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						"delayDestroyTime": 0,
						"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Debuff_Curse_Hit_01.NS_Debuff_Curse_Hit_01",
						"userParameterFloat": [],
						"userParameterVector2D": [],
						"userParameterVector3D": [],
						"userParameterColor": [],
						"userParameterSkeletalMeshName": "",
						"userParameterStaticMeshName": ""
					}
				},
				{
					"RowName": "DungoneRule_Stat_Up",
					"Data":
					{
						"bUseNiagara": true,
						"particleSystem": "None",
						"offsetTransform":
						{
							"rotation":
							{
								"x": 0,
								"y": 0,
								"z": 0,
								"w": 1
							},
							"translation":
							{
								"x": 0,
								"y": 0,
								"z": 0
							},
							"scale3D":
							{
								"x": 1,
								"y": 1,
								"z": 1
							}
						},
						"attachedBoneName": "None",
						"attachmentLocationRule": "SnapToTarget",
						"bKillEmitterWhenDestroy": true,
						"delayDestroyTime": 0,
						"niagaraSystem": "/Game/_Art/FX/Effects/Common/Witch/NS_Witch_Burst_G001.NS_Witch_Burst_G001",
						"userParameterFloat": [],
						"userParameterVector2D": [],
						"userParameterVector3D": [],
						"userParameterColor": [],
						"userParameterSkeletalMeshName": "",
						"userParameterStaticMeshName": ""
					}
				},
				{
					"RowName": "DungoneRule_Stat_Down",
					"Data":
					{
						"bUseNiagara": true,
						"particleSystem": "None",
						"offsetTransform":
						{
							"rotation":
							{
								"x": 0,
								"y": 0,
								"z": 0,
								"w": 1
							},
							"translation":
							{
								"x": 0,
								"y": 0,
								"z": 0
							},
							"scale3D":
							{
								"x": 1,
								"y": 1,
								"z": 1
							}
						},
						"attachedBoneName": "None",
						"attachmentLocationRule": "SnapToTarget",
						"bKillEmitterWhenDestroy": true,
						"delayDestroyTime": 0,
						"niagaraSystem": "/Game/_Art/FX/Effects/Common/Witch/NS_Witch_Burst_G002.NS_Witch_Burst_G002",
						"userParameterFloat": [],
						"userParameterVector2D": [],
						"userParameterVector3D": [],
						"userParameterColor": [],
						"userParameterSkeletalMeshName": "",
						"userParameterStaticMeshName": ""
					}
				}
			]
		},
		{
			"AssetName": "DT_AbilityFailText",
			"AssetPath": "/Game/Blueprints/DataTable/DT_AbilityFailText.DT_AbilityFailText",
			"RowStructure": "S_GameplayTagTextPair",
			"Rows": [
				{
					"RowName": "AbilityFailText_0",
					"Data":
					{
						"tag":
						{
							"tagName": "Skill.Data.CoolTime"
						},
						"text": "아직 사용할 수 없습니다"
					}
				},
				{
					"RowName": "AbilityFailText_1",
					"Data":
					{
						"tag":
						{
							"tagName": "Skill.Data.ManaCost"
						},
						"text": "마나가 부족합니다"
					}
				},
				{
					"RowName": "AbilityFailText_2",
					"Data":
					{
						"tag":
						{
							"tagName": "Skill.Fail.UltimateCondition"
						},
						"text": "궁극기 충전이 부족합니다"
					}
				},
				{
					"RowName": "AbilityFailText_3",
					"Data":
					{
						"tag":
						{
							"tagName": "Ability.BlockGroup.DungeonRuleSkeleton"
						},
						"text": "스킬을 사용할 수 없습니다"
					}
				},
				{
					"RowName": "AbilityFailText_5",
					"Data":
					{
						"tag":
						{
							"tagName": "Skill.Fail.AmmoMax"
						},
						"text": "재장전 할 수 없습니다"
					}
				},
				{
					"RowName": "AbilityFailText_Require_Dungeon",
					"Data":
					{
						"tag":
						{
							"tagName": "Ability.RequireGroup.Dungeon"
						},
						"text": "던전 안에서만 사용할 수 있습니다."
					}
				},
				{
					"RowName": "AbilityFailText_6",
					"Data":
					{
						"tag":
						{
							"tagName": "Skill.Fail.NotEnoughStamina"
						},
						"text": "지구력이 부족합니다"
					}
				},
				{
					"RowName": "AbilityFailText_7",
					"Data":
					{
						"tag":
						{
							"tagName": "Character.State.NoWeapon"
						},
						"text": "무기를 착용해야 합니다."
					}
				}
			]
		},
		{
			"AssetName": "DT_CharacterSkin",
			"AssetPath": "/Game/Blueprints/DataTable/DT_CharacterSkin.DT_CharacterSkin",
			"RowStructure": "CharacterSkinDataRow",
			"Rows": [
				{
					"RowName": "dungeonrule_skeleton",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 0,
						"handItemScale": 1,
						"bCanEquipShield": true,
						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Skeleton/Rigs/ABP_PC_Skeleton.ABP_PC_Skeleton_C",
						"sKMesh": "/Game/_Art/_Monster/Skeleton/SkeletonFighter/SK_Mon_Skeleton_A01_Fighter.SK_Mon_Skeleton_A01_Fighter",
						"changeMaterials":
						{
						}
					}
				},
				{
					"RowName": "hilda",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1,
						"bCanEquipShield": true,
						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_PC_Hilda_Base.ABP_PC_Hilda_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Hilda/Meshs/SK_PC_Hilda_A01.SK_PC_Hilda_A01",
						"changeMaterials":
						{
						}
					}
				},
				{
					"RowName": "hilda_a01",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1,
						"bCanEquipShield": true,
						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_PC_Hilda_Base.ABP_PC_Hilda_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Hilda/Meshs/SK_PC_Hilda_A01.SK_PC_Hilda_A01",
						"changeMaterials":
						{
							"armor_Thigh": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A01_Body.MI_PC_Hilda_A01_Body"
						}
					}
				},
				{
					"RowName": "hilda_a02",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1,
						"bCanEquipShield": true,
						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_PC_Hilda_Base.ABP_PC_Hilda_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Hilda/Meshs/SK_PC_Hilda_A01.SK_PC_Hilda_A01",
						"changeMaterials":
						{
							"armor": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A04_Armorset.MI_PC_Hilda_A04_Armorset",
							"armor_Thigh": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A04_Armorset.MI_PC_Hilda_A04_Armorset",
							"hair": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A04_Hair.MI_PC_Hilda_A04_Hair",
							"armor_Cloth": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A04_Armorset.MI_PC_Hilda_A04_Armorset"
						}
					}
				},
				{
					"RowName": "hilda_a03",
					"Data":
					{
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						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1,
						"bCanEquipShield": true,
						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_PC_Hilda_Base.ABP_PC_Hilda_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Hilda/Meshs/SK_PC_Hilda_A01.SK_PC_Hilda_A01",
						"changeMaterials":
						{
							"armor": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A03_Armorset.MI_PC_Hilda_A03_Armorset",
							"armor_Thigh": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A03_Armorset.MI_PC_Hilda_A03_Armorset",
							"hair": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A03_Hair.MI_PC_Hilda_A03_Hair",
							"armor_Cloth": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A03_Armorset.MI_PC_Hilda_A03_Armorset"
						}
					}
				},
				{
					"RowName": "hilda_a04",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1,
						"bCanEquipShield": true,
						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_PC_Hilda_Base.ABP_PC_Hilda_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Hilda/Meshs/SK_PC_Hilda_A01.SK_PC_Hilda_A01",
						"changeMaterials":
						{
							"armor": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A02_Armorset.MI_PC_Hilda_A02_Armorset",
							"armor_Thigh": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A01_Body.MI_PC_Hilda_A01_Body",
							"hair": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A02_Hair.MI_PC_Hilda_A02_Hair",
							"armor_Cloth": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A02_Armorset.MI_PC_Hilda_A02_Armorset"
						}
					}
				},
				{
					"RowName": "hilda_a05",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1,
						"bCanEquipShield": true,
						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_PC_Hilda_Base.ABP_PC_Hilda_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Hilda/Meshs/SK_PC_Hilda_A01.SK_PC_Hilda_A01",
						"changeMaterials":
						{
							"armor": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A05_Armorset.MI_PC_Hilda_A05_Armorset",
							"armor_Thigh": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A05_Armorset.MI_PC_Hilda_A05_Armorset",
							"hair": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A05_Hair.MI_PC_Hilda_A05_Hair",
							"armor_Cloth": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A05_Armorset.MI_PC_Hilda_A05_Armorset"
						}
					}
				},
				{
					"RowName": "hilda_a06",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
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						"animClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_PC_Hilda_Base.ABP_PC_Hilda_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Hilda/Meshs/SK_PC_Hilda_A01.SK_PC_Hilda_A01",
						"changeMaterials":
						{
							"armor": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A06_Armorset.MI_PC_Hilda_A06_Armorset",
							"armor_Thigh": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A06_Armorset.MI_PC_Hilda_A06_Armorset",
							"hair": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A06_Hair.MI_PC_Hilda_A06_Hair",
							"armor_Cloth": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A06_Armorset.MI_PC_Hilda_A06_Armorset"
						}
					}
				},
				{
					"RowName": "hilda_a07",
					"Data":
					{
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						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1,
						"bCanEquipShield": true,
						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_PC_Hilda_Base.ABP_PC_Hilda_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Hilda/Meshs/SK_PC_Hilda_A01.SK_PC_Hilda_A01",
						"changeMaterials":
						{
							"armor": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A07_Armorset.MI_PC_Hilda_A07_Armorset",
							"armor_Thigh": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A07_Armorset.MI_PC_Hilda_A07_Armorset",
							"hair": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A07_Hair.MI_PC_Hilda_A07_Hair",
							"armor_Cloth": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A07_Armorset.MI_PC_Hilda_A07_Armorset"
						}
					}
				},
				{
					"RowName": "hilda_a08",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1,
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						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_PC_Hilda_Base.ABP_PC_Hilda_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Hilda/Meshs/SK_PC_Hilda_A01.SK_PC_Hilda_A01",
						"changeMaterials":
						{
							"armor": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A08_Armorset.MI_PC_Hilda_A08_Armorset",
							"armor_Thigh": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A08_Armorset.MI_PC_Hilda_A08_Armorset",
							"armor_Cloth": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A08_Armorset.MI_PC_Hilda_A08_Armorset"
						}
					}
				},
				{
					"RowName": "hilda_a09",
					"Data":
					{
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						"eyeHeight": 150,
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						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_PC_Hilda_Base.ABP_PC_Hilda_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Hilda/Meshs/SK_PC_Hilda_A01.SK_PC_Hilda_A01",
						"changeMaterials":
						{
							"armor": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A09_Armorset.MI_PC_Hilda_A09_Armorset",
							"armor_Thigh": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A09_Armorset.MI_PC_Hilda_A09_Armorset",
							"armor_Cloth": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A09_Armorset.MI_PC_Hilda_A09_Armorset"
						}
					}
				},
				{
					"RowName": "hilda_b01",
					"Data":
					{
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						"eyeHeight": 150,
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						"animClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_PC_Hilda_Base.ABP_PC_Hilda_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Hilda/Meshs/SK_PC_Hilda_ArmorsetB_000.SK_PC_Hilda_ArmorsetB_000",
						"changeMaterials":
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					}
				},
				{
					"RowName": "hilda_c01",
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					{
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						"animClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_PC_Hilda_Base.ABP_PC_Hilda_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Hilda/Meshs/SK_PC_Hilda_ArmorsetC_000.SK_PC_Hilda_ArmorsetC_000",
						"changeMaterials":
						{
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					}
				},
				{
					"RowName": "hilda_d01",
					"Data":
					{
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						"eyeHeight": 150,
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						"handItemScale": 1,
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						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_PC_Hilda_Base.ABP_PC_Hilda_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Hilda/Meshs/SK_PC_Hilda_ArmorsetD_000.SK_PC_Hilda_ArmorsetD_000",
						"changeMaterials":
						{
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					}
				},
				{
					"RowName": "hilda_e01",
					"Data":
					{
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						"animClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_PC_Hilda_Base.ABP_PC_Hilda_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Hilda/Meshs/SK_PC_Hilda_ArmorsetE_000.SK_PC_Hilda_ArmorsetE_000",
						"changeMaterials":
						{
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					}
				},
				{
					"RowName": "hilda_f01",
					"Data":
					{
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						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1,
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						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_PC_Hilda_Base.ABP_PC_Hilda_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Hilda/Meshs/SK_PC_Hilda_ArmorsetF_000.SK_PC_Hilda_ArmorsetF_000",
						"changeMaterials":
						{
						}
					}
				},
				{
					"RowName": "urud",
					"Data":
					{
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						"throwHeight": 60,
						"handItemScale": 0.94999998807907104,
						"bCanEquipShield": true,
						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Urud/Rigs/ABP_PC_Urud_Base.ABP_PC_Urud_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Urud/Meshs/SK_PC_Urud_A01.SK_PC_Urud_A01",
						"changeMaterials":
						{
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					}
				},
				{
					"RowName": "urud_a02",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 0.94999998807907104,
						"bCanEquipShield": true,
						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Urud/Rigs/ABP_PC_Urud_Base.ABP_PC_Urud_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Urud/Meshs/SK_PC_Urud_A01.SK_PC_Urud_A01",
						"changeMaterials":
						{
							"armor": "/Game/_Art/_Character/PC/Urud/Materials/MI_PC_Uurd_A02_Armorset.MI_PC_Uurd_A02_Armorset",
							"hair": "/Game/_Art/_Character/PC/Urud/Materials/MI_PC_Urud_A02_Hair.MI_PC_Urud_A02_Hair",
							"beard": "/Game/_Art/_Character/PC/Urud/Materials/MI_PC_Urud_A02_Beard.MI_PC_Urud_A02_Beard",
							"armor_Cloth": "/Game/_Art/_Character/PC/Urud/Materials/MI_PC_Uurd_A02_Armorset.MI_PC_Uurd_A02_Armorset"
						}
					}
				},
				{
					"RowName": "urud_a03",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 0.94999998807907104,
						"bCanEquipShield": true,
						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Urud/Rigs/ABP_PC_Urud_Base.ABP_PC_Urud_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Urud/Meshs/SK_PC_Urud_A01.SK_PC_Urud_A01",
						"changeMaterials":
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						"animClass": "/Game/_Art/_Character/PC/Clad/Rigs/ABP_PC_Clad_Base.ABP_PC_Clad_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Clad/Meshs/SK_PC_Clad_ArmorsetC_000.SK_PC_Clad_ArmorsetC_000",
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					}
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				{
					"RowName": "clad_d01",
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				},
				{
					"RowName": "rene",
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				},
				{
					"RowName": "rene_a01",
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				},
				{
					"RowName": "rene_a02",
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					}
				},
				{
					"RowName": "rene_a03",
					"Data":
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						"animClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_PC_Rene_Base.ABP_PC_Rene_Base_C",
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						}
					}
				},
				{
					"RowName": "rene_a04",
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						"eyeHeight": 150,
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						"animClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_PC_Rene_Base.ABP_PC_Rene_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Rene/Meshs/SK_PC_Rene_A01.SK_PC_Rene_A01",
						"changeMaterials":
						{
							"armor": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A04_Armorset.MI_PC_Rene_A04_Armorset",
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						}
					}
				},
				{
					"RowName": "rene_a05",
					"Data":
					{
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						"animClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_PC_Rene_Base.ABP_PC_Rene_Base_C",
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						{
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					}
				},
				{
					"RowName": "rene_a06",
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					{
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						{
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							"hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A06_Hair.MI_PC_Rene_A06_Hair"
						}
					}
				},
				{
					"RowName": "rene_a07",
					"Data":
					{
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						"animClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_PC_Rene_Base.ABP_PC_Rene_Base_C",
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						{
							"armor": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A07_Armorset.MI_PC_Rene_A07_Armorset",
							"hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A07_Hair.MI_PC_Rene_A07_Hair"
						}
					}
				},
				{
					"RowName": "rene_b01",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
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						"animClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_PC_Rene_Base.ABP_PC_Rene_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Rene/Meshs/SK_PC_Rene_ArmorsetB_000.SK_PC_Rene_ArmorsetB_000",
						"changeMaterials":
						{
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					}
				},
				{
					"RowName": "rene_c01",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1.1000000238418579,
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						"animClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_PC_Rene_Base.ABP_PC_Rene_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Rene/Meshs/SK_PC_Rene_ArmorsetD_000.SK_PC_Rene_ArmorsetD_000",
						"changeMaterials":
						{
						}
					}
				},
				{
					"RowName": "rene_e01",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1.1000000238418579,
						"bCanEquipShield": false,
						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_PC_Rene_Base.ABP_PC_Rene_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Rene/Meshs/SK_PC_Rene_ArmorsetE_000.SK_PC_Rene_ArmorsetE_000",
						"changeMaterials":
						{
						}
					}
				},
				{
					"RowName": "rene_f01",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1.1000000238418579,
						"bCanEquipShield": false,
						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_PC_Rene_Base.ABP_PC_Rene_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Rene/Meshs/SK_PC_Rene_ArmorsetF_000.SK_PC_Rene_ArmorsetF_000",
						"changeMaterials":
						{
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				},
				{
					"RowName": "sinobu",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1.3999999761581421,
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						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Sinobu/Rigs/ABP_PC_Sinobu_Base.ABP_PC_Sinobu_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Sinobu/Meshs/SK_PC_Sinobu_ArmorsetA_000.SK_PC_Sinobu_ArmorsetA_000",
						"changeMaterials":
						{
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					}
				},
				{
					"RowName": "sinobu_a01",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1.3999999761581421,
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						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Sinobu/Rigs/ABP_PC_Sinobu_Base.ABP_PC_Sinobu_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Sinobu/Meshs/SK_PC_Sinobu_ArmorsetD_000.SK_PC_Sinobu_ArmorsetD_000",
						"changeMaterials":
						{
							"body": "/Game/_Art/_Character/PC/Sinobu/Materials/MI_PC_Sinobu_BodyD_000.MI_PC_Sinobu_BodyD_000"
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				},
				{
					"RowName": "sinobu_b01",
					"Data":
					{
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						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1.3999999761581421,
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						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Sinobu/Rigs/ABP_PC_Sinobu_Base.ABP_PC_Sinobu_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Sinobu/Meshs/SK_PC_Sinobu_ArmorsetB_000.SK_PC_Sinobu_ArmorsetB_000",
						"changeMaterials":
						{
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				},
				{
					"RowName": "sinobu_c01",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1.3999999761581421,
						"bCanEquipShield": false,
						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Sinobu/Rigs/ABP_PC_Sinobu_Base.ABP_PC_Sinobu_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Sinobu/Meshs/SK_PC_Sinobu_ArmorsetC_000.SK_PC_Sinobu_ArmorsetC_000",
						"changeMaterials":
						{
						}
					}
				},
				{
					"RowName": "sinobu_e01",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1.3999999761581421,
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						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Sinobu/Rigs/ABP_PC_Sinobu_Base.ABP_PC_Sinobu_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Sinobu/Meshs/SK_PC_Sinobu_ArmorsetE_000.SK_PC_Sinobu_ArmorsetE_000",
						"changeMaterials":
						{
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				},
				{
					"RowName": "sinobu_f01",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1.3999999761581421,
						"bCanEquipShield": false,
						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Sinobu/Rigs/ABP_PC_Sinobu_Base.ABP_PC_Sinobu_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Sinobu/Meshs/SK_PC_Sinobu_ArmorsetF_000.SK_PC_Sinobu_ArmorsetF_000",
						"changeMaterials":
						{
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					}
				},
				{
					"RowName": "lian",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1.3999999761581421,
						"bCanEquipShield": false,
						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Lian/Rigs/ABP_PC_Lian_Base.ABP_PC_Lian_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Lian/Meshs/SK_PC_Lian_ArmorsetA_000.SK_PC_Lian_ArmorsetA_000",
						"changeMaterials":
						{
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					}
				},
				{
					"RowName": "lian_a01",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1.3999999761581421,
						"bCanEquipShield": false,
						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Lian/Rigs/ABP_PC_Lian_Base.ABP_PC_Lian_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Lian/Meshs/SK_PC_Lian_ArmorsetB_000.SK_PC_Lian_ArmorsetB_000",
						"changeMaterials":
						{
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					}
				},
				{
					"RowName": "lian_e01",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1.3999999761581421,
						"bCanEquipShield": false,
						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Lian/Rigs/ABP_PC_Lian_Base.ABP_PC_Lian_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Lian/Meshs/SK_PC_Lian_ArmorsetC_000.SK_PC_Lian_ArmorsetC_000",
						"changeMaterials":
						{
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					}
				},
				{
					"RowName": "cazimord",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1.3999999761581421,
						"bCanEquipShield": false,
						"bUseDualWeapon": true,
						"animClass": "/Game/_Art/_Character/PC/Cazimord/Rigs/ABP_PC_Cazimord_Base.ABP_PC_Cazimord_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Cazimord/Meshs/SK_PC_Cazimord_ArmorsetA_000.SK_PC_Cazimord_ArmorsetA_000",
						"changeMaterials":
						{
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					}
				},
				{
					"RowName": "cazimord_b01",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1.3999999761581421,
						"bCanEquipShield": false,
						"bUseDualWeapon": true,
						"animClass": "/Game/_Art/_Character/PC/Cazimord/Rigs/ABP_PC_Cazimord_Base.ABP_PC_Cazimord_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Cazimord/Meshs/SK_PC_Cazimord_ArmorsetB_000.SK_PC_Cazimord_ArmorsetB_000",
						"changeMaterials":
						{
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					}
				},
				{
					"RowName": "cazimord_a03",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1.3999999761581421,
						"bCanEquipShield": false,
						"bUseDualWeapon": true,
						"animClass": "/Game/_Art/_Character/PC/Cazimord/Rigs/ABP_PC_Cazimord_Base.ABP_PC_Cazimord_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/Cazimord/Meshs/SK_PC_Cazimord_ArmorsetA_000.SK_PC_Cazimord_ArmorsetA_000",
						"changeMaterials":
						{
							"armor": "/Game/_Art/_Character/PC/Cazimord/Materials/MI_PC_Cazimord_ArmorsetA_003_A.MI_PC_Cazimord_ArmorsetA_003_A",
							"hair": "/Game/_Art/_Character/PC/Cazimord/Materials/MI_PC_Cazimord_HairA_006.MI_PC_Cazimord_HairA_006"
						}
					}
				},
				{
					"RowName": "blackmaria",
					"Data":
					{
						"height": 176,
						"width": 68,
						"eyeHeight": 150,
						"throwHeight": 60,
						"handItemScale": 1.3999999761581421,
						"bCanEquipShield": false,
						"bUseDualWeapon": false,
						"animClass": "/Game/_Art/_Character/PC/Lian/Rigs/ABP_PC_Lian_Base.ABP_PC_Lian_Base_C",
						"sKMesh": "/Game/_Art/_Character/PC/BlackMaria/Mesh/SK_PC_BlackMaria_ArmorsetA_000.SK_PC_BlackMaria_ArmorsetA_000",
						"changeMaterials":
						{
						}
					}
				}
			]
		},
		{
			"AssetName": "DT_DungeonRule",
			"AssetPath": "/Game/Blueprints/DataTable/DT_DungeonRule.DT_DungeonRule",
			"RowStructure": "DungeonRuleDataRow",
			"Rows": [
				{
					"RowName": "EnemyAtkUpPlus",
					"Data":
					{
						"name": "몬스터 강화",
						"desc": "몬스터들이 매우 강해질지어다",
						"effectDesc": "몬스터 공격력, 방어력 증가",
						"ruleAbility": "None"
					}
				},
				{
					"RowName": "EnemyDefDownPlus",
					"Data":
					{
						"name": "몬스터 약화",
						"desc": "몬스터들이 매우 약해질지어다",
						"effectDesc": "몬스터 공격력, 방어력 감소",
						"ruleAbility": "None"
					}
				},
				{
					"RowName": "SpawnEnemy",
					"Data":
					{
						"name": "악마 소환",
						"desc": "나의 하수인을 이겨볼지어다",
						"effectDesc": "일정 확률로 근처에 엘리트 몬스터 소환",
						"ruleAbility": "None"
					}
				},
				{
					"RowName": "PlayerPosition",
					"Data":
					{
						"name": "위치 노출",
						"desc": "서로를 찾아내어 죽일지어다",
						"effectDesc": "지도에 모든 스토커의 위치 표시",
						"ruleAbility": "None"
					}
				},
				{
					"RowName": "DefNo",
					"Data":
					{
						"name": "맨몸 승부",
						"desc": "방해되는 갑옷을 벗고 싸울지어다",
						"effectDesc": "장착한 갑옷 내구도 완전 파괴",
						"ruleAbility": "None"
					}
				},
				{
					"RowName": "HealAll",
					"Data":
					{
						"name": "생명의 기운",
						"desc": "생명의 기운이 퍼질지어다",
						"effectDesc": "체력 전체 회복",
						"ruleAbility": "None"
					}
				},
				{
					"RowName": "Thunder",
					"Data":
					{
						"name": "천벌",
						"desc": "저주받은 자들에게 천벌을 내릴지어다.",
						"effectDesc": "일정 간격으로 스토커의 위치에 낙뢰 시전",
						"ruleAbility": "None"
					}
				},
				{
					"RowName": "KillPortal",
					"Data":
					{
						"name": "피로 만든 포탈",
						"desc": "저주받은 자를 죽이면 포탈이 나타날 지어다.",
						"effectDesc": "스토커 사망 시 탈출 포탈 생성",
						"ruleAbility": "None"
					}
				},
				{
					"RowName": "RepairArmor",
					"Data":
					{
						"name": "갑옷 수선",
						"desc": "그 엉망인 갑옷을 친히 고쳐 줄 지어다.",
						"effectDesc": "장착한 갑옷 내구도 완전 복구",
						"ruleAbility": "None"
					}
				},
				{
					"RowName": "ManaCostUp",
					"Data":
					{
						"name": "마력 누출",
						"desc": "저주받은 자들의 마나 소모가 더 커질지어다.",
						"effectDesc": "마나 소모 증가",
						"ruleAbility": "None"
					}
				},
				{
					"RowName": "SpawnBlag",
					"Data":
					{
						"name": "블라그 소굴",
						"desc": "잘 익은 블라그들이 저주받은 자들을 기다릴 지어다.",
						"effectDesc": "화염 블라그 소환",
						"ruleAbility": "None"
					}
				},
				{
					"RowName": "OpenDoor",
					"Data":
					{
						"name": "열린 문",
						"desc": "던전안의 모든 문이 열릴지어다.",
						"effectDesc": "모든 문이 열림 상태로 변경",
						"ruleAbility": "None"
					}
				},
				{
					"RowName": "PowerOfLightning",
					"Data":
					{
						"name": "번개의 힘",
						"desc": "저주받은 자들에게 번개의 힘이 생길지어다.",
						"effectDesc": "신단 효과 활성화 : 낙뢰",
						"ruleAbility": "/Game/Blueprints/Abilities/GA_DungeonRule_PowerOfLightning.GA_DungeonRule_PowerOfLightning_C"
					}
				},
				{
					"RowName": "SpawnRedPortal",
					"Data":
					{
						"name": "레이드 포탈",
						"desc": "나의 종들과 싸울 기회를 줄지어다.",
						"effectDesc": "레이드 포탈 대량 발생",
						"ruleAbility": "None"
					}
				},
				{
					"RowName": "InfiniteMana",
					"Data":
					{
						"name": "마력 무한",
						"desc": "저주받은 자의 마력이 무한할지어다.",
						"effectDesc": "마나 소모 없음",
						"ruleAbility": "None"
					}
				},
				{
					"RowName": "GravityWeak",
					"Data":
					{
						"name": "약해진 중력",
						"desc": "던전안의 중력이 약해질지어다.",
						"effectDesc": "중력 약화",
						"ruleAbility": "/Game/Blueprints/Abilities/GA_DungeonRule_GravityWeak.GA_DungeonRule_GravityWeak_C"
					}
				},
				{
					"RowName": "PowerOfFire",
					"Data":
					{
						"name": "불의 힘",
						"desc": "저주받은 자들에게 불의 힘이 생길지어다.",
						"effectDesc": "신단 효과 활성화 : 화염탄",
						"ruleAbility": "/Game/Blueprints/Abilities/GA_DungeonRule_PowerOfFire.GA_DungeonRule_PowerOfFire_C"
					}
				},
				{
					"RowName": "InfiniteStamina",
					"Data":
					{
						"name": "피로회복",
						"desc": "피로란 단어는 잊어버릴지어다.",
						"effectDesc": "지구력 회복 상승",
						"ruleAbility": "/Game/Blueprints/Abilities/GA_DungeonRule_InfiniteStamina.GA_DungeonRule_InfiniteStamina_C"
					}
				},
				{
					"RowName": "GrowthTime",
					"Data":
					{
						"name": "진화의 시간",
						"desc": "능력이 예측할 수 없게  오르내릴지니, 운명을 시험해보아라.",
						"effectDesc": "적 처치 시 능력치 무작위 변동",
						"ruleAbility": "/Game/Blueprints/Abilities/GA_DungeonRule_GrowthStats.GA_DungeonRule_GrowthStats_C"
					}
				},
				{
					"RowName": "ChaosTime",
					"Data":
					{
						"name": "불안정한 힘",
						"desc": "불안정한 힘의 기운이 번지니, 혼돈의 공격이 가득하리라.",
						"effectDesc": "공격이 피해를 -30%~+50% 추가",
						"ruleAbility": "/Game/Blueprints/Abilities/GA_DungeonRule_RandomDamagePer.GA_DungeonRule_RandomDamagePer_C"
					}
				}
			]
		},
		{
			"AssetName": "DT_Float",
			"AssetPath": "/Game/Blueprints/DataTable/DT_Float.DT_Float",
			"RowStructure": "FloatData",
			"Rows": [
				{
					"RowName": "RedField_WaitTime",
					"Data":
					{
						"value": 120
					}
				},
				{
					"RowName": "RedField_ReductionWaitTime",
					"Data":
					{
						"value": 300
					}
				},
				{
					"RowName": "RedField_ImmediatelyReductionWaitTime",
					"Data":
					{
						"value": 5
					}
				},
				{
					"RowName": "RedField_ReductionTime",
					"Data":
					{
						"value": 60
					}
				},
				{
					"RowName": "Time_ReadyStartGame",
					"Data":
					{
						"value": 180
					}
				},
				{
					"RowName": "Elemental_StickTime",
					"Data":
					{
						"value": 15
					}
				},
				{
					"RowName": "Elemental_StunTime",
					"Data":
					{
						"value": 5
					}
				},
				{
					"RowName": "DustSpawn_MinInterval",
					"Data":
					{
						"value": 3
					}
				},
				{
					"RowName": "DustSpawn_MaxInterval",
					"Data":
					{
						"value": 6
					}
				},
				{
					"RowName": "DustSpawn_SpawnRange",
					"Data":
					{
						"value": 500
					}
				},
				{
					"RowName": "Treasure_SpawnRate",
					"Data":
					{
						"value": 75
					}
				},
				{
					"RowName": "Mimic_SpawnRate",
					"Data":
					{
						"value": 10
					}
				},
				{
					"RowName": "HalfDeath_HP",
					"Data":
					{
						"value": 5
					}
				},
				{
					"RowName": "HalfDeath_Duration",
					"Data":
					{
						"value": 60
					}
				},
				{
					"RowName": "HalfDeath_HP_RecoverPer",
					"Data":
					{
						"value": 50
					}
				},
				{
					"RowName": "Execution_Armor_RecoverPer",
					"Data":
					{
						"value": 50
					}
				},
				{
					"RowName": "Time_ReadyStartGameCoop",
					"Data":
					{
						"value": 60
					}
				},
				{
					"RowName": "LightStone_Fuel",
					"Data":
					{
						"value": 1800
					}
				},
				{
					"RowName": "LightStone_RegenRate",
					"Data":
					{
						"value": 50
					}
				},
				{
					"RowName": "Corpse_SpawnRate",
					"Data":
					{
						"value": 30
					}
				},
				{
					"RowName": "Relic_SpawnRate",
					"Data":
					{
						"value": 30
					}
				},
				{
					"RowName": "Ping_ActiveDuration",
					"Data":
					{
						"value": 8
					}
				},
				{
					"RowName": "Ping_ActiveCooldown",
					"Data":
					{
						"value": 0.5
					}
				},
				{
					"RowName": "Ping_BlockCheckTime",
					"Data":
					{
						"value": 8
					}
				},
				{
					"RowName": "Ping_BlockCheckValue",
					"Data":
					{
						"value": 4
					}
				},
				{
					"RowName": "Ping_BlockTime",
					"Data":
					{
						"value": 60
					}
				},
				{
					"RowName": "Ping_MaxCount",
					"Data":
					{
						"value": 5
					}
				},
				{
					"RowName": "Market_RegistrationTime",
					"Data":
					{
						"value": 3
					}
				},
				{
					"RowName": "Market_WaitingTime",
					"Data":
					{
						"value": 60
					}
				},
				{
					"RowName": "Market_FixedFee",
					"Data":
					{
						"value": 10
					}
				},
				{
					"RowName": "Market_PercentageFee",
					"Data":
					{
						"value": 5
					}
				},
				{
					"RowName": "BattlefieldRewardGoldWin",
					"Data":
					{
						"value": 90
					}
				},
				{
					"RowName": "BattlefieldRewardGoldLose",
					"Data":
					{
						"value": 10
					}
				},
				{
					"RowName": "BattlefieldRewardGoldKill",
					"Data":
					{
						"value": 5
					}
				},
				{
					"RowName": "BattlefieldRewardGoldScore",
					"Data":
					{
						"value": 3
					}
				},
				{
					"RowName": "BattlefieldRewardGoldFinish",
					"Data":
					{
						"value": 100
					}
				},
				{
					"RowName": "BattlefieldRewardIDWin",
					"Data":
					{
						"value": 40000
					}
				},
				{
					"RowName": "BattlefieldRewardIDLose",
					"Data":
					{
						"value": 40010
					}
				},
				{
					"RowName": "BattlefieldPlayerRespawnTime",
					"Data":
					{
						"value": 10
					}
				},
				{
					"RowName": "Craft_CommonPrice",
					"Data":
					{
						"value": 0.5
					}
				},
				{
					"RowName": "Craft_UncommonPrice",
					"Data":
					{
						"value": 0.5
					}
				},
				{
					"RowName": "Craft_RarePrice",
					"Data":
					{
						"value": 0.5
					}
				},
				{
					"RowName": "Craft_LegendaryPrice",
					"Data":
					{
						"value": 0
					}
				},
				{
					"RowName": "DailyQuest_Count",
					"Data":
					{
						"value": 5
					}
				},
				{
					"RowName": "ItemSellPrice",
					"Data":
					{
						"value": 0.20000000298023224
					}
				},
				{
					"RowName": "PlayerSpawnDistanceLimitStepFirst",
					"Data":
					{
						"value": 3500
					}
				},
				{
					"RowName": "PlayerSpawnDistanceLimitStepSecond",
					"Data":
					{
						"value": 1000
					}
				},
				{
					"RowName": "PlayerSpawnDistanceLimitStepFinal",
					"Data":
					{
						"value": 0
					}
				},
				{
					"RowName": "WitchsCurseCautionToast_ShowTime",
					"Data":
					{
						"value": 5
					}
				},
				{
					"RowName": "WitchsCurseCautionTime",
					"Data":
					{
						"value": 20
					}
				},
				{
					"RowName": "DropAP_Min",
					"Data":
					{
						"value": 20
					}
				},
				{
					"RowName": "DropAP_Max",
					"Data":
					{
						"value": 90
					}
				},
				{
					"RowName": "PerkRequireCharLevelTier1",
					"Data":
					{
						"value": 0
					}
				},
				{
					"RowName": "PerkRequireCharLevelTier2",
					"Data":
					{
						"value": 10
					}
				},
				{
					"RowName": "PerkRequireCharLevelTier3",
					"Data":
					{
						"value": 20
					}
				},
				{
					"RowName": "MissionRelicRewardValue",
					"Data":
					{
						"value": 3
					}
				},
				{
					"RowName": "MissionCorpseRewardValue",
					"Data":
					{
						"value": 2
					}
				},
				{
					"RowName": "UltimateCharge",
					"Data":
					{
						"value": 5
					}
				},
				{
					"RowName": "EloScorePoolTimer",
					"Data":
					{
						"value": 10
					}
				},
				{
					"RowName": "EloScoreRange",
					"Data":
					{
						"value": 30
					}
				},
				{
					"RowName": "EloScoreDefault",
					"Data":
					{
						"value": 1000
					}
				},
				{
					"RowName": "EloScoreIncWin",
					"Data":
					{
						"value": 10
					}
				},
				{
					"RowName": "EloScoreDecDefeat",
					"Data":
					{
						"value": 5
					}
				},
				{
					"RowName": "EloScoreIncKill",
					"Data":
					{
						"value": 1
					}
				},
				{
					"RowName": "EloTimeWaitForReady",
					"Data":
					{
						"value": 60
					}
				},
				{
					"RowName": "GearScoreEquipCommon",
					"Data":
					{
						"value": 10
					}
				},
				{
					"RowName": "GearScoreEquipUncommon",
					"Data":
					{
						"value": 30
					}
				},
				{
					"RowName": "GearScoreEquipRare",
					"Data":
					{
						"value": 50
					}
				},
				{
					"RowName": "GearScoreEquipLegendary",
					"Data":
					{
						"value": 100
					}
				},
				{
					"RowName": "GearScoreSkillPassive",
					"Data":
					{
						"value": 50
					}
				},
				{
					"RowName": "GearScoreSkillPerk",
					"Data":
					{
						"value": 50
					}
				},
				{
					"RowName": "MMRLobbyT1ScoreMax",
					"Data":
					{
						"value": 0
					}
				},
				{
					"RowName": "MMRLobbyT2ScoreMax",
					"Data":
					{
						"value": 0
					}
				},
				{
					"RowName": "MMRLobbyT3ScoreMax",
					"Data":
					{
						"value": 0
					}
				},
				{
					"RowName": "StressCareMMR",
					"Data":
					{
						"value": 1000
					}
				},
				{
					"RowName": "StressCareLoseStack",
					"Data":
					{
						"value": 5
					}
				},
				{
					"RowName": "DailyQuestChangeFirstCost",
					"Data":
					{
						"value": 500
					}
				},
				{
					"RowName": "DailyQuestChangeIncreaseCost",
					"Data":
					{
						"value": 0
					}
				},
				{
					"RowName": "DailyQuestChangeMaxCount",
					"Data":
					{
						"value": 50
					}
				},
				{
					"RowName": "WaitTimeForEnter_Coop",
					"Data":
					{
						"value": 60
					}
				},
				{
					"RowName": "WaitTimeForEnter_Survival",
					"Data":
					{
						"value": 60
					}
				},
				{
					"RowName": "WaitTimeForEnter_Survival_UnProtected",
					"Data":
					{
						"value": 60
					}
				},
				{
					"RowName": "Killcam_KillcamRewindTime",
					"Data":
					{
						"value": 15
					}
				},
				{
					"RowName": "Killcam_HalfDieKillcamRewindTime",
					"Data":
					{
						"value": 5
					}
				},
				{
					"RowName": "Killcam_DamageLogDuration",
					"Data":
					{
						"value": 6000
					}
				},
				{
					"RowName": "Killcam_DamageLogCount",
					"Data":
					{
						"value": 5
					}
				},
				{
					"RowName": "StashCount",
					"Data":
					{
						"value": 5
					}
				},
				{
					"RowName": "Build_Instant_Completion_Gold",
					"Data":
					{
						"value": 100
					}
				},
				{
					"RowName": "Market_BasicSalesSlot",
					"Data":
					{
						"value": 3
					}
				},
				{
					"RowName": "all_region_matching_waittime_sec",
					"Data":
					{
						"value": 60
					}
				},
				{
					"RowName": "Killcam_KillcamAfterTime",
					"Data":
					{
						"value": 2
					}
				},
				{
					"RowName": "CareUserQuickMatchCount",
					"Data":
					{
						"value": 3
					}
				},
				{
					"RowName": "RankMatchConditionCount",
					"Data":
					{
						"value": 1
					}
				},
				{
					"RowName": "MembershipSafeSlot",
					"Data":
					{
						"value": 1
					}
				},
				{
					"RowName": "MembershipCareAdd",
					"Data":
					{
						"value": 2
					}
				},
				{
					"RowName": "MembershipMarketSlot",
					"Data":
					{
						"value": 2
					}
				},
				{
					"RowName": "MembershipMarketDiscount",
					"Data":
					{
						"value": 5
					}
				},
				{
					"RowName": "DefaultCareCount",
					"Data":
					{
						"value": 3
					}
				},
				{
					"RowName": "CareModeUserCount",
					"Data":
					{
						"value": 6
					}
				},
				{
					"RowName": "PrimeAccountSafeSlot",
					"Data":
					{
						"value": 1
					}
				},
				{
					"RowName": "PrimeAccountFreeCash",
					"Data":
					{
						"value": 500
					}
				},
				{
					"RowName": "PrimeAccountSeasonReward",
					"Data":
					{
						"value": 50002
					}
				},
				{
					"RowName": "RankedMatchCountdown",
					"Data":
					{
						"value": 20
					}
				},
				{
					"RowName": "EloScroeT1EntranceFee",
					"Data":
					{
						"value": 0
					}
				},
				{
					"RowName": "EloScroeT2EntranceFee",
					"Data":
					{
						"value": 15
					}
				},
				{
					"RowName": "EloScroeT3EntranceFee",
					"Data":
					{
						"value": 15
					}
				},
				{
					"RowName": "MMRLobbyT1RatingMax",
					"Data":
					{
						"value": 1199
					}
				},
				{
					"RowName": "MMRLobbyT2RatingMax",
					"Data":
					{
						"value": 9999
					}
				},
				{
					"RowName": "MMRLobbyT3RatingMax",
					"Data":
					{
						"value": 9999
					}
				},
				{
					"RowName": "GearScoreAvgT0",
					"Data":
					{
						"value": 300
					}
				},
				{
					"RowName": "GearScoreMaxT0",
					"Data":
					{
						"value": 500
					}
				},
				{
					"RowName": "FleamarketDeposit",
					"Data":
					{
						"value": 10
					}
				},
				{
					"RowName": "FleamarketDeposit_PrimeBenefit",
					"Data":
					{
						"value": 2
					}
				},
				{
					"RowName": "FleamarketDeposit_MembershipBenefit",
					"Data":
					{
						"value": 3
					}
				}
			]
		},
		{
			"AssetName": "DT_FX_SurfaceHit",
			"AssetPath": "/Game/Blueprints/DataTable/DT_FX_SurfaceHit.DT_FX_SurfaceHit",
			"RowStructure": "SurfaceHitDataRow",
			"Rows": [
				{
					"RowName": "Metal",
					"Data":
					{
						"vS":
						{
							"SurfaceType_Default":
							{
								"soundSource": "/Game/_Sound/OneSwordHitStone.OneSwordHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType1":
							{
								"soundSource": "/Game/_Sound/OneSwordHitStone.OneSwordHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType2":
							{
								"soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType3":
							{
								"soundSource": "/Game/_Sound/Stone_Hit.Stone_Hit",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							}
						}
					}
				},
				{
					"RowName": "Wood",
					"Data":
					{
						"vS":
						{
							"SurfaceType_Default":
							{
								"soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType1":
							{
								"soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType2":
							{
								"soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType3":
							{
								"soundSource": "/Game/_Sound/Stone_Hit.Stone_Hit",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							}
						}
					}
				},
				{
					"RowName": "Stone",
					"Data":
					{
						"vS":
						{
							"SurfaceType_Default":
							{
								"soundSource": "/Game/_Sound/SwordHitBlock.SwordHitBlock",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType1":
							{
								"soundSource": "/Game/_Sound/SwordHitBlock.SwordHitBlock",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType2":
							{
								"soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType3":
							{
								"soundSource": "/Game/_Sound/Stone_Hit.Stone_Hit",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							}
						}
					}
				},
				{
					"RowName": "Hit_Arrow",
					"Data":
					{
						"vS":
						{
							"SurfaceType_Default":
							{
								"soundSource": "/Game/_Sound/ArrowHitStone.ArrowHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType1":
							{
								"soundSource": "/Game/_Sound/ArrowHitStone.ArrowHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType2":
							{
								"soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType3":
							{
								"soundSource": "/Game/_Sound/ArrowHitStone.ArrowHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							}
						}
					}
				},
				{
					"RowName": "BowHit",
					"Data":
					{
						"vS":
						{
							"SurfaceType_Default":
							{
								"soundSource": "/Game/_Sound/ArrowHitStone.ArrowHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType1":
							{
								"soundSource": "/Game/_Sound/ArrowHitStone.ArrowHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType2":
							{
								"soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType3":
							{
								"soundSource": "/Game/_Sound/ArrowHitStone.ArrowHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							}
						}
					}
				},
				{
					"RowName": "MaceHit",
					"Data":
					{
						"vS":
						{
							"SurfaceType_Default":
							{
								"soundSource": "/Game/_Sound/OneBluntHitStone.OneBluntHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType1":
							{
								"soundSource": "/Game/_Sound/OneBluntHitStone.OneBluntHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType2":
							{
								"soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType3":
							{
								"soundSource": "/Game/_Sound/OneBluntHitStone.OneBluntHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							}
						}
					}
				},
				{
					"RowName": "ShortSwordHit",
					"Data":
					{
						"vS":
						{
							"SurfaceType_Default":
							{
								"soundSource": "/Game/_Sound/KnifeHitStone.KnifeHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType1":
							{
								"soundSource": "/Game/_Sound/KnifeHitStone.KnifeHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType2":
							{
								"soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType3":
							{
								"soundSource": "/Game/_Sound/KnifeHitStone.KnifeHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							}
						}
					}
				},
				{
					"RowName": "StaffHit",
					"Data":
					{
						"vS":
						{
							"SurfaceType_Default":
							{
								"soundSource": "/Game/_Sound/StickHitStone.StickHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType1":
							{
								"soundSource": "/Game/_Sound/StickHitStone.StickHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType2":
							{
								"soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType3":
							{
								"soundSource": "/Game/_Sound/StickHitStone.StickHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							}
						}
					}
				},
				{
					"RowName": "WandHit",
					"Data":
					{
						"vS":
						{
							"SurfaceType_Default":
							{
								"soundSource": "/Game/_Sound/StickHitStone.StickHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType1":
							{
								"soundSource": "/Game/_Sound/StickHitStone.StickHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType2":
							{
								"soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType3":
							{
								"soundSource": "/Game/_Sound/StickHitStone.StickHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							}
						}
					}
				},
				{
					"RowName": "TwoHandWeaponHit",
					"Data":
					{
						"vS":
						{
							"SurfaceType_Default":
							{
								"soundSource": "/Game/_Sound/TwoSwordHitStone.TwoSwordHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType1":
							{
								"soundSource": "/Game/_Sound/TwoSwordHitStone.TwoSwordHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType2":
							{
								"soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType3":
							{
								"soundSource": "/Game/_Sound/TwoSwordHitStone.TwoSwordHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							}
						}
					}
				},
				{
					"RowName": "WeaponShieldHit",
					"Data":
					{
						"vS":
						{
							"SurfaceType_Default":
							{
								"soundSource": "/Game/_Sound/OneSwordHitStone.OneSwordHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType1":
							{
								"soundSource": "/Game/_Sound/OneSwordHitStone.OneSwordHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType2":
							{
								"soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType3":
							{
								"soundSource": "/Game/_Sound/OneSwordHitStone.OneSwordHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							}
						}
					}
				},
				{
					"RowName": "Hit",
					"Data":
					{
						"vS":
						{
							"SurfaceType_Default":
							{
								"soundSource": "None",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType1":
							{
								"soundSource": "/Game/_Sound/Metal_Hit.Metal_Hit",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType2":
							{
								"soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType3":
							{
								"soundSource": "/Game/_Sound/StickHitStone.StickHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							}
						}
					}
				},
				{
					"RowName": "BodyHit",
					"Data":
					{
						"vS":
						{
							"SurfaceType_Default":
							{
								"soundSource": "/Game/_Sound/BodyHitBlood.BodyHitBlood",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType1":
							{
								"soundSource": "/Game/_Sound/OneSwordHitStone.OneSwordHitStone",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType2":
							{
								"soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							},
							"SurfaceType3":
							{
								"soundSource": "/Game/_Sound/Stone_Hit.Stone_Hit",
								"particleSystem": "None",
								"niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001",
								"niagaraSystem2": "None"
							}
						}
					}
				}
			]
		},
		{
			"AssetName": "DT_Item",
			"AssetPath": "/Game/Blueprints/DataTable/DT_Item.DT_Item",
			"RowStructure": "ItemDataRow",
			"Rows": [
				{
					"RowName": "I10090",
					"Data":
					{
						"name": "보급용 치유 물약",
						"effectDesc": "사용 시 체력 {0} 회복",
						"effectDescValues": [ 30, 0 ],
						"desc": "상처를 치유하는 보급품 물약, 모험가 길드에서 보급한다.",
						"maxStack": 1,
						"itemType": "Consume",
						"subType": "Potion",
						"rarity": "Junk",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "/Game/Blueprints/Abilities/GE_HP_Add.GE_HP_Add_C",
						"useEffectValue": 30,
						"visualId": "IV21001",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_Hp.SM_DropItem_Potion_Hp",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I10091",
					"Data":
					{
						"name": "보급용 마나 물약",
						"effectDesc": "사용 시 MP {0} 회복",
						"effectDescValues": [ 20, 0 ],
						"desc": "정신력을 회복 시키는 보급품 물약, 모험가 길드에서 보급한다.",
						"maxStack": 1,
						"itemType": "Consume",
						"subType": "Potion",
						"rarity": "Junk",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "/Game/Blueprints/Abilities/GE_MP_Add.GE_MP_Add_C",
						"useEffectValue": 20,
						"visualId": "IV21002",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_Mp.SM_DropItem_Potion_Mp",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I110001",
					"Data":
					{
						"name": "보급용 지구력 물약",
						"effectDesc": "사용 시 지구력 {0} 회복, {1}초간 지구력 회복 {2}% 증가 ",
						"effectDescValues": [ 20, 15, 30 ],
						"desc": "지구력을 회복 시키는 보급품 물약, 모험가 길드에서 보급한다.",
						"maxStack": 1,
						"itemType": "Consume",
						"subType": "Potion",
						"rarity": "Junk",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "/Game/Blueprints/Abilities/GE_Stamina_Add.GE_Stamina_Add_C",
						"useEffectValue": 20,
						"visualId": "IV21014",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_InvisibilityPotion.SM_DropItem_Potion_InvisibilityPotion",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Stamina.GA_Item_UsePotion_Stamina_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I10220",
					"Data":
					{
						"name": "공훈 증표 -격전지",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "격전지 전투의 공적을 기록한 문서, 모험가 길드에서 보상으로 교환할 수 있다.",
						"maxStack": 5,
						"itemType": "Reward",
						"subType": "Material",
						"rarity": "Junk",
						"price": 100,
						"sellPrice": 50,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22011",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I10300",
					"Data":
					{
						"name": "유물 조각",
						"effectDesc": "스킬 성장 재료",
						"effectDescValues": [],
						"desc": "유물 탐사 임무 보상으로 획득, 미지와 탐험에 맞서는 용기를 상징한다.",
						"maxStack": 5,
						"itemType": "Goods",
						"subType": "Collect",
						"rarity": "Junk",
						"price": 1890,
						"sellPrice": 945,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24000",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I10301",
					"Data":
					{
						"name": "모험가 징표",
						"effectDesc": "스킬 성장 재료",
						"effectDescValues": [],
						"desc": "유해 송환  임무 보상으로 획득, 모험과 죽음에 대한 존중을 상징한다.",
						"maxStack": 5,
						"itemType": "Goods",
						"subType": "Collect",
						"rarity": "Junk",
						"price": 1350,
						"sellPrice": 675,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24001",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I10302",
					"Data":
					{
						"name": "피 묻은 마석",
						"effectDesc": "스킬 성장 재료",
						"effectDescValues": [],
						"desc": "암살 임무의 보상으로 획득, 목표로 향하는 비정한 의지를 상징한다.",
						"maxStack": 5,
						"itemType": "Goods",
						"subType": "Collect",
						"rarity": "Junk",
						"price": 2430,
						"sellPrice": 1215,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24002",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I10310",
					"Data":
					{
						"name": "갈망의 가루",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "소원석이 만들어 지는 과정에서 생겨난, 스러진 갈망의 부스러기. '모두가 갈망을 소원으로 착각하고 어둠으로 향하지만, 갈망은 작은 고통 앞에서도 쉽게 부스러진다.'",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Common",
						"price": 10,
						"sellPrice": 5,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV25100",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I10311",
					"Data":
					{
						"name": "집념의 조각",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "소원석이 만들어 지는 과정에서 생겨난, 꺠진 집념의 조각. '집념은 사람에게 강한 의지를 주지만, 대가로 진짜 소중한 것을 가져간다.'",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Uncommon",
						"price": 50,
						"sellPrice": 25,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV25101",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I10312",
					"Data":
					{
						"name": "충동의 파편",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "소원석이 만들어 지는 과정에서 생겨난, 쪼개진 충동의 파편. '충동은 폭발하는 불꽃과도 같다. 아름답게 빛을 피워낸 후에는 파편과 재만 남는다.'",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Rare",
						"price": 200,
						"sellPrice": 100,
						"recipeId": "I10312",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV25102",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I10313",
					"Data":
					{
						"name": "허무의 결정",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "소원석이 만들어 지는 과정에서 생겨난, 돌이킬 수 없는 후회의 결정. '소원이 자라나 맻은 허무가 사무치는 순간, 당신은 마녀의 얼굴을 마주하게 될 것이다.'",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Legendary",
						"price": 2000,
						"sellPrice": 1000,
						"recipeId": "I10313",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV25103",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I10400",
					"Data":
					{
						"name": "마녀 동전",
						"effectDesc": "하수인 보상",
						"effectDescValues": [],
						"desc": "올빼미 조각이 새겨진 불길한 동전",
						"maxStack": 5,
						"itemType": "Goods",
						"subType": "Collect",
						"rarity": "Junk",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV99000",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I10401",
					"Data":
					{
						"name": "깜짝 이벤트 선물",
						"effectDesc": "이벤트",
						"effectDescValues": [],
						"desc": "테스트에 참여해 주셔서 감사드립니다.\r\n선물 박스를 상인에게 판매하셔서 대량의 골드를 획득하세요!",
						"maxStack": 99,
						"itemType": "Reward",
						"subType": "Treasure",
						"rarity": "Junk",
						"price": 20000,
						"sellPrice": 10000,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV29000",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "BF0001",
					"Data":
					{
						"name": "오벨리스크 파편",
						"effectDesc": "격전지",
						"effectDescValues": [],
						"desc": "전송 상자에 납품 시 100의 승점 획득",
						"maxStack": 1,
						"itemType": "None",
						"subType": "Collect",
						"rarity": "Junk",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22033",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "BF0002",
					"Data":
					{
						"name": "오벨리스크 파편",
						"effectDesc": "격전지",
						"effectDescValues": [],
						"desc": "전송 상자에 납품 시 200의 승점 획득",
						"maxStack": 1,
						"itemType": "None",
						"subType": "BattleField",
						"rarity": "Junk",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22033",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "BF0003",
					"Data":
					{
						"name": "오벨리스크 파편",
						"effectDesc": "격전지",
						"effectDescValues": [],
						"desc": "전송 상자에 납품 시 300의 승점 획득",
						"maxStack": 1,
						"itemType": "None",
						"subType": "BattleField",
						"rarity": "Junk",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22033",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I100000",
					"Data":
					{
						"name": "하급 치유 물약",
						"effectDesc": "사용 시 체력 {0} 회복",
						"effectDescValues": [ 30, 0 ],
						"desc": "상처를 치유하는 저품질의 응급 물약, 효능보다 끔찍한 맛으로 유명하다",
						"maxStack": 3,
						"itemType": "Consume",
						"subType": "Potion",
						"rarity": "Common",
						"price": 80,
						"sellPrice": 40,
						"recipeId": "I100000",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "/Game/Blueprints/Abilities/GE_HP_Add.GE_HP_Add_C",
						"useEffectValue": 30,
						"visualId": "IV21001",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_Hp.SM_DropItem_Potion_Hp",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I100001",
					"Data":
					{
						"name": "하급 마나 물약",
						"effectDesc": "사용 시 마나 {0} 회복",
						"effectDescValues": [ 30, 0 ],
						"desc": "정신력을 회복 시키는 저품질의 물약",
						"maxStack": 3,
						"itemType": "Consume",
						"subType": "Potion",
						"rarity": "Common",
						"price": 80,
						"sellPrice": 40,
						"recipeId": "I100001",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "/Game/Blueprints/Abilities/GE_MP_Add.GE_MP_Add_C",
						"useEffectValue": 30,
						"visualId": "IV21002",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_Mp.SM_DropItem_Potion_Mp",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I100002",
					"Data":
					{
						"name": "치유 물약",
						"effectDesc": "사용 시 체력 {0} 회복",
						"effectDescValues": [ 50, 0 ],
						"desc": "상처를 치유하는 응급 물약, 효능보다 끔찍한 맛으로 유명하다",
						"maxStack": 3,
						"itemType": "Consume",
						"subType": "Potion",
						"rarity": "Uncommon",
						"price": 150,
						"sellPrice": 75,
						"recipeId": "I100002",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "/Game/Blueprints/Abilities/GE_HP_Add.GE_HP_Add_C",
						"useEffectValue": 50,
						"visualId": "IV21001",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_Hp.SM_DropItem_Potion_Hp",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I100003",
					"Data":
					{
						"name": "마나 물약",
						"effectDesc": "사용 시 마나 {0} 회복",
						"effectDescValues": [ 50, 0 ],
						"desc": "정신력을 회복 시키는 물약\r\n과일 맛 추가에 대한 요청은 계속해서 묵살 되고 있다",
						"maxStack": 3,
						"itemType": "Consume",
						"subType": "Potion",
						"rarity": "Uncommon",
						"price": 150,
						"sellPrice": 75,
						"recipeId": "I100003",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "/Game/Blueprints/Abilities/GE_MP_Add.GE_MP_Add_C",
						"useEffectValue": 50,
						"visualId": "IV21002",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_Mp.SM_DropItem_Potion_Mp",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I100004",
					"Data":
					{
						"name": "고급 치유 물약",
						"effectDesc": "사용 시 체력 {0} 회복",
						"effectDescValues": [ 100, 0 ],
						"desc": "상처를 치유하는 고품질의 응급 물약, 효능보다 끔찍한 맛으로 유명하다",
						"maxStack": 3,
						"itemType": "Consume",
						"subType": "Potion",
						"rarity": "Rare",
						"price": 400,
						"sellPrice": 200,
						"recipeId": "I100004",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "/Game/Blueprints/Abilities/GE_HP_Add.GE_HP_Add_C",
						"useEffectValue": 100,
						"visualId": "IV21001",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_Hp.SM_DropItem_Potion_Hp",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I100005",
					"Data":
					{
						"name": "고급 마나 물약",
						"effectDesc": "사용 시 마나 {0} 회복",
						"effectDescValues": [ 100, 0 ],
						"desc": "정신력을 회복 시키는 고품질 물약\r\n과일 맛이 추가되었다",
						"maxStack": 3,
						"itemType": "Consume",
						"subType": "Potion",
						"rarity": "Rare",
						"price": 400,
						"sellPrice": 200,
						"recipeId": "I100005",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "/Game/Blueprints/Abilities/GE_MP_Add.GE_MP_Add_C",
						"useEffectValue": 100,
						"visualId": "IV21002",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_Mp.SM_DropItem_Potion_Mp",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I100010",
					"Data":
					{
						"name": "지구력 물약",
						"effectDesc": "사용 시 지구력 {0} 회복, {1}초간 지구력 회복 {2}% 증가 ",
						"effectDescValues": [ 50, 120, 100 ],
						"desc": "심폐 기능과 근육 회복에 도움을 주는 물약, 미묘한 감칠맛이 나서 요리 재료로 쓰인다는 소문이 있다.",
						"maxStack": 3,
						"itemType": "Consume",
						"subType": "Potion",
						"rarity": "Common",
						"price": 50,
						"sellPrice": 25,
						"recipeId": "I110002",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "/Game/Blueprints/Abilities/GE_Stamina_Add.GE_Stamina_Add_C",
						"useEffectValue": 50,
						"visualId": "IV21014",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_InvisibilityPotion.SM_DropItem_Potion_InvisibilityPotion",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Stamina.GA_Item_UsePotion_Stamina_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I100100",
					"Data":
					{
						"name": "붕대",
						"effectDesc": "사용 시 {0}초에 걸쳐 {1}초당 {2}%의 체력 회복",
						"effectDescValues": [ 10, 1, 3 ],
						"desc": "약품 처리된 천 조각, 안정된 상태로 사용해야 한다. 가끔 일부 모험가가 금지된 힘을 위해 왼 팔에 감는 경우가 있다.",
						"maxStack": 3,
						"itemType": "Consume",
						"subType": "Potion",
						"rarity": "Common",
						"price": 30,
						"sellPrice": 15,
						"recipeId": "I110005",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24015",
						"handObjMesh": "/Game/_Art/_Item/Bandage/Meshs/SM_Item_Bandage.SM_Item_Bandage",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_Use_Bandage.GA_Item_Use_Bandage_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I101000",
					"Data":
					{
						"name": "해독제",
						"effectDesc": "사용 시 중독 상태를 제거",
						"effectDescValues": [],
						"desc": "중독 상태를 해제하는 물약, 고약한 냄새가 난다.",
						"maxStack": 3,
						"itemType": "Consume",
						"subType": "Potion",
						"rarity": "Common",
						"price": 120,
						"sellPrice": 60,
						"recipeId": "I101000",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "/Game/Blueprints/Abilities/GE_Detox.GE_Detox_C",
						"useEffectValue": 0,
						"visualId": "IV21004",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_Antidote.SM_DropItem_Potion_Antidote",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I101001",
					"Data":
					{
						"name": "신속 물약",
						"effectDesc": "사용 시 {0}초간 이동 속도 {1}% 증가",
						"effectDescValues": [ 9, 30 ],
						"desc": "민트색 액체가 담긴 병, 흐름이 기묘하게 빨라 보인다.",
						"maxStack": 3,
						"itemType": "Consume",
						"subType": "Potion",
						"rarity": "Uncommon",
						"price": 120,
						"sellPrice": 60,
						"recipeId": "I101001",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "/Game/Blueprints/Abilities/GE_SpeedUp_Potion.GE_SpeedUp_Potion_C",
						"useEffectValue": 30,
						"visualId": "IV21008",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_SwiftnessPotion.SM_DropItem_Potion_SwiftnessPotion",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I101002",
					"Data":
					{
						"name": "투명 물약",
						"effectDesc": "사용 시 {0}초간 투명화 효과 부여",
						"effectDescValues": [ 20, 0 ],
						"desc": "빈 병 같지만, 병 속에서 무색의 액체가 일렁거리고 있다.",
						"maxStack": 3,
						"itemType": "Consume",
						"subType": "Potion",
						"rarity": "Uncommon",
						"price": 150,
						"sellPrice": 75,
						"recipeId": "I101002",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "/Game/Blueprints/Abilities/GE_Potion_Invisible.GE_Potion_Invisible_C",
						"useEffectValue": 20,
						"visualId": "IV21006",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_Invisible.SM_DropItem_Potion_Invisible",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Invisible.GA_Item_UsePotion_Invisible_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I102000",
					"Data":
					{
						"name": "독구름 폭탄",
						"effectDesc": "착탄 지점에 독구름 생성",
						"effectDescValues": [],
						"desc": "폭발하지 않아도 매우 나쁜 냄새가 나기 때문에 데이트에 지참하는 건 권장되지 않는다.",
						"maxStack": 1,
						"itemType": "Consume",
						"subType": "Battle",
						"rarity": "Common",
						"price": 100,
						"sellPrice": 50,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV21009",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Bomb_02.SM_DropItem_Bomb_02",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C",
						"optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Bomb_Poison.BP_Bomb_Poison_C",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I102001",
					"Data":
					{
						"name": "빙결 폭탄",
						"effectDesc": "착탄 지점에 빙결 지대 생성.",
						"effectDescValues": [],
						"desc": "거친 금속 표면에 서리가 맺혀있다. 시원한 음료수 생각이 간절해도 이걸 음료에 넣어선 안된다.",
						"maxStack": 1,
						"itemType": "Consume",
						"subType": "Battle",
						"rarity": "Common",
						"price": 100,
						"sellPrice": 50,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV21010",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Bomb_03.SM_DropItem_Bomb_03",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C",
						"optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Bomb_Ice.BP_Bomb_Ice_C",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I102002",
					"Data":
					{
						"name": "충격 플라스크",
						"effectDesc": "충돌 지점의 반경 {0}m 내에 {1}의 번개 피해를 주고, 쇼크를 부여",
						"effectDescValues": [ 2, 30 ],
						"desc": "동료에게 충격을 주는 방법은 많지만, 이 플라스크는 최후의 수단으로 삼는 것이 좋다.",
						"maxStack": 1,
						"itemType": "Consume",
						"subType": "Battle",
						"rarity": "Common",
						"price": 100,
						"sellPrice": 30,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV21011",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_Dropitem_Flask_Shock.SM_Dropitem_Flask_Shock",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C",
						"optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Flask_Lightning.BP_Flask_Lightning_C",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I102003",
					"Data":
					{
						"name": "성수 플라스크",
						"effectDesc": "충돌 지점의 반경 {0}m 내에 {1}의 빛 피해를 주고, 화상과 부식 상태를 제거",
						"effectDescValues": [ 2, 10 ],
						"desc": "안에 든 것이 성수라 믿으면 성수가 된다. 아이오스 사제의 말에 사람들은 미심쩍은 표정을 지었다.",
						"maxStack": 1,
						"itemType": "Consume",
						"subType": "Battle",
						"rarity": "Common",
						"price": 100,
						"sellPrice": 50,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV21012",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_Dropitem_Flask_HolyWater.SM_Dropitem_Flask_HolyWater",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C",
						"optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Flask_Holy.BP_Flask_Holy_C",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I102004",
					"Data":
					{
						"name": "방벽 플라스크",
						"effectDesc": "충돌 지점에 {0}m 길이의 벽을 가로로 생성",
						"effectDescValues": [ 2, 0 ],
						"desc": "사람들이 '이 안에 어떻게 목재가 들어있나?'고 물었지만 연금술사는 시선을 피할 뿐, 대답하지 않았다.",
						"maxStack": 1,
						"itemType": "Consume",
						"subType": "Battle",
						"rarity": "Common",
						"price": 100,
						"sellPrice": 50,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV21013",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_Dropitem_Flask_Barrier.SM_Dropitem_Flask_Barrier",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C",
						"optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Flask_Barrier.BP_Flask_Barrier_C",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I102005",
					"Data":
					{
						"name": "화염 폭탄",
						"effectDesc": "착탄 지점에 화염 지역 생성",
						"effectDescValues": [],
						"desc": "기름과 불꽃을 흩뿌려 화상을 유발하는 화염 지대를 만드는 폭탄, 요리용으로 사용 금지",
						"maxStack": 1,
						"itemType": "Consume",
						"subType": "Battle",
						"rarity": "Common",
						"price": 100,
						"sellPrice": 50,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV21003",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Bomb_01.SM_DropItem_Bomb_01",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C",
						"optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Bomb_Fire.BP_Bomb_Fire_C",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I103000",
					"Data":
					{
						"name": "모닥불 키트",
						"effectDesc": "사용 시 치유 효과가 있는 모닥불 설치",
						"effectDescValues": [],
						"desc": "부싯깃과 목재 더미로 구성된 간단한 캠핑 키트",
						"maxStack": 1,
						"itemType": "Consume",
						"subType": "Potion",
						"rarity": "Uncommon",
						"price": 100,
						"sellPrice": 50,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV21007",
						"handObjMesh": "/Game/_Art/_Item/CampfireKit/SM_DropItem_CampfireKit_001.SM_DropItem_CampfireKit_001",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_Use_Campfire.GA_Item_Use_Campfire_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I103001",
					"Data":
					{
						"name": "포탈 스크롤",
						"effectDesc": "사용 시 탈출 포탈 생성",
						"effectDescValues": [],
						"desc": "알 수 없는 문자가 빽빽히 적힌 두루마리 문서",
						"maxStack": 1,
						"itemType": "Consume",
						"subType": "Scroll",
						"rarity": "Rare",
						"price": 3000,
						"sellPrice": 1500,
						"recipeId": "I103001",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22011",
						"handObjMesh": "/Game/_Art/_Item/Scroll/SM_Item_Scroll.SM_Item_Scroll",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UseScroll_ExitPortalScroll.GA_Item_UseScroll_ExitPortalScroll_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I103002",
					"Data":
					{
						"name": "임시 수리 키트",
						"effectDesc": "사용 시 착용 중인 갑옷의 내구도를 {0}% 회복",
						"effectDescValues": [ 40, 0 ],
						"desc": "단단한 가죽과 철사, 고정용 리벳 등이 들어있는 가죽 파우치.",
						"maxStack": 2,
						"itemType": "Consume",
						"subType": "Potion",
						"rarity": "Uncommon",
						"price": 240,
						"sellPrice": 120,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22016",
						"handObjMesh": "/Game/_Art/_Item/RepairKit/Meshs/SM_Item_RepairKit.SM_Item_RepairKit",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_Use_ArmorKit.GA_Item_Use_ArmorKit_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I103003",
					"Data":
					{
						"name": "수술 키트",
						"effectDesc": "사용 시 체력 {1}% 회복",
						"effectDescValues": [ 8, 100 ],
						"desc": "강력한 안정제와 봉합 및 지혈을 위한 도구들이 들어있다.",
						"maxStack": 1,
						"itemType": "Consume",
						"subType": "Potion",
						"rarity": "Uncommon",
						"price": 400,
						"sellPrice": 200,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24017",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_Dropitem_RollPack_001.SM_Dropitem_RollPack_001",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_Use_SurgeryKit.GA_Item_Use_SurgeryKit_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I104000",
					"Data":
					{
						"name": "항아리",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "장인이 만든 소형 도기 그릇. 제작소에서 제작의 재료로 사용된다.",
						"maxStack": 10,
						"itemType": "Goods",
						"subType": "Treasure",
						"rarity": "Common",
						"price": 66,
						"sellPrice": 33,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22001",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I104001",
					"Data":
					{
						"name": "긴 항아리",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "장인이 만든 도기 그릇, 귀중품으로 취급되며 제작소에서 제작의 재료로 사용된다.",
						"maxStack": 10,
						"itemType": "Goods",
						"subType": "Treasure",
						"rarity": "Common",
						"price": 68,
						"sellPrice": 34,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22002",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I104002",
					"Data":
					{
						"name": "촛대",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "심플하고 묵직한 작은 금속 촛대. 제작소에서 제작의 재료로 사용된다.",
						"maxStack": 10,
						"itemType": "Goods",
						"subType": "Treasure",
						"rarity": "Common",
						"price": 60,
						"sellPrice": 30,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22003",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I104003",
					"Data":
					{
						"name": "긴 촛대",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "세심한 장식이 들어간 긴 길이의 금속 촛대. 제작소에서 제작의 재료로 사용된다.",
						"maxStack": 10,
						"itemType": "Goods",
						"subType": "Treasure",
						"rarity": "Common",
						"price": 62,
						"sellPrice": 31,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22004",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I104004",
					"Data":
					{
						"name": "돈주머니",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "고대 금화가 가득 들어있는 가죽 주머니. 제작소에서 제작의 재료로 사용된다.",
						"maxStack": 10,
						"itemType": "Goods",
						"subType": "Treasure",
						"rarity": "Common",
						"price": 62,
						"sellPrice": 31,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22007",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I104005",
					"Data":
					{
						"name": "은 접시",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "귀족들이 사용했을 것으로 보이는 고급 은제 식기. 제작소에서 제작의 재료로 사용된다.",
						"maxStack": 5,
						"itemType": "Goods",
						"subType": "Treasure",
						"rarity": "Uncommon",
						"price": 164,
						"sellPrice": 82,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22031",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I104006",
					"Data":
					{
						"name": "은 물잔",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "은으로 만든 잔, 부딪힐 때 청명한 소리를 낸다. 제작소에서 제작의 재료로 사용된다.",
						"maxStack": 5,
						"itemType": "Goods",
						"subType": "Treasure",
						"rarity": "Uncommon",
						"price": 174,
						"sellPrice": 87,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22032",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I104007",
					"Data":
					{
						"name": "은 맥주잔",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "주로 술을 담아 마시는데 쓰는 거대한 은 잔. 제작소에서 제작의 재료로 사용된다.",
						"maxStack": 5,
						"itemType": "Goods",
						"subType": "Treasure",
						"rarity": "Uncommon",
						"price": 186,
						"sellPrice": 93,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22026",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I104008",
					"Data":
					{
						"name": "은 물병",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "물이나 액체를 담을 수 있는 실용적인 순은 주전자. 제작소에서 제작의 재료로 사용된다.",
						"maxStack": 5,
						"itemType": "Goods",
						"subType": "Treasure",
						"rarity": "Uncommon",
						"price": 198,
						"sellPrice": 99,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22025",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I104009",
					"Data":
					{
						"name": "은 찻주전자",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "독이나 해로운 기운을 제거한다는 미신이 있는 은 주전자. 제작소에서 제작의 재료로 사용된다.",
						"maxStack": 5,
						"itemType": "Goods",
						"subType": "Treasure",
						"rarity": "Uncommon",
						"price": 188,
						"sellPrice": 94,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22027",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I104010",
					"Data":
					{
						"name": "금팔찌",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "금으로 두껍게 만든 팔찌. 제작소에서 제작의 재료로 사용된다.",
						"maxStack": 1,
						"itemType": "Goods",
						"subType": "Treasure",
						"rarity": "Rare",
						"price": 2020,
						"sellPrice": 1010,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22020",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I104011",
					"Data":
					{
						"name": "황금 컵",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "황금과 보석 장식으로 만들어진 잔. 제작소에서 제작의 재료로 사용된다.",
						"maxStack": 1,
						"itemType": "Goods",
						"subType": "Treasure",
						"rarity": "Rare",
						"price": 2592,
						"sellPrice": 1296,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22012",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I104012",
					"Data":
					{
						"name": "황금 찻잔",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "정교한 세공이 들어간 금 찻잔. 제작소에서 제작의 재료로 사용된다.",
						"maxStack": 1,
						"itemType": "Goods",
						"subType": "Treasure",
						"rarity": "Rare",
						"price": 2144,
						"sellPrice": 1072,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22019",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I104013",
					"Data":
					{
						"name": "황금 그릇",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "보석으로 장식된 금 그릇, 사치품으로 취급되지만 제작소에서 제작의 재료로도 사용된다.",
						"maxStack": 1,
						"itemType": "Goods",
						"subType": "Treasure",
						"rarity": "Rare",
						"price": 2308,
						"sellPrice": 1154,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22017",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I104014",
					"Data":
					{
						"name": "은 성배",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "은으로 만들어진 종교적인 성물. 제작소에서 제작의 재료로 사용된다.",
						"maxStack": 1,
						"itemType": "Goods",
						"subType": "Treasure",
						"rarity": "Rare",
						"price": 3780,
						"sellPrice": 1890,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22024",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I104015",
					"Data":
					{
						"name": "성배",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "사치스럽게 장식된 묵직한 황금 성배. 제작소에서 제작의 재료로 사용된다.",
						"maxStack": 1,
						"itemType": "Goods",
						"subType": "Treasure",
						"rarity": "Rare",
						"price": 6040,
						"sellPrice": 3020,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22018",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I104100",
					"Data":
					{
						"name": "고대 동전",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "고대에 사용되어 가치를 측정할 수 없는 동전, 액면가 그대로 사용할 수는 없고 수집품으로 사용되거나, 제작소에서 제작의 재료로 사용된다.",
						"maxStack": 10,
						"itemType": "Goods",
						"subType": "Treasure",
						"rarity": "Common",
						"price": 100,
						"sellPrice": 50,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "/Game/_UI/Icon_Item/Icon_Item_Supremacy_OwlCoin.Icon_Item_Supremacy_OwlCoin",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV99000",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105000",
					"Data":
					{
						"name": "저급 철광석",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "고블린 광산 지역의 광맥에서 얻을 수 있는 광물질 재료, 주로 장비를 제작하는데 쓰인다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Common",
						"price": 10,
						"sellPrice": 5,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23012",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105001",
					"Data":
					{
						"name": "철광석",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "고블린 광산 지역의 광맥에서 얻을 수 있는 광물질 재료, 주로 장비를 제작하는데 쓰인다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Uncommon",
						"price": 40,
						"sellPrice": 20,
						"recipeId": "I105001",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23012",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105002",
					"Data":
					{
						"name": "고급 철광석",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "고블린 광산 지역의 광맥에서 얻을 수 있는 광물질 재료, 주로 장비를 제작하는데 쓰인다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Rare",
						"price": 200,
						"sellPrice": 100,
						"recipeId": "I105002",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23012",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105003",
					"Data":
					{
						"name": "사용안함 광석",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "",
						"maxStack": 1,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Junk",
						"price": 40,
						"sellPrice": 20,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23012",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I105004",
					"Data":
					{
						"name": "사용안함 광석2",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "",
						"maxStack": 1,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Junk",
						"price": 90,
						"sellPrice": 45,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22035",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I105005",
					"Data":
					{
						"name": "서풍의 검 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "무게가 거의 없는 검으로, 공격 중 더 빠르게 움직일 수 있는 마법검의 설계도",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "MREQ3030300",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV1000072",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I105006",
					"Data":
					{
						"name": "샛별 파수꾼 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "파수꾼의 의지가 깃든 활로, 무게가 무거워 공격 중 이동이 불가능한 강궁의 설계도",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "MREQ3130310",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV1001072",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I105007",
					"Data":
					{
						"name": "완력의 지팡이 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "착용자의 힘을 상승시키고, 강력한 물리력을 부여하는 지팡이의 설계도",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "MREQ3230320",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV1003041",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I105008",
					"Data":
					{
						"name": "트롤 사냥꾼 대검 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "착용자의 건강을 상승시키는 트롤의 원시 주술이 담긴 대검의 설계도",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "MREQ3330330",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV1002092",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I105009",
					"Data":
					{
						"name": "마나 칼날 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "마력 조각으로 만들어져 착용자의 마력을 상승시키는 단검의 설계도",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "MREQ3430340",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV1004103",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I105010",
					"Data":
					{
						"name": "명상의 전투 망치 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "마음을 안정시켜, 마력 회복력을 상승시키는 주문이 새겨진 비전투용 홀의 설계도",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "MREQ3530350",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV1005062",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I105011",
					"Data":
					{
						"name": "심안의 투구 설계도",
						"effectDesc": "장비 제작 도안",
						"effectDescValues": [],
						"desc": "약점을 꿰뚫어볼 수 있는 마법의 렌즈가 달린 투구의 설계도",
						"maxStack": 1,
						"itemType": "Goods",
						"subType": "Scroll",
						"rarity": "Junk",
						"price": 1875,
						"sellPrice": 937,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22011",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I105012",
					"Data":
					{
						"name": "철벽의 갑옷 설계도",
						"effectDesc": "장비 제작 도안",
						"effectDescValues": [],
						"desc": "마법 걸린 재질로 만들어 강력한 내구력을 보유한 갑옷의 설계도",
						"maxStack": 1,
						"itemType": "Goods",
						"subType": "Scroll",
						"rarity": "Junk",
						"price": 1875,
						"sellPrice": 937,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22011",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I105013",
					"Data":
					{
						"name": "괴력의 장갑 설계도",
						"effectDesc": "장비 제작 도안",
						"effectDescValues": [],
						"desc": "괴물의 피와 가죽으로 만들어 괴력을 부여하는 장갑의 설계도",
						"maxStack": 1,
						"itemType": "Goods",
						"subType": "Scroll",
						"rarity": "Junk",
						"price": 1875,
						"sellPrice": 937,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22011",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I105014",
					"Data":
					{
						"name": "속도의 가죽 부츠 설계도",
						"effectDesc": "장비 제작 도안",
						"effectDescValues": [],
						"desc": "착용자의 속도를 대폭 증가시키는 부츠의 설계도",
						"maxStack": 1,
						"itemType": "Goods",
						"subType": "Scroll",
						"rarity": "Junk",
						"price": 1875,
						"sellPrice": 937,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22011",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I105015",
					"Data":
					{
						"name": "생명의 바지 설계도",
						"effectDesc": "장비 제작 도안",
						"effectDescValues": [],
						"desc": "생명력을 끌어올리는 효과를 가진 마법의 바지의 설계도",
						"maxStack": 1,
						"itemType": "Goods",
						"subType": "Scroll",
						"rarity": "Junk",
						"price": 1875,
						"sellPrice": 937,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22011",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I105016",
					"Data":
					{
						"name": "[이벤트] 황금 무기 설계도",
						"effectDesc": "장비 제작 도안",
						"effectDescValues": [],
						"desc": "고대 예술품 단검, 황금률을 제작할 수 있는 설계도.",
						"maxStack": 1,
						"itemType": "Goods",
						"subType": "Scroll",
						"rarity": "Junk",
						"price": 495,
						"sellPrice": 247,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22011",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I105095",
					"Data":
					{
						"name": "희귀 마석",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "희귀 장비 추가 제작 재료",
						"maxStack": 1,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Junk",
						"price": 2,
						"sellPrice": 1,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23009",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I105096",
					"Data":
					{
						"name": "전설 마석",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "전설 장비 추가 제작 재료",
						"maxStack": 1,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Junk",
						"price": 2,
						"sellPrice": 1,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23009",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I105100",
					"Data":
					{
						"name": "낡은 천",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "실로 직조된 직물, 던전 내의 직물 근처나 선반에서 발견할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Common",
						"price": 10,
						"sellPrice": 5,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23004",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105101",
					"Data":
					{
						"name": "낡은 가죽",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "무두질로 가공된 동물의 가죽. 동물 몬스터나 던전 내의 선반에서 발견할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Common",
						"price": 10,
						"sellPrice": 5,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23003",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105102",
					"Data":
					{
						"name": "목재 조각",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "벌목 후 가공된 단단한 나무. 던전의 목재 근처나, 나무로 된 물건을 부수면 발견할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Common",
						"price": 10,
						"sellPrice": 5,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV25000",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105103",
					"Data":
					{
						"name": "석재 조각",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "건설 등에 사용하기 쉽게 가공된 암석. 던전의 쌓인 석재 근처에서 발견하거나, 고블린 광산에서 채광할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Common",
						"price": 10,
						"sellPrice": 5,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV25001",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105104",
					"Data":
					{
						"name": "낡은 밧줄",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "식물의 섬유를 꼬아 만든 섬유 타래. 던전의 작업대나 쌓인 물건들 근처에서 발견할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Common",
						"price": 10,
						"sellPrice": 5,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV25002",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105105",
					"Data":
					{
						"name": "낡은 부품",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "다양한 재료의 결합을 위해 사용되는 금속 재료. 던전의 작업대 근처나 나무로 된 물건을 부수면 발견할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Common",
						"price": 10,
						"sellPrice": 5,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV25003",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105106",
					"Data":
					{
						"name": "저급 레진",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "끈적하게 뭉쳐진 수지 덩어리. 동물 몬스터나 독극물, 오염물이 있는 지역에서 발견할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Common",
						"price": 10,
						"sellPrice": 5,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV25004",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105107",
					"Data":
					{
						"name": "흠집 난  루비",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "보석으로 취급되는 붉은색 광물. 흠집이 많아 높은 가치는 없다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Common",
						"price": 20,
						"sellPrice": 10,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22022",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105108",
					"Data":
					{
						"name": "흠집 난 사파이어",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "보석으로 취급되는 푸른색 광물. 흠집이 많아 높은 가치는 없다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Common",
						"price": 20,
						"sellPrice": 10,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22023",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105109",
					"Data":
					{
						"name": "흠집 난 에메랄드",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "보석으로 취급되는 녹색 광물. 흠집이 많아 높은 가치는 없다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Common",
						"price": 20,
						"sellPrice": 10,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22028",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105110",
					"Data":
					{
						"name": "흠집 난 황수정",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "보석으로 취급되는 황색 광물. 흠집이 많아 높은 가치는 없다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Common",
						"price": 20,
						"sellPrice": 10,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22029",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105111",
					"Data":
					{
						"name": "흠집 난 자수정",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "보석으로 취급되는 자색 광물. 흠집이 많아 높은 가치는 없다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Common",
						"price": 20,
						"sellPrice": 10,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22030",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105200",
					"Data":
					{
						"name": "천",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "실로 직조된 직물, 던전 내의 직물 근처나 선반에서 발견할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Uncommon",
						"price": 100,
						"sellPrice": 50,
						"recipeId": "I105200",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23004",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105201",
					"Data":
					{
						"name": "가죽",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "무두질로 가공된 동물의 가죽. 동물 몬스터나 던전 내의 선반에서 발견할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Uncommon",
						"price": 100,
						"sellPrice": 50,
						"recipeId": "I105201",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23003",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105202",
					"Data":
					{
						"name": "목재",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "벌목 후 가공된 단단한 나무. 던전의 목재 근처나, 나무로 된 물건을 부수면 발견할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Uncommon",
						"price": 100,
						"sellPrice": 50,
						"recipeId": "I105202",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV25000",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105203",
					"Data":
					{
						"name": "석재",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "건설 등에 사용하기 쉽게 가공된 암석. 던전의 쌓인 석재 근처에서 발견하거나, 고블린 광산에서 채광할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Uncommon",
						"price": 100,
						"sellPrice": 50,
						"recipeId": "I105203",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV25001",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105204",
					"Data":
					{
						"name": "밧줄",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "식물의 섬유를 꼬아 만든 섬유 타래. 던전의 작업대나 쌓인 물건들 근처에서 발견할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Uncommon",
						"price": 100,
						"sellPrice": 50,
						"recipeId": "I105204",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV25002",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105205",
					"Data":
					{
						"name": "부품",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "다양한 재료의 결합을 위해 사용되는 금속 재료. 던전의 작업대 근처나 나무로 된 물건을 부수면 발견할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Uncommon",
						"price": 100,
						"sellPrice": 50,
						"recipeId": "I105205",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV25003",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105206",
					"Data":
					{
						"name": "레진",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "끈적하게 뭉쳐진 수지 덩어리. 동물 몬스터나 독극물, 오염물이 있는 지역에서 발견할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Uncommon",
						"price": 100,
						"sellPrice": 50,
						"recipeId": "I105206",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV25004",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105207",
					"Data":
					{
						"name": "루비",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "보석으로 취급되는 붉은색 광물. 피를 상징한다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Uncommon",
						"price": 150,
						"sellPrice": 75,
						"recipeId": "I105207",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22022",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105208",
					"Data":
					{
						"name": "사파이어",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "보석으로 취급되는 푸른색 광물. 신성함을 상징한다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Uncommon",
						"price": 150,
						"sellPrice": 75,
						"recipeId": "I105208",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22023",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105209",
					"Data":
					{
						"name": "에메랄드",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "보석으로 취급되는 녹색 광물. 귄위를 상징한다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Uncommon",
						"price": 150,
						"sellPrice": 75,
						"recipeId": "I105209",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22028",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105210",
					"Data":
					{
						"name": "황수정",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "보석으로 취급되는 황색 광물. 생명을 상징한다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Uncommon",
						"price": 150,
						"sellPrice": 75,
						"recipeId": "I105210",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22029",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105211",
					"Data":
					{
						"name": "자수정",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "보석으로 취급되는 자색 광물. 지혜를 상징한다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Uncommon",
						"price": 150,
						"sellPrice": 75,
						"recipeId": "I105211",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22030",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105300",
					"Data":
					{
						"name": "고급 천",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "실로 직조된 직물, 던전 내의 직물 근처나 선반에서 발견할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Rare",
						"price": 200,
						"sellPrice": 100,
						"recipeId": "I105300",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23004",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105301",
					"Data":
					{
						"name": "고급 가죽",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "무두질로 가공된 동물의 가죽. 동물 몬스터나 던전 내의 선반에서 발견할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Rare",
						"price": 200,
						"sellPrice": 100,
						"recipeId": "I105301",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23003",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105302",
					"Data":
					{
						"name": "고급 목재",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "벌목 후 가공된 단단한 나무. 던전의 목재 근처나, 나무로 된 물건을 부수면 발견할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Rare",
						"price": 200,
						"sellPrice": 100,
						"recipeId": "I105302",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV25000",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105303",
					"Data":
					{
						"name": "고급 석재",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "건설 등에 사용하기 쉽게 가공된 암석. 던전의 쌓인 석재 근처에서 발견하거나, 고블린 광산에서 채광할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Rare",
						"price": 200,
						"sellPrice": 100,
						"recipeId": "I105303",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV25001",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105304",
					"Data":
					{
						"name": "고급 밧줄",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "식물의 섬유를 꼬아 만든 섬유 타래. 던전의 작업대나 쌓인 물건들 근처에서 발견할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Rare",
						"price": 200,
						"sellPrice": 100,
						"recipeId": "I105304",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV25002",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105305",
					"Data":
					{
						"name": "고급 부품",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "다양한 재료의 결합을 위해 사용되는 금속 재료. 던전의 작업대 근처나 나무로 된 물건을 부수면 발견할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Rare",
						"price": 200,
						"sellPrice": 100,
						"recipeId": "I105305",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV25003",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105306",
					"Data":
					{
						"name": "고급 레진",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "끈적하게 뭉쳐진 수지 덩어리. 동물 몬스터나 독극물, 오염물이 있는 지역에서 발견할 수 있다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Rare",
						"price": 200,
						"sellPrice": 100,
						"recipeId": "I105306",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV25004",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105307",
					"Data":
					{
						"name": "온전한 루비",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "보석으로 취급되는 붉은색 광물. 힘차게 맥동하는 생명의 힘을 상징한다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Rare",
						"price": 500,
						"sellPrice": 250,
						"recipeId": "I105307",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22022",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105308",
					"Data":
					{
						"name": "온전한 사파이어",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "보석으로 취급되는 푸른색 광물. 모든 이에게 내리는 빛의 은총을 상징한다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Rare",
						"price": 500,
						"sellPrice": 250,
						"recipeId": "I105308",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22023",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105309",
					"Data":
					{
						"name": "온전한 에메랄드",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "보석으로 취급되는 녹색 광물. 대지에 내려진 신앙의 귄위를 상징한다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Rare",
						"price": 500,
						"sellPrice": 250,
						"recipeId": "I105309",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22028",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105310",
					"Data":
					{
						"name": "온전한 황수정",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "보석으로 취급되는 황색 광물. 죽음을 이겨내고 피어오르는 생명을 상징한다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Rare",
						"price": 500,
						"sellPrice": 250,
						"recipeId": "I105310",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22029",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I105311",
					"Data":
					{
						"name": "온전한 자수정",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "보석으로 취급되는 자색 광물. 세상을 아우르는 통찰과 지혜를 상징한다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Rare",
						"price": 500,
						"sellPrice": 250,
						"recipeId": "I105311",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22030",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I106000",
					"Data":
					{
						"name": "마물의 정수",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "던전에서 발견할 수 있는 저주 받은 정수, 묽게 희석하여 물약의 재료로 사용한다",
						"maxStack": 10,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Junk",
						"price": 10,
						"sellPrice": 5,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23011",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I106001",
					"Data":
					{
						"name": "풍화된 뼈",
						"effectDesc": "수집품",
						"effectDescValues": [],
						"desc": "던전 안에서 흔하게 발견할 수 있는 잘 마른 하얀 뼈",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Collect",
						"rarity": "Rare",
						"price": 2000,
						"sellPrice": 1000,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23000",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I106002",
					"Data":
					{
						"name": "박쥐 날개",
						"effectDesc": "수집품",
						"effectDescValues": [],
						"desc": "거대한 박쥐 몬스터의 날개, 피막과 뼈가 좋은 재료가 된다",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Collect",
						"rarity": "Rare",
						"price": 2000,
						"sellPrice": 1000,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23002",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I106003",
					"Data":
					{
						"name": "유리질 눈알",
						"effectDesc": "수집품",
						"effectDescValues": [],
						"desc": "몬스터의 거대한 안구, 만지면 끈적거리고 탱글거린다",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Collect",
						"rarity": "Rare",
						"price": 2000,
						"sellPrice": 1000,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23006",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I106004",
					"Data":
					{
						"name": "거미줄",
						"effectDesc": "수집품",
						"effectDescValues": [],
						"desc": "거미가 분비한 섬유 뭉치, 몰락의 힘이 담겨 있어 마법 옷감의 원료가 된다",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Collect",
						"rarity": "Rare",
						"price": 2000,
						"sellPrice": 1000,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23001",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I106005",
					"Data":
					{
						"name": "석화된 심장",
						"effectDesc": "수집품",
						"effectDescValues": [],
						"desc": "마력이 맥동하는 돌 심장, 가고일을 움직이는 마력의 집합체이다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Collect",
						"rarity": "Rare",
						"price": 6000,
						"sellPrice": 3000,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23010",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I106006",
					"Data":
					{
						"name": "석화된 두개골",
						"effectDesc": "수집품",
						"effectDescValues": [],
						"desc": "인간의 것도, 짐승의 것도 아닌 기이한 두개골",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Collect",
						"rarity": "Rare",
						"price": 2000,
						"sellPrice": 1000,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23005",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I106007",
					"Data":
					{
						"name": "꿈틀거리는 살점",
						"effectDesc": "수집품",
						"effectDescValues": [],
						"desc": "기괴하게 변형된 것으로 보이는 신체 조직",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Collect",
						"rarity": "Rare",
						"price": 2000,
						"sellPrice": 1000,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23007",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I106008",
					"Data":
					{
						"name": "심장석",
						"effectDesc": "수집품",
						"effectDescValues": [],
						"desc": "괴물의 심장을 대체해 강한 저주의 힘을 부여하는 마석",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Collect",
						"rarity": "Rare",
						"price": 6000,
						"sellPrice": 3000,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23009",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I106010",
					"Data":
					{
						"name": "붉은 결정",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "던전에서 발견할 수 있는 광물질 결정, 희미한 치유의 힘을 가지고 있어 물약의 재료로 사용된다.",
						"maxStack": 1,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Junk",
						"price": 10,
						"sellPrice": 5,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22022",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I106011",
					"Data":
					{
						"name": "푸른 결정",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "던전에서 발견할 수 있는 광물질 결정, 희미한 마나의 힘을 가지고 있어 물약의 재료로 사용된다.",
						"maxStack": 1,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Junk",
						"price": 10,
						"sellPrice": 5,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22023",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I106012",
					"Data":
					{
						"name": "녹색 결정",
						"effectDesc": "제작 재료",
						"effectDescValues": [],
						"desc": "던전에서 발견할 수 있는 광물질 결정, 희미한 강화의 힘을 가지고 있어 물약의 재료로 사용된다.",
						"maxStack": 1,
						"itemType": "Goods",
						"subType": "Material",
						"rarity": "Junk",
						"price": 10,
						"sellPrice": 5,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22028",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I106013",
					"Data":
					{
						"name": "짐승 가죽",
						"effectDesc": "수집품",
						"effectDescValues": [],
						"desc": "나쁜 냄새가 나는 가죽, 저주의 영향을 받아 가볍고 견고해졌다",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Collect",
						"rarity": "Rare",
						"price": 2000,
						"sellPrice": 1000,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23003",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I106014",
					"Data":
					{
						"name": "고블린 귀",
						"effectDesc": "수집품",
						"effectDescValues": [],
						"desc": "피와 오물로 더렵혀진 고블린의 신체 조각, 고블린 사냥의 증표로 쓰인다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Collect",
						"rarity": "Rare",
						"price": 2000,
						"sellPrice": 1000,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV106014",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I106015",
					"Data":
					{
						"name": "살아있는 나뭇가지",
						"effectDesc": "수집품",
						"effectDescValues": [],
						"desc": "저주에 의해 몸 안에서 뻗어나온 하얀 나뭇가지, 증발한 의지가 형상화 되었다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Collect",
						"rarity": "Rare",
						"price": 6000,
						"sellPrice": 3000,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV106015",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I106016",
					"Data":
					{
						"name": "침식된 장신구",
						"effectDesc": "수집품",
						"effectDescValues": [],
						"desc": "저주에 의해 몰락하기 전, 인간이었음을 증명하는 장신구.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Collect",
						"rarity": "Rare",
						"price": 2000,
						"sellPrice": 1000,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV106016",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I107003",
					"Data":
					{
						"name": "영혼석",
						"effectDesc": "영혼의 전당",
						"effectDescValues": [],
						"desc": "손에 쥐면 소름끼치는 힘이 맥동치는 것이 느껴지는 수정, 영혼의 전당에서 강대한 몬스터를 소환하는데 사용된다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Treasure",
						"rarity": "Legendary",
						"price": 2000,
						"sellPrice": 1000,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22034",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I107100",
					"Data":
					{
						"name": "영혼의 파편",
						"effectDesc": "영혼의 전당",
						"effectDescValues": [],
						"desc": "강대한 힘을 소환한 여파로 파괴된 영혼석의 파편, 마녀교 사도가 큰 관심을 갖고 있는 물건이다.",
						"maxStack": 99,
						"itemType": "Goods",
						"subType": "Treasure",
						"rarity": "Legendary",
						"price": 600,
						"sellPrice": 300,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV22035",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I108000",
					"Data":
					{
						"name": "골드",
						"effectDesc": "{0} 골드",
						"effectDescValues": [],
						"desc": "스토커들이 기본적으로 사용하는 주화",
						"maxStack": 999999,
						"itemType": "Reward",
						"subType": "Gold",
						"rarity": "Common",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24003",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I108100",
					"Data":
					{
						"name": "소원석",
						"effectDesc": "{0} 소원석",
						"effectDescValues": [],
						"desc": "던전의 깊은 곳에서 가끔 발견 되는 희귀한 광석. 짙은 파란색, 혹은 보라색으로 보이며 안 쪽에서 가끔 무지개 스펙트럼과 은빛의 흐름이 비친다.",
						"maxStack": 999999,
						"itemType": "Reward",
						"subType": "Cash",
						"rarity": "Legendary",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24014",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I108101",
					"Data":
					{
						"name": "소원석",
						"effectDesc": "{0} 소원석",
						"effectDescValues": [],
						"desc": "던전의 깊은 곳에서 가끔 발견 되는 희귀한 광석. 짙은 파란색, 혹은 보라색으로 보이며 안 쪽에서 가끔 무지개 스펙트럼과 은빛의 흐름이 비친다.",
						"maxStack": 999999,
						"itemType": "Reward",
						"subType": "FreeCash",
						"rarity": "Legendary",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24014",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I108200",
					"Data":
					{
						"name": "모험 주화",
						"effectDesc": "{0} 모험 주화",
						"effectDescValues": [],
						"desc": "",
						"maxStack": 10,
						"itemType": "Reward",
						"subType": "SkillPoint",
						"rarity": "Common",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24013",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I108301",
					"Data":
					{
						"name": "고급 무기 선택 상자",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "",
						"maxStack": 99,
						"itemType": "Box",
						"subType": "SelectBox",
						"rarity": "Uncommon",
						"price": 100,
						"sellPrice": 50,
						"recipeId": "2100",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV300001",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I108302",
					"Data":
					{
						"name": "고급 갑옷 선택 상자",
						"effectDesc": " ",
						"effectDescValues": [],
						"desc": "",
						"maxStack": 99,
						"itemType": "Box",
						"subType": "SelectBox",
						"rarity": "Uncommon",
						"price": 100,
						"sellPrice": 50,
						"recipeId": "2101",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV300005",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I109000",
					"Data":
					{
						"name": "힐다",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "해당 스토커즈를 획득합니다",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Stalkers",
						"rarity": "Common",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24004",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I109001",
					"Data":
					{
						"name": "우르드",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "해당 스토커즈를 획득합니다",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Stalkers",
						"rarity": "Common",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24005",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I109002",
					"Data":
					{
						"name": "네이브",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "해당 스토커즈를 획득합니다",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Stalkers",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24006",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I109003",
					"Data":
					{
						"name": "바란",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "해당 스토커즈를 획득합니다",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Stalkers",
						"rarity": "None",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24007",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I109004",
					"Data":
					{
						"name": "리오",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "해당 스토커즈를 획득합니다",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Stalkers",
						"rarity": "None",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24008",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I109005",
					"Data":
					{
						"name": "클라드",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "해당 스토커즈를 획득합니다",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Stalkers",
						"rarity": "None",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24009",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I109006",
					"Data":
					{
						"name": "레네",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "해당 스토커즈를 획득합니다",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Stalkers",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24010",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I109007",
					"Data":
					{
						"name": "카지모르드",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "해당 스토커즈를 획득합니다",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Stalkers",
						"rarity": "None",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24011",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I109008",
					"Data":
					{
						"name": "시노부",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "해당 스토커즈를 획득합니다",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Stalkers",
						"rarity": "None",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24012",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I109009",
					"Data":
					{
						"name": "리옌",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "해당 스토커즈를 획득합니다",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Stalkers",
						"rarity": "None",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24016",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I199000",
					"Data":
					{
						"name": "화염 폭탄",
						"effectDesc": "착탄 지점에 화염 지역 생성",
						"effectDescValues": [],
						"desc": "기름과 불꽃을 흩뿌려 화상을 유발하는 화염 지대를 만드는 폭탄, 요리용으로 사용 금지",
						"maxStack": 1,
						"itemType": "Consume",
						"subType": "Battle",
						"rarity": "Junk",
						"price": 250,
						"sellPrice": 125,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV21003",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Bomb_01.SM_DropItem_Bomb_01",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C",
						"optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Bomb_Fire.BP_Bomb_Fire_C",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I199001",
					"Data":
					{
						"name": "독구름 폭탄",
						"effectDesc": "착탄 지점에 독구름 생성",
						"effectDescValues": [],
						"desc": "폭발하지 않아도 매우 나쁜 냄새가 나기 때문에 데이트에 지참하는 건 권장되지 않는다.",
						"maxStack": 1,
						"itemType": "Consume",
						"subType": "Battle",
						"rarity": "Junk",
						"price": 250,
						"sellPrice": 125,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV21009",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Bomb_02.SM_DropItem_Bomb_02",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C",
						"optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Bomb_Poison.BP_Bomb_Poison_C",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I199002",
					"Data":
					{
						"name": "빙결 폭탄",
						"effectDesc": "착탄 지점에 빙결 지대 생성.",
						"effectDescValues": [],
						"desc": "거친 금속 표면에 서리가 맺혀있다. 시원한 음료수 생각이 간절해도 이걸 음료에 넣어선 안된다.",
						"maxStack": 1,
						"itemType": "Consume",
						"subType": "Battle",
						"rarity": "Junk",
						"price": 250,
						"sellPrice": 125,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV21010",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Bomb_03.SM_DropItem_Bomb_03",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C",
						"optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Bomb_Ice.BP_Bomb_Ice_C",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I199003",
					"Data":
					{
						"name": "충격 플라스크",
						"effectDesc": "충돌 지점의 반경 {0}m 내에 {1}의 번개 피해를 주고, 쇼크를 부여",
						"effectDescValues": [ 2, 30 ],
						"desc": "동료에게 충격을 주는 방법은 많지만, 이 플라스크는 최후의 수단으로 삼는 것이 좋다.",
						"maxStack": 1,
						"itemType": "Consume",
						"subType": "Battle",
						"rarity": "Junk",
						"price": 250,
						"sellPrice": 125,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV21011",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_Dropitem_Flask_Shock.SM_Dropitem_Flask_Shock",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C",
						"optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Flask_Lightning.BP_Flask_Lightning_C",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I199004",
					"Data":
					{
						"name": "성수 플라스크",
						"effectDesc": "충돌 지점의 반경 {0}m 내에 {1}의 빛 피해를 주고, 화상과 부식 상태를 제거",
						"effectDescValues": [ 2, 10 ],
						"desc": "안에 든 것이 성수라 믿으면 성수가 된다. 아이오스 사제의 말에 사람들은 미심쩍은 표정을 지었다.",
						"maxStack": 1,
						"itemType": "Consume",
						"subType": "Battle",
						"rarity": "Junk",
						"price": 250,
						"sellPrice": 125,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV21012",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_Dropitem_Flask_HolyWater.SM_Dropitem_Flask_HolyWater",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C",
						"optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Flask_Holy.BP_Flask_Holy_C",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I199005",
					"Data":
					{
						"name": "방벽 플라스크",
						"effectDesc": "충돌 지점에 {0}m 길이의 벽을 가로로 생성.",
						"effectDescValues": [ 2, 0 ],
						"desc": "사람들이 '이 안에 어떻게 목재가 들어있나?'고 물었지만 연금술사는 시선을 피할 뿐, 대답하지 않았다.",
						"maxStack": 1,
						"itemType": "Consume",
						"subType": "Battle",
						"rarity": "Junk",
						"price": 250,
						"sellPrice": 125,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV21013",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_Dropitem_Flask_Barrier.SM_Dropitem_Flask_Barrier",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C",
						"optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Flask_Barrier.BP_Flask_Barrier_C",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I110000",
					"Data":
					{
						"name": "낡은 열쇠",
						"effectDesc": "소지 시 잠긴 상자 해제 가능",
						"effectDescValues": [],
						"desc": "사람의 마음은 열 수 없습니다. 많은 사람들이 이미 시도해봤으니 믿으셔도 좋습니다.",
						"maxStack": 5,
						"itemType": "Goods",
						"subType": "Treasure",
						"rarity": "Uncommon",
						"price": 150,
						"sellPrice": 75,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV23015",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "CO100901",
					"Data":
					{
						"name": "아카데미 유니폼",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24018",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO120901",
					"Data":
					{
						"name": "아카데미 유니폼",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24019",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO140901",
					"Data":
					{
						"name": "아카데미 유니폼",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24020",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO160901",
					"Data":
					{
						"name": "아카데미 유니폼",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24021",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO180301",
					"Data":
					{
						"name": "아카데미 유니폼",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24022",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO100102",
					"Data":
					{
						"name": "킹스가더",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Common",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24018",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO120102",
					"Data":
					{
						"name": "후회의 나그네",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Common",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24019",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO160102",
					"Data":
					{
						"name": "묵빛 고독",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Common",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24021",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO180102",
					"Data":
					{
						"name": "꽃 그늘",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Common",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24022",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO100801",
					"Data":
					{
						"name": "비룡 기수",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24018",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO120801",
					"Data":
					{
						"name": "광명의 날개",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24019",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO110801",
					"Data":
					{
						"name": "강철 늑대",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24029",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO130801",
					"Data":
					{
						"name": "암석 거인",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24030",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO140801",
					"Data":
					{
						"name": "사막 은여우",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24020",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO140701",
					"Data":
					{
						"name": "타오르는 선홍",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Common",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "CO140701",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24020",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO160801",
					"Data":
					{
						"name": "그림자 베일",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24021",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO150801",
					"Data":
					{
						"name": "광명의 방패",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24033",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO150701",
					"Data":
					{
						"name": "폭발하는 선홍",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Common",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "CO150701",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24033",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO180201",
					"Data":
					{
						"name": "붉은 매화",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24022",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO190201",
					"Data":
					{
						"name": "아라홍련",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24031",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO101001",
					"Data":
					{
						"name": "아이오스의 용사",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Legendary",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24018",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO101101",
					"Data":
					{
						"name": "메이드 드레스",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": " ",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO121101",
					"Data":
					{
						"name": "메이드 드레스",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24019",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO141101",
					"Data":
					{
						"name": "메이드 드레스",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24020",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO161101",
					"Data":
					{
						"name": "메이드 드레스",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24021",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO181101",
					"Data":
					{
						"name": "메이드 드레스",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24022",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO191101",
					"Data":
					{
						"name": "메이드 드레스",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24031",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO110901",
					"Data":
					{
						"name": "집사 수트",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24029",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO130901",
					"Data":
					{
						"name": "집사 수트",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24030",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO150901",
					"Data":
					{
						"name": "집사 수트",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24033",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO100103",
					"Data":
					{
						"name": "트위치",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "CO100103",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24018",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO100104",
					"Data":
					{
						"name": "치지직",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "CO100104",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24018",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "EM2001013",
					"Data":
					{
						"name": "승천",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Emotions",
						"rarity": "Legendary",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24034",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "EM2003013",
					"Data":
					{
						"name": "승천",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Emotions",
						"rarity": "Legendary",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24034",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO121001",
					"Data":
					{
						"name": "아이오스의 용사",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Legendary",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24019",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO101201",
					"Data":
					{
						"name": "수영복",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다. 이 코스튬은 내구도에 따른 외형 변화가 없습니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24018",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO121201",
					"Data":
					{
						"name": "수영복",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다. 이 코스튬은 내구도에 따른 외형 변화가 없습니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24019",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO131001",
					"Data":
					{
						"name": "수영복",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다. 이 코스튬은 내구도에 따른 외형 변화가 없습니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24030",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO141201",
					"Data":
					{
						"name": "수영복",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다. 이 코스튬은 내구도에 따른 외형 변화가 없습니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24020",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO151001",
					"Data":
					{
						"name": "수영복",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다. 이 코스튬은 내구도에 따른 외형 변화가 없습니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24033",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO161201",
					"Data":
					{
						"name": "수영복",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다. 이 코스튬은 내구도에 따른 외형 변화가 없습니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24021",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO181201",
					"Data":
					{
						"name": "수영복",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다. 이 코스튬은 내구도에 따른 외형 변화가 없습니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24022",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I103004",
					"Data":
					{
						"name": "장벽의 스크롤",
						"effectDesc": "사용 시 반경 {0}m 내 아군에게 {1}초간 {2}의 보호막 부여",
						"effectDescValues": [ 5, 60, 75 ],
						"desc": "알 수 없는 문자가 빽빽히 적힌 두루마리 문서",
						"maxStack": 2,
						"itemType": "Consume",
						"subType": "Scroll",
						"rarity": "Rare",
						"price": 2000,
						"sellPrice": 1000,
						"recipeId": "I103004",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV103004",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Scroll_A.SM_DropItem_Scroll_A",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_Shield.GA_Item_UseScroll_InRange_Shield_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I103005",
					"Data":
					{
						"name": "신속의 스크롤",
						"effectDesc": "사용 시 반경 {0}m 내 아군에게 {1}초간 {2}%의 이동속도 증가 부여",
						"effectDescValues": [ 5, 300, 10 ],
						"desc": "알 수 없는 문자가 빽빽히 적힌 두루마리 문서",
						"maxStack": 2,
						"itemType": "Consume",
						"subType": "Scroll",
						"rarity": "Rare",
						"price": 2000,
						"sellPrice": 1000,
						"recipeId": "I103004",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV103005",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Scroll_B.SM_DropItem_Scroll_B",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_Speed.GA_Item_UseScroll_InRange_Speed_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I103006",
					"Data":
					{
						"name": "축복의 스크롤",
						"effectDesc": "사용 시 반경 {0}m 내 아군에게 {1}초간 {2}의 모든 능력치 증가 부여",
						"effectDescValues": [ 5, 300, 3 ],
						"desc": "알 수 없는 문자가 빽빽히 적힌 두루마리 문서",
						"maxStack": 2,
						"itemType": "Consume",
						"subType": "Scroll",
						"rarity": "Rare",
						"price": 2000,
						"sellPrice": 1000,
						"recipeId": "I103004",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV103006",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Scroll_C.SM_DropItem_Scroll_C",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_AllStatUp.GA_Item_UseScroll_InRange_AllStatUp_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I103007",
					"Data":
					{
						"name": "보호의 스크롤",
						"effectDesc": "사용 시 반경 {0}m 내 아군에게 {1}초간 {2}의 방어력을 부여",
						"effectDescValues": [ 5, 300, 10 ],
						"desc": "알 수 없는 문자가 빽빽히 적힌 두루마리 문서",
						"maxStack": 2,
						"itemType": "Consume",
						"subType": "Scroll",
						"rarity": "Rare",
						"price": 2000,
						"sellPrice": 1000,
						"recipeId": "I103004",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV103007",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Scroll_D.SM_DropItem_Scroll_D",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_Defense.GA_Item_UseScroll_InRange_Defense_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I103008",
					"Data":
					{
						"name": "분노의 스크롤",
						"effectDesc": "사용 시 반경 {0}m 내 아군에게 {1}초간 {2}%의 피해 증가 효과 부여",
						"effectDescValues": [ 5, 300, 10 ],
						"desc": "알 수 없는 문자가 빽빽히 적힌 두루마리 문서",
						"maxStack": 2,
						"itemType": "Consume",
						"subType": "Scroll",
						"rarity": "Rare",
						"price": 2000,
						"sellPrice": 1000,
						"recipeId": "I103004",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV103008",
						"handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Scroll_E.SM_DropItem_Scroll_E",
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_Damage.GA_Item_UseScroll_InRange_Damage_C",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I200000",
					"Data":
					{
						"name": "스톰브링어 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ0040000",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV1000144",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200001",
					"Data":
					{
						"name": "심장추적자 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ0140000",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV1001103",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200002",
					"Data":
					{
						"name": "검은 히드라 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ0140300",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV1001113",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200003",
					"Data":
					{
						"name": "파괴자 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ0241000",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV1002144",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200004",
					"Data":
					{
						"name": "망각 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ0341000",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV1003113",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200005",
					"Data":
					{
						"name": "피의 갈증 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ0440000",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV1004144",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200006",
					"Data":
					{
						"name": "심판 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ0541000",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV1005123",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200007",
					"Data":
					{
						"name": "하늘 날개옷 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ1143002",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV12015",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200008",
					"Data":
					{
						"name": "빛무리 장화 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ1443002",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV12035",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200009",
					"Data":
					{
						"name": "망자의 악의 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ1443006",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV12035",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200010",
					"Data":
					{
						"name": "갈래꽃 걸음 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ1443007",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV12035",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200011",
					"Data":
					{
						"name": "굶주린 턱 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ2043004",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV13006",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200012",
					"Data":
					{
						"name": "전율의 비늘 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ2143001",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV13016",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200013",
					"Data":
					{
						"name": "네 번째 연꽃 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ2143008",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV13016",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200014",
					"Data":
					{
						"name": "덫 사냥꾼 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ2243001",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV13026",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200015",
					"Data":
					{
						"name": "가시 방울뱀 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ2343004",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV13046",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200016",
					"Data":
					{
						"name": "끝없는 파괴의 얼굴 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ3043003",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV14009",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200017",
					"Data":
					{
						"name": "격퇴의 관 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ3043005",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV14009",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200018",
					"Data":
					{
						"name": "사자의 수호 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ3243000",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV14029",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200019",
					"Data":
					{
						"name": "화염 군주의 의복 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ1143006",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV12015",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200020",
					"Data":
					{
						"name": "등롱지기 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ2343008",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV13046",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200021",
					"Data":
					{
						"name": "칼리번 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ0041000",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV1000113",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200022",
					"Data":
					{
						"name": "강철 가시 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ0142000",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV1001123",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200023",
					"Data":
					{
						"name": "살해자 설계도",
						"effectDesc": "설계도",
						"effectDescValues": [],
						"desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ0240000",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV1002123",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I200024",
					"Data":
					{
						"name": "복수 설계도",
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						"effectDescValues": [],
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						"itemType": "Reward",
						"subType": "MasonBlueprint",
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						"price": 100,
						"sellPrice": 100,
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						"itemEquipMontageName": "ItemEquip",
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						"bRegister": false
					}
				},
				{
					"RowName": "I200025",
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					{
						"name": "용살자 설계도",
						"effectDesc": "설계도",
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						"subType": "MasonBlueprint",
						"rarity": "Legendary",
						"price": 100,
						"sellPrice": 100,
						"recipeId": "MREQ0540000",
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						"visualId": "IV1005103",
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						"itemEquipMontageName": "ItemEquip",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "I300000",
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					{
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						"desc": "",
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						"price": 100,
						"sellPrice": 50,
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				},
				{
					"RowName": "I300001",
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					{
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						"desc": "",
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				},
				{
					"RowName": "I300002",
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					{
						"name": "희귀 무기 선택 상자",
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						"desc": "",
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						"itemType": "Box",
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						"price": 1000,
						"sellPrice": 500,
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				},
				{
					"RowName": "I300003",
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					{
						"name": "전설 무기 선택 상자",
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						"desc": "",
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						"itemType": "Box",
						"subType": "SelectBox",
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						"price": 20000,
