{
  "hilda": {
    "id": "hilda",
    "stats": {
      "id": "hilda",
      "name": "Hilda (힐다)",
      "koreanName": "힐다",
      "englishName": "Hilda",
      "jobName": "전사",
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        "dex": 15,
        "int": 10,
        "con": 20,
        "wis": 10
      },
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      "mp": 50,
      "manaRegen": 0.2,
      "physicalDamage": 0,
      "magicalDamage": 0,
      "criticalPer": 5,
      "criticalDamage": 0,
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        "SK100201",
        "SK100202",
        "SK100204"
      ],
      "subSkill": "SK100101",
      "ultimateSkill": "SK100301",
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        "WeaponShield",
        "Heavy",
        "Light"
      ],
      "ultimatePoint": 2495,
      "source": "DT_CharacterStat"
    },
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      },
      "abilities": [],
      "source": "DT_CharacterAbility"
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        "skillId": "SK100201",
        "stalkerName": "hilda",
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        "desc": "검을 휘둘러 {0}%만큼 번개 속성 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다.",
        "descFormatted": "검을 휘둘러 130%만큼 번개 속성 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다.",
        "descValues": [
          130,
          0
        ],
        "simpleDesc": "검을 휘둘러 피해를 입힙니다.\r\n적중된 대상은 잠시 경직됩니다.",
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        "maxStackCount": 0,
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          "dist": 0,
          "tick": 0,
          "count": 0,
          "height": 0,
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          "toBreakableDamage": 0,
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          "bHitPlayer": false,
          "bHitParty": false,
          "bPartyOnly": false,
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          "multiTarget": false,
          "bBlockBreakable": true
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          {
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        "bUnSelectable": false,
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            "name": "CoolTimeEffectClass",
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            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
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            "isBlueprintVisible": false
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            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_DamageRate.GE_Skill_DamageRate_C",
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            "category": "WorldStalker",
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            "isBlueprintVisible": false
          },
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            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
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            "name": "AdditionalCosts",
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            "category": "WorldStalker",
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                "tag": {
                  "tagName": "Data.Value"
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            "trigger": "InstantTarget",
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        ],
        "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke.GA_Skill_Common_Provoke_C",
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            "actualDuration": 2.0,
            "attackStateEndTime": null,
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                "SectionName": "Default",
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            "numSections": 1,
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              {
                "NotifyName": "ANS_CameraShake_Curve_C",
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              {
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                  "SkinMapTemplate": "((\"hilda_d01\", \"/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Hilda/NS_Hilda_Provoke_S002.NS_Hilda_Provoke_S002'\"))",
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                  "SocketName": "",
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                "IsBranchingPoint": true
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              {
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                  "SocketName": "socket_Spine_FX",
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        ],
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      "SK100101": {
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        "name": "방패 방어",
        "desc": "방패로 공격을 방어합니다.방어 유지 시 지구력이 소모됩니다.",
        "descFormatted": "방패로 공격을 방어합니다.방어 유지 시 지구력이 소모됩니다.",
        "descValues": [],
        "simpleDesc": "방패로 공격을 방어합니다. \r\n방어 유지 시 지구력이 소모됩니다.",
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        "skillAttackType": "Normal",
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          "tick": 0,
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          "toBreakableDamage": 0,
          "traceRadius": 20,
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        "useMontages": [
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        "icon": "/Game/_UI/Icon_Skill/SkillIcon_100101.SkillIcon_100101",
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        "bUnSelectable": true,
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            "name": "bWaitRootMotion",
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            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
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          "bInputReleased": {
            "name": "bInputReleased",
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            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
          },
          "bOverridInput": {
            "name": "bOverridInput",
            "type": "bool",
            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
          },
          "UseStaminaEffectHandle": {
            "name": "UseStaminaEffectHandle",
            "type": "struct",
            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
          },
          "AttackFailTarget": {
            "name": "AttackFailTarget",
            "type": "object",
            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
          },
          "BlockingStateTag": {
            "name": "BlockingStateTag",
            "type": "struct",
            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
          },
          "Async Action": {
            "name": "Async Action",
            "type": "object",
            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
          },
          "bActiveOnGive": {
            "name": "bActiveOnGive",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bCanSkillCancel": {
            "name": "bCanSkillCancel",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "AttackEffectClass": {
            "name": "AttackEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "None",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "ManaCostEffectClass": {
            "name": "ManaCostEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "None",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "CoolTimeEffectClass": {
            "name": "CoolTimeEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "None",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "SkillRateEffectClass": {
            "name": "SkillRateEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "None",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "WalkSpeedEffectClass": {
            "name": "WalkSpeedEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_Blocking_WalkSpeedMultiplier.GE_Skill_Blocking_WalkSpeedMultiplier_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "AdditionalCosts": {
            "name": "AdditionalCosts",
            "type": "TArray",
            "defaultValue": "",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bStopAutoTargetWhenEndAbility": {
            "name": "bStopAutoTargetWhenEndAbility",
            "type": "bool",
            "defaultValue": "True",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "ActivationOrderGroup": {
            "name": "ActivationOrderGroup",
            "type": "uint8",
            "defaultValue": "3",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bDisableOrderGroup": {
            "name": "bDisableOrderGroup",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bCanBeCancel": {
            "name": "bCanBeCancel",
            "type": "bool",
            "defaultValue": "True",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": false,
            "isBlueprintVisible": true
          },
          "ActivationTrigger": {
            "name": "ActivationTrigger",
            "type": "EWSAbilityActivationTrigger",
            "defaultValue": "WhileInput",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
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        },
        "montageData": [
          {
            "assetName": "AM_PC_Hilda_B_Skill_Blocking",
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            "sequenceLength": 4.343329906463623,
            "rateScale": 1,
            "actualDuration": 4.343329906463623,
            "attackStateEndTime": null,
            "attackMultiplier": 0.0,
            "sections": [
              {
                "SectionName": "Default",
                "StartTime": 0,
                "NextSectionName": "Loop"
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              {
                "SectionName": "Loop",
                "StartTime": 1.6666666269302368,
                "NextSectionName": "Loop"
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              {
                "SectionName": "Block",
                "StartTime": 3.3333332538604736,
                "NextSectionName": "Loop"
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            "numSections": 3,
            "allNotifies": [
              {
                "NotifyName": "AN_ShowEquip_C",
                "TriggerTime": 0,
                "Duration": 0,
                "NotifyType": "Notify",
                "NotifyClass": "AN_ShowEquip_C",
                "CustomProperties": {
                  "New Visibility": "True",
                  "NotifyColor": "(B=200,G=200,R=255,A=255)",
                  "bShouldFireInEditor": "True"
                },
                "IsBranchingPoint": true
              },
              {
                "NotifyName": "PlaySound",
                "TriggerTime": 0,
                "Duration": 0,
                "NotifyType": "Notify",
                "NotifyClass": "AnimNotify_PlaySound",
                "CustomProperties": {
                  "Sound": "/Script/MetasoundEngine.MetaSoundSource'/Game/_Sound/EquipShield.EquipShield'",
                  "VolumeMultiplier": "1.000000",
                  "PitchMultiplier": "1.000000",
                  "bFollow": "True",
                  "bPreviewIgnoreAttenuation": "",
                  "AttachName": "",
                  "NotifyColor": "(B=255,G=142,R=196,A=255)",
                  "bShouldFireInEditor": "True"
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                "IsBranchingPoint": false
              },
              {
                "NotifyName": "AN_SimpleSendEvent_C",
                "TriggerTime": 0.07861389964818954,
                "Duration": 0,
                "NotifyType": "Notify",
                "NotifyClass": "AN_SimpleSendEvent_C",
                "CustomProperties": {
                  "Event Tag": "(TagName=\"Event.BlockingStart\")",
                  "NotifyColor": "(B=229,G=255,R=0,A=255)",
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                "IsBranchingPoint": true
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            "attackNotifies": [],
            "hasAttack": false,
            "blendInTime": 0.10000000149011612,
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      "SK100301": {
        "skillId": "SK100301",
        "stalkerName": "hilda",
        "name": "마석 ‘핏빛 달’",
        "desc": "마석의 힘을 해방하여 {0}초 동안 공격력 {1}, 방어력 {2} 증가합니다.",
        "descFormatted": "마석의 힘을 해방하여 20초 동안 공격력 15, 방어력 25 증가합니다.",
        "descValues": [
          20,
          15,
          25
        ],
        "simpleDesc": "일시적으로 공격력과 방어력이 증가합니다.",
        "bIsUltimate": true,
        "bIsStackable": false,
        "maxStackCount": 0,
        "skillDamageRate": 0.5,
        "skillAttackType": "Normal",
        "skillElementType": "None",
        "manaCost": 0,
        "coolTime": 0,
        "castingTime": 2,
        "activeDuration": 20,
        "activeRange": {
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          "dist": 0,
          "tick": 0,
          "count": 0,
          "height": 0,
          "angle": 0,
          "toBreakableDamage": 0,
          "traceRadius": 20,
          "bHitSelf": false,
          "bHitPlayer": false,
          "bHitParty": false,
          "bPartyOnly": false,
          "bHitEnemy": false,
          "multiTarget": false,
          "bBlockBreakable": true
        },
        "useMontages": [
          "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_BloodMoon.AM_PC_Hilda_B_Skill_BloodMoon'",
          "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Equipment.AM_PC_Hilda_B_Equipment'"
        ],
        "gameplayEffectSet": [
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            "trigger": "InActive",
            "gEClass": "/Game/Blueprints/Abilities/GE_Skill_Hilda_BloodMoon_Active.GE_Skill_Hilda_BloodMoon_Active_C",
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                "tag": {
                  "tagName": "Data.Value"
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                "value": 15
              },
              {
                "tag": {
                  "tagName": "Data.Value2"
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                "value": 25
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            ]
          },
          {
            "trigger": "InCasting",
            "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C",
            "gETagValues": []
          },
          {
            "trigger": "InCasting",
            "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C",
            "gETagValues": []
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        ],
        "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
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                "IsBranchingPoint": true
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              {
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                "NotifyType": "Notify",
                "NotifyClass": "AnimNotify_SpawnBurstEffect",
                "CustomProperties": {
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                  "SkinMapTemplate": "((\"hilda_d01\", \"/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Hilda/NS_Hilda_Provoke_S002.NS_Hilda_Provoke_S002'\"))",
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                  "LocationOffset": "(X=0.000000,Y=0.000000,Z=0.000000)",
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                  "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)",
                  "bAttached": "",
                  "SocketName": "",
                  "bUseEquipSocket": "",
                  "bDestroyAtEnd": "",
                  "UserFloats": "",
                  "UserVector2D": "",
                  "UserVector3D": "",
                  "UserLinearColors": "",
                  "UserSkeletalMeshName": "",
                  "PreviewEquipActorClass": "",
                  "NotifyColor": "(B=99,G=255,R=192,A=255)",
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                },
                "IsBranchingPoint": true
              },
              {
                "NotifyName": "SpawnBurstEffect",
                "TriggerTime": 0.21701085567474365,
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                "NotifyType": "Notify",
                "NotifyClass": "AnimNotify_SpawnBurstEffect",
                "CustomProperties": {
                  "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Hilda/NS_Hilda_Provoke_E001.NS_Hilda_Provoke_E001'",
                  "SkinMapTemplate": "((\"hilda_d01\", \"/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Hilda/NS_Hilda_Provoke_S001.NS_Hilda_Provoke_S001'\"))",
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                  "bAttached": "True",
                  "SocketName": "socket_Spine_FX",
                  "bUseEquipSocket": "",
                  "bDestroyAtEnd": "",
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                  "UserVector2D": "",
                  "UserVector3D": "",
                  "UserLinearColors": "",
                  "UserSkeletalMeshName": "",
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                  "NotifyColor": "(B=99,G=255,R=192,A=255)",
                  "bShouldFireInEditor": "True"
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                "IsBranchingPoint": false
              }
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            "attackNotifies": [],
            "hasAttack": false,
            "blendInTime": 0.25,
            "blendOutTime": 0.25,
            "source": "AnimMontage"
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        ],
        "isDot": false,
        "isSummon": false,
        "isUtility": true
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    ],
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      "stalkerName": "hilda",
      "name": "방패 방어",
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      "descFormatted": "방패로 공격을 방어합니다.방어 유지 시 지구력이 소모됩니다.",
      "descValues": [],
      "simpleDesc": "방패로 공격을 방어합니다. \r\n방어 유지 시 지구력이 소모됩니다.",
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        "bHitEnemy": false,
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        "bBlockBreakable": true
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      "bUnSelectable": true,
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          "defaultValue": "",
          "source": "Blueprint",
          "category": "디폴트",
          "isEditable": true,
          "isBlueprintVisible": true
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          "defaultValue": "",
          "source": "Blueprint",
          "category": "디폴트",
          "isEditable": true,
          "isBlueprintVisible": true
        },
        "bOverridInput": {
          "name": "bOverridInput",
          "type": "bool",
          "defaultValue": "",
          "source": "Blueprint",
          "category": "디폴트",
          "isEditable": true,
          "isBlueprintVisible": true
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          "type": "struct",
          "defaultValue": "",
          "source": "Blueprint",
          "category": "디폴트",
          "isEditable": true,
          "isBlueprintVisible": true
        },
        "AttackFailTarget": {
          "name": "AttackFailTarget",
          "type": "object",
          "defaultValue": "",
          "source": "Blueprint",
          "category": "디폴트",
          "isEditable": true,
          "isBlueprintVisible": true
        },
        "BlockingStateTag": {
          "name": "BlockingStateTag",
          "type": "struct",
          "defaultValue": "",
          "source": "Blueprint",
          "category": "디폴트",
          "isEditable": true,
          "isBlueprintVisible": true
        },
        "Async Action": {
          "name": "Async Action",
          "type": "object",
          "defaultValue": "",
          "source": "Blueprint",
          "category": "디폴트",
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          "isBlueprintVisible": true
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          "defaultValue": "False",
          "source": "C++ParentClass",
          "category": "WorldStalker",
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          "isBlueprintVisible": false
        },
        "bCanSkillCancel": {
          "name": "bCanSkillCancel",
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          "defaultValue": "False",
          "source": "C++ParentClass",
          "category": "WorldStalker",
          "isEditable": true,
          "isBlueprintVisible": false
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        "AttackEffectClass": {
          "name": "AttackEffectClass",
          "type": "TSoftClassPtr<UGameplayEffect> ",
          "defaultValue": "None",
          "source": "C++ParentClass",
          "category": "WorldStalker",
          "isEditable": true,
          "isBlueprintVisible": false
        },
        "ManaCostEffectClass": {
          "name": "ManaCostEffectClass",
          "type": "TSoftClassPtr<UGameplayEffect> ",
          "defaultValue": "None",
          "source": "C++ParentClass",
          "category": "WorldStalker",
          "isEditable": true,
          "isBlueprintVisible": false
        },
        "CoolTimeEffectClass": {
          "name": "CoolTimeEffectClass",
          "type": "TSoftClassPtr<UGameplayEffect> ",
          "defaultValue": "None",
          "source": "C++ParentClass",
          "category": "WorldStalker",
          "isEditable": true,
          "isBlueprintVisible": false
        },
        "SkillRateEffectClass": {
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        "WalkSpeedEffectClass": {
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        "AdditionalCosts": {
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        },
        "bStopAutoTargetWhenEndAbility": {
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          "defaultValue": "True",
          "source": "C++ParentClass",
          "category": "WorldStalker",
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          "isBlueprintVisible": false
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          "isBlueprintVisible": true
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          "defaultValue": "WhileInput",
          "source": "C++ParentClass",
          "category": "WorldStalker",
          "isEditable": true,
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      },
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          "attackStateEndTime": null,
          "attackMultiplier": 0.0,
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              "SectionName": "Default",
              "StartTime": 0,
              "NextSectionName": "Loop"
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            {
              "SectionName": "Block",
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          "numSections": 3,
          "allNotifies": [
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              "NotifyName": "AN_ShowEquip_C",
              "TriggerTime": 0,
              "Duration": 0,
              "NotifyType": "Notify",
              "NotifyClass": "AN_ShowEquip_C",
              "CustomProperties": {
                "New Visibility": "True",
                "NotifyColor": "(B=200,G=200,R=255,A=255)",
                "bShouldFireInEditor": "True"
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              "IsBranchingPoint": true
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              "TriggerTime": 0,
              "Duration": 0,
              "NotifyType": "Notify",
              "NotifyClass": "AnimNotify_PlaySound",
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                "bFollow": "True",
                "bPreviewIgnoreAttenuation": "",
                "AttachName": "",
                "NotifyColor": "(B=255,G=142,R=196,A=255)",
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              "IsBranchingPoint": false
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            {
              "NotifyName": "AN_SimpleSendEvent_C",
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              "IsBranchingPoint": true
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          "hasAttack": false,
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      "stalkerName": "hilda",
      "name": "마석 ‘핏빛 달’",
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        15,
        25
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      "simpleDesc": "일시적으로 공격력과 방어력이 증가합니다.",
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      "bIsStackable": false,
      "maxStackCount": 0,
      "skillDamageRate": 0.5,
      "skillAttackType": "Normal",
      "skillElementType": "None",
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      "castingTime": 2,
      "activeDuration": 20,
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        "traceRadius": 20,
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        "bHitPlayer": false,
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        "bBlockBreakable": true
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      "useMontages": [
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          "trigger": "InCasting",
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          "gETagValues": []
        },
        {
          "trigger": "InCasting",
          "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C",
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      "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
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      "bUnSelectable": true,
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          "source": "Blueprint",
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          "isBlueprintVisible": false
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        "AttackEffectClass": {
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        "CoolTimeEffectClass": {
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        "SkillRateEffectClass": {
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          "defaultValue": "OnceInput",
          "source": "C++ParentClass",
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      },
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          "rateScale": 1,
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              "NextSectionName": "None"
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              "NotifyType": "Notify",
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                "New Visibility": "",
                "NotifyColor": "(B=200,G=200,R=255,A=255)",
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              "IsBranchingPoint": true
            },
            {
              "NotifyName": "PlayNiagaraEffect",
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              "Duration": 0,
              "NotifyType": "Notify",
              "NotifyClass": "AnimNotify_PlayNiagaraEffect",
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                "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/Common/NS_Ult_Crystal_Burst_E001.NS_Ult_Crystal_Burst_E001'",
                "LocationOffset": "(X=0.000000,Y=0.000000,Z=5.000000)",
                "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)",
                "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)",
                "bAbsoluteScale": "",
                "Attached": "",
                "SocketName": "socket_R_Hand",
                "NotifyColor": "(B=99,G=255,R=192,A=255)",
                "bShouldFireInEditor": "True"
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              "IsBranchingPoint": false
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            {
              "NotifyName": "GameplayCueState",
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              "NotifyType": "NotifyState",
              "NotifyStateClass": "AnimNotify_GameplayCueState",
              "CustomProperties": {
                "GameplayCue": "(GameplayCueTag=(TagName=\"GameplayCue.ShowRightHandCrystal\"))",
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              },
              "IsBranchingPoint": true
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            {
              "NotifyName": "TimedNiagaraEffect",
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              "NotifyType": "NotifyState",
              "NotifyStateClass": "AnimNotifyState_TimedNiagaraEffect",
              "CustomProperties": {
                "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/Common/NS_Ult_Crystal_Loop_E001.NS_Ult_Crystal_Loop_E001'",
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                "LocationOffset": "(X=0.000000,Y=0.000000,Z=5.000000)",
                "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)",
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                "bDestroyAtEnd": "",
                "NotifyColor": "(B=255,G=200,R=200,A=255)",
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      "SK110201": {
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        "descFormatted": "60초 동안 유지되는 덫을 최대 4개 설치할 수 있습니다. 덫을 밟은 대상은 기절합니다.",
        "descValues": [
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          4
        ],
        "simpleDesc": "일정 시간 동안 유지되는 덫을 설치합니다. 덫을 밟은 대상은 기절합니다.",
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        "skillAttackType": "Normal",
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        "descFormatted": "화살로 찔러 75%만큼 물리 피해를 입힙니다. 적중 시 다음 일반 공격이 50% 증가합니다.",
        "descValues": [
          75,
          50
        ],
        "simpleDesc": "화살로 찔러 피해를 입힙니다.\r\n적중 시 다음 일반 공격 피해량이 증가합니다.",
        "bIsUltimate": false,
        "bIsStackable": false,
        "maxStackCount": 0,
        "skillDamageRate": 0.7,
        "skillAttackType": "PhysicalSkill",
        "skillElementType": "None",
        "manaCost": 0,
        "coolTime": 0,
        "castingTime": 0,
        "activeDuration": 0,
        "activeRange": {
          "bShowTargetOutline": false,
          "dist": 0,
          "tick": 0,
          "count": 0,
          "height": 0,
          "angle": 0,
          "toBreakableDamage": 0,
          "traceRadius": 20,
          "bHitSelf": false,
          "bHitPlayer": false,
          "bHitParty": false,
          "bPartyOnly": false,
          "bHitEnemy": false,
          "multiTarget": false,
          "bBlockBreakable": true
        },
        "useMontages": [
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        ],
        "gameplayEffectSet": [],
        "abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_ArrowAttack.GA_Skill_Urud_ArrowAttack_C",
        "icon": "/Game/_UI/Icon_Skill/SkillIcon_110101.SkillIcon_110101",
        "bUsable": false,
        "bUnSelectable": true,
        "source": "DT_Skill",
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            "name": "bActiveOnGive",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bCanSkillCancel": {
            "name": "bCanSkillCancel",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "AttackEffectClass": {
            "name": "AttackEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "ManaCostEffectClass": {
            "name": "ManaCostEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "CoolTimeEffectClass": {
            "name": "CoolTimeEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "SkillRateEffectClass": {
            "name": "SkillRateEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_DamageRate.GE_Skill_DamageRate_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "WalkSpeedEffectClass": {
            "name": "WalkSpeedEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "AdditionalCosts": {
            "name": "AdditionalCosts",
            "type": "TArray",
            "defaultValue": "",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bStopAutoTargetWhenEndAbility": {
            "name": "bStopAutoTargetWhenEndAbility",
            "type": "bool",
            "defaultValue": "True",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "ActivationOrderGroup": {
            "name": "ActivationOrderGroup",
