{
  "stalker_ges": {
    "hilda": [
      {
        "name": "GE_Skill_Hilda_BloodMoon_Active_GE_Skill_Hilda_BloodMoon_Active",
        "class": "/Game/Blueprints/Abilities/GE_Skill_Hilda_BloodMoon_Active.GE_Skill_Hilda_BloodMoon_Active_C",
        "trigger": "InActive",
        "tagValues": [
          {
            "tag": {
              "tagName": "Data.Value"
            },
            "value": 15
          },
          {
            "tag": {
              "tagName": "Data.Value2"
            },
            "value": 25
          }
        ]
      }
    ],
    "urud": [
      {
        "name": "GE_Skill_Urud_Explosion_GE_Skill_Urud_Explosion",
        "class": "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_Explosion.GE_Skill_Urud_Explosion_C",
        "trigger": "InActive",
        "tagValues": []
      },
      {
        "name": "GE_Attack_Projectile_Splash_GE_Attack_Projectile_Splash",
        "class": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash.GE_Attack_Projectile_Splash_C",
        "trigger": "OnProjectileHitRangedTarget",
        "tagValues": [
          {
            "tag": {
              "tagName": "Data.Value"
            },
            "value": 0.30000001192092896
          },
          {
            "tag": {
              "tagName": "Data.SkillRate"
            },
            "value": 0.30000001192092896
          }
        ]
      }
    ],
    "nave": [
      {
        "name": "GE_Skill_Nave_Escape_Active_GE_Skill_Nave_Escape_Active",
        "class": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape_Active.GE_Skill_Nave_Escape_Active_C",
        "trigger": "InActive",
        "tagValues": []
      },
      {
        "name": "GE_Skill_Nave_Escape_GE_Skill_Nave_Escape",
        "class": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape.GE_Skill_Nave_Escape_C",
        "trigger": "OnActiveRangedTarget",
        "tagValues": [
          {
            "tag": {
              "tagName": "Skill.Effect.SkillPer"
            },
            "value": 0
          }
        ]
      }
    ],
    "baran": [
      {
        "name": "GE_StunMotion_GE_StunMotion",
        "class": "/Game/Blueprints/Abilities/GE_StunMotion.GE_StunMotion_C",
        "trigger": "CustomEventTarget1",
        "tagValues": [
          {
            "tag": {
              "tagName": "Data.Duration"
            },
            "value": 3
          }
        ]
      },
      {
        "name": "GE_Attack_Splash_Physical_GE_Attack_Splash_Physical",
        "class": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C",
        "trigger": "CustomEventTarget1",
        "tagValues": []
      }
    ],
    "rio": [
      {
        "name": "GE_Skill_Rio_Sensitive_Active_GE_Skill_Rio_Sensitive_Active",
        "class": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_Sensitive_Active.GE_Skill_Rio_Sensitive_Active_C",
        "trigger": "InActive",
        "tagValues": []
      }
    ],
    "clad": [],
    "rene": [],
    "sinobu": [
      {
        "name": "GE_Skill_Sinobu_Silence_GE_Skill_Sinobu_Silence",
        "class": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_Silence.GE_Skill_Sinobu_Silence_C",
        "trigger": "InActive",
        "tagValues": []
      }
    ],
    "lian": [
      {
        "name": "GE_Skill_Lian_ManaStoneSilence_GE_Skill_Lian_ManaStoneSilence",
        "class": "/Game/Blueprints/Characters/Lian/GE_Skill_Lian_ManaStoneSilence.GE_Skill_Lian_ManaStoneSilence_C",
        "trigger": "InActive",
        "tagValues": []
      }
    ],
    "cazimord": []
  },
  "all_ge_classes": [
    "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape.GE_Skill_Nave_Escape_C",
    "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape_Active.GE_Skill_Nave_Escape_Active_C",
    "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash.GE_Attack_Projectile_Splash_C",
    "/Game/Blueprints/Abilities/GE_StunMotion.GE_StunMotion_C",
    "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_Sensitive_Active.GE_Skill_Rio_Sensitive_Active_C",
    "/Game/Blueprints/Characters/Lian/GE_Skill_Lian_ManaStoneSilence.GE_Skill_Lian_ManaStoneSilence_C",
    "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C",
    "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_Silence.GE_Skill_Sinobu_Silence_C",
    "/Game/Blueprints/Abilities/GE_Skill_Hilda_BloodMoon_Active.GE_Skill_Hilda_BloodMoon_Active_C",
    "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_Explosion.GE_Skill_Urud_Explosion_C"
  ]
}