{
  "collection_metadata": {
    "collected_at": "2025-11-17T10:53:43.311961",
    "source_files": [
      "DataTable.json",
      "AnimMontage.json"
    ],
    "total_stalkers": 11
  },
  "stalkers": {
    "hilda": {
      "basic_info": {
        "name": "힐다",
        "jobName": "전사"
      },
      "stats": {
        "str": 20.0,
        "dex": 15.0,
        "int": 10.0,
        "con": 20.0,
        "wis": 10.0,
        "hp": 100.0,
        "mp": 50.0,
        "manaRegen": 0.2,
        "stamina": 100.0,
        "physicalDamage": 0.0,
        "magicalDamage": 0.0,
        "criticalPer": 5.0,
        "criticalDamage": 0.0,
        "backAttackDamage": 0.0,
        "defense": 0.0,
        "physicalResistancePer": 0.0,
        "rangedResistancePer": 0.0,
        "magicalResistancePer": 0.0,
        "fireResistancePer": 0.0,
        "poisonResistancePer": 0.0,
        "waterResistancePer": 0.0,
        "lightningResistancePer": 0.0,
        "holyResistancePer": 0.0,
        "darkResistancePer": 0.0,
        "dotReduceRatePer": 0.0,
        "walkSpeed": 0.0,
        "equipableTypes": [
          "WeaponShield",
          "Heavy",
          "Light"
        ],
        "hitRadius": 170.0
      },
      "skills": {
        "default": [
          "SK100201",
          "SK100202",
          "SK100204"
        ],
        "sub": "SK100101",
        "ultimate": "SK100301",
        "ultimatePoint": 2495
      },
      "skill_details": {
        "SK100201": {
          "skillId": "SK100201",
          "name": "칼날 격돌",
          "desc": "검을 휘둘러 {0}%만큼 번개 속성 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다.",
          "descValues": [
            130,
            0
          ],
          "simpleDesc": "검을 휘둘러 피해를 입힙니다.\r\n적중된 대상은 잠시 경직됩니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "Lightning",
          "skillDamageRate": 1.3,
          "walkSpeedMultiplier": 0,
          "castingTime": 0,
          "manaCost": 11,
          "coolTime": 6,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Ready.AM_PC_Hilda_B_Skill_Ready'",
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_SwordStrike.AM_PC_Hilda_B_Skill_SwordStrike'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Characters/Hilda/GA_Skill_Hilda_SwordStrike.GA_Skill_Hilda_SwordStrike_C",
          "activeAbilityClass": "None",
          "activeDuration": 0,
          "gameplayEffectSet": [
            {
              "trigger": "OnHitTarget",
              "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C"
            },
            {
              "trigger": "OnHitTarget",
              "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C"
            },
            {
              "trigger": "OnHitTarget",
              "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C"
            }
          ],
          "montages": [
            {
              "assetName": "AM_PC_Hilda_B_Skill_Ready",
              "sequenceLength": 5.433330059051514,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                },
                {
                  "sectionName": "Loop",
                  "startTime": 2.9666666984558105
                }
              ],
              "animNotifies": []
            },
            {
              "assetName": "AM_PC_Hilda_B_Skill_SwordStrike",
              "sequenceLength": 1.7999999523162842,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                }
              ],
              "animNotifies": [
                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
                  "triggerTime": 0.5768877863883972,
                  "duration": 0.14249497652053833,
                  "properties": {
                    "AttackTag": "Event.Attack.Skill"
                  }
                },
                {
                  "notifyClass": "ANS_SkillCancel_C",
                  "triggerTime": 1.2999999523162842,
                  "duration": 0.5
                }
              ]
            }
          ]
        },
        "SK100202": {
          "skillId": "SK100202",
          "name": "반격",
          "desc": "방패를 들어 {0}초 동안 반격 자세를 취합니다. 반격 성공 시 {1}%만큼 물리 피해를 줍니다.",
          "descValues": [
            5,
            80
          ],
          "simpleDesc": "방패를 들어 반격 자세를 취합니다.\r\n반격 성공 시 피해를 입힙니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 0.8,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 0,
          "manaCost": 10,
          "coolTime": 4,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Counter.AM_PC_Hilda_B_Skill_Counter'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Knight_Counter.GA_Skill_Knight_Counter_C",
          "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_ActiveBase.GA_Skill_ActiveBase_C",
          "activeDuration": 5,
          "gameplayEffectSet": [
            {
              "trigger": "Instant",
              "gEClass": "/Game/Blueprints/Characters/Hilda/GE_Skill_Hilda_Counter_Duration.GE_Skill_Hilda_Counter_Duration_C"
            }
          ],
          "montages": [
            {
              "assetName": "AM_PC_Hilda_B_Skill_Counter",
              "sequenceLength": 3.3666698932647705,
              "rateScale": 1.2000000476837158,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                },
                {
                  "sectionName": "Attack",
                  "startTime": 1.6666666269302368
                }
              ],
              "animNotifies": [
                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
                  "triggerTime": 1.9822676181793213,
                  "duration": 0.2260444164276123,
                  "properties": {
                    "AttackTag": "Event.Attack.Skill"
                  }
                }
              ]
            }
          ]
        },
        "SK100204": {
          "skillId": "SK100204",
          "name": "도발",
          "desc": "주변 {0}m 내의 몬스터를 도발하여 위협 수치를 획득하고 대상의 이동속도를 {1}초 동안 {2}% 감속시킵니다.{3}초 동안 방어력이 {4} 증가합니다.",
          "descValues": [
            5,
            3,
            25,
            10,
            15
          ],
          "simpleDesc": "주변의 몬스터를 도발하며, 일시적으로 방어력이 증가합니다.",
          "skillAttackType": "Normal",
          "skillElementType": "None",
          "skillDamageRate": 250,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 0,
          "manaCost": 8,
          "coolTime": 10,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Provoke.AM_PC_Hilda_B_Skill_Provoke'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke.GA_Skill_Common_Provoke_C",
          "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke_Active.GA_Skill_Common_Provoke_Active_C",
          "activeDuration": 15,
          "gameplayEffectSet": [
            {
              "trigger": "InstantTarget",
              "gEClass": "/Game/Blueprints/Abilities/GE_Provoked.GE_Provoked_C"
            },
            {
              "trigger": "InActive",
              "gEClass": "/Game/Blueprints/Characters/Hilda/GE_HildaTauntDefense.GE_HildaTauntDefense_C"
            },
            {
              "trigger": "InstantTarget",
              "gEClass": "/Game/Blueprints/Abilities/GE_ProvokeSlow.GE_ProvokeSlow_C"
            }
          ],
          "montages": [
            {
              "assetName": "AM_PC_Hilda_B_Skill_Provoke",
              "sequenceLength": 2,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                }
              ],
              "animNotifies": []
            }
          ]
        },
        "SK100101": {
          "skillId": "SK100101",
          "name": "방패 방어",
          "desc": "방패로 공격을 방어합니다.방어 유지 시 지구력이 소모됩니다.",
          "descValues": [],
          "simpleDesc": "방패로 공격을 방어합니다. \r\n방어 유지 시 지구력이 소모됩니다.",
          "skillAttackType": "Normal",
          "skillElementType": "None",
          "skillDamageRate": 1,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 0,
          "manaCost": 0,
          "coolTime": 0,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Blocking.AM_PC_Hilda_B_Skill_Blocking'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C",
          "activeAbilityClass": "None",
          "activeDuration": 0,
          "gameplayEffectSet": [],
          "montages": [
            {
              "assetName": "AM_PC_Hilda_B_Skill_Blocking",
              "sequenceLength": 4.343329906463623,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                },
                {
                  "sectionName": "Loop",
                  "startTime": 1.6666666269302368
                },
                {
                  "sectionName": "Block",
                  "startTime": 3.3333332538604736
                }
              ],
              "animNotifies": []
            }
          ]
        },
        "SK100301": {
          "skillId": "SK100301",
          "name": "마석 ‘핏빛 달’",
          "desc": "마석의 힘을 해방하여 {0}초 동안 공격력 {1}, 방어력 {2} 증가합니다.",
          "descValues": [
            20,
            15,
            25
          ],
          "simpleDesc": "일시적으로 공격력과 방어력이 증가합니다.",
          "skillAttackType": "Normal",
          "skillElementType": "None",
          "skillDamageRate": 0.5,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 2,
          "manaCost": 0,
          "coolTime": 0,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_BloodMoon.AM_PC_Hilda_B_Skill_BloodMoon'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": true,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
          "activeAbilityClass": "/Game/Blueprints/Characters/Hilda/GA_Skill_Hilda_BloodMoon_Active.GA_Skill_Hilda_BloodMoon_Active_C",
          "activeDuration": 20,
          "gameplayEffectSet": [
            {
              "trigger": "InActive",
              "gEClass": "/Game/Blueprints/Abilities/GE_Skill_Hilda_BloodMoon_Active.GE_Skill_Hilda_BloodMoon_Active_C"
            },
            {
              "trigger": "InCasting",
              "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
            },
            {
              "trigger": "InCasting",
              "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
            }
          ],
          "montages": [
            {
              "assetName": "AM_PC_Hilda_B_Skill_BloodMoon",
              "sequenceLength": 1.5,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                }
              ],
              "animNotifies": []
            }
          ]
        }
      },
      "basic_attacks": {
        "weaponShield": [
          {
            "assetName": "AM_PC_Hilda_B_Attack_W01_01",
            "sequenceLength": 1.600000023841858,
            "rateScale": 1,
            "sections": [
              {
                "sectionName": "Default",
                "startTime": 0
              }
            ],
            "animNotifies": [
              {
                "notifyClass": "ANS_AttackState_C",
                "triggerTime": 0,
                "duration": 0.800000011920929,
                "properties": {
                  "AddNormalAttackPer": -5.0
                }
              },
              {
                "notifyClass": "AnimNotifyState_AttackWithEquip",
                "triggerTime": 0.6000000238418579,
                "duration": 0.12000000476837158,
                "properties": {
                  "AttackTag": "Event.Attack.Normal"
                }
              }
            ]
          },
          {
            "assetName": "AM_PC_Hilda_B_Attack_W01_02",
            "sequenceLength": 1.600000023841858,
            "rateScale": 1,
            "sections": [
              {
                "sectionName": "Default",
                "startTime": 0
              }
            ],
            "animNotifies": [
              {
                "notifyClass": "ANS_AttackState_C",
                "triggerTime": 0,
                "duration": 0.7699999809265137,
                "properties": {
                  "AddNormalAttackPer": -5.0
                }
              },
              {
                "notifyClass": "AnimNotifyState_AttackWithEquip",
                "triggerTime": 0.5724568963050842,
                "duration": 0.09301668405532837,
                "properties": {
                  "AttackTag": "Event.Attack.Normal"
                }
              }
            ]
          },
          {
            "assetName": "AM_PC_Hilda_B_Attack_W01_03",
            "sequenceLength": 1.36667001247406,
            "rateScale": 1,
            "sections": [
              {
                "sectionName": "Default",
                "startTime": 0
              }
            ],
            "animNotifies": [
              {
                "notifyClass": "ANS_AttackState_C",
                "triggerTime": 0,
                "duration": 1,
                "properties": {
                  "AddNormalAttackPer": 20.0
                }
              },
              {
                "notifyClass": "AnimNotifyState_AttackWithEquip",
                "triggerTime": 0.48637914657592773,
                "duration": 0.07999998331069946,
                "properties": {
                  "AttackTag": "Event.Attack.Normal"
                }
              }
            ]
          }
        ]
      }
    },
    "urud": {
      "basic_info": {
        "name": "우르드",
        "jobName": "원거리"
      },
      "stats": {
        "str": 15.0,
        "dex": 20.0,
        "int": 10.0,
        "con": 15.0,
        "wis": 15.0,
        "hp": 100.0,
        "mp": 50.0,
        "manaRegen": 0.2,
        "stamina": 100.0,
        "physicalDamage": 0.0,
        "magicalDamage": 0.0,
        "criticalPer": 5.0,
        "criticalDamage": 0.0,
        "backAttackDamage": 0.0,
        "defense": 0.0,
        "physicalResistancePer": 0.0,
        "rangedResistancePer": 0.0,
        "magicalResistancePer": 0.0,
        "fireResistancePer": 0.0,
        "poisonResistancePer": 0.0,
        "waterResistancePer": 0.0,
        "lightningResistancePer": 0.0,
        "holyResistancePer": 0.0,
        "darkResistancePer": 0.0,
        "dotReduceRatePer": 0.0,
        "walkSpeed": 0.0,
        "equipableTypes": [
          "Bow",
          "Light",
          "Cloth"
        ],
        "hitRadius": 170.0
      },
      "skills": {
        "default": [
          "SK110205",
          "SK110204",
          "SK110201",
          "SK110207"
        ],
        "sub": "SK110101",
        "ultimate": "SK110301",
        "ultimatePoint": 2623
      },
      "skill_details": {
        "SK110205": {
          "skillId": "SK110205",
          "name": "다발 화살",
          "desc": "{0}발의 화살을 동시에 발사하여 각각 {1}%만큼 물리 피해를 입힙니다. 화살 3개 소모합니다.",
