diff --git a/데이터수집/README.md b/데이터수집/README.md
new file mode 100644
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+# DS 전투 데이터 수집 시스템
+
+## 📁 폴더 구조
+
+```
+데이터수집/
+├── 수집스크립트/
+│ ├── collect_combat_data.py # 메인 실행 스크립트
+│ ├── data_extractors.py # DataTable/AnimMontage 데이터 추출
+│ ├── custom_property_parser.py # CustomProperties 파싱
+│ ├── markdown_formatter.py # 마크다운 생성
+│ ├── validators.py # 데이터 검증
+│ └── validate_result.py # 결과 검증 스크립트
+└── 수집결과/
+ ├── all_stalkers_combat_data.json # 통합 JSON 결과
+ ├── collection_log.txt # 수집 로그
+ └── markdown/ # 스토커별 마크다운 (11개)
+```
+
+## 🚀 실행 방법
+
+### 데이터 수집 실행
+
+```bash
+cd "D:\Work\WorldStalker\DS-전투분석_저장소\데이터수집\수집스크립트"
+python collect_combat_data.py
+```
+
+### 결과 검증
+
+```bash
+cd "D:\Work\WorldStalker\DS-전투분석_저장소\데이터수집\수집스크립트"
+python validate_result.py
+```
+
+## 📊 수집 데이터 항목
+
+### DT_CharacterStat (캐릭터 기본 스탯)
+- 기본 스탯: Str, Dex, Int, Con, Wis (합계 75)
+- 체력/마나: HP, MP, ManaRegen, Stamina
+- 공격: PhysicalDamage, MagicalDamage, CriticalPer, CriticalDamage
+- 방어: Defense, 각종 저항력
+- 스킬 ID 목록: defaultSkills, subSkill, ultimateSkill
+- 장비 타입: equipableTypes
+- 궁극기 포인트: ultimatePoint
+
+**소수점 처리**: 모든 숫자 필드를 소수점 2자리로 반올림
+
+### DT_Skill (스킬 상세 정보)
+- 기본 정보: name, desc, descValues
+- 속성: skillAttackType, skillElementType, skillDamageRate
+- 코스트: manaCost, coolTime, castingTime
+- 몽타주: useMontages (제외 키워드: ready, Equip, Equipment, _E)
+- 어빌리티: abilityClass, activeAbilityClass
+- 효과: gameplayEffectSet (trigger, gEClass)
+
+### DT_CharacterAbility (기본 공격 몽타주)
+- attackMontageMap: 무기 타입별 몽타주 배열
+
+### AnimMontage (애니메이션 타이밍)
+- 기본 정보: AssetName, SequenceLength, RateScale
+- 섹션: Sections (SectionName, StartTime)
+- AnimNotifies (4가지 타입만 수집):
+ - **ANS_AttackState_C**: 공격 상태 (AddNormalAttackPer, AddPhysicalAttackPer)
+ - **AnimNotifyState_AttackWithEquip**: 히트 판정 (AttackTag)
+ - **ANS_SkillCancel_C**: 스킬 캔슬 윈도우
+ - **AN_Trigger_Projectile_Shot_C**: 발사체 발사 (EventTag)
+
+## 📝 결과물 형식
+
+### 통합 JSON (all_stalkers_combat_data.json)
+
+```json
+{
+ "collection_metadata": {
+ "collected_at": "2025-11-05T20:04:25.894098",
+ "total_stalkers": 11
+ },
+ "stalkers": {
+ "hilda": {
+ "basic_info": { "name": "힐다", "jobName": "전사" },
+ "stats": { "str": 20.0, "dex": 15.0, ... },
+ "skills": {
+ "default": ["SK100201", "SK100202", "SK100204"],
+ "sub": "SK100101",
+ "ultimate": "SK100301"
+ },
+ "skill_details": { ... },
+ "basic_attacks": { ... }
+ }
+ }
+}
+```
+
+### 마크다운 (각 스토커별)
+
+- 기본 정보 (직업, 궁극기 포인트)
+- 기본 스탯 테이블
+- 스킬 상세 정보
+ - 설명 (desc + descValues 치환 완료)
+ - 스킬 속성 테이블
+ - 어빌리티 클래스
+ - Gameplay Effects
+ - 몽타주 타이밍 정보
+- 기본 공격 정보
+
+## ⚠️ 주의사항
+
+1. **원본 데이터 경로**
+ - `DS-전투분석_저장소/원본데이터/DataTable.json`
+ - `DS-전투분석_저장소/원본데이터/AnimMontage.json`
+
+2. **스킬 몽타주 제외 규칙**
+ - DT_Skill의 useMontages에만 적용
+ - 제외 키워드: ready, Equip, Equipment, _E
+ - 기본 공격 몽타주는 제외 규칙 미적용
+
+3. **descValues 처리**
+ - JSON: 배열 그대로 보존
+ - Markdown: desc와 합쳐서 완성된 문장 생성
+ - 줄바꿈 태그 제거: `\r\n`, `\n`, `
` 등
+
+4. **에러 처리**
+ - 경고 로그만 출력하고 계속 진행
+ - 누락 데이터는 빈 값으로 표시
+
+## 🔄 재실행 방법
+
+데이터가 업데이트되면:
+
+1. 원본데이터 폴더에 최신 JSON 파일 배치
+2. 수집 스크립트 재실행
+3. 수집결과 폴더의 파일들이 자동으로 덮어쓰기됨
+
+## 📈 수집 통계 (2025-11-05)
+
+- 총 스토커: 11명
+- 평균 스킬 수: 5개 (기본 3~4 + 서브 1 + 궁극기 1)
+- 총 스킬 몽타주: 64개
+- 총 기본 공격 몽타주: 24개
+- 스탯 합계 검증: 모든 스토커 75.0 ✓
+
+## 🛠️ 향후 보완 계획
+
+- [ ] Blueprint 내부 정보 수집 (변수, 함수 등)
+- [ ] GameplayEffect 상세 정보 수집
+- [ ] 모든 AnimNotifies 수집 (현재는 4가지만)
+- [ ] CurveTable 데이터 수집
+- [ ] 데이터 비교/분석 도구 추가
diff --git a/데이터수집/수집결과/all_stalkers_combat_data.json b/데이터수집/수집결과/all_stalkers_combat_data.json
new file mode 100644
index 0000000..9a0142d
--- /dev/null
+++ b/데이터수집/수집결과/all_stalkers_combat_data.json
@@ -0,0 +1,4743 @@
+{
+ "collection_metadata": {
+ "collected_at": "2025-11-17T10:53:43.311961",
+ "source_files": [
+ "DataTable.json",
+ "AnimMontage.json"
+ ],
+ "total_stalkers": 11
+ },
+ "stalkers": {
+ "hilda": {
+ "basic_info": {
+ "name": "힐다",
+ "jobName": "전사"
+ },
+ "stats": {
+ "str": 20.0,
+ "dex": 15.0,
+ "int": 10.0,
+ "con": 20.0,
+ "wis": 10.0,
+ "hp": 100.0,
+ "mp": 50.0,
+ "manaRegen": 0.2,
+ "stamina": 100.0,
+ "physicalDamage": 0.0,
+ "magicalDamage": 0.0,
+ "criticalPer": 5.0,
+ "criticalDamage": 0.0,
+ "backAttackDamage": 0.0,
+ "defense": 0.0,
+ "physicalResistancePer": 0.0,
+ "rangedResistancePer": 0.0,
+ "magicalResistancePer": 0.0,
+ "fireResistancePer": 0.0,
+ "poisonResistancePer": 0.0,
+ "waterResistancePer": 0.0,
+ "lightningResistancePer": 0.0,
+ "holyResistancePer": 0.0,
+ "darkResistancePer": 0.0,
+ "dotReduceRatePer": 0.0,
+ "walkSpeed": 0.0,
+ "equipableTypes": [
+ "WeaponShield",
+ "Heavy",
+ "Light"
+ ],
+ "hitRadius": 170.0
+ },
+ "skills": {
+ "default": [
+ "SK100201",
+ "SK100202",
+ "SK100204"
+ ],
+ "sub": "SK100101",
+ "ultimate": "SK100301",
+ "ultimatePoint": 2495
+ },
+ "skill_details": {
+ "SK100201": {
+ "skillId": "SK100201",
+ "name": "칼날 격돌",
+ "desc": "검을 휘둘러 {0}%만큼 번개 속성 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다.",
+ "descValues": [
+ 130,
+ 0
+ ],
+ "simpleDesc": "검을 휘둘러 피해를 입힙니다.\r\n적중된 대상은 잠시 경직됩니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "Lightning",
+ "skillDamageRate": 1.3,
+ "walkSpeedMultiplier": 0,
+ "castingTime": 0,
+ "manaCost": 11,
+ "coolTime": 6,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Ready.AM_PC_Hilda_B_Skill_Ready'",
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_SwordStrike.AM_PC_Hilda_B_Skill_SwordStrike'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/Hilda/GA_Skill_Hilda_SwordStrike.GA_Skill_Hilda_SwordStrike_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [
+ {
+ "trigger": "OnHitTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C"
+ },
+ {
+ "trigger": "OnHitTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C"
+ },
+ {
+ "trigger": "OnHitTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_Hilda_B_Skill_Ready",
+ "sequenceLength": 5.433330059051514,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 2.9666666984558105
+ }
+ ],
+ "animNotifies": []
+ },
+ {
+ "assetName": "AM_PC_Hilda_B_Skill_SwordStrike",
+ "sequenceLength": 1.7999999523162842,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.5768877863883972,
+ "duration": 0.14249497652053833,
+ "properties": {
+ "AttackTag": "Event.Attack.Skill"
+ }
+ },
+ {
+ "notifyClass": "ANS_SkillCancel_C",
+ "triggerTime": 1.2999999523162842,
+ "duration": 0.5
+ }
+ ]
+ }
+ ]
+ },
+ "SK100202": {
+ "skillId": "SK100202",
+ "name": "반격",
+ "desc": "방패를 들어 {0}초 동안 반격 자세를 취합니다. 반격 성공 시 {1}%만큼 물리 피해를 줍니다.",
+ "descValues": [
+ 5,
+ 80
+ ],
+ "simpleDesc": "방패를 들어 반격 자세를 취합니다.\r\n반격 성공 시 피해를 입힙니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 0.8,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 0,
+ "manaCost": 10,
+ "coolTime": 4,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Counter.AM_PC_Hilda_B_Skill_Counter'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Knight_Counter.GA_Skill_Knight_Counter_C",
+ "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_ActiveBase.GA_Skill_ActiveBase_C",
+ "activeDuration": 5,
+ "gameplayEffectSet": [
+ {
+ "trigger": "Instant",
+ "gEClass": "/Game/Blueprints/Characters/Hilda/GE_Skill_Hilda_Counter_Duration.GE_Skill_Hilda_Counter_Duration_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_Hilda_B_Skill_Counter",
+ "sequenceLength": 3.3666698932647705,
+ "rateScale": 1.2000000476837158,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Attack",
+ "startTime": 1.6666666269302368
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 1.9822676181793213,
+ "duration": 0.2260444164276123,
+ "properties": {
+ "AttackTag": "Event.Attack.Skill"
+ }
+ }
+ ]
+ }
+ ]
+ },
+ "SK100204": {
+ "skillId": "SK100204",
+ "name": "도발",
+ "desc": "주변 {0}m 내의 몬스터를 도발하여 위협 수치를 획득하고 대상의 이동속도를 {1}초 동안 {2}% 감속시킵니다.{3}초 동안 방어력이 {4} 증가합니다.",
+ "descValues": [
+ 5,
+ 3,
+ 25,
+ 10,
+ 15
+ ],
+ "simpleDesc": "주변의 몬스터를 도발하며, 일시적으로 방어력이 증가합니다.",
+ "skillAttackType": "Normal",
+ "skillElementType": "None",
+ "skillDamageRate": 250,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 0,
+ "manaCost": 8,
+ "coolTime": 10,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Provoke.AM_PC_Hilda_B_Skill_Provoke'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke.GA_Skill_Common_Provoke_C",
+ "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke_Active.GA_Skill_Common_Provoke_Active_C",
+ "activeDuration": 15,
+ "gameplayEffectSet": [
+ {
+ "trigger": "InstantTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Provoked.GE_Provoked_C"
+ },
+ {
+ "trigger": "InActive",
+ "gEClass": "/Game/Blueprints/Characters/Hilda/GE_HildaTauntDefense.GE_HildaTauntDefense_C"
+ },
+ {
+ "trigger": "InstantTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_ProvokeSlow.GE_ProvokeSlow_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_Hilda_B_Skill_Provoke",
+ "sequenceLength": 2,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK100101": {
+ "skillId": "SK100101",
+ "name": "방패 방어",
+ "desc": "방패로 공격을 방어합니다.방어 유지 시 지구력이 소모됩니다.",
+ "descValues": [],
+ "simpleDesc": "방패로 공격을 방어합니다. \r\n방어 유지 시 지구력이 소모됩니다.",
+ "skillAttackType": "Normal",
+ "skillElementType": "None",
+ "skillDamageRate": 1,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 0,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Blocking.AM_PC_Hilda_B_Skill_Blocking'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Hilda_B_Skill_Blocking",
+ "sequenceLength": 4.343329906463623,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 1.6666666269302368
+ },
+ {
+ "sectionName": "Block",
+ "startTime": 3.3333332538604736
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK100301": {
+ "skillId": "SK100301",
+ "name": "마석 ‘핏빛 달’",
+ "desc": "마석의 힘을 해방하여 {0}초 동안 공격력 {1}, 방어력 {2} 증가합니다.",
+ "descValues": [
+ 20,
+ 15,
+ 25
+ ],
+ "simpleDesc": "일시적으로 공격력과 방어력이 증가합니다.",
+ "skillAttackType": "Normal",
+ "skillElementType": "None",
+ "skillDamageRate": 0.5,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 2,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_BloodMoon.AM_PC_Hilda_B_Skill_BloodMoon'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": true,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
+ "activeAbilityClass": "/Game/Blueprints/Characters/Hilda/GA_Skill_Hilda_BloodMoon_Active.GA_Skill_Hilda_BloodMoon_Active_C",
+ "activeDuration": 20,
+ "gameplayEffectSet": [
+ {
+ "trigger": "InActive",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Skill_Hilda_BloodMoon_Active.GE_Skill_Hilda_BloodMoon_Active_C"
+ },
+ {
+ "trigger": "InCasting",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
+ },
+ {
+ "trigger": "InCasting",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_Hilda_B_Skill_BloodMoon",
+ "sequenceLength": 1.5,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ }
+ },
+ "basic_attacks": {
+ "weaponShield": [
+ {
+ "assetName": "AM_PC_Hilda_B_Attack_W01_01",
+ "sequenceLength": 1.600000023841858,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0,
+ "duration": 0.800000011920929,
+ "properties": {
+ "AddNormalAttackPer": -5.0
+ }
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.6000000238418579,
+ "duration": 0.12000000476837158,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ },
+ {
+ "assetName": "AM_PC_Hilda_B_Attack_W01_02",
+ "sequenceLength": 1.600000023841858,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0,
+ "duration": 0.7699999809265137,
+ "properties": {
+ "AddNormalAttackPer": -5.0
+ }
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.5724568963050842,
+ "duration": 0.09301668405532837,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ },
+ {
+ "assetName": "AM_PC_Hilda_B_Attack_W01_03",
+ "sequenceLength": 1.36667001247406,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0,
+ "duration": 1,
+ "properties": {
+ "AddNormalAttackPer": 20.0
+ }
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.48637914657592773,
+ "duration": 0.07999998331069946,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ }
+ ]
+ }
+ },
+ "urud": {
+ "basic_info": {
+ "name": "우르드",
+ "jobName": "원거리"
+ },
+ "stats": {
+ "str": 15.0,
+ "dex": 20.0,
+ "int": 10.0,
+ "con": 15.0,
+ "wis": 15.0,
+ "hp": 100.0,
+ "mp": 50.0,
+ "manaRegen": 0.2,
+ "stamina": 100.0,
+ "physicalDamage": 0.0,
+ "magicalDamage": 0.0,
+ "criticalPer": 5.0,
+ "criticalDamage": 0.0,
+ "backAttackDamage": 0.0,
+ "defense": 0.0,
+ "physicalResistancePer": 0.0,
+ "rangedResistancePer": 0.0,
+ "magicalResistancePer": 0.0,
+ "fireResistancePer": 0.0,
+ "poisonResistancePer": 0.0,
+ "waterResistancePer": 0.0,
+ "lightningResistancePer": 0.0,
+ "holyResistancePer": 0.0,
+ "darkResistancePer": 0.0,
+ "dotReduceRatePer": 0.0,
+ "walkSpeed": 0.0,
+ "equipableTypes": [
+ "Bow",
+ "Light",
+ "Cloth"
+ ],
+ "hitRadius": 170.0
+ },
+ "skills": {
+ "default": [
+ "SK110205",
+ "SK110204",
+ "SK110201",
+ "SK110207"
+ ],
+ "sub": "SK110101",
+ "ultimate": "SK110301",
+ "ultimatePoint": 2623
+ },
+ "skill_details": {
+ "SK110205": {
+ "skillId": "SK110205",
+ "name": "다발 화살",
+ "desc": "{0}발의 화살을 동시에 발사하여 각각 {1}%만큼 물리 피해를 입힙니다. 화살 3개 소모합니다.",
+ "descValues": [
+ 3,
+ 90
+ ],
+ "simpleDesc": "3발의 화살을 동시에 발사하여 피해를 입힙니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 0.9,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 0,
+ "manaCost": 14,
+ "coolTime": 7,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_MultiArrow.AM_PC_Urud_Base_B_Skill_MultiArrow'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_MultiShot_Quick.GA_Skill_Urud_MultiShot_Quick_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Urud_Base_B_Skill_MultiArrow",
+ "sequenceLength": 1.61667001247406,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "End",
+ "startTime": 0.8500000238418579
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "AN_Trigger_Projectile_Shot_C",
+ "triggerTime": 0.8500000238418579,
+ "duration": 0,
+ "properties": {
+ "EventTag": "Event.Effect.Shot"
+ }
+ }
+ ]
+ }
+ ]
+ },
+ "SK110204": {
+ "skillId": "SK110204",
+ "name": "독성 화살",
+ "desc": "화살에 독을 발라 발사합니다. 적중된 대상은 중독됩니다. 화살을 1개 소모합니다.",
+ "descValues": [],
+ "simpleDesc": "화살에 독을 발라 발사합니다.\r\n적중된 대상은 중독됩니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "Poison",
+ "skillDamageRate": 1,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 0,
+ "manaCost": 9,
+ "coolTime": 7,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_PoisonArrow.AM_PC_Urud_Base_B_Skill_PoisonArrow'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_PoisonArrow.GA_Skill_Urud_PoisonArrow_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [
+ {
+ "trigger": "OnProjectileHitTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Attach_Poison.GE_Attach_Poison_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_Urud_Base_B_Skill_PoisonArrow",
+ "sequenceLength": 1.61667001247406,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "End",
+ "startTime": 0.8500000238418579
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "AN_Trigger_Projectile_Shot_C",
+ "triggerTime": 0.8500000238418579,
+ "duration": 0,
+ "properties": {
+ "EventTag": "Event.Effect.Shot"
+ }
+ }
+ ]
+ }
+ ]
+ },
+ "SK110201": {
+ "skillId": "SK110201",
+ "name": "덫 설치",
+ "desc": "{0}초 동안 유지되는 덫을 최대 {1}개 설치할 수 있습니다. 덫을 밟은 대상은 기절합니다.",
+ "descValues": [
+ 60,
+ 4
+ ],
+ "simpleDesc": "일정 시간 동안 유지되는 덫을 설치합니다. 덫을 밟은 대상은 기절합니다.",
+ "skillAttackType": "Normal",
+ "skillElementType": "None",
+ "skillDamageRate": 0,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 2,
+ "manaCost": 9,
+ "coolTime": 5,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Skill_MakeTrap.AM_PC_Urud_B_Skill_MakeTrap'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CantMove_CanRelease.GA_Skill_Casting_CantMove_CanRelease_C",
+ "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Urud_MakeTrap.GA_Skill_Urud_MakeTrap_C",
+ "activeDuration": 3,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Urud_B_Skill_MakeTrap",
+ "sequenceLength": 6.154640197753906,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Cancel",
+ "startTime": 5.15463924407959
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK110207": {
+ "skillId": "SK110207",
+ "name": "재장전",
+ "desc": "화살을 화살통에 장전 합니다.",
+ "descValues": [],
+ "simpleDesc": "화살을 화살통에 장전 합니다.",
+ "skillAttackType": "Normal",
+ "skillElementType": "None",
+ "skillDamageRate": 1,
+ "walkSpeedMultiplier": 0.9,
+ "castingTime": 5,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Reload.AM_PC_Urud_B_Reload'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Attack_Firearm_Reload.GA_Attack_Firearm_Reload_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 1,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Urud_B_Reload",
+ "sequenceLength": 2.533329963684082,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 1.4333332777023315
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK110101": {
+ "skillId": "SK110101",
+ "name": "화살 찌르기",
+ "desc": "화살로 찔러 {0}%만큼 물리 피해를 입힙니다. 적중 시 다음 일반 공격이 {1}% 증가합니다.",
+ "descValues": [
+ 75,
+ 50
+ ],
+ "simpleDesc": "화살로 찔러 피해를 입힙니다.\r\n적중 시 다음 일반 공격 피해량이 증가합니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 0.7,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 0,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_ArrowStab.AM_PC_Urud_Base_B_Skill_ArrowStab'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_ArrowAttack.GA_Skill_Urud_ArrowAttack_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Urud_Base_B_Skill_ArrowStab",
+ "sequenceLength": 2,
+ "rateScale": 1.7999999523162842,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.5898483395576477,
+ "duration": 0.16609251499176025,
+ "properties": {
+ "AttackTag": "Event.Attack.Sub"
+ }
+ }
+ ]
+ }
+ ]
+ },
+ "SK110301": {
+ "skillId": "SK110301",
+ "name": "마석 ‘폭쇄’",
+ "desc": "마석의 힘을 해방하여 {0}초 동안 화살에 범위 피해 효과를 부여합니다. 적중된 대상은 {1}% 확률로 화상에 걸립니다.",
+ "descValues": [
+ 15,
+ 30
+ ],
+ "simpleDesc": "일시적으로 화살에 범위 피해 효과를 부여합니다. 일정 확률로 화상을 적에게 부여합니다.",
+ "skillAttackType": "Normal",
+ "skillElementType": "None",
+ "skillDamageRate": 1,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 2,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": true,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
+ "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Urud_Explosion_Active.GA_Skill_Urud_Explosion_Active_C",
+ "activeDuration": 15,
+ "gameplayEffectSet": [
+ {
+ "trigger": "InActive",
+ "gEClass": "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_Explosion.GE_Skill_Urud_Explosion_C"
+ },
+ {
+ "trigger": "InCasting",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
+ },
+ {
+ "trigger": "InCasting",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
+ },
+ {
+ "trigger": "OnProjectileHitRangedTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash.GE_Attack_Projectile_Splash_C"
+ }
+ ],
+ "montages": []
+ }
+ },
+ "basic_attacks": {
+ "bow": [
+ {
+ "assetName": "AM_PC_Urud_Base_B_Attack_N",
+ "sequenceLength": 3.283329963684082,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 0.8483183979988098
+ },
+ {
+ "sectionName": "End",
+ "startTime": 2.5166666507720947
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "AN_Trigger_Projectile_Shot_C",
+ "triggerTime": 2.5166683197021484,
+ "duration": 0,
+ "properties": {
+ "EventTag": "Event.Effect.Shot"
+ }
+ }
+ ]
+ }
+ ]
+ }
+ },
+ "nave": {
+ "basic_info": {
+ "name": "네이브",
+ "jobName": "마법사"
+ },
+ "stats": {
+ "str": 10.0,
+ "dex": 10.0,
+ "int": 25.0,
+ "con": 10.0,
+ "wis": 20.0,
+ "hp": 100.0,
+ "mp": 50.0,
+ "manaRegen": 0.2,
+ "stamina": 100.0,
+ "physicalDamage": 0.0,
+ "magicalDamage": 0.0,
+ "criticalPer": 5.0,
+ "criticalDamage": 0.0,
+ "backAttackDamage": 0.0,
+ "defense": 0.0,
+ "physicalResistancePer": 0.0,
+ "rangedResistancePer": 0.0,
+ "magicalResistancePer": 0.0,
+ "fireResistancePer": 0.0,
+ "poisonResistancePer": 0.0,
+ "waterResistancePer": 0.0,
+ "lightningResistancePer": 0.0,
+ "holyResistancePer": 0.0,
+ "darkResistancePer": 0.0,
+ "dotReduceRatePer": 0.0,
+ "walkSpeed": 0.0,
+ "equipableTypes": [
+ "Staff",
+ "Light",
+ "Cloth"
+ ],
+ "hitRadius": 150.0
+ },
+ "skills": {
+ "default": [
+ "SK120201",
+ "SK120202",
+ "SK120206"
+ ],
+ "sub": "SK120101",
+ "ultimate": "SK120301",
+ "ultimatePoint": 2728
+ },
+ "skill_details": {
+ "SK120201": {
+ "skillId": "SK120201",
+ "name": "마법 화살",
+ "desc": "최대 {0}개의 마법 화살을 생성하여 일반 공격으로 발사합니다. 마법 화살은 각각 {1}%만큼 마법 피해를 입힙니다.",
+ "descValues": [
+ 3,
+ 80
+ ],
+ "simpleDesc": "3개의 마법 화살을 생성하여 발사합니다.",
+ "skillAttackType": "MagicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 0.8,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 2,
+ "manaCost": 18,
+ "coolTime": 3.5,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_MagicMissile.AM_PC_Nave_B_Skill_MagicMissile'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
+ "activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_MagicMissile_Active.GA_Skill_Nave_MagicMissile_Active_C",
+ "activeDuration": 600,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Nave_B_Skill_MagicMissile",
+ "sequenceLength": 3.333329916000366,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 1.1333333253860474
+ },
+ {
+ "sectionName": "End",
+ "startTime": 2.933333396911621
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK120202": {
+ "skillId": "SK120202",
+ "name": "화염구",
+ "desc": "화염구를 생성하여 일반 공격으로 발사합니다. 화염구는 {0}% 화염 속성 마법 피해와 주변에 {1}% 추가 피해를 입힙니다.",
+ "descValues": [
+ 200,
+ 150
+ ],
+ "simpleDesc": "화염구를 생성하여 발사합니다.\r\n화염구는 주변에 추가 피해를 입힙니다.",
+ "skillAttackType": "MagicalSkill",
+ "skillElementType": "Fire",
+ "skillDamageRate": 2,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 4,
+ "manaCost": 25,
+ "coolTime": 5,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_FireWall.AM_PC_Nave_B_Skill_FireWall'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
+ "activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_FireWall_Active.GA_Skill_Nave_FireWall_Active_C",
+ "activeDuration": 600,
+ "gameplayEffectSet": [
+ {
+ "trigger": "OnProjectileHitTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C"
+ },
+ {
+ "trigger": "OnProjectileHitTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C"
+ },
+ {
+ "trigger": "OnProjectileHitRangedTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash_Fire.GE_Attack_Projectile_Splash_Fire_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_Nave_B_Skill_FireWall",
+ "sequenceLength": 3.333329916000366,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 1.1333333253860474
+ },
+ {
+ "sectionName": "End",
+ "startTime": 2.933333396911621
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK120206": {
+ "skillId": "SK120206",
+ "name": "노대바람",
+ "desc": "강한 바람으로 밀쳐내고 {0}%만큼 마법 피해를 입힙니다.",
+ "descValues": [
+ 50,
+ 0
+ ],
+ "simpleDesc": "강한 바람으로 적을 밀쳐내며, 피해를 입힙니다.",
+ "skillAttackType": "MagicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 0.5,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 0,
+ "manaCost": 9,
+ "coolTime": 7,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_WindForce.AM_PC_Nave_B_Skill_WindForce'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
+ "activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_WindForce.GA_Skill_Nave_WindForce_C",
+ "activeDuration": 0,
+ "gameplayEffectSet": [
+ {
+ "trigger": "OnActiveRangedTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_Nave_B_Skill_WindForce",
+ "sequenceLength": 1.3333300352096558,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0.048854731023311615,
+ "duration": 1.0585582256317139,
+ "properties": {}
+ }
+ ]
+ }
+ ]
+ },
+ "SK120101": {
+ "skillId": "SK120101",
+ "name": "마력 충전",
+ "desc": "시전하는 동안 {0}의 마나를 추가로 회복합니다.",
+ "descValues": [
+ 1,
+ 0
+ ],
+ "simpleDesc": "시전하는 동안 마나를 추가로 회복합니다.",
+ "skillAttackType": "Normal",
+ "skillElementType": "None",
+ "skillDamageRate": 5,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 9999,
+ "manaCost": 0,
+ "coolTime": 1,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_ManaRestore.AM_PC_Nave_B_Skill_ManaRestore'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_ManaCharge_Casting.GA_Skill_Nave_ManaCharge_Casting_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Nave_B_Skill_ManaRestore",
+ "sequenceLength": 2.799999952316284,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 0.5
+ },
+ {
+ "sectionName": "End",
+ "startTime": 1.9333332777023315
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK120301": {
+ "skillId": "SK120301",
+ "name": "마석 ‘해방’",
+ "desc": "마석의 힘으로 {0}초 동안 적을 관통하는 광선을 발사합니다. 광선은 {1}초 간격마다 {2}%의 마법 피해를 입힙니다.",
+ "descValues": [
+ 5,
+ 0.5,
+ 100
+ ],
+ "simpleDesc": "적을 관통하는 광선을 발사합니다.",
+ "skillAttackType": "MagicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 1,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 2,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": true,
+ "abilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_Escape4.GA_Skill_Nave_Escape4_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 5,
+ "gameplayEffectSet": [
+ {
+ "trigger": "InCasting",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
+ },
+ {
+ "trigger": "InCasting",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
+ },
+ {
+ "trigger": "InActive",
+ "gEClass": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape_Active.GE_Skill_Nave_Escape_Active_C"
+ },
+ {
+ "trigger": "OnActiveRangedTarget",
+ "gEClass": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape.GE_Skill_Nave_Escape_C"
+ }
+ ],
+ "montages": []
+ }
+ },
+ "basic_attacks": {
+ "staff": [
+ {
+ "assetName": "AM_PC_Nave_B_Attack_W01_01",
+ "sequenceLength": 1.600000023841858,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0,
+ "duration": 0.8999999761581421,
+ "properties": {}
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.485686719417572,
+ "duration": 0.10560482740402222,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ },
+ {
+ "assetName": "AM_PC_Nave_B_Attack_W01_02",
+ "sequenceLength": 1.7000000476837158,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0,
+ "duration": 0.8999999761581421,
+ "properties": {}
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.413107305765152,
+ "duration": 0.07040321826934814,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ }
+ ]
+ }
+ },
+ "baran": {
+ "basic_info": {
+ "name": "바란",
+ "jobName": "전사"
+ },
+ "stats": {
+ "str": 25.0,
+ "dex": 10.0,
+ "int": 5.0,
+ "con": 25.0,
+ "wis": 10.0,
+ "hp": 100.0,
+ "mp": 50.0,
+ "manaRegen": 0.2,
+ "stamina": 100.0,
+ "physicalDamage": 0.0,
+ "magicalDamage": 0.0,
+ "criticalPer": 5.0,
+ "criticalDamage": 0.0,
+ "backAttackDamage": 0.0,
+ "defense": 0.0,
+ "physicalResistancePer": 0.0,
+ "rangedResistancePer": 0.0,
+ "magicalResistancePer": 0.0,
+ "fireResistancePer": 0.0,
+ "poisonResistancePer": 0.0,
+ "waterResistancePer": 0.0,
+ "lightningResistancePer": 0.0,
+ "holyResistancePer": 0.0,
+ "darkResistancePer": 0.0,
+ "dotReduceRatePer": 0.0,
+ "walkSpeed": 0.0,
+ "equipableTypes": [
+ "TwoHandWeapon",
+ "Heavy",
+ "Light"
+ ],
+ "hitRadius": 170.0
+ },
+ "skills": {
+ "default": [
+ "SK130204",
+ "SK130203",
+ "SK130206"
+ ],
+ "sub": "SK130101",
+ "ultimate": "SK130301",
+ "ultimatePoint": 2780
+ },
+ "skill_details": {
+ "SK130204": {
+ "skillId": "SK130204",
+ "name": "갈고리 투척",
+ "desc": "갈고리를 던져 {0}%만큼 물리 피해를 입히고, 대상을 끌어당깁니다. 적중된 대상은 잠시 경직됩니다.",
+ "descValues": [
+ 25,
+ 0
+ ],
+ "simpleDesc": "갈고리를 던져 피해를 입힙니다.\r\n적중된 대상을 끌어당기며, 잠시 경직됩니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 0.25,
+ "walkSpeedMultiplier": 0.7,
+ "castingTime": 0,
+ "manaCost": 14,
+ "coolTime": 13,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Pulling.AM_PC_Baran_B_Skill_Pulling'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Pulling.GA_Skill_Baran_Pulling_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [
+ {
+ "trigger": "OnProjectileHitTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C"
+ },
+ {
+ "trigger": "OnProjectileHitTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C"
+ },
+ {
+ "trigger": "OnProjectileHitTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_Baran_B_Skill_Pulling",
+ "sequenceLength": 1.7004499435424805,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "AN_Trigger_Projectile_Shot_C",
+ "triggerTime": 0.5073847770690918,
+ "duration": 0,
+ "properties": {
+ "EventTag": "Event.Effect.Shot"
+ }
+ },
+ {
+ "notifyClass": "ANS_SkillCancel_C",
+ "triggerTime": 1.2764396667480469,
+ "duration": 0.4240102767944336
+ }
+ ]
+ }
+ ]
+ },
+ "SK130203": {
+ "skillId": "SK130203",
+ "name": "후려치기",
+ "desc": "대검을 크게 휘둘러 두 번 연속으로 {0}%만큼 물리 피해를 입힙니다.",
+ "descValues": [
+ 120,
+ 0
+ ],
+ "simpleDesc": "대검을 크게 휘둘러 두 번 연속으로 피해를 입힙니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 1.2,
+ "walkSpeedMultiplier": 0.7,
+ "castingTime": 0,
+ "manaCost": 9,
+ "coolTime": 8,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Smash.AM_PC_Baran_B_Skill_Smash'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Smash.GA_Skill_Baran_Smash_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 5,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Baran_B_Skill_Smash",
+ "sequenceLength": 1.8856300115585327,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.48816704750061035,
+ "duration": 0.21533876657485962,
+ "properties": {
+ "AttackTag": "Event.Attack.Skill"
+ }
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.7765251994132996,
+ "duration": 0.1921563744544983,
+ "properties": {
+ "AttackTag": "Event.Attack.Skill"
+ }
+ }
+ ]
+ }
+ ]
+ },
+ "SK130206": {
+ "skillId": "SK130206",
+ "name": "깊게 찌르기",
+ "desc": "대검을 깊게 찔러 넣어 {0}%만큼 물리 피해를 입힙니다. 문을 파괴할 수 있습니다. 적중된 대상은 잠시 경직됩니다.",
+ "descValues": [
+ 120,
+ 0
+ ],
+ "simpleDesc": "대검을 깊게 찔러 넣어 피해를 입힙니다.\r\n문을 파괴할 수 있으며, 적중된 대상은 잠시 경직됩니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 1.1,
+ "walkSpeedMultiplier": 0.7,
+ "castingTime": 0,
+ "manaCost": 10,
+ "coolTime": 7,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_SwordStab.AM_PC_Baran_B_Skill_SwordStab'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_SwordStab.GA_Skill_Baran_SwordStab_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [
+ {
+ "trigger": "OnHitTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C"
+ },
+ {
+ "trigger": "OnHitTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C"
+ },
+ {
+ "trigger": "OnHitTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_Baran_B_Skill_SwordStab",
+ "sequenceLength": 1.7467800378799438,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.6828654408454895,
+ "duration": 0.21764200925827026,
+ "properties": {
+ "AttackTag": "Event.Attack.Skill"
+ }
+ },
+ {
+ "notifyClass": "ANS_SkillCancel_C",
+ "triggerTime": 1.659999966621399,
+ "duration": 0.07325172424316406
+ }
+ ]
+ }
+ ]
+ },
+ "SK130101": {
+ "skillId": "SK130101",
+ "name": "무기 막기",
+ "desc": "무기로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.",
+ "descValues": [],
+ "simpleDesc": "무기로 공격을 방어합니다.\r\n방어 유지 시 지구력이 소모됩니다.",
+ "skillAttackType": "Normal",
+ "skillElementType": "None",
+ "skillDamageRate": 1,
+ "walkSpeedMultiplier": 0.7,
+ "castingTime": 0,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Blocking.AM_PC_Baran_B_Skill_Blocking'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Baran_B_Skill_Blocking",
+ "sequenceLength": 3.5666699409484863,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 0.3333333432674408
+ },
+ {
+ "sectionName": "Block",
+ "startTime": 2.5
+ },
+ {
+ "sectionName": "End",
+ "startTime": 3.1666667461395264
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK130301": {
+ "skillId": "SK130301",
+ "name": "마석 '일격분쇄'",
+ "desc": "대검을 내리찍어 {0}m의 균열을 생성합니다. 균열 범위 내 {1}%의 물리 피해를 주며, 적중된 대상은 기절합니다.",
+ "descValues": [
+ 4,
+ 170
+ ],
+ "simpleDesc": "대검을 내리찍어 균열을 생성하여 적에게 피해를 입힙니다.\r\n적중된 대상은 기절합니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 1.7,
+ "walkSpeedMultiplier": 0.7,
+ "castingTime": 10,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_RockBraker2.AM_PC_Baran_B_Skill_RockBraker2'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": true,
+ "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Decision.GA_Skill_Baran_Decision_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 2,
+ "gameplayEffectSet": [
+ {
+ "trigger": "InCasting",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
+ },
+ {
+ "trigger": "InCasting",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
+ },
+ {
+ "trigger": "CustomEventTarget1",
+ "gEClass": "/Game/Blueprints/Abilities/GE_StunMotion.GE_StunMotion_C"
+ },
+ {
+ "trigger": "CustomEventTarget1",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_Baran_B_Skill_RockBraker2",
+ "sequenceLength": 2.9666666984558105,
+ "rateScale": 1.5,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 1.2941981554031372
+ },
+ {
+ "sectionName": "Emd",
+ "startTime": 1.2987388372421265
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ }
+ },
+ "basic_attacks": {
+ "twoHandWeapon": [
+ {
+ "assetName": "AM_PC_Baran_B_Attack_W01_01",
+ "sequenceLength": 1.899999976158142,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0,
+ "duration": 1.1699999570846558,
+ "properties": {
+ "AddNormalAttackPer": 10.0
+ }
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.800000011920929,
+ "duration": 0.12000000476837158,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ },
+ {
+ "assetName": "AM_PC_Baran_B_Attack_W01_02",
+ "sequenceLength": 1.9333300590515137,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0,
+ "duration": 1.1699999570846558,
+ "properties": {
+ "AddNormalAttackPer": 15.0
+ }
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.800000011920929,
+ "duration": 0.15000003576278687,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ },
+ {
+ "assetName": "AM_PC_Baran_B_Attack_W01_03",
+ "sequenceLength": 1.7333300113677979,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0,
+ "duration": 0.998920202255249,
+ "properties": {
+ "AddNormalAttackPer": 10.0
+ }
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.699999988079071,
+ "duration": 0.15000003576278687,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ }
+ ]
+ }
+ },
+ "rio": {
+ "basic_info": {
+ "name": "리오",
+ "jobName": "암살자"
+ },
+ "stats": {
+ "str": 15.0,
+ "dex": 25.0,
+ "int": 10.0,
+ "con": 15.0,
+ "wis": 10.0,
+ "hp": 100.0,
+ "mp": 50.0,
+ "manaRegen": 0.2,
+ "stamina": 100.0,
+ "physicalDamage": 0.0,
+ "magicalDamage": 0.0,
+ "criticalPer": 5.0,
+ "criticalDamage": 0.0,
+ "backAttackDamage": 0.0,
+ "defense": 0.0,
+ "physicalResistancePer": 0.0,
+ "rangedResistancePer": 0.0,
+ "magicalResistancePer": 0.0,
+ "fireResistancePer": 0.0,
+ "poisonResistancePer": 0.0,
+ "waterResistancePer": 0.0,
+ "lightningResistancePer": 0.0,
+ "holyResistancePer": 0.0,
+ "darkResistancePer": 0.0,
+ "dotReduceRatePer": 0.0,
+ "walkSpeed": 0.0,
+ "equipableTypes": [
+ "ShortSword",
+ "Cloth",
+ "Light"
+ ],
+ "hitRadius": 170.0
+ },
+ "skills": {
+ "default": [
+ "SK140201",
+ "SK140205",
+ "SK140202"
+ ],
+ "sub": "SK140101",
+ "ultimate": "SK140301",
+ "ultimatePoint": 2368
+ },
+ "skill_details": {
+ "SK140201": {
+ "skillId": "SK140201",
+ "name": "연속 찌르기",
+ "desc": "단검을 빠르게 2번 찔러 각각 {0}%만큼 암흑 속성 물리 피해를 입힙니다. 각 공격은 {1}%의 추가 치명타 확률을 가집니다. 타격당 연계 점수 1점을 획득합니다.",
+ "descValues": [
+ 100,
+ 25
+ ],
+ "simpleDesc": "단검을 빠르게 2번 찔러 피해를 입힙니다. 각 공격은 추가 치명타 확률을 가집니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 1,
+ "walkSpeedMultiplier": 0.9,
+ "castingTime": 0,
+ "manaCost": 9,
+ "coolTime": 3.5,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_RapidStab.AM_PC_Rio_B_Skill_RapidStab'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_RapidStab.GA_Skill_Rio_RapidStab_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [
+ {
+ "trigger": "Instant",
+ "gEClass": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_RapidStab_Buff.GE_Skill_Rio_RapidStab_Buff_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_Rio_B_Skill_RapidStab",
+ "sequenceLength": 1.8333333730697632,
+ "rateScale": 1.2999999523162842,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.37851738929748535,
+ "duration": 0.10123193264007568,
+ "properties": {
+ "AttackTag": "Event.Attack.Skill"
+ }
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.879639744758606,
+ "duration": 0.08377331495285034,
+ "properties": {
+ "AttackTag": "Event.Attack.Skill"
+ }
+ },
+ {
+ "notifyClass": "ANS_SkillCancel_C",
+ "triggerTime": 1.5134466886520386,
+ "duration": 0.3198866844177246
+ }
+ ]
+ }
+ ]
+ },
+ "SK140205": {
+ "skillId": "SK140205",
+ "name": "접근",
+ "desc": "낮은 자세로 돌진합니다. 돌진 중 피격되지 않으며, 돌진 후 {0}초 동안 {1}%만큼 물리 피해가 증가합니다.",
+ "descValues": [
+ 3,
+ 30
+ ],
+ "simpleDesc": "낮은 자세로 돌진합니다.\r\n돌진 중 피격되지 않으며, 돌진 후 피해량이 증가합니다.",
+ "skillAttackType": "Normal",
+ "skillElementType": "None",
+ "skillDamageRate": 1,
+ "walkSpeedMultiplier": 0.9,
+ "castingTime": 0,
+ "manaCost": 8,
+ "coolTime": 4,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_Approach.AM_PC_Rio_B_Skill_Approach'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_Approach.GA_Skill_Rio_Approach_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Rio_B_Skill_Approach",
+ "sequenceLength": 0.5666666626930237,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK140202": {
+ "skillId": "SK140202",
+ "name": "단검 투척",
+ "desc": "단검을 던져 {0}%만큼 피해를 입힙니다.",
+ "descValues": [
+ 100,
+ 0
+ ],
+ "simpleDesc": "단검을 던져 피해를 입힙니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 1,
+ "walkSpeedMultiplier": 0.7,
+ "castingTime": 1,
+ "manaCost": 10,
+ "coolTime": 7,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_ThrowingDagger.AM_PC_Rio_B_Skill_ThrowingDagger'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_ThrowingDagger.GA_Skill_Rio_ThrowingDagger_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Rio_B_Skill_ThrowingDagger",
+ "sequenceLength": 1.6333333253860474,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 0.30000001192092896
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK140101": {
+ "skillId": "SK140101",
+ "name": "내려 찍기",
+ "desc": "단검으로 내려 찍어 {0}%만큼 물리 피해를 입힙니다. 연계 점수에 따라 {1}/{2}/{3}% 추가 피해를 입힙니다.",
+ "descValues": [
+ 70,
+ 50,
+ 100,
+ 150
+ ],
+ "simpleDesc": "단검으로 내려 찍어 피해를 입힙니다. 연계 점수에 따라 추가 피해를 입힙니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 0.7,
+ "walkSpeedMultiplier": 0.9,
+ "castingTime": 0,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_DroppingAttack.AM_PC_Rio_B_Skill_DroppingAttack'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_DroppingAttack.GA_Skill_Rio_DroppingAttack_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Rio_B_Skill_DroppingAttack",
+ "sequenceLength": 1.2999999523162842,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.46562039852142334,
+ "duration": 0.0943840742111206,
+ "properties": {
+ "AttackTag": "Event.Attack.Sub"
+ }
+ }
+ ]
+ }
+ ]
+ },
+ "SK140301": {
+ "skillId": "SK140301",
+ "name": "마석 ‘민감’",
+ "desc": "마석의 힘을 개방하여 연계 점수 3점을 획득하고, {0}초 동안 은신 및 투시 효과를 획득합니다. 대상의 뒤를 공격 시 '약점' 판정이 적용됩니다.",
+ "descValues": [
+ 15,
+ 0
+ ],
+ "simpleDesc": "연계 점수 3점을 획득합니다.\r\n일시적으로 은신 및 투시 효과를 획득합니다.",
+ "skillAttackType": "Normal",
+ "skillElementType": "None",
+ "skillDamageRate": 0.3,
+ "walkSpeedMultiplier": 0.9,
+ "castingTime": 2,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_Sensitive.AM_PC_Rio_B_Skill_Sensitive'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": true,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
+ "activeAbilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_Sensitive.GA_Skill_Rio_Sensitive_C",
+ "activeDuration": 15,
+ "gameplayEffectSet": [
+ {
+ "trigger": "InCasting",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
+ },
+ {
+ "trigger": "InCasting",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
+ },
+ {
+ "trigger": "InActive",
+ "gEClass": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_Sensitive_Active.GE_Skill_Rio_Sensitive_Active_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_Rio_B_Skill_Sensitive",
+ "sequenceLength": 1.5,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ }
+ },
+ "basic_attacks": {
+ "shortSword": [
+ {
+ "assetName": "AM_PC_Rio_B_Attack_W01_01",
+ "sequenceLength": 1.1666666269302368,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0,
+ "duration": 0.6166133284568787,
+ "properties": {
+ "AddNormalAttackPer": -30.0
+ }
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.3595619201660156,
+ "duration": 0.07920348644256592,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ },
+ {
+ "assetName": "AM_PC_Rio_B_Attack_W01_02",
+ "sequenceLength": 1.3333333730697632,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0,
+ "duration": 1.0035902261734009,
+ "properties": {
+ "AddNormalAttackPer": 10.0
+ }
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.5165325999259949,
+ "duration": 0.10434740781784058,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ },
+ {
+ "assetName": "AM_PC_Rio_B_Attack_W01_03",
+ "sequenceLength": 1.3666666746139526,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0,
+ "duration": 0.968649685382843,
+ "properties": {
+ "AddNormalAttackPer": 15.0
+ }
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.5655274391174316,
+ "duration": 0.05927687883377075,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ }
+ ]
+ }
+ },
+ "clad": {
+ "basic_info": {
+ "name": "클라드",
+ "jobName": "성직자"
+ },
+ "stats": {
+ "str": 15.0,
+ "dex": 10.0,
+ "int": 10.0,
+ "con": 20.0,
+ "wis": 20.0,
+ "hp": 100.0,
+ "mp": 50.0,
+ "manaRegen": 0.2,
+ "stamina": 100.0,
+ "physicalDamage": 0.0,
+ "magicalDamage": 0.0,
+ "criticalPer": 5.0,
+ "criticalDamage": 0.0,
+ "backAttackDamage": 0.0,
+ "defense": 0.0,
+ "physicalResistancePer": 0.0,
+ "rangedResistancePer": 0.0,
+ "magicalResistancePer": 0.0,
+ "fireResistancePer": 0.0,
+ "poisonResistancePer": 0.0,
+ "waterResistancePer": 0.0,
+ "lightningResistancePer": 0.0,
+ "holyResistancePer": 0.0,
+ "darkResistancePer": 0.0,
+ "dotReduceRatePer": 0.0,
+ "walkSpeed": 0.0,
+ "equipableTypes": [
+ "Mace",
+ "Heavy",
+ "Light"
+ ],
+ "hitRadius": 170.0
+ },
+ "skills": {
+ "default": [
+ "SK150206",
+ "SK150201",
+ "SK150202"
+ ],
+ "sub": "SK150101",
+ "ultimate": "SK150301",
+ "ultimatePoint": 2325
+ },
+ "skill_details": {
+ "SK150206": {
+ "skillId": "SK150206",
+ "name": "치유",
+ "desc": "대상의 체력의 {0} 회복합니다. 대상이 없을 경우 자신에게 시전합니다.",
+ "descValues": [
+ 60,
+ 0
+ ],
+ "simpleDesc": "대상의 체력을 회복시킵니다.\r\n대상이 없을 경우 자신에게 시전합니다.",
+ "skillAttackType": "MagicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 1,
+ "walkSpeedMultiplier": 0.7,
+ "castingTime": 1,
+ "manaCost": 12,
+ "coolTime": 3,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'",
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyCure.AM_PC_Clad_Base_B_Skill_HolyCure'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
+ "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_HolyCure.GA_Skill_Clad_HolyCure_C",
+ "activeDuration": 0,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Clad_Base_B_Skill_Ready",
+ "sequenceLength": 2.2333333492279053,
+ "rateScale": 1,
+ "sections": [
+ {
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+ "startTime": 0
+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 0.8999999761581421
+ }
+ ],
+ "animNotifies": []
+ },
+ {
+ "assetName": "AM_PC_Clad_Base_B_Skill_HolyCure",
+ "sequenceLength": 1.1666666269302368,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK150201": {
+ "skillId": "SK150201",
+ "name": "다시 흙으로",
+ "desc": "{0}m 내의 적에게 {1}% 빛 속성 마법 피해를 주고, {2}초 동안 {3} 방어력을 감소 시킵니다.",
+ "descValues": [
+ 3,
+ 150,
+ 3,
+ 5
+ ],
+ "simpleDesc": "범위 내의 적에게 피해를 입힙니다.",
+ "skillAttackType": "MagicalSkill",
+ "skillElementType": "Holy",
+ "skillDamageRate": 1.5,
+ "walkSpeedMultiplier": 0.7,
+ "castingTime": 0.5,
+ "manaCost": 9,
+ "coolTime": 5,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'",
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_TurnUndead.AM_PC_Clad_Base_B_Skill_TurnUndead'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
+ "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_TurnUndead.GA_Skill_Clad_TurnUndead_C",
+ "activeDuration": 5,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Clad_Base_B_Skill_Ready",
+ "sequenceLength": 2.2333333492279053,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 0.8999999761581421
+ }
+ ],
+ "animNotifies": []
+ },
+ {
+ "assetName": "AM_PC_Clad_Base_B_Skill_TurnUndead",
+ "sequenceLength": 1.2000000476837158,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK150202": {
+ "skillId": "SK150202",
+ "name": "신성한 빛",
+ "desc": "주변 아군의 지속 피해 효과를 제거하고. {0}초 동안 면역 효과를 제공합니다.",
+ "descValues": [
+ 6,
+ 0
+ ],
+ "simpleDesc": "주변 아군의 지속 피해 효과를 제거합니다.",
+ "skillAttackType": "MagicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 0,
+ "walkSpeedMultiplier": 0.7,
+ "castingTime": 1,
+ "manaCost": 15,
+ "coolTime": 7.5,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'",
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyLight.AM_PC_Clad_Base_B_Skill_HolyLight'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
+ "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_HolyLight.GA_Skill_Clad_HolyLight_C",
+ "activeDuration": 30,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Clad_Base_B_Skill_Ready",
+ "sequenceLength": 2.2333333492279053,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 0.8999999761581421
+ }
+ ],
+ "animNotifies": []
+ },
+ {
+ "assetName": "AM_PC_Clad_Base_B_Skill_HolyLight",
+ "sequenceLength": 1.1666666269302368,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK150101": {
+ "skillId": "SK150101",
+ "name": "방패 방어",
+ "desc": "방패로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.",
+ "descValues": [],
+ "simpleDesc": "방패로 공격을 방어합니다.\r\n방어 유지 시 지구력이 소모됩니다.",
+ "skillAttackType": "Normal",
+ "skillElementType": "None",
+ "skillDamageRate": 1,
+ "walkSpeedMultiplier": 0.7,
+ "castingTime": 0,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Block.AM_PC_Clad_Base_B_Skill_Block'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Clad_Base_B_Skill_Block",
+ "sequenceLength": 5.300000190734863,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 2.1666667461395264
+ },
+ {
+ "sectionName": "Block",
+ "startTime": 4.333333492279053
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK150301": {
+ "skillId": "SK150301",
+ "name": "마석 ‘황금’",
+ "desc": "마석의 힘을 해방하여 {0}초 동안 자신과 아군에게 {1}의 보호막을 생성합니다.",
+ "descValues": [
+ 5,
+ 300
+ ],
+ "simpleDesc": "일시적으로 자신과 아군에게 보호막을 생성합니다.",
+ "skillAttackType": "Normal",
+ "skillElementType": "None",
+ "skillDamageRate": 300,
+ "walkSpeedMultiplier": 0.7,
+ "castingTime": 0.55,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Gold.AM_PC_Clad_Base_B_Skill_Gold'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": true,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
+ "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_Gold.GA_Skill_Clad_Gold_C",
+ "activeDuration": 6,
+ "gameplayEffectSet": [
+ {
+ "trigger": "InCasting",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
+ },
+ {
+ "trigger": "InCasting",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_Clad_Base_B_Skill_Gold",
+ "sequenceLength": 1.5,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ }
+ },
+ "basic_attacks": {
+ "mace": [
+ {
+ "assetName": "AM_PC_Clad_Base_Attack_Mace1",
+ "sequenceLength": 1.899999976158142,
+ "rateScale": 1,
+ "sections": [
+ {
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+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0,
+ "duration": 0.8999999761581421,
+ "properties": {
+ "AddNormalAttackPer": 5.0
+ }
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.5639320015907288,
+ "duration": 0.14746898412704468,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ },
+ {
+ "assetName": "AM_PC_Clad_Base_Attack_Mace2",
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+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0,
+ "duration": 0.9976869225502014,
+ "properties": {
+ "AddNormalAttackPer": 5.0
+ }
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.5639320015907288,
+ "duration": 0.14746898412704468,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ }
+ ]
+ }
+ },
+ "rene": {
+ "basic_info": {
+ "name": "레네",
+ "jobName": "소환사"
+ },
+ "stats": {
+ "str": 10.0,
+ "dex": 10.0,
+ "int": 20.0,
+ "con": 10.0,
+ "wis": 25.0,
+ "hp": 100.0,
+ "mp": 50.0,
+ "manaRegen": 0.2,
+ "stamina": 100.0,
+ "physicalDamage": 0.0,
+ "magicalDamage": 0.0,
+ "criticalPer": 5.0,
+ "criticalDamage": 0.0,
+ "backAttackDamage": 0.0,
+ "defense": 0.0,
+ "physicalResistancePer": 0.0,
+ "rangedResistancePer": 0.0,
+ "magicalResistancePer": 0.0,
+ "fireResistancePer": 0.0,
+ "poisonResistancePer": 0.0,
+ "waterResistancePer": 0.0,
+ "lightningResistancePer": 0.0,
+ "holyResistancePer": 0.0,
+ "darkResistancePer": 0.0,
+ "dotReduceRatePer": 0.0,
+ "walkSpeed": 0.0,
+ "equipableTypes": [
+ "Staff",
+ "Light",
+ "Cloth"
+ ],
+ "hitRadius": 160.0
+ },
+ "skills": {
+ "default": [
+ "SK160202",
+ "SK160206",
+ "SK160203"
+ ],
+ "sub": "SK160101",
+ "ultimate": "SK160301",
+ "ultimatePoint": 2305
+ },
+ "skill_details": {
+ "SK160202": {
+ "skillId": "SK160202",
+ "name": "정령 소환 : 화염",
+ "desc": "{0}초 동안 유지되는 화염의 정령을 소환합니다. 정령은 이동하지 않고 화염 화살을 발사하여 {1}% 화염 속성 마법 피해를 입힙니다.",
+ "descValues": [
+ 20,
+ 120
+ ],
+ "simpleDesc": "화염 화살을 발사하는 화염의 정령을 소환합니다.\r\n정령은 이동하지 않습니다.",
+ "skillAttackType": "MagicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 1.2,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 0,
+ "manaCost": 8,
+ "coolTime": 7,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_SummonIfrit.AM_PC_Rene_B_Skill_SummonIfrit'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
+ "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_SummonIfrit_Active.GA_Skill_Rene_SummonIfrit_Active_C",
+ "activeDuration": 20,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Rene_B_Skill_SummonIfrit",
+ "sequenceLength": 2.3333332538604736,
+ "rateScale": 1.600000023841858,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "End",
+ "startTime": 0.05249454826116562
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK160206": {
+ "skillId": "SK160206",
+ "name": "정령 소환 : 냉기",
+ "desc": "{0}초 동안 유지되는 냉기의 정령을 소환합니다. 정령은 레네를 따라 이동하며 얼음 송곳을 소환합니다. 얼음 송곳은 {1}%만큼 물 속성 마법 피해를 입히며, 적중된 적은 둔화됩니다.",
+ "descValues": [
+ 60,
+ 80
+ ],
+ "simpleDesc": "얼음 송곳을 발사하는 냉기의 정령을 소환합니다.\r\n정령은 레네를 따라 이동합니다.",
+ "skillAttackType": "MagicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 0.8,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 0,
+ "manaCost": 15,
+ "coolTime": 10,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_SummonShiva.AM_PC_Rene_B_Skill_SummonShiva'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
+ "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_SummonShiva_Active.GA_Skill_Rene_SummonShiva_Active_C",
+ "activeDuration": 60,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Rene_B_Skill_SummonShiva",
+ "sequenceLength": 3.5,
+ "rateScale": 1.2999999523162842,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 1.5
+ },
+ {
+ "sectionName": "End",
+ "startTime": 2.5
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK160203": {
+ "skillId": "SK160203",
+ "name": "독기 화살",
+ "desc": "방어력을 무시하고 {0}만큼 암흑 속성 마법 피해를 입힙니다. 적중된 적은 출혈 상태가 됩니다.",
+ "descValues": [
+ 30,
+ 0
+ ],
+ "simpleDesc": "방어력을 무시하는 피해를 입힙니다.\r\n적중된 적은 출혈 상태가 됩니다.",
+ "skillAttackType": "MagicalSkill",
+ "skillElementType": "Dark",
+ "skillDamageRate": 1,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 2,
+ "manaCost": 15,
+ "coolTime": 10,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_PoisonGas.AM_PC_Rene_B_Skill_PoisonGas'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
+ "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_PoisonGas_Active.GA_Skill_Rene_PoisonGas_Active_C",
+ "activeDuration": 600,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Rene_B_Skill_PoisonGas",
+ "sequenceLength": 4.666666507720947,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 1.5
+ },
+ {
+ "sectionName": "End",
+ "startTime": 2.5
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK160101": {
+ "skillId": "SK160101",
+ "name": "할퀴기",
+ "desc": "손톱을 휘둘러 {0}%만큼 마법 피해를 입히고 흡혈합니다. 피해의 {1}%만큼 체력을 회복합니다.",
+ "descValues": [
+ 75,
+ 30
+ ],
+ "simpleDesc": "손톱을 휘둘러 피해를 입힙니다.\r\n피해량의 일정 수치를 회복합니다.",
+ "skillAttackType": "MagicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 0.75,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 0,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_Scratching.AM_PC_Rene_B_Skill_Scratching'",
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_Scratching2.AM_PC_Rene_B_Skill_Scratching2'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_Scratching.GA_Skill_Rene_Scratching_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Rene_B_Skill_Scratching",
+ "sequenceLength": 1.6666666269302368,
+ "rateScale": 1.5,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.5808103084564209,
+ "duration": 0.15035492181777954,
+ "properties": {
+ "AttackTag": "Event.Attack.Sub"
+ }
+ }
+ ]
+ },
+ {
+ "assetName": "AM_PC_Rene_B_Skill_Scratching2",
+ "sequenceLength": 1.9333332777023315,
+ "rateScale": 1.2000000476837158,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.6087926030158997,
+ "duration": 0.14307326078414917,
+ "properties": {
+ "AttackTag": "Event.Attack.Sub"
+ }
+ }
+ ]
+ }
+ ]
+ },
+ "SK160301": {
+ "skillId": "SK160301",
+ "name": "마석 ‘붉은 축제’",
+ "desc": "마석의 힘을 해방하여 {0}초 동안 자신과 아군의 모든 공격에 흡혈 효과를 부여합니다. 피해의 {1}%만큼 체력을 회복합니다.",
+ "descValues": [
+ 20,
+ 50
+ ],
+ "simpleDesc": "일시적으로 자신과 아군의 모든 공격에 흡혈 효과를 부여합니다.",
+ "skillAttackType": "MagicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 50,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 2,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_ManaStoneCarnival.AM_PC_Rene_B_Skill_ManaStoneCarnival'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": true,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
+ "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_ManaStoneCarnival_Active.GA_Skill_Rene_ManaStoneCarnival_Active_C",
+ "activeDuration": 20,
+ "gameplayEffectSet": [
+ {
+ "trigger": "InCasting",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
+ },
+ {
+ "trigger": "InCasting",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_Rene_B_Skill_ManaStoneCarnival",
+ "sequenceLength": 1.5,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ }
+ },
+ "basic_attacks": {
+ "staff": [
+ {
+ "assetName": "AM_PC_Rene_B_Attack_W01_01",
+ "sequenceLength": 1.899999976158142,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0,
+ "duration": 0.8500000238418579,
+ "properties": {}
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.5744510889053345,
+ "duration": 0.1131163239479065,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ },
+ {
+ "assetName": "AM_PC_Rene_B_Attack_W01_02",
+ "sequenceLength": 1.7999999523162842,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0,
+ "duration": 0.8999999761581421,
+ "properties": {}
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.6265102624893188,
+ "duration": 0.12023645639419556,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ },
+ {
+ "assetName": "AM_PC_Rene_B_Attack_W01_03",
+ "sequenceLength": 2.200000047683716,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0.006741977762430906,
+ "duration": 0.8999999761581421,
+ "properties": {}
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.6199715733528137,
+ "duration": 0.09618395566940308,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ }
+ ]
+ }
+ },
+ "sinobu": {
+ "basic_info": {
+ "name": "시노부",
+ "jobName": "닌자"
+ },
+ "stats": {
+ "str": 10.0,
+ "dex": 25.0,
+ "int": 10.0,
+ "con": 15.0,
+ "wis": 15.0,
+ "hp": 100.0,
+ "mp": 50.0,
+ "manaRegen": 0.2,
+ "stamina": 100.0,
+ "physicalDamage": 0.0,
+ "magicalDamage": 0.0,
+ "criticalPer": 5.0,
+ "criticalDamage": 0.0,
+ "backAttackDamage": 0.0,
+ "defense": 0.0,
+ "physicalResistancePer": 0.0,
+ "rangedResistancePer": 0.0,
+ "magicalResistancePer": 0.0,
+ "fireResistancePer": 0.0,
+ "poisonResistancePer": 0.0,
+ "waterResistancePer": 0.0,
+ "lightningResistancePer": 0.0,
+ "holyResistancePer": 0.0,
+ "darkResistancePer": 0.0,
+ "dotReduceRatePer": 0.0,
+ "walkSpeed": 0.0,
+ "equipableTypes": [
+ "ShortSword",
+ "Cloth",
+ "Light"
+ ],
+ "hitRadius": 160.0
+ },
+ "skills": {
+ "default": [
+ "SK180202",
+ "SK180203",
+ "SK180205"
+ ],
+ "sub": "SK180101",
+ "ultimate": "SK180301",
+ "ultimatePoint": 2035
+ },
+ "skill_details": {
+ "SK180202": {
+ "skillId": "SK180202",
+ "name": "기폭찰",
+ "desc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발하여 {0}%만큼 물리 피해를 입힙니다.\r\n사용 시 표창 {1}개를 충전합니다.",
+ "descValues": [
+ 130,
+ 1
+ ],
+ "simpleDesc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발합니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 1.3,
+ "walkSpeedMultiplier": 0,
+ "castingTime": 1,
+ "manaCost": 10,
+ "coolTime": 6,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_BombTalisman.AM_PC_Sinobu_B_Skill_BombTalisman'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_BombTalisman.GA_Skill_Sinobu_BombTalisman_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Sinobu_B_Skill_BombTalisman",
+ "sequenceLength": 3,
+ "rateScale": 1.399999976158142,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK180203": {
+ "skillId": "SK180203",
+ "name": "비뢰각",
+ "desc": "대각선으로 날아차기를 하여 {0}%만큼 번개 속성 물리 피해를 입힙니다. 점프 상태에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다.\r\n적중 시 표창 {1}개를 충전합니다.",
+ "descValues": [
+ 110,
+ 1
+ ],
+ "simpleDesc": "대각선으로 날아차기를 하여 피해를 입힙니다. 공중에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "Lightning",
+ "skillDamageRate": 1.1,
+ "walkSpeedMultiplier": 0.9,
+ "castingTime": 0,
+ "manaCost": 11,
+ "coolTime": 8,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_ThunderKick.AM_PC_Sinobu_B_Skill_ThunderKick'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_ThunderKick.GA_Skill_Sinobu_ThunderKick_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [
+ {
+ "trigger": "OnHitTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C"
+ },
+ {
+ "trigger": "OnHitTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C"
+ },
+ {
+ "trigger": "OnHitTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_Sinobu_B_Skill_ThunderKick",
+ "sequenceLength": 0.6000000238418579,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 0.4000000059604645
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.4186175465583801,
+ "duration": 0.1664765477180481,
+ "properties": {
+ "AttackTag": "Event.Attack.Skill"
+ }
+ }
+ ]
+ }
+ ]
+ },
+ "SK180205": {
+ "skillId": "SK180205",
+ "name": "인술 ‘바꿔치기’",
+ "desc": "{0}초 동안 유지되는 '바꿔치기'를 사용합니다. '바꿔치기' 상태 중 피격 시 피해가 {1}% 감소하며, {2}초 동안 투명화와 이동속도 증가 효과를 얻습니다.\r\n효과 발동 시 표창 {3}개를 충전합니다.",
+ "descValues": [
+ 7,
+ 50,
+ 3,
+ 1
+ ],
+ "simpleDesc": "바꿔치기를 사용 후 피격 시 피해량이 감소하며, 투명화와 이동속도 증가 효과를 받습니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 0.9,
+ "walkSpeedMultiplier": 0.9,
+ "castingTime": 1.5,
+ "manaCost": 12,
+ "coolTime": 11,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_NinpoChange.AM_PC_Sinobu_B_Skill_NinpoChange'",
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_NinpoChange_Active.AM_PC_Sinobu_B_Skill_NinpoChange_Active'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
+ "activeAbilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_NinpoChange.GA_Skill_Sinobu_NinpoChange_C",
+ "activeDuration": 10,
+ "gameplayEffectSet": [
+ {
+ "trigger": "InActive",
+ "gEClass": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_NinpoChange.GE_Skill_Sinobu_NinpoChange_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_Sinobu_B_Skill_NinpoChange",
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+ "sections": [
+ {
+ "sectionName": "Default",
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+ {
+ "sectionName": "Loop",
+ "startTime": 1.899999976158142
+ }
+ ],
+ "animNotifies": []
+ },
+ {
+ "assetName": "AM_PC_Sinobu_B_Skill_NinpoChange_Active",
+ "sequenceLength": 1,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK180101": {
+ "skillId": "SK180101",
+ "name": "표창",
+ "desc": "표창을 던져 {0}%만큼 물리 피해를 입힙니다. 일반 공격이 적중하거나 스킬을 사용하면 충전됩니다. 최대 {1}개까지 충전 가능합니다.",
+ "descValues": [
+ 120,
+ 3
+ ],
+ "simpleDesc": "표창을 던져 피해를 입힙니다.\r\n일반 공격이나 스킬을 사용하면 표창이 충전됩니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 1.2,
+ "walkSpeedMultiplier": 0.9,
+ "castingTime": 1,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_Shuriken.AM_PC_Sinobu_B_Skill_Shuriken'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_Shuriken.GA_Skill_Sinobu_Shuriken_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 60,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Sinobu_B_Skill_Shuriken",
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+ "sections": [
+ {
+ "sectionName": "Default",
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+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK180301": {
+ "skillId": "SK180301",
+ "name": "마석 '반환'",
+ "desc": "마석의 힘을 개방하여 {0}초 동안 전방의 투사체 공격을 튕겨내고 근접 공격을 막아냅니다.",
+ "descValues": [
+ 7,
+ 0
+ ],
+ "simpleDesc": "일시적으로 전방의 투사체를 튕겨내고 근접 공격을 막아냅니다.",
+ "skillAttackType": "Normal",
+ "skillElementType": "None",
+ "skillDamageRate": 0,
+ "walkSpeedMultiplier": 0.9,
+ "castingTime": 0,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_Base_Skill_Deflect.AM_PC_Sinobu_Base_Skill_Deflect'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": true,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Ultimate_Base.GA_Skill_Ultimate_Base_C",
+ "activeAbilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_Deflect.GA_Skill_Sinobu_Deflect_C",
+ "activeDuration": 7,
+ "gameplayEffectSet": [
+ {
+ "trigger": "InCasting",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
+ },
+ {
+ "trigger": "InCasting",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
+ },
+ {
+ "trigger": "InActive",
+ "gEClass": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_Silence.GE_Skill_Sinobu_Silence_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_Sinobu_Base_Skill_Deflect",
+ "sequenceLength": 2.3333332538604736,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
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+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 0.5
+ },
+ {
+ "sectionName": "Active",
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+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ }
+ },
+ "basic_attacks": {
+ "shortSword": [
+ {
+ "assetName": "AM_PC_Sinobu_B_Attack_W01_03",
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+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
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+ }
+ ],
+ "animNotifies": [
+ {
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+ "properties": {
+ "AddNormalAttackPer": -5.0
+ }
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.27210474014282227,
+ "duration": 0.12816667556762695,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ },
+ {
+ "assetName": "AM_PC_Sinobu_B_Attack_W01_01",
+ "sequenceLength": 1.2000000476837158,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0,
+ "duration": 0.800000011920929,
+ "properties": {
+ "AddNormalAttackPer": -15.0
+ }
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.34817442297935486,
+ "duration": 0.1030493974685669,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ }
+ ]
+ }
+ },
+ "lian": {
+ "basic_info": {
+ "name": "리옌",
+ "jobName": "레인저"
+ },
+ "stats": {
+ "str": 10.0,
+ "dex": 20.0,
+ "int": 10.0,
+ "con": 15.0,
+ "wis": 20.0,
+ "hp": 100.0,
+ "mp": 50.0,
+ "manaRegen": 0.2,
+ "stamina": 100.0,
+ "physicalDamage": 0.0,
+ "magicalDamage": 0.0,
+ "criticalPer": 5.0,
+ "criticalDamage": 0.0,
+ "backAttackDamage": 0.0,
+ "defense": 0.0,
+ "physicalResistancePer": 0.0,
+ "rangedResistancePer": 0.0,
+ "magicalResistancePer": 0.0,
+ "fireResistancePer": 0.0,
+ "poisonResistancePer": 0.0,
+ "waterResistancePer": 0.0,
+ "lightningResistancePer": 0.0,
+ "holyResistancePer": 0.0,
+ "darkResistancePer": 0.0,
+ "dotReduceRatePer": 0.0,
+ "walkSpeed": 0.0,
+ "equipableTypes": [
+ "Bow",
+ "Light",
+ "Cloth"
+ ],
+ "hitRadius": 150.0
+ },
+ "skills": {
+ "default": [
+ "SK190207",
+ "SK190205",
+ "SK190201",
+ "SK190209"
+ ],
+ "sub": "SK190101",
+ "ultimate": "SK190301",
+ "ultimatePoint": 2775
+ },
+ "skill_details": {
+ "SK190207": {
+ "skillId": "SK190207",
+ "name": "속사",
+ "desc": "{0}발의 화살을 빠르게 발사하여 각각 {1}%만큼 물리 피해를 입힙니다. 화살을 4개 소모합니다.",
+ "descValues": [
+ 4,
+ 85
+ ],
+ "simpleDesc": "4발의 화살을 빠르게 발사하여 피해를 입힙니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 0.85,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 0,
+ "manaCost": 16,
+ "coolTime": 7,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_RapidShot1.AM_PC_Lian_Base_000_Skill_RapidShot1'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_RapidShot.GA_Skill_Lian_RapidShot_C",
+ "activeAbilityClass": "None",
+ "activeDuration": -1,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Lian_Base_000_Skill_RapidShot1",
+ "sequenceLength": 2.6666667461395264,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "End",
+ "startTime": 0.8333333134651184
+ }
+ ],
+ "animNotifies": [
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+ "triggerTime": 0.8333333134651184,
+ "duration": 0,
+ "properties": {
+ "EventTag": "Event.Effect.Shot"
+ }
+ },
+ {
+ "notifyClass": "AN_Trigger_Projectile_Shot_C",
+ "triggerTime": 1.1959129571914673,
+ "duration": 0,
+ "properties": {
+ "EventTag": "Event.Effect.Shot"
+ }
+ },
+ {
+ "notifyClass": "AN_Trigger_Projectile_Shot_C",
+ "triggerTime": 1.59346604347229,
+ "duration": 0,
+ "properties": {
+ "EventTag": "Event.Effect.Shot"
+ }
+ },
+ {
+ "notifyClass": "AN_Trigger_Projectile_Shot_C",
+ "triggerTime": 2,
+ "duration": 0,
+ "properties": {
+ "EventTag": "Event.Effect.Shot"
+ }
+ },
+ {
+ "notifyClass": "ANS_SkillCancel_C",
+ "triggerTime": 2.3333332538604736,
+ "duration": 0.2924997806549072
+ }
+ ]
+ }
+ ]
+ },
+ "SK190205": {
+ "skillId": "SK190205",
+ "name": "비연사",
+ "desc": "뒤로 빠지며 화살을 발사하여 {0}%만큼 물리 피해를 입힙니다. 화살을 1개 소모합니다.",
+ "descValues": [
+ 150,
+ 0
+ ],
+ "simpleDesc": "뒤로 빠지며 화살을 발사하여 피해를 입힙니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 1.5,
+ "walkSpeedMultiplier": 0,
+ "castingTime": 0,
+ "manaCost": 15,
+ "coolTime": 10,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_BackStepBowAttack.AM_PC_Lian_Base_000_Skill_BackStepBowAttack'",
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_BackStepBowAttack.AM_PC_Lian_Base_000_Skill_BackStepBowAttack'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_BackStepBowAttack.GA_Skill_Lian_BackStepBowAttack_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Lian_Base_000_Skill_BackStepBowAttack",
+ "sequenceLength": 1.7352999448776245,
+ "rateScale": 1.2999999523162842,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "AN_Trigger_Projectile_Shot_C",
+ "triggerTime": 0.8274765014648438,
+ "duration": 0,
+ "properties": {
+ "EventTag": "Event.Effect.Shot"
+ }
+ },
+ {
+ "notifyClass": "ANS_SkillCancel_C",
+ "triggerTime": 1.4918420314788818,
+ "duration": 0.20928144454956055
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+ ]
+ },
+ {
+ "assetName": "AM_PC_Lian_Base_000_Skill_BackStepBowAttack",
+ "sequenceLength": 1.7352999448776245,
+ "rateScale": 1.2999999523162842,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "AN_Trigger_Projectile_Shot_C",
+ "triggerTime": 0.8274765014648438,
+ "duration": 0,
+ "properties": {
+ "EventTag": "Event.Effect.Shot"
+ }
+ },
+ {
+ "notifyClass": "ANS_SkillCancel_C",
+ "triggerTime": 1.4918420314788818,
+ "duration": 0.20928144454956055
+ }
+ ]
+ }
+ ]
+ },
+ "SK190201": {
+ "skillId": "SK190201",
+ "name": "연화",
+ "desc": "{0}초 동안 적을 천천히 추적하는 연꽃을 만들어 발사합니다. 연꽃은 {1}%만큼 빛 속성 물리 피해를 입히며, 적중된 대상은 {2}초 동안 {3}%의 주는 피해 감소 효과를 받습니다.",
+ "descValues": [
+ 60,
+ 120,
+ 10,
+ 25
+ ],
+ "simpleDesc": "적을 추적하는 연꽃을 만들어 발사합니다. 연꽃에 적중된 대상은 주는 피해 감소 효과를 받습니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "Holy",
+ "skillDamageRate": 1.2,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 0,
+ "manaCost": 12,
+ "coolTime": 7.5,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_DarkSouls_NoCasting.AM_PC_Lian_Base_000_Skill_DarkSouls_NoCasting'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_DarkSouls.GA_Skill_Lian_DarkSouls_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
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+ "sequenceLength": 2.200000047683716,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "End",
+ "startTime": 2.200000047683716
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK190209": {
+ "skillId": "SK190209",
+ "name": "재장전",
+ "desc": "화살을 화살통에 장전 합니다.",
+ "descValues": [],
+ "simpleDesc": "",
+ "skillAttackType": "Normal",
+ "skillElementType": "None",
+ "skillDamageRate": 1,
+ "walkSpeedMultiplier": 0.9,
+ "castingTime": 5,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_Reload.AM_PC_Lian_Base_000_Skill_Reload'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Attack_Firearm_Reload.GA_Attack_Firearm_Reload_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 1,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_Lian_Base_000_Skill_Reload",
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+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 0.3333333432674408
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK190101": {
+ "skillId": "SK190101",
+ "name": "정조준",
+ "desc": "조준하는 동안 물리 피해가 증가하는 화살을 발사합니다. 최대 {0}%까지 물리 피해가 증가합니다. 화살을 1개 소모합니다.",
+ "descValues": [
+ 150,
+ 0
+ ],
+ "simpleDesc": "조준하는 동안 피해량이 증가하는 화살을 발사합니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 0.7,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 1.5,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_ChargingBow.AM_PC_Lian_Base_000_Skill_ChargingBow'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_ChargingBow.GA_Skill_Lian_ChargingBow_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
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+ "sequenceLength": 4.933333396911621,
+ "rateScale": 1,
+ "sections": [
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+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 2.5
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+ {
+ "sectionName": "End",
+ "startTime": 4.166666507720947
+ }
+ ],
+ "animNotifies": [
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+ "notifyClass": "AN_Trigger_Projectile_Shot_C",
+ "triggerTime": 4.195193767547607,
+ "duration": 0,
+ "properties": {
+ "EventTag": "Event.Effect.Shot"
+ }
+ }
+ ]
+ }
+ ]
+ },
+ "SK190301": {
+ "skillId": "SK190301",
+ "name": "마석 '폭우'",
+ "desc": "마석의 힘을 개방하여 {0}초 동안 화살을 소모하지 않으며, 쿨타임이 {1}% 감소합니다.",
+ "descValues": [
+ 15,
+ 50
+ ],
+ "simpleDesc": "일시적으로 화살을 소모하지 않으며,\r\n다른 스킬들의 쿨타임이 감소합니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 50,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 1.5,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_ManastoneSilence.AM_PC_Lian_Base_000_Skill_ManastoneSilence'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": true,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
+ "activeAbilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_ManaStoneSilence_Active.GA_Skill_Lian_ManaStoneSilence_Active_C",
+ "activeDuration": 15,
+ "gameplayEffectSet": [
+ {
+ "trigger": "InCasting",
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+ "trigger": "InCasting",
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+ "trigger": "InActive",
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+ "bow": [
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+ "assetName": "AM_PC_Lian_Base_000_Attack_Bow",
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+ "descValues": [
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+ "simpleDesc": "연속 베기로 피해를 입힙니다.",
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+ "simpleDesc": "무기에 불을 붙여 적에게 추가 마법 피해를 주고 화상 상태로 만듭니다.",
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+ "skill_details": {
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+ "descValues": [
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+ "simpleDesc": "대검으로 정면을 막으며 전진합니다.",
+ "skillAttackType": "PhysicalSkill",
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+ "castingTime": 0,
+ "manaCost": 11,
+ "coolTime": 10,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_ValiantCharge.AM_PC_BlackMaria_Base_000_Skill_ValiantCharge'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_Strike.GA_Skill_BlackMaria_Strike_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [
+ {
+ "trigger": "OnHitTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_BlackMaria_Base_000_Skill_ValiantCharge",
+ "sequenceLength": 1.8366667032241821,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "End",
+ "startTime": 1.4350943565368652
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.5164199471473694,
+ "duration": 0.6340151429176331,
+ "properties": {
+ "AttackTag": "Event.Attack.Skill"
+ }
+ }
+ ]
+ }
+ ]
+ },
+ "SK200202": {
+ "skillId": "SK200202",
+ "name": "승천의 일격",
+ "desc": "대검을 올려쳐서 적들을 {0}초 동안 공중으로 띄워 올리고 {1}%만큼의 물리 피해를 입힙니다. ",
+ "descValues": [
+ 1.5,
+ 110
+ ],
+ "simpleDesc": "대검으로 적을 올려쳐서 피해를 입힙니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 1.1,
+ "walkSpeedMultiplier": 0,
+ "castingTime": 0,
+ "manaCost": 8,
+ "coolTime": 9,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_AscensionStrike.AM_PC_BlackMaria_Base_000_Skill_AscensionStrike'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_RisingSlash.GA_Skill_BlackMaria_RisingSlash_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [
+ {
+ "trigger": "OnHitTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C"
+ },
+ {
+ "trigger": "OnHitTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C"
+ },
+ {
+ "trigger": "OnHitTarget",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_BlackMaria_Base_000_Skill_AscensionStrike",
+ "sequenceLength": 1.5,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.5944963097572327,
+ "duration": 0.19508159160614014,
+ "properties": {
+ "AttackTag": "Event.Attack.Skill"
+ }
+ },
+ {
+ "notifyClass": "ANS_SkillCancel_C",
+ "triggerTime": 0.999438464641571,
+ "duration": 0.500561535358429
+ }
+ ]
+ }
+ ]
+ },
+ "SK200203": {
+ "skillId": "SK200203",
+ "name": "결의의 방벽",
+ "desc": "{0}초간 피해를 입어도 방어구의 내구도가 1 이하로 떨어지지 않는 상태에 돌입합니다. 만약 방어구의 내구도가 0이라면 즉시 전체 내구도의 {1}%만큼을 회복합니다.",
+ "descValues": [
+ 10,
+ 30
+ ],
+ "simpleDesc": "일정 시간 동안 방어구가 파괴되지 않는 상태에 돌입합니다. 내구도가 없다면 일정량을 회복합니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 1,
+ "walkSpeedMultiplier": 0.8,
+ "castingTime": 1,
+ "manaCost": 11,
+ "coolTime": 30,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve.AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
+ "activeAbilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_IgnoreArmorDamage.GA_Skill_BlackMaria_IgnoreArmorDamage_C",
+ "activeDuration": 10,
+ "gameplayEffectSet": [],
+ "montages": [
+ {
+ "assetName": "AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve",
+ "sequenceLength": 1.5,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "End",
+ "startTime": 1.3674333095550537
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ },
+ "SK200101": {
+ "skillId": "SK200101",
+ "name": "투구 깨기",
+ "desc": "대검으로 내리찍어 {0}%만큼의 물리 피해를 입힙니다. 충전 단계에 따라 피해량과 범위가 증가합니다. 1단계 충전을 하면 {1}%, 2단계 충전을 하면 {2}%만큼의 물리 피해를 입힙니다.",
+ "descValues": [
+ 90,
+ 150,
+ 225
+ ],
+ "simpleDesc": "대검으로 내리찍습니다. 충전할 수 있습니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 0.9,
+ "walkSpeedMultiplier": 1,
+ "castingTime": 0,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_HelmBreaker2.AM_PC_BlackMaria_Base_000_HelmBreaker2'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": false,
+ "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_HelmBreaker.GA_Skill_BlackMaria_HelmBreaker_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 0,
+ "gameplayEffectSet": [
+ {
+ "trigger": "CustomEventTarget1",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_BlackMaria_Base_000_HelmBreaker2",
+ "sequenceLength": 5.538466453552246,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ },
+ {
+ "sectionName": "Loop",
+ "startTime": 1.0261240005493164
+ },
+ {
+ "sectionName": "Stack1",
+ "startTime": 1.538461685180664
+ },
+ {
+ "sectionName": "Stack2",
+ "startTime": 2.871795177459717
+ },
+ {
+ "sectionName": "Stack3",
+ "startTime": 4.2051286697387695
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 2.029411554336548,
+ "duration": 0.19048380851745605,
+ "properties": {
+ "AttackTag": "Event.Attack.Skill"
+ }
+ },
+ {
+ "notifyClass": "ANS_SkillCancel_C",
+ "triggerTime": 2.531249523162842,
+ "duration": 0.340545654296875
+ },
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 3.1361567974090576,
+ "duration": 0.5845880508422852,
+ "properties": {
+ "AddPhysicalAttackPer": 60.0
+ }
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 3.3275084495544434,
+ "duration": 0.19048404693603516,
+ "properties": {
+ "AttackTag": "Event.Attack.Skill"
+ }
+ },
+ {
+ "notifyClass": "ANS_SkillCancel_C",
+ "triggerTime": 3.8645825386047363,
+ "duration": 0.3405461311340332
+ },
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 4.5161590576171875,
+ "duration": 0.5845880508422852,
+ "properties": {
+ "AddPhysicalAttackPer": 135.0
+ }
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 4.672467231750488,
+ "duration": 0.25224781036376953,
+ "properties": {
+ "AttackTag": "Event.Attack.Skill"
+ }
+ },
+ {
+ "notifyClass": "ANS_SkillCancel_C",
+ "triggerTime": 5.28656530380249,
+ "duration": 0.25189685821533203
+ }
+ ]
+ }
+ ]
+ },
+ "SK200301": {
+ "skillId": "SK200301",
+ "name": "마석 '땅울림'",
+ "desc": "대검을 2번 땅에 내리 꽂습니다. 대검이 첫번째 꽂힐 때는 주변 {0}미터의 적을 대검쪽으로 끌어들이고, 두번째 꽂힐 때는 {1}%만큼의 물리 피해를 입힙니다.",
+ "descValues": [
+ 6,
+ 130
+ ],
+ "simpleDesc": "대검을 내리찍어 적을 끌어들인 후 피해를 입힙니다.",
+ "skillAttackType": "PhysicalSkill",
+ "skillElementType": "None",
+ "skillDamageRate": 1.3,
+ "walkSpeedMultiplier": 0.7,
+ "castingTime": 10,
+ "manaCost": 0,
+ "coolTime": 0,
+ "useMontages": [
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_Bladequake.AM_PC_BlackMaria_Base_000_Skill_Bladequake'"
+ ],
+ "bIsStackable": false,
+ "maxStackCount": 0,
+ "bIsUltimate": true,
+ "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_ShockWave.GA_Skill_BlackMaria_ShockWave_C",
+ "activeAbilityClass": "None",
+ "activeDuration": 2,
+ "gameplayEffectSet": [
+ {
+ "trigger": "InCasting",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
+ },
+ {
+ "trigger": "InCasting",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
+ },
+ {
+ "trigger": "CustomEventTarget1",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C"
+ },
+ {
+ "trigger": "CustomEventTarget1",
+ "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C"
+ },
+ {
+ "trigger": "CustomEventTarget1",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C"
+ }
+ ],
+ "montages": [
+ {
+ "assetName": "AM_PC_BlackMaria_Base_000_Skill_Bladequake",
+ "sequenceLength": 2.5,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": []
+ }
+ ]
+ }
+ },
+ "basic_attacks": {
+ "twoHandWeapon": [
+ {
+ "assetName": "AM_PC_BlackMaria_Base_000_Attack_GreatSword1",
+ "sequenceLength": 1.6666666269302368,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0,
+ "duration": 1,
+ "properties": {
+ "AddNormalAttackPer": 8.0
+ }
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.800000011920929,
+ "duration": 0.10000002384185791,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ },
+ {
+ "assetName": "AM_PC_BlackMaria_Base_000_Attack_GreatSword2",
+ "sequenceLength": 1.6666666269302368,
+ "rateScale": 1,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0,
+ "duration": 1.2699999809265137,
+ "properties": {
+ "AddNormalAttackPer": 12.0
+ }
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.6000000238418579,
+ "duration": 0.23000001907348633,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ },
+ {
+ "assetName": "AM_PC_BlackMaria_Base_000_Attack_GreatSword3",
+ "sequenceLength": 1.7333333492279053,
+ "rateScale": 1.2000000476837158,
+ "sections": [
+ {
+ "sectionName": "Default",
+ "startTime": 0
+ }
+ ],
+ "animNotifies": [
+ {
+ "notifyClass": "ANS_AttackState_C",
+ "triggerTime": 0,
+ "duration": 1.7333333492279053,
+ "properties": {
+ "AddNormalAttackPer": 40.0
+ }
+ },
+ {
+ "notifyClass": "AnimNotifyState_AttackWithEquip",
+ "triggerTime": 0.6800000071525574,
+ "duration": 0.15000003576278687,
+ "properties": {
+ "AttackTag": "Event.Attack.Normal"
+ }
+ }
+ ]
+ }
+ ]
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/데이터수집/수집결과/collection_log.txt b/데이터수집/수집결과/collection_log.txt
new file mode 100644
index 0000000..e751132
--- /dev/null
+++ b/데이터수집/수집결과/collection_log.txt
@@ -0,0 +1,153 @@
+================================================================================
+DS 전투 데이터 수집 결과 요약
+================================================================================
+
+수집 시각: 2025-11-17T10:53:43.311961
+총 스토커 수: 11
+
+--------------------------------------------------------------------------------
+스토커: hilda
+--------------------------------------------------------------------------------
+ 이름: 힐다
+ 직업: 전사
+ 스탯 합계: 75.0
+ 기본 스킬 수: 3
+ 서브 스킬: SK100101
+ 궁극기: SK100301
+ 수집된 스킬 상세 정보 수: 5
+ 스킬 몽타주 총 수: 6
+ 기본 공격 몽타주 총 수: 3
+
+--------------------------------------------------------------------------------
+스토커: urud
+--------------------------------------------------------------------------------
+ 이름: 우르드
+ 직업: 원거리
+ 스탯 합계: 75.0
+ 기본 스킬 수: 4
+ 서브 스킬: SK110101
+ 궁극기: SK110301
+ 수집된 스킬 상세 정보 수: 6
+ 스킬 몽타주 총 수: 5
+ 기본 공격 몽타주 총 수: 1
+
+--------------------------------------------------------------------------------
+스토커: nave
+--------------------------------------------------------------------------------
+ 이름: 네이브
+ 직업: 마법사
+ 스탯 합계: 75.0
+ 기본 스킬 수: 3
+ 서브 스킬: SK120101
+ 궁극기: SK120301
+ 수집된 스킬 상세 정보 수: 5
+ 스킬 몽타주 총 수: 4
+ 기본 공격 몽타주 총 수: 2
+
+--------------------------------------------------------------------------------
+스토커: baran
+--------------------------------------------------------------------------------
+ 이름: 바란
+ 직업: 전사
+ 스탯 합계: 75.0
+ 기본 스킬 수: 3
+ 서브 스킬: SK130101
+ 궁극기: SK130301
+ 수집된 스킬 상세 정보 수: 5
+ 스킬 몽타주 총 수: 5
+ 기본 공격 몽타주 총 수: 3
+
+--------------------------------------------------------------------------------
+스토커: rio
+--------------------------------------------------------------------------------
+ 이름: 리오
+ 직업: 암살자
+ 스탯 합계: 75.0
+ 기본 스킬 수: 3
+ 서브 스킬: SK140101
+ 궁극기: SK140301
+ 수집된 스킬 상세 정보 수: 5
+ 스킬 몽타주 총 수: 5
+ 기본 공격 몽타주 총 수: 3
+
+--------------------------------------------------------------------------------
+스토커: clad
+--------------------------------------------------------------------------------
+ 이름: 클라드
+ 직업: 성직자
+ 스탯 합계: 75.0
+ 기본 스킬 수: 3
+ 서브 스킬: SK150101
+ 궁극기: SK150301
+ 수집된 스킬 상세 정보 수: 5
+ 스킬 몽타주 총 수: 8
+ 기본 공격 몽타주 총 수: 2
+
+--------------------------------------------------------------------------------
+스토커: rene
+--------------------------------------------------------------------------------
+ 이름: 레네
+ 직업: 소환사
+ 스탯 합계: 75.0
+ 기본 스킬 수: 3
+ 서브 스킬: SK160101
+ 궁극기: SK160301
+ 수집된 스킬 상세 정보 수: 5
+ 스킬 몽타주 총 수: 6
+ 기본 공격 몽타주 총 수: 3
+
+--------------------------------------------------------------------------------
+스토커: sinobu
+--------------------------------------------------------------------------------
+ 이름: 시노부
+ 직업: 닌자
+ 스탯 합계: 75.0
+ 기본 스킬 수: 3
+ 서브 스킬: SK180101
+ 궁극기: SK180301
+ 수집된 스킬 상세 정보 수: 5
+ 스킬 몽타주 총 수: 6
+ 기본 공격 몽타주 총 수: 2
+
+--------------------------------------------------------------------------------
+스토커: lian
+--------------------------------------------------------------------------------
+ 이름: 리옌
+ 직업: 레인저
+ 스탯 합계: 75.0
+ 기본 스킬 수: 4
+ 서브 스킬: SK190101
+ 궁극기: SK190301
+ 수집된 스킬 상세 정보 수: 6
+ 스킬 몽타주 총 수: 7
+ 기본 공격 몽타주 총 수: 1
+
+--------------------------------------------------------------------------------
+스토커: cazimord
+--------------------------------------------------------------------------------
+ 이름: 카지모르드
+ 직업: 전사
+ 스탯 합계: 75.0
+ 기본 스킬 수: 3
+ 서브 스킬: SK170101
+ 궁극기: SK170301
+ 수집된 스킬 상세 정보 수: 5
+ 스킬 몽타주 총 수: 6
+ 기본 공격 몽타주 총 수: 3
+
+--------------------------------------------------------------------------------
+스토커: blackmaria
+--------------------------------------------------------------------------------
+ 이름: 블랙마리아
+ 직업: 전사
+ 스탯 합계: 75.0
+ 기본 스킬 수: 3
+ 서브 스킬: SK200101
+ 궁극기: SK200301
+ 수집된 스킬 상세 정보 수: 5
+ 스킬 몽타주 총 수: 5
+ 기본 공격 몽타주 총 수: 3
+
+================================================================================
+수집 완료
+================================================================================
diff --git a/데이터수집/수집결과/markdown/baran.md b/데이터수집/수집결과/markdown/baran.md
new file mode 100644
index 0000000..ad887b4
--- /dev/null
+++ b/데이터수집/수집결과/markdown/baran.md
@@ -0,0 +1,227 @@
+# 바란 (Baran) - 전투 데이터
+
+## 기본 정보
+
+- **직업**: 전사
+- **궁극기 포인트**: 2780
+- **장착 가능 장비**: TwoHandWeapon, Heavy, Light
+
+## 기본 스탯
+
+| 스탯 | 값 |
+|------|-----|
+| 힘 (Str) | 25.0 |
+| 민첩 (Dex) | 10.0 |
+| 지능 (Int) | 5.0 |
+| 체력 (Con) | 25.0 |
+| 지혜 (Wis) | 10.0 |
+| HP | 100.0 |
+| MP | 50.0 |
+| 마나 재생 | 0.2 |
+| 지구력 (Stamina) | 100.0 |
+| 크리티컬 확률 (%) | 5.0 |
+
+## 스킬
+
+### 기본 스킬
+
+#### SK130204 - 갈고리 투척
+
+**설명**: 갈고리를 던져 25%만큼 물리 피해를 입히고, 대상을 끌어당깁니다. 적중된 대상은 잠시 경직됩니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 25% |
+| 이동 속도 배율 | 0.7x |
+| 마나 비용 | 14 |
+| 재사용 대기시간 | 13초 |
+
+**어빌리티 클래스**: `GA_Skill_Baran_Pulling → GA_Skill_Baran_Pulling_C`
+
+**Gameplay Effects**
+- `OnProjectileHitTarget`: GE_ShockMotion_Weak → GE_ShockMotion_Weak_C
+- `OnProjectileHitTarget`: GE_Enemy_ShockMotion → GE_Enemy_ShockMotion_C
+- `OnProjectileHitTarget`: GE_Breakdown_Add → GE_Breakdown_Add_C
+
+---
+
+**몽타주 1: AM_PC_Baran_B_Skill_Pulling**
+
+- 시퀀스 길이: 1.70초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **AN_Trigger_Projectile_Shot**: 0.51초
+ - 이벤트 태그: `Event.Effect.Shot`
+- **ANS_SkillCancel**: 1.28~1.70초 (지속: 0.42초)
+
+
+
+#### SK130203 - 후려치기
+
+**설명**: 대검을 크게 휘둘러 두 번 연속으로 120%만큼 물리 피해를 입힙니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 120% |
+| 이동 속도 배율 | 0.7x |
+| 마나 비용 | 9 |
+| 재사용 대기시간 | 8초 |
+| 지속 시간 | 5초 |
+
+**어빌리티 클래스**: `GA_Skill_Baran_Smash → GA_Skill_Baran_Smash_C`
+
+---
+
+**몽타주 1: AM_PC_Baran_B_Skill_Smash**
+
+- 시퀀스 길이: 1.89초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **AttackWithEquip**: 0.49~0.70초 (지속: 0.22초)
+ - 공격 태그: `Event.Attack.Skill`
+- **AttackWithEquip**: 0.78~0.97초 (지속: 0.19초)
+ - 공격 태그: `Event.Attack.Skill`
+
+
+
+#### SK130206 - 깊게 찌르기
+
+**설명**: 대검을 깊게 찔러 넣어 120%만큼 물리 피해를 입힙니다. 문을 파괴할 수 있습니다. 적중된 대상은 잠시 경직됩니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 110% |
+| 이동 속도 배율 | 0.7x |
+| 마나 비용 | 10 |
+| 재사용 대기시간 | 7초 |
+
+**어빌리티 클래스**: `GA_Skill_Baran_SwordStab → GA_Skill_Baran_SwordStab_C`
+
+**Gameplay Effects**
+- `OnHitTarget`: GE_Enemy_ShockMotion → GE_Enemy_ShockMotion_C
+- `OnHitTarget`: GE_ShockMotion_Weak → GE_ShockMotion_Weak_C
+- `OnHitTarget`: GE_Breakdown_Add → GE_Breakdown_Add_C
+
+---
+
+**몽타주 1: AM_PC_Baran_B_Skill_SwordStab**
+
+- 시퀀스 길이: 1.75초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **AttackWithEquip**: 0.68~0.90초 (지속: 0.22초)
+ - 공격 태그: `Event.Attack.Skill`
+- **ANS_SkillCancel**: 1.66~1.73초 (지속: 0.07초)
+
+
+
+### 서브 스킬
+
+#### SK130101 - 무기 막기
+
+**설명**: 무기로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | Normal |
+| 원소 타입 | None |
+| 피해 배율 | 100% |
+| 이동 속도 배율 | 0.7x |
+
+**어빌리티 클래스**: `GA_Skill_Common_Blocking → GA_Skill_Common_Blocking_C`
+
+---
+
+**몽타주 1: AM_PC_Baran_B_Skill_Blocking**
+
+- 시퀀스 길이: 3.57초
+- 재생 속도: 1x
+
+
+
+### 궁극기
+
+#### SK130301 - 마석 '일격분쇄'
+
+**설명**: 대검을 내리찍어 4m의 균열을 생성합니다. 균열 범위 내 170%의 물리 피해를 주며, 적중된 대상은 기절합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 170% |
+| 이동 속도 배율 | 0.7x |
+| 시전 시간 | 10초 |
+| 궁극기 | O |
+| 지속 시간 | 2초 |
+
+**어빌리티 클래스**: `GA_Skill_Baran_Decision → GA_Skill_Baran_Decision_C`
+
+**Gameplay Effects**
+- `InCasting`: GE_Ignore_Shock → GE_Ignore_Shock_C
+- `InCasting`: GE_Ignore_Stun → GE_Ignore_Stun_C
+- `CustomEventTarget1`: GE_StunMotion → GE_StunMotion_C
+- `CustomEventTarget1`: GE_Attack_Splash_Physical → GE_Attack_Splash_Physical_C
+
+---
+
+**몽타주 1: AM_PC_Baran_B_Skill_RockBraker2**
+
+- 시퀀스 길이: 2.97초
+- 재생 속도: 1.5x
+
+
+
+## 기본 공격
+
+### 기본 공격: twoHandWeapon
+
+#### 콤보 1: AM_PC_Baran_B_Attack_W01_01
+
+- 시퀀스 길이: 1.90초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~1.17초 (지속: 1.17초)
+ - 일반 공격력 증가: 10.0%
+- **AttackWithEquip**: 0.80~0.92초 (지속: 0.12초)
+ - 공격 태그: `Event.Attack.Normal`
+
+
+#### 콤보 2: AM_PC_Baran_B_Attack_W01_02
+
+- 시퀀스 길이: 1.93초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~1.17초 (지속: 1.17초)
+ - 일반 공격력 증가: 15.0%
+- **AttackWithEquip**: 0.80~0.95초 (지속: 0.15초)
+ - 공격 태그: `Event.Attack.Normal`
+
+
+#### 콤보 3: AM_PC_Baran_B_Attack_W01_03
+
+- 시퀀스 길이: 1.73초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~1.00초 (지속: 1.00초)
+ - 일반 공격력 증가: 10.0%
+- **AttackWithEquip**: 0.70~0.85초 (지속: 0.15초)
+ - 공격 태그: `Event.Attack.Normal`
+
diff --git a/데이터수집/수집결과/markdown/blackmaria.md b/데이터수집/수집결과/markdown/blackmaria.md
new file mode 100644
index 0000000..7d15fbe
--- /dev/null
+++ b/데이터수집/수집결과/markdown/blackmaria.md
@@ -0,0 +1,238 @@
+# 블랙마리아 (Blackmaria) - 전투 데이터
+
+## 기본 정보
+
+- **직업**: 전사
+- **궁극기 포인트**: 2780
+- **장착 가능 장비**: TwoHandWeapon, Heavy, Light
+
+## 기본 스탯
+
+| 스탯 | 값 |
+|------|-----|
+| 힘 (Str) | 25.0 |
+| 민첩 (Dex) | 10.0 |
+| 지능 (Int) | 5.0 |
+| 체력 (Con) | 25.0 |
+| 지혜 (Wis) | 10.0 |
+| HP | 100.0 |
+| MP | 50.0 |
+| 마나 재생 | 0.2 |
+| 지구력 (Stamina) | 100.0 |
+| 크리티컬 확률 (%) | 5.0 |
+
+## 스킬
+
+### 기본 스킬
+
+#### SK200201 - 용맹의 쇄도
+
+**설명**: 대검을 넓게 세워 정면을 방어하면서 전진합니다. 전진 중에 적에게 충돌하면 130%만큼의 물리 피해를 입히고 멈춥니다. 문을 파괴할 수 있습니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 130% |
+| 마나 비용 | 11 |
+| 재사용 대기시간 | 10초 |
+
+**어빌리티 클래스**: `GA_Skill_BlackMaria_Strike → GA_Skill_BlackMaria_Strike_C`
+
+**Gameplay Effects**
+- `OnHitTarget`: GE_Breakdown_Add → GE_Breakdown_Add_C
+
+---
+
+**몽타주 1: AM_PC_BlackMaria_Base_000_Skill_ValiantCharge**
+
+- 시퀀스 길이: 1.84초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **AttackWithEquip**: 0.52~1.15초 (지속: 0.63초)
+ - 공격 태그: `Event.Attack.Skill`
+
+
+
+#### SK200202 - 승천의 일격
+
+**설명**: 대검을 올려쳐서 적들을 1.5초 동안 공중으로 띄워 올리고 110%만큼의 물리 피해를 입힙니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 110% |
+| 마나 비용 | 8 |
+| 재사용 대기시간 | 9초 |
+
+**어빌리티 클래스**: `GA_Skill_BlackMaria_RisingSlash → GA_Skill_BlackMaria_RisingSlash_C`
+
+**Gameplay Effects**
+- `OnHitTarget`: GE_Enemy_ShockMotion → GE_Enemy_ShockMotion_C
+- `OnHitTarget`: GE_ShockMotion_Weak → GE_ShockMotion_Weak_C
+- `OnHitTarget`: GE_Breakdown_Add → GE_Breakdown_Add_C
+
+---
+
+**몽타주 1: AM_PC_BlackMaria_Base_000_Skill_AscensionStrike**
+
+- 시퀀스 길이: 1.50초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **AttackWithEquip**: 0.59~0.79초 (지속: 0.20초)
+ - 공격 태그: `Event.Attack.Skill`
+- **ANS_SkillCancel**: 1.00~1.50초 (지속: 0.50초)
+
+
+
+#### SK200203 - 결의의 방벽
+
+**설명**: 10초간 피해를 입어도 방어구의 내구도가 1 이하로 떨어지지 않는 상태에 돌입합니다. 만약 방어구의 내구도가 0이라면 즉시 전체 내구도의 30%만큼을 회복합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 100% |
+| 이동 속도 배율 | 0.8x |
+| 시전 시간 | 1초 |
+| 마나 비용 | 11 |
+| 재사용 대기시간 | 30초 |
+| 지속 시간 | 10초 |
+
+**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C`
+
+**활성 어빌리티**: `GA_Skill_BlackMaria_IgnoreArmorDamage → GA_Skill_BlackMaria_IgnoreArmorDamage_C`
+
+---
+
+**몽타주 1: AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve**
+
+- 시퀀스 길이: 1.50초
+- 재생 속도: 1x
+
+
+
+### 서브 스킬
+
+#### SK200101 - 투구 깨기
+
+**설명**: 대검으로 내리찍어 90%만큼의 물리 피해를 입힙니다. 충전 단계에 따라 피해량과 범위가 증가합니다. 1단계 충전을 하면 150%, 2단계 충전을 하면 225%만큼의 물리 피해를 입힙니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 90% |
+| 이동 속도 배율 | 1x |
+
+**어빌리티 클래스**: `GA_Skill_BlackMaria_HelmBreaker → GA_Skill_BlackMaria_HelmBreaker_C`
+
+**Gameplay Effects**
+- `CustomEventTarget1`: GE_Attack_Splash_Physical → GE_Attack_Splash_Physical_C
+
+---
+
+**몽타주 1: AM_PC_BlackMaria_Base_000_HelmBreaker2**
+
+- 시퀀스 길이: 5.54초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **AttackWithEquip**: 2.03~2.22초 (지속: 0.19초)
+ - 공격 태그: `Event.Attack.Skill`
+- **ANS_SkillCancel**: 2.53~2.87초 (지속: 0.34초)
+- **ANS_AttackState**: 3.14~3.72초 (지속: 0.58초)
+ - 물리 공격력 증가: 60.0%
+- **AttackWithEquip**: 3.33~3.52초 (지속: 0.19초)
+ - 공격 태그: `Event.Attack.Skill`
+- **ANS_SkillCancel**: 3.86~4.21초 (지속: 0.34초)
+- **ANS_AttackState**: 4.52~5.10초 (지속: 0.58초)
+ - 물리 공격력 증가: 135.0%
+- **AttackWithEquip**: 4.67~4.92초 (지속: 0.25초)
+ - 공격 태그: `Event.Attack.Skill`
+- **ANS_SkillCancel**: 5.29~5.54초 (지속: 0.25초)
+
+
+
+### 궁극기
+
+#### SK200301 - 마석 '땅울림'
+
+**설명**: 대검을 2번 땅에 내리 꽂습니다. 대검이 첫번째 꽂힐 때는 주변 6미터의 적을 대검쪽으로 끌어들이고, 두번째 꽂힐 때는 130%만큼의 물리 피해를 입힙니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 130% |
+| 이동 속도 배율 | 0.7x |
+| 시전 시간 | 10초 |
+| 궁극기 | O |
+| 지속 시간 | 2초 |
+
+**어빌리티 클래스**: `GA_Skill_BlackMaria_ShockWave → GA_Skill_BlackMaria_ShockWave_C`
+
+**Gameplay Effects**
+- `InCasting`: GE_Ignore_Shock → GE_Ignore_Shock_C
+- `InCasting`: GE_Ignore_Stun → GE_Ignore_Stun_C
+- `CustomEventTarget1`: GE_Enemy_ShockMotion → GE_Enemy_ShockMotion_C
+- `CustomEventTarget1`: GE_ShockMotion_Weak → GE_ShockMotion_Weak_C
+- `CustomEventTarget1`: GE_Attack_Splash_Physical → GE_Attack_Splash_Physical_C
+
+---
+
+**몽타주 1: AM_PC_BlackMaria_Base_000_Skill_Bladequake**
+
+- 시퀀스 길이: 2.50초
+- 재생 속도: 1x
+
+
+
+## 기본 공격
+
+### 기본 공격: twoHandWeapon
+
+#### 콤보 1: AM_PC_BlackMaria_Base_000_Attack_GreatSword1
+
+- 시퀀스 길이: 1.67초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~1.00초 (지속: 1.00초)
+ - 일반 공격력 증가: 8.0%
+- **AttackWithEquip**: 0.80~0.90초 (지속: 0.10초)
+ - 공격 태그: `Event.Attack.Normal`
+
+
+#### 콤보 2: AM_PC_BlackMaria_Base_000_Attack_GreatSword2
+
+- 시퀀스 길이: 1.67초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~1.27초 (지속: 1.27초)
+ - 일반 공격력 증가: 12.0%
+- **AttackWithEquip**: 0.60~0.83초 (지속: 0.23초)
+ - 공격 태그: `Event.Attack.Normal`
+
+
+#### 콤보 3: AM_PC_BlackMaria_Base_000_Attack_GreatSword3
+
+- 시퀀스 길이: 1.73초
+- 재생 속도: 1.2000000476837158x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~1.73초 (지속: 1.73초)
+ - 일반 공격력 증가: 40.0%
+- **AttackWithEquip**: 0.68~0.83초 (지속: 0.15초)
+ - 공격 태그: `Event.Attack.Normal`
+
diff --git a/데이터수집/수집결과/markdown/cazimord.md b/데이터수집/수집결과/markdown/cazimord.md
new file mode 100644
index 0000000..ae87233
--- /dev/null
+++ b/데이터수집/수집결과/markdown/cazimord.md
@@ -0,0 +1,257 @@
+# 카지모르드 (Cazimord) - 전투 데이터
+
+## 기본 정보
+
+- **직업**: 전사
+- **궁극기 포인트**: 2368
+- **장착 가능 장비**: WeaponShield, Light, Cloth
+
+## 기본 스탯
+
+| 스탯 | 값 |
+|------|-----|
+| 힘 (Str) | 15.0 |
+| 민첩 (Dex) | 25.0 |
+| 지능 (Int) | 10.0 |
+| 체력 (Con) | 15.0 |
+| 지혜 (Wis) | 10.0 |
+| HP | 100.0 |
+| MP | 50.0 |
+| 마나 재생 | 0.2 |
+| 지구력 (Stamina) | 100.0 |
+| 크리티컬 확률 (%) | 5.0 |
+
+## 스킬
+
+### 기본 스킬
+
+#### SK170201 - 섬광
+
+**설명**: 정면으로 4m 돌진하며, 베기 공격으로 공격력의 100%의 피해를 가합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 50% |
+| 이동 속도 배율 | 1x |
+| 마나 비용 | 5 |
+| 재사용 대기시간 | 15.5초 |
+| 스택 | 가능 (최대 2) |
+
+**어빌리티 클래스**: `GA_Skill_Cazimord_Flash → GA_Skill_Cazimord_Flash_C`
+
+**Gameplay Effects**
+- `InActive`: GE_Ignore_Shock → GE_Ignore_Shock_C
+
+---
+
+**몽타주 1: AM_PC_Cazimord_B_Skill_Flash**
+
+- 시퀀스 길이: 3.62초
+- 재생 속도: 1x
+
+
+**몽타주 2: AM_PC_Cazimord_B_Skill_Flash_Active**
+
+- 시퀀스 길이: 1.73초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **AttackWithEquip**: 0.37~0.57초 (지속: 0.20초)
+ - 공격 태그: `Event.Attack.Skill`
+- **AttackWithEquip**: 0.37~0.57초 (지속: 0.20초)
+ - 공격 태그: `Event.Attack.Skill`
+- **ANS_SkillCancel**: 1.00~1.73초 (지속: 0.73초)
+
+
+
+#### SK170202 - 날개 베기
+
+**설명**: 4번 베기로 공격력의 30% 피해를 입힙니다. 스킬 사용 중에는 경직에 면역 됩니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 30% |
+| 이동 속도 배율 | 1x |
+| 마나 비용 | 10 |
+| 재사용 대기시간 | 15.5초 |
+
+**어빌리티 클래스**: `GA_Skill_Cazimord_BladeStorm → GA_Skill_Cazimord_BladeStorm_C`
+
+---
+
+**몽타주 1: AM_PC_Cazimord_B_Skill_BladeStorm**
+
+- 시퀀스 길이: 3.00초
+- 재생 속도: 1.5x
+
+**주요 타이밍**
+- **AttackWithEquip**: 0.64~0.87초 (지속: 0.23초)
+ - 공격 태그: `Event.Attack.Skill`
+- **AttackWithEquip**: 0.68~0.91초 (지속: 0.23초)
+ - 공격 태그: `Event.Attack.Skill`
+- **AttackWithEquip**: 1.61~1.76초 (지속: 0.15초)
+ - 공격 태그: `Event.Attack.Skill`
+- **AttackWithEquip**: 1.64~1.82초 (지속: 0.19초)
+ - 공격 태그: `Event.Attack.Skill`
+- **ANS_SkillCancel**: 2.50~3.00초 (지속: 0.50초)
+
+
+
+#### SK170203 - 작열
+
+**설명**: 15초간 무기에 불을 붙여서 적중시킨 적에게 물리 피해의 20%만큼을 추가 마법 피해로 주고, 화상 상태로 만듭니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | Normal |
+| 원소 타입 | None |
+| 피해 배율 | 100% |
+| 이동 속도 배율 | 1x |
+| 시전 시간 | 2초 |
+| 마나 비용 | 3 |
+| 재사용 대기시간 | 27.5초 |
+| 지속 시간 | 15초 |
+
+**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C`
+
+**활성 어빌리티**: `GA_Skill_Cazimord_Burn_Active → GA_Skill_Cazimord_Burn_Active_C`
+
+---
+
+**몽타주 1: AM_PC_Cazimord_B_Skill_Burn**
+
+- 시퀀스 길이: 2.43초
+- 재생 속도: 1x
+
+
+
+### 서브 스킬
+
+#### SK170101 - 흘리기
+
+**설명**: 무기로 적의 공격을 흘려냅니다. 흘리기에 성공하면 적의 공격을 막아냅니다. 그리고 스킬의 재사용 대기시간 일부가 감소됩니다. 섬광 및 날개베기는 각각 3.799999952316284초, 작열은 6.800000190734863초씩 감소 합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 100% |
+| 이동 속도 배율 | 1x |
+
+**어빌리티 클래스**: `GA_Skill_Cazimord_Parrying → GA_Skill_Cazimord_Parrying_C`
+
+---
+
+**몽타주 1: AM_PC_Cazimord_B_Skill_Parrying**
+
+- 시퀀스 길이: 1.61초
+- 재생 속도: 1x
+
+
+
+### 궁극기
+
+#### SK170301 - 마석 '칼날폭풍'
+
+**설명**: 마석의 힘을 빌려 빠르게 정면을 12회 공격해 각각 80%의 물리 피해를 입힙니다. 마지막 2회의 타격은 100%의 물리 피해를 입힙니다. 시전 중에는 천천히 이동할 수 있지만, 마지막 타격때는 이동할 수 없습니다. 또한 스킬 사용 중에는 경직에 면역 됩니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 80% |
+| 이동 속도 배율 | 0.3x |
+| 시전 시간 | 2초 |
+| 궁극기 | O |
+| 지속 시간 | 15초 |
+
+**어빌리티 클래스**: `GA_SKill_Cazimord_ManaStoneBurn → GA_SKill_Cazimord_ManaStoneBurn_C`
+
+---
+
+**몽타주 1: AM_PC_Cazimord_B_Skill_ManaStoneBurn**
+
+- 시퀀스 길이: 3.50초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **AttackWithEquip**: 0.49~0.58초 (지속: 0.09초)
+ - 공격 태그: `Event.Attack.Skill`
+- **AttackWithEquip**: 0.60~0.71초 (지속: 0.11초)
+ - 공격 태그: `Event.Attack.Skill`
+- **AttackWithEquip**: 0.76~0.88초 (지속: 0.12초)
+ - 공격 태그: `Event.Attack.Skill`
+- **AttackWithEquip**: 0.76~0.87초 (지속: 0.11초)
+ - 공격 태그: `Event.Attack.Skill`
+- **AttackWithEquip**: 1.04~1.16초 (지속: 0.12초)
+ - 공격 태그: `Event.Attack.Skill`
+- **AttackWithEquip**: 1.11~1.22초 (지속: 0.11초)
+ - 공격 태그: `Event.Attack.Skill`
+- **AttackWithEquip**: 1.41~1.52초 (지속: 0.11초)
+ - 공격 태그: `Event.Attack.Skill`
+- **AttackWithEquip**: 1.41~1.53초 (지속: 0.12초)
+ - 공격 태그: `Event.Attack.Skill`
+- **AttackWithEquip**: 1.65~1.88초 (지속: 0.23초)
+ - 공격 태그: `Event.Attack.Skill`
+- **AttackWithEquip**: 1.66~1.87초 (지속: 0.21초)
+ - 공격 태그: `Event.Attack.Skill`
+- **AttackWithEquip**: 2.07~2.18초 (지속: 0.11초)
+ - 공격 태그: `Event.Attack.Ultimate`
+- **AttackWithEquip**: 2.07~2.18초 (지속: 0.11초)
+ - 공격 태그: `Event.Attack.Ultimate`
+
+
+
+## 기본 공격
+
+### 기본 공격: weaponShield
+
+#### 콤보 1: AM_PC_Cazimord_B_Attack_W01_01
+
+- 시퀀스 길이: 1.67초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~0.90초 (지속: 0.90초)
+ - 일반 공격력 증가: -5.0%
+- **AttackWithEquip**: 0.59~0.73초 (지속: 0.14초)
+ - 공격 태그: `Event.Attack.Normal`
+- **AttackWithEquip**: 0.71~0.89초 (지속: 0.18초)
+ - 공격 태그: `Event.Attack.Normal`
+
+
+#### 콤보 2: AM_PC_Cazimord_B_Attack_W01_02
+
+- 시퀀스 길이: 1.90초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~0.94초 (지속: 0.94초)
+ - 일반 공격력 증가: 10.0%
+- **AttackWithEquip**: 0.55~0.68초 (지속: 0.13초)
+ - 공격 태그: `Event.Attack.Normal`
+- **AttackWithEquip**: 0.67~0.84초 (지속: 0.17초)
+ - 공격 태그: `Event.Attack.Normal`
+
+
+#### 콤보 3: AM_PC_Cazimord_B_Attack_W01_03
+
+- 시퀀스 길이: 1.87초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~0.85초 (지속: 0.85초)
+- **AttackWithEquip**: 0.57~0.67초 (지속: 0.10초)
+ - 공격 태그: `Event.Attack.Normal`
+- **AttackWithEquip**: 0.59~0.67초 (지속: 0.08초)
+ - 공격 태그: `Event.Attack.Normal`
+
diff --git a/데이터수집/수집결과/markdown/clad.md b/데이터수집/수집결과/markdown/clad.md
new file mode 100644
index 0000000..cd5f560
--- /dev/null
+++ b/데이터수집/수집결과/markdown/clad.md
@@ -0,0 +1,217 @@
+# 클라드 (Clad) - 전투 데이터
+
+## 기본 정보
+
+- **직업**: 성직자
+- **궁극기 포인트**: 2325
+- **장착 가능 장비**: Mace, Heavy, Light
+
+## 기본 스탯
+
+| 스탯 | 값 |
+|------|-----|
+| 힘 (Str) | 15.0 |
+| 민첩 (Dex) | 10.0 |
+| 지능 (Int) | 10.0 |
+| 체력 (Con) | 20.0 |
+| 지혜 (Wis) | 20.0 |
+| HP | 100.0 |
+| MP | 50.0 |
+| 마나 재생 | 0.2 |
+| 지구력 (Stamina) | 100.0 |
+| 크리티컬 확률 (%) | 5.0 |
+
+## 스킬
+
+### 기본 스킬
+
+#### SK150206 - 치유
+
+**설명**: 대상의 체력의 60 회복합니다. 대상이 없을 경우 자신에게 시전합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | MagicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 100% |
+| 이동 속도 배율 | 0.7x |
+| 시전 시간 | 1초 |
+| 마나 비용 | 12 |
+| 재사용 대기시간 | 3초 |
+
+**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C`
+
+**활성 어빌리티**: `GA_Skill_Clad_HolyCure → GA_Skill_Clad_HolyCure_C`
+
+---
+
+**몽타주 1: AM_PC_Clad_Base_B_Skill_Ready**
+
+- 시퀀스 길이: 2.23초
+- 재생 속도: 1x
+
+
+**몽타주 2: AM_PC_Clad_Base_B_Skill_HolyCure**
+
+- 시퀀스 길이: 1.17초
+- 재생 속도: 1x
+
+
+
+#### SK150201 - 다시 흙으로
+
+**설명**: 3m 내의 적에게 150% 빛 속성 마법 피해를 주고, 3초 동안 5 방어력을 감소 시킵니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | MagicalSkill |
+| 원소 타입 | Holy |
+| 피해 배율 | 150% |
+| 이동 속도 배율 | 0.7x |
+| 시전 시간 | 0.5초 |
+| 마나 비용 | 9 |
+| 재사용 대기시간 | 5초 |
+| 지속 시간 | 5초 |
+
+**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C`
+
+**활성 어빌리티**: `GA_Skill_Clad_TurnUndead → GA_Skill_Clad_TurnUndead_C`
+
+---
+
+**몽타주 1: AM_PC_Clad_Base_B_Skill_Ready**
+
+- 시퀀스 길이: 2.23초
+- 재생 속도: 1x
+
+
+**몽타주 2: AM_PC_Clad_Base_B_Skill_TurnUndead**
+
+- 시퀀스 길이: 1.20초
+- 재생 속도: 1x
+
+
+
+#### SK150202 - 신성한 빛
+
+**설명**: 주변 아군의 지속 피해 효과를 제거하고. 6초 동안 면역 효과를 제공합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | MagicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 0% |
+| 이동 속도 배율 | 0.7x |
+| 시전 시간 | 1초 |
+| 마나 비용 | 15 |
+| 재사용 대기시간 | 7.5초 |
+| 지속 시간 | 30초 |
+
+**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C`
+
+**활성 어빌리티**: `GA_Skill_Clad_HolyLight → GA_Skill_Clad_HolyLight_C`
+
+---
+
+**몽타주 1: AM_PC_Clad_Base_B_Skill_Ready**
+
+- 시퀀스 길이: 2.23초
+- 재생 속도: 1x
+
+
+**몽타주 2: AM_PC_Clad_Base_B_Skill_HolyLight**
+
+- 시퀀스 길이: 1.17초
+- 재생 속도: 1x
+
+
+
+### 서브 스킬
+
+#### SK150101 - 방패 방어
+
+**설명**: 방패로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | Normal |
+| 원소 타입 | None |
+| 피해 배율 | 100% |
+| 이동 속도 배율 | 0.7x |
+
+**어빌리티 클래스**: `GA_Skill_Common_Blocking → GA_Skill_Common_Blocking_C`
+
+---
+
+**몽타주 1: AM_PC_Clad_Base_B_Skill_Block**
+
+- 시퀀스 길이: 5.30초
+- 재생 속도: 1x
+
+
+
+### 궁극기
+
+#### SK150301 - 마석 ‘황금’
+
+**설명**: 마석의 힘을 해방하여 5초 동안 자신과 아군에게 300의 보호막을 생성합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | Normal |
+| 원소 타입 | None |
+| 피해 배율 | 30000% |
+| 이동 속도 배율 | 0.7x |
+| 시전 시간 | 0.55초 |
+| 궁극기 | O |
+| 지속 시간 | 6초 |
+
+**어빌리티 클래스**: `GA_Skill_Casting_Ultimate → GA_Skill_Casting_Ultimate_C`
+
+**활성 어빌리티**: `GA_Skill_Clad_Gold → GA_Skill_Clad_Gold_C`
+
+**Gameplay Effects**
+- `InCasting`: GE_Ignore_Shock → GE_Ignore_Shock_C
+- `InCasting`: GE_Ignore_Stun → GE_Ignore_Stun_C
+
+---
+
+**몽타주 1: AM_PC_Clad_Base_B_Skill_Gold**
+
+- 시퀀스 길이: 1.50초
+- 재생 속도: 1x
+
+
+
+## 기본 공격
+
+### 기본 공격: mace
+
+#### 콤보 1: AM_PC_Clad_Base_Attack_Mace1
+
+- 시퀀스 길이: 1.90초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~0.90초 (지속: 0.90초)
+ - 일반 공격력 증가: 5.0%
+- **AttackWithEquip**: 0.56~0.71초 (지속: 0.15초)
+ - 공격 태그: `Event.Attack.Normal`
+
+
+#### 콤보 2: AM_PC_Clad_Base_Attack_Mace2
+
+- 시퀀스 길이: 2.27초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~1.00초 (지속: 1.00초)
+ - 일반 공격력 증가: 5.0%
+- **AttackWithEquip**: 0.56~0.71초 (지속: 0.15초)
+ - 공격 태그: `Event.Attack.Normal`
+
diff --git a/데이터수집/수집결과/markdown/hilda.md b/데이터수집/수집결과/markdown/hilda.md
new file mode 100644
index 0000000..ac147b5
--- /dev/null
+++ b/데이터수집/수집결과/markdown/hilda.md
@@ -0,0 +1,234 @@
+# 힐다 (Hilda) - 전투 데이터
+
+## 기본 정보
+
+- **직업**: 전사
+- **궁극기 포인트**: 2495
+- **장착 가능 장비**: WeaponShield, Heavy, Light
+
+## 기본 스탯
+
+| 스탯 | 값 |
+|------|-----|
+| 힘 (Str) | 20.0 |
+| 민첩 (Dex) | 15.0 |
+| 지능 (Int) | 10.0 |
+| 체력 (Con) | 20.0 |
+| 지혜 (Wis) | 10.0 |
+| HP | 100.0 |
+| MP | 50.0 |
+| 마나 재생 | 0.2 |
+| 지구력 (Stamina) | 100.0 |
+| 크리티컬 확률 (%) | 5.0 |
+
+## 스킬
+
+### 기본 스킬
+
+#### SK100201 - 칼날 격돌
+
+**설명**: 검을 휘둘러 130%만큼 번개 속성 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | Lightning |
+| 피해 배율 | 130% |
+| 마나 비용 | 11 |
+| 재사용 대기시간 | 6초 |
+
+**어빌리티 클래스**: `GA_Skill_Hilda_SwordStrike → GA_Skill_Hilda_SwordStrike_C`
+
+**Gameplay Effects**
+- `OnHitTarget`: GE_Enemy_ShockMotion → GE_Enemy_ShockMotion_C
+- `OnHitTarget`: GE_ShockMotion_Weak → GE_ShockMotion_Weak_C
+- `OnHitTarget`: GE_Breakdown_Add → GE_Breakdown_Add_C
+
+---
+
+**몽타주 1: AM_PC_Hilda_B_Skill_Ready**
+
+- 시퀀스 길이: 5.43초
+- 재생 속도: 1x
+
+
+**몽타주 2: AM_PC_Hilda_B_Skill_SwordStrike**
+
+- 시퀀스 길이: 1.80초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **AttackWithEquip**: 0.58~0.72초 (지속: 0.14초)
+ - 공격 태그: `Event.Attack.Skill`
+- **ANS_SkillCancel**: 1.30~1.80초 (지속: 0.50초)
+
+
+
+#### SK100202 - 반격
+
+**설명**: 방패를 들어 5초 동안 반격 자세를 취합니다. 반격 성공 시 80%만큼 물리 피해를 줍니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 80% |
+| 이동 속도 배율 | 0.8x |
+| 마나 비용 | 10 |
+| 재사용 대기시간 | 4초 |
+| 지속 시간 | 5초 |
+
+**어빌리티 클래스**: `GA_Skill_Knight_Counter → GA_Skill_Knight_Counter_C`
+
+**활성 어빌리티**: `GA_Skill_ActiveBase → GA_Skill_ActiveBase_C`
+
+**Gameplay Effects**
+- `Instant`: GE_Skill_Hilda_Counter_Duration → GE_Skill_Hilda_Counter_Duration_C
+
+---
+
+**몽타주 1: AM_PC_Hilda_B_Skill_Counter**
+
+- 시퀀스 길이: 3.37초
+- 재생 속도: 1.2000000476837158x
+
+**주요 타이밍**
+- **AttackWithEquip**: 1.98~2.21초 (지속: 0.23초)
+ - 공격 태그: `Event.Attack.Skill`
+
+
+
+#### SK100204 - 도발
+
+**설명**: 주변 5m 내의 몬스터를 도발하여 위협 수치를 획득하고 대상의 이동속도를 3초 동안 25% 감속시킵니다.10초 동안 방어력이 15 증가합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | Normal |
+| 원소 타입 | None |
+| 피해 배율 | 25000% |
+| 이동 속도 배율 | 0.8x |
+| 마나 비용 | 8 |
+| 재사용 대기시간 | 10초 |
+| 지속 시간 | 15초 |
+
+**어빌리티 클래스**: `GA_Skill_Common_Provoke → GA_Skill_Common_Provoke_C`
+
+**활성 어빌리티**: `GA_Skill_Common_Provoke_Active → GA_Skill_Common_Provoke_Active_C`
+
+**Gameplay Effects**
+- `InstantTarget`: GE_Provoked → GE_Provoked_C
+- `InActive`: GE_HildaTauntDefense → GE_HildaTauntDefense_C
+- `InstantTarget`: GE_ProvokeSlow → GE_ProvokeSlow_C
+
+---
+
+**몽타주 1: AM_PC_Hilda_B_Skill_Provoke**
+
+- 시퀀스 길이: 2.00초
+- 재생 속도: 1x
+
+
+
+### 서브 스킬
+
+#### SK100101 - 방패 방어
+
+**설명**: 방패로 공격을 방어합니다.방어 유지 시 지구력이 소모됩니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | Normal |
+| 원소 타입 | None |
+| 피해 배율 | 100% |
+| 이동 속도 배율 | 0.8x |
+
+**어빌리티 클래스**: `GA_Skill_Common_Blocking → GA_Skill_Common_Blocking_C`
+
+---
+
+**몽타주 1: AM_PC_Hilda_B_Skill_Blocking**
+
+- 시퀀스 길이: 4.34초
+- 재생 속도: 1x
+
+
+
+### 궁극기
+
+#### SK100301 - 마석 ‘핏빛 달’
+
+**설명**: 마석의 힘을 해방하여 20초 동안 공격력 15, 방어력 25 증가합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | Normal |
+| 원소 타입 | None |
+| 피해 배율 | 50% |
+| 이동 속도 배율 | 0.8x |
+| 시전 시간 | 2초 |
+| 궁극기 | O |
+| 지속 시간 | 20초 |
+
+**어빌리티 클래스**: `GA_Skill_Casting_Ultimate → GA_Skill_Casting_Ultimate_C`
+
+**활성 어빌리티**: `GA_Skill_Hilda_BloodMoon_Active → GA_Skill_Hilda_BloodMoon_Active_C`
+
+**Gameplay Effects**
+- `InActive`: GE_Skill_Hilda_BloodMoon_Active → GE_Skill_Hilda_BloodMoon_Active_C
+- `InCasting`: GE_Ignore_Shock → GE_Ignore_Shock_C
+- `InCasting`: GE_Ignore_Stun → GE_Ignore_Stun_C
+
+---
+
+**몽타주 1: AM_PC_Hilda_B_Skill_BloodMoon**
+
+- 시퀀스 길이: 1.50초
+- 재생 속도: 1x
+
+
+
+## 기본 공격
+
+### 기본 공격: weaponShield
+
+#### 콤보 1: AM_PC_Hilda_B_Attack_W01_01
+
+- 시퀀스 길이: 1.60초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~0.80초 (지속: 0.80초)
+ - 일반 공격력 증가: -5.0%
+- **AttackWithEquip**: 0.60~0.72초 (지속: 0.12초)
+ - 공격 태그: `Event.Attack.Normal`
+
+
+#### 콤보 2: AM_PC_Hilda_B_Attack_W01_02
+
+- 시퀀스 길이: 1.60초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~0.77초 (지속: 0.77초)
+ - 일반 공격력 증가: -5.0%
+- **AttackWithEquip**: 0.57~0.67초 (지속: 0.09초)
+ - 공격 태그: `Event.Attack.Normal`
+
+
+#### 콤보 3: AM_PC_Hilda_B_Attack_W01_03
+
+- 시퀀스 길이: 1.37초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~1.00초 (지속: 1.00초)
+ - 일반 공격력 증가: 20.0%
+- **AttackWithEquip**: 0.49~0.57초 (지속: 0.08초)
+ - 공격 태그: `Event.Attack.Normal`
+
diff --git a/데이터수집/수집결과/markdown/lian.md b/데이터수집/수집결과/markdown/lian.md
new file mode 100644
index 0000000..e952ca0
--- /dev/null
+++ b/데이터수집/수집결과/markdown/lian.md
@@ -0,0 +1,230 @@
+# 리옌 (Lian) - 전투 데이터
+
+## 기본 정보
+
+- **직업**: 레인저
+- **궁극기 포인트**: 2775
+- **장착 가능 장비**: Bow, Light, Cloth
+
+## 기본 스탯
+
+| 스탯 | 값 |
+|------|-----|
+| 힘 (Str) | 10.0 |
+| 민첩 (Dex) | 20.0 |
+| 지능 (Int) | 10.0 |
+| 체력 (Con) | 15.0 |
+| 지혜 (Wis) | 20.0 |
+| HP | 100.0 |
+| MP | 50.0 |
+| 마나 재생 | 0.2 |
+| 지구력 (Stamina) | 100.0 |
+| 크리티컬 확률 (%) | 5.0 |
+
+## 스킬
+
+### 기본 스킬
+
+#### SK190207 - 속사
+
+**설명**: 4발의 화살을 빠르게 발사하여 각각 85%만큼 물리 피해를 입힙니다. 화살을 4개 소모합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 85% |
+| 이동 속도 배율 | 0.8x |
+| 마나 비용 | 16 |
+| 재사용 대기시간 | 7초 |
+
+**어빌리티 클래스**: `GA_Skill_Lian_RapidShot → GA_Skill_Lian_RapidShot_C`
+
+---
+
+**몽타주 1: AM_PC_Lian_Base_000_Skill_RapidShot1**
+
+- 시퀀스 길이: 2.67초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **AN_Trigger_Projectile_Shot**: 0.83초
+ - 이벤트 태그: `Event.Effect.Shot`
+- **AN_Trigger_Projectile_Shot**: 1.20초
+ - 이벤트 태그: `Event.Effect.Shot`
+- **AN_Trigger_Projectile_Shot**: 1.59초
+ - 이벤트 태그: `Event.Effect.Shot`
+- **AN_Trigger_Projectile_Shot**: 2.00초
+ - 이벤트 태그: `Event.Effect.Shot`
+- **ANS_SkillCancel**: 2.33~2.63초 (지속: 0.29초)
+
+
+
+#### SK190205 - 비연사
+
+**설명**: 뒤로 빠지며 화살을 발사하여 150%만큼 물리 피해를 입힙니다. 화살을 1개 소모합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 150% |
+| 마나 비용 | 15 |
+| 재사용 대기시간 | 10초 |
+
+**어빌리티 클래스**: `GA_Skill_Lian_BackStepBowAttack → GA_Skill_Lian_BackStepBowAttack_C`
+
+---
+
+**몽타주 1: AM_PC_Lian_Base_000_Skill_BackStepBowAttack**
+
+- 시퀀스 길이: 1.74초
+- 재생 속도: 1.2999999523162842x
+
+**주요 타이밍**
+- **AN_Trigger_Projectile_Shot**: 0.83초
+ - 이벤트 태그: `Event.Effect.Shot`
+- **ANS_SkillCancel**: 1.49~1.70초 (지속: 0.21초)
+
+
+**몽타주 2: AM_PC_Lian_Base_000_Skill_BackStepBowAttack**
+
+- 시퀀스 길이: 1.74초
+- 재생 속도: 1.2999999523162842x
+
+**주요 타이밍**
+- **AN_Trigger_Projectile_Shot**: 0.83초
+ - 이벤트 태그: `Event.Effect.Shot`
+- **ANS_SkillCancel**: 1.49~1.70초 (지속: 0.21초)
+
+
+
+#### SK190201 - 연화
+
+**설명**: 60초 동안 적을 천천히 추적하는 연꽃을 만들어 발사합니다. 연꽃은 120%만큼 빛 속성 물리 피해를 입히며, 적중된 대상은 10초 동안 25%의 주는 피해 감소 효과를 받습니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | Holy |
+| 피해 배율 | 120% |
+| 이동 속도 배율 | 0.8x |
+| 마나 비용 | 12 |
+| 재사용 대기시간 | 7.5초 |
+
+**어빌리티 클래스**: `GA_Skill_Lian_DarkSouls → GA_Skill_Lian_DarkSouls_C`
+
+---
+
+**몽타주 1: AM_PC_Lian_Base_000_Skill_DarkSouls_NoCasting**
+
+- 시퀀스 길이: 2.20초
+- 재생 속도: 1x
+
+
+
+#### SK190209 - 재장전
+
+**설명**: 화살을 화살통에 장전 합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | Normal |
+| 원소 타입 | None |
+| 피해 배율 | 100% |
+| 이동 속도 배율 | 0.9x |
+| 시전 시간 | 5초 |
+| 지속 시간 | 1초 |
+
+**어빌리티 클래스**: `GA_Attack_Firearm_Reload → GA_Attack_Firearm_Reload_C`
+
+---
+
+**몽타주 1: AM_PC_Lian_Base_000_Skill_Reload**
+
+- 시퀀스 길이: 1.43초
+- 재생 속도: 1x
+
+
+
+### 서브 스킬
+
+#### SK190101 - 정조준
+
+**설명**: 조준하는 동안 물리 피해가 증가하는 화살을 발사합니다. 최대 150%까지 물리 피해가 증가합니다. 화살을 1개 소모합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 70% |
+| 이동 속도 배율 | 0.8x |
+| 시전 시간 | 1.5초 |
+
+**어빌리티 클래스**: `GA_Skill_Lian_ChargingBow → GA_Skill_Lian_ChargingBow_C`
+
+---
+
+**몽타주 1: AM_PC_Lian_Base_000_Skill_ChargingBow**
+
+- 시퀀스 길이: 4.93초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **AN_Trigger_Projectile_Shot**: 4.20초
+ - 이벤트 태그: `Event.Effect.Shot`
+
+
+
+### 궁극기
+
+#### SK190301 - 마석 '폭우'
+
+**설명**: 마석의 힘을 개방하여 15초 동안 화살을 소모하지 않으며, 쿨타임이 50% 감소합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 5000% |
+| 이동 속도 배율 | 0.8x |
+| 시전 시간 | 1.5초 |
+| 궁극기 | O |
+| 지속 시간 | 15초 |
+
+**어빌리티 클래스**: `GA_Skill_Casting_Ultimate → GA_Skill_Casting_Ultimate_C`
+
+**활성 어빌리티**: `GA_Skill_Lian_ManaStoneSilence_Active → GA_Skill_Lian_ManaStoneSilence_Active_C`
+
+**Gameplay Effects**
+- `InCasting`: GE_Ignore_Shock → GE_Ignore_Shock_C
+- `InCasting`: GE_Ignore_Stun → GE_Ignore_Stun_C
+- `InActive`: GE_Skill_Lian_ManaStoneSilence → GE_Skill_Lian_ManaStoneSilence_C
+
+---
+
+**몽타주 1: AM_PC_Lian_Base_000_Skill_ManastoneSilence**
+
+- 시퀀스 길이: 1.50초
+- 재생 속도: 1x
+
+
+
+## 기본 공격
+
+### 기본 공격: bow
+
+#### 콤보 1: AM_PC_Lian_Base_000_Attack_Bow
+
+- 시퀀스 길이: 3.27초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **AN_Trigger_Projectile_Shot**: 2.50초
+
diff --git a/데이터수집/수집결과/markdown/nave.md b/데이터수집/수집결과/markdown/nave.md
new file mode 100644
index 0000000..4aa1a16
--- /dev/null
+++ b/데이터수집/수집결과/markdown/nave.md
@@ -0,0 +1,201 @@
+# 네이브 (Nave) - 전투 데이터
+
+## 기본 정보
+
+- **직업**: 마법사
+- **궁극기 포인트**: 2728
+- **장착 가능 장비**: Staff, Light, Cloth
+
+## 기본 스탯
+
+| 스탯 | 값 |
+|------|-----|
+| 힘 (Str) | 10.0 |
+| 민첩 (Dex) | 10.0 |
+| 지능 (Int) | 25.0 |
+| 체력 (Con) | 10.0 |
+| 지혜 (Wis) | 20.0 |
+| HP | 100.0 |
+| MP | 50.0 |
+| 마나 재생 | 0.2 |
+| 지구력 (Stamina) | 100.0 |
+| 크리티컬 확률 (%) | 5.0 |
+
+## 스킬
+
+### 기본 스킬
+
+#### SK120201 - 마법 화살
+
+**설명**: 최대 3개의 마법 화살을 생성하여 일반 공격으로 발사합니다. 마법 화살은 각각 80%만큼 마법 피해를 입힙니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | MagicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 80% |
+| 이동 속도 배율 | 0.8x |
+| 시전 시간 | 2초 |
+| 마나 비용 | 18 |
+| 재사용 대기시간 | 3.5초 |
+| 지속 시간 | 600초 |
+
+**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C`
+
+**활성 어빌리티**: `GA_Skill_Nave_MagicMissile_Active → GA_Skill_Nave_MagicMissile_Active_C`
+
+---
+
+**몽타주 1: AM_PC_Nave_B_Skill_MagicMissile**
+
+- 시퀀스 길이: 3.33초
+- 재생 속도: 1x
+
+
+
+#### SK120202 - 화염구
+
+**설명**: 화염구를 생성하여 일반 공격으로 발사합니다. 화염구는 200% 화염 속성 마법 피해와 주변에 150% 추가 피해를 입힙니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | MagicalSkill |
+| 원소 타입 | Fire |
+| 피해 배율 | 200% |
+| 이동 속도 배율 | 0.8x |
+| 시전 시간 | 4초 |
+| 마나 비용 | 25 |
+| 재사용 대기시간 | 5초 |
+| 지속 시간 | 600초 |
+
+**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C`
+
+**활성 어빌리티**: `GA_Skill_Nave_FireWall_Active → GA_Skill_Nave_FireWall_Active_C`
+
+**Gameplay Effects**
+- `OnProjectileHitTarget`: GE_ShockMotion_Weak → GE_ShockMotion_Weak_C
+- `OnProjectileHitTarget`: GE_Enemy_ShockMotion → GE_Enemy_ShockMotion_C
+- `OnProjectileHitRangedTarget`: GE_Attack_Projectile_Splash_Fire → GE_Attack_Projectile_Splash_Fire_C
+
+---
+
+**몽타주 1: AM_PC_Nave_B_Skill_FireWall**
+
+- 시퀀스 길이: 3.33초
+- 재생 속도: 1x
+
+
+
+#### SK120206 - 노대바람
+
+**설명**: 강한 바람으로 밀쳐내고 50%만큼 마법 피해를 입힙니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | MagicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 50% |
+| 이동 속도 배율 | 0.8x |
+| 마나 비용 | 9 |
+| 재사용 대기시간 | 7초 |
+
+**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C`
+
+**활성 어빌리티**: `GA_Skill_Nave_WindForce → GA_Skill_Nave_WindForce_C`
+
+**Gameplay Effects**
+- `OnActiveRangedTarget`: GE_Attack_Ability → GE_Attack_Ability_C
+
+---
+
+**몽타주 1: AM_PC_Nave_B_Skill_WindForce**
+
+- 시퀀스 길이: 1.33초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.05~1.11초 (지속: 1.06초)
+
+
+
+### 서브 스킬
+
+#### SK120101 - 마력 충전
+
+**설명**: 시전하는 동안 1의 마나를 추가로 회복합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | Normal |
+| 원소 타입 | None |
+| 피해 배율 | 500% |
+| 이동 속도 배율 | 0.8x |
+| 시전 시간 | 9999초 |
+| 재사용 대기시간 | 1초 |
+
+**어빌리티 클래스**: `GA_Skill_Nave_ManaCharge_Casting → GA_Skill_Nave_ManaCharge_Casting_C`
+
+---
+
+**몽타주 1: AM_PC_Nave_B_Skill_ManaRestore**
+
+- 시퀀스 길이: 2.80초
+- 재생 속도: 1x
+
+
+
+### 궁극기
+
+#### SK120301 - 마석 ‘해방’
+
+**설명**: 마석의 힘으로 5초 동안 적을 관통하는 광선을 발사합니다. 광선은 0.5초 간격마다 100%의 마법 피해를 입힙니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | MagicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 100% |
+| 이동 속도 배율 | 0.8x |
+| 시전 시간 | 2초 |
+| 궁극기 | O |
+| 지속 시간 | 5초 |
+
+**어빌리티 클래스**: `GA_Skill_Nave_Escape4 → GA_Skill_Nave_Escape4_C`
+
+**Gameplay Effects**
+- `InCasting`: GE_Ignore_Shock → GE_Ignore_Shock_C
+- `InCasting`: GE_Ignore_Stun → GE_Ignore_Stun_C
+- `InActive`: GE_Skill_Nave_Escape_Active → GE_Skill_Nave_Escape_Active_C
+- `OnActiveRangedTarget`: GE_Skill_Nave_Escape → GE_Skill_Nave_Escape_C
+
+
+## 기본 공격
+
+### 기본 공격: staff
+
+#### 콤보 1: AM_PC_Nave_B_Attack_W01_01
+
+- 시퀀스 길이: 1.60초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~0.90초 (지속: 0.90초)
+- **AttackWithEquip**: 0.49~0.59초 (지속: 0.11초)
+ - 공격 태그: `Event.Attack.Normal`
+
+
+#### 콤보 2: AM_PC_Nave_B_Attack_W01_02
+
+- 시퀀스 길이: 1.70초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~0.90초 (지속: 0.90초)
+- **AttackWithEquip**: 0.41~0.48초 (지속: 0.07초)
+ - 공격 태그: `Event.Attack.Normal`
+
diff --git a/데이터수집/수집결과/markdown/rene.md b/데이터수집/수집결과/markdown/rene.md
new file mode 100644
index 0000000..5c9ccd9
--- /dev/null
+++ b/데이터수집/수집결과/markdown/rene.md
@@ -0,0 +1,221 @@
+# 레네 (Rene) - 전투 데이터
+
+## 기본 정보
+
+- **직업**: 소환사
+- **궁극기 포인트**: 2305
+- **장착 가능 장비**: Staff, Light, Cloth
+
+## 기본 스탯
+
+| 스탯 | 값 |
+|------|-----|
+| 힘 (Str) | 10.0 |
+| 민첩 (Dex) | 10.0 |
+| 지능 (Int) | 20.0 |
+| 체력 (Con) | 10.0 |
+| 지혜 (Wis) | 25.0 |
+| HP | 100.0 |
+| MP | 50.0 |
+| 마나 재생 | 0.2 |
+| 지구력 (Stamina) | 100.0 |
+| 크리티컬 확률 (%) | 5.0 |
+
+## 스킬
+
+### 기본 스킬
+
+#### SK160202 - 정령 소환 : 화염
+
+**설명**: 20초 동안 유지되는 화염의 정령을 소환합니다. 정령은 이동하지 않고 화염 화살을 발사하여 120% 화염 속성 마법 피해를 입힙니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | MagicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 120% |
+| 이동 속도 배율 | 0.8x |
+| 마나 비용 | 8 |
+| 재사용 대기시간 | 7초 |
+| 지속 시간 | 20초 |
+
+**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C`
+
+**활성 어빌리티**: `GA_Skill_Rene_SummonIfrit_Active → GA_Skill_Rene_SummonIfrit_Active_C`
+
+---
+
+**몽타주 1: AM_PC_Rene_B_Skill_SummonIfrit**
+
+- 시퀀스 길이: 2.33초
+- 재생 속도: 1.600000023841858x
+
+
+
+#### SK160206 - 정령 소환 : 냉기
+
+**설명**: 60초 동안 유지되는 냉기의 정령을 소환합니다. 정령은 레네를 따라 이동하며 얼음 송곳을 소환합니다. 얼음 송곳은 80%만큼 물 속성 마법 피해를 입히며, 적중된 적은 둔화됩니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | MagicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 80% |
+| 이동 속도 배율 | 0.8x |
+| 마나 비용 | 15 |
+| 재사용 대기시간 | 10초 |
+| 지속 시간 | 60초 |
+
+**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C`
+
+**활성 어빌리티**: `GA_Skill_Rene_SummonShiva_Active → GA_Skill_Rene_SummonShiva_Active_C`
+
+---
+
+**몽타주 1: AM_PC_Rene_B_Skill_SummonShiva**
+
+- 시퀀스 길이: 3.50초
+- 재생 속도: 1.2999999523162842x
+
+
+
+#### SK160203 - 독기 화살
+
+**설명**: 방어력을 무시하고 30만큼 암흑 속성 마법 피해를 입힙니다. 적중된 적은 출혈 상태가 됩니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | MagicalSkill |
+| 원소 타입 | Dark |
+| 피해 배율 | 100% |
+| 이동 속도 배율 | 0.8x |
+| 시전 시간 | 2초 |
+| 마나 비용 | 15 |
+| 재사용 대기시간 | 10초 |
+| 지속 시간 | 600초 |
+
+**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C`
+
+**활성 어빌리티**: `GA_Skill_Rene_PoisonGas_Active → GA_Skill_Rene_PoisonGas_Active_C`
+
+---
+
+**몽타주 1: AM_PC_Rene_B_Skill_PoisonGas**
+
+- 시퀀스 길이: 4.67초
+- 재생 속도: 1x
+
+
+
+### 서브 스킬
+
+#### SK160101 - 할퀴기
+
+**설명**: 손톱을 휘둘러 75%만큼 마법 피해를 입히고 흡혈합니다. 피해의 30%만큼 체력을 회복합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | MagicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 75% |
+| 이동 속도 배율 | 0.8x |
+
+**어빌리티 클래스**: `GA_Skill_Rene_Scratching → GA_Skill_Rene_Scratching_C`
+
+---
+
+**몽타주 1: AM_PC_Rene_B_Skill_Scratching**
+
+- 시퀀스 길이: 1.67초
+- 재생 속도: 1.5x
+
+**주요 타이밍**
+- **AttackWithEquip**: 0.58~0.73초 (지속: 0.15초)
+ - 공격 태그: `Event.Attack.Sub`
+
+
+**몽타주 2: AM_PC_Rene_B_Skill_Scratching2**
+
+- 시퀀스 길이: 1.93초
+- 재생 속도: 1.2000000476837158x
+
+**주요 타이밍**
+- **AttackWithEquip**: 0.61~0.75초 (지속: 0.14초)
+ - 공격 태그: `Event.Attack.Sub`
+
+
+
+### 궁극기
+
+#### SK160301 - 마석 ‘붉은 축제’
+
+**설명**: 마석의 힘을 해방하여 20초 동안 자신과 아군의 모든 공격에 흡혈 효과를 부여합니다. 피해의 50%만큼 체력을 회복합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | MagicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 5000% |
+| 이동 속도 배율 | 0.8x |
+| 시전 시간 | 2초 |
+| 궁극기 | O |
+| 지속 시간 | 20초 |
+
+**어빌리티 클래스**: `GA_Skill_Casting_Ultimate → GA_Skill_Casting_Ultimate_C`
+
+**활성 어빌리티**: `GA_Skill_Rene_ManaStoneCarnival_Active → GA_Skill_Rene_ManaStoneCarnival_Active_C`
+
+**Gameplay Effects**
+- `InCasting`: GE_Ignore_Shock → GE_Ignore_Shock_C
+- `InCasting`: GE_Ignore_Stun → GE_Ignore_Stun_C
+
+---
+
+**몽타주 1: AM_PC_Rene_B_Skill_ManaStoneCarnival**
+
+- 시퀀스 길이: 1.50초
+- 재생 속도: 1x
+
+
+
+## 기본 공격
+
+### 기본 공격: staff
+
+#### 콤보 1: AM_PC_Rene_B_Attack_W01_01
+
+- 시퀀스 길이: 1.90초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~0.85초 (지속: 0.85초)
+- **AttackWithEquip**: 0.57~0.69초 (지속: 0.11초)
+ - 공격 태그: `Event.Attack.Normal`
+
+
+#### 콤보 2: AM_PC_Rene_B_Attack_W01_02
+
+- 시퀀스 길이: 1.80초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~0.90초 (지속: 0.90초)
+- **AttackWithEquip**: 0.63~0.75초 (지속: 0.12초)
+ - 공격 태그: `Event.Attack.Normal`
+
+
+#### 콤보 3: AM_PC_Rene_B_Attack_W01_03
+
+- 시퀀스 길이: 2.20초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.01~0.91초 (지속: 0.90초)
+- **AttackWithEquip**: 0.62~0.72초 (지속: 0.10초)
+ - 공격 태그: `Event.Attack.Normal`
+
diff --git a/데이터수집/수집결과/markdown/rio.md b/데이터수집/수집결과/markdown/rio.md
new file mode 100644
index 0000000..4028bc1
--- /dev/null
+++ b/데이터수집/수집결과/markdown/rio.md
@@ -0,0 +1,216 @@
+# 리오 (Rio) - 전투 데이터
+
+## 기본 정보
+
+- **직업**: 암살자
+- **궁극기 포인트**: 2368
+- **장착 가능 장비**: ShortSword, Cloth, Light
+
+## 기본 스탯
+
+| 스탯 | 값 |
+|------|-----|
+| 힘 (Str) | 15.0 |
+| 민첩 (Dex) | 25.0 |
+| 지능 (Int) | 10.0 |
+| 체력 (Con) | 15.0 |
+| 지혜 (Wis) | 10.0 |
+| HP | 100.0 |
+| MP | 50.0 |
+| 마나 재생 | 0.2 |
+| 지구력 (Stamina) | 100.0 |
+| 크리티컬 확률 (%) | 5.0 |
+
+## 스킬
+
+### 기본 스킬
+
+#### SK140201 - 연속 찌르기
+
+**설명**: 단검을 빠르게 2번 찔러 각각 100%만큼 암흑 속성 물리 피해를 입힙니다. 각 공격은 25%의 추가 치명타 확률을 가집니다. 타격당 연계 점수 1점을 획득합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 100% |
+| 이동 속도 배율 | 0.9x |
+| 마나 비용 | 9 |
+| 재사용 대기시간 | 3.5초 |
+
+**어빌리티 클래스**: `GA_Skill_Rio_RapidStab → GA_Skill_Rio_RapidStab_C`
+
+**Gameplay Effects**
+- `Instant`: GE_Skill_Rio_RapidStab_Buff → GE_Skill_Rio_RapidStab_Buff_C
+
+---
+
+**몽타주 1: AM_PC_Rio_B_Skill_RapidStab**
+
+- 시퀀스 길이: 1.83초
+- 재생 속도: 1.2999999523162842x
+
+**주요 타이밍**
+- **AttackWithEquip**: 0.38~0.48초 (지속: 0.10초)
+ - 공격 태그: `Event.Attack.Skill`
+- **AttackWithEquip**: 0.88~0.96초 (지속: 0.08초)
+ - 공격 태그: `Event.Attack.Skill`
+- **ANS_SkillCancel**: 1.51~1.83초 (지속: 0.32초)
+
+
+
+#### SK140205 - 접근
+
+**설명**: 낮은 자세로 돌진합니다. 돌진 중 피격되지 않으며, 돌진 후 3초 동안 30%만큼 물리 피해가 증가합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | Normal |
+| 원소 타입 | None |
+| 피해 배율 | 100% |
+| 이동 속도 배율 | 0.9x |
+| 마나 비용 | 8 |
+| 재사용 대기시간 | 4초 |
+
+**어빌리티 클래스**: `GA_Skill_Rio_Approach → GA_Skill_Rio_Approach_C`
+
+---
+
+**몽타주 1: AM_PC_Rio_B_Skill_Approach**
+
+- 시퀀스 길이: 0.57초
+- 재생 속도: 1x
+
+
+
+#### SK140202 - 단검 투척
+
+**설명**: 단검을 던져 100%만큼 피해를 입힙니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 100% |
+| 이동 속도 배율 | 0.7x |
+| 시전 시간 | 1초 |
+| 마나 비용 | 10 |
+| 재사용 대기시간 | 7초 |
+
+**어빌리티 클래스**: `GA_Skill_Rio_ThrowingDagger → GA_Skill_Rio_ThrowingDagger_C`
+
+---
+
+**몽타주 1: AM_PC_Rio_B_Skill_ThrowingDagger**
+
+- 시퀀스 길이: 1.63초
+- 재생 속도: 1x
+
+
+
+### 서브 스킬
+
+#### SK140101 - 내려 찍기
+
+**설명**: 단검으로 내려 찍어 70%만큼 물리 피해를 입힙니다. 연계 점수에 따라 50/100/150% 추가 피해를 입힙니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 70% |
+| 이동 속도 배율 | 0.9x |
+
+**어빌리티 클래스**: `GA_Skill_Rio_DroppingAttack → GA_Skill_Rio_DroppingAttack_C`
+
+---
+
+**몽타주 1: AM_PC_Rio_B_Skill_DroppingAttack**
+
+- 시퀀스 길이: 1.30초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **AttackWithEquip**: 0.47~0.56초 (지속: 0.09초)
+ - 공격 태그: `Event.Attack.Sub`
+
+
+
+### 궁극기
+
+#### SK140301 - 마석 ‘민감’
+
+**설명**: 마석의 힘을 개방하여 연계 점수 3점을 획득하고, 15초 동안 은신 및 투시 효과를 획득합니다. 대상의 뒤를 공격 시 '약점' 판정이 적용됩니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | Normal |
+| 원소 타입 | None |
+| 피해 배율 | 30% |
+| 이동 속도 배율 | 0.9x |
+| 시전 시간 | 2초 |
+| 궁극기 | O |
+| 지속 시간 | 15초 |
+
+**어빌리티 클래스**: `GA_Skill_Casting_Ultimate → GA_Skill_Casting_Ultimate_C`
+
+**활성 어빌리티**: `GA_Skill_Rio_Sensitive → GA_Skill_Rio_Sensitive_C`
+
+**Gameplay Effects**
+- `InCasting`: GE_Ignore_Shock → GE_Ignore_Shock_C
+- `InCasting`: GE_Ignore_Stun → GE_Ignore_Stun_C
+- `InActive`: GE_Skill_Rio_Sensitive_Active → GE_Skill_Rio_Sensitive_Active_C
+
+---
+
+**몽타주 1: AM_PC_Rio_B_Skill_Sensitive**
+
+- 시퀀스 길이: 1.50초
+- 재생 속도: 1x
+
+
+
+## 기본 공격
+
+### 기본 공격: shortSword
+
+#### 콤보 1: AM_PC_Rio_B_Attack_W01_01
+
+- 시퀀스 길이: 1.17초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~0.62초 (지속: 0.62초)
+ - 일반 공격력 증가: -30.0%
+- **AttackWithEquip**: 0.36~0.44초 (지속: 0.08초)
+ - 공격 태그: `Event.Attack.Normal`
+
+
+#### 콤보 2: AM_PC_Rio_B_Attack_W01_02
+
+- 시퀀스 길이: 1.33초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~1.00초 (지속: 1.00초)
+ - 일반 공격력 증가: 10.0%
+- **AttackWithEquip**: 0.52~0.62초 (지속: 0.10초)
+ - 공격 태그: `Event.Attack.Normal`
+
+
+#### 콤보 3: AM_PC_Rio_B_Attack_W01_03
+
+- 시퀀스 길이: 1.37초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~0.97초 (지속: 0.97초)
+ - 일반 공격력 증가: 15.0%
+- **AttackWithEquip**: 0.57~0.62초 (지속: 0.06초)
+ - 공격 태그: `Event.Attack.Normal`
+
diff --git a/데이터수집/수집결과/markdown/sinobu.md b/데이터수집/수집결과/markdown/sinobu.md
new file mode 100644
index 0000000..fb27355
--- /dev/null
+++ b/데이터수집/수집결과/markdown/sinobu.md
@@ -0,0 +1,212 @@
+# 시노부 (Sinobu) - 전투 데이터
+
+## 기본 정보
+
+- **직업**: 닌자
+- **궁극기 포인트**: 2035
+- **장착 가능 장비**: ShortSword, Cloth, Light
+
+## 기본 스탯
+
+| 스탯 | 값 |
+|------|-----|
+| 힘 (Str) | 10.0 |
+| 민첩 (Dex) | 25.0 |
+| 지능 (Int) | 10.0 |
+| 체력 (Con) | 15.0 |
+| 지혜 (Wis) | 15.0 |
+| HP | 100.0 |
+| MP | 50.0 |
+| 마나 재생 | 0.2 |
+| 지구력 (Stamina) | 100.0 |
+| 크리티컬 확률 (%) | 5.0 |
+
+## 스킬
+
+### 기본 스킬
+
+#### SK180202 - 기폭찰
+
+**설명**: 뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발하여 130%만큼 물리 피해를 입힙니다. 사용 시 표창 1개를 충전합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 130% |
+| 시전 시간 | 1초 |
+| 마나 비용 | 10 |
+| 재사용 대기시간 | 6초 |
+
+**어빌리티 클래스**: `GA_Skill_Sinobu_BombTalisman → GA_Skill_Sinobu_BombTalisman_C`
+
+---
+
+**몽타주 1: AM_PC_Sinobu_B_Skill_BombTalisman**
+
+- 시퀀스 길이: 3.00초
+- 재생 속도: 1.399999976158142x
+
+
+
+#### SK180203 - 비뢰각
+
+**설명**: 대각선으로 날아차기를 하여 110%만큼 번개 속성 물리 피해를 입힙니다. 점프 상태에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다. 적중 시 표창 1개를 충전합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | Lightning |
+| 피해 배율 | 110% |
+| 이동 속도 배율 | 0.9x |
+| 마나 비용 | 11 |
+| 재사용 대기시간 | 8초 |
+
+**어빌리티 클래스**: `GA_Skill_Sinobu_ThunderKick → GA_Skill_Sinobu_ThunderKick_C`
+
+**Gameplay Effects**
+- `OnHitTarget`: GE_Enemy_ShockMotion → GE_Enemy_ShockMotion_C
+- `OnHitTarget`: GE_ShockMotion_Weak → GE_ShockMotion_Weak_C
+- `OnHitTarget`: GE_Breakdown_Add → GE_Breakdown_Add_C
+
+---
+
+**몽타주 1: AM_PC_Sinobu_B_Skill_ThunderKick**
+
+- 시퀀스 길이: 0.60초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **AttackWithEquip**: 0.42~0.59초 (지속: 0.17초)
+ - 공격 태그: `Event.Attack.Skill`
+
+
+
+#### SK180205 - 인술 ‘바꿔치기’
+
+**설명**: 7초 동안 유지되는 '바꿔치기'를 사용합니다. '바꿔치기' 상태 중 피격 시 피해가 50% 감소하며, 3초 동안 투명화와 이동속도 증가 효과를 얻습니다. 효과 발동 시 표창 1개를 충전합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 90% |
+| 이동 속도 배율 | 0.9x |
+| 시전 시간 | 1.5초 |
+| 마나 비용 | 12 |
+| 재사용 대기시간 | 11초 |
+| 지속 시간 | 10초 |
+
+**어빌리티 클래스**: `GA_Skill_Casting_CanMove_CanRelease → GA_Skill_Casting_CanMove_CanRelease_C`
+
+**활성 어빌리티**: `GA_Skill_Sinobu_NinpoChange → GA_Skill_Sinobu_NinpoChange_C`
+
+**Gameplay Effects**
+- `InActive`: GE_Skill_Sinobu_NinpoChange → GE_Skill_Sinobu_NinpoChange_C
+
+---
+
+**몽타주 1: AM_PC_Sinobu_B_Skill_NinpoChange**
+
+- 시퀀스 길이: 3.57초
+- 재생 속도: 1x
+
+
+**몽타주 2: AM_PC_Sinobu_B_Skill_NinpoChange_Active**
+
+- 시퀀스 길이: 1.00초
+- 재생 속도: 1x
+
+
+
+### 서브 스킬
+
+#### SK180101 - 표창
+
+**설명**: 표창을 던져 120%만큼 물리 피해를 입힙니다. 일반 공격이 적중하거나 스킬을 사용하면 충전됩니다. 최대 3개까지 충전 가능합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 120% |
+| 이동 속도 배율 | 0.9x |
+| 시전 시간 | 1초 |
+| 지속 시간 | 60초 |
+
+**어빌리티 클래스**: `GA_Skill_Sinobu_Shuriken → GA_Skill_Sinobu_Shuriken_C`
+
+---
+
+**몽타주 1: AM_PC_Sinobu_B_Skill_Shuriken**
+
+- 시퀀스 길이: 1.23초
+- 재생 속도: 1.399999976158142x
+
+
+
+### 궁극기
+
+#### SK180301 - 마석 '반환'
+
+**설명**: 마석의 힘을 개방하여 7초 동안 전방의 투사체 공격을 튕겨내고 근접 공격을 막아냅니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | Normal |
+| 원소 타입 | None |
+| 피해 배율 | 0% |
+| 이동 속도 배율 | 0.9x |
+| 궁극기 | O |
+| 지속 시간 | 7초 |
+
+**어빌리티 클래스**: `GA_Skill_Ultimate_Base → GA_Skill_Ultimate_Base_C`
+
+**활성 어빌리티**: `GA_Skill_Sinobu_Deflect → GA_Skill_Sinobu_Deflect_C`
+
+**Gameplay Effects**
+- `InCasting`: GE_Ignore_Shock → GE_Ignore_Shock_C
+- `InCasting`: GE_Ignore_Stun → GE_Ignore_Stun_C
+- `InActive`: GE_Skill_Sinobu_Silence → GE_Skill_Sinobu_Silence_C
+
+---
+
+**몽타주 1: AM_PC_Sinobu_Base_Skill_Deflect**
+
+- 시퀀스 길이: 2.33초
+- 재생 속도: 1x
+
+
+
+## 기본 공격
+
+### 기본 공격: shortSword
+
+#### 콤보 1: AM_PC_Sinobu_B_Attack_W01_03
+
+- 시퀀스 길이: 1.07초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~0.80초 (지속: 0.80초)
+ - 일반 공격력 증가: -5.0%
+- **AttackWithEquip**: 0.27~0.40초 (지속: 0.13초)
+ - 공격 태그: `Event.Attack.Normal`
+
+
+#### 콤보 2: AM_PC_Sinobu_B_Attack_W01_01
+
+- 시퀀스 길이: 1.20초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **ANS_AttackState**: 0.00~0.80초 (지속: 0.80초)
+ - 일반 공격력 증가: -15.0%
+- **AttackWithEquip**: 0.35~0.45초 (지속: 0.10초)
+ - 공격 태그: `Event.Attack.Normal`
+
diff --git a/데이터수집/수집결과/markdown/urud.md b/데이터수집/수집결과/markdown/urud.md
new file mode 100644
index 0000000..376beb7
--- /dev/null
+++ b/데이터수집/수집결과/markdown/urud.md
@@ -0,0 +1,211 @@
+# 우르드 (Urud) - 전투 데이터
+
+## 기본 정보
+
+- **직업**: 원거리
+- **궁극기 포인트**: 2623
+- **장착 가능 장비**: Bow, Light, Cloth
+
+## 기본 스탯
+
+| 스탯 | 값 |
+|------|-----|
+| 힘 (Str) | 15.0 |
+| 민첩 (Dex) | 20.0 |
+| 지능 (Int) | 10.0 |
+| 체력 (Con) | 15.0 |
+| 지혜 (Wis) | 15.0 |
+| HP | 100.0 |
+| MP | 50.0 |
+| 마나 재생 | 0.2 |
+| 지구력 (Stamina) | 100.0 |
+| 크리티컬 확률 (%) | 5.0 |
+
+## 스킬
+
+### 기본 스킬
+
+#### SK110205 - 다발 화살
+
+**설명**: 3발의 화살을 동시에 발사하여 각각 90%만큼 물리 피해를 입힙니다. 화살 3개 소모합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 90% |
+| 이동 속도 배율 | 0.8x |
+| 마나 비용 | 14 |
+| 재사용 대기시간 | 7초 |
+
+**어빌리티 클래스**: `GA_Skill_Urud_MultiShot_Quick → GA_Skill_Urud_MultiShot_Quick_C`
+
+---
+
+**몽타주 1: AM_PC_Urud_Base_B_Skill_MultiArrow**
+
+- 시퀀스 길이: 1.62초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **AN_Trigger_Projectile_Shot**: 0.85초
+ - 이벤트 태그: `Event.Effect.Shot`
+
+
+
+#### SK110204 - 독성 화살
+
+**설명**: 화살에 독을 발라 발사합니다. 적중된 대상은 중독됩니다. 화살을 1개 소모합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | Poison |
+| 피해 배율 | 100% |
+| 이동 속도 배율 | 0.8x |
+| 마나 비용 | 9 |
+| 재사용 대기시간 | 7초 |
+
+**어빌리티 클래스**: `GA_Skill_Urud_PoisonArrow → GA_Skill_Urud_PoisonArrow_C`
+
+**Gameplay Effects**
+- `OnProjectileHitTarget`: GE_Attach_Poison → GE_Attach_Poison_C
+
+---
+
+**몽타주 1: AM_PC_Urud_Base_B_Skill_PoisonArrow**
+
+- 시퀀스 길이: 1.62초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **AN_Trigger_Projectile_Shot**: 0.85초
+ - 이벤트 태그: `Event.Effect.Shot`
+
+
+
+#### SK110201 - 덫 설치
+
+**설명**: 60초 동안 유지되는 덫을 최대 4개 설치할 수 있습니다. 덫을 밟은 대상은 기절합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | Normal |
+| 원소 타입 | None |
+| 피해 배율 | 0% |
+| 이동 속도 배율 | 0.8x |
+| 시전 시간 | 2초 |
+| 마나 비용 | 9 |
+| 재사용 대기시간 | 5초 |
+| 지속 시간 | 3초 |
+
+**어빌리티 클래스**: `GA_Skill_Casting_CantMove_CanRelease → GA_Skill_Casting_CantMove_CanRelease_C`
+
+**활성 어빌리티**: `GA_Skill_Urud_MakeTrap → GA_Skill_Urud_MakeTrap_C`
+
+---
+
+**몽타주 1: AM_PC_Urud_B_Skill_MakeTrap**
+
+- 시퀀스 길이: 6.15초
+- 재생 속도: 1x
+
+
+
+#### SK110207 - 재장전
+
+**설명**: 화살을 화살통에 장전 합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | Normal |
+| 원소 타입 | None |
+| 피해 배율 | 100% |
+| 이동 속도 배율 | 0.9x |
+| 시전 시간 | 5초 |
+| 지속 시간 | 1초 |
+
+**어빌리티 클래스**: `GA_Attack_Firearm_Reload → GA_Attack_Firearm_Reload_C`
+
+---
+
+**몽타주 1: AM_PC_Urud_B_Reload**
+
+- 시퀀스 길이: 2.53초
+- 재생 속도: 1x
+
+
+
+### 서브 스킬
+
+#### SK110101 - 화살 찌르기
+
+**설명**: 화살로 찔러 75%만큼 물리 피해를 입힙니다. 적중 시 다음 일반 공격이 50% 증가합니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | PhysicalSkill |
+| 원소 타입 | None |
+| 피해 배율 | 70% |
+| 이동 속도 배율 | 0.8x |
+
+**어빌리티 클래스**: `GA_Skill_Urud_ArrowAttack → GA_Skill_Urud_ArrowAttack_C`
+
+---
+
+**몽타주 1: AM_PC_Urud_Base_B_Skill_ArrowStab**
+
+- 시퀀스 길이: 2.00초
+- 재생 속도: 1.7999999523162842x
+
+**주요 타이밍**
+- **AttackWithEquip**: 0.59~0.76초 (지속: 0.17초)
+ - 공격 태그: `Event.Attack.Sub`
+
+
+
+### 궁극기
+
+#### SK110301 - 마석 ‘폭쇄’
+
+**설명**: 마석의 힘을 해방하여 15초 동안 화살에 범위 피해 효과를 부여합니다. 적중된 대상은 30% 확률로 화상에 걸립니다.