            "type": "uint8",
            "defaultValue": "5",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bDisableOrderGroup": {
            "name": "bDisableOrderGroup",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bCanBeCancel": {
            "name": "bCanBeCancel",
            "type": "bool",
            "defaultValue": "True",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": false,
            "isBlueprintVisible": true
          },
          "ActivationTrigger": {
            "name": "ActivationTrigger",
            "type": "EWSAbilityActivationTrigger",
            "defaultValue": "WhileInput",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          }
        },
        "montageData": [
          {
            "assetName": "AM_PC_Urud_Base_B_Skill_ArrowStab",
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            "sequenceLength": 2,
            "rateScale": 1.7999999523162842,
            "actualDuration": 1.1111111405455043,
            "attackStateEndTime": null,
            "attackMultiplier": 0.0,
            "sections": [
              {
                "SectionName": "Default",
                "StartTime": 0,
                "NextSectionName": "None"
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            ],
            "numSections": 1,
            "allNotifies": [
              {
                "NotifyName": "AN_SetVisibleHandObject_C",
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                "NotifyClass": "AN_ShowEquip_C",
                "CustomProperties": {
                  "New Visibility": "True",
                  "NotifyColor": "(B=200,G=200,R=255,A=255)",
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                "IsBranchingPoint": false
              },
              {
                "NotifyName": "ANS_SubAttackState_C",
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                "NotifyStateClass": "ANS_SubAttackState_C",
                "CustomProperties": {
                  "AddGameplayTags": "()",
                  "AttackMoveSpeedEffect": "/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Abilities/GE_AttackingWalkSpeedDown.GE_AttackingWalkSpeedDown_C'",
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                  "bShouldFireInEditor": "True"
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                "IsBranchingPoint": true
              },
              {
                "NotifyName": "ANS_ShowFirearmMeleeAttack_C",
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                "NotifyStateClass": "ANS_ShowFirearmMeleeAttack_C",
                "CustomProperties": {
                  "BowVisibility": "True",
                  "NotifyColor": "(B=255,G=200,R=200,A=255)",
                  "bShouldFireInEditor": "True"
                },
                "IsBranchingPoint": false
              },
              {
                "NotifyName": "SpawnLoopEffect",
                "TriggerTime": 0.21386882662773132,
                "Duration": 0.6011525392532349,
                "NotifyType": "NotifyState",
                "NotifyStateClass": "AnimNotifyState_SpawnLoopEffect",
                "CustomProperties": {
                  "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Urud/NS_Urud_Arrow_Poison_Hand_E001.NS_Urud_Arrow_Poison_Hand_E001'",
                  "SkinMapTemplate": "",
                  "CustomComponentTag": "",
                  "LocationOffset": "(X=0.000000,Y=15.000000,Z=15.000000)",
                  "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)",
                  "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)",
                  "bAttached": "True",
                  "SocketName": "b_R_Hand",
                  "bUseEquipSocket": "",
                  "bDestroyAtEnd": "",
                  "GameplayTagRequirements": "(TagName=\"GameplayCue.Arrow.Poison\")",
                  "UserFloats": "",
                  "UserVector2D": "",
                  "UserVector3D": "",
                  "UserLinearColors": "",
                  "UserSkeletalMeshName": "",
                  "PreviewEquipActorClass": "",
                  "NotifyColor": "(B=255,G=200,R=200,A=255)",
                  "bShouldFireInEditor": "True"
                },
                "IsBranchingPoint": true
              },
              {
                "NotifyName": "ANS_SpineYawOffset_C",
                "TriggerTime": 0.30131810903549194,
                "Duration": 0.28853023052215576,
                "NotifyType": "NotifyState",
                "NotifyStateClass": "ANS_SpineYawOffset_C",
                "CustomProperties": {
                  "Spine Yaw Offset": "30.000000",
                  "NotifyColor": "(B=130,G=150,R=255,A=255)",
                  "bShouldFireInEditor": "True"
                },
                "IsBranchingPoint": true
              },
              {
                "NotifyName": "PlaySound",
                "TriggerTime": 0.40413686633110046,
                "Duration": 0,
                "NotifyType": "Notify",
                "NotifyClass": "AnimNotify_PlaySound",
                "CustomProperties": {
                  "Sound": "/Script/MetasoundEngine.MetaSoundSource'/Game/_Sound/ArrowStab.ArrowStab'",
                  "VolumeMultiplier": "1.000000",
                  "PitchMultiplier": "1.000000",
                  "bFollow": "True",
                  "bPreviewIgnoreAttenuation": "",
                  "AttachName": "",
                  "NotifyColor": "(B=255,G=142,R=196,A=255)",
                  "bShouldFireInEditor": "True"
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                "IsBranchingPoint": false
              },
              {
                "NotifyName": "PlaySound",
                "TriggerTime": 0.4054567813873291,
                "Duration": 0,
                "NotifyType": "Notify",
                "NotifyClass": "AnimNotify_PlaySound",
                "CustomProperties": {
                  "Sound": "/Script/MetasoundEngine.MetaSoundSource'/Game/_Sound/VoiceAttackUrud.VoiceAttackUrud'",
                  "VolumeMultiplier": "1.000000",
                  "PitchMultiplier": "1.000000",
                  "bFollow": "True",
                  "bPreviewIgnoreAttenuation": "",
                  "AttachName": "",
                  "NotifyColor": "(B=255,G=142,R=196,A=255)",
                  "bShouldFireInEditor": "True"
                },
                "IsBranchingPoint": false
              },
              {
                "NotifyName": "ANS_WeaponWallCheck_C",
                "TriggerTime": 0.5635895133018494,
                "Duration": 0.23006731271743774,
                "NotifyType": "NotifyState",
                "NotifyStateClass": "ANS_WeaponWallCheck_C",
                "CustomProperties": {
                  "Socket Name": "b_R_Weapon",
                  "Attack Tag": "(TagName=\"Event.Attack.Sub\")",
                  "NotifyColor": "(B=200,G=159,R=153,A=255)",
                  "bShouldFireInEditor": "True"
                },
                "IsBranchingPoint": true
              },
              {
                "NotifyName": "AttackWithEquip",
                "TriggerTime": 0.5898483395576477,
                "Duration": 0.16609251499176025,
                "NotifyType": "NotifyState",
                "NotifyStateClass": "AnimNotifyState_AttackWithEquip",
                "CustomProperties": {
                  "AttackTag": "(TagName=\"Event.Attack.Sub\")",
                  "PreviewNS": "",
                  "bUseEffectNormal": "True",
                  "EffectNormal": "(X=0.000000,Y=0.000000,Z=0.000000)",
                  "AttackBoxExtendsScale": "(X=2.000000,Y=2.000000,Z=1.000000)",
                  "MeshLocationOffset": "(X=0.000000,Y=0.000000,Z=-90.000000)",
                  "SocketName": "socket_R_Weapon",
                  "TimeArray": "(0.024664,0.052965,0.081930,0.113767,0.140858,0.175698)",
                  "LocationArray": "((X=-48.606222,Y=-34.627719,Z=44.974229),(X=-61.942822,Y=-5.546622,Z=46.103158),(X=-28.692372,Y=74.755134,Z=47.308070),(X=-22.696453,Y=86.850498,Z=48.365911),(X=-21.475932,Y=89.293176,Z=48.948100),(X=-20.507307,Y=90.586668,Z=49.350965))",
                  "RotationArray": "((X=-0.057462,Y=0.728561,Z=0.682049,W=0.026586),(X=0.153181,Y=0.692291,Z=0.690238,W=0.144360),(X=0.281029,Y=0.582196,Z=0.678900,W=0.348087),(X=0.327111,Y=0.540237,Z=0.654668,W=0.415394),(X=0.342391,Y=0.534531,Z=0.641110,W=0.431303),(X=0.352616,Y=0.536623,Z=0.629301,W=0.437810))",
                  "bSendShotEventToActor": "",
                  "bRecord": "",
                  "DrawDebugLineTime": "3.000000",
                  "DrawDebugEquipSize": "(X=0.000000,Y=0.000000,Z=100.000000)",
                  "NotifyColor": "(B=111,G=0,R=255,A=255)",
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                "IsBranchingPoint": true
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            "attackNotifies": [
              {
                "notifyName": "AttackWithEquip",
                "notifyClass": "",
                "notifyStateClass": "AnimNotifyState_AttackWithEquip",
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                "notifyType": "NotifyState",
                "customProperties": {
                  "AttackTag": "(TagName=\"Event.Attack.Sub\")",
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                  "bUseEffectNormal": "True",
                  "EffectNormal": "(X=0.000000,Y=0.000000,Z=0.000000)",
                  "AttackBoxExtendsScale": "(X=2.000000,Y=2.000000,Z=1.000000)",
                  "MeshLocationOffset": "(X=0.000000,Y=0.000000,Z=-90.000000)",
                  "SocketName": "socket_R_Weapon",
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                  "LocationArray": "((X=-48.606222,Y=-34.627719,Z=44.974229),(X=-61.942822,Y=-5.546622,Z=46.103158),(X=-28.692372,Y=74.755134,Z=47.308070),(X=-22.696453,Y=86.850498,Z=48.365911),(X=-21.475932,Y=89.293176,Z=48.948100),(X=-20.507307,Y=90.586668,Z=49.350965))",
                  "RotationArray": "((X=-0.057462,Y=0.728561,Z=0.682049,W=0.026586),(X=0.153181,Y=0.692291,Z=0.690238,W=0.144360),(X=0.281029,Y=0.582196,Z=0.678900,W=0.348087),(X=0.327111,Y=0.540237,Z=0.654668,W=0.415394),(X=0.342391,Y=0.534531,Z=0.641110,W=0.431303),(X=0.352616,Y=0.536623,Z=0.629301,W=0.437810))",
                  "bSendShotEventToActor": "",
                  "bRecord": "",
                  "DrawDebugLineTime": "3.000000",
                  "DrawDebugEquipSize": "(X=0.000000,Y=0.000000,Z=100.000000)",
                  "NotifyColor": "(B=111,G=0,R=255,A=255)",
                  "bShouldFireInEditor": "True"
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              }
            ],
            "hasAttack": true,
            "blendInTime": 0.10000000149011612,
            "blendOutTime": 0.10000000149011612,
            "source": "AnimMontage"
          }
        ],
        "isDot": false,
        "isSummon": false,
        "isUtility": false
      },
      "SK110301": {
        "skillId": "SK110301",
        "stalkerName": "urud",
        "name": "마석 ‘폭쇄’",
        "desc": "마석의 힘을 해방하여 {0}초 동안 화살에 범위 피해 효과를 부여합니다. 적중된 대상은 {1}% 확률로 화상에 걸립니다.",
        "descFormatted": "마석의 힘을 해방하여 15초 동안 화살에 범위 피해 효과를 부여합니다. 적중된 대상은 30% 확률로 화상에 걸립니다.",
        "descValues": [
          15,
          30
        ],
        "simpleDesc": "일시적으로 화살에 범위 피해 효과를 부여합니다. 일정 확률로 화상을 적에게 부여합니다.",
        "bIsUltimate": true,
        "bIsStackable": false,
        "maxStackCount": 0,
        "skillDamageRate": 1,
        "skillAttackType": "Normal",
        "skillElementType": "None",
        "manaCost": 0,
        "coolTime": 0,
        "castingTime": 2,
        "activeDuration": 15,
        "activeRange": {
          "bShowTargetOutline": false,
          "dist": 75,
          "tick": 0,
          "count": 0,
          "height": 0,
          "angle": 360,
          "toBreakableDamage": 5,
          "traceRadius": 20,
          "bHitSelf": true,
          "bHitPlayer": true,
          "bHitParty": false,
          "bPartyOnly": false,
          "bHitEnemy": true,
          "multiTarget": false,
          "bBlockBreakable": true
        },
        "useMontages": [
          "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_Explosion.AM_PC_Urud_Base_B_Skill_Explosion'",
          "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Equipment.AM_PC_Urud_B_Equipment'"
        ],
        "gameplayEffectSet": [
          {
            "trigger": "InActive",
            "gEClass": "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_Explosion.GE_Skill_Urud_Explosion_C",
            "gETagValues": []
          },
          {
            "trigger": "InCasting",
            "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C",
            "gETagValues": []
          },
          {
            "trigger": "InCasting",
            "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C",
            "gETagValues": []
          },
          {
            "trigger": "OnProjectileHitRangedTarget",
            "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash.GE_Attack_Projectile_Splash_C",
            "gETagValues": [
              {
                "tag": {
                  "tagName": "Data.Value"
                },
                "value": 0.30000001192092896
              },
              {
                "tag": {
                  "tagName": "Data.SkillRate"
                },
                "value": 0.30000001192092896
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            ]
          }
        ],
        "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
        "icon": "/Game/_UI/Icon_Skill/SkillIcon_110301.SkillIcon_110301",
        "bUsable": false,
        "bUnSelectable": true,
        "source": "DT_Skill",
        "blueprintVariables": {
          "Local_Targets": {
            "name": "Local_Targets",
            "type": "object",
            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
          },
          "EndWithMotion": {
            "name": "EndWithMotion",
            "type": "bool",
            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
          },
          "bActiveOnGive": {
            "name": "bActiveOnGive",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bCanSkillCancel": {
            "name": "bCanSkillCancel",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "AttackEffectClass": {
            "name": "AttackEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "ManaCostEffectClass": {
            "name": "ManaCostEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "CoolTimeEffectClass": {
            "name": "CoolTimeEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "SkillRateEffectClass": {
            "name": "SkillRateEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "None",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "WalkSpeedEffectClass": {
            "name": "WalkSpeedEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "AdditionalCosts": {
            "name": "AdditionalCosts",
            "type": "TArray",
            "defaultValue": "",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bStopAutoTargetWhenEndAbility": {
            "name": "bStopAutoTargetWhenEndAbility",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "ActivationOrderGroup": {
            "name": "ActivationOrderGroup",
            "type": "uint8",
            "defaultValue": "9",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bDisableOrderGroup": {
            "name": "bDisableOrderGroup",
            "type": "bool",
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        "skillId": "SK110201",
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        "descFormatted": "60초 동안 유지되는 덫을 최대 4개 설치할 수 있습니다. 덫을 밟은 대상은 기절합니다.",
        "descValues": [
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        "simpleDesc": "일정 시간 동안 유지되는 덫을 설치합니다. 덫을 밟은 대상은 기절합니다.",
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        ],
        "isDot": false,
        "isSummon": false,
        "isUtility": true
      }
    ],
    "subSkill": {
      "skillId": "SK110101",
      "stalkerName": "urud",
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      "descFormatted": "화살로 찔러 75%만큼 물리 피해를 입힙니다. 적중 시 다음 일반 공격이 50% 증가합니다.",
      "descValues": [
        75,
        50
      ],
      "simpleDesc": "화살로 찔러 피해를 입힙니다.\r\n적중 시 다음 일반 공격 피해량이 증가합니다.",
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      "bIsStackable": false,
      "maxStackCount": 0,
      "skillDamageRate": 0.7,
      "skillAttackType": "PhysicalSkill",
      "skillElementType": "None",
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        "tick": 0,
        "count": 0,
        "height": 0,
        "angle": 0,
        "toBreakableDamage": 0,
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        "bHitPlayer": false,
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        "bPartyOnly": false,
        "bHitEnemy": false,
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        "bBlockBreakable": true
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      "useMontages": [
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      "gameplayEffectSet": [],
      "abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_ArrowAttack.GA_Skill_Urud_ArrowAttack_C",
      "icon": "/Game/_UI/Icon_Skill/SkillIcon_110101.SkillIcon_110101",
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      "bUnSelectable": true,
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          "defaultValue": "False",
          "source": "C++ParentClass",
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          "isBlueprintVisible": false
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        "bCanSkillCancel": {
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          "category": "WorldStalker",
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        "AttackEffectClass": {
          "name": "AttackEffectClass",
          "type": "TSoftClassPtr<UGameplayEffect> ",
          "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
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          "category": "WorldStalker",
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          "isBlueprintVisible": false
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        "ManaCostEffectClass": {
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          "type": "TSoftClassPtr<UGameplayEffect> ",
          "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
          "source": "C++ParentClass",
          "category": "WorldStalker",
          "isEditable": true,
          "isBlueprintVisible": false
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        "CoolTimeEffectClass": {
          "name": "CoolTimeEffectClass",
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          "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
          "source": "C++ParentClass",
          "category": "WorldStalker",
          "isEditable": true,
          "isBlueprintVisible": false
        },
        "SkillRateEffectClass": {
          "name": "SkillRateEffectClass",
          "type": "TSoftClassPtr<UGameplayEffect> ",
          "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_DamageRate.GE_Skill_DamageRate_C",
          "source": "C++ParentClass",
          "category": "WorldStalker",
          "isEditable": true,
          "isBlueprintVisible": false
        },
        "WalkSpeedEffectClass": {
          "name": "WalkSpeedEffectClass",
          "type": "TSoftClassPtr<UGameplayEffect> ",
          "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
          "source": "C++ParentClass",
          "category": "WorldStalker",
          "isEditable": true,
          "isBlueprintVisible": false
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        "AdditionalCosts": {
          "name": "AdditionalCosts",
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          "defaultValue": "",
          "source": "C++ParentClass",
          "category": "WorldStalker",
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        },
        "bStopAutoTargetWhenEndAbility": {
          "name": "bStopAutoTargetWhenEndAbility",
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          "defaultValue": "True",
          "source": "C++ParentClass",
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        },
        "ActivationOrderGroup": {
          "name": "ActivationOrderGroup",
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          "defaultValue": "5",
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          "category": "WorldStalker",
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          "isBlueprintVisible": false
        },
        "bDisableOrderGroup": {
          "name": "bDisableOrderGroup",
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          "source": "C++ParentClass",
          "category": "WorldStalker",
          "isEditable": true,
          "isBlueprintVisible": false
        },
        "bCanBeCancel": {
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          "defaultValue": "True",
          "source": "C++ParentClass",
          "category": "WorldStalker",
          "isEditable": false,
          "isBlueprintVisible": true
        },
        "ActivationTrigger": {
          "name": "ActivationTrigger",
          "type": "EWSAbilityActivationTrigger",
          "defaultValue": "WhileInput",
          "source": "C++ParentClass",
          "category": "WorldStalker",
          "isEditable": true,
          "isBlueprintVisible": false
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      },
      "montageData": [
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          "assetName": "AM_PC_Urud_Base_B_Skill_ArrowStab",
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          "sections": [
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              "SectionName": "Default",
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              "NextSectionName": "None"
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                "New Visibility": "True",
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              "NotifyName": "ANS_ShowFirearmMeleeAttack_C",
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              "NotifyStateClass": "ANS_ShowFirearmMeleeAttack_C",
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                "NotifyColor": "(B=255,G=200,R=200,A=255)",
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              "IsBranchingPoint": false
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            {
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              "NotifyStateClass": "AnimNotifyState_SpawnLoopEffect",
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                "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Urud/NS_Urud_Arrow_Poison_Hand_E001.NS_Urud_Arrow_Poison_Hand_E001'",
                "SkinMapTemplate": "",
                "CustomComponentTag": "",
                "LocationOffset": "(X=0.000000,Y=15.000000,Z=15.000000)",
                "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)",
                "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)",
                "bAttached": "True",
                "SocketName": "b_R_Hand",
                "bUseEquipSocket": "",
                "bDestroyAtEnd": "",
                "GameplayTagRequirements": "(TagName=\"GameplayCue.Arrow.Poison\")",
                "UserFloats": "",
                "UserVector2D": "",
                "UserVector3D": "",
                "UserLinearColors": "",
                "UserSkeletalMeshName": "",
                "PreviewEquipActorClass": "",
                "NotifyColor": "(B=255,G=200,R=200,A=255)",
                "bShouldFireInEditor": "True"
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              "IsBranchingPoint": true
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            {
              "NotifyName": "ANS_SpineYawOffset_C",
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              "Duration": 0.28853023052215576,
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              "NotifyStateClass": "ANS_SpineYawOffset_C",
              "CustomProperties": {
                "Spine Yaw Offset": "30.000000",
                "NotifyColor": "(B=130,G=150,R=255,A=255)",
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              "IsBranchingPoint": true
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            {
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              "NotifyClass": "AnimNotify_PlaySound",
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                "Sound": "/Script/MetasoundEngine.MetaSoundSource'/Game/_Sound/ArrowStab.ArrowStab'",
                "VolumeMultiplier": "1.000000",
                "PitchMultiplier": "1.000000",
                "bFollow": "True",
                "bPreviewIgnoreAttenuation": "",
                "AttachName": "",
                "NotifyColor": "(B=255,G=142,R=196,A=255)",
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            {
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              "NotifyType": "Notify",
              "NotifyClass": "AnimNotify_PlaySound",
              "CustomProperties": {
                "Sound": "/Script/MetasoundEngine.MetaSoundSource'/Game/_Sound/VoiceAttackUrud.VoiceAttackUrud'",
                "VolumeMultiplier": "1.000000",
                "PitchMultiplier": "1.000000",
                "bFollow": "True",
                "bPreviewIgnoreAttenuation": "",
                "AttachName": "",
                "NotifyColor": "(B=255,G=142,R=196,A=255)",
                "bShouldFireInEditor": "True"
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            {
              "NotifyName": "ANS_WeaponWallCheck_C",
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              "NotifyType": "NotifyState",
              "NotifyStateClass": "ANS_WeaponWallCheck_C",
              "CustomProperties": {
                "Socket Name": "b_R_Weapon",
                "Attack Tag": "(TagName=\"Event.Attack.Sub\")",
                "NotifyColor": "(B=200,G=159,R=153,A=255)",
                "bShouldFireInEditor": "True"
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              "IsBranchingPoint": true
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            {
              "NotifyName": "AttackWithEquip",
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              "Duration": 0.16609251499176025,
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              "NotifyStateClass": "AnimNotifyState_AttackWithEquip",
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                "AttackTag": "(TagName=\"Event.Attack.Sub\")",
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                "bUseEffectNormal": "True",
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                "DrawDebugLineTime": "3.000000",
                "DrawDebugEquipSize": "(X=0.000000,Y=0.000000,Z=100.000000)",
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              "notifyStateClass": "AnimNotifyState_AttackWithEquip",
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                "AttackTag": "(TagName=\"Event.Attack.Sub\")",
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                "bSendShotEventToActor": "",
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                "DrawDebugLineTime": "3.000000",
                "DrawDebugEquipSize": "(X=0.000000,Y=0.000000,Z=100.000000)",
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          "hasAttack": true,
          "blendInTime": 0.10000000149011612,
          "blendOutTime": 0.10000000149011612,
          "source": "AnimMontage"
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      ],
      "isDot": false,
      "isSummon": false,
      "isUtility": false
    },
    "ultimateSkill": {
      "skillId": "SK110301",
      "stalkerName": "urud",
      "name": "마석 ‘폭쇄’",
      "desc": "마석의 힘을 해방하여 {0}초 동안 화살에 범위 피해 효과를 부여합니다. 적중된 대상은 {1}% 확률로 화상에 걸립니다.",
      "descFormatted": "마석의 힘을 해방하여 15초 동안 화살에 범위 피해 효과를 부여합니다. 적중된 대상은 30% 확률로 화상에 걸립니다.",
      "descValues": [
        15,
        30
      ],
      "simpleDesc": "일시적으로 화살에 범위 피해 효과를 부여합니다. 일정 확률로 화상을 적에게 부여합니다.",
      "bIsUltimate": true,
      "bIsStackable": false,
      "maxStackCount": 0,
      "skillDamageRate": 1,
      "skillAttackType": "Normal",
      "skillElementType": "None",
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      "castingTime": 2,
      "activeDuration": 15,
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        "dist": 75,
        "tick": 0,
        "count": 0,
        "height": 0,
        "angle": 360,
        "toBreakableDamage": 5,
        "traceRadius": 20,
        "bHitSelf": true,
        "bHitPlayer": true,
        "bHitParty": false,
        "bPartyOnly": false,
        "bHitEnemy": true,
        "multiTarget": false,
        "bBlockBreakable": true
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      "useMontages": [
        "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_Explosion.AM_PC_Urud_Base_B_Skill_Explosion'",
        "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Equipment.AM_PC_Urud_B_Equipment'"
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      "gameplayEffectSet": [
        {
          "trigger": "InActive",
          "gEClass": "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_Explosion.GE_Skill_Urud_Explosion_C",
          "gETagValues": []
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        {
          "trigger": "InCasting",
          "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C",
          "gETagValues": []
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        {
          "trigger": "InCasting",
          "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C",
          "gETagValues": []
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        {
          "trigger": "OnProjectileHitRangedTarget",
          "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash.GE_Attack_Projectile_Splash_C",
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              "tag": {
                "tagName": "Data.Value"
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              "value": 0.30000001192092896
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              "tag": {
                "tagName": "Data.SkillRate"
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      "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
      "icon": "/Game/_UI/Icon_Skill/SkillIcon_110301.SkillIcon_110301",
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      "bUnSelectable": true,
      "source": "DT_Skill",
      "blueprintVariables": {
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          "name": "Local_Targets",
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          "defaultValue": "",
          "source": "Blueprint",
          "category": "디폴트",
          "isEditable": true,
          "isBlueprintVisible": true
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        "EndWithMotion": {
          "name": "EndWithMotion",
          "type": "bool",
          "defaultValue": "",
          "source": "Blueprint",
          "category": "디폴트",
          "isEditable": true,
          "isBlueprintVisible": true
        },
        "bActiveOnGive": {
          "name": "bActiveOnGive",
          "type": "bool",
          "defaultValue": "False",
          "source": "C++ParentClass",
          "category": "WorldStalker",
          "isEditable": true,
          "isBlueprintVisible": false
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        "bCanSkillCancel": {
          "name": "bCanSkillCancel",
          "type": "bool",
          "defaultValue": "False",
          "source": "C++ParentClass",
          "category": "WorldStalker",
          "isEditable": true,
          "isBlueprintVisible": false
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        "AttackEffectClass": {
          "name": "AttackEffectClass",
          "type": "TSoftClassPtr<UGameplayEffect> ",
          "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
          "source": "C++ParentClass",
          "category": "WorldStalker",