          "descValues": [
            3,
            90
          ],
          "simpleDesc": "3발의 화살을 동시에 발사하여 피해를 입힙니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 0.9,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 0,
          "manaCost": 14,
          "coolTime": 7,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_MultiArrow.AM_PC_Urud_Base_B_Skill_MultiArrow'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_MultiShot_Quick.GA_Skill_Urud_MultiShot_Quick_C",
          "activeAbilityClass": "None",
          "activeDuration": 0,
          "gameplayEffectSet": [],
          "montages": [
            {
              "assetName": "AM_PC_Urud_Base_B_Skill_MultiArrow",
              "sequenceLength": 1.61667001247406,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                },
                {
                  "sectionName": "End",
                  "startTime": 0.8500000238418579
                }
              ],
              "animNotifies": [
                {
                  "notifyClass": "AN_Trigger_Projectile_Shot_C",
                  "triggerTime": 0.8500000238418579,
                  "duration": 0,
                  "properties": {
                    "EventTag": "Event.Effect.Shot"
                  }
                }
              ]
            }
          ]
        },
        "SK110204": {
          "skillId": "SK110204",
          "name": "독성 화살",
          "desc": "화살에 독을 발라 발사합니다. 적중된 대상은 중독됩니다. 화살을 1개 소모합니다.",
          "descValues": [],
          "simpleDesc": "화살에 독을 발라 발사합니다.\r\n적중된 대상은 중독됩니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "Poison",
          "skillDamageRate": 1,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 0,
          "manaCost": 9,
          "coolTime": 7,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_PoisonArrow.AM_PC_Urud_Base_B_Skill_PoisonArrow'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_PoisonArrow.GA_Skill_Urud_PoisonArrow_C",
          "activeAbilityClass": "None",
          "activeDuration": 0,
          "gameplayEffectSet": [
            {
              "trigger": "OnProjectileHitTarget",
              "gEClass": "/Game/Blueprints/Abilities/GE_Attach_Poison.GE_Attach_Poison_C"
            }
          ],
          "montages": [
            {
              "assetName": "AM_PC_Urud_Base_B_Skill_PoisonArrow",
              "sequenceLength": 1.61667001247406,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                },
                {
                  "sectionName": "End",
                  "startTime": 0.8500000238418579
                }
              ],
              "animNotifies": [
                {
                  "notifyClass": "AN_Trigger_Projectile_Shot_C",
                  "triggerTime": 0.8500000238418579,
                  "duration": 0,
                  "properties": {
                    "EventTag": "Event.Effect.Shot"
                  }
                }
              ]
            }
          ]
        },
        "SK110201": {
          "skillId": "SK110201",
          "name": "덫 설치",
          "desc": "{0}초 동안 유지되는 덫을 최대 {1}개 설치할 수 있습니다. 덫을 밟은 대상은 기절합니다.",
          "descValues": [
            60,
            4
          ],
          "simpleDesc": "일정 시간 동안 유지되는 덫을 설치합니다. 덫을 밟은 대상은 기절합니다.",
          "skillAttackType": "Normal",
          "skillElementType": "None",
          "skillDamageRate": 0,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 2,
          "manaCost": 9,
          "coolTime": 5,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Skill_MakeTrap.AM_PC_Urud_B_Skill_MakeTrap'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CantMove_CanRelease.GA_Skill_Casting_CantMove_CanRelease_C",
          "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Urud_MakeTrap.GA_Skill_Urud_MakeTrap_C",
          "activeDuration": 3,
          "gameplayEffectSet": [],
          "montages": [
            {
              "assetName": "AM_PC_Urud_B_Skill_MakeTrap",
              "sequenceLength": 6.154640197753906,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                },
                {
                  "sectionName": "Cancel",
                  "startTime": 5.15463924407959
                }
              ],
              "animNotifies": []
            }
          ]
        },
        "SK110207": {
          "skillId": "SK110207",
          "name": "재장전",
          "desc": "화살을 화살통에 장전 합니다.",
          "descValues": [],
          "simpleDesc": "화살을 화살통에 장전 합니다.",
          "skillAttackType": "Normal",
          "skillElementType": "None",
          "skillDamageRate": 1,
          "walkSpeedMultiplier": 0.9,
          "castingTime": 5,
          "manaCost": 0,
          "coolTime": 0,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Reload.AM_PC_Urud_B_Reload'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Attack_Firearm_Reload.GA_Attack_Firearm_Reload_C",
          "activeAbilityClass": "None",
          "activeDuration": 1,
          "gameplayEffectSet": [],
          "montages": [
            {
              "assetName": "AM_PC_Urud_B_Reload",
              "sequenceLength": 2.533329963684082,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                },
                {
                  "sectionName": "Loop",
                  "startTime": 1.4333332777023315
                }
              ],
              "animNotifies": []
            }
          ]
        },
        "SK110101": {
          "skillId": "SK110101",
          "name": "화살 찌르기",
          "desc": "화살로 찔러 {0}%만큼 물리 피해를 입힙니다. 적중 시 다음 일반 공격이 {1}% 증가합니다.",
          "descValues": [
            75,
            50
          ],
          "simpleDesc": "화살로 찔러 피해를 입힙니다.\r\n적중 시 다음 일반 공격 피해량이 증가합니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 0.7,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 0,
          "manaCost": 0,
          "coolTime": 0,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_ArrowStab.AM_PC_Urud_Base_B_Skill_ArrowStab'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_ArrowAttack.GA_Skill_Urud_ArrowAttack_C",
          "activeAbilityClass": "None",
          "activeDuration": 0,
          "gameplayEffectSet": [],
          "montages": [
            {
              "assetName": "AM_PC_Urud_Base_B_Skill_ArrowStab",
              "sequenceLength": 2,
              "rateScale": 1.7999999523162842,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                }
              ],
              "animNotifies": [
                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
                  "triggerTime": 0.5898483395576477,
                  "duration": 0.16609251499176025,
                  "properties": {
                    "AttackTag": "Event.Attack.Sub"
                  }
                }
              ]
            }
          ]
        },
        "SK110301": {
          "skillId": "SK110301",
          "name": "마석 ‘폭쇄’",
          "desc": "마석의 힘을 해방하여 {0}초 동안 화살에 범위 피해 효과를 부여합니다. 적중된 대상은 {1}% 확률로 화상에 걸립니다.",
          "descValues": [
            15,
            30
          ],
          "simpleDesc": "일시적으로 화살에 범위 피해 효과를 부여합니다. 일정 확률로 화상을 적에게 부여합니다.",
          "skillAttackType": "Normal",
          "skillElementType": "None",
          "skillDamageRate": 1,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 2,
          "manaCost": 0,
          "coolTime": 0,
          "useMontages": [],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": true,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
          "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Urud_Explosion_Active.GA_Skill_Urud_Explosion_Active_C",
          "activeDuration": 15,
          "gameplayEffectSet": [
            {
              "trigger": "InActive",
              "gEClass": "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_Explosion.GE_Skill_Urud_Explosion_C"
            },
            {
              "trigger": "InCasting",
              "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
            },
            {
              "trigger": "InCasting",
              "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
            },
            {
              "trigger": "OnProjectileHitRangedTarget",
              "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash.GE_Attack_Projectile_Splash_C"
            }
          ],
          "montages": []
        }
      },
      "basic_attacks": {
        "bow": [
          {
            "assetName": "AM_PC_Urud_Base_B_Attack_N",
            "sequenceLength": 3.283329963684082,
            "rateScale": 1,
            "sections": [
              {
                "sectionName": "Default",
                "startTime": 0
              },
              {
                "sectionName": "Loop",
                "startTime": 0.8483183979988098
              },
              {
                "sectionName": "End",
                "startTime": 2.5166666507720947
              }
            ],
            "animNotifies": [
              {
                "notifyClass": "AN_Trigger_Projectile_Shot_C",
                "triggerTime": 2.5166683197021484,
                "duration": 0,
                "properties": {
                  "EventTag": "Event.Effect.Shot"
                }
              }
            ]
          }
        ]
      }
    },
    "nave": {
      "basic_info": {
        "name": "네이브",
        "jobName": "마법사"
      },
      "stats": {
        "str": 10.0,
        "dex": 10.0,
        "int": 25.0,
        "con": 10.0,
        "wis": 20.0,
        "hp": 100.0,
        "mp": 50.0,
        "manaRegen": 0.2,
        "stamina": 100.0,
        "physicalDamage": 0.0,
        "magicalDamage": 0.0,
        "criticalPer": 5.0,
        "criticalDamage": 0.0,
        "backAttackDamage": 0.0,
        "defense": 0.0,
        "physicalResistancePer": 0.0,
        "rangedResistancePer": 0.0,
        "magicalResistancePer": 0.0,
        "fireResistancePer": 0.0,
        "poisonResistancePer": 0.0,
        "waterResistancePer": 0.0,
        "lightningResistancePer": 0.0,
        "holyResistancePer": 0.0,
        "darkResistancePer": 0.0,
        "dotReduceRatePer": 0.0,
        "walkSpeed": 0.0,
        "equipableTypes": [
          "Staff",
          "Light",
          "Cloth"
        ],
        "hitRadius": 150.0
      },
      "skills": {
        "default": [
          "SK120201",
          "SK120202",
          "SK120206"
        ],
        "sub": "SK120101",
        "ultimate": "SK120301",
        "ultimatePoint": 2728
      },
      "skill_details": {
        "SK120201": {
          "skillId": "SK120201",
          "name": "마법 화살",
          "desc": "최대 {0}개의 마법 화살을 생성하여 일반 공격으로 발사합니다. 마법 화살은 각각 {1}%만큼 마법 피해를 입힙니다.",
          "descValues": [
            3,
            80
          ],
          "simpleDesc": "3개의 마법 화살을 생성하여 발사합니다.",
          "skillAttackType": "MagicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 0.8,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 2,
          "manaCost": 18,
          "coolTime": 3.5,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_MagicMissile.AM_PC_Nave_B_Skill_MagicMissile'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
          "activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_MagicMissile_Active.GA_Skill_Nave_MagicMissile_Active_C",
          "activeDuration": 600,
          "gameplayEffectSet": [],
          "montages": [
            {
              "assetName": "AM_PC_Nave_B_Skill_MagicMissile",
              "sequenceLength": 3.333329916000366,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                },
                {
                  "sectionName": "Loop",
                  "startTime": 1.1333333253860474
                },
                {
                  "sectionName": "End",
                  "startTime": 2.933333396911621
                }
              ],
              "animNotifies": []
            }
          ]
        },
        "SK120202": {
          "skillId": "SK120202",
          "name": "화염구",
          "desc": "화염구를 생성하여 일반 공격으로 발사합니다. 화염구는 {0}% 화염 속성 마법 피해와 주변에 {1}% 추가 피해를 입힙니다.",
          "descValues": [
            200,
            150
          ],
          "simpleDesc": "화염구를 생성하여 발사합니다.\r\n화염구는 주변에 추가 피해를 입힙니다.",
          "skillAttackType": "MagicalSkill",
          "skillElementType": "Fire",
          "skillDamageRate": 2,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 4,
          "manaCost": 25,
          "coolTime": 5,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_FireWall.AM_PC_Nave_B_Skill_FireWall'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
          "activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_FireWall_Active.GA_Skill_Nave_FireWall_Active_C",
          "activeDuration": 600,
          "gameplayEffectSet": [
            {
              "trigger": "OnProjectileHitTarget",
              "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C"
            },
            {
              "trigger": "OnProjectileHitTarget",
              "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C"
            },
            {
              "trigger": "OnProjectileHitRangedTarget",
              "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash_Fire.GE_Attack_Projectile_Splash_Fire_C"
            }
          ],
          "montages": [
            {
              "assetName": "AM_PC_Nave_B_Skill_FireWall",
              "sequenceLength": 3.333329916000366,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                },
                {
                  "sectionName": "Loop",
                  "startTime": 1.1333333253860474
                },
                {
                  "sectionName": "End",
                  "startTime": 2.933333396911621
                }
              ],
              "animNotifies": []
            }
          ]
        },
        "SK120206": {
          "skillId": "SK120206",
          "name": "노대바람",
          "desc": "강한 바람으로 밀쳐내고 {0}%만큼 마법 피해를 입힙니다.",
          "descValues": [
            50,
            0
          ],
          "simpleDesc": "강한 바람으로 적을 밀쳐내며, 피해를 입힙니다.",
          "skillAttackType": "MagicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 0.5,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 0,
          "manaCost": 9,
          "coolTime": 7,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_WindForce.AM_PC_Nave_B_Skill_WindForce'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
          "activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_WindForce.GA_Skill_Nave_WindForce_C",
          "activeDuration": 0,