+
+**스킬 속성**
+| 항목 | 값 |
+|------|-----|
+| 공격 타입 | Normal |
+| 원소 타입 | None |
+| 피해 배율 | 100% |
+| 이동 속도 배율 | 0.8x |
+| 시전 시간 | 2초 |
+| 궁극기 | O |
+| 지속 시간 | 15초 |
+
+**어빌리티 클래스**: `GA_Skill_Casting_Ultimate → GA_Skill_Casting_Ultimate_C`
+
+**활성 어빌리티**: `GA_Skill_Urud_Explosion_Active → GA_Skill_Urud_Explosion_Active_C`
+
+**Gameplay Effects**
+- `InActive`: GE_Skill_Urud_Explosion → GE_Skill_Urud_Explosion_C
+- `InCasting`: GE_Ignore_Shock → GE_Ignore_Shock_C
+- `InCasting`: GE_Ignore_Stun → GE_Ignore_Stun_C
+- `OnProjectileHitRangedTarget`: GE_Attack_Projectile_Splash → GE_Attack_Projectile_Splash_C
+
+
+## 기본 공격
+
+### 기본 공격: bow
+
+#### 콤보 1: AM_PC_Urud_Base_B_Attack_N
+
+- 시퀀스 길이: 3.28초
+- 재생 속도: 1x
+
+**주요 타이밍**
+- **AN_Trigger_Projectile_Shot**: 2.52초
+
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diff --git a/데이터수집/수집스크립트/collect_combat_data.py b/데이터수집/수집스크립트/collect_combat_data.py
new file mode 100644
index 0000000..52ecf9a
--- /dev/null
+++ b/데이터수집/수집스크립트/collect_combat_data.py
@@ -0,0 +1,247 @@
+# -*- coding: utf-8 -*-
+"""
+DS 전투 데이터 수집 메인 스크립트
+
+실행 방법:
+ python collect_combat_data.py
+"""
+
+import json
+import logging
+import os
+from datetime import datetime
+from typing import Dict, List
+
+from data_extractors import (
+ TARGET_STALKERS,
+ extract_character_stat,
+ extract_attack_montages,
+ extract_skill_data,
+ extract_montage_info
+)
+from markdown_formatter import generate_stalker_markdown
+from validators import validate_collection_result, log_collection_summary
+
+
+# 로깅 설정
+logging.basicConfig(
+ level=logging.INFO,
+ format='%(asctime)s [%(levelname)s] %(message)s',
+ datefmt='%Y-%m-%d %H:%M:%S'
+)
+logger = logging.getLogger(__name__)
+
+
+# 경로 설정
+BASE_DIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
+SOURCE_DATA_DIR = os.path.join(os.path.dirname(BASE_DIR), '원본데이터')
+OUTPUT_DIR = os.path.join(BASE_DIR, '수집결과')
+MARKDOWN_DIR = os.path.join(OUTPUT_DIR, 'markdown')
+
+DATATABLE_JSON = os.path.join(SOURCE_DATA_DIR, 'DataTable.json')
+ANIMMONTAGE_JSON = os.path.join(SOURCE_DATA_DIR, 'AnimMontage.json')
+
+OUTPUT_JSON = os.path.join(OUTPUT_DIR, 'all_stalkers_combat_data.json')
+LOG_FILE = os.path.join(OUTPUT_DIR, 'collection_log.txt')
+
+
+def load_json_file(file_path: str) -> dict:
+ """JSON 파일 로드"""
+ logger.info(f"JSON 파일 로드 중: {file_path}")
+ with open(file_path, 'r', encoding='utf-8') as f:
+ data = json.load(f)
+ logger.info(f" - 로드 완료")
+ return data
+
+
+def collect_stalker_data(
+ stalker_name: str,
+ datatable_assets: List[Dict],
+ animmontage_assets: List[Dict]
+) -> Dict:
+ """
+ 단일 스토커의 전투 데이터 수집
+
+ Args:
+ stalker_name: 스토커 이름 (소문자)
+ datatable_assets: DataTable.json의 Assets 배열
+ animmontage_assets: AnimMontage.json의 Assets 배열
+
+ Returns:
+ 스토커 전투 데이터
+ """
+ logger.info(f" [{stalker_name}] 데이터 수집 시작")
+
+ # 1. 기본 스탯 추출
+ stats = extract_character_stat(datatable_assets, stalker_name)
+ if not stats:
+ logger.error(f" [{stalker_name}] 스탯 정보 추출 실패")
+ return {}
+
+ # 2. 기본 정보 분리
+ basic_info = {
+ 'name': stats.pop('name', ''),
+ 'jobName': stats.pop('jobName', '')
+ }
+
+ # 3. 스킬 정보 분리
+ skills = {
+ 'default': stats.pop('defaultSkills', []),
+ 'sub': stats.pop('subSkill', ''),
+ 'ultimate': stats.pop('ultimateSkill', ''),
+ 'ultimatePoint': stats.pop('ultimatePoint', 0)
+ }
+
+ # 4. 스킬 상세 정보 및 몽타주 수집
+ skill_details = {}
+ all_skill_ids = skills['default'] + [skills['sub'], skills['ultimate']]
+
+ for skill_id in all_skill_ids:
+ if not skill_id:
+ continue
+
+ skill_data = extract_skill_data(datatable_assets, skill_id)
+ if not skill_data:
+ logger.warning(f" [{stalker_name}] 스킬 {skill_id} 데이터 추출 실패")
+ continue
+
+ # 스킬 몽타주 정보 수집
+ montage_paths = skill_data.get('useMontages', [])
+ montages = []
+ for montage_path in montage_paths:
+ montage_info = extract_montage_info(animmontage_assets, montage_path)
+ if montage_info:
+ montages.append(montage_info)
+
+ skill_data['montages'] = montages
+ skill_details[skill_id] = skill_data
+
+ # 5. 기본 공격 몽타주 수집
+ attack_montages_map = extract_attack_montages(datatable_assets, stalker_name)
+ basic_attacks = {}
+
+ for weapon_type, montage_paths in attack_montages_map.items():
+ montages = []
+ for montage_path in montage_paths:
+ montage_info = extract_montage_info(animmontage_assets, montage_path)
+ if montage_info:
+ montages.append(montage_info)
+
+ if montages:
+ basic_attacks[weapon_type] = montages
+
+ # 6. 최종 데이터 구성
+ stalker_data = {
+ 'basic_info': basic_info,
+ 'stats': stats,
+ 'skills': skills,
+ 'skill_details': skill_details,
+ 'basic_attacks': basic_attacks
+ }
+
+ logger.info(f" [{stalker_name}] 데이터 수집 완료")
+ logger.info(f" - 스킬 {len(skill_details)}개")
+ logger.info(f" - 무기 타입 {len(basic_attacks)}개")
+
+ return stalker_data
+
+
+def main():
+ """메인 실행 함수"""
+ logger.info("=" * 80)
+ logger.info("DS 전투 데이터 수집 시작")
+ logger.info("=" * 80)
+
+ # 1. 원본 데이터 로드
+ logger.info("1. 원본 데이터 로드 중...")
+ datatable_data = load_json_file(DATATABLE_JSON)
+ animmontage_data = load_json_file(ANIMMONTAGE_JSON)
+
+ datatable_assets = datatable_data.get('Assets', [])
+ animmontage_assets = animmontage_data.get('Assets', [])
+
+ logger.info(f" - DataTable 에셋 수: {len(datatable_assets)}")
+ logger.info(f" - AnimMontage 에셋 수: {len(animmontage_assets)}")
+ logger.info("")
+
+ # 2. 스토커별 데이터 수집
+ logger.info(f"2. 스토커 데이터 수집 중 (총 {len(TARGET_STALKERS)}명)...")
+ stalkers_data = {}
+
+ for stalker_name in TARGET_STALKERS:
+ stalker_data = collect_stalker_data(
+ stalker_name,
+ datatable_assets,
+ animmontage_assets
+ )
+ if stalker_data:
+ stalkers_data[stalker_name] = stalker_data
+
+ logger.info("")
+
+ # 3. 통합 JSON 생성
+ logger.info("3. 통합 JSON 생성 중...")
+ collection_data = {
+ 'collection_metadata': {
+ 'collected_at': datetime.now().isoformat(),
+ 'source_files': [
+ 'DataTable.json',
+ 'AnimMontage.json'
+ ],
+ 'total_stalkers': len(stalkers_data)
+ },
+ 'stalkers': stalkers_data
+ }
+
+ with open(OUTPUT_JSON, 'w', encoding='utf-8') as f:
+ json.dump(collection_data, f, ensure_ascii=False, indent=2)
+
+ logger.info(f" - 통합 JSON 생성 완료: {OUTPUT_JSON}")
+ logger.info("")
+
+ # 4. 스토커별 마크다운 생성
+ logger.info(f"4. 스토커별 마크다운 생성 중 ({len(stalkers_data)}명)...")
+ for stalker_name, stalker_data in stalkers_data.items():
+ markdown_content = generate_stalker_markdown(stalker_name, stalker_data)
+ markdown_path = os.path.join(MARKDOWN_DIR, f'{stalker_name}.md')
+
+ with open(markdown_path, 'w', encoding='utf-8') as f:
+ f.write(markdown_content)
+
+ logger.info(f" - {stalker_name}.md 생성 완료")
+
+ logger.info("")
+
+ # 5. 데이터 검증
+ logger.info("5. 데이터 검증 중...")
+ is_valid = validate_collection_result(collection_data)
+
+ if is_valid:
+ logger.info(" ✓ 모든 데이터 검증 통과")
+ else:
+ logger.warning(" ⚠ 일부 데이터 검증 실패 (상세 내용은 로그 참조)")
+
+ logger.info("")
+
+ # 6. 수집 요약 로그 생성
+ logger.info("6. 수집 요약 로그 생성 중...")
+ log_collection_summary(collection_data, LOG_FILE)
+ logger.info("")
+
+ # 7. 완료
+ logger.info("=" * 80)
+ logger.info("DS 전투 데이터 수집 완료!")
+ logger.info("=" * 80)
+ logger.info(f"결과 파일:")
+ logger.info(f" - 통합 JSON: {OUTPUT_JSON}")
+ logger.info(f" - 마크다운: {MARKDOWN_DIR}")
+ logger.info(f" - 수집 로그: {LOG_FILE}")
+ logger.info("")
+
+
+if __name__ == '__main__':
+ try:
+ main()
+ except Exception as e:
+ logger.exception("수집 중 예외 발생:")
+ raise
diff --git a/데이터수집/수집스크립트/custom_property_parser.py b/데이터수집/수집스크립트/custom_property_parser.py
new file mode 100644
index 0000000..1d9e1da
--- /dev/null
+++ b/데이터수집/수집스크립트/custom_property_parser.py
@@ -0,0 +1,160 @@
+# -*- coding: utf-8 -*-
+"""
+CustomProperties 문자열 파싱 유틸리티
+
+AnimMontage의 AnimNotifies에 있는 CustomProperties는 모두 문자열로 저장되어 있어서
+타입 변환 및 파싱이 필요합니다.
+"""
+
+import re
+from typing import Any, Optional
+
+
+def parse_float(value: str) -> Optional[float]:
+ """문자열을 float로 변환 (실패 시 None)"""
+ try:
+ return float(value.strip())
+ except (ValueError, AttributeError):
+ return None
+
+
+def parse_tag_name(value: str) -> Optional[str]:
+ """
+ (TagName="Event.Attack.Normal") 형태에서 태그 이름 추출
+
+ Example:
+ '(TagName="Event.Attack.Normal")' -> 'Event.Attack.Normal'
+ """
+ if not value:
+ return None
+
+ match = re.search(r'TagName="([^"]+)"', value)
+ if match:
+ return match.group(1)
+ return None
+
+
+def parse_vector(value: str) -> Optional[dict]:
+ """
+ (X=0.0,Y=1.0,Z=0.0) 형태를 dict로 변환
+
+ Example:
+ '(X=0.0,Y=1.0,Z=0.0)' -> {'X': 0.0, 'Y': 1.0, 'Z': 0.0}
+ """
+ if not value:
+ return None
+
+ try:
+ x_match = re.search(r'X=([-\d.]+)', value)
+ y_match = re.search(r'Y=([-\d.]+)', value)
+ z_match = re.search(r'Z=([-\d.]+)', value)
+
+ if x_match and y_match and z_match:
+ return {
+ 'X': float(x_match.group(1)),
+ 'Y': float(y_match.group(1)),
+ 'Z': float(z_match.group(1))
+ }
+ except (ValueError, AttributeError):
+ pass
+
+ return None
+
+
+def parse_array(value: str) -> Optional[list]:
+ """
+ (0.1,0.2,0.3) 형태를 리스트로 변환
+
+ Example:
+ '(0.1,0.2,0.3)' -> [0.1, 0.2, 0.3]
+ """
+ if not value:
+ return None
+
+ try:
+ # 괄호 제거
+ cleaned = value.strip().strip('()')
+ if not cleaned:
+ return []
+
+ # 쉼표로 분리
+ parts = cleaned.split(',')
+ return [float(p.strip()) for p in parts if p.strip()]
+ except (ValueError, AttributeError):
+ return None
+
+
+def parse_custom_property(value: str, field_name: str) -> Any:
+ """
+ CustomProperties 필드의 값을 적절한 타입으로 변환
+
+ Args:
+ value: 원본 문자열 값
+ field_name: 필드 이름 (타입 추론에 사용)
+
+ Returns:
+ 파싱된 값 (float, str, dict, list 등)
+ """
+ if not isinstance(value, str):
+ return value
+
+ value = value.strip()
+
+ # 빈 문자열
+ if not value or value == '':
+ return None
+
+ # TagName 파싱
+ if 'TagName=' in value:
+ tag = parse_tag_name(value)
+ if tag and tag != 'None':
+ return tag
+ return None
+
+ # Vector 파싱
+ if value.startswith('(') and ('X=' in value or 'Y=' in value or 'Z=' in value):
+ vec = parse_vector(value)
+ if vec:
+ return vec
+
+ # Array 파싱 (TimeArray, LocationArray 등)
+ if 'Array' in field_name and value.startswith('('):
+ arr = parse_array(value)
+ if arr is not None:
+ return arr
+
+ # Boolean 파싱
+ if value.lower() in ['true', 'false']:
+ return value.lower() == 'true'
+
+ # Float 파싱 시도
+ float_val = parse_float(value)
+ if float_val is not None:
+ return float_val
+
+ # 기본: 문자열 그대로 반환
+ return value
+
+
+def extract_notify_properties(notify: dict, target_fields: list) -> dict:
+ """
+ AnimNotify에서 CustomProperties의 특정 필드만 추출
+
+ Args:
+ notify: AnimNotify 딕셔너리
+ target_fields: 추출할 필드 이름 리스트
+
+ Returns:
+ 추출된 프로퍼티 딕셔너리
+ """
+ custom_props = notify.get('CustomProperties', {})
+ result = {}
+
+ for field in target_fields:
+ if field in custom_props:
+ value = custom_props[field]
+ parsed = parse_custom_property(value, field)
+ if parsed is not None:
+ result[field] = parsed
+
+ return result
diff --git a/데이터수집/수집스크립트/data_extractors.py b/데이터수집/수집스크립트/data_extractors.py
new file mode 100644
index 0000000..1c03c7f
--- /dev/null
+++ b/데이터수집/수집스크립트/data_extractors.py
@@ -0,0 +1,377 @@
+# -*- coding: utf-8 -*-
+"""
+DataTable 및 AnimMontage 데이터 추출 모듈
+"""
+
+import logging
+from typing import Dict, List, Optional, Any
+from custom_property_parser import extract_notify_properties, parse_custom_property
+
+logger = logging.getLogger(__name__)
+
+
+# 수집 대상 스토커 목록 (소문자)
+TARGET_STALKERS = [
+ 'hilda', 'urud', 'nave', 'baran', 'rio', 'clad',
+ 'rene', 'sinobu', 'lian', 'cazimord', 'blackmaria'
+]
+
+
+def round_float(value: Any) -> Any:
+ """소수점 2자리로 반올림 (float만 처리)"""
+ if isinstance(value, (int, float)):
+ return round(float(value), 2)
+ return value
+
+
+def extract_character_stat(data_table_assets: List[Dict], stalker_name: str) -> Dict:
+ """
+ DT_CharacterStat에서 스토커의 기본 스탯 추출
+
+ Args:
+ data_table_assets: DataTable.json의 Assets 배열
+ stalker_name: 스토커 이름 (소문자)
+
+ Returns:
+ 스탯 딕셔너리
+ """
+ # DT_CharacterStat 찾기
+ dt_char_stat = None
+ for asset in data_table_assets:
+ if asset.get('AssetName') == 'DT_CharacterStat':
+ dt_char_stat = asset
+ break
+
+ if not dt_char_stat:
+ logger.warning("DT_CharacterStat not found")
+ return {}
+
+ # 해당 스토커 행 찾기
+ rows = dt_char_stat.get('Rows', [])
+ stalker_row = None
+ for row in rows:
+ if row.get('RowName', '').lower() == stalker_name.lower():
+ stalker_row = row
+ break
+
+ if not stalker_row:
+ logger.warning(f"Stalker '{stalker_name}' not found in DT_CharacterStat")
+ return {}
+
+ data = stalker_row.get('Data', {})
+
+ # 모든 숫자 필드를 소수점 2자리로 반올림
+ stats = {
+ 'name': data.get('name', ''),
+ 'jobName': data.get('jobName', ''),
+ # 기본 스탯
+ 'str': round_float(data.get('str', 0)),
+ 'dex': round_float(data.get('dex', 0)),
+ 'int': round_float(data.get('int', 0)),
+ 'con': round_float(data.get('con', 0)),
+ 'wis': round_float(data.get('wis', 0)),
+ # 체력/마나
+ 'hp': round_float(data.get('hP', 0)),
+ 'mp': round_float(data.get('mP', 0)),
+ 'manaRegen': round_float(data.get('manaRegen', 0)),
+ 'stamina': round_float(data.get('stamina', 0)),
+ # 공격
+ 'physicalDamage': round_float(data.get('physicalDamage', 0)),
+ 'magicalDamage': round_float(data.get('magicalDamage', 0)),
+ 'criticalPer': round_float(data.get('criticalPer', 0)),
+ 'criticalDamage': round_float(data.get('criticalDamage', 0)),
+ 'backAttackDamage': round_float(data.get('backAttackDamage', 0)),
+ # 방어
+ 'defense': round_float(data.get('defense', 0)),
+ 'physicalResistancePer': round_float(data.get('physicalResistancePer', 0)),
+ 'rangedResistancePer': round_float(data.get('rangedResistancePer', 0)),
+ 'magicalResistancePer': round_float(data.get('magicalResistancePer', 0)),
+ # 속성 저항
+ 'fireResistancePer': round_float(data.get('fireResistancePer', 0)),
+ 'poisonResistancePer': round_float(data.get('poisonResistancePer', 0)),
+ 'waterResistancePer': round_float(data.get('waterResistancePer', 0)),
+ 'lightningResistancePer': round_float(data.get('lightningResistancePer', 0)),
+ 'holyResistancePer': round_float(data.get('holyResistancePer', 0)),
+ 'darkResistancePer': round_float(data.get('darkResistancePer', 0)),
+ 'dotReduceRatePer': round_float(data.get('dOTReduceRatePer', 0)),
+ # 이동
+ 'walkSpeed': round_float(data.get('walkSpeed', 0)),
+ # 스킬
+ 'defaultSkills': data.get('defaultSkills', []),
+ 'subSkill': data.get('subSkill', ''),
+ 'ultimateSkill': data.get('ultimateSkill', ''),
+ 'ultimatePoint': data.get('ultimatePoint', 0),
+ # 장비
+ 'equipableTypes': data.get('equipableTypes', []),
+ # 기타
+ 'hitRadius': round_float(data.get('hitRadius', 0))
+ }
+
+ return stats
+
+
+def extract_attack_montages(data_table_assets: List[Dict], stalker_name: str) -> Dict[str, List[str]]:
+ """
+ DT_CharacterAbility에서 기본 공격 몽타주 추출
+
+ Args:
+ data_table_assets: DataTable.json의 Assets 배열
+ stalker_name: 스토커 이름 (소문자)
+
+ Returns:
+ 무기타입별 몽타주 경로 리스트 딕셔너리
+ """
+ # DT_CharacterAbility 찾기
+ dt_char_ability = None
+ for asset in data_table_assets:
+ if asset.get('AssetName') == 'DT_CharacterAbility':
+ dt_char_ability = asset
+ break
+
+ if not dt_char_ability:
+ logger.warning("DT_CharacterAbility not found")
+ return {}
+
+ # 해당 스토커 행 찾기
+ rows = dt_char_ability.get('Rows', [])
+ stalker_row = None
+ for row in rows:
+ if row.get('RowName', '').lower() == stalker_name.lower():
+ stalker_row = row
+ break
+
+ if not stalker_row:
+ logger.warning(f"Stalker '{stalker_name}' not found in DT_CharacterAbility")
+ return {}
+
+ data = stalker_row.get('Data', {})
+ attack_montage_map = data.get('attackMontageMap', {})
+
+ # 무기타입별 몽타주 배열 추출
+ result = {}
+ for weapon_type, weapon_data in attack_montage_map.items():
+ if isinstance(weapon_data, dict):
+ montage_array = weapon_data.get('montageArray', [])
+ if montage_array:
+ result[weapon_type] = montage_array
+
+ return result
+
+
+def should_exclude_skill_montage(montage_path: str) -> bool:
+ """
+ 스킬 몽타주 제외 규칙 적용
+
+ 제외 키워드: ready, Equip, Equipment, _E
+ """
+ if not montage_path:
+ return True
+
+ exclude_keywords = ['ready', 'Equip', 'Equipment', '_E']
+ montage_name = montage_path.split('/')[-1].split('.')[0]
+
+ for keyword in exclude_keywords:
+ if keyword in montage_name:
+ return True
+
+ return False
+
+
+def extract_skill_data(data_table_assets: List[Dict], skill_id: str) -> Optional[Dict]:
+ """
+ DT_Skill에서 스킬 데이터 추출
+
+ Args:
+ data_table_assets: DataTable.json의 Assets 배열
+ skill_id: 스킬 ID (예: SK100201)
+
+ Returns:
+ 스킬 데이터 딕셔너리
+ """
+ # DT_Skill 찾기
+ dt_skill = None
+ for asset in data_table_assets:
+ if asset.get('AssetName') == 'DT_Skill':
+ dt_skill = asset
+ break
+
+ if not dt_skill:
+ logger.warning("DT_Skill not found")
+ return None
+
+ # 해당 스킬 행 찾기
+ rows = dt_skill.get('Rows', [])
+ skill_row = None
+ for row in rows:
+ if row.get('RowName') == skill_id:
+ skill_row = row
+ break
+
+ if not skill_row:
+ logger.warning(f"Skill '{skill_id}' not found in DT_Skill")
+ return None
+
+ data = skill_row.get('Data', {})
+
+ # 스킬 몽타주 필터링 (제외 규칙 적용)
+ use_montages = data.get('useMontages', [])
+ filtered_montages = [m for m in use_montages if not should_exclude_skill_montage(m)]
+
+ # GameplayEffect 정보 추출 (trigger와 gEClass만)
+ gameplay_effects = []
+ for ge in data.get('gameplayEffectSet', []):
+ if isinstance(ge, dict):
+ gameplay_effects.append({
+ 'trigger': ge.get('trigger', ''),
+ 'gEClass': ge.get('gEClass', '')
+ })
+
+ skill_data = {
+ 'skillId': skill_id,
+ 'name': data.get('name', ''),
+ 'desc': data.get('desc', ''),
+ 'descValues': data.get('descValues', []),
+ 'simpleDesc': data.get('simpleDesc', ''),
+ 'skillAttackType': data.get('skillAttackType', ''),
+ 'skillElementType': data.get('skillElementType', ''),
+ 'skillDamageRate': data.get('skillDamageRate', 1.0),
+ 'walkSpeedMultiplier': data.get('walkSpeedMultiplier', 0),
+ 'castingTime': data.get('castingTime', 0),
+ 'manaCost': data.get('manaCost', 0),
+ 'coolTime': data.get('coolTime', 0),
+ 'useMontages': filtered_montages,
+ 'bIsStackable': data.get('bIsStackable', False),
+ 'maxStackCount': data.get('maxStackCount', 0),
+ 'bIsUltimate': data.get('bIsUltimate', False),
+ 'abilityClass': data.get('abilityClass', ''),
+ 'activeAbilityClass': data.get('activeAbilityClass', ''),
+ 'activeDuration': data.get('activeDuration', 0),
+ 'gameplayEffectSet': gameplay_effects
+ }
+
+ return skill_data
+
+
+def extract_montage_asset_name(montage_path: str) -> str:
+ """
+ 몽타주 경로에서 에셋 이름 추출
+
+ Example:
+ '/Script/Engine.AnimMontage'/Game/.../AM_PC_Hilda_B_Attack_W01_01.AM_PC_Hilda_B_Attack_W01_01''
+ -> 'AM_PC_Hilda_B_Attack_W01_01'
+ """
+ if not montage_path:
+ return ''
+
+ # 마지막 .과 마지막 ' 사이의 문자열 추출
+ parts = montage_path.split('.')
+ if len(parts) >= 2:
+ asset_name = parts[-1].rstrip("'")
+ return asset_name
+
+ return montage_path
+
+
+def extract_anim_notifies(montage_data: Dict) -> List[Dict]:
+ """
+ AnimMontage에서 주요 AnimNotifies 추출
+
+ 수집 대상:
+ - ANS_AttackState_C
+ - AnimNotifyState_AttackWithEquip
+ - ANS_SkillCancel_C
+ - AN_Trigger_Projectile_Shot_C
+
+ Args:
+ montage_data: AnimMontage 에셋 딕셔너리
+
+ Returns:
+ 추출된 AnimNotifies 리스트
+ """
+ target_classes = {
+ 'ANS_AttackState_C': ['AddNormalAttackPer', 'AddPhysicalAttackPer'],
+ 'AnimNotifyState_AttackWithEquip': ['AttackTag'],
+ 'ANS_SkillCancel_C': [],
+ 'AN_Trigger_Projectile_Shot_C': ['EventTag']
+ }
+
+ anim_notifies = montage_data.get('AnimNotifies', [])
+ result = []
+
+ for notify in anim_notifies:
+ notify_class = notify.get('NotifyStateClass') or notify.get('NotifyClass')
+
+ if notify_class in target_classes:
+ extracted = {
+ 'notifyClass': notify_class,
+ 'triggerTime': notify.get('TriggerTime', 0),
+ 'duration': notify.get('Duration', 0)
+ }
+
+ # CustomProperties에서 필요한 필드 추출
+ target_fields = target_classes[notify_class]
+ if target_fields:
+ props = extract_notify_properties(notify, target_fields)
+ extracted['properties'] = props
+
+ result.append(extracted)
+
+ return result
+
+
+def find_montage_data(anim_montage_assets: List[Dict], montage_path: str) -> Optional[Dict]:
+ """
+ 몽타주 경로로 AnimMontage 에셋 찾기
+
+ Args:
+ anim_montage_assets: AnimMontage.json의 Assets 배열
+ montage_path: 몽타주 경로
+
+ Returns:
+ 찾은 몽타주 데이터 또는 None
+ """
+ asset_name = extract_montage_asset_name(montage_path)
+ if not asset_name:
+ return None
+
+ for montage in anim_montage_assets:
+ if montage.get('AssetName') == asset_name:
+ return montage
+
+ return None
+
+
+def extract_montage_info(anim_montage_assets: List[Dict], montage_path: str) -> Optional[Dict]:
+ """
+ 몽타주 경로로 몽타주 정보 추출 (AnimNotifies 포함)
+
+ Args:
+ anim_montage_assets: AnimMontage.json의 Assets 배열
+ montage_path: 몽타주 경로
+
+ Returns:
+ 몽타주 정보 딕셔너리
+ """
+ montage_data = find_montage_data(anim_montage_assets, montage_path)
+ if not montage_data:
+ asset_name = extract_montage_asset_name(montage_path)
+ logger.warning(f"Montage not found: {asset_name}")
+ return None
+
+ sections = montage_data.get('Sections', [])
+ section_info = []
+ for section in sections:
+ section_info.append({
+ 'sectionName': section.get('SectionName', ''),
+ 'startTime': section.get('StartTime', 0)
+ })
+
+ montage_info = {
+ 'assetName': montage_data.get('AssetName', ''),
+ 'sequenceLength': montage_data.get('SequenceLength', 0),
+ 'rateScale': montage_data.get('RateScale', 1.0),
+ 'sections': section_info,
+ 'animNotifies': extract_anim_notifies(montage_data)
+ }
+
+ return montage_info
diff --git a/데이터수집/수집스크립트/markdown_formatter.py b/데이터수집/수집스크립트/markdown_formatter.py
new file mode 100644
index 0000000..e408adc
--- /dev/null
+++ b/데이터수집/수집스크립트/markdown_formatter.py
@@ -0,0 +1,339 @@
+# -*- coding: utf-8 -*-
+"""
+마크다운 문서 생성 모듈
+"""
+
+import re
+from typing import Dict, List
+
+
+def format_skill_description(desc: str, desc_values: List) -> str:
+ """
+ 스킬 설명 문자열의 {0}, {1} 등을 descValues로 치환하고 줄바꿈 태그 제거
+
+ Args:
+ desc: 원본 설명 문자열 (예: "검을 휘둘러 {0}%만큼 번개 속성 물리 피해를 입힙니다.")
+ desc_values: 치환할 값들의 배열 (예: [130, 0])
+
+ Returns:
+ 완성된 설명 문자열
+ """
+ if not desc:
+ return ''
+
+ result = desc
+
+ # {0}, {1}, {2} 등을 descValues로 치환
+ for i, value in enumerate(desc_values):
+ placeholder = '{' + str(i) + '}'
+ result = result.replace(placeholder, str(value))
+
+ # 줄바꿈 태그 제거 (\r\n, \n,
,
등)
+ result = result.replace('\\r\\n', ' ')
+ result = result.replace('\\n', ' ')
+ result = result.replace('\r\n', ' ')
+ result = result.replace('\n', ' ')
+ result = re.sub(r'
', ' ', result)
+
+ # 연속된 공백을 하나로
+ result = re.sub(r'\s+', ' ', result)
+
+ return result.strip()
+
+
+def format_stat_table(stats: Dict) -> str:
+ """기본 스탯 테이블 생성"""
+ stat_rows = [
+ ('힘 (Str)', stats.get('str', 0)),
+ ('민첩 (Dex)', stats.get('dex', 0)),
+ ('지능 (Int)', stats.get('int', 0)),
+ ('체력 (Con)', stats.get('con', 0)),
+ ('지혜 (Wis)', stats.get('wis', 0)),
+ ('HP', stats.get('hp', 0)),
+ ('MP', stats.get('mp', 0)),
+ ('마나 재생', stats.get('manaRegen', 0)),
+ ('지구력 (Stamina)', stats.get('stamina', 0)),
+ ('크리티컬 확률 (%)', stats.get('criticalPer', 0))
+ ]
+
+ lines = ['| 스탯 | 값 |', '|------|-----|']
+ for name, value in stat_rows:
+ lines.append(f'| {name} | {value} |')
+
+ return '\n'.join(lines)
+
+
+def format_skill_section(skill_data: Dict, skill_montages: List[Dict]) -> str:
+ """개별 스킬 섹션 생성"""
+ lines = []
+
+ # 스킬 기본 정보
+ skill_id = skill_data.get('skillId', '')
+ skill_name = skill_data.get('name', '')
+ lines.append(f"#### {skill_id} - {skill_name}")
+ lines.append('')
+
+ # 스킬 설명 (descValues 적용)
+ desc = skill_data.get('desc', '')
+ desc_values = skill_data.get('descValues', [])
+ formatted_desc = format_skill_description(desc, desc_values)
+ if formatted_desc:
+ lines.append(f'**설명**: {formatted_desc}')
+ lines.append('')
+
+ # 스킬 속성
+ lines.append('**스킬 속성**')
+ lines.append('| 항목 | 값 |')
+ lines.append('|------|-----|')
+ lines.append(f"| 공격 타입 | {skill_data.get('skillAttackType', '')} |")
+ lines.append(f"| 원소 타입 | {skill_data.get('skillElementType', '')} |")
+
+ damage_rate = skill_data.get('skillDamageRate', 1.0)
+ lines.append(f"| 피해 배율 | {int(damage_rate * 100)}% |")
+
+ if skill_data.get('walkSpeedMultiplier', 0) != 0:
+ walk_speed = skill_data.get('walkSpeedMultiplier', 0)
+ lines.append(f"| 이동 속도 배율 | {walk_speed}x |")
+
+ casting_time = skill_data.get('castingTime', 0)
+ if casting_time > 0:
+ lines.append(f"| 시전 시간 | {casting_time}초 |")
+
+ mana_cost = skill_data.get('manaCost', 0)
+ if mana_cost > 0:
+ lines.append(f"| 마나 비용 | {mana_cost} |")
+
+ cool_time = skill_data.get('coolTime', 0)
+ if cool_time > 0:
+ lines.append(f"| 재사용 대기시간 | {cool_time}초 |")
+
+ # 스택 정보
+ if skill_data.get('bIsStackable', False):
+ max_stack = skill_data.get('maxStackCount', 0)
+ lines.append(f"| 스택 | 가능 (최대 {max_stack}) |")
+
+ # 궁극기 여부
+ if skill_data.get('bIsUltimate', False):
+ lines.append(f"| 궁극기 | O |")
+
+ # 지속 시간
+ active_duration = skill_data.get('activeDuration', 0)
+ if active_duration > 0:
+ lines.append(f"| 지속 시간 | {active_duration}초 |")
+
+ lines.append('')
+
+ # 어빌리티 클래스
+ ability_class = skill_data.get('abilityClass', '')
+ if ability_class and ability_class != 'None':
+ class_name = ability_class.split('/')[-1].replace('.', ' → ')
+ lines.append(f'**어빌리티 클래스**: `{class_name}`')
+ lines.append('')
+
+ active_ability = skill_data.get('activeAbilityClass', '')
+ if active_ability and active_ability != 'None':
+ class_name = active_ability.split('/')[-1].replace('.', ' → ')
+ lines.append(f'**활성 어빌리티**: `{class_name}`')
+ lines.append('')
+
+ # GameplayEffect
+ ge_set = skill_data.get('gameplayEffectSet', [])
+ if ge_set:
+ lines.append('**Gameplay Effects**')
+ for ge in ge_set:
+ trigger = ge.get('trigger', '')
+ ge_class = ge.get('gEClass', '')
+ ge_name = ge_class.split('/')[-1].replace('.', ' → ') if ge_class else ''
+ lines.append(f'- `{trigger}`: {ge_name}')
+ lines.append('')
+
+ # 몽타주 정보
+ if skill_montages:
+ lines.append('---')
+ lines.append('')
+ for i, montage in enumerate(skill_montages, 1):
+ asset_name = montage.get('assetName', '')
+ lines.append(f'**몽타주 {i}: {asset_name}**')
+ lines.append('')
+
+ seq_len = montage.get('sequenceLength', 0)
+ rate_scale = montage.get('rateScale', 1.0)
+ lines.append(f'- 시퀀스 길이: {seq_len:.2f}초')
+ lines.append(f'- 재생 속도: {rate_scale}x')
+ lines.append('')
+
+ # AnimNotifies
+ anim_notifies = montage.get('animNotifies', [])
+ if anim_notifies:
+ lines.append('**주요 타이밍**')
+ for notify in anim_notifies:
+ notify_class = notify.get('notifyClass', '')
+ trigger_time = notify.get('triggerTime', 0)
+ duration = notify.get('duration', 0)
+
+ notify_name = notify_class.replace('_C', '').replace('AnimNotifyState_', '')
+
+ if duration > 0:
+ end_time = trigger_time + duration
+ lines.append(f'- **{notify_name}**: {trigger_time:.2f}~{end_time:.2f}초 (지속: {duration:.2f}초)')
+ else:
+ lines.append(f'- **{notify_name}**: {trigger_time:.2f}초')
+
+ # Properties
+ props = notify.get('properties', {})
+ if props:
+ for key, value in props.items():
+ if key == 'AttackTag':
+ lines.append(f' - 공격 태그: `{value}`')
+ elif key == 'EventTag':
+ lines.append(f' - 이벤트 태그: `{value}`')
+ elif key == 'AddNormalAttackPer':
+ lines.append(f' - 일반 공격력 증가: {value}%')
+ elif key == 'AddPhysicalAttackPer':
+ lines.append(f' - 물리 공격력 증가: {value}%')
+
+ lines.append('')
+
+ lines.append('')
+
+ lines.append('')
+ return '\n'.join(lines)
+
+
+def format_basic_attack_section(weapon_type: str, montages: List[Dict]) -> str:
+ """기본 공격 섹션 생성"""
+ lines = []
+ lines.append(f'### 기본 공격: {weapon_type}')
+ lines.append('')
+
+ for i, montage in enumerate(montages, 1):
+ asset_name = montage.get('assetName', '')
+ lines.append(f'#### 콤보 {i}: {asset_name}')
+ lines.append('')
+
+ seq_len = montage.get('sequenceLength', 0)
+ rate_scale = montage.get('rateScale', 1.0)
+ lines.append(f'- 시퀀스 길이: {seq_len:.2f}초')
+ lines.append(f'- 재생 속도: {rate_scale}x')
+ lines.append('')
+
+ # AnimNotifies
+ anim_notifies = montage.get('animNotifies', [])
+ if anim_notifies:
+ lines.append('**주요 타이밍**')
+ for notify in anim_notifies:
+ notify_class = notify.get('notifyClass', '')
+ trigger_time = notify.get('triggerTime', 0)
+ duration = notify.get('duration', 0)
+
+ notify_name = notify_class.replace('_C', '').replace('AnimNotifyState_', '')
+
+ if duration > 0:
+ end_time = trigger_time + duration
+ lines.append(f'- **{notify_name}**: {trigger_time:.2f}~{end_time:.2f}초 (지속: {duration:.2f}초)')
+ else:
+ lines.append(f'- **{notify_name}**: {trigger_time:.2f}초')
+
+ # Properties
+ props = notify.get('properties', {})
+ if props:
+ for key, value in props.items():
+ if key == 'AttackTag':
+ lines.append(f' - 공격 태그: `{value}`')
+ elif key == 'AddNormalAttackPer':
+ lines.append(f' - 일반 공격력 증가: {value}%')
+ elif key == 'AddPhysicalAttackPer':
+ lines.append(f' - 물리 공격력 증가: {value}%')
+
+ lines.append('')
+
+ lines.append('')
+
+ return '\n'.join(lines)
+
+
+def generate_stalker_markdown(stalker_name: str, stalker_data: Dict) -> str:
+ """
+ 스토커 개별 마크다운 문서 생성
+
+ Args:
+ stalker_name: 스토커 이름 (소문자)
+ stalker_data: 스토커 전투 데이터
+
+ Returns:
+ 마크다운 문서 문자열
+ """
+ lines = []
+
+ # 타이틀
+ display_name = stalker_data.get('basic_info', {}).get('name', stalker_name.capitalize())
+ job_name = stalker_data.get('basic_info', {}).get('jobName', '')
+ lines.append(f'# {display_name} ({stalker_name.capitalize()}) - 전투 데이터')
+ lines.append('')
+
+ # 기본 정보
+ lines.append('## 기본 정보')
+ lines.append('')
+ lines.append(f'- **직업**: {job_name}')
+ ultimate_point = stalker_data.get('skills', {}).get('ultimatePoint', 0)
+ lines.append(f'- **궁극기 포인트**: {ultimate_point}')
+ equip_types = stalker_data.get('stats', {}).get('equipableTypes', [])
+ if equip_types:
+ lines.append(f'- **장착 가능 장비**: {", ".join(equip_types)}')
+ lines.append('')
+
+ # 기본 스탯
+ lines.append('## 기본 스탯')
+ lines.append('')
+ stats = stalker_data.get('stats', {})
+ lines.append(format_stat_table(stats))
+ lines.append('')
+
+ # 스킬
+ lines.append('## 스킬')
+ lines.append('')
+
+ # 기본 스킬
+ default_skills = stalker_data.get('skills', {}).get('default', [])
+ if default_skills:
+ lines.append('### 기본 스킬')
+ lines.append('')
+ skill_details = stalker_data.get('skill_details', {})
+ for skill_id in default_skills:
+ skill_data = skill_details.get(skill_id)
+ if skill_data:
+ skill_montages = skill_data.get('montages', [])
+ lines.append(format_skill_section(skill_data, skill_montages))
+
+ # 서브 스킬
+ sub_skill = stalker_data.get('skills', {}).get('sub', '')
+ if sub_skill:
+ lines.append('### 서브 스킬')
+ lines.append('')
+ skill_details = stalker_data.get('skill_details', {})
+ skill_data = skill_details.get(sub_skill)
+ if skill_data:
+ skill_montages = skill_data.get('montages', [])
+ lines.append(format_skill_section(skill_data, skill_montages))
+
+ # 궁극기
+ ultimate_skill = stalker_data.get('skills', {}).get('ultimate', '')
+ if ultimate_skill:
+ lines.append('### 궁극기')
+ lines.append('')
+ skill_details = stalker_data.get('skill_details', {})
+ skill_data = skill_details.get(ultimate_skill)
+ if skill_data:
+ skill_montages = skill_data.get('montages', [])
+ lines.append(format_skill_section(skill_data, skill_montages))
+
+ # 기본 공격
+ basic_attacks = stalker_data.get('basic_attacks', {})
+ if basic_attacks:
+ lines.append('## 기본 공격')
+ lines.append('')
+ for weapon_type, montages in basic_attacks.items():
+ if montages:
+ lines.append(format_basic_attack_section(weapon_type, montages))
+
+ return '\n'.join(lines)
diff --git a/데이터수집/수집스크립트/validate_result.py b/데이터수집/수집스크립트/validate_result.py
new file mode 100644
index 0000000..c769d84
--- /dev/null
+++ b/데이터수집/수집스크립트/validate_result.py
@@ -0,0 +1,61 @@
+# -*- coding: utf-8 -*-
+"""결과 검증 스크립트"""
+
+import json
+import os
+
+BASE_DIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
+JSON_FILE = os.path.join(BASE_DIR, '수집결과', 'all_stalkers_combat_data.json')
+
+with open(JSON_FILE, 'r', encoding='utf-8') as f:
+ data = json.load(f)
+
+hilda = data['stalkers']['hilda']
+
+print('=== Hilda 기본 정보 ===')
+print(f"이름: {hilda['basic_info']['name']}")
+print(f"직업: {hilda['basic_info']['jobName']}")
+
+print(f"\n=== 기본 스탯 (일부) ===")
+stats = hilda['stats']
+print(f"Str: {stats['str']}, Dex: {stats['dex']}, Int: {stats['int']}")
+print(f"스탯 합계: {stats['str'] + stats['dex'] + stats['int'] + stats['con'] + stats['wis']}")
+print(f"크리티컬: {stats['criticalPer']}%")
+
+print(f"\n=== 스킬 ===")
+skills = hilda['skills']
+print(f"기본 스킬: {skills['default']}")
+print(f"서브 스킬: {skills['sub']}")
+print(f"궁극기: {skills['ultimate']}")
+
+skill_201 = hilda['skill_details']['SK100201']
+print(f"\n=== SK100201 정보 ===")
+print(f"이름: {skill_201['name']}")
+print(f"설명: {skill_201['desc']}")
+print(f"descValues: {skill_201['descValues']}")
+print(f"피해 배율: {skill_201['skillDamageRate']}")
+print(f"몽타주 수: {len(skill_201['montages'])}")
+
+if skill_201['montages']:
+ montage = skill_201['montages'][0]
+ print(f"첫 몽타주: {montage['assetName']}")
+ print(f" - 시퀀스 길이: {montage['sequenceLength']}초")
+ print(f" - AnimNotifies 수: {len(montage['animNotifies'])}")
+
+ if montage['animNotifies']:
+ print(f"\n 첫 번째 AnimNotify:")
+ notify = montage['animNotifies'][0]
+ print(f" - Class: {notify['notifyClass']}")
+ print(f" - TriggerTime: {notify['triggerTime']}초")
+ print(f" - Duration: {notify['duration']}초")
+ if 'properties' in notify:
+ print(f" - Properties: {notify['properties']}")
+
+print(f"\n=== 기본 공격 ===")
+basic_attacks = hilda['basic_attacks']
+for weapon_type, montages in basic_attacks.items():
+ print(f"{weapon_type}: {len(montages)}개 몽타주")
+ if montages:
+ first = montages[0]
+ print(f" - {first['assetName']}")
+ print(f" - AnimNotifies: {len(first['animNotifies'])}개")
diff --git a/데이터수집/수집스크립트/validators.py b/데이터수집/수집스크립트/validators.py
new file mode 100644
index 0000000..c6dad72
--- /dev/null
+++ b/데이터수집/수집스크립트/validators.py
@@ -0,0 +1,176 @@
+# -*- coding: utf-8 -*-
+"""
+데이터 검증 모듈
+"""
+
+import logging
+from typing import Dict, List
+
+logger = logging.getLogger(__name__)
+
+
+def validate_stalker_data(stalker_name: str, stalker_data: Dict) -> bool:
+ """
+ 스토커 데이터 검증
+
+ Args:
+ stalker_name: 스토커 이름
+ stalker_data: 스토커 데이터
+
+ Returns:
+ 검증 성공 여부
+ """
+ warnings = []
+ errors = []
+
+ # 기본 정보 검증
+ basic_info = stalker_data.get('basic_info', {})
+ if not basic_info.get('name'):
+ warnings.append(f"[{stalker_name}] 이름 정보 누락")
+
+ # 스탯 검증
+ stats = stalker_data.get('stats', {})
+ if not stats:
+ errors.append(f"[{stalker_name}] 스탯 정보 누락")
+ else:
+ # 스탯 합계 확인 (75여야 함)
+ stat_sum = (
+ stats.get('str', 0) +
+ stats.get('dex', 0) +
+ stats.get('int', 0) +
+ stats.get('con', 0) +
+ stats.get('wis', 0)
+ )
+ if stat_sum != 75:
+ warnings.append(f"[{stalker_name}] 스탯 합계가 75가 아님: {stat_sum}")
+
+ # 스킬 검증
+ skills = stalker_data.get('skills', {})
+ default_skills = skills.get('default', [])
+ if not default_skills:
+ warnings.append(f"[{stalker_name}] 기본 스킬 정보 누락")
+
+ sub_skill = skills.get('sub', '')
+ if not sub_skill:
+ warnings.append(f"[{stalker_name}] 서브 스킬 정보 누락")
+
+ ultimate_skill = skills.get('ultimate', '')
+ if not ultimate_skill:
+ warnings.append(f"[{stalker_name}] 궁극기 정보 누락")
+
+ # 스킬 상세 정보 검증
+ skill_details = stalker_data.get('skill_details', {})
+ all_skill_ids = default_skills + [sub_skill, ultimate_skill]
+ for skill_id in all_skill_ids:
+ if skill_id and skill_id not in skill_details:
+ warnings.append(f"[{stalker_name}] 스킬 상세 정보 누락: {skill_id}")
+
+ # 기본 공격 검증
+ basic_attacks = stalker_data.get('basic_attacks', {})
+ if not basic_attacks:
+ warnings.append(f"[{stalker_name}] 기본 공격 몽타주 정보 누락")
+
+ # 경고 및 에러 출력
+ for warning in warnings:
+ logger.warning(warning)
+
+ for error in errors:
+ logger.error(error)
+
+ return len(errors) == 0
+
+
+def validate_collection_result(collection_data: Dict) -> bool:
+ """
+ 전체 수집 결과 검증
+
+ Args:
+ collection_data: 전체 수집 데이터
+
+ Returns:
+ 검증 성공 여부
+ """
+ stalkers = collection_data.get('stalkers', {})
+
+ if not stalkers:
+ logger.error("수집된 스토커 데이터가 없습니다")
+ return False
+
+ total_stalkers = len(stalkers)
+ logger.info(f"총 {total_stalkers}명의 스토커 데이터 수집 완료")
+
+ # 각 스토커별 검증
+ all_valid = True
+ for stalker_name, stalker_data in stalkers.items():
+ if not validate_stalker_data(stalker_name, stalker_data):
+ all_valid = False
+
+ return all_valid
+
+
+def log_collection_summary(collection_data: Dict, log_file_path: str):
+ """
+ 수집 결과 요약 로그 생성
+
+ Args:
+ collection_data: 전체 수집 데이터
+ log_file_path: 로그 파일 경로
+ """
+ stalkers = collection_data.get('stalkers', {})
+
+ with open(log_file_path, 'w', encoding='utf-8') as f:
+ f.write("=" * 80 + "\n")
+ f.write("DS 전투 데이터 수집 결과 요약\n")
+ f.write("=" * 80 + "\n\n")
+
+ metadata = collection_data.get('collection_metadata', {})
+ f.write(f"수집 시각: {metadata.get('collected_at', '')}\n")
+ f.write(f"총 스토커 수: {len(stalkers)}\n\n")
+
+ for stalker_name, stalker_data in stalkers.items():
+ f.write("-" * 80 + "\n")
+ f.write(f"스토커: {stalker_name}\n")
+ f.write("-" * 80 + "\n")
+
+ basic_info = stalker_data.get('basic_info', {})
+ f.write(f" 이름: {basic_info.get('name', '')}\n")
+ f.write(f" 직업: {basic_info.get('jobName', '')}\n")
+
+ stats = stalker_data.get('stats', {})
+ stat_sum = (
+ stats.get('str', 0) +
+ stats.get('dex', 0) +
+ stats.get('int', 0) +
+ stats.get('con', 0) +
+ stats.get('wis', 0)
+ )
+ f.write(f" 스탯 합계: {stat_sum}\n")
+
+ skills = stalker_data.get('skills', {})
+ default_skills = skills.get('default', [])
+ f.write(f" 기본 스킬 수: {len(default_skills)}\n")
+ f.write(f" 서브 스킬: {skills.get('sub', '')}\n")
+ f.write(f" 궁극기: {skills.get('ultimate', '')}\n")
+
+ skill_details = stalker_data.get('skill_details', {})
+ f.write(f" 수집된 스킬 상세 정보 수: {len(skill_details)}\n")
+
+ # 각 스킬별 몽타주 수 집계
+ total_skill_montages = 0
+ for skill_id, skill_data in skill_details.items():
+ montages = skill_data.get('montages', [])
+ total_skill_montages += len(montages)
+
+ f.write(f" 스킬 몽타주 총 수: {total_skill_montages}\n")
+
+ basic_attacks = stalker_data.get('basic_attacks', {})
+ total_basic_montages = sum(len(montages) for montages in basic_attacks.values())
+ f.write(f" 기본 공격 몽타주 총 수: {total_basic_montages}\n")
+
+ f.write("\n")
+
+ f.write("=" * 80 + "\n")
+ f.write("수집 완료\n")
+ f.write("=" * 80 + "\n")
+
+ logger.info(f"수집 요약 로그 생성 완료: {log_file_path}")
diff --git a/원본데이터/AnimMontage.json b/원본데이터/AnimMontage.json
index 594d44c..8d571d2 100644
--- a/원본데이터/AnimMontage.json
+++ b/원본데이터/AnimMontage.json
@@ -1,6 +1,6 @@
{
- "ExportedAt": "2025-10-28 22:43:40",
- "TotalCount": 761,
+ "ExportedAt": "2025-11-17 10:41:38",
+ "TotalCount": 825,
"Assets": [
{
"AssetName": "AM_PC_Baran_B_Skill_RockBraker2",
@@ -2352,6 +2352,1726 @@
"BlendModeIn": "Standard",
"BlendModeOut": "Standard"
},
+ {
+ "AssetName": "AM_PC_Baran_Base_BattleFieldScore",
+ "AssetPath": "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Base_BattleFieldScore.AM_PC_Baran_Base_BattleFieldScore",
+ "SequenceLength": 0.10000000149011612,
+ "RateScale": 1,
+ "Sections": [
+ {
+ "SectionName": "Default",
+ "StartTime": 0,
+ "NextSectionName": "Loop"
+ },
+ {
+ "SectionName": "Loop",
+ "StartTime": 0.033333335071802139,
+ "NextSectionName": "Loop"
+ },
+ {
+ "SectionName": "End",
+ "StartTime": 0.066666670143604279,
+ "NextSectionName": "None"
+ }
+ ],
+ "NumSections": 3,
+ "SlotAnimTracks": [
+ {
+ "SlotName": "DefaultSlot",
+ "AnimSegments": [
+ {
+ "AnimReference": "Ani_PC_Baran_Base_Additive_Empty",
+ "AnimPath": "/Game/_Art/_Character/PC/Baran/Animation/Base/Ani_PC_Baran_Base_Additive_Empty.Ani_PC_Baran_Base_Additive_Empty",
+ "StartPos": 0,
+ "AnimStartTime": 0,
+ "AnimEndTime": 0.033333335071802139,
+ "AnimPlayRate": 1,
+ "LoopingCount": 1
+ },
+ {
+ "AnimReference": "Ani_PC_Baran_Base_Additive_Empty",
+ "AnimPath": "/Game/_Art/_Character/PC/Baran/Animation/Base/Ani_PC_Baran_Base_Additive_Empty.Ani_PC_Baran_Base_Additive_Empty",
+ "StartPos": 0.033333335071802139,
+ "AnimStartTime": 0,
+ "AnimEndTime": 0.033333335071802139,
+ "AnimPlayRate": 1,
+ "LoopingCount": 1
+ },
+ {
+ "AnimReference": "Ani_PC_Baran_Base_Additive_Empty",
+ "AnimPath": "/Game/_Art/_Character/PC/Baran/Animation/Base/Ani_PC_Baran_Base_Additive_Empty.Ani_PC_Baran_Base_Additive_Empty",
+ "StartPos": 0.066666670143604279,
+ "AnimStartTime": 0,
+ "AnimEndTime": 0.033333335071802139,
+ "AnimPlayRate": 1,
+ "LoopingCount": 1
+ }
+ ]
+ }
+ ],
+ "AnimNotifies": [
+ {
+ "NotifyName": "SpawnEffectActor",
+ "TriggerTime": 0.019773351028561592,
+ "Duration": 0,
+ "NotifyType": "Notify",
+ "NotifyClass": "AnimNotify_SpawnEffectActor",
+ "CustomProperties":
+ {
+ "EffectMontage": "/Script/Engine.AnimMontage'/Game/_Art/FX/EffectMontage/AM_BattleFieldScore.AM_BattleFieldScore'",
+ "SkinEffectMontage": "",
+ "Template": "/Game/_Art/FX/Effects/Environment/NS_SmallObelisk_Crystal_01.NS_SmallObelisk_Crystal_01",
+ "LocationOffset": "(X=0.000000,Y=0.000000,Z=210.000000)",
+ "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)",
+ "AdditionalLocation": "((X=8.000000,Y=0.000000,Z=210.000000),(X=-8.000000,Y=0.000000,Z=210.000000),(X=16.000000,Y=0.000000,Z=210.000000),(X=-16.000000,Y=0.000000,Z=210.000000))",
+ "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)",
+ "bAttachSocketRotation": "True",
+ "SocketName": "socket_Root_FX",
+ "BPClass": "/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Projectile/BP_EffectBase.BP_EffectBase_C'",
+ "EventTag": "(TagName=\"Event.SpawnEffect\")",
+ "NotifyColor": "(B=255,G=192,R=99,A=255)",
+ "bShouldFireInEditor": "True"
+ },
+ "IsBranchingPoint": true
+ }
+ ],
+ "BlendInTime": 0.25,
+ "BlendOutTime": 0.25,
+ "BlendOutTriggerTime": -1,
+ "BlendModeIn": "Standard",
+ "BlendModeOut": "Standard"
+ },
+ {
+ "AssetName": "AM_PC_Baran_Base_B_ChangeEquip_01",
+ "AssetPath": "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Base_B_ChangeEquip_01.AM_PC_Baran_Base_B_ChangeEquip_01",
+ "SequenceLength": 8.6000003814697266,
+ "RateScale": 1,
+ "Sections": [
+ {
+ "SectionName": "Default",
+ "StartTime": 0,
+ "NextSectionName": "Loop"
+ },
+ {
+ "SectionName": "Loop",
+ "StartTime": 1.1666666269302368,
+ "NextSectionName": "Loop"
+ },
+ {
+ "SectionName": "End",
+ "StartTime": 8.0666666030883789,
+ "NextSectionName": "None"
+ }
+ ],
+ "NumSections": 3,
+ "SlotAnimTracks": [
+ {
+ "SlotName": "FullBody",
+ "AnimSegments": [
+ {
+ "AnimReference": "Ani_PC_Baran_Base_B_ChangeEquip_01_S",
+ "AnimPath": "/Game/_Art/_Character/PC/Baran/Animation/Base/Ani_PC_Baran_Base_B_ChangeEquip_01_S.Ani_PC_Baran_Base_B_ChangeEquip_01_S",
+ "StartPos": 0,
+ "AnimStartTime": 0,
+ "AnimEndTime": 1.1666666269302368,
+ "AnimPlayRate": 1,
+ "LoopingCount": 1
+ },
+ {
+ "AnimReference": "Ani_PC_Baran_Base_B_ChangeEquip_01_L",
+ "AnimPath": "/Game/_Art/_Character/PC/Baran/Animation/Base/Ani_PC_Baran_Base_B_ChangeEquip_01_L.Ani_PC_Baran_Base_B_ChangeEquip_01_L",
+ "StartPos": 1.1666666269302368,
+ "AnimStartTime": 0,
+ "AnimEndTime": 6.9000000953674316,
+ "AnimPlayRate": 1,
+ "LoopingCount": 1
+ },
+ {
+ "AnimReference": "Ani_PC_Baran_Base_B_ChangeEquip_01_E",
+ "AnimPath": "/Game/_Art/_Character/PC/Baran/Animation/Base/Ani_PC_Baran_Base_B_ChangeEquip_01_E.Ani_PC_Baran_Base_B_ChangeEquip_01_E",
+ "StartPos": 8.0666666030883789,
+ "AnimStartTime": 0,
+ "AnimEndTime": 0.53333336114883423,
+ "AnimPlayRate": 1,
+ "LoopingCount": 1
+ }
+ ]
+ }
+ ],
+ "AnimNotifies": [
+ {
+ "NotifyName": "PlaySound",
+ "TriggerTime": 0,
+ "Duration": 0,
+ "NotifyType": "Notify",
+ "NotifyClass": "AnimNotify_PlaySound",
+ "CustomProperties":
+ {
+ "Sound": "/Script/Engine.SoundCue'/Game/_Sound/Footstep/Light/PC_C_ClothArmor_Move_RD_SFX_01_Cue.PC_C_ClothArmor_Move_RD_SFX_01_Cue'",
+ "VolumeMultiplier": "1.000000",
+ "PitchMultiplier": "1.000000",
+ "bFollow": "True",
+ "bPreviewIgnoreAttenuation": "",
+ "AttachName": "",
+ "NotifyColor": "(B=255,G=142,R=196,A=255)",
+ "bShouldFireInEditor": "True"
+ },
+ "IsBranchingPoint": false
+ },
+ {
+ "NotifyName": "AN_ShowEquip_C",
+ "TriggerTime": 0.1836414635181427,
+ "Duration": 0,
+ "NotifyType": "Notify",
+ "NotifyClass": "AN_ShowEquip_C",
+ "CustomProperties":
+ {
+ "New Visibility": "",
+ "NotifyColor": "(B=200,G=200,R=255,A=255)",
+ "bShouldFireInEditor": "True"
+ },
+ "IsBranchingPoint": false
+ },
+ {
+ "NotifyName": "SpawnLoopEffect",
+ "TriggerTime": 1.1666666269302368,
+ "Duration": 6.9890179634094238,
+ "NotifyType": "NotifyState",
+ "NotifyStateClass": "AnimNotifyState_SpawnLoopEffect",
+ "CustomProperties":
+ {
+ "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/Common/NS_ArmorRestore_E001.NS_ArmorRestore_E001'",
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@@ -15203,28 +17330,28 @@
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@@ -15237,45 +17364,45 @@
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@@ -15284,27 +17411,18 @@
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- "Sound": "/Script/Engine.SoundCue'/Game/_Sound/Voice/Clad/Clad_Normal_Attack01_RD_Voice_01_Cue.Clad_Normal_Attack01_RD_Voice_01_Cue'",
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"PitchMultiplier": "1.000000",
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- "NotifyStateClass": "ANS_DisableBlockingState_C",
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+ "NotifyType": "Notify",
+ "NotifyClass": "AN_ShowEquip_SelectedHand_C",
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- "AddGameplayTags": "(GameplayTags=((TagName=\"Ability.BlockGroup.Blocking\")))",
- "NotifyColor": "(B=255,G=216,R=0,A=255)",
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+ "New Visibility": "True",
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+ "SelectLeftHand": "",
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@@ -24159,8 +23611,8 @@
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- "AssetPath": "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Attack_W01_01.AM_PC_Clad_B_Attack_W01_01",
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"RateScale": 1,
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@@ -24176,8 +23628,8 @@
"SlotName": "DefaultSlot",
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- "AnimPath": "/Game/_Art/_Character/PC/Clad/Animations/Ani_PC_Clad_Base_B_Attack_W01_01.Ani_PC_Clad_Base_B_Attack_W01_01",
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@@ -24187,6 +23639,573 @@
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@@ -29869,9 +29330,67 @@
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@@ -30266,23 +29785,6 @@
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"NotifyClass": "AN_SetAutoTarget_C",
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@@ -30328,48 +29830,28 @@
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@@ -30458,22 +29906,1297 @@
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@@ -44510,11 +42799,11 @@
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@@ -80620,7 +87320,7 @@
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@@ -80815,28 +87515,56 @@
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@@ -80893,22 +87592,22 @@
"IsBranchingPoint": true
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"BlendModeOut": "Standard"
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{
- "AssetName": "AM_Sum_Elemental_Ice_Death",
- "AssetPath": "/Game/_Art/_Summon/Elemental/Ice/AnimMontage/AM_Sum_Elemental_Ice_Death.AM_Sum_Elemental_Ice_Death",
- "SequenceLength": 9.3333330154418945,
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+ "AssetPath": "/Game/_Art/_Summon/Elemental/Ice/AnimMontage/AM_Sum_Elemental_Ice_Appear.AM_Sum_Elemental_Ice_Appear",
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@@ -80917,27 +87616,56 @@
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- "AnimPath": "/Game/_Art/_Summon/Elemental/Ice/Animation/Ani_Sum_Elemental_Ice_Death.Ani_Sum_Elemental_Ice_Death",
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+ "AnimPath": "/Game/_Art/_Summon/Elemental/Ice/Animation/Ani_Sum_Elemental_Ice_Appear.Ani_Sum_Elemental_Ice_Appear",
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+ "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Rene/NS_Rene_Elemental_Ice_BodyFX_E001.NS_Rene_Elemental_Ice_BodyFX_E001'",
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@@ -80948,7 +87676,7 @@
"bUseEquipSocket": "",
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@@ -80958,57 +87686,9 @@
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- "Sound": "/Script/Engine.SoundCue'/Game/_Sound/Skill/Ifrit_Ice_Death_SFX_01_Cue.Ifrit_Ice_Death_SFX_01_Cue'",
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- "BlendInTime": 0.25,
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@@ -81284,15 +87964,15 @@
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{
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- "SequenceLength": 3.4000000953674316,
+ "AssetName": "AM_Sum_Elemental_Ice_Death",
+ "AssetPath": "/Game/_Art/_Summon/Elemental/Ice/AnimMontage/AM_Sum_Elemental_Ice_Death.AM_Sum_Elemental_Ice_Death",
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- "NextSectionName": "None"
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@@ -81301,56 +87981,27 @@
"SlotName": "DefaultSlot",
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{
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- "AnimPath": "/Game/_Art/_Summon/Elemental/Ice/Animation/Ani_Sum_Elemental_Ice_Appear.Ani_Sum_Elemental_Ice_Appear",
+ "AnimReference": "Ani_Sum_Elemental_Ice_Death",
+ "AnimPath": "/Game/_Art/_Summon/Elemental/Ice/Animation/Ani_Sum_Elemental_Ice_Death.Ani_Sum_Elemental_Ice_Death",
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- "AnimEndTime": 3.4000000953674316,
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{
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+ "Duration": 0.19847917556762695,
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{
- "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Rene/NS_Rene_Elemental_Ice_BodyFX_E001.NS_Rene_Elemental_Ice_BodyFX_E001'",
+ "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Rene/NS_Rene_Elemental_Ice_Spawn_E001.NS_Rene_Elemental_Ice_Spawn_E001'",
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@@ -81361,7 +88012,7 @@
"bUseEquipSocket": "",
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"GameplayTagRequirements": "()",
- "UserFloats": "",
+ "UserFloats": "((ParameterName=\"Spawn_Rate\"))",
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@@ -81371,9 +88022,57 @@
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+ "Duration": 0,
+ "NotifyType": "Notify",
+ "NotifyClass": "AN_FadeOutAudio_C",
+ "CustomProperties":
+ {
+ "FindTag": "BodyLoop",
+ "Fade Out Duration": "2.000000",
+ "NotifyColor": "(B=200,G=200,R=255,A=255)",
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+ {
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+ "Duration": 0,
+ "NotifyType": "Notify",
+ "NotifyClass": "AnimNotify_PlaySound",
+ "CustomProperties":
+ {
+ "Sound": "/Script/Engine.SoundCue'/Game/_Sound/Skill/Ifrit_Ice_Death_SFX_01_Cue.Ifrit_Ice_Death_SFX_01_Cue'",
+ "VolumeMultiplier": "1.000000",
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+ "NotifyColor": "(B=255,G=142,R=196,A=255)",
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diff --git a/원본데이터/Blueprint.json b/원본데이터/Blueprint.json
index 8c20164..a6d15ca 100644
--- a/원본데이터/Blueprint.json
+++ b/원본데이터/Blueprint.json
@@ -1,6 +1,6 @@
{
- "ExportedAt": "2025-10-28 22:43:39",
- "TotalCount": 877,
+ "ExportedAt": "2025-11-17 10:41:37",
+ "TotalCount": 899,
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{
"AssetName": "GE_AttackingWalkSpeedDown",
@@ -17,51 +17,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GE_AttackingWalkSpeedDown.GE_AttackingWalkSpeedDown"
},
- {
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- "AssetPath": "/Game/Blueprints/Abilities/GE_Skill_Common_SelfArmorBreak.GE_Skill_Common_SelfArmorBreak"
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- "AssetPath": "/Game/Blueprints/Abilities/GE_ShockMotion.GE_ShockMotion"
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- {
- "AssetName": "GE_MP_Add",
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- "AssetPath": "/Game/Blueprints/Abilities/GE_MP_Add.GE_MP_Add"
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{
"AssetName": "GE_AttackMontagePer",
"ParentClass": "GameplayEffect",
@@ -77,51 +32,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GE_AttackMontagePer.GE_AttackMontagePer"
},
- {
- "AssetName": "GE_Breakdown_Add",
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- "AssetPath": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add"
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- {
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- "AssetPath": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion"
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- {
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- "ParentClass": "GE_ShockMotion_C",
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- "AssetPath": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak"
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{
"AssetName": "GE_AttackDamagePerOnNpcKill",
"ParentClass": "GameplayEffect",
@@ -197,36 +107,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GE_InitWalkSpeed.GE_InitWalkSpeed"
},
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- "AssetPath": "/Game/Blueprints/Abilities/GE_ShockMotion_ArmorDestroy_Complete.GE_ShockMotion_ArmorDestroy_Complete"
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- {
- "AssetName": "GE_ShockMotion_ArmorDestroy_Partial",
- "ParentClass": "GE_ShockMotion_C",
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- "AssetPath": "/Game/Blueprints/Abilities/GE_ShockMotion_ArmorDestroy_Partial.GE_ShockMotion_ArmorDestroy_Partial"
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{
"AssetName": "GE_Skill_CoolTime",
"ParentClass": "GameplayEffect",
@@ -242,156 +122,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime"
},
- {
- "AssetName": "GE_Skill_SlotBase_Global_Cooldown",
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- "AssetPath": "/Game/Blueprints/Abilities/GE_Breakdown.GE_Breakdown"
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- "AssetPath": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun"
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@@ -437,6 +167,51 @@
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@@ -622,470 +397,6 @@
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@@ -1101,6 +412,81 @@
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"AssetName": "GE_Trapped",
"ParentClass": "GameplayEffect",
@@ -1147,9 +533,122 @@
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@@ -1159,22 +658,7 @@
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@@ -1435,6 +919,125 @@
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"AssetName": "GE_Attack_PowerOfBuff_Base",
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@@ -1450,6 +1053,36 @@
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"AssetPath": "/Game/Blueprints/Abilities/GE_Attack_PowerOfBuff_Base.GE_Attack_PowerOfBuff_Base"
},
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+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_FireState.GE_FireState"
+ },
+ {
+ "AssetName": "GE_AttackBlocked",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_AttackBlocked.GE_AttackBlocked"
+ },
{
"AssetName": "GE_Elemental_Duration_Calculation",
"ParentClass": "GameplayModMagnitudeCalculation",
@@ -1564,6 +1197,501 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GE_StopWalk.GE_StopWalk"
},
+ {
+ "AssetName": "GE_PoisonState",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_PoisonState.GE_PoisonState"
+ },
+ {
+ "AssetName": "BP_DOT_Fire_ArmorModMagnitudeCalc",
+ "ParentClass": "GameplayModMagnitudeCalculation",
+ "Variables": [],
+ "Functions": [
+ {
+ "Name": "CalculateBaseMagnitude",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "Spec",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "ReturnValue",
+ "Type": "real"
+ }
+ ]
+ },
+ {
+ "Name": "GetAttributes",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "Target",
+ "Type": "object"
+ },
+ {
+ "Name": "EffectSpec",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "Base",
+ "Type": "real"
+ },
+ {
+ "Name": "DOTReduce",
+ "Type": "real"
+ },
+ {
+ "Name": "Resist",
+ "Type": "real"
+ },
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "Base",
+ "Type": "real"
+ },
+ {
+ "Name": "DOTReduce",
+ "Type": "real"
+ },
+ {
+ "Name": "Resist",
+ "Type": "real"
+ }
+ ]
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/BP_DOT_Fire_ArmorModMagnitudeCalc.BP_DOT_Fire_ArmorModMagnitudeCalc"
+ },
+ {
+ "AssetName": "BP_DOT_Fire_HPModMagnitudeCalc",
+ "ParentClass": "GameplayModMagnitudeCalculation",
+ "Variables": [],
+ "Functions": [
+ {
+ "Name": "CalculateBaseMagnitude",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "Spec",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "ReturnValue",
+ "Type": "real"
+ }
+ ]
+ },
+ {
+ "Name": "GetAttributes",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "Target",
+ "Type": "object"
+ },
+ {
+ "Name": "EffectSpec",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "Base",
+ "Type": "real"
+ },
+ {
+ "Name": "DOTReduce",
+ "Type": "real"
+ },
+ {
+ "Name": "Resist",
+ "Type": "real"
+ },
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "Base",
+ "Type": "real"
+ },
+ {
+ "Name": "DOTReduce",
+ "Type": "real"
+ },
+ {
+ "Name": "Resist",
+ "Type": "real"
+ }
+ ]
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/BP_DOT_Fire_HPModMagnitudeCalc.BP_DOT_Fire_HPModMagnitudeCalc"
+ },
+ {
+ "AssetName": "GE_FireState_End",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_FireState_End.GE_FireState_End"
+ },
+ {
+ "AssetName": "GE_DOT_Fire",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_DOT_Fire.GE_DOT_Fire"
+ },
+ {
+ "AssetName": "GE_Attach_Fire",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Attach_Fire.GE_Attach_Fire"
+ },
+ {
+ "AssetName": "GE_Skill_Common_SelfArmorBreak",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Skill_Common_SelfArmorBreak.GE_Skill_Common_SelfArmorBreak"
+ },
+ {
+ "AssetName": "BP_DOT_Poison_HPModMagnitudeCalc",
+ "ParentClass": "GameplayModMagnitudeCalculation",
+ "Variables": [],
+ "Functions": [
+ {
+ "Name": "CalculateBaseMagnitude",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "Spec",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "ReturnValue",
+ "Type": "real"
+ }
+ ]
+ },
+ {
+ "Name": "GetAttributes",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "Target",
+ "Type": "object"
+ },
+ {
+ "Name": "EffectSpec",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "Base",
+ "Type": "real"
+ },
+ {
+ "Name": "DOTReduce",
+ "Type": "real"
+ },
+ {
+ "Name": "Resist",
+ "Type": "real"
+ },
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "Base",
+ "Type": "real"
+ },
+ {
+ "Name": "DOTReduce",
+ "Type": "real"
+ },
+ {
+ "Name": "Resist",
+ "Type": "real"
+ }
+ ]
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/BP_DOT_Poison_HPModMagnitudeCalc.BP_DOT_Poison_HPModMagnitudeCalc"
+ },
+ {
+ "AssetName": "GE_PoisonState_End",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_PoisonState_End.GE_PoisonState_End"
+ },
+ {
+ "AssetName": "GE_DOT_Poison",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_DOT_Poison.GE_DOT_Poison"
+ },
+ {
+ "AssetName": "GE_Attach_Poison",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Attach_Poison.GE_Attach_Poison"
+ },
+ {
+ "AssetName": "GE_MP_Add",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_MP_Add.GE_MP_Add"
+ },
+ {
+ "AssetName": "GE_Attack_Ability",
+ "ParentClass": "GE_Attack_C",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability"
+ },
+ {
+ "AssetName": "GE_Breakdown_Add",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add"
+ },
+ {
+ "AssetName": "GE_Enemy_ShockMotion",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion"
+ },
+ {
+ "AssetName": "GE_ShockMotion_Weak",
+ "ParentClass": "GE_ShockMotion_C",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak"
+ },
+ {
+ "AssetName": "GE_Skill_SlotBase_Global_Cooldown",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Skill_SlotBase_Global_Cooldown.GE_Skill_SlotBase_Global_Cooldown"
+ },
+ {
+ "AssetName": "GE_WaitCastingEnd",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_WaitCastingEnd.GE_WaitCastingEnd"
+ },
{
"AssetName": "GA_WSGameplayAbilityBase",
"ParentClass": "WSGameplayAbility",
@@ -32742,6 +32870,10 @@
{
"TargetNode": "Set Skill Current Stack\n타깃은 WSSkill Quick Slot",
"TargetPin": "self"
+ },
+ {
+ "TargetNode": "Update Skill Alert\n타깃은 WSSkill Quick Slot",
+ "TargetPin": "self"
}
]
}
@@ -33058,7 +33190,13 @@
{
"PinName": "then",
"PinCategory": "exec",
- "Direction": "Output"
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Update Skill Alert\n타깃은 WSSkill Quick Slot",
+ "TargetPin": "execute"
+ }
+ ]
},
{
"PinName": "self",
@@ -35395,9 +35533,50 @@
]
}
]
+ },
+ {
+ "NodeName": "Update Skill Alert\n타깃은 WSSkill Quick Slot",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 2384,
+ "NodePosY": 784,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "On Cool Time\n타깃은 WSSkill Quick Slot",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Skill Slot\n타깃은 GA Skill Slot Base",
+ "TargetPin": "OutSlot"
+ }
+ ]
+ },
+ {
+ "PinName": "bIsVisible",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ }
+ ]
}
],
- "NodeCount": 59
+ "NodeCount": 60
}
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Skill_SlotBase.GA_Skill_SlotBase"
@@ -45102,6 +45281,3159 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Skill_ActiveBase.GA_Skill_ActiveBase"
},
+ {
+ "AssetName": "GA_Skill_Knight_LeapAttack",
+ "ParentClass": "GA_Skill_SlotBase_C",
+ "Variables": [
+ {
+ "Name": "bActiveOnGive",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bCanSkillCancel",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "AttackEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "ManaCostEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "CoolTimeEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "SkillRateEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_DamageRate.GE_Skill_DamageRate_C",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "WalkSpeedEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "AdditionalCosts",
+ "Type": "TArray",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bStopAutoTargetWhenEndAbility",
+ "Type": "bool",
+ "DefaultValue": "True",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "ActivationOrderGroup",
+ "Type": "uint8",
+ "DefaultValue": "4",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bDisableOrderGroup",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bCanBeCancel",
+ "Type": "bool",
+ "DefaultValue": "True",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "ActivationTrigger",
+ "Type": "EWSAbilityActivationTrigger",
+ "DefaultValue": "OnceInput",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ }
+ ],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "ActivateAbility 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActivateAbility",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "PlayMontageAndWait",
+ "NodeClass": "K2Node_LatentAbilityCall",
+ "NodePosX": 1872,
+ "NodePosY": 256,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Input Release",
+ "TargetPin": "OnRelease"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "시퀀스",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "AsyncTaskProxy",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OnCompleted",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OnBlendedIn",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OnBlendOut",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OnInterrupted",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OnCancelled",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OwningAbility",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "TaskInstanceName",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "MontageToPlay",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "GET",
+ "TargetPin": "Output"
+ }
+ ]
+ },
+ {
+ "PinName": "Rate",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "1.000000"
+ },
+ {
+ "PinName": "StartSection",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "bStopWhenAbilityEnds",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "AnimRootMotionTranslationScale",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "1.000000"
+ },
+ {
+ "PinName": "StartTimeSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.000000"
+ },
+ {
+ "PinName": "bAllowInterruptAfterBlendOut",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActivateAbility",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 256,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActivateAbility 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Melee Attack\n타깃은 GA WSGameplay Ability Base",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Wait Gameplay Event",
+ "NodeClass": "K2Node_LatentAbilityCall",
+ "NodePosX": 3520,
+ "NodePosY": 208,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "AsyncTaskProxy",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "EventReceived",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To ANS_JumpParameter",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Payload",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "GameplayEventData"
+ }
+ ]
+ },
+ {
+ "PinName": "OwningAbility",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"Event.Jump\")"
+ },
+ {
+ "PinName": "OptionalExternalTarget",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OnlyTriggerOnce",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "OnlyMatchExact",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ }
+ ]
+ },
+ {
+ "NodeName": "Apply Root Motion Jump Force",
+ "NodeClass": "K2Node_LatentAbilityCall",
+ "NodePosX": 7408,
+ "NodePosY": 304,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "then"
+ },
+ {
+ "TargetNode": "Set Distance",
+ "TargetPin": "then"
+ },
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "else"
+ },
+ {
+ "TargetNode": "Set Distance",
+ "TargetPin": "then"
+ },
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "AsyncTaskProxy",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OnFinish",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OnLanded",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OwningAbility",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "TaskInstanceName",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "Rotation",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Actor Rotation\n타깃은 액터",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Distance",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Distance",
+ "TargetPin": "Distance"
+ }
+ ]
+ },
+ {
+ "PinName": "Height",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Height",
+ "TargetPin": "Height"
+ }
+ ]
+ },
+ {
+ "PinName": "Duration",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Duration",
+ "TargetPin": "Duration"
+ }
+ ]
+ },
+ {
+ "PinName": "MinimumLandedTriggerTime",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "1.000000"
+ },
+ {
+ "PinName": "bFinishOnLanded",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "VelocityOnFinishMode",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "SetVelocity"
+ },
+ {
+ "PinName": "SetVelocityOnFinish",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "ClampVelocityOnFinish",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "PathOffsetCurve",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "TimeMappingCurve",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 5680,
+ "NodePosY": 608,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Actor Rotation\n타깃은 액터",
+ "TargetPin": "self"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Actor Rotation\n타깃은 액터",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 5984,
+ "NodePosY": 608,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Apply Root Motion Jump Force",
+ "TargetPin": "Rotation"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Break Gameplay Event Data",
+ "NodeClass": "K2Node_BreakStruct",
+ "NodePosX": 3856,
+ "NodePosY": 352,
+ "Pins": [
+ {
+ "PinName": "GameplayEventData",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "Payload"
+ }
+ ]
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Instigator",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Target",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OptionalObject",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To ANS_JumpParameter",
+ "TargetPin": "Object"
+ }
+ ]
+ },
+ {
+ "PinName": "OptionalObject2",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "ContextHandle",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "InstigatorTags",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "TargetTags",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "EventMagnitude",
+ "PinCategory": "real",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "TargetData",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To ANS_JumpParameter",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 4224,
+ "NodePosY": 272,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "EventReceived"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterPlayer",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "OptionalObject"
+ }
+ ]
+ },
+ {
+ "PinName": "AsANS Jump Parameter",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Distance",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get Height",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get Duration",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Set Distance",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Set Distance",
+ "TargetPin": "self"
+ }
+ ]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Distance",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 4576,
+ "NodePosY": 384,
+ "Pins": [
+ {
+ "PinName": "Distance",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Trace Forwad Vector",
+ "TargetPin": "Length"
+ },
+ {
+ "TargetNode": "Apply Root Motion Jump Force",
+ "TargetPin": "Distance"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To ANS_JumpParameter",
+ "TargetPin": "AsANS Jump Parameter"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Height",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 4576,
+ "NodePosY": 432,
+ "Pins": [
+ {
+ "PinName": "Height",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Apply Root Motion Jump Force",
+ "TargetPin": "Height"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To ANS_JumpParameter",
+ "TargetPin": "AsANS Jump Parameter"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Duration",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 4576,
+ "NodePosY": 480,
+ "Pins": [
+ {
+ "PinName": "Duration",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Apply Root Motion Jump Force",
+ "TargetPin": "Duration"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To ANS_JumpParameter",
+ "TargetPin": "AsANS Jump Parameter"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Box Trace For Objects",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 5392,
+ "NodePosY": -48,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterPlayer",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetSystemLibrary"
+ },
+ {
+ "PinName": "WorldContextObject",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "Start",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Trace Forwad Vector",
+ "TargetPin": "Start"
+ }
+ ]
+ },
+ {
+ "PinName": "End",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Trace Forwad Vector",
+ "TargetPin": "End"
+ }
+ ]
+ },
+ {
+ "PinName": "HalfSize",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "20.000000,20.000000,20.000000"
+ },
+ {
+ "PinName": "Orientation",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "ObjectTypes",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "ObjectTypeQuery1",
+ "LinkedTo": [
+ {
+ "TargetNode": "배열 만들기",
+ "TargetPin": "Array"
+ }
+ ]
+ },
+ {
+ "PinName": "bTraceComplex",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "ActorsToIgnore",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "배열 만들기",
+ "TargetPin": "Array"
+ }
+ ]
+ },
+ {
+ "PinName": "DrawDebugType",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "OutHit",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Hit Result",
+ "TargetPin": "Hit"
+ }
+ ]
+ },
+ {
+ "PinName": "bIgnoreSelf",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "TraceColor",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(R=1.000000,G=0.000000,B=0.000000,A=1.000000)"
+ },
+ {
+ "PinName": "TraceHitColor",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(R=0.000000,G=1.000000,B=0.000000,A=1.000000)"
+ },
+ {
+ "PinName": "DrawTime",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "5.000000"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Trace Forwad Vector",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 5088,
+ "NodePosY": -128,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__BFL_WorldStalkerUtils_C"
+ },
+ {
+ "PinName": "Actor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterPlayer",
+ "TargetPin": "AsWSCharacter Player"
+ }
+ ]
+ },
+ {
+ "PinName": "OrActorComponent",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "Length",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Distance",
+ "TargetPin": "Distance"
+ }
+ ]
+ },
+ {
+ "PinName": "StartOffset",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "150.000000"
+ },
+ {
+ "PinName": "__WorldContext",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "Start",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Box Trace For Objects",
+ "TargetPin": "Start"
+ }
+ ]
+ },
+ {
+ "PinName": "End",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Box Trace For Objects",
+ "TargetPin": "End"
+ },
+ {
+ "TargetNode": "vector + vector",
+ "TargetPin": "A"
+ },
+ {
+ "TargetNode": "vector + vector",
+ "TargetPin": "A"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 4240,
+ "NodePosY": 16,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "배열 만들기",
+ "TargetPin": "[0]"
+ },
+ {
+ "TargetNode": "Cast To WSCharacterPlayer",
+ "TargetPin": "Object"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "배열 만들기",
+ "NodeClass": "K2Node_MakeArray",
+ "NodePosX": 4992,
+ "NodePosY": 48,
+ "Pins": [
+ {
+ "PinName": "Array",
+ "PinCategory": "byte",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Box Trace For Objects",
+ "TargetPin": "ObjectTypes"
+ }
+ ]
+ },
+ {
+ "PinName": "[0]",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "ObjectTypeQuery3"
+ }
+ ]
+ },
+ {
+ "NodeName": "Break Hit Result",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 5856,
+ "NodePosY": 112,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__GameplayStatics"
+ },
+ {
+ "PinName": "Hit",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Box Trace For Objects",
+ "TargetPin": "OutHit"
+ }
+ ]
+ },
+ {
+ "PinName": "bBlockingHit",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "bInitialOverlap",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "Time",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "Distance",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "float + float",
+ "TargetPin": "A"
+ }
+ ]
+ },
+ {
+ "PinName": "Location",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "ImpactPoint",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "Normal",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "ImpactNormal",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "PhysMat",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitComponent",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitBoneName",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "BoneName",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "HitItem",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "ElementIndex",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "FaceIndex",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "TraceStart",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "TraceEnd",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ }
+ ]
+ },
+ {
+ "NodeName": "배열 만들기",
+ "NodeClass": "K2Node_MakeArray",
+ "NodePosX": 5168,
+ "NodePosY": 160,
+ "Pins": [
+ {
+ "PinName": "Array",
+ "PinCategory": "object",
+ "Direction": "Output",
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+ {
+ "PinName": "OutHit",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Hit Result",
+ "TargetPin": "Hit"
+ }
+ ]
+ },
+ {
+ "PinName": "bIgnoreSelf",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "TraceColor",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(R=1.000000,G=0.000000,B=0.000000,A=1.000000)"
+ },
+ {
+ "PinName": "TraceHitColor",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(R=0.000000,G=1.000000,B=0.000000,A=1.000000)"
+ },
+ {
+ "PinName": "DrawTime",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "5.000000"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ }
+ ]
+ },
+ {
+ "NodeName": "vector + vector",
+ "NodeClass": "K2Node_PromotableOperator",
+ "NodePosX": 6384,
+ "NodePosY": -160,
+ "Pins": [
+ {
+ "PinName": "A",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Trace Forwad Vector",
+ "TargetPin": "End"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "struct",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Line Trace By Channel",
+ "TargetPin": "Start"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "vector + vector",
+ "NodeClass": "K2Node_PromotableOperator",
+ "NodePosX": 6384,
+ "NodePosY": 32,
+ "Pins": [
+ {
+ "PinName": "A",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Trace Forwad Vector",
+ "TargetPin": "End"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0.000000,0.000000,-100.000000"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Line Trace By Channel",
+ "TargetPin": "End"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 7216,
+ "NodePosY": -144,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Line Trace By Channel",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Hit Result",
+ "TargetPin": "bBlockingHit"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Apply Root Motion Jump Force",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set Distance",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Set Distance",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 7472,
+ "NodePosY": -48,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "else"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Apply Root Motion Jump Force",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Distance",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To ANS_JumpParameter",
+ "TargetPin": "AsANS Jump Parameter"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Line Trace For Objects",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 6832,
+ "NodePosY": -704,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetSystemLibrary"
+ },
+ {
+ "PinName": "WorldContextObject",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "Start",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "End",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "ObjectTypes",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "ObjectTypeQuery1",
+ "LinkedTo": [
+ {
+ "TargetNode": "배열 만들기",
+ "TargetPin": "Array"
+ }
+ ]
+ },
+ {
+ "PinName": "bTraceComplex",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "ActorsToIgnore",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DrawDebugType",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "ForDuration"
+ },
+ {
+ "PinName": "OutHit",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "bIgnoreSelf",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "TraceColor",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(R=1.000000,G=0.000000,B=0.000000,A=1.000000)"
+ },
+ {
+ "PinName": "TraceHitColor",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(R=0.000000,G=1.000000,B=0.000000,A=1.000000)"
+ },
+ {
+ "PinName": "DrawTime",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "5.000000"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ }
+ ]
+ },
+ {
+ "NodeName": "배열 만들기",
+ "NodeClass": "K2Node_MakeArray",
+ "NodePosX": 6416,
+ "NodePosY": -464,
+ "Pins": [
+ {
+ "PinName": "Array",
+ "PinCategory": "byte",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Line Trace For Objects",
+ "TargetPin": "ObjectTypes"
+ }
+ ]
+ },
+ {
+ "PinName": "[0]",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "ObjectTypeQuery1"
+ }
+ ]
+ },
+ {
+ "NodeName": "Break Hit Result",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 7264,
+ "NodePosY": -560,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__GameplayStatics"
+ },
+ {
+ "PinName": "Hit",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Line Trace By Channel",
+ "TargetPin": "OutHit"
+ }
+ ]
+ },
+ {
+ "PinName": "bBlockingHit",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ },
+ {
+ "PinName": "bInitialOverlap",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "Time",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "Distance",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "Location",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "ImpactPoint",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "Normal",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "ImpactNormal",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "PhysMat",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitComponent",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitBoneName",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "BoneName",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "HitItem",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "ElementIndex",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "FaceIndex",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "TraceStart",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "TraceEnd",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 496,
+ "NodePosY": 1120,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Stop Auto Target\n타깃은 WSCharacter Player",
+ "TargetPin": "self"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Stop Auto Target\n타깃은 WSCharacter Player",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 832,
+ "NodePosY": 1008,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: OnEndAbility",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Play Length\n타깃은 애니메이션 에셋",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1872,
+ "NodePosY": -240,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "GET",
+ "TargetPin": "Output"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Delay",
+ "TargetPin": "Duration"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Delay",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 2144,
+ "NodePosY": -304,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "PlayMontageAndWait",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "End Ability\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetSystemLibrary"
+ },
+ {
+ "PinName": "WorldContextObject",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "Duration",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.2",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Play Length\n타깃은 애니메이션 에셋",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "LatentInfo",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)"
+ }
+ ]
+ },
+ {
+ "NodeName": "End Ability\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 2400,
+ "NodePosY": -320,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Delay",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "시퀀스",
+ "NodeClass": "K2Node_ExecutionSequence",
+ "NodePosX": 2304,
+ "NodePosY": 256,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "PlayMontageAndWait",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then_0",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "CommitAbility\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "then_1",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Delay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Play Length\n타깃은 애니메이션 에셋",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 2384,
+ "NodePosY": 576,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "GET",
+ "TargetPin": "Output"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Delay",
+ "TargetPin": "Duration"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Delay",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 2656,
+ "NodePosY": 512,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "시퀀스",
+ "TargetPin": "then_1"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "End Ability\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetSystemLibrary"
+ },
+ {
+ "PinName": "WorldContextObject",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "Duration",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.2",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Play Length\n타깃은 애니메이션 에셋",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "LatentInfo",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)"
+ }
+ ]
+ },
+ {
+ "NodeName": "End Ability\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 2912,
+ "NodePosY": 496,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Delay",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ }
+ ],
+ "NodeCount": 52
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Knight_LeapAttack.GA_Skill_Knight_LeapAttack"
+ },
{
"AssetName": "GA_Skill_Casting_Ultimate",
"ParentClass": "GA_Skill_SlotBase_C",
@@ -48621,9 +51953,23 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate"
},
{
- "AssetName": "GA_Skill_Knight_LeapAttack",
- "ParentClass": "GA_Skill_SlotBase_C",
+ "AssetName": "GA_Knockback",
+ "ParentClass": "WSGameplayAbility",
"Variables": [
+ {
+ "Name": "KnockbackParameter",
+ "VarGuid": "1366E94C456A53B88A06FD8545D8673D",
+ "Category": "object",
+ "SubCategoryObject": "GA_KnockbackParameter_C",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
{
"Name": "bActiveOnGive",
"Type": "bool",
@@ -48651,7 +51997,7 @@
{
"Name": "AttackEffectClass",
"Type": "TSoftClassPtr ",
- "DefaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
+ "DefaultValue": "None",
"IsEditable": true,
"IsBlueprintVisible": false,
"IsBlueprintReadOnly": false,
@@ -48663,7 +52009,7 @@
{
"Name": "ManaCostEffectClass",
"Type": "TSoftClassPtr ",
- "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
+ "DefaultValue": "None",
"IsEditable": true,
"IsBlueprintVisible": false,
"IsBlueprintReadOnly": false,
@@ -48675,7 +52021,7 @@
{
"Name": "CoolTimeEffectClass",
"Type": "TSoftClassPtr ",
- "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
+ "DefaultValue": "None",
"IsEditable": true,
"IsBlueprintVisible": false,
"IsBlueprintReadOnly": false,
@@ -48687,7 +52033,7 @@
{
"Name": "SkillRateEffectClass",
"Type": "TSoftClassPtr ",
- "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_DamageRate.GE_Skill_DamageRate_C",
+ "DefaultValue": "None",
"IsEditable": true,
"IsBlueprintVisible": false,
"IsBlueprintReadOnly": false,
@@ -48699,7 +52045,7 @@
{
"Name": "WalkSpeedEffectClass",
"Type": "TSoftClassPtr ",
- "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
+ "DefaultValue": "None",
"IsEditable": true,
"IsBlueprintVisible": false,
"IsBlueprintReadOnly": false,
@@ -48735,7 +52081,7 @@
{
"Name": "ActivationOrderGroup",
"Type": "uint8",
- "DefaultValue": "4",
+ "DefaultValue": "0",
"IsEditable": true,
"IsBlueprintVisible": false,
"IsBlueprintReadOnly": false,
@@ -48788,10 +52134,10 @@
"GraphName": "EventGraph",
"Nodes": [
{
- "NodeName": "ActivateAbility 이벤트",
+ "NodeName": "ActivateAbilityFromEvent 이벤트",
"NodeClass": "K2Node_Event",
"NodePosX": 0,
- "NodePosY": 0,
+ "NodePosY": 3,
"Pins": [
{
"PinName": "OutputDelegate",
@@ -48804,136 +52150,33 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "부모: ActivateAbility",
+ "TargetNode": "부모: ActivateAbilityFromEvent",
"TargetPin": "execute"
}
]
- }
- ]
- },
- {
- "NodeName": "PlayMontageAndWait",
- "NodeClass": "K2Node_LatentAbilityCall",
- "NodePosX": 1872,
- "NodePosY": 256,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Wait Input Release",
- "TargetPin": "OnRelease"
- }
- ]
},
{
- "PinName": "then",
- "PinCategory": "exec",
+ "PinName": "EventData",
+ "PinCategory": "struct",
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "시퀀스",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "AsyncTaskProxy",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "OnCompleted",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OnBlendedIn",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OnBlendOut",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OnInterrupted",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OnCancelled",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OwningAbility",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "TaskInstanceName",
- "PinCategory": "name",
- "Direction": "Input",
- "DefaultValue": "None"
- },
- {
- "PinName": "MontageToPlay",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
+ "TargetNode": "부모: ActivateAbilityFromEvent",
+ "TargetPin": "EventData"
+ },
{
- "TargetNode": "GET",
- "TargetPin": "Output"
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "GameplayEventData"
}
]
- },
- {
- "PinName": "Rate",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "1.000000"
- },
- {
- "PinName": "StartSection",
- "PinCategory": "name",
- "Direction": "Input",
- "DefaultValue": "None"
- },
- {
- "PinName": "bStopWhenAbilityEnds",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true"
- },
- {
- "PinName": "AnimRootMotionTranslationScale",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "1.000000"
- },
- {
- "PinName": "StartTimeSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.000000"
- },
- {
- "PinName": "bAllowInterruptAfterBlendOut",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false"
}
]
},
{
- "NodeName": "부모: ActivateAbility",
+ "NodeName": "부모: ActivateAbilityFromEvent",
"NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 256,
- "NodePosY": 0,
+ "NodePosX": 288,
+ "NodePosY": 3,
"Pins": [
{
"PinName": "execute",
@@ -48941,7 +52184,7 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "ActivateAbility 이벤트",
+ "TargetNode": "ActivateAbilityFromEvent 이벤트",
"TargetPin": "then"
}
]
@@ -48952,11 +52195,182 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Wait Melee Attack\n타깃은 GA WSGameplay Ability Base",
+ "TargetNode": "Cast To GA_KnockbackParameter",
"TargetPin": "execute"
}
]
},
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "EventData",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActivateAbilityFromEvent 이벤트",
+ "TargetPin": "EventData"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Break Gameplay Event Data",
+ "NodeClass": "K2Node_BreakStruct",
+ "NodePosX": 288,
+ "NodePosY": 128,
+ "Pins": [
+ {
+ "PinName": "GameplayEventData",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActivateAbilityFromEvent 이벤트",
+ "TargetPin": "EventData"
+ }
+ ]
+ },
+ {
+ "PinName": "Instigator",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Actor Location\n타깃은 액터",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get Actor Location\n타깃은 액터",
+ "TargetPin": "self"
+ }
+ ]
+ },
+ {
+ "PinName": "OptionalObject",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To GA_KnockbackParameter",
+ "TargetPin": "Object"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To GA_KnockbackParameter",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 608,
+ "NodePosY": 3,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActivateAbilityFromEvent",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set KnockbackParameter",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "OptionalObject"
+ }
+ ]
+ },
+ {
+ "PinName": "AsGA Knockback Parameter",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set KnockbackParameter",
+ "TargetPin": "KnockbackParameter"
+ }
+ ]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1168,
+ "NodePosY": 288,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_EnemyBaseNew",
+ "TargetPin": "Object"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "End Ability\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 3088,
+ "NodePosY": 144,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Delay",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
{
"PinName": "self",
"PinCategory": "object",
@@ -48965,10 +52379,10 @@
]
},
{
- "NodeName": "Wait Gameplay Event",
- "NodeClass": "K2Node_LatentAbilityCall",
- "NodePosX": 3520,
- "NodePosY": 208,
+ "NodeName": "Delay",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 2848,
+ "NodePosY": 160,
"Pins": [
{
"PinName": "execute",
@@ -48976,7 +52390,265 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "Branch",
+ "TargetNode": "Apply Root Motion Jump Force",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "End Ability\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetSystemLibrary"
+ },
+ {
+ "PinName": "WorldContextObject",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "Duration",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.2",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Duration",
+ "TargetPin": "Duration"
+ }
+ ]
+ },
+ {
+ "PinName": "LatentInfo",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)"
+ }
+ ]
+ },
+ {
+ "NodeName": "OnEndAbility 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 1344,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: OnEndAbility",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "bWasCancelled",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: OnEndAbility",
+ "TargetPin": "bWasCancelled"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: OnEndAbility",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 240,
+ "NodePosY": 1344,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "OnEndAbility 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "bWasCancelled",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "OnEndAbility 이벤트",
+ "TargetPin": "bWasCancelled"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 512,
+ "NodePosY": 1424,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "Object"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To WSCharacterBase",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 832,
+ "NodePosY": 1344,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: OnEndAbility",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set Movement Mode\n타깃은 캐릭터 무브먼트 컴포넌트",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "AsWSCharacter Base",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get CharacterMovement",
+ "TargetPin": "self"
+ }
+ ]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get CharacterMovement",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1120,
+ "NodePosY": 1472,
+ "Pins": [
+ {
+ "PinName": "CharacterMovement",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set Movement Mode\n타깃은 캐릭터 무브먼트 컴포넌트",
+ "TargetPin": "self"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "AsWSCharacter Base"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Set Movement Mode\n타깃은 캐릭터 무브먼트 컴포넌트",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1392,
+ "NodePosY": 1328,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
"TargetPin": "then"
}
]
@@ -48987,89 +52659,187 @@
"Direction": "Output"
},
{
- "PinName": "AsyncTaskProxy",
+ "PinName": "self",
"PinCategory": "object",
- "Direction": "Output"
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get CharacterMovement",
+ "TargetPin": "CharacterMovement"
+ }
+ ]
},
{
- "PinName": "EventReceived",
+ "PinName": "NewMovementMode",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "MOVE_Walking"
+ },
+ {
+ "PinName": "NewCustomMode",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "0"
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To BP_EnemyBaseNew",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 1456,
+ "NodePosY": 160,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "else"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
"PinCategory": "exec",
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Cast To ANS_JumpParameter",
+ "TargetNode": "Branch",
"TargetPin": "execute"
}
]
},
{
- "PinName": "Payload",
- "PinCategory": "struct",
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Break Gameplay Event Data",
- "TargetPin": "GameplayEventData"
+ "TargetNode": "Cast To WSCharacterPlayer",
+ "TargetPin": "execute"
}
]
},
{
- "PinName": "OwningAbility",
+ "PinName": "Object",
"PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "EventTag",
- "PinCategory": "struct",
"Direction": "Input",
- "DefaultValue": "(TagName=\"Event.Jump\")"
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
},
{
- "PinName": "OptionalExternalTarget",
+ "PinName": "AsBP Enemy Base New",
"PinCategory": "object",
- "Direction": "Input"
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get IsEnemyWake",
+ "TargetPin": "self"
+ }
+ ]
},
{
- "PinName": "OnlyTriggerOnce",
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get IsEnemyWake",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1760,
+ "NodePosY": 272,
+ "Pins": [
+ {
+ "PinName": "IsEnemyWake",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_EnemyBaseNew",
+ "TargetPin": "AsBP Enemy Base New"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 2032,
+ "NodePosY": 160,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_EnemyBaseNew",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
"PinCategory": "bool",
"Direction": "Input",
- "DefaultValue": "false"
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get IsEnemyWake",
+ "TargetPin": "IsEnemyWake"
+ }
+ ]
},
{
- "PinName": "OnlyMatchExact",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true"
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Apply Root Motion Jump Force",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output"
}
]
},
{
"NodeName": "Apply Root Motion Jump Force",
"NodeClass": "K2Node_LatentAbilityCall",
- "NodePosX": 7408,
- "NodePosY": 304,
+ "NodePosX": 2496,
+ "NodePosY": 160,
"Pins": [
{
"PinName": "execute",
"PinCategory": "exec",
"Direction": "Input",
"LinkedTo": [
- {
- "TargetNode": "Branch",
- "TargetPin": "then"
- },
- {
- "TargetNode": "Set Distance",
- "TargetPin": "then"
- },
- {
- "TargetNode": "Branch",
- "TargetPin": "else"
- },
- {
- "TargetNode": "Set Distance",
- "TargetPin": "then"
- },
{
"TargetNode": "Branch",
"TargetPin": "then"
@@ -49079,7 +52849,13 @@
{
"PinName": "then",
"PinCategory": "exec",
- "Direction": "Output"
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Delay",
+ "TargetPin": "execute"
+ }
+ ]
},
{
"PinName": "AsyncTaskProxy",
@@ -49114,7 +52890,7 @@
"DefaultValue": "0, 0, 0",
"LinkedTo": [
{
- "TargetNode": "Get Actor Rotation\n타깃은 액터",
+ "TargetNode": "선택",
"TargetPin": "ReturnValue"
}
]
@@ -49159,7 +52935,7 @@
"PinName": "MinimumLandedTriggerTime",
"PinCategory": "real",
"Direction": "Input",
- "DefaultValue": "1.000000"
+ "DefaultValue": "0.0"
},
{
"PinName": "bFinishOnLanded",
@@ -49171,7 +52947,13 @@
"PinName": "VelocityOnFinishMode",
"PinCategory": "byte",
"Direction": "Input",
- "DefaultValue": "SetVelocity"
+ "DefaultValue": "MaintainLastRootMotionVelocity",
+ "LinkedTo": [
+ {
+ "TargetNode": "선택",
+ "TargetPin": "ReturnValue"
+ }
+ ]
},
{
"PinName": "SetVelocityOnFinish",
@@ -49197,1356 +52979,11 @@
}
]
},
- {
- "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 5680,
- "NodePosY": 608,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Get Actor Rotation\n타깃은 액터",
- "TargetPin": "self"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get Actor Rotation\n타깃은 액터",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 5984,
- "NodePosY": 608,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "Apply Root Motion Jump Force",
- "TargetPin": "Rotation"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Break Gameplay Event Data",
- "NodeClass": "K2Node_BreakStruct",
- "NodePosX": 3856,
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- "PinName": "TargetTags",
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- "PinName": "EventMagnitude",
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- "PinName": "then",
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- "TargetNode": "Cast To WSCharacterPlayer",
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- "PinName": "CastFailed",
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- "TargetNode": "Get Height",
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- "TargetNode": "Get Duration",
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- "TargetNode": "Set Distance",
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- "TargetNode": "Apply Root Motion Jump Force",
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- "PinName": "self",
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- "TargetNode": "Cast To WSCharacterPlayer",
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- "PinName": "then",
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- "TargetNode": "Branch",
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- "PinName": "self",
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- "PinName": "WorldContextObject",
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- "PinName": "Start",
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- "TargetNode": "Get Trace Forwad Vector",
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- "PinName": "End",
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- "TargetNode": "Get Trace Forwad Vector",
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- "PinName": "HalfSize",
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- "PinName": "Orientation",
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- "PinName": "DrawDebugType",
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- "PinName": "OutHit",
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- "PinName": "bIgnoreSelf",
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- "PinName": "TraceColor",
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- "PinName": "TraceHitColor",
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- "PinName": "DrawTime",
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- "PinName": "ReturnValue",
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- "PinName": "Actor",
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- "TargetNode": "Cast To WSCharacterPlayer",
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- "PinName": "Length",
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- "TargetNode": "vector + vector",
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- "TargetNode": "vector + vector",
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- "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
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- "PinName": "ReturnValue",
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- "TargetNode": "배열 만들기",
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- "TargetNode": "Cast To WSCharacterPlayer",
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- "PinName": "[0]",
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- "NodeName": "Break Hit Result",
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- "PinName": "Hit",
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- "TargetNode": "Box Trace For Objects",
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- "PinName": "bBlockingHit",
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- "DefaultValue": "false"
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- "PinName": "bInitialOverlap",
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- "DefaultValue": "false"
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- "PinName": "Time",
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- "PinName": "Distance",
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- {
- "TargetNode": "float + float",
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- "PinName": "Location",
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- "DefaultValue": "0, 0, 0"
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- "PinName": "ImpactPoint",
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- "PinName": "Normal",
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- {
- "PinName": "ImpactNormal",
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- {
- "PinName": "PhysMat",
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- "PinName": "HitActor",
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- "PinName": "HitComponent",
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- {
- "PinName": "HitBoneName",
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- "DefaultValue": "None"
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- {
- "PinName": "BoneName",
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- "DefaultValue": "None"
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- {
- "PinName": "HitItem",
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- "DefaultValue": "0"
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- {
- "PinName": "ElementIndex",
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- "DefaultValue": "0"
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- {
- "PinName": "FaceIndex",
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- "DefaultValue": "0"
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- {
- "PinName": "TraceStart",
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- {
- "PinName": "TraceEnd",
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- "DefaultValue": "0, 0, 0"
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- {
- "PinName": "Array",
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- {
- "TargetNode": "Box Trace For Objects",
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- "PinName": "[0]",
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- {
- "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "TargetPin": "ReturnValue"
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- "NodeName": "Branch",
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- {
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- {
- "TargetNode": "Box Trace For Objects",
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- {
- "PinName": "Condition",
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- {
- "TargetNode": "Box Trace For Objects",
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- "PinName": "then",
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- {
- "TargetNode": "Apply Root Motion Jump Force",
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- "PinName": "else",
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- {
- "TargetNode": "Apply Root Motion Jump Force",
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- "NodeName": "Set Distance",
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- {
- "PinName": "execute",
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- "PinName": "then",
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- {
- "TargetNode": "Apply Root Motion Jump Force",
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- },
- {
- "PinName": "Distance",
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- {
- "TargetNode": "float + float",
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- ]
- },
- {
- "PinName": "Output_Get",
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- "DefaultValue": "0.0"
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- {
- "PinName": "self",
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- "LinkedTo": [
- {
- "TargetNode": "Cast To ANS_JumpParameter",
- "TargetPin": "AsANS Jump Parameter"
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- ]
- },
- {
- "NodeName": "Wait Input Release",
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- {
- "PinName": "execute",
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- {
- "TargetNode": "시퀀스",
- "TargetPin": "then_1"
- }
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- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "AsyncTaskProxy",
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- },
- {
- "PinName": "OnRelease",
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- "Direction": "Output",
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- {
- "TargetNode": "PlayMontageAndWait",
- "TargetPin": "execute"
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- },
- {
- "PinName": "TimeHeld",
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- "Direction": "Output"
- },
- {
- "PinName": "OwningAbility",
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- },
- {
- "PinName": "bTestAlreadyReleased",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false"
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- },
- {
- "NodeName": "시퀀스",
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- {
- "PinName": "execute",
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- {
- "TargetNode": "Get Current Skill Data Row\n타깃은 WSGameplay Ability",
- "TargetPin": "then"
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- ]
- },
- {
- "PinName": "then_0",
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- {
- "TargetNode": "PlayMontageAndWait",
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- },
- {
- "PinName": "then_1",
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- {
- "TargetNode": "Wait Input Release",
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- },
- {
- "NodeName": "GET",
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- "Pins": [
- {
- "PinName": "Array",
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- "TargetNode": "Break Skill Data Row",
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- ]
- },
- {
- "PinName": "Dimension 1",
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- "DefaultValue": "1"
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- {
- "PinName": "Output",
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- {
- "TargetNode": "PlayMontageAndWait",
- "TargetPin": "MontageToPlay"
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- {
- "TargetNode": "Get Play Length\n타깃은 애니메이션 에셋",
- "TargetPin": "self"
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- ]
- },
- {
- "NodeName": "PlayMontageAndWait",
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- {
- "PinName": "execute",
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- {
- "TargetNode": "시퀀스",
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- },
- {
- "PinName": "then",
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- {
- "TargetNode": "Delay",
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- },
- {
- "PinName": "AsyncTaskProxy",
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- "Direction": "Output"
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- {
- "PinName": "OnCompleted",
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- },
- {
- "PinName": "OnBlendedIn",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OnBlendOut",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OnInterrupted",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OnCancelled",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OwningAbility",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "TaskInstanceName",
- "PinCategory": "name",
- "Direction": "Input",
- "DefaultValue": "None"
- },
- {
- "PinName": "MontageToPlay",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "GET",
- "TargetPin": "Output"
- }
- ]
- },
- {
- "PinName": "Rate",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "1.000000"
- },
- {
- "PinName": "StartSection",
- "PinCategory": "name",
- "Direction": "Input",
- "DefaultValue": "None"
- },
- {
- "PinName": "bStopWhenAbilityEnds",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false"
- },
- {
- "PinName": "AnimRootMotionTranslationScale",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "1.000000"
- },
- {
- "PinName": "StartTimeSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.000000"
- },
- {
- "PinName": "bAllowInterruptAfterBlendOut",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false"
- }
- ]
- },
- {
- "NodeName": "GET",
- "NodeClass": "K2Node_GetArrayItem",
- "NodePosX": 1456,
- "NodePosY": -432,
- "Pins": [
- {
- "PinName": "Array",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Break Skill Data Row",
- "TargetPin": "UseMontages"
- }
- ]
- },
- {
- "PinName": "Dimension 1",
- "PinCategory": "int",
- "Direction": "Input",
- "DefaultValue": "0"
- },
- {
- "PinName": "Output",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "PlayMontageAndWait",
- "TargetPin": "MontageToPlay"
- },
- {
- "TargetNode": "Get Play Length\n타깃은 애니메이션 에셋",
- "TargetPin": "self"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Branch",
- "NodeClass": "K2Node_IfThenElse",
- "NodePosX": 2928,
- "NodePosY": 256,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "CommitAbility\n타깃은 게임플레이 능력",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "Condition",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true",
- "LinkedTo": [
- {
- "TargetNode": "CommitAbility\n타깃은 게임플레이 능력",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Wait Gameplay Event",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "else",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "CancelAbility\n타깃은 게임플레이 능력",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "CancelAbility\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 3152,
- "NodePosY": 352,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Branch",
- "TargetPin": "else"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "Break Skill Data Row",
- "NodeClass": "K2Node_BreakStruct",
- "NodePosX": 912,
- "NodePosY": 144,
- "Pins": [
- {
- "PinName": "SkillDataRow",
- "PinCategory": "struct",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get Current Skill Data Row\n타깃은 WSGameplay Ability",
- "TargetPin": "DataRow"
- }
- ]
- },
- {
- "PinName": "bIsStackable",
- "PinCategory": "bool",
- "Direction": "Output"
- },
- {
- "PinName": "MaxStackCount",
- "PinCategory": "int",
- "Direction": "Output"
- },
- {
- "PinName": "SimpleDesc",
- "PinCategory": "text",
- "Direction": "Output"
- },
- {
- "PinName": "DescValues",
- "PinCategory": "real",
- "Direction": "Output"
- },
- {
- "PinName": "CastingCrossHairRowName",
- "PinCategory": "name",
- "Direction": "Output"
- },
- {
- "PinName": "StackGameplayTag",
- "PinCategory": "struct",
- "Direction": "Output"
- },
- {
- "PinName": "UseMontages",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "GET",
- "TargetPin": "Array"
- },
- {
- "TargetNode": "GET",
- "TargetPin": "Array"
- }
- ]
- },
- {
- "PinName": "ActiveRange",
- "PinCategory": "struct",
- "Direction": "Output"
- },
- {
- "PinName": "GameplayEffectSet",
- "PinCategory": "struct",
- "Direction": "Output"
- },
- {
- "PinName": "PerkT1",
- "PinCategory": "string",
- "Direction": "Output"
- },
- {
- "PinName": "PerkT2",
- "PinCategory": "string",
- "Direction": "Output"
- },
- {
- "PinName": "PerkT3",
- "PinCategory": "string",
- "Direction": "Output"
- },
- {
- "PinName": "VideoPath",
- "PinCategory": "string",
- "Direction": "Output"
- }
- ]
- },
{
"NodeName": "Cast To WSCharacterPlayer",
"NodeClass": "K2Node_DynamicCast",
- "NodePosX": 4608,
- "NodePosY": 144,
+ "NodePosX": 1760,
+ "NodePosY": 801,
"Pins": [
{
"PinName": "execute",
@@ -50554,8 +52991,8 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "Cast To ANS_JumpParameter",
- "TargetPin": "then"
+ "TargetNode": "Cast To BP_EnemyBaseNew",
+ "TargetPin": "CastFailed"
}
]
},
@@ -50565,7 +53002,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Box Trace For Objects",
+ "TargetNode": "Cast To WSCharacterMovementComponent",
"TargetPin": "execute"
}
]
@@ -50592,8 +53029,16 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Get Trace Forwad Vector",
- "TargetPin": "Actor"
+ "TargetNode": "Get CharacterMovement",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "self"
}
]
},
@@ -50605,57 +53050,91 @@
]
},
{
- "NodeName": "CommitAbility\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 2640,
- "NodePosY": 240,
+ "NodeName": "선택",
+ "NodeClass": "K2Node_Select",
+ "NodePosX": 2080,
+ "NodePosY": 496,
"Pins": [
{
- "PinName": "execute",
- "PinCategory": "exec",
+ "PinName": "Option 0",
+ "PinCategory": "byte",
"Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "시퀀스",
- "TargetPin": "then_0"
- }
- ]
+ "DefaultValue": "SetVelocity"
},
{
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Branch",
- "TargetPin": "execute"
- }
- ]
+ "PinName": "Option 1",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "MaintainLastRootMotionVelocity"
},
{
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "ReturnValue",
+ "PinName": "Index",
"PinCategory": "bool",
- "Direction": "Output",
+ "Direction": "Input",
"DefaultValue": "false",
"LinkedTo": [
{
- "TargetNode": "Branch",
- "TargetPin": "Condition"
+ "TargetNode": "Get bRemainLastVelocity",
+ "TargetPin": "bRemainLastVelocity"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "byte",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Apply Root Motion Jump Force",
+ "TargetPin": "VelocityOnFinishMode"
}
]
}
]
},
{
- "NodeName": "Get Current Skill Data Row\n타깃은 WSGameplay Ability",
+ "NodeName": "Get CharacterMovement",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1776,
+ "NodePosY": 944,
+ "Pins": [
+ {
+ "PinName": "CharacterMovement",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set bServerAcceptClientAuthoritativePosition",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Set bServerAcceptClientAuthoritativePosition",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Cast To WSCharacterMovementComponent",
+ "TargetPin": "Object"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterPlayer",
+ "TargetPin": "AsWSCharacter Player"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 912,
- "NodePosY": -16,
+ "NodePosX": 3056,
+ "NodePosY": 768,
"Pins": [
{
"PinName": "execute",
@@ -50663,7 +53142,7 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "Wait Melee Attack\n타깃은 GA WSGameplay Ability Base",
+ "TargetNode": "Set bIgnorePositionErrorCheck",
"TargetPin": "then"
}
]
@@ -50674,7 +53153,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "시퀀스",
+ "TargetNode": "Delay",
"TargetPin": "execute"
}
]
@@ -50682,68 +53161,407 @@
{
"PinName": "self",
"PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DataRow",
- "PinCategory": "struct",
- "Direction": "Output",
+ "Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "Break Skill Data Row",
- "TargetPin": "SkillDataRow"
+ "TargetNode": "Cast To WSCharacterPlayer",
+ "TargetPin": "AsWSCharacter Player"
}
]
},
+ {
+ "PinName": "InstanceName",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "DefaultValue": "ApplyJumpForceToCharacter"
+ },
+ {
+ "PinName": "Rotation",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "선택",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Distance",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Distance",
+ "TargetPin": "Distance"
+ }
+ ]
+ },
+ {
+ "PinName": "Height",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Height",
+ "TargetPin": "Height"
+ }
+ ]
+ },
+ {
+ "PinName": "Duration",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Duration",
+ "TargetPin": "Duration"
+ }
+ ]
+ },
+ {
+ "PinName": "bFinishOnLanded",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "VelocityOnFinishMode",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "MaintainLastRootMotionVelocity",
+ "LinkedTo": [
+ {
+ "TargetNode": "선택",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "SetVelocityOnFinish",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "ClampVelocityOnFinish",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0"
+ }
+ ]
+ },
+ {
+ "NodeName": "Set KnockbackParameter",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 944,
+ "NodePosY": 19,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To GA_KnockbackParameter",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "KnockbackParameter",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To GA_KnockbackParameter",
+ "TargetPin": "AsGA Knockback Parameter"
+ }
+ ]
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get bUseLegacyKnockback",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get bUseReverseKnockback",
+ "TargetPin": "self"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1456,
+ "NodePosY": 817,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
{
"PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterPlayer",
+ "TargetPin": "Object"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get KnockbackParameter",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1584,
+ "NodePosY": 352,
+ "Pins": [
+ {
+ "PinName": "KnockbackParameter",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Distance",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get Height",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get Duration",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get bRemainLastVelocity",
+ "TargetPin": "self"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Distance",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1792,
+ "NodePosY": 352,
+ "Pins": [
+ {
+ "PinName": "Distance",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Apply Root Motion Jump Force",
+ "TargetPin": "Distance"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get KnockbackParameter",
+ "TargetPin": "KnockbackParameter"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Height",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1792,
+ "NodePosY": 400,
+ "Pins": [
+ {
+ "PinName": "Height",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Apply Root Motion Jump Force",
+ "TargetPin": "Height"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get KnockbackParameter",
+ "TargetPin": "KnockbackParameter"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Duration",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1792,
+ "NodePosY": 448,
+ "Pins": [
+ {
+ "PinName": "Duration",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Apply Root Motion Jump Force",
+ "TargetPin": "Duration"
+ },
+ {
+ "TargetNode": "Delay",
+ "TargetPin": "Duration"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get KnockbackParameter",
+ "TargetPin": "KnockbackParameter"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get bRemainLastVelocity",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1792,
+ "NodePosY": 496,
+ "Pins": [
+ {
+ "PinName": "bRemainLastVelocity",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "선택",
+ "TargetPin": "Index"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get KnockbackParameter",
+ "TargetPin": "KnockbackParameter"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Set bServerAcceptClientAuthoritativePosition",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 2464,
+ "NodePosY": 816,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterMovementComponent",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set bIgnorePositionErrorCheck",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "bServerAcceptClientAuthoritativePosition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "Output_Get",
"PinCategory": "bool",
"Direction": "Output",
"DefaultValue": "false"
- }
- ]
- },
- {
- "NodeName": "float + float",
- "NodeClass": "K2Node_PromotableOperator",
- "NodePosX": 6096,
- "NodePosY": 112,
- "Pins": [
+ },
{
- "PinName": "A",
- "PinCategory": "real",
+ "PinName": "self",
+ "PinCategory": "object",
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "Break Hit Result",
- "TargetPin": "Distance"
- }
- ]
- },
- {
- "PinName": "B",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "100.000000"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "real",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set Distance",
- "TargetPin": "Distance"
+ "TargetNode": "Get CharacterMovement",
+ "TargetPin": "CharacterMovement"
}
]
}
]
},
{
- "NodeName": "Wait Melee Attack\n타깃은 GA WSGameplay Ability Base",
+ "NodeName": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 512,
- "NodePosY": -16,
+ "NodePosX": 3616,
+ "NodePosY": 768,
"Pins": [
{
"PinName": "execute",
@@ -50751,7 +53569,7 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "부모: ActivateAbility",
+ "TargetNode": "Delay",
"TargetPin": "then"
}
]
@@ -50762,7 +53580,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Get Current Skill Data Row\n타깃은 WSGameplay Ability",
+ "TargetNode": "Delay",
"TargetPin": "execute"
}
]
@@ -50770,57 +53588,27 @@
{
"PinName": "self",
"PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "EventTag",
- "PinCategory": "struct",
"Direction": "Input",
- "DefaultValue": "(TagName=\"Event.Attack.Skill\")"
- }
- ]
- },
- {
- "NodeName": "OnEndAbility 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 1024,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "부모: OnEndAbility",
- "TargetPin": "execute"
+ "TargetNode": "Cast To WSCharacterPlayer",
+ "TargetPin": "AsWSCharacter Player"
}
]
},
{
- "PinName": "bWasCancelled",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false",
- "LinkedTo": [
- {
- "TargetNode": "부모: OnEndAbility",
- "TargetPin": "bWasCancelled"
- }
- ]
+ "PinName": "InstanceName",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "DefaultValue": "ApplyJumpForceToCharacter"
}
]
},
{
- "NodeName": "부모: OnEndAbility",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 256,
- "NodePosY": 1024,
+ "NodeName": "Delay",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 3360,
+ "NodePosY": 800,
"Pins": [
{
"PinName": "execute",
@@ -50828,7 +53616,7 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "OnEndAbility 이벤트",
+ "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
"TargetPin": "then"
}
]
@@ -50839,48 +53627,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Stop Auto Target\n타깃은 WSCharacter Player",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "bWasCancelled",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false",
- "LinkedTo": [
- {
- "TargetNode": "OnEndAbility 이벤트",
- "TargetPin": "bWasCancelled"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Line Trace By Channel",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 6800,
- "NodePosY": -144,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Branch",
+ "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
"TargetPin": "execute"
}
]
@@ -50897,161 +53644,340 @@
"Direction": "Input"
},
{
- "PinName": "Start",
- "PinCategory": "struct",
+ "PinName": "Duration",
+ "PinCategory": "real",
"Direction": "Input",
- "DefaultValue": "0, 0, 0",
+ "DefaultValue": "0.2",
"LinkedTo": [
{
- "TargetNode": "vector + vector",
- "TargetPin": "ReturnValue"
+ "TargetNode": "Get Duration",
+ "TargetPin": "Duration"
}
]
},
{
- "PinName": "End",
+ "PinName": "LatentInfo",
"PinCategory": "struct",
"Direction": "Input",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "vector + vector",
- "TargetPin": "ReturnValue"
- }
- ]
- },
+ "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)"
+ }
+ ]
+ },
+ {
+ "NodeName": "선택",
+ "NodeClass": "K2Node_Select",
+ "NodePosX": 1952,
+ "NodePosY": 1168,
+ "Pins": [
{
- "PinName": "TraceChannel",
+ "PinName": "Option 0",
"PinCategory": "byte",
"Direction": "Input",
- "DefaultValue": "TraceTypeQuery1"
+ "DefaultValue": "SetVelocity"
},
{
- "PinName": "bTraceComplex",
+ "PinName": "Option 1",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "MaintainLastRootMotionVelocity"
+ },
+ {
+ "PinName": "Index",
"PinCategory": "bool",
"Direction": "Input",
- "DefaultValue": "false"
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get bRemainLastVelocity",
+ "TargetPin": "bRemainLastVelocity"
+ }
+ ]
},
{
- "PinName": "ActorsToIgnore",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DrawDebugType",
+ "PinName": "ReturnValue",
"PinCategory": "byte",
- "Direction": "Input",
- "DefaultValue": "None"
- },
- {
- "PinName": "OutHit",
- "PinCategory": "struct",
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Break Hit Result",
- "TargetPin": "Hit"
+ "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "VelocityOnFinishMode"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get KnockbackParameter",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1456,
+ "NodePosY": 1024,
+ "Pins": [
+ {
+ "PinName": "KnockbackParameter",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Distance",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get Height",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get Duration",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get bRemainLastVelocity",
+ "TargetPin": "self"
}
]
},
{
- "PinName": "bIgnoreSelf",
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Distance",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1664,
+ "NodePosY": 1024,
+ "Pins": [
+ {
+ "PinName": "Distance",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "Distance"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get KnockbackParameter",
+ "TargetPin": "KnockbackParameter"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Height",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1664,
+ "NodePosY": 1072,
+ "Pins": [
+ {
+ "PinName": "Height",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "Height"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get KnockbackParameter",
+ "TargetPin": "KnockbackParameter"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Duration",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1664,
+ "NodePosY": 1120,
+ "Pins": [
+ {
+ "PinName": "Duration",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "Duration"
+ },
+ {
+ "TargetNode": "Delay",
+ "TargetPin": "Duration"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get KnockbackParameter",
+ "TargetPin": "KnockbackParameter"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get bRemainLastVelocity",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1664,
+ "NodePosY": 1168,
+ "Pins": [
+ {
+ "PinName": "bRemainLastVelocity",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "선택",
+ "TargetPin": "Index"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get KnockbackParameter",
+ "TargetPin": "KnockbackParameter"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Set bServerAcceptClientAuthoritativePosition",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 4176,
+ "NodePosY": 816,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Delay",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set bIgnorePositionErrorCheck",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "bServerAcceptClientAuthoritativePosition",
"PinCategory": "bool",
"Direction": "Input",
"DefaultValue": "true"
},
{
- "PinName": "TraceColor",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "(R=1.000000,G=0.000000,B=0.000000,A=1.000000)"
- },
- {
- "PinName": "TraceHitColor",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "(R=0.000000,G=1.000000,B=0.000000,A=1.000000)"
- },
- {
- "PinName": "DrawTime",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "5.000000"
- },
- {
- "PinName": "ReturnValue",
+ "PinName": "Output_Get",
"PinCategory": "bool",
"Direction": "Output",
"DefaultValue": "false"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get CharacterMovement",
+ "TargetPin": "CharacterMovement"
+ }
+ ]
}
]
},
{
- "NodeName": "vector + vector",
- "NodeClass": "K2Node_PromotableOperator",
- "NodePosX": 6384,
- "NodePosY": -160,
+ "NodeName": "End Ability\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 4720,
+ "NodePosY": 784,
"Pins": [
{
- "PinName": "A",
- "PinCategory": "struct",
+ "PinName": "execute",
+ "PinCategory": "exec",
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "Get Trace Forwad Vector",
- "TargetPin": "End"
+ "TargetNode": "Set bIgnorePositionErrorCheck",
+ "TargetPin": "then"
}
]
},
{
- "PinName": "B",
- "PinCategory": "struct",
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
"Direction": "Input"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "struct",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Line Trace By Channel",
- "TargetPin": "Start"
- }
- ]
}
]
},
{
- "NodeName": "vector + vector",
- "NodeClass": "K2Node_PromotableOperator",
- "NodePosX": 6384,
- "NodePosY": 32,
+ "NodeName": "Get bUseLegacyKnockback",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 944,
+ "NodePosY": 112,
"Pins": [
{
- "PinName": "A",
- "PinCategory": "struct",
- "Direction": "Input",
+ "PinName": "bUseLegacyKnockback",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
"LinkedTo": [
{
- "TargetNode": "Get Trace Forwad Vector",
- "TargetPin": "End"
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
}
]
},
{
- "PinName": "B",
- "PinCategory": "struct",
+ "PinName": "self",
+ "PinCategory": "object",
"Direction": "Input",
- "DefaultValue": "0.000000,0.000000,-100.000000"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "struct",
- "Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Line Trace By Channel",
- "TargetPin": "End"
+ "TargetNode": "Set KnockbackParameter",
+ "TargetPin": "Output_Get"
}
]
}
@@ -51060,8 +53986,8 @@
{
"NodeName": "Branch",
"NodeClass": "K2Node_IfThenElse",
- "NodePosX": 7216,
- "NodePosY": -144,
+ "NodePosX": 1248,
+ "NodePosY": 19,
"Pins": [
{
"PinName": "execute",
@@ -51069,7 +53995,7 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "Line Trace By Channel",
+ "TargetNode": "Set KnockbackParameter",
"TargetPin": "then"
}
]
@@ -51081,8 +54007,8 @@
"DefaultValue": "true",
"LinkedTo": [
{
- "TargetNode": "Break Hit Result",
- "TargetPin": "bBlockingHit"
+ "TargetNode": "Get bUseLegacyKnockback",
+ "TargetPin": "bUseLegacyKnockback"
}
]
},
@@ -51092,7 +54018,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Apply Root Motion Jump Force",
+ "TargetNode": "Cast To WSCharacterBase",
"TargetPin": "execute"
}
]
@@ -51103,7 +54029,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Set Distance",
+ "TargetNode": "Cast To BP_EnemyBaseNew",
"TargetPin": "execute"
}
]
@@ -51111,10 +54037,34 @@
]
},
{
- "NodeName": "Set Distance",
- "NodeClass": "K2Node_VariableSet",
- "NodePosX": 7472,
- "NodePosY": -48,
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1136,
+ "NodePosY": -192,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "Object"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To WSCharacterBase",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 1456,
+ "NodePosY": -208,
"Pins": [
{
"PinName": "execute",
@@ -51123,7 +54073,7 @@
"LinkedTo": [
{
"TargetNode": "Branch",
- "TargetPin": "else"
+ "TargetPin": "then"
}
]
},
@@ -51133,22 +54083,72 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Apply Root Motion Jump Force",
+ "TargetNode": "Call Launch Character\n타깃은 WSCharacter Base\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
"TargetPin": "execute"
}
]
},
{
- "PinName": "Distance",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0"
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output"
},
{
- "PinName": "Output_Get",
- "PinCategory": "real",
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "AsWSCharacter Base",
+ "PinCategory": "object",
"Direction": "Output",
- "DefaultValue": "0.0"
+ "LinkedTo": [
+ {
+ "TargetNode": "Call Launch Character\n타깃은 WSCharacter Base\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "self"
+ }
+ ]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Call Launch Character\n타깃은 WSCharacter Base\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1856,
+ "NodePosY": -240,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Delay",
+ "TargetPin": "execute"
+ }
+ ]
},
{
"PinName": "self",
@@ -51156,28 +54156,194 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "Cast To ANS_JumpParameter",
- "TargetPin": "AsANS Jump Parameter"
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "AsWSCharacter Base"
+ }
+ ]
+ },
+ {
+ "PinName": "NewVelocity",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get NewVelocity",
+ "TargetPin": "NewVelocity"
+ }
+ ]
+ },
+ {
+ "PinName": "bOverrideVelocity",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get OverrideVelocity",
+ "TargetPin": "OverrideVelocity"
}
]
}
]
},
{
- "NodeName": "Line Trace For Objects",
+ "NodeName": "Get KnockbackParameter",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1360,
+ "NodePosY": -64,
+ "Pins": [
+ {
+ "PinName": "KnockbackParameter",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get NewVelocity",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get OverrideVelocity",
+ "TargetPin": "self"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get NewVelocity",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1568,
+ "NodePosY": -64,
+ "Pins": [
+ {
+ "PinName": "NewVelocity",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Call Launch Character\n타깃은 WSCharacter Base\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "NewVelocity"
+ },
+ {
+ "TargetNode": "Vector Length",
+ "TargetPin": "A"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get KnockbackParameter",
+ "TargetPin": "KnockbackParameter"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get OverrideVelocity",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1568,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "OverrideVelocity",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Call Launch Character\n타깃은 WSCharacter Base\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "bOverrideVelocity"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get KnockbackParameter",
+ "TargetPin": "KnockbackParameter"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "float * float",
+ "NodeClass": "K2Node_PromotableOperator",
+ "NodePosX": 2144,
+ "NodePosY": -8,
+ "Pins": [
+ {
+ "PinName": "A",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Vector Length",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.001000"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Delay",
+ "TargetPin": "Duration"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Delay",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 6832,
- "NodePosY": -704,
+ "NodePosX": 2352,
+ "NodePosY": -208,
"Pins": [
{
"PinName": "execute",
"PinCategory": "exec",
- "Direction": "Input"
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Call Launch Character\n타깃은 WSCharacter Base\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "then"
+ }
+ ]
},
{
"PinName": "then",
"PinCategory": "exec",
- "Direction": "Output"
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "End Ability\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
},
{
"PinName": "self",
@@ -51191,249 +54357,128 @@
"Direction": "Input"
},
{
- "PinName": "Start",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "0, 0, 0"
- },
- {
- "PinName": "End",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "0, 0, 0"
- },
- {
- "PinName": "ObjectTypes",
- "PinCategory": "byte",
- "Direction": "Input",
- "DefaultValue": "ObjectTypeQuery1",
- "LinkedTo": [
- {
- "TargetNode": "배열 만들기",
- "TargetPin": "Array"
- }
- ]
- },
- {
- "PinName": "bTraceComplex",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false"
- },
- {
- "PinName": "ActorsToIgnore",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DrawDebugType",
- "PinCategory": "byte",
- "Direction": "Input",
- "DefaultValue": "ForDuration"
- },
- {
- "PinName": "OutHit",
- "PinCategory": "struct",
- "Direction": "Output"
- },
- {
- "PinName": "bIgnoreSelf",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true"
- },
- {
- "PinName": "TraceColor",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "(R=1.000000,G=0.000000,B=0.000000,A=1.000000)"
- },
- {
- "PinName": "TraceHitColor",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "(R=0.000000,G=1.000000,B=0.000000,A=1.000000)"
- },
- {
- "PinName": "DrawTime",
+ "PinName": "Duration",
"PinCategory": "real",
"Direction": "Input",
- "DefaultValue": "5.000000"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false"
- }
- ]
- },
- {
- "NodeName": "배열 만들기",
- "NodeClass": "K2Node_MakeArray",
- "NodePosX": 6416,
- "NodePosY": -464,
- "Pins": [
- {
- "PinName": "Array",
- "PinCategory": "byte",
- "Direction": "Output",
+ "DefaultValue": "0.2",
"LinkedTo": [
{
- "TargetNode": "Line Trace For Objects",
- "TargetPin": "ObjectTypes"
+ "TargetNode": "float * float",
+ "TargetPin": "ReturnValue"
}
]
},
{
- "PinName": "[0]",
- "PinCategory": "byte",
+ "PinName": "LatentInfo",
+ "PinCategory": "struct",
"Direction": "Input",
- "DefaultValue": "ObjectTypeQuery1"
+ "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)"
}
]
},
{
- "NodeName": "Break Hit Result",
+ "NodeName": "Vector Length",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 7264,
- "NodePosY": -560,
+ "NodePosX": 1936,
+ "NodePosY": -32,
"Pins": [
{
"PinName": "self",
"PinCategory": "object",
"Direction": "Input",
- "DefaultObject": "Default__GameplayStatics"
+ "DefaultObject": "Default__KismetMathLibrary"
},
{
- "PinName": "Hit",
+ "PinName": "A",
"PinCategory": "struct",
"Direction": "Input",
+ "DefaultValue": "0, 0, 0",
"LinkedTo": [
{
- "TargetNode": "Line Trace By Channel",
- "TargetPin": "OutHit"
+ "TargetNode": "Get NewVelocity",
+ "TargetPin": "NewVelocity"
}
]
},
{
- "PinName": "bBlockingHit",
- "PinCategory": "bool",
+ "PinName": "ReturnValue",
+ "PinCategory": "real",
"Direction": "Output",
- "DefaultValue": "false",
+ "DefaultValue": "0.0",
"LinkedTo": [
{
- "TargetNode": "Branch",
- "TargetPin": "Condition"
+ "TargetNode": "float * float",
+ "TargetPin": "A"
}
]
- },
- {
- "PinName": "bInitialOverlap",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false"
- },
- {
- "PinName": "Time",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0"
- },
- {
- "PinName": "Distance",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0"
- },
- {
- "PinName": "Location",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0"
- },
- {
- "PinName": "ImpactPoint",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0"
- },
- {
- "PinName": "Normal",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0"
- },
- {
- "PinName": "ImpactNormal",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0"
- },
- {
- "PinName": "PhysMat",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "HitActor",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "HitComponent",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "HitBoneName",
- "PinCategory": "name",
- "Direction": "Output",
- "DefaultValue": "None"
- },
- {
- "PinName": "BoneName",
- "PinCategory": "name",
- "Direction": "Output",
- "DefaultValue": "None"
- },
- {
- "PinName": "HitItem",
- "PinCategory": "int",
- "Direction": "Output",
- "DefaultValue": "0"
- },
- {
- "PinName": "ElementIndex",
- "PinCategory": "int",
- "Direction": "Output",
- "DefaultValue": "0"
- },
- {
- "PinName": "FaceIndex",
- "PinCategory": "int",
- "Direction": "Output",
- "DefaultValue": "0"
- },
- {
- "PinName": "TraceStart",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0"
- },
- {
- "PinName": "TraceEnd",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0"
}
]
},
{
- "NodeName": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
+ "NodeName": "End Ability\n타깃은 게임플레이 능력",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 496,
- "NodePosY": 1120,
+ "NodePosX": 2576,
+ "NodePosY": -224,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Delay",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Actor Location\n타깃은 액터",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 880,
+ "NodePosY": 336,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "Instigator"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Find Look at Rotation",
+ "TargetPin": "Start"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 592,
+ "NodePosY": 432,
"Pins": [
{
"PinName": "self",
@@ -51446,7 +54491,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Stop Auto Target\n타깃은 WSCharacter Player",
+ "TargetNode": "Get Actor Location\n타깃은 액터",
"TargetPin": "self"
}
]
@@ -51454,10 +54499,91 @@
]
},
{
- "NodeName": "Stop Auto Target\n타깃은 WSCharacter Player",
+ "NodeName": "Get Actor Location\n타깃은 액터",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 832,
- "NodePosY": 1008,
+ "NodePosX": 880,
+ "NodePosY": 432,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Find Look at Rotation",
+ "TargetPin": "Target"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Find Look at Rotation",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1120,
+ "NodePosY": 417,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetMathLibrary"
+ },
+ {
+ "PinName": "Start",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Actor Location\n타깃은 액터",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Target",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Actor Location\n타깃은 액터",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "선택",
+ "TargetPin": "Option 0"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To WSCharacterMovementComponent",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 2064,
+ "NodePosY": 800,
"Pins": [
{
"PinName": "execute",
@@ -51465,7 +54591,7 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "부모: OnEndAbility",
+ "TargetNode": "Cast To WSCharacterPlayer",
"TargetPin": "then"
}
]
@@ -51473,57 +54599,57 @@
{
"PinName": "then",
"PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set bServerAcceptClientAuthoritativePosition",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
"Direction": "Output"
},
{
- "PinName": "self",
+ "PinName": "Object",
"PinCategory": "object",
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
- "TargetPin": "ReturnValue"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get Play Length\n타깃은 애니메이션 에셋",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 1872,
- "NodePosY": -240,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "GET",
- "TargetPin": "Output"
+ "TargetNode": "Get CharacterMovement",
+ "TargetPin": "CharacterMovement"
}
]
},
{
- "PinName": "ReturnValue",
- "PinCategory": "real",
+ "PinName": "AsWSCharacter Movement Component",
+ "PinCategory": "object",
"Direction": "Output",
- "DefaultValue": "0.0",
"LinkedTo": [
{
- "TargetNode": "Delay",
- "TargetPin": "Duration"
+ "TargetNode": "Set bIgnorePositionErrorCheck",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Set bIgnorePositionErrorCheck",
+ "TargetPin": "self"
}
]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
}
]
},
{
- "NodeName": "Delay",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 2144,
- "NodePosY": -304,
+ "NodeName": "Set bIgnorePositionErrorCheck",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 2752,
+ "NodePosY": 816,
"Pins": [
{
"PinName": "execute",
@@ -51531,7 +54657,60 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "PlayMontageAndWait",
+ "TargetNode": "Set bServerAcceptClientAuthoritativePosition",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "bIgnorePositionErrorCheck",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterMovementComponent",
+ "TargetPin": "AsWSCharacter Movement Component"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Set bIgnorePositionErrorCheck",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 4448,
+ "NodePosY": 816,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set bServerAcceptClientAuthoritativePosition",
"TargetPin": "then"
}
]
@@ -51547,6 +54726,59 @@
}
]
},
+ {
+ "PinName": "bIgnorePositionErrorCheck",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterMovementComponent",
+ "TargetPin": "AsWSCharacter Movement Component"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Delay",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 3920,
+ "NodePosY": 800,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set bServerAcceptClientAuthoritativePosition",
+ "TargetPin": "execute"
+ }
+ ]
+ },
{
"PinName": "self",
"PinCategory": "object",
@@ -51562,13 +54794,7 @@
"PinName": "Duration",
"PinCategory": "real",
"Direction": "Input",
- "DefaultValue": "0.2",
- "LinkedTo": [
- {
- "TargetNode": "Get Play Length\n타깃은 애니메이션 에셋",
- "TargetPin": "ReturnValue"
- }
- ]
+ "DefaultValue": "1.000000"
},
{
"PinName": "LatentInfo",
@@ -51579,131 +54805,20 @@
]
},
{
- "NodeName": "End Ability\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 2400,
- "NodePosY": -320,
+ "NodeName": "Get bUseReverseKnockback",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 928,
+ "NodePosY": 160,
"Pins": [
{
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Delay",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "시퀀스",
- "NodeClass": "K2Node_ExecutionSequence",
- "NodePosX": 2304,
- "NodePosY": 256,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "PlayMontageAndWait",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then_0",
- "PinCategory": "exec",
+ "PinName": "bUseReverseKnockback",
+ "PinCategory": "bool",
"Direction": "Output",
+ "DefaultValue": "false",
"LinkedTo": [
{
- "TargetNode": "CommitAbility\n타깃은 게임플레이 능력",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "then_1",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Delay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get Play Length\n타깃은 애니메이션 에셋",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 2384,
- "NodePosY": 576,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "GET",
- "TargetPin": "Output"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Delay",
- "TargetPin": "Duration"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Delay",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 2656,
- "NodePosY": 512,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "시퀀스",
- "TargetPin": "then_1"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "End Ability\n타깃은 게임플레이 능력",
- "TargetPin": "execute"
+ "TargetNode": "선택",
+ "TargetPin": "Index"
}
]
},
@@ -51711,67 +54826,228 @@
"PinName": "self",
"PinCategory": "object",
"Direction": "Input",
- "DefaultObject": "Default__KismetSystemLibrary"
- },
- {
- "PinName": "WorldContextObject",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "Duration",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.2",
"LinkedTo": [
{
- "TargetNode": "Get Play Length\n타깃은 애니메이션 에셋",
- "TargetPin": "ReturnValue"
+ "TargetNode": "Set KnockbackParameter",
+ "TargetPin": "Output_Get"
}
]
- },
- {
- "PinName": "LatentInfo",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)"
}
]
},
{
- "NodeName": "End Ability\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 2912,
+ "NodeName": "선택",
+ "NodeClass": "K2Node_Select",
+ "NodePosX": 1360,
"NodePosY": 496,
"Pins": [
{
- "PinName": "execute",
- "PinCategory": "exec",
+ "PinName": "Option 0",
+ "PinCategory": "struct",
"Direction": "Input",
+ "DefaultValue": "0, 0, 0",
"LinkedTo": [
{
- "TargetNode": "Delay",
- "TargetPin": "then"
+ "TargetNode": "Find Look at Rotation",
+ "TargetPin": "ReturnValue"
}
]
},
{
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
+ "PinName": "Option 1",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Find Look at Rotation",
+ "TargetPin": "ReturnValue"
+ }
+ ]
},
+ {
+ "PinName": "Index",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get bUseReverseKnockback",
+ "TargetPin": "bUseReverseKnockback"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Apply Root Motion Jump Force",
+ "TargetPin": "Rotation"
+ },
+ {
+ "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "Rotation"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Actor Location\n타깃은 액터",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 880,
+ "NodePosY": 688,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "Instigator"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Find Look at Rotation",
+ "TargetPin": "Target"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 576,
+ "NodePosY": 592,
+ "Pins": [
{
"PinName": "self",
"PinCategory": "object",
"Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Actor Location\n타깃은 액터",
+ "TargetPin": "self"
+ }
+ ]
}
]
+ },
+ {
+ "NodeName": "Get Actor Location\n타깃은 액터",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 864,
+ "NodePosY": 592,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Find Look at Rotation",
+ "TargetPin": "Start"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Find Look at Rotation",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1120,
+ "NodePosY": 608,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetMathLibrary"
+ },
+ {
+ "PinName": "Start",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Actor Location\n타깃은 액터",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Target",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Actor Location\n타깃은 액터",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "선택",
+ "TargetPin": "Option 1"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "시전자에게로 끌어올 경우(블랙마리아)",
+ "NodeClass": "EdGraphNode_Comment",
+ "NodePosX": 512,
+ "NodePosY": 528,
+ "Comment": "시전자에게로 끌어올 경우(블랙마리아)",
+ "Pins": [],
+ "Properties":
+ {
+ "CommentColor": "(R=0.150000,G=0.150000,B=0.150000,A=0.500000)",
+ "FontSize": "18"
+ }
}
],
- "NodeCount": 52
+ "NodeCount": 66
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Knight_LeapAttack.GA_Skill_Knight_LeapAttack"
+ "AssetPath": "/Game/Blueprints/Abilities/GA_Knockback.GA_Knockback"
},
{
"AssetName": "GE_Elemental_Dark",
@@ -84757,7 +88033,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GE_SelectWeaponCooldown.GE_SelectWeaponCooldown"
},
{
- "AssetName": "GE_Ready",
+ "AssetName": "GE_ReduceCastingTimePer_NextSkill_Q",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -84769,10 +88045,10 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Ready.GE_Ready"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_ReduceCastingTimePer_NextSkill_Q.GE_ReduceCastingTimePer_NextSkill_Q"
},
{
- "AssetName": "GE_ProvokeSlow",
+ "AssetName": "GE_ReduceCastingTimePer_NextSkill_E",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -84784,7 +88060,37 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_ProvokeSlow.GE_ProvokeSlow"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_ReduceCastingTimePer_NextSkill_E.GE_ReduceCastingTimePer_NextSkill_E"
+ },
+ {
+ "AssetName": "GE_ReduceCastingTimePer_NextSkill_C",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_ReduceCastingTimePer_NextSkill_C.GE_ReduceCastingTimePer_NextSkill_C"
+ },
+ {
+ "AssetName": "BP_IncreaseMagicalDamage_ByMaxMP_ModMagnitudeCalc",
+ "ParentClass": "GameplayModMagnitudeCalculation",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/BP_IncreaseMagicalDamage_ByMaxMP_ModMagnitudeCalc.BP_IncreaseMagicalDamage_ByMaxMP_ModMagnitudeCalc"
},
{
"AssetName": "BP_StaminaRegen_ModMagnitudeCalc",
@@ -84826,7 +88132,7 @@
"AssetPath": "/Game/Blueprints/Abilities/BP_StaminaRegen_ModMagnitudeCalc.BP_StaminaRegen_ModMagnitudeCalc"
},
{
- "AssetName": "GE_Provoked",
+ "AssetName": "GE_Ready",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -84838,7 +88144,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Provoked.GE_Provoked"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Ready.GE_Ready"
},
{
"AssetName": "GA_Ammo",
@@ -86360,7 +89666,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Ammo.GA_Ammo"
},
{
- "AssetName": "GE_Potion_Invisible",
+ "AssetName": "GE_ProvokeSlow",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -86372,7 +89678,22 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Potion_Invisible.GE_Potion_Invisible"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_ProvokeSlow.GE_ProvokeSlow"
+ },
+ {
+ "AssetName": "GE_Provoked",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Provoked.GE_Provoked"
},
{
"AssetName": "GA_AttackFail",
@@ -87006,6 +90327,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_AttackFail.GA_AttackFail"
},
+ {
+ "AssetName": "GE_Potion_Invisible",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Potion_Invisible.GE_Potion_Invisible"
+ },
{
"AssetName": "GA_AttackFail_Enemy",
"ParentClass": "GA_AttackFail_C",
@@ -87178,36 +90514,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_AttackFail_Enemy.GA_AttackFail_Enemy"
},
- {
- "AssetName": "GE_PhysicalDamage_Mult",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_PhysicalDamage_Mult.GE_PhysicalDamage_Mult"
- },
- {
- "AssetName": "GE_Passive_ReviveHPBonusRate_01",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Passive_ReviveHPBonusRate_01.GE_Passive_ReviveHPBonusRate_01"
- },
{
"AssetName": "GA_Attack_Firearm_Reload",
"ParentClass": "GA_Skill_SlotBase_C",
@@ -90404,7 +93710,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Attack_Firearm_Reload.GA_Attack_Firearm_Reload"
},
{
- "AssetName": "GE_Passive_InteractionTimePer_130",
+ "AssetName": "GE_PhysicalDamage_Mult",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -90416,7 +93722,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Passive_InteractionTimePer_130.GE_Passive_InteractionTimePer_130"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_PhysicalDamage_Mult.GE_PhysicalDamage_Mult"
},
{
"AssetName": "GA_BattleFieldScore",
@@ -92534,7 +95840,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_BattleFieldScore.GA_BattleFieldScore"
},
{
- "AssetName": "GE_Passive_BlockingStaminaRate_17",
+ "AssetName": "GE_Passive_ReviveHPBonusRate_01",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -92546,7 +95852,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Passive_BlockingStaminaRate_17.GE_Passive_BlockingStaminaRate_17"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Passive_ReviveHPBonusRate_01.GE_Passive_ReviveHPBonusRate_01"
},
{
"AssetName": "GA_BattleField_Death",
@@ -95584,7 +98890,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_BattleField_Death.GA_BattleField_Death"
},
{
- "AssetName": "GE_PassiveSkill",
+ "AssetName": "GE_Passive_InteractionTimePer_130",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -95596,7 +98902,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_PassiveSkill.GE_PassiveSkill"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Passive_InteractionTimePer_130.GE_Passive_InteractionTimePer_130"
},
{
"AssetName": "GA_BattleField_Entrance",
@@ -96433,7 +99739,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_BattleField_Entrance.GA_BattleField_Entrance"
},
{
- "AssetName": "GE_OrcSteelWarrior_ReduceResistence",
+ "AssetName": "GE_Passive_BlockingStaminaRate_17",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -96445,7 +99751,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_OrcSteelWarrior_ReduceResistence.GE_OrcSteelWarrior_ReduceResistence"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Passive_BlockingStaminaRate_17.GE_Passive_BlockingStaminaRate_17"
},
{
"AssetName": "GA_BattleField_Respawn",
@@ -98450,6 +101756,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_BattleField_Respawn.GA_BattleField_Respawn"
},
+ {
+ "AssetName": "GE_PassiveSkill",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_PassiveSkill.GE_PassiveSkill"
+ },
{
"AssetName": "GA_Crouch",
"ParentClass": "WSGameplayAbility",
@@ -100373,7 +103694,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Crouch.GA_Crouch"
},
{
- "AssetName": "GE_ManaRegen",
+ "AssetName": "GE_OrcSteelWarrior_ReduceResistence",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -100385,7 +103706,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_ManaRegen.GE_ManaRegen"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_OrcSteelWarrior_ReduceResistence.GE_OrcSteelWarrior_ReduceResistence"
},
{
"AssetName": "GA_Dead",
@@ -104125,7 +107446,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Dead_Training.GA_Dead_Training"
},
{
- "AssetName": "GE_Invisible",
+ "AssetName": "GE_ManaRegen",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -104137,7 +107458,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Invisible.GE_Invisible"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_ManaRegen.GE_ManaRegen"
},
{
"AssetName": "GA_DungeonRule_AttackTime",
@@ -104499,7 +107820,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_DungeonRule_AttackTime.GA_DungeonRule_AttackTime"
},
{
- "AssetName": "GE_InitialGameplayTags",
+ "AssetName": "GE_Invisible",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -104511,7 +107832,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_InitialGameplayTags.GE_InitialGameplayTags"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Invisible.GE_Invisible"
},
{
"AssetName": "GA_DungeonRule_GravityWeak",
@@ -107001,6 +110322,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_DungeonRule_GrowthStats.GA_DungeonRule_GrowthStats"
},
+ {
+ "AssetName": "GE_InitialGameplayTags",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_InitialGameplayTags.GE_InitialGameplayTags"
+ },
{
"AssetName": "GA_DungeonRule_InfiniteStamina",
"ParentClass": "GA_DungeonRuleBase_C",
@@ -108360,6 +111696,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_DungeonRule_InfiniteStamina.GA_DungeonRule_InfiniteStamina"
},
+ {
+ "AssetName": "GE_Increase_StaminaRegen",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Increase_StaminaRegen.GE_Increase_StaminaRegen"
+ },
{
"AssetName": "GA_DungeonRule_LighterEquipment",
"ParentClass": "GA_DungeonRuleBase_C",
@@ -108720,7 +112071,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_DungeonRule_LighterEquipment.GA_DungeonRule_LighterEquipment"
},
{
- "AssetName": "GE_IgnoreDamage",
+ "AssetName": "GE_IncreasePhysicalDamage_ByMaxHP",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -108732,7 +112083,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_IgnoreDamage.GE_IgnoreDamage"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_IncreasePhysicalDamage_ByMaxHP.GE_IncreasePhysicalDamage_ByMaxHP"
},
{
"AssetName": "GA_DungeonRule_MagicTime",
@@ -109094,7 +112445,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_DungeonRule_MagicTime.GA_DungeonRule_MagicTime"
},
{
- "AssetName": "GE_IceSlow",
+ "AssetName": "GE_IncreaseMagicalDamage_ByMaxMP",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -109106,10 +112457,10 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_IceSlow.GE_IceSlow"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_IncreaseMagicalDamage_ByMaxMP.GE_IncreaseMagicalDamage_ByMaxMP"
},
{
- "AssetName": "GE_HP_Fix",
+ "AssetName": "GE_IncreaseAttackSpeed_Stack",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -109121,37 +112472,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_HP_Fix.GE_HP_Fix"
- },
- {
- "AssetName": "GE_HP_Add",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_HP_Add.GE_HP_Add"
- },
- {
- "AssetName": "GE_HPDrainPer",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_HPDrainPer.GE_HPDrainPer"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_IncreaseAttackSpeed_Stack.GE_IncreaseAttackSpeed_Stack"
},
{
"AssetName": "GA_DungeonRule_RandomDamagePer",
@@ -110566,21 +113887,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_DungeonRule_RandomDamagePer.GA_DungeonRule_RandomDamagePer"
},
- {
- "AssetName": "GE_HPDrain",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_HPDrain.GE_HPDrain"
- },
{
"AssetName": "GA_DungeonRule_Skeleton",
"ParentClass": "WSGameplayAbility",
@@ -110886,7 +114192,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_DungeonRule_Skeleton.GA_DungeonRule_Skeleton"
},
{
- "AssetName": "GE_HalfDeath_Instant",
+ "AssetName": "GE_IgnoreDamage",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -110898,7 +114204,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_HalfDeath_Instant.GE_HalfDeath_Instant"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_IgnoreDamage.GE_IgnoreDamage"
},
{
"AssetName": "GA_DungeonRule_Thunder",
@@ -112084,7 +115390,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_DungeonRule_Thunder.GA_DungeonRule_Thunder"
},
{
- "AssetName": "GE_HalfDeath_Duration",
+ "AssetName": "GE_IceSlow",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -112096,7 +115402,22 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_HalfDeath_Duration.GE_HalfDeath_Duration"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_IceSlow.GE_IceSlow"
+ },
+ {
+ "AssetName": "GE_HP_Fix",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_HP_Fix.GE_HP_Fix"
},
{
"AssetName": "GA_Enemy_Attack",
@@ -112405,7 +115726,13 @@
"PinName": "Rate",
"PinCategory": "real",
"Direction": "Input",
- "DefaultValue": "1.000000"
+ "DefaultValue": "1.000000",
+ "LinkedTo": [
+ {
+ "TargetNode": "Max (Float)",
+ "TargetPin": "ReturnValue"
+ }
+ ]
},
{
"PinName": "StartSection",
@@ -120178,13 +123505,181 @@
"Direction": "Output"
}
]
+ },
+ {
+ "NodeName": "Get Ability System Component from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 368,
+ "NodePosY": 752,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Float Attribute from Ability System Component",
+ "TargetPin": "AbilitySystem"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Float Attribute from Ability System Component",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 736,
+ "NodePosY": 752,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
+ },
+ {
+ "PinName": "AbilitySystem",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Ability System Component from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Attribute",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(AttributeName=\"AttackSpeedPer\",Attribute=/Script/WorldStalker.CharacterSet:AttackSpeedPer,AttributeOwner=\"/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'\")"
+ },
+ {
+ "PinName": "bSuccessfullyFoundAttribute",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "float * float",
+ "TargetPin": "A"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "float * float",
+ "NodeClass": "K2Node_PromotableOperator",
+ "NodePosX": 1248,
+ "NodePosY": 848,
+ "Pins": [
+ {
+ "PinName": "A",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Float Attribute from Ability System Component",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.010000"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Max (Float)",
+ "TargetPin": "A"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Max (Float)",
+ "NodeClass": "K2Node_CommutativeAssociativeBinaryOperator",
+ "NodePosX": 1440,
+ "NodePosY": 816,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetMathLibrary"
+ },
+ {
+ "PinName": "A",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "float * float",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "1.000000"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "PlayMontageAndWait",
+ "TargetPin": "Rate"
+ }
+ ]
+ }
+ ]
}
],
- "NodeCount": 162
+ "NodeCount": 166
}
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Enemy_Attack.GA_Enemy_Attack"
},
+ {
+ "AssetName": "GE_HP_Add",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_HP_Add.GE_HP_Add"
+ },
{
"AssetName": "GA_Enemy_Dead",
"ParentClass": "WSGameplayAbility",
@@ -121281,7 +124776,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Enemy_Dead.GA_Enemy_Dead"
},
{
- "AssetName": "GE_FireBombCooldown",
+ "AssetName": "GE_HPDrainPer",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -121293,7 +124788,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_FireBombCooldown.GE_FireBombCooldown"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_HPDrainPer.GE_HPDrainPer"
},
{
"AssetName": "GA_Enemy_Shock",
@@ -121593,7 +125088,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Enemy_Shock.GA_Enemy_Shock"
},
{
- "AssetName": "GE_Execution_ArmorRecover",
+ "AssetName": "GE_HPDrain",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -121605,7 +125100,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Execution_ArmorRecover.GE_Execution_ArmorRecover"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_HPDrain.GE_HPDrain"
},
{
"AssetName": "GA_Enemy_SpawnSpider",
@@ -122538,6 +126033,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Enemy_SpawnSpider.GA_Enemy_SpawnSpider"
},
+ {
+ "AssetName": "GE_HalfDeath_Instant",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_HalfDeath_Instant.GE_HalfDeath_Instant"
+ },
{
"AssetName": "GA_Entrance",
"ParentClass": "WSGameplayAbility",
@@ -125075,7 +128585,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Entrance.GA_Entrance"
},
{
- "AssetName": "GE_EquipBuff_Corrosion",
+ "AssetName": "GE_HalfDeath_Duration",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -125087,7 +128597,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_EquipBuff_Corrosion.GE_EquipBuff_Corrosion"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_HalfDeath_Duration.GE_HalfDeath_Duration"
},
{
"AssetName": "GA_EquipBody",
@@ -128387,7 +131897,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_EquipBody.GA_EquipBody"
},
{
- "AssetName": "GE_EquipBody",
+ "AssetName": "GE_ForgottenKingSword_WalkSpeed",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -128399,7 +131909,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_EquipBody.GE_EquipBody"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_ForgottenKingSword_WalkSpeed.GE_ForgottenKingSword_WalkSpeed"
},
{
"AssetName": "GA_Executed",
@@ -137035,6 +140545,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_FreeCamera.GA_FreeCamera"
},
+ {
+ "AssetName": "GE_FireBombCooldown",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_FireBombCooldown.GE_FireBombCooldown"
+ },
{
"AssetName": "GA_GameplayCueManager",
"ParentClass": "WSGameplayAbility",
@@ -138056,6 +141581,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_GameplayCueManager.GA_GameplayCueManager"
},
+ {
+ "AssetName": "GE_Execution_ArmorRecover",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Execution_ArmorRecover.GE_Execution_ArmorRecover"
+ },
{
"AssetName": "GA_HalfDeath",
"ParentClass": "GA_WSGameplayAbilityBase_C",
@@ -145300,6 +148840,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Idle.GA_Idle"
},
+ {
+ "AssetName": "GE_EquipBuff_Corrosion",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_EquipBuff_Corrosion.GE_EquipBuff_Corrosion"
+ },
{
"AssetName": "GA_Interaction",
"ParentClass": "WSGameplayAbility_Interact",
@@ -155776,6 +159331,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Interaction.GA_Interaction"
},
+ {
+ "AssetName": "GE_EquipBody",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_EquipBody.GE_EquipBody"
+ },
{
"AssetName": "GA_Invisible",
"ParentClass": "WSGameplayAbility",
@@ -158054,21 +161624,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Item_Potion_Invisible_Effect.GA_Item_Potion_Invisible_Effect"
},
- {
- "AssetName": "GE_DungeonRule_Thunder_Damage",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_Thunder_Damage.GE_DungeonRule_Thunder_Damage"
- },
{
"AssetName": "GA_Item_UseBase",
"ParentClass": "WSGameplayAbility",
@@ -160321,21 +163876,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Item_UseBase.GA_Item_UseBase"
},
- {
- "AssetName": "GE_DungeonRule_RandomDamagePer",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_RandomDamagePer.GE_DungeonRule_RandomDamagePer"
- },
{
"AssetName": "GA_Item_UsePotion_Common",
"ParentClass": "GA_Item_UseBase_C",
@@ -162633,21 +166173,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common"
},
- {
- "AssetName": "GE_DungeonRule_MagicTime",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_MagicTime.GE_DungeonRule_MagicTime"
- },
{
"AssetName": "GA_Item_UsePotion_Invisible",
"ParentClass": "GA_Item_UsePotion_Common_C",
@@ -163250,21 +166775,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Invisible.GA_Item_UsePotion_Invisible"
},
- {
- "AssetName": "GE_DungeonRule_LighterEquipment",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_LighterEquipment.GE_DungeonRule_LighterEquipment"
- },
{
"AssetName": "GA_Item_UsePotion_Stamina",
"ParentClass": "GA_Item_UsePotion_Common_C",
@@ -163906,21 +167416,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Stamina.GA_Item_UsePotion_Stamina"
},
- {
- "AssetName": "GE_DungeonRule_InfiniteStamina",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_InfiniteStamina.GE_DungeonRule_InfiniteStamina"
- },
{
"AssetName": "GA_Item_UseScroll_Common",
"ParentClass": "GA_Item_UseBase_C",
@@ -165614,21 +169109,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Item_UseScroll_Common.GA_Item_UseScroll_Common"
},
- {
- "AssetName": "GE_DungeonRule_InfiniteMana",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_InfiniteMana.GE_DungeonRule_InfiniteMana"
- },
{
"AssetName": "GA_Item_UseScroll_ExitPortalScroll",
"ParentClass": "GA_Item_UseScroll_Common_C",
@@ -166171,21 +169651,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Item_UseScroll_ExitPortalScroll.GA_Item_UseScroll_ExitPortalScroll"
},
- {
- "AssetName": "GE_DungeonRule_GrowthStats",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_GrowthStats.GE_DungeonRule_GrowthStats"
- },
{
"AssetName": "GA_Item_UseScroll_InRange_AllStatUp",
"ParentClass": "GA_Item_UseScroll_InRange_Common_C",
@@ -167034,7 +170499,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_AllStatUp.GA_Item_UseScroll_InRange_AllStatUp"
},
{
- "AssetName": "GE_DungeonRule_AttackTime",
+ "AssetName": "GE_DungeonRule_Thunder_Damage",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -167046,7 +170511,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_AttackTime.GE_DungeonRule_AttackTime"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_Thunder_Damage.GE_DungeonRule_Thunder_Damage"
},
{
"AssetName": "GA_Item_UseScroll_InRange_Common",
@@ -167793,7 +171258,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_Common.GA_Item_UseScroll_InRange_Common"
},
{
- "AssetName": "GE_DungeonRuleShockMotion",
+ "AssetName": "GE_DungeonRule_RandomDamagePer",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -167805,7 +171270,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRuleShockMotion.GE_DungeonRuleShockMotion"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_RandomDamagePer.GE_DungeonRule_RandomDamagePer"
},
{
"AssetName": "GA_Item_UseScroll_InRange_Damage",
@@ -168078,6 +171543,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_Damage.GA_Item_UseScroll_InRange_Damage"
},
+ {
+ "AssetName": "GE_DungeonRule_MagicTime",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_MagicTime.GE_DungeonRule_MagicTime"
+ },
{
"AssetName": "GA_Item_UseScroll_InRange_Defense",
"ParentClass": "GA_Item_UseScroll_InRange_Common_C",
@@ -168350,7 +171830,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_Defense.GA_Item_UseScroll_InRange_Defense"
},
{
- "AssetName": "GE_DOT_Immune",
+ "AssetName": "GE_DungeonRule_LighterEquipment",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -168362,7 +171842,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_DOT_Immune.GE_DOT_Immune"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_LighterEquipment.GE_DungeonRule_LighterEquipment"
},
{
"AssetName": "GA_Item_UseScroll_InRange_Shield",
@@ -169553,6 +173033,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_Shield.GA_Item_UseScroll_InRange_Shield"
},
+ {
+ "AssetName": "GE_DungeonRule_InfiniteStamina",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_InfiniteStamina.GE_DungeonRule_InfiniteStamina"
+ },
{
"AssetName": "GA_Item_UseScroll_InRange_Speed",
"ParentClass": "GA_Item_UseScroll_InRange_Common_C",
@@ -169825,7 +173320,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_Speed.GA_Item_UseScroll_InRange_Speed"
},
{
- "AssetName": "GE_DOT_Corrosion",
+ "AssetName": "GE_DungeonRule_InfiniteMana",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -169837,7 +173332,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_DOT_Corrosion.GE_DOT_Corrosion"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_InfiniteMana.GE_DungeonRule_InfiniteMana"
},
{
"AssetName": "GA_Item_Use_ArmorKit",
@@ -171334,7 +174829,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Item_Use_ArmorKit.GA_Item_Use_ArmorKit"
},
{
- "AssetName": "GE_DOT_Bleeding",
+ "AssetName": "GE_DungeonRule_GrowthStats",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -171346,7 +174841,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_DOT_Bleeding.GE_DOT_Bleeding"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_GrowthStats.GE_DungeonRule_GrowthStats"
},
{
"AssetName": "GA_Item_Use_Bandage",
@@ -173260,7 +176755,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Item_Use_Bandage.GA_Item_Use_Bandage"
},
{
- "AssetName": "GE_Detox",
+ "AssetName": "GE_DungeonRule_AttackTime",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -173272,7 +176767,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Detox.GE_Detox"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRule_AttackTime.GE_DungeonRule_AttackTime"
},
{
"AssetName": "GA_Item_Use_Campfire",
@@ -174810,7 +178305,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Item_Use_Campfire.GA_Item_Use_Campfire"
},
{
- "AssetName": "GE_Defense_Debuff",
+ "AssetName": "GE_DungeonRuleShockMotion",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -174822,7 +178317,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Defense_Debuff.GE_Defense_Debuff"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_DungeonRuleShockMotion.GE_DungeonRuleShockMotion"
},
{
"AssetName": "GA_Item_Use_CastingBase",
@@ -176936,21 +180431,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Item_Use_CastingBase.GA_Item_Use_CastingBase"
},
- {
- "AssetName": "GE_Defense_Add_NoDuration",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Defense_Add_NoDuration.GE_Defense_Add_NoDuration"
- },
{
"AssetName": "GA_Item_Use_SurgeryKit",
"ParentClass": "GA_Item_Use_CastingBase_C",
@@ -178541,7 +182021,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Item_Use_SurgeryKit.GA_Item_Use_SurgeryKit"
},
{
- "AssetName": "GE_Defense_Add",
+ "AssetName": "GE_DOT_Immune",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -178553,7 +182033,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Defense_Add.GE_Defense_Add"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_DOT_Immune.GE_DOT_Immune"
},
{
"AssetName": "GA_Jump",
@@ -179322,7 +182802,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Jump.GA_Jump"
},
{
- "AssetName": "GE_DamageUp_Scroll",
+ "AssetName": "GE_DOT_Corrosion",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -179334,3107 +182814,10 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_DamageUp_Scroll.GE_DamageUp_Scroll"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_DOT_Corrosion.GE_DOT_Corrosion"
},
{
- "AssetName": "GA_Knockback",
- "ParentClass": "WSGameplayAbility",
- "Variables": [
- {
- "Name": "KnockbackParameter",
- "VarGuid": "1366E94C456A53B88A06FD8545D8673D",
- "Category": "object",
- "SubCategoryObject": "GA_KnockbackParameter_C",
- "DefaultValue": "",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsExposedOnSpawn": false,
- "IsInstanceEditable": false,
- "CategoryName": "디폴트",
- "Source": "Blueprint"
- },
- {
- "Name": "bActiveOnGive",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "bCanSkillCancel",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "AttackEffectClass",
- "Type": "TSoftClassPtr ",
- "DefaultValue": "None",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "ManaCostEffectClass",
- "Type": "TSoftClassPtr ",
- "DefaultValue": "None",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "CoolTimeEffectClass",
- "Type": "TSoftClassPtr ",
- "DefaultValue": "None",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "SkillRateEffectClass",
- "Type": "TSoftClassPtr ",
- "DefaultValue": "None",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "WalkSpeedEffectClass",
- "Type": "TSoftClassPtr ",
- "DefaultValue": "None",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "AdditionalCosts",
- "Type": "TArray",
- "DefaultValue": "",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "bStopAutoTargetWhenEndAbility",
- "Type": "bool",
- "DefaultValue": "True",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "ActivationOrderGroup",
- "Type": "uint8",
- "DefaultValue": "0",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "bDisableOrderGroup",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "bCanBeCancel",
- "Type": "bool",
- "DefaultValue": "True",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "ActivationTrigger",
- "Type": "EWSAbilityActivationTrigger",
- "DefaultValue": "OnceInput",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- }
- ],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "ActivateAbilityFromEvent 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 3,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActivateAbilityFromEvent",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "EventData",
- "PinCategory": "struct",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActivateAbilityFromEvent",
- "TargetPin": "EventData"
- },
- {
- "TargetNode": "Break Gameplay Event Data",
- "TargetPin": "GameplayEventData"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActivateAbilityFromEvent",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 288,
- "NodePosY": 3,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActivateAbilityFromEvent 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To GA_KnockbackParameter",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "EventData",
- "PinCategory": "struct",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActivateAbilityFromEvent 이벤트",
- "TargetPin": "EventData"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Break Gameplay Event Data",
- "NodeClass": "K2Node_BreakStruct",
- "NodePosX": 288,
- "NodePosY": 128,
- "Pins": [
- {
- "PinName": "GameplayEventData",
- "PinCategory": "struct",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActivateAbilityFromEvent 이벤트",
- "TargetPin": "EventData"
- }
- ]
- },
- {
- "PinName": "Instigator",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Get Actor Location\n타깃은 액터",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Get Actor Location\n타깃은 액터",
- "TargetPin": "self"
- }
- ]
- },
- {
- "PinName": "OptionalObject",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To GA_KnockbackParameter",
- "TargetPin": "Object"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Cast To GA_KnockbackParameter",
- "NodeClass": "K2Node_DynamicCast",
- "NodePosX": 608,
- "NodePosY": 3,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActivateAbilityFromEvent",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set KnockbackParameter",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "CastFailed",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "Object",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Break Gameplay Event Data",
- "TargetPin": "OptionalObject"
- }
- ]
- },
- {
- "PinName": "AsGA Knockback Parameter",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set KnockbackParameter",
- "TargetPin": "KnockbackParameter"
- }
- ]
- },
- {
- "PinName": "bSuccess",
- "PinCategory": "bool",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 1168,
- "NodePosY": 288,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To BP_EnemyBaseNew",
- "TargetPin": "Object"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "End Ability\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 3088,
- "NodePosY": 144,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Delay",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "Delay",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 2848,
- "NodePosY": 160,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Apply Root Motion Jump Force",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "End Ability\n타깃은 게임플레이 능력",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "DefaultObject": "Default__KismetSystemLibrary"
- },
- {
- "PinName": "WorldContextObject",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "Duration",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.2",
- "LinkedTo": [
- {
- "TargetNode": "Get Duration",
- "TargetPin": "Duration"
- }
- ]
- },
- {
- "PinName": "LatentInfo",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)"
- }
- ]
- },
- {
- "NodeName": "OnEndAbility 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 1344,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: OnEndAbility",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "bWasCancelled",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false",
- "LinkedTo": [
- {
- "TargetNode": "부모: OnEndAbility",
- "TargetPin": "bWasCancelled"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: OnEndAbility",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 240,
- "NodePosY": 1344,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "OnEndAbility 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterBase",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "bWasCancelled",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false",
- "LinkedTo": [
- {
- "TargetNode": "OnEndAbility 이벤트",
- "TargetPin": "bWasCancelled"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 512,
- "NodePosY": 1424,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterBase",
- "TargetPin": "Object"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Cast To WSCharacterBase",
- "NodeClass": "K2Node_DynamicCast",
- "NodePosX": 832,
- "NodePosY": 1344,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "부모: OnEndAbility",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set Movement Mode\n타깃은 캐릭터 무브먼트 컴포넌트",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "CastFailed",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "Object",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "AsWSCharacter Base",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Get CharacterMovement",
- "TargetPin": "self"
- }
- ]
- },
- {
- "PinName": "bSuccess",
- "PinCategory": "bool",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Get CharacterMovement",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 1120,
- "NodePosY": 1472,
- "Pins": [
- {
- "PinName": "CharacterMovement",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set Movement Mode\n타깃은 캐릭터 무브먼트 컴포넌트",
- "TargetPin": "self"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterBase",
- "TargetPin": "AsWSCharacter Base"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Set Movement Mode\n타깃은 캐릭터 무브먼트 컴포넌트",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 1392,
- "NodePosY": 1328,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterBase",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get CharacterMovement",
- "TargetPin": "CharacterMovement"
- }
- ]
- },
- {
- "PinName": "NewMovementMode",
- "PinCategory": "byte",
- "Direction": "Input",
- "DefaultValue": "MOVE_Walking"
- },
- {
- "PinName": "NewCustomMode",
- "PinCategory": "byte",
- "Direction": "Input",
- "DefaultValue": "0"
- }
- ]
- },
- {
- "NodeName": "Cast To BP_EnemyBaseNew",
- "NodeClass": "K2Node_DynamicCast",
- "NodePosX": 1456,
- "NodePosY": 160,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Branch",
- "TargetPin": "else"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Branch",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "CastFailed",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterPlayer",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "Object",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "AsBP Enemy Base New",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Get IsEnemyWake",
- "TargetPin": "self"
- }
- ]
- },
- {
- "PinName": "bSuccess",
- "PinCategory": "bool",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Get IsEnemyWake",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 1760,
- "NodePosY": 272,
- "Pins": [
- {
- "PinName": "IsEnemyWake",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false",
- "LinkedTo": [
- {
- "TargetNode": "Branch",
- "TargetPin": "Condition"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To BP_EnemyBaseNew",
- "TargetPin": "AsBP Enemy Base New"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Branch",
- "NodeClass": "K2Node_IfThenElse",
- "NodePosX": 2032,
- "NodePosY": 160,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To BP_EnemyBaseNew",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "Condition",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true",
- "LinkedTo": [
- {
- "TargetNode": "Get IsEnemyWake",
- "TargetPin": "IsEnemyWake"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Apply Root Motion Jump Force",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "else",
- "PinCategory": "exec",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Apply Root Motion Jump Force",
- "NodeClass": "K2Node_LatentAbilityCall",
- "NodePosX": 2496,
- "NodePosY": 160,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Branch",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Delay",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "AsyncTaskProxy",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "OnFinish",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OnLanded",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OwningAbility",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "TaskInstanceName",
- "PinCategory": "name",
- "Direction": "Input",
- "DefaultValue": "None"
- },
- {
- "PinName": "Rotation",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "선택",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "Distance",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Get Distance",
- "TargetPin": "Distance"
- }
- ]
- },
- {
- "PinName": "Height",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Get Height",
- "TargetPin": "Height"
- }
- ]
- },
- {
- "PinName": "Duration",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Get Duration",
- "TargetPin": "Duration"
- }
- ]
- },
- {
- "PinName": "MinimumLandedTriggerTime",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0"
- },
- {
- "PinName": "bFinishOnLanded",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false"
- },
- {
- "PinName": "VelocityOnFinishMode",
- "PinCategory": "byte",
- "Direction": "Input",
- "DefaultValue": "MaintainLastRootMotionVelocity",
- "LinkedTo": [
- {
- "TargetNode": "선택",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "SetVelocityOnFinish",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "0, 0, 0"
- },
- {
- "PinName": "ClampVelocityOnFinish",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0"
- },
- {
- "PinName": "PathOffsetCurve",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "TimeMappingCurve",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "Cast To WSCharacterPlayer",
- "NodeClass": "K2Node_DynamicCast",
- "NodePosX": 1760,
- "NodePosY": 801,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To BP_EnemyBaseNew",
- "TargetPin": "CastFailed"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterMovementComponent",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "CastFailed",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "Object",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "AsWSCharacter Player",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Get CharacterMovement",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "TargetPin": "self"
- }
- ]
- },
- {
- "PinName": "bSuccess",
- "PinCategory": "bool",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "선택",
- "NodeClass": "K2Node_Select",
- "NodePosX": 2080,
- "NodePosY": 496,
- "Pins": [
- {
- "PinName": "Option 0",
- "PinCategory": "byte",
- "Direction": "Input",
- "DefaultValue": "SetVelocity"
- },
- {
- "PinName": "Option 1",
- "PinCategory": "byte",
- "Direction": "Input",
- "DefaultValue": "MaintainLastRootMotionVelocity"
- },
- {
- "PinName": "Index",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false",
- "LinkedTo": [
- {
- "TargetNode": "Get bRemainLastVelocity",
- "TargetPin": "bRemainLastVelocity"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "byte",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Apply Root Motion Jump Force",
- "TargetPin": "VelocityOnFinishMode"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get CharacterMovement",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 1776,
- "NodePosY": 944,
- "Pins": [
- {
- "PinName": "CharacterMovement",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set bServerAcceptClientAuthoritativePosition",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Set bServerAcceptClientAuthoritativePosition",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Cast To WSCharacterMovementComponent",
- "TargetPin": "Object"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterPlayer",
- "TargetPin": "AsWSCharacter Player"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 3056,
- "NodePosY": 768,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Set bIgnorePositionErrorCheck",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Delay",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterPlayer",
- "TargetPin": "AsWSCharacter Player"
- }
- ]
- },
- {
- "PinName": "InstanceName",
- "PinCategory": "name",
- "Direction": "Input",
- "DefaultValue": "ApplyJumpForceToCharacter"
- },
- {
- "PinName": "Rotation",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "선택",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "Distance",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Get Distance",
- "TargetPin": "Distance"
- }
- ]
- },
- {
- "PinName": "Height",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Get Height",
- "TargetPin": "Height"
- }
- ]
- },
- {
- "PinName": "Duration",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Get Duration",
- "TargetPin": "Duration"
- }
- ]
- },
- {
- "PinName": "bFinishOnLanded",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false"
- },
- {
- "PinName": "VelocityOnFinishMode",
- "PinCategory": "byte",
- "Direction": "Input",
- "DefaultValue": "MaintainLastRootMotionVelocity",
- "LinkedTo": [
- {
- "TargetNode": "선택",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "SetVelocityOnFinish",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "0, 0, 0"
- },
- {
- "PinName": "ClampVelocityOnFinish",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0"
- }
- ]
- },
- {
- "NodeName": "Set KnockbackParameter",
- "NodeClass": "K2Node_VariableSet",
- "NodePosX": 944,
- "NodePosY": 19,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To GA_KnockbackParameter",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Branch",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "KnockbackParameter",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To GA_KnockbackParameter",
- "TargetPin": "AsGA Knockback Parameter"
- }
- ]
- },
- {
- "PinName": "Output_Get",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Get bUseLegacyKnockback",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Get bUseReverseKnockback",
- "TargetPin": "self"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 1456,
- "NodePosY": 817,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterPlayer",
- "TargetPin": "Object"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get KnockbackParameter",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 1584,
- "NodePosY": 352,
- "Pins": [
- {
- "PinName": "KnockbackParameter",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Get Distance",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Get Height",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Get Duration",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Get bRemainLastVelocity",
- "TargetPin": "self"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "Get Distance",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 1792,
- "NodePosY": 352,
- "Pins": [
- {
- "PinName": "Distance",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Apply Root Motion Jump Force",
- "TargetPin": "Distance"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get KnockbackParameter",
- "TargetPin": "KnockbackParameter"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get Height",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 1792,
- "NodePosY": 400,
- "Pins": [
- {
- "PinName": "Height",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Apply Root Motion Jump Force",
- "TargetPin": "Height"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get KnockbackParameter",
- "TargetPin": "KnockbackParameter"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get Duration",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 1792,
- "NodePosY": 448,
- "Pins": [
- {
- "PinName": "Duration",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Apply Root Motion Jump Force",
- "TargetPin": "Duration"
- },
- {
- "TargetNode": "Delay",
- "TargetPin": "Duration"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get KnockbackParameter",
- "TargetPin": "KnockbackParameter"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get bRemainLastVelocity",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 1792,
- "NodePosY": 496,
- "Pins": [
- {
- "PinName": "bRemainLastVelocity",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false",
- "LinkedTo": [
- {
- "TargetNode": "선택",
- "TargetPin": "Index"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get KnockbackParameter",
- "TargetPin": "KnockbackParameter"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Set bServerAcceptClientAuthoritativePosition",
- "NodeClass": "K2Node_VariableSet",
- "NodePosX": 2464,
- "NodePosY": 816,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterMovementComponent",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set bIgnorePositionErrorCheck",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "bServerAcceptClientAuthoritativePosition",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false"
- },
- {
- "PinName": "Output_Get",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get CharacterMovement",
- "TargetPin": "CharacterMovement"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 3616,
- "NodePosY": 768,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Delay",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Delay",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterPlayer",
- "TargetPin": "AsWSCharacter Player"
- }
- ]
- },
- {
- "PinName": "InstanceName",
- "PinCategory": "name",
- "Direction": "Input",
- "DefaultValue": "ApplyJumpForceToCharacter"
- }
- ]
- },
- {
- "NodeName": "Delay",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 3360,
- "NodePosY": 800,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "DefaultObject": "Default__KismetSystemLibrary"
- },
- {
- "PinName": "WorldContextObject",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "Duration",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.2",
- "LinkedTo": [
- {
- "TargetNode": "Get Duration",
- "TargetPin": "Duration"
- }
- ]
- },
- {
- "PinName": "LatentInfo",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)"
- }
- ]
- },
- {
- "NodeName": "선택",
- "NodeClass": "K2Node_Select",
- "NodePosX": 1952,
- "NodePosY": 1168,
- "Pins": [
- {
- "PinName": "Option 0",
- "PinCategory": "byte",
- "Direction": "Input",
- "DefaultValue": "SetVelocity"
- },
- {
- "PinName": "Option 1",
- "PinCategory": "byte",
- "Direction": "Input",
- "DefaultValue": "MaintainLastRootMotionVelocity"
- },
- {
- "PinName": "Index",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false",
- "LinkedTo": [
- {
- "TargetNode": "Get bRemainLastVelocity",
- "TargetPin": "bRemainLastVelocity"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "byte",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "TargetPin": "VelocityOnFinishMode"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get KnockbackParameter",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 1456,
- "NodePosY": 1024,
- "Pins": [
- {
- "PinName": "KnockbackParameter",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Get Distance",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Get Height",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Get Duration",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Get bRemainLastVelocity",
- "TargetPin": "self"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "Get Distance",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 1664,
- "NodePosY": 1024,
- "Pins": [
- {
- "PinName": "Distance",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "TargetPin": "Distance"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get KnockbackParameter",
- "TargetPin": "KnockbackParameter"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get Height",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 1664,
- "NodePosY": 1072,
- "Pins": [
- {
- "PinName": "Height",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "TargetPin": "Height"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get KnockbackParameter",
- "TargetPin": "KnockbackParameter"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get Duration",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 1664,
- "NodePosY": 1120,
- "Pins": [
- {
- "PinName": "Duration",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "TargetPin": "Duration"
- },
- {
- "TargetNode": "Delay",
- "TargetPin": "Duration"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get KnockbackParameter",
- "TargetPin": "KnockbackParameter"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get bRemainLastVelocity",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 1664,
- "NodePosY": 1168,
- "Pins": [
- {
- "PinName": "bRemainLastVelocity",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false",
- "LinkedTo": [
- {
- "TargetNode": "선택",
- "TargetPin": "Index"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get KnockbackParameter",
- "TargetPin": "KnockbackParameter"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Set bServerAcceptClientAuthoritativePosition",
- "NodeClass": "K2Node_VariableSet",
- "NodePosX": 4176,
- "NodePosY": 816,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Delay",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set bIgnorePositionErrorCheck",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "bServerAcceptClientAuthoritativePosition",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true"
- },
- {
- "PinName": "Output_Get",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get CharacterMovement",
- "TargetPin": "CharacterMovement"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "End Ability\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 4720,
- "NodePosY": 784,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Set bIgnorePositionErrorCheck",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
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- "NodePosY": 112,
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- "PinName": "else",
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- "TargetPin": "Start"
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- {
- "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
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- "NodePosY": 432,
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- "NodePosY": 800,
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- {
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- {
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- "NodePosY": 160,
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- },
- {
- "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "TargetPin": "Rotation"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get Actor Location\n타깃은 액터",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 880,
- "NodePosY": 688,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Break Gameplay Event Data",
- "TargetPin": "Instigator"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "Find Look at Rotation",
- "TargetPin": "Target"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 576,
- "NodePosY": 592,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Get Actor Location\n타깃은 액터",
- "TargetPin": "self"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get Actor Location\n타깃은 액터",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 864,
- "NodePosY": 592,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "Find Look at Rotation",
- "TargetPin": "Start"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Find Look at Rotation",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 1120,
- "NodePosY": 608,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "DefaultObject": "Default__KismetMathLibrary"
- },
- {
- "PinName": "Start",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "Get Actor Location\n타깃은 액터",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "Target",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "Get Actor Location\n타깃은 액터",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "선택",
- "TargetPin": "Option 1"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "시전자에게로 끌어올 경우(블랙마리아)",
- "NodeClass": "EdGraphNode_Comment",
- "NodePosX": 512,
- "NodePosY": 528,
- "Comment": "시전자에게로 끌어올 경우(블랙마리아)",
- "Pins": [],
- "Properties":
- {
- "CommentColor": "(R=0.150000,G=0.150000,B=0.150000,A=0.500000)",
- "FontSize": "18"
- }
- }
- ],
- "NodeCount": 66
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GA_Knockback.GA_Knockback"
- },
- {
- "AssetName": "GE_CostUsableCount",
+ "AssetName": "GE_DOT_Bleeding",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -182446,150 +182829,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_CostUsableCount.GE_CostUsableCount"
- },
- {
- "AssetName": "GA_KnockbackParameter",
- "ParentClass": "Object",
- "Variables": [
- {
- "Name": "NewVelocity",
- "VarGuid": "D07912A24803EC624EA436845EA9BE2A",
- "Category": "struct",
- "SubCategoryObject": "Vector",
- "DefaultValue": "",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsExposedOnSpawn": false,
- "IsInstanceEditable": false,
- "CategoryName": "디폴트",
- "Source": "Blueprint"
- },
- {
- "Name": "OverrideVelocity",
- "VarGuid": "F4D5630B4EC63247B63FB3B324FB1E16",
- "Category": "bool",
- "DefaultValue": "",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsExposedOnSpawn": false,
- "IsInstanceEditable": false,
- "CategoryName": "디폴트",
- "Source": "Blueprint"
- },
- {
- "Name": "Duration",
- "VarGuid": "04C63964474BF9276D7AB295F2997868",
- "Category": "real",
- "SubCategory": "double",
- "DefaultValue": "",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsExposedOnSpawn": false,
- "IsInstanceEditable": false,
- "CategoryName": "디폴트",
- "Source": "Blueprint"
- },
- {
- "Name": "Height",
- "VarGuid": "A72BCCEA45A8D13A50ECB0B741D16A6E",
- "Category": "real",
- "SubCategory": "double",
- "DefaultValue": "",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsExposedOnSpawn": false,
- "IsInstanceEditable": false,
- "CategoryName": "디폴트",
- "Source": "Blueprint"
- },
- {
- "Name": "Distance",
- "VarGuid": "27FF55D4411B34DC09FC9C941C26C02C",
- "Category": "real",
- "SubCategory": "double",
- "DefaultValue": "",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsExposedOnSpawn": false,
- "IsInstanceEditable": false,
- "CategoryName": "디폴트",
- "Source": "Blueprint"
- },
- {
- "Name": "bRemainLastVelocity",
- "VarGuid": "09971CD1472BDD4C24C8E7A3640692A9",
- "Category": "bool",
- "DefaultValue": "",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsExposedOnSpawn": false,
- "IsInstanceEditable": false,
- "CategoryName": "디폴트",
- "Source": "Blueprint"
- },
- {
- "Name": "bUseLegacyKnockback",
- "VarGuid": "E8499BA84C45599D7E7B5D89EBBA1B10",
- "Category": "bool",
- "DefaultValue": "",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsExposedOnSpawn": false,
- "IsInstanceEditable": false,
- "CategoryName": "디폴트",
- "Source": "Blueprint"
- },
- {
- "Name": "bUseReverseKnockback",
- "VarGuid": "DA99020544AC30C90D8078A43520084C",
- "Category": "bool",
- "DefaultValue": "",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsExposedOnSpawn": false,
- "IsInstanceEditable": false,
- "CategoryName": "디폴트",
- "MetaData":
- {
- "tooltip": "상대방을 시전자에게 끌어오도록 할 때 사용합니다."