						"sellPrice": 10000,
						"recipeId": "I300003",
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						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV301003",
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						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I300004",
					"Data":
					{
						"name": "일반 갑옷 선택 상자",
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						"effectDescValues": [],
						"desc": "",
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						"itemType": "Box",
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						"sellPrice": 50,
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				},
				{
					"RowName": "I300005",
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					{
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						"desc": "",
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				},
				{
					"RowName": "I300006",
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					{
						"name": "희귀 갑옷 선택 상자",
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						"desc": "",
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						"itemType": "Box",
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				},
				{
					"RowName": "I300007",
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					{
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						"effectDescValues": [],
						"desc": "",
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						"itemType": "Box",
						"subType": "SelectBox",
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						"price": 100,
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						"rewardId": 3000070,
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				},
				{
					"RowName": "I300008",
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					{
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						"desc": "",
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						"itemType": "Box",
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				},
				{
					"RowName": "I300009",
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					{
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						"bRegister": true
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				},
				{
					"RowName": "I300010",
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					{
						"name": "일반 목걸이 선택 상자",
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						"desc": "",
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						"itemType": "Box",
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				},
				{
					"RowName": "I300011",
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					{
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						"effectDescValues": [],
						"desc": "",
						"maxStack": 99,
						"itemType": "Box",
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				},
				{
					"RowName": "I300012",
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					{
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						"itemType": "Box",
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				},
				{
					"RowName": "I300013",
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					{
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					{
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				},
				{
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					{
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				},
				{
					"RowName": "I300016",
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					{
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					}
				},
				{
					"RowName": "I300017",
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					{
						"name": "스크롤 선택 상자",
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						"desc": "",
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					}
				},
				{
					"RowName": "I300018",
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					{
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						"itemType": "Box",
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						"sellPrice": 50,
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				},
				{
					"RowName": "I300019",
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					{
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				},
				{
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					{
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				},
				{
					"RowName": "I300021",
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					{
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				},
				{
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					{
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				},
				{
					"RowName": "I300023",
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					{
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						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I300024",
					"Data":
					{
						"name": "전설 투구 선택 상자",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "",
						"maxStack": 99,
						"itemType": "Box",
						"subType": "SelectBox",
						"rarity": "Legendary",
						"price": 20000,
						"sellPrice": 10000,
						"recipeId": "I300003",
						"rewardId": 3000240,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV300024",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I300025",
					"Data":
					{
						"name": "전설 갑옷 선택 상자",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "",
						"maxStack": 99,
						"itemType": "Box",
						"subType": "SelectBox",
						"rarity": "Legendary",
						"price": 20000,
						"sellPrice": 10000,
						"recipeId": "I300003",
						"rewardId": 3000250,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV300025",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I300026",
					"Data":
					{
						"name": "전설 바지 선택 상자",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "",
						"maxStack": 99,
						"itemType": "Box",
						"subType": "SelectBox",
						"rarity": "Legendary",
						"price": 20000,
						"sellPrice": 10000,
						"recipeId": "I300003",
						"rewardId": 3000260,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV300026",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I300027",
					"Data":
					{
						"name": "전설 장갑 선택 상자",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "",
						"maxStack": 99,
						"itemType": "Box",
						"subType": "SelectBox",
						"rarity": "Legendary",
						"price": 20000,
						"sellPrice": 10000,
						"recipeId": "I300003",
						"rewardId": 3000270,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV300027",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I300028",
					"Data":
					{
						"name": "전설 신발 선택 상자",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "",
						"maxStack": 99,
						"itemType": "Box",
						"subType": "SelectBox",
						"rarity": "Legendary",
						"price": 20000,
						"sellPrice": 10000,
						"recipeId": "I300003",
						"rewardId": 3000280,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV300028",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I301000",
					"Data":
					{
						"name": "낡은 상자",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "",
						"maxStack": 99,
						"itemType": "Box",
						"subType": "RandomBox",
						"rarity": "Common",
						"price": 100,
						"sellPrice": 50,
						"recipeId": "None",
						"rewardId": 3010000,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV301000",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I301001",
					"Data":
					{
						"name": "강철 상자",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "",
						"maxStack": 99,
						"itemType": "Box",
						"subType": "RandomBox",
						"rarity": "Uncommon",
						"price": 200,
						"sellPrice": 100,
						"recipeId": "None",
						"rewardId": 3010010,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV301001",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I301002",
					"Data":
					{
						"name": "검은 상자",
						"effectDesc": "",
						"effectDescValues": [],
						"desc": "",
						"maxStack": 99,
						"itemType": "Box",
						"subType": "RandomBox",
						"rarity": "Rare",
						"price": 1000,
						"sellPrice": 500,
						"recipeId": "None",
						"rewardId": 3010020,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV301002",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": true
					}
				},
				{
					"RowName": "I108300",
					"Data":
					{
						"name": "명성 점수",
						"effectDesc": "{0} 점",
						"effectDescValues": [],
						"desc": "스토커들이 기본적으로 사용하는 주화",
						"maxStack": 999999,
						"itemType": "Reward",
						"subType": "ReputationPoint",
						"rarity": "Common",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24003",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PI000001",
					"Data":
					{
						"name": "스토커즈",
						"effectDesc": "네임카드 아이콘",
						"effectDescValues": [],
						"desc": "아이콘을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileIcon",
						"rarity": "Common",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PI000001",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV400001",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PI000002",
					"Data":
					{
						"name": "전령",
						"effectDesc": "네임카드 아이콘",
						"effectDescValues": [],
						"desc": "아이콘을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileIcon",
						"rarity": "Common",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PI000002",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV400002",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PI000003",
					"Data":
					{
						"name": "해골",
						"effectDesc": "네임카드 아이콘",
						"effectDescValues": [],
						"desc": "아이콘을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileIcon",
						"rarity": "Common",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PI000003",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV400003",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PI000004",
					"Data":
					{
						"name": "버려진 영광",
						"effectDesc": "네임카드 아이콘",
						"effectDescValues": [],
						"desc": "아이콘을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileIcon",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PI000004",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV400004",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PI000005",
					"Data":
					{
						"name": "심층 전령",
						"effectDesc": "네임카드 아이콘",
						"effectDescValues": [],
						"desc": "아이콘을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileIcon",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PI000005",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV400005",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PI000006",
					"Data":
					{
						"name": "새벽의 성물",
						"effectDesc": "네임카드 아이콘",
						"effectDescValues": [],
						"desc": "아이콘을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileIcon",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PI000006",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV400006",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PI000007",
					"Data":
					{
						"name": "던전 문",
						"effectDesc": "네임카드 아이콘",
						"effectDescValues": [],
						"desc": "아이콘을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileIcon",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PI000007",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV400007",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PI000008",
					"Data":
					{
						"name": "허수아비",
						"effectDesc": "네임카드 아이콘",
						"effectDescValues": [],
						"desc": "아이콘을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileIcon",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PI000008",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV400008",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PI000009",
					"Data":
					{
						"name": "마녀의 시선",
						"effectDesc": "네임카드 아이콘",
						"effectDescValues": [],
						"desc": "아이콘을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileIcon",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PI000009",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV400009",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PI000010",
					"Data":
					{
						"name": "미믹",
						"effectDesc": "네임카드 아이콘",
						"effectDescValues": [],
						"desc": "아이콘을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileIcon",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PI000010",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV400010",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PI000011",
					"Data":
					{
						"name": "작은 힐다",
						"effectDesc": "네임카드 아이콘",
						"effectDescValues": [],
						"desc": "아이콘을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileIcon",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PI000011",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV400011",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PI000012",
					"Data":
					{
						"name": "작은 네이브",
						"effectDesc": "네임카드 아이콘",
						"effectDescValues": [],
						"desc": "아이콘을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileIcon",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PI000012",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV400012",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PI000013",
					"Data":
					{
						"name": "작은 레네",
						"effectDesc": "네임카드 아이콘",
						"effectDescValues": [],
						"desc": "아이콘을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileIcon",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PI000013",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV400013",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PI000014",
					"Data":
					{
						"name": "새벽의 빛",
						"effectDesc": "네임카드 아이콘",
						"effectDescValues": [],
						"desc": "아이콘을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileIcon",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PI000014",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV400014",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PI000015",
					"Data":
					{
						"name": "별의 그림자",
						"effectDesc": "네임카드 아이콘",
						"effectDescValues": [],
						"desc": "아이콘을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileIcon",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PI000015",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV400015",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PI000016",
					"Data":
					{
						"name": "작은 카지모르드",
						"effectDesc": "네임카드 아이콘",
						"effectDescValues": [],
						"desc": "아이콘을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileIcon",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PI000016",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV400016",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PB000001",
					"Data":
					{
						"name": "던전 문 (파랑)",
						"effectDesc": "네임카드 배너",
						"effectDescValues": [],
						"desc": "배너를 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileBanner",
						"rarity": "Common",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PB000001",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV401001",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PB000002",
					"Data":
					{
						"name": "던전 문 (빨강)",
						"effectDesc": "네임카드 배너",
						"effectDescValues": [],
						"desc": "배너를 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileBanner",
						"rarity": "Common",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PB000002",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV401002",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PB000003",
					"Data":
					{
						"name": "던전 문 (초록)",
						"effectDesc": "네임카드 배너",
						"effectDescValues": [],
						"desc": "배너를 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileBanner",
						"rarity": "Common",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PB000003",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV401003",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PB000004",
					"Data":
					{
						"name": "캠프 파이어",
						"effectDesc": "네임카드 배너",
						"effectDescValues": [],
						"desc": "배너를 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileBanner",
						"rarity": "Common",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PB000004",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV401004",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PB000005",
					"Data":
					{
						"name": "금속 와이어",
						"effectDesc": "네임카드 배너",
						"effectDescValues": [],
						"desc": "배너를 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileBanner",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PB000005",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV401005",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PB000006",
					"Data":
					{
						"name": "금박",
						"effectDesc": "네임카드 배너",
						"effectDescValues": [],
						"desc": "배너를 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileBanner",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PB000006",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV401006",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PB000007",
					"Data":
					{
						"name": "던전 입구",
						"effectDesc": "네임카드 배너",
						"effectDescValues": [],
						"desc": "배너를 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileBanner",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PB000007",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV401007",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PB000008",
					"Data":
					{
						"name": "미믹을 찾아라",
						"effectDesc": "네임카드 배너",
						"effectDescValues": [],
						"desc": "배너를 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileBanner",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PB000008",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV401008",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PB000009",
					"Data":
					{
						"name": "던전 게이트",
						"effectDesc": "네임카드 배너",
						"effectDescValues": [],
						"desc": "배너를 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileBanner",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PB000009",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV401009",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PB000010",
					"Data":
					{
						"name": "새벽의 빛",
						"effectDesc": "네임카드 배너",
						"effectDescValues": [],
						"desc": "배너를 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileBanner",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PB000010",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV401010",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PB000011",
					"Data":
					{
						"name": "잊혀진 왕",
						"effectDesc": "네임카드 배너",
						"effectDescValues": [],
						"desc": "배너를 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileBanner",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PB000011",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV401011",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PB000012",
					"Data":
					{
						"name": "검은 순례자",
						"effectDesc": "네임카드 배너",
						"effectDescValues": [],
						"desc": "배너를 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileBanner",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PB000012",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV401012",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PB000013",
					"Data":
					{
						"name": "별의 그림자",
						"effectDesc": "네임카드 배너",
						"effectDescValues": [],
						"desc": "배너를 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileBanner",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PB000013",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV401013",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "PB000014",
					"Data":
					{
						"name": "떨어진 매",
						"effectDesc": "네임카드 배너",
						"effectDescValues": [],
						"desc": "배너를 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "ProfileBanner",
						"rarity": "Rare",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "PB000014",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV401014",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO170201",
					"Data":
					{
						"name": "비늘 깃매",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Uncommon",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24011",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				},
				{
					"RowName": "CO170102",
					"Data":
					{
						"name": "기본 색변1",
						"effectDesc": "코스튬",
						"effectDescValues": [],
						"desc": "코스튬을 획득합니다.",
						"maxStack": 1,
						"itemType": "Reward",
						"subType": "Costume",
						"rarity": "Common",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "None",
						"rewardId": 0,
						"icon": "None",
						"useEffect": "None",
						"useEffectValue": 0,
						"visualId": "IV24011",
						"handObjMesh": "None",
						"activeAbilityClass": "None",
						"optionBP": "None",
						"itemEquipMontageName": "None",
						"itemEquipCameraMode": "None",
						"bRegister": false
					}
				}
			]
		},
		{
			"AssetName": "DT_EnemyStat",
			"AssetPath": "/Game/Blueprints/DataTable/DT_EnemyStat.DT_EnemyStat",
			"RowStructure": "EnemyStatData",
			"Rows": [
				{
					"RowName": "Rat",
					"Data":
					{
						"useTargetHitBox": true,
						"enemyRating": "Normal",
						"enemySize": "Small",
						"sleepType": "Small",
						"rewardId": [ 12000, 106013 ],
						"rewardIdCoop": [ 12000, 106013 ],
						"rewardIdUnprotected": [ 12000, 106013 ],
						"rewardIdUnprotectedHotTime": [ 12000, 106013 ],
						"followDistance": 1500,
						"sightRange": 750,
						"attackIntervalTime": 0.5,
						"attackReselectTime": 2.5,
						"sightHalfAngle": 0,
						"rotationTime": 0,
						"rotationAngle": 0,
						"aggroTypeName": "Normal",
						"aggroTableDuration": 20,
						"bCanNotTargetAI": false,
						"name": "쥐",
						"jobName": "",
						"capsuleRadius": 34,
						"str": 0,
						"dex": 0,
						"int": 0,
						"con": 0,
						"wis": 0,
						"hP": 75,
						"mP": 0,
						"manaRegen": 0,
						"stamina": 98,
						"physicalDamage": 4,
						"magicalDamage": 4,
						"criticalPer": 0,
						"criticalDamage": 0,
						"backAttackDamage": 0,
						"defense": 0,
						"physicalResistancePer": 0,
						"rangedResistancePer": 0,
						"magicalResistancePer": 0,
						"fireResistancePer": 0,
						"poisonResistancePer": 0,
						"waterResistancePer": 0,
						"lightningResistancePer": 0,
						"holyResistancePer": 0,
						"darkResistancePer": 0,
						"dOTReduceRatePer": 0,
						"walkSpeed": 300,
						"defaultSkills": [],
						"subSkill": "None",
						"ultimateSkill": "None",
						"abilities": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
						},
						"defaultEquip":
						{
						},
						"equipableTypes": [],
						"hitRadius": 150,
						"ultimatePoint": 0,
						"breakdownMax": 57,
						"breakdownStunTime": 8,
						"breakdownResetTime": 30
					}
				},
				{
					"RowName": "RatRed",
					"Data":
					{
						"useTargetHitBox": true,
						"enemyRating": "Normal",
						"enemySize": "Small",
						"sleepType": "Small",
						"rewardId": [ 12000, 106013 ],
						"rewardIdCoop": [ 12000, 106013 ],
						"rewardIdUnprotected": [ 12100, 106013 ],
						"rewardIdUnprotectedHotTime": [ 12100, 106013 ],
						"followDistance": 1500,
						"sightRange": 750,
						"attackIntervalTime": 0.5,
						"attackReselectTime": 2.5,
						"sightHalfAngle": 0,
						"rotationTime": 0,
						"rotationAngle": 0,
						"aggroTypeName": "Normal",
						"aggroTableDuration": 20,
						"bCanNotTargetAI": false,
						"name": "쥐",
						"jobName": "",
						"capsuleRadius": 34,
						"str": 0,
						"dex": 0,
						"int": 0,
						"con": 0,
						"wis": 0,
						"hP": 113,
						"mP": 0,
						"manaRegen": 0,
						"stamina": 100,
						"physicalDamage": 41,
						"magicalDamage": 41,
						"criticalPer": 0,
						"criticalDamage": 0,
						"backAttackDamage": 0,
						"defense": 0,
						"physicalResistancePer": 30,
						"rangedResistancePer": 0,
						"magicalResistancePer": 30,
						"fireResistancePer": 0,
						"poisonResistancePer": 0,
						"waterResistancePer": 0,
						"lightningResistancePer": 0,
						"holyResistancePer": 0,
						"darkResistancePer": 0,
						"dOTReduceRatePer": 0,
						"walkSpeed": 300,
						"defaultSkills": [],
						"subSkill": "None",
						"ultimateSkill": "None",
						"abilities": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
						},
						"defaultEquip":
						{
						},
						"equipableTypes": [],
						"hitRadius": 150,
						"ultimatePoint": 0,
						"breakdownMax": 57,
						"breakdownStunTime": 8,
						"breakdownResetTime": 30
					}
				},
				{
					"RowName": "Rat_Cursed",
					"Data":
					{
						"useTargetHitBox": true,
						"enemyRating": "Normal",
						"enemySize": "Small",
						"sleepType": "Small",
						"rewardId": [ 12000, 106013 ],
						"rewardIdCoop": [ 12000, 106013 ],
						"rewardIdUnprotected": [ 12000, 106013 ],
						"rewardIdUnprotectedHotTime": [ 12000, 106013 ],
						"followDistance": 1500,
						"sightRange": 750,
						"attackIntervalTime": 0.5,
						"attackReselectTime": 2.5,
						"sightHalfAngle": 0,
						"rotationTime": 0,
						"rotationAngle": 0,
						"aggroTypeName": "Normal",
						"aggroTableDuration": 20,
						"bCanNotTargetAI": false,
						"name": "쥐",
						"jobName": "",
						"capsuleRadius": 34,
						"str": 0,
						"dex": 0,
						"int": 0,
						"con": 0,
						"wis": 0,
						"hP": 75,
						"mP": 0,
						"manaRegen": 0,
						"stamina": 98,
						"physicalDamage": 4,
						"magicalDamage": 4,
						"criticalPer": 0,
						"criticalDamage": 0,
						"backAttackDamage": 0,
						"defense": 0,
						"physicalResistancePer": 0,
						"rangedResistancePer": 0,
						"magicalResistancePer": 0,
						"fireResistancePer": 0,
						"poisonResistancePer": 0,
						"waterResistancePer": 0,
						"lightningResistancePer": 0,
						"holyResistancePer": 0,
						"darkResistancePer": 0,
						"dOTReduceRatePer": 0,
						"walkSpeed": 300,
						"defaultSkills": [],
						"subSkill": "None",
						"ultimateSkill": "None",
						"abilities": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
						},
						"defaultEquip":
						{
						},
						"equipableTypes": [],
						"hitRadius": 150,
						"ultimatePoint": 0,
						"breakdownMax": 57,
						"breakdownStunTime": 8,
						"breakdownResetTime": 30
					}
				},
				{
					"RowName": "RatRed_Cursed",
					"Data":
					{
						"useTargetHitBox": true,
						"enemyRating": "Normal",
						"enemySize": "Small",
						"sleepType": "Small",
						"rewardId": [ 12000, 106013 ],
						"rewardIdCoop": [ 12000, 106013 ],
						"rewardIdUnprotected": [ 12100, 106013 ],
						"rewardIdUnprotectedHotTime": [ 12100, 106013 ],
						"followDistance": 1500,
						"sightRange": 750,
						"attackIntervalTime": 0.5,
						"attackReselectTime": 2.5,
						"sightHalfAngle": 0,
						"rotationTime": 0,
						"rotationAngle": 0,
						"aggroTypeName": "Normal",
						"aggroTableDuration": 20,
						"bCanNotTargetAI": false,
						"name": "쥐",
						"jobName": "",
						"capsuleRadius": 34,
						"str": 0,
						"dex": 0,
						"int": 0,
						"con": 0,
						"wis": 0,
						"hP": 113,
						"mP": 0,
						"manaRegen": 0,
						"stamina": 100,
						"physicalDamage": 41,
						"magicalDamage": 41,
						"criticalPer": 0,
						"criticalDamage": 0,
						"backAttackDamage": 0,
						"defense": 0,
						"physicalResistancePer": 30,
						"rangedResistancePer": 0,
						"magicalResistancePer": 30,
						"fireResistancePer": 0,
						"poisonResistancePer": 0,
						"waterResistancePer": 0,
						"lightningResistancePer": 0,
						"holyResistancePer": 0,
						"darkResistancePer": 0,
						"dOTReduceRatePer": 0,
						"walkSpeed": 300,
						"defaultSkills": [],
						"subSkill": "None",
						"ultimateSkill": "None",
						"abilities": [],
						"tags":
						{
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		{
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					"RowName": "Urud",
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							{
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							{
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								"cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
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							{
								"goodsId": "EM2002003",
								"montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Cheer_01.AM_PC_Urud_B_Emotion_Cheer_01",
								"cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
								"bDefaultEmotion": false
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							{
								"goodsId": "EM2002004",
								"montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Charge_01.AM_PC_Urud_B_Emotion_Charge_01",
								"cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
								"bDefaultEmotion": false
							},
							{
								"goodsId": "EM2002005",
								"montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Taunt_01.AM_PC_Urud_B_Emotion_Taunt_01",
								"cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
								"bDefaultEmotion": true
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							{
								"goodsId": "EM2002006",
								"montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Frustration_01.AM_PC_Urud_B_Emotion_Frustration_01",
								"cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
								"bDefaultEmotion": false
							},
							{
								"goodsId": "EM2002007",
								"montage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Emotion_Call_01.AM_PC_Urud_B_Emotion_Call_01",
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								"bDefaultEmotion": false
							},
							{
								"goodsId": "EM2011005",
								"montage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_Emotion_Taunt_01.AM_PC_Cazimord_BaseA_000_B_Emotion_Taunt_01",
								"cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
								"bDefaultEmotion": true
							},
							{
								"goodsId": "EM2011006",
								"montage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_Emotion_Frustration_01.AM_PC_Cazimord_BaseA_000_B_Emotion_Frustration_01",
								"cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
								"bDefaultEmotion": false
							},
							{
								"goodsId": "EM2011007",
								"montage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_Emotion_Call_01.AM_PC_Cazimord_BaseA_000_B_Emotion_Call_01",
								"cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
								"bDefaultEmotion": false
							},
							{
								"goodsId": "EM2011008",
								"montage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_Emotion_Clap_01.AM_PC_Cazimord_BaseA_000_B_Emotion_Clap_01",
								"cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
								"bDefaultEmotion": false
							},
							{
								"goodsId": "EM2011009",
								"montage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_Emotion_Pray_01.AM_PC_Cazimord_BaseA_000_B_Emotion_Pray_01",
								"cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
								"bDefaultEmotion": false
							},
							{
								"goodsId": "EM2011010",
								"montage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_Emotion_Saluate_01.AM_PC_Cazimord_BaseA_000_B_Emotion_Saluate_01",
								"cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
								"bDefaultEmotion": false
							},
							{
								"goodsId": "EM2011011",
								"montage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_Emotion_Sleep_01.AM_PC_Cazimord_BaseA_000_B_Emotion_Sleep_01",
								"cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
								"bDefaultEmotion": false
							},
							{
								"goodsId": "EM2011012",
								"montage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_BaseA_000_B_Emotion_Snooze_01.AM_PC_Cazimord_BaseA_000_B_Emotion_Snooze_01",
								"cameraMode": "/Game/Blueprints/Camera/Common/BP_CM_Emotion.BP_CM_Emotion_C",
								"bDefaultEmotion": false
							}
						]
					}
				}
			]
		},
		{
			"AssetName": "DT_Goods",
			"AssetPath": "/Game/Blueprints/DataTable/DT_Goods.DT_Goods",
			"RowStructure": "GoodsDataRow",
			"Rows": [
				{
					"RowName": "CO100101",
					"Data":
					{
						"icon": "None",
						"name": "명예의 기사",
						"desc": "기본 코스튬 입니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO100102",
					"Data":
					{
						"icon": "None",
						"name": "킹스가더",
						"desc": "기본 코스튬 입니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO100102",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO100103",
					"Data":
					{
						"icon": "None",
						"name": "트위치",
						"desc": "이벤트 코스튬, 트위치 드롭스 참여로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Bundle",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO100104",
					"Data":
					{
						"icon": "None",
						"name": "치지직",
						"desc": "이벤트 코스튬, 치지직 드롭스 참여로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Bundle",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO100201",
					"Data":
					{
						"icon": "None",
						"name": "붉은 검사",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO100301",
					"Data":
					{
						"icon": "None",
						"name": "흑요석 수호자",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO100401",
					"Data":
					{
						"icon": "None",
						"name": "청사자",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO100501",
					"Data":
					{
						"icon": "None",
						"name": "백련",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO100601",
					"Data":
					{
						"icon": "None",
						"name": "검은 칼날",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO100701",
					"Data":
					{
						"icon": "None",
						"name": "불타는 선홍",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO100801",
					"Data":
					{
						"icon": "None",
						"name": "비룡 기수",
						"desc": "아시온 비룡 기수의 갑옷 입니다. 와이번을 타고 날 수 있을 정도의 경량화와 일반적인 전투를 수행할 수 있을 정도의 내구도를 양립시키기 위한 장인들의 많은 연구가 담겨 있습니다.",
						"rarity": "Uncommon",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 720,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO100801",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO100901",
					"Data":
					{
						"icon": "None",
						"name": "아카데미 유니폼",
						"desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO100901",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO101001",
					"Data":
					{
						"icon": "None",
						"name": "아이오스의 용사",
						"desc": "피어오르는 생명과 새벽의 성위, 여신 아이오스의 대전사에게 내려지는 신성한 의복.",
						"rarity": "Legendary",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 2400,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO101001",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO101101",
					"Data":
					{
						"icon": "None",
						"name": "메이드 드레스",
						"desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO101101",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO101201",
					"Data":
					{
						"icon": "None",
						"name": "수영복",
						"desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO101201",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO110101",
					"Data":
					{
						"icon": "None",
						"name": "변방의 용병",
						"desc": "기본 코스튬 입니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO110201",
					"Data":
					{
						"icon": "None",
						"name": "붉은 활잡이",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "SkillPoint",
						"price": 720,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO110301",
					"Data":
					{
						"icon": "None",
						"name": "흑요석 야수잡이",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO110401",
					"Data":
					{
						"icon": "None",
						"name": "녹주석",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO110501",
					"Data":
					{
						"icon": "None",
						"name": "백익",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO110601",
					"Data":
					{
						"icon": "None",
						"name": "검은 가시",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO110701",
					"Data":
					{
						"icon": "None",
						"name": "그을린 선홍",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO110801",
					"Data":
					{
						"icon": "None",
						"name": "강철 늑대",
						"desc": "타니아 강철 늑대단의 척후병 전용 갑옷입니다. 이들은 7년 전쟁 내내 '재앙 그림자'라 불리며, 이들이 목격된 곳에 재앙을 불러온다는 소문이 날 정도로 공포의 대상이었습니다.",
						"rarity": "Uncommon",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 720,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO110801",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO110901",
					"Data":
					{
						"icon": "None",
						"name": "집사 수트",
						"desc": "귀족 풍 집사 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 수트라 불린다.",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO110901",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO120101",
					"Data":
					{
						"icon": "None",
						"name": "속죄의 방랑자",
						"desc": "기본 코스튬 입니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO120102",
					"Data":
					{
						"icon": "None",
						"name": "후회의 나그네",
						"desc": "기본 코스튬 입니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO120102",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO120103",
					"Data":
					{
						"icon": "None",
						"name": "트위치",
						"desc": "이벤트 코스튬, 트위치 드롭스 참여로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Bundle",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO120104",
					"Data":
					{
						"icon": "None",
						"name": "치지직",
						"desc": "이벤트 코스튬, 치지직 드롭스 참여로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Bundle",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO120201",
					"Data":
					{
						"icon": "None",
						"name": "붉은 이단자",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "SkillPoint",
						"price": 720,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO120301",
					"Data":
					{
						"icon": "None",
						"name": "흑요석 주문술사",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO120401",
					"Data":
					{
						"icon": "None",
						"name": "백색 기원",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO120501",
					"Data":
					{
						"icon": "None",
						"name": "잿빛 개화",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO120601",
					"Data":
					{
						"icon": "None",
						"name": "봄빛 꽃비",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO120701",
					"Data":
					{
						"icon": "None",
						"name": "야생 들꽃",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO120801",
					"Data":
					{
						"icon": "None",
						"name": "광명의 날개",
						"desc": "약자를 위해 중립을 지키며 전쟁의 피해자들을 구호하기 위한 목적으로 설립된 구호 기사단의 마법사들에게 지급되었던 전투복입니다. 이 복장을 착용했던 자들은 '날개'라 불렸습니다.",
						"rarity": "Uncommon",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 720,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO120801",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO120901",
					"Data":
					{
						"icon": "None",
						"name": "아카데미 유니폼",
						"desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO120901",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO121001",
					"Data":
					{
						"icon": "None",
						"name": "아이오스의 용사",
						"desc": "피어오르는 생명과 새벽의 성위, 여신 아이오스의 대전사에게 내려지는 신성한 의복.",
						"rarity": "Legendary",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 2400,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO121001",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO121101",
					"Data":
					{
						"icon": "None",
						"name": "메이드 드레스",
						"desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO121101",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO121201",
					"Data":
					{
						"icon": "None",
						"name": "수영복",
						"desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO121201",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO130101",
					"Data":
					{
						"icon": "None",
						"name": "돌격대장",
						"desc": "기본 코스튬 입니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO130201",
					"Data":
					{
						"icon": "None",
						"name": "황색 수호자",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO130301",
					"Data":
					{
						"icon": "None",
						"name": "흑요석 투사",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO130401",
					"Data":
					{
						"icon": "None",
						"name": "옛 영광",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO130501",
					"Data":
					{
						"icon": "None",
						"name": "백야",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO130601",
					"Data":
					{
						"icon": "None",
						"name": "검은 심장",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO130701",
					"Data":
					{
						"icon": "None",
						"name": "작열하는 선홍",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO130801",
					"Data":
					{
						"icon": "None",
						"name": "암석 거인",
						"desc": "사막의 군인 부족이었던 암석 부족의 중장보병 갑주입니다. 암석 부족은 사막 지역에서 무적의 위용을 자랑했지만, 노예들의 반란으로 역사의 뒤안길로 사라졌습니다.",
						"rarity": "Uncommon",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 720,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO130801",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO130901",
					"Data":
					{
						"icon": "None",
						"name": "집사 수트",
						"desc": "귀족 풍 집사 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 수트라 불린다.",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO130901",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO131001",
					"Data":
					{
						"icon": "None",
						"name": "수영복",
						"desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO131001",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO140101",
					"Data":
					{
						"icon": "None",
						"name": "사막의 샛별",
						"desc": "기본 코스튬 입니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO140201",
					"Data":
					{
						"icon": "None",
						"name": "붉은 도적",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO140301",
					"Data":
					{
						"icon": "None",
						"name": "흑요석 무희",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO140401",
					"Data":
					{
						"icon": "None",
						"name": "고요한 흑백 ",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO140501",
					"Data":
					{
						"icon": "None",
						"name": "백설",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO140601",
					"Data":
					{
						"icon": "None",
						"name": "검은 피",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO140701",
					"Data":
					{
						"icon": "None",
						"name": "타오르는 선홍",
						"desc": "시즌 상점에서 명성 점수로 구매 가능합니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Bundle",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO140801",
					"Data":
					{
						"icon": "None",
						"name": "사막 은여우",
						"desc": "악명 높은 도적단 슈미터의 선봉 정찰대가 착용하는 의복, 슈미터의 주 활동 무대인 황색 사막의 모래 색과 유사한 보호색을 띄고 있으며 고급 재질을 사용해 가볍고 활동성이 높다.",
						"rarity": "Uncommon",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 720,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO140801",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO140901",
					"Data":
					{
						"icon": "None",
						"name": "아카데미 유니폼",
						"desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO140901",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO141101",
					"Data":
					{
						"icon": "None",
						"name": "메이드 드레스",
						"desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO141101",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO141201",
					"Data":
					{
						"icon": "None",
						"name": "수영복",
						"desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO141201",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO150101",
					"Data":
					{
						"icon": "None",
						"name": "진실의 추적자",
						"desc": "기본 코스튬 입니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO150201",
					"Data":
					{
						"icon": "None",
						"name": "백색 성기사",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO150301",
					"Data":
					{
						"icon": "None",
						"name": "흑요석 이단심문관",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO150401",
					"Data":
					{
						"icon": "None",
						"name": "굳은 신앙",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO150501",
					"Data":
					{
						"icon": "None",
						"name": "잿빛 상념",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO150601",
					"Data":
					{
						"icon": "None",
						"name": "포근한 꽃비",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO150701",
					"Data":
					{
						"icon": "None",
						"name": "폭발하는 선홍",
						"desc": "시즌 상점에서 명성 점수로 구매 가능합니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Bundle",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO150801",
					"Data":
					{
						"icon": "None",
						"name": "광명의 방패",
						"desc": "약자를 위해 중립을 지키며 전쟁의 피해자들을 구호하기 위한 목적으로 설립된 구호 기사단의 성직자들에게 지급되었던 갑옷입니다. 이 갑옷을 착용했던 자들은 '방패'라 불렸습니다.",
						"rarity": "Uncommon",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 720,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO150801",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO150901",
					"Data":
					{
						"icon": "None",
						"name": "집사 수트",
						"desc": "귀족 풍 집사 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 수트라 불린다.",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO150901",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO151001",
					"Data":
					{
						"icon": "None",
						"name": "수영복",
						"desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO151001",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO160101",
					"Data":
					{
						"icon": "None",
						"name": "검은 순례자",
						"desc": "기본 코스튬 입니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO160102",
					"Data":
					{
						"icon": "None",
						"name": "묵빛 고독",
						"desc": "기본 코스튬 입니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO160102",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO160201",
					"Data":
					{
						"icon": "None",
						"name": "교단 정령사",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO160301",
					"Data":
					{
						"icon": "None",
						"name": "자색 상념",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO160401",
					"Data":
					{
						"icon": "None",
						"name": "늪지 라미아",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO160501",
					"Data":
					{
						"icon": "None",
						"name": "백령",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO160601",
					"Data":
					{
						"icon": "None",
						"name": "장미 연지",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "CO160701",
					"Data":
					{
						"icon": "None",
						"name": "이글거리는 선홍",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO160801",
					"Data":
					{
						"icon": "None",
						"name": "그림자 베일",
						"desc": "아이오스 교단의 소수 종파였던 그림자 수녀회의 의복, 그녀들은 주로 교단의 최고 사제를 수행했습니다.",
						"rarity": "Uncommon",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 720,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO160801",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO160901",
					"Data":
					{
						"icon": "None",
						"name": "아카데미 유니폼",
						"desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO160901",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO161101",
					"Data":
					{
						"icon": "None",
						"name": "메이드 드레스",
						"desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO161101",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO161201",
					"Data":
					{
						"icon": "None",
						"name": "수영복",
						"desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO161201",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO180101",
					"Data":
					{
						"icon": "None",
						"name": "꽃 그림자",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO180102",
					"Data":
					{
						"icon": "None",
						"name": "꽃 그늘",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO180102",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO180201",
					"Data":
					{
						"icon": "None",
						"name": "붉은 매화",
						"desc": "전설 속 자객의 이름을 딴 의복. 밤에 보면 피어나는 꽃 같은 붉은 아름다움으로 상대의 눈을 현혹합니다.",
						"rarity": "Uncommon",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 720,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO180201",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO180301",
					"Data":
					{
						"icon": "None",
						"name": "아카데미 유니폼",
						"desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO180301",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO181101",
					"Data":
					{
						"icon": "None",
						"name": "메이드 드레스",
						"desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO181101",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO181201",
					"Data":
					{
						"icon": "None",
						"name": "수영복",
						"desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO181201",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO190101",
					"Data":
					{
						"icon": "None",
						"name": "여덟 번째 연꽃",
						"desc": "기본 코스튬 입니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO190201",
					"Data":
					{
						"icon": "None",
						"name": "아라홍련",
						"desc": "영원의 생명을 상징하는 붉은 연꽃의 이름을 가진 의복, 고위 수행자의 의복으로 신성함을 뿜어낸다.",
						"rarity": "Uncommon",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 720,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO190201",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO191101",
					"Data":
					{
						"icon": "None",
						"name": "메이드 드레스",
						"desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.",
						"rarity": "Rare",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 1200,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO191101",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO170101",
					"Data":
					{
						"icon": "None",
						"name": "떨어진 매",
						"desc": "기본 코스튬 입니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO170101",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO170201",
					"Data":
					{
						"icon": "None",
						"name": "비늘 깃매",
						"desc": "비늘을 가진 거대한 맹금류의 이름을 가진 전투용 갑옷, 쌍검을 사용하는 전사를 위해 타니아의 장인이 특별히 제작했다.",
						"rarity": "Uncommon",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 720,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO170201",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "CO170102",
					"Data":
					{
						"icon": "None",
						"name": "섬광의 매",
						"desc": "일반 코스튬, 구매로 획득할 수 있습니다.",
						"rarity": "Common",
						"goodsType": "Costume",
						"goodsPriceType": "Cash",
						"price": 450,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "CO170102",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "DS1001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_150201.SkillIcon_150201",
						"name": "탈출 포탈 생성",
						"desc": "마녀의 하수인 주변에 탈출 포탈을 생성합니다.",
						"rarity": "Common",
						"goodsType": "DungeonShop",
						"goodsPriceType": "Gold",
						"price": 2500,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "/Game/Blueprints/Enemy/Servant/BP_BuyExitPortal.BP_BuyExitPortal_C",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "DS1002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000014.SkillIcon_1000014",
						"name": "AP 회복",
						"desc": "해당 플레이어의 AP를 즉시 회복합니다.",
						"rarity": "Common",
						"goodsType": "DungeonShop",
						"goodsPriceType": "Gold",
						"price": 1500,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "/Game/Blueprints/Enemy/Servant/BP_BuyAP.BP_BuyAP_C",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "DS1003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_150206.SkillIcon_150206",
						"name": "체력 회복",
						"desc": "해당 플레이어의 체력을 즉시 회복합니다.",
						"rarity": "Common",
						"goodsType": "DungeonShop",
						"goodsPriceType": "Gold",
						"price": 250,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "/Game/Blueprints/Enemy/Servant/BP_BuyHP.BP_BuyHP_C",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "LB100000",
					"Data":
					{
						"icon": "None",
						"name": "던전 입구",
						"desc": "",
						"rarity": "Common",
						"goodsType": "Lobby",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "LB100010",
					"Data":
					{
						"icon": "None",
						"name": "오벨리스크",
						"desc": "",
						"rarity": "Common",
						"goodsType": "Lobby",
						"goodsPriceType": "Cash",
						"price": 120,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "LB100020",
					"Data":
					{
						"icon": "None",
						"name": "숲 야영지",
						"desc": "",
						"rarity": "Common",
						"goodsType": "Lobby",
						"goodsPriceType": "Cash",
						"price": 120,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "LB100030",
					"Data":
					{
						"icon": "None",
						"name": "고대 유적지",
						"desc": "",
						"rarity": "Common",
						"goodsType": "Lobby",
						"goodsPriceType": "Cash",
						"price": 120,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "LB100040",
					"Data":
					{
						"icon": "None",
						"name": "귀환한 자",
						"desc": "",
						"rarity": "Common",
						"goodsType": "Lobby",
						"goodsPriceType": "Cash",
						"price": 120,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "LB100050",
					"Data":
					{
						"icon": "None",
						"name": "숭배의 사원",
						"desc": "",
						"rarity": "Common",
						"goodsType": "Lobby",
						"goodsPriceType": "Cash",
						"price": 120,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "LB100060",
					"Data":
					{
						"icon": "None",
						"name": "쌍둥이 여신상",
						"desc": "",
						"rarity": "Common",
						"goodsType": "Lobby",
						"goodsPriceType": "Cash",
						"price": 120,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "LB100070",
					"Data":
					{
						"icon": "None",
						"name": "보라색 섬광",
						"desc": "",
						"rarity": "Common",
						"goodsType": "Lobby",
						"goodsPriceType": "Reward",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "hilda",
					"Data":
					{
						"icon": "None",
						"name": "힐다",
						"desc": "",
						"rarity": "Rare",
						"goodsType": "Character",
						"goodsPriceType": "Gold",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "I109000",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "urud",
					"Data":
					{
						"icon": "None",
						"name": "우르드",
						"desc": "",
						"rarity": "Rare",
						"goodsType": "Character",
						"goodsPriceType": "Gold",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "I109001",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "nave",
					"Data":
					{
						"icon": "None",
						"name": "네이브",
						"desc": "",
						"rarity": "Rare",
						"goodsType": "Character",
						"goodsPriceType": "Gold",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "I109002",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "baran",
					"Data":
					{
						"icon": "None",
						"name": "바란",
						"desc": "",
						"rarity": "Rare",
						"goodsType": "Character",
						"goodsPriceType": "Gold",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "I109003",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "rio",
					"Data":
					{
						"icon": "None",
						"name": "리오",
						"desc": "",
						"rarity": "Rare",
						"goodsType": "Character",
						"goodsPriceType": "Gold",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "I109004",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "clad",
					"Data":
					{
						"icon": "None",
						"name": "클라드",
						"desc": "",
						"rarity": "Rare",
						"goodsType": "Character",
						"goodsPriceType": "Gold",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "I109005",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "rene",
					"Data":
					{
						"icon": "None",
						"name": "레네",
						"desc": "",
						"rarity": "Rare",
						"goodsType": "Character",
						"goodsPriceType": "Cash",
						"price": 300,
						"subGoodsPriceType": "SkillPoint",
						"subPrice": 600,
						"bPClass": "None",
						"productDTId": "I109006",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "cazimord",
					"Data":
					{
						"icon": "None",
						"name": "카지모르드",
						"desc": "",
						"rarity": "Rare",
						"goodsType": "Character",
						"goodsPriceType": "Cash",
						"price": 300,
						"subGoodsPriceType": "SkillPoint",
						"subPrice": 600,
						"bPClass": "None",
						"productDTId": "I109007",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "sinobu",
					"Data":
					{
						"icon": "None",
						"name": "시노부",
						"desc": "",
						"rarity": "Rare",
						"goodsType": "Character",
						"goodsPriceType": "Cash",
						"price": 300,
						"subGoodsPriceType": "SkillPoint",
						"subPrice": 600,
						"bPClass": "None",
						"productDTId": "I109008",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "lian",
					"Data":
					{
						"icon": "None",
						"name": "리옌",
						"desc": "",
						"rarity": "Rare",
						"goodsType": "Character",
						"goodsPriceType": "Cash",
						"price": 300,
						"subGoodsPriceType": "SkillPoint",
						"subPrice": 600,
						"bPClass": "None",
						"productDTId": "I109009",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1001001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
						"name": "춤1",
						"desc": "춤1",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1001002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
						"name": "춤2",
						"desc": "춤2",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1001003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
						"name": "춤3",
						"desc": "춤3",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2001001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
						"name": "인사",
						"desc": "인사",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2001002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
						"name": "작별",
						"desc": "작별",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2001003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
						"name": "기쁨",
						"desc": "기쁨",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2001004",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
						"name": "진격",
						"desc": "진격",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2001005",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
						"name": "도발",
						"desc": "도발",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2001006",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
						"name": "좌절",
						"desc": "좌절",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2001007",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
						"name": "이쪽",
						"desc": "이쪽",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2001008",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
						"name": "박수",
						"desc": "박수",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2001009",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
						"name": "기도",
						"desc": "기도",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2001010",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
						"name": "경례",
						"desc": "경례",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2001011",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
						"name": "누워서 잠들기",
						"desc": "누워서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2001012",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
						"name": "앉아서 잠들기",
						"desc": "앉아서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1002001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
						"name": "춤1",
						"desc": "춤1",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1002002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
						"name": "춤2",
						"desc": "춤2",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1002003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
						"name": "춤3",
						"desc": "춤3",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2002001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
						"name": "인사",
						"desc": "인사",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2002002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
						"name": "작별",
						"desc": "작별",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2002003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
						"name": "기쁨",
						"desc": "기쁨",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2002004",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
						"name": "진격",
						"desc": "진격",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2002005",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
						"name": "도발",
						"desc": "도발",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2002006",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
						"name": "좌절",
						"desc": "좌절",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2002007",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
						"name": "이쪽",
						"desc": "이쪽",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2002008",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
						"name": "박수",
						"desc": "박수",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2002009",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
						"name": "기도",
						"desc": "기도",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2002010",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
						"name": "경례",
						"desc": "경례",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2002011",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
						"name": "누워서 잠들기",
						"desc": "누워서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2002012",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
						"name": "앉아서 잠들기",
						"desc": "앉아서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1003001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
						"name": "춤1",
						"desc": "춤1",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1003002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
						"name": "춤2",
						"desc": "춤2",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1003003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
						"name": "춤3",
						"desc": "춤3",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2003001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
						"name": "인사",
						"desc": "인사",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2003002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
						"name": "작별",
						"desc": "작별",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2003003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
						"name": "기쁨",
						"desc": "기쁨",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2003004",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
						"name": "진격",
						"desc": "진격",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2003005",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
						"name": "도발",
						"desc": "도발",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2003006",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
						"name": "좌절",
						"desc": "좌절",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2003007",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
						"name": "이쪽",
						"desc": "이쪽",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2003008",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
						"name": "박수",
						"desc": "박수",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2003009",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
						"name": "기도",
						"desc": "기도",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2003010",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
						"name": "경례",
						"desc": "경례",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2003011",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
						"name": "누워서 잠들기",
						"desc": "누워서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2003012",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
						"name": "앉아서 잠들기",
						"desc": "앉아서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1004001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
						"name": "춤1",
						"desc": "춤1",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1004002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
						"name": "춤2",
						"desc": "춤2",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1004003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
						"name": "춤3",
						"desc": "춤3",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2004001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
						"name": "인사",
						"desc": "인사",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2004002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
						"name": "작별",
						"desc": "작별",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2004003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
						"name": "기쁨",
						"desc": "기쁨",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2004004",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
						"name": "진격",
						"desc": "진격",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2004005",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
						"name": "도발",
						"desc": "도발",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2004006",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
						"name": "좌절",
						"desc": "좌절",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2004007",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
						"name": "이쪽",
						"desc": "이쪽",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2004008",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
						"name": "박수",
						"desc": "박수",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2004009",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
						"name": "기도",
						"desc": "기도",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2004010",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
						"name": "경례",
						"desc": "경례",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2004011",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
						"name": "누워서 잠들기",
						"desc": "누워서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2004012",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
						"name": "앉아서 잠들기",
						"desc": "앉아서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1005001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
						"name": "춤1",
						"desc": "춤1",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1005002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
						"name": "춤2",
						"desc": "춤2",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1005003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
						"name": "춤3",
						"desc": "춤3",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2005001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
						"name": "인사",
						"desc": "인사",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2005002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
						"name": "작별",
						"desc": "작별",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2005003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
						"name": "기쁨",
						"desc": "기쁨",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2005004",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
						"name": "진격",
						"desc": "진격",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2005005",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
						"name": "도발",
						"desc": "도발",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2005006",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
						"name": "좌절",
						"desc": "좌절",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2005007",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
						"name": "이쪽",
						"desc": "이쪽",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2005008",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
						"name": "박수",
						"desc": "박수",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2005009",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
						"name": "기도",
						"desc": "기도",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2005010",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
						"name": "경례",
						"desc": "경례",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2005011",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
						"name": "누워서 잠들기",
						"desc": "누워서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2005012",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
						"name": "앉아서 잠들기",
						"desc": "앉아서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1006001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
						"name": "춤1",
						"desc": "춤1",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1006002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
						"name": "춤2",
						"desc": "춤2",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1006003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
						"name": "춤3",
						"desc": "춤3",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2006001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
						"name": "인사",
						"desc": "인사",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2006002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
						"name": "작별",
						"desc": "작별",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2006003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
						"name": "기쁨",
						"desc": "기쁨",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2006004",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
						"name": "진격",
						"desc": "진격",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2006005",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
						"name": "도발",
						"desc": "도발",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2006006",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
						"name": "좌절",
						"desc": "좌절",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2006007",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
						"name": "이쪽",
						"desc": "이쪽",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2006008",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
						"name": "박수",
						"desc": "박수",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2006009",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
						"name": "기도",
						"desc": "기도",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2006010",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
						"name": "경례",
						"desc": "경례",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2006011",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
						"name": "누워서 잠들기",
						"desc": "누워서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2006012",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
						"name": "앉아서 잠들기",
						"desc": "앉아서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1007001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
						"name": "춤1",
						"desc": "춤1",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1007002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
						"name": "춤2",
						"desc": "춤2",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1007003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
						"name": "춤3",
						"desc": "춤3",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2007001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
						"name": "인사",
						"desc": "인사",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2007002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
						"name": "작별",
						"desc": "작별",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2007003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
						"name": "기쁨",
						"desc": "기쁨",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2007004",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
						"name": "진격",
						"desc": "진격",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2007005",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
						"name": "도발",
						"desc": "도발",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2007006",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
						"name": "좌절",
						"desc": "좌절",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2007007",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
						"name": "이쪽",
						"desc": "이쪽",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2007008",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
						"name": "박수",
						"desc": "박수",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2007009",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
						"name": "기도",
						"desc": "기도",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2007010",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
						"name": "경례",
						"desc": "경례",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2007011",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
						"name": "누워서 잠들기",
						"desc": "누워서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2007012",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
						"name": "앉아서 잠들기",
						"desc": "앉아서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1008001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
						"name": "춤1",
						"desc": "춤1",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1008002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
						"name": "춤2",
						"desc": "춤2",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1008003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
						"name": "춤3",
						"desc": "춤3",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2008001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
						"name": "인사",
						"desc": "인사",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2008002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
						"name": "작별",
						"desc": "작별",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2008003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
						"name": "기쁨",
						"desc": "기쁨",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2008004",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
						"name": "진격",
						"desc": "진격",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2008005",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
						"name": "도발",
						"desc": "도발",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2008006",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
						"name": "좌절",
						"desc": "좌절",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2008007",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
						"name": "이쪽",
						"desc": "이쪽",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2008008",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
						"name": "박수",
						"desc": "박수",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2008009",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
						"name": "기도",
						"desc": "기도",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2008010",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
						"name": "경례",
						"desc": "경례",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2008011",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
						"name": "누워서 잠들기",
						"desc": "누워서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2008012",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
						"name": "앉아서 잠들기",
						"desc": "앉아서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1009001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
						"name": "춤1",
						"desc": "춤1",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1009002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
						"name": "춤2",
						"desc": "춤2",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1009003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
						"name": "춤3",
						"desc": "춤3",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2009001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
						"name": "인사",
						"desc": "인사",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2009002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
						"name": "작별",
						"desc": "작별",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2009003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
						"name": "기쁨",
						"desc": "기쁨",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2009004",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
						"name": "진격",
						"desc": "진격",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2009005",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
						"name": "도발",
						"desc": "도발",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2009006",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
						"name": "좌절",
						"desc": "좌절",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2009007",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
						"name": "이쪽",
						"desc": "이쪽",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2009008",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
						"name": "박수",
						"desc": "박수",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2009009",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
						"name": "기도",
						"desc": "기도",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2009010",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
						"name": "경례",
						"desc": "경례",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2009011",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
						"name": "누워서 잠들기",
						"desc": "누워서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2009012",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
						"name": "앉아서 잠들기",
						"desc": "앉아서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1010001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
						"name": "춤1",
						"desc": "춤1",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1010002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
						"name": "춤2",
						"desc": "춤2",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1010003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
						"name": "춤3",
						"desc": "춤3",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2010001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
						"name": "인사",
						"desc": "인사",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2010002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
						"name": "작별",
						"desc": "작별",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2010003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
						"name": "기쁨",
						"desc": "기쁨",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2010004",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
						"name": "진격",
						"desc": "진격",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2010005",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
						"name": "도발",
						"desc": "도발",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2010006",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
						"name": "좌절",
						"desc": "좌절",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2010007",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
						"name": "이쪽",
						"desc": "이쪽",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2010008",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
						"name": "박수",
						"desc": "박수",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2010009",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
						"name": "기도",
						"desc": "기도",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2010010",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
						"name": "경례",
						"desc": "경례",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2010011",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
						"name": "누워서 잠들기",
						"desc": "누워서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2010012",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
						"name": "앉아서 잠들기",
						"desc": "앉아서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1011001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_01.EmoteIconDance_01",
						"name": "춤1",
						"desc": "춤1",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1011002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_02.EmoteIconDance_02",
						"name": "춤2",
						"desc": "춤2",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM1011003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconDance_03_2.EmoteIconDance_03_2",
						"name": "춤3",
						"desc": "춤3",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2011001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconGreeting_01.EmoteIconGreeting_01",
						"name": "인사",
						"desc": "인사",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2011002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFarewell_01.EmoteIconFarewell_01",
						"name": "작별",
						"desc": "작별",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2011003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCheer_01.EmoteIconCheer_01",
						"name": "기쁨",
						"desc": "기쁨",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2011004",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCharge_01.EmoteIconCharge_01",
						"name": "진격",
						"desc": "진격",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2011005",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconTaunt_01.EmoteIconTaunt_01",
						"name": "도발",
						"desc": "도발",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2011006",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconFrustration_01.EmoteIconFrustration_01",
						"name": "좌절",
						"desc": "좌절",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2011007",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconCall_01.EmoteIconCall_01",
						"name": "이쪽",
						"desc": "이쪽",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2011008",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconClap_01.EmoteIconClap_01",
						"name": "박수",
						"desc": "박수",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2011009",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
						"name": "기도",
						"desc": "기도",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2011010",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSalute_01.EmoteIconSalute_01",
						"name": "경례",
						"desc": "경례",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2011011",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSleep_01.EmoteIconSleep_01",
						"name": "누워서 잠들기",
						"desc": "누워서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "EM2011012",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconSnooze_01.EmoteIconSnooze_01",
						"name": "앉아서 잠들기",
						"desc": "앉아서 잠들기",
						"rarity": "Common",
						"goodsType": "Emotion",
						"goodsPriceType": "Cash",
						"price": 25,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "PI1000001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingFindEnemy.EmoteIconPingFindEnemy",
						"name": "몬스터 발견",
						"desc": "몬스터 발견",
						"rarity": "Common",
						"goodsType": "Ping",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "PI1000002",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingItem.EmoteIconPingItem",
						"name": "아이템",
						"desc": "아이템",
						"rarity": "Common",
						"goodsType": "Ping",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "PI1000003",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingAssemble.EmoteIconPingAssemble",
						"name": "집결",
						"desc": "집결",
						"rarity": "Common",
						"goodsType": "Ping",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "PI1000004",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingHelpHP.EmoteIconPingHelpHP",
						"name": "체력 부족",
						"desc": "체력 부족",
						"rarity": "Common",
						"goodsType": "Ping",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "PI1000005",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingHelpMP.EmoteIconPingHelpMP",
						"name": "마나 부족",
						"desc": "마나 부족",
						"rarity": "Common",
						"goodsType": "Ping",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "PI1000006",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_FindEnemy.EmoteIconPing_FindEnemy",
						"name": "상대 스토커",
						"desc": "상대 스토커",
						"rarity": "Common",
						"goodsType": "Ping",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "PI1000007",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_PortalEscape.EmoteIconPing_PortalEscape",
						"name": "탈출 포탈",
						"desc": "탈출 포탈",
						"rarity": "Common",
						"goodsType": "Ping",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "PI1000008",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_PortalRaid.EmoteIconPing_PortalRaid",
						"name": "보스",
						"desc": "보스",
						"rarity": "Common",
						"goodsType": "Ping",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "PI1000009",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_FindTreasure.EmoteIconPing_FindTreasure",
						"name": "상자",
						"desc": "상자",
						"rarity": "Common",
						"goodsType": "Ping",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "PI1000010",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Agree.EmoteIconPing_Agree",
						"name": "동의",
						"desc": "동의",
						"rarity": "Common",
						"goodsType": "Ping",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "PI1000011",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Refuse.EmoteIconPing_Refuse",
						"name": "거절",
						"desc": "거절",
						"rarity": "Common",
						"goodsType": "Ping",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "PI1000012",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Question.EmoteIconPing_Question",
						"name": "물음표",
						"desc": "물음표",
						"rarity": "Common",
						"goodsType": "Ping",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "PI9000001",
					"Data":
					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object",
						"name": "오브젝트",
						"desc": "오브젝트",
						"rarity": "Common",
						"goodsType": "Ping",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": false
					}
				},
				{
					"RowName": "SP1000001",
					"Data":
					{
						"icon": "None",
						"name": "프리미엄 시즌 패스",
						"desc": "",
						"rarity": "Common",
						"goodsType": "PremiumSeasonPass",
						"goodsPriceType": "Cash",
						"price": 500,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "SP1000002",
					"Data":
					{
						"icon": "None",
						"name": "프리미엄 시즌 패스",
						"desc": "",
						"rarity": "Common",
						"goodsType": "PremiumSeasonPass",
						"goodsPriceType": "Cash",
						"price": 500,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "SP2000001",
					"Data":
					{
						"icon": "None",
						"name": "업그레이드 시즌 패스",
						"desc": "",
						"rarity": "Common",
						"goodsType": "UpgradeSeasonPass",
						"goodsPriceType": "Cash",
						"price": 800,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "SP2000002",
					"Data":
					{
						"icon": "None",
						"name": "업그레이드 시즌 패스",
						"desc": "",
						"rarity": "Common",
						"goodsType": "UpgradeSeasonPass",
						"goodsPriceType": "Cash",
						"price": 800,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "SP3000001",
					"Data":
					{
						"icon": "None",
						"name": "프리미엄 번들 시즌 패스",
						"desc": "",
						"rarity": "Common",
						"goodsType": "BundleSeasonPass",
						"goodsPriceType": "Cash",
						"price": 1300,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "SP3000002",
					"Data":
					{
						"icon": "None",
						"name": "프리미엄 번들 시즌 패스",
						"desc": "",
						"rarity": "Common",
						"goodsType": "BundleSeasonPass",
						"goodsPriceType": "Cash",
						"price": 1300,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "ST1000001",
					"Data":
					{
						"icon": "None",
						"name": "소원석",
						"desc": "",
						"rarity": "Common",
						"goodsType": "Currency",
						"goodsPriceType": "Gold",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "I108100",
						"count": 50,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "ST1001001",
					"Data":
					{
						"icon": "None",
						"name": "소원석",
						"desc": "",
						"rarity": "Common",
						"goodsType": "Currency",
						"goodsPriceType": "Gold",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "I108100",
						"count": 250,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "ST1001002",
					"Data":
					{
						"icon": "None",
						"name": "소원석",
						"desc": "",
						"rarity": "Common",
						"goodsType": "Currency",
						"goodsPriceType": "Gold",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "I108101",
						"count": 10,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "ST1002001",
					"Data":
					{
						"icon": "None",
						"name": "소원석",
						"desc": "",
						"rarity": "Common",
						"goodsType": "Currency",
						"goodsPriceType": "Gold",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "I108100",
						"count": 800,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "ST1002002",
					"Data":
					{
						"icon": "None",
						"name": "소원석",
						"desc": "",
						"rarity": "Common",
						"goodsType": "Currency",
						"goodsPriceType": "Gold",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "I108101",
						"count": 55,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "ST1003001",
					"Data":
					{
						"icon": "None",
						"name": "소원석",
						"desc": "",
						"rarity": "Common",
						"goodsType": "Currency",
						"goodsPriceType": "Gold",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
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				},
				{
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					{
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				},
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					{
						"icon": "None",
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				},
				{
					"RowName": "ST1005002",
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					{
						"icon": "None",
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				},
				{
					"RowName": "ST2000001",
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					{
						"icon": "None",
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				},
				{
					"RowName": "UT0000001",
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					{
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						"name": "",
						"desc": "",
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				},
				{
					"RowName": "UT0000002",
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					{
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						"name": "",
						"desc": "",
						"rarity": "Common",
						"goodsType": "Booster",
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						"price": 10000,
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				},
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					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
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						"desc": "승천",
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						"goodsType": "Emotion",
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				},
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					{
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPray_01.EmoteIconPray_01",
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				},
				{
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					{
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				},
				{
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				},
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					{
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				},
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					{
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				},
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					{
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				},
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					{
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				},
				{
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					{
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				},
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					{
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				},
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					{
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				},
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					{
						"icon": "None",
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				},
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					{
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				},
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					{
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				},
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					{
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				},
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				},
				{
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				{
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				{
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				},
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				},
				{
					"RowName": "PB000012",
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				},
				{
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					{
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						"bPClass": "None",
						"productDTId": "PB000013",
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						"bEnable": false
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				},
				{
					"RowName": "PB000014",
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					{
						"icon": "None",
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						"rarity": "Rare",
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						"subGoodsPriceType": "Gold",
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						"bPClass": "None",
						"productDTId": "PB000014",
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						"bSoldout": false,
						"bEnable": false
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				},
				{
					"RowName": "SP1000003",
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					{
						"icon": "None",
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						"bPClass": "None",
						"productDTId": "None",
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						"bSoldout": false,
						"bEnable": true
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				},
				{
					"RowName": "SP2000003",
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					{
						"icon": "None",
						"name": "업그레이드 시즌 패스",
						"desc": "",
						"rarity": "Common",
						"goodsType": "UpgradeSeasonPass",
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						"subGoodsPriceType": "Gold",
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						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
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				},
				{
					"RowName": "SP3000003",
					"Data":
					{
						"icon": "None",
						"name": "프리미엄 번들 시즌 패스",
						"desc": "",
						"rarity": "Common",
						"goodsType": "BundleSeasonPass",
						"goodsPriceType": "Cash",
						"price": 1300,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "FM100001",
					"Data":
					{
						"icon": "None",
						"name": "기본 처형",
						"desc": "",
						"rarity": "Common",
						"goodsType": "ExecutionMotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "FM100002",
					"Data":
					{
						"icon": "None",
						"name": "하트 브레이크",
						"desc": "",
						"rarity": "Rare",
						"goodsType": "ExecutionMotion",
						"goodsPriceType": "Cash",
						"price": 300,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "FM100002",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "FM110001",
					"Data":
					{
						"icon": "None",
						"name": "기본 처형",
						"desc": "",
						"rarity": "Common",
						"goodsType": "ExecutionMotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "FM110002",
					"Data":
					{
						"icon": "None",
						"name": "홈런 스윙",
						"desc": "",
						"rarity": "Rare",
						"goodsType": "ExecutionMotion",
						"goodsPriceType": "Cash",
						"price": 300,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "FM110002",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "FM120001",
					"Data":
					{
						"icon": "None",
						"name": "기본 처형",
						"desc": "",
						"rarity": "Common",
						"goodsType": "ExecutionMotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "FM120002",
					"Data":
					{
						"icon": "None",
						"name": "마법소녀 피날레",
						"desc": "",
						"rarity": "Rare",
						"goodsType": "ExecutionMotion",
						"goodsPriceType": "Cash",
						"price": 300,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "FM120002",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "FM130001",
					"Data":
					{
						"icon": "None",
						"name": "기본 처형",
						"desc": "",
						"rarity": "Common",
						"goodsType": "ExecutionMotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "FM130002",
					"Data":
					{
						"icon": "None",
						"name": "야수의 함성",
						"desc": "",
						"rarity": "Rare",
						"goodsType": "ExecutionMotion",
						"goodsPriceType": "Cash",
						"price": 300,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "FM130002",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "FM140001",
					"Data":
					{
						"icon": "None",
						"name": "기본 처형",
						"desc": "",
						"rarity": "Common",
						"goodsType": "ExecutionMotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "FM140002",
					"Data":
					{
						"icon": "None",
						"name": "이지 킬",
						"desc": "",
						"rarity": "Rare",
						"goodsType": "ExecutionMotion",
						"goodsPriceType": "Cash",
						"price": 300,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "FM140002",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "FM150001",
					"Data":
					{
						"icon": "None",
						"name": "기본 처형",
						"desc": "",
						"rarity": "Common",
						"goodsType": "ExecutionMotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "FM150002",
					"Data":
					{
						"icon": "None",
						"name": "신성의 강타",
						"desc": "",
						"rarity": "Rare",
						"goodsType": "ExecutionMotion",
						"goodsPriceType": "Cash",
						"price": 300,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "FM150002",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "FM160001",
					"Data":
					{
						"icon": "None",
						"name": "기본 처형",
						"desc": "",
						"rarity": "Common",
						"goodsType": "ExecutionMotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "FM160002",
					"Data":
					{
						"icon": "None",
						"name": "이단 심판",
						"desc": "",
						"rarity": "Rare",
						"goodsType": "ExecutionMotion",
						"goodsPriceType": "Cash",
						"price": 300,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "FM160002",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "FM170001",
					"Data":
					{
						"icon": "None",
						"name": "기본 처형",
						"desc": "",
						"rarity": "Common",
						"goodsType": "ExecutionMotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "FM170002",
					"Data":
					{
						"icon": "None",
						"name": "싸커 킥",
						"desc": "",
						"rarity": "Rare",
						"goodsType": "ExecutionMotion",
						"goodsPriceType": "Cash",
						"price": 300,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "FM170002",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "FM180001",
					"Data":
					{
						"icon": "None",
						"name": "기본 처형",
						"desc": "",
						"rarity": "Common",
						"goodsType": "ExecutionMotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "FM180002",
					"Data":
					{
						"icon": "None",
						"name": "인술 '화염살법'",
						"desc": "",
						"rarity": "Rare",
						"goodsType": "ExecutionMotion",
						"goodsPriceType": "Cash",
						"price": 300,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "FM180002",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "FM190001",
					"Data":
					{
						"icon": "None",
						"name": "기본 처형",
						"desc": "",
						"rarity": "Common",
						"goodsType": "ExecutionMotion",
						"goodsPriceType": "Cash",
						"price": 0,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "None",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				},
				{
					"RowName": "FM190002",
					"Data":
					{
						"icon": "None",
						"name": "최후의 숨결",
						"desc": "",
						"rarity": "Rare",
						"goodsType": "ExecutionMotion",
						"goodsPriceType": "Cash",
						"price": 300,
						"subGoodsPriceType": "Gold",
						"subPrice": 0,
						"bPClass": "None",
						"productDTId": "FM190002",
						"count": 1,
						"bSoldout": false,
						"bEnable": true
					}
				}
			]
		},
		{
			"AssetName": "DT_NamePlate",
			"AssetPath": "/Game/Blueprints/DataTable/DT_NamePlate.DT_NamePlate",
			"RowStructure": "NamePlateDataRow",
			"Rows": [
				{
					"RowName": "PI000001",
					"Data":
					{
						"profileType": "Icon",
						"name": "스토커즈",
						"rarity": "Common",
						"widget": "None",
						"texture": "/Game/_UI/Profile/T_UI_PlateIcon_Common_01.T_UI_PlateIcon_Common_01",
						"conditionText": "기본 지급",
						"quests": [],
						"displayType": "Basic",
						"goodsId": "None",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PI000002",
					"Data":
					{
						"profileType": "Icon",
						"name": "전령",
						"rarity": "Common",
						"widget": "None",
						"texture": "/Game/_UI/Profile/T_UI_PlateIcon_Common_02.T_UI_PlateIcon_Common_02",
						"conditionText": "시즌 상점에서 구매",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PI000002",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PI000003",
					"Data":
					{
						"profileType": "Icon",
						"name": "해골",
						"rarity": "Common",
						"widget": "None",
						"texture": "/Game/_UI/Profile/T_UI_PlateIcon_Common_03.T_UI_PlateIcon_Common_03",
						"conditionText": "시즌 패스 보상으로 획득",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PI000003",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PI000004",
					"Data":
					{
						"profileType": "Icon",
						"name": "버려진 영광",
						"rarity": "Uncommon",
						"widget": "None",
						"texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_01.T_UI_PlateIcon_Uncommon_01",
						"conditionText": "시즌 상점에서 구매",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PI000004",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PI000005",
					"Data":
					{
						"profileType": "Icon",
						"name": "심층 전령",
						"rarity": "Uncommon",
						"widget": "None",
						"texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_02.T_UI_PlateIcon_Uncommon_02",
						"conditionText": "시즌 상점에서 구매",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PI000005",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PI000006",
					"Data":
					{
						"profileType": "Icon",
						"name": "새벽의 성물",
						"rarity": "Uncommon",
						"widget": "None",
						"texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_03.T_UI_PlateIcon_Uncommon_03",
						"conditionText": "시즌 상점에서 구매",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PI000006",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PI000007",
					"Data":
					{
						"profileType": "Icon",
						"name": "던전 문",
						"rarity": "Uncommon",
						"widget": "None",
						"texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_04.T_UI_PlateIcon_Uncommon_04",
						"conditionText": "시즌 상점에서 구매",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PI000007",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PI000008",
					"Data":
					{
						"profileType": "Icon",
						"name": "허수아비",
						"rarity": "Uncommon",
						"widget": "None",
						"texture": "/Game/_UI/Profile/T_UI_PlateIcon_Uncommon_05.T_UI_PlateIcon_Uncommon_05",
						"conditionText": "시즌 상점에서 구매",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PI000008",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PI000009",
					"Data":
					{
						"profileType": "Icon",
						"name": "마녀의 시선",
						"rarity": "Rare",
						"widget": "None",
						"texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_01.T_UI_PlateIcon_Rare_01",
						"conditionText": "시즌 상점에서 구매",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PI000009",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PI000010",
					"Data":
					{
						"profileType": "Icon",
						"name": "미믹",
						"rarity": "Rare",
						"widget": "None",
						"texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_02.T_UI_PlateIcon_Rare_02",
						"conditionText": "시즌 패스 보상으로 획득",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PI000010",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PI000011",
					"Data":
					{
						"profileType": "Icon",
						"name": "작은 힐다",
						"rarity": "Rare",
						"widget": "None",
						"texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_03.T_UI_PlateIcon_Rare_03",
						"conditionText": "시즌 패스 보상으로 획득",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PI000011",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PI000012",
					"Data":
					{
						"profileType": "Icon",
						"name": "작은 네이브",
						"rarity": "Rare",
						"widget": "None",
						"texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_04.T_UI_PlateIcon_Rare_04",
						"conditionText": "소원석으로 구매",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PI000012",
						"bDirectPurchase": true
					}
				},
				{
					"RowName": "PI000013",
					"Data":
					{
						"profileType": "Icon",
						"name": "작은 레네",
						"rarity": "Rare",
						"widget": "None",
						"texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_05.T_UI_PlateIcon_Rare_05",
						"conditionText": "소원석으로 구매",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PI000013",
						"bDirectPurchase": true
					}
				},
				{
					"RowName": "PI000014",
					"Data":
					{
						"profileType": "Icon",
						"name": "새벽의 빛",
						"rarity": "Rare",
						"widget": "None",
						"texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_06.T_UI_PlateIcon_Rare_06",
						"conditionText": "시즌 패스 보상으로 획득",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PI000014",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PI000015",
					"Data":
					{
						"profileType": "Icon",
						"name": "별의 그림자",
						"rarity": "Rare",
						"widget": "None",
						"texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_07.T_UI_PlateIcon_Rare_07",
						"conditionText": "소원석으로 구매",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PI000015",
						"bDirectPurchase": true
					}
				},
				{
					"RowName": "PB000001",
					"Data":
					{
						"profileType": "Banner",
						"name": "던전 문 (파랑)",
						"rarity": "Common",
						"widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_01.WBP_PlateBanner_Common_01_C",
						"texture": "None",
						"conditionText": "기본 지급",
						"quests": [],
						"displayType": "Basic",
						"goodsId": "None",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PB000002",
					"Data":
					{
						"profileType": "Banner",
						"name": "던전 문 (빨강)",
						"rarity": "Common",
						"widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_02.WBP_PlateBanner_Common_02_C",
						"texture": "None",
						"conditionText": "기본 지급",
						"quests": [],
						"displayType": "Basic",
						"goodsId": "None",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PB000003",
					"Data":
					{
						"profileType": "Banner",
						"name": "던전 문 (초록)",
						"rarity": "Common",
						"widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_03.WBP_PlateBanner_Common_03_C",
						"texture": "None",
						"conditionText": "기본 지급",
						"quests": [],
						"displayType": "Basic",
						"goodsId": "None",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PB000004",
					"Data":
					{
						"profileType": "Banner",
						"name": "캠프 파이어",
						"rarity": "Common",
						"widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_04.WBP_PlateBanner_Common_04_C",
						"texture": "None",
						"conditionText": "시즌 패스 보상으로 획득",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PB000004",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PB000005",
					"Data":
					{
						"profileType": "Banner",
						"name": "금속 와이어",
						"rarity": "Uncommon",
						"widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_01.WBP_PlateBanner_Uncommon_01_C",
						"texture": "None",
						"conditionText": "시즌 상점에서 구매",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PB000005",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PB000006",
					"Data":
					{
						"profileType": "Banner",
						"name": "금박",
						"rarity": "Uncommon",
						"widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_02.WBP_PlateBanner_Uncommon_02_C",
						"texture": "None",
						"conditionText": "시즌 패스 보상으로 획득",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PB000006",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PB000007",
					"Data":
					{
						"profileType": "Banner",
						"name": "던전 입구",
						"rarity": "Uncommon",
						"widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_03.WBP_PlateBanner_Uncommon_03_C",
						"texture": "None",
						"conditionText": "시즌 상점에서 구매",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PB000007",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PB000008",
					"Data":
					{
						"profileType": "Banner",
						"name": "미믹을 찾아라",
						"rarity": "Uncommon",
						"widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_04.WBP_PlateBanner_Uncommon_04_C",
						"texture": "None",
						"conditionText": "시즌 패스 보상으로 획득",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PB000008",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PB000009",
					"Data":
					{
						"profileType": "Banner",
						"name": "던전 게이트",
						"rarity": "Rare",
						"widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_01.WBP_PlateBanner_Rare_01_C",
						"texture": "None",
						"conditionText": "시즌 상점에서 구매",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PB000009",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PB000010",
					"Data":
					{
						"profileType": "Banner",
						"name": "새벽의 빛",
						"rarity": "Rare",
						"widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_02.WBP_PlateBanner_Rare_02_C",
						"texture": "None",
						"conditionText": "시즌 패스 보상으로 획득",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PB000010",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PB000011",
					"Data":
					{
						"profileType": "Banner",
						"name": "잊혀진 왕",
						"rarity": "Rare",
						"widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_03.WBP_PlateBanner_Rare_03_C",
						"texture": "None",
						"conditionText": "소원석으로 구매",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PB000011",
						"bDirectPurchase": true
					}
				},
				{
					"RowName": "PB000012",
					"Data":
					{
						"profileType": "Banner",
						"name": "검은 순례자",
						"rarity": "Rare",
						"widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_04.WBP_PlateBanner_Rare_04_C",
						"texture": "None",
						"conditionText": "소원석으로 구매",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PB000012",
						"bDirectPurchase": true
					}
				},
				{
					"RowName": "PI000016",
					"Data":
					{
						"profileType": "Icon",
						"name": "작은 카지모르드",
						"rarity": "Rare",
						"widget": "None",
						"texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_08.T_UI_PlateIcon_Rare_08",
						"conditionText": "시즌 패스 보상으로 획득",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PI000016",
						"bDirectPurchase": false
					}
				},
				{
					"RowName": "PB000013",
					"Data":
					{
						"profileType": "Banner",
						"name": "별의 그림자",
						"rarity": "Rare",
						"widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_05.WBP_PlateBanner_Rare_05_C",
						"texture": "None",
						"conditionText": "소원석으로 구매",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PB000013",
						"bDirectPurchase": true
					}
				},
				{
					"RowName": "PB000014",
					"Data":
					{
						"profileType": "Banner",
						"name": "떨어진 매",
						"rarity": "Rare",
						"widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Rare_06.WBP_PlateBanner_Rare_06_C",
						"texture": "None",
						"conditionText": "시즌패스 보상으로 획득",
						"quests": [],
						"displayType": "Visible",
						"goodsId": "PB000014",
						"bDirectPurchase": false
					}
				}
			]
		},
		{
			"AssetName": "DT_CrossHair",
			"AssetPath": "/Game/Blueprints/DataTable/DT_CrossHair.DT_CrossHair",
			"RowStructure": "CrossHairDataRow",
			"Rows": [
				{
					"RowName": "Default",
					"Data":
					{
						"stalkerName": "",
						"weaponType": "None",
						"widget": "None",
						"attackableDistance": [],
						"attackablePlayTime": 0
					}
				},
				{
					"RowName": "Hilda_Sword",
					"Data":
					{
						"stalkerName": "Hilda",
						"weaponType": "WeaponShield",
						"widget": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Battle/Crosshair/WBP_Comp_CrossHair_Hilda.WBP_Comp_CrossHair_Hilda_C'",
						"attackableDistance": [ 146, 146, 146 ],
						"attackablePlayTime": 0
					}
				},
				{
					"RowName": "Hilda_Mace",
					"Data":
					{
						"stalkerName": "Hilda",
						"weaponType": "Mace",
						"widget": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Battle/Crosshair/WBP_Comp_CrossHair_Hilda.WBP_Comp_CrossHair_Hilda_C'",
						"attackableDistance": [ 150, 150 ],
						"attackablePlayTime": 0
					}
				},
				{
					"RowName": "Urud_Bow",
					"Data":
					{
						"stalkerName": "Urud",
						"weaponType": "Bow",
						"widget": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Battle/Crosshair/WBP_Comp_CrossHair_Urud.WBP_Comp_CrossHair_Urud_C'",
						"attackableDistance": [],
						"attackablePlayTime": 0.5
					}
				},
				{
					"RowName": "Nave_Staff",
					"Data":
					{
						"stalkerName": "Nave",
						"weaponType": "Staff",
						"widget": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Battle/Crosshair/WBP_Comp_CrossHair_Hilda.WBP_Comp_CrossHair_Hilda_C'",
						"attackableDistance": [ 142, 142 ],
						"attackablePlayTime": 0
					}
				},
				{
					"RowName": "Baran_GS",
					"Data":
					{
						"stalkerName": "Baran",
						"weaponType": "TwoHandWeapon",
						"widget": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Battle/Crosshair/WBP_Comp_CrossHair_Hilda.WBP_Comp_CrossHair_Hilda_C'",
						"attackableDistance": [ 195, 195, 195 ],
						"attackablePlayTime": 0
					}
				},
				{
					"RowName": "Rio_ShortSword",
					"Data":
					{
						"stalkerName": "Rio",
						"weaponType": "ShortSword",
						"widget": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Battle/Crosshair/WBP_Comp_CrossHair_Rio.WBP_Comp_CrossHair_Rio_C'",
						"attackableDistance": [ 142, 146, 146 ],
						"attackablePlayTime": 0
					}
				},
				{
					"RowName": "Clad_Mace",
					"Data":
					{
						"stalkerName": "Clad",
						"weaponType": "Mace",
						"widget": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Battle/Crosshair/WBP_Comp_CrossHair_Hilda.WBP_Comp_CrossHair_Hilda_C'",
						"attackableDistance": [ 157, 157 ],
						"attackablePlayTime": 0
					}
				},
				{
					"RowName": "Rene_Staff",
					"Data":
					{
						"stalkerName": "Rene",
						"weaponType": "Staff",
						"widget": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Battle/Crosshair/WBP_Comp_CrossHair_Hilda.WBP_Comp_CrossHair_Hilda_C'",
						"attackableDistance": [ 142, 142, 142 ],
						"attackablePlayTime": 0
					}
				},
				{
					"RowName": "Sinobu_ShortSword",
					"Data":
					{
						"stalkerName": "Sinobu",
						"weaponType": "ShortSword",
						"widget": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Battle/Crosshair/WBP_Comp_CrossHair_Shinobu.WBP_Comp_CrossHair_Shinobu_C'",
						"attackableDistance": [ 142, 142 ],
						"attackablePlayTime": 0
					}
				},
				{
					"RowName": "Lian_Bow",
					"Data":
					{
						"stalkerName": "Lian",
						"weaponType": "Bow",
						"widget": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Battle/Crosshair/WBP_Comp_CrossHair_Lian.WBP_Comp_CrossHair_Lian_C'",
						"attackableDistance": [],
						"attackablePlayTime": 0.5
					}
				},
				{
					"RowName": "Cazimord",
					"Data":
					{
						"stalkerName": "Cazimord",
						"weaponType": "WeaponShield",
						"widget": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Battle/Crosshair/WBP_Base_CrossHair.WBP_Base_CrossHair_C'",
						"attackableDistance": [ 200, 200, 200 ],
						"attackablePlayTime": 0
					}
				},
				{
					"RowName": "BlackMaria_GS",
					"Data":
					{
						"stalkerName": "BlackMaria",
						"weaponType": "TwoHandWeapon",
						"widget": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Battle/Crosshair/WBP_Comp_CrossHair_Hilda.WBP_Comp_CrossHair_Hilda_C'",
						"attackableDistance": [ 195, 195, 195 ],
						"attackablePlayTime": 0
					}
				}
			]
		},
		{
			"AssetName": "DT_EnemyAbility",
			"AssetPath": "/Game/Blueprints/DataTable/DT_EnemyAbility.DT_EnemyAbility",
			"RowStructure": "AbilityDataRow",
			"Rows": [
				{
					"RowName": "EnemyBase",
					"Data":
					{
						"abilities": [
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Enemy_Shock.GA_Enemy_Shock_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Stun.GA_Stun_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Enemy_Dead.GA_Enemy_Dead_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_AttackFail_Enemy.GA_AttackFail_Enemy_C",
								"inputId": "None"
							}
						],
						"effects": [],
						"tags":
						{
							"gameplayTags": [
								{
									"tagName": "CharacterType.Enemy"
								}
							]
						},
						"montageMap":
						{
						},
						"attackMontageMap":
						{
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					}
				},
				{
					"RowName": "BatDagger",
					"Data":
					{
						"abilities": [],
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						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
							"attack01": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Bat/NewBat/Bat_Fighter/AnimMontage/AM_Mon_Bat_A01_Fighter_Attack_N01.AM_Mon_Bat_A01_Fighter_Attack_N01'",
							"attack02": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Bat/NewBat/Bat_Fighter/AnimMontage/AM_Mon_Bat_A01_Fighter_Attack_N02.AM_Mon_Bat_A01_Fighter_Attack_N02'",
							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Bat/NewBat/Bat_Fighter/AnimMontage/AM_Mon_Bat_A01_Fighter_Shock.AM_Mon_Bat_A01_Fighter_Shock'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Bat/NewBat/Bat_Fighter/AnimMontage/AM_Mon_Bat_A01_Fighter_Stun.AM_Mon_Bat_A01_Fighter_Stun'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Bat/NewBat/Bat_Fighter/AnimMontage/AM_Mon_Bat_A01_Fighter_AttackBounce.AM_Mon_Bat_A01_Fighter_AttackBounce'"
						},
						"attackMontageMap":
						{
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					}
				},
				{
					"RowName": "BatFighter",
					"Data":
					{
						"abilities": [],
						"effects": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
							"attack01": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Bat/NewBat/Bat_Fighter/AnimMontage/AM_Mon_Bat_A01_Fighter_Attack_N01.AM_Mon_Bat_A01_Fighter_Attack_N01'",
							"attack02": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Bat/NewBat/Bat_Fighter/AnimMontage/AM_Mon_Bat_A01_Fighter_Attack_N02.AM_Mon_Bat_A01_Fighter_Attack_N02'",
							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Bat/NewBat/Bat_Fighter/AnimMontage/AM_Mon_Bat_A01_Fighter_Shock.AM_Mon_Bat_A01_Fighter_Shock'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Bat/NewBat/Bat_Fighter/AnimMontage/AM_Mon_Bat_A01_Fighter_Stun.AM_Mon_Bat_A01_Fighter_Stun'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Bat/NewBat/Bat_Fighter/AnimMontage/AM_Mon_Bat_A01_Fighter_AttackBounce.AM_Mon_Bat_A01_Fighter_AttackBounce'"
						},
						"attackMontageMap":
						{
						}
					}
				},
				{
					"RowName": "BatFighter_Tutorial",
					"Data":
					{
						"abilities": [],
						"effects": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
							"attack01": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Bat/NewBat/Bat_Fighter/AnimMontage/AM_Mon_Bat_A01_Fighter_Attack_N01.AM_Mon_Bat_A01_Fighter_Attack_N01'",
							"attack02": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Bat/NewBat/Bat_Fighter/AnimMontage/AM_Mon_Bat_A01_Fighter_Attack_N02.AM_Mon_Bat_A01_Fighter_Attack_N02'",
							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Bat/NewBat/Bat_Fighter/AnimMontage/AM_Mon_Bat_A01_Fighter_Shock.AM_Mon_Bat_A01_Fighter_Shock'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Bat/NewBat/Bat_Fighter/AnimMontage/AM_Mon_Bat_A01_Fighter_Stun.AM_Mon_Bat_A01_Fighter_Stun'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Bat/NewBat/Bat_Fighter/AnimMontage/AM_Mon_Bat_A01_Fighter_AttackBounce.AM_Mon_Bat_A01_Fighter_AttackBounce'"
						},
						"attackMontageMap":
						{
						}
					}
				},
				{
					"RowName": "BatVampire",
					"Data":
					{
						"abilities": [],
						"effects": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
							"attack01": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Bat/NewBat/Bat_Fighter/AnimMontage/AM_Mon_Bat_A01_Fighter_Attack_N01.AM_Mon_Bat_A01_Fighter_Attack_N01'",
							"attack02": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Bat/NewBat/Bat_Fighter/AnimMontage/AM_Mon_Bat_A01_Fighter_Attack_N02.AM_Mon_Bat_A01_Fighter_Attack_N02'",
							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Bat/NewBat/Bat_Fighter/AnimMontage/AM_Mon_Bat_A01_Fighter_Shock.AM_Mon_Bat_A01_Fighter_Shock'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Bat/NewBat/Bat_Fighter/AnimMontage/AM_Mon_Bat_A01_Fighter_Stun.AM_Mon_Bat_A01_Fighter_Stun'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Bat/NewBat/Bat_Fighter/AnimMontage/AM_Mon_Bat_A01_Fighter_AttackBounce.AM_Mon_Bat_A01_Fighter_AttackBounce'"
						},
						"attackMontageMap":
						{
						}
					}
				},
				{
					"RowName": "BeholderWatcher",
					"Data":
					{
						"abilities": [],
						"effects": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
							"attack01": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Beholder/Watcher/AnimMontage/AM_Mon_Beholder_A01_Watcher_Attack_N01.AM_Mon_Beholder_A01_Watcher_Attack_N01'",
							"attack02": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Beholder/Watcher/AnimMontage/AM_Mon_Beholder_A01_Watcher_Attack_N02.AM_Mon_Beholder_A01_Watcher_Attack_N02'",
							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Beholder/Watcher/AnimMontage/AM_Mon_Beholder_A01_Watcher_Shock.AM_Mon_Beholder_A01_Watcher_Shock'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Beholder/Watcher/AnimMontage/AM_Mon_Beholder_A01_Watcher_Stun.AM_Mon_Beholder_A01_Watcher_Stun'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Beholder/Watcher/AnimMontage/AM_Mon_Beholder_A01_Watcher_AttackBounce.AM_Mon_Beholder_A01_Watcher_AttackBounce'"
						},
						"attackMontageMap":
						{
						}
					}
				},
				{
					"RowName": "BeholderWatcherFire",
					"Data":
					{
						"abilities": [],
						"effects": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
							"attack01": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Beholder/Watcher/AnimMontage/AM_Mon_Beholder_A01_Watcher_Attack_N04.AM_Mon_Beholder_A01_Watcher_Attack_N04'",
							"attack02": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Beholder/Watcher/AnimMontage/AM_Mon_Beholder_A01_Watcher_Attack_N02.AM_Mon_Beholder_A01_Watcher_Attack_N02'",
							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Beholder/Watcher/AnimMontage/AM_Mon_Beholder_A01_Watcher_Shock.AM_Mon_Beholder_A01_Watcher_Shock'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Beholder/Watcher/AnimMontage/AM_Mon_Beholder_A01_Watcher_Stun.AM_Mon_Beholder_A01_Watcher_Stun'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Beholder/Watcher/AnimMontage/AM_Mon_Beholder_A01_Watcher_AttackBounce.AM_Mon_Beholder_A01_Watcher_AttackBounce'"
						},
						"attackMontageMap":
						{
						}
					}
				},
				{
					"RowName": "BeholderWatcher_Cursed",
					"Data":
					{
						"abilities": [],
						"effects": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
							"attack01": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Beholder/Watcher/AnimMontage/AM_Mon_Beholder_A01_Watcher_Attack_N01.AM_Mon_Beholder_A01_Watcher_Attack_N01'",
							"attack02": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Beholder/Watcher/AnimMontage/AM_Mon_Beholder_A01_Watcher_Attack_N02.AM_Mon_Beholder_A01_Watcher_Attack_N02'",
							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Beholder/Watcher/AnimMontage/AM_Mon_Beholder_A01_Watcher_Shock.AM_Mon_Beholder_A01_Watcher_Shock'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Beholder/Watcher/AnimMontage/AM_Mon_Beholder_A01_Watcher_Stun.AM_Mon_Beholder_A01_Watcher_Stun'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Beholder/Watcher/AnimMontage/AM_Mon_Beholder_A01_Watcher_AttackBounce.AM_Mon_Beholder_A01_Watcher_AttackBounce'"
						},
						"attackMontageMap":
						{
						}
					}
				},
				{
					"RowName": "BeholderWatcherFire_Cursed",
					"Data":
					{
						"abilities": [],
						"effects": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
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					"RowName": "Croc_Green",
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				{
					"RowName": "CursedLancerCoop",
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				{
					"RowName": "CursedLancer_Summon",
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				{
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				{
					"RowName": "CursedLancerBlack",
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					"RowName": "GargoyleStoneCoop",
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					"RowName": "GargoyleGold",
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					"RowName": "GargoyleStone",
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				{
					"RowName": "GhostFire",
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					"RowName": "GhostFire_Red",
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					"RowName": "GhostFire_Cursed",
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					"RowName": "Ghoul",
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				{
					"RowName": "GoblinBasic",
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				{
					"RowName": "GoblinBasic_Red",
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				{
					"RowName": "KinuKing",
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							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Kinu/KinuKing/AnimMontage/AM_Mon_Kinu_A01_King_Shock.AM_Mon_Kinu_A01_King_Shock'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Kinu/KinuKing/AnimMontage/AM_Mon_Kinu_A01_King_Stun.AM_Mon_Kinu_A01_King_Stun'",
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						},
						"attackMontageMap":
						{
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				},
				{
					"RowName": "KinuLightningCoop",
					"Data":
					{
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						"effects": [],
						"tags":
						{
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									"tagName": "Effect.AffectBreakable"
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						{
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							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Kinu/Lightning/AnimMontage/AM_Mon_Kinu_A01_Lightning_Shock.AM_Mon_Kinu_A01_Lightning_Shock'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Kinu/Lightning/AnimMontage/AM_Mon_Kinu_A01_Lightning_Stun.AM_Mon_Kinu_A01_Lightning_Stun'"
						},
						"attackMontageMap":
						{
						}
					}
				},
				{
					"RowName": "KinuLightning",
					"Data":
					{
						"abilities": [],
						"effects": [],
						"tags":
						{
							"gameplayTags": [
								{
									"tagName": "Effect.AffectBreakable"
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						{
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							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Kinu/Lightning/AnimMontage/AM_Mon_Kinu_A01_Lightning_Shock.AM_Mon_Kinu_A01_Lightning_Shock'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Kinu/Lightning/AnimMontage/AM_Mon_Kinu_A01_Lightning_Stun.AM_Mon_Kinu_A01_Lightning_Stun'"
						},
						"attackMontageMap":
						{
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					}
				},
				{
					"RowName": "KinuLightning_Summon",
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					{
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						"effects": [],
						"tags":
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							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Kinu/Lightning/AnimMontage/AM_Mon_Kinu_A01_Lightning_Stun.AM_Mon_Kinu_A01_Lightning_Stun'"
						},
						"attackMontageMap":
						{
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					}
				},
				{
					"RowName": "MimicChest",
					"Data":
					{
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						"effects": [],
						"tags":
						{
							"gameplayTags": []
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						"montageMap":
						{
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						},
						"attackMontageMap":
						{
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					}
				},
				{
					"RowName": "MimicChestGold",
					"Data":
					{
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						"effects": [],
						"tags":
						{
							"gameplayTags": []
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						"montageMap":
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							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Mimic/ChestMimic/AnimMontage/AM_Mon_Mimic_A01_Chest_AttackBounce.AM_Mon_Mimic_A01_Chest_AttackBounce'"
						},
						"attackMontageMap":
						{
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					}
				},
				{
					"RowName": "MimicChestPalace",
					"Data":
					{
						"abilities": [],
						"effects": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
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							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Mimic/ChestMimic/AnimMontage/AM_Mon_Mimic_A01_Chest_Stun.AM_Mon_Mimic_A01_Chest_Stun'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Mimic/ChestMimic/AnimMontage/AM_Mon_Mimic_A01_Chest_AttackBounce.AM_Mon_Mimic_A01_Chest_AttackBounce'"
						},
						"attackMontageMap":
						{
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					}
				},
				{
					"RowName": "MimicQueen_Beast",
					"Data":
					{
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						"effects": [],
						"tags":
						{
							"gameplayTags": [
								{
									"tagName": "Character.State.Unstoppable"
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								{
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								{
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								{
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							]
						},
						"montageMap":
						{
							"attackN01": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Beast/AM_Mon_MimicQueen_Beast_B_Attack_N01.AM_Mon_MimicQueen_Beast_B_Attack_N01'",
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							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Beast/AM_Mon_MimicQueen_Beast_B_Shock.AM_Mon_MimicQueen_Beast_B_Shock'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Beast/AM_Mon_MimicQueen_Beast_B_Stun.AM_Mon_MimicQueen_Beast_B_Stun'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Beast/AM_Mon_MimicQueen_Beast_B_AttackFail.AM_Mon_MimicQueen_Beast_B_AttackFail'"
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						"attackMontageMap":
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					}
				},
				{
					"RowName": "MimicQueen_Queen",
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					{
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									"tagName": "Character.State.Unstoppable"
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							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/MimicQueen/AnimMontage/Queen/AM_Mon_MimicQueen_B_AttackFail.AM_Mon_MimicQueen_B_AttackFail'"
						},
						"attackMontageMap":
						{
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					}
				},
				{
					"RowName": "OrcShaman",
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							"gameplayTags": []
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						"montageMap":
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							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Orc/ShamanA/AnimMontage/AM_Mon_Orc_ShamanA_000_Stun.AM_Mon_Orc_ShamanA_000_Stun'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Orc/ShamanA/AnimMontage/AM_Mon_Orc_ShamanA_000_AttackBounce.AM_Mon_Orc_ShamanA_000_AttackBounce'"
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						"attackMontageMap":
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					}
				},
				{
					"RowName": "OrcSteelWarrior",
					"Data":
					{
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						"tags":
						{
							"gameplayTags": []
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						"montageMap":
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							"attack01": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Orc/SteelWarriorA/AnimMontage/AM_Mon_Orc_SteelWarriorA_000_Attack_N01.AM_Mon_Orc_SteelWarriorA_000_Attack_N01'",
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							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Orc/SteelWarriorA/AnimMontage/AM_Mon_Orc_SteelWarriorA_000_AttackBounce.AM_Mon_Orc_SteelWarriorA_000_AttackBounce'"
						},
						"attackMontageMap":
						{
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					}
				},
				{
					"RowName": "OrcSummoner",
					"Data":
					{
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						"tags":
						{
							"gameplayTags": []
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						"montageMap":
						{
							"attack01": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Orc/SummonerA/AnimMontage/AM_Mon_Orc_SummonerA_000_Attack_N01.AM_Mon_Orc_SummonerA_000_Attack_N01'",
							"attackS01": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Orc/ShamanA/AnimMontage/AM_Mon_Orc_ShamanA_000_SKill_N01.AM_Mon_Orc_ShamanA_000_SKill_N01'",
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							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Orc/SummonerA/AnimMontage/AM_Mon_Orc_SummonerA_000_Shock.AM_Mon_Orc_SummonerA_000_Shock'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Orc/SummonerA/AnimMontage/AM_Mon_Orc_SummonerA_000_Stun.AM_Mon_Orc_SummonerA_000_Stun'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Orc/SummonerA/AnimMontage/AM_Mon_Orc_SummonerA_000_AttackBounce.AM_Mon_Orc_SummonerA_000_AttackBounce'"
						},
						"attackMontageMap":
						{
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					}
				},
				{
					"RowName": "OrcSummoner_Ifrit",
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					{
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						"tags":
						{
							"gameplayTags": [
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									"tagName": "Character.State.Unstoppable"
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						},
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							"attack02": "/Script/Engine.AnimMontage'/Game/_Art/_Summon/Elemental/Fire/AnimMontage/AM_Sum_Elemental_Fire_Attack_N02.AM_Sum_Elemental_Fire_Attack_N02'",
							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Summon/Elemental/Fire/AnimMontage/AM_Sum_Elemental_Fire_Shock.AM_Sum_Elemental_Fire_Shock'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Summon/Elemental/Fire/AnimMontage/AM_Sum_Elemental_Fire_Death.AM_Sum_Elemental_Fire_Death'"
						},
						"attackMontageMap":
						{
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					}
				},
				{
					"RowName": "OrcWarrior",
					"Data":
					{
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						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
							"attack01": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Orc/WarriorA/AnimMontage/AM_Mon_Orc_WarriorA_000_Attack_N01.AM_Mon_Orc_WarriorA_000_Attack_N01'",
							"attack02": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Orc/WarriorA/AnimMontage/AM_Mon_Orc_WarriorA_000_Attack_N02.AM_Mon_Orc_WarriorA_000_Attack_N02'",
							"attack03": "/Script/Engine.AnimMontage'/Game/_Art/_Monster/Orc/WarriorA/AnimMontage/AM_Mon_Orc_WarriorA_000_Attack_N03.AM_Mon_Orc_WarriorA_000_Attack_N03'",
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						"attackMontageMap":
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				{
					"RowName": "SkeletonMageGold",
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						"montageMap":
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				{
					"RowName": "Slaughterer",
