ "1101020" ], - "videoPath": "./Movies/Guide_Video_Hilda_Q.mp4" + "videoPath": "./Movies/Guide_Video_Black_C.mp4" } }, { @@ -98329,14 +110615,14 @@ "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_130301.SkillIcon_130301", - "name": "땅꺼짐", - "desc": "대검을 내리찍어 {0}m의 균열을 생성합니다. 균열 범위 내 {1}%의 물리 피해를 주며, 적중된 대상은 기절합니다.", - "simpleDesc": "대검을 내리찍어 균열을 생성하여 적에게 피해를 입힙니다.\r\n적중된 대상은 기절합니다.", - "descValues": [ 4, 170 ], + "icon": "/Game/_UI/Icon_Skill/SkillIcon_200301.SkillIcon_200301", + "name": "마석 '땅울림'", + "desc": "대검을 2번 땅에 내리 꽂습니다. 대검이 첫번째 꽂힐 때는 주변 {0}미터의 적을 대검쪽으로 끌어들이고, 두번째 꽂힐 때는 {1}%만큼의 물리 피해를 입힙니다.", + "simpleDesc": "대검을 내리찍어 적을 끌어들인 후 피해를 입힙니다.", + "descValues": [ 6, 130 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", - "skillDamageRate": 1.7, + "skillDamageRate": 1.3, "walkSpeedMultiplier": 0.69999999999999996, "castingTime": 10, "castingCrossHairRowName": "None", @@ -98351,7 +110637,7 @@ "tagName": "None" }, "useMontages": [ - "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_RockBraker2.AM_PC_Baran_B_Skill_RockBraker2'" + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_Bladequake.AM_PC_BlackMaria_Base_000_Skill_Bladequake'" ], "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_ShockWave.GA_Skill_BlackMaria_ShockWave_C", "activeRange": 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"valueMax": 39, + "rate": 31 + } + }, + { + "RowName": "EOG1003", + "Data": + { + "groupId": 1000, + "categoryLine": 13, + "option": "MPMaxInc", + "valueMin": 39, + "valueMax": 56, + "rate": 19 + } + }, + { + "RowName": "EOG1004", + "Data": + { + "groupId": 1000, + "categoryLine": 1, + "option": "PhysicalDamageInc", + "valueMin": 1, + "valueMax": 2, + "rate": 38 + } + }, + { + "RowName": "EOG1005", + "Data": + { + "groupId": 1000, + "categoryLine": 1, + "option": "PhysicalDamageInc", + "valueMin": 2, + "valueMax": 3, + "rate": 23 + } + }, + { + "RowName": "EOG1006", + "Data": + { + "groupId": 1000, + "categoryLine": 1, + "option": "PhysicalDamageInc", + "valueMin": 3, + "valueMax": 3, + "rate": 11 + } + }, + { + "RowName": "EOG1007", + "Data": + { + "groupId": 1000, + "categoryLine": 2, + "option": "MagicalDamageInc", + "valueMin": 1, + "valueMax": 2, + "rate": 38 + } + }, + { + "RowName": "EOG1008", + "Data": + { + "groupId": 1000, + "categoryLine": 2, + "option": "MagicalDamageInc", 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"skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 300, + "unlockSkillPoint": 3, + "unlockCost": [] } }, { "RowName": "1000002", "Data": { - "name": "스킬 그룹", - "type": "SKill", - "icon": "/Game/_UI/Icon_Rune/RuneGroupIcon_Skill.RuneGroupIcon_Skill", - "coreLine": [ - "20101", - "20102", - "20103" + "stalkerName": "None", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000002.SkillIcon_1000002", + "name": "직격", + "desc": "공격 스킬 위력이 {Value0}% 증가하지만, 스킬 MP 소모량도 {Value1}% 증가합니다.", + "descValues": [ 12, 5 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + }, + { + "argumentName": "Value1", + "type": "Value", + "index": 1 + } ], - "sub1Line": [ - "20201", - "20202", - "20203" + "stateModify": [ + { + "attribute": + { + "attributeName": "SkillDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:SkillDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": 12, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "ManaCostPer", + "attribute": "/Script/WorldStalker.PassiveSet:ManaCostPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 5, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } ], - "sub2Line": [ - "20301", - "20302" - ] + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 300, + "unlockSkillPoint": 3, + "unlockCost": [] } }, { "RowName": "1000003", "Data": { - "name": "장비 그룹", - "type": "Equip", - "icon": "/Game/_UI/Icon_Rune/RuneGroupIcon_Equip.RuneGroupIcon_Equip", - "coreLine": [ - "30101", - "30102", - "30103" + "stalkerName": "None", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000003.SkillIcon_1000003", + "name": "조용한 걸음", + "desc": "앉아서 이동 시 발소리가 {Value0}% 만큼 감소합니다.", + "descValues": [ 100, 0 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } ], - "sub1Line": [ - "30201", - "30202" + "stateModify": [ + { + "attribute": + { + "attributeName": "CrouchWalkSoundPer", + "attribute": "/Script/WorldStalker.PassiveSet:CrouchWalkSoundPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": -100, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } ], - "sub2Line": [ - "30301", - "30302", - "30303" - ] + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 300, + "unlockSkillPoint": 3, + "unlockCost": [] } }, { "RowName": "1000004", "Data": { - "name": "보조 그룹", - "type": "Assist", - "icon": "/Game/_UI/Icon_Rune/RuneGroupIcon_Assist.RuneGroupIcon_Assist", - "coreLine": [ - "40101", - "40102" + "stalkerName": "None", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000004.SkillIcon_1000004", + "name": "철갑 피부", + "desc": "물리 저항력이 {0}% 만큼 증가합니다.", + "descValues": [ 10, 0 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } ], - "sub1Line": [ - "40201", - "40202" + "stateModify": [ + { + "attribute": + { + "attributeName": "PhysicalResistancePer", + "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "bAttributeReplicated": true, + "value": 10, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } ], - "sub2Line": [ - "40301", - "40302" - ] + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 300, + "unlockSkillPoint": 3, + "unlockCost": [] } }, { "RowName": "1000005", "Data": { - "name": "모험 그룹", - "type": "Adventure", - "icon": "/Game/_UI/Icon_Rune/RuneGroupIcon_Adventure.RuneGroupIcon_Adventure", - "coreLine": [ - "50101", - "50102", - "50103" + "stalkerName": "None", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000005.SkillIcon_1000005", + "name": "정신력", + "desc": "기본 MP 자연 회복량이 {Value0}% 증가하지만, 방어력이 {Value1}% 만큼 감소합니다.", + "descValues": [ 100, 3 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + }, + { + "argumentName": "Value1", + "type": "Value", + "index": 1 + } ], - "sub1Line": [ - "50201", - "50202", - "50203" + "stateModify": [ + { + "attribute": + { + "attributeName": "MPRegenPer", + "attribute": "", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": 100, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "DefensePer", + "attribute": "/Script/WorldStalker.PassiveSet:DefensePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": -3, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } ], - "sub2Line": [ - "50301", - "50302", - "50303" - ] + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 300, + "unlockSkillPoint": 3, + "unlockCost": [] + } + }, + { + "RowName": "1000006", + "Data": + { + "stalkerName": "None", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000006.SkillIcon_1000006", + "name": "냉철함", + "desc": "스킬 재사용 대기 시간이 {Value0}% 만큼 감소하지만, MP 소모량이 {Value1}% 증가합니다.", + "descValues": [ 20, 5 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + }, + { + "argumentName": "Value1", + "type": "Value", + "index": 1 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "CooldownTimePer", + "attribute": "/Script/WorldStalker.PassiveSet:CooldownTimePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": -20, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "ManaCostPer", + "attribute": "/Script/WorldStalker.PassiveSet:ManaCostPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 20, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 600, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1000007", + "Data": + { + "stalkerName": "None", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000007.SkillIcon_1000007", + "name": "사기 증대", + "desc": "몬스터에게 마지막 일격을 가하면 {Duration0}초간 공격력이 {Value0}% 상승합니다.", + "descValues": [ 20, 10 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Duration0", + "type": "Duration", + "index": 0 + }, + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "AttackDamagePerOnNpcKill", + "attribute": "/Script/WorldStalker.PassiveSet:AttackDamagePerOnNpcKill", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": 10, + "valueRate": 1, + "duration": 20, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 600, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1000008", + "Data": + { + "stalkerName": "None", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000008.SkillIcon_1000008", + "name": "신속", + "desc": "공격 속도가 {Value0}% 증가하지만, 이동 속도가 {Value1}% 만큼 감소합니다.", + "descValues": [ 10, 3 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + }, + { + "argumentName": "Value1", + "type": "Value", + "index": 1 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "AttackSpeedPer", + "attribute": "/Script/WorldStalker.PassiveSet:AttackSpeedPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": 10, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "WalkSpeedPer", + "attribute": "/Script/WorldStalker.PassiveSet:WalkSpeedPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": -3, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 600, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1000009", + "Data": + { + "stalkerName": "None", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000009.SkillIcon_1000009", + "name": "예리", + "desc": "스킬 위력이 {Value0}% 증가하지만, 스킬 재사용 대기 시간도 {Value1}% 증가합니다.", + "descValues": [ 12, 5 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + }, + { + "argumentName": "Value1", + "type": "Value", + "index": 1 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "SkillDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:SkillDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": 12, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "CooldownTimePer", + "attribute": "/Script/WorldStalker.PassiveSet:CooldownTimePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": 5, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 600, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1000010", + "Data": + { + "stalkerName": "None", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000010.SkillIcon_1000010", + "name": "둔감", + "desc": "자물쇠/문열기/횃불 동작 동안 받는 피해가 {Value0}% 만큼 감소합니다.", + "descValues": [ 40, 0 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "InteractionTakenDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:InteractionTakenDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": -40, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 600, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1000011", + "Data": + { + "stalkerName": "None", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000011.SkillIcon_1000011", + "name": "신속 시전", + "desc": "스킬 시전 시간이 {Value0}% 만큼 감소하지만, MP 소모량이 {Value1}% 증가합니다.", + "descValues": [ 20, 5 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + }, + { + "argumentName": "Value1", + "type": "Value", + "index": 1 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "CastingTimePer", + "attribute": "/Script/WorldStalker.PassiveSet:CastingTimePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": -20, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "ManaCostPer", + "attribute": "/Script/WorldStalker.PassiveSet:ManaCostPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": 5, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 900, + "unlockSkillPoint": 7, + "unlockCost": [] + } + }, + { + "RowName": "1000012", + "Data": + { + "stalkerName": "None", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000012.SkillIcon_1000012", + "name": "은밀", + "desc": "모든 위협 수치 획득량이 {Value0}% 만큼 감소하지만, 최대 체력이 {Value1}% 만큼 감소합니다.", + "descValues": [ 50, 5 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + }, + { + "argumentName": "Value1", + "type": "Value", + "index": 1 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "AggroPer", + "attribute": "/Script/WorldStalker.PassiveSet:AggroPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": -50, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "HPPer", + "attribute": "/Script/WorldStalker.PassiveSet:HPPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": -5, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 900, + "unlockSkillPoint": 7, + "unlockCost": [] + } + }, + { + "RowName": "1000013", + "Data": + { + "stalkerName": "None", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000013.SkillIcon_1000013", + "name": "찬스", + "desc": "기절한 적에게 가하는 피해량이 {Value0}% 증가합니다.", + "descValues": [ 30, 0 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "InflictDamagePerOnStunTarget", + "attribute": "/Script/WorldStalker.PassiveSet:InflictDamagePerOnStunTarget", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": 30, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 900, + "unlockSkillPoint": 7, + "unlockCost": [] + } + }, + { + "RowName": "1000014", + "Data": + { + "stalkerName": "None", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000014.SkillIcon_1000014", + "name": "중장갑", + "desc": "방어구 내구도가 {Value0}% 증가하지만, 최대 MP가 {Value1}% 만큼 감소합니다.", + "descValues": [ 25, 10 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + }, + { + "argumentName": "Value1", + "type": "Value", + "index": 1 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "APPer", + "attribute": "/Script/WorldStalker.PassiveSet:APPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": 25, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "MPPer", + "attribute": "/Script/WorldStalker.PassiveSet:MPPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": -10, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 900, + "unlockSkillPoint": 7, + "unlockCost": [] + } + }, + { + "RowName": "1000015", + "Data": + { + "stalkerName": "None", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000015.SkillIcon_1000015", + "name": "참철", + "desc": "모든 공격이 {Value0}%의 방어구 추가 피해를 입히지만, 방어력이 {Value1}% 만큼 감소합니다.", + "descValues": [ 20, 5 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + }, + { + "argumentName": "Value1", + "type": "Value", + "index": 1 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "ArmorAttackDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:ArmorAttackDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": 20, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "DefensePer", + "attribute": "/Script/WorldStalker.PassiveSet:DefensePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": -5, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 900, + "unlockSkillPoint": 7, + "unlockCost": [] + } + }, + { + "RowName": "1000016", + "Data": + { + "stalkerName": "None", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000016.SkillIcon_1000016", + "name": "강인함", + "desc": "상태 이상, 기절, 쇼크, 수면 시간이 {Value0}% 만큼 감소합니다.", + "descValues": [ 30, 0 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "TakenCCDurationTimePer", + "attribute": "/Script/WorldStalker.PassiveSet:TakenCCDurationTimePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": -30, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 1200, + "unlockSkillPoint": 9, + "unlockCost": [] + } + }, + { + "RowName": "1000017", + "Data": + { + "stalkerName": "None", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000017.SkillIcon_1000017", + "name": "적응 체질", + "desc": "독, 화상, 지속 피해가 {Value0}% 만큼 감소합니다.", + "descValues": [ 40, 0 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "TakenDOTPer", + "attribute": "/Script/WorldStalker.CharacterSet:TakenDOTPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "bAttributeReplicated": true, + "value": -40, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 1200, + "unlockSkillPoint": 9, + "unlockCost": [] + } + }, + { + "RowName": "1000018", + "Data": + { + "stalkerName": "None", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000018.SkillIcon_1000018", + "name": "항마력", + "desc": "받는 마법 피해가 {0}% 만큼 감소합니다.", + "descValues": [ 20, 0 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "MagicalResistancePer", + "attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "bAttributeReplicated": true, + "value": 20, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "", + "attribute": "", + "attributeOwner": "None" + }, + "bAttributeReplicated": true, + "value": 0, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 1200, + "unlockSkillPoint": 9, + "unlockCost": [] + } + }, + { + "RowName": "1000019", + "Data": + { + "stalkerName": "None", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000019.SkillIcon_1000019", + "name": "방어 집중", + "desc": "공격력이 {Value0}% 만큼 감소하고, 방어력이 {Value1}% 증가합니다.", + "descValues": [ 5, 15 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + }, + { + "argumentName": "Value1", + "type": "Value", + "index": 1 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PhysicalDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": -5, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "DefensePer", + "attribute": "/Script/WorldStalker.PassiveSet:DefensePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": 15, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "MagicalDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": -5, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 1200, + "unlockSkillPoint": 9, + "unlockCost": [] + } + }, + { + "RowName": "1000020", + "Data": + { + "stalkerName": "None", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000020.SkillIcon_1000020", + "name": "공격 집중", + "desc": "방어력이 {Value0}% 만큼 감소하고, 공격력이 {Value1}% 증가합니다.", + "descValues": [ 5, 15 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + }, + { + "argumentName": "Value1", + "type": "Value", + "index": 1 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "DefensePer", + "attribute": "/Script/WorldStalker.PassiveSet:DefensePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": -5, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "PhysicalDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": 15, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "MagicalDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": true, + "value": 15, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 1200, + "unlockSkillPoint": 9, + "unlockCost": [] + } + }, + { + "RowName": "1000101", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000101.SkillIcon_1000101", + "name": "모욕하기", + "desc": "‘도발’ 스킬의 MP 소모량이 {Value0}% 증가하지만, 위협 수치 획득량이 {Value1}% 상승합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + }, + { + "argumentName": "Value1", + "type": "ManaCostPer", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkHildaTauntAggroPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntAggroPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 30, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "SK100204", + "manaCost": 0, + "manaCostPer": 20, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000102", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000102.SkillIcon_1000102", + "name": "다리 노리기", + "desc": "‘칼날 격돌’ 사용 시, 피격 된 적의 이동 속도가 {Value0}% 만큼 감소합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkHildaStrikeSpeedDownPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaStrikeSpeedDownPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 3, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000103", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000103.SkillIcon_1000103", + "name": "버티기", + "desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkHildaTauntDefensePer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntDefensePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000104", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000104.SkillIcon_1000104", + "name": "기술적인 치료", + "desc": "'재기의 바람' 사용 시, MP를 소모하지 않지만 재사용 대기 시간이 {Value0}배 증가합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTimePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100205", + "manaCost": 0, + "manaCostPer": -100, + "coolTime": 0, + "coolTimePer": 10, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000105", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000105.SkillIcon_1000105", + "name": "기세", + "desc": "‘반격’의 찌르기 공격 성공 시, {Duration0}초간 일반 공격의 피해량이 {Value0}% 상승합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Duration0", + "type": "Duration", + "index": 0 + }, + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkHildaCounterNormalAttackDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaCounterNormalAttackDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 35, + "valueRate": 1, + "duration": 20, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000106", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000106.SkillIcon_1000106", + "name": "내부 충격", + "desc": "‘강타’ 적중 시, 갑옷을 입은 대상의 체력에 공격력의 {Value0}% 만큼 추가 피해를 줍니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkHildaBashDirectDamage", + "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaBashDirectDamage", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 20, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000201", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000201.SkillIcon_1000201", + "name": "중량 화살", + "desc": "일반 사격 공격의 장전 시간이 {Value0}% 늘어나고 공격력이 {Value1}% 상승합니다.", + "descValues": [ 25, 25 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CastingTimeReducePer", + "index": 0 + }, + { + "argumentName": "Value1", + "type": "Value", + "index": 1 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkUrudChargeAttackLevel", + "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudChargeAttackLevel", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 25, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "PerkUrudChargeAttackDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudChargeAttackDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "SK110207", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": -25, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 1500, + "unlockSkillPoint": 10, + "unlockCost": [] + } + }, + { + "RowName": "1000202", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000202.SkillIcon_1000202", + "name": "빠르게 찌르기", + "desc": "'화살 찌르기'의 공격 속도가 {Value0}% 증가합니다.", + "descValues": [ 30, 0 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkUrudArrowStabAttackSpeedPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudArrowStabAttackSpeedPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 30, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 1500, + "unlockSkillPoint": 10, + "unlockCost": [] + } + }, + { + "RowName": "1000203", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000203.SkillIcon_1000203", + "name": "치명적인 독기", + "desc": "‘독성 화살’ 상태에서 치명타 발생 시, {Duration0}초간 부식 효과를 추가로 부여합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Duration0", + "type": "Duration", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkUrudPoisonArrowCloudOnCritical", + "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudPoisonArrowCloudOnCritical", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 3, + "valueRate": 1, + "duration": 10, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000204", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000204.SkillIcon_1000204", + "name": "덫 사냥꾼", + "desc": "‘덫 설치’의 시전 시간을 제거하고 즉시 시전으로 변경합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 100, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000205", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000205.SkillIcon_1000205", + "name": "혹독한 사냥", + "desc": "‘추격’이 활성화 된 상태에서 일반 사격 시, 화살을 소모하지 않습니다.", + "descValues": [], + "type": "Passive", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkUrudSpeedUpUnlimitedArrow", + "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudSpeedUpUnlimitedArrow", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 3, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000206", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000206.SkillIcon_1000206", + "name": "상급 캠프 킷", + "desc": "‘모닥불’에 적용 된 대상의 MP 재생량을 {Value0}% 상승 시킵니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkUrudBonfireManaRegen", + "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudBonfireManaRegen", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 3, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000301", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000301.SkillIcon_1000301", + "name": "불의 기운", + "desc": "‘화염구',가 적에게 적중 시 MP를 {Value0} 회복합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkNaveManaRegenOnFireHit", + "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveManaRegenOnFireHit", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 30, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000302", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000302.SkillIcon_1000302", + "name": "추적자", + "desc": "마법 화살과 강화 마법 화살이 발사된 이후에도 조준점을 따라서 이동합니다.\r\n해당 주문 투사체의 비행 속도가 {Value0}% 감소합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 1 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkNaveMagicMissileGuided", + "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileGuided", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 3, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "PerkNaveMagicMissileProjectileSpeedPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileProjectileSpeedPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": -20, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000303", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000303.SkillIcon_1000303", + "name": "상급 투명화", + "desc": "‘투명화’ 상태에서 {Value0}%의 속도로 이동할 수 있습니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkNaveInvisibilityMovePer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveInvisibilityMovePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 100, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000304", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000304.SkillIcon_1000304", + "name": "동기화", + "desc": "‘노대바람’을 사용하여 적을 밀어내는데 성공하면 대상 하나 당 마법 화살을 1발, 최대 5발까지 생성합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkNaveMagicMissileOnWindforceHit", + "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileOnWindforceHit", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 1, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000305", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000305.SkillIcon_1000305", + "name": "연속 화살", + "desc": "‘마법 화살’의 MP 소모량이 {Value0}% 상승하는 대신, 한 번에 피해량이 {Value1}%인 2발의 화살을 연속으로 발사합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + }, + { + "argumentName": "Value1", + "type": "Value", + "index": 1 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkNaveMagicMissileManaCostPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaCostPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "PerkNaveMagicMissileManaProjectileAddPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaProjectileAddPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 54, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "SK120201", + "manaCost": 0, + "manaCostPer": 50, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000306", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000306.SkillIcon_1000306", + "name": "상급 불 제어", + "desc": "‘하급 불 제어’로 꺼지게 한 횃불 수량 2/4개마다 화염구/화염벽을 1발 생성합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkNaveFireballBlackOutCount", + "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFireballBlackOutCount", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 2, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "PerkNaveFirewallBlackOutCount", + "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFirewallBlackOutCount", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 4, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000401", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000401.SkillIcon_1000401", + "name": "발산", + "desc": "‘몸 풀기’의 지속 시간 동안 치명타 확률이 {Value0}% 상승합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkBaranPrepareCriticalPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPrepareCriticalPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 35, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000402", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000402.SkillIcon_1000402", + "name": "고속 분쇄", + "desc": "‘일격 분쇄’의 공격 속도가 {Value0}% 상승합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkBaranRockBreakerAttackSpeedPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranRockBreakerAttackSpeedPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 30, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000403", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000403.SkillIcon_1000403", + "name": "불에 달군 칼날", + "desc": "‘폭풍 가르기’와 ‘깊게 찌르기’에 적중 된 적에게 {Duration0}초간 화상 상태를 적용합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Duration0", + "type": "Duration", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkBaranFireSword", + "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranFireSword", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 3, + "valueRate": 1, + "duration": 20, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000404", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000404.SkillIcon_1000404", + "name": "사슬 트릭", + "desc": "시전 된 ‘끌어오기’가 적에게 적중하지 않았을 경우 재사용 대기 시간이 초기화 되며, 끌어오기에 적중 된 대상이 잠시 동안 충격 상태가 됩니다.", + "descValues": [], + "type": "Passive", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkBaranPullingMissCooldownPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingMissCooldownPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 300, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "PerkBaranPullingShock", + "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingShock", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 3, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "SK130204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000405", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000405.SkillIcon_1000405", + "name": "버티기", + "desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkBaranProvokeDefensePer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranProvokeDefensePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000406", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000406.SkillIcon_1000406", + "name": "틀어 막기", + "desc": "’무기 막기‘ 방어 성공 시 받는 일반 공격 피해를 {Value0}% 감소 시킵니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkBaranBlockingDamageReducePer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranBlockingDamageReducePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 300, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000407", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000406.SkillIcon_1000406", + "name": "강제 개척", + "desc": "‘일격 분쇄’로 문을 부수면 사용한 마나의 {Value0}%를 돌려 받습니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkBaranRockBreakerDoorManaPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranRockBreakerDoorManaPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 90, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000501", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000501.SkillIcon_1000501", + "name": "자물쇠 전문가", + "desc": "문과 자물쇠를 여는 속도가 {Value0}% 감소하며, 어려운 자물쇠를 열 수 있습니다.", + "descValues": [ 50, 0 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkRioUnlockSpeedPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkRioUnlockSpeedPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "PerkRioUnlockLevel", + "attribute": "/Script/WorldStalker.PassiveSet:PerkRioUnlockLevel", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 3, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 1500, + "unlockSkillPoint": 10, + "unlockCost": [] + } + }, + { + "RowName": "1000502", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000502.SkillIcon_1000502", + "name": "후방 주의", + "desc": "‘일반 공격’, ‘내려 찍기’, ‘연속 찌르기’가 후방 공격 판정일 시 {Value0}% 추가 피해를 가합니다.", + "descValues": [ 30, 0 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "BackAttackDamagePer", + "attribute": "/Script/WorldStalker.CharacterSet:BackAttackDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "bAttributeReplicated": true, + "value": 30, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "DefensePer", + "attribute": "/Script/WorldStalker.PassiveSet:DefensePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": -5, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 1500, + "unlockSkillPoint": 10, + "unlockCost": [] + } + }, + { + "RowName": "1000503", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000503.SkillIcon_1000503", + "name": "녹슨 칼날", + "desc": "'부식 독 부여' 사용 시, MP를 {Value0}% 더 소모하며 적중된 적에게 중독 효과를 추가로 부여합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkRioCorrosiveDaggerManaCostPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerManaCostPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 30, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "PerkRioCorrosiveDaggerAddPoison", + "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerAddPoison", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 3, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "SK140203", + "manaCost": 0, + "manaCostPer": 30, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000504", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000504.SkillIcon_1000504", + "name": "동료 고양이", + "desc": "‘고양이 눈’ 사용 시 투시 효과를 20m내의 파티원과 공유합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkRioCatsEyeParty", + "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCatsEyeParty", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 3, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000505", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000505.SkillIcon_1000505", + "name": "부식 단검", + "desc": "‘단검 투척’에 적중된 적에게 부식 효과를 추가로 부여합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkRioThrowingDaggerCorrosion", + "attribute": "/Script/WorldStalker.PassiveSet:PerkRioThrowingDaggerCorrosion", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 3, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000506", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000506.SkillIcon_1000506", + "name": "습격 준비", + "desc": "‘접근’ 사용 중 공격력이 {Value0}% 상승합니다. ’접근‘의 사용이 끝나면 공격력 상승 효과가 즉시 사라집니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkRioDashAttackDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkRioDashAttackDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 30, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000601", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000601.SkillIcon_1000601", + "name": "수호", + "desc": "‘낙인’에 적중 된 몬스터에게 받는 위협 수치가 {Value0}% 상승합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkCladStigmaAggroPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAggroPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 30, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000602", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000602.SkillIcon_1000602", + "name": "광휘", + "desc": "‘다시 흙으로’ 주문의 영향에 받는 몬스터의 수만큼 {Value0}%씩 공격력이 {Duration0}초간 상승합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + }, + { + "argumentName": "Duration0", + "type": "Duration", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkCladTurnUndeadAttackDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkCladTurnUndeadAttackDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 4, + "valueRate": 1, + "duration": 40, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000603", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000603.SkillIcon_1000603", + "name": "축복", + "desc": "‘신성한 빛’의 MP 소모량이 {Value0}% 만큼 감소합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCostPer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150202", + "manaCost": 0, + "manaCostPer": -25, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000604", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000604.SkillIcon_1000604", + "name": "안온", + "desc": "AP가 0인 대상에게 ‘신앙의 방벽’을 사용 시, 피해 흡수량이 {Value0}% 증가합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkCladHolyShieldAddToNoArmor", + "attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyShieldAddToNoArmor", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 30, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000605", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000605.SkillIcon_1000605", + "name": "흡마", + "desc": "‘성역’에 의해서 마법 공격이 무효화 될 때마다 MP를 {Value0} 회복합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkCladHolyWallManaRegen", + "attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyWallManaRegen", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 30, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000606", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000606.SkillIcon_1000606", + "name": "파문", + "desc": "‘낙인’이 추가적으로 대상의 공격력을 {Value0}% 감소 시킵니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkCladStigmaAttackDamageDownPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAttackDamageDownPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 7, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000701", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000701.SkillIcon_1000701", + "name": "손톱 세우기", + "desc": "‘할퀴기’의 흡혈 효과가 {Value0} 증가합니다.", + "descValues": [ 10, 0 ], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk1", + "attribute": "/Script/WorldStalker.PassiveSet:Perk1", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 10, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 1500, + "unlockSkillPoint": 10, + "unlockCost": [] + } + }, + { + "RowName": "1000702", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000702.SkillIcon_1000702", + "name": "검붉은 피", + "desc": "‘피의 검’ 사용 시, 갑옷과 HP에 동시에 피해를 입힙니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk2", + "attribute": "/Script/WorldStalker.PassiveSet:Perk2", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000703", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000703.SkillIcon_1000703", + "name": "도망자의 구속", + "desc": "거래소 #1", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk3", + "attribute": "/Script/WorldStalker.PassiveSet:Perk3", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000704", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000704.SkillIcon_1000704", + "name": "타오르는 계약", + "desc": "‘정령 지배 : 화염’ 사용 시, 정령의 공격력이 {Value0}% 증가합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk4", + "attribute": "/Script/WorldStalker.PassiveSet:Perk4", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 30, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000705", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000705.SkillIcon_1000705", + "name": "얼어붙은 계약", + "desc": "‘정령 지배 : 냉기’ 사용 시, 정령의 소환 시간이 {Value0}% 증가합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk5", + "attribute": "/Script/WorldStalker.PassiveSet:Perk5", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000706", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000706.SkillIcon_1000706", + "name": "늪의 안개", + "desc": "'독기 화살'이 닿은 곳에 독안개가 생성됩니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk6", + "attribute": "/Script/WorldStalker.PassiveSet:Perk6", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 1, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "PerkRioUnlockLevel", + "attribute": "/Script/WorldStalker.PassiveSet:PerkRioUnlockLevel", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 3, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1000801", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109100.SkillIcon_1109100", + "name": "민들레 씨앗", + "desc": "시노부의 공중 체공 시간이 증가합니다.", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk1", + "attribute": "/Script/WorldStalker.PassiveSet:Perk1", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 1, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 30, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 1500, + "unlockSkillPoint": 10, + "unlockCost": [] + } + }, + { + "RowName": "1000802", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109200.SkillIcon_1109200", + "name": "갈래꽃 다발", + "desc": "표창 사용 시, {0}% 감소된 피해량을 가진 표창 {1}개를 동시에 던집니다.", + "descValues": [ 40, 2 ], + "type": "Perk", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk5", + "attribute": "/Script/WorldStalker.PassiveSet:Perk5", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 1, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 30, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 1500, + "unlockSkillPoint": 10, + "unlockCost": [] + } + }, + { + "RowName": "1101000", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 10, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 10, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1101001", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100201", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1101010", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 20, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 20, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1101011", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 4, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100201", + "manaCost": -4, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1101012", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 3, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -3, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1101020", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000102.SkillIcon_1000102", + "name": "다리 노리기", + "desc": "‘칼날 격돌’ 사용 시, 피격 된 적의 이동 속도가 {Value0}% 만큼 감소합니다.", + "descValues": [ 50, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkHildaStrikeSpeedDownPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaStrikeSpeedDownPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 3, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1101100", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": -2 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100202", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1101101", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 1, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -1, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1101110", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 30, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 30, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1101111", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 4, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100202", + "manaCost": -4, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1101112", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1101120", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000105.SkillIcon_1000105", + "name": "기세", + "desc": "‘반격’의 찌르기 공격 성공 시, {Duration0}초간 일반 공격의 피해량이 {Value0}% 상승합니다.", + "descValues": [ 20, 35 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Duration0", + "type": "Duration", + "index": 0 + }, + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkHildaCounterNormalAttackDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaCounterNormalAttackDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 35, + "valueRate": 1, + "duration": 20, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1101200", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 10, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1101201", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -1, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1101210", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 10, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1101211", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100203", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1101212", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -1, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1101220", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000106.SkillIcon_1000106", + "name": "내부 충격", + "desc": "‘강타’ 적중 시, 갑옷을 입은 대상의 체력에 공격력의 {Value0}% 만큼 추가 피해를 줍니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkHildaBashDirectDamage", + "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaBashDirectDamage", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 20, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1101300", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc", + "name": "위협 수치 증가", + "desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.", + "descValues": [ 100, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRate", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 100, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1101301", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1101310", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc", + "name": "위협 수치 증가", + "desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.", + "descValues": [ 150, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRate", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 150, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1101311", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 3, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100204", + "manaCost": -3, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1101312", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 3, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -3, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1101320", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000101.SkillIcon_1000101", + "name": "모욕하기", + "desc": "‘도발’ 스킬의 MP 소모량이 {Value0}% 증가하지만, 위협 수치 획득량이 {Value1}% 상승합니다.", + "descValues": [ 5, 30 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + }, + { + "argumentName": "Value1", + "type": "ManaCostPer", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkHildaTauntAggroPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntAggroPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 30, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "SK100204", + "manaCost": 0, + "manaCostPer": 5, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1101321", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": false, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000103.SkillIcon_1000103", + "name": "버티기", + "desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkHildaTauntDefensePer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntDefensePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1101400", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc", + "name": "치유량 증가", + "desc": "스킬에 의한 체력 회복이 {Value0}% 만큼 추가로 증가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRate", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 5, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1101401", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -5, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1101410", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc", + "name": "치유량 증가", + "desc": "스킬에 의한 체력 회복이 {Value0}% 만큼 추가로 증가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRate", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 5, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1101411", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100205", + "manaCost": -5, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1101412", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -5, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1101420", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000104.SkillIcon_1000104", + "name": "기술적인 치료", + "desc": "'재기의 바람' 사용 시, MP를 소모하지 않지만 재사용 대기 시간이 {Value0}배 증가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTimePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100205", + "manaCost": 0, + "manaCostPer": -100, + "coolTime": 0, + "coolTimePer": 3, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1101500", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100206", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1101501", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", + "name": "지속 시간 증가", + "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "DurationTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 5, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1101510", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100206", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1101511", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1101512", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", + "name": "지속 시간 증가", + "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "DurationTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 5, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1101520", + "Data": + { + "stalkerName": "hilda", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", + "name": "지속 시간 증가", + "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "DurationTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK100206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 10, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1102000", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110201", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1102001", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 1, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -1, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1102010", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110201", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1102011", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 1.5, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -1.5, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1102020", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000204.SkillIcon_1000204", + "name": "덫 사냥꾼", + "desc": "‘덫 설치’의 시전 시간을 제거하고 즉시 시전으로 변경합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 100, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1102100", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110203", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1102101", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -1, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1102110", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110203", + "manaCost": -4, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1102111", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -3, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1102120", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000205.SkillIcon_1000205", + "name": "혹독한 사냥", + "desc": "‘추격’이 활성화 된 상태에서 일반 사격 시, 화살을 소모하지 않습니다.", + "descValues": [], + "type": "Perk", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkUrudSpeedUpUnlimitedArrow", + "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudSpeedUpUnlimitedArrow", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 3, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1102200", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110204", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1102201", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 10, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 10, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1102210", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110204", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1102211", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1102212", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 10, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 10, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1102220", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000203.SkillIcon_1000203", + "name": "치명적인 독기", + "desc": "‘독성 화살’ 상태에서 치명타 발생 시, {Duration0}초간 부식 효과를 추가로 부여합니다.", + "descValues": [ 20, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Duration0", + "type": "Duration", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkUrudPoisonArrowCloudOnCritical", + "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudPoisonArrowCloudOnCritical", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 3, + "valueRate": 1, + "duration": 10, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1102300", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 5, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 5, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1102301", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 1, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -1, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1102310", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 10, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 10, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1102311", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 4, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110205", + "manaCost": -4, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1102312", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1102320", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 15, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "DurationTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 15, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1102400", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -5, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1102401", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110206", + "manaCost": -5, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1102410", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc", + "name": "치유량 증가", + "desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRate", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 5, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1102411", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -5, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1102412", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110206", + "manaCost": -5, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1102420", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000206.SkillIcon_1000206", + "name": "상급 캠프 킷", + "desc": "‘모닥불’에 적용 된 대상의 MP 재생량을 {Value0}% 상승 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkUrudBonfireManaRegen", + "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudBonfireManaRegen", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 3, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1102500", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110208", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1102501", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110208", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -1, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1102510", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110208", + "manaCost": -3, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1102511", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110208", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1102520", + "Data": + { + "stalkerName": "urud", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK110208", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1103000", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 10, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 10, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1103001", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", + "name": "시전 시간 감소", + "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", + "descValues": [ 0.5, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CastingTimeReduce", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0.5, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1103010", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 10, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 10, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1103011", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120201", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1103012", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", + "name": "시전 시간 감소", + "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", + "descValues": [ 0.5, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CastingTimeReduce", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0.5, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1103020", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000302.SkillIcon_1000302", + "name": "추적자", + "desc": "마법 화살과 강화 마법 화살이 발사된 이후에도 조준점을 따라서 이동합니다.\r\n투사체의 비행 속도가 {Value0}% 감소합니다.", + "descValues": [ 20, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 1 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkNaveMagicMissileGuided", + "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileGuided", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 3, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "PerkNaveMagicMissileProjectileSpeedPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileProjectileSpeedPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": -20, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1103021", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000305.SkillIcon_1000305", + "name": "연속 화살", + "desc": "‘마법 화살’의 MP 소모량이 {Value0}% 상승하는 대신, 한 번에 피해량이 {Value1}%인 2발의 화살을 연속으로 발사합니다.", + "descValues": [ 25, 75 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + }, + { + "argumentName": "Value1", + "type": "Value", + "index": 1 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkNaveMagicMissileManaCostPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaCostPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "PerkNaveMagicMissileManaProjectileAddPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaProjectileAddPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 75, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "SK120201", + "manaCost": 0, + "manaCostPer": 25, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1103100", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 15, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 15, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1103101", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CastingTimeReduce", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120202", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1103110", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 25, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 25, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1103111", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 5, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120202", + "manaCost": -5, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1103112", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", + "name": "시전 시간 감소", + "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", + "descValues": [ 1, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CastingTimeReduce", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 1, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1103120", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000301.SkillIcon_1000301", + "name": "불의 기운", + "desc": "‘화염구'가 적에게 적중 시 MP를 {Value0} 회복합니다.", + "descValues": [ 10, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkNaveManaRegenOnFireHit", + "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveManaRegenOnFireHit", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 10, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1103200", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", + "name": "지속 시간 증가", + "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "DurationTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 2, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1103201", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1103210", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", + "name": "지속 시간 증가", + "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "DurationTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 3, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1103211", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120203", + "manaCost": -3, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1103212", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -3, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1103220", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000303.SkillIcon_1000303", + "name": "상급 투명화", + "desc": "‘투명화’ 상태에서 {Value0}%의 속도로 이동할 수 있습니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkNaveInvisibilityMovePer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveInvisibilityMovePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 100, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1103300", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -3, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1103301", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120205", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1103310", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -5, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1103311", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120205", + "manaCost": -3, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1103320", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000306.SkillIcon_1000306", + "name": "상급 불 제어", + "desc": "‘하급 불 제어’로 꺼지게 한 횃불 수량 2/4개마다 화염구/화염벽을 1발 생성합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkNaveFireballBlackOutCount", + "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFireballBlackOutCount", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 2, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "PerkNaveFirewallBlackOutCount", + "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFirewallBlackOutCount", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 4, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1103400", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 10, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 10, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1103401", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 1.5, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -1.5, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1103410", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 20, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 20, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1103411", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1103412", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ -3, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120206", + "manaCost": -3, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1103420", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000304.SkillIcon_1000304", + "name": "동기화", + "desc": "‘노대바람’을 사용하여 적을 밀어내는데 성공하면 대상 하나 당 마법 화살을 {0}발, 최대 {1}발까지 생성합니다.", + "descValues": [ 1, 3 ], + "type": "Perk", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkNaveMagicMissileOnWindforceHit", + "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileOnWindforceHit", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 1, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1103500", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120207", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1103501", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120207", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1103510", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120207", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -3, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1103511", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120207", + "manaCost": -3, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1103520", + "Data": + { + "stalkerName": "nave", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK120207", + "manaCost": -5, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1104000", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -1, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1104001", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130201", + "manaCost": -1, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1104010", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1104011", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130201", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1104020", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000401.SkillIcon_1000401", + "name": "발산", + "desc": "‘몸 풀기’의 지속 시간 동안 치명타 확률이 {Value0}% 상승합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkBaranPrepareCriticalPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPrepareCriticalPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 35, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1104100", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 10, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1104101", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130202", + "manaCost": -1, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1104110", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 20, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1104111", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130202", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1104112", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -3, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1104120", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000406.SkillIcon_1000406", + "name": "강제 개척", + "desc": "‘일격 분쇄’로 문을 부수면 사용한 마나의 {Value0}%를 돌려 받습니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkBaranRockBreakerDoorManaPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranRockBreakerDoorManaPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 90, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1104200", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 5, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 5, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1104201", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 1, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -1, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1104210", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 10, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 10, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1104211", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130203", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1104212", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1104220", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 25, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 25, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1104300", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 1, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130204", + "manaCost": -1, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1104301", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1104310", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 30, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 30, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1104311", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130204", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1104312", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 3, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -3, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1104320", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000404.SkillIcon_1000404", + "name": "사슬 트릭", + "desc": "시전 된 ‘갈고리 투척’이 적에게 적중하지 않았을 경우 재사용 대기 시간이 초기화 되며, 적중 된 대상이 잠시 동안 충격 상태가 됩니다.", + "descValues": [], + "type": "Perk", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkBaranPullingMissCooldownPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingMissCooldownPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 300, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "PerkBaranPullingShock", + "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingShock", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 3, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "SK130204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1104400", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc", + "name": "위협 수치 증가", + "desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRate", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 100, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1104401", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1104410", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc", + "name": "위협 수치 증가", + "desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRate", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 200, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1104411", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130205", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1104412", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1104420", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000405.SkillIcon_1000405", + "name": "버티기", + "desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkBaranProvokeDefensePer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranProvokeDefensePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1104500", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 5, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 5, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1104501", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 1, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130206", + "manaCost": -1, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1104510", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 10, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 10, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1104511", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130206", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1104512", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK130206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1104520", + "Data": + { + "stalkerName": "baran", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000403.SkillIcon_1000403", + "name": "불에 달군 칼날", + "desc": "‘폭풍 가르기’와 ‘깊게 찌르기’에 적중 된 적에게 {Duration0}초간 화상 상태를 적용합니다.", + "descValues": [ 20, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Duration0", + "type": "Duration", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkBaranFireSword", + "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranFireSword", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 3, + "valueRate": 1, + "duration": 20, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1105000", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 10, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 10, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1105001", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 1, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140201", + "manaCost": -1, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1105010", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 20, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 20, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1105011", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140201", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1105012", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 1, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -1, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1105020", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1105100", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 10, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 10, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1105101", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 1, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140202", + "manaCost": -1, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1105110", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 20, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 20, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1105111", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140202", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1105112", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 1, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -1, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1105120", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000505.SkillIcon_1000505", + "name": "부식 단검", + "desc": "‘단검 투척’에 적중된 적에게 부식 효과를 추가로 부여합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkRioThrowingDaggerCorrosion", + "attribute": "/Script/WorldStalker.PassiveSet:PerkRioThrowingDaggerCorrosion", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 3, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1105200", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140203", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1105201", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -1, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1105210", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140203", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1105211", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -1, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1105220", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000503.SkillIcon_1000503", + "name": "녹슨 칼날", + "desc": "'부식 독 부여' 사용 시, MP를 {Value0}% 더 소모하며 적중된 적에게 중독 효과를 추가로 부여합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkRioCorrosiveDaggerManaCostPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerManaCostPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 30, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + }, + { + "attribute": + { + "attributeName": "PerkRioCorrosiveDaggerAddPoison", + "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerAddPoison", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 3, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "SK140203", + "manaCost": 0, + "manaCostPer": 30, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1105300", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140204", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1105301", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -1, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1105310", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140204", + "manaCost": -3, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1105311", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1105320", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000504.SkillIcon_1000504", + "name": "동료 고양이", + "desc": "‘고양이 눈’ 사용 시 투시 효과를 20m내의 파티원과 공유합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkRioCatsEyeParty", + "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCatsEyeParty", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 3, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1105400", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 1, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140205", + "manaCost": -1, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1105401", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 0.5, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -0.5, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1105410", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 1, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140205", + "manaCost": -1, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1105411", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 0.5, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -0.5, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1105420", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000506.SkillIcon_1000506", + "name": "습격 준비", + "desc": "‘접근’ 사용 중 공격력이 {Value0}% 상승합니다. ’접근‘의 사용이 끝나면 공격력 상승 효과가 즉시 사라집니다.", + "descValues": [ 30, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkRioDashAttackDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkRioDashAttackDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 30, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1105500", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140206", + "manaCost": -1, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1105501", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -1, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1105510", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140206", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1105511", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1105520", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkElementToHoly.SkillIcon_PerkElementToHoly", + "name": "속성 변환 : 빛", + "desc": "스킬의 속성을 빛 속성으로 변환합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "Holy", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1105521", + "Data": + { + "stalkerName": "rio", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkElementToDark.SkillIcon_PerkElementToDark", + "name": "속성 변환 : 어둠", + "desc": "스킬의 속성을 어둠 속성으로 변환합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK140206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "Dark", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1106000", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 1, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150201", + "manaCost": -1, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1106001", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 1, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -1, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1106010", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 20, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 20, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1106011", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150201", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1106012", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1106020", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000602.SkillIcon_1000602", + "name": "광휘", + "desc": "‘다시 흙으로’ 주문의 영향에 받는 몬스터의 수만큼 {Value0}%씩 공격력이 {Duration0}초간 상승합니다.", + "descValues": [ 4, 40 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + }, + { + "argumentName": "Duration0", + "type": "Duration", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkCladTurnUndeadAttackDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkCladTurnUndeadAttackDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 4, + "valueRate": 1, + "duration": 40, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1106100", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 5, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150202", + "manaCost": -5, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1106101", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1106110", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 5, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150202", + "manaCost": -5, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1106111", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 4, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -4, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1106120", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000603.SkillIcon_1000603", + "name": "축복", + "desc": "‘신성한 빛’의 MP 소모량이 {Value0}% 만큼 감소합니다.", + "descValues": [ 25, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCostPer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150202", + "manaCost": 0, + "manaCostPer": -25, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1106200", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkShieldInc.SkillIcon_PerkShieldInc", + "name": "보호막 증가", + "desc": "보호막의 흡수량이 {Value0} 증가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRate", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 10, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1106201", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150203", + "manaCost": -3, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1106210", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkShieldInc.SkillIcon_PerkShieldInc", + "name": "보호막 증가", + "desc": "보호막의 흡수량이 {Value0} 증가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRate", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 20, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1106211", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", + "name": "지속 시간 증가", + "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "DurationTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 5, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1106212", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", + "name": "시전 시간 감소", + "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CastingTimeReduce", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 1, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1106220", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000604.SkillIcon_1000604", + "name": "안온", + "desc": "AP가 0인 대상에게 ‘신앙의 방벽’을 사용 시, 피해 흡수량이 {Value0}% 증가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkCladHolyShieldAddToNoArmor", + "attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyShieldAddToNoArmor", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 30, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1106300", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1106301", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", + "name": "시전 시간 감소", + "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CastingTimeReduce", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 1, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1106310", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150204", + "manaCost": -5, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1106311", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1106312", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", + "name": "시전 시간 감소", + "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CastingTimeReduce", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 1, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1106320", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000606.SkillIcon_1000606", + "name": "파문", + "desc": "‘낙인’이 추가적으로 대상의 공격력을 {Value0}% 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkCladStigmaAttackDamageDownPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAttackDamageDownPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 7, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1106321", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000601.SkillIcon_1000601", + "name": "수호", + "desc": "‘낙인’에 적중 된 몬스터에게 받는 위협 수치가 {Value0}% 상승합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkCladStigmaAggroPer", + "attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAggroPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 30, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1106400", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", + "name": "지속 시간 증가", + "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "DurationTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 5, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1106401", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -3, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1106410", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", + "name": "지속 시간 증가", + "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "DurationTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 5, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1106411", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150205", + "manaCost": -5, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1106412", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -5, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1106420", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000605.SkillIcon_1000605", + "name": "흡마", + "desc": "‘성역’에 의해서 마법 공격이 무효화 될 때마다 MP를 {Value0} 회복합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "PerkCladHolyWallManaRegen", + "attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyWallManaRegen", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 30, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1106500", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc", + "name": "치유량 증가", + "desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.", + "descValues": [ 10, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRate", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 10, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1106501", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 3, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150206", + "manaCost": -3, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1106510", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc", + "name": "치유량 증가", + "desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.", + "descValues": [ 15, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRate", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 15, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1106511", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1106512", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", + "name": "시전 시간 감소", + "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", + "descValues": [ 1, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CastingTimeReduce", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 1, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1106520", + "Data": + { + "stalkerName": "clad", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc", + "name": "치유량 증가", + "desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.", + "descValues": [ 20, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRate", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK150206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 20, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1107000", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160201", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1107001", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -1, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1107010", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160201", + "manaCost": -3, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1107011", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160201", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1107020", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000703.SkillIcon_1000703", + "name": "도망자의 구속", + "desc": "‘도망자의 저주’에 상대방의 지구력 소모량이 {Value0}% 증가하는 효과를 추가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk3", + "attribute": "/Script/WorldStalker.PassiveSet:Perk3", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1107100", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", + "name": "지속 시간 증가", + "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "DurationTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 2, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1107101", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160202", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1107110", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", + "name": "지속 시간 증가", + "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "DurationTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 2, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1107111", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 3, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160202", + "manaCost": -3, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1107112", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1107120", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000704.SkillIcon_1000704", + "name": "타오르는 계약", + "desc": "‘정령 소환 : 화염’ 사용 시, 정령의 공격력이 {Value0}% 증가합니다.", + "descValues": [ 30, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk4", + "attribute": "/Script/WorldStalker.PassiveSet:Perk4", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 30, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1107200", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 10, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 10, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1107201", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 3, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160203", + "manaCost": -3, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1107210", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 15, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 15, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1107211", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", + "name": "시전 시간 감소", + "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", + "descValues": [ 1, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CastingTimeReduce", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 1, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1107212", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 3, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -3, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1107220", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 30, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 30, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1107300", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 5, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1107301", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", + "name": "지속 시간 증가", + "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "DurationTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 2, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1107310", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 10, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1107311", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", + "name": "지속 시간 증가", + "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "DurationTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 3, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1107312", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -5, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1107320", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000702.SkillIcon_1000702", + "name": "검붉은 피", + "desc": "‘피의 검’ 사용 시, 갑옷과 HP에 동시에 피해를 입힙니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk2", + "attribute": "/Script/WorldStalker.PassiveSet:Perk2", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 100, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1107400", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160205", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1107401", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -1, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1107410", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", + "name": "시전 시간 감소", + "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CastingTimeReduce", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 1, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1107411", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160205", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1107412", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1107420", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", + "name": "지속 시간 증가", + "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "DurationTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 10, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1107500", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", + "name": "지속 시간 증가", + "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", + "descValues": [ 4, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "DurationTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 4, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1107501", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 1, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160206", + "manaCost": -1, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 6500, + "unlockSkillPoint": 5, + "unlockCost": [] + } + }, + { + "RowName": "1107510", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", + "name": "지속 시간 증가", + "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", + "descValues": [ 6, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "DurationTime", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 6, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1107511", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160206", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1107512", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 3, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + }, + { + "argumentName": "", + "type": "Value", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK160206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -3, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1107520", + "Data": + { + "stalkerName": "rene", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000705.SkillIcon_1000705", + "name": "얼어붙은 계약", + "desc": "‘정령 소환 : 냉기’ 사용 시, 정령의 소환 시간이 {Value0}% 증가합니다.", + "descValues": [ 50, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "Value", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk5", + "attribute": "/Script/WorldStalker.PassiveSet:Perk5", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1108000", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 10, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK180202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 10, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1108001", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK180202", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1108010", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 20, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK180202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 20, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1108011", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 3, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK180202", + "manaCost": -3, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1108012", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + }, + { + "argumentName": "", + "type": "Value", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK180202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1108020", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109300.SkillIcon_1109300", + "name": "갈래꽃 다발", + "desc": "기폭찰 사용 시 {0}개의 표창을 추가로 던집니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk5", + "attribute": "/Script/WorldStalker.PassiveSet:Perk5", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 1, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1108100", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 10, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK180203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 10, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1108101", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK180203", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1108110", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", + "name": "위력 증가", + "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", + "descValues": [ 25, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK180203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 25, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1108111", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK180203", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1108112", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + }, + { + "argumentName": "", + "type": "Value", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK180203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1108120", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109400.SkillIcon_1109400", + "name": "유채 걸음", + "desc": "비뢰각 시전 후 뒤로 더 크게 물러납니다.", + "descValues": [], + "type": "Perk", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk3", + "attribute": "/Script/WorldStalker.PassiveSet:Perk3", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 1, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1108200", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK180205", + "manaCost": -2, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1108201", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", + "name": "재사용 대기시간 감소", + "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", + "descValues": [ 2, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CoolTime", + "index": 0 + }, + { + "argumentName": "", + "type": "Value", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK180205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": -2, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1108210", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", + "name": "마나 소모량 감소", + "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", + "descValues": [ 4, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "ManaCost", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK180205", + "manaCost": -4, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1108211", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", + "name": "시전 시간 감소", + "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", + "descValues": [ 0.5, 0 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "CastingTimeReduce", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK180205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0.5, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 7600, + "unlockSkillPoint": 25, + "unlockCost": [] + } + }, + { + "RowName": "1108220", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109500.SkillIcon_1109500", + "name": "꽈리 껍데기", + "desc": "인술 ‘바꿔치기’ 의 타격이 적에게 적중 시 {0}초간 물리/마법 공격력이 {1}% 증가합니다.", + "descValues": [ 15, 25 ], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk3", + "attribute": "/Script/WorldStalker.PassiveSet:Perk3", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 1, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 30, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "1108221", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": true, + "icon": "/Game/_UI/Icon_Skill/SkillIcon_180206.SkillIcon_180206", + "name": "인술 : 도마뱀붙이", + "desc": "스킬을 인술 : 도마뱀붙이로 변경합니다. 천장으로 뛰어올라 거꾸로 매달립니다. 획득한 어그로를 모두 제거하며 더 이상 어그로를 획득하지 않는 상태가 됩니다.", + "descValues": [], + "type": "Perk", + "descArguments": [], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK180205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "SK180206" + }, + "unlockLevel": 0, + "unlockGold": 10800, + "unlockSkillPoint": 50, + "unlockCost": [] + } + }, + { + "RowName": "_a", + "Data": + { + "stalkerName": "cazimord", + "bUnSelectable": false, + "bUsable": true, + "icon": "None", + "name": "날카로운 섬광", + "desc": "", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk1", + "attribute": "/Script/WorldStalker.PassiveSet:Perk1", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 250, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "SK170101", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 30, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "_a_0", + "Data": + { + "stalkerName": "cazimord", + "bUnSelectable": false, + "bUsable": true, + "icon": "None", + "name": "맹금 떨구기", + "desc": "", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk2", + "attribute": "/Script/WorldStalker.PassiveSet:Perk2", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 40, + "valueRate": 1, + "duration": 15, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "SK170202", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 30, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "_a_1", + "Data": + { + "stalkerName": "cazimord", + "bUnSelectable": false, + "bUsable": true, + "icon": "None", + "name": "무의식 회피", + "desc": "", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK170204", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 30, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "SK170204_0" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "_a_2", + "Data": + { + "stalkerName": "cazimord", + "bUnSelectable": false, + "bUsable": true, + "icon": "None", + "name": "긴급 전환", + "desc": "", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK170205", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 30, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "SK170205_0" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "_a_3", + "Data": + { + "stalkerName": "cazimord", + "bUnSelectable": false, + "bUsable": true, + "icon": "None", + "name": "원기 집중", + "desc": "", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK170203", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 30, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "SK170203_0" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "_a_4", + "Data": + { + "stalkerName": "cazimord", + "bUnSelectable": false, + "bUsable": true, + "icon": "None", + "name": "표피 재생", + "desc": "", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [], + "skillModify": + { + "skillRowName": "SK170206", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 30, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "SK170206_0" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "_b", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": false, + "icon": "None", + "name": "민들레 씨앗", + "desc": "", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk1", + "attribute": "/Script/WorldStalker.PassiveSet:Perk1", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 1, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 30, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "_b_0", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": false, + "icon": "None", + "name": "동백 표창", + "desc": "", + "descValues": [], + "type": "Passive", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk2", + "attribute": "/Script/WorldStalker.PassiveSet:Perk2", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 1, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "SK180101", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": -40, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "_b_1", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": false, + "icon": "None", + "name": "갈래꽃 다발", + "desc": "", + "descValues": [], + "type": "Perk", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk5", + "attribute": "/Script/WorldStalker.PassiveSet:Perk5", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 1, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 30, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "_b_2", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": false, + "icon": "None", + "name": "유채 걸음", + "desc": "", + "descValues": [], + "type": "Perk", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk3", + "attribute": "/Script/WorldStalker.PassiveSet:Perk3", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 1, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 30, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "_b_3", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": false, + "icon": "None", + "name": "꽈리 껍데기", + "desc": "", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk3", + "attribute": "/Script/WorldStalker.PassiveSet:Perk3", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 1, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 30, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "_b_4", + "Data": + { + "stalkerName": "sinobu", + "bUnSelectable": false, + "bUsable": false, + "icon": "None", + "name": "하늘나리 춤", + "desc": "", + "descValues": [], + "type": "Perk", + "descArguments": [ + { + "argumentName": "Value0", + "type": "SkillRatePer", + "index": 0 + } + ], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk4", + "attribute": "/Script/WorldStalker.PassiveSet:Perk4", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 1, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 30, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "test_", + "Data": + { + "stalkerName": "test", + "bUnSelectable": false, + "bUsable": true, + "icon": "None", + "name": "", + "desc": "", + "descValues": [], + "type": "Passive", + "descArguments": [], + "stateModify": [], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1010000", + "Data": + { + "stalkerName": "lian", + "bUnSelectable": false, + "bUsable": false, + "icon": "None", + "name": "소울 샷", + "desc": "다크 소울즈가 사라질 타이밍에 근처 적 한명을 타겟팅하고그쪽으로 빠르게 날라간다.", + "descValues": [], + "type": "Passive", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk1", + "attribute": "/Script/WorldStalker.PassiveSet:Perk1", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1010001", + "Data": + { + "stalkerName": "lian", + "bUnSelectable": false, + "bUsable": false, + "icon": "None", + "name": "노련한 조준", + "desc": "정조준 사용시, 이동 속도도 7% 상승시킨다.", + "descValues": [], + "type": "Passive", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk2", + "attribute": "/Script/WorldStalker.PassiveSet:Perk2", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1010002", + "Data": + { + "stalkerName": "lian", + "bUnSelectable": false, + "bUsable": false, + "icon": "None", + "name": "폭발 쥐", + "desc": "쥐 호출로 불러낸 쥐가 죽을 때 폭발한다.", + "descValues": [], + "type": "Passive", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk3", + "attribute": "/Script/WorldStalker.PassiveSet:Perk3", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1010003", + "Data": + { + "stalkerName": "lian", + "bUnSelectable": false, + "bUsable": false, + "icon": "None", + "name": "더 강한 엄폐물", + "desc": "엄폐물 생성 사용시, 체력이 120인 엄폐물을 만든다.", + "descValues": [], + "type": "Passive", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk4", + "attribute": "/Script/WorldStalker.PassiveSet:Perk4", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1010004", + "Data": + { + "stalkerName": "lian", + "bUnSelectable": false, + "bUsable": false, + "icon": "None", + "name": "백스텝연속어택", + "desc": "백스텝 어택 사용시, 화살 공격을 2회 발사한다.", + "descValues": [], + "type": "Passive", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk5", + "attribute": "/Script/WorldStalker.PassiveSet:Perk5", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] + } + }, + { + "RowName": "1010005", + "Data": + { + "stalkerName": "lian", + "bUnSelectable": false, + "bUsable": false, + "icon": "None", + "name": "보충겸재장전", + "desc": "화살 보충 사용시, 재장전도 동시에 이루어진다.", + "descValues": [], + "type": "Passive", + "descArguments": [], + "stateModify": [ + { + "attribute": + { + "attributeName": "Perk6", + "attribute": "/Script/WorldStalker.PassiveSet:Perk6", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "bAttributeReplicated": false, + "value": 50, + "valueRate": 1, + "duration": 0, + "grantTag": + { + "tagName": "None" + } + } + ], + "skillModify": + { + "skillRowName": "None", + "manaCost": 0, + "manaCostPer": 0, + "coolTime": 0, + "coolTimePer": 0, + "castingTimeReduce": 0, + "castingTimeReducePer": 0, + "skillRate": 0, + "skillRatePer": 0, + "durationTime": 0, + "attackType": "None", + "elementType": "None", + "replaceSkillRowName": "None" + }, + "unlockLevel": 1, + "unlockGold": 0, + "unlockSkillPoint": 0, + "unlockCost": [] } } ] }, { - "AssetName": "DT_Rune", - "AssetPath": "/Game/Blueprints/DataTable/DT_Rune.DT_Rune", - "RowStructure": "RuneDataRow", + "AssetName": "DT_Quest", + "AssetPath": "/Game/Blueprints/DataTable/DT_Quest.DT_Quest", + "RowStructure": "QuestDataRow", "Rows": [ { - "RowName": "1010101", + "RowName": "Q00001", "Data": { - "runeSet": "10101", - "level": 1, - "icon": "/Game/_UI/Icon_Rune/RuneIcon_Charge.RuneIcon_Charge", - "runeName": "충전", - "desc": "궁극기 게이지 회복량 {Value0}% 증가", - "descValue": [ 15 ], - "attributeModifies": [ + "seasonType": "None", + "categoryName": "None", + "name": "{0} 플레이 {1}회", + "questType": "Guide", + "startWeekNumber": 1, + "questCondition": + { + "dungeonModes": { - "attribute": + "cOOP": true + }, + "type": "DungeonEnter", + "dTIdInfos": [], + "dTIdSet": [], + "dTIdMap": + { + } + }, + "count": 1, + "rate": 0, + "reward": + { + "rewardType": "Gold", + "rewardDTId": "i108000", + "value": 1000 + } + } + }, + { + "RowName": "Q00002", + "Data": + { + "seasonType": "None", + "categoryName": "None", + "name": "몬스터 처치 {0}회", + "questType": "Guide", + "startWeekNumber": 1, + "questCondition": + { + "dungeonModes": + { + }, + "type": "MonsterKill", + "dTIdInfos": [], + "dTIdSet": [], + "dTIdMap": + { + } + }, + "count": 3, + "rate": 0, + "reward": + { + "rewardType": "Gold", + "rewardDTId": "i108000", + "value": 1000 + } + } + }, + { + "RowName": "Q00003", + "Data": + { + "seasonType": "None", + "categoryName": "None", + "name": "던전에서 {0}초 생존", + "questType": "Guide", + "startWeekNumber": 1, + "questCondition": + { + "dungeonModes": + { + }, + "type": "DungeonStayTimeSeconds", + "dTIdInfos": [], + "dTIdSet": [], + "dTIdMap": + { + } + }, + "count": 300, + "rate": 0, + "reward": + { + "rewardType": "Gold", + "rewardDTId": "i108000", + "value": 1000 + } + } + }, + { + "RowName": "Q00004", + "Data": + { + "seasonType": "None", + "categoryName": "None", + "name": "상인에게 아이템 구매 {0}회", + "questType": "Guide", + "startWeekNumber": 1, + "questCondition": + { + "dungeonModes": + { + }, + "type": "TraderBuyItem", + "dTIdInfos": [], + "dTIdSet": [], + "dTIdMap": + { + } + }, + "count": 1, + "rate": 0, + "reward": + { + "rewardType": "Gold", + "rewardDTId": "i108000", + "value": 1000 + } + } + }, + { + "RowName": "Q00005", + "Data": + { + "seasonType": "None", + "categoryName": "None", + "name": "은신처 건설 또는 강화 {0}회", + "questType": "Guide", + "startWeekNumber": 1, + "questCondition": + { + "dungeonModes": + { + }, + "type": "UpgradeHideOut", + "dTIdInfos": [], + "dTIdSet": [], + "dTIdMap": + { + } + }, + "count": 1, + "rate": 0, + "reward": + { + "rewardType": "Gold", + "rewardDTId": "i108000", + "value": 1000 + } + } + }, + { + "RowName": "Q00006", + "Data": + { + "seasonType": "None", + "categoryName": "None", + "name": "{0} 플레이 {1}회", + "questType": "Guide", + "startWeekNumber": 2, + "questCondition": + { + "dungeonModes": + { + "survival": true + }, + "type": "DungeonEnter", + "dTIdInfos": [], + "dTIdSet": [], + "dTIdMap": + { + } + }, + "count": 1, + "rate": 0, + "reward": + { + "rewardType": "Gold", + "rewardDTId": "i108000", + "value": 1000 + } + } + }, + { + "RowName": "Q00007", + "Data": + { + "seasonType": "None", + "categoryName": "None", + "name": "던전에서 유물 또는 시신 상호작용 {0}회", + "questType": "Guide", + "startWeekNumber": 2, + "questCondition": + { + "dungeonModes": + { + }, + "type": "MissionObjInteraction", + "dTIdInfos": [], + "dTIdSet": [], + "dTIdMap": + { + } + }, + "count": 1, + "rate": 0, + "reward": + { + "rewardType": "Gold", + "rewardDTId": "i108000", + "value": 1000 + } + } + }, + { + "RowName": "Q00008", + "Data": + { + "seasonType": "None", + "categoryName": "None", + "name": "보물상자 열기 {0}회", + "questType": "Guide", + "startWeekNumber": 2, + "questCondition": + { + "dungeonModes": + { + }, + "type": "OpenChest", + "dTIdInfos": [], + "dTIdSet": [], + "dTIdMap": + { + } + }, + "count": 1, + "rate": 0, + "reward": + { + "rewardType": "Gold", + "rewardDTId": "i108000", + "value": 1000 + } + } + }, + { + "RowName": "Q00009", + "Data": + { + 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- "unlockSkillPoint": 15 + "recipeId": "I103006", + "recipeType": "Item", + "itemId": "I102003", + "needCount": 3 } }, { - "RowName": "5030305", + "RowName": "197", "Data": { - "runeSet": "50303", - "level": 5, - "icon": "/Game/_UI/Icon_Rune/RuneIcon_Blessing.RuneIcon_Blessing", - "runeName": "축복", - "desc": "석상 버프 효과 {Value0}% 증가", - "descValue": [ 100 ], - "attributeModifies": [ - { - "attribute": - { - "attributeName": "StatueEffectPer", - "attribute": "/Script/WorldStalker.PassiveSet:StatueEffectPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "value": 100 - } - ], - "ability": "None", - "unlockGold": 0, - "unlockSkillPoint": 20 + "recipeId": "I103008", + "recipeType": "Item", + "itemId": "I102002", + "needCount": 3 } } ] @@ -117604,6 +164730,177 @@ "equipFixedRarity": "None" } }, + { + "RowName": "R1030936", + "Data": + { + "rewardId": 220200, + "dropId": 220027, + "dropType": "IDItem", + "iD": "I100004", + "rate": 1, + "countMin": 10, + "countMax": 10, + "rarity": "None", + "equipSlot": "None", + "equipType": "None", + "itemType": "None", + "itemSubType": "None", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R1030937", + "Data": + { + "rewardId": 220200, + "dropId": 220028, + "dropType": "IDItem", + "iD": "I100005", + "rate": 1, + "countMin": 10, + "countMax": 10, + "rarity": "None", + "equipSlot": "None", + "equipType": "None", + "itemType": "None", + "itemSubType": "None", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R1030938", + "Data": + { + "rewardId": 220200, + "dropId": 220029, + "dropType": "IDItem", + "iD": "I100011", + "rate": 1, + "countMin": 10, + "countMax": 10, + "rarity": "None", + "equipSlot": "None", + "equipType": "None", + "itemType": "None", + "itemSubType": "None", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R1030939", + "Data": + { + "rewardId": 220200, + "dropId": 220030, + "dropType": "IDItem", + "iD": "I101003", + "rate": 1, + "countMin": 10, + "countMax": 10, + "rarity": "None", + "equipSlot": "None", + "equipType": "None", + "itemType": "None", + "itemSubType": "None", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R1030940", + "Data": + { + "rewardId": 220300, + "dropId": 220031, + "dropType": "IDItem", + "iD": "I103010", + "rate": 1, + "countMin": 10, + "countMax": 10, + "rarity": "None", + "equipSlot": "None", + "equipType": "None", + "itemType": "None", + "itemSubType": "None", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R1030941", + "Data": + { + "rewardId": 220300, + "dropId": 220032, + "dropType": "IDItem", + "iD": "I103004", + "rate": 1, + "countMin": 10, + "countMax": 10, + "rarity": "None", + "equipSlot": "None", + "equipType": "None", + "itemType": "None", + "itemSubType": "None", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R1030942", + "Data": + { + "rewardId": 220300, + "dropId": 220033, + "dropType": "IDItem", + "iD": "I103005", + "rate": 1, + "countMin": 10, + "countMax": 10, + "rarity": "None", + "equipSlot": "None", + "equipType": "None", + "itemType": "None", + "itemSubType": "None", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R1030943", + "Data": + { + "rewardId": 220300, + "dropId": 220034, + "dropType": "IDItem", + "iD": "I103006", + "rate": 1, + "countMin": 10, + "countMax": 10, + "rarity": "None", + "equipSlot": "None", + "equipType": "None", + "itemType": "None", + "itemSubType": "None", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R1030944", + "Data": + { + "rewardId": 220300, + "dropId": 220035, + "dropType": "IDItem", + "iD": "I103008", + "rate": 1, + "countMin": 10, + "countMax": 10, + "rarity": "None", + "equipSlot": "None", + "equipType": "None", + "itemType": "None", + "itemSubType": "None", + "equipFixedRarity": "None" + } + }, { "RowName": "R1040100", "Data": @@ -119827,6 +167124,82 @@ "equipFixedRarity": "None" } }, + { + "RowName": "R2100006", + "Data": + { + "rewardId": 50203, + "dropId": 1, + "dropType": "IDItem", + "iD": "CO120103", + "rate": 100, + "countMin": 1, + "countMax": 1, + "rarity": "None", + "equipSlot": "None", + "equipType": "None", + "itemType": "None", + "itemSubType": "Costume", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R2100007", + "Data": + { + "rewardId": 50204, + "dropId": 1, + "dropType": "IDItem", + "iD": "CO120104", + "rate": 100, + "countMin": 1, + "countMax": 1, + "rarity": "None", + "equipSlot": "None", + "equipType": "None", + "itemType": "None", + "itemSubType": "Costume", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R2100008", + "Data": + { + "rewardId": 50205, + "dropId": 1, + "dropType": "IDItem", + "iD": "I300016", + "rate": 100, + "countMin": 2, + "countMax": 2, + "rarity": "None", + "equipSlot": "None", + "equipType": "None", + "itemType": "None", + "itemSubType": "None", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R2100009", + "Data": + { + "rewardId": 50206, + "dropId": 1, + "dropType": "IDItem", + "iD": "I300002", + "rate": 100, + "countMin": 2, + "countMax": 2, + "rarity": "None", + "equipSlot": "None", + "equipType": "None", + "itemType": "None", + "itemSubType": "None", + "equipFixedRarity": "None" + } + }, { "RowName": "R4010000", "Data": @@ -305419,117 +352792,22 @@ "equipFixedRarity": "None" } }, - { - "RowName": "R9999022", - "Data": - { - "rewardId": 9000000, - "dropId": 1, - "dropType": "IDEquip", - "iD": "EQ0041000", - "rate": 10, - "countMin": 1, - "countMax": 1, - "rarity": "None", - "equipSlot": "None", - "equipType": "None", - "itemType": "None", - "itemSubType": "None", - "equipFixedRarity": "None" - } - }, - { - "RowName": "R9999023", - "Data": - { - "rewardId": 9000000, - "dropId": 1, - "dropType": "IDEquip", - "iD": "EQ0142000", - "rate": 10, - "countMin": 1, - "countMax": 1, - "rarity": "None", - "equipSlot": "None", - "equipType": "None", - "itemType": "None", - "itemSubType": "None", - "equipFixedRarity": "None" - } - }, - { - "RowName": "R9999024", - "Data": - { - "rewardId": 9000000, - "dropId": 1, - "dropType": "IDEquip", - "iD": "EQ0240000", - "rate": 10, - "countMin": 1, - "countMax": 1, - "rarity": "None", - "equipSlot": "None", - "equipType": "None", - "itemType": "None", - "itemSubType": "None", - "equipFixedRarity": "None" - } - }, - { - "RowName": "R9999025", - "Data": - { - "rewardId": 9000000, - "dropId": 1, - "dropType": "IDEquip", - "iD": "EQ0441000", - "rate": 10, - "countMin": 1, - "countMax": 1, - "rarity": "None", - "equipSlot": "None", - "equipType": "None", - "itemType": "None", - "itemSubType": "None", - "equipFixedRarity": "None" - } - }, - { - "RowName": "R9999026", - "Data": - { - "rewardId": 9000000, - "dropId": 1, - "dropType": "IDEquip", - "iD": "EQ0540000", - "rate": 10, - "countMin": 1, - "countMax": 1, - "rarity": "None", - "equipSlot": "None", - "equipType": "None", - "itemType": "None", - "itemSubType": "None", - "equipFixedRarity": "None" - } - }, { "RowName": "R9999027", "Data": { "rewardId": 9000000, "dropId": 1, - "dropType": "Equip", - "iD": "", - "rate": 9950, - "countMin": 0, - "countMax": 0, - "rarity": "Common", - "equipSlot": "Weapon", - "equipType": "ALL", - "itemType": "ALL", - "itemSubType": "ALL", + "dropType": "IDEquip", + "iD": "EQ0242000", + "rate": 50, + "countMin": 1, + "countMax": 1, + "rarity": "None", + "equipSlot": "None", + "equipType": "None", + "itemType": "None", + "itemSubType": "None", "equipFixedRarity": "None" } }, @@ -305537,11 +352815,11 @@ "RowName": "R9999028", "Data": { - "rewardId": 9000001, + "rewardId": 9000000, "dropId": 1, "dropType": "IDEquip", - "iD": "EQ0041000", - "rate": 5, + "iD": "EQ0242001", + "rate": 50, "countMin": 1, "countMax": 1, "rarity": "None", @@ -305556,18 +352834,18 @@ "RowName": "R9999029", "Data": { - "rewardId": 9000001, + "rewardId": 9000000, "dropId": 1, - "dropType": "IDEquip", - "iD": "EQ0142000", - "rate": 5, - "countMin": 1, - "countMax": 1, - "rarity": "None", - "equipSlot": "None", - "equipType": "None", - "itemType": "None", - "itemSubType": "None", + "dropType": "Equip", + "iD": "", + "rate": 9900, + "countMin": 0, + "countMax": 0, + "rarity": "Common", + "equipSlot": "Weapon", + "equipType": "ALL", + "itemType": "ALL", + "itemSubType": "ALL", "equipFixedRarity": "None" } }, @@ -305578,7 +352856,7 @@ "rewardId": 9000001, "dropId": 1, "dropType": "IDEquip", - "iD": "EQ0240000", + "iD": "EQ0041000", "rate": 5, "countMin": 1, "countMax": 1, @@ -305597,7 +352875,7 @@ "rewardId": 9000001, "dropId": 1, "dropType": "IDEquip", - "iD": "EQ0441000", + "iD": "EQ0142000", "rate": 5, "countMin": 1, "countMax": 1, @@ -305616,7 +352894,7 @@ "rewardId": 9000001, "dropId": 1, "dropType": "IDEquip", - "iD": "EQ0540000", + "iD": "EQ0240000", "rate": 5, "countMin": 1, "countMax": 1, @@ -305631,6 +352909,44 @@ { "RowName": "R9999033", "Data": + { + "rewardId": 9000001, + "dropId": 1, + "dropType": "IDEquip", + "iD": "EQ0441000", + "rate": 5, + "countMin": 1, + "countMax": 1, + "rarity": "None", + "equipSlot": "None", + "equipType": "None", + "itemType": "None", + "itemSubType": "None", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R9999034", + "Data": + { + "rewardId": 9000001, + "dropId": 1, + "dropType": "IDEquip", + "iD": "EQ0540000", + "rate": 5, + "countMin": 1, + "countMax": 1, + "rarity": "None", + "equipSlot": "None", + "equipType": "None", + "itemType": "None", + "itemSubType": "None", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R9999035", + "Data": { "rewardId": 9000001, "dropId": 1, @@ -305648,7 +352964,159 @@ } }, { - "RowName": "NewRow", + "RowName": "R9999036", + "Data": + { + "rewardId": 9000002, + "dropId": 1, + "dropType": "IDEquip", + "iD": "EQ0342000", + "rate": 50, + "countMin": 1, + "countMax": 1, + "rarity": "None", + "equipSlot": "None", + "equipType": "None", + "itemType": "None", + "itemSubType": "None", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R9999037", + "Data": + { + "rewardId": 9000002, + "dropId": 1, + "dropType": "IDEquip", + "iD": "EQ0342001", + "rate": 50, + "countMin": 1, + "countMax": 1, + "rarity": "None", + "equipSlot": "None", + "equipType": "None", + "itemType": "None", + "itemSubType": "None", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R9999038", + "Data": + { + "rewardId": 9000002, + "dropId": 1, + "dropType": "Equip", + "iD": "", + "rate": 9900, + "countMin": 0, + "countMax": 0, + "rarity": "Common", + "equipSlot": "Weapon", + "equipType": "ALL", + "itemType": "ALL", + "itemSubType": "ALL", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R9999039", + "Data": + { + "rewardId": 9000003, + "dropId": 1, + "dropType": "IDEquip", + "iD": "EQ0043000", + "rate": 50, + "countMin": 1, + "countMax": 1, + "rarity": "None", + "equipSlot": "None", + "equipType": "None", + "itemType": "None", + "itemSubType": "None", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R9999040", + "Data": + { + "rewardId": 9000003, + "dropId": 1, + "dropType": "IDEquip", + "iD": "EQ0043001", + "rate": 50, + "countMin": 1, + "countMax": 1, + "rarity": "None", + "equipSlot": "None", + "equipType": "None", + "itemType": "None", + "itemSubType": "None", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R9999041", + "Data": + { + "rewardId": 9000003, + "dropId": 1, + "dropType": "Equip", + "iD": "", + "rate": 9900, + "countMin": 0, + "countMax": 0, + "rarity": "Common", + "equipSlot": "Weapon", + "equipType": "ALL", + "itemType": "ALL", + "itemSubType": "ALL", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R9999042", + "Data": + { + "rewardId": 9000004, + "dropId": 1, + "dropType": "Equip", + "iD": "", + "rate": 100, + "countMin": 1, + "countMax": 1, + "rarity": "Unique", + "equipSlot": "Weapon", + "equipType": "ALL", + "itemType": "ALL", + "itemSubType": "ALL", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R9999043", + "Data": + { + "rewardId": 9000004, + "dropId": 1, + "dropType": "Equip", + "iD": "", + "rate": 9900, + "countMin": 0, + "countMax": 0, + "rarity": "Common", + "equipSlot": "Weapon", + "equipType": "ALL", + "itemType": "ALL", + "itemSubType": "ALL", + "equipFixedRarity": "None" + } + }, + { + "RowName": "R9999044", "Data": { "rewardId": 999999, @@ -305667,7 +353135,7 @@ } }, { - "RowName": "NewRow_0", + "RowName": "R9999045", "Data": { "rewardId": 999999, @@ -305688,11002 +353156,491 @@ ] }, { - "AssetName": "DT_Quest", - "AssetPath": "/Game/Blueprints/DataTable/DT_Quest.DT_Quest", - "RowStructure": "QuestDataRow", + "AssetName": "DT_Rune", + "AssetPath": "/Game/Blueprints/DataTable/DT_Rune.DT_Rune", + "RowStructure": "RuneDataRow", "Rows": [ { - "RowName": "Q00001", + "RowName": "1010101", "Data": { - "seasonType": "None", - "categoryName": "None", - "name": "{0} 플레이 {1}회", - "questType": "Guide", - "startWeekNumber": 1, - "questCondition": - { - "dungeonModes": - { - "cOOP": true - }, - "type": "DungeonEnter", - "dTIdInfos": [], - "dTIdSet": [], - "dTIdMap": - { - } - }, - "count": 1, - "rate": 0, - "reward": - { - "rewardType": "Gold", - "rewardDTId": "i108000", - "value": 1000 - } - } - }, - { - "RowName": "Q00002", - "Data": - { - "seasonType": "None", - "categoryName": "None", - "name": "몬스터 처치 {0}회", - "questType": "Guide", - "startWeekNumber": 1, - "questCondition": - { - "dungeonModes": - { - }, - "type": "MonsterKill", - "dTIdInfos": [], - "dTIdSet": [], - "dTIdMap": - { - } - }, - "count": 3, - "rate": 0, - "reward": - { - "rewardType": "Gold", - "rewardDTId": "i108000", - "value": 1000 - } - } - }, - { - "RowName": "Q00003", - "Data": - { - "seasonType": "None", - "categoryName": "None", - "name": "던전에서 {0}초 생존", - "questType": "Guide", - "startWeekNumber": 1, - "questCondition": - { - "dungeonModes": - { - }, - "type": "DungeonStayTimeSeconds", - "dTIdInfos": [], - "dTIdSet": [], - "dTIdMap": - { - } - }, - "count": 300, - "rate": 0, - "reward": - { - "rewardType": "Gold", - "rewardDTId": "i108000", - "value": 1000 - } - } - }, - { - "RowName": "Q00004", - "Data": - { - "seasonType": "None", - "categoryName": "None", - "name": "상인에게 아이템 구매 {0}회", - "questType": "Guide", - "startWeekNumber": 1, - "questCondition": - { - "dungeonModes": - { - }, - "type": "TraderBuyItem", - "dTIdInfos": [], - "dTIdSet": [], - "dTIdMap": - { - } - }, - "count": 1, - "rate": 0, - "reward": - { - "rewardType": "Gold", - "rewardDTId": "i108000", - "value": 1000 - } - } - }, - { - "RowName": "Q00005", - "Data": - { - "seasonType": "None", - "categoryName": "None", - "name": "은신처 건설 또는 강화 {0}회", - "questType": "Guide", - "startWeekNumber": 1, - "questCondition": - { - "dungeonModes": - { - }, - "type": "UpgradeHideOut", - "dTIdInfos": [], - "dTIdSet": [], - "dTIdMap": - { - } - }, - "count": 1, - "rate": 0, - "reward": - { - "rewardType": "Gold", - "rewardDTId": "i108000", - "value": 1000 - } - } - }, - { - "RowName": "Q00006", - "Data": - { - "seasonType": "None", - "categoryName": "None", - "name": "{0} 플레이 {1}회", - "questType": "Guide", - "startWeekNumber": 2, - "questCondition": - { - 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- { - "RowName": "182", - "Data": - { - "recipeId": "PB000010", - "recipeType": "None", - "itemId": "i108300", - "needCount": 25 - } - }, - { - "RowName": "183", - "Data": - { - "recipeId": "PB000011", - "recipeType": "None", - "itemId": "i108300", - "needCount": 25 - } - }, - { - "RowName": "184", - "Data": - { - "recipeId": "PB000012", - "recipeType": "None", - "itemId": "i108300", - "needCount": 25 - } - }, - { - "RowName": "185", - "Data": - { - "recipeId": "PB000013", - "recipeType": "None", - "itemId": "i108300", - "needCount": 25 - } - }, - { - "RowName": "186", - "Data": - { - "recipeId": "PB000014", - "recipeType": "None", - "itemId": "i108300", - "needCount": 25 - } - }, - { - "RowName": "187", - "Data": - { - "recipeId": "CO140701", - "recipeType": "None", - "itemId": "i108300", - "needCount": 80 - } - }, - { - "RowName": "188", - "Data": - { - "recipeId": "CO150701", - "recipeType": "None", - "itemId": "i108300", - "needCount": 80 - } - } - ] - }, - { - "AssetName": "DT_PassiveSkill", - "AssetPath": "/Game/Blueprints/DataTable/DT_PassiveSkill.DT_PassiveSkill", - "RowStructure": "PassiveSkillDataRow", - "Rows": [ - { - "RowName": "1000001", - "Data": - { - "stalkerName": "None", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000001.SkillIcon_1000001", - "name": "활력", - "desc": "최대 체력이 {Value0}% 증가하지만, 방어력이 {Value1}% 만큼 감소합니다.", - "descValues": [ 10, 5 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - }, - { - "argumentName": "Value1", - "type": "Value", - "index": 1 - } - ], - "stateModify": [ + "runeSet": "10101", + "level": 1, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Charge.RuneIcon_Charge", + "runeName": "충전", + "desc": "궁극기 게이지 회복량 {Value0}% 증가", + "descValue": [ 15 ], + "attributeModifies": [ { "attribute": { - "attributeName": "HPPer", - "attribute": "/Script/WorldStalker.PassiveSet:HPPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + "attributeName": "UltimateRecoveryPer", + "attribute": "/Script/WorldStalker.CharacterSet:UltimateRecoveryPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, - "bAttributeReplicated": true, - "value": 10, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "DefensePer", - "attribute": "/Script/WorldStalker.PassiveSet:DefensePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": -5, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } + "value": 15 } ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 300, - "unlockSkillPoint": 3, - "unlockCost": [] + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 2 } }, { - "RowName": "1000002", + "RowName": "1010102", "Data": { - "stalkerName": "None", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000002.SkillIcon_1000002", - "name": "직격", - "desc": "공격 스킬 위력이 {Value0}% 증가하지만, 스킬 MP 소모량도 {Value1}% 증가합니다.", - "descValues": [ 12, 5 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - }, - { - "argumentName": "Value1", - "type": "Value", - "index": 1 - } - ], - "stateModify": [ + "runeSet": "10101", + "level": 2, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Charge.RuneIcon_Charge", + "runeName": "충전", + "desc": "궁극기 게이지 회복량 {Value0}% 증가", + "descValue": [ 18 ], + "attributeModifies": [ { "attribute": { - "attributeName": "SkillDamagePer", - "attribute": "/Script/WorldStalker.PassiveSet:SkillDamagePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + "attributeName": "UltimateRecoveryPer", + "attribute": "/Script/WorldStalker.CharacterSet:UltimateRecoveryPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, - "bAttributeReplicated": true, - "value": 12, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "ManaCostPer", - "attribute": "/Script/WorldStalker.PassiveSet:ManaCostPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 5, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } + "value": 18 } ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 300, - "unlockSkillPoint": 3, - "unlockCost": [] + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 5 } }, { - "RowName": "1000003", + "RowName": "1010103", "Data": { - "stalkerName": "None", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000003.SkillIcon_1000003", - "name": "조용한 걸음", - "desc": "앉아서 이동 시 발소리가 {Value0}% 만큼 감소합니다.", - "descValues": [ 100, 0 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ + "runeSet": "10101", + "level": 3, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Charge.RuneIcon_Charge", + "runeName": "충전", + "desc": "궁극기 게이지 회복량 {Value0}% 증가", + "descValue": [ 22 ], + "attributeModifies": [ { "attribute": { - "attributeName": "CrouchWalkSoundPer", - "attribute": "/Script/WorldStalker.PassiveSet:CrouchWalkSoundPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + "attributeName": "UltimateRecoveryPer", + "attribute": "/Script/WorldStalker.CharacterSet:UltimateRecoveryPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, - "bAttributeReplicated": true, - "value": -100, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } + "value": 22 } ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 300, - "unlockSkillPoint": 3, - "unlockCost": [] + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 8 } }, { - "RowName": "1000004", + "RowName": "1010104", "Data": { - "stalkerName": "None", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000004.SkillIcon_1000004", - "name": "철갑 피부", - "desc": "물리 저항력이 {0}% 만큼 증가합니다.", - "descValues": [ 10, 0 ], - "type": "Passive", - "descArguments": [ + "runeSet": "10101", + "level": 4, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Charge.RuneIcon_Charge", + "runeName": "충전", + "desc": "궁극기 게이지 회복량 {Value0}% 증가", + "descValue": [ 26 ], + "attributeModifies": [ { - "argumentName": "Value0", - "type": "Value", - "index": 0 + "attribute": + { + "attributeName": "UltimateRecoveryPer", + "attribute": "/Script/WorldStalker.CharacterSet:UltimateRecoveryPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 26 } ], - "stateModify": [ + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 15 + } + }, + { + "RowName": "1010105", + "Data": + { + "runeSet": "10101", + "level": 5, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Charge.RuneIcon_Charge", + "runeName": "충전", + "desc": "궁극기 게이지 회복량 {Value0}% 증가", + "descValue": [ 30 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "UltimateRecoveryPer", + "attribute": "/Script/WorldStalker.CharacterSet:UltimateRecoveryPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 30 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 20 + } + }, + { + "RowName": "1010201", + "Data": + { + "runeSet": "10102", + "level": 1, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance", + "runeName": "진격", + "desc": "공격 적중 시 {Value0}초간 이동 속도 {Value1}% 증가", + "descValue": [ 2, 10 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_10102.GA_Rune_10102_C", + "unlockGold": 0, + "unlockSkillPoint": 2 + } + }, + { + "RowName": "1010202", + "Data": + { + "runeSet": "10102", + "level": 2, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance", + "runeName": "진격", + "desc": "공격 적중 시 {Value0}초간 이동 속도 {Value1}% 증가", + "descValue": [ 2.5, 11 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_10102.GA_Rune_10102_C", + "unlockGold": 0, + "unlockSkillPoint": 5 + } + }, + { + "RowName": "1010203", + "Data": + { + "runeSet": "10102", + "level": 3, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance", + "runeName": "진격", + "desc": "공격 적중 시 {Value0}초간 이동 속도 {Value1}% 증가", + "descValue": [ 3, 12.5 