- },
- "Source": "Blueprint"
- }
- ],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GA_KnockbackParameter.GA_KnockbackParameter"
- },
- {
- "AssetName": "GE_CorrosionState",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_CorrosionState.GE_CorrosionState"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_DOT_Bleeding.GE_DOT_Bleeding"
},
{
"AssetName": "GA_LadderClimb",
@@ -189025,7 +189265,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_LadderClimb.GA_LadderClimb"
},
{
- "AssetName": "GE_Common_SubSkill_Cooldown",
+ "AssetName": "GE_Detox",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -189037,7 +189277,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Common_SubSkill_Cooldown.GE_Common_SubSkill_Cooldown"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Detox.GE_Detox"
},
{
"AssetName": "GA_Revive",
@@ -190004,7 +190244,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Revive.GA_Revive"
},
{
- "AssetName": "GE_ClearDOT",
+ "AssetName": "GE_Defense_Debuff",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -190016,7 +190256,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_ClearDOT.GE_ClearDOT"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Defense_Debuff.GE_Defense_Debuff"
},
{
"AssetName": "GA_Scroll_AllStatup_Buff",
@@ -190859,7 +191099,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Scroll_AllStatup_Buff.GA_Scroll_AllStatup_Buff"
},
{
- "AssetName": "GE_BuyHP",
+ "AssetName": "GE_Defense_Add_NoDuration",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -190871,7 +191111,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_BuyHP.GE_BuyHP"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Defense_Add_NoDuration.GE_Defense_Add_NoDuration"
},
{
"AssetName": "GA_SelectWeapon",
@@ -192486,7 +192726,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_SelectWeapon.GA_SelectWeapon"
},
{
- "AssetName": "GE_BuyAP",
+ "AssetName": "GE_Defense_Add",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -192498,7 +192738,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_BuyAP.GE_BuyAP"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Defense_Add.GE_Defense_Add"
},
{
"AssetName": "GA_SelectWeapon_First",
@@ -192808,7 +193048,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_SelectWeapon_First.GA_SelectWeapon_First"
},
{
- "AssetName": "GE_BurningCorrosionDotClear",
+ "AssetName": "GE_DamageUp_Scroll",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -192820,7 +193060,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_BurningCorrosionDotClear.GE_BurningCorrosionDotClear"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_DamageUp_Scroll.GE_DamageUp_Scroll"
},
{
"AssetName": "GA_SelectWeapon_Second",
@@ -193129,6 +193369,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_SelectWeapon_Second.GA_SelectWeapon_Second"
},
+ {
+ "AssetName": "GE_CostUsableCount",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_CostUsableCount.GE_CostUsableCount"
+ },
{
"AssetName": "GA_Shock",
"ParentClass": "GA_State_CC_C",
@@ -193301,6 +193556,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Shock.GA_Shock"
},
+ {
+ "AssetName": "GE_CorrosionState",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_CorrosionState.GE_CorrosionState"
+ },
{
"AssetName": "GA_Shock_ArmorDestroy_Complete",
"ParentClass": "GA_Shock_C",
@@ -193608,6 +193878,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Shock_ArmorDestroy_Complete.GA_Shock_ArmorDestroy_Complete"
},
+ {
+ "AssetName": "GE_Common_SubSkill_Cooldown",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Common_SubSkill_Cooldown.GE_Common_SubSkill_Cooldown"
+ },
{
"AssetName": "GA_Shock_ArmorDestroy_Partial",
"ParentClass": "GA_Shock_C",
@@ -193915,6 +194200,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Shock_ArmorDestroy_Partial.GA_Shock_ArmorDestroy_Partial"
},
+ {
+ "AssetName": "GE_ClearDOT",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_ClearDOT.GE_ClearDOT"
+ },
{
"AssetName": "GA_Shock_Heavy",
"ParentClass": "GA_Shock_C",
@@ -194222,6 +194522,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Shock_Heavy.GA_Shock_Heavy"
},
+ {
+ "AssetName": "GE_BuyHP",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_BuyHP.GE_BuyHP"
+ },
{
"AssetName": "GA_Shock_Medium",
"ParentClass": "GA_Shock_C",
@@ -194529,6 +194844,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Shock_Medium.GA_Shock_Medium"
},
+ {
+ "AssetName": "GE_BuyAP",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_BuyAP.GE_BuyAP"
+ },
{
"AssetName": "GA_Shock_Weak",
"ParentClass": "GA_Shock_C",
@@ -194837,36 +195167,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Shock_Weak.GA_Shock_Weak"
},
{
- "AssetName": "GE_BowAttackPressSpeed",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "화살 당기는 중 속도 제한",
- "NodeClass": "EdGraphNode_Comment",
- "NodePosX": 416,
- "NodePosY": 336,
- "Comment": "화살 당기는 중 속도 제한",
- "Pins": [],
- "Properties":
- {
- "CommentColor": "(R=1.000000,G=1.000000,B=1.000000,A=1.000000)",
- "FontSize": "18"
- }
- }
- ],
- "NodeCount": 1
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_BowAttackPressSpeed.GE_BowAttackPressSpeed"
- },
- {
- "AssetName": "GE_Blocking_StaminaCost",
+ "AssetName": "GE_ButcherGreatSword_IncreaseResist",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -194878,10 +195179,10 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Blocking_StaminaCost.GE_Blocking_StaminaCost"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_ButcherGreatSword_IncreaseResist.GE_ButcherGreatSword_IncreaseResist"
},
{
- "AssetName": "GE_BlockingStateStamina",
+ "AssetName": "GE_BurningCorrosionDotClear",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -194893,7 +195194,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_BlockingStateStamina.GE_BlockingStateStamina"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_BurningCorrosionDotClear.GE_BurningCorrosionDotClear"
},
{
"AssetName": "GA_Skill_Casting_CanMove_CanRelease",
@@ -195202,21 +195503,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease"
},
- {
- "AssetName": "GE_BleedingState_End",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_BleedingState_End.GE_BleedingState_End"
- },
{
"AssetName": "GA_Skill_Casting_CanMove_CantRelease",
"ParentClass": "GA_Skill_CastingBase_C",
@@ -195524,21 +195810,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CantRelease.GA_Skill_Casting_CanMove_CantRelease"
},
- {
- "AssetName": "GE_BleedingState",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_BleedingState.GE_BleedingState"
- },
{
"AssetName": "GA_Skill_Casting_CantCancel",
"ParentClass": "GA_Skill_CastingBase_C",
@@ -195846,36 +196117,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Casting_CantCancel.GA_Skill_Casting_CantCancel"
},
- {
- "AssetName": "GE_BattleField_StartDash",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_BattleField_StartDash.GE_BattleField_StartDash"
- },
- {
- "AssetName": "GE_BattleField_SpeedBase",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_BattleField_SpeedBase.GE_BattleField_SpeedBase"
- },
{
"AssetName": "GA_Skill_Casting_CantMove_CantRelease",
"ParentClass": "GA_Skill_CastingBase_C",
@@ -196183,21 +196424,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Casting_CantMove_CantRelease.GA_Skill_Casting_CantMove_CantRelease"
},
- {
- "AssetName": "GE_BattleField_Respawn",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_BattleField_Respawn.GE_BattleField_Respawn"
- },
{
"AssetName": "GA_Skill_Casting_HiddenProgress",
"ParentClass": "GA_Skill_CastingBase_C",
@@ -196506,7 +196732,36 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Casting_HiddenProgress.GA_Skill_Casting_HiddenProgress"
},
{
- "AssetName": "GE_Bandage",
+ "AssetName": "GE_BowAttackPressSpeed",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "화살 당기는 중 속도 제한",
+ "NodeClass": "EdGraphNode_Comment",
+ "NodePosX": 416,
+ "NodePosY": 336,
+ "Comment": "화살 당기는 중 속도 제한",
+ "Pins": [],
+ "Properties":
+ {
+ "CommentColor": "(R=1.000000,G=1.000000,B=1.000000,A=1.000000)",
+ "FontSize": "18"
+ }
+ }
+ ],
+ "NodeCount": 1
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_BowAttackPressSpeed.GE_BowAttackPressSpeed"
+ },
+ {
+ "AssetName": "GE_Blocking_StaminaCost",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -196518,22 +196773,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Bandage.GE_Bandage"
- },
- {
- "AssetName": "GE_Attack_Splash_Physical",
- "ParentClass": "GE_Attack_C",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Blocking_StaminaCost.GE_Blocking_StaminaCost"
},
{
"AssetName": "GA_Skill_Common_Blocking",
@@ -201832,7 +202072,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking"
},
{
- "AssetName": "GE_Attack_Splash_Fire",
+ "AssetName": "GE_BlockingStateStamina",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -201844,7 +202084,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Splash_Fire.GE_Attack_Splash_Fire"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_BlockingStateStamina.GE_BlockingStateStamina"
},
{
"AssetName": "GA_Skill_Common_Provoke",
@@ -203071,8 +203311,8 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke.GA_Skill_Common_Provoke"
},
{
- "AssetName": "GE_Attack_Splash",
- "ParentClass": "GE_Attack_C",
+ "AssetName": "GE_BleedingState_End",
+ "ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
"Components": [],
@@ -203083,7 +203323,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Splash.GE_Attack_Splash"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_BleedingState_End.GE_BleedingState_End"
},
{
"AssetName": "GA_Skill_Common_Provoke_Active",
@@ -206519,8 +206759,8 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke_Active.GA_Skill_Common_Provoke_Active"
},
{
- "AssetName": "GE_Attack_Rune_20101",
- "ParentClass": "GE_Attack_FixedDamage_C",
+ "AssetName": "GE_BleedingState",
+ "ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
"Components": [],
@@ -206531,7 +206771,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Rune_20101.GE_Attack_Rune_20101"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_BleedingState.GE_BleedingState"
},
{
"AssetName": "GA_Skill_Common_SubAttack",
@@ -208861,8 +209101,8 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Common_SubAttack.GA_Skill_Common_SubAttack"
},
{
- "AssetName": "GE_Attack_Projectile_Splash_Fire",
- "ParentClass": "GE_Attack_C",
+ "AssetName": "GE_BattleField_StartDash",
+ "ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
"Components": [],
@@ -208873,7 +209113,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash_Fire.GE_Attack_Projectile_Splash_Fire"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_BattleField_StartDash.GE_BattleField_StartDash"
},
{
"AssetName": "GA_Skill_Common_Ultimate",
@@ -210015,8 +210255,8 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Common_Ultimate.GA_Skill_Common_Ultimate"
},
{
- "AssetName": "GE_Attack_Projectile_Splash",
- "ParentClass": "GE_Attack_C",
+ "AssetName": "GE_BattleField_SpeedBase",
+ "ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
"Components": [],
@@ -210027,7 +210267,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash.GE_Attack_Projectile_Splash"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_BattleField_SpeedBase.GE_BattleField_SpeedBase"
},
{
"AssetName": "GA_Skill_Knight_Counter",
@@ -213533,7 +213773,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Knight_Counter.GA_Skill_Knight_Counter"
},
{
- "AssetName": "GE_Attack_Projectile_Rene_PoisonGas",
+ "AssetName": "GE_BattleField_Respawn",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -213545,10 +213785,10 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Rene_PoisonGas.GE_Attack_Projectile_Rene_PoisonGas"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_BattleField_Respawn.GE_BattleField_Respawn"
},
{
- "AssetName": "GE_Attack_Projectile_OwnerRotation",
+ "AssetName": "GE_Bandage",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -213560,11 +213800,11 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_OwnerRotation.GE_Attack_Projectile_OwnerRotation"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Bandage.GE_Bandage"
},
{
- "AssetName": "GE_Attack_Projectile_Fire",
- "ParentClass": "GE_Attack_Projectile_C",
+ "AssetName": "GE_Attack_Splash_Physical",
+ "ParentClass": "GE_Attack_C",
"Variables": [],
"Functions": [],
"Components": [],
@@ -213575,7 +213815,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Fire.GE_Attack_Projectile_Fire"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical"
},
{
"AssetName": "GA_Skill_Ultimate_Base",
@@ -215416,8 +215656,8 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Ultimate_Base.GA_Skill_Ultimate_Base"
},
{
- "AssetName": "GE_Attack_Projectile_Enemy",
- "ParentClass": "GE_Attack_Projectile_C",
+ "AssetName": "GE_Attack_Splash_Fire",
+ "ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
"Components": [],
@@ -215428,7 +215668,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Enemy.GE_Attack_Projectile_Enemy"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Splash_Fire.GE_Attack_Splash_Fire"
},
{
"AssetName": "GA_Skill_Urud_Explosion_Active",
@@ -218558,8 +218798,8 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Urud_Explosion_Active.GA_Skill_Urud_Explosion_Active"
},
{
- "AssetName": "GE_Attack_Projectile_Active",
- "ParentClass": "GameplayEffect",
+ "AssetName": "GE_Attack_Splash",
+ "ParentClass": "GE_Attack_C",
"Variables": [],
"Functions": [],
"Components": [],
@@ -218570,7 +218810,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Active.GE_Attack_Projectile_Active"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Splash.GE_Attack_Splash"
},
{
"AssetName": "GA_Skill_Urud_MakeTrap",
@@ -219530,8 +219770,8 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Urud_MakeTrap.GA_Skill_Urud_MakeTrap"
},
{
- "AssetName": "GE_Attack_Projectile",
- "ParentClass": "GameplayEffect",
+ "AssetName": "GE_Attack_Rune_20101",
+ "ParentClass": "GE_Attack_FixedDamage_C",
"Variables": [],
"Functions": [],
"Components": [],
@@ -219542,7 +219782,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile.GE_Attack_Projectile"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Rune_20101.GE_Attack_Rune_20101"
},
{
"AssetName": "GA_Skill_Urud_PoisonArrow_Active",
@@ -221891,6 +222131,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Urud_PoisonArrow_Active.GA_Skill_Urud_PoisonArrow_Active"
},
+ {
+ "AssetName": "GE_Attack_Projectile_Splash_Fire",
+ "ParentClass": "GE_Attack_C",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash_Fire.GE_Attack_Projectile_Splash_Fire"
+ },
{
"AssetName": "GA_Skill_Urud_SpeedUp",
"ParentClass": "GA_Skill_ActiveBase_C",
@@ -222758,6 +223013,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Skill_Urud_SpeedUp.GA_Skill_Urud_SpeedUp"
},
+ {
+ "AssetName": "GE_Attack_Projectile_Splash",
+ "ParentClass": "GE_Attack_C",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash.GE_Attack_Projectile_Splash"
+ },
{
"AssetName": "GA_Sprint",
"ParentClass": "WSGameplayAbility",
@@ -226047,8 +226317,8 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_Sprint.GA_Sprint"
},
{
- "AssetName": "GE_Attack_PowerOfFire",
- "ParentClass": "GE_Attack_PowerOfBuff_Base_C",
+ "AssetName": "GE_Attack_Projectile_Rene_PoisonGas",
+ "ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
"Components": [],
@@ -226059,7 +226329,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_PowerOfFire.GE_Attack_PowerOfFire"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Rene_PoisonGas.GE_Attack_Projectile_Rene_PoisonGas"
},
{
"AssetName": "GA_State_CC",
@@ -229652,7 +229922,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_State_CC.GA_State_CC"
},
{
- "AssetName": "GE_Attack_FixedDamage",
+ "AssetName": "GE_Attack_Projectile_OwnerRotation",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -229664,11 +229934,11 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_FixedDamage.GE_Attack_FixedDamage"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_OwnerRotation.GE_Attack_Projectile_OwnerRotation"
},
{
- "AssetName": "GE_Attack_Ability_Enemy",
- "ParentClass": "GE_Attack_Ability_C",
+ "AssetName": "GE_Attack_Projectile_Fire",
+ "ParentClass": "GE_Attack_Projectile_C",
"Variables": [],
"Functions": [],
"Components": [],
@@ -229679,7 +229949,37 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Ability_Enemy.GE_Attack_Ability_Enemy"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Fire.GE_Attack_Projectile_Fire"
+ },
+ {
+ "AssetName": "GE_Attack_Projectile_Enemy",
+ "ParentClass": "GE_Attack_Projectile_C",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Enemy.GE_Attack_Projectile_Enemy"
+ },
+ {
+ "AssetName": "GE_Attack_Projectile_Active",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Active.GE_Attack_Projectile_Active"
},
{
"AssetName": "GA_Stun",
@@ -229853,6 +230153,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_Stun.GA_Stun"
},
+ {
+ "AssetName": "GE_Attack_Projectile",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Projectile.GE_Attack_Projectile"
+ },
{
"AssetName": "GA_SubSkillBase",
"ParentClass": "GA_WSGameplayAbilityBase_C",
@@ -234306,8 +234621,8 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem"
},
{
- "AssetName": "GE_AttackIgnoreHitBox",
- "ParentClass": "GameplayEffect",
+ "AssetName": "GE_Attack_PowerOfFire",
+ "ParentClass": "GE_Attack_PowerOfBuff_Base_C",
"Variables": [],
"Functions": [],
"Components": [],
@@ -234318,7 +234633,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_AttackIgnoreHitBox.GE_AttackIgnoreHitBox"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_PowerOfFire.GE_Attack_PowerOfFire"
},
{
"AssetName": "GA_UseItemQuickBar_1",
@@ -234625,6 +234940,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_1.GA_UseItemQuickBar_1"
},
+ {
+ "AssetName": "GE_Attack_FixedDamage",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_FixedDamage.GE_Attack_FixedDamage"
+ },
{
"AssetName": "GA_UseItemQuickBar_2",
"ParentClass": "GA_UseItemQuickBar_C",
@@ -234930,21 +235260,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_2.GA_UseItemQuickBar_2"
},
- {
- "AssetName": "GE_AttackCue_OnWhileActive",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_AttackCue_OnWhileActive.GE_AttackCue_OnWhileActive"
- },
{
"AssetName": "GA_UseItemQuickBar_3",
"ParentClass": "GA_UseItemQuickBar_C",
@@ -235251,8 +235566,8 @@
"AssetPath": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_3.GA_UseItemQuickBar_3"
},
{
- "AssetName": "GE_AttackCue_Critical_OnWhileActive",
- "ParentClass": "GE_AttackCue_OnWhileActive_C",
+ "AssetName": "GE_Attack_Ability_Enemy",
+ "ParentClass": "GE_Attack_Ability_C",
"Variables": [],
"Functions": [],
"Components": [],
@@ -235263,7 +235578,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_AttackCue_Critical_OnWhileActive.GE_AttackCue_Critical_OnWhileActive"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Attack_Ability_Enemy.GE_Attack_Ability_Enemy"
},
{
"AssetName": "GA_UseItemQuickBar_4",
@@ -235570,36 +235885,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_4.GA_UseItemQuickBar_4"
},
- {
- "AssetName": "GE_AttackBlocked_Magic",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_AttackBlocked_Magic.GE_AttackBlocked_Magic"
- },
- {
- "AssetName": "GE_AttackBlockedWalkSpeedDown",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_AttackBlockedWalkSpeedDown.GE_AttackBlockedWalkSpeedDown"
- },
{
"AssetName": "GA_UseItemQuickBar_Left",
"ParentClass": "GA_UseItemQuickBar_C",
@@ -235905,6 +236190,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_Left.GA_UseItemQuickBar_Left"
},
+ {
+ "AssetName": "GE_AttackIgnoreHitBox",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_AttackIgnoreHitBox.GE_AttackIgnoreHitBox"
+ },
{
"AssetName": "GA_UseItemQuickBar_Right",
"ParentClass": "GA_UseItemQuickBar_C",
@@ -236202,6 +236502,21 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GC_AbilitySpeedUp.GC_AbilitySpeedUp"
},
+ {
+ "AssetName": "GE_AttackCue_OnWhileActive",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_AttackCue_OnWhileActive.GE_AttackCue_OnWhileActive"
+ },
{
"AssetName": "GC_AbilityTrap",
"ParentClass": "GameplayCueNotify_Actor",
@@ -236334,8 +236649,8 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_AbilityTrap.GC_AbilityTrap"
},
{
- "AssetName": "GE_Attach_Corrosion",
- "ParentClass": "GameplayEffect",
+ "AssetName": "GE_AttackCue_Critical_OnWhileActive",
+ "ParentClass": "GE_AttackCue_OnWhileActive_C",
"Variables": [],
"Functions": [],
"Components": [],
@@ -236346,7 +236661,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Attach_Corrosion.GE_Attach_Corrosion"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_AttackCue_Critical_OnWhileActive.GE_AttackCue_Critical_OnWhileActive"
},
{
"AssetName": "GC_ActorBase",
@@ -236432,21 +236747,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GC_ActorBase.GC_ActorBase"
},
- {
- "AssetName": "GE_Attach_Bleeding",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Attach_Bleeding.GE_Attach_Bleeding"
- },
{
"AssetName": "GC_AllDotStateRemove",
"ParentClass": "GC_ActorBase_C",
@@ -236570,7 +236870,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_AllDotStateRemove.GC_AllDotStateRemove"
},
{
- "AssetName": "GE_Armor_Add",
+ "AssetName": "GE_AttackBlocked_Magic",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -236582,7 +236882,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Armor_Add.GE_Armor_Add"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_AttackBlocked_Magic.GE_AttackBlocked_Magic"
},
{
"AssetName": "GC_AttachBase",
@@ -237020,7 +237320,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_AttachBase.GC_AttachBase"
},
{
- "AssetName": "GE_Ammo_Stack",
+ "AssetName": "GE_AttackBlockedWalkSpeedDown",
"ParentClass": "GameplayEffect",
"Variables": [],
"Functions": [],
@@ -237032,7 +237332,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GE_Ammo_Stack.GE_Ammo_Stack"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_AttackBlockedWalkSpeedDown.GE_AttackBlockedWalkSpeedDown"
},
{
"AssetName": "GC_BleedingState",
@@ -237129,21 +237429,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GC_BleedingState.GC_BleedingState"
},
- {
- "AssetName": "GE_AllStatUp_Scroll",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_AllStatUp_Scroll.GE_AllStatUp_Scroll"
- },
{
"AssetName": "GC_BleedingStateRemove",
"ParentClass": "GC_ActorBase_C",
@@ -237239,21 +237524,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GC_BleedingStateRemove.GC_BleedingStateRemove"
},
- {
- "AssetName": "GE_AllDotClear",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_AllDotClear.GE_AllDotClear"
- },
{
"AssetName": "GC_BuffBaranPrepare",
"ParentClass": "GC_EquipBase_C",
@@ -237280,21 +237550,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GC_BuffBaranPrepare.GC_BuffBaranPrepare"
},
- {
- "AssetName": "GE_ActiveSkill_PoisonArrow",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GE_ActiveSkill_PoisonArrow.GE_ActiveSkill_PoisonArrow"
- },
{
"AssetName": "GC_BuffSinobuDeflect",
"ParentClass": "GC_ActorBase_C",
@@ -237321,49 +237576,6 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GC_BuffSinobuDeflect.GC_BuffSinobuDeflect"
},
- {
- "AssetName": "GC_ViewedCameraShake",
- "ParentClass": "GameplayCueNotify_Static",
- "Variables": [],
- "Functions": [
- {
- "Name": "OnExecute",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- },
- {
- "Name": "MyTarget",
- "Type": "object"
- },
- {
- "Name": "Parameters",
- "Type": "struct"
- }
- ],
- "Outputs": [
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "ReturnValue",
- "Type": "bool"
- }
- ]
- }
- ],
- "Components": [],
- "EventGraphs": [
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- }
- ],
- "AssetPath": "/Game/Blueprints/Abilities/GC_ViewedCameraShake.GC_ViewedCameraShake"
- },
{
"AssetName": "GC_BuffUltimate",
"ParentClass": "GameplayCueNotify_Actor",
@@ -237519,99 +237731,19 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_BuffUltimate.GC_BuffUltimate"
},
{
- "AssetName": "GC_Trapped",
- "ParentClass": "GC_ActorBase_C",
+ "AssetName": "GE_Attach_Corrosion",
+ "ParentClass": "GameplayEffect",
"Variables": [],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
+ "Functions": [],
"Components": [],
"EventGraphs": [
{
"GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0"
- }
- ]
- }
- ],
- "NodeCount": 3
+ "Nodes": [],
+ "NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GC_Trapped.GC_Trapped"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Attach_Corrosion.GE_Attach_Corrosion"
},
{
"AssetName": "GC_BuffUltimate_Clad",
@@ -237768,54 +237900,10 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_BuffUltimate_Clad.GC_BuffUltimate_Clad"
},
{
- "AssetName": "GC_StaticBurst_Sound",
- "ParentClass": "GameplayCueNotify_Static",
+ "AssetName": "GE_Attach_Bleeding",
+ "ParentClass": "GameplayEffect",
"Variables": [],
- "Functions": [
- {
- "Name": "OnExecute",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- },
- {
- "Name": "MyTarget",
- "Type": "object"
- },
- {
- "Name": "Parameters",
- "Type": "struct"
- }
- ],
- "Outputs": [
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "ReturnValue",
- "Type": "bool"
- },
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "ReturnValue",
- "Type": "bool"
- },
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "ReturnValue",
- "Type": "bool"
- }
- ]
- }
- ],
+ "Functions": [],
"Components": [],
"EventGraphs": [
{
@@ -237824,7 +237912,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GC_StaticBurst_Sound.GC_StaticBurst_Sound"
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Attach_Bleeding.GE_Attach_Bleeding"
},
{
"AssetName": "GC_BuffUltimate_Rio",
@@ -238052,6 +238140,806 @@
],
"AssetPath": "/Game/Blueprints/Abilities/GC_BuffUltimate_Rio.GC_BuffUltimate_Rio"
},
+ {
+ "AssetName": "GE_Armor_Add",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Armor_Add.GE_Armor_Add"
+ },
+ {
+ "AssetName": "GC_BuffUrudSpeedUp",
+ "ParentClass": "GC_ActorBase_C",
+ "Variables": [],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_BuffUrudSpeedUp.GC_BuffUrudSpeedUp"
+ },
+ {
+ "AssetName": "GE_Ammo_Stack",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_Ammo_Stack.GE_Ammo_Stack"
+ },
+ {
+ "AssetName": "GC_Character_Die",
+ "ParentClass": "GameplayCueNotify_Static",
+ "Variables": [],
+ "Functions": [
+ {
+ "Name": "OnExecute",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "MyTarget",
+ "Type": "object"
+ },
+ {
+ "Name": "Parameters",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "ReturnValue",
+ "Type": "bool"
+ }
+ ]
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_Character_Die.GC_Character_Die"
+ },
+ {
+ "AssetName": "GE_AllStatUp_Scroll",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_AllStatUp_Scroll.GE_AllStatUp_Scroll"
+ },
+ {
+ "AssetName": "GC_CorrosionState",
+ "ParentClass": "GC_ActorBase_C",
+ "Variables": [],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ }
+ ]
+ }
+ ],
+ "NodeCount": 3
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_CorrosionState.GC_CorrosionState"
+ },
+ {
+ "AssetName": "GE_AllDotClear",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_AllDotClear.GE_AllDotClear"
+ },
+ {
+ "AssetName": "GC_Damaged",
+ "ParentClass": "GameplayCueNotify_Static",
+ "Variables": [
+ {
+ "Name": "PlayChance",
+ "VarGuid": "3C52F10D4D772204E0F025B09CDF5611",
+ "Category": "real",
+ "SubCategory": "double",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "OnExecute",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "MyTarget",
+ "Type": "object"
+ },
+ {
+ "Name": "Parameters",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "ReturnValue",
+ "Type": "bool"
+ }
+ ]
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_Damaged.GC_Damaged"
+ },
+ {
+ "AssetName": "GE_ActiveSkill_PoisonArrow",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GE_ActiveSkill_PoisonArrow.GE_ActiveSkill_PoisonArrow"
+ },
+ {
+ "AssetName": "GC_Damaged_OnWhileActive",
+ "ParentClass": "GameplayCueNotify_Static",
+ "Variables": [
+ {
+ "Name": "PlayChance",
+ "VarGuid": "18E7769E4CF3C318710A678998746A94",
+ "Category": "real",
+ "SubCategory": "double",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "WhileActive",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "MyTarget",
+ "Type": "object"
+ },
+ {
+ "Name": "Parameters",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "ReturnValue",
+ "Type": "bool"
+ }
+ ]
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_Damaged_OnWhileActive.GC_Damaged_OnWhileActive"
+ },
+ {
+ "AssetName": "GC_ViewedCameraShake",
+ "ParentClass": "GameplayCueNotify_Static",
+ "Variables": [],
+ "Functions": [
+ {
+ "Name": "OnExecute",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "MyTarget",
+ "Type": "object"
+ },
+ {
+ "Name": "Parameters",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "ReturnValue",
+ "Type": "bool"
+ }
+ ]
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_ViewedCameraShake.GC_ViewedCameraShake"
+ },
+ {
+ "AssetName": "GC_DamageNum",
+ "ParentClass": "GameplayCueNotify_Static",
+ "Variables": [
+ {
+ "Name": "Text Scale",
+ "VarGuid": "49527BAF4BF09257B6DC70967D652D9D",
+ "Category": "real",
+ "SubCategory": "double",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "IsCritical",
+ "VarGuid": "52692D62401514D181896AB53914DFDB",
+ "Category": "bool",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "FrontDamageRowName",
+ "VarGuid": "DD8F929E4A7E7FCEC8096782968DC463",
+ "Category": "name",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
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+ "VarGuid": "4C7B07CD4AEC137D2C7306A6D50B0648",
+ "Category": "name",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
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+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
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+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
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+ "VarGuid": "8315E19E40973B9878171AA595FE2B85",
+ "Category": "name",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
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+ "VarGuid": "19DD1F664442928918E6DA8994C812DF",
+ "Category": "bool",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
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+ "VarGuid": "0F30DF824BEB2FAA2543409CB8D3248E",
+ "Category": "bool",
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+ "IsEditable": true,
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+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
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+ "VarGuid": "2533436341BC4BF4E46D249A2469AFEE",
+ "Category": "bool",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": true,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ }
+ ],
+ "Functions": [
+ {
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+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "MyTarget",
+ "Type": "object"
+ },
+ {
+ "Name": "Parameters",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
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+ "Type": "exec"
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+ {
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+ "Type": "bool"
+ }
+ ]
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
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+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum.GC_DamageNum"
+ },
+ {
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+ "ParentClass": "GC_ActorBase_C",
+ "Variables": [],
+ "Functions": [
+ {
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+ "Inputs": [
+ {
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+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
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+ {
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+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
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+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
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+ {
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+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ }
+ ]
+ }
+ ],
+ "NodeCount": 3
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_Trapped.GC_Trapped"
+ },
+ {
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+ "Variables": [],
+ "Functions": [
+ {
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+ "Inputs": [
+ {
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+ "Type": "exec"
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+ {
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+ }
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+ "Outputs": [
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+ "Components": [],
+ "EventGraphs": [
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+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Bleeding.GC_DamageNum_Bleeding"
+ },
+ {
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+ "ParentClass": "GameplayCueNotify_Static",
+ "Variables": [],
+ "Functions": [
+ {
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+ "Inputs": [
+ {
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+ "Type": "exec"
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+ {
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+ "Type": "object"
+ },
+ {
+ "Name": "Parameters",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
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+ "Type": "exec"
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+ {
+ "Name": "ReturnValue",
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+ "Type": "exec"
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+ "Type": "bool"
+ }
+ ]
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
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+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_StaticBurst_Sound.GC_StaticBurst_Sound"
+ },
+ {
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+ "ParentClass": "GC_DamageNum_DOTBase_C",
+ "Variables": [],
+ "Functions": [
+ {
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+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
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+ "Type": "object"
+ },
+ {
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+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
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+ "Type": "exec"
+ },
+ {
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+ "Type": "bool"
+ }
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+ "Components": [],
+ "EventGraphs": [
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+ },
{
"AssetName": "GC_StaticBurst",
"ParentClass": "GameplayCueNotify_Static",
@@ -238114,21 +239002,10 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_StaticBurst.GC_StaticBurst"
},
{
- "AssetName": "GC_BuffUrudSpeedUp",
- "ParentClass": "GC_ActorBase_C",
+ "AssetName": "GC_DamageNum_Corrosion",
+ "ParentClass": "GC_DamageNum_DOTBase_C",
"Variables": [],
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- "Inputs": [
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- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
+ "Functions": [],
"Components": [],
"EventGraphs": [
{
@@ -238137,7 +239014,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GC_BuffUrudSpeedUp.GC_BuffUrudSpeedUp"
+ "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Corrosion.GC_DamageNum_Corrosion"
},
{
"AssetName": "GC_Skill_Sinobu_NinpoChange",
@@ -238235,38 +239112,10 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_Skill_Sinobu_NinpoChange.GC_Skill_Sinobu_NinpoChange"
},
{
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- "ParentClass": "GameplayCueNotify_Static",
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"Variables": [],
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- "Inputs": [
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- "Type": "exec"
- },
- {
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- "Type": "bool"
- }
- ]
- }
- ],
+ "Functions": [],
"Components": [],
"EventGraphs": [
{
@@ -238275,7 +239124,7 @@
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}
],
- "AssetPath": "/Game/Blueprints/Abilities/GC_Character_Die.GC_Character_Die"
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},
{
"AssetName": "GC_Skill_Rene_BloodChange",
@@ -238516,99 +239365,236 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_Skill_Rene_BloodChange.GC_Skill_Rene_BloodChange"
},
{
- "AssetName": "GC_CorrosionState",
- "ParentClass": "GC_ActorBase_C",
- "Variables": [],
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{
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{
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"Type": "exec"
}
],
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+ "Type": "bool"
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}
],
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- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0"
- }
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- }
- ],
- "NodeCount": 3
+ "Nodes": [],
+ "NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GC_CorrosionState.GC_CorrosionState"
+ "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_DOTBase.GC_DamageNum_DOTBase"
},
{
"AssetName": "GC_Skill_Cazimord_DeepBreath",
@@ -238849,53 +239835,10 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_Skill_Cazimord_DeepBreath.GC_Skill_Cazimord_DeepBreath"
},
{
- "AssetName": "GC_Damaged",
- "ParentClass": "GameplayCueNotify_Static",
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- "Type": "exec"
- },
- {
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- "Type": "bool"
- }
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- }
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+ "AssetName": "GC_DamageNum_Fire",
+ "ParentClass": "GC_DamageNum_DOTBase_C",
+ "Variables": [],
+ "Functions": [],
"Components": [],
"EventGraphs": [
{
@@ -238904,7 +239847,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GC_Damaged.GC_Damaged"
+ "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Fire.GC_DamageNum_Fire"
},
{
"AssetName": "GC_Skill_Cazimord_BoneOint",
@@ -239145,53 +240088,10 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_Skill_Cazimord_BoneOint.GC_Skill_Cazimord_BoneOint"
},
{
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- "ParentClass": "GameplayCueNotify_Static",
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- "Type": "exec"
- },
- {
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- "Type": "bool"
- }
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- ],
+ "AssetName": "GC_DamageNum_Fire_Dot",
+ "ParentClass": "GC_DamageNum_DOTBase_C",
+ "Variables": [],
+ "Functions": [],
"Components": [],
"EventGraphs": [
{
@@ -239200,7 +240100,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GC_Damaged_OnWhileActive.GC_Damaged_OnWhileActive"
+ "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Fire_Dot.GC_DamageNum_Fire_Dot"
},
{
"AssetName": "GC_SkillCasting",
@@ -239365,157 +240265,10 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_SkillCasting.GC_SkillCasting"
},
{
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- "ParentClass": "GameplayCueNotify_Static",
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+ "Functions": [],
"Components": [],
"EventGraphs": [
{
@@ -239524,7 +240277,7 @@
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}
],
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},
{
"AssetName": "GC_ShowWeaponRCrystal",
@@ -239828,38 +240581,10 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_ShowWeaponRCrystal.GC_ShowWeaponRCrystal"
},
{
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+ "AssetName": "GC_DamageNum_Lightning",
"ParentClass": "GC_DamageNum_DOTBase_C",
"Variables": [],
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"Components": [],
"EventGraphs": [
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@@ -239868,7 +240593,7 @@
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}
],
- "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Bleeding.GC_DamageNum_Bleeding"
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},
{
"AssetName": "GC_ShowRightHandObject",
@@ -240172,12 +240897,131 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_ShowRightHandObject.GC_ShowRightHandObject"
},
{
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- "ParentClass": "GC_DamageNum_DOTBase_C",
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"ParentClass": "GameplayCueNotify_Actor",
"Variables": [],
"Functions": [
@@ -241501,540 +241442,72 @@
"Type": "bool"
}
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+ "Type": "exec"
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}
],
"Components": [
{
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+ },
{
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],
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- {
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- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
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- },
- {
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- "Variables": [],
- "Functions": [
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- "AssetPath": "/Game/Blueprints/Abilities/GC_Damage_Lightning.GC_Damage_Lightning"
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- "Variables": [],
- "Functions": [
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"EventGraphs": [
{
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@@ -242254,7 +241727,270 @@
"NodeCount": 6
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GC_NaveSkillWeaponReinforce.GC_NaveSkillWeaponReinforce"
+ "AssetPath": "/Game/Blueprints/Abilities/GC_ShowLeftHandCrystal.GC_ShowLeftHandCrystal"
+ },
+ {
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+ "ParentClass": "GC_DamageNum_DOTBase_C",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
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+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Poison.GC_DamageNum_Poison"
+ },
+ {
+ "AssetName": "GC_ShowFirearmProjectile",
+ "ParentClass": "GameplayCueNotify_Static",
+ "Variables": [],
+ "Functions": [
+ {
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+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "MyTarget",
+ "Type": "object"
+ },
+ {
+ "Name": "Parameters",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
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+ "Type": "exec"
+ },
+ {
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+ "Type": "bool"
+ }
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+ {
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+ "Inputs": [
+ {
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+ "Type": "exec"
+ },
+ {
+ "Name": "MyTarget",
+ "Type": "object"
+ },
+ {
+ "Name": "Parameters",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
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+ "Type": "exec"
+ },
+ {
+ "Name": "ReturnValue",
+ "Type": "bool"
+ }
+ ]
+ },
+ {
+ "Name": "OnExecute",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "MyTarget",
+ "Type": "object"
+ },
+ {
+ "Name": "Parameters",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "ReturnValue",
+ "Type": "bool"
+ }
+ ]
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
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+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_ShowFirearmProjectile.GC_ShowFirearmProjectile"
+ },
+ {
+ "AssetName": "GC_DamageNum_Poison_Dot",
+ "ParentClass": "GC_DamageNum_DOTBase_C",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Poison_Dot.GC_DamageNum_Poison_Dot"
+ },
+ {
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+ "ParentClass": "GC_EquipBase_Shield_C",
+ "Variables": [],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
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+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
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+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_Shield_SteelBlocking.GC_Shield_SteelBlocking"
+ },
+ {
+ "AssetName": "GC_DamageNum_Shield",
+ "ParentClass": "GC_DamageNum_DOTBase_C",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_DamageNum_Shield.GC_DamageNum_Shield"
+ },
+ {
+ "AssetName": "GC_Shield_Counter_LegendarySkin",
+ "ParentClass": "GC_EquipBase_Shield_C",
+ "Variables": [],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_Shield_Counter_LegendarySkin.GC_Shield_Counter_LegendarySkin"
+ },
+ {
+ "AssetName": "GC_Damage_Lightning",
+ "ParentClass": "GameplayCueNotify_Static",
+ "Variables": [],
+ "Functions": [
+ {
+ "Name": "OnExecute",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "MyTarget",
+ "Type": "object"
+ },
+ {
+ "Name": "Parameters",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "ReturnValue",
+ "Type": "bool"
+ }
+ ]
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_Damage_Lightning.GC_Damage_Lightning"
+ },
+ {
+ "AssetName": "GC_Shield_Counter",
+ "ParentClass": "GC_EquipBase_Shield_C",
+ "Variables": [],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_Shield_Counter.GC_Shield_Counter"
},
{
"AssetName": "GC_DOT_Immune",
@@ -242352,75 +242088,59 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_DOT_Immune.GC_DOT_Immune"
},
{
- "AssetName": "GC_Hit_OnWhileActive",
- "ParentClass": "GameplayCueNotify_Static",
- "Variables": [],
- "Functions": [
+ "AssetName": "GC_Shield",
+ "ParentClass": "GC_ActorBase_C",
+ "Variables": [
{
- "Name": "MakeHitName",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- },
- {
- "Name": "BaseName",
- "Type": "name"
- },
- {
- "Name": "Normal",
- "Type": "struct"
- },
- {
- "Name": "Blocked",
- "Type": "bool"
- },
- {
- "Name": "IsCharacter",
- "Type": "bool"
- }
- ],
- "Outputs": [
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "HitRowName",
- "Type": "name"
- },
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "HitRowName",
- "Type": "name"
- },
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "HitRowName",
- "Type": "name"
- }
- ]
+ "Name": "LocalViewOffsetLocation",
+ "VarGuid": "42CB51D5474317A56E78D8B30CF57FD1",
+ "Category": "struct",
+ "SubCategoryObject": "Vector",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": true,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
},
{
- "Name": "WhileActive",
+ "Name": "LocalViewOffsetScale",
+ "VarGuid": "59E9F6864CCA106384C98D9B543DDB49",
+ "Category": "struct",
+ "SubCategoryObject": "Vector",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": true,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ },
+ {
+ "Name": "GetEffectDataRow",
"Inputs": [
{
"Name": "then",
"Type": "exec"
},
{
- "Name": "MyTarget",
+ "Name": "Target",
"Type": "object"
- },
- {
- "Name": "Parameters",
- "Type": "struct"
}
],
"Outputs": [
@@ -242430,7 +242150,15 @@
},
{
"Name": "ReturnValue",
- "Type": "bool"
+ "Type": "struct"
+ },
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "ReturnValue",
+ "Type": "struct"
}
]
}
@@ -242443,7 +242171,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GC_Hit_OnWhileActive.GC_Hit_OnWhileActive"
+ "AssetPath": "/Game/Blueprints/Abilities/GC_Shield.GC_Shield"
},
{
"AssetName": "GC_EquipBase",
@@ -243015,12 +242743,57 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_EquipBase.GC_EquipBase"
},
{
- "AssetName": "GC_HitSurface",
- "ParentClass": "GameplayCueNotify_Static",
+ "AssetName": "GC_Rune_20101",
+ "ParentClass": "GC_ActorBase_C",
"Variables": [],
"Functions": [
{
- "Name": "OnExecute",
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ },
+ {
+ "Name": "OnRemove",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "MyTarget",
+ "Type": "object"
+ },
+ {
+ "Name": "Parameters",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "ReturnValue",
+ "Type": "bool"
+ },
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "ReturnValue",
+ "Type": "bool"
+ }
+ ]
+ },
+ {
+ "Name": "WhileActive",
"Inputs": [
{
"Name": "then",
@@ -243045,64 +242818,86 @@
"Type": "bool"
}
]
- },
- {
- "Name": "SurfaceEnumToString",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- },
- {
- "Name": "ESurfaceEnum",
- "Type": "byte"
- }
- ],
- "Outputs": [
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "NewParam",
- "Type": "name"
- },
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "NewParam",
- "Type": "name"
- },
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "NewParam",
- "Type": "name"
- },
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "NewParam",
- "Type": "name"
- }
- ]
}
],
"Components": [],
"EventGraphs": [
{
"GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ }
+ ]
+ }
+ ],
+ "NodeCount": 3
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GC_HitSurface.GC_HitSurface"
+ "AssetPath": "/Game/Blueprints/Abilities/GC_Rune_20101.GC_Rune_20101"
},
{
"AssetName": "GC_EquipBase_Shield",
@@ -243281,7 +243076,7 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_EquipBase_Shield.GC_EquipBase_Shield"
},
{
- "AssetName": "GC_Hit",
+ "AssetName": "GC_RedFieldDamage",
"ParentClass": "GameplayCueNotify_Static",
"Variables": [],
"Functions": [
@@ -243311,57 +243106,6 @@
"Type": "bool"
}
]
- },
- {
- "Name": "MakeHitName",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- },
- {
- "Name": "BaseName",
- "Type": "name"
- },
- {
- "Name": "Normal",
- "Type": "struct"
- },
- {
- "Name": "Blocked",
- "Type": "bool"
- },
- {
- "Name": "IsCharacter",
- "Type": "bool"
- }
- ],
- "Outputs": [
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "HitRowName",
- "Type": "name"
- },
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "HitRowName",
- "Type": "name"
- },
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "HitRowName",
- "Type": "name"
- }
- ]
}
],
"Components": [],
@@ -243372,7 +243116,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GC_Hit.GC_Hit"
+ "AssetPath": "/Game/Blueprints/Abilities/GC_RedFieldDamage.GC_RedFieldDamage"
},
{
"AssetName": "GC_EquipBuff_Corrosion",
@@ -243401,12 +243145,22 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_EquipBuff_Corrosion.GC_EquipBuff_Corrosion"
},
{
- "AssetName": "GC_HideFirearmProjectile",
- "ParentClass": "GameplayCueNotify_Static",
+ "AssetName": "GC_Provoked",
+ "ParentClass": "GameplayCueNotify_Actor",
"Variables": [],
"Functions": [
{
- "Name": "OnExecute",
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ },
+ {
+ "Name": "OnActive",
"Inputs": [
{
"Name": "then",
@@ -243433,15 +243187,89 @@
]
}
],
- "Components": [],
+ "Components": [
+ {
+ "Name": "NS_Provocation_S001",
+ "Class": "NiagaraComponent"
+ }
+ ],
"EventGraphs": [
{
"GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ }
+ ]
+ }
+ ],
+ "NodeCount": 3
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GC_HideFirearmProjectile.GC_HideFirearmProjectile"
+ "AssetPath": "/Game/Blueprints/Abilities/GC_Provoked.GC_Provoked"
},
{
"AssetName": "GC_EquipBuff_Lightning",
@@ -243470,19 +243298,99 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_EquipBuff_Lightning.GC_EquipBuff_Lightning"
},
{
- "AssetName": "GC_HealNum_Stamina",
- "ParentClass": "GC_DamageNum_DOTBase_C",
+ "AssetName": "GC_PoisonStateRemove",
+ "ParentClass": "GC_ActorBase_C",
"Variables": [],
- "Functions": [],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
"Components": [],
"EventGraphs": [
{
"GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ }
+ ]
+ }
+ ],
+ "NodeCount": 3
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GC_HealNum_Stamina.GC_HealNum_Stamina"
+ "AssetPath": "/Game/Blueprints/Abilities/GC_PoisonStateRemove.GC_PoisonStateRemove"
},
{
"AssetName": "GC_FireState",
@@ -243580,19 +243488,99 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_FireState.GC_FireState"
},
{
- "AssetName": "GC_HealNum_MP",
- "ParentClass": "GC_DamageNum_DOTBase_C",
+ "AssetName": "GC_PoisonState",
+ "ParentClass": "GC_ActorBase_C",
"Variables": [],
- "Functions": [],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
"Components": [],
"EventGraphs": [
{
"GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ }
+ ]
+ }
+ ],
+ "NodeCount": 3
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GC_HealNum_MP.GC_HealNum_MP"
+ "AssetPath": "/Game/Blueprints/Abilities/GC_PoisonState.GC_PoisonState"
},
{
"AssetName": "GC_FireStateRemove",
@@ -243690,10 +243678,38 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_FireStateRemove.GC_FireStateRemove"
},
{
- "AssetName": "GC_HealNum_HP",
- "ParentClass": "GC_DamageNum_DOTBase_C",
+ "AssetName": "GC_PlacedItem",
+ "ParentClass": "GameplayCueNotify_Static",
"Variables": [],
- "Functions": [],
+ "Functions": [
+ {
+ "Name": "OnExecute",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "MyTarget",
+ "Type": "object"
+ },
+ {
+ "Name": "Parameters",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "ReturnValue",
+ "Type": "bool"
+ }
+ ]
+ }
+ ],
"Components": [],
"EventGraphs": [
{
@@ -243702,7 +243718,7 @@
"NodeCount": 0
}
],
- "AssetPath": "/Game/Blueprints/Abilities/GC_HealNum_HP.GC_HealNum_HP"
+ "AssetPath": "/Game/Blueprints/Abilities/GC_PlacedItem.GC_PlacedItem"
},
{
"AssetName": "GC_HealNum_Armor",
@@ -243720,156 +243736,723 @@
"AssetPath": "/Game/Blueprints/Abilities/GC_HealNum_Armor.GC_HealNum_Armor"
},
{
- "AssetName": "AN_SimpleSendEvent",
- "ParentClass": "AnimNotify",
- "Variables": [
- {
- "Name": "Event Tag",
- "VarGuid": "053C31D84635FE511A5587802F8AD7F0",
- "Category": "struct",
- "SubCategoryObject": "GameplayTag",
- "DefaultValue": "",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsExposedOnSpawn": false,
- "IsInstanceEditable": true,
- "CategoryName": "디폴트",
- "Source": "Blueprint"
- }
- ],
- "Functions": [
- {
- "Name": "Received_Notify",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- },
- {
- "Name": "MeshComp",
- "Type": "object"
- },
- {
- "Name": "Animation",
- "Type": "object"
- },
- {
- "Name": "EventReference",
- "Type": "struct"
- }
- ],
- "Outputs": [
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "ReturnValue",
- "Type": "bool"
- },
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "ReturnValue",
- "Type": "bool"
- }
- ]
- }
- ],
- "Components": [],
- "EventGraphs": [],
- "AssetPath": "/Game/Blueprints/AnimNotify/AN_SimpleSendEvent.AN_SimpleSendEvent"
- },
- {
- "AssetName": "AN_SetCameraModeWithActiveAbility",
- "ParentClass": "AnimNotify",
- "Variables": [
- {
- "Name": "Ability Class",
- "VarGuid": "65BAF7C34B151D4BF01F8BAA79C14A11",
- "Category": "class",
- "SubCategoryObject": "GameplayAbility",
- "DefaultValue": "",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsExposedOnSpawn": false,
- "IsInstanceEditable": true,
- "CategoryName": "디폴트",
- "Source": "Blueprint"
- },
- {
- "Name": "New Camera Mode",
- "VarGuid": "01A1BB6A48227A34B4225C8267828938",
- "Category": "class",
- "SubCategoryObject": "WSCameraMode",
- "DefaultValue": "",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsExposedOnSpawn": false,
- "IsInstanceEditable": true,
- "CategoryName": "디폴트",
- "Source": "Blueprint"
- },
- {
- "Name": "Is Clear by Ability",
- "VarGuid": "81FF07F548BD87CE63E3C28179FA0D62",
- "Category": "bool",
- "DefaultValue": "",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsExposedOnSpawn": false,
- "IsInstanceEditable": true,
- "CategoryName": "디폴트",
- "Source": "Blueprint"
- }
- ],
- "Functions": [
- {
- "Name": "Received_Notify",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- },
- {
- "Name": "MeshComp",
- "Type": "object"
- },
- {
- "Name": "Animation",
- "Type": "object"
- },
- {
- "Name": "EventReference",
- "Type": "struct"
- }
- ],
- "Outputs": [
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "ReturnValue",
- "Type": "bool"
- }
- ]
- }
- ],
- "Components": [],
- "EventGraphs": [],
- "AssetPath": "/Game/Blueprints/AnimNotify/AN_SetCameraModeWithActiveAbility.AN_SetCameraModeWithActiveAbility"
- },
- {
- "AssetName": "ANS_SkillCancel",
- "ParentClass": "AnimNotifyState",
+ "AssetName": "GC_OrcShaman_Shield",
+ "ParentClass": "GC_ActorBase_C",
"Variables": [],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ }
+ ]
+ }
+ ],
+ "NodeCount": 3
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_OrcShaman_Shield.GC_OrcShaman_Shield"
+ },
+ {
+ "AssetName": "GC_HealNum_HP",
+ "ParentClass": "GC_DamageNum_DOTBase_C",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_HealNum_HP.GC_HealNum_HP"
+ },
+ {
+ "AssetName": "GC_NaveSkillWeaponReinforce",
+ "ParentClass": "GC_EquipBase_C",
+ "Variables": [],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_NaveSkillWeaponReinforce.GC_NaveSkillWeaponReinforce"
+ },
+ {
+ "AssetName": "GC_HealNum_MP",
+ "ParentClass": "GC_DamageNum_DOTBase_C",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_HealNum_MP.GC_HealNum_MP"
+ },
+ {
+ "AssetName": "GC_Hit_OnWhileActive",
+ "ParentClass": "GameplayCueNotify_Static",
+ "Variables": [],
+ "Functions": [
+ {
+ "Name": "MakeHitName",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "BaseName",
+ "Type": "name"
+ },
+ {
+ "Name": "Normal",
+ "Type": "struct"
+ },
+ {
+ "Name": "Blocked",
+ "Type": "bool"
+ },
+ {
+ "Name": "IsCharacter",
+ "Type": "bool"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "HitRowName",
+ "Type": "name"
+ },
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "HitRowName",
+ "Type": "name"
+ },
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "HitRowName",
+ "Type": "name"
+ }
+ ]
+ },
+ {
+ "Name": "WhileActive",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "MyTarget",
+ "Type": "object"
+ },
+ {
+ "Name": "Parameters",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "ReturnValue",
+ "Type": "bool"
+ }
+ ]
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_Hit_OnWhileActive.GC_Hit_OnWhileActive"
+ },
+ {
+ "AssetName": "GC_HealNum_Stamina",
+ "ParentClass": "GC_DamageNum_DOTBase_C",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_HealNum_Stamina.GC_HealNum_Stamina"
+ },
+ {
+ "AssetName": "GC_HitSurface",
+ "ParentClass": "GameplayCueNotify_Static",
+ "Variables": [],
+ "Functions": [
+ {
+ "Name": "OnExecute",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "MyTarget",
+ "Type": "object"
+ },
+ {
+ "Name": "Parameters",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "ReturnValue",
+ "Type": "bool"
+ }
+ ]
+ },
+ {
+ "Name": "SurfaceEnumToString",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "ESurfaceEnum",
+ "Type": "byte"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "NewParam",
+ "Type": "name"
+ },
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "NewParam",
+ "Type": "name"
+ },
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "NewParam",
+ "Type": "name"
+ },
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "NewParam",
+ "Type": "name"
+ }
+ ]
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_HitSurface.GC_HitSurface"
+ },
+ {
+ "AssetName": "GC_HideFirearmProjectile",
+ "ParentClass": "GameplayCueNotify_Static",
+ "Variables": [],
+ "Functions": [
+ {
+ "Name": "OnExecute",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "MyTarget",
+ "Type": "object"
+ },
+ {
+ "Name": "Parameters",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "ReturnValue",
+ "Type": "bool"
+ }
+ ]
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_HideFirearmProjectile.GC_HideFirearmProjectile"
+ },
+ {
+ "AssetName": "GC_Hit",
+ "ParentClass": "GameplayCueNotify_Static",
+ "Variables": [],
+ "Functions": [
+ {
+ "Name": "OnExecute",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "MyTarget",
+ "Type": "object"
+ },
+ {
+ "Name": "Parameters",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "ReturnValue",
+ "Type": "bool"
+ }
+ ]
+ },
+ {
+ "Name": "MakeHitName",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "BaseName",
+ "Type": "name"
+ },
+ {
+ "Name": "Normal",
+ "Type": "struct"
+ },
+ {
+ "Name": "Blocked",
+ "Type": "bool"
+ },
+ {
+ "Name": "IsCharacter",
+ "Type": "bool"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "HitRowName",
+ "Type": "name"
+ },
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "HitRowName",
+ "Type": "name"
+ },
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "HitRowName",
+ "Type": "name"
+ }
+ ]
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Abilities/GC_Hit.GC_Hit"
+ },
+ {
+ "AssetName": "ANS_SpineYawOffset",
+ "ParentClass": "AnimNotifyState",
+ "Variables": [
+ {
+ "Name": "Spine Yaw Offset",
+ "VarGuid": "63A791D442FB59DD3FD384B3FA65B0AC",
+ "Category": "real",
+ "SubCategory": "float",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": true,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ }
+ ],
"Functions": [
{
"Name": "Received_NotifyBegin",
@@ -243907,11 +244490,23 @@
]
},
{
- "Name": "GetNotifyName",
+ "Name": "Received_NotifyEnd",
"Inputs": [
{
"Name": "then",
"Type": "exec"
+ },
+ {
+ "Name": "MeshComp",
+ "Type": "object"
+ },
+ {
+ "Name": "Animation",
+ "Type": "object"
+ },
+ {
+ "Name": "EventReference",
+ "Type": "struct"
}
],
"Outputs": [
@@ -243921,14 +244516,118 @@
},
{
"Name": "ReturnValue",
- "Type": "string"
+ "Type": "bool"
}
]
}
],
"Components": [],
"EventGraphs": [],
- "AssetPath": "/Game/Blueprints/AnimNotify/ANS_SkillCancel.ANS_SkillCancel"
+ "AssetPath": "/Game/Blueprints/AnimNotify/ANS_SpineYawOffset.ANS_SpineYawOffset"
+ },
+ {
+ "AssetName": "ANS_WeaponWallCheck",
+ "ParentClass": "AnimNotifyState",
+ "Variables": [
+ {
+ "Name": "Socket Name",
+ "VarGuid": "80CEA82D4FDF29857C05C7999568158D",
+ "Category": "name",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": true,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "Attack Tag",
+ "VarGuid": "B6B7F336490B808EEA874C99E4AF50FD",
+ "Category": "struct",
+ "SubCategoryObject": "GameplayTag",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": true,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "Received_NotifyBegin",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "MeshComp",
+ "Type": "object"
+ },
+ {
+ "Name": "Animation",
+ "Type": "object"
+ },
+ {
+ "Name": "TotalDuration",
+ "Type": "real"
+ },
+ {
+ "Name": "EventReference",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "ReturnValue",
+ "Type": "bool"
+ }
+ ]
+ },
+ {
+ "Name": "Received_NotifyEnd",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "MeshComp",
+ "Type": "object"
+ },
+ {
+ "Name": "Animation",
+ "Type": "object"
+ },
+ {
+ "Name": "EventReference",
+ "Type": "struct"
+ }
+ ],
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "ReturnValue",
+ "Type": "bool"
+ }
+ ]
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [],
+ "AssetPath": "/Game/Blueprints/AnimNotify/ANS_WeaponWallCheck.ANS_WeaponWallCheck"
},
{
"AssetName": "AN_SetAutoTarget",
@@ -244165,1399 +244864,6 @@
"EventGraphs": [],
"AssetPath": "/Game/Blueprints/AnimNotify/AN_SetAutoTarget.AN_SetAutoTarget"
},
- {
- "AssetName": "ANS_AddGameplayTag",
- "ParentClass": "AnimNotifyState",
- "Variables": [
- {
- "Name": "Gameplay Tags",
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@@ -246439,6 +246756,41 @@
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@@ -246473,453 +246825,11 @@
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@@ -246981,282 +246891,6 @@
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@@ -247411,6 +247045,21 @@
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@@ -247450,6 +247099,973 @@
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@@ -247459,6 +248075,194 @@
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@@ -248031,6 +249017,425 @@
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@@ -249533,6 +250533,84 @@
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@@ -249657,6 +250735,218 @@
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@@ -249928,81 +251218,6 @@
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@@ -252408,6 +253623,126 @@
],
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{
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@@ -252689,51 +254024,6 @@
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@@ -362909,6 +364199,5894 @@
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+ "PinName": "Array Index",
+ "PinCategory": "int",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Completed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 4416,
+ "NodePosY": 1216,
+ "Pins": [
+ {
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+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Make Effect Context",
+ "TargetPin": "InInstigator"
+ },
+ {
+ "TargetNode": "Make Effect Context",
+ "TargetPin": "InEffectCauser"
+ }
+ ]
+ }
+ ]
+ },
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+ "NodePosY": 720,
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+ "PinCategory": "struct",
+ "Direction": "Input",
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+ {
+ "TargetNode": "Get Current Skill Data Row\n타깃은 WSGameplay Ability",
+ "TargetPin": "DataRow"
+ }
+ ]
+ },
+ {
+ "PinName": "OutputPin",
+ "PinCategory": "struct",
+ "Direction": "Output",
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+ {
+ "TargetNode": "Set members in Skill Data Row",
+ "TargetPin": "StructRef"
+ },
+ {
+ "TargetNode": "Set members in Skill Data Row",
+ "TargetPin": "StructRef"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get FinalSkillData",
+ "NodeClass": "K2Node_VariableGet",
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+ "NodePosY": 1152,
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+ "PinName": "FinalSkillData",
+ "PinCategory": "struct",
+ "Direction": "Output",
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+ {
+ "TargetNode": "Apply Gameplay Effect by Trigger\n타깃은 WSGameplay Ability",
+ "TargetPin": "SkillData"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Set FinalSkillData",
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+ "TargetPin": "then"
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+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
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+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "FinalSkillData",
+ "PinCategory": "struct",
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+ "TargetPin": "DataRow"
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+ },
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+ "PinCategory": "struct",
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+ {
+ "PinName": "self",
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+ "PinName": "StructRef",
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+ },
+ {
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+ "Direction": "Output",
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+ "TargetPin": "FinalSkillData"
+ }
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+ },
+ {
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+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "1.500000"
+ },
+ {
+ "PinName": "ActiveRange",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(bShowTargetOutline=False,Dist=0.000000,Tick=0.000000,Count=0,Height=0.000000,Angle=0.000000,ToBreakableDamage=0,TraceRadius=20.000000,bHitSelf=False,bHitPlayer=False,bHitParty=False,bPartyOnly=False,bHitEnemy=False,MultiTarget=False,bBlockBreakable=True)",
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+ "TargetPin": "SkillRangeInfo"
+ }
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+ ]
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+ {
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+ "PinCategory": "int",
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+ "DefaultValue": "0",
+ "LinkedTo": [
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+ "TargetNode": "Get SkillStack",
+ "TargetPin": "SkillStack"
+ }
+ ]
+ },
+ {
+ "PinName": "NotEqual_IntInt",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetMathLibrary"
+ },
+ {
+ "PinName": "1",
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+ "PinCategory": "exec",
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+ "TargetNode": "Set members in Skill Data Row",
+ "TargetPin": "execute"
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+ "Properties":
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+ "NodeName": "Set FinalSkillData",
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+ "TargetPin": "then"
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+ "PinName": "then",
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+ },
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+ "PinName": "FinalSkillData",
+ "PinCategory": "struct",
+ "Direction": "Input",
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+ "TargetPin": "StructOut"
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+ {
+ "PinName": "Output_Get",
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+ "Direction": "Output"
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+ {
+ "PinName": "self",
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+ },
+ {
+ "NodeName": "Get SkillStack",
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+ "NodePosY": 608,
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+ "PinName": "SkillStack",
+ "PinCategory": "int",
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+ "TargetPin": "Selection"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
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+ },
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+ "Direction": "Output",
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+ "TargetPin": "ActiveRange"
+ }
+ ]
+ },
+ {
+ "PinName": "bShowTargetOutline",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "Dist",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "300.000000"
+ },
+ {
+ "PinName": "Tick",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.000000"
+ },
+ {
+ "PinName": "Count",
+ "PinCategory": "int",
+ "Direction": "Input",
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+ "PinCategory": "real",
+ "Direction": "Input",
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+ },
+ {
+ "PinName": "Angle",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "90.000000"
+ },
+ {
+ "PinName": "ToBreakableDamage",
+ "PinCategory": "int",
+ "Direction": "Input",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "TraceRadius",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "20.000000"
+ },
+ {
+ "PinName": "bHitSelf",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "False"
+ },
+ {
+ "PinName": "bHitPlayer",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "bHitParty",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "False"
+ },
+ {
+ "PinName": "bPartyOnly",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "False"
+ },
+ {
+ "PinName": "bHitEnemy",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "MultiTarget",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "False"
+ },
+ {
+ "PinName": "bBlockBreakable",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "True"
+ }
+ ]
+ },
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+ "NodeName": "Set members in Skill Data Row",
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+ "PinCategory": "exec",
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+ "TargetPin": "2"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
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+ "TargetNode": "Set FinalSkillData",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "StructRef",
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+ "TargetPin": "OutputPin"
+ }
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+ },
+ {
+ "PinName": "StructOut",
+ "PinCategory": "struct",
+ "Direction": "Output",
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+ },
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+ "PinName": "SkillDamageRate",
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+ "DefaultValue": "2.000000"
+ },
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+ "PinName": "ActiveRange",
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+ "Direction": "Input",
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+ "LinkedTo": [
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+ "TargetNode": "Make Skill Range Info",
+ "TargetPin": "SkillRangeInfo"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Set FinalSkillData",
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+ {
+ "PinName": "FinalSkillData",
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+ "Direction": "Input",
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+ },
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+ "PinCategory": "struct",
+ "Direction": "Output"
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+ {
+ "PinName": "self",
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+ "Direction": "Input"
+ }
+ ]
+ },
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+ "TargetPin": "ActiveRange"
+ }
+ ]
+ },
+ {
+ "PinName": "bShowTargetOutline",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "Dist",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "400.000000"
+ },
+ {
+ "PinName": "Tick",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.000000"
+ },
+ {
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+ "PinCategory": "int",
+ "Direction": "Input",
+ "DefaultValue": "0"
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+ {
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+ "PinCategory": "real",
+ "Direction": "Input",
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+ },
+ {
+ "PinName": "Angle",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "90.000000"
+ },
+ {
+ "PinName": "ToBreakableDamage",
+ "PinCategory": "int",
+ "Direction": "Input",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "TraceRadius",
+ "PinCategory": "real",
+ "Direction": "Input",
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+ },
+ {
+ "PinName": "bHitSelf",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "False"
+ },
+ {
+ "PinName": "bHitPlayer",
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+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "bHitParty",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "False"
+ },
+ {
+ "PinName": "bPartyOnly",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "False"
+ },
+ {
+ "PinName": "bHitEnemy",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "MultiTarget",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "False"
+ },
+ {
+ "PinName": "bBlockBreakable",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "True"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get FinalSkillData",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 3648,
+ "NodePosY": 1207,
+ "Pins": [
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+ "PinName": "FinalSkillData",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Skill Data Row",
+ "TargetPin": "SkillDataRow"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Break Skill Data Row",
+ "NodeClass": "K2Node_BreakStruct",
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+ "NodePosY": 1184,
+ "Pins": [
+ {
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+ "PinCategory": "struct",
+ "Direction": "Input",
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+ "TargetNode": "Get FinalSkillData",
+ "TargetPin": "FinalSkillData"
+ }
+ ]
+ },
+ {
+ "PinName": "ActiveRange",
+ "PinCategory": "struct",
+ "Direction": "Output",
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+ "TargetPin": "SkillRangeInfo"
+ }
+ ]
+ }
+ ]
+ },
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+ "NodeName": "Wait Jump\n타깃은 GA WSGameplay Ability Base",
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+ "NodePosY": -16,
+ "Pins": [
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+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
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+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
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+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
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+ {
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+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "RemainLastVelocity",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ }
+ ]
+ },
+ {
+ "NodeName": "Is Locally Controlled\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 4432,
+ "NodePosY": -320,
+ "Pins": [
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+ "PinName": "True",
+ "PinCategory": "exec",
+ "Direction": "Output",
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+ "TargetPin": "execute"
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+ },
+ {
+ "PinName": "False",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get FinalSkillData",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 4176,
+ "NodePosY": 7,
+ "Pins": [
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+ "PinName": "FinalSkillData",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
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+ "TargetNode": "Break Skill Data Row",
+ "TargetPin": "SkillDataRow"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Break Skill Data Row",
+ "NodeClass": "K2Node_BreakStruct",
+ "NodePosX": 4336,
+ "NodePosY": -16,
+ "Pins": [
+ {
+ "PinName": "SkillDataRow",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get FinalSkillData",
+ "TargetPin": "FinalSkillData"
+ }
+ ]
+ },
+ {
+ "PinName": "StalkerName",
+ "PinCategory": "name",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "bIsUltimate",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "bIsStackable",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "MaxStackCount",
+ "PinCategory": "int",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "bUnSelectable",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "bUsable",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Icon",
+ "PinCategory": "softobject",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Name",
+ "PinCategory": "text",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Desc",
+ "PinCategory": "text",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "SimpleDesc",
+ "PinCategory": "text",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "DescValues",
+ "PinCategory": "real",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "SkillAttackType",
+ "PinCategory": "byte",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "SkillElementType",
+ "PinCategory": "byte",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "SkillDamageRate",
+ "PinCategory": "real",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "WalkSpeedMultiplier",
+ "PinCategory": "real",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "CastingTime",
+ "PinCategory": "real",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "CastingCrossHairRowName",
+ "PinCategory": "name",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "ManaCost",
+ "PinCategory": "int",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "CoolTime",
+ "PinCategory": "real",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "CooltimeGameplayTag",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "StackGameplayTag",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "UseMontages",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "AbilityClass",
+ "PinCategory": "softclass",
+ "Direction": "Output"
+ },
+ {
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+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Locally Controlled\n타깃은 게임플레이 능력",
+ "TargetPin": "True"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "NewTargets",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "시퀀스",
+ "NodeClass": "K2Node_ExecutionSequence",
+ "NodePosX": 416,
+ "NodePosY": 272,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: OnEndAbility",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then_0",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set SkillStack",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "then_1",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Is Locally Controlled\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 576,
+ "NodePosY": 416,
+ "Pins": [
+ {
+ "PinName": "True",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Local Update Target Out Line\n타깃은 GA Skill Black Maria Helm Breaker",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "False",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input"
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+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
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+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
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+ {
+ "NodeName": "Wait Melee Attack\n타깃은 GA WSGameplay Ability Base",
+ "NodeClass": "K2Node_CallFunction",
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+ "NodePosY": -16,
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+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
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+ {
+ "TargetNode": "Set FinalSkillData",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
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+ {
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+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"Event.Attack.Skill\")"
+ }
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+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_HelmBreaker.GA_Skill_BlackMaria_HelmBreaker"
+ },
{
"AssetName": "GA_Skill_Baran_SwordStab",
"ParentClass": "GA_Skill_SlotBase_C",
@@ -382553,6 +389731,896 @@
],
"AssetPath": "/Game/Blueprints/Characters/Urud/GE_PerkUrudPoisonArrowCorrosion.GE_PerkUrudPoisonArrowCorrosion"
},
+ {
+ "AssetName": "BP_Tutorial_NaveSpawn",
+ "ParentClass": "Actor",
+ "Variables": [
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+ "Name": "Character Class",
+ "VarGuid": "8F8DD5B94E66043185503B884B60388B",
+ "Category": "softclass",
+ "SubCategoryObject": "WSCharacterPlayer",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [
+ {
+ "Name": "DefaultSceneRoot",
+ "Class": "SceneComponent"
+ },
+ {
+ "Name": "SkeletalMesh",
+ "Class": "SkeletalMeshComponent"
+ },
+ {
+ "Name": "Scene",
+ "Class": "SceneComponent"
+ }
+ ],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
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+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
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+ "PinCategory": "delegate",
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+ "Direction": "Input"
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+ "NodeName": "Cast To BP_TutorialGameMode",
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+ "PinCategory": "object",
+ "Direction": "Output",
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+ "PinCategory": "bool",
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+ "TargetNode": "To String (Text)",
+ "TargetPin": "ReturnValue"
+ }
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+ },
+ {
+ "PinName": "PartyID",
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+ {
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+ "PinCategory": "struct",
+ "Direction": "Input",
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+ "TargetPin": "ReturnValue"
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+ "PinName": "CharacterClass",
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+ "NodePosY": 64,
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+ {
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@@ -385917,896 +393985,6 @@
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- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "bStopAutoTargetWhenEndAbility",
- "Type": "bool",
- "DefaultValue": "True",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "ActivationOrderGroup",
- "Type": "uint8",
- "DefaultValue": "0",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "bDisableOrderGroup",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "bCanBeCancel",
- "Type": "bool",
- "DefaultValue": "True",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "ActivationTrigger",
- "Type": "EWSAbilityActivationTrigger",
- "DefaultValue": "OnceInput",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- }
- ],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "ActivateAbility 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
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- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActivateAbility",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get Float Attribute from Ability System Component",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 688,
- "NodePosY": -13,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
- },
- {
- "PinName": "AbilitySystem",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get Ability System Component from Actor Info\n타깃은 게임플레이 능력",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "Attribute",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "(AttributeName=\"Perk1\",Attribute=/Script/WorldStalker.PassiveSet:Perk1,AttributeOwner=\"/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'\")"
- },
- {
- "PinName": "bSuccessfullyFoundAttribute",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "float > float",
- "TargetPin": "A"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get Ability System Component from Actor Info\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 688,
- "NodePosY": -112,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Get Float Attribute from Ability System Component",
- "TargetPin": "AbilitySystem"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "float > float",
- "NodeClass": "K2Node_PromotableOperator",
- "NodePosX": 1104,
- "NodePosY": 41,
- "Pins": [
- {
- "PinName": "A",
- "PinCategory": "real",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get Float Attribute from Ability System Component",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "B",
- "PinCategory": "real",
- "Direction": "Input"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "bool",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Branch",
- "TargetPin": "Condition"
- }
- ]
- },
- {
- "PinName": "ErrorTolerance",
- "PinCategory": "None",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "Branch",
- "NodeClass": "K2Node_IfThenElse",
- "NodePosX": 1280,
- "NodePosY": 3,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
- "TargetPin": "True"
- }
- ]
- },
- {
- "PinName": "Condition",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true",
- "LinkedTo": [
- {
- "TargetNode": "float > float",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterBase",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "else",
- "PinCategory": "exec",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "부모: ActivateAbility",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 224,
- "NodePosY": 3,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActivateAbility 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 1488,
- "NodePosY": 19,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterBase",
- "TargetPin": "Object"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Cast To WSCharacterBase",
- "NodeClass": "K2Node_DynamicCast",
- "NodePosX": 1776,
- "NodePosY": 3,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Branch",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Call Update Gravity Scale\n타깃은 WSCharacter Base\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "CastFailed",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "Object",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "AsWSCharacter Base",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Call Update Gravity Scale\n타깃은 WSCharacter Base\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "TargetPin": "self"
- }
- ]
- },
- {
- "PinName": "bSuccess",
- "PinCategory": "bool",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Call Update Gravity Scale\n타깃은 WSCharacter Base\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 2064,
- "NodePosY": -14,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterBase",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterBase",
- "TargetPin": "AsWSCharacter Base"
- }
- ]
- },
- {
- "PinName": "NewGravityScale",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.700000"
- }
- ]
- },
- {
- "NodeName": "HasAuthority\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 448,
- "NodePosY": -13,
- "Pins": [
- {
- "PinName": "True",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Branch",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "False",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActivateAbility",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false"
- }
- ]
- }
- ],
- "NodeCount": 10
- }
- ],
- "AssetPath": "/Game/Blueprints/Characters/Sinobu/GA_Passive_Sinobu_Gravity.GA_Passive_Sinobu_Gravity"
- },
{
"AssetName": "BP_PC_Hilda_F",
"ParentClass": "BP_Player_C",
@@ -398946,6 +404743,3953 @@
],
"AssetPath": "/Game/Blueprints/Characters/BP_PC_Hilda_F.BP_PC_Hilda_F"
},
+ {
+ "AssetName": "GA_Attack_Sinobu",
+ "ParentClass": "GA_Attack_C",
+ "Variables": [
+ {
+ "Name": "bActiveOnGive",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bCanSkillCancel",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "AttackEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "ManaCostEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "CoolTimeEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "SkillRateEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "WalkSpeedEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "AdditionalCosts",
+ "Type": "TArray",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bStopAutoTargetWhenEndAbility",
+ "Type": "bool",
+ "DefaultValue": "True",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "ActivationOrderGroup",
+ "Type": "uint8",
+ "DefaultValue": "2",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bDisableOrderGroup",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bCanBeCancel",
+ "Type": "bool",
+ "DefaultValue": "True",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "ActivationTrigger",
+ "Type": "EWSAbilityActivationTrigger",
+ "DefaultValue": "WhileInput",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ }
+ ],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "Break Gameplay Event Data",
+ "NodeClass": "K2Node_BreakStruct",
+ "NodePosX": 774,
+ "NodePosY": 339,
+ "Pins": [
+ {
+ "PinName": "GameplayEventData",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event to Actor",
+ "TargetPin": "Payload"
+ }
+ ]
+ },
+ {
+ "PinName": "Target",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "Object"
+ },
+ {
+ "TargetNode": "Get Party IDFrom Actor\n타깃은 GA WSGameplay Ability Base",
+ "TargetPin": "Actor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1360,
+ "NodePosY": 115,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Party IDFrom Actor\n타깃은 GA WSGameplay Ability Base",
+ "TargetPin": "Actor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Ability System Component from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 2384,
+ "NodePosY": -48,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "ApplyGameplayEffectToSelf\n타깃은 능력 시스템 컴포넌트",
+ "TargetPin": "self"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "ApplyGameplayEffectToSelf\n타깃은 능력 시스템 컴포넌트",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 2384,
+ "NodePosY": 48,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Ability System Component from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "GameplayEffectClass",
+ "PinCategory": "class",
+ "Direction": "Input",
+ "DefaultObject": "GE_Skill_Sinobu_Shuriken_Stack_C"
+ },
+ {
+ "PinName": "Level",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "1.000000"
+ },
+ {
+ "PinName": "EffectContext",
+ "PinCategory": "struct",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Not Equal (Integer)",
+ "NodeClass": "K2Node_PromotableOperator",
+ "NodePosX": 1984,
+ "NodePosY": 192,
+ "Pins": [
+ {
+ "PinName": "A",
+ "PinCategory": "int",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Party IDFrom Actor\n타깃은 GA WSGameplay Ability Base",
+ "TargetPin": "PartyID"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "int",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Party IDFrom Actor\n타깃은 GA WSGameplay Ability Base",
+ "TargetPin": "PartyID"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ },
+ {
+ "PinName": "ErrorTolerance",
+ "PinCategory": "None",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 2176,
+ "NodePosY": 64,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "경유 노드",
+ "TargetPin": "OutputPin"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Not Equal (Integer)",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "ApplyGameplayEffectToSelf\n타깃은 능력 시스템 컴포넌트",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
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+ "Name": "CameraComponent",
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+ "DefaultValue": "/Script/WorldStalker.WSCameraComponent'/Game/Blueprints/Characters/BP_PC_Hilda_Bot.Default__BP_PC_Hilda_Bot_C:Camera'",
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+ {
+ "Name": "NSBloodRing",
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+ "DefaultValue": "/Script/Niagara.NiagaraComponent'/Game/Blueprints/Characters/BP_PC_Hilda_Bot.Default__BP_PC_Hilda_Bot_C:NSBloodRing'",
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+ "Name": "WaistCrystal",
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+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSCharacterPlayer"
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+ {
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+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSCharacterPlayer"
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+ "Name": "CharacterArmorGimmickTarget",
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+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
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+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSCharacterPlayer"
+ },
+ {
+ "Name": "TestEquips",
+ "Type": "TMap",
+ "DefaultValue": "((Weapon, \"EQ0000000\"),(Body, \"EQ3100000\"),(SecondWeapon, \"EQ0500000\"),(Legs, \"EQ3300000\"))",
+ "IsEditable": true,
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+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSCharacterPlayer"
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+ {
+ "Name": "TestSkills",
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+ "DefaultValue": "",
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+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSCharacterPlayer"
+ },
+ {
+ "Name": "TestPassives",
+ "Type": "TArray",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSCharacterPlayer"
+ },
+ {
+ "Name": "PostProcessOutOfField",
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+ },
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+ {
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+ },
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+ "Pins": [
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+ }
+ ]
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+ "OwnerClass": "WSCharacterPlayer"
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+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "/Game/Blueprints/Characters/BP_DeadRagDoll.BP_DeadRagDoll_C",
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+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
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{
"AssetName": "GA_Skill_Sinobu_BombTalisman",
"ParentClass": "GA_Skill_SlotBase_C",
@@ -402071,1289 +411815,6 @@
],
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@@ -407475,1289 +415936,6 @@
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{
"AssetName": "GA_Skill_Sinobu_NinpoChange",
"ParentClass": "GA_Skill_ActiveBase_C",
@@ -414286,6 +421464,114 @@
],
"AssetPath": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_Shuriken.GA_Skill_Sinobu_Shuriken"
},
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+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Characters/BP_Light.BP_Light"
+ },
{
"AssetName": "GA_Skill_Sinobu_Silence",
"ParentClass": "GA_Skill_Casting_Ultimate_C",
@@ -418136,129 +425422,6 @@
],
"AssetPath": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_SIlence_Active.GA_Skill_Sinobu_SIlence_Active"
},
- {
- "AssetName": "BP_Light",
- "ParentClass": "Actor",
- "Variables": [],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [
- {
- "Name": "DefaultSceneRoot",
- "Class": "SceneComponent"
- },
- {
- "Name": "PointLight",
- "Class": "PointLightComponent"
- },
- {
- "Name": "PointLight1",
- "Class": "PointLightComponent"
- }
- ],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0"
- }
- ]
- }
- ],
- "NodeCount": 3
- }
- ],
- "AssetPath": "/Game/Blueprints/Characters/BP_Light.BP_Light"
- },
- {
- "AssetName": "GE_Attack_BombTailsMan",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Characters/Sinobu/GE_Attack_BombTailsMan.GE_Attack_BombTailsMan"
- },
{
"AssetName": "BP_DeadRagDoll",
"ParentClass": "DeadRagdoll",
@@ -419075,6 +426238,21 @@
],
"AssetPath": "/Game/Blueprints/Characters/BP_AI_Player_F.BP_AI_Player_F"
},
+ {
+ "AssetName": "GE_Attack_BombTailsMan",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Characters/Sinobu/GE_Attack_BombTailsMan.GE_Attack_BombTailsMan"
+ },
{
"AssetName": "GE_Skill_Sinobu_NinpoChange",
"ParentClass": "GameplayEffect",
@@ -434347,6 +441525,90 @@
"AssetName": "GA_Skill_BlackMaria_Strike",
"ParentClass": "GA_Skill_SlotBase_C",
"Variables": [
+ {
+ "Name": "CapsuleHalfHeight",
+ "VarGuid": "92260EC644FE9EB84F420D9CAE06BAA9",
+ "Category": "real",
+ "SubCategory": "float",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "BlockingStateTag",
+ "VarGuid": "1F33FE354E5A759FDA42ED827E45816C",
+ "Category": "struct",
+ "SubCategoryObject": "GameplayTagContainer",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "BreakCompleteActors",
+ "VarGuid": "BA99F2F549050512A8BB2FAA842D89D1",
+ "Category": "object",
+ "SubCategoryObject": "Actor",
+ "ContainerType": "Array",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "CapsuleRadius",
+ "VarGuid": "A109EDFC42CA18A587B080912B09A39F",
+ "Category": "real",
+ "SubCategory": "float",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "Breakable",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "OffsetDistance",
+ "VarGuid": "4B26B1184D28CFD05B5BCF9D7577CA98",
+ "Category": "real",
+ "SubCategory": "double",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "Breakable",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "bIsAttackEnd",
+ "VarGuid": "8B92C41A4A3DB811C1DAA48949641BF1",
+ "Category": "bool",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
{
"Name": "bActiveOnGive",
"Type": "bool",
@@ -434557,7 +441819,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "CommitAbility\n타깃은 게임플레이 능력",
+ "TargetNode": "Set bIsAttackEnd",
"TargetPin": "execute"
}
]
@@ -434608,7 +441870,7 @@
{
"NodeName": "부모: OnEndAbility",
"NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
+ "NodePosX": 192,
"NodePosY": 208,
"Pins": [
{
@@ -434628,7 +441890,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Cast To WSCharacterPlayer",
+ "TargetNode": "Set bIsAttackEnd",
"TargetPin": "execute"
}
]
@@ -434655,7 +441917,7 @@
{
"NodeName": "Wait Jump\n타깃은 GA WSGameplay Ability Base",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 2192,
+ "NodePosX": 2752,
"NodePosY": -16,
"Pins": [
{
@@ -434664,7 +441926,7 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "PlayMontageAndWait",
+ "TargetNode": "Tick Breakable\n타깃은 GA Skill Black Maria Strike",
"TargetPin": "then"
}
]
@@ -434702,7 +441964,7 @@
{
"NodeName": "Get Current Skill Data Row\n타깃은 WSGameplay Ability",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 960,
+ "NodePosX": 1216,
"NodePosY": -16,
"Pins": [
{
@@ -434754,7 +442016,7 @@
{
"NodeName": "Break Skill Data Row",
"NodeClass": "K2Node_BreakStruct",
- "NodePosX": 1232,
+ "NodePosX": 1488,
"NodePosY": 64,
"Pins": [
{
@@ -434809,7 +442071,7 @@
{
"NodeName": "GET",
"NodeClass": "K2Node_GetArrayItem",
- "NodePosX": 1552,
+ "NodePosX": 1808,
"NodePosY": 80,
"Pins": [
{
@@ -434849,7 +442111,7 @@
{
"NodeName": "PlayMontageAndWait",
"NodeClass": "K2Node_LatentAbilityCall",
- "NodePosX": 1776,
+ "NodePosX": 2032,
"NodePosY": 0,
"Pins": [
{
@@ -434869,7 +442131,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Wait Jump\n타깃은 GA WSGameplay Ability Base",
+ "TargetNode": "Tick Breakable\n타깃은 GA Skill Black Maria Strike",
"TargetPin": "execute"
}
]
@@ -434985,7 +442247,7 @@
{
"NodeName": "End Ability\n타깃은 게임플레이 능력",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 2992,
+ "NodePosX": 3488,
"NodePosY": 368,
"Pins": [
{
@@ -435014,7 +442276,7 @@
{
"NodeName": "Delay",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 2752,
+ "NodePosX": 3248,
"NodePosY": 384,
"Pins": [
{
@@ -435073,7 +442335,7 @@
{
"NodeName": "CommitAbility\n타깃은 게임플레이 능력",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 416,
+ "NodePosX": 672,
"NodePosY": -16,
"Pins": [
{
@@ -435082,7 +442344,7 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "부모: ActivateAbility",
+ "TargetNode": "Set bIsAttackEnd",
"TargetPin": "then"
}
]
@@ -435120,7 +442382,7 @@
{
"NodeName": "Get Play Length\n타깃은 애니메이션 에셋",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 1776,
+ "NodePosX": 2032,
"NodePosY": 400,
"Pins": [
{
@@ -435151,122 +442413,7 @@
{
"NodeName": "Stop Auto Target\n타깃은 WSCharacter Player",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 1008,
- "NodePosY": 1040,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterPlayer",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterPlayer",
- "TargetPin": "AsWSCharacter Player"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 416,
- "NodePosY": 1104,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterPlayer",
- "TargetPin": "Object"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Cast To WSCharacterPlayer",
- "NodeClass": "K2Node_DynamicCast",
- "NodePosX": 704,
- "NodePosY": 1040,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Stop Auto Target\n타깃은 WSCharacter Player",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "CastFailed",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "Object",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "AsWSCharacter Player",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Stop Auto Target\n타깃은 WSCharacter Player",
- "TargetPin": "self"
- }
- ]
- },
- {
- "PinName": "bSuccess",
- "PinCategory": "bool",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Stop Auto Target\n타깃은 WSCharacter Player",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 2480,
+ "NodePosX": 2736,
"NodePosY": 480,
"Pins": [
{
@@ -435307,7 +442454,7 @@
{
"NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 1888,
+ "NodePosX": 2144,
"NodePosY": 576,
"Pins": [
{
@@ -435331,7 +442478,7 @@
{
"NodeName": "Cast To WSCharacterPlayer",
"NodeClass": "K2Node_DynamicCast",
- "NodePosX": 2192,
+ "NodePosX": 2448,
"NodePosY": 496,
"Pins": [
{
@@ -435397,7 +442544,7 @@
{
"NodeName": "Branch",
"NodeClass": "K2Node_IfThenElse",
- "NodePosX": 720,
+ "NodePosX": 976,
"NodePosY": 0,
"Pins": [
{
@@ -435450,7 +442597,7 @@
{
"NodeName": "End Ability\n타깃은 게임플레이 능력",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 960,
+ "NodePosX": 1216,
"NodePosY": 192,
"Pins": [
{
@@ -435479,7 +442626,7 @@
{
"NodeName": "시퀀스",
"NodeClass": "K2Node_ExecutionSequence",
- "NodePosX": 2512,
+ "NodePosX": 3072,
"NodePosY": 0,
"Pins": [
{
@@ -435594,7 +442741,7 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "부모: OnEndAbility",
+ "TargetNode": "Set bIsAttackEnd",
"TargetPin": "then"
}
]
@@ -435634,6 +442781,10 @@
{
"TargetNode": "Stop Auto Target\n타깃은 WSCharacter Player",
"TargetPin": "self"
+ },
+ {
+ "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "self"
}
]
},
@@ -435647,7 +442798,7 @@
{
"NodeName": "End Ability\n타깃은 게임플레이 능력",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 2736,
+ "NodePosX": 2992,
"NodePosY": 480,
"Pins": [
{
@@ -435680,7 +442831,7 @@
{
"NodeName": "Wait Melee Attack\n타깃은 GA WSGameplay Ability Base",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 3040,
+ "NodePosX": 3600,
"NodePosY": -16,
"Pins": [
{
@@ -435722,7 +442873,7 @@
"NodeName": "WaitCharacterHit\nCustom Event",
"NodeClass": "K2Node_CustomEvent",
"NodePosX": 0,
- "NodePosY": 1296,
+ "NodePosY": 1824,
"Pins": [
{
"PinName": "OutputDelegate",
@@ -435745,7 +442896,7 @@
{
"NodeName": "Wait Character Hit\n타깃은 GA Skill Black Maria Strike",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 3344,
+ "NodePosX": 3904,
"NodePosY": -16,
"Pins": [
{
@@ -435775,7 +442926,7 @@
"NodeName": "WaitSKillActivate\nCustom Event",
"NodeClass": "K2Node_CustomEvent",
"NodePosX": 0,
- "NodePosY": 1680,
+ "NodePosY": 2208,
"Pins": [
{
"PinName": "OutputDelegate",
@@ -435799,7 +442950,7 @@
"NodeName": "HasAuthority\n타깃은 게임플레이 능력",
"NodeClass": "K2Node_CallFunction",
"NodePosX": 192,
- "NodePosY": 1680,
+ "NodePosY": 2384,
"Pins": [
{
"PinName": "True",
@@ -435841,371 +442992,11 @@
}
]
},
- {
- "NodeName": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 768,
- "NodePosY": 1872,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Get Actor Rotation\n타깃은 액터",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Get CharacterMovement",
- "TargetPin": "self"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 2048,
- "NodePosY": 1728,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Set bIgnorePositionErrorCheck",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "InstanceName",
- "PinCategory": "name",
- "Direction": "Input",
- "DefaultValue": "BlackMaria_Strike"
- },
- {
- "PinName": "Rotation",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "Get Actor Rotation\n타깃은 액터",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "Distance",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "600.000000"
- },
- {
- "PinName": "Height",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0"
- },
- {
- "PinName": "Duration",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.600000"
- },
- {
- "PinName": "bFinishOnLanded",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false"
- },
- {
- "PinName": "VelocityOnFinishMode",
- "PinCategory": "byte",
- "Direction": "Input",
- "DefaultValue": "SetVelocity"
- },
- {
- "PinName": "SetVelocityOnFinish",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "0, 0, 0"
- },
- {
- "PinName": "ClampVelocityOnFinish",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0"
- }
- ]
- },
- {
- "NodeName": "Get Actor Rotation\n타깃은 액터",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 1120,
- "NodePosY": 2000,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "TargetPin": "Rotation"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get CharacterMovement",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 816,
- "NodePosY": 1968,
- "Pins": [
- {
- "PinName": "CharacterMovement",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterMovementComponent",
- "TargetPin": "Object"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
- "TargetPin": "ReturnValue"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Cast To WSCharacterMovementComponent",
- "NodeClass": "K2Node_DynamicCast",
- "NodePosX": 1104,
- "NodePosY": 1760,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Wait Gameplay Event",
- "TargetPin": "EventReceived"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set bServerAcceptClientAuthoritativePosition",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "CastFailed",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "Object",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get CharacterMovement",
- "TargetPin": "CharacterMovement"
- }
- ]
- },
- {
- "PinName": "AsWSCharacter Movement Component",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set bServerAcceptClientAuthoritativePosition",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Set bIgnorePositionErrorCheck",
- "TargetPin": "self"
- }
- ]
- },
- {
- "PinName": "bSuccess",
- "PinCategory": "bool",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Set bServerAcceptClientAuthoritativePosition",
- "NodeClass": "K2Node_VariableSet",
- "NodePosX": 1488,
- "NodePosY": 1776,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterMovementComponent",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set bIgnorePositionErrorCheck",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "bServerAcceptClientAuthoritativePosition",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false"
- },
- {
- "PinName": "Output_Get",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterMovementComponent",
- "TargetPin": "AsWSCharacter Movement Component"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Set bIgnorePositionErrorCheck",
- "NodeClass": "K2Node_VariableSet",
- "NodePosX": 1776,
- "NodePosY": 1776,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Set bServerAcceptClientAuthoritativePosition",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Apply Jump Force to Character\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "bIgnorePositionErrorCheck",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true"
- },
- {
- "PinName": "Output_Get",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterMovementComponent",
- "TargetPin": "AsWSCharacter Movement Component"
- }
- ]
- }
- ]
- },
{
"NodeName": "Wait Gameplay Event",
"NodeClass": "K2Node_LatentAbilityCall",
"NodePosX": 432,
- "NodePosY": 1696,
+ "NodePosY": 2400,
"Pins": [
{
"PinName": "execute",
@@ -436234,7 +443025,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Cast To WSCharacterMovementComponent",
+ "TargetNode": "Set Blocking State\n타깃은 GA Skill Black Maria Strike",
"TargetPin": "execute"
}
]
@@ -436277,8 +443068,8 @@
{
"NodeName": "HasAuthority\n타깃은 게임플레이 능력",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 416,
- "NodePosY": 624,
+ "NodePosX": 752,
+ "NodePosY": 496,
"Pins": [
{
"PinName": "True",
@@ -436286,7 +443077,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Cast To WSCharacterMovementComponent",
+ "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
"TargetPin": "execute"
}
]
@@ -436321,68 +443112,10 @@
]
},
{
- "NodeName": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
+ "NodeName": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 320,
- "NodePosY": 752,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Get CharacterMovement",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "TargetPin": "self"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get CharacterMovement",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 368,
- "NodePosY": 848,
- "Pins": [
- {
- "PinName": "CharacterMovement",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterMovementComponent",
- "TargetPin": "Object"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
- "TargetPin": "ReturnValue"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Cast To WSCharacterMovementComponent",
- "NodeClass": "K2Node_DynamicCast",
- "NodePosX": 672,
- "NodePosY": 640,
+ "NodePosX": 1040,
+ "NodePosY": 480,
"Pins": [
{
"PinName": "execute",
@@ -436401,185 +443134,19 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Set bServerAcceptClientAuthoritativePosition",
+ "TargetNode": "Set Blocking State\n타깃은 GA Skill Black Maria Strike",
"TargetPin": "execute"
}
]
},
- {
- "PinName": "CastFailed",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "Object",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get CharacterMovement",
- "TargetPin": "CharacterMovement"
- }
- ]
- },
- {
- "PinName": "AsWSCharacter Movement Component",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set bServerAcceptClientAuthoritativePosition",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Set bIgnorePositionErrorCheck",
- "TargetPin": "self"
- }
- ]
- },
- {
- "PinName": "bSuccess",
- "PinCategory": "bool",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Set bServerAcceptClientAuthoritativePosition",
- "NodeClass": "K2Node_VariableSet",
- "NodePosX": 1040,
- "NodePosY": 656,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterMovementComponent",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set bIgnorePositionErrorCheck",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "bServerAcceptClientAuthoritativePosition",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true"
- },
- {
- "PinName": "Output_Get",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false"
- },
{
"PinName": "self",
"PinCategory": "object",
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "Cast To WSCharacterMovementComponent",
- "TargetPin": "AsWSCharacter Movement Component"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Set bIgnorePositionErrorCheck",
- "NodeClass": "K2Node_VariableSet",
- "NodePosX": 1328,
- "NodePosY": 656,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Set bServerAcceptClientAuthoritativePosition",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "bIgnorePositionErrorCheck",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false"
- },
- {
- "PinName": "Output_Get",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterMovementComponent",
- "TargetPin": "AsWSCharacter Movement Component"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 1616,
- "NodePosY": 608,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Set bIgnorePositionErrorCheck",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
- "TargetPin": "ReturnValue"
+ "TargetNode": "Cast To WSCharacterPlayer",
+ "TargetPin": "AsWSCharacter Player"
}
]
},
@@ -436587,15 +443154,15 @@
"PinName": "InstanceName",
"PinCategory": "name",
"Direction": "Input",
- "DefaultValue": "BlackMaria_Strike"
+ "DefaultValue": "Jump"
}
]
},
{
"NodeName": "Montage Jump to Section\n타깃은 게임플레이 능력",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 592,
- "NodePosY": 1360,
+ "NodePosX": 960,
+ "NodePosY": 2032,
"Pins": [
{
"PinName": "execute",
@@ -436603,8 +443170,8 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "Wait Gameplay Event",
- "TargetPin": "EventReceived"
+ "TargetNode": "Branch",
+ "TargetPin": "else"
}
]
},
@@ -436635,8 +443202,8 @@
{
"NodeName": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 496,
- "NodePosY": 1536,
+ "NodePosX": 880,
+ "NodePosY": 2192,
"Pins": [
{
"PinName": "self",
@@ -436651,6 +443218,10 @@
{
"TargetNode": "Get CharacterMovement",
"TargetPin": "self"
+ },
+ {
+ "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "self"
}
]
}
@@ -436659,8 +443230,8 @@
{
"NodeName": "Get CharacterMovement",
"NodeClass": "K2Node_VariableGet",
- "NodePosX": 832,
- "NodePosY": 1504,
+ "NodePosX": 1216,
+ "NodePosY": 2160,
"Pins": [
{
"PinName": "CharacterMovement",
@@ -436690,7 +443261,7 @@
"NodeName": "Wait Gameplay Event",
"NodeClass": "K2Node_LatentAbilityCall",
"NodePosX": 192,
- "NodePosY": 1312,
+ "NodePosY": 1840,
"Pins": [
{
"PinName": "execute",
@@ -436706,7 +443277,13 @@
{
"PinName": "then",
"PinCategory": "exec",
- "Direction": "Output"
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "execute"
+ }
+ ]
},
{
"PinName": "AsyncTaskProxy",
@@ -436719,7 +443296,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Montage Jump to Section\n타깃은 게임플레이 능력",
+ "TargetNode": "Branch",
"TargetPin": "execute"
}
]
@@ -436762,8 +443339,8 @@
{
"NodeName": "Stop Movement Immediately\n타깃은 무브먼트 컴포넌트",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 848,
- "NodePosY": 1360,
+ "NodePosX": 1216,
+ "NodePosY": 2032,
"Pins": [
{
"PinName": "execute",
@@ -436782,7 +443359,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
+ "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
"TargetPin": "execute"
}
]
@@ -436801,27 +443378,11 @@
]
},
{
- "NodeName": "HasAuthority\n타깃은 게임플레이 능력",
+ "NodeName": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 1232,
- "NodePosY": 1344,
+ "NodePosX": 1536,
+ "NodePosY": 2016,
"Pins": [
- {
- "PinName": "True",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterMovementComponent",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "False",
- "PinCategory": "exec",
- "Direction": "Output"
- },
{
"PinName": "execute",
"PinCategory": "exec",
@@ -436833,271 +443394,17 @@
}
]
},
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false"
- }
- ]
- },
- {
- "NodeName": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 1136,
- "NodePosY": 1472,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Get CharacterMovement",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "TargetPin": "self"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get CharacterMovement",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 1184,
- "NodePosY": 1568,
- "Pins": [
- {
- "PinName": "CharacterMovement",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterMovementComponent",
- "TargetPin": "Object"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
- "TargetPin": "ReturnValue"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Cast To WSCharacterMovementComponent",
- "NodeClass": "K2Node_DynamicCast",
- "NodePosX": 1488,
- "NodePosY": 1360,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
- "TargetPin": "True"
- }
- ]
- },
{
"PinName": "then",
"PinCategory": "exec",
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Set bServerAcceptClientAuthoritativePosition",
+ "TargetNode": "Set bIsAttackEnd",
"TargetPin": "execute"
}
]
},
- {
- "PinName": "CastFailed",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "Object",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get CharacterMovement",
- "TargetPin": "CharacterMovement"
- }
- ]
- },
- {
- "PinName": "AsWSCharacter Movement Component",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set bServerAcceptClientAuthoritativePosition",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Set bIgnorePositionErrorCheck",
- "TargetPin": "self"
- }
- ]
- },
- {
- "PinName": "bSuccess",
- "PinCategory": "bool",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Set bServerAcceptClientAuthoritativePosition",
- "NodeClass": "K2Node_VariableSet",
- "NodePosX": 1856,
- "NodePosY": 1376,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterMovementComponent",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set bIgnorePositionErrorCheck",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "bServerAcceptClientAuthoritativePosition",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true"
- },
- {
- "PinName": "Output_Get",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterMovementComponent",
- "TargetPin": "AsWSCharacter Movement Component"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Set bIgnorePositionErrorCheck",
- "NodeClass": "K2Node_VariableSet",
- "NodePosX": 2144,
- "NodePosY": 1376,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Set bServerAcceptClientAuthoritativePosition",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "bIgnorePositionErrorCheck",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false"
- },
- {
- "PinName": "Output_Get",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterMovementComponent",
- "TargetPin": "AsWSCharacter Movement Component"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 2432,
- "NodePosY": 1328,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Set bIgnorePositionErrorCheck",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
{
"PinName": "self",
"PinCategory": "object",
@@ -437113,14 +443420,14 @@
"PinName": "InstanceName",
"PinCategory": "name",
"Direction": "Input",
- "DefaultValue": "BlackMaria_Strike"
+ "DefaultValue": "Jump"
}
]
},
{
"NodeName": "Wait SKill Activate\n타깃은 GA Skill Black Maria Strike",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 2720,
+ "NodePosX": 3280,
"NodePosY": -16,
"Pins": [
{
@@ -437151,9 +443458,1887 @@
"Direction": "Input"
}
]
+ },
+ {
+ "NodeName": "SetBlockingState\nCustom Event",
+ "NodeClass": "K2Node_CustomEvent",
+ "NodePosX": 0,
+ "NodePosY": 2944,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Blocking",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get BlockingStateTag",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 480,
+ "NodePosY": 3040,
+ "Pins": [
+ {
+ "PinName": "BlockingStateTag",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Has All Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스",
+ "TargetPin": "TagContainer"
+ },
+ {
+ "TargetNode": "Remove Loose Gameplay Tags",
+ "TargetPin": "GameplayTags"
+ },
+ {
+ "TargetNode": "Add Loose Gameplay Tags",
+ "TargetPin": "GameplayTags"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Remove Loose Gameplay Tags",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1216,
+ "NodePosY": 3328,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
+ },
+ {
+ "PinName": "Actor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "GameplayTags",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get BlockingStateTag",
+ "TargetPin": "BlockingStateTag"
+ }
+ ]
+ },
+ {
+ "PinName": "bShouldReplicate",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Ability System Component from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 288,
+ "NodePosY": 3120,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Has All Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스",
+ "TargetPin": "self"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Has All Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 656,
+ "NodePosY": 3088,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "interface",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Ability System Component from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "TagContainer",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get BlockingStateTag",
+ "TargetPin": "BlockingStateTag"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ },
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 960,
+ "NodePosY": 3328,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "else"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Has All Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Remove Loose Gameplay Tags",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 912,
+ "NodePosY": 3216,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Add Loose Gameplay Tags",
+ "TargetPin": "Actor"
+ },
+ {
+ "TargetNode": "Remove Loose Gameplay Tags",
+ "TargetPin": "Actor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Add Loose Gameplay Tags",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1216,
+ "NodePosY": 2992,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "else"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
+ },
+ {
+ "PinName": "Actor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "GameplayTags",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get BlockingStateTag",
+ "TargetPin": "BlockingStateTag"
+ }
+ ]
+ },
+ {
+ "PinName": "bShouldReplicate",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 960,
+ "NodePosY": 2960,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Has All Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Add Loose Gameplay Tags",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 224,
+ "NodePosY": 2960,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "SetBlockingState\nCustom Event",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "SetBlockingState\nCustom Event",
+ "TargetPin": "Blocking"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Set Blocking State\n타깃은 GA Skill Black Maria Strike",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 784,
+ "NodePosY": 2448,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "EventReceived"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "Blocking",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ }
+ ]
+ },
+ {
+ "NodeName": "Set Blocking State\n타깃은 GA Skill Black Maria Strike",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1344,
+ "NodePosY": 496,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "Blocking",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ }
+ ]
+ },
+ {
+ "NodeName": "Wait Gameplay Event",
+ "NodeClass": "K2Node_LatentAbilityCall",
+ "NodePosX": 192,
+ "NodePosY": 2080,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "AsyncTaskProxy",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "EventReceived",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Payload",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OwningAbility",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"Event.AttackSuccess\")"
+ },
+ {
+ "PinName": "OptionalExternalTarget",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OnlyTriggerOnce",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "OnlyMatchExact",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ }
+ ]
+ },
+ {
+ "NodeName": "TickBreakable\nCustom Event",
+ "NodeClass": "K2Node_CustomEvent",
+ "NodePosX": 0,
+ "NodePosY": 848,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Tag Add",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick Breakable\n타깃은 GA Skill Black Maria Strike",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 2416,
+ "NodePosY": -16,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "PlayMontageAndWait",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Jump\n타깃은 GA WSGameplay Ability Base",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Capsule Overlap Actors",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1344,
+ "NodePosY": 928,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Delay Until Next Tick",
+ "TargetPin": "then"
+ },
+ {
+ "TargetNode": "Wait Gameplay Tag Add",
+ "TargetPin": "Added"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetSystemLibrary"
+ },
+ {
+ "PinName": "WorldContextObject",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "CapsulePos",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Location + (ForwardVector * Offset)\nMath Expression",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Radius",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get CapsuleRadius",
+ "TargetPin": "CapsuleRadius"
+ }
+ ]
+ },
+ {
+ "PinName": "HalfHeight",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get CapsuleHalfHeight",
+ "TargetPin": "CapsuleHalfHeight"
+ }
+ ]
+ },
+ {
+ "PinName": "ObjectTypes",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "ObjectTypeQuery1",
+ "LinkedTo": [
+ {
+ "TargetNode": "배열 만들기",
+ "TargetPin": "Array"
+ }
+ ]
+ },
+ {
+ "PinName": "ActorClassFilter",
+ "PinCategory": "class",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ActorsToIgnore",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get BreakCompleteActors",
+ "TargetPin": "BreakCompleteActors"
+ }
+ ]
+ },
+ {
+ "PinName": "OutActors",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "For Each Loop",
+ "TargetPin": "Array"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 544,
+ "NodePosY": 944,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Actor Location\n타깃은 액터",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get Actor Forward Vector\n타깃은 액터",
+ "TargetPin": "self"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Actor Location\n타깃은 액터",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 816,
+ "NodePosY": 944,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Location + (ForwardVector * Offset)\nMath Expression",
+ "TargetPin": "Location"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Location + (ForwardVector * Offset)\nMath Expression",
+ "NodeClass": "K2Node_MathExpression",
+ "NodePosX": 1056,
+ "NodePosY": 944,
+ "Pins": [
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Capsule Overlap Actors",
+ "TargetPin": "CapsulePos"
+ }
+ ]
+ },
+ {
+ "PinName": "Location",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Actor Location\n타깃은 액터",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ForwardVector",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Actor Forward Vector\n타깃은 액터",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Offset",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get OffsetDistance",
+ "TargetPin": "OffsetDistance"
+ }
+ ]
+ }
+ ],
+ "Properties":
+ {
+ "Expression": "(Location + (ForwardVector * Offset))"
+ }
+ },
+ {
+ "NodeName": "배열 만들기",
+ "NodeClass": "K2Node_MakeArray",
+ "NodePosX": 976,
+ "NodePosY": 1232,
+ "Pins": [
+ {
+ "PinName": "Array",
+ "PinCategory": "byte",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Capsule Overlap Actors",
+ "TargetPin": "ObjectTypes"
+ }
+ ]
+ },
+ {
+ "PinName": "[0]",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "ObjectTypeQuery1"
+ },
+ {
+ "PinName": "[1]",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "ObjectTypeQuery2"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Actor Forward Vector\n타깃은 액터",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 816,
+ "NodePosY": 1040,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
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+ "NodePosY": 928,
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+ "PinCategory": "exec",
+ "Direction": "Input",
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+ "TargetPin": "then"
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+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
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+ "TargetPin": "OutActors"
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+ "PinCategory": "exec",
+ "Direction": "Output",
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+ "TargetPin": "exec"
+ }
+ ]
+ },
+ {
+ "PinName": "Array Element",
+ "PinCategory": "object",
+ "Direction": "Output",
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+ {
+ "TargetNode": "Take Skill to Valid Breakable",
+ "TargetPin": "actor"
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+ "PinCategory": "int",
+ "Direction": "Output"
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+ "PinCategory": "exec",
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+ "NodeClass": "K2Node_IfThenElse",
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+ "PinCategory": "exec",
+ "Direction": "Input",
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+ "TargetPin": "then"
+ }
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+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
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+ "TargetPin": "ReturnValue"
+ }
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+ },
+ {
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+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "For Each Loop",
+ "TargetPin": "Exec"
+ }
+ ]
+ },
+ {
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+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "경유 노드",
+ "TargetPin": "InputPin"
+ }
+ ]
+ }
+ ]
+ },
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+ "NodeName": "Delay Until Next Tick",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1120,
+ "NodePosY": 1488,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Capsule Overlap Actors",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetSystemLibrary"
+ },
+ {
+ "PinName": "WorldContextObject",
+ "PinCategory": "object",
+ "Direction": "Input"
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+ {
+ "PinName": "LatentInfo",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)"
+ }
+ ]
+ },
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+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1120,
+ "NodePosY": 1408,
+ "Pins": [
+ {
+ "PinName": "BreakCompleteActors",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Capsule Overlap Actors",
+ "TargetPin": "ActorsToIgnore"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get OffsetDistance",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 896,
+ "NodePosY": 1136,
+ "Pins": [
+ {
+ "PinName": "OffsetDistance",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Location + (ForwardVector * Offset)\nMath Expression",
+ "TargetPin": "Offset"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get CapsuleRadius",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1184,
+ "NodePosY": 1104,
+ "Pins": [
+ {
+ "PinName": "CapsuleRadius",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
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+ "TargetPin": "Radius"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
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+ },
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+ "NodeName": "Get CapsuleHalfHeight",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1152,
+ "NodePosY": 1168,
+ "Pins": [
+ {
+ "PinName": "CapsuleHalfHeight",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Capsule Overlap Actors",
+ "TargetPin": "HalfHeight"
+ }
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+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
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+ "NodePosY": 864,
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+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
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+ {
+ "TargetNode": "TickBreakable\nCustom Event",
+ "TargetPin": "then"
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+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
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+ {
+ "PinName": "AsyncTaskProxy",
+ "PinCategory": "object",
+ "Direction": "Output"
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+ "PinName": "Added",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
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+ "TargetNode": "Capsule Overlap Actors",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
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+ "PinCategory": "object",
+ "Direction": "Input"
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+ {
+ "PinName": "Tag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"Skill.Activate\")"
+ },
+ {
+ "PinName": "InOptionalExternalTarget",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OnlyTriggerOnce",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ }
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+ },
+ {
+ "NodeName": "Get WSAbility System Component from Actor Info\n타깃은 WSGameplay Ability",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 192,
+ "NodePosY": 1504,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
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+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Has Any Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스",
+ "TargetPin": "self"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Has Any Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 576,
+ "NodePosY": 1504,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "interface",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get WSAbility System Component from Actor Info\n타깃은 WSGameplay Ability",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "TagContainer",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Make Literal Gameplay Tag Container",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Make Literal Gameplay Tag Container",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 256,
+ "NodePosY": 1600,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__BlueprintGameplayTagLibrary"
+ },
+ {
+ "PinName": "Value",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(GameplayTags=((TagName=\"Skill.Activate\")))"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Has Any Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스",
+ "TargetPin": "TagContainer"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 864,
+ "NodePosY": 1488,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "경유 노드",
+ "TargetPin": "OutputPin"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Has Any Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Delay Until Next Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "경유 노드",
+ "NodeClass": "K2Node_Knot",
+ "NodePosX": 2080,
+ "NodePosY": 1472,
+ "Pins": [
+ {
+ "PinName": "InputPin",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "For Each Loop",
+ "TargetPin": "Completed"
+ }
+ ]
+ },
+ {
+ "PinName": "OutputPin",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "경유 노드",
+ "TargetPin": "InputPin"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "경유 노드",
+ "NodeClass": "K2Node_Knot",
+ "NodePosX": 1840,
+ "NodePosY": 1472,
+ "Pins": [
+ {
+ "PinName": "InputPin",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "경유 노드",
+ "TargetPin": "OutputPin"
+ },
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "else"
+ }
+ ]
+ },
+ {
+ "PinName": "OutputPin",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Take Skill to Valid Breakable",
+ "NodeClass": "K2Node_MacroInstance",
+ "NodePosX": 2224,
+ "NodePosY": 928,
+ "Pins": [
+ {
+ "PinName": "exec",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "For Each Loop",
+ "TargetPin": "LoopBody"
+ }
+ ]
+ },
+ {
+ "PinName": "actor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "For Each Loop",
+ "TargetPin": "Array Element"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Set bIsAttackEnd",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 1824,
+ "NodePosY": 2064,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Remove Jump Root Motion\n타깃은 WSCharacter Player\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "bIsAttackEnd",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get bIsAttackEnd",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 576,
+ "NodePosY": 2112,
+ "Pins": [
+ {
+ "PinName": "bIsAttackEnd",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 736,
+ "NodePosY": 2016,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "EventReceived"
+ },
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get bIsAttackEnd",
+ "TargetPin": "bIsAttackEnd"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Montage Jump to Section\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Set bIsAttackEnd",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 400,
+ "NodePosY": 224,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: OnEndAbility",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterPlayer",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "bIsAttackEnd",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Set bIsAttackEnd",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 432,
+ "NodePosY": 16,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActivateAbility",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "CommitAbility\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "bIsAttackEnd",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get WSAbility System Component from Actor Info\n타깃은 WSGameplay Ability",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 592,
+ "NodePosY": 1792,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Has Any Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스",
+ "TargetPin": "self"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Has Any Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 976,
+ "NodePosY": 1792,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "interface",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get WSAbility System Component from Actor Info\n타깃은 WSGameplay Ability",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "TagContainer",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Make Literal Gameplay Tag Container",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Make Literal Gameplay Tag Container",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 656,
+ "NodePosY": 1888,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__BlueprintGameplayTagLibrary"
+ },
+ {
+ "PinName": "Value",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(GameplayTags=((TagName=\"Skill.Activate\")))"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Has Any Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스",
+ "TargetPin": "TagContainer"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 1264,
+ "NodePosY": 1776,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "EventReceived"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Has Any Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
}
],
- "NodeCount": 59
+ "NodeCount": 83
}
],
"AssetPath": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_Strike.GA_Skill_BlackMaria_Strike"
@@ -440897,1742 +449082,6 @@
],
"AssetPath": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_Flashbang.GA_Skill_Rio_Flashbang"
},
- {
- "AssetName": "GA_Skill_BlackMaria_ShockWave",
- "ParentClass": "GA_Skill_Casting_Ultimate_C",
- "Variables": [
- {
- "Name": "ActiveRadius",
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- {
- "Name": "bActiveOnGive",
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- {
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- {
- "Name": "WalkSpeedEffectClass",
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- ]
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- {
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- },
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- ]
- }
- ]
- },
- {
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- {
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- {
- "TargetNode": "Construct GA Knockback Parameter",
- "TargetPin": "ReturnValue"
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- ]
- }
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- "NodePosY": 624,
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- {
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- {
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- "PinName": "Time",
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- "DefaultValue": "0.0"
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- {
- "PinName": "Location",
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- "Direction": "Output",
- "DefaultValue": "0, 0, 0"
- },
- {
- "PinName": "ImpactPoint",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0"
- },
- {
- "PinName": "Normal",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0"
- },
- {
- "PinName": "ImpactNormal",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0"
- },
- {
- "PinName": "PhysMat",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "HitActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Make Gameplay Event Data",
- "TargetPin": "Target"
- },
- {
- "TargetNode": "Get Ability System Component",
- "TargetPin": "Actor"
- }
- ]
- },
- {
- "PinName": "HitComponent",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "HitBoneName",
- "PinCategory": "name",
- "Direction": "Output",
- "DefaultValue": "None"
- },
- {
- "PinName": "BoneName",
- "PinCategory": "name",
- "Direction": "Output",
- "DefaultValue": "None"
- },
- {
- "PinName": "HitItem",
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- "Direction": "Output",
- "DefaultValue": "0"
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- {
- "PinName": "ElementIndex",
- "PinCategory": "int",
- "Direction": "Output",
- "DefaultValue": "0"
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- {
- "PinName": "FaceIndex",
- "PinCategory": "int",
- "Direction": "Output",
- "DefaultValue": "0"
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- {
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- "Direction": "Output",
- "DefaultValue": "0, 0, 0"
- },
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- "Direction": "Output",
- "DefaultValue": "0, 0, 0"
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- "NodePosY": 528,
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- "TargetPin": "GameplayEventData"
- }
- ]
- },
- {
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- "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "Target",
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- "TargetPin": "HitActor"
- }
- ]
- },
- {
- "PinName": "OptionalObject",
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- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Construct GA Knockback Parameter",
- "TargetPin": "ReturnValue"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 2992,
- "NodePosY": 512,
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- {
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- "Direction": "Input"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Make Gameplay Event Data",
- "TargetPin": "Instigator"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get Ability System Component",
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- "NodePosX": 3328,
- "NodePosY": 688,
- "Pins": [
- {
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- "PinCategory": "object",
- "Direction": "Input",
- "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
- },
- {
- "PinName": "Actor",
- "PinCategory": "object",
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- "LinkedTo": [
- {
- "TargetNode": "Break Hit Result",
- "TargetPin": "HitActor"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSAbilitySystemComponent",
- "TargetPin": "Object"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Cast To WSAbilitySystemComponent",
- "NodeClass": "K2Node_DynamicCast",
- "NodePosX": 3616,
- "NodePosY": 512,
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- "TargetPin": "LoopBody"
- }
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- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "CastFailed",
- "PinCategory": "exec",
- "Direction": "Output"
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- {
- "PinName": "Object",
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- "TargetPin": "ReturnValue"
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- ]
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- {
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- "TargetPin": "self"
- }
- ]
- },
- {
- "PinName": "bSuccess",
- "PinCategory": "bool",
- "Direction": "Output"
- }
- ]
- },
- {
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- "NodePosY": 496,
- "Pins": [
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- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSAbilitySystemComponent",
- "TargetPin": "AsWSAbility System Component"
- }
- ]
- },
- {
- "PinName": "AbilityClass",
- "PinCategory": "class",
- "Direction": "Input",
- "DefaultObject": "GA_Knockback_C"
- },
- {
- "PinName": "GameplayEventData",
- "PinCategory": "struct",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Make Gameplay Event Data",
- "TargetPin": "GameplayEventData"
- }
- ]
- },
- {
- "PinName": "Level",
- "PinCategory": "int",
- "Direction": "Input",
- "DefaultValue": "1"
- },
- {
- "PinName": "InputID",
- "PinCategory": "int",
- "Direction": "Input",
- "DefaultValue": "-1"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "struct",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Set bUseReverseKnockback",
- "NodeClass": "K2Node_VariableSet",
- "NodePosX": 2128,
- "NodePosY": 528,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Set Duration",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Skill Range Overlap Actors\n타깃은 GA WSGameplay Ability Base",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "bUseReverseKnockback",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true"
- },
- {
- "PinName": "Output_Get",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Construct GA Knockback Parameter",
- "TargetPin": "ReturnValue"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 29
- }
- ],
- "AssetPath": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_ShockWave.GA_Skill_BlackMaria_ShockWave"
- },
{
"AssetName": "GA_Skill_Rio_RapidStab",
"ParentClass": "GA_Skill_SlotBase_C",
@@ -445076,7 +451525,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Wait Melee Attack\n타깃은 GA WSGameplay Ability Base",
+ "TargetNode": "시퀀스",
"TargetPin": "execute"
}
]
@@ -445250,8 +451699,8 @@
{
"NodeName": "Wait Melee Attack\n타깃은 GA WSGameplay Ability Base",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 3408,
- "NodePosY": -16,
+ "NodePosX": 3664,
+ "NodePosY": 16,
"Pins": [
{
"PinName": "execute",
@@ -445259,8 +451708,8 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "PlayMontageAndWait",
- "TargetPin": "then"
+ "TargetNode": "시퀀스",
+ "TargetPin": "then_1"
}
]
},
@@ -445291,8 +451740,8 @@
{
"NodeName": "Delay",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 4048,
- "NodePosY": 0,
+ "NodePosX": 4304,
+ "NodePosY": 32,
"Pins": [
{
"PinName": "execute",
@@ -445308,7 +451757,13 @@
{
"PinName": "then",
"PinCategory": "exec",
- "Direction": "Output"
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "End Ability\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
},
{
"PinName": "self",
@@ -445344,8 +451799,8 @@
{
"NodeName": "Wait Jump\n타깃은 GA WSGameplay Ability Base",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 3728,
- "NodePosY": -16,
+ "NodePosX": 3984,
+ "NodePosY": 16,
"Pins": [
{
"PinName": "execute",
@@ -445931,9 +452386,934 @@
"DefaultValue": "false"
}
]
+ },
+ {
+ "NodeName": "End Ability\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 4560,
+ "NodePosY": 16,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Delay",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "시퀀스",
+ "NodeClass": "K2Node_ExecutionSequence",
+ "NodePosX": 3456,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "PlayMontageAndWait",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then_0",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "then_1",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Melee Attack\n타깃은 GA WSGameplay Ability Base",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "HasAuthority\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 3680,
+ "NodePosY": -464,
+ "Pins": [
+ {
+ "PinName": "True",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "False",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "시퀀스",
+ "TargetPin": "then_0"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ }
+ ]
+ },
+ {
+ "NodeName": "Wait Gameplay Event",
+ "NodeClass": "K2Node_LatentAbilityCall",
+ "NodePosX": 3936,
+ "NodePosY": -448,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
+ "TargetPin": "True"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "AsyncTaskProxy",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "EventReceived",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Payload",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "GameplayEventData"
+ }
+ ]
+ },
+ {
+ "PinName": "OwningAbility",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"Event.AttackSuccess\")"
+ },
+ {
+ "PinName": "OptionalExternalTarget",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OnlyTriggerOnce",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "OnlyMatchExact",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ }
+ ]
+ },
+ {
+ "NodeName": "Break Gameplay Event Data",
+ "NodeClass": "K2Node_BreakStruct",
+ "NodePosX": 3968,
+ "NodePosY": -224,
+ "Pins": [
+ {
+ "PinName": "GameplayEventData",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "Payload"
+ }
+ ]
+ },
+ {
+ "PinName": "Target",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Make Gameplay Event Data",
+ "TargetPin": "Target"
+ },
+ {
+ "TargetNode": "Get Ability System Component",
+ "TargetPin": "Actor"
+ }
+ ]
+ },
+ {
+ "PinName": "ContextHandle",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "GetHitResult",
+ "TargetPin": "EffectContext"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "GetHitResult",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 4288,
+ "NodePosY": -224,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
+ },
+ {
+ "PinName": "EffectContext",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "ContextHandle"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Hit Result",
+ "TargetPin": "Hit"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Break Hit Result",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 4560,
+ "NodePosY": -304,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__GameplayStatics"
+ },
+ {
+ "PinName": "Hit",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "GetHitResult",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "bBlockingHit",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ },
+ {
+ "PinName": "bInitialOverlap",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "Time",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "Distance",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "Location",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "ImpactPoint",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "Normal",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "ImpactNormal",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "PhysMat",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitComponent",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitBoneName",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "BoneName",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "HitItem",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "ElementIndex",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "FaceIndex",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "TraceStart",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "TraceEnd",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 4784,
+ "NodePosY": -384,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "EventReceived"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Hit Result",
+ "TargetPin": "bBlockingHit"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Construct GA Knockback Parameter",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Construct GA Knockback Parameter",
+ "NodeClass": "K2Node_GenericCreateObject",
+ "NodePosX": 4992,
+ "NodePosY": -352,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "else"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set Distance",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Class",
+ "PinCategory": "class",
+ "Direction": "Input",
+ "DefaultObject": "GA_KnockbackParameter_C"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set Distance",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Set Duration",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Set Height",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Make Gameplay Event Data",
+ "TargetPin": "OptionalObject"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Set Distance",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 5328,
+ "NodePosY": -336,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Construct GA Knockback Parameter",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set Duration",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Distance",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "100.000000"
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Construct GA Knockback Parameter",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Set Duration",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 5568,
+ "NodePosY": -336,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set Distance",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set Height",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Duration",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "1.500000"
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Construct GA Knockback Parameter",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Set Height",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 5776,
+ "NodePosY": -336,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set Duration",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSAbilitySystemComponent",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Height",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "150.000000"
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Construct GA Knockback Parameter",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Make Gameplay Event Data",
+ "NodeClass": "K2Node_MakeStruct",
+ "NodePosX": 5984,
+ "NodePosY": -208,
+ "Pins": [
+ {
+ "PinName": "GameplayEventData",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Give Ability and Activate Once with Event\n타깃은 WSAbility System Component",
+ "TargetPin": "GameplayEventData"
+ }
+ ]
+ },
+ {
+ "PinName": "Instigator",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Target",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "Target"
+ }
+ ]
+ },
+ {
+ "PinName": "OptionalObject",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Construct GA Knockback Parameter",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 5680,
+ "NodePosY": -112,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Make Gameplay Event Data",
+ "TargetPin": "Instigator"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Ability System Component",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 5696,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
+ },
+ {
+ "PinName": "Actor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "Target"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSAbilitySystemComponent",
+ "TargetPin": "Object"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Give Ability and Activate Once with Event\n타깃은 WSAbility System Component",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 6352,
+ "NodePosY": -368,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSAbilitySystemComponent",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSAbilitySystemComponent",
+ "TargetPin": "AsWSAbility System Component"
+ }
+ ]
+ },
+ {
+ "PinName": "AbilityClass",
+ "PinCategory": "class",
+ "Direction": "Input",
+ "DefaultObject": "GA_Knockback_C"
+ },
+ {
+ "PinName": "GameplayEventData",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Make Gameplay Event Data",
+ "TargetPin": "GameplayEventData"
+ }
+ ]
+ },
+ {
+ "PinName": "Level",
+ "PinCategory": "int",
+ "Direction": "Input",
+ "DefaultValue": "1"
+ },
+ {
+ "PinName": "InputID",
+ "PinCategory": "int",
+ "Direction": "Input",
+ "DefaultValue": "-1"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To WSAbilitySystemComponent",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 5984,
+ "NodePosY": -352,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set Height",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Give Ability and Activate Once with Event\n타깃은 WSAbility System Component",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Ability System Component",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "AsWSAbility System Component",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Give Ability and Activate Once with Event\n타깃은 WSAbility System Component",
+ "TargetPin": "self"
+ }
+ ]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
}
],
- "NodeCount": 27
+ "NodeCount": 44
}
],
"AssetPath": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_RisingSlash.GA_Skill_BlackMaria_RisingSlash"
@@ -448979,1635 +456359,6 @@
],
"AssetPath": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_IgnoreArmorDamage.GA_Skill_BlackMaria_IgnoreArmorDamage"
},
- {
- "AssetName": "GA_Skill_BlackMaria_HelmBreaker",
- "ParentClass": "GA_Skill_ActiveBase_C",
- "Variables": [
- {
- "Name": "SkillStack",
- "VarGuid": "22851F1D4B30CF7765B8E091F9656160",
- "Category": "int",
- "DefaultValue": "",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsExposedOnSpawn": false,
- "IsInstanceEditable": false,
- "CategoryName": "디폴트",
- "Source": "Blueprint"
- },
- {
- "Name": "bActiveOnGive",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "bCanSkillCancel",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "AttackEffectClass",
- "Type": "TSoftClassPtr ",
- "DefaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "ManaCostEffectClass",
- "Type": "TSoftClassPtr ",
- "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "CoolTimeEffectClass",
- "Type": "TSoftClassPtr ",
- "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "SkillRateEffectClass",
- "Type": "TSoftClassPtr ",
- "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_DamageRate.GE_Skill_DamageRate_C",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "WalkSpeedEffectClass",
- "Type": "TSoftClassPtr ",
- "DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
- "IsEditable": true,
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- "TargetPin": " "
- }
- ]
- },
- {
- "PinName": "Payload",
- "PinCategory": "struct",
- "Direction": "Output"
- },
- {
- "PinName": "OwningAbility",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "EventTag",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "(TagName=\"Ability.Attack.Ready\")"
- },
- {
- "PinName": "OptionalExternalTarget",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OnlyTriggerOnce",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false"
- },
- {
- "PinName": "OnlyMatchExact",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true"
- }
- ]
- },
- {
- "NodeName": "End Ability\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 3200,
- "NodePosY": 176,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "PlayMontageAndWait",
- "TargetPin": "OnCompleted"
- },
- {
- "TargetNode": "PlayMontageAndWait",
- "TargetPin": "OnBlendOut"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "CancelAbility\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 3200,
- "NodePosY": 320,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "PlayMontageAndWait",
- "TargetPin": "OnInterrupted"
- },
- {
- "TargetNode": "PlayMontageAndWait",
- "TargetPin": "OnCancelled"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "Get SkillStack",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 3136,
- "NodePosY": 560,
- "Pins": [
- {
- "PinName": "SkillStack",
- "PinCategory": "int",
- "Direction": "Output",
- "DefaultValue": "0",
- "LinkedTo": [
- {
- "TargetNode": "Increment Int",
- "TargetPin": "Value"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "Increment Int",
- "NodeClass": "K2Node_MacroInstance",
- "NodePosX": 3344,
- "NodePosY": 480,
- "Pins": [
- {
- "PinName": " ",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Wait Gameplay Event",
- "TargetPin": "EventReceived"
- }
- ]
- },
- {
- "PinName": "Value",
- "PinCategory": "int",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get SkillStack",
- "TargetPin": "SkillStack"
- }
- ]
- },
- {
- "PinName": " ",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "Result",
- "PinCategory": "int",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "HasAuthority\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 1440,
- "NodePosY": 624,
- "Pins": [
- {
- "PinName": "True",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Wait Net Sync",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "False",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Wait Net Sync",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Wait Input Release",
- "TargetPin": "OnRelease"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false"
- }
- ]
- },
- {
- "NodeName": "Wait Net Sync",
- "NodeClass": "K2Node_LatentAbilityCall",
- "NodePosX": 1760,
- "NodePosY": 640,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
- "TargetPin": "True"
- },
- {
- "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
- "TargetPin": "False"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "AsyncTaskProxy",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "OnSync",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "인티저 켜기",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OwningAbility",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "SyncType",
- "PinCategory": "byte",
- "Direction": "Input",
- "DefaultValue": "OnlyClientWait"
- }
- ]
- },
- {
- "NodeName": "Get SkillStack",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 1936,
- "NodePosY": 887,
- "Pins": [
- {
- "PinName": "SkillStack",
- "PinCategory": "int",
- "Direction": "Output",
- "DefaultValue": "0",
- "LinkedTo": [
- {
- "TargetNode": "인티저 켜기",
- "TargetPin": "Selection"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "인티저 켜기",
- "NodeClass": "K2Node_SwitchInteger",
- "NodePosX": 2160,
- "NodePosY": 832,
- "Pins": [
- {
- "PinName": "Default",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Wait Net Sync",
- "TargetPin": "OnSync"
- }
- ]
- },
- {
- "PinName": "Selection",
- "PinCategory": "int",
- "Direction": "Input",
- "DefaultValue": "0",
- "LinkedTo": [
- {
- "TargetNode": "Get SkillStack",
- "TargetPin": "SkillStack"
- }
- ]
- },
- {
- "PinName": "NotEqual_IntInt",
- "PinCategory": "object",
- "Direction": "Input",
- "DefaultObject": "Default__KismetMathLibrary"
- },
- {
- "PinName": "0",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Montage Jump to Section\n타깃은 게임플레이 능력",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "1",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Montage Jump to Section\n타깃은 게임플레이 능력",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "2",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Montage Jump to Section\n타깃은 게임플레이 능력",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Montage Jump to Section\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 2416,
- "NodePosY": 816,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "인티저 켜기",
- "TargetPin": "0"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "SectionName",
- "PinCategory": "name",
- "Direction": "Input",
- "DefaultValue": "Stack0"
- }
- ]
- },
- {
- "NodeName": "Montage Jump to Section\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 2416,
- "NodePosY": 976,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "인티저 켜기",
- "TargetPin": "1"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "SectionName",
- "PinCategory": "name",
- "Direction": "Input",
- "DefaultValue": "Stack1"
- }
- ]
- },
- {
- "NodeName": "Montage Jump to Section\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 2416,
- "NodePosY": 1136,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "인티저 켜기",
- "TargetPin": "2"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "SectionName",
- "PinCategory": "name",
- "Direction": "Input",
- "DefaultValue": "Stack2"
- }
- ]
- },
- {
- "NodeName": "Set SkillStack",
- "NodeClass": "K2Node_VariableSet",
- "NodePosX": 416,
- "NodePosY": 224,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "부모: OnEndAbility",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "SkillStack",
- "PinCategory": "int",
- "Direction": "Input",
- "DefaultValue": "0"
- },
- {
- "PinName": "Output_Get",
- "PinCategory": "int",
- "Direction": "Output",
- "DefaultValue": "0"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "Wait Melee Attack\n타깃은 GA WSGameplay Ability Base",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 3120,
- "NodePosY": -16,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "PlayMontageAndWait",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Wait Gameplay Event",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "EventTag",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "(TagName=\"Event.Attack.Skill\")"
- }
- ]
- }
- ],
- "NodeCount": 31
- }
- ],
- "AssetPath": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_HelmBreaker.GA_Skill_BlackMaria_HelmBreaker"
- },
{
"AssetName": "GE_Skill_Cazimord_Parrying_Cost",
"ParentClass": "GameplayEffect",
@@ -450791,7 +456542,50 @@
{
"AssetName": "BP_Shiva",
"ParentClass": "Pawn",
- "Variables": [],
+ "Variables": [
+ {
+ "Name": "SightRange",
+ "VarGuid": "4C131B2B49958E698C57CDB2EE31F321",
+ "Category": "real",
+ "SubCategory": "double",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": true,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "AttackRate",
+ "VarGuid": "5A12DF9E411F6CB390C8AFB6420587C0",
+ "Category": "real",
+ "SubCategory": "double",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": true,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "AdditionalDamageRate",
+ "VarGuid": "1F5B10F842EF762F1E445E9E71CB0BDD",
+ "Category": "real",
+ "SubCategory": "double",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": true,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ }
+ ],
"Functions": [
{
"Name": "UserConstructionScript",
@@ -451079,7 +456873,13 @@
"PinName": "PlayRate",
"PinCategory": "real",
"Direction": "Input",
- "DefaultValue": "1.000000"
+ "DefaultValue": "1.000000",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get AttackRate",
+ "TargetPin": "AttackRate"
+ }
+ ]
},
{
"PinName": "StartingPosition",
@@ -452271,9 +458071,34 @@
"Direction": "Input"
}
]
+ },
+ {
+ "NodeName": "Get AttackRate",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 32,
+ "NodePosY": 976,
+ "Pins": [
+ {
+ "PinName": "AttackRate",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "몽타주 재생",
+ "TargetPin": "PlayRate"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
}
],
- "NodeCount": 33
+ "NodeCount": 34
}
],
"AssetPath": "/Game/Blueprints/Characters/Rene/BP_Shiva.BP_Shiva"
@@ -472579,6 +478404,10 @@
{
"TargetNode": "Get Owners Party Actor\n타깃은 BP NPC Base\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
"TargetPin": "self"
+ },
+ {
+ "TargetNode": "Make Gameplay Event Data",
+ "TargetPin": "Target"
}
]
},
@@ -474844,7 +480673,13 @@
{
"PinName": "then",
"PinCategory": "exec",
- "Direction": "Output"
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Send Gameplay Event\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
},
{
"PinName": "self",
@@ -475737,9 +481572,120 @@
]
}
]
+ },
+ {
+ "NodeName": "Make Gameplay Event Data",
+ "NodeClass": "K2Node_MakeStruct",
+ "NodePosX": 3312,
+ "NodePosY": 1616,
+ "Pins": [
+ {
+ "PinName": "GameplayEventData",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Send Gameplay Event\n타깃은 게임플레이 능력",
+ "TargetPin": "Payload"
+ }
+ ]
+ },
+ {
+ "PinName": "Instigator",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Target",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set SummonActor",
+ "TargetPin": "Output_Get"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 3024,
+ "NodePosY": 1632,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Make Gameplay Event Data",
+ "TargetPin": "Instigator"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Send Gameplay Event\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 3616,
+ "NodePosY": 1184,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Owners Party Actor\n타깃은 BP NPC Base\nRELIABLE 모두에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"Event.SpawnIfrit\")"
+ },
+ {
+ "PinName": "Payload",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Make Gameplay Event Data",
+ "TargetPin": "GameplayEventData"
+ }
+ ]
+ }
+ ]
}
],
- "NodeCount": 82
+ "NodeCount": 85
}
],
"AssetPath": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_SummonIfrit_Active.GA_Skill_Rene_SummonIfrit_Active"
@@ -478594,6 +484540,34 @@
"CategoryName": "디폴트",
"Source": "Blueprint"
},
+ {
+ "Name": "SkillRange",
+ "VarGuid": "F816476443883C8CBA5C0082B242D741",
+ "Category": "struct",
+ "SubCategoryObject": "SkillRangeInfo",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "AdditionalDamageRate",
+ "VarGuid": "A16C06534EC0D827EC7B0D8C738380C1",
+ "Category": "real",
+ "SubCategory": "double",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
{
"Name": "bActiveOnGive",
"Type": "bool",
@@ -478853,6 +484827,10 @@
{
"TargetNode": "Set SummonActor",
"TargetPin": "SummonActor"
+ },
+ {
+ "TargetNode": "Make Gameplay Event Data",
+ "TargetPin": "Target"
}
]
},
@@ -479359,7 +485337,13 @@
{
"PinName": "then",
"PinCategory": "exec",
- "Direction": "Output"
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Send Gameplay Event\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
},
{
"PinName": "SummonActor",
@@ -479375,7 +485359,13 @@
{
"PinName": "Output_Get",
"PinCategory": "object",
- "Direction": "Output"
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get AdditionalDamageRate",
+ "TargetPin": "self"
+ }
+ ]
},
{
"PinName": "self",
@@ -479508,7 +485498,7 @@
{
"NodeName": "Get SummonActor",
"NodeClass": "K2Node_VariableGet",
- "NodePosX": 512,
+ "NodePosX": 256,
"NodePosY": 1664,
"Pins": [
{
@@ -479523,6 +485513,10 @@
{
"TargetNode": "Server Attack\n타깃은 BP Shiva\nRELIABLE 서버에 리플리케이트됨 (소유 클라이언트인 경우)",
"TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get SightRange",
+ "TargetPin": "self"
}
]
},
@@ -479536,7 +485530,7 @@
{
"NodeName": "Is Valid",
"NodeClass": "K2Node_MacroInstance",
- "NodePosX": 688,
+ "NodePosX": 432,
"NodePosY": 1552,
"Pins": [
{
@@ -479567,7 +485561,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Skill Range Overlap Actors\n타깃은 GA WSGameplay Ability Base",
+ "TargetNode": "Branch",
"TargetPin": "execute"
}
]
@@ -479628,7 +485622,7 @@
{
"NodeName": "Server Attack\n타깃은 BP Shiva\nRELIABLE 서버에 리플리케이트됨 (소유 클라이언트인 경우)",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 4400,
+ "NodePosX": 4944,
"NodePosY": 1616,
"Pins": [
{
@@ -480311,7 +486305,7 @@
{
"NodeName": "Set OutTargets",
"NodeClass": "K2Node_VariableSet",
- "NodePosX": 1968,
+ "NodePosX": 2512,
"NodePosY": 1472,
"Pins": [
{
@@ -480760,7 +486754,7 @@
"NodeName": "Get ActiveSkillData",
"NodeClass": "K2Node_VariableGet",
"NodePosX": 992,
- "NodePosY": 1392,
+ "NodePosY": 1200,
"Pins": [
{
"PinName": "ActiveSkillData",
@@ -480784,7 +486778,7 @@
"NodeName": "Break Skill Data Row",
"NodeClass": "K2Node_BreakStruct",
"NodePosX": 992,
- "NodePosY": 1440,
+ "NodePosY": 1248,
"Pins": [
{
"PinName": "SkillDataRow",
@@ -480828,8 +486822,12 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Skill Range Overlap Actors\n타깃은 GA WSGameplay Ability Base",
- "TargetPin": "SkillRangeInfo"
+ "TargetNode": "Set members in Skill Range Info",
+ "TargetPin": "StructRef"
+ },
+ {
+ "TargetNode": "Set SkillRange",
+ "TargetPin": "SkillRange"
}
]
},
@@ -481100,10 +487098,6 @@
{
"TargetNode": "Cast To BP_SplashBase",
"TargetPin": "Object"
- },
- {
- "TargetNode": "포맷 텍스트",
- "TargetPin": "ActorName"
}
]
}
@@ -481140,13 +487134,7 @@
{
"PinName": "CastFailed",
"PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Print Text",
- "TargetPin": "execute"
- }
- ]
+ "Direction": "Output"
},
{
"PinName": "Object",
@@ -481219,7 +487207,7 @@
{
"NodeName": "Skill Range Overlap Actors\n타깃은 GA WSGameplay Ability Base",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 992,
+ "NodePosX": 1536,
"NodePosY": 1536,
"Pins": [
{
@@ -481228,8 +487216,12 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "Is Valid",
- "TargetPin": "Is Valid"
+ "TargetNode": "Set SkillRange",
+ "TargetPin": "then"
+ },
+ {
+ "TargetNode": "Set SkillRange",
+ "TargetPin": "then"
}
]
},
@@ -481255,8 +487247,8 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "Break Skill Data Row",
- "TargetPin": "ActiveRange"
+ "TargetNode": "Get SkillRange",
+ "TargetPin": "SkillRange"
}
]
},
@@ -481367,7 +487359,7 @@
{
"NodeName": "Branch",
"NodeClass": "K2Node_IfThenElse",
- "NodePosX": 2560,
+ "NodePosX": 3104,
"NodePosY": 1824,
"Pins": [
{
@@ -481575,7 +487567,7 @@
{
"NodeName": "Wait Spawn Splash\n타깃은 GA Skill Rene Summon Shiva Active",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 4800,
+ "NodePosX": 5344,
"NodePosY": 1632,
"Pins": [
{
@@ -481645,7 +487637,7 @@
{
"NodeName": "Wait Splash Active\n타깃은 GA Skill Rene Summon Shiva Active",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 5168,
+ "NodePosX": 5712,
"NodePosY": 1632,
"Pins": [
{
@@ -482109,7 +488101,7 @@
{
"NodeName": "Order by Distance",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 1600,
+ "NodePosX": 2144,
"NodePosY": 1552,
"Pins": [
{
@@ -482179,7 +488171,7 @@
{
"NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 1600,
+ "NodePosX": 2144,
"NodePosY": 1376,
"Pins": [
{
@@ -482203,7 +488195,7 @@
{
"NodeName": "Get Actor Location\n타깃은 액터",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 1600,
+ "NodePosX": 2144,
"NodePosY": 1472,
"Pins": [
{
@@ -482554,7 +488546,7 @@
{
"NodeName": "Do Attack\n타깃은 GA Skill Rene Summon Shiva Active",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 3072,
+ "NodePosX": 3616,
"NodePosY": 1840,
"Pins": [
{
@@ -482589,7 +488581,7 @@
{
"NodeName": "Wait Attack End\n타깃은 GA Skill Rene Summon Shiva Active",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 3424,
+ "NodePosX": 3968,
"NodePosY": 1840,
"Pins": [
{
@@ -482618,7 +488610,7 @@
{
"NodeName": "Delay",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 2784,
+ "NodePosX": 3328,
"NodePosY": 1856,
"Pins": [
{
@@ -483494,7 +489486,7 @@
{
"NodeName": "Get Ability System Component",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 3280,
+ "NodePosX": 3824,
"NodePosY": 1472,
"Pins": [
{
@@ -483534,7 +489526,7 @@
{
"NodeName": "Is Valid",
"NodeClass": "K2Node_MacroInstance",
- "NodePosX": 2576,
+ "NodePosX": 3120,
"NodePosY": 1552,
"Pins": [
{
@@ -483580,7 +489572,7 @@
{
"NodeName": "For Each Loop with Break",
"NodeClass": "K2Node_MacroInstance",
- "NodePosX": 2304,
+ "NodePosX": 2848,
"NodePosY": 1552,
"Pins": [
{
@@ -483671,7 +489663,7 @@
{
"NodeName": "Is Valid",
"NodeClass": "K2Node_MacroInstance",
- "NodePosX": 3568,
+ "NodePosX": 4112,
"NodePosY": 1552,
"Pins": [
{
@@ -483717,7 +489709,7 @@
{
"NodeName": "Has Any Matching Gameplay Tags\n타깃은 게임플레이 태그 에셋 인터페이스",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 3856,
+ "NodePosX": 4400,
"NodePosY": 1456,
"Pins": [
{
@@ -483759,7 +489751,7 @@
{
"NodeName": "Get NoAttackTags",
"NodeClass": "K2Node_VariableGet",
- "NodePosX": 3856,
+ "NodePosX": 4400,
"NodePosY": 1408,
"Pins": [
{
@@ -483783,7 +489775,7 @@
{
"NodeName": "Branch",
"NodeClass": "K2Node_IfThenElse",
- "NodePosX": 4176,
+ "NodePosX": 4720,
"NodePosY": 1552,
"Pins": [
{
@@ -483830,7 +489822,7 @@
{
"NodeName": "Set bAttackSuccess",
"NodeClass": "K2Node_VariableSet",
- "NodePosX": 5536,
+ "NodePosX": 6080,
"NodePosY": 1664,
"Pins": [
{
@@ -483877,7 +489869,7 @@
{
"NodeName": "Set bAttackSuccess",
"NodeClass": "K2Node_VariableSet",
- "NodePosX": 1968,
+ "NodePosX": 2512,
"NodePosY": 1568,
"Pins": [
{
@@ -483924,7 +489916,7 @@
{
"NodeName": "Get bAttackSuccess",
"NodeClass": "K2Node_VariableGet",
- "NodePosX": 2560,
+ "NodePosX": 3104,
"NodePosY": 1776,
"Pins": [
{
@@ -483949,7 +489941,7 @@
{
"NodeName": "To Actor Array\n타깃은 GA WSGameplay Ability Base",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 1296,
+ "NodePosX": 1840,
"NodePosY": 1536,
"Pins": [
{
@@ -484063,7 +490055,7 @@
{
"NodeName": "Clear",
"NodeClass": "K2Node_CallArrayFunction",
- "NodePosX": 1968,
+ "NodePosX": 2512,
"NodePosY": 1376,
"Pins": [
{
@@ -484110,8 +490102,8 @@
{
"NodeName": "Get ActiveSkillData",
"NodeClass": "K2Node_VariableGet",
- "NodePosX": 416,
- "NodePosY": 3665,
+ "NodePosX": 336,
+ "NodePosY": 3613,
"Pins": [
{
"PinName": "ActiveSkillData",
@@ -484134,8 +490126,8 @@
{
"NodeName": "Break Skill Data Row",
"NodeClass": "K2Node_BreakStruct",
- "NodePosX": 576,
- "NodePosY": 3642,
+ "NodePosX": 496,
+ "NodePosY": 3590,
"Pins": [
{
"PinName": "SkillDataRow",
@@ -484169,8 +490161,8 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Make Tag Value Pair",
- "TargetPin": "Value"
+ "TargetNode": "float + float",
+ "TargetPin": "A"
}
]
},
@@ -484216,8 +490208,8 @@
"DefaultValue": "0.000000",
"LinkedTo": [
{
- "TargetNode": "Break Skill Data Row",
- "TargetPin": "SkillDamageRate"
+ "TargetNode": "float + float",
+ "TargetPin": "ReturnValue"
}
]
}
@@ -484289,119 +490281,6 @@
}
]
},
- {
- "NodeName": "Print Text",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 1024,
- "NodePosY": 3136,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To BP_SplashBase",
- "TargetPin": "CastFailed"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "DefaultObject": "Default__KismetSystemLibrary"
- },
- {
- "PinName": "WorldContextObject",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "InText",
- "PinCategory": "text",
- "Direction": "Input",
- "DefaultText": "Hello",
- "LinkedTo": [
- {
- "TargetNode": "포맷 텍스트",
- "TargetPin": "Result"
- }
- ]
- },
- {
- "PinName": "bPrintToScreen",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true"
- },
- {
- "PinName": "bPrintToLog",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true"
- },
- {
- "PinName": "TextColor",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "(R=0.000000,G=0.660000,B=1.000000,A=1.000000)"
- },
- {
- "PinName": "Duration",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "2.000000"
- },
- {
- "PinName": "Key",
- "PinCategory": "name",
- "Direction": "Input",
- "DefaultValue": "None"
- }
- ]
- },
- {
- "NodeName": "포맷 텍스트",
- "NodeClass": "K2Node_FormatText",
- "NodePosX": 688,
- "NodePosY": 3440,
- "Pins": [
- {
- "PinName": "Format",
- "PinCategory": "text",
- "Direction": "Input",
- "DefaultText": "{ActorName} Is Not Valid(Skill)"
- },
- {
- "PinName": "Result",
- "PinCategory": "text",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Print Text",
- "TargetPin": "InText"
- }
- ]
- },
- {
- "PinName": "ActorName",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Break Gameplay Event Data",
- "TargetPin": "OptionalObject"
- }
- ]
- }
- ]
- },
{
"NodeName": "Get Party IDFrom Actor\n타깃은 GA WSGameplay Ability Base",
"NodeClass": "K2Node_CallFunction",
@@ -484534,7 +490413,7 @@
{
"NodeName": "Get Party IDFrom Actor\n타깃은 GA WSGameplay Ability Base",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 2832,
+ "NodePosX": 3376,
"NodePosY": 1536,
"Pins": [
{
@@ -484592,7 +490471,7 @@
{
"NodeName": "Not Equal (Integer)",
"NodeClass": "K2Node_PromotableOperator",
- "NodePosX": 3120,
+ "NodePosX": 3664,
"NodePosY": 1667,
"Pins": [
{
@@ -484638,7 +490517,7 @@
{
"NodeName": "Get PartyID",
"NodeClass": "K2Node_VariableGet",
- "NodePosX": 2960,
+ "NodePosX": 3504,
"NodePosY": 1696,
"Pins": [
{
@@ -484663,7 +490542,7 @@
{
"NodeName": "Branch",
"NodeClass": "K2Node_IfThenElse",
- "NodePosX": 3296,
+ "NodePosX": 3840,
"NodePosY": 1552,
"Pins": [
{
@@ -484941,9 +490820,588 @@
"CommentColor": "(R=0.150000,G=0.150000,B=0.150000,A=0.500000)",
"FontSize": "18"
}
+ },
+ {
+ "NodeName": "Send Gameplay Event\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 2416,
+ "NodePosY": 688,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set SummonActor",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set AdditionalDamageRate",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"Event.SpawnShiva\")"
+ },
+ {
+ "PinName": "Payload",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Make Gameplay Event Data",
+ "TargetPin": "GameplayEventData"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Make Gameplay Event Data",
+ "NodeClass": "K2Node_MakeStruct",
+ "NodePosX": 2128,
+ "NodePosY": 1004,
+ "Pins": [
+ {
+ "PinName": "GameplayEventData",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Send Gameplay Event\n타깃은 게임플레이 능력",
+ "TargetPin": "Payload"
+ }
+ ]
+ },
+ {
+ "PinName": "Instigator",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Target",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "SpawnActor BP Shiva",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1840,
+ "NodePosY": 1024,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Make Gameplay Event Data",
+ "TargetPin": "Instigator"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Set members in Skill Range Info",
+ "NodeClass": "K2Node_SetFieldsInStruct",
+ "NodePosX": 1008,
+ "NodePosY": 1552,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set SkillRange",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "StructRef",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Skill Data Row",
+ "TargetPin": "ActiveRange"
+ }
+ ]
+ },
+ {
+ "PinName": "StructOut",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set SkillRange",
+ "TargetPin": "SkillRange"
+ }
+ ]
+ },
+ {
+ "PinName": "Dist",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.000000",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get SightRange",
+ "TargetPin": "SightRange"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get SightRange",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 272,
+ "NodePosY": 1712,
+ "Pins": [
+ {
+ "PinName": "SightRange",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "float > float",
+ "TargetPin": "A"
+ },
+ {
+ "TargetNode": "Set members in Skill Range Info",
+ "TargetPin": "Dist"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get SummonActor",
+ "TargetPin": "SummonActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "float > float",
+ "NodeClass": "K2Node_PromotableOperator",
+ "NodePosX": 528,
+ "NodePosY": 1696,
+ "Pins": [
+ {
+ "PinName": "A",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get SightRange",
+ "TargetPin": "SightRange"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "real",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ },
+ {
+ "PinName": "ErrorTolerance",
+ "PinCategory": "None",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 720,
+ "NodePosY": 1552,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Valid",
+ "TargetPin": "Is Valid"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "float > float",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set members in Skill Range Info",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set SkillRange",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Set SkillRange",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 1296,
+ "NodePosY": 1568,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set members in Skill Range Info",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Skill Range Overlap Actors\n타깃은 GA WSGameplay Ability Base",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "SkillRange",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set members in Skill Range Info",
+ "TargetPin": "StructOut"
+ }
+ ]
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get SkillRange",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1376,
+ "NodePosY": 1728,
+ "Pins": [
+ {
+ "PinName": "SkillRange",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Skill Range Overlap Actors\n타깃은 GA WSGameplay Ability Base",
+ "TargetPin": "SkillRangeInfo"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Set SkillRange",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 928,
+ "NodePosY": 1696,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "else"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Skill Range Overlap Actors\n타깃은 GA WSGameplay Ability Base",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "SkillRange",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Skill Data Row",
+ "TargetPin": "ActiveRange"
+ }
+ ]
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Set AdditionalDamageRate",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 2752,
+ "NodePosY": 720,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Send Gameplay Event\n타깃은 게임플레이 능력",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "AdditionalDamageRate",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get AdditionalDamageRate",
+ "TargetPin": "AdditionalDamageRate"
+ }
+ ]
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get AdditionalDamageRate",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 2400,
+ "NodePosY": 896,
+ "Pins": [
+ {
+ "PinName": "AdditionalDamageRate",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set AdditionalDamageRate",
+ "TargetPin": "AdditionalDamageRate"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set SummonActor",
+ "TargetPin": "Output_Get"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get AdditionalDamageRate",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 592,
+ "NodePosY": 3757,
+ "Pins": [
+ {
+ "PinName": "AdditionalDamageRate",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "float + float",
+ "TargetPin": "B"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "float + float",
+ "NodeClass": "K2Node_PromotableOperator",
+ "NodePosX": 800,
+ "NodePosY": 3728,
+ "Pins": [
+ {
+ "PinName": "A",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Skill Data Row",
+ "TargetPin": "SkillDamageRate"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get AdditionalDamageRate",
+ "TargetPin": "AdditionalDamageRate"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Make Tag Value Pair",
+ "TargetPin": "Value"
+ }
+ ]
+ }
+ ]
}
],
- "NodeCount": 129
+ "NodeCount": 141
}
],
"AssetPath": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_SummonShiva_Active.GA_Skill_Rene_SummonShiva_Active"
@@ -577030,6 +583488,1275 @@
],
"AssetPath": "/Game/Blueprints/Equips/BP_SwordShieldBase.BP_SwordShieldBase"
},
+ {
+ "AssetName": "BP_MaceShieldBase",
+ "ParentClass": "BP_SwordShieldBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/BP_MaceShieldBase.BP_MaceShieldBase"
+ },
+ {
+ "AssetName": "BP_ShortSwordBase",
+ "ParentClass": "WSEquipBase",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [
+ {
+ "Name": "StaticMesh",
+ "Class": "StaticMeshComponent",
+ "Parent": "Root"
+ }
+ ],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 0,
+ "NodePosY": 80,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 0,
+ "NodePosY": 526,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 5
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/BP_ShortSwordBase.BP_ShortSwordBase"
+ },
+ {
+ "AssetName": "BP_StaffBase",
+ "ParentClass": "WSEquipBase",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [
+ {
+ "Name": "StaticMesh",
+ "Class": "StaticMeshComponent",
+ "Parent": "Root"
+ },
+ {
+ "Name": "EffectSocket",
+ "Class": "SceneComponent"
+ }
+ ],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 512,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 144,
+ "NodePosY": 512,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 4
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/BP_StaffBase.BP_StaffBase"
+ },
+ {
+ "AssetName": "BP_TwoHandWeaponBase",
+ "ParentClass": "WSEquipBase",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [
+ {
+ "Name": "StaticMesh",
+ "Class": "StaticMeshComponent",
+ "Parent": "Root"
+ }
+ ],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 0,
+ "NodePosY": 80,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 0,
+ "NodePosY": 526,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Draw Debug Box",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 208,
+ "NodePosY": 736,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetSystemLibrary"
+ },
+ {
+ "PinName": "WorldContextObject",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "Center",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get World Location\n타깃은 씬 컴포넌트",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Extent",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Scaled Box Extent\n타깃은 박스 콜리전",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "LineColor",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(R=1.000000,G=0.462943,B=0.000000,A=1.000000)"
+ },
+ {
+ "PinName": "Rotation",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Duration",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "5.000000"
+ },
+ {
+ "PinName": "Thickness",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.000000"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get BoxComponent",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": -80,
+ "NodePosY": 704,
+ "Pins": [
+ {
+ "PinName": "BoxComponent",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get World Location\n타깃은 씬 컴포넌트",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get Scaled Box Extent\n타깃은 박스 콜리전",
+ "TargetPin": "self"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get World Location\n타깃은 씬 컴포넌트",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": -80,
+ "NodePosY": 752,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get BoxComponent",
+ "TargetPin": "BoxComponent"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Draw Debug Box",
+ "TargetPin": "Center"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get World Rotation\n타깃은 씬 컴포넌트",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": -80,
+ "NodePosY": 912,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get BoxComponent",
+ "TargetPin": "BoxComponent"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Draw Debug Box",
+ "TargetPin": "Rotation"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Scaled Box Extent\n타깃은 박스 콜리전",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": -80,
+ "NodePosY": 832,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get BoxComponent",
+ "TargetPin": "BoxComponent"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Draw Debug Box",
+ "TargetPin": "Extent"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 10
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/BP_TwoHandWeaponBase.BP_TwoHandWeaponBase"
+ },
{
"AssetName": "BP_BowBase",
"ParentClass": "WSEquipBase",
@@ -578324,1275 +586051,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/Bow/BP_NoviceBow.BP_NoviceBow"
},
- {
- "AssetName": "BP_MaceShieldBase",
- "ParentClass": "BP_SwordShieldBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/BP_MaceShieldBase.BP_MaceShieldBase"
- },
- {
- "AssetName": "BP_ShortSwordBase",
- "ParentClass": "WSEquipBase",
- "Variables": [
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- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get BoxComponent",
- "TargetPin": "BoxComponent"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "Draw Debug Box",
- "TargetPin": "Rotation"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get Scaled Box Extent\n타깃은 박스 콜리전",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": -80,
- "NodePosY": 832,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get BoxComponent",
- "TargetPin": "BoxComponent"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "Draw Debug Box",
- "TargetPin": "Extent"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 10
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/BP_TwoHandWeaponBase.BP_TwoHandWeaponBase"
- },
{
"AssetName": "BP_AmmoManager",
"ParentClass": "ActorComponent",
@@ -580565,6 +587023,468 @@
],
"AssetPath": "/Game/Blueprints/Equips/BP_Rene_BloodSword.BP_Rene_BloodSword"
},
+ {
+ "AssetName": "BP_PC_SkeletonSword",
+ "ParentClass": "WSEquipBase",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 0,
+ "NodePosY": 526,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 0,
+ "NodePosY": 80,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Draw Debug Box",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 240,
+ "NodePosY": 752,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetSystemLibrary"
+ },
+ {
+ "PinName": "WorldContextObject",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "Center",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get World Location\n타깃은 씬 컴포넌트",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Extent",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Scaled Box Extent\n타깃은 박스 콜리전",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "LineColor",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(R=1.000000,G=0.462943,B=0.000000,A=1.000000)"
+ },
+ {
+ "PinName": "Rotation",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Duration",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "5.000000"
+ },
+ {
+ "PinName": "Thickness",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.000000"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get BoxComponent",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": -48,
+ "NodePosY": 720,
+ "Pins": [
+ {
+ "PinName": "BoxComponent",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get World Location\n타깃은 씬 컴포넌트",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get Scaled Box Extent\n타깃은 박스 콜리전",
+ "TargetPin": "self"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get World Location\n타깃은 씬 컴포넌트",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": -48,
+ "NodePosY": 768,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get BoxComponent",
+ "TargetPin": "BoxComponent"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Draw Debug Box",
+ "TargetPin": "Center"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get World Rotation\n타깃은 씬 컴포넌트",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": -48,
+ "NodePosY": 928,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get BoxComponent",
+ "TargetPin": "BoxComponent"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Draw Debug Box",
+ "TargetPin": "Rotation"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Scaled Box Extent\n타깃은 박스 콜리전",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": -48,
+ "NodePosY": 848,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get BoxComponent",
+ "TargetPin": "BoxComponent"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Draw Debug Box",
+ "TargetPin": "Extent"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 10
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/BP_PC_SkeletonSword.BP_PC_SkeletonSword"
+ },
{
"AssetName": "BP_AbyssSword",
"ParentClass": "BP_SwordShieldBase_C",