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				{
					"RowName": "Slime",
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				{
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				{
					"RowName": "SpiderNest",
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				{
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						"attackMontageMap":
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				{
					"RowName": "TrainingDummy",
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		{
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			"RowStructure": "EquipDataRow",
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					"RowName": "EQ0000000",
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						"name": "보급용 검",
						"desc": "",
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							},
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							},
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								{
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								},
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							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
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								},
								"value": 100,
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							},
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								{
									"attributeName": "AttackSpeedPer",
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						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
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								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"castingTimeReducePer": 0,
								"skillRate": 0,
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								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
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						"additionalEffectToTarget": [],
						"bPClass": "/Game/Blueprints/Equips/WeaponShield/BP_NoviceSword.BP_NoviceSword_C",
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "/Game/Blueprints/Equips/Staff/BP_SkullStaff.BP_SkullStaff_C",
						"physicalMaterial": "/Game/Blueprints/PhysMaterials/PM_Wood.PM_Wood",
						"socketName": "socket_R_Weapon",
						"abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Magician_BasicAttack.SkillIcon_Magician_BasicAttack",
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						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV1003041",
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				},
				{
					"RowName": "EQ0333000",
					"Data":
					{
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						"desc": "",
						"descValues": [],
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						"equipType": "Staff",
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						"rarity": "Rare",
						"price": 468,
						"sellPrice": 234,
						"recipeId": "",
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				},
				{
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				},
				{
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					{
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				{
					"RowName": "EQ0400000",
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						"name": "보급용 단검",
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				{
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					"RowName": "EQ0442000",
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						"recipeId": "EQ0442000",
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						"visualId": "IV1005123",
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					}
				},
				{
					"RowName": "EQ0542000",
					"Data":
					{
						"name": "궤멸의 망치",
						"desc": "",
						"descValues": [],
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						"equipType": "Mace",
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						"rarity": "None",
						"price": 2940,
						"sellPrice": 1470,
						"recipeId": "EQ0542000",
						"equipSetGroupId": "None",
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								{
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							{
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							{
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							{
								"attribute":
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							{
								"attribute":
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									"attributeName": "AttackSpeedPer",
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						],
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						"equipModify":
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							{
								"attribute":
								{
									"attributeName": "",
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							"equipSkillModify":
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						},
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						"additionalEffectToTarget": [],
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				},
				{
					"RowName": "EQ1000000",
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					{
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						"descValues": [],
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						"rarity": "Junk",
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						"sellPrice": 0,
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							{
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							{
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							{
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							{
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							"equipSkillModify":
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						},
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						"bPClass": "None",
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				},
				{
					"RowName": "EQ1011000",
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					{
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						"descValues": [],
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							{
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				},
				{
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					{
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							{
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				{
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					{
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							{
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							"equipSkillModify":
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				{
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							{
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							"equipSkillModify":
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						},
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				},
				{
					"RowName": "EQ1021000",
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					{
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						"descValues": [],
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						"sellPrice": 55,
						"recipeId": "",
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							{
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							{
								"attribute":
								{
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				{
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							{
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								"attribute":
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							"equipSkillModify":
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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				},
				{
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					{
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						"descValues": [],
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						"sellPrice": 14,
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								{
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							{
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						},
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				},
				{
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					{
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				{
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					{
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							{
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				{
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				{
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						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV12011",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ1132000",
					"Data":
					{
						"name": "울 로브",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Body",
						"equipType": "Cloth",
						"bluntWeapon": false,
						"rarity": "Rare",
						"price": 230,
						"sellPrice": 115,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
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								"visible": true
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							{
								"attribute":
								{
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									"attribute": "/Script/WorldStalker.CharacterSet:ArmorMax",
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								"value": 140,
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							},
							{
								"attribute":
								{
									"attributeName": "SkillCastSpeedPer",
									"attribute": "/Script/WorldStalker.CharacterSet:SkillCastSpeedPer",
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								"value": 2,
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							{
								"attribute":
								{
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								"value": 5.5,
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							{
								"attribute":
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						],
						"rerollCount": 10,
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						"breakDamageNormal": 0,
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						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
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							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
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								"skillRowName": "None",
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								"manaCostPer": 0,
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								"coolTimePer": 0,
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								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"abilityIcon": "None",
						"abilityClass": "None",
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						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV12012",
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				},
				{
					"RowName": "EQ1133000",
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					{
						"name": "리넨 로브",
						"desc": "",
						"descValues": [],
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						"equipType": "Cloth",
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						"rarity": "Rare",
						"price": 242,
						"sellPrice": 121,
						"recipeId": "",
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							{
								"attribute":
								{
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							{
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								{
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								"value": 140,
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							},
							{
								"attribute":
								{
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									"attribute": "/Script/WorldStalker.CharacterSet:MPRegen",
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							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
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								"value": 5.5,
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							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
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								"value": 0,
								"visible": false
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						],
						"rerollCount": 10,
						"armor": 140,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
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								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV12013",
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					}
				},
				{
					"RowName": "EQ1134000",
					"Data":
					{
						"name": "벨벳 로브",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Body",
						"equipType": "Cloth",
						"bluntWeapon": false,
						"rarity": "Rare",
						"price": 264,
						"sellPrice": 132,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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								"value": 14,
								"visible": true
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							{
								"attribute":
								{
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							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
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							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
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								"value": 0,
								"visible": false
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						],
						"rerollCount": 10,
						"armor": 150,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"manaCostPer": 0,
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								"coolTimePer": 0,
								"castingTimeReduce": 0,
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								"skillRate": 0,
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								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
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						"abilityClass": "None",
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						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV12014",
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				},
				{
					"RowName": "EQ1141000",
					"Data":
					{
						"name": "브로케이드 로브",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Body",
						"equipType": "Cloth",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 1974,
						"sellPrice": 987,
						"recipeId": "EQ1141000",
						"equipSetGroupId": "None",
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								{
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							{
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									"attribute": "/Script/WorldStalker.CharacterSet:ArmorMax",
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								"value": 160,
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							},
							{
								"attribute":
								{
									"attributeName": "SkillCastSpeedPer",
									"attribute": "/Script/WorldStalker.CharacterSet:SkillCastSpeedPer",
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								"value": 2,
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							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
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								"value": 5.5,
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							{
								"attribute":
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									"attributeName": "MoveSpeedModify",
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								"value": 0,
								"visible": false
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						],
						"rerollCount": 10,
						"armor": 160,
						"breakDamageNormal": 0,
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						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV12016",
						"bRegister": true
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				},
				{
					"RowName": "EQ1142000",
					"Data":
					{
						"name": "실크 로브",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Body",
						"equipType": "Cloth",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 1778,
						"sellPrice": 889,
						"recipeId": "EQ1142000",
						"equipSetGroupId": "None",
						"stats": [
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								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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								"value": 14,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "ArmorMax",
									"attribute": "/Script/WorldStalker.CharacterSet:ArmorMax",
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								"value": 160,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MPRegen",
									"attribute": "/Script/WorldStalker.CharacterSet:MPRegen",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 0.10000000149011612,
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							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
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								"value": 5.5,
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							{
								"attribute":
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									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
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								"value": 0,
								"visible": false
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						],
						"rerollCount": 10,
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						"breakDamageNormal": 0,
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						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV12015",
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				},
				{
					"RowName": "EQ1143002",
					"Data":
					{
						"name": "하늘 날개옷",
						"desc": "노대 바람이 시전 방향의 반대로 자신을 밀쳐냅니다.",
						"descValues": [],
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						"equipType": "Cloth",
						"bluntWeapon": false,
						"rarity": "Legendary",
						"price": 1778,
						"sellPrice": 889,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
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								"attribute":
								{
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									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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								"value": 14,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "ArmorMax",
									"attribute": "/Script/WorldStalker.CharacterSet:ArmorMax",
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								"value": 160,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MPRegen",
									"attribute": "/Script/WorldStalker.CharacterSet:MPRegen",
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								"value": 0.10000000149011612,
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							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
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								"value": 5.5,
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							{
								"attribute":
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									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
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								"value": 0,
								"visible": false
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						],
						"rerollCount": 10,
						"armor": 160,
						"breakDamageNormal": 0,
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						"range": 0,
						"equipModify":
						{
							"stalkerName": "Nave",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "Perk1",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk1",
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								"bAttributeReplicated": false,
								"value": 500
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							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
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								"skillRate": 0,
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								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV12015",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ1143006",
					"Data":
					{
						"name": "화염 군주의 의복",
						"desc": "화염의 정령 공격이 폭파 공격으로 변경됩니다.",
						"descValues": [],
						"equipSlotType": "Body",
						"equipType": "Cloth",
						"bluntWeapon": false,
						"rarity": "Legendary",
						"price": 1778,
						"sellPrice": 889,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 15,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "ArmorMax",
									"attribute": "/Script/WorldStalker.CharacterSet:ArmorMax",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 125,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "HPMax",
									"attribute": "/Script/WorldStalker.CharacterSet:HPMax",
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							{
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						},
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						"additionalEffectToTarget": [],
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				},
				{
					"RowName": "EQ1200000",
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					{
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				{
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				{
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				{
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				{
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				},
				{
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					{
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				{
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				{
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							{
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				{
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				{
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				},
				{
					"RowName": "EQ1443002",
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					{
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								"visible": true
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						],
						"rerollCount": 10,
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						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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								"skillRowName": "None",
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							"equipSkillChange":
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								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV12035",
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				},
				{
					"RowName": "EQ1443006",
					"Data":
					{
						"name": "망자의 악의",
						"desc": "독기 화살의 출혈 효과가 이동 불가 효과로 대체됩니다.",
						"descValues": [],
						"equipSlotType": "Boots",
						"equipType": "Cloth",
						"bluntWeapon": false,
						"rarity": "Legendary",
						"price": 1778,
						"sellPrice": 889,
						"recipeId": "",
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						"stats": [
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								"attribute":
								{
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							{
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							{
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							{
								"attribute":
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							{
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								"value": 10,
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							"equipSkillModify":
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						},
						"additionalEffectToSelf": [],
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						"bPClass": "None",
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				},
				{
					"RowName": "EQ1443007",
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					{
						"name": "갈래꽃 걸음",
						"desc": "기폭찰 시전 시 쿠나이가 {0}개로 증가합니다.",
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						"equipSlotType": "Boots",
						"equipType": "Cloth",
						"bluntWeapon": false,
						"rarity": "Legendary",
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						"sellPrice": 889,
						"recipeId": "",
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							{
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							{
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							{
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							{
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								"value": 7.5,
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV12035",
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				},
				{
					"RowName": "EQ2000000",
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					{
						"name": "보급용 모자",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Head",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
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								"attribute":
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							{
								"attribute":
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									"attributeName": "HeadShotDamReducePer",
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							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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								"value": 0,
								"visible": false
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							{
								"attribute":
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									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
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								"value": 0,
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							{
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									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
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								"value": -2,
								"visible": true
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						],
						"rerollCount": 0,
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						"breakDamageNormal": 0,
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						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
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								"skillRowName": "None",
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								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13000",
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				},
				{
					"RowName": "EQ2011000",
					"Data":
					{
						"name": "생 가죽 머리 장식",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Head",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Common",
						"price": 22,
						"sellPrice": 11,
						"recipeId": "",
						"equipSetGroupId": "None",
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								{
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								"value": 3,
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							{
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									"attributeName": "HeadShotDamReducePer",
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								"value": 10,
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							{
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								{
									"attributeName": "HPMax",
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								"value": 10,
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							{
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									"attributeName": "AttackMovementSpeed",
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							{
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						"rerollCount": 10,
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						"breakDamageNormal": 0,
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						"equipModify":
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							"stalkerName": "None",
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							{
								"attribute":
								{
									"attributeName": "",
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									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
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							"equipSkillModify":
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								"durationTime": 0
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							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
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						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13001",
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				},
				{
					"RowName": "EQ2012000",
					"Data":
					{
						"name": "경화 가죽 모자",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Head",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Common",
						"price": 24,
						"sellPrice": 12,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
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								"value": 3,
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							{
								"attribute":
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									"attributeName": "HeadShotDamReducePer",
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								"value": 10,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 0,
								"visible": false
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							{
								"attribute":
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									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
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								"value": 0,
								"visible": false
							},
							{
								"attribute":
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									"attributeName": "MoveSpeedModify",
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								"value": 0,
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						],
						"rerollCount": 10,
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						"equipModify":
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							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
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							"equipSkillChange":
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13002",
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				},
				{
					"RowName": "EQ2013000",
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					{
						"name": "강화 가죽 투구",
						"desc": "",
						"descValues": [],
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						"equipType": "Light",
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						"rarity": "Common",
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						"recipeId": "",
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							},
							{
								"attribute":
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								},
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								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalPer",
									"attribute": "/Script/WorldStalker.CharacterSet:CriticalPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 2,
								"visible": true
							},
							{
								"attribute":
								{
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							{
								"attribute":
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								"value": -2,
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						],
						"rerollCount": 10,
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						"equipModify":
						{
							"stalkerName": "None",
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							{
								"attribute":
								{
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								"bAttributeReplicated": false,
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							},
							"equipSkillModify":
							{
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							"equipSkillChange":
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
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						"abilityClass": "None",
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						"montages": [],
						"additionalBPClass": [],
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				},
				{
					"RowName": "EQ2014000",
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						"descValues": [],
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						"price": 28,
						"sellPrice": 14,
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						"equipSetGroupId": "None",
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							{
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								{
									"attributeName": "Defense",
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							{
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							{
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							{
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							{
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						],
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							{
								"attribute":
								{
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								"bAttributeReplicated": false,
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							},
							"equipSkillModify":
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							"equipSkillChange":
							{
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
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				},
				{
					"RowName": "EQ2021000",
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					{
						"name": "생 가죽 머리 장식",
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						"descValues": [],
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								{
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							},
							{
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							},
							{
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								{
									"attributeName": "HPMax",
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							},
							{
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							{
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						],
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						{
							"stalkerName": "None",
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							{
								"attribute":
								{
									"attributeName": "",
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
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								"skillRowName": "None",
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							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
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						"montages": [],
						"additionalBPClass": [],
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				},
				{
					"RowName": "EQ2022000",
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					{
						"name": "경화 가죽 모자",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Head",
						"equipType": "Light",
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						"price": 72,
						"sellPrice": 36,
						"recipeId": "",
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							{
								"attribute":
								{
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									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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							{
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							},
							{
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								{
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							},
							{
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							{
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						],
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						{
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							{
								"attribute":
								{
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								"bAttributeReplicated": false,
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							},
							"equipSkillModify":
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							"equipSkillChange":
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						},
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				},
				{
					"RowName": "EQ2023000",
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					{
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							{
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							{
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							{
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							{
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							"equipSkillModify":
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						},
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				},
				{
					"RowName": "EQ2024000",
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					{
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							{
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							{
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							{
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							{
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						},
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				},
				{
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					{
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							{
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							{
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							{
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							{
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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						},
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						"montages": [],
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				},
				{
					"RowName": "EQ2032000",
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					{
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						"descValues": [],
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						"sellPrice": 115,
						"recipeId": "",
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								{
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							{
								"attribute":
								{
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							{
								"attribute":
								{
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							{
								"attribute":
								{
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							{
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						],
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						"equipModify":
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							{
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								"bAttributeReplicated": false,
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							},
							"equipSkillModify":
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								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
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						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13002",
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				},
				{
					"RowName": "EQ2033000",
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					{
						"name": "강화 가죽 투구",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Head",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Rare",
						"price": 242,
						"sellPrice": 121,
						"recipeId": "",
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							{
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							{
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							{
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						},
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						"montages": [],
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				},
				{
					"RowName": "EQ2034000",
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					{
						"name": "브리간딘 두건",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Head",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Rare",
						"price": 264,
						"sellPrice": 132,
						"recipeId": "",
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							{
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							{
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							{
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							{
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						},
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				},
				{
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					{
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							{
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							{
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						},
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				},
				{
					"RowName": "EQ2042000",
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					{
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							{
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						},
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				},
				{
					"RowName": "EQ2043004",
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					{
						"name": "굶주린 턱",
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						},
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				},
				{
					"RowName": "EQ2100000",
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					{
						"name": "보급용 가죽 갑옷",
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						"descValues": [],
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						"recipeId": "",
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							{
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							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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							{
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							{
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						],
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						{
							"stalkerName": "None",
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								{
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13010",
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				},
				{
					"RowName": "EQ2111000",
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					{
						"name": "생 가죽 재킷",
						"desc": "",
						"descValues": [],
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						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Common",
						"price": 22,
						"sellPrice": 11,
						"recipeId": "",
						"equipSetGroupId": "None",
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							{
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								{
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									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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							{
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							{
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								{
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							{
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							{
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						],
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						"equipModify":
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							{
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								{
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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							"equipSkillChange":
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"montages": [],
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				},
				{
					"RowName": "EQ2112000",
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					{
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						"descValues": [],
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						"rarity": "Common",
						"price": 24,
						"sellPrice": 12,
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								{
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							{
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							{
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								{
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							{
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							{
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						],
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						"equipModify":
						{
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								"bAttributeReplicated": false,
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							},
							"equipSkillModify":
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"additionalBPClass": [],
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				},
				{
					"RowName": "EQ2113000",
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					{
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						"descValues": [],
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						"rarity": "Common",
						"price": 24,
						"sellPrice": 12,
						"recipeId": "",
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								{
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							{
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							{
								"attribute":
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							{
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							{
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						],
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						{
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							{
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								{
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
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				},
				{
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					{
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							{
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							{
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							{
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							"equipSkillModify":
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						},
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						"bPClass": "None",
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				},
				{
					"RowName": "EQ2121000",
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					{
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						"descValues": [],
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								{
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							{
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							{
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								{
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							{
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							{
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							"equipSkillModify":
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						},
						"additionalEffectToSelf": [],
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				},
				{
					"RowName": "EQ2122000",
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					{
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								{
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							{
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							{
								"attribute":
								{
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							{
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							{
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								{
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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						},
						"additionalEffectToSelf": [],
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						"bPClass": "None",
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						"montages": [],
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				},
				{
					"RowName": "EQ2123000",
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					{
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						"sellPrice": 33,
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								{
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							{
								"attribute":
								{
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							{
								"attribute":
								{
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							{
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							"equipSkillModify":
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						},
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						"additionalEffectToTarget": [],
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				},
				{
					"RowName": "EQ2124000",
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					{
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						"sellPrice": 31,
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							{
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						},
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				},
				{
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					{
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							{
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							{
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						},
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				},
				{
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					{
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				{
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				{
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							{
								"attribute":
								{
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							{
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				{
					"RowName": "EQ2142000",
					"Data":
					{
						"name": "나이트호크 슈트",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Body",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 1778,
						"sellPrice": 889,
						"recipeId": "EQ2142000",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 16,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "ArmorMax",
									"attribute": "/Script/WorldStalker.CharacterSet:ArmorMax",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 240,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalPer",
									"attribute": "/Script/WorldStalker.CharacterSet:CriticalPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 1,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -3,
								"visible": true
							}
						],
						"rerollCount": 10,
						"armor": 240,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13016",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ2143001",
					"Data":
					{
						"name": "전율의 비늘",
						"desc": "독성 화살이 적을 관통하며, 관통할 때마다 대미지가 {0}% 감소합니다. 적중된 대상은 잠시 경직됩니다.",
						"descValues": [ 30, 0 ],
						"equipSlotType": "Body",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Legendary",
						"price": 1778,
						"sellPrice": 889,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 16,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "ArmorMax",
									"attribute": "/Script/WorldStalker.CharacterSet:ArmorMax",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 240,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalPer",
									"attribute": "/Script/WorldStalker.CharacterSet:CriticalPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 1,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -3,
								"visible": true
							}
						],
						"rerollCount": 10,
						"armor": 240,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "Urud",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "Perk2",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk2",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 13
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13016",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ2143008",
					"Data":
					{
						"name": "네 번째 연꽃",
						"desc": "비연사 화살에 적중된 적을 뒤로 밀쳐냅니다.",
						"descValues": [],
						"equipSlotType": "Body",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Legendary",
						"price": 1778,
						"sellPrice": 889,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 16,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "ArmorMax",
									"attribute": "/Script/WorldStalker.CharacterSet:ArmorMax",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 240,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalPer",
									"attribute": "/Script/WorldStalker.CharacterSet:CriticalPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 1,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -3,
								"visible": true
							}
						],
						"rerollCount": 10,
						"armor": 240,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "Lian",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "Perk1",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk1",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 250
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13016",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ2200000",
					"Data":
					{
						"name": "보급용 장갑",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Gloves",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 1,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -2,
								"visible": true
							}
						],
						"rerollCount": 0,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13020",
						"bRegister": false
					}
				},
				{
					"RowName": "EQ2211000",
					"Data":
					{
						"name": "생 가죽 완갑",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Gloves",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Common",
						"price": 22,
						"sellPrice": 11,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 1,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "HPMax",
									"attribute": "/Script/WorldStalker.CharacterSet:HPMax",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 10,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -2,
								"visible": true
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13021",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ2212000",
					"Data":
					{
						"name": "경화 가죽 완갑",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Gloves",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Common",
						"price": 24,
						"sellPrice": 12,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 1,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13022",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ2213000",
					"Data":
					{
						"name": "강화 가죽 장갑",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Gloves",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Common",
						"price": 24,
						"sellPrice": 12,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 1,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalPer",
									"attribute": "/Script/WorldStalker.CharacterSet:CriticalPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 2,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
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								"value": 0,
								"visible": false
							},
							{
								"attribute":
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									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
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								"value": -2,
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						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
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								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13023",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ2214000",
					"Data":
					{
						"name": "브리간딘 장갑",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Gloves",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Common",
						"price": 28,
						"sellPrice": 14,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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								"visible": true
							},
							{
								"attribute":
								{
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							},
							{
								"attribute":
								{
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							},
							{
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							},
							{
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						],
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						{
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							{
								"attribute":
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									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
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							},
							"equipSkillModify":
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								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13028",
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				},
				{
					"RowName": "EQ2221000",
					"Data":
					{
						"name": "생 가죽 완갑",
						"desc": "",
						"descValues": [],
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						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Uncommon",
						"price": 68,
						"sellPrice": 34,
						"recipeId": "",
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						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
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								"value": 3,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "HPMax",
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								"value": 10,
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							},
							{
								"attribute":
								{
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								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
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							{
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								{
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						],
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						"equipModify":
						{
							"stalkerName": "None",
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							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"manaCostPer": 0,
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								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13021",
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				},
				{
					"RowName": "EQ2222000",
					"Data":
					{
						"name": "경화 가죽 완갑",
						"desc": "",
						"descValues": [],
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						"rarity": "Uncommon",
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						"sellPrice": 36,
						"recipeId": "",
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							{
								"attribute":
								{
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								"visible": true
							},
							{
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								{
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							},
							{
								"attribute":
								{
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								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
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							{
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						],
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						{
							"stalkerName": "None",
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							{
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								{
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
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							{
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
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						"montages": [],
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				},
				{
					"RowName": "EQ2223000",
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					{
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						"sellPrice": 33,
						"recipeId": "",
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							{
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							{
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								{
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							{
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
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							"equipSkillChange":
							{
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						},
						"additionalEffectToSelf": [],
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						"bPClass": "None",
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				},
				{
					"RowName": "EQ2224000",
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					{
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						"descValues": [],
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							{
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								{
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							{
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								{
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							{
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							{
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								"bAttributeReplicated": false,
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							},
							"equipSkillModify":
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						},
						"additionalEffectToSelf": [],
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						"montages": [],
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				},
				{
					"RowName": "EQ2231000",
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					{
						"name": "생 가죽 완갑",
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						"descValues": [],
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						"sellPrice": 120,
						"recipeId": "",
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								"attribute":
								{
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								"visible": true
							},
							{
								"attribute":
								{
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								"value": 10,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
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							{
								"attribute":
								{
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						],
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						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13021",
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				},
				{
					"RowName": "EQ2232000",
					"Data":
					{
						"name": "경화 가죽 완갑",
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						"descValues": [],
						"equipSlotType": "Gloves",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Rare",
						"price": 230,
						"sellPrice": 115,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
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								{
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									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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								"visible": true
							},
							{
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								{
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							{
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							{
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							{
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						],
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						"equipModify":
						{
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							{
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								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
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								"skillRowName": "None",
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								"coolTimePer": 0,
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								"durationTime": 0
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							"equipSkillChange":
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								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"montages": [],
						"additionalBPClass": [],
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				},
				{
					"RowName": "EQ2233000",
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					{
						"name": "강화 가죽 장갑",
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						"descValues": [],
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						"sellPrice": 121,
						"recipeId": "",
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							{
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							{
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							{
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							{
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						],
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						"equipModify":
						{
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									"attribute": "",
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								"value": 0
							},
							"equipSkillModify":
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							"equipSkillChange":
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								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"montages": [],
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				},
				{
					"RowName": "EQ2234000",
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					{
						"name": "브리간딘 장갑",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Gloves",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Rare",
						"price": 264,
						"sellPrice": 132,
						"recipeId": "",
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								{
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							{
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							{
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							{
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							{
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						{
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							},
							"equipSkillModify":
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							"equipSkillChange":
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						},
						"additionalEffectToSelf": [],
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						"bPClass": "None",
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				},
				{
					"RowName": "EQ2241000",
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					{
						"name": "드래곤 비늘 완갑",
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						"sellPrice": 987,
						"recipeId": "EQ2241000",
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							{
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							{
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							{
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							"equipSkillModify":
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						},
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						"bPClass": "None",
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				},
				{
					"RowName": "EQ2242000",
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					{
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						"descValues": [],
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						"sellPrice": 889,
						"recipeId": "EQ2242000",
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							{
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							{
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							{
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								"value": 0
							},
							"equipSkillModify":
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						},
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				},
				{
					"RowName": "EQ2243001",
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					{
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						"recipeId": "",
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							{
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							{
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							{
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							{
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								"bAttributeReplicated": false,
								"value": 0
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							"equipSkillModify":
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							{
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						},
						"additionalEffectToSelf": [],
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						"bPClass": "None",
						"physicalMaterial": "None",
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				},
				{
					"RowName": "EQ2300000",
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					{
						"name": "보급용 바지",
						"desc": "",
						"descValues": [],
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						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "",
						"equipSetGroupId": "None",
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							{
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								"visible": false
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							{
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							{
								"attribute":
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							{
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								"visible": true
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						],
						"rerollCount": 0,
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
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				{
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					{
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				{
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						},
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				{
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				{
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				{
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							{
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							{
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							"equipSkillModify":
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						},
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						"additionalEffectToTarget": [],
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				},
				{
					"RowName": "EQ2324000",
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					{
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						"descValues": [],
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						"sellPrice": 31,
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						},
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				},
				{
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					{
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						"price": 240,
						"sellPrice": 120,
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							{
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							{
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							{
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						},
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				},
				{
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					{
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							{
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				{
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				{
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				{
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							{
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							{
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							{
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							"equipSkillModify":
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						},
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						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13049",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ2342000",
					"Data":
					{
						"name": "나이트호크 레깅스",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Legs",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 1778,
						"sellPrice": 889,
						"recipeId": "EQ2342000",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 9,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalPer",
									"attribute": "/Script/WorldStalker.CharacterSet:CriticalPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 2,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -3,
								"visible": true
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13046",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ2343004",
					"Data":
					{
						"name": "가시 방울뱀",
						"desc": "단검 투척 준비 자세에서 이동 속도가 느려지지 않고, 적중 시 연계 점수 {0}점을 획득 합니다.",
						"descValues": [ 1, 0 ],
						"equipSlotType": "Legs",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Legendary",
						"price": 1778,
						"sellPrice": 889,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 9,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalPer",
									"attribute": "/Script/WorldStalker.CharacterSet:CriticalPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 2,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -3,
								"visible": true
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "Rio",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "Perk1",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk1",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 1
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13046",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ2343008",
					"Data":
					{
						"name": "등롱지기",
						"desc": "연화 스킬의 쿨타임이 {0}% 감소하고, 연꽃이 제자리에 떠 있습니다. 적중된 대상은 잠시 경직됩니다.",
						"descValues": [ 50, 0 ],
						"equipSlotType": "Legs",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Legendary",
						"price": 1778,
						"sellPrice": 889,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 8,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "SkillCostReducePer",
									"attribute": "/Script/WorldStalker.CharacterSet:SkillCostReducePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 5,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -3,
								"visible": true
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "Lian",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "Perk2",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk2",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 20
							},
							"equipSkillModify":
							{
								"skillRowName": "SK190201",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": -50,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13046",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ2400000",
					"Data":
					{
						"name": "보급용 부츠",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Boots",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 1,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 7.5,
								"visible": true
							}
						],
						"rerollCount": 0,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13030",
						"bRegister": false
					}
				},
				{
					"RowName": "EQ2411000",
					"Data":
					{
						"name": "생 가죽 부츠",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Boots",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Common",
						"price": 22,
						"sellPrice": 11,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 1,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "HPMax",
									"attribute": "/Script/WorldStalker.CharacterSet:HPMax",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 10,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 7.5,
								"visible": true
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13031",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ2412000",
					"Data":
					{
						"name": "경화 가죽 부츠",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Boots",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Common",
						"price": 24,
						"sellPrice": 12,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 1,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 10,
								"visible": true
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13032",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ2413000",
					"Data":
					{
						"name": "강화 가죽 부츠",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Boots",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Common",
						"price": 24,
						"sellPrice": 12,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 1,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalPer",
									"attribute": "/Script/WorldStalker.CharacterSet:CriticalPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 2,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
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								"visible": false
							},
							{
								"attribute":
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									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
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							},
							{
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									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
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						],
						"rerollCount": 10,
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						"breakDamageNormal": 0,
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						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
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								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13033",
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				},
				{
					"RowName": "EQ2414000",
					"Data":
					{
						"name": "브리간딘 부츠",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Boots",
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						"rarity": "Common",
						"price": 28,
						"sellPrice": 14,
						"recipeId": "",
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							{
								"attribute":
								{
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							},
							{
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							},
							{
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								{
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							},
							{
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							{
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						],
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							{
								"attribute":
								{
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								"bAttributeReplicated": false,
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							},
							"equipSkillModify":
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							"equipSkillChange":
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"montages": [],
						"additionalBPClass": [],
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				},
				{
					"RowName": "EQ2421000",
					"Data":
					{
						"name": "생 가죽 부츠",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Boots",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Uncommon",
						"price": 68,
						"sellPrice": 34,
						"recipeId": "",
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							{
								"attribute":
								{
									"attributeName": "Defense",
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								"value": 3,
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							},
							{
								"attribute":
								{
									"attributeName": "HPMax",
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								"value": 10,
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							},
							{
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								{
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								"value": 0,
								"visible": false
							},
							{
								"attribute":
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							{
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						],
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						{
							"stalkerName": "None",
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							{
								"attribute":
								{
									"attributeName": "",
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								"bAttributeReplicated": false,
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							},
							"equipSkillModify":
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							"equipSkillChange":
							{
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"montages": [],
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				},
				{
					"RowName": "EQ2422000",
					"Data":
					{
						"name": "경화 가죽 부츠",
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						"descValues": [],
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						"recipeId": "",
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								{
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							{
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								{
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							},
							{
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								{
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							},
							{
								"attribute":
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							{
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							{
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								{
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								"bAttributeReplicated": false,
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							},
							"equipSkillModify":
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						},
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						"bPClass": "None",
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				},
				{
					"RowName": "EQ2423000",
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					{
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							{
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							{
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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						},
						"additionalEffectToSelf": [],
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				},
				{
					"RowName": "EQ2424000",
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					{
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							{
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							{
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								{
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							{
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							{
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							"equipSkillModify":
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						},
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				},
				{
					"RowName": "EQ2431000",
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					{
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						"descValues": [],
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							{
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								{
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							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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								"visible": false
							},
							{
								"attribute":
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							{
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						],
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						{
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							{
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								{
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
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							{
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
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						"abilityClass": "None",
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						"montages": [],
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				},
				{
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						"descValues": [],
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						"equipType": "Light",
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						"price": 230,
						"sellPrice": 115,
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							{
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							{
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						},
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				},
				{
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							{
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							{
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							"equipSkillModify":
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						},
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						"additionalEffectToTarget": [],
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				},
				{
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					{
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							{
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				{
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							{
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				{
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							{
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							"equipSkillModify":
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				},
				{
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							{
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							{
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							"equipSkillModify":
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						},
						"additionalEffectToSelf": [],
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				},
				{
					"RowName": "EQ3011000",
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					{
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							{
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							{
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							{
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							{
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								"value": -1,
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							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14002",
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					}
				},
				{
					"RowName": "EQ3012000",
					"Data":
					{
						"name": "사슬 두건",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Head",
						"equipType": "Heavy",
						"bluntWeapon": false,
						"rarity": "Common",
						"price": 24,
						"sellPrice": 12,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 6,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "HeadShotDamReducePer",
									"attribute": "/Script/WorldStalker.CharacterSet:HeadShotDamReducePer",
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								"value": 15,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "HPMax",
									"attribute": "/Script/WorldStalker.CharacterSet:HPMax",
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								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
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							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
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						],
						"rerollCount": 10,
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						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"manaCostPer": 0,
								"coolTime": 0,
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								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14001",
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				},
				{
					"RowName": "EQ3013000",
					"Data":
					{
						"name": "비늘 두건",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Head",
						"equipType": "Heavy",
						"bluntWeapon": false,
						"rarity": "Common",
						"price": 24,
						"sellPrice": 12,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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								"value": 6,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "HeadShotDamReducePer",
									"attribute": "/Script/WorldStalker.CharacterSet:HeadShotDamReducePer",
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								},
								"value": 15,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "PhysicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
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								},
								"value": 3,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
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								"value": -2.5,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
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								"value": -3,
								"visible": true
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						],
						"rerollCount": 10,
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						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"manaCostPer": 0,
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								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
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						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14003",
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				},
				{
					"RowName": "EQ3014000",
					"Data":
					{
						"name": "라멜라 투구",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Head",
						"equipType": "Heavy",
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						"rarity": "Common",
						"price": 28,
						"sellPrice": 14,
						"recipeId": "",
						"equipSetGroupId": "None",
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							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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								"value": 7,
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							},
							{
								"attribute":
								{
									"attributeName": "HeadShotDamReducePer",
									"attribute": "/Script/WorldStalker.CharacterSet:HeadShotDamReducePer",
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								},
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								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
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							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
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								"value": -3,
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						],
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						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
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								"durationTime": 0
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							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"visualId": "IV14004",
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				},
				{
					"RowName": "EQ3021000",
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					{
						"name": "고리 두건",
						"desc": "",
						"descValues": [],
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						"rarity": "Uncommon",
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						"sellPrice": 34,
						"recipeId": "",
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								{
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							{
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								{
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							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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								"visible": false
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							{
								"attribute":
								{
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							{
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						"equipModify":
						{
							"stalkerName": "None",
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							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
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								"durationTime": 0
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							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"montages": [],
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						"visualId": "IV14002",
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				},
				{
					"RowName": "EQ3022000",
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					{
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						"descValues": [],
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						"sellPrice": 36,
						"recipeId": "",
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								{
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							{
								"attribute":
								{
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							},
							{
								"attribute":
								{
									"attributeName": "HPMax",
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							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
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							{
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								{
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						],
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						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"durationTime": 0
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							"equipSkillChange":
							{
								"skillRowName": "None",
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
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						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14001",
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				},
				{
					"RowName": "EQ3023000",
					"Data":
					{
						"name": "비늘 두건",
						"desc": "",
						"descValues": [],
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						"equipType": "Heavy",
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						"rarity": "Uncommon",
						"price": 66,
						"sellPrice": 33,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
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								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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								"value": 8,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "HeadShotDamReducePer",
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								},
								"value": 15,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "PhysicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
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								},
								"value": 3,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
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								"value": -2.5,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
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								},
								"value": -3,
								"visible": true
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						],
						"rerollCount": 10,
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						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"manaCostPer": 0,
								"coolTime": 0,
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								"skillRate": 0,
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								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14003",
						"bRegister": true
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				},
				{
					"RowName": "EQ3024000",
					"Data":
					{
						"name": "라멜라 투구",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Head",
						"equipType": "Heavy",
						"bluntWeapon": false,
						"rarity": "Uncommon",
						"price": 62,
						"sellPrice": 31,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "HeadShotDamReducePer",
									"attribute": "/Script/WorldStalker.CharacterSet:HeadShotDamReducePer",
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							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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								"visible": false
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							{
								"attribute":
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									"attributeName": "MagicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
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							{
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									"attributeName": "MoveSpeedModify",
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						],
						"rerollCount": 10,
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						"breakDamageNormal": 0,
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						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"manaCostPer": 0,
								"coolTime": 0,
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								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
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				},
				{
					"RowName": "EQ3031000",
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					{
						"name": "고리 두건",
						"desc": "",
						"descValues": [],
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						"equipType": "Heavy",
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						"rarity": "Rare",
						"price": 240,
						"sellPrice": 120,
						"recipeId": "",
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						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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							{
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								{
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							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
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								"value": 0,
								"visible": false
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							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
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							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
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						],
						"rerollCount": 10,
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						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"manaCostPer": 0,
								"coolTime": 0,
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								"durationTime": 0
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							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"abilityClass": "None",
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						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14002",
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				},
				{
					"RowName": "EQ3032000",
					"Data":
					{
						"name": "사슬 두건",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Head",
						"equipType": "Heavy",
						"bluntWeapon": false,
						"rarity": "Rare",
						"price": 230,
						"sellPrice": 115,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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								"visible": true
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							{
								"attribute":
								{
									"attributeName": "HeadShotDamReducePer",
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								"value": 15,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "HPMax",
									"attribute": "/Script/WorldStalker.CharacterSet:HPMax",
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							},
							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
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							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
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						],
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						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"durationTime": 0
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							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
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						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14001",
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				},
				{
					"RowName": "EQ3033000",
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					{
						"name": "비늘 두건",
						"desc": "",
						"descValues": [],
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						"equipType": "Heavy",
						"bluntWeapon": false,
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						"sellPrice": 121,
						"recipeId": "",
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								{
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							{
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								{
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								},
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							},
							{
								"attribute":
								{
									"attributeName": "PhysicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
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								"value": 3,
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							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
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							{
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						{
							"stalkerName": "None",
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							{
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								{
									"attributeName": "",
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							"equipSkillModify":
							{
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							{
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
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						"bPClass": "None",
						"physicalMaterial": "None",
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				},
				{
					"RowName": "EQ3034000",
					"Data":
					{
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						"desc": "",
						"descValues": [],
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						"equipType": "Heavy",
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						"price": 264,
						"sellPrice": 132,
						"recipeId": "",
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								{
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									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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							{
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							{
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								{
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							{
								"attribute":
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							{
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						"equipModify":
						{
							"stalkerName": "None",
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							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
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							"equipSkillChange":
							{
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
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						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14004",
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				},
				{
					"RowName": "EQ3041000",
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					{
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						"descValues": [],
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						"sellPrice": 987,
						"recipeId": "EQ3041000",
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								{
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							{
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							{
								"attribute":
								{
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							{
								"attribute":
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							{
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						{
							"stalkerName": "None",
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							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
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								"durationTime": 0
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							"equipSkillChange":
							{
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14008",
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				},
				{
					"RowName": "EQ3042000",
					"Data":
					{
						"name": "성은 면갑",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Head",
						"equipType": "Heavy",
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						"price": 1778,
						"sellPrice": 889,
						"recipeId": "EQ3042000",
						"equipSetGroupId": "None",
						"stats": [
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								"attribute":
								{
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								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "HeadShotDamReducePer",
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								},
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							},
							{
								"attribute":
								{
									"attributeName": "PhysicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
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								"value": 3,
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							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
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							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -3,
								"visible": true
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14009",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ3043003",
					"Data":
					{
						"name": "끝없는 파괴의 얼굴",
						"desc": "깊게 찌르기가 적에게 적중하거나 문을 파괴하면 소모된 마나의 {0}%를 돌려 받습니다.",
						"descValues": [ 120, 0 ],
						"equipSlotType": "Head",
						"equipType": "Heavy",
						"bluntWeapon": false,
						"rarity": "Legendary",
						"price": 1778,
						"sellPrice": 889,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 11,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "HeadShotDamReducePer",
									"attribute": "/Script/WorldStalker.CharacterSet:HeadShotDamReducePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 15,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "PhysicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 3,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -2.5,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -3,
								"visible": true
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "Baran",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "Perk1",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk1",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 120
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14009",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ3043005",
					"Data":
					{
						"name": "격퇴의 관",
						"desc": "방패 방어 성공 시 다음 둔기 공격은 {0}%의 추가 피해를 줍니다.",
						"descValues": [ 50, 0 ],
						"equipSlotType": "Head",
						"equipType": "Heavy",
						"bluntWeapon": false,
						"rarity": "Legendary",
						"price": 1778,
						"sellPrice": 889,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 11,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "HeadShotDamReducePer",
									"attribute": "/Script/WorldStalker.CharacterSet:HeadShotDamReducePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 15,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "PhysicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 3,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -2.5,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -3,
								"visible": true
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "Clad",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "Perk1",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk1",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14009",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ3100000",
					"Data":
					{
						"name": "보급용 흉갑",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Body",
						"equipType": "Heavy",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 5,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "ArmorMax",
									"attribute": "/Script/WorldStalker.CharacterSet:ArmorMax",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 180,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -7.5,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -5,
								"visible": true
							}
						],
						"rerollCount": 0,
						"armor": 180,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14010",
						"bRegister": false
					}
				},
				{
					"RowName": "EQ3111000",
					"Data":
					{
						"name": "고리 갑옷",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Body",
						"equipType": "Heavy",
						"bluntWeapon": false,
						"rarity": "Common",
						"price": 22,
						"sellPrice": 11,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 7,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "ArmorMax",
									"attribute": "/Script/WorldStalker.CharacterSet:ArmorMax",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 200,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -7.5,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -3,
								"visible": true
							}
						],
						"rerollCount": 10,
						"armor": 200,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14012",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ3112000",
					"Data":
					{
						"name": "사슬 셔츠",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Body",
						"equipType": "Heavy",
						"bluntWeapon": false,
						"rarity": "Common",
						"price": 24,
						"sellPrice": 12,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 7,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "ArmorMax",
									"attribute": "/Script/WorldStalker.CharacterSet:ArmorMax",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 220,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -7.5,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -5,
								"visible": true
							}
						],
						"rerollCount": 10,
						"armor": 220,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14011",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ3113000",
					"Data":
					{
						"name": "비늘 갑옷",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Body",
						"equipType": "Heavy",
						"bluntWeapon": false,
						"rarity": "Common",
						"price": 24,
						"sellPrice": 12,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 7,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "ArmorMax",
									"attribute": "/Script/WorldStalker.CharacterSet:ArmorMax",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 200,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "PhysicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 3,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -7.5,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -5,
								"visible": true
							}
						],
						"rerollCount": 10,
						"armor": 200,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14013",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ3114000",
					"Data":
					{
						"name": "라멜라 갑옷",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Body",
						"equipType": "Heavy",
						"bluntWeapon": false,
						"rarity": "Common",
						"price": 28,
						"sellPrice": 14,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 9,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "ArmorMax",
									"attribute": "/Script/WorldStalker.CharacterSet:ArmorMax",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 200,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
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								"visible": true
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							{
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								{
									"attributeName": "MoveSpeedModify",
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						],
						"rerollCount": 10,
						"armor": 200,
						"breakDamageNormal": 0,
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						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"manaCostPer": 0,
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								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
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							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
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						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14014",
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				},
				{
					"RowName": "EQ3121000",
					"Data":
					{
						"name": "고리 갑옷",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Body",
						"equipType": "Heavy",
						"bluntWeapon": false,
						"rarity": "Uncommon",
						"price": 68,
						"sellPrice": 34,
						"recipeId": "",
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							{
								"attribute":
								{
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									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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								"value": 11,
								"visible": true
							},
							{
								"attribute":
								{
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									"attribute": "/Script/WorldStalker.CharacterSet:ArmorMax",
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								"value": 240,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
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								"value": -7.5,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
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								"value": -3,
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						],
						"rerollCount": 10,
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						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
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								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
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						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14012",
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				},
				{
					"RowName": "EQ3122000",
					"Data":
					{
						"name": "사슬 셔츠",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Body",
						"equipType": "Heavy",
						"bluntWeapon": false,
						"rarity": "Uncommon",
						"price": 72,
						"sellPrice": 36,
						"recipeId": "",
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						"stats": [
							{
								"attribute":
								{
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									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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								"visible": true
							},
							{
								"attribute":
								{
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									"attribute": "/Script/WorldStalker.CharacterSet:ArmorMax",
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								"value": 260,
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							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
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								"value": -7.5,
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							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
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						],
						"rerollCount": 10,
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						"breakDamageNormal": 0,
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						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
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								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"montages": [],
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				},
				{
					"RowName": "EQ3123000",
					"Data":
					{
						"name": "비늘 갑옷",
						"desc": "",
						"descValues": [],
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						"equipType": "Heavy",
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						"rarity": "Uncommon",
						"price": 66,
						"sellPrice": 33,
						"recipeId": "",
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								"attribute":
								{
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							},
							{
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								{
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								"value": 240,
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							},
							{
								"attribute":
								{
									"attributeName": "PhysicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
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								"value": 3,
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							},
							{
								"attribute":
								{
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							{
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						],
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						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
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									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
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							"equipSkillChange":
							{
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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				},
				{
					"RowName": "EQ3124000",
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					{
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						"descValues": [],
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						"sellPrice": 31,
						"recipeId": "",
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								{
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							},
							{
								"attribute":
								{
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							},
							{
								"attribute":
								{
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							{
								"attribute":
								{
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							{
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						],
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						"equipModify":
						{
							"stalkerName": "None",
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							{
								"attribute":
								{
									"attributeName": "",
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								"bAttributeReplicated": false,
								"value": 0
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							"equipSkillModify":
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							{
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						},
						"additionalEffectToSelf": [],
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						"bPClass": "None",
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				},
				{
					"RowName": "EQ3131000",
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					{
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						"desc": "",
						"descValues": [],
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						"sellPrice": 120,
						"recipeId": "",
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								"attribute":
								{
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							{
								"attribute":
								{
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							},
							{
								"attribute":
								{
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								"visible": false
							},
							{
								"attribute":
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							{
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						],
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						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
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								"durationTime": 0
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							"equipSkillChange":
							{
								"skillRowName": "None",
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"montages": [],
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						"visualId": "IV14012",
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				},
				{
					"RowName": "EQ3132000",
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					{
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						"desc": "",
						"descValues": [],
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						"sellPrice": 115,
						"recipeId": "",
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						"stats": [
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								"attribute":
								{
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								"visible": true
							},
							{
								"attribute":
								{
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								},
								"value": 300,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
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								"value": -7.5,
								"visible": true
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							{
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						"rerollCount": 10,
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						"breakDamageNormal": 0,
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						"equipModify":
						{
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							{
								"attribute":
								{
									"attributeName": "",
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									"attributeOwner": "None"
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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							"equipSkillChange":
							{
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"montages": [],
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				},
				{
					"RowName": "EQ3133000",
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					{
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						"desc": "",
						"descValues": [],
						"equipSlotType": "Body",
						"equipType": "Heavy",
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						"rarity": "Rare",
						"price": 242,
						"sellPrice": 121,
						"recipeId": "",
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								"attribute":
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							{
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							{
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							{
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							{
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						},
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				},
				{
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					{
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						"sellPrice": 132,
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							{
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							{
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							{
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							{
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							"equipSkillModify":
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						},
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				},
				{
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					{
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							{
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							{
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				},
				{
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							{
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						},
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				},
				{
					"RowName": "EQ3200000",
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					{
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							{
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							{
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				},
				{
					"RowName": "EQ3211000",
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					{
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							{
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							{
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							{
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							{
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								"bAttributeReplicated": false,
								"value": 0
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							"equipSkillModify":
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						},
						"additionalEffectToSelf": [],
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						"bPClass": "None",
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				},
				{
					"RowName": "EQ3212000",
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					{
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						"descValues": [],
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						"sellPrice": 12,
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									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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						},
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				},
				{
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							{
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							{
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						},
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				},
				{
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					{
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							{
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							{
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							{
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				{
					"RowName": "EQ3221000",
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					{
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							{
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							{
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							{
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				{
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					{
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				{
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							{
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						},
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				{
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							{
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							{
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							{
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							{
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"montages": [],
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						"visualId": "IV14024",
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				},
				{
					"RowName": "EQ3231000",
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					{
						"name": "고리 강화 장갑",
						"desc": "",
						"descValues": [],
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						"rarity": "Rare",
						"price": 240,
						"sellPrice": 120,
						"recipeId": "",
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							{
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						},
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						"bPClass": "None",
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				},
				{
					"RowName": "EQ3232000",
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					{
						"name": "사슬 강화 장갑",
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						"sellPrice": 115,
						"recipeId": "",
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							{
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							{
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							{
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							{
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							"equipSkillModify":
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						},
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						"bPClass": "None",
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				},
				{
					"RowName": "EQ3233000",
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					{
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						"descValues": [],
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						"sellPrice": 121,
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							{
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							{
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							{
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							{
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						],
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							},
							"equipSkillModify":
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						},
						"additionalEffectToSelf": [],
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						"bPClass": "None",
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				},
				{
					"RowName": "EQ3234000",
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					{
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						"sellPrice": 132,
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							{
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							{
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							{
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							"equipSkillModify":
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						},
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						"bPClass": "None",
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				},
				{
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					{
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							{
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						},
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				},
				{
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						"sellPrice": 889,
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							{
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							{
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								{
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							{
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
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						},
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						"bPClass": "None",
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				},
				{
					"RowName": "EQ3243000",
					"Data":
					{
						"name": "사자의 수호",
						"desc": "도발 사용 시 체력의 {0}%의 보호막을 생성합니다.",
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						"sellPrice": 889,
						"recipeId": "",
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								{
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							{
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								{
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									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 3,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
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								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
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								"value": -2,
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						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "Hilda",
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							{
								"attribute":
								{
									"attributeName": "Perk1",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk1",
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								"bAttributeReplicated": false,
								"value": 30
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14029",
						"bRegister": true
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				},
				{
					"RowName": "EQ3243005",
					"Data":
					{
						"name": "존엄의 손길",
						"desc": "신성한 빛 스킬이 {0}초 동안 면역효과를 제공합니다.",
						"descValues": [ 7, 0 ],
						"equipSlotType": "Gloves",
						"equipType": "Heavy",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 1778,
						"sellPrice": 889,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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								"value": 9,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "PhysicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
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								"value": 3,
								"visible": true
							},
							{
								"attribute":
								{
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									"attribute": "",
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								"value": 0,
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							},
							{
								"attribute":
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									"attributeName": "AttackMovementSpeed",
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							},
							{
								"attribute":
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									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
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						],
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						"equipModify":
						{
							"stalkerName": "Clad",
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							{
								"attribute":
								{
									"attributeName": "Perk2",
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								"bAttributeReplicated": false,
								"value": 7
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							"equipSkillModify":
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								"skillRowName": "None",
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								"coolTime": 0,
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								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14029",
						"bRegister": false
					}
				},
				{
					"RowName": "EQ3300000",
					"Data":
					{
						"name": "보급용 각반",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Legs",
						"equipType": "Heavy",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
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									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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								"value": 5,
								"visible": true
							},
							{
								"attribute":
								{
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									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
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								"value": -5,
								"visible": true
							},
							{
								"attribute":
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								"value": -4,
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						],
						"rerollCount": 0,
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						"breakDamageNormal": 0,
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						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
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							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"durationTime": 0
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							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
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						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14040",
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				},
				{
					"RowName": "EQ3311000",
					"Data":
					{
						"name": "고리 각반",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Legs",
						"equipType": "Heavy",
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						"rarity": "Common",
						"price": 22,
						"sellPrice": 11,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
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								{
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								"value": 6,
								"visible": true
							},
							{
								"attribute":
								{
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								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
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								"value": -5,
								"visible": true
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							{
								"attribute":
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								"value": -2,
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						],
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						"equipModify":
						{
							"stalkerName": "None",
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							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
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							"equipSkillChange":
							{
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14042",
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				},
				{
					"RowName": "EQ3312000",
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					{
						"name": "사슬 각반",
						"desc": "",
						"descValues": [],
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						"sellPrice": 12,
						"recipeId": "",
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							{
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								{
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								"value": 15,
								"visible": true
							},
							{
								"attribute":
								{
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								"value": 0,
								"visible": false
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							{
								"attribute":
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							{
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						],
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							{