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_10102.GA_Rune_10102_C", + "unlockGold": 0, + "unlockSkillPoint": 8 + } + }, + { + "RowName": "1010204", + "Data": + { + "runeSet": "10102", + "level": 4, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance", + "runeName": "진격", + "desc": "공격 적중 시 {Value0}초간 이동 속도 {Value1}% 증가", + "descValue": [ 3.5, 13.5 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_10102.GA_Rune_10102_C", + "unlockGold": 0, + "unlockSkillPoint": 15 + } + }, + { + "RowName": "1010205", + "Data": + { + "runeSet": "10102", + "level": 5, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance", + "runeName": "진격", + "desc": "공격 적중 시 {Value0}초간 이동 속도 {Value1}% 증가", + "descValue": [ 4, 15 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_10102.GA_Rune_10102_C", + "unlockGold": 0, + "unlockSkillPoint": 20 + } + }, + { + "RowName": "1010301", + "Data": + { + "runeSet": "10103", + "level": 1, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Strategy.RuneIcon_Strategy", + "runeName": "공략", + "desc": "머리 공격 피해 배율 {Value0}% 증가", + "descValue": [ 10 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "HeadAttackDamagePer", + "attribute": "/Script/WorldStalker.CharacterSet:HeadAttackDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 10 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 2 + } + }, + { + "RowName": "1010302", + "Data": + { + "runeSet": "10103", + "level": 2, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Strategy.RuneIcon_Strategy", + "runeName": "공략", + "desc": "머리 공격 피해 배율 {Value0}% 증가", + "descValue": [ 12.5 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "HeadAttackDamagePer", + "attribute": "/Script/WorldStalker.CharacterSet:HeadAttackDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 12.5 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 5 + } + }, + { + "RowName": "1010303", + "Data": + { + "runeSet": "10103", + "level": 3, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Strategy.RuneIcon_Strategy", + "runeName": "공략", + "desc": "머리 공격 피해 배율 {Value0}% 증가", + "descValue": [ 15 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "HeadAttackDamagePer", + "attribute": "/Script/WorldStalker.CharacterSet:HeadAttackDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 15 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 8 + } + }, + { + "RowName": "1010304", + "Data": + { + "runeSet": "10103", + "level": 4, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Strategy.RuneIcon_Strategy", + "runeName": "공략", + "desc": "머리 공격 피해 배율 {Value0}% 증가", + "descValue": [ 17.5 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "HeadAttackDamagePer", + "attribute": "/Script/WorldStalker.CharacterSet:HeadAttackDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 17.5 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 15 + } + }, + { + "RowName": "1010305", + "Data": + { + "runeSet": "10103", + "level": 5, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Strategy.RuneIcon_Strategy", + "runeName": "공략", + "desc": "머리 공격 피해 배율 {Value0}% 증가", + "descValue": [ 20 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "HeadAttackDamagePer", + "attribute": "/Script/WorldStalker.CharacterSet:HeadAttackDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 20 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 20 + } + }, + { + "RowName": "1020101", + "Data": + { + "runeSet": "10201", + "level": 1, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Rage.RuneIcon_Rage", + "runeName": "분노", + "desc": "물리 피해 {Value0}% 증가", + "descValue": [ 6 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "PhysicalDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "value": 6 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 2 + } + }, + { + "RowName": "1020102", + "Data": + { + "runeSet": "10201", + "level": 2, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Rage.RuneIcon_Rage", + "runeName": "분노", + "desc": "물리 피해 {Value0}% 증가", + "descValue": [ 7 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "PhysicalDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "value": 7 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 5 + } + }, + { + "RowName": "1020103", + "Data": + { + "runeSet": "10201", + "level": 3, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Rage.RuneIcon_Rage", + "runeName": "분노", + "desc": "물리 피해 {Value0}% 증가", + "descValue": [ 8 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "PhysicalDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "value": 8 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 8 + } + }, + { + "RowName": "1020104", + "Data": + { + "runeSet": "10201", + "level": 4, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Rage.RuneIcon_Rage", + "runeName": "분노", + "desc": "물리 피해 {Value0}% 증가", + "descValue": [ 9 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "PhysicalDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "value": 9 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 15 + } + }, + { + "RowName": "1020105", + "Data": + { + "runeSet": "10201", + "level": 5, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Rage.RuneIcon_Rage", + "runeName": "분노", + "desc": "물리 피해 {Value0}% 증가", + "descValue": [ 10 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "PhysicalDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "value": 10 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 20 + } + }, + { + "RowName": "1020201", + "Data": + { + "runeSet": "10202", + "level": 1, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Shield.RuneIcon_Shield", + "runeName": "방패", + "desc": "물리 저항 {Value0}% 증가", + "descValue": [ 2 ], + "attributeModifies": [ { "attribute": { @@ -316691,998 +353648,259 @@ "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, - "bAttributeReplicated": true, - "value": 10, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } + "value": 2 } ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 300, - "unlockSkillPoint": 3, - "unlockCost": [] + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 2 } }, { - "RowName": "1000005", + "RowName": "1020202", "Data": { - "stalkerName": "None", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000005.SkillIcon_1000005", - "name": "정신력", - "desc": "기본 MP 자연 회복량이 {Value0}% 증가하지만, 방어력이 {Value1}% 만큼 감소합니다.", - "descValues": [ 100, 3 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - }, - { - "argumentName": "Value1", - "type": "Value", - "index": 1 - } - ], - "stateModify": [ + "runeSet": "10202", + "level": 2, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Shield.RuneIcon_Shield", + "runeName": "방패", + "desc": "물리 저항 {Value0}% 증가", + "descValue": [ 4 ], + "attributeModifies": [ { "attribute": { - "attributeName": "MPRegenPer", - "attribute": "", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": 100, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "DefensePer", - "attribute": "/Script/WorldStalker.PassiveSet:DefensePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": -3, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 300, - "unlockSkillPoint": 3, - "unlockCost": [] - } - }, - { - "RowName": "1000006", - "Data": - { - "stalkerName": "None", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000006.SkillIcon_1000006", - "name": "냉철함", - "desc": "스킬 재사용 대기 시간이 {Value0}% 만큼 감소하지만, MP 소모량이 {Value1}% 증가합니다.", - "descValues": [ 20, 5 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - }, - { - "argumentName": "Value1", - "type": "Value", - "index": 1 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "CooldownTimePer", - "attribute": "/Script/WorldStalker.PassiveSet:CooldownTimePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": -20, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "ManaCostPer", - "attribute": "/Script/WorldStalker.PassiveSet:ManaCostPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 20, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 600, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1000007", - "Data": - { - "stalkerName": "None", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000007.SkillIcon_1000007", - "name": "사기 증대", - "desc": "몬스터에게 마지막 일격을 가하면 {Duration0}초간 공격력이 {Value0}% 상승합니다.", - "descValues": [ 20, 10 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Duration0", - "type": "Duration", - "index": 0 - }, - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "AttackDamagePerOnNpcKill", - "attribute": "/Script/WorldStalker.PassiveSet:AttackDamagePerOnNpcKill", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": 10, - "valueRate": 1, - "duration": 20, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 600, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1000008", - "Data": - { - "stalkerName": "None", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000008.SkillIcon_1000008", - "name": "신속", - "desc": "공격 속도가 {Value0}% 증가하지만, 이동 속도가 {Value1}% 만큼 감소합니다.", - "descValues": [ 10, 3 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - }, - { - "argumentName": "Value1", - "type": "Value", - "index": 1 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "AttackSpeedPer", - "attribute": "/Script/WorldStalker.PassiveSet:AttackSpeedPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": 10, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "WalkSpeedPer", - "attribute": "/Script/WorldStalker.PassiveSet:WalkSpeedPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": -3, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 600, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1000009", - "Data": - { - "stalkerName": "None", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000009.SkillIcon_1000009", - "name": "예리", - "desc": "스킬 위력이 {Value0}% 증가하지만, 스킬 재사용 대기 시간도 {Value1}% 증가합니다.", - "descValues": [ 12, 5 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - }, - { - "argumentName": "Value1", - "type": "Value", - "index": 1 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "SkillDamagePer", - "attribute": "/Script/WorldStalker.PassiveSet:SkillDamagePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": 12, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "CooldownTimePer", - "attribute": "/Script/WorldStalker.PassiveSet:CooldownTimePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": 5, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 600, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1000010", - "Data": - { - "stalkerName": "None", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000010.SkillIcon_1000010", - "name": "둔감", - "desc": "자물쇠/문열기/횃불 동작 동안 받는 피해가 {Value0}% 만큼 감소합니다.", - "descValues": [ 40, 0 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "InteractionTakenDamagePer", - "attribute": "/Script/WorldStalker.PassiveSet:InteractionTakenDamagePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": -40, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 600, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1000011", - "Data": - { - "stalkerName": "None", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000011.SkillIcon_1000011", - "name": "신속 시전", - "desc": "스킬 시전 시간이 {Value0}% 만큼 감소하지만, MP 소모량이 {Value1}% 증가합니다.", - "descValues": [ 20, 5 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - }, - { - "argumentName": "Value1", - "type": "Value", - "index": 1 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "CastingTimePer", - "attribute": "/Script/WorldStalker.PassiveSet:CastingTimePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": -20, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "ManaCostPer", - "attribute": "/Script/WorldStalker.PassiveSet:ManaCostPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": 5, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 900, - "unlockSkillPoint": 7, - "unlockCost": [] - } - }, - { - "RowName": "1000012", - "Data": - { - "stalkerName": "None", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000012.SkillIcon_1000012", - "name": "은밀", - "desc": "모든 위협 수치 획득량이 {Value0}% 만큼 감소하지만, 최대 체력이 {Value1}% 만큼 감소합니다.", - "descValues": [ 50, 5 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - }, - { - "argumentName": "Value1", - "type": "Value", - "index": 1 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "AggroPer", - "attribute": "/Script/WorldStalker.PassiveSet:AggroPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": -50, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "HPPer", - "attribute": "/Script/WorldStalker.PassiveSet:HPPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": -5, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 900, - "unlockSkillPoint": 7, - "unlockCost": [] - } - }, - { - "RowName": "1000013", - "Data": - { - "stalkerName": "None", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000013.SkillIcon_1000013", - "name": "찬스", - "desc": "기절한 적에게 가하는 피해량이 {Value0}% 증가합니다.", - "descValues": [ 30, 0 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "InflictDamagePerOnStunTarget", - "attribute": "/Script/WorldStalker.PassiveSet:InflictDamagePerOnStunTarget", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": 30, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 900, - "unlockSkillPoint": 7, - "unlockCost": [] - } - }, - { - "RowName": "1000014", - "Data": - { - "stalkerName": "None", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000014.SkillIcon_1000014", - "name": "중장갑", - "desc": "방어구 내구도가 {Value0}% 증가하지만, 최대 MP가 {Value1}% 만큼 감소합니다.", - "descValues": [ 25, 10 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - }, - { - "argumentName": "Value1", - "type": "Value", - "index": 1 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "APPer", - "attribute": "/Script/WorldStalker.PassiveSet:APPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": 25, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "MPPer", - "attribute": "/Script/WorldStalker.PassiveSet:MPPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": -10, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 900, - "unlockSkillPoint": 7, - "unlockCost": [] - } - }, - { - "RowName": "1000015", - "Data": - { - "stalkerName": "None", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000015.SkillIcon_1000015", - "name": "참철", - "desc": "모든 공격이 {Value0}%의 방어구 추가 피해를 입히지만, 방어력이 {Value1}% 만큼 감소합니다.", - "descValues": [ 20, 5 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - }, - { - "argumentName": "Value1", - "type": "Value", - "index": 1 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "ArmorAttackDamagePer", - "attribute": "/Script/WorldStalker.PassiveSet:ArmorAttackDamagePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": 20, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "DefensePer", - "attribute": "/Script/WorldStalker.PassiveSet:DefensePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": -5, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 900, - "unlockSkillPoint": 7, - "unlockCost": [] - } - }, - { - "RowName": "1000016", - "Data": - { - "stalkerName": "None", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000016.SkillIcon_1000016", - "name": "강인함", - "desc": "상태 이상, 기절, 쇼크, 수면 시간이 {Value0}% 만큼 감소합니다.", - "descValues": [ 30, 0 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "TakenCCDurationTimePer", - "attribute": "/Script/WorldStalker.PassiveSet:TakenCCDurationTimePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": -30, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 1200, - "unlockSkillPoint": 9, - "unlockCost": [] - } - }, - { - "RowName": "1000017", - "Data": - { - "stalkerName": "None", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000017.SkillIcon_1000017", - "name": "적응 체질", - "desc": "독, 화상, 지속 피해가 {Value0}% 만큼 감소합니다.", - "descValues": [ 40, 0 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "TakenDOTPer", - "attribute": "/Script/WorldStalker.CharacterSet:TakenDOTPer", + "attributeName": "PhysicalResistancePer", + "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, - "bAttributeReplicated": true, - "value": -40, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } + "value": 4 } ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 1200, - "unlockSkillPoint": 9, - "unlockCost": [] + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 5 } }, { - "RowName": "1000018", + "RowName": "1020203", "Data": { - "stalkerName": "None", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000018.SkillIcon_1000018", - "name": "항마력", - "desc": "받는 마법 피해가 {0}% 만큼 감소합니다.", - "descValues": [ 20, 0 ], - "type": "Passive", - "descArguments": [ + "runeSet": "10202", + "level": 3, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Shield.RuneIcon_Shield", + "runeName": "방패", + "desc": "물리 저항 {Value0}% 증가", + "descValue": [ 5.5 ], + "attributeModifies": [ { - "argumentName": "Value0", - "type": "Value", - "index": 0 + "attribute": + { + "attributeName": "PhysicalResistancePer", + "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 5.5 } ], - "stateModify": [ + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 8 + } + }, + { + "RowName": "1020204", + "Data": + { + "runeSet": "10202", + "level": 4, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Shield.RuneIcon_Shield", + "runeName": "방패", + "desc": "물리 저항 {Value0}% 증가", + "descValue": [ 6.5 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "PhysicalResistancePer", + "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 6.5 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 15 + } + }, + { + "RowName": "1020205", + "Data": + { + "runeSet": "10202", + "level": 5, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Shield.RuneIcon_Shield", + "runeName": "방패", + "desc": "물리 저항 {Value0}% 증가", + "descValue": [ 7 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "PhysicalResistancePer", + "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 7 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 20 + } + }, + { + "RowName": "1030101", + "Data": + { + "runeSet": "10301", + "level": 1, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Storm.RuneIcon_Storm", + "runeName": "폭풍", + "desc": "마법 피해 {Value0}% 증가", + "descValue": [ 6 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "MagicalDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "value": 6 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 2 + } + }, + { + "RowName": "1030102", + "Data": + { + "runeSet": "10301", + "level": 2, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Storm.RuneIcon_Storm", + "runeName": "폭풍", + "desc": "마법 피해 {Value0}% 증가", + "descValue": [ 7 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "MagicalDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "value": 7 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 5 + } + }, + { + "RowName": "1030103", + "Data": + { + "runeSet": "10301", + "level": 3, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Storm.RuneIcon_Storm", + "runeName": "폭풍", + "desc": "마법 피해 {Value0}% 증가", + "descValue": [ 8 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "MagicalDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "value": 8 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 8 + } + }, + { + "RowName": "1030104", + "Data": + { + "runeSet": "10301", + "level": 4, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Storm.RuneIcon_Storm", + "runeName": "폭풍", + "desc": "마법 피해 {Value0}% 증가", + "descValue": [ 9 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "MagicalDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "value": 9 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 15 + } + }, + { + "RowName": "1030105", + "Data": + { + "runeSet": "10301", + "level": 5, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Storm.RuneIcon_Storm", + "runeName": "폭풍", + "desc": "마법 피해 {Value0}% 증가", + "descValue": [ 10 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "MagicalDamagePer", + "attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "value": 10 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 20 + } + }, + { + "RowName": "1030201", + "Data": + { + "runeSet": "10302", + "level": 1, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Guard.RuneIcon_Guard", + "runeName": "수호", + "desc": "마법 저항 {Value0}% 증가", + "descValue": [ 2 ], + "attributeModifies": [ { "attribute": { @@ -317690,46463 +353908,10762 @@ "attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, - "bAttributeReplicated": true, - "value": 20, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "bAttributeReplicated": true, - "value": 0, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } + "value": 2 } ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 1200, - "unlockSkillPoint": 9, - "unlockCost": [] - } - }, - { - "RowName": "1000019", - "Data": - { - "stalkerName": "None", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000019.SkillIcon_1000019", - "name": "방어 집중", - "desc": "공격력이 {Value0}% 만큼 감소하고, 방어력이 {Value1}% 증가합니다.", - "descValues": [ 5, 15 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - }, - { - "argumentName": "Value1", - "type": "Value", - "index": 1 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PhysicalDamagePer", - "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": -5, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "DefensePer", - "attribute": "/Script/WorldStalker.PassiveSet:DefensePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": 15, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "MagicalDamagePer", - "attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": -5, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 1200, - "unlockSkillPoint": 9, - "unlockCost": [] - } - }, - { - "RowName": "1000020", - "Data": - { - "stalkerName": "None", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000020.SkillIcon_1000020", - "name": "공격 집중", - "desc": "방어력이 {Value0}% 만큼 감소하고, 공격력이 {Value1}% 증가합니다.", - "descValues": [ 5, 15 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - }, - { - "argumentName": "Value1", - "type": "Value", - "index": 1 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "DefensePer", - "attribute": "/Script/WorldStalker.PassiveSet:DefensePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": -5, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "PhysicalDamagePer", - "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": 15, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "MagicalDamagePer", - "attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": true, - "value": 15, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 1200, - "unlockSkillPoint": 9, - "unlockCost": [] - } - }, - { - "RowName": "1000101", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000101.SkillIcon_1000101", - "name": "모욕하기", - "desc": "‘도발’ 스킬의 MP 소모량이 {Value0}% 증가하지만, 위협 수치 획득량이 {Value1}% 상승합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - }, - { - "argumentName": "Value1", - "type": "ManaCostPer", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkHildaTauntAggroPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntAggroPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 30, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "SK100204", - "manaCost": 0, - "manaCostPer": 20, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, + "ability": "None", "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] + "unlockSkillPoint": 2 } }, { - "RowName": "1000102", + "RowName": "1030202", "Data": { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000102.SkillIcon_1000102", - "name": "다리 노리기", - "desc": "‘칼날 격돌’ 사용 시, 피격 된 적의 이동 속도가 {Value0}% 만큼 감소합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ + "runeSet": "10302", + "level": 2, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Guard.RuneIcon_Guard", + "runeName": "수호", + "desc": "마법 저항 {Value0}% 증가", + "descValue": [ 4 ], + "attributeModifies": [ { "attribute": { - "attributeName": "PerkHildaStrikeSpeedDownPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaStrikeSpeedDownPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 50, - "valueRate": 1, - "duration": 3, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000103", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000103.SkillIcon_1000103", - "name": "버티기", - "desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkHildaTauntDefensePer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntDefensePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 50, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000104", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000104.SkillIcon_1000104", - "name": "기술적인 치료", - "desc": "'재기의 바람' 사용 시, MP를 소모하지 않지만 재사용 대기 시간이 {Value0}배 증가합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTimePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100205", - "manaCost": 0, - "manaCostPer": -100, - "coolTime": 0, - "coolTimePer": 10, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000105", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000105.SkillIcon_1000105", - "name": "기세", - "desc": "‘반격’의 찌르기 공격 성공 시, {Duration0}초간 일반 공격의 피해량이 {Value0}% 상승합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Duration0", - "type": "Duration", - "index": 0 - }, - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkHildaCounterNormalAttackDamagePer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaCounterNormalAttackDamagePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 35, - "valueRate": 1, - "duration": 20, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000106", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000106.SkillIcon_1000106", - "name": "내부 충격", - "desc": "‘강타’ 적중 시, 갑옷을 입은 대상의 체력에 공격력의 {Value0}% 만큼 추가 피해를 줍니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkHildaBashDirectDamage", - "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaBashDirectDamage", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 20, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000201", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000201.SkillIcon_1000201", - "name": "중량 화살", - "desc": "일반 사격 공격의 장전 시간이 {Value0}% 늘어나고 공격력이 {Value1}% 상승합니다.", - "descValues": [ 25, 25 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CastingTimeReducePer", - "index": 0 - }, - { - "argumentName": "Value1", - "type": "Value", - "index": 1 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkUrudChargeAttackLevel", - "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudChargeAttackLevel", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 25, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "PerkUrudChargeAttackDamagePer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudChargeAttackDamagePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 50, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "SK110207", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": -25, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 1500, - "unlockSkillPoint": 10, - "unlockCost": [] - } - }, - { - "RowName": "1000202", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000202.SkillIcon_1000202", - "name": "빠르게 찌르기", - "desc": "'화살 찌르기'의 공격 속도가 {Value0}% 증가합니다.", - "descValues": [ 30, 0 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkUrudArrowStabAttackSpeedPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudArrowStabAttackSpeedPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 30, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 1500, - "unlockSkillPoint": 10, - "unlockCost": [] - } - }, - { - "RowName": "1000203", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000203.SkillIcon_1000203", - "name": "치명적인 독기", - "desc": "‘독성 화살’ 상태에서 치명타 발생 시, {Duration0}초간 부식 효과를 추가로 부여합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Duration0", - "type": "Duration", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkUrudPoisonArrowCloudOnCritical", - "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudPoisonArrowCloudOnCritical", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 3, - "valueRate": 1, - "duration": 10, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000204", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000204.SkillIcon_1000204", - "name": "덫 사냥꾼", - "desc": "‘덫 설치’의 시전 시간을 제거하고 즉시 시전으로 변경합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 100, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000205", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000205.SkillIcon_1000205", - "name": "혹독한 사냥", - "desc": "‘추격’이 활성화 된 상태에서 일반 사격 시, 화살을 소모하지 않습니다.", - "descValues": [], - "type": "Passive", - "descArguments": [], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkUrudSpeedUpUnlimitedArrow", - "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudSpeedUpUnlimitedArrow", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 3, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000206", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000206.SkillIcon_1000206", - "name": "상급 캠프 킷", - "desc": "‘모닥불’에 적용 된 대상의 MP 재생량을 {Value0}% 상승 시킵니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkUrudBonfireManaRegen", - "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudBonfireManaRegen", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 3, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000301", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000301.SkillIcon_1000301", - "name": "불의 기운", - "desc": "‘화염구',가 적에게 적중 시 MP를 {Value0} 회복합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkNaveManaRegenOnFireHit", - "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveManaRegenOnFireHit", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 30, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000302", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000302.SkillIcon_1000302", - "name": "추적자", - "desc": "마법 화살과 강화 마법 화살이 발사된 이후에도 조준점을 따라서 이동합니다.\r\n해당 주문 투사체의 비행 속도가 {Value0}% 감소합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 1 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkNaveMagicMissileGuided", - "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileGuided", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 3, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "PerkNaveMagicMissileProjectileSpeedPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileProjectileSpeedPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": -20, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000303", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000303.SkillIcon_1000303", - "name": "상급 투명화", - "desc": "‘투명화’ 상태에서 {Value0}%의 속도로 이동할 수 있습니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkNaveInvisibilityMovePer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveInvisibilityMovePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 100, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000304", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000304.SkillIcon_1000304", - "name": "동기화", - "desc": "‘노대바람’을 사용하여 적을 밀어내는데 성공하면 대상 하나 당 마법 화살을 1발, 최대 5발까지 생성합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkNaveMagicMissileOnWindforceHit", - "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileOnWindforceHit", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 1, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000305", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000305.SkillIcon_1000305", - "name": "연속 화살", - "desc": "‘마법 화살’의 MP 소모량이 {Value0}% 상승하는 대신, 한 번에 피해량이 {Value1}%인 2발의 화살을 연속으로 발사합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - }, - { - "argumentName": "Value1", - "type": "Value", - "index": 1 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkNaveMagicMissileManaCostPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaCostPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 50, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "PerkNaveMagicMissileManaProjectileAddPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaProjectileAddPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 54, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "SK120201", - "manaCost": 0, - "manaCostPer": 50, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000306", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000306.SkillIcon_1000306", - "name": "상급 불 제어", - "desc": "‘하급 불 제어’로 꺼지게 한 횃불 수량 2/4개마다 화염구/화염벽을 1발 생성합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkNaveFireballBlackOutCount", - "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFireballBlackOutCount", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 2, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "PerkNaveFirewallBlackOutCount", - "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFirewallBlackOutCount", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 4, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000401", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000401.SkillIcon_1000401", - "name": "발산", - "desc": "‘몸 풀기’의 지속 시간 동안 치명타 확률이 {Value0}% 상승합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkBaranPrepareCriticalPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPrepareCriticalPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 35, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000402", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000402.SkillIcon_1000402", - "name": "고속 분쇄", - "desc": "‘일격 분쇄’의 공격 속도가 {Value0}% 상승합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkBaranRockBreakerAttackSpeedPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranRockBreakerAttackSpeedPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 30, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000403", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000403.SkillIcon_1000403", - "name": "불에 달군 칼날", - "desc": "‘폭풍 가르기’와 ‘깊게 찌르기’에 적중 된 적에게 {Duration0}초간 화상 상태를 적용합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Duration0", - "type": "Duration", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkBaranFireSword", - "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranFireSword", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 3, - "valueRate": 1, - "duration": 20, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000404", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000404.SkillIcon_1000404", - "name": "사슬 트릭", - "desc": "시전 된 ‘끌어오기’가 적에게 적중하지 않았을 경우 재사용 대기 시간이 초기화 되며, 끌어오기에 적중 된 대상이 잠시 동안 충격 상태가 됩니다.", - "descValues": [], - "type": "Passive", - "descArguments": [], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkBaranPullingMissCooldownPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingMissCooldownPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 300, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "PerkBaranPullingShock", - "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingShock", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 3, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "SK130204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000405", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000405.SkillIcon_1000405", - "name": "버티기", - "desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkBaranProvokeDefensePer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranProvokeDefensePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 50, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000406", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000406.SkillIcon_1000406", - "name": "틀어 막기", - "desc": "’무기 막기‘ 방어 성공 시 받는 일반 공격 피해를 {Value0}% 감소 시킵니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkBaranBlockingDamageReducePer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranBlockingDamageReducePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 300, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000407", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000406.SkillIcon_1000406", - "name": "강제 개척", - "desc": "‘일격 분쇄’로 문을 부수면 사용한 마나의 {Value0}%를 돌려 받습니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkBaranRockBreakerDoorManaPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranRockBreakerDoorManaPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 90, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000501", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000501.SkillIcon_1000501", - "name": "자물쇠 전문가", - "desc": "문과 자물쇠를 여는 속도가 {Value0}% 감소하며, 어려운 자물쇠를 열 수 있습니다.", - "descValues": [ 50, 0 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkRioUnlockSpeedPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkRioUnlockSpeedPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 50, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "PerkRioUnlockLevel", - "attribute": "/Script/WorldStalker.PassiveSet:PerkRioUnlockLevel", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 3, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 1500, - "unlockSkillPoint": 10, - "unlockCost": [] - } - }, - { - "RowName": "1000502", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000502.SkillIcon_1000502", - "name": "후방 주의", - "desc": "‘일반 공격’, ‘내려 찍기’, ‘연속 찌르기’가 후방 공격 판정일 시 {Value0}% 추가 피해를 가합니다.", - "descValues": [ 30, 0 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "BackAttackDamagePer", - "attribute": "/Script/WorldStalker.CharacterSet:BackAttackDamagePer", + "attributeName": "MagicalResistancePer", + "attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, - "bAttributeReplicated": true, - "value": 30, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "DefensePer", - "attribute": "/Script/WorldStalker.PassiveSet:DefensePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": -5, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } + "value": 4 } ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 1500, - "unlockSkillPoint": 10, - "unlockCost": [] - } - }, - { - "RowName": "1000503", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000503.SkillIcon_1000503", - "name": "녹슨 칼날", - "desc": "'부식 독 부여' 사용 시, MP를 {Value0}% 더 소모하며 적중된 적에게 중독 효과를 추가로 부여합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkRioCorrosiveDaggerManaCostPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerManaCostPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 30, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "PerkRioCorrosiveDaggerAddPoison", - "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerAddPoison", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 3, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "SK140203", - "manaCost": 0, - "manaCostPer": 30, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, + "ability": "None", "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] + "unlockSkillPoint": 5 } }, { - "RowName": "1000504", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000504.SkillIcon_1000504", - "name": "동료 고양이", - "desc": "‘고양이 눈’ 사용 시 투시 효과를 20m내의 파티원과 공유합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkRioCatsEyeParty", - "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCatsEyeParty", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 3, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000505", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000505.SkillIcon_1000505", - "name": "부식 단검", - "desc": "‘단검 투척’에 적중된 적에게 부식 효과를 추가로 부여합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkRioThrowingDaggerCorrosion", - "attribute": "/Script/WorldStalker.PassiveSet:PerkRioThrowingDaggerCorrosion", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 3, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000506", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000506.SkillIcon_1000506", - "name": "습격 준비", - "desc": "‘접근’ 사용 중 공격력이 {Value0}% 상승합니다. ’접근‘의 사용이 끝나면 공격력 상승 효과가 즉시 사라집니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkRioDashAttackDamagePer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkRioDashAttackDamagePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 30, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000601", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000601.SkillIcon_1000601", - "name": "수호", - "desc": "‘낙인’에 적중 된 몬스터에게 받는 위협 수치가 {Value0}% 상승합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkCladStigmaAggroPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAggroPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 30, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000602", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000602.SkillIcon_1000602", - "name": "광휘", - "desc": "‘다시 흙으로’ 주문의 영향에 받는 몬스터의 수만큼 {Value0}%씩 공격력이 {Duration0}초간 상승합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - }, - { - "argumentName": "Duration0", - "type": "Duration", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkCladTurnUndeadAttackDamagePer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkCladTurnUndeadAttackDamagePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 4, - "valueRate": 1, - "duration": 40, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000603", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000603.SkillIcon_1000603", - "name": "축복", - "desc": "‘신성한 빛’의 MP 소모량이 {Value0}% 만큼 감소합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCostPer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150202", - "manaCost": 0, - "manaCostPer": -25, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000604", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000604.SkillIcon_1000604", - "name": "안온", - "desc": "AP가 0인 대상에게 ‘신앙의 방벽’을 사용 시, 피해 흡수량이 {Value0}% 증가합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkCladHolyShieldAddToNoArmor", - "attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyShieldAddToNoArmor", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 30, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000605", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000605.SkillIcon_1000605", - "name": "흡마", - "desc": "‘성역’에 의해서 마법 공격이 무효화 될 때마다 MP를 {Value0} 회복합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkCladHolyWallManaRegen", - "attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyWallManaRegen", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 30, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000606", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000606.SkillIcon_1000606", - "name": "파문", - "desc": "‘낙인’이 추가적으로 대상의 공격력을 {Value0}% 감소 시킵니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkCladStigmaAttackDamageDownPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAttackDamageDownPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 7, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000701", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000701.SkillIcon_1000701", - "name": "손톱 세우기", - "desc": "‘할퀴기’의 흡혈 효과가 {Value0} 증가합니다.", - "descValues": [ 10, 0 ], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk1", - "attribute": "/Script/WorldStalker.PassiveSet:Perk1", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 10, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 1500, - "unlockSkillPoint": 10, - "unlockCost": [] - } - }, - { - "RowName": "1000702", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000702.SkillIcon_1000702", - "name": "검붉은 피", - "desc": "‘피의 검’ 사용 시, 갑옷과 HP에 동시에 피해를 입힙니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk2", - "attribute": "/Script/WorldStalker.PassiveSet:Perk2", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 50, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000703", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000703.SkillIcon_1000703", - "name": "도망자의 구속", - "desc": "거래소 #1", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk3", - "attribute": "/Script/WorldStalker.PassiveSet:Perk3", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 50, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000704", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000704.SkillIcon_1000704", - "name": "타오르는 계약", - "desc": "‘정령 지배 : 화염’ 사용 시, 정령의 공격력이 {Value0}% 증가합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk4", - "attribute": "/Script/WorldStalker.PassiveSet:Perk4", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 30, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000705", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000705.SkillIcon_1000705", - "name": "얼어붙은 계약", - "desc": "‘정령 지배 : 냉기’ 사용 시, 정령의 소환 시간이 {Value0}% 증가합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk5", - "attribute": "/Script/WorldStalker.PassiveSet:Perk5", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 50, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000706", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000706.SkillIcon_1000706", - "name": "늪의 안개", - "desc": "'독기 화살'이 닿은 곳에 독안개가 생성됩니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk6", - "attribute": "/Script/WorldStalker.PassiveSet:Perk6", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 1, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "PerkRioUnlockLevel", - "attribute": "/Script/WorldStalker.PassiveSet:PerkRioUnlockLevel", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 3, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "1000801", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109100.SkillIcon_1109100", - "name": "민들레 씨앗", - "desc": "시노부의 공중 체공 시간이 증가합니다.", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk1", - "attribute": "/Script/WorldStalker.PassiveSet:Perk1", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 1, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 30, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 1500, - "unlockSkillPoint": 10, - "unlockCost": [] - } - }, - { - "RowName": "1000802", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109200.SkillIcon_1109200", - "name": "갈래꽃 다발", - "desc": "표창 사용 시, {0}% 감소된 피해량을 가진 표창 {1}개를 동시에 던집니다.", - "descValues": [ 40, 2 ], - "type": "Perk", - "descArguments": [], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk5", - "attribute": "/Script/WorldStalker.PassiveSet:Perk5", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 1, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 30, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 1500, - "unlockSkillPoint": 10, - "unlockCost": [] - } - }, - { - "RowName": "1101000", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 10, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 10, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1101001", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100201", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1101010", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 20, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 20, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1101011", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 4, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100201", - "manaCost": -4, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1101012", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 3, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -3, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1101020", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000102.SkillIcon_1000102", - "name": "다리 노리기", - "desc": "‘칼날 격돌’ 사용 시, 피격 된 적의 이동 속도가 {Value0}% 만큼 감소합니다.", - "descValues": [ 50, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkHildaStrikeSpeedDownPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaStrikeSpeedDownPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 50, - "valueRate": 1, - "duration": 3, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1101100", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": -2 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100202", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1101101", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 1, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -1, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1101110", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 30, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 30, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1101111", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 4, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100202", - "manaCost": -4, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1101112", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1101120", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000105.SkillIcon_1000105", - "name": "기세", - "desc": "‘반격’의 찌르기 공격 성공 시, {Duration0}초간 일반 공격의 피해량이 {Value0}% 상승합니다.", - "descValues": [ 20, 35 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Duration0", - "type": "Duration", - "index": 0 - }, - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkHildaCounterNormalAttackDamagePer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaCounterNormalAttackDamagePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 35, - "valueRate": 1, - "duration": 20, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1101200", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 10, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1101201", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -1, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1101210", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 10, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1101211", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100203", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1101212", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -1, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1101220", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000106.SkillIcon_1000106", - "name": "내부 충격", - "desc": "‘강타’ 적중 시, 갑옷을 입은 대상의 체력에 공격력의 {Value0}% 만큼 추가 피해를 줍니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkHildaBashDirectDamage", - "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaBashDirectDamage", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 20, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1101300", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc", - "name": "위협 수치 증가", - "desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.", - "descValues": [ 100, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRate", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 100, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1101301", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1101310", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc", - "name": "위협 수치 증가", - "desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.", - "descValues": [ 150, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRate", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 150, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1101311", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 3, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100204", - "manaCost": -3, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1101312", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 3, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -3, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1101320", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000101.SkillIcon_1000101", - "name": "모욕하기", - "desc": "‘도발’ 스킬의 MP 소모량이 {Value0}% 증가하지만, 위협 수치 획득량이 {Value1}% 상승합니다.", - "descValues": [ 5, 30 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - }, - { - "argumentName": "Value1", - "type": "ManaCostPer", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkHildaTauntAggroPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntAggroPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 30, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "SK100204", - "manaCost": 0, - "manaCostPer": 5, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1101321", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": false, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000103.SkillIcon_1000103", - "name": "버티기", - "desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkHildaTauntDefensePer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntDefensePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 50, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1101400", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc", - "name": "치유량 증가", - "desc": "스킬에 의한 체력 회복이 {Value0}% 만큼 추가로 증가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRate", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 5, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1101401", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -5, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1101410", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc", - "name": "치유량 증가", - "desc": "스킬에 의한 체력 회복이 {Value0}% 만큼 추가로 증가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRate", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 5, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1101411", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100205", - "manaCost": -5, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1101412", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -5, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1101420", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000104.SkillIcon_1000104", - "name": "기술적인 치료", - "desc": "'재기의 바람' 사용 시, MP를 소모하지 않지만 재사용 대기 시간이 {Value0}배 증가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTimePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100205", - "manaCost": 0, - "manaCostPer": -100, - "coolTime": 0, - "coolTimePer": 3, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1101500", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100206", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1101501", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", - "name": "지속 시간 증가", - "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "DurationTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 5, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1101510", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100206", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1101511", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1101512", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", - "name": "지속 시간 증가", - "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "DurationTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 5, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1101520", - "Data": - { - "stalkerName": "hilda", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", - "name": "지속 시간 증가", - "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "DurationTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK100206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 10, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1102000", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110201", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1102001", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 1, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -1, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1102010", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110201", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1102011", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 1.5, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -1.5, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1102020", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000204.SkillIcon_1000204", - "name": "덫 사냥꾼", - "desc": "‘덫 설치’의 시전 시간을 제거하고 즉시 시전으로 변경합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 100, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1102100", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110203", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1102101", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -1, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1102110", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110203", - "manaCost": -4, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1102111", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -3, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1102120", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000205.SkillIcon_1000205", - "name": "혹독한 사냥", - "desc": "‘추격’이 활성화 된 상태에서 일반 사격 시, 화살을 소모하지 않습니다.", - "descValues": [], - "type": "Perk", - "descArguments": [], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkUrudSpeedUpUnlimitedArrow", - "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudSpeedUpUnlimitedArrow", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 3, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1102200", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110204", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1102201", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 10, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 10, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1102210", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110204", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1102211", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1102212", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 10, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 10, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1102220", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000203.SkillIcon_1000203", - "name": "치명적인 독기", - "desc": "‘독성 화살’ 상태에서 치명타 발생 시, {Duration0}초간 부식 효과를 추가로 부여합니다.", - "descValues": [ 20, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Duration0", - "type": "Duration", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkUrudPoisonArrowCloudOnCritical", - "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudPoisonArrowCloudOnCritical", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 3, - "valueRate": 1, - "duration": 10, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1102300", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 5, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 5, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1102301", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 1, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -1, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1102310", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 10, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 10, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1102311", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 4, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110205", - "manaCost": -4, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1102312", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1102320", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 15, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "DurationTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 15, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1102400", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -5, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1102401", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110206", - "manaCost": -5, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1102410", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc", - "name": "치유량 증가", - "desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRate", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 5, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1102411", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -5, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1102412", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110206", - "manaCost": -5, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1102420", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000206.SkillIcon_1000206", - "name": "상급 캠프 킷", - "desc": "‘모닥불’에 적용 된 대상의 MP 재생량을 {Value0}% 상승 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkUrudBonfireManaRegen", - "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudBonfireManaRegen", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 3, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1102500", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110208", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1102501", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110208", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -1, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1102510", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110208", - "manaCost": -3, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1102511", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110208", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1102520", - "Data": - { - "stalkerName": "urud", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK110208", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1103000", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 10, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 10, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1103001", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", - "name": "시전 시간 감소", - "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", - "descValues": [ 0.5, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CastingTimeReduce", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0.5, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1103010", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 10, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 10, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1103011", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120201", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1103012", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", - "name": "시전 시간 감소", - "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", - "descValues": [ 0.5, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CastingTimeReduce", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0.5, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1103020", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000302.SkillIcon_1000302", - "name": "추적자", - "desc": "마법 화살과 강화 마법 화살이 발사된 이후에도 조준점을 따라서 이동합니다.