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        "ManaCostEffectClass": {
          "name": "ManaCostEffectClass",
          "type": "TSoftClassPtr<UGameplayEffect> ",
          "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
          "source": "C++ParentClass",
          "category": "WorldStalker",
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        "CoolTimeEffectClass": {
          "name": "CoolTimeEffectClass",
          "type": "TSoftClassPtr<UGameplayEffect> ",
          "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
          "source": "C++ParentClass",
          "category": "WorldStalker",
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          "isBlueprintVisible": false
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        "SkillRateEffectClass": {
          "name": "SkillRateEffectClass",
          "type": "TSoftClassPtr<UGameplayEffect> ",
          "defaultValue": "None",
          "source": "C++ParentClass",
          "category": "WorldStalker",
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          "isBlueprintVisible": false
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        "WalkSpeedEffectClass": {
          "name": "WalkSpeedEffectClass",
          "type": "TSoftClassPtr<UGameplayEffect> ",
          "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
          "source": "C++ParentClass",
          "category": "WorldStalker",
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        "AdditionalCosts": {
          "name": "AdditionalCosts",
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          "defaultValue": "",
          "source": "C++ParentClass",
          "category": "WorldStalker",
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          "isBlueprintVisible": false
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        "bStopAutoTargetWhenEndAbility": {
          "name": "bStopAutoTargetWhenEndAbility",
          "type": "bool",
          "defaultValue": "False",
          "source": "C++ParentClass",
          "category": "WorldStalker",
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        "ActivationOrderGroup": {
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                  "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)",
                  "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)",
                  "bAttached": "True",
                  "SocketName": "socket_R_Weapon",
                  "bUseEquipSocket": "",
                  "bDestroyAtEnd": "",
                  "GameplayTagRequirements": "()",
                  "UserFloats": "",
                  "UserVector2D": "",
                  "UserVector3D": "",
                  "UserLinearColors": "",
                  "UserSkeletalMeshName": "",
                  "PreviewEquipActorClass": "",
                  "NotifyColor": "(B=255,G=200,R=200,A=255)",
                  "bShouldFireInEditor": "True"
                },
                "IsBranchingPoint": false
              },
              {
                "NotifyName": "AN_Projectile_C",
                "TriggerTime": 3.066666603088379,
                "Duration": 0,
                "NotifyType": "Notify",
                "NotifyClass": "AN_Projectile_C",
                "CustomProperties": {
                  "EffectMontage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/EffectMontage/AM_Skill_Nave_MagicMissile.AM_Skill_Nave_MagicMissile'",
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                  "SocketName": "socket_Projectile",
                  "BPClass": "/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Characters/Nave/BP_Nave_MagicMissile.BP_Nave_MagicMissile_C'",
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                "IsBranchingPoint": true
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                "NotifyType": "Notify",
                "NotifyClass": "AN_ShowEquip_C",
                "CustomProperties": {
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                  "NotifyColor": "(B=200,G=200,R=255,A=255)",
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                },
                "IsBranchingPoint": false
              },
              {
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                "NotifyClass": "AnimNotify_PlaySound",
                "CustomProperties": {
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                "IsBranchingPoint": false
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        "isDot": false,
        "isSummon": false,
        "isUtility": false
      },
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        "descFormatted": "화염구를 생성하여 일반 공격으로 발사합니다. 화염구는 200% 화염 속성 마법 피해와 주변에 150% 추가 피해를 입힙니다.",
        "descValues": [
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          150
        ],
        "simpleDesc": "화염구를 생성하여 발사합니다.\r\n화염구는 주변에 추가 피해를 입힙니다.",
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        "bIsStackable": false,
        "maxStackCount": 0,
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        "skillAttackType": "MagicalSkill",
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        "castingTime": 4,
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          "dist": 225,
          "tick": 0,
          "count": 0,
          "height": 0,
          "angle": 360,
          "toBreakableDamage": 0,
          "traceRadius": 20,
          "bHitSelf": true,
          "bHitPlayer": true,
          "bHitParty": false,
          "bPartyOnly": false,
          "bHitEnemy": true,
          "multiTarget": false,
          "bBlockBreakable": true
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        "useMontages": [
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        "icon": "/Game/_UI/Icon_Skill/SkillIcon_120202.SkillIcon_120202",
        "bUsable": true,
        "bUnSelectable": false,
        "source": "DT_Skill",
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            "defaultValue": "False",
            "source": "C++ParentClass",
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            "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "ManaCostEffectClass": {
            "name": "ManaCostEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "CoolTimeEffectClass": {
            "name": "CoolTimeEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
            "source": "C++ParentClass",
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          },
          "SkillRateEffectClass": {
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          },
          "WalkSpeedEffectClass": {
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            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
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            "category": "WorldStalker",
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          },
          "AdditionalCosts": {
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            "defaultValue": "",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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            "isBlueprintVisible": false
          },
          "bStopAutoTargetWhenEndAbility": {
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            "isBlueprintVisible": false
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          "ActivationOrderGroup": {
            "name": "ActivationOrderGroup",
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            "defaultValue": "OnceInput",
            "source": "C++ParentClass",
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        },
        "montageData": [
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                "NotifyClass": "AN_SendEventWithParam_C",
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                  "Optional Object 2": "",
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                "IsBranchingPoint": true
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            ],
            "attackNotifies": [
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                  "BPClass": "/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Characters/Nave/BP_Nave_FireBall.BP_Nave_FireBall_C'",
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        "descFormatted": "강한 바람으로 밀쳐내고 50%만큼 마법 피해를 입힙니다.",
        "descValues": [
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          0
        ],
        "simpleDesc": "강한 바람으로 적을 밀쳐내며, 피해를 입힙니다.",
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        "skillDamageRate": 0.5,
        "skillAttackType": "MagicalSkill",
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          "dist": 400,
          "tick": 1,
          "count": 1,
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          "toBreakableDamage": 0,
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          "bHitPlayer": true,
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          "bBlockBreakable": true
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        "useMontages": [
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                "tag": {
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        "icon": "/Game/_UI/Icon_Skill/SkillIcon_120206.SkillIcon_120206",
        "bUsable": true,
        "bUnSelectable": false,
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            "defaultValue": "False",
            "source": "C++ParentClass",
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            "source": "C++ParentClass",
            "category": "WorldStalker",
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            "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
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          "ManaCostEffectClass": {
            "name": "ManaCostEffectClass",
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            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "CoolTimeEffectClass": {
            "name": "CoolTimeEffectClass",
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            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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            "isBlueprintVisible": false
          },
          "SkillRateEffectClass": {
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            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
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            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
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            "category": "WorldStalker",
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            "isBlueprintVisible": false
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          "AdditionalCosts": {
            "name": "AdditionalCosts",
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            "defaultValue": "",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bStopAutoTargetWhenEndAbility": {
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          "ActivationOrderGroup": {
            "name": "ActivationOrderGroup",
            "type": "uint8",
            "defaultValue": "3",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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          },
          "bDisableOrderGroup": {
            "name": "bDisableOrderGroup",
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            "category": "WorldStalker",
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            "isBlueprintVisible": false
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            "name": "bCanBeCancel",
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            "defaultValue": "True",
            "source": "C++ParentClass",
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            "isBlueprintVisible": true
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            "name": "ActivationTrigger",
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            "defaultValue": "OnceInput",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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        },
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                "IsBranchingPoint": true
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                "NotifyClass": "AnimNotify_PlaySound",
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                "NotifyClass": "AnimNotify_PlaySound",
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                "NotifyClass": "AN_SimpleSendEvent_C",
                "CustomProperties": {
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                "IsBranchingPoint": true
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              {
                "NotifyName": "SpawnBurstEffect",
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                "NotifyClass": "AnimNotify_SpawnBurstEffect",
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                  "bAttached": "True",
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                "notifyName": "AN_SimpleSendEvent_C",
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      "SK120101": {
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        "name": "마력 충전",
        "desc": "시전하는 동안 {0}의 마나를 추가로 회복합니다.",
        "descFormatted": "시전하는 동안 1의 마나를 추가로 회복합니다.",
        "descValues": [
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          0
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        "simpleDesc": "시전하는 동안 마나를 추가로 회복합니다.",
        "bIsUltimate": false,
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        "skillDamageRate": 5,
        "skillAttackType": "Normal",
        "skillElementType": "None",
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        "coolTime": 1,
        "castingTime": 9999,
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          "traceRadius": 20,
          "bHitSelf": false,
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          "bHitEnemy": false,
          "multiTarget": false,
          "bBlockBreakable": true
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        "useMontages": [
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          "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Equipment.AM_PC_Nave_B_Equipment'"
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        "gameplayEffectSet": [],
        "abilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_ManaCharge_Casting.GA_Skill_Nave_ManaCharge_Casting_C",
        "icon": "/Game/_UI/Icon_Skill/SkillIcon_120101.SkillIcon_120101",
        "bUsable": false,
        "bUnSelectable": true,
        "source": "DT_Skill",
        "blueprintVariables": {
          "ManaRegenRate": {
            "name": "ManaRegenRate",
            "type": "real",
            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
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          "bActiveOnGive": {
            "name": "bActiveOnGive",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
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          "bCanSkillCancel": {
            "name": "bCanSkillCancel",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "AttackEffectClass": {
            "name": "AttackEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "None",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
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          "ManaCostEffectClass": {
            "name": "ManaCostEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "None",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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            "isBlueprintVisible": false
          },
          "CoolTimeEffectClass": {
            "name": "CoolTimeEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "None",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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            "isBlueprintVisible": false
          },
          "SkillRateEffectClass": {
            "name": "SkillRateEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "None",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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            "isBlueprintVisible": false
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          "WalkSpeedEffectClass": {
            "name": "WalkSpeedEffectClass",
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            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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          "AdditionalCosts": {
            "name": "AdditionalCosts",
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            "defaultValue": "",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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          "bStopAutoTargetWhenEndAbility": {
            "name": "bStopAutoTargetWhenEndAbility",
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            "source": "C++ParentClass",
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            "name": "ActivationOrderGroup",
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            "defaultValue": "4",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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          "bDisableOrderGroup": {
            "name": "bDisableOrderGroup",
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            "defaultValue": "False",
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          "bCanBeCancel": {
            "name": "bCanBeCancel",
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            "defaultValue": "True",
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            "isBlueprintVisible": true
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          "ActivationTrigger": {
            "name": "ActivationTrigger",
            "type": "EWSAbilityActivationTrigger",
            "defaultValue": "WhileInput",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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            "isBlueprintVisible": false
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        },
        "montageData": [
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            "assetName": "AM_PC_Nave_B_Skill_ManaRestore",
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                  "VolumeMultiplier": "1.000000",
                  "PitchMultiplier": "1.000000",
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                  "NotifyColor": "(B=255,G=142,R=196,A=255)",
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            ],
            "attackNotifies": [
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        "descValues": [
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          150
        ],
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        "bUnSelectable": false,
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          "ManaCostEffectClass": {
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            "source": "C++ParentClass",
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            "isEditable": true,
            "isBlueprintVisible": false
          },
          "CoolTimeEffectClass": {
            "name": "CoolTimeEffectClass",
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            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
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          },
          "SkillRateEffectClass": {
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            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
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          },
          "AdditionalCosts": {
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            "source": "C++ParentClass",
            "category": "WorldStalker",
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            "isBlueprintVisible": false
          },
          "bStopAutoTargetWhenEndAbility": {
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            "source": "C++ParentClass",
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            "isBlueprintVisible": false
          },
          "ActivationOrderGroup": {
            "name": "ActivationOrderGroup",
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            "defaultValue": "3",
            "source": "C++ParentClass",
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        },
        "montageData": [
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            "actualDuration": 3.333329916000366,
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            "attackMultiplier": 0.0,
            "sections": [
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                "SectionName": "Default",
                "StartTime": 0,
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            "numSections": 3,
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                  "PitchMultiplier": "1.000000",
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                  "NotifyColor": "(B=255,G=142,R=196,A=255)",
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                "IsBranchingPoint": false
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                "NotifyClass": "AnimNotify_PlaySound",
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                  "NotifyColor": "(B=255,G=142,R=196,A=255)",
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                "IsBranchingPoint": false
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              {
                "NotifyName": "AN_SendEventWithParam_C",
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                "NotifyType": "Notify",
                "NotifyClass": "AN_SendEventWithParam_C",
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                  "Optional Object": "",
                  "Optional Object 2": "",
                  "NotifyColor": "(B=200,G=200,R=255,A=255)",
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                "IsBranchingPoint": true
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              {
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                "NotifyStateClass": "ANS_Sound_Loop_C",
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                  "Attenuation Settings": "",
                  "AttachName": "b_R_Hand",
                  "LocalViewVolumeMult": "1.000000",
                  "MasterVolume": "1.000000",
                  "NotifyColor": "(B=255,G=200,R=200,A=255)",
                  "bShouldFireInEditor": "True"
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                "IsBranchingPoint": false
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              {
                "NotifyName": "SpawnLoopEffect",
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                "NotifyStateClass": "AnimNotifyState_SpawnLoopEffect",
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                  "GameplayTagRequirements": "()",
                  "UserFloats": "",
                  "UserVector2D": "",
                  "UserVector3D": "",
                  "UserLinearColors": "((ParameterName=\"Color\",LinearColor=(R=5.000000,G=0.250000,B=0.000000,A=1.000000)),(ParameterName=\"Color_Light\",LinearColor=(R=5.000000,G=0.500000,B=0.000000,A=1.000000)))",
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                  "NotifyColor": "(B=255,G=200,R=200,A=255)",
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                "IsBranchingPoint": false
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              {
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                "NotifyStateClass": "AnimNotifyState_SpawnLoopEffect",
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                "NotifyClass": "AnimNotify_PlaySound",
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                "IsBranchingPoint": true
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              {
                "NotifyName": "AN_SetVisibleHandObject_C",
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                  "New Visibility": "True",
                  "NotifyColor": "(B=200,G=200,R=255,A=255)",
                  "bShouldFireInEditor": "True"
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                "IsBranchingPoint": false
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            ],
            "attackNotifies": [
              {
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                "customProperties": {
                  "EffectMontage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/EffectMontage/AM_Skill_Nave_FireWall_Charging.AM_Skill_Nave_FireWall_Charging'",
                  "SkinEffectMontage": "((\"nave_d01\", \"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/EffectMontage/AM_Skill_Nave_FireWall_Legend.AM_Skill_Nave_FireWall_Legend'\"))",
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                  "LocationOffset": "(X=-60.000000,Y=10.000000,Z=55.000000)",
                  "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)",
                  "AdditionalLocation": "",
                  "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)",
                  "bAttachSocketRotation": "True",
                  "SocketName": "socket_Projectile",
                  "BPClass": "/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Characters/Nave/BP_Nave_FireBall.BP_Nave_FireBall_C'",
                  "EventTag": "(TagName=\"Event.SpawnProjectile\")",
                  "NotifyColor": "(B=255,G=192,R=99,A=255)",
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        "isUtility": false
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      {
        "skillId": "SK120206",
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        "descFormatted": "강한 바람으로 밀쳐내고 50%만큼 마법 피해를 입힙니다.",
        "descValues": [
          50,
          0
        ],
        "simpleDesc": "강한 바람으로 적을 밀쳐내며, 피해를 입힙니다.",
        "bIsUltimate": false,
        "bIsStackable": false,
        "maxStackCount": 0,
        "skillDamageRate": 0.5,
        "skillAttackType": "MagicalSkill",
        "skillElementType": "None",
        "manaCost": 9,
        "coolTime": 7,
        "castingTime": 0,
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          "bShowTargetOutline": true,
          "dist": 400,
          "tick": 1,
          "count": 1,
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          "toBreakableDamage": 0,
          "traceRadius": 20,
          "bHitSelf": false,
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          "bBlockBreakable": true
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        "useMontages": [
          "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_WindForce.AM_PC_Nave_B_Skill_WindForce'"
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        "gameplayEffectSet": [
          {
            "trigger": "OnActiveRangedTarget",
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                  "tagName": "Data.AttackType"
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                "value": 2
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        "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
        "icon": "/Game/_UI/Icon_Skill/SkillIcon_120206.SkillIcon_120206",
        "bUsable": true,
        "bUnSelectable": false,
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            "name": "bActiveOnGive",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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            "isBlueprintVisible": false
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          "bCanSkillCancel": {
            "name": "bCanSkillCancel",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
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                  "bRecord": "",
                  "DrawDebugLineTime": "3.000000",
                  "DrawDebugEquipSize": "(X=0.000000,Y=0.000000,Z=100.000000)",
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            "hasAttack": true,
            "blendInTime": 0.25,
            "blendOutTime": 0.25,
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        ],
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        "isSummon": false,
        "isUtility": false
      }
    ],
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      "desc": "무기로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.",
      "descFormatted": "무기로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.",
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      "bUnSelectable": true,
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          "source": "Blueprint",
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          "isBlueprintVisible": true
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        "bInputReleased": {
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          "isBlueprintVisible": true
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          "source": "Blueprint",
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          "isBlueprintVisible": true
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          "source": "Blueprint",
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          "isBlueprintVisible": true
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          "source": "Blueprint",
          "category": "디폴트",
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          "isBlueprintVisible": true
        },
        "Async Action": {
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          "type": "object",
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          "isBlueprintVisible": true
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        "bCanSkillCancel": {
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        "AttackEffectClass": {
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          "isBlueprintVisible": false
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        "SkillRateEffectClass": {
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        "WalkSpeedEffectClass": {
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        "AdditionalCosts": {
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                "New Visibility": "True",
                "NotifyColor": "(B=200,G=200,R=255,A=255)",
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              "NotifyClass": "AnimNotify_PlaySound",
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      "simpleDesc": "대검을 내리찍어 균열을 생성하여 적에게 피해를 입힙니다.\r\n적중된 대상은 기절합니다.",
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        {
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        "bCanSkillCancel": {
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        "AttackEffectClass": {
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        "ManaCostEffectClass": {
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        "CoolTimeEffectClass": {
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        "SkillRateEffectClass": {
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              "NotifyType": "Notify",
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        "descValues": [
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          },
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            "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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          "ManaCostEffectClass": {
            "name": "ManaCostEffectClass",
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          "CoolTimeEffectClass": {
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            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
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            "isBlueprintVisible": false
          },
          "SkillRateEffectClass": {
            "name": "SkillRateEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
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            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "WalkSpeedEffectClass": {
            "name": "WalkSpeedEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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          },