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								{
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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							"equipSkillChange":
							{
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
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						"bPClass": "None",
						"physicalMaterial": "None",
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						"montages": [],
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				},
				{
					"RowName": "EQ3313000",
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					{
						"name": "비늘 각반",
						"desc": "",
						"descValues": [],
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						"recipeId": "",
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							{
								"attribute":
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								"visible": true
							},
							{
								"attribute":
								{
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								"visible": false
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							{
								"attribute":
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									"attributeName": "MagicalResistancePer",
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							{
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						],
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							{
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								{
									"attributeName": "",
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
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								"durationTime": 0
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							"equipSkillChange":
							{
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV14043",
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				},
				{
					"RowName": "EQ3314000",
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					{
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						"descValues": [],
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						"sellPrice": 14,
						"recipeId": "",
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								{
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								"visible": true
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							{
								"attribute":
								{
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								"visible": false
							},
							{
								"attribute":
								{
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								"value": 0,
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							{
								"attribute":
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									"attributeName": "MagicalResistancePer",
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							{
								"attribute":
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						{
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							{
								"attribute":
								{
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								"bAttributeReplicated": false,
								"value": 0
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							"equipSkillModify":
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								"durationTime": 0
							},
							"equipSkillChange":
							{
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
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						"bRegister": true
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				},
				{
					"RowName": "EQ3321000",
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					{
						"name": "고리 각반",
						"desc": "",
						"descValues": [],
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						"equipType": "Heavy",
						"bluntWeapon": false,
						"rarity": "Uncommon",
						"price": 68,
						"sellPrice": 34,
						"recipeId": "",
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						"stats": [
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								{
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									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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							},
							{
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							{
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							{
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							{
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						],
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								"attribute":
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									"attributeName": "",
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								"bAttributeReplicated": false,
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							},
							"equipSkillModify":
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							"equipSkillChange":
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
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				},
				{
					"RowName": "EQ3322000",
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						"descValues": [],
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						"price": 72,
						"sellPrice": 36,
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								{
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									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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							},
							{
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								{
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							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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								"visible": false
							},
							{
								"attribute":
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									"attributeName": "MagicalResistancePer",
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							{
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						],
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						"equipModify":
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							"stalkerName": "None",
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							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
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							"equipSkillChange":
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								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"montages": [],
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				},
				{
					"RowName": "EQ3323000",
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					{
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						"descValues": [],
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						"sellPrice": 33,
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								{
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							{
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							{
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								{
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							},
							{
								"attribute":
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							{
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						],
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						{
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								"bAttributeReplicated": false,
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							},
							"equipSkillModify":
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
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				},
				{
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					{
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								{
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							{
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							{
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								{
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							{
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							{
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							"equipSkillModify":
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						},
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				},
				{
					"RowName": "EQ3331000",
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					{
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							{
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							{
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							{
								"attribute":
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							{
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							"equipSkillModify":
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						},
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				},
				{
					"RowName": "EQ3332000",
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					{
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							{
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							{
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							{
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							{
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								{
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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						},
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				},
				{
					"RowName": "EQ3333000",
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					{
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						"sellPrice": 121,
						"recipeId": "",
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								{
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							{
								"attribute":
								{
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							{
								"attribute":
								{
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							{
								"attribute":
								{
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							"equipSkillModify":
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
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				},
				{
					"RowName": "EQ3334000",
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					{
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						"sellPrice": 132,
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							{
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				{
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							{
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							{
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							{
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				{
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							{
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				{
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				{
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				{
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							{
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							{
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							{
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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						},
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				},
				{
					"RowName": "EQ3413000",
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					{
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						},
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				{
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				{
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				{
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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				},
				{
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						"descValues": [],
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						"price": 230,
						"sellPrice": 115,
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						},
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				},
				{
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							{
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						},
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				{
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							{
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				{
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							{
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							{
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				{
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					{
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							{
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							{
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							{
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						"equipModify":
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							"stalkerName": "None",
							"equipStateModify":
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									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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								"skillRowName": "None",
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								"skillRatePer": 0,
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							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
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				},
				{
					"RowName": "EQ4310000",
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					{
						"name": "지능의 목걸이",
						"desc": "",
						"descValues": [],
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						"equipType": "Necklaces",
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						"price": 28,
						"sellPrice": 14,
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								{
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								"visible": true
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							{
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							{
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							{
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							{
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						},
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				},
				{
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					{
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								"attribute":
								{
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								"visible": true
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							{
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								{
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							{
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							{
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							{
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							{
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							{
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							{
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							{
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							"equipSkillModify":
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				{
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							{
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							{
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				{
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							{
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							{
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							{
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				},
				{
					"RowName": "EQ4910000",
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					{
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						"recipeId": "",
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								{
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								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 0,
								"visible": false
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						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV16012",
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				},
				{
					"RowName": "EQ5010000",
					"Data":
					{
						"name": "가호의 목걸이",
						"desc": "",
						"descValues": [],
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						"equipType": "Necklaces",
						"bluntWeapon": false,
						"rarity": "Common",
						"price": 28,
						"sellPrice": 14,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"visible": true
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							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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							{
								"attribute":
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									"attributeName": "CriticalRate",
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									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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							{
								"attribute":
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						],
						"rerollCount": 10,
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						"equipModify":
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							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"durationTime": 0
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							"equipSkillChange":
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								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
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						"abilityClass": "None",
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						"montages": [],
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				},
				{
					"RowName": "EQ5110000",
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					{
						"name": "날카로움의 목걸이",
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						"descValues": [],
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						"equipType": "Necklaces",
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						"sellPrice": 14,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
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								"attribute":
								{
									"attributeName": "CriticalPer",
									"attribute": "/Script/WorldStalker.CharacterSet:CriticalPer",
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								"value": 2,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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							},
							{
								"attribute":
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									"attributeName": "CriticalRate",
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									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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						],
						"rerollCount": 10,
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						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"durationTime": 0
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							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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				},
				{
					"RowName": "EQ5310000",
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					{
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						"descValues": [],
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						"equipType": "Necklaces",
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						"sellPrice": 14,
						"recipeId": "",
						"equipSetGroupId": "None",
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								"attribute":
								{
									"attributeName": "AttackSpeedPer",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackSpeedPer",
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								"value": 2,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
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							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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						],
						"rerollCount": 10,
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						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
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							"equipSkillChange":
							{
								"skillRowName": "None",
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
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				},
				{
					"RowName": "EQ5410000",
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					{
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						"recipeId": "",
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								{
									"attributeName": "MoveSpeedModify",
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								"value": 2,
								"visible": true
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							{
								"attribute":
								{
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							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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							{
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								{
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							{
								"attribute":
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						],
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
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							"equipSkillChange":
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						},
						"additionalEffectToSelf": [],
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				},
				{
					"RowName": "EQ7110000",
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					{
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						"desc": "",
						"descValues": [],
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						"recipeId": "",
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								"attribute":
								{
									"attributeName": "Str",
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							{
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							{
								"attribute":
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							{
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							{
								"attribute":
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								"bAttributeReplicated": false,
								"value": 0
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							"equipSkillModify":
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							"equipSkillChange":
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						},
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				},
				{
					"RowName": "EQ7210000",
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					{
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						"descValues": [],
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						"recipeId": "",
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						"stats": [
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								"attribute":
								{
									"attributeName": "Dex",
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								"visible": true
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							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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								"visible": false
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							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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						],
						"rerollCount": 10,
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						"equipModify":
						{
							"stalkerName": "None",
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							{
								"attribute":
								{
									"attributeName": "",
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									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"coolTime": 0,
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								"durationTime": 0
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							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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				},
				{
					"RowName": "EQ7310000",
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					{
						"name": "지능의 반지",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Rings",
						"equipType": "Rings",
						"bluntWeapon": false,
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						"descValues": [],
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						"equipType": "Rings",
						"bluntWeapon": false,
						"rarity": "Common",
						"price": 28,
						"sellPrice": 14,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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							{
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							{
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							{
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							{
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						"equipModify":
						{
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							{
								"attribute":
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									"attribute": "",
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								"bAttributeReplicated": false,
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							},
							"equipSkillModify":
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								"skillRatePer": 0,
								"durationTime": 0
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							"equipSkillChange":
							{
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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				},
				{
					"RowName": "EQ8110000",
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					{
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						"descValues": [],
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						"equipType": "Rings",
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								{
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							{
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								{
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							{
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							{
								"attribute":
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									"attributeName": "CriticalRate",
									"attribute": "",
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							{
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						],
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						"equipModify":
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							{
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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							"equipSkillChange":
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								"skillRowName": "None",
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"montages": [],
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				},
				{
					"RowName": "EQ8310000",
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					{
						"name": "재주의 반지",
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						"descValues": [],
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						"equipType": "Rings",
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						"sellPrice": 14,
						"recipeId": "",
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						"stats": [
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								"attribute":
								{
									"attributeName": "AttackSpeedPer",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackSpeedPer",
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							},
							{
								"attribute":
								{
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								"value": 0,
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							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
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								"value": 0,
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							{
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							{
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						],
						"rerollCount": 10,
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						"equipModify":
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								{
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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							"equipSkillChange":
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						},
						"additionalEffectToSelf": [],
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				},
				{
					"RowName": "EQ8410000",
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					{
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								{
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							{
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							{
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							{
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							{
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							"equipSkillModify":
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				},
				{
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					{
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							{
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							{
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							{
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							{
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							{
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							{
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							{
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							{
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				{
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							{
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							{
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							{
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							{
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						],
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							"equipSkillModify":
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						},
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						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV16012",
						"bRegister": true
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				},
				{
					"RowName": "EQ4420000",
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					{
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						"desc": "",
						"descValues": [],
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						"equipType": "Necklaces",
						"bluntWeapon": false,
						"rarity": "Uncommon",
						"price": 124,
						"sellPrice": 62,
						"recipeId": "",
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						"stats": [
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								"attribute":
								{
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									"attribute": "/Script/WorldStalker.PrimarySet:Con",
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							{
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								{
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							{
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							{
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							{
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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				},
				{
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					{
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						"descValues": [],
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						"sellPrice": 68,
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								{
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							},
							{
								"attribute":
								{
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							{
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								{
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									"attribute": "",
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							{
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							{
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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							"equipSkillChange":
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
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						"physicalMaterial": "None",
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				},
				{
					"RowName": "EQ4620000",
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					{
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						"descValues": [],
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						"sellPrice": 72,
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								"attribute":
								{
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							},
							{
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								{
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							{
								"attribute":
								{
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							{
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							{
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								{
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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							"equipSkillChange":
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						},
						"additionalEffectToSelf": [],
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				},
				{
					"RowName": "EQ4720000",
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								{
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							{
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							{
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							{
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				},
				{
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								{
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							{
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							{
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							{
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				{
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					{
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							{
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							{
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							{
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							{
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				{
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								{
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							{
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							{
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								"durationTime": 0
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							"equipSkillChange":
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								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV16003",
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				},
				{
					"RowName": "EQ5120000",
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					{
						"name": "날카로움의 목걸이",
						"desc": "",
						"descValues": [],
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						"equipType": "Necklaces",
						"bluntWeapon": false,
						"rarity": "Uncommon",
						"price": 132,
						"sellPrice": 66,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
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								"attribute":
								{
									"attributeName": "CriticalPer",
									"attribute": "/Script/WorldStalker.CharacterSet:CriticalPer",
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							{
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									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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							{
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								{
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							{
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							{
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						"equipModify":
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								"attribute":
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							"equipSkillModify":
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						},
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						"additionalEffectToTarget": [],
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						"physicalMaterial": "None",
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				},
				{
					"RowName": "EQ5320000",
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					{
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						"sellPrice": 62,
						"recipeId": "",
						"equipSetGroupId": "None",
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								{
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									"attribute": "/Script/WorldStalker.CharacterSet:AttackSpeedPer",
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								"value": 3,
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							},
							{
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							{
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								{
									"attributeName": "CriticalRate",
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							{
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							{
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						],
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								"bAttributeReplicated": false,
								"value": 0
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							"equipSkillModify":
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							"equipSkillChange":
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								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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				},
				{
					"RowName": "EQ5420000",
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					{
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						"descValues": [],
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						"sellPrice": 72,
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								{
									"attributeName": "MoveSpeedModify",
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							{
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							{
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							{
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							{
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						],
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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						},
						"additionalEffectToSelf": [],
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				},
				{
					"RowName": "EQ7120000",
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					{
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						"sellPrice": 78,
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								{
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							{
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							{
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							{
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							{
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							"equipSkillModify":
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						},
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				{
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								{
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							{
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							{
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							{
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							{
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							"equipSkillModify":
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				{
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							{
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							{
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							{
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							{
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							"equipSkillModify":
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				{
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					{
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								{
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							{
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							{
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							{
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							{
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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				},
				{
					"RowName": "EQ7520000",
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						"descValues": [],
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						"equipType": "Rings",
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						"price": 136,
						"sellPrice": 68,
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								{
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				{
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							{
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				{
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							{
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				{
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							"equipStateModify":
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								"attribute":
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									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"additionalBPClass": [],
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				},
				{
					"RowName": "EQ8320000",
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					{
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						"descValues": [],
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						"equipType": "Rings",
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						"sellPrice": 62,
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									"attribute": "/Script/WorldStalker.CharacterSet:AttackSpeedPer",
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							{
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							{
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							{
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						},
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				{
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							{
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							{
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							{
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							{
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							"equipSkillModify":
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						},
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				},
				{
					"RowName": "EQ4130000",
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					{
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							{
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							{
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							{
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							{
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				{
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						},
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						"additionalEffectToTarget": [],
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						"physicalMaterial": "None",
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				{
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						"sellPrice": 144,
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							{
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							{
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				{
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							{
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						"rerollCount": 10,
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						"equipModify":
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							"equipStateModify":
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								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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							"equipSkillChange":
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								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
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				},
				{
					"RowName": "EQ5430000",
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					{
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						"desc": "",
						"descValues": [],
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						"equipType": "Necklaces",
						"bluntWeapon": false,
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						"price": 288,
						"sellPrice": 144,
						"recipeId": "",
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								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
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							{
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							{
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				{
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						"descValues": [],
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						"sellPrice": 156,
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							{
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							{
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							{
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							{
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				{
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							{
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							{
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							{
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							{
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							"equipSkillModify":
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				{
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							{
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							{
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				{
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							{
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				{
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							{
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							{
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				{
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								{
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									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
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							{
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								{
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							{
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							{
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							{
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						"rerollCount": 10,
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						"equipModify":
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							"stalkerName": "None",
							"equipStateModify":
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								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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								"skillRate": 0,
								"skillRatePer": 0,
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							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
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						"abilityClass": "None",
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						"montages": [],
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				},
				{
					"RowName": "EQ4140000",
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					{
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						"descValues": [],
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						"sellPrice": 1200,
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								"attribute":
								{
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							{
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							{
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							{
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							{
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								{
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							{
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							{
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							{
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							{
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							{
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							{
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							{
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							{
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							{
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							{
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							{
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							{
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						},
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				{
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						"descValues": [],
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						"equipType": "Necklaces",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 2400,
						"sellPrice": 1200,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "MPMax",
									"attribute": "/Script/WorldStalker.CharacterSet:MPMax",
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							{
								"attribute":
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							{
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							{
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							{
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						"rerollCount": 10,
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						"equipModify":
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							{
								"attribute":
								{
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								"bAttributeReplicated": false,
								"value": 0
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							"equipSkillModify":
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								"durationTime": 0
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							"equipSkillChange":
							{
								"skillRowName": "None",
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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				},
				{
					"RowName": "EQ4840000",
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					{
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							{
								"attribute":
								{
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								"visible": true
							},
							{
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								{
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							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
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							{
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									"attribute": "",
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							{
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						],
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								"bAttributeReplicated": false,
								"value": 0
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							"equipSkillModify":
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							"equipSkillChange":
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
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				},
				{
					"RowName": "EQ4940000",
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					{
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						"descValues": [],
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						"sellPrice": 1200,
						"recipeId": "",
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						"stats": [
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								"attribute":
								{
									"attributeName": "MagicalDamage",
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							{
								"attribute":
								{
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							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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							{
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							{
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						],
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								"bAttributeReplicated": false,
								"value": 0
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							"equipSkillModify":
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						},
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				{
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							{
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							{
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							{
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				{
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							{
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							{
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							{
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							{
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							{
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				{
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							{
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							{
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							{
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							{
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							"equipSkillModify":
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV16006",
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				},
				{
					"RowName": "EQ7140000",
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					{
						"name": "힘의 반지",
						"desc": "",
						"descValues": [],
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						"equipType": "Rings",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 2400,
						"sellPrice": 1200,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
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								"attribute":
								{
									"attributeName": "Str",
									"attribute": "/Script/WorldStalker.PrimarySet:Str",
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								"visible": true
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							{
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								{
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							{
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							{
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							{
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						],
						"rerollCount": 10,
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						"equipModify":
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								{
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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							"equipSkillChange":
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
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				},
				{
					"RowName": "EQ7240000",
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					{
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						"equipType": "Rings",
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						"sellPrice": 1200,
						"recipeId": "",
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								"attribute":
								{
									"attributeName": "Dex",
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							{
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								{
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							{
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							{
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							{
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						],
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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							"equipSkillChange":
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
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				},
				{
					"RowName": "EQ7340000",
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					{
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						"descValues": [],
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						"equipType": "Rings",
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						"price": 2400,
						"sellPrice": 1200,
						"recipeId": "",
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						"stats": [
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								"attribute":
								{
									"attributeName": "Int",
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								"visible": true
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							{
								"attribute":
								{
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							{
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									"attributeName": "CriticalRate",
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							{
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							{
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						],
						"rerollCount": 10,
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						"equipModify":
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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							"equipSkillChange":
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						},
						"additionalEffectToSelf": [],
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				},
				{
					"RowName": "EQ7440000",
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					{
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								{
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							{
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							{
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							{
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							{
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							"equipSkillModify":
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							{
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							{
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				{
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							{
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								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
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				},
				{
					"RowName": "EQ7840000",
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					{
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						"descValues": [],
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						"equipType": "Rings",
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						"rarity": "Junk",
						"price": 2400,
						"sellPrice": 1200,
						"recipeId": "",
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						"stats": [
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								{
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									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage",
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							{
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							{
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							{
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							{
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							"equipSkillModify":
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						},
						"additionalEffectToSelf": [],
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						"physicalMaterial": "None",
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				},
				{
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					{
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						"descValues": [],
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						"equipType": "Rings",
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						"sellPrice": 1200,
						"recipeId": "",
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								{
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							{
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							{
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							{
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							{
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
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						"montages": [],
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				},
				{
					"RowName": "EQ8040000",
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					{
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						"descValues": [],
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						"sellPrice": 1200,
						"recipeId": "",
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						"stats": [
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								{
									"attributeName": "Defense",
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							{
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							{
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							{
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							{
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							"equipSkillModify":
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
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				},
				{
					"RowName": "EQ8140000",
					"Data":
					{
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						"descValues": [],
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							{
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							{
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							{
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							{
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							"equipSkillModify":
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						},
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				{
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					{
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							{
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							{
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							{
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							{
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							"equipSkillModify":
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						"additionalEffectToSelf": [],
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				{
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					{
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							{
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							{
								"attribute":
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							{
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							{
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							"equipSkillModify":
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				},
				{
					"RowName": "EQ3030300",
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					{
						"name": "서풍의 검",
						"desc": "치명타 확률이 증가하며, 검을 휘두를 때 이동 속도가 소폭 증가합니다",
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						"sellPrice": 240,
						"recipeId": "",
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								{
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							{
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							{
								"attribute":
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							{
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						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "/Game/Blueprints/Equips/WeaponShield/BP_Falchion.BP_Falchion_C",
						"physicalMaterial": "/Game/Blueprints/PhysMaterials/PM_Metal.PM_Metal",
						"socketName": "socket_R_Weapon",
						"abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Knight_BasicAttack.SkillIcon_Knight_BasicAttack",
						"abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV1000072",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ3130310",
					"Data":
					{
						"name": "샛별 파수꾼 활",
						"desc": "무기의 물리 피해가 크게 증가하는 대신, 공격 중 이동할 수 없습니다",
						"descValues": [],
						"equipSlotType": "Weapon",
						"equipType": "Bow",
						"bluntWeapon": false,
						"rarity": "Rare",
						"price": 480,
						"sellPrice": 240,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "PhysicalDamage",
									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 42,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "AttackSpeedRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 2,
						"breakDamageSKill": 2,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "/Game/Blueprints/Equips/Bow/BP_OrdersBow.BP_OrdersBow_C",
						"physicalMaterial": "/Game/Blueprints/PhysMaterials/PM_Metal.PM_Metal",
						"socketName": "socket_L_Weapon",
						"abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Hunter_BasicAttack.SkillIcon_Hunter_BasicAttack",
						"abilityClass": "/Game/Blueprints/Abilities/GA_Attack_Firearm.GA_Attack_Firearm_C",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [
							"/Game/Blueprints/Projectile/BP_NoviceArrow.BP_NoviceArrow_C"
						],
						"visualId": "IV1001072",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ3230320",
					"Data":
					{
						"name": "힘의 지팡이",
						"desc": "마법 공격력이 감소하는 대신 물리 피해량과 힘이 상승합니다",
						"descValues": [],
						"equipSlotType": "Weapon",
						"equipType": "Staff",
						"bluntWeapon": false,
						"rarity": "Rare",
						"price": 480,
						"sellPrice": 240,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "PhysicalDamage",
									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 30,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MagicalDamage",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalDamage",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 25,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "Str",
									"attribute": "/Script/WorldStalker.PrimarySet:Str",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'"
								},
								"value": 6,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 100,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "AttackSpeedRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 2,
						"breakDamageSKill": 2,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "/Game/Blueprints/Equips/Staff/BP_SkullStaff.BP_SkullStaff_C",
						"physicalMaterial": "/Game/Blueprints/PhysMaterials/PM_Wood.PM_Wood",
						"socketName": "socket_R_Weapon",
						"abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Magician_BasicAttack.SkillIcon_Magician_BasicAttack",
						"abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV1003041",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ3330330",
					"Data":
					{
						"name": "트롤 사냥꾼 대검",
						"desc": "무기의 물리 피해량이 감소하는 대신, 장착 시 생명력이 증가합니다",
						"descValues": [],
						"equipSlotType": "Weapon",
						"equipType": "TwoHandWeapon",
						"bluntWeapon": false,
						"rarity": "Rare",
						"price": 480,
						"sellPrice": 240,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "PhysicalDamage",
									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 40,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "HPMax",
									"attribute": "/Script/WorldStalker.CharacterSet:HPMax",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 50,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 100,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "AttackSpeedRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 6,
						"breakDamageSKill": 6,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "/Game/Blueprints/Equips/TwoHandWeapon/BP_RoyalGreatSword.BP_RoyalGreatSword_C",
						"physicalMaterial": "/Game/Blueprints/PhysMaterials/PM_Metal.PM_Metal",
						"socketName": "socket_R_Weapon",
						"abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Knight_BasicAttack.SkillIcon_Knight_BasicAttack",
						"abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV1002092",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ3430340",
					"Data":
					{
						"name": "마나 칼날",
						"desc": "장착 시 최대 마나가 증가합니다",
						"descValues": [],
						"equipSlotType": "Weapon",
						"equipType": "ShortSword",
						"bluntWeapon": false,
						"rarity": "Rare",
						"price": 480,
						"sellPrice": 240,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "PhysicalDamage",
									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 32,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalPer",
									"attribute": "/Script/WorldStalker.CharacterSet:CriticalPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 5,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MPMax",
									"attribute": "/Script/WorldStalker.CharacterSet:MPMax",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 100,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 100,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "AttackSpeedRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 5,
								"visible": false
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 2,
						"breakDamageSKill": 2,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "/Game/Blueprints/Equips/ShortSword/BP_ArcaneShortSword.BP_ArcaneShortSword_C",
						"physicalMaterial": "/Game/Blueprints/PhysMaterials/PM_Metal.PM_Metal",
						"socketName": "socket_R_Weapon",
						"abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Knight_BasicAttack.SkillIcon_Knight_BasicAttack",
						"abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV1004103",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ3530350",
					"Data":
					{
						"name": "명상의 망치",
						"desc": "무기의 물리 피해량이 감소하는 대신, 장착 시 마나 회복량이 대폭 증가합니다",
						"descValues": [],
						"equipSlotType": "Weapon",
						"equipType": "Mace",
						"bluntWeapon": false,
						"rarity": "Rare",
						"price": 480,
						"sellPrice": 240,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "PhysicalDamage",
									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 24,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MagicalDamage",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalDamage",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 24,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MPRegen",
									"attribute": "/Script/WorldStalker.CharacterSet:MPRegen",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 2,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 100,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "AttackSpeedRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 4,
						"breakDamageSKill": 4,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "/Game/Blueprints/Equips/Mace/BP_WarHammer.BP_WarHammer_C",
						"physicalMaterial": "/Game/Blueprints/PhysMaterials/PM_Metal.PM_Metal",
						"socketName": "socket_R_Weapon",
						"abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Knight_BasicAttack.SkillIcon_Knight_BasicAttack",
						"abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV1005062",
						"bRegister": true
					}
				},
				{
					"RowName": "EQ6030600",
					"Data":
					{
						"name": "심안의 투구",
						"desc": "장착 시 치명타 확률이 증가합니다",
						"descValues": [],
						"equipSlotType": "Head",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 240,
						"sellPrice": 120,
						"recipeId": "EQ6030600",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 4,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalPer",
									"attribute": "/Script/WorldStalker.CharacterSet:CriticalPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 10,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -2,
								"visible": true
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13001",
						"bRegister": false
					}
				},
				{
					"RowName": "EQ6130610",
					"Data":
					{
						"name": "철벽의 갑옷",
						"desc": "갑옷의 내구도가 대폭 증가합니다",
						"descValues": [],
						"equipSlotType": "Body",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 240,
						"sellPrice": 120,
						"recipeId": "EQ6130610",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "ArmorMax",
									"attribute": "/Script/WorldStalker.CharacterSet:ArmorMax",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 350,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": true
							}
						],
						"rerollCount": 10,
						"armor": 350,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13013",
						"bRegister": false
					}
				},
				{
					"RowName": "EQ6230620",
					"Data":
					{
						"name": "괴력의 장갑",
						"desc": "장착 시 힘과 물리 피해가 증가합니다",
						"descValues": [],
						"equipSlotType": "Gloves",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 240,
						"sellPrice": 120,
						"recipeId": "EQ6230620",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Str",
									"attribute": "/Script/WorldStalker.PrimarySet:Str",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'"
								},
								"value": 5,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "PhysicalDamage",
									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 5,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -8,
								"visible": true
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13023",
						"bRegister": false
					}
				},
				{
					"RowName": "EQ6330630",
					"Data":
					{
						"name": "생명의 바지",
						"desc": "장착 시 생명력 최대치가 증가합니다",
						"descValues": [],
						"equipSlotType": "Legs",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 240,
						"sellPrice": 120,
						"recipeId": "EQ6330630",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "HPMax",
									"attribute": "/Script/WorldStalker.CharacterSet:HPMax",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 60,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -1,
								"visible": true
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13043",
						"bRegister": false
					}
				},
				{
					"RowName": "EQ6430640",
					"Data":
					{
						"name": "속도의 부츠",
						"desc": "방어력이 감소하는 대신, 장착 시 이동 속도가 증가합니다",
						"descValues": [],
						"equipSlotType": "Boots",
						"equipType": "Light",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 240,
						"sellPrice": 120,
						"recipeId": "EQ6430640",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Defense",
									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": -6,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 12,
								"visible": true
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV13033",
						"bRegister": false
					}
				},
				{
					"RowName": "EQ6530650",
					"Data":
					{
						"name": "격전의 영광 목걸이",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Necklaces",
						"equipType": "Necklaces",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 4500,
						"sellPrice": 2250,
						"recipeId": "EQ6530650",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "Str",
									"attribute": "/Script/WorldStalker.PrimarySet:Str",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'"
								},
								"value": 3,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "Dex",
									"attribute": "/Script/WorldStalker.PrimarySet:Dex",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'"
								},
								"value": 3,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "Int",
									"attribute": "/Script/WorldStalker.PrimarySet:Int",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'"
								},
								"value": 3,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV16015",
						"bRegister": false
					}
				},
				{
					"RowName": "EQ6630660",
					"Data":
					{
						"name": "격전의 전투 반지",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Rings",
						"equipType": "Rings",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 4250,
						"sellPrice": 2125,
						"recipeId": "EQ6630660",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "PhysicalDamage",
									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 2,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "HPMax",
									"attribute": "/Script/WorldStalker.CharacterSet:HPMax",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 20,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "Con",
									"attribute": "/Script/WorldStalker.PrimarySet:Con",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'"
								},
								"value": 2,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							}
						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV15000",
						"bRegister": false
					}
				},
				{
					"RowName": "EQ6730670",
					"Data":
					{
						"name": "격전의 마력 반지",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Rings",
						"equipType": "Rings",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 4250,
						"sellPrice": 2125,
						"recipeId": "EQ6730670",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "MagicalDamage",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalDamage",
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								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MPRegen",
									"attribute": "/Script/WorldStalker.CharacterSet:MPRegen",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 0,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "Wis",
									"attribute": "/Script/WorldStalker.PrimarySet:Wis",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'"
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								"value": 2,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
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									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"visible": false
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							{
								"attribute":
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									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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						],
						"rerollCount": 10,
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						"breakDamageNormal": 0,
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						"range": 0,
						"equipModify":
						{
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							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
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							"equipSkillModify":
							{
								"skillRowName": "None",
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								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
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								"skillRate": 0,
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								"durationTime": 0
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							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
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						"physicalMaterial": "None",
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						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV15012",
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				},
				{
					"RowName": "EQ3630360",
					"Data":
					{
						"name": "황금률",
						"desc": "모든 능력치가 감소하는 대신 판매 가격이 상승합니다.",
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						"price": 5100,
						"sellPrice": 2550,
						"recipeId": "EQ3630360",
						"equipSetGroupId": "None",
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								"attribute":
								{
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								"visible": true
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							{
								"attribute":
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							{
								"attribute":
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							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
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							{
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						"equipModify":
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							{
								"attribute":
								{
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									"attribute": "",
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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							"equipSkillChange":
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						"additionalEffectToTarget": [],
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						"additionalBPClass": [],
						"visualId": "IV1004082",
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				},
				{
					"RowName": "EQ6830680",
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					{
						"name": "영체 목걸이",
						"desc": "",
						"descValues": [],
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						"equipType": "Necklaces",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 4500,
						"sellPrice": 2250,
						"recipeId": "EQ6830680",
						"equipSetGroupId": "None",
						"stats": [
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								"attribute":
								{
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								"value": 24,
								"visible": true
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							{
								"attribute":
								{
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								"visible": true
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							{
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							{
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								{
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							{
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								"bAttributeReplicated": false,
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							"equipSkillModify":
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						},
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						"additionalEffectToTarget": [],
						"bPClass": "None",
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				},
				{
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					{
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						"descValues": [],
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							{
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								{
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							{
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							{
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							{
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				},
				{
					"RowName": "EQ9030900",
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					{
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							{
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							{
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							{
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				{
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							{
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							{
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							{
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						"bPClass": "None",
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				{
					"RowName": "EQ9230920",
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						"recipeId": "EQ9230920",
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						"stats": [
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							{
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								{
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							{
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							{
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							{
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								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV16003",
						"bRegister": false
					}
				},
				{
					"RowName": "EQ9330930",
					"Data":
					{
						"name": "쾌속의 목걸이",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Necklaces",
						"equipType": "Necklaces",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 4500,
						"sellPrice": 2250,
						"recipeId": "EQ9330930",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "SkillCastingReduceRate",
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								},
								"value": 24,
								"visible": true
							},
							{
								"attribute":
								{
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									"attribute": "/Script/WorldStalker.CharacterSet:Defense",
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								"value": -4,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 0,
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							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"visible": false
							},
							{
								"attribute":
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						],
						"rerollCount": 10,
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						"breakDamageNormal": 0,
						"breakDamageSKill": 0,
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						"equipModify":
						{
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							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
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								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
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								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV16012",
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				},
				{
					"RowName": "EQ9430940",
					"Data":
					{
						"name": "절약의 반지",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Rings",
						"equipType": "Rings",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 4250,
						"sellPrice": 2125,
						"recipeId": "EQ9430940",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "SkillCostReduceRate",
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									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 18,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MagicalDamage",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalDamage",
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								"value": -2,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "CriticalRate",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"visible": false
							},
							{
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									"attribute": "",
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							},
							{
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						],
						"rerollCount": 10,
						"armor": 0,
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						"equipModify":
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									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
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							},
							"equipSkillModify":
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								"manaCostPer": 0,
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								"coolTimePer": 0,
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							"equipSkillChange":
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								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "None",
						"physicalMaterial": "None",
						"socketName": "None",
						"abilityIcon": "None",
						"abilityClass": "None",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV15006",
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				},
				{
					"RowName": "9999999",
					"Data":
					{
						"name": "개발자의검",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Weapon",
						"equipType": "WeaponShield",
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						"rarity": "Junk",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "9999999",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
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									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage",
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							},
							{
								"attribute":
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							{
								"attribute":
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									"attributeName": "Defense",
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							{
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								"visible": true
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							{
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								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MoveSpeedModify",
									"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
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								"value": 0,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "HeadShotDamReduce",
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									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 0,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "PhysicalResistance",
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									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 0,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "RangedResistance",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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							},
							{
								"attribute":
								{
									"attributeName": "MagicalResistance",
									"attribute": "",
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								"value": 0,
								"visible": true
							}
						],
						"rerollCount": 0,
						"armor": 0,
						"breakDamageNormal": 2,
						"breakDamageSKill": 3,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
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								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "/Game/Blueprints/Equips/BP_PC_SkeletonSword.BP_PC_SkeletonSword_C",
						"physicalMaterial": "/Game/Blueprints/PhysMaterials/PM_Metal.PM_Metal",
						"socketName": "b_L_Weapon",
						"abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Knight_BasicAttack.SkillIcon_Knight_BasicAttack",
						"abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C",
						"aditionalAbilityClass": "None",
						"montages": [
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							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Skeleton/AnimMontage/AM_PC_Skeleton_B_Attack_N_02.AM_PC_Skeleton_B_Attack_N_02'"
						],
						"additionalBPClass": [],
						"visualId": "IV11001",
						"bRegister": false
					}
				},
				{
					"RowName": "9999998",
					"Data":
					{
						"name": "Rene_BloodSword",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Weapon",
						"equipType": "WeaponShield",
						"bluntWeapon": false,
						"rarity": "Junk",
						"price": 0,
						"sellPrice": 0,
						"recipeId": "9999998",
						"equipSetGroupId": "None",
						"stats": [],
						"rerollCount": 0,
						"armor": 0,
						"breakDamageNormal": 2,
						"breakDamageSKill": 3,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
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								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
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								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
							}
						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "/Game/Blueprints/Equips/BP_Rene_BloodSword.BP_Rene_BloodSword_C",
						"physicalMaterial": "/Game/Blueprints/PhysMaterials/PM_Water.PM_Water",
						"socketName": "b_R_Weapon",
						"abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Knight_BasicAttack.SkillIcon_Knight_BasicAttack",
						"abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C",
						"aditionalAbilityClass": "None",
						"montages": [
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							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Attack_W02_02.AM_PC_Rene_B_Attack_W02_02'"
						],
						"additionalBPClass": [],
						"visualId": "IV11001",
						"bRegister": false
					}
				},
				{
					"RowName": "9999997",
					"Data":
					{
						"name": "무장 검",
						"desc": "",
						"descValues": [],
						"equipSlotType": "Weapon",
						"equipType": "WeaponShield",
						"bluntWeapon": false,
						"rarity": "Unique",
						"price": 30,
						"sellPrice": 15,
						"recipeId": "",
						"equipSetGroupId": "None",
						"stats": [
							{
								"attribute":
								{
									"attributeName": "PhysicalDamage",
									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 28,
								"visible": true
							},
							{
								"attribute":
								{
									"attributeName": "MagicalDamage",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalDamage",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "CriticalPer",
									"attribute": "/Script/WorldStalker.CharacterSet:CriticalPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 0,
								"visible": false
							},
							{
								"attribute":
								{
									"attributeName": "AttackMovementSpeed",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 100,
								"visible": false
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							{
								"attribute":
								{
									"attributeName": "AttackSpeedPer",
									"attribute": "/Script/WorldStalker.CharacterSet:AttackSpeedPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 0,
								"visible": false
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						],
						"rerollCount": 10,
						"armor": 0,
						"breakDamageNormal": 3,
						"breakDamageSKill": 3,
						"range": 0,
						"equipModify":
						{
							"stalkerName": "None",
							"equipStateModify":
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": false,
								"value": 0
							},
							"equipSkillModify":
							{
								"skillRowName": "None",
								"manaCost": 0,
								"manaCostPer": 0,
								"coolTime": 0,
								"coolTimePer": 0,
								"castingTimeReduce": 0,
								"castingTimeReducePer": 0,
								"skillRate": 0,
								"skillRatePer": 0,
								"durationTime": 0
							},
							"equipSkillChange":
							{
								"skillRowName": "None",
								"changeSkillRowName": "None"
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						},
						"additionalEffectToSelf": [],
						"additionalEffectToTarget": [],
						"bPClass": "/Game/Blueprints/Equips/WeaponShield/BP_ArmingSword.BP_ArmingSword_C",
						"physicalMaterial": "/Game/Blueprints/PhysMaterials/PM_Metal.PM_Metal",
						"socketName": "socket_R_Weapon",
						"abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Knight_BasicAttack.SkillIcon_Knight_BasicAttack",
						"abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C",
						"aditionalAbilityClass": "None",
						"montages": [],
						"additionalBPClass": [],
						"visualId": "IV1000021",
						"bRegister": true
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				}
			]
		},
		{
			"AssetName": "DT_Skill",
			"AssetPath": "/Game/Blueprints/DataTable/DT_Skill.DT_Skill",
			"RowStructure": "SkillDataRow",
			"Rows": [
				{
					"RowName": "SK100101",
					"Data":
					{
						"stalkerName": "hilda",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": true,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_100101.SkillIcon_100101",
						"name": "방패 방어",
						"desc": "방패로 공격을 방어합니다.방어 유지 시 지구력이 소모됩니다.",
						"simpleDesc": "방패로 공격을 방어합니다. \r\n방어 유지 시 지구력이 소모됩니다.",
						"descValues": [],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 1,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 0,
						"coolTime": 0,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill1"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Blocking.AM_PC_Hilda_B_Skill_Blocking'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Hilda_RightClick.mp4"
					}
				},
				{
					"RowName": "SK100201",
					"Data":
					{
						"stalkerName": "hilda",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_100201.SkillIcon_100201",
						"name": "칼날 격돌",
						"desc": "검을 휘둘러 {0}%만큼 번개 속성 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다.",
						"simpleDesc": "검을 휘둘러 피해를 입힙니다.\r\n적중된 대상은 잠시 경직됩니다.",
						"descValues": [ 130, 0 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "Lightning",
						"skillDamageRate": 1.3,
						"walkSpeedMultiplier": 0,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 11,
						"coolTime": 6,
						"cooltimeGameplayTag":
						{
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						{
							"tagName": "None"
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						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Ready.AM_PC_Hilda_B_Skill_Ready'",
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						"abilityClass": "/Game/Blueprints/Characters/Hilda/GA_Skill_Hilda_SwordStrike.GA_Skill_Hilda_SwordStrike_C",
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						{
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							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [
							{
								"trigger": "OnHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C",
								"gETagValues": []
							},
							{
								"trigger": "OnHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C",
								"gETagValues": []
							},
							{
								"trigger": "OnHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C",
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									{
										"tag":
										{
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						"unlockLevel": 0,
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						"unlockCost": [],
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							"1101000",
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						"perkT2": [
							"1101010",
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						"perkT3": [
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				{
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						"icon": "/Game/_UI/Icon_Skill/SkillIcon_100202.SkillIcon_100202",
						"name": "반격",
						"desc": "방패를 들어 {0}초 동안 반격 자세를 취합니다. 반격 성공 시 {1}%만큼 물리 피해를 줍니다.",
						"simpleDesc": "방패를 들어 반격 자세를 취합니다.\r\n반격 성공 시 피해를 입힙니다.",
						"descValues": [ 5, 80 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0.80000000000000004,
						"walkSpeedMultiplier": 0.80000000000000004,
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							"tagName": "Skill.CoolTime.Skill3"
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						"stackGameplayTag":
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							"tagName": "None"
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						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Counter.AM_PC_Hilda_B_Skill_Counter'"
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							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
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							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_ActiveBase.GA_Skill_ActiveBase_C",
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						"gameplayEffectSet": [
							{
								"trigger": "Instant",
								"gEClass": "/Game/Blueprints/Characters/Hilda/GE_Skill_Hilda_Counter_Duration.GE_Skill_Hilda_Counter_Duration_C",
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						"perkT2": [
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						"perkT3": [
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				{
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						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_100203.SkillIcon_100203",
						"name": "강타",
						"desc": "방패를 휘둘러 공격력의 {0}%만큼 물리 피해를 입힙니다.\r\n시전 동작 중 정면의 공격을 방어합니다.",
						"simpleDesc": "방패를  휘둘러 피해를 입힙니다\r\n시전 중 정면의 공격을 방어합니다.",
						"descValues": [ 105, 2 ],
						"skillAttackType": "PhysicalSkill",
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						"skillDamageRate": 1.05,
						"walkSpeedMultiplier": 0.80000000000000004,
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						"coolTime": 5,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill3"
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						"stackGameplayTag":
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							"tagName": "None"
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						"useMontages": [
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						{
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							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
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							"bHitParty": false,
							"bPartyOnly": false,
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							"bBlockBreakable": true
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						"activeAbilityClass": "None",
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						"unlockLevel": 1,
						"unlockGold": 5400,
						"unlockCost": [],
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						"perkT2": [
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				{
					"RowName": "SK100204",
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					{
						"stalkerName": "hilda",
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						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_100204.SkillIcon_100204",
						"name": "도발",
						"desc": "주변 {0}m 내의 몬스터를 도발하여 위협 수치를 획득하고 대상의 이동속도를 {1}초 동안 {2}% 감속시킵니다.{3}초 동안 방어력이 {4} 증가합니다.",
						"simpleDesc": "주변의 몬스터를 도발하며, 일시적으로 방어력이 증가합니다.",
						"descValues": [ 5, 3, 25, 10, 15 ],
						"skillAttackType": "Normal",
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						"stackGameplayTag":
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							"tagName": "None"
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							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": true,
							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke_Active.GA_Skill_Common_Provoke_Active_C",
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						"gameplayEffectSet": [
							{
								"trigger": "InstantTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Provoked.GE_Provoked_C",
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							{
								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Characters/Hilda/GE_HildaTauntDefense.GE_HildaTauntDefense_C",
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							},
							{
								"trigger": "InstantTarget",
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						"unlockLevel": 0,
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						"unlockCost": [],
						"perkT1": [
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						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_100205.SkillIcon_100205",
						"name": "Second Wind",
						"desc": "응급약을 사용해 최대 HP의 {0}% 만큼의 HP를 회복합니다.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "FixedSkill",
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						"stackGameplayTag":
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							"tagName": "None"
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						"useMontages": [
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							"bHitParty": false,
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						"gameplayEffectSet": [
							{
								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Characters/Hilda/GE_Skill_Hilda_EmergencyTreatment.GE_Skill_Hilda_EmergencyTreatment_C",
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						"unlockGold": 5400,
						"unlockCost": [],
						"perkT1": [
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						"perkT2": [
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						"videoPath": "./Movies/Tutorial_Video_Curse.mp4"
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				{
					"RowName": "SK100206",
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					{
						"stalkerName": "hilda",
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						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_100206.SkillIcon_100206",
						"name": "Ultimate Defense",
						"desc": "{0}초 동안 방패 방어 시 소모되는 지구력을 {1}% 경감합니다.",
						"simpleDesc": "",
						"descValues": [ 15, 50 ],
						"skillAttackType": "Normal",
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						"coolTime": 5,
						"cooltimeGameplayTag":
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						"stackGameplayTag":
						{
							"tagName": "None"
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						"useMontages": [
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						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CantCancel.GA_Skill_Casting_CantCancel_C",
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							"tick": 0,
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							"bHitSelf": false,
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							"multiTarget": false,
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						"activeAbilityClass": "/Game/Blueprints/Characters/Hilda/GA_Skill_Hilda_SteelBlocking.GA_Skill_Hilda_SteelBlocking_C",
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								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Characters/Hilda/GE_Skill_Hilda_SteelBlocking.GE_Skill_Hilda_SteelBlocking_C",
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						"unlockLevel": 1,
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						"unlockCost": [],
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						"perkT2": [
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				{
					"RowName": "SK100301",
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					{
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						"bUnSelectable": true,
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						"icon": "/Game/_UI/Icon_Skill/SkillIcon_100301.SkillIcon_100301",
						"name": "마석 ‘핏빛 달’",
						"desc": "마석의 힘을 해방하여 {0}초 동안 공격력 {1}, 방어력 {2} 증가합니다.",
						"simpleDesc": "일시적으로 공격력과 방어력이 증가합니다.",
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						"skillAttackType": "Normal",
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						"stackGameplayTag":
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						"useMontages": [
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						"gameplayEffectSet": [
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								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Abilities/GE_Skill_Hilda_BloodMoon_Active.GE_Skill_Hilda_BloodMoon_Active_C",
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										"tag":
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										{
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							},
							{
								"trigger": "InCasting",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C",
								"gETagValues": []
							},
							{
								"trigger": "InCasting",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C",
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						],
						"unlockLevel": 0,
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						"unlockCost": [],
						"perkT1": [],
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						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Hilda_V.mp4"
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				},
				{
					"RowName": "SK110101",
					"Data":
					{
						"stalkerName": "urud",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": true,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_110101.SkillIcon_110101",
						"name": "화살 찌르기",
						"desc": "화살로 찔러 {0}%만큼 물리 피해를 입힙니다. 적중 시 다음 일반 공격이 {1}% 증가합니다.",
						"simpleDesc": "화살로 찔러 피해를 입힙니다.\r\n적중 시 다음 일반 공격 피해량이 증가합니다.",
						"descValues": [ 75, 50 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0.69999999999999996,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 0,
						"coolTime": 0,
						"cooltimeGameplayTag":
						{
							"tagName": "None"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_ArrowStab.AM_PC_Urud_Base_B_Skill_ArrowStab'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_ArrowAttack.GA_Skill_Urud_ArrowAttack_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
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							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
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							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Urud_RightClick.mp4"
					}
				},
				{
					"RowName": "SK110201",
					"Data":
					{
						"stalkerName": "urud",
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						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_110201.SkillIcon_110201",
						"name": "덫 설치",
						"desc": "{0}초 동안 유지되는 덫을 최대 {1}개 설치할 수 있습니다. 덫을 밟은 대상은 기절합니다.",
						"simpleDesc": "일정 시간 동안 유지되는 덫을 설치합니다. 덫을 밟은 대상은 기절합니다.",
						"descValues": [ 60, 4 ],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 0,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 2,
						"castingCrossHairRowName": "None",
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						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill1"
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						"stackGameplayTag":
						{
							"tagName": "None"
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						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Skill_MakeTrap.AM_PC_Urud_B_Skill_MakeTrap'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Equipment.AM_PC_Urud_B_Equipment'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CantMove_CanRelease.GA_Skill_Casting_CantMove_CanRelease_C",
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						{
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						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Urud_MakeTrap.GA_Skill_Urud_MakeTrap_C",
						"activeDuration": 3,
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						"unlockLevel": 0,
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						"unlockCost": [],
						"perkT1": [
							"1102000",
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						"perkT2": [
							"1102010",
							"1102011"
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						"perkT3": [
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						"videoPath": "./Movies/Guide_Video_Urud_R.mp4"
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				},
				{
					"RowName": "SK110202",
					"Data":
					{
						"stalkerName": "urud",
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						"bIsStackable": false,
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						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_110208.SkillIcon_110208",
						"name": "Rapid Fire",
						"desc": "{0}발의 화살을 빠르게 발사하여 각 화살 당 공격력의 {1}%만큼 물리 피해를 입힙니다.",
						"simpleDesc": "",
						"descValues": [ 4, 0.89999997615814209 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
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						"castingCrossHairRowName": "TargetCasting",
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						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill2"
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						"stackGameplayTag":
						{
							"tagName": "None"
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						"useMontages": [],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CantRelease.GA_Skill_Casting_CanMove_CantRelease_C",
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						{
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							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "None",
						"activeDuration": -1,
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						"unlockCost": [],
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						"perkT3": [],
						"videoPath": ""
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				},
				{
					"RowName": "SK110203",
					"Data":
					{
						"stalkerName": "urud",
						"bIsUltimate": false,
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						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_110203.SkillIcon_110203",
						"name": "Pursuit",
						"desc": "추격 태세로 돌입하여 {0}초 동안 이동 속도를 {1}% 증가 시킵니다.",
						"simpleDesc": "",
						"descValues": [ 7.5, 30 ],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 0.29999999999999999,
						"walkSpeedMultiplier": 0.80000000000000004,
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						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 14,
						"coolTime": 15,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill3"
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						"stackGameplayTag":
						{
							"tagName": "None"
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						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_SpeedUp.AM_PC_Urud_Base_B_Skill_SpeedUp'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Equipment.AM_PC_Urud_B_Equipment'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
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						{
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							"bHitSelf": false,
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							"bBlockBreakable": true
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						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Urud_SpeedUp.GA_Skill_Urud_SpeedUp_C",
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							{
								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_PursuitWalkSpeed_Active.GE_Skill_Urud_PursuitWalkSpeed_Active_C",
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						"perkT1": [
							"1102100",
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						"perkT2": [
							"1102110",
							"1102111"
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						"perkT3": [
							"1102120"
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				{
					"RowName": "SK110204",
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					{
						"stalkerName": "urud",
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						"bIsStackable": false,
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						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_110204.SkillIcon_110204",
						"name": "독성 화살",
						"desc": "화살에 독을 발라 발사합니다. 적중된 대상은 중독됩니다. 화살을 1개 소모합니다.",
						"simpleDesc": "화살에 독을 발라 발사합니다.\r\n적중된 대상은 중독됩니다.",
						"descValues": [],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "Poison",
						"skillDamageRate": 1,
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						"castingCrossHairRowName": "None",
						"manaCost": 9,
						"coolTime": 7,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill4"
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						"stackGameplayTag":
						{
							"tagName": "None"
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						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_PoisonArrow.AM_PC_Urud_Base_B_Skill_PoisonArrow'"
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						"abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_PoisonArrow.GA_Skill_Urud_PoisonArrow_C",
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						{
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							"traceRadius": 20,
							"bHitSelf": false,
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							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "None",
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						"gameplayEffectSet": [
							{
								"trigger": "OnProjectileHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Attach_Poison.GE_Attach_Poison_C",
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						"unlockCost": [],
						"perkT1": [
							"1102200",
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						"perkT2": [
							"1102210",
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							"1102212"
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						"perkT3": [
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						"videoPath": "./Movies/Guide_Video_Urud_E.mp4"
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				{
					"RowName": "SK110205",
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					{
						"stalkerName": "urud",
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						"bUnSelectable": false,
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						"icon": "/Game/_UI/Icon_Skill/SkillIcon_110205.SkillIcon_110205",
						"name": "다발 화살",
						"desc": "{0}발의 화살을 동시에 발사하여 각각 {1}%만큼 물리 피해를 입힙니다. 화살 3개 소모합니다.",
						"simpleDesc": "3발의 화살을 동시에 발사하여 피해를 입힙니다.",
						"descValues": [ 3, 90 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
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						"castingCrossHairRowName": "None",
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						"coolTime": 7,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill5"
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						"stackGameplayTag":
						{
							"tagName": "None"
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						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_MultiArrow.AM_PC_Urud_Base_B_Skill_MultiArrow'"
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						"abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_MultiShot_Quick.GA_Skill_Urud_MultiShot_Quick_C",
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						{
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							"multiTarget": false,
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						"activeAbilityClass": "None",
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						"gameplayEffectSet": [],
						"unlockLevel": 0,
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						"unlockCost": [],
						"perkT1": [
							"1102300",
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						"perkT3": [
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				{
					"RowName": "SK110206",
					"Data":
					{
						"stalkerName": "urud",
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						"icon": "/Game/_UI/Icon_Skill/SkillIcon_110206.SkillIcon_110206",
						"name": "Campfire",
						"desc": "{0}초 동안 유지되는 모닥불을 설치해 주변 아군의 HP를 {1}초에 한 번씩 {2}만큼 회복합니다. 화살에 불을 붙일 수 있습니다.",
						"simpleDesc": "",
						"descValues": [ 30, 2, 7 ],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 7,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 3,
						"castingCrossHairRowName": "None",
						"manaCost": 35,
						"coolTime": 30,
						"cooltimeGameplayTag":
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							"tagName": "Skill.CoolTime.Skill6"
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						"stackGameplayTag":
						{
							"tagName": "None"
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						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Skill_Campfire.AM_PC_Urud_B_Skill_Campfire'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Equipment.AM_PC_Urud_B_Equipment'"
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						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CantMove_CanRelease.GA_Skill_Casting_CantMove_CanRelease_C",
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						{
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							"dist": 300,
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							"bHitSelf": true,
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							"bHitParty": true,
							"bPartyOnly": false,
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							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_CampFire.GA_Skill_Urud_CampFire_C",
						"activeDuration": 30,
						"gameplayEffectSet": [],
						"unlockLevel": 1,
						"unlockGold": 5400,
						"unlockCost": [],
						"perkT1": [
							"1102400",
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						"perkT3": [
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				{
					"RowName": "SK110207",
					"Data":
					{
						"stalkerName": "urud",
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						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_110208.SkillIcon_110208",
						"name": "재장전",
						"desc": "화살을 화살통에 장전 합니다.",
						"simpleDesc": "화살을 화살통에 장전 합니다.",
						"descValues": [],
						"skillAttackType": "Normal",
						"skillElementType": "None",
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						"walkSpeedMultiplier": 0.90000000000000002,
						"castingTime": 5,
						"castingCrossHairRowName": "TargetCasting",
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						"cooltimeGameplayTag":
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							"tagName": "Skill.CoolTime.Skill7"
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						"stackGameplayTag":
						{
							"tagName": "None"
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						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Reload.AM_PC_Urud_B_Reload'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Equipment.AM_PC_Urud_B_Equipment'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Attack_Firearm_Reload.GA_Attack_Firearm_Reload_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
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							"traceRadius": 20,
							"bHitSelf": false,
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							"multiTarget": false,
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						"activeAbilityClass": "None",
						"activeDuration": 1,
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						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
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						"perkT3": [],
						"videoPath": ""
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				},
				{
					"RowName": "SK110208",
					"Data":
					{
						"stalkerName": "urud",
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						"bIsStackable": false,
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						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_110208.SkillIcon_110208",
						"name": "Impaling Bolt",
						"desc": "{0}초 동안 화살 공격에 관통 효과를 부여합니다.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0.80000000000000004,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 1,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 15,
						"coolTime": 20,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill8"
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						"stackGameplayTag":
						{
							"tagName": "None"
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						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_CastingCommon.AM_PC_Urud_Base_B_Skill_CastingCommon'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Equipment.AM_PC_Urud_B_Equipment'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
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							"bHitSelf": false,
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							"bHitParty": false,
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							"bBlockBreakable": true
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						"activeAbilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_PierceShot.GA_Skill_Urud_PierceShot_C",
						"activeDuration": 15,
						"gameplayEffectSet": [
							{
								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_PierceShot.GE_Skill_Urud_PierceShot_C",
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							{
								"trigger": "OnProjectileHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Elemental_Dark.GE_Elemental_Dark_C",
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						],
						"unlockLevel": 1,
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						"perkT1": [
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						"perkT2": [
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						"perkT3": [
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				{
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						"icon": "/Game/_UI/Icon_Skill/SkillIcon_110301.SkillIcon_110301",
						"name": "마석 ‘폭쇄’",
						"desc": "마석의 힘을 해방하여 {0}초 동안 화살에 범위 피해 효과를 부여합니다. 적중된 대상은 {1}% 확률로 화상에 걸립니다.",
						"simpleDesc": "일시적으로 화살에 범위 피해 효과를 부여합니다. 일정 확률로 화상을 적에게 부여합니다.",
						"descValues": [ 15, 30 ],
						"skillAttackType": "Normal",
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						"skillDamageRate": 1,
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						"cooltimeGameplayTag":
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						"stackGameplayTag":
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							"tagName": "None"
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						"useMontages": [
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							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Equipment.AM_PC_Urud_B_Equipment'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
						"activeRange":
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							"dist": 75,
							"tick": 0,
							"count": 0,
							"height": 0,
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							"bHitSelf": true,
							"bHitPlayer": true,
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							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Urud_Explosion_Active.GA_Skill_Urud_Explosion_Active_C",
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								"gEClass": "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_Explosion.GE_Skill_Urud_Explosion_C",
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							{
								"trigger": "InCasting",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C",
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							},
							{
								"trigger": "InCasting",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C",
								"gETagValues": []
							},
							{
								"trigger": "OnProjectileHitRangedTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash.GE_Attack_Projectile_Splash_C",
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											"tagName": "Data.Value"
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									{
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						"videoPath": "./Movies/Guide_Video_Urud_V.mp4"
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				{
					"RowName": "SK120101",
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					{
						"stalkerName": "nave",
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						"bUnSelectable": true,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_120101.SkillIcon_120101",
						"name": "마력 충전",
						"desc": "시전하는 동안 {0}의 마나를 추가로 회복합니다.",
						"simpleDesc": "시전하는 동안 마나를 추가로 회복합니다.",
						"descValues": [ 1, 0 ],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 5,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 9999,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 0,
						"coolTime": 1,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill4"
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						"stackGameplayTag":
						{
							"tagName": "None"
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						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_ManaRestore.AM_PC_Nave_B_Skill_ManaRestore'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Equipment.AM_PC_Nave_B_Equipment'"
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						"abilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_ManaCharge_Casting.GA_Skill_Nave_ManaCharge_Casting_C",
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							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
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							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Nave_RightClick.mp4"
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				{
					"RowName": "SK120201",
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					{
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						"bUnSelectable": false,
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						"icon": "/Game/_UI/Icon_Skill/SkillIcon_120201.SkillIcon_120201",
						"name": "마법 화살",
						"desc": "최대 {0}개의 마법 화살을 생성하여 일반 공격으로 발사합니다. 마법 화살은 각각 {1}%만큼 마법 피해를 입힙니다.",
						"simpleDesc": "3개의 마법 화살을 생성하여 발사합니다.",
						"descValues": [ 3, 80 ],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "None",
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						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 2,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 18,
						"coolTime": 3.5,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill1"
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						"stackGameplayTag":
						{
							"tagName": "None"
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						"useMontages": [
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						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
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							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_MagicMissile_Active.GA_Skill_Nave_MagicMissile_Active_C",
						"activeDuration": 600,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [
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						"perkT2": [
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						"perkT3": [
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						"videoPath": "./Movies/Guide_Video_Nave_Q.mp4"
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				{
					"RowName": "SK120202",
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					{
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						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_120202.SkillIcon_120202",
						"name": "화염구",
						"desc": "화염구를 생성하여 일반 공격으로 발사합니다. 화염구는 {0}% 화염 속성 마법 피해와 주변에 {1}% 추가 피해를 입힙니다.",
						"simpleDesc": "화염구를 생성하여 발사합니다.\r\n화염구는 주변에 추가 피해를 입힙니다.",
						"descValues": [ 200, 150 ],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "Fire",
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						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 4,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 25,
						"coolTime": 5,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill2"
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						"stackGameplayTag":
						{
							"tagName": "None"
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						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_FireWall.AM_PC_Nave_B_Skill_FireWall'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
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							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 360,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": true,
							"bHitPlayer": true,
							"bHitParty": false,
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							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_FireWall_Active.GA_Skill_Nave_FireWall_Active_C",
						"activeDuration": 600,
						"gameplayEffectSet": [
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								"trigger": "OnProjectileHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C",
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							{
								"trigger": "OnProjectileHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C",
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							},
							{
								"trigger": "OnProjectileHitRangedTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash_Fire.GE_Attack_Projectile_Splash_Fire_C",
								"gETagValues": [
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									{
										"tag":
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										"value": 1.5
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						"unlockLevel": 0,
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						"unlockCost": [],
						"perkT1": [
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						"perkT2": [
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						"perkT3": [
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				{
					"RowName": "SK120203",
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						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_120203.SkillIcon_120203",
						"name": "Invisibility",
						"desc": "투명화 상태가 되어 {0}초 동안 적에게 보이지 않게 됩니다. 투명화 상태에서는 느린 속도로 이동할 수 있으며, 모든 종류의 공격 행위는 투명화 효과를 즉시 종료 시킵니다.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 2,
						"castingCrossHairRowName": "None",
						"manaCost": 8,
						"coolTime": 20,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill3"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
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						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_Invisible.AM_PC_Nave_B_Skill_Invisible'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
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							"dist": 0,
							"tick": 0,
							"count": 0,
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							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_Invisible.GA_Skill_Nave_Invisible_C",
						"activeDuration": 15,
						"gameplayEffectSet": [
							{
								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Invisibility.GE_Skill_Nave_Invisibility_C",
								"gETagValues": []
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						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [
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				{
					"RowName": "SK120204",
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						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_120101.SkillIcon_120101",
						"name": "Magic Barrier",
						"desc": "몸 주변에 마력을 둘러 {0}초 동안 {1}만큼의 피해를 흡수합니다.",
						"simpleDesc": "",
						"descValues": [ 15, 90 ],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 100,
						"walkSpeedMultiplier": 0.80000000000000004,
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						"castingCrossHairRowName": "None",
						"manaCost": 18,
						"coolTime": 15,
						"cooltimeGameplayTag":
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							"tagName": "Skill.CoolTime.Skill5"
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						"stackGameplayTag":
						{
							"tagName": "None"
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						"useMontages": [
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						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
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							"dist": 0,
							"tick": 0,
							"count": 0,
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							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_MagicShield.GA_Skill_Nave_MagicShield_C",
						"activeDuration": 15,
						"gameplayEffectSet": [],
						"unlockLevel": 1,
						"unlockGold": 500,
						"unlockCost": [],
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				},
				{
					"RowName": "SK120205",
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					{
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						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_120205.SkillIcon_120205",
						"name": "Lesser Fire Control",
						"desc": "Controls the power of the wind to extinguish all torches within line of sight.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "None",
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						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 2,
						"castingCrossHairRowName": "None",
						"manaCost": 7,
						"coolTime": 10,
						"cooltimeGameplayTag":
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							"tagName": "Skill.CoolTime.Skill6"
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						"stackGameplayTag":
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							"tagName": "None"
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				{
					"RowName": "SK120206",
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					{
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						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_120206.SkillIcon_120206",
						"name": "노대바람",
						"desc": "강한 바람으로 밀쳐내고 {0}%만큼 마법 피해를 입힙니다.",
						"simpleDesc": "강한 바람으로 적을 밀쳐내며, 피해를 입힙니다.",
						"descValues": [ 50, 0 ],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0.5,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 0,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 9,
						"coolTime": 7,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill5"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_WindForce.AM_PC_Nave_B_Skill_WindForce'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": true,
							"dist": 400,
							"tick": 1,
							"count": 1,
							"height": 0,
							"angle": 90,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": true,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": true,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_WindForce.GA_Skill_Nave_WindForce_C",
						"activeDuration": 0,
						"gameplayEffectSet": [
							{
								"trigger": "OnActiveRangedTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
								"gETagValues": [
									{
										"tag":
										{
											"tagName": "Data.AttackType"
										},
										"value": 2
									}
								]
							}
						],
						"unlockLevel": 1,
						"unlockGold": 5400,
						"unlockCost": [],
						"perkT1": [
							"1103400",
							"1103401"
						],
						"perkT2": [
							"1103410",
							"1103411",
							"1103412"
						],
						"perkT3": [
							"1103420"
						],
						"videoPath": "./Movies/Guide_Video_Nave_R.mp4"