\r\n투사체의 비행 속도가 {Value0}% 감소합니다.", - "descValues": [ 20, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 1 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkNaveMagicMissileGuided", - "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileGuided", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 3, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "PerkNaveMagicMissileProjectileSpeedPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileProjectileSpeedPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": -20, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1103021", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000305.SkillIcon_1000305", - "name": "연속 화살", - "desc": "‘마법 화살’의 MP 소모량이 {Value0}% 상승하는 대신, 한 번에 피해량이 {Value1}%인 2발의 화살을 연속으로 발사합니다.", - "descValues": [ 25, 75 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - }, - { - "argumentName": "Value1", - "type": "Value", - "index": 1 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkNaveMagicMissileManaCostPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaCostPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 50, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "PerkNaveMagicMissileManaProjectileAddPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaProjectileAddPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 75, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "SK120201", - "manaCost": 0, - "manaCostPer": 25, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1103100", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 15, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 15, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1103101", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CastingTimeReduce", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120202", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1103110", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 25, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 25, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1103111", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 5, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120202", - "manaCost": -5, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1103112", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", - "name": "시전 시간 감소", - "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", - "descValues": [ 1, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CastingTimeReduce", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 1, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1103120", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000301.SkillIcon_1000301", - "name": "불의 기운", - "desc": "‘화염구'가 적에게 적중 시 MP를 {Value0} 회복합니다.", - "descValues": [ 10, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkNaveManaRegenOnFireHit", - "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveManaRegenOnFireHit", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 10, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1103200", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", - "name": "지속 시간 증가", - "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "DurationTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 2, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1103201", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1103210", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", - "name": "지속 시간 증가", - "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "DurationTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 3, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1103211", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120203", - "manaCost": -3, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1103212", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -3, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1103220", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000303.SkillIcon_1000303", - "name": "상급 투명화", - "desc": "‘투명화’ 상태에서 {Value0}%의 속도로 이동할 수 있습니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkNaveInvisibilityMovePer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveInvisibilityMovePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 100, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1103300", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -3, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1103301", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120205", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1103310", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -5, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1103311", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120205", - "manaCost": -3, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1103320", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000306.SkillIcon_1000306", - "name": "상급 불 제어", - "desc": "‘하급 불 제어’로 꺼지게 한 횃불 수량 2/4개마다 화염구/화염벽을 1발 생성합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkNaveFireballBlackOutCount", - "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFireballBlackOutCount", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 2, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "PerkNaveFirewallBlackOutCount", - "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFirewallBlackOutCount", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 4, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1103400", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 10, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 10, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1103401", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 1.5, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -1.5, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1103410", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 20, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 20, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1103411", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1103412", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ -3, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120206", - "manaCost": -3, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1103420", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000304.SkillIcon_1000304", - "name": "동기화", - "desc": "‘노대바람’을 사용하여 적을 밀어내는데 성공하면 대상 하나 당 마법 화살을 {0}발, 최대 {1}발까지 생성합니다.", - "descValues": [ 1, 3 ], - "type": "Perk", - "descArguments": [], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkNaveMagicMissileOnWindforceHit", - "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileOnWindforceHit", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 1, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1103500", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120207", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1103501", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120207", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1103510", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120207", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -3, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1103511", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120207", - "manaCost": -3, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1103520", - "Data": - { - "stalkerName": "nave", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK120207", - "manaCost": -5, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1104000", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -1, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1104001", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130201", - "manaCost": -1, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1104010", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1104011", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130201", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1104020", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000401.SkillIcon_1000401", - "name": "발산", - "desc": "‘몸 풀기’의 지속 시간 동안 치명타 확률이 {Value0}% 상승합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkBaranPrepareCriticalPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPrepareCriticalPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 35, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1104100", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 10, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1104101", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130202", - "manaCost": -1, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1104110", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 20, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1104111", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130202", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1104112", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -3, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1104120", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000406.SkillIcon_1000406", - "name": "강제 개척", - "desc": "‘일격 분쇄’로 문을 부수면 사용한 마나의 {Value0}%를 돌려 받습니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkBaranRockBreakerDoorManaPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranRockBreakerDoorManaPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 90, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1104200", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 5, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 5, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1104201", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 1, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -1, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1104210", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 10, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 10, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1104211", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130203", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1104212", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1104220", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 25, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 25, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1104300", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 1, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130204", - "manaCost": -1, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1104301", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1104310", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 30, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 30, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1104311", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130204", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1104312", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 3, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -3, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1104320", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000404.SkillIcon_1000404", - "name": "사슬 트릭", - "desc": "시전 된 ‘갈고리 투척’이 적에게 적중하지 않았을 경우 재사용 대기 시간이 초기화 되며, 적중 된 대상이 잠시 동안 충격 상태가 됩니다.", - "descValues": [], - "type": "Perk", - "descArguments": [], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkBaranPullingMissCooldownPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingMissCooldownPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 300, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "PerkBaranPullingShock", - "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingShock", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 3, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "SK130204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1104400", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc", - "name": "위협 수치 증가", - "desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRate", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 100, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1104401", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1104410", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc", - "name": "위협 수치 증가", - "desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRate", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 200, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1104411", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130205", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1104412", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1104420", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000405.SkillIcon_1000405", - "name": "버티기", - "desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkBaranProvokeDefensePer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranProvokeDefensePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 50, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1104500", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 5, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 5, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1104501", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 1, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130206", - "manaCost": -1, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1104510", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 10, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 10, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1104511", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130206", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1104512", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK130206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1104520", - "Data": - { - "stalkerName": "baran", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000403.SkillIcon_1000403", - "name": "불에 달군 칼날", - "desc": "‘폭풍 가르기’와 ‘깊게 찌르기’에 적중 된 적에게 {Duration0}초간 화상 상태를 적용합니다.", - "descValues": [ 20, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Duration0", - "type": "Duration", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkBaranFireSword", - "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranFireSword", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 3, - "valueRate": 1, - "duration": 20, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1105000", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 10, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 10, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1105001", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 1, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140201", - "manaCost": -1, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1105010", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 20, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 20, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1105011", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140201", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1105012", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 1, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -1, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1105020", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1105100", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 10, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 10, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1105101", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 1, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140202", - "manaCost": -1, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1105110", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 20, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 20, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1105111", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140202", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1105112", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 1, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -1, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1105120", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000505.SkillIcon_1000505", - "name": "부식 단검", - "desc": "‘단검 투척’에 적중된 적에게 부식 효과를 추가로 부여합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkRioThrowingDaggerCorrosion", - "attribute": "/Script/WorldStalker.PassiveSet:PerkRioThrowingDaggerCorrosion", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 3, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1105200", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140203", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1105201", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -1, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1105210", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140203", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1105211", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -1, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1105220", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000503.SkillIcon_1000503", - "name": "녹슨 칼날", - "desc": "'부식 독 부여' 사용 시, MP를 {Value0}% 더 소모하며 적중된 적에게 중독 효과를 추가로 부여합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkRioCorrosiveDaggerManaCostPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerManaCostPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 30, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - }, - { - "attribute": - { - "attributeName": "PerkRioCorrosiveDaggerAddPoison", - "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerAddPoison", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 3, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "SK140203", - "manaCost": 0, - "manaCostPer": 30, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1105300", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140204", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1105301", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -1, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1105310", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140204", - "manaCost": -3, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1105311", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1105320", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000504.SkillIcon_1000504", - "name": "동료 고양이", - "desc": "‘고양이 눈’ 사용 시 투시 효과를 20m내의 파티원과 공유합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkRioCatsEyeParty", - "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCatsEyeParty", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 3, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1105400", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 1, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140205", - "manaCost": -1, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1105401", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 0.5, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -0.5, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1105410", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 1, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140205", - "manaCost": -1, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1105411", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 0.5, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -0.5, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1105420", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000506.SkillIcon_1000506", - "name": "습격 준비", - "desc": "‘접근’ 사용 중 공격력이 {Value0}% 상승합니다. ’접근‘의 사용이 끝나면 공격력 상승 효과가 즉시 사라집니다.", - "descValues": [ 30, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkRioDashAttackDamagePer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkRioDashAttackDamagePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 30, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1105500", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140206", - "manaCost": -1, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1105501", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -1, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1105510", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140206", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1105511", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1105520", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkElementToHoly.SkillIcon_PerkElementToHoly", - "name": "속성 변환 : 빛", - "desc": "스킬의 속성을 빛 속성으로 변환합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "Holy", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1105521", - "Data": - { - "stalkerName": "rio", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkElementToDark.SkillIcon_PerkElementToDark", - "name": "속성 변환 : 어둠", - "desc": "스킬의 속성을 어둠 속성으로 변환합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK140206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "Dark", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1106000", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 1, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150201", - "manaCost": -1, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1106001", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 1, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -1, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1106010", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 20, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 20, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1106011", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150201", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1106012", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1106020", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000602.SkillIcon_1000602", - "name": "광휘", - "desc": "‘다시 흙으로’ 주문의 영향에 받는 몬스터의 수만큼 {Value0}%씩 공격력이 {Duration0}초간 상승합니다.", - "descValues": [ 4, 40 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - }, - { - "argumentName": "Duration0", - "type": "Duration", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkCladTurnUndeadAttackDamagePer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkCladTurnUndeadAttackDamagePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 4, - "valueRate": 1, - "duration": 40, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1106100", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 5, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150202", - "manaCost": -5, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1106101", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1106110", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 5, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150202", - "manaCost": -5, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1106111", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 4, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -4, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1106120", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000603.SkillIcon_1000603", - "name": "축복", - "desc": "‘신성한 빛’의 MP 소모량이 {Value0}% 만큼 감소합니다.", - "descValues": [ 25, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCostPer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150202", - "manaCost": 0, - "manaCostPer": -25, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1106200", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkShieldInc.SkillIcon_PerkShieldInc", - "name": "보호막 증가", - "desc": "보호막의 흡수량이 {Value0} 증가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRate", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 10, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1106201", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150203", - "manaCost": -3, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1106210", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkShieldInc.SkillIcon_PerkShieldInc", - "name": "보호막 증가", - "desc": "보호막의 흡수량이 {Value0} 증가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRate", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 20, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1106211", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", - "name": "지속 시간 증가", - "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "DurationTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 5, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1106212", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", - "name": "시전 시간 감소", - "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CastingTimeReduce", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 1, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1106220", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000604.SkillIcon_1000604", - "name": "안온", - "desc": "AP가 0인 대상에게 ‘신앙의 방벽’을 사용 시, 피해 흡수량이 {Value0}% 증가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkCladHolyShieldAddToNoArmor", - "attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyShieldAddToNoArmor", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 30, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1106300", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1106301", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", - "name": "시전 시간 감소", - "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CastingTimeReduce", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 1, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1106310", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150204", - "manaCost": -5, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1106311", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1106312", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", - "name": "시전 시간 감소", - "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CastingTimeReduce", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 1, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1106320", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000606.SkillIcon_1000606", - "name": "파문", - "desc": "‘낙인’이 추가적으로 대상의 공격력을 {Value0}% 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkCladStigmaAttackDamageDownPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAttackDamageDownPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 7, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1106321", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000601.SkillIcon_1000601", - "name": "수호", - "desc": "‘낙인’에 적중 된 몬스터에게 받는 위협 수치가 {Value0}% 상승합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkCladStigmaAggroPer", - "attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAggroPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 30, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1106400", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", - "name": "지속 시간 증가", - "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "DurationTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 5, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1106401", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -3, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1106410", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", - "name": "지속 시간 증가", - "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "DurationTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 5, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1106411", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150205", - "manaCost": -5, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1106412", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -5, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1106420", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000605.SkillIcon_1000605", - "name": "흡마", - "desc": "‘성역’에 의해서 마법 공격이 무효화 될 때마다 MP를 {Value0} 회복합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "PerkCladHolyWallManaRegen", - "attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyWallManaRegen", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 30, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1106500", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc", - "name": "치유량 증가", - "desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.", - "descValues": [ 10, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRate", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 10, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1106501", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 3, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150206", - "manaCost": -3, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1106510", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc", - "name": "치유량 증가", - "desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.", - "descValues": [ 15, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRate", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 15, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1106511", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1106512", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", - "name": "시전 시간 감소", - "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", - "descValues": [ 1, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CastingTimeReduce", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 1, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1106520", - "Data": - { - "stalkerName": "clad", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc", - "name": "치유량 증가", - "desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.", - "descValues": [ 20, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRate", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK150206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 20, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1107000", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160201", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1107001", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -1, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1107010", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160201", - "manaCost": -3, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1107011", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160201", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1107020", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000703.SkillIcon_1000703", - "name": "도망자의 구속", - "desc": "‘도망자의 저주’에 상대방의 지구력 소모량이 {Value0}% 증가하는 효과를 추가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk3", - "attribute": "/Script/WorldStalker.PassiveSet:Perk3", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 50, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1107100", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", - "name": "지속 시간 증가", - "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "DurationTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 2, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1107101", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160202", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1107110", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", - "name": "지속 시간 증가", - "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "DurationTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 2, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1107111", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 3, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160202", - "manaCost": -3, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1107112", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1107120", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000704.SkillIcon_1000704", - "name": "타오르는 계약", - "desc": "‘정령 소환 : 화염’ 사용 시, 정령의 공격력이 {Value0}% 증가합니다.", - "descValues": [ 30, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk4", - "attribute": "/Script/WorldStalker.PassiveSet:Perk4", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 30, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1107200", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 10, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 10, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1107201", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 3, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160203", - "manaCost": -3, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1107210", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 15, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 15, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1107211", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", - "name": "시전 시간 감소", - "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", - "descValues": [ 1, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CastingTimeReduce", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 1, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1107212", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 3, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -3, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1107220", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 30, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 30, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1107300", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 5, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1107301", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", - "name": "지속 시간 증가", - "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "DurationTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 2, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1107310", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 10, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1107311", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", - "name": "지속 시간 증가", - "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "DurationTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 3, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1107312", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -5, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1107320", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000702.SkillIcon_1000702", - "name": "검붉은 피", - "desc": "‘피의 검’ 사용 시, 갑옷과 HP에 동시에 피해를 입힙니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk2", - "attribute": "/Script/WorldStalker.PassiveSet:Perk2", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 100, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1107400", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160205", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1107401", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -1, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1107410", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", - "name": "시전 시간 감소", - "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CastingTimeReduce", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 1, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1107411", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160205", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1107412", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1107420", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", - "name": "지속 시간 증가", - "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "DurationTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 10, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1107500", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", - "name": "지속 시간 증가", - "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", - "descValues": [ 4, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "DurationTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 4, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1107501", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 1, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160206", - "manaCost": -1, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 6500, - "unlockSkillPoint": 5, - "unlockCost": [] - } - }, - { - "RowName": "1107510", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", - "name": "지속 시간 증가", - "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", - "descValues": [ 6, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "DurationTime", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 6, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1107511", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160206", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1107512", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 3, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - }, - { - "argumentName": "", - "type": "Value", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK160206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -3, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1107520", - "Data": - { - "stalkerName": "rene", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000705.SkillIcon_1000705", - "name": "얼어붙은 계약", - "desc": "‘정령 소환 : 냉기’ 사용 시, 정령의 소환 시간이 {Value0}% 증가합니다.", - "descValues": [ 50, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "Value", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk5", - "attribute": "/Script/WorldStalker.PassiveSet:Perk5", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 50, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1108000", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 10, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK180202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 10, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1108001", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK180202", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1108010", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 20, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK180202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 20, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1108011", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 3, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK180202", - "manaCost": -3, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1108012", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - }, - { - "argumentName": "", - "type": "Value", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK180202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1108020", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109300.SkillIcon_1109300", - "name": "갈래꽃 다발", - "desc": "기폭찰 사용 시 {0}개의 표창을 추가로 던집니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk5", - "attribute": "/Script/WorldStalker.PassiveSet:Perk5", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 1, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1108100", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 10, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK180203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 10, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1108101", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK180203", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1108110", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", - "name": "위력 증가", - "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", - "descValues": [ 25, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK180203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 25, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1108111", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK180203", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1108112", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - }, - { - "argumentName": "", - "type": "Value", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK180203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1108120", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109400.SkillIcon_1109400", - "name": "유채 걸음", - "desc": "비뢰각 시전 후 뒤로 더 크게 물러납니다.", - "descValues": [], - "type": "Perk", - "descArguments": [], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk3", - "attribute": "/Script/WorldStalker.PassiveSet:Perk3", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 1, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1108200", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK180205", - "manaCost": -2, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1108201", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", - "name": "재사용 대기시간 감소", - "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", - "descValues": [ 2, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CoolTime", - "index": 0 - }, - { - "argumentName": "", - "type": "Value", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK180205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": -2, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1108210", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", - "name": "마나 소모량 감소", - "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", - "descValues": [ 4, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "ManaCost", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK180205", - "manaCost": -4, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1108211", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", - "name": "시전 시간 감소", - "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", - "descValues": [ 0.5, 0 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "CastingTimeReduce", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK180205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0.5, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 7600, - "unlockSkillPoint": 25, - "unlockCost": [] - } - }, - { - "RowName": "1108220", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109500.SkillIcon_1109500", - "name": "꽈리 껍데기", - "desc": "인술 ‘바꿔치기’ 의 타격이 적에게 적중 시 {0}초간 물리/마법 공격력이 {1}% 증가합니다.", - "descValues": [ 15, 25 ], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk3", - "attribute": "/Script/WorldStalker.PassiveSet:Perk3", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 1, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 30, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "1108221", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": true, - "icon": "/Game/_UI/Icon_Skill/SkillIcon_180206.SkillIcon_180206", - "name": "인술 : 도마뱀붙이", - "desc": "스킬을 인술 : 도마뱀붙이로 변경합니다. 천장으로 뛰어올라 거꾸로 매달립니다. 획득한 어그로를 모두 제거하며 더 이상 어그로를 획득하지 않는 상태가 됩니다.", - "descValues": [], - "type": "Perk", - "descArguments": [], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK180205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 0, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "SK180206" - }, - "unlockLevel": 0, - "unlockGold": 10800, - "unlockSkillPoint": 50, - "unlockCost": [] - } - }, - { - "RowName": "_a", - "Data": - { - "stalkerName": "cazimord", - "bUnSelectable": false, - "bUsable": true, - "icon": "None", - "name": "날카로운 섬광", - "desc": "", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk1", - "attribute": "/Script/WorldStalker.PassiveSet:Perk1", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 250, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "SK170101", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 30, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "_a_0", - "Data": - { - "stalkerName": "cazimord", - "bUnSelectable": false, - "bUsable": true, - "icon": "None", - "name": "맹금 떨구기", - "desc": "", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk2", - "attribute": "/Script/WorldStalker.PassiveSet:Perk2", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 40, - "valueRate": 1, - "duration": 15, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "SK170202", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 30, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "_a_1", - "Data": - { - "stalkerName": "cazimord", - "bUnSelectable": false, - "bUsable": true, - "icon": "None", - "name": "무의식 회피", - "desc": "", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK170204", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 30, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "SK170204_0" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "_a_2", - "Data": - { - "stalkerName": "cazimord", - "bUnSelectable": false, - "bUsable": true, - "icon": "None", - "name": "긴급 전환", - "desc": "", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK170205", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 30, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "SK170205_0" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "_a_3", - "Data": - { - "stalkerName": "cazimord", - "bUnSelectable": false, - "bUsable": true, - "icon": "None", - "name": "원기 집중", - "desc": "", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK170203", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 30, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "SK170203_0" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "_a_4", - "Data": - { - "stalkerName": "cazimord", - "bUnSelectable": false, - "bUsable": true, - "icon": "None", - "name": "표피 재생", - "desc": "", - "descValues": [], - "type": "Perk", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [], - "skillModify": - { - "skillRowName": "SK170206", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 30, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "SK170206_0" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "_b", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": false, - "icon": "None", - "name": "민들레 씨앗", - "desc": "", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk1", - "attribute": "/Script/WorldStalker.PassiveSet:Perk1", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 1, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 30, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "_b_0", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": false, - "icon": "None", - "name": "동백 표창", - "desc": "", - "descValues": [], - "type": "Passive", - "descArguments": [ - { - "argumentName": "Value0", - "type": "SkillRatePer", - "index": 0 - } - ], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk2", - "attribute": "/Script/WorldStalker.PassiveSet:Perk2", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 1, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "SK180101", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": -40, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "_b_1", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": false, - "icon": "None", - "name": "갈래꽃 다발", - "desc": "", - "descValues": [], - "type": "Perk", - "descArguments": [], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk5", - "attribute": "/Script/WorldStalker.PassiveSet:Perk5", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 1, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - "castingTimeReducePer": 0, - "skillRate": 0, - "skillRatePer": 30, - "durationTime": 0, - "attackType": "None", - "elementType": "None", - "replaceSkillRowName": "None" - }, - "unlockLevel": 1, - "unlockGold": 0, - "unlockSkillPoint": 0, - "unlockCost": [] - } - }, - { - "RowName": "_b_2", - "Data": - { - "stalkerName": "sinobu", - "bUnSelectable": false, - "bUsable": false, - "icon": "None", - "name": "유채 걸음", - "desc": "", - "descValues": [], - "type": "Perk", - "descArguments": [], - "stateModify": [ - { - "attribute": - { - "attributeName": "Perk3", - "attribute": "/Script/WorldStalker.PassiveSet:Perk3", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" - }, - "bAttributeReplicated": false, - "value": 1, - "valueRate": 1, - "duration": 0, - "grantTag": - { - "tagName": "None" - } - } - ], - "skillModify": - { - "skillRowName": "None", - "manaCost": 0, - "manaCostPer": 0, - "coolTime": 0, - "coolTimePer": 0, - "castingTimeReduce": 0, - 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"bIsDefault": false, - "masonLevel": 0 - } - } - ] - }, - { - "AssetName": "DT_MasonInfo", - "AssetPath": "/Game/Blueprints/DataTable/DT_MasonInfo.DT_MasonInfo", - "RowStructure": "MasonInfoDataRow", - "Rows": [ - { - "RowName": "1", - "Data": - { - "level": 1, - "discountRate": 5, - "currentLevelDescs": [ - "제작 비용 {DiscountRate}% 할인" - ], - "totalDescs": [ - "제작 비용 {DiscountRate}% 할인" - ] - } - }, - { - "RowName": "2", - "Data": - { - "level": 2, - "discountRate": 10, - "currentLevelDescs": [ - "제작 비용 {DiscountRate}% 할인" - ], - "totalDescs": [ - "제작 비용 {DiscountRate}% 할인" - ] - } - }, - { - "RowName": "3", + "RowName": "1030203", "Data": { + "runeSet": "10302", "level": 3, - "discountRate": 15, - "currentLevelDescs": [ - "제작 비용 {DiscountRate}% 할인" + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Guard.RuneIcon_Guard", + "runeName": "수호", + "desc": "마법 저항 {Value0}% 증가", + "descValue": [ 5.5 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "MagicalResistancePer", + "attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 5.5 + } ], - "totalDescs": [ - "제작 비용 {DiscountRate}% 할인" - ] + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 8 } }, { - "RowName": "4", + "RowName": "1030204", "Data": { + "runeSet": "10302", "level": 4, - "discountRate": 20, - "currentLevelDescs": [ - "제작 비용 {DiscountRate}% 할인" + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Guard.RuneIcon_Guard", + "runeName": "수호", + "desc": "마법 저항 {Value0}% 증가", + "descValue": [ 6.5 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "MagicalResistancePer", + "attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 6.5 + } ], - "totalDescs": [ - "제작 비용 {DiscountRate}% 할인" - ] + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 15 } }, { - "RowName": "5", + "RowName": "1030205", "Data": { + "runeSet": "10302", "level": 5, - "discountRate": 25, - "currentLevelDescs": [ - "제작 비용 {DiscountRate}% 할인" + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Guard.RuneIcon_Guard", + "runeName": "수호", + "desc": "마법 저항 {Value0}% 증가", + "descValue": [ 7 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "MagicalResistancePer", + "attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" + }, + "value": 7 + } ], - "totalDescs": [ - "제작 비용 {DiscountRate}% 할인" - ] + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 20 } }, { - "RowName": "6", - "Data": - { - "level": 6, - "discountRate": 30, - "currentLevelDescs": [ - "제작 비용 {DiscountRate}% 할인" - ], - "totalDescs": [ - "제작 비용 {DiscountRate}% 할인" - ] - } - }, - { - "RowName": "7", - "Data": - { - "level": 7, - "discountRate": 35, - "currentLevelDescs": [ - "제작 비용 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"거래소 오픈" - ], - "totalDescs": [ - "거래소 오픈" - ] + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Curse.RuneIcon_Curse", + "runeName": "저주", + "desc": "스킬에 적중된 적에게 {Value0}초 후 {Value1} 피해 (중첩 불가)", + "descValue": [ 4, 20 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_20101.GA_Rune_20101_C", + "unlockGold": 0, + "unlockSkillPoint": 2 } }, { - "RowName": "2", + "RowName": "2010102", "Data": { + "runeSet": "20101", "level": 2, - "additionalMarketSlotCount": 1, - "feeRatio": 15, - "currentLevelDescs": [ - "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가" - ], - "totalDescs": [ - "거래소 오픈", - "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가" - ] + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Curse.RuneIcon_Curse", + "runeName": "저주", + "desc": "스킬에 적중된 적에게 {Value0}초 후 {Value1} 피해 (중첩 불가)", + "descValue": [ 4, 25 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_20101.GA_Rune_20101_C", + "unlockGold": 0, + "unlockSkillPoint": 5 } }, { - "RowName": "3", + "RowName": "2010103", "Data": { + "runeSet": "20101", "level": 3, - "additionalMarketSlotCount": 2, - "feeRatio": 15, - "currentLevelDescs": [ - "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가" - ], - "totalDescs": [ - "거래소 오픈", - "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가" - ] + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Curse.RuneIcon_Curse", + "runeName": "저주", + "desc": "스킬에 적중된 적에게 {Value0}초 후 {Value1} 피해 (중첩 불가)", + "descValue": [ 4, 30 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_20101.GA_Rune_20101_C", + "unlockGold": 0, + "unlockSkillPoint": 8 } }, { - "RowName": "4", + "RowName": "2010104", "Data": { + "runeSet": "20101", "level": 4, - "additionalMarketSlotCount": 3, - "feeRatio": 15, - "currentLevelDescs": [ - "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가" - ], - "totalDescs": [ - "거래소 오픈", - "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가" - ] + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Curse.RuneIcon_Curse", + "runeName": "저주", + "desc": "스킬에 적중된 적에게 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"desc": "던전 진입 시 기본 궁극기 {Value0}% 획득", + "descValue": [ 37 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40102.GA_Rune_40102_C", + "unlockGold": 0, + "unlockSkillPoint": 8 + } + }, + { + "RowName": "4010204", + "Data": + { + "runeSet": "40102", + "level": 4, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Perfect.RuneIcon_Perfect", + "runeName": "만전", + "desc": "던전 진입 시 기본 궁극기 {Value0}% 획득", + "descValue": [ 43 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40102.GA_Rune_40102_C", + "unlockGold": 0, + "unlockSkillPoint": 15 + } + }, + { + "RowName": "4010205", + "Data": + { + "runeSet": "40102", + "level": 5, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Perfect.RuneIcon_Perfect", + "runeName": "만전", + "desc": "던전 진입 시 기본 궁극기 {Value0}% 획득", + "descValue": [ 50 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40102.GA_Rune_40102_C", + "unlockGold": 0, + "unlockSkillPoint": 20 + } + }, + { + "RowName": "4020101", + "Data": + { + "runeSet": "40201", + "level": 1, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Immunity.RuneIcon_Immunity", + "runeName": "면역", + "desc": "물약 사용 시 {Value0}초간 물리, 마법 저항 {Value1}% 증가", + "descValue": [ 20, 10 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40201.GA_Rune_40201_C", + "unlockGold": 0, + "unlockSkillPoint": 2 + } + }, + { + "RowName": "4020102", + "Data": + { + "runeSet": "40201", + "level": 2, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Immunity.RuneIcon_Immunity", + "runeName": "면역", + "desc": "물약 사용 시 {Value0}초간 물리, 마법 저항 {Value1}% 증가", + "descValue": [ 20, 12 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40201.GA_Rune_40201_C", + "unlockGold": 0, + "unlockSkillPoint": 5 + } + }, + { + "RowName": "4020103", + "Data": + { + "runeSet": "40201", + "level": 3, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Immunity.RuneIcon_Immunity", + "runeName": "면역", + "desc": "물약 사용 시 {Value0}초간 물리, 마법 저항 {Value1}% 증가", + "descValue": [ 20, 15 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40201.GA_Rune_40201_C", + "unlockGold": 0, + "unlockSkillPoint": 8 + } + }, + { + "RowName": "4020104", + "Data": + { + "runeSet": "40201", + "level": 4, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Immunity.RuneIcon_Immunity", + "runeName": "면역", + "desc": "물약 사용 시 {Value0}초간 물리, 마법 저항 {Value1}% 증가", + "descValue": [ 20, 17 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40201.GA_Rune_40201_C", + "unlockGold": 0, + "unlockSkillPoint": 15 + } + }, + { + "RowName": "4020105", + "Data": + { + "runeSet": "40201", + "level": 5, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Immunity.RuneIcon_Immunity", + "runeName": "면역", + "desc": "물약 사용 시 {Value0}초간 물리, 마법 저항 {Value1}% 증가", + "descValue": [ 20, 20 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40201.GA_Rune_40201_C", + "unlockGold": 0, + "unlockSkillPoint": 20 + } + }, + { + "RowName": "4020201", + "Data": + { + "runeSet": "40202", + "level": 1, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Surprise.RuneIcon_Surprise", + "runeName": "기습", + "desc": "투척 아이템 사용 시 {Value0}초간 공격 속도 {Value1}% 증가", + "descValue": [ 20, 10 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40202.GA_Rune_40202_C", + "unlockGold": 0, + "unlockSkillPoint": 2 + } + }, + { + "RowName": "4020202", + "Data": + { + "runeSet": "40202", + "level": 2, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Surprise.RuneIcon_Surprise", + "runeName": "기습", + "desc": "투척 아이템 사용 시 {Value0}초간 공격 속도 {Value1}% 증가", + "descValue": [ 20, 12 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40202.GA_Rune_40202_C", + "unlockGold": 0, + "unlockSkillPoint": 5 + } + }, + { + "RowName": "4020203", + "Data": + { + "runeSet": "40202", + "level": 3, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Surprise.RuneIcon_Surprise", + "runeName": "기습", + "desc": "투척 아이템 사용 시 {Value0}초간 공격 속도 {Value1}% 증가", + "descValue": [ 20, 15 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40202.GA_Rune_40202_C", + "unlockGold": 0, + "unlockSkillPoint": 8 + } + }, + { + "RowName": "4020204", + "Data": + { + "runeSet": "40202", + "level": 4, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Surprise.RuneIcon_Surprise", + "runeName": "기습", + "desc": "투척 아이템 사용 시 {Value0}초간 공격 속도 {Value1}% 증가", + "descValue": [ 20, 17 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40202.GA_Rune_40202_C", + "unlockGold": 0, + "unlockSkillPoint": 15 + } + }, + { + "RowName": "4020205", + "Data": + { + "runeSet": "40202", + "level": 5, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Surprise.RuneIcon_Surprise", + "runeName": "기습", + "desc": "투척 아이템 사용 시 {Value0}초간 공격 속도 {Value1}% 증가", + "descValue": [ 20, 20 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40202.GA_Rune_40202_C", + "unlockGold": 0, + "unlockSkillPoint": 20 + } + }, + { + "RowName": "4030101", + "Data": + { + "runeSet": "40301", + "level": 1, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Efficiency.RuneIcon_Efficiency", + "runeName": "효율", + "desc": "물약 효과 {Value0}% 증가 (지속 시간 제외)", + "descValue": [ 25 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "PotionEffectPer", + "attribute": "/Script/WorldStalker.PassiveSet:PotionEffectPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "value": 25 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 2 + } + }, + { + "RowName": "4030102", + "Data": + { + "runeSet": "40301", + "level": 2, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Efficiency.RuneIcon_Efficiency", + "runeName": "효율", + "desc": "물약 효과 {Value0}% 증가 (지속 시간 제외)", + "descValue": [ 31 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "PotionEffectPer", + "attribute": "/Script/WorldStalker.PassiveSet:PotionEffectPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "value": 31 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 5 + } + }, + { + "RowName": "4030103", + "Data": + { + "runeSet": "40301", + "level": 3, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Efficiency.RuneIcon_Efficiency", + "runeName": "효율", + "desc": "물약 효과 {Value0}% 증가 (지속 시간 제외)", + "descValue": [ 37 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "PotionEffectPer", + "attribute": "/Script/WorldStalker.PassiveSet:PotionEffectPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "value": 37 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 8 + } + }, + { + "RowName": "4030104", + "Data": + { + "runeSet": "40301", + "level": 4, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Efficiency.RuneIcon_Efficiency", + "runeName": "효율", + "desc": "물약 효과 {Value0}% 증가 (지속 시간 제외)", + "descValue": [ 43 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "PotionEffectPer", + "attribute": "/Script/WorldStalker.PassiveSet:PotionEffectPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "value": 43 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 15 + } + }, + { + "RowName": "4030105", + "Data": + { + "runeSet": "40301", + "level": 5, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Efficiency.RuneIcon_Efficiency", + "runeName": "효율", + "desc": "물약 효과 {Value0}% 증가 (지속 시간 제외)", + "descValue": [ 50 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "PotionEffectPer", + "attribute": "/Script/WorldStalker.PassiveSet:PotionEffectPer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "value": 50 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 20 + } + }, + { + "RowName": "4030201", + "Data": + { + "runeSet": "40302", + "level": 1, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Explosion.RuneIcon_Explosion", + "runeName": "폭발", + "desc": "투척 아이템 범위 {Value0}% 증가", + "descValue": [ 25 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "ThrowItemImpactRangePer", + "attribute": "/Script/WorldStalker.PassiveSet:ThrowItemImpactRangePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "value": 25 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 2 + } + }, + { + "RowName": "4030202", + "Data": + { + "runeSet": "40302", + "level": 2, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Explosion.RuneIcon_Explosion", + "runeName": "폭발", + "desc": "투척 아이템 범위 {Value0}% 증가", + "descValue": [ 30 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "ThrowItemImpactRangePer", + "attribute": "/Script/WorldStalker.PassiveSet:ThrowItemImpactRangePer", + "attributeOwner": 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"attribute": + { + "attributeName": "ThrowItemImpactRangePer", + "attribute": "/Script/WorldStalker.PassiveSet:ThrowItemImpactRangePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "value": 43 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 15 + } + }, + { + "RowName": "4030205", + "Data": + { + "runeSet": "40302", + "level": 5, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Explosion.RuneIcon_Explosion", + "runeName": "폭발", + "desc": "투척 아이템 범위 {Value0}% 증가", + "descValue": [ 50 ], + "attributeModifies": [ + { + "attribute": + { + "attributeName": "ThrowItemImpactRangePer", + "attribute": "/Script/WorldStalker.PassiveSet:ThrowItemImpactRangePer", + "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" + }, + "value": 50 + } + ], + "ability": "None", + "unlockGold": 0, + "unlockSkillPoint": 20 + } + }, + { + "RowName": "5010101", + "Data": + { + "runeSet": "50101", + "level": 1, + "icon": 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"attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50101.GA_Rune_50101_C", + "unlockGold": 0, + "unlockSkillPoint": 8 + } + }, + { + "RowName": "5010104", + "Data": + { + "runeSet": "50101", + "level": 4, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Gift.RuneIcon_Gift", + "runeName": "선물", + "desc": "맵에 잠긴 보물 상자 표시, 잠긴 보물 상자 오픈 시 최대 HP {Value0}증가 (최대 10회)", + "descValue": [ 19 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50101.GA_Rune_50101_C", + "unlockGold": 0, + "unlockSkillPoint": 15 + } + }, + { + "RowName": "5010105", + "Data": + { + "runeSet": "50101", + "level": 5, + "icon": "/Game/_UI/Icon_Rune/RuneIcon_Gift.RuneIcon_Gift", + "runeName": "선물", + "desc": "맵에 잠긴 보물 상자 표시, 잠긴 보물 상자 오픈 시 최대 HP {Value0}증가 (최대 10회)", + "descValue": [ 22 ], + "attributeModifies": [], + "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50101.GA_Rune_50101_C", + "unlockGold": 0, + "unlockSkillPoint": 20 + } + }, + { + "RowName": "5010201", 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시간을 기념해 선물을 드립니다.", - "order": 3, - "startTime": "2025.08.04-02.00.00", - "endTime": "2025.10.28-15.00.00", - "tabImage": "/Game/_UI/Event/T_UI_EventTab_Final_TimeCount01.T_UI_EventTab_Final_TimeCount01", - "imageBackGround": "/Game/_UI/Event/T_UI_Event_Final_TimeCount01.T_UI_Event_Final_TimeCount01", - "bShow": true, - "attendanceEventKey": "None", - "textPanelMargin": - { - "left": 20, - "top": 34, - "right": 20, - "bottom": 34 - }, - "textPanelHorizontalAlign": "HAlign_Right", - "textPanelVerticalAlign": "VAlign_Center", - "textNameHorizontalAlign": "HAlign_Center", - "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_Final_TimeCount01.T_UI_EventBanner_Final_TimeCount01'", - "textBannerName": "집중플레이\r\n 이벤트", - "bShowBanner": true, - "bShowBannerTimer": false, - "bShowGotoButton": false, - "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_TimeCount.WBP_Event_TimeCount_C'" + "maxGearScore": 400, + "primeAccount": false, + "membership": true, + "cost": 250, + "deliveryMinutes": 1440 } }, { - "RowName": "EV08", + "RowName": "1004", "Data": { - "name": "핫 타임 이벤트", - "eventType": "Promotion_4", - "desc": "전설 장비 드랍률 200% 핫 타임 이벤트!\r\n\r\n매일 찾아오는 전설 장비 획득의 기회를 놓치지 마세요!\r\n\r\n\r\nAsia#1 / Asia#2 \r\nUTC 오후 1시 ~ 3시\r\n\r\nNorth America / Europe\r\nUTC 오전 2시 ~ 4시", - "order": 4, - "startTime": "2025.09.08-02.00.00", - "endTime": "2025.10.28-15.00.00", - "tabImage": "/Game/_UI/Event/T_UI_EventTab_S0_HotTime01.T_UI_EventTab_S0_HotTime01", - "imageBackGround": "/Game/_UI/Event/T_UI_Event_S0_HotTime01.T_UI_Event_S0_HotTime01", - "bShow": true, - "attendanceEventKey": "None", - "textPanelMargin": - { - "left": 20, - "top": 34, - "right": 20, - "bottom": 34 - }, - "textPanelHorizontalAlign": "HAlign_Left", - "textPanelVerticalAlign": "VAlign_Center", - "textNameHorizontalAlign": "HAlign_Left", - "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S0_HotTime01.T_UI_EventBanner_S0_HotTime01'", - "textBannerName": "전설 장비\r\n200%핫 타임\r\n이벤트", - "bShowBanner": true, - "bShowBannerTimer": false, - "bShowGotoButton": false, - "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'" + "maxGearScore": 400, + "primeAccount": false, + "membership": false, + "cost": 500, + "deliveryMinutes": 1440 } }, { - "RowName": "EV03", + "RowName": "2001", "Data": { - "name": "일일 미션", - "eventType": "SeasonDaily", - "desc": "기간한정 일일 미션을 완료하고 보상을 받아가세요", - "order": 0, - "startTime": "2025.04.01-00.00.00", - "endTime": "2025.06.30-00.00.00", - "tabImage": "/Game/_UI/Event/T_UI_EventTab_Final_EventQuest01.T_UI_EventTab_Final_EventQuest01", - "imageBackGround": "/Game/_UI/Event/T_UI_Event_Final_EventQuest01.T_UI_Event_Final_EventQuest01", - "bShow": false, - "attendanceEventKey": "None", - "textPanelMargin": - { - "left": 20, - "top": 34, - "right": 20, - "bottom": 48 - }, - "textPanelHorizontalAlign": "HAlign_Right", - "textPanelVerticalAlign": "VAlign_Bottom", - "textNameHorizontalAlign": "HAlign_Right", - "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_Final_EventQuest01.T_UI_EventBanner_Final_EventQuest01'", - "textBannerName": "일일미션", - "bShowBanner": false, - "bShowBannerTimer": false, - "bShowGotoButton": false, - "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_EventQuest.WBP_Event_EventQuest_C'" + "maxGearScore": 2147483647, + "primeAccount": true, + "membership": true, + "cost": 500, + "deliveryMinutes": 30 } }, { - "RowName": "EV04", + "RowName": "2002", "Data": { - "name": "시즌 여정", - "eventType": "Journey", - "desc": "일주일간의 여정을 응원합니다", - "order": 0, - "startTime": "2025.04.01-00.00.00", - "endTime": "2025.06.30-00.00.00", - "tabImage": "/Game/_UI/Event/T_UI_EventTab_S0_Journey01.T_UI_EventTab_S0_Journey01", - "imageBackGround": "/Game/_UI/Event/T_UI_Event_S0_Journey01.T_UI_Event_S0_Journey01", - "bShow": false, - "attendanceEventKey": "None", - "textPanelMargin": - { - "left": 20, - "top": 34, - "right": 20, - "bottom": 34 - }, - "textPanelHorizontalAlign": "HAlign_Left", - "textPanelVerticalAlign": "VAlign_Top", - "textNameHorizontalAlign": "HAlign_Left", - "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S0_Journey01.T_UI_EventBanner_S0_Journey01'", - "textBannerName": "시즌 여정", - "bShowBanner": false, - "bShowBannerTimer": false, - "bShowGotoButton": false, - "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Journey.WBP_Event_Journey_C'" + "maxGearScore": 2147483647, + "primeAccount": true, + "membership": false, + "cost": 1000, + "deliveryMinutes": 30 } }, { - "RowName": "EV05", + "RowName": "2003", "Data": { - "name": "아이오스의 용사", - "eventType": "Promotion_1", - "desc": "새벽을 불러오는 서광의 빛.\r\n\r\n빛의 여신이자 여명과 생명의 성위에 위치한 장밋빛 손가락의 여인, 아이오스에게 선택 된 전사\r\n\r\n여신의 빛을 품은 신성의 대리인과 함께하세요.", - "order": 5, - "startTime": "2025.08.04-02.00.00", - "endTime": "2026.01.14-15.00.00", - "tabImage": "/Game/_UI/Event/T_UI_EventTab_S1_Promotion_Nave.T_UI_EventTab_S1_Promotion_Nave", - "imageBackGround": "/Game/_UI/Event/T_UI_Event_S1_Promotion_Nave.T_UI_Event_S1_Promotion_Nave", - "bShow": true, - "attendanceEventKey": "None", - "textPanelMargin": - { - "left": 20, - "top": 34, - "right": 20, - "bottom": 34 - }, - "textPanelHorizontalAlign": "HAlign_Right", - "textPanelVerticalAlign": "VAlign_Top", - "textNameHorizontalAlign": "HAlign_Right", - "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S1_Promotion_Nave.T_UI_EventBanner_S1_Promotion_Nave'", - "textBannerName": "의 그림자\r\n이벤트", - "bShowBanner": true, - "bShowBannerTimer": true, - "bShowGotoButton": true, - "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'" + "maxGearScore": 2147483647, + "primeAccount": false, + "membership": true, + "cost": 500, + "deliveryMinutes": 1440 } }, { - "RowName": "EV06", + "RowName": "2004", "Data": { - "name": "스콜라 에퀘스테르", - "eventType": "Promotion_2", - "desc": "싱그러운 아카데미의 새로운 계절이 찾아왔습니다.\r\n\r\n기사도 학교 스콜라 에퀘스테르의 생도에게 지급 된 정식 유니폼을 만나보세요.\r\n\r\n야만적이고 어두운 던전에 기사도가 유려하게 펼쳐질 것 입니다.", - "order": 6, - "startTime": "2025.08.04-02.00.00", - "endTime": "2025.09.15-02.00.00", - "tabImage": "/Game/_UI/Event/T_UI_EventTab_S0_Promotion_Squire.T_UI_EventTab_S0_Promotion_Squire", - "imageBackGround": "/Game/_UI/Event/T_UI_Event_S0_Promotion_Squire.T_UI_Event_S0_Promotion_Squire", - "bShow": true, - "attendanceEventKey": "None", - "textPanelMargin": - { - "left": 20, - "top": 34, - "right": 20, - "bottom": 48 - }, - "textPanelHorizontalAlign": "HAlign_Right", - "textPanelVerticalAlign": "VAlign_Bottom", - "textNameHorizontalAlign": "HAlign_Right", - "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S0_Promotion_Squire.T_UI_EventBanner_S0_Promotion_Squire'", - "textBannerName": "아카데미 유니폼\r\n한정 의상", - "bShowBanner": true, - "bShowBannerTimer": true, - "bShowGotoButton": true, - "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'" - } - }, - { - "RowName": "EV07", - "Data": - { - "name": "아틀리에 오넬", - "eventType": "Promotion_3", - "desc": "타니아의 왕실 재단사 '오넬 디엘'의 드레스와 수트를 만나보세요.\r\n\r\n사용인들에게서도 고결함과 아름다움을 놓치지 않는 그 디자인 감각\r\n\r\n지금은 모험가들에게도 유행으로 퍼져 나가고 있습니다.", - "order": 7, - "startTime": "2025.09.08-02.00.00", - "endTime": "2025.10.28-15.00.00", - "tabImage": "/Game/_UI/Event/T_UI_EventTab_S0_Promotion_Maid.T_UI_EventTab_S0_Promotion_Maid", - "imageBackGround": "/Game/_UI/Event/T_UI_Event_S0_Promotion_Maid.T_UI_Event_S0_Promotion_Maid", - "bShow": true, - "attendanceEventKey": "None", - "textPanelMargin": - { - "left": 20, - "top": 34, - "right": 20, - "bottom": 34 - }, - "textPanelHorizontalAlign": "HAlign_Left", - "textPanelVerticalAlign": "VAlign_Top", - "textNameHorizontalAlign": "HAlign_Left", - "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S0_Promotion_Maid.T_UI_EventBanner_S0_Promotion_Maid'", - "textBannerName": "오넬 컬렉션\r\n한정 의상", - "bShowBanner": true, - "bShowBannerTimer": true, - "bShowGotoButton": true, - "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'" - } - }, - { - "RowName": "EV10", - "Data": - { - "name": "트로피컬 버닝", - "eventType": "Promotion_2", - "desc": "먼 대륙의 에메랄드 빛 해변에서 날아온 최신 스타일의 휴양지 전통 의상을 만나보세요.\r\n\r\n바다와 함께한 역사와 더불어 민첩성과 활동성이 폭발적으로 뿜어져 나옵니다.