          "AdditionalCosts": {
            "name": "AdditionalCosts",
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            "defaultValue": "",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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            "isBlueprintVisible": false
          },
          "bStopAutoTargetWhenEndAbility": {
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                "NotifyType": "Notify",
                "NotifyClass": "AnimNotify_PlayNiagaraEffect",
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                "NotifyClass": "AnimNotify_PlaySound",
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    "defaultSkills": [
      {
        "skillId": "SK140201",
        "stalkerName": "rio",
        "name": "연속 찌르기",
        "desc": "단검을 빠르게 2번 찔러 각각 {0}%만큼 암흑 속성 물리 피해를 입힙니다. 각 공격은 {1}%의 추가 치명타 확률을 가집니다. 타격당 연계 점수 1점을 획득합니다.",
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          25
        ],
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              "CustomProperties": {
                "Sound": "/Script/Engine.SoundCue'/Game/_Sound/PC/Knife_WeaponEquip_SFX_01_Cue.Knife_WeaponEquip_SFX_01_Cue'",
                "VolumeMultiplier": "1.000000",
                "PitchMultiplier": "1.000000",
                "bFollow": "True",
                "bPreviewIgnoreAttenuation": "",
                "AttachName": "",
                "NotifyColor": "(B=255,G=142,R=196,A=255)",
                "bShouldFireInEditor": "True"
              },
              "IsBranchingPoint": false
            }
          ],
          "attackNotifies": [],
          "hasAttack": false,
          "blendInTime": 0.25,
          "blendOutTime": 0.25,
          "source": "AnimMontage"
        }
      ],
      "isDot": false,
      "isSummon": false,
      "isUtility": true
    },
    "summons": {}
  },
  "clad": {
    "id": "clad",
    "stats": {
      "id": "clad",
      "name": "Clad (클라드)",
      "koreanName": "클라드",
      "englishName": "Clad",
      "jobName": "성직자",
      "stats": {
        "str": 15,
        "dex": 10,
        "int": 10,
        "con": 20,
        "wis": 20
      },
      "hp": 100,
      "mp": 50,
      "manaRegen": 0.2,
      "physicalDamage": 0,
      "magicalDamage": 0,
      "criticalPer": 5,
      "criticalDamage": 0,
      "defaultSkills": [
        "SK150206",
        "SK150201",
        "SK150202"
      ],
      "subSkill": "SK150101",
      "ultimateSkill": "SK150301",
      "equipableTypes": [
        "Mace",
        "Heavy",
        "Light"
      ],
      "ultimatePoint": 2325,
      "source": "DT_CharacterStat"
    },
    "abilities": {
      "attackMontageMap": {
        "mace": {
          "abilityClass": "None",
          "montageArray": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_Attack_Mace1.AM_PC_Clad_Base_Attack_Mace1'",
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_Attack_Mace2.AM_PC_Clad_Base_Attack_Mace2'"
          ]
        }
      },
      "abilities": [],
      "source": "DT_CharacterAbility"
    },
    "basicAttacks": {
      "mace": [
        {
          "index": 1,
          "montageName": "AM_PC_Clad_Base_Attack_Mace1",
          "sequenceLength": 1.899999976158142,
          "rateScale": 1,
          "actualDuration": 1.899999976158142,
          "attackStateEndTime": 0.8999999761581421,
          "effectiveDuration": 0.8999999761581421,
          "attackMultiplier": 5.0,
          "hasAttack": true
        },
        {
          "index": 2,
          "montageName": "AM_PC_Clad_Base_Attack_Mace2",
          "sequenceLength": 2.2666666507720947,
          "rateScale": 1,
          "actualDuration": 2.2666666507720947,
          "attackStateEndTime": 0.9976869225502014,
          "effectiveDuration": 0.9976869225502014,
          "attackMultiplier": 5.0,
          "hasAttack": true
        }
      ]
    },
    "skills": {
      "SK150206": {
        "skillId": "SK150206",
        "stalkerName": "clad",
        "name": "치유",
        "desc": "대상의 체력의 {0} 회복합니다. 대상이 없을 경우 자신에게 시전합니다.",
        "descFormatted": "대상의 체력의 60 회복합니다. 대상이 없을 경우 자신에게 시전합니다.",
        "descValues": [
          60,
          0
        ],
        "simpleDesc": "대상의 체력을 회복시킵니다.\r\n대상이 없을 경우 자신에게 시전합니다.",
        "bIsUltimate": false,
        "bIsStackable": false,
        "maxStackCount": 0,
        "skillDamageRate": 1,
        "skillAttackType": "MagicalSkill",
        "skillElementType": "None",
        "manaCost": 12,
        "coolTime": 3,
        "castingTime": 1,
        "activeDuration": 0,
        "activeRange": {
          "bShowTargetOutline": true,
          "dist": 1000,
          "tick": 0,
          "count": 0,
          "height": 0,
          "angle": 0,
          "toBreakableDamage": 0,
          "traceRadius": 100,
          "bHitSelf": true,
          "bHitPlayer": true,
          "bHitParty": true,
          "bPartyOnly": true,
          "bHitEnemy": false,
          "multiTarget": false,
          "bBlockBreakable": true
        },
        "useMontages": [
          "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'",
          "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyCure.AM_PC_Clad_Base_B_Skill_HolyCure'"
        ],
        "gameplayEffectSet": [],
        "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
        "icon": "/Game/_UI/Icon_Skill/SkillIcon_150206.SkillIcon_150206",
        "bUsable": true,
        "bUnSelectable": false,
        "source": "DT_Skill",
        "blueprintVariables": {
          "bActiveOnGive": {
            "name": "bActiveOnGive",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bCanSkillCancel": {
            "name": "bCanSkillCancel",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "AttackEffectClass": {
            "name": "AttackEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "ManaCostEffectClass": {
            "name": "ManaCostEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "CoolTimeEffectClass": {
            "name": "CoolTimeEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "SkillRateEffectClass": {
            "name": "SkillRateEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "None",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "WalkSpeedEffectClass": {
            "name": "WalkSpeedEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "AdditionalCosts": {
            "name": "AdditionalCosts",
            "type": "TArray",
            "defaultValue": "",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bStopAutoTargetWhenEndAbility": {
            "name": "bStopAutoTargetWhenEndAbility",
            "type": "bool",
            "defaultValue": "True",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "ActivationOrderGroup": {
            "name": "ActivationOrderGroup",
            "type": "uint8",
            "defaultValue": "3",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bDisableOrderGroup": {
            "name": "bDisableOrderGroup",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bCanBeCancel": {
            "name": "bCanBeCancel",
            "type": "bool",
            "defaultValue": "True",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": false,
            "isBlueprintVisible": true
          },
          "ActivationTrigger": {
            "name": "ActivationTrigger",
            "type": "EWSAbilityActivationTrigger",
            "defaultValue": "OnceInput",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          }
        },
        "montageData": [
          {
            "assetName": "AM_PC_Clad_Base_B_Skill_Ready",
            "assetPath": "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready",
            "sequenceLength": 2.2333333492279053,
            "rateScale": 1,
            "actualDuration": 2.2333333492279053,
            "attackStateEndTime": null,
            "attackMultiplier": 0.0,
            "sections": [
              {
                "SectionName": "Default",
                "StartTime": 0,
                "NextSectionName": "Loop"
              },
              {
                "SectionName": "Loop",
                "StartTime": 0.8999999761581421,
                "NextSectionName": "Loop"
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            ],
            "numSections": 2,
            "allNotifies": [
              {
                "NotifyName": "AN_SetVisibleHandObject_C",
                "TriggerTime": 0,
                "Duration": 0,
                "NotifyType": "Notify",
                "NotifyClass": "AN_ShowEquip_C",
                "CustomProperties": {
                  "New Visibility": "True",
                  "NotifyColor": "(B=200,G=200,R=255,A=255)",
                  "bShouldFireInEditor": "True"
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                "IsBranchingPoint": false
              },
              {
                "NotifyName": "PlaySound",
                "TriggerTime": 0.4682936668395996,
                "Duration": 0,
                "NotifyType": "Notify",
                "NotifyClass": "AnimNotify_PlaySound",
                "CustomProperties": {
                  "Sound": "/Script/Engine.SoundCue'/Game/_Sound/Skill/Clad_Arm_Ready_SFX_01_Cue.Clad_Arm_Ready_SFX_01_Cue'",
                  "VolumeMultiplier": "1.000000",
                  "PitchMultiplier": "1.000000",
                  "bFollow": "True",
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                  "AttachName": "",
                  "NotifyColor": "(B=255,G=142,R=196,A=255)",
                  "bShouldFireInEditor": "True"
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                "IsBranchingPoint": false
              },
              {
                "NotifyName": "PlayNiagaraEffect",
                "TriggerTime": 0.5358899831771851,
                "Duration": 0,
                "NotifyType": "Notify",
                "NotifyClass": "AnimNotify_PlayNiagaraEffect",
                "CustomProperties": {
                  "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Clad/NS_Clad_Weapon_CastingFX_Start_E001.NS_Clad_Weapon_CastingFX_Start_E001'",
                  "LocationOffset": "(X=0.000000,Y=0.000000,Z=80.000000)",
                  "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)",
                  "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)",
                  "bAbsoluteScale": "",
                  "Attached": "True",
                  "SocketName": "socket_R_Weapon",
                  "NotifyColor": "(B=99,G=255,R=192,A=255)",
                  "bShouldFireInEditor": "True"
                },
                "IsBranchingPoint": false
              },
              {
                "NotifyName": "AN_CameraShake_Viewed_C",
                "TriggerTime": 0.5461329817771912,
                "Duration": 0,
                "NotifyType": "Notify",
                "IsBranchingPoint": true
              },
              {
                "NotifyName": "PlaySound",
                "TriggerTime": 0.6506645083427429,
                "Duration": 0,
                "NotifyType": "Notify",
                "NotifyClass": "AnimNotify_PlaySound",
                "CustomProperties": {
                  "Sound": "/Script/Engine.SoundCue'/Game/_Sound/Skill/Clad_Skill_Ready_SFX_01_Cue.Clad_Skill_Ready_SFX_01_Cue'",
                  "VolumeMultiplier": "1.000000",
                  "PitchMultiplier": "1.000000",
                  "bFollow": "True",
                  "bPreviewIgnoreAttenuation": "",
                  "AttachName": "",
                  "NotifyColor": "(B=255,G=142,R=196,A=255)",
                  "bShouldFireInEditor": "True"
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                "IsBranchingPoint": false
              },
              {
                "NotifyName": "TimedNiagaraEffect",
                "TriggerTime": 0.8999999761581421,
                "Duration": 1.3333333730697632,
                "NotifyType": "NotifyState",
                "NotifyStateClass": "AnimNotifyState_TimedNiagaraEffect",
                "CustomProperties": {
                  "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Clad/NS_Clad_Weapon_CastingFX_E001.NS_Clad_Weapon_CastingFX_E001'",
                  "SocketName": "socket_R_Weapon",
                  "LocationOffset": "(X=0.000000,Y=0.000000,Z=80.000000)",
                  "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)",
                  "bApplyRateScaleAsTimeDilation": "",
                  "bDestroyAtEnd": "",
                  "NotifyColor": "(B=255,G=200,R=200,A=255)",
                  "bShouldFireInEditor": "True"
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                "IsBranchingPoint": true
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            ],
            "attackNotifies": [],
            "hasAttack": false,
            "blendInTime": 0.25,
            "blendOutTime": 0.25,
            "source": "AnimMontage"
          },
          {
            "assetName": "AM_PC_Clad_Base_B_Skill_HolyCure",
            "assetPath": "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyCure.AM_PC_Clad_Base_B_Skill_HolyCure",
            "sequenceLength": 1.1666666269302368,
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            "attackStateEndTime": null,
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            "sections": [
              {
                "SectionName": "Default",
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            ],
            "numSections": 1,
            "allNotifies": [
              {
                "NotifyName": "AN_SetVisibleHandObject_C",
                "TriggerTime": 0,
                "Duration": 0,
                "NotifyType": "Notify",
                "NotifyClass": "AN_ShowEquip_C",
                "CustomProperties": {
                  "New Visibility": "True",
                  "NotifyColor": "(B=200,G=200,R=255,A=255)",
                  "bShouldFireInEditor": "True"
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                "IsBranchingPoint": false
              },
              {
                "NotifyName": "PlaySound",
                "TriggerTime": 0.33806055784225464,
                "Duration": 0,
                "NotifyType": "Notify",
                "NotifyClass": "AnimNotify_PlaySound",
                "CustomProperties": {
                  "Sound": "/Script/Engine.SoundCue'/Game/_Sound/Skill/Clad_Skill_HolyCure_01_Cue.Clad_Skill_HolyCure_01_Cue'",
                  "VolumeMultiplier": "1.000000",
                  "PitchMultiplier": "1.000000",
                  "bFollow": "True",
                  "bPreviewIgnoreAttenuation": "",
                  "AttachName": "",
                  "NotifyColor": "(B=255,G=142,R=196,A=255)",
                  "bShouldFireInEditor": "True"
                },
                "IsBranchingPoint": false
              },
              {
                "NotifyName": "TimedNiagaraEffect",
                "TriggerTime": 0.45961499214172363,
                "Duration": 0.4816949963569641,
                "NotifyType": "NotifyState",
                "NotifyStateClass": "AnimNotifyState_TimedNiagaraEffect",
                "CustomProperties": {
                  "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Clad/NS_Clad_Weapon_CastingFX_End_E001.NS_Clad_Weapon_CastingFX_End_E001'",
                  "SocketName": "socket_R_Weapon",
                  "LocationOffset": "(X=0.000000,Y=0.000000,Z=80.000000)",
                  "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)",
                  "bApplyRateScaleAsTimeDilation": "",
                  "bDestroyAtEnd": "",
                  "NotifyColor": "(B=255,G=200,R=200,A=255)",
                  "bShouldFireInEditor": "True"
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                "IsBranchingPoint": true
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            ],
            "attackNotifies": [],
            "hasAttack": false,
            "blendInTime": 0.25,
            "blendOutTime": 0.25,
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          }
        ],
        "isDot": false,
        "isSummon": false,
        "isUtility": true
      },
      "SK150201": {
        "skillId": "SK150201",
        "stalkerName": "clad",
        "name": "다시 흙으로",
        "desc": "{0}m 내의 적에게 {1}% 빛 속성 마법 피해를 주고, {2}초 동안 {3} 방어력을 감소 시킵니다.",
        "descFormatted": "3m 내의 적에게 150% 빛 속성 마법 피해를 주고, 3초 동안 5 방어력을 감소 시킵니다.",
        "descValues": [
          3,
          150,
          3,
          5
        ],
        "simpleDesc": "범위 내의 적에게 피해를 입힙니다.",
        "bIsUltimate": false,
        "bIsStackable": false,
        "maxStackCount": 0,
        "skillDamageRate": 1.5,
        "skillAttackType": "MagicalSkill",
        "skillElementType": "Holy",
        "manaCost": 9,
        "coolTime": 5,
        "castingTime": 0.5,
        "activeDuration": 5,
        "activeRange": {
          "bShowTargetOutline": true,
          "dist": 300,
          "tick": 0,
          "count": 0,
          "height": 0,
          "angle": 360,
          "toBreakableDamage": 0,
          "traceRadius": 20,
          "bHitSelf": false,
          "bHitPlayer": true,
          "bHitParty": false,
          "bPartyOnly": false,
          "bHitEnemy": true,
          "multiTarget": false,
          "bBlockBreakable": true
        },
        "useMontages": [
          "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'",
          "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_TurnUndead.AM_PC_Clad_Base_B_Skill_TurnUndead'"
        ],
        "gameplayEffectSet": [],
        "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
        "icon": "/Game/_UI/Icon_Skill/SkillIcon_150201.SkillIcon_150201",
        "bUsable": true,
        "bUnSelectable": false,
        "source": "DT_Skill",
        "blueprintVariables": {
          "bActiveOnGive": {
            "name": "bActiveOnGive",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bCanSkillCancel": {
            "name": "bCanSkillCancel",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "AttackEffectClass": {
            "name": "AttackEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "ManaCostEffectClass": {
            "name": "ManaCostEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "CoolTimeEffectClass": {
            "name": "CoolTimeEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "SkillRateEffectClass": {
            "name": "SkillRateEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "None",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "WalkSpeedEffectClass": {
            "name": "WalkSpeedEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "AdditionalCosts": {
            "name": "AdditionalCosts",
            "type": "TArray",
            "defaultValue": "",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bStopAutoTargetWhenEndAbility": {
            "name": "bStopAutoTargetWhenEndAbility",
            "type": "bool",
            "defaultValue": "True",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "ActivationOrderGroup": {
            "name": "ActivationOrderGroup",
            "type": "uint8",
            "defaultValue": "3",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bDisableOrderGroup": {
            "name": "bDisableOrderGroup",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bCanBeCancel": {
            "name": "bCanBeCancel",
            "type": "bool",
            "defaultValue": "True",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": false,
            "isBlueprintVisible": true
          },
          "ActivationTrigger": {
            "name": "ActivationTrigger",
            "type": "EWSAbilityActivationTrigger",
            "defaultValue": "OnceInput",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          }
        },
        "montageData": [
          {
            "assetName": "AM_PC_Clad_Base_B_Skill_Ready",
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        "isDot": false,
        "isSummon": false,
        "isUtility": true
      },
      "SK150101": {
        "skillId": "SK150101",
        "stalkerName": "clad",
        "name": "방패 방어",
        "desc": "방패로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.",
        "descFormatted": "방패로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.",
        "descValues": [],
        "simpleDesc": "방패로 공격을 방어합니다.\r\n방어 유지 시 지구력이 소모됩니다.",
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        "skillDamageRate": 1,
        "skillAttackType": "Normal",
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        "coolTime": 0,
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          "dist": 0,
          "tick": 0,
          "count": 0,
          "height": 0,
          "angle": 0,
          "toBreakableDamage": 0,
          "traceRadius": 20,
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          "multiTarget": false,
          "bBlockBreakable": true
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        "useMontages": [
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        "bUsable": false,
        "bUnSelectable": true,
        "source": "DT_Skill",
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            "source": "Blueprint",
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            "isBlueprintVisible": true
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            "source": "Blueprint",
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            "isBlueprintVisible": true
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            "source": "Blueprint",
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            "isBlueprintVisible": true
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          "UseStaminaEffectHandle": {
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            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
          },
          "AttackFailTarget": {
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            "isBlueprintVisible": true
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          "BlockingStateTag": {
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            "defaultValue": "",
            "source": "Blueprint",
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            "isBlueprintVisible": true
          },
          "Async Action": {
            "name": "Async Action",
            "type": "object",
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            "source": "Blueprint",
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            "isBlueprintVisible": true
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          },
          "bCanSkillCancel": {
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          },
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          },
          "CoolTimeEffectClass": {
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            "source": "C++ParentClass",
            "category": "WorldStalker",
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          },
          "SkillRateEffectClass": {
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          "bStopAutoTargetWhenEndAbility": {
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            "category": "WorldStalker",
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            "source": "C++ParentClass",
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                "StartTime": 4.333333492279053,
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            "numSections": 3,
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                "NotifyName": "AN_ShowEquip_C",
                "TriggerTime": 0,
                "Duration": 0,
                "NotifyType": "Notify",
                "NotifyClass": "AN_ShowEquip_C",
                "CustomProperties": {
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                "IsBranchingPoint": true
              },
              {
                "NotifyName": "AN_SimpleSendEvent_C",
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                "Duration": 0,
                "NotifyType": "Notify",
                "NotifyClass": "AN_SimpleSendEvent_C",
                "CustomProperties": {
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                "IsBranchingPoint": true
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                "NotifyType": "Notify",
                "NotifyClass": "AnimNotify_PlaySound",
                "CustomProperties": {
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                  "PitchMultiplier": "1.000000",
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                  "bPreviewIgnoreAttenuation": "",
                  "AttachName": "",
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            "hasAttack": false,
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        "isSummon": false,
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      "SK150301": {
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        "stalkerName": "clad",
        "name": "마석 ‘황금’",
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        "descFormatted": "마석의 힘을 해방하여 5초 동안 자신과 아군에게 300의 보호막을 생성합니다.",
        "descValues": [
          5,
          300
        ],
        "simpleDesc": "일시적으로 자신과 아군에게 보호막을 생성합니다.",
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        "bIsStackable": false,
        "maxStackCount": 0,
        "skillDamageRate": 300,
        "skillAttackType": "Normal",
        "skillElementType": "None",
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        "coolTime": 0,
        "castingTime": 0.55,
        "activeDuration": 6,
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          "dist": 500,
          "tick": 0,
          "count": 0,
          "height": 0,
          "angle": 360,
          "toBreakableDamage": 0,
          "traceRadius": 20,
          "bHitSelf": true,
          "bHitPlayer": false,
          "bHitParty": true,
          "bPartyOnly": true,
          "bHitEnemy": false,
          "multiTarget": false,
          "bBlockBreakable": true
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        "useMontages": [
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        "gameplayEffectSet": [
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          },
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            "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C",
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        ],
        "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
        "icon": "/Game/_UI/Icon_Skill/SkillIcon_150301.SkillIcon_150301",
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        "bUnSelectable": true,
        "source": "DT_Skill",
        "blueprintVariables": {
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            "name": "Local_Targets",
            "type": "object",
            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
          },
          "EndWithMotion": {
            "name": "EndWithMotion",
            "type": "bool",
            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
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            "isBlueprintVisible": true
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          "bActiveOnGive": {
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            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bCanSkillCancel": {
            "name": "bCanSkillCancel",
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            "defaultValue": "False",
            "source": "C++ParentClass",
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            "isBlueprintVisible": false
          },
          "AttackEffectClass": {
            "name": "AttackEffectClass",
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            "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "ManaCostEffectClass": {
            "name": "ManaCostEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
            "source": "C++ParentClass",
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            "isBlueprintVisible": false
          },
          "CoolTimeEffectClass": {
            "name": "CoolTimeEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "SkillRateEffectClass": {
            "name": "SkillRateEffectClass",
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            "defaultValue": "None",
            "source": "C++ParentClass",
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            "isBlueprintVisible": false
          },
          "WalkSpeedEffectClass": {
            "name": "WalkSpeedEffectClass",
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            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
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          },
          "AdditionalCosts": {
            "name": "AdditionalCosts",
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            "defaultValue": "",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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            "isBlueprintVisible": false
          },
          "bStopAutoTargetWhenEndAbility": {
            "name": "bStopAutoTargetWhenEndAbility",
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            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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            "isBlueprintVisible": false
          },
          "ActivationOrderGroup": {
            "name": "ActivationOrderGroup",
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            "defaultValue": "9",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bDisableOrderGroup": {
            "name": "bDisableOrderGroup",
            "type": "bool",
            "defaultValue": "False",
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          "bCanBeCancel": {
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            "defaultValue": "OnceInput",
            "source": "C++ParentClass",
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        },
        "montageData": [
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              {
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                "Duration": 0,
                "NotifyType": "Notify",
                "NotifyClass": "AnimNotify_PlayNiagaraEffect",
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                "NotifyClass": "AnimNotify_PlaySound",
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                "NotifyClass": "AN_CameraShake_Viewed_C",
                "CustomProperties": {
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                "NotifyClass": "AnimNotify_PlayNiagaraEffect",
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              {
                "NotifyName": "AN_Trigger_Skill_Active_C",
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                "NotifyClass": "AN_Trigger_Skill_Active_C",
                "CustomProperties": {
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                "IsBranchingPoint": true
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            "attackNotifies": [
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            "hasAttack": true,
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          {
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            "numSections": 1,
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              {
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        ],
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        "descFormatted": "대상의 체력의 60 회복합니다. 대상이 없을 경우 자신에게 시전합니다.",
        "descValues": [
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          0
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        "simpleDesc": "대상의 체력을 회복시킵니다.\r\n대상이 없을 경우 자신에게 시전합니다.",
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        "skillDamageRate": 1,
        "skillAttackType": "MagicalSkill",
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          "bPartyOnly": true,
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        "icon": "/Game/_UI/Icon_Skill/SkillIcon_150206.SkillIcon_150206",
        "bUsable": true,
        "bUnSelectable": false,
        "source": "DT_Skill",