@@ -582006,468 +588926,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_Calibur.BP_Calibur"
},
- {
- "AssetName": "BP_PC_SkeletonSword",
- "ParentClass": "WSEquipBase",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 0,
- "NodePosY": 526,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 0,
- "NodePosY": 80,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "Draw Debug Box",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 240,
- "NodePosY": 752,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "DefaultObject": "Default__KismetSystemLibrary"
- },
- {
- "PinName": "WorldContextObject",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "Center",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "Get World Location\n타깃은 씬 컴포넌트",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "Extent",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "Get Scaled Box Extent\n타깃은 박스 콜리전",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "LineColor",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "(R=1.000000,G=0.462943,B=0.000000,A=1.000000)"
- },
- {
- "PinName": "Rotation",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "Duration",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "5.000000"
- },
- {
- "PinName": "Thickness",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.000000"
- }
- ]
- },
- {
- "NodeName": "Get BoxComponent",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": -48,
- "NodePosY": 720,
- "Pins": [
- {
- "PinName": "BoxComponent",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Get World Location\n타깃은 씬 컴포넌트",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Get Scaled Box Extent\n타깃은 박스 콜리전",
- "TargetPin": "self"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "Get World Location\n타깃은 씬 컴포넌트",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": -48,
- "NodePosY": 768,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get BoxComponent",
- "TargetPin": "BoxComponent"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "Draw Debug Box",
- "TargetPin": "Center"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get World Rotation\n타깃은 씬 컴포넌트",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": -48,
- "NodePosY": 928,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get BoxComponent",
- "TargetPin": "BoxComponent"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "Draw Debug Box",
- "TargetPin": "Rotation"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get Scaled Box Extent\n타깃은 박스 콜리전",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": -48,
- "NodePosY": 848,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get BoxComponent",
- "TargetPin": "BoxComponent"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "Draw Debug Box",
- "TargetPin": "Extent"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 10
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/BP_PC_SkeletonSword.BP_PC_SkeletonSword"
- },
{
"AssetName": "BP_Falchion",
"ParentClass": "BP_SwordShieldBase_C",
@@ -583484,6 +589942,768 @@
],
"AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_NoviceSword.BP_NoviceSword"
},
+ {
+ "AssetName": "BP_OrdersSword",
+ "ParentClass": "BP_SwordShieldBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 512,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 144,
+ "NodePosY": 512,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 208,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ }
+ ],
+ "NodeCount": 5
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_OrdersSword.BP_OrdersSword"
+ },
+ {
+ "AssetName": "BP_PeaceMaker",
+ "ParentClass": "BP_SwordShieldBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 512,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 144,
+ "NodePosY": 512,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 208,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ }
+ ],
+ "NodeCount": 5
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_PeaceMaker.BP_PeaceMaker"
+ },
+ {
+ "AssetName": "BP_RoyalSword",
+ "ParentClass": "BP_SwordShieldBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 512,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 144,
+ "NodePosY": 512,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 208,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ }
+ ],
+ "NodeCount": 5
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_RoyalSword.BP_RoyalSword"
+ },
{
"AssetName": "GA_Equip_Stormbringer",
"ParentClass": "GA_WSGameplayAbilityBase_C",
@@ -583820,7 +591040,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Cast To WSCharacterBase",
+ "TargetNode": "Branch",
"TargetPin": "execute"
}
]
@@ -583869,8 +591089,8 @@
{
"NodeName": "Apply Gameplay Effect to Sphere Overlap Actors",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 2432,
- "NodePosY": 65,
+ "NodePosX": 2848,
+ "NodePosY": 96,
"Pins": [
{
"PinName": "execute",
@@ -584032,8 +591252,8 @@
{
"NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 2144,
- "NodePosY": 112,
+ "NodePosX": 2560,
+ "NodePosY": 143,
"Pins": [
{
"PinName": "self",
@@ -584064,8 +591284,8 @@
{
"NodeName": "Burst Cue Location",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 2832,
- "NodePosY": 65,
+ "NodePosX": 3248,
+ "NodePosY": 96,
"Pins": [
{
"PinName": "execute",
@@ -584144,8 +591364,8 @@
{
"NodeName": "Is Locally Controlled\n타깃은 게임플레이 능력",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 1616,
- "NodePosY": 176,
+ "NodePosX": 2032,
+ "NodePosY": 207,
"Pins": [
{
"PinName": "True",
@@ -584190,8 +591410,8 @@
{
"NodeName": "Shake Camera\n타깃은 WSCharacter Player",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 1936,
- "NodePosY": 176,
+ "NodePosX": 2352,
+ "NodePosY": 207,
"Pins": [
{
"PinName": "execute",
@@ -584231,8 +591451,8 @@
{
"NodeName": "HasAuthority\n타깃은 게임플레이 능력",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 1104,
- "NodePosY": 49,
+ "NodePosX": 1520,
+ "NodePosY": 80,
"Pins": [
{
"PinName": "True",
@@ -584283,8 +591503,8 @@
{
"NodeName": "Break Gameplay Event Data",
"NodeClass": "K2Node_BreakStruct",
- "NodePosX": 506,
- "NodePosY": 256,
+ "NodePosX": 490,
+ "NodePosY": 258,
"Pins": [
{
"PinName": "GameplayEventData",
@@ -584307,14 +591527,25 @@
"TargetPin": "Object"
}
]
+ },
+ {
+ "PinName": "ContextHandle",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "GetHitResult",
+ "TargetPin": "EffectContext"
+ }
+ ]
}
]
},
{
"NodeName": "Get Actor Location\n타깃은 액터",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 2193,
- "NodePosY": 304,
+ "NodePosX": 2609,
+ "NodePosY": 335,
"Pins": [
{
"PinName": "self",
@@ -584348,8 +591579,8 @@
{
"NodeName": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 1600,
- "NodePosY": 304,
+ "NodePosX": 2016,
+ "NodePosY": 335,
"Pins": [
{
"PinName": "self",
@@ -584372,8 +591603,8 @@
{
"NodeName": "배열 만들기",
"NodeClass": "K2Node_MakeArray",
- "NodePosX": 2266,
- "NodePosY": 615,
+ "NodePosX": 2682,
+ "NodePosY": 646,
"Pins": [
{
"PinName": "Array",
@@ -584435,8 +591666,8 @@
{
"NodeName": "Make Tag Value Pair",
"NodeClass": "K2Node_MakeStruct",
- "NodePosX": 1904,
- "NodePosY": 448,
+ "NodePosX": 2320,
+ "NodePosY": 479,
"Pins": [
{
"PinName": "TagValuePair",
@@ -584472,8 +591703,8 @@
{
"NodeName": "Make Tag Value Pair",
"NodeClass": "K2Node_MakeStruct",
- "NodePosX": 1904,
- "NodePosY": 688,
+ "NodePosX": 2320,
+ "NodePosY": 719,
"Pins": [
{
"PinName": "TagValuePair",
@@ -584503,8 +591734,8 @@
{
"NodeName": "Literal enum EWSAttackType",
"NodeClass": "K2Node_EnumLiteral",
- "NodePosX": 1328,
- "NodePosY": 505,
+ "NodePosX": 1744,
+ "NodePosY": 536,
"Pins": [
{
"PinName": "Enum",
@@ -584528,8 +591759,8 @@
{
"NodeName": "To Float (Byte)",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 1744,
- "NodePosY": 528,
+ "NodePosX": 2160,
+ "NodePosY": 559,
"Pins": [
{
"PinName": "self",
@@ -584566,8 +591797,8 @@
{
"NodeName": "Make Tag Value Pair",
"NodeClass": "K2Node_MakeStruct",
- "NodePosX": 1904,
- "NodePosY": 560,
+ "NodePosX": 2320,
+ "NodePosY": 591,
"Pins": [
{
"PinName": "TagValuePair",
@@ -584597,8 +591828,8 @@
{
"NodeName": "Make Tag Value Pair",
"NodeClass": "K2Node_MakeStruct",
- "NodePosX": 1904,
- "NodePosY": 816,
+ "NodePosX": 2320,
+ "NodePosY": 847,
"Pins": [
{
"PinName": "TagValuePair",
@@ -584634,8 +591865,8 @@
{
"NodeName": "Literal enum EWSElementType",
"NodeClass": "K2Node_EnumLiteral",
- "NodePosX": 1328,
- "NodePosY": 873,
+ "NodePosX": 1744,
+ "NodePosY": 904,
"Pins": [
{
"PinName": "Enum",
@@ -584659,8 +591890,8 @@
{
"NodeName": "To Float (Byte)",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 1744,
- "NodePosY": 896,
+ "NodePosX": 2160,
+ "NodePosY": 927,
"Pins": [
{
"PinName": "self",
@@ -584697,8 +591928,8 @@
{
"NodeName": "Cast To WSCharacterBase",
"NodeClass": "K2Node_DynamicCast",
- "NodePosX": 800,
- "NodePosY": 65,
+ "NodePosX": 1216,
+ "NodePosY": 96,
"Pins": [
{
"PinName": "execute",
@@ -584706,8 +591937,8 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "Wait Gameplay Event",
- "TargetPin": "EventReceived"
+ "TargetNode": "Branch",
+ "TargetPin": "else"
}
]
},
@@ -584763,8 +591994,8 @@
{
"NodeName": "Play Sound at Location",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 1344,
- "NodePosY": 192,
+ "NodePosX": 1760,
+ "NodePosY": 223,
"Pins": [
{
"PinName": "execute",
@@ -584867,8 +592098,8 @@
{
"NodeName": "Get Actor Location\n타깃은 액터",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 1104,
- "NodePosY": 262,
+ "NodePosX": 1520,
+ "NodePosY": 293,
"Pins": [
{
"PinName": "self",
@@ -584894,15 +592125,1167 @@
]
}
]
+ },
+ {
+ "NodeName": "GetHitResult",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 800,
+ "NodePosY": 288,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
+ },
+ {
+ "PinName": "EffectContext",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "ContextHandle"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Hit Result",
+ "TargetPin": "Hit"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Break Hit Result",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 864,
+ "NodePosY": 176,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__GameplayStatics"
+ },
+ {
+ "PinName": "Hit",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "GetHitResult",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "bBlockingHit",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ },
+ {
+ "PinName": "bInitialOverlap",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "Time",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "Distance",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "Location",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "ImpactPoint",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "Normal",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "ImpactNormal",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "PhysMat",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitComponent",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitBoneName",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "BoneName",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "HitItem",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "ElementIndex",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "FaceIndex",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "TraceStart",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "TraceEnd",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 880,
+ "NodePosY": 64,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "EventReceived"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Hit Result",
+ "TargetPin": "bBlockingHit"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
}
],
- "NodeCount": 26
+ "NodeCount": 29
}
],
"AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_Stormbringer.GA_Equip_Stormbringer"
},
{
- "AssetName": "BP_OrdersSword",
+ "AssetName": "BP_Saber",
+ "ParentClass": "BP_SwordShieldBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_Saber.BP_Saber"
+ },
+ {
+ "AssetName": "BP_SkeletonKingSword",
+ "ParentClass": "BP_SwordShieldBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_SkeletonKingSword.BP_SkeletonKingSword"
+ },
+ {
+ "AssetName": "BP_StarlightSword",
+ "ParentClass": "BP_SwordShieldBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_StarlightSword.BP_StarlightSword"
+ },
+ {
+ "AssetName": "BP_StormBringer",
"ParentClass": "BP_SwordShieldBase_C",
"Variables": [
{
@@ -585153,7 +593536,629 @@
"NodeCount": 5
}
],
- "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_OrdersSword.BP_OrdersSword"
+ "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_StormBringer.BP_StormBringer"
+ },
+ {
+ "AssetName": "BP_Claymore",
+ "ParentClass": "BP_TwoHandWeaponBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_Claymore.BP_Claymore"
+ },
+ {
+ "AssetName": "BP_Destroyer",
+ "ParentClass": "BP_TwoHandWeaponBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_Destroyer.BP_Destroyer"
},
{
"AssetName": "GA_Equip_Oblivion",
@@ -588040,59 +597045,78 @@
"AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_Oblivion.GA_Equip_Oblivion"
},
{
- "AssetName": "BP_PeaceMaker",
- "ParentClass": "BP_SwordShieldBase_C",
+ "AssetName": "GA_Equip_KinuKingStaff_ReduceCastingTime",
+ "ParentClass": "GA_WSGameplayAbilityBase_C",
"Variables": [
{
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "Name": "EquipRowName",
+ "VarGuid": "B96B6E0F41EC7A6D176442A30A2995C8",
+ "Category": "name",
+ "DefaultValue": "",
"IsEditable": true,
"IsBlueprintVisible": true,
"IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "InputID",
+ "VarGuid": "2AE25A4A4BBFDDE3D61111AEC9C2A0A3",
+ "Category": "byte",
+ "SubCategoryObject": "EWSAbilityInputID",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "EffectSpecHandle",
+ "VarGuid": "6E06081647150B119BBDB4A99EB51916",
+ "Category": "struct",
+ "SubCategoryObject": "GameplayEffectSpecHandle",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "GEHandle",
+ "VarGuid": "F13FB3B24D28B79A38CDCC9406245CBC",
+ "Category": "struct",
+ "SubCategoryObject": "ActiveGameplayEffectHandle",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "bActiveOnGive",
+ "Type": "bool",
+ "DefaultValue": "True",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
"IsEditDefaultsOnly": true,
"CategoryName": "WorldStalker",
"Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
+ "OwnerClass": "WSGameplayAbility"
},
{
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
+ "Name": "bCanSkillCancel",
"Type": "bool",
"DefaultValue": "False",
"IsEditable": true,
@@ -588101,40 +597125,149 @@
"IsEditDefaultsOnly": true,
"CategoryName": "WorldStalker",
"Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
+ "OwnerClass": "WSGameplayAbility"
},
{
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
+ "Name": "AttackEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
"IsEditable": true,
- "IsBlueprintVisible": true,
+ "IsBlueprintVisible": false,
"IsBlueprintReadOnly": false,
"IsEditDefaultsOnly": true,
"CategoryName": "WorldStalker",
"Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
+ "OwnerClass": "WSGameplayAbility"
+ },
{
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
+ "Name": "ManaCostEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "CoolTimeEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "SkillRateEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "WalkSpeedEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "AdditionalCosts",
+ "Type": "TArray",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bStopAutoTargetWhenEndAbility",
+ "Type": "bool",
+ "DefaultValue": "True",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "ActivationOrderGroup",
+ "Type": "uint8",
+ "DefaultValue": "0",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bDisableOrderGroup",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bCanBeCancel",
+ "Type": "bool",
+ "DefaultValue": "True",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "ActivationTrigger",
+ "Type": "EWSAbilityActivationTrigger",
+ "DefaultValue": "OnceInput",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
}
],
+ "Functions": [],
"Components": [],
"EventGraphs": [
{
"GraphName": "EventGraph",
"Nodes": [
{
- "NodeName": "BeginPlay 이벤트",
+ "NodeName": "ActivateAbility 이벤트",
"NodeClass": "K2Node_Event",
"NodePosX": 0,
"NodePosY": 0,
@@ -588150,7 +597283,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "부모: BeginPlay",
+ "TargetNode": "부모: ActivateAbility",
"TargetPin": "execute"
}
]
@@ -588158,34 +597291,10 @@
]
},
{
- "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeName": "OnEndAbility 이벤트",
"NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 512,
+ "NodePosX": -16,
+ "NodePosY": 641,
"Pins": [
{
"PinName": "OutputDelegate",
@@ -588198,68 +597307,27 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "부모: Tick",
+ "TargetNode": "부모: OnEndAbility",
"TargetPin": "execute"
}
]
},
{
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
+ "PinName": "bWasCancelled",
+ "PinCategory": "bool",
"Direction": "Output",
- "DefaultValue": "0.0",
+ "DefaultValue": "false",
"LinkedTo": [
{
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
+ "TargetNode": "부모: OnEndAbility",
+ "TargetPin": "bWasCancelled"
}
]
}
]
},
{
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 144,
- "NodePosY": 512,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
+ "NodeName": "부모: ActivateAbility",
"NodeClass": "K2Node_CallParentFunction",
"NodePosX": 208,
"NodePosY": 0,
@@ -588270,11 +597338,2245 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "BeginPlay 이벤트",
+ "TargetNode": "ActivateAbility 이벤트",
"TargetPin": "then"
}
]
},
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Data Table Row DT_Equip",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: OnEndAbility",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 176,
+ "NodePosY": 641,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "OnEndAbility 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "bWasCancelled",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "OnEndAbility 이벤트",
+ "TargetPin": "bWasCancelled"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Data Table Row DT_Equip",
+ "NodeClass": "K2Node_GetDataTableRow",
+ "NodePosX": 432,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActivateAbility",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "RowNotFound",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "DataTable",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "DT_Equip"
+ },
+ {
+ "PinName": "RowName",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get EquipRowName",
+ "TargetPin": "EquipRowName"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Equip Data Row",
+ "TargetPin": "EquipDataRow"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get EquipRowName",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 256,
+ "NodePosY": 160,
+ "Pins": [
+ {
+ "PinName": "EquipRowName",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Data Table Row DT_Equip",
+ "TargetPin": "RowName"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Break Equip Data Row",
+ "NodeClass": "K2Node_BreakStruct",
+ "NodePosX": 480,
+ "NodePosY": 160,
+ "Pins": [
+ {
+ "PinName": "EquipDataRow",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Data Table Row DT_Equip",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "DescValues",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "GET",
+ "TargetPin": "Array"
+ },
+ {
+ "TargetNode": "GET",
+ "TargetPin": "Array"
+ },
+ {
+ "TargetNode": "GET",
+ "TargetPin": "Array"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "GET",
+ "NodeClass": "K2Node_GetArrayItem",
+ "NodePosX": 768,
+ "NodePosY": 324,
+ "Pins": [
+ {
+ "PinName": "Array",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Equip Data Row",
+ "TargetPin": "DescValues"
+ }
+ ]
+ },
+ {
+ "PinName": "Dimension 1",
+ "PinCategory": "int",
+ "Direction": "Input",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "Output",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "float < float",
+ "TargetPin": "B"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "GET",
+ "NodeClass": "K2Node_GetArrayItem",
+ "NodePosX": 768,
+ "NodePosY": 412,
+ "Pins": [
+ {
+ "PinName": "Array",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Equip Data Row",
+ "TargetPin": "DescValues"
+ }
+ ]
+ },
+ {
+ "PinName": "Dimension 1",
+ "PinCategory": "int",
+ "Direction": "Input",
+ "DefaultValue": "1"
+ },
+ {
+ "PinName": "Output",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "float * float",
+ "TargetPin": "A"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "WaitGameplayEventPure",
+ "NodeClass": "K2Node_LatentAbilityCall",
+ "NodePosX": 1040,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
+ "TargetPin": "True"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "AsyncTaskProxy",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "EventReceived",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Payload",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "GameplayEventData"
+ }
+ ]
+ },
+ {
+ "PinName": "OwningAbility",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"Event.ProjectileHit\")"
+ },
+ {
+ "PinName": "OptionalTarget",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OnlyTriggerOnce",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "OnlyMatchExact",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ }
+ ]
+ },
+ {
+ "NodeName": "Break Gameplay Event Data",
+ "NodeClass": "K2Node_BreakStruct",
+ "NodePosX": 1392,
+ "NodePosY": 304,
+ "Pins": [
+ {
+ "PinName": "GameplayEventData",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "WaitGameplayEventPure",
+ "TargetPin": "Payload"
+ }
+ ]
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Instigator",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Target",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OptionalObject",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OptionalObject2",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "ContextHandle",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "GetEffectCauser",
+ "TargetPin": "EffectContext"
+ }
+ ]
+ },
+ {
+ "PinName": "InstigatorTags",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "TargetTags",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "EventMagnitude",
+ "PinCategory": "real",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "TargetData",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "GetEffectCauser",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1744,
+ "NodePosY": 320,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
+ },
+ {
+ "PinName": "EffectContext",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "ContextHandle"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_Nave_MagicMissile",
+ "TargetPin": "Object"
+ },
+ {
+ "TargetNode": "Cast To BP_Nave_FireBall",
+ "TargetPin": "Object"
+ },
+ {
+ "TargetNode": "Cast To BP_Skill_Rene_PoisonGas",
+ "TargetPin": "Object"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To BP_Nave_MagicMissile",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 2064,
+ "NodePosY": 294,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_Nave_FireBall",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "GetEffectCauser",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "AsBP Nave Magic Missile",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To BP_Nave_FireBall",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 2064,
+ "NodePosY": 656,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_Nave_MagicMissile",
+ "TargetPin": "CastFailed"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_Skill_Rene_PoisonGas",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "GetEffectCauser",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "AsBP Nave Fire Ball",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To BP_Skill_Rene_PoisonGas",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 2064,
+ "NodePosY": 1024,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_Nave_FireBall",
+ "TargetPin": "CastFailed"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "GetEffectCauser",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "AsBP Skill Rene Poison Gas",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "HasAuthority\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 768,
+ "NodePosY": -16,
+ "Pins": [
+ {
+ "PinName": "True",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "WaitGameplayEventPure",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "False",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Data Table Row DT_Equip",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get WSPlayer Controller from Actor Info\n타깃은 WSGameplay Ability",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 3728,
+ "NodePosY": 688,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Update Skill Cool Time\n타깃은 WSPlayer Controller\nRELIABLE 소유 클라이언트에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Update Skill Alert\n타깃은 WSPlayer Controller\nRELIABLE 소유 클라이언트에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "self"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Update Skill Cool Time\n타깃은 WSPlayer Controller\nRELIABLE 소유 클라이언트에 리플리케이트됨 (서버인 경우)",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 4064,
+ "NodePosY": 471,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Reduce Skill Cool Time Per\n타깃은 WSGameplay Ability",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Update Skill Alert\n타깃은 WSPlayer Controller\nRELIABLE 소유 클라이언트에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get WSPlayer Controller from Actor Info\n타깃은 WSGameplay Ability",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "InputID",
+ "PinCategory": "int",
+ "Direction": "Input",
+ "DefaultValue": "0",
+ "LinkedTo": [
+ {
+ "TargetNode": "To Integer (Byte)",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReduceCoolTime",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Reduce Skill Cool Time Per\n타깃은 WSGameplay Ability",
+ "TargetPin": "ReducedCoolTimeAmount"
+ }
+ ]
+ },
+ {
+ "PinName": "bIsOverride",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "ForceToCoolTime",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ }
+ ]
+ },
+ {
+ "NodeName": "Reduce Skill Cool Time Per\n타깃은 WSGameplay Ability",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 3664,
+ "NodePosY": 486,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set InputID",
+ "TargetPin": "then"
+ },
+ {
+ "TargetNode": "Set InputID",
+ "TargetPin": "then"
+ },
+ {
+ "TargetNode": "Set InputID",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Update Skill Cool Time\n타깃은 WSPlayer Controller\nRELIABLE 소유 클라이언트에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "InputID",
+ "PinCategory": "int",
+ "Direction": "Input",
+ "DefaultValue": "0",
+ "LinkedTo": [
+ {
+ "TargetNode": "To Integer (Byte)",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReduceCoolTimePer",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "100.000000"
+ },
+ {
+ "PinName": "ReducedCoolTimeAmount",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Update Skill Cool Time\n타깃은 WSPlayer Controller\nRELIABLE 소유 클라이언트에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "ReduceCoolTime"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "To Integer (Byte)",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 3504,
+ "NodePosY": 592,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetMathLibrary"
+ },
+ {
+ "PinName": "InByte",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get InputID",
+ "TargetPin": "InputID"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Reduce Skill Cool Time Per\n타깃은 WSGameplay Ability",
+ "TargetPin": "InputID"
+ },
+ {
+ "TargetNode": "Update Skill Cool Time\n타깃은 WSPlayer Controller\nRELIABLE 소유 클라이언트에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "InputID"
+ },
+ {
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+ "TargetPin": "Magnitude"
+ },
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "Magnitude"
+ },
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "Magnitude"
+ }
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+ "TargetPin": "InByte"
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+ "Direction": "Input"
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+ "TargetPin": "execute"
+ }
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+ {
+ "TargetNode": "Make Outgoing Gameplay Effect Spec\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "DataTag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"Data.Value\")"
+ },
+ {
+ "PinName": "Magnitude",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "float * float",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력",
+ "TargetPin": "EffectSpecHandle"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 3104,
+ "NodePosY": -16,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set GEHandle",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "EffectSpecHandle",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set GEHandle",
+ "TargetPin": "GEHandle"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Set GEHandle",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 3392,
+ "NodePosY": 16,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "GEHandle",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Float Attribute from Ability System Component",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1792,
+ "NodePosY": 48,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
+ },
+ {
+ "PinName": "AbilitySystem",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Ability System Component from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Attribute",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(AttributeName=\"MPMax\",Attribute=/Script/WorldStalker.CharacterSet:MPMax,AttributeOwner=\"/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'\")"
+ },
+ {
+ "PinName": "bSuccessfullyFoundAttribute",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "float * float",
+ "TargetPin": "A"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "float * float",
+ "NodeClass": "K2Node_PromotableOperator",
+ "NodePosX": 2048,
+ "NodePosY": 176,
+ "Pins": [
+ {
+ "PinName": "A",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Float Attribute from Ability System Component",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "GET",
+ "TargetPin": "Output"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "float * float",
+ "TargetPin": "A"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "GET",
+ "NodeClass": "K2Node_GetArrayItem",
+ "NodePosX": 768,
+ "NodePosY": 512,
+ "Pins": [
+ {
+ "PinName": "Array",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Equip Data Row",
+ "TargetPin": "DescValues"
+ }
+ ]
+ },
+ {
+ "PinName": "Dimension 1",
+ "PinCategory": "int",
+ "Direction": "Input",
+ "DefaultValue": "2"
+ },
+ {
+ "PinName": "Output",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "float * float",
+ "TargetPin": "B"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "float * float",
+ "NodeClass": "K2Node_PromotableOperator",
+ "NodePosX": 2208,
+ "NodePosY": 176,
+ "Pins": [
+ {
+ "PinName": "A",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "float * float",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.010000"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "Magnitude"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "HasAuthority\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 384,
+ "NodePosY": 624,
+ "Pins": [
+ {
+ "PinName": "True",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "RemoveGameplayEffectFromOwnerWithHandle\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "False",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: OnEndAbility",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get GEHandle",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 400,
+ "NodePosY": 784,
+ "Pins": [
+ {
+ "PinName": "GEHandle",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "RemoveGameplayEffectFromOwnerWithHandle\n타깃은 게임플레이 능력",
+ "TargetPin": "Handle"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "RemoveGameplayEffectFromOwnerWithHandle\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 640,
+ "NodePosY": 624,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
+ "TargetPin": "True"
+ }
+ ]
+ },
{
"PinName": "then",
"PinCategory": "exec",
@@ -588284,14 +599586,2123 @@
"PinName": "self",
"PinCategory": "object",
"Direction": "Input"
+ },
+ {
+ "PinName": "Handle",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get GEHandle",
+ "TargetPin": "GEHandle"
+ }
+ ]
+ },
+ {
+ "PinName": "StacksToRemove",
+ "PinCategory": "int",
+ "Direction": "Input",
+ "DefaultValue": "-1"
+ }
+ ]
+ },
+ {
+ "NodeName": "Update Skill Alert\n타깃은 WSPlayer Controller\nRELIABLE 소유 클라이언트에 리플리케이트됨 (서버인 경우)",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 4416,
+ "NodePosY": 464,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Update Skill Cool Time\n타깃은 WSPlayer Controller\nRELIABLE 소유 클라이언트에 리플리케이트됨 (서버인 경우)",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get WSPlayer Controller from Actor Info\n타깃은 WSGameplay Ability",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "InputID",
+ "PinCategory": "int",
+ "Direction": "Input",
+ "DefaultValue": "0",
+ "LinkedTo": [
+ {
+ "TargetNode": "To Integer (Byte)",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "bIsVisible",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
}
]
}
],
- "NodeCount": 5
+ "NodeCount": 50
}
],
- "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_PeaceMaker.BP_PeaceMaker"
+ "AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_KinuKingStaff_ReduceCastingTime.GA_Equip_KinuKingStaff_ReduceCastingTime"
+ },
+ {
+ "AssetName": "GA_Equip_KinuKingStaff_NPC",
+ "ParentClass": "GA_WSGameplayAbilityBase_C",
+ "Variables": [
+ {
+ "Name": "EquipRowName",
+ "VarGuid": "47CE023644D68C7CC345DAAABD088A6A",
+ "Category": "name",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "GEHandle",
+ "VarGuid": "126E43DB45CD2A4D0EDCF29D41DF5EE5",
+ "Category": "struct",
+ "SubCategoryObject": "ActiveGameplayEffectHandle",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "bActiveOnGive",
+ "Type": "bool",
+ "DefaultValue": "True",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bCanSkillCancel",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "AttackEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "ManaCostEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "CoolTimeEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "SkillRateEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "WalkSpeedEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "AdditionalCosts",
+ "Type": "TArray",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bStopAutoTargetWhenEndAbility",
+ "Type": "bool",
+ "DefaultValue": "True",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "ActivationOrderGroup",
+ "Type": "uint8",
+ "DefaultValue": "0",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bDisableOrderGroup",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bCanBeCancel",
+ "Type": "bool",
+ "DefaultValue": "True",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "ActivationTrigger",
+ "Type": "EWSAbilityActivationTrigger",
+ "DefaultValue": "OnceInput",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ }
+ ],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "ActivateAbility 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActivateAbility",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "OnEndAbility 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": -16,
+ "NodePosY": 736,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: OnEndAbility",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "bWasCancelled",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: OnEndAbility",
+ "TargetPin": "bWasCancelled"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActivateAbility",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 208,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActivateAbility 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Data Table Row DT_Equip",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: OnEndAbility",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 176,
+ "NodePosY": 736,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "OnEndAbility 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "bWasCancelled",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "OnEndAbility 이벤트",
+ "TargetPin": "bWasCancelled"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Data Table Row DT_Equip",
+ "NodeClass": "K2Node_GetDataTableRow",
+ "NodePosX": 416,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActivateAbility",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "RowNotFound",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "DataTable",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "DT_Equip"
+ },
+ {
+ "PinName": "RowName",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get EquipRowName",
+ "TargetPin": "EquipRowName"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Equip Data Row",
+ "TargetPin": "EquipDataRow"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get EquipRowName",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 240,
+ "NodePosY": 160,
+ "Pins": [
+ {
+ "PinName": "EquipRowName",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Data Table Row DT_Equip",
+ "TargetPin": "RowName"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
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+ ]
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_Shiva",
+ "TargetPin": "AsBP Shiva"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "시퀀스",
+ "NodeClass": "K2Node_ExecutionSequence",
+ "NodePosX": 1504,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then_0",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "then_1",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Ability System Component from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1104,
+ "NodePosY": -224,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Float Attribute from Ability System Component",
+ "TargetPin": "AbilitySystem"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Float Attribute from Ability System Component",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1472,
+ "NodePosY": -208,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
+ },
+ {
+ "PinName": "AbilitySystem",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Ability System Component from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Attribute",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(AttributeName=\"MPMax\",Attribute=/Script/WorldStalker.CharacterSet:MPMax,AttributeOwner=\"/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'\")"
+ },
+ {
+ "PinName": "bSuccessfullyFoundAttribute",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "float * float",
+ "TargetPin": "A"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Make Outgoing Gameplay Effect Spec\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 2112,
+ "NodePosY": -192,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "GameplayEffectClass",
+ "PinCategory": "class",
+ "Direction": "Input",
+ "DefaultObject": "GE_IncreaseMagicalDamage_ByMaxMP_C"
+ },
+ {
+ "PinName": "Level",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "1.000000"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "SpecHandle"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Assign Tag Set by Caller Magnitude",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 2496,
+ "NodePosY": -128,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "시퀀스",
+ "TargetPin": "then_0"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
+ },
+ {
+ "PinName": "SpecHandle",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Make Outgoing Gameplay Effect Spec\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "DataTag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"Data.Value\")"
+ },
+ {
+ "PinName": "Magnitude",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "float * float",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력",
+ "TargetPin": "EffectSpecHandle"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 2800,
+ "NodePosY": -144,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set GEHandle",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "EffectSpecHandle",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set GEHandle",
+ "TargetPin": "GEHandle"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Set GEHandle",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 3088,
+ "NodePosY": -112,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "GEHandle",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "float * float",
+ "NodeClass": "K2Node_PromotableOperator",
+ "NodePosX": 1760,
+ "NodePosY": -80,
+ "Pins": [
+ {
+ "PinName": "A",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Float Attribute from Ability System Component",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "GET",
+ "TargetPin": "Output"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "float * float",
+ "TargetPin": "A"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "float * float",
+ "NodeClass": "K2Node_PromotableOperator",
+ "NodePosX": 1920,
+ "NodePosY": -80,
+ "Pins": [
+ {
+ "PinName": "A",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "float * float",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.010000"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "Magnitude"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "GET",
+ "NodeClass": "K2Node_GetArrayItem",
+ "NodePosX": 736,
+ "NodePosY": 592,
+ "Pins": [
+ {
+ "PinName": "Array",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Equip Data Row",
+ "TargetPin": "DescValues"
+ }
+ ]
+ },
+ {
+ "PinName": "Dimension 1",
+ "PinCategory": "int",
+ "Direction": "Input",
+ "DefaultValue": "3"
+ },
+ {
+ "PinName": "Output",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "float * float",
+ "TargetPin": "B"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "HasAuthority\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 384,
+ "NodePosY": 720,
+ "Pins": [
+ {
+ "PinName": "True",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "RemoveGameplayEffectFromOwnerWithHandle\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "False",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: OnEndAbility",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get GEHandle",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 400,
+ "NodePosY": 880,
+ "Pins": [
+ {
+ "PinName": "GEHandle",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "RemoveGameplayEffectFromOwnerWithHandle\n타깃은 게임플레이 능력",
+ "TargetPin": "Handle"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "RemoveGameplayEffectFromOwnerWithHandle\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 640,
+ "NodePosY": 720,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
+ "TargetPin": "True"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "Handle",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get GEHandle",
+ "TargetPin": "GEHandle"
+ }
+ ]
+ },
+ {
+ "PinName": "StacksToRemove",
+ "PinCategory": "int",
+ "Direction": "Input",
+ "DefaultValue": "-1"
+ }
+ ]
+ }
+ ],
+ "NodeCount": 40
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_KinuKingStaff_NPC.GA_Equip_KinuKingStaff_NPC"
},
{
"AssetName": "GA_Equip_Judgement",
@@ -590282,260 +603693,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_Judgement.GA_Equip_Judgement"
},
- {
- "AssetName": "BP_RoyalSword",
- "ParentClass": "BP_SwordShieldBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 512,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 144,
- "NodePosY": 512,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 208,
- "NodePosY": 0,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- }
- ],
- "NodeCount": 5
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_RoyalSword.BP_RoyalSword"
- },
{
"AssetName": "GA_Equip_Invisible",
"ParentClass": "GA_WSGameplayAbilityBase_C",
@@ -591083,317 +604240,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_Invisible.GA_Equip_Invisible"
},
- {
- "AssetName": "BP_Saber",
- "ParentClass": "BP_SwordShieldBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_Saber.BP_Saber"
- },
{
"AssetName": "GA_Equip_IgnoreShock",
"ParentClass": "GA_WSGameplayAbilityBase_C",
@@ -592446,317 +605292,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_IgnoreShock.GA_Equip_IgnoreShock"
},
- {
- "AssetName": "BP_SkeletonKingSword",
- "ParentClass": "BP_SwordShieldBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_SkeletonKingSword.BP_SkeletonKingSword"
- },
{
"AssetName": "GA_Equip_Heartseeker",
"ParentClass": "GA_WSGameplayAbilityBase_C",
@@ -593585,59 +606120,50 @@
"AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_Heartseeker.GA_Equip_Heartseeker"
},
{
- "AssetName": "BP_StarlightSword",
- "ParentClass": "BP_SwordShieldBase_C",
+ "AssetName": "GA_Equip_ForgottenKingSword_WalkSpeed",
+ "ParentClass": "GA_WSGameplayAbilityBase_C",
"Variables": [
{
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "Name": "EquipRowName",
+ "VarGuid": "C28FA8E34D5A86FEF4176686F3F87503",
+ "Category": "name",
+ "DefaultValue": "",
"IsEditable": true,
"IsBlueprintVisible": true,
"IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "GEHandle",
+ "VarGuid": "97F111424F046405E0BA3CAA805F46FE",
+ "Category": "struct",
+ "SubCategoryObject": "ActiveGameplayEffectHandle",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "bActiveOnGive",
+ "Type": "bool",
+ "DefaultValue": "True",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
"IsEditDefaultsOnly": true,
"CategoryName": "WorldStalker",
"Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
+ "OwnerClass": "WSGameplayAbility"
},
{
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
+ "Name": "bCanSkillCancel",
"Type": "bool",
"DefaultValue": "False",
"IsEditable": true,
@@ -593646,44 +606172,152 @@
"IsEditDefaultsOnly": true,
"CategoryName": "WorldStalker",
"Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
+ "OwnerClass": "WSGameplayAbility"
},
{
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
+ "Name": "AttackEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
"IsEditable": true,
- "IsBlueprintVisible": true,
+ "IsBlueprintVisible": false,
"IsBlueprintReadOnly": false,
"IsEditDefaultsOnly": true,
"CategoryName": "WorldStalker",
"Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
+ "OwnerClass": "WSGameplayAbility"
+ },
{
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
+ "Name": "ManaCostEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "CoolTimeEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "SkillRateEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "WalkSpeedEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "AdditionalCosts",
+ "Type": "TArray",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bStopAutoTargetWhenEndAbility",
+ "Type": "bool",
+ "DefaultValue": "True",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "ActivationOrderGroup",
+ "Type": "uint8",
+ "DefaultValue": "0",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bDisableOrderGroup",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bCanBeCancel",
+ "Type": "bool",
+ "DefaultValue": "True",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "ActivationTrigger",
+ "Type": "EWSAbilityActivationTrigger",
+ "DefaultValue": "OnceInput",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
}
],
+ "Functions": [],
"Components": [],
"EventGraphs": [
{
"GraphName": "EventGraph",
"Nodes": [
{
- "NodeName": "BeginPlay 이벤트",
+ "NodeName": "ActivateAbility 이벤트",
"NodeClass": "K2Node_Event",
"NodePosX": 0,
"NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
"Pins": [
{
"PinName": "OutputDelegate",
@@ -593696,7 +606330,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "부모: BeginPlay",
+ "TargetNode": "부모: ActivateAbility",
"TargetPin": "execute"
}
]
@@ -593704,11 +606338,46 @@
]
},
{
- "NodeName": "부모: BeginPlay",
+ "NodeName": "OnEndAbility 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 928,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: OnEndAbility",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "bWasCancelled",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: OnEndAbility",
+ "TargetPin": "bWasCancelled"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActivateAbility",
"NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
+ "NodePosX": 208,
"NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
"Pins": [
{
"PinName": "execute",
@@ -593716,7 +606385,7 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "BeginPlay 이벤트",
+ "TargetNode": "ActivateAbility 이벤트",
"TargetPin": "then"
}
]
@@ -593724,7 +606393,13 @@
{
"PinName": "then",
"PinCategory": "exec",
- "Direction": "Output"
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Data Table Row DT_Equip",
+ "TargetPin": "execute"
+ }
+ ]
},
{
"PinName": "self",
@@ -593734,47 +606409,10 @@
]
},
{
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
+ "NodeName": "부모: OnEndAbility",
"NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "NodePosX": 192,
+ "NodePosY": 928,
"Pins": [
{
"PinName": "execute",
@@ -593782,7 +606420,7 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetNode": "OnEndAbility 이벤트",
"TargetPin": "then"
}
]
@@ -593790,7 +606428,13 @@
{
"PinName": "then",
"PinCategory": "exec",
- "Direction": "Output"
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
},
{
"PinName": "self",
@@ -593798,29 +606442,35 @@
"Direction": "Input"
},
{
- "PinName": "OtherActor",
- "PinCategory": "object",
+ "PinName": "bWasCancelled",
+ "PinCategory": "bool",
"Direction": "Input",
+ "DefaultValue": "false",
"LinkedTo": [
{
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
+ "TargetNode": "OnEndAbility 이벤트",
+ "TargetPin": "bWasCancelled"
}
]
}
]
},
{
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "NodeName": "Get Data Table Row DT_Equip",
+ "NodeClass": "K2Node_GetDataTableRow",
+ "NodePosX": 416,
+ "NodePosY": 0,
"Pins": [
{
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActivateAbility",
+ "TargetPin": "then"
+ }
+ ]
},
{
"PinName": "then",
@@ -593828,31 +606478,256 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "부모: Tick",
+ "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
"TargetPin": "execute"
}
]
},
{
- "PinName": "DeltaSeconds",
+ "PinName": "RowNotFound",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "DataTable",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "DT_Equip"
+ },
+ {
+ "PinName": "RowName",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get EquipRowName",
+ "TargetPin": "EquipRowName"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Equip Data Row",
+ "TargetPin": "EquipDataRow"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get EquipRowName",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 240,
+ "NodePosY": 160,
+ "Pins": [
+ {
+ "PinName": "EquipRowName",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Data Table Row DT_Equip",
+ "TargetPin": "RowName"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Break Equip Data Row",
+ "NodeClass": "K2Node_BreakStruct",
+ "NodePosX": 464,
+ "NodePosY": 160,
+ "Pins": [
+ {
+ "PinName": "EquipDataRow",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Data Table Row DT_Equip",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "DescValues",
"PinCategory": "real",
"Direction": "Output",
- "DefaultValue": "0.0",
"LinkedTo": [
{
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
+ "TargetNode": "GET",
+ "TargetPin": "Array"
+ },
+ {
+ "TargetNode": "GET",
+ "TargetPin": "Array"
+ },
+ {
+ "TargetNode": "GET",
+ "TargetPin": "Array"
}
]
}
]
},
{
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "NodeName": "HasAuthority\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 816,
+ "NodePosY": -16,
+ "Pins": [
+ {
+ "PinName": "True",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "False",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Data Table Row DT_Equip",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 736,
+ "NodePosY": 128,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get DataRowName",
+ "TargetPin": "self"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get DataRowName",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 800,
+ "NodePosY": 224,
+ "Pins": [
+ {
+ "PinName": "DataRowName",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None",
+ "LinkedTo": [
+ {
+ "TargetNode": "Equal (Name)",
+ "TargetPin": "A"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Equal (Name)",
+ "NodeClass": "K2Node_PromotableOperator",
+ "NodePosX": 832,
+ "NodePosY": 272,
+ "Pins": [
+ {
+ "PinName": "A",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get DataRowName",
+ "TargetPin": "DataRowName"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "DefaultValue": "Cazimord"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ },
+ {
+ "PinName": "ErrorTolerance",
+ "PinCategory": "None",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 1088,
+ "NodePosY": 0,
"Pins": [
{
"PinName": "execute",
@@ -593860,40 +606735,3313 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "Tick 이벤트",
+ "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
+ "TargetPin": "True"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Equal (Name)",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "WaitGameplayEventPure",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "WaitGameplayEventPure",
+ "NodeClass": "K2Node_LatentAbilityCall",
+ "NodePosX": 1296,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
"TargetPin": "then"
}
]
},
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "AsyncTaskProxy",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "EventReceived",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Payload",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "GameplayEventData"
+ }
+ ]
+ },
+ {
+ "PinName": "OwningAbility",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"Event.AttackSuccess\")"
+ },
+ {
+ "PinName": "OptionalTarget",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OnlyTriggerOnce",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "OnlyMatchExact",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ }
+ ]
+ },
+ {
+ "NodeName": "Break Gameplay Event Data",
+ "NodeClass": "K2Node_BreakStruct",
+ "NodePosX": 1328,
+ "NodePosY": 240,
+ "Pins": [
+ {
+ "PinName": "GameplayEventData",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "WaitGameplayEventPure",
+ "TargetPin": "Payload"
+ }
+ ]
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "게임플레이 태그 켜기",
+ "TargetPin": "Selection"
+ }
+ ]
+ },
+ {
+ "PinName": "Target",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Ability Target Data from Actor",
+ "TargetPin": "Actor"
+ }
+ ]
+ },
+ {
+ "PinName": "ContextHandle",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "GetHitResult",
+ "TargetPin": "EffectContext"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "GetHitResult",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1648,
+ "NodePosY": 384,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
+ },
+ {
+ "PinName": "EffectContext",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "ContextHandle"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Hit Result",
+ "TargetPin": "Hit"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Break Hit Result",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1920,
+ "NodePosY": 304,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__GameplayStatics"
+ },
+ {
+ "PinName": "Hit",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "GetHitResult",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "bBlockingHit",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ },
+ {
+ "PinName": "bInitialOverlap",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "Time",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "Distance",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "Location",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "ImpactPoint",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "Normal",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "ImpactNormal",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "PhysMat",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitComponent",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitBoneName",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "BoneName",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "HitItem",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "ElementIndex",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "FaceIndex",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "TraceStart",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "TraceEnd",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 2128,
+ "NodePosY": 64,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "WaitGameplayEventPure",
+ "TargetPin": "EventReceived"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Hit Result",
+ "TargetPin": "bBlockingHit"
+ }
+ ]
+ },
{
"PinName": "then",
"PinCategory": "exec",
"Direction": "Output"
},
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "게임플레이 태그 켜기",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Ability Target Data from Actor",
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+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "RemoveGameplayEffectFromOwnerWithHandle\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 672,
+ "NodePosY": 880,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
+ "TargetPin": "True"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "Handle",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get GEHandle",
+ "TargetPin": "GEHandle"
+ }
+ ]
+ },
+ {
+ "PinName": "StacksToRemove",
+ "PinCategory": "int",
+ "Direction": "Input",
+ "DefaultValue": "-1"
+ }
+ ]
+ },
+ {
+ "NodeName": "GET",
+ "NodeClass": "K2Node_GetArrayItem",
+ "NodePosX": 752,
+ "NodePosY": 720,
+ "Pins": [
+ {
+ "PinName": "Array",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Equip Data Row",
+ "TargetPin": "DescValues"
+ }
+ ]
+ },
+ {
+ "PinName": "Dimension 1",
+ "PinCategory": "int",
+ "Direction": "Input",
+ "DefaultValue": "2"
+ },
+ {
+ "PinName": "Output",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "Magnitude"
}
]
}
]
}
],
- "NodeCount": 6
+ "NodeCount": 40
}
],
- "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_StarlightSword.BP_StarlightSword"
+ "AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_ForgottenKingSword_AttackSpeed.GA_Equip_ForgottenKingSword_AttackSpeed"
},
{
"AssetName": "GA_Equip_Destroyer",
@@ -596073,260 +612221,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_Destroyer.GA_Equip_Destroyer"
},
- {
- "AssetName": "BP_StormBringer",
- "ParentClass": "BP_SwordShieldBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 512,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 144,
- "NodePosY": 512,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 208,
- "NodePosY": 0,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- }
- ],
- "NodeCount": 5
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/WeaponShield/BP_StormBringer.BP_StormBringer"
- },
{
"AssetName": "GA_Equip_Critical_ArrowCharge",
"ParentClass": "GA_WSGameplayAbilityBase_C",
@@ -596884,59 +612778,50 @@
"AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_Critical_ArrowCharge.GA_Equip_Critical_ArrowCharge"
},
{
- "AssetName": "BP_Claymore",
- "ParentClass": "BP_TwoHandWeaponBase_C",
+ "AssetName": "GA_Equip_ButcherGreatSword_IncreaseResist",
+ "ParentClass": "GA_WSGameplayAbilityBase_C",
"Variables": [
{
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "Name": "EquipRowName",
+ "VarGuid": "2DE8BBDA484F76F95CD50E86A33828ED",
+ "Category": "name",
+ "DefaultValue": "",
"IsEditable": true,
"IsBlueprintVisible": true,
"IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "GEHandle",
+ "VarGuid": "EC0E3AA543D984965123B9A0E5C6CE39",
+ "Category": "struct",
+ "SubCategoryObject": "ActiveGameplayEffectHandle",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "bActiveOnGive",
+ "Type": "bool",
+ "DefaultValue": "True",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
"IsEditDefaultsOnly": true,
"CategoryName": "WorldStalker",
"Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
+ "OwnerClass": "WSGameplayAbility"
},
{
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
+ "Name": "bCanSkillCancel",
"Type": "bool",
"DefaultValue": "False",
"IsEditable": true,
@@ -596945,44 +612830,152 @@
"IsEditDefaultsOnly": true,
"CategoryName": "WorldStalker",
"Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
+ "OwnerClass": "WSGameplayAbility"
},
{
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
+ "Name": "AttackEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
"IsEditable": true,
- "IsBlueprintVisible": true,
+ "IsBlueprintVisible": false,
"IsBlueprintReadOnly": false,
"IsEditDefaultsOnly": true,
"CategoryName": "WorldStalker",
"Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
+ "OwnerClass": "WSGameplayAbility"
+ },
{
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
+ "Name": "ManaCostEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "CoolTimeEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "SkillRateEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "WalkSpeedEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "AdditionalCosts",
+ "Type": "TArray",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bStopAutoTargetWhenEndAbility",
+ "Type": "bool",
+ "DefaultValue": "True",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "ActivationOrderGroup",
+ "Type": "uint8",
+ "DefaultValue": "0",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bDisableOrderGroup",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bCanBeCancel",
+ "Type": "bool",
+ "DefaultValue": "True",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "ActivationTrigger",
+ "Type": "EWSAbilityActivationTrigger",
+ "DefaultValue": "OnceInput",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
}
],
+ "Functions": [],
"Components": [],
"EventGraphs": [
{
"GraphName": "EventGraph",
"Nodes": [
{
- "NodeName": "BeginPlay 이벤트",
+ "NodeName": "ActivateAbility 이벤트",
"NodeClass": "K2Node_Event",
"NodePosX": 0,
"NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
"Pins": [
{
"PinName": "OutputDelegate",
@@ -596995,7 +612988,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "부모: BeginPlay",
+ "TargetNode": "부모: ActivateAbility",
"TargetPin": "execute"
}
]
@@ -597003,11 +612996,46 @@
]
},
{
- "NodeName": "부모: BeginPlay",
+ "NodeName": "OnEndAbility 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 798,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: OnEndAbility",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "bWasCancelled",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: OnEndAbility",
+ "TargetPin": "bWasCancelled"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: OnEndAbility",
"NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "NodePosX": 192,
+ "NodePosY": 798,
"Pins": [
{
"PinName": "execute",
@@ -597015,7 +613043,7 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "BeginPlay 이벤트",
+ "TargetNode": "OnEndAbility 이벤트",
"TargetPin": "then"
}
]
@@ -597023,7 +613051,60 @@
{
"PinName": "then",
"PinCategory": "exec",
- "Direction": "Output"
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "bWasCancelled",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "OnEndAbility 이벤트",
+ "TargetPin": "bWasCancelled"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActivateAbility",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 208,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActivateAbility 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Data Table Row DT_Equip",
+ "TargetPin": "execute"
+ }
+ ]
},
{
"PinName": "self",
@@ -597033,47 +613114,10 @@
]
},
{
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "NodeName": "Get Data Table Row DT_Equip",
+ "NodeClass": "K2Node_GetDataTableRow",
+ "NodePosX": 432,
+ "NodePosY": 0,
"Pins": [
{
"PinName": "execute",
@@ -597081,7 +613125,7 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetNode": "부모: ActivateAbility",
"TargetPin": "then"
}
]
@@ -597089,69 +613133,259 @@
{
"PinName": "then",
"PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "RowNotFound",
+ "PinCategory": "exec",
"Direction": "Output"
},
{
- "PinName": "self",
+ "PinName": "DataTable",
"PinCategory": "object",
- "Direction": "Input"
+ "Direction": "Input",
+ "DefaultObject": "DT_Equip"
},
{
- "PinName": "OtherActor",
- "PinCategory": "object",
+ "PinName": "RowName",
+ "PinCategory": "name",
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
+ "TargetNode": "Get EquipRowName",
+ "TargetPin": "EquipRowName"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Equip Data Row",
+ "TargetPin": "EquipDataRow"
}
]
}
]
},
{
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "NodeName": "Get EquipRowName",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 256,
+ "NodePosY": 160,
"Pins": [
{
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
+ "PinName": "EquipRowName",
+ "PinCategory": "name",
"Direction": "Output",
+ "DefaultValue": "None",
"LinkedTo": [
{
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
+ "TargetNode": "Get Data Table Row DT_Equip",
+ "TargetPin": "RowName"
}
]
},
{
- "PinName": "DeltaSeconds",
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Break Equip Data Row",
+ "NodeClass": "K2Node_BreakStruct",
+ "NodePosX": 480,
+ "NodePosY": 160,
+ "Pins": [
+ {
+ "PinName": "EquipDataRow",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Data Table Row DT_Equip",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "DescValues",
"PinCategory": "real",
"Direction": "Output",
- "DefaultValue": "0.0",
"LinkedTo": [
{
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
+ "TargetNode": "GET",
+ "TargetPin": "Array"
+ },
+ {
+ "TargetNode": "GET",
+ "TargetPin": "Array"
+ },
+ {
+ "TargetNode": "GET",
+ "TargetPin": "Array"
}
]
}
]
},
{
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "NodeName": "HasAuthority\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 832,
+ "NodePosY": -16,
+ "Pins": [
+ {
+ "PinName": "True",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "False",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Data Table Row DT_Equip",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 752,
+ "NodePosY": 128,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get DataRowName",
+ "TargetPin": "self"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get DataRowName",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 816,
+ "NodePosY": 224,
+ "Pins": [
+ {
+ "PinName": "DataRowName",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None",
+ "LinkedTo": [
+ {
+ "TargetNode": "Equal (Name)",
+ "TargetPin": "A"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Equal (Name)",
+ "NodeClass": "K2Node_PromotableOperator",
+ "NodePosX": 848,
+ "NodePosY": 272,
+ "Pins": [
+ {
+ "PinName": "A",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get DataRowName",
+ "TargetPin": "DataRowName"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "DefaultValue": "BlackMaria"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ },
+ {
+ "PinName": "ErrorTolerance",
+ "PinCategory": "None",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 1104,
+ "NodePosY": 0,
"Pins": [
{
"PinName": "execute",
@@ -597159,40 +613393,3669 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "Tick 이벤트",
+ "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
+ "TargetPin": "True"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Equal (Name)",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Wait Gameplay Event",
+ "NodeClass": "K2Node_LatentAbilityCall",
+ "NodePosX": 1312,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
"TargetPin": "then"
}
]
},
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "AsyncTaskProxy",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "EventReceived",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Payload",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "GameplayEventData"
+ }
+ ]
+ },
+ {
+ "PinName": "OwningAbility",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"Event.AttackSuccess\")"
+ },
+ {
+ "PinName": "OptionalExternalTarget",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OnlyTriggerOnce",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "OnlyMatchExact",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ }
+ ]
+ },
+ {
+ "NodeName": "Break Gameplay Event Data",
+ "NodeClass": "K2Node_BreakStruct",
+ "NodePosX": 1344,
+ "NodePosY": 229,
+ "Pins": [
+ {
+ "PinName": "GameplayEventData",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "Payload"
+ }
+ ]
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Instigator",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Target",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OptionalObject",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OptionalObject2",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "ContextHandle",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "GetHitResult",
+ "TargetPin": "EffectContext"
+ }
+ ]
+ },
+ {
+ "PinName": "InstigatorTags",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "TargetTags",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "EventMagnitude",
+ "PinCategory": "real",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "TargetData",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "GetHitResult",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1664,
+ "NodePosY": 379,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
+ },
+ {
+ "PinName": "EffectContext",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "ContextHandle"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Hit Result",
+ "TargetPin": "Hit"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Break Hit Result",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1936,
+ "NodePosY": 379,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__GameplayStatics"
+ },
+ {
+ "PinName": "Hit",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "GetHitResult",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "bBlockingHit",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ },
+ {
+ "PinName": "bInitialOverlap",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "Time",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "Distance",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "Location",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "ImpactPoint",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "Normal",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "ImpactNormal",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "PhysMat",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitComponent",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitBoneName",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "BoneName",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "HitItem",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "ElementIndex",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "FaceIndex",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "TraceStart",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "TraceEnd",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 2144,
+ "NodePosY": 64,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "EventReceived"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Hit Result",
+ "TargetPin": "bBlockingHit"
+ }
+ ]
+ },
{
"PinName": "then",
"PinCategory": "exec",
"Direction": "Output"
},
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Make Outgoing Gameplay Effect Spec\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 2160,
+ "NodePosY": 240,
+ "Pins": [
{
"PinName": "self",
"PinCategory": "object",
"Direction": "Input"
},
{
- "PinName": "DeltaSeconds",
+ "PinName": "GameplayEffectClass",
+ "PinCategory": "class",
+ "Direction": "Input",
+ "DefaultObject": "GE_ButcherGreatSword_IncreaseResist_C"
+ },
+ {
+ "PinName": "Level",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "1.000000"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "SpecHandle"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Assign Tag Set by Caller Magnitude",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 2496,
+ "NodePosY": 96,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "else"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
+ },
+ {
+ "PinName": "SpecHandle",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Make Outgoing Gameplay Effect Spec\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "DataTag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"Data.Duration\")"
+ },
+ {
+ "PinName": "Magnitude",
"PinCategory": "real",
"Direction": "Input",
"DefaultValue": "0.0",
"LinkedTo": [
{
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
+ "TargetNode": "GET",
+ "TargetPin": "Output"
}
]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "SpecHandle"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Assign Tag Set by Caller Magnitude",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 2800,
+ "NodePosY": 96,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
+ },
+ {
+ "PinName": "SpecHandle",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "DataTag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"Data.Value\")"
+ },
+ {
+ "PinName": "Magnitude",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "GET",
+ "TargetPin": "Output"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력",
+ "TargetPin": "EffectSpecHandle"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "GET",
+ "NodeClass": "K2Node_GetArrayItem",
+ "NodePosX": 752,
+ "NodePosY": 384,
+ "Pins": [
+ {
+ "PinName": "Array",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Equip Data Row",
+ "TargetPin": "DescValues"
+ }
+ ]
+ },
+ {
+ "PinName": "Dimension 1",
+ "PinCategory": "int",
+ "Direction": "Input",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "Output",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "Magnitude"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "GET",
+ "NodeClass": "K2Node_GetArrayItem",
+ "NodePosX": 752,
+ "NodePosY": 528,
+ "Pins": [
+ {
+ "PinName": "Array",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Equip Data Row",
+ "TargetPin": "DescValues"
+ }
+ ]
+ },
+ {
+ "PinName": "Dimension 1",
+ "PinCategory": "int",
+ "Direction": "Input",
+ "DefaultValue": "1"
+ },
+ {
+ "PinName": "Output",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "Magnitude"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "GET",
+ "NodeClass": "K2Node_GetArrayItem",
+ "NodePosX": 752,
+ "NodePosY": 672,
+ "Pins": [
+ {
+ "PinName": "Array",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Equip Data Row",
+ "TargetPin": "DescValues"
+ }
+ ]
+ },
+ {
+ "PinName": "Dimension 1",
+ "PinCategory": "int",
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}
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+ "TargetPin": "DescValues"
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+ "TargetPin": "Magnitude"
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+ "PinName": "then",
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+ "Direction": "Output"
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+ {
+ "PinName": "AttackSpeedGEHandle",
+ "PinCategory": "struct",
+ "Direction": "Input",
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+ "TargetNode": "ApplyGameplayEffectSpecToOwner\n타깃은 게임플레이 능력",
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+ "PinName": "self",
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+ "TargetPin": "Handle"
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+ "Direction": "Input"
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+ "PinName": "Handle",
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+ "TargetPin": "GEHandle"
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+ "PinName": "StacksToRemove",
+ "PinCategory": "int",
+ "Direction": "Input",
+ "DefaultValue": "-1"
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+ "NodeName": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
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+ "NodePosY": -240,
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+ "TargetPin": "self"
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+ "PinName": "DataRowName",
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+ "DefaultValue": "None",
+ "LinkedTo": [
+ {
+ "TargetNode": "Equal (Name)",
+ "TargetPin": "A"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get WSCharacter Player from Actor Info\n타깃은 WSGameplay Ability",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Equal (Name)",
+ "NodeClass": "K2Node_PromotableOperator",
+ "NodePosX": 720,
+ "NodePosY": -96,
+ "Pins": [
+ {
+ "PinName": "A",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get DataRowName",
+ "TargetPin": "DataRowName"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "DefaultValue": "baran"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ },
+ {
+ "PinName": "ErrorTolerance",
+ "PinCategory": "None",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 976,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
+ "TargetPin": "True"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Equal (Name)",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ }
+ ],
+ "NodeCount": 48
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_ButcherGreatSword_IncreaseAttackSpeed.GA_Equip_ButcherGreatSword_IncreaseAttackSpeed"
},
{
"AssetName": "GA_Equip_Bloodlust",
@@ -599291,7 +619154,7 @@
"AssetPath": "/Game/Blueprints/Equips/Abilities/GA_Equip_Bloodlust.GA_Equip_Bloodlust"
},
{
- "AssetName": "BP_Destroyer",
+ "AssetName": "BP_DragonsTooth",
"ParentClass": "BP_TwoHandWeaponBase_C",
"Variables": [
{
@@ -599599,7 +619462,629 @@
"NodeCount": 6
}
],
- "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_Destroyer.BP_Destroyer"
+ "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_DragonsTooth.BP_DragonsTooth"
+ },
+ {
+ "AssetName": "BP_Executioner",
+ "ParentClass": "BP_TwoHandWeaponBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_Executioner.BP_Executioner"
+ },
+ {
+ "AssetName": "BP_GiantSword",
+ "ParentClass": "BP_TwoHandWeaponBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_GiantSword.BP_GiantSword"
},
{
"AssetName": "BP_Judgement_Projectile",
@@ -600072,317 +620557,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/Abilities/BP_Judgement_Projectile.BP_Judgement_Projectile"
},
- {
- "AssetName": "BP_DragonsTooth",
- "ParentClass": "BP_TwoHandWeaponBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_DragonsTooth.BP_DragonsTooth"
- },
{
"AssetName": "BP_Heartseeker_Projectile",
"ParentClass": "BP_ProjectileBase_C",
@@ -601320,1250 +621494,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/Abilities/BP_Heartseeker_Projectile.BP_Heartseeker_Projectile"
},
- {
- "AssetName": "BP_Executioner",
- "ParentClass": "BP_TwoHandWeaponBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_Executioner.BP_Executioner"
- },
- {
- "AssetName": "BP_WarBow",
- "ParentClass": "BP_BowBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Bow/BP_WarBow.BP_WarBow"
- },
- {
- "AssetName": "BP_GiantSword",
- "ParentClass": "BP_TwoHandWeaponBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_GiantSword.BP_GiantSword"
- },
- {
- "AssetName": "BP_Thunderbolt",
- "ParentClass": "BP_BowBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Bow/BP_Thunderbolt.BP_Thunderbolt"
- },
{
"AssetName": "BP_GreatSword",
"ParentClass": "BP_TwoHandWeaponBase_C",
@@ -602818,315 +621748,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_GreatSword.BP_GreatSword"
},
- {
- "AssetName": "BP_SeraphimBow",
- "ParentClass": "BP_BowBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=50.000000,OffsetHeight=20.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=1000.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
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- "CategoryName": "WorldStalker",
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- "OwnerClass": "WSEquipBase"
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- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
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- {
- "Name": "then",
- "Type": "exec"
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- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
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- {
- "NodeName": "BeginPlay 이벤트",
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- {
- "PinName": "OutputDelegate",
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- {
- "TargetNode": "부모: BeginPlay",
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- }
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- },
- {
- "NodeName": "부모: BeginPlay",
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- "PinName": "self",
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- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
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- "TargetNode": "부모: ActorBeginOverlap",
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- },
- {
- "PinName": "OtherActor",
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- "TargetPin": "OtherActor"
- }
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- }
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- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
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- "LinkedTo": [
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- "TargetNode": "ActorBeginOverlap 이벤트",
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- "PinName": "OtherActor",
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- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
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- ]
- },
- {
- "PinName": "DeltaSeconds",
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- "DefaultValue": "0.0",
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- {
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- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Bow/BP_SeraphimBow.BP_SeraphimBow"
- },
{
"AssetName": "BP_HeavyMetalSword",
"ParentClass": "BP_TwoHandWeaponBase_C",
@@ -603438,317 +622059,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_HeavyMetalSword.BP_HeavyMetalSword"
},
- {
- "AssetName": "BP_RecurveBow",
- "ParentClass": "BP_BowBase_C",
- "Variables": [
- {
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- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
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- "Direction": "Input"
- },
- {
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- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Bow/BP_RecurveBow.BP_RecurveBow"
- },
{
"AssetName": "BP_NightOflzar",
"ParentClass": "BP_TwoHandWeaponBase_C",
@@ -604003,315 +622313,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_NightOflzar.BP_NightOflzar"
},
- {
- "AssetName": "BP_OrdersBow",
- "ParentClass": "BP_BowBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=50.000000,OffsetHeight=20.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=1000.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
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- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
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- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
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- {
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- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
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- {
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- ]
- }
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- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
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- "PinCategory": "exec",
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- },
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- },
- {
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- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
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- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
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- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
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- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Bow/BP_OrdersBow.BP_OrdersBow"
- },
{
"AssetName": "BP_NoviceGreatSword",
"ParentClass": "BP_TwoHandWeaponBase_C",
@@ -604820,317 +622821,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_OrdersGreatSword.BP_OrdersGreatSword"
},
- {
- "AssetName": "BP_LongBow",
- "ParentClass": "BP_BowBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
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- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Bow/BP_LongBow.BP_LongBow"
- },
{
"AssetName": "BP_RoyalGreatSword",
"ParentClass": "BP_TwoHandWeaponBase_C",
@@ -605442,317 +623132,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_RoyalGreatSword.BP_RoyalGreatSword"
},
- {
- "AssetName": "BP_IronBow",
- "ParentClass": "BP_BowBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
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- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
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- ]
- },
- {
- "PinName": "OtherActor",
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- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
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- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Bow/BP_IronBow.BP_IronBow"
- },
{
"AssetName": "BP_SlaughtererGreatSword",
"ParentClass": "BP_TwoHandWeaponBase_C",
@@ -606064,317 +623443,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_SlaughtererGreatSword.BP_SlaughtererGreatSword"
},
- {
- "AssetName": "BP_HornBow",
- "ParentClass": "BP_BowBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Bow/BP_HornBow.BP_HornBow"
- },
{
"AssetName": "BP_Slayer",
"ParentClass": "BP_TwoHandWeaponBase_C",
@@ -606686,317 +623754,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_Slayer.BP_Slayer"
},
- {
- "AssetName": "BP_Hellfire",
- "ParentClass": "BP_BowBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Bow/BP_Hellfire.BP_Hellfire"
- },
{
"AssetName": "BP_TombGreatSword",
"ParentClass": "BP_TwoHandWeaponBase_C",
@@ -607308,317 +624065,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_TombGreatSword.BP_TombGreatSword"
},
- {
- "AssetName": "BP_Heartseeker_AddArrow",
- "ParentClass": "BP_BowBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Bow/BP_Heartseeker_AddArrow.BP_Heartseeker_AddArrow"
- },
{
"AssetName": "BP_UntitledSword",
"ParentClass": "BP_TwoHandWeaponBase_C",
@@ -607930,317 +624376,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_UntitledSword.BP_UntitledSword"
},
- {
- "AssetName": "BP_Heartseeker",
- "ParentClass": "BP_BowBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Bow/BP_Heartseeker.BP_Heartseeker"
- },
{
"AssetName": "BP_WarSword",
"ParentClass": "BP_TwoHandWeaponBase_C",
@@ -608552,317 +624687,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/TwoHandWeapon/BP_WarSword.BP_WarSword"
},
- {
- "AssetName": "BP_CompoundBow",
- "ParentClass": "BP_BowBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Bow/BP_CompoundBow.BP_CompoundBow"
- },
{
"AssetName": "BP_AdeptsStaff",
"ParentClass": "BP_StaffBase_C",
@@ -609083,317 +624907,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/Staff/BP_AdeptsStaff.BP_AdeptsStaff"
},
- {
- "AssetName": "BP_BoneBow",
- "ParentClass": "BP_BowBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Bow/BP_BoneBow.BP_BoneBow"
- },
{
"AssetName": "BP_GnarledStaff",
"ParentClass": "BP_StaffBase_C",
@@ -609614,317 +625127,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/Staff/BP_GnarledStaff.BP_GnarledStaff"
},
- {
- "AssetName": "BP_Astra",
- "ParentClass": "BP_BowBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Bow/BP_Astra.BP_Astra"
- },
{
"AssetName": "BP_HereticStaff",
"ParentClass": "BP_StaffBase_C",
@@ -610236,260 +625438,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/Staff/BP_HereticStaff.BP_HereticStaff"
},
- {
- "AssetName": "BP_WarHammer",
- "ParentClass": "BP_MaceShieldBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 512,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 144,
- "NodePosY": 512,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 208,
- "NodePosY": 0,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- }
- ],
- "NodeCount": 5
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Mace/BP_WarHammer.BP_WarHammer"
- },
{
"AssetName": "BP_KinuKingStaff",
"ParentClass": "BP_StaffBase_C",
@@ -610801,317 +625749,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/Staff/BP_KinuKingStaff.BP_KinuKingStaff"
},
- {
- "AssetName": "BP_SoulSmasher",
- "ParentClass": "BP_Kraken_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Mace/BP_SoulSmasher.BP_SoulSmasher"
- },
{
"AssetName": "BP_MastersStaff",
"ParentClass": "BP_StaffBase_C",
@@ -611332,317 +625969,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/Staff/BP_MastersStaff.BP_MastersStaff"
},
- {
- "AssetName": "BP_RoyalHitter",
- "ParentClass": "BP_MaceShieldBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Mace/BP_RoyalHitter.BP_RoyalHitter"
- },
{
"AssetName": "BP_NoviceStaff",
"ParentClass": "BP_StaffBase_C",
@@ -611864,13 +626190,13 @@
"AssetPath": "/Game/Blueprints/Equips/Staff/BP_NoviceStaff.BP_NoviceStaff"
},
{
- "AssetName": "BP_OrdersMace",
- "ParentClass": "BP_MaceShieldBase_C",
+ "AssetName": "BP_WarBow",
+ "ParentClass": "BP_BowBase_C",
"Variables": [
{
"Name": "AutoTargetInfo",
"Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
"IsEditable": true,
"IsBlueprintVisible": true,
"IsBlueprintReadOnly": false,
@@ -612172,7 +626498,4046 @@
"NodeCount": 6
}
],
- "AssetPath": "/Game/Blueprints/Equips/Mace/BP_OrdersMace.BP_OrdersMace"
+ "AssetPath": "/Game/Blueprints/Equips/Bow/BP_WarBow.BP_WarBow"
+ },
+ {
+ "AssetName": "BP_Thunderbolt",
+ "ParentClass": "BP_BowBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Bow/BP_Thunderbolt.BP_Thunderbolt"
+ },
+ {
+ "AssetName": "BP_SeraphimBow",
+ "ParentClass": "BP_BowBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=50.000000,OffsetHeight=20.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=1000.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Bow/BP_SeraphimBow.BP_SeraphimBow"
+ },
+ {
+ "AssetName": "BP_RecurveBow",
+ "ParentClass": "BP_BowBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Bow/BP_RecurveBow.BP_RecurveBow"
+ },
+ {
+ "AssetName": "BP_OrdersBow",
+ "ParentClass": "BP_BowBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=50.000000,OffsetHeight=20.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=1000.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Bow/BP_OrdersBow.BP_OrdersBow"
+ },
+ {
+ "AssetName": "BP_LongBow",
+ "ParentClass": "BP_BowBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Bow/BP_LongBow.BP_LongBow"
+ },
+ {
+ "AssetName": "BP_IronBow",
+ "ParentClass": "BP_BowBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Bow/BP_IronBow.BP_IronBow"
+ },
+ {
+ "AssetName": "BP_HornBow",
+ "ParentClass": "BP_BowBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
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+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
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+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Bow/BP_HornBow.BP_HornBow"
+ },
+ {
+ "AssetName": "BP_Hellfire",
+ "ParentClass": "BP_BowBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
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+ ],
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+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
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+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
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+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
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+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Bow/BP_Hellfire.BP_Hellfire"
+ },
+ {
+ "AssetName": "BP_Heartseeker_AddArrow",
+ "ParentClass": "BP_BowBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
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+ "TargetPin": "execute"
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+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
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+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
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+ "PinName": "OtherActor",
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+ "Direction": "Input",
+ "LinkedTo": [
+ {
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+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
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+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
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+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
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+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
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+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
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+ "Direction": "Input",
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+ "CategoryName": "WorldStalker",
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+ {
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+ "IsBlueprintVisible": true,
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+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
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+ {
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+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
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+ "IsBlueprintVisible": false,
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+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
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+ "OwnerClass": "WSEquipBase"
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+ {
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+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
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+ "OwnerClass": "WSEquipBase"
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+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
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+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
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+ },
+ {
+ "PinName": "then",
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+ "Direction": "Output"
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+ "PinCategory": "object",
+ "Direction": "Input"
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+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
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+ {
+ "PinName": "then",
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+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
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+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
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+ "PinName": "then",
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+ },
+ {
+ "NodeName": "Tick 이벤트",
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+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
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+ {
+ "NodeName": "부모: Tick",
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+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
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+ {
+ "PinName": "then",
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+ {
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+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
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+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
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+ {
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+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
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+ "NodeName": "부모: ActorBeginOverlap",
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+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
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+ },
+ {
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+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
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+ },
+ {
+ "NodeName": "부모: Tick",
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+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
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+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Bow/BP_BoneBow.BP_BoneBow"
+ },
+ {
+ "AssetName": "BP_Astra",
+ "ParentClass": "BP_BowBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=500.000000,TraceSize=200.000000,OffsetHeight=40.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=500.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Bow/BP_Astra.BP_Astra"
},
{
"AssetName": "BP_Obilivion",
@@ -612485,317 +630850,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/Staff/BP_Obilivion.BP_Obilivion"
},
- {
- "AssetName": "BP_NoviceMace",
- "ParentClass": "BP_MaceShieldBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Mace/BP_NoviceMace.BP_NoviceMace"
- },
{
"AssetName": "BP_OrdersStaff",
"ParentClass": "BP_StaffBase_C",
@@ -613016,260 +631070,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/Staff/BP_OrdersStaff.BP_OrdersStaff"
},
- {
- "AssetName": "BP_MorningStar",
- "ParentClass": "BP_MaceShieldBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 512,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 144,
- "NodePosY": 512,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 208,
- "NodePosY": 0,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- }
- ],
- "NodeCount": 5
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Mace/BP_MorningStar.BP_MorningStar"
- },
{
"AssetName": "BP_QuarterStaff",
"ParentClass": "BP_StaffBase_C",
@@ -613490,317 +631290,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/Staff/BP_QuarterStaff.BP_QuarterStaff"
},
- {
- "AssetName": "BP_LongMace",
- "ParentClass": "BP_MaceShieldBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Mace/BP_LongMace.BP_LongMace"
- },
{
"AssetName": "BP_RoyalStaff",
"ParentClass": "BP_StaffBase_C",
@@ -614112,317 +631601,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/Staff/BP_RoyalStaff.BP_RoyalStaff"
},
- {
- "AssetName": "BP_Kraken",
- "ParentClass": "BP_Judgement_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Mace/BP_Kraken.BP_Kraken"
- },
{
"AssetName": "BP_SkullStaff",
"ParentClass": "BP_StaffBase_C",
@@ -614643,317 +631821,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/Staff/BP_SkullStaff.BP_SkullStaff"
},
- {
- "AssetName": "BP_Judgement",
- "ParentClass": "BP_MaceShieldBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Mace/BP_Judgement.BP_Judgement"
- },
{
"AssetName": "BP_Spellkeeper",
"ParentClass": "BP_StaffBase_C",
@@ -615265,317 +632132,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/Staff/BP_Spellkeeper.BP_Spellkeeper"
},
- {
- "AssetName": "BP_FlangedMace",
- "ParentClass": "BP_MaceShieldBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Mace/BP_FlangedMace.BP_FlangedMace"
- },
{
"AssetName": "BP_Stardust",
"ParentClass": "BP_StaffBase_C",
@@ -615887,317 +632443,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/Staff/BP_Stardust.BP_Stardust"
},
- {
- "AssetName": "BP_Earthquake",
- "ParentClass": "BP_MaceShieldBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Mace/BP_Earthquake.BP_Earthquake"
- },
{
"AssetName": "BP_WoodStaff",
"ParentClass": "BP_StaffBase_C",
@@ -616418,317 +632663,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/Staff/BP_WoodStaff.BP_WoodStaff"
},
- {
- "AssetName": "BP_Dragonbane",
- "ParentClass": "BP_MaceShieldBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Mace/BP_Dragonbane.BP_Dragonbane"
- },
{
"AssetName": "BP_ArcaneShortSword",
"ParentClass": "BP_ShortSwordBase_C",
@@ -617040,317 +632974,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_ArcaneShortSword.BP_ArcaneShortSword"
},
- {
- "AssetName": "BP_BroadMace",
- "ParentClass": "BP_MaceShieldBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Mace/BP_BroadMace.BP_BroadMace"
- },
{
"AssetName": "BP_BloodRust",
"ParentClass": "BP_ShortSwordBase_C",
@@ -617662,260 +633285,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_BloodRust.BP_BloodRust"
},
- {
- "AssetName": "BP_BattleMace",
- "ParentClass": "BP_MaceShieldBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 512,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 144,
- "NodePosY": 512,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 208,
- "NodePosY": 0,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- }
- ],
- "NodeCount": 5
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Mace/BP_BattleMace.BP_BattleMace"
- },
{
"AssetName": "BP_Dagger",
"ParentClass": "BP_ShortSwordBase_C",
@@ -618227,317 +633596,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_Dagger.BP_Dagger"
},
- {
- "AssetName": "BP_ArmingHammer",
- "ParentClass": "BP_MaceShieldBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/Mace/BP_ArmingHammer.BP_ArmingHammer"
- },
{
"AssetName": "BP_DesertsSword",
"ParentClass": "BP_ShortSwordBase_C",
@@ -618798,317 +633856,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_DesertsSword.BP_DesertsSword"
},
- {
- "AssetName": "BP_Vengeance",
- "ParentClass": "BP_ShortSwordBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 6
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_Vengeance.BP_Vengeance"
- },
{
"AssetName": "BP_Dirk",
"ParentClass": "BP_ShortSwordBase_C",
@@ -619369,260 +634116,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_Dirk.BP_Dirk"
},
- {
- "AssetName": "BP_ThiefsMark",
- "ParentClass": "BP_ShortSwordBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 0,
- "NodePosY": 80,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 0,
- "NodePosY": 526,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 5
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_ThiefsMark.BP_ThiefsMark"
- },
{
"AssetName": "BP_Dragonpier",
"ParentClass": "BP_ShortSwordBase_C",
@@ -619934,260 +634427,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_Dragonpier.BP_Dragonpier"
},
- {
- "AssetName": "BP_Reaper",
- "ParentClass": "BP_ShortSwordBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 0,
- "NodePosY": 80,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 0,
- "NodePosY": 526,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 5
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_Reaper.BP_Reaper"
- },
{
"AssetName": "BP_Hawksbill",
"ParentClass": "BP_ShortSwordBase_C",
@@ -620443,8 +634682,8 @@
"AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_Hawksbill.BP_Hawksbill"
},
{
- "AssetName": "BP_Rapier",
- "ParentClass": "BP_ShortSwordBase_C",
+ "AssetName": "BP_WarHammer",
+ "ParentClass": "BP_MaceShieldBase_C",
"Variables": [
{
"Name": "AutoTargetInfo",
@@ -620588,7 +634827,7 @@
"NodeName": "Tick 이벤트",
"NodeClass": "K2Node_Event",
"NodePosX": 0,
- "NodePosY": 416,
+ "NodePosY": 512,
"Pins": [
{
"PinName": "OutputDelegate",
@@ -620620,11 +634859,207 @@
}
]
},
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 144,
+ "NodePosY": 512,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
{
"NodeName": "부모: BeginPlay",
"NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 208,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ }
+ ],
+ "NodeCount": 5
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Mace/BP_WarHammer.BP_WarHammer"
+ },
+ {
+ "AssetName": "BP_SoulSmasher",
+ "ParentClass": "BP_Kraken_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
"NodePosX": 0,
- "NodePosY": 80,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
"Pins": [
{
"PinName": "execute",
@@ -620649,11 +635084,126 @@
}
]
},
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
{
"NodeName": "부모: Tick",
"NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 0,
- "NodePosY": 526,
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
"Pins": [
{
"PinName": "execute",
@@ -620691,10 +635241,3939 @@
]
}
],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Mace/BP_SoulSmasher.BP_SoulSmasher"
+ },
+ {
+ "AssetName": "BP_RoyalHitter",
+ "ParentClass": "BP_MaceShieldBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Mace/BP_RoyalHitter.BP_RoyalHitter"
+ },
+ {
+ "AssetName": "BP_OrdersMace",
+ "ParentClass": "BP_MaceShieldBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Mace/BP_OrdersMace.BP_OrdersMace"
+ },
+ {
+ "AssetName": "BP_NoviceMace",
+ "ParentClass": "BP_MaceShieldBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Mace/BP_NoviceMace.BP_NoviceMace"
+ },
+ {
+ "AssetName": "BP_MorningStar",
+ "ParentClass": "BP_MaceShieldBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 512,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 144,
+ "NodePosY": 512,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 208,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ }
+ ],
"NodeCount": 5
}
],
- "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_Rapier.BP_Rapier"
+ "AssetPath": "/Game/Blueprints/Equips/Mace/BP_MorningStar.BP_MorningStar"
+ },
+ {
+ "AssetName": "BP_LongMace",
+ "ParentClass": "BP_MaceShieldBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Mace/BP_LongMace.BP_LongMace"
+ },
+ {
+ "AssetName": "BP_Kraken",
+ "ParentClass": "BP_Judgement_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Mace/BP_Kraken.BP_Kraken"
+ },
+ {
+ "AssetName": "BP_Judgement",
+ "ParentClass": "BP_MaceShieldBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
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+ "IsBlueprintReadOnly": false,
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+ {
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+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
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+ "OwnerClass": "WSEquipBase"
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+ {
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+ "Type": "bool",
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+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
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+ "OwnerClass": "WSEquipBase"
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+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
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+ "CategoryName": "WorldStalker",
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+ "OwnerClass": "WSEquipBase"
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+ "IsBlueprintVisible": true,
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+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
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+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
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+ },
+ {
+ "PinName": "then",
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+ {
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+ "PinCategory": "object",
+ "Direction": "Input"
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+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
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+ "Direction": "Output"
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+ {
+ "PinName": "then",
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+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
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+ },
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+ "PinName": "OtherActor",
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+ "Direction": "Output",
+ "LinkedTo": [
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+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
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+ },
+ {
+ "PinName": "then",
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+ "Direction": "Output"
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+ {
+ "PinName": "OtherActor",
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+ "Direction": "Input",
+ "LinkedTo": [
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+ },
+ {
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+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
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+ {
+ "NodeName": "부모: Tick",
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+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
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+ "Direction": "Input",
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+ {
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+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
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+ {
+ "PinName": "self",
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+ "PinName": "DeltaSeconds",
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+ "Direction": "Input",
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+ "LinkedTo": [
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+ "TargetPin": "DeltaSeconds"
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+ ],
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+ {
+ "Name": "bCheckAttack",
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+ "IsBlueprintVisible": true,
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+ {
+ "Name": "bBlockSubSkillPress",
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+ "IsBlueprintVisible": true,
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+ "CategoryName": "WorldStalker",
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+ "OwnerClass": "WSEquipBase"
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+ "IsEditable": true,
+ "IsBlueprintVisible": true,
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+ "CategoryName": "WorldStalker",
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+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
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+ {
+ "NodeName": "부모: BeginPlay",
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+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
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+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
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+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
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+ "NodeName": "부모: ActorBeginOverlap",
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+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
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+ "PinName": "execute",
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+ },
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+ "PinName": "then",
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+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
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+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
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+ },
+ {
+ "NodeName": "부모: Tick",
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+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
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+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Mace/BP_Earthquake.BP_Earthquake"
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+ {
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+ {
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+ "IsBlueprintVisible": true,
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+ "CategoryName": "WorldStalker",
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+ "OwnerClass": "WSEquipBase"
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+ "CategoryName": "WorldStalker",
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+ "OwnerClass": "WSEquipBase"
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+ {
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+ "CategoryName": "WorldStalker",
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+ ],
+ "Functions": [
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+ "Components": [],
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+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
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+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
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+ "Direction": "Input",
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+ "Direction": "Input"
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+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
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+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Mace/BP_Dragonbane.BP_Dragonbane"
+ },
+ {
+ "AssetName": "BP_BroadMace",
+ "ParentClass": "BP_MaceShieldBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Mace/BP_BroadMace.BP_BroadMace"
+ },
+ {
+ "AssetName": "BP_BattleMace",
+ "ParentClass": "BP_MaceShieldBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 512,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 144,
+ "NodePosY": 512,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 208,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ }
+ ],
+ "NodeCount": 5
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Mace/BP_BattleMace.BP_BattleMace"
+ },
+ {
+ "AssetName": "BP_ArmingHammer",
+ "ParentClass": "BP_MaceShieldBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/Mace/BP_ArmingHammer.BP_ArmingHammer"
},
{
"AssetName": "BP_NightEdge",
@@ -621007,260 +639486,6 @@
],
"AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_NightEdge.BP_NightEdge"
},
- {
- "AssetName": "BP_PlatinumRapier",
- "ParentClass": "BP_ShortSwordBase_C",
- "Variables": [
- {
- "Name": "AutoTargetInfo",
- "Type": "FAutoTargetInfo",
- "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckAttack",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bCheckWall",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "bBlockSubSkillPress",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "DrawDebugTrace",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- },
- {
- "Name": "AttackTag",
- "Type": "FGameplayTag",
- "DefaultValue": "()",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEquipBase"
- }
- ],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 0,
- "NodePosY": 80,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 0,
- "NodePosY": 526,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 5
- }
- ],
- "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_PlatinumRapier.BP_PlatinumRapier"
- },
{
"AssetName": "BP_NoviceShortSword",
"ParentClass": "BP_ShortSwordBase_C",
@@ -621769,10 +639994,1349 @@
],
"AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_OrdersShortSword.BP_OrdersShortSword"
},
+ {
+ "AssetName": "BP_PlatinumRapier",
+ "ParentClass": "BP_ShortSwordBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 0,
+ "NodePosY": 80,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 0,
+ "NodePosY": 526,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 5
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_PlatinumRapier.BP_PlatinumRapier"
+ },
+ {
+ "AssetName": "BP_Rapier",
+ "ParentClass": "BP_ShortSwordBase_C",
+ "Variables": [
+ {
+ "Name": "AutoTargetInfo",
+ "Type": "FAutoTargetInfo",
+ "DefaultValue": "(JumpEnabled=True,TraceLength=300.000000,TraceSize=50.000000,OffsetYaw=24.000000,ControlWalkScale=1.000000,ControlPitchScale=0.500000,ControlYawScale=0.500000,CameraPitchMin=-60.000000,CameraPitchMax=45.000000,FollowPitchSpeed=1.000000,FollowYawSpeed=1.000000,FollowWalkScale=1.000000,FollowStopDistance=120.000000)",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
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+ "Direction": "Output"
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+ "IsEditDefaultsOnly": true,
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+ "OwnerClass": "WSEquipBase"
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+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
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+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
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+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
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+ ],
+ "Functions": [
+ {
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+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
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+ "Outputs": []
+ }
+ ],
+ "Components": [],
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+ "TargetPin": "execute"
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+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
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+ "PinCategory": "delegate",
+ "Direction": "Output"
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+ "PinCategory": "delegate",
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+ },
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+ }
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+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
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+ "PinName": "self",
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+ "Direction": "Input"
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+ },
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+ "PinCategory": "exec",
+ "Direction": "Input",
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+ "TargetPin": "then"
+ }
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+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
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+ "TargetPin": "DeltaSeconds"
+ }
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+ }
+ ]
+ }
+ ],
+ "NodeCount": 5
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_Reaper.BP_Reaper"
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+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
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+ "PinCategory": "delegate",
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+ "Direction": "Output",
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+ "TargetPin": "execute"
+ }
+ ]
+ }
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+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
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+ "NodePosY": 416,
+ "Pins": [
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+ "PinCategory": "delegate",
+ "Direction": "Output"
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+ {
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+ "Direction": "Output",
+ "LinkedTo": [
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+ "TargetPin": "execute"
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+ {
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+ "PinCategory": "real",
+ "Direction": "Output",
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+ {
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+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
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+ },
+ {
+ "NodeName": "부모: BeginPlay",
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+ "NodePosX": 0,
+ "NodePosY": 80,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
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+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
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+ "NodePosY": 526,
+ "Pins": [
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+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
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+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
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+ {
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+ "PinCategory": "object",
+ "Direction": "Input"
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+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
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+ ],
+ "NodeCount": 5
+ }
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+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckAttack",
+ "Type": "bool",
+ "DefaultValue": "False",
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+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bCheckWall",
+ "Type": "bool",
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+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "bBlockSubSkillPress",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "DrawDebugTrace",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ },
+ {
+ "Name": "AttackTag",
+ "Type": "FGameplayTag",
+ "DefaultValue": "()",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEquipBase"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
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+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
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+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
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+ },
+ {
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+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
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+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
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+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
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+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "지금 이 노드는 비활성 상태입니다. \n핀을 끌어서 다른 노드를 연결하면 활성화됩니다.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 6
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Equips/ShortSword/BP_Vengeance.BP_Vengeance"
+ },
{
"AssetName": "BP_NPCAIController",
"ParentClass": "WSNPCAIController",
"Variables": [
+ {
+ "Name": "SightRange",
+ "Type": "float",
+ "DefaultValue": "0.000000",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSNPCAIController"
+ },
{
"Name": "AggroMultiplierForParty",
"Type": "float",
@@ -622498,6 +642062,10 @@
{
"TargetNode": "부모: BeginPlay",
"TargetPin": "then"
+ },
+ {
+ "TargetNode": "Find Visible Targets\n타깃은 BP NPCAIController",
+ "TargetPin": "then"
}
]
},
@@ -622557,7 +642125,13 @@
{
"PinName": "then",
"PinCategory": "exec",
- "Direction": "Output"
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Delay",
+ "TargetPin": "execute"
+ }
+ ]
},
{
"PinName": "self",
@@ -624808,6 +644382,47 @@
"CategoryName": "디폴트",
"Source": "Blueprint"
},
+ {
+ "Name": "EquipRowName",
+ "VarGuid": "FAF34F2446444835EB8507A7251AE2A7",
+ "Category": "name",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "AttackRate",
+ "VarGuid": "3A56864D4CC90F5F65321D9610DFB9F8",
+ "Category": "real",
+ "SubCategory": "double",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": true,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "AdditionalDamageRate",
+ "VarGuid": "B001037B4C73B1CCD82632A4C7E07E0F",
+ "Category": "real",
+ "SubCategory": "double",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": true,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
{
"Name": "BehaviorTreeRef",
"Type": "TObjectPtr",
@@ -625227,6 +644842,20 @@
}
],
"Outputs": []
+ },
+ {
+ "Name": "SetSightRange",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ },
+ {
+ "Name": "SightRange",
+ "Type": "real"
+ }
+ ],
+ "Outputs": []
}
],
"Components": [
@@ -625307,8 +644936,8 @@
{
"NodeName": "Get Float Attribute from Ability System Component",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 1504,
- "NodePosY": 480,
+ "NodePosX": 1856,
+ "NodePosY": 490,
"Pins": [
{
"PinName": "self",
@@ -625350,8 +644979,8 @@
"TargetPin": "A"
},
{
- "TargetNode": "Set MagicalDamageRateFromSummoner",
- "TargetPin": "MagicalDamageRateFromSummoner"
+ "TargetNode": "float + float",
+ "TargetPin": "A"
}
]
}
@@ -626404,7 +646033,7 @@
{
"NodeName": "Set MagicalDamageRateFromSummoner",
"NodeClass": "K2Node_VariableSet",
- "NodePosX": 2544,
+ "NodePosX": 2896,
"NodePosY": 272,
"Pins": [
{
@@ -626430,7 +646059,7 @@
"DefaultValue": "0.0",
"LinkedTo": [
{
- "TargetNode": "Get Float Attribute from Ability System Component",
+ "TargetNode": "float + float",
"TargetPin": "ReturnValue"
}
]
@@ -626508,6 +646137,11 @@
"TargetPin": "execute"
}
]
+ },
+ {
+ "PinName": "then_4",
+ "PinCategory": "exec",
+ "Direction": "Output"
}
]
},
@@ -626695,8 +646329,8 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Set MagicalDamageRateFromSummoner",
- "TargetPin": "MagicalDamageRateFromSummoner"
+ "TargetNode": "float + float",
+ "TargetPin": "A"
}
]
},
@@ -626715,7 +646349,7 @@
{
"NodeName": "Set MagicalDamageRateFromSummoner",
"NodeClass": "K2Node_VariableSet",
- "NodePosX": 1520,
+ "NodePosX": 1744,
"NodePosY": 272,
"Pins": [
{
@@ -626747,8 +646381,8 @@
"DefaultValue": "0.0",
"LinkedTo": [
{
- "TargetNode": "Break Skill Data Row",
- "TargetPin": "SkillDamageRate"
+ "TargetNode": "float + float",
+ "TargetPin": "ReturnValue"
}
]
},
@@ -626768,7 +646402,7 @@
{
"NodeName": "float > float",
"NodeClass": "K2Node_PromotableOperator",
- "NodePosX": 1936,
+ "NodePosX": 2368,
"NodePosY": 432,
"Pins": [
{
@@ -626808,7 +646442,7 @@
{
"NodeName": "Branch",
"NodeClass": "K2Node_IfThenElse",
- "NodePosX": 2320,
+ "NodePosX": 2672,
"NodePosY": 256,
"Pins": [
{
@@ -626817,7 +646451,7 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "Print String",
+ "TargetNode": "Set MagicalSkillPerFromSummoner",
"TargetPin": "then"
}
]
@@ -627130,7 +646764,7 @@
{
"NodeName": "Get Float Attribute from Ability System Component",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 1504,
+ "NodePosX": 1856,
"NodePosY": 368,
"Pins": [
{
@@ -627171,10 +646805,6 @@
{
"TargetNode": "Set MagicalSkillPerFromSummoner",
"TargetPin": "MagicalSkillPerFromSummoner"
- },
- {
- "TargetNode": "To String (Float)",
- "TargetPin": "InDouble"
}
]
}
@@ -627183,7 +646813,7 @@
{
"NodeName": "Set MagicalSkillPerFromSummoner",
"NodeClass": "K2Node_VariableSet",
- "NodePosX": 2000,
+ "NodePosX": 2352,
"NodePosY": 272,
"Pins": [
{
@@ -627203,7 +646833,7 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Print String",
+ "TargetNode": "Branch",
"TargetPin": "execute"
}
]
@@ -627234,105 +646864,139 @@
]
},
{
- "NodeName": "Print String",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 2096,
- "NodePosY": 64,
+ "NodeName": "Get Instigator",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 80,
+ "NodePosY": 1351,
"Pins": [
{
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Set MagicalSkillPerFromSummoner",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
+ "PinName": "Instigator",
+ "PinCategory": "object",
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Branch",
- "TargetPin": "execute"
+ "TargetNode": "Get Ability System Component",
+ "TargetPin": "Actor"
}
]
},
{
"PinName": "self",
"PinCategory": "object",
- "Direction": "Input",
- "DefaultObject": "Default__KismetSystemLibrary"
- },
- {
- "PinName": "WorldContextObject",
- "PinCategory": "object",
"Direction": "Input"
- },
- {
- "PinName": "InString",
- "PinCategory": "string",
- "Direction": "Input",
- "DefaultValue": "Hello",
- "LinkedTo": [
- {
- "TargetNode": "To String (Float)",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "bPrintToScreen",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true"
- },
- {
- "PinName": "bPrintToLog",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true"
- },
- {
- "PinName": "TextColor",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "(R=0.000000,G=0.660000,B=1.000000,A=1.000000)"
- },
- {
- "PinName": "Duration",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "2.000000"
- },
- {
- "PinName": "Key",
- "PinCategory": "name",
- "Direction": "Input",
- "DefaultValue": "None"
}
]
},
{
- "NodeName": "To String (Float)",
+ "NodeName": "Get Ability System Component",
"NodeClass": "K2Node_CallFunction",
- "NodePosX": 1792,
- "NodePosY": 208,
+ "NodePosX": 224,
+ "NodePosY": 1328,
"Pins": [
{
"PinName": "self",
"PinCategory": "object",
"Direction": "Input",
- "DefaultObject": "Default__KismetStringLibrary"
+ "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
},
{
- "PinName": "InDouble",
+ "PinName": "Actor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Instigator",
+ "TargetPin": "Instigator"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get AdditionalDamageRate",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1360,
+ "NodePosY": 605,
+ "Pins": [
+ {
+ "PinName": "AdditionalDamageRate",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "float + float",
+ "TargetPin": "B"
+ },
+ {
+ "TargetNode": "float + float",
+ "TargetPin": "B"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "float + float",
+ "NodeClass": "K2Node_PromotableOperator",
+ "NodePosX": 1568,
+ "NodePosY": 576,
+ "Pins": [
+ {
+ "PinName": "A",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Skill Data Row",
+ "TargetPin": "SkillDamageRate"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get AdditionalDamageRate",
+ "TargetPin": "AdditionalDamageRate"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set MagicalDamageRateFromSummoner",
+ "TargetPin": "MagicalDamageRateFromSummoner"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "float + float",
+ "NodeClass": "K2Node_PromotableOperator",
+ "NodePosX": 2304,
+ "NodePosY": 544,
+ "Pins": [
+ {
+ "PinName": "A",
"PinCategory": "real",
"Direction": "Input",
- "DefaultValue": "0.0",
"LinkedTo": [
{
"TargetNode": "Get Float Attribute from Ability System Component",
@@ -627340,21 +647004,32 @@
}
]
},
+ {
+ "PinName": "B",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get AdditionalDamageRate",
+ "TargetPin": "AdditionalDamageRate"
+ }
+ ]
+ },
{
"PinName": "ReturnValue",
- "PinCategory": "string",
+ "PinCategory": "real",
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Print String",
- "TargetPin": "InString"
+ "TargetNode": "Set MagicalDamageRateFromSummoner",
+ "TargetPin": "MagicalDamageRateFromSummoner"
}
]
}
]
}
],
- "NodeCount": 47
+ "NodeCount": 50
}
],
"AssetPath": "/Game/Blueprints/NPC/BP_NPC_Ifrit.BP_NPC_Ifrit"
@@ -630776,7442 +650451,6 @@
],
"AssetPath": "/Game/Blueprints/NPC/Abilities/GA_NPC_Stun.GA_NPC_Stun"
},
- {
- "AssetName": "GA_NPC_Attack",
- "ParentClass": "GA_WSGameplayAbilityBase_C",
- "Variables": [
- {
- "Name": "LastTarget",
- "VarGuid": "9A761B2548842931ADD4588C005B76B1",
- "Category": "object",
- "SubCategoryObject": "Actor",
- "DefaultValue": "",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsExposedOnSpawn": false,
- "IsInstanceEditable": false,
- "CategoryName": "디폴트",
- "Source": "Blueprint"
- },
- {
- "Name": "SpawnedProjectile",
- "VarGuid": "621B14CE4172A4397649D693DE9433E4",
- "Category": "object",
- "SubCategoryObject": "Actor",
- "DefaultValue": "",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsExposedOnSpawn": false,
- "IsInstanceEditable": false,
- "CategoryName": "디폴트",
- "Source": "Blueprint"
- },
- {
- "Name": "NewVar",
- "VarGuid": "103F2123480AFE2AA173959956090CAC",
- "Category": "byte",
- "DefaultValue": "",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsExposedOnSpawn": false,
- "IsInstanceEditable": false,
- "CategoryName": "디폴트",
- "Source": "Blueprint"
- },
- {
- "Name": "TargetCharacter",
- "VarGuid": "C2CBFA40461861DBC6B8B49821BBA158",
- "Category": "object",
- "SubCategoryObject": "WSCharacterBase",
- "DefaultValue": "",
- "IsEditable": true,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsExposedOnSpawn": false,
- "IsInstanceEditable": false,
- "CategoryName": "디폴트",
- "Source": "Blueprint"
- },
- {
- "Name": "bActiveOnGive",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "bCanSkillCancel",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "AttackEffectClass",
- "Type": "TSoftClassPtr ",
- "DefaultValue": "None",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "ManaCostEffectClass",
- "Type": "TSoftClassPtr ",
- "DefaultValue": "None",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "CoolTimeEffectClass",
- "Type": "TSoftClassPtr ",
- "DefaultValue": "None",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "SkillRateEffectClass",
- "Type": "TSoftClassPtr ",
- "DefaultValue": "None",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "WalkSpeedEffectClass",
- "Type": "TSoftClassPtr ",
- "DefaultValue": "None",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "AdditionalCosts",
- "Type": "TArray",
- "DefaultValue": "",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "bStopAutoTargetWhenEndAbility",
- "Type": "bool",
- "DefaultValue": "True",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "ActivationOrderGroup",
- "Type": "uint8",
- "DefaultValue": "0",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "bDisableOrderGroup",
- "Type": "bool",
- "DefaultValue": "False",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "bCanBeCancel",
- "Type": "bool",
- "DefaultValue": "True",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- },
- {
- "Name": "ActivationTrigger",
- "Type": "EWSAbilityActivationTrigger",
- "DefaultValue": "OnceInput",
- "IsEditable": true,
- "IsBlueprintVisible": false,
- "IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSGameplayAbility"
- }
- ],
- "Functions": [
- {
- "Name": "IsTargetDead",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- },
- {
- "Name": "Actor",
- "Type": "object"
- }
- ],
- "Outputs": [
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "IsDead",
- "Type": "bool"
- },
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "IsDead",
- "Type": "bool"
- },
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "IsDead",
- "Type": "bool"
- },
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "IsDead",
- "Type": "bool"
- },
- {
- "Name": "execute",
- "Type": "exec"
- },
- {
- "Name": "IsDead",
- "Type": "bool"
- }
- ]
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "ActivateAbility 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActivateAbility",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActivateAbility",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 256,
- "NodePosY": 0,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActivateAbility 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "Cast To WSCharacterBase",
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- "NodePosX": 1536,
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- {
- "PinName": "execute",
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- {
- "TargetNode": "시퀀스",
- "TargetPin": "then_0"
- }
- ]
- },
- {
- "PinName": "then",
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- "LinkedTo": [
- {
- "TargetNode": "Cast To BP_NPCAIController",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "CastFailed",
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- {
- "TargetNode": "End Ability\n타깃은 게임플레이 능력",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "Object",
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- {
- "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "AsWSCharacter Base",
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- {
- "TargetNode": "Get AIController",
- "TargetPin": "ControlledActor"
- },
- {
- "TargetNode": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base",
- "TargetPin": "self"
- }
- ]
- },
- {
- "PinName": "bSuccess",
- "PinCategory": "bool",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
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- {
- "PinName": "self",
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- "Direction": "Input"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterBase",
- "TargetPin": "Object"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get AIController",
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- "NodePosY": 160,
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- {
- "PinName": "self",
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- "DefaultObject": "Default__AIBlueprintHelperLibrary"
- },
- {
- "PinName": "ControlledActor",
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- {
- "TargetNode": "Cast To WSCharacterBase",
- "TargetPin": "AsWSCharacter Base"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To BP_NPCAIController",
- "TargetPin": "Object"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Cast To BP_NPCAIController",
- "NodeClass": "K2Node_DynamicCast",
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- {
- "PinName": "execute",
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- {
- "TargetNode": "Cast To WSCharacterBase",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
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- "Direction": "Output",
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- {
- "TargetNode": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "CastFailed",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "Object",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get AIController",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "AsBP NPCAIController",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "bSuccess",
- "PinCategory": "bool",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "End Ability\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 1824,
- "NodePosY": -128,
- "Pins": [
- {
- "PinName": "execute",
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- {
- "TargetNode": "Cast To WSCharacterBase",
- "TargetPin": "CastFailed"
- }
- ]
- },
- {
- "PinName": "then",
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- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "PlayMontageAndWait",
- "NodeClass": "K2Node_LatentAbilityCall",
- "NodePosX": 3056,
- "NodePosY": 0,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
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- {
- "TargetNode": "Branch",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
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- {
- "TargetNode": "Wait Gameplay Event",
- "TargetPin": "execute"
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- ]
- },
- {
- "PinName": "AsyncTaskProxy",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "OnCompleted",
- "PinCategory": "exec",
- "Direction": "Output",
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- {
- "TargetNode": "End Ability\n타깃은 게임플레이 능력",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OnBlendedIn",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OnBlendOut",
- "PinCategory": "exec",
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- {
- "TargetNode": "End Ability\n타깃은 게임플레이 능력",
- "TargetPin": "execute"
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- ]
- },
- {
- "PinName": "OnInterrupted",
- "PinCategory": "exec",
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- {
- "TargetNode": "End Ability\n타깃은 게임플레이 능력",
- "TargetPin": "execute"
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- ]
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- {
- "PinName": "OnCancelled",
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- {
- "TargetNode": "End Ability\n타깃은 게임플레이 능력",
- "TargetPin": "execute"
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- ]
- },
- {
- "PinName": "OwningAbility",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "TaskInstanceName",
- "PinCategory": "name",
- "Direction": "Input",
- "DefaultValue": "None"
- },
- {
- "PinName": "MontageToPlay",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "Rate",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "1.000000"
- },
- {
- "PinName": "StartSection",
- "PinCategory": "name",
- "Direction": "Input",
- "DefaultValue": "None"
- },
- {
- "PinName": "bStopWhenAbilityEnds",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false"
- },
- {
- "PinName": "AnimRootMotionTranslationScale",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "1.000000"
- },
- {
- "PinName": "StartTimeSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.000000"
- },
- {
- "PinName": "bAllowInterruptAfterBlendOut",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false"
- }
- ]
- },
- {
- "NodeName": "Branch",
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- "NodePosY": 0,
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- {
- "PinName": "execute",
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- {
- "TargetNode": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "Condition",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true",
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- {
- "TargetNode": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base",
- "TargetPin": "Success"
- }
- ]
- },
- {
- "PinName": "then",
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- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "PlayMontageAndWait",
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- }
- ]
- },
- {
- "PinName": "else",
- "PinCategory": "exec",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Wait Gameplay Event",
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- {
- "PinName": "execute",
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- {
- "TargetNode": "PlayMontageAndWait",
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- {
- "PinName": "then",
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- {
- "TargetNode": "Wait Gameplay Event",
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- }
- ]
- },
- {
- "PinName": "AsyncTaskProxy",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "EventReceived",
- "PinCategory": "exec",
- "Direction": "Output",
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- {
- "TargetNode": "Cast To WSProjectileBase",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "Payload",
- "PinCategory": "struct",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Break Gameplay Event Data",
- "TargetPin": "GameplayEventData"
- }
- ]
- },
- {
- "PinName": "OwningAbility",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "EventTag",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "(TagName=\"Event.SpawnProjectile\")"
- },
- {
- "PinName": "OptionalExternalTarget",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OnlyTriggerOnce",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true"
- },
- {
- "PinName": "OnlyMatchExact",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true"
- }
- ]
- },
- {
- "NodeName": "HasAuthority\n타깃은 게임플레이 능력",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 496,
- "NodePosY": -16,
- "Pins": [
- {
- "PinName": "True",
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- {
- "TargetNode": "시퀀스",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "False",
- "PinCategory": "exec",
- "Direction": "Output"
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- {
- "PinName": "execute",
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- {
- "TargetNode": "부모: ActivateAbility",
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- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false"
- }
- ]
- },
- {
- "NodeName": "Wait Gameplay Event",
- "NodeClass": "K2Node_LatentAbilityCall",
- "NodePosX": 3744,
- "NodePosY": 560,
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- {
- "PinName": "execute",
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- {
- "TargetNode": "Wait Gameplay Event",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
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- {
- "TargetNode": "Wait Gameplay Event",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "AsyncTaskProxy",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "EventReceived",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "Payload",
- "PinCategory": "struct",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Break Gameplay Event Data",
- "TargetPin": "GameplayEventData"
- }
- ]
- },
- {
- "PinName": "OwningAbility",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "EventTag",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "(TagName=\"Event.ProjectileHit\")"
- },
- {
- "PinName": "OptionalExternalTarget",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OnlyTriggerOnce",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true"
- },
- {
- "PinName": "OnlyMatchExact",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true"
- }
- ]
- },
- {
- "NodeName": "Break Gameplay Event Data",
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- "NodePosY": 730,
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- {
- "PinName": "GameplayEventData",
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- "Direction": "Input",
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- {
- "TargetNode": "Wait Gameplay Event",
- "TargetPin": "Payload"
- }
- ]
- },
- {
- "PinName": "EventTag",
- "PinCategory": "struct",
- "Direction": "Output"
- },
- {
- "PinName": "Instigator",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "Target",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Update Aggro\n타깃은 WSNPCAIController",
- "TargetPin": "InActor"
- },
- {
- "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack",
- "TargetPin": "Actor"
- }
- ]
- },
- {
- "PinName": "OptionalObject",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "OptionalObject2",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "ContextHandle",
- "PinCategory": "struct",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "GetEffectCauser",
- "TargetPin": "EffectContext"
- }
- ]
- },
- {
- "PinName": "InstigatorTags",
- "PinCategory": "struct",
- "Direction": "Output"
- },
- {
- "PinName": "TargetTags",
- "PinCategory": "struct",
- "Direction": "Output"
- },
- {
- "PinName": "EventMagnitude",
- "PinCategory": "real",
- "Direction": "Output"
- },
- {
- "PinName": "TargetData",
- "PinCategory": "struct",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 2464,
- "NodePosY": -16,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
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- {
- "TargetNode": "Cast To BP_NPCAIController",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Branch",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterBase",
- "TargetPin": "AsWSCharacter Base"
- }
- ]
- },
- {
- "PinName": "Index",
- "PinCategory": "int",
- "Direction": "Output",
- "DefaultValue": "0"
- },
- {
- "PinName": "Success",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false",
- "LinkedTo": [
- {
- "TargetNode": "Branch",
- "TargetPin": "Condition"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "PlayMontageAndWait",
- "TargetPin": "MontageToPlay"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Break Gameplay Event Data",
- "NodeClass": "K2Node_BreakStruct",
- "NodePosX": 4080,
- "NodePosY": 176,
- "Pins": [
- {
- "PinName": "GameplayEventData",
- "PinCategory": "struct",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Wait Gameplay Event",
- "TargetPin": "Payload"
- }
- ]
- },
- {
- "PinName": "EventTag",
- "PinCategory": "struct",
- "Direction": "Output"
- },
- {
- "PinName": "Instigator",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "Target",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "OptionalObject",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSProjectileBase",
- "TargetPin": "Object"
- }
- ]
- },
- {
- "PinName": "OptionalObject2",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "ContextHandle",
- "PinCategory": "struct",
- "Direction": "Output"
- },
- {
- "PinName": "InstigatorTags",
- "PinCategory": "struct",
- "Direction": "Output"
- },
- {
- "PinName": "TargetTags",
- "PinCategory": "struct",
- "Direction": "Output"
- },
- {
- "PinName": "EventMagnitude",
- "PinCategory": "real",
- "Direction": "Output"
- },
- {
- "PinName": "TargetData",
- "PinCategory": "struct",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Cast To WSProjectileBase",
- "NodeClass": "K2Node_DynamicCast",
- "NodePosX": 4464,
- "NodePosY": 128,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Wait Gameplay Event",
- "TargetPin": "EventReceived"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set SpawnedProjectile",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "CastFailed",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "Object",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Break Gameplay Event Data",
- "TargetPin": "OptionalObject"
- }
- ]
- },
- {
- "PinName": "AsWSProjectile Base",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Detach From Actor\n타깃은 액터",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Get AdditionalEffects",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Is Valid",
- "TargetPin": "InputObject"
- },
- {
- "TargetNode": "Server Set Rep Velocity\n타깃은 WSProjectile Base",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Get Actor Location\n타깃은 액터",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Set AttackType",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Set SpawnedProjectile",
- "TargetPin": "SpawnedProjectile"
- }
- ]
- },
- {
- "PinName": "bSuccess",
- "PinCategory": "bool",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Detach From Actor\n타깃은 액터",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 5536,
- "NodePosY": 160,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Set AttackType",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Is Valid",
- "TargetPin": "exec"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSProjectileBase",
- "TargetPin": "AsWSProjectile Base"
- }
- ]
- },
- {
- "PinName": "LocationRule",
- "PinCategory": "byte",
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- },
- {
- "PinName": "AsWSCharacter Base",
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- {
- "TargetNode": "Get Actor Location\n타깃은 액터",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack",
- "TargetPin": "Actor"
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- ]
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- {
- "PinName": "bSuccess",
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- }
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- {
- "PinName": "self",
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- },
- {
- "PinName": "ReturnValue",
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- {
- "TargetNode": "Get Blackboard",
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- {
- "NodeName": "Wait Gameplay Event",
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- "TargetNode": "Wait Gameplay Event",
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- {
- "PinName": "then",
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- {
- "TargetNode": "Delay",
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- {
- "PinName": "AsyncTaskProxy",
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- },
- {
- "PinName": "EventReceived",
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- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To BP_SplashBase",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "Payload",
- "PinCategory": "struct",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Break Gameplay Event Data",
- "TargetPin": "GameplayEventData"
- }
- ]
- },
- {
- "PinName": "OwningAbility",
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- },
- {
- "PinName": "EventTag",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "(TagName=\"Event.SplashActive\")"
- },
- {
- "PinName": "OptionalExternalTarget",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OnlyTriggerOnce",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true"
- },
- {
- "PinName": "OnlyMatchExact",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true"
- }
- ]
- },
- {
- "NodeName": "Break Gameplay Event Data",
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- {
- "PinName": "GameplayEventData",
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- {
- "TargetNode": "Wait Gameplay Event",
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- ]
- },
- {
- "PinName": "OptionalObject",
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- {
- "TargetNode": "Cast To BP_SplashBase",
- "TargetPin": "Object"
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- }
- ]
- },
- {
- "NodeName": "Cast To BP_SplashBase",
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- {
- "PinName": "execute",
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- {
- "TargetNode": "Wait Gameplay Event",
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- ]
- },
- {
- "PinName": "then",
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- {
- "TargetNode": "Cast To BP_NPC_Base",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "CastFailed",
- "PinCategory": "exec",
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- },
- {
- "PinName": "Object",
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- "LinkedTo": [
- {
- "TargetNode": "Break Gameplay Event Data",
- "TargetPin": "OptionalObject"
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- ]
- },
- {
- "PinName": "AsBP Splash Base",
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- {
- "TargetNode": "Get Actor Location\n타깃은 액터",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Make Effect Context",
- "TargetPin": "InEffectCauser"
- },
- {
- "TargetNode": "Make Gameplay Event Data",
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- }
- ]
- },
- {
- "PinName": "bSuccess",
- "PinCategory": "bool",
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- ]
- },
- {
- "NodeName": "Get Actor Location\n타깃은 액터",
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- {
- "PinName": "self",
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- {
- "TargetNode": "Cast To BP_SplashBase",
- "TargetPin": "AsBP Splash Base"
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- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "vector + vector",
- "TargetPin": "A"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "vector + vector",
- "NodeClass": "K2Node_PromotableOperator",
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- "NodePosY": 2112,
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- {
- "PinName": "A",
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- {
- "TargetNode": "Get Actor Location\n타깃은 액터",
- "TargetPin": "ReturnValue"
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- },
- {
- "PinName": "B",
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- },
- {
- "PinName": "ReturnValue",
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- {
- "TargetNode": "Sphere Overlap Actors",
- "TargetPin": "SpherePos"
- },
- {
- "TargetNode": "Draw Debug Sphere",
- "TargetPin": "Center"
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- ]
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- ]
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- "NodeName": "Get Instigator",
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- {
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- },
- {
- "TargetNode": "Get Ability System Component",
- "TargetPin": "Actor"
- },
- {
- "TargetNode": "Make Effect Context",
- "TargetPin": "InInstigator"
- }
- ]
- },
- {
- "PinName": "self",
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- {
- "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "TargetPin": "ReturnValue"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Is Target Dead\n타깃은 GA NPC Attack",
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- {
- "PinName": "execute",
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- {
- "TargetNode": "Cast To WSCharacterBase",
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- {
- "PinName": "then",
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- {
- "TargetNode": "Branch",
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- },
- {
- "PinName": "self",
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- "Direction": "Input"
- },
- {
- "PinName": "Actor",
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- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterBase",
- "TargetPin": "AsWSCharacter Base"
- }
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- },
- {
- "PinName": "IsDead",
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- "DefaultValue": "false",
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- {
- "TargetNode": "Branch",
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- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get AIController",
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- {
- "PinName": "self",
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- {
- "PinName": "ControlledActor",
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- {
- "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
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- "LinkedTo": [
- {
- "TargetNode": "Cast To WSNPCAIController",
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- {
- "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
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- {
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- {
- "PinName": "ReturnValue",
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- {
- "TargetNode": "Get AIController",
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- {
- "NodeName": "Cast To WSNPCAIController",
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- {
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- {
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- {
- "PinName": "CastFailed",
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- {
- "PinName": "Object",
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- {
- "TargetNode": "Get AIController",
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- },
- {
- "PinName": "AsWSNPCAIController",
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- {
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- },
- {
- "PinName": "bSuccess",
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- }
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- {
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- {
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- {
- "PinName": "then",
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- {
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- }
- ]
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- {
- "PinName": "self",
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- {
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- {
- "PinName": "InActor",
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- },
- {
- "PinName": "AggroValue",
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- ]
- },
- {
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- {
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- {
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- {
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- {
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- {
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- {
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- {
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- ]
- },
- {
- "PinName": "else",
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- {
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- ]
- }
- ]
- },
- {
- "NodeName": "Sphere Overlap Actors",
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- {
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- }
- ]
- },
- {
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- },
- {
- "PinName": "self",
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- },
- {
- "PinName": "WorldContextObject",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "SpherePos",
- "PinCategory": "struct",
- "Direction": "Input",
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- {
- "TargetNode": "vector + vector",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "SphereRadius",
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- },
- {
- "PinName": "ObjectTypes",
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- {
- "TargetNode": "배열 만들기",
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- },
- {
- "PinName": "ActorClassFilter",
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- "Direction": "Input"
- },
- {
- "PinName": "ActorsToIgnore",
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- "Direction": "Input",
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- {
- "TargetNode": "Get Party Character Array",
- "TargetPin": "OutPartyPlayerArray"
- }
- ]
- },
- {
- "PinName": "OutActors",
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- {
- "TargetNode": "For Each Loop",
- "TargetPin": "Array"
- }
- ]
- },
- {
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- "DefaultValue": "false"
- }
- ]
- },
- {
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- {
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- {
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- "TargetPin": "ObjectTypes"
- }
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- },
- {
- "PinName": "[0]",
- "PinCategory": "byte",
- "Direction": "Input",
- "DefaultValue": "ObjectTypeQuery3"
- }
- ]
- },
- {
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- "NodePosY": 1888,
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- {
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- "PinCategory": "exec",
- "Direction": "Input",
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- {
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- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Get Party Character Array",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "CastFailed",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "Object",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
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- "TargetPin": "Instigator"
- }
- ]
- },
- {
- "PinName": "AsWSCharacter Player",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Get Party Character Array",
- "TargetPin": "Character"
- }
- ]
- },
- {
- "PinName": "bSuccess",
- "PinCategory": "bool",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "For Each Loop",
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- "NodePosY": 1888,
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- {
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- {
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- ]
- },
- {
- "PinName": "Array",
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- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Sphere Overlap Actors",
- "TargetPin": "OutActors"
- }
- ]
- },
- {
- "PinName": "LoopBody",
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- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterBase",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "Array Element",
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- {
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- {
- "TargetNode": "Execute GameplayCue On Actor (Burst)",
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- {
- "TargetNode": "Get Actor Location\n타깃은 액터",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Get Actor Rotation\n타깃은 액터",
- "TargetPin": "self"
- }
- ]
- },
- {
- "PinName": "Array Index",
- "PinCategory": "int",
- "Direction": "Output"
- },
- {
- "PinName": "Completed",
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- },
- {
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- {
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- {
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- "TargetPin": "LoopBody"
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- },
- {
- "PinName": "then",
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- "LinkedTo": [
- {
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- }
- ]
- },
- {
- "PinName": "CastFailed",
- "PinCategory": "exec",
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- },
- {
- "PinName": "Object",
- "PinCategory": "object",
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- "LinkedTo": [
- {
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- "TargetPin": "Array Element"
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- ]
- },
- {
- "PinName": "AsWSCharacter Base",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Not Equal (Object)",
- "TargetPin": "A"
- },
- {
- "TargetNode": "Cast To WSCharacterEnemy",
- "TargetPin": "Object"
- },
- {
- "TargetNode": "Cast To WSCharacterPlayer",
- "TargetPin": "Object"
- }
- ]
- },
- {
- "PinName": "bSuccess",
- "PinCategory": "bool",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Assign Tag Set by Caller Magnitude",
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- "NodePosY": 1888,
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- {
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- {
- "TargetNode": "Cast To WSCharacterPlayer",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "Object",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterBase",
- "TargetPin": "AsWSCharacter Base"
- }
- ]
- },
- {
- "PinName": "AsWSCharacter Enemy",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set TargetCharacter",
- "TargetPin": "TargetCharacter"
- }
- ]
- },
- {
- "PinName": "bSuccess",
- "PinCategory": "bool",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Set TargetCharacter",
- "NodeClass": "K2Node_VariableSet",
- "NodePosX": 7136,
- "NodePosY": 1904,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterEnemy",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Is Valid",
- "TargetPin": "exec"
- }
- ]
- },
- {
- "PinName": "TargetCharacter",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterEnemy",
- "TargetPin": "AsWSCharacter Enemy"
- }
- ]
- },
- {
- "PinName": "Output_Get",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "Cast To WSCharacterPlayer",
- "NodeClass": "K2Node_DynamicCast",
- "NodePosX": 6848,
- "NodePosY": 2032,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterEnemy",
- "TargetPin": "CastFailed"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSBaseGameState",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "CastFailed",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "Object",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To WSCharacterBase",
- "TargetPin": "AsWSCharacter Base"
- }
- ]
- },
- {
- "PinName": "AsWSCharacter Player",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set TargetCharacter",
- "TargetPin": "TargetCharacter"
- }
- ]
- },
- {
- "PinName": "bSuccess",
- "PinCategory": "bool",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Get TargetCharacter",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 7408,
- "NodePosY": 2000,
- "Pins": [
- {
- "PinName": "TargetCharacter",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Is Valid",
- "TargetPin": "InputObject"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "Is Valid",
- "NodeClass": "K2Node_MacroInstance",
- "NodePosX": 7584,
- "NodePosY": 1888,
- "Pins": [
- {
- "PinName": "exec",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Set TargetCharacter",
- "TargetPin": "then"
- },
- {
- "TargetNode": "Set TargetCharacter",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "InputObject",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get TargetCharacter",
- "TargetPin": "TargetCharacter"
- }
- ]
- },
- {
- "PinName": "Is Valid",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "시퀀스",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "Is Not Valid",
- "PinCategory": "exec",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Make Outgoing Spec\n타깃은 능력 시스템 컴포넌트",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 8096,
- "NodePosY": 2112,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get Ability System Component",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "GameplayEffectClass",
- "PinCategory": "class",
- "Direction": "Input",
- "DefaultObject": "GE_Ifrit_Attack_Splash_C"
- },
- {
- "PinName": "Level",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0"
- },
- {
- "PinName": "Context",
- "PinCategory": "struct",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Make Effect Context",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "struct",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Assign Tag Set by Caller Magnitude",
- "TargetPin": "SpecHandle"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 147
- }
- ],
- "AssetPath": "/Game/Blueprints/NPC/Abilities/GA_NPC_Attack.GA_NPC_Attack"
- },
{
"AssetName": "GA_NPC_Shock",
"ParentClass": "WSGameplayAbility",
@@ -639612,116 +651851,276 @@
"AssetPath": "/Game/Blueprints/NPC/Abilities/GA_NPC_Death.GA_NPC_Death"
},
{
- "AssetName": "BP_EffectBase",
- "ParentClass": "WSEffectActor",
+ "AssetName": "GA_NPC_Attack",
+ "ParentClass": "GA_WSGameplayAbilityBase_C",
"Variables": [
{
- "Name": "HitRowName",
- "Type": "FName",
- "DefaultValue": "Hit",
+ "Name": "LastTarget",
+ "VarGuid": "9A761B2548842931ADD4588C005B76B1",
+ "Category": "object",
+ "SubCategoryObject": "Actor",
+ "DefaultValue": "",
"IsEditable": true,
"IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": true,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEffectActor"
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
},
{
- "Name": "Collision",
- "Type": "TObjectPtr",
- "DefaultValue": "/Script/Engine.SphereComponent'/Game/Blueprints/Projectile/BP_EffectBase.Default__BP_EffectBase_C:Collision'",
+ "Name": "SpawnedProjectile",
+ "VarGuid": "621B14CE4172A4397649D693DE9433E4",
+ "Category": "object",
+ "SubCategoryObject": "Actor",
+ "DefaultValue": "",
"IsEditable": true,
"IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
- "CategoryName": "WorldStalker",
- "Source": "C++ParentClass",
- "OwnerClass": "WSEffectActor"
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
},
{
- "Name": "SKMeshComponent",
- "Type": "TObjectPtr",
- "DefaultValue": "/Script/Engine.SkeletalMeshComponent'/Game/Blueprints/Projectile/BP_EffectBase.Default__BP_EffectBase_C:SKMeshComponent'",
+ "Name": "NewVar",
+ "VarGuid": "103F2123480AFE2AA173959956090CAC",
+ "Category": "byte",
+ "DefaultValue": "",
"IsEditable": true,
"IsBlueprintVisible": true,
"IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "TargetCharacter",
+ "VarGuid": "C2CBFA40461861DBC6B8B49821BBA158",
+ "Category": "object",
+ "SubCategoryObject": "WSCharacterBase",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsExposedOnSpawn": false,
+ "IsInstanceEditable": false,
+ "CategoryName": "디폴트",
+ "Source": "Blueprint"
+ },
+ {
+ "Name": "bActiveOnGive",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
"IsEditDefaultsOnly": true,
"CategoryName": "WorldStalker",
"Source": "C++ParentClass",
- "OwnerClass": "WSEffectActor"
+ "OwnerClass": "WSGameplayAbility"
},
{
- "Name": "CurrentMontage",
- "Type": "TObjectPtr",
- "DefaultValue": "None",
- "IsEditable": false,
- "IsBlueprintVisible": true,
+ "Name": "bCanSkillCancel",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
"IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
+ "IsEditDefaultsOnly": true,
"CategoryName": "WorldStalker",
"Source": "C++ParentClass",
- "OwnerClass": "WSEffectActor"
+ "OwnerClass": "WSGameplayAbility"
},
{
- "Name": "MontageSectionName",
- "Type": "FName",
+ "Name": "AttackEffectClass",
+ "Type": "TSoftClassPtr ",
"DefaultValue": "None",
- "IsEditable": false,
- "IsBlueprintVisible": true,
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
"IsBlueprintReadOnly": false,
- "IsEditDefaultsOnly": false,
+ "IsEditDefaultsOnly": true,
"CategoryName": "WorldStalker",
"Source": "C++ParentClass",
- "OwnerClass": "WSEffectActor"
+ "OwnerClass": "WSGameplayAbility"
},
{
- "Name": "bReceiveEvent",
+ "Name": "ManaCostEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "CoolTimeEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "SkillRateEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "WalkSpeedEffectClass",
+ "Type": "TSoftClassPtr ",
+ "DefaultValue": "None",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "AdditionalCosts",
+ "Type": "TArray",
+ "DefaultValue": "",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bStopAutoTargetWhenEndAbility",
"Type": "bool",
"DefaultValue": "True",
"IsEditable": true,
- "IsBlueprintVisible": true,
+ "IsBlueprintVisible": false,
"IsBlueprintReadOnly": false,
"IsEditDefaultsOnly": true,
"CategoryName": "WorldStalker",
"Source": "C++ParentClass",
- "OwnerClass": "WSEffectActor"
+ "OwnerClass": "WSGameplayAbility"
},
{
- "Name": "AttachedSocket",
- "Type": "FName",
- "DefaultValue": "None",
- "IsEditable": false,
- "IsBlueprintVisible": true,
- "IsBlueprintReadOnly": true,
- "IsEditDefaultsOnly": false,
+ "Name": "ActivationOrderGroup",
+ "Type": "uint8",
+ "DefaultValue": "0",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
"CategoryName": "WorldStalker",
"Source": "C++ParentClass",
- "OwnerClass": "WSEffectActor"
+ "OwnerClass": "WSGameplayAbility"
},
{
- "Name": "AttachedSocketLocationOffset",
- "Type": "FVector",
- "DefaultValue": "(X=0.000000,Y=0.000000,Z=0.000000)",
+ "Name": "bDisableOrderGroup",
+ "Type": "bool",
+ "DefaultValue": "False",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "bCanBeCancel",
+ "Type": "bool",
+ "DefaultValue": "True",
"IsEditable": false,
"IsBlueprintVisible": true,
"IsBlueprintReadOnly": false,
"IsEditDefaultsOnly": false,
"CategoryName": "WorldStalker",
"Source": "C++ParentClass",
- "OwnerClass": "WSEffectActor"
+ "OwnerClass": "WSGameplayAbility"
+ },
+ {
+ "Name": "ActivationTrigger",
+ "Type": "EWSAbilityActivationTrigger",
+ "DefaultValue": "OnceInput",
+ "IsEditable": true,
+ "IsBlueprintVisible": false,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSGameplayAbility"
}
],
"Functions": [
{
- "Name": "UserConstructionScript",
+ "Name": "IsTargetDead",
"Inputs": [
{
"Name": "then",
"Type": "exec"
+ },
+ {
+ "Name": "Actor",
+ "Type": "object"
}
],
- "Outputs": []
+ "Outputs": [
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "IsDead",
+ "Type": "bool"
+ },
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "IsDead",
+ "Type": "bool"
+ },
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "IsDead",
+ "Type": "bool"
+ },
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "IsDead",
+ "Type": "bool"
+ },
+ {
+ "Name": "execute",
+ "Type": "exec"
+ },
+ {
+ "Name": "IsDead",
+ "Type": "bool"
+ }
+ ]
}
],
"Components": [],
@@ -639730,11 +652129,10 @@
"GraphName": "EventGraph",
"Nodes": [
{
- "NodeName": "BeginPlay 이벤트",
+ "NodeName": "ActivateAbility 이벤트",
"NodeClass": "K2Node_Event",
"NodePosX": 0,
"NodePosY": 0,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
"Pins": [
{
"PinName": "OutputDelegate",
@@ -639744,39 +652142,21 @@
{
"PinName": "then",
"PinCategory": "exec",
- "Direction": "Output"
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActivateAbility",
+ "TargetPin": "execute"
+ }
+ ]
}
]
},
{
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "몽타주 재생",
- "NodeClass": "K2Node_PlayMontage",
+ "NodeName": "부모: ActivateAbility",
+ "NodeClass": "K2Node_CallParentFunction",
"NodePosX": 256,
- "NodePosY": 512,
+ "NodePosY": 0,
"Pins": [
{
"PinName": "execute",
@@ -639784,88 +652164,524 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "OnPlayMontage 이벤트",
+ "TargetNode": "ActivateAbility 이벤트",
"TargetPin": "then"
}
]
},
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To WSCharacterBase",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 1536,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "시퀀스",
+ "TargetPin": "then_0"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_NPCAIController",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "End Ability\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "AsWSCharacter Base",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get AIController",
+ "TargetPin": "ControlledActor"
+ },
+ {
+ "TargetNode": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Cast To BP_NPC_Ifrit",
+ "TargetPin": "Object"
+ }
+ ]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1216,
+ "NodePosY": 112,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "Object"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get AIController",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1840,
+ "NodePosY": 160,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AIBlueprintHelperLibrary"
+ },
+ {
+ "PinName": "ControlledActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "AsWSCharacter Base"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_NPCAIController",
+ "TargetPin": "Object"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To BP_NPCAIController",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 2128,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get AIController",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "AsBP NPCAIController",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "End Ability\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1824,
+ "NodePosY": -128,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "CastFailed"
+ }
+ ]
+ },
{
"PinName": "then",
"PinCategory": "exec",
"Direction": "Output"
},
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "PlayMontageAndWait",
+ "NodeClass": "K2Node_LatentAbilityCall",
+ "NodePosX": 3328,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_NPC_Ifrit",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "AsyncTaskProxy",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
{
"PinName": "OnCompleted",
"PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "End Ability\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OnBlendedIn",
+ "PinCategory": "exec",
"Direction": "Output"
},
{
"PinName": "OnBlendOut",
"PinCategory": "exec",
- "Direction": "Output"
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "End Ability\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
},
{
"PinName": "OnInterrupted",
"PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OnNotifyBegin",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OnNotifyEnd",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "NotifyName",
- "PinCategory": "name",
- "Direction": "Output"
- },
- {
- "PinName": "InSkeletalMeshComponent",
- "PinCategory": "object",
- "Direction": "Input",
+ "Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Get SKMeshComponent",
- "TargetPin": "SKMeshComponent"
+ "TargetNode": "End Ability\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
}
]
},
{
- "PinName": "MontageToPlay",
- "PinCategory": "object",
- "Direction": "Input",
+ "PinName": "OnCancelled",
+ "PinCategory": "exec",
+ "Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Get CurrentMontage",
- "TargetPin": "CurrentMontage"
+ "TargetNode": "End Ability\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
}
]
},
{
- "PinName": "PlayRate",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "1.000000"
+ "PinName": "OwningAbility",
+ "PinCategory": "object",
+ "Direction": "Input"
},
{
- "PinName": "StartingPosition",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.000000"
- },
- {
- "PinName": "StartingSection",
+ "PinName": "TaskInstanceName",
"PinCategory": "name",
"Direction": "Input",
"DefaultValue": "None"
},
{
- "PinName": "bShouldStopAllMontages",
+ "PinName": "MontageToPlay",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Rate",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "1.000000",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get AttackRate",
+ "TargetPin": "AttackRate"
+ }
+ ]
+ },
+ {
+ "PinName": "StartSection",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "bStopWhenAbilityEnds",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "AnimRootMotionTranslationScale",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "1.000000"
+ },
+ {
+ "PinName": "StartTimeSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.000000"
+ },
+ {
+ "PinName": "bAllowInterruptAfterBlendOut",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 2816,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base",
+ "TargetPin": "Success"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_NPC_Ifrit",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Wait Gameplay Event",
+ "NodeClass": "K2Node_LatentAbilityCall",
+ "NodePosX": 4000,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "PlayMontageAndWait",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "AsyncTaskProxy",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "EventReceived",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSProjectileBase",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Payload",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "GameplayEventData"
+ }
+ ]
+ },
+ {
+ "PinName": "OwningAbility",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"Event.SpawnProjectile\")"
+ },
+ {
+ "PinName": "OptionalExternalTarget",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OnlyTriggerOnce",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "OnlyMatchExact",
"PinCategory": "bool",
"Direction": "Input",
"DefaultValue": "true"
@@ -639873,19 +652689,35 @@
]
},
{
- "NodeName": "Get SKMeshComponent",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 32,
- "NodePosY": 608,
+ "NodeName": "HasAuthority\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 496,
+ "NodePosY": -16,
"Pins": [
{
- "PinName": "SKMeshComponent",
- "PinCategory": "object",
+ "PinName": "True",
+ "PinCategory": "exec",
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "몽타주 재생",
- "TargetPin": "InSkeletalMeshComponent"
+ "TargetNode": "시퀀스",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "False",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActivateAbility",
+ "TargetPin": "then"
}
]
},
@@ -639893,19 +652725,31 @@
"PinName": "self",
"PinCategory": "object",
"Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
}
]
},
{
- "NodeName": "OnPlayMontage 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 512,
+ "NodeName": "Wait Gameplay Event",
+ "NodeClass": "K2Node_LatentAbilityCall",
+ "NodePosX": 4016,
+ "NodePosY": 560,
"Pins": [
{
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "then"
+ }
+ ]
},
{
"PinName": "then",
@@ -639913,65 +652757,1050 @@
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "몽타주 재생",
+ "TargetNode": "Wait Gameplay Event",
"TargetPin": "execute"
}
]
+ },
+ {
+ "PinName": "AsyncTaskProxy",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "EventReceived",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Payload",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "GameplayEventData"
+ }
+ ]
+ },
+ {
+ "PinName": "OwningAbility",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"Event.ProjectileHit\")"
+ },
+ {
+ "PinName": "OptionalExternalTarget",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OnlyTriggerOnce",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "OnlyMatchExact",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
}
]
},
{
- "NodeName": "Get CurrentMontage",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 48,
- "NodePosY": 672,
+ "NodeName": "Break Gameplay Event Data",
+ "NodeClass": "K2Node_BreakStruct",
+ "NodePosX": 4352,
+ "NodePosY": 730,
"Pins": [
{
- "PinName": "CurrentMontage",
+ "PinName": "GameplayEventData",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "Payload"
+ }
+ ]
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Instigator",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Target",
"PinCategory": "object",
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "몽타주 재생",
+ "TargetNode": "Update Aggro\n타깃은 WSNPCAIController",
+ "TargetPin": "InActor"
+ },
+ {
+ "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack",
+ "TargetPin": "Actor"
+ }
+ ]
+ },
+ {
+ "PinName": "OptionalObject",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OptionalObject2",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "ContextHandle",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "GetEffectCauser",
+ "TargetPin": "EffectContext"
+ }
+ ]
+ },
+ {
+ "PinName": "InstigatorTags",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "TargetTags",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "EventMagnitude",
+ "PinCategory": "real",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "TargetData",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Attack Montage and Increase Index\n타깃은 WSCharacter Base",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 2464,
+ "NodePosY": -16,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_NPCAIController",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "AsWSCharacter Base"
+ }
+ ]
+ },
+ {
+ "PinName": "Index",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "Success",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "PlayMontageAndWait",
"TargetPin": "MontageToPlay"
}
]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
}
]
},
{
- "NodeName": "OnChangeMontageSectionName 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 896,
+ "NodeName": "Break Gameplay Event Data",
+ "NodeClass": "K2Node_BreakStruct",
+ "NodePosX": 4352,
+ "NodePosY": 176,
"Pins": [
{
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
+ "PinName": "GameplayEventData",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "Payload"
+ }
+ ]
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
"Direction": "Output"
},
+ {
+ "PinName": "Instigator",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Target",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OptionalObject",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSProjectileBase",
+ "TargetPin": "Object"
+ }
+ ]
+ },
+ {
+ "PinName": "OptionalObject2",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "ContextHandle",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "InstigatorTags",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "TargetTags",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "EventMagnitude",
+ "PinCategory": "real",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "TargetData",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To WSProjectileBase",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 4736,
+ "NodePosY": 128,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "EventReceived"
+ }
+ ]
+ },
{
"PinName": "then",
"PinCategory": "exec",
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "몽타주 재생",
+ "TargetNode": "Set SpawnedProjectile",
"TargetPin": "execute"
}
]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "OptionalObject"
+ }
+ ]
+ },
+ {
+ "PinName": "AsWSProjectile Base",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Detach From Actor\n타깃은 액터",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get AdditionalEffects",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Is Valid",
+ "TargetPin": "InputObject"
+ },
+ {
+ "TargetNode": "Server Set Rep Velocity\n타깃은 WSProjectile Base",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get Actor Location\n타깃은 액터",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Set AttackType",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Set SpawnedProjectile",
+ "TargetPin": "SpawnedProjectile"
+ }
+ ]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Detach From Actor\n타깃은 액터",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 5808,
+ "NodePosY": 160,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set AttackType",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Valid",
+ "TargetPin": "exec"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSProjectileBase",
+ "TargetPin": "AsWSProjectile Base"
+ }
+ ]
+ },
+ {
+ "PinName": "LocationRule",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "KeepWorld"
+ },
+ {
+ "PinName": "RotationRule",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "KeepWorld"
+ },
+ {
+ "PinName": "ScaleRule",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "KeepWorld"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get AdditionalEffects",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 6176,
+ "NodePosY": 352,
+ "Pins": [
+ {
+ "PinName": "AdditionalEffects",
+ "PinCategory": "softclass",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Add",
+ "TargetPin": "TargetArray"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSProjectileBase",
+ "TargetPin": "AsWSProjectile Base"
+ }
+ ]
}
]
},
{
- "NodeName": "몽타주 재생",
- "NodeClass": "K2Node_PlayMontage",
- "NodePosX": 384,
+ "NodeName": "Add",
+ "NodeClass": "K2Node_CallArrayFunction",
+ "NodePosX": 6512,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetArrayLibrary"
+ },
+ {
+ "PinName": "TargetArray",
+ "PinCategory": "softclass",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get AdditionalEffects",
+ "TargetPin": "AdditionalEffects"
+ }
+ ]
+ },
+ {
+ "PinName": "NewItem",
+ "PinCategory": "softclass",
+ "Direction": "Input",
+ "DefaultValue": "/Game/Blueprints/Abilities/GE_Attach_Fire.GE_Attach_Fire_C"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 6736,
+ "NodePosY": 352,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Blackboard",
+ "TargetPin": "Target"
+ },
+ {
+ "TargetNode": "Is Valid",
+ "TargetPin": "InputObject"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Blackboard",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 7040,
+ "NodePosY": 496,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AIBlueprintHelperLibrary"
+ },
+ {
+ "PinName": "Target",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Valid",
+ "TargetPin": "InputObject"
+ },
+ {
+ "TargetNode": "Get Value as Vector\n타깃은 블랙보드 컴포넌트",
+ "TargetPin": "self"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Make Literal Name",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 6976,
+ "NodePosY": 608,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetSystemLibrary"
+ },
+ {
+ "PinName": "Value",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "DefaultValue": "TargetLocation"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Value as Vector\n타깃은 블랙보드 컴포넌트",
+ "TargetPin": "KeyName"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Actor Location\n타깃은 액터",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 7664,
+ "NodePosY": 336,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSProjectileBase",
+ "TargetPin": "AsWSProjectile Base"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Find Look at Rotation",
+ "TargetPin": "Start"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Find Look at Rotation",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 7936,
+ "NodePosY": 384,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetMathLibrary"
+ },
+ {
+ "PinName": "Start",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Actor Location\n타깃은 액터",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Target",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Value as Vector\n타깃은 블랙보드 컴포넌트",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Rotation X Vector",
+ "TargetPin": "InRot"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Is Valid",
+ "NodeClass": "K2Node_MacroInstance",
+ "NodePosX": 8352,
+ "NodePosY": 176,
+ "Pins": [
+ {
+ "PinName": "exec",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Valid",
+ "TargetPin": "Is Valid"
+ }
+ ]
+ },
+ {
+ "PinName": "InputObject",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSProjectileBase",
+ "TargetPin": "AsWSProjectile Base"
+ }
+ ]
+ },
+ {
+ "PinName": "Is Valid",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Server Set Rep Velocity\n타깃은 WSProjectile Base",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Is Not Valid",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Rotation X Vector",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 8160,
+ "NodePosY": 384,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetMathLibrary"
+ },
+ {
+ "PinName": "InRot",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Find Look at Rotation",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Server Set Rep Velocity\n타깃은 WSProjectile Base",
+ "TargetPin": "NewVelocity"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Is Valid",
+ "NodeClass": "K2Node_MacroInstance",
+ "NodePosX": 7072,
+ "NodePosY": 176,
+ "Pins": [
+ {
+ "PinName": "exec",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Detach From Actor\n타깃은 액터",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "InputObject",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Is Valid",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Valid",
+ "TargetPin": "exec"
+ }
+ ]
+ },
+ {
+ "PinName": "Is Not Valid",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Is Valid",
+ "NodeClass": "K2Node_MacroInstance",
+ "NodePosX": 7328,
+ "NodePosY": 176,
+ "Pins": [
+ {
+ "PinName": "exec",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Valid",
+ "TargetPin": "Is Valid"
+ }
+ ]
+ },
+ {
+ "PinName": "InputObject",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Blackboard",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Is Valid",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Valid",
+ "TargetPin": "exec"
+ }
+ ]
+ },
+ {
+ "PinName": "Is Not Valid",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Server Set Rep Velocity\n타깃은 WSProjectile Base",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 8720,
+ "NodePosY": 160,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Valid",
+ "TargetPin": "Is Valid"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSProjectileBase",
+ "TargetPin": "AsWSProjectile Base"
+ }
+ ]
+ },
+ {
+ "PinName": "NewVelocity",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Rotation X Vector",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get AIController",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 5008,
+ "NodePosY": 976,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AIBlueprintHelperLibrary"
+ },
+ {
+ "PinName": "ControlledActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSNPCAIController",
+ "TargetPin": "Object"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 4720,
+ "NodePosY": 960,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get AIController",
+ "TargetPin": "ControlledActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To WSNPCAIController",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 5280,
+ "NodePosY": 912,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Update Aggro\n타깃은 WSNPCAIController",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get AIController",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "AsWSNPCAIController",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Update Aggro\n타깃은 WSNPCAIController",
+ "TargetPin": "self"
+ }
+ ]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Update Aggro\n타깃은 WSNPCAIController",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 5616,
"NodePosY": 896,
"Pins": [
{
@@ -639980,7 +653809,65 @@
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "OnChangeMontageSectionName 이벤트",
+ "TargetNode": "Cast To WSNPCAIController",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "End Ability\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSNPCAIController",
+ "TargetPin": "AsWSNPCAIController"
+ }
+ ]
+ },
+ {
+ "PinName": "InActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "Target"
+ }
+ ]
+ },
+ {
+ "PinName": "AggroValue",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "-99999.000000"
+ }
+ ]
+ },
+ {
+ "NodeName": "End Ability\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 5872,
+ "NodePosY": 896,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Update Aggro\n타깃은 WSNPCAIController",
"TargetPin": "then"
}
]
@@ -639991,83 +653878,1800 @@
"Direction": "Output"
},
{
- "PinName": "OnCompleted",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OnBlendOut",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OnInterrupted",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OnNotifyBegin",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OnNotifyEnd",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "NotifyName",
- "PinCategory": "name",
- "Direction": "Output"
- },
- {
- "PinName": "InSkeletalMeshComponent",
+ "PinName": "self",
"PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Is Target Dead\n타깃은 GA NPC Attack",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 4704,
+ "NodePosY": 608,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
"Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "Get SKMeshComponent",