\r\n\r\n어두운 던전에서도 트로피컬한 휴양을 즐겨보세요.", - "order": 7, - "startTime": "2025.09.08-02.00.00", - "endTime": "2026.01.14-15.00.00", - "tabImage": "/Game/_UI/Event/T_UI_EventTab_S1_Promotion_Swimsuit.T_UI_EventTab_S1_Promotion_Swimsuit", - "imageBackGround": "/Game/_UI/Event/T_UI_Event_S1_Promotion_Swimsuit.T_UI_Event_S1_Promotion_Swimsuit", - "bShow": true, - "attendanceEventKey": "None", - "textPanelMargin": - { - "left": 20, - "top": 34, - "right": 20, - "bottom": 34 - }, - "textPanelHorizontalAlign": "HAlign_Left", - "textPanelVerticalAlign": "VAlign_Top", - "textNameHorizontalAlign": "HAlign_Left", - "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S1_Promotion_Swimsuit.T_UI_EventBanner_S1_Promotion_Swimsuit'", - "textBannerName": "트로피컬\r\n수영복\r\n한정 의상", - "bShowBanner": true, - "bShowBannerTimer": true, - "bShowGotoButton": true, - "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'" + "maxGearScore": 2147483647, + "primeAccount": false, + "membership": false, + "cost": 1000, + "deliveryMinutes": 1440 } } ] }, { - "AssetName": "DT_EquipSet", - "AssetPath": "/Game/Blueprints/DataTable/DT_EquipSet.DT_EquipSet", - "RowStructure": "EquipSetDataRow", + "AssetName": "DT_SeasonJourney", + "AssetPath": "/Game/Blueprints/DataTable/DT_SeasonJourney.DT_SeasonJourney", + "RowStructure": "SeasonJourneyDataRow", "Rows": [ { "RowName": "NewRow", "Data": { - "equipSetGroupId": "None", - "name": "", - "desc": "", - "equipId_1": "None", - "equipId_2": "None", - "equipId_3": "None", - "equipId_4": "None", - "setCount_1": 0, - "passiveSkillId_1": "None", - "setCount_2": 0, - "passiveSkillId_2": "None" + "name": "1번여정", + "icon": "None", + "particleMaskAura": "None", + "particleBackground": "None", + "particleImpact": "None" + } + }, + { + "RowName": "NewRow_0", + "Data": + { + "name": "2번여정", + "icon": "None", + "particleMaskAura": "None", + "particleBackground": "None", + "particleImpact": "None" + } + }, + { + "RowName": "NewRow_1", + "Data": + { + "name": "3번여정", + "icon": "None", + "particleMaskAura": "None", + "particleBackground": "None", + "particleImpact": "None" + } + }, + { + "RowName": "NewRow_2", + "Data": + { + "name": "4번여정", + "icon": "None", + "particleMaskAura": "None", + "particleBackground": "None", + "particleImpact": "None" + } + }, + { + "RowName": "NewRow_3", + "Data": + { + "name": "5번여정", + "icon": "None", + "particleMaskAura": "None", + "particleBackground": "None", + "particleImpact": "None" + } + }, + { + "RowName": "NewRow_4", + "Data": + { + "name": "6번여정", + "icon": "None", + "particleMaskAura": "None", + "particleBackground": "None", + "particleImpact": "None" + } + }, + { + "RowName": "NewRow_5", + "Data": + { + "name": "7번여정", + "icon": "None", + "particleMaskAura": "None", + "particleBackground": "None", + "particleImpact": "None" + } + }, + { + "RowName": "NewRow_6", + "Data": + { + "name": "8번여정", + "icon": "None", + "particleMaskAura": "None", + "particleBackground": "None", + "particleImpact": "None" + } + }, + { + "RowName": "NewRow_7", + "Data": + { + "name": "9번여정", + "icon": "None", + "particleMaskAura": "None", + "particleBackground": "None", + "particleImpact": "None" + } + }, + { + "RowName": "NewRow_8", + "Data": + { + "name": "10번여정", + "icon": "None", + "particleMaskAura": "None", + "particleBackground": "None", + "particleImpact": "None" + } + }, + { + "RowName": "NewRow_9", + "Data": + { + "name": "11번여정", + "icon": "None", + "particleMaskAura": "None", + "particleBackground": "None", + "particleImpact": "None" } } ] }, { - "AssetName": "DT_EquipOptionSelector", - "AssetPath": "/Game/Blueprints/DataTable/DT_EquipOptionSelector.DT_EquipOptionSelector", - "RowStructure": "EquipOptionSelectorDataRow", + "AssetName": "DT_SeasonPassPurchase", + "AssetPath": "/Game/Blueprints/DataTable/DT_SeasonPassPurchase.DT_SeasonPassPurchase", + "RowStructure": "SeasonPassPurchaseDataRow", "Rows": [ { - "RowName": "EOS1000", + "RowName": "SP0001", "Data": { - "rarity": "Junk", - "equipSlot": "Weapon", - "equipType": "ALL", - "optionGroupId": 1000, - "rateOptionNone": 1000, - "rateOption1": 0, - "rateOption2": 0, - "rateOption3": 0, - "rateOption4": 0, - "rateOption5": 0, - "rateOption6": 0 + "seasonType": "FinalTest1", + "seasonPassPurchaseType": "Bundle", + "popupTitle": "프리미엄 보상 번들", + "popupDesc": "프리미엄 보상 + {OpenLevel}레벨 번들\r\n※ 최대 {MaxLevel}레벨 까지만 상승합니다.", + "goodsId": "SP3000001", + "showCoreRewards": [ + { + "rewardType": "Gold", + "rewardDTId": "I108000", + "value": 1000 + }, + { + "rewardType": "Item", + "rewardDTId": "I102002", + "value": 5 + }, + { + "rewardType": "Equip", + "rewardDTId": "EQ0341000", + "value": 1 + }, + { + "rewardType": "Stalkers", + "rewardDTId": "I109006", + "value": 1 + }, + { + "rewardType": "Costume", + "rewardDTId": "CO110401", + "value": 1 + } + ], + "openBundleLevelReward": 10, + "productImage": "/Game/_UI/Product/P_UI_SeasonPass_S0_1.P_UI_SeasonPass_S0_1" } }, { - "RowName": "EOS1001", + "RowName": "SP0002", "Data": { - "rarity": "Junk", - "equipSlot": "Head", - "equipType": "ALL", - 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+ "openBundleLevelReward": 10, + "productImage": "None" } }, { - "RowName": "EOS1003", + "RowName": "SP0004", "Data": { - "rarity": "Junk", - "equipSlot": "Gloves", - "equipType": "ALL", - "optionGroupId": 4000, - "rateOptionNone": 1000, - "rateOption1": 0, - "rateOption2": 0, - "rateOption3": 0, - "rateOption4": 0, - "rateOption5": 0, - "rateOption6": 0 + "seasonType": "PreSeason1", + "seasonPassPurchaseType": "Bundle", + "popupTitle": "프리미엄 보상 번들", + "popupDesc": "프리미엄 보상 + {OpenLevel}레벨 번들\r\n※ 최대 {MaxLevel}레벨 까지만 상승합니다.", + "goodsId": "SP3000002", + "showCoreRewards": [ + { + "rewardType": "Gold", + "rewardDTId": "I108000", + "value": 1000 + }, + { + "rewardType": "Item", + "rewardDTId": "I102002", + "value": 5 + }, + { + "rewardType": "Equip", + "rewardDTId": "EQ0341000", + "value": 1 + }, + { + "rewardType": "Stalkers", + "rewardDTId": "I109006", + "value": 1 + }, + { + "rewardType": "Costume", + "rewardDTId": "CO110401", + "value": 1 + } + ], + "openBundleLevelReward": 10, + 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(6vs6 PVP)", - "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon03.T_UI_Content_GM_Dungeon03", - "dungeonType": "battlefield", - "bItemDisapper": false, - "bEnableRandomMatching": false, - "enterType": "Both", - "requiredItems": - { - "dTId": "None", - "count": 0 - }, - "dungeonCategory": "None", - "dungeonCategoryTags": [], - "dungeonButtonBanner": "None", - "persistentLevels": [], - "gameTimeSec": 1500, - "dungeonRuleDurationSec": 300, - "dungeonRule": [], - "bRedFieldEnabled": false, - "redFieldStartSec": 60, - "maxPlayerCount": 18, - "maxBotPartyCount": 6, - "bActivateBot": false, - "bCanEnterOnlyParty": false, - "bUseEndGameRule": true, - "endGameTime": 1410, - "endGameDecreaseTime": 30 - } - }, - { - "RowName": "TrainingRoom", - "Data": - { - "dungeonMode": "TrainingRoom", - "name": "주거지 훈련장", - "name_MultiLine": "주거지 훈련장", - "desc": "개인 주거지에서 훈련합니다.", - "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon04.T_UI_Content_GM_Dungeon04", - "dungeonType": "solo", - "bItemDisapper": false, - "bEnableRandomMatching": false, - "enterType": "Both", - "requiredItems": - { - "dTId": "None", - "count": 0 - }, - "dungeonCategory": "EPVE", - "dungeonCategoryTags": [], - "dungeonButtonBanner": "None", - "persistentLevels": [ - "/Game/Maps/TrainingGround/L_TrainingGround.L_TrainingGround" - ], - "gameTimeSec": 1500, - "dungeonRuleDurationSec": 300, - "dungeonRule": [], - "bRedFieldEnabled": false, - "redFieldStartSec": 60, - "maxPlayerCount": 18, - "maxBotPartyCount": 6, - "bActivateBot": false, - "bCanEnterOnlyParty": false, - "bUseEndGameRule": true, - "endGameTime": 1410, - "endGameDecreaseTime": 30 - } - }, - { - "RowName": "MistForest", - "Data": - { - "dungeonMode": "MistForest", - "name": "안개숲", - "name_MultiLine": "안개숲", - "desc": "안개숲 설명", - "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon03.T_UI_Content_GM_Dungeon03", - "dungeonType": "survival", - "bItemDisapper": true, - "bEnableRandomMatching": false, - "enterType": "Both", - "requiredItems": - { - "dTId": "None", - "count": 0 - }, - "dungeonCategory": "None", - "dungeonCategoryTags": [], - "dungeonButtonBanner": "None", - "persistentLevels": [], - "gameTimeSec": 1500, - "dungeonRuleDurationSec": 300, - "dungeonRule": [], - "bRedFieldEnabled": false, - "redFieldStartSec": 60, - "maxPlayerCount": 18, - "maxBotPartyCount": 6, - "bActivateBot": false, - "bCanEnterOnlyParty": false, - "bUseEndGameRule": true, - "endGameTime": 1410, - "endGameDecreaseTime": 30 - } - }, - { - "RowName": "Tutorial", - "Data": - { - "dungeonMode": "Tutorial", - "name": "튜토리얼", - "name_MultiLine": "튜토리얼", - "desc": "튜토리얼에 입장합니다.", - "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon04.T_UI_Content_GM_Dungeon04", - "dungeonType": "tutorial", - "bItemDisapper": false, - "bEnableRandomMatching": false, - "enterType": "Both", - "requiredItems": - { - "dTId": "None", - "count": 0 - }, - "dungeonCategory": "None", - "dungeonCategoryTags": [], - "dungeonButtonBanner": "None", - "persistentLevels": [ - "/Game/Maps/Tutorial/L_Tutorial.L_Tutorial" - ], - "gameTimeSec": 1500, - "dungeonRuleDurationSec": 300, - "dungeonRule": [], - "bRedFieldEnabled": false, - "redFieldStartSec": 60, - "maxPlayerCount": 18, - "maxBotPartyCount": 6, - "bActivateBot": false, - "bCanEnterOnlyParty": false, - "bUseEndGameRule": true, - "endGameTime": 1410, - "endGameDecreaseTime": 30 - } - }, - { - "RowName": "Survival_Bot", - "Data": - { - "dungeonMode": "Survival_BOT", - "name": "감옥 던전", - "name_MultiLine": "감옥 던전", - "desc": "파티, 혹은 혼자서 다른 모험가들과 경쟁합니다. 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줍니다.", - "bVisible": true, - "notation": "Normal", - "icon": "None", - "attribute": - { - "attributeName": "Con", - "attribute": "/Script/WorldStalker.PrimarySet:Con", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "Wis", - "Data": - { - "name": "지혜", - "desc": "최대 마나와 마나소비량에 영향을 줍니다.", - "bVisible": true, - "notation": "Normal", - "icon": "None", - "attribute": - { - "attributeName": "Wis", - "attribute": "/Script/WorldStalker.PrimarySet:Wis", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "ManaRegen", - "Data": - { - "name": "마나 회복", - "desc": "초당 재생되는 마나를 의미합니다.", - "bVisible": true, - "notation": "Div", - "icon": "None", - "attribute": - { - "attributeName": "DisplayMPRegen", - "attribute": "/Script/WorldStalker.CharacterSet:DisplayMPRegen", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "StatRate1", - "attribute": "", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "WalkSpeed", - "Data": - { - "name": "이동속도", - "desc": "이동 속도를 의미합니다.", - "bVisible": true, - "notation": "Normal", - "icon": "None", - "attribute": - { - "attributeName": "DisplayWalkSpeed", - "attribute": "/Script/WorldStalker.CharacterSet:DisplayWalkSpeed", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "WalkSpeedRate", - "Data": - { - "name": "이동 속도", - "desc": "", - "bVisible": false, - "notation": "Percent", - "icon": "None", - "attribute": - { - "attributeName": "MoveSpeedModify", - "attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "MoveSpeedModify", - "Data": - { - "name": "MoveSpeedModify", - "desc": "장비에 의한 이속", - "bVisible": false, - "notation": "Normal", - "icon": "None", - "attribute": - { - "attributeName": "MoveSpeedModify", - "attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "CriticalRate", - "Data": - { - "name": "치명타 확률", - "desc": "치명타 공격이 발생할 확률을 의미합니다.", - "bVisible": true, - "notation": "Percent", - "icon": "None", - "attribute": - { - "attributeName": "CriticalPer", - "attribute": "/Script/WorldStalker.CharacterSet:CriticalPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "AttackSpeedRate", - "Data": - { - "name": "공격속도", - "desc": "일반 공격 속도를 의미합니다.", - "bVisible": true, - "notation": "Percent", - "icon": "None", - "attribute": - { - "attributeName": "AttackSpeedPer", - "attribute": "/Script/WorldStalker.CharacterSet:AttackSpeedPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "SkillCastSpeedPer", - "Data": - { - "name": "스킬 시전 속도", - "desc": "스킬 시전에 필요한 시간을 의미합니다.", - "bVisible": true, - "notation": "Percent", - "icon": "None", - "attribute": - { - "attributeName": "SkillCastSpeedPer", - "attribute": "/Script/WorldStalker.CharacterSet:SkillCastSpeedPer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "SkillCostReduceRate", - "Data": - { - "name": "마나 소비 감소", - "desc": "스킬 시전에 필요한 마나 양을 의미합니다.", - "bVisible": true, - "notation": "Percent", - "icon": "None", - "attribute": - { - "attributeName": "SkillCostReducePer", - "attribute": "/Script/WorldStalker.CharacterSet:SkillCostReducePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "HeadShotDamReduce", - "Data": - { - "name": "머리 피해 감소", - "desc": "머리에 피해 받았을 때 증가하는 피해를 감소 시킵니다.", - "bVisible": true, - "notation": "Percent", - "icon": "None", - "attribute": - { - "attributeName": "HeadShotDamReducePer", - "attribute": "/Script/WorldStalker.CharacterSet:HeadShotDamReducePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "DOTReduceRate", - "Data": - { - "name": "지속 피해 저항", - "desc": "화상, 독, 부식 등의 지속 피해의 대미지에 영향을 줍니다.", - "bVisible": true, - "notation": "Percent", - "icon": "None", - "attribute": - { - "attributeName": "DOTReducePer", - "attribute": "/Script/WorldStalker.CharacterSet:DOTReducePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "PhysicalResistance", - "Data": - { - "name": "물리 저항", - "desc": "물리 스킬 대미지에 영향을 줍니다.", - "bVisible": true, - "notation": "Percent", - "icon": "None", - "attribute": - { - "attributeName": "PhysicalResistancePer", - "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "RangedResistance", - "Data": - { - "name": "투사체 저항", - "desc": "투사체 스킬 대미지에 영향을 줍니다.", - "bVisible": true, - "notation": "Percent", - "icon": "None", - "attribute": - { - "attributeName": "RangedResistancePer", - "attribute": "/Script/WorldStalker.CharacterSet:RangedResistancePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "MagicalResistance", - "Data": - { - "name": "마법 저항", - "desc": "마법 스킬 대미지에 영향을 줍니다.", - "bVisible": true, - "notation": "Percent", - "icon": "None", - "attribute": - { - "attributeName": "MagicalResistancePer", - "attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "FireResistance", - "Data": - { - "name": "화염 저항", - "desc": "불 속성 스킬, 화상 대미지에 영향을 줍니다.", - "bVisible": true, - "notation": "Percent", - "icon": "None", - "attribute": - { - "attributeName": "FireResistancePer", - "attribute": "/Script/WorldStalker.CharacterSet:FireResistancePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "PoisonResistance", - "Data": - { - "name": "독 저항", - "desc": "불 속성 스킬, 중독 대미지에 영향을 줍니다.", - "bVisible": true, - "notation": "Percent", - "icon": "None", - "attribute": - { - "attributeName": "PoisonResistancePer", - "attribute": "/Script/WorldStalker.CharacterSet:PoisonResistancePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "WaterResistance", - "Data": - { - "name": "물 저항", - "desc": "물 속성 스킬 대미지에 영향을 줍니다.", - "bVisible": true, - "notation": "Percent", - "icon": "None", - "attribute": - { - "attributeName": "WaterResistancePer", - "attribute": "/Script/WorldStalker.CharacterSet:WaterResistancePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "LightningResistance", - "Data": - { - "name": "번개 저항", - "desc": "번개 속성 스킬 대미지에 영향을 줍니다.", - "bVisible": true, - "notation": "Percent", - "icon": "None", - "attribute": - { - "attributeName": "LightningResistancePer", - "attribute": "/Script/WorldStalker.CharacterSet:LightningResistancePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "HolyResistance", - "Data": - { - "name": "빛 저항", - "desc": "빛 속성 스킬 대미지에 영향을 줍니다.", - "bVisible": true, - "notation": "Percent", - "icon": "None", - "attribute": - { - "attributeName": "HolyResistancePer", - "attribute": "/Script/WorldStalker.CharacterSet:HolyResistancePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "DarkResistance", - "Data": - { - "name": "암흑 저항", - "desc": "어둠 속성 스킬, 부식 대미지에 영향을 줍니다.", - "bVisible": true, - "notation": "Percent", - "icon": "None", - "attribute": - { - "attributeName": "DarkResistancePer", - "attribute": "/Script/WorldStalker.CharacterSet:DarkResistancePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "ManaRegen_Equip", - "Data": - { - "name": "마나 회복", - "desc": "", - "bVisible": false, - "notation": "Normal", - "icon": "None", - "attribute": - { - "attributeName": "MPRegen", - "attribute": "/Script/WorldStalker.CharacterSet:MPRegen", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - }, - { - "RowName": "SkillcoolTimeRed_Equip", - "Data": - { - "name": "쿨타임 감소", - "desc": "", - "bVisible": false, - "notation": "Percent", - "icon": "None", - "attribute": - { - "attributeName": "SkillCoolTimeReducePer", - "attribute": "/Script/WorldStalker.CharacterSet:SkillCoolTimeReducePer", - "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" - }, - "rateAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - }, - "maxAttribute": - { - "attributeName": "", - "attribute": "", - "attributeOwner": "None" - } - } - } - ] - }, - { - "AssetName": "DT_CharacterStat", - "AssetPath": "/Game/Blueprints/DataTable/DT_CharacterStat.DT_CharacterStat", - "RowStructure": "CharacterStatData", - "Rows": [ - { - "RowName": "hilda", - "Data": - { - "name": "힐다", - "jobName": "전사", - "capsuleRadius": 34, - "str": 20, - "dex": 15, - "int": 10, - "con": 20, - "wis": 10, - "hP": 100, - "mP": 50, - "manaRegen": 0.20000000298023224, - "stamina": 100, - "physicalDamage": 0, - "magicalDamage": 0, - "criticalPer": 5, - "criticalDamage": 0, - "backAttackDamage": 0, - "defense": 0, - "physicalResistancePer": 0, - 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0.20000000298023224, - "stamina": 100, - "physicalDamage": 0, - "magicalDamage": 0, - "criticalPer": 5, - "criticalDamage": 0, - "backAttackDamage": 0, - "defense": 0, - "physicalResistancePer": 0, - "rangedResistancePer": 0, - "magicalResistancePer": 0, - "fireResistancePer": 0, - "poisonResistancePer": 0, - "waterResistancePer": 0, - "lightningResistancePer": 0, - "holyResistancePer": 0, - "darkResistancePer": 0, - "dOTReduceRatePer": 0, - "walkSpeed": 0, - "defaultSkills": [ - "SK120201", - "SK120202", - "SK120206" - ], - "subSkill": "SK120101", - "ultimateSkill": "SK120301", - "abilities": [], - "tags": - { - "gameplayTags": [] - }, - "montageMap": - { - }, - "defaultEquip": - { - }, - "equipableTypes": [ - "Staff", - "Light", - "Cloth" - ], - "hitRadius": 150, - "ultimatePoint": 2728, - "breakdownMax": -1, - "breakdownStunTime": 0, - "breakdownResetTime": 0 - } - }, - { - "RowName": "baran", - "Data": - { - "name": "바란", - "jobName": "전사", - "capsuleRadius": 35, - "str": 25, - 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- "shock_Weak": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Shock_Weak.AM_PC_Baran_B_Shock_Weak'", - "shock_ArmorDestroy_Complete": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Shock_ArmorDestroy_Complete.AM_PC_Baran_B_Shock_ArmorDestroy_Complete'", - "shock_ArmorDestroy_Partial": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Shock_ArmorDestroy_Partial.AM_PC_Baran_B_Shock_ArmorDestroy_Partial'", - "ladderClimb_UpStart": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_LadderClimb_UpStart.AM_PC_Baran_B_LadderClimb_UpStart'", - "ladderClimb_UpEnd": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_LadderClimb_UpEnd.AM_PC_Baran_B_LadderClimb_UpEnd'", - "ladderClimb_UpLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_LadderClimb_UpLeft.AM_PC_Baran_B_LadderClimb_UpLeft'", - "ladderClimb_UpRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_LadderClimb_UpRight.AM_PC_Baran_B_LadderClimb_UpRight'", - "ladderClimb_DownLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_LadderClimb_DownLeft.AM_PC_Baran_B_LadderClimb_DownLeft'", - "ladderClimb_DownRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_LadderClimb_DownRight.AM_PC_Baran_B_LadderClimb_DownRight'", - "changeEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Base_B_ChangeEquip_01.AM_PC_Baran_Base_B_ChangeEquip_01'", - "bandage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Banding.AM_PC_Baran_B_Banding'" - }, - "attackMontageMap": - { - "twoHandWeapon": - { - "abilityClass": "None", - "montageArray": [ - "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Attack_W01_01.AM_PC_Baran_B_Attack_W01_01'", - "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Attack_W01_02.AM_PC_Baran_B_Attack_W01_02'", - "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Attack_W01_03.AM_PC_Baran_B_Attack_W01_03'" - ] - } - } + "contentType": "DailyPotion", + "max": 3, + "durationType": "Daily", + "duration": 1 } } ] @@ -364356,7 +364873,7 @@ "Data": { "visualId": "1000155", - "icon": "/Game/_UI/Icon_Item/Icon_Item_Weapon_SS_SkeletonKingSword01.Icon_Item_Weapon_SS_SkeletonKingSword01", + "icon": "/Game/_UI/Icon_Item/Icon_Item_Weapon_SS_SkeletonKingSword.Icon_Item_Weapon_SS_SkeletonKingSword", "meshObj": "/Game/_Art/_Weapon/OnehandSword/SkeletonKingSword/SM_Wp_SS_SkeletonKingSword01.SM_Wp_SS_SkeletonKingSword01", "materialObj": "None", "meshScale": 1, @@ -370031,6 +370548,97 @@ "effectSize": "None", "interactionSize": 40 } + }, + { + "RowName": "IV24038", + "Data": + { + "visualId": "24037", + "icon": "/Game/_UI/Icon_Item/Icon_item_stalkers_blackmaria.Icon_item_stalkers_blackmaria", + "meshObj": "None", + "materialObj": "None", + "meshScale": 1, + "effectSize": "None", + "interactionSize": 40 + } + }, + { + "RowName": "IV24039", + "Data": + { + "visualId": "24038", + "icon": "/Game/_UI/Icon_Item/Icon_Item_Costume_BlackMaria.Icon_Item_Costume_BlackMaria", + "meshObj": "None", + "materialObj": "None", + "meshScale": 1, + "effectSize": "None", + "interactionSize": 40 + } + }, + { + "RowName": "IV401015", + "Data": + { + "visualId": "", + "icon": "/Game/_UI/Icon_Item/Icon_Item_PlateBanner_Legendary_01.Icon_Item_PlateBanner_Legendary_01", + "meshObj": "None", + "materialObj": "None", + "meshScale": 1, + "effectSize": "None", + "interactionSize": 40 + } + }, + { + "RowName": "IV401016", + "Data": + { + "visualId": "", + "icon": "/Game/_UI/Icon_Item/Icon_Item_PlateBanner_Legendary_02.Icon_Item_PlateBanner_Legendary_02", + "meshObj": "None", + "materialObj": "None", + "meshScale": 1, + "effectSize": "None", + "interactionSize": 40 + } + }, + { + "RowName": "IV100016", + "Data": + { + "visualId": "1000156", + "icon": "/Game/_UI/Icon_Item/Icon_Item_Weapon_SS_SkeletonKingSword01.Icon_Item_Weapon_SS_SkeletonKingSword01", + "meshObj": "/Game/_Art/_Weapon/OnehandSword/SkeletonKingSword/SM_Wp_SS_SkeletonKingSword01.SM_Wp_SS_SkeletonKingSword01", + "materialObj": "None", + "meshScale": 1, + "effectSize": "Small", + "interactionSize": 40 + } + }, + { + "RowName": "IV1002165", + "Data": + { + "visualId": "1002164", + "icon": "/Game/_UI/Icon_Item/Icon_Item_Weapon_GS_SlaughtererGreatSword01.Icon_Item_Weapon_GS_SlaughtererGreatSword01", + "meshObj": "/Game/_Art/_Weapon/GreatSword/SlaughtererGreatSword/SM_Wp_GS_SlaughtererGreatSword.SM_Wp_GS_SlaughtererGreatSword", + "materialObj": "None", + "meshScale": 1, + "effectSize": "Small", + "interactionSize": 40 + } + }, + { + "RowName": "IV1003145", + "Data": + { + "visualId": "1003144", + "icon": "/Game/_UI/Icon_Item/Icon_Item_Weapon_ST_KinuKingStaff01.Icon_Item_Weapon_ST_KinuKingStaff01", + "meshObj": "/Game/_Art/_Weapon/Staff/KinuKingStaff/SM_Wp_ST_KinuKingStaff.SM_Wp_ST_KinuKingStaff", + "materialObj": "None", + "meshScale": 1, + "effectSize": "Small", + "interactionSize": 40 + } } ] }, @@ -381638,8 +382246,8 @@ ] }, { - "AssetName": "DT_LobbyMontage_Baran", - "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Baran.DT_LobbyMontage_Baran", + "AssetName": "DT_LobbyMontage_Sinobu", + "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Sinobu.DT_LobbyMontage_Sinobu", "RowStructure": "LobbyMontageDataRow", "Rows": [ { @@ -381652,9 +382260,9 @@ }, "state": "Idle", "montages": [ - "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_01.AM_PC_Baran_Lobby_Tavern_Idle_01", - "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_02.AM_PC_Baran_Lobby_Tavern_Idle_02", - "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_03.AM_PC_Baran_Lobby_Tavern_Idle_03" + "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_01.AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_01", + "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_02.AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_02", + "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_03.AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_03" ] } }, @@ -381668,7 +382276,7 @@ }, "state": "Idle", "montages": [ - "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Hideout_Idle.AM_PC_Baran_Lobby_Hideout_Idle" + "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Hideout_Idle.AM_PC_Sinobu_BaseA_000_Lobby_Hideout_Idle" ] } }, @@ -381682,7 +382290,7 @@ }, "state": "Entrance", "montages": [ - "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Entrance.AM_PC_Baran_Lobby_Entrance" + "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Entrance.AM_PC_Sinobu_BaseA_000_Lobby_Entrance" ] } }, @@ -381696,1664 +382304,15 @@ }, "state": "Entrance", "montages": [ - "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Entrance.AM_PC_Baran_Lobby_Entrance" + "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Entrance.AM_PC_Sinobu_BaseA_000_Lobby_Entrance" ] } } ] }, { - "AssetName": "DT_SystemSettingNumeric", - "AssetPath": "/Game/Blueprints/DataTable/DT_SystemSettingNumeric.DT_SystemSettingNumeric", - "RowStructure": "SystemSettingNumericDataRow", - "Rows": [ - { - "RowName": "1002", - "Data": - { - "defaultValue": 1, - "minValue": 0, - "maxValue": 2, - "stepValue": 0.0099999997764825821, - "editorOnlyDesc": "마우스 수평 감도" - } - }, - { - "RowName": "1003", - "Data": - { - "defaultValue": 1, - "minValue": 0, - "maxValue": 2, - "stepValue": 0.0099999997764825821, - "editorOnlyDesc": "마우스 수직 감도" - } - }, - { - "RowName": "1004", - "Data": - { - "defaultValue": 2, - "minValue": 0, - "maxValue": 10, - "stepValue": 1, - "editorOnlyDesc": "패드 감도" - } - }, - { - "RowName": "1005", - "Data": - { - "defaultValue": 2, - "minValue": 0, - "maxValue": 10, - "stepValue": 1, - "editorOnlyDesc": "패드 커서 감도" - } - }, - { - "RowName": "1011", - "Data": - { - "defaultValue": 1, - "minValue": 0, - "maxValue": 1, - "stepValue": 0.10000000149011612, - "editorOnlyDesc": "카메라 흔들기" - } - }, - { - "RowName": "2003", - "Data": - { - "defaultValue": 60, - "minValue": 0, - "maxValue": 250, - "stepValue": 1, - "editorOnlyDesc": "프레임 제한" - } - }, - { - "RowName": "3000", - "Data": - { - "defaultValue": 50, - "minValue": 0, - "maxValue": 100, - "stepValue": 1, - "editorOnlyDesc": "마스터 볼륨" - } - }, - { - "RowName": "3001", - "Data": - { - "defaultValue": 50, - "minValue": 0, - "maxValue": 100, - "stepValue": 1, - "editorOnlyDesc": "효과 볼륨" - } - }, - { - "RowName": "3002", - "Data": - { - "defaultValue": 50, - "minValue": 0, - "maxValue": 100, - "stepValue": 1, - "editorOnlyDesc": "음악 볼륨" - } - }, - { - "RowName": "3003", - "Data": - { - "defaultValue": 50, - "minValue": 0, - "maxValue": 100, - "stepValue": 1, - "editorOnlyDesc": "캐릭터 목소리 볼륨" - } - }, - { - "RowName": "3004", - "Data": - { - "defaultValue": 50, - "minValue": 0, - "maxValue": 100, - "stepValue": 1, - "editorOnlyDesc": "UI 볼륨" - } - }, - { - "RowName": "3009", - "Data": - { - "defaultValue": 50, - "minValue": 0, - "maxValue": 100, - "stepValue": 1, - "editorOnlyDesc": "입력 음량" - } - }, - { - "RowName": "3010", - "Data": - { - "defaultValue": 50, - "minValue": 0, - "maxValue": 100, - "stepValue": 1, - "editorOnlyDesc": "출력 음량" - } - } - ] - }, - { - "AssetName": "DT_SystemSettingList", - "AssetPath": "/Game/Blueprints/DataTable/DT_SystemSettingList.DT_SystemSettingList", - "RowStructure": "SystemSettingListDataRow", - "Rows": [ - { - "RowName": "1000", - "Data": - { - "defaultValue": - { - "tagName": "UI.Setting.Language.Auto" - }, - "values": [ - { - "tagName": "UI.Setting.Language.Korean" - }, - { - "tagName": "UI.Setting.Language.English" - }, - { - "tagName": "UI.Setting.Language.Japanese" - }, - { - "tagName": "UI.Setting.Language.Chinese_Simplified" - }, - { - "tagName": "UI.Setting.Language.Chinese_Traditional" - } - ], - "editorOnlyDesc": "언어 설정" - } - }, - { - "RowName": "1001", - "Data": - { - "defaultValue": - { - "tagName": "None" - }, - "values": [], - "editorOnlyDesc": "지역 서버" - } - }, - { - "RowName": "1015", - "Data": - { - "defaultValue": - { - "tagName": "UI.Setting" - }, - "values": [ - { - "tagName": "UI.Key.CameraBasic" - }, - { - "tagName": "UI.Key.CameraZoomIn" - } - ], - "editorOnlyDesc": "카메라 거리 변경" - } - }, - { - "RowName": "2000", - "Data": - { - "defaultValue": - { - "tagName": "UI.Setting.WindowMode" - }, - "values": [ - { - "tagName": "UI.Setting.WindowMode.Fullscreen" - }, - { - "tagName": "UI.Setting.WindowMode.WindowedFullscreen" - }, - { - "tagName": "UI.Setting.WindowMode.Windowed" - } - ], - "editorOnlyDesc": "창모드" - } - }, - { - "RowName": "2001", - "Data": - { - "defaultValue": - { - "tagName": "UI.Setting.Resolution" - }, - "values": [ - { - "tagName": "UI.Setting.Resolution.4:3" - }, - { - "tagName": "UI.Setting.Resolution.16:9" - }, - { - "tagName": "UI.Setting.Resolution.16:10" - }, - { - "tagName": "UI.Setting.Resolution.21:9" - } - ], - "editorOnlyDesc": "화면 비율" - } - }, - { - "RowName": "2002", - "Data": - { - "defaultValue": - { - "tagName": "UI.Setting.Resolution" - }, - "values": [ - { - "tagName": "UI.Setting.Resolution.4:3.1400*1050" - }, - { - "tagName": "UI.Setting.Resolution.4:3.1440*1080" - }, - { - "tagName": "UI.Setting.Resolution.4:3.1600*1200" - }, - { - "tagName": "UI.Setting.Resolution.4:3.1920*1440" - }, - { - "tagName": "UI.Setting.Resolution.16:9.1280*720" - }, - { - "tagName": "UI.Setting.Resolution.16:9.1360*768" - }, - { - "tagName": "UI.Setting.Resolution.16:9.1600*900" - }, - { - "tagName": "UI.Setting.Resolution.16:9.1920*1080" - }, - { - "tagName": "UI.Setting.Resolution.16:9.2560*1440" - }, - { - "tagName": "UI.Setting.Resolution.16:10.1280*768" - }, - { - "tagName": "UI.Setting.Resolution.16:10.1280*800" - }, - { - "tagName": "UI.Setting.Resolution.16:10.1600*1024" - }, - { - "tagName": "UI.Setting.Resolution.16:10.1680*1050" - }, - { - "tagName": "UI.Setting.Resolution.16:10.1920*1200" - }, - { - "tagName": "UI.Setting.Resolution.21:9.2048*1080" - }, - { - "tagName": "UI.Setting.Resolution.21:9.2560*1080" - }, - { - "tagName": "UI.Setting.Resolution.21:9.3440*1440" - } - ], - "editorOnlyDesc": "해상도" - } - }, - { - "RowName": "2004", - "Data": - { - "defaultValue": - { - "tagName": "UI.Setting.Graphic" - }, - "values": [ - { - "tagName": "UI.Setting.Graphic.Low" - }, - { - "tagName": "UI.Setting.Graphic.Medium" - }, - { - "tagName": "UI.Setting.Graphic.High" - }, - { - "tagName": "UI.Setting.Graphic.Epic" - }, - { - "tagName": "UI.Setting.Graphic.Custom" - } - ], - "editorOnlyDesc": "그래픽 프리셋" - } - }, - { - "RowName": "2005", - "Data": - { - "defaultValue": - { - "tagName": "UI.Setting.Graphic" - }, - "values": [ - { - "tagName": "UI.Setting.Graphic.Low" - }, - { - "tagName": "UI.Setting.Graphic.Medium" - }, - { - "tagName": "UI.Setting.Graphic.High" - }, - { - "tagName": "UI.Setting.Graphic.Epic" - } - ], - "editorOnlyDesc": "안티 앨리어싱" - } - }, - { - "RowName": "2006", - "Data": - { - "defaultValue": - { - "tagName": "UI.Setting.Graphic" - }, - "values": [ - { - "tagName": "UI.Setting.Upscaling.Off" - }, - { - "tagName": "UI.Setting.Upscaling.FSR" - }, - { - "tagName": "UI.Setting.Upscaling.DLSS" - }, - { - "tagName": "UI.Setting.Upscaling.Xess" - } - ], - "editorOnlyDesc": "업스케일링 모드" - } - }, - { - "RowName": "2007", - "Data": - { - "defaultValue": - { - "tagName": "UI.Setting.Graphic" - }, - "values": [ - { - "tagName": "UI.Setting.Reflex.Off" - }, - { - "tagName": "UI.Setting.Reflex.Enabled" - }, - { - "tagName": "UI.Setting.Reflex.Enabled+Boost" - } - ], - "editorOnlyDesc": "NVIDIA Reflex Low Latency" - } - }, - { - "RowName": "2011", - "Data": - { - "defaultValue": - { - "tagName": "UI.Setting.Graphic" - }, - "values": [ - { - "tagName": "UI.Setting.Graphic.Low" - }, - { - "tagName": "UI.Setting.Graphic.Medium" - }, - { - "tagName": "UI.Setting.Graphic.High" - }, - { - "tagName": "UI.Setting.Graphic.Epic" - } - ], - "editorOnlyDesc": "가시거리" - } - }, - { - "RowName": "2012", - "Data": - { - "defaultValue": - { - "tagName": "UI.Setting.Graphic" - }, - "values": [ - { - "tagName": "UI.Setting.Graphic.VeryLow" - }, - { - "tagName": "UI.Setting.Graphic.Low" - }, - { - "tagName": "UI.Setting.Graphic.Medium" - }, - { - "tagName": "UI.Setting.Graphic.High" - }, - { - "tagName": "UI.Setting.Graphic.Epic" - } - ], - "editorOnlyDesc": "그림자" - } - }, - { - "RowName": "2013", - "Data": - { - "defaultValue": - { - "tagName": "UI.Setting.Graphic" - }, - "values": [ - { - "tagName": "UI.Setting.Graphic.Low" - }, - { - "tagName": "UI.Setting.Graphic.Medium" - }, - { - "tagName": "UI.Setting.Graphic.High" - }, - { - "tagName": "UI.Setting.Graphic.Epic" - } - ], - "editorOnlyDesc": "글로벌 일루미네이션" - } - }, - { - "RowName": "2014", - "Data": - { - "defaultValue": - { - "tagName": "UI.Setting.Graphic" - }, - "values": [ - { - "tagName": "UI.Setting.Graphic.Low" - }, - { - "tagName": "UI.Setting.Graphic.Medium" - }, - { - "tagName": "UI.Setting.Graphic.High" - }, - { - "tagName": "UI.Setting.Graphic.Epic" - } - ], - "editorOnlyDesc": "반사" - } - }, - { - "RowName": "2015", - "Data": - { - "defaultValue": - { - "tagName": "UI.Setting.Graphic" - }, - "values": [ - { - "tagName": "UI.Setting.Graphic.Low" - }, - { - "tagName": "UI.Setting.Graphic.Medium" - }, - { - "tagName": "UI.Setting.Graphic.High" - }, - { - "tagName": "UI.Setting.Graphic.Epic" - } - ], - "editorOnlyDesc": "포스트 프로세싱" - } - }, - { - "RowName": "2016", - "Data": - { - "defaultValue": - { - "tagName": "UI.Setting.Graphic" - }, - "values": [ - { - "tagName": "UI.Setting.Graphic.Low" - }, - { - "tagName": "UI.Setting.Graphic.Medium" - }, - { - "tagName": "UI.Setting.Graphic.High" - }, - { - "tagName": "UI.Setting.Graphic.Epic" - } - ], - "editorOnlyDesc": "텍스처" - } - }, - { - "RowName": "2017", - "Data": - { - "defaultValue": - { - "tagName": "UI.Setting.Graphic" - }, - "values": [ - { - "tagName": "UI.Setting.Graphic.Low" - }, - { - "tagName": "UI.Setting.Graphic.Medium" - }, - { - "tagName": "UI.Setting.Graphic.High" - }, - { - "tagName": "UI.Setting.Graphic.Epic" - } - ], - "editorOnlyDesc": "효과" - } - }, - { - "RowName": "2018", - "Data": - { - "defaultValue": - { - "tagName": "UI.Setting.Graphic" - }, - "values": [ - { - "tagName": "UI.Setting.Graphic.Low" - }, - { - "tagName": "UI.Setting.Graphic.Medium" - }, - { - "tagName": "UI.Setting.Graphic.High" - }, - { - "tagName": "UI.Setting.Graphic.Epic" - } - ], - "editorOnlyDesc": "풀리지" - } - }, - { - "RowName": "3008", - "Data": - { - "defaultValue": - { - "tagName": "UI.Setting.VoiceChat" - }, - "values": [ - { - "tagName": "UI.Setting.VoiceChat.AlwaysOn" - }, - { - "tagName": "UI.Setting.VoiceChat.PushToTalk" - } - ], - "editorOnlyDesc": "음성 채팅 모드" - } - } - ] - }, - { - "AssetName": "DT_SystemSettingBool", - "AssetPath": "/Game/Blueprints/DataTable/DT_SystemSettingBool.DT_SystemSettingBool", - "RowStructure": "SystemSettingBoolDataRow", - "Rows": [ - { - "RowName": "1012", - "Data": - { - "defaultValue": true, - "editorOnlyDesc": "서버 확장 허용" - } - }, - { - "RowName": "1014", - "Data": - { - "defaultValue": false, - "editorOnlyDesc": "프라임 매칭" - } - }, - { - "RowName": "1006", - "Data": - { - "defaultValue": true, - "editorOnlyDesc": "앉기 토글" - } - }, - { - "RowName": "1007", - "Data": - { - "defaultValue": false, - "editorOnlyDesc": "달리기 토글" - } - }, - { - "RowName": "1008", - "Data": - { - "defaultValue": true, - "editorOnlyDesc": "데미지 수치 표시" - } - }, - { - "RowName": "1009", - "Data": - { - "defaultValue": true, - "editorOnlyDesc": "피아식별 아웃라인" - } - }, - { - "RowName": "1010", - "Data": - { - "defaultValue": false, - "editorOnlyDesc": "수직 반전" - } - }, - { - "RowName": "2008", - "Data": - { - "defaultValue": true, - "editorOnlyDesc": "수직 동기화" - } - }, - { - "RowName": "2009", - "Data": - { - "defaultValue": true, - "editorOnlyDesc": "모션 블러" - } - }, - { - "RowName": "2010", - "Data": - { - "defaultValue": false, - "editorOnlyDesc": "필름 그레인" - } - }, - { - "RowName": "3005", - "Data": - { - "defaultValue": false, - "editorOnlyDesc": "음소거" - } - }, - { - "RowName": "3006", - "Data": - { - "defaultValue": true, - "editorOnlyDesc": "음성 채팅 사용" - } - }, - { - "RowName": "3007", - "Data": - { - "defaultValue": false, - "editorOnlyDesc": "음성 채팅 마이크 사용" - } - }, - { - "RowName": "1013", - "Data": - { - "defaultValue": true, - "editorOnlyDesc": "달리기 토글" - } - } - ] - }, - { - "AssetName": "DT_SystemSetting", - "AssetPath": "/Game/Blueprints/DataTable/DT_SystemSetting.DT_SystemSetting", - "RowStructure": "SystemSettingDataRow", - "Rows": [ - { - "RowName": "1000", - "Data": - { - "category": "GamePlay", - "groupName": "게임 플레이", - "name": "언어", - "settingValueHandleType": "Languages", - "getFuncName": "GetCurrentLanguageIndex", - "setFuncName": "SetCurrentLanguageByIndex", - "type": "Cycle", - "valueType": "List", - "desc": "표시되는 언어를 선택합니다", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "1001", - "Data": - { - "category": "GamePlay", - "groupName": "게임 플레이", - "name": "지역 서버", - "settingValueHandleType": "Region", - "getFuncName": "GetCurrentRegionIndex", - "setFuncName": "SetCurrentRegionIndex", - "type": "Cycle", - "valueType": "List", - "desc": "플레이 할 서버를 선택합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "CanChangeCurrentRegion", - "bIsUnused": false - } - }, - { - "RowName": "1012", - "Data": - { - "category": "GamePlay", - "groupName": "게임 플레이", - "name": "서버 확장 허용", - "settingValueHandleType": "Bool", - "getFuncName": "GetAllowRegionExpansion", - "setFuncName": "SetAllowRegionExpansion", - "type": "Cycle", - "valueType": "Bool", - "desc": "지정한 서버에 사람이 없는 경우, 매칭 가능 서버를 확장하여 가능한 플레이 인원이 있는 곳으로 서버를 배정합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "CanChangeAllowRegionExpansion", - "bIsUnused": false - } - }, - { - "RowName": "1014", - "Data": - { - "category": "GamePlay", - "groupName": "게임 플레이", - "name": "프라임 매칭", - "settingValueHandleType": "Bool", - "getFuncName": "GetPrimeMatching", - "setFuncName": "SetPrimeMatching", - "type": "Cycle", - "valueType": "Bool", - "desc": "프라임 유저끼리만 매칭합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "CanChangePrimeMatchingValue", - "bIsUnused": false - } - }, - { - "RowName": "1002", - "Data": - { - "category": "GamePlay", - "groupName": "게임 플레이", - "name": "수평 감도", - "settingValueHandleType": "Float", - "getFuncName": "GetMouseSensitivityX", - "setFuncName": "SetMouseSensitivityX", - "type": "Slider", - "valueType": "Numeric", - "desc": "마우스 수평 이동의 감도를 설정합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "1003", - "Data": - { - "category": "GamePlay", - "groupName": "게임 플레이", - "name": "수직 감도", - "settingValueHandleType": "Float", - "getFuncName": "GetMouseSensitivityY", - "setFuncName": "SetMouseSensitivityY", - "type": "Slider", - "valueType": "Numeric", - "desc": "마우스 수직 이동의 감도를 설정합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "1004", - "Data": - { - "category": "GamePlay", - "groupName": "게임 플레이", - "name": "패드 감도", - "settingValueHandleType": "Float", - "getFuncName": "GetGamepadSensitivityLevel", - "setFuncName": "SetGamepadSensitivityLevel", - "type": "Slider", - "valueType": "Numeric", - "desc": "패드의 전체적인 감도를 설정합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "1005", - "Data": - { - "category": "GamePlay", - "groupName": "게임 플레이", - "name": "패드 커서 감도", - "settingValueHandleType": "Float", - "getFuncName": "GetGamepadCursorSensitivityLevel", - "setFuncName": "SetGamepadCursorSensitivityLevel", - "type": "Slider", - "valueType": "Numeric", - "desc": "패드로 플레이 시 커서의 감도를 설정합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "1006", - "Data": - { - "category": "GamePlay", - "groupName": "게임 플레이", - "name": "앉기 토글", - "settingValueHandleType": "Bool", - "getFuncName": "IsCrouchToggle", - "setFuncName": "SetCrouchToggle", - "type": "Cycle", - "valueType": "Bool", - "desc": "앉기 행동을 토글 방식 혹은 유지 방식으로 설정합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "1007", - "Data": - { - "category": "GamePlay", - "groupName": "게임 플레이", - "name": "달리기 토글", - "settingValueHandleType": "Bool", - "getFuncName": "IsSprintToggle", - "setFuncName": "SetSprintToggle", - "type": "Cycle", - "valueType": "Bool", - "desc": "달리기 행동을 토글 방식 혹은 유지 방식으로 설정합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "1013", - "Data": - { - "category": "GamePlay", - "groupName": "게임 플레이", - "name": "자유 시점 토글", - "settingValueHandleType": "Bool", - "getFuncName": "IsFreeCamToggle", - "setFuncName": "SetFreeCamToggle", - "type": "Cycle", - "valueType": "Bool", - "desc": "자유시점을 토글 방식 혹은 유지 방식으로 설정합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "1008", - "Data": - { - "category": "GamePlay", - "groupName": "게임 플레이", - "name": "데미지 수치 표시", - "settingValueHandleType": "Bool", - "getFuncName": "IsDisplayDamage", - "setFuncName": "SetDisplayDamageToggle", - "type": "Cycle", - "valueType": "Bool", - "desc": "데미지 수치를 표시할지 설정합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "1009", - "Data": - { - "category": "GamePlay", - "groupName": "게임 플레이", - "name": "피아식별 아웃라인", - "settingValueHandleType": "Bool", - "getFuncName": "GetDrawTeamOutline", - "setFuncName": "SetDrawTeamOutline", - "type": "Cycle", - "valueType": "Bool", - "desc": "아군, 적군을 구분하기 위한 아웃라인을 표시할지 설정합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "1010", - "Data": - { - "category": "GamePlay", - "groupName": "게임 플레이", - "name": "수직 반전", - "settingValueHandleType": "Bool", - "getFuncName": "GetMouseInvertYToggle", - "setFuncName": "SetMouseInvertYToggle", - "type": "Cycle", - "valueType": "Bool", - "desc": "수직 화면 이동에 대한 입력을 반대로 할지 설정합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "1011", - "Data": - { - "category": "GamePlay", - "groupName": "게임 플레이", - "name": "카메라 흔들기", - "settingValueHandleType": "Float", - "getFuncName": "GetCameraShakeIntensity", - "setFuncName": "SetCameraShakeIntensity", - "type": "Slider", - "valueType": "Numeric", - "desc": "화면의 흔들림 정도를 설정합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "1015", - "Data": - { - "category": "GamePlay", - "groupName": "게임 플레이", - "name": "카메라 거리 변경", - "settingValueHandleType": "Index", - "getFuncName": "GetCameraDistanceType", - "setFuncName": "SetCameraDistanceType", - "type": "Cycle", - "valueType": "List", - "desc": "카메라 거리에 대해 확대할지, 축소할지 설정합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "2000", - "Data": - { - "category": "Graphic", - "groupName": "그래픽", - "name": "창모드", - "settingValueHandleType": "Index", - "getFuncName": "GetFullscreenMode", - "setFuncName": "SetWindowMode", - "type": "Cycle", - "valueType": "List", - "desc": "창 모드를 선택합니다.", - "bHasOptionDependency": true, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "2001", - "Data": - { - "category": "Graphic", - "groupName": "그래픽", - "name": "화면 비율", - "settingValueHandleType": "GameplayTag", - "getFuncName": "GetAspectRatioTag", - "setFuncName": "SetAspectRatioTag", - "type": "Cycle", - "valueType": "List", - "desc": "화면 비율을 선택합니다.", - "bHasOptionDependency": true, - "bDisabled": false, - "isEnableFuncName": "CanChangeAspectRatio", - "bIsUnused": false - } - }, - { - "RowName": "2002", - "Data": - { - "category": "Graphic", - "groupName": "그래픽", - "name": "해상도", - "settingValueHandleType": "Resolution", - "getFuncName": "None", - "setFuncName": "None", - "type": "Cycle", - "valueType": "List", - "desc": "해상도를 선택합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "CanChangeResolution", - "bIsUnused": false - } - }, - { - "RowName": "2008", - "Data": - { - "category": "Graphic", - "groupName": "그래픽", - "name": "수직 동기화", - "settingValueHandleType": "Bool", - "getFuncName": "IsVSyncEnabled", - "setFuncName": "SetVSyncEnabled", - "type": "Cycle", - "valueType": "Bool", - "desc": "수직 동기 사용으로 티어링 현상을 제거할 수 있으나, 입력 지연 현상이 발생할 수 있습니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "2003", - "Data": - { - "category": "Graphic", - "groupName": "그래픽", - "name": "프레임 제한", - "settingValueHandleType": "Float", - "getFuncName": "GetFrameRateLimit", - "setFuncName": "SetFrameRateLimit", - "type": "Slider", - "valueType": "Numeric", - "desc": "게임 전체의 프레임을 설정합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "2010", - "Data": - { - "category": "Graphic", - "groupName": "고급 설정", - "name": "필름 그레인", - "settingValueHandleType": "Bool", - "getFuncName": "IsFilmGrainEnable", - "setFuncName": "SetFilmGrain", - "type": "Cycle", - "valueType": "Bool", - "desc": "화면에 미세한 노이즈 효과를 더해 분위기를 강조할 수 있습니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "2009", - "Data": - { - "category": "Graphic", - "groupName": "고급 설정", - "name": "모션 블러", - "settingValueHandleType": "Bool", - "getFuncName": "IsMotionBlurEnable", - "setFuncName": "SetMotionBlur", - "type": "Cycle", - "valueType": "Bool", - "desc": "빠른 움직임을 부드럽게 보이게 하는 효과로 화면 회전 시 잔상 효과가 발생합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "2006", - "Data": - { - "category": "Graphic", - "groupName": "고급 설정", - "name": "업스케일링 모드", - "settingValueHandleType": "Index", - "getFuncName": "GetSuperResolutionMode", - "setFuncName": "SetSuperResolutionMode", - "type": "Cycle", - "valueType": "List", - "desc": "그래픽 품질을 유지하면서 성능을 향상시키는 설정입니다.\r\n\r\nFSR: AMD GPU 최적화, 성능 중심의 업스케일링\r\nDLSS: NVIDIA RTX 전용, AI 기반 화질 향상\r\nXeSS: Intel 개발, 범용성 높은 업스케일링 기술", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "2007", - "Data": - { - "category": "Graphic", - "groupName": "고급 설정", - "name": "NVIDIA Reflex Low Latency", - "settingValueHandleType": "Index", - "getFuncName": "GetCurrentReflex", - "setFuncName": "SetReflexModeByIndex", - "type": "Cycle", - "valueType": "List", - "desc": "Nvidia Reflex 사용으로 시스템 지연 시간을 줄이고, PC 반응 속도를 향상시킵니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "2004", - "Data": - { - "category": "Graphic", - "groupName": "고급 설정", - "name": "그래픽 프리셋", - "settingValueHandleType": "GraphicPreset", - "getFuncName": "GetOverallScalabilityLevel", - "setFuncName": "SetOverallScalabilityLevel", - "type": "Cycle", - "valueType": "List", - "desc": "전반적인 그래픽 품질을 설정합니다.", - "bHasOptionDependency": true, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "2005", - "Data": - { - "category": "Graphic", - "groupName": "고급 설정", - "name": "안티 앨리어싱", - "settingValueHandleType": "Index", - "getFuncName": "GetAntiAliasingQuality", - "setFuncName": "SetAntiAliasingQuality", - "type": "Cycle", - "valueType": "List", - "desc": "안티 앨리어싱 적용 수준을 설정합니다.\r\n옵션 수치가 높을수록 이미지가 부드럽게 표현되나, GPU의 부하가 증가합니다.", - "bHasOptionDependency": true, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "2011", - "Data": - { - "category": "Graphic", - "groupName": "고급 설정", - "name": "가시거리", - "settingValueHandleType": "Index", - "getFuncName": "GetViewDistanceQuality", - "setFuncName": "SetViewDistanceQuality", - "type": "Cycle", - "valueType": "List", - "desc": "플레이 중 볼 수 있는 오브젝트의 표시 거리를 설정합니다.", - "bHasOptionDependency": true, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "2012", - "Data": - { - "category": "Graphic", - "groupName": "고급 설정", - "name": "그림자", - "settingValueHandleType": "Index", - "getFuncName": "GetShadowQuality", - "setFuncName": "SetShadowQuality", - "type": "Cycle", - "valueType": "List", - "desc": "그림자 표현을 얼마나 상세하게 표현할지 설정합니다.", - "bHasOptionDependency": true, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "2013", - "Data": - { - "category": "Graphic", - "groupName": "고급 설정", - "name": "글로벌 일루미네이션", - "settingValueHandleType": "Index", - "getFuncName": "GetGlobalIlluminationQuality", - "setFuncName": "SetGlobalIlluminationQuality", - "type": "Cycle", - "valueType": "List", - "desc": "빛이 표면에 반사되어 주변을 자연스럽게 밝히는 조명 효과를 설정합니다.", - "bHasOptionDependency": true, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "2014", - "Data": - { - "category": "Graphic", - "groupName": "고급 설정", - "name": "반사", - "settingValueHandleType": "Index", - "getFuncName": "GetReflectionQuality", - "setFuncName": "SetReflectionQuality", - "type": "Cycle", - "valueType": "List", - "desc": "바닥, 물, 거울 등에 캐릭터나 배경이 자연스럽게 비치도록 설정합니다.", - "bHasOptionDependency": true, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "2015", - "Data": - { - "category": "Graphic", - "groupName": "고급 설정", - "name": "포스트 프로세싱", - "settingValueHandleType": "Index", - "getFuncName": "GetPostProcessingQuality", - "setFuncName": "SetPostProcessingQuality", - "type": "Cycle", - "valueType": "List", - "desc": "빛 번짐, 화면 흐림, 색감 보정 등 현실감 있는 효과를 설정합니다", - "bHasOptionDependency": true, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "2016", - "Data": - { - "category": "Graphic", - "groupName": "고급 설정", - "name": "텍스처", - "settingValueHandleType": "Index", - "getFuncName": "GetTextureQuality", - "setFuncName": "SetTextureQuality", - "type": "Cycle", - "valueType": "List", - "desc": "게임 내 오브젝트 표면의 디테일과 선명도를 조절합니다.", - "bHasOptionDependency": true, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "2017", - "Data": - { - "category": "Graphic", - "groupName": "고급 설정", - "name": "효과", - "settingValueHandleType": "Index", - "getFuncName": "GetVisualEffectQuality", - "setFuncName": "SetVisualEffectQuality", - "type": "Cycle", - "valueType": "List", - "desc": "게임 내 캐릭터, 몬스터들의 스킬 효과에 대한 디테일과 선명도를 조절합니다.", - "bHasOptionDependency": true, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "2018", - "Data": - { - "category": "Graphic", - "groupName": "고급 설정", - "name": "풀리지", - "settingValueHandleType": "Index", - "getFuncName": "GetFoliageQuality", - "setFuncName": "SetFoliageQuality", - "type": "Cycle", - "valueType": "List", - "desc": "게임 내 자연 요소의 밀도와 디테일을 조절합니다.", - "bHasOptionDependency": true, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "3000", - "Data": - { - "category": "Audio", - "groupName": "사운드", - "name": "마스터 볼륨", - "settingValueHandleType": "Float", - "getFuncName": "GetMasterVolumePercent", - "setFuncName": "SetMasterVolumeByPercent", - "type": "Slider", - "valueType": "Numeric", - "desc": "게임의 전체 볼륨을 설정합니다.", - "bHasOptionDependency": true, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "3001", - "Data": - { - "category": "Audio", - "groupName": "사운드", - "name": "효과 볼륨", - "settingValueHandleType": "Float", - "getFuncName": "GetEffectVolumePercent", - "setFuncName": "SetSoundEffectVolumeByPercent", - "type": "Slider", - "valueType": "Numeric", - "desc": "게임의 효과 사운드 볼륨을 설정합니다.", - "bHasOptionDependency": true, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "3002", - "Data": - { - "category": "Audio", - "groupName": "사운드", - "name": "음악 볼륨", - "settingValueHandleType": "Float", - "getFuncName": "GetMusicVolumePercent", - "setFuncName": "SetMusicVolumeByPercent", - "type": "Slider", - "valueType": "Numeric", - "desc": "게임의 음악 사운드 볼륨을 설정합니다.", - "bHasOptionDependency": true, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "3003", - "Data": - { - "category": "Audio", - "groupName": "사운드", - "name": "캐릭터 목소리 볼륨", - "settingValueHandleType": "Float", - "getFuncName": "GetVoiceVolumePercent", - "setFuncName": "SetVoiceVolumeByPercent", - "type": "Slider", - "valueType": "Numeric", - "desc": "게임의 캐릭터 목소리 볼륨을 설정합니다.", - "bHasOptionDependency": true, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "3004", - "Data": - { - "category": "Audio", - "groupName": "사운드", - "name": "UI 볼륨", - "settingValueHandleType": "Float", - "getFuncName": "GetUIVolumePercent", - "setFuncName": "SetUIVolumeByPercent", - "type": "Slider", - "valueType": "Numeric", - "desc": "게임의 UI 볼륨을 설정합니다.", - "bHasOptionDependency": true, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "3005", - "Data": - { - "category": "Audio", - "groupName": "사운드", - "name": "음소거", - "settingValueHandleType": "Bool", - "getFuncName": "IsMute", - "setFuncName": "SetIsMute", - "type": "Cycle", - "valueType": "Bool", - "desc": "소리를 전체 음소거 시킵니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": true - } - }, - { - "RowName": "3006", - "Data": - { - "category": "Audio", - "groupName": "음성 채팅", - "name": "음성 채팅", - "settingValueHandleType": "Bool", - "getFuncName": "GetUseVoiceChat", - "setFuncName": "SetUseVoiceChat", - "type": "Cycle", - "valueType": "Bool", - "desc": "음성 채팅 기능을 사용할지 설정합니다.", - "bHasOptionDependency": true, - "bDisabled": false, - "isEnableFuncName": "None", - "bIsUnused": false - } - }, - { - "RowName": "3007", - "Data": - { - "category": "Audio", - "groupName": "음성 채팅", - "name": "음성 채팅 마이크 사용", - "settingValueHandleType": "Bool", - "getFuncName": "GetUseVoiceChatMic", - "setFuncName": "SetUseVoiceChatMic", - "type": "Cycle", - "valueType": "Bool", - "desc": "음성 채팅 마이크를 사용할지 설정합니다.", - "bHasOptionDependency": true, - "bDisabled": false, - "isEnableFuncName": "CanChangeUseVoiceChatMic", - "bIsUnused": false - } - }, - { - "RowName": "3008", - "Data": - { - "category": "Audio", - "groupName": "음성 채팅", - "name": "음성 채팅 모드", - "settingValueHandleType": "Index", - "getFuncName": "GetVoiceChatMicMode", - "setFuncName": "SetVoiceChatMicMode", - "type": "Cycle", - "valueType": "List", - "desc": "음성 채팅을 어떻게 사용할지 설정합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "CanChangeVoiceChatMicMode", - "bIsUnused": false - } - }, - { - "RowName": "3009", - "Data": - { - "category": "Audio", - "groupName": "음성 채팅", - "name": "입력 음량", - "settingValueHandleType": "Float", - "getFuncName": "GetVoiceChatInputVolume", - "setFuncName": "SetVoiceChatInputVolume", - "type": "Slider", - "valueType": "Numeric", - "desc": "자신의 마이크 볼륨 음량을 설정합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "CanChangeVoiceChatInputVolume", - "bIsUnused": false - } - }, - { - "RowName": "3010", - "Data": - { - "category": "Audio", - "groupName": "음성 채팅", - "name": "출력 음량", - "settingValueHandleType": "Float", - "getFuncName": "GetVoiceChatOutputVolume", - "setFuncName": "SetVoiceChatOutputVolume", - "type": "Slider", - "valueType": "Numeric", - "desc": "다른 플레이어의 마이크 볼륨 음량을 설정합니다.", - "bHasOptionDependency": false, - "bDisabled": false, - "isEnableFuncName": "CanChangeVoiceChatOutputVolume", - "bIsUnused": false - } - } - ] - }, - { - "AssetName": "DT_LobbyMontage_Cazimord", - "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Cazimord.DT_LobbyMontage_Cazimord", + "AssetName": "DT_LobbyMontage_Rio", + "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Rio.DT_LobbyMontage_Rio", "RowStructure": "LobbyMontageDataRow", "Rows": [ { @@ -383366,9 +382325,9 @@ }, "state": "Idle", "montages": [ - "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_01.AM_PC_Baran_Lobby_Tavern_Idle_01", - "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_02.AM_PC_Baran_Lobby_Tavern_Idle_02", - "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_03.AM_PC_Baran_Lobby_Tavern_Idle_03" + "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Tavern_Idle_01.AM_PC_Rio_Lobby_Tavern_Idle_01", + "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Tavern_Idle_02.AM_PC_Rio_Lobby_Tavern_Idle_02", + "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Tavern_Idle_03.AM_PC_Rio_Lobby_Tavern_Idle_03" ] } }, @@ -383382,7 +382341,7 @@ }, "state": "Idle", "montages": [ - "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_Lobby_Hideout_Idle.AM_PC_Cazimord_Lobby_Hideout_Idle" + "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Hideout_Idle.AM_PC_Rio_Lobby_Hideout_Idle" ] } }, @@ -383396,7 +382355,7 @@ }, "state": "Entrance", "montages": [ - "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_Lobby_Entrance.AM_PC_Cazimord_Lobby_Entrance" + "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Entrance.AM_PC_Rio_Lobby_Entrance" ] } }, @@ -383410,222 +382369,15 @@ }, "state": "Entrance", "montages": [ - "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_Lobby_Entrance.AM_PC_Cazimord_Lobby_Entrance" + "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Entrance.AM_PC_Rio_Lobby_Entrance" ] } } ] }, { - "AssetName": "DT_ResultSublevel", - "AssetPath": "/Game/Blueprints/DataTable/DT_ResultSublevel.DT_ResultSublevel", - "RowStructure": "ResultSublevelDataRow", - "Rows": [ - { - "RowName": "NewRow", - "Data": - { - "levelName": "L_PC_Rio_VictoryLS_01", - "stalkersName": "rio", - "bIsExitDungeon": true, - "defaultMontage": "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Entrance.AM_PC_Rio_Lobby_Entrance" - } - }, - { - "RowName": "NewRow_0", - "Data": - { - "levelName": "L_PC_Hilda_VictoryLS_01", - "stalkersName": "hilda", - "bIsExitDungeon": true, - "defaultMontage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_Lobby_Entrance.AM_PC_Hilda_Lobby_Entrance" - } - }, - { - "RowName": "NewRow_1", - "Data": - { - "levelName": "L_PC_Hilda_DefeatLS_01", - "stalkersName": "hilda", - "bIsExitDungeon": false, - "defaultMontage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_HalfDeath.AM_PC_Hilda_B_HalfDeath" - } - }, - { - "RowName": "NewRow_2", - "Data": - { - "levelName": "L_PC_Rio_DefeatLS_01", - "stalkersName": "rio", - "bIsExitDungeon": false, - "defaultMontage": "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_HalfDeath.AM_PC_Rio_B_HalfDeath" - } - }, - { - "RowName": "NewRow_3", - "Data": - { - "levelName": "L_PC_Rene_DefeatLS_01", - "stalkersName": "rene", - "bIsExitDungeon": false, - "defaultMontage": "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_HalfDeath.AM_PC_Rene_B_HalfDeath" - } - }, - { - "RowName": "NewRow_4", - "Data": - { - "levelName": "L_PC_Rene_VictoryLS_01", - "stalkersName": "rene", - "bIsExitDungeon": true, - "defaultMontage": "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_L_Entrance.AM_PC_Rene_Base_L_Entrance" - } - }, - { - "RowName": "NewRow_5", - "Data": - { - "levelName": "L_PC_Baran_VictoryLS_01", - "stalkersName": "baran", - "bIsExitDungeon": true, - "defaultMontage": "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Entrance.AM_PC_Baran_Lobby_Entrance" - } - }, - { - "RowName": "NewRow_6", - "Data": - { - "levelName": "L_PC_Cazimord_VictoryLS_01", - "stalkersName": "cazimord", - "bIsExitDungeon": true, - "defaultMontage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_Lobby_Entrance.AM_PC_Cazimord_Lobby_Entrance" - } - }, - { - "RowName": "NewRow_7", - "Data": - { - "levelName": "L_PC_Clad_VictoryLS_01", - "stalkersName": "clad", - "bIsExitDungeon": true, - "defaultMontage": "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Entrance.AM_PC_Clad_Lobby_Entrance" - } - }, - { - "RowName": "NewRow_8", - "Data": - { - "levelName": "L_PC_Nave_VictoryLS_01", - "stalkersName": "nave", - "bIsExitDungeon": true, - "defaultMontage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Entrance.AM_PC_Nave_Lobby_Entrance" - } - }, - { - "RowName": "NewRow_9", - "Data": - { - "levelName": "L_PC_Sinobu_VictoryLS_01", - "stalkersName": "sinobu", - "bIsExitDungeon": true, - "defaultMontage": "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Entrance.AM_PC_Sinobu_BaseA_000_Lobby_Entrance" - } - }, - { - "RowName": "NewRow_10", - "Data": - { - "levelName": "L_PC_Urud_VictoryLS_01", - "stalkersName": "urud", - "bIsExitDungeon": true, - "defaultMontage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Lobby_Entrance.AM_PC_Urud_Lobby_Entrance" - } - }, - { - "RowName": "NewRow_11", - "Data": - { - "levelName": "L_PC_Baran_DefeatLS_01", - "stalkersName": "baran", - "bIsExitDungeon": false, - "defaultMontage": "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_HalfDeath.AM_PC_Baran_B_HalfDeath" - } - }, - { - "RowName": "NewRow_12", - "Data": - { - "levelName": "L_PC_Cazimord_DefeatLS_01", - "stalkersName": "cazimord", - "bIsExitDungeon": false, - "defaultMontage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_HalfDeath.AM_PC_Cazimord_B_HalfDeath" - } - }, - { - "RowName": "NewRow_13", - "Data": - { - "levelName": "L_PC_Clad_DefeatLS_01", - "stalkersName": "clad", - "bIsExitDungeon": false, - "defaultMontage": "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_HalfDeath.AM_PC_Clad_B_HalfDeath" - } - }, - { - "RowName": "NewRow_14", - "Data": - { - "levelName": "L_PC_Nave_DefeatLS_01", - "stalkersName": "nave", - "bIsExitDungeon": false, - "defaultMontage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_HalfDeath.AM_PC_Nave_B_HalfDeath" - } - }, - { - "RowName": "NewRow_15", - "Data": - { - "levelName": "L_PC_Sinobu_DefeatLS_01", - "stalkersName": "sinobu", - "bIsExitDungeon": false, - "defaultMontage": "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_HalfDeath.AM_PC_Sinobu_B_HalfDeath" - } - }, - { - "RowName": "NewRow_16", - "Data": - { - "levelName": "L_PC_Urud_DefeatLS_01", - "stalkersName": "urud", - "bIsExitDungeon": false, - "defaultMontage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_HalfDeath.AM_PC_Urud_B_HalfDeath" - } - }, - { - "RowName": "NewRow_17", - "Data": - { - "levelName": "L_PC_Lian_VictoryLS_01", - "stalkersName": "lian", - "bIsExitDungeon": true, - "defaultMontage": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Victory_01.AM_PC_Lian_Base_000_Victory_01" - } - }, - { - "RowName": "NewRow_18", - "Data": - { - "levelName": "L_PC_Lian_DefeatLS_01", - "stalkersName": "lian", - "bIsExitDungeon": false, - "defaultMontage": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_HitStatus_HalfDeath.AM_PC_Lian_Base_000_HitStatus_HalfDeath" - } - } - ] - }, - { - "AssetName": "DT_LobbyMontage_Clad", - "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Clad.DT_LobbyMontage_Clad", + "AssetName": "DT_LobbyMontage_Rene", + "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Rene.DT_LobbyMontage_Rene", "RowStructure": "LobbyMontageDataRow", "Rows": [ { @@ -383638,9 +382390,9 @@ }, "state": "Idle", "montages": [ - "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Tavern_Idle_01.AM_PC_Clad_Lobby_Tavern_Idle_01", - "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Tavern_Idle_02.AM_PC_Clad_Lobby_Tavern_Idle_02", - "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Tavern_Idle_03.AM_PC_Clad_Lobby_Tavern_Idle_03" + "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_Lobby_Tavern_Idle_01.AM_PC_Rene_Base_Lobby_Tavern_Idle_01", + "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_Lobby_Tavern_Idle_02.AM_PC_Rene_Base_Lobby_Tavern_Idle_02", + "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_Lobby_Tavern_Idle_03.AM_PC_Rene_Base_Lobby_Tavern_Idle_03" ] } }, @@ -383654,7 +382406,7 @@ }, "state": "Idle", "montages": [ - "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Hideout_Idle.AM_PC_Clad_Lobby_Hideout_Idle" + "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_Lobby_Hideout_Idle.AM_PC_Rene_Base_Lobby_Hideout_Idle" ] } }, @@ -383668,7 +382420,7 @@ }, "state": "Entrance", "montages": [ - "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Entrance.AM_PC_Clad_Lobby_Entrance" + "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_L_Entrance.AM_PC_Rene_Base_L_Entrance" ] } }, @@ -383682,628 +382434,277 @@ }, "state": "Entrance", "montages": [ - "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Entrance.AM_PC_Clad_Lobby_Entrance" + "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_L_Entrance.AM_PC_Rene_Base_L_Entrance" ] } } ] }, { - "AssetName": "DT_Ping", - "AssetPath": "/Game/Blueprints/DataTable/DT_Ping.DT_Ping", - "RowStructure": "PingDataRow", + "AssetName": "DT_LobbyMontage_Nave", + "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Nave.DT_LobbyMontage_Nave", + "RowStructure": "LobbyMontageDataRow", "Rows": [ { - "RowName": "Enemy", + "RowName": "Main_Tavern_Idle", "Data": { - "type": "None", - "goodsDTId": "PI1000001", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingFindEnemy.EmoteIconPingFindEnemy", - "logText": " {Player} - 적 발견", - "color": + "levelTag": { - "r": 2.7999999523162842, - "g": 0.013755000196397305, - "b": 0, - "a": 1 + "tagName": "Level.Lobby.Main" }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_EnemyFound_SFX_01_Cue.UI_Ping_EnemyFound_SFX_01_Cue", - "interactiveClasses": [] - } - }, - { - "RowName": "NotEnoughHP", - "Data": - { - "type": "None", - "goodsDTId": "PI1000004", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingHelpHP.EmoteIconPingHelpHP", - "logText": " {Player} - {PingName}", - "color": - { - "r": 0.18782100081443787, - "g": 2, - "b": 0.021219000220298767, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", - "interactiveClasses": [] - } - }, - { - "RowName": "NotEnoughMP", - "Data": - { - "type": "None", - "goodsDTId": "PI1000005", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingHelpMP.EmoteIconPingHelpMP", - "logText": " {Player} - {PingName}", - "color": - { - "r": 0.18782100081443787, - "g": 2, - "b": 0.021219000220298767, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", - "interactiveClasses": [] - } - }, - { - "RowName": "Portal", - "Data": - { - "type": "None", - "goodsDTId": "PI1000007", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_PortalEscape.EmoteIconPing_PortalEscape", - "logText": " {Player} - {PingName}", - "color": - { - "r": 0.18782100081443787, - "g": 2, - "b": 0.021219000220298767, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_PortalFound_SFX_01_Cue.UI_Ping_PortalFound_SFX_01_Cue", - "interactiveClasses": [] - } - }, - { - "RowName": "Boss", - "Data": - { - "type": "None", - "goodsDTId": "PI1000008", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_PortalRaid.EmoteIconPing_PortalRaid", - "logText": " {Player} - {PingName}", - "color": - { - "r": 2.7999999523162842, - "g": 0.013755000196397305, - "b": 0, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_EnemyFound_SFX_01_Cue.UI_Ping_EnemyFound_SFX_01_Cue", - "interactiveClasses": [] - } - }, - { - "RowName": "Agree", - "Data": - { - "type": "None", - "goodsDTId": "PI1000010", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Agree.EmoteIconPing_Agree", - "logText": " {Player} - {PingName}", - "color": - { - "r": 0.18782100081443787, - "g": 2, - "b": 0.021219000220298767, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", - "interactiveClasses": [] - } - }, - { - "RowName": "Disagree", - "Data": - { - "type": "None", - "goodsDTId": "PI1000011", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Refuse.EmoteIconPing_Refuse", - "logText": " {Player} - {PingName}", - "color": - { - "r": 0.18782100081443787, - "g": 2, - "b": 0.021219000220298767, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", - "interactiveClasses": [] - } - }, - { - "RowName": "Question", - "Data": - { - "type": "None", - "goodsDTId": "PI1000012", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Question.EmoteIconPing_Question", - "logText": " {Player} - {PingName}", - "color": - { - "r": 0.18782100081443787, - "g": 2, - "b": 0.021219000220298767, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_Question_SFX_01_Cue.UI_Ping_Question_SFX_01_Cue", - "interactiveClasses": [] - } - }, - { - "RowName": "GeneralItem", - "Data": - { - "type": "None", - "goodsDTId": "PI1000002", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingItem.EmoteIconPingItem", - "logText": " {Player} - {PingName}", - "color": - { - "r": 2, - "g": 0.97344601154327393, - "b": 