          "gameplayEffectSet": [
            {
              "trigger": "OnActiveRangedTarget",
              "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C"
            }
          ],
          "montages": [
            {
              "assetName": "AM_PC_Nave_B_Skill_WindForce",
              "sequenceLength": 1.3333300352096558,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                }
              ],
              "animNotifies": [
                {
                  "notifyClass": "ANS_AttackState_C",
                  "triggerTime": 0.048854731023311615,
                  "duration": 1.0585582256317139,
                  "properties": {}
                }
              ]
            }
          ]
        },
        "SK120101": {
          "skillId": "SK120101",
          "name": "마력 충전",
          "desc": "시전하는 동안 {0}의 마나를 추가로 회복합니다.",
          "descValues": [
            1,
            0
          ],
          "simpleDesc": "시전하는 동안 마나를 추가로 회복합니다.",
          "skillAttackType": "Normal",
          "skillElementType": "None",
          "skillDamageRate": 5,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 9999,
          "manaCost": 0,
          "coolTime": 1,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_ManaRestore.AM_PC_Nave_B_Skill_ManaRestore'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_ManaCharge_Casting.GA_Skill_Nave_ManaCharge_Casting_C",
          "activeAbilityClass": "None",
          "activeDuration": 0,
          "gameplayEffectSet": [],
          "montages": [
            {
              "assetName": "AM_PC_Nave_B_Skill_ManaRestore",
              "sequenceLength": 2.799999952316284,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                },
                {
                  "sectionName": "Loop",
                  "startTime": 0.5
                },
                {
                  "sectionName": "End",
                  "startTime": 1.9333332777023315
                }
              ],
              "animNotifies": []
            }
          ]
        },
        "SK120301": {
          "skillId": "SK120301",
          "name": "마석 ‘해방’",
          "desc": "마석의 힘으로 {0}초 동안 적을 관통하는 광선을 발사합니다. 광선은 {1}초 간격마다 {2}%의 마법 피해를 입힙니다.",
          "descValues": [
            5,
            0.5,
            100
          ],
          "simpleDesc": "적을 관통하는 광선을 발사합니다.",
          "skillAttackType": "MagicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 1,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 2,
          "manaCost": 0,
          "coolTime": 0,
          "useMontages": [],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": true,
          "abilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_Escape4.GA_Skill_Nave_Escape4_C",
          "activeAbilityClass": "None",
          "activeDuration": 5,
          "gameplayEffectSet": [
            {
              "trigger": "InCasting",
              "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
            },
            {
              "trigger": "InCasting",
              "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
            },
            {
              "trigger": "InActive",
              "gEClass": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape_Active.GE_Skill_Nave_Escape_Active_C"
            },
            {
              "trigger": "OnActiveRangedTarget",
              "gEClass": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape.GE_Skill_Nave_Escape_C"
            }
          ],
          "montages": []
        }
      },
      "basic_attacks": {
        "staff": [
          {
            "assetName": "AM_PC_Nave_B_Attack_W01_01",
            "sequenceLength": 1.600000023841858,
            "rateScale": 1,
            "sections": [
              {
                "sectionName": "Default",
                "startTime": 0
              }
            ],
            "animNotifies": [
              {
                "notifyClass": "ANS_AttackState_C",
                "triggerTime": 0,
                "duration": 0.8999999761581421,
                "properties": {}
              },
              {
                "notifyClass": "AnimNotifyState_AttackWithEquip",
                "triggerTime": 0.485686719417572,
                "duration": 0.10560482740402222,
                "properties": {
                  "AttackTag": "Event.Attack.Normal"
                }
              }
            ]
          },
          {
            "assetName": "AM_PC_Nave_B_Attack_W01_02",
            "sequenceLength": 1.7000000476837158,
            "rateScale": 1,
            "sections": [
              {
                "sectionName": "Default",
                "startTime": 0
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            ],
            "animNotifies": [
              {
                "notifyClass": "ANS_AttackState_C",
                "triggerTime": 0,
                "duration": 0.8999999761581421,
                "properties": {}
              },
              {
                "notifyClass": "AnimNotifyState_AttackWithEquip",
                "triggerTime": 0.413107305765152,
                "duration": 0.07040321826934814,
                "properties": {
                  "AttackTag": "Event.Attack.Normal"
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              }
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    },
    "baran": {
      "basic_info": {
        "name": "바란",
        "jobName": "전사"
      },
      "stats": {
        "str": 25.0,
        "dex": 10.0,
        "int": 5.0,
        "con": 25.0,
        "wis": 10.0,
        "hp": 100.0,
        "mp": 50.0,
        "manaRegen": 0.2,
        "stamina": 100.0,
        "physicalDamage": 0.0,
        "magicalDamage": 0.0,
        "criticalPer": 5.0,
        "criticalDamage": 0.0,
        "backAttackDamage": 0.0,
        "defense": 0.0,
        "physicalResistancePer": 0.0,
        "rangedResistancePer": 0.0,
        "magicalResistancePer": 0.0,
        "fireResistancePer": 0.0,
        "poisonResistancePer": 0.0,
        "waterResistancePer": 0.0,
        "lightningResistancePer": 0.0,
        "holyResistancePer": 0.0,
        "darkResistancePer": 0.0,
        "dotReduceRatePer": 0.0,
        "walkSpeed": 0.0,
        "equipableTypes": [
          "TwoHandWeapon",
          "Heavy",
          "Light"
        ],
        "hitRadius": 170.0
      },
      "skills": {
        "default": [
          "SK130204",
          "SK130203",
          "SK130206"
        ],
        "sub": "SK130101",
        "ultimate": "SK130301",
        "ultimatePoint": 2780
      },
      "skill_details": {
        "SK130204": {
          "skillId": "SK130204",
          "name": "갈고리 투척",
          "desc": "갈고리를 던져 {0}%만큼 물리 피해를 입히고, 대상을 끌어당깁니다. 적중된 대상은 잠시 경직됩니다.",
          "descValues": [
            25,
            0
          ],
          "simpleDesc": "갈고리를 던져 피해를 입힙니다.\r\n적중된 대상을 끌어당기며, 잠시 경직됩니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 0.25,
          "walkSpeedMultiplier": 0.7,
          "castingTime": 0,
          "manaCost": 14,
          "coolTime": 13,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Pulling.AM_PC_Baran_B_Skill_Pulling'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Pulling.GA_Skill_Baran_Pulling_C",
          "activeAbilityClass": "None",
          "activeDuration": 0,
          "gameplayEffectSet": [
            {
              "trigger": "OnProjectileHitTarget",
              "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C"
            },
            {
              "trigger": "OnProjectileHitTarget",
              "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C"
            },
            {
              "trigger": "OnProjectileHitTarget",
              "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C"
            }
          ],
          "montages": [
            {
              "assetName": "AM_PC_Baran_B_Skill_Pulling",
              "sequenceLength": 1.7004499435424805,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
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              ],
              "animNotifies": [
                {
                  "notifyClass": "AN_Trigger_Projectile_Shot_C",
                  "triggerTime": 0.5073847770690918,
                  "duration": 0,
                  "properties": {
                    "EventTag": "Event.Effect.Shot"
                  }
                },
                {
                  "notifyClass": "ANS_SkillCancel_C",
                  "triggerTime": 1.2764396667480469,
                  "duration": 0.4240102767944336
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              ]
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          ]
        },
        "SK130203": {
          "skillId": "SK130203",
          "name": "후려치기",
          "desc": "대검을 크게 휘둘러 두 번 연속으로 {0}%만큼 물리 피해를 입힙니다.",
          "descValues": [
            120,
            0
          ],
          "simpleDesc": "대검을 크게 휘둘러 두 번 연속으로 피해를 입힙니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 1.2,
          "walkSpeedMultiplier": 0.7,
          "castingTime": 0,
          "manaCost": 9,
          "coolTime": 8,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Smash.AM_PC_Baran_B_Skill_Smash'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Smash.GA_Skill_Baran_Smash_C",
          "activeAbilityClass": "None",
          "activeDuration": 5,
          "gameplayEffectSet": [],
          "montages": [
            {
              "assetName": "AM_PC_Baran_B_Skill_Smash",
              "sequenceLength": 1.8856300115585327,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                }
              ],
              "animNotifies": [
                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
                  "triggerTime": 0.48816704750061035,
                  "duration": 0.21533876657485962,
                  "properties": {
                    "AttackTag": "Event.Attack.Skill"
                  }
                },
                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
                  "triggerTime": 0.7765251994132996,
                  "duration": 0.1921563744544983,
                  "properties": {
                    "AttackTag": "Event.Attack.Skill"
                  }
                }
              ]
            }
          ]
        },
        "SK130206": {
          "skillId": "SK130206",
          "name": "깊게 찌르기",
          "desc": "대검을 깊게 찔러 넣어 {0}%만큼 물리 피해를 입힙니다. 문을 파괴할 수 있습니다. 적중된 대상은 잠시 경직됩니다.",
          "descValues": [
            120,
            0
          ],
          "simpleDesc": "대검을 깊게 찔러 넣어 피해를 입힙니다.\r\n문을 파괴할 수 있으며, 적중된 대상은 잠시 경직됩니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 1.1,
          "walkSpeedMultiplier": 0.7,
          "castingTime": 0,
          "manaCost": 10,
          "coolTime": 7,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_SwordStab.AM_PC_Baran_B_Skill_SwordStab'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_SwordStab.GA_Skill_Baran_SwordStab_C",
          "activeAbilityClass": "None",
          "activeDuration": 0,
          "gameplayEffectSet": [
            {
              "trigger": "OnHitTarget",
              "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C"
            },
            {
              "trigger": "OnHitTarget",
              "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C"
            },
            {
              "trigger": "OnHitTarget",
              "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C"
            }
          ],
          "montages": [
            {
              "assetName": "AM_PC_Baran_B_Skill_SwordStab",
              "sequenceLength": 1.7467800378799438,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
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              ],
              "animNotifies": [
                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
                  "triggerTime": 0.6828654408454895,
                  "duration": 0.21764200925827026,
                  "properties": {
                    "AttackTag": "Event.Attack.Skill"
                  }
                },
                {
                  "notifyClass": "ANS_SkillCancel_C",
                  "triggerTime": 1.659999966621399,
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              ]
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          ]
        },
        "SK130101": {
          "skillId": "SK130101",
          "name": "무기 막기",
          "desc": "무기로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.",
          "descValues": [],
          "simpleDesc": "무기로 공격을 방어합니다.\r\n방어 유지 시 지구력이 소모됩니다.",
          "skillAttackType": "Normal",
          "skillElementType": "None",
          "skillDamageRate": 1,
          "walkSpeedMultiplier": 0.7,
          "castingTime": 0,
          "manaCost": 0,
          "coolTime": 0,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Blocking.AM_PC_Baran_B_Skill_Blocking'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C",
          "activeAbilityClass": "None",
          "activeDuration": 0,
          "gameplayEffectSet": [],
          "montages": [
            {
              "assetName": "AM_PC_Baran_B_Skill_Blocking",
              "sequenceLength": 3.5666699409484863,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                },
                {
                  "sectionName": "Loop",
                  "startTime": 0.3333333432674408
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                {
                  "sectionName": "Block",
                  "startTime": 2.5
                },
                {
                  "sectionName": "End",
                  "startTime": 3.1666667461395264
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              ],
              "animNotifies": []
            }
          ]
        },
        "SK130301": {
          "skillId": "SK130301",
          "name": "마석 '일격분쇄'",
          "desc": "대검을 내리찍어 {0}m의 균열을 생성합니다. 균열 범위 내  {1}%의 물리 피해를 주며, 적중된 대상은 기절합니다.",
          "descValues": [
            4,
            170
          ],
          "simpleDesc": "대검을 내리찍어 균열을 생성하여 적에게 피해를 입힙니다.\r\n적중된 대상은 기절합니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 1.7,
          "walkSpeedMultiplier": 0.7,
          "castingTime": 10,
          "manaCost": 0,
          "coolTime": 0,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_RockBraker2.AM_PC_Baran_B_Skill_RockBraker2'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": true,