- "TargetPin": "SKMeshComponent"
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "EventReceived"
}
]
},
{
- "PinName": "MontageToPlay",
- "PinCategory": "object",
- "Direction": "Input",
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "Get CurrentMontage",
- "TargetPin": "CurrentMontage"
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
}
]
},
{
- "PinName": "PlayRate",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "1.000000"
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
},
{
- "PinName": "StartingPosition",
- "PinCategory": "real",
+ "PinName": "Actor",
+ "PinCategory": "object",
"Direction": "Input",
- "DefaultValue": "0.000000"
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "Target"
+ }
+ ]
},
{
- "PinName": "StartingSection",
+ "PinName": "IsDead",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 4976,
+ "NodePosY": 624,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack",
+ "TargetPin": "IsDead"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSNPCAIController",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "End Ability\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 5488,
+ "NodePosY": 640,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Delay",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 944,
+ "NodePosY": 272,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "시퀀스",
+ "TargetPin": "then_1"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "End Ability\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetSystemLibrary"
+ },
+ {
+ "PinName": "WorldContextObject",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "Duration",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "5.000000"
+ },
+ {
+ "PinName": "LatentInfo",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)"
+ }
+ ]
+ },
+ {
+ "NodeName": "End Ability\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1248,
+ "NodePosY": 256,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Delay",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Value as Vector\n타깃은 블랙보드 컴포넌트",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 7328,
+ "NodePosY": 528,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Blackboard",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "KeyName",
"PinCategory": "name",
"Direction": "Input",
"DefaultValue": "None",
"LinkedTo": [
{
- "TargetNode": "Get MontageSectionName",
- "TargetPin": "MontageSectionName"
+ "TargetNode": "Make Literal Name",
+ "TargetPin": "ReturnValue"
}
]
},
{
- "PinName": "bShouldStopAllMontages",
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Find Look at Rotation",
+ "TargetPin": "Target"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Set AttackType",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 5424,
+ "NodePosY": 112,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set SpawnedProjectile",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Detach From Actor\n타깃은 액터",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "AttackType",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "MagicalSkill"
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "byte",
+ "Direction": "Output",
+ "DefaultValue": "Normal"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSProjectileBase",
+ "TargetPin": "AsWSProjectile Base"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Is Target Dead\n타깃은 GA NPC Attack",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 4683,
+ "NodePosY": 2922,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To Actor",
+ "TargetPin": "then"
+ }
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+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "Actor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To Actor",
+ "TargetPin": "As액터"
+ }
+ ]
+ },
+ {
+ "PinName": "IsDead",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
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+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ }
+ ]
+ },
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+ "NodeName": "Delay",
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+ "NodePosY": 2922,
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+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
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+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To Actor",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetSystemLibrary"
+ },
+ {
+ "PinName": "WorldContextObject",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "Duration",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "1.000000"
+ },
+ {
+ "PinName": "LatentInfo",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(Linkage=-1,UUID=-1,ExecutionFunction=\"\",CallbackTarget=None)"
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
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+ "NodePosY": 2938,
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+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
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+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack",
+ "TargetPin": "IsDead"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "End Ability\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
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+ "NodePosY": 3050,
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+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
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+ },
+ {
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+ "PinCategory": "object",
+ "Direction": "Input",
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+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
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+ "TargetPin": "self"
+ }
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+ "Direction": "Input"
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+ "Direction": "Output",
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+ {
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+ "TargetPin": "Target"
+ }
+ ]
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+ },
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+ "TargetNode": "Get Blackboard",
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+ },
+ {
+ "PinName": "KeyName",
+ "PinCategory": "name",
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+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
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+ "TargetPin": "Object"
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+ "NodeName": "Make Literal Name",
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+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
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+ },
+ {
+ "PinName": "Value",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "DefaultValue": "TargetActor"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Value as Object\n타깃은 블랙보드 컴포넌트",
+ "TargetPin": "KeyName"
+ }
+ ]
+ }
+ ]
+ },
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+ "NodeName": "Cast To Actor",
+ "NodeClass": "K2Node_DynamicCast",
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+ "NodePosY": 2922,
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+ "PinCategory": "exec",
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+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
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+ {
+ "TargetNode": "Get Value as Object\n타깃은 블랙보드 컴포넌트",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "As액터",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack",
+ "TargetPin": "Actor"
+ }
+ ]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "End Ability\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 3744,
+ "NodePosY": 208,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "PlayMontageAndWait",
+ "TargetPin": "OnInterrupted"
+ },
+ {
+ "TargetNode": "PlayMontageAndWait",
+ "TargetPin": "OnBlendOut"
+ },
+ {
+ "TargetNode": "PlayMontageAndWait",
+ "TargetPin": "OnCompleted"
+ },
+ {
+ "TargetNode": "PlayMontageAndWait",
+ "TargetPin": "OnCancelled"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "End Ability\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 5147,
+ "NodePosY": 2922,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
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+ {
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+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "시퀀스",
+ "NodeClass": "K2Node_ExecutionSequence",
+ "NodePosX": 768,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "HasAuthority\n타깃은 게임플레이 능력",
+ "TargetPin": "True"
+ }
+ ]
+ },
+ {
+ "PinName": "then_0",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "then_1",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Delay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "사격중지",
+ "NodeClass": "EdGraphNode_Comment",
+ "NodePosX": 3456,
+ "NodePosY": 2864,
+ "Comment": "사격중지",
+ "Pins": [],
+ "Properties":
+ {
+ "CommentColor": "(R=1.000000,G=1.000000,B=1.000000,A=1.000000)",
+ "FontSize": "18"
+ }
+ },
+ {
+ "NodeName": "방향만 주고 AccelSpeed로 조정",
+ "NodeClass": "EdGraphNode_Comment",
+ "NodePosX": 8648,
+ "NodePosY": 94,
+ "Comment": "방향만 주고 AccelSpeed로 조정",
+ "Pins": [],
+ "Properties":
+ {
+ "CommentColor": "(R=1.000000,G=1.000000,B=1.000000,A=1.000000)",
+ "FontSize": "18"
+ }
+ },
+ {
+ "NodeName": "불붙는거 너무 좋아서 뺌",
+ "NodeClass": "EdGraphNode_Comment",
+ "NodePosX": 6448,
+ "NodePosY": -64,
+ "Comment": "불붙는거 너무 좋아서 뺌",
+ "Pins": [],
+ "Properties":
+ {
+ "CommentColor": "(R=1.000000,G=1.000000,B=1.000000,A=1.000000)",
+ "FontSize": "18"
+ }
+ },
+ {
+ "NodeName": "Set SpawnedProjectile",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 5008,
+ "NodePosY": 144,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSProjectileBase",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set AttackType",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "SpawnedProjectile",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSProjectileBase",
+ "TargetPin": "AsWSProjectile Base"
+ }
+ ]
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "GetEffectCauser",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 4720,
+ "NodePosY": 880,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
+ },
+ {
+ "PinName": "EffectContext",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "ContextHandle"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Equal (Object)",
+ "TargetPin": "B"
+ }
+ ]
+ }
+ ]
+ },
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+ "NodePosX": 4800,
+ "NodePosY": 832,
+ "Pins": [
+ {
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+ }
+ ]
+ },
+ {
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+ "Direction": "Input"
+ }
+ ]
+ },
+ {
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+ "NodePosY": 874,
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+ {
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+ "PinCategory": "object",
+ "Direction": "Input",
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+ "TargetNode": "Get SpawnedProjectile",
+ "TargetPin": "SpawnedProjectile"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
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+ "TargetNode": "GetEffectCauser",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ },
+ {
+ "PinName": "ErrorTolerance",
+ "PinCategory": "None",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 5232,
+ "NodePosY": 656,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
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+ "TargetPin": "else"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
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+ "TargetNode": "Equal (Object)",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "End Ability\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "기존 공격으로 인해 히트 이벤트 발생시 새 공격에서 일찍 어빌리티가 종료되는걸 막습니다.",
+ "NodeClass": "EdGraphNode_Comment",
+ "NodePosX": 5168,
+ "NodePosY": 560,
+ "Comment": "기존 공격으로 인해 히트 이벤트 발생시 새 공격에서 일찍 어빌리티가 종료되는걸 막습니다.",
+ "Pins": [],
+ "Properties":
+ {
+ "CommentColor": "(R=1.000000,G=1.000000,B=1.000000,A=1.000000)",
+ "FontSize": "18"
+ }
+ },
+ {
+ "NodeName": "OnEndAbility 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 557,
+ "Pins": [
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+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
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+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
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+ "TargetNode": "부모: OnEndAbility",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "bWasCancelled",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
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+ "TargetNode": "부모: OnEndAbility",
+ "TargetPin": "bWasCancelled"
+ }
+ ]
+ }
+ ]
+ },
+ {
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+ "NodeClass": "K2Node_CallParentFunction",
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+ "NodePosY": 560,
+ "Pins": [
+ {
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+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
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+ "TargetNode": "OnEndAbility 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set SpawnedProjectile",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "bWasCancelled",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false",
+ "LinkedTo": [
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+ "TargetNode": "OnEndAbility 이벤트",
+ "TargetPin": "bWasCancelled"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Set SpawnedProjectile",
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+ "NodePosY": 576,
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+ "PinCategory": "exec",
+ "Direction": "Input",
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+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "SpawnedProjectile",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
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+ "NodePosY": 1440,
+ "Pins": [
+ {
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+ "PinCategory": "object",
+ "Direction": "Input",
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+ "TargetPin": "AsWSCharacter Base"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "vector + vector",
+ "TargetPin": "A"
+ },
+ {
+ "TargetNode": "Line Trace For Objects",
+ "TargetPin": "Start"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "vector + vector",
+ "NodeClass": "K2Node_PromotableOperator",
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+ "NodePosY": 1536,
+ "Pins": [
+ {
+ "PinName": "A",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Actor Location\n타깃은 액터",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "vector * vector",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Line Trace For Objects",
+ "TargetPin": "End"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Vector Down",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 6176,
+ "NodePosY": 1560,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetMathLibrary"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "vector * vector",
+ "TargetPin": "A"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "vector * vector",
+ "NodeClass": "K2Node_PromotableOperator",
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+ "NodePosY": 1584,
+ "Pins": [
+ {
+ "PinName": "A",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Vector Down",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "300.000000"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "vector + vector",
+ "TargetPin": "B"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 7152,
+ "NodePosY": 1280,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Line Trace For Objects",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Line Trace For Objects",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set Actor Location And Rotation\n타깃은 액터",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Line Trace For Objects",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 6720,
+ "NodePosY": 1280,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Detach From Actor\n타깃은 액터",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetSystemLibrary"
+ },
+ {
+ "PinName": "WorldContextObject",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "Start",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Actor Location\n타깃은 액터",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "End",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "vector + vector",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ObjectTypes",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "ObjectTypeQuery1",
+ "LinkedTo": [
+ {
+ "TargetNode": "배열 만들기",
+ "TargetPin": "Array"
+ }
+ ]
+ },
+ {
+ "PinName": "bTraceComplex",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "ActorsToIgnore",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DrawDebugType",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "OutHit",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Hit Result",
+ "TargetPin": "Hit"
+ }
+ ]
+ },
+ {
+ "PinName": "bIgnoreSelf",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "TraceColor",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(R=1.000000,G=0.000000,B=0.000000,A=1.000000)"
+ },
+ {
+ "PinName": "TraceHitColor",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(R=0.000000,G=1.000000,B=0.000000,A=1.000000)"
+ },
+ {
+ "PinName": "DrawTime",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "5.000000"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "배열 만들기",
+ "NodeClass": "K2Node_MakeArray",
+ "NodePosX": 6368,
+ "NodePosY": 1680,
+ "Pins": [
+ {
+ "PinName": "Array",
+ "PinCategory": "byte",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Line Trace For Objects",
+ "TargetPin": "ObjectTypes"
+ }
+ ]
+ },
+ {
+ "PinName": "[0]",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "ObjectTypeQuery1"
+ },
+ {
+ "PinName": "[1]",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "ObjectTypeQuery2"
+ }
+ ]
+ },
+ {
+ "NodeName": "Break Hit Result",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 7152,
+ "NodePosY": 1392,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__GameplayStatics"
+ },
+ {
+ "PinName": "Hit",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Line Trace For Objects",
+ "TargetPin": "OutHit"
+ }
+ ]
+ },
+ {
+ "PinName": "bBlockingHit",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "bInitialOverlap",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "Time",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "Distance",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "Location",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set Actor Location And Rotation\n타깃은 액터",
+ "TargetPin": "NewLocation"
+ }
+ ]
+ },
+ {
+ "PinName": "ImpactPoint",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "Normal",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "ImpactNormal",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "PhysMat",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitComponent",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "HitBoneName",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "BoneName",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "HitItem",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "ElementIndex",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "FaceIndex",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "TraceStart",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ },
+ {
+ "PinName": "TraceEnd",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 7088,
+ "NodePosY": 1552,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Actor Rotation\n타깃은 액터",
+ "TargetPin": "self"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Actor Rotation\n타깃은 액터",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 7392,
+ "NodePosY": 1552,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set Actor Location And Rotation\n타깃은 액터",
+ "TargetPin": "NewRotation"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Wait Gameplay Event",
+ "NodeClass": "K2Node_LatentAbilityCall",
+ "NodePosX": 4016,
+ "NodePosY": 1168,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "AsyncTaskProxy",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "EventReceived",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_SplashBase",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Payload",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "GameplayEventData"
+ }
+ ]
+ },
+ {
+ "PinName": "OwningAbility",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"Event.SpawnSplash\")"
+ },
+ {
+ "PinName": "OptionalExternalTarget",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OnlyTriggerOnce",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "OnlyMatchExact",
"PinCategory": "bool",
"Direction": "Input",
"DefaultValue": "true"
@@ -640075,68 +655679,3069 @@
]
},
{
- "NodeName": "Get SKMeshComponent",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 144,
- "NodePosY": 992,
+ "NodeName": "Break Gameplay Event Data",
+ "NodeClass": "K2Node_BreakStruct",
+ "NodePosX": 4032,
+ "NodePosY": 1424,
"Pins": [
{
- "PinName": "SKMeshComponent",
+ "PinName": "GameplayEventData",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "Payload"
+ }
+ ]
+ },
+ {
+ "PinName": "OptionalObject",
"PinCategory": "object",
"Direction": "Output",
"LinkedTo": [
{
- "TargetNode": "몽타주 재생",
- "TargetPin": "InSkeletalMeshComponent"
+ "TargetNode": "Cast To BP_SplashBase",
+ "TargetPin": "Object"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Set Actor Location And Rotation\n타깃은 액터",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 7392,
+ "NodePosY": 1264,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_SplashBase",
+ "TargetPin": "AsBP Splash Base"
+ }
+ ]
+ },
+ {
+ "PinName": "NewLocation",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Hit Result",
+ "TargetPin": "Location"
+ }
+ ]
+ },
+ {
+ "PinName": "NewRotation",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Actor Rotation\n타깃은 액터",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "bSweep",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "SweepHitResult",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "bTeleport",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To BP_SplashBase",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 4464,
+ "NodePosY": 1248,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "EventReceived"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "OptionalObject"
+ }
+ ]
+ },
+ {
+ "PinName": "AsBP Splash Base",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set Actor Location And Rotation\n타깃은 액터",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Detach From Actor\n타깃은 액터",
+ "TargetPin": "self"
+ }
+ ]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Detach From Actor\n타깃은 액터",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 5872,
+ "NodePosY": 1264,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "else"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Line Trace For Objects",
+ "TargetPin": "execute"
}
]
},
{
"PinName": "self",
"PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "Get CurrentMontage",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 160,
- "NodePosY": 1056,
- "Pins": [
- {
- "PinName": "CurrentMontage",
- "PinCategory": "object",
- "Direction": "Output",
+ "Direction": "Input",
"LinkedTo": [
{
- "TargetNode": "몽타주 재생",
- "TargetPin": "MontageToPlay"
+ "TargetNode": "Cast To BP_SplashBase",
+ "TargetPin": "AsBP Splash Base"
}
]
},
{
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
+ "PinName": "LocationRule",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "KeepWorld"
+ },
+ {
+ "PinName": "RotationRule",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "KeepWorld"
+ },
+ {
+ "PinName": "ScaleRule",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "KeepWorld"
}
]
},
{
- "NodeName": "Get MontageSectionName",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 128,
- "NodePosY": 1120,
+ "NodeName": "Get Value as Object\n타깃은 블랙보드 컴포넌트",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 4368,
+ "NodePosY": 1536,
"Pins": [
{
- "PinName": "MontageSectionName",
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Blackboard",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "KeyName",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "DefaultValue": "None",
+ "LinkedTo": [
+ {
+ "TargetNode": "Make Literal Name",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "Object"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Make Literal Name",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 4048,
+ "NodePosY": 1648,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetSystemLibrary"
+ },
+ {
+ "PinName": "Value",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "DefaultValue": "TargetActor"
+ },
+ {
+ "PinName": "ReturnValue",
"PinCategory": "name",
"Direction": "Output",
"DefaultValue": "None",
"LinkedTo": [
{
- "TargetNode": "몽타주 재생",
- "TargetPin": "StartingSection"
+ "TargetNode": "Get Value as Object\n타깃은 블랙보드 컴포넌트",
+ "TargetPin": "KeyName"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Blackboard",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 4080,
+ "NodePosY": 1552,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AIBlueprintHelperLibrary"
+ },
+ {
+ "PinName": "Target",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Value as Object\n타깃은 블랙보드 컴포넌트",
+ "TargetPin": "self"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To WSCharacterBase",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 4752,
+ "NodePosY": 1248,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_SplashBase",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Value as Object\n타깃은 블랙보드 컴포넌트",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "AsWSCharacter Base",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Actor Location\n타깃은 액터",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack",
+ "TargetPin": "Actor"
+ }
+ ]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 3808,
+ "NodePosY": 1536,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Blackboard",
+ "TargetPin": "Target"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Wait Gameplay Event",
+ "NodeClass": "K2Node_LatentAbilityCall",
+ "NodePosX": 4032,
+ "NodePosY": 1824,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Delay",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "AsyncTaskProxy",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "EventReceived",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_SplashBase",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Payload",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "GameplayEventData"
+ }
+ ]
+ },
+ {
+ "PinName": "OwningAbility",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"Event.SplashActive\")"
+ },
+ {
+ "PinName": "OptionalExternalTarget",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OnlyTriggerOnce",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "OnlyMatchExact",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ }
+ ]
+ },
+ {
+ "NodeName": "Break Gameplay Event Data",
+ "NodeClass": "K2Node_BreakStruct",
+ "NodePosX": 4048,
+ "NodePosY": 2080,
+ "Pins": [
+ {
+ "PinName": "GameplayEventData",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "Payload"
+ }
+ ]
+ },
+ {
+ "PinName": "OptionalObject",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_SplashBase",
+ "TargetPin": "Object"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To BP_SplashBase",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 4432,
+ "NodePosY": 1888,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Wait Gameplay Event",
+ "TargetPin": "EventReceived"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_NPC_Base",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Break Gameplay Event Data",
+ "TargetPin": "OptionalObject"
+ }
+ ]
+ },
+ {
+ "PinName": "AsBP Splash Base",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Actor Location\n타깃은 액터",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Make Effect Context",
+ "TargetPin": "InEffectCauser"
+ },
+ {
+ "TargetNode": "Make Gameplay Event Data",
+ "TargetPin": "OptionalObject"
+ }
+ ]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Actor Location\n타깃은 액터",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 4976,
+ "NodePosY": 2016,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_SplashBase",
+ "TargetPin": "AsBP Splash Base"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "vector + vector",
+ "TargetPin": "A"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "vector + vector",
+ "NodeClass": "K2Node_PromotableOperator",
+ "NodePosX": 4896,
+ "NodePosY": 2112,
+ "Pins": [
+ {
+ "PinName": "A",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Actor Location\n타깃은 액터",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0.000000,0.000000,50.000000"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Sphere Overlap Actors",
+ "TargetPin": "SpherePos"
+ },
+ {
+ "TargetNode": "Draw Debug Sphere",
+ "TargetPin": "Center"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Instigator",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 4976,
+ "NodePosY": 1872,
+ "Pins": [
+ {
+ "PinName": "Instigator",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterPlayer",
+ "TargetPin": "Object"
+ },
+ {
+ "TargetNode": "Get Ability System Component",
+ "TargetPin": "Actor"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Is Target Dead\n타깃은 GA NPC Attack",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 5024,
+ "NodePosY": 1232,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "Actor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "AsWSCharacter Base"
+ }
+ ]
+ },
+ {
+ "PinName": "IsDead",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get AIController",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 5200,
+ "NodePosY": 1728,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AIBlueprintHelperLibrary"
+ },
+ {
+ "PinName": "ControlledActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSNPCAIController",
+ "TargetPin": "Object"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 4912,
+ "NodePosY": 1712,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get AIController",
+ "TargetPin": "ControlledActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To WSNPCAIController",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 5472,
+ "NodePosY": 1664,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Update Aggro\n타깃은 WSNPCAIController",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get AIController",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "AsWSNPCAIController",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Update Aggro\n타깃은 WSNPCAIController",
+ "TargetPin": "self"
+ }
+ ]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Update Aggro\n타깃은 WSNPCAIController",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 5808,
+ "NodePosY": 1648,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSNPCAIController",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "End Ability\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSNPCAIController",
+ "TargetPin": "AsWSNPCAIController"
+ }
+ ]
+ },
+ {
+ "PinName": "InActor",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "AggroValue",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "-99999.000000"
+ }
+ ]
+ },
+ {
+ "NodeName": "End Ability\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 6064,
+ "NodePosY": 1648,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Update Aggro\n타깃은 WSNPCAIController",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 5264,
+ "NodePosY": 1248,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Target Dead\n타깃은 GA NPC Attack",
+ "TargetPin": "IsDead"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSNPCAIController",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Detach From Actor\n타깃은 액터",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Sphere Overlap Actors",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 5776,
+ "NodePosY": 1888,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Party Character Array",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "For Each Loop",
+ "TargetPin": "Exec"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetSystemLibrary"
+ },
+ {
+ "PinName": "WorldContextObject",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "SpherePos",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "vector + vector",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "SphereRadius",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "100.000000"
+ },
+ {
+ "PinName": "ObjectTypes",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "ObjectTypeQuery1",
+ "LinkedTo": [
+ {
+ "TargetNode": "배열 만들기",
+ "TargetPin": "Array"
+ }
+ ]
+ },
+ {
+ "PinName": "ActorClassFilter",
+ "PinCategory": "class",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ActorsToIgnore",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Party Character Array",
+ "TargetPin": "OutPartyPlayerArray"
+ }
+ ]
+ },
+ {
+ "PinName": "OutActors",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "For Each Loop",
+ "TargetPin": "Array"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ }
+ ]
+ },
+ {
+ "NodeName": "배열 만들기",
+ "NodeClass": "K2Node_MakeArray",
+ "NodePosX": 5200,
+ "NodePosY": 2032,
+ "Pins": [
+ {
+ "PinName": "Array",
+ "PinCategory": "byte",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Sphere Overlap Actors",
+ "TargetPin": "ObjectTypes"
+ }
+ ]
+ },
+ {
+ "PinName": "[0]",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "ObjectTypeQuery3"
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To WSCharacterPlayer",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 5216,
+ "NodePosY": 1888,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_NPC_Base",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Party Character Array",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Instigator",
+ "TargetPin": "Instigator"
+ }
+ ]
+ },
+ {
+ "PinName": "AsWSCharacter Player",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Party Character Array",
+ "TargetPin": "Character"
+ }
+ ]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "For Each Loop",
+ "NodeClass": "K2Node_MacroInstance",
+ "NodePosX": 6384,
+ "NodePosY": 1888,
+ "Pins": [
+ {
+ "PinName": "Exec",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Sphere Overlap Actors",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "Array",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Sphere Overlap Actors",
+ "TargetPin": "OutActors"
+ }
+ ]
+ },
+ {
+ "PinName": "LoopBody",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Array Element",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "Object"
+ },
+ {
+ "TargetNode": "Execute GameplayCue On Actor (Burst)",
+ "TargetPin": "Target"
+ },
+ {
+ "TargetNode": "Get Actor Location\n타깃은 액터",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get Actor Rotation\n타깃은 액터",
+ "TargetPin": "self"
+ }
+ ]
+ },
+ {
+ "PinName": "Array Index",
+ "PinCategory": "int",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Completed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To WSCharacterBase",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 6608,
+ "NodePosY": 1888,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "For Each Loop",
+ "TargetPin": "LoopBody"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "For Each Loop",
+ "TargetPin": "Array Element"
+ }
+ ]
+ },
+ {
+ "PinName": "AsWSCharacter Base",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Not Equal (Object)",
+ "TargetPin": "A"
+ },
+ {
+ "TargetNode": "Cast To WSCharacterEnemy",
+ "TargetPin": "Object"
+ },
+ {
+ "TargetNode": "Cast To WSCharacterPlayer",
+ "TargetPin": "Object"
+ }
+ ]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Assign Tag Set by Caller Magnitude",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 8720,
+ "NodePosY": 1888,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "시퀀스",
+ "TargetPin": "then_0"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "ApplyGameplayEffectSpecToTarget\n타깃은 게임플레이 능력",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
+ },
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+ "PinName": "SpecHandle",
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+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 8896,
+ "NodePosY": 2624,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetMathLibrary"
+ },
+ {
+ "PinName": "InRot",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Actor Rotation\n타깃은 액터",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Make Hit Result",
+ "TargetPin": "Normal"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "시퀀스",
+ "NodeClass": "K2Node_ExecutionSequence",
+ "NodePosX": 8160,
+ "NodePosY": 1888,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Valid",
+ "TargetPin": "Is Valid"
+ }
+ ]
+ },
+ {
+ "PinName": "then_0",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "then_1",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "then_2",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Send Gameplay Event to Actor",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Make Outgoing Gameplay Effect Spec\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 7872,
+ "NodePosY": 2400,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "GameplayEffectClass",
+ "PinCategory": "class",
+ "Direction": "Input",
+ "DefaultObject": "GE_Breakdown_Add_C"
+ },
+ {
+ "PinName": "Level",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "1.000000"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "SpecHandle"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Assign Tag Set by Caller Magnitude",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 8208,
+ "NodePosY": 2384,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "시퀀스",
+ "TargetPin": "then_1"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "ApplyGameplayEffectSpecToTarget\n타깃은 능력 시스템 컴포넌트",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
+ },
+ {
+ "PinName": "SpecHandle",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Make Outgoing Gameplay Effect Spec\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "DataTag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"Data.Value\")"
+ },
+ {
+ "PinName": "Magnitude",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "7.500000"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "ApplyGameplayEffectSpecToTarget\n타깃은 능력 시스템 컴포넌트",
+ "TargetPin": "SpecHandle"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "ApplyGameplayEffectSpecToTarget\n타깃은 능력 시스템 컴포넌트",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 8544,
+ "NodePosY": 2368,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Ability System Component",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "SpecHandle",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Target",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Ability System Component",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Ability System Component",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 8048,
+ "NodePosY": 2601,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
+ },
+ {
+ "PinName": "Actor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get TargetCharacter",
+ "TargetPin": "TargetCharacter"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "ApplyGameplayEffectSpecToTarget\n타깃은 능력 시스템 컴포넌트",
+ "TargetPin": "Target"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Not Equal (Object)",
+ "NodeClass": "K2Node_PromotableOperator",
+ "NodePosX": 6752,
+ "NodePosY": 2074,
+ "Pins": [
+ {
+ "PinName": "A",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "AsWSCharacter Base"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ },
+ {
+ "PinName": "ErrorTolerance",
+ "PinCategory": "None",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 6464,
+ "NodePosY": 2064,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Not Equal (Object)",
+ "TargetPin": "B"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 6928,
+ "NodePosY": 1888,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Not Equal (Object)",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterEnemy",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Set TargetCharacter",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 7632,
+ "NodePosY": 2192,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Valid",
+ "TargetPin": "exec"
+ }
+ ]
+ },
+ {
+ "PinName": "TargetCharacter",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterPlayer",
+ "TargetPin": "AsWSCharacter Player"
+ }
+ ]
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Game State",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 6944,
+ "NodePosY": 2224,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__GameplayStatics"
+ },
+ {
+ "PinName": "WorldContextObject",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSBaseGameState",
+ "TargetPin": "Object"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To WSBaseGameState",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 7120,
+ "NodePosY": 2176,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterPlayer",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Game State",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "AsWSBase Game State",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get DungeonMode",
+ "TargetPin": "self"
+ }
+ ]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get DungeonMode",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 6992,
+ "NodePosY": 2317,
+ "Pins": [
+ {
+ "PinName": "DungeonMode",
+ "PinCategory": "byte",
+ "Direction": "Output",
+ "DefaultValue": "Survival",
+ "LinkedTo": [
+ {
+ "TargetNode": "같지 않음(열거형)",
+ "TargetPin": "A"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSBaseGameState",
+ "TargetPin": "AsWSBase Game State"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "같지 않음(열거형)",
+ "NodeClass": "K2Node_EnumInequality",
+ "NodePosX": 7248,
+ "NodePosY": 2320,
+ "Pins": [
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ },
+ {
+ "PinName": "A",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get DungeonMode",
+ "TargetPin": "DungeonMode"
+ }
+ ]
+ },
+ {
+ "PinName": "B",
+ "PinCategory": "byte",
+ "Direction": "Input",
+ "DefaultValue": "COOP"
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 7408,
+ "NodePosY": 2176,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSBaseGameState",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "같지 않음(열거형)",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set TargetCharacter",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get TargetCharacter",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 7888,
+ "NodePosY": 2624,
+ "Pins": [
+ {
+ "PinName": "TargetCharacter",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Ability System Component",
+ "TargetPin": "Actor"
+ },
+ {
+ "TargetNode": "Make Hit Result",
+ "TargetPin": "HitActor"
}
]
},
@@ -640146,12 +658751,643 @@
"Direction": "Input"
}
]
+ },
+ {
+ "NodeName": "Get TargetCharacter",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 8272,
+ "NodePosY": 2064,
+ "Pins": [
+ {
+ "PinName": "TargetCharacter",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Ability Target Data from Actor",
+ "TargetPin": "Actor"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Send Gameplay Event to Actor",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 8416,
+ "NodePosY": 2800,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "시퀀스",
+ "TargetPin": "then_2"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__AbilitySystemBlueprintLibrary"
+ },
+ {
+ "PinName": "Actor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Instigator",
+ "TargetPin": "Instigator"
+ }
+ ]
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"Event.SplashActive\")"
+ },
+ {
+ "PinName": "Payload",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Make Gameplay Event Data",
+ "TargetPin": "GameplayEventData"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 7888,
+ "NodePosY": 2816,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Instigator",
+ "TargetPin": "self"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Instigator",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 8176,
+ "NodePosY": 2855,
+ "Pins": [
+ {
+ "PinName": "Instigator",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Send Gameplay Event to Actor",
+ "TargetPin": "Actor"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Avatar Actor from Actor Info\n타깃은 게임플레이 능력",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Make Gameplay Event Data",
+ "NodeClass": "K2Node_MakeStruct",
+ "NodePosX": 8064,
+ "NodePosY": 2992,
+ "Pins": [
+ {
+ "PinName": "GameplayEventData",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Send Gameplay Event to Actor",
+ "TargetPin": "Payload"
+ }
+ ]
+ },
+ {
+ "PinName": "EventTag",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(TagName=\"\")"
+ },
+ {
+ "PinName": "Instigator",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "Target",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OptionalObject",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_SplashBase",
+ "TargetPin": "AsBP Splash Base"
+ }
+ ]
+ },
+ {
+ "PinName": "OptionalObject2",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ContextHandle",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "()"
+ },
+ {
+ "PinName": "InstigatorTags",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(GameplayTags=)"
+ },
+ {
+ "PinName": "TargetTags",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "(GameplayTags=)"
+ },
+ {
+ "PinName": "EventMagnitude",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.000000"
+ },
+ {
+ "PinName": "TargetData",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "()"
+ }
+ ]
+ },
+ {
+ "NodeName": "망각 효과 적용",
+ "NodeClass": "EdGraphNode_Comment",
+ "NodePosX": 7824,
+ "NodePosY": 2736,
+ "Comment": "망각 효과 적용",
+ "Pins": [],
+ "Properties":
+ {
+ "CommentColor": "(R=0.150000,G=0.150000,B=0.150000,A=0.500000)",
+ "FontSize": "18"
+ }
+ },
+ {
+ "NodeName": "Cast To WSCharacterEnemy",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 7120,
+ "NodePosY": 1888,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set TargetCharacter",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterPlayer",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "AsWSCharacter Base"
+ }
+ ]
+ },
+ {
+ "PinName": "AsWSCharacter Enemy",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set TargetCharacter",
+ "TargetPin": "TargetCharacter"
+ }
+ ]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Set TargetCharacter",
+ "NodeClass": "K2Node_VariableSet",
+ "NodePosX": 7408,
+ "NodePosY": 1904,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterEnemy",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Valid",
+ "TargetPin": "exec"
+ }
+ ]
+ },
+ {
+ "PinName": "TargetCharacter",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterEnemy",
+ "TargetPin": "AsWSCharacter Enemy"
+ }
+ ]
+ },
+ {
+ "PinName": "Output_Get",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To WSCharacterPlayer",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 7120,
+ "NodePosY": 2032,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterEnemy",
+ "TargetPin": "CastFailed"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSBaseGameState",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "AsWSCharacter Base"
+ }
+ ]
+ },
+ {
+ "PinName": "AsWSCharacter Player",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set TargetCharacter",
+ "TargetPin": "TargetCharacter"
+ }
+ ]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get TargetCharacter",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 7680,
+ "NodePosY": 2000,
+ "Pins": [
+ {
+ "PinName": "TargetCharacter",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Is Valid",
+ "TargetPin": "InputObject"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Is Valid",
+ "NodeClass": "K2Node_MacroInstance",
+ "NodePosX": 7856,
+ "NodePosY": 1888,
+ "Pins": [
+ {
+ "PinName": "exec",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set TargetCharacter",
+ "TargetPin": "then"
+ },
+ {
+ "TargetNode": "Set TargetCharacter",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "InputObject",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get TargetCharacter",
+ "TargetPin": "TargetCharacter"
+ }
+ ]
+ },
+ {
+ "PinName": "Is Valid",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "시퀀스",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "Is Not Valid",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Make Outgoing Spec\n타깃은 능력 시스템 컴포넌트",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 8368,
+ "NodePosY": 2112,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Ability System Component",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "GameplayEffectClass",
+ "PinCategory": "class",
+ "Direction": "Input",
+ "DefaultObject": "GE_Ifrit_Attack_Splash_C"
+ },
+ {
+ "PinName": "Level",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0"
+ },
+ {
+ "PinName": "Context",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Make Effect Context",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Assign Tag Set by Caller Magnitude",
+ "TargetPin": "SpecHandle"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To BP_NPC_Ifrit",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 3024,
+ "NodePosY": 0,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "PlayMontageAndWait",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To WSCharacterBase",
+ "TargetPin": "AsWSCharacter Base"
+ }
+ ]
+ },
+ {
+ "PinName": "AsBP NPC Ifrit",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get AttackRate",
+ "TargetPin": "self"
+ }
+ ]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get AttackRate",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 3024,
+ "NodePosY": 144,
+ "Pins": [
+ {
+ "PinName": "AttackRate",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "PlayMontageAndWait",
+ "TargetPin": "Rate"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_NPC_Ifrit",
+ "TargetPin": "AsBP NPC Ifrit"
+ }
+ ]
+ }
+ ]
}
],
- "NodeCount": 11
+ "NodeCount": 149
}
],
- "AssetPath": "/Game/Blueprints/Projectile/BP_EffectBase.BP_EffectBase"
+ "AssetPath": "/Game/Blueprints/NPC/Abilities/GA_NPC_Attack.GA_NPC_Attack"
},
{
"AssetName": "BP_SplashBase",
@@ -641143,6 +660379,548 @@
],
"AssetPath": "/Game/Blueprints/Projectile/BP_SplashBase.BP_SplashBase"
},
+ {
+ "AssetName": "BP_EffectBase",
+ "ParentClass": "WSEffectActor",
+ "Variables": [
+ {
+ "Name": "HitRowName",
+ "Type": "FName",
+ "DefaultValue": "Hit",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEffectActor"
+ },
+ {
+ "Name": "Collision",
+ "Type": "TObjectPtr",
+ "DefaultValue": "/Script/Engine.SphereComponent'/Game/Blueprints/Projectile/BP_EffectBase.Default__BP_EffectBase_C:Collision'",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEffectActor"
+ },
+ {
+ "Name": "SKMeshComponent",
+ "Type": "TObjectPtr",
+ "DefaultValue": "/Script/Engine.SkeletalMeshComponent'/Game/Blueprints/Projectile/BP_EffectBase.Default__BP_EffectBase_C:SKMeshComponent'",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEffectActor"
+ },
+ {
+ "Name": "CurrentMontage",
+ "Type": "TObjectPtr",
+ "DefaultValue": "None",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEffectActor"
+ },
+ {
+ "Name": "MontageSectionName",
+ "Type": "FName",
+ "DefaultValue": "None",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEffectActor"
+ },
+ {
+ "Name": "bReceiveEvent",
+ "Type": "bool",
+ "DefaultValue": "True",
+ "IsEditable": true,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": true,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEffectActor"
+ },
+ {
+ "Name": "AttachedSocket",
+ "Type": "FName",
+ "DefaultValue": "None",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": true,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEffectActor"
+ },
+ {
+ "Name": "AttachedSocketLocationOffset",
+ "Type": "FVector",
+ "DefaultValue": "(X=0.000000,Y=0.000000,Z=0.000000)",
+ "IsEditable": false,
+ "IsBlueprintVisible": true,
+ "IsBlueprintReadOnly": false,
+ "IsEditDefaultsOnly": false,
+ "CategoryName": "WorldStalker",
+ "Source": "C++ParentClass",
+ "OwnerClass": "WSEffectActor"
+ }
+ ],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "몽타주 재생",
+ "NodeClass": "K2Node_PlayMontage",
+ "NodePosX": 256,
+ "NodePosY": 512,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "OnPlayMontage 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OnCompleted",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OnBlendOut",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OnInterrupted",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OnNotifyBegin",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OnNotifyEnd",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "NotifyName",
+ "PinCategory": "name",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "InSkeletalMeshComponent",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get SKMeshComponent",
+ "TargetPin": "SKMeshComponent"
+ }
+ ]
+ },
+ {
+ "PinName": "MontageToPlay",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get CurrentMontage",
+ "TargetPin": "CurrentMontage"
+ }
+ ]
+ },
+ {
+ "PinName": "PlayRate",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "1.000000"
+ },
+ {
+ "PinName": "StartingPosition",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.000000"
+ },
+ {
+ "PinName": "StartingSection",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "DefaultValue": "None"
+ },
+ {
+ "PinName": "bShouldStopAllMontages",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get SKMeshComponent",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 32,
+ "NodePosY": 608,
+ "Pins": [
+ {
+ "PinName": "SKMeshComponent",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "몽타주 재생",
+ "TargetPin": "InSkeletalMeshComponent"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "OnPlayMontage 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 512,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "몽타주 재생",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get CurrentMontage",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 48,
+ "NodePosY": 672,
+ "Pins": [
+ {
+ "PinName": "CurrentMontage",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "몽타주 재생",
+ "TargetPin": "MontageToPlay"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "OnChangeMontageSectionName 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 896,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "몽타주 재생",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "몽타주 재생",
+ "NodeClass": "K2Node_PlayMontage",
+ "NodePosX": 384,
+ "NodePosY": 896,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "OnChangeMontageSectionName 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OnCompleted",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OnBlendOut",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OnInterrupted",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OnNotifyBegin",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OnNotifyEnd",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "NotifyName",
+ "PinCategory": "name",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "InSkeletalMeshComponent",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get SKMeshComponent",
+ "TargetPin": "SKMeshComponent"
+ }
+ ]
+ },
+ {
+ "PinName": "MontageToPlay",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get CurrentMontage",
+ "TargetPin": "CurrentMontage"
+ }
+ ]
+ },
+ {
+ "PinName": "PlayRate",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "1.000000"
+ },
+ {
+ "PinName": "StartingPosition",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.000000"
+ },
+ {
+ "PinName": "StartingSection",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "DefaultValue": "None",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get MontageSectionName",
+ "TargetPin": "MontageSectionName"
+ }
+ ]
+ },
+ {
+ "PinName": "bShouldStopAllMontages",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get SKMeshComponent",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 144,
+ "NodePosY": 992,
+ "Pins": [
+ {
+ "PinName": "SKMeshComponent",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "몽타주 재생",
+ "TargetPin": "InSkeletalMeshComponent"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get CurrentMontage",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 160,
+ "NodePosY": 1056,
+ "Pins": [
+ {
+ "PinName": "CurrentMontage",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "몽타주 재생",
+ "TargetPin": "MontageToPlay"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get MontageSectionName",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 128,
+ "NodePosY": 1120,
+ "Pins": [
+ {
+ "PinName": "MontageSectionName",
+ "PinCategory": "name",
+ "Direction": "Output",
+ "DefaultValue": "None",
+ "LinkedTo": [
+ {
+ "TargetNode": "몽타주 재생",
+ "TargetPin": "StartingSection"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ }
+ ],
+ "NodeCount": 11
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Projectile/BP_EffectBase.BP_EffectBase"
+ },
{
"AssetName": "BP_DungeonRule_PowerOfIce",
"ParentClass": "BP_EffectBase_C",
@@ -659838,137 +679616,6 @@
],
"AssetPath": "/Game/Blueprints/Projectile/Bomb/BP_Barrier_Breakable.BP_Barrier_Breakable"
},
- {
- "AssetName": "BP_Bomb_Fire",
- "ParentClass": "BP_ThrowItemBase_C",
- "Variables": [],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: BeginPlay",
- "TargetPin": "execute"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: BeginPlay",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 0,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "BeginPlay 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0"
- }
- ]
- }
- ],
- "NodeCount": 4
- }
- ],
- "AssetPath": "/Game/Blueprints/Projectile/Bomb/BP_Bomb_Fire.BP_Bomb_Fire"
- },
{
"AssetName": "BP_ProjectileBase_Enemy",
"ParentClass": "BP_ProjectileBase_C",
@@ -660563,6 +680210,1065 @@
],
"AssetPath": "/Game/Blueprints/Projectile/BP_ProjectileBase_Enemy.BP_ProjectileBase_Enemy"
},
+ {
+ "AssetName": "BP_FireBombProjectile",
+ "ParentClass": "BP_BombProjectileBase_C",
+ "Variables": [],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ },
+ {
+ "Name": "ActiveSplash",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: ActorBeginOverlap",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: ActorBeginOverlap",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "ActorBeginOverlap 이벤트",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: Tick",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: Tick",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 416,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Input",
+ "DefaultValue": "0.0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Tick 이벤트",
+ "TargetPin": "DeltaSeconds"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 5
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Projectile/BP_FireBombProjectile.BP_FireBombProjectile"
+ },
+ {
+ "AssetName": "BP_ArrowTarget",
+ "ParentClass": "Actor",
+ "Variables": [],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [
+ {
+ "Name": "DefaultSceneRoot",
+ "Class": "SceneComponent"
+ },
+ {
+ "Name": "StaticMesh",
+ "Class": "StaticMeshComponent"
+ },
+ {
+ "Name": "Cylinder",
+ "Class": "StaticMeshComponent"
+ }
+ ],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ }
+ ]
+ },
+ {
+ "NodeName": "On Component Begin Overlap (Cylinder)",
+ "NodeClass": "K2Node_ComponentBoundEvent",
+ "NodePosX": 0,
+ "NodePosY": 672,
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "OverlappedComponent",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Display Name",
+ "TargetPin": "Object"
+ },
+ {
+ "TargetNode": "Cast To BP_NoviceArrow",
+ "TargetPin": "Object"
+ }
+ ]
+ },
+ {
+ "PinName": "OtherComp",
+ "PinCategory": "object",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherBodyIndex",
+ "PinCategory": "int",
+ "Direction": "Output",
+ "DefaultValue": "0"
+ },
+ {
+ "PinName": "bFromSweep",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "SweepResult",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get Display Name",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 336,
+ "NodePosY": 784,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetSystemLibrary"
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "On Component Begin Overlap (Cylinder)",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "string",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Contains",
+ "TargetPin": "SearchIn"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Contains",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 608,
+ "NodePosY": 816,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "DefaultObject": "Default__KismetStringLibrary"
+ },
+ {
+ "PinName": "SearchIn",
+ "PinCategory": "string",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get Display Name",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "Substring",
+ "PinCategory": "string",
+ "Direction": "Input",
+ "DefaultValue": "arrow"
+ },
+ {
+ "PinName": "bUseCase",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "bSearchFromEnd",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "Condition"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Branch",
+ "NodeClass": "K2Node_IfThenElse",
+ "NodePosX": 928,
+ "NodePosY": 688,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "On Component Begin Overlap (Cylinder)",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "Condition",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true",
+ "LinkedTo": [
+ {
+ "TargetNode": "Contains",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_NoviceArrow",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "else",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "스태틱 메시 컴포넌트 추가\n",
+ "NodeClass": "K2Node_AddComponent",
+ "NodePosX": 1616,
+ "NodePosY": 688,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_NoviceArrow",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set Static Mesh\n타깃은 스태틱 메시 컴포넌트",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "TemplateName",
+ "PinCategory": "name",
+ "Direction": "Input",
+ "DefaultValue": "NODE_AddStaticMeshComponent-0"
+ },
+ {
+ "PinName": "bManualAttachment",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "true"
+ },
+ {
+ "PinName": "RelativeTransform",
+ "PinCategory": "struct",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "ComponentTemplateContext",
+ "PinCategory": "object",
+ "Direction": "Input"
+ },
+ {
+ "PinName": "bDeferredFinish",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set Static Mesh\n타깃은 스태틱 메시 컴포넌트",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Set World Location And Rotation\n타깃은 씬 컴포넌트",
+ "TargetPin": "self"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Set Static Mesh\n타깃은 스태틱 메시 컴포넌트",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 2016,
+ "NodePosY": 688,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "스태틱 메시 컴포넌트 추가\n",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set World Location And Rotation\n타깃은 씬 컴포넌트",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "스태틱 메시 컴포넌트 추가\n",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "NewMesh",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get StaticMesh",
+ "TargetPin": "StaticMesh"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "bool",
+ "Direction": "Output",
+ "DefaultValue": "false"
+ }
+ ]
+ },
+ {
+ "NodeName": "Set World Location And Rotation\n타깃은 씬 컴포넌트",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 2016,
+ "NodePosY": 928,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set Static Mesh\n타깃은 스태틱 메시 컴포넌트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "스태틱 메시 컴포넌트 추가\n",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "NewLocation",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get World Location\n타깃은 씬 컴포넌트",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "NewRotation",
+ "PinCategory": "struct",
+ "Direction": "Input",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트",
+ "TargetPin": "ReturnValue"
+ }
+ ]
+ },
+ {
+ "PinName": "bSweep",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ },
+ {
+ "PinName": "SweepHitResult",
+ "PinCategory": "struct",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "bTeleport",
+ "PinCategory": "bool",
+ "Direction": "Input",
+ "DefaultValue": "false"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get World Location\n타깃은 씬 컴포넌트",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1344,
+ "NodePosY": 1008,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get StaticMesh",
+ "TargetPin": "StaticMesh"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set World Location And Rotation\n타깃은 씬 컴포넌트",
+ "TargetPin": "NewLocation"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get World Rotation\n타깃은 씬 컴포넌트",
+ "NodeClass": "K2Node_CallFunction",
+ "NodePosX": 1344,
+ "NodePosY": 1152,
+ "Pins": [
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get StaticMesh",
+ "TargetPin": "StaticMesh"
+ }
+ ]
+ },
+ {
+ "PinName": "ReturnValue",
+ "PinCategory": "struct",
+ "Direction": "Output",
+ "DefaultValue": "0, 0, 0",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set World Location And Rotation\n타깃은 씬 컴포넌트",
+ "TargetPin": "NewRotation"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Cast To BP_NoviceArrow",
+ "NodeClass": "K2Node_DynamicCast",
+ "NodePosX": 1168,
+ "NodePosY": 688,
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Branch",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "스태틱 메시 컴포넌트 추가\n",
+ "TargetPin": "execute"
+ }
+ ]
+ },
+ {
+ "PinName": "CastFailed",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "Object",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "On Component Begin Overlap (Cylinder)",
+ "TargetPin": "OtherActor"
+ }
+ ]
+ },
+ {
+ "PinName": "AsBP Novice Arrow",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get StaticMesh",
+ "TargetPin": "self"
+ }
+ ]
+ },
+ {
+ "PinName": "bSuccess",
+ "PinCategory": "bool",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Get StaticMesh",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1168,
+ "NodePosY": 880,
+ "Pins": [
+ {
+ "PinName": "StaticMesh",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get StaticMesh",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get World Location\n타깃은 씬 컴포넌트",
+ "TargetPin": "self"
+ },
+ {
+ "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트",
+ "TargetPin": "self"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Cast To BP_NoviceArrow",
+ "TargetPin": "AsBP Novice Arrow"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "Get StaticMesh",
+ "NodeClass": "K2Node_VariableGet",
+ "NodePosX": 1440,
+ "NodePosY": 960,
+ "Pins": [
+ {
+ "PinName": "StaticMesh",
+ "PinCategory": "object",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "Set Static Mesh\n타깃은 스태틱 메시 컴포넌트",
+ "TargetPin": "NewMesh"
+ }
+ ]
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "Get StaticMesh",
+ "TargetPin": "StaticMesh"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "NodeCount": 15
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Projectile/BP_ArrowTarget.BP_ArrowTarget"
+ },
+ {
+ "AssetName": "BP_Bomb_Fire",
+ "ParentClass": "BP_ThrowItemBase_C",
+ "Variables": [],
+ "Functions": [
+ {
+ "Name": "UserConstructionScript",
+ "Inputs": [
+ {
+ "Name": "then",
+ "Type": "exec"
+ }
+ ],
+ "Outputs": []
+ }
+ ],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [
+ {
+ "NodeName": "BeginPlay 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 0,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output",
+ "LinkedTo": [
+ {
+ "TargetNode": "부모: BeginPlay",
+ "TargetPin": "execute"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "NodeName": "부모: BeginPlay",
+ "NodeClass": "K2Node_CallParentFunction",
+ "NodePosX": 200,
+ "NodePosY": 0,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "execute",
+ "PinCategory": "exec",
+ "Direction": "Input",
+ "LinkedTo": [
+ {
+ "TargetNode": "BeginPlay 이벤트",
+ "TargetPin": "then"
+ }
+ ]
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "self",
+ "PinCategory": "object",
+ "Direction": "Input"
+ }
+ ]
+ },
+ {
+ "NodeName": "ActorBeginOverlap 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 208,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "OtherActor",
+ "PinCategory": "object",
+ "Direction": "Output"
+ }
+ ]
+ },
+ {
+ "NodeName": "Tick 이벤트",
+ "NodeClass": "K2Node_Event",
+ "NodePosX": 0,
+ "NodePosY": 416,
+ "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
+ "Pins": [
+ {
+ "PinName": "OutputDelegate",
+ "PinCategory": "delegate",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "then",
+ "PinCategory": "exec",
+ "Direction": "Output"
+ },
+ {
+ "PinName": "DeltaSeconds",
+ "PinCategory": "real",
+ "Direction": "Output",
+ "DefaultValue": "0.0"
+ }
+ ]
+ }
+ ],
+ "NodeCount": 4
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Projectile/Bomb/BP_Bomb_Fire.BP_Bomb_Fire"
+ },
{
"AssetName": "BP_Bomb_Ice",
"ParentClass": "BP_ThrowItemBase_C",
@@ -661218,218 +681924,6 @@
],
"AssetPath": "/Game/Blueprints/Projectile/Bomb/BP_Flask_Lightning.BP_Flask_Lightning"
},
- {
- "AssetName": "BP_FireBombProjectile",
- "ParentClass": "BP_BombProjectileBase_C",
- "Variables": [],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- },
- {
- "Name": "ActiveSplash",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: ActorBeginOverlap",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: ActorBeginOverlap",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "ActorBeginOverlap 이벤트",
- "TargetPin": "OtherActor"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "부모: Tick",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "부모: Tick",
- "NodeClass": "K2Node_CallParentFunction",
- "NodePosX": 200,
- "NodePosY": 416,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Input",
- "DefaultValue": "0.0",
- "LinkedTo": [
- {
- "TargetNode": "Tick 이벤트",
- "TargetPin": "DeltaSeconds"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 5
- }
- ],
- "AssetPath": "/Game/Blueprints/Projectile/BP_FireBombProjectile.BP_FireBombProjectile"
- },
{
"AssetName": "BP_ImpactField_Barrier",
"ParentClass": "BP_ImpactFieldBase_C",
@@ -662416,722 +682910,6 @@
],
"AssetPath": "/Game/Blueprints/Projectile/Bomb/BP_ImpactField_Lightning.BP_ImpactField_Lightning"
},
- {
- "AssetName": "BP_ArrowTarget",
- "ParentClass": "Actor",
- "Variables": [],
- "Functions": [
- {
- "Name": "UserConstructionScript",
- "Inputs": [
- {
- "Name": "then",
- "Type": "exec"
- }
- ],
- "Outputs": []
- }
- ],
- "Components": [
- {
- "Name": "DefaultSceneRoot",
- "Class": "SceneComponent"
- },
- {
- "Name": "StaticMesh",
- "Class": "StaticMeshComponent"
- },
- {
- "Name": "Cylinder",
- "Class": "StaticMeshComponent"
- }
- ],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [
- {
- "NodeName": "BeginPlay 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 0,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "ActorBeginOverlap 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 208,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Tick 이벤트",
- "NodeClass": "K2Node_Event",
- "NodePosX": 0,
- "NodePosY": 416,
- "Comment": "This node is disabled and will not be called.\nDrag off pins to build functionality.",
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "DeltaSeconds",
- "PinCategory": "real",
- "Direction": "Output",
- "DefaultValue": "0.0"
- }
- ]
- },
- {
- "NodeName": "On Component Begin Overlap (Cylinder)",
- "NodeClass": "K2Node_ComponentBoundEvent",
- "NodePosX": 0,
- "NodePosY": 672,
- "Pins": [
- {
- "PinName": "OutputDelegate",
- "PinCategory": "delegate",
- "Direction": "Output"
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Branch",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "OverlappedComponent",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "OtherActor",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Get Display Name",
- "TargetPin": "Object"
- },
- {
- "TargetNode": "Cast To BP_NoviceArrow",
- "TargetPin": "Object"
- }
- ]
- },
- {
- "PinName": "OtherComp",
- "PinCategory": "object",
- "Direction": "Output"
- },
- {
- "PinName": "OtherBodyIndex",
- "PinCategory": "int",
- "Direction": "Output",
- "DefaultValue": "0"
- },
- {
- "PinName": "bFromSweep",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false"
- },
- {
- "PinName": "SweepResult",
- "PinCategory": "struct",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Get Display Name",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 336,
- "NodePosY": 784,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "DefaultObject": "Default__KismetSystemLibrary"
- },
- {
- "PinName": "Object",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "On Component Begin Overlap (Cylinder)",
- "TargetPin": "OtherActor"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "string",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Contains",
- "TargetPin": "SearchIn"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Contains",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 608,
- "NodePosY": 816,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "DefaultObject": "Default__KismetStringLibrary"
- },
- {
- "PinName": "SearchIn",
- "PinCategory": "string",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get Display Name",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "Substring",
- "PinCategory": "string",
- "Direction": "Input",
- "DefaultValue": "arrow"
- },
- {
- "PinName": "bUseCase",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false"
- },
- {
- "PinName": "bSearchFromEnd",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false",
- "LinkedTo": [
- {
- "TargetNode": "Branch",
- "TargetPin": "Condition"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Branch",
- "NodeClass": "K2Node_IfThenElse",
- "NodePosX": 928,
- "NodePosY": 688,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "On Component Begin Overlap (Cylinder)",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "Condition",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true",
- "LinkedTo": [
- {
- "TargetNode": "Contains",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Cast To BP_NoviceArrow",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "else",
- "PinCategory": "exec",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "스태틱 메시 컴포넌트 추가\n",
- "NodeClass": "K2Node_AddComponent",
- "NodePosX": 1616,
- "NodePosY": 688,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To BP_NoviceArrow",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set Static Mesh\n타깃은 스태틱 메시 컴포넌트",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "TemplateName",
- "PinCategory": "name",
- "Direction": "Input",
- "DefaultValue": "NODE_AddStaticMeshComponent-0"
- },
- {
- "PinName": "bManualAttachment",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "true"
- },
- {
- "PinName": "RelativeTransform",
- "PinCategory": "struct",
- "Direction": "Input"
- },
- {
- "PinName": "ComponentTemplateContext",
- "PinCategory": "object",
- "Direction": "Input"
- },
- {
- "PinName": "bDeferredFinish",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false"
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set Static Mesh\n타깃은 스태틱 메시 컴포넌트",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Set World Location And Rotation\n타깃은 씬 컴포넌트",
- "TargetPin": "self"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Set Static Mesh\n타깃은 스태틱 메시 컴포넌트",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 2016,
- "NodePosY": 688,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "스태틱 메시 컴포넌트 추가\n",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set World Location And Rotation\n타깃은 씬 컴포넌트",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "스태틱 메시 컴포넌트 추가\n",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "NewMesh",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get StaticMesh",
- "TargetPin": "StaticMesh"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "bool",
- "Direction": "Output",
- "DefaultValue": "false"
- }
- ]
- },
- {
- "NodeName": "Set World Location And Rotation\n타깃은 씬 컴포넌트",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 2016,
- "NodePosY": 928,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Set Static Mesh\n타깃은 스태틱 메시 컴포넌트",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "스태틱 메시 컴포넌트 추가\n",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "NewLocation",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "Get World Location\n타깃은 씬 컴포넌트",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "NewRotation",
- "PinCategory": "struct",
- "Direction": "Input",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트",
- "TargetPin": "ReturnValue"
- }
- ]
- },
- {
- "PinName": "bSweep",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false"
- },
- {
- "PinName": "SweepHitResult",
- "PinCategory": "struct",
- "Direction": "Output"
- },
- {
- "PinName": "bTeleport",
- "PinCategory": "bool",
- "Direction": "Input",
- "DefaultValue": "false"
- }
- ]
- },
- {
- "NodeName": "Get World Location\n타깃은 씬 컴포넌트",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 1344,
- "NodePosY": 1008,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get StaticMesh",
- "TargetPin": "StaticMesh"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "Set World Location And Rotation\n타깃은 씬 컴포넌트",
- "TargetPin": "NewLocation"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get World Rotation\n타깃은 씬 컴포넌트",
- "NodeClass": "K2Node_CallFunction",
- "NodePosX": 1344,
- "NodePosY": 1152,
- "Pins": [
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get StaticMesh",
- "TargetPin": "StaticMesh"
- }
- ]
- },
- {
- "PinName": "ReturnValue",
- "PinCategory": "struct",
- "Direction": "Output",
- "DefaultValue": "0, 0, 0",
- "LinkedTo": [
- {
- "TargetNode": "Set World Location And Rotation\n타깃은 씬 컴포넌트",
- "TargetPin": "NewRotation"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Cast To BP_NoviceArrow",
- "NodeClass": "K2Node_DynamicCast",
- "NodePosX": 1168,
- "NodePosY": 688,
- "Pins": [
- {
- "PinName": "execute",
- "PinCategory": "exec",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Branch",
- "TargetPin": "then"
- }
- ]
- },
- {
- "PinName": "then",
- "PinCategory": "exec",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "스태틱 메시 컴포넌트 추가\n",
- "TargetPin": "execute"
- }
- ]
- },
- {
- "PinName": "CastFailed",
- "PinCategory": "exec",
- "Direction": "Output"
- },
- {
- "PinName": "Object",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "On Component Begin Overlap (Cylinder)",
- "TargetPin": "OtherActor"
- }
- ]
- },
- {
- "PinName": "AsBP Novice Arrow",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Get StaticMesh",
- "TargetPin": "self"
- }
- ]
- },
- {
- "PinName": "bSuccess",
- "PinCategory": "bool",
- "Direction": "Output"
- }
- ]
- },
- {
- "NodeName": "Get StaticMesh",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 1168,
- "NodePosY": 880,
- "Pins": [
- {
- "PinName": "StaticMesh",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Get StaticMesh",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Get World Location\n타깃은 씬 컴포넌트",
- "TargetPin": "self"
- },
- {
- "TargetNode": "Get World Rotation\n타깃은 씬 컴포넌트",
- "TargetPin": "self"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Cast To BP_NoviceArrow",
- "TargetPin": "AsBP Novice Arrow"
- }
- ]
- }
- ]
- },
- {
- "NodeName": "Get StaticMesh",
- "NodeClass": "K2Node_VariableGet",
- "NodePosX": 1440,
- "NodePosY": 960,
- "Pins": [
- {
- "PinName": "StaticMesh",
- "PinCategory": "object",
- "Direction": "Output",
- "LinkedTo": [
- {
- "TargetNode": "Set Static Mesh\n타깃은 스태틱 메시 컴포넌트",
- "TargetPin": "NewMesh"
- }
- ]
- },
- {
- "PinName": "self",
- "PinCategory": "object",
- "Direction": "Input",
- "LinkedTo": [
- {
- "TargetNode": "Get StaticMesh",
- "TargetPin": "StaticMesh"
- }
- ]
- }
- ]
- }
- ],
- "NodeCount": 15
- }
- ],
- "AssetPath": "/Game/Blueprints/Projectile/BP_ArrowTarget.BP_ArrowTarget"
- },
{
"AssetName": "BP_ImpactField_Poison",
"ParentClass": "BP_ImpactFieldBase_C",
@@ -665785,21 +685563,6 @@
],
"AssetPath": "/Game/Blueprints/Projectile/Bomb/GE_LightningFlaskSplashDamage.GE_LightningFlaskSplashDamage"
},
- {
- "AssetName": "GE_FireBombSplashDamage",
- "ParentClass": "GameplayEffect",
- "Variables": [],
- "Functions": [],
- "Components": [],
- "EventGraphs": [
- {
- "GraphName": "EventGraph",
- "Nodes": [],
- "NodeCount": 0
- }
- ],
- "AssetPath": "/Game/Blueprints/Projectile/Bomb/GE_FireBombSplashDamage.GE_FireBombSplashDamage"
- },
{
"AssetName": "GE_HolyFlaskSplashDamage",
"ParentClass": "GameplayEffect",
@@ -665814,6 +685577,21 @@
}
],
"AssetPath": "/Game/Blueprints/Projectile/Bomb/GE_HolyFlaskSplashDamage.GE_HolyFlaskSplashDamage"
+ },
+ {
+ "AssetName": "GE_FireBombSplashDamage",
+ "ParentClass": "GameplayEffect",
+ "Variables": [],
+ "Functions": [],
+ "Components": [],
+ "EventGraphs": [
+ {
+ "GraphName": "EventGraph",
+ "Nodes": [],
+ "NodeCount": 0
+ }
+ ],
+ "AssetPath": "/Game/Blueprints/Projectile/Bomb/GE_FireBombSplashDamage.GE_FireBombSplashDamage"
}
]
}
\ No newline at end of file
diff --git a/원본데이터/CurveTable.json b/원본데이터/CurveTable.json
index ad74221..ade529c 100644
--- a/원본데이터/CurveTable.json
+++ b/원본데이터/CurveTable.json
@@ -1,5 +1,5 @@
{
- "ExportedAt": "2025-10-28 22:43:40",
+ "ExportedAt": "2025-11-17 10:41:38",
"TotalCount": 8,
"Assets": [
{
@@ -287,478 +287,273 @@
]
},
{
- "AssetName": "CT_Con",
- "AssetPath": "/Game/Blueprints/DataTable/CurveTable/CT_Con.CT_Con",
+ "AssetName": "CT_Wis",
+ "AssetPath": "/Game/Blueprints/DataTable/CurveTable/CT_Wis.CT_Wis",
"CurveTableMode": "SimpleCurves",
"Curves": [
{
- "CurveName": "MaxHP",
+ "CurveName": "MaxMP",
"Keys": [
{
"Time": 1,
- "Value": 5
- },
- {
- "Time": 2,
- "Value": 9
- },
- {
- "Time": 3,
- "Value": 18
- },
- {
- "Time": 4,
- "Value": 27
- },
- {
- "Time": 5,
- "Value": 36
- },
- {
- "Time": 6,
- "Value": 45
- },
- {
- "Time": 7,
- "Value": 54
- },
- {
- "Time": 8,
- "Value": 63
- },
- {
- "Time": 9,
- "Value": 72
- },
- {
- "Time": 10,
- "Value": 81
- },
- {
- "Time": 11,
- "Value": 90
- },
- {
- "Time": 12,
- "Value": 99
- },
- {
- "Time": 13,
- "Value": 107
- },
- {
- "Time": 14,
- "Value": 115
- },
- {
- "Time": 15,
- "Value": 123
- },
- {
- "Time": 16,
- "Value": 130
- },
- {
- "Time": 17,
- "Value": 137
- },
- {
- "Time": 18,
- "Value": 144
- },
- {
- "Time": 19,
- "Value": 150
- },
- {
- "Time": 20,
- "Value": 156
- },
- {
- "Time": 21,
- "Value": 161
- },
- {
- "Time": 22,
- "Value": 166
- },
- {
- "Time": 23,
- "Value": 171
- },
- {
- "Time": 24,
- "Value": 176
- },
- {
- "Time": 25,
- "Value": 181
- },
- {
- "Time": 26,
- "Value": 185
- },
- {
- "Time": 27,
- "Value": 189
- },
- {
- "Time": 28,
- "Value": 193
- },
- {
- "Time": 29,
- "Value": 197
- },
- {
- "Time": 30,
- "Value": 201
- },
- {
- "Time": 31,
- "Value": 204
- },
- {
- "Time": 32,
- "Value": 207
- },
- {
- "Time": 33,
- "Value": 210
- },
- {
- "Time": 34,
- "Value": 213
- },
- {
- "Time": 35,
- "Value": 216
- },
- {
- "Time": 36,
- "Value": 218
- },
- {
- "Time": 37,
- "Value": 220
- },
- {
- "Time": 38,
- "Value": 222
- },
- {
- "Time": 39,
- "Value": 224
- },
- {
- "Time": 40,
- "Value": 226
- },
- {
- "Time": 41,
- "Value": 227
- },
- {
- "Time": 42,
- "Value": 228
- },
- {
- "Time": 43,
- "Value": 229
- },
- {
- "Time": 44,
- "Value": 230
- },
- {
- "Time": 45,
- "Value": 231
- },
- {
- "Time": 46,
- "Value": 232
- },
- {
- "Time": 47,
- "Value": 233
- },
- {
- "Time": 48,
- "Value": 234
- },
- {
- "Time": 49,
- "Value": 235
- },
- {
- "Time": 50,
- "Value": 236
- }
- ]
- },
- {
- "CurveName": "Stamina",
- "Keys": [
- {
- "Time": 1,
- "Value": -28
- },
- {
- "Time": 2,
- "Value": -26
- },
- {
- "Time": 3,
- "Value": -24
- },
- {
- "Time": 4,
- "Value": -22
- },
- {
- "Time": 5,
- "Value": -20
- },
- {
- "Time": 6,
- "Value": -18
- },
- {
- "Time": 7,
- "Value": -16
- },
- {
- "Time": 8,
- "Value": -14
- },
- {
- "Time": 9,
- "Value": -12
- },
- {
- "Time": 10,
- "Value": -10
- },
- {
- "Time": 11,
- "Value": -8
- },
- {
- "Time": 12,
- "Value": -6
- },
- {
- "Time": 13,
- "Value": -4
- },
- {
- "Time": 14,
- "Value": -2
- },
- {
- "Time": 15,
- "Value": 0
- },
- {
- "Time": 16,
- "Value": 2
- },
- {
- "Time": 17,
- "Value": 4
- },
- {
- "Time": 18,
- "Value": 6
- },
- {
- "Time": 19,
- "Value": 8
- },
- {
- "Time": 20,
"Value": 10
},
{
- "Time": 21,
- "Value": 12
+ "Time": 2,
+ "Value": 15
},
{
- "Time": 22,
- "Value": 14
- },
- {
- "Time": 23,
- "Value": 16
- },
- {
- "Time": 24,
- "Value": 18
- },
- {
- "Time": 25,
+ "Time": 3,
"Value": 20
},
{
- "Time": 26,
- "Value": 22
+ "Time": 4,
+ "Value": 25
},
{
- "Time": 27,
- "Value": 24
- },
- {
- "Time": 28,
- "Value": 26
- },
- {
- "Time": 29,
- "Value": 28
- },
- {
- "Time": 30,
+ "Time": 5,
"Value": 30
},
{
- "Time": 31,
- "Value": 32
+ "Time": 6,
+ "Value": 35
},
{
- "Time": 32,
- "Value": 34
- },
- {
- "Time": 33,
- "Value": 36
- },
- {
- "Time": 34,
- "Value": 38
- },
- {
- "Time": 35,
+ "Time": 7,
"Value": 40
},
{
- "Time": 36,
- "Value": 42
+ "Time": 8,
+ "Value": 45
},
{
- "Time": 37,
- "Value": 44
- },
- {
- "Time": 38,
- "Value": 46
- },
- {
- "Time": 39,
- "Value": 48
- },
- {
- "Time": 40,
+ "Time": 9,
"Value": 50
},
{
- "Time": 41,
- "Value": 52
+ "Time": 10,
+ "Value": 55
},
{
- "Time": 42,
- "Value": 54
- },
- {
- "Time": 43,
- "Value": 56
- },
- {
- "Time": 44,
- "Value": 58
- },
- {
- "Time": 45,
+ "Time": 11,
"Value": 60
},
+ {
+ "Time": 12,
+ "Value": 65
+ },
+ {
+ "Time": 13,
+ "Value": 70
+ },
+ {
+ "Time": 14,
+ "Value": 75
+ },
+ {
+ "Time": 15,
+ "Value": 80
+ },
+ {
+ "Time": 16,
+ "Value": 82.5
+ },
+ {
+ "Time": 17,
+ "Value": 85
+ },
+ {
+ "Time": 18,
+ "Value": 87.5
+ },
+ {
+ "Time": 19,
+ "Value": 90
+ },
+ {
+ "Time": 20,
+ "Value": 92.5
+ },
+ {
+ "Time": 21,
+ "Value": 95
+ },
+ {
+ "Time": 22,
+ "Value": 97.5
+ },
+ {
+ "Time": 23,
+ "Value": 100
+ },
+ {
+ "Time": 24,
+ "Value": 102.5
+ },
+ {
+ "Time": 25,
+ "Value": 105
+ },
+ {
+ "Time": 26,
+ "Value": 107.5
+ },
+ {
+ "Time": 27,
+ "Value": 110
+ },
+ {
+ "Time": 28,
+ "Value": 112.5
+ },
+ {
+ "Time": 29,
+ "Value": 115
+ },
+ {
+ "Time": 30,
+ "Value": 117.5
+ },
+ {
+ "Time": 31,
+ "Value": 118.75
+ },
+ {
+ "Time": 32,
+ "Value": 120
+ },
+ {
+ "Time": 33,
+ "Value": 121.25
+ },
+ {
+ "Time": 34,
+ "Value": 122.5
+ },
+ {
+ "Time": 35,
+ "Value": 123.75
+ },
+ {
+ "Time": 36,
+ "Value": 125
+ },
+ {
+ "Time": 37,
+ "Value": 126.25
+ },
+ {
+ "Time": 38,
+ "Value": 127.5
+ },
+ {
+ "Time": 39,
+ "Value": 128.75
+ },
+ {
+ "Time": 40,
+ "Value": 130
+ },
+ {
+ "Time": 41,
+ "Value": 131.25
+ },
+ {
+ "Time": 42,
+ "Value": 132.5
+ },
+ {
+ "Time": 43,
+ "Value": 133.75
+ },
+ {
+ "Time": 44,
+ "Value": 135
+ },
+ {
+ "Time": 45,
+ "Value": 136.25
+ },
{
"Time": 46,
- "Value": 62
+ "Value": 137.5
},
{
"Time": 47,
- "Value": 64
+ "Value": 138.75
},
{
"Time": 48,
- "Value": 66
+ "Value": 140
},
{
"Time": 49,
- "Value": 68
+ "Value": 141.25
},
{
"Time": 50,
- "Value": 70
+ "Value": 142.5
}
]
},
{
- "CurveName": "DOTReducePer",
+ "CurveName": "SkillCostReducePer",
"Keys": [
{
"Time": 1,
- "Value": -21
+ "Value": -14
},
{
"Time": 2,
- "Value": -19.5
+ "Value": -13
},
{
"Time": 3,
- "Value": -18
- },
- {
- "Time": 4,
- "Value": -16.5
- },
- {
- "Time": 5,
- "Value": -15
- },
- {
- "Time": 6,
- "Value": -13.5
- },
- {
- "Time": 7,
"Value": -12
},
{
- "Time": 8,
- "Value": -10.5
+ "Time": 4,
+ "Value": -11
},
{
- "Time": 9,
+ "Time": 5,
+ "Value": -10
+ },
+ {
+ "Time": 6,
"Value": -9
},
{
- "Time": 10,
- "Value": -7.5
+ "Time": 7,
+ "Value": -8
},
{
- "Time": 11,
+ "Time": 8,
+ "Value": -7
+ },
+ {
+ "Time": 9,
"Value": -6
},
{
- "Time": 12,
- "Value": -4.5
+ "Time": 10,
+ "Value": -5
},
{
- "Time": 13,
+ "Time": 11,
+ "Value": -4
+ },
+ {
+ "Time": 12,
"Value": -3
},
+ {
+ "Time": 13,
+ "Value": -2
+ },
{
"Time": 14,
- "Value": -1.5
+ "Value": -1
},
{
"Time": 15,
@@ -766,972 +561,560 @@
},
{
"Time": 16,
- "Value": 1.5
- },
- {
- "Time": 17,
- "Value": 3
- },
- {
- "Time": 18,
- "Value": 4.5
- },
- {
- "Time": 19,
"Value": 6
},
+ {
+ "Time": 17,
+ "Value": 6.9800000190734863
+ },
+ {
+ "Time": 18,
+ "Value": 7.929999828338623
+ },
+ {
+ "Time": 19,
+ "Value": 8.8500003814697266
+ },
{
"Time": 20,
- "Value": 7.5
+ "Value": 9.75
},
{
"Time": 21,
- "Value": 9
+ "Value": 10.630000114440918
},
{
"Time": 22,
- "Value": 10.5
+ "Value": 11.479999542236328
},
{
"Time": 23,
- "Value": 12
+ "Value": 12.300000190734863
},
{
"Time": 24,
- "Value": 13.5
+ "Value": 13.100000381469727
},
{
"Time": 25,
- "Value": 15
+ "Value": 13.880000114440918
},
{
"Time": 26,
- "Value": 16.5
+ "Value": 14.630000114440918
},
{
"Time": 27,
+ "Value": 15.350000381469727
+ },
+ {
+ "Time": 28,
+ "Value": 16.049999237060547
+ },
+ {
+ "Time": 29,
+ "Value": 16.729999542236328
+ },
+ {
+ "Time": 30,
+ "Value": 17.379999160766602
+ },
+ {
+ "Time": 31,
"Value": 18
},
{
- "Time": 28,
- "Value": 19.5
+ "Time": 32,
+ "Value": 18.600000381469727
},
{
- "Time": 29,
- "Value": 21
+ "Time": 33,
+ "Value": 19.180000305175781
},
{
- "Time": 30,
+ "Time": 34,
+ "Value": 19.729999542236328
+ },
+ {
+ "Time": 35,
+ "Value": 20.25
+ },
+ {
+ "Time": 36,
+ "Value": 20.75
+ },
+ {
+ "Time": 37,
+ "Value": 21.229999542236328
+ },
+ {
+ "Time": 38,
+ "Value": 21.680000305175781
+ },
+ {
+ "Time": 39,
+ "Value": 22.100000381469727
+ },
+ {
+ "Time": 40,
"Value": 22.5
},
- {
- "Time": 31,
- "Value": 24
- },
- {
- "Time": 32,
- "Value": 25.5
- },
- {
- "Time": 33,
- "Value": 27
- },
- {
- "Time": 34,
- "Value": 28.5
- },
- {
- "Time": 35,
- "Value": 30
- },
- {
- "Time": 36,
- "Value": 31.5
- },
- {
- "Time": 37,
- "Value": 33
- },
- {
- "Time": 38,
- "Value": 34.5
- },
- {
- "Time": 39,
- "Value": 36
- },
- {
- "Time": 40,
- "Value": 37.5
- },
{
"Time": 41,
- "Value": 39
+ "Value": 22.879999160766602
},
{
"Time": 42,
- "Value": 40.5
+ "Value": 23.229999542236328
},
{
"Time": 43,
- "Value": 42
+ "Value": 23.549999237060547
},
{
"Time": 44,
- "Value": 43.5
+ "Value": 23.850000381469727
},
{
"Time": 45,
- "Value": 45
+ "Value": 24.129999160766602
},
{
"Time": 46,
- "Value": 46.5
+ "Value": 24.379999160766602
},
{
"Time": 47,
- "Value": 48
+ "Value": 24.600000381469727
},
{
"Time": 48,
- "Value": 49.5
+ "Value": 24.799999237060547
},
{
"Time": 49,
- "Value": 51
+ "Value": 24.979999542236328
},
{
"Time": 50,
- "Value": 52.5
+ "Value": 25.129999160766602
}
]
}
]
},
{
- "AssetName": "CT_Defense",
- "AssetPath": "/Game/Blueprints/DataTable/CurveTable/CT_Defense.CT_Defense",
+ "AssetName": "CT_Str",
+ "AssetPath": "/Game/Blueprints/DataTable/CurveTable/CT_Str.CT_Str",
"CurveTableMode": "SimpleCurves",
"Curves": [
{
- "CurveName": "DamageReductionPer",
+ "CurveName": "PhysicalSkillPer",
"Keys": [
{
"Time": 1,
- "Value": 3.1960000991821289
+ "Value": 50
},
{
"Time": 2,
- "Value": 4.0430002212524414
+ "Value": 55
},
{
"Time": 3,
- "Value": 4.9218997955322266
+ "Value": 60.75
},
{
"Time": 4,
- "Value": 5.8007998466491699
+ "Value": 66.5
},
{
"Time": 5,
- "Value": 6.6796998977661133
+ "Value": 72.25
},
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diff --git a/원본데이터/DataTable.json b/원본데이터/DataTable.json
index c9f2ca3..ce4ad67 100644
--- a/원본데이터/DataTable.json
+++ b/원본데이터/DataTable.json
@@ -1,7 +1,2215 @@
{
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- "TotalCount": 107,
+ "ExportedAt": "2025-11-17 10:41:37",
+ "TotalCount": 111,
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+ {
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+ "reward":
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+ {
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+ {
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+ "Data":
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+ "reward":
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+ {
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+ {
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+ }
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+ },
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+ "AssetPath": "/Game/Blueprints/DataTable/DT_Booster.DT_Booster",
+ "RowStructure": "BoosterDataRow",
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+ "Data":
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+ "time": 10080,
+ "goodsId": "UT0000001",
+ "name": "모험주화 획득량 증가 50%"
+ }
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+ {
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+ "Data":
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+ "goodsId": "UT0000002",
+ "name": "경험치 획득량 증가 50%"
+ }
+ }
+ ]
+ },
+ {
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+ "AssetPath": "/Game/Blueprints/DataTable/DT_Breakable.DT_Breakable",
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+ "dropItemRewardId": 12800,
+ "breakPercent": 50,
+ "curveFloat": "/Game/Maps/ShowRoom/boxcurve.boxcurve"
+ }
+ },
+ {
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+ "Data":
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+ "hp": 1,
+ "canDamage": [
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+ "damageEffect": "None",
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+ "destroyEffect": "None",
+ "destroyEffectNiagara": "/Game/_Art/FX/Effects/Smoke/NS_Hit_Smoke_01.NS_Hit_Smoke_01",
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+ "curveFloat": "/Game/Maps/ShowRoom/boxcurve.boxcurve"
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+ "canDamage": [
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+ {
+ "bDebuff": false,
+ "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff",
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Vitality.RuneIcon_Vitality",
+ "duration": 99999,
+ "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C",
+ "effectClass": "/Game/Blueprints/Abilities/Rune/GE_Rune_20103.GE_Rune_20103_C"
+ }
+ },
+ {
+ "RowName": "GE_Rune_30101",
+ "Data":
+ {
+ "bDebuff": false,
+ "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff",
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Vacuity.RuneIcon_Vacuity",
+ "duration": 99999,
+ "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C",
+ "effectClass": "/Game/Blueprints/Abilities/Rune/GE_Rune_30101.GE_Rune_30101_C"
+ }
+ },
+ {
+ "RowName": "GE_Rune_30103",
+ "Data":
+ {
+ "bDebuff": false,
+ "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff",
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Perfection.RuneIcon_Perfection",
+ "duration": 99999,
+ "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C",
+ "effectClass": "/Game/Blueprints/Abilities/Rune/GE_Rune_30103.GE_Rune_30103_C"
+ }
+ },
+ {
+ "RowName": "GE_Rune_40201",
+ "Data":
+ {
+ "bDebuff": false,
+ "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff",
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Immunity.RuneIcon_Immunity",
+ "duration": 99999,
+ "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C",
+ "effectClass": "/Game/Blueprints/Abilities/Rune/GE_Rune_40201.GE_Rune_40201_C"
+ }
+ },
+ {
+ "RowName": "GE_Rune_40202",
+ "Data":
+ {
+ "bDebuff": false,
+ "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff",
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Surprise.RuneIcon_Surprise",
+ "duration": 99999,
+ "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C",
+ "effectClass": "/Game/Blueprints/Abilities/Rune/GE_Rune_40202.GE_Rune_40202_C"
+ }
+ },
+ {
+ "RowName": "GE_Rune_50101",
+ "Data":
+ {
+ "bDebuff": false,
+ "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff",
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Gift.RuneIcon_Gift",
+ "duration": 99999,
+ "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C",
+ "effectClass": "/Game/Blueprints/Abilities/Rune/GE_Rune_50101.GE_Rune_50101_C"
+ }
+ },
+ {
+ "RowName": "GE_Rune_50102",
+ "Data":
+ {
+ "bDebuff": false,
+ "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff",
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Accumulation.RuneIcon_Accumulation",
+ "duration": 99999,
+ "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C",
+ "effectClass": "/Game/Blueprints/Abilities/Rune/GE_Rune_50102.GE_Rune_50102_C"
+ }
+ },
+ {
+ "RowName": "Common_ItemPotionStamina",
+ "Data":
+ {
+ "bDebuff": false,
+ "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff",
+ "icon": "/Game/_UI/Icon_Buff/Icon_Buff_Invisibility.Icon_Buff_Invisibility",
+ "duration": 15,
+ "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C",
+ "effectClass": "/Game/Blueprints/Abilities/GE_StaminaRegen_Buff.GE_StaminaRegen_Buff_C"
+ }
+ },
+ {
+ "RowName": "NewRow",
+ "Data":
+ {
+ "bDebuff": false,
+ "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff",
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_100201.SkillIcon_100201",
+ "duration": 9999,
+ "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C",
+ "effectClass": "/Game/Blueprints/Characters/Clad/GE_Clad_NormalAttackPer.GE_Clad_NormalAttackPer_C"
+ }
+ },
+ {
+ "RowName": "DOTImmune",
+ "Data":
+ {
+ "bDebuff": false,
+ "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff",
+ "icon": "/Game/_UI/Icon_Buff/Icon_Buff_DOTReduceRate.Icon_Buff_DOTReduceRate",
+ "duration": 5,
+ "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C",
+ "effectClass": "/Game/Blueprints/Abilities/GE_DOT_Immune.GE_DOT_Immune_C"
+ }
+ },
+ {
+ "RowName": "Hilda_ProvokeSlow",
+ "Data":
+ {
+ "bDebuff": true,
+ "bg": "/Game/_UI/Normal/T_UI_Base_DeBuff.T_UI_Base_DeBuff",
+ "icon": "/Game/_UI/Icon_Buff/Icon_Buff_WalkSpeed.Icon_Buff_WalkSpeed",
+ "duration": 3,
+ "buffSlotClass": "/Script/WorldStalker.WSBuffSlot",
+ "effectClass": "/Game/Blueprints/Abilities/GE_ProvokeSlow.GE_ProvokeSlow_C"
+ }
+ },
+ {
+ "RowName": "Common_ItemScrollSpeedUp",
+ "Data":
+ {
+ "bDebuff": false,
+ "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff",
+ "icon": "/Game/_UI/Icon_Buff/Icon_Buff_AttackSpeedRate.Icon_Buff_AttackSpeedRate",
+ "duration": 300,
+ "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C",
+ "effectClass": "/Game/Blueprints/Abilities/GE_SpeedUp_Scroll.GE_SpeedUp_Scroll_C"
+ }
+ },
+ {
+ "RowName": "Common_ItemScrollDamageUp",
+ "Data":
+ {
+ "bDebuff": false,
+ "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff",
+ "icon": "/Game/_UI/Icon_Buff/Icon_Buff_AttackDamage.Icon_Buff_AttackDamage",
+ "duration": 300,
+ "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C",
+ "effectClass": "/Game/Blueprints/Abilities/GE_DamageUp_Scroll.GE_DamageUp_Scroll_C"
+ }
+ },
+ {
+ "RowName": "Common_ItemScrollAllStatUp",
+ "Data":
+ {
+ "bDebuff": false,
+ "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff",
+ "icon": "/Game/_UI/Icon_Buff/con_Buff_Str.con_Buff_Str",
+ "duration": 300,
+ "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C",
+ "effectClass": "/Game/Blueprints/Abilities/GE_AllStatUp_Scroll.GE_AllStatUp_Scroll_C"
+ }
+ },
+ {
+ "RowName": "Cazimord_Burn",
+ "Data":
+ {
+ "bDebuff": false,
+ "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff",
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_170301.SkillIcon_170301",
+ "duration": 9,
+ "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C",
+ "effectClass": "/Game/Blueprints/Characters/Cazimord/GE_Skill_Cazimord_Burn_Active.GE_Skill_Cazimord_Burn_Active_C"
+ }
+ },
+ {
+ "RowName": "BlackMaria_IgnoreArmorDamage",
+ "Data":
+ {
+ "bDebuff": false,
+ "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff",
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000004.SkillIcon_1000004",
+ "duration": 10,
+ "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C",
+ "effectClass": "/Game/Blueprints/Characters/BlackMaria/GE_Skill_BlackMaria_IgnoreArmorDamage.GE_Skill_BlackMaria_IgnoreArmorDamage_C"
+ }
+ },
+ {
+ "RowName": "Butcher_GreatSword_AttackSpeedUp",
+ "Data":
+ {
+ "bDebuff": false,
+ "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff",
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_130203.SkillIcon_130203",
+ "duration": 15,
+ "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C",
+ "effectClass": "/Game/Blueprints/Abilities/GE_IncreaseAttackSpeed_Stack.GE_IncreaseAttackSpeed_Stack_C"
+ }
+ },
+ {
+ "RowName": "ForgottenKing_Sword_WalkSpeed",
+ "Data":
+ {
+ "bDebuff": true,
+ "bg": "/Game/_UI/Normal/T_UI_Base_DeBuff.T_UI_Base_DeBuff",
+ "icon": "/Game/_UI/Icon_Buff/Icon_Buff_WalkSpeed.Icon_Buff_WalkSpeed",
+ "duration": 5,
+ "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C",
+ "effectClass": "/Game/Blueprints/Abilities/GE_ForgottenKingSword_WalkSpeed.GE_ForgottenKingSword_WalkSpeed_C"
+ }
+ },
+ {
+ "RowName": "Butcher_GreateSword_Resist",
+ "Data":
+ {
+ "bDebuff": false,
+ "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff",
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_100206.SkillIcon_100206",
+ "duration": 5,
+ "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C",
+ "effectClass": "/Game/Blueprints/Abilities/GE_ButcherGreatSword_IncreaseResist.GE_ButcherGreatSword_IncreaseResist_C"
+ }
+ }
+ ]
+ },
{
"AssetName": "DT_CharacterEffect",
"AssetPath": "/Game/Blueprints/DataTable/DT_CharacterEffect.DT_CharacterEffect",
@@ -922,6 +3130,9289 @@
}
]
},
+ {
+ "AssetName": "DT_CharacterExecution",
+ "AssetPath": "/Game/Blueprints/DataTable/DT_CharacterExecution.DT_CharacterExecution",
+ "RowStructure": "CharacterExecutionDataRow",
+ "Rows": [
+ {
+ "RowName": "FM100001",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "montages": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Execution_01.AM_PC_Hilda_B_Execution_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": true,
+ "videoPath": "./Movies/Guide_Hilda_Execution1.mp4"
+ }
+ },
+ {
+ "RowName": "FM100002",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "montages": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Execution_02.AM_PC_Hilda_B_Execution_02",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": false,
+ "videoPath": "./Movies/Guide_Hilda_Execution2.mp4"
+ }
+ },
+ {
+ "RowName": "FM110001",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "montages": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Execution_01.AM_PC_Urud_B_Execution_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": true,
+ "videoPath": "./Movies/Guide_Urud_Execution1.mp4"
+ }
+ },
+ {
+ "RowName": "FM110002",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "montages": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Execution_02.AM_PC_Urud_B_Execution_02",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": false,
+ "videoPath": "./Movies/Guide_Urud_Execution2.mp4"
+ }
+ },
+ {
+ "RowName": "FM120001",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "montages": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Execution_01.AM_PC_Nave_B_Execution_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": true,
+ "videoPath": "./Movies/Guide_Nave_Execution1.mp4"
+ }
+ },
+ {
+ "RowName": "FM120002",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "montages": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Execution_02.AM_PC_Nave_B_Execution_02",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": false,
+ "videoPath": "./Movies/Guide_Nave_Execution2.mp4"
+ }
+ },
+ {
+ "RowName": "FM130001",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "montages": "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Base_B_Execution_01.AM_PC_Baran_Base_B_Execution_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": true,
+ "videoPath": "./Movies/Guide_Baran_Execution1.mp4"
+ }
+ },
+ {
+ "RowName": "FM130002",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "montages": "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Base_B_Execution_02.AM_PC_Baran_Base_B_Execution_02",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": false,
+ "videoPath": "./Movies/Guide_Baran_Execution2.mp4"
+ }
+ },
+ {
+ "RowName": "FM140001",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "montages": "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Base_B_Execution_01.AM_PC_Rio_Base_B_Execution_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": true,
+ "videoPath": "./Movies/Guide_Rio_Execution1.mp4"
+ }
+ },
+ {
+ "RowName": "FM140002",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "montages": "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Base_B_Execution_03.AM_PC_Rio_Base_B_Execution_03",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": false,
+ "videoPath": "./Movies/Guide_Rio_Execution2.mp4"
+ }
+ },
+ {
+ "RowName": "FM150001",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "montages": "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Execution_01.AM_PC_Clad_B_Execution_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": true,
+ "videoPath": "./Movies/Guide_Clad_Execution1.mp4"
+ }
+ },
+ {
+ "RowName": "FM150002",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "montages": "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Execution_02.AM_PC_Clad_B_Execution_02",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": false,
+ "videoPath": "./Movies/Guide_Clad_Execution2.mp4"
+ }
+ },
+ {
+ "RowName": "FM160001",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "montages": "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Execution_01.AM_PC_Rene_B_Execution_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": true,
+ "videoPath": "./Movies/Guide_Rene_Execution1.mp4"
+ }
+ },
+ {
+ "RowName": "FM160002",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "montages": "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Execution_02.AM_PC_Rene_B_Execution_02",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": false,
+ "videoPath": "./Movies/Guide_Rene_Execution2.mp4"
+ }
+ },
+ {
+ "RowName": "FM170001",
+ "Data":
+ {
+ "stalkerName": "cazimord",
+ "montages": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_Execution_01.AM_PC_Cazimord_BaseA_000_B_Execution_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": true,
+ "videoPath": "./Movies/Guide_Cazimord_Execution1.mp4"
+ }
+ },
+ {
+ "RowName": "FM170002",
+ "Data":
+ {
+ "stalkerName": "cazimord",
+ "montages": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_Execution_02.AM_PC_Cazimord_BaseA_000_B_Execution_02",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": false,
+ "videoPath": "./Movies/Guide_Cazimord_Execution2.mp4"
+ }
+ },
+ {
+ "RowName": "FM180001",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "montages": "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_B_Execution_01.AM_PC_Sinobu_BaseA_000_B_Execution_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": true,
+ "videoPath": "./Movies/Guide_Shinobu_Execution1.mp4"
+ }
+ },
+ {
+ "RowName": "FM180002",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "montages": "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_B_Execution_03.AM_PC_Sinobu_BaseA_000_B_Execution_03",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": false,
+ "videoPath": "./Movies/Guide_Shinobu_Execution2.mp4"
+ }
+ },
+ {
+ "RowName": "FM190001",
+ "Data":
+ {
+ "stalkerName": "lian",
+ "montages": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Execution_01.AM_PC_Lian_Base_000_Execution_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": true,
+ "videoPath": "./Movies/Guide_Lian_Execution1.mp4"
+ }
+ },
+ {
+ "RowName": "FM190002",
+ "Data":
+ {
+ "stalkerName": "lian",
+ "montages": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Execution_02.AM_PC_Lian_Base_000_Execution_02",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": false,
+ "videoPath": "./Movies/Guide_Lian_Execution2.mp4"
+ }
+ },
+ {
+ "RowName": "FM200001",
+ "Data":
+ {
+ "stalkerName": "blackmaria",
+ "montages": "/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Execution_01.AM_PC_BlackMaria_Base_000_Execution_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Execution.BP_CM_Execution_C",
+ "distanceOffset": 100,
+ "bDefaultExecution": true,
+ "videoPath": ""
+ }
+ }
+ ]
+ },
+ {
+ "AssetName": "DT_CharacterLevelReward",
+ "AssetPath": "/Game/Blueprints/DataTable/DT_CharacterLevelReward.DT_CharacterLevelReward",
+ "RowStructure": "CharacterLevelRewardDataRow",
+ "Rows": [
+ {
+ "RowName": "10001",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "level": 1,
+ "rewardId": "19001",
+ "unlockSkillType": "Passive",
+ "unlockSkillId": "1000001",
+ "costItem": [
+ {
+ "iD": "90000",
+ "value": 1
+ }
+ ],
+ "costGold": 0
+ }
+ },
+ {
+ "RowName": "10002",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "level": 2,
+ "rewardId": "19002",
+ "unlockSkillType": "Passive",
+ "unlockSkillId": "1000002",
+ "costItem": [
+ {
+ "iD": "90000",
+ "value": 2
+ }
+ ],
+ "costGold": 10
+ }
+ },
+ {
+ "RowName": "10003",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "level": 3,
+ "rewardId": "19003",
+ "unlockSkillType": "Passive",
+ "unlockSkillId": "1000003",
+ "costItem": [
+ {
+ "iD": "90000",
+ "value": 3
+ }
+ ],
+ "costGold": 20
+ }
+ },
+ {
+ "RowName": "10004",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "level": 4,
+ "rewardId": "19003",
+ "unlockSkillType": "Passive",
+ "unlockSkillId": "1000004",
+ "costItem": [
+ {
+ "iD": "90000",
+ "value": 3
+ }
+ ],
+ "costGold": 30
+ }
+ },
+ {
+ "RowName": "10005",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "level": 5,
+ "rewardId": "19003",
+ "unlockSkillType": "Passive",
+ "unlockSkillId": "1000005",
+ "costItem": [
+ {
+ "iD": "90000",
+ "value": 3
+ }
+ ],
+ "costGold": 40
+ }
+ },
+ {
+ "RowName": "10006",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "level": 6,
+ "rewardId": "19003",
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+ "Bow",
+ "Light",
+ "Cloth"
+ ],
+ "hitRadius": 150,
+ "ultimatePoint": 2775,
+ "breakdownMax": -1,
+ "breakdownStunTime": 0,
+ "breakdownResetTime": 0
+ }
+ },
+ {
+ "RowName": "cazimord",
+ "Data":
+ {
+ "name": "카지모르드",
+ "jobName": "전사",
+ "capsuleRadius": 34,
+ "str": 15,
+ "dex": 25,
+ "int": 10,
+ "con": 15,
+ "wis": 10,
+ "hP": 100,
+ "mP": 50,
+ "manaRegen": 0.20000000298023224,
+ "stamina": 100,
+ "physicalDamage": 0,
+ "magicalDamage": 0,
+ "criticalPer": 5,
+ "criticalDamage": 0,
+ "backAttackDamage": 0,
+ "defense": 0,
+ "physicalResistancePer": 0,
+ "rangedResistancePer": 0,
+ "magicalResistancePer": 0,
+ "fireResistancePer": 0,
+ "poisonResistancePer": 0,
+ "waterResistancePer": 0,
+ "lightningResistancePer": 0,
+ "holyResistancePer": 0,
+ "darkResistancePer": 0,
+ "dOTReduceRatePer": 0,
+ "walkSpeed": 0,
+ "defaultSkills": [
+ "SK170201",
+ "SK170202",
+ "SK170203"
+ ],
+ "subSkill": "SK170101",
+ "ultimateSkill": "SK170301",
+ "abilities": [],
+ "tags":
+ {
+ "gameplayTags": []
+ },
+ "montageMap":
+ {
+ },
+ "defaultEquip":
+ {
+ },
+ "equipableTypes": [
+ "WeaponShield",
+ "Light",
+ "Cloth"
+ ],
+ "hitRadius": 170,
+ "ultimatePoint": 2368,
+ "breakdownMax": -1,
+ "breakdownStunTime": 0,
+ "breakdownResetTime": 0
+ }
+ },
+ {
+ "RowName": "blackmaria",
+ "Data":
+ {
+ "name": "블랙마리아",
+ "jobName": "전사",
+ "capsuleRadius": 35,
+ "str": 25,
+ "dex": 10,
+ "int": 5,
+ "con": 25,
+ "wis": 10,
+ "hP": 100,
+ "mP": 50,
+ "manaRegen": 0.20000000298023224,
+ "stamina": 100,
+ "physicalDamage": 0,
+ "magicalDamage": 0,
+ "criticalPer": 5,
+ "criticalDamage": 0,
+ "backAttackDamage": 0,
+ "defense": 0,
+ "physicalResistancePer": 0,
+ "rangedResistancePer": 0,
+ "magicalResistancePer": 0,
+ "fireResistancePer": 0,
+ "poisonResistancePer": 0,
+ "waterResistancePer": 0,
+ "lightningResistancePer": 0,
+ "holyResistancePer": 0,
+ "darkResistancePer": 0,
+ "dOTReduceRatePer": 0,
+ "walkSpeed": 0,
+ "defaultSkills": [
+ "SK200201",
+ "SK200202",
+ "SK200203"
+ ],
+ "subSkill": "SK200101",
+ "ultimateSkill": "SK200301",
+ "abilities": [],
+ "tags":
+ {
+ "gameplayTags": []
+ },
+ "montageMap":
+ {
+ },
+ "defaultEquip":
+ {
+ },
+ "equipableTypes": [
+ "TwoHandWeapon",
+ "Heavy",
+ "Light"
+ ],
+ "hitRadius": 170,
+ "ultimatePoint": 2780,
+ "breakdownMax": -1,
+ "breakdownStunTime": 0,
+ "breakdownResetTime": 0
+ }
+ }
+ ]
+ },
+ {
+ "AssetName": "DT_CharacterStatVisual",
+ "AssetPath": "/Game/Blueprints/DataTable/DT_CharacterStatVisual.DT_CharacterStatVisual",
+ "RowStructure": "CharacterStatVisualData",
+ "Rows": [
+ {
+ "RowName": "HP",
+ "Data":
+ {
+ "name": "체력",
+ "desc": "감당할 수 있는 피해량을 의미합니다.",
+ "bVisible": true,
+ "notation": "Fraction",
+ "icon": "/Game/_UI/Normal/T_UI_StatShape_Physical.T_UI_StatShape_Physical",
+ "attribute":
+ {
+ "attributeName": "HP",
+ "attribute": "/Script/WorldStalker.CharacterSet:HP",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "HPMax",
+ "attribute": "/Script/WorldStalker.CharacterSet:HPMax",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ }
+ }
+ },
+ {
+ "RowName": "HPMax",
+ "Data":
+ {
+ "name": "최대 체력",
+ "desc": "",
+ "bVisible": false,
+ "notation": "Normal",
+ "icon": "None",
+ "attribute":
+ {
+ "attributeName": "HPMax",
+ "attribute": "/Script/WorldStalker.CharacterSet:HPMax",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "MP",
+ "Data":
+ {
+ "name": "마나",
+ "desc": "스킬 사용에 필요한 자원을 의미합니다.",
+ "bVisible": true,
+ "notation": "Fraction",
+ "icon": "/Game/_UI/Normal/T_UI_StatShape_Mana.T_UI_StatShape_Mana",
+ "attribute":
+ {
+ "attributeName": "MP",
+ "attribute": "/Script/WorldStalker.CharacterSet:MP",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "MPMax",
+ "attribute": "/Script/WorldStalker.CharacterSet:MPMax",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ }
+ }
+ },
+ {
+ "RowName": "MPMax",
+ "Data":
+ {
+ "name": "최대 마나",
+ "desc": "스킬 사용에 필요한 자원을 의미합니다.",
+ "bVisible": false,
+ "notation": "Normal",
+ "icon": "/Game/_UI/Normal/T_UI_StatShape_Mana.T_UI_StatShape_Mana",
+ "attribute":
+ {
+ "attributeName": "MPMax",
+ "attribute": "/Script/WorldStalker.CharacterSet:MPMax",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "PhysicalDamage",
+ "Data":
+ {
+ "name": "물리 피해",
+ "desc": "물리 공격력을 의미합니다.",
+ "bVisible": true,
+ "notation": "Normal",
+ "icon": "/Game/_UI/Normal/T_UI_StatShape_PhysicalDamage.T_UI_StatShape_PhysicalDamage",
+ "attribute":
+ {
+ "attributeName": "PhysicalDamage",
+ "attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "PhysicalSkillRate",
+ "attribute": "",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "MagicalDamage",
+ "Data":
+ {
+ "name": "마법 피해",
+ "desc": "마법 공격력을 의미합니다.",
+ "bVisible": true,
+ "notation": "Normal",
+ "icon": "/Game/_UI/Normal/T_UI_StatShape_MagicalDamage.T_UI_StatShape_MagicalDamage",
+ "attribute":
+ {
+ "attributeName": "MagicalDamage",
+ "attribute": "/Script/WorldStalker.CharacterSet:MagicalDamage",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "MagicalSkillRate",
+ "attribute": "",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "Defense",
+ "Data":
+ {
+ "name": "방어력",
+ "desc": "물리 피해와 마법 피해에 대한 방어력을 의미합니다.",
+ "bVisible": true,
+ "notation": "Normal",
+ "icon": "/Game/_UI/Normal/T_UI_StatShape_Defend.T_UI_StatShape_Defend",
+ "attribute":
+ {
+ "attributeName": "Defense",
+ "attribute": "/Script/WorldStalker.CharacterSet:Defense",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "Ap",
+ "Data":
+ {
+ "name": "방어구 내구도",
+ "desc": "체력을 대신해서 먼저 피해를 받는 수치입니다.\r\n모든 수치가 소모 시 방어력이 적용되지 않습니다.",
+ "bVisible": true,
+ "notation": "Fraction",
+ "icon": "/Game/_UI/Normal/T_UI_StatShape_AP.T_UI_StatShape_AP",
+ "attribute":
+ {
+ "attributeName": "Armor",
+ "attribute": "/Script/WorldStalker.CharacterSet:Armor",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "ArmorMax",
+ "attribute": "/Script/WorldStalker.CharacterSet:ArmorMax",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ }
+ }
+ },
+ {
+ "RowName": "Ap_ToolTip",
+ "Data":
+ {
+ "name": "방어구 내구도",
+ "desc": "체력을 대신해서 먼저 피해를 받는 수치입니다.\r\n모든 수치가 소모 시 방어력이 적용되지 않습니다.",
+ "bVisible": false,
+ "notation": "Normal",
+ "icon": "/Game/_UI/Normal/T_UI_StatShape_AP.T_UI_StatShape_AP",
+ "attribute":
+ {
+ "attributeName": "ArmorMax",
+ "attribute": "/Script/WorldStalker.CharacterSet:ArmorMax",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "Str",
+ "Data":
+ {
+ "name": "힘",
+ "desc": "일반 공격과 물리 스킬 피해량에 영향을 줍니다.",
+ "bVisible": true,
+ "notation": "Normal",
+ "icon": "None",
+ "attribute":
+ {
+ "attributeName": "Str",
+ "attribute": "/Script/WorldStalker.PrimarySet:Str",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "Dex",
+ "Data":
+ {
+ "name": "민첩",
+ "desc": "이동 속도와 일반 공격 속도에 영향을 줍니다.",
+ "bVisible": true,
+ "notation": "Normal",
+ "icon": "None",
+ "attribute":
+ {
+ "attributeName": "Dex",
+ "attribute": "/Script/WorldStalker.PrimarySet:Dex",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "Int",
+ "Data":
+ {
+ "name": "지능",
+ "desc": "스킬 시전 속도와 마법 스킬 피해량에 영향을 줍니다.",
+ "bVisible": true,
+ "notation": "Normal",
+ "icon": "None",
+ "attribute":
+ {
+ "attributeName": "Int",
+ "attribute": "/Script/WorldStalker.PrimarySet:Int",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "Con",
+ "Data":
+ {
+ "name": "체질",
+ "desc": "최대 체력과 지속 피해에 영향을 줍니다.",
+ "bVisible": true,
+ "notation": "Normal",
+ "icon": "None",
+ "attribute":
+ {
+ "attributeName": "Con",
+ "attribute": "/Script/WorldStalker.PrimarySet:Con",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "Wis",
+ "Data":
+ {
+ "name": "지혜",
+ "desc": "최대 마나와 마나소비량에 영향을 줍니다.",
+ "bVisible": true,
+ "notation": "Normal",
+ "icon": "None",
+ "attribute":
+ {
+ "attributeName": "Wis",
+ "attribute": "/Script/WorldStalker.PrimarySet:Wis",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "ManaRegen",
+ "Data":
+ {
+ "name": "마나 회복",
+ "desc": "초당 재생되는 마나를 의미합니다.",
+ "bVisible": true,
+ "notation": "Div",
+ "icon": "None",
+ "attribute":
+ {
+ "attributeName": "DisplayMPRegen",
+ "attribute": "/Script/WorldStalker.CharacterSet:DisplayMPRegen",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "StatRate1",
+ "attribute": "",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "WalkSpeed",
+ "Data":
+ {
+ "name": "이동속도",
+ "desc": "이동 속도를 의미합니다.",
+ "bVisible": true,
+ "notation": "Normal",
+ "icon": "None",
+ "attribute":
+ {
+ "attributeName": "DisplayWalkSpeed",
+ "attribute": "/Script/WorldStalker.CharacterSet:DisplayWalkSpeed",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "WalkSpeedRate",
+ "Data":
+ {
+ "name": "이동 속도",
+ "desc": "",
+ "bVisible": false,
+ "notation": "Percent",
+ "icon": "None",
+ "attribute":
+ {
+ "attributeName": "MoveSpeedModify",
+ "attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "MoveSpeedModify",
+ "Data":
+ {
+ "name": "MoveSpeedModify",
+ "desc": "장비에 의한 이속",
+ "bVisible": false,
+ "notation": "Normal",
+ "icon": "None",
+ "attribute":
+ {
+ "attributeName": "MoveSpeedModify",
+ "attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "CriticalRate",
+ "Data":
+ {
+ "name": "치명타 확률",
+ "desc": "치명타 공격이 발생할 확률을 의미합니다.",
+ "bVisible": true,
+ "notation": "Percent",
+ "icon": "None",
+ "attribute":
+ {
+ "attributeName": "CriticalPer",
+ "attribute": "/Script/WorldStalker.CharacterSet:CriticalPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "AttackSpeedRate",
+ "Data":
+ {
+ "name": "공격속도",
+ "desc": "일반 공격 속도를 의미합니다.",
+ "bVisible": true,
+ "notation": "Percent",
+ "icon": "None",
+ "attribute":
+ {
+ "attributeName": "AttackSpeedPer",
+ "attribute": "/Script/WorldStalker.CharacterSet:AttackSpeedPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "SkillCastSpeedPer",
+ "Data":
+ {
+ "name": "스킬 시전 속도",
+ "desc": "스킬 시전에 필요한 시간을 의미합니다.",
+ "bVisible": true,
+ "notation": "Percent",
+ "icon": "None",
+ "attribute":
+ {
+ "attributeName": "SkillCastSpeedPer",
+ "attribute": "/Script/WorldStalker.CharacterSet:SkillCastSpeedPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "SkillCostReduceRate",
+ "Data":
+ {
+ "name": "마나 소비 감소",
+ "desc": "스킬 시전에 필요한 마나 양을 의미합니다.",
+ "bVisible": true,
+ "notation": "Percent",
+ "icon": "None",
+ "attribute":
+ {
+ "attributeName": "SkillCostReducePer",
+ "attribute": "/Script/WorldStalker.CharacterSet:SkillCostReducePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "HeadShotDamReduce",
+ "Data":
+ {
+ "name": "머리 피해 감소",
+ "desc": "머리에 피해 받았을 때 증가하는 피해를 감소 시킵니다.",
+ "bVisible": true,
+ "notation": "Percent",
+ "icon": "None",
+ "attribute":
+ {
+ "attributeName": "HeadShotDamReducePer",
+ "attribute": "/Script/WorldStalker.CharacterSet:HeadShotDamReducePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "DOTReduceRate",
+ "Data":
+ {
+ "name": "지속 피해 저항",
+ "desc": "화상, 독, 부식 등의 지속 피해의 대미지에 영향을 줍니다.",
+ "bVisible": true,
+ "notation": "Percent",
+ "icon": "None",
+ "attribute":
+ {
+ "attributeName": "DOTReducePer",
+ "attribute": "/Script/WorldStalker.CharacterSet:DOTReducePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "rateAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "maxAttribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ }
+ }
+ },
+ {
+ "RowName": "PhysicalResistance",
+ "Data":
+ {
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+ "explain": "탈출 실패 시 장착한 장비 아이템은 잃지 않으며, 가방의 아이템을 모두 잃습니다.",
+ "tagColor":
+ {
+ "b": 203,
+ "g": 175,
+ "r": 42,
+ "a": 255
+ }
+ },
+ {
+ "tag": "보상 제한",
+ "explain": "희귀 등급 이하의 장비만 획득할 수 있습니다",
+ "tagColor":
+ {
+ "b": 203,
+ "g": 42,
+ "r": 159,
+ "a": 255
+ }
+ }
+ ],
+ "dungeonButtonBanner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_Lobby_Dungeon01.T_UI_Content_Lobby_Dungeon01",
+ "persistentLevels": [
+ "/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_Streaming.L_Prison_Goblin_Streaming",
+ "/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_Streaming.L_Prison_Normal_Streaming",
+ "/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_Streaming.L_Prison_Catacomb_Streaming",
+ "/Game/Maps/LustPalace/L_LustPalace_A.L_LustPalace_A"
+ ],
+ "gameTimeSec": 1500,
+ "dungeonRuleDurationSec": 300,
+ "dungeonRule": [
+ "EnemyAtkUpPlus",
+ "EnemyDefDownPlus",
+ "SpawnEnemy",
+ "PlayerPosition",
+ "DefNo",
+ "HealAll",
+ "Thunder",
+ "KillPortal",
+ "RepairArmor",
+ "ManaCostUp",
+ "SpawnBlag",
+ "OpenDoor",
+ "PowerOfLightning",
+ "SpawnRedPortal",
+ "InfiniteMana",
+ "GravityWeak",
+ "PowerOfFire",
+ "InfiniteStamina",
+ "GrowthTime",
+ "ChaosTime"
+ ],
+ "bRedFieldEnabled": true,
+ "redFieldStartSec": 60,
+ "maxPlayerCount": 30,
+ "maxBotPartyCount": 15,
+ "bActivateBot": true,
+ "bCanEnterOnlyParty": false,
+ "bUseEndGameRule": true,
+ "endGameTime": 1410,
+ "endGameDecreaseTime": 30,
+ "bUseExitTeleporter": true
+ }
+ },
+ {
+ "RowName": "Survival_Unprotected",
+ "Data":
+ {
+ "dungeonMode": "Survival_Unprotected",
+ "name": "감옥 던전",
+ "name_MultiLine": "감옥 던전",
+ "desc": "파티, 혹은 혼자서 다른 모험가들과 경쟁합니다. (PVEVP 경쟁)",
+ "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon05.T_UI_Content_GM_Dungeon05",
+ "dungeonType": "survival_unprotect",
+ "bItemDisapper": true,
+ "bEnableRandomMatching": true,
+ "enterType": "Both",
+ "requiredItems":
+ {
+ "dTId": "None",
+ "count": 0
+ },
+ "dungeonCategory": "EPartyPVEVP",
+ "dungeonCategoryTags": [
+ {
+ "tag": "PVEVP",
+ "explain": "적대 모험가와 함께 매칭 됩니다",
+ "tagColor":
+ {
+ "b": 62,
+ "g": 189,
+ "r": 255,
+ "a": 255
+ }
+ },
+ {
+ "tag": "무법 지대",
+ "explain": "탈출 실패 시 모든 아이템을 잃게 됩니다.",
+ "tagColor":
+ {
+ "b": 42,
+ "g": 42,
+ "r": 203,
+ "a": 255
+ }
+ }
+ ],
+ "dungeonButtonBanner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_Lobby_Dungeon05.T_UI_Content_Lobby_Dungeon05",
+ "persistentLevels": [
+ "/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_Streaming.L_Prison_Goblin_Streaming",
+ "/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_Streaming.L_Prison_Normal_Streaming",
+ "/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_Streaming.L_Prison_Catacomb_Streaming",
+ "/Game/Maps/LustPalace/L_LustPalace_A.L_LustPalace_A"
+ ],
+ "gameTimeSec": 1500,
+ "dungeonRuleDurationSec": 300,
+ "dungeonRule": [
+ "EnemyAtkUpPlus",
+ "EnemyDefDownPlus",
+ "SpawnEnemy",
+ "PlayerPosition",
+ "DefNo",
+ "HealAll",
+ "Thunder",
+ "KillPortal",
+ "RepairArmor",
+ "ManaCostUp",
+ "SpawnBlag",
+ "OpenDoor",
+ "PowerOfLightning",
+ "SpawnRedPortal",
+ "InfiniteMana",
+ "GravityWeak",
+ "PowerOfFire",
+ "InfiniteStamina",
+ "GrowthTime",
+ "ChaosTime"
+ ],
+ "bRedFieldEnabled": true,
+ "redFieldStartSec": 60,
+ "maxPlayerCount": 24,
+ "maxBotPartyCount": 0,
+ "bActivateBot": true,
+ "bCanEnterOnlyParty": false,
+ "bUseEndGameRule": true,
+ "endGameTime": 1410,
+ "endGameDecreaseTime": 30,
+ "bUseExitTeleporter": false
+ }
+ },
+ {
+ "RowName": "COOP",
+ "Data":
+ {
+ "dungeonMode": "COOP",
+ "name": "감옥 던전",
+ "name_MultiLine": "감옥 던전\r\n(협동)",
+ "desc": "동료와 함께 던전을 탐색합니다. (PVE 협동)",
+ "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon06.T_UI_Content_GM_Dungeon06",
+ "dungeonType": "coop",
+ "bItemDisapper": false,
+ "bEnableRandomMatching": true,
+ "enterType": "Both",
+ "requiredItems":
+ {
+ "dTId": "None",
+ "count": 0
+ },
+ "dungeonCategory": "EPVE",
+ "dungeonCategoryTags": [
+ {
+ "tag": "PVE",
+ "explain": "적대 모험가와 매칭되지 않습니다",
+ "tagColor":
+ {
+ "b": 48,
+ "g": 199,
+ "r": 133,
+ "a": 255
+ }
+ },
+ {
+ "tag": "안전 지대",
+ "explain": "탈출 실패 시 장착한 장비 아이템은 잃지 않으며, 가방의 아이템을 모두 잃습니다.",
+ "tagColor":
+ {
+ "b": 203,
+ "g": 175,
+ "r": 42,
+ "a": 255
+ }
+ },
+ {
+ "tag": "보상 제한",
+ "explain": "희귀 등급 이하의 장비만 획득할 수 있습니다",
+ "tagColor":
+ {
+ "b": 203,
+ "g": 42,
+ "r": 159,
+ "a": 255
+ }
+ }
+ ],
+ "dungeonButtonBanner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_Lobby_Dungeon06.T_UI_Content_Lobby_Dungeon06",
+ "persistentLevels": [
+ "/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_Streaming.L_Prison_Goblin_Streaming",
+ "/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_Streaming.L_Prison_Normal_Streaming",
+ "/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_Streaming.L_Prison_Catacomb_Streaming",
+ "/Game/Maps/LustPalace/L_LustPalace_A.L_LustPalace_A"
+ ],
+ "gameTimeSec": 1500,
+ "dungeonRuleDurationSec": 300,
+ "dungeonRule": [
+ "EnemyAtkUpPlus",
+ "EnemyDefDownPlus",
+ "DefNo",
+ "HealAll",
+ "Thunder",
+ "RepairArmor",
+ "ManaCostUp",
+ "SpawnBlag",
+ "OpenDoor",
+ "PowerOfLightning",
+ "InfiniteMana",
+ "GravityWeak",
+ "PowerOfFire",
+ "InfiniteStamina",
+ "GrowthTime",
+ "ChaosTime"
+ ],
+ "bRedFieldEnabled": false,
+ "redFieldStartSec": 60,
+ "maxPlayerCount": 12,
+ "maxBotPartyCount": 0,
+ "bActivateBot": false,
+ "bCanEnterOnlyParty": false,
+ "bUseEndGameRule": true,
+ "endGameTime": 1410,
+ "endGameDecreaseTime": 30,
+ "bUseExitTeleporter": true
+ }
+ },
+ {
+ "RowName": "Abyss",
+ "Data":
+ {
+ "dungeonMode": "Abyss",
+ "name": "감옥 던전 (심층)",
+ "name_MultiLine": "감옥 던전\r\n(심층)",
+ "desc": "더 강력한 저주를 품은 깊은 심층으로 진입합니다. (PVEVP 경쟁)",
+ "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_PrisonDungeon_Coop.T_UI_Content_GM_PrisonDungeon_Coop",
+ "dungeonType": "",
+ "bItemDisapper": false,
+ "bEnableRandomMatching": false,
+ "enterType": "Both",
+ "requiredItems":
+ {
+ "dTId": "None",
+ "count": 0
+ },
+ "dungeonCategory": "None",
+ "dungeonCategoryTags": [],
+ "dungeonButtonBanner": "None",
+ "persistentLevels": [],
+ "gameTimeSec": 1500,
+ "dungeonRuleDurationSec": 300,
+ "dungeonRule": [],
+ "bRedFieldEnabled": false,
+ "redFieldStartSec": 60,
+ "maxPlayerCount": 18,
+ "maxBotPartyCount": 6,
+ "bActivateBot": false,
+ "bCanEnterOnlyParty": false,
+ "bUseEndGameRule": true,
+ "endGameTime": 1410,
+ "endGameDecreaseTime": 30,
+ "bUseExitTeleporter": true
+ }
+ },
+ {
+ "RowName": "Solo",
+ "Data":
+ {
+ "dungeonMode": "Solo",
+ "name": "감옥 던전",
+ "name_MultiLine": "감옥 던전\r\n(솔로)",
+ "desc": "혼자서 다른 모험가들과 경쟁합니다. (PVEVP 경쟁)",
+ "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon02.T_UI_Content_GM_Dungeon02",
+ "dungeonType": "solo",
+ "bItemDisapper": true,
+ "bEnableRandomMatching": false,
+ "enterType": "SoloOnly",
+ "requiredItems":
+ {
+ "dTId": "None",
+ "count": 0
+ },
+ "dungeonCategory": "ESoloPVEVP",
+ "dungeonCategoryTags": [
+ {
+ "tag": "PVEVP",
+ "explain": "적대 모험가와 함께 매칭 됩니다",
+ "tagColor":
+ {
+ "b": 62,
+ "g": 189,
+ "r": 255,
+ "a": 255
+ }
+ },
+ {
+ "tag": "무법 지대",
+ "explain": "탈출 실패 시 모든 아이템을 잃게 됩니다.",
+ "tagColor":
+ {
+ "b": 42,
+ "g": 42,
+ "r": 203,
+ "a": 255
+ }
+ }
+ ],
+ "dungeonButtonBanner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_Lobby_Dungeon02.T_UI_Content_Lobby_Dungeon02",
+ "persistentLevels": [
+ "/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_Streaming.L_Prison_Goblin_Streaming",
+ "/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_Streaming.L_Prison_Normal_Streaming",
+ "/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_Streaming.L_Prison_Catacomb_Streaming",
+ "/Game/Maps/LustPalace/L_LustPalace_A.L_LustPalace_A"
+ ],
+ "gameTimeSec": 1500,
+ "dungeonRuleDurationSec": 300,
+ "dungeonRule": [
+ "EnemyAtkUpPlus",
+ "EnemyDefDownPlus",
+ "SpawnEnemy",
+ "PlayerPosition",
+ "DefNo",
+ "HealAll",
+ "Thunder",
+ "KillPortal",
+ "RepairArmor",
+ "ManaCostUp",
+ "SpawnBlag",
+ "OpenDoor",
+ "PowerOfLightning",
+ "SpawnRedPortal",
+ "InfiniteMana",
+ "GravityWeak",
+ "PowerOfFire",
+ "InfiniteStamina",
+ "GrowthTime",
+ "ChaosTime"
+ ],
+ "bRedFieldEnabled": true,
+ "redFieldStartSec": 60,
+ "maxPlayerCount": 24,
+ "maxBotPartyCount": 0,
+ "bActivateBot": true,
+ "bCanEnterOnlyParty": false,
+ "bUseEndGameRule": true,
+ "endGameTime": 1410,
+ "endGameDecreaseTime": 30,
+ "bUseExitTeleporter": false
+ }
+ },
+ {
+ "RowName": "BattleField",
+ "Data":
+ {
+ "dungeonMode": "BattleField",
+ "name": "격전지",
+ "name_MultiLine": "격전지",
+ "desc": "두 팀으로 나누어 목표 달성을 위해 경쟁합니다. (6vs6 PVP)",
+ "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon03.T_UI_Content_GM_Dungeon03",
+ "dungeonType": "battlefield",
+ "bItemDisapper": false,
+ "bEnableRandomMatching": false,
+ "enterType": "Both",
+ "requiredItems":
+ {
+ "dTId": "None",
+ "count": 0
+ },
+ "dungeonCategory": "None",
+ "dungeonCategoryTags": [],
+ "dungeonButtonBanner": "None",
+ "persistentLevels": [],
+ "gameTimeSec": 1500,
+ "dungeonRuleDurationSec": 300,
+ "dungeonRule": [],
+ "bRedFieldEnabled": false,
+ "redFieldStartSec": 60,
+ "maxPlayerCount": 18,
+ "maxBotPartyCount": 6,
+ "bActivateBot": false,
+ "bCanEnterOnlyParty": false,
+ "bUseEndGameRule": true,
+ "endGameTime": 1410,
+ "endGameDecreaseTime": 30,
+ "bUseExitTeleporter": true
+ }
+ },
+ {
+ "RowName": "TrainingRoom",
+ "Data":
+ {
+ "dungeonMode": "TrainingRoom",
+ "name": "주거지 훈련장",
+ "name_MultiLine": "주거지 훈련장",
+ "desc": "개인 주거지에서 훈련합니다.",
+ "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon04.T_UI_Content_GM_Dungeon04",
+ "dungeonType": "solo",
+ "bItemDisapper": false,
+ "bEnableRandomMatching": false,
+ "enterType": "Both",
+ "requiredItems":
+ {
+ "dTId": "None",
+ "count": 0
+ },
+ "dungeonCategory": "EPVE",
+ "dungeonCategoryTags": [],
+ "dungeonButtonBanner": "None",
+ "persistentLevels": [
+ "/Game/Maps/TrainingGround/L_TrainingGround.L_TrainingGround"
+ ],
+ "gameTimeSec": 1500,
+ "dungeonRuleDurationSec": 300,
+ "dungeonRule": [],
+ "bRedFieldEnabled": false,
+ "redFieldStartSec": 60,
+ "maxPlayerCount": 18,
+ "maxBotPartyCount": 6,
+ "bActivateBot": false,
+ "bCanEnterOnlyParty": false,
+ "bUseEndGameRule": true,
+ "endGameTime": 1410,
+ "endGameDecreaseTime": 30,
+ "bUseExitTeleporter": true
+ }
+ },
+ {
+ "RowName": "MistForest",
+ "Data":
+ {
+ "dungeonMode": "MistForest",
+ "name": "안개숲",
+ "name_MultiLine": "안개숲",
+ "desc": "안개숲 설명",
+ "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon03.T_UI_Content_GM_Dungeon03",
+ "dungeonType": "survival",
+ "bItemDisapper": true,
+ "bEnableRandomMatching": false,
+ "enterType": "Both",
+ "requiredItems":
+ {
+ "dTId": "None",
+ "count": 0
+ },
+ "dungeonCategory": "None",
+ "dungeonCategoryTags": [],
+ "dungeonButtonBanner": "None",
+ "persistentLevels": [],
+ "gameTimeSec": 1500,
+ "dungeonRuleDurationSec": 300,
+ "dungeonRule": [],
+ "bRedFieldEnabled": false,
+ "redFieldStartSec": 60,
+ "maxPlayerCount": 18,
+ "maxBotPartyCount": 6,
+ "bActivateBot": false,
+ "bCanEnterOnlyParty": false,
+ "bUseEndGameRule": true,
+ "endGameTime": 1410,
+ "endGameDecreaseTime": 30,
+ "bUseExitTeleporter": true
+ }
+ },
+ {
+ "RowName": "Tutorial",
+ "Data":
+ {
+ "dungeonMode": "Tutorial",
+ "name": "튜토리얼",
+ "name_MultiLine": "튜토리얼",
+ "desc": "튜토리얼에 입장합니다.",
+ "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon04.T_UI_Content_GM_Dungeon04",
+ "dungeonType": "tutorial",
+ "bItemDisapper": false,
+ "bEnableRandomMatching": false,
+ "enterType": "Both",
+ "requiredItems":
+ {
+ "dTId": "None",
+ "count": 0
+ },
+ "dungeonCategory": "None",
+ "dungeonCategoryTags": [],
+ "dungeonButtonBanner": "None",
+ "persistentLevels": [
+ "/Game/Maps/Tutorial/L_Tutorial.L_Tutorial"
+ ],
+ "gameTimeSec": 1500,
+ "dungeonRuleDurationSec": 300,
+ "dungeonRule": [],
+ "bRedFieldEnabled": false,
+ "redFieldStartSec": 60,
+ "maxPlayerCount": 18,
+ "maxBotPartyCount": 6,
+ "bActivateBot": false,
+ "bCanEnterOnlyParty": false,
+ "bUseEndGameRule": true,
+ "endGameTime": 1410,
+ "endGameDecreaseTime": 30,
+ "bUseExitTeleporter": true
+ }
+ },
+ {
+ "RowName": "Survival_Bot",
+ "Data":
+ {
+ "dungeonMode": "Survival_BOT",
+ "name": "감옥 던전",
+ "name_MultiLine": "감옥 던전",
+ "desc": "파티, 혹은 혼자서 다른 모험가들과 경쟁합니다. (PVEVP 경쟁)",
+ "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon01.T_UI_Content_GM_Dungeon01",
+ "dungeonType": "survival_bot",
+ "bItemDisapper": false,
+ "bEnableRandomMatching": true,
+ "enterType": "Both",
+ "requiredItems":
+ {
+ "dTId": "None",
+ "count": 0
+ },
+ "dungeonCategory": "EStartFast",
+ "dungeonCategoryTags": [
+ {
+ "tag": "PVEVP",
+ "explain": "적대 모험가와 함께 매칭 됩니다",
+ "tagColor":
+ {
+ "b": 62,
+ "g": 189,
+ "r": 255,
+ "a": 255
+ }
+ },
+ {
+ "tag": "안전 지대",
+ "explain": "탈출 실패 시 장착한 장비 아이템은 잃지 않으며, 가방의 아이템을 모두 잃습니다.",
+ "tagColor":
+ {
+ "b": 203,
+ "g": 175,
+ "r": 42,
+ "a": 255
+ }
+ },
+ {
+ "tag": "보상 제한",
+ "explain": "희귀 등급 이하의 장비만 획득할 수 있습니다",
+ "tagColor":
+ {
+ "b": 203,
+ "g": 42,
+ "r": 159,
+ "a": 255
+ }
+ }
+ ],
+ "dungeonButtonBanner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_Lobby_Dungeon01.T_UI_Content_Lobby_Dungeon01",
+ "persistentLevels": [
+ "/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_Streaming.L_Prison_Goblin_Streaming",
+ "/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_Streaming.L_Prison_Normal_Streaming",
+ "/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_Streaming.L_Prison_Catacomb_Streaming",
+ "/Game/Maps/LustPalace/L_LustPalace_A.L_LustPalace_A"
+ ],
+ "gameTimeSec": 1500,
+ "dungeonRuleDurationSec": 300,
+ "dungeonRule": [
+ "EnemyAtkUpPlus",
+ "EnemyDefDownPlus",
+ "PlayerPosition",
+ "DefNo",
+ "HealAll",
+ "Thunder",
+ "KillPortal",
+ "RepairArmor",
+ "ManaCostUp",
+ "SpawnBlag",
+ "OpenDoor",
+ "PowerOfLightning",
+ "SpawnRedPortal",
+ "InfiniteMana",
+ "GravityWeak",
+ "PowerOfFire",
+ "InfiniteStamina",
+ "GrowthTime",
+ "ChaosTime"
+ ],
+ "bRedFieldEnabled": true,
+ "redFieldStartSec": 60,
+ "maxPlayerCount": 30,
+ "maxBotPartyCount": 15,
+ "bActivateBot": true,
+ "bCanEnterOnlyParty": false,
+ "bUseEndGameRule": true,
+ "endGameTime": 1410,
+ "endGameDecreaseTime": 30,
+ "bUseExitTeleporter": true
+ }
+ },
+ {
+ "RowName": "Solo_BOT",
+ "Data":
+ {
+ "dungeonMode": "Solo_BOT",
+ "name": "감옥 던전 (솔로)",
+ "name_MultiLine": "감옥 던전\r\n(솔로)",
+ "desc": "혼자서 다른 모험가들과 경쟁합니다. (PVEVP 경쟁)",
+ "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon06.T_UI_Content_GM_Dungeon06",
+ "dungeonType": "solo_bot",
+ "bItemDisapper": false,
+ "bEnableRandomMatching": false,
+ "enterType": "Both",
+ "requiredItems":
+ {
+ "dTId": "None",
+ "count": 0
+ },
+ "dungeonCategory": "ESoloPVEVP",
+ "dungeonCategoryTags": [
+ {
+ "tag": "PVEVP",
+ "explain": "적대 모험가와 함께 매칭 됩니다",
+ "tagColor":
+ {
+ "b": 62,
+ "g": 189,
+ "r": 255,
+ "a": 255
+ }
+ },
+ {
+ "tag": "안전 지대",
+ "explain": "탈출 실패 시 장착한 장비 아이템은 잃지 않으며, 가방의 아이템을 모두 잃습니다.",
+ "tagColor":
+ {
+ "b": 203,
+ "g": 175,
+ "r": 42,
+ "a": 255
+ }
+ },
+ {
+ "tag": "보상 제한",
+ "explain": "희귀 등급 이하의 장비만 획득할 수 있습니다",
+ "tagColor":
+ {
+ "b": 203,
+ "g": 42,
+ "r": 159,
+ "a": 255
+ }
+ }
+ ],
+ "dungeonButtonBanner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_Lobby_Dungeon02.T_UI_Content_Lobby_Dungeon02",
+ "persistentLevels": [
+ "/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_Streaming.L_Prison_Goblin_Streaming",
+ "/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_Streaming.L_Prison_Normal_Streaming",
+ "/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_Streaming.L_Prison_Catacomb_Streaming",
+ "/Game/Maps/LustPalace/L_LustPalace_A.L_LustPalace_A"
+ ],
+ "gameTimeSec": 1500,
+ "dungeonRuleDurationSec": 300,
+ "dungeonRule": [
+ "EnemyAtkUpPlus",
+ "EnemyDefDownPlus",
+ "PlayerPosition",
+ "DefNo",
+ "HealAll",
+ "Thunder",
+ "KillPortal",
+ "RepairArmor",
+ "ManaCostUp",
+ "SpawnBlag",
+ "OpenDoor",
+ "PowerOfLightning",
+ "SpawnRedPortal",
+ "InfiniteMana",
+ "GravityWeak",
+ "PowerOfFire",
+ "InfiniteStamina",
+ "GrowthTime",
+ "ChaosTime"
+ ],
+ "bRedFieldEnabled": false,
+ "redFieldStartSec": 60,
+ "maxPlayerCount": 18,
+ "maxBotPartyCount": 6,
+ "bActivateBot": false,
+ "bCanEnterOnlyParty": false,
+ "bUseEndGameRule": true,
+ "endGameTime": 1410,
+ "endGameDecreaseTime": 30,
+ "bUseExitTeleporter": true
+ }
+ },
+ {
+ "RowName": "Test",
+ "Data":
+ {
+ "dungeonMode": "Test",
+ "name": "테스트",
+ "name_MultiLine": "테스트",
+ "desc": "테스트",
+ "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon01.T_UI_Content_GM_Dungeon01",
+ "dungeonType": "test",
+ "bItemDisapper": false,
+ "bEnableRandomMatching": true,
+ "enterType": "Both",
+ "requiredItems":
+ {
+ "dTId": "None",
+ "count": 0
+ },
+ "dungeonCategory": "EStartFast",
+ "dungeonCategoryTags": [
+ {
+ "tag": "PVEVP",
+ "explain": "적대 모험가와 함께 매칭 됩니다",
+ "tagColor":
+ {
+ "b": 62,
+ "g": 189,
+ "r": 255,
+ "a": 255
+ }
+ },
+ {
+ "tag": "안전 지대",
+ "explain": "탈출 실패 시 장착한 장비 아이템은 잃지 않으며, 가방의 아이템을 모두 잃습니다.",
+ "tagColor":
+ {
+ "b": 203,
+ "g": 175,
+ "r": 42,
+ "a": 255
+ }
+ },
+ {
+ "tag": "보상 제한",
+ "explain": "희귀 등급 이하의 장비만 획득할 수 있습니다",
+ "tagColor":
+ {
+ "b": 203,
+ "g": 42,
+ "r": 159,
+ "a": 255
+ }
+ }
+ ],
+ "dungeonButtonBanner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_Lobby_Dungeon01.T_UI_Content_Lobby_Dungeon01",
+ "persistentLevels": [
+ "/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_Streaming.L_Prison_Goblin_Streaming",
+ "/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_Streaming.L_Prison_Normal_Streaming",
+ "/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_Streaming.L_Prison_Catacomb_Streaming",
+ "/Game/Maps/LustPalace/L_LustPalace_A.L_LustPalace_A"
+ ],
+ "gameTimeSec": 1500,
+ "dungeonRuleDurationSec": 2000,
+ "dungeonRule": [],
+ "bRedFieldEnabled": false,
+ "redFieldStartSec": 5000,
+ "maxPlayerCount": 18,
+ "maxBotPartyCount": 6,
+ "bActivateBot": false,
+ "bCanEnterOnlyParty": false,
+ "bUseEndGameRule": true,
+ "endGameTime": 1410,
+ "endGameDecreaseTime": 30,
+ "bUseExitTeleporter": true
+ }
+ }
+ ]
+ },
+ {
+ "AssetName": "DT_EnemyEffect",
+ "AssetPath": "/Game/Blueprints/DataTable/DT_EnemyEffect.DT_EnemyEffect",
+ "RowStructure": "CharacterEffectDataRow",
+ "Rows": [
+ {
+ "RowName": "GhostFire_FireBolt_Impact",
+ "Data":
+ {
+ "bUseNiagara": true,
+ "particleSystem": "None",
+ "offsetTransform":
+ {
+ "rotation":
+ {
+ "x": 0,
+ "y": 0,
+ "z": 0,
+ "w": 1
+ },
+ "translation":
+ {
+ "x": 0,
+ "y": 0,
+ "z": 0
+ },
+ "scale3D":
+ {
+ "x": 1,
+ "y": 1,
+ "z": 1
+ }
+ },
+ "attachedBoneName": "None",
+ "attachmentLocationRule": "KeepRelative",
+ "bKillEmitterWhenDestroy": false,
+ "delayDestroyTime": 0,
+ "niagaraSystem": "/Game/_Art/FX/Effects/CharacterFX/Urud/NS_Urud_Fire_Exp_E001.NS_Urud_Fire_Exp_E001",
+ "userParameterFloat": [],
+ "userParameterVector2D": [],
+ "userParameterVector3D": [],
+ "userParameterColor": [],
+ "userParameterSkeletalMeshName": "",
+ "userParameterStaticMeshName": ""
+ }
+ },
+ {
+ "RowName": "Slaughterer_Meteor_Impact",
+ "Data":
+ {
+ "bUseNiagara": true,
+ "particleSystem": "None",
+ "offsetTransform":
+ {
+ "rotation":
+ {
+ "x": 0,
+ "y": 0,
+ "z": 0,
+ "w": 1
+ },
+ "translation":
+ {
+ "x": 0,
+ "y": 0,
+ "z": 0
+ },
+ "scale3D":
+ {
+ "x": 1,
+ "y": 1,
+ "z": 1
+ }
+ },
+ "attachedBoneName": "None",
+ "attachmentLocationRule": "KeepRelative",
+ "bKillEmitterWhenDestroy": false,
+ "delayDestroyTime": 0,
+ "niagaraSystem": "/Game/_Art/FX/Effects/CharacterFX/Urud/NS_Urud_Fire_Exp_E001.NS_Urud_Fire_Exp_E001",
+ "userParameterFloat": [],
+ "userParameterVector2D": [],
+ "userParameterVector3D": [],
+ "userParameterColor": [],
+ "userParameterSkeletalMeshName": "",
+ "userParameterStaticMeshName": ""
+ }
+ },
+ {
+ "RowName": "Gargoyle_Fireball_Impact",
+ "Data":
+ {
+ "bUseNiagara": true,
+ "particleSystem": "None",
+ "offsetTransform":
+ {
+ "rotation":
+ {
+ "x": 0,
+ "y": 0,
+ "z": 0,
+ "w": 1
+ },
+ "translation":
+ {
+ "x": 0,
+ "y": 0,
+ "z": 0
+ },
+ "scale3D":
+ {
+ "x": 1,
+ "y": 1,
+ "z": 1
+ }
+ },
+ "attachedBoneName": "None",
+ "attachmentLocationRule": "KeepRelative",
+ "bKillEmitterWhenDestroy": false,
+ "delayDestroyTime": 0,
+ "niagaraSystem": "/Game/_Art/FX/Effects/CharacterFX/Urud/NS_Urud_Fire_Exp_E001.NS_Urud_Fire_Exp_E001",
+ "userParameterFloat": [],
+ "userParameterVector2D": [],
+ "userParameterVector3D": [],
+ "userParameterColor": [],
+ "userParameterSkeletalMeshName": "",
+ "userParameterStaticMeshName": ""
+ }
+ },
+ {
+ "RowName": "GoblineBomber_Burst",
+ "Data":
+ {
+ "bUseNiagara": true,
+ "particleSystem": "None",
+ "offsetTransform":
+ {
+ "rotation":
+ {
+ "x": 0,
+ "y": 0,
+ "z": 0,
+ "w": 1
+ },
+ "translation":
+ {
+ "x": 0,
+ "y": 0,
+ "z": 0
+ },
+ "scale3D":
+ {
+ "x": 1,
+ "y": 1,
+ "z": 1
+ }
+ },
+ "attachedBoneName": "None",
+ "attachmentLocationRule": "KeepRelative",
+ "bKillEmitterWhenDestroy": false,
+ "delayDestroyTime": 0,
+ "niagaraSystem": "/Game/_Art/FX/Effects/Monster/NS_Goblin_Bomb_Burst_E001.NS_Goblin_Bomb_Burst_E001",
+ "userParameterFloat": [],
+ "userParameterVector2D": [],
+ "userParameterVector3D": [],
+ "userParameterColor": [],
+ "userParameterSkeletalMeshName": "",
+ "userParameterStaticMeshName": ""
+ }
+ },
+ {
+ "RowName": "SeizeCreeper_PosionBolt_Impact",
+ "Data":
+ {
+ "bUseNiagara": true,
+ "particleSystem": "None",
+ "offsetTransform":
+ {
+ "rotation":
+ {
+ "x": 0,
+ "y": -0,
+ "z": 0,
+ "w": 1
+ },
+ "translation":
+ {
+ "x": 0,
+ "y": 0,
+ "z": -40
+ },
+ "scale3D":
+ {
+ "x": 1,
+ "y": 1,
+ "z": 1
+ }
+ },
+ "attachedBoneName": "None",
+ "attachmentLocationRule": "KeepRelative",
+ "bKillEmitterWhenDestroy": false,
+ "delayDestroyTime": 0,
+ "niagaraSystem": "/Game/_Art/FX/Effects/Monster/NS_SeizeCreeper_Poison_Hit_S001.NS_SeizeCreeper_Poison_Hit_S001",
+ "userParameterFloat": [],
+ "userParameterVector2D": [],
+ "userParameterVector3D": [],
+ "userParameterColor": [],
+ "userParameterSkeletalMeshName": "",
+ "userParameterStaticMeshName": ""
+ }
+ },
+ {
+ "RowName": "GorgeCreeper_Shoot_Impact",
+ "Data":
+ {
+ "bUseNiagara": true,
+ "particleSystem": "None",
+ "offsetTransform":
+ {
+ "rotation":
+ {
+ "x": 0,
+ "y": 0,
+ "z": 0,
+ "w": 1
+ },
+ "translation":
+ {
+ "x": 0,
+ "y": 0,
+ "z": 0
+ },
+ "scale3D":
+ {
+ "x": 1,
+ "y": 1,
+ "z": 1
+ }
+ },
+ "attachedBoneName": "None",
+ "attachmentLocationRule": "KeepRelative",
+ "bKillEmitterWhenDestroy": false,
+ "delayDestroyTime": 0,
+ "niagaraSystem": "None",
+ "userParameterFloat": [],
+ "userParameterVector2D": [],
+ "userParameterVector3D": [],
+ "userParameterColor": [],
+ "userParameterSkeletalMeshName": "",
+ "userParameterStaticMeshName": ""
+ }
+ }
+ ]
+ },
{
"AssetName": "DT_AbilityFailText",
"AssetPath": "/Game/Blueprints/DataTable/DT_AbilityFailText.DT_AbilityFailText",
@@ -2476,7 +13967,9 @@
"changeMaterials":
{
"armor": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A02_Armorset.MI_PC_Rene_A02_Armorset",
- "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A02_Hair.MI_PC_Rene_A02_Hair"
+ "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A02_Hair.MI_PC_Rene_A02_Hair",
+ "armor_Cloth_Skirt": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A02_Armorset.MI_PC_Rene_A02_Armorset",
+ "armor_Cloth": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A02_Armorset.MI_PC_Rene_A02_Armorset"
}
}
},
@@ -2496,7 +13989,9 @@
"changeMaterials":
{
"armor": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A03_Armorset.MI_PC_Rene_A03_Armorset",
- "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A03_Hair.MI_PC_Rene_A03_Hair"
+ "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A03_Hair.MI_PC_Rene_A03_Hair",
+ "armor_Cloth": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A03_Armorset.MI_PC_Rene_A03_Armorset",
+ "armor_Cloth_Skirt": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A03_Armorset.MI_PC_Rene_A03_Armorset"
}
}
},
@@ -2516,7 +14011,9 @@
"changeMaterials":
{
"armor": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A04_Armorset.MI_PC_Rene_A04_Armorset",
- "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A04_Hair.MI_PC_Rene_A04_Hair"
+ "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A04_Hair.MI_PC_Rene_A04_Hair",
+ "armor_Cloth": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A04_Armorset.MI_PC_Rene_A04_Armorset",
+ "armor_Cloth_Skirt": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A04_Armorset.MI_PC_Rene_A04_Armorset"
}
}
},
@@ -2536,7 +14033,9 @@
"changeMaterials":
{
"armor": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A05_Armorset.MI_PC_Rene_A05_Armorset",
- "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A05_Hair.MI_PC_Rene_A05_Hair"
+ "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A05_Hair.MI_PC_Rene_A05_Hair",
+ "armor_Cloth": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A05_Armorset.MI_PC_Rene_A05_Armorset",
+ "armor_Cloth_Skirt": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A05_Armorset.MI_PC_Rene_A05_Armorset"
}
}
},
@@ -2556,7 +14055,9 @@
"changeMaterials":
{
"armor": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A06_Armorset.MI_PC_Rene_A06_Armorset",
- "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A06_Hair.MI_PC_Rene_A06_Hair"
+ "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A06_Hair.MI_PC_Rene_A06_Hair",
+ "armor_Cloth": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A06_Armorset.MI_PC_Rene_A06_Armorset",
+ "armor_Cloth_Skirt": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A06_Armorset.MI_PC_Rene_A06_Armorset"
}
}
},
@@ -2576,7 +14077,9 @@
"changeMaterials":
{
"armor": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A07_Armorset.MI_PC_Rene_A07_Armorset",
- "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A07_Hair.MI_PC_Rene_A07_Hair"
+ "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A07_Hair.MI_PC_Rene_A07_Hair",
+ "armor_Cloth": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A07_Armorset.MI_PC_Rene_A07_Armorset",
+ "armor_Cloth_Skirt": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A07_Armorset.MI_PC_Rene_A07_Armorset"
}
}
},
@@ -2882,7 +14385,7 @@
"handItemScale": 1.3999999761581421,
"bCanEquipShield": false,
"bUseDualWeapon": false,
- "animClass": "/Game/_Art/_Character/PC/Lian/Rigs/ABP_PC_Lian_Base.ABP_PC_Lian_Base_C",
+ "animClass": "/Game/_Art/_Character/PC/BlackMaria/Rigs/ABP_PC_BlackMaria_Base.ABP_PC_BlackMaria_Base_C",
"sKMesh": "/Game/_Art/_Character/PC/BlackMaria/Mesh/SK_PC_BlackMaria_ArmorsetA_000.SK_PC_BlackMaria_ArmorsetA_000",
"changeMaterials":
{
@@ -3807,7 +15310,7 @@
"RowName": "PrimeAccountFreeCash",
"Data":
{
- "value": 500
+ "value": 800
}
},
{
@@ -3900,6 +15403,13 @@
{
"value": 3
}
+ },
+ {
+ "RowName": "FleamarketDepositFreeCooltime",
+ "Data":
+ {
+ "value": 72
+ }
}
]
},
@@ -4852,7 +16362,7 @@
"effectDesc": "사용 시 체력 {0} 회복",
"effectDescValues": [ 30, 0 ],
"desc": "상처를 치유하는 저품질의 응급 물약, 효능보다 끔찍한 맛으로 유명하다",
- "maxStack": 3,
+ "maxStack": 5,
"itemType": "Consume",
"subType": "Potion",
"rarity": "Common",
@@ -4880,7 +16390,7 @@
"effectDesc": "사용 시 마나 {0} 회복",
"effectDescValues": [ 30, 0 ],
"desc": "정신력을 회복 시키는 저품질의 물약",
- "maxStack": 3,
+ "maxStack": 5,
"itemType": "Consume",
"subType": "Potion",
"rarity": "Common",
@@ -4908,7 +16418,7 @@
"effectDesc": "사용 시 체력 {0} 회복",
"effectDescValues": [ 50, 0 ],
"desc": "상처를 치유하는 응급 물약, 효능보다 끔찍한 맛으로 유명하다",
- "maxStack": 3,
+ "maxStack": 5,
"itemType": "Consume",
"subType": "Potion",
"rarity": "Uncommon",
@@ -4936,7 +16446,7 @@
"effectDesc": "사용 시 마나 {0} 회복",
"effectDescValues": [ 50, 0 ],
"desc": "정신력을 회복 시키는 물약\r\n과일 맛 추가에 대한 요청은 계속해서 묵살 되고 있다",
- "maxStack": 3,
+ "maxStack": 5,
"itemType": "Consume",
"subType": "Potion",
"rarity": "Uncommon",
@@ -5020,7 +16530,7 @@
"effectDesc": "사용 시 지구력 {0} 회복, {1}초간 지구력 회복 {2}% 증가 ",
"effectDescValues": [ 50, 120, 100 ],
"desc": "심폐 기능과 근육 회복에 도움을 주는 물약, 미묘한 감칠맛이 나서 요리 재료로 쓰인다는 소문이 있다.",
- "maxStack": 3,
+ "maxStack": 5,
"itemType": "Consume",
"subType": "Potion",
"rarity": "Common",
@@ -5040,6 +16550,34 @@
"bRegister": true
}
},
+ {
+ "RowName": "I100011",
+ "Data":
+ {
+ "name": "고급 지구력 물약",
+ "effectDesc": "사용 시 지구력 {0} 회복, {1}초간 지구력 회복 {2}% 증가 ",
+ "effectDescValues": [ 100, 180, 120 ],
+ "desc": "심폐 기능과 근육 회복에 도움을 주는 물약, 미묘한 감칠맛이 나서 요리 재료로 쓰인다는 소문이 있다.",
+ "maxStack": 3,
+ "itemType": "Consume",
+ "subType": "Potion",
+ "rarity": "Uncommon",
+ "price": 80,
+ "sellPrice": 40,
+ "recipeId": "I100011",
+ "rewardId": 0,
+ "icon": "None",
+ "useEffect": "/Game/Blueprints/Abilities/GE_Stamina_Add.GE_Stamina_Add_C",
+ "useEffectValue": 100,
+ "visualId": "IV21014",
+ "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_InvisibilityPotion.SM_DropItem_Potion_InvisibilityPotion",
+ "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Stamina.GA_Item_UsePotion_Stamina_C",
+ "optionBP": "None",
+ "itemEquipMontageName": "ItemEquip",
+ "itemEquipCameraMode": "None",
+ "bRegister": true
+ }
+ },
{
"RowName": "I100100",
"Data":
@@ -5104,7 +16642,7 @@
"effectDesc": "사용 시 {0}초간 이동 속도 {1}% 증가",
"effectDescValues": [ 9, 30 ],
"desc": "민트색 액체가 담긴 병, 흐름이 기묘하게 빨라 보인다.",
- "maxStack": 3,
+ "maxStack": 5,
"itemType": "Consume",
"subType": "Potion",
"rarity": "Uncommon",
@@ -5152,6 +16690,34 @@
"bRegister": true
}
},
+ {
+ "RowName": "I101003",
+ "Data":
+ {
+ "name": "고급 신속 물약",
+ "effectDesc": "사용 시 {0}초간 이동 속도 {1}% 증가",
+ "effectDescValues": [ 18, 50 ],
+ "desc": "민트색 액체가 담긴 병, 흐름이 기묘하게 빨라 보인다.",
+ "maxStack": 3,
+ "itemType": "Consume",
+ "subType": "Potion",
+ "rarity": "Rare",
+ "price": 200,
+ "sellPrice": 100,
+ "recipeId": "I101003",
+ "rewardId": 0,
+ "icon": "None",
+ "useEffect": "/Game/Blueprints/Abilities/GE_SpeedUp_Potion.GE_SpeedUp_Potion_C",
+ "useEffectValue": 30,
+ "visualId": "IV21008",
+ "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_SwiftnessPotion.SM_DropItem_Potion_SwiftnessPotion",
+ "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C",
+ "optionBP": "None",
+ "itemEquipMontageName": "ItemEquip",
+ "itemEquipCameraMode": "None",
+ "bRegister": true
+ }
+ },
{
"RowName": "I102000",
"Data":
@@ -5384,7 +16950,7 @@
"effectDesc": "사용 시 착용 중인 갑옷의 내구도를 {0}% 회복",
"effectDescValues": [ 40, 0 ],
"desc": "단단한 가죽과 철사, 고정용 리벳 등이 들어있는 가죽 파우치.",
- "maxStack": 2,
+ "maxStack": 3,
"itemType": "Consume",
"subType": "Potion",
"rarity": "Uncommon",
@@ -5432,6 +16998,34 @@
"bRegister": true
}
},
+ {
+ "RowName": "I103010",
+ "Data":
+ {
+ "name": "정식 수리 키트",
+ "effectDesc": "사용 시 착용 중인 갑옷의 내구도를 {0}% 회복",
+ "effectDescValues": [ 75, 0 ],
+ "desc": "단단한 가죽과 철사, 고정용 리벳 등이 들어있는 가죽 파우치.",
+ "maxStack": 3,
+ "itemType": "Consume",
+ "subType": "Potion",
+ "rarity": "Rare",
+ "price": 400,
+ "sellPrice": 200,
+ "recipeId": "I103010",
+ "rewardId": 0,
+ "icon": "None",
+ "useEffect": "None",
+ "useEffectValue": 0,
+ "visualId": "IV22016",
+ "handObjMesh": "/Game/_Art/_Item/RepairKit/Meshs/SM_Item_RepairKit.SM_Item_RepairKit",
+ "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_Use_ArmorKit.GA_Item_Use_ArmorKit_C",
+ "optionBP": "None",
+ "itemEquipMontageName": "ItemEquip",
+ "itemEquipCameraMode": "None",
+ "bRegister": true
+ }
+ },
{
"RowName": "I104000",
"Data":
@@ -8400,6 +19994,34 @@
"bRegister": false
}
},
+ {
+ "RowName": "I109010",
+ "Data":
+ {
+ "name": "리옌",
+ "effectDesc": "",
+ "effectDescValues": [],
+ "desc": "해당 스토커즈를 획득합니다",
+ "maxStack": 1,
+ "itemType": "Reward",
+ "subType": "Stalkers",
+ "rarity": "None",
+ "price": 0,
+ "sellPrice": 0,
+ "recipeId": "None",
+ "rewardId": 0,
+ "icon": "None",
+ "useEffect": "None",
+ "useEffectValue": 0,
+ "visualId": "IV24016",
+ "handObjMesh": "None",
+ "activeAbilityClass": "None",
+ "optionBP": "None",
+ "itemEquipMontageName": "None",
+ "itemEquipCameraMode": "None",
+ "bRegister": false
+ }
+ },
{
"RowName": "I199000",
"Data":
@@ -9492,6 +21114,62 @@
"bRegister": false
}
},
+ {
+ "RowName": "CO120103",
+ "Data":
+ {
+ "name": "트위치",
+ "effectDesc": "코스튬",
+ "effectDescValues": [],
+ "desc": "코스튬을 획득합니다.",
+ "maxStack": 1,
+ "itemType": "Reward",
+ "subType": "Costume",
+ "rarity": "Uncommon",
+ "price": 0,
+ "sellPrice": 0,
+ "recipeId": "CO120103",
+ "rewardId": 0,
+ "icon": "None",
+ "useEffect": "None",
+ "useEffectValue": 0,
+ "visualId": "IV24019",
+ "handObjMesh": "None",
+ "activeAbilityClass": "None",
+ "optionBP": "None",
+ "itemEquipMontageName": "None",
+ "itemEquipCameraMode": "None",
+ "bRegister": false
+ }
+ },
+ {
+ "RowName": "CO120104",
+ "Data":
+ {
+ "name": "치지직",
+ "effectDesc": "코스튬",
+ "effectDescValues": [],
+ "desc": "코스튬을 획득합니다.",
+ "maxStack": 1,
+ "itemType": "Reward",
+ "subType": "Costume",
+ "rarity": "Uncommon",
+ "price": 0,
+ "sellPrice": 0,
+ "recipeId": "CO120104",
+ "rewardId": 0,
+ "icon": "None",
+ "useEffect": "None",
+ "useEffectValue": 0,
+ "visualId": "IV24019",
+ "handObjMesh": "None",
+ "activeAbilityClass": "None",
+ "optionBP": "None",
+ "itemEquipMontageName": "None",
+ "itemEquipCameraMode": "None",
+ "bRegister": false
+ }
+ },
{
"RowName": "EM2001013",
"Data":
@@ -9772,6 +21450,34 @@
"bRegister": false
}
},
+ {
+ "RowName": "CO160501",
+ "Data":
+ {
+ "name": "백령",
+ "effectDesc": "코스튬",
+ "effectDescValues": [],
+ "desc": "코스튬을 획득합니다.",
+ "maxStack": 1,
+ "itemType": "Reward",
+ "subType": "Costume",
+ "rarity": "Common",
+ "price": 0,
+ "sellPrice": 0,
+ "recipeId": "None",
+ "rewardId": 0,
+ "icon": "None",
+ "useEffect": "None",
+ "useEffectValue": 0,
+ "visualId": "IV24021",
+ "handObjMesh": "None",
+ "activeAbilityClass": "None",
+ "optionBP": "None",
+ "itemEquipMontageName": "None",
+ "itemEquipCameraMode": "None",
+ "bRegister": false
+ }
+ },
{
"RowName": "I103004",
"Data":
@@ -9784,8 +21490,8 @@
"itemType": "Consume",
"subType": "Scroll",
"rarity": "Rare",
- "price": 2000,
- "sellPrice": 1000,
+ "price": 300,
+ "sellPrice": 150,
"recipeId": "I103004",
"rewardId": 0,
"icon": "None",
@@ -9812,9 +21518,9 @@
"itemType": "Consume",
"subType": "Scroll",
"rarity": "Rare",
- "price": 2000,
- "sellPrice": 1000,
- "recipeId": "I103004",
+ "price": 300,
+ "sellPrice": 150,
+ "recipeId": "I103005",
"rewardId": 0,
"icon": "None",
"useEffect": "None",
@@ -9840,9 +21546,9 @@
"itemType": "Consume",
"subType": "Scroll",
"rarity": "Rare",
- "price": 2000,
- "sellPrice": 1000,
- "recipeId": "I103004",
+ "price": 300,
+ "sellPrice": 150,
+ "recipeId": "I103006",
"rewardId": 0,
"icon": "None",
"useEffect": "None",
@@ -9868,8 +21574,8 @@
"itemType": "Consume",
"subType": "Scroll",
"rarity": "Rare",
- "price": 2000,
- "sellPrice": 1000,
+ "price": 300,
+ "sellPrice": 150,
"recipeId": "I103004",
"rewardId": 0,
"icon": "None",
@@ -9896,9 +21602,9 @@
"itemType": "Consume",
"subType": "Scroll",
"rarity": "Rare",
- "price": 2000,
- "sellPrice": 1000,
- "recipeId": "I103004",
+ "price": 300,
+ "sellPrice": 150,
+ "recipeId": "I103008",
"rewardId": 0,
"icon": "None",
"useEffect": "None",
@@ -11128,8 +22834,8 @@
"itemType": "Box",
"subType": "SelectBox",
"rarity": "Rare",
- "price": 1000,
- "sellPrice": 500,
+ "price": 300,
+ "sellPrice": 150,
"recipeId": "None",
"rewardId": 3000170,
"icon": "None",
@@ -12404,6 +24110,62 @@
"bRegister": false
}
},
+ {
+ "RowName": "PB000015",
+ "Data":
+ {
+ "name": "테스트1",
+ "effectDesc": "네임카드 배너",
+ "effectDescValues": [],
+ "desc": "배너를 획득합니다.",
+ "maxStack": 1,
+ "itemType": "Reward",
+ "subType": "ProfileBanner",
+ "rarity": "Legendary",
+ "price": 0,
+ "sellPrice": 0,
+ "recipeId": "PB000015",
+ "rewardId": 0,
+ "icon": "None",
+ "useEffect": "None",
+ "useEffectValue": 0,
+ "visualId": "IV401015",
+ "handObjMesh": "None",
+ "activeAbilityClass": "None",
+ "optionBP": "None",
+ "itemEquipMontageName": "None",
+ "itemEquipCameraMode": "None",
+ "bRegister": false
+ }
+ },
+ {
+ "RowName": "PB000016",
+ "Data":
+ {
+ "name": "테스트2",
+ "effectDesc": "네임카드 배너",
+ "effectDescValues": [],
+ "desc": "배너를 획득합니다.",
+ "maxStack": 1,
+ "itemType": "Reward",
+ "subType": "ProfileBanner",
+ "rarity": "Legendary",
+ "price": 0,
+ "sellPrice": 0,
+ "recipeId": "PB000016",
+ "rewardId": 0,
+ "icon": "None",
+ "useEffect": "None",
+ "useEffectValue": 0,
+ "visualId": "IV401016",
+ "handObjMesh": "None",
+ "activeAbilityClass": "None",
+ "optionBP": "None",
+ "itemEquipMontageName": "None",
+ "itemEquipCameraMode": "None",
+ "bRegister": false
+ }
+ },
{
"RowName": "CO170201",
"Data":
@@ -12462,6 +24224,8332 @@
}
]
},
+ {
+ "AssetName": "DT_CharacterEmote",
+ "AssetPath": "/Game/Blueprints/DataTable/DT_CharacterEmote.DT_CharacterEmote",
+ "RowStructure": "CharacterEmoteDataRow",
+ "Rows": [
+ {
+ "RowName": "Hilda",
+ "Data":
+ {
+ "emotions": [
+ {
+ "goodsId": "EM1001001",
+ "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_EmoteDance_01.AM_PC_Hilda_B_EmoteDance_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM1001002",
+ "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_EmoteDance_02.AM_PC_Hilda_B_EmoteDance_02",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM1001003",
+ "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_EmoteDance_03.AM_PC_Hilda_B_EmoteDance_03",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2001001",
+ "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Greeting_01.AM_PC_Hilda_B_Emotion_Greeting_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": true
+ },
+ {
+ "goodsId": "EM2001002",
+ "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Farewell_01.AM_PC_Hilda_B_Emotion_Farewell_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2001003",
+ "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Cheer_01.AM_PC_Hilda_B_Emotion_Cheer_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2001004",
+ "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Charge_01.AM_PC_Hilda_B_Emotion_Charge_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2001005",
+ "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Taunt_01.AM_PC_Hilda_B_Emotion_Taunt_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": true
+ },
+ {
+ "goodsId": "EM2001006",
+ "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Frustration_01.AM_PC_Hilda_B_Emotion_Frustration_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2001007",
+ "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Call_01.AM_PC_Hilda_B_Emotion_Call_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2001008",
+ "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Clap_01.AM_PC_Hilda_B_Emotion_Clap_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2001009",
+ "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Pray_01.AM_PC_Hilda_B_Emotion_Pray_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2001010",
+ "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Saluate_01.AM_PC_Hilda_B_Emotion_Saluate_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2001011",
+ "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Sleep_01.AM_PC_Hilda_B_Emotion_Sleep_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2001012",
+ "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Snooze_01.AM_PC_Hilda_B_Emotion_Snooze_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2001013",
+ "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Ascend_01.AM_PC_Hilda_B_Emotion_Ascend_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ }
+ ]
+ }
+ },
+ {
+ "RowName": "Urud",
+ "Data":
+ {
+ "emotions": [
+ {
+ "goodsId": "EM1002001",
+ "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_EmoteDance_01.AM_PC_Urud_B_EmoteDance_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM1002002",
+ "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_EmoteDance_02.AM_PC_Urud_B_EmoteDance_02",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM1002003",
+ "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_EmoteDance_03.AM_PC_Urud_B_EmoteDance_03",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2002001",
+ "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Greeting_01.AM_PC_Urud_B_Emotion_Greeting_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": true
+ },
+ {
+ "goodsId": "EM2002002",
+ "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Farewell_01.AM_PC_Urud_B_Emotion_Farewell_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2002003",
+ "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Cheer_01.AM_PC_Urud_B_Emotion_Cheer_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2002004",
+ "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Charge_01.AM_PC_Urud_B_Emotion_Charge_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2002005",
+ "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Taunt_01.AM_PC_Urud_B_Emotion_Taunt_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": true
+ },
+ {
+ "goodsId": "EM2002006",
+ "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Frustration_01.AM_PC_Urud_B_Emotion_Frustration_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2002007",
+ "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Call_01.AM_PC_Urud_B_Emotion_Call_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2002008",
+ "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Clap_01.AM_PC_Urud_B_Emotion_Clap_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2002009",
+ "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Pray_01.AM_PC_Urud_B_Emotion_Pray_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2002010",
+ "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Saluate_01.AM_PC_Urud_B_Emotion_Saluate_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2002011",
+ "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Sleep_01.AM_PC_Urud_B_Emotion_Sleep_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2002012",
+ "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Snooze_01.AM_PC_Urud_B_Emotion_Snooze_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ }
+ ]
+ }
+ },
+ {
+ "RowName": "Nave",
+ "Data":
+ {
+ "emotions": [
+ {
+ "goodsId": "EM1003001",
+ "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_EmoteDance_01.AM_PC_Nave_B_EmoteDance_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM1003002",
+ "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_EmoteDance_02.AM_PC_Nave_B_EmoteDance_02",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM1003003",
+ "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_EmoteDance_03.AM_PC_Nave_B_EmoteDance_03",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2003001",
+ "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Emotion_Greeting_01.AM_PC_Nave_B_Emotion_Greeting_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": true
+ },
+ {
+ "goodsId": "EM2003002",
+ "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Emotion_Farewell_01.AM_PC_Nave_B_Emotion_Farewell_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2003003",
+ "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Emotion_Cheer_01.AM_PC_Nave_B_Emotion_Cheer_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2003004",
+ "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Emotion_Charge_01.AM_PC_Nave_B_Emotion_Charge_01",
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+ },
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+ },
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+ }
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+ },
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+ "bDefaultEmotion": true
+ },
+ {
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+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
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+ },
+ {
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+ "montage": "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Emotion_Cheer_01.AM_PC_Sinobu_B_Emotion_Cheer_01",
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+ "bDefaultEmotion": false
+ },
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+ "montage": "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Emotion_Pray_01.AM_PC_Sinobu_B_Emotion_Pray_01",
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+ "bDefaultEmotion": false
+ },
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+ "bDefaultEmotion": false
+ },
+ {
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+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
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+ "montage": "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Emotion_Snooze_01.AM_PC_Sinobu_B_Emotion_Snooze_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ }
+ ]
+ }
+ },
+ {
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+ {
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+ },
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+ "bDefaultEmotion": false
+ },
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+ "bDefaultEmotion": true
+ },
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+ "montage": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Emotion_Farewell_01.AM_PC_Lian_Base_000_Emotion_Farewell_01",
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+ "montage": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Emotion_Cheer_01.AM_PC_Lian_Base_000_Emotion_Cheer_01",
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+ "montage": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Emotion_Taunt_01.AM_PC_Lian_Base_000_Emotion_Taunt_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": true
+ },
+ {
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+ "montage": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Emotion_Frustration_01.AM_PC_Lian_Base_000_Emotion_Frustration_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
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+ "montage": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Emotion_Call_01.AM_PC_Lian_Base_000_Emotion_Call_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
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+ "montage": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Emotion_Clap_01.AM_PC_Lian_Base_000_Emotion_Clap_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
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+ },
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+ "montage": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Emotion_Pray_01.AM_PC_Lian_Base_000_Emotion_Pray_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
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+ "montage": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Emotion_Saluate_01.AM_PC_Lian_Base_000_Emotion_Saluate_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
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+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
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+ }
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+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
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+ },
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+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
+ "bDefaultEmotion": false
+ },
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+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
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+ },
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+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
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+ },
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+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
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+ "montage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_Emotion_Cheer_01.AM_PC_Cazimord_BaseA_000_B_Emotion_Cheer_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
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+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
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+ },
+ {
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+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": true
+ },
+ {
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+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
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+ "montage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_Emotion_Call_01.AM_PC_Cazimord_BaseA_000_B_Emotion_Call_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2011008",
+ "montage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_Emotion_Clap_01.AM_PC_Cazimord_BaseA_000_B_Emotion_Clap_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2011009",
+ "montage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_Emotion_Pray_01.AM_PC_Cazimord_BaseA_000_B_Emotion_Pray_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
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+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2011011",
+ "montage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_Emotion_Sleep_01.AM_PC_Cazimord_BaseA_000_B_Emotion_Sleep_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ },
+ {
+ "goodsId": "EM2011012",
+ "montage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_Emotion_Snooze_01.AM_PC_Cazimord_BaseA_000_B_Emotion_Snooze_01",
+ "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
+ "bDefaultEmotion": false
+ }
+ ]
+ }
+ }
+ ]
+ },
+ {
+ "AssetName": "DT_Goods",
+ "AssetPath": "/Game/Blueprints/DataTable/DT_Goods.DT_Goods",
+ "RowStructure": "GoodsDataRow",
+ "Rows": [
+ {
+ "RowName": "CO100101",
+ "Data":
+ {
+ "icon": "None",
+ "name": "명예의 기사",
+ "desc": "기본 코스튬 입니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO100102",
+ "Data":
+ {
+ "icon": "None",
+ "name": "킹스가더",
+ "desc": "기본 코스튬 입니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO100102",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO100103",
+ "Data":
+ {
+ "icon": "None",
+ "name": "트위치",
+ "desc": "이벤트 코스튬, 트위치 드롭스 참여로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Bundle",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO100104",
+ "Data":
+ {
+ "icon": "None",
+ "name": "치지직",
+ "desc": "이벤트 코스튬, 치지직 드롭스 참여로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Bundle",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO100201",
+ "Data":
+ {
+ "icon": "None",
+ "name": "붉은 검사",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO100301",
+ "Data":
+ {
+ "icon": "None",
+ "name": "흑요석 수호자",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO100401",
+ "Data":
+ {
+ "icon": "None",
+ "name": "청사자",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO100501",
+ "Data":
+ {
+ "icon": "None",
+ "name": "백련",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO100601",
+ "Data":
+ {
+ "icon": "None",
+ "name": "검은 칼날",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO100701",
+ "Data":
+ {
+ "icon": "None",
+ "name": "불타는 선홍",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO100801",
+ "Data":
+ {
+ "icon": "None",
+ "name": "비룡 기수",
+ "desc": "아시온 비룡 기수의 갑옷 입니다. 와이번을 타고 날 수 있을 정도의 경량화와 일반적인 전투를 수행할 수 있을 정도의 내구도를 양립시키기 위한 장인들의 많은 연구가 담겨 있습니다.",
+ "rarity": "Uncommon",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 720,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO100801",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO100901",
+ "Data":
+ {
+ "icon": "None",
+ "name": "아카데미 유니폼",
+ "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO100901",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO101001",
+ "Data":
+ {
+ "icon": "None",
+ "name": "아이오스의 용사",
+ "desc": "피어오르는 생명과 새벽의 성위, 여신 아이오스의 대전사에게 내려지는 신성한 의복.",
+ "rarity": "Legendary",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 2400,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO101001",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO101101",
+ "Data":
+ {
+ "icon": "None",
+ "name": "메이드 드레스",
+ "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO101101",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO101201",
+ "Data":
+ {
+ "icon": "None",
+ "name": "수영복",
+ "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO101201",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO110101",
+ "Data":
+ {
+ "icon": "None",
+ "name": "변방의 용병",
+ "desc": "기본 코스튬 입니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO110201",
+ "Data":
+ {
+ "icon": "None",
+ "name": "붉은 활잡이",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "SkillPoint",
+ "price": 720,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO110301",
+ "Data":
+ {
+ "icon": "None",
+ "name": "흑요석 야수잡이",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO110401",
+ "Data":
+ {
+ "icon": "None",
+ "name": "녹주석",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO110501",
+ "Data":
+ {
+ "icon": "None",
+ "name": "백익",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO110601",
+ "Data":
+ {
+ "icon": "None",
+ "name": "검은 가시",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO110701",
+ "Data":
+ {
+ "icon": "None",
+ "name": "그을린 선홍",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO110801",
+ "Data":
+ {
+ "icon": "None",
+ "name": "강철 늑대",
+ "desc": "타니아 강철 늑대단의 척후병 전용 갑옷입니다. 이들은 7년 전쟁 내내 '재앙 그림자'라 불리며, 이들이 목격된 곳에 재앙을 불러온다는 소문이 날 정도로 공포의 대상이었습니다.",
+ "rarity": "Uncommon",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 720,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO110801",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO110901",
+ "Data":
+ {
+ "icon": "None",
+ "name": "집사 수트",
+ "desc": "귀족 풍 집사 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 수트라 불린다.",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO110901",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO120101",
+ "Data":
+ {
+ "icon": "None",
+ "name": "속죄의 방랑자",
+ "desc": "기본 코스튬 입니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO120102",
+ "Data":
+ {
+ "icon": "None",
+ "name": "후회의 나그네",
+ "desc": "기본 코스튬 입니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO120102",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO120103",
+ "Data":
+ {
+ "icon": "None",
+ "name": "트위치",
+ "desc": "이벤트 코스튬, 트위치 드롭스 참여로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Bundle",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO120104",
+ "Data":
+ {
+ "icon": "None",
+ "name": "치지직",
+ "desc": "이벤트 코스튬, 치지직 드롭스 참여로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Bundle",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO120201",
+ "Data":
+ {
+ "icon": "None",
+ "name": "붉은 이단자",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "SkillPoint",
+ "price": 720,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO120301",
+ "Data":
+ {
+ "icon": "None",
+ "name": "흑요석 주문술사",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO120401",
+ "Data":
+ {
+ "icon": "None",
+ "name": "백색 기원",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO120501",
+ "Data":
+ {
+ "icon": "None",
+ "name": "잿빛 개화",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO120601",
+ "Data":
+ {
+ "icon": "None",
+ "name": "봄빛 꽃비",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO120701",
+ "Data":
+ {
+ "icon": "None",
+ "name": "야생 들꽃",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO120801",
+ "Data":
+ {
+ "icon": "None",
+ "name": "광명의 날개",
+ "desc": "약자를 위해 중립을 지키며 전쟁의 피해자들을 구호하기 위한 목적으로 설립된 구호 기사단의 마법사들에게 지급되었던 전투복입니다. 이 복장을 착용했던 자들은 '날개'라 불렸습니다.",
+ "rarity": "Uncommon",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 720,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO120801",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO120901",
+ "Data":
+ {
+ "icon": "None",
+ "name": "아카데미 유니폼",
+ "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO120901",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO121001",
+ "Data":
+ {
+ "icon": "None",
+ "name": "아이오스의 용사",
+ "desc": "피어오르는 생명과 새벽의 성위, 여신 아이오스의 대전사에게 내려지는 신성한 의복.",
+ "rarity": "Legendary",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 2400,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO121001",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO121101",
+ "Data":
+ {
+ "icon": "None",
+ "name": "메이드 드레스",
+ "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO121101",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO121201",
+ "Data":
+ {
+ "icon": "None",
+ "name": "수영복",
+ "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO121201",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO130101",
+ "Data":
+ {
+ "icon": "None",
+ "name": "돌격대장",
+ "desc": "기본 코스튬 입니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO130201",
+ "Data":
+ {
+ "icon": "None",
+ "name": "황색 수호자",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO130301",
+ "Data":
+ {
+ "icon": "None",
+ "name": "흑요석 투사",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO130401",
+ "Data":
+ {
+ "icon": "None",
+ "name": "옛 영광",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO130501",
+ "Data":
+ {
+ "icon": "None",
+ "name": "백야",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO130601",
+ "Data":
+ {
+ "icon": "None",
+ "name": "검은 심장",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO130701",
+ "Data":
+ {
+ "icon": "None",
+ "name": "작열하는 선홍",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO130801",
+ "Data":
+ {
+ "icon": "None",
+ "name": "암석 거인",
+ "desc": "사막의 군인 부족이었던 암석 부족의 중장보병 갑주입니다. 암석 부족은 사막 지역에서 무적의 위용을 자랑했지만, 노예들의 반란으로 역사의 뒤안길로 사라졌습니다.",
+ "rarity": "Uncommon",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 720,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO130801",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO130901",
+ "Data":
+ {
+ "icon": "None",
+ "name": "집사 수트",
+ "desc": "귀족 풍 집사 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 수트라 불린다.",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO130901",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO131001",
+ "Data":
+ {
+ "icon": "None",
+ "name": "수영복",
+ "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO131001",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO140101",
+ "Data":
+ {
+ "icon": "None",
+ "name": "사막의 샛별",
+ "desc": "기본 코스튬 입니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO140201",
+ "Data":
+ {
+ "icon": "None",
+ "name": "붉은 도적",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO140301",
+ "Data":
+ {
+ "icon": "None",
+ "name": "흑요석 무희",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO140401",
+ "Data":
+ {
+ "icon": "None",
+ "name": "고요한 흑백 ",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO140501",
+ "Data":
+ {
+ "icon": "None",
+ "name": "백설",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO140601",
+ "Data":
+ {
+ "icon": "None",
+ "name": "검은 피",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO140701",
+ "Data":
+ {
+ "icon": "None",
+ "name": "타오르는 선홍",
+ "desc": "시즌 상점에서 명성 점수로 구매 가능합니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Bundle",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO140801",
+ "Data":
+ {
+ "icon": "None",
+ "name": "사막 은여우",
+ "desc": "악명 높은 도적단 슈미터의 선봉 정찰대가 착용하는 의복, 슈미터의 주 활동 무대인 황색 사막의 모래 색과 유사한 보호색을 띄고 있으며 고급 재질을 사용해 가볍고 활동성이 높다.",
+ "rarity": "Uncommon",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 720,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO140801",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO140901",
+ "Data":
+ {
+ "icon": "None",
+ "name": "아카데미 유니폼",
+ "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO140901",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO141101",
+ "Data":
+ {
+ "icon": "None",
+ "name": "메이드 드레스",
+ "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO141101",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO141201",
+ "Data":
+ {
+ "icon": "None",
+ "name": "수영복",
+ "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO141201",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO150101",
+ "Data":
+ {
+ "icon": "None",
+ "name": "진실의 추적자",
+ "desc": "기본 코스튬 입니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO150201",
+ "Data":
+ {
+ "icon": "None",
+ "name": "백색 성기사",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO150301",
+ "Data":
+ {
+ "icon": "None",
+ "name": "흑요석 이단심문관",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO150401",
+ "Data":
+ {
+ "icon": "None",
+ "name": "굳은 신앙",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO150501",
+ "Data":
+ {
+ "icon": "None",
+ "name": "잿빛 상념",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO150601",
+ "Data":
+ {
+ "icon": "None",
+ "name": "포근한 꽃비",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO150701",
+ "Data":
+ {
+ "icon": "None",
+ "name": "폭발하는 선홍",
+ "desc": "시즌 상점에서 명성 점수로 구매 가능합니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Bundle",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO150801",
+ "Data":
+ {
+ "icon": "None",
+ "name": "광명의 방패",
+ "desc": "약자를 위해 중립을 지키며 전쟁의 피해자들을 구호하기 위한 목적으로 설립된 구호 기사단의 성직자들에게 지급되었던 갑옷입니다. 이 갑옷을 착용했던 자들은 '방패'라 불렸습니다.",
+ "rarity": "Uncommon",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 720,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO150801",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO150901",
+ "Data":
+ {
+ "icon": "None",
+ "name": "집사 수트",
+ "desc": "귀족 풍 집사 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 수트라 불린다.",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO150901",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO151001",
+ "Data":
+ {
+ "icon": "None",
+ "name": "수영복",
+ "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO151001",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO160101",
+ "Data":
+ {
+ "icon": "None",
+ "name": "검은 순례자",
+ "desc": "기본 코스튬 입니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO160102",
+ "Data":
+ {
+ "icon": "None",
+ "name": "묵빛 고독",
+ "desc": "기본 코스튬 입니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO160102",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO160201",
+ "Data":
+ {
+ "icon": "None",
+ "name": "교단 정령사",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO160301",
+ "Data":
+ {
+ "icon": "None",
+ "name": "자색 상념",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO160401",
+ "Data":
+ {
+ "icon": "None",
+ "name": "늪지 라미아",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO160501",
+ "Data":
+ {
+ "icon": "None",
+ "name": "백령",
+ "desc": "이벤트 보상으로 획득 가능합니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Bundle",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO160601",
+ "Data":
+ {
+ "icon": "None",
+ "name": "장미 연지",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "CO160701",
+ "Data":
+ {
+ "icon": "None",
+ "name": "이글거리는 선홍",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO160801",
+ "Data":
+ {
+ "icon": "None",
+ "name": "그림자 베일",
+ "desc": "아이오스 교단의 소수 종파였던 그림자 수녀회의 의복, 그녀들은 주로 교단의 최고 사제를 수행했습니다.",
+ "rarity": "Uncommon",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 720,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO160801",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO160901",
+ "Data":
+ {
+ "icon": "None",
+ "name": "아카데미 유니폼",
+ "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO160901",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO161101",
+ "Data":
+ {
+ "icon": "None",
+ "name": "메이드 드레스",
+ "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO161101",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO161201",
+ "Data":
+ {
+ "icon": "None",
+ "name": "수영복",
+ "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO161201",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO180101",
+ "Data":
+ {
+ "icon": "None",
+ "name": "꽃 그림자",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO180102",
+ "Data":
+ {
+ "icon": "None",
+ "name": "꽃 그늘",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO180102",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO180201",
+ "Data":
+ {
+ "icon": "None",
+ "name": "붉은 매화",
+ "desc": "전설 속 자객의 이름을 딴 의복. 밤에 보면 피어나는 꽃 같은 붉은 아름다움으로 상대의 눈을 현혹합니다.",
+ "rarity": "Uncommon",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 720,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO180201",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO180301",
+ "Data":
+ {
+ "icon": "None",
+ "name": "아카데미 유니폼",
+ "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO180301",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO181101",
+ "Data":
+ {
+ "icon": "None",
+ "name": "메이드 드레스",
+ "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO181101",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO181201",
+ "Data":
+ {
+ "icon": "None",
+ "name": "수영복",
+ "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO181201",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO190101",
+ "Data":
+ {
+ "icon": "None",
+ "name": "여덟 번째 연꽃",
+ "desc": "기본 코스튬 입니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO190201",
+ "Data":
+ {
+ "icon": "None",
+ "name": "아라홍련",
+ "desc": "영원의 생명을 상징하는 붉은 연꽃의 이름을 가진 의복, 고위 수행자의 의복으로 신성함을 뿜어낸다.",
+ "rarity": "Uncommon",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 720,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO190201",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO191101",
+ "Data":
+ {
+ "icon": "None",
+ "name": "메이드 드레스",
+ "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.",
+ "rarity": "Rare",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 1200,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO191101",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO170101",
+ "Data":
+ {
+ "icon": "None",
+ "name": "떨어진 매",
+ "desc": "기본 코스튬 입니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO170101",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO170201",
+ "Data":
+ {
+ "icon": "None",
+ "name": "비늘 깃매",
+ "desc": "비늘을 가진 거대한 맹금류의 이름을 가진 전투용 갑옷, 쌍검을 사용하는 전사를 위해 타니아의 장인이 특별히 제작했다.",
+ "rarity": "Uncommon",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 720,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO170201",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO170102",
+ "Data":
+ {
+ "icon": "None",
+ "name": "섬광의 매",
+ "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 450,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO170102",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "CO200101",
+ "Data":
+ {
+ "icon": "None",
+ "name": "떨어진 매",
+ "desc": "기본 코스튬 입니다.",
+ "rarity": "Common",
+ "goodsType": "Costume",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "CO200101",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "DS1001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_150201.SkillIcon_150201",
+ "name": "탈출 포탈 생성",
+ "desc": "마녀의 하수인 주변에 탈출 포탈을 생성합니다.",
+ "rarity": "Common",
+ "goodsType": "DungeonShop",
+ "goodsPriceType": "Gold",
+ "price": 2500,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "/Game/Blueprints/Enemy/Servant/BP_BuyExitPortal.BP_BuyExitPortal_C",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "DS1002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000014.SkillIcon_1000014",
+ "name": "AP 회복",
+ "desc": "해당 플레이어의 AP를 즉시 회복합니다.",
+ "rarity": "Common",
+ "goodsType": "DungeonShop",
+ "goodsPriceType": "Gold",
+ "price": 1500,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "/Game/Blueprints/Enemy/Servant/BP_BuyAP.BP_BuyAP_C",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "DS1003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_150206.SkillIcon_150206",
+ "name": "체력 회복",
+ "desc": "해당 플레이어의 체력을 즉시 회복합니다.",
+ "rarity": "Common",
+ "goodsType": "DungeonShop",
+ "goodsPriceType": "Gold",
+ "price": 250,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "/Game/Blueprints/Enemy/Servant/BP_BuyHP.BP_BuyHP_C",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "LB100000",
+ "Data":
+ {
+ "icon": "None",
+ "name": "던전 입구",
+ "desc": "",
+ "rarity": "Common",
+ "goodsType": "Lobby",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "LB100010",
+ "Data":
+ {
+ "icon": "None",
+ "name": "오벨리스크",
+ "desc": "",
+ "rarity": "Common",
+ "goodsType": "Lobby",
+ "goodsPriceType": "Cash",
+ "price": 120,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "LB100020",
+ "Data":
+ {
+ "icon": "None",
+ "name": "숲 야영지",
+ "desc": "",
+ "rarity": "Common",
+ "goodsType": "Lobby",
+ "goodsPriceType": "Cash",
+ "price": 120,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "LB100030",
+ "Data":
+ {
+ "icon": "None",
+ "name": "고대 유적지",
+ "desc": "",
+ "rarity": "Common",
+ "goodsType": "Lobby",
+ "goodsPriceType": "Cash",
+ "price": 120,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "LB100040",
+ "Data":
+ {
+ "icon": "None",
+ "name": "귀환한 자",
+ "desc": "",
+ "rarity": "Common",
+ "goodsType": "Lobby",
+ "goodsPriceType": "Cash",
+ "price": 120,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "LB100050",
+ "Data":
+ {
+ "icon": "None",
+ "name": "숭배의 사원",
+ "desc": "",
+ "rarity": "Common",
+ "goodsType": "Lobby",
+ "goodsPriceType": "Cash",
+ "price": 120,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": false
+ }
+ },
+ {
+ "RowName": "LB100060",
+ "Data":
+ {
+ "icon": "None",
+ "name": "쌍둥이 여신상",
+ "desc": "",
+ "rarity": "Common",
+ "goodsType": "Lobby",
+ "goodsPriceType": "Cash",
+ "price": 120,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "LB100070",
+ "Data":
+ {
+ "icon": "None",
+ "name": "보라색 섬광",
+ "desc": "",
+ "rarity": "Common",
+ "goodsType": "Lobby",
+ "goodsPriceType": "Reward",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "hilda",
+ "Data":
+ {
+ "icon": "None",
+ "name": "힐다",
+ "desc": "",
+ "rarity": "Rare",
+ "goodsType": "Character",
+ "goodsPriceType": "Gold",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "I109000",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "urud",
+ "Data":
+ {
+ "icon": "None",
+ "name": "우르드",
+ "desc": "",
+ "rarity": "Rare",
+ "goodsType": "Character",
+ "goodsPriceType": "Gold",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "I109001",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "nave",
+ "Data":
+ {
+ "icon": "None",
+ "name": "네이브",
+ "desc": "",
+ "rarity": "Rare",
+ "goodsType": "Character",
+ "goodsPriceType": "Gold",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "I109002",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "baran",
+ "Data":
+ {
+ "icon": "None",
+ "name": "바란",
+ "desc": "",
+ "rarity": "Rare",
+ "goodsType": "Character",
+ "goodsPriceType": "Gold",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "I109003",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "rio",
+ "Data":
+ {
+ "icon": "None",
+ "name": "리오",
+ "desc": "",
+ "rarity": "Rare",
+ "goodsType": "Character",
+ "goodsPriceType": "Gold",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "I109004",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "clad",
+ "Data":
+ {
+ "icon": "None",
+ "name": "클라드",
+ "desc": "",
+ "rarity": "Rare",
+ "goodsType": "Character",
+ "goodsPriceType": "Gold",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "I109005",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "rene",
+ "Data":
+ {
+ "icon": "None",
+ "name": "레네",
+ "desc": "",
+ "rarity": "Rare",
+ "goodsType": "Character",
+ "goodsPriceType": "Cash",
+ "price": 300,
+ "subGoodsPriceType": "SkillPoint",
+ "subPrice": 600,
+ "bPClass": "None",
+ "productDTId": "I109006",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "cazimord",
+ "Data":
+ {
+ "icon": "None",
+ "name": "카지모르드",
+ "desc": "",
+ "rarity": "Rare",
+ "goodsType": "Character",
+ "goodsPriceType": "Cash",
+ "price": 300,
+ "subGoodsPriceType": "SkillPoint",
+ "subPrice": 600,
+ "bPClass": "None",
+ "productDTId": "I109007",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "sinobu",
+ "Data":
+ {
+ "icon": "None",
+ "name": "시노부",
+ "desc": "",
+ "rarity": "Rare",
+ "goodsType": "Character",
+ "goodsPriceType": "Cash",
+ "price": 300,
+ "subGoodsPriceType": "SkillPoint",
+ "subPrice": 600,
+ "bPClass": "None",
+ "productDTId": "I109008",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "lian",
+ "Data":
+ {
+ "icon": "None",
+ "name": "리옌",
+ "desc": "",
+ "rarity": "Rare",
+ "goodsType": "Character",
+ "goodsPriceType": "Cash",
+ "price": 300,
+ "subGoodsPriceType": "SkillPoint",
+ "subPrice": 600,
+ "bPClass": "None",
+ "productDTId": "I109009",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "blackmaria",
+ "Data":
+ {
+ "icon": "None",
+ "name": "리옌",
+ "desc": "",
+ "rarity": "Rare",
+ "goodsType": "Character",
+ "goodsPriceType": "Cash",
+ "price": 300,
+ "subGoodsPriceType": "SkillPoint",
+ "subPrice": 600,
+ "bPClass": "None",
+ "productDTId": "I109010",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1001001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
+ "name": "춤1",
+ "desc": "춤1",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1001002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
+ "name": "춤2",
+ "desc": "춤2",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1001003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
+ "name": "춤3",
+ "desc": "춤3",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2001001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
+ "name": "인사",
+ "desc": "인사",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2001002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
+ "name": "작별",
+ "desc": "작별",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2001003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
+ "name": "기쁨",
+ "desc": "기쁨",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2001004",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
+ "name": "진격",
+ "desc": "진격",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2001005",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
+ "name": "도발",
+ "desc": "도발",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2001006",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
+ "name": "좌절",
+ "desc": "좌절",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2001007",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
+ "name": "이쪽",
+ "desc": "이쪽",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2001008",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
+ "name": "박수",
+ "desc": "박수",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2001009",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
+ "name": "기도",
+ "desc": "기도",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2001010",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
+ "name": "경례",
+ "desc": "경례",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2001011",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
+ "name": "누워서 잠들기",
+ "desc": "누워서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2001012",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
+ "name": "앉아서 잠들기",
+ "desc": "앉아서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1002001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
+ "name": "춤1",
+ "desc": "춤1",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1002002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
+ "name": "춤2",
+ "desc": "춤2",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1002003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
+ "name": "춤3",
+ "desc": "춤3",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2002001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
+ "name": "인사",
+ "desc": "인사",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2002002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
+ "name": "작별",
+ "desc": "작별",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2002003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
+ "name": "기쁨",
+ "desc": "기쁨",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2002004",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
+ "name": "진격",
+ "desc": "진격",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2002005",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
+ "name": "도발",
+ "desc": "도발",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2002006",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
+ "name": "좌절",