0.082282997667789459, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", - "interactiveClasses": [] - } - }, - { - "RowName": "Move", - "Data": - { - "type": "Move", - "goodsDTId": "PI1000003", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingAssemble.EmoteIconPingAssemble", - "logText": " {Player} - 이동 신호", - "color": - { - "r": 0.18782100081443787, - "g": 2, - "b": 0.021219000220298767, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", - "interactiveClasses": [] - } - }, - { - "RowName": "Door", - "Data": - { - "type": "Door", - "goodsDTId": "PI9000001", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", - "logText": " {Player} - 문 발견", - "color": - { - "r": 0.18782100081443787, - "g": 2, - "b": 0.021219000220298767, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", - "interactiveClasses": [ - "/Script/CoreUObject.Class'/Script/WorldStalker.DoorActor'" + "state": "Idle", + "montages": [ + "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Tavern_Idle_01.AM_PC_Nave_Lobby_Tavern_Idle_01", + "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Tavern_Idle_02.AM_PC_Nave_Lobby_Tavern_Idle_02", + "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Tavern_Idle_03.AM_PC_Nave_Lobby_Tavern_Idle_03" ] } }, { - "RowName": "Chest", + "RowName": "Hideout_Idle", "Data": { - "type": "Chest", - "goodsDTId": "PI9000001", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", - "logText": " {Player} - 보물 상자 발견", - "color": + "levelTag": { - "r": 2, - "g": 0.97344601154327393, - "b": 0.082282997667789459, - "a": 1 + "tagName": "Level.Lobby.Hideout" }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", - "interactiveClasses": [ - "/Script/CoreUObject.Class'/Script/WorldStalker.TreasureChest'" + "state": "Idle", + "montages": [ + "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Hideout_Idle.AM_PC_Nave_Lobby_Hideout_Idle" ] } }, { - "RowName": "StoneStatue", + "RowName": "Hideout_Stalker_Entrance", "Data": { - "type": "BuffStatue", - "goodsDTId": "PI9000001", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", - "logText": " {Player} - 석상 발견", - "color": + "levelTag": { - "r": 2, - "g": 0.97344601154327393, - "b": 0.082282997667789459, - "a": 1 + "tagName": "Level.Lobby.Stalker" }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", - "interactiveClasses": [ - "/Script/CoreUObject.Class'/Script/WorldStalker.BuffActor'" + "state": "Entrance", + "montages": [ + "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Entrance.AM_PC_Nave_Lobby_Entrance" ] } }, { - "RowName": "Ladder", + "RowName": "Store_Detail_Entrance", "Data": { - "type": "Ladder", - "goodsDTId": "PI9000001", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", - "logText": " {Player} - 사다리 발견", - "color": + "levelTag": { - "r": 0.18782100081443787, - "g": 2, - "b": 0.021219000220298767, - "a": 1 + "tagName": "Level.Lobby.Store.Detail" }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", - "interactiveClasses": [ - "/Script/CoreUObject.Class'/Script/WorldStalker.LadderActor'" + "state": "Entrance", + "montages": [ + "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Entrance.AM_PC_Nave_Lobby_Entrance" ] } - }, - { - "RowName": "Torch", - "Data": - { - "type": "Torch", - "goodsDTId": "PI9000001", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", - "logText": " {Player} - 횃불 발견", - "color": - { - "r": 0.18782100081443787, - "g": 2, - "b": 0.021219000220298767, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", - "interactiveClasses": [ - "/Script/CoreUObject.Class'/Script/WorldStalker.LightActor'" - ] - } - }, - { - "RowName": "Ore", - "Data": - { - "type": "Ore", - "goodsDTId": "PI9000001", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", - "logText": " {Player} - 광석 발견", - "color": - { - "r": 2, - "g": 0.97344601154327393, - "b": 0.082282997667789459, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", - "interactiveClasses": [ - "/Script/CoreUObject.Class'/Script/WorldStalker.MiningObject'" - ] - } - }, - { - "RowName": "Trap", - "Data": - { - "type": "Trap", - "goodsDTId": "PI9000001", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", - "logText": " {Player} - 함정 발견", - "color": - { - "r": 2.7999999523162842, - "g": 0.013755000196397305, - "b": 0, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", - "interactiveClasses": [ - "/Script/CoreUObject.Class'/Script/WorldStalker.TrapZoneToggle'", - "/Script/CoreUObject.Class'/Script/WorldStalker.TrapAxe'", - "/Script/CoreUObject.Class'/Script/WorldStalker.TrapSpike'" - ] - } - }, - { - "RowName": "EscapePortal", - "Data": - { - "type": "EscapePortal", - "goodsDTId": "PI9000001", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", - "logText": " {Player} - 탈출 포탈 발견", - "color": - { - "r": 2, - "g": 0.97344601154327393, - "b": 0.082282997667789459, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_PortalFound_SFX_01_Cue.UI_Ping_PortalFound_SFX_01_Cue", - "interactiveClasses": [ - "/Script/CoreUObject.Class'/Script/WorldStalker.DungeonPortal'" - ] - } - }, - { - "RowName": "BossPortal", - "Data": - { - "type": "BossPortal", - "goodsDTId": "PI9000001", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", - "logText": " {Player} - 보스 포탈 발견", - "color": - { - "r": 2.7999999523162842, - "g": 0.013755000196397305, - "b": 0, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_PortalFound_SFX_01_Cue.UI_Ping_PortalFound_SFX_01_Cue", - "interactiveClasses": [ - "/Script/CoreUObject.Class'/Script/WorldStalker.DungeonPortal'" - ] - } - }, - { - "RowName": "MissionObject", - "Data": - { - "type": "MissionObject", - "goodsDTId": "PI9000001", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", - "logText": " {Player} - 미션 오브젝트 발견", - "color": - { - "r": 2, - "g": 0.97344601154327393, - "b": 0.082282997667789459, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", - "interactiveClasses": [ - "/Script/CoreUObject.Class'/Script/WorldStalker.MissionObject'" - ] - } - }, - { - "RowName": "Servant", - "Data": - { - "type": "Servant", - "goodsDTId": "PI9000001", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", - "logText": " {Player} - 하수인 발견", - "color": - { - "r": 2, - "g": 0.97344601154327393, - "b": 0.082282997667789459, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", - "interactiveClasses": [ - "/Script/CoreUObject.Class'/Script/WorldStalker.DungeonServant'" - ] - } - }, - { - "RowName": "MonsterDeadBody", - "Data": - { - "type": "MonsterDeadBody", - "goodsDTId": "PI9000001", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", - "logText": " {Player} - 몬스터 시체 발견", - "color": - { - "r": 2, - "g": 0.97344601154327393, - "b": 0.082282997667789459, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", - "interactiveClasses": [ - "/Script/CoreUObject.Class'/Script/WorldStalker.DropItemEnemy'" - ] - } - }, - { - "RowName": "Stalkers", - "Data": - { - "type": "Stalker", - "goodsDTId": "PI1000006", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_FindEnemy.EmoteIconPing_FindEnemy", - "logText": " {Player} - {Stalker} 발견", - "color": - { - "r": 2.7999999523162842, - "g": 0.013755000196397305, - "b": 0, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_EnemyFound_SFX_01_Cue.UI_Ping_EnemyFound_SFX_01_Cue", - "interactiveClasses": [ - "/Script/CoreUObject.Class'/Script/WorldStalker.WSCharacterPlayer'" - ] - } - }, - { - "RowName": "Item", - "Data": - { - "type": "Item", - "goodsDTId": "PI1000002", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingItem.EmoteIconPingItem", - "logText": " {Player} - <{Rarity}>{Item} 신호", - "color": - { - "r": 2, - "g": 0.97344601154327393, - "b": 0.082282997667789459, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", - "interactiveClasses": [ - "/Script/CoreUObject.Class'/Script/WorldStalker.PlacedItemActor'" - ] - } - }, - { - "RowName": "Monster", - "Data": - { - "type": "Monster", - "goodsDTId": "PI1000001", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingFindEnemy.EmoteIconPingFindEnemy", - "logText": " {Player} - {Monster} 발견", - "color": - { - "r": 2.7999999523162842, - "g": 0.013755000196397305, - "b": 0, - "a": 1 - }, - "pingMarkerClass": "None", - "sound": "/Game/_Sound/UI/UI_Ping_EnemyFound_SFX_01_Cue.UI_Ping_EnemyFound_SFX_01_Cue", - "interactiveClasses": [ - "/Script/CoreUObject.Class'/Script/WorldStalker.WSCharacterEnemy'" - ] - } - }, - { - "RowName": "MapLocation", - "Data": - { - "type": "None", - "goodsDTId": "None", - "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Generic.EmoteIconPing_Generic", - "logText": " {Player} - 이동 신호", - "color": - { - "r": 2.7999999523162842, - "g": 2.7999999523162842, - "b": 2.7999999523162842, - "a": 1 - }, - "pingMarkerClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Minimap/WBP_Minimap_MarkerPing.WBP_Minimap_MarkerPing_C'", - "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", - "interactiveClasses": [] - } - }, - { - "RowName": "MapRoute", - "Data": - { - "type": "None", - "goodsDTId": "None", - "icon": "None", - "logText": " {Player} - 이동 신호", - "color": - { - "r": 2.7999999523162842, - "g": 2.7999999523162842, - "b": 2.7999999523162842, - "a": 1 - }, - "pingMarkerClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Minimap/WBP_Minimap_Route.WBP_Minimap_Route_C'", - "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", - "interactiveClasses": [] - } } ] }, { - "AssetName": "DT_NPCAbility", - "AssetPath": "/Game/Blueprints/DataTable/DT_NPCAbility.DT_NPCAbility", + "AssetName": "DT_BossPhase", + "AssetPath": "/Game/Blueprints/DataTable/DT_BossPhase.DT_BossPhase", + "RowStructure": "BossPhaseDataRow", + "Rows": [ + { + "RowName": "BP1001", + "Data": + { + "enemyName": "Slaughterer", + "activationType": "Add", + "conditionType": "HPPer", + "phaseValue": 0.5, + "montageName": "AttackN04_01" + } + }, + { + "RowName": "BP1002", + "Data": + { + "enemyName": "Slaughterer", + "activationType": "Add", + "conditionType": "HPPer", + "phaseValue": 0.5, + "montageName": "AttackN04_02" + } + }, + { + "RowName": "BP1003", + "Data": + { + "enemyName": "Slaughterer", + "activationType": "Once", + "conditionType": "HPPer", + "phaseValue": 0.5, + "montageName": "AttackS02" + } + }, + { + "RowName": "BP1004", + "Data": + { + "enemyName": "Slaughterer", + "activationType": "Once", + "conditionType": "HPPer", + "phaseValue": 0.34999999403953552, + "montageName": "AttackS03" + } + }, + { + "RowName": "BP110", + "Data": + { + "enemyName": "KinuKing", + "activationType": "Add", + "conditionType": "HPPer", + "phaseValue": 0.80000001192092896, + "montageName": "AttackN05" + } + }, + { + "RowName": "BP111", + "Data": + { + "enemyName": "KinuKing", + "activationType": "Add", + "conditionType": "HPPer", + "phaseValue": 0.60000002384185791, + "montageName": "AttackS02" + } + }, + { + "RowName": "BP112", + "Data": + { + "enemyName": "KinuKing", + "activationType": "Once", + "conditionType": "HPPer", + "phaseValue": 0.34999999403953552, + "montageName": "AttackS01" + } + }, + { + "RowName": "BP1201", + "Data": + { + "enemyName": "MimicQueen_Queen", + "activationType": "Once", + "conditionType": "HPPer", + "phaseValue": 0.5, + "montageName": "AttackS03" + } + } + ] + }, + { + "AssetName": "DT_CharacterAbility", + "AssetPath": "/Game/Blueprints/DataTable/DT_CharacterAbility.DT_CharacterAbility", "RowStructure": "AbilityDataRow", "Rows": [ { - "RowName": "NPCBase", + "RowName": "characterbase", "Data": { "abilities": [ { - "abilityClass": "/Game/Blueprints/NPC/Abilities/GA_NPC_Appear.GA_NPC_Appear_C", + "abilityClass": "/Game/Blueprints/Abilities/GA_Jump.GA_Jump_C", + "inputId": "Jump" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Crouch.GA_Crouch_C", + "inputId": "Crouch" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Interaction.GA_Interaction_C", + "inputId": "Interaction" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Stun.GA_Stun_C", "inputId": "None" }, { - "abilityClass": "/Game/Blueprints/NPC/Abilities/GA_NPC_Shock.GA_NPC_Shock_C", + "abilityClass": "/Game/Blueprints/Abilities/GA_AttackFail.GA_AttackFail_C", "inputId": "None" }, { - "abilityClass": "/Game/Blueprints/NPC/Abilities/GA_NPC_Stun.GA_NPC_Stun_C", + "abilityClass": "/Game/Blueprints/Abilities/GA_Knockback.GA_Knockback_C", "inputId": "None" }, { - "abilityClass": "/Game/Blueprints/NPC/Abilities/GA_NPC_Attack.GA_NPC_Attack_C", + "abilityClass": "/Game/Blueprints/Abilities/GA_HalfDeath.GA_HalfDeath_C", + "inputId": "GiveUp" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_1.GA_UseItemQuickBar_1_C", + "inputId": "WeaponSelect1" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_2.GA_UseItemQuickBar_2_C", + "inputId": "WeaponSelect2" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_3.GA_UseItemQuickBar_3_C", + "inputId": "ItemQuickSlot1" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_4.GA_UseItemQuickBar_4_C", + "inputId": "ItemQuickSlot2" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Sprint.GA_Sprint_C", + "inputId": "Sprint" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Shock_ArmorDestroy_Complete.GA_Shock_ArmorDestroy_Complete_C", "inputId": "None" }, { - "abilityClass": "/Game/Blueprints/NPC/Abilities/GA_NPC_Death.GA_NPC_Death_C", + "abilityClass": "/Game/Blueprints/Abilities/GA_Shock_ArmorDestroy_Partial.GA_Shock_ArmorDestroy_Partial_C", + "inputId": "None" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Shock_Heavy.GA_Shock_Heavy_C", + "inputId": "None" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Shock_Medium.GA_Shock_Medium_C", + "inputId": "None" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Shock_Weak.GA_Shock_Weak_C", + "inputId": "None" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_EquipBody.GA_EquipBody_C", + "inputId": "None" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_FreeCamera.GA_FreeCamera_C", + "inputId": "FreeCamera" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_GameplayCueManager.GA_GameplayCueManager_C", + "inputId": "None" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Idle.GA_Idle_C", "inputId": "None" } ], - "effects": [], + "effects": [ + "/Game/Blueprints/Abilities/GE_ManaRegen.GE_ManaRegen_C", + "/Game/Blueprints/Abilities/GE_StaminaRegen.GE_StaminaRegen_C", + "/Game/Blueprints/Abilities/GE_Ready.GE_Ready_C" + ], "tags": { "gameplayTags": [ { - "tagName": "CharacterType.NPC" + "tagName": "CharacterType.Player" } ] }, @@ -384316,48 +382717,109 @@ } }, { - "RowName": "Ifrit", + "RowName": "battlefieldcharacterbase", "Data": { - "abilities": [], - "effects": [], + "abilities": [ + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Jump.GA_Jump_C", + "inputId": "Jump" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Crouch.GA_Crouch_C", + "inputId": "Crouch" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Interaction.GA_Interaction_C", + "inputId": "Interaction" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Stun.GA_Stun_C", + "inputId": "None" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_AttackFail.GA_AttackFail_C", + "inputId": "None" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Knockback.GA_Knockback_C", + "inputId": "None" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_SelectWeapon_First.GA_SelectWeapon_First_C", + "inputId": "WeaponSelect1" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_SelectWeapon_Second.GA_SelectWeapon_Second_C", + "inputId": "WeaponSelect2" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_Left.GA_UseItemQuickBar_Left_C", + "inputId": "ItemQuickSlot1" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_Right.GA_UseItemQuickBar_Right_C", + "inputId": "ItemQuickSlot2" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Sprint.GA_Sprint_C", + "inputId": "Sprint" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Shock_ArmorDestroy_Complete.GA_Shock_ArmorDestroy_Complete_C", + "inputId": "None" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Shock_ArmorDestroy_Partial.GA_Shock_ArmorDestroy_Partial_C", + "inputId": "None" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Shock_Heavy.GA_Shock_Heavy_C", + "inputId": "None" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Shock_Medium.GA_Shock_Medium_C", + "inputId": "None" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Shock_Weak.GA_Shock_Weak_C", + "inputId": "None" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_EquipBody.GA_EquipBody_C", + "inputId": "None" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_Idle.GA_Idle_C", + "inputId": "None" + }, + { + "abilityClass": "/Game/Blueprints/Abilities/GA_BattleFieldScore.GA_BattleFieldScore_C", + "inputId": "None" + } + ], + "effects": [ + "/Game/Blueprints/Abilities/GE_ManaRegen.GE_ManaRegen_C", + "/Game/Blueprints/Abilities/GE_StaminaRegen.GE_StaminaRegen_C" + ], "tags": { "gameplayTags": [ { - "tagName": "Character.State.Unstoppable" + "tagName": "CharacterType.Player" } ] }, "montageMap": { - "appear": "/Script/Engine.AnimMontage'/Game/_Art/_Summon/Elemental/Fire/AnimMontage/AM_Sum_Elemental_Fire_Appear.AM_Sum_Elemental_Fire_Appear'", - "shock": "/Script/Engine.AnimMontage'/Game/_Art/_Summon/Elemental/Fire/AnimMontage/AM_Sum_Elemental_Fire_Shock.AM_Sum_Elemental_Fire_Shock'", - "stun": "/Script/Engine.AnimMontage'/Game/_Art/_Summon/Elemental/Fire/AnimMontage/AM_Sum_Elemental_Fire_Stun.AM_Sum_Elemental_Fire_Stun'", - "death": "/Script/Engine.AnimMontage'/Game/_Art/_Summon/Elemental/Fire/AnimMontage/AM_Sum_Elemental_Fire_Death.AM_Sum_Elemental_Fire_Death'" }, "attackMontageMap": { - "none": - { - "abilityClass": "None", - "montageArray": [ - "/Script/Engine.AnimMontage'/Game/_Art/_Summon/Elemental/Fire/AnimMontage/AM_Sum_Elemental_Fire_Attack_N01.AM_Sum_Elemental_Fire_Attack_N01'", - "/Script/Engine.AnimMontage'/Game/_Art/_Summon/Elemental/Fire/AnimMontage/AM_Sum_Elemental_Fire_Attack_N02.AM_Sum_Elemental_Fire_Attack_N02'" - ] - }, - "normal": - { - "abilityClass": "None", - "montageArray": [ - "/Script/Engine.AnimMontage'/Game/_Art/_Summon/Elemental/Fire/AnimMontage/AM_Sum_Elemental_Fire_Attack_N03.AM_Sum_Elemental_Fire_Attack_N03'" - ] - } } } }, { - "RowName": "Rat", + "RowName": "dungeonrule_skeleton", "Data": { "abilities": [], @@ -384368,19 +382830,606 @@ }, "montageMap": { - "appear": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Rat/AnimMontage/AM_Mon_Rat_A01_Appear.AM_Mon_Rat_A01_Appear'", - "shock": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Rat/AnimMontage/AM_Mon_Rat_A01_Shock.AM_Mon_Rat_A01_Shock'", - "stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Rat/AnimMontage/AM_Mon_Rat_A01_Shock.AM_Mon_Rat_A01_Shock'", - "attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Rat/AnimMontage/AM_Mon_Rat_A01_AttackBounce.AM_Mon_Rat_A01_AttackBounce'" + "attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Skeleton/AnimMontage/AM_PC_Skeleton_B_Attack_Fail.AM_PC_Skeleton_B_Attack_Fail'" }, "attackMontageMap": { - "none": + } + } + }, + { + "RowName": "hilda", + "Data": + { + "abilities": [], + "effects": [], + "tags": + { + "gameplayTags": [] + }, + "montageMap": + { + "interaction": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Interaction.AM_PC_Hilda_B_Interaction'", + "attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Attack_Fail.AM_PC_Hilda_B_Attack_Fail'", + "shock": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Shock.AM_PC_Hilda_B_Shock'", + "throwing": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Throwing.AM_PC_Hilda_B_Throwing'", + "drink": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Drinking.AM_PC_Hilda_B_Drinking'", + "stun": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Stun.AM_PC_Hilda_B_Stun'", + "equipment": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Equipment.AM_PC_Hilda_B_Equipment'", + "entrance": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Entrance.AM_PC_Hilda_B_Entrance'", + "exitPortal": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Interaction_ExitPortal.AM_PC_Hilda_B_Interaction_ExitPortal'", + "pray": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Interaction_Pray.AM_PC_Hilda_B_Interaction_Pray'", + "halfDeath": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_HalfDeath.AM_PC_Hilda_B_HalfDeath'", + "itemEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_ItemEquip.AM_PC_Hilda_B_ItemEquip'", + "pickup": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Pickup.AM_PC_Hilda_B_Pickup'", + "equipment02": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Equipment.AM_PC_Hilda_B_Equipment'", + "mining": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Interaction.AM_PC_Hilda_B_Interaction'", + "shock_Heavy": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Shock_Heavy.AM_PC_Hilda_B_Shock_Heavy'", + "shock_Medium": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Shock_Medium.AM_PC_Hilda_B_Shock_Medium'", + "shock_Weak": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Shock_Weak.AM_PC_Hilda_B_Shock_Weak'", + "shock_ArmorDestroy_Complete": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Shock_ArmorDestroy_Complete.AM_PC_Hilda_B_Shock_ArmorDestroy_Complete'", + "shock_ArmorDestroy_Partial": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Shock_ArmorDestroy_Partial.AM_PC_Hilda_B_Shock_ArmorDestroy_Partial'", + "ladderClimb_UpStart": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_LadderClimb_UpStart.AM_PC_Hilda_B_LadderClimb_UpStart'", + "ladderClimb_UpEnd": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_LadderClimb_UpEnd.AM_PC_Hilda_B_LadderClimb_UpEnd'", + "ladderClimb_UpLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_LadderClimb_UpLeft.AM_PC_Hilda_B_LadderClimb_UpLeft'", + "ladderClimb_UpRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_LadderClimb_UpRight.AM_PC_Hilda_B_LadderClimb_UpRight'", + "ladderClimb_DownLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_LadderClimb_DownLeft.AM_PC_Hilda_B_LadderClimb_DownLeft'", + "ladderClimb_DownRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_LadderClimb_DownRight.AM_PC_Hilda_B_LadderClimb_DownRight'", + "changeEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_Base_B_ChangeEquip_01.AM_PC_Hilda_Base_B_ChangeEquip_01'", + "bandage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Banding.AM_PC_Hilda_B_Banding'" + }, + "attackMontageMap": + { + "weaponShield": { "abilityClass": "None", "montageArray": [ - "/Script/Engine.AnimMontage'/Game/_Art/_Summon/Elemental/Fire/AnimMontage/AM_Sum_Elemental_Fire_Attack_N01.AM_Sum_Elemental_Fire_Attack_N01'", - "/Script/Engine.AnimMontage'/Game/_Art/_Summon/Elemental/Fire/AnimMontage/AM_Sum_Elemental_Fire_Attack_N02.AM_Sum_Elemental_Fire_Attack_N02'" + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Attack_W01_01.AM_PC_Hilda_B_Attack_W01_01'", + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Attack_W01_02.AM_PC_Hilda_B_Attack_W01_02'", + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Attack_W01_03.AM_PC_Hilda_B_Attack_W01_03'" + ] + } + } + } + }, + { + "RowName": "urud", + "Data": + { + "abilities": [], + "effects": [], + "tags": + { + "gameplayTags": [] + }, + "montageMap": + { + "interaction": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Interaction.AM_PC_Urud_B_Interaction'", + "shock": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Shock.AM_PC_Urud_B_Shock'", + "throwing": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Throwing.AM_PC_Urud_B_Throwing'", + "drink": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Drinking.AM_PC_Urud_B_Drinking'", + "stun": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Stun.AM_PC_Urud_B_Stun'", + "equipment": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Equipment.AM_PC_Urud_B_Equipment'", + "entrance": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Entrance.AM_PC_Urud_B_Entrance'", + "exitPortal": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Interaction_ExitPortal.AM_PC_Urud_B_Interaction_ExitPortal'", + "attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_AttackBounce.AM_PC_Urud_B_AttackBounce'", + "pray": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Interaction_Pray.AM_PC_Urud_B_Interaction_Pray'", + "halfDeath": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_HalfDeath.AM_PC_Urud_B_HalfDeath'", + "itemEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_ItemEquip.AM_PC_Urud_B_ItemEquip'", + "pickup": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Pickup.AM_PC_Urud_B_Pickup'", + "mining": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Interaction.AM_PC_Urud_B_Interaction'", + "shock_Heavy": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Shock_Heavy.AM_PC_Urud_B_Shock_Heavy'", + "shock_Medium": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Shock_Medium.AM_PC_Urud_B_Shock_Medium'", + "shock_Weak": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Shock_Weak.AM_PC_Urud_B_Shock_Weak'", + "shock_ArmorDestroy_Complete": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Shock_ArmorDestroy_Complete.AM_PC_Urud_B_Shock_ArmorDestroy_Complete'", + "shock_ArmorDestroy_Partial": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Shock_ArmorDestroy_Partial.AM_PC_Urud_B_Shock_ArmorDestroy_Partial'", + "ladderClimb_UpStart": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_LadderClimb_UpStart.AM_PC_Urud_B_LadderClimb_UpStart'", + "ladderClimb_UpEnd": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_LadderClimb_UpEnd.AM_PC_Urud_B_LadderClimb_UpEnd'", + "ladderClimb_UpLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_LadderClimb_UpLeft.AM_PC_Urud_B_LadderClimb_UpLeft'", + "ladderClimb_UpRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_LadderClimb_UpRight.AM_PC_Urud_B_LadderClimb_UpRight'", + "ladderClimb_DownLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_LadderClimb_DownLeft.AM_PC_Urud_B_LadderClimb_DownLeft'", + "ladderClimb_DownRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_LadderClimb_DownRight.AM_PC_Urud_B_LadderClimb_DownRight'", + "changeEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_ChangeEquip_01.AM_PC_Urud_Base_B_ChangeEquip_01'", + "bandage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Banding.AM_PC_Urud_B_Banding'" + }, + "attackMontageMap": 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"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Attack_W01_02.AM_PC_Cazimord_B_Attack_W01_02'", + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Attack_W01_03.AM_PC_Cazimord_B_Attack_W01_03'" + ] + } + } + } + }, + { + "RowName": "blackmaria", + "Data": + { + "abilities": [], + "effects": [], + "tags": + { + "gameplayTags": [] + }, + "montageMap": + { + "interaction": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Interaction.AM_PC_BlackMaria_Base_000_Interaction'", + "shock": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_HitStatus_Shock.AM_PC_BlackMaria_Base_000_HitStatus_Shock'", + "throwing": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Interaction_Throwing.AM_PC_BlackMaria_Base_000_Interaction_Throwing'", + "drink": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Interaction_Drinking.AM_PC_BlackMaria_Base_000_Interaction_Drinking'", + "stun": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_HitStatus_Stun.AM_PC_BlackMaria_Base_000_HitStatus_Stun'", + "equipment": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Interaction_Equipment.AM_PC_BlackMaria_Base_000_Interaction_Equipment'", + "entrance": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/Am_PC_BlackMaria_Base_000_Entrance.Am_PC_BlackMaria_Base_000_Entrance'", + "exitPortal": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_nteraction_ExitPortal.AM_PC_BlackMaria_Base_000_nteraction_ExitPortal'", + "attackFail": 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"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Climbing_LadderUpLeft.AM_PC_BlackMaria_Base_000_Climbing_LadderUpLeft'", + "ladderClimb_UpRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Climbing_LadderUpRight.AM_PC_BlackMaria_Base_000_Climbing_LadderUpRight'", + "ladderClimb_DownLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Climbing_LadderDownLeft.AM_PC_BlackMaria_Base_000_Climbing_LadderDownLeft'", + "ladderClimb_DownRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Climbing_LadderDownRight.AM_PC_BlackMaria_Base_000_Climbing_LadderDownRight'", + "changeEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Interaction_ChangeEquip.AM_PC_BlackMaria_Base_000_Interaction_ChangeEquip'", + "bandage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Interaction_Banding.AM_PC_BlackMaria_Base_000_Interaction_Banding'" + }, + "attackMontageMap": + { + "twoHandWeapon": + { + "abilityClass": "None", + "montageArray": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Attack_GreatSword1.AM_PC_BlackMaria_Base_000_Attack_GreatSword1'", + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Attack_GreatSword2.AM_PC_BlackMaria_Base_000_Attack_GreatSword2'", + "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Attack_GreatSword3.AM_PC_BlackMaria_Base_000_Attack_GreatSword3'" ] } } @@ -384389,2715 +383438,12216 @@ ] }, { - "AssetName": "DT_NextStepGuide", - "AssetPath": "/Game/Blueprints/DataTable/DT_NextStepGuide.DT_NextStepGuide", - "RowStructure": "NextStepGuideDataRow", + "AssetName": "DT_CharacterExpAction", + "AssetPath": "/Game/Blueprints/DataTable/DT_CharacterExpAction.DT_CharacterExpAction", + "RowStructure": "CharacterExpActionDataRow", "Rows": [ { - "RowName": "Q00001", + "RowName": "1", "Data": { - "nextStep": "Q00001_0", - "orStep": "Q00001_1", - "nextStepCondition": "Contents=SelectionPopup", - "orStepCondition": "DungeonMode=COOP", - "guideWidgetPath": "Layer_Contents/WBP_DungeonLobby_1/PanelMain/ButtonDungeonMode/VerticalBox_51/SizeBox_126/Overlay_95/ButtonDungeonMode" + "expActionName": "보물상자 오픈", + "expActionType": "Adventure", + "expAction": "AdventureTreasureBox", + "expActionLimit": 999, + "expValue": 15 } }, { - "RowName": "Q00001_0", + "RowName": "2", "Data": { - "nextStep": "Q00001_1", - "orStep": "None", - "nextStepCondition": "Contents=LobbyDungeon,DungeonMode=COOP", - "orStepCondition": "", - "guideWidgetPath": "Layer_Popup/WBP_SelectionPopup_0/Window/OverlayPopup/SizeBoxContents/VerticalBox_0/ContentsSlot/VerticalBox_0/HBSelections/WBP_Comp_Lobby_Dungeon_Slot_3/Overlay_2/ButtonSlot" + "expActionName": "몬스터 처치", + "expActionType": "Battle", + "expAction": "BattleMonsterKill", + "expActionLimit": 999, + "expValue": 10 } }, { - "RowName": "Q00001_1", + "RowName": "3", "Data": { - "nextStep": "None", - "orStep": "None", - "nextStepCondition": "", - "orStepCondition": "", - "guideWidgetPath": "Layer_Contents/WBP_DungeonLobby_1/PanelMain/ButtonDungeonMode/VerticalBox_51/OVL_Start/ButtonStart" + "expActionName": "포탈 사용", + "expActionType": "Adventure", + "expAction": "AdventureUsePortal", + "expActionLimit": 1, + "expValue": 50 } }, { - "RowName": "Q00002", + "RowName": "4", "Data": { - "nextStep": "None", - "orStep": "None", - "nextStepCondition": "", - "orStepCondition": "", - "guideWidgetPath": "Layer_Contents/WBP_DungeonLobby_1/PanelMain/ButtonDungeonMode/VerticalBox_51/OVL_Start/ButtonStart" - } - }, - { - "RowName": "Q00003", - "Data": - { - "nextStep": "None", - "orStep": "None", - "nextStepCondition": "", - "orStepCondition": "", - "guideWidgetPath": "Layer_Contents/WBP_DungeonLobby_1/PanelMain/ButtonDungeonMode/VerticalBox_51/OVL_Start/ButtonStart" - } - }, - { - "RowName": "Q00004", - "Data": - { - "nextStep": "Q00004_0", - "orStep": "None", - "nextStepCondition": "Contents=LobbyLoadout", - "orStepCondition": "", - "guideWidgetPath": "Layer_Contents/WBP_Panel_Lobby_0/Overlay_TopBar/TopBar/OverlayMain/PanelTopBar/OverlayMenu/DynamicEntryBox/WBP_Button_Common_Top_Lobby_1" - } - }, - { - "RowName": "Q00004_0", - "Data": - { - "nextStep": "Q00004_1", - "orStep": "None", - "nextStepCondition": "Contents=LobbyShop", - "orStepCondition": "", - "guideWidgetPath": 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"gridInfo": - { - "name": "", - "location": + "assetName": "hilda_a05", + "goodsId": "CO100501" + }, { - "x": 0, - "y": 0 - } - } - } - }, - { - "RowName": "L_Prison_Catacomb_D6", - "Data": - { - "type": "D6", - "texture": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Catacomb_Minimap_D6.T_Prison_Catacomb_Minimap_D6'", - "floorTextures": [], - "gridInfo": - { - "name": "", - "location": + "assetName": "hilda_b01", + "goodsId": "CO100801" + }, { - "x": 0, - "y": 0 - } - } - } - }, - { - "RowName": "L_Prison_Catacomb_D7", - "Data": - { - "type": "D7", - "texture": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Catacomb_Minimap_D7.T_Prison_Catacomb_Minimap_D7'", - "floorTextures": [], - "gridInfo": - { - "name": "", - "location": + "assetName": "hilda_c01", + "goodsId": "CO100901" + }, { - "x": 0, - "y": 0 - } - } - } - }, - { - "RowName": "L_Prison_Catacomb_D8", - "Data": - { - "type": "D8", - "texture": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Catacomb_Minimap_D8.T_Prison_Catacomb_Minimap_D8'", - "floorTextures": [], - "gridInfo": - { - "name": "", - "location": + "assetName": "hilda_e01", + "goodsId": "CO101101" + }, { - "x": 0, - "y": 0 - } - } - } - }, - { - "RowName": "L_Prison_Catacomb_D9", - "Data": - { - "type": "D9", - "texture": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Catacomb_Minimap_D9.T_Prison_Catacomb_Minimap_D9'", - "floorTextures": [], - "gridInfo": - { - "name": "", - "location": + "assetName": "hilda_f01", + "goodsId": "CO101201" + }, { - "x": 0, - "y": 0 + "assetName": "hilda_d01", + "goodsId": "CO101001" } - } - } - }, - { - "RowName": "L_LustPalace_D1", - "Data": - { - "type": "D1", - "texture": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/LustPalace/T_LP_Minimap_D1_1F.T_LP_Minimap_D1_1F'", - "floorTextures": [ - "/Game/Blueprints/UI/Minimap/LustPalace/T_LP_Minimap_D7_2F.T_LP_Minimap_D7_2F", - "/Game/Blueprints/UI/Minimap/LustPalace/T_LP_Minimap_D1_1F.T_LP_Minimap_D1_1F", - "/Game/Blueprints/UI/Minimap/LustPalace/T_LP_Minimap_D7_2F.T_LP_Minimap_D7_2F" ], - "gridInfo": - { - "name": "", - "location": + "basicEquipments": [ { - "x": 0, - "y": 0 + "slotType": "Body", + "dTId": "eq3100000" + }, + { + "slotType": "Weapon", + "dTId": "eq0000000" + }, + { + "slotType": "Legs", + "dTId": "eq3300000" } + ], + "name": "힐다", + "desc": "아시온의 킹스가더\r\n강직한 성품과 자신보다 나라를 생각하는 마음이 먼저인 왕국의 충직한 기사로, 기사 단장에게 던전 탐사 임무를 받고 조사에 나선다.\r\n자신이 이런 중요한 임무를 맡은 이유가 신뢰받고 있기 때문이라 믿고 있고, 자신의 모든 것을 던져서 이 임무를 달성하겠다는 맹세와 함께 던전으로 향한다.\r\n", + "descSub": "명예의 기사", + "race": "인간", + "tendency": "선", + "class": "기사", + "mainWeapon": "한손 검", + "subWeapon": "", + "difficulty": "Easy", + "toolTipText": "" + } + }, + { + "RowName": "Urud", + "Data": + { + "bHiddenInUI": false, + "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape01.T_UI_StalkersJob_Shape01", + "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Urud.ChaSelect_Portrait_Urud", + "animInstanceClass": "/Game/_Art/_Character/PC/Urud/Rigs/ABP_Lobby_Urud.ABP_Lobby_Urud_C", + "characterSkins": [ + { + "assetName": "Urud", + "goodsId": "CO110101" + }, + { + "assetName": "urud_a02", + "goodsId": "CO110201" + }, + { + "assetName": "urud_a04", + "goodsId": "CO110401" + }, + { + "assetName": "urud_a07", + "goodsId": "CO110701" + }, + { + "assetName": "urud_b01", + "goodsId": "CO110801" + }, + { + "assetName": "urud_c01", + "goodsId": "CO110901" + } + ], + "basicEquipments": [ + { + "slotType": "Body", + "dTId": "eq2100000" + }, + { + "slotType": "Weapon", + "dTId": "eq0100000" + }, + { + "slotType": "Legs", + "dTId": "eq2300000" + } + ], + "name": "우르드", + "desc": "변방의 사냥꾼\r\n타니아 제3기사단의 단장이었던 그는 마지막 전쟁에 참여하는 것을 거부하고 탈영해 전쟁과 멀어져 가족들과 숨어 살아가고 있다.\r\n갑자기 생겨난 거대한 구멍, 던전 마저도 그에게는 큰일이 아니었지만 딸이 그 던전으로 들어갔다면 이야기는 달라진다. 딸은 친구들에게 겁쟁이라 놀림을 받고 혼자서 그 던전에 들어갔고, 돌아오지 않았다. 사태의 심각성을 느낀 딸의 친구들이 그에게 이 사실을 알렸다.\r\n우르드는 지체하지 않고 바로 자신의 활을 들고 던전으로 향한다.\r\n", + "descSub": "변방의 사냥꾼", + "race": "인간", + "tendency": "혼돈", + "class": "사냥꾼", + "mainWeapon": "활", + "subWeapon": "", + "difficulty": "Normal", + "toolTipText": "" + } + }, + { + "RowName": "Nave", + "Data": + { + "bHiddenInUI": false, + "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape02.T_UI_StalkersJob_Shape02", + "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Nave.ChaSelect_Portrait_Nave", + "animInstanceClass": "/Game/_Art/_Character/PC/Nave/Rigs/ABP_Lobby_Nave.ABP_Lobby_Nave_C", + "characterSkins": [ + { + "assetName": "Nave", + "goodsId": "CO120101" + }, + { + "assetName": "nave_a01", + "goodsId": "CO120102" + }, + { + "assetName": "nave_a02", + "goodsId": "CO120201" + }, + { + "assetName": "nave_a08", + "goodsId": "CO120103" + }, + { + "assetName": "nave_a09", + "goodsId": "CO120104" + }, + { + "assetName": "nave_a03", + "goodsId": "CO120301" + }, + { + "assetName": "nave_a06", + "goodsId": "CO120601" + }, + { + "assetName": "nave_b01", + "goodsId": "CO120801" + }, + { + "assetName": "nave_c01", + "goodsId": "CO120901" + }, + { + "assetName": "nave_e01", + "goodsId": "CO121101" + }, + { + "assetName": "nave_f01", + "goodsId": "CO121201" + }, + { + "assetName": "nave_d01", + "goodsId": "CO121001" + } + ], + "basicEquipments": [ + { + "slotType": "Body", + "dTId": "eq1100000" + }, + { + "slotType": "Weapon", + "dTId": "eq0300000" + }, + { + "slotType": "Legs", + "dTId": "eq1300000" + } + ], + "name": "네이브", + "desc": "던전을 헤매는 마법사.\r\n과거 파티가 위기에 처한 상황에서 혼자서 도망쳤고, 이후에 동료들이 전멸한 자리에서 마석을 발견했다.\r\n씻을 수 없는 죄책감에 휩싸여 그 마석이 동료들을 되돌려줄 것이라 믿고 먹지도 않고 어둠 속을 방랑하며 연구하고 있다.\r\n자신의 과오를 만회하기 위해서.", + "descSub": "속죄의 방랑자", + "race": "엘프", + "tendency": "중립", + "class": "마법사", + "mainWeapon": "지팡이", + "subWeapon": "", + "difficulty": "Hard", + "toolTipText": "" + } + }, + { + "RowName": "Baran", + "Data": + { + "bHiddenInUI": false, + "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape00.T_UI_StalkersJob_Shape00", + "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Baran.ChaSelect_Portrait_Baran", + "animInstanceClass": "/Game/_Art/_Character/PC/Baran/Rigs/ABP_Lobby_Baran.ABP_Lobby_Baran_C", + "characterSkins": [ + { + "assetName": "Baran", + "goodsId": "CO130101" + }, + { + "assetName": "baran_a02", + "goodsId": "CO130201" + }, + { + "assetName": "baran_a07", + "goodsId": "CO130701" + }, + { + "assetName": "baran_b01", + "goodsId": "CO130801" + }, + { + "assetName": "baran_c01", + "goodsId": "CO130901" + }, + { + "assetName": "baran_d01", + "goodsId": "CO131001" + } + ], + "basicEquipments": [ + { + "slotType": "Body", + "dTId": "eq2100000" + }, + { + "slotType": "Weapon", + "dTId": "eq0200000" + }, + { + "slotType": "Legs", + "dTId": "eq2300000" + } + ], + "name": "바란", + "desc": "도적단 ‘슈미터’ 행동대장.\r\n동료였던 리오가 임무 중 도적단의 귀중한 장물 중 하나인 마석을 빼 돌렸고, 배신자에 대한 척결 명령이 떨어지자 그녀를 구하기 위해 스스로 그 역할에 지원한다.\r\n그의 의도를 다 안다는 듯, 도적단의 두목은 언제든 발동할 수 있는 죽음의 문신을 얼굴에 새기도록 강요했고 그 모든 비웃음과 악의 속에서도 그는 묵묵히 조건을 받아들였다.\r\n그렇게 바란은 묵묵히 던전으로 향한다.\r\n", + "descSub": "돌격대장", + "race": "인간", + "tendency": "중립", + "class": "전사", + "mainWeapon": "대검", + "subWeapon": "", + "difficulty": "Easy", + "toolTipText": "" + } + }, + { + "RowName": "Rio", + "Data": + { + "bHiddenInUI": false, + "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape03.T_UI_StalkersJob_Shape03", + "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Rio.ChaSelect_Portrait_Rio", + "animInstanceClass": "/Game/_Art/_Character/PC/Rio/Rigs/ABP_Lobby_Rio.ABP_Lobby_Rio_C", + "characterSkins": [ + { + "assetName": "Rio", + "goodsId": "CO140101" + }, + { + "assetName": "rio_a04", + "goodsId": "CO140401" + }, + { + "assetName": "rio_a06", + "goodsId": "CO140601" + }, + { + "assetName": "rio_a07", + "goodsId": "CO140701" + }, + { + "assetName": "rio_b01", + "goodsId": "CO140801" + }, + { + "assetName": "rio_c01", + "goodsId": "CO140901" + }, + { + "assetName": "rio_e01", + "goodsId": "CO141101" + }, + { + "assetName": "rio_f01", + "goodsId": "CO141201" + } + ], + "basicEquipments": [ + { + "slotType": "Body", + "dTId": "eq2100000" + }, + { + "slotType": "Weapon", + "dTId": "eq0400000" + }, + { + "slotType": "Legs", + "dTId": "eq2300000" + } + ], + "name": "리오", + "desc": "도적단 ‘슈미터’의 도적.\r\n밝고 도전적이며 쾌활한 모습 덕분에 누구도 그녀가 선천적인 병 때문에 시한부 신세라는 것을 알 수 없다.\r\n남은 삶을 보람차게 보내고자 했던 그녀였지만, 우연히 만난 기묘한 의사에게 던전의 붉은 꽃이 그녀를 살려줄 치료제라는 사실을 듣게 된다. 삶에 대한 희망은 그녀의 쾌활한 미소에 독으로 작용했고, 굳었던 의지는 피폐해지고 삶에 대한 집착은 병적으로 그녀의 마음에 뿌리내린다.\r\n결국 그녀는 도적단의 장물인 마석을 훔쳐 던전으로 향한다.\r\n", + "descSub": "사막의 샛별", + "race": "인간", + "tendency": "혼돈", + "class": "도적", + "mainWeapon": "단검", + "subWeapon": "", + "difficulty": "Hard", + "toolTipText": "" + } + }, + { + "RowName": "Clad", + "Data": + { + "bHiddenInUI": false, + "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape00.T_UI_StalkersJob_Shape00", + "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Clad.ChaSelect_Portrait_Clad", + "animInstanceClass": "/Game/_Art/_Character/PC/Clad/Rigs/ABP_Lobby_Clad.ABP_Lobby_Clad_C", + "characterSkins": [ + { + "assetName": "Clad", + "goodsId": "CO150101" + }, + { + "assetName": "clad_a02", + "goodsId": "CO150201" + }, + { + "assetName": "clad_a03", + "goodsId": "CO150301" + }, + { + "assetName": "clad_a07", + "goodsId": "CO150701" + }, + { + "assetName": "clad_b01", + "goodsId": "CO150801" + }, + { + "assetName": "clad_c01", + "goodsId": "CO150901" + }, + { + "assetName": "clad_d01", + "goodsId": "CO151001" + } + ], + "basicEquipments": [ + { + "slotType": "Body", + "dTId": "eq3100000" + }, + { + "slotType": "Weapon", + "dTId": "eq0500000" + }, + { + "slotType": "Legs", + "dTId": "eq3300000" + } + ], + "name": "클라드", + "desc": "빛의 여신 ‘아이오스’를 섬기는 성직자.\r\n그는 어릴 때부터 신전에서 신앙심과 성직자 훈련을 받으며 성장했다. 하지만 그 과정에서 알 수 없는 악한 기운이 함께 하는 것을 느끼곤 했다. 전쟁 통에 마을을 지키고자 빛의 주문을 외우다 검게 타들어 가며 사망한 어머니를 목격한 후, 그는 자신의 신앙에 의문을 느끼게 된다.\r\n때마침 마녀의 던전에서 동일한 현상이 발생했다는 정보를 듣고, 그는 진실을 찾기 위해 던전으로 향한다.", + "descSub": "진실의 추적자", + "race": "인간", + "tendency": "선", + "class": "성직자", + "mainWeapon": "둔기", + "subWeapon": "", + "difficulty": "Easy", + "toolTipText": "" + } + }, + { + "RowName": "Rene", + "Data": + { + "bHiddenInUI": false, + "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape02.T_UI_StalkersJob_Shape02", + "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Rene.ChaSelect_Portrait_Rene", + "animInstanceClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_Lobby_Rene.ABP_Lobby_Rene_C", + "characterSkins": [ + { + "assetName": "Rene", + "goodsId": "CO160101" + }, + { + "assetName": "rene_a01", + "goodsId": "CO160102" + }, + { + "assetName": "rene_a02", + "goodsId": "CO160201" + }, + { + "assetName": "rene_a03", + "goodsId": "CO160301" + }, + { + "assetName": "rene_a05", + "goodsId": "CO160501" + }, + { + "assetName": "rene_a07", + "goodsId": "CO160701" + }, + { + "assetName": "rene_b01", + "goodsId": "CO160801" + }, + { + "assetName": "rene_c01", + "goodsId": "CO160901" + }, + { + "assetName": "rene_e01", + "goodsId": "CO161101" + }, + { + "assetName": "rene_f01", + "goodsId": "CO161201" + } + ], + "basicEquipments": [ + { + "slotType": "Body", + "dTId": "eq1100000" + }, + { + "slotType": "Weapon", + "dTId": "eq0300000" + }, + { + "slotType": "Legs", + "dTId": "eq1300000" + } + ], + "name": "레네", + "desc": "이세계의 신비를 연구하는 뱀파이어 소환사\r\n흡혈귀로 태어나 오래 살아온 그녀는 일찍부터 인간의 증오에 쫓기며 사는 긴 삶에 흥미를 잃었다. 그녀는 은거를 택했고 강력한 의지로 본능을 억누르며 은신처에 틀어박혀 도피하듯 특기인 소환술을 연구했다.\r\n정령의 속삭임에 귀를 기울이며 보낸 긴 시간 끝에 그녀는 이세계의 존재와 다른 세계로 통하는 문의 실존을 확인하게 된다. 그 통로를 통해 자신을 다른 차원으로 역소환하는 발상에 이르자, 그녀는 쫓기지 않는 평온한 삶에 대한 달콤한 희망을 품게 된다.\r\n그 통로는 던전에 있다. 그녀는 정체를 숨기고 인간 사이에 섞일 방법을 고민하다 생전에 자신을 아낌 없이 돌봐줬던 인간 수녀의 옷을 꺼내 입고 던전으로 향한다.", + "descSub": "검은 순례자", + "race": "뱀파이어", + "tendency": "악", + "class": "소환사", + "mainWeapon": "지팡이", + "subWeapon": "", + "difficulty": "Normal", + "toolTipText": "구매로 획득 가능" + } + }, + { + "RowName": "Sinobu", + "Data": + { + "bHiddenInUI": false, + "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape03.T_UI_StalkersJob_Shape03", + "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Sinobu.ChaSelect_Portrait_Sinobu", + "animInstanceClass": "/Game/_Art/_Character/PC/Sinobu/Rigs/ABP_Lobby_Sinobu.ABP_Lobby_Sinobu_C", + "characterSkins": [ + { + "assetName": "Sinobu", + "goodsId": "CO180101" + }, + { + "assetName": "sinobu_a01", + "goodsId": "CO180102" + }, + { + "assetName": "sinobu_b01", + "goodsId": "CO180201" + }, + { + "assetName": "sinobu_c01", + "goodsId": "CO180301" + }, + { + "assetName": "sinobu_e01", + "goodsId": "CO181101" + }, + { + "assetName": "sinobu_f01", + "goodsId": "CO181201" + } + ], + "basicEquipments": [ + { + "slotType": "Body", + "dTId": "eq2100000" + }, + { + "slotType": "Weapon", + "dTId": "eq0400000" + }, + { + "slotType": "Legs", + "dTId": "eq2300000" + } + ], + "name": "시노부", + "desc": "동양의 나라 ‘카요쿠 (Kayoku)'에서 건너온 닌자.\r\n최고의 닌자를 상징하는 칭호, ‘한조’ (Hanzo)를 물려받기 위해서는 모두에게 자신을 증명해야 했다. 가문의 장로들에게 ‘대륙의 큰 난제를 해결하라.'는 조언을 받은 시노부는 다른 경쟁자들과 차별화 되기 위해 특별한 사건을 찾는데 전력을 다했다. 그 누구도 이견을 달 수 없을 정도의 난제가 필요했다.\r\n정보 수집을 계속하던 어느 날, 믿을만한 소식통에게서 서방의 두 나라 사이에 큰 던전이 생겼고, 그것이 양국의 형세를 기이하게 뒤틀고, 복잡한 문제를 일으키고 있다는 소식을 입수했다. 시노부는 이 사건이 심상치 않음을 직감하고, 즉시 배편을 구해 던전이 있는 서방으로 향한다.\r\n한조가 되면, 어릴 적 왕에게 입양된 동생을 경호하는 임무를 맡을 수 있다. 험난한 항해를 이어가는 배 위에서 시노부는 천진난만한 동생의 미소와, 반드시 동생을 지키겠다는 옛날의 약속을 떠올렸다.\r\n그렇게 시노부는 가장 어려운 시련에 자신을 던진다.", + "descSub": "꽃 그림자", + "race": "인간", + "tendency": "중립", + "class": "닌자", + "mainWeapon": "단검", + "subWeapon": "", + "difficulty": "Normal", + "toolTipText": "구매로 획득 가능" + } + }, + { + "RowName": "Lian", + "Data": + { + "bHiddenInUI": false, + "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape01.T_UI_StalkersJob_Shape01", + "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Lian.ChaSelect_Portrait_Lian", + "animInstanceClass": "/Game/_Art/_Character/PC/Lian/Rigs/ABP_Lobby_Lian.ABP_Lobby_Lian_C", + "characterSkins": [ + { + "assetName": "Lian", + "goodsId": "CO190101" + }, + { + "assetName": "lian_a01", + "goodsId": "CO190201" + }, + { + "assetName": "lian_e01", + "goodsId": "CO191101" + } + ], + "basicEquipments": [ + { + "slotType": "Body", + "dTId": "eq2100000" + }, + { + "slotType": "Weapon", + "dTId": "eq0100000" + }, + { + "slotType": "Legs", + "dTId": "eq2300000" + } + ], + "name": "리옌", + "desc": "먼 대륙의 산 속 깊은 곳에서 찾아온 소녀.\r\n리옌은 스승에게서 신비로운 연꽃의 이름을 받아, 조화의 길을 따라 수양을 하던 수행자였습니다. 수행의 마지막 과제로 멀리 두 나라의 전쟁 중에 생긴 던전 안에서 자신의 '달빛 연꽃'을 찾아내야 한다는 과제를 받았습니다.\r\n스승에게서 ‘달빛 연꽃’이 무엇인지 듣지 못했고, 세상 물정도 전혀 모르는 상태로 세상으로 나오게 되었지만, 그 불안 속에서도 그녀는 이 과제의 모든 과정이 자신의 수행을 완료하기 위해 꼭 필요한 것이라는 것을 이해하고 있었습니다.\r\n이 잔혹한 세상에서 무엇을 보고, 무엇을 잃던, 그 모든 것은 깊은 이해와 지혜 속을 걷는 그녀의 발걸음이 되어 줄 것입니다.", + "descSub": "여덟 번째 연꽃", + "race": "선인", + "tendency": "선", + "class": "궁수", + "mainWeapon": "활", + "subWeapon": "", + "difficulty": "Normal", + "toolTipText": "구매로 획득 가능" + } + }, + { + "RowName": "Cazimord", + "Data": + { + "bHiddenInUI": false, + "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape00.T_UI_StalkersJob_Shape00", + "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Cazimord.ChaSelect_Portrait_Cazimord", + "animInstanceClass": "/Game/_Art/_Character/PC/Cazimord/Rigs/ABP_Lobby_Cazimord.ABP_Lobby_Cazimord_C", + "characterSkins": [ + { + "assetName": "Cazimord", + "goodsId": "CO170101" + }, + { + "assetName": "cazimord_a03", + "goodsId": "CO170102" + }, + { + "assetName": "cazimord_b01", + "goodsId": "CO170201" + } + ], + "basicEquipments": [ + { + "slotType": "Body", + "dTId": "eq2100000" + }, + { + "slotType": "Weapon", + "dTId": "eq0000000" + }, + { + "slotType": "Legs", + "dTId": "eq2300000" + } + ], + "name": "카지모르드", + "desc": "타니아의 장교로 복무하며 수많은 공훈을 쌓아 올린 카지모르드는, 날렵한 검술로 ‘섬광의 매’로 불리며 전사들의 존경과 찬사를 한 몸에 받았다. \r\n하지만 한 전투에서 전쟁 마법사를 제거하는 위험한 임무를 받게 되고, 임무 수행 중 마법사의 강력한 화염 마법에 휘말려 신체의 많은 부분이 훼손되고 만다. 흉측하게 일그러진 외모 때문에 깊은 수렁과 같은 자괴감에 빠진 카지모르드는, 결국 사랑하는 연인이었던 ‘에스메랄다'를 모질게 대하고 밀어내게 된다.\r\n자신을 지탱하던 사람과 헤어진 후 카지모르드는 더욱더 자책의 어둠으로 굴러 떨어졌고, 에스메랄다가 가문의 사정으로 약혼하게 되었다는 소식을 듣자 완전히 무너지고 말았다.\r\n‘모든 건 이 흉터 때문이다.’ 지독하게 고통스러운 생각을 곱씹던 카지모르드는 한 치료사에게 일그러진 육체를 회복 시킬 수 있는 의문의 약초 ‘붉은 꽃’에 대한 소문을 듣게 된다.\r\n그 약초는 과거 전장이었던 곳, 던전에 있다. 카지모르드는 약초가 이 모든 것을 해결할 수 있을 것이란 믿음을 맹목적으로 되새기며 던전으로 향한다.", + "descSub": "떨어진 매", + "race": "인간", + "tendency": "중립", + "class": "검사", + "mainWeapon": "한손검", + "subWeapon": "", + "difficulty": "Hard", + "toolTipText": "구매로 획득 가능" + } + }, + { + "RowName": "BlackMaria", + "Data": + { + "bHiddenInUI": false, + "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape00.T_UI_StalkersJob_Shape00", + "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_BlackMaria.ChaSelect_Portrait_BlackMaria", + "animInstanceClass": "/Game/_Art/_Character/PC/BlackMaria/Rigs/ABP_Lobby_BlackMaria.ABP_Lobby_BlackMaria_C", + "characterSkins": [ + { + "assetName": "blackmaria", + "goodsId": "CO200101" + } + ], + "basicEquipments": [ + { + "slotType": "Body", + "dTId": "eq2100000" + }, + { + "slotType": "Weapon", + "dTId": "eq0200000" + }, + { + "slotType": "Legs", + "dTId": "eq2300000" + } + ], + "name": "블랙마리아", + "desc": "이단 심문관 블랙 마리아.\r\n그녀는 전 이단심문회 소속의 고위 사제로, 단호하고 철저하게 악에게 철퇴를 내리는 모습 덕분에 밤에도 빛을 불러오는 ‘백야’라 불렸던 이단심문관이었다. 하지만 그녀는 신앙이라는 명분을 폭력으로 빚어내는 스스로의 모습에 지쳐버렸고, 죄책감에 휩싸여 그녀를 학살자, 살인자라 비난하는 썩은 시신들의 환영에 시달린 끝에 직위를 버리고 성가수녀회에 들어가 속세를 떠나고 말았다.\r\n하지만 어느날 대륙에서 신도들이 괴이한 발화 현상에 의해 사망하는 현상이 보고되고, 이 현상을 조사하려던 교단 사제들이 희생되기 시작하자 그녀는 이단심문회의 부름에 응답할 수 밖에 없었다.\r\n다시 스멀스멀 머릿 속에 울리는 환청을 애써 무시하며, 그녀는 이를 악물어 울음을 삼키고 다시 단단하게 갑옷을 입었다.\r\n이번에는 사람들을 구하리라, 그녀는 어둠 속의 한 줄기 구원을 바라며 던전으로 향한다.", + "descSub": "끝나지 않는 밤", + "race": "인간", + "tendency": "중립", + "class": "전사", + "mainWeapon": "대검", + "subWeapon": "", + "difficulty": "Normal", + "toolTipText": "" + } + } + ] + }, + { + "AssetName": "DT_ColorStyle", + "AssetPath": "/Game/Blueprints/DataTable/DT_ColorStyle.DT_ColorStyle", + "RowStructure": "ColorStyleDataRow", + "Rows": [ + { + "RowName": "RARITY_NONE", + "Data": + { + "color": + { + "r": 0.30946901440620422, + "g": 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}, - { - "RowName": "Stalker", - "Data": - { - "tag": - { - "tagName": "Level.Lobby.Stalker" - }, - "bShowPartyMembers": false, - "bShowEquipment": true, - "level": "/Game/Maps/Hideout/L_Hideout_Character.L_Hideout_Character" - } - }, - { - "RowName": "Matching", - "Data": - { - "tag": - { - "tagName": "Level.Lobby.Matching" - }, - "bShowPartyMembers": true, - "bShowEquipment": true, - "level": "/Game/Maps/Lobby/L_LobbyRandomMatching.L_LobbyRandomMatching" - } - }, - { - "RowName": "StoreDetail", - "Data": - { - "tag": - { - "tagName": "Level.Lobby.Store.Detail" - }, - "bShowPartyMembers": false, - "bShowEquipment": true, - "level": "/Game/Maps/Lobby/L_Detailed_page.L_Detailed_page" + "baseValue": 150, + "minValue": 0, + "maxValue": 1, + "derivedAttributeInfo": "", + "bCanStack": false } } ] }, { - "AssetName": "DT_LobbyContent", - "AssetPath": "/Game/Blueprints/DataTable/DT_LobbyContent.DT_LobbyContent", - "RowStructure": "LobbyContentDataRow", + "AssetName": "DT_EnemySpawnGroup", + "AssetPath": "/Game/Blueprints/DataTable/DT_EnemySpawnGroup.DT_EnemySpawnGroup", + "RowStructure": "EnemySpawnGroupDataRow", "Rows": [ { - "RowName": "DungeonLobby", + "RowName": "ESG1001", "Data": { - "type": "Dungeon", - "name": "로비", - "icon": "None", - "bIsInstantlyUsable": true, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Dungeon" - }, - "levelTag": - { - "tagName": "Level.Lobby.Main" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Main" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_Rat.BP_Rat_C", + "gameMode_Party": 25, + "gameMode_Coop": 25, + "gameMode_Solo": 25, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 25 } }, { - "RowName": "Event", + "RowName": "ESG1002", "Data": { - "type": "Event", - "name": "이벤트", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Attendance.T_UI_ShapeInfo_Attendance", - "bIsInstantlyUsable": true, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Event" - }, - "levelTag": - { - "tagName": "Level.Lobby.Main" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Main" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_Ghoul.BP_Ghoul_C", + "gameMode_Party": 25, + "gameMode_Coop": 25, + "gameMode_Solo": 25, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 25 } }, { - "RowName": "Loadout", + "RowName": "ESG1003", "Data": { - "type": "Barrack", - "name": "정비", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_UserInfo.T_UI_ShapeInfo_UserInfo", - "bIsInstantlyUsable": true, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Loadout" - }, - "levelTag": - { - "tagName": "Level.Lobby.Hideout" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Loadout" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_BlagPoison.BP_BlagPoison_C", + "gameMode_Party": 25, + "gameMode_Coop": 25, + "gameMode_Solo": 25, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 25 } }, { - "RowName": "Shop", + "RowName": "ESG1004", "Data": { - "type": "Trader", - "name": "상점", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Transaction.T_UI_ShapeInfo_Transaction", - "bIsInstantlyUsable": true, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Shop" - }, - "levelTag": - { - "tagName": "Level.Lobby.Hideout" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Loadout" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_SpiderNest.BP_SpiderNest_C", + "gameMode_Party": 2, + "gameMode_Coop": 2, + "gameMode_Solo": 2, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 2 } }, { - "RowName": "Shop_Weapon", + "RowName": "ESG1005", "Data": { - "type": "Trader_Weapon", - "name": "무기 상인", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Trader_Weapon.T_UI_ShapeInfo_Trader_Weapon", - "bIsInstantlyUsable": false, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Shop.Weapon" - }, - "levelTag": - { - "tagName": "Level.Lobby.Hideout" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Loadout" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_BeholderWatcher.BP_BeholderWatcher_C", + "gameMode_Party": 25, + "gameMode_Coop": 25, + "gameMode_Solo": 25, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 25 } }, { - "RowName": "Shop_Armor", + "RowName": "ESG1006", "Data": { - "type": "Trader_Armor", - "name": "방어구 상인", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Trader_Armor.T_UI_ShapeInfo_Trader_Armor", - "bIsInstantlyUsable": false, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Shop.Armor" - }, - "levelTag": - { - "tagName": "Level.Lobby.Hideout" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Loadout" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_BeholderWatcher_Fire.BP_BeholderWatcher_Fire_C", + "gameMode_Party": 0, + "gameMode_Coop": 0, + "gameMode_Solo": 0, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 250 } }, { - "RowName": "Shop_Alchemist", + "RowName": "ESG1007", "Data": { - "type": "Trader_Alchemist", - "name": "연금술사", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Trader_Alchemist.T_UI_ShapeInfo_Trader_Alchemist", - "bIsInstantlyUsable": false, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Shop.Alchemist" - }, - "levelTag": - { - "tagName": "Level.Lobby.Hideout" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Loadout" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_BatFighter.BP_BatFighter_C", + "gameMode_Party": 12, + "gameMode_Coop": 12, + "gameMode_Solo": 12, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 25 } }, { - "RowName": "Shop_Guild", + "RowName": "ESG1008", "Data": { - "type": "Trader_AdventureGuild", - "name": "모험가 길드", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Flag.T_UI_ShapeInfo_Flag", - "bIsInstantlyUsable": false, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Shop.Guild" - }, - "levelTag": - { - "tagName": "Level.Lobby.Hideout" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Loadout" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_BatDagger.BP_BatDagger_C", + "gameMode_Party": 12, + "gameMode_Coop": 12, + "gameMode_Solo": 12, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 25 } }, { - "RowName": "Shop_Enchant", + "RowName": "ESG1009", "Data": { - "type": "Trader_Enchanter", - "name": "마법 부여사", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Enchant.T_UI_ShapeInfo_Enchant", - "bIsInstantlyUsable": false, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Shop.Enchanter" - }, - "levelTag": - { - "tagName": "Level.Lobby.Hideout" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Loadout" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_SkeletonArcher.BP_SkeletonArcher_C", + "gameMode_Party": 50, + "gameMode_Coop": 50, + "gameMode_Solo": 50, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 50 } }, { - "RowName": "Shop_Witch", + "RowName": "ESG1010", "Data": { - "type": "Trader_Legendary", - "name": "마녀교 사도", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Mission_UseTrain.T_UI_ShapeInfo_Mission_UseTrain", - "bIsInstantlyUsable": false, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Shop.Legendary" - }, - "levelTag": - { - "tagName": "Level.Lobby.Hideout" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Loadout" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_SkeletonFighter.BP_SkeletonFighter_C", + "gameMode_Party": 50, + "gameMode_Coop": 50, + "gameMode_Solo": 50, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 50 } }, { - "RowName": "Market", + "RowName": "ESG1011", "Data": { - "type": "Market", - "name": "거래소", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Trader_LimitBuy.T_UI_ShapeInfo_Trader_LimitBuy", - "bIsInstantlyUsable": false, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Trade" - }, - "levelTag": - { - "tagName": "Level.Lobby.Hideout" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Loadout" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_SkeletonMage.BP_SkeletonMage_C", + "gameMode_Party": 50, + "gameMode_Coop": 50, + "gameMode_Solo": 50, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 50 } }, { - "RowName": "Mason", + "RowName": "ESG1012", "Data": { - "type": "Mason", - "name": "제작소", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Trader_LimitMake.T_UI_ShapeInfo_Trader_LimitMake", - "bIsInstantlyUsable": true, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Mason" - }, - "levelTag": - { - "tagName": "Level.Lobby.Hideout" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Loadout" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_SkeletonWarrior.BP_SkeletonWarrior_C", + "gameMode_Party": 50, + "gameMode_Coop": 50, + "gameMode_Solo": 50, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 50 } }, { - "RowName": "Hideout", + "RowName": "ESG1013", "Data": { - "type": "Hideout", - "name": "건설", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_LobbySetting.T_UI_ShapeInfo_LobbySetting", - "bIsInstantlyUsable": true, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Hideout" - }, - "levelTag": - { - "tagName": "Level.Lobby.Hideout" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Hideout" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_SkeletonDoubleSword.BP_SkeletonDoubleSword_C", + "gameMode_Party": 50, + "gameMode_Coop": 50, + "gameMode_Solo": 50, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 50 } }, { - "RowName": "Stalker", + "RowName": "ESG1014", "Data": { - "type": "Stalkers", - "name": "스토커즈 정보", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Stalker_Info.T_UI_ShapeInfo_Stalker_Info", - "bIsInstantlyUsable": true, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Stalkers" - }, - "levelTag": - { - "tagName": "Level.Lobby.Stalker" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Stalker" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_RatRed.BP_RatRed_C", + "gameMode_Party": 0, + "gameMode_Coop": 0, + "gameMode_Solo": 0, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 250 } }, { - "RowName": "FirstPlayerStalker", + "RowName": "ESG1015", "Data": { - "type": "NewPlayerStalkers", - "name": "스토커즈 정보", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Stalker_Info.T_UI_ShapeInfo_Stalker_Info", - "bIsInstantlyUsable": true, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.NewPlayerStalker" - }, - "levelTag": - { - "tagName": "Level.Lobby.Stalker" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Stalker" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_GhoulRed.BP_GhoulRed_C", + "gameMode_Party": 0, + "gameMode_Coop": 0, + "gameMode_Solo": 0, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 250 } }, { - "RowName": "Rune", + "RowName": "ESG1016", "Data": { - "type": "Rune", - "name": "룬", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Rune.T_UI_ShapeInfo_Rune", - "bIsInstantlyUsable": true, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Rune" - }, - "levelTag": - { - "tagName": "Level.Lobby.Stalker" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Stalker" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_BlagPoison.BP_BlagPoison_C", + "gameMode_Party": 25, + "gameMode_Coop": 25, + "gameMode_Solo": 25, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 25 } }, { - "RowName": "Stalker_Appearance", + "RowName": "ESG1017", "Data": { - "type": "Appearance", - "name": "외형", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Costume.T_UI_ShapeInfo_Costume", - "bIsInstantlyUsable": true, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Appearance" - }, - "levelTag": - { - "tagName": "Level.Lobby.Stalker" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Costume" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_SpiderNest.BP_SpiderNest_C", + "gameMode_Party": 2, + "gameMode_Coop": 2, + "gameMode_Solo": 2, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 2 } }, { - "RowName": "Stalker_Motion", + "RowName": "ESG1018", "Data": { - "type": "Motion", - "name": "동작", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Stalker_Motion.T_UI_ShapeInfo_Stalker_Motion", - "bIsInstantlyUsable": true, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Action" - }, - "levelTag": - { - "tagName": "Level.Lobby.Stalker" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Costume" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_BeholderWatcher_Fire.BP_BeholderWatcher_Fire_C", + "gameMode_Party": 0, + "gameMode_Coop": 0, + "gameMode_Solo": 0, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 250 } }, { - "RowName": "SeasonPass", + "RowName": "ESG1019", "Data": { - "type": "Season", - "name": "시즌 패스", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_SeasonPass.T_UI_ShapeInfo_SeasonPass", - "bIsInstantlyUsable": true, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Season" - }, - "levelTag": - { - "tagName": "Level.Lobby.Main" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Main" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_BeholderWatcher.BP_BeholderWatcher_C", + "gameMode_Party": 25, + "gameMode_Coop": 25, + "gameMode_Solo": 25, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 25 } }, { - "RowName": "Leaderboard", + "RowName": "ESG1020", "Data": { - "type": "LeaderBoard", - "name": "리더보드", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Preseason.T_UI_ShapeInfo_Preseason", - "bIsInstantlyUsable": true, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.LeaderBoard" - }, - "levelTag": - { - "tagName": "Level.Lobby.Main" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Main" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_Bat_Vampire.BP_Bat_Vampire_C", + "gameMode_Party": 0, + "gameMode_Coop": 0, + "gameMode_Solo": 0, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 250 } }, { - "RowName": "Matching", + "RowName": "ESG1021", "Data": { - "type": "Matching", - "name": "", - "icon": "None", - "bIsInstantlyUsable": true, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Matching" - }, - "levelTag": - { - "tagName": "Level.Lobby.Matching" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Matching" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_SkeletonArcher_Red.BP_SkeletonArcher_Red_C", + "gameMode_Party": 0, + "gameMode_Coop": 0, + "gameMode_Solo": 0, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 500 } }, { - "RowName": "Social", + "RowName": "ESG1022", "Data": { - "type": "Social", - "name": "", - "icon": "None", - "bIsInstantlyUsable": true, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Social" - }, - "levelTag": - { - "tagName": "Level.Lobby.Main" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Main" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_SkeletonFighter_Red.BP_SkeletonFighter_Red_C", + "gameMode_Party": 0, + "gameMode_Coop": 0, + "gameMode_Solo": 0, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 500 } }, { - "RowName": "Mail", + "RowName": "ESG1023", "Data": { - "type": "MailBox", - "name": "", - "icon": "None", - "bIsInstantlyUsable": true, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Mail" - }, - "levelTag": - { - "tagName": "Level.Lobby.Main" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Main" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_SkeletonMage_Red.BP_SkeletonMage_Red_C", + "gameMode_Party": 0, + "gameMode_Coop": 0, + "gameMode_Solo": 0, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 500 } }, { - "RowName": "Store_Bundle", + "RowName": "ESG1024", "Data": { - "type": "Store_Bundle", - "name": "번들", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Mission_UseMerchant.T_UI_ShapeInfo_Mission_UseMerchant", - "bIsInstantlyUsable": true, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Store.Bundle" - }, - "levelTag": - { - "tagName": "Level.Lobby.Main" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Main" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_SkeletonWarrior_Red.BP_SkeletonWarrior_Red_C", + "gameMode_Party": 0, + "gameMode_Coop": 0, + "gameMode_Solo": 0, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 500 } }, { - "RowName": "Store_ProductDetail", + "RowName": "ESG1025", "Data": { - "type": "Store_ProductDetail", - "name": "", - "icon": "None", - "bIsInstantlyUsable": true, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Store.ProductDetail" - }, - "levelTag": - { - "tagName": "Level.Lobby.Store.Detail" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.StoreDetail" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_SkeletonDoubleSword_Red.BP_SkeletonDoubleSword_Red_C", + "gameMode_Party": 0, + "gameMode_Coop": 0, + "gameMode_Solo": 0, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 500 } }, { - "RowName": "Store_Prime", + "RowName": "ESG1026", "Data": { - "type": "Store_PrimeAccount", - "name": "프라임/멤버십", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Honor.T_UI_ShapeInfo_Honor", - "bIsInstantlyUsable": true, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Store.PrimeAccount" - }, - "levelTag": - { - "tagName": "Level.Lobby.Main" - }, - "cameraTag": - { - "tagName": "Camera.Lobby.Main" - } + "spawnGroup": "1000", + "enemyClass": "/Game/Blueprints/Enemy/BP_GhostFire.BP_GhostFire_C", + "gameMode_Party": 0, + "gameMode_Coop": 0, + "gameMode_Solo": 0, + "gameMode_BattleField": 0, + "gameMode_Unprotected": 250 } }, { - "RowName": "Store_Functionality", + "RowName": "ESG1027", "Data": { - "type": "Store_Functionality", - "name": "기능성", - "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Bugle.T_UI_ShapeInfo_Bugle", - "bIsInstantlyUsable": true, - "widgetTag": - { - "tagName": "UI.Layer.Widget.Lobby.Store.Functionality" - 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"P", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_P.T_UI_Icon_Keyboard_P", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Q", + "Data": + { + "key": "Q", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Q.T_UI_Icon_Keyboard_Q", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "R", + "Data": + { + "key": "R", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_R.T_UI_Icon_Keyboard_R", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "S", + "Data": + { + "key": "S", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_S.T_UI_Icon_Keyboard_S", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "T", + "Data": + { + "key": "T", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_T.T_UI_Icon_Keyboard_T", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "U", + "Data": + { + "key": "U", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_U.T_UI_Icon_Keyboard_U", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "V", + "Data": + { + "key": "V", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_V.T_UI_Icon_Keyboard_V", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "W", + "Data": + { + "key": "W", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_W.T_UI_Icon_Keyboard_W", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "X", + "Data": + { + "key": "X", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_X.T_UI_Icon_Keyboard_X", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Y", + "Data": + { + "key": "Y", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Y.T_UI_Icon_Keyboard_Y", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Z", + "Data": + { + "key": "Z", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Z.T_UI_Icon_Keyboard_Z", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Escape", + "Data": + { + "key": "Escape", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Esc.T_UI_Icon_Keyboard_Esc", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Tab", + "Data": + { + "key": "Tab", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Tab.T_UI_Icon_Keyboard_Tab", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Enter", + "Data": + { + "key": "Enter", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Enter.T_UI_Icon_Keyboard_Enter", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "SpaceBar", + "Data": + { + "key": "SpaceBar", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Spacebar.T_UI_Icon_Keyboard_Spacebar", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "LeftShift", + "Data": + { + "key": "LeftShift", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_LShift.T_UI_Icon_Keyboard_LShift", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "RightShift", + "Data": + { + "key": "RightShift", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_RShift.T_UI_Icon_Keyboard_RShift", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "LeftAlt", + "Data": + { + "key": "LeftAlt", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_LAlt.T_UI_Icon_Keyboard_LAlt", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "RightAlt", + "Data": + { + "key": "RightAlt", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_RAlt.T_UI_Icon_Keyboard_RAlt", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "LeftControl", + "Data": + { + "key": "LeftControl", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_LCtrl.T_UI_Icon_Keyboard_LCtrl", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "RightControl", + "Data": + { + "key": "RightControl", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_RCtrl.T_UI_Icon_Keyboard_RCtrl", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "LeftMouseButton", + "Data": + { + "key": "LeftMouseButton", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_LClick.T_UI_Icon_Keyboard_LClick", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "RightMouseButton", + "Data": + { + "key": "RightMouseButton", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_RClick.T_UI_Icon_Keyboard_RClick", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "MiddleMouseButton", + "Data": + { + "key": "MiddleMouseButton", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_MClick.T_UI_Icon_Keyboard_MClick", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "MouseScrollUp", + "Data": + { + "key": "MouseScrollUp", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_MClickUp.T_UI_Icon_Keyboard_MClickUp", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "MouseScrollDown", + "Data": + { + "key": "MouseScrollDown", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_MClickDown.T_UI_Icon_Keyboard_MClickDown", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Left", + "Data": + { + "key": "Left", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Left.T_UI_Icon_Keyboard_Left", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Up", + "Data": + { + "key": "Up", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Up.T_UI_Icon_Keyboard_Up", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Right", + "Data": + { + "key": "Right", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Right.T_UI_Icon_Keyboard_Right", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Down", + "Data": + { + "key": "Down", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Down.T_UI_Icon_Keyboard_Down", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "F1", + "Data": + { + "key": "F1", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F1.T_UI_Icon_Keyboard_F1", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "F2", + "Data": + { + "key": "F2", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F2.T_UI_Icon_Keyboard_F2", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "F3", + "Data": + { + "key": "F3", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F3.T_UI_Icon_Keyboard_F3", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "F4", + "Data": + { + "key": "F4", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F4.T_UI_Icon_Keyboard_F4", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "F5", + "Data": + { + "key": "F5", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F5.T_UI_Icon_Keyboard_F5", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "F6", + "Data": + { + "key": "F6", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F6.T_UI_Icon_Keyboard_F6", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "F7", + "Data": + { + "key": "F7", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F7.T_UI_Icon_Keyboard_F7", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "F8", + "Data": + { + "key": "F8", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F8.T_UI_Icon_Keyboard_F8", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "F9", + "Data": + { + "key": "F9", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F9.T_UI_Icon_Keyboard_F9", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "F10", + "Data": + { + "key": "F10", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F10.T_UI_Icon_Keyboard_F10", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "F11", + "Data": + { + "key": "F11", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F11.T_UI_Icon_Keyboard_F11", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "F12", + "Data": + { + "key": "F12", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F12.T_UI_Icon_Keyboard_F12", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "XBox_Dpad_Up", + "Data": + { + "key": "Gamepad_DPad_Up", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_DPADUP.T_UI_Icon_XBOX_DPADUP", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_Dpad_Down", + "Data": + { + "key": "Gamepad_DPad_Down", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_DPADDown.T_UI_Icon_XBOX_DPADDown", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_Dpad_Left", + "Data": + { + "key": "Gamepad_DPad_Left", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_DPADLeft.T_UI_Icon_XBOX_DPADLeft", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_Dpad_Right", + "Data": + { + "key": "Gamepad_DPad_Right", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_DPADRight.T_UI_Icon_XBOX_DPADRight", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_LeftShoulder", + "Data": + { + "key": "Gamepad_LeftShoulder", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LB.T_UI_Icon_XBOX_LB", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_LeftTrigger", + "Data": + { + "key": "Gamepad_LeftTriggerAxis", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LT.T_UI_Icon_XBOX_LT", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_RightShoudler", + "Data": + { + "key": "Gamepad_RightShoulder", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_RB.T_UI_Icon_XBOX_RB", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_RightTrigger", + "Data": + { + "key": "Gamepad_RightTriggerAxis", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_RT.T_UI_Icon_XBOX_RT", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_FaceButton_Top", + "Data": + { + "key": "Gamepad_FaceButton_Top", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_Y.T_UI_Icon_XBOX_Y", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_FaceButton_Buttom", + "Data": + { + "key": "Gamepad_FaceButton_Bottom", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_A.T_UI_Icon_XBOX_A", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_FaceButton_Left", + "Data": + { + "key": "Gamepad_FaceButton_Left", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_X.T_UI_Icon_XBOX_X", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_FaceButton_Right", + "Data": + { + "key": "Gamepad_FaceButton_Right", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_B.T_UI_Icon_XBOX_B", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_LeftThumbStick", + "Data": + { + "key": "Gamepad_LeftThumbstick", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LSClick.T_UI_Icon_XBOX_LSClick", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_LeftThumbStick_XAxis", + "Data": + { + "key": "Gamepad_LeftX", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LSXAxis.T_UI_Icon_XBOX_LSXAxis", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_LeftThumbStick_YAxis", + "Data": + { + "key": "Gamepad_LeftY", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LSYAxis.T_UI_Icon_XBOX_LSYAxis", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_RightThumbStick", + "Data": + { + "key": "Gamepad_RightThumbstick", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_RSClick.T_UI_Icon_XBOX_RSClick", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_RightThumbStick_XAxis", + "Data": + { + "key": "Gamepad_RightX", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_RSXAxis.T_UI_Icon_XBOX_RSXAxis", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_RightThumbStick_YAxis", + "Data": + { + "key": "Gamepad_RightY", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_RSYAxis.T_UI_Icon_XBOX_RSYAxis", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_Special_Left", + "Data": + { + "key": "Gamepad_Special_Left", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_MenuA.T_UI_Icon_XBOX_MenuA", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_Special_Right", + "Data": + { + "key": "Gamepad_Special_Right", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_MenuB.T_UI_Icon_XBOX_MenuB", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "Dual_Dpad_Up", + "Data": + { + "key": "Gamepad_DPad_Up", + "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_DPADUP.T_UI_Icon_PS5_DPADUP", + "inputDeviceType": "DualSenseGamepad" + } + }, + { + "RowName": "Dual_Dpad_Down", + "Data": + { + "key": "Gamepad_DPad_Down", + "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_DPADDown.T_UI_Icon_PS5_DPADDown", + "inputDeviceType": "DualSenseGamepad" + } + }, + { + "RowName": "Dual_Dpad_Left", + "Data": + { + "key": "Gamepad_DPad_Left", + "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_DPADLeft.T_UI_Icon_PS5_DPADLeft", + "inputDeviceType": "DualSenseGamepad" + } + }, + { + "RowName": "Dual_Dpad_Right", + "Data": + { + "key": "Gamepad_DPad_Right", + "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_DPADRight.T_UI_Icon_PS5_DPADRight", + "inputDeviceType": "DualSenseGamepad" + } + }, + { + "RowName": "Dual_LeftShoulder", + "Data": + { + "key": "Gamepad_LeftShoulder", + "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_L1.T_UI_Icon_PS5_L1", + "inputDeviceType": "DualSenseGamepad" + } + }, + { + "RowName": "Dual_LeftTrigger", + "Data": + { + "key": "Gamepad_LeftTriggerAxis", + "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_L2.T_UI_Icon_PS5_L2", + "inputDeviceType": "DualSenseGamepad" + } + }, + { + "RowName": "Dual_RightShoudler", + "Data": + { + "key": "Gamepad_RightShoulder", + "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_R1.T_UI_Icon_PS5_R1", + "inputDeviceType": "DualSenseGamepad" + } + }, + { + "RowName": "Dual_RightTrigger", + "Data": + { + "key": "Gamepad_RightTriggerAxis", + "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_R2.T_UI_Icon_PS5_R2", + "inputDeviceType": "DualSenseGamepad" + } + }, + { + "RowName": "Dual_FaceButton_Top", + "Data": + { + "key": "Gamepad_FaceButton_Top", + "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_Triangle.T_UI_Icon_PS5_Triangle", + "inputDeviceType": "DualSenseGamepad" + } + }, + { + "RowName": "Dual_FaceButton_Buttom", + "Data": + { + "key": "Gamepad_FaceButton_Bottom", + "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_X.T_UI_Icon_PS5_X", + "inputDeviceType": "DualSenseGamepad" + } + }, + { + "RowName": "Dual_FaceButton_Left", + "Data": + { + "key": "Gamepad_FaceButton_Left", + "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_Square.T_UI_Icon_PS5_Square", + "inputDeviceType": "DualSenseGamepad" + } + }, + { + "RowName": "Dual_FaceButton_Right", + "Data": + { + "key": "Gamepad_FaceButton_Right", + "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_O.T_UI_Icon_PS5_O", + "inputDeviceType": "DualSenseGamepad" + } + }, + { + "RowName": "Dual_LeftThumbStick", + "Data": + { + "key": "Gamepad_LeftThumbstick", + "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_LSClick.T_UI_Icon_PS5_LSClick", + "inputDeviceType": "DualSenseGamepad" + } + }, + { + "RowName": "Dual_LeftThumbStick_XAxis", + "Data": + { + "key": "Gamepad_LeftX", + "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_LSXAxis.T_UI_Icon_PS5_LSXAxis", + "inputDeviceType": "DualSenseGamepad" + } + }, + { + "RowName": "Dual_LeftThumbStick_YAxis", + "Data": + { + "key": "Gamepad_LeftY", + "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_LSYAxis.T_UI_Icon_PS5_LSYAxis", + "inputDeviceType": "DualSenseGamepad" + } + }, + { + "RowName": "Dual_RightThumbStick", + "Data": + { + "key": "Gamepad_RightThumbstick", + "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_RSClick.T_UI_Icon_PS5_RSClick", + "inputDeviceType": "DualSenseGamepad" + } + }, + { + "RowName": "Dual_RightThumbStick_XAxis", + "Data": + { + "key": "Gamepad_RightX", + "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_RSXAxis.T_UI_Icon_PS5_RSXAxis", + "inputDeviceType": "DualSenseGamepad" + } + }, + { + "RowName": "Dual_RightThumbStick_YAxis", + "Data": + { + "key": "Gamepad_RightY", + "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_RSYAxis.T_UI_Icon_PS5_RSYAxis", + "inputDeviceType": "DualSenseGamepad" + } + }, + { + "RowName": "Dual_Special_Left", + "Data": + { + "key": "Gamepad_Special_Left", + "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_Create.T_UI_Icon_PS5_Create", + "inputDeviceType": "DualSenseGamepad" + } + }, + { + "RowName": "Dual_Special_Right", + "Data": + { + "key": "Gamepad_Special_Right", + "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_Options.T_UI_Icon_PS5_Options", + "inputDeviceType": "DualSenseGamepad" + } + }, + { + "RowName": "Semicolon", + "Data": + { + "key": "Semicolon", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Semicolon.T_UI_Icon_Keyboard_Semicolon", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Apostrophe", + "Data": + { + "key": "Apostrophe", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Apostrophe.T_UI_Icon_Keyboard_Apostrophe", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Asterix", + "Data": + { + "key": "Asterix", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Asterisk.T_UI_Icon_Keyboard_Asterisk", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Backslash", + "Data": + { + "key": "Backslash", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_BackSlash.T_UI_Icon_Keyboard_BackSlash", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "BackSpace", + "Data": + { + "key": "BackSpace", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_BackSpace.T_UI_Icon_Keyboard_BackSpace", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Tilde", + "Data": + { + "key": "Tilde", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Backquote.T_UI_Icon_Keyboard_Backquote", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "CapsLock", + "Data": + { + "key": "CapsLock", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_CapsLock.T_UI_Icon_Keyboard_CapsLock", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Comma", + "Data": + { + "key": "Comma", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Comma.T_UI_Icon_Keyboard_Comma", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Delete", + "Data": + { + "key": "Delete", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Delete.T_UI_Icon_Keyboard_Delete", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "End", + "Data": + { + "key": "End", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_End.T_UI_Icon_Keyboard_End", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Equals", + "Data": + { + "key": "Equals", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Equal.T_UI_Icon_Keyboard_Equal", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Home", + "Data": + { + "key": "Home", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Home.T_UI_Icon_Keyboard_Home", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Insert", + "Data": + { + "key": "Insert", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Insert.T_UI_Icon_Keyboard_Insert", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "LeftBracket", + "Data": + { + "key": "LeftBracket", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_LBracket.T_UI_Icon_Keyboard_LBracket", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Hyphen", + "Data": + { + "key": "Hyphen", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Minus.T_UI_Icon_Keyboard_Minus", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "NumLock", + "Data": + { + "key": "NumLock", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_NumLock.T_UI_Icon_Keyboard_NumLock", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "PageDown", + "Data": + { + "key": "PageDown", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Pagedown.T_UI_Icon_Keyboard_Pagedown", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "PageUp", + "Data": + { + "key": "PageUp", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Pageup.T_UI_Icon_Keyboard_Pageup", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Pause", + "Data": + { + "key": "Pause", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_PauseBreak.T_UI_Icon_Keyboard_PauseBreak", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Period", + "Data": + { + "key": "Period", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Period.T_UI_Icon_Keyboard_Period", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Add", + "Data": + { + "key": "Add", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Plus.T_UI_Icon_Keyboard_Plus", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Subtract", + "Data": + { + "key": "Subtract", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Minus.T_UI_Icon_Keyboard_Minus", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "RightBracket", + "Data": + { + "key": "RightBracket", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_RBracket.T_UI_Icon_Keyboard_RBracket", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "ScrollLock", + "Data": + { + "key": "ScrollLock", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_ScrollLock.T_UI_Icon_Keyboard_ScrollLock", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Slash", + "Data": + { + "key": "Slash", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Slash.T_UI_Icon_Keyboard_Slash", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Multiply", + "Data": + { + "key": "Multiply", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Asterisk.T_UI_Icon_Keyboard_Asterisk", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "Divide", + "Data": + { + "key": "Divide", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Slash.T_UI_Icon_Keyboard_Slash", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "XBox_LeftThumbStick_Up", + "Data": + { + "key": "Gamepad_LeftStick_Up", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LSUp.T_UI_Icon_XBOX_LSUp", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_LeftThumbStick_Left", + "Data": + { + "key": "Gamepad_LeftStick_Left", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LSLeft.T_UI_Icon_XBOX_LSLeft", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_LeftThumbStick_Down", + "Data": + { + "key": "Gamepad_LeftStick_Down", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LSDown.T_UI_Icon_XBOX_LSDown", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "XBox_LeftThumbStick_Right", + "Data": + { + "key": "Gamepad_LeftStick_Right", + "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LSRight.T_UI_Icon_XBOX_LSRight", + "inputDeviceType": "XboxGamepad" + } + }, + { + "RowName": "MouseThumbButton_1", + "Data": + { + "key": "ThumbMouseButton", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_SClick5.T_UI_Icon_Keyboard_SClick5", + "inputDeviceType": "KeyBoard" + } + }, + { + "RowName": "MouseThumbButton_2", + "Data": + { + "key": "ThumbMouseButton2", + "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_SClick4.T_UI_Icon_Keyboard_SClick4", + "inputDeviceType": "KeyBoard" + } + } + ] + }, + { + "AssetName": "DT_Job", + "AssetPath": "/Game/Blueprints/DataTable/DT_Job.DT_Job", + "RowStructure": "JobDataRow", + "Rows": [ + { + "RowName": "Knight", + "Data": + { + "bPClass": "None", + "jobName": "전사", + "jobDesc": "전투 타입 / 근접\r\n무기 / 검과 방패\r\n공격력 / 16\r\n방어력 / 3", + "skillName_1": "리프 어택", + "skillDesc_1": "정면으로 달려들어 적을 찌른다.", + "skillName_2": "카운터", + "skillDesc_2": "방어를 성공하면\r\n적에게 즉시 반격을 한다.", + "skillName_3": "방어", + "skillDesc_3": "방패로 정면의 공격을 막는다." + } + }, + { + "RowName": "Hunter", + "Data": + { + "bPClass": "None", + "jobName": "사냥꾼", + "jobDesc": "전투 타입 / 원거리\r\n무기 / 활\r\n공격력 / 8\r\n방어력 / 1", + "skillName_1": "연속 발사", + "skillDesc_1": "화살을 빠르게 3연속으로 쏘아\r\n적을 제압한다.", + "skillName_2": " 덫 설치", + "skillDesc_2": "자신의 앞에 덮을 설치한다.\r\n덮을 밟은 적은 한동안 움직일 수 없다.", + "skillName_3": "후퇴", + "skillDesc_3": "이동속도가 잠시 증가한다." + } + }, + { + "RowName": "Magician", + "Data": + { + "bPClass": "None", + "jobName": "마법사", + "jobDesc": "전투 타입 : 근거리 / 원거리\r\n무기 : 지팡이\r\n공격력 : 10\r\n방어력 : 2", + "skillName_1": "매직 미사일", + "skillDesc_1": "마법으로 만들어진 발사체를\r\n4발 발사한다.", + "skillName_2": "파이어월", + "skillDesc_2": "불 덩어리를 던진다. \r\n그 불이 닿은 곳은 불마다가 된다.", + "skillName_3": "투명화", + "skillDesc_3": "자신의 모습을 완전히 숨긴다.\r\n행동을 하면 풀린다." } } ] @@ -393873,12144 +402423,5291 @@ ] }, { - "AssetName": "DT_Job", - "AssetPath": "/Game/Blueprints/DataTable/DT_Job.DT_Job", - "RowStructure": "JobDataRow", + "AssetName": "DT_LobbyContent", + "AssetPath": "/Game/Blueprints/DataTable/DT_LobbyContent.DT_LobbyContent", + "RowStructure": "LobbyContentDataRow", "Rows": [ { - "RowName": "Knight", + "RowName": "DungeonLobby", "Data": { - "bPClass": "None", - "jobName": "전사", - "jobDesc": "전투 타입 / 근접\r\n무기 / 검과 방패\r\n공격력 / 16\r\n방어력 / 3", - "skillName_1": "리프 어택", - "skillDesc_1": "정면으로 달려들어 적을 찌른다.", - "skillName_2": "카운터", - "skillDesc_2": "방어를 성공하면\r\n적에게 즉시 반격을 한다.", - "skillName_3": "방어", - "skillDesc_3": "방패로 정면의 공격을 막는다." + "type": "Dungeon", + "name": "로비", + "icon": "None", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Dungeon" + }, + "levelTag": + { + "tagName": "Level.Lobby.Main" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Main" + } } }, { - "RowName": "Hunter", + "RowName": "Event", "Data": { - "bPClass": "None", - "jobName": "사냥꾼", - "jobDesc": "전투 타입 / 원거리\r\n무기 / 활\r\n공격력 / 8\r\n방어력 / 1", - "skillName_1": "연속 발사", - "skillDesc_1": "화살을 빠르게 3연속으로 쏘아\r\n적을 제압한다.", - "skillName_2": " 덫 설치", - "skillDesc_2": "자신의 앞에 덮을 설치한다.\r\n덮을 밟은 적은 한동안 움직일 수 없다.", - "skillName_3": "후퇴", - "skillDesc_3": "이동속도가 잠시 증가한다." + "type": "Event", + "name": "이벤트", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Attendance.T_UI_ShapeInfo_Attendance", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Event" + }, + "levelTag": + { + "tagName": "Level.Lobby.Main" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Main" + } } }, { - "RowName": "Magician", + "RowName": "Loadout", "Data": { - "bPClass": "None", - "jobName": "마법사", - "jobDesc": "전투 타입 : 근거리 / 원거리\r\n무기 : 지팡이\r\n공격력 : 10\r\n방어력 : 2", - "skillName_1": "매직 미사일", - "skillDesc_1": "마법으로 만들어진 발사체를\r\n4발 발사한다.", - "skillName_2": "파이어월", - "skillDesc_2": "불 덩어리를 던진다. \r\n그 불이 닿은 곳은 불마다가 된다.", - "skillName_3": "투명화", - "skillDesc_3": "자신의 모습을 완전히 숨긴다.\r\n행동을 하면 풀린다." + "type": "Barrack", + "name": "정비", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_UserInfo.T_UI_ShapeInfo_UserInfo", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Loadout" + }, + "levelTag": + { + "tagName": "Level.Lobby.Hideout" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Loadout" + } + } + }, + { + "RowName": "Shop", + "Data": + { + "type": "Trader", + "name": "상점", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Transaction.T_UI_ShapeInfo_Transaction", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Shop" + }, + "levelTag": + { + "tagName": "Level.Lobby.Hideout" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Loadout" + } + } + }, + { + "RowName": "Shop_Weapon", + "Data": + { + "type": "Trader_Weapon", + "name": "무기 상인", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Trader_Weapon.T_UI_ShapeInfo_Trader_Weapon", + "bIsInstantlyUsable": false, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Shop.Weapon" + }, + "levelTag": + { + "tagName": "Level.Lobby.Hideout" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Loadout" + } + } + }, + { + "RowName": "Shop_Armor", + "Data": + { + "type": "Trader_Armor", + "name": "방어구 상인", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Trader_Armor.T_UI_ShapeInfo_Trader_Armor", + "bIsInstantlyUsable": false, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Shop.Armor" + }, + "levelTag": + { + "tagName": "Level.Lobby.Hideout" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Loadout" + } + } + }, + { + "RowName": "Shop_Alchemist", + "Data": + { + "type": "Trader_Alchemist", + "name": "연금술사", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Trader_Alchemist.T_UI_ShapeInfo_Trader_Alchemist", + "bIsInstantlyUsable": false, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Shop.Alchemist" + }, + "levelTag": + { + "tagName": "Level.Lobby.Hideout" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Loadout" + } + } + }, + { + "RowName": "Shop_Guild", + "Data": + { + "type": "Trader_AdventureGuild", + "name": "모험가 길드", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Flag.T_UI_ShapeInfo_Flag", + "bIsInstantlyUsable": false, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Shop.Guild" + }, + "levelTag": + { + "tagName": "Level.Lobby.Hideout" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Loadout" + } + } + }, + { + "RowName": "Shop_Enchant", + "Data": + { + "type": "Trader_Enchanter", + "name": "마법 부여사", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Enchant.T_UI_ShapeInfo_Enchant", + "bIsInstantlyUsable": false, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Shop.Enchanter" + }, + "levelTag": + { + "tagName": "Level.Lobby.Hideout" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Loadout" + } + } + }, + { + "RowName": "Shop_Witch", + "Data": + { + "type": "Trader_Legendary", + "name": "마녀교 사도", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Mission_UseTrain.T_UI_ShapeInfo_Mission_UseTrain", + "bIsInstantlyUsable": false, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Shop.Legendary" + }, + "levelTag": + { + "tagName": "Level.Lobby.Hideout" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Loadout" + } + } + }, + { + "RowName": "Market", + "Data": + { + "type": "Market", + "name": "거래소", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Trader_LimitBuy.T_UI_ShapeInfo_Trader_LimitBuy", + "bIsInstantlyUsable": false, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Trade" + }, + "levelTag": + { + "tagName": "Level.Lobby.Hideout" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Loadout" + } + } + }, + { + "RowName": "Mason", + "Data": + { + "type": "Mason", + "name": "제작소", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Trader_LimitMake.T_UI_ShapeInfo_Trader_LimitMake", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Mason" + }, + "levelTag": + { + "tagName": "Level.Lobby.Hideout" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Loadout" + } + } + }, + { + "RowName": "Hideout", + "Data": + { + "type": "Hideout", + "name": "건설", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_LobbySetting.T_UI_ShapeInfo_LobbySetting", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Hideout" + }, + "levelTag": + { + "tagName": "Level.Lobby.Hideout" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Hideout" + } + } + }, + { + "RowName": "Stalker", + "Data": + { + "type": "Stalkers", + "name": "스토커즈 정보", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Stalker_Info.T_UI_ShapeInfo_Stalker_Info", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Stalkers" + }, + "levelTag": + { + "tagName": "Level.Lobby.Stalker" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Stalker" + } + } + }, + { + "RowName": "FirstPlayerStalker", + "Data": + { + "type": "NewPlayerStalkers", + "name": "스토커즈 정보", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Stalker_Info.T_UI_ShapeInfo_Stalker_Info", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.NewPlayerStalker" + }, + "levelTag": + { + "tagName": "Level.Lobby.Stalker" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Stalker" + } + } + }, + { + "RowName": "Rune", + "Data": + { + "type": "Rune", + "name": "룬", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Rune.T_UI_ShapeInfo_Rune", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Rune" + }, + "levelTag": + { + "tagName": "Level.Lobby.Stalker" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Stalker" + } + } + }, + { + "RowName": "Stalker_Appearance", + "Data": + { + "type": "Appearance", + "name": "외형", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Costume.T_UI_ShapeInfo_Costume", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Appearance" + }, + "levelTag": + { + "tagName": "Level.Lobby.Stalker" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Costume" + } + } + }, + { + "RowName": "Stalker_Motion", + "Data": + { + "type": "Motion", + "name": "동작", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Stalker_Motion.T_UI_ShapeInfo_Stalker_Motion", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Action" + }, + "levelTag": + { + "tagName": "Level.Lobby.Stalker" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Costume" + } + } + }, + { + "RowName": "SeasonPass", + "Data": + { + "type": "Season", + "name": "시즌 패스", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_SeasonPass.T_UI_ShapeInfo_SeasonPass", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Season" + }, + "levelTag": + { + "tagName": "Level.Lobby.Main" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Main" + } + } + }, + { + "RowName": "Leaderboard", + "Data": + { + "type": "LeaderBoard", + "name": "리더보드", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Preseason.T_UI_ShapeInfo_Preseason", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.LeaderBoard" + }, + "levelTag": + { + "tagName": "Level.Lobby.Main" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Main" + } + } + }, + { + "RowName": "Matching", + "Data": + { + "type": "Matching", + "name": "", + "icon": "None", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Matching" + }, + "levelTag": + { + "tagName": "Level.Lobby.Matching" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Matching" + } + } + }, + { + "RowName": "Social", + "Data": + { + "type": "Social", + "name": "", + "icon": "None", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Social" + }, + "levelTag": + { + "tagName": "Level.Lobby.Main" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Main" + } + } + }, + { + "RowName": "Mail", + "Data": + { + "type": "MailBox", + "name": "", + "icon": "None", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Mail" + }, + "levelTag": + { + "tagName": "Level.Lobby.Main" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Main" + } + } + }, + { + "RowName": "Store_Bundle", + "Data": + { + "type": "Store_Bundle", + "name": "번들", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Mission_UseMerchant.T_UI_ShapeInfo_Mission_UseMerchant", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Store.Bundle" + }, + "levelTag": + { + "tagName": "Level.Lobby.Main" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Main" + } + } + }, + { + "RowName": "Store_ProductDetail", + "Data": + { + "type": "Store_ProductDetail", + "name": "", + "icon": "None", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Store.ProductDetail" + }, + "levelTag": + { + "tagName": "Level.Lobby.Store.Detail" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.StoreDetail" + } + } + }, + { + "RowName": "Store_Prime", + "Data": + { + "type": "Store_PrimeAccount", + "name": "프라임/멤버십", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Honor.T_UI_ShapeInfo_Honor", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Store.PrimeAccount" + }, + "levelTag": + { + "tagName": "Level.Lobby.Main" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Main" + } + } + }, + { + "RowName": "Store_Functionality", + "Data": + { + "type": "Store_Functionality", + "name": "기능성", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Bugle.T_UI_ShapeInfo_Bugle", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Store.Functionality" + }, + "levelTag": + { + "tagName": "Level.Lobby.Main" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Main" + } + } + }, + { + "RowName": "Store_HardCurrency", + "Data": + { + "type": "Store_HardCurrency", + "name": "소원석", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_HCStore.T_UI_ShapeInfo_HCStore", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Store.HardCurrency" + }, + "levelTag": + { + "tagName": "Level.Lobby.Main" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Main" + } + } + }, + { + "RowName": "Profile", + "Data": + { + "type": "Profile", + "name": "로비", + "icon": "None", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Profile" + }, + "levelTag": + { + "tagName": "Level.Lobby.Main" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Main" + } + } + }, + { + "RowName": "Execution", + "Data": + { + "type": "Execution", + "name": "피니셔", + "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Finisher.T_UI_ShapeInfo_Finisher", + "bIsInstantlyUsable": true, + "widgetTag": + { + "tagName": "UI.Layer.Widget.Lobby.Execution" + }, + "levelTag": + { + "tagName": "Level.Lobby.Stalker" + }, + "cameraTag": + { + "tagName": "Camera.Lobby.Costume" + } } } ] }, { - "AssetName": "DT_InputImage", - "AssetPath": "/Game/Blueprints/DataTable/DT_InputImage.DT_InputImage", - "RowStructure": "InputImageDataRow", + "AssetName": "DT_LobbyVisual", + "AssetPath": "/Game/Blueprints/DataTable/DT_LobbyVisual.DT_LobbyVisual", + "RowStructure": "LobbyVisualDataRow", "Rows": [ { - "RowName": "0", + "RowName": "Lobby", "Data": { - "key": "Zero", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_0.T_UI_Icon_Keyboard_0", - "inputDeviceType": "KeyBoard" + "tag": + { + "tagName": "Level.Lobby.Main" + }, + "bShowPartyMembers": true, + "bShowEquipment": false, + "level": "/Game/Maps/Lobby/L_LobbyTavern.L_LobbyTavern" } }, { - "RowName": "1", + "RowName": "Hideout", "Data": { - "key": "One", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_1.T_UI_Icon_Keyboard_1", - "inputDeviceType": "KeyBoard" + "tag": + { + "tagName": "Level.Lobby.Hideout" + }, + "bShowPartyMembers": false, + "bShowEquipment": true, + "level": "/Game/Maps/Hideout/L_Hideout_A.L_Hideout_A" } }, { - "RowName": "2", + "RowName": "Stalker", "Data": { - "key": "Two", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_2.T_UI_Icon_Keyboard_2", - "inputDeviceType": "KeyBoard" + "tag": + { + "tagName": "Level.Lobby.Stalker" + }, + "bShowPartyMembers": false, + "bShowEquipment": true, + "level": "/Game/Maps/Hideout/L_Hideout_Character.L_Hideout_Character" } }, { - "RowName": "3", + "RowName": "Matching", "Data": { - "key": "Three", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_3.T_UI_Icon_Keyboard_3", - "inputDeviceType": "KeyBoard" + "tag": + { + "tagName": "Level.Lobby.Matching" + }, + "bShowPartyMembers": true, + "bShowEquipment": true, + "level": "/Game/Maps/Lobby/L_LobbyRandomMatching.L_LobbyRandomMatching" } }, { - "RowName": "4", + "RowName": "StoreDetail", "Data": { - "key": "Four", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_4.T_UI_Icon_Keyboard_4", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "5", - "Data": - { - "key": "Five", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_5.T_UI_Icon_Keyboard_5", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "6", - "Data": - { - "key": "Six", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_6.T_UI_Icon_Keyboard_6", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "7", - "Data": - { - "key": "Seven", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_7.T_UI_Icon_Keyboard_7", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "8", - "Data": - { - "key": "Eight", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_8.T_UI_Icon_Keyboard_8", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "9", - "Data": - { - "key": "Nine", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_9.T_UI_Icon_Keyboard_9", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "A", - "Data": - { - "key": "A", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_A.T_UI_Icon_Keyboard_A", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "B", - "Data": - { - "key": "B", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_B.T_UI_Icon_Keyboard_B", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "C", - "Data": - { - "key": "C", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_C.T_UI_Icon_Keyboard_C", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "D", - "Data": - { - "key": "D", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_D.T_UI_Icon_Keyboard_D", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "E", - "Data": - { - "key": "E", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_E.T_UI_Icon_Keyboard_E", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "F", - "Data": - { - "key": "F", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F.T_UI_Icon_Keyboard_F", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "G", - "Data": - { - "key": "G", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_G.T_UI_Icon_Keyboard_G", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "H", - "Data": - { - "key": "H", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_H.T_UI_Icon_Keyboard_H", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "I", - "Data": - { - "key": "I", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_I.T_UI_Icon_Keyboard_I", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "J", - "Data": - { - "key": "J", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_J.T_UI_Icon_Keyboard_J", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "K", - "Data": - { - "key": "K", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_K.T_UI_Icon_Keyboard_K", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "L", - "Data": - { - "key": "L", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_L.T_UI_Icon_Keyboard_L", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "M", - "Data": - { - "key": "M", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_M.T_UI_Icon_Keyboard_M", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "N", - "Data": - { - "key": "N", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_N.T_UI_Icon_Keyboard_N", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "O", - "Data": - { - "key": "O", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_O.T_UI_Icon_Keyboard_O", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "P", - "Data": - { - "key": "P", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_P.T_UI_Icon_Keyboard_P", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "Q", - "Data": - { - "key": "Q", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Q.T_UI_Icon_Keyboard_Q", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "R", - "Data": - { - "key": "R", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_R.T_UI_Icon_Keyboard_R", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "S", - "Data": - { - "key": "S", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_S.T_UI_Icon_Keyboard_S", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "T", - "Data": - { - "key": "T", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_T.T_UI_Icon_Keyboard_T", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "U", - "Data": - { - "key": "U", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_U.T_UI_Icon_Keyboard_U", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "V", - "Data": - { - "key": "V", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_V.T_UI_Icon_Keyboard_V", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "W", - "Data": - { - "key": "W", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_W.T_UI_Icon_Keyboard_W", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "X", - "Data": - { - "key": "X", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_X.T_UI_Icon_Keyboard_X", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "Y", - "Data": - { - "key": "Y", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Y.T_UI_Icon_Keyboard_Y", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "Z", - "Data": - { - "key": "Z", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Z.T_UI_Icon_Keyboard_Z", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "Escape", - "Data": - { - "key": "Escape", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Esc.T_UI_Icon_Keyboard_Esc", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "Tab", - "Data": - { - "key": "Tab", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Tab.T_UI_Icon_Keyboard_Tab", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "Enter", - "Data": - { - "key": "Enter", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Enter.T_UI_Icon_Keyboard_Enter", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "SpaceBar", - "Data": - { - "key": "SpaceBar", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Spacebar.T_UI_Icon_Keyboard_Spacebar", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "LeftShift", - "Data": - { - "key": "LeftShift", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_LShift.T_UI_Icon_Keyboard_LShift", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "RightShift", - "Data": - { - "key": "RightShift", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_RShift.T_UI_Icon_Keyboard_RShift", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "LeftAlt", - "Data": - { - "key": "LeftAlt", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_LAlt.T_UI_Icon_Keyboard_LAlt", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "RightAlt", - "Data": - { - "key": "RightAlt", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_RAlt.T_UI_Icon_Keyboard_RAlt", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "LeftControl", - "Data": - { - "key": "LeftControl", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_LCtrl.T_UI_Icon_Keyboard_LCtrl", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "RightControl", - "Data": - { - "key": "RightControl", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_RCtrl.T_UI_Icon_Keyboard_RCtrl", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "LeftMouseButton", - "Data": - { - "key": "LeftMouseButton", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_LClick.T_UI_Icon_Keyboard_LClick", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "RightMouseButton", - "Data": - { - "key": "RightMouseButton", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_RClick.T_UI_Icon_Keyboard_RClick", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "MiddleMouseButton", - "Data": - { - "key": "MiddleMouseButton", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_MClick.T_UI_Icon_Keyboard_MClick", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "MouseScrollUp", - "Data": - { - "key": "MouseScrollUp", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_MClickUp.T_UI_Icon_Keyboard_MClickUp", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "MouseScrollDown", - "Data": - { - "key": "MouseScrollDown", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_MClickDown.T_UI_Icon_Keyboard_MClickDown", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "Left", - "Data": - { - "key": "Left", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Left.T_UI_Icon_Keyboard_Left", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "Up", - "Data": - { - "key": "Up", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Up.T_UI_Icon_Keyboard_Up", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "Right", - "Data": - { - "key": "Right", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Right.T_UI_Icon_Keyboard_Right", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "Down", - "Data": - { - "key": "Down", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Down.T_UI_Icon_Keyboard_Down", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "F1", - "Data": - { - "key": "F1", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F1.T_UI_Icon_Keyboard_F1", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "F2", - "Data": - { - "key": "F2", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F2.T_UI_Icon_Keyboard_F2", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "F3", - "Data": - { - "key": "F3", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F3.T_UI_Icon_Keyboard_F3", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "F4", - "Data": - { - "key": "F4", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F4.T_UI_Icon_Keyboard_F4", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "F5", - "Data": - { - "key": "F5", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F5.T_UI_Icon_Keyboard_F5", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "F6", - "Data": - { - "key": "F6", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F6.T_UI_Icon_Keyboard_F6", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "F7", - "Data": - { - "key": "F7", - "image": 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} - }, - { - "RowName": "XBox_LeftTrigger", - "Data": - { - "key": "Gamepad_LeftTriggerAxis", - "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LT.T_UI_Icon_XBOX_LT", - "inputDeviceType": "XboxGamepad" - } - }, - { - "RowName": "XBox_RightShoudler", - "Data": - { - "key": "Gamepad_RightShoulder", - "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_RB.T_UI_Icon_XBOX_RB", - "inputDeviceType": "XboxGamepad" - } - }, - { - "RowName": "XBox_RightTrigger", - "Data": - { - "key": "Gamepad_RightTriggerAxis", - "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_RT.T_UI_Icon_XBOX_RT", - "inputDeviceType": "XboxGamepad" - } - }, - { - "RowName": "XBox_FaceButton_Top", - "Data": - { - "key": "Gamepad_FaceButton_Top", - "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_Y.T_UI_Icon_XBOX_Y", - "inputDeviceType": "XboxGamepad" - } - }, - { - "RowName": "XBox_FaceButton_Buttom", - "Data": - { - "key": "Gamepad_FaceButton_Bottom", - "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_A.T_UI_Icon_XBOX_A", - 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"inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "LeftBracket", - "Data": - { - "key": "LeftBracket", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_LBracket.T_UI_Icon_Keyboard_LBracket", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "Hyphen", - "Data": - { - "key": "Hyphen", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Minus.T_UI_Icon_Keyboard_Minus", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "NumLock", - "Data": - { - "key": "NumLock", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_NumLock.T_UI_Icon_Keyboard_NumLock", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "PageDown", - "Data": - { - "key": "PageDown", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Pagedown.T_UI_Icon_Keyboard_Pagedown", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "PageUp", - "Data": - { - "key": "PageUp", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Pageup.T_UI_Icon_Keyboard_Pageup", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "Pause", - "Data": - { - "key": "Pause", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_PauseBreak.T_UI_Icon_Keyboard_PauseBreak", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "Period", - "Data": - { - "key": "Period", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Period.T_UI_Icon_Keyboard_Period", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "Add", - "Data": - { - "key": "Add", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Plus.T_UI_Icon_Keyboard_Plus", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "Subtract", - "Data": - { - "key": "Subtract", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Minus.T_UI_Icon_Keyboard_Minus", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "RightBracket", - "Data": - { - "key": "RightBracket", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_RBracket.T_UI_Icon_Keyboard_RBracket", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "ScrollLock", - "Data": - { - "key": "ScrollLock", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_ScrollLock.T_UI_Icon_Keyboard_ScrollLock", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "Slash", - "Data": - { - "key": "Slash", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Slash.T_UI_Icon_Keyboard_Slash", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "Multiply", - "Data": - { - "key": "Multiply", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Asterisk.T_UI_Icon_Keyboard_Asterisk", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "Divide", - "Data": - { - "key": "Divide", - "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Slash.T_UI_Icon_Keyboard_Slash", - "inputDeviceType": "KeyBoard" - } - }, - { - "RowName": "XBox_LeftThumbStick_Up", - "Data": - { - "key": "Gamepad_LeftStick_Up", - "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LSUp.T_UI_Icon_XBOX_LSUp", - "inputDeviceType": "XboxGamepad" - } - }, - { - "RowName": "XBox_LeftThumbStick_Left", - "Data": - { - "key": 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"Layer_Contents/WBP_DungeonLobby_1/PanelMain/ButtonDungeonMode/VerticalBox_51/OVL_Start/ButtonStart" } }, { - "RowName": "6", + "RowName": "Q00004", "Data": { - "level": 6, - "currentLevelDescs": [ - "건설 레벨 확장 ({Level}레벨)" - ], - "totalDescs": [ - "건설 레벨 확장 ({Level}레벨)" - ] + "nextStep": "Q00004_0", + "orStep": "None", + "nextStepCondition": "Contents=LobbyLoadout", + "orStepCondition": "", + "guideWidgetPath": "Layer_Contents/WBP_Panel_Lobby_0/Overlay_TopBar/TopBar/OverlayMain/PanelTopBar/OverlayMenu/DynamicEntryBox/WBP_Button_Common_Top_Lobby_1" } }, { - "RowName": "7", + "RowName": "Q00004_0", "Data": { - "level": 7, - "currentLevelDescs": [ - "건설 레벨 확장 ({Level}레벨)" - ], - "totalDescs": [ - "건설 레벨 확장 ({Level}레벨)" - ] + "nextStep": "Q00004_1", + "orStep": "None", + "nextStepCondition": "Contents=LobbyShop", + "orStepCondition": "", + "guideWidgetPath": "Layer_Contents/WBP_Panel_Lobby_0/Overlay_TopBar/TopBar/OverlayMain/PanelTopBar/OverlayMenu/OverlaySubMenu/LobbySubMenu/DynamicEntryBox/WBP_Button_Common_Sub_Lobby_1" } }, { - "RowName": "8", + "RowName": "Q00004_1", "Data": { - "level": 8, - "currentLevelDescs": [ - "건설 레벨 확장 ({Level}레벨)" - ], - "totalDescs": [ - "건설 레벨 확장 ({Level}레벨)" - ] + "nextStep": "None", + "orStep": "None", + "nextStepCondition": "Contents=ShopAlchemist", + "orStepCondition": "", + "guideWidgetPath": "Layer_Contents/WBP_Trader_1/PanelTraderCards/GridPanelPortrait/AlchemistPortrait/OverlayMain/Button" } }, { - "RowName": "9", + "RowName": "Q00005", "Data": { - "level": 9, - "currentLevelDescs": [ - "건설 레벨 확장 ({Level}레벨)" - ], - "totalDescs": [ - "건설 레벨 확장 ({Level}레벨)" - ] + "nextStep": "Q00005_0", + "orStep": "None", + "nextStepCondition": "Contents=LobbyLoadout", + "orStepCondition": "", + "guideWidgetPath": "Layer_Contents/WBP_Panel_Lobby_0/Overlay_TopBar/TopBar/OverlayMain/PanelTopBar/OverlayMenu/DynamicEntryBox/WBP_Button_Common_Top_Lobby_1" } }, { - "RowName": "10", + "RowName": "Q00005_0", "Data": { - "level": 10, - "currentLevelDescs": [ - "건설 레벨 확장 ({Level}레벨)" - ], - "totalDescs": [ - "건설 레벨 확장 ({Level}레벨)" - ] + "nextStep": "Q00005_1", + "orStep": "None", + "nextStepCondition": "Contents=LobbyHideout", + "orStepCondition": "", + "guideWidgetPath": "Layer_Contents/WBP_Panel_Lobby_0/Overlay_TopBar/TopBar/OverlayMain/PanelTopBar/OverlayMenu/OverlaySubMenu/LobbySubMenu/DynamicEntryBox/WBP_Button_Common_Sub_Lobby_4" + } + }, + { + "RowName": "Q00005_1", + "Data": + { + "nextStep": "Q00005_2", + "orStep": "None", + "nextStepCondition": "", + "orStepCondition": "", + "guideWidgetPath": "Layer_Contents/WBP_Hideout_1/GridPanel_0/DynamicEntryBox/WBP_Hideout_Tab_0/Overlay_36/Button" + } + }, + { + "RowName": "Q00005_2", + "Data": + { + "nextStep": "None", + "orStep": "None", + "nextStepCondition": "", + "orStepCondition": "", + "guideWidgetPath": "Layer_Contents/WBP_Hideout_1/GridPanel_0/BuildInfo/MainPanel/WBP_WindowBase03_0/Overlay/GridPanel_1/NS_ContentsArea/Overlay_41/VerticalBox_0/Overlay_607/Overlay_43/ButtonUpgrade" + } + }, + { + "RowName": "Q00006", + "Data": + { + "nextStep": "Q00006_0", + "orStep": "None", + "nextStepCondition": "Contents=SelectionPopup", + "orStepCondition": "DungeonMode=Survival", + "guideWidgetPath": "Layer_Contents/WBP_DungeonLobby_1/PanelMain/ButtonDungeonMode/VerticalBox_51/SizeBox_126/Overlay_95/ButtonDungeonMode" + } + }, + { + "RowName": "Q00006_0", + "Data": + { + "nextStep": "Q00006_1", + "orStep": "None", + "nextStepCondition": "Contents=LobbyDungeon", + "orStepCondition": "", + "guideWidgetPath": "Layer_Popup/WBP_SelectionPopup_0/Window/OverlayPopup/SizeBoxContents/VerticalBox_0/ContentsSlot/VerticalBox_0/HBSelections/WBP_Comp_Lobby_Dungeon_Slot_0/Overlay_2/ButtonSlot" + } + }, + { + "RowName": "Q00006_1", + "Data": + { + "nextStep": "None", + "orStep": "None", + "nextStepCondition": "", + "orStepCondition": "", + "guideWidgetPath": "Layer_Contents/WBP_DungeonLobby_1/PanelMain/ButtonDungeonMode/VerticalBox_51/OVL_Start/ButtonStart" + } + }, + { + "RowName": "Q00007", + "Data": + { + "nextStep": "None", + "orStep": "None", + "nextStepCondition": "", + "orStepCondition": "", + "guideWidgetPath": "Layer_Contents/WBP_DungeonLobby_1/PanelMain/ButtonDungeonMode/VerticalBox_51/OVL_Start/ButtonStart" + } + }, + { + "RowName": "Q00008", + "Data": + { + "nextStep": "None", + "orStep": "None", + "nextStepCondition": "", + "orStepCondition": "", + "guideWidgetPath": "Layer_Contents/WBP_DungeonLobby_1/PanelMain/ButtonDungeonMode/VerticalBox_51/OVL_Start/ButtonStart" + } + }, + { + "RowName": "Q00009", + "Data": + { + "nextStep": "Q00009_0", + "orStep": "None", + "nextStepCondition": "Contents=LobbyStalkers", + "orStepCondition": "", + "guideWidgetPath": 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"gamepadPlayStation": [], - "bIsButtonable": true + "gameplayTags": [ + { + "tagName": "Character.State.Unstoppable" + } + ] }, - "editorDesc": "" + "montageMap": + { + "appear": "/Script/Engine.AnimMontage'/Game/_Art/_Summon/Elemental/Fire/AnimMontage/AM_Sum_Elemental_Fire_Appear.AM_Sum_Elemental_Fire_Appear'", + "shock": "/Script/Engine.AnimMontage'/Game/_Art/_Summon/Elemental/Fire/AnimMontage/AM_Sum_Elemental_Fire_Shock.AM_Sum_Elemental_Fire_Shock'", + "stun": "/Script/Engine.AnimMontage'/Game/_Art/_Summon/Elemental/Fire/AnimMontage/AM_Sum_Elemental_Fire_Stun.AM_Sum_Elemental_Fire_Stun'", + "death": "/Script/Engine.AnimMontage'/Game/_Art/_Summon/Elemental/Fire/AnimMontage/AM_Sum_Elemental_Fire_Death.AM_Sum_Elemental_Fire_Death'" + }, + "attackMontageMap": + { + "none": + { + "abilityClass": "None", + "montageArray": [ + "/Script/Engine.AnimMontage'/Game/_Art/_Summon/Elemental/Fire/AnimMontage/AM_Sum_Elemental_Fire_Attack_N01.AM_Sum_Elemental_Fire_Attack_N01'", + 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"/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", + "interactiveClasses": [] + } + }, + { + "RowName": "Move", + "Data": + { + "type": "Move", + "goodsDTId": "PI1000003", + "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingAssemble.EmoteIconPingAssemble", + "logText": " {Player} - 이동 신호", + "color": + { + "r": 0.18782100081443787, + "g": 2, + "b": 0.021219000220298767, + "a": 1 + }, + "pingMarkerClass": "None", + "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", + "interactiveClasses": [] + } + }, + { + "RowName": "Door", + "Data": + { + "type": "Door", + "goodsDTId": "PI9000001", + "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", + "logText": " {Player} - 문 발견", + "color": + { + "r": 0.18782100081443787, + "g": 2, + "b": 0.021219000220298767, + "a": 1 + }, + "pingMarkerClass": "None", + "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", + "interactiveClasses": [ + "/Script/CoreUObject.Class'/Script/WorldStalker.DoorActor'" + ] + } + }, + { + "RowName": "Chest", + "Data": + { + "type": "Chest", + "goodsDTId": "PI9000001", + "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", + "logText": " {Player} - 보물 상자 발견", + "color": + { + "r": 2, + "g": 0.97344601154327393, + "b": 0.082282997667789459, + "a": 1 + }, + "pingMarkerClass": "None", + "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", + "interactiveClasses": [ + "/Script/CoreUObject.Class'/Script/WorldStalker.TreasureChest'" + ] + } + }, + { + "RowName": "StoneStatue", + "Data": + { + "type": "BuffStatue", + "goodsDTId": "PI9000001", + "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", + "logText": " {Player} - 석상 발견", + "color": + { + "r": 2, + "g": 0.97344601154327393, + "b": 0.082282997667789459, + "a": 1 + }, + "pingMarkerClass": "None", + "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", + "interactiveClasses": [ + "/Script/CoreUObject.Class'/Script/WorldStalker.BuffActor'" + ] + } + }, + { + "RowName": "Ladder", + "Data": + { + "type": "Ladder", + "goodsDTId": "PI9000001", + "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", + "logText": " {Player} - 사다리 발견", + "color": + { + "r": 0.18782100081443787, + "g": 2, + "b": 0.021219000220298767, + "a": 1 + }, + "pingMarkerClass": "None", + "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", + "interactiveClasses": [ + "/Script/CoreUObject.Class'/Script/WorldStalker.LadderActor'" + ] + } + }, + { + "RowName": "Torch", + "Data": + { + "type": "Torch", + "goodsDTId": "PI9000001", + "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", + "logText": " {Player} - 횃불 발견", + "color": + { + "r": 0.18782100081443787, + "g": 2, + "b": 0.021219000220298767, + "a": 1 + }, + "pingMarkerClass": "None", + "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", + "interactiveClasses": [ + "/Script/CoreUObject.Class'/Script/WorldStalker.LightActor'" + ] + } + }, + { + "RowName": "Ore", + "Data": + { + "type": "Ore", + "goodsDTId": "PI9000001", + "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", + "logText": " {Player} - 광석 발견", + "color": + { + "r": 2, + "g": 0.97344601154327393, + "b": 0.082282997667789459, + "a": 1 + }, + "pingMarkerClass": "None", + "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", + "interactiveClasses": [ + "/Script/CoreUObject.Class'/Script/WorldStalker.MiningObject'" + ] + } + }, + { + "RowName": "Trap", + "Data": + { + "type": "Trap", + "goodsDTId": "PI9000001", + "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", + "logText": " {Player} - 함정 발견", + "color": + { + "r": 2.7999999523162842, + "g": 0.013755000196397305, "b": 0, - "a": 0 - } + "a": 1 + }, + "pingMarkerClass": "None", + "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", + "interactiveClasses": [ + "/Script/CoreUObject.Class'/Script/WorldStalker.TrapZoneToggle'", + "/Script/CoreUObject.Class'/Script/WorldStalker.TrapAxe'", + "/Script/CoreUObject.Class'/Script/WorldStalker.TrapSpike'" + ] + } + }, + { + "RowName": "EscapePortal", + "Data": + { + "type": "EscapePortal", + "goodsDTId": "PI9000001", + "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", + "logText": " {Player} - 탈출 포탈 발견", + "color": + { + "r": 2, + "g": 0.97344601154327393, + "b": 0.082282997667789459, + "a": 1 + }, + "pingMarkerClass": "None", + "sound": "/Game/_Sound/UI/UI_Ping_PortalFound_SFX_01_Cue.UI_Ping_PortalFound_SFX_01_Cue", + "interactiveClasses": [ + "/Script/CoreUObject.Class'/Script/WorldStalker.DungeonPortal'" + ] + } + }, + { + "RowName": "BossPortal", + "Data": + { + "type": "BossPortal", + "goodsDTId": "PI9000001", + "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", + "logText": " {Player} - 보스 포탈 발견", + "color": + { + "r": 2.7999999523162842, + "g": 0.013755000196397305, + "b": 0, + "a": 1 + }, + "pingMarkerClass": "None", + "sound": "/Game/_Sound/UI/UI_Ping_PortalFound_SFX_01_Cue.UI_Ping_PortalFound_SFX_01_Cue", + "interactiveClasses": [ + "/Script/CoreUObject.Class'/Script/WorldStalker.DungeonPortal'" + ] + } + }, + { + "RowName": "MissionObject", + "Data": + { + "type": "MissionObject", + "goodsDTId": "PI9000001", + "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", + "logText": " {Player} - 미션 오브젝트 발견", + "color": + { + "r": 2, + "g": 0.97344601154327393, + "b": 0.082282997667789459, + "a": 1 + }, + "pingMarkerClass": "None", + "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", + "interactiveClasses": [ + "/Script/CoreUObject.Class'/Script/WorldStalker.MissionObject'" + ] + } + }, + { + "RowName": "Servant", + "Data": + { + "type": "Servant", + "goodsDTId": "PI9000001", + "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", + "logText": " {Player} - 하수인 발견", + "color": + { + "r": 2, + "g": 0.97344601154327393, + "b": 0.082282997667789459, + "a": 1 + }, + "pingMarkerClass": "None", + "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", + "interactiveClasses": [ + "/Script/CoreUObject.Class'/Script/WorldStalker.DungeonServant'" + ] + } + }, + { + "RowName": "MonsterDeadBody", + "Data": + { + "type": "MonsterDeadBody", + "goodsDTId": "PI9000001", + "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object", + "logText": " {Player} - 몬스터 시체 발견", + "color": + { + "r": 2, + "g": 0.97344601154327393, + "b": 0.082282997667789459, + "a": 1 + }, + "pingMarkerClass": "None", + "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", + "interactiveClasses": [ + "/Script/CoreUObject.Class'/Script/WorldStalker.DropItemEnemy'" + ] + } + }, + { + "RowName": "Stalkers", + "Data": + { + "type": "Stalker", + "goodsDTId": "PI1000006", + "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_FindEnemy.EmoteIconPing_FindEnemy", + "logText": " {Player} - {Stalker} 발견", + "color": + { + "r": 2.7999999523162842, + "g": 0.013755000196397305, + "b": 0, + "a": 1 + }, + "pingMarkerClass": "None", + "sound": "/Game/_Sound/UI/UI_Ping_EnemyFound_SFX_01_Cue.UI_Ping_EnemyFound_SFX_01_Cue", + "interactiveClasses": [ + "/Script/CoreUObject.Class'/Script/WorldStalker.WSCharacterPlayer'" + ] + } + }, + { + "RowName": "Item", + "Data": + { + "type": "Item", + "goodsDTId": "PI1000002", + "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingItem.EmoteIconPingItem", + "logText": " {Player} - <{Rarity}>{Item} 신호", + "color": + { + "r": 2, + "g": 0.97344601154327393, + "b": 0.082282997667789459, + "a": 1 + }, + "pingMarkerClass": "None", + "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", + "interactiveClasses": [ + "/Script/CoreUObject.Class'/Script/WorldStalker.PlacedItemActor'" + ] + } + }, + { + "RowName": "Monster", + "Data": + { + "type": "Monster", + "goodsDTId": "PI1000001", + "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingFindEnemy.EmoteIconPingFindEnemy", + "logText": " {Player} - {Monster} 발견", + "color": + { + "r": 2.7999999523162842, + "g": 0.013755000196397305, + "b": 0, + "a": 1 + }, + "pingMarkerClass": "None", + "sound": "/Game/_Sound/UI/UI_Ping_EnemyFound_SFX_01_Cue.UI_Ping_EnemyFound_SFX_01_Cue", + "interactiveClasses": [ + "/Script/CoreUObject.Class'/Script/WorldStalker.WSCharacterEnemy'" + ] + } + }, + { + "RowName": "MapLocation", + "Data": + { + "type": "None", + "goodsDTId": "None", + "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Generic.EmoteIconPing_Generic", + "logText": " {Player} - 이동 신호", + "color": + { + "r": 2.7999999523162842, + "g": 2.7999999523162842, + "b": 2.7999999523162842, + "a": 1 + }, + "pingMarkerClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Minimap/WBP_Minimap_MarkerPing.WBP_Minimap_MarkerPing_C'", + "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", + "interactiveClasses": [] + } + }, + { + "RowName": "MapRoute", + "Data": + { + "type": "None", + "goodsDTId": "None", + "icon": "None", + "logText": " {Player} - 이동 신호", + "color": + { + "r": 2.7999999523162842, + "g": 2.7999999523162842, + "b": 2.7999999523162842, + "a": 1 + }, + "pingMarkerClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Minimap/WBP_Minimap_Route.WBP_Minimap_Route_C'", + "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue", + "interactiveClasses": [] } } ] }, { - "AssetName": "DT_CharacterVisual", - "AssetPath": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual", - "RowStructure": "CharacterVisualDataRow", + "AssetName": "DT_ResultSublevel", + "AssetPath": "/Game/Blueprints/DataTable/DT_ResultSublevel.DT_ResultSublevel", + "RowStructure": "ResultSublevelDataRow", "Rows": [ { - "RowName": "Hilda", + "RowName": "NewRow", "Data": { - "bHiddenInUI": false, - "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape00.T_UI_StalkersJob_Shape00", - "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Hilda.ChaSelect_Portrait_Hilda", - "animInstanceClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_Lobby_Hilda.ABP_Lobby_Hilda_C", - "characterSkins": [ - { - "assetName": "Hilda", - "goodsId": "CO100101" - }, - { - "assetName": "hilda_a01", - "goodsId": "CO100102" - }, - { - "assetName": "hilda_a08", - "goodsId": "CO100103" - }, - { - "assetName": "hilda_a09", - "goodsId": "CO100104" - }, - { - "assetName": "hilda_a04", - "goodsId": "CO100401" - }, - { - "assetName": "hilda_a05", - "goodsId": "CO100501" - }, - { - "assetName": "hilda_b01", - "goodsId": "CO100801" - }, - { - "assetName": "hilda_c01", - "goodsId": "CO100901" - }, - { - "assetName": "hilda_e01", - "goodsId": "CO101101" - }, - { - "assetName": "hilda_f01", - "goodsId": "CO101201" - }, - { - "assetName": "hilda_d01", - "goodsId": "CO101001" - } - ], - "basicEquipments": [ - { - "slotType": "Body", - "dTId": "eq3100000" - }, - { - "slotType": "Weapon", - "dTId": "eq0000000" - }, - { - "slotType": "Legs", - "dTId": "eq3300000" - } - ], - "name": "힐다", - "desc": "아시온의 킹스가더\r\n강직한 성품과 자신보다 나라를 생각하는 마음이 먼저인 왕국의 충직한 기사로, 기사 단장에게 던전 탐사 임무를 받고 조사에 나선다.