          "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Decision.GA_Skill_Baran_Decision_C",
          "activeAbilityClass": "None",
          "activeDuration": 2,
          "gameplayEffectSet": [
            {
              "trigger": "InCasting",
              "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
            },
            {
              "trigger": "InCasting",
              "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
            },
            {
              "trigger": "CustomEventTarget1",
              "gEClass": "/Game/Blueprints/Abilities/GE_StunMotion.GE_StunMotion_C"
            },
            {
              "trigger": "CustomEventTarget1",
              "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C"
            }
          ],
          "montages": [
            {
              "assetName": "AM_PC_Baran_B_Skill_RockBraker2",
              "sequenceLength": 2.9666666984558105,
              "rateScale": 1.5,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                },
                {
                  "sectionName": "Loop",
                  "startTime": 1.2941981554031372
                },
                {
                  "sectionName": "Emd",
                  "startTime": 1.2987388372421265
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              ],
              "animNotifies": []
            }
          ]
        }
      },
      "basic_attacks": {
        "twoHandWeapon": [
          {
            "assetName": "AM_PC_Baran_B_Attack_W01_01",
            "sequenceLength": 1.899999976158142,
            "rateScale": 1,
            "sections": [
              {
                "sectionName": "Default",
                "startTime": 0
              }
            ],
            "animNotifies": [
              {
                "notifyClass": "ANS_AttackState_C",
                "triggerTime": 0,
                "duration": 1.1699999570846558,
                "properties": {
                  "AddNormalAttackPer": 10.0
                }
              },
              {
                "notifyClass": "AnimNotifyState_AttackWithEquip",
                "triggerTime": 0.800000011920929,
                "duration": 0.12000000476837158,
                "properties": {
                  "AttackTag": "Event.Attack.Normal"
                }
              }
            ]
          },
          {
            "assetName": "AM_PC_Baran_B_Attack_W01_02",
            "sequenceLength": 1.9333300590515137,
            "rateScale": 1,
            "sections": [
              {
                "sectionName": "Default",
                "startTime": 0
              }
            ],
            "animNotifies": [
              {
                "notifyClass": "ANS_AttackState_C",
                "triggerTime": 0,
                "duration": 1.1699999570846558,
                "properties": {
                  "AddNormalAttackPer": 15.0
                }
              },
              {
                "notifyClass": "AnimNotifyState_AttackWithEquip",
                "triggerTime": 0.800000011920929,
                "duration": 0.15000003576278687,
                "properties": {
                  "AttackTag": "Event.Attack.Normal"
                }
              }
            ]
          },
          {
            "assetName": "AM_PC_Baran_B_Attack_W01_03",
            "sequenceLength": 1.7333300113677979,
            "rateScale": 1,
            "sections": [
              {
                "sectionName": "Default",
                "startTime": 0
              }
            ],
            "animNotifies": [
              {
                "notifyClass": "ANS_AttackState_C",
                "triggerTime": 0,
                "duration": 0.998920202255249,
                "properties": {
                  "AddNormalAttackPer": 10.0
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              },
              {
                "notifyClass": "AnimNotifyState_AttackWithEquip",
                "triggerTime": 0.699999988079071,
                "duration": 0.15000003576278687,
                "properties": {
                  "AttackTag": "Event.Attack.Normal"
                }
              }
            ]
          }
        ]
      }
    },
    "rio": {
      "basic_info": {
        "name": "리오",
        "jobName": "암살자"
      },
      "stats": {
        "str": 15.0,
        "dex": 25.0,
        "int": 10.0,
        "con": 15.0,
        "wis": 10.0,
        "hp": 100.0,
        "mp": 50.0,
        "manaRegen": 0.2,
        "stamina": 100.0,
        "physicalDamage": 0.0,
        "magicalDamage": 0.0,
        "criticalPer": 5.0,
        "criticalDamage": 0.0,
        "backAttackDamage": 0.0,
        "defense": 0.0,
        "physicalResistancePer": 0.0,
        "rangedResistancePer": 0.0,
        "magicalResistancePer": 0.0,
        "fireResistancePer": 0.0,
        "poisonResistancePer": 0.0,
        "waterResistancePer": 0.0,
        "lightningResistancePer": 0.0,
        "holyResistancePer": 0.0,
        "darkResistancePer": 0.0,
        "dotReduceRatePer": 0.0,
        "walkSpeed": 0.0,
        "equipableTypes": [
          "ShortSword",
          "Cloth",
          "Light"
        ],
        "hitRadius": 170.0
      },
      "skills": {
        "default": [
          "SK140201",
          "SK140205",
          "SK140202"
        ],
        "sub": "SK140101",
        "ultimate": "SK140301",
        "ultimatePoint": 2368
      },
      "skill_details": {
        "SK140201": {
          "skillId": "SK140201",
          "name": "연속 찌르기",
          "desc": "단검을 빠르게 2번 찔러 각각 {0}%만큼 암흑 속성 물리 피해를 입힙니다. 각 공격은 {1}%의 추가 치명타 확률을 가집니다. 타격당 연계 점수 1점을 획득합니다.",
          "descValues": [
            100,
            25
          ],
          "simpleDesc": "단검을 빠르게 2번 찔러 피해를 입힙니다. 각 공격은 추가 치명타 확률을 가집니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 1,
          "walkSpeedMultiplier": 0.9,
          "castingTime": 0,
          "manaCost": 9,
          "coolTime": 3.5,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_RapidStab.AM_PC_Rio_B_Skill_RapidStab'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_RapidStab.GA_Skill_Rio_RapidStab_C",
          "activeAbilityClass": "None",
          "activeDuration": 0,
          "gameplayEffectSet": [
            {
              "trigger": "Instant",
              "gEClass": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_RapidStab_Buff.GE_Skill_Rio_RapidStab_Buff_C"
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          ],
          "montages": [
            {
              "assetName": "AM_PC_Rio_B_Skill_RapidStab",
              "sequenceLength": 1.8333333730697632,
              "rateScale": 1.2999999523162842,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
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              ],
              "animNotifies": [
                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
                  "triggerTime": 0.37851738929748535,
                  "duration": 0.10123193264007568,
                  "properties": {
                    "AttackTag": "Event.Attack.Skill"
                  }
                },
                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
                  "triggerTime": 0.879639744758606,
                  "duration": 0.08377331495285034,
                  "properties": {
                    "AttackTag": "Event.Attack.Skill"
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                },
                {
                  "notifyClass": "ANS_SkillCancel_C",
                  "triggerTime": 1.5134466886520386,
                  "duration": 0.3198866844177246
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              ]
            }
          ]
        },
        "SK140205": {
          "skillId": "SK140205",
          "name": "접근",
          "desc": "낮은 자세로 돌진합니다. 돌진 중 피격되지 않으며, 돌진 후 {0}초 동안 {1}%만큼 물리 피해가 증가합니다.",
          "descValues": [
            3,
            30
          ],
          "simpleDesc": "낮은 자세로 돌진합니다.\r\n돌진 중 피격되지 않으며, 돌진 후 피해량이 증가합니다.",
          "skillAttackType": "Normal",
          "skillElementType": "None",
          "skillDamageRate": 1,
          "walkSpeedMultiplier": 0.9,
          "castingTime": 0,
          "manaCost": 8,
          "coolTime": 4,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_Approach.AM_PC_Rio_B_Skill_Approach'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_Approach.GA_Skill_Rio_Approach_C",
          "activeAbilityClass": "None",
          "activeDuration": 0,
          "gameplayEffectSet": [],
          "montages": [
            {
              "assetName": "AM_PC_Rio_B_Skill_Approach",
              "sequenceLength": 0.5666666626930237,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                }
              ],
              "animNotifies": []
            }
          ]
        },
        "SK140202": {
          "skillId": "SK140202",
          "name": "단검 투척",
          "desc": "단검을 던져 {0}%만큼 피해를 입힙니다.",
          "descValues": [
            100,
            0
          ],
          "simpleDesc": "단검을 던져 피해를 입힙니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 1,
          "walkSpeedMultiplier": 0.7,
          "castingTime": 1,
          "manaCost": 10,
          "coolTime": 7,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_ThrowingDagger.AM_PC_Rio_B_Skill_ThrowingDagger'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_ThrowingDagger.GA_Skill_Rio_ThrowingDagger_C",
          "activeAbilityClass": "None",
          "activeDuration": 0,
          "gameplayEffectSet": [],
          "montages": [
            {
              "assetName": "AM_PC_Rio_B_Skill_ThrowingDagger",
              "sequenceLength": 1.6333333253860474,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                },
                {
                  "sectionName": "Loop",
                  "startTime": 0.30000001192092896
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              ],
              "animNotifies": []
            }
          ]
        },
        "SK140101": {
          "skillId": "SK140101",
          "name": "내려 찍기",
          "desc": "단검으로 내려 찍어 {0}%만큼 물리 피해를 입힙니다. 연계 점수에 따라 {1}/{2}/{3}% 추가 피해를 입힙니다.",
          "descValues": [
            70,
            50,
            100,
            150
          ],
          "simpleDesc": "단검으로 내려 찍어 피해를 입힙니다. 연계 점수에 따라 추가 피해를 입힙니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 0.7,
          "walkSpeedMultiplier": 0.9,
          "castingTime": 0,
          "manaCost": 0,
          "coolTime": 0,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_DroppingAttack.AM_PC_Rio_B_Skill_DroppingAttack'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_DroppingAttack.GA_Skill_Rio_DroppingAttack_C",
          "activeAbilityClass": "None",
          "activeDuration": 0,
          "gameplayEffectSet": [],
          "montages": [
            {
              "assetName": "AM_PC_Rio_B_Skill_DroppingAttack",
              "sequenceLength": 1.2999999523162842,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                }
              ],
              "animNotifies": [
                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
                  "triggerTime": 0.46562039852142334,
                  "duration": 0.0943840742111206,
                  "properties": {
                    "AttackTag": "Event.Attack.Sub"
                  }
                }
              ]
            }
          ]
        },
        "SK140301": {
          "skillId": "SK140301",
          "name": "마석 ‘민감’",
          "desc": "마석의 힘을 개방하여 연계 점수 3점을 획득하고, {0}초 동안 은신 및 투시 효과를 획득합니다. 대상의 뒤를 공격 시 '약점' 판정이 적용됩니다.",
          "descValues": [
            15,
            0
          ],
          "simpleDesc": "연계 점수 3점을 획득합니다.\r\n일시적으로 은신 및 투시 효과를 획득합니다.",
          "skillAttackType": "Normal",
          "skillElementType": "None",
          "skillDamageRate": 0.3,
          "walkSpeedMultiplier": 0.9,
          "castingTime": 2,
          "manaCost": 0,
          "coolTime": 0,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_Sensitive.AM_PC_Rio_B_Skill_Sensitive'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": true,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
          "activeAbilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_Sensitive.GA_Skill_Rio_Sensitive_C",
          "activeDuration": 15,
          "gameplayEffectSet": [
            {
              "trigger": "InCasting",
              "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
            },
            {
              "trigger": "InCasting",
              "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
            },
            {
              "trigger": "InActive",
              "gEClass": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_Sensitive_Active.GE_Skill_Rio_Sensitive_Active_C"
            }
          ],
          "montages": [
            {
              "assetName": "AM_PC_Rio_B_Skill_Sensitive",
              "sequenceLength": 1.5,
              "rateScale": 1,
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                {
                  "sectionName": "Default",
                  "startTime": 0
                }
              ],
              "animNotifies": []
            }
          ]
        }
      },
      "basic_attacks": {
        "shortSword": [
          {
            "assetName": "AM_PC_Rio_B_Attack_W01_01",
            "sequenceLength": 1.1666666269302368,
            "rateScale": 1,
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              {
                "sectionName": "Default",
                "startTime": 0
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            ],
            "animNotifies": [
              {
                "notifyClass": "ANS_AttackState_C",
                "triggerTime": 0,
                "duration": 0.6166133284568787,
                "properties": {
                  "AddNormalAttackPer": -30.0
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              },
              {
                "notifyClass": "AnimNotifyState_AttackWithEquip",
                "triggerTime": 0.3595619201660156,
                "duration": 0.07920348644256592,
                "properties": {
                  "AttackTag": "Event.Attack.Normal"
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              }
            ]
          },
          {
            "assetName": "AM_PC_Rio_B_Attack_W01_02",
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            ],
            "animNotifies": [
              {