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            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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            "isBlueprintVisible": false
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          "bCanSkillCancel": {
            "name": "bCanSkillCancel",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
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          "AttackEffectClass": {
            "name": "AttackEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
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          "ManaCostEffectClass": {
            "name": "ManaCostEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
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          "CoolTimeEffectClass": {
            "name": "CoolTimeEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "SkillRateEffectClass": {
            "name": "SkillRateEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "None",
            "source": "C++ParentClass",
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            "isBlueprintVisible": false
          },
          "WalkSpeedEffectClass": {
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            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
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          "AdditionalCosts": {
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            "source": "C++ParentClass",
            "category": "WorldStalker",
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            "isBlueprintVisible": false
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          "bStopAutoTargetWhenEndAbility": {
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            "source": "C++ParentClass",
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            "isBlueprintVisible": false
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          "ActivationOrderGroup": {
            "name": "ActivationOrderGroup",
            "type": "uint8",
            "defaultValue": "3",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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            "isBlueprintVisible": false
          },
          "bDisableOrderGroup": {
            "name": "bDisableOrderGroup",
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            "defaultValue": "False",
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            "category": "WorldStalker",
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            "isBlueprintVisible": false
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          "bCanBeCancel": {
            "name": "bCanBeCancel",
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            "isBlueprintVisible": true
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          "ActivationTrigger": {
            "name": "ActivationTrigger",
            "type": "EWSAbilityActivationTrigger",
            "defaultValue": "OnceInput",
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        "montageData": [
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            "assetName": "AM_PC_Clad_Base_B_Skill_Ready",
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          {
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      {
        "skillId": "SK150201",
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        "descValues": [
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        "simpleDesc": "범위 내의 적에게 피해를 입힙니다.",
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        "skillDamageRate": 1.5,
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        "source": "DT_Skill",
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            "defaultValue": "False",
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            "category": "WorldStalker",
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            "category": "WorldStalker",
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            "name": "AttackEffectClass",
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            "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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          "ManaCostEffectClass": {
            "name": "ManaCostEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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            "isBlueprintVisible": false
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          "CoolTimeEffectClass": {
            "name": "CoolTimeEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "SkillRateEffectClass": {
            "name": "SkillRateEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "None",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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            "isBlueprintVisible": false
          },
          "WalkSpeedEffectClass": {
            "name": "WalkSpeedEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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            "isBlueprintVisible": false
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            "name": "AdditionalCosts",
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            "defaultValue": "",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
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          "bStopAutoTargetWhenEndAbility": {
            "name": "bStopAutoTargetWhenEndAbility",
            "type": "bool",
            "defaultValue": "True",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "ActivationOrderGroup": {
            "name": "ActivationOrderGroup",
            "type": "uint8",
            "defaultValue": "3",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bDisableOrderGroup": {
            "name": "bDisableOrderGroup",
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                  "SocketName": "socket_R_Weapon",
                  "LocationOffset": "(X=0.000000,Y=0.000000,Z=80.000000)",
                  "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)",
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            "blendInTime": 0.25,
            "blendOutTime": 0.25,
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        ],
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    ],
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      "descFormatted": "방패로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.",
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      "bUnSelectable": true,
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          "source": "Blueprint",
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          "isBlueprintVisible": true
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          "source": "Blueprint",
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          "isEditable": true,
          "isBlueprintVisible": true
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        "AttackFailTarget": {
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          "isBlueprintVisible": true
        },
        "Async Action": {
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              "IsBranchingPoint": true
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                "AttachName": "",
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        300
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      "simpleDesc": "일시적으로 자신과 아군에게 보호막을 생성합니다.",
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      "maxStackCount": 0,
      "skillDamageRate": 300,
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      "castingTime": 0.55,
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        "toBreakableDamage": 0,
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        "bHitSelf": true,
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      "useMontages": [
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      "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
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      "bUnSelectable": true,
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          "source": "Blueprint",
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          "isEditable": true,
          "isBlueprintVisible": true
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        "bCanSkillCancel": {
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        "AttackEffectClass": {
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        },
        "ManaCostEffectClass": {
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        "CoolTimeEffectClass": {
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          "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
          "source": "C++ParentClass",
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        "SkillRateEffectClass": {
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        "WalkSpeedEffectClass": {
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        "AdditionalCosts": {
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          "source": "C++ParentClass",
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          "isBlueprintVisible": false
        },
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        "ActivationOrderGroup": {
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          "defaultValue": "9",
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        "bDisableOrderGroup": {
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          "defaultValue": "OnceInput",
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      },
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            {
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              "NotifyStateClass": "AnimNotifyState_TimedNiagaraEffect",
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              "Duration": 0,
              "NotifyType": "Notify",
              "NotifyClass": "AnimNotify_PlayNiagaraEffect",
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                "Attached": "True",
                "SocketName": "socket_R_Hand",
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              "NotifyType": "Notify",
              "NotifyClass": "AnimNotify_PlaySound",
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          "defaultValue": "",
          "source": "Blueprint",
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          "isBlueprintVisible": true
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        "bCanSkillCancel": {
          "name": "bCanSkillCancel",
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        "ManaCostEffectClass": {
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          "type": "TSoftClassPtr<UGameplayEffect> ",
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          "category": "WorldStalker",
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        "CoolTimeEffectClass": {
          "name": "CoolTimeEffectClass",
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          "source": "C++ParentClass",
          "category": "WorldStalker",
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          "isBlueprintVisible": false
        },
        "SkillRateEffectClass": {
          "name": "SkillRateEffectClass",
          "type": "TSoftClassPtr<UGameplayEffect> ",
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          "source": "C++ParentClass",
          "category": "WorldStalker",
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        "WalkSpeedEffectClass": {
          "name": "WalkSpeedEffectClass",
          "type": "TSoftClassPtr<UGameplayEffect> ",
          "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
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          "category": "WorldStalker",
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        "AdditionalCosts": {
          "name": "AdditionalCosts",
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          "defaultValue": "",
          "source": "C++ParentClass",
          "category": "WorldStalker",
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          "isBlueprintVisible": false
        },
        "bStopAutoTargetWhenEndAbility": {
          "name": "bStopAutoTargetWhenEndAbility",
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          "defaultValue": "False",
          "source": "C++ParentClass",
          "category": "WorldStalker",
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        "ActivationOrderGroup": {
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          "category": "WorldStalker",
          "isEditable": true,
          "isBlueprintVisible": false
        },
        "bDisableOrderGroup": {
          "name": "bDisableOrderGroup",
          "type": "bool",
          "defaultValue": "False",
          "source": "C++ParentClass",
          "category": "WorldStalker",
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        "bCanBeCancel": {
          "name": "bCanBeCancel",
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          "defaultValue": "True",
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          "defaultValue": "OnceInput",
          "source": "C++ParentClass",
          "category": "WorldStalker",
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      "montageData": [
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              "IsBranchingPoint": true
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              "NotifyName": "TimedNiagaraEffect",
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              "NotifyStateClass": "AnimNotifyState_TimedNiagaraEffect",
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                "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/Common/NS_Ult_Crystal_Loop_E001.NS_Ult_Crystal_Loop_E001'",
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                "bDestroyAtEnd": "",
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                "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Clad/NS_Clad_Ult_Hand_E001.NS_Clad_Ult_Hand_E001'",
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                "Attached": "True",
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              "IsBranchingPoint": false
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              "NotifyName": "ANS_CameraShake_Curve_C",
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              "NotifyStateClass": "ANS_CameraShake_Curve_C",
              "CustomProperties": {
                "Curve": "/Script/Engine.CurveFloat'/Game/Blueprints/Camera/Shake/CameraShakeCurve_Ultimate.CameraShakeCurve_Ultimate'",
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              "NotifyName": "AN_CameraShake_Viewed_C",
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          "blendOutTime": 0,
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        {
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          "attackStateEndTime": null,
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            {
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                "Sound": "/Script/Engine.SoundCue'/Game/_Sound/PC/WeaponEquipCloth_SFX_01_Cue.WeaponEquipCloth_SFX_01_Cue'",
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                "PitchMultiplier": "1.000000",
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              "IsBranchingPoint": false
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            {
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              "CustomProperties": {
                "Sound": "/Script/Engine.SoundCue'/Game/_Sound/PC/Stick_WeaponEquip_SFX_02_Cue.Stick_WeaponEquip_SFX_02_Cue'",
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                "PitchMultiplier": "1.000000",
                "bFollow": "True",
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                "NotifyColor": "(B=255,G=142,R=196,A=255)",
                "bShouldFireInEditor": "True"
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          ],
          "attackNotifies": [],
          "hasAttack": false,
          "blendInTime": 0.25,
          "blendOutTime": 0.25,
          "source": "AnimMontage"
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      ],
      "isDot": false,
      "isSummon": false,
      "isUtility": true
    },
    "summons": {
      "Ifrit": {
        "summonSkillId": "SK160202",
        "summonSkillName": "정령 소환 : 화염",
        "activeDuration": 20,
        "skillDamageRate": 1.2,
        "attackMontages": [
          {
            "montageName": "AM_Sum_Elemental_Fire_Attack_N01",
            "actualDuration": 2.2916666821887093
          },
          {
            "montageName": "AM_Sum_Elemental_Fire_Attack_N02",
            "actualDuration": 2.2916666821887093
          },
          {
            "montageName": "AM_Sum_Elemental_Fire_Attack_N03",
            "actualDuration": 3.7037037135151682
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        ],
        "dotType": "Burn"
      },
      "Shiva": {
        "summonSkillId": "SK160206",
        "summonSkillName": "정령 소환 : 냉기",
        "activeDuration": 60,
        "skillDamageRate": 0.8,
        "attackMontages": [
          {
            "montageName": "AM_Sum_Elemental_Ice_Attack_N01",
            "actualDuration": 2.316666603088379
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        ],
        "dotType": ""
      }
    }
  },
  "sinobu": {
    "id": "sinobu",
    "stats": {
      "id": "sinobu",
      "name": "Sinobu (시노부)",
      "koreanName": "시노부",
      "englishName": "Sinobu",
      "jobName": "닌자",
      "stats": {
        "str": 10,
        "dex": 25,
        "int": 10,
        "con": 15,
        "wis": 15
      },
      "hp": 100,
      "mp": 50,
      "manaRegen": 0.2,
      "physicalDamage": 0,
      "magicalDamage": 0,
      "criticalPer": 5,
      "criticalDamage": 0,
      "defaultSkills": [
        "SK180202",
        "SK180203",
        "SK180205"
      ],
      "subSkill": "SK180101",
      "ultimateSkill": "SK180301",
      "equipableTypes": [
        "ShortSword",
        "Cloth",
        "Light"
      ],
      "ultimatePoint": 2035,
      "source": "DT_CharacterStat"
    },
    "abilities": {
      "attackMontageMap": {
        "shortSword": {
          "abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Attack_Sinobu.GA_Attack_Sinobu_C",
          "montageArray": [
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Attack_W01_03.AM_PC_Sinobu_B_Attack_W01_03'",
            "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Attack_W01_01.AM_PC_Sinobu_B_Attack_W01_01'"
          ]
        }
      },
      "abilities": [],
      "source": "DT_CharacterAbility"
    },
    "basicAttacks": {
      "shortSword": [
        {
          "index": 1,
          "montageName": "AM_PC_Sinobu_B_Attack_W01_03",
          "sequenceLength": 1.0666667222976685,
          "rateScale": 1,
          "actualDuration": 1.0666667222976685,
          "attackStateEndTime": 0.800000011920929,
          "effectiveDuration": 0.800000011920929,
          "attackMultiplier": -5.0,
          "hasAttack": true
        },
        {
          "index": 2,
          "montageName": "AM_PC_Sinobu_B_Attack_W01_01",
          "sequenceLength": 1.2000000476837158,
          "rateScale": 1,
          "actualDuration": 1.2000000476837158,
          "attackStateEndTime": 0.800000011920929,
          "effectiveDuration": 0.800000011920929,
          "attackMultiplier": -15.0,
          "hasAttack": true
        }
      ]
    },
    "skills": {
      "SK180202": {
        "skillId": "SK180202",
        "stalkerName": "sinobu",
        "name": "기폭찰",
        "desc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발하여 {0}%만큼 물리 피해를 입힙니다.\r\n사용 시 표창 {1}개를 충전합니다.",
        "descFormatted": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발하여 130%만큼 물리 피해를 입힙니다.  사용 시 표창 1개를 충전합니다.",
        "descValues": [
          130,
          1
        ],
        "simpleDesc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발합니다.",
        "bIsUltimate": false,
        "bIsStackable": false,
        "maxStackCount": 0,
        "skillDamageRate": 1.3,
        "skillAttackType": "PhysicalSkill",
        "skillElementType": "None",
        "manaCost": 10,
        "coolTime": 6,
        "castingTime": 1,
        "activeDuration": 0,
        "activeRange": {
          "bShowTargetOutline": false,
          "dist": 0,
          "tick": 0,
          "count": 0,
          "height": 0,
          "angle": 0,
          "toBreakableDamage": 0,
          "traceRadius": 20,
          "bHitSelf": false,
          "bHitPlayer": false,
          "bHitParty": false,
          "bPartyOnly": false,
          "bHitEnemy": false,
          "multiTarget": false,
          "bBlockBreakable": true
        },
        "useMontages": [
          "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_BombTalisman.AM_PC_Sinobu_B_Skill_BombTalisman'"
        ],
        "gameplayEffectSet": [],
        "abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_BombTalisman.GA_Skill_Sinobu_BombTalisman_C",
        "icon": "/Game/_UI/Icon_Skill/SkillIcon_180202.SkillIcon_180202",
        "bUsable": true,
        "bUnSelectable": false,
        "source": "DT_Skill",
        "blueprintVariables": {
          "OriginGravityScale": {
            "name": "OriginGravityScale",
            "type": "real",
            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
          },
          "MaxCount": {
            "name": "MaxCount",
            "type": "int",
            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
          },
          "Projectiles": {
            "name": "Projectiles",
            "type": "object",
            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
          },
          "CurrentProjectileIndex": {
            "name": "CurrentProjectileIndex",
            "type": "int",
            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
          },
          "bActiveOnGive": {
            "name": "bActiveOnGive",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bCanSkillCancel": {
            "name": "bCanSkillCancel",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "AttackEffectClass": {
            "name": "AttackEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "ManaCostEffectClass": {
            "name": "ManaCostEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "CoolTimeEffectClass": {
            "name": "CoolTimeEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "SkillRateEffectClass": {
            "name": "SkillRateEffectClass",
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                  "bShouldFireInEditor": "True"
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                "IsBranchingPoint": false
              },
              {
                "NotifyName": "AN_Projectile_C",
                "TriggerTime": 0.3015761971473694,
                "Duration": 0,
                "NotifyType": "Notify",
                "NotifyClass": "AN_Projectile_C",
                "CustomProperties": {
                  "EffectMontage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/EffectMontage/AM_Skill_Sinobu_Shuriken.AM_Skill_Sinobu_Shuriken'",
                  "SkinEffectMontage": "",
                  "Template": "",
                  "LocationOffset": "(X=0.000000,Y=0.000000,Z=0.000000)",
                  "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)",
                  "AdditionalLocation": "((X=0.000000,Y=-5.000000,Z=-7.000000))",
                  "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)",
                  "bAttachSocketRotation": "",
                  "SocketName": "b_L_Hand",
                  "BPClass": "/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Characters/Sinobu/BP_Sinobu_Shuriken.BP_Sinobu_Shuriken_C'",
                  "EventTag": "(TagName=\"Event.SpawnProjectile\")",
                  "NotifyColor": "(B=255,G=192,R=99,A=255)",
                  "bShouldFireInEditor": "True"
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                "IsBranchingPoint": true
              }
            ],
            "attackNotifies": [
              {
                "notifyName": "AN_Projectile_C",
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                "notifyStateClass": "",
                "triggerTime": 0.3015761971473694,
                "duration": 0,
                "notifyType": "Notify",
                "customProperties": {
                  "EffectMontage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/EffectMontage/AM_Skill_Sinobu_Shuriken.AM_Skill_Sinobu_Shuriken'",
                  "SkinEffectMontage": "",
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                  "LocationOffset": "(X=0.000000,Y=0.000000,Z=0.000000)",
                  "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)",
                  "AdditionalLocation": "((X=0.000000,Y=-5.000000,Z=-7.000000))",
                  "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)",
                  "bAttachSocketRotation": "",
                  "SocketName": "b_L_Hand",
                  "BPClass": "/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Characters/Sinobu/BP_Sinobu_Shuriken.BP_Sinobu_Shuriken_C'",
                  "EventTag": "(TagName=\"Event.SpawnProjectile\")",
                  "NotifyColor": "(B=255,G=192,R=99,A=255)",
                  "bShouldFireInEditor": "True"
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              }
            ],
            "hasAttack": true,
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            "blendOutTime": 0.25,
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        ],
        "isDot": false,
        "isSummon": false,
        "isUtility": false
      },
      "SK180301": {
        "skillId": "SK180301",
        "stalkerName": "sinobu",
        "name": "마석 '반환'",
        "desc": "마석의 힘을 개방하여 {0}초 동안 전방의 투사체 공격을 튕겨내고 근접 공격을 막아냅니다.",
        "descFormatted": "마석의 힘을 개방하여 7초 동안 전방의 투사체 공격을 튕겨내고 근접 공격을 막아냅니다.",
        "descValues": [
          7,
          0
        ],
        "simpleDesc": "일시적으로 전방의 투사체를 튕겨내고 근접 공격을 막아냅니다.",
        "bIsUltimate": true,
        "bIsStackable": false,
        "maxStackCount": 0,
        "skillDamageRate": 0,
        "skillAttackType": "Normal",
        "skillElementType": "None",
        "manaCost": 0,
        "coolTime": 0,
        "castingTime": 0,
        "activeDuration": 7,
        "activeRange": {
          "bShowTargetOutline": false,
          "dist": 0,
          "tick": 0,
          "count": 0,
          "height": 0,
          "angle": 0,
          "toBreakableDamage": 0,
          "traceRadius": 20,
          "bHitSelf": false,
          "bHitPlayer": false,
          "bHitParty": false,
          "bPartyOnly": false,
          "bHitEnemy": false,
          "multiTarget": false,
          "bBlockBreakable": true
        },
        "useMontages": [
          "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_Base_Skill_Deflect.AM_PC_Sinobu_Base_Skill_Deflect'"
        ],
        "gameplayEffectSet": [
          {
            "trigger": "InCasting",
            "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C",
            "gETagValues": []
          },
          {
            "trigger": "InCasting",
            "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C",
            "gETagValues": []
          },
          {
            "trigger": "InActive",
            "gEClass": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_Silence.GE_Skill_Sinobu_Silence_C",
            "gETagValues": []
          }
        ],
        "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Ultimate_Base.GA_Skill_Ultimate_Base_C",
        "icon": "/Game/_UI/Icon_Skill/SkillIcon_180301.SkillIcon_180301",
        "bUsable": false,
        "bUnSelectable": true,
        "source": "DT_Skill",
        "blueprintVariables": {
          "bActiveOnGive": {
            "name": "bActiveOnGive",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bCanSkillCancel": {
            "name": "bCanSkillCancel",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "AttackEffectClass": {
            "name": "AttackEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "ManaCostEffectClass": {
            "name": "ManaCostEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "CoolTimeEffectClass": {
            "name": "CoolTimeEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "SkillRateEffectClass": {
            "name": "SkillRateEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_DamageRate.GE_Skill_DamageRate_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "WalkSpeedEffectClass": {
            "name": "WalkSpeedEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "AdditionalCosts": {
            "name": "AdditionalCosts",
            "type": "TArray",
            "defaultValue": "",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bStopAutoTargetWhenEndAbility": {
            "name": "bStopAutoTargetWhenEndAbility",
            "type": "bool",
            "defaultValue": "True",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "ActivationOrderGroup": {
            "name": "ActivationOrderGroup",
            "type": "uint8",
            "defaultValue": "9",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bDisableOrderGroup": {
            "name": "bDisableOrderGroup",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bCanBeCancel": {
            "name": "bCanBeCancel",
            "type": "bool",
            "defaultValue": "True",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": false,
            "isBlueprintVisible": true
          },
          "ActivationTrigger": {
            "name": "ActivationTrigger",
            "type": "EWSAbilityActivationTrigger",
            "defaultValue": "OnceInput",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
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        },
        "montageData": [
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                "SectionName": "Default",
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              {
                "SectionName": "Loop",
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                "SectionName": "Active",
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            "numSections": 3,
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                "Duration": 0,
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                  "SkinEffectMontage": "",
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                  "LocationOffset": "(X=0.000000,Y=0.000000,Z=0.000000)",
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                  "NotifyColor": "(B=255,G=192,R=99,A=255)",
                  "bShouldFireInEditor": "True"
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                "IsBranchingPoint": true
              },
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                "NotifyName": "PlaySound",
                "TriggerTime": 0,
                "Duration": 0,
                "NotifyType": "Notify",
                "NotifyClass": "AnimNotify_PlaySound",
                "CustomProperties": {
                  "Sound": "/Script/Engine.SoundCue'/Game/_Sound/Skill/Sinobu_NinpoChangeEnd_01_Cue.Sinobu_NinpoChangeEnd_01_Cue'",
                  "VolumeMultiplier": "1.000000",
                  "PitchMultiplier": "1.000000",
                  "bFollow": "True",
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                "IsBranchingPoint": false
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              {
                "NotifyName": "ANS_Sound_Loop_C",
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                "NotifyType": "NotifyState",
                "NotifyStateClass": "ANS_Sound_Loop_C",
                "CustomProperties": {
                  "Sound": "/Script/Engine.SoundCue'/Game/_Sound/Skill/Sinobu_DeflectArms_Loop_01_Cue.Sinobu_DeflectArms_Loop_01_Cue'",
                  "Attenuation Settings": "/Script/Engine.SoundAttenuation'/Game/_Sound/DefaultSoundAttenuation.DefaultSoundAttenuation'",
                  "AttachName": "",
                  "LocalViewVolumeMult": "1.000000",
                  "MasterVolume": "1.000000",