\r\n자신이 이런 중요한 임무를 맡은 이유가 신뢰받고 있기 때문이라 믿고 있고, 자신의 모든 것을 던져서 이 임무를 달성하겠다는 맹세와 함께 던전으로 향한다.\r\n", - "descSub": "명예의 기사", - "race": "인간", - "tendency": "선", - "class": "기사", - "mainWeapon": "한손 검", - "subWeapon": "", - "difficulty": "Easy", - "toolTipText": "" + "levelName": "L_PC_Rio_VictoryLS_01", + "stalkersName": "rio", + "bIsExitDungeon": true, + "defaultMontage": "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Entrance.AM_PC_Rio_Lobby_Entrance" } }, { - "RowName": "Urud", + "RowName": "NewRow_0", "Data": { - "bHiddenInUI": false, - "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape01.T_UI_StalkersJob_Shape01", - "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Urud.ChaSelect_Portrait_Urud", - "animInstanceClass": "/Game/_Art/_Character/PC/Urud/Rigs/ABP_Lobby_Urud.ABP_Lobby_Urud_C", - "characterSkins": [ - { - "assetName": "Urud", - "goodsId": "CO110101" - }, - { - "assetName": "urud_a02", - "goodsId": "CO110201" - }, - { - "assetName": "urud_a04", - "goodsId": "CO110401" - }, - { - "assetName": "urud_a07", - "goodsId": "CO110701" - }, - { - "assetName": "urud_b01", - "goodsId": "CO110801" - }, - { - "assetName": "urud_c01", - "goodsId": "CO110901" - } - ], - "basicEquipments": [ - { - "slotType": "Body", - "dTId": "eq2100000" - }, - { - "slotType": "Weapon", - "dTId": "eq0100000" - }, - { - "slotType": "Legs", - "dTId": "eq2300000" - } - ], - "name": "우르드", - "desc": "변방의 사냥꾼\r\n타니아 제3기사단의 단장이었던 그는 마지막 전쟁에 참여하는 것을 거부하고 탈영해 전쟁과 멀어져 가족들과 숨어 살아가고 있다.\r\n갑자기 생겨난 거대한 구멍, 던전 마저도 그에게는 큰일이 아니었지만 딸이 그 던전으로 들어갔다면 이야기는 달라진다. 딸은 친구들에게 겁쟁이라 놀림을 받고 혼자서 그 던전에 들어갔고, 돌아오지 않았다. 사태의 심각성을 느낀 딸의 친구들이 그에게 이 사실을 알렸다.\r\n우르드는 지체하지 않고 바로 자신의 활을 들고 던전으로 향한다.\r\n", - "descSub": "변방의 사냥꾼", - "race": "인간", - "tendency": "혼돈", - "class": "사냥꾼", - "mainWeapon": "활", - "subWeapon": "", - "difficulty": "Normal", - "toolTipText": "" + "levelName": "L_PC_Hilda_VictoryLS_01", + "stalkersName": "hilda", + "bIsExitDungeon": true, + "defaultMontage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_Lobby_Entrance.AM_PC_Hilda_Lobby_Entrance" } }, { - "RowName": "Nave", + "RowName": "NewRow_1", "Data": { - "bHiddenInUI": false, - "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape02.T_UI_StalkersJob_Shape02", - "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Nave.ChaSelect_Portrait_Nave", - "animInstanceClass": "/Game/_Art/_Character/PC/Nave/Rigs/ABP_Lobby_Nave.ABP_Lobby_Nave_C", - "characterSkins": [ - { - "assetName": "Nave", - "goodsId": "CO120101" - }, - { - "assetName": "nave_a01", - "goodsId": "CO120102" - }, - { - "assetName": "nave_a02", - "goodsId": "CO120201" - }, - { - "assetName": "nave_a08", - "goodsId": "CO120103" - }, - { - "assetName": "nave_a09", - "goodsId": "CO120104" - }, - { - "assetName": "nave_a03", - "goodsId": "CO120301" - }, - { - "assetName": "nave_a06", - "goodsId": "CO120601" - }, - { - "assetName": "nave_b01", - "goodsId": "CO120801" - }, - { - "assetName": "nave_c01", - "goodsId": "CO120901" - }, - { - "assetName": "nave_e01", - "goodsId": "CO121101" - }, - { - "assetName": "nave_f01", - "goodsId": "CO121201" - }, - { - "assetName": "nave_d01", - "goodsId": "CO121001" - } - ], - "basicEquipments": [ - { - "slotType": "Body", - "dTId": "eq1100000" - }, - { - "slotType": "Weapon", - "dTId": "eq0300000" - }, - { - "slotType": "Legs", - "dTId": "eq1300000" - } - ], - "name": "네이브", - "desc": "던전을 헤매는 마법사.\r\n과거 파티가 위기에 처한 상황에서 혼자서 도망쳤고, 이후에 동료들이 전멸한 자리에서 마석을 발견했다.\r\n씻을 수 없는 죄책감에 휩싸여 그 마석이 동료들을 되돌려줄 것이라 믿고 먹지도 않고 어둠 속을 방랑하며 연구하고 있다.\r\n자신의 과오를 만회하기 위해서.", - "descSub": "속죄의 방랑자", - "race": "엘프", - "tendency": "중립", - "class": "마법사", - "mainWeapon": "지팡이", - "subWeapon": "", - "difficulty": "Hard", - "toolTipText": "" + "levelName": "L_PC_Hilda_DefeatLS_01", + "stalkersName": "hilda", + "bIsExitDungeon": false, + "defaultMontage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_HalfDeath.AM_PC_Hilda_B_HalfDeath" } }, { - "RowName": "Baran", + "RowName": "NewRow_2", "Data": { - "bHiddenInUI": false, - "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape00.T_UI_StalkersJob_Shape00", - "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Baran.ChaSelect_Portrait_Baran", - "animInstanceClass": "/Game/_Art/_Character/PC/Baran/Rigs/ABP_Lobby_Baran.ABP_Lobby_Baran_C", - "characterSkins": [ - { - "assetName": "Baran", - "goodsId": "CO130101" - }, - { - "assetName": "baran_a02", - "goodsId": "CO130201" - }, - { - "assetName": "baran_a07", - "goodsId": "CO130701" - }, - { - "assetName": "baran_b01", - "goodsId": "CO130801" - }, - { - "assetName": "baran_c01", - "goodsId": "CO130901" - }, - { - "assetName": "baran_d01", - "goodsId": "CO131001" - } - ], - "basicEquipments": [ - { - "slotType": "Body", - "dTId": "eq2100000" - }, - { - "slotType": "Weapon", - "dTId": "eq0200000" - }, - { - "slotType": "Legs", - "dTId": "eq2300000" - } - ], - "name": "바란", - "desc": "도적단 ‘슈미터’ 행동대장.\r\n동료였던 리오가 임무 중 도적단의 귀중한 장물 중 하나인 마석을 빼 돌렸고, 배신자에 대한 척결 명령이 떨어지자 그녀를 구하기 위해 스스로 그 역할에 지원한다.\r\n그의 의도를 다 안다는 듯, 도적단의 두목은 언제든 발동할 수 있는 죽음의 문신을 얼굴에 새기도록 강요했고 그 모든 비웃음과 악의 속에서도 그는 묵묵히 조건을 받아들였다.\r\n그렇게 바란은 묵묵히 던전으로 향한다.\r\n", - "descSub": "돌격대장", - "race": "인간", - "tendency": "중립", - "class": "전사", - "mainWeapon": "대검", - "subWeapon": "", - "difficulty": "Easy", - "toolTipText": "" + "levelName": "L_PC_Rio_DefeatLS_01", + "stalkersName": "rio", + "bIsExitDungeon": false, + "defaultMontage": "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_HalfDeath.AM_PC_Rio_B_HalfDeath" } }, { - "RowName": "Rio", + "RowName": "NewRow_3", "Data": { - "bHiddenInUI": false, - "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape03.T_UI_StalkersJob_Shape03", - "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Rio.ChaSelect_Portrait_Rio", - "animInstanceClass": "/Game/_Art/_Character/PC/Rio/Rigs/ABP_Lobby_Rio.ABP_Lobby_Rio_C", - "characterSkins": [ - { - "assetName": "Rio", - "goodsId": "CO140101" - }, - { - "assetName": "rio_a04", - "goodsId": "CO140401" - }, - { - "assetName": "rio_a06", - "goodsId": "CO140601" - }, - { - "assetName": "rio_a07", - "goodsId": "CO140701" - }, - { - "assetName": "rio_b01", - "goodsId": "CO140801" - }, - { - "assetName": "rio_c01", - "goodsId": "CO140901" - }, - { - "assetName": "rio_e01", - "goodsId": "CO141101" - }, - { - "assetName": "rio_f01", - "goodsId": "CO141201" - } - ], - "basicEquipments": [ - { - "slotType": "Body", - "dTId": "eq2100000" - }, - { - "slotType": "Weapon", - "dTId": "eq0400000" - }, - { - "slotType": "Legs", - "dTId": "eq2300000" - } - ], - "name": "리오", - "desc": "도적단 ‘슈미터’의 도적.\r\n밝고 도전적이며 쾌활한 모습 덕분에 누구도 그녀가 선천적인 병 때문에 시한부 신세라는 것을 알 수 없다.\r\n남은 삶을 보람차게 보내고자 했던 그녀였지만, 우연히 만난 기묘한 의사에게 던전의 붉은 꽃이 그녀를 살려줄 치료제라는 사실을 듣게 된다. 삶에 대한 희망은 그녀의 쾌활한 미소에 독으로 작용했고, 굳었던 의지는 피폐해지고 삶에 대한 집착은 병적으로 그녀의 마음에 뿌리내린다.\r\n결국 그녀는 도적단의 장물인 마석을 훔쳐 던전으로 향한다.\r\n", - "descSub": "사막의 샛별", - "race": "인간", - "tendency": "혼돈", - "class": "도적", - "mainWeapon": "단검", - "subWeapon": "", - "difficulty": "Hard", - "toolTipText": "" + "levelName": "L_PC_Rene_DefeatLS_01", + "stalkersName": "rene", + "bIsExitDungeon": false, + "defaultMontage": "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_HalfDeath.AM_PC_Rene_B_HalfDeath" } }, { - "RowName": "Clad", + "RowName": "NewRow_4", "Data": { - "bHiddenInUI": false, - "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape00.T_UI_StalkersJob_Shape00", - "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Clad.ChaSelect_Portrait_Clad", - "animInstanceClass": "/Game/_Art/_Character/PC/Clad/Rigs/ABP_Lobby_Clad.ABP_Lobby_Clad_C", - "characterSkins": [ - { - "assetName": "Clad", - "goodsId": "CO150101" - }, - { - "assetName": "clad_a02", - "goodsId": "CO150201" - }, - { - "assetName": "clad_a03", - "goodsId": "CO150301" - }, - { - "assetName": "clad_a07", - "goodsId": "CO150701" - }, - { - "assetName": "clad_b01", - "goodsId": "CO150801" - }, - { - "assetName": "clad_c01", - "goodsId": "CO150901" - }, - { - "assetName": "clad_d01", - "goodsId": "CO151001" - } - ], - "basicEquipments": [ - { - "slotType": "Body", - "dTId": "eq3100000" - }, - { - "slotType": "Weapon", - "dTId": "eq0500000" - }, - { - "slotType": "Legs", - "dTId": "eq3300000" - } - ], - "name": "클라드", - "desc": "빛의 여신 ‘아이오스’를 섬기는 성직자.\r\n그는 어릴 때부터 신전에서 신앙심과 성직자 훈련을 받으며 성장했다. 하지만 그 과정에서 알 수 없는 악한 기운이 함께 하는 것을 느끼곤 했다. 전쟁 통에 마을을 지키고자 빛의 주문을 외우다 검게 타들어 가며 사망한 어머니를 목격한 후, 그는 자신의 신앙에 의문을 느끼게 된다.\r\n때마침 마녀의 던전에서 동일한 현상이 발생했다는 정보를 듣고, 그는 진실을 찾기 위해 던전으로 향한다.", - "descSub": "진실의 추적자", - "race": "인간", - "tendency": "선", - "class": "성직자", - "mainWeapon": "둔기", - "subWeapon": "", - "difficulty": "Easy", - "toolTipText": "" + "levelName": "L_PC_Rene_VictoryLS_01", + "stalkersName": "rene", + "bIsExitDungeon": true, + "defaultMontage": "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_L_Entrance.AM_PC_Rene_Base_L_Entrance" } }, { - "RowName": "Rene", + "RowName": "NewRow_5", "Data": { - "bHiddenInUI": false, - "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape02.T_UI_StalkersJob_Shape02", - "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Rene.ChaSelect_Portrait_Rene", - "animInstanceClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_Lobby_Rene.ABP_Lobby_Rene_C", - "characterSkins": [ - { - "assetName": "Rene", - "goodsId": "CO160101" - }, - { - "assetName": "rene_a01", - "goodsId": "CO160102" - }, - { - "assetName": "rene_a02", - "goodsId": "CO160201" - }, - { - "assetName": "rene_a03", - "goodsId": "CO160301" - }, - { - "assetName": "rene_a07", - "goodsId": "CO160701" - }, - { - "assetName": "rene_b01", - "goodsId": "CO160801" - }, - { - "assetName": "rene_c01", - "goodsId": "CO160901" - }, - { - "assetName": "rene_e01", - "goodsId": "CO161101" - }, - { - "assetName": "rene_f01", - "goodsId": "CO161201" - } - ], - "basicEquipments": [ - { - "slotType": "Body", - "dTId": "eq1100000" - }, - { - "slotType": "Weapon", - "dTId": "eq0300000" - }, - { - "slotType": "Legs", - "dTId": "eq1300000" - } - ], - "name": "레네", - "desc": "이세계의 신비를 연구하는 뱀파이어 소환사\r\n흡혈귀로 태어나 오래 살아온 그녀는 일찍부터 인간의 증오에 쫓기며 사는 긴 삶에 흥미를 잃었다. 그녀는 은거를 택했고 강력한 의지로 본능을 억누르며 은신처에 틀어박혀 도피하듯 특기인 소환술을 연구했다.\r\n정령의 속삭임에 귀를 기울이며 보낸 긴 시간 끝에 그녀는 이세계의 존재와 다른 세계로 통하는 문의 실존을 확인하게 된다. 그 통로를 통해 자신을 다른 차원으로 역소환하는 발상에 이르자, 그녀는 쫓기지 않는 평온한 삶에 대한 달콤한 희망을 품게 된다.\r\n그 통로는 던전에 있다. 그녀는 정체를 숨기고 인간 사이에 섞일 방법을 고민하다 생전에 자신을 아낌 없이 돌봐줬던 인간 수녀의 옷을 꺼내 입고 던전으로 향한다.", - "descSub": "검은 순례자", - "race": "뱀파이어", - "tendency": "악", - "class": "소환사", - "mainWeapon": "지팡이", - "subWeapon": "", - "difficulty": "Normal", - "toolTipText": "구매로 획득 가능" + "levelName": "L_PC_Baran_VictoryLS_01", + "stalkersName": "baran", + "bIsExitDungeon": true, + "defaultMontage": "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Entrance.AM_PC_Baran_Lobby_Entrance" } }, { - "RowName": "Sinobu", + "RowName": "NewRow_6", "Data": { - "bHiddenInUI": false, - "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape03.T_UI_StalkersJob_Shape03", - "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Sinobu.ChaSelect_Portrait_Sinobu", - "animInstanceClass": "/Game/_Art/_Character/PC/Sinobu/Rigs/ABP_Lobby_Sinobu.ABP_Lobby_Sinobu_C", - "characterSkins": [ - { - "assetName": "Sinobu", - "goodsId": "CO180101" - }, - { - "assetName": "sinobu_a01", - "goodsId": "CO180102" - }, - { - "assetName": "sinobu_b01", - "goodsId": "CO180201" - }, - { - "assetName": "sinobu_c01", - "goodsId": "CO180301" - }, - { - "assetName": "sinobu_e01", - "goodsId": "CO181101" - }, - { - "assetName": "sinobu_f01", - "goodsId": "CO181201" - } - ], - "basicEquipments": [ - { - "slotType": "Body", - "dTId": "eq2100000" - }, - { - "slotType": "Weapon", - "dTId": "eq0400000" - }, - { - "slotType": "Legs", - "dTId": "eq2300000" - } - ], - "name": "시노부", - "desc": "동양의 나라 ‘카요쿠 (Kayoku)'에서 건너온 닌자.\r\n최고의 닌자를 상징하는 칭호, ‘한조’ (Hanzo)를 물려받기 위해서는 모두에게 자신을 증명해야 했다. 가문의 장로들에게 ‘대륙의 큰 난제를 해결하라.'는 조언을 받은 시노부는 다른 경쟁자들과 차별화 되기 위해 특별한 사건을 찾는데 전력을 다했다. 그 누구도 이견을 달 수 없을 정도의 난제가 필요했다.\r\n정보 수집을 계속하던 어느 날, 믿을만한 소식통에게서 서방의 두 나라 사이에 큰 던전이 생겼고, 그것이 양국의 형세를 기이하게 뒤틀고, 복잡한 문제를 일으키고 있다는 소식을 입수했다. 시노부는 이 사건이 심상치 않음을 직감하고, 즉시 배편을 구해 던전이 있는 서방으로 향한다.\r\n한조가 되면, 어릴 적 왕에게 입양된 동생을 경호하는 임무를 맡을 수 있다. 험난한 항해를 이어가는 배 위에서 시노부는 천진난만한 동생의 미소와, 반드시 동생을 지키겠다는 옛날의 약속을 떠올렸다.\r\n그렇게 시노부는 가장 어려운 시련에 자신을 던진다.", - "descSub": "꽃 그림자", - "race": "인간", - "tendency": "중립", - "class": "닌자", - "mainWeapon": "단검", - "subWeapon": "", - "difficulty": "Normal", - "toolTipText": "구매로 획득 가능" + "levelName": "L_PC_Cazimord_VictoryLS_01", + "stalkersName": "cazimord", + "bIsExitDungeon": true, + "defaultMontage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_Lobby_Entrance.AM_PC_Cazimord_Lobby_Entrance" } }, { - "RowName": "Lian", + "RowName": "NewRow_7", "Data": { - "bHiddenInUI": false, - "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape01.T_UI_StalkersJob_Shape01", - "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Lian.ChaSelect_Portrait_Lian", - "animInstanceClass": "/Game/_Art/_Character/PC/Lian/Rigs/ABP_Lobby_Lian.ABP_Lobby_Lian_C", - "characterSkins": [ - { - "assetName": "Lian", - "goodsId": "CO190101" - }, - { - "assetName": "lian_a01", - "goodsId": "CO190201" - }, - { - "assetName": "lian_e01", - "goodsId": "CO191101" - } - ], - "basicEquipments": [ - { - "slotType": "Body", - "dTId": "eq2100000" - }, - { - "slotType": "Weapon", - "dTId": "eq0100000" - }, - { - "slotType": "Legs", - "dTId": "eq2300000" - } - ], - "name": "리옌", - "desc": "먼 대륙의 산 속 깊은 곳에서 찾아온 소녀.\r\n리옌은 스승에게서 신비로운 연꽃의 이름을 받아, 조화의 길을 따라 수양을 하던 수행자였습니다. 수행의 마지막 과제로 멀리 두 나라의 전쟁 중에 생긴 던전 안에서 자신의 '달빛 연꽃'을 찾아내야 한다는 과제를 받았습니다.\r\n스승에게서 ‘달빛 연꽃’이 무엇인지 듣지 못했고, 세상 물정도 전혀 모르는 상태로 세상으로 나오게 되었지만, 그 불안 속에서도 그녀는 이 과제의 모든 과정이 자신의 수행을 완료하기 위해 꼭 필요한 것이라는 것을 이해하고 있었습니다.\r\n이 잔혹한 세상에서 무엇을 보고, 무엇을 잃던, 그 모든 것은 깊은 이해와 지혜 속을 걷는 그녀의 발걸음이 되어 줄 것입니다.", - "descSub": "여덟 번째 연꽃", - "race": "선인", - "tendency": "선", - "class": "궁수", - "mainWeapon": "활", - "subWeapon": "", - "difficulty": "Normal", - "toolTipText": "구매로 획득 가능" + "levelName": "L_PC_Clad_VictoryLS_01", + "stalkersName": "clad", + "bIsExitDungeon": true, + "defaultMontage": "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Entrance.AM_PC_Clad_Lobby_Entrance" } }, { - "RowName": "Cazimord", + "RowName": "NewRow_8", "Data": { - "bHiddenInUI": false, - "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape00.T_UI_StalkersJob_Shape00", - "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Cazimord.ChaSelect_Portrait_Cazimord", - "animInstanceClass": "/Game/_Art/_Character/PC/Cazimord/Rigs/ABP_Lobby_Cazimord.ABP_Lobby_Cazimord_C", - "characterSkins": [ - { - "assetName": "Cazimord", - "goodsId": "CO170101" - }, - { - "assetName": "cazimord_a03", - "goodsId": "CO170102" - }, - { - "assetName": "cazimord_b01", - "goodsId": "CO170201" - } - ], - "basicEquipments": [ - { - "slotType": "Body", - "dTId": "eq2100000" - }, - { - "slotType": "Weapon", - "dTId": "eq0000000" - }, - { - "slotType": "Legs", - "dTId": "eq2300000" - } - ], - "name": "카지모르드", - "desc": "타니아의 장교로 복무하며 수많은 공훈을 쌓아 올린 카지모르드는, 날렵한 검술로 ‘섬광의 매’로 불리며 전사들의 존경과 찬사를 한 몸에 받았다. \r\n하지만 한 전투에서 전쟁 마법사를 제거하는 위험한 임무를 받게 되고, 임무 수행 중 마법사의 강력한 화염 마법에 휘말려 신체의 많은 부분이 훼손되고 만다. 흉측하게 일그러진 외모 때문에 깊은 수렁과 같은 자괴감에 빠진 카지모르드는, 결국 사랑하는 연인이었던 ‘에스메랄다'를 모질게 대하고 밀어내게 된다.\r\n자신을 지탱하던 사람과 헤어진 후 카지모르드는 더욱더 자책의 어둠으로 굴러 떨어졌고, 에스메랄다가 가문의 사정으로 약혼하게 되었다는 소식을 듣자 완전히 무너지고 말았다.\r\n‘모든 건 이 흉터 때문이다.’ 지독하게 고통스러운 생각을 곱씹던 카지모르드는 한 치료사에게 일그러진 육체를 회복 시킬 수 있는 의문의 약초 ‘붉은 꽃’에 대한 소문을 듣게 된다.\r\n그 약초는 과거 전장이었던 곳, 던전에 있다. 카지모르드는 약초가 이 모든 것을 해결할 수 있을 것이란 믿음을 맹목적으로 되새기며 던전으로 향한다.", - "descSub": "떨어진 매", - "race": "인간", - "tendency": "중립", - "class": "검사", - "mainWeapon": "한손검", - "subWeapon": "", - "difficulty": "Hard", - "toolTipText": "구매로 획득 가능" + "levelName": "L_PC_Nave_VictoryLS_01", + "stalkersName": "nave", + "bIsExitDungeon": true, + "defaultMontage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Entrance.AM_PC_Nave_Lobby_Entrance" + } + }, + { + "RowName": "NewRow_9", + "Data": + { + "levelName": "L_PC_Sinobu_VictoryLS_01", + "stalkersName": "sinobu", + "bIsExitDungeon": true, + "defaultMontage": "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Entrance.AM_PC_Sinobu_BaseA_000_Lobby_Entrance" + } + }, + { + "RowName": "NewRow_10", + "Data": + { + "levelName": "L_PC_Urud_VictoryLS_01", + "stalkersName": "urud", + "bIsExitDungeon": true, + "defaultMontage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Lobby_Entrance.AM_PC_Urud_Lobby_Entrance" + } + }, + { + "RowName": "NewRow_11", + "Data": + { + "levelName": "L_PC_Baran_DefeatLS_01", + "stalkersName": "baran", + "bIsExitDungeon": false, + "defaultMontage": "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_HalfDeath.AM_PC_Baran_B_HalfDeath" + } + }, + { + "RowName": "NewRow_12", + "Data": + { + "levelName": "L_PC_Cazimord_DefeatLS_01", + "stalkersName": "cazimord", + "bIsExitDungeon": false, + "defaultMontage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_HalfDeath.AM_PC_Cazimord_B_HalfDeath" + } + }, + { + "RowName": "NewRow_13", + "Data": + { + "levelName": "L_PC_Clad_DefeatLS_01", + "stalkersName": "clad", + "bIsExitDungeon": false, + "defaultMontage": "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_HalfDeath.AM_PC_Clad_B_HalfDeath" + } + }, + { + "RowName": "NewRow_14", + "Data": + { + "levelName": "L_PC_Nave_DefeatLS_01", + "stalkersName": "nave", + "bIsExitDungeon": false, + "defaultMontage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_HalfDeath.AM_PC_Nave_B_HalfDeath" + } + }, + { + "RowName": "NewRow_15", + "Data": + { + "levelName": "L_PC_Sinobu_DefeatLS_01", + "stalkersName": "sinobu", + "bIsExitDungeon": false, + "defaultMontage": "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_HalfDeath.AM_PC_Sinobu_B_HalfDeath" + } + }, + { + "RowName": "NewRow_16", + "Data": + { + "levelName": "L_PC_Urud_DefeatLS_01", + "stalkersName": "urud", + "bIsExitDungeon": false, + "defaultMontage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_HalfDeath.AM_PC_Urud_B_HalfDeath" + } + }, + { + "RowName": "NewRow_17", + "Data": + { + "levelName": "L_PC_Lian_VictoryLS_01", + "stalkersName": "lian", + "bIsExitDungeon": true, + "defaultMontage": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Victory_01.AM_PC_Lian_Base_000_Victory_01" + } + }, + { + "RowName": "NewRow_18", + "Data": + { + "levelName": "L_PC_Lian_DefeatLS_01", + "stalkersName": "lian", + "bIsExitDungeon": false, + "defaultMontage": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_HitStatus_HalfDeath.AM_PC_Lian_Base_000_HitStatus_HalfDeath" + } + }, + { + "RowName": "NewRow_19", + "Data": + { + "levelName": "L_PC_BlackMaria_VictoryLS_01", + "stalkersName": "blackmaria", + "bIsExitDungeon": true, + "defaultMontage": "/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/Am_PC_BlackMaria_Base_000_Lobby_01.Am_PC_BlackMaria_Base_000_Lobby_01" + } + }, + { + "RowName": "NewRow_20", + "Data": + { + "levelName": "L_PC_BlackMaria_DefeatLS_01", + "stalkersName": "blackmaria", + "bIsExitDungeon": false, + "defaultMontage": "/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_HitStatus_Down.AM_PC_BlackMaria_Base_000_HitStatus_Down" } } ] }, { - "AssetName": "DT_CharacterExpAction", - "AssetPath": "/Game/Blueprints/DataTable/DT_CharacterExpAction.DT_CharacterExpAction", - "RowStructure": "CharacterExpActionDataRow", + "AssetName": "DT_SystemSetting", + "AssetPath": "/Game/Blueprints/DataTable/DT_SystemSetting.DT_SystemSetting", + "RowStructure": "SystemSettingDataRow", "Rows": [ { - "RowName": "1", + "RowName": "1000", "Data": { - "expActionName": "보물상자 오픈", - "expActionType": "Adventure", - "expAction": "AdventureTreasureBox", - "expActionLimit": 999, - "expValue": 15 + "category": "GamePlay", + "groupName": "게임 플레이", + "name": "언어", + "settingValueHandleType": "Languages", + "getFuncName": "GetCurrentLanguageIndex", + "setFuncName": "SetCurrentLanguageByIndex", + "type": "Cycle", + "valueType": "List", + "desc": "표시되는 언어를 선택합니다", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false } }, { - "RowName": "2", + "RowName": "1001", "Data": { - "expActionName": "몬스터 처치", - "expActionType": "Battle", - "expAction": "BattleMonsterKill", - "expActionLimit": 999, - "expValue": 10 + "category": "GamePlay", + "groupName": "게임 플레이", + "name": "지역 서버", + "settingValueHandleType": "Region", + "getFuncName": "GetCurrentRegionIndex", + "setFuncName": "SetCurrentRegionIndex", + "type": "Cycle", + "valueType": "List", + "desc": "플레이 할 서버를 선택합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "CanChangeCurrentRegion", + "bIsUnused": false } }, { - "RowName": "3", + "RowName": "1012", "Data": { - "expActionName": "포탈 사용", - "expActionType": "Adventure", - "expAction": "AdventureUsePortal", - "expActionLimit": 1, - "expValue": 50 + "category": "GamePlay", + "groupName": "게임 플레이", + "name": "서버 확장 허용", + "settingValueHandleType": "Bool", + "getFuncName": "GetAllowRegionExpansion", + "setFuncName": "SetAllowRegionExpansion", + "type": "Cycle", + "valueType": "Bool", + "desc": "지정한 서버에 사람이 없는 경우, 매칭 가능 서버를 확장하여 가능한 플레이 인원이 있는 곳으로 서버를 배정합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "CanChangeAllowRegionExpansion", + "bIsUnused": false } }, { - "RowName": "4", + "RowName": "1014", "Data": { - "expActionName": "모험가 처치", - "expActionType": "Battle", - "expAction": "BattlePCKill", - "expActionLimit": 15, - "expValue": 25 + "category": "GamePlay", + "groupName": "게임 플레이", + "name": "프라임 매칭", + "settingValueHandleType": "Bool", + "getFuncName": "GetPrimeMatching", + "setFuncName": "SetPrimeMatching", + "type": "Cycle", + "valueType": "Bool", + "desc": "프라임 유저끼리만 매칭합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "CanChangePrimeMatchingValue", + "bIsUnused": false + } + }, + { + "RowName": "1002", + "Data": + { + "category": "GamePlay", + "groupName": "게임 플레이", + "name": "수평 감도", + "settingValueHandleType": "Float", + "getFuncName": "GetMouseSensitivityX", + "setFuncName": "SetMouseSensitivityX", + "type": "Slider", + "valueType": "Numeric", + "desc": "마우스 수평 이동의 감도를 설정합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "1003", + "Data": + { + "category": "GamePlay", + "groupName": "게임 플레이", + "name": "수직 감도", + "settingValueHandleType": "Float", + "getFuncName": "GetMouseSensitivityY", + "setFuncName": "SetMouseSensitivityY", + "type": "Slider", + "valueType": "Numeric", + "desc": "마우스 수직 이동의 감도를 설정합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "1004", + "Data": + { + "category": "GamePlay", + "groupName": "게임 플레이", + "name": "패드 감도", + "settingValueHandleType": "Float", + "getFuncName": "GetGamepadSensitivityLevel", + "setFuncName": "SetGamepadSensitivityLevel", + "type": "Slider", + "valueType": "Numeric", + "desc": "패드의 전체적인 감도를 설정합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "1005", + "Data": + { + "category": "GamePlay", + "groupName": "게임 플레이", + "name": "패드 커서 감도", + "settingValueHandleType": "Float", + "getFuncName": "GetGamepadCursorSensitivityLevel", + "setFuncName": "SetGamepadCursorSensitivityLevel", + "type": "Slider", + "valueType": "Numeric", + "desc": "패드로 플레이 시 커서의 감도를 설정합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "1006", + "Data": + { + "category": "GamePlay", + "groupName": "게임 플레이", + "name": "앉기 토글", + "settingValueHandleType": "Bool", + "getFuncName": "IsCrouchToggle", + "setFuncName": "SetCrouchToggle", + "type": "Cycle", + "valueType": "Bool", + "desc": "앉기 행동을 토글 방식 혹은 유지 방식으로 설정합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "1007", + "Data": + { + "category": "GamePlay", + "groupName": "게임 플레이", + "name": "달리기 토글", + "settingValueHandleType": "Bool", + "getFuncName": "IsSprintToggle", + "setFuncName": "SetSprintToggle", + "type": "Cycle", + "valueType": "Bool", + "desc": "달리기 행동을 토글 방식 혹은 유지 방식으로 설정합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "1013", + "Data": + { + "category": "GamePlay", + "groupName": "게임 플레이", + "name": "자유 시점 토글", + "settingValueHandleType": "Bool", + "getFuncName": "IsFreeCamToggle", + "setFuncName": "SetFreeCamToggle", + "type": "Cycle", + "valueType": "Bool", + "desc": "자유시점을 토글 방식 혹은 유지 방식으로 설정합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "1008", + "Data": + { + "category": "GamePlay", + "groupName": "게임 플레이", + "name": "데미지 수치 표시", + "settingValueHandleType": "Bool", + "getFuncName": "IsDisplayDamage", + "setFuncName": "SetDisplayDamageToggle", + "type": "Cycle", + "valueType": "Bool", + "desc": "데미지 수치를 표시할지 설정합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "1009", + "Data": + { + "category": "GamePlay", + "groupName": "게임 플레이", + "name": "피아식별 아웃라인", + "settingValueHandleType": "Bool", + "getFuncName": "GetDrawTeamOutline", + "setFuncName": "SetDrawTeamOutline", + "type": "Cycle", + "valueType": "Bool", + "desc": "아군, 적군을 구분하기 위한 아웃라인을 표시할지 설정합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "1010", + "Data": + { + "category": "GamePlay", + "groupName": "게임 플레이", + "name": "수직 반전", + "settingValueHandleType": "Bool", + "getFuncName": "GetMouseInvertYToggle", + "setFuncName": "SetMouseInvertYToggle", + "type": "Cycle", + "valueType": "Bool", + "desc": "수직 화면 이동에 대한 입력을 반대로 할지 설정합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "1011", + "Data": + { + "category": "GamePlay", + "groupName": "게임 플레이", + "name": "카메라 흔들기", + "settingValueHandleType": "Float", + "getFuncName": "GetCameraShakeIntensity", + "setFuncName": "SetCameraShakeIntensity", + "type": "Slider", + "valueType": "Numeric", + "desc": "화면의 흔들림 정도를 설정합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "1015", + "Data": + { + "category": "GamePlay", + "groupName": "게임 플레이", + "name": "카메라 거리 변경", + "settingValueHandleType": "Index", + "getFuncName": "GetCameraDistanceType", + "setFuncName": "SetCameraDistanceType", + "type": "Cycle", + "valueType": "List", + "desc": "카메라 거리에 대해 확대할지, 축소할지 설정합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "2000", + "Data": + { + "category": "Graphic", + "groupName": "그래픽", + "name": "창모드", + "settingValueHandleType": "Index", + "getFuncName": "GetFullscreenMode", + "setFuncName": "SetWindowMode", + "type": "Cycle", + "valueType": "List", + "desc": "창 모드를 선택합니다.", + "bHasOptionDependency": true, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "2001", + "Data": + { + "category": "Graphic", + "groupName": "그래픽", + "name": "화면 비율", + "settingValueHandleType": "GameplayTag", + "getFuncName": "GetAspectRatioTag", + "setFuncName": "SetAspectRatioTag", + "type": "Cycle", + "valueType": "List", + "desc": "화면 비율을 선택합니다.", + "bHasOptionDependency": true, + "bDisabled": false, + "isEnableFuncName": "CanChangeAspectRatio", + "bIsUnused": false + } + }, + { + "RowName": "2002", + "Data": + { + "category": "Graphic", + "groupName": "그래픽", + "name": "해상도", + "settingValueHandleType": "Resolution", + "getFuncName": "None", + "setFuncName": "None", + "type": "Cycle", + "valueType": "List", + "desc": "해상도를 선택합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "CanChangeResolution", + "bIsUnused": false + } + }, + { + "RowName": "2008", + "Data": + { + "category": "Graphic", + "groupName": "그래픽", + "name": "수직 동기화", + "settingValueHandleType": "Bool", + "getFuncName": "IsVSyncEnabled", + "setFuncName": "SetVSyncEnabled", + "type": "Cycle", + "valueType": "Bool", + "desc": "수직 동기 사용으로 티어링 현상을 제거할 수 있으나, 입력 지연 현상이 발생할 수 있습니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "2003", + "Data": + { + "category": "Graphic", + "groupName": "그래픽", + "name": "프레임 제한", + "settingValueHandleType": "Float", + "getFuncName": "GetFrameRateLimit", + "setFuncName": "SetFrameRateLimit", + "type": "Slider", + "valueType": "Numeric", + "desc": "게임 전체의 프레임을 설정합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "2010", + "Data": + { + "category": "Graphic", + "groupName": "고급 설정", + "name": "필름 그레인", + "settingValueHandleType": "Bool", + "getFuncName": "IsFilmGrainEnable", + "setFuncName": "SetFilmGrain", + "type": "Cycle", + "valueType": "Bool", + "desc": "화면에 미세한 노이즈 효과를 더해 분위기를 강조할 수 있습니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "2009", + "Data": + { + "category": "Graphic", + "groupName": "고급 설정", + "name": "모션 블러", + "settingValueHandleType": "Bool", + "getFuncName": "IsMotionBlurEnable", + "setFuncName": "SetMotionBlur", + "type": "Cycle", + "valueType": "Bool", + "desc": "빠른 움직임을 부드럽게 보이게 하는 효과로 화면 회전 시 잔상 효과가 발생합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "2006", + "Data": + { + "category": "Graphic", + "groupName": "고급 설정", + "name": "업스케일링 모드", + "settingValueHandleType": "Index", + "getFuncName": "GetSuperResolutionMode", + "setFuncName": "SetSuperResolutionMode", + "type": "Cycle", + "valueType": "List", + "desc": "그래픽 품질을 유지하면서 성능을 향상시키는 설정입니다.\r\n\r\nFSR: AMD GPU 최적화, 성능 중심의 업스케일링\r\nDLSS: NVIDIA RTX 전용, AI 기반 화질 향상\r\nXeSS: Intel 개발, 범용성 높은 업스케일링 기술", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "2007", + "Data": + { + "category": "Graphic", + "groupName": "고급 설정", + "name": "NVIDIA Reflex Low Latency", + "settingValueHandleType": "Index", + "getFuncName": "GetCurrentReflex", + "setFuncName": "SetReflexModeByIndex", + "type": "Cycle", + "valueType": "List", + "desc": "Nvidia Reflex 사용으로 시스템 지연 시간을 줄이고, PC 반응 속도를 향상시킵니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "2004", + "Data": + { + "category": "Graphic", + "groupName": "고급 설정", + "name": "그래픽 프리셋", + "settingValueHandleType": "GraphicPreset", + "getFuncName": "GetOverallScalabilityLevel", + "setFuncName": "SetOverallScalabilityLevel", + "type": "Cycle", + "valueType": "List", + "desc": "전반적인 그래픽 품질을 설정합니다.", + "bHasOptionDependency": true, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "2005", + "Data": + { + "category": "Graphic", + "groupName": "고급 설정", + "name": "안티 앨리어싱", + "settingValueHandleType": "Index", + "getFuncName": "GetAntiAliasingQuality", + "setFuncName": "SetAntiAliasingQuality", + "type": "Cycle", + "valueType": "List", + "desc": "안티 앨리어싱 적용 수준을 설정합니다.\r\n옵션 수치가 높을수록 이미지가 부드럽게 표현되나, GPU의 부하가 증가합니다.", + "bHasOptionDependency": true, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "2011", + "Data": + { + "category": "Graphic", + "groupName": "고급 설정", + "name": "가시거리", + "settingValueHandleType": "Index", + "getFuncName": "GetViewDistanceQuality", + "setFuncName": "SetViewDistanceQuality", + "type": "Cycle", + "valueType": "List", + "desc": "플레이 중 볼 수 있는 오브젝트의 표시 거리를 설정합니다.", + "bHasOptionDependency": true, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "2012", + "Data": + { + "category": "Graphic", + "groupName": "고급 설정", + "name": "그림자", + "settingValueHandleType": "Index", + "getFuncName": "GetShadowQuality", + "setFuncName": "SetShadowQuality", + "type": "Cycle", + "valueType": "List", + "desc": "그림자 표현을 얼마나 상세하게 표현할지 설정합니다.", + "bHasOptionDependency": true, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "2013", + "Data": + { + "category": "Graphic", + "groupName": "고급 설정", + "name": "글로벌 일루미네이션", + "settingValueHandleType": "Index", + "getFuncName": "GetGlobalIlluminationQuality", + "setFuncName": "SetGlobalIlluminationQuality", + "type": "Cycle", + "valueType": "List", + "desc": "빛이 표면에 반사되어 주변을 자연스럽게 밝히는 조명 효과를 설정합니다.", + "bHasOptionDependency": true, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "2014", + "Data": + { + "category": "Graphic", + "groupName": "고급 설정", + "name": "반사", + "settingValueHandleType": "Index", + "getFuncName": "GetReflectionQuality", + "setFuncName": "SetReflectionQuality", + "type": "Cycle", + "valueType": "List", + "desc": "바닥, 물, 거울 등에 캐릭터나 배경이 자연스럽게 비치도록 설정합니다.", + "bHasOptionDependency": true, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "2015", + "Data": + { + "category": "Graphic", + "groupName": "고급 설정", + "name": "포스트 프로세싱", + "settingValueHandleType": "Index", + "getFuncName": "GetPostProcessingQuality", + "setFuncName": "SetPostProcessingQuality", + "type": "Cycle", + "valueType": "List", + "desc": "빛 번짐, 화면 흐림, 색감 보정 등 현실감 있는 효과를 설정합니다", + "bHasOptionDependency": true, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "2016", + "Data": + { + "category": "Graphic", + "groupName": "고급 설정", + "name": "텍스처", + "settingValueHandleType": "Index", + "getFuncName": "GetTextureQuality", + "setFuncName": "SetTextureQuality", + "type": "Cycle", + "valueType": "List", + "desc": "게임 내 오브젝트 표면의 디테일과 선명도를 조절합니다.", + "bHasOptionDependency": true, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "2017", + "Data": + { + "category": "Graphic", + "groupName": "고급 설정", + "name": "효과", + "settingValueHandleType": "Index", + "getFuncName": "GetVisualEffectQuality", + "setFuncName": "SetVisualEffectQuality", + "type": "Cycle", + "valueType": "List", + "desc": "게임 내 캐릭터, 몬스터들의 스킬 효과에 대한 디테일과 선명도를 조절합니다.", + "bHasOptionDependency": true, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "2018", + "Data": + { + "category": "Graphic", + "groupName": "고급 설정", + "name": "풀리지", + "settingValueHandleType": "Index", + "getFuncName": "GetFoliageQuality", + "setFuncName": "SetFoliageQuality", + "type": "Cycle", + "valueType": "List", + "desc": "게임 내 자연 요소의 밀도와 디테일을 조절합니다.", + "bHasOptionDependency": true, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "3000", + "Data": + { + "category": "Audio", + "groupName": "사운드", + "name": "마스터 볼륨", + "settingValueHandleType": "Float", + "getFuncName": "GetMasterVolumePercent", + "setFuncName": "SetMasterVolumeByPercent", + "type": "Slider", + "valueType": "Numeric", + "desc": "게임의 전체 볼륨을 설정합니다.", + "bHasOptionDependency": true, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "3001", + "Data": + { + "category": "Audio", + "groupName": "사운드", + "name": "효과 볼륨", + "settingValueHandleType": "Float", + "getFuncName": "GetEffectVolumePercent", + "setFuncName": "SetSoundEffectVolumeByPercent", + "type": "Slider", + "valueType": "Numeric", + "desc": "게임의 효과 사운드 볼륨을 설정합니다.", + "bHasOptionDependency": true, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "3002", + "Data": + { + "category": "Audio", + "groupName": "사운드", + "name": "음악 볼륨", + "settingValueHandleType": "Float", + "getFuncName": "GetMusicVolumePercent", + "setFuncName": "SetMusicVolumeByPercent", + "type": "Slider", + "valueType": "Numeric", + "desc": "게임의 음악 사운드 볼륨을 설정합니다.", + "bHasOptionDependency": true, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "3003", + "Data": + { + "category": "Audio", + "groupName": "사운드", + "name": "캐릭터 목소리 볼륨", + "settingValueHandleType": "Float", + "getFuncName": "GetVoiceVolumePercent", + "setFuncName": "SetVoiceVolumeByPercent", + "type": "Slider", + "valueType": "Numeric", + "desc": "게임의 캐릭터 목소리 볼륨을 설정합니다.", + "bHasOptionDependency": true, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "3004", + "Data": + { + "category": "Audio", + "groupName": "사운드", + "name": "UI 볼륨", + "settingValueHandleType": "Float", + "getFuncName": "GetUIVolumePercent", + "setFuncName": "SetUIVolumeByPercent", + "type": "Slider", + "valueType": "Numeric", + "desc": "게임의 UI 볼륨을 설정합니다.", + "bHasOptionDependency": true, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "3005", + "Data": + { + "category": "Audio", + "groupName": "사운드", + "name": "음소거", + "settingValueHandleType": "Bool", + "getFuncName": "IsMute", + "setFuncName": "SetIsMute", + "type": "Cycle", + "valueType": "Bool", + "desc": "소리를 전체 음소거 시킵니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": true + } + }, + { + "RowName": "3006", + "Data": + { + "category": "Audio", + "groupName": "음성 채팅", + "name": "음성 채팅", + "settingValueHandleType": "Bool", + "getFuncName": "GetUseVoiceChat", + "setFuncName": "SetUseVoiceChat", + "type": "Cycle", + "valueType": "Bool", + "desc": "음성 채팅 기능을 사용할지 설정합니다.", + "bHasOptionDependency": true, + "bDisabled": false, + "isEnableFuncName": "None", + "bIsUnused": false + } + }, + { + "RowName": "3007", + "Data": + { + "category": "Audio", + "groupName": "음성 채팅", + "name": "음성 채팅 마이크 사용", + "settingValueHandleType": "Bool", + "getFuncName": "GetUseVoiceChatMic", + "setFuncName": "SetUseVoiceChatMic", + "type": "Cycle", + "valueType": "Bool", + "desc": "음성 채팅 마이크를 사용할지 설정합니다.", + "bHasOptionDependency": true, + "bDisabled": false, + "isEnableFuncName": "CanChangeUseVoiceChatMic", + "bIsUnused": false + } + }, + { + "RowName": "3008", + "Data": + { + "category": "Audio", + "groupName": "음성 채팅", + "name": "음성 채팅 모드", + "settingValueHandleType": "Index", + "getFuncName": "GetVoiceChatMicMode", + "setFuncName": "SetVoiceChatMicMode", + "type": "Cycle", + "valueType": "List", + "desc": "음성 채팅을 어떻게 사용할지 설정합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "CanChangeVoiceChatMicMode", + "bIsUnused": false + } + }, + { + "RowName": "3009", + "Data": + { + "category": "Audio", + "groupName": "음성 채팅", + "name": "입력 음량", + "settingValueHandleType": "Float", + "getFuncName": "GetVoiceChatInputVolume", + "setFuncName": "SetVoiceChatInputVolume", + "type": "Slider", + "valueType": "Numeric", + "desc": "자신의 마이크 볼륨 음량을 설정합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "CanChangeVoiceChatInputVolume", + "bIsUnused": false + } + }, + { + "RowName": "3010", + "Data": + { + "category": "Audio", + "groupName": "음성 채팅", + "name": "출력 음량", + "settingValueHandleType": "Float", + "getFuncName": "GetVoiceChatOutputVolume", + "setFuncName": "SetVoiceChatOutputVolume", + "type": "Slider", + "valueType": "Numeric", + "desc": "다른 플레이어의 마이크 볼륨 음량을 설정합니다.", + "bHasOptionDependency": false, + "bDisabled": false, + "isEnableFuncName": "CanChangeVoiceChatOutputVolume", + "bIsUnused": false } } ] }, { - "AssetName": "DT_BossPhase", - "AssetPath": "/Game/Blueprints/DataTable/DT_BossPhase.DT_BossPhase", - "RowStructure": "BossPhaseDataRow", + "AssetName": "DT_SystemSettingBool", + "AssetPath": "/Game/Blueprints/DataTable/DT_SystemSettingBool.DT_SystemSettingBool", + "RowStructure": "SystemSettingBoolDataRow", "Rows": [ { - "RowName": "BP1001", + "RowName": "1012", "Data": { - "enemyName": "Slaughterer", - "activationType": "Add", - "conditionType": "HPPer", - "phaseValue": 0.5, - "montageName": "AttackN04_01" + "defaultValue": true, + "editorOnlyDesc": "서버 확장 허용" } }, { - "RowName": "BP1002", + "RowName": "1014", "Data": { - "enemyName": "Slaughterer", - "activationType": "Add", - "conditionType": "HPPer", - "phaseValue": 0.5, - "montageName": "AttackN04_02" + "defaultValue": false, + "editorOnlyDesc": "프라임 매칭" } }, { - "RowName": "BP1003", + "RowName": "1006", "Data": { - "enemyName": "Slaughterer", - "activationType": "Once", - "conditionType": "HPPer", - "phaseValue": 0.5, - "montageName": "AttackS02" + "defaultValue": true, + "editorOnlyDesc": "앉기 토글" } }, { - "RowName": "BP1004", + "RowName": "1007", "Data": { - "enemyName": "Slaughterer", - "activationType": "Once", - "conditionType": "HPPer", - "phaseValue": 0.34999999403953552, - "montageName": "AttackS03" + "defaultValue": false, + "editorOnlyDesc": "달리기 토글" } }, { - "RowName": "BP110", + "RowName": "1008", "Data": { - "enemyName": "KinuKing", - "activationType": "Add", - "conditionType": "HPPer", - "phaseValue": 0.80000001192092896, - "montageName": "AttackN05" + "defaultValue": true, + "editorOnlyDesc": "데미지 수치 표시" } }, { - "RowName": "BP111", + "RowName": "1009", "Data": { - "enemyName": "KinuKing", - "activationType": "Add", - "conditionType": "HPPer", - "phaseValue": 0.60000002384185791, - "montageName": "AttackS02" + "defaultValue": true, + "editorOnlyDesc": "피아식별 아웃라인" } }, { - "RowName": "BP112", + "RowName": "1010", "Data": { - "enemyName": "KinuKing", - "activationType": "Once", - "conditionType": "HPPer", - "phaseValue": 0.34999999403953552, - "montageName": "AttackS01" + "defaultValue": false, + "editorOnlyDesc": "수직 반전" } }, { - "RowName": "BP1201", + "RowName": "2008", "Data": { - "enemyName": "MimicQueen_Queen", - "activationType": "Once", - "conditionType": "HPPer", - "phaseValue": 0.5, - "montageName": "AttackS03" + "defaultValue": true, + "editorOnlyDesc": "수직 동기화" + } + }, + { + "RowName": "2009", + "Data": + { + "defaultValue": true, + "editorOnlyDesc": "모션 블러" + } + }, + { + "RowName": "2010", + "Data": + { + "defaultValue": false, + "editorOnlyDesc": "필름 그레인" + } + }, + { + "RowName": "3005", + "Data": + { + "defaultValue": false, + "editorOnlyDesc": "음소거" + } + }, + { + "RowName": "3006", + "Data": + { + "defaultValue": true, + "editorOnlyDesc": "음성 채팅 사용" + } + }, + { + "RowName": "3007", + "Data": + { + "defaultValue": false, + "editorOnlyDesc": "음성 채팅 마이크 사용" + } + }, + { + "RowName": "1013", + "Data": + { + "defaultValue": true, + "editorOnlyDesc": "달리기 토글" + } + } + ] + }, + { + "AssetName": "DT_SystemSettingList", + "AssetPath": "/Game/Blueprints/DataTable/DT_SystemSettingList.DT_SystemSettingList", + "RowStructure": "SystemSettingListDataRow", + "Rows": [ + { + "RowName": "1000", + "Data": + { + "defaultValue": + { + "tagName": "UI.Setting.Language.Auto" + }, + "values": [ + { + "tagName": "UI.Setting.Language.Korean" + }, + { + "tagName": "UI.Setting.Language.English" + }, + { + "tagName": "UI.Setting.Language.Japanese" + }, + { + "tagName": "UI.Setting.Language.Chinese_Simplified" + }, + { + "tagName": "UI.Setting.Language.Chinese_Traditional" + } + ], + "editorOnlyDesc": "언어 설정" + } + }, + { + "RowName": "1001", + "Data": + { + "defaultValue": + { + "tagName": "None" + }, + "values": [], + "editorOnlyDesc": "지역 서버" + } + }, + { + "RowName": "1015", + "Data": + { + "defaultValue": + { + "tagName": "UI.Setting" + }, + "values": [ + { + "tagName": "UI.Key.CameraBasic" + }, + { + "tagName": "UI.Key.CameraZoomIn" + } + ], + "editorOnlyDesc": "카메라 거리 변경" + } + }, + { + "RowName": "2000", + "Data": + { + "defaultValue": + { + "tagName": "UI.Setting.WindowMode" + }, + "values": [ + { + "tagName": "UI.Setting.WindowMode.Fullscreen" + }, + { + "tagName": "UI.Setting.WindowMode.WindowedFullscreen" + }, + { + "tagName": "UI.Setting.WindowMode.Windowed" + } + ], + "editorOnlyDesc": "창모드" + } + }, + { + "RowName": "2001", + "Data": + { + "defaultValue": + { + "tagName": "UI.Setting.Resolution" + }, + "values": [ + { + "tagName": "UI.Setting.Resolution.4:3" + }, + { + "tagName": "UI.Setting.Resolution.16:9" + }, + { + "tagName": "UI.Setting.Resolution.16:10" + }, + { + "tagName": "UI.Setting.Resolution.21:9" + } + ], + "editorOnlyDesc": "화면 비율" + } + }, + { + "RowName": "2002", + "Data": + { + "defaultValue": + { + "tagName": "UI.Setting.Resolution" + }, + "values": [ + { + "tagName": "UI.Setting.Resolution.4:3.1400*1050" + }, + { + "tagName": "UI.Setting.Resolution.4:3.1440*1080" + }, + { + "tagName": "UI.Setting.Resolution.4:3.1600*1200" + }, + { + "tagName": "UI.Setting.Resolution.4:3.1920*1440" + }, + { + "tagName": "UI.Setting.Resolution.16:9.1280*720" + }, + { + "tagName": "UI.Setting.Resolution.16:9.1360*768" + }, + { + "tagName": "UI.Setting.Resolution.16:9.1600*900" + }, + { + "tagName": "UI.Setting.Resolution.16:9.1920*1080" + }, + { + "tagName": "UI.Setting.Resolution.16:9.2560*1440" + }, + { + "tagName": "UI.Setting.Resolution.16:10.1280*768" + }, + { + "tagName": "UI.Setting.Resolution.16:10.1280*800" + }, + { + "tagName": "UI.Setting.Resolution.16:10.1600*1024" + }, + { + "tagName": "UI.Setting.Resolution.16:10.1680*1050" + }, + { + "tagName": "UI.Setting.Resolution.16:10.1920*1200" + }, + { + "tagName": "UI.Setting.Resolution.21:9.2048*1080" + }, + { + "tagName": "UI.Setting.Resolution.21:9.2560*1080" + }, + { + "tagName": "UI.Setting.Resolution.21:9.3440*1440" + } + ], + "editorOnlyDesc": "해상도" + } + }, + { + "RowName": "2004", + "Data": + { + "defaultValue": + { + "tagName": "UI.Setting.Graphic" + }, + "values": [ + { + "tagName": "UI.Setting.Graphic.Low" + }, + { + "tagName": "UI.Setting.Graphic.Medium" + }, + { + "tagName": "UI.Setting.Graphic.High" + }, + { + "tagName": "UI.Setting.Graphic.Epic" + }, + { + "tagName": "UI.Setting.Graphic.Custom" + } + ], + "editorOnlyDesc": "그래픽 프리셋" + } + }, + { + "RowName": "2005", + "Data": + { + "defaultValue": + { + "tagName": "UI.Setting.Graphic" + }, + "values": [ + { + "tagName": "UI.Setting.Graphic.Low" + }, + { + "tagName": "UI.Setting.Graphic.Medium" + }, + { + "tagName": "UI.Setting.Graphic.High" + }, + { + "tagName": "UI.Setting.Graphic.Epic" + } + ], + "editorOnlyDesc": "안티 앨리어싱" + } + }, + { + "RowName": "2006", + "Data": + { + "defaultValue": + { + "tagName": "UI.Setting.Graphic" + }, + "values": [ + { + "tagName": "UI.Setting.Upscaling.Off" + }, + { + "tagName": "UI.Setting.Upscaling.FSR" + }, + { + "tagName": "UI.Setting.Upscaling.DLSS" + }, + { + "tagName": "UI.Setting.Upscaling.Xess" + } + ], + "editorOnlyDesc": "업스케일링 모드" + } + }, + { + "RowName": "2007", + "Data": + { + "defaultValue": + { + "tagName": "UI.Setting.Graphic" + }, + "values": [ + { + "tagName": "UI.Setting.Reflex.Off" + }, + { + "tagName": "UI.Setting.Reflex.Enabled" + }, + { + "tagName": "UI.Setting.Reflex.Enabled+Boost" + } + ], + "editorOnlyDesc": "NVIDIA Reflex Low Latency" + } + }, + { + "RowName": "2011", + "Data": + { + "defaultValue": + { + "tagName": "UI.Setting.Graphic" + }, + "values": [ + { + "tagName": "UI.Setting.Graphic.Low" + }, + { + "tagName": "UI.Setting.Graphic.Medium" + }, + { + "tagName": "UI.Setting.Graphic.High" + }, + { + "tagName": "UI.Setting.Graphic.Epic" + } + ], + "editorOnlyDesc": "가시거리" + } + }, + { + "RowName": "2012", + "Data": + { + "defaultValue": + { + "tagName": "UI.Setting.Graphic" + }, + "values": [ + { + "tagName": "UI.Setting.Graphic.VeryLow" + }, + { + "tagName": "UI.Setting.Graphic.Low" + }, + { + "tagName": "UI.Setting.Graphic.Medium" + }, + { + "tagName": "UI.Setting.Graphic.High" + }, + { + "tagName": "UI.Setting.Graphic.Epic" + } + ], + "editorOnlyDesc": "그림자" + } + }, + { + "RowName": "2013", + "Data": + { + "defaultValue": + { + "tagName": "UI.Setting.Graphic" + }, + "values": [ + { + "tagName": "UI.Setting.Graphic.Low" + }, + { + "tagName": "UI.Setting.Graphic.Medium" + }, + { + "tagName": "UI.Setting.Graphic.High" + }, + { + "tagName": "UI.Setting.Graphic.Epic" + } + ], + "editorOnlyDesc": "글로벌 일루미네이션" + } + }, + { + "RowName": "2014", + "Data": + { + "defaultValue": + { + "tagName": "UI.Setting.Graphic" + }, + "values": [ + { + "tagName": "UI.Setting.Graphic.Low" + }, + { + "tagName": "UI.Setting.Graphic.Medium" + }, + { + "tagName": "UI.Setting.Graphic.High" + }, + { + "tagName": "UI.Setting.Graphic.Epic" + } + ], + "editorOnlyDesc": "반사" + } + }, + { + "RowName": "2015", + "Data": + { + "defaultValue": + { + "tagName": "UI.Setting.Graphic" + }, + "values": [ + { + "tagName": "UI.Setting.Graphic.Low" + }, + { + "tagName": "UI.Setting.Graphic.Medium" + }, + { + "tagName": "UI.Setting.Graphic.High" + }, + { + "tagName": "UI.Setting.Graphic.Epic" + } + ], + "editorOnlyDesc": "포스트 프로세싱" + } + }, + { + "RowName": "2016", + "Data": + { + "defaultValue": + { + "tagName": "UI.Setting.Graphic" + }, + "values": [ + { + "tagName": "UI.Setting.Graphic.Low" + }, + { + "tagName": "UI.Setting.Graphic.Medium" + }, + { + "tagName": "UI.Setting.Graphic.High" + }, + { + "tagName": "UI.Setting.Graphic.Epic" + } + ], + "editorOnlyDesc": "텍스처" + } + }, + { + "RowName": "2017", + "Data": + { + "defaultValue": + { + "tagName": "UI.Setting.Graphic" + }, + "values": [ + { + "tagName": "UI.Setting.Graphic.Low" + }, + { + "tagName": "UI.Setting.Graphic.Medium" + }, + { + "tagName": "UI.Setting.Graphic.High" + }, + { + "tagName": "UI.Setting.Graphic.Epic" + } + ], + "editorOnlyDesc": "효과" + } + }, + { + "RowName": "2018", + "Data": + { + "defaultValue": + { + "tagName": "UI.Setting.Graphic" + }, + "values": [ + { + "tagName": "UI.Setting.Graphic.Low" + }, + { + "tagName": "UI.Setting.Graphic.Medium" + }, + { + "tagName": "UI.Setting.Graphic.High" + }, + { + "tagName": "UI.Setting.Graphic.Epic" + } + ], + "editorOnlyDesc": "풀리지" + } + }, + { + "RowName": "3008", + "Data": + { + "defaultValue": + { + "tagName": "UI.Setting.VoiceChat" + }, + "values": [ + { + "tagName": "UI.Setting.VoiceChat.AlwaysOn" + }, + { + "tagName": "UI.Setting.VoiceChat.PushToTalk" + } + ], + "editorOnlyDesc": "음성 채팅 모드" + } + } + ] + }, + { + "AssetName": "DT_SystemSettingNumeric", + "AssetPath": "/Game/Blueprints/DataTable/DT_SystemSettingNumeric.DT_SystemSettingNumeric", + "RowStructure": "SystemSettingNumericDataRow", + "Rows": [ + { + "RowName": "1002", + "Data": + { + "defaultValue": 1, + "minValue": 0, + "maxValue": 2, + "stepValue": 0.0099999997764825821, + "editorOnlyDesc": "마우스 수평 감도" + } + }, + { + "RowName": "1003", + "Data": + { + "defaultValue": 1, + "minValue": 0, + "maxValue": 2, + "stepValue": 0.0099999997764825821, + "editorOnlyDesc": "마우스 수직 감도" + } + }, + { + "RowName": "1004", + "Data": + { + "defaultValue": 2, + "minValue": 0, + "maxValue": 10, + "stepValue": 1, + "editorOnlyDesc": "패드 감도" + } + }, + { + "RowName": "1005", + "Data": + { + "defaultValue": 2, + "minValue": 0, + "maxValue": 10, + "stepValue": 1, + "editorOnlyDesc": "패드 커서 감도" + } + }, + { + "RowName": "1011", + "Data": + { + "defaultValue": 1, + "minValue": 0, + "maxValue": 1, + "stepValue": 0.10000000149011612, + "editorOnlyDesc": "카메라 흔들기" + } + }, + { + "RowName": "2003", + "Data": + { + "defaultValue": 60, + "minValue": 0, + "maxValue": 250, + "stepValue": 1, + "editorOnlyDesc": "프레임 제한" + } + }, + { + "RowName": "3000", + "Data": + { + "defaultValue": 50, + "minValue": 0, + "maxValue": 100, + "stepValue": 1, + "editorOnlyDesc": "마스터 볼륨" + } + }, + { + "RowName": "3001", + "Data": + { + "defaultValue": 50, + "minValue": 0, + "maxValue": 100, + "stepValue": 1, + "editorOnlyDesc": "효과 볼륨" + } + }, + { + "RowName": "3002", + "Data": + { + "defaultValue": 50, + "minValue": 0, + "maxValue": 100, + "stepValue": 1, + "editorOnlyDesc": "음악 볼륨" + } + }, + { + "RowName": "3003", + "Data": + { + "defaultValue": 50, + "minValue": 0, + "maxValue": 100, + "stepValue": 1, + "editorOnlyDesc": "캐릭터 목소리 볼륨" + } + }, + { + "RowName": "3004", + "Data": + { + "defaultValue": 50, + "minValue": 0, + "maxValue": 100, + "stepValue": 1, + "editorOnlyDesc": "UI 볼륨" + } + }, + { + "RowName": "3009", + "Data": + { + "defaultValue": 50, + "minValue": 0, + "maxValue": 100, + "stepValue": 1, + "editorOnlyDesc": "입력 음량" + } + }, + { + "RowName": "3010", + "Data": + { + "defaultValue": 50, + "minValue": 0, + "maxValue": 100, + "stepValue": 1, + "editorOnlyDesc": "출력 음량" } } ] @@ -406081,8 +407778,8 @@ ] }, { - "AssetName": "DT_LobbyMontage_Nave", - "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Nave.DT_LobbyMontage_Nave", + "AssetName": "DT_LobbyMontage_Clad", + "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Clad.DT_LobbyMontage_Clad", "RowStructure": "LobbyMontageDataRow", "Rows": [ { @@ -406095,9 +407792,9 @@ }, "state": "Idle", "montages": [ - "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Tavern_Idle_01.AM_PC_Nave_Lobby_Tavern_Idle_01", - "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Tavern_Idle_02.AM_PC_Nave_Lobby_Tavern_Idle_02", - "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Tavern_Idle_03.AM_PC_Nave_Lobby_Tavern_Idle_03" + "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Tavern_Idle_01.AM_PC_Clad_Lobby_Tavern_Idle_01", + "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Tavern_Idle_02.AM_PC_Clad_Lobby_Tavern_Idle_02", + "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Tavern_Idle_03.AM_PC_Clad_Lobby_Tavern_Idle_03" ] } }, @@ -406111,7 +407808,7 @@ }, "state": "Idle", "montages": [ - "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Hideout_Idle.AM_PC_Nave_Lobby_Hideout_Idle" + "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Hideout_Idle.AM_PC_Clad_Lobby_Hideout_Idle" ] } }, @@ -406125,7 +407822,7 @@ }, "state": "Entrance", "montages": [ - "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Entrance.AM_PC_Nave_Lobby_Entrance" + "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Entrance.AM_PC_Clad_Lobby_Entrance" ] } }, @@ -406139,15 +407836,15 @@ }, "state": "Entrance", "montages": [ - "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Entrance.AM_PC_Nave_Lobby_Entrance" + "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Entrance.AM_PC_Clad_Lobby_Entrance" ] } } ] }, { - "AssetName": "DT_LobbyMontage_Rene", - "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Rene.DT_LobbyMontage_Rene", + "AssetName": "DT_LobbyMontage_Cazimord", + "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Cazimord.DT_LobbyMontage_Cazimord", "RowStructure": "LobbyMontageDataRow", "Rows": [ { @@ -406160,9 +407857,9 @@ }, "state": "Idle", "montages": [ - "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_Lobby_Tavern_Idle_01.AM_PC_Rene_Base_Lobby_Tavern_Idle_01", - "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_Lobby_Tavern_Idle_02.AM_PC_Rene_Base_Lobby_Tavern_Idle_02", - "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_Lobby_Tavern_Idle_03.AM_PC_Rene_Base_Lobby_Tavern_Idle_03" + "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_01.AM_PC_Baran_Lobby_Tavern_Idle_01", + "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_02.AM_PC_Baran_Lobby_Tavern_Idle_02", + "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_03.AM_PC_Baran_Lobby_Tavern_Idle_03" ] } }, @@ -406176,7 +407873,7 @@ }, "state": "Idle", "montages": [ - "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_Lobby_Hideout_Idle.AM_PC_Rene_Base_Lobby_Hideout_Idle" + "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_Lobby_Hideout_Idle.AM_PC_Cazimord_Lobby_Hideout_Idle" ] } }, @@ -406190,7 +407887,7 @@ }, "state": "Entrance", "montages": [ - "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_L_Entrance.AM_PC_Rene_Base_L_Entrance" + "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_Lobby_Entrance.AM_PC_Cazimord_Lobby_Entrance" ] } }, @@ -406204,15 +407901,15 @@ }, "state": "Entrance", "montages": [ - "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_L_Entrance.AM_PC_Rene_Base_L_Entrance" + "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_Lobby_Entrance.AM_PC_Cazimord_Lobby_Entrance" ] } } ] }, { - "AssetName": "DT_LobbyMontage_Rio", - "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Rio.DT_LobbyMontage_Rio", + "AssetName": "DT_LobbyMontage_BlackMaria", + "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_BlackMaria.DT_LobbyMontage_BlackMaria", "RowStructure": "LobbyMontageDataRow", "Rows": [ { @@ -406225,9 +407922,9 @@ }, "state": "Idle", "montages": [ - "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Tavern_Idle_01.AM_PC_Rio_Lobby_Tavern_Idle_01", - "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Tavern_Idle_02.AM_PC_Rio_Lobby_Tavern_Idle_02", - "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Tavern_Idle_03.AM_PC_Rio_Lobby_Tavern_Idle_03" + "/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_PC_BlackMaria_Sit_Lobby_Idle01_01.AM_PC_BlackMaria_Base_000_PC_BlackMaria_Sit_Lobby_Idle01_01", + "/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_PC_BlackMaria_Sit_Lobby_Idle01_02.AM_PC_BlackMaria_Base_000_PC_BlackMaria_Sit_Lobby_Idle01_02", + "/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_PC_BlackMaria_Sit_Lobby_Idle01_03.AM_PC_BlackMaria_Base_000_PC_BlackMaria_Sit_Lobby_Idle01_03" ] } }, @@ -406241,7 +407938,7 @@ }, "state": "Idle", "montages": [ - "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Hideout_Idle.AM_PC_Rio_Lobby_Hideout_Idle" + "/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_PC_BlackMaria_Base_Sit_Hideout_Idle01_01.AM_PC_BlackMaria_Base_000_PC_BlackMaria_Base_Sit_Hideout_Idle01_01" ] } }, @@ -406255,7 +407952,7 @@ }, "state": "Entrance", "montages": [ - "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Entrance.AM_PC_Rio_Lobby_Entrance" + "/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/Am_PC_BlackMaria_Base_000_Entrance.Am_PC_BlackMaria_Base_000_Entrance" ] } }, @@ -406269,15 +407966,15 @@ }, "state": "Entrance", "montages": [ - "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Entrance.AM_PC_Rio_Lobby_Entrance" + "/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/Am_PC_BlackMaria_Base_000_Entrance.Am_PC_BlackMaria_Base_000_Entrance" ] } } ] }, { - "AssetName": "DT_LobbyMontage_Sinobu", - "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Sinobu.DT_LobbyMontage_Sinobu", + "AssetName": "DT_LobbyMontage_Baran", + "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Baran.DT_LobbyMontage_Baran", "RowStructure": "LobbyMontageDataRow", "Rows": [ { @@ -406290,9 +407987,9 @@ }, "state": "Idle", "montages": [ - "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_01.AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_01", - "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_02.AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_02", - "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_03.AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_03" + "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_01.AM_PC_Baran_Lobby_Tavern_Idle_01", + "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_02.AM_PC_Baran_Lobby_Tavern_Idle_02", + "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_03.AM_PC_Baran_Lobby_Tavern_Idle_03" ] } }, @@ -406306,7 +408003,7 @@ }, "state": "Idle", "montages": [ - "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Hideout_Idle.AM_PC_Sinobu_BaseA_000_Lobby_Hideout_Idle" + "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Hideout_Idle.AM_PC_Baran_Lobby_Hideout_Idle" ] } }, @@ -406320,7 +408017,7 @@ }, "state": "Entrance", "montages": [ - "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Entrance.AM_PC_Sinobu_BaseA_000_Lobby_Entrance" + "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Entrance.AM_PC_Baran_Lobby_Entrance" ] } }, @@ -406334,11 +408031,305 @@ }, "state": "Entrance", "montages": [ - "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Entrance.AM_PC_Sinobu_BaseA_000_Lobby_Entrance" + "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Entrance.AM_PC_Baran_Lobby_Entrance" ] } } ] + }, + { + "AssetName": "DT_Profile", + "AssetPath": "/Game/Blueprints/DataTable/DT_OLD/DT_Profile.DT_Profile", + "RowStructure": "ProfileDataRow", + "Rows": [ + { + "RowName": "001", + "Data": + { + "name": "기본", + "desc": "기본 배경 프레임", + "character": "None", + "rarity": "Common", + "decoType": "Frame", + "bHasSubAsset": false, + "asset": "/Game/_UI/Banner/Banner_Frame_Basic_01.Banner_Frame_Basic_01", + "subAsset": "None" + } + }, + { + "RowName": "002", + "Data": + { + "name": "스컬", + "desc": "뼈로 된 배경 프레임", + "character": "None", + "rarity": "Uncommon", + "decoType": "Frame", + "bHasSubAsset": false, + "asset": "/Game/_UI/Banner/Banner_Frame_Skull_01.Banner_Frame_Skull_01", + "subAsset": "None" + } + }, + { + "RowName": "003", + "Data": + { + "name": "헬멧", + "desc": "상단 헬멧", + "character": "None", + "rarity": "Common", + "decoType": "Level", + "bHasSubAsset": false, + "asset": "/Game/_UI/Banner/Banner_HeadIcon_Helmet_01.Banner_HeadIcon_Helmet_01", + "subAsset": "None" + } + }, + { + "RowName": "004", + "Data": + { + "name": "해골 헬멧", + "desc": "상단 해골 헬멧", + "character": "None", + "rarity": "Common", + "decoType": "Level", + "bHasSubAsset": false, + "asset": "/Game/_UI/Banner/Banner_HeadIcon_Skull_01.Banner_HeadIcon_Skull_01", + "subAsset": "None" + } + }, + { + "RowName": "005", + "Data": + { + "name": "검", + "desc": "이름 장식", + "character": "None", + "rarity": "Common", + "decoType": "Name", + "bHasSubAsset": false, + "asset": "/Game/_UI/Banner/Banner_NameBar_Sword_01.Banner_NameBar_Sword_01", + "subAsset": "None" + } + }, + { + "RowName": "006", + "Data": + { + "name": "기사", + "desc": "기사 도열", + "character": "None", + "rarity": "Common", + "decoType": "Background", + "bHasSubAsset": true, + "asset": "/Game/_UI/Banner/Banner_BG_ArmorKnight_01.Banner_BG_ArmorKnight_01", + "subAsset": "/Game/_UI/Banner/Banner_BG_ArmorKnight_02.Banner_BG_ArmorKnight_02" + } + }, + { + "RowName": "007", + "Data": + { + "name": "사슬", + "desc": "사슬 속박", + "character": "None", + "rarity": "Common", + "decoType": "Background", + "bHasSubAsset": false, + "asset": "/Game/_UI/Banner/Banner_BG_Chain_01.Banner_BG_Chain_01", + "subAsset": "None" + } + }, + { + "RowName": "008", + "Data": + { + "name": "힐다", + "desc": "기사단 힐다", + "character": "Hilda", + "rarity": "Common", + "decoType": "Character", + "bHasSubAsset": false, + "asset": "/Game/_UI/Banner/Banner_Portrait_Hilda_01.Banner_Portrait_Hilda_01", + "subAsset": "None" + } + }, + { + "RowName": "009", + "Data": + { + "name": "우루드", + "desc": "헌터 우루드", + "character": "Urud", + "rarity": "Common", + "decoType": "Character", + "bHasSubAsset": false, + "asset": "/Game/_UI/Banner/Banner_Portrait_Urud_01.Banner_Portrait_Urud_01", + "subAsset": "None" + } + }, + { + "RowName": "010", + "Data": + { + "name": "네이브", + "desc": "마법사 네이브", + "character": "Nave", + "rarity": "Common", + "decoType": "Character", + "bHasSubAsset": false, + "asset": "/Game/_UI/Banner/Banner_Portrait_Nave_01.Banner_Portrait_Nave_01", + "subAsset": "None" + } + }, + { + "RowName": "011", + "Data": + { + "name": "기본 뱃지", + "desc": "기본 제공 뱃지", + "character": "None", + "rarity": "Common", + "decoType": "Badge", + "bHasSubAsset": false, + "asset": "/Game/_UI/Banner/Banner_AchievementIcon_Bg_01.Banner_AchievementIcon_Bg_01", + "subAsset": "None" + } + }, + { + "RowName": "012", + "Data": + { + "name": "구원자", + "desc": "파티원 구원자", + "character": "None", + "rarity": "Uncommon", + "decoType": "Badge", + "bHasSubAsset": false, + "asset": "/Game/_UI/Banner/Banner_AchievementIcon_Healer_01.Banner_AchievementIcon_Healer_01", + "subAsset": "None" + } + }, + { + "RowName": "013", + "Data": + { + "name": "학살자", + "desc": "플레이어 사냥꾼", + "character": "None", + "rarity": "Rare", + "decoType": "Badge", + "bHasSubAsset": false, + "asset": "/Game/_UI/Banner/Banner_AchievementIcon_Killer_01.Banner_AchievementIcon_Killer_01", + "subAsset": "None" + } + }, + { + "RowName": "014", + "Data": + { + "name": "타일 테스트 1", + "desc": "플레이어 사냥꾼", + "character": "None", + "rarity": "Rare", + "decoType": "Badge", + "bHasSubAsset": false, + "asset": "/Game/_UI/Banner/Banner_AchievementIcon_Killer_01.Banner_AchievementIcon_Killer_01", + "subAsset": "None" + } + }, + { + "RowName": "015", + "Data": + { + "name": "타일 테스트 2", + "desc": "플레이어 사냥꾼", + "character": "None", + "rarity": "Rare", + "decoType": "Badge", + "bHasSubAsset": false, + "asset": "/Game/_UI/Banner/Banner_AchievementIcon_Killer_01.Banner_AchievementIcon_Killer_01", + "subAsset": "None" + } + }, + { + "RowName": "016", + "Data": + { + "name": "타일 테스트 3", + "desc": "플레이어 사냥꾼", + "character": "None", + "rarity": "Rare", + "decoType": "Badge", + "bHasSubAsset": false, + "asset": "/Game/_UI/Banner/Banner_AchievementIcon_Killer_01.Banner_AchievementIcon_Killer_01", + "subAsset": "None" + } + } + ] + }, + { + "AssetName": "DT_GameGuide", + "AssetPath": "/Game/Blueprints/DataTable/DT_OLD/DT_GameGuide.DT_GameGuide", + "RowStructure": "GameGuideDataRow", + "Rows": [ + { + "RowName": "OutGameGuide1", + "Data": + { + "image": "/Game/_UI/Guide/T_UI_Guide_01.T_UI_Guide_01", + "desc": "환영합니다!\r\n\r\n‘던전 스토커즈’의 세계에 오신 걸 환영합니다!\r\n\r\n‘던전 스토커즈’는 PVEVP 익스트랙션 장르로, 최대 3명의 파티가 던전 안에서 보물을 찾고, 몬스터나 다른 플레이어와 전투를 통해 살아남아 포탈을 통해 탈출하여 더 나은 장비와 스킬을 획득하며 성장하는 던전 크롤러 게임입니다.\r\n\r\n마녀가 만든 이 던전은 굉장히 독특하며 괴상합니다.\r\n당신이 좀 더 오래 던전에서 살아남기 위해서 몇 가지 조언을 드리죠." + } + }, + { + "RowName": "OutGameGuide2", + "Data": + { + "image": "/Game/_UI/Guide/T_UI_Guide_02.T_UI_Guide_02", + "desc": "모험 준비\r\n\r\n당신이 제일 먼저 해야할 것은 자신에게 맞는 (1) 스토커즈를 선택하는 것입니다.\r\n\r\n기사, 도적, 마법사, 성직자 등 다양한 직업의 스토커즈들이 있으니 자신과 파티에 맞는 캐릭터를 선택하세요.\r\n그리고 (2) 정비, 훈련, 상점을 이용하여 던전에 입장할 준비를 하세요.\r\n\r\n모든 것이 준비되면 (3) 던전과 탐험 목적을 선택하세요. \r\n파티원들이 모두 준비되었다면 출발할 준비가 된 것입니다." + } + }, + { + "RowName": "OutGameGuide3", + "Data": + { + "image": "/Game/_UI/Guide/T_UI_Guide_03.T_UI_Guide_03", + "desc": "기본 정보\r\n\r\n던전 게이트에 일정 인원이 모이면 던전으로 진입하게 됩니다.\r\n\r\n이제 키보드와 마우스가 당신의 무기와 방패가 됩니다.\r\n(1) 스킬 단축키와 (2) 생명력, 방어구 내구도를 확인하세요.\r\n(3) Z키를 눌러서 우선 조명석을 켜세요.\r\n조명석은 꺼져있는 동안 다시 사용 가능한 시간을 회복합니다.\r\n\r\n특수한 공격(독 상태이상)이 아닌 경우, 방어구 내구도가 먼저 피해를 받고 0이 되면 생명력이 감소합니다.\r\n\r\n조심하세요! 내구도가 0이 되면, 상의 갑옷이 파괴되어 방어력과 유용한 능력치를 적용 받을 수 없게 됩니다.\r\n\r\n더불어, 던전의 어둠과 다른 플레이어의 발걸음 소리를 활용하여 후방을 노려보세요.\r\n적의 후방을 공격하면 큰 공격 보너스를 얻을 수 있습니다." + } + }, + { + "RowName": "OutGameGuide4", + "Data": + { + "image": "/Game/_UI/Guide/T_UI_Guide_04.T_UI_Guide_04", + "desc": "전투/컴비네이션\r\n\r\n전투에 익숙해지셨다면 '컴비네이션'이라 불리는 특수한 효과를 활용하세요.\r\n\r\n속성이 있는 공격을 적에게 성공시키면 적의 머리 위에 현재 성공시킨 속성과 다음에 성공시켜야 하는 속성 정보가 나옵니다.\r\n만일 표시해 주는 속성의 공격을 성공시키면 컴비네이션 효과로 적이 기절합니다.\r\n\r\n이 기술을 잘 활용하면 효과적인 전투를 펼칠 수 있습니다." + } + }, + { + "RowName": "OutGameGuide5", + "Data": + { + "image": "/Game/_UI/Guide/T_UI_Guide_05.T_UI_Guide_05", + "desc": "마녀의 저주\r\n\r\n던전안에서 일정 시간이 지나면 ‘붉은 장막'이 좁혀옵니다.\r\n그리고 동시에 ‘마녀의 저주’가 발동됩니다.\r\n\r\n'마녀의 저주’는 던전의 규칙을 완전히 바꿔버립니다.\r\n몬스터들을 강화, 약화해 주는 간단한 규칙부터 한 번의 공격으로 승부가 나버리게 만드는 등 아주 강력한 저주가 던전에 퍼집니다.\r\n\r\n특히 마지막에는 '마녀의 부름'이라는 강력한 저주가 발생해 던전에 남은 모든 이가 한 곳에 모이게 됩니다. 그 전에 탈출하거나 대비를 잘 하셔야겠죠?\r\n\r\n저주는 붉은 장막이 좁혀질 때마다 발생되고, 효과가 중첩되진 않습니다.\r\n그렇기에 자신에게 불리한 저주라면 잘 버티고, 유리한 저주라면 적극적으로 활용하십시오." + } + }, + { + "RowName": "OutGameGuide6", + "Data": + { + "image": "/Game/_UI/Guide/T_UI_Guide_06.T_UI_Guide_06", + "desc": "탈출\r\n\r\n보물과 비싼 무기들은 잘 챙기셨나요?\r\n그럼 이제 던전에서 살아나가야 합니다.\r\n던전에서 탈출하려면 가장 중요한 ‘포탈’을 찾아야 합니다.\r\n\r\n‘포탈’은 2가지로 ‘블루 포탈’은 탈출을, ‘레드 포탈’은 보스에게로 당신을 안내합니다.\r\n만약 준비가 안 되어 있다면 절대 레드 포탈을 사용하지 마세요.\r\n\r\n무사히 탈출하면 당신의 가방에는 획득한 보물과 무기로 가득할 것입니다!\r\n하지만 탈출하지 못한다면 캐릭터의 안전 가방을 제외한 모든 아이템을 잃게 될 것입니다." + } + }, + { + "RowName": "OutGameGuide7", + "Data": + { + "image": "/Game/_UI/Guide/T_UI_Guide_07.T_UI_Guide_07", + "desc": "끝맺음\r\n\r\n간단히 '던전 스토커즈'를 즐기는 방법을 안내했습니다. \r\n게임을 즐기며 다양한 캐릭터와 스킬을 경험해보세요!\r\n\r\n그리고 게임에 대한 의견은 Discord를 통해 언제든지 전달해주세요.\r\n\r\n스토커즈 여러분, 즐거운 게임 되십시오!" + } + } + ] } ] } \ No newline at end of file