                "notifyClass": "ANS_AttackState_C",
                "triggerTime": 0,
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                  "AddNormalAttackPer": 10.0
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              },
              {
                "notifyClass": "AnimNotifyState_AttackWithEquip",
                "triggerTime": 0.5165325999259949,
                "duration": 0.10434740781784058,
                "properties": {
                  "AttackTag": "Event.Attack.Normal"
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              }
            ]
          },
          {
            "assetName": "AM_PC_Rio_B_Attack_W01_03",
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            ],
            "animNotifies": [
              {
                "notifyClass": "ANS_AttackState_C",
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                  "AddNormalAttackPer": 15.0
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              },
              {
                "notifyClass": "AnimNotifyState_AttackWithEquip",
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                "properties": {
                  "AttackTag": "Event.Attack.Normal"
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              }
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    },
    "clad": {
      "basic_info": {
        "name": "클라드",
        "jobName": "성직자"
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        "str": 15.0,
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        "int": 10.0,
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        "wis": 20.0,
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        "magicalDamage": 0.0,
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        "rangedResistancePer": 0.0,
        "magicalResistancePer": 0.0,
        "fireResistancePer": 0.0,
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        "waterResistancePer": 0.0,
        "lightningResistancePer": 0.0,
        "holyResistancePer": 0.0,
        "darkResistancePer": 0.0,
        "dotReduceRatePer": 0.0,
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          "Mace",
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        "hitRadius": 170.0
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        "default": [
          "SK150206",
          "SK150201",
          "SK150202"
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        "sub": "SK150101",
        "ultimate": "SK150301",
        "ultimatePoint": 2325
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      "skill_details": {
        "SK150206": {
          "skillId": "SK150206",
          "name": "치유",
          "desc": "대상의 체력의 {0} 회복합니다. 대상이 없을 경우 자신에게 시전합니다.",
          "descValues": [
            60,
            0
          ],
          "simpleDesc": "대상의 체력을 회복시킵니다.\r\n대상이 없을 경우 자신에게 시전합니다.",
          "skillAttackType": "MagicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 1,
          "walkSpeedMultiplier": 0.7,
          "castingTime": 1,
          "manaCost": 12,
          "coolTime": 3,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'",
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyCure.AM_PC_Clad_Base_B_Skill_HolyCure'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
          "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_HolyCure.GA_Skill_Clad_HolyCure_C",
          "activeDuration": 0,
          "gameplayEffectSet": [],
          "montages": [
            {
              "assetName": "AM_PC_Clad_Base_B_Skill_Ready",
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              "rateScale": 1,
              "sections": [
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                  "sectionName": "Default",
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                {
                  "sectionName": "Loop",
                  "startTime": 0.8999999761581421
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              ],
              "animNotifies": []
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            {
              "assetName": "AM_PC_Clad_Base_B_Skill_HolyCure",
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              "rateScale": 1,
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                {
                  "sectionName": "Default",
                  "startTime": 0
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              ],
              "animNotifies": []
            }
          ]
        },
        "SK150201": {
          "skillId": "SK150201",
          "name": "다시 흙으로",
          "desc": "{0}m 내의 적에게 {1}% 빛 속성 마법 피해를 주고, {2}초 동안 {3} 방어력을 감소 시킵니다.",
          "descValues": [
            3,
            150,
            3,
            5
          ],
          "simpleDesc": "범위 내의 적에게 피해를 입힙니다.",
          "skillAttackType": "MagicalSkill",
          "skillElementType": "Holy",
          "skillDamageRate": 1.5,
          "walkSpeedMultiplier": 0.7,
          "castingTime": 0.5,
          "manaCost": 9,
          "coolTime": 5,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'",
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_TurnUndead.AM_PC_Clad_Base_B_Skill_TurnUndead'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
          "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_TurnUndead.GA_Skill_Clad_TurnUndead_C",
          "activeDuration": 5,
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          "montages": [
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            {
              "assetName": "AM_PC_Clad_Base_B_Skill_TurnUndead",
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        "SK150202": {
          "skillId": "SK150202",
          "name": "신성한 빛",
          "desc": "주변 아군의 지속 피해 효과를 제거하고. {0}초 동안 면역 효과를 제공합니다.",
          "descValues": [
            6,
            0
          ],
          "simpleDesc": "주변 아군의 지속 피해 효과를 제거합니다.",
          "skillAttackType": "MagicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 0,
          "walkSpeedMultiplier": 0.7,
          "castingTime": 1,
          "manaCost": 15,
          "coolTime": 7.5,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'",
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyLight.AM_PC_Clad_Base_B_Skill_HolyLight'"
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          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
          "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_HolyLight.GA_Skill_Clad_HolyLight_C",
          "activeDuration": 30,
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          "montages": [
            {
              "assetName": "AM_PC_Clad_Base_B_Skill_Ready",
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              "sections": [
                {
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                {
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            {
              "assetName": "AM_PC_Clad_Base_B_Skill_HolyLight",
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          ]
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        "SK150101": {
          "skillId": "SK150101",
          "name": "방패 방어",
          "desc": "방패로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.",
          "descValues": [],
          "simpleDesc": "방패로 공격을 방어합니다.\r\n방어 유지 시 지구력이 소모됩니다.",
          "skillAttackType": "Normal",
          "skillElementType": "None",
          "skillDamageRate": 1,
          "walkSpeedMultiplier": 0.7,
          "castingTime": 0,
          "manaCost": 0,
          "coolTime": 0,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Block.AM_PC_Clad_Base_B_Skill_Block'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C",
          "activeAbilityClass": "None",
          "activeDuration": 0,
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          "montages": [
            {
              "assetName": "AM_PC_Clad_Base_B_Skill_Block",
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                {
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                {
                  "sectionName": "Block",
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        "SK150301": {
          "skillId": "SK150301",
          "name": "마석 ‘황금’",
          "desc": "마석의 힘을 해방하여 {0}초 동안 자신과 아군에게 {1}의 보호막을 생성합니다.",
          "descValues": [
            5,
            300
          ],
          "simpleDesc": "일시적으로 자신과 아군에게 보호막을 생성합니다.",
          "skillAttackType": "Normal",
          "skillElementType": "None",
          "skillDamageRate": 300,
          "walkSpeedMultiplier": 0.7,
          "castingTime": 0.55,
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          "coolTime": 0,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Gold.AM_PC_Clad_Base_B_Skill_Gold'"
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          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": true,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
          "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_Gold.GA_Skill_Clad_Gold_C",
          "activeDuration": 6,
          "gameplayEffectSet": [
            {
              "trigger": "InCasting",
              "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
            },
            {
              "trigger": "InCasting",
              "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
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          ],
          "montages": [
            {
              "assetName": "AM_PC_Clad_Base_B_Skill_Gold",
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              "rateScale": 1,
              "sections": [
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      "basic_attacks": {
        "mace": [
          {
            "assetName": "AM_PC_Clad_Base_Attack_Mace1",
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                "sectionName": "Default",
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              {
                "notifyClass": "ANS_AttackState_C",
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              },
              {
                "notifyClass": "AnimNotifyState_AttackWithEquip",
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          {
            "assetName": "AM_PC_Clad_Base_Attack_Mace2",
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              {
                "notifyClass": "ANS_AttackState_C",
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              {
                "notifyClass": "AnimNotifyState_AttackWithEquip",
                "triggerTime": 0.5639320015907288,
                "duration": 0.14746898412704468,
                "properties": {
                  "AttackTag": "Event.Attack.Normal"
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    "rene": {
      "basic_info": {
        "name": "레네",
        "jobName": "소환사"
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        "dex": 10.0,
        "int": 20.0,
        "con": 10.0,
        "wis": 25.0,
        "hp": 100.0,
        "mp": 50.0,
        "manaRegen": 0.2,
        "stamina": 100.0,
        "physicalDamage": 0.0,
        "magicalDamage": 0.0,
        "criticalPer": 5.0,
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        "rangedResistancePer": 0.0,
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        "poisonResistancePer": 0.0,
        "waterResistancePer": 0.0,
        "lightningResistancePer": 0.0,
        "holyResistancePer": 0.0,
        "darkResistancePer": 0.0,
        "dotReduceRatePer": 0.0,
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        "equipableTypes": [
          "Staff",
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          "Cloth"
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        "ultimate": "SK160301",
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          "descValues": [
            20,
            120
          ],
          "simpleDesc": "화염 화살을 발사하는 화염의 정령을 소환합니다.\r\n정령은 이동하지 않습니다.",
          "skillAttackType": "MagicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 1.2,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 0,
          "manaCost": 8,
          "coolTime": 7,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_SummonIfrit.AM_PC_Rene_B_Skill_SummonIfrit'"
          ],
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          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
          "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_SummonIfrit_Active.GA_Skill_Rene_SummonIfrit_Active_C",
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            {
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        "SK160206": {
          "skillId": "SK160206",
          "name": "정령 소환 : 냉기",
          "desc": "{0}초 동안 유지되는 냉기의 정령을 소환합니다. 정령은 레네를 따라 이동하며 얼음 송곳을 소환합니다. 얼음 송곳은 {1}%만큼 물 속성 마법 피해를 입히며, 적중된 적은 둔화됩니다.",
          "descValues": [
            60,
            80
          ],
          "simpleDesc": "얼음 송곳을 발사하는 냉기의 정령을 소환합니다.\r\n정령은 레네를 따라 이동합니다.",
          "skillAttackType": "MagicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 0.8,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 0,
          "manaCost": 15,
          "coolTime": 10,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_SummonShiva.AM_PC_Rene_B_Skill_SummonShiva'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
          "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_SummonShiva_Active.GA_Skill_Rene_SummonShiva_Active_C",
          "activeDuration": 60,
          "gameplayEffectSet": [],
          "montages": [
            {
              "assetName": "AM_PC_Rene_B_Skill_SummonShiva",
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                  "sectionName": "Default",
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                {
                  "sectionName": "Loop",
                  "startTime": 1.5
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                {
                  "sectionName": "End",
                  "startTime": 2.5
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              ],
              "animNotifies": []
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        "SK160203": {
          "skillId": "SK160203",
          "name": "독기 화살",
          "desc": "방어력을 무시하고 {0}만큼 암흑 속성 마법 피해를 입힙니다. 적중된 적은 출혈 상태가 됩니다.",
          "descValues": [
            30,
            0
          ],
          "simpleDesc": "방어력을 무시하는 피해를 입힙니다.\r\n적중된 적은 출혈 상태가 됩니다.",
          "skillAttackType": "MagicalSkill",