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                "IsBranchingPoint": false
              },
              {
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                "NotifyType": "Notify",
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                  "SkinEffectMontage": "",
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                  "LocationOffset": "(X=0.000000,Y=0.000000,Z=0.000000)",
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                "IsBranchingPoint": true
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              {
                "NotifyName": "AN_EffectBP_C",
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                "Duration": 0,
                "NotifyType": "Notify",
                "NotifyClass": "AN_EffectBP_C",
                "CustomProperties": {
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                  "SkinEffectMontage": "",
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                  "LocationOffset": "(X=0.000000,Y=0.000000,Z=0.000000)",
                  "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)",
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                  "BPClass": "/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Characters/Sinobu/BP_Sinobu_Silence_Effect.BP_Sinobu_Silence_Effect_C'",
                  "EventTag": "(TagName=\"Event.SpawnEffect\")",
                  "NotifyColor": "(B=255,G=192,R=99,A=255)",
                  "bShouldFireInEditor": "True"
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                "IsBranchingPoint": true
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            ],
            "attackNotifies": [],
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            "blendOutTime": 0.25,
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        ],
        "isDot": false,
        "isSummon": false,
        "isUtility": true
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    },
    "defaultSkills": [
      {
        "skillId": "SK180202",
        "stalkerName": "sinobu",
        "name": "기폭찰",
        "desc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발하여 {0}%만큼 물리 피해를 입힙니다.\r\n사용 시 표창 {1}개를 충전합니다.",
        "descFormatted": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발하여 130%만큼 물리 피해를 입힙니다.  사용 시 표창 1개를 충전합니다.",
        "descValues": [
          130,
          1
        ],
        "simpleDesc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발합니다.",
        "bIsUltimate": false,
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        "skillDamageRate": 1.3,
        "skillAttackType": "PhysicalSkill",
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        "gameplayEffectSet": [],
        "abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_BombTalisman.GA_Skill_Sinobu_BombTalisman_C",
        "icon": "/Game/_UI/Icon_Skill/SkillIcon_180202.SkillIcon_180202",
        "bUsable": true,
        "bUnSelectable": false,
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            "name": "OriginGravityScale",
            "type": "real",
            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
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            "source": "Blueprint",
            "category": "디폴트",
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            "isBlueprintVisible": true
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          "Projectiles": {
            "name": "Projectiles",
            "type": "object",
            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
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          "CurrentProjectileIndex": {
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            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
          },
          "bActiveOnGive": {
            "name": "bActiveOnGive",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bCanSkillCancel": {
            "name": "bCanSkillCancel",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "AttackEffectClass": {
            "name": "AttackEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "ManaCostEffectClass": {
            "name": "ManaCostEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "CoolTimeEffectClass": {
            "name": "CoolTimeEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "SkillRateEffectClass": {
            "name": "SkillRateEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "None",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "WalkSpeedEffectClass": {
            "name": "WalkSpeedEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "AdditionalCosts": {
            "name": "AdditionalCosts",
            "type": "TArray",
            "defaultValue": "",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bStopAutoTargetWhenEndAbility": {
            "name": "bStopAutoTargetWhenEndAbility",
            "type": "bool",
            "defaultValue": "True",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "ActivationOrderGroup": {
            "name": "ActivationOrderGroup",
            "type": "uint8",
            "defaultValue": "4",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bDisableOrderGroup": {
            "name": "bDisableOrderGroup",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bCanBeCancel": {
            "name": "bCanBeCancel",
            "type": "bool",
            "defaultValue": "True",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": false,
            "isBlueprintVisible": true
          },
          "ActivationTrigger": {
            "name": "ActivationTrigger",
            "type": "EWSAbilityActivationTrigger",
            "defaultValue": "OnceInput",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
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        },
        "montageData": [
          {
            "assetName": "AM_PC_Sinobu_B_Skill_BombTalisman",
            "assetPath": "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_BombTalisman.AM_PC_Sinobu_B_Skill_BombTalisman",
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      ],
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    },
    "ultimateSkill": {
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      "stalkerName": "sinobu",
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      "descFormatted": "마석의 힘을 개방하여 7초 동안 전방의 투사체 공격을 튕겨내고 근접 공격을 막아냅니다.",
      "descValues": [
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        0
      ],
      "simpleDesc": "일시적으로 전방의 투사체를 튕겨내고 근접 공격을 막아냅니다.",
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      "skillAttackType": "Normal",
      "skillElementType": "None",
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      "castingTime": 0,
      "activeDuration": 7,
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        "tick": 0,
        "count": 0,
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        "bBlockBreakable": true
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      "useMontages": [
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      "gameplayEffectSet": [
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        {
          "trigger": "InCasting",
          "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C",
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        },
        {
          "trigger": "InActive",
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      ],
      "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Ultimate_Base.GA_Skill_Ultimate_Base_C",
      "icon": "/Game/_UI/Icon_Skill/SkillIcon_180301.SkillIcon_180301",
      "bUsable": false,
      "bUnSelectable": true,
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          "defaultValue": "False",
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        "bCanSkillCancel": {
          "name": "bCanSkillCancel",
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          "source": "C++ParentClass",
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        "AttackEffectClass": {
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          "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
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        "ManaCostEffectClass": {
          "name": "ManaCostEffectClass",
          "type": "TSoftClassPtr<UGameplayEffect> ",
          "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
          "source": "C++ParentClass",
          "category": "WorldStalker",
          "isEditable": true,
          "isBlueprintVisible": false
        },
        "CoolTimeEffectClass": {
          "name": "CoolTimeEffectClass",
          "type": "TSoftClassPtr<UGameplayEffect> ",
          "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
          "source": "C++ParentClass",
          "category": "WorldStalker",
          "isEditable": true,
          "isBlueprintVisible": false
        },
        "SkillRateEffectClass": {
          "name": "SkillRateEffectClass",
          "type": "TSoftClassPtr<UGameplayEffect> ",
          "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_DamageRate.GE_Skill_DamageRate_C",
          "source": "C++ParentClass",
          "category": "WorldStalker",
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          "isBlueprintVisible": false
        },
        "WalkSpeedEffectClass": {
          "name": "WalkSpeedEffectClass",
          "type": "TSoftClassPtr<UGameplayEffect> ",
          "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
          "source": "C++ParentClass",
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        "AdditionalCosts": {
          "name": "AdditionalCosts",
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          "source": "C++ParentClass",
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        "bStopAutoTargetWhenEndAbility": {
          "name": "bStopAutoTargetWhenEndAbility",
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          "defaultValue": "True",
          "source": "C++ParentClass",
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        "ActivationOrderGroup": {
          "name": "ActivationOrderGroup",
          "type": "uint8",
          "defaultValue": "9",
          "source": "C++ParentClass",
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        "bDisableOrderGroup": {
          "name": "bDisableOrderGroup",
          "type": "bool",
          "defaultValue": "False",
          "source": "C++ParentClass",
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        "bCanBeCancel": {
          "name": "bCanBeCancel",
          "type": "bool",
          "defaultValue": "True",
          "source": "C++ParentClass",
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        "ActivationTrigger": {
          "name": "ActivationTrigger",
          "type": "EWSAbilityActivationTrigger",
          "defaultValue": "OnceInput",
          "source": "C++ParentClass",
          "category": "WorldStalker",
          "isEditable": true,
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      },
      "montageData": [
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              "NotifyClass": "AnimNotify_PlaySound",
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                "MasterVolume": "1.000000",
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              "IsBranchingPoint": true
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            {
              "NotifyName": "AN_EffectBP_C",
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              "IsBranchingPoint": true
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          "attackNotifies": [],
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    "summons": {}
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    "id": "lian",
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      "id": "lian",
      "name": "Lian (리옌)",
      "koreanName": "리옌",
      "englishName": "Lian",
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      "subSkill": "SK190101",
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      "equipableTypes": [
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        "Cloth"
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      "ultimatePoint": 2775,
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        "descFormatted": "4발의 화살을 빠르게 발사하여 각각 85%만큼 물리 피해를 입힙니다. 화살을 4개 소모합니다.",
        "descValues": [
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          85
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        "simpleDesc": "4발의 화살을 빠르게 발사하여 피해를 입힙니다.",
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        "skillDamageRate": 0.85,
        "skillAttackType": "PhysicalSkill",
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        "icon": "/Game/_UI/Icon_Skill/SkillIcon_190207.SkillIcon_190207",
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            "source": "Blueprint",
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            "isEditable": true,
            "isBlueprintVisible": true
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          "IgnoreAmmoTag": {
            "name": "IgnoreAmmoTag",
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            "defaultValue": "",
            "source": "Blueprint",
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            "isBlueprintVisible": true
          },
          "SpawnedProjectiles": {
            "name": "SpawnedProjectiles",
            "type": "object",
            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
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          "UseAmmoAmount": {
            "name": "UseAmmoAmount",
            "type": "int",
            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
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            "isBlueprintVisible": true
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          "PrepareDuration": {
            "name": "PrepareDuration",
            "type": "real",
            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
          },
          "bActiveOnGive": {
            "name": "bActiveOnGive",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
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            "isBlueprintVisible": false
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          "bCanSkillCancel": {
            "name": "bCanSkillCancel",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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          "AttackEffectClass": {
            "name": "AttackEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
            "source": "C++ParentClass",
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            "isEditable": true,
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          "ManaCostEffectClass": {
            "name": "ManaCostEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "CoolTimeEffectClass": {
            "name": "CoolTimeEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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          "SkillRateEffectClass": {
            "name": "SkillRateEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "None",
            "source": "C++ParentClass",
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            "name": "WalkSpeedEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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            "name": "AdditionalCosts",
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            "source": "C++ParentClass",
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            "name": "bStopAutoTargetWhenEndAbility",
            "type": "bool",
            "defaultValue": "True",
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            "name": "ActivationOrderGroup",
            "type": "uint8",
            "defaultValue": "5",
            "source": "C++ParentClass",
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            "name": "bDisableOrderGroup",
            "type": "bool",
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            "name": "bCanBeCancel",
            "type": "bool",
            "defaultValue": "True",
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            "name": "ActivationTrigger",
            "type": "EWSAbilityActivationTrigger",
            "defaultValue": "OnceInput",
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        },
        "montageData": [
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          },
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            "defaultValue": "OnceInput",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
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        },
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            "assetPath": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Burn.AM_PC_Cazimord_B_Skill_Burn",
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                "IsBranchingPoint": true
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        "isDot": false,
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      },
      "SK170101": {
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        "stalkerName": "cazimord",
        "name": "흘리기",
        "desc": "무기로 적의 공격을 흘려냅니다. 흘리기에 성공하면 적의 공격을 막아냅니다. 그리고 스킬의 재사용 대기시간 일부가 감소됩니다. 섬광 및 날개베기는 각각 {0}초, 작열은 {1}초씩 감소 합니다.",
        "descFormatted": "무기로 적의 공격을 흘려냅니다. 흘리기에 성공하면 적의 공격을 막아냅니다. 그리고 스킬의 재사용 대기시간 일부가 감소됩니다. 섬광 및 날개베기는 각각 3.8초, 작열은 6.8초씩 감소 합니다.",
        "descValues": [
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          6.8
        ],
        "simpleDesc": "흘리기에 성공할 시 적의 공격을 막아내고, 일부 스킬의 재사용 대기시간이 감소됩니다.",
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        "skillDamageRate": 1,
        "skillAttackType": "PhysicalSkill",
        "skillElementType": "None",
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        "coolTime": 0,
        "castingTime": 0,
        "activeDuration": 0,
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          "dist": 0,
          "tick": 0,
          "count": 0,
          "height": 0,
          "angle": 0,
          "toBreakableDamage": 0,
          "traceRadius": 20,
          "bHitSelf": false,
          "bHitPlayer": false,
          "bHitParty": false,
          "bPartyOnly": false,
          "bHitEnemy": false,
          "multiTarget": false,
          "bBlockBreakable": true
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        "useMontages": [
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        "icon": "/Game/_UI/Icon_Skill/SkillIcon_170102.SkillIcon_170102",
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        "bUnSelectable": true,
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            "defaultValue": "",
            "source": "Blueprint",
            "category": "디폴트",
            "isEditable": true,
            "isBlueprintVisible": true
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          "ReduceCoolTime_C": {
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            "source": "Blueprint",
            "category": "디폴트",
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            "isBlueprintVisible": true
          },
          "CostStamina": {
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            "type": "real",
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            "source": "Blueprint",
            "category": "디폴트",
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            "isBlueprintVisible": true
          },
          "bActiveOnGive": {
            "name": "bActiveOnGive",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bCanSkillCancel": {
            "name": "bCanSkillCancel",
            "type": "bool",
            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "AttackEffectClass": {
            "name": "AttackEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "ManaCostEffectClass": {
            "name": "ManaCostEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "CoolTimeEffectClass": {
            "name": "CoolTimeEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "SkillRateEffectClass": {
            "name": "SkillRateEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_DamageRate.GE_Skill_DamageRate_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "WalkSpeedEffectClass": {
            "name": "WalkSpeedEffectClass",
            "type": "TSoftClassPtr<UGameplayEffect> ",
            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "AdditionalCosts": {
            "name": "AdditionalCosts",
            "type": "TArray",
            "defaultValue": "",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bStopAutoTargetWhenEndAbility": {
            "name": "bStopAutoTargetWhenEndAbility",
            "type": "bool",
            "defaultValue": "True",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "ActivationOrderGroup": {
            "name": "ActivationOrderGroup",
            "type": "uint8",
            "defaultValue": "4",
            "source": "C++ParentClass",
            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
          },
          "bDisableOrderGroup": {
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            "defaultValue": "False",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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          },
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            "defaultValue": "True",
            "source": "C++ParentClass",
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            "defaultValue": "OnceInput",
            "source": "C++ParentClass",
            "category": "WorldStalker",
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            "isBlueprintVisible": false
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        },
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                "Duration": 0,
                "NotifyType": "Notify",
                "NotifyClass": "AN_ShowEquip_C",
                "CustomProperties": {
                  "New Visibility": "True",
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              },
              {
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                "NotifyStateClass": "ANS_AddGameplayTag_C",
                "CustomProperties": {
                  "Gameplay Tags": "(GameplayTags=((TagName=\"Character.State.Blocking\")))",
                  "Should Replicate": "True",
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                  "bShouldFireInEditor": "True"
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                "IsBranchingPoint": true
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              {
                "NotifyName": "SpawnBurstEffect",
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                "NotifyType": "Notify",
                "NotifyClass": "AnimNotify_SpawnBurstEffect",
                "CustomProperties": {
                  "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Cazimord/Goh/NS_Cazimord_Parrying_G_C001.NS_Cazimord_Parrying_G_C001'",
                  "SkinMapTemplate": "",
                  "TagMapTemplate": "",
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                  "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)",
                  "Scale": "(X=0.900000,Y=0.900000,Z=0.900000)",
                  "bAttached": "True",
                  "SocketName": "b_Root",
                  "bUseEquipSocket": "",
                  "bDestroyAtEnd": "True",
                  "UserFloats": "",
                  "UserVector2D": "",
                  "UserVector3D": "",
                  "UserLinearColors": "",
                  "UserSkeletalMeshName": "",
                  "PreviewEquipActorClass": "",
                  "NotifyColor": "(B=99,G=255,R=192,A=255)",
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              {
                "NotifyName": "PlaySound",
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                "NotifyType": "Notify",
                "NotifyClass": "AnimNotify_PlaySound",
                "CustomProperties": {
                  "Sound": "/Script/MetasoundEngine.MetaSoundSource'/Game/_Sound/HitSwordShield.HitSwordShield'",
                  "VolumeMultiplier": "1.000000",
                  "PitchMultiplier": "1.000000",
                  "bFollow": "True",
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                  "NotifyColor": "(B=255,G=142,R=196,A=255)",
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            "hasAttack": false,
            "blendInTime": 0.25,
            "blendOutTime": 0.25,
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        ],
        "isDot": false,
        "isSummon": false,
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      "SK170301": {
        "skillId": "SK170301",
        "stalkerName": "cazimord",
        "name": "마석 '칼날폭풍'",
        "desc": "마석의 힘을 빌려 빠르게 정면을 {0}회 공격해 각각 {1}%의 물리 피해를 입힙니다. 마지막 2회의 타격은 {2}%의 물리 피해를 입힙니다. 시전 중에는 천천히 이동할 수 있지만,  마지막 타격때는 이동할 수 없습니다. 또한 스킬 사용 중에는 경직에 면역 됩니다.",
        "descFormatted": "마석의 힘을 빌려 빠르게 정면을 12회 공격해 각각 80%의 물리 피해를 입힙니다. 마지막 2회의 타격은 100%의 물리 피해를 입힙니다. 시전 중에는 천천히 이동할 수 있지만,  마지막 타격때는 이동할 수 없습니다. 또한 스킬 사용 중에는 경직에 면역 됩니다.",
        "descValues": [
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          80,
          100
        ],
        "simpleDesc": "빠르게 정면을 연속 공격해 큰 피해를 입힙니다.",
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        "bIsStackable": false,
        "maxStackCount": 0,
        "skillDamageRate": 0.8,
        "skillAttackType": "PhysicalSkill",
        "skillElementType": "None",
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        "coolTime": 0,
        "castingTime": 2,
        "activeDuration": 15,
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          "toBreakableDamage": 0,
          "traceRadius": 20,
          "bHitSelf": false,
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          "bBlockBreakable": true
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        "useMontages": [
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        "gameplayEffectSet": [],
        "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_SKill_Cazimord_ManaStoneBurn.GA_SKill_Cazimord_ManaStoneBurn_C",
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        "bUnSelectable": true,
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                "NotifyStateClass": "AnimNotifyState_AttackWithEquip",
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        "descValues": [
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          20
        ],
        "simpleDesc": "무기에 불을 붙여 적에게 추가 마법 피해를 주고  화상 상태로 만듭니다.",
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            "source": "C++ParentClass",
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            "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
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            "category": "WorldStalker",
            "isEditable": true,
            "isBlueprintVisible": false
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          "SkillRateEffectClass": {
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            "category": "WorldStalker",
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            "type": "TSoftClassPtr<UGameplayEffect> ",
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            "category": "WorldStalker",
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          "bStopAutoTargetWhenEndAbility": {
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            "source": "C++ParentClass",
            "category": "WorldStalker",
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    "subSkill": {
      "skillId": "SK170101",
      "stalkerName": "cazimord",
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      "desc": "무기로 적의 공격을 흘려냅니다. 흘리기에 성공하면 적의 공격을 막아냅니다. 그리고 스킬의 재사용 대기시간 일부가 감소됩니다. 섬광 및 날개베기는 각각 {0}초, 작열은 {1}초씩 감소 합니다.",
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      "descValues": [
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        6.8
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      "simpleDesc": "흘리기에 성공할 시 적의 공격을 막아내고, 일부 스킬의 재사용 대기시간이 감소됩니다.",
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      "skillDamageRate": 1,
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        "ActivationOrderGroup": {
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        "level": 3,
        "name": "폭풍",
        "desc": "마법 피해 {Value0}% 증가",
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          8
        ],
        "attributeModifies": [
          {
            "attributeName": "MagicalDamagePer",
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          }
        ],
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      },
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        "runeId": "1030104",
        "runeSet": "10301",
        "level": 4,
        "name": "폭풍",
        "desc": "마법 피해 {Value0}% 증가",
        "descValue": [
          9
        ],
        "attributeModifies": [
          {
            "attributeName": "MagicalDamagePer",
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          }
        ],
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      },
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        "runeId": "1030105",
        "runeSet": "10301",
        "level": 5,
        "name": "폭풍",
        "desc": "마법 피해 {Value0}% 증가",
        "descValue": [
          10
        ],
        "attributeModifies": [
          {
            "attributeName": "MagicalDamagePer",
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          }
        ],
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      },
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        "runeId": "1030201",
        "runeSet": "10302",
        "level": 1,
        "name": "수호",
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        "descValue": [
          2
        ],
        "attributeModifies": [
          {
            "attributeName": "MagicalResistancePer",
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          }
        ],
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      },
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        "runeSet": "10302",
        "level": 2,
        "name": "수호",
        "desc": "마법 저항 {Value0}% 증가",
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        ],
        "attributeModifies": [
          {
            "attributeName": "MagicalResistancePer",
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        ],
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      },
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        "runeId": "1030203",
        "runeSet": "10302",
        "level": 3,
        "name": "수호",
        "desc": "마법 저항 {Value0}% 증가",
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        ],
        "attributeModifies": [
          {
            "attributeName": "MagicalResistancePer",
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        ],
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      },
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        "runeId": "1030204",
        "runeSet": "10302",
        "level": 4,
        "name": "수호",
        "desc": "마법 저항 {Value0}% 증가",
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        ],
        "attributeModifies": [
          {
            "attributeName": "MagicalResistancePer",
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        ],
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      },
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        "runeSet": "10302",
        "level": 5,
        "name": "수호",
        "desc": "마법 저항 {Value0}% 증가",
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        ],
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          {
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          }
        ],
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      },
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        "runeId": "2010101",
        "runeSet": "20101",
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        "name": "저주",
        "desc": "스킬에 적중된 적에게 {Value0}초 후 {Value1} 피해 (중첩 불가)",