+ "desc": "좌절",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2002007",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
+ "name": "이쪽",
+ "desc": "이쪽",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2002008",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
+ "name": "박수",
+ "desc": "박수",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2002009",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
+ "name": "기도",
+ "desc": "기도",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2002010",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
+ "name": "경례",
+ "desc": "경례",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2002011",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
+ "name": "누워서 잠들기",
+ "desc": "누워서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2002012",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
+ "name": "앉아서 잠들기",
+ "desc": "앉아서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1003001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
+ "name": "춤1",
+ "desc": "춤1",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1003002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
+ "name": "춤2",
+ "desc": "춤2",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1003003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
+ "name": "춤3",
+ "desc": "춤3",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2003001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
+ "name": "인사",
+ "desc": "인사",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2003002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
+ "name": "작별",
+ "desc": "작별",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2003003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
+ "name": "기쁨",
+ "desc": "기쁨",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2003004",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
+ "name": "진격",
+ "desc": "진격",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2003005",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
+ "name": "도발",
+ "desc": "도발",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2003006",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
+ "name": "좌절",
+ "desc": "좌절",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2003007",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
+ "name": "이쪽",
+ "desc": "이쪽",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2003008",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
+ "name": "박수",
+ "desc": "박수",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2003009",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
+ "name": "기도",
+ "desc": "기도",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2003010",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
+ "name": "경례",
+ "desc": "경례",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2003011",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
+ "name": "누워서 잠들기",
+ "desc": "누워서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2003012",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
+ "name": "앉아서 잠들기",
+ "desc": "앉아서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1004001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
+ "name": "춤1",
+ "desc": "춤1",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1004002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
+ "name": "춤2",
+ "desc": "춤2",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1004003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
+ "name": "춤3",
+ "desc": "춤3",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2004001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
+ "name": "인사",
+ "desc": "인사",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2004002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
+ "name": "작별",
+ "desc": "작별",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2004003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
+ "name": "기쁨",
+ "desc": "기쁨",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2004004",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
+ "name": "진격",
+ "desc": "진격",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2004005",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
+ "name": "도발",
+ "desc": "도발",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2004006",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
+ "name": "좌절",
+ "desc": "좌절",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2004007",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
+ "name": "이쪽",
+ "desc": "이쪽",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2004008",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
+ "name": "박수",
+ "desc": "박수",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2004009",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
+ "name": "기도",
+ "desc": "기도",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2004010",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
+ "name": "경례",
+ "desc": "경례",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2004011",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
+ "name": "누워서 잠들기",
+ "desc": "누워서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2004012",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
+ "name": "앉아서 잠들기",
+ "desc": "앉아서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1005001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
+ "name": "춤1",
+ "desc": "춤1",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1005002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
+ "name": "춤2",
+ "desc": "춤2",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1005003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
+ "name": "춤3",
+ "desc": "춤3",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2005001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
+ "name": "인사",
+ "desc": "인사",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2005002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
+ "name": "작별",
+ "desc": "작별",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2005003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
+ "name": "기쁨",
+ "desc": "기쁨",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2005004",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
+ "name": "진격",
+ "desc": "진격",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2005005",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
+ "name": "도발",
+ "desc": "도발",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2005006",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
+ "name": "좌절",
+ "desc": "좌절",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2005007",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
+ "name": "이쪽",
+ "desc": "이쪽",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2005008",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
+ "name": "박수",
+ "desc": "박수",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2005009",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
+ "name": "기도",
+ "desc": "기도",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2005010",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
+ "name": "경례",
+ "desc": "경례",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2005011",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
+ "name": "누워서 잠들기",
+ "desc": "누워서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2005012",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
+ "name": "앉아서 잠들기",
+ "desc": "앉아서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1006001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
+ "name": "춤1",
+ "desc": "춤1",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1006002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
+ "name": "춤2",
+ "desc": "춤2",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1006003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
+ "name": "춤3",
+ "desc": "춤3",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2006001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
+ "name": "인사",
+ "desc": "인사",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2006002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
+ "name": "작별",
+ "desc": "작별",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2006003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
+ "name": "기쁨",
+ "desc": "기쁨",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2006004",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
+ "name": "진격",
+ "desc": "진격",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2006005",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
+ "name": "도발",
+ "desc": "도발",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2006006",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
+ "name": "좌절",
+ "desc": "좌절",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2006007",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
+ "name": "이쪽",
+ "desc": "이쪽",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2006008",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
+ "name": "박수",
+ "desc": "박수",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2006009",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
+ "name": "기도",
+ "desc": "기도",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2006010",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
+ "name": "경례",
+ "desc": "경례",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2006011",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
+ "name": "누워서 잠들기",
+ "desc": "누워서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2006012",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
+ "name": "앉아서 잠들기",
+ "desc": "앉아서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1007001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
+ "name": "춤1",
+ "desc": "춤1",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1007002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
+ "name": "춤2",
+ "desc": "춤2",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1007003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
+ "name": "춤3",
+ "desc": "춤3",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2007001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
+ "name": "인사",
+ "desc": "인사",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2007002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
+ "name": "작별",
+ "desc": "작별",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2007003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
+ "name": "기쁨",
+ "desc": "기쁨",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2007004",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
+ "name": "진격",
+ "desc": "진격",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2007005",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
+ "name": "도발",
+ "desc": "도발",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2007006",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
+ "name": "좌절",
+ "desc": "좌절",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2007007",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
+ "name": "이쪽",
+ "desc": "이쪽",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2007008",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
+ "name": "박수",
+ "desc": "박수",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2007009",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
+ "name": "기도",
+ "desc": "기도",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2007010",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
+ "name": "경례",
+ "desc": "경례",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2007011",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
+ "name": "누워서 잠들기",
+ "desc": "누워서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2007012",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
+ "name": "앉아서 잠들기",
+ "desc": "앉아서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1008001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
+ "name": "춤1",
+ "desc": "춤1",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1008002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
+ "name": "춤2",
+ "desc": "춤2",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1008003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
+ "name": "춤3",
+ "desc": "춤3",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2008001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
+ "name": "인사",
+ "desc": "인사",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2008002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
+ "name": "작별",
+ "desc": "작별",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2008003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
+ "name": "기쁨",
+ "desc": "기쁨",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2008004",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
+ "name": "진격",
+ "desc": "진격",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2008005",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
+ "name": "도발",
+ "desc": "도발",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2008006",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
+ "name": "좌절",
+ "desc": "좌절",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2008007",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
+ "name": "이쪽",
+ "desc": "이쪽",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2008008",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
+ "name": "박수",
+ "desc": "박수",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2008009",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
+ "name": "기도",
+ "desc": "기도",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2008010",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
+ "name": "경례",
+ "desc": "경례",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2008011",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
+ "name": "누워서 잠들기",
+ "desc": "누워서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2008012",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
+ "name": "앉아서 잠들기",
+ "desc": "앉아서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1009001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
+ "name": "춤1",
+ "desc": "춤1",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1009002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
+ "name": "춤2",
+ "desc": "춤2",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1009003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
+ "name": "춤3",
+ "desc": "춤3",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2009001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
+ "name": "인사",
+ "desc": "인사",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2009002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
+ "name": "작별",
+ "desc": "작별",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2009003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
+ "name": "기쁨",
+ "desc": "기쁨",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2009004",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
+ "name": "진격",
+ "desc": "진격",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2009005",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
+ "name": "도발",
+ "desc": "도발",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2009006",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
+ "name": "좌절",
+ "desc": "좌절",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2009007",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
+ "name": "이쪽",
+ "desc": "이쪽",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2009008",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
+ "name": "박수",
+ "desc": "박수",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2009009",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
+ "name": "기도",
+ "desc": "기도",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2009010",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
+ "name": "경례",
+ "desc": "경례",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2009011",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
+ "name": "누워서 잠들기",
+ "desc": "누워서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2009012",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
+ "name": "앉아서 잠들기",
+ "desc": "앉아서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1010001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
+ "name": "춤1",
+ "desc": "춤1",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1010002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
+ "name": "춤2",
+ "desc": "춤2",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1010003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
+ "name": "춤3",
+ "desc": "춤3",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2010001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
+ "name": "인사",
+ "desc": "인사",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2010002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
+ "name": "작별",
+ "desc": "작별",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2010003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
+ "name": "기쁨",
+ "desc": "기쁨",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2010004",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
+ "name": "진격",
+ "desc": "진격",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2010005",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
+ "name": "도발",
+ "desc": "도발",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2010006",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
+ "name": "좌절",
+ "desc": "좌절",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2010007",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
+ "name": "이쪽",
+ "desc": "이쪽",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2010008",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
+ "name": "박수",
+ "desc": "박수",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2010009",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
+ "name": "기도",
+ "desc": "기도",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2010010",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
+ "name": "경례",
+ "desc": "경례",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2010011",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
+ "name": "누워서 잠들기",
+ "desc": "누워서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM2010012",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
+ "name": "앉아서 잠들기",
+ "desc": "앉아서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1011001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
+ "name": "춤1",
+ "desc": "춤1",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1011002",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
+ "name": "춤2",
+ "desc": "춤2",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "EM1011003",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
+ "name": "춤3",
+ "desc": "춤3",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
+ "price": 25,
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+ "bEnable": true
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+ },
+ {
+ "RowName": "EM2011001",
+ "Data":
+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
+ "name": "인사",
+ "desc": "인사",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
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+ }
+ },
+ {
+ "RowName": "EM2011002",
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+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
+ "name": "작별",
+ "desc": "작별",
+ "rarity": "Common",
+ "goodsType": "Emotion",
+ "goodsPriceType": "Cash",
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+ "bEnable": true
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+ },
+ {
+ "RowName": "EM2011003",
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+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
+ "name": "기쁨",
+ "desc": "기쁨",
+ "rarity": "Common",
+ "goodsType": "Emotion",
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+ "bEnable": true
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+ },
+ {
+ "RowName": "EM2011004",
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+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
+ "name": "진격",
+ "desc": "진격",
+ "rarity": "Common",
+ "goodsType": "Emotion",
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+ "bEnable": true
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+ },
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+ "RowName": "EM2011005",
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+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
+ "name": "도발",
+ "desc": "도발",
+ "rarity": "Common",
+ "goodsType": "Emotion",
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+ "RowName": "EM2011006",
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+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
+ "name": "좌절",
+ "desc": "좌절",
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+ },
+ {
+ "RowName": "EM2011007",
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+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
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+ "desc": "이쪽",
+ "rarity": "Common",
+ "goodsType": "Emotion",
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+ {
+ "RowName": "EM2011008",
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+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
+ "name": "박수",
+ "desc": "박수",
+ "rarity": "Common",
+ "goodsType": "Emotion",
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+ {
+ "RowName": "EM2011009",
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+ "name": "기도",
+ "desc": "기도",
+ "rarity": "Common",
+ "goodsType": "Emotion",
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+ "RowName": "EM2011010",
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+ {
+ "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
+ "name": "경례",
+ "desc": "경례",
+ "rarity": "Common",
+ "goodsType": "Emotion",
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+ {
+ "RowName": "EM2011011",
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+ "name": "누워서 잠들기",
+ "desc": "누워서 잠들기",
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+ "goodsType": "Emotion",
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+ {
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+ "name": "앉아서 잠들기",
+ "desc": "앉아서 잠들기",
+ "rarity": "Common",
+ "goodsType": "Emotion",
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+ "RowName": "PI1000001",
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+ "rarity": "Common",
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+ "RowName": "PI1000004",
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+ "name": "체력 부족",
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+ "rarity": "Common",
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+ "name": "상대 스토커",
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+ "goodsType": "Ping",
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+ "name": "탈출 포탈",
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+ "rarity": "Common",
+ "goodsType": "Ping",
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+ "name": "보스",
+ "desc": "보스",
+ "rarity": "Common",
+ "goodsType": "Ping",
+ "goodsPriceType": "Cash",
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+ "name": "상자",
+ "desc": "상자",
+ "rarity": "Common",
+ "goodsType": "Ping",
+ "goodsPriceType": "Cash",
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+ "name": "동의",
+ "desc": "동의",
+ "rarity": "Common",
+ "goodsType": "Ping",
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+ "desc": "거절",
+ "rarity": "Common",
+ "goodsType": "Ping",
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+ "RowName": "PI1000012",
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+ "name": "물음표",
+ "desc": "물음표",
+ "rarity": "Common",
+ "goodsType": "Ping",
+ "goodsPriceType": "Cash",
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+ "RowName": "PI9000001",
+ "Data":
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+ "name": "오브젝트",
+ "desc": "오브젝트",
+ "rarity": "Common",
+ "goodsType": "Ping",
+ "goodsPriceType": "Cash",
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+ "bEnable": false
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+ },
+ {
+ "RowName": "SP1000001",
+ "Data":
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+ "name": "프리미엄 시즌 패스",
+ "desc": "",
+ "rarity": "Common",
+ "goodsType": "PremiumSeasonPass",
+ "goodsPriceType": "Cash",
+ "price": 500,
+ "subGoodsPriceType": "Gold",
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+ "bPClass": "None",
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+ "bSoldout": false,
+ "bEnable": true
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+ {
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+ "name": "프리미엄 시즌 패스",
+ "desc": "",
+ "rarity": "Common",
+ "goodsType": "PremiumSeasonPass",
+ "goodsPriceType": "Cash",
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+ "bSoldout": false,
+ "bEnable": true
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+ {
+ "RowName": "SP2000001",
+ "Data":
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+ "icon": "None",
+ "name": "업그레이드 시즌 패스",
+ "desc": "",
+ "rarity": "Common",
+ "goodsType": "UpgradeSeasonPass",
+ "goodsPriceType": "Cash",
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+ "bPClass": "None",
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+ "bSoldout": false,
+ "bEnable": true
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+ {
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+ "desc": "",
+ "rarity": "Common",
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+ "bPClass": "None",
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+ "bSoldout": false,
+ "bEnable": true
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+ {
+ "RowName": "SP3000001",
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+ "name": "프리미엄 번들 시즌 패스",
+ "desc": "",
+ "rarity": "Common",
+ "goodsType": "BundleSeasonPass",
+ "goodsPriceType": "Cash",
+ "price": 1300,
+ "subGoodsPriceType": "Gold",
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+ "bPClass": "None",
+ "productDTId": "None",
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+ "bSoldout": false,
+ "bEnable": true
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+ },
+ {
+ "RowName": "SP3000002",
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+ "desc": "",
+ "rarity": "Common",
+ "goodsType": "BundleSeasonPass",
+ "goodsPriceType": "Cash",
+ "price": 1300,
+ "subGoodsPriceType": "Gold",
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+ "bPClass": "None",
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+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
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+ {
+ "RowName": "ST1000001",
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+ "name": "소원석",
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+ "rarity": "Common",
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+ "price": 0,
+ "subGoodsPriceType": "Gold",
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+ "bPClass": "None",
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+ "bSoldout": false,
+ "bEnable": true
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+ {
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+ "rarity": "Common",
+ "goodsType": "Currency",
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+ "subGoodsPriceType": "Gold",
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+ "bPClass": "None",
+ "productDTId": "I108100",
+ "count": 250,
+ "bSoldout": false,
+ "bEnable": true
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+ {
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+ "rarity": "Common",
+ "goodsType": "Currency",
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+ "price": 0,
+ "subGoodsPriceType": "Gold",
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+ "bPClass": "None",
+ "productDTId": "I108101",
+ "count": 10,
+ "bSoldout": false,
+ "bEnable": true
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+ },
+ {
+ "RowName": "ST1002001",
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+ "rarity": "Common",
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+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "I108100",
+ "count": 800,
+ "bSoldout": false,
+ "bEnable": true
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+ {
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+ "rarity": "Common",
+ "goodsType": "Currency",
+ "goodsPriceType": "Gold",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
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+ "bPClass": "None",
+ "productDTId": "I108101",
+ "count": 55,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "ST1003001",
+ "Data":
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+ "rarity": "Common",
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+ "goodsPriceType": "Gold",
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+ "subGoodsPriceType": "Gold",
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+ "bPClass": "None",
+ "productDTId": "I108100",
+ "count": 1600,
+ "bSoldout": false,
+ "bEnable": true
+ }
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+ {
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+ "rarity": "Common",
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+ "bPClass": "None",
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+ "bSoldout": false,
+ "bEnable": true
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+ {
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+ "rarity": "Common",
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+ "bPClass": "None",
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+ "bSoldout": false,
+ "bEnable": true
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+ {
+ "icon": "None",
+ "name": "야수의 함성",
+ "desc": "",
+ "rarity": "Rare",
+ "goodsType": "ExecutionMotion",
+ "goodsPriceType": "Cash",
+ "price": 300,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "FM130002",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "FM140001",
+ "Data":
+ {
+ "icon": "None",
+ "name": "기본 처형",
+ "desc": "",
+ "rarity": "Common",
+ "goodsType": "ExecutionMotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "FM140002",
+ "Data":
+ {
+ "icon": "None",
+ "name": "이지 킬",
+ "desc": "",
+ "rarity": "Rare",
+ "goodsType": "ExecutionMotion",
+ "goodsPriceType": "Cash",
+ "price": 300,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "FM140002",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "FM150001",
+ "Data":
+ {
+ "icon": "None",
+ "name": "기본 처형",
+ "desc": "",
+ "rarity": "Common",
+ "goodsType": "ExecutionMotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "FM150002",
+ "Data":
+ {
+ "icon": "None",
+ "name": "신성의 강타",
+ "desc": "",
+ "rarity": "Rare",
+ "goodsType": "ExecutionMotion",
+ "goodsPriceType": "Cash",
+ "price": 300,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "FM150002",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "FM160001",
+ "Data":
+ {
+ "icon": "None",
+ "name": "기본 처형",
+ "desc": "",
+ "rarity": "Common",
+ "goodsType": "ExecutionMotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "FM160002",
+ "Data":
+ {
+ "icon": "None",
+ "name": "이단 심판",
+ "desc": "",
+ "rarity": "Rare",
+ "goodsType": "ExecutionMotion",
+ "goodsPriceType": "Cash",
+ "price": 300,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "FM160002",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "FM170001",
+ "Data":
+ {
+ "icon": "None",
+ "name": "기본 처형",
+ "desc": "",
+ "rarity": "Common",
+ "goodsType": "ExecutionMotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "FM170002",
+ "Data":
+ {
+ "icon": "None",
+ "name": "싸커 킥",
+ "desc": "",
+ "rarity": "Rare",
+ "goodsType": "ExecutionMotion",
+ "goodsPriceType": "Cash",
+ "price": 300,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "FM170002",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "FM180001",
+ "Data":
+ {
+ "icon": "None",
+ "name": "기본 처형",
+ "desc": "",
+ "rarity": "Common",
+ "goodsType": "ExecutionMotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "FM180002",
+ "Data":
+ {
+ "icon": "None",
+ "name": "인술 '화염살법'",
+ "desc": "",
+ "rarity": "Rare",
+ "goodsType": "ExecutionMotion",
+ "goodsPriceType": "Cash",
+ "price": 300,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "FM180002",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "FM190001",
+ "Data":
+ {
+ "icon": "None",
+ "name": "기본 처형",
+ "desc": "",
+ "rarity": "Common",
+ "goodsType": "ExecutionMotion",
+ "goodsPriceType": "Cash",
+ "price": 0,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "None",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ },
+ {
+ "RowName": "FM190002",
+ "Data":
+ {
+ "icon": "None",
+ "name": "최후의 숨결",
+ "desc": "",
+ "rarity": "Rare",
+ "goodsType": "ExecutionMotion",
+ "goodsPriceType": "Cash",
+ "price": 300,
+ "subGoodsPriceType": "Gold",
+ "subPrice": 0,
+ "bPClass": "None",
+ "productDTId": "FM190002",
+ "count": 1,
+ "bSoldout": false,
+ "bEnable": true
+ }
+ }
+ ]
+ },
{
"AssetName": "DT_EnemyStat",
"AssetPath": "/Game/Blueprints/DataTable/DT_EnemyStat.DT_EnemyStat",
@@ -18901,8 +38989,8 @@
"sleepType": "Normal",
"rewardId": [ 12100, 12100 ],
"rewardIdCoop": [ 12100, 12100 ],
- "rewardIdUnprotected": [ 12500, 9000000 ],
- "rewardIdUnprotectedHotTime": [ 12505, 9000000 ],
+ "rewardIdUnprotected": [ 12500, 9000002 ],
+ "rewardIdUnprotectedHotTime": [ 12505, 9000002 ],
"followDistance": 3000,
"sightRange": 2000,
"attackIntervalTime": 0,
@@ -18974,8 +39062,8 @@
"sleepType": "Normal",
"rewardId": [ 12100, 12100 ],
"rewardIdCoop": [ 12100, 12100 ],
- "rewardIdUnprotected": [ 12500, 9000000 ],
- "rewardIdUnprotectedHotTime": [ 12505, 9000000 ],
+ "rewardIdUnprotected": [ 12500, 9000003 ],
+ "rewardIdUnprotectedHotTime": [ 12505, 9000003 ],
"followDistance": 3000,
"sightRange": 2000,
"attackIntervalTime": 0,
@@ -19266,8 +39354,8 @@
"sleepType": "Normal",
"rewardId": [ 12100, 12100 ],
"rewardIdCoop": [ 12100, 12100 ],
- "rewardIdUnprotected": [ 12500, 9000000 ],
- "rewardIdUnprotectedHotTime": [ 12505, 9000000 ],
+ "rewardIdUnprotected": [ 12500, 9000003 ],
+ "rewardIdUnprotectedHotTime": [ 12505, 9000003 ],
"followDistance": 750,
"sightRange": 850,
"attackIntervalTime": 0,
@@ -19711,12 +39799,12 @@
"attackIntervalTime": 9,
"attackReselectTime": 5,
"sightHalfAngle": 60,
- "rotationTime": 1.1299999952316284,
+ "rotationTime": -1,
"rotationAngle": 15,
"aggroTypeName": "Normal",
"aggroTableDuration": 20,
"bCanNotTargetAI": false,
- "name": "MimicQueen",
+ "name": "미믹 퀸",
"jobName": "",
"capsuleRadius": 34,
"str": 0,
@@ -19724,7 +39812,7 @@
"int": 0,
"con": 0,
"wis": 0,
- "hP": 1500,
+ "hP": 4127,
"mP": 0,
"manaRegen": 0,
"stamina": 100,
@@ -19789,7 +39877,7 @@
"aggroTypeName": "Normal",
"aggroTableDuration": 20,
"bCanNotTargetAI": false,
- "name": "MimicQueen",
+ "name": "미믹 비스트",
"jobName": "",
"capsuleRadius": 34,
"str": 0,
@@ -19797,7 +39885,7 @@
"int": 0,
"con": 0,
"wis": 0,
- "hP": 6739,
+ "hP": 4127,
"mP": 0,
"manaRegen": 0,
"stamina": 100,
@@ -19817,7 +39905,7 @@
"holyResistancePer": 0,
"darkResistancePer": 0,
"dOTReduceRatePer": 0,
- "walkSpeed": 350,
+ "walkSpeed": 250,
"defaultSkills": [],
"subSkill": "None",
"ultimateSkill": "None",
@@ -20277,6 +40365,79 @@
"breakdownStunTime": 8,
"breakdownResetTime": 30
}
+ },
+ {
+ "RowName": "MaidMimic_Chamber",
+ "Data":
+ {
+ "useTargetHitBox": true,
+ "enemyRating": "Normal",
+ "enemySize": "Normal",
+ "sleepType": "None",
+ "rewardId": [ 12000, 106007 ],
+ "rewardIdCoop": [ 12000, 106007 ],
+ "rewardIdUnprotected": [ 12000, 106007 ],
+ "rewardIdUnprotectedHotTime": [ 12000, 106007 ],
+ "followDistance": 1500,
+ "sightRange": 500,
+ "attackIntervalTime": 0.5,
+ "attackReselectTime": 2.5,
+ "sightHalfAngle": 0,
+ "rotationTime": 0,
+ "rotationAngle": 0,
+ "aggroTypeName": "Normal",
+ "aggroTableDuration": 20,
+ "bCanNotTargetAI": false,
+ "name": "메이드",
+ "jobName": "",
+ "capsuleRadius": 34,
+ "str": 0,
+ "dex": 0,
+ "int": 0,
+ "con": 0,
+ "wis": 0,
+ "hP": 186,
+ "mP": 0,
+ "manaRegen": 0,
+ "stamina": 100,
+ "physicalDamage": 25,
+ "magicalDamage": 25,
+ "criticalPer": 0,
+ "criticalDamage": 0,
+ "backAttackDamage": 0,
+ "defense": 1,
+ "physicalResistancePer": 0,
+ "rangedResistancePer": 0,
+ "magicalResistancePer": 0,
+ "fireResistancePer": 25,
+ "poisonResistancePer": 0,
+ "waterResistancePer": 0,
+ "lightningResistancePer": 0,
+ "holyResistancePer": 0,
+ "darkResistancePer": 0,
+ "dOTReduceRatePer": 0,
+ "walkSpeed": 180,
+ "defaultSkills": [],
+ "subSkill": "None",
+ "ultimateSkill": "None",
+ "abilities": [],
+ "tags":
+ {
+ "gameplayTags": []
+ },
+ "montageMap":
+ {
+ },
+ "defaultEquip":
+ {
+ },
+ "equipableTypes": [],
+ "hitRadius": 130,
+ "ultimatePoint": 0,
+ "breakdownMax": 57,
+ "breakdownStunTime": 8,
+ "breakdownResetTime": 30
+ }
}
]
},
@@ -20457,6 +40618,525 @@
}
]
},
+ {
+ "AssetName": "DT_NamePlate",
+ "AssetPath": "/Game/Blueprints/DataTable/DT_NamePlate.DT_NamePlate",
+ "RowStructure": "NamePlateDataRow",
+ "Rows": [
+ {
+ "RowName": "PI000001",
+ "Data":
+ {
+ "profileType": "Icon",
+ "name": "스토커즈",
+ "rarity": "Common",
+ "widget": "None",
+ "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Common_01.T_UI_PlateIcon_Common_01",
+ "conditionText": "기본 지급",
+ "quests": [],
+ "displayType": "Basic",
+ "goodsId": "None",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PI000002",
+ "Data":
+ {
+ "profileType": "Icon",
+ "name": "전령",
+ "rarity": "Common",
+ "widget": "None",
+ "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Common_02.T_UI_PlateIcon_Common_02",
+ "conditionText": "시즌 상점에서 구매",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PI000002",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PI000003",
+ "Data":
+ {
+ "profileType": "Icon",
+ "name": "해골",
+ "rarity": "Common",
+ "widget": "None",
+ "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Common_03.T_UI_PlateIcon_Common_03",
+ "conditionText": "시즌 패스 보상으로 획득",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PI000003",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PI000004",
+ "Data":
+ {
+ "profileType": "Icon",
+ "name": "버려진 영광",
+ "rarity": "Uncommon",
+ "widget": "None",
+ "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_01.T_UI_PlateIcon_Uncommon_01",
+ "conditionText": "시즌 상점에서 구매",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PI000004",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PI000005",
+ "Data":
+ {
+ "profileType": "Icon",
+ "name": "심층 전령",
+ "rarity": "Uncommon",
+ "widget": "None",
+ "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_02.T_UI_PlateIcon_Uncommon_02",
+ "conditionText": "시즌 상점에서 구매",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PI000005",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PI000006",
+ "Data":
+ {
+ "profileType": "Icon",
+ "name": "새벽의 성물",
+ "rarity": "Uncommon",
+ "widget": "None",
+ "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_03.T_UI_PlateIcon_Uncommon_03",
+ "conditionText": "시즌 상점에서 구매",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PI000006",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PI000007",
+ "Data":
+ {
+ "profileType": "Icon",
+ "name": "던전 문",
+ "rarity": "Uncommon",
+ "widget": "None",
+ "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_04.T_UI_PlateIcon_Uncommon_04",
+ "conditionText": "시즌 상점에서 구매",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PI000007",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PI000008",
+ "Data":
+ {
+ "profileType": "Icon",
+ "name": "허수아비",
+ "rarity": "Uncommon",
+ "widget": "None",
+ "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_05.T_UI_PlateIcon_Uncommon_05",
+ "conditionText": "시즌 상점에서 구매",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PI000008",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PI000009",
+ "Data":
+ {
+ "profileType": "Icon",
+ "name": "마녀의 시선",
+ "rarity": "Rare",
+ "widget": "None",
+ "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_01.T_UI_PlateIcon_Rare_01",
+ "conditionText": "시즌 상점에서 구매",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PI000009",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PI000010",
+ "Data":
+ {
+ "profileType": "Icon",
+ "name": "미믹",
+ "rarity": "Rare",
+ "widget": "None",
+ "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_02.T_UI_PlateIcon_Rare_02",
+ "conditionText": "시즌 패스 보상으로 획득",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PI000010",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PI000011",
+ "Data":
+ {
+ "profileType": "Icon",
+ "name": "작은 힐다",
+ "rarity": "Rare",
+ "widget": "None",
+ "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_03.T_UI_PlateIcon_Rare_03",
+ "conditionText": "시즌 패스 보상으로 획득",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PI000011",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PI000012",
+ "Data":
+ {
+ "profileType": "Icon",
+ "name": "작은 네이브",
+ "rarity": "Rare",
+ "widget": "None",
+ "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_04.T_UI_PlateIcon_Rare_04",
+ "conditionText": "소원석으로 구매",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PI000012",
+ "bDirectPurchase": true
+ }
+ },
+ {
+ "RowName": "PI000013",
+ "Data":
+ {
+ "profileType": "Icon",
+ "name": "작은 레네",
+ "rarity": "Rare",
+ "widget": "None",
+ "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_05.T_UI_PlateIcon_Rare_05",
+ "conditionText": "소원석으로 구매",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PI000013",
+ "bDirectPurchase": true
+ }
+ },
+ {
+ "RowName": "PI000014",
+ "Data":
+ {
+ "profileType": "Icon",
+ "name": "새벽의 빛",
+ "rarity": "Rare",
+ "widget": "None",
+ "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_06.T_UI_PlateIcon_Rare_06",
+ "conditionText": "시즌 패스 보상으로 획득",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PI000014",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PI000015",
+ "Data":
+ {
+ "profileType": "Icon",
+ "name": "별의 그림자",
+ "rarity": "Rare",
+ "widget": "None",
+ "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_07.T_UI_PlateIcon_Rare_07",
+ "conditionText": "소원석으로 구매",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PI000015",
+ "bDirectPurchase": true
+ }
+ },
+ {
+ "RowName": "PB000001",
+ "Data":
+ {
+ "profileType": "Banner",
+ "name": "던전 문 (파랑)",
+ "rarity": "Common",
+ "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_01.WBP_PlateBanner_Common_01_C",
+ "texture": "None",
+ "conditionText": "기본 지급",
+ "quests": [],
+ "displayType": "Basic",
+ "goodsId": "None",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PB000002",
+ "Data":
+ {
+ "profileType": "Banner",
+ "name": "던전 문 (빨강)",
+ "rarity": "Common",
+ "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_02.WBP_PlateBanner_Common_02_C",
+ "texture": "None",
+ "conditionText": "기본 지급",
+ "quests": [],
+ "displayType": "Basic",
+ "goodsId": "None",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PB000003",
+ "Data":
+ {
+ "profileType": "Banner",
+ "name": "던전 문 (초록)",
+ "rarity": "Common",
+ "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_03.WBP_PlateBanner_Common_03_C",
+ "texture": "None",
+ "conditionText": "기본 지급",
+ "quests": [],
+ "displayType": "Basic",
+ "goodsId": "None",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PB000004",
+ "Data":
+ {
+ "profileType": "Banner",
+ "name": "캠프 파이어",
+ "rarity": "Common",
+ "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_04.WBP_PlateBanner_Common_04_C",
+ "texture": "None",
+ "conditionText": "시즌 패스 보상으로 획득",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PB000004",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PB000005",
+ "Data":
+ {
+ "profileType": "Banner",
+ "name": "금속 와이어",
+ "rarity": "Uncommon",
+ "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_01.WBP_PlateBanner_Uncommon_01_C",
+ "texture": "None",
+ "conditionText": "시즌 상점에서 구매",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PB000005",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PB000006",
+ "Data":
+ {
+ "profileType": "Banner",
+ "name": "금박",
+ "rarity": "Uncommon",
+ "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_02.WBP_PlateBanner_Uncommon_02_C",
+ "texture": "None",
+ "conditionText": "시즌 패스 보상으로 획득",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PB000006",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PB000007",
+ "Data":
+ {
+ "profileType": "Banner",
+ "name": "던전 입구",
+ "rarity": "Uncommon",
+ "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_03.WBP_PlateBanner_Uncommon_03_C",
+ "texture": "None",
+ "conditionText": "시즌 상점에서 구매",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PB000007",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PB000008",
+ "Data":
+ {
+ "profileType": "Banner",
+ "name": "미믹을 찾아라",
+ "rarity": "Uncommon",
+ "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_04.WBP_PlateBanner_Uncommon_04_C",
+ "texture": "None",
+ "conditionText": "시즌 패스 보상으로 획득",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PB000008",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PB000009",
+ "Data":
+ {
+ "profileType": "Banner",
+ "name": "던전 게이트",
+ "rarity": "Rare",
+ "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_01.WBP_PlateBanner_Rare_01_C",
+ "texture": "None",
+ "conditionText": "시즌 상점에서 구매",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PB000009",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PB000010",
+ "Data":
+ {
+ "profileType": "Banner",
+ "name": "새벽의 빛",
+ "rarity": "Rare",
+ "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_02.WBP_PlateBanner_Rare_02_C",
+ "texture": "None",
+ "conditionText": "시즌 패스 보상으로 획득",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PB000010",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PB000011",
+ "Data":
+ {
+ "profileType": "Banner",
+ "name": "잊혀진 왕",
+ "rarity": "Rare",
+ "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_03.WBP_PlateBanner_Rare_03_C",
+ "texture": "None",
+ "conditionText": "소원석으로 구매",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PB000011",
+ "bDirectPurchase": true
+ }
+ },
+ {
+ "RowName": "PB000012",
+ "Data":
+ {
+ "profileType": "Banner",
+ "name": "검은 순례자",
+ "rarity": "Rare",
+ "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_04.WBP_PlateBanner_Rare_04_C",
+ "texture": "None",
+ "conditionText": "소원석으로 구매",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PB000012",
+ "bDirectPurchase": true
+ }
+ },
+ {
+ "RowName": "PI000016",
+ "Data":
+ {
+ "profileType": "Icon",
+ "name": "작은 카지모르드",
+ "rarity": "Rare",
+ "widget": "None",
+ "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_08.T_UI_PlateIcon_Rare_08",
+ "conditionText": "시즌 패스 보상으로 획득",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PI000016",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PB000013",
+ "Data":
+ {
+ "profileType": "Banner",
+ "name": "별의 그림자",
+ "rarity": "Rare",
+ "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_05.WBP_PlateBanner_Rare_05_C",
+ "texture": "None",
+ "conditionText": "소원석으로 구매",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PB000013",
+ "bDirectPurchase": true
+ }
+ },
+ {
+ "RowName": "PB000014",
+ "Data":
+ {
+ "profileType": "Banner",
+ "name": "떨어진 매",
+ "rarity": "Rare",
+ "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_06.WBP_PlateBanner_Rare_06_C",
+ "texture": "None",
+ "conditionText": "시즌패스 보상으로 획득",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PB000014",
+ "bDirectPurchase": false
+ }
+ },
+ {
+ "RowName": "PB000015",
+ "Data":
+ {
+ "profileType": "Banner",
+ "name": "테스트1",
+ "rarity": "Legendary",
+ "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Legendary_01.WBP_PlateBanner_Legendary_01_C",
+ "texture": "None",
+ "conditionText": "시즌패스 보상으로 획득",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PB000016",
+ "bDirectPurchase": true
+ }
+ },
+ {
+ "RowName": "PB000016",
+ "Data":
+ {
+ "profileType": "Banner",
+ "name": "테스트2",
+ "rarity": "Legendary",
+ "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Legendary_02.WBP_PlateBanner_Legendary_02_C",
+ "texture": "None",
+ "conditionText": "시즌패스 보상으로 획득",
+ "quests": [],
+ "displayType": "Visible",
+ "goodsId": "PB000016",
+ "bDirectPurchase": true
+ }
+ }
+ ]
+ },
{
"AssetName": "DT_Projectile",
"AssetPath": "/Game/Blueprints/DataTable/DT_Projectile.DT_Projectile",
@@ -21574,8779 +42254,6 @@
}
]
},
- {
- "AssetName": "DT_CharacterEmote",
- "AssetPath": "/Game/Blueprints/DataTable/DT_CharacterEmote.DT_CharacterEmote",
- "RowStructure": "CharacterEmoteDataRow",
- "Rows": [
- {
- "RowName": "Hilda",
- "Data":
- {
- "emotions": [
- {
- "goodsId": "EM1001001",
- "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_EmoteDance_01.AM_PC_Hilda_B_EmoteDance_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM1001002",
- "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_EmoteDance_02.AM_PC_Hilda_B_EmoteDance_02",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM1001003",
- "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_EmoteDance_03.AM_PC_Hilda_B_EmoteDance_03",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2001001",
- "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Greeting_01.AM_PC_Hilda_B_Emotion_Greeting_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": true
- },
- {
- "goodsId": "EM2001002",
- "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Farewell_01.AM_PC_Hilda_B_Emotion_Farewell_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2001003",
- "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Cheer_01.AM_PC_Hilda_B_Emotion_Cheer_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2001004",
- "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Charge_01.AM_PC_Hilda_B_Emotion_Charge_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2001005",
- "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Taunt_01.AM_PC_Hilda_B_Emotion_Taunt_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": true
- },
- {
- "goodsId": "EM2001006",
- "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Frustration_01.AM_PC_Hilda_B_Emotion_Frustration_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2001007",
- "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Call_01.AM_PC_Hilda_B_Emotion_Call_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2001008",
- "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Clap_01.AM_PC_Hilda_B_Emotion_Clap_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2001009",
- "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Pray_01.AM_PC_Hilda_B_Emotion_Pray_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2001010",
- "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Saluate_01.AM_PC_Hilda_B_Emotion_Saluate_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2001011",
- "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Sleep_01.AM_PC_Hilda_B_Emotion_Sleep_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2001012",
- "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Snooze_01.AM_PC_Hilda_B_Emotion_Snooze_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2001013",
- "montage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Emotion_Ascend_01.AM_PC_Hilda_B_Emotion_Ascend_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- }
- ]
- }
- },
- {
- "RowName": "Urud",
- "Data":
- {
- "emotions": [
- {
- "goodsId": "EM1002001",
- "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_EmoteDance_01.AM_PC_Urud_B_EmoteDance_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM1002002",
- "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_EmoteDance_02.AM_PC_Urud_B_EmoteDance_02",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM1002003",
- "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_EmoteDance_03.AM_PC_Urud_B_EmoteDance_03",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2002001",
- "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Greeting_01.AM_PC_Urud_B_Emotion_Greeting_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": true
- },
- {
- "goodsId": "EM2002002",
- "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Farewell_01.AM_PC_Urud_B_Emotion_Farewell_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2002003",
- "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Cheer_01.AM_PC_Urud_B_Emotion_Cheer_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2002004",
- "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Charge_01.AM_PC_Urud_B_Emotion_Charge_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2002005",
- "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Taunt_01.AM_PC_Urud_B_Emotion_Taunt_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": true
- },
- {
- "goodsId": "EM2002006",
- "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Frustration_01.AM_PC_Urud_B_Emotion_Frustration_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2002007",
- "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Call_01.AM_PC_Urud_B_Emotion_Call_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2002008",
- "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Clap_01.AM_PC_Urud_B_Emotion_Clap_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2002009",
- "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Pray_01.AM_PC_Urud_B_Emotion_Pray_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2002010",
- "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Saluate_01.AM_PC_Urud_B_Emotion_Saluate_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2002011",
- "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Sleep_01.AM_PC_Urud_B_Emotion_Sleep_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2002012",
- "montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Snooze_01.AM_PC_Urud_B_Emotion_Snooze_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- }
- ]
- }
- },
- {
- "RowName": "Nave",
- "Data":
- {
- "emotions": [
- {
- "goodsId": "EM1003001",
- "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_EmoteDance_01.AM_PC_Nave_B_EmoteDance_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM1003002",
- "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_EmoteDance_02.AM_PC_Nave_B_EmoteDance_02",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM1003003",
- "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_EmoteDance_03.AM_PC_Nave_B_EmoteDance_03",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Dance.BP_CM_Dance_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2003001",
- "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Emotion_Greeting_01.AM_PC_Nave_B_Emotion_Greeting_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": true
- },
- {
- "goodsId": "EM2003002",
- "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Emotion_Farewell_01.AM_PC_Nave_B_Emotion_Farewell_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2003003",
- "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Emotion_Cheer_01.AM_PC_Nave_B_Emotion_Cheer_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2003004",
- "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Emotion_Charge_01.AM_PC_Nave_B_Emotion_Charge_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2003005",
- "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Emotion_Taunt_01.AM_PC_Nave_B_Emotion_Taunt_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": true
- },
- {
- "goodsId": "EM2003006",
- "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Emotion_Frustration_01.AM_PC_Nave_B_Emotion_Frustration_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2003007",
- "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Emotion_Call_01.AM_PC_Nave_B_Emotion_Call_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2003008",
- "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Emotion_Clap_01.AM_PC_Nave_B_Emotion_Clap_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2003009",
- "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Emotion_Pray_01.AM_PC_Nave_B_Emotion_Pray_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2003010",
- "montage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Emotion_Saluate_01.AM_PC_Nave_B_Emotion_Saluate_01",
- "cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
- "bDefaultEmotion": false
- },
- {
- "goodsId": "EM2003011",
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- {
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- {
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- {
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- "rarity": "Common",
- "goodsType": "Costume",
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- "bEnable": false
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- {
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- "rarity": "Common",
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- "bSoldout": false,
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- {
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- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
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- "price": 450,
- "subGoodsPriceType": "Gold",
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- "bSoldout": false,
- "bEnable": true
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- {
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- "rarity": "Common",
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- "bSoldout": false,
- "bEnable": true
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- {
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- {
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- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
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- "bSoldout": false,
- "bEnable": false
- }
- },
- {
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- {
- "icon": "None",
- "name": "불타는 선홍",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
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- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "CO100801",
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- {
- "icon": "None",
- "name": "비룡 기수",
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- "rarity": "Uncommon",
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- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO100801",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO100901",
- "Data":
- {
- "icon": "None",
- "name": "아카데미 유니폼",
- "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO100901",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO101001",
- "Data":
- {
- "icon": "None",
- "name": "아이오스의 용사",
- "desc": "피어오르는 생명과 새벽의 성위, 여신 아이오스의 대전사에게 내려지는 신성한 의복.",
- "rarity": "Legendary",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 2400,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO101001",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO101101",
- "Data":
- {
- "icon": "None",
- "name": "메이드 드레스",
- "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO101101",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO101201",
- "Data":
- {
- "icon": "None",
- "name": "수영복",
- "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO101201",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO110101",
- "Data":
- {
- "icon": "None",
- "name": "변방의 용병",
- "desc": "기본 코스튬 입니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO110201",
- "Data":
- {
- "icon": "None",
- "name": "붉은 활잡이",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "SkillPoint",
- "price": 720,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO110301",
- "Data":
- {
- "icon": "None",
- "name": "흑요석 야수잡이",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "CO110401",
- "Data":
- {
- "icon": "None",
- "name": "녹주석",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO110501",
- "Data":
- {
- "icon": "None",
- "name": "백익",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "CO110601",
- "Data":
- {
- "icon": "None",
- "name": "검은 가시",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "CO110701",
- "Data":
- {
- "icon": "None",
- "name": "그을린 선홍",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO110801",
- "Data":
- {
- "icon": "None",
- "name": "강철 늑대",
- "desc": "타니아 강철 늑대단의 척후병 전용 갑옷입니다. 이들은 7년 전쟁 내내 '재앙 그림자'라 불리며, 이들이 목격된 곳에 재앙을 불러온다는 소문이 날 정도로 공포의 대상이었습니다.",
- "rarity": "Uncommon",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 720,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO110801",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO110901",
- "Data":
- {
- "icon": "None",
- "name": "집사 수트",
- "desc": "귀족 풍 집사 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 수트라 불린다.",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO110901",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO120101",
- "Data":
- {
- "icon": "None",
- "name": "속죄의 방랑자",
- "desc": "기본 코스튬 입니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO120102",
- "Data":
- {
- "icon": "None",
- "name": "후회의 나그네",
- "desc": "기본 코스튬 입니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO120102",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO120103",
- "Data":
- {
- "icon": "None",
- "name": "트위치",
- "desc": "이벤트 코스튬, 트위치 드롭스 참여로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Bundle",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO120104",
- "Data":
- {
- "icon": "None",
- "name": "치지직",
- "desc": "이벤트 코스튬, 치지직 드롭스 참여로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Bundle",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO120201",
- "Data":
- {
- "icon": "None",
- "name": "붉은 이단자",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "SkillPoint",
- "price": 720,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO120301",
- "Data":
- {
- "icon": "None",
- "name": "흑요석 주문술사",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO120401",
- "Data":
- {
- "icon": "None",
- "name": "백색 기원",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "CO120501",
- "Data":
- {
- "icon": "None",
- "name": "잿빛 개화",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "CO120601",
- "Data":
- {
- "icon": "None",
- "name": "봄빛 꽃비",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO120701",
- "Data":
- {
- "icon": "None",
- "name": "야생 들꽃",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "CO120801",
- "Data":
- {
- "icon": "None",
- "name": "광명의 날개",
- "desc": "약자를 위해 중립을 지키며 전쟁의 피해자들을 구호하기 위한 목적으로 설립된 구호 기사단의 마법사들에게 지급되었던 전투복입니다. 이 복장을 착용했던 자들은 '날개'라 불렸습니다.",
- "rarity": "Uncommon",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 720,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO120801",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO120901",
- "Data":
- {
- "icon": "None",
- "name": "아카데미 유니폼",
- "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO120901",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO121001",
- "Data":
- {
- "icon": "None",
- "name": "아이오스의 용사",
- "desc": "피어오르는 생명과 새벽의 성위, 여신 아이오스의 대전사에게 내려지는 신성한 의복.",
- "rarity": "Legendary",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 2400,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO121001",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO121101",
- "Data":
- {
- "icon": "None",
- "name": "메이드 드레스",
- "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO121101",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO121201",
- "Data":
- {
- "icon": "None",
- "name": "수영복",
- "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO121201",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO130101",
- "Data":
- {
- "icon": "None",
- "name": "돌격대장",
- "desc": "기본 코스튬 입니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO130201",
- "Data":
- {
- "icon": "None",
- "name": "황색 수호자",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO130301",
- "Data":
- {
- "icon": "None",
- "name": "흑요석 투사",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "CO130401",
- "Data":
- {
- "icon": "None",
- "name": "옛 영광",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "CO130501",
- "Data":
- {
- "icon": "None",
- "name": "백야",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "CO130601",
- "Data":
- {
- "icon": "None",
- "name": "검은 심장",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "CO130701",
- "Data":
- {
- "icon": "None",
- "name": "작열하는 선홍",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO130801",
- "Data":
- {
- "icon": "None",
- "name": "암석 거인",
- "desc": "사막의 군인 부족이었던 암석 부족의 중장보병 갑주입니다. 암석 부족은 사막 지역에서 무적의 위용을 자랑했지만, 노예들의 반란으로 역사의 뒤안길로 사라졌습니다.",
- "rarity": "Uncommon",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 720,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO130801",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO130901",
- "Data":
- {
- "icon": "None",
- "name": "집사 수트",
- "desc": "귀족 풍 집사 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 수트라 불린다.",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO130901",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO131001",
- "Data":
- {
- "icon": "None",
- "name": "수영복",
- "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO131001",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO140101",
- "Data":
- {
- "icon": "None",
- "name": "사막의 샛별",
- "desc": "기본 코스튬 입니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO140201",
- "Data":
- {
- "icon": "None",
- "name": "붉은 도적",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "CO140301",
- "Data":
- {
- "icon": "None",
- "name": "흑요석 무희",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "CO140401",
- "Data":
- {
- "icon": "None",
- "name": "고요한 흑백 ",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO140501",
- "Data":
- {
- "icon": "None",
- "name": "백설",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "CO140601",
- "Data":
- {
- "icon": "None",
- "name": "검은 피",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO140701",
- "Data":
- {
- "icon": "None",
- "name": "타오르는 선홍",
- "desc": "시즌 상점에서 명성 점수로 구매 가능합니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Bundle",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO140801",
- "Data":
- {
- "icon": "None",
- "name": "사막 은여우",
- "desc": "악명 높은 도적단 슈미터의 선봉 정찰대가 착용하는 의복, 슈미터의 주 활동 무대인 황색 사막의 모래 색과 유사한 보호색을 띄고 있으며 고급 재질을 사용해 가볍고 활동성이 높다.",
- "rarity": "Uncommon",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 720,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO140801",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO140901",
- "Data":
- {
- "icon": "None",
- "name": "아카데미 유니폼",
- "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO140901",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO141101",
- "Data":
- {
- "icon": "None",
- "name": "메이드 드레스",
- "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO141101",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO141201",
- "Data":
- {
- "icon": "None",
- "name": "수영복",
- "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO141201",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO150101",
- "Data":
- {
- "icon": "None",
- "name": "진실의 추적자",
- "desc": "기본 코스튬 입니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO150201",
- "Data":
- {
- "icon": "None",
- "name": "백색 성기사",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO150301",
- "Data":
- {
- "icon": "None",
- "name": "흑요석 이단심문관",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO150401",
- "Data":
- {
- "icon": "None",
- "name": "굳은 신앙",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "CO150501",
- "Data":
- {
- "icon": "None",
- "name": "잿빛 상념",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "CO150601",
- "Data":
- {
- "icon": "None",
- "name": "포근한 꽃비",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "CO150701",
- "Data":
- {
- "icon": "None",
- "name": "폭발하는 선홍",
- "desc": "시즌 상점에서 명성 점수로 구매 가능합니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Bundle",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO150801",
- "Data":
- {
- "icon": "None",
- "name": "광명의 방패",
- "desc": "약자를 위해 중립을 지키며 전쟁의 피해자들을 구호하기 위한 목적으로 설립된 구호 기사단의 성직자들에게 지급되었던 갑옷입니다. 이 갑옷을 착용했던 자들은 '방패'라 불렸습니다.",
- "rarity": "Uncommon",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 720,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO150801",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO150901",
- "Data":
- {
- "icon": "None",
- "name": "집사 수트",
- "desc": "귀족 풍 집사 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 수트라 불린다.",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO150901",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO151001",
- "Data":
- {
- "icon": "None",
- "name": "수영복",
- "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO151001",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO160101",
- "Data":
- {
- "icon": "None",
- "name": "검은 순례자",
- "desc": "기본 코스튬 입니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO160102",
- "Data":
- {
- "icon": "None",
- "name": "묵빛 고독",
- "desc": "기본 코스튬 입니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO160102",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO160201",
- "Data":
- {
- "icon": "None",
- "name": "교단 정령사",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO160301",
- "Data":
- {
- "icon": "None",
- "name": "자색 상념",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO160401",
- "Data":
- {
- "icon": "None",
- "name": "늪지 라미아",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "CO160501",
- "Data":
- {
- "icon": "None",
- "name": "백령",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "CO160601",
- "Data":
- {
- "icon": "None",
- "name": "장미 연지",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "CO160701",
- "Data":
- {
- "icon": "None",
- "name": "이글거리는 선홍",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO160801",
- "Data":
- {
- "icon": "None",
- "name": "그림자 베일",
- "desc": "아이오스 교단의 소수 종파였던 그림자 수녀회의 의복, 그녀들은 주로 교단의 최고 사제를 수행했습니다.",
- "rarity": "Uncommon",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 720,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO160801",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO160901",
- "Data":
- {
- "icon": "None",
- "name": "아카데미 유니폼",
- "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO160901",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO161101",
- "Data":
- {
- "icon": "None",
- "name": "메이드 드레스",
- "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO161101",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO161201",
- "Data":
- {
- "icon": "None",
- "name": "수영복",
- "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO161201",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO180101",
- "Data":
- {
- "icon": "None",
- "name": "꽃 그림자",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO180102",
- "Data":
- {
- "icon": "None",
- "name": "꽃 그늘",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO180102",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO180201",
- "Data":
- {
- "icon": "None",
- "name": "붉은 매화",
- "desc": "전설 속 자객의 이름을 딴 의복. 밤에 보면 피어나는 꽃 같은 붉은 아름다움으로 상대의 눈을 현혹합니다.",
- "rarity": "Uncommon",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 720,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO180201",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO180301",
- "Data":
- {
- "icon": "None",
- "name": "아카데미 유니폼",
- "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO180301",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO181101",
- "Data":
- {
- "icon": "None",
- "name": "메이드 드레스",
- "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO181101",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO181201",
- "Data":
- {
- "icon": "None",
- "name": "수영복",
- "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO181201",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO190101",
- "Data":
- {
- "icon": "None",
- "name": "여덟 번째 연꽃",
- "desc": "기본 코스튬 입니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO190201",
- "Data":
- {
- "icon": "None",
- "name": "아라홍련",
- "desc": "영원의 생명을 상징하는 붉은 연꽃의 이름을 가진 의복, 고위 수행자의 의복으로 신성함을 뿜어낸다.",
- "rarity": "Uncommon",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 720,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO190201",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO191101",
- "Data":
- {
- "icon": "None",
- "name": "메이드 드레스",
- "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.",
- "rarity": "Rare",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 1200,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO191101",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO170101",
- "Data":
- {
- "icon": "None",
- "name": "떨어진 매",
- "desc": "기본 코스튬 입니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO170101",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO170201",
- "Data":
- {
- "icon": "None",
- "name": "비늘 깃매",
- "desc": "비늘을 가진 거대한 맹금류의 이름을 가진 전투용 갑옷, 쌍검을 사용하는 전사를 위해 타니아의 장인이 특별히 제작했다.",
- "rarity": "Uncommon",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 720,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO170201",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "CO170102",
- "Data":
- {
- "icon": "None",
- "name": "섬광의 매",
- "desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
- "rarity": "Common",
- "goodsType": "Costume",
- "goodsPriceType": "Cash",
- "price": 450,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "CO170102",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "DS1001",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_150201.SkillIcon_150201",
- "name": "탈출 포탈 생성",
- "desc": "마녀의 하수인 주변에 탈출 포탈을 생성합니다.",
- "rarity": "Common",
- "goodsType": "DungeonShop",
- "goodsPriceType": "Gold",
- "price": 2500,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "/Game/Blueprints/Enemy/Servant/BP_BuyExitPortal.BP_BuyExitPortal_C",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "DS1002",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000014.SkillIcon_1000014",
- "name": "AP 회복",
- "desc": "해당 플레이어의 AP를 즉시 회복합니다.",
- "rarity": "Common",
- "goodsType": "DungeonShop",
- "goodsPriceType": "Gold",
- "price": 1500,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "/Game/Blueprints/Enemy/Servant/BP_BuyAP.BP_BuyAP_C",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "DS1003",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_150206.SkillIcon_150206",
- "name": "체력 회복",
- "desc": "해당 플레이어의 체력을 즉시 회복합니다.",
- "rarity": "Common",
- "goodsType": "DungeonShop",
- "goodsPriceType": "Gold",
- "price": 250,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "/Game/Blueprints/Enemy/Servant/BP_BuyHP.BP_BuyHP_C",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "LB100000",
- "Data":
- {
- "icon": "None",
- "name": "던전 입구",
- "desc": "",
- "rarity": "Common",
- "goodsType": "Lobby",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "LB100010",
- "Data":
- {
- "icon": "None",
- "name": "오벨리스크",
- "desc": "",
- "rarity": "Common",
- "goodsType": "Lobby",
- "goodsPriceType": "Cash",
- "price": 120,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "LB100020",
- "Data":
- {
- "icon": "None",
- "name": "숲 야영지",
- "desc": "",
- "rarity": "Common",
- "goodsType": "Lobby",
- "goodsPriceType": "Cash",
- "price": 120,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "LB100030",
- "Data":
- {
- "icon": "None",
- "name": "고대 유적지",
- "desc": "",
- "rarity": "Common",
- "goodsType": "Lobby",
- "goodsPriceType": "Cash",
- "price": 120,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "LB100040",
- "Data":
- {
- "icon": "None",
- "name": "귀환한 자",
- "desc": "",
- "rarity": "Common",
- "goodsType": "Lobby",
- "goodsPriceType": "Cash",
- "price": 120,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "LB100050",
- "Data":
- {
- "icon": "None",
- "name": "숭배의 사원",
- "desc": "",
- "rarity": "Common",
- "goodsType": "Lobby",
- "goodsPriceType": "Cash",
- "price": 120,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": false
- }
- },
- {
- "RowName": "LB100060",
- "Data":
- {
- "icon": "None",
- "name": "쌍둥이 여신상",
- "desc": "",
- "rarity": "Common",
- "goodsType": "Lobby",
- "goodsPriceType": "Cash",
- "price": 120,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "LB100070",
- "Data":
- {
- "icon": "None",
- "name": "보라색 섬광",
- "desc": "",
- "rarity": "Common",
- "goodsType": "Lobby",
- "goodsPriceType": "Reward",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "hilda",
- "Data":
- {
- "icon": "None",
- "name": "힐다",
- "desc": "",
- "rarity": "Rare",
- "goodsType": "Character",
- "goodsPriceType": "Gold",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "I109000",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "urud",
- "Data":
- {
- "icon": "None",
- "name": "우르드",
- "desc": "",
- "rarity": "Rare",
- "goodsType": "Character",
- "goodsPriceType": "Gold",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "I109001",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "nave",
- "Data":
- {
- "icon": "None",
- "name": "네이브",
- "desc": "",
- "rarity": "Rare",
- "goodsType": "Character",
- "goodsPriceType": "Gold",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "I109002",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "baran",
- "Data":
- {
- "icon": "None",
- "name": "바란",
- "desc": "",
- "rarity": "Rare",
- "goodsType": "Character",
- "goodsPriceType": "Gold",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "I109003",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "rio",
- "Data":
- {
- "icon": "None",
- "name": "리오",
- "desc": "",
- "rarity": "Rare",
- "goodsType": "Character",
- "goodsPriceType": "Gold",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "I109004",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "clad",
- "Data":
- {
- "icon": "None",
- "name": "클라드",
- "desc": "",
- "rarity": "Rare",
- "goodsType": "Character",
- "goodsPriceType": "Gold",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "I109005",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "rene",
- "Data":
- {
- "icon": "None",
- "name": "레네",
- "desc": "",
- "rarity": "Rare",
- "goodsType": "Character",
- "goodsPriceType": "Cash",
- "price": 300,
- "subGoodsPriceType": "SkillPoint",
- "subPrice": 600,
- "bPClass": "None",
- "productDTId": "I109006",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "cazimord",
- "Data":
- {
- "icon": "None",
- "name": "카지모르드",
- "desc": "",
- "rarity": "Rare",
- "goodsType": "Character",
- "goodsPriceType": "Cash",
- "price": 300,
- "subGoodsPriceType": "SkillPoint",
- "subPrice": 600,
- "bPClass": "None",
- "productDTId": "I109007",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "sinobu",
- "Data":
- {
- "icon": "None",
- "name": "시노부",
- "desc": "",
- "rarity": "Rare",
- "goodsType": "Character",
- "goodsPriceType": "Cash",
- "price": 300,
- "subGoodsPriceType": "SkillPoint",
- "subPrice": 600,
- "bPClass": "None",
- "productDTId": "I109008",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "lian",
- "Data":
- {
- "icon": "None",
- "name": "리옌",
- "desc": "",
- "rarity": "Rare",
- "goodsType": "Character",
- "goodsPriceType": "Cash",
- "price": 300,
- "subGoodsPriceType": "SkillPoint",
- "subPrice": 600,
- "bPClass": "None",
- "productDTId": "I109009",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1001001",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
- "name": "춤1",
- "desc": "춤1",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1001002",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
- "name": "춤2",
- "desc": "춤2",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1001003",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
- "name": "춤3",
- "desc": "춤3",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2001001",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
- "name": "인사",
- "desc": "인사",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2001002",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
- "name": "작별",
- "desc": "작별",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2001003",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
- "name": "기쁨",
- "desc": "기쁨",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2001004",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
- "name": "진격",
- "desc": "진격",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2001005",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
- "name": "도발",
- "desc": "도발",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2001006",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
- "name": "좌절",
- "desc": "좌절",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2001007",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
- "name": "이쪽",
- "desc": "이쪽",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2001008",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
- "name": "박수",
- "desc": "박수",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2001009",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
- "name": "기도",
- "desc": "기도",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2001010",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
- "name": "경례",
- "desc": "경례",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2001011",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
- "name": "누워서 잠들기",
- "desc": "누워서 잠들기",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2001012",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
- "name": "앉아서 잠들기",
- "desc": "앉아서 잠들기",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1002001",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
- "name": "춤1",
- "desc": "춤1",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1002002",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
- "name": "춤2",
- "desc": "춤2",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1002003",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
- "name": "춤3",
- "desc": "춤3",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2002001",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
- "name": "인사",
- "desc": "인사",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2002002",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
- "name": "작별",
- "desc": "작별",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2002003",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
- "name": "기쁨",
- "desc": "기쁨",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2002004",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
- "name": "진격",
- "desc": "진격",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2002005",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
- "name": "도발",
- "desc": "도발",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2002006",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
- "name": "좌절",
- "desc": "좌절",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2002007",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
- "name": "이쪽",
- "desc": "이쪽",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2002008",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
- "name": "박수",
- "desc": "박수",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2002009",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
- "name": "기도",
- "desc": "기도",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2002010",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
- "name": "경례",
- "desc": "경례",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2002011",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
- "name": "누워서 잠들기",
- "desc": "누워서 잠들기",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2002012",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
- "name": "앉아서 잠들기",
- "desc": "앉아서 잠들기",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1003001",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
- "name": "춤1",
- "desc": "춤1",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1003002",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
- "name": "춤2",
- "desc": "춤2",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1003003",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
- "name": "춤3",
- "desc": "춤3",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2003001",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
- "name": "인사",
- "desc": "인사",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2003002",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
- "name": "작별",
- "desc": "작별",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2003003",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
- "name": "기쁨",
- "desc": "기쁨",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2003004",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
- "name": "진격",
- "desc": "진격",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2003005",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
- "name": "도발",
- "desc": "도발",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2003006",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
- "name": "좌절",
- "desc": "좌절",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2003007",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
- "name": "이쪽",
- "desc": "이쪽",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2003008",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
- "name": "박수",
- "desc": "박수",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2003009",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
- "name": "기도",
- "desc": "기도",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2003010",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
- "name": "경례",
- "desc": "경례",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2003011",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
- "name": "누워서 잠들기",
- "desc": "누워서 잠들기",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2003012",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
- "name": "앉아서 잠들기",
- "desc": "앉아서 잠들기",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1004001",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
- "name": "춤1",
- "desc": "춤1",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1004002",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
- "name": "춤2",
- "desc": "춤2",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1004003",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
- "name": "춤3",
- "desc": "춤3",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2004001",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
- "name": "인사",
- "desc": "인사",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2004002",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
- "name": "작별",
- "desc": "작별",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2004003",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
- "name": "기쁨",
- "desc": "기쁨",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2004004",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
- "name": "진격",
- "desc": "진격",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2004005",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
- "name": "도발",
- "desc": "도발",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2004006",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
- "name": "좌절",
- "desc": "좌절",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2004007",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
- "name": "이쪽",
- "desc": "이쪽",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2004008",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
- "name": "박수",
- "desc": "박수",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2004009",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
- "name": "기도",
- "desc": "기도",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2004010",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
- "name": "경례",
- "desc": "경례",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
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- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2004011",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
- "name": "누워서 잠들기",
- "desc": "누워서 잠들기",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
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- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2004012",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
- "name": "앉아서 잠들기",
- "desc": "앉아서 잠들기",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
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- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1005001",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
- "name": "춤1",
- "desc": "춤1",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1005002",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
- "name": "춤2",
- "desc": "춤2",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1005003",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
- "name": "춤3",
- "desc": "춤3",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2005001",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
- "name": "인사",
- "desc": "인사",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2005002",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
- "name": "작별",
- "desc": "작별",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2005003",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
- "name": "기쁨",
- "desc": "기쁨",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2005004",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
- "name": "진격",
- "desc": "진격",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2005005",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
- "name": "도발",
- "desc": "도발",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2005006",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
- "name": "좌절",
- "desc": "좌절",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2005007",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
- "name": "이쪽",
- "desc": "이쪽",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2005008",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
- "name": "박수",
- "desc": "박수",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2005009",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
- "name": "기도",
- "desc": "기도",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2005010",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
- "name": "경례",
- "desc": "경례",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2005011",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
- "name": "누워서 잠들기",
- "desc": "누워서 잠들기",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2005012",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
- "name": "앉아서 잠들기",
- "desc": "앉아서 잠들기",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1006001",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
- "name": "춤1",
- "desc": "춤1",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1006002",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
- "name": "춤2",
- "desc": "춤2",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1006003",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
- "name": "춤3",
- "desc": "춤3",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2006001",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
- "name": "인사",
- "desc": "인사",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2006002",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
- "name": "작별",
- "desc": "작별",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2006003",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
- "name": "기쁨",
- "desc": "기쁨",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2006004",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
- "name": "진격",
- "desc": "진격",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2006005",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
- "name": "도발",
- "desc": "도발",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2006006",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
- "name": "좌절",
- "desc": "좌절",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2006007",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
- "name": "이쪽",
- "desc": "이쪽",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2006008",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
- "name": "박수",
- "desc": "박수",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2006009",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
- "name": "기도",
- "desc": "기도",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2006010",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
- "name": "경례",
- "desc": "경례",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2006011",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
- "name": "누워서 잠들기",
- "desc": "누워서 잠들기",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2006012",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
- "name": "앉아서 잠들기",
- "desc": "앉아서 잠들기",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1007001",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
- "name": "춤1",
- "desc": "춤1",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1007002",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
- "name": "춤2",
- "desc": "춤2",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1007003",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
- "name": "춤3",
- "desc": "춤3",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2007001",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
- "name": "인사",
- "desc": "인사",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2007002",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
- "name": "작별",
- "desc": "작별",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2007003",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
- "name": "기쁨",
- "desc": "기쁨",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2007004",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
- "name": "진격",
- "desc": "진격",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2007005",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
- "name": "도발",
- "desc": "도발",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2007006",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
- "name": "좌절",
- "desc": "좌절",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2007007",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
- "name": "이쪽",
- "desc": "이쪽",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2007008",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
- "name": "박수",
- "desc": "박수",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2007009",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
- "name": "기도",
- "desc": "기도",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2007010",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
- "name": "경례",
- "desc": "경례",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2007011",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
- "name": "누워서 잠들기",
- "desc": "누워서 잠들기",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2007012",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
- "name": "앉아서 잠들기",
- "desc": "앉아서 잠들기",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1008001",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
- "name": "춤1",
- "desc": "춤1",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1008002",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
- "name": "춤2",
- "desc": "춤2",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM1008003",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
- "name": "춤3",
- "desc": "춤3",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2008001",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
- "name": "인사",
- "desc": "인사",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2008002",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
- "name": "작별",
- "desc": "작별",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2008003",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
- "name": "기쁨",
- "desc": "기쁨",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2008004",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
- "name": "진격",
- "desc": "진격",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2008005",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
- "name": "도발",
- "desc": "도발",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2008006",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
- "name": "좌절",
- "desc": "좌절",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2008007",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
- "name": "이쪽",
- "desc": "이쪽",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2008008",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
- "name": "박수",
- "desc": "박수",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2008009",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
- "name": "기도",
- "desc": "기도",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2008010",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
- "name": "경례",
- "desc": "경례",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "EM2008011",
- "Data":
- {
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
- "name": "누워서 잠들기",
- "desc": "누워서 잠들기",
- "rarity": "Common",
- "goodsType": "Emotion",
- "goodsPriceType": "Cash",
- "price": 25,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
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- "RowName": "EM2008012",
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- {
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- {
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- {
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- {
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- {
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- {
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- {
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- {
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- {
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- {
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- {
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- {
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- "bEnable": true
- }
- },
- {
- "RowName": "FM170001",
- "Data":
- {
- "icon": "None",
- "name": "기본 처형",
- "desc": "",
- "rarity": "Common",
- "goodsType": "ExecutionMotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "FM170002",
- "Data":
- {
- "icon": "None",
- "name": "싸커 킥",
- "desc": "",
- "rarity": "Rare",
- "goodsType": "ExecutionMotion",
- "goodsPriceType": "Cash",
- "price": 300,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "FM170002",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "FM180001",
- "Data":
- {
- "icon": "None",
- "name": "기본 처형",
- "desc": "",
- "rarity": "Common",
- "goodsType": "ExecutionMotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "FM180002",
- "Data":
- {
- "icon": "None",
- "name": "인술 '화염살법'",
- "desc": "",
- "rarity": "Rare",
- "goodsType": "ExecutionMotion",
- "goodsPriceType": "Cash",
- "price": 300,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "FM180002",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "FM190001",
- "Data":
- {
- "icon": "None",
- "name": "기본 처형",
- "desc": "",
- "rarity": "Common",
- "goodsType": "ExecutionMotion",
- "goodsPriceType": "Cash",
- "price": 0,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "None",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- },
- {
- "RowName": "FM190002",
- "Data":
- {
- "icon": "None",
- "name": "최후의 숨결",
- "desc": "",
- "rarity": "Rare",
- "goodsType": "ExecutionMotion",
- "goodsPriceType": "Cash",
- "price": 300,
- "subGoodsPriceType": "Gold",
- "subPrice": 0,
- "bPClass": "None",
- "productDTId": "FM190002",
- "count": 1,
- "bSoldout": false,
- "bEnable": true
- }
- }
- ]
- },
- {
- "AssetName": "DT_NamePlate",
- "AssetPath": "/Game/Blueprints/DataTable/DT_NamePlate.DT_NamePlate",
- "RowStructure": "NamePlateDataRow",
- "Rows": [
- {
- "RowName": "PI000001",
- "Data":
- {
- "profileType": "Icon",
- "name": "스토커즈",
- "rarity": "Common",
- "widget": "None",
- "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Common_01.T_UI_PlateIcon_Common_01",
- "conditionText": "기본 지급",
- "quests": [],
- "displayType": "Basic",
- "goodsId": "None",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PI000002",
- "Data":
- {
- "profileType": "Icon",
- "name": "전령",
- "rarity": "Common",
- "widget": "None",
- "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Common_02.T_UI_PlateIcon_Common_02",
- "conditionText": "시즌 상점에서 구매",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PI000002",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PI000003",
- "Data":
- {
- "profileType": "Icon",
- "name": "해골",
- "rarity": "Common",
- "widget": "None",
- "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Common_03.T_UI_PlateIcon_Common_03",
- "conditionText": "시즌 패스 보상으로 획득",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PI000003",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PI000004",
- "Data":
- {
- "profileType": "Icon",
- "name": "버려진 영광",
- "rarity": "Uncommon",
- "widget": "None",
- "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_01.T_UI_PlateIcon_Uncommon_01",
- "conditionText": "시즌 상점에서 구매",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PI000004",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PI000005",
- "Data":
- {
- "profileType": "Icon",
- "name": "심층 전령",
- "rarity": "Uncommon",
- "widget": "None",
- "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_02.T_UI_PlateIcon_Uncommon_02",
- "conditionText": "시즌 상점에서 구매",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PI000005",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PI000006",
- "Data":
- {
- "profileType": "Icon",
- "name": "새벽의 성물",
- "rarity": "Uncommon",
- "widget": "None",
- "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_03.T_UI_PlateIcon_Uncommon_03",
- "conditionText": "시즌 상점에서 구매",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PI000006",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PI000007",
- "Data":
- {
- "profileType": "Icon",
- "name": "던전 문",
- "rarity": "Uncommon",
- "widget": "None",
- "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_04.T_UI_PlateIcon_Uncommon_04",
- "conditionText": "시즌 상점에서 구매",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PI000007",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PI000008",
- "Data":
- {
- "profileType": "Icon",
- "name": "허수아비",
- "rarity": "Uncommon",
- "widget": "None",
- "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_05.T_UI_PlateIcon_Uncommon_05",
- "conditionText": "시즌 상점에서 구매",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PI000008",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PI000009",
- "Data":
- {
- "profileType": "Icon",
- "name": "마녀의 시선",
- "rarity": "Rare",
- "widget": "None",
- "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_01.T_UI_PlateIcon_Rare_01",
- "conditionText": "시즌 상점에서 구매",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PI000009",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PI000010",
- "Data":
- {
- "profileType": "Icon",
- "name": "미믹",
- "rarity": "Rare",
- "widget": "None",
- "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_02.T_UI_PlateIcon_Rare_02",
- "conditionText": "시즌 패스 보상으로 획득",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PI000010",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PI000011",
- "Data":
- {
- "profileType": "Icon",
- "name": "작은 힐다",
- "rarity": "Rare",
- "widget": "None",
- "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_03.T_UI_PlateIcon_Rare_03",
- "conditionText": "시즌 패스 보상으로 획득",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PI000011",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PI000012",
- "Data":
- {
- "profileType": "Icon",
- "name": "작은 네이브",
- "rarity": "Rare",
- "widget": "None",
- "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_04.T_UI_PlateIcon_Rare_04",
- "conditionText": "소원석으로 구매",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PI000012",
- "bDirectPurchase": true
- }
- },
- {
- "RowName": "PI000013",
- "Data":
- {
- "profileType": "Icon",
- "name": "작은 레네",
- "rarity": "Rare",
- "widget": "None",
- "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_05.T_UI_PlateIcon_Rare_05",
- "conditionText": "소원석으로 구매",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PI000013",
- "bDirectPurchase": true
- }
- },
- {
- "RowName": "PI000014",
- "Data":
- {
- "profileType": "Icon",
- "name": "새벽의 빛",
- "rarity": "Rare",
- "widget": "None",
- "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_06.T_UI_PlateIcon_Rare_06",
- "conditionText": "시즌 패스 보상으로 획득",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PI000014",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PI000015",
- "Data":
- {
- "profileType": "Icon",
- "name": "별의 그림자",
- "rarity": "Rare",
- "widget": "None",
- "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_07.T_UI_PlateIcon_Rare_07",
- "conditionText": "소원석으로 구매",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PI000015",
- "bDirectPurchase": true
- }
- },
- {
- "RowName": "PB000001",
- "Data":
- {
- "profileType": "Banner",
- "name": "던전 문 (파랑)",
- "rarity": "Common",
- "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_01.WBP_PlateBanner_Common_01_C",
- "texture": "None",
- "conditionText": "기본 지급",
- "quests": [],
- "displayType": "Basic",
- "goodsId": "None",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PB000002",
- "Data":
- {
- "profileType": "Banner",
- "name": "던전 문 (빨강)",
- "rarity": "Common",
- "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_02.WBP_PlateBanner_Common_02_C",
- "texture": "None",
- "conditionText": "기본 지급",
- "quests": [],
- "displayType": "Basic",
- "goodsId": "None",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PB000003",
- "Data":
- {
- "profileType": "Banner",
- "name": "던전 문 (초록)",
- "rarity": "Common",
- "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_03.WBP_PlateBanner_Common_03_C",
- "texture": "None",
- "conditionText": "기본 지급",
- "quests": [],
- "displayType": "Basic",
- "goodsId": "None",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PB000004",
- "Data":
- {
- "profileType": "Banner",
- "name": "캠프 파이어",
- "rarity": "Common",
- "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_04.WBP_PlateBanner_Common_04_C",
- "texture": "None",
- "conditionText": "시즌 패스 보상으로 획득",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PB000004",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PB000005",
- "Data":
- {
- "profileType": "Banner",
- "name": "금속 와이어",
- "rarity": "Uncommon",
- "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_01.WBP_PlateBanner_Uncommon_01_C",
- "texture": "None",
- "conditionText": "시즌 상점에서 구매",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PB000005",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PB000006",
- "Data":
- {
- "profileType": "Banner",
- "name": "금박",
- "rarity": "Uncommon",
- "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_02.WBP_PlateBanner_Uncommon_02_C",
- "texture": "None",
- "conditionText": "시즌 패스 보상으로 획득",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PB000006",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PB000007",
- "Data":
- {
- "profileType": "Banner",
- "name": "던전 입구",
- "rarity": "Uncommon",
- "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_03.WBP_PlateBanner_Uncommon_03_C",
- "texture": "None",
- "conditionText": "시즌 상점에서 구매",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PB000007",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PB000008",
- "Data":
- {
- "profileType": "Banner",
- "name": "미믹을 찾아라",
- "rarity": "Uncommon",
- "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_04.WBP_PlateBanner_Uncommon_04_C",
- "texture": "None",
- "conditionText": "시즌 패스 보상으로 획득",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PB000008",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PB000009",
- "Data":
- {
- "profileType": "Banner",
- "name": "던전 게이트",
- "rarity": "Rare",
- "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_01.WBP_PlateBanner_Rare_01_C",
- "texture": "None",
- "conditionText": "시즌 상점에서 구매",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PB000009",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PB000010",
- "Data":
- {
- "profileType": "Banner",
- "name": "새벽의 빛",
- "rarity": "Rare",
- "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_02.WBP_PlateBanner_Rare_02_C",
- "texture": "None",
- "conditionText": "시즌 패스 보상으로 획득",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PB000010",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PB000011",
- "Data":
- {
- "profileType": "Banner",
- "name": "잊혀진 왕",
- "rarity": "Rare",
- "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_03.WBP_PlateBanner_Rare_03_C",
- "texture": "None",
- "conditionText": "소원석으로 구매",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PB000011",
- "bDirectPurchase": true
- }
- },
- {
- "RowName": "PB000012",
- "Data":
- {
- "profileType": "Banner",
- "name": "검은 순례자",
- "rarity": "Rare",
- "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_04.WBP_PlateBanner_Rare_04_C",
- "texture": "None",
- "conditionText": "소원석으로 구매",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PB000012",
- "bDirectPurchase": true
- }
- },
- {
- "RowName": "PI000016",
- "Data":
- {
- "profileType": "Icon",
- "name": "작은 카지모르드",
- "rarity": "Rare",
- "widget": "None",
- "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_08.T_UI_PlateIcon_Rare_08",
- "conditionText": "시즌 패스 보상으로 획득",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PI000016",
- "bDirectPurchase": false
- }
- },
- {
- "RowName": "PB000013",
- "Data":
- {
- "profileType": "Banner",
- "name": "별의 그림자",
- "rarity": "Rare",
- "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_05.WBP_PlateBanner_Rare_05_C",
- "texture": "None",
- "conditionText": "소원석으로 구매",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PB000013",
- "bDirectPurchase": true
- }
- },
- {
- "RowName": "PB000014",
- "Data":
- {
- "profileType": "Banner",
- "name": "떨어진 매",
- "rarity": "Rare",
- "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_06.WBP_PlateBanner_Rare_06_C",
- "texture": "None",
- "conditionText": "시즌패스 보상으로 획득",
- "quests": [],
- "displayType": "Visible",
- "goodsId": "PB000014",
- "bDirectPurchase": false
- }
- }
- ]
- },
{
"AssetName": "DT_CrossHair",
"AssetPath": "/Game/Blueprints/DataTable/DT_CrossHair.DT_CrossHair",
@@ -32044,7 +43951,10 @@
"attackN05": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Beast/AM_Mon_MimicQueen_Beast_B_Attack_N05.AM_Mon_MimicQueen_Beast_B_Attack_N05'",
"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Beast/AM_Mon_MimicQueen_Beast_B_Shock.AM_Mon_MimicQueen_Beast_B_Shock'",
"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Beast/AM_Mon_MimicQueen_Beast_B_Stun.AM_Mon_MimicQueen_Beast_B_Stun'",
- "attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Beast/AM_Mon_MimicQueen_Beast_B_AttackFail.AM_Mon_MimicQueen_Beast_B_AttackFail'"
+ "attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Beast/AM_Mon_MimicQueen_Beast_B_AttackFail.AM_Mon_MimicQueen_Beast_B_AttackFail'",
+ "skillNo1": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Beast/AM_Mon_MimicQueen_Beast_B_Skill_N01.AM_Mon_MimicQueen_Beast_B_Skill_N01'",
+ "skillNo2_1": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Beast/AM_Mon_MimicQueen_Beast_B_Skill_N02_1.AM_Mon_MimicQueen_Beast_B_Skill_N02_1'",
+ "skillNo2_2": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Beast/AM_Mon_MimicQueen_Beast_B_Skill_N02_2.AM_Mon_MimicQueen_Beast_B_Skill_N02_2'"
},
"attackMontageMap":
{
@@ -32084,7 +43994,6 @@
"attackS01_2": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Queen/AM_Mon_MimicQueen_B_Skill_N01_2.AM_Mon_MimicQueen_B_Skill_N01_2'",
"attackS02_1": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Queen/AM_Mon_MimicQueen_B_Skill_N02_1.AM_Mon_MimicQueen_B_Skill_N02_1'",
"attackS02_2": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Queen/AM_Mon_MimicQueen_B_Skill_N02_2.AM_Mon_MimicQueen_B_Skill_N02_2'",
- "attackS03": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Queen/AM_Mon_MimicQueen_B_Disappear_Box.AM_Mon_MimicQueen_B_Disappear_Box'",
"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Queen/AM_Mon_MimicQueen_B_Shock.AM_Mon_MimicQueen_B_Shock'",
"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Queen/AM_Mon_MimicQueen_B_Stun.AM_Mon_MimicQueen_B_Stun'",
"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Queen/AM_Mon_MimicQueen_B_AttackFail.AM_Mon_MimicQueen_B_AttackFail'"
@@ -33266,6 +45175,30 @@
{
}
}
+ },
+ {
+ "RowName": "MaidMimic_Chamber",
+ "Data":
+ {
+ "abilities": [],
+ "effects": [],
+ "tags":
+ {
+ "gameplayTags": []
+ },
+ "montageMap":
+ {
+ "attack01": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MaidMimic/AnimMontage/AM_Mon_MaidMimic_Chamber_000_Attack_N01.AM_Mon_MaidMimic_Chamber_000_Attack_N01'",
+ "attack02": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MaidMimic/AnimMontage/AM_Mon_MaidMimic_Chamber_000_Attack_N02.AM_Mon_MaidMimic_Chamber_000_Attack_N02'",
+ "attackS01": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MaidMimic/AnimMontage/AM_Mon_MaidMimic_Chamber_000_Attack_N03.AM_Mon_MaidMimic_Chamber_000_Attack_N03'",
+ "shock": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MaidMimic/AnimMontage/AM_Mon_MaidMimic_Chamber_000_HitStatus_Shock.AM_Mon_MaidMimic_Chamber_000_HitStatus_Shock'",
+ "stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MaidMimic/AnimMontage/AM_Mon_MaidMimic_Chamber_000_HitStatus_Stun.AM_Mon_MaidMimic_Chamber_000_HitStatus_Stun'",
+ "attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MaidMimic/AnimMontage/AM_Mon_MaidMimic_Chamber_000_HitStatus_AttackBounce.AM_Mon_MaidMimic_Chamber_000_HitStatus_AttackBounce'"
+ },
+ "attackMontageMap":
+ {
+ }
+ }
}
]
},
@@ -35539,9 +47472,9 @@
"RowName": "EQ0043000",
"Data":
{
- "name": "잊혀진 왕의 검",
- "desc": "",
- "descValues": [],
+ "name": "잊혀진 왕의 번뇌검",
+ "desc": "힐다의 일반 공격 적중시 {0}% 확률로 경직이 발생합니다. 지구력 회복률이 {2}% 증가합니다.",
+ "descValues": [ 25, 5, 100 ],
"equipSlotType": "Weapon",
"equipType": "WeaponShield",
"bluntWeapon": false,
@@ -35647,13 +47580,132 @@
"socketName": "socket_R_Weapon",
"abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Knight_BasicAttack.SkillIcon_Knight_BasicAttack",
"abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C",
- "aditionalAbilityClass": "None",
+ "aditionalAbilityClass": "/Game/Blueprints/Equips/Abilities/GA_Equip_ForgottenKingSword_AttackSpeed.GA_Equip_ForgottenKingSword_AttackSpeed_C",
"montages": [],
"additionalBPClass": [],
"visualId": "IV1000155",
"bRegister": true
}
},
+ {
+ "RowName": "EQ0043001",
+ "Data":
+ {
+ "name": "잊혀진 왕의 필살검",
+ "desc": "카지모르드의 스킬에 적중한 대상의 이동 속도가 {0}초간 {1}% 감소합니다. 지구력 회복률이 {2}% 증가합니다.",
+ "descValues": [ 5, 25, 100 ],
+ "equipSlotType": "Weapon",
+ "equipType": "WeaponShield",
+ "bluntWeapon": false,
+ "rarity": "Unique",
+ "price": 2940,
+ "sellPrice": 1470,
+ "recipeId": "",
+ "equipSetGroupId": "None",
+ "stats": [
+ {
+ "attribute":
+ {
+ "attributeName": "PhysicalDamage",
+ "attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 49,
+ "visible": true
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "Defense",
+ "attribute": "/Script/WorldStalker.CharacterSet:Defense",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 10,
+ "visible": true
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "CriticalPer",
+ "attribute": "/Script/WorldStalker.CharacterSet:CriticalPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 0,
+ "visible": false
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "AttackMovementSpeed",
+ "attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 100,
+ "visible": false
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "AttackSpeedPer",
+ "attribute": "/Script/WorldStalker.CharacterSet:AttackSpeedPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 0,
+ "visible": false
+ }
+ ],
+ "rerollCount": 10,
+ "armor": 0,
+ "breakDamageNormal": 3,
+ "breakDamageSKill": 3,
+ "range": 0,
+ "equipModify":
+ {
+ "stalkerName": "None",
+ "equipStateModify":
+ {
+ "attribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "bAttributeReplicated": false,
+ "value": 0
+ },
+ "equipSkillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0
+ },
+ "equipSkillChange":
+ {
+ "skillRowName": "None",
+ "changeSkillRowName": "None"
+ }
+ },
+ "additionalEffectToSelf": [],
+ "additionalEffectToTarget": [],
+ "bPClass": "/Game/Blueprints/Equips/WeaponShield/BP_SkeletonKingSword.BP_SkeletonKingSword_C",
+ "physicalMaterial": "/Game/Blueprints/PhysMaterials/PM_Metal.PM_Metal",
+ "socketName": "socket_R_Weapon",
+ "abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Knight_BasicAttack.SkillIcon_Knight_BasicAttack",
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C",
+ "aditionalAbilityClass": "/Game/Blueprints/Equips/Abilities/GA_Equip_ForgottenKingSword_WalkSpeed.GA_Equip_ForgottenKingSword_WalkSpeed_C",
+ "montages": [],
+ "additionalBPClass": [],
+ "visualId": "IV100016",
+ "bRegister": true
+ }
+ },
{
"RowName": "EQ0100000",
"Data":
@@ -40220,9 +52272,9 @@
"RowName": "EQ0242000",
"Data":
{
- "name": "도살자의 검",
- "desc": "",
- "descValues": [],
+ "name": "도살자의 용맹의 대검",
+ "desc": "바란의 공격 적중시 {0}초 간 공격 속도가 {1}% 증가합니다. 최대 {2}번 중첩될 수 있습니다. 최대 체력의 {3}%에 비례해 물리 피해가 증가합니다.",
+ "descValues": [ 15, 5, 5, 2 ],
"equipSlotType": "Weapon",
"equipType": "TwoHandWeapon",
"bluntWeapon": false,
@@ -40328,13 +52380,132 @@
"socketName": "socket_R_Weapon",
"abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Knight_BasicAttack.SkillIcon_Knight_BasicAttack",
"abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C",
- "aditionalAbilityClass": "None",
+ "aditionalAbilityClass": "/Game/Blueprints/Equips/Abilities/GA_Equip_ButcherGreatSword_IncreaseAttackSpeed.GA_Equip_ButcherGreatSword_IncreaseAttackSpeed_C",
"montages": [],
"additionalBPClass": [],
"visualId": "IV1002164",
"bRegister": true
}
},
+ {
+ "RowName": "EQ0242001",
+ "Data":
+ {
+ "name": "도살자의 무모한 대검",
+ "desc": "블랙마리아의 공격 적중시 {0}초 간 물리 저항 및 마법 저항이 {1}% 증가합니다. 최대 체력의 {2}%에 비례해 물리 피해가 증가합니다.",
+ "descValues": [ 5, 10, 2 ],
+ "equipSlotType": "Weapon",
+ "equipType": "TwoHandWeapon",
+ "bluntWeapon": false,
+ "rarity": "Unique",
+ "price": 2940,
+ "sellPrice": 1470,
+ "recipeId": "",
+ "equipSetGroupId": "None",
+ "stats": [
+ {
+ "attribute":
+ {
+ "attributeName": "PhysicalDamage",
+ "attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 54,
+ "visible": true
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "HPMax",
+ "attribute": "/Script/WorldStalker.CharacterSet:HPMax",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 35,
+ "visible": true
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "CriticalPer",
+ "attribute": "/Script/WorldStalker.CharacterSet:CriticalPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 0,
+ "visible": false
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "AttackMovementSpeed",
+ "attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 100,
+ "visible": false
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "AttackSpeedPer",
+ "attribute": "/Script/WorldStalker.CharacterSet:AttackSpeedPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": -5,
+ "visible": true
+ }
+ ],
+ "rerollCount": 10,
+ "armor": 0,
+ "breakDamageNormal": 6,
+ "breakDamageSKill": 6,
+ "range": 0,
+ "equipModify":
+ {
+ "stalkerName": "None",
+ "equipStateModify":
+ {
+ "attribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "bAttributeReplicated": false,
+ "value": 0
+ },
+ "equipSkillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0
+ },
+ "equipSkillChange":
+ {
+ "skillRowName": "None",
+ "changeSkillRowName": "None"
+ }
+ },
+ "additionalEffectToSelf": [],
+ "additionalEffectToTarget": [],
+ "bPClass": "/Game/Blueprints/Equips/TwoHandWeapon/BP_SlaughtererGreatSword.BP_SlaughtererGreatSword_C",
+ "physicalMaterial": "/Game/Blueprints/PhysMaterials/PM_Metal.PM_Metal",
+ "socketName": "socket_R_Weapon",
+ "abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Knight_BasicAttack.SkillIcon_Knight_BasicAttack",
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C",
+ "aditionalAbilityClass": "/Game/Blueprints/Equips/Abilities/GA_Equip_ButcherGreatSword_IncreaseResist.GA_Equip_ButcherGreatSword_IncreaseResist_C",
+ "montages": [],
+ "additionalBPClass": [],
+ "visualId": "IV1002165",
+ "bRegister": true
+ }
+ },
{
"RowName": "EQ0300000",
"Data":
@@ -42481,9 +54652,9 @@
"RowName": "EQ0342000",
"Data":
{
- "name": "키누킹의 지팡이",
- "desc": "",
- "descValues": [],
+ "name": "키누킹의 총명의 지팡이",
+ "desc": "투사체 적중시 {0}%의 확률로 해당 스킬의 남은 쿨타임을 초기화하고, 1회에 한해 다음 스킬 시전 속도를 {1}% 증가시킵니다. 최대 마나의 {2}%만큼 마법 피해가 증가합니다.",
+ "descValues": [ 50, -90, 2 ],
"equipSlotType": "Weapon",
"equipType": "Staff",
"bluntWeapon": false,
@@ -42589,13 +54760,132 @@
"socketName": "socket_R_Weapon",
"abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Magician_BasicAttack.SkillIcon_Magician_BasicAttack",
"abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C",
- "aditionalAbilityClass": "None",
+ "aditionalAbilityClass": "/Game/Blueprints/Equips/Abilities/GA_Equip_KinuKingStaff_ReduceCastingTime.GA_Equip_KinuKingStaff_ReduceCastingTime_C",
"montages": [],
"additionalBPClass": [],
"visualId": "IV1003144",
"bRegister": true
}
},
+ {
+ "RowName": "EQ0342001",
+ "Data":
+ {
+ "name": "키누킹의 총명의 지팡이",
+ "desc": "레네의 소환수가 주는 데미지가 {0}% 증가하며, 소환수의 사거리와 스킬 시전 속도가 대폭 증가합니다. 최대 마나의 {3}%만큼 마법 피해가 증가합니다.",
+ "descValues": [ 25, 400, -25, 2 ],
+ "equipSlotType": "Weapon",
+ "equipType": "Staff",
+ "bluntWeapon": false,
+ "rarity": "Unique",
+ "price": 2940,
+ "sellPrice": 1470,
+ "recipeId": "",
+ "equipSetGroupId": "None",
+ "stats": [
+ {
+ "attribute":
+ {
+ "attributeName": "PhysicalDamage",
+ "attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 17,
+ "visible": true
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "MagicalDamage",
+ "attribute": "/Script/WorldStalker.CharacterSet:MagicalDamage",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 42,
+ "visible": true
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "SkillCoolTimeReducePer",
+ "attribute": "/Script/WorldStalker.CharacterSet:SkillCoolTimeReducePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 20,
+ "visible": true
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "AttackMovementSpeed",
+ "attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 100,
+ "visible": false
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "MPRegen",
+ "attribute": "/Script/WorldStalker.CharacterSet:MPRegen",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 0.34999999403953552,
+ "visible": true
+ }
+ ],
+ "rerollCount": 10,
+ "armor": 0,
+ "breakDamageNormal": 2,
+ "breakDamageSKill": 2,
+ "range": 0,
+ "equipModify":
+ {
+ "stalkerName": "None",
+ "equipStateModify":
+ {
+ "attribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "bAttributeReplicated": false,
+ "value": 0
+ },
+ "equipSkillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0
+ },
+ "equipSkillChange":
+ {
+ "skillRowName": "None",
+ "changeSkillRowName": "None"
+ }
+ },
+ "additionalEffectToSelf": [],
+ "additionalEffectToTarget": [],
+ "bPClass": "/Game/Blueprints/Equips/Staff/BP_KinuKingStaff.BP_KinuKingStaff_C",
+ "physicalMaterial": "/Game/Blueprints/PhysMaterials/PM_Wood.PM_Wood",
+ "socketName": "socket_R_Weapon",
+ "abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Magician_BasicAttack.SkillIcon_Magician_BasicAttack",
+ "abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C",
+ "aditionalAbilityClass": "/Game/Blueprints/Equips/Abilities/GA_Equip_KinuKingStaff_NPC.GA_Equip_KinuKingStaff_NPC_C",
+ "montages": [],
+ "additionalBPClass": [],
+ "visualId": "IV1003145",
+ "bRegister": true
+ }
+ },
{
"RowName": "EQ0400000",
"Data":
@@ -97994,15 +110284,15 @@
"maxStackCount": 0,
"bUnSelectable": true,
"bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_130101.SkillIcon_130101",
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_200101.SkillIcon_200101",
"name": "투구 깨기",
- "desc": "무기로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.",
- "simpleDesc": "무기로 공격을 방어합니다.\r\n방어 유지 시 지구력이 소모됩니다.",
- "descValues": [],
+ "desc": "대검으로 내리찍어 {0}%만큼의 물리 피해를 입힙니다. 충전 단계에 따라 피해량과 범위가 증가합니다. 1단계 충전을 하면 {1}%, 2단계 충전을 하면 {2}%만큼의 물리 피해를 입힙니다.",
+ "simpleDesc": "대검으로 내리찍습니다. 충전할 수 있습니다.",
+ "descValues": [ 90, 150, 225 ],
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
- "skillDamageRate": 1,
- "walkSpeedMultiplier": 0,
+ "skillDamageRate": 0.90000000000000002,
+ "walkSpeedMultiplier": 1,
"castingTime": 0,
"castingCrossHairRowName": "None",
"manaCost": 0,
@@ -98016,7 +110306,7 @@
"tagName": "None"
},
"useMontages": [
- "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_B_Skill_HelmBreaker.AM_PC_BlackMaria_B_Skill_HelmBreaker'"
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_HelmBreaker2.AM_PC_BlackMaria_Base_000_HelmBreaker2'"
],
"abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_HelmBreaker.GA_Skill_BlackMaria_HelmBreaker_C",
"activeRange":
@@ -98039,14 +110329,20 @@
},
"activeAbilityClass": "None",
"activeDuration": 0,
- "gameplayEffectSet": [],
+ "gameplayEffectSet": [
+ {
+ "trigger": "CustomEventTarget1",
+ "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C",
+ "gETagValues": []
+ }
+ ],
"unlockLevel": 0,
"unlockGold": 0,
"unlockCost": [],
"perkT1": [],
"perkT2": [],
"perkT3": [],
- "videoPath": "./Movies/Guide_Video_Baran_RightClick.mp4"
+ "videoPath": "./Movies/Guide_Video_Black_RIghtClick.mp4"
}
},
{
@@ -98059,11 +110355,11 @@
"maxStackCount": 0,
"bUnSelectable": false,
"bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_100203.SkillIcon_100203",
- "name": "돌진",
- "desc": "검을 휘둘러 {0}%만큼 번개 속성 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다.",
- "simpleDesc": "검을 휘둘러 피해를 입힙니다.\r\n적중된 대상은 잠시 경직됩니다.",
- "descValues": [ 130, 0 ],
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_200201.SkillIcon_200201",
+ "name": "용맹의 쇄도",
+ "desc": "대검을 넓게 세워 정면을 방어하면서 전진합니다. 전진 중에 적에게 충돌하면 {0}%만큼의 물리 피해를 입히고 멈춥니다. 문을 파괴할 수 있습니다.",
+ "simpleDesc": "대검으로 정면을 막으며 전진합니다.",
+ "descValues": [ 130 ],
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"skillDamageRate": 1.3,
@@ -98071,7 +110367,7 @@
"castingTime": 0,
"castingCrossHairRowName": "None",
"manaCost": 11,
- "coolTime": 6,
+ "coolTime": 10,
"cooltimeGameplayTag":
{
"tagName": "Skill.CoolTime.Skill2"
@@ -98081,7 +110377,7 @@
"tagName": "None"
},
"useMontages": [
- "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_B_Skill_Strike.AM_PC_BlackMaria_B_Skill_Strike'"
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_ValiantCharge.AM_PC_BlackMaria_Base_000_Skill_ValiantCharge'"
],
"abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_Strike.GA_Skill_BlackMaria_Strike_C",
"activeRange":
@@ -98105,16 +110401,6 @@
"activeAbilityClass": "None",
"activeDuration": 0,
"gameplayEffectSet": [
- {
- "trigger": "OnHitTarget",
- "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C",
- "gETagValues": []
- },
- {
- "trigger": "OnHitTarget",
- "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C",
- "gETagValues": []
- },
{
"trigger": "OnHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C",
@@ -98144,7 +110430,7 @@
"perkT3": [
"1101020"
],
- "videoPath": "./Movies/Guide_Video_Hilda_Q.mp4"
+ "videoPath": "./Movies/Guide_Video_Black_Q.mp4"
}
},
{
@@ -98157,19 +110443,19 @@
"maxStackCount": 0,
"bUnSelectable": false,
"bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_100201.SkillIcon_100201",
- "name": "올려치기",
- "desc": "대검을 올려쳐 {0}%만큼 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다.",
- "simpleDesc": "대검을 올려쳐 피해를 입힙니다.\r\n적중된 대상은 잠시 경직됩니다.",
- "descValues": [ 160, 0 ],
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_200202.SkillIcon_200202",
+ "name": "승천의 일격",
+ "desc": "대검을 올려쳐서 적들을 {0}초 동안 공중으로 띄워 올리고 {1}%만큼의 물리 피해를 입힙니다. ",
+ "simpleDesc": "대검으로 적을 올려쳐서 피해를 입힙니다.",
+ "descValues": [ 1.5, 110 ],
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
- "skillDamageRate": 1.6000000000000001,
+ "skillDamageRate": 1.1000000000000001,
"walkSpeedMultiplier": 0,
"castingTime": 0,
"castingCrossHairRowName": "None",
"manaCost": 8,
- "coolTime": 7,
+ "coolTime": 9,
"cooltimeGameplayTag":
{
"tagName": "Skill.CoolTime.Skill3"
@@ -98179,7 +110465,7 @@
"tagName": "None"
},
"useMontages": [
- "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_B_Skill_RisingSlash.AM_PC_BlackMaria_B_Skill_RisingSlash'"
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_AscensionStrike.AM_PC_BlackMaria_Base_000_Skill_AscensionStrike'"
],
"abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_RisingSlash.GA_Skill_BlackMaria_RisingSlash_C",
"activeRange":
@@ -98242,7 +110528,7 @@
"perkT3": [
"1101020"
],
- "videoPath": "./Movies/Guide_Video_Hilda_Q.mp4"
+ "videoPath": "./Movies/Guide_Video_Black_E.mp4"
}
},
{
@@ -98255,14 +110541,14 @@
"maxStackCount": 0,
"bUnSelectable": false,
"bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_100206.SkillIcon_100206",
- "name": "갑옷 보강",
- "desc": "{0}초간 피해를 입어도 방어구가 1 이하로 떨어지지 않는 상태에 돌입합니다. 방어구가 0일시 즉시 방어구를 {1}%만큼 충전합니다.",
- "simpleDesc": "일정 시간 동안 방어구가 파괴되지 않는 상태에 돌입합니다. 방어구가 없다면 일정 수치 회복합니다.",
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_200203.SkillIcon_200203",
+ "name": "결의의 방벽",
+ "desc": "{0}초간 피해를 입어도 방어구의 내구도가 1 이하로 떨어지지 않는 상태에 돌입합니다. 만약 방어구의 내구도가 0이라면 즉시 전체 내구도의 {1}%만큼을 회복합니다.",
+ "simpleDesc": "일정 시간 동안 방어구가 파괴되지 않는 상태에 돌입합니다. 내구도가 없다면 일정량을 회복합니다.",
"descValues": [ 10, 30 ],
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
- "skillDamageRate": 1.3,
+ "skillDamageRate": 1,
"walkSpeedMultiplier": 0.80000000000000004,
"castingTime": 1,
"castingCrossHairRowName": "None",
@@ -98277,7 +110563,7 @@
"tagName": "None"
},
"useMontages": [
- "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_B_Skill_FortifyArmor.AM_PC_BlackMaria_B_Skill_FortifyArmor'"
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve.AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve'"
],
"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
"activeRange":
@@ -98316,7 +110602,7 @@
"perkT3": [
"1101020"
],
- "videoPath": "./Movies/Guide_Video_Hilda_Q.mp4"
+ "videoPath": "./Movies/Guide_Video_Black_C.mp4"
}
},
{
@@ -98329,14 +110615,14 @@
"maxStackCount": 0,
"bUnSelectable": true,
"bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_130301.SkillIcon_130301",
- "name": "땅꺼짐",
- "desc": "대검을 내리찍어 {0}m의 균열을 생성합니다. 균열 범위 내 {1}%의 물리 피해를 주며, 적중된 대상은 기절합니다.",
- "simpleDesc": "대검을 내리찍어 균열을 생성하여 적에게 피해를 입힙니다.\r\n적중된 대상은 기절합니다.",
- "descValues": [ 4, 170 ],
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_200301.SkillIcon_200301",
+ "name": "마석 '땅울림'",
+ "desc": "대검을 2번 땅에 내리 꽂습니다. 대검이 첫번째 꽂힐 때는 주변 {0}미터의 적을 대검쪽으로 끌어들이고, 두번째 꽂힐 때는 {1}%만큼의 물리 피해를 입힙니다.",
+ "simpleDesc": "대검을 내리찍어 적을 끌어들인 후 피해를 입힙니다.",
+ "descValues": [ 6, 130 ],
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
- "skillDamageRate": 1.7,
+ "skillDamageRate": 1.3,
"walkSpeedMultiplier": 0.69999999999999996,
"castingTime": 10,
"castingCrossHairRowName": "None",
@@ -98351,7 +110637,7 @@
"tagName": "None"
},
"useMontages": [
- "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_RockBraker2.AM_PC_Baran_B_Skill_RockBraker2'"
+ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_Bladequake.AM_PC_BlackMaria_Base_000_Skill_Bladequake'"
],
"abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_ShockWave.GA_Skill_BlackMaria_ShockWave_C",
"activeRange":
@@ -98423,11502 +110709,46342 @@
"perkT1": [],
"perkT2": [],
"perkT3": [],
- "videoPath": "./Movies/Guide_Video_Baran_V.mp4"
+ "videoPath": "./Movies/Guide_Video_Black_V.mp4"
}
}
]
},
{
- "AssetName": "DT_TimeContent",
- "AssetPath": "/Game/Blueprints/DataTable/DT_TimeContent.DT_TimeContent",
- "RowStructure": "TimeContentDataRow",
+ "AssetName": "DT_EquipOptionGroup",
+ "AssetPath": "/Game/Blueprints/DataTable/DT_EquipOptionGroup.DT_EquipOptionGroup",
+ "RowStructure": "EquipOptionGroupDataRow",
"Rows": [
{
- "RowName": "PvE",
+ "RowName": "EOG1001",
"Data":
{
- "contentType": "PvE",
- "max": 3,
- "durationType": "Hour",
- "duration": 3
+ "groupId": 1000,
+ "categoryLine": 13,
+ "option": "MPMaxInc",
+ "valueMin": 5,
+ "valueMax": 22,
+ "rate": 46
}
},
{
- "RowName": "DailyPotion",
+ "RowName": "EOG1002",
"Data":
{
- "contentType": "DailyPotion",
- "max": 3,
- "durationType": "Daily",
- "duration": 1
+ "groupId": 1000,
+ "categoryLine": 13,
+ "option": "MPMaxInc",
+ "valueMin": 22,
+ "valueMax": 39,
+ "rate": 31
+ }
+ },
+ {
+ "RowName": "EOG1003",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 13,
+ "option": "MPMaxInc",
+ "valueMin": 39,
+ "valueMax": 56,
+ "rate": 19
+ }
+ },
+ {
+ "RowName": "EOG1004",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 1,
+ "option": "PhysicalDamageInc",
+ "valueMin": 1,
+ "valueMax": 2,
+ "rate": 38
+ }
+ },
+ {
+ "RowName": "EOG1005",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 1,
+ "option": "PhysicalDamageInc",
+ "valueMin": 2,
+ "valueMax": 3,
+ "rate": 23
+ }
+ },
+ {
+ "RowName": "EOG1006",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 1,
+ "option": "PhysicalDamageInc",
+ "valueMin": 3,
+ "valueMax": 3,
+ "rate": 11
+ }
+ },
+ {
+ "RowName": "EOG1007",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 2,
+ "option": "MagicalDamageInc",
+ "valueMin": 1,
+ "valueMax": 2,
+ "rate": 38
+ }
+ },
+ {
+ "RowName": "EOG1008",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 2,
+ "option": "MagicalDamageInc",
+ "valueMin": 2,
+ "valueMax": 3,
+ "rate": 23
+ }
+ },
+ {
+ "RowName": "EOG1009",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 2,
+ "option": "MagicalDamageInc",
+ "valueMin": 3,
+ "valueMax": 3,
+ "rate": 11
+ }
+ },
+ {
+ "RowName": "EOG1010",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 14,
+ "option": "ManaRegenInc",
+ "valueMin": 1,
+ "valueMax": 2,
+ "rate": 46
+ }
+ },
+ {
+ "RowName": "EOG1011",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 14,
+ "option": "ManaRegenInc",
+ "valueMin": 2,
+ "valueMax": 7,
+ "rate": 19
+ }
+ },
+ {
+ "RowName": "EOG1012",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 3,
+ "option": "CriticalPerInc",
+ "valueMin": 1,
+ "valueMax": 3,
+ "rate": 46
+ }
+ },
+ {
+ "RowName": "EOG1013",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 3,
+ "option": "CriticalPerInc",
+ "valueMin": 3,
+ "valueMax": 5,
+ "rate": 31
+ }
+ },
+ {
+ "RowName": "EOG1014",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 3,
+ "option": "CriticalPerInc",
+ "valueMin": 5,
+ "valueMax": 7,
+ "rate": 19
+ }
+ },
+ {
+ "RowName": "EOG1015",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 3,
+ "option": "AttackSpeedModifyPer",
+ "valueMin": 1,
+ "valueMax": 3,
+ "rate": 46
+ }
+ },
+ {
+ "RowName": "EOG1016",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 3,
+ "option": "AttackSpeedModifyPer",
+ "valueMin": 3,
+ "valueMax": 5,
+ "rate": 31
+ }
+ },
+ {
+ "RowName": "EOG1017",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 3,
+ "option": "AttackSpeedModifyPer",
+ "valueMin": 5,
+ "valueMax": 7,
+ "rate": 19
+ }
+ },
+ {
+ "RowName": "EOG1018",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 8,
+ "option": "STRInc",
+ "valueMin": 1,
+ "valueMax": 1,
+ "rate": 46
+ }
+ },
+ {
+ "RowName": "EOG1019",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 8,
+ "option": "STRInc",
+ "valueMin": 1,
+ "valueMax": 2,
+ "rate": 31
+ }
+ },
+ {
+ "RowName": "EOG1020",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 8,
+ "option": "STRInc",
+ "valueMin": 2,
+ "valueMax": 2,
+ "rate": 19
+ }
+ },
+ {
+ "RowName": "EOG1021",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 9,
+ "option": "DEXInc",
+ "valueMin": 1,
+ "valueMax": 1,
+ "rate": 46
+ }
+ },
+ {
+ "RowName": "EOG1022",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 9,
+ "option": "DEXInc",
+ "valueMin": 1,
+ "valueMax": 2,
+ "rate": 31
+ }
+ },
+ {
+ "RowName": "EOG1023",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 9,
+ "option": "DEXInc",
+ "valueMin": 2,
+ "valueMax": 2,
+ "rate": 19
+ }
+ },
+ {
+ "RowName": "EOG1024",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 10,
+ "option": "INTInc",
+ "valueMin": 1,
+ "valueMax": 1,
+ "rate": 46
+ }
+ },
+ {
+ "RowName": "EOG1025",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 10,
+ "option": "INTInc",
+ "valueMin": 1,
+ "valueMax": 2,
+ "rate": 31
+ }
+ },
+ {
+ "RowName": "EOG1026",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 10,
+ "option": "INTInc",
+ "valueMin": 2,
+ "valueMax": 2,
+ "rate": 19
+ }
+ },
+ {
+ "RowName": "EOG1027",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 11,
+ "option": "CONInc",
+ "valueMin": 1,
+ "valueMax": 1,
+ "rate": 46
+ }
+ },
+ {
+ "RowName": "EOG1028",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 11,
+ "option": "CONInc",
+ "valueMin": 1,
+ "valueMax": 2,
+ "rate": 31
+ }
+ },
+ {
+ "RowName": "EOG1029",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 11,
+ "option": "CONInc",
+ "valueMin": 2,
+ "valueMax": 2,
+ "rate": 19
+ }
+ },
+ {
+ "RowName": "EOG1030",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 12,
+ "option": "WISInc",
+ "valueMin": 1,
+ "valueMax": 1,
+ "rate": 46
+ }
+ },
+ {
+ "RowName": "EOG1031",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 12,
+ "option": "WISInc",
+ "valueMin": 1,
+ "valueMax": 2,
+ "rate": 31
+ }
+ },
+ {
+ "RowName": "EOG1032",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 12,
+ "option": "WISInc",
+ "valueMin": 2,
+ "valueMax": 2,
+ "rate": 19
+ }
+ },
+ {
+ "RowName": "EOG1033",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 17,
+ "option": "StatAllInc",
+ "valueMin": 1,
+ "valueMax": 1,
+ "rate": 16
+ }
+ },
+ {
+ "RowName": "EOG1034",
+ "Data":
+ {
+ "groupId": 1000,
+ "categoryLine": 17,
+ "option": "StatAllInc",
+ "valueMin": 1,
+ "valueMax": 2,
+ "rate": 8
+ }
+ },
+ {
+ "RowName": "EOG1035",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 13,
+ "option": "MPMaxInc",
+ "valueMin": 7,
+ "valueMax": 30,
+ "rate": 46
+ }
+ },
+ {
+ "RowName": "EOG1036",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 13,
+ "option": "MPMaxInc",
+ "valueMin": 30,
+ "valueMax": 52,
+ "rate": 31
+ }
+ },
+ {
+ "RowName": "EOG1037",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 13,
+ "option": "MPMaxInc",
+ "valueMin": 52,
+ "valueMax": 75,
+ "rate": 19
+ }
+ },
+ {
+ "RowName": "EOG1038",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 1,
+ "option": "PhysicalDamageInc",
+ "valueMin": 1,
+ "valueMax": 3,
+ "rate": 38
+ }
+ },
+ {
+ "RowName": "EOG1039",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 1,
+ "option": "PhysicalDamageInc",
+ "valueMin": 3,
+ "valueMax": 4,
+ "rate": 23
+ }
+ },
+ {
+ "RowName": "EOG1040",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 1,
+ "option": "PhysicalDamageInc",
+ "valueMin": 4,
+ "valueMax": 5,
+ "rate": 11
+ }
+ },
+ {
+ "RowName": "EOG1041",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 2,
+ "option": "MagicalDamageInc",
+ "valueMin": 1,
+ "valueMax": 3,
+ "rate": 38
+ }
+ },
+ {
+ "RowName": "EOG1042",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 2,
+ "option": "MagicalDamageInc",
+ "valueMin": 3,
+ "valueMax": 4,
+ "rate": 23
+ }
+ },
+ {
+ "RowName": "EOG1043",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 2,
+ "option": "MagicalDamageInc",
+ "valueMin": 4,
+ "valueMax": 5,
+ "rate": 11
+ }
+ },
+ {
+ "RowName": "EOG1044",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 14,
+ "option": "ManaRegenInc",
+ "valueMin": 1,
+ "valueMax": 3,
+ "rate": 46
+ }
+ },
+ {
+ "RowName": "EOG1045",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 14,
+ "option": "ManaRegenInc",
+ "valueMin": 3,
+ "valueMax": 10,
+ "rate": 19
+ }
+ },
+ {
+ "RowName": "EOG1046",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 3,
+ "option": "CriticalPerInc",
+ "valueMin": 1,
+ "valueMax": 4,
+ "rate": 46
+ }
+ },
+ {
+ "RowName": "EOG1047",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 3,
+ "option": "CriticalPerInc",
+ "valueMin": 4,
+ "valueMax": 7,
+ "rate": 31
+ }
+ },
+ {
+ "RowName": "EOG1048",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 3,
+ "option": "CriticalPerInc",
+ "valueMin": 7,
+ "valueMax": 10,
+ "rate": 19
+ }
+ },
+ {
+ "RowName": "EOG1049",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 3,
+ "option": "AttackSpeedModifyPer",
+ "valueMin": 1,
+ "valueMax": 4,
+ "rate": 46
+ }
+ },
+ {
+ "RowName": "EOG1050",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 3,
+ "option": "AttackSpeedModifyPer",
+ "valueMin": 4,
+ "valueMax": 7,
+ "rate": 31
+ }
+ },
+ {
+ "RowName": "EOG1051",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 3,
+ "option": "AttackSpeedModifyPer",
+ "valueMin": 7,
+ "valueMax": 10,
+ "rate": 19
+ }
+ },
+ {
+ "RowName": "EOG1052",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 8,
+ "option": "STRInc",
+ "valueMin": 1,
+ "valueMax": 2,
+ "rate": 46
+ }
+ },
+ {
+ "RowName": "EOG1053",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 8,
+ "option": "STRInc",
+ "valueMin": 2,
+ "valueMax": 3,
+ "rate": 31
+ }
+ },
+ {
+ "RowName": "EOG1054",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 8,
+ "option": "STRInc",
+ "valueMin": 3,
+ "valueMax": 3,
+ "rate": 19
+ }
+ },
+ {
+ "RowName": "EOG1055",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 9,
+ "option": "DEXInc",
+ "valueMin": 1,
+ "valueMax": 2,
+ "rate": 46
+ }
+ },
+ {
+ "RowName": "EOG1056",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 9,
+ "option": "DEXInc",
+ "valueMin": 2,
+ "valueMax": 3,
+ "rate": 31
+ }
+ },
+ {
+ "RowName": "EOG1057",
+ "Data":
+ {
+ "groupId": 1100,
+ "categoryLine": 9,
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+ "startTime": "2025.09.08-02.00.00",
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+ "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S0_HotTime01.T_UI_EventBanner_S0_HotTime01'",
+ "textBannerName": "전설 장비>\r\n200%>핫 타임>\r\n이벤트>",
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+ },
+ {
+ "RowName": "EV03",
+ "Data":
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+ "eventType": "SeasonDaily",
+ "desc": "기간한정 일일 미션을 완료하고 보상을 받아가세요",
+ "order": 0,
+ "startTime": "2025.04.01-00.00.00",
+ "endTime": "2025.06.30-00.00.00",
+ "tabImage": "/Game/_UI/Event/T_UI_EventTab_Final_EventQuest01.T_UI_EventTab_Final_EventQuest01",
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+ "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_Final_EventQuest01.T_UI_EventBanner_Final_EventQuest01'",
+ "textBannerName": "일일>미션>",
+ "bShowBanner": false,
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+ "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_EventQuest.WBP_Event_EventQuest_C'"
+ }
+ },
+ {
+ "RowName": "EV04",
+ "Data":
+ {
+ "name": "시즌 여정",
+ "eventType": "Journey",
+ "desc": "일주일간의 여정을 응원합니다",
+ "order": 0,
+ "startTime": "2025.04.01-00.00.00",
+ "endTime": "2025.06.30-00.00.00",
+ "tabImage": "/Game/_UI/Event/T_UI_EventTab_S0_Journey01.T_UI_EventTab_S0_Journey01",
+ "imageBackGround": "/Game/_UI/Event/T_UI_Event_S0_Journey01.T_UI_Event_S0_Journey01",
+ "bShow": false,
+ "attendanceEventKey": "None",
+ "textPanelMargin":
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+ "right": 20,
+ "bottom": 34
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+ "textPanelHorizontalAlign": "HAlign_Left",
+ "textPanelVerticalAlign": "VAlign_Top",
+ "textNameHorizontalAlign": "HAlign_Left",
+ "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S0_Journey01.T_UI_EventBanner_S0_Journey01'",
+ "textBannerName": "시즌 여정>",
+ "bShowBanner": false,
+ "bShowBannerTimer": false,
+ "bShowGotoButton": false,
+ "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Journey.WBP_Event_Journey_C'"
+ }
+ },
+ {
+ "RowName": "EV05",
+ "Data":
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+ "name": "아이오스의 용사",
+ "eventType": "Promotion_1",
+ "desc": "새벽을 불러오는 서광의 빛.\r\n\r\n빛의 여신이자 여명과 생명의 성위에 위치한 장밋빛 손가락의 여인, 아이오스에게 선택 된 전사\r\n\r\n여신의 빛을 품은 신성의 대리인과 함께하세요.",
+ "order": 5,
+ "startTime": "2025.08.04-02.00.00",
+ "endTime": "2026.01.20-15.00.00",
+ "tabImage": "/Game/_UI/Event/T_UI_EventTab_S1_Promotion_Nave.T_UI_EventTab_S1_Promotion_Nave",
+ "imageBackGround": "/Game/_UI/Event/T_UI_Event_S1_Promotion_Nave.T_UI_Event_S1_Promotion_Nave",
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+ "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S1_Promotion_Nave.T_UI_EventBanner_S1_Promotion_Nave'",
+ "textBannerName": "별>의 그림자>\r\n한정 의상>",
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+ "order": 6,
+ "startTime": "2025.08.04-02.00.00",
+ "endTime": "2025.09.15-02.00.00",
+ "tabImage": "/Game/_UI/Event/T_UI_EventTab_S0_Promotion_Squire.T_UI_EventTab_S0_Promotion_Squire",
+ "imageBackGround": "/Game/_UI/Event/T_UI_Event_S0_Promotion_Squire.T_UI_Event_S0_Promotion_Squire",
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+ "attendanceEventKey": "None",
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+ "right": 20,
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+ "textPanelHorizontalAlign": "HAlign_Right",
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+ "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S0_Promotion_Squire.T_UI_EventBanner_S0_Promotion_Squire'",
+ "textBannerName": "아카데미 유니폼>\r\n한정 의상>",
+ "bShowBanner": true,
+ "bShowBannerTimer": true,
+ "bShowGotoButton": true,
+ "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'"
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+ },
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+ "RowName": "EV07",
+ "Data":
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+ "eventType": "Promotion_3",
+ "desc": "타니아의 왕실 재단사 '오넬 디엘'의 드레스와 수트를 만나보세요.\r\n\r\n사용인들에게서도 고결함과 아름다움을 놓치지 않는 그 디자인 감각\r\n\r\n지금은 모험가들에게도 유행으로 퍼져 나가고 있습니다.",
+ "order": 7,
+ "startTime": "2025.09.08-02.00.00",
+ "endTime": "2025.10.28-15.00.00",
+ "tabImage": "/Game/_UI/Event/T_UI_EventTab_S0_Promotion_Maid.T_UI_EventTab_S0_Promotion_Maid",
+ "imageBackGround": "/Game/_UI/Event/T_UI_Event_S0_Promotion_Maid.T_UI_Event_S0_Promotion_Maid",
+ "bShow": true,
+ "attendanceEventKey": "None",
+ "textPanelMargin":
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+ "right": 20,
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+ "textPanelHorizontalAlign": "HAlign_Left",
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+ "textNameHorizontalAlign": "HAlign_Left",
+ "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S0_Promotion_Maid.T_UI_EventBanner_S0_Promotion_Maid'",
+ "textBannerName": "오넬 컬렉션>\r\n한정 의상>",
+ "bShowBanner": true,
+ "bShowBannerTimer": true,
+ "bShowGotoButton": true,
+ "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'"
+ }
+ },
+ {
+ "RowName": "EV10",
+ "Data":
+ {
+ "name": "트로피컬 버닝",
+ "eventType": "Promotion_2",
+ "desc": "먼 대륙의 에메랄드 빛 해변에서 날아온 최신 스타일의 휴양지 전통 의상을 만나보세요.\r\n\r\n바다와 함께한 역사와 더불어 민첩성과 활동성이 폭발적으로 뿜어져 나옵니다.\r\n\r\n어두운 던전에서도 트로피컬한 휴양을 즐겨보세요.",
+ "order": 7,
+ "startTime": "2025.09.08-02.00.00",
+ "endTime": "2026.01.20-15.00.00",
+ "tabImage": "/Game/_UI/Event/T_UI_EventTab_S1_Promotion_Swimsuit.T_UI_EventTab_S1_Promotion_Swimsuit",
+ "imageBackGround": "/Game/_UI/Event/T_UI_Event_S1_Promotion_Swimsuit.T_UI_Event_S1_Promotion_Swimsuit",
+ "bShow": true,
+ "attendanceEventKey": "None",
+ "textPanelMargin":
+ {
+ "left": 20,
+ "top": 34,
+ "right": 20,
+ "bottom": 34
+ },
+ "textPanelHorizontalAlign": "HAlign_Left",
+ "textPanelVerticalAlign": "VAlign_Top",
+ "textNameHorizontalAlign": "HAlign_Left",
+ "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S1_Promotion_Swimsuit.T_UI_EventBanner_S1_Promotion_Swimsuit'",
+ "textBannerName": "트로피컬>\r\n수영복>\r\n한정 의상>",
+ "bShowBanner": true,
+ "bShowBannerTimer": true,
+ "bShowGotoButton": true,
+ "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'"
+ }
+ }
+ ]
+ },
+ {
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+ "AssetPath": "/Game/Blueprints/DataTable/DT_GearScore.DT_GearScore",
+ "RowStructure": "GearScoreDataRow",
+ "Rows": [
+ {
+ "RowName": "GearScorePhysicalDamageInc",
+ "Data":
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+ "itemOption": "PhysicalDamageInc",
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+ "score": 5
+ }
+ },
+ {
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+ "Data":
+ {
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+ "rarity": "ALL",
+ "score": 5
+ }
+ },
+ {
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+ "Data":
+ {
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+ "itemOption": "CriticalPerInc",
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+ }
+ },
+ {
+ "RowName": "GearScoreAttackSpeedModifyPer",
+ "Data":
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+ "Data":
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+ }
+ },
+ {
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+ "Data":
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+ }
+ },
+ {
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+ "Data":
+ {
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+ "itemOption": "MagicalResistanceInc",
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+ "score": 0.5
+ }
+ },
+ {
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+ "Data":
+ {
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+ }
+ },
+ {
+ "RowName": "GearScoreFireResistanceInc",
+ "Data":
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+ }
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+ "score": 2
+ }
+ },
+ {
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+ "score": 2
+ }
+ },
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+ }
+ },
+ {
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+ "score": 1
+ }
+ },
+ {
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+ "Data":
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+ "itemOption": "HPMaxInc",
+ "rarity": "ALL",
+ "score": 0.25
+ }
+ },
+ {
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+ "Data":
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+ "itemOption": "MPMaxInc",
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+ }
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+ }
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+ "Data":
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+ "itemOption": "WalkSpeedInc",
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+ "score": 0.5
+ }
+ },
+ {
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+ "Data":
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+ "itemOption": "StatAllInc",
+ "rarity": "ALL",
+ "score": 7
+ }
+ },
+ {
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+ "Data":
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+ "itemOption": "ElementalResistancesAllInc",
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+ }
+ },
+ {
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+ "Data":
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+ "itemOption": "HPIncreasesPer",
+ "rarity": "ALL",
+ "score": 2.5
+ }
+ },
+ {
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+ "Data":
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+ "itemOption": "None",
+ "rarity": "Common",
+ "score": 10
+ }
+ },
+ {
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+ }
+ },
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+ }
+ },
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+ }
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+ }
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+ }
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+ "icon": "/Game/_UI/Normal/T_UI_Tier_Veteran.T_UI_Tier_Veteran",
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+ "particleBackground": "/Game/_UI/UI_Effect/UI_Effect_Cascade/P_UI_Background_03.P_UI_Background_03",
+ "particleImpact": "/Game/_UI/UI_Effect/UI_Effect_Cascade/P_UI_Rank_Impact_01.P_UI_Rank_Impact_01",
+ "group": "Veteran",
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+ "type": "Compete",
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+ "pointConditions": [
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+ "condition": "RankEnemyKill",
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+ "value": 3
+ },
+ {
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+ },
+ {
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+ {
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+ "condition": "RankPanaltyFailed",
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+ {
+ "condition": "RankPanaltyStunned",
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+ "value": -5
+ },
+ {
+ "condition": "RankPanaltyEarnGold",
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+ "value": -5
+ }
+ ],
+ "unlockFeatures": []
+ }
+ },
+ {
+ "RowName": "R23000",
+ "Data":
+ {
+ "name": "마스터",
+ "icon": "/Game/_UI/Normal/T_UI_Tier_Master.T_UI_Tier_Master",
+ "particleMaskAura": "/Game/_UI/UI_Effect/UI_Effect_Cascade/P_UI_Aura_Master_01.P_UI_Aura_Master_01",
+ "particleBackground": "/Game/_UI/UI_Effect/UI_Effect_Cascade/P_UI_Background_03.P_UI_Background_03",
+ "particleImpact": "/Game/_UI/UI_Effect/UI_Effect_Cascade/P_UI_Rank_Impact_01.P_UI_Rank_Impact_01",
+ "group": "Master",
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+ {
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+ {
+ "condition": "RankPanaltyEarnGold",
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+ "value": -5
+ }
+ ],
+ "unlockFeatures": []
+ }
+ },
+ {
+ "RowName": "R24000",
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+ {
+ "name": "그랜드 마스터",
+ "icon": "/Game/_UI/Normal/T_UI_Tier_GrandMaster.T_UI_Tier_GrandMaster",
+ "particleMaskAura": "/Game/_UI/UI_Effect/UI_Effect_Cascade/P_UI_Aura_GrandMaster_01.P_UI_Aura_GrandMaster_01",
+ "particleBackground": "/Game/_UI/UI_Effect/UI_Effect_Cascade/P_UI_Background_03.P_UI_Background_03",
+ "particleImpact": "/Game/_UI/UI_Effect/UI_Effect_Cascade/P_UI_Rank_Impact_01.P_UI_Rank_Impact_01",
+ "group": "GrandMaster",
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+ }
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}
}
]
},
{
- "AssetName": "DT_ShopTrader",
- "AssetPath": "/Game/Blueprints/DataTable/DT_ShopTrader.DT_ShopTrader",
- "RowStructure": "ShopTraderDataRow",
+ "AssetName": "DT_IapPriceTemplate",
+ "AssetPath": "/Game/Blueprints/DataTable/DT_IapPriceTemplate.DT_IapPriceTemplate",
+ "RowStructure": "IapPriceTemplateDataRow",
"Rows": [
{
- "RowName": "10001",
+ "RowName": "HC50",
"Data":
{
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+ "zAR": 1500
}
},
{
- "RowName": "10004",
+ "RowName": "HC250",
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{
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+ "zAR": 7700
}
},
{
- "RowName": "10002",
+ "RowName": "HC800",
"Data":
{
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}
},
{
- "RowName": "11001",
+ "RowName": "HC1600",
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{
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- ],
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- ]
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}
},
{
- "RowName": "11002",
+ "RowName": "HC2800",
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{
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- ],
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- ]
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}
},
{
- "RowName": "15001",
+ "RowName": "HC4950",
"Data":
{
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- ]
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- }
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- {
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- ]
- }
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- {
- "RowName": "12004",
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- ]
- }
- },
- {
- "RowName": "13001",
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- "neededPoint": 100,
- "freeRewards": [
- {
- "rewardType": "Gold",
- "rewardDTId": "I108000",
- "value": 1000
- }
+ "additionalMarketSlotCount": 0,
+ "feeRatio": 15,
+ "currentLevelDescs": [
+ "거래소 오픈"
],
- "premiumRewards": [
- {
- "rewardType": "SkillPoint",
- "rewardDTId": "I108200",
- "value": 10
- }
+ "totalDescs": [
+ "거래소 오픈"
]
}
},
{
- "RowName": "SPR0002",
+ "RowName": "2",
"Data":
{
- "seasonType": "FinalTest1",
"level": 2,
- "neededPoint": 200,
- "freeRewards": [
- {
- "rewardType": "Item",
- "rewardDTId": "I105000",
- "value": 3
- }
+ "additionalMarketSlotCount": 1,
+ "feeRatio": 15,
+ "currentLevelDescs": [
+ "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가"
],
- "premiumRewards": [
- {
- "rewardType": "Item",
- "rewardDTId": "I10310",
- "value": 5
- }
+ "totalDescs": [
+ "거래소 오픈",
+ "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가"
]
}
},
{
- "RowName": "SPR0003",
+ "RowName": "3",
"Data":
{
- "seasonType": "FinalTest1",
"level": 3,
- "neededPoint": 300,
- "freeRewards": [
- {
- "rewardType": "Item",
- "rewardDTId": "I105100",
- "value": 3
- }
+ "additionalMarketSlotCount": 2,
+ "feeRatio": 15,
+ "currentLevelDescs": [
+ "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가"
],
- "premiumRewards": [
- {
- "rewardType": "Item",
- "rewardDTId": "I10311",
- "value": 3
- }
+ "totalDescs": [
+ "거래소 오픈",
+ "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가"
]
}
},
{
- "RowName": "SPR0004",
+ "RowName": "4",
"Data":
{
- "seasonType": "FinalTest1",
"level": 4,
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- "freeRewards": [
- {
- "rewardType": "Item",
- "rewardDTId": "I105101",
- "value": 3
- }
+ "additionalMarketSlotCount": 3,
+ "feeRatio": 15,
+ "currentLevelDescs": [
+ "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가"
],
- "premiumRewards": [
- {
- "rewardType": "Item",
- "rewardDTId": "I10312",
- "value": 1
- }
+ "totalDescs": [
+ "거래소 오픈",
+ "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가"
]
}
},
{
- "RowName": "SPR0005",
+ "RowName": "5",
"Data":
{
- "seasonType": "FinalTest1",
"level": 5,
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- "freeRewards": [
- {
- "rewardType": "Item",
- "rewardDTId": "I105102",
- "value": 3
- }
+ "additionalMarketSlotCount": 3,
+ "feeRatio": 10,
+ "currentLevelDescs": [
+ "거래소 수수료 {FeeRatio}% 적용"
],
- "premiumRewards": [
- {
- "rewardType": "Item",
- "rewardDTId": "I105107",
- "value": 3
- }
+ "totalDescs": [
+ "거래소 오픈",
+ "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가",
+ "거래소 수수료 {FeeRatio}% 적용"
]
}
},
{
- "RowName": "SPR0006",
+ "RowName": "6",
"Data":
{
- "seasonType": "FinalTest1",
"level": 6,
- "neededPoint": 600,
- "freeRewards": [
- {
- "rewardType": "Item",
- "rewardDTId": "I105103",
- "value": 3
- }
+ "additionalMarketSlotCount": 4,
+ "feeRatio": 10,
+ "currentLevelDescs": [
+ "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가"
],
- "premiumRewards": [
- {
- "rewardType": "Item",
- "rewardDTId": "I105108",
- "value": 3
- }
+ "totalDescs": [
+ "거래소 오픈",
+ "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가",
+ "거래소 수수료 {FeeRatio}% 적용"
]
}
},
{
- "RowName": "SPR0007",
+ "RowName": "7",
"Data":
{
- "seasonType": "FinalTest1",
"level": 7,
- "neededPoint": 700,
- "freeRewards": [
- {
- "rewardType": "Item",
- "rewardDTId": "I105104",
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- }
+ "additionalMarketSlotCount": 5,
+ "feeRatio": 10,
+ "currentLevelDescs": [
+ "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가"
],
- "premiumRewards": [
- {
- "rewardType": "Item",
- "rewardDTId": "I105109",
- "value": 3
- }
+ "totalDescs": [
+ "거래소 오픈",
+ "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가",
+ "거래소 수수료 {FeeRatio}% 적용"
]
}
},
{
- "RowName": "SPR0008",
+ "RowName": "8",
"Data":
{
- "seasonType": "FinalTest1",
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- "freeRewards": [
- {
- "rewardType": "Item",
- "rewardDTId": "I105105",
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- }
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+ "feeRatio": 10,
+ "currentLevelDescs": [
+ "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가"
],
- "premiumRewards": [
- {
- "rewardType": "Item",
- "rewardDTId": "I105110",
- "value": 3
- }
+ "totalDescs": [
+ "거래소 오픈",
+ "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가",
+ "거래소 수수료 {FeeRatio}% 적용"
]
}
},
{
- "RowName": "SPR0009",
+ "RowName": "9",
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{
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- {
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- }
+ "additionalMarketSlotCount": 7,
+ "feeRatio": 10,
+ "currentLevelDescs": [
+ "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가"
],
- "premiumRewards": [
- {
- "rewardType": "Item",
- "rewardDTId": "I105111",
- "value": 3
- }
+ "totalDescs": [
+ "거래소 오픈",
+ "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가",
+ "거래소 수수료 {FeeRatio}% 적용"
]
}
},
{
- "RowName": "SPR0010",
+ "RowName": "10",
"Data":
{
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- "freeRewards": [
- {
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- }
+ "additionalMarketSlotCount": 7,
+ "feeRatio": 5,
+ "currentLevelDescs": [
+ "거래소 수수료 {FeeRatio}% 적용"
],
- "premiumRewards": [
- {
- "rewardType": "FreeCash",
- "rewardDTId": "I108100",
- "value": 50
- }
+ "totalDescs": [
+ "거래소 오픈",
+ "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가",
+ "거래소 수수료 {FeeRatio}% 적용"
]
}
- },
+ }
+ ]
+ },
+ {
+ "AssetName": "DT_MasonInfo",
+ "AssetPath": "/Game/Blueprints/DataTable/DT_MasonInfo.DT_MasonInfo",
+ "RowStructure": "MasonInfoDataRow",
+ "Rows": [
{
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+ "RowName": "1",
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{
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- }
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- }
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- }
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- }
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- }
- ]
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- },
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- }
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- }
- ]
- }
- },
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- ]
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- },
- {
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- {
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- }
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]
}
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{
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{
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{
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{
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},
{
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{
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{
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],
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+ "desc": ""
+ },
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+ "masonLevel": 0
}
},
{
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{
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+ "currencyType": "SkillPoint",
+ "currencyAmount": 120
+ },
+ "bIsDefault": false,
+ "masonLevel": 0
+ }
+ },
+ {
+ "RowName": "MREQ2343008",
+ "Data":
+ {
+ "resultItemDTId": "EQ2343008",
+ "materials": [
+ {
+ "itemId": "I105301",
+ "count": 3
+ },
+ {
+ "itemId": "I104013",
+ "count": 1
+ },
+ {
+ "itemId": "I104015",
+ "count": 1
+ },
+ {
+ "itemId": "I105308",
+ "count": 1
+ },
+ {
+ "itemId": "I10313",
+ "count": 1
+ }
+ ],
+ "goldCost": 5000,
+ "preReqQuestIds": [],
+ "maxGrade": 0,
+ "effectInfo":
+ {
+ "effect": "RandomOptionCount",
+ "values": [ 3 ],
+ "desc": ""
+ },
+ "payback":
+ {
+ "currencyType": "SkillPoint",
+ "currencyAmount": 120
+ },
+ "bIsDefault": false,
+ "masonLevel": 0
+ }
+ },
+ {
+ "RowName": "MREQ0041000",
+ "Data":
+ {
+ "resultItemDTId": "EQ0041000",
+ "materials": [
+ {
+ "itemId": "I105002",
+ "count": 3
+ },
+ {
+ "itemId": "I104011",
+ "count": 1
+ },
+ {
+ "itemId": "I104013",
+ "count": 1
+ },
+ {
+ "itemId": "I104007",
+ "count": 5
+ },
+ {
+ "itemId": "I10313",
+ "count": 1
+ }
+ ],
+ "goldCost": 5000,
+ "preReqQuestIds": [],
+ "maxGrade": 0,
+ "effectInfo":
+ {
+ "effect": "RandomOptionCount",
+ "values": [ 3 ],
+ "desc": ""
+ },
+ "payback":
+ {
+ "currencyType": "SkillPoint",
+ "currencyAmount": 120
+ },
+ "bIsDefault": false,
+ "masonLevel": 0
+ }
+ },
+ {
+ "RowName": "MREQ0142000",
+ "Data":
+ {
+ "resultItemDTId": "EQ0142000",
+ "materials": [
+ {
+ "itemId": "I105302",
+ "count": 3
+ },
+ {
+ "itemId": "I104010",
+ "count": 1
+ },
+ {
+ "itemId": "I104014",
+ "count": 1
+ },
+ {
+ "itemId": "I104008",
+ "count": 5
+ },
+ {
+ "itemId": "I10313",
+ "count": 1
+ }
+ ],
+ "goldCost": 5000,
+ "preReqQuestIds": [],
+ "maxGrade": 0,
+ "effectInfo":
+ {
+ "effect": "RandomOptionCount",
+ "values": [ 3 ],
+ "desc": ""
+ },
+ "payback":
+ {
+ "currencyType": "SkillPoint",
+ "currencyAmount": 120
+ },
+ "bIsDefault": false,
+ "masonLevel": 0
+ }
+ },
+ {
+ "RowName": "MREQ0240000",
+ "Data":
+ {
+ "resultItemDTId": "EQ0240000",
+ "materials": [
+ {
+ "itemId": "I105303",
+ "count": 3
+ },
+ {
+ "itemId": "I104012",
+ "count": 1
+ },
+ {
+ "itemId": "I104015",
+ "count": 1
+ },
+ {
+ "itemId": "I104005",
+ "count": 5
+ },
+ {
+ "itemId": "I10313",
+ "count": 1
+ }
+ ],
+ "goldCost": 5000,
+ "preReqQuestIds": [],
+ "maxGrade": 0,
+ "effectInfo":
+ {
+ "effect": "RandomOptionCount",
+ "values": [ 3 ],
+ "desc": ""
+ },
+ "payback":
+ {
+ "currencyType": "SkillPoint",
+ "currencyAmount": 120
+ },
+ "bIsDefault": false,
+ "masonLevel": 0
+ }
+ },
+ {
+ "RowName": "MREQ0441000",
+ "Data":
+ {
+ "resultItemDTId": "EQ0441000",
+ "materials": [
+ {
+ "itemId": "I105305",
+ "count": 3
+ },
+ {
+ "itemId": "I104012",
+ "count": 1
+ },
+ {
+ "itemId": "I104013",
+ "count": 1
+ },
+ {
+ "itemId": "I104007",
+ "count": 5
+ },
+ {
+ "itemId": "I10313",
+ "count": 1
+ }
+ ],
+ "goldCost": 5000,
+ "preReqQuestIds": [],
+ "maxGrade": 0,
+ "effectInfo":
+ {
+ "effect": "RandomOptionCount",
+ "values": [ 3 ],
+ "desc": ""
+ },
+ "payback":
+ {
+ "currencyType": "SkillPoint",
+ "currencyAmount": 120
+ },
+ "bIsDefault": false,
+ "masonLevel": 0
+ }
+ },
+ {
+ "RowName": "MREQ0540000",
+ "Data":
+ {
+ "resultItemDTId": "EQ0540000",
+ "materials": [
+ {
+ "itemId": "I105306",
+ "count": 3
+ },
+ {
+ "itemId": "I104010",
+ "count": 1
+ },
+ {
+ "itemId": "I104012",
+ "count": 1
+ },
+ {
+ "itemId": "I104009",
+ "count": 5
+ },
+ {
+ "itemId": "I10313",
+ "count": 1
+ }
+ ],
+ "goldCost": 5000,
+ "preReqQuestIds": [],
+ "maxGrade": 0,
+ "effectInfo":
+ {
+ "effect": "RandomOptionCount",
+ "values": [ 3 ],
+ "desc": ""
+ },
+ "payback":
+ {
+ "currencyType": "SkillPoint",
+ "currencyAmount": 120
+ },
+ "bIsDefault": false,
+ "masonLevel": 0
}
}
]
},
{
- "AssetName": "DT_SeasonJourney",
- "AssetPath": "/Game/Blueprints/DataTable/DT_SeasonJourney.DT_SeasonJourney",
- "RowStructure": "SeasonJourneyDataRow",
+ "AssetName": "DT_MissionExp",
+ "AssetPath": "/Game/Blueprints/DataTable/DT_MissionExp.DT_MissionExp",
+ "RowStructure": "MissionExpData",
"Rows": [
{
- "RowName": "NewRow",
+ "RowName": "1",
"Data":
{
- "name": "1번여정",
- "icon": "None",
- "particleMaskAura": "None",
- "particleBackground": "None",
- "particleImpact": "None"
+ "name": "유해 송환",
+ "desc": "던전 안에서 죽은 스토커즈의 기사들의 시체를 송환한다",
+ "countMessage": "",
+ "completionMessage": "",
+ "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon01.T_UI_Content_GM_Dungeon01",
+ "missionType": "Corpse",
+ "value": 2,
+ "expActionId": "",
+ "rewardId": 20000,
+ "rewardDTId": "I10301"
}
},
{
- "RowName": "NewRow_0",
+ "RowName": "2",
"Data":
{
- "name": "2번여정",
- "icon": "None",
- "particleMaskAura": "None",
- "particleBackground": "None",
- "particleImpact": "None"
+ "name": "유물 탐색",
+ "desc": "던전의 비밀을 풀 수 있는 유물을 조사한다",
+ "countMessage": "",
+ "completionMessage": "",
+ "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon00.T_UI_Content_GM_Dungeon00",
+ "missionType": "Relic",
+ "value": 2,
+ "expActionId": "",
+ "rewardId": 20001,
+ "rewardDTId": "I10300"
}
},
{
- "RowName": "NewRow_1",
+ "RowName": "3",
"Data":
{
- "name": "3번여정",
- "icon": "None",
- "particleMaskAura": "None",
- "particleBackground": "None",
- "particleImpact": "None"
+ "name": "암살",
+ "desc": "던전 안에서 모험가들을 처치한다",
+ "countMessage": "",
+ "completionMessage": "",
+ "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon02.T_UI_Content_GM_Dungeon02",
+ "missionType": "Kill",
+ "value": 1,
+ "expActionId": "",
+ "rewardId": 20002,
+ "rewardDTId": "I10302"
}
},
{
- "RowName": "NewRow_2",
+ "RowName": "4",
"Data":
{
- "name": "4번여정",
- "icon": "None",
- "particleMaskAura": "None",
- "particleBackground": "None",
- "particleImpact": "None"
- }
- },
- {
- "RowName": "NewRow_3",
- "Data":
- {
- "name": "5번여정",
- "icon": "None",
- "particleMaskAura": "None",
- "particleBackground": "None",
- "particleImpact": "None"
- }
- },
- {
- "RowName": "NewRow_4",
- "Data":
- {
- "name": "6번여정",
- "icon": "None",
- "particleMaskAura": "None",
- "particleBackground": "None",
- "particleImpact": "None"
- }
- },
- {
- "RowName": "NewRow_5",
- "Data":
- {
- "name": "7번여정",
- "icon": "None",
- "particleMaskAura": "None",
- "particleBackground": "None",
- "particleImpact": "None"
- }
- },
- {
- "RowName": "NewRow_6",
- "Data":
- {
- "name": "8번여정",
- "icon": "None",
- "particleMaskAura": "None",
- "particleBackground": "None",
- "particleImpact": "None"
- }
- },
- {
- "RowName": "NewRow_7",
- "Data":
- {
- "name": "9번여정",
- "icon": "None",
- "particleMaskAura": "None",
- "particleBackground": "None",
- "particleImpact": "None"
- }
- },
- {
- "RowName": "NewRow_8",
- "Data":
- {
- "name": "10번여정",
- "icon": "None",
- "particleMaskAura": "None",
- "particleBackground": "None",
- "particleImpact": "None"
- }
- },
- {
- "RowName": "NewRow_9",
- "Data":
- {
- "name": "11번여정",
- "icon": "None",
- "particleMaskAura": "None",
- "particleBackground": "None",
- "particleImpact": "None"
+ "name": "몬스터 처치",
+ "desc": "던전 안에서 적대적인 몬스터를 처치한다",
+ "countMessage": "",
+ "completionMessage": "",
+ "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon11.T_UI_Content_GM_Dungeon11",
+ "missionType": "MonsterKill",
+ "value": 20,
+ "expActionId": "",
+ "rewardId": 20003,
+ "rewardDTId": "I107003"
}
}
]
},
{
- "AssetName": "DT_ScavengerContractCost",
- "AssetPath": "/Game/Blueprints/DataTable/DT_ScavengerContractCost.DT_ScavengerContractCost",
- "RowStructure": "ScavengerContractCostDataRow",
- "Rows": [
- {
- "RowName": "1001",
- "Data":
- {
- "maxGearScore": 400,
- "primeAccount": true,
- "membership": true,
- "cost": 250,
- "deliveryMinutes": 30
- }
- },
- {
- "RowName": "1002",
- "Data":
- {
- "maxGearScore": 400,
- "primeAccount": true,
- "membership": false,
- "cost": 500,
- "deliveryMinutes": 30
- }
- },
- {
- "RowName": "1003",
- "Data":
- {
- "maxGearScore": 400,
- "primeAccount": false,
- "membership": true,
- "cost": 250,
- "deliveryMinutes": 1440
- }
- },
- {
- "RowName": "1004",
- "Data":
- {
- "maxGearScore": 400,
- "primeAccount": false,
- "membership": false,
- "cost": 500,
- "deliveryMinutes": 1440
- }
- },
- {
- "RowName": "2001",
- "Data":
- {
- "maxGearScore": 2147483647,
- "primeAccount": true,
- "membership": true,
- "cost": 500,
- "deliveryMinutes": 30
- }
- },
- {
- "RowName": "2002",
- "Data":
- {
- "maxGearScore": 2147483647,
- "primeAccount": true,
- "membership": false,
- "cost": 1000,
- "deliveryMinutes": 30
- }
- },
- {
- "RowName": "2003",
- "Data":
- {
- "maxGearScore": 2147483647,
- "primeAccount": false,
- "membership": true,
- "cost": 500,
- "deliveryMinutes": 1440
- }
- },
- {
- "RowName": "2004",
- "Data":
- {
- "maxGearScore": 2147483647,
- "primeAccount": false,
- "membership": false,
- "cost": 1000,
- "deliveryMinutes": 1440
- }
- }
- ]
- },
- {
- "AssetName": "DT_RuneGroup",
- "AssetPath": "/Game/Blueprints/DataTable/DT_RuneGroup.DT_RuneGroup",
- "RowStructure": "RuneGroupDataRow",
+ "AssetName": "DT_PassiveSkill",
+ "AssetPath": "/Game/Blueprints/DataTable/DT_PassiveSkill.DT_PassiveSkill",
+ "RowStructure": "PassiveSkillDataRow",
"Rows": [
{
"RowName": "1000001",
"Data":
{
- "name": "전투 그룹",
- "type": "Battle",
- "icon": "/Game/_UI/Icon_Rune/RuneGroupIcon_Battle.RuneGroupIcon_Battle",
- "coreLine": [
- "10101",
- "10102",
- "10103"
+ "stalkerName": "None",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000001.SkillIcon_1000001",
+ "name": "활력",
+ "desc": "최대 체력이 {Value0}% 증가하지만, 방어력이 {Value1}% 만큼 감소합니다.",
+ "descValues": [ 10, 5 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ },
+ {
+ "argumentName": "Value1",
+ "type": "Value",
+ "index": 1
+ }
],
- "sub1Line": [
- "10201",
- "10202"
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "HPPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:HPPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": 10,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "DefensePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:DefensePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": -5,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
],
- "sub2Line": [
- "10301",
- "10302"
- ]
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 300,
+ "unlockSkillPoint": 3,
+ "unlockCost": []
}
},
{
"RowName": "1000002",
"Data":
{
- "name": "스킬 그룹",
- "type": "SKill",
- "icon": "/Game/_UI/Icon_Rune/RuneGroupIcon_Skill.RuneGroupIcon_Skill",
- "coreLine": [
- "20101",
- "20102",
- "20103"
+ "stalkerName": "None",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000002.SkillIcon_1000002",
+ "name": "직격",
+ "desc": "공격 스킬 위력이 {Value0}% 증가하지만, 스킬 MP 소모량도 {Value1}% 증가합니다.",
+ "descValues": [ 12, 5 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ },
+ {
+ "argumentName": "Value1",
+ "type": "Value",
+ "index": 1
+ }
],
- "sub1Line": [
- "20201",
- "20202",
- "20203"
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "SkillDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:SkillDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": 12,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "ManaCostPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:ManaCostPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 5,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
],
- "sub2Line": [
- "20301",
- "20302"
- ]
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 300,
+ "unlockSkillPoint": 3,
+ "unlockCost": []
}
},
{
"RowName": "1000003",
"Data":
{
- "name": "장비 그룹",
- "type": "Equip",
- "icon": "/Game/_UI/Icon_Rune/RuneGroupIcon_Equip.RuneGroupIcon_Equip",
- "coreLine": [
- "30101",
- "30102",
- "30103"
+ "stalkerName": "None",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000003.SkillIcon_1000003",
+ "name": "조용한 걸음",
+ "desc": "앉아서 이동 시 발소리가 {Value0}% 만큼 감소합니다.",
+ "descValues": [ 100, 0 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
],
- "sub1Line": [
- "30201",
- "30202"
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "CrouchWalkSoundPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:CrouchWalkSoundPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": -100,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
],
- "sub2Line": [
- "30301",
- "30302",
- "30303"
- ]
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 300,
+ "unlockSkillPoint": 3,
+ "unlockCost": []
}
},
{
"RowName": "1000004",
"Data":
{
- "name": "보조 그룹",
- "type": "Assist",
- "icon": "/Game/_UI/Icon_Rune/RuneGroupIcon_Assist.RuneGroupIcon_Assist",
- "coreLine": [
- "40101",
- "40102"
+ "stalkerName": "None",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000004.SkillIcon_1000004",
+ "name": "철갑 피부",
+ "desc": "물리 저항력이 {0}% 만큼 증가합니다.",
+ "descValues": [ 10, 0 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
],
- "sub1Line": [
- "40201",
- "40202"
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PhysicalResistancePer",
+ "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": 10,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
],
- "sub2Line": [
- "40301",
- "40302"
- ]
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 300,
+ "unlockSkillPoint": 3,
+ "unlockCost": []
}
},
{
"RowName": "1000005",
"Data":
{
- "name": "모험 그룹",
- "type": "Adventure",
- "icon": "/Game/_UI/Icon_Rune/RuneGroupIcon_Adventure.RuneGroupIcon_Adventure",
- "coreLine": [
- "50101",
- "50102",
- "50103"
+ "stalkerName": "None",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000005.SkillIcon_1000005",
+ "name": "정신력",
+ "desc": "기본 MP 자연 회복량이 {Value0}% 증가하지만, 방어력이 {Value1}% 만큼 감소합니다.",
+ "descValues": [ 100, 3 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ },
+ {
+ "argumentName": "Value1",
+ "type": "Value",
+ "index": 1
+ }
],
- "sub1Line": [
- "50201",
- "50202",
- "50203"
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "MPRegenPer",
+ "attribute": "",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": 100,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "DefensePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:DefensePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": -3,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
],
- "sub2Line": [
- "50301",
- "50302",
- "50303"
- ]
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 300,
+ "unlockSkillPoint": 3,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000006",
+ "Data":
+ {
+ "stalkerName": "None",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000006.SkillIcon_1000006",
+ "name": "냉철함",
+ "desc": "스킬 재사용 대기 시간이 {Value0}% 만큼 감소하지만, MP 소모량이 {Value1}% 증가합니다.",
+ "descValues": [ 20, 5 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ },
+ {
+ "argumentName": "Value1",
+ "type": "Value",
+ "index": 1
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "CooldownTimePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:CooldownTimePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": -20,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "ManaCostPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:ManaCostPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 20,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 600,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000007",
+ "Data":
+ {
+ "stalkerName": "None",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000007.SkillIcon_1000007",
+ "name": "사기 증대",
+ "desc": "몬스터에게 마지막 일격을 가하면 {Duration0}초간 공격력이 {Value0}% 상승합니다.",
+ "descValues": [ 20, 10 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Duration0",
+ "type": "Duration",
+ "index": 0
+ },
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "AttackDamagePerOnNpcKill",
+ "attribute": "/Script/WorldStalker.PassiveSet:AttackDamagePerOnNpcKill",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": 10,
+ "valueRate": 1,
+ "duration": 20,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 600,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000008",
+ "Data":
+ {
+ "stalkerName": "None",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000008.SkillIcon_1000008",
+ "name": "신속",
+ "desc": "공격 속도가 {Value0}% 증가하지만, 이동 속도가 {Value1}% 만큼 감소합니다.",
+ "descValues": [ 10, 3 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ },
+ {
+ "argumentName": "Value1",
+ "type": "Value",
+ "index": 1
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "AttackSpeedPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:AttackSpeedPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": 10,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "WalkSpeedPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:WalkSpeedPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": -3,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 600,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000009",
+ "Data":
+ {
+ "stalkerName": "None",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000009.SkillIcon_1000009",
+ "name": "예리",
+ "desc": "스킬 위력이 {Value0}% 증가하지만, 스킬 재사용 대기 시간도 {Value1}% 증가합니다.",
+ "descValues": [ 12, 5 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ },
+ {
+ "argumentName": "Value1",
+ "type": "Value",
+ "index": 1
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "SkillDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:SkillDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": 12,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "CooldownTimePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:CooldownTimePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": 5,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 600,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000010",
+ "Data":
+ {
+ "stalkerName": "None",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000010.SkillIcon_1000010",
+ "name": "둔감",
+ "desc": "자물쇠/문열기/횃불 동작 동안 받는 피해가 {Value0}% 만큼 감소합니다.",
+ "descValues": [ 40, 0 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "InteractionTakenDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:InteractionTakenDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": -40,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 600,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000011",
+ "Data":
+ {
+ "stalkerName": "None",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000011.SkillIcon_1000011",
+ "name": "신속 시전",
+ "desc": "스킬 시전 시간이 {Value0}% 만큼 감소하지만, MP 소모량이 {Value1}% 증가합니다.",
+ "descValues": [ 20, 5 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ },
+ {
+ "argumentName": "Value1",
+ "type": "Value",
+ "index": 1
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "CastingTimePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:CastingTimePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": -20,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "ManaCostPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:ManaCostPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": 5,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 900,
+ "unlockSkillPoint": 7,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000012",
+ "Data":
+ {
+ "stalkerName": "None",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000012.SkillIcon_1000012",
+ "name": "은밀",
+ "desc": "모든 위협 수치 획득량이 {Value0}% 만큼 감소하지만, 최대 체력이 {Value1}% 만큼 감소합니다.",
+ "descValues": [ 50, 5 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ },
+ {
+ "argumentName": "Value1",
+ "type": "Value",
+ "index": 1
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "AggroPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:AggroPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": -50,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "HPPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:HPPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": -5,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 900,
+ "unlockSkillPoint": 7,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000013",
+ "Data":
+ {
+ "stalkerName": "None",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000013.SkillIcon_1000013",
+ "name": "찬스",
+ "desc": "기절한 적에게 가하는 피해량이 {Value0}% 증가합니다.",
+ "descValues": [ 30, 0 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "InflictDamagePerOnStunTarget",
+ "attribute": "/Script/WorldStalker.PassiveSet:InflictDamagePerOnStunTarget",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": 30,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 900,
+ "unlockSkillPoint": 7,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000014",
+ "Data":
+ {
+ "stalkerName": "None",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000014.SkillIcon_1000014",
+ "name": "중장갑",
+ "desc": "방어구 내구도가 {Value0}% 증가하지만, 최대 MP가 {Value1}% 만큼 감소합니다.",
+ "descValues": [ 25, 10 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ },
+ {
+ "argumentName": "Value1",
+ "type": "Value",
+ "index": 1
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "APPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:APPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": 25,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "MPPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:MPPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": -10,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 900,
+ "unlockSkillPoint": 7,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000015",
+ "Data":
+ {
+ "stalkerName": "None",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000015.SkillIcon_1000015",
+ "name": "참철",
+ "desc": "모든 공격이 {Value0}%의 방어구 추가 피해를 입히지만, 방어력이 {Value1}% 만큼 감소합니다.",
+ "descValues": [ 20, 5 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ },
+ {
+ "argumentName": "Value1",
+ "type": "Value",
+ "index": 1
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "ArmorAttackDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:ArmorAttackDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": 20,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "DefensePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:DefensePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": -5,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 900,
+ "unlockSkillPoint": 7,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000016",
+ "Data":
+ {
+ "stalkerName": "None",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000016.SkillIcon_1000016",
+ "name": "강인함",
+ "desc": "상태 이상, 기절, 쇼크, 수면 시간이 {Value0}% 만큼 감소합니다.",
+ "descValues": [ 30, 0 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "TakenCCDurationTimePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:TakenCCDurationTimePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": -30,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 1200,
+ "unlockSkillPoint": 9,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000017",
+ "Data":
+ {
+ "stalkerName": "None",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000017.SkillIcon_1000017",
+ "name": "적응 체질",
+ "desc": "독, 화상, 지속 피해가 {Value0}% 만큼 감소합니다.",
+ "descValues": [ 40, 0 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "TakenDOTPer",
+ "attribute": "/Script/WorldStalker.CharacterSet:TakenDOTPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": -40,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 1200,
+ "unlockSkillPoint": 9,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000018",
+ "Data":
+ {
+ "stalkerName": "None",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000018.SkillIcon_1000018",
+ "name": "항마력",
+ "desc": "받는 마법 피해가 {0}% 만큼 감소합니다.",
+ "descValues": [ 20, 0 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "MagicalResistancePer",
+ "attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": 20,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "",
+ "attribute": "",
+ "attributeOwner": "None"
+ },
+ "bAttributeReplicated": true,
+ "value": 0,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 1200,
+ "unlockSkillPoint": 9,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000019",
+ "Data":
+ {
+ "stalkerName": "None",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000019.SkillIcon_1000019",
+ "name": "방어 집중",
+ "desc": "공격력이 {Value0}% 만큼 감소하고, 방어력이 {Value1}% 증가합니다.",
+ "descValues": [ 5, 15 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ },
+ {
+ "argumentName": "Value1",
+ "type": "Value",
+ "index": 1
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PhysicalDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": -5,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "DefensePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:DefensePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": 15,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "MagicalDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": -5,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 1200,
+ "unlockSkillPoint": 9,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000020",
+ "Data":
+ {
+ "stalkerName": "None",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000020.SkillIcon_1000020",
+ "name": "공격 집중",
+ "desc": "방어력이 {Value0}% 만큼 감소하고, 공격력이 {Value1}% 증가합니다.",
+ "descValues": [ 5, 15 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ },
+ {
+ "argumentName": "Value1",
+ "type": "Value",
+ "index": 1
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "DefensePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:DefensePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": -5,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "PhysicalDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": 15,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "MagicalDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": 15,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 1200,
+ "unlockSkillPoint": 9,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000101",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000101.SkillIcon_1000101",
+ "name": "모욕하기",
+ "desc": "‘도발’ 스킬의 MP 소모량이 {Value0}% 증가하지만, 위협 수치 획득량이 {Value1}% 상승합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ },
+ {
+ "argumentName": "Value1",
+ "type": "ManaCostPer",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkHildaTauntAggroPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntAggroPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 30,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "SK100204",
+ "manaCost": 0,
+ "manaCostPer": 20,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000102",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000102.SkillIcon_1000102",
+ "name": "다리 노리기",
+ "desc": "‘칼날 격돌’ 사용 시, 피격 된 적의 이동 속도가 {Value0}% 만큼 감소합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkHildaStrikeSpeedDownPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaStrikeSpeedDownPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 50,
+ "valueRate": 1,
+ "duration": 3,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000103",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000103.SkillIcon_1000103",
+ "name": "버티기",
+ "desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkHildaTauntDefensePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntDefensePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 50,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000104",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000104.SkillIcon_1000104",
+ "name": "기술적인 치료",
+ "desc": "'재기의 바람' 사용 시, MP를 소모하지 않지만 재사용 대기 시간이 {Value0}배 증가합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTimePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100205",
+ "manaCost": 0,
+ "manaCostPer": -100,
+ "coolTime": 0,
+ "coolTimePer": 10,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000105",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000105.SkillIcon_1000105",
+ "name": "기세",
+ "desc": "‘반격’의 찌르기 공격 성공 시, {Duration0}초간 일반 공격의 피해량이 {Value0}% 상승합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Duration0",
+ "type": "Duration",
+ "index": 0
+ },
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkHildaCounterNormalAttackDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaCounterNormalAttackDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 35,
+ "valueRate": 1,
+ "duration": 20,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000106",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000106.SkillIcon_1000106",
+ "name": "내부 충격",
+ "desc": "‘강타’ 적중 시, 갑옷을 입은 대상의 체력에 공격력의 {Value0}% 만큼 추가 피해를 줍니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkHildaBashDirectDamage",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaBashDirectDamage",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 20,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000201",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000201.SkillIcon_1000201",
+ "name": "중량 화살",
+ "desc": "일반 사격 공격의 장전 시간이 {Value0}% 늘어나고 공격력이 {Value1}% 상승합니다.",
+ "descValues": [ 25, 25 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CastingTimeReducePer",
+ "index": 0
+ },
+ {
+ "argumentName": "Value1",
+ "type": "Value",
+ "index": 1
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkUrudChargeAttackLevel",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudChargeAttackLevel",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 25,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "PerkUrudChargeAttackDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudChargeAttackDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 50,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "SK110207",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": -25,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 1500,
+ "unlockSkillPoint": 10,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000202",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000202.SkillIcon_1000202",
+ "name": "빠르게 찌르기",
+ "desc": "'화살 찌르기'의 공격 속도가 {Value0}% 증가합니다.",
+ "descValues": [ 30, 0 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkUrudArrowStabAttackSpeedPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudArrowStabAttackSpeedPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 30,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 1500,
+ "unlockSkillPoint": 10,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000203",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000203.SkillIcon_1000203",
+ "name": "치명적인 독기",
+ "desc": "‘독성 화살’ 상태에서 치명타 발생 시, {Duration0}초간 부식 효과를 추가로 부여합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Duration0",
+ "type": "Duration",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkUrudPoisonArrowCloudOnCritical",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudPoisonArrowCloudOnCritical",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 3,
+ "valueRate": 1,
+ "duration": 10,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000204",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000204.SkillIcon_1000204",
+ "name": "덫 사냥꾼",
+ "desc": "‘덫 설치’의 시전 시간을 제거하고 즉시 시전으로 변경합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 100,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000205",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000205.SkillIcon_1000205",
+ "name": "혹독한 사냥",
+ "desc": "‘추격’이 활성화 된 상태에서 일반 사격 시, 화살을 소모하지 않습니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkUrudSpeedUpUnlimitedArrow",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudSpeedUpUnlimitedArrow",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 3,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000206",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000206.SkillIcon_1000206",
+ "name": "상급 캠프 킷",
+ "desc": "‘모닥불’에 적용 된 대상의 MP 재생량을 {Value0}% 상승 시킵니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkUrudBonfireManaRegen",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudBonfireManaRegen",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 3,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000301",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000301.SkillIcon_1000301",
+ "name": "불의 기운",
+ "desc": "‘화염구',가 적에게 적중 시 MP를 {Value0} 회복합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkNaveManaRegenOnFireHit",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveManaRegenOnFireHit",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 30,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000302",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000302.SkillIcon_1000302",
+ "name": "추적자",
+ "desc": "마법 화살과 강화 마법 화살이 발사된 이후에도 조준점을 따라서 이동합니다.\r\n해당 주문 투사체의 비행 속도가 {Value0}% 감소합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 1
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkNaveMagicMissileGuided",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileGuided",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 3,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "PerkNaveMagicMissileProjectileSpeedPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileProjectileSpeedPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": -20,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000303",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000303.SkillIcon_1000303",
+ "name": "상급 투명화",
+ "desc": "‘투명화’ 상태에서 {Value0}%의 속도로 이동할 수 있습니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkNaveInvisibilityMovePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveInvisibilityMovePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 100,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000304",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000304.SkillIcon_1000304",
+ "name": "동기화",
+ "desc": "‘노대바람’을 사용하여 적을 밀어내는데 성공하면 대상 하나 당 마법 화살을 1발, 최대 5발까지 생성합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkNaveMagicMissileOnWindforceHit",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileOnWindforceHit",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 1,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000305",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000305.SkillIcon_1000305",
+ "name": "연속 화살",
+ "desc": "‘마법 화살’의 MP 소모량이 {Value0}% 상승하는 대신, 한 번에 피해량이 {Value1}%인 2발의 화살을 연속으로 발사합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ },
+ {
+ "argumentName": "Value1",
+ "type": "Value",