          "skillElementType": "Dark",
          "skillDamageRate": 1,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 2,
          "manaCost": 15,
          "coolTime": 10,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_PoisonGas.AM_PC_Rene_B_Skill_PoisonGas'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
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              "assetName": "AM_PC_Rene_B_Skill_PoisonGas",
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                  "sectionName": "End",
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          "skillId": "SK160101",
          "name": "할퀴기",
          "desc": "손톱을 휘둘러 {0}%만큼 마법 피해를 입히고 흡혈합니다. 피해의 {1}%만큼 체력을 회복합니다.",
          "descValues": [
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          ],
          "simpleDesc": "손톱을 휘둘러 피해를 입힙니다.\r\n피해량의 일정 수치를 회복합니다.",
          "skillAttackType": "MagicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 0.75,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 0,
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          "coolTime": 0,
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            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_Scratching.AM_PC_Rene_B_Skill_Scratching'",
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                  "notifyClass": "AnimNotifyState_AttackWithEquip",
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                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
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          "skillId": "SK160301",
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            20,
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          ],
          "simpleDesc": "일시적으로 자신과 아군의 모든 공격에 흡혈 효과를 부여합니다.",
          "skillAttackType": "MagicalSkill",
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          "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_ManaStoneCarnival_Active.GA_Skill_Rene_ManaStoneCarnival_Active_C",
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            {
              "trigger": "InCasting",
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            {
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          "montages": [
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          ]
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      },
      "basic_attacks": {
        "staff": [
          {
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              {
                "notifyClass": "ANS_AttackState_C",
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                "notifyClass": "AnimNotifyState_AttackWithEquip",
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              {
                "notifyClass": "ANS_AttackState_C",
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              {
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                "duration": 0.12023645639419556,
                "properties": {
                  "AttackTag": "Event.Attack.Normal"
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          {
            "assetName": "AM_PC_Rene_B_Attack_W01_03",
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              {
                "notifyClass": "ANS_AttackState_C",
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          "simpleDesc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발합니다.",
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          "skillElementType": "None",
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          "name": "비뢰각",
          "desc": "대각선으로 날아차기를 하여 {0}%만큼 번개 속성 물리 피해를 입힙니다. 점프 상태에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다.\r\n적중 시 표창 {1}개를 충전합니다.",
          "descValues": [
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            1
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          "simpleDesc": "대각선으로 날아차기를 하여 피해를 입힙니다. 공중에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다.",
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          "coolTime": 8,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_ThunderKick.AM_PC_Sinobu_B_Skill_ThunderKick'"
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          "abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_ThunderKick.GA_Skill_Sinobu_ThunderKick_C",
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            {
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              "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C"
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          "name": "인술 ‘바꿔치기’",
          "desc": "{0}초 동안 유지되는 '바꿔치기'를 사용합니다. '바꿔치기' 상태 중 피격 시 피해가 {1}% 감소하며, {2}초 동안 투명화와 이동속도 증가 효과를 얻습니다.\r\n효과 발동 시 표창 {3}개를 충전합니다.",
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            50,
            3,
            1
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          "simpleDesc": "바꿔치기를 사용 후 피격 시 피해량이 감소하며, 투명화와 이동속도 증가 효과를 받습니다.",
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            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_NinpoChange_Active.AM_PC_Sinobu_B_Skill_NinpoChange_Active'"
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          "skillId": "SK180101",
          "name": "표창",
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          "descValues": [
            120,
            3
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          "simpleDesc": "표창을 던져 피해를 입힙니다.\r\n일반 공격이나 스킬을 사용하면 표창이 충전됩니다.",
          "skillAttackType": "PhysicalSkill",
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          "walkSpeedMultiplier": 0.9,
          "castingTime": 1,
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          "coolTime": 0,
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          "skillId": "SK180301",
          "name": "마석 '반환'",
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          "descValues": [
            7,
            0
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          "simpleDesc": "일시적으로 전방의 투사체를 튕겨내고 근접 공격을 막아냅니다.",
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          "coolTime": 0,
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            },
            {
              "trigger": "InCasting",
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            {
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              "gEClass": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_Silence.GE_Skill_Sinobu_Silence_C"
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                {
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      "basic_attacks": {
        "shortSword": [
          {
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    "lian": {
      "basic_info": {
        "name": "리옌",
        "jobName": "레인저"
      },
      "stats": {
        "str": 10.0,
        "dex": 20.0,
        "int": 10.0,
        "con": 15.0,
        "wis": 20.0,
        "hp": 100.0,
        "mp": 50.0,
        "manaRegen": 0.2,
        "stamina": 100.0,
        "physicalDamage": 0.0,
        "magicalDamage": 0.0,
        "criticalPer": 5.0,
        "criticalDamage": 0.0,
        "backAttackDamage": 0.0,
        "defense": 0.0,
        "physicalResistancePer": 0.0,
        "rangedResistancePer": 0.0,
        "magicalResistancePer": 0.0,
        "fireResistancePer": 0.0,
        "poisonResistancePer": 0.0,
        "waterResistancePer": 0.0,
        "lightningResistancePer": 0.0,
        "holyResistancePer": 0.0,
        "darkResistancePer": 0.0,
        "dotReduceRatePer": 0.0,
        "walkSpeed": 0.0,
        "equipableTypes": [
          "Bow",
          "Light",
          "Cloth"
        ],
        "hitRadius": 150.0
      },
      "skills": {
        "default": [
          "SK190207",
          "SK190205",
          "SK190201",
          "SK190209"
        ],
        "sub": "SK190101",
        "ultimate": "SK190301",
        "ultimatePoint": 2775
      },
      "skill_details": {
        "SK190207": {
          "skillId": "SK190207",
          "name": "속사",
          "desc": "{0}발의 화살을 빠르게 발사하여 각각 {1}%만큼 물리 피해를 입힙니다. 화살을 4개 소모합니다.",
          "descValues": [
            4,
            85
          ],
          "simpleDesc": "4발의 화살을 빠르게 발사하여 피해를 입힙니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 0.85,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 0,
          "manaCost": 16,
          "coolTime": 7,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_RapidShot1.AM_PC_Lian_Base_000_Skill_RapidShot1'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_RapidShot.GA_Skill_Lian_RapidShot_C",
          "activeAbilityClass": "None",
          "activeDuration": -1,
          "gameplayEffectSet": [],
          "montages": [
            {
              "assetName": "AM_PC_Lian_Base_000_Skill_RapidShot1",
              "sequenceLength": 2.6666667461395264,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                },
                {
                  "sectionName": "End",
                  "startTime": 0.8333333134651184
                }
              ],
              "animNotifies": [
                {
                  "notifyClass": "AN_Trigger_Projectile_Shot_C",
                  "triggerTime": 0.8333333134651184,
                  "duration": 0,
                  "properties": {
                    "EventTag": "Event.Effect.Shot"
                  }
                },
                {
                  "notifyClass": "AN_Trigger_Projectile_Shot_C",
                  "triggerTime": 1.1959129571914673,
                  "duration": 0,
                  "properties": {
                    "EventTag": "Event.Effect.Shot"
                  }
                },
                {
                  "notifyClass": "AN_Trigger_Projectile_Shot_C",
                  "triggerTime": 1.59346604347229,
                  "duration": 0,
                  "properties": {
                    "EventTag": "Event.Effect.Shot"
                  }
                },
                {
                  "notifyClass": "AN_Trigger_Projectile_Shot_C",
                  "triggerTime": 2,
                  "duration": 0,
                  "properties": {
                    "EventTag": "Event.Effect.Shot"
                  }
                },
                {
                  "notifyClass": "ANS_SkillCancel_C",
                  "triggerTime": 2.3333332538604736,
                  "duration": 0.2924997806549072
                }
              ]
            }
          ]
        },
        "SK190205": {
          "skillId": "SK190205",
          "name": "비연사",
          "desc": "뒤로 빠지며 화살을 발사하여 {0}%만큼 물리 피해를 입힙니다. 화살을 1개 소모합니다.",
          "descValues": [
            150,
            0
          ],
          "simpleDesc": "뒤로 빠지며 화살을 발사하여 피해를 입힙니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 1.5,
          "walkSpeedMultiplier": 0,
          "castingTime": 0,
          "manaCost": 15,
          "coolTime": 10,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_BackStepBowAttack.AM_PC_Lian_Base_000_Skill_BackStepBowAttack'",
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_BackStepBowAttack.AM_PC_Lian_Base_000_Skill_BackStepBowAttack'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_BackStepBowAttack.GA_Skill_Lian_BackStepBowAttack_C",
          "activeAbilityClass": "None",
          "activeDuration": 0,
          "gameplayEffectSet": [],
          "montages": [
            {
              "assetName": "AM_PC_Lian_Base_000_Skill_BackStepBowAttack",
              "sequenceLength": 1.7352999448776245,
              "rateScale": 1.2999999523162842,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                }
              ],
              "animNotifies": [
                {
                  "notifyClass": "AN_Trigger_Projectile_Shot_C",
                  "triggerTime": 0.8274765014648438,
                  "duration": 0,
                  "properties": {
                    "EventTag": "Event.Effect.Shot"
                  }
                },
                {
                  "notifyClass": "ANS_SkillCancel_C",
                  "triggerTime": 1.4918420314788818,
                  "duration": 0.20928144454956055
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              ]
            },
            {
              "assetName": "AM_PC_Lian_Base_000_Skill_BackStepBowAttack",
              "sequenceLength": 1.7352999448776245,
              "rateScale": 1.2999999523162842,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                }
              ],
              "animNotifies": [
                {
                  "notifyClass": "AN_Trigger_Projectile_Shot_C",
                  "triggerTime": 0.8274765014648438,
                  "duration": 0,
                  "properties": {
                    "EventTag": "Event.Effect.Shot"
                  }
                },
                {
                  "notifyClass": "ANS_SkillCancel_C",
                  "triggerTime": 1.4918420314788818,
                  "duration": 0.20928144454956055
                }
              ]
            }
          ]
        },
        "SK190201": {
          "skillId": "SK190201",
          "name": "연화",
          "desc": "{0}초 동안 적을 천천히 추적하는 연꽃을 만들어 발사합니다. 연꽃은 {1}%만큼 빛 속성 물리 피해를 입히며, 적중된 대상은 {2}초 동안 {3}%의 주는 피해 감소 효과를 받습니다.",
          "descValues": [
            60,
            120,
            10,
            25
          ],
          "simpleDesc": "적을 추적하는 연꽃을 만들어 발사합니다. 연꽃에 적중된 대상은 주는 피해 감소 효과를 받습니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "Holy",
          "skillDamageRate": 1.2,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 0,
          "manaCost": 12,
          "coolTime": 7.5,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_DarkSouls_NoCasting.AM_PC_Lian_Base_000_Skill_DarkSouls_NoCasting'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_DarkSouls.GA_Skill_Lian_DarkSouls_C",
          "activeAbilityClass": "None",
          "activeDuration": 0,
          "gameplayEffectSet": [],
          "montages": [
            {
              "assetName": "AM_PC_Lian_Base_000_Skill_DarkSouls_NoCasting",
              "sequenceLength": 2.200000047683716,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                },
                {
                  "sectionName": "End",
                  "startTime": 2.200000047683716
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              ],
              "animNotifies": []
            }
          ]
        },
        "SK190209": {
          "skillId": "SK190209",
          "name": "재장전",
