[
	{
		"AssetName": "GA_Skill_Hilda_SwordStrike",
		"ParentClass": "GA_Skill_Knight_LeapAttack_C",
		"Variables": [
			{
				"Name": "bActiveOnGive",
				"Type": "bool",
				"DefaultValue": "False",
				"IsEditable": true,
				"IsBlueprintVisible": false,
				"IsBlueprintReadOnly": false,
				"IsEditDefaultsOnly": true,
				"CategoryName": "WorldStalker",
				"Source": "C++ParentClass",
				"OwnerClass": "WSGameplayAbility"
			},
			{
				"Name": "ActivationOrderGroup",
				"Type": "uint8",
				"DefaultValue": "4",
				"IsEditable": true,
				"IsBlueprintVisible": false,
				"IsBlueprintReadOnly": false,
				"IsEditDefaultsOnly": true,
				"CategoryName": "WorldStalker",
				"Source": "C++ParentClass",
				"OwnerClass": "WSGameplayAbility"
			},
			{
				"Name": "AttackEffectClass",
				"Type": "TSoftClassPtr<UGameplayEffect> ",
				"DefaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
				"IsEditable": true,
				"IsBlueprintVisible": false,
				"IsBlueprintReadOnly": false,
				"IsEditDefaultsOnly": true,
				"CategoryName": "WorldStalker",
				"Source": "C++ParentClass",
				"OwnerClass": "WSGameplayAbility"
			},
			{
				"Name": "ManaCostEffectClass",
				"Type": "TSoftClassPtr<UGameplayEffect> ",
				"DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
				"IsEditable": true,
				"IsBlueprintVisible": false,
				"IsBlueprintReadOnly": false,
				"IsEditDefaultsOnly": true,
				"CategoryName": "WorldStalker",
				"Source": "C++ParentClass",
				"OwnerClass": "WSGameplayAbility"
			},
			{
				"Name": "CoolTimeEffectClass",
				"Type": "TSoftClassPtr<UGameplayEffect> ",
				"DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
				"IsEditable": true,
				"IsBlueprintVisible": false,
				"IsBlueprintReadOnly": false,
				"IsEditDefaultsOnly": true,
				"CategoryName": "WorldStalker",
				"Source": "C++ParentClass",
				"OwnerClass": "WSGameplayAbility"
			}
		],
		"EventGraphs": [
			{
				"GraphName": "EventGraph",
				"Nodes": [
					"(예시) 실제로는 수십~수백 개의 노드가 포함됨"
				]
			}
		],
		"Notes": "샘플: Hilda SwordStrike 스킬 Blueprint (주요 Variables만 포함, 구조 참고용)"
	}
]
