초기 커밋: DS-전투시스템 종합분석 저장소
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77
원본데이터/20251023/샘플_Blueprint.json
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77
원본데이터/20251023/샘플_Blueprint.json
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[
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{
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"AssetName": "GA_Skill_Hilda_SwordStrike",
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"ParentClass": "GA_Skill_Knight_LeapAttack_C",
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"Variables": [
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{
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"Name": "bActiveOnGive",
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"Type": "bool",
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"DefaultValue": "False",
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"IsEditable": true,
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"IsBlueprintVisible": false,
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"IsBlueprintReadOnly": false,
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"IsEditDefaultsOnly": true,
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"CategoryName": "WorldStalker",
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"Source": "C++ParentClass",
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"OwnerClass": "WSGameplayAbility"
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},
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{
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"Name": "ActivationOrderGroup",
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"Type": "uint8",
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"DefaultValue": "4",
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"IsEditable": true,
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"IsBlueprintVisible": false,
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"IsBlueprintReadOnly": false,
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"IsEditDefaultsOnly": true,
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"CategoryName": "WorldStalker",
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"Source": "C++ParentClass",
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"OwnerClass": "WSGameplayAbility"
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},
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{
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"Name": "AttackEffectClass",
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"Type": "TSoftClassPtr<UGameplayEffect> ",
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"DefaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
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"IsEditable": true,
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"IsBlueprintVisible": false,
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"IsBlueprintReadOnly": false,
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"IsEditDefaultsOnly": true,
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"CategoryName": "WorldStalker",
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"Source": "C++ParentClass",
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"OwnerClass": "WSGameplayAbility"
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},
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{
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"Name": "ManaCostEffectClass",
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"Type": "TSoftClassPtr<UGameplayEffect> ",
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"DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
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"IsEditable": true,
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"IsBlueprintVisible": false,
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"IsBlueprintReadOnly": false,
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"IsEditDefaultsOnly": true,
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"CategoryName": "WorldStalker",
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"Source": "C++ParentClass",
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"OwnerClass": "WSGameplayAbility"
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},
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{
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"Name": "CoolTimeEffectClass",
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"Type": "TSoftClassPtr<UGameplayEffect> ",
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"DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
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"IsEditable": true,
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"IsBlueprintVisible": false,
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"IsBlueprintReadOnly": false,
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"IsEditDefaultsOnly": true,
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"CategoryName": "WorldStalker",
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"Source": "C++ParentClass",
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"OwnerClass": "WSGameplayAbility"
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}
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],
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"EventGraphs": [
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{
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"GraphName": "EventGraph",
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"Nodes": [
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"(예시) 실제로는 수십~수백 개의 노드가 포함됨"
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]
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}
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],
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"Notes": "샘플: Hilda SwordStrike 스킬 Blueprint (주요 Variables만 포함, 구조 참고용)"
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}
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]
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