          "desc": "화살을 화살통에 장전 합니다.",
          "descValues": [],
          "simpleDesc": "",
          "skillAttackType": "Normal",
          "skillElementType": "None",
          "skillDamageRate": 1,
          "walkSpeedMultiplier": 0.9,
          "castingTime": 5,
          "manaCost": 0,
          "coolTime": 0,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_Reload.AM_PC_Lian_Base_000_Skill_Reload'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Attack_Firearm_Reload.GA_Attack_Firearm_Reload_C",
          "activeAbilityClass": "None",
          "activeDuration": 1,
          "gameplayEffectSet": [],
          "montages": [
            {
              "assetName": "AM_PC_Lian_Base_000_Skill_Reload",
              "sequenceLength": 1.4333332777023315,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                },
                {
                  "sectionName": "Loop",
                  "startTime": 0.3333333432674408
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              ],
              "animNotifies": []
            }
          ]
        },
        "SK190101": {
          "skillId": "SK190101",
          "name": "정조준",
          "desc": "조준하는 동안 물리 피해가 증가하는 화살을 발사합니다. 최대 {0}%까지 물리 피해가 증가합니다. 화살을 1개 소모합니다.",
          "descValues": [
            150,
            0
          ],
          "simpleDesc": "조준하는 동안 피해량이 증가하는 화살을 발사합니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 0.7,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 1.5,
          "manaCost": 0,
          "coolTime": 0,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_ChargingBow.AM_PC_Lian_Base_000_Skill_ChargingBow'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_ChargingBow.GA_Skill_Lian_ChargingBow_C",
          "activeAbilityClass": "None",
          "activeDuration": 0,
          "gameplayEffectSet": [],
          "montages": [
            {
              "assetName": "AM_PC_Lian_Base_000_Skill_ChargingBow",
              "sequenceLength": 4.933333396911621,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                },
                {
                  "sectionName": "Loop",
                  "startTime": 2.5
                },
                {
                  "sectionName": "End",
                  "startTime": 4.166666507720947
                }
              ],
              "animNotifies": [
                {
                  "notifyClass": "AN_Trigger_Projectile_Shot_C",
                  "triggerTime": 4.195193767547607,
                  "duration": 0,
                  "properties": {
                    "EventTag": "Event.Effect.Shot"
                  }
                }
              ]
            }
          ]
        },
        "SK190301": {
          "skillId": "SK190301",
          "name": "마석 '폭우'",
          "desc": "마석의 힘을 개방하여 {0}초 동안 화살을 소모하지 않으며, 쿨타임이 {1}% 감소합니다.",
          "descValues": [
            15,
            50
          ],
          "simpleDesc": "일시적으로 화살을 소모하지 않으며,\r\n다른 스킬들의 쿨타임이 감소합니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 50,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 1.5,
          "manaCost": 0,
          "coolTime": 0,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_ManastoneSilence.AM_PC_Lian_Base_000_Skill_ManastoneSilence'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": true,
          "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
          "activeAbilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_ManaStoneSilence_Active.GA_Skill_Lian_ManaStoneSilence_Active_C",
          "activeDuration": 15,
          "gameplayEffectSet": [
            {
              "trigger": "InCasting",
              "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
            },
            {
              "trigger": "InCasting",
              "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
            },
            {
              "trigger": "InActive",
              "gEClass": "/Game/Blueprints/Characters/Lian/GE_Skill_Lian_ManaStoneSilence.GE_Skill_Lian_ManaStoneSilence_C"
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          ],
          "montages": [
            {
              "assetName": "AM_PC_Lian_Base_000_Skill_ManastoneSilence",
              "sequenceLength": 1.5,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
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              ],
              "animNotifies": []
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          ]
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      },
      "basic_attacks": {
        "bow": [
          {
            "assetName": "AM_PC_Lian_Base_000_Attack_Bow",
            "sequenceLength": 3.2666666507720947,
            "rateScale": 1,
            "sections": [
              {
                "sectionName": "Default",
                "startTime": 0
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              {
                "sectionName": "Loop",
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                "sectionName": "End",
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            "animNotifies": [
              {
                "notifyClass": "AN_Trigger_Projectile_Shot_C",
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                "properties": {
                  "EventTag": "Event.Effect.Shot"
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        ]
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    },
    "cazimord": {
      "basic_info": {
        "name": "카지모르드",
        "jobName": "전사"
      },
      "stats": {
        "str": 15.0,
        "dex": 25.0,
        "int": 10.0,
        "con": 15.0,
        "wis": 10.0,
        "hp": 100.0,
        "mp": 50.0,
        "manaRegen": 0.2,
        "stamina": 100.0,
        "physicalDamage": 0.0,
        "magicalDamage": 0.0,
        "criticalPer": 5.0,
        "criticalDamage": 0.0,
        "backAttackDamage": 0.0,
        "defense": 0.0,
        "physicalResistancePer": 0.0,
        "rangedResistancePer": 0.0,
        "magicalResistancePer": 0.0,
        "fireResistancePer": 0.0,
        "poisonResistancePer": 0.0,
        "waterResistancePer": 0.0,
        "lightningResistancePer": 0.0,
        "holyResistancePer": 0.0,
        "darkResistancePer": 0.0,
        "dotReduceRatePer": 0.0,
        "walkSpeed": 0.0,
        "equipableTypes": [
          "WeaponShield",
          "Light",
          "Cloth"
        ],
        "hitRadius": 170.0
      },
      "skills": {
        "default": [
          "SK170201",
          "SK170202",
          "SK170203"
        ],
        "sub": "SK170101",
        "ultimate": "SK170301",
        "ultimatePoint": 2368
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      "skill_details": {
        "SK170201": {
          "skillId": "SK170201",
          "name": "섬광",
          "desc": "정면으로 {0}m 돌진하며, 베기 공격으로 공격력의 {1}%의 피해를 가합니다.",
          "descValues": [
            4,
            100
          ],
          "simpleDesc": "정면으로 돌진해 베기 공격으로 피해를 입힙니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 0.5,
          "walkSpeedMultiplier": 1,
          "castingTime": 0,
          "manaCost": 5,
          "coolTime": 15.5,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Flash.AM_PC_Cazimord_B_Skill_Flash'",
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Flash_Active.AM_PC_Cazimord_B_Skill_Flash_Active'"
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          "bIsStackable": true,
          "maxStackCount": 2,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_Flash.GA_Skill_Cazimord_Flash_C",
          "activeAbilityClass": "None",
          "activeDuration": 0,
          "gameplayEffectSet": [
            {
              "trigger": "InActive",
              "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
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          ],
          "montages": [
            {
              "assetName": "AM_PC_Cazimord_B_Skill_Flash",
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              "sections": [
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                {
                  "sectionName": "ReadyLoop",
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            {
              "assetName": "AM_PC_Cazimord_B_Skill_Flash_Active",
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                {
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              ],
              "animNotifies": [
                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
                  "triggerTime": 0.36664414405822754,
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                  "properties": {
                    "AttackTag": "Event.Attack.Skill"
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                },
                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
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                  "duration": 0.19982093572616577,
                  "properties": {
                    "AttackTag": "Event.Attack.Skill"
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                },
                {
                  "notifyClass": "ANS_SkillCancel_C",
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              ]
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          ]
        },
        "SK170202": {
          "skillId": "SK170202",
          "name": "날개 베기",
          "desc": "{0}번 베기로 공격력의 {1}% 피해를 입힙니다. 스킬 사용 중에는 경직에 면역 됩니다.",
          "descValues": [
            4,
            30
          ],
          "simpleDesc": "연속 베기로 피해를 입힙니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 0.3,
          "walkSpeedMultiplier": 1,
          "castingTime": 0,
          "manaCost": 10,
          "coolTime": 15.5,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_BladeStorm.AM_PC_Cazimord_B_Skill_BladeStorm'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
          "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_BladeStorm.GA_Skill_Cazimord_BladeStorm_C",
          "activeAbilityClass": "None",
          "activeDuration": 0,
          "gameplayEffectSet": [],
          "montages": [
            {
              "assetName": "AM_PC_Cazimord_B_Skill_BladeStorm",
              "sequenceLength": 3,
              "rateScale": 1.5,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
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              ],
              "animNotifies": [
                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
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                  "properties": {
                    "AttackTag": "Event.Attack.Skill"
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                },
                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
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                  "properties": {
                    "AttackTag": "Event.Attack.Skill"
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                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
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                    "AttackTag": "Event.Attack.Skill"
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                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
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                    "AttackTag": "Event.Attack.Skill"
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                },
                {
                  "notifyClass": "ANS_SkillCancel_C",
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          ]
        },
        "SK170203": {
          "skillId": "SK170203",
          "name": "작열",
          "desc": "{0}초간 무기에 불을 붙여서 적중시킨 적에게 물리 피해의 {1}%만큼을 추가 마법 피해로 주고, 화상 상태로 만듭니다.",
          "descValues": [
            15,
            20
          ],
          "simpleDesc": "무기에 불을 붙여 적에게 추가 마법 피해를 주고  화상 상태로 만듭니다.",
          "skillAttackType": "Normal",
          "skillElementType": "None",
          "skillDamageRate": 1,
          "walkSpeedMultiplier": 1,
          "castingTime": 2,
          "manaCost": 3,
          "coolTime": 27.5,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Burn.AM_PC_Cazimord_B_Skill_Burn'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": false,
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          "activeAbilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_Burn_Active.GA_Skill_Cazimord_Burn_Active_C",
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          "montages": [
            {
              "assetName": "AM_PC_Cazimord_B_Skill_Burn",
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                {
                  "sectionName": "Default",
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                {
                  "sectionName": "End",
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              "animNotifies": []
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          ]
        },
        "SK170101": {
          "skillId": "SK170101",
          "name": "흘리기",
          "desc": "무기로 적의 공격을 흘려냅니다. 흘리기에 성공하면 적의 공격을 막아냅니다. 그리고 스킬의 재사용 대기시간 일부가 감소됩니다. 섬광 및 날개베기는 각각 {0}초, 작열은 {1}초씩 감소 합니다.",
          "descValues": [
            3.799999952316284,
            6.800000190734863
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          "simpleDesc": "흘리기에 성공할 시 적의 공격을 막아내고, 일부 스킬의 재사용 대기시간이 감소됩니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 1,
          "walkSpeedMultiplier": 1,
          "castingTime": 0,
          "manaCost": 0,
          "coolTime": 0,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Parrying.AM_PC_Cazimord_B_Skill_Parrying'"
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            {
              "assetName": "AM_PC_Cazimord_B_Skill_Parrying",
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                  "sectionName": "Default",
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                {
                  "sectionName": "Success",
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        },
        "SK170301": {
          "skillId": "SK170301",
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            12,
            80,
            100
          ],
          "simpleDesc": "빠르게 정면을 연속 공격해 큰 피해를 입힙니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
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          "bIsUltimate": true,
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                    "AttackTag": "Event.Attack.Skill"