					}
				},
				{
					"RowName": "SK120207",
					"Data":
					{
						"stalkerName": "nave",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_120207.SkillIcon_120207",
						"name": "Magic Weapon",
						"desc": "무기에 마력을 부여하여 {0}초 동안 자신, 혹은 아군의 일반 공격의 공격력을 {1}% 증가 시킵니다.",
						"simpleDesc": "",
						"descValues": [ 15, 35 ],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 2,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 14,
						"coolTime": 20,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill8"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_WeaponReinforcement.AM_PC_Nave_B_Skill_WeaponReinforcement'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": true,
							"dist": 1000,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": true,
							"bHitPlayer": true,
							"bHitParty": true,
							"bPartyOnly": true,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_ActiveBase.GA_Skill_ActiveBase_C",
						"activeDuration": 2,
						"gameplayEffectSet": [
							{
								"trigger": "OnActiveRangedTarget",
								"gEClass": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_WeaponReinforcement.GE_Skill_Nave_WeaponReinforcement_C",
								"gETagValues": [
									{
										"tag":
										{
											"tagName": "Data.Value"
										},
										"value": 35
									},
									{
										"tag":
										{
											"tagName": "Data.Duration"
										},
										"value": 15
									}
								]
							}
						],
						"unlockLevel": 1,
						"unlockGold": 5400,
						"unlockCost": [],
						"perkT1": [
							"1103500",
							"1103501"
						],
						"perkT2": [
							"1103510",
							"1103511"
						],
						"perkT3": [
							"1103520"
						],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK120301",
					"Data":
					{
						"stalkerName": "nave",
						"bIsUltimate": true,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": true,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_120301.SkillIcon_120301",
						"name": "마석 ‘해방’",
						"desc": "마석의 힘으로 {0}초 동안 적을 관통하는 광선을 발사합니다. 광선은 {1}초 간격마다 {2}%의 마법 피해를 입힙니다.",
						"simpleDesc": "적을 관통하는 광선을 발사합니다.",
						"descValues": [ 5, 0.5, 100 ],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 1,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 2,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 0,
						"coolTime": 0,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill7"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_Escape4.AM_PC_Nave_B_Skill_Escape4'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_Escape4.GA_Skill_Nave_Escape4_C",
						"activeRange":
						{
							"bShowTargetOutline": true,
							"dist": 1200,
							"tick": 0.5,
							"count": 10,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 10,
							"traceRadius": 50,
							"bHitSelf": false,
							"bHitPlayer": true,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": true,
							"multiTarget": true,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 5,
						"gameplayEffectSet": [
							{
								"trigger": "InCasting",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C",
								"gETagValues": []
							},
							{
								"trigger": "InCasting",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C",
								"gETagValues": []
							},
							{
								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape_Active.GE_Skill_Nave_Escape_Active_C",
								"gETagValues": []
							},
							{
								"trigger": "OnActiveRangedTarget",
								"gEClass": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape.GE_Skill_Nave_Escape_C",
								"gETagValues": [
									{
										"tag":
										{
											"tagName": "Skill.Effect.SkillPer"
										},
										"value": 0
									}
								]
							}
						],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Nave_V.mp4"
					}
				},
				{
					"RowName": "SK130101",
					"Data":
					{
						"stalkerName": "baran",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": true,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_130101.SkillIcon_130101",
						"name": "무기 막기",
						"desc": "무기로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.",
						"simpleDesc": "무기로 공격을 방어합니다.\r\n방어 유지 시 지구력이 소모됩니다.",
						"descValues": [],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 1,
						"walkSpeedMultiplier": 0.69999999999999996,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 0,
						"coolTime": 0,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill1"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Blocking.AM_PC_Baran_B_Skill_Blocking'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Baran_RightClick.mp4"
					}
				},
				{
					"RowName": "SK130201",
					"Data":
					{
						"stalkerName": "baran",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_130201.SkillIcon_130201",
						"name": "Warm Up",
						"desc": "몸을 전투 상태로 만들어 {0}초 동안 공격 속도를 {1}% 만큼 증가 시킵니다.",
						"simpleDesc": "",
						"descValues": [ 15, 10 ],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 1.1000000000000001,
						"walkSpeedMultiplier": 0.69999999999999996,
						"castingTime": 0.5,
						"castingCrossHairRowName": "None",
						"manaCost": 10,
						"coolTime": 20,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill2"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Prepare.AM_PC_Baran_B_Skill_Prepare'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Prepare.GA_Skill_Baran_Prepare_C",
						"activeDuration": 15,
						"gameplayEffectSet": [
							{
								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Characters/Baran/GE_Skill_Baran_Prepare.GE_Skill_Baran_Prepare_C",
								"gETagValues": []
							}
						],
						"unlockLevel": 1,
						"unlockGold": 5400,
						"unlockCost": [],
						"perkT1": [
							"1104000",
							"1104001"
						],
						"perkT2": [
							"1104010",
							"1104011"
						],
						"perkT3": [
							"1104020"
						],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK130202",
					"Data":
					{
						"stalkerName": "baran",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_130202.SkillIcon_130202",
						"name": "Death Crush",
						"desc": "강력한 내려치기 공격으로 공격력의 {0}%만큼 범위 물리 피해를 입힙니다.\r\n적중된 적은 잠시 경직 상태에 빠집니다. 또한 해당 공격은 문과 장애물을 일격에 파괴할 수 있습니다.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 1.7,
						"walkSpeedMultiplier": 0,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 15,
						"coolTime": 7,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill3"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_RockBraker.AM_PC_Baran_B_Skill_RockBraker'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_RockBreaker.GA_Skill_Baran_RockBreaker_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [
							{
								"trigger": "OnHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C",
								"gETagValues": []
							},
							{
								"trigger": "OnHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C",
								"gETagValues": []
							}
						],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [
							"1104100",
							"1104101"
						],
						"perkT2": [
							"1104110",
							"1104111",
							"1104112"
						],
						"perkT3": [
							"1104120"
						],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK130203",
					"Data":
					{
						"stalkerName": "baran",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_130203.SkillIcon_130203",
						"name": "후려치기",
						"desc": "대검을 크게 휘둘러 두 번 연속으로 {0}%만큼 물리 피해를 입힙니다.",
						"simpleDesc": "대검을 크게 휘둘러 두 번 연속으로 피해를 입힙니다.",
						"descValues": [ 120, 0 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 1.2,
						"walkSpeedMultiplier": 0.69999999999999996,
						"castingTime": 0,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 9,
						"coolTime": 8,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill4"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Smash.AM_PC_Baran_B_Skill_Smash'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Smash.GA_Skill_Baran_Smash_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 5,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [
							"1104200",
							"1104201"
						],
						"perkT2": [
							"1104210",
							"1104211",
							"1104212"
						],
						"perkT3": [
							"1104220"
						],
						"videoPath": "./Movies/Guide_Video_Baran_E.mp4"
					}
				},
				{
					"RowName": "SK130204",
					"Data":
					{
						"stalkerName": "baran",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_130204.SkillIcon_130204",
						"name": "갈고리 투척",
						"desc": "갈고리를 던져 {0}%만큼 물리 피해를 입히고, 대상을 끌어당깁니다. 적중된 대상은 잠시 경직됩니다.",
						"simpleDesc": "갈고리를 던져 피해를 입힙니다.\r\n적중된 대상을 끌어당기며, 잠시 경직됩니다.",
						"descValues": [ 25, 0 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0.25,
						"walkSpeedMultiplier": 0.69999999999999996,
						"castingTime": 0,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 14,
						"coolTime": 13,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill5"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Pulling.AM_PC_Baran_B_Skill_Pulling'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Pulling.GA_Skill_Baran_Pulling_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [
							{
								"trigger": "OnProjectileHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C",
								"gETagValues": []
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							{
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								"gETagValues": []
							},
							{
								"trigger": "OnProjectileHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C",
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										{
											"tagName": "Data.Value"
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						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [
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						"perkT2": [
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							"1104311",
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						"perkT3": [
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						"videoPath": "./Movies/Guide_Video_Baran_Q.mp4"
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				{
					"RowName": "SK130205",
					"Data":
					{
						"stalkerName": "baran",
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						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_130205.SkillIcon_130205",
						"name": "Taunt",
						"desc": "주변의 적을 {0}초 동안 도발해 {1}의 위협 수치를 획득합니다.",
						"simpleDesc": "",
						"descValues": [ 15, 250 ],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 250,
						"walkSpeedMultiplier": 0.69999999999999996,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 7,
						"coolTime": 5,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill6"
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						"stackGameplayTag":
						{
							"tagName": "None"
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						"useMontages": [
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						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke.GA_Skill_Common_Provoke_C",
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							"dist": 500,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 360,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": true,
							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke_Active.GA_Skill_Common_Provoke_Active_C",
						"activeDuration": 15,
						"gameplayEffectSet": [
							{
								"trigger": "InstantTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Provoked.GE_Provoked_C",
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									{
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						"unlockLevel": 1,
						"unlockGold": 5400,
						"unlockCost": [],
						"perkT1": [
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						"perkT2": [
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						"perkT3": [
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						"videoPath": ""
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				{
					"RowName": "SK130206",
					"Data":
					{
						"stalkerName": "baran",
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						"bIsStackable": false,
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						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_130206.SkillIcon_130206",
						"name": "깊게 찌르기",
						"desc": "대검을 깊게 찔러 넣어 {0}%만큼 물리 피해를 입힙니다. 문을 파괴할 수 있습니다. 적중된 대상은 잠시 경직됩니다.",
						"simpleDesc": "대검을 깊게 찔러 넣어 피해를 입힙니다.\r\n문을 파괴할 수 있으며, 적중된 대상은 잠시 경직됩니다.",
						"descValues": [ 120, 0 ],
						"skillAttackType": "PhysicalSkill",
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						"walkSpeedMultiplier": 0.69999999999999996,
						"castingTime": 0,
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						"manaCost": 10,
						"coolTime": 7,
						"cooltimeGameplayTag":
						{
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						"stackGameplayTag":
						{
							"tagName": "None"
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						"useMontages": [
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						"abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_SwordStab.GA_Skill_Baran_SwordStab_C",
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							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [
							{
								"trigger": "OnHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C",
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							{
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							{
								"trigger": "OnHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C",
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						"unlockLevel": 1,
						"unlockGold": 5400,
						"unlockCost": [],
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				{
					"RowName": "SK130301",
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					{
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						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_130301.SkillIcon_130301",
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						"desc": "대검을 내리찍어 {0}m의 균열을 생성합니다. 균열 범위 내  {1}%의 물리 피해를 주며, 적중된 대상은 기절합니다.",
						"simpleDesc": "대검을 내리찍어 균열을 생성하여 적에게 피해를 입힙니다.\r\n적중된 대상은 기절합니다.",
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						"walkSpeedMultiplier": 0.69999999999999996,
						"castingTime": 10,
						"castingCrossHairRowName": "None",
						"manaCost": 0,
						"coolTime": 0,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill8"
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						"stackGameplayTag":
						{
							"tagName": "None"
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						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_RockBraker2.AM_PC_Baran_B_Skill_RockBraker2'"
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						"abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Decision.GA_Skill_Baran_Decision_C",
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							"bShowTargetOutline": true,
							"dist": 400,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 90,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": true,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": true,
							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "None",
						"activeDuration": 2,
						"gameplayEffectSet": [
							{
								"trigger": "InCasting",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C",
								"gETagValues": []
							},
							{
								"trigger": "InCasting",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C",
								"gETagValues": []
							},
							{
								"trigger": "CustomEventTarget1",
								"gEClass": "/Game/Blueprints/Abilities/GE_StunMotion.GE_StunMotion_C",
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										{
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							},
							{
								"trigger": "CustomEventTarget1",
								"gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C",
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				{
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					{
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						"bUnSelectable": true,
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						"icon": "/Game/_UI/Icon_Skill/SkillIcon_140101.SkillIcon_140101",
						"name": "내려 찍기",
						"desc": "단검으로 내려 찍어 {0}%만큼 물리 피해를 입힙니다. 연계 점수에 따라 {1}/{2}/{3}% 추가 피해를 입힙니다.",
						"simpleDesc": "단검으로 내려 찍어 피해를 입힙니다. 연계 점수에 따라 추가 피해를 입힙니다.",
						"descValues": [ 70, 50, 100, 150 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0.69999999999999996,
						"walkSpeedMultiplier": 0.90000000000000002,
						"castingTime": 0,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 0,
						"coolTime": 0,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill1"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_DroppingAttack.AM_PC_Rio_B_Skill_DroppingAttack'"
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						"abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_DroppingAttack.GA_Skill_Rio_DroppingAttack_C",
						"activeRange":
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							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Rio_RightClick.mp4"
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				},
				{
					"RowName": "SK140201",
					"Data":
					{
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						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_140201.SkillIcon_140201",
						"name": "연속 찌르기",
						"desc": "단검을 빠르게 2번 찔러 각각 {0}%만큼 암흑 속성 물리 피해를 입힙니다. 각 공격은 {1}%의 추가 치명타 확률을 가집니다. 타격당 연계 점수 1점을 획득합니다.",
						"simpleDesc": "단검을 빠르게 2번 찔러 피해를 입힙니다. 각 공격은 추가 치명타 확률을 가집니다.",
						"descValues": [ 100, 25 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 1,
						"walkSpeedMultiplier": 0.90000000000000002,
						"castingTime": 0,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 9,
						"coolTime": 3.5,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill2"
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						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_RapidStab.AM_PC_Rio_B_Skill_RapidStab'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_RapidStab.GA_Skill_Rio_RapidStab_C",
						"activeRange":
						{
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							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [
							{
								"trigger": "Instant",
								"gEClass": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_RapidStab_Buff.GE_Skill_Rio_RapidStab_Buff_C",
								"gETagValues": [
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										{
											"tagName": "Data.Value"
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										"value": 25
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									{
										"tag":
										{
											"tagName": "Data.Duration"
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										"value": 1.5
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						],
						"unlockLevel": 1,
						"unlockGold": 5400,
						"unlockCost": [],
						"perkT1": [
							"1105000",
							"1105001"
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						"perkT2": [
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							"1105011",
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						"perkT3": [
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				{
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						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_140202.SkillIcon_140202",
						"name": "단검 투척",
						"desc": "단검을 던져 {0}%만큼 피해를 입힙니다.",
						"simpleDesc": "단검을 던져 피해를 입힙니다.",
						"descValues": [ 100, 0 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 1,
						"walkSpeedMultiplier": 0.69999999999999996,
						"castingTime": 1,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 10,
						"coolTime": 7,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill3"
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						"stackGameplayTag":
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							"tagName": "None"
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						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_ThrowingDagger.AM_PC_Rio_B_Skill_ThrowingDagger'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_ThrowingDagger_E.AM_PC_Rio_B_Skill_ThrowingDagger_E'"
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							"dist": 0,
							"tick": 0,
							"count": 0,
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							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [
							"1105100",
							"1105101"
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						"perkT2": [
							"1105110",
							"1105111",
							"1105112"
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						"perkT3": [
							"1105120"
						],
						"videoPath": "./Movies/Guide_Video_Rio_R.mp4"
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				},
				{
					"RowName": "SK140203",
					"Data":
					{
						"stalkerName": "rio",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_140203.SkillIcon_140203",
						"name": "Corrosive Poison Injection",
						"desc": "단검에 부식 독을 발라 {0}초 동안 일반 공격, 내려 찍기, 연속 찌르기, 단검 투척이 ‘부식’ 상태를 유발하도록 합니다.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 0,
						"walkSpeedMultiplier": 0.69999999999999996,
						"castingTime": 1.5,
						"castingCrossHairRowName": "None",
						"manaCost": 12,
						"coolTime": 15,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill4"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_CorrosionDagger.AM_PC_Rio_B_Skill_CorrosionDagger'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Equipment.AM_PC_Rio_B_Equipment'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
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							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_CorrosionDagger.GA_Skill_Rio_CorrosionDagger_C",
						"activeDuration": 10,
						"gameplayEffectSet": [
							{
								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Abilities/GE_EquipBuff_Corrosion.GE_EquipBuff_Corrosion_C",
								"gETagValues": []
							},
							{
								"trigger": "OnHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Attach_Corrosion.GE_Attach_Corrosion_C",
								"gETagValues": []
							},
							{
								"trigger": "OnProjectileHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Attach_Corrosion.GE_Attach_Corrosion_C",
								"gETagValues": []
							}
						],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [
							"1105200",
							"1105201"
						],
						"perkT2": [
							"1105210",
							"1105211"
						],
						"perkT3": [
							"1105220"
						],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK140204",
					"Data":
					{
						"stalkerName": "rio",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_140204.SkillIcon_140204",
						"name": "Feline Eyes",
						"desc": "{0}초 동안 시야 내의 적들을 외곽선으로 표시합니다.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 0,
						"walkSpeedMultiplier": 0.69999999999999996,
						"castingTime": 2,
						"castingCrossHairRowName": "None",
						"manaCost": 15,
						"coolTime": 10,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill5"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_Ready.AM_PC_Rio_B_Skill_Ready'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_CatEyes.AM_PC_Rio_B_Skill_CatEyes'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_CatEyes.GA_Skill_Rio_CatEyes_C",
						"activeDuration": 10,
						"gameplayEffectSet": [
							{
								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_CatEyes.GE_Skill_Rio_CatEyes_C",
								"gETagValues": []
							}
						],
						"unlockLevel": 1,
						"unlockGold": 5400,
						"unlockCost": [],
						"perkT1": [
							"1105300",
							"1105301"
						],
						"perkT2": [
							"1105310",
							"1105311"
						],
						"perkT3": [
							"1105320"
						],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK140205",
					"Data":
					{
						"stalkerName": "rio",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_140205.SkillIcon_140205",
						"name": "접근",
						"desc": "낮은 자세로 돌진합니다. 돌진 중 피격되지 않으며, 돌진 후 {0}초 동안 {1}%만큼 물리 피해가 증가합니다.",
						"simpleDesc": "낮은 자세로 돌진합니다.\r\n돌진 중 피격되지 않으며, 돌진 후 피해량이 증가합니다.",
						"descValues": [ 3, 30 ],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 1,
						"walkSpeedMultiplier": 0.90000000000000002,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 8,
						"coolTime": 4,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill6"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_Approach.AM_PC_Rio_B_Skill_Approach'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_Approach.GA_Skill_Rio_Approach_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [
							"1105400",
							"1105401"
						],
						"perkT2": [
							"1105410",
							"1105411"
						],
						"perkT3": [
							"1105420"
						],
						"videoPath": "./Movies/Guide_Video_Rio_E.mp4"
					}
				},
				{
					"RowName": "SK140206",
					"Data":
					{
						"stalkerName": "rio",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_140206.SkillIcon_140206",
						"name": "Flash Bomb Throw",
						"desc": "Throws a flash bomb that blinds enemies.\r\nHit targets are briefly staggered.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "Normal",
						"skillElementType": "Lightning",
						"skillDamageRate": 1,
						"walkSpeedMultiplier": 0.90000000000000002,
						"castingTime": 0,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 10,
						"coolTime": 10,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill7"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_ItemEquip.AM_PC_Rio_B_ItemEquip'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Throwing.AM_PC_Rio_B_Throwing'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_Flashbang.GA_Skill_Rio_Flashbang_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 1,
						"gameplayEffectSet": [],
						"unlockLevel": 1,
						"unlockGold": 5400,
						"unlockCost": [],
						"perkT1": [
							"1105500",
							"1105501"
						],
						"perkT2": [
							"1105510",
							"1105511"
						],
						"perkT3": [
							"1105520",
							"1105521"
						],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK140301",
					"Data":
					{
						"stalkerName": "rio",
						"bIsUltimate": true,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": true,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_140301.SkillIcon_140301",
						"name": "마석 ‘민감’",
						"desc": "마석의 힘을 개방하여 연계 점수 3점을 획득하고, {0}초 동안 은신 및 투시 효과를 획득합니다. 대상의 뒤를 공격 시 '약점' 판정이 적용됩니다.",
						"simpleDesc": "연계 점수 3점을 획득합니다.\r\n일시적으로 은신 및 투시 효과를 획득합니다.",
						"descValues": [ 15, 0 ],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 0.29999999999999999,
						"walkSpeedMultiplier": 0.90000000000000002,
						"castingTime": 2,
						"castingCrossHairRowName": "None",
						"manaCost": 0,
						"coolTime": 0,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill8"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_Sensitive.AM_PC_Rio_B_Skill_Sensitive'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Equipment.AM_PC_Rio_B_Equipment'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_Sensitive.GA_Skill_Rio_Sensitive_C",
						"activeDuration": 15,
						"gameplayEffectSet": [
							{
								"trigger": "InCasting",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C",
								"gETagValues": []
							},
							{
								"trigger": "InCasting",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C",
								"gETagValues": []
							},
							{
								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_Sensitive_Active.GE_Skill_Rio_Sensitive_Active_C",
								"gETagValues": []
							}
						],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Rio_V.mp4"
					}
				},
				{
					"RowName": "SK150101",
					"Data":
					{
						"stalkerName": "clad",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": true,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_150101.SkillIcon_150101",
						"name": "방패 방어",
						"desc": "방패로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.",
						"simpleDesc": "방패로 공격을 방어합니다.\r\n방어 유지 시 지구력이 소모됩니다.",
						"descValues": [],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 1,
						"walkSpeedMultiplier": 0.69999999999999996,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 0,
						"coolTime": 0,
						"cooltimeGameplayTag":
						{
							"tagName": "None"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Block.AM_PC_Clad_Base_B_Skill_Block'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Clad_RightClick.mp4"
					}
				},
				{
					"RowName": "SK150201",
					"Data":
					{
						"stalkerName": "clad",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_150201.SkillIcon_150201",
						"name": "다시 흙으로",
						"desc": "{0}m 내의 적에게 {1}% 빛 속성 마법 피해를 주고, {2}초 동안 {3} 방어력을 감소 시킵니다.",
						"simpleDesc": "범위 내의 적에게 피해를 입힙니다.",
						"descValues": [ 3, 150, 3, 5 ],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "Holy",
						"skillDamageRate": 1.5,
						"walkSpeedMultiplier": 0.69999999999999996,
						"castingTime": 0.5,
						"castingCrossHairRowName": "None",
						"manaCost": 9,
						"coolTime": 5,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill1"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_TurnUndead.AM_PC_Clad_Base_B_Skill_TurnUndead'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": true,
							"dist": 300,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 360,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": true,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": true,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_TurnUndead.GA_Skill_Clad_TurnUndead_C",
						"activeDuration": 5,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [
							"1106000",
							"1106001"
						],
						"perkT2": [
							"1106010",
							"1106011",
							"1106012"
						],
						"perkT3": [
							"1106020"
						],
						"videoPath": "./Movies/Guide_Video_Clad_E.mp4"
					}
				},
				{
					"RowName": "SK150202",
					"Data":
					{
						"stalkerName": "clad",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_150202.SkillIcon_150202",
						"name": "신성한 빛",
						"desc": "주변 아군의 지속 피해 효과를 제거하고. {0}초 동안 면역 효과를 제공합니다.",
						"simpleDesc": "주변 아군의 지속 피해 효과를 제거합니다.",
						"descValues": [ 6, 0 ],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0,
						"walkSpeedMultiplier": 0.69999999999999996,
						"castingTime": 1,
						"castingCrossHairRowName": "None",
						"manaCost": 15,
						"coolTime": 7.5,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill2"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyLight.AM_PC_Clad_Base_B_Skill_HolyLight'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": true,
							"dist": 200,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 360,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": true,
							"bHitPlayer": true,
							"bHitParty": true,
							"bPartyOnly": true,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_HolyLight.GA_Skill_Clad_HolyLight_C",
						"activeDuration": 30,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [
							"1106100",
							"1106101"
						],
						"perkT2": [
							"1106110",
							"1106111"
						],
						"perkT3": [
							"1106120"
						],
						"videoPath": "./Movies/Guide_Video_Clad_R.mp4"
					}
				},
				{
					"RowName": "SK150203",
					"Data":
					{
						"stalkerName": "clad",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_150203.SkillIcon_150203",
						"name": "Wall of Faith",
						"desc": "자신 혹은 대상에게 {0}초 동안 유지되는 보호막을 부여합니다. {1}만큼의 피해를 흡수합니다. 아군에게 시전 할 수 있습니다.",
						"simpleDesc": "",
						"descValues": [ 15, 45 ],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 45,
						"walkSpeedMultiplier": 0.69999999999999996,
						"castingTime": 2,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 12,
						"coolTime": 8,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill3"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyShield.AM_PC_Clad_Base_B_Skill_HolyShield'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": true,
							"dist": 1000,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": true,
							"bHitPlayer": true,
							"bHitParty": true,
							"bPartyOnly": true,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_HolyShield.GA_Skill_Clad_HolyShield_C",
						"activeDuration": 15,
						"gameplayEffectSet": [],
						"unlockLevel": 1,
						"unlockGold": 5400,
						"unlockCost": [],
						"perkT1": [
							"1106200",
							"1106201"
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						"perkT2": [
							"1106210",
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						"perkT3": [
							"1106220"
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						"videoPath": ""
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				},
				{
					"RowName": "SK150204",
					"Data":
					{
						"stalkerName": "clad",
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						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_150204.SkillIcon_150204",
						"name": "Brand",
						"desc": "대상에게 {0}초 동안 유지되는 낙인을 찍습니다. 낙인은 대상의 방어력을 {1}% 감소 시킵니다.",
						"simpleDesc": "",
						"descValues": [ 10, 50 ],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0.5,
						"walkSpeedMultiplier": 0.69999999999999996,
						"castingTime": 2,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 16,
						"coolTime": 18,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill4"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Stigma.AM_PC_Clad_Base_B_Skill_Stigma'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
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						{
							"bShowTargetOutline": true,
							"dist": 2000,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": true,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": true,
							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_Stigma.GA_Skill_Clad_Stigma_C",
						"activeDuration": 10,
						"gameplayEffectSet": [],
						"unlockLevel": 1,
						"unlockGold": 5400,
						"unlockCost": [],
						"perkT1": [
							"1106300",
							"1106301"
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						"perkT2": [
							"1106310",
							"1106311",
							"1106312"
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						"perkT3": [
							"1106320",
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				},
				{
					"RowName": "SK150205",
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					{
						"stalkerName": "clad",
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						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_150205.SkillIcon_150205",
						"name": "Sanctuary",
						"desc": "시전 위치에 {0}초 동안 유지되는 구체 방어막을 만듭니다.\r\n방어막은 날아오는 발사체를 무효화합니다.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0,
						"walkSpeedMultiplier": 0.69999999999999996,
						"castingTime": 2,
						"castingCrossHairRowName": "None",
						"manaCost": 20,
						"coolTime": 18,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill5"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyWall.AM_PC_Clad_Base_B_Skill_HolyWall'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_HolyWall.GA_Skill_Clad_HolyWall_C",
						"activeDuration": 12.5,
						"gameplayEffectSet": [],
						"unlockLevel": 1,
						"unlockGold": 5400,
						"unlockCost": [],
						"perkT1": [
							"1106400",
							"1106401"
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						"perkT2": [
							"1106410",
							"1106411",
							"1106412"
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						"perkT3": [
							"1106420"
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						"videoPath": ""
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				},
				{
					"RowName": "SK150206",
					"Data":
					{
						"stalkerName": "clad",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_150206.SkillIcon_150206",
						"name": "치유",
						"desc": "대상의 체력의 {0} 회복합니다. 대상이 없을 경우 자신에게 시전합니다.",
						"simpleDesc": "대상의 체력을 회복시킵니다.\r\n대상이 없을 경우 자신에게 시전합니다.",
						"descValues": [ 60, 0 ],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 1,
						"walkSpeedMultiplier": 0.69999999999999996,
						"castingTime": 1,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 12,
						"coolTime": 3,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill6"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyCure.AM_PC_Clad_Base_B_Skill_HolyCure'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
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						{
							"bShowTargetOutline": true,
							"dist": 1000,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 100,
							"bHitSelf": true,
							"bHitPlayer": true,
							"bHitParty": true,
							"bPartyOnly": true,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_HolyCure.GA_Skill_Clad_HolyCure_C",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [
							"1106500",
							"1106501"
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						"perkT2": [
							"1106510",
							"1106511",
							"1106512"
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						"perkT3": [
							"1106520"
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						"videoPath": "./Movies/Guide_Video_Clad_Q.mp4"
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				},
				{
					"RowName": "SK150301",
					"Data":
					{
						"stalkerName": "clad",
						"bIsUltimate": true,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": true,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_150301.SkillIcon_150301",
						"name": "마석 ‘황금’",
						"desc": "마석의 힘을 해방하여 {0}초 동안 자신과 아군에게 {1}의 보호막을 생성합니다.",
						"simpleDesc": "일시적으로 자신과 아군에게 보호막을 생성합니다.",
						"descValues": [ 5, 300 ],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 300,
						"walkSpeedMultiplier": 0.69999999999999996,
						"castingTime": 0.55000000000000004,
						"castingCrossHairRowName": "None",
						"manaCost": 0,
						"coolTime": 0,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill7"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Gold.AM_PC_Clad_Base_B_Skill_Gold'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Equipment.AM_PC_Clad_B_Equipment'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
						"activeRange":
						{
							"bShowTargetOutline": true,
							"dist": 500,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 360,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": true,
							"bHitPlayer": false,
							"bHitParty": true,
							"bPartyOnly": true,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_Gold.GA_Skill_Clad_Gold_C",
						"activeDuration": 6,
						"gameplayEffectSet": [
							{
								"trigger": "InCasting",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C",
								"gETagValues": []
							},
							{
								"trigger": "InCasting",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C",
								"gETagValues": []
							}
						],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Clad_V.mp4"
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				},
				{
					"RowName": "SK160101",
					"Data":
					{
						"stalkerName": "rene",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": true,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_160101.SkillIcon_160101",
						"name": "할퀴기",
						"desc": "손톱을 휘둘러 {0}%만큼 마법 피해를 입히고 흡혈합니다. 피해의 {1}%만큼 체력을 회복합니다.",
						"simpleDesc": "손톱을 휘둘러 피해를 입힙니다.\r\n피해량의 일정 수치를 회복합니다.",
						"descValues": [ 75, 30 ],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0.75,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 0,
						"coolTime": 0,
						"cooltimeGameplayTag":
						{
							"tagName": "None"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_Scratching.AM_PC_Rene_B_Skill_Scratching'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_Scratching2.AM_PC_Rene_B_Skill_Scratching2'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_Scratching.GA_Skill_Rene_Scratching_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Rene_RightClick.mp4"
					}
				},
				{
					"RowName": "SK160201",
					"Data":
					{
						"stalkerName": "rene",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_160201.SkillIcon_160201",
						"name": "Curse of Fugitive",
						"desc": "정면의 적에게 저주를 걸어 {0}초간 이동 속도를 {1}% 감소 시키고, 회복 금지 상태로 만듭니다.",
						"simpleDesc": "",
						"descValues": [ 5, 25 ],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 1,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 0,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 15,
						"coolTime": 8,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill1"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_Slow.AM_PC_Rene_B_Skill_Slow'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": true,
							"dist": 400,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 90,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": true,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": true,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_Slow_Active.GA_Skill_Rene_Slow_Active_C",
						"activeDuration": 5,
						"gameplayEffectSet": [
							{
								"trigger": "OnActiveRangedTarget",
								"gEClass": "/Game/Blueprints/Characters/Rene/GE_Skill_Rene_Slow.GE_Skill_Rene_Slow_C",
								"gETagValues": []
							}
						],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [
							"1107000",
							"1107001"
						],
						"perkT2": [
							"1107010",
							"1107011"
						],
						"perkT3": [
							"1107020"
						],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK160202",
					"Data":
					{
						"stalkerName": "rene",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_160202.SkillIcon_160202",
						"name": "정령 소환 : 화염",
						"desc": "{0}초 동안 유지되는 화염의 정령을 소환합니다. 정령은 이동하지 않고 화염 화살을 발사하여 {1}% 화염 속성 마법 피해를 입힙니다.",
						"simpleDesc": "화염 화살을 발사하는 화염의 정령을 소환합니다.\r\n정령은 이동하지 않습니다.",
						"descValues": [ 20, 120 ],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 1.2,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 0,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 8,
						"coolTime": 7,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill2"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_SummonIfrit.AM_PC_Rene_B_Skill_SummonIfrit'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_SummonIfrit_Active.GA_Skill_Rene_SummonIfrit_Active_C",
						"activeDuration": 20,
						"gameplayEffectSet": [],
						"unlockLevel": 1,
						"unlockGold": 5400,
						"unlockCost": [],
						"perkT1": [
							"1107100",
							"1107101"
						],
						"perkT2": [
							"1107110",
							"1107111",
							"1107112"
						],
						"perkT3": [
							"1107120"
						],
						"videoPath": "./Movies/Guide_Video_Rene_Q.mp4"
					}
				},
				{
					"RowName": "SK160203",
					"Data":
					{
						"stalkerName": "rene",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_160203.SkillIcon_160203",
						"name": "독기 화살",
						"desc": "방어력을 무시하고 {0}만큼 암흑 속성 마법 피해를 입힙니다. 적중된 적은 출혈 상태가 됩니다.",
						"simpleDesc": "방어력을 무시하는 피해를 입힙니다.\r\n적중된 적은 출혈 상태가 됩니다.",
						"descValues": [ 30, 0 ],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "Dark",
						"skillDamageRate": 1,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 2,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 15,
						"coolTime": 10,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill3"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_PoisonGas.AM_PC_Rene_B_Skill_PoisonGas'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_PoisonGas_Active.GA_Skill_Rene_PoisonGas_Active_C",
						"activeDuration": 600,
						"gameplayEffectSet": [],
						"unlockLevel": 1,
						"unlockGold": 5400,
						"unlockCost": [],
						"perkT1": [
							"1107200",
							"1107201"
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						"perkT2": [
							"1107210",
							"1107211",
							"1107212"
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						"perkT3": [
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						"videoPath": "./Movies/Guide_Video_Rene_R.mp4"
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				},
				{
					"RowName": "SK160204",
					"Data":
					{
						"stalkerName": "rene",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_160204.SkillIcon_160204",
						"name": "Sword of Blood",
						"desc": "{0}초간 피의 칼날을 소환합니다. 일반 공격 시 칼날이 정면으로 발사되어 AP를 무시하고 마법 공격력의 {1}%만큼의 피해를 입힙니다.",
						"simpleDesc": "",
						"descValues": [ 20, 60 ],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0.59999999999999998,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 3.5,
						"castingCrossHairRowName": "None",
						"manaCost": 9,
						"coolTime": 25,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill4"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_BloodSword.AM_PC_Rene_B_Skill_BloodSword'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_BloodSword_Active.GA_Skill_Rene_BloodSword_Active_C",
						"activeDuration": 20,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [
							"1107300",
							"1107301"
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						"perkT2": [
							"1107310",
							"1107311",
							"1107312"
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						"perkT3": [
							"1107320"
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				},
				{
					"RowName": "SK160205",
					"Data":
					{
						"stalkerName": "rene",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_160205.SkillIcon_160205",
						"name": "Veil of Blood",
						"desc": "자신 혹은 대상에게 보호의 마법을 걸어 {0}초간 피격 시 피해량의 {1}%를 감쇄시키고, 해당 수치 만큼의 MP가 소모됩니다.\r\n잔여 MP가 감쇄한 피해량보다 낮을 시, 효과는 종료됩니다.",
						"simpleDesc": "",
						"descValues": [ 20, 30 ],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 30,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 2,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 10,
						"coolTime": 8,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill5"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_BloodChange.AM_PC_Rene_B_Skill_BloodChange'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": true,
							"dist": 1000,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": true,
							"bHitPlayer": true,
							"bHitParty": true,
							"bPartyOnly": true,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_BloodChange_Active.GA_Skill_Rene_BloodChange_Active_C",
						"activeDuration": 20,
						"gameplayEffectSet": [],
						"unlockLevel": 1,
						"unlockGold": 5400,
						"unlockCost": [],
						"perkT1": [
							"1107400",
							"1107401"
						],
						"perkT2": [
							"1107410",
							"1107411",
							"1107412"
						],
						"perkT3": [
							"1107420"
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						"videoPath": ""
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				},
				{
					"RowName": "SK160206",
					"Data":
					{
						"stalkerName": "rene",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_160206.SkillIcon_160206",
						"name": "정령 소환 : 냉기",
						"desc": "{0}초 동안 유지되는 냉기의 정령을 소환합니다. 정령은 레네를 따라 이동하며 얼음 송곳을 소환합니다. 얼음 송곳은 {1}%만큼 물 속성 마법 피해를 입히며, 적중된 적은 둔화됩니다.",
						"simpleDesc": "얼음 송곳을 발사하는 냉기의 정령을 소환합니다.\r\n정령은 레네를 따라 이동합니다.",
						"descValues": [ 60, 80 ],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0.80000000000000004,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 15,
						"coolTime": 10,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill6"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_SummonShiva.AM_PC_Rene_B_Skill_SummonShiva'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 1000,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": true,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_SummonShiva_Active.GA_Skill_Rene_SummonShiva_Active_C",
						"activeDuration": 60,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [
							"1107500",
							"1107501"
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						"perkT2": [
							"1107510",
							"1107511",
							"1107512"
						],
						"perkT3": [
							"1107520"
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						"videoPath": "./Movies/Guide_Video_Rene_E.mp4"
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				},
				{
					"RowName": "SK160301",
					"Data":
					{
						"stalkerName": "rene",
						"bIsUltimate": true,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": true,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_160301.SkillIcon_160301",
						"name": "마석 ‘붉은 축제’",
						"desc": "마석의 힘을 해방하여 {0}초 동안 자신과 아군의 모든 공격에 흡혈 효과를 부여합니다. 피해의 {1}%만큼 체력을 회복합니다.",
						"simpleDesc": "일시적으로 자신과 아군의 모든 공격에 흡혈 효과를 부여합니다.",
						"descValues": [ 20, 50 ],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 50,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 2,
						"castingCrossHairRowName": "None",
						"manaCost": 0,
						"coolTime": 0,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Ultimate"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_ManaStoneCarnival.AM_PC_Rene_B_Skill_ManaStoneCarnival'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Equipment.AM_PC_Rene_B_Equipment'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_ManaStoneCarnival_Active.GA_Skill_Rene_ManaStoneCarnival_Active_C",
						"activeDuration": 20,
						"gameplayEffectSet": [
							{
								"trigger": "InCasting",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C",
								"gETagValues": []
							},
							{
								"trigger": "InCasting",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C",
								"gETagValues": []
							}
						],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Rene_V.mp4"
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				},
				{
					"RowName": "SK170101",
					"Data":
					{
						"stalkerName": "cazimord",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": true,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_170102.SkillIcon_170102",
						"name": "흘리기",
						"desc": "무기로 적의 공격을 흘려냅니다. 흘리기에 성공하면 적의 공격을 막아냅니다. 그리고 스킬의 재사용 대기시간 일부가 감소됩니다. 섬광 및 날개베기는 각각 {0}초, 작열은 {1}초씩 감소 합니다.",
						"simpleDesc": "흘리기에 성공할 시 적의 공격을 막아내고, 일부 스킬의 재사용 대기시간이 감소됩니다.",
						"descValues": [ 3.7999999523162842, 6.8000001907348633 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 1,
						"walkSpeedMultiplier": 1,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 0,
						"coolTime": 0,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill2"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Parrying.AM_PC_Cazimord_B_Skill_Parrying'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_Parrying.GA_Skill_Cazimord_Parrying_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Cazimord_RightClick.mp4"
					}
				},
				{
					"RowName": "SK170201",
					"Data":
					{
						"stalkerName": "cazimord",
						"bIsUltimate": false,
						"bIsStackable": true,
						"maxStackCount": 2,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_170101.SkillIcon_170101",
						"name": "섬광",
						"desc": "정면으로 {0}m 돌진하며, 베기 공격으로 공격력의 {1}%의 피해를 가합니다.",
						"simpleDesc": "정면으로 돌진해 베기 공격으로 피해를 입힙니다.",
						"descValues": [ 4, 100 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0.5,
						"walkSpeedMultiplier": 1,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 5,
						"coolTime": 15.5,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill3"
						},
						"stackGameplayTag":
						{
							"tagName": "Skill.Type.Stack"
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						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Flash.AM_PC_Cazimord_B_Skill_Flash'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Flash_Active.AM_PC_Cazimord_B_Skill_Flash_Active'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_Flash.GA_Skill_Cazimord_Flash_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [
							{
								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C",
								"gETagValues": []
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						],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
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						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Cazimord_Q.mp4"
					}
				},
				{
					"RowName": "SK170202",
					"Data":
					{
						"stalkerName": "cazimord",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_170202.SkillIcon_170202",
						"name": "날개 베기",
						"desc": "{0}번 베기로 공격력의 {1}% 피해를 입힙니다. 스킬 사용 중에는 경직에 면역 됩니다.",
						"simpleDesc": "연속 베기로 피해를 입힙니다.",
						"descValues": [ 4, 30 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0.29999999999999999,
						"walkSpeedMultiplier": 1,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 10,
						"coolTime": 15.5,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill5"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_BladeStorm.AM_PC_Cazimord_B_Skill_BladeStorm'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_BladeStorm.GA_Skill_Cazimord_BladeStorm_C",
						"activeRange":
						{
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							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
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						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Cazimord_E.mp4"
					}
				},
				{
					"RowName": "SK170203",
					"Data":
					{
						"stalkerName": "cazimord",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_170301.SkillIcon_170301",
						"name": "작열",
						"desc": "{0}초간 무기에 불을 붙여서 적중시킨 적에게 물리 피해의 {1}%만큼을 추가 마법 피해로 주고, 화상 상태로 만듭니다.",
						"simpleDesc": "무기에 불을 붙여 적에게 추가 마법 피해를 주고  화상 상태로 만듭니다.",
						"descValues": [ 15, 20 ],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 1,
						"walkSpeedMultiplier": 1,
						"castingTime": 2,
						"castingCrossHairRowName": "None",
						"manaCost": 3,
						"coolTime": 27.5,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill6"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Burn.AM_PC_Cazimord_B_Skill_Burn'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_Burn_Active.GA_Skill_Cazimord_Burn_Active_C",
						"activeDuration": 15,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Cazimord_C.mp4"
					}
				},
				{
					"RowName": "SK170201_1",
					"Data":
					{
						"stalkerName": "cazimord",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_170201.SkillIcon_170201",
						"name": "발차기",
						"desc": "정면의 적을 발로 차서 공격력의 {0}의 피해를 입히고 {1}m 밀어냅니다. 밀려난 적은 경직 상태가 됩니다.",
						"simpleDesc": "",
						"descValues": [ 50, 5 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0.5,
						"walkSpeedMultiplier": 1,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 5,
						"coolTime": 5,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill1"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_FrontKick.AM_PC_Cazimord_B_Skill_FrontKick'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_FrontKick.GA_Skill_Cazimord_FrontKick_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": ""
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				},
				{
					"RowName": "SK170202_1",
					"Data":
					{
						"stalkerName": "cazimord",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_170202.SkillIcon_170202",
						"name": "날개 절단",
						"desc": "쌍검을 내려베어 공격합니다. 물리 공격력의 {0}%의 피해를 가하고 경직 상태로 만듭니다.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 1.5,
						"walkSpeedMultiplier": 1,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 8,
						"coolTime": 4,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill2"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_WingCutter.AM_PC_Cazimord_B_Skill_WingCutter'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_WingCutter.GA_Skill_Cazimord_WingCutter_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK170203_1",
					"Data":
					{
						"stalkerName": "cazimord",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_170203.SkillIcon_170203",
						"name": "깊은 호흡",
						"desc": "{0}초간 강화 상태에 돌입합니다. 강화 상태에서는 스태미너 소모량이 {1}% 감소합니다.",
						"simpleDesc": "",
						"descValues": [ 15, 30 ],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 1.3,
						"walkSpeedMultiplier": 1,
						"castingTime": 0.63,
						"castingCrossHairRowName": "None",
						"manaCost": 20,
						"coolTime": 30,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill3"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_DeepBreath.AM_PC_Cazimord_B_Skill_DeepBreath'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_ActiveBase.GA_Skill_ActiveBase_C",
						"activeDuration": 15,
						"gameplayEffectSet": [
							{
								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Characters/Cazimord/GE_Skill_Cazimord_DeepBreath.GE_Skill_Cazimord_DeepBreath_C",
								"gETagValues": []
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						],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK170204_1",
					"Data":
					{
						"stalkerName": "cazimord",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_170204.SkillIcon_170204",
						"name": "흘리기",
						"desc": "뒤로 미끄러지듯 이동합니다. 시전 시 잠시 동안 모든 공격을 회피하는 상태가 됩니다.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 1,
						"walkSpeedMultiplier": 1,
						"castingTime": 1,
						"castingCrossHairRowName": "None",
						"manaCost": 5,
						"coolTime": 3,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill4"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Sway.AM_PC_Cazimord_B_Skill_Sway'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_Sway.GA_Skill_Cazimord_Sway_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK170206_1",
					"Data":
					{
						"stalkerName": "cazimord",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_170206.SkillIcon_170206",
						"name": "뼛가루 연고",
						"desc": "{0}초간 지속 피해(중독, 화상, 부식)에 걸리지 않는 상태가 됩니다. 이미 적용 된 디버프를 해제할 수는 없습니다.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 1,
						"walkSpeedMultiplier": 1,
						"castingTime": 0.63,
						"castingCrossHairRowName": "None",
						"manaCost": 20,
						"coolTime": 45,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill6"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_DeepBreath.AM_PC_Cazimord_B_Skill_DeepBreath'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_ActiveBase.GA_Skill_ActiveBase_C",
						"activeDuration": 30,
						"gameplayEffectSet": [
							{
								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Characters/Cazimord/GE_Skill_Cazimord_BoneOint.GE_Skill_Cazimord_BoneOint_C",
								"gETagValues": []
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						],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK170301",
					"Data":
					{
						"stalkerName": "cazimord",
						"bIsUltimate": true,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": true,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1108000.SkillIcon_1108000",
						"name": "마석 '칼날폭풍'",
						"desc": "마석의 힘을 빌려 빠르게 정면을 {0}회 공격해 각각 {1}%의 물리 피해를 입힙니다. 마지막 2회의 타격은 {2}%의 물리 피해를 입힙니다. 시전 중에는 천천히 이동할 수 있지만,  마지막 타격때는 이동할 수 없습니다. 또한 스킬 사용 중에는 경직에 면역 됩니다.",
						"simpleDesc": "빠르게 정면을 연속 공격해 큰 피해를 입힙니다.",
						"descValues": [ 12, 80, 100 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0.80000000000000004,
						"walkSpeedMultiplier": 0.29999999999999999,
						"castingTime": 2,
						"castingCrossHairRowName": "None",
						"manaCost": 0,
						"coolTime": 0,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill7"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_ManaStoneBurn.AM_PC_Cazimord_B_Skill_ManaStoneBurn'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_SKill_Cazimord_ManaStoneBurn.GA_SKill_Cazimord_ManaStoneBurn_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 15,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Cazimord_V.mp4"
					}
				},
				{
					"RowName": "SK180101",
					"Data":
					{
						"stalkerName": "sinobu",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": true,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_180101.SkillIcon_180101",
						"name": "표창",
						"desc": "표창을 던져 {0}%만큼 물리 피해를 입힙니다. 일반 공격이 적중하거나 스킬을 사용하면 충전됩니다. 최대 {1}개까지 충전 가능합니다.",
						"simpleDesc": "표창을 던져 피해를 입힙니다.\r\n일반 공격이나 스킬을 사용하면 표창이 충전됩니다.",
						"descValues": [ 120, 3 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 1.2,
						"walkSpeedMultiplier": 0.90000000000000002,
						"castingTime": 1,
						"castingCrossHairRowName": "None",
						"manaCost": 0,
						"coolTime": 0,
						"cooltimeGameplayTag":
						{
							"tagName": "None"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_Shuriken.AM_PC_Sinobu_B_Skill_Shuriken'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_Shuriken.GA_Skill_Sinobu_Shuriken_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
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						"activeAbilityClass": "None",
						"activeDuration": 60,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Sinobu_RightClick.mp4"
					}
				},
				{
					"RowName": "SK180201",
					"Data":
					{
						"stalkerName": "sinobu",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_180201.SkillIcon_180201",
						"name": "표식 표창",
						"desc": "표식 표창을 던져 {0}%의 피해를 입힙니다. 표식 표창에 적중된 적은 {1}초간 위치가 노출됩니다.",
						"simpleDesc": "",
						"descValues": [ 110, 60 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 1.1000000000000001,
						"walkSpeedMultiplier": 0.90000000000000002,
						"castingTime": 1,
						"castingCrossHairRowName": "None",
						"manaCost": 9,
						"coolTime": 3,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill1"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_MarkingSting.AM_PC_Sinobu_B_Skill_MarkingSting'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_MarkingSting_E.AM_PC_Sinobu_B_Skill_MarkingSting_E'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_MarkingSting.GA_Skill_Sinobu_MarkingSting_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 60,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK180202",
					"Data":
					{
						"stalkerName": "sinobu",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_180202.SkillIcon_180202",
						"name": "기폭찰",
						"desc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발하여 {0}%만큼 물리 피해를 입힙니다.\r\n사용 시 표창 {1}개를 충전합니다.",
						"simpleDesc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발합니다.",
						"descValues": [ 130, 1 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 1.3,
						"walkSpeedMultiplier": 0,
						"castingTime": 1,
						"castingCrossHairRowName": "None",
						"manaCost": 10,
						"coolTime": 6,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill2"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_BombTalisman.AM_PC_Sinobu_B_Skill_BombTalisman'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_BombTalisman.GA_Skill_Sinobu_BombTalisman_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [
							"1108000",
							"1108001"
						],
						"perkT2": [
							"1108010",
							"1108011",
							"1108012"
						],
						"perkT3": [
							"1108020"
						],
						"videoPath": "./Movies/Guide_Video_Sinobu_Q.mp4"
					}
				},
				{
					"RowName": "SK180203",
					"Data":
					{
						"stalkerName": "sinobu",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_180203.SkillIcon_180203",
						"name": "비뢰각",
						"desc": "대각선으로 날아차기를 하여 {0}%만큼 번개 속성 물리 피해를 입힙니다. 점프 상태에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다.\r\n적중 시 표창 {1}개를 충전합니다.",
						"simpleDesc": "대각선으로 날아차기를 하여 피해를 입힙니다. 공중에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다.",
						"descValues": [ 110, 1 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "Lightning",
						"skillDamageRate": 1.1000000000000001,
						"walkSpeedMultiplier": 0.90000000000000002,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 11,
						"coolTime": 8,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill3"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_ThunderKick.AM_PC_Sinobu_B_Skill_ThunderKick'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_ThunderKick_E.AM_PC_Sinobu_B_Skill_ThunderKick_E'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_ThunderKick.GA_Skill_Sinobu_ThunderKick_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 700,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 30,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [
							{
								"trigger": "OnHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C",
								"gETagValues": []
							},
							{
								"trigger": "OnHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C",
								"gETagValues": []
							},
							{
								"trigger": "OnHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C",
								"gETagValues": [
									{
										"tag":
										{
											"tagName": "Data.Value"
										},
										"value": 20
									}
								]
							}
						],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [
							"1108100",
							"1108101"
						],
						"perkT2": [
							"1108110",
							"1108111",
							"1108112"
						],
						"perkT3": [
							"1108120"
						],
						"videoPath": "./Movies/Guide_Video_Sinobu_E.mp4"
					}
				},
				{
					"RowName": "SK180204",
					"Data":
					{
						"stalkerName": "sinobu",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_180204.SkillIcon_180204",
						"name": "인술 ‘화풍’",
						"desc": "입으로 불을 내뿜어 {0}% 화염 피햬를 입히고 화상을 유발합니다.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "MagicalSkill",
						"skillElementType": "Fire",
						"skillDamageRate": 1.2,
						"walkSpeedMultiplier": 0.90000000000000002,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 8,
						"coolTime": 10,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill4"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_NinpoFlame.AM_PC_Sinobu_B_Skill_NinpoFlame'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_NinpoFlame.GA_Skill_Sinobu_NinpoFlame_C",
						"activeDuration": 1.5,
						"gameplayEffectSet": [],
						"unlockLevel": 1,
						"unlockGold": 1000,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK180205",
					"Data":
					{
						"stalkerName": "sinobu",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_180205.SkillIcon_180205",
						"name": "인술 ‘바꿔치기’",
						"desc": "{0}초 동안 유지되는 '바꿔치기'를 사용합니다. '바꿔치기' 상태 중 피격 시 피해가 {1}% 감소하며, {2}초 동안 투명화와 이동속도 증가 효과를 얻습니다.\r\n효과 발동 시 표창 {3}개를 충전합니다.",
						"simpleDesc": "바꿔치기를 사용 후 피격 시 피해량이 감소하며, 투명화와 이동속도 증가 효과를 받습니다.",
						"descValues": [ 7, 50, 3, 1 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0.90000000000000002,
						"walkSpeedMultiplier": 0.90000000000000002,
						"castingTime": 1.5,
						"castingCrossHairRowName": "None",
						"manaCost": 12,
						"coolTime": 11,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill5"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_NinpoChange.AM_PC_Sinobu_B_Skill_NinpoChange'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Equipment.AM_PC_Sinobu_B_Equipment'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_NinpoChange_Active.AM_PC_Sinobu_B_Skill_NinpoChange_Active'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 100,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_NinpoChange.GA_Skill_Sinobu_NinpoChange_C",
						"activeDuration": 10,
						"gameplayEffectSet": [
							{
								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_NinpoChange.GE_Skill_Sinobu_NinpoChange_C",
								"gETagValues": []
							}
						],
						"unlockLevel": 1,
						"unlockGold": 1000,
						"unlockCost": [],
						"perkT1": [
							"1108200",
							"1108201"
						],
						"perkT2": [
							"1108210",
							"1108211"
						],
						"perkT3": [
							""
						],
						"videoPath": "./Movies/Guide_Video_Sinobu_R.mp4"
					}
				},
				{
					"RowName": "SK180206",
					"Data":
					{
						"stalkerName": "sinobu",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_180206.SkillIcon_180206",
						"name": "인술 ‘도마뱀붙이’",
						"desc": "천장으로 뛰어올라 {0}초간 거꾸로 매달립니다. 획득한 어그로를 모두 제거하며 더 이상 몬스터의 어그로를 획득하지 않는 상태가 됩니다. 이 상태에서는 이동 및 공격할 수 없고, 점프 버튼으로 해당 상태를 해제하고 지면으로 내려올 수 있습니다.천장이 너무 높을 경우 시전 할 수 없습니다.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 0,
						"walkSpeedMultiplier": 0,
						"castingTime": 1,
						"castingCrossHairRowName": "None",
						"manaCost": 13,
						"coolTime": 12,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill6"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_NinpoGecko.AM_PC_Sinobu_B_Skill_NinpoGecko'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_NinpoGecko_Casting.GA_Skill_Sinobu_NinpoGecko_Casting_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 1000,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_NinpoGecko.GA_Skill_Sinobu_NinpoGecko_C",
						"activeDuration": 10,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK180301",
					"Data":
					{
						"stalkerName": "sinobu",
						"bIsUltimate": true,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": true,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_180301.SkillIcon_180301",
						"name": "마석 '반환'",
						"desc": "마석의 힘을 개방하여 {0}초 동안 전방의 투사체 공격을 튕겨내고 근접 공격을 막아냅니다.",
						"simpleDesc": "일시적으로 전방의 투사체를 튕겨내고 근접 공격을 막아냅니다.",
						"descValues": [ 7, 0 ],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 0,
						"walkSpeedMultiplier": 0.90000000000000002,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 0,
						"coolTime": 0,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill8"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_Base_Skill_Deflect.AM_PC_Sinobu_Base_Skill_Deflect'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Ultimate_Base.GA_Skill_Ultimate_Base_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_Deflect.GA_Skill_Sinobu_Deflect_C",
						"activeDuration": 7,
						"gameplayEffectSet": [
							{
								"trigger": "InCasting",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C",
								"gETagValues": []
							},
							{
								"trigger": "InCasting",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C",
								"gETagValues": []
							},
							{
								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_Silence.GE_Skill_Sinobu_Silence_C",
								"gETagValues": []
							}
						],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Sinobu_V.mp4"
					}
				},
				{
					"RowName": "SK170204_0",
					"Data":
					{
						"stalkerName": "cazimord",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_170204.SkillIcon_170204",
						"name": "흘리기",
						"desc": "뒤로 미끄러지듯 이동합니다. 시전 시 잠시 동안 모든 공격을 회피하는 상태가 됩니다.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 1,
						"walkSpeedMultiplier": 1,
						"castingTime": 1,
						"castingCrossHairRowName": "None",
						"manaCost": 20,
						"coolTime": 3,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill4"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Sway.AM_PC_Cazimord_B_Skill_Sway'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_Sway_Perk.GA_Skill_Cazimord_Sway_Perk_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK170205_0",
					"Data":
					{
						"stalkerName": "cazimord",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_170205.SkillIcon_170205",
						"name": "칼날 폭풍",
						"desc": "{0}번 베기로 공격력의 {1}% 피해를 입힙니다. 시전 중 이동할 수 없습니다.",
						"simpleDesc": "",
						"descValues": [ 2, 50 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0.5,
						"walkSpeedMultiplier": 0,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 10,
						"coolTime": 10,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill5"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_BladeStorm.AM_PC_Cazimord_B_Skill_BladeStorm'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_BladeStorm_Perk.GA_Skill_Cazimord_BladeStorm_Perk_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK170203_0",
					"Data":
					{
						"stalkerName": "cazimord",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_170203.SkillIcon_170203",
						"name": "깊은 호흡",
						"desc": "{0}초간 강화 상태에 돌입합니다. 강화 상태에서는 스태미너 소모량이 {1}% 감소합니다.",
						"simpleDesc": "",
						"descValues": [ 15, 30 ],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 1.3,
						"walkSpeedMultiplier": 1,
						"castingTime": 0.63,
						"castingCrossHairRowName": "None",
						"manaCost": 20,
						"coolTime": 30,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill3"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_DeepBreath.AM_PC_Cazimord_B_Skill_DeepBreath'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_ActiveBase.GA_Skill_ActiveBase_C",
						"activeDuration": 15,
						"gameplayEffectSet": [
							{
								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Characters/Cazimord/GE_Skill_Cazimord_DeepBreath_Perk.GE_Skill_Cazimord_DeepBreath_Perk_C",
								"gETagValues": []
							}
						],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK170206_0",
					"Data":
					{
						"stalkerName": "cazimord",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_170206.SkillIcon_170206",
						"name": "뼛가루 연고",
						"desc": "{0}초간 지속 피해(중독, 화상, 부식)에 걸리지 않는 상태가 됩니다. 이미 적용 된 디버프를 해제할 수는 없습니다.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 1,
						"walkSpeedMultiplier": 11,
						"castingTime": 0.63,
						"castingCrossHairRowName": "None",
						"manaCost": 20,
						"coolTime": 90,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill6"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_DeepBreath.AM_PC_Cazimord_B_Skill_DeepBreath'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_ActiveBase.GA_Skill_ActiveBase_C",
						"activeDuration": 30,
						"gameplayEffectSet": [
							{
								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Characters/Cazimord/GE_Skill_Cazimord_BoneOint_Perk.GE_Skill_Cazimord_BoneOint_Perk_C",
								"gETagValues": []
							}
						],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK190101",
					"Data":
					{
						"stalkerName": "lian",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": true,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_190202.SkillIcon_190202",
						"name": "정조준",
						"desc": "조준하는 동안 물리 피해가 증가하는 화살을 발사합니다. 최대 {0}%까지 물리 피해가 증가합니다. 화살을 1개 소모합니다.",
						"simpleDesc": "조준하는 동안 피해량이 증가하는 화살을 발사합니다.",
						"descValues": [ 150, 0 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0.69999999999999996,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 1.5,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 0,
						"coolTime": 0,
						"cooltimeGameplayTag":
						{
							"tagName": "None"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_ChargingBow.AM_PC_Lian_Base_000_Skill_ChargingBow'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_ChargingBow.GA_Skill_Lian_ChargingBow_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Lian_RightClick.mp4"
					}
				},
				{
					"RowName": "SK190201",
					"Data":
					{
						"stalkerName": "lian",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_190201.SkillIcon_190201",
						"name": "연화",
						"desc": "{0}초 동안 적을 천천히 추적하는 연꽃을 만들어 발사합니다. 연꽃은 {1}%만큼 빛 속성 물리 피해를 입히며, 적중된 대상은 {2}초 동안 {3}%의 주는 피해 감소 효과를 받습니다.",
						"simpleDesc": "적을 추적하는 연꽃을 만들어 발사합니다. 연꽃에 적중된 대상은 주는 피해 감소 효과를 받습니다.",
						"descValues": [ 60, 120, 10, 25 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "Holy",
						"skillDamageRate": 1.2,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 12,
						"coolTime": 7.5,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill1"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_DarkSouls_NoCasting.AM_PC_Lian_Base_000_Skill_DarkSouls_NoCasting'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_DarkSouls.GA_Skill_Lian_DarkSouls_C",
						"activeRange":
						{
							"bShowTargetOutline": true,
							"dist": 1000,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": true,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": true,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Lian_R.mp4"
					}
				},
				{
					"RowName": "SK190202",
					"Data":
					{
						"stalkerName": "lian",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_Hunter_BasicAttack.SkillIcon_Hunter_BasicAttack",
						"name": "공격력 증가",
						"desc": "활의 공격력을 {ActiveDuration}초간 {SkillRate}% 상승시킨다.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0.25,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 1,
						"castingCrossHairRowName": "None",
						"manaCost": 8,
						"coolTime": 30,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill2"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Asha/AnimMontage/Base/AM_PC_Asha_B_Skill_OneAim.AM_PC_Asha_B_Skill_OneAim'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 1000,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": true,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_OneAim.GA_Skill_Lian_OneAim_C",
						"activeDuration": 30,
						"gameplayEffectSet": [
							{
								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Characters/Lian/GE_Skill_Lian_OneAim.GE_Skill_Lian_OneAim_C",
								"gETagValues": [
									{
										"tag":
										{
											"tagName": "Data.Value"
										},
										"value": 25
									},
									{
										"tag":
										{
											"tagName": "Data.Duration"
										},
										"value": 30
									}
								]
							}
						],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK190203",
					"Data":
					{
						"stalkerName": "lian",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_Hunter_BasicAttack.SkillIcon_Hunter_BasicAttack",
						"name": "쥐 호출",
						"desc": "HP 50의 쥐를 불러내서 전투를 한다. 불러낸 쥐는 근처의 적을 공격한다.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 1,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 5,
						"castingCrossHairRowName": "None",
						"manaCost": 15,
						"coolTime": 5,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill3"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Asha/AnimMontage/Base/AM_PC_Asha_B_Skill_CallingRat.AM_PC_Asha_B_Skill_CallingRat'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_CallingRat.GA_Skill_Lian_CallingRat_C",
						"activeDuration": 12,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK190204",
					"Data":
					{
						"stalkerName": "lian",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_Hunter_BasicAttack.SkillIcon_Hunter_BasicAttack",
						"name": "엄폐물 생성",
						"desc": "눈 앞에 생명력 70인 나무로 만든 엄폐물을 만든다.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 2,
						"castingCrossHairRowName": "None",
						"manaCost": 6,
						"coolTime": 12,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill4"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Asha/AnimMontage/Base/AM_PC_Asha_B_Skill_MakeWoodCover.AM_PC_Asha_B_Skill_MakeWoodCover'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_MakeWoodCover.GA_Skill_Lian_MakeWoodCover_C",
						"activeDuration": 40,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK190205",
					"Data":
					{
						"stalkerName": "lian",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_190205.SkillIcon_190205",
						"name": "비연사",
						"desc": "뒤로 빠지며 화살을 발사하여 {0}%만큼 물리 피해를 입힙니다. 화살을 1개 소모합니다.",
						"simpleDesc": "뒤로 빠지며 화살을 발사하여 피해를 입힙니다.",
						"descValues": [ 150, 0 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 1.5,
						"walkSpeedMultiplier": 0,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 15,
						"coolTime": 10,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill5"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_BackStepBowAttack.AM_PC_Lian_Base_000_Skill_BackStepBowAttack'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_BackStepBowAttack.AM_PC_Lian_Base_000_Skill_BackStepBowAttack'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_BackStepBowAttack.GA_Skill_Lian_BackStepBowAttack_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Lian_E.mp4"
					}
				},
				{
					"RowName": "SK190206",
					"Data":
					{
						"stalkerName": "lian",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_Hunter_BasicAttack.SkillIcon_Hunter_BasicAttack",
						"name": "화살보충",
						"desc": "{ActiveDuration}초간 화살의 갯수를 소비하지 않고 화살을 쓸 수 있다.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 1,
						"castingCrossHairRowName": "None",
						"manaCost": 15,
						"coolTime": 40,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill6"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Asha/AnimMontage/Base/AM_PC_Asha_B_Skill_MoreArrow.AM_PC_Asha_B_Skill_MoreArrow'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 1000,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_MoreArrow.GA_Skill_Lian_MoreArrow_C",
						"activeDuration": 30,
						"gameplayEffectSet": [
							{
								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Characters/Lian/GE_Skill_Lian_MoreArrowDuration.GE_Skill_Lian_MoreArrowDuration_C",
								"gETagValues": [
									{
										"tag":
										{
											"tagName": "Data.Duration"
										},
										"value": 30
									}
								]
							}
						],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK190207",
					"Data":
					{
						"stalkerName": "lian",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_190207.SkillIcon_190207",
						"name": "속사",
						"desc": "{0}발의 화살을 빠르게 발사하여 각각 {1}%만큼 물리 피해를 입힙니다. 화살을 4개 소모합니다.",
						"simpleDesc": "4발의 화살을 빠르게 발사하여 피해를 입힙니다.",
						"descValues": [ 4, 85 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 0.84999999999999998,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 16,
						"coolTime": 7,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill2"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_RapidShot1.AM_PC_Lian_Base_000_Skill_RapidShot1'"
						],
						"abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_RapidShot.GA_Skill_Lian_RapidShot_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": -1,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Lian_Q.mp4"
					}
				},
				{
					"RowName": "SK190209",
					"Data":
					{
						"stalkerName": "lian",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_Hunter_BasicAttack.SkillIcon_Hunter_BasicAttack",
						"name": "재장전",
						"desc": "화살을 화살통에 장전 합니다.",
						"simpleDesc": "",
						"descValues": [],
						"skillAttackType": "Normal",
						"skillElementType": "None",
						"skillDamageRate": 1,
						"walkSpeedMultiplier": 0.90000000000000002,
						"castingTime": 5,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 0,
						"coolTime": 0,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill7"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_Reload.AM_PC_Lian_Base_000_Skill_Reload'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Interaction_Equipment.AM_PC_Lian_Base_000_Interaction_Equipment'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Attack_Firearm_Reload.GA_Attack_Firearm_Reload_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 1,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": ""
					}
				},
				{
					"RowName": "SK190301",
					"Data":
					{
						"stalkerName": "lian",
						"bIsUltimate": true,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": true,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_190301.SkillIcon_190301",
						"name": "마석 '폭우'",
						"desc": "마석의 힘을 개방하여 {0}초 동안 화살을 소모하지 않으며, 쿨타임이 {1}% 감소합니다.",
						"simpleDesc": "일시적으로 화살을 소모하지 않으며,\r\n다른 스킬들의 쿨타임이 감소합니다.",
						"descValues": [ 15, 50 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 50,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 1.5,
						"castingCrossHairRowName": "TargetCasting",
						"manaCost": 0,
						"coolTime": 0,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill8"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_ManastoneSilence.AM_PC_Lian_Base_000_Skill_ManastoneSilence'",
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Interaction_Equipment.AM_PC_Lian_Base_000_Interaction_Equipment'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_ManaStoneSilence_Active.GA_Skill_Lian_ManaStoneSilence_Active_C",
						"activeDuration": 15,
						"gameplayEffectSet": [
							{
								"trigger": "InCasting",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C",
								"gETagValues": []
							},
							{
								"trigger": "InCasting",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C",
								"gETagValues": []
							},
							{
								"trigger": "InActive",
								"gEClass": "/Game/Blueprints/Characters/Lian/GE_Skill_Lian_ManaStoneSilence.GE_Skill_Lian_ManaStoneSilence_C",
								"gETagValues": []
							}
						],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Lian_V.mp4"
					}
				},
				{
					"RowName": "SK200101",
					"Data":
					{
						"stalkerName": "blackmaria",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": true,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_130101.SkillIcon_130101",
						"name": "투구 깨기",
						"desc": "무기로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.",
						"simpleDesc": "무기로 공격을 방어합니다.\r\n방어 유지 시 지구력이 소모됩니다.",
						"descValues": [],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 1,
						"walkSpeedMultiplier": 0,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 0,
						"coolTime": 0,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill1"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_B_Skill_HelmBreaker.AM_PC_BlackMaria_B_Skill_HelmBreaker'"
						],
						"abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_HelmBreaker.GA_Skill_BlackMaria_HelmBreaker_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Baran_RightClick.mp4"
					}
				},
				{
					"RowName": "SK200201",
					"Data":
					{
						"stalkerName": "blackmaria",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_100203.SkillIcon_100203",
						"name": "돌진",
						"desc": "검을 휘둘러 {0}%만큼 번개 속성 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다.",
						"simpleDesc": "검을 휘둘러 피해를 입힙니다.\r\n적중된 대상은 잠시 경직됩니다.",
						"descValues": [ 130, 0 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 1.3,
						"walkSpeedMultiplier": 0,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 11,
						"coolTime": 6,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill2"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_B_Skill_Strike.AM_PC_BlackMaria_B_Skill_Strike'"
						],
						"abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_Strike.GA_Skill_BlackMaria_Strike_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [
							{
								"trigger": "OnHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C",
								"gETagValues": []
							},
							{
								"trigger": "OnHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C",
								"gETagValues": []
							},
							{
								"trigger": "OnHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C",
								"gETagValues": [
									{
										"tag":
										{
											"tagName": "Data.Value"
										},
										"value": 25
									}
								]
							}
						],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [
							"1101000",
							"1101001"
						],
						"perkT2": [
							"1101010",
							"1101011",
							"1101012"
						],
						"perkT3": [
							"1101020"
						],
						"videoPath": "./Movies/Guide_Video_Hilda_Q.mp4"
					}
				},
				{
					"RowName": "SK200202",
					"Data":
					{
						"stalkerName": "blackmaria",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_100201.SkillIcon_100201",
						"name": "올려치기",
						"desc": "대검을 올려쳐 {0}%만큼 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다.",
						"simpleDesc": "대검을 올려쳐 피해를 입힙니다.\r\n적중된 대상은 잠시 경직됩니다.",
						"descValues": [ 160, 0 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 1.6000000000000001,
						"walkSpeedMultiplier": 0,
						"castingTime": 0,
						"castingCrossHairRowName": "None",
						"manaCost": 8,
						"coolTime": 7,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill3"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_B_Skill_RisingSlash.AM_PC_BlackMaria_B_Skill_RisingSlash'"
						],
						"abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_RisingSlash.GA_Skill_BlackMaria_RisingSlash_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 0,
						"gameplayEffectSet": [
							{
								"trigger": "OnHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C",
								"gETagValues": []
							},
							{
								"trigger": "OnHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C",
								"gETagValues": []
							},
							{
								"trigger": "OnHitTarget",
								"gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C",
								"gETagValues": [
									{
										"tag":
										{
											"tagName": "Data.Value"
										},
										"value": 25
									}
								]
							}
						],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [
							"1101000",
							"1101001"
						],
						"perkT2": [
							"1101010",
							"1101011",
							"1101012"
						],
						"perkT3": [
							"1101020"
						],
						"videoPath": "./Movies/Guide_Video_Hilda_Q.mp4"
					}
				},
				{
					"RowName": "SK200203",
					"Data":
					{
						"stalkerName": "blackmaria",
						"bIsUltimate": false,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_100206.SkillIcon_100206",
						"name": "갑옷 보강",
						"desc": "{0}초간 피해를 입어도 방어구가 1 이하로 떨어지지 않는 상태에 돌입합니다. 방어구가 0일시 즉시 방어구를 {1}%만큼 충전합니다.",
						"simpleDesc": "일정 시간 동안 방어구가 파괴되지 않는 상태에 돌입합니다. 방어구가 없다면 일정 수치 회복합니다.",
						"descValues": [ 10, 30 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 1.3,
						"walkSpeedMultiplier": 0.80000000000000004,
						"castingTime": 1,
						"castingCrossHairRowName": "None",
						"manaCost": 11,
						"coolTime": 30,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill4"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_B_Skill_FortifyArmor.AM_PC_BlackMaria_B_Skill_FortifyArmor'"
						],
						"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
						"activeRange":
						{
							"bShowTargetOutline": false,
							"dist": 0,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 0,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": false,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": false,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_IgnoreArmorDamage.GA_Skill_BlackMaria_IgnoreArmorDamage_C",
						"activeDuration": 10,
						"gameplayEffectSet": [],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [
							"1101000",
							"1101001"
						],
						"perkT2": [
							"1101010",
							"1101011",
							"1101012"
						],
						"perkT3": [
							"1101020"
						],
						"videoPath": "./Movies/Guide_Video_Hilda_Q.mp4"
					}
				},
				{
					"RowName": "SK200301",
					"Data":
					{
						"stalkerName": "blackmaria",
						"bIsUltimate": true,
						"bIsStackable": false,
						"maxStackCount": 0,
						"bUnSelectable": true,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_130301.SkillIcon_130301",
						"name": "땅꺼짐",
						"desc": "대검을 내리찍어 {0}m의 균열을 생성합니다. 균열 범위 내  {1}%의 물리 피해를 주며, 적중된 대상은 기절합니다.",
						"simpleDesc": "대검을 내리찍어 균열을 생성하여 적에게 피해를 입힙니다.\r\n적중된 대상은 기절합니다.",
						"descValues": [ 4, 170 ],
						"skillAttackType": "PhysicalSkill",
						"skillElementType": "None",
						"skillDamageRate": 1.7,
						"walkSpeedMultiplier": 0.69999999999999996,
						"castingTime": 10,
						"castingCrossHairRowName": "None",
						"manaCost": 0,
						"coolTime": 0,
						"cooltimeGameplayTag":
						{
							"tagName": "Skill.CoolTime.Skill8"
						},
						"stackGameplayTag":
						{
							"tagName": "None"
						},
						"useMontages": [
							"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_RockBraker2.AM_PC_Baran_B_Skill_RockBraker2'"
						],
						"abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_ShockWave.GA_Skill_BlackMaria_ShockWave_C",
						"activeRange":
						{
							"bShowTargetOutline": true,
							"dist": 600,
							"tick": 0,
							"count": 0,
							"height": 0,
							"angle": 360,
							"toBreakableDamage": 0,
							"traceRadius": 20,
							"bHitSelf": false,
							"bHitPlayer": true,
							"bHitParty": false,
							"bPartyOnly": false,
							"bHitEnemy": true,
							"multiTarget": false,
							"bBlockBreakable": true
						},
						"activeAbilityClass": "None",
						"activeDuration": 2,
						"gameplayEffectSet": [
							{
								"trigger": "InCasting",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C",
								"gETagValues": []
							},
							{
								"trigger": "InCasting",
								"gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C",
								"gETagValues": []
							},
							{
								"trigger": "CustomEventTarget1",
								"gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C",
								"gETagValues": [
									{
										"tag":
										{
											"tagName": "Data.Duration"
										},
										"value": 3
									}
								]
							},
							{
								"trigger": "CustomEventTarget1",
								"gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C",
								"gETagValues": [
									{
										"tag":
										{
											"tagName": "Data.Duration"
										},
										"value": 3
									}
								]
							},
							{
								"trigger": "CustomEventTarget1",
								"gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C",
								"gETagValues": []
							}
						],
						"unlockLevel": 0,
						"unlockGold": 0,
						"unlockCost": [],
						"perkT1": [],
						"perkT2": [],
						"perkT3": [],
						"videoPath": "./Movies/Guide_Video_Baran_V.mp4"
					}
				}
			]
		},
		{
			"AssetName": "DT_TimeContent",
			"AssetPath": "/Game/Blueprints/DataTable/DT_TimeContent.DT_TimeContent",
			"RowStructure": "TimeContentDataRow",
			"Rows": [
				{
					"RowName": "PvE",
					"Data":
					{
						"contentType": "PvE",
						"max": 3,
						"durationType": "Hour",
						"duration": 3
					}
				},
				{
					"RowName": "DailyPotion",
					"Data":
					{
						"contentType": "DailyPotion",
						"max": 3,
						"durationType": "Daily",
						"duration": 1
					}
				}
			]
		},
		{
			"AssetName": "DT_StoreProduct",
			"AssetPath": "/Game/Blueprints/DataTable/DT_StoreProduct.DT_StoreProduct",
			"RowStructure": "StoreProductDataRow",
			"Rows": [
				{
					"RowName": "10001",
					"Data":
					{
						"storeTab": "HardCurrency",
						"bannerSize": "Normal",
						"type": "Steam",
						"name": "소원석 {Value}개",
						"promoTag": "",
						"goodsIds": [
							"ST1000001"
						],
						"image": "/Game/_UI/Product/P_UI_HCStore_00.P_UI_HCStore_00",
						"discountPercent": 0,
						"bSalesAvailable": true,
						"bLimitedSales": false,
						"salesStartTime": "0001.01.01-00.00.00",
						"salesEndTime": "0001.01.01-00.00.00",
						"bRecommend": false,
						"iapPriceTemplateKey": "HC50",
						"expSec": 0,
						"goodsPriceType": "Gold",
						"price": 0
					}
				},
				{
					"RowName": "10002",
					"Data":
					{
						"storeTab": "HardCurrency",
						"bannerSize": "Normal",
						"type": "Steam",
						"name": "소원석 {Value}개",
						"promoTag": "",
						"goodsIds": [
							"ST1001001",
							"ST1001002"
						],
						"image": "/Game/_UI/Product/P_UI_HCStore_01.P_UI_HCStore_01",
						"discountPercent": 0,
						"bSalesAvailable": true,
						"bLimitedSales": false,
						"salesStartTime": "0001.01.01-00.00.00",
						"salesEndTime": "0001.01.01-00.00.00",
						"bRecommend": false,
						"iapPriceTemplateKey": "HC250",
						"expSec": 0,
						"goodsPriceType": "Gold",
						"price": 0
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				},
				{
					"RowName": "10003",
					"Data":
					{
						"storeTab": "HardCurrency",
						"bannerSize": "Normal",
						"type": "Steam",
						"name": "소원석 {Value}개",
						"promoTag": "",
						"goodsIds": [
							"ST1002001",
							"ST1002002"
						],
						"image": "/Game/_UI/Product/P_UI_HCStore_02.P_UI_HCStore_02",
						"discountPercent": 0,
						"bSalesAvailable": true,
						"bLimitedSales": false,
						"salesStartTime": "0001.01.01-00.00.00",
						"salesEndTime": "0001.01.01-00.00.00",
						"bRecommend": false,
						"iapPriceTemplateKey": "HC800",
						"expSec": 0,
						"goodsPriceType": "Gold",
						"price": 0
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				},
				{
					"RowName": "10004",
					"Data":
					{
						"storeTab": "HardCurrency",
						"bannerSize": "Normal",
						"type": "Steam",
						"name": "소원석 {Value}개",
						"promoTag": "",
						"goodsIds": [
							"ST1003001",
							"ST1003002"
						],
						"image": "/Game/_UI/Product/P_UI_HCStore_03.P_UI_HCStore_03",
						"discountPercent": 0,
						"bSalesAvailable": true,
						"bLimitedSales": false,
						"salesStartTime": "0001.01.01-00.00.00",
						"salesEndTime": "0001.01.01-00.00.00",
						"bRecommend": false,
						"iapPriceTemplateKey": "HC1600",
						"expSec": 0,
						"goodsPriceType": "Gold",
						"price": 0
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				},
				{
					"RowName": "10005",
					"Data":
					{
						"storeTab": "HardCurrency",
						"bannerSize": "Normal",
						"type": "Steam",
						"name": "소원석 {Value}개",
						"promoTag": "",
						"goodsIds": [
							"ST1004001",
							"ST1004002"
						],
						"image": "/Game/_UI/Product/P_UI_HCStore_04.P_UI_HCStore_04",
						"discountPercent": 0,
						"bSalesAvailable": true,
						"bLimitedSales": false,
						"salesStartTime": "0001.01.01-00.00.00",
						"salesEndTime": "0001.01.01-00.00.00",
						"bRecommend": false,
						"iapPriceTemplateKey": "HC2800",
						"expSec": 0,
						"goodsPriceType": "Gold",
						"price": 0
					}
				},
				{
					"RowName": "10006",
					"Data":
					{
						"storeTab": "HardCurrency",
						"bannerSize": "Normal",
						"type": "Steam",
						"name": "소원석 {Value}개",
						"promoTag": "",
						"goodsIds": [
							"ST1005001",
							"ST1005002"
						],
						"image": "/Game/_UI/Product/P_UI_HCStore_05.P_UI_HCStore_05",
						"discountPercent": 0,
						"bSalesAvailable": true,
						"bLimitedSales": false,
						"salesStartTime": "0001.01.01-00.00.00",
						"salesEndTime": "0001.01.01-00.00.00",
						"bRecommend": false,
						"iapPriceTemplateKey": "HC4950",
						"expSec": 0,
						"goodsPriceType": "Gold",
						"price": 0
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				},
				{
					"RowName": "BB10004",
					"Data":
					{
						"storeTab": "Bundle",
						"bannerSize": "Big",
						"type": "Bundle",
						"name": "별의 그림자 번들",
						"promoTag": "",
						"goodsIds": [
							"CO121001",
							"EM2003013",
							"PI000015",
							"PB000013"
						],
						"image": "/Game/_UI/Product/P_UI_Banner_S1_Nave.P_UI_Banner_S1_Nave",
						"discountPercent": 20,
						"bSalesAvailable": true,
						"bLimitedSales": false,
						"salesStartTime": "0001.01.01-00.00.00",
						"salesEndTime": "2026.01.14-15.00.00",
						"bRecommend": true,
						"iapPriceTemplateKey": "None",
						"expSec": 0,
						"goodsPriceType": "Gold",
						"price": 0
					}
				},
				{
					"RowName": "BB10005",
					"Data":
					{
						"storeTab": "Bundle",
						"bannerSize": "Big",
						"type": "Bundle",
						"name": "이국의 트로피컬 번들",
						"promoTag": "",
						"goodsIds": [
							"CO101201",
							"CO121201",
							"CO141201",
							"CO161201",
							"CO181201"
						],
						"image": "/Game/_UI/Product/P_UI_Banner_S1_Swimsuit.P_UI_Banner_S1_Swimsuit",
						"discountPercent": 25,
						"bSalesAvailable": true,
						"bLimitedSales": false,
						"salesStartTime": "0001.01.01-00.00.00",
						"salesEndTime": "2026.01.14-15.00.00",
						"bRecommend": false,
						"iapPriceTemplateKey": "None",
						"expSec": 0,
						"goodsPriceType": "Gold",
						"price": 0
					}
				},
				{
					"RowName": "BB10002",
					"Data":
					{
						"storeTab": "Bundle",
						"bannerSize": "Big",
						"type": "Bundle",
						"name": "새벽의 빛 번들",
						"promoTag": "",
						"goodsIds": [
							"CO101001",
							"EM2001013"
						],
						"image": "/Game/_UI/Product/P_UI_Banner_S0_Hilda.P_UI_Banner_S0_Hilda",
						"discountPercent": 10,
						"bSalesAvailable": true,
						"bLimitedSales": false,
						"salesStartTime": "0001.01.01-00.00.00",
						"salesEndTime": "2025.10.28-15.00.00",
						"bRecommend": true,
						"iapPriceTemplateKey": "None",
						"expSec": 0,
						"goodsPriceType": "Gold",
						"price": 0
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				},
				{
					"RowName": "BB10001",
					"Data":
					{
						"storeTab": "Bundle",
						"bannerSize": "Big",
						"type": "Bundle",
						"name": "아카데미 유니폼 번들",
						"promoTag": "",
						"goodsIds": [
							"CO100901",
							"CO120901",
							"CO140901",
							"CO160901",
							"CO180301"
						],
						"image": "/Game/_UI/Product/P_UI_Banner_S0_Squire.P_UI_Banner_S0_Squire",
						"discountPercent": 25,
						"bSalesAvailable": true,
						"bLimitedSales": false,
						"salesStartTime": "0001.01.01-00.00.00",
						"salesEndTime": "2025.09.15-00.00.00",
						"bRecommend": false,
						"iapPriceTemplateKey": "None",
						"expSec": 0,
						"goodsPriceType": "Gold",
						"price": 0
					}
				},
				{
					"RowName": "BB10003",
					"Data":
					{
						"storeTab": "Bundle",
						"bannerSize": "Big",
						"type": "Bundle",
						"name": "오넬 컬렉션 번들",
						"promoTag": "",
						"goodsIds": [
							"CO161101",
							"CO181101",
							"CO191101"
						],
						"image": "/Game/_UI/Product/P_UI_Banner_S0_Maid.P_UI_Banner_S0_Maid",
						"discountPercent": 25,
						"bSalesAvailable": true,
						"bLimitedSales": false,
						"salesStartTime": "0001.01.01-00.00.00",
						"salesEndTime": "2025.10.28-15.00.00",
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						"goodsPriceType": "Gold",
						"price": 0
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				},
				{
					"RowName": "NB10007",
					"Data":
					{
						"storeTab": "Bundle",
						"bannerSize": "Normal",
						"type": "Bundle",
						"name": "태양의 트로피컬 번들",
						"promoTag": "",
						"goodsIds": [
							"CO131001",
							"CO151001"
						],
						"image": "/Game/_UI/Product/P_UI_Bundle_S1_Swimsuit.P_UI_Bundle_S1_Swimsuit",
						"discountPercent": 25,
						"bSalesAvailable": true,
						"bLimitedSales": false,
						"salesStartTime": "2025.09.08-02.00.00",
						"salesEndTime": "2026.01.14-15.00.00",
						"bRecommend": false,
						"iapPriceTemplateKey": "None",
						"expSec": 0,
						"goodsPriceType": "Gold",
						"price": 0
					}
				},
				{
					"RowName": "NB10005",
					"Data":
					{
						"storeTab": "Bundle",
						"bannerSize": "Normal",
						"type": "Bundle",
						"name": "오넬 드레스 번들",
						"promoTag": "",
						"goodsIds": [
							"CO101101",
							"CO121101",
							"CO141101"
						],
						"image": "/Game/_UI/Product/P_UI_Bundle_S0_Maid.P_UI_Bundle_S0_Maid",
						"discountPercent": 25,
						"bSalesAvailable": true,
						"bLimitedSales": false,
						"salesStartTime": "2025.09.08-02.00.00",
						"salesEndTime": "2025.10.28-15.00.00",
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						"expSec": 0,
						"goodsPriceType": "Gold",
						"price": 0
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				},
				{
					"RowName": "NB10006",
					"Data":
					{
						"storeTab": "Bundle",
						"bannerSize": "Normal",
						"type": "Bundle",
						"name": "오넬 수트 번들",
						"promoTag": "",
						"goodsIds": [
							"CO110901",
							"CO130901",
							"CO150901"
						],
						"image": "/Game/_UI/Product/P_UI_Bundle_S0_Butler.P_UI_Bundle_S0_Butler",
						"discountPercent": 25,
						"bSalesAvailable": true,
						"bLimitedSales": false,
						"salesStartTime": "2025.09.08-02.00.00",
						"salesEndTime": "2025.10.28-15.00.00",
						"bRecommend": true,
						"iapPriceTemplateKey": "None",
						"expSec": 0,
						"goodsPriceType": "Gold",
						"price": 0
					}
				},
				{
					"RowName": "NB10001",
					"Data":
					{
						"storeTab": "Bundle",
						"bannerSize": "Normal",
						"type": "Bundle",
						"name": "경장 모험가 번들",
						"promoTag": "",
						"goodsIds": [
							"CO100102",
							"CO120102",
							"CO160102",
							"CO180102"
						],
						"image": "/Game/_UI/Product/P_UI_Bundle_S0_Ctype.P_UI_Bundle_S0_Ctype",
						"discountPercent": 30,
						"bSalesAvailable": true,
						"bLimitedSales": false,
						"salesStartTime": "0001.01.01-00.00.00",
						"salesEndTime": "0001.01.01-00.00.00",
						"bRecommend": true,
						"iapPriceTemplateKey": "None",
						"expSec": 0,
						"goodsPriceType": "Gold",
						"price": 0
					}
				},
				{
					"RowName": "NB10002",
					"Data":
					{
						"storeTab": "Bundle",
						"bannerSize": "Normal",
						"type": "Bundle",
						"name": "또 다른 운명 번들",
						"promoTag": "",
						"goodsIds": [
							"CO100801",
							"CO120801",
							"CO110801"
						],
						"image": "/Game/_UI/Product/P_UI_Bundle_S0_Btype1.P_UI_Bundle_S0_Btype1",
						"discountPercent": 30,
						"bSalesAvailable": true,
						"bLimitedSales": false,
						"salesStartTime": "0001.01.01-00.00.00",
						"salesEndTime": "0001.01.01-00.00.00",
						"bRecommend": true,
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						"goodsPriceType": "Gold",
						"price": 0
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				},
				{
					"RowName": "NB10003",
					"Data":
					{
						"storeTab": "Bundle",
						"bannerSize": "Normal",
						"type": "Bundle",
						"name": "변화한 운명 번들",
						"promoTag": "",
						"goodsIds": [
							"CO130801",
							"CO140801",
							"CO160801"
						],
						"image": "/Game/_UI/Product/P_UI_Bundle_S0_Btype2.P_UI_Bundle_S0_Btype2",
						"discountPercent": 30,
						"bSalesAvailable": true,
						"bLimitedSales": false,
						"salesStartTime": "0001.01.01-00.00.00",
						"salesEndTime": "0001.01.01-00.00.00",
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						"iapPriceTemplateKey": "None",
						"expSec": 0,
						"goodsPriceType": "Gold",
						"price": 0
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								"rewardType": "Item",
								"rewardDTId": "I300009",
								"value": 2
							}
						],
						"premiumRewards": [
							{
								"rewardType": "Item",
								"rewardDTId": "I300009",
								"value": 4
							}
						]
					}
				},
				{
					"RowName": "SPR0208",
					"Data":
					{
						"seasonType": "Season1",
						"level": 98,
						"neededPoint": 11760,
						"freeRewards": [
							{
								"rewardType": "Item",
								"rewardDTId": "I110000",
								"value": 5
							}
						],
						"premiumRewards": [
							{
								"rewardType": "Item",
								"rewardDTId": "I300026",
								"value": 1
							}
						]
					}
				},
				{
					"RowName": "SPR0209",
					"Data":
					{
						"seasonType": "Season1",
						"level": 99,
						"neededPoint": 11880,
						"freeRewards": [
							{
								"rewardType": "Item",
								"rewardDTId": "I300015",
								"value": 3
							}
						],
						"premiumRewards": [
							{
								"rewardType": "Item",
								"rewardDTId": "I300015",
								"value": 5
							}
						]
					}
				},
				{
					"RowName": "SPR0210",
					"Data":
					{
						"seasonType": "Season1",
						"level": 100,
						"neededPoint": 12000,
						"freeRewards": [
							{
								"rewardType": "Item",
								"rewardDTId": "PB000010",
								"value": 1
							}
						],
						"premiumRewards": [
							{
								"rewardType": "Item",
								"rewardDTId": "PB000014",
								"value": 1
							}
						]
					}
				}
			]
		},
		{
			"AssetName": "DT_SeasonPassPurchase",
			"AssetPath": "/Game/Blueprints/DataTable/DT_SeasonPassPurchase.DT_SeasonPassPurchase",
			"RowStructure": "SeasonPassPurchaseDataRow",
			"Rows": [
				{
					"RowName": "SP0001",
					"Data":
					{
						"seasonType": "FinalTest1",
						"seasonPassPurchaseType": "Bundle",
						"popupTitle": "프리미엄 보상 번들",
						"popupDesc": "프리미엄 보상 + {OpenLevel}레벨 번들\r\n※ 최대 {MaxLevel}레벨 까지만 상승합니다.",
						"goodsId": "SP3000001",
						"showCoreRewards": [
							{
								"rewardType": "Gold",
								"rewardDTId": "I108000",
								"value": 1000
							},
							{
								"rewardType": "Item",
								"rewardDTId": "I102002",
								"value": 5
							},
							{
								"rewardType": "Equip",
								"rewardDTId": "EQ0341000",
								"value": 1
							},
							{
								"rewardType": "Stalkers",
								"rewardDTId": "I109006",
								"value": 1
							},
							{
								"rewardType": "Costume",
								"rewardDTId": "CO110401",
								"value": 1
							}
						],
						"openBundleLevelReward": 10,
						"productImage": "/Game/_UI/Product/P_UI_SeasonPass_S0_1.P_UI_SeasonPass_S0_1"
					}
				},
				{
					"RowName": "SP0002",
					"Data":
					{
						"seasonType": "FinalTest1",
						"seasonPassPurchaseType": "Premium",
						"popupTitle": "프리미엄 보상",
						"popupDesc": "시즌 패스 프리미엄 보상을 획득할 수 있습니다.",
						"goodsId": "SP1000001",
						"showCoreRewards": [],
						"openBundleLevelReward": 0,
						"productImage": "/Game/_UI/Product/P_UI_SeasonPass_S0_0.P_UI_SeasonPass_S0_0"
					}
				},
				{
					"RowName": "SP0003",
					"Data":
					{
						"seasonType": "FinalTest1",
						"seasonPassPurchaseType": "Upgrade",
						"popupTitle": "패스 업그레이드",
						"popupDesc": "시즌 패스의 레벨을 {OpenLevel}레벨 상승 시킵니다.\r\n※ 최대 {MaxLevel}레벨 까지만 상승합니다.",
						"goodsId": "SP2000001",
						"showCoreRewards": [],
						"openBundleLevelReward": 10,
						"productImage": "None"
					}
				},
				{
					"RowName": "SP0004",
					"Data":
					{
						"seasonType": "PreSeason1",
						"seasonPassPurchaseType": "Bundle",
						"popupTitle": "프리미엄 보상 번들",
						"popupDesc": "프리미엄 보상 + {OpenLevel}레벨 번들\r\n※ 최대 {MaxLevel}레벨 까지만 상승합니다.",
						"goodsId": "SP3000002",
						"showCoreRewards": [
							{
								"rewardType": "Gold",
								"rewardDTId": "I108000",
								"value": 1000
							},
							{
								"rewardType": "Item",
								"rewardDTId": "I102002",
								"value": 5
							},
							{
								"rewardType": "Equip",
								"rewardDTId": "EQ0341000",
								"value": 1
							},
							{
								"rewardType": "Stalkers",
								"rewardDTId": "I109006",
								"value": 1
							},
							{
								"rewardType": "Costume",
								"rewardDTId": "CO110401",
								"value": 1
							}
						],
						"openBundleLevelReward": 10,
						"productImage": "/Game/_UI/Product/P_UI_SeasonPass_S0_1.P_UI_SeasonPass_S0_1"
					}
				},
				{
					"RowName": "SP0005",
					"Data":
					{
						"seasonType": "PreSeason1",
						"seasonPassPurchaseType": "Premium",
						"popupTitle": "프리미엄 보상",
						"popupDesc": "시즌 패스 프리미엄 보상을 획득할 수 있습니다.",
						"goodsId": "SP1000002",
						"showCoreRewards": [],
						"openBundleLevelReward": 0,
						"productImage": "/Game/_UI/Product/P_UI_SeasonPass_S0_0.P_UI_SeasonPass_S0_0"
					}
				},
				{
					"RowName": "SP0006",
					"Data":
					{
						"seasonType": "PreSeason1",
						"seasonPassPurchaseType": "Upgrade",
						"popupTitle": "패스 업그레이드",
						"popupDesc": "시즌 패스의 레벨을 {OpenLevel}레벨 상승 시킵니다.\r\n※ 최대 {MaxLevel}레벨 까지만 상승합니다.",
						"goodsId": "SP2000002",
						"showCoreRewards": [],
						"openBundleLevelReward": 10,
						"productImage": "None"
					}
				},
				{
					"RowName": "SP0004_0",
					"Data":
					{
						"seasonType": "Season1",
						"seasonPassPurchaseType": "Bundle",
						"popupTitle": "프리미엄 보상 번들",
						"popupDesc": "프리미엄 보상 + {OpenLevel}레벨 번들\r\n※ 최대 {MaxLevel}레벨 까지만 상승합니다.",
						"goodsId": "SP3000003",
						"showCoreRewards": [
							{
								"rewardType": "Gold",
								"rewardDTId": "I108000",
								"value": 1000
							},
							{
								"rewardType": "Item",
								"rewardDTId": "I102002",
								"value": 5
							},
							{
								"rewardType": "Equip",
								"rewardDTId": "EQ0341000",
								"value": 1
							},
							{
								"rewardType": "Stalkers",
								"rewardDTId": "I109006",
								"value": 1
							},
							{
								"rewardType": "Costume",
								"rewardDTId": "CO110401",
								"value": 1
							}
						],
						"openBundleLevelReward": 10,
						"productImage": "/Game/_UI/Product/P_UI_SeasonPass_S0_1.P_UI_SeasonPass_S0_1"
					}
				},
				{
					"RowName": "SP0005_0",
					"Data":
					{
						"seasonType": "Season1",
						"seasonPassPurchaseType": "Premium",
						"popupTitle": "프리미엄 보상",
						"popupDesc": "시즌 패스 프리미엄 보상을 획득할 수 있습니다.",
						"goodsId": "SP1000003",
						"showCoreRewards": [],
						"openBundleLevelReward": 0,
						"productImage": "/Game/_UI/Product/P_UI_SeasonPass_S0_0.P_UI_SeasonPass_S0_0"
					}
				},
				{
					"RowName": "SP0006_0",
					"Data":
					{
						"seasonType": "Season1",
						"seasonPassPurchaseType": "Upgrade",
						"popupTitle": "패스 업그레이드",
						"popupDesc": "시즌 패스의 레벨을 {OpenLevel}레벨 상승 시킵니다.\r\n※ 최대 {MaxLevel}레벨 까지만 상승합니다.",
						"goodsId": "SP2000003",
						"showCoreRewards": [],
						"openBundleLevelReward": 10,
						"productImage": "None"
					}
				}
			]
		},
		{
			"AssetName": "DT_SeasonJourney",
			"AssetPath": "/Game/Blueprints/DataTable/DT_SeasonJourney.DT_SeasonJourney",
			"RowStructure": "SeasonJourneyDataRow",
			"Rows": [
				{
					"RowName": "NewRow",
					"Data":
					{
						"name": "1번여정",
						"icon": "None",
						"particleMaskAura": "None",
						"particleBackground": "None",
						"particleImpact": "None"
					}
				},
				{
					"RowName": "NewRow_0",
					"Data":
					{
						"name": "2번여정",
						"icon": "None",
						"particleMaskAura": "None",
						"particleBackground": "None",
						"particleImpact": "None"
					}
				},
				{
					"RowName": "NewRow_1",
					"Data":
					{
						"name": "3번여정",
						"icon": "None",
						"particleMaskAura": "None",
						"particleBackground": "None",
						"particleImpact": "None"
					}
				},
				{
					"RowName": "NewRow_2",
					"Data":
					{
						"name": "4번여정",
						"icon": "None",
						"particleMaskAura": "None",
						"particleBackground": "None",
						"particleImpact": "None"
					}
				},
				{
					"RowName": "NewRow_3",
					"Data":
					{
						"name": "5번여정",
						"icon": "None",
						"particleMaskAura": "None",
						"particleBackground": "None",
						"particleImpact": "None"
					}
				},
				{
					"RowName": "NewRow_4",
					"Data":
					{
						"name": "6번여정",
						"icon": "None",
						"particleMaskAura": "None",
						"particleBackground": "None",
						"particleImpact": "None"
					}
				},
				{
					"RowName": "NewRow_5",
					"Data":
					{
						"name": "7번여정",
						"icon": "None",
						"particleMaskAura": "None",
						"particleBackground": "None",
						"particleImpact": "None"
					}
				},
				{
					"RowName": "NewRow_6",
					"Data":
					{
						"name": "8번여정",
						"icon": "None",
						"particleMaskAura": "None",
						"particleBackground": "None",
						"particleImpact": "None"
					}
				},
				{
					"RowName": "NewRow_7",
					"Data":
					{
						"name": "9번여정",
						"icon": "None",
						"particleMaskAura": "None",
						"particleBackground": "None",
						"particleImpact": "None"
					}
				},
				{
					"RowName": "NewRow_8",
					"Data":
					{
						"name": "10번여정",
						"icon": "None",
						"particleMaskAura": "None",
						"particleBackground": "None",
						"particleImpact": "None"
					}
				},
				{
					"RowName": "NewRow_9",
					"Data":
					{
						"name": "11번여정",
						"icon": "None",
						"particleMaskAura": "None",
						"particleBackground": "None",
						"particleImpact": "None"
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				}
			]
		},
		{
			"AssetName": "DT_ScavengerContractCost",
			"AssetPath": "/Game/Blueprints/DataTable/DT_ScavengerContractCost.DT_ScavengerContractCost",
			"RowStructure": "ScavengerContractCostDataRow",
			"Rows": [
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					"RowName": "1001",
					"Data":
					{
						"maxGearScore": 400,
						"primeAccount": true,
						"membership": true,
						"cost": 250,
						"deliveryMinutes": 30
					}
				},
				{
					"RowName": "1002",
					"Data":
					{
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						"deliveryMinutes": 30
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				},
				{
					"RowName": "1003",
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					{
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				},
				{
					"RowName": "1004",
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					{
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						"membership": false,
						"cost": 500,
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					}
				},
				{
					"RowName": "2001",
					"Data":
					{
						"maxGearScore": 2147483647,
						"primeAccount": true,
						"membership": true,
						"cost": 500,
						"deliveryMinutes": 30
					}
				},
				{
					"RowName": "2002",
					"Data":
					{
						"maxGearScore": 2147483647,
						"primeAccount": true,
						"membership": false,
						"cost": 1000,
						"deliveryMinutes": 30
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				},
				{
					"RowName": "2003",
					"Data":
					{
						"maxGearScore": 2147483647,
						"primeAccount": false,
						"membership": true,
						"cost": 500,
						"deliveryMinutes": 1440
					}
				},
				{
					"RowName": "2004",
					"Data":
					{
						"maxGearScore": 2147483647,
						"primeAccount": false,
						"membership": false,
						"cost": 1000,
						"deliveryMinutes": 1440
					}
				}
			]
		},
		{
			"AssetName": "DT_RuneGroup",
			"AssetPath": "/Game/Blueprints/DataTable/DT_RuneGroup.DT_RuneGroup",
			"RowStructure": "RuneGroupDataRow",
			"Rows": [
				{
					"RowName": "1000001",
					"Data":
					{
						"name": "전투 그룹",
						"type": "Battle",
						"icon": "/Game/_UI/Icon_Rune/RuneGroupIcon_Battle.RuneGroupIcon_Battle",
						"coreLine": [
							"10101",
							"10102",
							"10103"
						],
						"sub1Line": [
							"10201",
							"10202"
						],
						"sub2Line": [
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							"10302"
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					}
				},
				{
					"RowName": "1000002",
					"Data":
					{
						"name": "스킬 그룹",
						"type": "SKill",
						"icon": "/Game/_UI/Icon_Rune/RuneGroupIcon_Skill.RuneGroupIcon_Skill",
						"coreLine": [
							"20101",
							"20102",
							"20103"
						],
						"sub1Line": [
							"20201",
							"20202",
							"20203"
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						"sub2Line": [
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					}
				},
				{
					"RowName": "1000003",
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					{
						"name": "장비 그룹",
						"type": "Equip",
						"icon": "/Game/_UI/Icon_Rune/RuneGroupIcon_Equip.RuneGroupIcon_Equip",
						"coreLine": [
							"30101",
							"30102",
							"30103"
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						"sub1Line": [
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						"sub2Line": [
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					}
				},
				{
					"RowName": "1000004",
					"Data":
					{
						"name": "보조 그룹",
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						"icon": "/Game/_UI/Icon_Rune/RuneGroupIcon_Assist.RuneGroupIcon_Assist",
						"coreLine": [
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							"40102"
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						"sub1Line": [
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						"sub2Line": [
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					}
				},
				{
					"RowName": "1000005",
					"Data":
					{
						"name": "모험 그룹",
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						"icon": "/Game/_UI/Icon_Rune/RuneGroupIcon_Adventure.RuneGroupIcon_Adventure",
						"coreLine": [
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							"50102",
							"50103"
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						"sub1Line": [
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							"50203"
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						"sub2Line": [
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							"50303"
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					}
				}
			]
		},
		{
			"AssetName": "DT_Rune",
			"AssetPath": "/Game/Blueprints/DataTable/DT_Rune.DT_Rune",
			"RowStructure": "RuneDataRow",
			"Rows": [
				{
					"RowName": "1010101",
					"Data":
					{
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						"level": 1,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Charge.RuneIcon_Charge",
						"runeName": "충전",
						"desc": "궁극기 게이지 회복량 {Value0}% 증가",
						"descValue": [ 15 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "UltimateRecoveryPer",
									"attribute": "/Script/WorldStalker.CharacterSet:UltimateRecoveryPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 15
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						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 2
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				},
				{
					"RowName": "1010102",
					"Data":
					{
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						"level": 2,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Charge.RuneIcon_Charge",
						"runeName": "충전",
						"desc": "궁극기 게이지 회복량 {Value0}% 증가",
						"descValue": [ 18 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "UltimateRecoveryPer",
									"attribute": "/Script/WorldStalker.CharacterSet:UltimateRecoveryPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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								"value": 18
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						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 5
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				},
				{
					"RowName": "1010103",
					"Data":
					{
						"runeSet": "10101",
						"level": 3,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Charge.RuneIcon_Charge",
						"runeName": "충전",
						"desc": "궁극기 게이지 회복량 {Value0}% 증가",
						"descValue": [ 22 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "UltimateRecoveryPer",
									"attribute": "/Script/WorldStalker.CharacterSet:UltimateRecoveryPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 22
							}
						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 8
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				},
				{
					"RowName": "1010104",
					"Data":
					{
						"runeSet": "10101",
						"level": 4,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Charge.RuneIcon_Charge",
						"runeName": "충전",
						"desc": "궁극기 게이지 회복량 {Value0}% 증가",
						"descValue": [ 26 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "UltimateRecoveryPer",
									"attribute": "/Script/WorldStalker.CharacterSet:UltimateRecoveryPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 26
							}
						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 15
					}
				},
				{
					"RowName": "1010105",
					"Data":
					{
						"runeSet": "10101",
						"level": 5,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Charge.RuneIcon_Charge",
						"runeName": "충전",
						"desc": "궁극기 게이지 회복량 {Value0}% 증가",
						"descValue": [ 30 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "UltimateRecoveryPer",
									"attribute": "/Script/WorldStalker.CharacterSet:UltimateRecoveryPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 30
							}
						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 20
					}
				},
				{
					"RowName": "1010201",
					"Data":
					{
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						"level": 1,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance",
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						"desc": "공격 적중 시 {Value0}초간 이동 속도 {Value1}% 증가",
						"descValue": [ 2, 10 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_10102.GA_Rune_10102_C",
						"unlockGold": 0,
						"unlockSkillPoint": 2
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				},
				{
					"RowName": "1010202",
					"Data":
					{
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						"level": 2,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance",
						"runeName": "진격",
						"desc": "공격 적중 시 {Value0}초간 이동 속도 {Value1}% 증가",
						"descValue": [ 2.5, 11 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_10102.GA_Rune_10102_C",
						"unlockGold": 0,
						"unlockSkillPoint": 5
					}
				},
				{
					"RowName": "1010203",
					"Data":
					{
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						"level": 3,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance",
						"runeName": "진격",
						"desc": "공격 적중 시 {Value0}초간 이동 속도 {Value1}% 증가",
						"descValue": [ 3, 12.5 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_10102.GA_Rune_10102_C",
						"unlockGold": 0,
						"unlockSkillPoint": 8
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				},
				{
					"RowName": "1010204",
					"Data":
					{
						"runeSet": "10102",
						"level": 4,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance",
						"runeName": "진격",
						"desc": "공격 적중 시 {Value0}초간 이동 속도 {Value1}% 증가",
						"descValue": [ 3.5, 13.5 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_10102.GA_Rune_10102_C",
						"unlockGold": 0,
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				},
				{
					"RowName": "1010205",
					"Data":
					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance",
						"runeName": "진격",
						"desc": "공격 적중 시 {Value0}초간 이동 속도 {Value1}% 증가",
						"descValue": [ 4, 15 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_10102.GA_Rune_10102_C",
						"unlockGold": 0,
						"unlockSkillPoint": 20
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				},
				{
					"RowName": "1010301",
					"Data":
					{
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						"level": 1,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Strategy.RuneIcon_Strategy",
						"runeName": "공략",
						"desc": "머리 공격 피해 배율 {Value0}% 증가",
						"descValue": [ 10 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "HeadAttackDamagePer",
									"attribute": "/Script/WorldStalker.CharacterSet:HeadAttackDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 2
					}
				},
				{
					"RowName": "1010302",
					"Data":
					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Strategy.RuneIcon_Strategy",
						"runeName": "공략",
						"desc": "머리 공격 피해 배율 {Value0}% 증가",
						"descValue": [ 12.5 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "HeadAttackDamagePer",
									"attribute": "/Script/WorldStalker.CharacterSet:HeadAttackDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 12.5
							}
						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 5
					}
				},
				{
					"RowName": "1010303",
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					{
						"runeSet": "10103",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Strategy.RuneIcon_Strategy",
						"runeName": "공략",
						"desc": "머리 공격 피해 배율 {Value0}% 증가",
						"descValue": [ 15 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "HeadAttackDamagePer",
									"attribute": "/Script/WorldStalker.CharacterSet:HeadAttackDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 15
							}
						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 8
					}
				},
				{
					"RowName": "1010304",
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					{
						"runeSet": "10103",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Strategy.RuneIcon_Strategy",
						"runeName": "공략",
						"desc": "머리 공격 피해 배율 {Value0}% 증가",
						"descValue": [ 17.5 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "HeadAttackDamagePer",
									"attribute": "/Script/WorldStalker.CharacterSet:HeadAttackDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 17.5
							}
						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 15
					}
				},
				{
					"RowName": "1010305",
					"Data":
					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Strategy.RuneIcon_Strategy",
						"runeName": "공략",
						"desc": "머리 공격 피해 배율 {Value0}% 증가",
						"descValue": [ 20 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "HeadAttackDamagePer",
									"attribute": "/Script/WorldStalker.CharacterSet:HeadAttackDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"value": 20
							}
						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 20
					}
				},
				{
					"RowName": "1020101",
					"Data":
					{
						"runeSet": "10201",
						"level": 1,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Rage.RuneIcon_Rage",
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						"desc": "물리 피해 {Value0}% 증가",
						"descValue": [ 6 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "PhysicalDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
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								"value": 6
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						],
						"ability": "None",
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				},
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					{
						"runeSet": "10201",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Rage.RuneIcon_Rage",
						"runeName": "분노",
						"desc": "물리 피해 {Value0}% 증가",
						"descValue": [ 7 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "PhysicalDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
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								"value": 7
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						],
						"ability": "None",
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					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Rage.RuneIcon_Rage",
						"runeName": "분노",
						"desc": "물리 피해 {Value0}% 증가",
						"descValue": [ 8 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "PhysicalDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
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						"ability": "None",
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				},
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					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Rage.RuneIcon_Rage",
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						"desc": "물리 피해 {Value0}% 증가",
						"descValue": [ 9 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "PhysicalDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Rage.RuneIcon_Rage",
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						"desc": "물리 피해 {Value0}% 증가",
						"descValue": [ 10 ],
						"attributeModifies": [
							{
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								{
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						"attributeModifies": [
							{
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								{
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									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
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							{
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							{
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					{
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						"attributeModifies": [
							{
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								{
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						"attributeModifies": [
							{
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								{
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						"descValue": [ 6 ],
						"attributeModifies": [
							{
								"attribute":
								{
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					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Storm.RuneIcon_Storm",
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						"desc": "마법 피해 {Value0}% 증가",
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						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "MagicalDamagePer",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Storm.RuneIcon_Storm",
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						"desc": "마법 피해 {Value0}% 증가",
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						"attributeModifies": [
							{
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								{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Storm.RuneIcon_Storm",
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							{
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								{
									"attributeName": "MagicalDamagePer",
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						"attributeModifies": [
							{
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								{
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						"attributeModifies": [
							{
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								{
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						"attributeModifies": [
							{
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								{
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					"RowName": "1030203",
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					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Guard.RuneIcon_Guard",
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						"attributeModifies": [
							{
								"attribute":
								{
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									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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				},
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					"Data":
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Guard.RuneIcon_Guard",
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						"desc": "마법 저항 {Value0}% 증가",
						"descValue": [ 6.5 ],
						"attributeModifies": [
							{
								"attribute":
								{
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									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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						"ability": "None",
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				},
				{
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					"Data":
					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Guard.RuneIcon_Guard",
						"runeName": "수호",
						"desc": "마법 저항 {Value0}% 증가",
						"descValue": [ 7 ],
						"attributeModifies": [
							{
								"attribute":
								{
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									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
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						],
						"ability": "None",
						"unlockGold": 0,
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				},
				{
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					"Data":
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Curse.RuneIcon_Curse",
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						"desc": "스킬에 적중된 적에게 {Value0}초 후 {Value1} 피해 (중첩 불가)",
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						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_20101.GA_Rune_20101_C",
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				},
				{
					"RowName": "2010102",
					"Data":
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Curse.RuneIcon_Curse",
						"runeName": "저주",
						"desc": "스킬에 적중된 적에게 {Value0}초 후 {Value1} 피해 (중첩 불가)",
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						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_20101.GA_Rune_20101_C",
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				},
				{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Curse.RuneIcon_Curse",
						"runeName": "저주",
						"desc": "스킬에 적중된 적에게 {Value0}초 후 {Value1} 피해 (중첩 불가)",
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						"attributeModifies": [],
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				},
				{
					"RowName": "2010104",
					"Data":
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Curse.RuneIcon_Curse",
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						"desc": "스킬에 적중된 적에게 {Value0}초 후 {Value1} 피해 (중첩 불가)",
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						"attributeModifies": [],
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				},
				{
					"RowName": "2010105",
					"Data":
					{
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						"level": 5,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Curse.RuneIcon_Curse",
						"runeName": "저주",
						"desc": "스킬에 적중된 적에게 {Value0}초 후 {Value1} 피해 (중첩 불가)",
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						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_20101.GA_Rune_20101_C",
						"unlockGold": 0,
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				},
				{
					"RowName": "2010201",
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					{
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						"level": 1,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Erosion.RuneIcon_Erosion",
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						"desc": "마녀의 저주 마다 스킬 피해 {Value0}% 증가",
						"descValue": [ 3 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_20102.GA_Rune_20102_C",
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				},
				{
					"RowName": "2010202",
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					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Erosion.RuneIcon_Erosion",
						"runeName": "침식",
						"desc": "마녀의 저주 마다 스킬 피해 {Value0}% 증가",
						"descValue": [ 3.5 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_20102.GA_Rune_20102_C",
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				},
				{
					"RowName": "2010203",
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					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Erosion.RuneIcon_Erosion",
						"runeName": "침식",
						"desc": "마녀의 저주 마다 스킬 피해 {Value0}% 증가",
						"descValue": [ 4 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_20102.GA_Rune_20102_C",
						"unlockGold": 0,