+ "index": 1
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkNaveMagicMissileManaCostPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaCostPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 50,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "PerkNaveMagicMissileManaProjectileAddPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaProjectileAddPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 54,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "SK120201",
+ "manaCost": 0,
+ "manaCostPer": 50,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000306",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000306.SkillIcon_1000306",
+ "name": "상급 불 제어",
+ "desc": "‘하급 불 제어’로 꺼지게 한 횃불 수량 2/4개마다 화염구/화염벽을 1발 생성합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkNaveFireballBlackOutCount",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFireballBlackOutCount",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 2,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "PerkNaveFirewallBlackOutCount",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFirewallBlackOutCount",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 4,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000401",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000401.SkillIcon_1000401",
+ "name": "발산",
+ "desc": "‘몸 풀기’의 지속 시간 동안 치명타 확률이 {Value0}% 상승합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkBaranPrepareCriticalPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPrepareCriticalPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 35,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000402",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000402.SkillIcon_1000402",
+ "name": "고속 분쇄",
+ "desc": "‘일격 분쇄’의 공격 속도가 {Value0}% 상승합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkBaranRockBreakerAttackSpeedPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranRockBreakerAttackSpeedPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 30,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000403",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000403.SkillIcon_1000403",
+ "name": "불에 달군 칼날",
+ "desc": "‘폭풍 가르기’와 ‘깊게 찌르기’에 적중 된 적에게 {Duration0}초간 화상 상태를 적용합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Duration0",
+ "type": "Duration",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkBaranFireSword",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranFireSword",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 3,
+ "valueRate": 1,
+ "duration": 20,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000404",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000404.SkillIcon_1000404",
+ "name": "사슬 트릭",
+ "desc": "시전 된 ‘끌어오기’가 적에게 적중하지 않았을 경우 재사용 대기 시간이 초기화 되며, 끌어오기에 적중 된 대상이 잠시 동안 충격 상태가 됩니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkBaranPullingMissCooldownPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingMissCooldownPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 300,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "PerkBaranPullingShock",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingShock",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 3,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "SK130204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000405",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000405.SkillIcon_1000405",
+ "name": "버티기",
+ "desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkBaranProvokeDefensePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranProvokeDefensePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 50,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
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+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000406",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000406.SkillIcon_1000406",
+ "name": "틀어 막기",
+ "desc": "’무기 막기‘ 방어 성공 시 받는 일반 공격 피해를 {Value0}% 감소 시킵니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkBaranBlockingDamageReducePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranBlockingDamageReducePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 300,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
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+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000407",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000406.SkillIcon_1000406",
+ "name": "강제 개척",
+ "desc": "‘일격 분쇄’로 문을 부수면 사용한 마나의 {Value0}%를 돌려 받습니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkBaranRockBreakerDoorManaPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranRockBreakerDoorManaPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 90,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
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+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000501",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000501.SkillIcon_1000501",
+ "name": "자물쇠 전문가",
+ "desc": "문과 자물쇠를 여는 속도가 {Value0}% 감소하며, 어려운 자물쇠를 열 수 있습니다.",
+ "descValues": [ 50, 0 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkRioUnlockSpeedPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkRioUnlockSpeedPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 50,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "PerkRioUnlockLevel",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkRioUnlockLevel",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 3,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
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+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
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+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 1500,
+ "unlockSkillPoint": 10,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000502",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000502.SkillIcon_1000502",
+ "name": "후방 주의",
+ "desc": "‘일반 공격’, ‘내려 찍기’, ‘연속 찌르기’가 후방 공격 판정일 시 {Value0}% 추가 피해를 가합니다.",
+ "descValues": [ 30, 0 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "BackAttackDamagePer",
+ "attribute": "/Script/WorldStalker.CharacterSet:BackAttackDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "bAttributeReplicated": true,
+ "value": 30,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "DefensePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:DefensePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": -5,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
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+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 1500,
+ "unlockSkillPoint": 10,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000503",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000503.SkillIcon_1000503",
+ "name": "녹슨 칼날",
+ "desc": "'부식 독 부여' 사용 시, MP를 {Value0}% 더 소모하며 적중된 적에게 중독 효과를 추가로 부여합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkRioCorrosiveDaggerManaCostPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerManaCostPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 30,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "PerkRioCorrosiveDaggerAddPoison",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerAddPoison",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 3,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "SK140203",
+ "manaCost": 0,
+ "manaCostPer": 30,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000504",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000504.SkillIcon_1000504",
+ "name": "동료 고양이",
+ "desc": "‘고양이 눈’ 사용 시 투시 효과를 20m내의 파티원과 공유합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkRioCatsEyeParty",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCatsEyeParty",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 3,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000505",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000505.SkillIcon_1000505",
+ "name": "부식 단검",
+ "desc": "‘단검 투척’에 적중된 적에게 부식 효과를 추가로 부여합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkRioThrowingDaggerCorrosion",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkRioThrowingDaggerCorrosion",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 3,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000506",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000506.SkillIcon_1000506",
+ "name": "습격 준비",
+ "desc": "‘접근’ 사용 중 공격력이 {Value0}% 상승합니다. ’접근‘의 사용이 끝나면 공격력 상승 효과가 즉시 사라집니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkRioDashAttackDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkRioDashAttackDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 30,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000601",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000601.SkillIcon_1000601",
+ "name": "수호",
+ "desc": "‘낙인’에 적중 된 몬스터에게 받는 위협 수치가 {Value0}% 상승합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkCladStigmaAggroPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAggroPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 30,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000602",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000602.SkillIcon_1000602",
+ "name": "광휘",
+ "desc": "‘다시 흙으로’ 주문의 영향에 받는 몬스터의 수만큼 {Value0}%씩 공격력이 {Duration0}초간 상승합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ },
+ {
+ "argumentName": "Duration0",
+ "type": "Duration",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkCladTurnUndeadAttackDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkCladTurnUndeadAttackDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 4,
+ "valueRate": 1,
+ "duration": 40,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000603",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000603.SkillIcon_1000603",
+ "name": "축복",
+ "desc": "‘신성한 빛’의 MP 소모량이 {Value0}% 만큼 감소합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCostPer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150202",
+ "manaCost": 0,
+ "manaCostPer": -25,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000604",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000604.SkillIcon_1000604",
+ "name": "안온",
+ "desc": "AP가 0인 대상에게 ‘신앙의 방벽’을 사용 시, 피해 흡수량이 {Value0}% 증가합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkCladHolyShieldAddToNoArmor",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyShieldAddToNoArmor",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 30,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000605",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000605.SkillIcon_1000605",
+ "name": "흡마",
+ "desc": "‘성역’에 의해서 마법 공격이 무효화 될 때마다 MP를 {Value0} 회복합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkCladHolyWallManaRegen",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyWallManaRegen",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 30,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000606",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000606.SkillIcon_1000606",
+ "name": "파문",
+ "desc": "‘낙인’이 추가적으로 대상의 공격력을 {Value0}% 감소 시킵니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkCladStigmaAttackDamageDownPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAttackDamageDownPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 7,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000701",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000701.SkillIcon_1000701",
+ "name": "손톱 세우기",
+ "desc": "‘할퀴기’의 흡혈 효과가 {Value0} 증가합니다.",
+ "descValues": [ 10, 0 ],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "Perk1",
+ "attribute": "/Script/WorldStalker.PassiveSet:Perk1",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 10,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 1500,
+ "unlockSkillPoint": 10,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000702",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000702.SkillIcon_1000702",
+ "name": "검붉은 피",
+ "desc": "‘피의 검’ 사용 시, 갑옷과 HP에 동시에 피해를 입힙니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "Perk2",
+ "attribute": "/Script/WorldStalker.PassiveSet:Perk2",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 50,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000703",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000703.SkillIcon_1000703",
+ "name": "도망자의 구속",
+ "desc": "거래소 #1",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "Perk3",
+ "attribute": "/Script/WorldStalker.PassiveSet:Perk3",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 50,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000704",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000704.SkillIcon_1000704",
+ "name": "타오르는 계약",
+ "desc": "‘정령 지배 : 화염’ 사용 시, 정령의 공격력이 {Value0}% 증가합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "Perk4",
+ "attribute": "/Script/WorldStalker.PassiveSet:Perk4",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 30,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000705",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000705.SkillIcon_1000705",
+ "name": "얼어붙은 계약",
+ "desc": "‘정령 지배 : 냉기’ 사용 시, 정령의 소환 시간이 {Value0}% 증가합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "Perk5",
+ "attribute": "/Script/WorldStalker.PassiveSet:Perk5",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 50,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000706",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000706.SkillIcon_1000706",
+ "name": "늪의 안개",
+ "desc": "'독기 화살'이 닿은 곳에 독안개가 생성됩니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "Perk6",
+ "attribute": "/Script/WorldStalker.PassiveSet:Perk6",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 1,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "PerkRioUnlockLevel",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkRioUnlockLevel",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 3,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 0,
+ "unlockSkillPoint": 0,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000801",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109100.SkillIcon_1109100",
+ "name": "민들레 씨앗",
+ "desc": "시노부의 공중 체공 시간이 증가합니다.",
+ "descValues": [],
+ "type": "Passive",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "Perk1",
+ "attribute": "/Script/WorldStalker.PassiveSet:Perk1",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 1,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 30,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 1500,
+ "unlockSkillPoint": 10,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1000802",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109200.SkillIcon_1109200",
+ "name": "갈래꽃 다발",
+ "desc": "표창 사용 시, {0}% 감소된 피해량을 가진 표창 {1}개를 동시에 던집니다.",
+ "descValues": [ 40, 2 ],
+ "type": "Perk",
+ "descArguments": [],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "Perk5",
+ "attribute": "/Script/WorldStalker.PassiveSet:Perk5",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 1,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 30,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 1500,
+ "unlockSkillPoint": 10,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101000",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 10, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 10,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101001",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100201",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101010",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 20, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 20,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101011",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 4, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100201",
+ "manaCost": -4,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101012",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 3, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -3,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101020",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000102.SkillIcon_1000102",
+ "name": "다리 노리기",
+ "desc": "‘칼날 격돌’ 사용 시, 피격 된 적의 이동 속도가 {Value0}% 만큼 감소합니다.",
+ "descValues": [ 50, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkHildaStrikeSpeedDownPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaStrikeSpeedDownPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 50,
+ "valueRate": 1,
+ "duration": 3,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101100",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": -2
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100202",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101101",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 1, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100202",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -1,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101110",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 30, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100202",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 30,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101111",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 4, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100202",
+ "manaCost": -4,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101112",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100202",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101120",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000105.SkillIcon_1000105",
+ "name": "기세",
+ "desc": "‘반격’의 찌르기 공격 성공 시, {Duration0}초간 일반 공격의 피해량이 {Value0}% 상승합니다.",
+ "descValues": [ 20, 35 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Duration0",
+ "type": "Duration",
+ "index": 0
+ },
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkHildaCounterNormalAttackDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaCounterNormalAttackDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 35,
+ "valueRate": 1,
+ "duration": 20,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101200",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 10,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101201",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -1,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101210",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 10,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101211",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100203",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101212",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -1,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101220",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000106.SkillIcon_1000106",
+ "name": "내부 충격",
+ "desc": "‘강타’ 적중 시, 갑옷을 입은 대상의 체력에 공격력의 {Value0}% 만큼 추가 피해를 줍니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkHildaBashDirectDamage",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaBashDirectDamage",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 20,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101300",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc",
+ "name": "위협 수치 증가",
+ "desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.",
+ "descValues": [ 100, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRate",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 100,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101301",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101310",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc",
+ "name": "위협 수치 증가",
+ "desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.",
+ "descValues": [ 150, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRate",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 150,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101311",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 3, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100204",
+ "manaCost": -3,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101312",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 3, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -3,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101320",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000101.SkillIcon_1000101",
+ "name": "모욕하기",
+ "desc": "‘도발’ 스킬의 MP 소모량이 {Value0}% 증가하지만, 위협 수치 획득량이 {Value1}% 상승합니다.",
+ "descValues": [ 5, 30 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ },
+ {
+ "argumentName": "Value1",
+ "type": "ManaCostPer",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkHildaTauntAggroPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntAggroPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 30,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "SK100204",
+ "manaCost": 0,
+ "manaCostPer": 5,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101321",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": false,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000103.SkillIcon_1000103",
+ "name": "버티기",
+ "desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkHildaTauntDefensePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntDefensePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 50,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101400",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc",
+ "name": "치유량 증가",
+ "desc": "스킬에 의한 체력 회복이 {Value0}% 만큼 추가로 증가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRate",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 5,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101401",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -5,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101410",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc",
+ "name": "치유량 증가",
+ "desc": "스킬에 의한 체력 회복이 {Value0}% 만큼 추가로 증가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRate",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 5,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101411",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100205",
+ "manaCost": -5,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101412",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -5,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101420",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000104.SkillIcon_1000104",
+ "name": "기술적인 치료",
+ "desc": "'재기의 바람' 사용 시, MP를 소모하지 않지만 재사용 대기 시간이 {Value0}배 증가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTimePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100205",
+ "manaCost": 0,
+ "manaCostPer": -100,
+ "coolTime": 0,
+ "coolTimePer": 3,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101500",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100206",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101501",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
+ "name": "지속 시간 증가",
+ "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "DurationTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 5,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101510",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100206",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101511",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101512",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
+ "name": "지속 시간 증가",
+ "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "DurationTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 5,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1101520",
+ "Data":
+ {
+ "stalkerName": "hilda",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
+ "name": "지속 시간 증가",
+ "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "DurationTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK100206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 10,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102000",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110201",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102001",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 1, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -1,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102010",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110201",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102011",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 1.5, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -1.5,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102020",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000204.SkillIcon_1000204",
+ "name": "덫 사냥꾼",
+ "desc": "‘덫 설치’의 시전 시간을 제거하고 즉시 시전으로 변경합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 100,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102100",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110203",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102101",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -1,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102110",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110203",
+ "manaCost": -4,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102111",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -3,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102120",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000205.SkillIcon_1000205",
+ "name": "혹독한 사냥",
+ "desc": "‘추격’이 활성화 된 상태에서 일반 사격 시, 화살을 소모하지 않습니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkUrudSpeedUpUnlimitedArrow",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudSpeedUpUnlimitedArrow",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 3,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102200",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110204",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102201",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 10, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 10,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102210",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110204",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102211",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102212",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 10, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 10,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102220",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000203.SkillIcon_1000203",
+ "name": "치명적인 독기",
+ "desc": "‘독성 화살’ 상태에서 치명타 발생 시, {Duration0}초간 부식 효과를 추가로 부여합니다.",
+ "descValues": [ 20, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Duration0",
+ "type": "Duration",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkUrudPoisonArrowCloudOnCritical",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudPoisonArrowCloudOnCritical",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 3,
+ "valueRate": 1,
+ "duration": 10,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102300",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 5, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 5,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102301",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 1, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -1,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102310",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 10, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 10,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102311",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 4, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110205",
+ "manaCost": -4,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102312",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102320",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 15, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "DurationTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 15,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102400",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -5,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102401",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110206",
+ "manaCost": -5,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102410",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc",
+ "name": "치유량 증가",
+ "desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRate",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 5,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102411",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -5,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102412",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110206",
+ "manaCost": -5,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102420",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000206.SkillIcon_1000206",
+ "name": "상급 캠프 킷",
+ "desc": "‘모닥불’에 적용 된 대상의 MP 재생량을 {Value0}% 상승 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkUrudBonfireManaRegen",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudBonfireManaRegen",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 3,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102500",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110208",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102501",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110208",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -1,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102510",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110208",
+ "manaCost": -3,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102511",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110208",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1102520",
+ "Data":
+ {
+ "stalkerName": "urud",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK110208",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103000",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 10, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 10,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103001",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
+ "name": "시전 시간 감소",
+ "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
+ "descValues": [ 0.5, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CastingTimeReduce",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0.5,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103010",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 10, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 10,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103011",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120201",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103012",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
+ "name": "시전 시간 감소",
+ "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
+ "descValues": [ 0.5, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CastingTimeReduce",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0.5,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103020",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000302.SkillIcon_1000302",
+ "name": "추적자",
+ "desc": "마법 화살과 강화 마법 화살이 발사된 이후에도 조준점을 따라서 이동합니다.\r\n투사체의 비행 속도가 {Value0}% 감소합니다.",
+ "descValues": [ 20, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 1
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkNaveMagicMissileGuided",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileGuided",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 3,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "PerkNaveMagicMissileProjectileSpeedPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileProjectileSpeedPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": -20,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103021",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000305.SkillIcon_1000305",
+ "name": "연속 화살",
+ "desc": "‘마법 화살’의 MP 소모량이 {Value0}% 상승하는 대신, 한 번에 피해량이 {Value1}%인 2발의 화살을 연속으로 발사합니다.",
+ "descValues": [ 25, 75 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ },
+ {
+ "argumentName": "Value1",
+ "type": "Value",
+ "index": 1
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkNaveMagicMissileManaCostPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaCostPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 50,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "PerkNaveMagicMissileManaProjectileAddPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaProjectileAddPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 75,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "SK120201",
+ "manaCost": 0,
+ "manaCostPer": 25,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103100",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 15, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120202",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 15,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103101",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CastingTimeReduce",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120202",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103110",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 25, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120202",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 25,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103111",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 5, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120202",
+ "manaCost": -5,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103112",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
+ "name": "시전 시간 감소",
+ "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
+ "descValues": [ 1, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CastingTimeReduce",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120202",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 1,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103120",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000301.SkillIcon_1000301",
+ "name": "불의 기운",
+ "desc": "‘화염구'가 적에게 적중 시 MP를 {Value0} 회복합니다.",
+ "descValues": [ 10, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkNaveManaRegenOnFireHit",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveManaRegenOnFireHit",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 10,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103200",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
+ "name": "지속 시간 증가",
+ "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "DurationTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 2,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103201",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103210",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
+ "name": "지속 시간 증가",
+ "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "DurationTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 3,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103211",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120203",
+ "manaCost": -3,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103212",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -3,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103220",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000303.SkillIcon_1000303",
+ "name": "상급 투명화",
+ "desc": "‘투명화’ 상태에서 {Value0}%의 속도로 이동할 수 있습니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkNaveInvisibilityMovePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveInvisibilityMovePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 100,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103300",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -3,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103301",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120205",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103310",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -5,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103311",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120205",
+ "manaCost": -3,
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+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103320",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000306.SkillIcon_1000306",
+ "name": "상급 불 제어",
+ "desc": "‘하급 불 제어’로 꺼지게 한 횃불 수량 2/4개마다 화염구/화염벽을 1발 생성합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkNaveFireballBlackOutCount",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFireballBlackOutCount",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 2,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "PerkNaveFirewallBlackOutCount",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFirewallBlackOutCount",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 4,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
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+ "manaCostPer": 0,
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+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103400",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 10, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120206",
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+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 10,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103401",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 1.5, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120206",
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+ "manaCostPer": 0,
+ "coolTime": -1.5,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103410",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 20, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120206",
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+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 20,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103411",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103412",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ -3, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120206",
+ "manaCost": -3,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103420",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000304.SkillIcon_1000304",
+ "name": "동기화",
+ "desc": "‘노대바람’을 사용하여 적을 밀어내는데 성공하면 대상 하나 당 마법 화살을 {0}발, 최대 {1}발까지 생성합니다.",
+ "descValues": [ 1, 3 ],
+ "type": "Perk",
+ "descArguments": [],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkNaveMagicMissileOnWindforceHit",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileOnWindforceHit",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 1,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103500",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120207",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103501",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120207",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103510",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120207",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -3,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103511",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120207",
+ "manaCost": -3,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1103520",
+ "Data":
+ {
+ "stalkerName": "nave",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK120207",
+ "manaCost": -5,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104000",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -1,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104001",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130201",
+ "manaCost": -1,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104010",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104011",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130201",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104020",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000401.SkillIcon_1000401",
+ "name": "발산",
+ "desc": "‘몸 풀기’의 지속 시간 동안 치명타 확률이 {Value0}% 상승합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkBaranPrepareCriticalPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPrepareCriticalPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 35,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104100",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130202",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 10,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104101",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130202",
+ "manaCost": -1,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104110",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130202",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 20,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104111",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130202",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104112",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130202",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -3,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104120",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000406.SkillIcon_1000406",
+ "name": "강제 개척",
+ "desc": "‘일격 분쇄’로 문을 부수면 사용한 마나의 {Value0}%를 돌려 받습니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkBaranRockBreakerDoorManaPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranRockBreakerDoorManaPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 90,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104200",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 5, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 5,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104201",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 1, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -1,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104210",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 10, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 10,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104211",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130203",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104212",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104220",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 25, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 25,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104300",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 1, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130204",
+ "manaCost": -1,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104301",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104310",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 30, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 30,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104311",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130204",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104312",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 3, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -3,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104320",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000404.SkillIcon_1000404",
+ "name": "사슬 트릭",
+ "desc": "시전 된 ‘갈고리 투척’이 적에게 적중하지 않았을 경우 재사용 대기 시간이 초기화 되며, 적중 된 대상이 잠시 동안 충격 상태가 됩니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkBaranPullingMissCooldownPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingMissCooldownPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 300,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "PerkBaranPullingShock",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingShock",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 3,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "SK130204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104400",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc",
+ "name": "위협 수치 증가",
+ "desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRate",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 100,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104401",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104410",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc",
+ "name": "위협 수치 증가",
+ "desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRate",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 200,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104411",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130205",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104412",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104420",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000405.SkillIcon_1000405",
+ "name": "버티기",
+ "desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkBaranProvokeDefensePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranProvokeDefensePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 50,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104500",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 5, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 5,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104501",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 1, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130206",
+ "manaCost": -1,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104510",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 10, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 10,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104511",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130206",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104512",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK130206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1104520",
+ "Data":
+ {
+ "stalkerName": "baran",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000403.SkillIcon_1000403",
+ "name": "불에 달군 칼날",
+ "desc": "‘폭풍 가르기’와 ‘깊게 찌르기’에 적중 된 적에게 {Duration0}초간 화상 상태를 적용합니다.",
+ "descValues": [ 20, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Duration0",
+ "type": "Duration",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkBaranFireSword",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranFireSword",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 3,
+ "valueRate": 1,
+ "duration": 20,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105000",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 10, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 10,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105001",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 1, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140201",
+ "manaCost": -1,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105010",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 20, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 20,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105011",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140201",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105012",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 1, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -1,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105020",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105100",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 10, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140202",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 10,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105101",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 1, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140202",
+ "manaCost": -1,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105110",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 20, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140202",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 20,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105111",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140202",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105112",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 1, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140202",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -1,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105120",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000505.SkillIcon_1000505",
+ "name": "부식 단검",
+ "desc": "‘단검 투척’에 적중된 적에게 부식 효과를 추가로 부여합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkRioThrowingDaggerCorrosion",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkRioThrowingDaggerCorrosion",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 3,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105200",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140203",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105201",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -1,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105210",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140203",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105211",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -1,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105220",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000503.SkillIcon_1000503",
+ "name": "녹슨 칼날",
+ "desc": "'부식 독 부여' 사용 시, MP를 {Value0}% 더 소모하며 적중된 적에게 중독 효과를 추가로 부여합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkRioCorrosiveDaggerManaCostPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerManaCostPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 30,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ },
+ {
+ "attribute":
+ {
+ "attributeName": "PerkRioCorrosiveDaggerAddPoison",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerAddPoison",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 3,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "SK140203",
+ "manaCost": 0,
+ "manaCostPer": 30,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105300",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140204",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105301",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -1,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105310",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140204",
+ "manaCost": -3,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105311",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105320",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000504.SkillIcon_1000504",
+ "name": "동료 고양이",
+ "desc": "‘고양이 눈’ 사용 시 투시 효과를 20m내의 파티원과 공유합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkRioCatsEyeParty",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCatsEyeParty",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 3,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105400",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 1, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140205",
+ "manaCost": -1,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105401",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 0.5, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -0.5,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105410",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 1, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140205",
+ "manaCost": -1,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105411",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 0.5, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -0.5,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105420",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000506.SkillIcon_1000506",
+ "name": "습격 준비",
+ "desc": "‘접근’ 사용 중 공격력이 {Value0}% 상승합니다. ’접근‘의 사용이 끝나면 공격력 상승 효과가 즉시 사라집니다.",
+ "descValues": [ 30, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkRioDashAttackDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkRioDashAttackDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 30,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105500",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140206",
+ "manaCost": -1,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105501",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -1,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105510",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140206",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105511",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105520",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkElementToHoly.SkillIcon_PerkElementToHoly",
+ "name": "속성 변환 : 빛",
+ "desc": "스킬의 속성을 빛 속성으로 변환합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "Holy",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1105521",
+ "Data":
+ {
+ "stalkerName": "rio",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkElementToDark.SkillIcon_PerkElementToDark",
+ "name": "속성 변환 : 어둠",
+ "desc": "스킬의 속성을 어둠 속성으로 변환합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK140206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "Dark",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106000",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 1, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150201",
+ "manaCost": -1,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106001",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 1, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -1,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106010",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 20, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 20,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106011",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150201",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106012",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106020",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000602.SkillIcon_1000602",
+ "name": "광휘",
+ "desc": "‘다시 흙으로’ 주문의 영향에 받는 몬스터의 수만큼 {Value0}%씩 공격력이 {Duration0}초간 상승합니다.",
+ "descValues": [ 4, 40 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ },
+ {
+ "argumentName": "Duration0",
+ "type": "Duration",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkCladTurnUndeadAttackDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkCladTurnUndeadAttackDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 4,
+ "valueRate": 1,
+ "duration": 40,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106100",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 5, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150202",
+ "manaCost": -5,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106101",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150202",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106110",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 5, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150202",
+ "manaCost": -5,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106111",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 4, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150202",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -4,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106120",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000603.SkillIcon_1000603",
+ "name": "축복",
+ "desc": "‘신성한 빛’의 MP 소모량이 {Value0}% 만큼 감소합니다.",
+ "descValues": [ 25, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCostPer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150202",
+ "manaCost": 0,
+ "manaCostPer": -25,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106200",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkShieldInc.SkillIcon_PerkShieldInc",
+ "name": "보호막 증가",
+ "desc": "보호막의 흡수량이 {Value0} 증가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRate",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 10,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106201",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150203",
+ "manaCost": -3,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106210",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkShieldInc.SkillIcon_PerkShieldInc",
+ "name": "보호막 증가",
+ "desc": "보호막의 흡수량이 {Value0} 증가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRate",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 20,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106211",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
+ "name": "지속 시간 증가",
+ "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "DurationTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 5,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106212",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
+ "name": "시전 시간 감소",
+ "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CastingTimeReduce",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 1,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106220",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000604.SkillIcon_1000604",
+ "name": "안온",
+ "desc": "AP가 0인 대상에게 ‘신앙의 방벽’을 사용 시, 피해 흡수량이 {Value0}% 증가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkCladHolyShieldAddToNoArmor",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyShieldAddToNoArmor",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 30,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106300",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106301",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
+ "name": "시전 시간 감소",
+ "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CastingTimeReduce",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 1,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106310",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150204",
+ "manaCost": -5,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106311",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106312",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
+ "name": "시전 시간 감소",
+ "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CastingTimeReduce",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 1,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106320",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000606.SkillIcon_1000606",
+ "name": "파문",
+ "desc": "‘낙인’이 추가적으로 대상의 공격력을 {Value0}% 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkCladStigmaAttackDamageDownPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAttackDamageDownPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 7,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106321",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000601.SkillIcon_1000601",
+ "name": "수호",
+ "desc": "‘낙인’에 적중 된 몬스터에게 받는 위협 수치가 {Value0}% 상승합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkCladStigmaAggroPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAggroPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 30,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106400",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
+ "name": "지속 시간 증가",
+ "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "DurationTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 5,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106401",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -3,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106410",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
+ "name": "지속 시간 증가",
+ "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "DurationTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 5,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106411",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150205",
+ "manaCost": -5,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106412",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -5,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106420",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000605.SkillIcon_1000605",
+ "name": "흡마",
+ "desc": "‘성역’에 의해서 마법 공격이 무효화 될 때마다 MP를 {Value0} 회복합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "PerkCladHolyWallManaRegen",
+ "attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyWallManaRegen",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 30,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106500",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc",
+ "name": "치유량 증가",
+ "desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.",
+ "descValues": [ 10, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRate",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 10,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106501",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 3, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150206",
+ "manaCost": -3,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106510",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc",
+ "name": "치유량 증가",
+ "desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.",
+ "descValues": [ 15, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRate",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 15,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106511",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106512",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
+ "name": "시전 시간 감소",
+ "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
+ "descValues": [ 1, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CastingTimeReduce",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 1,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1106520",
+ "Data":
+ {
+ "stalkerName": "clad",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc",
+ "name": "치유량 증가",
+ "desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.",
+ "descValues": [ 20, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRate",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK150206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 20,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107000",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160201",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107001",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -1,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107010",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160201",
+ "manaCost": -3,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107011",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160201",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107020",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000703.SkillIcon_1000703",
+ "name": "도망자의 구속",
+ "desc": "‘도망자의 저주’에 상대방의 지구력 소모량이 {Value0}% 증가하는 효과를 추가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "Perk3",
+ "attribute": "/Script/WorldStalker.PassiveSet:Perk3",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 50,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107100",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
+ "name": "지속 시간 증가",
+ "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "DurationTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160202",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 2,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107101",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160202",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107110",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
+ "name": "지속 시간 증가",
+ "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "DurationTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160202",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 2,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107111",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 3, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160202",
+ "manaCost": -3,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107112",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160202",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107120",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000704.SkillIcon_1000704",
+ "name": "타오르는 계약",
+ "desc": "‘정령 소환 : 화염’ 사용 시, 정령의 공격력이 {Value0}% 증가합니다.",
+ "descValues": [ 30, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "Perk4",
+ "attribute": "/Script/WorldStalker.PassiveSet:Perk4",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 30,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107200",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 10, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 10,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107201",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 3, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160203",
+ "manaCost": -3,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107210",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 15, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 15,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107211",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
+ "name": "시전 시간 감소",
+ "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
+ "descValues": [ 1, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CastingTimeReduce",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 1,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107212",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 3, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -3,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107220",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 30, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 30,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107300",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 5,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107301",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
+ "name": "지속 시간 증가",
+ "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "DurationTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 2,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107310",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 10,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107311",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
+ "name": "지속 시간 증가",
+ "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "DurationTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 3,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107312",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160204",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -5,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107320",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000702.SkillIcon_1000702",
+ "name": "검붉은 피",
+ "desc": "‘피의 검’ 사용 시, 갑옷과 HP에 동시에 피해를 입힙니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "Perk2",
+ "attribute": "/Script/WorldStalker.PassiveSet:Perk2",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 100,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107400",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160205",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107401",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -1,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107410",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
+ "name": "시전 시간 감소",
+ "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CastingTimeReduce",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 1,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107411",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160205",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107412",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107420",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
+ "name": "지속 시간 증가",
+ "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "DurationTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 10,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107500",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
+ "name": "지속 시간 증가",
+ "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
+ "descValues": [ 4, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "DurationTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 4,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107501",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 1, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160206",
+ "manaCost": -1,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 6500,
+ "unlockSkillPoint": 5,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107510",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
+ "name": "지속 시간 증가",
+ "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
+ "descValues": [ 6, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "DurationTime",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 6,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107511",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160206",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107512",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 3, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ },
+ {
+ "argumentName": "",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK160206",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -3,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1107520",
+ "Data":
+ {
+ "stalkerName": "rene",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000705.SkillIcon_1000705",
+ "name": "얼어붙은 계약",
+ "desc": "‘정령 소환 : 냉기’ 사용 시, 정령의 소환 시간이 {Value0}% 증가합니다.",
+ "descValues": [ 50, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "Perk5",
+ "attribute": "/Script/WorldStalker.PassiveSet:Perk5",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 50,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1108000",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 10, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK180202",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 10,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1108001",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK180202",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1108010",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 20, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK180202",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 20,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1108011",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 3, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK180202",
+ "manaCost": -3,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1108012",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ },
+ {
+ "argumentName": "",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK180202",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1108020",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109300.SkillIcon_1109300",
+ "name": "갈래꽃 다발",
+ "desc": "기폭찰 사용 시 {0}개의 표창을 추가로 던집니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "Perk5",
+ "attribute": "/Script/WorldStalker.PassiveSet:Perk5",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 1,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1108100",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 10, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK180203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 10,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1108101",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK180203",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1108110",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
+ "name": "위력 증가",
+ "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
+ "descValues": [ 25, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK180203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 25,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1108111",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK180203",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1108112",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ },
+ {
+ "argumentName": "",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK180203",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1108120",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109400.SkillIcon_1109400",
+ "name": "유채 걸음",
+ "desc": "비뢰각 시전 후 뒤로 더 크게 물러납니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "Perk3",
+ "attribute": "/Script/WorldStalker.PassiveSet:Perk3",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 1,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1108200",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK180205",
+ "manaCost": -2,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1108201",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
+ "name": "재사용 대기시간 감소",
+ "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
+ "descValues": [ 2, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CoolTime",
+ "index": 0
+ },
+ {
+ "argumentName": "",
+ "type": "Value",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK180205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": -2,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1108210",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
+ "name": "마나 소모량 감소",
+ "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
+ "descValues": [ 4, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "ManaCost",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK180205",
+ "manaCost": -4,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1108211",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
+ "name": "시전 시간 감소",
+ "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
+ "descValues": [ 0.5, 0 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "CastingTimeReduce",
+ "index": 0
+ }
+ ],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK180205",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0.5,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 0,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 7600,
+ "unlockSkillPoint": 25,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1108220",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109500.SkillIcon_1109500",
+ "name": "꽈리 껍데기",
+ "desc": "인술 ‘바꿔치기’ 의 타격이 적에게 적중 시 {0}초간 물리/마법 공격력이 {1}% 증가합니다.",
+ "descValues": [ 15, 25 ],
+ "type": "Perk",
+ "descArguments": [
+ {
+ "argumentName": "Value0",
+ "type": "SkillRatePer",
+ "index": 0
+ }
+ ],
+ "stateModify": [
+ {
+ "attribute":
+ {
+ "attributeName": "Perk3",
+ "attribute": "/Script/WorldStalker.PassiveSet:Perk3",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "bAttributeReplicated": false,
+ "value": 1,
+ "valueRate": 1,
+ "duration": 0,
+ "grantTag":
+ {
+ "tagName": "None"
+ }
+ }
+ ],
+ "skillModify":
+ {
+ "skillRowName": "None",
+ "manaCost": 0,
+ "manaCostPer": 0,
+ "coolTime": 0,
+ "coolTimePer": 0,
+ "castingTimeReduce": 0,
+ "castingTimeReducePer": 0,
+ "skillRate": 0,
+ "skillRatePer": 30,
+ "durationTime": 0,
+ "attackType": "None",
+ "elementType": "None",
+ "replaceSkillRowName": "None"
+ },
+ "unlockLevel": 1,
+ "unlockGold": 10800,
+ "unlockSkillPoint": 50,
+ "unlockCost": []
+ }
+ },
+ {
+ "RowName": "1108221",
+ "Data":
+ {
+ "stalkerName": "sinobu",
+ "bUnSelectable": false,
+ "bUsable": true,
+ "icon": "/Game/_UI/Icon_Skill/SkillIcon_180206.SkillIcon_180206",
+ "name": "인술 : 도마뱀붙이",
+ "desc": "스킬을 인술 : 도마뱀붙이로 변경합니다. 천장으로 뛰어올라 거꾸로 매달립니다. 획득한 어그로를 모두 제거하며 더 이상 어그로를 획득하지 않는 상태가 됩니다.",
+ "descValues": [],
+ "type": "Perk",
+ "descArguments": [],
+ "stateModify": [],
+ "skillModify":
+ {
+ "skillRowName": "SK180205",
+ "manaCost": 0,
+ "manaCostPer": 0,
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+ }
+ },
+ {
+ "RowName": "_a",
+ "Data":
+ {
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+ "bUsable": true,
+ "icon": "None",
+ "name": "날카로운 섬광",
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+ ],
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+ {
+ "RowName": "_a_3",
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+ "icon": "None",
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+ }
+ },
+ {
+ "RowName": "_a_4",
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+ "bUsable": true,
+ "icon": "None",
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+ },
+ {
+ "RowName": "_b",
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+ }
+ },
+ {
+ "RowName": "_b_0",
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+ "icon": "None",
+ "name": "동백 표창",
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+ {
+ "RowName": "_b_1",
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+ "attribute":
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+ }
+ },
+ {
+ "RowName": "_b_2",
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+ },
+ {
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+ {
+ "RowName": "_b_4",
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+ "icon": "None",
+ "name": "하늘나리 춤",
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+ "descValues": [],
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+ {
+ "RowName": "test_",
+ "Data":
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+ "stalkerName": "test",
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+ "bUsable": true,
+ "icon": "None",
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+ "desc": "",
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+ "skillModify":
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+ },
+ {
+ "RowName": "1010000",
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+ "stalkerName": "lian",
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+ },
+ {
+ "RowName": "1010001",
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+ "bUsable": false,
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+ "name": "노련한 조준",
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+ "descValues": [],
+ "type": "Passive",
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+ },
+ {
+ "RowName": "1010002",
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+ },
+ {
+ "RowName": "1010003",
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+ "bUsable": false,
+ "icon": "None",
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+ "RowName": "Q103094",
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+ {
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+ "questCondition":
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+ {
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+ "type": "DungeonEscapeWithItem",
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+ "targetTable": "/Game/Blueprints/DataTable/DT_Item.DT_Item",
+ "textRowFieldName": "Name"
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+ "rewardType": "SeasonPassPoint",
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+ "value": 50
+ }
+ }
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+ "RowName": "Q103116",
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+ "dungeonModes":
+ {
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+ "type": "Damage",
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+ "targetTable": "None",
+ "textRowFieldName": "Name"
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+ "dTIdSet": [
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+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 50
+ }
+ }
+ },
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+ {
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+ "questType": "Weekly",
+ "startWeekNumber": 12,
+ "questCondition":
+ {
+ "dungeonModes":
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+ "solo": true
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+ },
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+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
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+ "value": 50
+ }
+ }
+ },
+ {
+ "RowName": "Q103121",
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+ {
+ "seasonType": "Season1",
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+ "questCondition":
+ {
+ "dungeonModes":
+ {
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+ "solo": true
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+ "dTIdSet": [],
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+ {
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+ },
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+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 60
+ }
+ }
+ },
+ {
+ "RowName": "Q103122",
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+ {
+ "seasonType": "Season1",
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+ "name": "{0} 처치 {1}회",
+ "questType": "Weekly",
+ "startWeekNumber": 12,
+ "questCondition":
+ {
+ "dungeonModes":
+ {
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+ "type": "MonsterKill",
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- "attributeName": "UltimateRecoveryPer",
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- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
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+ "rowName": "EEnemyType::Boss",
+ "tableText": "보스 몬스터",
+ "postPosition": "",
+ "targetTable": "None",
+ "textRowFieldName": "Name"
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+ ],
+ "dTIdSet": [
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+ "dTIdMap":
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+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 35
+ }
+ }
+ },
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+ {
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+ "questCondition":
+ {
+ "dungeonModes":
+ {
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+ "type": "MoveDistanceMeter",
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+ "dTIdSet": [],
+ "dTIdMap":
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- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 2
+ },
+ "count": 3000,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 35
+ }
}
},
{
- "RowName": "1010102",
+ "RowName": "Q103124",
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{
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- "level": 2,
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- "runeName": "충전",
- "desc": "궁극기 게이지 회복량 {Value0}% 증가",
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- "attributeModifies": [
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "제작소 아이템 제작 {0}회",
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+ "questCondition":
+ {
+ "dungeonModes":
+ {
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+ "type": "UseMason",
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+ "dTIdSet": [],
+ "dTIdMap":
{
- "attribute":
- {
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}
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 5
+ },
+ "count": 2,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 25
+ }
}
},
{
- "RowName": "1010103",
+ "RowName": "Q103125",
"Data":
{
- "runeSet": "10101",
- "level": 3,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Charge.RuneIcon_Charge",
- "runeName": "충전",
- "desc": "궁극기 게이지 회복량 {Value0}% 증가",
- "descValue": [ 22 ],
- "attributeModifies": [
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "{0}을(를) 가지고 탈출 {1}회",
+ "questType": "Weekly",
+ "startWeekNumber": 12,
+ "questCondition":
+ {
+ "dungeonModes":
{
- "attribute":
+ },
+ "type": "DungeonEscapeWithItem",
+ "dTIdInfos": [
{
- "attributeName": "UltimateRecoveryPer",
- "attribute": "/Script/WorldStalker.CharacterSet:UltimateRecoveryPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "value": 22
+ "rowName": "I104010",
+ "tableText": "금팔찌",
+ "postPosition": "",
+ "targetTable": "/Game/Blueprints/DataTable/DT_Item.DT_Item",
+ "textRowFieldName": "Name"
+ }
+ ],
+ "dTIdSet": [
+ "I104010"
+ ],
+ "dTIdMap":
+ {
+ "i104010": true
}
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 8
+ },
+ "count": 1,
+ "rate": 100,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 50
+ }
}
},
{
- "RowName": "1010104",
+ "RowName": "Q103126",
"Data":
{
- "runeSet": "10101",
- "level": 4,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Charge.RuneIcon_Charge",
- "runeName": "충전",
- "desc": "궁극기 게이지 회복량 {Value0}% 증가",
- "descValue": [ 26 ],
- "attributeModifies": [
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "석상 오브젝트 상호작용 {0}회",
+ "questType": "Weekly",
+ "startWeekNumber": 12,
+ "questCondition":
+ {
+ "dungeonModes":
+ {
+ },
+ "type": "StatueInteraction",
+ "dTIdInfos": [],
+ "dTIdSet": [],
+ "dTIdMap":
{
- "attribute":
- {
- "attributeName": "UltimateRecoveryPer",
- "attribute": "/Script/WorldStalker.CharacterSet:UltimateRecoveryPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "value": 26
}
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 15
+ },
+ "count": 10,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 20
+ }
}
},
{
- "RowName": "1010105",
+ "RowName": "Q103127",
"Data":
{
- "runeSet": "10101",
- "level": 5,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Charge.RuneIcon_Charge",
- "runeName": "충전",
- "desc": "궁극기 게이지 회복량 {Value0}% 증가",
- "descValue": [ 30 ],
- "attributeModifies": [
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "스토커 처치 {0}회",
+ "questType": "Weekly",
+ "startWeekNumber": 12,
+ "questCondition":
+ {
+ "dungeonModes":
+ {
+ },
+ "type": "PlayerKill",
+ "dTIdInfos": [],
+ "dTIdSet": [],
+ "dTIdMap":
+ {
+ }
+ },
+ "count": 5,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 35
+ }
+ }
+ },
+ {
+ "RowName": "Q103900",
+ "Data":
+ {
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "거래소에 아이템 등록 {0}회",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
+ {
+ },
+ "type": "ExchangeRegisterItem",
+ "dTIdInfos": [],
+ "dTIdSet": [],
+ "dTIdMap":
+ {
+ }
+ },
+ "count": 20,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 60
+ }
+ }
+ },
+ {
+ "RowName": "Q103901",
+ "Data":
+ {
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "마법 부여사에게 옵션 변경 {0}회",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
+ {
+ },
+ "type": "RerollEquipmentOptions",
+ "dTIdInfos": [],
+ "dTIdSet": [],
+ "dTIdMap":
+ {
+ }
+ },
+ "count": 60,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 40
+ }
+ }
+ },
+ {
+ "RowName": "Q103902",
+ "Data":
+ {
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "룬 구매 {0}회",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
+ {
+ },
+ "type": "BuyRune",
+ "dTIdInfos": [],
+ "dTIdSet": [],
+ "dTIdMap":
+ {
+ }
+ },
+ "count": 20,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 40
+ }
+ }
+ },
+ {
+ "RowName": "Q103903",
+ "Data":
+ {
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "제작소 아이템 제작 {0}회",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
+ {
+ },
+ "type": "UseMason",
+ "dTIdInfos": [],
+ "dTIdSet": [],
+ "dTIdMap":
{
- "attribute":
- {
- "attributeName": "UltimateRecoveryPer",
- "attribute": "/Script/WorldStalker.CharacterSet:UltimateRecoveryPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "value": 30
}
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 20
+ },
+ "count": 20,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 40
+ }
}
},
{
- "RowName": "1010201",
+ "RowName": "Q103904",
"Data":
{
- "runeSet": "10102",
- "level": 1,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance",
- "runeName": "진격",
- "desc": "공격 적중 시 {Value0}초간 이동 속도 {Value1}% 증가",
- "descValue": [ 2, 10 ],
- "attributeModifies": [],
- "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_10102.GA_Rune_10102_C",
- "unlockGold": 0,
- "unlockSkillPoint": 2
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "던전 플레이 {0}회",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
+ {
+ },
+ "type": "DungeonEnter",
+ "dTIdInfos": [],
+ "dTIdSet": [],
+ "dTIdMap":
+ {
+ }
+ },
+ "count": 50,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 30
+ }
}
},
{
- "RowName": "1010202",
+ "RowName": "Q103905",
"Data":
{
- "runeSet": "10102",
- "level": 2,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance",
- "runeName": "진격",
- "desc": "공격 적중 시 {Value0}초간 이동 속도 {Value1}% 증가",
- "descValue": [ 2.5, 11 ],
- "attributeModifies": [],
- "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_10102.GA_Rune_10102_C",
- "unlockGold": 0,
- "unlockSkillPoint": 5
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "스토커 처치 {0}회",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
+ {
+ },
+ "type": "PlayerKill",
+ "dTIdInfos": [],
+ "dTIdSet": [],
+ "dTIdMap":
+ {
+ }
+ },
+ "count": 20,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 120
+ }
}
},
{
- "RowName": "1010203",
+ "RowName": "Q103906",
"Data":
{
- "runeSet": "10102",
- "level": 3,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance",
- "runeName": "진격",
- "desc": "공격 적중 시 {Value0}초간 이동 속도 {Value1}% 증가",
- "descValue": [ 3, 12.5 ],
- "attributeModifies": [],
- "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_10102.GA_Rune_10102_C",
- "unlockGold": 0,
- "unlockSkillPoint": 8
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "마녀의 저주 {0}회 적용",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
+ {
+ },
+ "type": "CurseCount",
+ "dTIdInfos": [],
+ "dTIdSet": [],
+ "dTIdMap":
+ {
+ }
+ },
+ "count": 50,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 50
+ }
}
},
{
- "RowName": "1010204",
+ "RowName": "Q103907",
"Data":
{
- "runeSet": "10102",
- "level": 4,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance",
- "runeName": "진격",
- "desc": "공격 적중 시 {Value0}초간 이동 속도 {Value1}% 증가",
- "descValue": [ 3.5, 13.5 ],
- "attributeModifies": [],
- "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_10102.GA_Rune_10102_C",
- "unlockGold": 0,
- "unlockSkillPoint": 15
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "{0} 처치 {1}회",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
+ {
+ },
+ "type": "MonsterKill",
+ "dTIdInfos": [
+ {
+ "rowName": "EEnemyType::Elite",
+ "tableText": "엘리트 몬스터",
+ "postPosition": "",
+ "targetTable": "None",
+ "textRowFieldName": "Name"
+ }
+ ],
+ "dTIdSet": [
+ "EEnemyType::Elite"
+ ],
+ "dTIdMap":
+ {
+ "eEnemyType::Elite": true
+ }
+ },
+ "count": 30,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 100
+ }
}
},
{
- "RowName": "1010205",
+ "RowName": "Q103908",
"Data":
{
- "runeSet": "10102",
- "level": 5,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance",
- "runeName": "진격",
- "desc": "공격 적중 시 {Value0}초간 이동 속도 {Value1}% 증가",
- "descValue": [ 4, 15 ],
- "attributeModifies": [],
- "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_10102.GA_Rune_10102_C",
- "unlockGold": 0,
- "unlockSkillPoint": 20
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "{0} 처치 {1}회",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
+ {
+ },
+ "type": "MonsterKill",
+ "dTIdInfos": [
+ {
+ "rowName": "EEnemyType::Boss",
+ "tableText": "보스 몬스터",
+ "postPosition": "",
+ "targetTable": "None",
+ "textRowFieldName": "Name"
+ }
+ ],
+ "dTIdSet": [
+ "EEnemyType::Boss"
+ ],
+ "dTIdMap":
+ {
+ "eEnemyType::Boss": true
+ }
+ },
+ "count": 10,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 100
+ }
}
},
{
- "RowName": "1010301",
+ "RowName": "Q103909",
"Data":
{
- "runeSet": "10103",
- "level": 1,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Strategy.RuneIcon_Strategy",
- "runeName": "공략",
- "desc": "머리 공격 피해 배율 {Value0}% 증가",
- "descValue": [ 10 ],
- "attributeModifies": [
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "{0}(으)로 플레이 하기",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
{
- "attribute":
+ },
+ "type": "DungeonEnter",
+ "dTIdInfos": [
{
- "attributeName": "HeadAttackDamagePer",
- "attribute": "/Script/WorldStalker.CharacterSet:HeadAttackDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "value": 10
+ "rowName": "hilda",
+ "tableText": "힐다",
+ "postPosition": "",
+ "targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual",
+ "textRowFieldName": "Name"
+ }
+ ],
+ "dTIdSet": [
+ "hilda"
+ ],
+ "dTIdMap":
+ {
+ "hilda": true
}
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 2
+ },
+ "count": 10,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 75
+ }
}
},
{
- "RowName": "1010302",
+ "RowName": "Q103910",
"Data":
{
- "runeSet": "10103",
- "level": 2,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Strategy.RuneIcon_Strategy",
- "runeName": "공략",
- "desc": "머리 공격 피해 배율 {Value0}% 증가",
- "descValue": [ 12.5 ],
- "attributeModifies": [
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "{0}(으)로 플레이 하기",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
{
- "attribute":
+ },
+ "type": "DungeonEnter",
+ "dTIdInfos": [
{
- "attributeName": "HeadAttackDamagePer",
- "attribute": "/Script/WorldStalker.CharacterSet:HeadAttackDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "value": 12.5
+ "rowName": "nave",
+ "tableText": "네이브",
+ "postPosition": "",
+ "targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual",
+ "textRowFieldName": "Name"
+ }
+ ],
+ "dTIdSet": [
+ "nave"
+ ],
+ "dTIdMap":
+ {
+ "nave": true
}
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 5
+ },
+ "count": 10,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 75
+ }
}
},
{
- "RowName": "1010303",
+ "RowName": "Q103911",
"Data":
{
- "runeSet": "10103",
- "level": 3,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Strategy.RuneIcon_Strategy",
- "runeName": "공략",
- "desc": "머리 공격 피해 배율 {Value0}% 증가",
- "descValue": [ 15 ],
- "attributeModifies": [
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "{0}(으)로 플레이 하기",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
{
- "attribute":
+ },
+ "type": "DungeonEnter",
+ "dTIdInfos": [
{
- "attributeName": "HeadAttackDamagePer",
- "attribute": "/Script/WorldStalker.CharacterSet:HeadAttackDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "value": 15
+ "rowName": "baran",
+ "tableText": "바란",
+ "postPosition": "",
+ "targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual",
+ "textRowFieldName": "Name"
+ }
+ ],
+ "dTIdSet": [
+ "baran"
+ ],
+ "dTIdMap":
+ {
+ "baran": true
}
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 8
+ },
+ "count": 10,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 75
+ }
}
},
{
- "RowName": "1010304",
+ "RowName": "Q103912",
"Data":
{
- "runeSet": "10103",
- "level": 4,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Strategy.RuneIcon_Strategy",
- "runeName": "공략",
- "desc": "머리 공격 피해 배율 {Value0}% 증가",
- "descValue": [ 17.5 ],
- "attributeModifies": [
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "{0}(으)로 플레이 하기",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
{
- "attribute":
+ },
+ "type": "DungeonEnter",
+ "dTIdInfos": [
{
- "attributeName": "HeadAttackDamagePer",
- "attribute": "/Script/WorldStalker.CharacterSet:HeadAttackDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "value": 17.5
+ "rowName": "clad",
+ "tableText": "클라드",
+ "postPosition": "",
+ "targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual",
+ "textRowFieldName": "Name"
+ }
+ ],
+ "dTIdSet": [
+ "clad"
+ ],
+ "dTIdMap":
+ {
+ "clad": true
}
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 15
+ },
+ "count": 10,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 75
+ }
}
},
{
- "RowName": "1010305",
+ "RowName": "Q103913",
"Data":
{
- "runeSet": "10103",
- "level": 5,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Strategy.RuneIcon_Strategy",
- "runeName": "공략",
- "desc": "머리 공격 피해 배율 {Value0}% 증가",
- "descValue": [ 20 ],
- "attributeModifies": [
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "{0}(으)로 플레이 하기",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
{
- "attribute":
+ },
+ "type": "DungeonEnter",
+ "dTIdInfos": [
{
- "attributeName": "HeadAttackDamagePer",
- "attribute": "/Script/WorldStalker.CharacterSet:HeadAttackDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "value": 20
+ "rowName": "urud",
+ "tableText": "우르드",
+ "postPosition": "",
+ "targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual",
+ "textRowFieldName": "Name"
+ }
+ ],
+ "dTIdSet": [
+ "urud"
+ ],
+ "dTIdMap":
+ {
+ "urud": true
}
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 20
+ },
+ "count": 10,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 75
+ }
}
},
{
- "RowName": "1020101",
+ "RowName": "Q103914",
"Data":
{
- "runeSet": "10201",
- "level": 1,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Rage.RuneIcon_Rage",
- "runeName": "분노",
- "desc": "물리 피해 {Value0}% 증가",
- "descValue": [ 6 ],
- "attributeModifies": [
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "{0}(으)로 플레이 하기",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
{
- "attribute":
+ },
+ "type": "DungeonEnter",
+ "dTIdInfos": [
{
- "attributeName": "PhysicalDamagePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "value": 6
+ "rowName": "rio",
+ "tableText": "리오",
+ "postPosition": "",
+ "targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual",
+ "textRowFieldName": "Name"
+ }
+ ],
+ "dTIdSet": [
+ "rio"
+ ],
+ "dTIdMap":
+ {
+ "rio": true
}
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 2
+ },
+ "count": 10,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 75
+ }
}
},
{
- "RowName": "1020102",
+ "RowName": "Q103915",
"Data":
{
- "runeSet": "10201",
- "level": 2,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Rage.RuneIcon_Rage",
- "runeName": "분노",
- "desc": "물리 피해 {Value0}% 증가",
- "descValue": [ 7 ],
- "attributeModifies": [
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "{0}(으)로 플레이 하기",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
{
- "attribute":
+ },
+ "type": "DungeonEnter",
+ "dTIdInfos": [
{
- "attributeName": "PhysicalDamagePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "value": 7
+ "rowName": "rene",
+ "tableText": "레네",
+ "postPosition": "",
+ "targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual",
+ "textRowFieldName": "Name"
+ }
+ ],
+ "dTIdSet": [
+ "rene"
+ ],
+ "dTIdMap":
+ {
+ "rene": true
}
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 5
+ },
+ "count": 10,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 75
+ }
}
},
{
- "RowName": "1020103",
+ "RowName": "Q103916",
"Data":
{
- "runeSet": "10201",
- "level": 3,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Rage.RuneIcon_Rage",
- "runeName": "분노",
- "desc": "물리 피해 {Value0}% 증가",
- "descValue": [ 8 ],
- "attributeModifies": [
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "{0}(으)로 플레이 하기",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
{
- "attribute":
+ },
+ "type": "DungeonEnter",
+ "dTIdInfos": [
{
- "attributeName": "PhysicalDamagePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "value": 8
+ "rowName": "sinobu",
+ "tableText": "시노부",
+ "postPosition": "",
+ "targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual",
+ "textRowFieldName": "Name"
+ }
+ ],
+ "dTIdSet": [
+ "sinobu"
+ ],
+ "dTIdMap":
+ {
+ "sinobu": true
}
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 8
+ },
+ "count": 10,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 75
+ }
}
},
{
- "RowName": "1020104",
+ "RowName": "Q103917",
"Data":
{
- "runeSet": "10201",
- "level": 4,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Rage.RuneIcon_Rage",
- "runeName": "분노",
- "desc": "물리 피해 {Value0}% 증가",
- "descValue": [ 9 ],
- "attributeModifies": [
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "{0}(으)로 플레이 하기",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
{
- "attribute":
+ },
+ "type": "DungeonEnter",
+ "dTIdInfos": [
{
- "attributeName": "PhysicalDamagePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "value": 9
+ "rowName": "lian",
+ "tableText": "리옌",
+ "postPosition": "",
+ "targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual",
+ "textRowFieldName": "Name"
+ }
+ ],
+ "dTIdSet": [
+ "lian"
+ ],
+ "dTIdMap":
+ {
+ "lian": true
}
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 15
+ },
+ "count": 10,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 75
+ }
}
},
{
- "RowName": "1020105",
+ "RowName": "Q103918",
"Data":
{
- "runeSet": "10201",
- "level": 5,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Rage.RuneIcon_Rage",
- "runeName": "분노",
- "desc": "물리 피해 {Value0}% 증가",
- "descValue": [ 10 ],
- "attributeModifies": [
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "{0}(으)로 플레이 하기",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
{
- "attribute":
+ },
+ "type": "DungeonEnter",
+ "dTIdInfos": [
{
- "attributeName": "PhysicalDamagePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "value": 10
+ "rowName": "cazimord",
+ "tableText": "카지모르드",
+ "postPosition": "",
+ "targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual",
+ "textRowFieldName": "Name"
+ }
+ ],
+ "dTIdSet": [
+ "cazimord"
+ ],
+ "dTIdMap":
+ {
+ "cazimord": true
}
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 20
+ },
+ "count": 10,
+ "rate": 0,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 90
+ }
}
},
{
- "RowName": "1020201",
+ "RowName": "Q103919",
"Data":
{
- "runeSet": "10202",
- "level": 1,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Shield.RuneIcon_Shield",
- "runeName": "방패",
- "desc": "물리 저항 {Value0}% 증가",
- "descValue": [ 2 ],
- "attributeModifies": [
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "{0}을(를) 가지고 탈출 {1}회",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
{
- "attribute":
+ },
+ "type": "DungeonEscapeWithItem",
+ "dTIdInfos": [
{
- "attributeName": "PhysicalResistancePer",
- "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "value": 2
+ "rowName": "I104013",
+ "tableText": "황금 그릇",
+ "postPosition": "",
+ "targetTable": "/Game/Blueprints/DataTable/DT_Item.DT_Item",
+ "textRowFieldName": "Name"
+ }
+ ],
+ "dTIdSet": [
+ "I104013"
+ ],
+ "dTIdMap":
+ {
+ "i104013": true
}
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 2
+ },
+ "count": 10,
+ "rate": 100,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 60
+ }
}
},
{
- "RowName": "1020202",
+ "RowName": "Q103920",
"Data":
{
- "runeSet": "10202",
- "level": 2,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Shield.RuneIcon_Shield",
- "runeName": "방패",
- "desc": "물리 저항 {Value0}% 증가",
- "descValue": [ 4 ],
- "attributeModifies": [
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "{0}을(를) 가지고 탈출 {1}회",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
{
- "attribute":
+ },
+ "type": "DungeonEscapeWithItem",
+ "dTIdInfos": [
{
- "attributeName": "PhysicalResistancePer",
- "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "value": 4
+ "rowName": "I104014",
+ "tableText": "은 성배",
+ "postPosition": "",
+ "targetTable": "/Game/Blueprints/DataTable/DT_Item.DT_Item",
+ "textRowFieldName": "Name"
+ }
+ ],
+ "dTIdSet": [
+ "I104014"
+ ],
+ "dTIdMap":
+ {
+ "i104014": true
}
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 5
+ },
+ "count": 10,
+ "rate": 100,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 60
+ }
}
},
{
- "RowName": "1020203",
+ "RowName": "Q103921",
"Data":
{
- "runeSet": "10202",
- "level": 3,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Shield.RuneIcon_Shield",
- "runeName": "방패",
- "desc": "물리 저항 {Value0}% 증가",
- "descValue": [ 5.5 ],
- "attributeModifies": [
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "{0}을(를) 가지고 탈출 {1}회",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
{
- "attribute":
+ },
+ "type": "DungeonEscapeWithItem",
+ "dTIdInfos": [
{
- "attributeName": "PhysicalResistancePer",
- "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "value": 5.5
+ "rowName": "I104015",
+ "tableText": "성배",
+ "postPosition": "",
+ "targetTable": "/Game/Blueprints/DataTable/DT_Item.DT_Item",
+ "textRowFieldName": "Name"
+ }
+ ],
+ "dTIdSet": [
+ "I104015"
+ ],
+ "dTIdMap":
+ {
+ "i104015": true
}
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 8
+ },
+ "count": 10,
+ "rate": 100,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 60
+ }
}
},
{
- "RowName": "1020204",
+ "RowName": "Q103922",
"Data":
{
- "runeSet": "10202",
- "level": 4,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Shield.RuneIcon_Shield",
- "runeName": "방패",
- "desc": "물리 저항 {Value0}% 증가",
- "descValue": [ 6.5 ],
- "attributeModifies": [
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "{0}을(를) 가지고 탈출 {1}회",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
{
- "attribute":
+ },
+ "type": "DungeonEscapeWithItem",
+ "dTIdInfos": [
{
- "attributeName": "PhysicalResistancePer",
- "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "value": 6.5
+ "rowName": "I104011",
+ "tableText": "황금 컵",
+ "postPosition": "",
+ "targetTable": "/Game/Blueprints/DataTable/DT_Item.DT_Item",
+ "textRowFieldName": "Name"
+ }
+ ],
+ "dTIdSet": [
+ "I104011"
+ ],
+ "dTIdMap":
+ {
+ "i104011": true
}
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 15
+ },
+ "count": 10,
+ "rate": 100,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 60
+ }
}
},
{
- "RowName": "1020205",
+ "RowName": "Q103923",
"Data":
{
- "runeSet": "10202",
- "level": 5,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Shield.RuneIcon_Shield",
- "runeName": "방패",
- "desc": "물리 저항 {Value0}% 증가",
- "descValue": [ 7 ],
- "attributeModifies": [
+ "seasonType": "Season1",
+ "categoryName": "None",
+ "name": "{0}을(를) 가지고 탈출 {1}회",
+ "questType": "Season",
+ "startWeekNumber": 0,
+ "questCondition":
+ {
+ "dungeonModes":
{
- "attribute":
+ },
+ "type": "DungeonEscapeWithItem",
+ "dTIdInfos": [
{
- "attributeName": "PhysicalResistancePer",
- "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "value": 7
+ "rowName": "I104012",
+ "tableText": "황금 찻잔",
+ "postPosition": "",
+ "targetTable": "/Game/Blueprints/DataTable/DT_Item.DT_Item",
+ "textRowFieldName": "Name"
+ }
+ ],
+ "dTIdSet": [
+ "I104012"
+ ],
+ "dTIdMap":
+ {
+ "i104012": true
}
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 20
+ },
+ "count": 10,
+ "rate": 100,
+ "reward":
+ {
+ "rewardType": "SeasonPassPoint",
+ "rewardDTId": "None",
+ "value": 60
+ }
+ }
+ }
+ ]
+ },
+ {
+ "AssetName": "DT_QuestType",
+ "AssetPath": "/Game/Blueprints/DataTable/DT_QuestType.DT_QuestType",
+ "RowStructure": "QuestTypeDataRow",
+ "Rows": [
+ {
+ "RowName": "NewRow",
+ "Data":
+ {
+ "questType": "Daily",
+ "typeIcon": "/Game/_UI/Normal/T_UI_ShapeInfo_QuestType_Daily.T_UI_ShapeInfo_QuestType_Daily",
+ "bIsIngameDisplay": true
+ }
+ },
+ {
+ "RowName": "NewRow_0",
+ "Data":
+ {
+ "questType": "Weekly",
+ "typeIcon": "/Game/_UI/Normal/T_UI_ShapeInfo_QuestType_Weekly.T_UI_ShapeInfo_QuestType_Weekly",
+ "bIsIngameDisplay": true
+ }
+ },
+ {
+ "RowName": "NewRow_1",
+ "Data":
+ {
+ "questType": "Season",
+ "typeIcon": "/Game/_UI/Normal/T_UI_ShapeInfo_QuestType_Season.T_UI_ShapeInfo_QuestType_Season",
+ "bIsIngameDisplay": true
+ }
+ },
+ {
+ "RowName": "NewRow_2",
+ "Data":
+ {
+ "questType": "Guide",
+ "typeIcon": "/Game/_UI/Normal/T_UI_ShapeInfo_QuestType_Guide.T_UI_ShapeInfo_QuestType_Guide",
+ "bIsIngameDisplay": true
+ }
+ },
+ {
+ "RowName": "NewRow_3",
+ "Data":
+ {
+ "questType": "Achievement",
+ "typeIcon": "None",
+ "bIsIngameDisplay": false
+ }
+ },
+ {
+ "RowName": "NewRow_4",
+ "Data":
+ {
+ "questType": "PlayTime",
+ "typeIcon": "/Game/_UI/Normal/T_UI_ShapeInfo_QuestType_PlayTime.T_UI_ShapeInfo_QuestType_PlayTime",
+ "bIsIngameDisplay": true
+ }
+ },
+ {
+ "RowName": "NewRow_5",
+ "Data":
+ {
+ "questType": "EventDaily",
+ "typeIcon": "None",
+ "bIsIngameDisplay": false
+ }
+ },
+ {
+ "RowName": "NewRow_6",
+ "Data":
+ {
+ "questType": "Journey",
+ "typeIcon": "None",
+ "bIsIngameDisplay": false
+ }
+ }
+ ]
+ },
+ {
+ "AssetName": "DT_Recipe",
+ "AssetPath": "/Game/Blueprints/DataTable/DT_Recipe.DT_Recipe",
+ "RowStructure": "RecipeDataRow",
+ "Rows": [
+ {
+ "RowName": "1",
+ "Data":
+ {
+ "recipeId": "I100004",
+ "recipeType": "Item",
+ "itemId": "I100002",
+ "needCount": 5
+ }
+ },
+ {
+ "RowName": "3",
+ "Data":
+ {
+ "recipeId": "I100005",
+ "recipeType": "Item",
+ "itemId": "I100003",
+ "needCount": 5
+ }
+ },
+ {
+ "RowName": "5",
+ "Data":
+ {
+ "recipeId": "I101000",
+ "recipeType": "Item",
+ "itemId": "I106000",
+ "needCount": 1
+ }
+ },
+ {
+ "RowName": "6",
+ "Data":
+ {
+ "recipeId": "I101000",
+ "recipeType": "Item",
+ "itemId": "I106012",
+ "needCount": 1
+ }
+ },
+ {
+ "RowName": "7",
+ "Data":
+ {
+ "recipeId": "I101001",
+ "recipeType": "Item",
+ "itemId": "I106000",
+ "needCount": 1
+ }
+ },
+ {
+ "RowName": "8",
+ "Data":
+ {
+ "recipeId": "I101001",
+ "recipeType": "Item",
+ "itemId": "I106012",
+ "needCount": 2
+ }
+ },
+ {
+ "RowName": "9",
+ "Data":
+ {
+ "recipeId": "I101002",
+ "recipeType": "Item",
+ "itemId": "I106000",
+ "needCount": 2
+ }
+ },
+ {
+ "RowName": "10",
+ "Data":
+ {
+ "recipeId": "I101002",
+ "recipeType": "Item",
+ "itemId": "I106012",
+ "needCount": 3
+ }
+ },
+ {
+ "RowName": "11",
+ "Data":
+ {
+ "recipeId": "EQ3030300",
+ "recipeType": "Item",
+ "itemId": "I105005",
+ "needCount": 1
+ }
+ },
+ {
+ "RowName": "12",
+ "Data":
+ {
+ "recipeId": "EQ3030300",
+ "recipeType": "Item",
+ "itemId": "I105000",
+ "needCount": 5
+ }
+ },
+ {
+ "RowName": "13",
+ "Data":
+ {
+ "recipeId": "EQ3130310",
+ "recipeType": "Item",
+ "itemId": "I105006",
+ "needCount": 1
+ }
+ },
+ {
+ "RowName": "14",
+ "Data":
+ {
+ "recipeId": "EQ3130310",
+ "recipeType": "Item",
+ "itemId": "I105000",
+ "needCount": 5
+ }
+ },
+ {
+ "RowName": "15",
+ "Data":
+ {
+ "recipeId": "EQ3230320",
+ "recipeType": "Item",
+ "itemId": "I105007",
+ "needCount": 1
+ }
+ },
+ {
+ "RowName": "16",
+ "Data":
+ {
+ "recipeId": "EQ3230320",
+ "recipeType": "Item",
+ "itemId": "I105000",
+ "needCount": 5
+ }
+ },
+ {
+ "RowName": "17",
+ "Data":
+ {
+ "recipeId": "EQ3330330",
+ "recipeType": "Item",
+ "itemId": "I105008",
+ "needCount": 1
+ }
+ },
+ {
+ "RowName": "18",
+ "Data":
+ {
+ "recipeId": "EQ3330330",
+ "recipeType": "Item",
+ "itemId": "I105000",
+ "needCount": 5
+ }
+ },
+ {
+ "RowName": "19",
+ "Data":
+ {
+ "recipeId": "EQ3430340",
+ "recipeType": "Item",
+ "itemId": "I105009",
+ "needCount": 1
+ }
+ },
+ {
+ "RowName": "20",
+ "Data":
+ {
+ "recipeId": "EQ3430340",
+ "recipeType": "Item",
+ "itemId": "I105000",
+ "needCount": 5
+ }
+ },
+ {
+ "RowName": "21",
+ "Data":
+ {
+ "recipeId": "EQ3530350",
+ "recipeType": "Item",
+ "itemId": "I105010",
+ "needCount": 1
+ }
+ },
+ {
+ "RowName": "22",
+ "Data":
+ {
+ "recipeId": "EQ3530350",
+ "recipeType": "Item",
+ "itemId": "I105000",
+ "needCount": 5
+ }
+ },
+ {
+ "RowName": "23",
+ "Data":
+ {
+ "recipeId": "EQ6030600",
+ "recipeType": "Item",
+ "itemId": "I105011",
+ "needCount": 1
+ }
+ },
+ {
+ "RowName": "24",
+ "Data":
+ {
+ "recipeId": "EQ6030600",
+ "recipeType": "Item",
+ "itemId": "I105001",
+ "needCount": 5
+ }
+ },
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}
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- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 5
+ "recipeId": "I103004",
+ "recipeType": "Item",
+ "itemId": "I102004",
+ "needCount": 3
}
},
{
- "RowName": "5030303",
+ "RowName": "195",
"Data":
{
- "runeSet": "50303",
- "level": 3,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Blessing.RuneIcon_Blessing",
- "runeName": "축복",
- "desc": "석상 버프 효과 {Value0}% 증가",
- "descValue": [ 70 ],
- "attributeModifies": [
- {
- "attribute":
- {
- "attributeName": "StatueEffectPer",
- "attribute": "/Script/WorldStalker.PassiveSet:StatueEffectPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "value": 70
- }
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 8
+ "recipeId": "I103005",
+ "recipeType": "Item",
+ "itemId": "I101003",
+ "needCount": 3
}
},
{
- "RowName": "5030304",
+ "RowName": "196",
"Data":
{
- "runeSet": "50303",
- "level": 4,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Blessing.RuneIcon_Blessing",
- "runeName": "축복",
- "desc": "석상 버프 효과 {Value0}% 증가",
- "descValue": [ 80 ],
- "attributeModifies": [
- {
- "attribute":
- {
- "attributeName": "StatueEffectPer",
- "attribute": "/Script/WorldStalker.PassiveSet:StatueEffectPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "value": 80
- }
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 15
+ "recipeId": "I103006",
+ "recipeType": "Item",
+ "itemId": "I102003",
+ "needCount": 3
}
},
{
- "RowName": "5030305",
+ "RowName": "197",
"Data":
{
- "runeSet": "50303",
- "level": 5,
- "icon": "/Game/_UI/Icon_Rune/RuneIcon_Blessing.RuneIcon_Blessing",
- "runeName": "축복",
- "desc": "석상 버프 효과 {Value0}% 증가",
- "descValue": [ 100 ],
- "attributeModifies": [
- {
- "attribute":
- {
- "attributeName": "StatueEffectPer",
- "attribute": "/Script/WorldStalker.PassiveSet:StatueEffectPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "value": 100
- }
- ],
- "ability": "None",
- "unlockGold": 0,
- "unlockSkillPoint": 20
+ "recipeId": "I103008",
+ "recipeType": "Item",
+ "itemId": "I102002",
+ "needCount": 3
}
}
]
@@ -117604,6 +164730,177 @@
"equipFixedRarity": "None"
}
},
+ {
+ "RowName": "R1030936",
+ "Data":
+ {
+ "rewardId": 220200,
+ "dropId": 220027,
+ "dropType": "IDItem",
+ "iD": "I100004",
+ "rate": 1,
+ "countMin": 10,
+ "countMax": 10,
+ "rarity": "None",
+ "equipSlot": "None",
+ "equipType": "None",
+ "itemType": "None",
+ "itemSubType": "None",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R1030937",
+ "Data":
+ {
+ "rewardId": 220200,
+ "dropId": 220028,
+ "dropType": "IDItem",
+ "iD": "I100005",
+ "rate": 1,
+ "countMin": 10,
+ "countMax": 10,
+ "rarity": "None",
+ "equipSlot": "None",
+ "equipType": "None",
+ "itemType": "None",
+ "itemSubType": "None",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R1030938",
+ "Data":
+ {
+ "rewardId": 220200,
+ "dropId": 220029,
+ "dropType": "IDItem",
+ "iD": "I100011",
+ "rate": 1,
+ "countMin": 10,
+ "countMax": 10,
+ "rarity": "None",
+ "equipSlot": "None",
+ "equipType": "None",
+ "itemType": "None",
+ "itemSubType": "None",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R1030939",
+ "Data":
+ {
+ "rewardId": 220200,
+ "dropId": 220030,
+ "dropType": "IDItem",
+ "iD": "I101003",
+ "rate": 1,
+ "countMin": 10,
+ "countMax": 10,
+ "rarity": "None",
+ "equipSlot": "None",
+ "equipType": "None",
+ "itemType": "None",
+ "itemSubType": "None",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R1030940",
+ "Data":
+ {
+ "rewardId": 220300,
+ "dropId": 220031,
+ "dropType": "IDItem",
+ "iD": "I103010",
+ "rate": 1,
+ "countMin": 10,
+ "countMax": 10,
+ "rarity": "None",
+ "equipSlot": "None",
+ "equipType": "None",
+ "itemType": "None",
+ "itemSubType": "None",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R1030941",
+ "Data":
+ {
+ "rewardId": 220300,
+ "dropId": 220032,
+ "dropType": "IDItem",
+ "iD": "I103004",
+ "rate": 1,
+ "countMin": 10,
+ "countMax": 10,
+ "rarity": "None",
+ "equipSlot": "None",
+ "equipType": "None",
+ "itemType": "None",
+ "itemSubType": "None",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R1030942",
+ "Data":
+ {
+ "rewardId": 220300,
+ "dropId": 220033,
+ "dropType": "IDItem",
+ "iD": "I103005",
+ "rate": 1,
+ "countMin": 10,
+ "countMax": 10,
+ "rarity": "None",
+ "equipSlot": "None",
+ "equipType": "None",
+ "itemType": "None",
+ "itemSubType": "None",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R1030943",
+ "Data":
+ {
+ "rewardId": 220300,
+ "dropId": 220034,
+ "dropType": "IDItem",
+ "iD": "I103006",
+ "rate": 1,
+ "countMin": 10,
+ "countMax": 10,
+ "rarity": "None",
+ "equipSlot": "None",
+ "equipType": "None",
+ "itemType": "None",
+ "itemSubType": "None",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R1030944",
+ "Data":
+ {
+ "rewardId": 220300,
+ "dropId": 220035,
+ "dropType": "IDItem",
+ "iD": "I103008",
+ "rate": 1,
+ "countMin": 10,
+ "countMax": 10,
+ "rarity": "None",
+ "equipSlot": "None",
+ "equipType": "None",
+ "itemType": "None",
+ "itemSubType": "None",
+ "equipFixedRarity": "None"
+ }
+ },
{
"RowName": "R1040100",
"Data":
@@ -119827,6 +167124,82 @@
"equipFixedRarity": "None"
}
},
+ {
+ "RowName": "R2100006",
+ "Data":
+ {
+ "rewardId": 50203,
+ "dropId": 1,
+ "dropType": "IDItem",
+ "iD": "CO120103",
+ "rate": 100,
+ "countMin": 1,
+ "countMax": 1,
+ "rarity": "None",
+ "equipSlot": "None",
+ "equipType": "None",
+ "itemType": "None",
+ "itemSubType": "Costume",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R2100007",
+ "Data":
+ {
+ "rewardId": 50204,
+ "dropId": 1,
+ "dropType": "IDItem",
+ "iD": "CO120104",
+ "rate": 100,
+ "countMin": 1,
+ "countMax": 1,
+ "rarity": "None",
+ "equipSlot": "None",
+ "equipType": "None",
+ "itemType": "None",
+ "itemSubType": "Costume",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R2100008",
+ "Data":
+ {
+ "rewardId": 50205,
+ "dropId": 1,
+ "dropType": "IDItem",
+ "iD": "I300016",
+ "rate": 100,
+ "countMin": 2,
+ "countMax": 2,
+ "rarity": "None",
+ "equipSlot": "None",
+ "equipType": "None",
+ "itemType": "None",
+ "itemSubType": "None",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R2100009",
+ "Data":
+ {
+ "rewardId": 50206,
+ "dropId": 1,
+ "dropType": "IDItem",
+ "iD": "I300002",
+ "rate": 100,
+ "countMin": 2,
+ "countMax": 2,
+ "rarity": "None",
+ "equipSlot": "None",
+ "equipType": "None",
+ "itemType": "None",
+ "itemSubType": "None",
+ "equipFixedRarity": "None"
+ }
+ },
{
"RowName": "R4010000",
"Data":
@@ -305419,117 +352792,22 @@
"equipFixedRarity": "None"
}
},
- {
- "RowName": "R9999022",
- "Data":
- {
- "rewardId": 9000000,
- "dropId": 1,
- "dropType": "IDEquip",
- "iD": "EQ0041000",
- "rate": 10,
- "countMin": 1,
- "countMax": 1,
- "rarity": "None",
- "equipSlot": "None",
- "equipType": "None",
- "itemType": "None",
- "itemSubType": "None",
- "equipFixedRarity": "None"
- }
- },
- {
- "RowName": "R9999023",
- "Data":
- {
- "rewardId": 9000000,
- "dropId": 1,
- "dropType": "IDEquip",
- "iD": "EQ0142000",
- "rate": 10,
- "countMin": 1,
- "countMax": 1,
- "rarity": "None",
- "equipSlot": "None",
- "equipType": "None",
- "itemType": "None",
- "itemSubType": "None",
- "equipFixedRarity": "None"
- }
- },
- {
- "RowName": "R9999024",
- "Data":
- {
- "rewardId": 9000000,
- "dropId": 1,
- "dropType": "IDEquip",
- "iD": "EQ0240000",
- "rate": 10,
- "countMin": 1,
- "countMax": 1,
- "rarity": "None",
- "equipSlot": "None",
- "equipType": "None",
- "itemType": "None",
- "itemSubType": "None",
- "equipFixedRarity": "None"
- }
- },
- {
- "RowName": "R9999025",
- "Data":
- {
- "rewardId": 9000000,
- "dropId": 1,
- "dropType": "IDEquip",
- "iD": "EQ0441000",
- "rate": 10,
- "countMin": 1,
- "countMax": 1,
- "rarity": "None",
- "equipSlot": "None",
- "equipType": "None",
- "itemType": "None",
- "itemSubType": "None",
- "equipFixedRarity": "None"
- }
- },
- {
- "RowName": "R9999026",
- "Data":
- {
- "rewardId": 9000000,
- "dropId": 1,
- "dropType": "IDEquip",
- "iD": "EQ0540000",
- "rate": 10,
- "countMin": 1,
- "countMax": 1,
- "rarity": "None",
- "equipSlot": "None",
- "equipType": "None",
- "itemType": "None",
- "itemSubType": "None",
- "equipFixedRarity": "None"
- }
- },
{
"RowName": "R9999027",
"Data":
{
"rewardId": 9000000,
"dropId": 1,
- "dropType": "Equip",
- "iD": "",
- "rate": 9950,
- "countMin": 0,
- "countMax": 0,
- "rarity": "Common",
- "equipSlot": "Weapon",
- "equipType": "ALL",
- "itemType": "ALL",
- "itemSubType": "ALL",
+ "dropType": "IDEquip",
+ "iD": "EQ0242000",
+ "rate": 50,
+ "countMin": 1,
+ "countMax": 1,
+ "rarity": "None",
+ "equipSlot": "None",
+ "equipType": "None",
+ "itemType": "None",
+ "itemSubType": "None",
"equipFixedRarity": "None"
}
},
@@ -305537,11 +352815,11 @@
"RowName": "R9999028",
"Data":
{
- "rewardId": 9000001,
+ "rewardId": 9000000,
"dropId": 1,
"dropType": "IDEquip",
- "iD": "EQ0041000",
- "rate": 5,
+ "iD": "EQ0242001",
+ "rate": 50,
"countMin": 1,
"countMax": 1,
"rarity": "None",
@@ -305556,18 +352834,18 @@
"RowName": "R9999029",
"Data":
{
- "rewardId": 9000001,
+ "rewardId": 9000000,
"dropId": 1,
- "dropType": "IDEquip",
- "iD": "EQ0142000",
- "rate": 5,
- "countMin": 1,
- "countMax": 1,
- "rarity": "None",
- "equipSlot": "None",
- "equipType": "None",
- "itemType": "None",
- "itemSubType": "None",
+ "dropType": "Equip",
+ "iD": "",
+ "rate": 9900,
+ "countMin": 0,
+ "countMax": 0,
+ "rarity": "Common",
+ "equipSlot": "Weapon",
+ "equipType": "ALL",
+ "itemType": "ALL",
+ "itemSubType": "ALL",
"equipFixedRarity": "None"
}
},
@@ -305578,7 +352856,7 @@
"rewardId": 9000001,
"dropId": 1,
"dropType": "IDEquip",
- "iD": "EQ0240000",
+ "iD": "EQ0041000",
"rate": 5,
"countMin": 1,
"countMax": 1,
@@ -305597,7 +352875,7 @@
"rewardId": 9000001,
"dropId": 1,
"dropType": "IDEquip",
- "iD": "EQ0441000",
+ "iD": "EQ0142000",
"rate": 5,
"countMin": 1,
"countMax": 1,
@@ -305616,7 +352894,7 @@
"rewardId": 9000001,
"dropId": 1,
"dropType": "IDEquip",
- "iD": "EQ0540000",
+ "iD": "EQ0240000",
"rate": 5,
"countMin": 1,
"countMax": 1,
@@ -305631,6 +352909,44 @@
{
"RowName": "R9999033",
"Data":
+ {
+ "rewardId": 9000001,
+ "dropId": 1,
+ "dropType": "IDEquip",
+ "iD": "EQ0441000",
+ "rate": 5,
+ "countMin": 1,
+ "countMax": 1,
+ "rarity": "None",
+ "equipSlot": "None",
+ "equipType": "None",
+ "itemType": "None",
+ "itemSubType": "None",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R9999034",
+ "Data":
+ {
+ "rewardId": 9000001,
+ "dropId": 1,
+ "dropType": "IDEquip",
+ "iD": "EQ0540000",
+ "rate": 5,
+ "countMin": 1,
+ "countMax": 1,
+ "rarity": "None",
+ "equipSlot": "None",
+ "equipType": "None",
+ "itemType": "None",
+ "itemSubType": "None",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R9999035",
+ "Data":
{
"rewardId": 9000001,
"dropId": 1,
@@ -305648,7 +352964,159 @@
}
},
{
- "RowName": "NewRow",
+ "RowName": "R9999036",
+ "Data":
+ {
+ "rewardId": 9000002,
+ "dropId": 1,
+ "dropType": "IDEquip",
+ "iD": "EQ0342000",
+ "rate": 50,
+ "countMin": 1,
+ "countMax": 1,
+ "rarity": "None",
+ "equipSlot": "None",
+ "equipType": "None",
+ "itemType": "None",
+ "itemSubType": "None",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R9999037",
+ "Data":
+ {
+ "rewardId": 9000002,
+ "dropId": 1,
+ "dropType": "IDEquip",
+ "iD": "EQ0342001",
+ "rate": 50,
+ "countMin": 1,
+ "countMax": 1,
+ "rarity": "None",
+ "equipSlot": "None",
+ "equipType": "None",
+ "itemType": "None",
+ "itemSubType": "None",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R9999038",
+ "Data":
+ {
+ "rewardId": 9000002,
+ "dropId": 1,
+ "dropType": "Equip",
+ "iD": "",
+ "rate": 9900,
+ "countMin": 0,
+ "countMax": 0,
+ "rarity": "Common",
+ "equipSlot": "Weapon",
+ "equipType": "ALL",
+ "itemType": "ALL",
+ "itemSubType": "ALL",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R9999039",
+ "Data":
+ {
+ "rewardId": 9000003,
+ "dropId": 1,
+ "dropType": "IDEquip",
+ "iD": "EQ0043000",
+ "rate": 50,
+ "countMin": 1,
+ "countMax": 1,
+ "rarity": "None",
+ "equipSlot": "None",
+ "equipType": "None",
+ "itemType": "None",
+ "itemSubType": "None",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R9999040",
+ "Data":
+ {
+ "rewardId": 9000003,
+ "dropId": 1,
+ "dropType": "IDEquip",
+ "iD": "EQ0043001",
+ "rate": 50,
+ "countMin": 1,
+ "countMax": 1,
+ "rarity": "None",
+ "equipSlot": "None",
+ "equipType": "None",
+ "itemType": "None",
+ "itemSubType": "None",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R9999041",
+ "Data":
+ {
+ "rewardId": 9000003,
+ "dropId": 1,
+ "dropType": "Equip",
+ "iD": "",
+ "rate": 9900,
+ "countMin": 0,
+ "countMax": 0,
+ "rarity": "Common",
+ "equipSlot": "Weapon",
+ "equipType": "ALL",
+ "itemType": "ALL",
+ "itemSubType": "ALL",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R9999042",
+ "Data":
+ {
+ "rewardId": 9000004,
+ "dropId": 1,
+ "dropType": "Equip",
+ "iD": "",
+ "rate": 100,
+ "countMin": 1,
+ "countMax": 1,
+ "rarity": "Unique",
+ "equipSlot": "Weapon",
+ "equipType": "ALL",
+ "itemType": "ALL",
+ "itemSubType": "ALL",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R9999043",
+ "Data":
+ {
+ "rewardId": 9000004,
+ "dropId": 1,
+ "dropType": "Equip",
+ "iD": "",
+ "rate": 9900,
+ "countMin": 0,
+ "countMax": 0,
+ "rarity": "Common",
+ "equipSlot": "Weapon",
+ "equipType": "ALL",
+ "itemType": "ALL",
+ "itemSubType": "ALL",
+ "equipFixedRarity": "None"
+ }
+ },
+ {
+ "RowName": "R9999044",
"Data":
{
"rewardId": 999999,
@@ -305667,7 +353135,7 @@
}
},
{
- "RowName": "NewRow_0",
+ "RowName": "R9999045",
"Data":
{
"rewardId": 999999,
@@ -305688,11002 +353156,491 @@
]
},
{
- "AssetName": "DT_Quest",
- "AssetPath": "/Game/Blueprints/DataTable/DT_Quest.DT_Quest",
- "RowStructure": "QuestDataRow",
+ "AssetName": "DT_Rune",
+ "AssetPath": "/Game/Blueprints/DataTable/DT_Rune.DT_Rune",
+ "RowStructure": "RuneDataRow",
"Rows": [
{
- "RowName": "Q00001",
+ "RowName": "1010101",
"Data":
{
- "seasonType": "None",
- "categoryName": "None",
- "name": "{0} 플레이 {1}회",
- "questType": "Guide",
- "startWeekNumber": 1,
- "questCondition":
- {
- "dungeonModes":
- {
- "cOOP": true
- },
- "type": "DungeonEnter",
- "dTIdInfos": [],
- "dTIdSet": [],
- "dTIdMap":
- {
- }
- },
- "count": 1,
- "rate": 0,
- "reward":
- {
- "rewardType": "Gold",
- "rewardDTId": "i108000",
- "value": 1000
- }
- }
- },
- {
- "RowName": "Q00002",
- "Data":
- {
- "seasonType": "None",
- "categoryName": "None",
- "name": "몬스터 처치 {0}회",
- "questType": "Guide",
- "startWeekNumber": 1,
- "questCondition":
- {
- "dungeonModes":
- {
- },
- "type": "MonsterKill",
- "dTIdInfos": [],
- "dTIdSet": [],
- "dTIdMap":
- {
- }
- },
- "count": 3,
- "rate": 0,
- "reward":
- {
- "rewardType": "Gold",
- "rewardDTId": "i108000",
- "value": 1000
- }
- }
- },
- {
- "RowName": "Q00003",
- "Data":
- {
- "seasonType": "None",
- "categoryName": "None",
- "name": "던전에서 {0}초 생존",
- "questType": "Guide",
- "startWeekNumber": 1,
- "questCondition":
- {
- "dungeonModes":
- {
- },
- "type": "DungeonStayTimeSeconds",
- "dTIdInfos": [],
- "dTIdSet": [],
- "dTIdMap":
- {
- }
- },
- "count": 300,
- "rate": 0,
- "reward":
- {
- "rewardType": "Gold",
- "rewardDTId": "i108000",
- "value": 1000
- }
- }
- },
- {
- "RowName": "Q00004",
- "Data":
- {
- "seasonType": "None",
- "categoryName": "None",
- "name": "상인에게 아이템 구매 {0}회",
- "questType": "Guide",
- "startWeekNumber": 1,
- "questCondition":
- {
- "dungeonModes":
- {
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- }
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- {
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- }
- },
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- }
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- }
- },
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- {
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- }
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- {
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- }
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- {
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- }
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- {
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- }
- },
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- {
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- "needCount": 3
- }
- },
- {
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- {
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- }
- },
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- {
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- }
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- }
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- }
- },
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- {
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- }
- },
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- }
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- }
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- {
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- }
- },
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- }
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- }
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- "needCount": 240
- }
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- }
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- }
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- "needCount": 240
- }
- },
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- }
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- }
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- }
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- }
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- }
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- {
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- {
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- {
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- {
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- "recipeType": "None",
- "itemId": "i108300",
- "needCount": 10
- }
- },
- {
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- "Data":
- {
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- "recipeType": "None",
- "itemId": "i108300",
- "needCount": 10
- }
- },
- {
- "RowName": "180",
- "Data":
- {
- "recipeId": "PB000008",
- "recipeType": "None",
- "itemId": "i108300",
- "needCount": 10
- }
- },
- {
- "RowName": "181",
- "Data":
- {
- "recipeId": "PB000009",
- "recipeType": "None",
- "itemId": "i108300",
- "needCount": 25
- }
- },
- {
- "RowName": "182",
- "Data":
- {
- "recipeId": "PB000010",
- "recipeType": "None",
- "itemId": "i108300",
- "needCount": 25
- }
- },
- {
- "RowName": "183",
- "Data":
- {
- "recipeId": "PB000011",
- "recipeType": "None",
- "itemId": "i108300",
- "needCount": 25
- }
- },
- {
- "RowName": "184",
- "Data":
- {
- "recipeId": "PB000012",
- "recipeType": "None",
- "itemId": "i108300",
- "needCount": 25
- }
- },
- {
- "RowName": "185",
- "Data":
- {
- "recipeId": "PB000013",
- "recipeType": "None",
- "itemId": "i108300",
- "needCount": 25
- }
- },
- {
- "RowName": "186",
- "Data":
- {
- "recipeId": "PB000014",
- "recipeType": "None",
- "itemId": "i108300",
- "needCount": 25
- }
- },
- {
- "RowName": "187",
- "Data":
- {
- "recipeId": "CO140701",
- "recipeType": "None",
- "itemId": "i108300",
- "needCount": 80
- }
- },
- {
- "RowName": "188",
- "Data":
- {
- "recipeId": "CO150701",
- "recipeType": "None",
- "itemId": "i108300",
- "needCount": 80
- }
- }
- ]
- },
- {
- "AssetName": "DT_PassiveSkill",
- "AssetPath": "/Game/Blueprints/DataTable/DT_PassiveSkill.DT_PassiveSkill",
- "RowStructure": "PassiveSkillDataRow",
- "Rows": [
- {
- "RowName": "1000001",
- "Data":
- {
- "stalkerName": "None",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000001.SkillIcon_1000001",
- "name": "활력",
- "desc": "최대 체력이 {Value0}% 증가하지만, 방어력이 {Value1}% 만큼 감소합니다.",
- "descValues": [ 10, 5 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- },
- {
- "argumentName": "Value1",
- "type": "Value",
- "index": 1
- }
- ],
- "stateModify": [
+ "runeSet": "10101",
+ "level": 1,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Charge.RuneIcon_Charge",
+ "runeName": "충전",
+ "desc": "궁극기 게이지 회복량 {Value0}% 증가",
+ "descValue": [ 15 ],
+ "attributeModifies": [
{
"attribute":
{
- "attributeName": "HPPer",
- "attribute": "/Script/WorldStalker.PassiveSet:HPPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ "attributeName": "UltimateRecoveryPer",
+ "attribute": "/Script/WorldStalker.CharacterSet:UltimateRecoveryPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
},
- "bAttributeReplicated": true,
- "value": 10,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "DefensePer",
- "attribute": "/Script/WorldStalker.PassiveSet:DefensePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": -5,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
+ "value": 15
}
],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 300,
- "unlockSkillPoint": 3,
- "unlockCost": []
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 2
}
},
{
- "RowName": "1000002",
+ "RowName": "1010102",
"Data":
{
- "stalkerName": "None",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000002.SkillIcon_1000002",
- "name": "직격",
- "desc": "공격 스킬 위력이 {Value0}% 증가하지만, 스킬 MP 소모량도 {Value1}% 증가합니다.",
- "descValues": [ 12, 5 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- },
- {
- "argumentName": "Value1",
- "type": "Value",
- "index": 1
- }
- ],
- "stateModify": [
+ "runeSet": "10101",
+ "level": 2,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Charge.RuneIcon_Charge",
+ "runeName": "충전",
+ "desc": "궁극기 게이지 회복량 {Value0}% 증가",
+ "descValue": [ 18 ],
+ "attributeModifies": [
{
"attribute":
{
- "attributeName": "SkillDamagePer",
- "attribute": "/Script/WorldStalker.PassiveSet:SkillDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ "attributeName": "UltimateRecoveryPer",
+ "attribute": "/Script/WorldStalker.CharacterSet:UltimateRecoveryPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
},
- "bAttributeReplicated": true,
- "value": 12,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "ManaCostPer",
- "attribute": "/Script/WorldStalker.PassiveSet:ManaCostPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 5,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
+ "value": 18
}
],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 300,
- "unlockSkillPoint": 3,
- "unlockCost": []
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 5
}
},
{
- "RowName": "1000003",
+ "RowName": "1010103",
"Data":
{
- "stalkerName": "None",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000003.SkillIcon_1000003",
- "name": "조용한 걸음",
- "desc": "앉아서 이동 시 발소리가 {Value0}% 만큼 감소합니다.",
- "descValues": [ 100, 0 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
+ "runeSet": "10101",
+ "level": 3,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Charge.RuneIcon_Charge",
+ "runeName": "충전",
+ "desc": "궁극기 게이지 회복량 {Value0}% 증가",
+ "descValue": [ 22 ],
+ "attributeModifies": [
{
"attribute":
{
- "attributeName": "CrouchWalkSoundPer",
- "attribute": "/Script/WorldStalker.PassiveSet:CrouchWalkSoundPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ "attributeName": "UltimateRecoveryPer",
+ "attribute": "/Script/WorldStalker.CharacterSet:UltimateRecoveryPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
},
- "bAttributeReplicated": true,
- "value": -100,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
+ "value": 22
}
],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 300,
- "unlockSkillPoint": 3,
- "unlockCost": []
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 8
}
},
{
- "RowName": "1000004",
+ "RowName": "1010104",
"Data":
{
- "stalkerName": "None",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000004.SkillIcon_1000004",
- "name": "철갑 피부",
- "desc": "물리 저항력이 {0}% 만큼 증가합니다.",
- "descValues": [ 10, 0 ],
- "type": "Passive",
- "descArguments": [
+ "runeSet": "10101",
+ "level": 4,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Charge.RuneIcon_Charge",
+ "runeName": "충전",
+ "desc": "궁극기 게이지 회복량 {Value0}% 증가",
+ "descValue": [ 26 ],
+ "attributeModifies": [
{
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
+ "attribute":
+ {
+ "attributeName": "UltimateRecoveryPer",
+ "attribute": "/Script/WorldStalker.CharacterSet:UltimateRecoveryPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 26
}
],
- "stateModify": [
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 15
+ }
+ },
+ {
+ "RowName": "1010105",
+ "Data":
+ {
+ "runeSet": "10101",
+ "level": 5,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Charge.RuneIcon_Charge",
+ "runeName": "충전",
+ "desc": "궁극기 게이지 회복량 {Value0}% 증가",
+ "descValue": [ 30 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "UltimateRecoveryPer",
+ "attribute": "/Script/WorldStalker.CharacterSet:UltimateRecoveryPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 30
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 20
+ }
+ },
+ {
+ "RowName": "1010201",
+ "Data":
+ {
+ "runeSet": "10102",
+ "level": 1,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance",
+ "runeName": "진격",
+ "desc": "공격 적중 시 {Value0}초간 이동 속도 {Value1}% 증가",
+ "descValue": [ 2, 10 ],
+ "attributeModifies": [],
+ "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_10102.GA_Rune_10102_C",
+ "unlockGold": 0,
+ "unlockSkillPoint": 2
+ }
+ },
+ {
+ "RowName": "1010202",
+ "Data":
+ {
+ "runeSet": "10102",
+ "level": 2,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance",
+ "runeName": "진격",
+ "desc": "공격 적중 시 {Value0}초간 이동 속도 {Value1}% 증가",
+ "descValue": [ 2.5, 11 ],
+ "attributeModifies": [],
+ "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_10102.GA_Rune_10102_C",
+ "unlockGold": 0,
+ "unlockSkillPoint": 5
+ }
+ },
+ {
+ "RowName": "1010203",
+ "Data":
+ {
+ "runeSet": "10102",
+ "level": 3,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance",
+ "runeName": "진격",
+ "desc": "공격 적중 시 {Value0}초간 이동 속도 {Value1}% 증가",
+ "descValue": [ 3, 12.5 ],
+ "attributeModifies": [],
+ "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_10102.GA_Rune_10102_C",
+ "unlockGold": 0,
+ "unlockSkillPoint": 8
+ }
+ },
+ {
+ "RowName": "1010204",
+ "Data":
+ {
+ "runeSet": "10102",
+ "level": 4,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance",
+ "runeName": "진격",
+ "desc": "공격 적중 시 {Value0}초간 이동 속도 {Value1}% 증가",
+ "descValue": [ 3.5, 13.5 ],
+ "attributeModifies": [],
+ "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_10102.GA_Rune_10102_C",
+ "unlockGold": 0,
+ "unlockSkillPoint": 15
+ }
+ },
+ {
+ "RowName": "1010205",
+ "Data":
+ {
+ "runeSet": "10102",
+ "level": 5,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance",
+ "runeName": "진격",
+ "desc": "공격 적중 시 {Value0}초간 이동 속도 {Value1}% 증가",
+ "descValue": [ 4, 15 ],
+ "attributeModifies": [],
+ "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_10102.GA_Rune_10102_C",
+ "unlockGold": 0,
+ "unlockSkillPoint": 20
+ }
+ },
+ {
+ "RowName": "1010301",
+ "Data":
+ {
+ "runeSet": "10103",
+ "level": 1,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Strategy.RuneIcon_Strategy",
+ "runeName": "공략",
+ "desc": "머리 공격 피해 배율 {Value0}% 증가",
+ "descValue": [ 10 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "HeadAttackDamagePer",
+ "attribute": "/Script/WorldStalker.CharacterSet:HeadAttackDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 10
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 2
+ }
+ },
+ {
+ "RowName": "1010302",
+ "Data":
+ {
+ "runeSet": "10103",
+ "level": 2,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Strategy.RuneIcon_Strategy",
+ "runeName": "공략",
+ "desc": "머리 공격 피해 배율 {Value0}% 증가",
+ "descValue": [ 12.5 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "HeadAttackDamagePer",
+ "attribute": "/Script/WorldStalker.CharacterSet:HeadAttackDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 12.5
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 5
+ }
+ },
+ {
+ "RowName": "1010303",
+ "Data":
+ {
+ "runeSet": "10103",
+ "level": 3,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Strategy.RuneIcon_Strategy",
+ "runeName": "공략",
+ "desc": "머리 공격 피해 배율 {Value0}% 증가",
+ "descValue": [ 15 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "HeadAttackDamagePer",
+ "attribute": "/Script/WorldStalker.CharacterSet:HeadAttackDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 15
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 8
+ }
+ },
+ {
+ "RowName": "1010304",
+ "Data":
+ {
+ "runeSet": "10103",
+ "level": 4,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Strategy.RuneIcon_Strategy",
+ "runeName": "공략",
+ "desc": "머리 공격 피해 배율 {Value0}% 증가",
+ "descValue": [ 17.5 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "HeadAttackDamagePer",
+ "attribute": "/Script/WorldStalker.CharacterSet:HeadAttackDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 17.5
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 15
+ }
+ },
+ {
+ "RowName": "1010305",
+ "Data":
+ {
+ "runeSet": "10103",
+ "level": 5,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Strategy.RuneIcon_Strategy",
+ "runeName": "공략",
+ "desc": "머리 공격 피해 배율 {Value0}% 증가",
+ "descValue": [ 20 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "HeadAttackDamagePer",
+ "attribute": "/Script/WorldStalker.CharacterSet:HeadAttackDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 20
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 20
+ }
+ },
+ {
+ "RowName": "1020101",
+ "Data":
+ {
+ "runeSet": "10201",
+ "level": 1,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Rage.RuneIcon_Rage",
+ "runeName": "분노",
+ "desc": "물리 피해 {Value0}% 증가",
+ "descValue": [ 6 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "PhysicalDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": 6
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 2
+ }
+ },
+ {
+ "RowName": "1020102",
+ "Data":
+ {
+ "runeSet": "10201",
+ "level": 2,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Rage.RuneIcon_Rage",
+ "runeName": "분노",
+ "desc": "물리 피해 {Value0}% 증가",
+ "descValue": [ 7 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "PhysicalDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": 7
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 5
+ }
+ },
+ {
+ "RowName": "1020103",
+ "Data":
+ {
+ "runeSet": "10201",
+ "level": 3,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Rage.RuneIcon_Rage",
+ "runeName": "분노",
+ "desc": "물리 피해 {Value0}% 증가",
+ "descValue": [ 8 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "PhysicalDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": 8
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 8
+ }
+ },
+ {
+ "RowName": "1020104",
+ "Data":
+ {
+ "runeSet": "10201",
+ "level": 4,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Rage.RuneIcon_Rage",
+ "runeName": "분노",
+ "desc": "물리 피해 {Value0}% 증가",
+ "descValue": [ 9 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "PhysicalDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": 9
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 15
+ }
+ },
+ {
+ "RowName": "1020105",
+ "Data":
+ {
+ "runeSet": "10201",
+ "level": 5,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Rage.RuneIcon_Rage",
+ "runeName": "분노",
+ "desc": "물리 피해 {Value0}% 증가",
+ "descValue": [ 10 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "PhysicalDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": 10
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 20
+ }
+ },
+ {
+ "RowName": "1020201",
+ "Data":
+ {
+ "runeSet": "10202",
+ "level": 1,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Shield.RuneIcon_Shield",
+ "runeName": "방패",
+ "desc": "물리 저항 {Value0}% 증가",
+ "descValue": [ 2 ],
+ "attributeModifies": [
{
"attribute":
{
@@ -316691,998 +353648,259 @@
"attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
},
- "bAttributeReplicated": true,
- "value": 10,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
+ "value": 2
}
],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 300,
- "unlockSkillPoint": 3,
- "unlockCost": []
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 2
}
},
{
- "RowName": "1000005",
+ "RowName": "1020202",
"Data":
{
- "stalkerName": "None",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000005.SkillIcon_1000005",
- "name": "정신력",
- "desc": "기본 MP 자연 회복량이 {Value0}% 증가하지만, 방어력이 {Value1}% 만큼 감소합니다.",
- "descValues": [ 100, 3 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- },
- {
- "argumentName": "Value1",
- "type": "Value",
- "index": 1
- }
- ],
- "stateModify": [
+ "runeSet": "10202",
+ "level": 2,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Shield.RuneIcon_Shield",
+ "runeName": "방패",
+ "desc": "물리 저항 {Value0}% 증가",
+ "descValue": [ 4 ],
+ "attributeModifies": [
{
"attribute":
{
- "attributeName": "MPRegenPer",
- "attribute": "",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": 100,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "DefensePer",
- "attribute": "/Script/WorldStalker.PassiveSet:DefensePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": -3,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 300,
- "unlockSkillPoint": 3,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000006",
- "Data":
- {
- "stalkerName": "None",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000006.SkillIcon_1000006",
- "name": "냉철함",
- "desc": "스킬 재사용 대기 시간이 {Value0}% 만큼 감소하지만, MP 소모량이 {Value1}% 증가합니다.",
- "descValues": [ 20, 5 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- },
- {
- "argumentName": "Value1",
- "type": "Value",
- "index": 1
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "CooldownTimePer",
- "attribute": "/Script/WorldStalker.PassiveSet:CooldownTimePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": -20,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "ManaCostPer",
- "attribute": "/Script/WorldStalker.PassiveSet:ManaCostPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 20,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 600,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000007",
- "Data":
- {
- "stalkerName": "None",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000007.SkillIcon_1000007",
- "name": "사기 증대",
- "desc": "몬스터에게 마지막 일격을 가하면 {Duration0}초간 공격력이 {Value0}% 상승합니다.",
- "descValues": [ 20, 10 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Duration0",
- "type": "Duration",
- "index": 0
- },
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "AttackDamagePerOnNpcKill",
- "attribute": "/Script/WorldStalker.PassiveSet:AttackDamagePerOnNpcKill",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": 10,
- "valueRate": 1,
- "duration": 20,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 600,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000008",
- "Data":
- {
- "stalkerName": "None",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000008.SkillIcon_1000008",
- "name": "신속",
- "desc": "공격 속도가 {Value0}% 증가하지만, 이동 속도가 {Value1}% 만큼 감소합니다.",
- "descValues": [ 10, 3 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- },
- {
- "argumentName": "Value1",
- "type": "Value",
- "index": 1
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "AttackSpeedPer",
- "attribute": "/Script/WorldStalker.PassiveSet:AttackSpeedPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": 10,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "WalkSpeedPer",
- "attribute": "/Script/WorldStalker.PassiveSet:WalkSpeedPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": -3,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 600,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000009",
- "Data":
- {
- "stalkerName": "None",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000009.SkillIcon_1000009",
- "name": "예리",
- "desc": "스킬 위력이 {Value0}% 증가하지만, 스킬 재사용 대기 시간도 {Value1}% 증가합니다.",
- "descValues": [ 12, 5 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- },
- {
- "argumentName": "Value1",
- "type": "Value",
- "index": 1
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "SkillDamagePer",
- "attribute": "/Script/WorldStalker.PassiveSet:SkillDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": 12,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "CooldownTimePer",
- "attribute": "/Script/WorldStalker.PassiveSet:CooldownTimePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": 5,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 600,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000010",
- "Data":
- {
- "stalkerName": "None",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000010.SkillIcon_1000010",
- "name": "둔감",
- "desc": "자물쇠/문열기/횃불 동작 동안 받는 피해가 {Value0}% 만큼 감소합니다.",
- "descValues": [ 40, 0 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "InteractionTakenDamagePer",
- "attribute": "/Script/WorldStalker.PassiveSet:InteractionTakenDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": -40,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 600,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000011",
- "Data":
- {
- "stalkerName": "None",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000011.SkillIcon_1000011",
- "name": "신속 시전",
- "desc": "스킬 시전 시간이 {Value0}% 만큼 감소하지만, MP 소모량이 {Value1}% 증가합니다.",
- "descValues": [ 20, 5 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- },
- {
- "argumentName": "Value1",
- "type": "Value",
- "index": 1
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "CastingTimePer",
- "attribute": "/Script/WorldStalker.PassiveSet:CastingTimePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": -20,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "ManaCostPer",
- "attribute": "/Script/WorldStalker.PassiveSet:ManaCostPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": 5,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 900,
- "unlockSkillPoint": 7,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000012",
- "Data":
- {
- "stalkerName": "None",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000012.SkillIcon_1000012",
- "name": "은밀",
- "desc": "모든 위협 수치 획득량이 {Value0}% 만큼 감소하지만, 최대 체력이 {Value1}% 만큼 감소합니다.",
- "descValues": [ 50, 5 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- },
- {
- "argumentName": "Value1",
- "type": "Value",
- "index": 1
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "AggroPer",
- "attribute": "/Script/WorldStalker.PassiveSet:AggroPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": -50,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "HPPer",
- "attribute": "/Script/WorldStalker.PassiveSet:HPPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": -5,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 900,
- "unlockSkillPoint": 7,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000013",
- "Data":
- {
- "stalkerName": "None",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000013.SkillIcon_1000013",
- "name": "찬스",
- "desc": "기절한 적에게 가하는 피해량이 {Value0}% 증가합니다.",
- "descValues": [ 30, 0 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "InflictDamagePerOnStunTarget",
- "attribute": "/Script/WorldStalker.PassiveSet:InflictDamagePerOnStunTarget",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": 30,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 900,
- "unlockSkillPoint": 7,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000014",
- "Data":
- {
- "stalkerName": "None",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000014.SkillIcon_1000014",
- "name": "중장갑",
- "desc": "방어구 내구도가 {Value0}% 증가하지만, 최대 MP가 {Value1}% 만큼 감소합니다.",
- "descValues": [ 25, 10 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- },
- {
- "argumentName": "Value1",
- "type": "Value",
- "index": 1
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "APPer",
- "attribute": "/Script/WorldStalker.PassiveSet:APPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": 25,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "MPPer",
- "attribute": "/Script/WorldStalker.PassiveSet:MPPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": -10,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 900,
- "unlockSkillPoint": 7,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000015",
- "Data":
- {
- "stalkerName": "None",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000015.SkillIcon_1000015",
- "name": "참철",
- "desc": "모든 공격이 {Value0}%의 방어구 추가 피해를 입히지만, 방어력이 {Value1}% 만큼 감소합니다.",
- "descValues": [ 20, 5 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- },
- {
- "argumentName": "Value1",
- "type": "Value",
- "index": 1
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "ArmorAttackDamagePer",
- "attribute": "/Script/WorldStalker.PassiveSet:ArmorAttackDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": 20,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "DefensePer",
- "attribute": "/Script/WorldStalker.PassiveSet:DefensePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": -5,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 900,
- "unlockSkillPoint": 7,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000016",
- "Data":
- {
- "stalkerName": "None",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000016.SkillIcon_1000016",
- "name": "강인함",
- "desc": "상태 이상, 기절, 쇼크, 수면 시간이 {Value0}% 만큼 감소합니다.",
- "descValues": [ 30, 0 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "TakenCCDurationTimePer",
- "attribute": "/Script/WorldStalker.PassiveSet:TakenCCDurationTimePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": -30,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 1200,
- "unlockSkillPoint": 9,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000017",
- "Data":
- {
- "stalkerName": "None",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000017.SkillIcon_1000017",
- "name": "적응 체질",
- "desc": "독, 화상, 지속 피해가 {Value0}% 만큼 감소합니다.",
- "descValues": [ 40, 0 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "TakenDOTPer",
- "attribute": "/Script/WorldStalker.CharacterSet:TakenDOTPer",
+ "attributeName": "PhysicalResistancePer",
+ "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
},
- "bAttributeReplicated": true,
- "value": -40,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
+ "value": 4
}
],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 1200,
- "unlockSkillPoint": 9,
- "unlockCost": []
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 5
}
},
{
- "RowName": "1000018",
+ "RowName": "1020203",
"Data":
{
- "stalkerName": "None",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000018.SkillIcon_1000018",
- "name": "항마력",
- "desc": "받는 마법 피해가 {0}% 만큼 감소합니다.",
- "descValues": [ 20, 0 ],
- "type": "Passive",
- "descArguments": [
+ "runeSet": "10202",
+ "level": 3,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Shield.RuneIcon_Shield",
+ "runeName": "방패",
+ "desc": "물리 저항 {Value0}% 증가",
+ "descValue": [ 5.5 ],
+ "attributeModifies": [
{
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
+ "attribute":
+ {
+ "attributeName": "PhysicalResistancePer",
+ "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 5.5
}
],
- "stateModify": [
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 8
+ }
+ },
+ {
+ "RowName": "1020204",
+ "Data":
+ {
+ "runeSet": "10202",
+ "level": 4,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Shield.RuneIcon_Shield",
+ "runeName": "방패",
+ "desc": "물리 저항 {Value0}% 증가",
+ "descValue": [ 6.5 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "PhysicalResistancePer",
+ "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 6.5
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 15
+ }
+ },
+ {
+ "RowName": "1020205",
+ "Data":
+ {
+ "runeSet": "10202",
+ "level": 5,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Shield.RuneIcon_Shield",
+ "runeName": "방패",
+ "desc": "물리 저항 {Value0}% 증가",
+ "descValue": [ 7 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "PhysicalResistancePer",
+ "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 7
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 20
+ }
+ },
+ {
+ "RowName": "1030101",
+ "Data":
+ {
+ "runeSet": "10301",
+ "level": 1,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Storm.RuneIcon_Storm",
+ "runeName": "폭풍",
+ "desc": "마법 피해 {Value0}% 증가",
+ "descValue": [ 6 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "MagicalDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": 6
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 2
+ }
+ },
+ {
+ "RowName": "1030102",
+ "Data":
+ {
+ "runeSet": "10301",
+ "level": 2,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Storm.RuneIcon_Storm",
+ "runeName": "폭풍",
+ "desc": "마법 피해 {Value0}% 증가",
+ "descValue": [ 7 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "MagicalDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": 7
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 5
+ }
+ },
+ {
+ "RowName": "1030103",
+ "Data":
+ {
+ "runeSet": "10301",
+ "level": 3,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Storm.RuneIcon_Storm",
+ "runeName": "폭풍",
+ "desc": "마법 피해 {Value0}% 증가",
+ "descValue": [ 8 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "MagicalDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": 8
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 8
+ }
+ },
+ {
+ "RowName": "1030104",
+ "Data":
+ {
+ "runeSet": "10301",
+ "level": 4,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Storm.RuneIcon_Storm",
+ "runeName": "폭풍",
+ "desc": "마법 피해 {Value0}% 증가",
+ "descValue": [ 9 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "MagicalDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": 9
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 15
+ }
+ },
+ {
+ "RowName": "1030105",
+ "Data":
+ {
+ "runeSet": "10301",
+ "level": 5,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Storm.RuneIcon_Storm",
+ "runeName": "폭풍",
+ "desc": "마법 피해 {Value0}% 증가",
+ "descValue": [ 10 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "MagicalDamagePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": 10
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 20
+ }
+ },
+ {
+ "RowName": "1030201",
+ "Data":
+ {
+ "runeSet": "10302",
+ "level": 1,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Guard.RuneIcon_Guard",
+ "runeName": "수호",
+ "desc": "마법 저항 {Value0}% 증가",
+ "descValue": [ 2 ],
+ "attributeModifies": [
{
"attribute":
{
@@ -317690,46463 +353908,10762 @@
"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
},
- "bAttributeReplicated": true,
- "value": 20,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "",
- "attribute": "",
- "attributeOwner": "None"
- },
- "bAttributeReplicated": true,
- "value": 0,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
+ "value": 2
}
],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 1200,
- "unlockSkillPoint": 9,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000019",
- "Data":
- {
- "stalkerName": "None",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000019.SkillIcon_1000019",
- "name": "방어 집중",
- "desc": "공격력이 {Value0}% 만큼 감소하고, 방어력이 {Value1}% 증가합니다.",
- "descValues": [ 5, 15 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- },
- {
- "argumentName": "Value1",
- "type": "Value",
- "index": 1
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PhysicalDamagePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": -5,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "DefensePer",
- "attribute": "/Script/WorldStalker.PassiveSet:DefensePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": 15,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "MagicalDamagePer",
- "attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": -5,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 1200,
- "unlockSkillPoint": 9,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000020",
- "Data":
- {
- "stalkerName": "None",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000020.SkillIcon_1000020",
- "name": "공격 집중",
- "desc": "방어력이 {Value0}% 만큼 감소하고, 공격력이 {Value1}% 증가합니다.",
- "descValues": [ 5, 15 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- },
- {
- "argumentName": "Value1",
- "type": "Value",
- "index": 1
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "DefensePer",
- "attribute": "/Script/WorldStalker.PassiveSet:DefensePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": -5,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "PhysicalDamagePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": 15,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "MagicalDamagePer",
- "attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": true,
- "value": 15,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 1200,
- "unlockSkillPoint": 9,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000101",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000101.SkillIcon_1000101",
- "name": "모욕하기",
- "desc": "‘도발’ 스킬의 MP 소모량이 {Value0}% 증가하지만, 위협 수치 획득량이 {Value1}% 상승합니다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- },
- {
- "argumentName": "Value1",
- "type": "ManaCostPer",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkHildaTauntAggroPer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntAggroPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 30,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "SK100204",
- "manaCost": 0,
- "manaCostPer": 20,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
+ "ability": "None",
"unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
+ "unlockSkillPoint": 2
}
},
{
- "RowName": "1000102",
+ "RowName": "1030202",
"Data":
{
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000102.SkillIcon_1000102",
- "name": "다리 노리기",
- "desc": "‘칼날 격돌’ 사용 시, 피격 된 적의 이동 속도가 {Value0}% 만큼 감소합니다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
+ "runeSet": "10302",
+ "level": 2,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Guard.RuneIcon_Guard",
+ "runeName": "수호",
+ "desc": "마법 저항 {Value0}% 증가",
+ "descValue": [ 4 ],
+ "attributeModifies": [
{
"attribute":
{
- "attributeName": "PerkHildaStrikeSpeedDownPer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaStrikeSpeedDownPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 50,
- "valueRate": 1,
- "duration": 3,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000103",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000103.SkillIcon_1000103",
- "name": "버티기",
- "desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkHildaTauntDefensePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntDefensePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 50,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000104",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000104.SkillIcon_1000104",
- "name": "기술적인 치료",
- "desc": "'재기의 바람' 사용 시, MP를 소모하지 않지만 재사용 대기 시간이 {Value0}배 증가합니다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTimePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100205",
- "manaCost": 0,
- "manaCostPer": -100,
- "coolTime": 0,
- "coolTimePer": 10,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000105",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000105.SkillIcon_1000105",
- "name": "기세",
- "desc": "‘반격’의 찌르기 공격 성공 시, {Duration0}초간 일반 공격의 피해량이 {Value0}% 상승합니다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Duration0",
- "type": "Duration",
- "index": 0
- },
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkHildaCounterNormalAttackDamagePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaCounterNormalAttackDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 35,
- "valueRate": 1,
- "duration": 20,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000106",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000106.SkillIcon_1000106",
- "name": "내부 충격",
- "desc": "‘강타’ 적중 시, 갑옷을 입은 대상의 체력에 공격력의 {Value0}% 만큼 추가 피해를 줍니다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkHildaBashDirectDamage",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaBashDirectDamage",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 20,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000201",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000201.SkillIcon_1000201",
- "name": "중량 화살",
- "desc": "일반 사격 공격의 장전 시간이 {Value0}% 늘어나고 공격력이 {Value1}% 상승합니다.",
- "descValues": [ 25, 25 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CastingTimeReducePer",
- "index": 0
- },
- {
- "argumentName": "Value1",
- "type": "Value",
- "index": 1
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkUrudChargeAttackLevel",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudChargeAttackLevel",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 25,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "PerkUrudChargeAttackDamagePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudChargeAttackDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 50,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "SK110207",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": -25,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 1500,
- "unlockSkillPoint": 10,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000202",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000202.SkillIcon_1000202",
- "name": "빠르게 찌르기",
- "desc": "'화살 찌르기'의 공격 속도가 {Value0}% 증가합니다.",
- "descValues": [ 30, 0 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkUrudArrowStabAttackSpeedPer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudArrowStabAttackSpeedPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 30,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 1500,
- "unlockSkillPoint": 10,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000203",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000203.SkillIcon_1000203",
- "name": "치명적인 독기",
- "desc": "‘독성 화살’ 상태에서 치명타 발생 시, {Duration0}초간 부식 효과를 추가로 부여합니다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Duration0",
- "type": "Duration",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkUrudPoisonArrowCloudOnCritical",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudPoisonArrowCloudOnCritical",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 3,
- "valueRate": 1,
- "duration": 10,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000204",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000204.SkillIcon_1000204",
- "name": "덫 사냥꾼",
- "desc": "‘덫 설치’의 시전 시간을 제거하고 즉시 시전으로 변경합니다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110201",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 100,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000205",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000205.SkillIcon_1000205",
- "name": "혹독한 사냥",
- "desc": "‘추격’이 활성화 된 상태에서 일반 사격 시, 화살을 소모하지 않습니다.",
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- "type": "Passive",
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- {
- "attribute":
- {
- "attributeName": "PerkUrudSpeedUpUnlimitedArrow",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudSpeedUpUnlimitedArrow",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 3,
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- }
- ],
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- "unlockLevel": 1,
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- }
- },
- {
- "RowName": "1000206",
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- "stalkerName": "urud",
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- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000206.SkillIcon_1000206",
- "name": "상급 캠프 킷",
- "desc": "‘모닥불’에 적용 된 대상의 MP 재생량을 {Value0}% 상승 시킵니다.",
- "descValues": [],
- "type": "Passive",
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- "argumentName": "Value0",
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- }
- ],
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- "attributeName": "PerkUrudBonfireManaRegen",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudBonfireManaRegen",
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- "bAttributeReplicated": false,
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- ],
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- }
- },
- {
- "RowName": "1000301",
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- {
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- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000301.SkillIcon_1000301",
- "name": "불의 기운",
- "desc": "‘화염구',가 적에게 적중 시 MP를 {Value0} 회복합니다.",
- "descValues": [],
- "type": "Passive",
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- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkNaveManaRegenOnFireHit",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveManaRegenOnFireHit",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 30,
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- }
- },
- {
- "RowName": "1000302",
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- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000302.SkillIcon_1000302",
- "name": "추적자",
- "desc": "마법 화살과 강화 마법 화살이 발사된 이후에도 조준점을 따라서 이동합니다.\r\n해당 주문 투사체의 비행 속도가 {Value0}% 감소합니다.",
- "descValues": [],
- "type": "Passive",
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- {
- "argumentName": "Value0",
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- "index": 1
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- ],
- "stateModify": [
- {
- "attribute":
- {
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- "bAttributeReplicated": false,
- "value": 3,
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- "tagName": "None"
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- },
- {
- "attribute":
- {
- "attributeName": "PerkNaveMagicMissileProjectileSpeedPer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileProjectileSpeedPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
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- "bAttributeReplicated": false,
- "value": -20,
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- }
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- "unlockLevel": 1,
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- }
- },
- {
- "RowName": "1000303",
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- {
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- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000303.SkillIcon_1000303",
- "name": "상급 투명화",
- "desc": "‘투명화’ 상태에서 {Value0}%의 속도로 이동할 수 있습니다.",
- "descValues": [],
- "type": "Passive",
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- {
- "argumentName": "Value0",
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- ],
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- "attribute":
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- "attributeName": "PerkNaveInvisibilityMovePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveInvisibilityMovePer",
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- },
- "bAttributeReplicated": false,
- "value": 100,
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- }
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- "skillRowName": "None",
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- "unlockLevel": 1,
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- }
- },
- {
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- {
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- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000304.SkillIcon_1000304",
- "name": "동기화",
- "desc": "‘노대바람’을 사용하여 적을 밀어내는데 성공하면 대상 하나 당 마법 화살을 1발, 최대 5발까지 생성합니다.",
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- {
- "attribute":
- {
- "attributeName": "PerkNaveMagicMissileOnWindforceHit",
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- "skillRowName": "None",
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- },
- {
- "RowName": "1000305",
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- {
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- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000305.SkillIcon_1000305",
- "name": "연속 화살",
- "desc": "‘마법 화살’의 MP 소모량이 {Value0}% 상승하는 대신, 한 번에 피해량이 {Value1}%인 2발의 화살을 연속으로 발사합니다.",
- "descValues": [],
- "type": "Passive",
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- {
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- {
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- "stateModify": [
- {
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- },
- "bAttributeReplicated": false,
- "value": 50,
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- "tagName": "None"
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- },
- {
- "attribute":
- {
- "attributeName": "PerkNaveMagicMissileManaProjectileAddPer",
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- "bAttributeReplicated": false,
- "value": 54,
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- ],
- "skillModify":
- {
- "skillRowName": "SK120201",
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- },
- {
- "RowName": "1000306",
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- {
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- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000306.SkillIcon_1000306",
- "name": "상급 불 제어",
- "desc": "‘하급 불 제어’로 꺼지게 한 횃불 수량 2/4개마다 화염구/화염벽을 1발 생성합니다.",
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- "type": "Passive",
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- {
- "attribute":
- {
- "attributeName": "PerkNaveFireballBlackOutCount",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFireballBlackOutCount",
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- },
- {
- "attribute":
- {
- "attributeName": "PerkNaveFirewallBlackOutCount",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFirewallBlackOutCount",
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- }
- },
- {
- "RowName": "1000401",
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- {
- "stalkerName": "baran",
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- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000401.SkillIcon_1000401",
- "name": "발산",
- "desc": "‘몸 풀기’의 지속 시간 동안 치명타 확률이 {Value0}% 상승합니다.",
- "descValues": [],
- "type": "Passive",
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- ],
- "stateModify": [
- {
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- "attributeName": "PerkBaranPrepareCriticalPer",
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- "bAttributeReplicated": false,
- "value": 35,
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- {
- "skillRowName": "None",
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- "unlockLevel": 1,
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- "unlockSkillPoint": 0,
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- }
- },
- {
- "RowName": "1000402",
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- {
- "stalkerName": "baran",
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- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000402.SkillIcon_1000402",
- "name": "고속 분쇄",
- "desc": "‘일격 분쇄’의 공격 속도가 {Value0}% 상승합니다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
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- ],
- "stateModify": [
- {
- "attribute":
- {
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- "bAttributeReplicated": false,
- "value": 30,
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- ],
- "skillModify":
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- }
- },
- {
- "RowName": "1000403",
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- {
- "stalkerName": "baran",
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- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000403.SkillIcon_1000403",
- "name": "불에 달군 칼날",
- "desc": "‘폭풍 가르기’와 ‘깊게 찌르기’에 적중 된 적에게 {Duration0}초간 화상 상태를 적용합니다.",
- "descValues": [],
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- }
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- "stateModify": [
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- {
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- "value": 3,
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- ],
- "skillModify":
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- }
- },
- {
- "RowName": "1000404",
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- {
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- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000404.SkillIcon_1000404",
- "name": "사슬 트릭",
- "desc": "시전 된 ‘끌어오기’가 적에게 적중하지 않았을 경우 재사용 대기 시간이 초기화 되며, 끌어오기에 적중 된 대상이 잠시 동안 충격 상태가 됩니다.",
- "descValues": [],
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- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkBaranPullingMissCooldownPer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingMissCooldownPer",
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- "bAttributeReplicated": false,
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- },
- {
- "attribute":
- {
- "attributeName": "PerkBaranPullingShock",
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- "skillModify":
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- }
- },
- {
- "RowName": "1000405",
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- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000405.SkillIcon_1000405",
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- "desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.",
- "descValues": [],
- "type": "Passive",
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- {
- "attributeName": "PerkBaranProvokeDefensePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranProvokeDefensePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 50,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000406",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000406.SkillIcon_1000406",
- "name": "틀어 막기",
- "desc": "’무기 막기‘ 방어 성공 시 받는 일반 공격 피해를 {Value0}% 감소 시킵니다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkBaranBlockingDamageReducePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranBlockingDamageReducePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 300,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000407",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000406.SkillIcon_1000406",
- "name": "강제 개척",
- "desc": "‘일격 분쇄’로 문을 부수면 사용한 마나의 {Value0}%를 돌려 받습니다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkBaranRockBreakerDoorManaPer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranRockBreakerDoorManaPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 90,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000501",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000501.SkillIcon_1000501",
- "name": "자물쇠 전문가",
- "desc": "문과 자물쇠를 여는 속도가 {Value0}% 감소하며, 어려운 자물쇠를 열 수 있습니다.",
- "descValues": [ 50, 0 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkRioUnlockSpeedPer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkRioUnlockSpeedPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 50,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "PerkRioUnlockLevel",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkRioUnlockLevel",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 3,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 1500,
- "unlockSkillPoint": 10,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000502",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000502.SkillIcon_1000502",
- "name": "후방 주의",
- "desc": "‘일반 공격’, ‘내려 찍기’, ‘연속 찌르기’가 후방 공격 판정일 시 {Value0}% 추가 피해를 가합니다.",
- "descValues": [ 30, 0 ],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "BackAttackDamagePer",
- "attribute": "/Script/WorldStalker.CharacterSet:BackAttackDamagePer",
+ "attributeName": "MagicalResistancePer",
+ "attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
},
- "bAttributeReplicated": true,
- "value": 30,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "DefensePer",
- "attribute": "/Script/WorldStalker.PassiveSet:DefensePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": -5,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
+ "value": 4
}
],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 1500,
- "unlockSkillPoint": 10,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000503",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000503.SkillIcon_1000503",
- "name": "녹슨 칼날",
- "desc": "'부식 독 부여' 사용 시, MP를 {Value0}% 더 소모하며 적중된 적에게 중독 효과를 추가로 부여합니다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkRioCorrosiveDaggerManaCostPer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerManaCostPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 30,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "PerkRioCorrosiveDaggerAddPoison",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerAddPoison",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 3,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "SK140203",
- "manaCost": 0,
- "manaCostPer": 30,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
+ "ability": "None",
"unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
+ "unlockSkillPoint": 5
}
},
{
- "RowName": "1000504",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000504.SkillIcon_1000504",
- "name": "동료 고양이",
- "desc": "‘고양이 눈’ 사용 시 투시 효과를 20m내의 파티원과 공유합니다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkRioCatsEyeParty",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCatsEyeParty",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 3,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000505",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000505.SkillIcon_1000505",
- "name": "부식 단검",
- "desc": "‘단검 투척’에 적중된 적에게 부식 효과를 추가로 부여합니다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkRioThrowingDaggerCorrosion",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkRioThrowingDaggerCorrosion",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 3,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000506",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000506.SkillIcon_1000506",
- "name": "습격 준비",
- "desc": "‘접근’ 사용 중 공격력이 {Value0}% 상승합니다. ’접근‘의 사용이 끝나면 공격력 상승 효과가 즉시 사라집니다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkRioDashAttackDamagePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkRioDashAttackDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 30,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000601",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000601.SkillIcon_1000601",
- "name": "수호",
- "desc": "‘낙인’에 적중 된 몬스터에게 받는 위협 수치가 {Value0}% 상승합니다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkCladStigmaAggroPer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAggroPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 30,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000602",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000602.SkillIcon_1000602",
- "name": "광휘",
- "desc": "‘다시 흙으로’ 주문의 영향에 받는 몬스터의 수만큼 {Value0}%씩 공격력이 {Duration0}초간 상승합니다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- },
- {
- "argumentName": "Duration0",
- "type": "Duration",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkCladTurnUndeadAttackDamagePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkCladTurnUndeadAttackDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 4,
- "valueRate": 1,
- "duration": 40,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000603",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000603.SkillIcon_1000603",
- "name": "축복",
- "desc": "‘신성한 빛’의 MP 소모량이 {Value0}% 만큼 감소합니다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCostPer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150202",
- "manaCost": 0,
- "manaCostPer": -25,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000604",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000604.SkillIcon_1000604",
- "name": "안온",
- "desc": "AP가 0인 대상에게 ‘신앙의 방벽’을 사용 시, 피해 흡수량이 {Value0}% 증가합니다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkCladHolyShieldAddToNoArmor",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyShieldAddToNoArmor",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 30,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1000605",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000605.SkillIcon_1000605",
- "name": "흡마",
- "desc": "‘성역’에 의해서 마법 공격이 무효화 될 때마다 MP를 {Value0} 회복합니다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
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- {
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- "desc": "‘낙인’이 추가적으로 대상의 공격력을 {Value0}% 감소 시킵니다.",
- "descValues": [],
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- }
- },
- {
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- "name": "손톱 세우기",
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- "descValues": [ 10, 0 ],
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- }
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- {
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- "name": "검붉은 피",
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- "descValues": [],
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- }
- ],
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- "unlockCost": []
- }
- },
- {
- "RowName": "1000703",
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- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000703.SkillIcon_1000703",
- "name": "도망자의 구속",
- "desc": "거래소 #1",
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- "index": 0
- }
- ],
- "stateModify": [
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- "desc": "‘정령 지배 : 화염’ 사용 시, 정령의 공격력이 {Value0}% 증가합니다.",
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- "index": 0
- }
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- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000705.SkillIcon_1000705",
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- "desc": "‘정령 지배 : 냉기’ 사용 시, 정령의 소환 시간이 {Value0}% 증가합니다.",
- "descValues": [],
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- "index": 0
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- "name": "늪의 안개",
- "desc": "'독기 화살'이 닿은 곳에 독안개가 생성됩니다.",
- "descValues": [],
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- {
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- },
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- "name": "민들레 씨앗",
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- {
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- {
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- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 10, 0 ],
- "type": "Perk",
- "descArguments": [
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- "unlockLevel": 1,
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- "unlockSkillPoint": 5,
- "unlockCost": []
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- },
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- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
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- "unlockLevel": 1,
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- }
- },
- {
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- {
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- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 20, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
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- "stateModify": [],
- "skillModify":
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- "durationTime": 0,
- "attackType": "None",
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- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
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- {
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- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 4, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
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- "skillModify":
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- "attackType": "None",
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- },
- "unlockLevel": 1,
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- "unlockSkillPoint": 25,
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- }
- },
- {
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- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 3, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
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- "durationTime": 0,
- "attackType": "None",
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- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101020",
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- {
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- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000102.SkillIcon_1000102",
- "name": "다리 노리기",
- "desc": "‘칼날 격돌’ 사용 시, 피격 된 적의 이동 속도가 {Value0}% 만큼 감소합니다.",
- "descValues": [ 50, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkHildaStrikeSpeedDownPer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaStrikeSpeedDownPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 50,
- "valueRate": 1,
- "duration": 3,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101100",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": -2
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100202",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101101",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 1, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -1,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101110",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 30, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 30,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101111",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 4, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100202",
- "manaCost": -4,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101112",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101120",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000105.SkillIcon_1000105",
- "name": "기세",
- "desc": "‘반격’의 찌르기 공격 성공 시, {Duration0}초간 일반 공격의 피해량이 {Value0}% 상승합니다.",
- "descValues": [ 20, 35 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Duration0",
- "type": "Duration",
- "index": 0
- },
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkHildaCounterNormalAttackDamagePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaCounterNormalAttackDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 35,
- "valueRate": 1,
- "duration": 20,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101200",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 10,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101201",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -1,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101210",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 10,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101211",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100203",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101212",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -1,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101220",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000106.SkillIcon_1000106",
- "name": "내부 충격",
- "desc": "‘강타’ 적중 시, 갑옷을 입은 대상의 체력에 공격력의 {Value0}% 만큼 추가 피해를 줍니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkHildaBashDirectDamage",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaBashDirectDamage",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 20,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101300",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc",
- "name": "위협 수치 증가",
- "desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.",
- "descValues": [ 100, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRate",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 100,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101301",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101310",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc",
- "name": "위협 수치 증가",
- "desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.",
- "descValues": [ 150, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRate",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 150,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101311",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 3, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100204",
- "manaCost": -3,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101312",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 3, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -3,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101320",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000101.SkillIcon_1000101",
- "name": "모욕하기",
- "desc": "‘도발’ 스킬의 MP 소모량이 {Value0}% 증가하지만, 위협 수치 획득량이 {Value1}% 상승합니다.",
- "descValues": [ 5, 30 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- },
- {
- "argumentName": "Value1",
- "type": "ManaCostPer",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkHildaTauntAggroPer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntAggroPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 30,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "SK100204",
- "manaCost": 0,
- "manaCostPer": 5,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101321",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000103.SkillIcon_1000103",
- "name": "버티기",
- "desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkHildaTauntDefensePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntDefensePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 50,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101400",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc",
- "name": "치유량 증가",
- "desc": "스킬에 의한 체력 회복이 {Value0}% 만큼 추가로 증가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRate",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 5,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101401",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -5,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101410",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc",
- "name": "치유량 증가",
- "desc": "스킬에 의한 체력 회복이 {Value0}% 만큼 추가로 증가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRate",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 5,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101411",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100205",
- "manaCost": -5,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101412",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -5,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101420",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000104.SkillIcon_1000104",
- "name": "기술적인 치료",
- "desc": "'재기의 바람' 사용 시, MP를 소모하지 않지만 재사용 대기 시간이 {Value0}배 증가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTimePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100205",
- "manaCost": 0,
- "manaCostPer": -100,
- "coolTime": 0,
- "coolTimePer": 3,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101500",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100206",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101501",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
- "name": "지속 시간 증가",
- "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "DurationTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 5,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101510",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100206",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101511",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101512",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
- "name": "지속 시간 증가",
- "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "DurationTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 5,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1101520",
- "Data":
- {
- "stalkerName": "hilda",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
- "name": "지속 시간 증가",
- "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "DurationTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK100206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 10,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102000",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110201",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102001",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 1, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110201",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -1,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102010",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110201",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102011",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 1.5, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110201",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -1.5,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102020",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000204.SkillIcon_1000204",
- "name": "덫 사냥꾼",
- "desc": "‘덫 설치’의 시전 시간을 제거하고 즉시 시전으로 변경합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110201",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 100,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102100",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110203",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102101",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -1,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102110",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110203",
- "manaCost": -4,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102111",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -3,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102120",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000205.SkillIcon_1000205",
- "name": "혹독한 사냥",
- "desc": "‘추격’이 활성화 된 상태에서 일반 사격 시, 화살을 소모하지 않습니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkUrudSpeedUpUnlimitedArrow",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudSpeedUpUnlimitedArrow",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 3,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102200",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110204",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102201",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 10, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 10,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102210",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110204",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102211",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102212",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 10, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 10,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102220",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000203.SkillIcon_1000203",
- "name": "치명적인 독기",
- "desc": "‘독성 화살’ 상태에서 치명타 발생 시, {Duration0}초간 부식 효과를 추가로 부여합니다.",
- "descValues": [ 20, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Duration0",
- "type": "Duration",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkUrudPoisonArrowCloudOnCritical",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudPoisonArrowCloudOnCritical",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 3,