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                  "notifyClass": "AnimNotifyState_AttackWithEquip",
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                    "AttackTag": "Event.Attack.Skill"
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                {
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                    "AttackTag": "Event.Attack.Skill"
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                  "notifyClass": "AnimNotifyState_AttackWithEquip",
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                    "AttackTag": "Event.Attack.Skill"
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                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
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                    "AttackTag": "Event.Attack.Skill"
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                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
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                  "duration": 0.2133864164352417,
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                    "AttackTag": "Event.Attack.Skill"
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                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
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                    "AttackTag": "Event.Attack.Ultimate"
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                },
                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
                  "triggerTime": 2.0691566467285156,
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                  "properties": {
                    "AttackTag": "Event.Attack.Ultimate"
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      },
      "basic_attacks": {
        "weaponShield": [
          {
            "assetName": "AM_PC_Cazimord_B_Attack_W01_01",
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              {
                "sectionName": "Default",
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              {
                "notifyClass": "ANS_AttackState_C",
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                  "AddNormalAttackPer": -5.0
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              {
                "notifyClass": "AnimNotifyState_AttackWithEquip",
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                  "AttackTag": "Event.Attack.Normal"
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                "notifyClass": "AnimNotifyState_AttackWithEquip",
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                  "AttackTag": "Event.Attack.Normal"
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          {
            "assetName": "AM_PC_Cazimord_B_Attack_W01_02",
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              {
                "notifyClass": "ANS_AttackState_C",
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                "notifyClass": "AnimNotifyState_AttackWithEquip",
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            "assetName": "AM_PC_Cazimord_B_Attack_W01_03",
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              {
                "notifyClass": "ANS_AttackState_C",
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                "notifyClass": "AnimNotifyState_AttackWithEquip",
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    "blackmaria": {
      "basic_info": {
        "name": "블랙마리아",
        "jobName": "전사"
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        "dex": 10.0,
        "int": 5.0,
        "con": 25.0,
        "wis": 10.0,
        "hp": 100.0,
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        "stamina": 100.0,
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        "magicalDamage": 0.0,
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        "fireResistancePer": 0.0,
        "poisonResistancePer": 0.0,
        "waterResistancePer": 0.0,
        "lightningResistancePer": 0.0,
        "holyResistancePer": 0.0,
        "darkResistancePer": 0.0,
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          "SK200203"
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        "ultimate": "SK200301",
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          "desc": "대검을 넓게 세워 정면을 방어하면서 전진합니다. 전진 중에 적에게 충돌하면 {0}%만큼의 물리 피해를 입히고 멈춥니다. 문을 파괴할 수 있습니다.",
          "descValues": [
            130
          ],
          "simpleDesc": "대검으로 정면을 막으며 전진합니다.",
          "skillAttackType": "PhysicalSkill",
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            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_ValiantCharge.AM_PC_BlackMaria_Base_000_Skill_ValiantCharge'"
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            {
              "trigger": "OnHitTarget",
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              "assetName": "AM_PC_BlackMaria_Base_000_Skill_ValiantCharge",
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                  "notifyClass": "AnimNotifyState_AttackWithEquip",
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          "descValues": [
            1.5,
            110
          ],
          "simpleDesc": "대검으로 적을 올려쳐서 피해를 입힙니다.",
          "skillAttackType": "PhysicalSkill",
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          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_AscensionStrike.AM_PC_BlackMaria_Base_000_Skill_AscensionStrike'"
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            {
              "trigger": "OnHitTarget",
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            {
              "trigger": "OnHitTarget",
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          "descValues": [
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            30
          ],
          "simpleDesc": "일정 시간 동안 방어구가 파괴되지 않는 상태에 돌입합니다. 내구도가 없다면 일정량을 회복합니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 1,
          "walkSpeedMultiplier": 0.8,
          "castingTime": 1,
          "manaCost": 11,
          "coolTime": 30,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve.AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve'"
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          "activeAbilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_IgnoreArmorDamage.GA_Skill_BlackMaria_IgnoreArmorDamage_C",
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              "assetName": "AM_PC_BlackMaria_Base_000_Skill_AegisOfResolve",
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              "sections": [
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                {
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          ]
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        "SK200101": {
          "skillId": "SK200101",
          "name": "투구 깨기",
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          "descValues": [
            90,
            150,
            225
          ],
          "simpleDesc": "대검으로 내리찍습니다. 충전할 수 있습니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 0.9,
          "walkSpeedMultiplier": 1,
          "castingTime": 0,
          "manaCost": 0,
          "coolTime": 0,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_HelmBreaker2.AM_PC_BlackMaria_Base_000_HelmBreaker2'"
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          "bIsUltimate": false,
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          "gameplayEffectSet": [
            {
              "trigger": "CustomEventTarget1",
              "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C"
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                {
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                  "notifyClass": "AnimNotifyState_AttackWithEquip",
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                  "notifyClass": "ANS_AttackState_C",
                  "triggerTime": 3.1361567974090576,
                  "duration": 0.5845880508422852,
                  "properties": {
                    "AddPhysicalAttackPer": 60.0
                  }
                },
                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
                  "triggerTime": 3.3275084495544434,
                  "duration": 0.19048404693603516,
                  "properties": {
                    "AttackTag": "Event.Attack.Skill"
                  }
                },
                {
                  "notifyClass": "ANS_SkillCancel_C",
                  "triggerTime": 3.8645825386047363,
                  "duration": 0.3405461311340332
                },
                {
                  "notifyClass": "ANS_AttackState_C",
                  "triggerTime": 4.5161590576171875,
                  "duration": 0.5845880508422852,
                  "properties": {
                    "AddPhysicalAttackPer": 135.0
                  }
                },
                {
                  "notifyClass": "AnimNotifyState_AttackWithEquip",
                  "triggerTime": 4.672467231750488,
                  "duration": 0.25224781036376953,
                  "properties": {
                    "AttackTag": "Event.Attack.Skill"
                  }
                },
                {
                  "notifyClass": "ANS_SkillCancel_C",
                  "triggerTime": 5.28656530380249,
                  "duration": 0.25189685821533203
                }
              ]
            }
          ]
        },
        "SK200301": {
          "skillId": "SK200301",
          "name": "마석 '땅울림'",
          "desc": "대검을 2번 땅에 내리 꽂습니다. 대검이 첫번째 꽂힐 때는 주변 {0}미터의 적을 대검쪽으로 끌어들이고, 두번째 꽂힐 때는 {1}%만큼의 물리 피해를 입힙니다.",
          "descValues": [
            6,
            130
          ],
          "simpleDesc": "대검을 내리찍어 적을 끌어들인 후 피해를 입힙니다.",
          "skillAttackType": "PhysicalSkill",
          "skillElementType": "None",
          "skillDamageRate": 1.3,
          "walkSpeedMultiplier": 0.7,
          "castingTime": 10,
          "manaCost": 0,
          "coolTime": 0,
          "useMontages": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_Base_000_Skill_Bladequake.AM_PC_BlackMaria_Base_000_Skill_Bladequake'"
          ],
          "bIsStackable": false,
          "maxStackCount": 0,
          "bIsUltimate": true,
          "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_ShockWave.GA_Skill_BlackMaria_ShockWave_C",
          "activeAbilityClass": "None",
          "activeDuration": 2,
          "gameplayEffectSet": [
            {
              "trigger": "InCasting",
              "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C"
            },
            {
              "trigger": "InCasting",
              "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C"
            },
            {
              "trigger": "CustomEventTarget1",
              "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C"
            },
            {
              "trigger": "CustomEventTarget1",
              "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C"
            },
            {
              "trigger": "CustomEventTarget1",
              "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C"
            }
          ],
          "montages": [
            {
              "assetName": "AM_PC_BlackMaria_Base_000_Skill_Bladequake",
              "sequenceLength": 2.5,
              "rateScale": 1,
              "sections": [
                {
                  "sectionName": "Default",
                  "startTime": 0
                }
              ],
              "animNotifies": []
            }
          ]
        }
      },
      "basic_attacks": {
        "twoHandWeapon": [
          {
            "assetName": "AM_PC_BlackMaria_Base_000_Attack_GreatSword1",
            "sequenceLength": 1.6666666269302368,
            "rateScale": 1,
            "sections": [
              {
                "sectionName": "Default",
                "startTime": 0
              }
            ],
            "animNotifies": [
              {
                "notifyClass": "ANS_AttackState_C",
                "triggerTime": 0,
                "duration": 1,
                "properties": {
                  "AddNormalAttackPer": 8.0
                }
              },
              {
                "notifyClass": "AnimNotifyState_AttackWithEquip",
                "triggerTime": 0.800000011920929,
                "duration": 0.10000002384185791,
                "properties": {
                  "AttackTag": "Event.Attack.Normal"
                }
              }
            ]
          },
          {
            "assetName": "AM_PC_BlackMaria_Base_000_Attack_GreatSword2",
            "sequenceLength": 1.6666666269302368,
            "rateScale": 1,
            "sections": [
              {
                "sectionName": "Default",
                "startTime": 0
              }
            ],
            "animNotifies": [
              {
                "notifyClass": "ANS_AttackState_C",
                "triggerTime": 0,
                "duration": 1.2699999809265137,
                "properties": {
                  "AddNormalAttackPer": 12.0
                }
              },
              {
                "notifyClass": "AnimNotifyState_AttackWithEquip",
                "triggerTime": 0.6000000238418579,
                "duration": 0.23000001907348633,
                "properties": {
                  "AttackTag": "Event.Attack.Normal"
                }
              }
            ]
          },
          {
            "assetName": "AM_PC_BlackMaria_Base_000_Attack_GreatSword3",
            "sequenceLength": 1.7333333492279053,
            "rateScale": 1.2000000476837158,
            "sections": [
              {
                "sectionName": "Default",
                "startTime": 0
              }
            ],
            "animNotifies": [
              {
                "notifyClass": "ANS_AttackState_C",
                "triggerTime": 0,
                "duration": 1.7333333492279053,
                "properties": {
                  "AddNormalAttackPer": 40.0
                }
              },
              {
                "notifyClass": "AnimNotifyState_AttackWithEquip",
                "triggerTime": 0.6800000071525574,
                "duration": 0.15000003576278687,
                "properties": {
                  "AttackTag": "Event.Attack.Normal"
                }
              }
            ]
          }
        ]
      }
    }
  }
}