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          4,
          20
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
      "2010102": {
        "runeId": "2010102",
        "runeSet": "20101",
        "level": 2,
        "name": "저주",
        "desc": "스킬에 적중된 적에게 {Value0}초 후 {Value1} 피해 (중첩 불가)",
        "descValue": [
          4,
          25
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 5
      },
      "2010103": {
        "runeId": "2010103",
        "runeSet": "20101",
        "level": 3,
        "name": "저주",
        "desc": "스킬에 적중된 적에게 {Value0}초 후 {Value1} 피해 (중첩 불가)",
        "descValue": [
          4,
          30
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 8
      },
      "2010104": {
        "runeId": "2010104",
        "runeSet": "20101",
        "level": 4,
        "name": "저주",
        "desc": "스킬에 적중된 적에게 {Value0}초 후 {Value1} 피해 (중첩 불가)",
        "descValue": [
          4,
          35
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
      "2010105": {
        "runeId": "2010105",
        "runeSet": "20101",
        "level": 5,
        "name": "저주",
        "desc": "스킬에 적중된 적에게 {Value0}초 후 {Value1} 피해 (중첩 불가)",
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          4,
          40
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 20
      },
      "2010201": {
        "runeId": "2010201",
        "runeSet": "20102",
        "level": 1,
        "name": "침식",
        "desc": "마녀의 저주 마다 스킬 피해 {Value0}% 증가",
        "descValue": [
          3
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
      "2010202": {
        "runeId": "2010202",
        "runeSet": "20102",
        "level": 2,
        "name": "침식",
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        "descValue": [
          3.5
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 5
      },
      "2010203": {
        "runeId": "2010203",
        "runeSet": "20102",
        "level": 3,
        "name": "침식",
        "desc": "마녀의 저주 마다 스킬 피해 {Value0}% 증가",
        "descValue": [
          4
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 8
      },
      "2010204": {
        "runeId": "2010204",
        "runeSet": "20102",
        "level": 4,
        "name": "침식",
        "desc": "마녀의 저주 마다 스킬 피해 {Value0}% 증가",
        "descValue": [
          4.5
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
      "2010205": {
        "runeId": "2010205",
        "runeSet": "20102",
        "level": 5,
        "name": "침식",
        "desc": "마녀의 저주 마다 스킬 피해 {Value0}% 증가",
        "descValue": [
          5
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 20
      },
      "2010301": {
        "runeId": "2010301",
        "runeSet": "20103",
        "level": 1,
        "name": "활기",
        "desc": "마나가 {Value0}% 이상일 때 스킬 피해 {Value1}% 증가",
        "descValue": [
          40,
          5
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
      "2010302": {
        "runeId": "2010302",
        "runeSet": "20103",
        "level": 2,
        "name": "활기",
        "desc": "마나가 {Value0}% 이상일 때 스킬 피해 {Value1}% 증가",
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          7.5
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 5
      },
      "2010303": {
        "runeId": "2010303",
        "runeSet": "20103",
        "level": 3,
        "name": "활기",
        "desc": "마나가 {Value0}% 이상일 때 스킬 피해 {Value1}% 증가",
        "descValue": [
          60,
          10
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 8
      },
      "2010304": {
        "runeId": "2010304",
        "runeSet": "20103",
        "level": 4,
        "name": "활기",
        "desc": "마나가 {Value0}% 이상일 때 스킬 피해 {Value1}% 증가",
        "descValue": [
          65,
          15
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
      "2010305": {
        "runeId": "2010305",
        "runeSet": "20103",
        "level": 5,
        "name": "활기",
        "desc": "마나가 {Value0}% 이상일 때 스킬 피해 {Value1}% 증가",
        "descValue": [
          70,
          20
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 20
      },
      "2020101": {
        "runeId": "2020101",
        "runeSet": "20201",
        "level": 1,
        "name": "파괴",
        "desc": "스킬 피해 {Value0}% 증가",
        "descValue": [
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        ],
        "attributeModifies": [
          {
            "attributeName": "SkillDamagePer",
            "value": 6
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
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        "runeId": "2020102",
        "runeSet": "20201",
        "level": 2,
        "name": "파괴",
        "desc": "스킬 피해 {Value0}% 증가",
        "descValue": [
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        ],
        "attributeModifies": [
          {
            "attributeName": "SkillDamagePer",
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          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 5
      },
      "2020103": {
        "runeId": "2020103",
        "runeSet": "20201",
        "level": 3,
        "name": "파괴",
        "desc": "스킬 피해 {Value0}% 증가",
        "descValue": [
          8
        ],
        "attributeModifies": [
          {
            "attributeName": "SkillDamagePer",
            "value": 8
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 8
      },
      "2020104": {
        "runeId": "2020104",
        "runeSet": "20201",
        "level": 4,
        "name": "파괴",
        "desc": "스킬 피해 {Value0}% 증가",
        "descValue": [
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        ],
        "attributeModifies": [
          {
            "attributeName": "SkillDamagePer",
            "value": 9
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
      "2020105": {
        "runeId": "2020105",
        "runeSet": "20201",
        "level": 5,
        "name": "파괴",
        "desc": "스킬 피해 {Value0}% 증가",
        "descValue": [
          10
        ],
        "attributeModifies": [
          {
            "attributeName": "SkillDamagePer",
            "value": 10
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 10
      },
      "2020201": {
        "runeId": "2020201",
        "runeSet": "20202",
        "level": 1,
        "name": "왜곡",
        "desc": "스킬 쿨타임 {Value0}% 감소",
        "descValue": [
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        ],
        "attributeModifies": [
          {
            "attributeName": "SkillCoolTimeReducePer",
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          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
      "2020202": {
        "runeId": "2020202",
        "runeSet": "20202",
        "level": 2,
        "name": "왜곡",
        "desc": "스킬 쿨타임 {Value0}% 감소",
        "descValue": [
          17
        ],
        "attributeModifies": [
          {
            "attributeName": "SkillCoolTimeReducePer",
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          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 5
      },
      "2020203": {
        "runeId": "2020203",
        "runeSet": "20202",
        "level": 3,
        "name": "왜곡",
        "desc": "스킬 쿨타임 {Value0}% 감소",
        "descValue": [
          20
        ],
        "attributeModifies": [
          {
            "attributeName": "SkillCoolTimeReducePer",
            "value": 20
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 8
      },
      "2020204": {
        "runeId": "2020204",
        "runeSet": "20202",
        "level": 4,
        "name": "왜곡",
        "desc": "스킬 쿨타임 {Value0}% 감소",
        "descValue": [
          22
        ],
        "attributeModifies": [
          {
            "attributeName": "SkillCoolTimeReducePer",
            "value": 22
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
      "2020205": {
        "runeId": "2020205",
        "runeSet": "20202",
        "level": 5,
        "name": "왜곡",
        "desc": "스킬 쿨타임 {Value0}% 감소",
        "descValue": [
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        ],
        "attributeModifies": [
          {
            "attributeName": "SkillCoolTimeReducePer",
            "value": 25
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 20
      },
      "2020301": {
        "runeId": "2020301",
        "runeSet": "20203",
        "level": 1,
        "name": "절약",
        "desc": "스킬 소모 마나 {Value0}% 감소",
        "descValue": [
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        ],
        "attributeModifies": [
          {
            "attributeName": "ManaCostPer",
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          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
      "2020302": {
        "runeId": "2020302",
        "runeSet": "20203",
        "level": 2,
        "name": "절약",
        "desc": "스킬 소모 마나 {Value0}% 감소",
        "descValue": [
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        ],
        "attributeModifies": [
          {
            "attributeName": "ManaCostPer",
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        ],
        "unlockGold": 0,
        "unlockSkillPoint": 5
      },
      "2020303": {
        "runeId": "2020303",
        "runeSet": "20203",
        "level": 3,
        "name": "절약",
        "desc": "스킬 소모 마나 {Value0}% 감소",
        "descValue": [
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        ],
        "attributeModifies": [
          {
            "attributeName": "ManaCostPer",
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        ],
        "unlockGold": 0,
        "unlockSkillPoint": 8
      },
      "2020304": {
        "runeId": "2020304",
        "runeSet": "20203",
        "level": 4,
        "name": "절약",
        "desc": "스킬 소모 마나 {Value0}% 감소",
        "descValue": [
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        ],
        "attributeModifies": [
          {
            "attributeName": "ManaCostPer",
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        ],
        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
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        "runeId": "2020305",
        "runeSet": "20203",
        "level": 5,
        "name": "절약",
        "desc": "스킬 소모 마나 {Value0}% 감소",
        "descValue": [
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        ],
        "attributeModifies": [
          {
            "attributeName": "ManaCostPer",
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        ],
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      },
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        "runeId": "2030101",
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        "level": 1,
        "name": "명상",
        "desc": "마나 회복량 {Value0}% 증가",
        "descValue": [
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        ],
        "attributeModifies": [
          {
            "attributeName": "MPRegenPer",
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        ],
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        "runeId": "2030102",
        "runeSet": "20301",
        "level": 2,
        "name": "명상",
        "desc": "마나 회복량 {Value0}% 증가",
        "descValue": [
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        ],
        "attributeModifies": [
          {
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        "runeId": "2030103",
        "runeSet": "20301",
        "level": 3,
        "name": "명상",
        "desc": "마나 회복량 {Value0}% 증가",
        "descValue": [
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        ],
        "attributeModifies": [
          {
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        "runeId": "2030104",
        "runeSet": "20301",
        "level": 4,
        "name": "명상",
        "desc": "마나 회복량 {Value0}% 증가",
        "descValue": [
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        ],
        "attributeModifies": [
          {
            "attributeName": "MPRegenPer",
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        ],
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        "unlockSkillPoint": 15
      },
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        "runeId": "2030105",
        "runeSet": "20301",
        "level": 5,
        "name": "명상",
        "desc": "마나 회복량 {Value0}% 증가",
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        ],
        "attributeModifies": [
          {
            "attributeName": "MPRegenPer",
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        ],
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      },
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        "runeId": "2030201",
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        "level": 1,
        "name": "영창",
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        ],
        "attributeModifies": [
          {
            "attributeName": "CastingTimePer",
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        ],
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      },
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        "runeId": "2030202",
        "runeSet": "20302",
        "level": 2,
        "name": "영창",
        "desc": "스킬 시전 속도 {Value0}% 증가",
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        ],
        "attributeModifies": [
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        ],
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      },
      "2030203": {
        "runeId": "2030203",
        "runeSet": "20302",
        "level": 3,
        "name": "영창",
        "desc": "스킬 시전 속도 {Value0}% 증가",
        "descValue": [
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        ],
        "attributeModifies": [
          {
            "attributeName": "CastingTimePer",
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        ],
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        "unlockSkillPoint": 8
      },
      "2030204": {
        "runeId": "2030204",
        "runeSet": "20302",
        "level": 4,
        "name": "영창",
        "desc": "스킬 시전 속도 {Value0}% 증가",
        "descValue": [
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        ],
        "attributeModifies": [
          {
            "attributeName": "CastingTimePer",
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          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
      "2030205": {
        "runeId": "2030205",
        "runeSet": "20302",
        "level": 5,
        "name": "영창",
        "desc": "스킬 시전 속도 {Value0}% 증가",
        "descValue": [
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        ],
        "attributeModifies": [
          {
            "attributeName": "CastingTimePer",
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        ],
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        "unlockSkillPoint": 20
      },
      "3010101": {
        "runeId": "3010101",
        "runeSet": "30101",
        "level": 1,
        "name": "공허",
        "desc": "비어있는 장비 슬롯 당 피해 {Value0}% 증가",
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          2
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
      "3010102": {
        "runeId": "3010102",
        "runeSet": "30101",
        "level": 2,
        "name": "공허",
        "desc": "비어있는 장비 슬롯 당 피해 {Value0}% 증가",
        "descValue": [
          2.5
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 5
      },
      "3010103": {
        "runeId": "3010103",
        "runeSet": "30101",
        "level": 3,
        "name": "공허",
        "desc": "비어있는 장비 슬롯 당 피해 {Value0}% 증가",
        "descValue": [
          3
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 8
      },
      "3010104": {
        "runeId": "3010104",
        "runeSet": "30101",
        "level": 4,
        "name": "공허",
        "desc": "비어있는 장비 슬롯 당 피해 {Value0}% 증가",
        "descValue": [
          3.5
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
      "3010105": {
        "runeId": "3010105",
        "runeSet": "30101",
        "level": 5,
        "name": "공허",
        "desc": "비어있는 장비 슬롯 당 피해 {Value0}% 증가",
        "descValue": [
          4
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 20
      },
      "3010201": {
        "runeId": "3010201",
        "runeSet": "30102",
        "level": 1,
        "name": "견고",
        "desc": "갑옷 내구도 {Value0}% 증가",
        "descValue": [
          10
        ],
        "attributeModifies": [
          {
            "attributeName": "APPer",
            "value": 10
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
      "3010202": {
        "runeId": "3010202",
        "runeSet": "30102",
        "level": 2,
        "name": "견고",
        "desc": "갑옷 내구도 {Value0}% 증가",
        "descValue": [
          20
        ],
        "attributeModifies": [
          {
            "attributeName": "APPer",
            "value": 20
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 5
      },
      "3010203": {
        "runeId": "3010203",
        "runeSet": "30102",
        "level": 3,
        "name": "견고",
        "desc": "갑옷 내구도 {Value0}% 증가",
        "descValue": [
          30
        ],
        "attributeModifies": [
          {
            "attributeName": "APPer",
            "value": 30
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 8
      },
      "3010204": {
        "runeId": "3010204",
        "runeSet": "30102",
        "level": 4,
        "name": "견고",
        "desc": "갑옷 내구도 {Value0}% 증가",
        "descValue": [
          40
        ],
        "attributeModifies": [
          {
            "attributeName": "APPer",
            "value": 40
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
      "3010205": {
        "runeId": "3010205",
        "runeSet": "30102",
        "level": 5,
        "name": "견고",
        "desc": "갑옷 내구도 {Value0}% 증가",
        "descValue": [
          50
        ],
        "attributeModifies": [
          {
            "attributeName": "APPer",
            "value": 50
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 20
      },
      "3010301": {
        "runeId": "3010301",
        "runeSet": "30103",
        "level": 1,
        "name": "완벽",
        "desc": "장비 슬롯을 다 채우면 방어력 {Value0}% 증가",
        "descValue": [
          7
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
      "3010302": {
        "runeId": "3010302",
        "runeSet": "30103",
        "level": 2,
        "name": "완벽",
        "desc": "장비 슬롯을 다 채우면 방어력 {Value0}% 증가",
        "descValue": [
          10
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 5
      },
      "3010303": {
        "runeId": "3010303",
        "runeSet": "30103",
        "level": 3,
        "name": "완벽",
        "desc": "장비 슬롯을 다 채우면 방어력 {Value0}% 증가",
        "descValue": [
          12
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 8
      },
      "3010304": {
        "runeId": "3010304",
        "runeSet": "30103",
        "level": 4,
        "name": "완벽",
        "desc": "장비 슬롯을 다 채우면 방어력 {Value0}% 증가",
        "descValue": [
          15
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
      "3010305": {
        "runeId": "3010305",
        "runeSet": "30103",
        "level": 5,
        "name": "완벽",
        "desc": "장비 슬롯을 다 채우면 방어력 {Value0}% 증가",
        "descValue": [
          18
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 20
      },
      "3020101": {
        "runeId": "3020101",
        "runeSet": "30201",
        "level": 1,
        "name": "용사",
        "desc": "검, 단검, 대검 피해 {Value0}% 증가",
        "descValue": [
          8
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
      "3020102": {
        "runeId": "3020102",
        "runeSet": "30201",
        "level": 2,
        "name": "용사",
        "desc": "검, 단검, 대검 피해 {Value0}% 증가",
        "descValue": [
          9
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 5
      },
      "3020103": {
        "runeId": "3020103",
        "runeSet": "30201",
        "level": 3,
        "name": "용사",
        "desc": "검, 단검, 대검 피해 {Value0}% 증가",
        "descValue": [
          10
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 8
      },
      "3020104": {
        "runeId": "3020104",
        "runeSet": "30201",
        "level": 4,
        "name": "용사",
        "desc": "검, 단검, 대검 피해 {Value0}% 증가",
        "descValue": [
          11
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
      "3020105": {
        "runeId": "3020105",
        "runeSet": "30201",
        "level": 5,
        "name": "용사",
        "desc": "검, 단검, 대검 피해 {Value0}% 증가",
        "descValue": [
          12
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 20
      },
      "3020201": {
        "runeId": "3020201",
        "runeSet": "30202",
        "level": 1,
        "name": "투사",
        "desc": "지팡이, 활, 둔기 피해 {Value0}% 증가",
        "descValue": [
          8
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
      "3020202": {
        "runeId": "3020202",
        "runeSet": "30202",
        "level": 2,
        "name": "투사",
        "desc": "지팡이, 활, 둔기 피해 {Value0}% 증가",
        "descValue": [
          9
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 5
      },
      "3020203": {
        "runeId": "3020203",
        "runeSet": "30202",
        "level": 3,
        "name": "투사",
        "desc": "지팡이, 활, 둔기 피해 {Value0}% 증가",
        "descValue": [
          10
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 8
      },
      "3020204": {
        "runeId": "3020204",
        "runeSet": "30202",
        "level": 4,
        "name": "투사",
        "desc": "지팡이, 활, 둔기 피해 {Value0}% 증가",
        "descValue": [
          11
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
      "3020205": {
        "runeId": "3020205",
        "runeSet": "30202",
        "level": 5,
        "name": "투사",
        "desc": "지팡이, 활, 둔기 피해 {Value0}% 증가",
        "descValue": [
          12
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 20
      },
      "3030101": {
        "runeId": "3030101",
        "runeSet": "30301",
        "level": 1,
        "name": "신속",
        "desc": "장착한 천 방어구 마다 스킬 시전 속도 {Value0}% 증가",
        "descValue": [
          3
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
      "3030102": {
        "runeId": "3030102",
        "runeSet": "30301",
        "level": 2,
        "name": "신속",
        "desc": "장착한 천 방어구 마다 스킬 시전 속도 {Value0}% 증가",
        "descValue": [
          3.5
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 5
      },
      "3030103": {
        "runeId": "3030103",
        "runeSet": "30301",
        "level": 3,
        "name": "신속",
        "desc": "장착한 천 방어구 마다 스킬 시전 속도 {Value0}% 증가",
        "descValue": [
          4
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 8
      },
      "3030104": {
        "runeId": "3030104",
        "runeSet": "30301",
        "level": 4,
        "name": "신속",
        "desc": "장착한 천 방어구 마다 스킬 시전 속도 {Value0}% 증가",
        "descValue": [
          4.5
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
      "3030105": {
        "runeId": "3030105",
        "runeSet": "30301",
        "level": 5,
        "name": "신속",
        "desc": "장착한 천 방어구 마다 스킬 시전 속도 {Value0}% 증가",
        "descValue": [
          5
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 20
      },
      "3030201": {
        "runeId": "3030201",
        "runeSet": "30302",
        "level": 1,
        "name": "정밀",
        "desc": "장착한 경갑 방어구 마다 치명타 확률 {Value0}% 증가",
        "descValue": [
          1
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
      "3030202": {
        "runeId": "3030202",
        "runeSet": "30302",
        "level": 2,
        "name": "정밀",
        "desc": "장착한 경갑 방어구 마다 치명타 확률 {Value0}% 증가",
        "descValue": [
          1.5
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 5
      },
      "3030203": {
        "runeId": "3030203",
        "runeSet": "30302",
        "level": 3,
        "name": "정밀",
        "desc": "장착한 경갑 방어구 마다 치명타 확률 {Value0}% 증가",
        "descValue": [
          2
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 8
      },
      "3030204": {
        "runeId": "3030204",
        "runeSet": "30302",
        "level": 4,
        "name": "정밀",
        "desc": "장착한 경갑 방어구 마다 치명타 확률 {Value0}% 증가",
        "descValue": [
          2.5
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
      "3030205": {
        "runeId": "3030205",
        "runeSet": "30302",
        "level": 5,
        "name": "정밀",
        "desc": "장착한 경갑 방어구 마다 치명타 확률 {Value0}% 증가",
        "descValue": [
          3
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 20
      },
      "3030301": {
        "runeId": "3030301",
        "runeSet": "30303",
        "level": 1,
        "name": "강인",
        "desc": "장착한 중갑 방어구 마다 방어력 {Value0}% 증가",
        "descValue": [
          1.5
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
      "3030302": {
        "runeId": "3030302",
        "runeSet": "30303",
        "level": 2,
        "name": "강인",
        "desc": "장착한 중갑 방어구 마다 방어력 {Value0}% 증가",
        "descValue": [
          2.5
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 5
      },
      "3030303": {
        "runeId": "3030303",
        "runeSet": "30303",
        "level": 3,
        "name": "강인",
        "desc": "장착한 중갑 방어구 마다 방어력 {Value0}% 증가",
        "descValue": [
          4
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 8
      },
      "3030304": {
        "runeId": "3030304",
        "runeSet": "30303",
        "level": 4,
        "name": "강인",
        "desc": "장착한 중갑 방어구 마다 방어력 {Value0}% 증가",
        "descValue": [
          5
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
      "3030305": {
        "runeId": "3030305",
        "runeSet": "30303",
        "level": 5,
        "name": "강인",
        "desc": "장착한 중갑 방어구 마다 방어력 {Value0}% 증가",
        "descValue": [
          6.5
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 20
      },
      "4010101": {
        "runeId": "4010101",
        "runeSet": "40101",
        "level": 1,
        "name": "부활",
        "desc": "쓰러진 상태에서 자동 부활 1회, 부활 대기 시간 {Value0}초",
        "descValue": [
          25
        ],
        "attributeModifies": [
          {
            "attributeName": "ReviveTime",
            "value": 25
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
      "4010102": {
        "runeId": "4010102",
        "runeSet": "40101",
        "level": 2,
        "name": "부활",
        "desc": "쓰러진 상태에서 자동 부활 1회, 부활 대기 시간 {Value0}초",
        "descValue": [
          20
        ],
        "attributeModifies": [
          {
            "attributeName": "ReviveTime",
            "value": 20
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 5
      },
      "4010103": {
        "runeId": "4010103",
        "runeSet": "40101",
        "level": 3,
        "name": "부활",
        "desc": "쓰러진 상태에서 자동 부활 1회, 부활 대기 시간 {Value0}초",
        "descValue": [
          15
        ],
        "attributeModifies": [
          {
            "attributeName": "ReviveTime",
            "value": 15
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 8
      },
      "4010104": {
        "runeId": "4010104",
        "runeSet": "40101",
        "level": 4,
        "name": "부활",
        "desc": "쓰러진 상태에서 자동 부활 1회, 부활 대기 시간 {Value0}초",
        "descValue": [
          10
        ],
        "attributeModifies": [
          {
            "attributeName": "ReviveTime",
            "value": 10
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
      "4010105": {
        "runeId": "4010105",
        "runeSet": "40101",
        "level": 5,
        "name": "부활",
        "desc": "쓰러진 상태에서 자동 부활 1회, 부활 대기 시간 {Value0}초",
        "descValue": [
          5
        ],
        "attributeModifies": [
          {
            "attributeName": "ReviveTime",
            "value": 5
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 20
      },
      "4010201": {
        "runeId": "4010201",
        "runeSet": "40102",
        "level": 1,
        "name": "만전",
        "desc": "던전 진입 시 기본 궁극기 {Value0}% 획득",
        "descValue": [
          25
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
      "4010202": {
        "runeId": "4010202",
        "runeSet": "40102",
        "level": 2,
        "name": "만전",
        "desc": "던전 진입 시 기본 궁극기 {Value0}% 획득",
        "descValue": [
          31
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 5
      },
      "4010203": {
        "runeId": "4010203",
        "runeSet": "40102",
        "level": 3,
        "name": "만전",
        "desc": "던전 진입 시 기본 궁극기 {Value0}% 획득",
        "descValue": [
          37
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 8
      },
      "4010204": {
        "runeId": "4010204",
        "runeSet": "40102",
        "level": 4,
        "name": "만전",
        "desc": "던전 진입 시 기본 궁극기 {Value0}% 획득",
        "descValue": [
          43
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
      "4010205": {
        "runeId": "4010205",
        "runeSet": "40102",
        "level": 5,
        "name": "만전",
        "desc": "던전 진입 시 기본 궁극기 {Value0}% 획득",
        "descValue": [
          50
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 20
      },
      "4020101": {
        "runeId": "4020101",
        "runeSet": "40201",
        "level": 1,
        "name": "면역",
        "desc": "물약 사용 시 {Value0}초간 물리, 마법 저항 {Value1}% 증가",
        "descValue": [
          20,
          10
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
      "4020102": {
        "runeId": "4020102",
        "runeSet": "40201",
        "level": 2,
        "name": "면역",
        "desc": "물약 사용 시 {Value0}초간 물리, 마법 저항 {Value1}% 증가",
        "descValue": [
          20,
          12
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 5
      },
      "4020103": {
        "runeId": "4020103",
        "runeSet": "40201",
        "level": 3,
        "name": "면역",
        "desc": "물약 사용 시 {Value0}초간 물리, 마법 저항 {Value1}% 증가",
        "descValue": [
          20,
          15
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 8
      },
      "4020104": {
        "runeId": "4020104",
        "runeSet": "40201",
        "level": 4,
        "name": "면역",
        "desc": "물약 사용 시 {Value0}초간 물리, 마법 저항 {Value1}% 증가",
        "descValue": [
          20,
          17
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
      "4020105": {
        "runeId": "4020105",
        "runeSet": "40201",
        "level": 5,
        "name": "면역",
        "desc": "물약 사용 시 {Value0}초간 물리, 마법 저항 {Value1}% 증가",
        "descValue": [
          20,
          20
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 20
      },
      "4020201": {
        "runeId": "4020201",
        "runeSet": "40202",
        "level": 1,
        "name": "기습",
        "desc": "투척 아이템 사용 시 {Value0}초간 공격 속도 {Value1}% 증가",
        "descValue": [
          20,
          10
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
      "4020202": {
        "runeId": "4020202",
        "runeSet": "40202",
        "level": 2,
        "name": "기습",
        "desc": "투척 아이템 사용 시 {Value0}초간 공격 속도 {Value1}% 증가",
        "descValue": [
          20,
          12
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 5
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      "4020203": {
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        "name": "기습",
        "desc": "투척 아이템 사용 시 {Value0}초간 공격 속도 {Value1}% 증가",
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          20,
          15
        ],
        "attributeModifies": [],
        "unlockGold": 0,
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      },
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        "runeSet": "40202",
        "level": 4,
        "name": "기습",
        "desc": "투척 아이템 사용 시 {Value0}초간 공격 속도 {Value1}% 증가",
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          20,
          17
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        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
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        "level": 5,
        "name": "기습",
        "desc": "투척 아이템 사용 시 {Value0}초간 공격 속도 {Value1}% 증가",
        "descValue": [
          20,
          20
        ],
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        "unlockGold": 0,
        "unlockSkillPoint": 20
      },
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        "runeId": "4030101",
        "runeSet": "40301",
        "level": 1,
        "name": "효율",
        "desc": "물약 효과 {Value0}% 증가 (지속 시간 제외)",