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				},
				{
					"RowName": "2010204",
					"Data":
					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Erosion.RuneIcon_Erosion",
						"runeName": "침식",
						"desc": "마녀의 저주 마다 스킬 피해 {Value0}% 증가",
						"descValue": [ 4.5 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_20102.GA_Rune_20102_C",
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				},
				{
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					"Data":
					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Erosion.RuneIcon_Erosion",
						"runeName": "침식",
						"desc": "마녀의 저주 마다 스킬 피해 {Value0}% 증가",
						"descValue": [ 5 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_20102.GA_Rune_20102_C",
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				},
				{
					"RowName": "2010301",
					"Data":
					{
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						"level": 1,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Vitality.RuneIcon_Vitality",
						"runeName": "활기",
						"desc": "마나가 {Value0}% 이상일 때 스킬 피해 {Value1}% 증가",
						"descValue": [ 40, 5 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_20103.GA_Rune_20103_C",
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				},
				{
					"RowName": "2010302",
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					{
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						"level": 2,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Vitality.RuneIcon_Vitality",
						"runeName": "활기",
						"desc": "마나가 {Value0}% 이상일 때 스킬 피해 {Value1}% 증가",
						"descValue": [ 50, 7.5 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_20103.GA_Rune_20103_C",
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				},
				{
					"RowName": "2010303",
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					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Vitality.RuneIcon_Vitality",
						"runeName": "활기",
						"desc": "마나가 {Value0}% 이상일 때 스킬 피해 {Value1}% 증가",
						"descValue": [ 60, 10 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_20103.GA_Rune_20103_C",
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				},
				{
					"RowName": "2010304",
					"Data":
					{
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						"level": 4,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Vitality.RuneIcon_Vitality",
						"runeName": "활기",
						"desc": "마나가 {Value0}% 이상일 때 스킬 피해 {Value1}% 증가",
						"descValue": [ 65, 15 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_20103.GA_Rune_20103_C",
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				},
				{
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					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Vitality.RuneIcon_Vitality",
						"runeName": "활기",
						"desc": "마나가 {Value0}% 이상일 때 스킬 피해 {Value1}% 증가",
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				},
				{
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					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Destruction.RuneIcon_Destruction",
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						"desc": "스킬 피해 {Value0}% 증가",
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						"attributeModifies": [
							{
								"attribute":
								{
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						],
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				},
				{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Destruction.RuneIcon_Destruction",
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						"desc": "스킬 피해 {Value0}% 증가",
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						"attributeModifies": [
							{
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								{
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				},
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Destruction.RuneIcon_Destruction",
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						"desc": "스킬 피해 {Value0}% 증가",
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						"attributeModifies": [
							{
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								{
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				},
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Destruction.RuneIcon_Destruction",
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							{
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								{
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							{
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				},
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						"attributeModifies": [
							{
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								{
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						"attributeModifies": [
							{
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								{
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				},
				{
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						"runeSet": "20202",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Distortion.RuneIcon_Distortion",
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						"desc": "스킬 쿨타임 {Value0}% 감소",
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						"attributeModifies": [
							{
								"attribute":
								{
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				},
				{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Distortion.RuneIcon_Distortion",
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						"desc": "스킬 쿨타임 {Value0}% 감소",
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						"attributeModifies": [
							{
								"attribute":
								{
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				},
				{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Saving.RuneIcon_Saving",
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						"desc": "스킬 소모 마나 {Value0}% 감소",
						"descValue": [ 30 ],
						"attributeModifies": [
							{
								"attribute":
								{
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						],
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				},
				{
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						"runeSet": "20203",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Saving.RuneIcon_Saving",
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						"attributeModifies": [
							{
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								{
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						],
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				},
				{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Saving.RuneIcon_Saving",
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						"attributeModifies": [
							{
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								{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Saving.RuneIcon_Saving",
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							{
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								{
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							{
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								{
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							{
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								{
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									"attribute": "/Script/WorldStalker.CharacterSet:MPRegenPer",
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							{
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								{
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									"attribute": "/Script/WorldStalker.CharacterSet:MPRegenPer",
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							{
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								{
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									"attribute": "/Script/WorldStalker.CharacterSet:MPRegenPer",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Meditation.RuneIcon_Meditation",
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							{
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								{
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									"attribute": "/Script/WorldStalker.CharacterSet:MPRegenPer",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Meditation.RuneIcon_Meditation",
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						"descValue": [ 70 ],
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							{
								"attribute":
								{
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									"attribute": "/Script/WorldStalker.CharacterSet:MPRegenPer",
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						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "CastingTimePer",
									"attribute": "/Script/WorldStalker.PassiveSet:CastingTimePer",
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							{
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								{
									"attributeName": "CastingTimePer",
									"attribute": "/Script/WorldStalker.PassiveSet:CastingTimePer",
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							{
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								{
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								{
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								{
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				},
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					"Data":
					{
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						"level": 4,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Warrior.RuneIcon_Warrior",
						"runeName": "용사",
						"desc": "검, 단검, 대검 피해 {Value0}% 증가",
						"descValue": [ 11 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30201.GA_Rune_30201_C",
						"unlockGold": 0,
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					}
				},
				{
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					"Data":
					{
						"runeSet": "30201",
						"level": 5,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Warrior.RuneIcon_Warrior",
						"runeName": "용사",
						"desc": "검, 단검, 대검 피해 {Value0}% 증가",
						"descValue": [ 12 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30201.GA_Rune_30201_C",
						"unlockGold": 0,
						"unlockSkillPoint": 20
					}
				},
				{
					"RowName": "3020201",
					"Data":
					{
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						"level": 1,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Fighter.RuneIcon_Fighter",
						"runeName": "투사",
						"desc": "지팡이, 활, 둔기 피해 {Value0}% 증가",
						"descValue": [ 8 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30202.GA_Rune_30202_C",
						"unlockGold": 0,
						"unlockSkillPoint": 2
					}
				},
				{
					"RowName": "3020202",
					"Data":
					{
						"runeSet": "30202",
						"level": 2,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Fighter.RuneIcon_Fighter",
						"runeName": "투사",
						"desc": "지팡이, 활, 둔기 피해 {Value0}% 증가",
						"descValue": [ 9 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30202.GA_Rune_30202_C",
						"unlockGold": 0,
						"unlockSkillPoint": 5
					}
				},
				{
					"RowName": "3020203",
					"Data":
					{
						"runeSet": "30202",
						"level": 3,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Fighter.RuneIcon_Fighter",
						"runeName": "투사",
						"desc": "지팡이, 활, 둔기 피해 {Value0}% 증가",
						"descValue": [ 10 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30202.GA_Rune_30202_C",
						"unlockGold": 0,
						"unlockSkillPoint": 8
					}
				},
				{
					"RowName": "3020204",
					"Data":
					{
						"runeSet": "30202",
						"level": 4,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Fighter.RuneIcon_Fighter",
						"runeName": "투사",
						"desc": "지팡이, 활, 둔기 피해 {Value0}% 증가",
						"descValue": [ 11 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30202.GA_Rune_30202_C",
						"unlockGold": 0,
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					}
				},
				{
					"RowName": "3020205",
					"Data":
					{
						"runeSet": "30202",
						"level": 5,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Fighter.RuneIcon_Fighter",
						"runeName": "투사",
						"desc": "지팡이, 활, 둔기 피해 {Value0}% 증가",
						"descValue": [ 12 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30202.GA_Rune_30202_C",
						"unlockGold": 0,
						"unlockSkillPoint": 20
					}
				},
				{
					"RowName": "3030101",
					"Data":
					{
						"runeSet": "30301",
						"level": 1,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Quick.RuneIcon_Quick",
						"runeName": "신속",
						"desc": "장착한 천 방어구 마다 스킬 시전 속도 {Value0}% 증가",
						"descValue": [ 3 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30301.GA_Rune_30301_C",
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					}
				},
				{
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					"Data":
					{
						"runeSet": "30301",
						"level": 2,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Quick.RuneIcon_Quick",
						"runeName": "신속",
						"desc": "장착한 천 방어구 마다 스킬 시전 속도 {Value0}% 증가",
						"descValue": [ 3.5 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30301.GA_Rune_30301_C",
						"unlockGold": 0,
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					}
				},
				{
					"RowName": "3030103",
					"Data":
					{
						"runeSet": "30301",
						"level": 3,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Quick.RuneIcon_Quick",
						"runeName": "신속",
						"desc": "장착한 천 방어구 마다 스킬 시전 속도 {Value0}% 증가",
						"descValue": [ 4 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30301.GA_Rune_30301_C",
						"unlockGold": 0,
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					}
				},
				{
					"RowName": "3030104",
					"Data":
					{
						"runeSet": "30301",
						"level": 4,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Quick.RuneIcon_Quick",
						"runeName": "신속",
						"desc": "장착한 천 방어구 마다 스킬 시전 속도 {Value0}% 증가",
						"descValue": [ 4.5 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30301.GA_Rune_30301_C",
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						"unlockSkillPoint": 15
					}
				},
				{
					"RowName": "3030105",
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					{
						"runeSet": "30301",
						"level": 5,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Quick.RuneIcon_Quick",
						"runeName": "신속",
						"desc": "장착한 천 방어구 마다 스킬 시전 속도 {Value0}% 증가",
						"descValue": [ 5 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30301.GA_Rune_30301_C",
						"unlockGold": 0,
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					}
				},
				{
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						"level": 1,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Precision.RuneIcon_Precision",
						"runeName": "정밀",
						"desc": "장착한 경갑 방어구 마다 치명타 확률 {Value0}% 증가",
						"descValue": [ 1 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30302.GA_Rune_30302_C",
						"unlockGold": 0,
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					}
				},
				{
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					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Precision.RuneIcon_Precision",
						"runeName": "정밀",
						"desc": "장착한 경갑 방어구 마다 치명타 확률 {Value0}% 증가",
						"descValue": [ 1.5 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30302.GA_Rune_30302_C",
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				},
				{
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					{
						"runeSet": "30302",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Precision.RuneIcon_Precision",
						"runeName": "정밀",
						"desc": "장착한 경갑 방어구 마다 치명타 확률 {Value0}% 증가",
						"descValue": [ 2 ],
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						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30302.GA_Rune_30302_C",
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				},
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					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Precision.RuneIcon_Precision",
						"runeName": "정밀",
						"desc": "장착한 경갑 방어구 마다 치명타 확률 {Value0}% 증가",
						"descValue": [ 2.5 ],
						"attributeModifies": [],
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				},
				{
					"RowName": "3030205",
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					{
						"runeSet": "30302",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Precision.RuneIcon_Precision",
						"runeName": "정밀",
						"desc": "장착한 경갑 방어구 마다 치명타 확률 {Value0}% 증가",
						"descValue": [ 3 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30302.GA_Rune_30302_C",
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				},
				{
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					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Strong.RuneIcon_Strong",
						"runeName": "강인",
						"desc": "장착한 중갑 방어구 마다 방어력 {Value0}% 증가",
						"descValue": [ 1.5 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30303.GA_Rune_30303_C",
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				},
				{
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					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Strong.RuneIcon_Strong",
						"runeName": "강인",
						"desc": "장착한 중갑 방어구 마다 방어력 {Value0}% 증가",
						"descValue": [ 2.5 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30303.GA_Rune_30303_C",
						"unlockGold": 0,
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				},
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					"RowName": "3030303",
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					{
						"runeSet": "30303",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Strong.RuneIcon_Strong",
						"runeName": "강인",
						"desc": "장착한 중갑 방어구 마다 방어력 {Value0}% 증가",
						"descValue": [ 4 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30303.GA_Rune_30303_C",
						"unlockGold": 0,
						"unlockSkillPoint": 8
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				},
				{
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					{
						"runeSet": "30303",
						"level": 4,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Strong.RuneIcon_Strong",
						"runeName": "강인",
						"desc": "장착한 중갑 방어구 마다 방어력 {Value0}% 증가",
						"descValue": [ 5 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30303.GA_Rune_30303_C",
						"unlockGold": 0,
						"unlockSkillPoint": 15
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				},
				{
					"RowName": "3030305",
					"Data":
					{
						"runeSet": "30303",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Strong.RuneIcon_Strong",
						"runeName": "강인",
						"desc": "장착한 중갑 방어구 마다 방어력 {Value0}% 증가",
						"descValue": [ 6.5 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_30303.GA_Rune_30303_C",
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				},
				{
					"RowName": "4010101",
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					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Resurrection.RuneIcon_Resurrection",
						"runeName": "부활",
						"desc": "쓰러진 상태에서 자동 부활 1회, 부활 대기 시간 {Value0}초",
						"descValue": [ 25 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "ReviveTime",
									"attribute": "/Script/WorldStalker.PassiveSet:ReviveTime",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
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						],
						"ability": "None",
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				},
				{
					"RowName": "4010102",
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					{
						"runeSet": "40101",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Resurrection.RuneIcon_Resurrection",
						"runeName": "부활",
						"desc": "쓰러진 상태에서 자동 부활 1회, 부활 대기 시간 {Value0}초",
						"descValue": [ 20 ],
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							{
								"attribute":
								{
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				{
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						"runeSet": "40101",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Resurrection.RuneIcon_Resurrection",
						"runeName": "부활",
						"desc": "쓰러진 상태에서 자동 부활 1회, 부활 대기 시간 {Value0}초",
						"descValue": [ 15 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "ReviveTime",
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				},
				{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Resurrection.RuneIcon_Resurrection",
						"runeName": "부활",
						"desc": "쓰러진 상태에서 자동 부활 1회, 부활 대기 시간 {Value0}초",
						"descValue": [ 10 ],
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							{
								"attribute":
								{
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					{
						"runeSet": "40101",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Resurrection.RuneIcon_Resurrection",
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						"desc": "쓰러진 상태에서 자동 부활 1회, 부활 대기 시간 {Value0}초",
						"descValue": [ 5 ],
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							{
								"attribute":
								{
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				},
				{
					"RowName": "4010201",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Perfect.RuneIcon_Perfect",
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						"desc": "던전 진입 시 기본 궁극기 {Value0}% 획득",
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				},
				{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Perfect.RuneIcon_Perfect",
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						"desc": "던전 진입 시 기본 궁극기 {Value0}% 획득",
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						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40102.GA_Rune_40102_C",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Perfect.RuneIcon_Perfect",
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						"desc": "던전 진입 시 기본 궁극기 {Value0}% 획득",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Perfect.RuneIcon_Perfect",
						"runeName": "만전",
						"desc": "던전 진입 시 기본 궁극기 {Value0}% 획득",
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						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40102.GA_Rune_40102_C",
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				},
				{
					"RowName": "4010205",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Perfect.RuneIcon_Perfect",
						"runeName": "만전",
						"desc": "던전 진입 시 기본 궁극기 {Value0}% 획득",
						"descValue": [ 50 ],
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						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40102.GA_Rune_40102_C",
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				},
				{
					"RowName": "4020101",
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					{
						"runeSet": "40201",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Immunity.RuneIcon_Immunity",
						"runeName": "면역",
						"desc": "물약 사용 시 {Value0}초간 물리, 마법 저항 {Value1}% 증가",
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						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40201.GA_Rune_40201_C",
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				},
				{
					"RowName": "4020102",
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					{
						"runeSet": "40201",
						"level": 2,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Immunity.RuneIcon_Immunity",
						"runeName": "면역",
						"desc": "물약 사용 시 {Value0}초간 물리, 마법 저항 {Value1}% 증가",
						"descValue": [ 20, 12 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40201.GA_Rune_40201_C",
						"unlockGold": 0,
						"unlockSkillPoint": 5
					}
				},
				{
					"RowName": "4020103",
					"Data":
					{
						"runeSet": "40201",
						"level": 3,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Immunity.RuneIcon_Immunity",
						"runeName": "면역",
						"desc": "물약 사용 시 {Value0}초간 물리, 마법 저항 {Value1}% 증가",
						"descValue": [ 20, 15 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40201.GA_Rune_40201_C",
						"unlockGold": 0,
						"unlockSkillPoint": 8
					}
				},
				{
					"RowName": "4020104",
					"Data":
					{
						"runeSet": "40201",
						"level": 4,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Immunity.RuneIcon_Immunity",
						"runeName": "면역",
						"desc": "물약 사용 시 {Value0}초간 물리, 마법 저항 {Value1}% 증가",
						"descValue": [ 20, 17 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40201.GA_Rune_40201_C",
						"unlockGold": 0,
						"unlockSkillPoint": 15
					}
				},
				{
					"RowName": "4020105",
					"Data":
					{
						"runeSet": "40201",
						"level": 5,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Immunity.RuneIcon_Immunity",
						"runeName": "면역",
						"desc": "물약 사용 시 {Value0}초간 물리, 마법 저항 {Value1}% 증가",
						"descValue": [ 20, 20 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40201.GA_Rune_40201_C",
						"unlockGold": 0,
						"unlockSkillPoint": 20
					}
				},
				{
					"RowName": "4020201",
					"Data":
					{
						"runeSet": "40202",
						"level": 1,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Surprise.RuneIcon_Surprise",
						"runeName": "기습",
						"desc": "투척 아이템 사용 시 {Value0}초간 공격 속도 {Value1}% 증가",
						"descValue": [ 20, 10 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40202.GA_Rune_40202_C",
						"unlockGold": 0,
						"unlockSkillPoint": 2
					}
				},
				{
					"RowName": "4020202",
					"Data":
					{
						"runeSet": "40202",
						"level": 2,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Surprise.RuneIcon_Surprise",
						"runeName": "기습",
						"desc": "투척 아이템 사용 시 {Value0}초간 공격 속도 {Value1}% 증가",
						"descValue": [ 20, 12 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40202.GA_Rune_40202_C",
						"unlockGold": 0,
						"unlockSkillPoint": 5
					}
				},
				{
					"RowName": "4020203",
					"Data":
					{
						"runeSet": "40202",
						"level": 3,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Surprise.RuneIcon_Surprise",
						"runeName": "기습",
						"desc": "투척 아이템 사용 시 {Value0}초간 공격 속도 {Value1}% 증가",
						"descValue": [ 20, 15 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40202.GA_Rune_40202_C",
						"unlockGold": 0,
						"unlockSkillPoint": 8
					}
				},
				{
					"RowName": "4020204",
					"Data":
					{
						"runeSet": "40202",
						"level": 4,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Surprise.RuneIcon_Surprise",
						"runeName": "기습",
						"desc": "투척 아이템 사용 시 {Value0}초간 공격 속도 {Value1}% 증가",
						"descValue": [ 20, 17 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40202.GA_Rune_40202_C",
						"unlockGold": 0,
						"unlockSkillPoint": 15
					}
				},
				{
					"RowName": "4020205",
					"Data":
					{
						"runeSet": "40202",
						"level": 5,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Surprise.RuneIcon_Surprise",
						"runeName": "기습",
						"desc": "투척 아이템 사용 시 {Value0}초간 공격 속도 {Value1}% 증가",
						"descValue": [ 20, 20 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40202.GA_Rune_40202_C",
						"unlockGold": 0,
						"unlockSkillPoint": 20
					}
				},
				{
					"RowName": "4030101",
					"Data":
					{
						"runeSet": "40301",
						"level": 1,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Efficiency.RuneIcon_Efficiency",
						"runeName": "효율",
						"desc": "물약 효과 {Value0}% 증가 (지속 시간 제외)",
						"descValue": [ 25 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "PotionEffectPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PotionEffectPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"value": 25
							}
						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 2
					}
				},
				{
					"RowName": "4030102",
					"Data":
					{
						"runeSet": "40301",
						"level": 2,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Efficiency.RuneIcon_Efficiency",
						"runeName": "효율",
						"desc": "물약 효과 {Value0}% 증가 (지속 시간 제외)",
						"descValue": [ 31 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "PotionEffectPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PotionEffectPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"value": 31
							}
						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 5
					}
				},
				{
					"RowName": "4030103",
					"Data":
					{
						"runeSet": "40301",
						"level": 3,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Efficiency.RuneIcon_Efficiency",
						"runeName": "효율",
						"desc": "물약 효과 {Value0}% 증가 (지속 시간 제외)",
						"descValue": [ 37 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "PotionEffectPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PotionEffectPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"value": 37
							}
						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 8
					}
				},
				{
					"RowName": "4030104",
					"Data":
					{
						"runeSet": "40301",
						"level": 4,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Efficiency.RuneIcon_Efficiency",
						"runeName": "효율",
						"desc": "물약 효과 {Value0}% 증가 (지속 시간 제외)",
						"descValue": [ 43 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "PotionEffectPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PotionEffectPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"value": 43
							}
						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 15
					}
				},
				{
					"RowName": "4030105",
					"Data":
					{
						"runeSet": "40301",
						"level": 5,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Efficiency.RuneIcon_Efficiency",
						"runeName": "효율",
						"desc": "물약 효과 {Value0}% 증가 (지속 시간 제외)",
						"descValue": [ 50 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "PotionEffectPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PotionEffectPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"value": 50
							}
						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 20
					}
				},
				{
					"RowName": "4030201",
					"Data":
					{
						"runeSet": "40302",
						"level": 1,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Explosion.RuneIcon_Explosion",
						"runeName": "폭발",
						"desc": "투척 아이템 범위 {Value0}% 증가",
						"descValue": [ 25 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "ThrowItemImpactRangePer",
									"attribute": "/Script/WorldStalker.PassiveSet:ThrowItemImpactRangePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"value": 25
							}
						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 2
					}
				},
				{
					"RowName": "4030202",
					"Data":
					{
						"runeSet": "40302",
						"level": 2,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Explosion.RuneIcon_Explosion",
						"runeName": "폭발",
						"desc": "투척 아이템 범위 {Value0}% 증가",
						"descValue": [ 30 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "ThrowItemImpactRangePer",
									"attribute": "/Script/WorldStalker.PassiveSet:ThrowItemImpactRangePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"value": 30
							}
						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 5
					}
				},
				{
					"RowName": "4030203",
					"Data":
					{
						"runeSet": "40302",
						"level": 3,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Explosion.RuneIcon_Explosion",
						"runeName": "폭발",
						"desc": "투척 아이템 범위 {Value0}% 증가",
						"descValue": [ 36 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "ThrowItemImpactRangePer",
									"attribute": "/Script/WorldStalker.PassiveSet:ThrowItemImpactRangePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"value": 36
							}
						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 8
					}
				},
				{
					"RowName": "4030204",
					"Data":
					{
						"runeSet": "40302",
						"level": 4,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Explosion.RuneIcon_Explosion",
						"runeName": "폭발",
						"desc": "투척 아이템 범위 {Value0}% 증가",
						"descValue": [ 43 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "ThrowItemImpactRangePer",
									"attribute": "/Script/WorldStalker.PassiveSet:ThrowItemImpactRangePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"value": 43
							}
						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 15
					}
				},
				{
					"RowName": "4030205",
					"Data":
					{
						"runeSet": "40302",
						"level": 5,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Explosion.RuneIcon_Explosion",
						"runeName": "폭발",
						"desc": "투척 아이템 범위 {Value0}% 증가",
						"descValue": [ 50 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "ThrowItemImpactRangePer",
									"attribute": "/Script/WorldStalker.PassiveSet:ThrowItemImpactRangePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"value": 50
							}
						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 20
					}
				},
				{
					"RowName": "5010101",
					"Data":
					{
						"runeSet": "50101",
						"level": 1,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Gift.RuneIcon_Gift",
						"runeName": "선물",
						"desc": "맵에 잠긴 보물 상자 표시, 잠긴 보물 상자 오픈 시 최대 HP {Value0}증가 (최대 10회)",
						"descValue": [ 11 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50101.GA_Rune_50101_C",
						"unlockGold": 0,
						"unlockSkillPoint": 2
					}
				},
				{
					"RowName": "5010102",
					"Data":
					{
						"runeSet": "50101",
						"level": 2,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Gift.RuneIcon_Gift",
						"runeName": "선물",
						"desc": "맵에 잠긴 보물 상자 표시, 잠긴 보물 상자 오픈 시 최대 HP {Value0}증가 (최대 10회)",
						"descValue": [ 13 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50101.GA_Rune_50101_C",
						"unlockGold": 0,
						"unlockSkillPoint": 5
					}
				},
				{
					"RowName": "5010103",
					"Data":
					{
						"runeSet": "50101",
						"level": 3,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Gift.RuneIcon_Gift",
						"runeName": "선물",
						"desc": "맵에 잠긴 보물 상자 표시, 잠긴 보물 상자 오픈 시 최대 HP {Value0}증가 (최대 10회)",
						"descValue": [ 16 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50101.GA_Rune_50101_C",
						"unlockGold": 0,
						"unlockSkillPoint": 8
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				},
				{
					"RowName": "5010104",
					"Data":
					{
						"runeSet": "50101",
						"level": 4,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Gift.RuneIcon_Gift",
						"runeName": "선물",
						"desc": "맵에 잠긴 보물 상자 표시, 잠긴 보물 상자 오픈 시 최대 HP {Value0}증가 (최대 10회)",
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						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50101.GA_Rune_50101_C",
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						"unlockSkillPoint": 15
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				},
				{
					"RowName": "5010105",
					"Data":
					{
						"runeSet": "50101",
						"level": 5,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Gift.RuneIcon_Gift",
						"runeName": "선물",
						"desc": "맵에 잠긴 보물 상자 표시, 잠긴 보물 상자 오픈 시 최대 HP {Value0}증가 (최대 10회)",
						"descValue": [ 22 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50101.GA_Rune_50101_C",
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						"unlockSkillPoint": 20
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				},
				{
					"RowName": "5010201",
					"Data":
					{
						"runeSet": "50102",
						"level": 1,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Accumulation.RuneIcon_Accumulation",
						"runeName": "누적",
						"desc": "몬스터 처치시 피해 증가 ({Value0}%, 최대 {Value1}%까지 증가)",
						"descValue": [ 1.1000000238418579, 11 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50102.GA_Rune_50102_C",
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				},
				{
					"RowName": "5010202",
					"Data":
					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Accumulation.RuneIcon_Accumulation",
						"runeName": "누적",
						"desc": "몬스터 처치시 피해 증가 ({Value0}%, 최대 {Value1}%까지 증가)",
						"descValue": [ 1.2000000476837158, 12 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50102.GA_Rune_50102_C",
						"unlockGold": 0,
						"unlockSkillPoint": 5
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				},
				{
					"RowName": "5010203",
					"Data":
					{
						"runeSet": "50102",
						"level": 3,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Accumulation.RuneIcon_Accumulation",
						"runeName": "누적",
						"desc": "몬스터 처치시 피해 증가 ({Value0}%, 최대 {Value1}%까지 증가)",
						"descValue": [ 1.2999999523162842, 13 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50102.GA_Rune_50102_C",
						"unlockGold": 0,
						"unlockSkillPoint": 8
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				},
				{
					"RowName": "5010204",
					"Data":
					{
						"runeSet": "50102",
						"level": 4,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Accumulation.RuneIcon_Accumulation",
						"runeName": "누적",
						"desc": "몬스터 처치시 피해 증가 ({Value0}%, 최대 {Value1}%까지 증가)",
						"descValue": [ 1.3999999761581421, 14 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50102.GA_Rune_50102_C",
						"unlockGold": 0,
						"unlockSkillPoint": 15
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				},
				{
					"RowName": "5010205",
					"Data":
					{
						"runeSet": "50102",
						"level": 5,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Accumulation.RuneIcon_Accumulation",
						"runeName": "누적",
						"desc": "몬스터 처치시 피해 증가 ({Value0}%, 최대 {Value1}%까지 증가)",
						"descValue": [ 1.5, 15 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50102.GA_Rune_50102_C",
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						"unlockSkillPoint": 20
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				},
				{
					"RowName": "5010301",
					"Data":
					{
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						"level": 1,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Explore.RuneIcon_Explore",
						"runeName": "탐험",
						"desc": "조명석 사용 중 지구력 소모량 {Value0}% 감소",
						"descValue": [ 30 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50103.GA_Rune_50103_C",
						"unlockGold": 0,
						"unlockSkillPoint": 2
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				},
				{
					"RowName": "5010302",
					"Data":
					{
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						"level": 2,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Explore.RuneIcon_Explore",
						"runeName": "탐험",
						"desc": "조명석 사용 중 지구력 소모량 {Value0}% 감소",
						"descValue": [ 35 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50103.GA_Rune_50103_C",
						"unlockGold": 0,
						"unlockSkillPoint": 5
					}
				},
				{
					"RowName": "5010303",
					"Data":
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						"level": 3,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Explore.RuneIcon_Explore",
						"runeName": "탐험",
						"desc": "조명석 사용 중 지구력 소모량 {Value0}% 감소",
						"descValue": [ 40 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50103.GA_Rune_50103_C",
						"unlockGold": 0,
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				},
				{
					"RowName": "5010304",
					"Data":
					{
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						"level": 4,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Explore.RuneIcon_Explore",
						"runeName": "탐험",
						"desc": "조명석 사용 중 지구력 소모량 {Value0}% 감소",
						"descValue": [ 50 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50103.GA_Rune_50103_C",
						"unlockGold": 0,
						"unlockSkillPoint": 15
					}
				},
				{
					"RowName": "5010305",
					"Data":
					{
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						"level": 5,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Explore.RuneIcon_Explore",
						"runeName": "탐험",
						"desc": "조명석 사용 중 지구력 소모량 {Value0}% 감소",
						"descValue": [ 60 ],
						"attributeModifies": [],
						"ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50103.GA_Rune_50103_C",
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						"unlockSkillPoint": 20
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				},
				{
					"RowName": "5020101",
					"Data":
					{
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						"level": 1,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Massacre.RuneIcon_Massacre",
						"runeName": "학살",
						"desc": "일반 몬스터 대상 피해 {Value0}% 증가",
						"descValue": [ 20 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "NormalEnemyDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:NormalEnemyDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
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							}
						],
						"ability": "None",
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					}
				},
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					"RowName": "5020102",
					"Data":
					{
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						"level": 2,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Massacre.RuneIcon_Massacre",
						"runeName": "학살",
						"desc": "일반 몬스터 대상 피해 {Value0}% 증가",
						"descValue": [ 22 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "NormalEnemyDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:NormalEnemyDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
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							}
						],
						"ability": "None",
						"unlockGold": 0,
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					}
				},
				{
					"RowName": "5020103",
					"Data":
					{
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						"level": 3,
						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Massacre.RuneIcon_Massacre",
						"runeName": "학살",
						"desc": "일반 몬스터 대상 피해 {Value0}% 증가",
						"descValue": [ 25 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "NormalEnemyDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:NormalEnemyDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"value": 25
							}
						],
						"ability": "None",
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						"unlockSkillPoint": 8
					}
				},
				{
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					"Data":
					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Massacre.RuneIcon_Massacre",
						"runeName": "학살",
						"desc": "일반 몬스터 대상 피해 {Value0}% 증가",
						"descValue": [ 27 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "NormalEnemyDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:NormalEnemyDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"value": 27
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						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 15
					}
				},
				{
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					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Massacre.RuneIcon_Massacre",
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						"desc": "일반 몬스터 대상 피해 {Value0}% 증가",
						"descValue": [ 30 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "NormalEnemyDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:NormalEnemyDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
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						],
						"ability": "None",
						"unlockGold": 0,
						"unlockSkillPoint": 20
					}
				},
				{
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					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Exterminate.RuneIcon_Exterminate",
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						"desc": "엘리트 몬스터 대상 피해 {Value0}% 증가",
						"descValue": [ 16 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "EliteEnemyDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:EliteEnemyDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
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						],
						"ability": "None",
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						"unlockSkillPoint": 2
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				},
				{
					"RowName": "5020202",
					"Data":
					{
						"runeSet": "50202",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Exterminate.RuneIcon_Exterminate",
						"runeName": "퇴치",
						"desc": "엘리트 몬스터 대상 피해 {Value0}% 증가",
						"descValue": [ 17 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "EliteEnemyDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:EliteEnemyDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"value": 17
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						],
						"ability": "None",
						"unlockGold": 0,
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				},
				{
					"RowName": "5020203",
					"Data":
					{
						"runeSet": "50202",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Exterminate.RuneIcon_Exterminate",
						"runeName": "퇴치",
						"desc": "엘리트 몬스터 대상 피해 {Value0}% 증가",
						"descValue": [ 18 ],
						"attributeModifies": [
							{
								"attribute":
								{
									"attributeName": "EliteEnemyDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:EliteEnemyDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
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						],
						"ability": "None",
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				},
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					"RowName": "5020204",
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					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Exterminate.RuneIcon_Exterminate",
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						"desc": "엘리트 몬스터 대상 피해 {Value0}% 증가",
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						"attributeModifies": [
							{
								"attribute":
								{
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									"attribute": "/Script/WorldStalker.PassiveSet:EliteEnemyDamagePer",
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						],
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				},
				{
					"RowName": "5020205",
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					{
						"runeSet": "50202",
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Exterminate.RuneIcon_Exterminate",
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						"desc": "엘리트 몬스터 대상 피해 {Value0}% 증가",
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						"attributeModifies": [
							{
								"attribute":
								{
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				},
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						"attributeModifies": [
							{
								"attribute":
								{
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							{
								"attribute":
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						],
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							{
								"attribute":
								{
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					{
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						"attributeModifies": [
							{
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				},
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					{
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							{
								"attribute":
								{
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						"attributeModifies": [
							{
								"attribute":
								{
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				},
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					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Expectation.RuneIcon_Expectation",
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						"desc": "상자 열기 시간 {Value0}% 감소",
						"descValue": [ 30 ],
						"attributeModifies": [
							{
								"attribute":
								{
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				},
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					"RowName": "5030103",
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					{
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						"icon": "/Game/_UI/Icon_Rune/RuneIcon_Expectation.RuneIcon_Expectation",
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						"descValue": [ 35 ],
						"attributeModifies": [
							{
								"attribute":
								{
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						"attributeModifies": [
							{
								"attribute":
								{
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						"descValue": [ 50 ],
						"attributeModifies": [
							{
								"attribute":
								{
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								{
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							{
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								{
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							{
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								{
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				{
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						"name": "스토커 처치 {0}회",
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							"type": "CurseCount",
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									"rowName": "EEnemyType::Boss",
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						"name": "{0}(으)로 플레이 하기",
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							"type": "DungeonEnter",
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									"rowName": "hilda",
									"tableText": "힐다",
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							"dTIdSet": [
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									"rowName": "nave",
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							"dTIdSet": [
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							{
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									"targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual",
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							"dTIdSet": [
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							"dTIdMap":
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								"cazimord": true
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							"type": "DungeonEscapeWithItem",
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							"rewardType": "SeasonPassPoint",
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		{
			"AssetName": "DT_PassiveSkill",
			"AssetPath": "/Game/Blueprints/DataTable/DT_PassiveSkill.DT_PassiveSkill",
			"RowStructure": "PassiveSkillDataRow",
			"Rows": [
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					"Data":
					{
						"stalkerName": "None",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000001.SkillIcon_1000001",
						"name": "활력",
						"desc": "최대 체력이 {Value0}% 증가하지만, 방어력이 {Value1}% 만큼 감소합니다.",
						"descValues": [ 10, 5 ],
						"type": "Passive",
						"descArguments": [
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								"argumentName": "Value0",
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						],
						"stateModify": [
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								"bAttributeReplicated": true,
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								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
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							},
							{
								"attribute":
								{
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									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
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								"bAttributeReplicated": false,
								"value": -5,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 300,
						"unlockSkillPoint": 3,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000002",
					"Data":
					{
						"stalkerName": "None",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000002.SkillIcon_1000002",
						"name": "직격",
						"desc": "공격 스킬 위력이 {Value0}% 증가하지만, 스킬 MP 소모량도 {Value1}% 증가합니다.",
						"descValues": [ 12, 5 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							},
							{
								"argumentName": "Value1",
								"type": "Value",
								"index": 1
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "SkillDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:SkillDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": 12,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "ManaCostPer",
									"attribute": "/Script/WorldStalker.PassiveSet:ManaCostPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 5,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 300,
						"unlockSkillPoint": 3,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000003",
					"Data":
					{
						"stalkerName": "None",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000003.SkillIcon_1000003",
						"name": "조용한 걸음",
						"desc": "앉아서 이동 시 발소리가 {Value0}% 만큼 감소합니다.",
						"descValues": [ 100, 0 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "CrouchWalkSoundPer",
									"attribute": "/Script/WorldStalker.PassiveSet:CrouchWalkSoundPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": -100,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 300,
						"unlockSkillPoint": 3,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000004",
					"Data":
					{
						"stalkerName": "None",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000004.SkillIcon_1000004",
						"name": "철갑 피부",
						"desc": "물리 저항력이 {0}% 만큼 증가합니다.",
						"descValues": [ 10, 0 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PhysicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"bAttributeReplicated": true,
								"value": 10,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 300,
						"unlockSkillPoint": 3,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000005",
					"Data":
					{
						"stalkerName": "None",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000005.SkillIcon_1000005",
						"name": "정신력",
						"desc": "기본 MP 자연 회복량이 {Value0}% 증가하지만, 방어력이 {Value1}% 만큼 감소합니다.",
						"descValues": [ 100, 3 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							},
							{
								"argumentName": "Value1",
								"type": "Value",
								"index": 1
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "MPRegenPer",
									"attribute": "",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": 100,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "DefensePer",
									"attribute": "/Script/WorldStalker.PassiveSet:DefensePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": -3,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 300,
						"unlockSkillPoint": 3,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000006",
					"Data":
					{
						"stalkerName": "None",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000006.SkillIcon_1000006",
						"name": "냉철함",
						"desc": "스킬 재사용 대기 시간이 {Value0}% 만큼 감소하지만, MP 소모량이 {Value1}% 증가합니다.",
						"descValues": [ 20, 5 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							},
							{
								"argumentName": "Value1",
								"type": "Value",
								"index": 1
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "CooldownTimePer",
									"attribute": "/Script/WorldStalker.PassiveSet:CooldownTimePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": -20,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "ManaCostPer",
									"attribute": "/Script/WorldStalker.PassiveSet:ManaCostPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 20,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 600,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000007",
					"Data":
					{
						"stalkerName": "None",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000007.SkillIcon_1000007",
						"name": "사기 증대",
						"desc": "몬스터에게 마지막 일격을 가하면 {Duration0}초간 공격력이 {Value0}% 상승합니다.",
						"descValues": [ 20, 10 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Duration0",
								"type": "Duration",
								"index": 0
							},
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "AttackDamagePerOnNpcKill",
									"attribute": "/Script/WorldStalker.PassiveSet:AttackDamagePerOnNpcKill",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": 10,
								"valueRate": 1,
								"duration": 20,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 600,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000008",
					"Data":
					{
						"stalkerName": "None",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000008.SkillIcon_1000008",
						"name": "신속",
						"desc": "공격 속도가 {Value0}% 증가하지만, 이동 속도가 {Value1}% 만큼 감소합니다.",
						"descValues": [ 10, 3 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							},
							{
								"argumentName": "Value1",
								"type": "Value",
								"index": 1
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "AttackSpeedPer",
									"attribute": "/Script/WorldStalker.PassiveSet:AttackSpeedPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": 10,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "WalkSpeedPer",
									"attribute": "/Script/WorldStalker.PassiveSet:WalkSpeedPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": -3,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 600,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000009",
					"Data":
					{
						"stalkerName": "None",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000009.SkillIcon_1000009",
						"name": "예리",
						"desc": "스킬 위력이 {Value0}% 증가하지만, 스킬 재사용 대기 시간도 {Value1}% 증가합니다.",
						"descValues": [ 12, 5 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							},
							{
								"argumentName": "Value1",
								"type": "Value",
								"index": 1
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "SkillDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:SkillDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": 12,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "CooldownTimePer",
									"attribute": "/Script/WorldStalker.PassiveSet:CooldownTimePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": 5,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 600,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000010",
					"Data":
					{
						"stalkerName": "None",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000010.SkillIcon_1000010",
						"name": "둔감",
						"desc": "자물쇠/문열기/횃불 동작 동안 받는 피해가 {Value0}% 만큼 감소합니다.",
						"descValues": [ 40, 0 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "InteractionTakenDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:InteractionTakenDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": -40,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 600,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000011",
					"Data":
					{
						"stalkerName": "None",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000011.SkillIcon_1000011",
						"name": "신속 시전",
						"desc": "스킬 시전 시간이 {Value0}% 만큼 감소하지만, MP 소모량이 {Value1}% 증가합니다.",
						"descValues": [ 20, 5 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							},
							{
								"argumentName": "Value1",
								"type": "Value",
								"index": 1
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "CastingTimePer",
									"attribute": "/Script/WorldStalker.PassiveSet:CastingTimePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": -20,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "ManaCostPer",
									"attribute": "/Script/WorldStalker.PassiveSet:ManaCostPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": 5,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 900,
						"unlockSkillPoint": 7,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000012",
					"Data":
					{
						"stalkerName": "None",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000012.SkillIcon_1000012",
						"name": "은밀",
						"desc": "모든 위협 수치 획득량이 {Value0}% 만큼 감소하지만, 최대 체력이 {Value1}% 만큼 감소합니다.",
						"descValues": [ 50, 5 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							},
							{
								"argumentName": "Value1",
								"type": "Value",
								"index": 1
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "AggroPer",
									"attribute": "/Script/WorldStalker.PassiveSet:AggroPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": -50,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "HPPer",
									"attribute": "/Script/WorldStalker.PassiveSet:HPPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": -5,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 900,
						"unlockSkillPoint": 7,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000013",
					"Data":
					{
						"stalkerName": "None",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000013.SkillIcon_1000013",
						"name": "찬스",
						"desc": "기절한 적에게 가하는 피해량이 {Value0}% 증가합니다.",
						"descValues": [ 30, 0 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "InflictDamagePerOnStunTarget",
									"attribute": "/Script/WorldStalker.PassiveSet:InflictDamagePerOnStunTarget",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": 30,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 900,
						"unlockSkillPoint": 7,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000014",
					"Data":
					{
						"stalkerName": "None",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000014.SkillIcon_1000014",
						"name": "중장갑",
						"desc": "방어구 내구도가 {Value0}% 증가하지만, 최대 MP가 {Value1}% 만큼 감소합니다.",
						"descValues": [ 25, 10 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							},
							{
								"argumentName": "Value1",
								"type": "Value",
								"index": 1
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "APPer",
									"attribute": "/Script/WorldStalker.PassiveSet:APPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": 25,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "MPPer",
									"attribute": "/Script/WorldStalker.PassiveSet:MPPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": -10,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 900,
						"unlockSkillPoint": 7,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000015",
					"Data":
					{
						"stalkerName": "None",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000015.SkillIcon_1000015",
						"name": "참철",
						"desc": "모든 공격이 {Value0}%의 방어구 추가 피해를 입히지만, 방어력이 {Value1}% 만큼 감소합니다.",
						"descValues": [ 20, 5 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							},
							{
								"argumentName": "Value1",
								"type": "Value",
								"index": 1
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "ArmorAttackDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:ArmorAttackDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": 20,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "DefensePer",
									"attribute": "/Script/WorldStalker.PassiveSet:DefensePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": -5,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 900,
						"unlockSkillPoint": 7,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000016",
					"Data":
					{
						"stalkerName": "None",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000016.SkillIcon_1000016",
						"name": "강인함",
						"desc": "상태 이상, 기절, 쇼크, 수면 시간이 {Value0}% 만큼 감소합니다.",
						"descValues": [ 30, 0 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "TakenCCDurationTimePer",
									"attribute": "/Script/WorldStalker.PassiveSet:TakenCCDurationTimePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": -30,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 1200,
						"unlockSkillPoint": 9,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000017",
					"Data":
					{
						"stalkerName": "None",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000017.SkillIcon_1000017",
						"name": "적응 체질",
						"desc": "독, 화상, 지속 피해가 {Value0}% 만큼 감소합니다.",
						"descValues": [ 40, 0 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "TakenDOTPer",
									"attribute": "/Script/WorldStalker.CharacterSet:TakenDOTPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"bAttributeReplicated": true,
								"value": -40,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 1200,
						"unlockSkillPoint": 9,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000018",
					"Data":
					{
						"stalkerName": "None",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000018.SkillIcon_1000018",
						"name": "항마력",
						"desc": "받는 마법 피해가 {0}% 만큼 감소합니다.",
						"descValues": [ 20, 0 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "MagicalResistancePer",
									"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"bAttributeReplicated": true,
								"value": 20,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "",
									"attribute": "",
									"attributeOwner": "None"
								},
								"bAttributeReplicated": true,
								"value": 0,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 1200,
						"unlockSkillPoint": 9,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000019",
					"Data":
					{
						"stalkerName": "None",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000019.SkillIcon_1000019",
						"name": "방어 집중",
						"desc": "공격력이 {Value0}% 만큼 감소하고, 방어력이 {Value1}% 증가합니다.",
						"descValues": [ 5, 15 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							},
							{
								"argumentName": "Value1",
								"type": "Value",
								"index": 1
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PhysicalDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": -5,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "DefensePer",
									"attribute": "/Script/WorldStalker.PassiveSet:DefensePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": 15,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "MagicalDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": -5,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 1200,
						"unlockSkillPoint": 9,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000020",
					"Data":
					{
						"stalkerName": "None",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000020.SkillIcon_1000020",
						"name": "공격 집중",
						"desc": "방어력이 {Value0}% 만큼 감소하고, 공격력이 {Value1}% 증가합니다.",
						"descValues": [ 5, 15 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							},
							{
								"argumentName": "Value1",
								"type": "Value",
								"index": 1
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "DefensePer",
									"attribute": "/Script/WorldStalker.PassiveSet:DefensePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": -5,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "PhysicalDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": 15,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "MagicalDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": true,
								"value": 15,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 1200,
						"unlockSkillPoint": 9,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000101",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000101.SkillIcon_1000101",
						"name": "모욕하기",
						"desc": "‘도발’ 스킬의 MP 소모량이 {Value0}% 증가하지만, 위협 수치 획득량이 {Value1}% 상승합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							},
							{
								"argumentName": "Value1",
								"type": "ManaCostPer",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkHildaTauntAggroPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntAggroPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 30,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "SK100204",
							"manaCost": 0,
							"manaCostPer": 20,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000102",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000102.SkillIcon_1000102",
						"name": "다리 노리기",
						"desc": "‘칼날 격돌’ 사용 시, 피격 된 적의 이동 속도가 {Value0}% 만큼 감소합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkHildaStrikeSpeedDownPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkHildaStrikeSpeedDownPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 3,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000103",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000103.SkillIcon_1000103",
						"name": "버티기",
						"desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkHildaTauntDefensePer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntDefensePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000104",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000104.SkillIcon_1000104",
						"name": "기술적인 치료",
						"desc": "'재기의 바람' 사용 시, MP를 소모하지 않지만 재사용 대기 시간이 {Value0}배 증가합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTimePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100205",
							"manaCost": 0,
							"manaCostPer": -100,
							"coolTime": 0,
							"coolTimePer": 10,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000105",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000105.SkillIcon_1000105",
						"name": "기세",
						"desc": "‘반격’의 찌르기 공격 성공 시, {Duration0}초간 일반 공격의 피해량이 {Value0}% 상승합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Duration0",
								"type": "Duration",
								"index": 0
							},
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkHildaCounterNormalAttackDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkHildaCounterNormalAttackDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 35,
								"valueRate": 1,
								"duration": 20,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000106",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000106.SkillIcon_1000106",
						"name": "내부 충격",
						"desc": "‘강타’ 적중 시, 갑옷을 입은 대상의 체력에 공격력의 {Value0}% 만큼 추가 피해를 줍니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkHildaBashDirectDamage",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkHildaBashDirectDamage",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 20,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000201",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000201.SkillIcon_1000201",
						"name": "중량 화살",
						"desc": "일반 사격 공격의 장전 시간이 {Value0}% 늘어나고 공격력이 {Value1}% 상승합니다.",
						"descValues": [ 25, 25 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CastingTimeReducePer",
								"index": 0
							},
							{
								"argumentName": "Value1",
								"type": "Value",
								"index": 1
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkUrudChargeAttackLevel",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkUrudChargeAttackLevel",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 25,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "PerkUrudChargeAttackDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkUrudChargeAttackDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "SK110207",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": -25,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 1500,
						"unlockSkillPoint": 10,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000202",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000202.SkillIcon_1000202",
						"name": "빠르게 찌르기",
						"desc": "'화살 찌르기'의 공격 속도가 {Value0}% 증가합니다.",
						"descValues": [ 30, 0 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkUrudArrowStabAttackSpeedPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkUrudArrowStabAttackSpeedPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 30,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 1500,
						"unlockSkillPoint": 10,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000203",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000203.SkillIcon_1000203",
						"name": "치명적인 독기",
						"desc": "‘독성 화살’ 상태에서 치명타 발생 시, {Duration0}초간 부식 효과를 추가로 부여합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Duration0",
								"type": "Duration",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkUrudPoisonArrowCloudOnCritical",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkUrudPoisonArrowCloudOnCritical",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 3,
								"valueRate": 1,
								"duration": 10,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000204",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000204.SkillIcon_1000204",
						"name": "덫 사냥꾼",
						"desc": "‘덫 설치’의 시전 시간을 제거하고 즉시 시전으로 변경합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 100,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000205",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000205.SkillIcon_1000205",
						"name": "혹독한 사냥",
						"desc": "‘추격’이 활성화 된 상태에서 일반 사격 시, 화살을 소모하지 않습니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkUrudSpeedUpUnlimitedArrow",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkUrudSpeedUpUnlimitedArrow",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 3,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000206",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000206.SkillIcon_1000206",
						"name": "상급 캠프 킷",
						"desc": "‘모닥불’에 적용 된 대상의 MP 재생량을 {Value0}% 상승 시킵니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkUrudBonfireManaRegen",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkUrudBonfireManaRegen",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 3,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000301",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000301.SkillIcon_1000301",
						"name": "불의 기운",
						"desc": "‘화염구',가 적에게 적중 시 MP를 {Value0} 회복합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkNaveManaRegenOnFireHit",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkNaveManaRegenOnFireHit",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 30,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000302",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000302.SkillIcon_1000302",
						"name": "추적자",
						"desc": "마법 화살과 강화 마법 화살이 발사된 이후에도 조준점을 따라서 이동합니다.\r\n해당 주문 투사체의 비행 속도가 {Value0}% 감소합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 1
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkNaveMagicMissileGuided",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileGuided",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 3,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "PerkNaveMagicMissileProjectileSpeedPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileProjectileSpeedPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": -20,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000303",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000303.SkillIcon_1000303",
						"name": "상급 투명화",
						"desc": "‘투명화’ 상태에서 {Value0}%의 속도로 이동할 수 있습니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkNaveInvisibilityMovePer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkNaveInvisibilityMovePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 100,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000304",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000304.SkillIcon_1000304",
						"name": "동기화",
						"desc": "‘노대바람’을 사용하여 적을 밀어내는데 성공하면 대상 하나 당 마법 화살을 1발, 최대 5발까지 생성합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkNaveMagicMissileOnWindforceHit",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileOnWindforceHit",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 1,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000305",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000305.SkillIcon_1000305",
						"name": "연속 화살",
						"desc": "‘마법 화살’의 MP 소모량이 {Value0}% 상승하는 대신, 한 번에 피해량이 {Value1}%인 2발의 화살을 연속으로 발사합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							},
							{
								"argumentName": "Value1",
								"type": "Value",
								"index": 1
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkNaveMagicMissileManaCostPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaCostPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "PerkNaveMagicMissileManaProjectileAddPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaProjectileAddPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 54,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "SK120201",
							"manaCost": 0,
							"manaCostPer": 50,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000306",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000306.SkillIcon_1000306",
						"name": "상급 불 제어",
						"desc": "‘하급 불 제어’로 꺼지게 한 횃불 수량 2/4개마다 화염구/화염벽을 1발 생성합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkNaveFireballBlackOutCount",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFireballBlackOutCount",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 2,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "PerkNaveFirewallBlackOutCount",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFirewallBlackOutCount",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 4,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000401",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000401.SkillIcon_1000401",
						"name": "발산",
						"desc": "‘몸 풀기’의 지속 시간 동안 치명타 확률이 {Value0}% 상승합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkBaranPrepareCriticalPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPrepareCriticalPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 35,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000402",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000402.SkillIcon_1000402",
						"name": "고속 분쇄",
						"desc": "‘일격 분쇄’의 공격 속도가 {Value0}% 상승합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkBaranRockBreakerAttackSpeedPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkBaranRockBreakerAttackSpeedPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 30,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000403",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000403.SkillIcon_1000403",
						"name": "불에 달군 칼날",
						"desc": "‘폭풍 가르기’와 ‘깊게 찌르기’에 적중 된 적에게 {Duration0}초간 화상 상태를 적용합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Duration0",
								"type": "Duration",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkBaranFireSword",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkBaranFireSword",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 3,
								"valueRate": 1,
								"duration": 20,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000404",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000404.SkillIcon_1000404",
						"name": "사슬 트릭",
						"desc": "시전 된 ‘끌어오기’가 적에게 적중하지 않았을 경우 재사용 대기 시간이 초기화 되며, 끌어오기에 적중 된 대상이 잠시 동안 충격 상태가 됩니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkBaranPullingMissCooldownPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingMissCooldownPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 300,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "PerkBaranPullingShock",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingShock",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 3,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "SK130204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000405",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000405.SkillIcon_1000405",
						"name": "버티기",
						"desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkBaranProvokeDefensePer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkBaranProvokeDefensePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000406",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000406.SkillIcon_1000406",
						"name": "틀어 막기",
						"desc": "’무기 막기‘ 방어 성공 시 받는 일반 공격 피해를 {Value0}% 감소 시킵니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkBaranBlockingDamageReducePer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkBaranBlockingDamageReducePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 300,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000407",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000406.SkillIcon_1000406",
						"name": "강제 개척",
						"desc": "‘일격 분쇄’로 문을 부수면 사용한 마나의 {Value0}%를 돌려 받습니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkBaranRockBreakerDoorManaPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkBaranRockBreakerDoorManaPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 90,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000501",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000501.SkillIcon_1000501",
						"name": "자물쇠 전문가",
						"desc": "문과 자물쇠를 여는 속도가 {Value0}% 감소하며, 어려운 자물쇠를 열 수 있습니다.",
						"descValues": [ 50, 0 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkRioUnlockSpeedPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkRioUnlockSpeedPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "PerkRioUnlockLevel",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkRioUnlockLevel",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 3,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 1500,
						"unlockSkillPoint": 10,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000502",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000502.SkillIcon_1000502",
						"name": "후방 주의",
						"desc": "‘일반 공격’, ‘내려 찍기’, ‘연속 찌르기’가 후방 공격 판정일 시 {Value0}% 추가 피해를 가합니다.",
						"descValues": [ 30, 0 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "BackAttackDamagePer",
									"attribute": "/Script/WorldStalker.CharacterSet:BackAttackDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
								},
								"bAttributeReplicated": true,
								"value": 30,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "DefensePer",
									"attribute": "/Script/WorldStalker.PassiveSet:DefensePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": -5,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 1500,
						"unlockSkillPoint": 10,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000503",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000503.SkillIcon_1000503",
						"name": "녹슨 칼날",
						"desc": "'부식 독 부여' 사용 시, MP를 {Value0}% 더 소모하며 적중된 적에게 중독 효과를 추가로 부여합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkRioCorrosiveDaggerManaCostPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerManaCostPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 30,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "PerkRioCorrosiveDaggerAddPoison",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerAddPoison",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 3,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "SK140203",
							"manaCost": 0,
							"manaCostPer": 30,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000504",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000504.SkillIcon_1000504",
						"name": "동료 고양이",
						"desc": "‘고양이 눈’ 사용 시 투시 효과를 20m내의 파티원과 공유합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkRioCatsEyeParty",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkRioCatsEyeParty",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 3,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000505",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000505.SkillIcon_1000505",
						"name": "부식 단검",
						"desc": "‘단검 투척’에 적중된 적에게 부식 효과를 추가로 부여합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkRioThrowingDaggerCorrosion",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkRioThrowingDaggerCorrosion",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 3,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000506",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000506.SkillIcon_1000506",
						"name": "습격 준비",
						"desc": "‘접근’ 사용 중 공격력이 {Value0}% 상승합니다. ’접근‘의 사용이 끝나면 공격력 상승 효과가 즉시 사라집니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkRioDashAttackDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkRioDashAttackDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 30,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000601",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000601.SkillIcon_1000601",
						"name": "수호",
						"desc": "‘낙인’에 적중 된 몬스터에게 받는 위협 수치가 {Value0}% 상승합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkCladStigmaAggroPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAggroPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 30,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000602",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000602.SkillIcon_1000602",
						"name": "광휘",
						"desc": "‘다시 흙으로’ 주문의 영향에 받는 몬스터의 수만큼 {Value0}%씩 공격력이 {Duration0}초간 상승합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							},
							{
								"argumentName": "Duration0",
								"type": "Duration",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkCladTurnUndeadAttackDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkCladTurnUndeadAttackDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 4,
								"valueRate": 1,
								"duration": 40,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000603",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000603.SkillIcon_1000603",
						"name": "축복",
						"desc": "‘신성한 빛’의 MP 소모량이 {Value0}% 만큼 감소합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCostPer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150202",
							"manaCost": 0,
							"manaCostPer": -25,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000604",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000604.SkillIcon_1000604",
						"name": "안온",
						"desc": "AP가 0인 대상에게 ‘신앙의 방벽’을 사용 시, 피해 흡수량이 {Value0}% 증가합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkCladHolyShieldAddToNoArmor",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyShieldAddToNoArmor",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 30,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000605",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000605.SkillIcon_1000605",
						"name": "흡마",
						"desc": "‘성역’에 의해서 마법 공격이 무효화 될 때마다 MP를 {Value0} 회복합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkCladHolyWallManaRegen",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyWallManaRegen",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 30,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000606",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000606.SkillIcon_1000606",
						"name": "파문",
						"desc": "‘낙인’이 추가적으로 대상의 공격력을 {Value0}% 감소 시킵니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkCladStigmaAttackDamageDownPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAttackDamageDownPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 7,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000701",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000701.SkillIcon_1000701",
						"name": "손톱 세우기",
						"desc": "‘할퀴기’의 흡혈 효과가 {Value0} 증가합니다.",
						"descValues": [ 10, 0 ],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk1",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk1",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 10,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 1500,
						"unlockSkillPoint": 10,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000702",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000702.SkillIcon_1000702",
						"name": "검붉은 피",
						"desc": "‘피의 검’ 사용 시, 갑옷과 HP에 동시에 피해를 입힙니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk2",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk2",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000703",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000703.SkillIcon_1000703",
						"name": "도망자의 구속",
						"desc": "거래소 #1",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk3",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk3",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000704",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000704.SkillIcon_1000704",
						"name": "타오르는 계약",
						"desc": "‘정령 지배 : 화염’ 사용 시, 정령의 공격력이 {Value0}% 증가합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk4",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk4",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 30,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000705",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000705.SkillIcon_1000705",
						"name": "얼어붙은 계약",
						"desc": "‘정령 지배 : 냉기’ 사용 시, 정령의 소환 시간이 {Value0}% 증가합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk5",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk5",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000706",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000706.SkillIcon_1000706",
						"name": "늪의 안개",
						"desc": "'독기 화살'이 닿은 곳에 독안개가 생성됩니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk6",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk6",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 1,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "PerkRioUnlockLevel",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkRioUnlockLevel",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 3,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000801",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1109100.SkillIcon_1109100",
						"name": "민들레 씨앗",
						"desc": "시노부의 공중 체공 시간이 증가합니다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk1",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk1",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 1,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 30,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 1500,
						"unlockSkillPoint": 10,
						"unlockCost": []
					}
				},
				{
					"RowName": "1000802",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1109200.SkillIcon_1109200",
						"name": "갈래꽃 다발",
						"desc": "표창 사용 시, {0}% 감소된 피해량을 가진 표창 {1}개를 동시에 던집니다.",
						"descValues": [ 40, 2 ],
						"type": "Perk",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk5",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk5",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 1,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 30,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 1500,
						"unlockSkillPoint": 10,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101000",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 10, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 10,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101001",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100201",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101010",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 20, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 20,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101011",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 4, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100201",
							"manaCost": -4,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101012",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 3, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -3,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101020",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000102.SkillIcon_1000102",
						"name": "다리 노리기",
						"desc": "‘칼날 격돌’ 사용 시, 피격 된 적의 이동 속도가 {Value0}% 만큼 감소합니다.",
						"descValues": [ 50, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkHildaStrikeSpeedDownPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkHildaStrikeSpeedDownPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 3,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101100",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": -2
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100202",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101101",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 1, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -1,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101110",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 30, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 30,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101111",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 4, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100202",
							"manaCost": -4,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101112",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101120",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000105.SkillIcon_1000105",
						"name": "기세",
						"desc": "‘반격’의 찌르기 공격 성공 시, {Duration0}초간 일반 공격의 피해량이 {Value0}% 상승합니다.",
						"descValues": [ 20, 35 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Duration0",
								"type": "Duration",
								"index": 0
							},
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkHildaCounterNormalAttackDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkHildaCounterNormalAttackDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 35,
								"valueRate": 1,
								"duration": 20,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101200",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 10,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101201",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -1,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101210",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 10,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101211",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100203",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101212",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -1,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101220",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000106.SkillIcon_1000106",
						"name": "내부 충격",
						"desc": "‘강타’ 적중 시, 갑옷을 입은 대상의 체력에 공격력의 {Value0}% 만큼 추가 피해를 줍니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkHildaBashDirectDamage",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkHildaBashDirectDamage",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 20,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101300",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc",
						"name": "위협 수치 증가",
						"desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.",
						"descValues": [ 100, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRate",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 100,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101301",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101310",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc",
						"name": "위협 수치 증가",
						"desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.",
						"descValues": [ 150, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRate",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 150,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101311",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 3, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100204",
							"manaCost": -3,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101312",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 3, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -3,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101320",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000101.SkillIcon_1000101",
						"name": "모욕하기",
						"desc": "‘도발’ 스킬의 MP 소모량이 {Value0}% 증가하지만, 위협 수치 획득량이 {Value1}% 상승합니다.",
						"descValues": [ 5, 30 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							},
							{
								"argumentName": "Value1",
								"type": "ManaCostPer",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkHildaTauntAggroPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntAggroPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 30,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "SK100204",
							"manaCost": 0,
							"manaCostPer": 5,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101321",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000103.SkillIcon_1000103",
						"name": "버티기",
						"desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkHildaTauntDefensePer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntDefensePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101400",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc",
						"name": "치유량 증가",
						"desc": "스킬에 의한 체력 회복이 {Value0}% 만큼 추가로 증가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRate",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 5,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101401",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -5,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101410",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc",
						"name": "치유량 증가",
						"desc": "스킬에 의한 체력 회복이 {Value0}% 만큼 추가로 증가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRate",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 5,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101411",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100205",
							"manaCost": -5,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101412",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -5,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101420",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000104.SkillIcon_1000104",
						"name": "기술적인 치료",
						"desc": "'재기의 바람' 사용 시, MP를 소모하지 않지만 재사용 대기 시간이 {Value0}배 증가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTimePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100205",
							"manaCost": 0,
							"manaCostPer": -100,
							"coolTime": 0,
							"coolTimePer": 3,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101500",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100206",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101501",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
						"name": "지속 시간 증가",
						"desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "DurationTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 5,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101510",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100206",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101511",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101512",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
						"name": "지속 시간 증가",
						"desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "DurationTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 5,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1101520",
					"Data":
					{
						"stalkerName": "hilda",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
						"name": "지속 시간 증가",
						"desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "DurationTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK100206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 10,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102000",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110201",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102001",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 1, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -1,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102010",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110201",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102011",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 1.5, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -1.5,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102020",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000204.SkillIcon_1000204",
						"name": "덫 사냥꾼",
						"desc": "‘덫 설치’의 시전 시간을 제거하고 즉시 시전으로 변경합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 100,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102100",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110203",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102101",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -1,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102110",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110203",
							"manaCost": -4,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102111",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -3,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102120",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000205.SkillIcon_1000205",
						"name": "혹독한 사냥",
						"desc": "‘추격’이 활성화 된 상태에서 일반 사격 시, 화살을 소모하지 않습니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkUrudSpeedUpUnlimitedArrow",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkUrudSpeedUpUnlimitedArrow",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 3,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102200",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110204",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102201",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 10, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 10,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102210",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110204",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102211",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102212",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 10, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 10,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102220",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000203.SkillIcon_1000203",
						"name": "치명적인 독기",
						"desc": "‘독성 화살’ 상태에서 치명타 발생 시, {Duration0}초간 부식 효과를 추가로 부여합니다.",
						"descValues": [ 20, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Duration0",
								"type": "Duration",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkUrudPoisonArrowCloudOnCritical",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkUrudPoisonArrowCloudOnCritical",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 3,
								"valueRate": 1,
								"duration": 10,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102300",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 5, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 5,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102301",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 1, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -1,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102310",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 10, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 10,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102311",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 4, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110205",
							"manaCost": -4,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102312",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102320",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 15, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "DurationTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 15,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102400",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -5,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102401",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110206",
							"manaCost": -5,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102410",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc",
						"name": "치유량 증가",
						"desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRate",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 5,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102411",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -5,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102412",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110206",
							"manaCost": -5,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102420",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000206.SkillIcon_1000206",
						"name": "상급 캠프 킷",
						"desc": "‘모닥불’에 적용 된 대상의 MP 재생량을 {Value0}% 상승 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkUrudBonfireManaRegen",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkUrudBonfireManaRegen",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 3,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102500",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110208",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102501",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110208",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -1,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102510",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110208",
							"manaCost": -3,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102511",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110208",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1102520",
					"Data":
					{
						"stalkerName": "urud",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK110208",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103000",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 10, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 10,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103001",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
						"name": "시전 시간 감소",
						"desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
						"descValues": [ 0.5, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CastingTimeReduce",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0.5,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103010",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 10, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 10,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103011",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120201",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103012",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
						"name": "시전 시간 감소",
						"desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
						"descValues": [ 0.5, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CastingTimeReduce",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0.5,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103020",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000302.SkillIcon_1000302",
						"name": "추적자",
						"desc": "마법 화살과 강화 마법 화살이 발사된 이후에도 조준점을 따라서 이동합니다.\r\n투사체의 비행 속도가 {Value0}% 감소합니다.",
						"descValues": [ 20, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 1
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkNaveMagicMissileGuided",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileGuided",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 3,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "PerkNaveMagicMissileProjectileSpeedPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileProjectileSpeedPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": -20,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103021",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000305.SkillIcon_1000305",
						"name": "연속 화살",
						"desc": "‘마법 화살’의 MP 소모량이 {Value0}% 상승하는 대신, 한 번에 피해량이 {Value1}%인 2발의 화살을 연속으로 발사합니다.",
						"descValues": [ 25, 75 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							},
							{
								"argumentName": "Value1",
								"type": "Value",
								"index": 1
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkNaveMagicMissileManaCostPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaCostPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "PerkNaveMagicMissileManaProjectileAddPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaProjectileAddPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 75,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "SK120201",
							"manaCost": 0,
							"manaCostPer": 25,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103100",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 15, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 15,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103101",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CastingTimeReduce",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120202",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103110",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 25, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 25,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103111",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 5, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120202",
							"manaCost": -5,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103112",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
						"name": "시전 시간 감소",
						"desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
						"descValues": [ 1, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CastingTimeReduce",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 1,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103120",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000301.SkillIcon_1000301",
						"name": "불의 기운",
						"desc": "‘화염구'가 적에게 적중 시 MP를 {Value0} 회복합니다.",
						"descValues": [ 10, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkNaveManaRegenOnFireHit",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkNaveManaRegenOnFireHit",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 10,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103200",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
						"name": "지속 시간 증가",
						"desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "DurationTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 2,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103201",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103210",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
						"name": "지속 시간 증가",
						"desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "DurationTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 3,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103211",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120203",
							"manaCost": -3,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103212",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -3,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103220",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000303.SkillIcon_1000303",
						"name": "상급 투명화",
						"desc": "‘투명화’ 상태에서 {Value0}%의 속도로 이동할 수 있습니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkNaveInvisibilityMovePer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkNaveInvisibilityMovePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 100,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103300",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -3,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103301",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120205",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103310",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -5,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103311",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120205",
							"manaCost": -3,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103320",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000306.SkillIcon_1000306",
						"name": "상급 불 제어",
						"desc": "‘하급 불 제어’로 꺼지게 한 횃불 수량 2/4개마다 화염구/화염벽을 1발 생성합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkNaveFireballBlackOutCount",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFireballBlackOutCount",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 2,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "PerkNaveFirewallBlackOutCount",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFirewallBlackOutCount",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 4,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103400",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 10, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 10,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103401",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 1.5, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -1.5,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103410",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 20, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 20,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103411",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103412",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ -3, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120206",
							"manaCost": -3,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103420",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000304.SkillIcon_1000304",
						"name": "동기화",
						"desc": "‘노대바람’을 사용하여 적을 밀어내는데 성공하면 대상 하나 당 마법 화살을 {0}발, 최대 {1}발까지 생성합니다.",
						"descValues": [ 1, 3 ],
						"type": "Perk",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkNaveMagicMissileOnWindforceHit",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileOnWindforceHit",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 1,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103500",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120207",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103501",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120207",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103510",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120207",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -3,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103511",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120207",
							"manaCost": -3,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1103520",
					"Data":
					{
						"stalkerName": "nave",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK120207",
							"manaCost": -5,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104000",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -1,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104001",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130201",
							"manaCost": -1,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104010",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104011",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130201",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104020",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000401.SkillIcon_1000401",
						"name": "발산",
						"desc": "‘몸 풀기’의 지속 시간 동안 치명타 확률이 {Value0}% 상승합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkBaranPrepareCriticalPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPrepareCriticalPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 35,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104100",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 10,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104101",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130202",
							"manaCost": -1,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104110",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 20,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104111",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130202",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104112",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -3,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104120",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000406.SkillIcon_1000406",
						"name": "강제 개척",
						"desc": "‘일격 분쇄’로 문을 부수면 사용한 마나의 {Value0}%를 돌려 받습니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkBaranRockBreakerDoorManaPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkBaranRockBreakerDoorManaPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 90,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104200",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 5, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 5,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104201",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 1, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -1,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104210",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 10, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 10,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104211",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130203",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104212",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104220",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 25, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 25,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104300",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 1, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130204",
							"manaCost": -1,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104301",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104310",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 30, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 30,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104311",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130204",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104312",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 3, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -3,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104320",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000404.SkillIcon_1000404",
						"name": "사슬 트릭",
						"desc": "시전 된 ‘갈고리 투척’이 적에게 적중하지 않았을 경우 재사용 대기 시간이 초기화 되며, 적중 된 대상이 잠시 동안 충격 상태가 됩니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkBaranPullingMissCooldownPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingMissCooldownPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 300,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "PerkBaranPullingShock",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingShock",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 3,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "SK130204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104400",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc",
						"name": "위협 수치 증가",
						"desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRate",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 100,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104401",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104410",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc",
						"name": "위협 수치 증가",
						"desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRate",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 200,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104411",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130205",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104412",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104420",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000405.SkillIcon_1000405",
						"name": "버티기",
						"desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkBaranProvokeDefensePer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkBaranProvokeDefensePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104500",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 5, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 5,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104501",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 1, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130206",
							"manaCost": -1,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104510",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 10, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 10,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104511",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130206",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104512",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK130206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1104520",
					"Data":
					{
						"stalkerName": "baran",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000403.SkillIcon_1000403",
						"name": "불에 달군 칼날",
						"desc": "‘폭풍 가르기’와 ‘깊게 찌르기’에 적중 된 적에게 {Duration0}초간 화상 상태를 적용합니다.",
						"descValues": [ 20, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Duration0",
								"type": "Duration",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkBaranFireSword",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkBaranFireSword",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 3,
								"valueRate": 1,
								"duration": 20,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105000",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 10, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 10,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105001",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 1, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140201",
							"manaCost": -1,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105010",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 20, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 20,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105011",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140201",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105012",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 1, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -1,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105020",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105100",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 10, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 10,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105101",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 1, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140202",
							"manaCost": -1,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105110",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 20, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 20,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105111",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140202",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105112",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 1, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -1,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105120",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000505.SkillIcon_1000505",
						"name": "부식 단검",
						"desc": "‘단검 투척’에 적중된 적에게 부식 효과를 추가로 부여합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkRioThrowingDaggerCorrosion",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkRioThrowingDaggerCorrosion",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 3,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105200",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140203",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105201",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -1,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105210",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140203",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105211",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -1,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105220",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000503.SkillIcon_1000503",
						"name": "녹슨 칼날",
						"desc": "'부식 독 부여' 사용 시, MP를 {Value0}% 더 소모하며 적중된 적에게 중독 효과를 추가로 부여합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkRioCorrosiveDaggerManaCostPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerManaCostPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 30,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							},
							{
								"attribute":
								{
									"attributeName": "PerkRioCorrosiveDaggerAddPoison",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerAddPoison",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 3,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "SK140203",
							"manaCost": 0,
							"manaCostPer": 30,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105300",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140204",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105301",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -1,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105310",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140204",
							"manaCost": -3,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105311",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105320",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000504.SkillIcon_1000504",
						"name": "동료 고양이",
						"desc": "‘고양이 눈’ 사용 시 투시 효과를 20m내의 파티원과 공유합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkRioCatsEyeParty",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkRioCatsEyeParty",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 3,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105400",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 1, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140205",
							"manaCost": -1,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105401",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 0.5, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -0.5,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105410",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 1, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140205",
							"manaCost": -1,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105411",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 0.5, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -0.5,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105420",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000506.SkillIcon_1000506",
						"name": "습격 준비",
						"desc": "‘접근’ 사용 중 공격력이 {Value0}% 상승합니다. ’접근‘의 사용이 끝나면 공격력 상승 효과가 즉시 사라집니다.",
						"descValues": [ 30, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkRioDashAttackDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkRioDashAttackDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 30,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105500",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140206",
							"manaCost": -1,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105501",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -1,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105510",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140206",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105511",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105520",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkElementToHoly.SkillIcon_PerkElementToHoly",
						"name": "속성 변환 : 빛",
						"desc": "스킬의 속성을 빛 속성으로 변환합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "Holy",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1105521",
					"Data":
					{
						"stalkerName": "rio",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkElementToDark.SkillIcon_PerkElementToDark",
						"name": "속성 변환 : 어둠",
						"desc": "스킬의 속성을 어둠 속성으로 변환합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK140206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "Dark",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106000",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 1, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150201",
							"manaCost": -1,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106001",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 1, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -1,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106010",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 20, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 20,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106011",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150201",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106012",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106020",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000602.SkillIcon_1000602",
						"name": "광휘",
						"desc": "‘다시 흙으로’ 주문의 영향에 받는 몬스터의 수만큼 {Value0}%씩 공격력이 {Duration0}초간 상승합니다.",
						"descValues": [ 4, 40 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							},
							{
								"argumentName": "Duration0",
								"type": "Duration",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkCladTurnUndeadAttackDamagePer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkCladTurnUndeadAttackDamagePer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 4,
								"valueRate": 1,
								"duration": 40,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106100",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 5, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150202",
							"manaCost": -5,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106101",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106110",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 5, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150202",
							"manaCost": -5,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106111",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 4, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -4,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106120",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000603.SkillIcon_1000603",
						"name": "축복",
						"desc": "‘신성한 빛’의 MP 소모량이 {Value0}% 만큼 감소합니다.",
						"descValues": [ 25, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCostPer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150202",
							"manaCost": 0,
							"manaCostPer": -25,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106200",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkShieldInc.SkillIcon_PerkShieldInc",
						"name": "보호막 증가",
						"desc": "보호막의 흡수량이 {Value0} 증가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRate",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 10,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106201",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150203",
							"manaCost": -3,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106210",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkShieldInc.SkillIcon_PerkShieldInc",
						"name": "보호막 증가",
						"desc": "보호막의 흡수량이 {Value0} 증가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRate",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 20,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106211",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
						"name": "지속 시간 증가",
						"desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "DurationTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 5,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106212",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
						"name": "시전 시간 감소",
						"desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CastingTimeReduce",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 1,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106220",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000604.SkillIcon_1000604",
						"name": "안온",
						"desc": "AP가 0인 대상에게 ‘신앙의 방벽’을 사용 시, 피해 흡수량이 {Value0}% 증가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkCladHolyShieldAddToNoArmor",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyShieldAddToNoArmor",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 30,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106300",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106301",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
						"name": "시전 시간 감소",
						"desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CastingTimeReduce",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 1,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106310",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150204",
							"manaCost": -5,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106311",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106312",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
						"name": "시전 시간 감소",
						"desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CastingTimeReduce",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 1,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106320",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000606.SkillIcon_1000606",
						"name": "파문",
						"desc": "‘낙인’이 추가적으로 대상의 공격력을 {Value0}% 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkCladStigmaAttackDamageDownPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAttackDamageDownPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 7,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106321",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000601.SkillIcon_1000601",
						"name": "수호",
						"desc": "‘낙인’에 적중 된 몬스터에게 받는 위협 수치가 {Value0}% 상승합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkCladStigmaAggroPer",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAggroPer",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 30,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106400",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
						"name": "지속 시간 증가",
						"desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "DurationTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 5,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106401",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -3,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106410",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
						"name": "지속 시간 증가",
						"desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "DurationTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 5,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106411",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150205",
							"manaCost": -5,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106412",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -5,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106420",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000605.SkillIcon_1000605",
						"name": "흡마",
						"desc": "‘성역’에 의해서 마법 공격이 무효화 될 때마다 MP를 {Value0} 회복합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "PerkCladHolyWallManaRegen",
									"attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyWallManaRegen",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 30,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106500",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc",
						"name": "치유량 증가",
						"desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.",
						"descValues": [ 10, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRate",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 10,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106501",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 3, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150206",
							"manaCost": -3,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106510",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc",
						"name": "치유량 증가",
						"desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.",
						"descValues": [ 15, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRate",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 15,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106511",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106512",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
						"name": "시전 시간 감소",
						"desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
						"descValues": [ 1, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CastingTimeReduce",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 1,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1106520",
					"Data":
					{
						"stalkerName": "clad",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc",
						"name": "치유량 증가",
						"desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.",
						"descValues": [ 20, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRate",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK150206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 20,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107000",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160201",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107001",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -1,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107010",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160201",
							"manaCost": -3,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107011",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160201",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107020",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000703.SkillIcon_1000703",
						"name": "도망자의 구속",
						"desc": "‘도망자의 저주’에 상대방의 지구력 소모량이 {Value0}% 증가하는 효과를 추가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk3",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk3",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107100",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
						"name": "지속 시간 증가",
						"desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "DurationTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 2,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107101",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160202",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107110",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
						"name": "지속 시간 증가",
						"desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "DurationTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 2,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107111",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 3, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160202",
							"manaCost": -3,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107112",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107120",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000704.SkillIcon_1000704",
						"name": "타오르는 계약",
						"desc": "‘정령 소환 : 화염’ 사용 시, 정령의 공격력이 {Value0}% 증가합니다.",
						"descValues": [ 30, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk4",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk4",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 30,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107200",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 10, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 10,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107201",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 3, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160203",