- "valueRate": 1,
- "duration": 10,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102300",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 5, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 5,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102301",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 1, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -1,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102310",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 10, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 10,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102311",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 4, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110205",
- "manaCost": -4,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102312",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102320",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 15, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "DurationTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 15,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102400",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -5,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102401",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110206",
- "manaCost": -5,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102410",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc",
- "name": "치유량 증가",
- "desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRate",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 5,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102411",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -5,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102412",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110206",
- "manaCost": -5,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102420",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000206.SkillIcon_1000206",
- "name": "상급 캠프 킷",
- "desc": "‘모닥불’에 적용 된 대상의 MP 재생량을 {Value0}% 상승 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkUrudBonfireManaRegen",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudBonfireManaRegen",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 3,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102500",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110208",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102501",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110208",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -1,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102510",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110208",
- "manaCost": -3,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102511",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110208",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1102520",
- "Data":
- {
- "stalkerName": "urud",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK110208",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103000",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 10, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120201",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 10,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103001",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
- "name": "시전 시간 감소",
- "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
- "descValues": [ 0.5, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CastingTimeReduce",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120201",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0.5,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103010",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 10, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120201",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 10,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103011",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120201",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103012",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
- "name": "시전 시간 감소",
- "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
- "descValues": [ 0.5, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CastingTimeReduce",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120201",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0.5,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103020",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000302.SkillIcon_1000302",
- "name": "추적자",
- "desc": "마법 화살과 강화 마법 화살이 발사된 이후에도 조준점을 따라서 이동합니다.\r\n투사체의 비행 속도가 {Value0}% 감소합니다.",
- "descValues": [ 20, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 1
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkNaveMagicMissileGuided",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileGuided",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 3,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "PerkNaveMagicMissileProjectileSpeedPer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileProjectileSpeedPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": -20,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103021",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000305.SkillIcon_1000305",
- "name": "연속 화살",
- "desc": "‘마법 화살’의 MP 소모량이 {Value0}% 상승하는 대신, 한 번에 피해량이 {Value1}%인 2발의 화살을 연속으로 발사합니다.",
- "descValues": [ 25, 75 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- },
- {
- "argumentName": "Value1",
- "type": "Value",
- "index": 1
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkNaveMagicMissileManaCostPer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaCostPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 50,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "PerkNaveMagicMissileManaProjectileAddPer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaProjectileAddPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 75,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "SK120201",
- "manaCost": 0,
- "manaCostPer": 25,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103100",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 15, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 15,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103101",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CastingTimeReduce",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120202",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103110",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 25, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 25,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103111",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 5, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120202",
- "manaCost": -5,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103112",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
- "name": "시전 시간 감소",
- "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
- "descValues": [ 1, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CastingTimeReduce",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 1,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103120",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000301.SkillIcon_1000301",
- "name": "불의 기운",
- "desc": "‘화염구'가 적에게 적중 시 MP를 {Value0} 회복합니다.",
- "descValues": [ 10, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkNaveManaRegenOnFireHit",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveManaRegenOnFireHit",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 10,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103200",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
- "name": "지속 시간 증가",
- "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "DurationTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 2,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103201",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103210",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
- "name": "지속 시간 증가",
- "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "DurationTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 3,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103211",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120203",
- "manaCost": -3,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103212",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -3,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103220",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000303.SkillIcon_1000303",
- "name": "상급 투명화",
- "desc": "‘투명화’ 상태에서 {Value0}%의 속도로 이동할 수 있습니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkNaveInvisibilityMovePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveInvisibilityMovePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 100,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103300",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -3,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103301",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120205",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103310",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -5,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103311",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120205",
- "manaCost": -3,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103320",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000306.SkillIcon_1000306",
- "name": "상급 불 제어",
- "desc": "‘하급 불 제어’로 꺼지게 한 횃불 수량 2/4개마다 화염구/화염벽을 1발 생성합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkNaveFireballBlackOutCount",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFireballBlackOutCount",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 2,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "PerkNaveFirewallBlackOutCount",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFirewallBlackOutCount",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 4,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
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- "coolTime": 0,
- "coolTimePer": 0,
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- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103400",
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- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 10, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 10,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103401",
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- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 1.5, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -1.5,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103410",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 20, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120206",
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- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 20,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103411",
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- {
- "stalkerName": "nave",
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- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103412",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ -3, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120206",
- "manaCost": -3,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103420",
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- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000304.SkillIcon_1000304",
- "name": "동기화",
- "desc": "‘노대바람’을 사용하여 적을 밀어내는데 성공하면 대상 하나 당 마법 화살을 {0}발, 최대 {1}발까지 생성합니다.",
- "descValues": [ 1, 3 ],
- "type": "Perk",
- "descArguments": [],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkNaveMagicMissileOnWindforceHit",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileOnWindforceHit",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 1,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103500",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120207",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103501",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120207",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103510",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120207",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -3,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103511",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120207",
- "manaCost": -3,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1103520",
- "Data":
- {
- "stalkerName": "nave",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK120207",
- "manaCost": -5,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104000",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130201",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -1,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104001",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130201",
- "manaCost": -1,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104010",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130201",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104011",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130201",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104020",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000401.SkillIcon_1000401",
- "name": "발산",
- "desc": "‘몸 풀기’의 지속 시간 동안 치명타 확률이 {Value0}% 상승합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkBaranPrepareCriticalPer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPrepareCriticalPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 35,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104100",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 10,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104101",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130202",
- "manaCost": -1,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104110",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 20,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104111",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130202",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104112",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -3,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104120",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000406.SkillIcon_1000406",
- "name": "강제 개척",
- "desc": "‘일격 분쇄’로 문을 부수면 사용한 마나의 {Value0}%를 돌려 받습니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkBaranRockBreakerDoorManaPer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranRockBreakerDoorManaPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 90,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104200",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 5, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 5,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104201",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 1, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -1,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104210",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 10, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 10,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104211",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130203",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104212",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104220",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 25, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 25,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104300",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 1, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130204",
- "manaCost": -1,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104301",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104310",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 30, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 30,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104311",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130204",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104312",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 3, 0 ],
- "type": "Perk",
- "descArguments": [
- {
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- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -3,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104320",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000404.SkillIcon_1000404",
- "name": "사슬 트릭",
- "desc": "시전 된 ‘갈고리 투척’이 적에게 적중하지 않았을 경우 재사용 대기 시간이 초기화 되며, 적중 된 대상이 잠시 동안 충격 상태가 됩니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkBaranPullingMissCooldownPer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingMissCooldownPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 300,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "PerkBaranPullingShock",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingShock",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 3,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "SK130204",
- "manaCost": 0,
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- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104400",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc",
- "name": "위협 수치 증가",
- "desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRate",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 100,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104401",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104410",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc",
- "name": "위협 수치 증가",
- "desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRate",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 200,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104411",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130205",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104412",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130205",
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- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104420",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000405.SkillIcon_1000405",
- "name": "버티기",
- "desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkBaranProvokeDefensePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranProvokeDefensePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 50,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104500",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 5, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 5,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104501",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 1, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130206",
- "manaCost": -1,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104510",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 10, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 10,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104511",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130206",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104512",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK130206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1104520",
- "Data":
- {
- "stalkerName": "baran",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000403.SkillIcon_1000403",
- "name": "불에 달군 칼날",
- "desc": "‘폭풍 가르기’와 ‘깊게 찌르기’에 적중 된 적에게 {Duration0}초간 화상 상태를 적용합니다.",
- "descValues": [ 20, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Duration0",
- "type": "Duration",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkBaranFireSword",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranFireSword",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 3,
- "valueRate": 1,
- "duration": 20,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105000",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 10, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140201",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 10,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105001",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 1, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140201",
- "manaCost": -1,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105010",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 20, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140201",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 20,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105011",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140201",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105012",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 1, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140201",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -1,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105020",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140201",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105100",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 10, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 10,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105101",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 1, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140202",
- "manaCost": -1,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105110",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 20, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 20,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105111",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140202",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105112",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 1, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -1,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105120",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000505.SkillIcon_1000505",
- "name": "부식 단검",
- "desc": "‘단검 투척’에 적중된 적에게 부식 효과를 추가로 부여합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkRioThrowingDaggerCorrosion",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkRioThrowingDaggerCorrosion",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 3,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105200",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140203",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105201",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -1,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105210",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140203",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105211",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -1,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105220",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000503.SkillIcon_1000503",
- "name": "녹슨 칼날",
- "desc": "'부식 독 부여' 사용 시, MP를 {Value0}% 더 소모하며 적중된 적에게 중독 효과를 추가로 부여합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkRioCorrosiveDaggerManaCostPer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerManaCostPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 30,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- },
- {
- "attribute":
- {
- "attributeName": "PerkRioCorrosiveDaggerAddPoison",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerAddPoison",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 3,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "SK140203",
- "manaCost": 0,
- "manaCostPer": 30,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105300",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140204",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105301",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -1,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105310",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140204",
- "manaCost": -3,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105311",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105320",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000504.SkillIcon_1000504",
- "name": "동료 고양이",
- "desc": "‘고양이 눈’ 사용 시 투시 효과를 20m내의 파티원과 공유합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkRioCatsEyeParty",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCatsEyeParty",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 3,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105400",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 1, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140205",
- "manaCost": -1,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105401",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 0.5, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -0.5,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105410",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 1, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140205",
- "manaCost": -1,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105411",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 0.5, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -0.5,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105420",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000506.SkillIcon_1000506",
- "name": "습격 준비",
- "desc": "‘접근’ 사용 중 공격력이 {Value0}% 상승합니다. ’접근‘의 사용이 끝나면 공격력 상승 효과가 즉시 사라집니다.",
- "descValues": [ 30, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkRioDashAttackDamagePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkRioDashAttackDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 30,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105500",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140206",
- "manaCost": -1,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105501",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -1,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105510",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140206",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105511",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105520",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkElementToHoly.SkillIcon_PerkElementToHoly",
- "name": "속성 변환 : 빛",
- "desc": "스킬의 속성을 빛 속성으로 변환합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "Holy",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1105521",
- "Data":
- {
- "stalkerName": "rio",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkElementToDark.SkillIcon_PerkElementToDark",
- "name": "속성 변환 : 어둠",
- "desc": "스킬의 속성을 어둠 속성으로 변환합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK140206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "Dark",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106000",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 1, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150201",
- "manaCost": -1,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106001",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 1, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150201",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -1,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106010",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 20, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150201",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 20,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106011",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150201",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106012",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150201",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106020",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000602.SkillIcon_1000602",
- "name": "광휘",
- "desc": "‘다시 흙으로’ 주문의 영향에 받는 몬스터의 수만큼 {Value0}%씩 공격력이 {Duration0}초간 상승합니다.",
- "descValues": [ 4, 40 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- },
- {
- "argumentName": "Duration0",
- "type": "Duration",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkCladTurnUndeadAttackDamagePer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkCladTurnUndeadAttackDamagePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 4,
- "valueRate": 1,
- "duration": 40,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106100",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 5, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150202",
- "manaCost": -5,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106101",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106110",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 5, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150202",
- "manaCost": -5,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106111",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 4, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -4,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106120",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000603.SkillIcon_1000603",
- "name": "축복",
- "desc": "‘신성한 빛’의 MP 소모량이 {Value0}% 만큼 감소합니다.",
- "descValues": [ 25, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCostPer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150202",
- "manaCost": 0,
- "manaCostPer": -25,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106200",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkShieldInc.SkillIcon_PerkShieldInc",
- "name": "보호막 증가",
- "desc": "보호막의 흡수량이 {Value0} 증가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRate",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 10,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106201",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150203",
- "manaCost": -3,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106210",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkShieldInc.SkillIcon_PerkShieldInc",
- "name": "보호막 증가",
- "desc": "보호막의 흡수량이 {Value0} 증가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRate",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 20,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106211",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
- "name": "지속 시간 증가",
- "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "DurationTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 5,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106212",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
- "name": "시전 시간 감소",
- "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CastingTimeReduce",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 1,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106220",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000604.SkillIcon_1000604",
- "name": "안온",
- "desc": "AP가 0인 대상에게 ‘신앙의 방벽’을 사용 시, 피해 흡수량이 {Value0}% 증가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkCladHolyShieldAddToNoArmor",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyShieldAddToNoArmor",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 30,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106300",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106301",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
- "name": "시전 시간 감소",
- "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CastingTimeReduce",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 1,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106310",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150204",
- "manaCost": -5,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106311",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106312",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
- "name": "시전 시간 감소",
- "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CastingTimeReduce",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 1,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106320",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000606.SkillIcon_1000606",
- "name": "파문",
- "desc": "‘낙인’이 추가적으로 대상의 공격력을 {Value0}% 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkCladStigmaAttackDamageDownPer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAttackDamageDownPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 7,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106321",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000601.SkillIcon_1000601",
- "name": "수호",
- "desc": "‘낙인’에 적중 된 몬스터에게 받는 위협 수치가 {Value0}% 상승합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkCladStigmaAggroPer",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAggroPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 30,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106400",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
- "name": "지속 시간 증가",
- "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "DurationTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 5,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106401",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -3,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106410",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
- "name": "지속 시간 증가",
- "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "DurationTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 5,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106411",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150205",
- "manaCost": -5,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106412",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -5,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106420",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000605.SkillIcon_1000605",
- "name": "흡마",
- "desc": "‘성역’에 의해서 마법 공격이 무효화 될 때마다 MP를 {Value0} 회복합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "PerkCladHolyWallManaRegen",
- "attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyWallManaRegen",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 30,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106500",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc",
- "name": "치유량 증가",
- "desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.",
- "descValues": [ 10, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRate",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150206",
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- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 10,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106501",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 3, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150206",
- "manaCost": -3,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106510",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc",
- "name": "치유량 증가",
- "desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.",
- "descValues": [ 15, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRate",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 15,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106511",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106512",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
- "name": "시전 시간 감소",
- "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
- "descValues": [ 1, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CastingTimeReduce",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 1,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1106520",
- "Data":
- {
- "stalkerName": "clad",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc",
- "name": "치유량 증가",
- "desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.",
- "descValues": [ 20, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRate",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK150206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 20,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107000",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160201",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107001",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160201",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -1,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107010",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160201",
- "manaCost": -3,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107011",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160201",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107020",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000703.SkillIcon_1000703",
- "name": "도망자의 구속",
- "desc": "‘도망자의 저주’에 상대방의 지구력 소모량이 {Value0}% 증가하는 효과를 추가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk3",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk3",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 50,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107100",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
- "name": "지속 시간 증가",
- "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "DurationTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 2,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107101",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160202",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107110",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
- "name": "지속 시간 증가",
- "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "DurationTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 2,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107111",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 3, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160202",
- "manaCost": -3,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107112",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107120",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000704.SkillIcon_1000704",
- "name": "타오르는 계약",
- "desc": "‘정령 소환 : 화염’ 사용 시, 정령의 공격력이 {Value0}% 증가합니다.",
- "descValues": [ 30, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk4",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk4",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 30,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107200",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 10, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 10,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107201",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 3, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160203",
- "manaCost": -3,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107210",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 15, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 15,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107211",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
- "name": "시전 시간 감소",
- "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
- "descValues": [ 1, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CastingTimeReduce",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 1,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107212",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 3, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -3,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107220",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 30, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 30,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107300",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 5,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107301",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
- "name": "지속 시간 증가",
- "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "DurationTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 2,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107310",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 10,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107311",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
- "name": "지속 시간 증가",
- "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "DurationTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 3,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107312",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -5,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107320",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000702.SkillIcon_1000702",
- "name": "검붉은 피",
- "desc": "‘피의 검’ 사용 시, 갑옷과 HP에 동시에 피해를 입힙니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk2",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk2",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 100,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107400",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160205",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107401",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -1,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107410",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
- "name": "시전 시간 감소",
- "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CastingTimeReduce",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 1,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107411",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160205",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107412",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107420",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
- "name": "지속 시간 증가",
- "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "DurationTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 10,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107500",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
- "name": "지속 시간 증가",
- "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
- "descValues": [ 4, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "DurationTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 4,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107501",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 1, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160206",
- "manaCost": -1,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 6500,
- "unlockSkillPoint": 5,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107510",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
- "name": "지속 시간 증가",
- "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
- "descValues": [ 6, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "DurationTime",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 6,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107511",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160206",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107512",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 3, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- },
- {
- "argumentName": "",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK160206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -3,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1107520",
- "Data":
- {
- "stalkerName": "rene",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000705.SkillIcon_1000705",
- "name": "얼어붙은 계약",
- "desc": "‘정령 소환 : 냉기’ 사용 시, 정령의 소환 시간이 {Value0}% 증가합니다.",
- "descValues": [ 50, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk5",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk5",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 50,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1108000",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 10, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK180202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 10,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1108001",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK180202",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1108010",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 20, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK180202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 20,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1108011",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 3, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK180202",
- "manaCost": -3,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1108012",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- },
- {
- "argumentName": "",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK180202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1108020",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109300.SkillIcon_1109300",
- "name": "갈래꽃 다발",
- "desc": "기폭찰 사용 시 {0}개의 표창을 추가로 던집니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk5",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk5",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 1,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1108100",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 10, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK180203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 10,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1108101",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK180203",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1108110",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
- "name": "위력 증가",
- "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
- "descValues": [ 25, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK180203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 25,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1108111",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK180203",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1108112",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- },
- {
- "argumentName": "",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK180203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1108120",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109400.SkillIcon_1109400",
- "name": "유채 걸음",
- "desc": "비뢰각 시전 후 뒤로 더 크게 물러납니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk3",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk3",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 1,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1108200",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK180205",
- "manaCost": -2,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1108201",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
- "name": "재사용 대기시간 감소",
- "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
- "descValues": [ 2, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CoolTime",
- "index": 0
- },
- {
- "argumentName": "",
- "type": "Value",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK180205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": -2,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1108210",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
- "name": "마나 소모량 감소",
- "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
- "descValues": [ 4, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "ManaCost",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK180205",
- "manaCost": -4,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1108211",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
- "name": "시전 시간 감소",
- "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
- "descValues": [ 0.5, 0 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "CastingTimeReduce",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK180205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0.5,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 7600,
- "unlockSkillPoint": 25,
- "unlockCost": []
- }
- },
- {
- "RowName": "1108220",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109500.SkillIcon_1109500",
- "name": "꽈리 껍데기",
- "desc": "인술 ‘바꿔치기’ 의 타격이 적에게 적중 시 {0}초간 물리/마법 공격력이 {1}% 증가합니다.",
- "descValues": [ 15, 25 ],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk3",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk3",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 1,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 30,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "1108221",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "/Game/_UI/Icon_Skill/SkillIcon_180206.SkillIcon_180206",
- "name": "인술 : 도마뱀붙이",
- "desc": "스킬을 인술 : 도마뱀붙이로 변경합니다. 천장으로 뛰어올라 거꾸로 매달립니다. 획득한 어그로를 모두 제거하며 더 이상 어그로를 획득하지 않는 상태가 됩니다.",
- "descValues": [],
- "type": "Perk",
- "descArguments": [],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK180205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "SK180206"
- },
- "unlockLevel": 0,
- "unlockGold": 10800,
- "unlockSkillPoint": 50,
- "unlockCost": []
- }
- },
- {
- "RowName": "_a",
- "Data":
- {
- "stalkerName": "cazimord",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "None",
- "name": "날카로운 섬광",
- "desc": "",
- "descValues": [],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk1",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk1",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 250,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "SK170101",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 30,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "_a_0",
- "Data":
- {
- "stalkerName": "cazimord",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "None",
- "name": "맹금 떨구기",
- "desc": "",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk2",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk2",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 40,
- "valueRate": 1,
- "duration": 15,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "SK170202",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 30,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "_a_1",
- "Data":
- {
- "stalkerName": "cazimord",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "None",
- "name": "무의식 회피",
- "desc": "",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK170204",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 30,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "SK170204_0"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "_a_2",
- "Data":
- {
- "stalkerName": "cazimord",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "None",
- "name": "긴급 전환",
- "desc": "",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK170205",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 30,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "SK170205_0"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "_a_3",
- "Data":
- {
- "stalkerName": "cazimord",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "None",
- "name": "원기 집중",
- "desc": "",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK170203",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 30,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "SK170203_0"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "_a_4",
- "Data":
- {
- "stalkerName": "cazimord",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "None",
- "name": "표피 재생",
- "desc": "",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "SK170206",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 30,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "SK170206_0"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "_b",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "None",
- "name": "민들레 씨앗",
- "desc": "",
- "descValues": [],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk1",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk1",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 1,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 30,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "_b_0",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "None",
- "name": "동백 표창",
- "desc": "",
- "descValues": [],
- "type": "Passive",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk2",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk2",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 1,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "SK180101",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": -40,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "_b_1",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "None",
- "name": "갈래꽃 다발",
- "desc": "",
- "descValues": [],
- "type": "Perk",
- "descArguments": [],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk5",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk5",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 1,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
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- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 30,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "_b_2",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "None",
- "name": "유채 걸음",
- "desc": "",
- "descValues": [],
- "type": "Perk",
- "descArguments": [],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk3",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk3",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 1,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
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- "manaCostPer": 0,
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- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
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- "skillRatePer": 30,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "_b_3",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "None",
- "name": "꽈리 껍데기",
- "desc": "",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk3",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk3",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 1,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 30,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "_b_4",
- "Data":
- {
- "stalkerName": "sinobu",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "None",
- "name": "하늘나리 춤",
- "desc": "",
- "descValues": [],
- "type": "Perk",
- "descArguments": [
- {
- "argumentName": "Value0",
- "type": "SkillRatePer",
- "index": 0
- }
- ],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk4",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk4",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 1,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 30,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "test_",
- "Data":
- {
- "stalkerName": "test",
- "bUnSelectable": false,
- "bUsable": true,
- "icon": "None",
- "name": "",
- "desc": "",
- "descValues": [],
- "type": "Passive",
- "descArguments": [],
- "stateModify": [],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1010000",
- "Data":
- {
- "stalkerName": "lian",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "None",
- "name": "소울 샷",
- "desc": "다크 소울즈가 사라질 타이밍에 근처 적 한명을 타겟팅하고그쪽으로 빠르게 날라간다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk1",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk1",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 50,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
- "manaCost": 0,
- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
- "castingTimeReduce": 0,
- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1010001",
- "Data":
- {
- "stalkerName": "lian",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "None",
- "name": "노련한 조준",
- "desc": "정조준 사용시, 이동 속도도 7% 상승시킨다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk2",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk2",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 50,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
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- "coolTime": 0,
- "coolTimePer": 0,
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- "castingTimeReducePer": 0,
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- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1010002",
- "Data":
- {
- "stalkerName": "lian",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "None",
- "name": "폭발 쥐",
- "desc": "쥐 호출로 불러낸 쥐가 죽을 때 폭발한다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk3",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk3",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 50,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
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- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
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- "castingTimeReducePer": 0,
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- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1010003",
- "Data":
- {
- "stalkerName": "lian",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "None",
- "name": "더 강한 엄폐물",
- "desc": "엄폐물 생성 사용시, 체력이 120인 엄폐물을 만든다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk4",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk4",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 50,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
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- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1010004",
- "Data":
- {
- "stalkerName": "lian",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "None",
- "name": "백스텝연속어택",
- "desc": "백스텝 어택 사용시, 화살 공격을 2회 발사한다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk5",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk5",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 50,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
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- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- },
- {
- "RowName": "1010005",
- "Data":
- {
- "stalkerName": "lian",
- "bUnSelectable": false,
- "bUsable": false,
- "icon": "None",
- "name": "보충겸재장전",
- "desc": "화살 보충 사용시, 재장전도 동시에 이루어진다.",
- "descValues": [],
- "type": "Passive",
- "descArguments": [],
- "stateModify": [
- {
- "attribute":
- {
- "attributeName": "Perk6",
- "attribute": "/Script/WorldStalker.PassiveSet:Perk6",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
- },
- "bAttributeReplicated": false,
- "value": 50,
- "valueRate": 1,
- "duration": 0,
- "grantTag":
- {
- "tagName": "None"
- }
- }
- ],
- "skillModify":
- {
- "skillRowName": "None",
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- "manaCostPer": 0,
- "coolTime": 0,
- "coolTimePer": 0,
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- "castingTimeReducePer": 0,
- "skillRate": 0,
- "skillRatePer": 0,
- "durationTime": 0,
- "attackType": "None",
- "elementType": "None",
- "replaceSkillRowName": "None"
- },
- "unlockLevel": 1,
- "unlockGold": 0,
- "unlockSkillPoint": 0,
- "unlockCost": []
- }
- }
- ]
- },
- {
- "AssetName": "DT_MissionExp",
- "AssetPath": "/Game/Blueprints/DataTable/DT_MissionExp.DT_MissionExp",
- "RowStructure": "MissionExpData",
- "Rows": [
- {
- "RowName": "1",
- "Data":
- {
- "name": "유해 송환",
- "desc": "던전 안에서 죽은 스토커즈의 기사들의 시체를 송환한다",
- "countMessage": "",
- "completionMessage": "",
- "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon01.T_UI_Content_GM_Dungeon01",
- "missionType": "Corpse",
- "value": 2,
- "expActionId": "",
- "rewardId": 20000,
- "rewardDTId": "I10301"
- }
- },
- {
- "RowName": "2",
- "Data":
- {
- "name": "유물 탐색",
- "desc": "던전의 비밀을 풀 수 있는 유물을 조사한다",
- "countMessage": "",
- "completionMessage": "",
- "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon00.T_UI_Content_GM_Dungeon00",
- "missionType": "Relic",
- "value": 2,
- "expActionId": "",
- "rewardId": 20001,
- "rewardDTId": "I10300"
- }
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- "desc": ""
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- },
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- }
- }
- ]
- },
- {
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- "AssetPath": "/Game/Blueprints/DataTable/DT_MasonInfo.DT_MasonInfo",
- "RowStructure": "MasonInfoDataRow",
- "Rows": [
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- "Data":
- {
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- ],
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- "제작 비용 {DiscountRate}% 할인"
- ]
- }
- },
- {
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- {
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- ],
- "totalDescs": [
- "제작 비용 {DiscountRate}% 할인"
- ]
- }
- },
- {
- "RowName": "3",
+ "RowName": "1030203",
"Data":
{
+ "runeSet": "10302",
"level": 3,
- "discountRate": 15,
- "currentLevelDescs": [
- "제작 비용 {DiscountRate}% 할인"
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Guard.RuneIcon_Guard",
+ "runeName": "수호",
+ "desc": "마법 저항 {Value0}% 증가",
+ "descValue": [ 5.5 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "MagicalResistancePer",
+ "attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 5.5
+ }
],
- "totalDescs": [
- "제작 비용 {DiscountRate}% 할인"
- ]
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 8
}
},
{
- "RowName": "4",
+ "RowName": "1030204",
"Data":
{
+ "runeSet": "10302",
"level": 4,
- "discountRate": 20,
- "currentLevelDescs": [
- "제작 비용 {DiscountRate}% 할인"
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Guard.RuneIcon_Guard",
+ "runeName": "수호",
+ "desc": "마법 저항 {Value0}% 증가",
+ "descValue": [ 6.5 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "MagicalResistancePer",
+ "attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 6.5
+ }
],
- "totalDescs": [
- "제작 비용 {DiscountRate}% 할인"
- ]
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 15
}
},
{
- "RowName": "5",
+ "RowName": "1030205",
"Data":
{
+ "runeSet": "10302",
"level": 5,
- "discountRate": 25,
- "currentLevelDescs": [
- "제작 비용 {DiscountRate}% 할인"
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Guard.RuneIcon_Guard",
+ "runeName": "수호",
+ "desc": "마법 저항 {Value0}% 증가",
+ "descValue": [ 7 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "MagicalResistancePer",
+ "attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
+ },
+ "value": 7
+ }
],
- "totalDescs": [
- "제작 비용 {DiscountRate}% 할인"
- ]
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 20
}
},
{
- "RowName": "6",
- "Data":
- {
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- "currentLevelDescs": [
- "제작 비용 {DiscountRate}% 할인"
- ],
- "totalDescs": [
- "제작 비용 {DiscountRate}% 할인"
- ]
- }
- },
- {
- "RowName": "7",
- "Data":
- {
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- "discountRate": 35,
- "currentLevelDescs": [
- "제작 비용 {DiscountRate}% 할인"
- ],
- "totalDescs": [
- "제작 비용 {DiscountRate}% 할인"
- ]
- }
- },
- {
- "RowName": "8",
- "Data":
- {
- "level": 8,
- "discountRate": 40,
- "currentLevelDescs": [
- "제작 비용 {DiscountRate}% 할인"
- ],
- "totalDescs": [
- "제작 비용 {DiscountRate}% 할인"
- ]
- }
- },
- {
- "RowName": "9",
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- {
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- "discountRate": 45,
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- "제작 비용 {DiscountRate}% 할인"
- ],
- "totalDescs": [
- "제작 비용 {DiscountRate}% 할인"
- ]
- }
- },
- {
- "RowName": "10",
- "Data":
- {
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- ],
- "totalDescs": [
- "제작 비용 {DiscountRate}% 할인"
- ]
- }
- }
- ]
- },
- {
- "AssetName": "DT_MarketInfo",
- "AssetPath": "/Game/Blueprints/DataTable/DT_MarketInfo.DT_MarketInfo",
- "RowStructure": "MarketInfoDataRow",
- "Rows": [
- {
- "RowName": "1",
+ "RowName": "2010101",
"Data":
{
+ "runeSet": "20101",
"level": 1,
- "additionalMarketSlotCount": 0,
- "feeRatio": 15,
- "currentLevelDescs": [
- "거래소 오픈"
- ],
- "totalDescs": [
- "거래소 오픈"
- ]
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Curse.RuneIcon_Curse",
+ "runeName": "저주",
+ "desc": "스킬에 적중된 적에게 {Value0}초 후 {Value1} 피해 (중첩 불가)",
+ "descValue": [ 4, 20 ],
+ "attributeModifies": [],
+ "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_20101.GA_Rune_20101_C",
+ "unlockGold": 0,
+ "unlockSkillPoint": 2
}
},
{
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+ "RowName": "2010102",
"Data":
{
+ "runeSet": "20101",
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- "additionalMarketSlotCount": 1,
- "feeRatio": 15,
- "currentLevelDescs": [
- "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가"
- ],
- "totalDescs": [
- "거래소 오픈",
- "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가"
- ]
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Curse.RuneIcon_Curse",
+ "runeName": "저주",
+ "desc": "스킬에 적중된 적에게 {Value0}초 후 {Value1} 피해 (중첩 불가)",
+ "descValue": [ 4, 25 ],
+ "attributeModifies": [],
+ "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_20101.GA_Rune_20101_C",
+ "unlockGold": 0,
+ "unlockSkillPoint": 5
}
},
{
- "RowName": "3",
+ "RowName": "2010103",
"Data":
{
+ "runeSet": "20101",
"level": 3,
- "additionalMarketSlotCount": 2,
- "feeRatio": 15,
- "currentLevelDescs": [
- "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가"
- ],
- "totalDescs": [
- "거래소 오픈",
- "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가"
- ]
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Curse.RuneIcon_Curse",
+ "runeName": "저주",
+ "desc": "스킬에 적중된 적에게 {Value0}초 후 {Value1} 피해 (중첩 불가)",
+ "descValue": [ 4, 30 ],
+ "attributeModifies": [],
+ "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_20101.GA_Rune_20101_C",
+ "unlockGold": 0,
+ "unlockSkillPoint": 8
}
},
{
- "RowName": "4",
+ "RowName": "2010104",
"Data":
{
+ "runeSet": "20101",
"level": 4,
- "additionalMarketSlotCount": 3,
- "feeRatio": 15,
- "currentLevelDescs": [
- "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가"
- ],
- "totalDescs": [
- "거래소 오픈",
- "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가"
- ]
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Curse.RuneIcon_Curse",
+ "runeName": "저주",
+ "desc": "스킬에 적중된 적에게 {Value0}초 후 {Value1} 피해 (중첩 불가)",
+ "descValue": [ 4, 35 ],
+ "attributeModifies": [],
+ "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_20101.GA_Rune_20101_C",
+ "unlockGold": 0,
+ "unlockSkillPoint": 15
}
},
{
- "RowName": "5",
+ "RowName": "2010105",
"Data":
{
+ "runeSet": "20101",
"level": 5,
- "additionalMarketSlotCount": 3,
- "feeRatio": 10,
- "currentLevelDescs": [
- "거래소 수수료 {FeeRatio}% 적용"
- ],
- "totalDescs": [
- "거래소 오픈",
- "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가",
- "거래소 수수료 {FeeRatio}% 적용"
- ]
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Curse.RuneIcon_Curse",
+ "runeName": "저주",
+ "desc": "스킬에 적중된 적에게 {Value0}초 후 {Value1} 피해 (중첩 불가)",
+ "descValue": [ 4, 40 ],
+ "attributeModifies": [],
+ "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_20101.GA_Rune_20101_C",
+ "unlockGold": 0,
+ "unlockSkillPoint": 20
}
},
{
- "RowName": "6",
+ "RowName": "2010201",
"Data":
{
- "level": 6,
- "additionalMarketSlotCount": 4,
- "feeRatio": 10,
- "currentLevelDescs": [
- "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가"
- ],
- "totalDescs": [
- "거래소 오픈",
- "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가",
- "거래소 수수료 {FeeRatio}% 적용"
- ]
- }
- },
- {
- "RowName": "7",
- "Data":
- {
- "level": 7,
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- "feeRatio": 10,
- "currentLevelDescs": [
- "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가"
- ],
- "totalDescs": [
- "거래소 오픈",
- "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가",
- "거래소 수수료 {FeeRatio}% 적용"
- ]
- }
- },
- {
- "RowName": "8",
- "Data":
- {
- "level": 8,
- "additionalMarketSlotCount": 6,
- "feeRatio": 10,
- "currentLevelDescs": [
- "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가"
- ],
- "totalDescs": [
- "거래소 오픈",
- "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가",
- "거래소 수수료 {FeeRatio}% 적용"
- ]
- }
- },
- {
- "RowName": "9",
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- {
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- "feeRatio": 10,
- "currentLevelDescs": [
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- ],
- "totalDescs": [
- "거래소 오픈",
- "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가",
- "거래소 수수료 {FeeRatio}% 적용"
- ]
- }
- },
- {
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- {
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- "feeRatio": 5,
- "currentLevelDescs": [
- "거래소 수수료 {FeeRatio}% 적용"
- ],
- "totalDescs": [
- "거래소 오픈",
- "거래소 판매 슬롯 {AdditionalMarketSlotCount}개 추가",
- "거래소 수수료 {FeeRatio}% 적용"
- ]
- }
- }
- ]
- },
- {
- "AssetName": "DT_LevelExp",
- "AssetPath": "/Game/Blueprints/DataTable/DT_LevelExp.DT_LevelExp",
- "RowStructure": "LevelExpData",
- "Rows": [
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- "Data":
- {
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- }
- },
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- }
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- },
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+ "attributeName": "ChestInteractionTimePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:ChestInteractionTimePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": -35
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 8
+ }
+ },
+ {
+ "RowName": "5030104",
+ "Data":
+ {
+ "runeSet": "50301",
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+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Expectation.RuneIcon_Expectation",
+ "runeName": "기대",
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+ "descValue": [ 40 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "ChestInteractionTimePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:ChestInteractionTimePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": -40
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 15
+ }
+ },
+ {
+ "RowName": "5030105",
+ "Data":
+ {
+ "runeSet": "50301",
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+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Expectation.RuneIcon_Expectation",
+ "runeName": "기대",
+ "desc": "상자 열기 시간 {Value0}% 감소",
+ "descValue": [ 50 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "ChestInteractionTimePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:ChestInteractionTimePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": -50
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 20
+ }
+ },
+ {
+ "RowName": "5030201",
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+ {
+ "runeSet": "50302",
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+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Rogue.RuneIcon_Rogue",
+ "runeName": "도적",
+ "desc": "문 열기/닫기 시간 {Value0}% 감소",
+ "descValue": [ 25 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "DoorInteractionTimePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:DoorInteractionTimePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": -25
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 2
+ }
+ },
+ {
+ "RowName": "5030202",
+ "Data":
+ {
+ "runeSet": "50302",
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+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Rogue.RuneIcon_Rogue",
+ "runeName": "도적",
+ "desc": "문 열기/닫기 시간 {Value0}% 감소",
+ "descValue": [ 30 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "DoorInteractionTimePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:DoorInteractionTimePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": -30
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 5
+ }
+ },
+ {
+ "RowName": "5030203",
+ "Data":
+ {
+ "runeSet": "50302",
+ "level": 3,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Rogue.RuneIcon_Rogue",
+ "runeName": "도적",
+ "desc": "문 열기/닫기 시간 {Value0}% 감소",
+ "descValue": [ 35 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "DoorInteractionTimePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:DoorInteractionTimePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": -35
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 8
+ }
+ },
+ {
+ "RowName": "5030204",
+ "Data":
+ {
+ "runeSet": "50302",
+ "level": 4,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Rogue.RuneIcon_Rogue",
+ "runeName": "도적",
+ "desc": "문 열기/닫기 시간 {Value0}% 감소",
+ "descValue": [ 40 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "DoorInteractionTimePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:DoorInteractionTimePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": -40
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 15
+ }
+ },
+ {
+ "RowName": "5030205",
+ "Data":
+ {
+ "runeSet": "50302",
+ "level": 5,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Rogue.RuneIcon_Rogue",
+ "runeName": "도적",
+ "desc": "문 열기/닫기 시간 {Value0}% 감소",
+ "descValue": [ 50 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "DoorInteractionTimePer",
+ "attribute": "/Script/WorldStalker.PassiveSet:DoorInteractionTimePer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": -50
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 20
+ }
+ },
+ {
+ "RowName": "5030301",
+ "Data":
+ {
+ "runeSet": "50303",
+ "level": 1,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Blessing.RuneIcon_Blessing",
+ "runeName": "축복",
+ "desc": "석상 버프 효과 {Value0}% 증가",
+ "descValue": [ 50 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "StatueEffectPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:StatueEffectPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": 50
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 2
+ }
+ },
+ {
+ "RowName": "5030302",
+ "Data":
+ {
+ "runeSet": "50303",
+ "level": 2,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Blessing.RuneIcon_Blessing",
+ "runeName": "축복",
+ "desc": "석상 버프 효과 {Value0}% 증가",
+ "descValue": [ 60 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "StatueEffectPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:StatueEffectPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": 60
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 5
+ }
+ },
+ {
+ "RowName": "5030303",
+ "Data":
+ {
+ "runeSet": "50303",
+ "level": 3,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Blessing.RuneIcon_Blessing",
+ "runeName": "축복",
+ "desc": "석상 버프 효과 {Value0}% 증가",
+ "descValue": [ 70 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "StatueEffectPer",
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+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": 70
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 8
+ }
+ },
+ {
+ "RowName": "5030304",
+ "Data":
+ {
+ "runeSet": "50303",
+ "level": 4,
+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Blessing.RuneIcon_Blessing",
+ "runeName": "축복",
+ "desc": "석상 버프 효과 {Value0}% 증가",
+ "descValue": [ 80 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "StatueEffectPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:StatueEffectPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": 80
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 15
+ }
+ },
+ {
+ "RowName": "5030305",
+ "Data":
+ {
+ "runeSet": "50303",
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+ "icon": "/Game/_UI/Icon_Rune/RuneIcon_Blessing.RuneIcon_Blessing",
+ "runeName": "축복",
+ "desc": "석상 버프 효과 {Value0}% 증가",
+ "descValue": [ 100 ],
+ "attributeModifies": [
+ {
+ "attribute":
+ {
+ "attributeName": "StatueEffectPer",
+ "attribute": "/Script/WorldStalker.PassiveSet:StatueEffectPer",
+ "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
+ },
+ "value": 100
+ }
+ ],
+ "ability": "None",
+ "unlockGold": 0,
+ "unlockSkillPoint": 20
}
}
]
},
{
- "AssetName": "DT_GearScore",
- "AssetPath": "/Game/Blueprints/DataTable/DT_GearScore.DT_GearScore",
- "RowStructure": "GearScoreDataRow",
+ "AssetName": "DT_RuneGroup",
+ "AssetPath": "/Game/Blueprints/DataTable/DT_RuneGroup.DT_RuneGroup",
+ "RowStructure": "RuneGroupDataRow",
"Rows": [
{
- "RowName": "GearScorePhysicalDamageInc",
- "Data":
- {
- "equipSlotType": "None",
- "itemOption": "PhysicalDamageInc",
- "rarity": "ALL",
- "score": 5
- }
- },
- {
- "RowName": "GearScoreMagicalDamageInc",
- "Data":
- {
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- "itemOption": "MagicalDamageInc",
- "rarity": "ALL",
- "score": 5
- }
- },
- {
- "RowName": "GearScoreCriticalPerInc",
- "Data":
- {
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- "itemOption": "CriticalPerInc",
- "rarity": "ALL",
- "score": 2
- }
- },
- {
- "RowName": "GearScoreAttackSpeedModifyPer",
- "Data":
- {
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- "itemOption": "AttackSpeedModifyPer",
- "rarity": "ALL",
- "score": 2
- }
- },
- {
- "RowName": "GearScoreDefenseInc",
- "Data":
- {
- "equipSlotType": "None",
- "itemOption": "DefenseInc",
- "rarity": "ALL",
- "score": 3
- }
- },
- {
- "RowName": "GearScorePhysicalResistanceInc",
- "Data":
- {
- "equipSlotType": "None",
- "itemOption": "PhysicalResistanceInc",
- "rarity": "ALL",
- "score": 0.5
- }
- },
- {
- "RowName": "GearScoreMagicalResistanceInc",
- "Data":
- {
- "equipSlotType": "None",
- "itemOption": "MagicalResistanceInc",
- "rarity": "ALL",
- "score": 0.5
- }
- },
- {
- "RowName": "GearScoreRangedResistanceInc",
- "Data":
- {
- "equipSlotType": "None",
- "itemOption": "RangedResistanceInc",
- "rarity": "ALL",
- "score": 0.10000000149011612
- }
- },
- {
- "RowName": "GearScoreFireResistanceInc",
- "Data":
- {
- "equipSlotType": "None",
- "itemOption": "FireResistanceInc",
- "rarity": "ALL",
- "score": 0.10000000149011612
- }
- },
- {
- "RowName": "GearScorePoisonResistanceInc",
- "Data":
- {
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- "itemOption": "PoisonResistanceInc",
- "rarity": "ALL",
- "score": 0.10000000149011612
- }
- },
- {
- "RowName": "GearScoreWaterResistanceInc",
- "Data":
- {
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- "itemOption": "WaterResistanceInc",
- "rarity": "ALL",
- "score": 0.10000000149011612
- }
- },
- {
- "RowName": "GearScoreHolyResistanceInc",
- "Data":
- {
- "equipSlotType": "None",
- "itemOption": "HolyResistanceInc",
- "rarity": "ALL",
- "score": 0.10000000149011612
- }
- },
- {
- "RowName": "GearScoreDarkResistanceInc",
- "Data":
- {
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- "itemOption": "DarkResistanceInc",
- "rarity": "ALL",
- "score": 0.10000000149011612
- }
- },
- {
- "RowName": "GearScoreLightningResistanceInc",
- "Data":
- {
- "equipSlotType": "None",
- "itemOption": "LightningResistanceInc",
- "rarity": "ALL",
- "score": 0.10000000149011612
- }
- },
- {
- "RowName": "GearScoreHeadShotDamReducePer",
- "Data":
- {
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- "itemOption": "HeadShotDamReducePer",
- "rarity": "ALL",
- "score": 0.10000000149011612
- }
- },
- {
- "RowName": "GearScoreSTRInc",
- "Data":
- {
- "equipSlotType": "None",
- "itemOption": "STRInc",
- "rarity": "ALL",
- "score": 2
- }
- },
- {
- "RowName": "GearScoreDEXInc",
- "Data":
- {
- "equipSlotType": "None",
- "itemOption": "DEXInc",
- "rarity": "ALL",
- "score": 2
- }
- },
- {
- "RowName": "GearScoreINTInc",
- "Data":
- {
- "equipSlotType": "None",
- "itemOption": "INTInc",
- "rarity": "ALL",
- "score": 2
- }
- },
- {
- "RowName": "GearScoreCONInc",
- "Data":
- {
- "equipSlotType": "None",
- "itemOption": "CONInc",
- "rarity": "ALL",
- "score": 1
- }
- },
- {
- "RowName": "GearScoreWISInc",
- "Data":
- {
- "equipSlotType": "None",
- "itemOption": "WISInc",
- "rarity": "ALL",
- "score": 1
- }
- },
- {
- "RowName": "GearScoreHPMaxInc",
- "Data":
- {
- "equipSlotType": "None",
- "itemOption": "HPMaxInc",
- "rarity": "ALL",
- "score": 0.25
- }
- },
- {
- "RowName": "GearScoreMPMaxInc",
- "Data":
- {
- "equipSlotType": "None",
- "itemOption": "MPMaxInc",
- "rarity": "ALL",
- "score": 0.15000000596046448
- }
- },
- {
- "RowName": "GearScoreManaRegenInc",
- "Data":
- {
- "equipSlotType": "None",
- "itemOption": "ManaRegenInc",
- "rarity": "ALL",
- "score": 0.10000000149011612
- }
- },
- {
- "RowName": "GearScoreWalkSpeedInc",
- "Data":
- {
- "equipSlotType": "None",
- "itemOption": "WalkSpeedInc",
- "rarity": "ALL",
- "score": 0.5
- }
- },
- {
- "RowName": "GearScoreStatAllInc",
- "Data":
- {
- "equipSlotType": "None",
- "itemOption": "StatAllInc",
- "rarity": "ALL",
- "score": 7
- }
- },
- {
- "RowName": "GearScoreElementalResistancesAllInc",
- "Data":
- {
- "equipSlotType": "None",
- "itemOption": "ElementalResistancesAllInc",
- "rarity": "ALL",
- "score": 1.2000000476837158
- }
- },
- {
- "RowName": "GearScoreHPIncreasesPer",
- "Data":
- {
- "equipSlotType": "None",
- "itemOption": "HPIncreasesPer",
- "rarity": "ALL",
- "score": 2.5
- }
- },
- {
- "RowName": "GearScoreCommonWeapon",
- "Data":
- {
- "equipSlotType": "Weapon",
- "itemOption": "None",
- "rarity": "Common",
- "score": 10
- }
- },
- {
- "RowName": "GearScoreUncommonWeapon",
- "Data":
- {
- "equipSlotType": "Weapon",
- "itemOption": "None",
- "rarity": "Uncommon",
- "score": 30
- }
- },
- {
- "RowName": "GearScoreRareWeapon",
- "Data":
- {
- "equipSlotType": "Weapon",
- "itemOption": "None",
- "rarity": "Rare",
- "score": 50
- }
- },
- {
- "RowName": "GearScoreLegendaryWeapon",
- "Data":
- {
- "equipSlotType": "Weapon",
- "itemOption": "None",
- "rarity": "Legendary",
- "score": 100
- }
- },
- {
- "RowName": "GearScoreUniqueWeapon",
- "Data":
- {
- "equipSlotType": "Weapon",
- "itemOption": "None",
- "rarity": "Unique",
- "score": 150
- }
- },
- {
- "RowName": "GearScoreCommonHead",
- "Data":
- {
- "equipSlotType": "Head",
- "itemOption": "None",
- "rarity": "Common",
- "score": 8
- }
- },
- {
- "RowName": "GearScoreUncommonHead",
- "Data":
- {
- "equipSlotType": "Head",
- "itemOption": "None",
- "rarity": "Uncommon",
- "score": 24
- }
- },
- {
- "RowName": "GearScoreRareHead",
- "Data":
- {
- "equipSlotType": "Head",
- "itemOption": "None",
- "rarity": "Rare",
- "score": 40
- }
- },
- {
- "RowName": "GearScoreLegendaryHead",
- "Data":
- {
- "equipSlotType": "Head",
- "itemOption": "None",
- "rarity": "Legendary",
- "score": 80
- }
- },
- {
- "RowName": "GearScoreUniqueHead",
- "Data":
- {
- "equipSlotType": "Head",
- "itemOption": "None",
- "rarity": "Unique",
- "score": 120
- }
- },
- {
- "RowName": "GearScoreCommonBody",
- "Data":
- {
- "equipSlotType": "Body",
- "itemOption": "None",
- "rarity": "Common",
- "score": 6
- }
- },
- {
- "RowName": "GearScoreUncommonBody",
- "Data":
- {
- "equipSlotType": "Body",
- "itemOption": "None",
- "rarity": "Uncommon",
- "score": 18
- }
- },
- {
- "RowName": "GearScoreRareBody",
- "Data":
- {
- "equipSlotType": "Body",
- "itemOption": "None",
- "rarity": "Rare",
- "score": 30
- }
- },
- {
- "RowName": "GearScoreLegendaryBody",
- "Data":
- {
- "equipSlotType": "Body",
- "itemOption": "None",
- "rarity": "Legendary",
- "score": 60
- }
- },
- {
- "RowName": "GearScoreUniqueBody",
- "Data":
- {
- "equipSlotType": "Body",
- "itemOption": "None",
- "rarity": "Unique",
- "score": 90
- }
- },
- {
- "RowName": "GearScoreCommonGloves",
- "Data":
- {
- "equipSlotType": "Gloves",
- "itemOption": "None",
- "rarity": "Common",
- "score": 9
- }
- },
- {
- "RowName": "GearScoreUncommonGloves",
- "Data":
- {
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- "itemOption": "None",
- "rarity": "Uncommon",
- "score": 27
- }
- },
- {
- "RowName": "GearScoreRareGloves",
- "Data":
- {
- "equipSlotType": "Gloves",
- "itemOption": "None",
- "rarity": "Rare",
- "score": 45
- }
- },
- {
- "RowName": "GearScoreLegendaryGloves",
- "Data":
- {
- "equipSlotType": "Gloves",
- "itemOption": "None",
- "rarity": "Legendary",
- "score": 90
- }
- },
- {
- "RowName": "GearScoreUniqueGloves",
- "Data":
- {
- "equipSlotType": "Gloves",
- "itemOption": "None",
- "rarity": "Unique",
- "score": 135
- }
- },
- {
- "RowName": "GearScoreCommonBoots",
- "Data":
- {
- "equipSlotType": "Boots",
- "itemOption": "None",
- "rarity": "Common",
- "score": 7
- }
- },
- {
- "RowName": "GearScoreUncommonBoots",
- "Data":
- {
- "equipSlotType": "Boots",
- "itemOption": "None",
- "rarity": "Uncommon",
- "score": 21
- }
- },
- {
- "RowName": "GearScoreRareBoots",
- "Data":
- {
- "equipSlotType": "Boots",
- "itemOption": "None",
- "rarity": "Rare",
- "score": 35
- }
- },
- {
- "RowName": "GearScoreLegendaryBoots",
- "Data":
- {
- "equipSlotType": "Boots",
- "itemOption": "None",
- "rarity": "Legendary",
- "score": 70
- }
- },
- {
- "RowName": "GearScoreUniqueBoots",
- "Data":
- {
- "equipSlotType": "Boots",
- "itemOption": "None",
- "rarity": "Unique",
- "score": 105
- }
- },
- {
- "RowName": "GearScoreCommonLegs",
- "Data":
- {
- "equipSlotType": "Legs",
- "itemOption": "None",
- "rarity": "Common",
- "score": 8
- }
- },
- {
- "RowName": "GearScoreUncommonLegs",
- "Data":
- {
- "equipSlotType": "Legs",
- "itemOption": "None",
- "rarity": "Uncommon",
- "score": 24
- }
- },
- {
- "RowName": "GearScoreRareLegs",
- "Data":
- {
- "equipSlotType": "Legs",
- "itemOption": "None",
- "rarity": "Rare",
- "score": 40
- }
- },
- {
- "RowName": "GearScoreLegendaryLegs",
- "Data":
- {
- "equipSlotType": "Legs",
- "itemOption": "None",
- "rarity": "Legendary",
- "score": 80
- }
- },
- {
- "RowName": "GearScoreUniqueLegs",
- "Data":
- {
- "equipSlotType": "Legs",
- "itemOption": "None",
- "rarity": "Unique",
- "score": 120
- }
- },
- {
- "RowName": "GearScoreCommonRings",
- "Data":
- {
- "equipSlotType": "Rings",
- "itemOption": "None",
- "rarity": "Common",
- "score": 9
- }
- },
- {
- "RowName": "GearScoreUncommonRings",
- "Data":
- {
- "equipSlotType": "Rings",
- "itemOption": "None",
- "rarity": "Uncommon",
- "score": 27
- }
- },
- {
- "RowName": "GearScoreRareRings",
- "Data":
- {
- "equipSlotType": "Rings",
- "itemOption": "None",
- "rarity": "Rare",
- "score": 45
- }
- },
- {
- "RowName": "GearScoreLegendaryRings",
- "Data":
- {
- "equipSlotType": "Rings",
- "itemOption": "None",
- "rarity": "Legendary",
- "score": 90
- }
- },
- {
- "RowName": "GearScoreUniqueRings",
- "Data":
- {
- "equipSlotType": "Rings",
- "itemOption": "None",
- "rarity": "Unique",
- "score": 135
- }
- },
- {
- "RowName": "GearScoreCommonNecklace",
- "Data":
- {
- "equipSlotType": "Necklaces",
- "itemOption": "None",
- "rarity": "Common",
- "score": 8
- }
- },
- {
- "RowName": "GearScoreUncommonNecklace",
- "Data":
- {
- "equipSlotType": "Necklaces",
- "itemOption": "None",
- "rarity": "Uncommon",
- "score": 24
- }
- },
- {
- "RowName": "GearScoreRareNecklace",
- "Data":
- {
- "equipSlotType": "Necklaces",
- "itemOption": "None",
- "rarity": "Rare",
- "score": 40
- }
- },
- {
- "RowName": "GearScoreLegendaryNecklace",
- "Data":
- {
- "equipSlotType": "Necklaces",
- "itemOption": "None",
- "rarity": "Legendary",
- "score": 80
- }
- },
- {
- "RowName": "GearScoreUniqueNecklaces",
- "Data":
- {
- "equipSlotType": "Necklaces",
- "itemOption": "None",
- "rarity": "Unique",
- "score": 120
+ "RowName": "1000001",
+ "Data":
+ {
+ "name": "전투 그룹",
+ "type": "Battle",
+ "icon": "/Game/_UI/Icon_Rune/RuneGroupIcon_Battle.RuneGroupIcon_Battle",
+ "coreLine": [
+ "10101",
+ "10102",
+ "10103"
+ ],
+ "sub1Line": [
+ "10201",
+ "10202"
+ ],
+ "sub2Line": [
+ "10301",
+ "10302"
+ ]
+ }
+ },
+ {
+ "RowName": "1000002",
+ "Data":
+ {
+ "name": "스킬 그룹",
+ "type": "SKill",
+ "icon": "/Game/_UI/Icon_Rune/RuneGroupIcon_Skill.RuneGroupIcon_Skill",
+ "coreLine": [
+ "20101",
+ "20102",
+ "20103"
+ ],
+ "sub1Line": [
+ "20201",
+ "20202",
+ "20203"
+ ],
+ "sub2Line": [
+ "20301",
+ "20302"
+ ]
+ }
+ },
+ {
+ "RowName": "1000003",
+ "Data":
+ {
+ "name": "장비 그룹",
+ "type": "Equip",
+ "icon": "/Game/_UI/Icon_Rune/RuneGroupIcon_Equip.RuneGroupIcon_Equip",
+ "coreLine": [
+ "30101",
+ "30102",
+ "30103"
+ ],
+ "sub1Line": [
+ "30201",
+ "30202"
+ ],
+ "sub2Line": [
+ "30301",
+ "30302",
+ "30303"
+ ]
+ }
+ },
+ {
+ "RowName": "1000004",
+ "Data":
+ {
+ "name": "보조 그룹",
+ "type": "Assist",
+ "icon": "/Game/_UI/Icon_Rune/RuneGroupIcon_Assist.RuneGroupIcon_Assist",
+ "coreLine": [
+ "40101",
+ "40102"
+ ],
+ "sub1Line": [
+ "40201",
+ "40202"
+ ],
+ "sub2Line": [
+ "40301",
+ "40302"
+ ]
+ }
+ },
+ {
+ "RowName": "1000005",
+ "Data":
+ {
+ "name": "모험 그룹",
+ "type": "Adventure",
+ "icon": "/Game/_UI/Icon_Rune/RuneGroupIcon_Adventure.RuneGroupIcon_Adventure",
+ "coreLine": [
+ "50101",
+ "50102",
+ "50103"
+ ],
+ "sub1Line": [
+ "50201",
+ "50202",
+ "50203"
+ ],
+ "sub2Line": [
+ "50301",
+ "50302",
+ "50303"
+ ]
}
}
]
},
{
- "AssetName": "DT_Event",
- "AssetPath": "/Game/Blueprints/DataTable/DT_Event.DT_Event",
- "RowStructure": "EventDataRow",
+ "AssetName": "DT_ScavengerContractCost",
+ "AssetPath": "/Game/Blueprints/DataTable/DT_ScavengerContractCost.DT_ScavengerContractCost",
+ "RowStructure": "ScavengerContractCostDataRow",
"Rows": [
{
- "RowName": "EV01",
+ "RowName": "1001",
"Data":
{
- "name": "출석 이벤트",
- "eventType": "Attendance",
- "desc": "매일 획득하는 출석 선물!",
- "order": 1,
- "startTime": "2025.08.04-02.00.00",
- "endTime": "2025.10.28-15.00.00",
- "tabImage": "/Game/_UI/Event/T_UI_EventTab_Final_Attendant01.T_UI_EventTab_Final_Attendant01",
- "imageBackGround": "/Game/_UI/Event/T_UI_Event_Final_Attendant01.T_UI_Event_Final_Attendant01",
- "bShow": true,
- "attendanceEventKey": "defaultevent",
- "textPanelMargin":
- {
- "left": 20,
- "top": 34,
- "right": 20,
- "bottom": 34
- },
- "textPanelHorizontalAlign": "HAlign_Right",
- "textPanelVerticalAlign": "VAlign_Center",
- "textNameHorizontalAlign": "HAlign_Right",
- "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_Final_Attendant01.T_UI_EventBanner_Final_Attendant01'",
- "textBannerName": "출석>이벤트>",
- "bShowBanner": true,
- "bShowBannerTimer": false,
- "bShowGotoButton": false,
- "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Attendant.WBP_Event_Attendant_C'"
+ "maxGearScore": 400,
+ "primeAccount": true,
+ "membership": true,
+ "cost": 250,
+ "deliveryMinutes": 30
}
},
{
- "RowName": "EV09",
+ "RowName": "1002",
"Data":
{
- "name": "초보자 출석 이벤트",
- "eventType": "AttendanceBoost",
- "desc": "7일간 함께 하는 출석 선물!",
- "order": 2,
- "startTime": "2025.08.04-02.00.00",
- "endTime": "2025.10.28-15.00.00",
- "tabImage": "/Game/_UI/Event/T_UI_EventTab_Final_EventQuest01.T_UI_EventTab_Final_EventQuest01",
- "imageBackGround": "/Game/_UI/Event/T_UI_Event_Final_EventQuest01.T_UI_Event_Final_EventQuest01",
- "bShow": true,
- "attendanceEventKey": "boostevent",
- "textPanelMargin":
- {
- "left": 20,
- "top": 34,
- "right": 20,
- "bottom": 34
- },
- "textPanelHorizontalAlign": "HAlign_Right",
- "textPanelVerticalAlign": "VAlign_Center",
- "textNameHorizontalAlign": "HAlign_Center",
- "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_Final_EventQuest01.T_UI_EventBanner_Final_EventQuest01'",
- "textBannerName": "초보자>\r\n출석>이벤트>",
- "bShowBanner": true,
- "bShowBannerTimer": false,
- "bShowGotoButton": false,
- "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Attendant.WBP_Event_Attendant_C'"
+ "maxGearScore": 400,
+ "primeAccount": true,
+ "membership": false,
+ "cost": 500,
+ "deliveryMinutes": 30
}
},
{
- "RowName": "EV02",
+ "RowName": "1003",
"Data":
{
- "name": "집중 플레이 이벤트",
- "eventType": "AttentionTime",
- "desc": "매일 함께 한 소중한 시간을 기념해 선물을 드립니다.",
- "order": 3,
- "startTime": "2025.08.04-02.00.00",
- "endTime": "2025.10.28-15.00.00",
- "tabImage": "/Game/_UI/Event/T_UI_EventTab_Final_TimeCount01.T_UI_EventTab_Final_TimeCount01",
- "imageBackGround": "/Game/_UI/Event/T_UI_Event_Final_TimeCount01.T_UI_Event_Final_TimeCount01",
- "bShow": true,
- "attendanceEventKey": "None",
- "textPanelMargin":
- {
- "left": 20,
- "top": 34,
- "right": 20,
- "bottom": 34
- },
- "textPanelHorizontalAlign": "HAlign_Right",
- "textPanelVerticalAlign": "VAlign_Center",
- "textNameHorizontalAlign": "HAlign_Center",
- "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_Final_TimeCount01.T_UI_EventBanner_Final_TimeCount01'",
- "textBannerName": "집중>플레이>\r\n 이벤트>",
- "bShowBanner": true,
- "bShowBannerTimer": false,
- "bShowGotoButton": false,
- "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_TimeCount.WBP_Event_TimeCount_C'"
+ "maxGearScore": 400,
+ "primeAccount": false,
+ "membership": true,
+ "cost": 250,
+ "deliveryMinutes": 1440
}
},
{
- "RowName": "EV08",
+ "RowName": "1004",
"Data":
{
- "name": "핫 타임 이벤트",
- "eventType": "Promotion_4",
- "desc": "전설 장비 드랍률 200% 핫 타임 이벤트!\r\n\r\n매일 찾아오는 전설 장비 획득의 기회를 놓치지 마세요!\r\n\r\n\r\nAsia#1 / Asia#2 \r\nUTC 오후 1시 ~ 3시\r\n\r\nNorth America / Europe\r\nUTC 오전 2시 ~ 4시",
- "order": 4,
- "startTime": "2025.09.08-02.00.00",
- "endTime": "2025.10.28-15.00.00",
- "tabImage": "/Game/_UI/Event/T_UI_EventTab_S0_HotTime01.T_UI_EventTab_S0_HotTime01",
- "imageBackGround": "/Game/_UI/Event/T_UI_Event_S0_HotTime01.T_UI_Event_S0_HotTime01",
- "bShow": true,
- "attendanceEventKey": "None",
- "textPanelMargin":
- {
- "left": 20,
- "top": 34,
- "right": 20,
- "bottom": 34
- },
- "textPanelHorizontalAlign": "HAlign_Left",
- "textPanelVerticalAlign": "VAlign_Center",
- "textNameHorizontalAlign": "HAlign_Left",
- "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S0_HotTime01.T_UI_EventBanner_S0_HotTime01'",
- "textBannerName": "전설 장비>\r\n200%>핫 타임>\r\n이벤트>",
- "bShowBanner": true,
- "bShowBannerTimer": false,
- "bShowGotoButton": false,
- "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'"
+ "maxGearScore": 400,
+ "primeAccount": false,
+ "membership": false,
+ "cost": 500,
+ "deliveryMinutes": 1440
}
},
{
- "RowName": "EV03",
+ "RowName": "2001",
"Data":
{
- "name": "일일 미션",
- "eventType": "SeasonDaily",
- "desc": "기간한정 일일 미션을 완료하고 보상을 받아가세요",
- "order": 0,
- "startTime": "2025.04.01-00.00.00",
- "endTime": "2025.06.30-00.00.00",
- "tabImage": "/Game/_UI/Event/T_UI_EventTab_Final_EventQuest01.T_UI_EventTab_Final_EventQuest01",
- "imageBackGround": "/Game/_UI/Event/T_UI_Event_Final_EventQuest01.T_UI_Event_Final_EventQuest01",
- "bShow": false,
- "attendanceEventKey": "None",
- "textPanelMargin":
- {
- "left": 20,
- "top": 34,
- "right": 20,
- "bottom": 48
- },
- "textPanelHorizontalAlign": "HAlign_Right",
- "textPanelVerticalAlign": "VAlign_Bottom",
- "textNameHorizontalAlign": "HAlign_Right",
- "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_Final_EventQuest01.T_UI_EventBanner_Final_EventQuest01'",
- "textBannerName": "일일>미션>",
- "bShowBanner": false,
- "bShowBannerTimer": false,
- "bShowGotoButton": false,
- "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_EventQuest.WBP_Event_EventQuest_C'"
+ "maxGearScore": 2147483647,
+ "primeAccount": true,
+ "membership": true,
+ "cost": 500,
+ "deliveryMinutes": 30
}
},
{
- "RowName": "EV04",
+ "RowName": "2002",
"Data":
{
- "name": "시즌 여정",
- "eventType": "Journey",
- "desc": "일주일간의 여정을 응원합니다",
- "order": 0,
- "startTime": "2025.04.01-00.00.00",
- "endTime": "2025.06.30-00.00.00",
- "tabImage": "/Game/_UI/Event/T_UI_EventTab_S0_Journey01.T_UI_EventTab_S0_Journey01",
- "imageBackGround": "/Game/_UI/Event/T_UI_Event_S0_Journey01.T_UI_Event_S0_Journey01",
- "bShow": false,
- "attendanceEventKey": "None",
- "textPanelMargin":
- {
- "left": 20,
- "top": 34,
- "right": 20,
- "bottom": 34
- },
- "textPanelHorizontalAlign": "HAlign_Left",
- "textPanelVerticalAlign": "VAlign_Top",
- "textNameHorizontalAlign": "HAlign_Left",
- "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S0_Journey01.T_UI_EventBanner_S0_Journey01'",
- "textBannerName": "시즌 여정>",
- "bShowBanner": false,
- "bShowBannerTimer": false,
- "bShowGotoButton": false,
- "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Journey.WBP_Event_Journey_C'"
+ "maxGearScore": 2147483647,
+ "primeAccount": true,
+ "membership": false,
+ "cost": 1000,
+ "deliveryMinutes": 30
}
},
{
- "RowName": "EV05",
+ "RowName": "2003",
"Data":
{
- "name": "아이오스의 용사",
- "eventType": "Promotion_1",
- "desc": "새벽을 불러오는 서광의 빛.\r\n\r\n빛의 여신이자 여명과 생명의 성위에 위치한 장밋빛 손가락의 여인, 아이오스에게 선택 된 전사\r\n\r\n여신의 빛을 품은 신성의 대리인과 함께하세요.",
- "order": 5,
- "startTime": "2025.08.04-02.00.00",
- "endTime": "2026.01.14-15.00.00",
- "tabImage": "/Game/_UI/Event/T_UI_EventTab_S1_Promotion_Nave.T_UI_EventTab_S1_Promotion_Nave",
- "imageBackGround": "/Game/_UI/Event/T_UI_Event_S1_Promotion_Nave.T_UI_Event_S1_Promotion_Nave",
- "bShow": true,
- "attendanceEventKey": "None",
- "textPanelMargin":
- {
- "left": 20,
- "top": 34,
- "right": 20,
- "bottom": 34
- },
- "textPanelHorizontalAlign": "HAlign_Right",
- "textPanelVerticalAlign": "VAlign_Top",
- "textNameHorizontalAlign": "HAlign_Right",
- "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S1_Promotion_Nave.T_UI_EventBanner_S1_Promotion_Nave'",
- "textBannerName": "별>의 그림자>\r\n이벤트>",
- "bShowBanner": true,
- "bShowBannerTimer": true,
- "bShowGotoButton": true,
- "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'"
+ "maxGearScore": 2147483647,
+ "primeAccount": false,
+ "membership": true,
+ "cost": 500,
+ "deliveryMinutes": 1440
}
},
{
- "RowName": "EV06",
+ "RowName": "2004",
"Data":
{
- "name": "스콜라 에퀘스테르",
- "eventType": "Promotion_2",
- "desc": "싱그러운 아카데미의 새로운 계절이 찾아왔습니다.\r\n\r\n기사도 학교 스콜라 에퀘스테르의 생도에게 지급 된 정식 유니폼을 만나보세요.\r\n\r\n야만적이고 어두운 던전에 기사도가 유려하게 펼쳐질 것 입니다.",
- "order": 6,
- "startTime": "2025.08.04-02.00.00",
- "endTime": "2025.09.15-02.00.00",
- "tabImage": "/Game/_UI/Event/T_UI_EventTab_S0_Promotion_Squire.T_UI_EventTab_S0_Promotion_Squire",
- "imageBackGround": "/Game/_UI/Event/T_UI_Event_S0_Promotion_Squire.T_UI_Event_S0_Promotion_Squire",
- "bShow": true,
- "attendanceEventKey": "None",
- "textPanelMargin":
- {
- "left": 20,
- "top": 34,
- "right": 20,
- "bottom": 48
- },
- "textPanelHorizontalAlign": "HAlign_Right",
- "textPanelVerticalAlign": "VAlign_Bottom",
- "textNameHorizontalAlign": "HAlign_Right",
- "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S0_Promotion_Squire.T_UI_EventBanner_S0_Promotion_Squire'",
- "textBannerName": "아카데미 유니폼>\r\n한정 의상>",
- "bShowBanner": true,
- "bShowBannerTimer": true,
- "bShowGotoButton": true,
- "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'"
- }
- },
- {
- "RowName": "EV07",
- "Data":
- {
- "name": "아틀리에 오넬",
- "eventType": "Promotion_3",
- "desc": "타니아의 왕실 재단사 '오넬 디엘'의 드레스와 수트를 만나보세요.\r\n\r\n사용인들에게서도 고결함과 아름다움을 놓치지 않는 그 디자인 감각\r\n\r\n지금은 모험가들에게도 유행으로 퍼져 나가고 있습니다.",
- "order": 7,
- "startTime": "2025.09.08-02.00.00",
- "endTime": "2025.10.28-15.00.00",
- "tabImage": "/Game/_UI/Event/T_UI_EventTab_S0_Promotion_Maid.T_UI_EventTab_S0_Promotion_Maid",
- "imageBackGround": "/Game/_UI/Event/T_UI_Event_S0_Promotion_Maid.T_UI_Event_S0_Promotion_Maid",
- "bShow": true,
- "attendanceEventKey": "None",
- "textPanelMargin":
- {
- "left": 20,
- "top": 34,
- "right": 20,
- "bottom": 34
- },
- "textPanelHorizontalAlign": "HAlign_Left",
- "textPanelVerticalAlign": "VAlign_Top",
- "textNameHorizontalAlign": "HAlign_Left",
- "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S0_Promotion_Maid.T_UI_EventBanner_S0_Promotion_Maid'",
- "textBannerName": "오넬 컬렉션>\r\n한정 의상>",
- "bShowBanner": true,
- "bShowBannerTimer": true,
- "bShowGotoButton": true,
- "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'"
- }
- },
- {
- "RowName": "EV10",
- "Data":
- {
- "name": "트로피컬 버닝",
- "eventType": "Promotion_2",
- "desc": "먼 대륙의 에메랄드 빛 해변에서 날아온 최신 스타일의 휴양지 전통 의상을 만나보세요.\r\n\r\n바다와 함께한 역사와 더불어 민첩성과 활동성이 폭발적으로 뿜어져 나옵니다.\r\n\r\n어두운 던전에서도 트로피컬한 휴양을 즐겨보세요.",
- "order": 7,
- "startTime": "2025.09.08-02.00.00",
- "endTime": "2026.01.14-15.00.00",
- "tabImage": "/Game/_UI/Event/T_UI_EventTab_S1_Promotion_Swimsuit.T_UI_EventTab_S1_Promotion_Swimsuit",
- "imageBackGround": "/Game/_UI/Event/T_UI_Event_S1_Promotion_Swimsuit.T_UI_Event_S1_Promotion_Swimsuit",
- "bShow": true,
- "attendanceEventKey": "None",
- "textPanelMargin":
- {
- "left": 20,
- "top": 34,
- "right": 20,
- "bottom": 34
- },
- "textPanelHorizontalAlign": "HAlign_Left",
- "textPanelVerticalAlign": "VAlign_Top",
- "textNameHorizontalAlign": "HAlign_Left",
- "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S1_Promotion_Swimsuit.T_UI_EventBanner_S1_Promotion_Swimsuit'",
- "textBannerName": "트로피컬>\r\n수영복>\r\n한정 의상>",
- "bShowBanner": true,
- "bShowBannerTimer": true,
- "bShowGotoButton": true,
- "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'"
+ "maxGearScore": 2147483647,
+ "primeAccount": false,
+ "membership": false,
+ "cost": 1000,
+ "deliveryMinutes": 1440
}
}
]
},
{
- "AssetName": "DT_EquipSet",
- "AssetPath": "/Game/Blueprints/DataTable/DT_EquipSet.DT_EquipSet",
- "RowStructure": "EquipSetDataRow",
+ "AssetName": "DT_SeasonJourney",
+ "AssetPath": "/Game/Blueprints/DataTable/DT_SeasonJourney.DT_SeasonJourney",
+ "RowStructure": "SeasonJourneyDataRow",
"Rows": [
{
"RowName": "NewRow",
"Data":
{
- "equipSetGroupId": "None",
- "name": "",
- "desc": "",
- "equipId_1": "None",
- "equipId_2": "None",
- "equipId_3": "None",
- "equipId_4": "None",
- "setCount_1": 0,
- "passiveSkillId_1": "None",
- "setCount_2": 0,
- "passiveSkillId_2": "None"
+ "name": "1번여정",
+ "icon": "None",
+ "particleMaskAura": "None",
+ "particleBackground": "None",
+ "particleImpact": "None"
+ }
+ },
+ {
+ "RowName": "NewRow_0",
+ "Data":
+ {
+ "name": "2번여정",
+ "icon": "None",
+ "particleMaskAura": "None",
+ "particleBackground": "None",
+ "particleImpact": "None"
+ }
+ },
+ {
+ "RowName": "NewRow_1",
+ "Data":
+ {
+ "name": "3번여정",
+ "icon": "None",
+ "particleMaskAura": "None",
+ "particleBackground": "None",
+ "particleImpact": "None"
+ }
+ },
+ {
+ "RowName": "NewRow_2",
+ "Data":
+ {
+ "name": "4번여정",
+ "icon": "None",
+ "particleMaskAura": "None",
+ "particleBackground": "None",
+ "particleImpact": "None"
+ }
+ },
+ {
+ "RowName": "NewRow_3",
+ "Data":
+ {
+ "name": "5번여정",
+ "icon": "None",
+ "particleMaskAura": "None",
+ "particleBackground": "None",
+ "particleImpact": "None"
+ }
+ },
+ {
+ "RowName": "NewRow_4",
+ "Data":
+ {
+ "name": "6번여정",
+ "icon": "None",
+ "particleMaskAura": "None",
+ "particleBackground": "None",
+ "particleImpact": "None"
+ }
+ },
+ {
+ "RowName": "NewRow_5",
+ "Data":
+ {
+ "name": "7번여정",
+ "icon": "None",
+ "particleMaskAura": "None",
+ "particleBackground": "None",
+ "particleImpact": "None"
+ }
+ },
+ {
+ "RowName": "NewRow_6",
+ "Data":
+ {
+ "name": "8번여정",
+ "icon": "None",
+ "particleMaskAura": "None",
+ "particleBackground": "None",
+ "particleImpact": "None"
+ }
+ },
+ {
+ "RowName": "NewRow_7",
+ "Data":
+ {
+ "name": "9번여정",
+ "icon": "None",
+ "particleMaskAura": "None",
+ "particleBackground": "None",
+ "particleImpact": "None"
+ }
+ },
+ {
+ "RowName": "NewRow_8",
+ "Data":
+ {
+ "name": "10번여정",
+ "icon": "None",
+ "particleMaskAura": "None",
+ "particleBackground": "None",
+ "particleImpact": "None"
+ }
+ },
+ {
+ "RowName": "NewRow_9",
+ "Data":
+ {
+ "name": "11번여정",
+ "icon": "None",
+ "particleMaskAura": "None",
+ "particleBackground": "None",
+ "particleImpact": "None"
}
}
]
},
{
- "AssetName": "DT_EquipOptionSelector",
- "AssetPath": "/Game/Blueprints/DataTable/DT_EquipOptionSelector.DT_EquipOptionSelector",
- "RowStructure": "EquipOptionSelectorDataRow",
+ "AssetName": "DT_SeasonPassPurchase",
+ "AssetPath": "/Game/Blueprints/DataTable/DT_SeasonPassPurchase.DT_SeasonPassPurchase",
+ "RowStructure": "SeasonPassPurchaseDataRow",
"Rows": [
{
- "RowName": "EOS1000",
+ "RowName": "SP0001",
"Data":
{
- "rarity": "Junk",
- "equipSlot": "Weapon",
- "equipType": "ALL",
- "optionGroupId": 1000,
- "rateOptionNone": 1000,
- "rateOption1": 0,
- "rateOption2": 0,
- "rateOption3": 0,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
+ "seasonType": "FinalTest1",
+ "seasonPassPurchaseType": "Bundle",
+ "popupTitle": "프리미엄 보상 번들",
+ "popupDesc": "프리미엄 보상 + {OpenLevel}레벨 번들\r\n※ 최대 {MaxLevel}레벨 까지만 상승합니다.",
+ "goodsId": "SP3000001",
+ "showCoreRewards": [
+ {
+ "rewardType": "Gold",
+ "rewardDTId": "I108000",
+ "value": 1000
+ },
+ {
+ "rewardType": "Item",
+ "rewardDTId": "I102002",
+ "value": 5
+ },
+ {
+ "rewardType": "Equip",
+ "rewardDTId": "EQ0341000",
+ "value": 1
+ },
+ {
+ "rewardType": "Stalkers",
+ "rewardDTId": "I109006",
+ "value": 1
+ },
+ {
+ "rewardType": "Costume",
+ "rewardDTId": "CO110401",
+ "value": 1
+ }
+ ],
+ "openBundleLevelReward": 10,
+ "productImage": "/Game/_UI/Product/P_UI_SeasonPass_S0_1.P_UI_SeasonPass_S0_1"
}
},
{
- "RowName": "EOS1001",
+ "RowName": "SP0002",
"Data":
{
- "rarity": "Junk",
- "equipSlot": "Head",
- "equipType": "ALL",
- "optionGroupId": 2000,
- "rateOptionNone": 1000,
- "rateOption1": 0,
- "rateOption2": 0,
- "rateOption3": 0,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
+ "seasonType": "FinalTest1",
+ "seasonPassPurchaseType": "Premium",
+ "popupTitle": "프리미엄 보상",
+ "popupDesc": "시즌 패스 프리미엄 보상을 획득할 수 있습니다.",
+ "goodsId": "SP1000001",
+ "showCoreRewards": [],
+ "openBundleLevelReward": 0,
+ "productImage": "/Game/_UI/Product/P_UI_SeasonPass_S0_0.P_UI_SeasonPass_S0_0"
}
},
{
- "RowName": "EOS1002",
+ "RowName": "SP0003",
"Data":
{
- "rarity": "Junk",
- "equipSlot": "Body",
- "equipType": "ALL",
- "optionGroupId": 3000,
- "rateOptionNone": 1000,
- "rateOption1": 0,
- "rateOption2": 0,
- "rateOption3": 0,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
+ "seasonType": "FinalTest1",
+ "seasonPassPurchaseType": "Upgrade",
+ "popupTitle": "패스 업그레이드",
+ "popupDesc": "시즌 패스의 레벨을 {OpenLevel}레벨 상승 시킵니다.\r\n※ 최대 {MaxLevel}레벨 까지만 상승합니다.",
+ "goodsId": "SP2000001",
+ "showCoreRewards": [],
+ "openBundleLevelReward": 10,
+ "productImage": "None"
}
},
{
- "RowName": "EOS1003",
+ "RowName": "SP0004",
"Data":
{
- "rarity": "Junk",
- "equipSlot": "Gloves",
- "equipType": "ALL",
- "optionGroupId": 4000,
- "rateOptionNone": 1000,
- "rateOption1": 0,
- "rateOption2": 0,
- "rateOption3": 0,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
+ "seasonType": "PreSeason1",
+ "seasonPassPurchaseType": "Bundle",
+ "popupTitle": "프리미엄 보상 번들",
+ "popupDesc": "프리미엄 보상 + {OpenLevel}레벨 번들\r\n※ 최대 {MaxLevel}레벨 까지만 상승합니다.",
+ "goodsId": "SP3000002",
+ "showCoreRewards": [
+ {
+ "rewardType": "Gold",
+ "rewardDTId": "I108000",
+ "value": 1000
+ },
+ {
+ "rewardType": "Item",
+ "rewardDTId": "I102002",
+ "value": 5
+ },
+ {
+ "rewardType": "Equip",
+ "rewardDTId": "EQ0341000",
+ "value": 1
+ },
+ {
+ "rewardType": "Stalkers",
+ "rewardDTId": "I109006",
+ "value": 1
+ },
+ {
+ "rewardType": "Costume",
+ "rewardDTId": "CO110401",
+ "value": 1
+ }
+ ],
+ "openBundleLevelReward": 10,
+ "productImage": "/Game/_UI/Product/P_UI_SeasonPass_S0_1.P_UI_SeasonPass_S0_1"
}
},
{
- "RowName": "EOS1004",
+ "RowName": "SP0005",
"Data":
{
- "rarity": "Junk",
- "equipSlot": "Boots",
- "equipType": "ALL",
- "optionGroupId": 5000,
- "rateOptionNone": 1000,
- "rateOption1": 0,
- "rateOption2": 0,
- "rateOption3": 0,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
+ "seasonType": "PreSeason1",
+ "seasonPassPurchaseType": "Premium",
+ "popupTitle": "프리미엄 보상",
+ "popupDesc": "시즌 패스 프리미엄 보상을 획득할 수 있습니다.",
+ "goodsId": "SP1000002",
+ "showCoreRewards": [],
+ "openBundleLevelReward": 0,
+ "productImage": "/Game/_UI/Product/P_UI_SeasonPass_S0_0.P_UI_SeasonPass_S0_0"
}
},
{
- "RowName": "EOS1005",
+ "RowName": "SP0006",
"Data":
{
- "rarity": "Junk",
- "equipSlot": "Legs",
- "equipType": "ALL",
- "optionGroupId": 6000,
- "rateOptionNone": 1000,
- "rateOption1": 0,
- "rateOption2": 0,
- "rateOption3": 0,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
+ "seasonType": "PreSeason1",
+ "seasonPassPurchaseType": "Upgrade",
+ "popupTitle": "패스 업그레이드",
+ "popupDesc": "시즌 패스의 레벨을 {OpenLevel}레벨 상승 시킵니다.\r\n※ 최대 {MaxLevel}레벨 까지만 상승합니다.",
+ "goodsId": "SP2000002",
+ "showCoreRewards": [],
+ "openBundleLevelReward": 10,
+ "productImage": "None"
}
},
{
- "RowName": "EOS1006",
+ "RowName": "SP0004_0",
"Data":
{
- "rarity": "Junk",
- "equipSlot": "Rings",
- "equipType": "ALL",
- "optionGroupId": 7000,
- "rateOptionNone": 1000,
- "rateOption1": 0,
- "rateOption2": 0,
- "rateOption3": 0,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
+ "seasonType": "Season1",
+ "seasonPassPurchaseType": "Bundle",
+ "popupTitle": "프리미엄 보상 번들",
+ "popupDesc": "프리미엄 보상 + {OpenLevel}레벨 번들\r\n※ 최대 {MaxLevel}레벨 까지만 상승합니다.",
+ "goodsId": "SP3000003",
+ "showCoreRewards": [
+ {
+ "rewardType": "Gold",
+ "rewardDTId": "I108000",
+ "value": 1000
+ },
+ {
+ "rewardType": "Item",
+ "rewardDTId": "I102002",
+ "value": 5
+ },
+ {
+ "rewardType": "Equip",
+ "rewardDTId": "EQ0341000",
+ "value": 1
+ },
+ {
+ "rewardType": "Stalkers",
+ "rewardDTId": "I109006",
+ "value": 1
+ },
+ {
+ "rewardType": "Costume",
+ "rewardDTId": "CO110401",
+ "value": 1
+ }
+ ],
+ "openBundleLevelReward": 10,
+ "productImage": "/Game/_UI/Product/P_UI_SeasonPass_S0_1.P_UI_SeasonPass_S0_1"
}
},
{
- "RowName": "EOS1007",
+ "RowName": "SP0005_0",
"Data":
{
- "rarity": "Junk",
- "equipSlot": "Necklaces",
- "equipType": "ALL",
- "optionGroupId": 8000,
- "rateOptionNone": 1000,
- "rateOption1": 0,
- "rateOption2": 0,
- "rateOption3": 0,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
+ "seasonType": "Season1",
+ "seasonPassPurchaseType": "Premium",
+ "popupTitle": "프리미엄 보상",
+ "popupDesc": "시즌 패스 프리미엄 보상을 획득할 수 있습니다.",
+ "goodsId": "SP1000003",
+ "showCoreRewards": [],
+ "openBundleLevelReward": 0,
+ "productImage": "/Game/_UI/Product/P_UI_SeasonPass_S0_0.P_UI_SeasonPass_S0_0"
}
},
{
- "RowName": "EOS1008",
+ "RowName": "SP0006_0",
"Data":
{
- "rarity": "Common",
- "equipSlot": "Weapon",
- "equipType": "ALL",
- "optionGroupId": 1000,
- "rateOptionNone": 250,
- "rateOption1": 500,
- "rateOption2": 250,
- "rateOption3": 0,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1009",
- "Data":
- {
- "rarity": "Common",
- "equipSlot": "Head",
- "equipType": "ALL",
- "optionGroupId": 2000,
- "rateOptionNone": 250,
- "rateOption1": 500,
- "rateOption2": 250,
- "rateOption3": 0,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1010",
- "Data":
- {
- "rarity": "Common",
- "equipSlot": "Body",
- "equipType": "ALL",
- "optionGroupId": 3000,
- "rateOptionNone": 250,
- "rateOption1": 500,
- "rateOption2": 250,
- "rateOption3": 0,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1011",
- "Data":
- {
- "rarity": "Common",
- "equipSlot": "Gloves",
- "equipType": "ALL",
- "optionGroupId": 4000,
- "rateOptionNone": 250,
- "rateOption1": 500,
- "rateOption2": 250,
- "rateOption3": 0,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1012",
- "Data":
- {
- "rarity": "Common",
- "equipSlot": "Boots",
- "equipType": "ALL",
- "optionGroupId": 5000,
- "rateOptionNone": 250,
- "rateOption1": 500,
- "rateOption2": 250,
- "rateOption3": 0,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1013",
- "Data":
- {
- "rarity": "Common",
- "equipSlot": "Legs",
- "equipType": "ALL",
- "optionGroupId": 6000,
- "rateOptionNone": 250,
- "rateOption1": 500,
- "rateOption2": 250,
- "rateOption3": 0,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1014",
- "Data":
- {
- "rarity": "Common",
- "equipSlot": "Rings",
- "equipType": "ALL",
- "optionGroupId": 7000,
- "rateOptionNone": 250,
- "rateOption1": 500,
- "rateOption2": 250,
- "rateOption3": 0,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1015",
- "Data":
- {
- "rarity": "Common",
- "equipSlot": "Necklaces",
- "equipType": "ALL",
- "optionGroupId": 8000,
- "rateOptionNone": 250,
- "rateOption1": 500,
- "rateOption2": 250,
- "rateOption3": 0,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1016",
- "Data":
- {
- "rarity": "Uncommon",
- "equipSlot": "Weapon",
- "equipType": "ALL",
- "optionGroupId": 1000,
- "rateOptionNone": 0,
- "rateOption1": 250,
- "rateOption2": 500,
- "rateOption3": 250,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1017",
- "Data":
- {
- "rarity": "Uncommon",
- "equipSlot": "Head",
- "equipType": "ALL",
- "optionGroupId": 2000,
- "rateOptionNone": 0,
- "rateOption1": 250,
- "rateOption2": 500,
- "rateOption3": 250,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1018",
- "Data":
- {
- "rarity": "Uncommon",
- "equipSlot": "Body",
- "equipType": "ALL",
- "optionGroupId": 3000,
- "rateOptionNone": 0,
- "rateOption1": 250,
- "rateOption2": 500,
- "rateOption3": 250,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1019",
- "Data":
- {
- "rarity": "Uncommon",
- "equipSlot": "Gloves",
- "equipType": "ALL",
- "optionGroupId": 4000,
- "rateOptionNone": 0,
- "rateOption1": 250,
- "rateOption2": 500,
- "rateOption3": 250,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1020",
- "Data":
- {
- "rarity": "Uncommon",
- "equipSlot": "Boots",
- "equipType": "ALL",
- "optionGroupId": 5000,
- "rateOptionNone": 0,
- "rateOption1": 250,
- "rateOption2": 500,
- "rateOption3": 250,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1021",
- "Data":
- {
- "rarity": "Uncommon",
- "equipSlot": "Legs",
- "equipType": "ALL",
- "optionGroupId": 6000,
- "rateOptionNone": 0,
- "rateOption1": 250,
- "rateOption2": 500,
- "rateOption3": 250,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1022",
- "Data":
- {
- "rarity": "Uncommon",
- "equipSlot": "Rings",
- "equipType": "ALL",
- "optionGroupId": 7000,
- "rateOptionNone": 0,
- "rateOption1": 250,
- "rateOption2": 500,
- "rateOption3": 250,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1023",
- "Data":
- {
- "rarity": "Uncommon",
- "equipSlot": "Necklaces",
- "equipType": "ALL",
- "optionGroupId": 8000,
- "rateOptionNone": 0,
- "rateOption1": 250,
- "rateOption2": 500,
- "rateOption3": 250,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1024",
- "Data":
- {
- "rarity": "Rare",
- "equipSlot": "Weapon",
- "equipType": "ALL",
- "optionGroupId": 1100,
- "rateOptionNone": 0,
- "rateOption1": 300,
- "rateOption2": 300,
- "rateOption3": 400,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1025",
- "Data":
- {
- "rarity": "Rare",
- "equipSlot": "Head",
- "equipType": "ALL",
- "optionGroupId": 2100,
- "rateOptionNone": 0,
- "rateOption1": 300,
- "rateOption2": 300,
- "rateOption3": 400,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1026",
- "Data":
- {
- "rarity": "Rare",
- "equipSlot": "Body",
- "equipType": "ALL",
- "optionGroupId": 3100,
- "rateOptionNone": 0,
- "rateOption1": 300,
- "rateOption2": 300,
- "rateOption3": 400,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1027",
- "Data":
- {
- "rarity": "Rare",
- "equipSlot": "Gloves",
- "equipType": "ALL",
- "optionGroupId": 4100,
- "rateOptionNone": 0,
- "rateOption1": 300,
- "rateOption2": 300,
- "rateOption3": 400,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1028",
- "Data":
- {
- "rarity": "Rare",
- "equipSlot": "Boots",
- "equipType": "ALL",
- "optionGroupId": 5100,
- "rateOptionNone": 0,
- "rateOption1": 300,
- "rateOption2": 300,
- "rateOption3": 400,
- "rateOption4": 0,
- "rateOption5": 0,
- "rateOption6": 0
- }
- },
- {
- "RowName": "EOS1029",
- "Data":
- {
- "rarity": "Rare",
- "equipSlot": "Legs",
- "equipType": "ALL",
- "optionGroupId": 6100,
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- "Data":
- {
- "name": "체력",
- "desc": "감당할 수 있는 피해량을 의미합니다.",
- "bVisible": true,
- "notation": "Fraction",
- "icon": "/Game/_UI/Normal/T_UI_StatShape_Physical.T_UI_StatShape_Physical",
- "attribute":
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- "icon": "None",
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- "Data":
- {
- "name": "마나",
- "desc": "스킬 사용에 필요한 자원을 의미합니다.",
- "bVisible": true,
- "notation": "Fraction",
- "icon": "/Game/_UI/Normal/T_UI_StatShape_Mana.T_UI_StatShape_Mana",
- "attribute":
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- "attributeName": "MP",
- "attribute": "/Script/WorldStalker.CharacterSet:MP",
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- "rateAttribute":
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- "attribute": "/Script/WorldStalker.CharacterSet:MPMax",
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- "RowName": "MPMax",
- "Data":
- {
- "name": "최대 마나",
- "desc": "스킬 사용에 필요한 자원을 의미합니다.",
- "bVisible": false,
- "notation": "Normal",
- "icon": "/Game/_UI/Normal/T_UI_StatShape_Mana.T_UI_StatShape_Mana",
- "attribute":
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- "attributeName": "MPMax",
- "attribute": "/Script/WorldStalker.CharacterSet:MPMax",
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- "attributeOwner": "None"
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- "RowName": "PhysicalDamage",
- "Data":
- {
- "name": "물리 피해",
- "desc": "물리 공격력을 의미합니다.",
- "bVisible": true,
- "notation": "Normal",
- "icon": "/Game/_UI/Normal/T_UI_StatShape_PhysicalDamage.T_UI_StatShape_PhysicalDamage",
- "attribute":
- {
- "attributeName": "PhysicalDamage",
- "attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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- "rateAttribute":
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- "attributeName": "PhysicalSkillRate",
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- "RowName": "MagicalDamage",
- "Data":
- {
- "name": "마법 피해",
- "desc": "마법 공격력을 의미합니다.",
- "bVisible": true,
- "notation": "Normal",
- "icon": "/Game/_UI/Normal/T_UI_StatShape_MagicalDamage.T_UI_StatShape_MagicalDamage",
- "attribute":
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- "Data":
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- "name": "방어력",
- "desc": "물리 피해와 마법 피해에 대한 방어력을 의미합니다.",
- "bVisible": true,
- "notation": "Normal",
- "icon": "/Game/_UI/Normal/T_UI_StatShape_Defend.T_UI_StatShape_Defend",
- "attribute":
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- "attributeName": "Defense",
- "attribute": "/Script/WorldStalker.CharacterSet:Defense",
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- },
- {
- "RowName": "Ap",
- "Data":
- {
- "name": "방어구 내구도",
- "desc": "체력을 대신해서 먼저 피해를 받는 수치입니다.\r\n모든 수치가 소모 시 방어력이 적용되지 않습니다.",
- "bVisible": true,
- "notation": "Fraction",
- "icon": "/Game/_UI/Normal/T_UI_StatShape_AP.T_UI_StatShape_AP",
- "attribute":
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- "attributeName": "Armor",
- "attribute": "/Script/WorldStalker.CharacterSet:Armor",
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- }
- },
- {
- "RowName": "Ap_ToolTip",
- "Data":
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- "name": "방어구 내구도",
- "desc": "체력을 대신해서 먼저 피해를 받는 수치입니다.\r\n모든 수치가 소모 시 방어력이 적용되지 않습니다.",
- "bVisible": false,
- "notation": "Normal",
- "icon": "/Game/_UI/Normal/T_UI_StatShape_AP.T_UI_StatShape_AP",
- "attribute":
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- "attributeName": "ArmorMax",
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- "attributeOwner": "None"
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- "Data":
- {
- "name": "힘",
- "desc": "일반 공격과 물리 스킬 피해량에 영향을 줍니다.",
- "bVisible": true,
- "notation": "Normal",
- "icon": "None",
- "attribute":
- {
- "attributeName": "Str",
- "attribute": "/Script/WorldStalker.PrimarySet:Str",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'"
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- "attribute": "",
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- {
- "RowName": "Dex",
- "Data":
- {
- "name": "민첩",
- "desc": "이동 속도와 일반 공격 속도에 영향을 줍니다.",
- "bVisible": true,
- "notation": "Normal",
- "icon": "None",
- "attribute":
- {
- "attributeName": "Dex",
- "attribute": "/Script/WorldStalker.PrimarySet:Dex",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'"
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- "attribute": "",
- "attributeOwner": "None"
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- "attribute": "",
- "attributeOwner": "None"
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- },
- {
- "RowName": "Int",
- "Data":
- {
- "name": "지능",
- "desc": "스킬 시전 속도와 마법 스킬 피해량에 영향을 줍니다.",
- "bVisible": true,
- "notation": "Normal",
- "icon": "None",
- "attribute":
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- "attribute": "/Script/WorldStalker.PrimarySet:Int",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'"
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- "attribute": "",
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- {
- "RowName": "Con",
- "Data":
- {
- "name": "체질",
- "desc": "최대 체력과 지속 피해에 영향을 줍니다.",
- "bVisible": true,
- "notation": "Normal",
- "icon": "None",
- "attribute":
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- "attributeName": "Con",
- "attribute": "/Script/WorldStalker.PrimarySet:Con",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'"
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- {
- "RowName": "Wis",
- "Data":
- {
- "name": "지혜",
- "desc": "최대 마나와 마나소비량에 영향을 줍니다.",
- "bVisible": true,
- "notation": "Normal",
- "icon": "None",
- "attribute":
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- "attributeName": "Wis",
- "attribute": "/Script/WorldStalker.PrimarySet:Wis",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'"
- },
- "rateAttribute":
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- "attributeOwner": "None"
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- "maxAttribute":
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- "attributeOwner": "None"
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- }
- },
- {
- "RowName": "ManaRegen",
- "Data":
- {
- "name": "마나 회복",
- "desc": "초당 재생되는 마나를 의미합니다.",
- "bVisible": true,
- "notation": "Div",
- "icon": "None",
- "attribute":
- {
- "attributeName": "DisplayMPRegen",
- "attribute": "/Script/WorldStalker.CharacterSet:DisplayMPRegen",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "rateAttribute":
- {
- "attributeName": "StatRate1",
- "attribute": "",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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- "maxAttribute":
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- "attribute": "",
- "attributeOwner": "None"
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- },
- {
- "RowName": "WalkSpeed",
- "Data":
- {
- "name": "이동속도",
- "desc": "이동 속도를 의미합니다.",
- "bVisible": true,
- "notation": "Normal",
- "icon": "None",
- "attribute":
- {
- "attributeName": "DisplayWalkSpeed",
- "attribute": "/Script/WorldStalker.CharacterSet:DisplayWalkSpeed",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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- "rateAttribute":
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- "attribute": "",
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- "maxAttribute":
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- {
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- "Data":
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- "desc": "",
- "bVisible": false,
- "notation": "Percent",
- "icon": "None",
- "attribute":
- {
- "attributeName": "MoveSpeedModify",
- "attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "rateAttribute":
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- "attributeOwner": "None"
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- "maxAttribute":
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- },
- {
- "RowName": "MoveSpeedModify",
- "Data":
- {
- "name": "MoveSpeedModify",
- "desc": "장비에 의한 이속",
- "bVisible": false,
- "notation": "Normal",
- "icon": "None",
- "attribute":
- {
- "attributeName": "MoveSpeedModify",
- "attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "rateAttribute":
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- "attribute": "",
- "attributeOwner": "None"
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- "maxAttribute":
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- "attribute": "",
- "attributeOwner": "None"
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- },
- {
- "RowName": "CriticalRate",
- "Data":
- {
- "name": "치명타 확률",
- "desc": "치명타 공격이 발생할 확률을 의미합니다.",
- "bVisible": true,
- "notation": "Percent",
- "icon": "None",
- "attribute":
- {
- "attributeName": "CriticalPer",
- "attribute": "/Script/WorldStalker.CharacterSet:CriticalPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "rateAttribute":
- {
- "attributeName": "",
- "attribute": "",
- "attributeOwner": "None"
- },
- "maxAttribute":
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- "attribute": "",
- "attributeOwner": "None"
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- }
- },
- {
- "RowName": "AttackSpeedRate",
- "Data":
- {
- "name": "공격속도",
- "desc": "일반 공격 속도를 의미합니다.",
- "bVisible": true,
- "notation": "Percent",
- "icon": "None",
- "attribute":
- {
- "attributeName": "AttackSpeedPer",
- "attribute": "/Script/WorldStalker.CharacterSet:AttackSpeedPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "rateAttribute":
- {
- "attributeName": "",
- "attribute": "",
- "attributeOwner": "None"
- },
- "maxAttribute":
- {
- "attributeName": "",
- "attribute": "",
- "attributeOwner": "None"
- }
- }
- },
- {
- "RowName": "SkillCastSpeedPer",
- "Data":
- {
- "name": "스킬 시전 속도",
- "desc": "스킬 시전에 필요한 시간을 의미합니다.",
- "bVisible": true,
- "notation": "Percent",
- "icon": "None",
- "attribute":
- {
- "attributeName": "SkillCastSpeedPer",
- "attribute": "/Script/WorldStalker.CharacterSet:SkillCastSpeedPer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "rateAttribute":
- {
- "attributeName": "",
- "attribute": "",
- "attributeOwner": "None"
- },
- "maxAttribute":
- {
- "attributeName": "",
- "attribute": "",
- "attributeOwner": "None"
- }
- }
- },
- {
- "RowName": "SkillCostReduceRate",
- "Data":
- {
- "name": "마나 소비 감소",
- "desc": "스킬 시전에 필요한 마나 양을 의미합니다.",
- "bVisible": true,
- "notation": "Percent",
- "icon": "None",
- "attribute":
- {
- "attributeName": "SkillCostReducePer",
- "attribute": "/Script/WorldStalker.CharacterSet:SkillCostReducePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "rateAttribute":
- {
- "attributeName": "",
- "attribute": "",
- "attributeOwner": "None"
- },
- "maxAttribute":
- {
- "attributeName": "",
- "attribute": "",
- "attributeOwner": "None"
- }
- }
- },
- {
- "RowName": "HeadShotDamReduce",
- "Data":
- {
- "name": "머리 피해 감소",
- "desc": "머리에 피해 받았을 때 증가하는 피해를 감소 시킵니다.",
- "bVisible": true,
- "notation": "Percent",
- "icon": "None",
- "attribute":
- {
- "attributeName": "HeadShotDamReducePer",
- "attribute": "/Script/WorldStalker.CharacterSet:HeadShotDamReducePer",
- "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
- },
- "rateAttribute":
- {
- "attributeName": "",
- "attribute": "",
- "attributeOwner": "None"
- },
- "maxAttribute":
- {
- "attributeName": "",
- "attribute": "",
- "attributeOwner": "None"
- }
- }
- },
- {
- "RowName": "DOTReduceRate",
- "Data":
- {
- "name": "지속 피해 저항",
- "desc": "화상, 독, 부식 등의 지속 피해의 대미지에 영향을 줍니다.",
- "bVisible": true,
- "notation": "Percent",
- "icon": "None",
- "attribute":
- {
- "attributeName": "DOTReducePer",
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- {
- "attributeName": "",
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- }
- }
- },
- {
- "RowName": "PhysicalResistance",
- "Data":
- {
- "name": "물리 저항",
- "desc": "물리 스킬 대미지에 영향을 줍니다.",
- "bVisible": true,
- "notation": "Percent",
- "icon": "None",
- "attribute":
- {
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- "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
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- }
- }
- },
- {
- "RowName": "RangedResistance",
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- {
- "name": "투사체 저항",
- "desc": "투사체 스킬 대미지에 영향을 줍니다.",
- "bVisible": true,
- "notation": "Percent",
- "icon": "None",
- "attribute":
- {
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- "attribute": "/Script/WorldStalker.CharacterSet:RangedResistancePer",
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- {
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- }
- },
- {
- "RowName": "MagicalResistance",
- "Data":
- {
- "name": "마법 저항",
- "desc": "마법 스킬 대미지에 영향을 줍니다.",
- "bVisible": true,
- "notation": "Percent",
- "icon": "None",
- "attribute":
- {
- "attributeName": "MagicalResistancePer",
- "attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
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- {
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- {
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- }
- }
- },
- {
- "RowName": "FireResistance",
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- {
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- "desc": "불 속성 스킬, 화상 대미지에 영향을 줍니다.",
- "bVisible": true,
- "notation": "Percent",
- "icon": "None",
- "attribute":
- {
- "attributeName": "FireResistancePer",
- "attribute": "/Script/WorldStalker.CharacterSet:FireResistancePer",
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- {
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- }
- }
- },
- {
- "RowName": "PoisonResistance",
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- {
- "name": "독 저항",
- "desc": "불 속성 스킬, 중독 대미지에 영향을 줍니다.",
- "bVisible": true,
- "notation": "Percent",
- "icon": "None",
- "attribute":
- {
- "attributeName": "PoisonResistancePer",
- "attribute": "/Script/WorldStalker.CharacterSet:PoisonResistancePer",
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- }
- }
- },
- {
- "RowName": "WaterResistance",
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- {
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- "desc": "물 속성 스킬 대미지에 영향을 줍니다.",
- "bVisible": true,
- "notation": "Percent",
- "icon": "None",
- "attribute":
- {
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- "attribute": "/Script/WorldStalker.CharacterSet:WaterResistancePer",
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- },
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- {
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- }
- }
- },
- {
- "RowName": "LightningResistance",
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- {
- "name": "번개 저항",
- "desc": "번개 속성 스킬 대미지에 영향을 줍니다.",
- "bVisible": true,
- "notation": "Percent",
- "icon": "None",
- "attribute":
- {
- "attributeName": "LightningResistancePer",
- "attribute": "/Script/WorldStalker.CharacterSet:LightningResistancePer",
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- },
- "rateAttribute":
- {
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- "maxAttribute":
- {
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- }
- }
- },
- {
- "RowName": "HolyResistance",
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- {
- "name": "빛 저항",
- "desc": "빛 속성 스킬 대미지에 영향을 줍니다.",
- "bVisible": true,
- "notation": "Percent",
- "icon": "None",
- "attribute":
- {
- "attributeName": "HolyResistancePer",
- "attribute": "/Script/WorldStalker.CharacterSet:HolyResistancePer",
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- },
- "rateAttribute":
- {
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- },
- "maxAttribute":
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- }
- }
- },
- {
- "RowName": "DarkResistance",
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- {
- "name": "암흑 저항",
- "desc": "어둠 속성 스킬, 부식 대미지에 영향을 줍니다.",
- "bVisible": true,
- "notation": "Percent",
- "icon": "None",
- "attribute":
- {
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- "attribute": "/Script/WorldStalker.CharacterSet:DarkResistancePer",
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- }
- }
- },
- {
- "RowName": "ManaRegen_Equip",
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- {
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- "icon": "None",
- "attribute":
- {
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- }
- },
- {
- "RowName": "SkillcoolTimeRed_Equip",
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- {
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- "attribute":
- {
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- ]
- },
- {
- "AssetName": "DT_CharacterStat",
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- "Cloth"
- ],
- "hitRadius": 150,
- "ultimatePoint": 2775,
- "breakdownMax": -1,
- "breakdownStunTime": 0,
- "breakdownResetTime": 0
- }
- },
- {
- "RowName": "cazimord",
- "Data":
- {
- "name": "카지모르드",
- "jobName": "전사",
- "capsuleRadius": 34,
- "str": 15,
- "dex": 25,
- "int": 10,
- "con": 15,
- "wis": 10,
- "hP": 100,
- "mP": 50,
- "manaRegen": 0.20000000298023224,
- "stamina": 100,
- "physicalDamage": 0,
- "magicalDamage": 0,
- "criticalPer": 5,
- "criticalDamage": 0,
- "backAttackDamage": 0,
- "defense": 0,
- "physicalResistancePer": 0,
- "rangedResistancePer": 0,
- "magicalResistancePer": 0,
- "fireResistancePer": 0,
- "poisonResistancePer": 0,
- "waterResistancePer": 0,
- "lightningResistancePer": 0,
- "holyResistancePer": 0,
- "darkResistancePer": 0,
- "dOTReduceRatePer": 0,
- "walkSpeed": 0,
- "defaultSkills": [
- "SK170201",
- "SK170202",
- "SK170203"
- ],
- "subSkill": "SK170101",
- "ultimateSkill": "SK170301",
- "abilities": [],
- "tags":
- {
- "gameplayTags": []
- },
- "montageMap":
- {
- },
- "defaultEquip":
- {
- },
- "equipableTypes": [
- "WeaponShield",
- "Light",
- "Cloth"
- ],
- "hitRadius": 170,
- "ultimatePoint": 2368,
- "breakdownMax": -1,
- "breakdownStunTime": 0,
- "breakdownResetTime": 0
- }
- },
- {
- "RowName": "blackmaria",
- "Data":
- {
- "name": "블랙마리아",
- "jobName": "전사",
- "capsuleRadius": 35,
- "str": 25,
- "dex": 10,
- "int": 5,
- "con": 25,
- "wis": 10,
- "hP": 100,
- "mP": 50,
- "manaRegen": 0.20000000298023224,
- "stamina": 100,
- "physicalDamage": 0,
- "magicalDamage": 0,
- "criticalPer": 5,
- "criticalDamage": 0,
- "backAttackDamage": 0,
- "defense": 0,
- "physicalResistancePer": 0,
- "rangedResistancePer": 0,
- "magicalResistancePer": 0,
- "fireResistancePer": 0,
- "poisonResistancePer": 0,
- "waterResistancePer": 0,
- "lightningResistancePer": 0,
- "holyResistancePer": 0,
- "darkResistancePer": 0,
- "dOTReduceRatePer": 0,
- "walkSpeed": 0,
- "defaultSkills": [
- "SK200201",
- "SK200202",
- "SK200203"
- ],
- "subSkill": "SK200101",
- "ultimateSkill": "SK200301",
- "abilities": [],
- "tags":
- {
- "gameplayTags": []
- },
- "montageMap":
- {
- },
- "defaultEquip":
- {
- },
- "equipableTypes": [
- "TwoHandWeapon",
- "Heavy",
- "Light"
- ],
- "hitRadius": 170,
- "ultimatePoint": 2780,
- "breakdownMax": -1,
- "breakdownStunTime": 0,
- "breakdownResetTime": 0
- }
- }
- ]
- },
- {
- "AssetName": "DT_CharacterLevelReward",
- "AssetPath": "/Game/Blueprints/DataTable/DT_CharacterLevelReward.DT_CharacterLevelReward",
- "RowStructure": "CharacterLevelRewardDataRow",
+ "AssetName": "DT_ShopTrader",
+ "AssetPath": "/Game/Blueprints/DataTable/DT_ShopTrader.DT_ShopTrader",
+ "RowStructure": "ShopTraderDataRow",
"Rows": [
{
"RowName": "10001",
"Data":
{
- "stalkerName": "hilda",
+ "traderGroup": "TraderAlchemy",
+ "name": "연금술사",
+ "tradeType": "Trade",
"level": 1,
- "rewardId": "19001",
- "unlockSkillType": "Passive",
- "unlockSkillId": "1000001",
- "costItem": [
- {
- "iD": "90000",
- "value": 1
- }
- ],
- "costGold": 0
- }
- },
- {
- "RowName": "10002",
- "Data":
- {
- "stalkerName": "hilda",
- "level": 2,
- "rewardId": "19002",
- "unlockSkillType": "Passive",
- "unlockSkillId": "1000002",
- "costItem": [
- {
- "iD": "90000",
- "value": 2
- }
- ],
- "costGold": 10
- }
- },
- {
- "RowName": "10003",
- "Data":
- {
- "stalkerName": "hilda",
- "level": 3,
- "rewardId": "19003",
- "unlockSkillType": "Passive",
- "unlockSkillId": "1000003",
- "costItem": [
- {
- "iD": "90000",
- "value": 3
- }
- ],
- "costGold": 20
+ "rewardGroupId": 220000,
+ "discountRate": 0,
+ "requiredShopLevel": 0,
+ "resetGroup": 1,
+ "maxResetCount": 1,
+ "resetHours": 2,
+ "currentLevelDescs": [],
+ "totalDescs": []
}
},
{
"RowName": "10004",
"Data":
{
- "stalkerName": "hilda",
- "level": 4,
- "rewardId": "19003",
- "unlockSkillType": "Passive",
- "unlockSkillId": "1000004",
- "costItem": [
- {
- "iD": "90000",
- "value": 3
- }
+ "traderGroup": "TraderAlchemy",
+ "name": "연금술사",
+ "tradeType": "Exchange",
+ "level": 1,
+ "rewardGroupId": 220200,
+ "discountRate": 0,
+ "requiredShopLevel": 0,
+ "resetGroup": 1,
+ "maxResetCount": 3,
+ "resetHours": 2,
+ "currentLevelDescs": [],
+ "totalDescs": []
+ }
+ },
+ {
+ "RowName": "10002",
+ "Data":
+ {
+ "traderGroup": "TraderAdventureGuild",
+ "name": "모험가 길드",
+ "tradeType": "Trade",
+ "level": 1,
+ "rewardGroupId": 230000,
+ "discountRate": 0,
+ "requiredShopLevel": 0,
+ "resetGroup": 1,
+ "maxResetCount": 1,
+ "resetHours": 2,
+ "currentLevelDescs": [],
+ "totalDescs": []
+ }
+ },
+ {
+ "RowName": "10003",
+ "Data":
+ {
+ "traderGroup": "TraderAdventureGuild",
+ "name": "모험가 길드",
+ "tradeType": "Exchange",
+ "level": 1,
+ "rewardGroupId": 220300,
+ "discountRate": 0,
+ "requiredShopLevel": 0,
+ "resetGroup": 1,
+ "maxResetCount": 3,
+ "resetHours": 2,
+ "currentLevelDescs": [],
+ "totalDescs": []
+ }
+ },
+ {
+ "RowName": "11001",
+ "Data":
+ {
+ "traderGroup": "TraderWeapon",
+ "name": "무기 상인",
+ "tradeType": "Trade",
+ "level": 1,
+ "rewardGroupId": 200000,
+ "discountRate": 0,
+ "requiredShopLevel": 1,
+ "resetGroup": 1,
+ "maxResetCount": 1,
+ "resetHours": 2,
+ "currentLevelDescs": [
+ "{Name} 오픈"
],
- "costGold": 30
+ "totalDescs": [
+ "{Name} 오픈"
+ ]
+ }
+ },
+ {
+ "RowName": "11002",
+ "Data":
+ {
+ "traderGroup": "TraderArmor",
+ "name": "방어구 상인",
+ "tradeType": "Trade",
+ "level": 1,
+ "rewardGroupId": 210000,
+ "discountRate": 0,
+ "requiredShopLevel": 1,
+ "resetGroup": 1,
+ "maxResetCount": 1,
+ "resetHours": 2,
+ "currentLevelDescs": [
+ "{Name} 오픈"
+ ],
+ "totalDescs": [
+ "{Name} 오픈"
+ ]
+ }
+ },
+ {
+ "RowName": "15001",
+ "Data":
+ {
+ "traderGroup": "TraderLegendary",
+ "name": "마녀교 사도",
+ "tradeType": "Exchange",
+ "level": 1,
+ "rewardGroupId": 350000,
+ "discountRate": 0,
+ "requiredShopLevel": 1,
+ "resetGroup": 1,
+ "maxResetCount": 0,
+ "resetHours": 24,
+ "currentLevelDescs": [
+ "{Name} 오픈"
+ ],
+ "totalDescs": [
+ "{Name} 오픈"
+ ]
+ }
+ },
+ {
+ "RowName": "15002",
+ "Data":
+ {
+ "traderGroup": "TraderLegendary",
+ "name": "마녀교 사도",
+ "tradeType": "Season",
+ "level": 1,
+ "rewardGroupId": 350001,
+ "discountRate": 0,
+ "requiredShopLevel": 1,
+ "resetGroup": 1,
+ "maxResetCount": 0,
+ "resetHours": -1,
+ "currentLevelDescs": [],
+ "totalDescs": []
+ }
+ },
+ {
+ "RowName": "12001",
+ "Data":
+ {
+ "traderGroup": "TraderAlchemy",
+ "name": "연금술사",
+ "tradeType": "Trade",
+ "level": 2,
+ "rewardGroupId": 220000,
+ "discountRate": 0,
+ "requiredShopLevel": 2,
+ "resetGroup": 1,
+ "maxResetCount": 3,
+ "resetHours": 2,
+ "currentLevelDescs": [
+ "{Name} 갱신 횟수 {MaxResetCount}회 증가"
+ ],
+ "totalDescs": [
+ "{Name} 갱신 횟수 {MaxResetCount}회 증가"
+ ]
+ }
+ },
+ {
+ "RowName": "12005",
+ "Data":
+ {
+ "traderGroup": "TraderAlchemy",
+ "name": "연금술사",
+ "tradeType": "Exchange",
+ "level": 2,
+ "rewardGroupId": 220200,
+ "discountRate": 0,
+ "requiredShopLevel": 2,
+ "resetGroup": 1,
+ "maxResetCount": 3,
+ "resetHours": 2,
+ "currentLevelDescs": [],
+ "totalDescs": []
+ }
+ },
+ {
+ "RowName": "12002",
+ "Data":
+ {
+ "traderGroup": "TraderAdventureGuild",
+ "name": "모험가 길드",
+ "tradeType": "Trade",
+ "level": 2,
+ "rewardGroupId": 230000,
+ "discountRate": 0,
+ "requiredShopLevel": 2,
+ "resetGroup": 1,
+ "maxResetCount": 3,
+ "resetHours": 2,
+ "currentLevelDescs": [
+ "{Name} 갱신 횟수 {MaxResetCount}회 증가"
+ ],
+ "totalDescs": [
+ "{Name} 갱신 횟수 {MaxResetCount}회 증가"
+ ]
+ }
+ },
+ {
+ "RowName": "12003",
+ "Data":
+ {
+ "traderGroup": "TraderWeapon",
+ "name": "무기 상인",
+ "tradeType": "Trade",
+ "level": 2,
+ "rewardGroupId": 200000,
+ "discountRate": 0,
+ "requiredShopLevel": 2,
+ "resetGroup": 1,
+ "maxResetCount": 3,
+ "resetHours": 2,
+ "currentLevelDescs": [
+ "{Name} 갱신 횟수 {MaxResetCount}회 증가"
+ ],
+ "totalDescs": [
+ "{Name} 오픈",
+ "{Name} 갱신 횟수 {MaxResetCount}회 증가"
+ ]
+ }
+ },
+ {
+ "RowName": "12004",
+ "Data":
+ {
+ "traderGroup": "TraderArmor",
+ "name": "방어구 상인",
+ "tradeType": "Trade",
+ "level": 2,
+ "rewardGroupId": 210000,
+ "discountRate": 0,
+ "requiredShopLevel": 2,
+ "resetGroup": 1,
+ "maxResetCount": 3,
+ "resetHours": 2,
+ "currentLevelDescs": [
+ "{Name} 갱신 횟수 {MaxResetCount}회 증가"
+ ],
+ "totalDescs": [
+ "{Name} 오픈",
+ "{Name} 갱신 횟수 {MaxResetCount}회 증가"
+ ]
+ }
+ },
+ {
+ "RowName": "13001",
+ "Data":
+ {
+ "traderGroup": "TraderEnchant",
+ "name": "마법 부여사",
+ "tradeType": "Enchant",
+ "level": 1,
+ "rewardGroupId": 0,
+ "discountRate": 0,
+ "requiredShopLevel": 3,
+ "resetGroup": 0,
+ "maxResetCount": 0,
+ "resetHours": 2,
+ "currentLevelDescs": [
+ "{Name} 오픈"
+ ],
+ "totalDescs": [
+ "{Name} 오픈"
+ ]
+ }
+ },
+ {
+ "RowName": "14001",
+ "Data":
+ {
+ "traderGroup": "TraderAlchemy",
+ "name": "연금술사",
+ "tradeType": "Trade",
+ "level": 3,
+ "rewardGroupId": 220000,
+ "discountRate": 5,
+ "requiredShopLevel": 4,
+ "resetGroup": 1,
+ "maxResetCount": 3,
+ "resetHours": 2,
+ "currentLevelDescs": [
+ "{Name} 상품 {DiscountRate}% 할인"
+ ],
+ "totalDescs": [
+ "{Name} 갱신 횟수 {MaxResetCount}회 증가",
+ "{Name} 상품 {DiscountRate}% 할인"
+ ]
+ }
+ },
+ {
+ "RowName": "14005",
+ "Data":
+ {
+ "traderGroup": "TraderAlchemy",
+ "name": "연금술사",
+ "tradeType": "Exchange",
+ "level": 3,
+ "rewardGroupId": 220200,
+ "discountRate": 0,
+ "requiredShopLevel": 4,
+ "resetGroup": 1,
+ "maxResetCount": 3,
+ "resetHours": 2,
+ "currentLevelDescs": [],
+ "totalDescs": []
+ }
+ },
+ {
+ "RowName": "14002",
+ "Data":
+ {
+ "traderGroup": "TraderAdventureGuild",
+ "name": "모험가 길드",
+ "tradeType": "Trade",
+ "level": 3,
+ "rewardGroupId": 230000,
+ "discountRate": 5,
+ "requiredShopLevel": 4,
+ "resetGroup": 1,
+ "maxResetCount": 3,
+ "resetHours": 2,
+ "currentLevelDescs": [
+ "{Name} 상품 {DiscountRate}% 할인"
+ ],
+ "totalDescs": [
+ "{Name} 갱신 횟수 {MaxResetCount}회 증가",
+ "{Name} 상품 {DiscountRate}% 할인"
+ ]
+ }
+ },
+ {
+ "RowName": "14003",
+ "Data":
+ {
+ "traderGroup": "TraderWeapon",
+ "name": "무기 상인",
+ "tradeType": "Trade",
+ "level": 3,
+ "rewardGroupId": 200000,
+ "discountRate": 5,
+ "requiredShopLevel": 4,
+ "resetGroup": 1,
+ "maxResetCount": 3,
+ "resetHours": 2,
+ "currentLevelDescs": [
+ "{Name} 상품 {DiscountRate}% 할인"
+ ],
+ "totalDescs": [
+ "{Name} 오픈",
+ "{Name} 갱신 횟수 {MaxResetCount}회 증가",
+ "{Name} 상품 {DiscountRate}% 할인"
+ ]
+ }
+ },
+ {
+ "RowName": "14004",
+ "Data":
+ {
+ "traderGroup": "TraderArmor",
+ "name": "방어구 상인",
+ "tradeType": "Trade",
+ "level": 3,
+ "rewardGroupId": 210000,
+ "discountRate": 5,
+ "requiredShopLevel": 4,
+ "resetGroup": 1,
+ "maxResetCount": 3,
+ "resetHours": 2,
+ "currentLevelDescs": [
+ "{Name} 상품 {DiscountRate}% 할인"
+ ],
+ "totalDescs": [
+ "{Name} 오픈",
+ "{Name} 갱신 횟수 {MaxResetCount}회 증가",
+ "{Name} 상품 {DiscountRate}% 할인"
+ ]
+ }
+ },
+ {
+ "RowName": "16001",
+ "Data":
+ {
+ "traderGroup": "TraderWeapon",
+ "name": "무기 상인",
+ "tradeType": "Trade",
+ "level": 4,
+ "rewardGroupId": 200100,
+ "discountRate": 5,
+ "requiredShopLevel": 6,
+ "resetGroup": 1,
+ "maxResetCount": 3,
+ "resetHours": 2,
+ "currentLevelDescs": [
+ "{Name} 상품 등급 상승"
+ ],
+ "totalDescs": [
+ "{Name} 오픈",
+ "{Name} 갱신 횟수 {MaxResetCount}회 증가",
+ "{Name} 상품 {DiscountRate}% 할인",
+ "{Name} 상품 등급 상승"
+ ]
+ }
+ },
+ {
+ "RowName": "16002",
+ "Data":
+ {
+ "traderGroup": "TraderArmor",
+ "name": "방어구 상인",
+ "tradeType": "Trade",
+ "level": 4,
+ "rewardGroupId": 210100,
+ "discountRate": 5,
+ "requiredShopLevel": 6,
+ "resetGroup": 1,
+ "maxResetCount": 3,
+ "resetHours": 2,
+ "currentLevelDescs": [
+ "{Name} 상품 등급 상승"
+ ],
+ "totalDescs": [
+ "{Name} 오픈",
+ "{Name} 갱신 횟수 {MaxResetCount}회 증가",
+ "{Name} 상품 {DiscountRate}% 할인",
+ "{Name} 상품 등급 상승"
+ ]
+ }
+ },
+ {
+ "RowName": "17001",
+ "Data":
+ {
+ "traderGroup": "TraderAlchemy",
+ "name": "연금술사",
+ "tradeType": "Trade",
+ "level": 4,
+ "rewardGroupId": 220100,
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+ "requiredShopLevel": 7,
+ "resetGroup": 1,
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+ "resetHours": 2,
+ "currentLevelDescs": [
+ "{Name} 판매 수량 증가"
+ ],
+ "totalDescs": [
+ "{Name} 갱신 횟수 {MaxResetCount}회 증가",
+ "{Name} 상품 {DiscountRate}% 할인",
+ "{Name} 판매 수량 증가"
+ ]
+ }
+ },
+ {
+ "RowName": "17004",
+ "Data":
+ {
+ "traderGroup": "TraderAlchemy",
+ "name": "연금술사",
+ "tradeType": "Exchange",
+ "level": 2,
+ "rewardGroupId": 220200,
+ "discountRate": 0,
+ "requiredShopLevel": 7,
+ "resetGroup": 1,
+ "maxResetCount": 3,
+ "resetHours": 2,
+ "currentLevelDescs": [],
+ "totalDescs": []
+ }
+ },
+ {
+ "RowName": "17002",
+ "Data":
+ {
+ "traderGroup": "TraderAdventureGuild",
+ "name": "모험가 길드",
+ "tradeType": "Trade",
+ "level": 4,
+ "rewardGroupId": 230100,
+ "discountRate": 5,
+ "requiredShopLevel": 7,
+ "resetGroup": 1,
+ "maxResetCount": 3,
+ "resetHours": 2,
+ "currentLevelDescs": [
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+ ],
+ "totalDescs": [
+ "{Name} 갱신 횟수 {MaxResetCount}회 증가",
+ "{Name} 상품 {DiscountRate}% 할인",
+ "{Name} 판매 수량 증가"
+ ]
+ }
+ },
+ {
+ "RowName": "18001",
+ "Data":
+ {
+ "traderGroup": "TraderEnchant",
+ "name": "마법 부여사",
+ "tradeType": "Enchant",
+ "level": 2,
+ "rewardGroupId": 0,
+ "discountRate": 10,
+ "requiredShopLevel": 8,
+ "resetGroup": 0,
+ "maxResetCount": 0,
+ "resetHours": 2,
+ "currentLevelDescs": [
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+ ],
+ "totalDescs": [
+ "{Name} 오픈",
+ "{Name} 비용 {DiscountRate}% 할인"
+ ]
+ }
+ },
+ {
+ "RowName": "19001",
+ "Data":
+ {
+ "traderGroup": "TraderWeapon",
+ "name": "무기 상인",
+ "tradeType": "Trade",
+ "level": 5,
+ "rewardGroupId": 200100,
+ "discountRate": 10,
+ "requiredShopLevel": 9,
+ "resetGroup": 1,
+ "maxResetCount": 3,
+ "resetHours": 2,
+ "currentLevelDescs": [
+ "{Name} 상품 {DiscountRate}% 할인"
+ ],
+ "totalDescs": [
+ "{Name} 오픈",
+ "{Name} 갱신 횟수 {MaxResetCount}회 증가",
+ "{Name} 상품 {DiscountRate}% 할인",
+ "{Name} 상품 등급 상승"
+ ]
+ }
+ },
+ {
+ "RowName": "19002",
+ "Data":
+ {
+ "traderGroup": "TraderArmor",
+ "name": "방어구 상인",
+ "tradeType": "Trade",
+ "level": 5,
+ "rewardGroupId": 210100,
+ "discountRate": 10,
+ "requiredShopLevel": 9,
+ "resetGroup": 1,
+ "maxResetCount": 3,
+ "resetHours": 2,
+ "currentLevelDescs": [
+ "{Name} 상품 {DiscountRate}% 할인"
+ ],
+ "totalDescs": [
+ "{Name} 오픈",
+ "{Name} 갱신 횟수 {MaxResetCount}회 증가",
+ "{Name} 상품 {DiscountRate}% 할인",
+ "{Name} 상품 등급 상승"
+ ]
+ }
+ },
+ {
+ "RowName": "19003",
+ "Data":
+ {
+ "traderGroup": "TraderAlchemy",
+ "name": "연금술사",
+ "tradeType": "Trade",
+ "level": 5,
+ "rewardGroupId": 220100,
+ "discountRate": 10,
+ "requiredShopLevel": 9,
+ "resetGroup": 1,
+ "maxResetCount": 3,
+ "resetHours": 2,
+ "currentLevelDescs": [
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+ ],
+ "totalDescs": [
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+ "{Name} 상품 {DiscountRate}% 할인",
+ "{Name} 상품 등급 상승"
+ ]
+ }
+ },
+ {
+ "RowName": "19005",
+ "Data":
+ {
+ "traderGroup": "TraderAlchemy",
+ "name": "연금술사",
+ "tradeType": "Exchange",
+ "level": 5,
+ "rewardGroupId": 220200,
+ "discountRate": 0,
+ "requiredShopLevel": 9,
+ "resetGroup": 1,
+ "maxResetCount": 3,
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- "halfDeath": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_HalfDeath.AM_PC_Cazimord_B_HalfDeath'",
- "itemEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_ItemEquip.AM_PC_Cazimord_B_ItemEquip'",
- "pickup": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Pickup.AM_PC_Cazimord_B_Pickup'",
- "mining": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Interaction.AM_PC_Cazimord_B_Interaction'",
- "shock_Heavy": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Shock_Heavy.AM_PC_Cazimord_B_Shock_Heavy'",
- "shock_Medium": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Shock_Medium.AM_PC_Cazimord_B_Shock_Medium'",
- "shock_Weak": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Shock_Weak.AM_PC_Cazimord_B_Shock_Weak'",
- "shock_ArmorDestroy_Complete": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Shock_ArmorDestroy_Complete.AM_PC_Cazimord_B_Shock_ArmorDestroy_Complete'",
- "shock_ArmorDestroy_Partial": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Shock_ArmorDestroy_Partial.AM_PC_Cazimord_B_Shock_ArmorDestroy_Partial'",
- "ladderClimb_UpStart": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_LadderClimb_UpStart.AM_PC_Cazimord_B_LadderClimb_UpStart'",
- "ladderClimb_UpEnd": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_LadderClimb_UpEnd.AM_PC_Cazimord_B_LadderClimb_UpEnd'",
- "ladderClimb_UpLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_LadderClimb_UpLeft.AM_PC_Cazimord_B_LadderClimb_UpLeft'",
- "ladderClimb_UpRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_LadderClimb_UpRight.AM_PC_Cazimord_B_LadderClimb_UpRight'",
- "ladderClimb_DownLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_LadderClimb_DownLeft.AM_PC_Cazimord_B_LadderClimb_DownLeft'",
- "ladderClimb_DownRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_LadderClimb_DownRight.AM_PC_Cazimord_B_LadderClimb_DownRight'",
- "changeEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_ChangeEquip_01.AM_PC_Cazimord_BaseA_000_B_ChangeEquip_01'",
- "bandage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Banding.AM_PC_Cazimord_B_Banding'"
- },
- "attackMontageMap":
- {
- "weaponShield":
- {
- "abilityClass": "None",
- "montageArray": [
- "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Attack_W01_01.AM_PC_Cazimord_B_Attack_W01_01'",
- "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Attack_W01_02.AM_PC_Cazimord_B_Attack_W01_02'",
- "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Attack_W01_03.AM_PC_Cazimord_B_Attack_W01_03'"
- ]
- }
- }
- }
- },
- {
- "RowName": "blackmaria",
- "Data":
- {
- "abilities": [],
- "effects": [],
- "tags":
- {
- "gameplayTags": []
- },
- "montageMap":
- {
- "interaction": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Interaction.AM_PC_Baran_B_Interaction'",
- "shock": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Shock.AM_PC_Baran_B_Shock'",
- "throwing": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Throwing.AM_PC_Baran_B_Throwing'",
- "drink": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Drinking.AM_PC_Baran_B_Drinking'",
- "stun": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Stun.AM_PC_Baran_B_Stun'",
- "equipment": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Equipment.AM_PC_Baran_B_Equipment'",
- "entrance": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Entrance.AM_PC_Baran_B_Entrance'",
- "exitPortal": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Interaction_ExitPortal.AM_PC_Baran_B_Interaction_ExitPortal'",
- "attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_AttackBounce.AM_PC_Baran_B_AttackBounce'",
- "pray": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Interaction_Pray.AM_PC_Baran_B_Interaction_Pray'",
- "itemEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_ItemEquip.AM_PC_Baran_B_ItemEquip'",
- "halfDeath": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_HalfDeath.AM_PC_Baran_B_HalfDeath'",
- "pickup": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Pickup.AM_PC_Baran_B_Pickup'",
- "mining": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Interaction.AM_PC_Baran_B_Interaction'",
- "shock_Heavy": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Shock_Heavy.AM_PC_Baran_B_Shock_Heavy'",
- "shock_Medium": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Shock_Medium.AM_PC_Baran_B_Shock_Medium'",
- "shock_Weak": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Shock_Weak.AM_PC_Baran_B_Shock_Weak'",
- "shock_ArmorDestroy_Complete": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Shock_ArmorDestroy_Complete.AM_PC_Baran_B_Shock_ArmorDestroy_Complete'",
- "shock_ArmorDestroy_Partial": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Shock_ArmorDestroy_Partial.AM_PC_Baran_B_Shock_ArmorDestroy_Partial'",
- "ladderClimb_UpStart": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_LadderClimb_UpStart.AM_PC_Baran_B_LadderClimb_UpStart'",
- "ladderClimb_UpEnd": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_LadderClimb_UpEnd.AM_PC_Baran_B_LadderClimb_UpEnd'",
- "ladderClimb_UpLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_LadderClimb_UpLeft.AM_PC_Baran_B_LadderClimb_UpLeft'",
- "ladderClimb_UpRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_LadderClimb_UpRight.AM_PC_Baran_B_LadderClimb_UpRight'",
- "ladderClimb_DownLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_LadderClimb_DownLeft.AM_PC_Baran_B_LadderClimb_DownLeft'",
- "ladderClimb_DownRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_LadderClimb_DownRight.AM_PC_Baran_B_LadderClimb_DownRight'",
- "changeEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Base_B_ChangeEquip_01.AM_PC_Baran_Base_B_ChangeEquip_01'",
- "bandage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Banding.AM_PC_Baran_B_Banding'"
- },
- "attackMontageMap":
- {
- "twoHandWeapon":
- {
- "abilityClass": "None",
- "montageArray": [
- "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Attack_W01_01.AM_PC_Baran_B_Attack_W01_01'",
- "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Attack_W01_02.AM_PC_Baran_B_Attack_W01_02'",
- "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Attack_W01_03.AM_PC_Baran_B_Attack_W01_03'"
- ]
- }
- }
+ "contentType": "DailyPotion",
+ "max": 3,
+ "durationType": "Daily",
+ "duration": 1
}
}
]
@@ -364356,7 +364873,7 @@
"Data":
{
"visualId": "1000155",
- "icon": "/Game/_UI/Icon_Item/Icon_Item_Weapon_SS_SkeletonKingSword01.Icon_Item_Weapon_SS_SkeletonKingSword01",
+ "icon": "/Game/_UI/Icon_Item/Icon_Item_Weapon_SS_SkeletonKingSword.Icon_Item_Weapon_SS_SkeletonKingSword",
"meshObj": "/Game/_Art/_Weapon/OnehandSword/SkeletonKingSword/SM_Wp_SS_SkeletonKingSword01.SM_Wp_SS_SkeletonKingSword01",
"materialObj": "None",
"meshScale": 1,
@@ -370031,6 +370548,97 @@
"effectSize": "None",
"interactionSize": 40
}
+ },
+ {
+ "RowName": "IV24038",
+ "Data":
+ {
+ "visualId": "24037",
+ "icon": "/Game/_UI/Icon_Item/Icon_item_stalkers_blackmaria.Icon_item_stalkers_blackmaria",
+ "meshObj": "None",
+ "materialObj": "None",
+ "meshScale": 1,
+ "effectSize": "None",
+ "interactionSize": 40
+ }
+ },
+ {
+ "RowName": "IV24039",
+ "Data":
+ {
+ "visualId": "24038",
+ "icon": "/Game/_UI/Icon_Item/Icon_Item_Costume_BlackMaria.Icon_Item_Costume_BlackMaria",
+ "meshObj": "None",
+ "materialObj": "None",
+ "meshScale": 1,
+ "effectSize": "None",
+ "interactionSize": 40
+ }
+ },
+ {
+ "RowName": "IV401015",
+ "Data":
+ {
+ "visualId": "",
+ "icon": "/Game/_UI/Icon_Item/Icon_Item_PlateBanner_Legendary_01.Icon_Item_PlateBanner_Legendary_01",
+ "meshObj": "None",
+ "materialObj": "None",
+ "meshScale": 1,
+ "effectSize": "None",
+ "interactionSize": 40
+ }
+ },
+ {
+ "RowName": "IV401016",
+ "Data":
+ {
+ "visualId": "",
+ "icon": "/Game/_UI/Icon_Item/Icon_Item_PlateBanner_Legendary_02.Icon_Item_PlateBanner_Legendary_02",
+ "meshObj": "None",
+ "materialObj": "None",
+ "meshScale": 1,
+ "effectSize": "None",
+ "interactionSize": 40
+ }
+ },
+ {
+ "RowName": "IV100016",
+ "Data":
+ {
+ "visualId": "1000156",
+ "icon": "/Game/_UI/Icon_Item/Icon_Item_Weapon_SS_SkeletonKingSword01.Icon_Item_Weapon_SS_SkeletonKingSword01",
+ "meshObj": "/Game/_Art/_Weapon/OnehandSword/SkeletonKingSword/SM_Wp_SS_SkeletonKingSword01.SM_Wp_SS_SkeletonKingSword01",
+ "materialObj": "None",
+ "meshScale": 1,
+ "effectSize": "Small",
+ "interactionSize": 40
+ }
+ },
+ {
+ "RowName": "IV1002165",
+ "Data":
+ {
+ "visualId": "1002164",
+ "icon": "/Game/_UI/Icon_Item/Icon_Item_Weapon_GS_SlaughtererGreatSword01.Icon_Item_Weapon_GS_SlaughtererGreatSword01",
+ "meshObj": "/Game/_Art/_Weapon/GreatSword/SlaughtererGreatSword/SM_Wp_GS_SlaughtererGreatSword.SM_Wp_GS_SlaughtererGreatSword",
+ "materialObj": "None",
+ "meshScale": 1,
+ "effectSize": "Small",
+ "interactionSize": 40
+ }
+ },
+ {
+ "RowName": "IV1003145",
+ "Data":
+ {
+ "visualId": "1003144",
+ "icon": "/Game/_UI/Icon_Item/Icon_Item_Weapon_ST_KinuKingStaff01.Icon_Item_Weapon_ST_KinuKingStaff01",
+ "meshObj": "/Game/_Art/_Weapon/Staff/KinuKingStaff/SM_Wp_ST_KinuKingStaff.SM_Wp_ST_KinuKingStaff",
+ "materialObj": "None",
+ "meshScale": 1,
+ "effectSize": "Small",
+ "interactionSize": 40
+ }
}
]
},
@@ -381638,8 +382246,8 @@
]
},
{
- "AssetName": "DT_LobbyMontage_Baran",
- "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Baran.DT_LobbyMontage_Baran",
+ "AssetName": "DT_LobbyMontage_Sinobu",
+ "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Sinobu.DT_LobbyMontage_Sinobu",
"RowStructure": "LobbyMontageDataRow",
"Rows": [
{
@@ -381652,9 +382260,9 @@
},
"state": "Idle",
"montages": [
- "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_01.AM_PC_Baran_Lobby_Tavern_Idle_01",
- "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_02.AM_PC_Baran_Lobby_Tavern_Idle_02",
- "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_03.AM_PC_Baran_Lobby_Tavern_Idle_03"
+ "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_01.AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_01",
+ "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_02.AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_02",
+ "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_03.AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_03"
]
}
},
@@ -381668,7 +382276,7 @@
},
"state": "Idle",
"montages": [
- "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Hideout_Idle.AM_PC_Baran_Lobby_Hideout_Idle"
+ "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Hideout_Idle.AM_PC_Sinobu_BaseA_000_Lobby_Hideout_Idle"
]
}
},
@@ -381682,7 +382290,7 @@
},
"state": "Entrance",
"montages": [
- "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Entrance.AM_PC_Baran_Lobby_Entrance"
+ "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Entrance.AM_PC_Sinobu_BaseA_000_Lobby_Entrance"
]
}
},
@@ -381696,1664 +382304,15 @@
},
"state": "Entrance",
"montages": [
- "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Entrance.AM_PC_Baran_Lobby_Entrance"
+ "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Entrance.AM_PC_Sinobu_BaseA_000_Lobby_Entrance"
]
}
}
]
},
{
- "AssetName": "DT_SystemSettingNumeric",
- "AssetPath": "/Game/Blueprints/DataTable/DT_SystemSettingNumeric.DT_SystemSettingNumeric",
- "RowStructure": "SystemSettingNumericDataRow",
- "Rows": [
- {
- "RowName": "1002",
- "Data":
- {
- "defaultValue": 1,
- "minValue": 0,
- "maxValue": 2,
- "stepValue": 0.0099999997764825821,
- "editorOnlyDesc": "마우스 수평 감도"
- }
- },
- {
- "RowName": "1003",
- "Data":
- {
- "defaultValue": 1,
- "minValue": 0,
- "maxValue": 2,
- "stepValue": 0.0099999997764825821,
- "editorOnlyDesc": "마우스 수직 감도"
- }
- },
- {
- "RowName": "1004",
- "Data":
- {
- "defaultValue": 2,
- "minValue": 0,
- "maxValue": 10,
- "stepValue": 1,
- "editorOnlyDesc": "패드 감도"
- }
- },
- {
- "RowName": "1005",
- "Data":
- {
- "defaultValue": 2,
- "minValue": 0,
- "maxValue": 10,
- "stepValue": 1,
- "editorOnlyDesc": "패드 커서 감도"
- }
- },
- {
- "RowName": "1011",
- "Data":
- {
- "defaultValue": 1,
- "minValue": 0,
- "maxValue": 1,
- "stepValue": 0.10000000149011612,
- "editorOnlyDesc": "카메라 흔들기"
- }
- },
- {
- "RowName": "2003",
- "Data":
- {
- "defaultValue": 60,
- "minValue": 0,
- "maxValue": 250,
- "stepValue": 1,
- "editorOnlyDesc": "프레임 제한"
- }
- },
- {
- "RowName": "3000",
- "Data":
- {
- "defaultValue": 50,
- "minValue": 0,
- "maxValue": 100,
- "stepValue": 1,
- "editorOnlyDesc": "마스터 볼륨"
- }
- },
- {
- "RowName": "3001",
- "Data":
- {
- "defaultValue": 50,
- "minValue": 0,
- "maxValue": 100,
- "stepValue": 1,
- "editorOnlyDesc": "효과 볼륨"
- }
- },
- {
- "RowName": "3002",
- "Data":
- {
- "defaultValue": 50,
- "minValue": 0,
- "maxValue": 100,
- "stepValue": 1,
- "editorOnlyDesc": "음악 볼륨"
- }
- },
- {
- "RowName": "3003",
- "Data":
- {
- "defaultValue": 50,
- "minValue": 0,
- "maxValue": 100,
- "stepValue": 1,
- "editorOnlyDesc": "캐릭터 목소리 볼륨"
- }
- },
- {
- "RowName": "3004",
- "Data":
- {
- "defaultValue": 50,
- "minValue": 0,
- "maxValue": 100,
- "stepValue": 1,
- "editorOnlyDesc": "UI 볼륨"
- }
- },
- {
- "RowName": "3009",
- "Data":
- {
- "defaultValue": 50,
- "minValue": 0,
- "maxValue": 100,
- "stepValue": 1,
- "editorOnlyDesc": "입력 음량"
- }
- },
- {
- "RowName": "3010",
- "Data":
- {
- "defaultValue": 50,
- "minValue": 0,
- "maxValue": 100,
- "stepValue": 1,
- "editorOnlyDesc": "출력 음량"
- }
- }
- ]
- },
- {
- "AssetName": "DT_SystemSettingList",
- "AssetPath": "/Game/Blueprints/DataTable/DT_SystemSettingList.DT_SystemSettingList",
- "RowStructure": "SystemSettingListDataRow",
- "Rows": [
- {
- "RowName": "1000",
- "Data":
- {
- "defaultValue":
- {
- "tagName": "UI.Setting.Language.Auto"
- },
- "values": [
- {
- "tagName": "UI.Setting.Language.Korean"
- },
- {
- "tagName": "UI.Setting.Language.English"
- },
- {
- "tagName": "UI.Setting.Language.Japanese"
- },
- {
- "tagName": "UI.Setting.Language.Chinese_Simplified"
- },
- {
- "tagName": "UI.Setting.Language.Chinese_Traditional"
- }
- ],
- "editorOnlyDesc": "언어 설정"
- }
- },
- {
- "RowName": "1001",
- "Data":
- {
- "defaultValue":
- {
- "tagName": "None"
- },
- "values": [],
- "editorOnlyDesc": "지역 서버"
- }
- },
- {
- "RowName": "1015",
- "Data":
- {
- "defaultValue":
- {
- "tagName": "UI.Setting"
- },
- "values": [
- {
- "tagName": "UI.Key.CameraBasic"
- },
- {
- "tagName": "UI.Key.CameraZoomIn"
- }
- ],
- "editorOnlyDesc": "카메라 거리 변경"
- }
- },
- {
- "RowName": "2000",
- "Data":
- {
- "defaultValue":
- {
- "tagName": "UI.Setting.WindowMode"
- },
- "values": [
- {
- "tagName": "UI.Setting.WindowMode.Fullscreen"
- },
- {
- "tagName": "UI.Setting.WindowMode.WindowedFullscreen"
- },
- {
- "tagName": "UI.Setting.WindowMode.Windowed"
- }
- ],
- "editorOnlyDesc": "창모드"
- }
- },
- {
- "RowName": "2001",
- "Data":
- {
- "defaultValue":
- {
- "tagName": "UI.Setting.Resolution"
- },
- "values": [
- {
- "tagName": "UI.Setting.Resolution.4:3"
- },
- {
- "tagName": "UI.Setting.Resolution.16:9"
- },
- {
- "tagName": "UI.Setting.Resolution.16:10"
- },
- {
- "tagName": "UI.Setting.Resolution.21:9"
- }
- ],
- "editorOnlyDesc": "화면 비율"
- }
- },
- {
- "RowName": "2002",
- "Data":
- {
- "defaultValue":
- {
- "tagName": "UI.Setting.Resolution"
- },
- "values": [
- {
- "tagName": "UI.Setting.Resolution.4:3.1400*1050"
- },
- {
- "tagName": "UI.Setting.Resolution.4:3.1440*1080"
- },
- {
- "tagName": "UI.Setting.Resolution.4:3.1600*1200"
- },
- {
- "tagName": "UI.Setting.Resolution.4:3.1920*1440"
- },
- {
- "tagName": "UI.Setting.Resolution.16:9.1280*720"
- },
- {
- "tagName": "UI.Setting.Resolution.16:9.1360*768"
- },
- {
- "tagName": "UI.Setting.Resolution.16:9.1600*900"
- },
- {
- "tagName": "UI.Setting.Resolution.16:9.1920*1080"
- },
- {
- "tagName": "UI.Setting.Resolution.16:9.2560*1440"
- },
- {
- "tagName": "UI.Setting.Resolution.16:10.1280*768"
- },
- {
- "tagName": "UI.Setting.Resolution.16:10.1280*800"
- },
- {
- "tagName": "UI.Setting.Resolution.16:10.1600*1024"
- },
- {
- "tagName": "UI.Setting.Resolution.16:10.1680*1050"
- },
- {
- "tagName": "UI.Setting.Resolution.16:10.1920*1200"
- },
- {
- "tagName": "UI.Setting.Resolution.21:9.2048*1080"
- },
- {
- "tagName": "UI.Setting.Resolution.21:9.2560*1080"
- },
- {
- "tagName": "UI.Setting.Resolution.21:9.3440*1440"
- }
- ],
- "editorOnlyDesc": "해상도"
- }
- },
- {
- "RowName": "2004",
- "Data":
- {
- "defaultValue":
- {
- "tagName": "UI.Setting.Graphic"
- },
- "values": [
- {
- "tagName": "UI.Setting.Graphic.Low"
- },
- {
- "tagName": "UI.Setting.Graphic.Medium"
- },
- {
- "tagName": "UI.Setting.Graphic.High"
- },
- {
- "tagName": "UI.Setting.Graphic.Epic"
- },
- {
- "tagName": "UI.Setting.Graphic.Custom"
- }
- ],
- "editorOnlyDesc": "그래픽 프리셋"
- }
- },
- {
- "RowName": "2005",
- "Data":
- {
- "defaultValue":
- {
- "tagName": "UI.Setting.Graphic"
- },
- "values": [
- {
- "tagName": "UI.Setting.Graphic.Low"
- },
- {
- "tagName": "UI.Setting.Graphic.Medium"
- },
- {
- "tagName": "UI.Setting.Graphic.High"
- },
- {
- "tagName": "UI.Setting.Graphic.Epic"
- }
- ],
- "editorOnlyDesc": "안티 앨리어싱"
- }
- },
- {
- "RowName": "2006",
- "Data":
- {
- "defaultValue":
- {
- "tagName": "UI.Setting.Graphic"
- },
- "values": [
- {
- "tagName": "UI.Setting.Upscaling.Off"
- },
- {
- "tagName": "UI.Setting.Upscaling.FSR"
- },
- {
- "tagName": "UI.Setting.Upscaling.DLSS"
- },
- {
- "tagName": "UI.Setting.Upscaling.Xess"
- }
- ],
- "editorOnlyDesc": "업스케일링 모드"
- }
- },
- {
- "RowName": "2007",
- "Data":
- {
- "defaultValue":
- {
- "tagName": "UI.Setting.Graphic"
- },
- "values": [
- {
- "tagName": "UI.Setting.Reflex.Off"
- },
- {
- "tagName": "UI.Setting.Reflex.Enabled"
- },
- {
- "tagName": "UI.Setting.Reflex.Enabled+Boost"
- }
- ],
- "editorOnlyDesc": "NVIDIA Reflex Low Latency"
- }
- },
- {
- "RowName": "2011",
- "Data":
- {
- "defaultValue":
- {
- "tagName": "UI.Setting.Graphic"
- },
- "values": [
- {
- "tagName": "UI.Setting.Graphic.Low"
- },
- {
- "tagName": "UI.Setting.Graphic.Medium"
- },
- {
- "tagName": "UI.Setting.Graphic.High"
- },
- {
- "tagName": "UI.Setting.Graphic.Epic"
- }
- ],
- "editorOnlyDesc": "가시거리"
- }
- },
- {
- "RowName": "2012",
- "Data":
- {
- "defaultValue":
- {
- "tagName": "UI.Setting.Graphic"
- },
- "values": [
- {
- "tagName": "UI.Setting.Graphic.VeryLow"
- },
- {
- "tagName": "UI.Setting.Graphic.Low"
- },
- {
- "tagName": "UI.Setting.Graphic.Medium"
- },
- {
- "tagName": "UI.Setting.Graphic.High"
- },
- {
- "tagName": "UI.Setting.Graphic.Epic"
- }
- ],
- "editorOnlyDesc": "그림자"
- }
- },
- {
- "RowName": "2013",
- "Data":
- {
- "defaultValue":
- {
- "tagName": "UI.Setting.Graphic"
- },
- "values": [
- {
- "tagName": "UI.Setting.Graphic.Low"
- },
- {
- "tagName": "UI.Setting.Graphic.Medium"
- },
- {
- "tagName": "UI.Setting.Graphic.High"
- },
- {
- "tagName": "UI.Setting.Graphic.Epic"
- }
- ],
- "editorOnlyDesc": "글로벌 일루미네이션"
- }
- },
- {
- "RowName": "2014",
- "Data":
- {
- "defaultValue":
- {
- "tagName": "UI.Setting.Graphic"
- },
- "values": [
- {
- "tagName": "UI.Setting.Graphic.Low"
- },
- {
- "tagName": "UI.Setting.Graphic.Medium"
- },
- {
- "tagName": "UI.Setting.Graphic.High"
- },
- {
- "tagName": "UI.Setting.Graphic.Epic"
- }
- ],
- "editorOnlyDesc": "반사"
- }
- },
- {
- "RowName": "2015",
- "Data":
- {
- "defaultValue":
- {
- "tagName": "UI.Setting.Graphic"
- },
- "values": [
- {
- "tagName": "UI.Setting.Graphic.Low"
- },
- {
- "tagName": "UI.Setting.Graphic.Medium"
- },
- {
- "tagName": "UI.Setting.Graphic.High"
- },
- {
- "tagName": "UI.Setting.Graphic.Epic"
- }
- ],
- "editorOnlyDesc": "포스트 프로세싱"
- }
- },
- {
- "RowName": "2016",
- "Data":
- {
- "defaultValue":
- {
- "tagName": "UI.Setting.Graphic"
- },
- "values": [
- {
- "tagName": "UI.Setting.Graphic.Low"
- },
- {
- "tagName": "UI.Setting.Graphic.Medium"
- },
- {
- "tagName": "UI.Setting.Graphic.High"
- },
- {
- "tagName": "UI.Setting.Graphic.Epic"
- }
- ],
- "editorOnlyDesc": "텍스처"
- }
- },
- {
- "RowName": "2017",
- "Data":
- {
- "defaultValue":
- {
- "tagName": "UI.Setting.Graphic"
- },
- "values": [
- {
- "tagName": "UI.Setting.Graphic.Low"
- },
- {
- "tagName": "UI.Setting.Graphic.Medium"
- },
- {
- "tagName": "UI.Setting.Graphic.High"
- },
- {
- "tagName": "UI.Setting.Graphic.Epic"
- }
- ],
- "editorOnlyDesc": "효과"
- }
- },
- {
- "RowName": "2018",
- "Data":
- {
- "defaultValue":
- {
- "tagName": "UI.Setting.Graphic"
- },
- "values": [
- {
- "tagName": "UI.Setting.Graphic.Low"
- },
- {
- "tagName": "UI.Setting.Graphic.Medium"
- },
- {
- "tagName": "UI.Setting.Graphic.High"
- },
- {
- "tagName": "UI.Setting.Graphic.Epic"
- }
- ],
- "editorOnlyDesc": "풀리지"
- }
- },
- {
- "RowName": "3008",
- "Data":
- {
- "defaultValue":
- {
- "tagName": "UI.Setting.VoiceChat"
- },
- "values": [
- {
- "tagName": "UI.Setting.VoiceChat.AlwaysOn"
- },
- {
- "tagName": "UI.Setting.VoiceChat.PushToTalk"
- }
- ],
- "editorOnlyDesc": "음성 채팅 모드"
- }
- }
- ]
- },
- {
- "AssetName": "DT_SystemSettingBool",
- "AssetPath": "/Game/Blueprints/DataTable/DT_SystemSettingBool.DT_SystemSettingBool",
- "RowStructure": "SystemSettingBoolDataRow",
- "Rows": [
- {
- "RowName": "1012",
- "Data":
- {
- "defaultValue": true,
- "editorOnlyDesc": "서버 확장 허용"
- }
- },
- {
- "RowName": "1014",
- "Data":
- {
- "defaultValue": false,
- "editorOnlyDesc": "프라임 매칭"
- }
- },
- {
- "RowName": "1006",
- "Data":
- {
- "defaultValue": true,
- "editorOnlyDesc": "앉기 토글"
- }
- },
- {
- "RowName": "1007",
- "Data":
- {
- "defaultValue": false,
- "editorOnlyDesc": "달리기 토글"
- }
- },
- {
- "RowName": "1008",
- "Data":
- {
- "defaultValue": true,
- "editorOnlyDesc": "데미지 수치 표시"
- }
- },
- {
- "RowName": "1009",
- "Data":
- {
- "defaultValue": true,
- "editorOnlyDesc": "피아식별 아웃라인"
- }
- },
- {
- "RowName": "1010",
- "Data":
- {
- "defaultValue": false,
- "editorOnlyDesc": "수직 반전"
- }
- },
- {
- "RowName": "2008",
- "Data":
- {
- "defaultValue": true,
- "editorOnlyDesc": "수직 동기화"
- }
- },
- {
- "RowName": "2009",
- "Data":
- {
- "defaultValue": true,
- "editorOnlyDesc": "모션 블러"
- }
- },
- {
- "RowName": "2010",
- "Data":
- {
- "defaultValue": false,
- "editorOnlyDesc": "필름 그레인"
- }
- },
- {
- "RowName": "3005",
- "Data":
- {
- "defaultValue": false,
- "editorOnlyDesc": "음소거"
- }
- },
- {
- "RowName": "3006",
- "Data":
- {
- "defaultValue": true,
- "editorOnlyDesc": "음성 채팅 사용"
- }
- },
- {
- "RowName": "3007",
- "Data":
- {
- "defaultValue": false,
- "editorOnlyDesc": "음성 채팅 마이크 사용"
- }
- },
- {
- "RowName": "1013",
- "Data":
- {
- "defaultValue": true,
- "editorOnlyDesc": "달리기 토글"
- }
- }
- ]
- },
- {
- "AssetName": "DT_SystemSetting",
- "AssetPath": "/Game/Blueprints/DataTable/DT_SystemSetting.DT_SystemSetting",
- "RowStructure": "SystemSettingDataRow",
- "Rows": [
- {
- "RowName": "1000",
- "Data":
- {
- "category": "GamePlay",
- "groupName": "게임 플레이",
- "name": "언어",
- "settingValueHandleType": "Languages",
- "getFuncName": "GetCurrentLanguageIndex",
- "setFuncName": "SetCurrentLanguageByIndex",
- "type": "Cycle",
- "valueType": "List",
- "desc": "표시되는 언어를 선택합니다",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "1001",
- "Data":
- {
- "category": "GamePlay",
- "groupName": "게임 플레이",
- "name": "지역 서버",
- "settingValueHandleType": "Region",
- "getFuncName": "GetCurrentRegionIndex",
- "setFuncName": "SetCurrentRegionIndex",
- "type": "Cycle",
- "valueType": "List",
- "desc": "플레이 할 서버를 선택합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "CanChangeCurrentRegion",
- "bIsUnused": false
- }
- },
- {
- "RowName": "1012",
- "Data":
- {
- "category": "GamePlay",
- "groupName": "게임 플레이",
- "name": "서버 확장 허용",
- "settingValueHandleType": "Bool",
- "getFuncName": "GetAllowRegionExpansion",
- "setFuncName": "SetAllowRegionExpansion",
- "type": "Cycle",
- "valueType": "Bool",
- "desc": "지정한 서버에 사람이 없는 경우, 매칭 가능 서버를 확장하여 가능한 플레이 인원이 있는 곳으로 서버를 배정합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "CanChangeAllowRegionExpansion",
- "bIsUnused": false
- }
- },
- {
- "RowName": "1014",
- "Data":
- {
- "category": "GamePlay",
- "groupName": "게임 플레이",
- "name": "프라임 매칭",
- "settingValueHandleType": "Bool",
- "getFuncName": "GetPrimeMatching",
- "setFuncName": "SetPrimeMatching",
- "type": "Cycle",
- "valueType": "Bool",
- "desc": "프라임 유저끼리만 매칭합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "CanChangePrimeMatchingValue",
- "bIsUnused": false
- }
- },
- {
- "RowName": "1002",
- "Data":
- {
- "category": "GamePlay",
- "groupName": "게임 플레이",
- "name": "수평 감도",
- "settingValueHandleType": "Float",
- "getFuncName": "GetMouseSensitivityX",
- "setFuncName": "SetMouseSensitivityX",
- "type": "Slider",
- "valueType": "Numeric",
- "desc": "마우스 수평 이동의 감도를 설정합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "1003",
- "Data":
- {
- "category": "GamePlay",
- "groupName": "게임 플레이",
- "name": "수직 감도",
- "settingValueHandleType": "Float",
- "getFuncName": "GetMouseSensitivityY",
- "setFuncName": "SetMouseSensitivityY",
- "type": "Slider",
- "valueType": "Numeric",
- "desc": "마우스 수직 이동의 감도를 설정합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "1004",
- "Data":
- {
- "category": "GamePlay",
- "groupName": "게임 플레이",
- "name": "패드 감도",
- "settingValueHandleType": "Float",
- "getFuncName": "GetGamepadSensitivityLevel",
- "setFuncName": "SetGamepadSensitivityLevel",
- "type": "Slider",
- "valueType": "Numeric",
- "desc": "패드의 전체적인 감도를 설정합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "1005",
- "Data":
- {
- "category": "GamePlay",
- "groupName": "게임 플레이",
- "name": "패드 커서 감도",
- "settingValueHandleType": "Float",
- "getFuncName": "GetGamepadCursorSensitivityLevel",
- "setFuncName": "SetGamepadCursorSensitivityLevel",
- "type": "Slider",
- "valueType": "Numeric",
- "desc": "패드로 플레이 시 커서의 감도를 설정합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "1006",
- "Data":
- {
- "category": "GamePlay",
- "groupName": "게임 플레이",
- "name": "앉기 토글",
- "settingValueHandleType": "Bool",
- "getFuncName": "IsCrouchToggle",
- "setFuncName": "SetCrouchToggle",
- "type": "Cycle",
- "valueType": "Bool",
- "desc": "앉기 행동을 토글 방식 혹은 유지 방식으로 설정합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "1007",
- "Data":
- {
- "category": "GamePlay",
- "groupName": "게임 플레이",
- "name": "달리기 토글",
- "settingValueHandleType": "Bool",
- "getFuncName": "IsSprintToggle",
- "setFuncName": "SetSprintToggle",
- "type": "Cycle",
- "valueType": "Bool",
- "desc": "달리기 행동을 토글 방식 혹은 유지 방식으로 설정합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "1013",
- "Data":
- {
- "category": "GamePlay",
- "groupName": "게임 플레이",
- "name": "자유 시점 토글",
- "settingValueHandleType": "Bool",
- "getFuncName": "IsFreeCamToggle",
- "setFuncName": "SetFreeCamToggle",
- "type": "Cycle",
- "valueType": "Bool",
- "desc": "자유시점을 토글 방식 혹은 유지 방식으로 설정합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "1008",
- "Data":
- {
- "category": "GamePlay",
- "groupName": "게임 플레이",
- "name": "데미지 수치 표시",
- "settingValueHandleType": "Bool",
- "getFuncName": "IsDisplayDamage",
- "setFuncName": "SetDisplayDamageToggle",
- "type": "Cycle",
- "valueType": "Bool",
- "desc": "데미지 수치를 표시할지 설정합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "1009",
- "Data":
- {
- "category": "GamePlay",
- "groupName": "게임 플레이",
- "name": "피아식별 아웃라인",
- "settingValueHandleType": "Bool",
- "getFuncName": "GetDrawTeamOutline",
- "setFuncName": "SetDrawTeamOutline",
- "type": "Cycle",
- "valueType": "Bool",
- "desc": "아군, 적군을 구분하기 위한 아웃라인을 표시할지 설정합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "1010",
- "Data":
- {
- "category": "GamePlay",
- "groupName": "게임 플레이",
- "name": "수직 반전",
- "settingValueHandleType": "Bool",
- "getFuncName": "GetMouseInvertYToggle",
- "setFuncName": "SetMouseInvertYToggle",
- "type": "Cycle",
- "valueType": "Bool",
- "desc": "수직 화면 이동에 대한 입력을 반대로 할지 설정합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "1011",
- "Data":
- {
- "category": "GamePlay",
- "groupName": "게임 플레이",
- "name": "카메라 흔들기",
- "settingValueHandleType": "Float",
- "getFuncName": "GetCameraShakeIntensity",
- "setFuncName": "SetCameraShakeIntensity",
- "type": "Slider",
- "valueType": "Numeric",
- "desc": "화면의 흔들림 정도를 설정합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "1015",
- "Data":
- {
- "category": "GamePlay",
- "groupName": "게임 플레이",
- "name": "카메라 거리 변경",
- "settingValueHandleType": "Index",
- "getFuncName": "GetCameraDistanceType",
- "setFuncName": "SetCameraDistanceType",
- "type": "Cycle",
- "valueType": "List",
- "desc": "카메라 거리에 대해 확대할지, 축소할지 설정합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "2000",
- "Data":
- {
- "category": "Graphic",
- "groupName": "그래픽",
- "name": "창모드",
- "settingValueHandleType": "Index",
- "getFuncName": "GetFullscreenMode",
- "setFuncName": "SetWindowMode",
- "type": "Cycle",
- "valueType": "List",
- "desc": "창 모드를 선택합니다.",
- "bHasOptionDependency": true,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "2001",
- "Data":
- {
- "category": "Graphic",
- "groupName": "그래픽",
- "name": "화면 비율",
- "settingValueHandleType": "GameplayTag",
- "getFuncName": "GetAspectRatioTag",
- "setFuncName": "SetAspectRatioTag",
- "type": "Cycle",
- "valueType": "List",
- "desc": "화면 비율을 선택합니다.",
- "bHasOptionDependency": true,
- "bDisabled": false,
- "isEnableFuncName": "CanChangeAspectRatio",
- "bIsUnused": false
- }
- },
- {
- "RowName": "2002",
- "Data":
- {
- "category": "Graphic",
- "groupName": "그래픽",
- "name": "해상도",
- "settingValueHandleType": "Resolution",
- "getFuncName": "None",
- "setFuncName": "None",
- "type": "Cycle",
- "valueType": "List",
- "desc": "해상도를 선택합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "CanChangeResolution",
- "bIsUnused": false
- }
- },
- {
- "RowName": "2008",
- "Data":
- {
- "category": "Graphic",
- "groupName": "그래픽",
- "name": "수직 동기화",
- "settingValueHandleType": "Bool",
- "getFuncName": "IsVSyncEnabled",
- "setFuncName": "SetVSyncEnabled",
- "type": "Cycle",
- "valueType": "Bool",
- "desc": "수직 동기 사용으로 티어링 현상을 제거할 수 있으나, 입력 지연 현상이 발생할 수 있습니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "2003",
- "Data":
- {
- "category": "Graphic",
- "groupName": "그래픽",
- "name": "프레임 제한",
- "settingValueHandleType": "Float",
- "getFuncName": "GetFrameRateLimit",
- "setFuncName": "SetFrameRateLimit",
- "type": "Slider",
- "valueType": "Numeric",
- "desc": "게임 전체의 프레임을 설정합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "2010",
- "Data":
- {
- "category": "Graphic",
- "groupName": "고급 설정",
- "name": "필름 그레인",
- "settingValueHandleType": "Bool",
- "getFuncName": "IsFilmGrainEnable",
- "setFuncName": "SetFilmGrain",
- "type": "Cycle",
- "valueType": "Bool",
- "desc": "화면에 미세한 노이즈 효과를 더해 분위기를 강조할 수 있습니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "2009",
- "Data":
- {
- "category": "Graphic",
- "groupName": "고급 설정",
- "name": "모션 블러",
- "settingValueHandleType": "Bool",
- "getFuncName": "IsMotionBlurEnable",
- "setFuncName": "SetMotionBlur",
- "type": "Cycle",
- "valueType": "Bool",
- "desc": "빠른 움직임을 부드럽게 보이게 하는 효과로 화면 회전 시 잔상 효과가 발생합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "2006",
- "Data":
- {
- "category": "Graphic",
- "groupName": "고급 설정",
- "name": "업스케일링 모드",
- "settingValueHandleType": "Index",
- "getFuncName": "GetSuperResolutionMode",
- "setFuncName": "SetSuperResolutionMode",
- "type": "Cycle",
- "valueType": "List",
- "desc": "그래픽 품질을 유지하면서 성능을 향상시키는 설정입니다.\r\n\r\nFSR: AMD GPU 최적화, 성능 중심의 업스케일링\r\nDLSS: NVIDIA RTX 전용, AI 기반 화질 향상\r\nXeSS: Intel 개발, 범용성 높은 업스케일링 기술",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "2007",
- "Data":
- {
- "category": "Graphic",
- "groupName": "고급 설정",
- "name": "NVIDIA Reflex Low Latency",
- "settingValueHandleType": "Index",
- "getFuncName": "GetCurrentReflex",
- "setFuncName": "SetReflexModeByIndex",
- "type": "Cycle",
- "valueType": "List",
- "desc": "Nvidia Reflex 사용으로 시스템 지연 시간을 줄이고, PC 반응 속도를 향상시킵니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "2004",
- "Data":
- {
- "category": "Graphic",
- "groupName": "고급 설정",
- "name": "그래픽 프리셋",
- "settingValueHandleType": "GraphicPreset",
- "getFuncName": "GetOverallScalabilityLevel",
- "setFuncName": "SetOverallScalabilityLevel",
- "type": "Cycle",
- "valueType": "List",
- "desc": "전반적인 그래픽 품질을 설정합니다.",
- "bHasOptionDependency": true,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "2005",
- "Data":
- {
- "category": "Graphic",
- "groupName": "고급 설정",
- "name": "안티 앨리어싱",
- "settingValueHandleType": "Index",
- "getFuncName": "GetAntiAliasingQuality",
- "setFuncName": "SetAntiAliasingQuality",
- "type": "Cycle",
- "valueType": "List",
- "desc": "안티 앨리어싱 적용 수준을 설정합니다.\r\n옵션 수치가 높을수록 이미지가 부드럽게 표현되나, GPU의 부하가 증가합니다.",
- "bHasOptionDependency": true,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "2011",
- "Data":
- {
- "category": "Graphic",
- "groupName": "고급 설정",
- "name": "가시거리",
- "settingValueHandleType": "Index",
- "getFuncName": "GetViewDistanceQuality",
- "setFuncName": "SetViewDistanceQuality",
- "type": "Cycle",
- "valueType": "List",
- "desc": "플레이 중 볼 수 있는 오브젝트의 표시 거리를 설정합니다.",
- "bHasOptionDependency": true,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "2012",
- "Data":
- {
- "category": "Graphic",
- "groupName": "고급 설정",
- "name": "그림자",
- "settingValueHandleType": "Index",
- "getFuncName": "GetShadowQuality",
- "setFuncName": "SetShadowQuality",
- "type": "Cycle",
- "valueType": "List",
- "desc": "그림자 표현을 얼마나 상세하게 표현할지 설정합니다.",
- "bHasOptionDependency": true,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "2013",
- "Data":
- {
- "category": "Graphic",
- "groupName": "고급 설정",
- "name": "글로벌 일루미네이션",
- "settingValueHandleType": "Index",
- "getFuncName": "GetGlobalIlluminationQuality",
- "setFuncName": "SetGlobalIlluminationQuality",
- "type": "Cycle",
- "valueType": "List",
- "desc": "빛이 표면에 반사되어 주변을 자연스럽게 밝히는 조명 효과를 설정합니다.",
- "bHasOptionDependency": true,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "2014",
- "Data":
- {
- "category": "Graphic",
- "groupName": "고급 설정",
- "name": "반사",
- "settingValueHandleType": "Index",
- "getFuncName": "GetReflectionQuality",
- "setFuncName": "SetReflectionQuality",
- "type": "Cycle",
- "valueType": "List",
- "desc": "바닥, 물, 거울 등에 캐릭터나 배경이 자연스럽게 비치도록 설정합니다.",
- "bHasOptionDependency": true,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "2015",
- "Data":
- {
- "category": "Graphic",
- "groupName": "고급 설정",
- "name": "포스트 프로세싱",
- "settingValueHandleType": "Index",
- "getFuncName": "GetPostProcessingQuality",
- "setFuncName": "SetPostProcessingQuality",
- "type": "Cycle",
- "valueType": "List",
- "desc": "빛 번짐, 화면 흐림, 색감 보정 등 현실감 있는 효과를 설정합니다",
- "bHasOptionDependency": true,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "2016",
- "Data":
- {
- "category": "Graphic",
- "groupName": "고급 설정",
- "name": "텍스처",
- "settingValueHandleType": "Index",
- "getFuncName": "GetTextureQuality",
- "setFuncName": "SetTextureQuality",
- "type": "Cycle",
- "valueType": "List",
- "desc": "게임 내 오브젝트 표면의 디테일과 선명도를 조절합니다.",
- "bHasOptionDependency": true,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "2017",
- "Data":
- {
- "category": "Graphic",
- "groupName": "고급 설정",
- "name": "효과",
- "settingValueHandleType": "Index",
- "getFuncName": "GetVisualEffectQuality",
- "setFuncName": "SetVisualEffectQuality",
- "type": "Cycle",
- "valueType": "List",
- "desc": "게임 내 캐릭터, 몬스터들의 스킬 효과에 대한 디테일과 선명도를 조절합니다.",
- "bHasOptionDependency": true,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "2018",
- "Data":
- {
- "category": "Graphic",
- "groupName": "고급 설정",
- "name": "풀리지",
- "settingValueHandleType": "Index",
- "getFuncName": "GetFoliageQuality",
- "setFuncName": "SetFoliageQuality",
- "type": "Cycle",
- "valueType": "List",
- "desc": "게임 내 자연 요소의 밀도와 디테일을 조절합니다.",
- "bHasOptionDependency": true,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "3000",
- "Data":
- {
- "category": "Audio",
- "groupName": "사운드",
- "name": "마스터 볼륨",
- "settingValueHandleType": "Float",
- "getFuncName": "GetMasterVolumePercent",
- "setFuncName": "SetMasterVolumeByPercent",
- "type": "Slider",
- "valueType": "Numeric",
- "desc": "게임의 전체 볼륨을 설정합니다.",
- "bHasOptionDependency": true,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "3001",
- "Data":
- {
- "category": "Audio",
- "groupName": "사운드",
- "name": "효과 볼륨",
- "settingValueHandleType": "Float",
- "getFuncName": "GetEffectVolumePercent",
- "setFuncName": "SetSoundEffectVolumeByPercent",
- "type": "Slider",
- "valueType": "Numeric",
- "desc": "게임의 효과 사운드 볼륨을 설정합니다.",
- "bHasOptionDependency": true,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "3002",
- "Data":
- {
- "category": "Audio",
- "groupName": "사운드",
- "name": "음악 볼륨",
- "settingValueHandleType": "Float",
- "getFuncName": "GetMusicVolumePercent",
- "setFuncName": "SetMusicVolumeByPercent",
- "type": "Slider",
- "valueType": "Numeric",
- "desc": "게임의 음악 사운드 볼륨을 설정합니다.",
- "bHasOptionDependency": true,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "3003",
- "Data":
- {
- "category": "Audio",
- "groupName": "사운드",
- "name": "캐릭터 목소리 볼륨",
- "settingValueHandleType": "Float",
- "getFuncName": "GetVoiceVolumePercent",
- "setFuncName": "SetVoiceVolumeByPercent",
- "type": "Slider",
- "valueType": "Numeric",
- "desc": "게임의 캐릭터 목소리 볼륨을 설정합니다.",
- "bHasOptionDependency": true,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "3004",
- "Data":
- {
- "category": "Audio",
- "groupName": "사운드",
- "name": "UI 볼륨",
- "settingValueHandleType": "Float",
- "getFuncName": "GetUIVolumePercent",
- "setFuncName": "SetUIVolumeByPercent",
- "type": "Slider",
- "valueType": "Numeric",
- "desc": "게임의 UI 볼륨을 설정합니다.",
- "bHasOptionDependency": true,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "3005",
- "Data":
- {
- "category": "Audio",
- "groupName": "사운드",
- "name": "음소거",
- "settingValueHandleType": "Bool",
- "getFuncName": "IsMute",
- "setFuncName": "SetIsMute",
- "type": "Cycle",
- "valueType": "Bool",
- "desc": "소리를 전체 음소거 시킵니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": true
- }
- },
- {
- "RowName": "3006",
- "Data":
- {
- "category": "Audio",
- "groupName": "음성 채팅",
- "name": "음성 채팅",
- "settingValueHandleType": "Bool",
- "getFuncName": "GetUseVoiceChat",
- "setFuncName": "SetUseVoiceChat",
- "type": "Cycle",
- "valueType": "Bool",
- "desc": "음성 채팅 기능을 사용할지 설정합니다.",
- "bHasOptionDependency": true,
- "bDisabled": false,
- "isEnableFuncName": "None",
- "bIsUnused": false
- }
- },
- {
- "RowName": "3007",
- "Data":
- {
- "category": "Audio",
- "groupName": "음성 채팅",
- "name": "음성 채팅 마이크 사용",
- "settingValueHandleType": "Bool",
- "getFuncName": "GetUseVoiceChatMic",
- "setFuncName": "SetUseVoiceChatMic",
- "type": "Cycle",
- "valueType": "Bool",
- "desc": "음성 채팅 마이크를 사용할지 설정합니다.",
- "bHasOptionDependency": true,
- "bDisabled": false,
- "isEnableFuncName": "CanChangeUseVoiceChatMic",
- "bIsUnused": false
- }
- },
- {
- "RowName": "3008",
- "Data":
- {
- "category": "Audio",
- "groupName": "음성 채팅",
- "name": "음성 채팅 모드",
- "settingValueHandleType": "Index",
- "getFuncName": "GetVoiceChatMicMode",
- "setFuncName": "SetVoiceChatMicMode",
- "type": "Cycle",
- "valueType": "List",
- "desc": "음성 채팅을 어떻게 사용할지 설정합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "CanChangeVoiceChatMicMode",
- "bIsUnused": false
- }
- },
- {
- "RowName": "3009",
- "Data":
- {
- "category": "Audio",
- "groupName": "음성 채팅",
- "name": "입력 음량",
- "settingValueHandleType": "Float",
- "getFuncName": "GetVoiceChatInputVolume",
- "setFuncName": "SetVoiceChatInputVolume",
- "type": "Slider",
- "valueType": "Numeric",
- "desc": "자신의 마이크 볼륨 음량을 설정합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "CanChangeVoiceChatInputVolume",
- "bIsUnused": false
- }
- },
- {
- "RowName": "3010",
- "Data":
- {
- "category": "Audio",
- "groupName": "음성 채팅",
- "name": "출력 음량",
- "settingValueHandleType": "Float",
- "getFuncName": "GetVoiceChatOutputVolume",
- "setFuncName": "SetVoiceChatOutputVolume",
- "type": "Slider",
- "valueType": "Numeric",
- "desc": "다른 플레이어의 마이크 볼륨 음량을 설정합니다.",
- "bHasOptionDependency": false,
- "bDisabled": false,
- "isEnableFuncName": "CanChangeVoiceChatOutputVolume",
- "bIsUnused": false
- }
- }
- ]
- },
- {
- "AssetName": "DT_LobbyMontage_Cazimord",
- "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Cazimord.DT_LobbyMontage_Cazimord",
+ "AssetName": "DT_LobbyMontage_Rio",
+ "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Rio.DT_LobbyMontage_Rio",
"RowStructure": "LobbyMontageDataRow",
"Rows": [
{
@@ -383366,9 +382325,9 @@
},
"state": "Idle",
"montages": [
- "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_01.AM_PC_Baran_Lobby_Tavern_Idle_01",
- "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_02.AM_PC_Baran_Lobby_Tavern_Idle_02",
- "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_03.AM_PC_Baran_Lobby_Tavern_Idle_03"
+ "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Tavern_Idle_01.AM_PC_Rio_Lobby_Tavern_Idle_01",
+ "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Tavern_Idle_02.AM_PC_Rio_Lobby_Tavern_Idle_02",
+ "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Tavern_Idle_03.AM_PC_Rio_Lobby_Tavern_Idle_03"
]
}
},
@@ -383382,7 +382341,7 @@
},
"state": "Idle",
"montages": [
- "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_Lobby_Hideout_Idle.AM_PC_Cazimord_Lobby_Hideout_Idle"
+ "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Hideout_Idle.AM_PC_Rio_Lobby_Hideout_Idle"
]
}
},
@@ -383396,7 +382355,7 @@
},
"state": "Entrance",
"montages": [
- "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_Lobby_Entrance.AM_PC_Cazimord_Lobby_Entrance"
+ "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Entrance.AM_PC_Rio_Lobby_Entrance"
]
}
},
@@ -383410,222 +382369,15 @@
},
"state": "Entrance",
"montages": [
- "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_Lobby_Entrance.AM_PC_Cazimord_Lobby_Entrance"
+ "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Entrance.AM_PC_Rio_Lobby_Entrance"
]
}
}
]
},
{
- "AssetName": "DT_ResultSublevel",
- "AssetPath": "/Game/Blueprints/DataTable/DT_ResultSublevel.DT_ResultSublevel",
- "RowStructure": "ResultSublevelDataRow",
- "Rows": [
- {
- "RowName": "NewRow",
- "Data":
- {
- "levelName": "L_PC_Rio_VictoryLS_01",
- "stalkersName": "rio",
- "bIsExitDungeon": true,
- "defaultMontage": "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Entrance.AM_PC_Rio_Lobby_Entrance"
- }
- },
- {
- "RowName": "NewRow_0",
- "Data":
- {
- "levelName": "L_PC_Hilda_VictoryLS_01",
- "stalkersName": "hilda",
- "bIsExitDungeon": true,
- "defaultMontage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_Lobby_Entrance.AM_PC_Hilda_Lobby_Entrance"
- }
- },
- {
- "RowName": "NewRow_1",
- "Data":
- {
- "levelName": "L_PC_Hilda_DefeatLS_01",
- "stalkersName": "hilda",
- "bIsExitDungeon": false,
- "defaultMontage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_HalfDeath.AM_PC_Hilda_B_HalfDeath"
- }
- },
- {
- "RowName": "NewRow_2",
- "Data":
- {
- "levelName": "L_PC_Rio_DefeatLS_01",
- "stalkersName": "rio",
- "bIsExitDungeon": false,
- "defaultMontage": "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_HalfDeath.AM_PC_Rio_B_HalfDeath"
- }
- },
- {
- "RowName": "NewRow_3",
- "Data":
- {
- "levelName": "L_PC_Rene_DefeatLS_01",
- "stalkersName": "rene",
- "bIsExitDungeon": false,
- "defaultMontage": "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_HalfDeath.AM_PC_Rene_B_HalfDeath"
- }
- },
- {
- "RowName": "NewRow_4",
- "Data":
- {
- "levelName": "L_PC_Rene_VictoryLS_01",
- "stalkersName": "rene",
- "bIsExitDungeon": true,
- "defaultMontage": "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_L_Entrance.AM_PC_Rene_Base_L_Entrance"
- }
- },
- {
- "RowName": "NewRow_5",
- "Data":
- {
- "levelName": "L_PC_Baran_VictoryLS_01",
- "stalkersName": "baran",
- "bIsExitDungeon": true,
- "defaultMontage": "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Entrance.AM_PC_Baran_Lobby_Entrance"
- }
- },
- {
- "RowName": "NewRow_6",
- "Data":
- {
- "levelName": "L_PC_Cazimord_VictoryLS_01",
- "stalkersName": "cazimord",
- "bIsExitDungeon": true,
- "defaultMontage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_Lobby_Entrance.AM_PC_Cazimord_Lobby_Entrance"
- }
- },
- {
- "RowName": "NewRow_7",
- "Data":
- {
- "levelName": "L_PC_Clad_VictoryLS_01",
- "stalkersName": "clad",
- "bIsExitDungeon": true,
- "defaultMontage": "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Entrance.AM_PC_Clad_Lobby_Entrance"
- }
- },
- {
- "RowName": "NewRow_8",
- "Data":
- {
- "levelName": "L_PC_Nave_VictoryLS_01",
- "stalkersName": "nave",
- "bIsExitDungeon": true,
- "defaultMontage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Entrance.AM_PC_Nave_Lobby_Entrance"
- }
- },
- {
- "RowName": "NewRow_9",
- "Data":
- {
- "levelName": "L_PC_Sinobu_VictoryLS_01",
- "stalkersName": "sinobu",
- "bIsExitDungeon": true,
- "defaultMontage": "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Entrance.AM_PC_Sinobu_BaseA_000_Lobby_Entrance"
- }
- },
- {
- "RowName": "NewRow_10",
- "Data":
- {
- "levelName": "L_PC_Urud_VictoryLS_01",
- "stalkersName": "urud",
- "bIsExitDungeon": true,
- "defaultMontage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Lobby_Entrance.AM_PC_Urud_Lobby_Entrance"
- }
- },
- {
- "RowName": "NewRow_11",
- "Data":
- {
- "levelName": "L_PC_Baran_DefeatLS_01",
- "stalkersName": "baran",
- "bIsExitDungeon": false,
- "defaultMontage": "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_HalfDeath.AM_PC_Baran_B_HalfDeath"
- }
- },
- {
- "RowName": "NewRow_12",
- "Data":
- {
- "levelName": "L_PC_Cazimord_DefeatLS_01",
- "stalkersName": "cazimord",
- "bIsExitDungeon": false,
- "defaultMontage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_HalfDeath.AM_PC_Cazimord_B_HalfDeath"
- }
- },
- {
- "RowName": "NewRow_13",
- "Data":
- {
- "levelName": "L_PC_Clad_DefeatLS_01",
- "stalkersName": "clad",
- "bIsExitDungeon": false,
- "defaultMontage": "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_HalfDeath.AM_PC_Clad_B_HalfDeath"
- }
- },
- {
- "RowName": "NewRow_14",
- "Data":
- {
- "levelName": "L_PC_Nave_DefeatLS_01",
- "stalkersName": "nave",
- "bIsExitDungeon": false,
- "defaultMontage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_HalfDeath.AM_PC_Nave_B_HalfDeath"
- }
- },
- {
- "RowName": "NewRow_15",
- "Data":
- {
- "levelName": "L_PC_Sinobu_DefeatLS_01",
- "stalkersName": "sinobu",
- "bIsExitDungeon": false,
- "defaultMontage": "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_HalfDeath.AM_PC_Sinobu_B_HalfDeath"
- }
- },
- {
- "RowName": "NewRow_16",
- "Data":
- {
- "levelName": "L_PC_Urud_DefeatLS_01",
- "stalkersName": "urud",
- "bIsExitDungeon": false,
- "defaultMontage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_HalfDeath.AM_PC_Urud_B_HalfDeath"
- }
- },
- {
- "RowName": "NewRow_17",
- "Data":
- {
- "levelName": "L_PC_Lian_VictoryLS_01",
- "stalkersName": "lian",
- "bIsExitDungeon": true,
- "defaultMontage": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Victory_01.AM_PC_Lian_Base_000_Victory_01"
- }
- },
- {
- "RowName": "NewRow_18",
- "Data":
- {
- "levelName": "L_PC_Lian_DefeatLS_01",
- "stalkersName": "lian",
- "bIsExitDungeon": false,
- "defaultMontage": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_HitStatus_HalfDeath.AM_PC_Lian_Base_000_HitStatus_HalfDeath"
- }
- }
- ]
- },
- {
- "AssetName": "DT_LobbyMontage_Clad",
- "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Clad.DT_LobbyMontage_Clad",
+ "AssetName": "DT_LobbyMontage_Rene",
+ "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Rene.DT_LobbyMontage_Rene",
"RowStructure": "LobbyMontageDataRow",
"Rows": [
{
@@ -383638,9 +382390,9 @@
},
"state": "Idle",
"montages": [
- "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Tavern_Idle_01.AM_PC_Clad_Lobby_Tavern_Idle_01",
- "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Tavern_Idle_02.AM_PC_Clad_Lobby_Tavern_Idle_02",
- "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Tavern_Idle_03.AM_PC_Clad_Lobby_Tavern_Idle_03"
+ "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_Lobby_Tavern_Idle_01.AM_PC_Rene_Base_Lobby_Tavern_Idle_01",
+ "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_Lobby_Tavern_Idle_02.AM_PC_Rene_Base_Lobby_Tavern_Idle_02",
+ "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_Lobby_Tavern_Idle_03.AM_PC_Rene_Base_Lobby_Tavern_Idle_03"
]
}
},
@@ -383654,7 +382406,7 @@
},
"state": "Idle",
"montages": [
- "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Hideout_Idle.AM_PC_Clad_Lobby_Hideout_Idle"
+ "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_Lobby_Hideout_Idle.AM_PC_Rene_Base_Lobby_Hideout_Idle"
]
}
},
@@ -383668,7 +382420,7 @@
},
"state": "Entrance",
"montages": [
- "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Entrance.AM_PC_Clad_Lobby_Entrance"
+ "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_L_Entrance.AM_PC_Rene_Base_L_Entrance"
]
}
},
@@ -383682,628 +382434,277 @@
},
"state": "Entrance",
"montages": [
- "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Entrance.AM_PC_Clad_Lobby_Entrance"
+ "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_L_Entrance.AM_PC_Rene_Base_L_Entrance"
]
}
}
]
},
{
- "AssetName": "DT_Ping",
- "AssetPath": "/Game/Blueprints/DataTable/DT_Ping.DT_Ping",
- "RowStructure": "PingDataRow",
+ "AssetName": "DT_LobbyMontage_Nave",
+ "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Nave.DT_LobbyMontage_Nave",
+ "RowStructure": "LobbyMontageDataRow",
"Rows": [
{
- "RowName": "Enemy",
+ "RowName": "Main_Tavern_Idle",
"Data":
{
- "type": "None",
- "goodsDTId": "PI1000001",
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingFindEnemy.EmoteIconPingFindEnemy",
- "logText": "
{Player}> - 적 발견>",
- "color":
+ "levelTag":
{
- "r": 2.7999999523162842,
- "g": 0.013755000196397305,
- "b": 0,
- "a": 1
+ "tagName": "Level.Lobby.Main"
},
- "pingMarkerClass": "None",
- "sound": "/Game/_Sound/UI/UI_Ping_EnemyFound_SFX_01_Cue.UI_Ping_EnemyFound_SFX_01_Cue",
- "interactiveClasses": []
- }
- },
- {
- "RowName": "NotEnoughHP",
- "Data":
- {
- "type": "None",
- "goodsDTId": "PI1000004",
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingHelpHP.EmoteIconPingHelpHP",
- "logText": "
{Player}> - {PingName}>",
- "color":
- {
- "r": 0.18782100081443787,
- "g": 2,
- "b": 0.021219000220298767,
- "a": 1
- },
- "pingMarkerClass": "None",
- "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue",
- "interactiveClasses": []
- }
- },
- {
- "RowName": "NotEnoughMP",
- "Data":
- {
- "type": "None",
- "goodsDTId": "PI1000005",
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingHelpMP.EmoteIconPingHelpMP",
- "logText": "
{Player}> - {PingName}>",
- "color":
- {
- "r": 0.18782100081443787,
- "g": 2,
- "b": 0.021219000220298767,
- "a": 1
- },
- "pingMarkerClass": "None",
- "sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue",
- "interactiveClasses": []
- }
- },
- {
- "RowName": "Portal",
- "Data":
- {
- "type": "None",
- "goodsDTId": "PI1000007",
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_PortalEscape.EmoteIconPing_PortalEscape",
- "logText": "
{Player}> - {PingName}>",
- "color":
- {
- "r": 0.18782100081443787,
- "g": 2,
- "b": 0.021219000220298767,
- "a": 1
- },
- "pingMarkerClass": "None",
- "sound": "/Game/_Sound/UI/UI_Ping_PortalFound_SFX_01_Cue.UI_Ping_PortalFound_SFX_01_Cue",
- "interactiveClasses": []
- }
- },
- {
- "RowName": "Boss",
- "Data":
- {
- "type": "None",
- "goodsDTId": "PI1000008",
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_PortalRaid.EmoteIconPing_PortalRaid",
- "logText": "
{Player}> - {PingName}>",
- "color":
- {
- "r": 2.7999999523162842,
- "g": 0.013755000196397305,
- "b": 0,
- "a": 1
- },
- "pingMarkerClass": "None",
- "sound": "/Game/_Sound/UI/UI_Ping_EnemyFound_SFX_01_Cue.UI_Ping_EnemyFound_SFX_01_Cue",
- "interactiveClasses": []
- }
- },
- {
- "RowName": "Agree",
- "Data":
- {
- "type": "None",
- "goodsDTId": "PI1000010",
- "icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Agree.EmoteIconPing_Agree",
- "logText": "