        "descValue": [
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        ],
        "attributeModifies": [
          {
            "attributeName": "PotionEffectPer",
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        ],
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      },
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        "runeId": "4030102",
        "runeSet": "40301",
        "level": 2,
        "name": "효율",
        "desc": "물약 효과 {Value0}% 증가 (지속 시간 제외)",
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        ],
        "attributeModifies": [
          {
            "attributeName": "PotionEffectPer",
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          }
        ],
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      },
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        "runeId": "4030103",
        "runeSet": "40301",
        "level": 3,
        "name": "효율",
        "desc": "물약 효과 {Value0}% 증가 (지속 시간 제외)",
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        ],
        "attributeModifies": [
          {
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          }
        ],
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      },
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        "runeId": "4030104",
        "runeSet": "40301",
        "level": 4,
        "name": "효율",
        "desc": "물약 효과 {Value0}% 증가 (지속 시간 제외)",
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          43
        ],
        "attributeModifies": [
          {
            "attributeName": "PotionEffectPer",
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          }
        ],
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      },
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        "runeId": "4030105",
        "runeSet": "40301",
        "level": 5,
        "name": "효율",
        "desc": "물약 효과 {Value0}% 증가 (지속 시간 제외)",
        "descValue": [
          50
        ],
        "attributeModifies": [
          {
            "attributeName": "PotionEffectPer",
            "value": 50
          }
        ],
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        "unlockSkillPoint": 20
      },
      "4030201": {
        "runeId": "4030201",
        "runeSet": "40302",
        "level": 1,
        "name": "폭발",
        "desc": "투척 아이템 범위 {Value0}% 증가",
        "descValue": [
          25
        ],
        "attributeModifies": [
          {
            "attributeName": "ThrowItemImpactRangePer",
            "value": 25
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
      "4030202": {
        "runeId": "4030202",
        "runeSet": "40302",
        "level": 2,
        "name": "폭발",
        "desc": "투척 아이템 범위 {Value0}% 증가",
        "descValue": [
          30
        ],
        "attributeModifies": [
          {
            "attributeName": "ThrowItemImpactRangePer",
            "value": 30
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 5
      },
      "4030203": {
        "runeId": "4030203",
        "runeSet": "40302",
        "level": 3,
        "name": "폭발",
        "desc": "투척 아이템 범위 {Value0}% 증가",
        "descValue": [
          36
        ],
        "attributeModifies": [
          {
            "attributeName": "ThrowItemImpactRangePer",
            "value": 36
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 8
      },
      "4030204": {
        "runeId": "4030204",
        "runeSet": "40302",
        "level": 4,
        "name": "폭발",
        "desc": "투척 아이템 범위 {Value0}% 증가",
        "descValue": [
          43
        ],
        "attributeModifies": [
          {
            "attributeName": "ThrowItemImpactRangePer",
            "value": 43
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
      "4030205": {
        "runeId": "4030205",
        "runeSet": "40302",
        "level": 5,
        "name": "폭발",
        "desc": "투척 아이템 범위 {Value0}% 증가",
        "descValue": [
          50
        ],
        "attributeModifies": [
          {
            "attributeName": "ThrowItemImpactRangePer",
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          }
        ],
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        "unlockSkillPoint": 20
      },
      "5010101": {
        "runeId": "5010101",
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        "level": 1,
        "name": "선물",
        "desc": "맵에 잠긴 보물 상자 표시, 잠긴 보물 상자 오픈 시 최대 HP {Value0}증가 (최대 10회)",
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        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
      "5010102": {
        "runeId": "5010102",
        "runeSet": "50101",
        "level": 2,
        "name": "선물",
        "desc": "맵에 잠긴 보물 상자 표시, 잠긴 보물 상자 오픈 시 최대 HP {Value0}증가 (최대 10회)",
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        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 5
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        "runeSet": "50101",
        "level": 3,
        "name": "선물",
        "desc": "맵에 잠긴 보물 상자 표시, 잠긴 보물 상자 오픈 시 최대 HP {Value0}증가 (최대 10회)",
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        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 8
      },
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        "runeSet": "50101",
        "level": 4,
        "name": "선물",
        "desc": "맵에 잠긴 보물 상자 표시, 잠긴 보물 상자 오픈 시 최대 HP {Value0}증가 (최대 10회)",
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        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 15
      },
      "5010105": {
        "runeId": "5010105",
        "runeSet": "50101",
        "level": 5,
        "name": "선물",
        "desc": "맵에 잠긴 보물 상자 표시, 잠긴 보물 상자 오픈 시 최대 HP {Value0}증가 (최대 10회)",
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          22
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        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 20
      },
      "5010201": {
        "runeId": "5010201",
        "runeSet": "50102",
        "level": 1,
        "name": "누적",
        "desc": "몬스터 처치시 피해 증가 ({Value0}%, 최대 {Value1}%까지 증가)",
        "descValue": [
          1.100000023841858,
          11
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        "unlockGold": 0,
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        "runeId": "5010202",
        "runeSet": "50102",
        "level": 2,
        "name": "누적",
        "desc": "몬스터 처치시 피해 증가 ({Value0}%, 최대 {Value1}%까지 증가)",
        "descValue": [
          1.2000000476837158,
          12
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        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 5
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      "5010203": {
        "runeId": "5010203",
        "runeSet": "50102",
        "level": 3,
        "name": "누적",
        "desc": "몬스터 처치시 피해 증가 ({Value0}%, 최대 {Value1}%까지 증가)",
        "descValue": [
          1.2999999523162842,
          13
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        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 8
      },
      "5010204": {
        "runeId": "5010204",
        "runeSet": "50102",
        "level": 4,
        "name": "누적",
        "desc": "몬스터 처치시 피해 증가 ({Value0}%, 최대 {Value1}%까지 증가)",
        "descValue": [
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          14
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        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 15
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      "5010205": {
        "runeId": "5010205",
        "runeSet": "50102",
        "level": 5,
        "name": "누적",
        "desc": "몬스터 처치시 피해 증가 ({Value0}%, 최대 {Value1}%까지 증가)",
        "descValue": [
          1.5,
          15
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        "unlockGold": 0,
        "unlockSkillPoint": 20
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      "5010301": {
        "runeId": "5010301",
        "runeSet": "50103",
        "level": 1,
        "name": "탐험",
        "desc": "조명석 사용 중 지구력 소모량 {Value0}% 감소",
        "descValue": [
          30
        ],
        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 2
      },
      "5010302": {
        "runeId": "5010302",
        "runeSet": "50103",
        "level": 2,
        "name": "탐험",
        "desc": "조명석 사용 중 지구력 소모량 {Value0}% 감소",
        "descValue": [
          35
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        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 5
      },
      "5010303": {
        "runeId": "5010303",
        "runeSet": "50103",
        "level": 3,
        "name": "탐험",
        "desc": "조명석 사용 중 지구력 소모량 {Value0}% 감소",
        "descValue": [
          40
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        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 8
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      "5010304": {
        "runeId": "5010304",
        "runeSet": "50103",
        "level": 4,
        "name": "탐험",
        "desc": "조명석 사용 중 지구력 소모량 {Value0}% 감소",
        "descValue": [
          50
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        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 15
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      "5010305": {
        "runeId": "5010305",
        "runeSet": "50103",
        "level": 5,
        "name": "탐험",
        "desc": "조명석 사용 중 지구력 소모량 {Value0}% 감소",
        "descValue": [
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        "attributeModifies": [],
        "unlockGold": 0,
        "unlockSkillPoint": 20
      },
      "5020101": {
        "runeId": "5020101",
        "runeSet": "50201",
        "level": 1,
        "name": "학살",
        "desc": "일반 몬스터 대상 피해 {Value0}% 증가",
        "descValue": [
          20
        ],
        "attributeModifies": [
          {
            "attributeName": "NormalEnemyDamagePer",
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        ],
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      "5020102": {
        "runeId": "5020102",
        "runeSet": "50201",
        "level": 2,
        "name": "학살",
        "desc": "일반 몬스터 대상 피해 {Value0}% 증가",
        "descValue": [
          22
        ],
        "attributeModifies": [
          {
            "attributeName": "NormalEnemyDamagePer",
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        ],
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      "5020103": {
        "runeId": "5020103",
        "runeSet": "50201",
        "level": 3,
        "name": "학살",
        "desc": "일반 몬스터 대상 피해 {Value0}% 증가",
        "descValue": [
          25
        ],
        "attributeModifies": [
          {
            "attributeName": "NormalEnemyDamagePer",
            "value": 25
          }
        ],
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        "unlockSkillPoint": 8
      },
      "5020104": {
        "runeId": "5020104",
        "runeSet": "50201",
        "level": 4,
        "name": "학살",
        "desc": "일반 몬스터 대상 피해 {Value0}% 증가",
        "descValue": [
          27
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        "attributeModifies": [
          {
            "attributeName": "NormalEnemyDamagePer",
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        ],
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      "5020105": {
        "runeId": "5020105",
        "runeSet": "50201",
        "level": 5,
        "name": "학살",
        "desc": "일반 몬스터 대상 피해 {Value0}% 증가",
        "descValue": [
          30
        ],
        "attributeModifies": [
          {
            "attributeName": "NormalEnemyDamagePer",
            "value": 30
          }
        ],
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      "5020201": {
        "runeId": "5020201",
        "runeSet": "50202",
        "level": 1,
        "name": "퇴치",
        "desc": "엘리트 몬스터 대상 피해 {Value0}% 증가",
        "descValue": [
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        ],
        "attributeModifies": [
          {
            "attributeName": "EliteEnemyDamagePer",
            "value": 16
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        ],
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        "unlockSkillPoint": 2
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      "5020202": {
        "runeId": "5020202",
        "runeSet": "50202",
        "level": 2,
        "name": "퇴치",
        "desc": "엘리트 몬스터 대상 피해 {Value0}% 증가",
        "descValue": [
          17
        ],
        "attributeModifies": [
          {
            "attributeName": "EliteEnemyDamagePer",
            "value": 17
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        ],
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      "5020203": {
        "runeId": "5020203",
        "runeSet": "50202",
        "level": 3,
        "name": "퇴치",
        "desc": "엘리트 몬스터 대상 피해 {Value0}% 증가",
        "descValue": [
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        ],
        "attributeModifies": [
          {
            "attributeName": "EliteEnemyDamagePer",
            "value": 18
          }
        ],
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        "unlockSkillPoint": 8
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      "5020204": {
        "runeId": "5020204",
        "runeSet": "50202",
        "level": 4,
        "name": "퇴치",
        "desc": "엘리트 몬스터 대상 피해 {Value0}% 증가",
        "descValue": [
          19
        ],
        "attributeModifies": [
          {
            "attributeName": "EliteEnemyDamagePer",
            "value": 19
          }
        ],
        "unlockGold": 0,
        "unlockSkillPoint": 15
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      "5020205": {
        "runeId": "5020205",
        "runeSet": "50202",
        "level": 5,
        "name": "퇴치",
        "desc": "엘리트 몬스터 대상 피해 {Value0}% 증가",
        "descValue": [
          20
        ],
        "attributeModifies": [
          {
            "attributeName": "EliteEnemyDamagePer",
            "value": 20
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        "unlockSkillPoint": 20
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      "5020301": {
        "runeId": "5020301",
        "runeSet": "50203",
        "level": 1,
        "name": "격퇴",
        "desc": "보스 몬스터 대상 피해 {Value0}% 증가",
        "descValue": [
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        "attributeModifies": [
          {
            "attributeName": "BossEnemyDamagePer",
            "value": 11
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      "5020302": {
        "runeId": "5020302",
        "runeSet": "50203",
        "level": 2,
        "name": "격퇴",
        "desc": "보스 몬스터 대상 피해 {Value0}% 증가",
        "descValue": [
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        ],
        "attributeModifies": [
          {
            "attributeName": "BossEnemyDamagePer",
            "value": 12
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        ],
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        "unlockSkillPoint": 5
      },
      "5020303": {
        "runeId": "5020303",
        "runeSet": "50203",
        "level": 3,
        "name": "격퇴",
        "desc": "보스 몬스터 대상 피해 {Value0}% 증가",
        "descValue": [
          13
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        "attributeModifies": [
          {
            "attributeName": "BossEnemyDamagePer",
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        "unlockSkillPoint": 8
      },
      "5020304": {
        "runeId": "5020304",
        "runeSet": "50203",
        "level": 4,
        "name": "격퇴",
        "desc": "보스 몬스터 대상 피해 {Value0}% 증가",
        "descValue": [
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        "attributeModifies": [
          {
            "attributeName": "BossEnemyDamagePer",
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      "5020305": {
        "runeId": "5020305",
        "runeSet": "50203",
        "level": 5,
        "name": "격퇴",
        "desc": "보스 몬스터 대상 피해 {Value0}% 증가",
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        "attributeModifies": [
          {
            "attributeName": "BossEnemyDamagePer",
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      "5030101": {
        "runeId": "5030101",
        "runeSet": "50301",
        "level": 1,
        "name": "기대",
        "desc": "상자 열기 시간 {Value0}% 감소",
        "descValue": [
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        "attributeModifies": [
          {
            "attributeName": "ChestInteractionTimePer",
            "value": -25
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      "5030102": {
        "runeId": "5030102",
        "runeSet": "50301",
        "level": 2,
        "name": "기대",
        "desc": "상자 열기 시간 {Value0}% 감소",
        "descValue": [
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        "attributeModifies": [
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        "runeSet": "50301",
        "level": 3,
        "name": "기대",
        "desc": "상자 열기 시간 {Value0}% 감소",
        "descValue": [
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        "attributeModifies": [
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            "attributeName": "ChestInteractionTimePer",
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      "5030104": {
        "runeId": "5030104",
        "runeSet": "50301",
        "level": 4,
        "name": "기대",
        "desc": "상자 열기 시간 {Value0}% 감소",
        "descValue": [
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        ],
        "attributeModifies": [
          {
            "attributeName": "ChestInteractionTimePer",
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      "5030105": {
        "runeId": "5030105",
        "runeSet": "50301",
        "level": 5,
        "name": "기대",
        "desc": "상자 열기 시간 {Value0}% 감소",
        "descValue": [
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          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ5440000": {
        "equipId": "EQ5440000",
        "name": "여행의 목걸이",
        "desc": "",
        "equipSlotType": "Necklaces",
        "equipType": "Necklaces",
        "rarity": "Junk",
        "price": 2400,
        "sellPrice": 1200,
        "stats": [
          {
            "attributeName": "MoveSpeedModify",
            "value": 7,
            "visible": true
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ7140000": {
        "equipId": "EQ7140000",
        "name": "힘의 반지",
        "desc": "",
        "equipSlotType": "Rings",
        "equipType": "Rings",
        "rarity": "Junk",
        "price": 2400,
        "sellPrice": 1200,
        "stats": [
          {
            "attributeName": "Str",
            "value": 4,
            "visible": true
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ7240000": {
        "equipId": "EQ7240000",
        "name": "민첩의 반지",
        "desc": "",
        "equipSlotType": "Rings",
        "equipType": "Rings",
        "rarity": "Junk",
        "price": 2400,
        "sellPrice": 1200,
        "stats": [
          {
            "attributeName": "Dex",
            "value": 4,
            "visible": true
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ7340000": {
        "equipId": "EQ7340000",
        "name": "지능의 반지",
        "desc": "",
        "equipSlotType": "Rings",
        "equipType": "Rings",
        "rarity": "Junk",
        "price": 2400,
        "sellPrice": 1200,
        "stats": [
          {
            "attributeName": "Int",
            "value": 4,
            "visible": true
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ7440000": {
        "equipId": "EQ7440000",
        "name": "체질의 반지",
        "desc": "",
        "equipSlotType": "Rings",
        "equipType": "Rings",
        "rarity": "Junk",
        "price": 2400,
        "sellPrice": 1200,
        "stats": [
          {
            "attributeName": "Con",
            "value": 4,
            "visible": true
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ7540000": {
        "equipId": "EQ7540000",
        "name": "지혜의 반지",
        "desc": "",
        "equipSlotType": "Rings",
        "equipType": "Rings",
        "rarity": "Junk",
        "price": 2400,
        "sellPrice": 1200,
        "stats": [
          {
            "attributeName": "Wis",
            "value": 4,
            "visible": true
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ7640000": {
        "equipId": "EQ7640000",
        "name": "곰의 반지",
        "desc": "",
        "equipSlotType": "Rings",
        "equipType": "Rings",
        "rarity": "Junk",
        "price": 2400,
        "sellPrice": 1200,
        "stats": [
          {
            "attributeName": "HPMax",
            "value": 25,
            "visible": true
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ7740000": {
        "equipId": "EQ7740000",
        "name": "정신의 반지",
        "desc": "",
        "equipSlotType": "Rings",
        "equipType": "Rings",
        "rarity": "Junk",
        "price": 2400,
        "sellPrice": 1200,
        "stats": [
          {
            "attributeName": "MPMax",
            "value": 25,
            "visible": true
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ7840000": {
        "equipId": "EQ7840000",
        "name": "괴력의 반지",
        "desc": "",
        "equipSlotType": "Rings",
        "equipType": "Rings",
        "rarity": "Junk",
        "price": 2400,
        "sellPrice": 1200,
        "stats": [
          {
            "attributeName": "PhysicalDamage",
            "value": 4,
            "visible": true
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ7940000": {
        "equipId": "EQ7940000",
        "name": "총명의 반지",
        "desc": "",
        "equipSlotType": "Rings",
        "equipType": "Rings",
        "rarity": "Junk",
        "price": 2400,
        "sellPrice": 1200,
        "stats": [
          {
            "attributeName": "MagicalDamage",
            "value": 4,
            "visible": true
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ8040000": {
        "equipId": "EQ8040000",
        "name": "가호의 반지",
        "desc": "",
        "equipSlotType": "Rings",
        "equipType": "Rings",
        "rarity": "Junk",
        "price": 2400,
        "sellPrice": 1200,
        "stats": [
          {
            "attributeName": "Defense",
            "value": 4,
            "visible": true
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ8140000": {
        "equipId": "EQ8140000",
        "name": "날카로움의 반지",
        "desc": "",
        "equipSlotType": "Rings",
        "equipType": "Rings",
        "rarity": "Junk",
        "price": 2400,
        "sellPrice": 1200,
        "stats": [
          {
            "attributeName": "CriticalPer",
            "value": 4,
            "visible": true
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ8340000": {
        "equipId": "EQ8340000",
        "name": "재주의 반지",
        "desc": "",
        "equipSlotType": "Rings",
        "equipType": "Rings",
        "rarity": "Junk",
        "price": 2400,
        "sellPrice": 1200,
        "stats": [
          {
            "attributeName": "AttackSpeedPer",
            "value": 4,
            "visible": true
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ8440000": {
        "equipId": "EQ8440000",
        "name": "여행의 반지",
        "desc": "",
        "equipSlotType": "Rings",
        "equipType": "Rings",
        "rarity": "Junk",
        "price": 2400,
        "sellPrice": 1200,
        "stats": [
          {
            "attributeName": "MoveSpeedModify",
            "value": 4,
            "visible": true
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ3030300": {
        "equipId": "EQ3030300",
        "name": "서풍의 검",
        "desc": "치명타 확률이 증가하며, 검을 휘두를 때 이동 속도가 소폭 증가합니다",
        "equipSlotType": "Weapon",
        "equipType": "WeaponShield",
        "rarity": "Rare",
        "price": 480,
        "sellPrice": 240,
        "stats": [
          {
            "attributeName": "PhysicalDamage",
            "value": 35,
            "visible": true
          },
          {
            "attributeName": "CriticalPer",
            "value": 8,
            "visible": true
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "AttackMovementSpeed",
            "value": 110,
            "visible": false
          },
          {
            "attributeName": "AttackSpeedRate",
            "value": 0,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ3130310": {
        "equipId": "EQ3130310",
        "name": "샛별 파수꾼 활",
        "desc": "무기의 물리 피해가 크게 증가하는 대신, 공격 중 이동할 수 없습니다",
        "equipSlotType": "Weapon",
        "equipType": "Bow",
        "rarity": "Rare",
        "price": 480,
        "sellPrice": 240,
        "stats": [
          {
            "attributeName": "PhysicalDamage",
            "value": 42,
            "visible": true
          },
          {
            "attributeName": "AttackMovementSpeed",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "AttackSpeedRate",
            "value": 0,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ3230320": {
        "equipId": "EQ3230320",
        "name": "힘의 지팡이",
        "desc": "마법 공격력이 감소하는 대신 물리 피해량과 힘이 상승합니다",
        "equipSlotType": "Weapon",
        "equipType": "Staff",
        "rarity": "Rare",
        "price": 480,
        "sellPrice": 240,
        "stats": [
          {
            "attributeName": "PhysicalDamage",
            "value": 30,
            "visible": true
          },
          {
            "attributeName": "MagicalDamage",
            "value": 25,
            "visible": true
          },
          {
            "attributeName": "Str",
            "value": 6,
            "visible": true
          },
          {
            "attributeName": "AttackMovementSpeed",
            "value": 100,
            "visible": false
          },
          {
            "attributeName": "AttackSpeedRate",
            "value": 0,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ3330330": {
        "equipId": "EQ3330330",
        "name": "트롤 사냥꾼 대검",
        "desc": "무기의 물리 피해량이 감소하는 대신, 장착 시 생명력이 증가합니다",
        "equipSlotType": "Weapon",
        "equipType": "TwoHandWeapon",
        "rarity": "Rare",
        "price": 480,
        "sellPrice": 240,
        "stats": [
          {
            "attributeName": "PhysicalDamage",
            "value": 40,
            "visible": true
          },
          {
            "attributeName": "HPMax",
            "value": 50,
            "visible": true
          },
          {
            "attributeName": "",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "AttackMovementSpeed",
            "value": 100,
            "visible": false
          },
          {
            "attributeName": "AttackSpeedRate",
            "value": 0,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ3430340": {
        "equipId": "EQ3430340",
        "name": "마나 칼날",
        "desc": "장착 시 최대 마나가 증가합니다",
        "equipSlotType": "Weapon",
        "equipType": "ShortSword",
        "rarity": "Rare",
        "price": 480,
        "sellPrice": 240,
        "stats": [
          {
            "attributeName": "PhysicalDamage",
            "value": 32,
            "visible": true
          },
          {
            "attributeName": "CriticalPer",
            "value": 5,
            "visible": true
          },
          {
            "attributeName": "MPMax",
            "value": 100,
            "visible": true
          },
          {
            "attributeName": "AttackMovementSpeed",
            "value": 100,
            "visible": false
          },
          {
            "attributeName": "AttackSpeedRate",
            "value": 5,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ3530350": {
        "equipId": "EQ3530350",
        "name": "명상의 망치",
        "desc": "무기의 물리 피해량이 감소하는 대신, 장착 시 마나 회복량이 대폭 증가합니다",
        "equipSlotType": "Weapon",
        "equipType": "Mace",
        "rarity": "Rare",
        "price": 480,
        "sellPrice": 240,
        "stats": [
          {
            "attributeName": "PhysicalDamage",
            "value": 24,
            "visible": true
          },
          {
            "attributeName": "MagicalDamage",
            "value": 24,
            "visible": true
          },
          {
            "attributeName": "MPRegen",
            "value": 2,
            "visible": true
          },
          {
            "attributeName": "AttackMovementSpeed",
            "value": 100,
            "visible": false
          },
          {
            "attributeName": "AttackSpeedRate",
            "value": 0,
            "visible": false
          }
        ],
        "armor": 0
      },
      "EQ6030600": {
        "equipId": "EQ6030600",
        "name": "심안의 투구",
        "desc": "장착 시 치명타 확률이 증가합니다",
        "equipSlotType": "Head",
        "equipType": "Light",
        "rarity": "Junk",
        "price": 240,
        "sellPrice": 120,
        "stats": [
          {
            "attributeName": "Defense",
            "value": 4,
            "visible": true
          },
          {
            "attributeName": "CriticalPer",
            "value": 10,
            "visible": true
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "MoveSpeedModify",
            "value": -2,
            "visible": true
          }
        ],
        "armor": 0
      },
      "EQ6130610": {
        "equipId": "EQ6130610",
        "name": "철벽의 갑옷",
        "desc": "갑옷의 내구도가 대폭 증가합니다",
        "equipSlotType": "Body",
        "equipType": "Light",
        "rarity": "Junk",
        "price": 240,
        "sellPrice": 120,
        "stats": [
          {
            "attributeName": "Defense",
            "value": 0,
            "visible": true
          },
          {
            "attributeName": "ArmorMax",
            "value": 350,
            "visible": true
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "MoveSpeedModify",
            "value": 0,
            "visible": true
          }
        ],
        "armor": 350
      },
      "EQ6230620": {
        "equipId": "EQ6230620",
        "name": "괴력의 장갑",
        "desc": "장착 시 힘과 물리 피해가 증가합니다",
        "equipSlotType": "Gloves",
        "equipType": "Light",
        "rarity": "Junk",
        "price": 240,
        "sellPrice": 120,
        "stats": [
          {
            "attributeName": "Str",
            "value": 5,
            "visible": true
          },
          {
            "attributeName": "PhysicalDamage",
            "value": 5,
            "visible": true
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "MoveSpeedModify",
            "value": -8,
            "visible": true
          }
        ],
        "armor": 0
      },
      "EQ6330630": {
        "equipId": "EQ6330630",
        "name": "생명의 바지",
        "desc": "장착 시 생명력 최대치가 증가합니다",
        "equipSlotType": "Legs",
        "equipType": "Light",
        "rarity": "Junk",
        "price": 240,
        "sellPrice": 120,
        "stats": [
          {
            "attributeName": "HPMax",
            "value": 60,
            "visible": true
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "MoveSpeedModify",
            "value": -1,
            "visible": true
          }
        ],
        "armor": 0
      },
      "EQ6430640": {
        "equipId": "EQ6430640",
        "name": "속도의 부츠",
        "desc": "방어력이 감소하는 대신, 장착 시 이동 속도가 증가합니다",
        "equipSlotType": "Boots",
        "equipType": "Light",
        "rarity": "Junk",
        "price": 240,
        "sellPrice": 120,
        "stats": [
          {
            "attributeName": "Defense",
            "value": -6,
            "visible": true
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "CriticalRate",
            "value": 0,
            "visible": false
          },
          {
            "attributeName": "MoveSpeedModify",
            "value": 12,
            "visible": true
          }
        ],
        "armor": 0
      },
      "EQ6530650": {
        "equipId": "EQ6530650",
        "name": "격전의 영광 목걸이",
        "desc": "",
        "equipSlotType": "Necklaces",
        "equipType": "Necklaces",
        "rarity": "Junk",
        "price": 4500,
        "sellPrice": 2250,
        "stats": [
          {
            "attributeName": "Str",
            "value": 3,
            "visible": true
          },
          {
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}