							"manaCost": -3,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107210",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 15, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 15,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107211",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
						"name": "시전 시간 감소",
						"desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
						"descValues": [ 1, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CastingTimeReduce",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 1,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107212",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 3, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -3,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107220",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 30, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 30,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107300",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 5,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107301",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
						"name": "지속 시간 증가",
						"desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "DurationTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 2,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107310",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 10,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107311",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
						"name": "지속 시간 증가",
						"desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "DurationTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 3,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107312",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -5,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107320",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000702.SkillIcon_1000702",
						"name": "검붉은 피",
						"desc": "‘피의 검’ 사용 시, 갑옷과 HP에 동시에 피해를 입힙니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk2",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk2",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 100,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107400",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160205",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107401",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -1,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107410",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
						"name": "시전 시간 감소",
						"desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CastingTimeReduce",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 1,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107411",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160205",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107412",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107420",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
						"name": "지속 시간 증가",
						"desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "DurationTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 10,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107500",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
						"name": "지속 시간 증가",
						"desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
						"descValues": [ 4, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "DurationTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 4,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107501",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 1, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160206",
							"manaCost": -1,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 6500,
						"unlockSkillPoint": 5,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107510",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc",
						"name": "지속 시간 증가",
						"desc": "스킬의 지속 시간이 {Value0}초 증가합니다.",
						"descValues": [ 6, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "DurationTime",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 6,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107511",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160206",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107512",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 3, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							},
							{
								"argumentName": "",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK160206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -3,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1107520",
					"Data":
					{
						"stalkerName": "rene",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1000705.SkillIcon_1000705",
						"name": "얼어붙은 계약",
						"desc": "‘정령 소환 : 냉기’ 사용 시, 정령의 소환 시간이 {Value0}% 증가합니다.",
						"descValues": [ 50, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk5",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk5",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1108000",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 10, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK180202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 10,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1108001",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK180202",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1108010",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 20, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK180202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 20,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1108011",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 3, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK180202",
							"manaCost": -3,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1108012",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							},
							{
								"argumentName": "",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK180202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1108020",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1109300.SkillIcon_1109300",
						"name": "갈래꽃 다발",
						"desc": "기폭찰 사용 시 {0}개의 표창을 추가로 던집니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk5",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk5",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 1,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1108100",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 10, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK180203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 10,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1108101",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK180203",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1108110",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc",
						"name": "위력 증가",
						"desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.",
						"descValues": [ 25, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK180203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 25,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1108111",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK180203",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1108112",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							},
							{
								"argumentName": "",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK180203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1108120",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1109400.SkillIcon_1109400",
						"name": "유채 걸음",
						"desc": "비뢰각 시전 후 뒤로 더 크게 물러납니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk3",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk3",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 1,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1108200",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK180205",
							"manaCost": -2,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1108201",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec",
						"name": "재사용 대기시간 감소",
						"desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.",
						"descValues": [ 2, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CoolTime",
								"index": 0
							},
							{
								"argumentName": "",
								"type": "Value",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK180205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": -2,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1108210",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec",
						"name": "마나 소모량 감소",
						"desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.",
						"descValues": [ 4, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "ManaCost",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK180205",
							"manaCost": -4,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1108211",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec",
						"name": "시전 시간 감소",
						"desc": "스킬의 시전 시간이 {Value0}초 감소합니다.",
						"descValues": [ 0.5, 0 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "CastingTimeReduce",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK180205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0.5,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 7600,
						"unlockSkillPoint": 25,
						"unlockCost": []
					}
				},
				{
					"RowName": "1108220",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_1109500.SkillIcon_1109500",
						"name": "꽈리 껍데기",
						"desc": "인술 ‘바꿔치기’ 의 타격이 적에게 적중 시 {0}초간 물리/마법 공격력이 {1}% 증가합니다.",
						"descValues": [ 15, 25 ],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk3",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk3",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 1,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 30,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "1108221",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "/Game/_UI/Icon_Skill/SkillIcon_180206.SkillIcon_180206",
						"name": "인술 : 도마뱀붙이",
						"desc": "스킬을 인술 : 도마뱀붙이로 변경합니다. 천장으로 뛰어올라 거꾸로 매달립니다. 획득한 어그로를 모두 제거하며 더 이상 어그로를 획득하지 않는 상태가 됩니다.",
						"descValues": [],
						"type": "Perk",
						"descArguments": [],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK180205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "SK180206"
						},
						"unlockLevel": 0,
						"unlockGold": 10800,
						"unlockSkillPoint": 50,
						"unlockCost": []
					}
				},
				{
					"RowName": "_a",
					"Data":
					{
						"stalkerName": "cazimord",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "None",
						"name": "날카로운 섬광",
						"desc": "",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk1",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk1",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 250,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "SK170101",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 30,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "_a_0",
					"Data":
					{
						"stalkerName": "cazimord",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "None",
						"name": "맹금 떨구기",
						"desc": "",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk2",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk2",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 40,
								"valueRate": 1,
								"duration": 15,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "SK170202",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 30,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "_a_1",
					"Data":
					{
						"stalkerName": "cazimord",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "None",
						"name": "무의식 회피",
						"desc": "",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK170204",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 30,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "SK170204_0"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "_a_2",
					"Data":
					{
						"stalkerName": "cazimord",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "None",
						"name": "긴급 전환",
						"desc": "",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK170205",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 30,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "SK170205_0"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "_a_3",
					"Data":
					{
						"stalkerName": "cazimord",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "None",
						"name": "원기 집중",
						"desc": "",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK170203",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 30,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "SK170203_0"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "_a_4",
					"Data":
					{
						"stalkerName": "cazimord",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "None",
						"name": "표피 재생",
						"desc": "",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "SK170206",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 30,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "SK170206_0"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "_b",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "None",
						"name": "민들레 씨앗",
						"desc": "",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk1",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk1",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 1,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 30,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "_b_0",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "None",
						"name": "동백 표창",
						"desc": "",
						"descValues": [],
						"type": "Passive",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk2",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk2",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 1,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "SK180101",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": -40,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "_b_1",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "None",
						"name": "갈래꽃 다발",
						"desc": "",
						"descValues": [],
						"type": "Perk",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk5",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk5",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 1,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 30,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "_b_2",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "None",
						"name": "유채 걸음",
						"desc": "",
						"descValues": [],
						"type": "Perk",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk3",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk3",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 1,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 30,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "_b_3",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "None",
						"name": "꽈리 껍데기",
						"desc": "",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk3",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk3",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 1,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 30,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "_b_4",
					"Data":
					{
						"stalkerName": "sinobu",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "None",
						"name": "하늘나리 춤",
						"desc": "",
						"descValues": [],
						"type": "Perk",
						"descArguments": [
							{
								"argumentName": "Value0",
								"type": "SkillRatePer",
								"index": 0
							}
						],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk4",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk4",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 1,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 30,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "test_",
					"Data":
					{
						"stalkerName": "test",
						"bUnSelectable": false,
						"bUsable": true,
						"icon": "None",
						"name": "",
						"desc": "",
						"descValues": [],
						"type": "Passive",
						"descArguments": [],
						"stateModify": [],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1010000",
					"Data":
					{
						"stalkerName": "lian",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "None",
						"name": "소울 샷",
						"desc": "다크 소울즈가 사라질 타이밍에 근처 적 한명을 타겟팅하고그쪽으로 빠르게 날라간다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk1",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk1",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1010001",
					"Data":
					{
						"stalkerName": "lian",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "None",
						"name": "노련한 조준",
						"desc": "정조준 사용시, 이동 속도도 7% 상승시킨다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk2",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk2",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1010002",
					"Data":
					{
						"stalkerName": "lian",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "None",
						"name": "폭발 쥐",
						"desc": "쥐 호출로 불러낸 쥐가 죽을 때 폭발한다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk3",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk3",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1010003",
					"Data":
					{
						"stalkerName": "lian",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "None",
						"name": "더 강한 엄폐물",
						"desc": "엄폐물 생성 사용시, 체력이 120인 엄폐물을 만든다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk4",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk4",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1010004",
					"Data":
					{
						"stalkerName": "lian",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "None",
						"name": "백스텝연속어택",
						"desc": "백스텝 어택 사용시, 화살 공격을 2회 발사한다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk5",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk5",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				},
				{
					"RowName": "1010005",
					"Data":
					{
						"stalkerName": "lian",
						"bUnSelectable": false,
						"bUsable": false,
						"icon": "None",
						"name": "보충겸재장전",
						"desc": "화살 보충 사용시, 재장전도 동시에 이루어진다.",
						"descValues": [],
						"type": "Passive",
						"descArguments": [],
						"stateModify": [
							{
								"attribute":
								{
									"attributeName": "Perk6",
									"attribute": "/Script/WorldStalker.PassiveSet:Perk6",
									"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'"
								},
								"bAttributeReplicated": false,
								"value": 50,
								"valueRate": 1,
								"duration": 0,
								"grantTag":
								{
									"tagName": "None"
								}
							}
						],
						"skillModify":
						{
							"skillRowName": "None",
							"manaCost": 0,
							"manaCostPer": 0,
							"coolTime": 0,
							"coolTimePer": 0,
							"castingTimeReduce": 0,
							"castingTimeReducePer": 0,
							"skillRate": 0,
							"skillRatePer": 0,
							"durationTime": 0,
							"attackType": "None",
							"elementType": "None",
							"replaceSkillRowName": "None"
						},
						"unlockLevel": 1,
						"unlockGold": 0,
						"unlockSkillPoint": 0,
						"unlockCost": []
					}
				}
			]
		},
		{
			"AssetName": "DT_MissionExp",
			"AssetPath": "/Game/Blueprints/DataTable/DT_MissionExp.DT_MissionExp",
			"RowStructure": "MissionExpData",
			"Rows": [
				{
					"RowName": "1",
					"Data":
					{
						"name": "유해 송환",
						"desc": "던전 안에서 죽은 스토커즈의 기사들의 시체를 송환한다",
						"countMessage": "",
						"completionMessage": "",
						"banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon01.T_UI_Content_GM_Dungeon01",
						"missionType": "Corpse",
						"value": 2,
						"expActionId": "",
						"rewardId": 20000,
						"rewardDTId": "I10301"
					}
				},
				{
					"RowName": "2",
					"Data":
					{
						"name": "유물 탐색",
						"desc": "던전의 비밀을 풀 수 있는 유물을 조사한다",
						"countMessage": "",
						"completionMessage": "",
						"banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon00.T_UI_Content_GM_Dungeon00",
						"missionType": "Relic",
						"value": 2,
						"expActionId": "",
						"rewardId": 20001,
						"rewardDTId": "I10300"
					}
				},
				{
					"RowName": "3",
					"Data":
					{
						"name": "암살",
						"desc": "던전 안에서 모험가들을 처치한다",
						"countMessage": "",
						"completionMessage": "",
						"banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon02.T_UI_Content_GM_Dungeon02",
						"missionType": "Kill",
						"value": 1,
						"expActionId": "",
						"rewardId": 20002,
						"rewardDTId": "I10302"
					}
				},
				{
					"RowName": "4",
					"Data":
					{
						"name": "몬스터 처치",
						"desc": "던전 안에서 적대적인 몬스터를 처치한다",
						"countMessage": "",
						"completionMessage": "",
						"banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon11.T_UI_Content_GM_Dungeon11",
						"missionType": "MonsterKill",
						"value": 20,
						"expActionId": "",
						"rewardId": 20003,
						"rewardDTId": "I107003"
					}
				}
			]
		},
		{
			"AssetName": "DT_MasonRecipe",
			"AssetPath": "/Game/Blueprints/DataTable/DT_MasonRecipe.DT_MasonRecipe",
			"RowStructure": "MasonDataRow",
			"Rows": [
				{
					"RowName": "MREQ0040000",
					"Data":
					{
						"resultItemDTId": "EQ0040000",
						"materials": [
							{
								"itemId": "I105002",
								"count": 3
							},
							{
								"itemId": "I104011",
								"count": 1
							},
							{
								"itemId": "I104013",
								"count": 1
							},
							{
								"itemId": "I104007",
								"count": 5
							},
							{
								"itemId": "I10313",
								"count": 1
							}
						],
						"goldCost": 5000,
						"preReqQuestIds": [],
						"maxGrade": 0,
						"effectInfo":
						{
							"effect": "RandomOptionCount",
							"values": [ 3 ],
							"desc": ""
						},
						"payback":
						{
							"currencyType": "SkillPoint",
							"currencyAmount": 240
						},
						"bIsDefault": false,
						"masonLevel": 0
					}
				},
				{
					"RowName": "MREQ0140000",
					"Data":
					{
						"resultItemDTId": "EQ0140000",
						"materials": [
							{
								"itemId": "I105302",
								"count": 3
							},
							{
								"itemId": "I104010",
								"count": 1
							},
							{
								"itemId": "I104014",
								"count": 1
							},
							{
								"itemId": "I104008",
								"count": 5
							},
							{
								"itemId": "I10313",
								"count": 1
							}
						],
						"goldCost": 5000,
						"preReqQuestIds": [],
						"maxGrade": 0,
						"effectInfo":
						{
							"effect": "RandomOptionCount",
							"values": [ 3 ],
							"desc": ""
						},
						"payback":
						{
							"currencyType": "SkillPoint",
							"currencyAmount": 240
						},
						"bIsDefault": false,
						"masonLevel": 0
					}
				},
				{
					"RowName": "MREQ0140300",
					"Data":
					{
						"resultItemDTId": "EQ0140300",
						"materials": [
							{
								"itemId": "I105302",
								"count": 3
							},
							{
								"itemId": "I104011",
								"count": 1
							},
							{
								"itemId": "I104012",
								"count": 1
							},
							{
								"itemId": "I104008",
								"count": 5
							},
							{
								"itemId": "I10313",
								"count": 1
							}
						],
						"goldCost": 5000,
						"preReqQuestIds": [],
						"maxGrade": 0,
						"effectInfo":
						{
							"effect": "RandomOptionCount",
							"values": [ 3 ],
							"desc": ""
						},
						"payback":
						{
							"currencyType": "SkillPoint",
							"currencyAmount": 240
						},
						"bIsDefault": false,
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			"RowStructure": "GearScoreDataRow",
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				{
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				{
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				{
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						"score": 50
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				},
				{
					"RowName": "GearScoreLegendaryWeapon",
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					{
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						"rarity": "Legendary",
						"score": 100
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				},
				{
					"RowName": "GearScoreUniqueWeapon",
					"Data":
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						"itemOption": "None",
						"rarity": "Unique",
						"score": 150
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				},
				{
					"RowName": "GearScoreCommonHead",
					"Data":
					{
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						"itemOption": "None",
						"rarity": "Common",
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				},
				{
					"RowName": "GearScoreUncommonHead",
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				{
					"RowName": "GearScoreRareHead",
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						"score": 40
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				},
				{
					"RowName": "GearScoreLegendaryHead",
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				{
					"RowName": "GearScoreUniqueHead",
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						"score": 120
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				},
				{
					"RowName": "GearScoreCommonBody",
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						"score": 6
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				{
					"RowName": "GearScoreUncommonBody",
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						"score": 18
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				{
					"RowName": "GearScoreRareBody",
					"Data":
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						"rarity": "Rare",
						"score": 30
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				},
				{
					"RowName": "GearScoreLegendaryBody",
					"Data":
					{
						"equipSlotType": "Body",
						"itemOption": "None",
						"rarity": "Legendary",
						"score": 60
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				},
				{
					"RowName": "GearScoreUniqueBody",
					"Data":
					{
						"equipSlotType": "Body",
						"itemOption": "None",
						"rarity": "Unique",
						"score": 90
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				},
				{
					"RowName": "GearScoreCommonGloves",
					"Data":
					{
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						"itemOption": "None",
						"rarity": "Common",
						"score": 9
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				},
				{
					"RowName": "GearScoreUncommonGloves",
					"Data":
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						"rarity": "Uncommon",
						"score": 27
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				},
				{
					"RowName": "GearScoreRareGloves",
					"Data":
					{
						"equipSlotType": "Gloves",
						"itemOption": "None",
						"rarity": "Rare",
						"score": 45
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				},
				{
					"RowName": "GearScoreLegendaryGloves",
					"Data":
					{
						"equipSlotType": "Gloves",
						"itemOption": "None",
						"rarity": "Legendary",
						"score": 90
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				},
				{
					"RowName": "GearScoreUniqueGloves",
					"Data":
					{
						"equipSlotType": "Gloves",
						"itemOption": "None",
						"rarity": "Unique",
						"score": 135
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				},
				{
					"RowName": "GearScoreCommonBoots",
					"Data":
					{
						"equipSlotType": "Boots",
						"itemOption": "None",
						"rarity": "Common",
						"score": 7
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				},
				{
					"RowName": "GearScoreUncommonBoots",
					"Data":
					{
						"equipSlotType": "Boots",
						"itemOption": "None",
						"rarity": "Uncommon",
						"score": 21
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				},
				{
					"RowName": "GearScoreRareBoots",
					"Data":
					{
						"equipSlotType": "Boots",
						"itemOption": "None",
						"rarity": "Rare",
						"score": 35
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				},
				{
					"RowName": "GearScoreLegendaryBoots",
					"Data":
					{
						"equipSlotType": "Boots",
						"itemOption": "None",
						"rarity": "Legendary",
						"score": 70
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				},
				{
					"RowName": "GearScoreUniqueBoots",
					"Data":
					{
						"equipSlotType": "Boots",
						"itemOption": "None",
						"rarity": "Unique",
						"score": 105
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				},
				{
					"RowName": "GearScoreCommonLegs",
					"Data":
					{
						"equipSlotType": "Legs",
						"itemOption": "None",
						"rarity": "Common",
						"score": 8
					}
				},
				{
					"RowName": "GearScoreUncommonLegs",
					"Data":
					{
						"equipSlotType": "Legs",
						"itemOption": "None",
						"rarity": "Uncommon",
						"score": 24
					}
				},
				{
					"RowName": "GearScoreRareLegs",
					"Data":
					{
						"equipSlotType": "Legs",
						"itemOption": "None",
						"rarity": "Rare",
						"score": 40
					}
				},
				{
					"RowName": "GearScoreLegendaryLegs",
					"Data":
					{
						"equipSlotType": "Legs",
						"itemOption": "None",
						"rarity": "Legendary",
						"score": 80
					}
				},
				{
					"RowName": "GearScoreUniqueLegs",
					"Data":
					{
						"equipSlotType": "Legs",
						"itemOption": "None",
						"rarity": "Unique",
						"score": 120
					}
				},
				{
					"RowName": "GearScoreCommonRings",
					"Data":
					{
						"equipSlotType": "Rings",
						"itemOption": "None",
						"rarity": "Common",
						"score": 9
					}
				},
				{
					"RowName": "GearScoreUncommonRings",
					"Data":
					{
						"equipSlotType": "Rings",
						"itemOption": "None",
						"rarity": "Uncommon",
						"score": 27
					}
				},
				{
					"RowName": "GearScoreRareRings",
					"Data":
					{
						"equipSlotType": "Rings",
						"itemOption": "None",
						"rarity": "Rare",
						"score": 45
					}
				},
				{
					"RowName": "GearScoreLegendaryRings",
					"Data":
					{
						"equipSlotType": "Rings",
						"itemOption": "None",
						"rarity": "Legendary",
						"score": 90
					}
				},
				{
					"RowName": "GearScoreUniqueRings",
					"Data":
					{
						"equipSlotType": "Rings",
						"itemOption": "None",
						"rarity": "Unique",
						"score": 135
					}
				},
				{
					"RowName": "GearScoreCommonNecklace",
					"Data":
					{
						"equipSlotType": "Necklaces",
						"itemOption": "None",
						"rarity": "Common",
						"score": 8
					}
				},
				{
					"RowName": "GearScoreUncommonNecklace",
					"Data":
					{
						"equipSlotType": "Necklaces",
						"itemOption": "None",
						"rarity": "Uncommon",
						"score": 24
					}
				},
				{
					"RowName": "GearScoreRareNecklace",
					"Data":
					{
						"equipSlotType": "Necklaces",
						"itemOption": "None",
						"rarity": "Rare",
						"score": 40
					}
				},
				{
					"RowName": "GearScoreLegendaryNecklace",
					"Data":
					{
						"equipSlotType": "Necklaces",
						"itemOption": "None",
						"rarity": "Legendary",
						"score": 80
					}
				},
				{
					"RowName": "GearScoreUniqueNecklaces",
					"Data":
					{
						"equipSlotType": "Necklaces",
						"itemOption": "None",
						"rarity": "Unique",
						"score": 120
					}
				}
			]
		},
		{
			"AssetName": "DT_Event",
			"AssetPath": "/Game/Blueprints/DataTable/DT_Event.DT_Event",
			"RowStructure": "EventDataRow",
			"Rows": [
				{
					"RowName": "EV01",
					"Data":
					{
						"name": "출석 이벤트",
						"eventType": "Attendance",
						"desc": "매일 획득하는 출석 선물!",
						"order": 1,
						"startTime": "2025.08.04-02.00.00",
						"endTime": "2025.10.28-15.00.00",
						"tabImage": "/Game/_UI/Event/T_UI_EventTab_Final_Attendant01.T_UI_EventTab_Final_Attendant01",
						"imageBackGround": "/Game/_UI/Event/T_UI_Event_Final_Attendant01.T_UI_Event_Final_Attendant01",
						"bShow": true,
						"attendanceEventKey": "defaultevent",
						"textPanelMargin":
						{
							"left": 20,
							"top": 34,
							"right": 20,
							"bottom": 34
						},
						"textPanelHorizontalAlign": "HAlign_Right",
						"textPanelVerticalAlign": "VAlign_Center",
						"textNameHorizontalAlign": "HAlign_Right",
						"textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_Final_Attendant01.T_UI_EventBanner_Final_Attendant01'",
						"textBannerName": "<Orange_L>출석</><Default2_M>이벤트</>",
						"bShowBanner": true,
						"bShowBannerTimer": false,
						"bShowGotoButton": false,
						"widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Attendant.WBP_Event_Attendant_C'"
					}
				},
				{
					"RowName": "EV09",
					"Data":
					{
						"name": "초보자 출석 이벤트",
						"eventType": "AttendanceBoost",
						"desc": "7일간 함께 하는 출석 선물!",
						"order": 2,
						"startTime": "2025.08.04-02.00.00",
						"endTime": "2025.10.28-15.00.00",
						"tabImage": "/Game/_UI/Event/T_UI_EventTab_Final_EventQuest01.T_UI_EventTab_Final_EventQuest01",
						"imageBackGround": "/Game/_UI/Event/T_UI_Event_Final_EventQuest01.T_UI_Event_Final_EventQuest01",
						"bShow": true,
						"attendanceEventKey": "boostevent",
						"textPanelMargin":
						{
							"left": 20,
							"top": 34,
							"right": 20,
							"bottom": 34
						},
						"textPanelHorizontalAlign": "HAlign_Right",
						"textPanelVerticalAlign": "VAlign_Center",
						"textNameHorizontalAlign": "HAlign_Center",
						"textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_Final_EventQuest01.T_UI_EventBanner_Final_EventQuest01'",
						"textBannerName": "<Blue_L>초보자</>\r\n<Blue2_M>출석</><Default_M>이벤트</>",
						"bShowBanner": true,
						"bShowBannerTimer": false,
						"bShowGotoButton": false,
						"widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Attendant.WBP_Event_Attendant_C'"
					}
				},
				{
					"RowName": "EV02",
					"Data":
					{
						"name": "집중 플레이 이벤트",
						"eventType": "AttentionTime",
						"desc": "매일 함께 한 소중한 시간을 기념해 선물을 드립니다.",
						"order": 3,
						"startTime": "2025.08.04-02.00.00",
						"endTime": "2025.10.28-15.00.00",
						"tabImage": "/Game/_UI/Event/T_UI_EventTab_Final_TimeCount01.T_UI_EventTab_Final_TimeCount01",
						"imageBackGround": "/Game/_UI/Event/T_UI_Event_Final_TimeCount01.T_UI_Event_Final_TimeCount01",
						"bShow": true,
						"attendanceEventKey": "None",
						"textPanelMargin":
						{
							"left": 20,
							"top": 34,
							"right": 20,
							"bottom": 34
						},
						"textPanelHorizontalAlign": "HAlign_Right",
						"textPanelVerticalAlign": "VAlign_Center",
						"textNameHorizontalAlign": "HAlign_Center",
						"textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_Final_TimeCount01.T_UI_EventBanner_Final_TimeCount01'",
						"textBannerName": "<Green_L>집중</><Green2_M>플레이</>\r\n<Gray_M> 이벤트</>",
						"bShowBanner": true,
						"bShowBannerTimer": false,
						"bShowGotoButton": false,
						"widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_TimeCount.WBP_Event_TimeCount_C'"
					}
				},
				{
					"RowName": "EV08",
					"Data":
					{
						"name": "핫 타임 이벤트",
						"eventType": "Promotion_4",
						"desc": "전설 장비 드랍률 200% 핫 타임 이벤트!\r\n\r\n매일 찾아오는 전설 장비 획득의 기회를 놓치지 마세요!\r\n\r\n\r\nAsia#1 / Asia#2 \r\nUTC 오후 1시 ~ 3시\r\n\r\nNorth America / Europe\r\nUTC 오전 2시 ~ 4시",
						"order": 4,
						"startTime": "2025.09.08-02.00.00",
						"endTime": "2025.10.28-15.00.00",
						"tabImage": "/Game/_UI/Event/T_UI_EventTab_S0_HotTime01.T_UI_EventTab_S0_HotTime01",
						"imageBackGround": "/Game/_UI/Event/T_UI_Event_S0_HotTime01.T_UI_Event_S0_HotTime01",
						"bShow": true,
						"attendanceEventKey": "None",
						"textPanelMargin":
						{
							"left": 20,
							"top": 34,
							"right": 20,
							"bottom": 34
						},
						"textPanelHorizontalAlign": "HAlign_Left",
						"textPanelVerticalAlign": "VAlign_Center",
						"textNameHorizontalAlign": "HAlign_Left",
						"textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S0_HotTime01.T_UI_EventBanner_S0_HotTime01'",
						"textBannerName": "<Orange_L>전설 장비</>\r\n<Orange_M>200%</><Red_M>핫 타임</>\r\n<Default2_M>이벤트</>",
						"bShowBanner": true,
						"bShowBannerTimer": false,
						"bShowGotoButton": false,
						"widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'"
					}
				},
				{
					"RowName": "EV03",
					"Data":
					{
						"name": "일일 미션",
						"eventType": "SeasonDaily",
						"desc": "기간한정 일일 미션을 완료하고 보상을 받아가세요",
						"order": 0,
						"startTime": "2025.04.01-00.00.00",
						"endTime": "2025.06.30-00.00.00",
						"tabImage": "/Game/_UI/Event/T_UI_EventTab_Final_EventQuest01.T_UI_EventTab_Final_EventQuest01",
						"imageBackGround": "/Game/_UI/Event/T_UI_Event_Final_EventQuest01.T_UI_Event_Final_EventQuest01",
						"bShow": false,
						"attendanceEventKey": "None",
						"textPanelMargin":
						{
							"left": 20,
							"top": 34,
							"right": 20,
							"bottom": 48
						},
						"textPanelHorizontalAlign": "HAlign_Right",
						"textPanelVerticalAlign": "VAlign_Bottom",
						"textNameHorizontalAlign": "HAlign_Right",
						"textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_Final_EventQuest01.T_UI_EventBanner_Final_EventQuest01'",
						"textBannerName": "<Blue_L>일일</><Blue2_M>미션</>",
						"bShowBanner": false,
						"bShowBannerTimer": false,
						"bShowGotoButton": false,
						"widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_EventQuest.WBP_Event_EventQuest_C'"
					}
				},
				{
					"RowName": "EV04",
					"Data":
					{
						"name": "시즌 여정",
						"eventType": "Journey",
						"desc": "일주일간의 여정을 응원합니다",
						"order": 0,
						"startTime": "2025.04.01-00.00.00",
						"endTime": "2025.06.30-00.00.00",
						"tabImage": "/Game/_UI/Event/T_UI_EventTab_S0_Journey01.T_UI_EventTab_S0_Journey01",
						"imageBackGround": "/Game/_UI/Event/T_UI_Event_S0_Journey01.T_UI_Event_S0_Journey01",
						"bShow": false,
						"attendanceEventKey": "None",
						"textPanelMargin":
						{
							"left": 20,
							"top": 34,
							"right": 20,
							"bottom": 34
						},
						"textPanelHorizontalAlign": "HAlign_Left",
						"textPanelVerticalAlign": "VAlign_Top",
						"textNameHorizontalAlign": "HAlign_Left",
						"textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S0_Journey01.T_UI_EventBanner_S0_Journey01'",
						"textBannerName": "<Purple2_L>시즌 여정</>",
						"bShowBanner": false,
						"bShowBannerTimer": false,
						"bShowGotoButton": false,
						"widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Journey.WBP_Event_Journey_C'"
					}
				},
				{
					"RowName": "EV05",
					"Data":
					{
						"name": "아이오스의 용사",
						"eventType": "Promotion_1",
						"desc": "새벽을 불러오는 서광의 빛.\r\n\r\n빛의 여신이자 여명과 생명의 성위에 위치한 장밋빛 손가락의 여인, 아이오스에게 선택 된 전사\r\n\r\n여신의 빛을 품은 신성의 대리인과 함께하세요.",
						"order": 5,
						"startTime": "2025.08.04-02.00.00",
						"endTime": "2026.01.14-15.00.00",
						"tabImage": "/Game/_UI/Event/T_UI_EventTab_S1_Promotion_Nave.T_UI_EventTab_S1_Promotion_Nave",
						"imageBackGround": "/Game/_UI/Event/T_UI_Event_S1_Promotion_Nave.T_UI_Event_S1_Promotion_Nave",
						"bShow": true,
						"attendanceEventKey": "None",
						"textPanelMargin":
						{
							"left": 20,
							"top": 34,
							"right": 20,
							"bottom": 34
						},
						"textPanelHorizontalAlign": "HAlign_Right",
						"textPanelVerticalAlign": "VAlign_Top",
						"textNameHorizontalAlign": "HAlign_Right",
						"textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S1_Promotion_Nave.T_UI_EventBanner_S1_Promotion_Nave'",
						"textBannerName": "<Purple_L>별</><Purple2_M>의 그림자</>\r\n<Default_M>이벤트</>",
						"bShowBanner": true,
						"bShowBannerTimer": true,
						"bShowGotoButton": true,
						"widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'"
					}
				},
				{
					"RowName": "EV06",
					"Data":
					{
						"name": "스콜라 에퀘스테르",
						"eventType": "Promotion_2",
						"desc": "싱그러운 아카데미의 새로운 계절이 찾아왔습니다.\r\n\r\n기사도 학교 스콜라 에퀘스테르의 생도에게 지급 된 정식 유니폼을 만나보세요.\r\n\r\n야만적이고 어두운 던전에 기사도가 유려하게 펼쳐질 것 입니다.",
						"order": 6,
						"startTime": "2025.08.04-02.00.00",
						"endTime": "2025.09.15-02.00.00",
						"tabImage": "/Game/_UI/Event/T_UI_EventTab_S0_Promotion_Squire.T_UI_EventTab_S0_Promotion_Squire",
						"imageBackGround": "/Game/_UI/Event/T_UI_Event_S0_Promotion_Squire.T_UI_Event_S0_Promotion_Squire",
						"bShow": true,
						"attendanceEventKey": "None",
						"textPanelMargin":
						{
							"left": 20,
							"top": 34,
							"right": 20,
							"bottom": 48
						},
						"textPanelHorizontalAlign": "HAlign_Right",
						"textPanelVerticalAlign": "VAlign_Bottom",
						"textNameHorizontalAlign": "HAlign_Right",
						"textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S0_Promotion_Squire.T_UI_EventBanner_S0_Promotion_Squire'",
						"textBannerName": "<Blue_M>아카데미 유니폼</>\r\n<Default_M>한정 의상</>",
						"bShowBanner": true,
						"bShowBannerTimer": true,
						"bShowGotoButton": true,
						"widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'"
					}
				},
				{
					"RowName": "EV07",
					"Data":
					{
						"name": "아틀리에 오넬",
						"eventType": "Promotion_3",
						"desc": "타니아의 왕실 재단사 '오넬 디엘'의 드레스와 수트를 만나보세요.\r\n\r\n사용인들에게서도 고결함과 아름다움을 놓치지 않는 그 디자인 감각\r\n\r\n지금은 모험가들에게도 유행으로 퍼져 나가고 있습니다.",
						"order": 7,
						"startTime": "2025.09.08-02.00.00",
						"endTime": "2025.10.28-15.00.00",
						"tabImage": "/Game/_UI/Event/T_UI_EventTab_S0_Promotion_Maid.T_UI_EventTab_S0_Promotion_Maid",
						"imageBackGround": "/Game/_UI/Event/T_UI_Event_S0_Promotion_Maid.T_UI_Event_S0_Promotion_Maid",
						"bShow": true,
						"attendanceEventKey": "None",
						"textPanelMargin":
						{
							"left": 20,
							"top": 34,
							"right": 20,
							"bottom": 34
						},
						"textPanelHorizontalAlign": "HAlign_Left",
						"textPanelVerticalAlign": "VAlign_Top",
						"textNameHorizontalAlign": "HAlign_Left",
						"textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S0_Promotion_Maid.T_UI_EventBanner_S0_Promotion_Maid'",
						"textBannerName": "<Yellow_M>오넬 컬렉션</>\r\n<Default2_M>한정 의상</>",
						"bShowBanner": true,
						"bShowBannerTimer": true,
						"bShowGotoButton": true,
						"widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'"
					}
				},
				{
					"RowName": "EV10",
					"Data":
					{
						"name": "트로피컬 버닝",
						"eventType": "Promotion_2",
						"desc": "먼 대륙의 에메랄드 빛 해변에서 날아온 최신 스타일의 휴양지 전통 의상을 만나보세요.\r\n\r\n바다와 함께한 역사와 더불어 민첩성과 활동성이 폭발적으로 뿜어져 나옵니다.\r\n\r\n어두운 던전에서도 트로피컬한 휴양을 즐겨보세요.",
						"order": 7,
						"startTime": "2025.09.08-02.00.00",
						"endTime": "2026.01.14-15.00.00",
						"tabImage": "/Game/_UI/Event/T_UI_EventTab_S1_Promotion_Swimsuit.T_UI_EventTab_S1_Promotion_Swimsuit",
						"imageBackGround": "/Game/_UI/Event/T_UI_Event_S1_Promotion_Swimsuit.T_UI_Event_S1_Promotion_Swimsuit",
						"bShow": true,
						"attendanceEventKey": "None",
						"textPanelMargin":
						{
							"left": 20,
							"top": 34,
							"right": 20,
							"bottom": 34
						},
						"textPanelHorizontalAlign": "HAlign_Left",
						"textPanelVerticalAlign": "VAlign_Top",
						"textNameHorizontalAlign": "HAlign_Left",
						"textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S1_Promotion_Swimsuit.T_UI_EventBanner_S1_Promotion_Swimsuit'",
						"textBannerName": "<Blue_L>트로피컬</>\r\n<Blue_M>수영복</>\r\n<Default2_M>한정 의상</>",
						"bShowBanner": true,
						"bShowBannerTimer": true,
						"bShowGotoButton": true,
						"widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'"
					}
				}
			]
		},
		{
			"AssetName": "DT_EquipSet",
			"AssetPath": "/Game/Blueprints/DataTable/DT_EquipSet.DT_EquipSet",
			"RowStructure": "EquipSetDataRow",
			"Rows": [
				{
					"RowName": "NewRow",
					"Data":
					{
						"equipSetGroupId": "None",
						"name": "",
						"desc": "",
						"equipId_1": "None",
						"equipId_2": "None",
						"equipId_3": "None",
						"equipId_4": "None",
						"setCount_1": 0,
						"passiveSkillId_1": "None",
						"setCount_2": 0,
						"passiveSkillId_2": "None"
					}
				}
			]
		},
		{
			"AssetName": "DT_EquipOptionSelector",
			"AssetPath": "/Game/Blueprints/DataTable/DT_EquipOptionSelector.DT_EquipOptionSelector",
			"RowStructure": "EquipOptionSelectorDataRow",
			"Rows": [
				{
					"RowName": "EOS1000",
					"Data":
					{
						"rarity": "Junk",
						"equipSlot": "Weapon",
						"equipType": "ALL",
						"optionGroupId": 1000,
						"rateOptionNone": 1000,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 0,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1001",
					"Data":
					{
						"rarity": "Junk",
						"equipSlot": "Head",
						"equipType": "ALL",
						"optionGroupId": 2000,
						"rateOptionNone": 1000,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 0,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1002",
					"Data":
					{
						"rarity": "Junk",
						"equipSlot": "Body",
						"equipType": "ALL",
						"optionGroupId": 3000,
						"rateOptionNone": 1000,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 0,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1003",
					"Data":
					{
						"rarity": "Junk",
						"equipSlot": "Gloves",
						"equipType": "ALL",
						"optionGroupId": 4000,
						"rateOptionNone": 1000,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 0,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1004",
					"Data":
					{
						"rarity": "Junk",
						"equipSlot": "Boots",
						"equipType": "ALL",
						"optionGroupId": 5000,
						"rateOptionNone": 1000,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 0,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1005",
					"Data":
					{
						"rarity": "Junk",
						"equipSlot": "Legs",
						"equipType": "ALL",
						"optionGroupId": 6000,
						"rateOptionNone": 1000,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 0,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1006",
					"Data":
					{
						"rarity": "Junk",
						"equipSlot": "Rings",
						"equipType": "ALL",
						"optionGroupId": 7000,
						"rateOptionNone": 1000,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 0,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1007",
					"Data":
					{
						"rarity": "Junk",
						"equipSlot": "Necklaces",
						"equipType": "ALL",
						"optionGroupId": 8000,
						"rateOptionNone": 1000,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 0,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1008",
					"Data":
					{
						"rarity": "Common",
						"equipSlot": "Weapon",
						"equipType": "ALL",
						"optionGroupId": 1000,
						"rateOptionNone": 250,
						"rateOption1": 500,
						"rateOption2": 250,
						"rateOption3": 0,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1009",
					"Data":
					{
						"rarity": "Common",
						"equipSlot": "Head",
						"equipType": "ALL",
						"optionGroupId": 2000,
						"rateOptionNone": 250,
						"rateOption1": 500,
						"rateOption2": 250,
						"rateOption3": 0,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1010",
					"Data":
					{
						"rarity": "Common",
						"equipSlot": "Body",
						"equipType": "ALL",
						"optionGroupId": 3000,
						"rateOptionNone": 250,
						"rateOption1": 500,
						"rateOption2": 250,
						"rateOption3": 0,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1011",
					"Data":
					{
						"rarity": "Common",
						"equipSlot": "Gloves",
						"equipType": "ALL",
						"optionGroupId": 4000,
						"rateOptionNone": 250,
						"rateOption1": 500,
						"rateOption2": 250,
						"rateOption3": 0,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1012",
					"Data":
					{
						"rarity": "Common",
						"equipSlot": "Boots",
						"equipType": "ALL",
						"optionGroupId": 5000,
						"rateOptionNone": 250,
						"rateOption1": 500,
						"rateOption2": 250,
						"rateOption3": 0,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1013",
					"Data":
					{
						"rarity": "Common",
						"equipSlot": "Legs",
						"equipType": "ALL",
						"optionGroupId": 6000,
						"rateOptionNone": 250,
						"rateOption1": 500,
						"rateOption2": 250,
						"rateOption3": 0,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1014",
					"Data":
					{
						"rarity": "Common",
						"equipSlot": "Rings",
						"equipType": "ALL",
						"optionGroupId": 7000,
						"rateOptionNone": 250,
						"rateOption1": 500,
						"rateOption2": 250,
						"rateOption3": 0,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1015",
					"Data":
					{
						"rarity": "Common",
						"equipSlot": "Necklaces",
						"equipType": "ALL",
						"optionGroupId": 8000,
						"rateOptionNone": 250,
						"rateOption1": 500,
						"rateOption2": 250,
						"rateOption3": 0,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1016",
					"Data":
					{
						"rarity": "Uncommon",
						"equipSlot": "Weapon",
						"equipType": "ALL",
						"optionGroupId": 1000,
						"rateOptionNone": 0,
						"rateOption1": 250,
						"rateOption2": 500,
						"rateOption3": 250,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1017",
					"Data":
					{
						"rarity": "Uncommon",
						"equipSlot": "Head",
						"equipType": "ALL",
						"optionGroupId": 2000,
						"rateOptionNone": 0,
						"rateOption1": 250,
						"rateOption2": 500,
						"rateOption3": 250,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1018",
					"Data":
					{
						"rarity": "Uncommon",
						"equipSlot": "Body",
						"equipType": "ALL",
						"optionGroupId": 3000,
						"rateOptionNone": 0,
						"rateOption1": 250,
						"rateOption2": 500,
						"rateOption3": 250,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1019",
					"Data":
					{
						"rarity": "Uncommon",
						"equipSlot": "Gloves",
						"equipType": "ALL",
						"optionGroupId": 4000,
						"rateOptionNone": 0,
						"rateOption1": 250,
						"rateOption2": 500,
						"rateOption3": 250,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1020",
					"Data":
					{
						"rarity": "Uncommon",
						"equipSlot": "Boots",
						"equipType": "ALL",
						"optionGroupId": 5000,
						"rateOptionNone": 0,
						"rateOption1": 250,
						"rateOption2": 500,
						"rateOption3": 250,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1021",
					"Data":
					{
						"rarity": "Uncommon",
						"equipSlot": "Legs",
						"equipType": "ALL",
						"optionGroupId": 6000,
						"rateOptionNone": 0,
						"rateOption1": 250,
						"rateOption2": 500,
						"rateOption3": 250,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1022",
					"Data":
					{
						"rarity": "Uncommon",
						"equipSlot": "Rings",
						"equipType": "ALL",
						"optionGroupId": 7000,
						"rateOptionNone": 0,
						"rateOption1": 250,
						"rateOption2": 500,
						"rateOption3": 250,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1023",
					"Data":
					{
						"rarity": "Uncommon",
						"equipSlot": "Necklaces",
						"equipType": "ALL",
						"optionGroupId": 8000,
						"rateOptionNone": 0,
						"rateOption1": 250,
						"rateOption2": 500,
						"rateOption3": 250,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1024",
					"Data":
					{
						"rarity": "Rare",
						"equipSlot": "Weapon",
						"equipType": "ALL",
						"optionGroupId": 1100,
						"rateOptionNone": 0,
						"rateOption1": 300,
						"rateOption2": 300,
						"rateOption3": 400,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1025",
					"Data":
					{
						"rarity": "Rare",
						"equipSlot": "Head",
						"equipType": "ALL",
						"optionGroupId": 2100,
						"rateOptionNone": 0,
						"rateOption1": 300,
						"rateOption2": 300,
						"rateOption3": 400,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1026",
					"Data":
					{
						"rarity": "Rare",
						"equipSlot": "Body",
						"equipType": "ALL",
						"optionGroupId": 3100,
						"rateOptionNone": 0,
						"rateOption1": 300,
						"rateOption2": 300,
						"rateOption3": 400,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1027",
					"Data":
					{
						"rarity": "Rare",
						"equipSlot": "Gloves",
						"equipType": "ALL",
						"optionGroupId": 4100,
						"rateOptionNone": 0,
						"rateOption1": 300,
						"rateOption2": 300,
						"rateOption3": 400,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1028",
					"Data":
					{
						"rarity": "Rare",
						"equipSlot": "Boots",
						"equipType": "ALL",
						"optionGroupId": 5100,
						"rateOptionNone": 0,
						"rateOption1": 300,
						"rateOption2": 300,
						"rateOption3": 400,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1029",
					"Data":
					{
						"rarity": "Rare",
						"equipSlot": "Legs",
						"equipType": "ALL",
						"optionGroupId": 6100,
						"rateOptionNone": 0,
						"rateOption1": 300,
						"rateOption2": 300,
						"rateOption3": 400,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1030",
					"Data":
					{
						"rarity": "Rare",
						"equipSlot": "Rings",
						"equipType": "ALL",
						"optionGroupId": 7100,
						"rateOptionNone": 0,
						"rateOption1": 300,
						"rateOption2": 300,
						"rateOption3": 400,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1031",
					"Data":
					{
						"rarity": "Rare",
						"equipSlot": "Necklaces",
						"equipType": "ALL",
						"optionGroupId": 8100,
						"rateOptionNone": 0,
						"rateOption1": 300,
						"rateOption2": 300,
						"rateOption3": 400,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1032",
					"Data":
					{
						"rarity": "Legendary",
						"equipSlot": "Weapon",
						"equipType": "ALL",
						"optionGroupId": 1100,
						"rateOptionNone": 0,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 1000,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1033",
					"Data":
					{
						"rarity": "Legendary",
						"equipSlot": "Head",
						"equipType": "ALL",
						"optionGroupId": 2100,
						"rateOptionNone": 0,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 1000,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1034",
					"Data":
					{
						"rarity": "Legendary",
						"equipSlot": "Body",
						"equipType": "ALL",
						"optionGroupId": 3100,
						"rateOptionNone": 0,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 1000,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1035",
					"Data":
					{
						"rarity": "Legendary",
						"equipSlot": "Gloves",
						"equipType": "ALL",
						"optionGroupId": 4100,
						"rateOptionNone": 0,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 1000,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1036",
					"Data":
					{
						"rarity": "Legendary",
						"equipSlot": "Boots",
						"equipType": "ALL",
						"optionGroupId": 5100,
						"rateOptionNone": 0,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 1000,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1037",
					"Data":
					{
						"rarity": "Legendary",
						"equipSlot": "Legs",
						"equipType": "ALL",
						"optionGroupId": 6100,
						"rateOptionNone": 0,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 1000,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1038",
					"Data":
					{
						"rarity": "Legendary",
						"equipSlot": "Rings",
						"equipType": "ALL",
						"optionGroupId": 7100,
						"rateOptionNone": 0,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 1000,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1039",
					"Data":
					{
						"rarity": "Legendary",
						"equipSlot": "Necklaces",
						"equipType": "ALL",
						"optionGroupId": 8100,
						"rateOptionNone": 0,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 1000,
						"rateOption4": 0,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1040",
					"Data":
					{
						"rarity": "Unique",
						"equipSlot": "Weapon",
						"equipType": "ALL",
						"optionGroupId": 1100,
						"rateOptionNone": 0,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 0,
						"rateOption4": 1000,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1041",
					"Data":
					{
						"rarity": "Unique",
						"equipSlot": "Head",
						"equipType": "ALL",
						"optionGroupId": 2100,
						"rateOptionNone": 0,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 0,
						"rateOption4": 1000,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1042",
					"Data":
					{
						"rarity": "Unique",
						"equipSlot": "Body",
						"equipType": "ALL",
						"optionGroupId": 3100,
						"rateOptionNone": 0,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 0,
						"rateOption4": 1000,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1043",
					"Data":
					{
						"rarity": "Unique",
						"equipSlot": "Gloves",
						"equipType": "ALL",
						"optionGroupId": 4100,
						"rateOptionNone": 0,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 0,
						"rateOption4": 1000,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1044",
					"Data":
					{
						"rarity": "Unique",
						"equipSlot": "Boots",
						"equipType": "ALL",
						"optionGroupId": 5100,
						"rateOptionNone": 0,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 0,
						"rateOption4": 1000,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1045",
					"Data":
					{
						"rarity": "Unique",
						"equipSlot": "Legs",
						"equipType": "ALL",
						"optionGroupId": 6100,
						"rateOptionNone": 0,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 0,
						"rateOption4": 1000,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1046",
					"Data":
					{
						"rarity": "Unique",
						"equipSlot": "Rings",
						"equipType": "ALL",
						"optionGroupId": 7100,
						"rateOptionNone": 0,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 0,
						"rateOption4": 1000,
						"rateOption5": 0,
						"rateOption6": 0
					}
				},
				{
					"RowName": "EOS1047",
					"Data":
					{
						"rarity": "Unique",
						"equipSlot": "Necklaces",
						"equipType": "ALL",
						"optionGroupId": 8100,
						"rateOptionNone": 0,
						"rateOption1": 0,
						"rateOption2": 0,
						"rateOption3": 0,
						"rateOption4": 1000,
						"rateOption5": 0,
						"rateOption6": 0
					}
				}
			]
		},
		{
			"AssetName": "DT_EquipOptionReroll",
			"AssetPath": "/Game/Blueprints/DataTable/DT_EquipOptionReroll.DT_EquipOptionReroll",
			"RowStructure": "EquipOptionRerollDataRow",
			"Rows": [
				{
					"RowName": "1",
					"Data":
					{
						"rarity": "Common",
						"lockCount": 1,
						"priceGold": 210,
						"priceCrystal": 0
					}
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							{
								"tag": "무법 지대",
								"explain": "탈출 실패 시 모든 아이템을 잃게 됩니다.",
								"tagColor":
								{
									"b": 42,
									"g": 42,
									"r": 203,
									"a": 255
								}
							}
						],
						"dungeonButtonBanner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_Lobby_Dungeon05.T_UI_Content_Lobby_Dungeon05",
						"persistentLevels": [
							"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_Streaming.L_Prison_Goblin_Streaming",
							"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_Streaming.L_Prison_Normal_Streaming",
							"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_Streaming.L_Prison_Catacomb_Streaming",
							"/Game/Maps/LustPalace/L_LustPalace_A.L_LustPalace_A"
						],
						"gameTimeSec": 1500,
						"dungeonRuleDurationSec": 300,
						"dungeonRule": [
							"EnemyAtkUpPlus",
							"EnemyDefDownPlus",
							"SpawnEnemy",
							"PlayerPosition",
							"DefNo",
							"HealAll",
							"Thunder",
							"KillPortal",
							"RepairArmor",
							"ManaCostUp",
							"SpawnBlag",
							"OpenDoor",
							"PowerOfLightning",
							"SpawnRedPortal",
							"InfiniteMana",
							"GravityWeak",
							"PowerOfFire",
							"InfiniteStamina",
							"GrowthTime",
							"ChaosTime"
						],
						"bRedFieldEnabled": true,
						"redFieldStartSec": 60,
						"maxPlayerCount": 24,
						"maxBotPartyCount": 0,
						"bActivateBot": true,
						"bCanEnterOnlyParty": false,
						"bUseEndGameRule": true,
						"endGameTime": 1410,
						"endGameDecreaseTime": 30
					}
				},
				{
					"RowName": "COOP",
					"Data":
					{
						"dungeonMode": "COOP",
						"name": "감옥 던전",
						"name_MultiLine": "감옥 던전\r\n(협동)",
						"desc": "동료와 함께 던전을 탐색합니다. (PVE 협동)",
						"banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon06.T_UI_Content_GM_Dungeon06",
						"dungeonType": "coop",
						"bItemDisapper": false,
						"bEnableRandomMatching": true,
						"enterType": "Both",
						"requiredItems":
						{
							"dTId": "None",
							"count": 0
						},
						"dungeonCategory": "EPVE",
						"dungeonCategoryTags": [
							{
								"tag": "PVE",
								"explain": "적대 모험가와 매칭되지 않습니다",
								"tagColor":
								{
									"b": 48,
									"g": 199,
									"r": 133,
									"a": 255
								}
							},
							{
								"tag": "안전 지대",
								"explain": "탈출 실패 시 장착한 장비 아이템은 잃지 않으며, 가방의 아이템을 모두 잃습니다.",
								"tagColor":
								{
									"b": 203,
									"g": 175,
									"r": 42,
									"a": 255
								}
							},
							{
								"tag": "보상 제한",
								"explain": "희귀 등급 이하의 장비만 획득할 수 있습니다",
								"tagColor":
								{
									"b": 203,
									"g": 42,
									"r": 159,
									"a": 255
								}
							}
						],
						"dungeonButtonBanner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_Lobby_Dungeon06.T_UI_Content_Lobby_Dungeon06",
						"persistentLevels": [
							"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_Streaming.L_Prison_Goblin_Streaming",
							"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_Streaming.L_Prison_Normal_Streaming",
							"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_Streaming.L_Prison_Catacomb_Streaming",
							"/Game/Maps/LustPalace/L_LustPalace_A.L_LustPalace_A"
						],
						"gameTimeSec": 1500,
						"dungeonRuleDurationSec": 300,
						"dungeonRule": [
							"EnemyAtkUpPlus",
							"EnemyDefDownPlus",
							"DefNo",
							"HealAll",
							"Thunder",
							"RepairArmor",
							"ManaCostUp",
							"SpawnBlag",
							"OpenDoor",
							"PowerOfLightning",
							"InfiniteMana",
							"GravityWeak",
							"PowerOfFire",
							"InfiniteStamina",
							"GrowthTime",
							"ChaosTime"
						],
						"bRedFieldEnabled": false,
						"redFieldStartSec": 60,
						"maxPlayerCount": 12,
						"maxBotPartyCount": 0,
						"bActivateBot": false,
						"bCanEnterOnlyParty": false,
						"bUseEndGameRule": true,
						"endGameTime": 1410,
						"endGameDecreaseTime": 30
					}
				},
				{
					"RowName": "Abyss",
					"Data":
					{
						"dungeonMode": "Abyss",
						"name": "감옥 던전 (심층)",
						"name_MultiLine": "감옥 던전\r\n(심층)",
						"desc": "더 강력한 저주를 품은 깊은 심층으로 진입합니다. (PVEVP 경쟁)",
						"banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_PrisonDungeon_Coop.T_UI_Content_GM_PrisonDungeon_Coop",
						"dungeonType": "",
						"bItemDisapper": false,
						"bEnableRandomMatching": false,
						"enterType": "Both",
						"requiredItems":
						{
							"dTId": "None",
							"count": 0
						},
						"dungeonCategory": "None",
						"dungeonCategoryTags": [],
						"dungeonButtonBanner": "None",
						"persistentLevels": [],
						"gameTimeSec": 1500,
						"dungeonRuleDurationSec": 300,
						"dungeonRule": [],
						"bRedFieldEnabled": false,
						"redFieldStartSec": 60,
						"maxPlayerCount": 18,
						"maxBotPartyCount": 6,
						"bActivateBot": false,
						"bCanEnterOnlyParty": false,
						"bUseEndGameRule": true,
						"endGameTime": 1410,
						"endGameDecreaseTime": 30
					}
				},
				{
					"RowName": "Solo",
					"Data":
					{
						"dungeonMode": "Solo",
						"name": "감옥 던전",
						"name_MultiLine": "감옥 던전\r\n(솔로)",
						"desc": "혼자서 다른 모험가들과 경쟁합니다. (PVEVP 경쟁)",
						"banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon02.T_UI_Content_GM_Dungeon02",
						"dungeonType": "solo",
						"bItemDisapper": true,
						"bEnableRandomMatching": false,
						"enterType": "SoloOnly",
						"requiredItems":
						{
							"dTId": "None",
							"count": 0
						},
						"dungeonCategory": "ESoloPVEVP",
						"dungeonCategoryTags": [
							{
								"tag": "PVEVP",
								"explain": "적대 모험가와 함께 매칭 됩니다",
								"tagColor":
								{
									"b": 62,
									"g": 189,
									"r": 255,
									"a": 255
								}
							},
							{
								"tag": "무법 지대",
								"explain": "탈출 실패 시 모든 아이템을 잃게 됩니다.",
								"tagColor":
								{
									"b": 42,
									"g": 42,
									"r": 203,
									"a": 255
								}
							}
						],
						"dungeonButtonBanner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_Lobby_Dungeon02.T_UI_Content_Lobby_Dungeon02",
						"persistentLevels": [
							"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_Streaming.L_Prison_Goblin_Streaming",
							"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_Streaming.L_Prison_Normal_Streaming",
							"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_Streaming.L_Prison_Catacomb_Streaming",
							"/Game/Maps/LustPalace/L_LustPalace_A.L_LustPalace_A"
						],
						"gameTimeSec": 1500,
						"dungeonRuleDurationSec": 300,
						"dungeonRule": [
							"EnemyAtkUpPlus",
							"EnemyDefDownPlus",
							"SpawnEnemy",
							"PlayerPosition",
							"DefNo",
							"HealAll",
							"Thunder",
							"KillPortal",
							"RepairArmor",
							"ManaCostUp",
							"SpawnBlag",
							"OpenDoor",
							"PowerOfLightning",
							"SpawnRedPortal",
							"InfiniteMana",
							"GravityWeak",
							"PowerOfFire",
							"InfiniteStamina",
							"GrowthTime",
							"ChaosTime"
						],
						"bRedFieldEnabled": true,
						"redFieldStartSec": 60,
						"maxPlayerCount": 24,
						"maxBotPartyCount": 0,
						"bActivateBot": true,
						"bCanEnterOnlyParty": false,
						"bUseEndGameRule": true,
						"endGameTime": 1410,
						"endGameDecreaseTime": 30
					}
				},
				{
					"RowName": "BattleField",
					"Data":
					{
						"dungeonMode": "BattleField",
						"name": "격전지",
						"name_MultiLine": "격전지",
						"desc": "두 팀으로 나누어 목표 달성을 위해 경쟁합니다. (6vs6 PVP)",
						"banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon03.T_UI_Content_GM_Dungeon03",
						"dungeonType": "battlefield",
						"bItemDisapper": false,
						"bEnableRandomMatching": false,
						"enterType": "Both",
						"requiredItems":
						{
							"dTId": "None",
							"count": 0
						},
						"dungeonCategory": "None",
						"dungeonCategoryTags": [],
						"dungeonButtonBanner": "None",
						"persistentLevels": [],
						"gameTimeSec": 1500,
						"dungeonRuleDurationSec": 300,
						"dungeonRule": [],
						"bRedFieldEnabled": false,
						"redFieldStartSec": 60,
						"maxPlayerCount": 18,
						"maxBotPartyCount": 6,
						"bActivateBot": false,
						"bCanEnterOnlyParty": false,
						"bUseEndGameRule": true,
						"endGameTime": 1410,
						"endGameDecreaseTime": 30
					}
				},
				{
					"RowName": "TrainingRoom",
					"Data":
					{
						"dungeonMode": "TrainingRoom",
						"name": "주거지 훈련장",
						"name_MultiLine": "주거지 훈련장",
						"desc": "개인 주거지에서 훈련합니다.",
						"banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon04.T_UI_Content_GM_Dungeon04",
						"dungeonType": "solo",
						"bItemDisapper": false,
						"bEnableRandomMatching": false,
						"enterType": "Both",
						"requiredItems":
						{
							"dTId": "None",
							"count": 0
						},
						"dungeonCategory": "EPVE",
						"dungeonCategoryTags": [],
						"dungeonButtonBanner": "None",
						"persistentLevels": [
							"/Game/Maps/TrainingGround/L_TrainingGround.L_TrainingGround"
						],
						"gameTimeSec": 1500,
						"dungeonRuleDurationSec": 300,
						"dungeonRule": [],
						"bRedFieldEnabled": false,
						"redFieldStartSec": 60,
						"maxPlayerCount": 18,
						"maxBotPartyCount": 6,
						"bActivateBot": false,
						"bCanEnterOnlyParty": false,
						"bUseEndGameRule": true,
						"endGameTime": 1410,
						"endGameDecreaseTime": 30
					}
				},
				{
					"RowName": "MistForest",
					"Data":
					{
						"dungeonMode": "MistForest",
						"name": "안개숲",
						"name_MultiLine": "안개숲",
						"desc": "안개숲 설명",
						"banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon03.T_UI_Content_GM_Dungeon03",
						"dungeonType": "survival",
						"bItemDisapper": true,
						"bEnableRandomMatching": false,
						"enterType": "Both",
						"requiredItems":
						{
							"dTId": "None",
							"count": 0
						},
						"dungeonCategory": "None",
						"dungeonCategoryTags": [],
						"dungeonButtonBanner": "None",
						"persistentLevels": [],
						"gameTimeSec": 1500,
						"dungeonRuleDurationSec": 300,
						"dungeonRule": [],
						"bRedFieldEnabled": false,
						"redFieldStartSec": 60,
						"maxPlayerCount": 18,
						"maxBotPartyCount": 6,
						"bActivateBot": false,
						"bCanEnterOnlyParty": false,
						"bUseEndGameRule": true,
						"endGameTime": 1410,
						"endGameDecreaseTime": 30
					}
				},
				{
					"RowName": "Tutorial",
					"Data":
					{
						"dungeonMode": "Tutorial",
						"name": "튜토리얼",
						"name_MultiLine": "튜토리얼",
						"desc": "튜토리얼에 입장합니다.",
						"banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon04.T_UI_Content_GM_Dungeon04",
						"dungeonType": "tutorial",
						"bItemDisapper": false,
						"bEnableRandomMatching": false,
						"enterType": "Both",
						"requiredItems":
						{
							"dTId": "None",
							"count": 0
						},
						"dungeonCategory": "None",
						"dungeonCategoryTags": [],
						"dungeonButtonBanner": "None",
						"persistentLevels": [
							"/Game/Maps/Tutorial/L_Tutorial.L_Tutorial"
						],
						"gameTimeSec": 1500,
						"dungeonRuleDurationSec": 300,
						"dungeonRule": [],
						"bRedFieldEnabled": false,
						"redFieldStartSec": 60,
						"maxPlayerCount": 18,
						"maxBotPartyCount": 6,
						"bActivateBot": false,
						"bCanEnterOnlyParty": false,
						"bUseEndGameRule": true,
						"endGameTime": 1410,
						"endGameDecreaseTime": 30
					}
				},
				{
					"RowName": "Survival_Bot",
					"Data":
					{
						"dungeonMode": "Survival_BOT",
						"name": "감옥 던전",
						"name_MultiLine": "감옥 던전",
						"desc": "파티, 혹은 혼자서 다른 모험가들과 경쟁합니다. (PVEVP 경쟁)",
						"banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon01.T_UI_Content_GM_Dungeon01",
						"dungeonType": "survival_bot",
						"bItemDisapper": false,
						"bEnableRandomMatching": true,
						"enterType": "Both",
						"requiredItems":
						{
							"dTId": "None",
							"count": 0
						},
						"dungeonCategory": "EStartFast",
						"dungeonCategoryTags": [
							{
								"tag": "PVEVP",
								"explain": "적대 모험가와 함께 매칭 됩니다",
								"tagColor":
								{
									"b": 62,
									"g": 189,
									"r": 255,
									"a": 255
								}
							},
							{
								"tag": "안전 지대",
								"explain": "탈출 실패 시 장착한 장비 아이템은 잃지 않으며, 가방의 아이템을 모두 잃습니다.",
								"tagColor":
								{
									"b": 203,
									"g": 175,
									"r": 42,
									"a": 255
								}
							},
							{
								"tag": "보상 제한",
								"explain": "희귀 등급 이하의 장비만 획득할 수 있습니다",
								"tagColor":
								{
									"b": 203,
									"g": 42,
									"r": 159,
									"a": 255
								}
							}
						],
						"dungeonButtonBanner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_Lobby_Dungeon01.T_UI_Content_Lobby_Dungeon01",
						"persistentLevels": [
							"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_Streaming.L_Prison_Goblin_Streaming",
							"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_Streaming.L_Prison_Normal_Streaming",
							"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_Streaming.L_Prison_Catacomb_Streaming",
							"/Game/Maps/LustPalace/L_LustPalace_A.L_LustPalace_A"
						],
						"gameTimeSec": 1500,
						"dungeonRuleDurationSec": 300,
						"dungeonRule": [
							"EnemyAtkUpPlus",
							"EnemyDefDownPlus",
							"PlayerPosition",
							"DefNo",
							"HealAll",
							"Thunder",
							"KillPortal",
							"RepairArmor",
							"ManaCostUp",
							"SpawnBlag",
							"OpenDoor",
							"PowerOfLightning",
							"SpawnRedPortal",
							"InfiniteMana",
							"GravityWeak",
							"PowerOfFire",
							"InfiniteStamina",
							"GrowthTime",
							"ChaosTime"
						],
						"bRedFieldEnabled": true,
						"redFieldStartSec": 60,
						"maxPlayerCount": 30,
						"maxBotPartyCount": 30,
						"bActivateBot": true,
						"bCanEnterOnlyParty": false,
						"bUseEndGameRule": true,
						"endGameTime": 1410,
						"endGameDecreaseTime": 30
					}
				},
				{
					"RowName": "Solo_BOT",
					"Data":
					{
						"dungeonMode": "Solo_BOT",
						"name": "감옥 던전 (솔로)",
						"name_MultiLine": "감옥 던전\r\n(솔로)",
						"desc": "혼자서 다른 모험가들과 경쟁합니다. (PVEVP 경쟁)",
						"banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon06.T_UI_Content_GM_Dungeon06",
						"dungeonType": "solo_bot",
						"bItemDisapper": false,
						"bEnableRandomMatching": false,
						"enterType": "Both",
						"requiredItems":
						{
							"dTId": "None",
							"count": 0
						},
						"dungeonCategory": "ESoloPVEVP",
						"dungeonCategoryTags": [
							{
								"tag": "PVEVP",
								"explain": "적대 모험가와 함께 매칭 됩니다",
								"tagColor":
								{
									"b": 62,
									"g": 189,
									"r": 255,
									"a": 255
								}
							},
							{
								"tag": "안전 지대",
								"explain": "탈출 실패 시 장착한 장비 아이템은 잃지 않으며, 가방의 아이템을 모두 잃습니다.",
								"tagColor":
								{
									"b": 203,
									"g": 175,
									"r": 42,
									"a": 255
								}
							},
							{
								"tag": "보상 제한",
								"explain": "희귀 등급 이하의 장비만 획득할 수 있습니다",
								"tagColor":
								{
									"b": 203,
									"g": 42,
									"r": 159,
									"a": 255
								}
							}
						],
						"dungeonButtonBanner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_Lobby_Dungeon02.T_UI_Content_Lobby_Dungeon02",
						"persistentLevels": [
							"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_Streaming.L_Prison_Goblin_Streaming",
							"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_Streaming.L_Prison_Normal_Streaming",
							"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_Streaming.L_Prison_Catacomb_Streaming",
							"/Game/Maps/LustPalace/L_LustPalace_A.L_LustPalace_A"
						],
						"gameTimeSec": 1500,
						"dungeonRuleDurationSec": 300,
						"dungeonRule": [
							"EnemyAtkUpPlus",
							"EnemyDefDownPlus",
							"PlayerPosition",
							"DefNo",
							"HealAll",
							"Thunder",
							"KillPortal",
							"RepairArmor",
							"ManaCostUp",
							"SpawnBlag",
							"OpenDoor",
							"PowerOfLightning",
							"SpawnRedPortal",
							"InfiniteMana",
							"GravityWeak",
							"PowerOfFire",
							"InfiniteStamina",
							"GrowthTime",
							"ChaosTime"
						],
						"bRedFieldEnabled": false,
						"redFieldStartSec": 60,
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						"notation": "Normal",
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						"desc": "마법 공격력을 의미합니다.",
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						"notation": "Normal",
						"icon": "/Game/_UI/Normal/T_UI_StatShape_MagicalDamage.T_UI_StatShape_MagicalDamage",
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						"notation": "Normal",
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						"notation": "Fraction",
						"icon": "/Game/_UI/Normal/T_UI_StatShape_AP.T_UI_StatShape_AP",
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				{
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						"bVisible": false,
						"notation": "Normal",
						"icon": "/Game/_UI/Normal/T_UI_StatShape_AP.T_UI_StatShape_AP",
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						"desc": "일반 공격과 물리 스킬 피해량에 영향을 줍니다.",
						"bVisible": true,
						"notation": "Normal",
						"icon": "None",
						"attribute":
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						"desc": "이동 속도와 일반 공격 속도에 영향을 줍니다.",
						"bVisible": true,
						"notation": "Normal",
						"icon": "None",
						"attribute":
						{
							"attributeName": "Dex",
							"attribute": "/Script/WorldStalker.PrimarySet:Dex",
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						"rateAttribute":
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						"desc": "스킬 시전 속도와 마법 스킬 피해량에 영향을 줍니다.",
						"bVisible": true,
						"notation": "Normal",
						"icon": "None",
						"attribute":
						{
							"attributeName": "Int",
							"attribute": "/Script/WorldStalker.PrimarySet:Int",
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				},
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					{
						"name": "체질",
						"desc": "최대 체력과 지속 피해에 영향을 줍니다.",
						"bVisible": true,
						"notation": "Normal",
						"icon": "None",
						"attribute":
						{
							"attributeName": "Con",
							"attribute": "/Script/WorldStalker.PrimarySet:Con",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'"
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						"rateAttribute":
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							"attribute": "",
							"attributeOwner": "None"
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						"maxAttribute":
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				{
					"RowName": "Wis",
					"Data":
					{
						"name": "지혜",
						"desc": "최대 마나와 마나소비량에 영향을 줍니다.",
						"bVisible": true,
						"notation": "Normal",
						"icon": "None",
						"attribute":
						{
							"attributeName": "Wis",
							"attribute": "/Script/WorldStalker.PrimarySet:Wis",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'"
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						"rateAttribute":
						{
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							"attribute": "",
							"attributeOwner": "None"
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						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
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				},
				{
					"RowName": "ManaRegen",
					"Data":
					{
						"name": "마나 회복",
						"desc": "초당 재생되는 마나를 의미합니다.",
						"bVisible": true,
						"notation": "Div",
						"icon": "None",
						"attribute":
						{
							"attributeName": "DisplayMPRegen",
							"attribute": "/Script/WorldStalker.CharacterSet:DisplayMPRegen",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "StatRate1",
							"attribute": "",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
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						"maxAttribute":
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					}
				},
				{
					"RowName": "WalkSpeed",
					"Data":
					{
						"name": "이동속도",
						"desc": "이동 속도를 의미합니다.",
						"bVisible": true,
						"notation": "Normal",
						"icon": "None",
						"attribute":
						{
							"attributeName": "DisplayWalkSpeed",
							"attribute": "/Script/WorldStalker.CharacterSet:DisplayWalkSpeed",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						},
						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						}
					}
				},
				{
					"RowName": "WalkSpeedRate",
					"Data":
					{
						"name": "이동 속도",
						"desc": "",
						"bVisible": false,
						"notation": "Percent",
						"icon": "None",
						"attribute":
						{
							"attributeName": "MoveSpeedModify",
							"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						},
						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						}
					}
				},
				{
					"RowName": "MoveSpeedModify",
					"Data":
					{
						"name": "MoveSpeedModify",
						"desc": "장비에 의한 이속",
						"bVisible": false,
						"notation": "Normal",
						"icon": "None",
						"attribute":
						{
							"attributeName": "MoveSpeedModify",
							"attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						},
						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						}
					}
				},
				{
					"RowName": "CriticalRate",
					"Data":
					{
						"name": "치명타 확률",
						"desc": "치명타 공격이 발생할 확률을 의미합니다.",
						"bVisible": true,
						"notation": "Percent",
						"icon": "None",
						"attribute":
						{
							"attributeName": "CriticalPer",
							"attribute": "/Script/WorldStalker.CharacterSet:CriticalPer",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						},
						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						}
					}
				},
				{
					"RowName": "AttackSpeedRate",
					"Data":
					{
						"name": "공격속도",
						"desc": "일반 공격 속도를 의미합니다.",
						"bVisible": true,
						"notation": "Percent",
						"icon": "None",
						"attribute":
						{
							"attributeName": "AttackSpeedPer",
							"attribute": "/Script/WorldStalker.CharacterSet:AttackSpeedPer",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						},
						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						}
					}
				},
				{
					"RowName": "SkillCastSpeedPer",
					"Data":
					{
						"name": "스킬 시전 속도",
						"desc": "스킬 시전에 필요한 시간을 의미합니다.",
						"bVisible": true,
						"notation": "Percent",
						"icon": "None",
						"attribute":
						{
							"attributeName": "SkillCastSpeedPer",
							"attribute": "/Script/WorldStalker.CharacterSet:SkillCastSpeedPer",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						},
						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						}
					}
				},
				{
					"RowName": "SkillCostReduceRate",
					"Data":
					{
						"name": "마나 소비 감소",
						"desc": "스킬 시전에 필요한 마나 양을 의미합니다.",
						"bVisible": true,
						"notation": "Percent",
						"icon": "None",
						"attribute":
						{
							"attributeName": "SkillCostReducePer",
							"attribute": "/Script/WorldStalker.CharacterSet:SkillCostReducePer",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						},
						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						}
					}
				},
				{
					"RowName": "HeadShotDamReduce",
					"Data":
					{
						"name": "머리 피해 감소",
						"desc": "머리에 피해 받았을 때 증가하는 피해를 감소 시킵니다.",
						"bVisible": true,
						"notation": "Percent",
						"icon": "None",
						"attribute":
						{
							"attributeName": "HeadShotDamReducePer",
							"attribute": "/Script/WorldStalker.CharacterSet:HeadShotDamReducePer",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						},
						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						}
					}
				},
				{
					"RowName": "DOTReduceRate",
					"Data":
					{
						"name": "지속 피해 저항",
						"desc": "화상, 독, 부식 등의 지속 피해의 대미지에 영향을 줍니다.",
						"bVisible": true,
						"notation": "Percent",
						"icon": "None",
						"attribute":
						{
							"attributeName": "DOTReducePer",
							"attribute": "/Script/WorldStalker.CharacterSet:DOTReducePer",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						},
						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						}
					}
				},
				{
					"RowName": "PhysicalResistance",
					"Data":
					{
						"name": "물리 저항",
						"desc": "물리 스킬 대미지에 영향을 줍니다.",
						"bVisible": true,
						"notation": "Percent",
						"icon": "None",
						"attribute":
						{
							"attributeName": "PhysicalResistancePer",
							"attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						},
						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						}
					}
				},
				{
					"RowName": "RangedResistance",
					"Data":
					{
						"name": "투사체 저항",
						"desc": "투사체 스킬 대미지에 영향을 줍니다.",
						"bVisible": true,
						"notation": "Percent",
						"icon": "None",
						"attribute":
						{
							"attributeName": "RangedResistancePer",
							"attribute": "/Script/WorldStalker.CharacterSet:RangedResistancePer",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						},
						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						}
					}
				},
				{
					"RowName": "MagicalResistance",
					"Data":
					{
						"name": "마법 저항",
						"desc": "마법 스킬 대미지에 영향을 줍니다.",
						"bVisible": true,
						"notation": "Percent",
						"icon": "None",
						"attribute":
						{
							"attributeName": "MagicalResistancePer",
							"attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						},
						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						}
					}
				},
				{
					"RowName": "FireResistance",
					"Data":
					{
						"name": "화염 저항",
						"desc": "불 속성 스킬, 화상 대미지에 영향을 줍니다.",
						"bVisible": true,
						"notation": "Percent",
						"icon": "None",
						"attribute":
						{
							"attributeName": "FireResistancePer",
							"attribute": "/Script/WorldStalker.CharacterSet:FireResistancePer",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						},
						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						}
					}
				},
				{
					"RowName": "PoisonResistance",
					"Data":
					{
						"name": "독 저항",
						"desc": "불 속성 스킬, 중독 대미지에 영향을 줍니다.",
						"bVisible": true,
						"notation": "Percent",
						"icon": "None",
						"attribute":
						{
							"attributeName": "PoisonResistancePer",
							"attribute": "/Script/WorldStalker.CharacterSet:PoisonResistancePer",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						},
						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						}
					}
				},
				{
					"RowName": "WaterResistance",
					"Data":
					{
						"name": "물 저항",
						"desc": "물 속성 스킬 대미지에 영향을 줍니다.",
						"bVisible": true,
						"notation": "Percent",
						"icon": "None",
						"attribute":
						{
							"attributeName": "WaterResistancePer",
							"attribute": "/Script/WorldStalker.CharacterSet:WaterResistancePer",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						},
						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						}
					}
				},
				{
					"RowName": "LightningResistance",
					"Data":
					{
						"name": "번개 저항",
						"desc": "번개 속성 스킬 대미지에 영향을 줍니다.",
						"bVisible": true,
						"notation": "Percent",
						"icon": "None",
						"attribute":
						{
							"attributeName": "LightningResistancePer",
							"attribute": "/Script/WorldStalker.CharacterSet:LightningResistancePer",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						},
						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						}
					}
				},
				{
					"RowName": "HolyResistance",
					"Data":
					{
						"name": "빛 저항",
						"desc": "빛 속성 스킬 대미지에 영향을 줍니다.",
						"bVisible": true,
						"notation": "Percent",
						"icon": "None",
						"attribute":
						{
							"attributeName": "HolyResistancePer",
							"attribute": "/Script/WorldStalker.CharacterSet:HolyResistancePer",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						},
						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						}
					}
				},
				{
					"RowName": "DarkResistance",
					"Data":
					{
						"name": "암흑 저항",
						"desc": "어둠 속성 스킬, 부식 대미지에 영향을 줍니다.",
						"bVisible": true,
						"notation": "Percent",
						"icon": "None",
						"attribute":
						{
							"attributeName": "DarkResistancePer",
							"attribute": "/Script/WorldStalker.CharacterSet:DarkResistancePer",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						},
						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						}
					}
				},
				{
					"RowName": "ManaRegen_Equip",
					"Data":
					{
						"name": "마나 회복",
						"desc": "",
						"bVisible": false,
						"notation": "Normal",
						"icon": "None",
						"attribute":
						{
							"attributeName": "MPRegen",
							"attribute": "/Script/WorldStalker.CharacterSet:MPRegen",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						},
						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						}
					}
				},
				{
					"RowName": "SkillcoolTimeRed_Equip",
					"Data":
					{
						"name": "쿨타임 감소",
						"desc": "",
						"bVisible": false,
						"notation": "Percent",
						"icon": "None",
						"attribute":
						{
							"attributeName": "SkillCoolTimeReducePer",
							"attribute": "/Script/WorldStalker.CharacterSet:SkillCoolTimeReducePer",
							"attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'"
						},
						"rateAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						},
						"maxAttribute":
						{
							"attributeName": "",
							"attribute": "",
							"attributeOwner": "None"
						}
					}
				}
			]
		},
		{
			"AssetName": "DT_CharacterStat",
			"AssetPath": "/Game/Blueprints/DataTable/DT_CharacterStat.DT_CharacterStat",
			"RowStructure": "CharacterStatData",
			"Rows": [
				{
					"RowName": "hilda",
					"Data":
					{
						"name": "힐다",
						"jobName": "전사",
						"capsuleRadius": 34,
						"str": 20,
						"dex": 15,
						"int": 10,
						"con": 20,
						"wis": 10,
						"hP": 100,
						"mP": 50,
						"manaRegen": 0.20000000298023224,
						"stamina": 100,
						"physicalDamage": 0,
						"magicalDamage": 0,
						"criticalPer": 5,
						"criticalDamage": 0,
						"backAttackDamage": 0,
						"defense": 0,
						"physicalResistancePer": 0,
						"rangedResistancePer": 0,
						"magicalResistancePer": 0,
						"fireResistancePer": 0,
						"poisonResistancePer": 0,
						"waterResistancePer": 0,
						"lightningResistancePer": 0,
						"holyResistancePer": 0,
						"darkResistancePer": 0,
						"dOTReduceRatePer": 0,
						"walkSpeed": 0,
						"defaultSkills": [
							"SK100201",
							"SK100202",
							"SK100204"
						],
						"subSkill": "SK100101",
						"ultimateSkill": "SK100301",
						"abilities": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
						},
						"defaultEquip":
						{
						},
						"equipableTypes": [
							"WeaponShield",
							"Heavy",
							"Light"
						],
						"hitRadius": 170,
						"ultimatePoint": 2495,
						"breakdownMax": -1,
						"breakdownStunTime": 0,
						"breakdownResetTime": 0
					}
				},
				{
					"RowName": "urud",
					"Data":
					{
						"name": "우르드",
						"jobName": "원거리",
						"capsuleRadius": 35,
						"str": 15,
						"dex": 20,
						"int": 10,
						"con": 15,
						"wis": 15,
						"hP": 100,
						"mP": 50,
						"manaRegen": 0.20000000298023224,
						"stamina": 100,
						"physicalDamage": 0,
						"magicalDamage": 0,
						"criticalPer": 5,
						"criticalDamage": 0,
						"backAttackDamage": 0,
						"defense": 0,
						"physicalResistancePer": 0,
						"rangedResistancePer": 0,
						"magicalResistancePer": 0,
						"fireResistancePer": 0,
						"poisonResistancePer": 0,
						"waterResistancePer": 0,
						"lightningResistancePer": 0,
						"holyResistancePer": 0,
						"darkResistancePer": 0,
						"dOTReduceRatePer": 0,
						"walkSpeed": 0,
						"defaultSkills": [
							"SK110205",
							"SK110204",
							"SK110201",
							"SK110207"
						],
						"subSkill": "SK110101",
						"ultimateSkill": "SK110301",
						"abilities": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
						},
						"defaultEquip":
						{
						},
						"equipableTypes": [
							"Bow",
							"Light",
							"Cloth"
						],
						"hitRadius": 170,
						"ultimatePoint": 2623,
						"breakdownMax": -1,
						"breakdownStunTime": 0,
						"breakdownResetTime": 0
					}
				},
				{
					"RowName": "nave",
					"Data":
					{
						"name": "네이브",
						"jobName": "마법사",
						"capsuleRadius": 34,
						"str": 10,
						"dex": 10,
						"int": 25,
						"con": 10,
						"wis": 20,
						"hP": 100,
						"mP": 50,
						"manaRegen": 0.20000000298023224,
						"stamina": 100,
						"physicalDamage": 0,
						"magicalDamage": 0,
						"criticalPer": 5,
						"criticalDamage": 0,
						"backAttackDamage": 0,
						"defense": 0,
						"physicalResistancePer": 0,
						"rangedResistancePer": 0,
						"magicalResistancePer": 0,
						"fireResistancePer": 0,
						"poisonResistancePer": 0,
						"waterResistancePer": 0,
						"lightningResistancePer": 0,
						"holyResistancePer": 0,
						"darkResistancePer": 0,
						"dOTReduceRatePer": 0,
						"walkSpeed": 0,
						"defaultSkills": [
							"SK120201",
							"SK120202",
							"SK120206"
						],
						"subSkill": "SK120101",
						"ultimateSkill": "SK120301",
						"abilities": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
						},
						"defaultEquip":
						{
						},
						"equipableTypes": [
							"Staff",
							"Light",
							"Cloth"
						],
						"hitRadius": 150,
						"ultimatePoint": 2728,
						"breakdownMax": -1,
						"breakdownStunTime": 0,
						"breakdownResetTime": 0
					}
				},
				{
					"RowName": "baran",
					"Data":
					{
						"name": "바란",
						"jobName": "전사",
						"capsuleRadius": 35,
						"str": 25,
						"dex": 10,
						"int": 5,
						"con": 25,
						"wis": 10,
						"hP": 100,
						"mP": 50,
						"manaRegen": 0.20000000298023224,
						"stamina": 100,
						"physicalDamage": 0,
						"magicalDamage": 0,
						"criticalPer": 5,
						"criticalDamage": 0,
						"backAttackDamage": 0,
						"defense": 0,
						"physicalResistancePer": 0,
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				},
				{
					"RowName": "NewRow",
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				},
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				},
				{
					"RowName": "Hilda_ProvokeSlow",
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				},
				{
					"RowName": "Common_ItemScrollSpeedUp",
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				},
				{
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				},
				{
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				{
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				},
				{
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				},
				{
					"RowName": "BK_Flame_06",
					"Data":
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						"grade": 1
					}
				},
				{
					"RowName": "boostevent_2",
					"Data":
					{
						"attendanceDay": 2,
						"reward":
						{
							"rewardType": "SkillPoint",
							"rewardDTId": "I108200",
							"value": 500
						},
						"grade": 1
					}
				},
				{
					"RowName": "boostevent_3",
					"Data":
					{
						"attendanceDay": 3,
						"reward":
						{
							"rewardType": "Item",
							"rewardDTId": "I300003",
							"value": 1
						},
						"grade": 3
					}
				},
				{
					"RowName": "boostevent_4",
					"Data":
					{
						"attendanceDay": 4,
						"reward":
						{
							"rewardType": "Gold",
							"rewardDTId": "I108000",
							"value": 10000
						},
						"grade": 1
					}
				},
				{
					"RowName": "boostevent_5",
					"Data":
					{
						"attendanceDay": 5,
						"reward":
						{
							"rewardType": "Item",
							"rewardDTId": "I300019",
							"value": 10
						},
						"grade": 1
					}
				},
				{
					"RowName": "boostevent_6",
					"Data":
					{
						"attendanceDay": 6,
						"reward":
						{
							"rewardType": "Item",
							"rewardDTId": "I300020",
							"value": 10
						},
						"grade": 2
					}
				},
				{
					"RowName": "boostevent_7",
					"Data":
					{
						"attendanceDay": 7,
						"reward":
						{
							"rewardType": "Item",
							"rewardDTId": "I10313",
							"value": 2
						},
						"grade": 3
					}
				}
			]
		},
		{
			"AssetName": "DT_CharacterAbility",
			"AssetPath": "/Game/Blueprints/DataTable/DT_CharacterAbility.DT_CharacterAbility",
			"RowStructure": "AbilityDataRow",
			"Rows": [
				{
					"RowName": "characterbase",
					"Data":
					{
						"abilities": [
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Jump.GA_Jump_C",
								"inputId": "Jump"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Crouch.GA_Crouch_C",
								"inputId": "Crouch"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Interaction.GA_Interaction_C",
								"inputId": "Interaction"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Stun.GA_Stun_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_AttackFail.GA_AttackFail_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Knockback.GA_Knockback_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_HalfDeath.GA_HalfDeath_C",
								"inputId": "GiveUp"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_1.GA_UseItemQuickBar_1_C",
								"inputId": "WeaponSelect1"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_2.GA_UseItemQuickBar_2_C",
								"inputId": "WeaponSelect2"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_3.GA_UseItemQuickBar_3_C",
								"inputId": "ItemQuickSlot1"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_4.GA_UseItemQuickBar_4_C",
								"inputId": "ItemQuickSlot2"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Sprint.GA_Sprint_C",
								"inputId": "Sprint"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Shock_ArmorDestroy_Complete.GA_Shock_ArmorDestroy_Complete_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Shock_ArmorDestroy_Partial.GA_Shock_ArmorDestroy_Partial_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Shock_Heavy.GA_Shock_Heavy_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Shock_Medium.GA_Shock_Medium_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Shock_Weak.GA_Shock_Weak_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_EquipBody.GA_EquipBody_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_FreeCamera.GA_FreeCamera_C",
								"inputId": "FreeCamera"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_GameplayCueManager.GA_GameplayCueManager_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Idle.GA_Idle_C",
								"inputId": "None"
							}
						],
						"effects": [
							"/Game/Blueprints/Abilities/GE_ManaRegen.GE_ManaRegen_C",
							"/Game/Blueprints/Abilities/GE_StaminaRegen.GE_StaminaRegen_C",
							"/Game/Blueprints/Abilities/GE_Ready.GE_Ready_C"
						],
						"tags":
						{
							"gameplayTags": [
								{
									"tagName": "CharacterType.Player"
								}
							]
						},
						"montageMap":
						{
						},
						"attackMontageMap":
						{
						}
					}
				},
				{
					"RowName": "battlefieldcharacterbase",
					"Data":
					{
						"abilities": [
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Jump.GA_Jump_C",
								"inputId": "Jump"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Crouch.GA_Crouch_C",
								"inputId": "Crouch"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Interaction.GA_Interaction_C",
								"inputId": "Interaction"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Stun.GA_Stun_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_AttackFail.GA_AttackFail_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Knockback.GA_Knockback_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_SelectWeapon_First.GA_SelectWeapon_First_C",
								"inputId": "WeaponSelect1"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_SelectWeapon_Second.GA_SelectWeapon_Second_C",
								"inputId": "WeaponSelect2"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_Left.GA_UseItemQuickBar_Left_C",
								"inputId": "ItemQuickSlot1"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_UseItemQuickBar_Right.GA_UseItemQuickBar_Right_C",
								"inputId": "ItemQuickSlot2"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Sprint.GA_Sprint_C",
								"inputId": "Sprint"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Shock_ArmorDestroy_Complete.GA_Shock_ArmorDestroy_Complete_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Shock_ArmorDestroy_Partial.GA_Shock_ArmorDestroy_Partial_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Shock_Heavy.GA_Shock_Heavy_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Shock_Medium.GA_Shock_Medium_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Shock_Weak.GA_Shock_Weak_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_EquipBody.GA_EquipBody_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_Idle.GA_Idle_C",
								"inputId": "None"
							},
							{
								"abilityClass": "/Game/Blueprints/Abilities/GA_BattleFieldScore.GA_BattleFieldScore_C",
								"inputId": "None"
							}
						],
						"effects": [
							"/Game/Blueprints/Abilities/GE_ManaRegen.GE_ManaRegen_C",
							"/Game/Blueprints/Abilities/GE_StaminaRegen.GE_StaminaRegen_C"
						],
						"tags":
						{
							"gameplayTags": [
								{
									"tagName": "CharacterType.Player"
								}
							]
						},
						"montageMap":
						{
						},
						"attackMontageMap":
						{
						}
					}
				},
				{
					"RowName": "dungeonrule_skeleton",
					"Data":
					{
						"abilities": [],
						"effects": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Skeleton/AnimMontage/AM_PC_Skeleton_B_Attack_Fail.AM_PC_Skeleton_B_Attack_Fail'"
						},
						"attackMontageMap":
						{
						}
					}
				},
				{
					"RowName": "hilda",
					"Data":
					{
						"abilities": [],
						"effects": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
							"interaction": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Interaction.AM_PC_Hilda_B_Interaction'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Attack_Fail.AM_PC_Hilda_B_Attack_Fail'",
							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Shock.AM_PC_Hilda_B_Shock'",
							"throwing": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Throwing.AM_PC_Hilda_B_Throwing'",
							"drink": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Drinking.AM_PC_Hilda_B_Drinking'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Stun.AM_PC_Hilda_B_Stun'",
							"equipment": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Equipment.AM_PC_Hilda_B_Equipment'",
							"entrance": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Entrance.AM_PC_Hilda_B_Entrance'",
							"exitPortal": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Interaction_ExitPortal.AM_PC_Hilda_B_Interaction_ExitPortal'",
							"pray": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Interaction_Pray.AM_PC_Hilda_B_Interaction_Pray'",
							"halfDeath": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_HalfDeath.AM_PC_Hilda_B_HalfDeath'",
							"itemEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_ItemEquip.AM_PC_Hilda_B_ItemEquip'",
							"pickup": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Pickup.AM_PC_Hilda_B_Pickup'",
							"equipment02": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Equipment.AM_PC_Hilda_B_Equipment'",
							"mining": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Interaction.AM_PC_Hilda_B_Interaction'",
							"shock_Heavy": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Shock_Heavy.AM_PC_Hilda_B_Shock_Heavy'",
							"shock_Medium": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Shock_Medium.AM_PC_Hilda_B_Shock_Medium'",
							"shock_Weak": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Shock_Weak.AM_PC_Hilda_B_Shock_Weak'",
							"shock_ArmorDestroy_Complete": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Shock_ArmorDestroy_Complete.AM_PC_Hilda_B_Shock_ArmorDestroy_Complete'",
							"shock_ArmorDestroy_Partial": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Shock_ArmorDestroy_Partial.AM_PC_Hilda_B_Shock_ArmorDestroy_Partial'",
							"ladderClimb_UpStart": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_LadderClimb_UpStart.AM_PC_Hilda_B_LadderClimb_UpStart'",
							"ladderClimb_UpEnd": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_LadderClimb_UpEnd.AM_PC_Hilda_B_LadderClimb_UpEnd'",
							"ladderClimb_UpLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_LadderClimb_UpLeft.AM_PC_Hilda_B_LadderClimb_UpLeft'",
							"ladderClimb_UpRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_LadderClimb_UpRight.AM_PC_Hilda_B_LadderClimb_UpRight'",
							"ladderClimb_DownLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_LadderClimb_DownLeft.AM_PC_Hilda_B_LadderClimb_DownLeft'",
							"ladderClimb_DownRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_LadderClimb_DownRight.AM_PC_Hilda_B_LadderClimb_DownRight'",
							"changeEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_Base_B_ChangeEquip_01.AM_PC_Hilda_Base_B_ChangeEquip_01'",
							"bandage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Banding.AM_PC_Hilda_B_Banding'"
						},
						"attackMontageMap":
						{
							"weaponShield":
							{
								"abilityClass": "None",
								"montageArray": [
									"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Attack_W01_01.AM_PC_Hilda_B_Attack_W01_01'",
									"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Attack_W01_02.AM_PC_Hilda_B_Attack_W01_02'",
									"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Attack_W01_03.AM_PC_Hilda_B_Attack_W01_03'"
								]
							}
						}
					}
				},
				{
					"RowName": "urud",
					"Data":
					{
						"abilities": [],
						"effects": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
							"interaction": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Interaction.AM_PC_Urud_B_Interaction'",
							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Shock.AM_PC_Urud_B_Shock'",
							"throwing": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Throwing.AM_PC_Urud_B_Throwing'",
							"drink": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Drinking.AM_PC_Urud_B_Drinking'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Stun.AM_PC_Urud_B_Stun'",
							"equipment": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Equipment.AM_PC_Urud_B_Equipment'",
							"entrance": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Entrance.AM_PC_Urud_B_Entrance'",
							"exitPortal": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Interaction_ExitPortal.AM_PC_Urud_B_Interaction_ExitPortal'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_AttackBounce.AM_PC_Urud_B_AttackBounce'",
							"pray": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Interaction_Pray.AM_PC_Urud_B_Interaction_Pray'",
							"halfDeath": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_HalfDeath.AM_PC_Urud_B_HalfDeath'",
							"itemEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_ItemEquip.AM_PC_Urud_B_ItemEquip'",
							"pickup": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Pickup.AM_PC_Urud_B_Pickup'",
							"mining": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Interaction.AM_PC_Urud_B_Interaction'",
							"shock_Heavy": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Shock_Heavy.AM_PC_Urud_B_Shock_Heavy'",
							"shock_Medium": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Shock_Medium.AM_PC_Urud_B_Shock_Medium'",
							"shock_Weak": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Shock_Weak.AM_PC_Urud_B_Shock_Weak'",
							"shock_ArmorDestroy_Complete": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Shock_ArmorDestroy_Complete.AM_PC_Urud_B_Shock_ArmorDestroy_Complete'",
							"shock_ArmorDestroy_Partial": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Shock_ArmorDestroy_Partial.AM_PC_Urud_B_Shock_ArmorDestroy_Partial'",
							"ladderClimb_UpStart": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_LadderClimb_UpStart.AM_PC_Urud_B_LadderClimb_UpStart'",
							"ladderClimb_UpEnd": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_LadderClimb_UpEnd.AM_PC_Urud_B_LadderClimb_UpEnd'",
							"ladderClimb_UpLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_LadderClimb_UpLeft.AM_PC_Urud_B_LadderClimb_UpLeft'",
							"ladderClimb_UpRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_LadderClimb_UpRight.AM_PC_Urud_B_LadderClimb_UpRight'",
							"ladderClimb_DownLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_LadderClimb_DownLeft.AM_PC_Urud_B_LadderClimb_DownLeft'",
							"ladderClimb_DownRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_LadderClimb_DownRight.AM_PC_Urud_B_LadderClimb_DownRight'",
							"changeEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_ChangeEquip_01.AM_PC_Urud_Base_B_ChangeEquip_01'",
							"bandage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Banding.AM_PC_Urud_B_Banding'"
						},
						"attackMontageMap":
						{
							"bow":
							{
								"abilityClass": "None",
								"montageArray": [
									"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Attack_N.AM_PC_Urud_Base_B_Attack_N'"
								]
							}
						}
					}
				},
				{
					"RowName": "nave",
					"Data":
					{
						"abilities": [],
						"effects": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
							"interaction": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Interaction.AM_PC_Nave_B_Interaction'",
							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Shock.AM_PC_Nave_B_Shock'",
							"throwing": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Throwing.AM_PC_Nave_B_Throwing'",
							"drink": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Drinking.AM_PC_Nave_B_Drinking'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Stun.AM_PC_Nave_B_Stun'",
							"equipment": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Equipment.AM_PC_Nave_B_Equipment'",
							"entrance": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Entrance.AM_PC_Nave_B_Entrance'",
							"exitPortal": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Interaction_ExitPortal.AM_PC_Nave_B_Interaction_ExitPortal'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Attack_Fail.AM_PC_Nave_B_Attack_Fail'",
							"pray": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Interaction_Pray.AM_PC_Nave_B_Interaction_Pray'",
							"halfDeath": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_HalfDeath.AM_PC_Nave_B_HalfDeath'",
							"itemEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_ItemEquip.AM_PC_Nave_B_ItemEquip'",
							"pickup": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Pickup.AM_PC_Nave_B_Pickup'",
							"equipment02": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Equipment02.AM_PC_Nave_B_Equipment02'",
							"mining": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Interaction.AM_PC_Nave_B_Interaction'",
							"shock_Heavy": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Shock_Heavy.AM_PC_Nave_B_Shock_Heavy'",
							"shock_Medium": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Shock_Medium.AM_PC_Nave_B_Shock_Medium'",
							"shock_Weak": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Shock_Weak.AM_PC_Nave_B_Shock_Weak'",
							"shock_ArmorDestroy_Complete": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Shock_ArmorDestroy_Complete.AM_PC_Nave_B_Shock_ArmorDestroy_Complete'",
							"shock_ArmorDestroy_Partial": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Shock_ArmorDestroy_Partial.AM_PC_Nave_B_Shock_ArmorDestroy_Partial'",
							"ladderClimb_UpStart": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_LadderClimb_UpStart.AM_PC_Nave_B_LadderClimb_UpStart'",
							"ladderClimb_UpEnd": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_LadderClimb_UpEnd.AM_PC_Nave_B_LadderClimb_UpEnd'",
							"ladderClimb_UpLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_LadderClimb_UpLeft.AM_PC_Nave_B_LadderClimb_UpLeft'",
							"ladderClimb_UpRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_LadderClimb_UpRight.AM_PC_Nave_B_LadderClimb_UpRight'",
							"ladderClimb_DownLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_LadderClimb_DownLeft.AM_PC_Nave_B_LadderClimb_DownLeft'",
							"ladderClimb_DownRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_LadderClimb_DownRight.AM_PC_Nave_B_LadderClimb_DownRight'",
							"changeEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Base_B_ChangeEquip_01.AM_PC_Nave_Base_B_ChangeEquip_01'",
							"bandage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Banding.AM_PC_Nave_B_Banding'"
						},
						"attackMontageMap":
						{
							"staff":
							{
								"abilityClass": "None",
								"montageArray": [
									"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Attack_W01_01.AM_PC_Nave_B_Attack_W01_01'",
									"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Attack_W01_02.AM_PC_Nave_B_Attack_W01_02'"
								]
							}
						}
					}
				},
				{
					"RowName": "baran",
					"Data":
					{
						"abilities": [],
						"effects": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
							"interaction": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Interaction.AM_PC_Baran_B_Interaction'",
							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Shock.AM_PC_Baran_B_Shock'",
							"throwing": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Throwing.AM_PC_Baran_B_Throwing'",
							"drink": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Drinking.AM_PC_Baran_B_Drinking'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Stun.AM_PC_Baran_B_Stun'",
							"equipment": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Equipment.AM_PC_Baran_B_Equipment'",
							"entrance": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Entrance.AM_PC_Baran_B_Entrance'",
							"exitPortal": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Interaction_ExitPortal.AM_PC_Baran_B_Interaction_ExitPortal'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_AttackBounce.AM_PC_Baran_B_AttackBounce'",
							"pray": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Interaction_Pray.AM_PC_Baran_B_Interaction_Pray'",
							"itemEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_ItemEquip.AM_PC_Baran_B_ItemEquip'",
							"halfDeath": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_HalfDeath.AM_PC_Baran_B_HalfDeath'",
							"pickup": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Pickup.AM_PC_Baran_B_Pickup'",
							"mining": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Interaction.AM_PC_Baran_B_Interaction'",
							"shock_Heavy": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Shock_Heavy.AM_PC_Baran_B_Shock_Heavy'",
							"shock_Medium": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Shock_Medium.AM_PC_Baran_B_Shock_Medium'",
							"shock_Weak": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Shock_Weak.AM_PC_Baran_B_Shock_Weak'",
							"shock_ArmorDestroy_Complete": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Shock_ArmorDestroy_Complete.AM_PC_Baran_B_Shock_ArmorDestroy_Complete'",
							"shock_ArmorDestroy_Partial": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Shock_ArmorDestroy_Partial.AM_PC_Baran_B_Shock_ArmorDestroy_Partial'",
							"ladderClimb_UpStart": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_LadderClimb_UpStart.AM_PC_Baran_B_LadderClimb_UpStart'",
							"ladderClimb_UpEnd": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_LadderClimb_UpEnd.AM_PC_Baran_B_LadderClimb_UpEnd'",
							"ladderClimb_UpLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_LadderClimb_UpLeft.AM_PC_Baran_B_LadderClimb_UpLeft'",
							"ladderClimb_UpRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_LadderClimb_UpRight.AM_PC_Baran_B_LadderClimb_UpRight'",
							"ladderClimb_DownLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_LadderClimb_DownLeft.AM_PC_Baran_B_LadderClimb_DownLeft'",
							"ladderClimb_DownRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_LadderClimb_DownRight.AM_PC_Baran_B_LadderClimb_DownRight'",
							"changeEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Base_B_ChangeEquip_01.AM_PC_Baran_Base_B_ChangeEquip_01'",
							"bandage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Banding.AM_PC_Baran_B_Banding'"
						},
						"attackMontageMap":
						{
							"twoHandWeapon":
							{
								"abilityClass": "None",
								"montageArray": [
									"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Attack_W01_01.AM_PC_Baran_B_Attack_W01_01'",
									"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Attack_W01_02.AM_PC_Baran_B_Attack_W01_02'",
									"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Attack_W01_03.AM_PC_Baran_B_Attack_W01_03'"
								]
							}
						}
					}
				},
				{
					"RowName": "rio",
					"Data":
					{
						"abilities": [],
						"effects": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
							"interaction": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Interaction.AM_PC_Rio_B_Interaction'",
							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Shock.AM_PC_Rio_B_Shock'",
							"throwing": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Throwing.AM_PC_Rio_B_Throwing'",
							"drink": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Drinking.AM_PC_Rio_B_Drinking'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Stun.AM_PC_Rio_B_Stun'",
							"equipment": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Equipment.AM_PC_Rio_B_Equipment'",
							"entrance": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Entrance.AM_PC_Rio_B_Entrance'",
							"exitPortal": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Interaction_ExitPortal.AM_PC_Rio_B_Interaction_ExitPortal'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_AttackBounce.AM_PC_Rio_B_AttackBounce'",
							"pray": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Interaction_Pray.AM_PC_Rio_B_Interaction_Pray'",
							"itemEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_ItemEquip.AM_PC_Rio_B_ItemEquip'",
							"halfDeath": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_HalfDeath.AM_PC_Rio_B_HalfDeath'",
							"pickup": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Pickup.AM_PC_Rio_B_Pickup'",
							"equipment02": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_W02_Equipment.AM_PC_Rio_B_W02_Equipment'",
							"mining": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Interaction.AM_PC_Rio_B_Interaction'",
							"shock_Heavy": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Shock_Heavy.AM_PC_Rio_B_Shock_Heavy'",
							"shock_Medium": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Shock_Medium.AM_PC_Rio_B_Shock_Medium'",
							"shock_Weak": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Shock_Weak.AM_PC_Rio_B_Shock_Weak'",
							"shock_ArmorDestroy_Complete": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Shock_ArmorDestroy_Complete.AM_PC_Rio_B_Shock_ArmorDestroy_Complete'",
							"shock_ArmorDestroy_Partial": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Shock_ArmorDestroy_Partial.AM_PC_Rio_B_Shock_ArmorDestroy_Partial'",
							"ladderClimb_UpStart": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_LadderClimb_UpStart.AM_PC_Rio_B_LadderClimb_UpStart'",
							"ladderClimb_UpEnd": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_LadderClimb_UpEnd.AM_PC_Rio_B_LadderClimb_UpEnd'",
							"ladderClimb_UpLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_LadderClimb_UpLeft.AM_PC_Rio_B_LadderClimb_UpLeft'",
							"ladderClimb_UpRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_LadderClimb_UpRight.AM_PC_Rio_B_LadderClimb_UpRight'",
							"ladderClimb_DownLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_LadderClimb_DownLeft.AM_PC_Rio_B_LadderClimb_DownLeft'",
							"ladderClimb_DownRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_LadderClimb_DownRight.AM_PC_Rio_B_LadderClimb_DownRight'",
							"changeEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Base_B_ChangeEquip_01.AM_PC_Rio_Base_B_ChangeEquip_01'",
							"battleFieldScore": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Base_BattleFieldScore.AM_PC_Rio_Base_BattleFieldScore'",
							"bandage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Banding.AM_PC_Rio_B_Banding'"
						},
						"attackMontageMap":
						{
							"shortSword":
							{
								"abilityClass": "/Game/Blueprints/Characters/Rio/GA_Attack_Rio.GA_Attack_Rio_C",
								"montageArray": [
									"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Attack_W01_01.AM_PC_Rio_B_Attack_W01_01'",
									"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Attack_W01_02.AM_PC_Rio_B_Attack_W01_02'",
									"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Attack_W01_03.AM_PC_Rio_B_Attack_W01_03'"
								]
							}
						}
					}
				},
				{
					"RowName": "clad",
					"Data":
					{
						"abilities": [],
						"effects": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
							"interaction": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Interaction.AM_PC_Clad_B_Interaction'",
							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Shock.AM_PC_Clad_B_Shock'",
							"throwing": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Throwing.AM_PC_Clad_B_Throwing'",
							"drink": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Drinking.AM_PC_Clad_B_Drinking'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Stun.AM_PC_Clad_B_Stun'",
							"equipment": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Equipment.AM_PC_Clad_B_Equipment'",
							"entrance": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Entrance.AM_PC_Clad_B_Entrance'",
							"exitPortal": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Interaction_ExitPortal.AM_PC_Clad_B_Interaction_ExitPortal'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_AttackBounce.AM_PC_Clad_B_AttackBounce'",
							"pray": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Interaction_Pray.AM_PC_Clad_B_Interaction_Pray'",
							"itemEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_ItemEquip.AM_PC_Clad_B_ItemEquip'",
							"halfDeath": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_HalfDeath.AM_PC_Clad_B_HalfDeath'",
							"pickup": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Pickup.AM_PC_Clad_B_Pickup'",
							"mining": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Interaction.AM_PC_Clad_B_Interaction'",
							"shock_Heavy": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Shock_Heavy.AM_PC_Clad_B_Shock_Heavy'",
							"shock_Medium": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Shock_Medium.AM_PC_Clad_B_Shock_Medium'",
							"shock_Weak": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Shock_Weak.AM_PC_Clad_B_Shock_Weak'",
							"shock_ArmorDestroy_Complete": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Shock_ArmorDestroy_Complete.AM_PC_Clad_B_Shock_ArmorDestroy_Complete'",
							"shock_ArmorDestroy_Partial": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Shock_ArmorDestroy_Partial.AM_PC_Clad_B_Shock_ArmorDestroy_Partial'",
							"ladderClimb_UpStart": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_LadderClimb_UpStart.AM_PC_Clad_B_LadderClimb_UpStart'",
							"ladderClimb_UpEnd": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_LadderClimb_UpEnd.AM_PC_Clad_B_LadderClimb_UpEnd'",
							"ladderClimb_UpLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_LadderClimb_UpLeft.AM_PC_Clad_B_LadderClimb_UpLeft'",
							"ladderClimb_UpRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_LadderClimb_UpRight.AM_PC_Clad_B_LadderClimb_UpRight'",
							"ladderClimb_DownLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_LadderClimb_DownLeft.AM_PC_Clad_B_LadderClimb_DownLeft'",
							"ladderClimb_DownRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_LadderClimb_DownRight.AM_PC_Clad_B_LadderClimb_DownRight'",
							"changeEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_ChangeEquip_01.AM_PC_Clad_Base_B_ChangeEquip_01'",
							"bandage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Banding.AM_PC_Clad_B_Banding'"
						},
						"attackMontageMap":
						{
							"mace":
							{
								"abilityClass": "None",
								"montageArray": [
									"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_Attack_Mace1.AM_PC_Clad_Base_Attack_Mace1'",
									"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_Attack_Mace2.AM_PC_Clad_Base_Attack_Mace2'"
								]
							}
						}
					}
				},
				{
					"RowName": "rene",
					"Data":
					{
						"abilities": [],
						"effects": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
							"interaction": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Interaction.AM_PC_Rene_B_Interaction'",
							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Shock.AM_PC_Rene_B_Shock'",
							"throwing": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Throwing.AM_PC_Rene_B_Throwing'",
							"drink": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Drinking.AM_PC_Rene_B_Drinking'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Stun.AM_PC_Rene_B_Stun'",
							"equipment": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Equipment.AM_PC_Rene_B_Equipment'",
							"exitPortal": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Interaction_ExitPortal.AM_PC_Rene_B_Interaction_ExitPortal'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Attack_Fail.AM_PC_Rene_B_Attack_Fail'",
							"pray": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Interaction_Pray.AM_PC_Rene_B_Interaction_Pray'",
							"halfDeath": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_HalfDeath.AM_PC_Rene_B_HalfDeath'",
							"itemEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_ItemEquip.AM_PC_Rene_B_ItemEquip'",
							"pickup": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Pickup.AM_PC_Rene_B_Pickup'",
							"equipment02": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Equipment_W02.AM_PC_Rene_B_Equipment_W02'",
							"mining": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Interaction.AM_PC_Rene_B_Interaction'",
							"shock_Heavy": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Shock_Heavy.AM_PC_Rene_B_Shock_Heavy'",
							"shock_Medium": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Shock_Medium.AM_PC_Rene_B_Shock_Medium'",
							"shock_Weak": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Shock_Weak.AM_PC_Rene_B_Shock_Weak'",
							"shock_ArmorDestroy_Complete": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Shock_ArmorDestroy_Complete.AM_PC_Rene_B_Shock_ArmorDestroy_Complete'",
							"shock_ArmorDestroy_Partial": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Shock_ArmorDestroy_Partial.AM_PC_Rene_B_Shock_ArmorDestroy_Partial'",
							"ladderClimb_UpStart": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_LadderClimb_UpStart.AM_PC_Rene_B_LadderClimb_UpStart'",
							"ladderClimb_UpEnd": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_LadderClimb_UpEnd.AM_PC_Rene_B_LadderClimb_UpEnd'",
							"ladderClimb_UpLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_LadderClimb_UpLeft.AM_PC_Rene_B_LadderClimb_UpLeft'",
							"ladderClimb_UpRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_LadderClimb_UpRight.AM_PC_Rene_B_LadderClimb_UpRight'",
							"ladderClimb_DownLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_LadderClimb_DownLeft.AM_PC_Rene_B_LadderClimb_DownLeft'",
							"ladderClimb_DownRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_LadderClimb_DownRight.AM_PC_Rene_B_LadderClimb_DownRight'",
							"changeEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_B_ChangeEquip_01.AM_PC_Rene_Base_B_ChangeEquip_01'",
							"bandage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Banding.AM_PC_Rene_B_Banding'"
						},
						"attackMontageMap":
						{
							"staff":
							{
								"abilityClass": "None",
								"montageArray": [
									"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Attack_W01_01.AM_PC_Rene_B_Attack_W01_01'",
									"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Attack_W01_02.AM_PC_Rene_B_Attack_W01_02'",
									"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Attack_W01_03.AM_PC_Rene_B_Attack_W01_03'"
								]
							}
						}
					}
				},
				{
					"RowName": "sinobu",
					"Data":
					{
						"abilities": [],
						"effects": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
							"interaction": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Interaction.AM_PC_Sinobu_B_Interaction'",
							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Shock_Weak.AM_PC_Sinobu_B_Shock_Weak'",
							"throwing": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Throwing.AM_PC_Sinobu_B_Throwing'",
							"drink": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Drinking.AM_PC_Sinobu_B_Drinking'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Stun.AM_PC_Sinobu_B_Stun'",
							"equipment": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Equipment.AM_PC_Sinobu_B_Equipment'",
							"entrance": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Entrance.AM_PC_Sinobu_BaseA_000_Lobby_Entrance'",
							"exitPortal": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Interaction_ExitPortal.AM_PC_Sinobu_B_Interaction_ExitPortal'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_AttackBounce.AM_PC_Sinobu_B_AttackBounce'",
							"pray": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Interaction_Pray.AM_PC_Sinobu_B_Interaction_Pray'",
							"halfDeath": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_HalfDeath.AM_PC_Sinobu_B_HalfDeath'",
							"itemEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_ItemEquip.AM_PC_Sinobu_B_ItemEquip'",
							"pickup": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Pickup.AM_PC_Sinobu_B_Pickup'",
							"mining": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Interaction.AM_PC_Sinobu_B_Interaction'",
							"shock_Heavy": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Shock_Heavy.AM_PC_Sinobu_B_Shock_Heavy'",
							"shock_Medium": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Shock_Medium.AM_PC_Sinobu_B_Shock_Medium'",
							"shock_Weak": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Shock_Weak.AM_PC_Sinobu_B_Shock_Weak'",
							"shock_ArmorDestroy_Complete": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Shock_ArmorDestroy_Complete.AM_PC_Sinobu_B_Shock_ArmorDestroy_Complete'",
							"shock_ArmorDestroy_Partial": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Shock_ArmorDestroy_Partial.AM_PC_Sinobu_B_Shock_ArmorDestroy_Partial'",
							"ladderClimb_UpStart": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_LadderClimb_UpStart.AM_PC_Sinobu_B_LadderClimb_UpStart'",
							"ladderClimb_UpEnd": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_LadderClimb_UpEnd.AM_PC_Sinobu_B_LadderClimb_UpEnd'",
							"ladderClimb_UpLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_LadderClimb_UpLeft.AM_PC_Sinobu_B_LadderClimb_UpLeft'",
							"ladderClimb_UpRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_LadderClimb_UpRight.AM_PC_Sinobu_B_LadderClimb_UpRight'",
							"ladderClimb_DownLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_LadderClimb_DownLeft.AM_PC_Sinobu_B_LadderClimb_DownLeft'",
							"ladderClimb_DownRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_LadderClimb_DownRight.AM_PC_Sinobu_B_LadderClimb_DownRight'",
							"changeEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_B_ChangeEquip_01.AM_PC_Sinobu_BaseA_000_B_ChangeEquip_01'",
							"bandage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Banding.AM_PC_Sinobu_B_Banding'"
						},
						"attackMontageMap":
						{
							"shortSword":
							{
								"abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Attack_Sinobu.GA_Attack_Sinobu_C",
								"montageArray": [
									"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Attack_W01_03.AM_PC_Sinobu_B_Attack_W01_03'",
									"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Attack_W01_01.AM_PC_Sinobu_B_Attack_W01_01'"
								]
							}
						}
					}
				},
				{
					"RowName": "lian",
					"Data":
					{
						"abilities": [],
						"effects": [],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
							"interaction": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Interaction_Searching.AM_PC_Lian_Base_000_Interaction_Searching'",
							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_HitStatus_Shock.AM_PC_Lian_Base_000_HitStatus_Shock'",
							"throwing": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Interaction_Throwing.AM_PC_Lian_Base_000_Interaction_Throwing'",
							"drink": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Interaction_Drinking.AM_PC_Lian_Base_000_Interaction_Drinking'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_HitStatus_Stun.AM_PC_Lian_Base_000_HitStatus_Stun'",
							"equipment": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Interaction_Equipment.AM_PC_Lian_Base_000_Interaction_Equipment'",
							"entrance": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Lobby_03.AM_PC_Lian_Base_000_Lobby_03'",
							"exitPortal": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Interaction_Exit_Portal.AM_PC_Lian_Base_000_Interaction_Exit_Portal'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Attack_Fail.AM_PC_Hilda_B_Attack_Fail'",
							"pray": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Interaction_Pray.AM_PC_Lian_Base_000_Interaction_Pray'",
							"halfDeath": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_HitStatus_HalfDeath.AM_PC_Lian_Base_000_HitStatus_HalfDeath'",
							"itemEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Interaction_ItemEquip.AM_PC_Lian_Base_000_Interaction_ItemEquip'",
							"pickup": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Interaction_PickUp.AM_PC_Lian_Base_000_Interaction_PickUp'",
							"mining": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Interaction_Searching.AM_PC_Lian_Base_000_Interaction_Searching'",
							"shock_Heavy": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_HitStatus_Shock_Heavy.AM_PC_Lian_Base_000_HitStatus_Shock_Heavy'",
							"shock_Medium": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_HitStatus_Shock_Medium.AM_PC_Lian_Base_000_HitStatus_Shock_Medium'",
							"shock_Weak": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_HitStatus_Shock_Weak.AM_PC_Lian_Base_000_HitStatus_Shock_Weak'",
							"shock_ArmorDestroy_Complete": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_HitStatus_Shock_ArmorDestroy_Complete.AM_PC_Lian_Base_000_HitStatus_Shock_ArmorDestroy_Complete'",
							"shock_ArmorDestroy_Partial": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_HitStatus_Shock_ArmorDestroy_Partial.AM_PC_Lian_Base_000_HitStatus_Shock_ArmorDestroy_Partial'",
							"ladderClimb_UpStart": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Climbing_LadderUp_Start.AM_PC_Lian_Base_000_Climbing_LadderUp_Start'",
							"ladderClimb_UpEnd": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/Ani_PC_Lian_Base_000_Climbing_LadderUp_End.Ani_PC_Lian_Base_000_Climbing_LadderUp_End'",
							"ladderClimb_UpLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Climbing_LadderUpRLeft.AM_PC_Lian_Base_000_Climbing_LadderUpRLeft'",
							"ladderClimb_UpRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Climbing_LadderUpLRight.AM_PC_Lian_Base_000_Climbing_LadderUpLRight'",
							"ladderClimb_DownLeft": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Climbing_LadderDownRLeft.AM_PC_Lian_Base_000_Climbing_LadderDownRLeft'",
							"ladderClimb_DownRight": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Climbing_LadderDownLRight.AM_PC_Lian_Base_000_Climbing_LadderDownLRight'",
							"changeEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Interaction_ChangeEquip.AM_PC_Lian_Base_000_Interaction_ChangeEquip'",
							"bandage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_B_Banding.AM_PC_Lian_B_Banding'"
						},
						"attackMontageMap":
						{
							"bow":
							{
								"abilityClass": "None",
								"montageArray": [
									"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Attack_Bow.AM_PC_Lian_Base_000_Attack_Bow'"
								]
							}
						}
					}
				},
				{
					"RowName": "cazimord",
					"Data":
					{
						"abilities": [
							{
								"abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Cazimord_Stack_Manager.GA_Cazimord_Stack_Manager_C",
								"inputId": "None"
							}
						],
						"effects": [
							"/Game/Blueprints/Characters/Cazimord/GE_Cazimord_NormalAttackRate.GE_Cazimord_NormalAttackRate_C"
						],
						"tags":
						{
							"gameplayTags": []
						},
						"montageMap":
						{
							"interaction": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Interaction.AM_PC_Cazimord_B_Interaction'",
							"shock": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Shock_Weak.AM_PC_Cazimord_B_Shock_Weak'",
							"throwing": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Throwing.AM_PC_Cazimord_B_Throwing'",
							"drink": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Drinking.AM_PC_Cazimord_B_Drinking'",
							"stun": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Stun.AM_PC_Cazimord_B_Stun'",
							"equipment": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Equipment.AM_PC_Cazimord_B_Equipment'",
							"entrance": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_Lobby_Entrance.AM_PC_Cazimord_Lobby_Entrance'",
							"exitPortal": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Interaction_ExitPortal.AM_PC_Cazimord_B_Interaction_ExitPortal'",
							"attackFail": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_AttackBounce.AM_PC_Cazimord_B_AttackBounce'",
							"pray": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Interaction_Pray.AM_PC_Cazimord_B_Interaction_Pray'",
							"halfDeath": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_HalfDeath.AM_PC_Cazimord_B_HalfDeath'",
							"itemEquip": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_ItemEquip.AM_PC_Cazimord_B_ItemEquip'",
							"pickup": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Pickup.AM_PC_Cazimord_B_Pickup'",
							"mining": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Interaction.AM_PC_Cazimord_B_Interaction'",
							"shock_Heavy": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Shock_Heavy.AM_PC_Cazimord_B_Shock_Heavy'",
							"shock_Medium": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Shock_Medium.AM_PC_Cazimord_B_Shock_Medium'",
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							"y": 3
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						"shadowColor":
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							"b": 0.00030399998649954796,
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						"text": "",
						"comment": "무속성 기본 공격",
						"shakeCameraScale": 0
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				},
				{
					"RowName": "Damage_Critical",
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					{
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							"specifiedColor":
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						"comment": "모든 공격 크리티컬",
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				},
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						"comment": "불 속성 공격",
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				{
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						"fontScale": 1,
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						"comment": "전기 속성 공격",
						"shakeCameraScale": 0
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				},
				{
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					{
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						"comment": "독 속성 공격",
						"shakeCameraScale": 0
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				},
				{
					"RowName": "Damage_Corrosion",
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								"bApplyOutlineToDropShadows": false,
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						"comment": "부식 속성 공격",
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				},
				{
					"RowName": "Damage_Fire_Dot",
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						"comment": "화상 지속 데미지",
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				},
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					"RowName": "Damage_Poison_Dot",
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						"comment": "중독 지속 데미지",
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				},
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					"RowName": "Damage_Bleeding_Dot",
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						"comment": "출혈 지속 데미지",
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				},
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					"RowName": "State_Fire",
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				},
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						"text": "중독",
						"comment": "중독 상태 이상 알림",
						"shakeCameraScale": 1
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				},
				{
					"RowName": "State_Poison_Remove",
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						"text": "해독됨",
						"comment": "해독약 사용",
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				{
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								"outlineSize": 3,
								"bMiteredCorners": false,
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								"bApplyOutlineToDropShadows": false,
								"outlineMaterial": "None",
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						"text": "부식",
						"comment": "부식 상태 이상 알림",
						"shakeCameraScale": 1
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				},
				{
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							"specifiedColor":
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						"text": "출혈",
						"comment": "출혈 상태 이상 알림",
						"shakeCameraScale": 1
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				},
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						"justification": "Center",
						"shadowOffset":
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						"text": "저주받음",
						"comment": "저주룬 상태 이상 알림",
						"shakeCameraScale": 1
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				},
				{
					"RowName": "State_Cure_Remove",
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							"specifiedColor":
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						{
							"fontObject": "/Script/Engine.Font'/Game/Font/UI_WS_NotoSerif_Kr.UI_WS_NotoSerif_Kr'",
							"fontMaterial": "/Script/Engine.MaterialInstanceConstant'/Game/_UI/UI_Materials/MI_UI_Gradation_DamageFontBase.MI_UI_Gradation_DamageFontBase'",
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							{
								"outlineSize": 2,
								"bMiteredCorners": false,
								"bSeparateFillAlpha": false,
								"bApplyOutlineToDropShadows": false,
								"outlineMaterial": "None",
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							"monospacedWidth": 1
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						"justification": "Center",
						"shadowOffset":
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						"text": "화상해제",
						"comment": "성수 사용",
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				},
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					"RowName": "State_All_DOT_Remove",
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							{
								"outlineSize": 2,
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								"bApplyOutlineToDropShadows": false,
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						"text": "상태치유",
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				},
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						"comment": "HP 회복",
						"shakeCameraScale": 0
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					"RowName": "Heal_MP",
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						"text": "내구도 회복",
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						"text": "지구력 회복",
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			"AssetPath": "/Game/Blueprints/DataTable/DT_FX_Damaged.DT_FX_Damaged",
			"RowStructure": "FXDataRow",
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						"niagaraSystem2": "None"
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				},
				{
					"RowName": "hilda",
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						"niagaraSystem2": "None"
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				},
				{
					"RowName": "urud",
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							{
								"tagName": "UI.Setting.Graphic.High"
							},
							{
								"tagName": "UI.Setting.Graphic.Epic"
							}
						],
						"editorOnlyDesc": "풀리지"
					}
				},
				{
					"RowName": "3008",
					"Data":
					{
						"defaultValue":
						{
							"tagName": "UI.Setting.VoiceChat"
						},
						"values": [
							{
								"tagName": "UI.Setting.VoiceChat.AlwaysOn"
							},
							{
								"tagName": "UI.Setting.VoiceChat.PushToTalk"
							}
						],
						"editorOnlyDesc": "음성 채팅 모드"
					}
				}
			]
		},
		{
			"AssetName": "DT_SystemSettingBool",
			"AssetPath": "/Game/Blueprints/DataTable/DT_SystemSettingBool.DT_SystemSettingBool",
			"RowStructure": "SystemSettingBoolDataRow",
			"Rows": [
				{
					"RowName": "1012",
					"Data":
					{
						"defaultValue": true,
						"editorOnlyDesc": "서버 확장 허용"
					}
				},
				{
					"RowName": "1014",
					"Data":
					{
						"defaultValue": false,
						"editorOnlyDesc": "프라임 매칭"
					}
				},
				{
					"RowName": "1006",
					"Data":
					{
						"defaultValue": true,
						"editorOnlyDesc": "앉기 토글"
					}
				},
				{
					"RowName": "1007",
					"Data":
					{
						"defaultValue": false,
						"editorOnlyDesc": "달리기 토글"
					}
				},
				{
					"RowName": "1008",
					"Data":
					{
						"defaultValue": true,
						"editorOnlyDesc": "데미지 수치 표시"
					}
				},
				{
					"RowName": "1009",
					"Data":
					{
						"defaultValue": true,
						"editorOnlyDesc": "피아식별 아웃라인"
					}
				},
				{
					"RowName": "1010",
					"Data":
					{
						"defaultValue": false,
						"editorOnlyDesc": "수직 반전"
					}
				},
				{
					"RowName": "2008",
					"Data":
					{
						"defaultValue": true,
						"editorOnlyDesc": "수직 동기화"
					}
				},
				{
					"RowName": "2009",
					"Data":
					{
						"defaultValue": true,
						"editorOnlyDesc": "모션 블러"
					}
				},
				{
					"RowName": "2010",
					"Data":
					{
						"defaultValue": false,
						"editorOnlyDesc": "필름 그레인"
					}
				},
				{
					"RowName": "3005",
					"Data":
					{
						"defaultValue": false,
						"editorOnlyDesc": "음소거"
					}
				},
				{
					"RowName": "3006",
					"Data":
					{
						"defaultValue": true,
						"editorOnlyDesc": "음성 채팅 사용"
					}
				},
				{
					"RowName": "3007",
					"Data":
					{
						"defaultValue": false,
						"editorOnlyDesc": "음성 채팅 마이크 사용"
					}
				},
				{
					"RowName": "1013",
					"Data":
					{
						"defaultValue": true,
						"editorOnlyDesc": "달리기 토글"
					}
				}
			]
		},
		{
			"AssetName": "DT_SystemSetting",
			"AssetPath": "/Game/Blueprints/DataTable/DT_SystemSetting.DT_SystemSetting",
			"RowStructure": "SystemSettingDataRow",
			"Rows": [
				{
					"RowName": "1000",
					"Data":
					{
						"category": "GamePlay",
						"groupName": "게임 플레이",
						"name": "언어",
						"settingValueHandleType": "Languages",
						"getFuncName": "GetCurrentLanguageIndex",
						"setFuncName": "SetCurrentLanguageByIndex",
						"type": "Cycle",
						"valueType": "List",
						"desc": "표시되는 언어를 선택합니다",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "1001",
					"Data":
					{
						"category": "GamePlay",
						"groupName": "게임 플레이",
						"name": "지역 서버",
						"settingValueHandleType": "Region",
						"getFuncName": "GetCurrentRegionIndex",
						"setFuncName": "SetCurrentRegionIndex",
						"type": "Cycle",
						"valueType": "List",
						"desc": "플레이 할 서버를 선택합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "CanChangeCurrentRegion",
						"bIsUnused": false
					}
				},
				{
					"RowName": "1012",
					"Data":
					{
						"category": "GamePlay",
						"groupName": "게임 플레이",
						"name": "서버 확장 허용",
						"settingValueHandleType": "Bool",
						"getFuncName": "GetAllowRegionExpansion",
						"setFuncName": "SetAllowRegionExpansion",
						"type": "Cycle",
						"valueType": "Bool",
						"desc": "지정한 서버에 사람이 없는 경우, 매칭 가능 서버를 확장하여 가능한 플레이 인원이 있는 곳으로 서버를 배정합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "CanChangeAllowRegionExpansion",
						"bIsUnused": false
					}
				},
				{
					"RowName": "1014",
					"Data":
					{
						"category": "GamePlay",
						"groupName": "게임 플레이",
						"name": "프라임 매칭",
						"settingValueHandleType": "Bool",
						"getFuncName": "GetPrimeMatching",
						"setFuncName": "SetPrimeMatching",
						"type": "Cycle",
						"valueType": "Bool",
						"desc": "프라임 유저끼리만 매칭합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "CanChangePrimeMatchingValue",
						"bIsUnused": false
					}
				},
				{
					"RowName": "1002",
					"Data":
					{
						"category": "GamePlay",
						"groupName": "게임 플레이",
						"name": "수평 감도",
						"settingValueHandleType": "Float",
						"getFuncName": "GetMouseSensitivityX",
						"setFuncName": "SetMouseSensitivityX",
						"type": "Slider",
						"valueType": "Numeric",
						"desc": "마우스 수평 이동의 감도를 설정합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "1003",
					"Data":
					{
						"category": "GamePlay",
						"groupName": "게임 플레이",
						"name": "수직 감도",
						"settingValueHandleType": "Float",
						"getFuncName": "GetMouseSensitivityY",
						"setFuncName": "SetMouseSensitivityY",
						"type": "Slider",
						"valueType": "Numeric",
						"desc": "마우스 수직 이동의 감도를 설정합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "1004",
					"Data":
					{
						"category": "GamePlay",
						"groupName": "게임 플레이",
						"name": "패드 감도",
						"settingValueHandleType": "Float",
						"getFuncName": "GetGamepadSensitivityLevel",
						"setFuncName": "SetGamepadSensitivityLevel",
						"type": "Slider",
						"valueType": "Numeric",
						"desc": "패드의 전체적인 감도를 설정합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "1005",
					"Data":
					{
						"category": "GamePlay",
						"groupName": "게임 플레이",
						"name": "패드 커서 감도",
						"settingValueHandleType": "Float",
						"getFuncName": "GetGamepadCursorSensitivityLevel",
						"setFuncName": "SetGamepadCursorSensitivityLevel",
						"type": "Slider",
						"valueType": "Numeric",
						"desc": "패드로 플레이 시 커서의 감도를 설정합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "1006",
					"Data":
					{
						"category": "GamePlay",
						"groupName": "게임 플레이",
						"name": "앉기 토글",
						"settingValueHandleType": "Bool",
						"getFuncName": "IsCrouchToggle",
						"setFuncName": "SetCrouchToggle",
						"type": "Cycle",
						"valueType": "Bool",
						"desc": "앉기 행동을 토글 방식 혹은 유지 방식으로 설정합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "1007",
					"Data":
					{
						"category": "GamePlay",
						"groupName": "게임 플레이",
						"name": "달리기 토글",
						"settingValueHandleType": "Bool",
						"getFuncName": "IsSprintToggle",
						"setFuncName": "SetSprintToggle",
						"type": "Cycle",
						"valueType": "Bool",
						"desc": "달리기 행동을 토글 방식 혹은 유지 방식으로 설정합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "1013",
					"Data":
					{
						"category": "GamePlay",
						"groupName": "게임 플레이",
						"name": "자유 시점 토글",
						"settingValueHandleType": "Bool",
						"getFuncName": "IsFreeCamToggle",
						"setFuncName": "SetFreeCamToggle",
						"type": "Cycle",
						"valueType": "Bool",
						"desc": "자유시점을 토글 방식 혹은 유지 방식으로 설정합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "1008",
					"Data":
					{
						"category": "GamePlay",
						"groupName": "게임 플레이",
						"name": "데미지 수치 표시",
						"settingValueHandleType": "Bool",
						"getFuncName": "IsDisplayDamage",
						"setFuncName": "SetDisplayDamageToggle",
						"type": "Cycle",
						"valueType": "Bool",
						"desc": "데미지 수치를 표시할지 설정합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "1009",
					"Data":
					{
						"category": "GamePlay",
						"groupName": "게임 플레이",
						"name": "피아식별 아웃라인",
						"settingValueHandleType": "Bool",
						"getFuncName": "GetDrawTeamOutline",
						"setFuncName": "SetDrawTeamOutline",
						"type": "Cycle",
						"valueType": "Bool",
						"desc": "아군, 적군을 구분하기 위한 아웃라인을 표시할지 설정합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "1010",
					"Data":
					{
						"category": "GamePlay",
						"groupName": "게임 플레이",
						"name": "수직 반전",
						"settingValueHandleType": "Bool",
						"getFuncName": "GetMouseInvertYToggle",
						"setFuncName": "SetMouseInvertYToggle",
						"type": "Cycle",
						"valueType": "Bool",
						"desc": "수직 화면 이동에 대한 입력을 반대로 할지 설정합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "1011",
					"Data":
					{
						"category": "GamePlay",
						"groupName": "게임 플레이",
						"name": "카메라 흔들기",
						"settingValueHandleType": "Float",
						"getFuncName": "GetCameraShakeIntensity",
						"setFuncName": "SetCameraShakeIntensity",
						"type": "Slider",
						"valueType": "Numeric",
						"desc": "화면의 흔들림 정도를 설정합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "1015",
					"Data":
					{
						"category": "GamePlay",
						"groupName": "게임 플레이",
						"name": "카메라 거리 변경",
						"settingValueHandleType": "Index",
						"getFuncName": "GetCameraDistanceType",
						"setFuncName": "SetCameraDistanceType",
						"type": "Cycle",
						"valueType": "List",
						"desc": "카메라 거리에 대해 확대할지, 축소할지 설정합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "2000",
					"Data":
					{
						"category": "Graphic",
						"groupName": "그래픽",
						"name": "창모드",
						"settingValueHandleType": "Index",
						"getFuncName": "GetFullscreenMode",
						"setFuncName": "SetWindowMode",
						"type": "Cycle",
						"valueType": "List",
						"desc": "창 모드를 선택합니다.",
						"bHasOptionDependency": true,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "2001",
					"Data":
					{
						"category": "Graphic",
						"groupName": "그래픽",
						"name": "화면 비율",
						"settingValueHandleType": "GameplayTag",
						"getFuncName": "GetAspectRatioTag",
						"setFuncName": "SetAspectRatioTag",
						"type": "Cycle",
						"valueType": "List",
						"desc": "화면 비율을 선택합니다.",
						"bHasOptionDependency": true,
						"bDisabled": false,
						"isEnableFuncName": "CanChangeAspectRatio",
						"bIsUnused": false
					}
				},
				{
					"RowName": "2002",
					"Data":
					{
						"category": "Graphic",
						"groupName": "그래픽",
						"name": "해상도",
						"settingValueHandleType": "Resolution",
						"getFuncName": "None",
						"setFuncName": "None",
						"type": "Cycle",
						"valueType": "List",
						"desc": "해상도를 선택합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "CanChangeResolution",
						"bIsUnused": false
					}
				},
				{
					"RowName": "2008",
					"Data":
					{
						"category": "Graphic",
						"groupName": "그래픽",
						"name": "수직 동기화",
						"settingValueHandleType": "Bool",
						"getFuncName": "IsVSyncEnabled",
						"setFuncName": "SetVSyncEnabled",
						"type": "Cycle",
						"valueType": "Bool",
						"desc": "수직 동기 사용으로 티어링 현상을 제거할 수 있으나, 입력 지연 현상이 발생할 수 있습니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "2003",
					"Data":
					{
						"category": "Graphic",
						"groupName": "그래픽",
						"name": "프레임 제한",
						"settingValueHandleType": "Float",
						"getFuncName": "GetFrameRateLimit",
						"setFuncName": "SetFrameRateLimit",
						"type": "Slider",
						"valueType": "Numeric",
						"desc": "게임 전체의 프레임을 설정합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "2010",
					"Data":
					{
						"category": "Graphic",
						"groupName": "고급 설정",
						"name": "필름 그레인",
						"settingValueHandleType": "Bool",
						"getFuncName": "IsFilmGrainEnable",
						"setFuncName": "SetFilmGrain",
						"type": "Cycle",
						"valueType": "Bool",
						"desc": "화면에 미세한 노이즈 효과를 더해 분위기를 강조할 수 있습니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "2009",
					"Data":
					{
						"category": "Graphic",
						"groupName": "고급 설정",
						"name": "모션 블러",
						"settingValueHandleType": "Bool",
						"getFuncName": "IsMotionBlurEnable",
						"setFuncName": "SetMotionBlur",
						"type": "Cycle",
						"valueType": "Bool",
						"desc": "빠른 움직임을 부드럽게 보이게 하는 효과로 화면 회전 시 잔상 효과가 발생합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "2006",
					"Data":
					{
						"category": "Graphic",
						"groupName": "고급 설정",
						"name": "업스케일링 모드",
						"settingValueHandleType": "Index",
						"getFuncName": "GetSuperResolutionMode",
						"setFuncName": "SetSuperResolutionMode",
						"type": "Cycle",
						"valueType": "List",
						"desc": "그래픽 품질을 유지하면서 성능을 향상시키는 설정입니다.\r\n\r\nFSR: AMD GPU 최적화, 성능 중심의 업스케일링\r\nDLSS: NVIDIA RTX 전용, AI 기반 화질 향상\r\nXeSS: Intel 개발, 범용성 높은 업스케일링 기술",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "2007",
					"Data":
					{
						"category": "Graphic",
						"groupName": "고급 설정",
						"name": "NVIDIA Reflex Low Latency",
						"settingValueHandleType": "Index",
						"getFuncName": "GetCurrentReflex",
						"setFuncName": "SetReflexModeByIndex",
						"type": "Cycle",
						"valueType": "List",
						"desc": "Nvidia Reflex 사용으로 시스템 지연 시간을 줄이고, PC 반응 속도를 향상시킵니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "2004",
					"Data":
					{
						"category": "Graphic",
						"groupName": "고급 설정",
						"name": "그래픽 프리셋",
						"settingValueHandleType": "GraphicPreset",
						"getFuncName": "GetOverallScalabilityLevel",
						"setFuncName": "SetOverallScalabilityLevel",
						"type": "Cycle",
						"valueType": "List",
						"desc": "전반적인 그래픽 품질을 설정합니다.",
						"bHasOptionDependency": true,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "2005",
					"Data":
					{
						"category": "Graphic",
						"groupName": "고급 설정",
						"name": "안티 앨리어싱",
						"settingValueHandleType": "Index",
						"getFuncName": "GetAntiAliasingQuality",
						"setFuncName": "SetAntiAliasingQuality",
						"type": "Cycle",
						"valueType": "List",
						"desc": "안티 앨리어싱 적용 수준을 설정합니다.\r\n옵션 수치가 높을수록 이미지가 부드럽게 표현되나, GPU의 부하가 증가합니다.",
						"bHasOptionDependency": true,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "2011",
					"Data":
					{
						"category": "Graphic",
						"groupName": "고급 설정",
						"name": "가시거리",
						"settingValueHandleType": "Index",
						"getFuncName": "GetViewDistanceQuality",
						"setFuncName": "SetViewDistanceQuality",
						"type": "Cycle",
						"valueType": "List",
						"desc": "플레이 중 볼 수 있는 오브젝트의 표시 거리를 설정합니다.",
						"bHasOptionDependency": true,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "2012",
					"Data":
					{
						"category": "Graphic",
						"groupName": "고급 설정",
						"name": "그림자",
						"settingValueHandleType": "Index",
						"getFuncName": "GetShadowQuality",
						"setFuncName": "SetShadowQuality",
						"type": "Cycle",
						"valueType": "List",
						"desc": "그림자 표현을 얼마나 상세하게 표현할지 설정합니다.",
						"bHasOptionDependency": true,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "2013",
					"Data":
					{
						"category": "Graphic",
						"groupName": "고급 설정",
						"name": "글로벌 일루미네이션",
						"settingValueHandleType": "Index",
						"getFuncName": "GetGlobalIlluminationQuality",
						"setFuncName": "SetGlobalIlluminationQuality",
						"type": "Cycle",
						"valueType": "List",
						"desc": "빛이 표면에 반사되어 주변을 자연스럽게 밝히는 조명 효과를 설정합니다.",
						"bHasOptionDependency": true,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "2014",
					"Data":
					{
						"category": "Graphic",
						"groupName": "고급 설정",
						"name": "반사",
						"settingValueHandleType": "Index",
						"getFuncName": "GetReflectionQuality",
						"setFuncName": "SetReflectionQuality",
						"type": "Cycle",
						"valueType": "List",
						"desc": "바닥, 물, 거울 등에 캐릭터나 배경이 자연스럽게 비치도록 설정합니다.",
						"bHasOptionDependency": true,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "2015",
					"Data":
					{
						"category": "Graphic",
						"groupName": "고급 설정",
						"name": "포스트 프로세싱",
						"settingValueHandleType": "Index",
						"getFuncName": "GetPostProcessingQuality",
						"setFuncName": "SetPostProcessingQuality",
						"type": "Cycle",
						"valueType": "List",
						"desc": "빛 번짐, 화면 흐림, 색감 보정 등 현실감 있는 효과를 설정합니다",
						"bHasOptionDependency": true,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "2016",
					"Data":
					{
						"category": "Graphic",
						"groupName": "고급 설정",
						"name": "텍스처",
						"settingValueHandleType": "Index",
						"getFuncName": "GetTextureQuality",
						"setFuncName": "SetTextureQuality",
						"type": "Cycle",
						"valueType": "List",
						"desc": "게임 내 오브젝트 표면의 디테일과 선명도를 조절합니다.",
						"bHasOptionDependency": true,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "2017",
					"Data":
					{
						"category": "Graphic",
						"groupName": "고급 설정",
						"name": "효과",
						"settingValueHandleType": "Index",
						"getFuncName": "GetVisualEffectQuality",
						"setFuncName": "SetVisualEffectQuality",
						"type": "Cycle",
						"valueType": "List",
						"desc": "게임 내 캐릭터, 몬스터들의 스킬 효과에 대한 디테일과 선명도를 조절합니다.",
						"bHasOptionDependency": true,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "2018",
					"Data":
					{
						"category": "Graphic",
						"groupName": "고급 설정",
						"name": "풀리지",
						"settingValueHandleType": "Index",
						"getFuncName": "GetFoliageQuality",
						"setFuncName": "SetFoliageQuality",
						"type": "Cycle",
						"valueType": "List",
						"desc": "게임 내 자연 요소의 밀도와 디테일을 조절합니다.",
						"bHasOptionDependency": true,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "3000",
					"Data":
					{
						"category": "Audio",
						"groupName": "사운드",
						"name": "마스터 볼륨",
						"settingValueHandleType": "Float",
						"getFuncName": "GetMasterVolumePercent",
						"setFuncName": "SetMasterVolumeByPercent",
						"type": "Slider",
						"valueType": "Numeric",
						"desc": "게임의 전체 볼륨을 설정합니다.",
						"bHasOptionDependency": true,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "3001",
					"Data":
					{
						"category": "Audio",
						"groupName": "사운드",
						"name": "효과 볼륨",
						"settingValueHandleType": "Float",
						"getFuncName": "GetEffectVolumePercent",
						"setFuncName": "SetSoundEffectVolumeByPercent",
						"type": "Slider",
						"valueType": "Numeric",
						"desc": "게임의 효과 사운드 볼륨을 설정합니다.",
						"bHasOptionDependency": true,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "3002",
					"Data":
					{
						"category": "Audio",
						"groupName": "사운드",
						"name": "음악 볼륨",
						"settingValueHandleType": "Float",
						"getFuncName": "GetMusicVolumePercent",
						"setFuncName": "SetMusicVolumeByPercent",
						"type": "Slider",
						"valueType": "Numeric",
						"desc": "게임의 음악 사운드 볼륨을 설정합니다.",
						"bHasOptionDependency": true,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "3003",
					"Data":
					{
						"category": "Audio",
						"groupName": "사운드",
						"name": "캐릭터 목소리 볼륨",
						"settingValueHandleType": "Float",
						"getFuncName": "GetVoiceVolumePercent",
						"setFuncName": "SetVoiceVolumeByPercent",
						"type": "Slider",
						"valueType": "Numeric",
						"desc": "게임의 캐릭터 목소리 볼륨을 설정합니다.",
						"bHasOptionDependency": true,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "3004",
					"Data":
					{
						"category": "Audio",
						"groupName": "사운드",
						"name": "UI 볼륨",
						"settingValueHandleType": "Float",
						"getFuncName": "GetUIVolumePercent",
						"setFuncName": "SetUIVolumeByPercent",
						"type": "Slider",
						"valueType": "Numeric",
						"desc": "게임의 UI 볼륨을 설정합니다.",
						"bHasOptionDependency": true,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "3005",
					"Data":
					{
						"category": "Audio",
						"groupName": "사운드",
						"name": "음소거",
						"settingValueHandleType": "Bool",
						"getFuncName": "IsMute",
						"setFuncName": "SetIsMute",
						"type": "Cycle",
						"valueType": "Bool",
						"desc": "소리를 전체 음소거 시킵니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": true
					}
				},
				{
					"RowName": "3006",
					"Data":
					{
						"category": "Audio",
						"groupName": "음성 채팅",
						"name": "음성 채팅",
						"settingValueHandleType": "Bool",
						"getFuncName": "GetUseVoiceChat",
						"setFuncName": "SetUseVoiceChat",
						"type": "Cycle",
						"valueType": "Bool",
						"desc": "음성 채팅 기능을 사용할지 설정합니다.",
						"bHasOptionDependency": true,
						"bDisabled": false,
						"isEnableFuncName": "None",
						"bIsUnused": false
					}
				},
				{
					"RowName": "3007",
					"Data":
					{
						"category": "Audio",
						"groupName": "음성 채팅",
						"name": "음성 채팅 마이크 사용",
						"settingValueHandleType": "Bool",
						"getFuncName": "GetUseVoiceChatMic",
						"setFuncName": "SetUseVoiceChatMic",
						"type": "Cycle",
						"valueType": "Bool",
						"desc": "음성 채팅 마이크를 사용할지 설정합니다.",
						"bHasOptionDependency": true,
						"bDisabled": false,
						"isEnableFuncName": "CanChangeUseVoiceChatMic",
						"bIsUnused": false
					}
				},
				{
					"RowName": "3008",
					"Data":
					{
						"category": "Audio",
						"groupName": "음성 채팅",
						"name": "음성 채팅 모드",
						"settingValueHandleType": "Index",
						"getFuncName": "GetVoiceChatMicMode",
						"setFuncName": "SetVoiceChatMicMode",
						"type": "Cycle",
						"valueType": "List",
						"desc": "음성 채팅을 어떻게 사용할지 설정합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "CanChangeVoiceChatMicMode",
						"bIsUnused": false
					}
				},
				{
					"RowName": "3009",
					"Data":
					{
						"category": "Audio",
						"groupName": "음성 채팅",
						"name": "입력 음량",
						"settingValueHandleType": "Float",
						"getFuncName": "GetVoiceChatInputVolume",
						"setFuncName": "SetVoiceChatInputVolume",
						"type": "Slider",
						"valueType": "Numeric",
						"desc": "자신의 마이크 볼륨 음량을 설정합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "CanChangeVoiceChatInputVolume",
						"bIsUnused": false
					}
				},
				{
					"RowName": "3010",
					"Data":
					{
						"category": "Audio",
						"groupName": "음성 채팅",
						"name": "출력 음량",
						"settingValueHandleType": "Float",
						"getFuncName": "GetVoiceChatOutputVolume",
						"setFuncName": "SetVoiceChatOutputVolume",
						"type": "Slider",
						"valueType": "Numeric",
						"desc": "다른 플레이어의 마이크 볼륨 음량을 설정합니다.",
						"bHasOptionDependency": false,
						"bDisabled": false,
						"isEnableFuncName": "CanChangeVoiceChatOutputVolume",
						"bIsUnused": false
					}
				}
			]
		},
		{
			"AssetName": "DT_LobbyMontage_Cazimord",
			"AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Cazimord.DT_LobbyMontage_Cazimord",
			"RowStructure": "LobbyMontageDataRow",
			"Rows": [
				{
					"RowName": "Main_Tavern_Idle",
					"Data":
					{
						"levelTag":
						{
							"tagName": "Level.Lobby.Main"
						},
						"state": "Idle",
						"montages": [
							"/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_01.AM_PC_Baran_Lobby_Tavern_Idle_01",
							"/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_02.AM_PC_Baran_Lobby_Tavern_Idle_02",
							"/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_03.AM_PC_Baran_Lobby_Tavern_Idle_03"
						]
					}
				},
				{
					"RowName": "Hideout_Idle",
					"Data":
					{
						"levelTag":
						{
							"tagName": "Level.Lobby.Hideout"
						},
						"state": "Idle",
						"montages": [
							"/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_Lobby_Hideout_Idle.AM_PC_Cazimord_Lobby_Hideout_Idle"
						]
					}
				},
				{
					"RowName": "Hideout_Stalker_Entrance",
					"Data":
					{
						"levelTag":
						{
							"tagName": "Level.Lobby.Stalker"
						},
						"state": "Entrance",
						"montages": [
							"/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_Lobby_Entrance.AM_PC_Cazimord_Lobby_Entrance"
						]
					}
				},
				{
					"RowName": "Store_Detail_Entrance",
					"Data":
					{
						"levelTag":
						{
							"tagName": "Level.Lobby.Store.Detail"
						},
						"state": "Entrance",
						"montages": [
							"/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_Lobby_Entrance.AM_PC_Cazimord_Lobby_Entrance"
						]
					}
				}
			]
		},
		{
			"AssetName": "DT_ResultSublevel",
			"AssetPath": "/Game/Blueprints/DataTable/DT_ResultSublevel.DT_ResultSublevel",
			"RowStructure": "ResultSublevelDataRow",
			"Rows": [
				{
					"RowName": "NewRow",
					"Data":
					{
						"levelName": "L_PC_Rio_VictoryLS_01",
						"stalkersName": "rio",
						"bIsExitDungeon": true,
						"defaultMontage": "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Entrance.AM_PC_Rio_Lobby_Entrance"
					}
				},
				{
					"RowName": "NewRow_0",
					"Data":
					{
						"levelName": "L_PC_Hilda_VictoryLS_01",
						"stalkersName": "hilda",
						"bIsExitDungeon": true,
						"defaultMontage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_Lobby_Entrance.AM_PC_Hilda_Lobby_Entrance"
					}
				},
				{
					"RowName": "NewRow_1",
					"Data":
					{
						"levelName": "L_PC_Hilda_DefeatLS_01",
						"stalkersName": "hilda",
						"bIsExitDungeon": false,
						"defaultMontage": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_HalfDeath.AM_PC_Hilda_B_HalfDeath"
					}
				},
				{
					"RowName": "NewRow_2",
					"Data":
					{
						"levelName": "L_PC_Rio_DefeatLS_01",
						"stalkersName": "rio",
						"bIsExitDungeon": false,
						"defaultMontage": "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_HalfDeath.AM_PC_Rio_B_HalfDeath"
					}
				},
				{
					"RowName": "NewRow_3",
					"Data":
					{
						"levelName": "L_PC_Rene_DefeatLS_01",
						"stalkersName": "rene",
						"bIsExitDungeon": false,
						"defaultMontage": "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_HalfDeath.AM_PC_Rene_B_HalfDeath"
					}
				},
				{
					"RowName": "NewRow_4",
					"Data":
					{
						"levelName": "L_PC_Rene_VictoryLS_01",
						"stalkersName": "rene",
						"bIsExitDungeon": true,
						"defaultMontage": "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_L_Entrance.AM_PC_Rene_Base_L_Entrance"
					}
				},
				{
					"RowName": "NewRow_5",
					"Data":
					{
						"levelName": "L_PC_Baran_VictoryLS_01",
						"stalkersName": "baran",
						"bIsExitDungeon": true,
						"defaultMontage": "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Entrance.AM_PC_Baran_Lobby_Entrance"
					}
				},
				{
					"RowName": "NewRow_6",
					"Data":
					{
						"levelName": "L_PC_Cazimord_VictoryLS_01",
						"stalkersName": "cazimord",
						"bIsExitDungeon": true,
						"defaultMontage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_Lobby_Entrance.AM_PC_Cazimord_Lobby_Entrance"
					}
				},
				{
					"RowName": "NewRow_7",
					"Data":
					{
						"levelName": "L_PC_Clad_VictoryLS_01",
						"stalkersName": "clad",
						"bIsExitDungeon": true,
						"defaultMontage": "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Entrance.AM_PC_Clad_Lobby_Entrance"
					}
				},
				{
					"RowName": "NewRow_8",
					"Data":
					{
						"levelName": "L_PC_Nave_VictoryLS_01",
						"stalkersName": "nave",
						"bIsExitDungeon": true,
						"defaultMontage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Entrance.AM_PC_Nave_Lobby_Entrance"
					}
				},
				{
					"RowName": "NewRow_9",
					"Data":
					{
						"levelName": "L_PC_Sinobu_VictoryLS_01",
						"stalkersName": "sinobu",
						"bIsExitDungeon": true,
						"defaultMontage": "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Entrance.AM_PC_Sinobu_BaseA_000_Lobby_Entrance"
					}
				},
				{
					"RowName": "NewRow_10",
					"Data":
					{
						"levelName": "L_PC_Urud_VictoryLS_01",
						"stalkersName": "urud",
						"bIsExitDungeon": true,
						"defaultMontage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Lobby_Entrance.AM_PC_Urud_Lobby_Entrance"
					}
				},
				{
					"RowName": "NewRow_11",
					"Data":
					{
						"levelName": "L_PC_Baran_DefeatLS_01",
						"stalkersName": "baran",
						"bIsExitDungeon": false,
						"defaultMontage": "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_HalfDeath.AM_PC_Baran_B_HalfDeath"
					}
				},
				{
					"RowName": "NewRow_12",
					"Data":
					{
						"levelName": "L_PC_Cazimord_DefeatLS_01",
						"stalkersName": "cazimord",
						"bIsExitDungeon": false,
						"defaultMontage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_HalfDeath.AM_PC_Cazimord_B_HalfDeath"
					}
				},
				{
					"RowName": "NewRow_13",
					"Data":
					{
						"levelName": "L_PC_Clad_DefeatLS_01",
						"stalkersName": "clad",
						"bIsExitDungeon": false,
						"defaultMontage": "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_HalfDeath.AM_PC_Clad_B_HalfDeath"
					}
				},
				{
					"RowName": "NewRow_14",
					"Data":
					{
						"levelName": "L_PC_Nave_DefeatLS_01",
						"stalkersName": "nave",
						"bIsExitDungeon": false,
						"defaultMontage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_HalfDeath.AM_PC_Nave_B_HalfDeath"
					}
				},
				{
					"RowName": "NewRow_15",
					"Data":
					{
						"levelName": "L_PC_Sinobu_DefeatLS_01",
						"stalkersName": "sinobu",
						"bIsExitDungeon": false,
						"defaultMontage": "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_HalfDeath.AM_PC_Sinobu_B_HalfDeath"
					}
				},
				{
					"RowName": "NewRow_16",
					"Data":
					{
						"levelName": "L_PC_Urud_DefeatLS_01",
						"stalkersName": "urud",
						"bIsExitDungeon": false,
						"defaultMontage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_HalfDeath.AM_PC_Urud_B_HalfDeath"
					}
				},
				{
					"RowName": "NewRow_17",
					"Data":
					{
						"levelName": "L_PC_Lian_VictoryLS_01",
						"stalkersName": "lian",
						"bIsExitDungeon": true,
						"defaultMontage": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Victory_01.AM_PC_Lian_Base_000_Victory_01"
					}
				},
				{
					"RowName": "NewRow_18",
					"Data":
					{
						"levelName": "L_PC_Lian_DefeatLS_01",
						"stalkersName": "lian",
						"bIsExitDungeon": false,
						"defaultMontage": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_HitStatus_HalfDeath.AM_PC_Lian_Base_000_HitStatus_HalfDeath"
					}
				}
			]
		},
		{
			"AssetName": "DT_LobbyMontage_Clad",
			"AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Clad.DT_LobbyMontage_Clad",
			"RowStructure": "LobbyMontageDataRow",
			"Rows": [
				{
					"RowName": "Main_Tavern_Idle",
					"Data":
					{
						"levelTag":
						{
							"tagName": "Level.Lobby.Main"
						},
						"state": "Idle",
						"montages": [
							"/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Tavern_Idle_01.AM_PC_Clad_Lobby_Tavern_Idle_01",
							"/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Tavern_Idle_02.AM_PC_Clad_Lobby_Tavern_Idle_02",
							"/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Tavern_Idle_03.AM_PC_Clad_Lobby_Tavern_Idle_03"
						]
					}
				},
				{
					"RowName": "Hideout_Idle",
					"Data":
					{
						"levelTag":
						{
							"tagName": "Level.Lobby.Hideout"
						},
						"state": "Idle",
						"montages": [
							"/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Hideout_Idle.AM_PC_Clad_Lobby_Hideout_Idle"
						]
					}
				},
				{
					"RowName": "Hideout_Stalker_Entrance",
					"Data":
					{
						"levelTag":
						{
							"tagName": "Level.Lobby.Stalker"
						},
						"state": "Entrance",
						"montages": [
							"/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Entrance.AM_PC_Clad_Lobby_Entrance"
						]
					}
				},
				{
					"RowName": "Store_Detail_Entrance",
					"Data":
					{
						"levelTag":
						{
							"tagName": "Level.Lobby.Store.Detail"
						},
						"state": "Entrance",
						"montages": [
							"/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Entrance.AM_PC_Clad_Lobby_Entrance"
						]
					}
				}
			]
		},
		{
			"AssetName": "DT_Ping",
			"AssetPath": "/Game/Blueprints/DataTable/DT_Ping.DT_Ping",
			"RowStructure": "PingDataRow",
			"Rows": [
				{
					"RowName": "Enemy",
					"Data":
					{
						"type": "None",
						"goodsDTId": "PI1000001",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingFindEnemy.EmoteIconPingFindEnemy",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Enemy> - 적 발견</>",
						"color":
						{
							"r": 2.7999999523162842,
							"g": 0.013755000196397305,
							"b": 0,
							"a": 1
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						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_EnemyFound_SFX_01_Cue.UI_Ping_EnemyFound_SFX_01_Cue",
						"interactiveClasses": []
					}
				},
				{
					"RowName": "NotEnoughHP",
					"Data":
					{
						"type": "None",
						"goodsDTId": "PI1000004",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingHelpHP.EmoteIconPingHelpHP",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Ping> - {PingName}</>",
						"color":
						{
							"r": 0.18782100081443787,
							"g": 2,
							"b": 0.021219000220298767,
							"a": 1
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						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue",
						"interactiveClasses": []
					}
				},
				{
					"RowName": "NotEnoughMP",
					"Data":
					{
						"type": "None",
						"goodsDTId": "PI1000005",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingHelpMP.EmoteIconPingHelpMP",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Ping> - {PingName}</>",
						"color":
						{
							"r": 0.18782100081443787,
							"g": 2,
							"b": 0.021219000220298767,
							"a": 1
						},
						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue",
						"interactiveClasses": []
					}
				},
				{
					"RowName": "Portal",
					"Data":
					{
						"type": "None",
						"goodsDTId": "PI1000007",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_PortalEscape.EmoteIconPing_PortalEscape",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Ping> - {PingName}</>",
						"color":
						{
							"r": 0.18782100081443787,
							"g": 2,
							"b": 0.021219000220298767,
							"a": 1
						},
						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_PortalFound_SFX_01_Cue.UI_Ping_PortalFound_SFX_01_Cue",
						"interactiveClasses": []
					}
				},
				{
					"RowName": "Boss",
					"Data":
					{
						"type": "None",
						"goodsDTId": "PI1000008",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_PortalRaid.EmoteIconPing_PortalRaid",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Ping> - {PingName}</>",
						"color":
						{
							"r": 2.7999999523162842,
							"g": 0.013755000196397305,
							"b": 0,
							"a": 1
						},
						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_EnemyFound_SFX_01_Cue.UI_Ping_EnemyFound_SFX_01_Cue",
						"interactiveClasses": []
					}
				},
				{
					"RowName": "Agree",
					"Data":
					{
						"type": "None",
						"goodsDTId": "PI1000010",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Agree.EmoteIconPing_Agree",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Ping> - {PingName}</>",
						"color":
						{
							"r": 0.18782100081443787,
							"g": 2,
							"b": 0.021219000220298767,
							"a": 1
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						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue",
						"interactiveClasses": []
					}
				},
				{
					"RowName": "Disagree",
					"Data":
					{
						"type": "None",
						"goodsDTId": "PI1000011",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Refuse.EmoteIconPing_Refuse",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Ping> - {PingName}</>",
						"color":
						{
							"r": 0.18782100081443787,
							"g": 2,
							"b": 0.021219000220298767,
							"a": 1
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						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue",
						"interactiveClasses": []
					}
				},
				{
					"RowName": "Question",
					"Data":
					{
						"type": "None",
						"goodsDTId": "PI1000012",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Question.EmoteIconPing_Question",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Ping> - {PingName}</>",
						"color":
						{
							"r": 0.18782100081443787,
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						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_Question_SFX_01_Cue.UI_Ping_Question_SFX_01_Cue",
						"interactiveClasses": []
					}
				},
				{
					"RowName": "GeneralItem",
					"Data":
					{
						"type": "None",
						"goodsDTId": "PI1000002",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingItem.EmoteIconPingItem",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Ping> - {PingName}</>",
						"color":
						{
							"r": 2,
							"g": 0.97344601154327393,
							"b": 0.082282997667789459,
							"a": 1
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						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue",
						"interactiveClasses": []
					}
				},
				{
					"RowName": "Move",
					"Data":
					{
						"type": "Move",
						"goodsDTId": "PI1000003",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPingAssemble.EmoteIconPingAssemble",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Ping> - 이동 신호</>",
						"color":
						{
							"r": 0.18782100081443787,
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						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue",
						"interactiveClasses": []
					}
				},
				{
					"RowName": "Door",
					"Data":
					{
						"type": "Door",
						"goodsDTId": "PI9000001",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Ping> - 문 발견</>",
						"color":
						{
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							"g": 2,
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							"a": 1
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						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue",
						"interactiveClasses": [
							"/Script/CoreUObject.Class'/Script/WorldStalker.DoorActor'"
						]
					}
				},
				{
					"RowName": "Chest",
					"Data":
					{
						"type": "Chest",
						"goodsDTId": "PI9000001",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Object> - 보물 상자 발견</>",
						"color":
						{
							"r": 2,
							"g": 0.97344601154327393,
							"b": 0.082282997667789459,
							"a": 1
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						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue",
						"interactiveClasses": [
							"/Script/CoreUObject.Class'/Script/WorldStalker.TreasureChest'"
						]
					}
				},
				{
					"RowName": "StoneStatue",
					"Data":
					{
						"type": "BuffStatue",
						"goodsDTId": "PI9000001",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Object> - 석상 발견</>",
						"color":
						{
							"r": 2,
							"g": 0.97344601154327393,
							"b": 0.082282997667789459,
							"a": 1
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						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue",
						"interactiveClasses": [
							"/Script/CoreUObject.Class'/Script/WorldStalker.BuffActor'"
						]
					}
				},
				{
					"RowName": "Ladder",
					"Data":
					{
						"type": "Ladder",
						"goodsDTId": "PI9000001",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Ping> - 사다리 발견</>",
						"color":
						{
							"r": 0.18782100081443787,
							"g": 2,
							"b": 0.021219000220298767,
							"a": 1
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						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue",
						"interactiveClasses": [
							"/Script/CoreUObject.Class'/Script/WorldStalker.LadderActor'"
						]
					}
				},
				{
					"RowName": "Torch",
					"Data":
					{
						"type": "Torch",
						"goodsDTId": "PI9000001",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Ping> - 횃불 발견</>",
						"color":
						{
							"r": 0.18782100081443787,
							"g": 2,
							"b": 0.021219000220298767,
							"a": 1
						},
						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue",
						"interactiveClasses": [
							"/Script/CoreUObject.Class'/Script/WorldStalker.LightActor'"
						]
					}
				},
				{
					"RowName": "Ore",
					"Data":
					{
						"type": "Ore",
						"goodsDTId": "PI9000001",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Object> - 광석 발견</>",
						"color":
						{
							"r": 2,
							"g": 0.97344601154327393,
							"b": 0.082282997667789459,
							"a": 1
						},
						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue",
						"interactiveClasses": [
							"/Script/CoreUObject.Class'/Script/WorldStalker.MiningObject'"
						]
					}
				},
				{
					"RowName": "Trap",
					"Data":
					{
						"type": "Trap",
						"goodsDTId": "PI9000001",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Enemy> - 함정 발견</>",
						"color":
						{
							"r": 2.7999999523162842,
							"g": 0.013755000196397305,
							"b": 0,
							"a": 1
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						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue",
						"interactiveClasses": [
							"/Script/CoreUObject.Class'/Script/WorldStalker.TrapZoneToggle'",
							"/Script/CoreUObject.Class'/Script/WorldStalker.TrapAxe'",
							"/Script/CoreUObject.Class'/Script/WorldStalker.TrapSpike'"
						]
					}
				},
				{
					"RowName": "EscapePortal",
					"Data":
					{
						"type": "EscapePortal",
						"goodsDTId": "PI9000001",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Object> - 탈출 포탈 발견</>",
						"color":
						{
							"r": 2,
							"g": 0.97344601154327393,
							"b": 0.082282997667789459,
							"a": 1
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						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_PortalFound_SFX_01_Cue.UI_Ping_PortalFound_SFX_01_Cue",
						"interactiveClasses": [
							"/Script/CoreUObject.Class'/Script/WorldStalker.DungeonPortal'"
						]
					}
				},
				{
					"RowName": "BossPortal",
					"Data":
					{
						"type": "BossPortal",
						"goodsDTId": "PI9000001",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Enemy> - 보스 포탈 발견</>",
						"color":
						{
							"r": 2.7999999523162842,
							"g": 0.013755000196397305,
							"b": 0,
							"a": 1
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						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_PortalFound_SFX_01_Cue.UI_Ping_PortalFound_SFX_01_Cue",
						"interactiveClasses": [
							"/Script/CoreUObject.Class'/Script/WorldStalker.DungeonPortal'"
						]
					}
				},
				{
					"RowName": "MissionObject",
					"Data":
					{
						"type": "MissionObject",
						"goodsDTId": "PI9000001",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Object> - 미션 오브젝트 발견</>",
						"color":
						{
							"r": 2,
							"g": 0.97344601154327393,
							"b": 0.082282997667789459,
							"a": 1
						},
						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue",
						"interactiveClasses": [
							"/Script/CoreUObject.Class'/Script/WorldStalker.MissionObject'"
						]
					}
				},
				{
					"RowName": "Servant",
					"Data":
					{
						"type": "Servant",
						"goodsDTId": "PI9000001",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Object> - 하수인 발견</>",
						"color":
						{
							"r": 2,
							"g": 0.97344601154327393,
							"b": 0.082282997667789459,
							"a": 1
						},
						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue",
						"interactiveClasses": [
							"/Script/CoreUObject.Class'/Script/WorldStalker.DungeonServant'"
						]
					}
				},
				{
					"RowName": "MonsterDeadBody",
					"Data":
					{
						"type": "MonsterDeadBody",
						"goodsDTId": "PI9000001",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_Object.EmoteIconPing_Object",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Object> - 몬스터 시체 발견</>",
						"color":
						{
							"r": 2,
							"g": 0.97344601154327393,
							"b": 0.082282997667789459,
							"a": 1
						},
						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_SFX_01_Cue.UI_Ping_SFX_01_Cue",
						"interactiveClasses": [
							"/Script/CoreUObject.Class'/Script/WorldStalker.DropItemEnemy'"
						]
					}
				},
				{
					"RowName": "Stalkers",
					"Data":
					{
						"type": "Stalker",
						"goodsDTId": "PI1000006",
						"icon": "/Game/_UI/Icon_Ping_Emote/EmoteIconPing_FindEnemy.EmoteIconPing_FindEnemy",
						"logText": "<img id=\"{PartyNum}\"/> <Player>{Player}</><Enemy> - {Stalker} 발견</>",
						"color":
						{
							"r": 2.7999999523162842,
							"g": 0.013755000196397305,
							"b": 0,
							"a": 1
						},
						"pingMarkerClass": "None",
						"sound": "/Game/_Sound/UI/UI_Ping_EnemyFound_SFX_01_Cue.UI_Ping_EnemyFound_SFX_01_Cue",
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									},
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											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D1/L_MistForest_D1_S4_Frame.L_MistForest_D1_S4_Frame",
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											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D1/L_MistForest_D1_S8_Frame.L_MistForest_D1_S8_Frame",
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											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D1/L_MistForest_D1_S9_Frame.L_MistForest_D1_S9_Frame"
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											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D2/L_MistForest_D2_S6_A.L_MistForest_D2_S6_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D2/L_MistForest_D2_S6_I.L_MistForest_D2_S6_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D2/L_MistForest_D2_S7_A.L_MistForest_D2_S7_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D2/L_MistForest_D2_S7_I.L_MistForest_D2_S7_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D2/L_MistForest_D2_S8_A.L_MistForest_D2_S8_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D2/L_MistForest_D2_S8_I.L_MistForest_D2_S8_I",
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											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D2/L_MistForest_D2_S8_Frame.L_MistForest_D2_S8_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D2/L_MistForest_D2_S9_Deco.L_MistForest_D2_S9_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D2/L_MistForest_D2_S9_Frame.L_MistForest_D2_S9_Frame"
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											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D3/L_MistForest_D3_S3_I.L_MistForest_D3_S3_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D3/L_MistForest_D3_S4_A.L_MistForest_D3_S4_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D3/L_MistForest_D3_S4_I.L_MistForest_D3_S4_I",
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											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D3/L_MistForest_D3_S5_I.L_MistForest_D3_S5_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D3/L_MistForest_D3_S7_A.L_MistForest_D3_S7_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D3/L_MistForest_D3_S7_I.L_MistForest_D3_S7_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D3/L_MistForest_D3_S8_A.L_MistForest_D3_S8_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D3/L_MistForest_D3_S8_I.L_MistForest_D3_S8_I"
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											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D3/L_MistForest_D3_S2_Deco.L_MistForest_D3_S2_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D3/L_MistForest_D3_S2_Frame.L_MistForest_D3_S2_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D3/L_MistForest_D3_S3_Deco.L_MistForest_D3_S3_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D3/L_MistForest_D3_S3_Frame.L_MistForest_D3_S3_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D3/L_MistForest_D3_S4_Deco.L_MistForest_D3_S4_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D3/L_MistForest_D3_S4_Frame.L_MistForest_D3_S4_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D3/L_MistForest_D3_S5_Deco.L_MistForest_D3_S5_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D3/L_MistForest_D3_S5_Frame.L_MistForest_D3_S5_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D3/L_MistForest_D3_S7_Deco.L_MistForest_D3_S7_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D3/L_MistForest_D3_S7_Frame.L_MistForest_D3_S7_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D3/L_MistForest_D3_S8_Deco.L_MistForest_D3_S8_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D3/L_MistForest_D3_S8_Frame.L_MistForest_D3_S8_Frame"
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									}
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							},
							{
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										"levels": [
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_Block.L_MistForest_D4_Block",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S1_A.L_MistForest_D4_S1_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S1_I.L_MistForest_D4_S1_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S2_A.L_MistForest_D4_S2_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S2_I.L_MistForest_D4_S2_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S3_A.L_MistForest_D4_S3_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S3_I.L_MistForest_D4_S3_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S4_A.L_MistForest_D4_S4_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S4_I.L_MistForest_D4_S4_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S5_A.L_MistForest_D4_S5_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S5_I.L_MistForest_D4_S5_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S6_A.L_MistForest_D4_S6_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S6_I.L_MistForest_D4_S6_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S8_A.L_MistForest_D4_S8_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S8_I.L_MistForest_D4_S8_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S9_A.L_MistForest_D4_S9_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S9_I.L_MistForest_D4_S9_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_Enemy.L_MistForest_D4_Enemy",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_Item.L_MistForest_D4_Item"
										],
										"decoLevels": [
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_DecoPath.L_MistForest_D4_DecoPath",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S1_Deco.L_MistForest_D4_S1_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S1_Frame.L_MistForest_D4_S1_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S2_Deco.L_MistForest_D4_S2_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S2_Frame.L_MistForest_D4_S2_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S3_Deco.L_MistForest_D4_S3_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S3_Frame.L_MistForest_D4_S3_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S4_Deco.L_MistForest_D4_S4_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S4_Frame.L_MistForest_D4_S4_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S5_Deco.L_MistForest_D4_S5_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S5_Frame.L_MistForest_D4_S5_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S6_Deco.L_MistForest_D4_S6_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S6_Frame.L_MistForest_D4_S6_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S8_Deco.L_MistForest_D4_S8_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S8_Frame.L_MistForest_D4_S8_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S9_Deco.L_MistForest_D4_S9_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D4/L_MistForest_D4_S9_Frame.L_MistForest_D4_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D5",
								"data": [
									{
										"name": "L_MistForest_D5",
										"specialType": "None",
										"minimap": "None",
										"levels": [
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_Block.L_MistForest_D5_Block",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_Item.L_MistForest_D5_Item",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_Enemy.L_MistForest_D5_Enemy",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S1_A.L_MistForest_D5_S1_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S1_I.L_MistForest_D5_S1_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S2_A.L_MistForest_D5_S2_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S2_I.L_MistForest_D5_S2_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S3_A.L_MistForest_D5_S3_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S3_I.L_MistForest_D5_S3_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S4_A.L_MistForest_D5_S4_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S4_I.L_MistForest_D5_S4_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S5_A.L_MistForest_D5_S5_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S5_I.L_MistForest_D5_S5_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S6_A.L_MistForest_D5_S6_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S6_I.L_MistForest_D5_S6_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S7_A.L_MistForest_D5_S7_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S7_I.L_MistForest_D5_S7_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S8_A.L_MistForest_D5_S8_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S8_I.L_MistForest_D5_S8_I"
										],
										"decoLevels": [
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_DecoPath.L_MistForest_D5_DecoPath",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S1_Deco.L_MistForest_D5_S1_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S1_Frame.L_MistForest_D5_S1_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S2_Deco.L_MistForest_D5_S2_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S2_Frame.L_MistForest_D5_S2_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S3_Deco.L_MistForest_D5_S3_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S3_Frame.L_MistForest_D5_S3_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S4_Deco.L_MistForest_D5_S4_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S4_Frame.L_MistForest_D5_S4_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S5_Deco.L_MistForest_D5_S5_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S5_Frame.L_MistForest_D5_S5_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S6_Deco.L_MistForest_D5_S6_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S6_Frame.L_MistForest_D5_S6_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S7_Deco.L_MistForest_D5_S7_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S7_Frame.L_MistForest_D5_S7_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S8_Deco.L_MistForest_D5_S8_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D5/L_MistForest_D5_S8_Frame.L_MistForest_D5_S8_Frame"
										]
									}
								]
							},
							{
								"type": "D6",
								"data": [
									{
										"name": "L_MistForest_D6",
										"specialType": "None",
										"minimap": "None",
										"levels": [
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_Block.L_MistForest_D6_Block",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_Item.L_MistForest_D6_Item",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_Enemy.L_MistForest_D6_Enemy",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S1_A.L_MistForest_D6_S1_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S1_I.L_MistForest_D6_S1_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S2_A.L_MistForest_D6_S2_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S2_I.L_MistForest_D6_S2_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S3_A.L_MistForest_D6_S3_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S3_I.L_MistForest_D6_S3_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S4_A.L_MistForest_D6_S4_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S4_I.L_MistForest_D6_S4_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S5_A.L_MistForest_D6_S5_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S5_I.L_MistForest_D6_S5_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S6_A.L_MistForest_D6_S6_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S6_I.L_MistForest_D6_S6_I"
										],
										"decoLevels": [
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_DecoPath.L_MistForest_D6_DecoPath",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S1_Deco.L_MistForest_D6_S1_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S1_Frame.L_MistForest_D6_S1_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S2_Deco.L_MistForest_D6_S2_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S2_Frame.L_MistForest_D6_S2_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S3_Deco.L_MistForest_D6_S3_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S3_Frame.L_MistForest_D6_S3_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S4_Deco.L_MistForest_D6_S4_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S4_Frame.L_MistForest_D6_S4_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S5_Deco.L_MistForest_D6_S5_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S5_Frame.L_MistForest_D6_S5_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S6_Deco.L_MistForest_D6_S6_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D6/L_MistForest_D6_S6_Frame.L_MistForest_D6_S6_Frame"
										]
									}
								]
							},
							{
								"type": "D7",
								"data": [
									{
										"name": "L_MistForest_D7",
										"specialType": "None",
										"minimap": "None",
										"levels": [
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_Block.L_MistForest_D7_Block",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_Item.L_MistForest_D7_Item",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_Enemy.L_MistForest_D7_Enemy",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_S2_A.L_MistForest_D7_S2_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_S2_I.L_MistForest_D7_S2_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_S3_A.L_MistForest_D7_S3_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_S3_I.L_MistForest_D7_S3_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_S4_A.L_MistForest_D7_S4_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_S4_I.L_MistForest_D7_S4_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_S5_A.L_MistForest_D7_S5_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_S5_I.L_MistForest_D7_S5_I",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_S6_A.L_MistForest_D7_S6_A",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_S6_I.L_MistForest_D7_S6_I"
										],
										"decoLevels": [
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_DecoPath.L_MistForest_D7_DecoPath",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_S2_Deco.L_MistForest_D7_S2_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_S2_Frame.L_MistForest_D7_S2_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_S3_Deco.L_MistForest_D7_S3_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_S3_Frame.L_MistForest_D7_S3_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_S4_Deco.L_MistForest_D7_S4_Deco",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_S4_Frame.L_MistForest_D7_S4_Frame",
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											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_S5_Frame.L_MistForest_D7_S5_Frame",
											"/Game/Maps/MistForest/L_MistForest_A/L_MistForest_D7/L_MistForest_D7_S6_Deco.L_MistForest_D7_S6_Deco",
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										],
										"decoLevels": [
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D2/L_Prison_B1_D2_S1_Deco.L_Prison_B1_D2_S1_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D2/L_Prison_B1_D2_S1_Frame.L_Prison_B1_D2_S1_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D2/L_Prison_B1_D2_S2_Deco.L_Prison_B1_D2_S2_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D2/L_Prison_B1_D2_S2_Frame.L_Prison_B1_D2_S2_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D2/L_Prison_B1_D2_S3_Deco.L_Prison_B1_D2_S3_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D2/L_Prison_B1_D2_S3_Frame.L_Prison_B1_D2_S3_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D2/L_Prison_B1_D2_S4_Deco.L_Prison_B1_D2_S4_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D2/L_Prison_B1_D2_S4_Frame.L_Prison_B1_D2_S4_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D2/L_Prison_B1_D2_S5_Deco.L_Prison_B1_D2_S5_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D2/L_Prison_B1_D2_S5_Frame.L_Prison_B1_D2_S5_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D2/L_Prison_B1_D2_S6_Deco.L_Prison_B1_D2_S6_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D2/L_Prison_B1_D2_S6_Frame.L_Prison_B1_D2_S6_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D2/L_Prison_B1_D2_S7_Deco.L_Prison_B1_D2_S7_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D2/L_Prison_B1_D2_S7_Frame.L_Prison_B1_D2_S7_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D2/L_Prison_B1_D2_S8_Deco.L_Prison_B1_D2_S8_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D2/L_Prison_B1_D2_S8_Frame.L_Prison_B1_D2_S8_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D2/L_Prison_B1_D2_S9_Deco.L_Prison_B1_D2_S9_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D2/L_Prison_B1_D2_S9_Frame.L_Prison_B1_D2_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D3",
								"data": [
									{
										"name": "B1_D3",
										"specialType": "None",
										"minimap": "None",
										"levels": [
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S5_A.L_Prison_B1_D3_S5_A",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S1_A.L_Prison_B1_D3_S1_A",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S1_I.L_Prison_B1_D3_S1_I",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S2_A.L_Prison_B1_D3_S2_A",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S2_I.L_Prison_B1_D3_S2_I",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S3_A.L_Prison_B1_D3_S3_A",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S3_I.L_Prison_B1_D3_S3_I",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S4_A.L_Prison_B1_D3_S4_A",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S4_I.L_Prison_B1_D3_S4_I",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S5_I.L_Prison_B1_D3_S5_I",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S6_A.L_Prison_B1_D3_S6_A",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S6_I.L_Prison_B1_D3_S6_I",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S7_A.L_Prison_B1_D3_S7_A",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S7_I.L_Prison_B1_D3_S7_I",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S8_A.L_Prison_B1_D3_S8_A",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S8_I.L_Prison_B1_D3_S8_I",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S9_A.L_Prison_B1_D3_S9_A",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S9_I.L_Prison_B1_D3_S9_I",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_Block.L_Prison_B1_D3_Block",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_Enemy.L_Prison_B1_D3_Enemy",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_Item.L_Prison_B1_D3_Item"
										],
										"decoLevels": [
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S1_Deco.L_Prison_B1_D3_S1_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S2_Deco.L_Prison_B1_D3_S2_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S3_Deco.L_Prison_B1_D3_S3_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S4_Deco.L_Prison_B1_D3_S4_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S5_Deco.L_Prison_B1_D3_S5_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S6_Deco.L_Prison_B1_D3_S6_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S7_Deco.L_Prison_B1_D3_S7_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S8_Deco.L_Prison_B1_D3_S8_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S9_Deco.L_Prison_B1_D3_S9_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S1_Frame.L_Prison_B1_D3_S1_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S2_Frame.L_Prison_B1_D3_S2_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S3_Frame.L_Prison_B1_D3_S3_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S4_Frame.L_Prison_B1_D3_S4_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S5_Frame.L_Prison_B1_D3_S5_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S6_Frame.L_Prison_B1_D3_S6_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S7_Frame.L_Prison_B1_D3_S7_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S8_Frame.L_Prison_B1_D3_S8_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D3/L_Prison_B1_D3_S9_Frame.L_Prison_B1_D3_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D4",
								"data": [
									{
										"name": "B1_D4",
										"specialType": "None",
										"minimap": "None",
										"levels": [
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S1_A.L_Prison_B1_D4_S1_A",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S1_I.L_Prison_B1_D4_S1_I",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S2_A.L_Prison_B1_D4_S2_A",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S2_I.L_Prison_B1_D4_S2_I",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S3_A.L_Prison_B1_D4_S3_A",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S3_I.L_Prison_B1_D4_S3_I",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S4_A.L_Prison_B1_D4_S4_A",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S4_I.L_Prison_B1_D4_S4_I",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S5_A.L_Prison_B1_D4_S5_A",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S5_I.L_Prison_B1_D4_S5_I",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S6_A.L_Prison_B1_D4_S6_A",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S6_I.L_Prison_B1_D4_S6_I",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S7_A.L_Prison_B1_D4_S7_A",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S7_I.L_Prison_B1_D4_S7_I",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S8_A.L_Prison_B1_D4_S8_A",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S8_I.L_Prison_B1_D4_S8_I",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S9_A.L_Prison_B1_D4_S9_A",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S9_I.L_Prison_B1_D4_S9_I",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_Block.L_Prison_B1_D4_Block",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_Enemy.L_Prison_B1_D4_Enemy",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_Item.L_Prison_B1_D4_Item"
										],
										"decoLevels": [
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S1_Deco.L_Prison_B1_D4_S1_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S1_Frame.L_Prison_B1_D4_S1_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S2_Deco.L_Prison_B1_D4_S2_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S2_Frame.L_Prison_B1_D4_S2_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S3_Deco.L_Prison_B1_D4_S3_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S3_Frame.L_Prison_B1_D4_S3_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S4_Deco.L_Prison_B1_D4_S4_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S4_Frame.L_Prison_B1_D4_S4_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S5_Deco.L_Prison_B1_D4_S5_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S5_Frame.L_Prison_B1_D4_S5_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S6_Deco.L_Prison_B1_D4_S6_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S6_Frame.L_Prison_B1_D4_S6_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S7_Deco.L_Prison_B1_D4_S7_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S7_Frame.L_Prison_B1_D4_S7_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S8_Deco.L_Prison_B1_D4_S8_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S8_Frame.L_Prison_B1_D4_S8_Frame",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S9_Deco.L_Prison_B1_D4_S9_Deco",
											"/Game/Maps/Prison_Dungeon/L_Prison_B1/L_Prison_B1_D4/L_Prison_B1_D4_S9_Frame.L_Prison_B1_D4_S9_Frame"
										]
									}
								]
							}
						],
						"dungeonRule": [],
						"playerLightSettings":
						{
							"spotLightIntensity": 230,
							"frontLightIntensity": 6,
							"backLightIntensity": 15
						},
						"exitTeleporterActiveTime": [],
						"exitTeleporterActiveTimeUnprotected": [],
						"portalClosedPhasePer": [],
						"exitPortalActivatePhase": [],
						"bossPortalActivatePhase": []
					}
				},
				{
					"RowName": "L_Prison_Normal_Streaming",
					"Data":
					{
						"name": "감옥 던전",
						"center":
						{
							"x": 0,
							"y": 0
						},
						"dimension": 36000,
						"dungeonMap": [],
						"startRadius": 25000,
						"mineralSpawnRate": 0.20000000298023224,
						"redFieldPhase": [
							{
								"startRadius": 100,
								"decreaseTime": 0
							},
							{
								"startRadius": 70,
								"decreaseTime": 120
							},
							{
								"startRadius": 65,
								"decreaseTime": 90
							},
							{
								"startRadius": 60,
								"decreaseTime": 60
							},
							{
								"startRadius": 55,
								"decreaseTime": 45
							}
						],
						"tentacleSpawnRate": 0.5,
						"specialLevelRate": 0,
						"bOnlyOne": false,
						"specialLevelTypeRate":
						{
						},
						"levelSet": [
							{
								"type": "D1",
								"data": [
									{
										"name": "L_Prison_Normal_D1",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Normal_Minimap_D1.T_Prison_Normal_Minimap_D1'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_Enemy.L_Prison_Normal_D1_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_Item.L_Prison_Normal_D1_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_Block.L_Prison_Normal_D1_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S1_A.L_Prison_Normal_D1_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S1_I.L_Prison_Normal_D1_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S2_A.L_Prison_Normal_D1_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S2_I.L_Prison_Normal_D1_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S3_A.L_Prison_Normal_D1_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S3_I.L_Prison_Normal_D1_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S5_A.L_Prison_Normal_D1_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S5_I.L_Prison_Normal_D1_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S6_A.L_Prison_Normal_D1_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S6_I.L_Prison_Normal_D1_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S7_A.L_Prison_Normal_D1_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S7_I.L_Prison_Normal_D1_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S8_A.L_Prison_Normal_D1_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S8_I.L_Prison_Normal_D1_S8_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S1_Deco.L_Prison_Normal_D1_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S1_Frame.L_Prison_Normal_D1_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S2_Deco.L_Prison_Normal_D1_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S2_Frame.L_Prison_Normal_D1_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S3_Deco.L_Prison_Normal_D1_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S3_Frame.L_Prison_Normal_D1_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S5_Deco.L_Prison_Normal_D1_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S5_Frame.L_Prison_Normal_D1_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S6_Deco.L_Prison_Normal_D1_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S6_Frame.L_Prison_Normal_D1_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S7_Deco.L_Prison_Normal_D1_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S7_Frame.L_Prison_Normal_D1_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S8_Deco.L_Prison_Normal_D1_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_S8_Frame.L_Prison_Normal_D1_S8_Frame"
										]
									}
								]
							},
							{
								"type": "D2",
								"data": [
									{
										"name": "L_Prison_Normal_D2",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Normal_Minimap_D2.T_Prison_Normal_Minimap_D2'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_Enemy.L_Prison_Normal_D2_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_Item.L_Prison_Normal_D2_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_Block.L_Prison_Normal_D2_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S1_A.L_Prison_Normal_D2_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S1_I.L_Prison_Normal_D2_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S2_A.L_Prison_Normal_D2_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S2_I.L_Prison_Normal_D2_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S3_A.L_Prison_Normal_D2_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S3_I.L_Prison_Normal_D2_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S4_A.L_Prison_Normal_D2_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S4_I.L_Prison_Normal_D2_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S5_A.L_Prison_Normal_D2_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S5_I.L_Prison_Normal_D2_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S6_A.L_Prison_Normal_D2_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S6_I.L_Prison_Normal_D2_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S7_A.L_Prison_Normal_D2_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S7_I.L_Prison_Normal_D2_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S9_A.L_Prison_Normal_D2_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S9_I.L_Prison_Normal_D2_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S1_Deco.L_Prison_Normal_D2_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S1_Frame.L_Prison_Normal_D2_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S2_Deco.L_Prison_Normal_D2_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S2_Frame.L_Prison_Normal_D2_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S3_Deco.L_Prison_Normal_D2_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S3_Frame.L_Prison_Normal_D2_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S4_Deco.L_Prison_Normal_D2_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S4_Frame.L_Prison_Normal_D2_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S5_Deco.L_Prison_Normal_D2_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S5_Frame.L_Prison_Normal_D2_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S6_Deco.L_Prison_Normal_D2_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S6_Frame.L_Prison_Normal_D2_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S7_Deco.L_Prison_Normal_D2_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S7_Frame.L_Prison_Normal_D2_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S9_Deco.L_Prison_Normal_D2_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D2/L_Prison_Normal_D2_S9_Frame.L_Prison_Normal_D2_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D3",
								"data": [
									{
										"name": "L_Prison_Normal_D3",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Normal_Minimap_D3.T_Prison_Normal_Minimap_D3'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_Enemy.L_Prison_Normal_D3_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_Item.L_Prison_Normal_D3_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_Block.L_Prison_Normal_D3_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S1_A.L_Prison_Normal_D3_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S1_I.L_Prison_Normal_D3_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S2_A.L_Prison_Normal_D3_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S2_I.L_Prison_Normal_D3_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S4_A.L_Prison_Normal_D3_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S4_I.L_Prison_Normal_D3_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S5_A.L_Prison_Normal_D3_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S5_I.L_Prison_Normal_D3_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S6_A.L_Prison_Normal_D3_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S6_I.L_Prison_Normal_D3_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S8_A.L_Prison_Normal_D3_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S8_I.L_Prison_Normal_D3_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S9_A.L_Prison_Normal_D3_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S9_I.L_Prison_Normal_D3_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S1_Deco.L_Prison_Normal_D3_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S1_Frame.L_Prison_Normal_D3_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S2_Deco.L_Prison_Normal_D3_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S2_Frame.L_Prison_Normal_D3_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S4_Deco.L_Prison_Normal_D3_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S4_Frame.L_Prison_Normal_D3_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S5_Deco.L_Prison_Normal_D3_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S5_Frame.L_Prison_Normal_D3_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S6_Deco.L_Prison_Normal_D3_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S6_Frame.L_Prison_Normal_D3_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S8_Deco.L_Prison_Normal_D3_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S8_Frame.L_Prison_Normal_D3_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S9_Deco.L_Prison_Normal_D3_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D3/L_Prison_Normal_D3_S9_Frame.L_Prison_Normal_D3_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D4",
								"data": [
									{
										"name": "L_Prison_Normal_D4",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Normal_Minimap_D4.T_Prison_Normal_Minimap_D4'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_Enemy.L_Prison_Normal_D4_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_Item.L_Prison_Normal_D4_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_Block.L_Prison_Normal_D4_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S1_A.L_Prison_Normal_D4_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S1_I.L_Prison_Normal_D4_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S2_A.L_Prison_Normal_D4_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S2_I.L_Prison_Normal_D4_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S3_A.L_Prison_Normal_D4_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S3_I.L_Prison_Normal_D4_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S4_A.L_Prison_Normal_D4_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S4_I.L_Prison_Normal_D4_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S5_A.L_Prison_Normal_D4_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S5_I.L_Prison_Normal_D4_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S6_A.L_Prison_Normal_D4_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S6_I.L_Prison_Normal_D4_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S7_A.L_Prison_Normal_D4_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S7_I.L_Prison_Normal_D4_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S8_A.L_Prison_Normal_D4_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S8_I.L_Prison_Normal_D4_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S9_A.L_Prison_Normal_D4_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S9_I.L_Prison_Normal_D4_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S1_Deco.L_Prison_Normal_D4_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S1_Frame.L_Prison_Normal_D4_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S2_Deco.L_Prison_Normal_D4_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S2_Frame.L_Prison_Normal_D4_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S3_Deco.L_Prison_Normal_D4_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S3_Frame.L_Prison_Normal_D4_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S4_Deco.L_Prison_Normal_D4_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S4_Frame.L_Prison_Normal_D4_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S5_Deco.L_Prison_Normal_D4_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S5_Frame.L_Prison_Normal_D4_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S6_Deco.L_Prison_Normal_D4_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S6_Frame.L_Prison_Normal_D4_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S7_Deco.L_Prison_Normal_D4_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S7_Frame.L_Prison_Normal_D4_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S8_Deco.L_Prison_Normal_D4_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S8_Frame.L_Prison_Normal_D4_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S9_Deco.L_Prison_Normal_D4_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D4/L_Prison_Normal_D4_S9_Frame.L_Prison_Normal_D4_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D5",
								"data": [
									{
										"name": "L_Prison_Normal_D5",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Normal_Minimap_D5.T_Prison_Normal_Minimap_D5'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_Enemy.L_Prison_Normal_D5_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_Item.L_Prison_Normal_D5_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_Block.L_Prison_Normal_D5_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S1_A.L_Prison_Normal_D5_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S1_I.L_Prison_Normal_D5_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S2_A.L_Prison_Normal_D5_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S2_I.L_Prison_Normal_D5_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S3_A.L_Prison_Normal_D5_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S3_I.L_Prison_Normal_D5_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S4_A.L_Prison_Normal_D5_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S4_I.L_Prison_Normal_D5_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S5_A.L_Prison_Normal_D5_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S5_I.L_Prison_Normal_D5_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S6_A.L_Prison_Normal_D5_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S6_I.L_Prison_Normal_D5_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S7_A.L_Prison_Normal_D5_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S7_I.L_Prison_Normal_D5_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S8_A.L_Prison_Normal_D5_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S8_I.L_Prison_Normal_D5_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S9_A.L_Prison_Normal_D5_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S9_I.L_Prison_Normal_D5_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S1_Deco.L_Prison_Normal_D5_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S1_Frame.L_Prison_Normal_D5_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S2_Deco.L_Prison_Normal_D5_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S2_Frame.L_Prison_Normal_D5_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S3_Deco.L_Prison_Normal_D5_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S3_Frame.L_Prison_Normal_D5_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S4_Deco.L_Prison_Normal_D5_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S4_Frame.L_Prison_Normal_D5_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S5_Deco.L_Prison_Normal_D5_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S5_Frame.L_Prison_Normal_D5_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S6_Deco.L_Prison_Normal_D5_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S6_Frame.L_Prison_Normal_D5_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S7_Deco.L_Prison_Normal_D5_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S7_Frame.L_Prison_Normal_D5_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S8_Deco.L_Prison_Normal_D5_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S8_Frame.L_Prison_Normal_D5_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S9_Deco.L_Prison_Normal_D5_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D5/L_Prison_Normal_D5_S9_Frame.L_Prison_Normal_D5_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D6",
								"data": [
									{
										"name": "L_Prison_Normal_D6",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Normal_Minimap_D6.T_Prison_Normal_Minimap_D6'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_Enemy.L_Prison_Normal_D6_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_Item.L_Prison_Normal_D6_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_Block.L_Prison_Normal_D6_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S2_A.L_Prison_Normal_D6_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S2_I.L_Prison_Normal_D6_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S3_A.L_Prison_Normal_D6_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S3_I.L_Prison_Normal_D6_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S4_A.L_Prison_Normal_D6_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S4_I.L_Prison_Normal_D6_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S5_A.L_Prison_Normal_D6_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S5_I.L_Prison_Normal_D6_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S8_A.L_Prison_Normal_D6_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S8_I.L_Prison_Normal_D6_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S9_A.L_Prison_Normal_D6_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S9_I.L_Prison_Normal_D6_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S2_Deco.L_Prison_Normal_D6_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S2_Frame.L_Prison_Normal_D6_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S3_Deco.L_Prison_Normal_D6_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S3_Frame.L_Prison_Normal_D6_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S4_Deco.L_Prison_Normal_D6_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S4_Frame.L_Prison_Normal_D6_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S5_Deco.L_Prison_Normal_D6_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S5_Frame.L_Prison_Normal_D6_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S8_Deco.L_Prison_Normal_D6_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S8_Frame.L_Prison_Normal_D6_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S9_Deco.L_Prison_Normal_D6_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D6/L_Prison_Normal_D6_S9_Frame.L_Prison_Normal_D6_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D7",
								"data": [
									{
										"name": "L_Prison_Normal_D7",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Normal_Minimap_D7.T_Prison_Normal_Minimap_D7'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_Enemy.L_Prison_Normal_D7_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_Item.L_Prison_Normal_D7_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_Block.L_Prison_Normal_D7_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S1_A.L_Prison_Normal_D7_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S1_I.L_Prison_Normal_D7_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S2_A.L_Prison_Normal_D7_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S2_I.L_Prison_Normal_D7_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S4_A.L_Prison_Normal_D7_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S4_I.L_Prison_Normal_D7_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S5_A.L_Prison_Normal_D7_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S5_I.L_Prison_Normal_D7_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S6_A.L_Prison_Normal_D7_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S6_I.L_Prison_Normal_D7_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S7_A.L_Prison_Normal_D7_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S7_I.L_Prison_Normal_D7_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S9_A.L_Prison_Normal_D7_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S9_I.L_Prison_Normal_D7_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S1_Deco.L_Prison_Normal_D7_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S1_Frame.L_Prison_Normal_D7_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S2_Deco.L_Prison_Normal_D7_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S2_Frame.L_Prison_Normal_D7_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S4_Deco.L_Prison_Normal_D7_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S4_Frame.L_Prison_Normal_D7_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S5_Deco.L_Prison_Normal_D7_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S5_Frame.L_Prison_Normal_D7_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S6_Deco.L_Prison_Normal_D7_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S6_Frame.L_Prison_Normal_D7_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S7_Deco.L_Prison_Normal_D7_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S7_Frame.L_Prison_Normal_D7_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S9_Deco.L_Prison_Normal_D7_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D7/L_Prison_Normal_D7_S9_Frame.L_Prison_Normal_D7_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D8",
								"data": [
									{
										"name": "L_Prison_Normal_D8",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Normal_Minimap_D8.T_Prison_Normal_Minimap_D8'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_Enemy.L_Prison_Normal_D8_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_Item.L_Prison_Normal_D8_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_Block.L_Prison_Normal_D8_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S1_A.L_Prison_Normal_D8_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S1_I.L_Prison_Normal_D8_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S3_A.L_Prison_Normal_D8_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S3_I.L_Prison_Normal_D8_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S4_A.L_Prison_Normal_D8_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S4_I.L_Prison_Normal_D8_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S5_A.L_Prison_Normal_D8_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S5_I.L_Prison_Normal_D8_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S6_A.L_Prison_Normal_D8_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S6_I.L_Prison_Normal_D8_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S7_A.L_Prison_Normal_D8_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S7_I.L_Prison_Normal_D8_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S8_A.L_Prison_Normal_D8_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S8_I.L_Prison_Normal_D8_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S9_A.L_Prison_Normal_D8_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S9_I.L_Prison_Normal_D8_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S1_Deco.L_Prison_Normal_D8_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S1_Frame.L_Prison_Normal_D8_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S3_Deco.L_Prison_Normal_D8_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S3_Frame.L_Prison_Normal_D8_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S4_Deco.L_Prison_Normal_D8_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S4_Frame.L_Prison_Normal_D8_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S5_Deco.L_Prison_Normal_D8_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S5_Frame.L_Prison_Normal_D8_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S6_Deco.L_Prison_Normal_D8_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S6_Frame.L_Prison_Normal_D8_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S7_Deco.L_Prison_Normal_D8_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S7_Frame.L_Prison_Normal_D8_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S8_Deco.L_Prison_Normal_D8_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S8_Frame.L_Prison_Normal_D8_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S9_Deco.L_Prison_Normal_D8_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D8/L_Prison_Normal_D8_S9_Frame.L_Prison_Normal_D8_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D9",
								"data": [
									{
										"name": "L_Prison_Normal_D9",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Normal_Minimap_D9.T_Prison_Normal_Minimap_D9'",
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											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D1/L_Prison_Normal_D1_Enemy.L_Prison_Normal_D1_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_Item.L_Prison_Normal_D9_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_Block.L_Prison_Normal_D9_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S2_A.L_Prison_Normal_D9_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S2_I.L_Prison_Normal_D9_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S3_A.L_Prison_Normal_D9_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S3_I.L_Prison_Normal_D9_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S4_A.L_Prison_Normal_D9_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S4_I.L_Prison_Normal_D9_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S5_A.L_Prison_Normal_D9_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S5_I.L_Prison_Normal_D9_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S6_A.L_Prison_Normal_D9_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S6_I.L_Prison_Normal_D9_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S7_A.L_Prison_Normal_D9_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S7_I.L_Prison_Normal_D9_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S8_A.L_Prison_Normal_D9_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S8_I.L_Prison_Normal_D9_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S9_A.L_Prison_Normal_D9_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S9_I.L_Prison_Normal_D9_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S2_Deco.L_Prison_Normal_D9_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S2_Frame.L_Prison_Normal_D9_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S3_Deco.L_Prison_Normal_D9_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S3_Frame.L_Prison_Normal_D9_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S4_Deco.L_Prison_Normal_D9_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S4_Frame.L_Prison_Normal_D9_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S5_Deco.L_Prison_Normal_D9_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S5_Frame.L_Prison_Normal_D9_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S6_Deco.L_Prison_Normal_D9_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S6_Frame.L_Prison_Normal_D9_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S7_Deco.L_Prison_Normal_D9_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S7_Frame.L_Prison_Normal_D9_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S8_Deco.L_Prison_Normal_D9_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S8_Frame.L_Prison_Normal_D9_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S9_Deco.L_Prison_Normal_D9_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Normal/L_Prison_Normal_D9/L_Prison_Normal_D9_S9_Frame.L_Prison_Normal_D9_S9_Frame"
										]
									}
								]
							},
							{
								"type": "Raid",
								"data": [
									{
										"name": "L_Prison_Raid_A",
										"specialType": "None",
										"minimap": "None",
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											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_A_Item.L_Prison_Raid_A_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_Block.L_Prison_Raid_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_A.L_Prison_Raid_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_I.L_Prison_Raid_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_Deco.L_Prison_Raid_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_Frame.L_Prison_Raid_Frame"
										]
									}
								]
							}
						],
						"dungeonRule": [],
						"playerLightSettings":
						{
							"spotLightIntensity": 230,
							"frontLightIntensity": 6,
							"backLightIntensity": 15
						},
						"exitTeleporterActiveTime": [ 1500, 1500, 1230, 1230, 1080, 900 ],
						"exitTeleporterActiveTimeUnprotected": [ 0, 0, 0, 0 ],
						"portalClosedPhasePer": [],
						"exitPortalActivatePhase": [
							{
								"phase": "Phase1",
								"activationEntry": [
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										"num": 0,
										"rate": 0
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								]
							},
							{
								"phase": "Phase2",
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										"num": 1,
										"rate": 50
									},
									{
										"num": 2,
										"rate": 50
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							{
								"phase": "Phase3",
								"activationEntry": [
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										"num": 2,
										"rate": 50
									},
									{
										"num": 3,
										"rate": 100
									}
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							},
							{
								"phase": "Phase4",
								"activationEntry": [
									{
										"num": 3,
										"rate": 100
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								]
							},
							{
								"phase": "Phase5",
								"activationEntry": [
									{
										"num": 3,
										"rate": 100
									}
								]
							}
						],
						"bossPortalActivatePhase": [
							{
								"phase": "Phase1",
								"activationEntry": [
									{
										"num": 0,
										"rate": 0
									}
								]
							},
							{
								"phase": "Phase2",
								"activationEntry": [
									{
										"num": 0,
										"rate": 0
									}
								]
							},
							{
								"phase": "Phase3",
								"activationEntry": [
									{
										"num": 0,
										"rate": 50
									},
									{
										"num": 2,
										"rate": 50
									}
								]
							},
							{
								"phase": "Phase4",
								"activationEntry": [
									{
										"num": 0,
										"rate": 25
									},
									{
										"num": 2,
										"rate": 75
									}
								]
							},
							{
								"phase": "Phase5",
								"activationEntry": [
									{
										"num": 0,
										"rate": 25
									},
									{
										"num": 2,
										"rate": 75
									}
								]
							}
						]
					}
				},
				{
					"RowName": "L_Prison_Goblin_Streaming",
					"Data":
					{
						"name": "고블린 광산",
						"center":
						{
							"x": 0,
							"y": 0
						},
						"dimension": 36000,
						"dungeonMap": [],
						"startRadius": 25000,
						"mineralSpawnRate": 0.20000000298023224,
						"redFieldPhase": [
							{
								"startRadius": 100,
								"decreaseTime": 0
							},
							{
								"startRadius": 70,
								"decreaseTime": 120
							},
							{
								"startRadius": 65,
								"decreaseTime": 90
							},
							{
								"startRadius": 60,
								"decreaseTime": 60
							},
							{
								"startRadius": 55,
								"decreaseTime": 45
							}
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						"tentacleSpawnRate": 0.5,
						"specialLevelRate": 0,
						"bOnlyOne": false,
						"specialLevelTypeRate":
						{
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						"levelSet": [
							{
								"type": "D1",
								"data": [
									{
										"name": "L_Prison_Goblin_D1",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Goblin_Minimap_D1.T_Prison_Goblin_Minimap_D1'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_Enemy.L_Prison_Goblin_D1_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_Item.L_Prison_Goblin_D1_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_Block.L_Prison_Goblin_D1_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S1_A.L_Prison_Goblin_D1_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S1_I.L_Prison_Goblin_D1_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S2_A.L_Prison_Goblin_D1_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S2_I.L_Prison_Goblin_D1_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S3_A.L_Prison_Goblin_D1_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S3_I.L_Prison_Goblin_D1_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S4_A.L_Prison_Goblin_D1_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S4_I.L_Prison_Goblin_D1_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S5_A.L_Prison_Goblin_D1_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S5_I.L_Prison_Goblin_D1_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S6_A.L_Prison_Goblin_D1_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S6_I.L_Prison_Goblin_D1_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S7_A.L_Prison_Goblin_D1_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S7_I.L_Prison_Goblin_D1_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S8_A.L_Prison_Goblin_D1_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S8_I.L_Prison_Goblin_D1_S8_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S1_Deco.L_Prison_Goblin_D1_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S1_Frame.L_Prison_Goblin_D1_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S2_Deco.L_Prison_Goblin_D1_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S2_Frame.L_Prison_Goblin_D1_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S3_Deco.L_Prison_Goblin_D1_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S3_Frame.L_Prison_Goblin_D1_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S4_Deco.L_Prison_Goblin_D1_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S4_Frame.L_Prison_Goblin_D1_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S5_Deco.L_Prison_Goblin_D1_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S5_Frame.L_Prison_Goblin_D1_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S6_Deco.L_Prison_Goblin_D1_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S6_Frame.L_Prison_Goblin_D1_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S7_Deco.L_Prison_Goblin_D1_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S7_Frame.L_Prison_Goblin_D1_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S8_Deco.L_Prison_Goblin_D1_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D1/L_Prison_Goblin_D1_S8_Frame.L_Prison_Goblin_D1_S8_Frame"
										]
									}
								]
							},
							{
								"type": "D2",
								"data": [
									{
										"name": "L_Prison_Goblin_D2",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Goblin_Minimap_D2.T_Prison_Goblin_Minimap_D2'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_Enemy.L_Prison_Goblin_D2_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_Item.L_Prison_Goblin_D2_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_Block.L_Prison_Goblin_D2_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S1_A.L_Prison_Goblin_D2_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S1_I.L_Prison_Goblin_D2_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S2_A.L_Prison_Goblin_D2_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S2_I.L_Prison_Goblin_D2_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S3_A.L_Prison_Goblin_D2_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S3_I.L_Prison_Goblin_D2_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S4_A.L_Prison_Goblin_D2_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S4_I.L_Prison_Goblin_D2_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S5_A.L_Prison_Goblin_D2_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S5_I.L_Prison_Goblin_D2_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S9_A.L_Prison_Goblin_D2_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S9_I.L_Prison_Goblin_D2_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S1_Deco.L_Prison_Goblin_D2_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S1_Frame.L_Prison_Goblin_D2_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S2_Deco.L_Prison_Goblin_D2_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S2_Frame.L_Prison_Goblin_D2_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S3_Deco.L_Prison_Goblin_D2_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S3_Frame.L_Prison_Goblin_D2_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S4_Deco.L_Prison_Goblin_D2_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S4_Frame.L_Prison_Goblin_D2_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S5_Deco.L_Prison_Goblin_D2_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S5_Frame.L_Prison_Goblin_D2_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S9_Deco.L_Prison_Goblin_D2_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D2/L_Prison_Goblin_D2_S9_Frame.L_Prison_Goblin_D2_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D3",
								"data": [
									{
										"name": "L_Prison_Goblin_D3",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Goblin_Minimap_D3.T_Prison_Goblin_Minimap_D3'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_Enemy.L_Prison_Goblin_D3_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_Item.L_Prison_Goblin_D3_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_Block.L_Prison_Goblin_D3_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S1_A.L_Prison_Goblin_D3_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S1_I.L_Prison_Goblin_D3_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S2_A.L_Prison_Goblin_D3_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S2_I.L_Prison_Goblin_D3_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S3_A.L_Prison_Goblin_D3_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S3_I.L_Prison_Goblin_D3_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S4_A.L_Prison_Goblin_D3_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S4_I.L_Prison_Goblin_D3_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S5_A.L_Prison_Goblin_D3_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S5_I.L_Prison_Goblin_D3_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S6_A.L_Prison_Goblin_D3_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S6_I.L_Prison_Goblin_D3_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S8_A.L_Prison_Goblin_D3_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S8_I.L_Prison_Goblin_D3_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S9_A.L_Prison_Goblin_D3_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S9_I.L_Prison_Goblin_D3_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S1_Deco.L_Prison_Goblin_D3_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S1_Frame.L_Prison_Goblin_D3_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S2_Deco.L_Prison_Goblin_D3_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S2_Frame.L_Prison_Goblin_D3_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S3_Deco.L_Prison_Goblin_D3_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S3_Frame.L_Prison_Goblin_D3_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S4_Deco.L_Prison_Goblin_D3_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S4_Frame.L_Prison_Goblin_D3_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S5_Deco.L_Prison_Goblin_D3_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S5_Frame.L_Prison_Goblin_D3_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S6_Deco.L_Prison_Goblin_D3_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S6_Frame.L_Prison_Goblin_D3_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S8_Deco.L_Prison_Goblin_D3_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S8_Frame.L_Prison_Goblin_D3_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S9_Deco.L_Prison_Goblin_D3_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D3/L_Prison_Goblin_D3_S9_Frame.L_Prison_Goblin_D3_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D4",
								"data": [
									{
										"name": "L_Prison_Goblin_D4",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Goblin_Minimap_D4.T_Prison_Goblin_Minimap_D4'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_Enemy.L_Prison_Goblin_D4_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_Item.L_Prison_Goblin_D4_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_Block.L_Prison_Goblin_D4_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S1_A.L_Prison_Goblin_D4_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S1_I.L_Prison_Goblin_D4_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S2_A.L_Prison_Goblin_D4_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S2_I.L_Prison_Goblin_D4_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S4_A.L_Prison_Goblin_D4_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S4_I.L_Prison_Goblin_D4_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S5_A.L_Prison_Goblin_D4_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S5_I.L_Prison_Goblin_D4_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S6_A.L_Prison_Goblin_D4_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S6_I.L_Prison_Goblin_D4_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S7_A.L_Prison_Goblin_D4_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S7_I.L_Prison_Goblin_D4_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S8_A.L_Prison_Goblin_D4_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S8_I.L_Prison_Goblin_D4_S8_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S1_Deco.L_Prison_Goblin_D4_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S1_Frame.L_Prison_Goblin_D4_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S2_Deco.L_Prison_Goblin_D4_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S2_Frame.L_Prison_Goblin_D4_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S4_Deco.L_Prison_Goblin_D4_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S4_Frame.L_Prison_Goblin_D4_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S5_Deco.L_Prison_Goblin_D4_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S5_Frame.L_Prison_Goblin_D4_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S6_Deco.L_Prison_Goblin_D4_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S6_Frame.L_Prison_Goblin_D4_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S7_Deco.L_Prison_Goblin_D4_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S7_Frame.L_Prison_Goblin_D4_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S8_Deco.L_Prison_Goblin_D4_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D4/L_Prison_Goblin_D4_S8_Frame.L_Prison_Goblin_D4_S8_Frame"
										]
									}
								]
							},
							{
								"type": "D5",
								"data": [
									{
										"name": "L_Prison_Goblin_D5",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Goblin_Minimap_D5.T_Prison_Goblin_Minimap_D5'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_Enemy.L_Prison_Goblin_D5_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_Item.L_Prison_Goblin_D5_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_Block.L_Prison_Goblin_D5_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S1_A.L_Prison_Goblin_D5_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S1_I.L_Prison_Goblin_D5_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S2_A.L_Prison_Goblin_D5_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S2_I.L_Prison_Goblin_D5_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S3_A.L_Prison_Goblin_D5_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S3_I.L_Prison_Goblin_D5_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S4_A.L_Prison_Goblin_D5_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S4_I.L_Prison_Goblin_D5_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S5_A.L_Prison_Goblin_D5_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S5_I.L_Prison_Goblin_D5_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S6_A.L_Prison_Goblin_D5_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S6_I.L_Prison_Goblin_D5_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S7_A.L_Prison_Goblin_D5_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S7_I.L_Prison_Goblin_D5_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S8_A.L_Prison_Goblin_D5_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S8_I.L_Prison_Goblin_D5_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S9_A.L_Prison_Goblin_D5_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S9_I.L_Prison_Goblin_D5_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S1_Deco.L_Prison_Goblin_D5_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S1_Frame.L_Prison_Goblin_D5_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S2_Deco.L_Prison_Goblin_D5_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S2_Frame.L_Prison_Goblin_D5_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S3_Deco.L_Prison_Goblin_D5_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S3_Frame.L_Prison_Goblin_D5_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S4_Deco.L_Prison_Goblin_D5_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S4_Frame.L_Prison_Goblin_D5_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S5_Deco.L_Prison_Goblin_D5_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S5_Frame.L_Prison_Goblin_D5_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S6_Deco.L_Prison_Goblin_D5_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S6_Frame.L_Prison_Goblin_D5_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S7_Deco.L_Prison_Goblin_D5_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S7_Frame.L_Prison_Goblin_D5_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S8_Deco.L_Prison_Goblin_D5_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S8_Frame.L_Prison_Goblin_D5_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S9_Deco.L_Prison_Goblin_D5_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D5/L_Prison_Goblin_D5_S9_Frame.L_Prison_Goblin_D5_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D6",
								"data": [
									{
										"name": "L_Prison_Goblin_D6",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Goblin_Minimap_D6.T_Prison_Goblin_Minimap_D6'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_Enemy.L_Prison_Goblin_D6_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_Item.L_Prison_Goblin_D6_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_Block.L_Prison_Goblin_D6_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S2_A.L_Prison_Goblin_D6_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S2_I.L_Prison_Goblin_D6_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S3_A.L_Prison_Goblin_D6_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S3_I.L_Prison_Goblin_D6_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S4_A.L_Prison_Goblin_D6_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S4_I.L_Prison_Goblin_D6_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S5_A.L_Prison_Goblin_D6_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S5_I.L_Prison_Goblin_D6_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S6_A.L_Prison_Goblin_D6_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S6_I.L_Prison_Goblin_D6_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S8_A.L_Prison_Goblin_D6_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S8_I.L_Prison_Goblin_D6_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S9_A.L_Prison_Goblin_D6_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S9_I.L_Prison_Goblin_D6_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S2_Deco.L_Prison_Goblin_D6_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S2_Frame.L_Prison_Goblin_D6_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S3_Deco.L_Prison_Goblin_D6_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S3_Frame.L_Prison_Goblin_D6_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S4_Deco.L_Prison_Goblin_D6_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S4_Frame.L_Prison_Goblin_D6_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S5_Deco.L_Prison_Goblin_D6_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S5_Frame.L_Prison_Goblin_D6_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S6_Deco.L_Prison_Goblin_D6_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S6_Frame.L_Prison_Goblin_D6_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S8_Deco.L_Prison_Goblin_D6_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S8_Frame.L_Prison_Goblin_D6_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S9_Deco.L_Prison_Goblin_D6_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D6/L_Prison_Goblin_D6_S9_Frame.L_Prison_Goblin_D6_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D7",
								"data": [
									{
										"name": "L_Prison_Goblin_D7",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Goblin_Minimap_D7.T_Prison_Goblin_Minimap_D7'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_Enemy.L_Prison_Goblin_D7_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_Item.L_Prison_Goblin_D7_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_Block.L_Prison_Goblin_D7_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_S1_A.L_Prison_Goblin_D7_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_S1_I.L_Prison_Goblin_D7_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_S2_A.L_Prison_Goblin_D7_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_S2_I.L_Prison_Goblin_D7_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_S3_A.L_Prison_Goblin_D7_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_S3_I.L_Prison_Goblin_D7_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_S4_A.L_Prison_Goblin_D7_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_S4_I.L_Prison_Goblin_D7_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_S6_A.L_Prison_Goblin_D7_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_S6_I.L_Prison_Goblin_D7_S6_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_S1_Deco.L_Prison_Goblin_D7_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_S1_Frame.L_Prison_Goblin_D7_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_S2_Deco.L_Prison_Goblin_D7_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_S2_Frame.L_Prison_Goblin_D7_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_S3_Deco.L_Prison_Goblin_D7_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_S3_Frame.L_Prison_Goblin_D7_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_S4_Deco.L_Prison_Goblin_D7_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_S4_Frame.L_Prison_Goblin_D7_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_S6_Deco.L_Prison_Goblin_D7_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D7/L_Prison_Goblin_D7_S6_Frame.L_Prison_Goblin_D7_S6_Frame"
										]
									}
								]
							},
							{
								"type": "D8",
								"data": [
									{
										"name": "L_Prison_Goblin_D8",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Goblin_Minimap_D8.T_Prison_Goblin_Minimap_D8'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_Enemy.L_Prison_Goblin_D8_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_Item.L_Prison_Goblin_D8_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_Block.L_Prison_Goblin_D8_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S1_A.L_Prison_Goblin_D8_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S1_I.L_Prison_Goblin_D8_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S2_A.L_Prison_Goblin_D8_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S2_I.L_Prison_Goblin_D8_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S3_A.L_Prison_Goblin_D8_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S3_I.L_Prison_Goblin_D8_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S4_A.L_Prison_Goblin_D8_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S4_I.L_Prison_Goblin_D8_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S5_A.L_Prison_Goblin_D8_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S5_I.L_Prison_Goblin_D8_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S6_A.L_Prison_Goblin_D8_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S6_I.L_Prison_Goblin_D8_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S7_A.L_Prison_Goblin_D8_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S7_I.L_Prison_Goblin_D8_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S8_A.L_Prison_Goblin_D8_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S8_I.L_Prison_Goblin_D8_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S9_A.L_Prison_Goblin_D8_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S9_I.L_Prison_Goblin_D8_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S1_Deco.L_Prison_Goblin_D8_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S1_Frame.L_Prison_Goblin_D8_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S2_Deco.L_Prison_Goblin_D8_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S2_Frame.L_Prison_Goblin_D8_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S3_Deco.L_Prison_Goblin_D8_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S3_Frame.L_Prison_Goblin_D8_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S4_Deco.L_Prison_Goblin_D8_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S4_Frame.L_Prison_Goblin_D8_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S5_Deco.L_Prison_Goblin_D8_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S5_Frame.L_Prison_Goblin_D8_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S6_Deco.L_Prison_Goblin_D8_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S6_Frame.L_Prison_Goblin_D8_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S7_Deco.L_Prison_Goblin_D8_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S7_Frame.L_Prison_Goblin_D8_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S8_Deco.L_Prison_Goblin_D8_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S8_Frame.L_Prison_Goblin_D8_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S9_Deco.L_Prison_Goblin_D8_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D8/L_Prison_Goblin_D8_S9_Frame.L_Prison_Goblin_D8_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D9",
								"data": [
									{
										"name": "L_Prison_Goblin_D9",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Goblin_Minimap_D9.T_Prison_Goblin_Minimap_D9'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_Enemy.L_Prison_Goblin_D9_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_Item.L_Prison_Goblin_D9_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_Block.L_Prison_Goblin_D9_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S2_A.L_Prison_Goblin_D9_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S2_I.L_Prison_Goblin_D9_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S3_A.L_Prison_Goblin_D9_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S3_I.L_Prison_Goblin_D9_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S4_A.L_Prison_Goblin_D9_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S4_I.L_Prison_Goblin_D9_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S5_A.L_Prison_Goblin_D9_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S5_I.L_Prison_Goblin_D9_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S6_A.L_Prison_Goblin_D9_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S6_I.L_Prison_Goblin_D9_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S7_A.L_Prison_Goblin_D9_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S7_I.L_Prison_Goblin_D9_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S8_A.L_Prison_Goblin_D9_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S8_I.L_Prison_Goblin_D9_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S9_A.L_Prison_Goblin_D9_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S9_I.L_Prison_Goblin_D9_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S2_Deco.L_Prison_Goblin_D9_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S2_Frame.L_Prison_Goblin_D9_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S3_Deco.L_Prison_Goblin_D9_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S3_Frame.L_Prison_Goblin_D9_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S4_Deco.L_Prison_Goblin_D9_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S4_Frame.L_Prison_Goblin_D9_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S5_Deco.L_Prison_Goblin_D9_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S5_Frame.L_Prison_Goblin_D9_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S6_Deco.L_Prison_Goblin_D9_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S6_Frame.L_Prison_Goblin_D9_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S7_Deco.L_Prison_Goblin_D9_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S7_Frame.L_Prison_Goblin_D9_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S8_Deco.L_Prison_Goblin_D9_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S8_Frame.L_Prison_Goblin_D9_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S9_Deco.L_Prison_Goblin_D9_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Goblin/L_Prison_Goblin_D9/L_Prison_Goblin_D9_S9_Frame.L_Prison_Goblin_D9_S9_Frame"
										]
									}
								]
							},
							{
								"type": "Joint",
								"data": [
									{
										"name": "L_Prison_Goblin_Joint",
										"specialType": "None",
										"minimap": "None",
										"levels": [],
										"decoLevels": []
									}
								]
							},
							{
								"type": "Raid",
								"data": [
									{
										"name": "L_Prison_Raid_A",
										"specialType": "None",
										"minimap": "None",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_A_Enemy.L_Prison_Raid_A_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_A_Item.L_Prison_Raid_A_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_Block.L_Prison_Raid_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_A.L_Prison_Raid_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_I.L_Prison_Raid_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_Deco.L_Prison_Raid_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_Frame.L_Prison_Raid_Frame"
										]
									}
								]
							}
						],
						"dungeonRule": [],
						"playerLightSettings":
						{
							"spotLightIntensity": 230,
							"frontLightIntensity": 6,
							"backLightIntensity": 15
						},
						"exitTeleporterActiveTime": [ 1500, 1500, 1230, 1230, 1080, 900 ],
						"exitTeleporterActiveTimeUnprotected": [ 0, 0, 0, 0 ],
						"portalClosedPhasePer": [],
						"exitPortalActivatePhase": [
							{
								"phase": "Phase1",
								"activationEntry": [
									{
										"num": 0,
										"rate": 0
									}
								]
							},
							{
								"phase": "Phase2",
								"activationEntry": [
									{
										"num": 1,
										"rate": 50
									},
									{
										"num": 2,
										"rate": 50
									}
								]
							},
							{
								"phase": "Phase3",
								"activationEntry": [
									{
										"num": 2,
										"rate": 50
									},
									{
										"num": 3,
										"rate": 100
									}
								]
							},
							{
								"phase": "Phase4",
								"activationEntry": [
									{
										"num": 3,
										"rate": 100
									}
								]
							},
							{
								"phase": "Phase5",
								"activationEntry": [
									{
										"num": 3,
										"rate": 100
									}
								]
							}
						],
						"bossPortalActivatePhase": [
							{
								"phase": "Phase1",
								"activationEntry": [
									{
										"num": 0,
										"rate": 0
									}
								]
							},
							{
								"phase": "Phase2",
								"activationEntry": [
									{
										"num": 0,
										"rate": 0
									}
								]
							},
							{
								"phase": "Phase3",
								"activationEntry": [
									{
										"num": 0,
										"rate": 50
									},
									{
										"num": 2,
										"rate": 50
									}
								]
							},
							{
								"phase": "Phase4",
								"activationEntry": [
									{
										"num": 0,
										"rate": 25
									},
									{
										"num": 2,
										"rate": 75
									}
								]
							},
							{
								"phase": "Phase5",
								"activationEntry": [
									{
										"num": 0,
										"rate": 25
									},
									{
										"num": 2,
										"rate": 75
									}
								]
							}
						]
					}
				},
				{
					"RowName": "L_Prison_Catacomb_Streaming",
					"Data":
					{
						"name": "지하 묘지",
						"center":
						{
							"x": 0,
							"y": 0
						},
						"dimension": 36000,
						"dungeonMap": [],
						"startRadius": 25000,
						"mineralSpawnRate": 0.20000000298023224,
						"redFieldPhase": [
							{
								"startRadius": 100,
								"decreaseTime": 0
							},
							{
								"startRadius": 70,
								"decreaseTime": 120
							},
							{
								"startRadius": 65,
								"decreaseTime": 90
							},
							{
								"startRadius": 60,
								"decreaseTime": 60
							},
							{
								"startRadius": 55,
								"decreaseTime": 45
							}
						],
						"tentacleSpawnRate": 0.5,
						"specialLevelRate": 0,
						"bOnlyOne": false,
						"specialLevelTypeRate":
						{
						},
						"levelSet": [
							{
								"type": "D1",
								"data": [
									{
										"name": "L_Prison_Catacomb_D1",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Catacomb_Minimap_D1.T_Prison_Catacomb_Minimap_D1'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_Enemy.L_Prison_Catacomb_D1_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_Item.L_Prison_Catacomb_D1_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_Block.L_Prison_Catacomb_D1_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S1_A.L_Prison_Catacomb_D1_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S1_I.L_Prison_Catacomb_D1_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S2_A.L_Prison_Catacomb_D1_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S2_I.L_Prison_Catacomb_D1_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S3_A.L_Prison_Catacomb_D1_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S3_I.L_Prison_Catacomb_D1_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S4_A.L_Prison_Catacomb_D1_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S4_I.L_Prison_Catacomb_D1_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S5_A.L_Prison_Catacomb_D1_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S5_I.L_Prison_Catacomb_D1_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S6_A.L_Prison_Catacomb_D1_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S6_I.L_Prison_Catacomb_D1_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S7_A.L_Prison_Catacomb_D1_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S7_I.L_Prison_Catacomb_D1_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S8_A.L_Prison_Catacomb_D1_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S8_I.L_Prison_Catacomb_D1_S8_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S1_Deco.L_Prison_Catacomb_D1_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S1_Frame.L_Prison_Catacomb_D1_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S2_Deco.L_Prison_Catacomb_D1_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S2_Frame.L_Prison_Catacomb_D1_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S3_Deco.L_Prison_Catacomb_D1_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S3_Frame.L_Prison_Catacomb_D1_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S4_Deco.L_Prison_Catacomb_D1_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S4_Frame.L_Prison_Catacomb_D1_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S5_Deco.L_Prison_Catacomb_D1_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S5_Frame.L_Prison_Catacomb_D1_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S6_Deco.L_Prison_Catacomb_D1_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S6_Frame.L_Prison_Catacomb_D1_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S7_Deco.L_Prison_Catacomb_D1_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S7_Frame.L_Prison_Catacomb_D1_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S8_Deco.L_Prison_Catacomb_D1_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D1/L_Prison_Catacomb_D1_S8_Frame.L_Prison_Catacomb_D1_S8_Frame"
										]
									}
								]
							},
							{
								"type": "D2",
								"data": [
									{
										"name": "L_Prison_Catacomb_D2",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Catacomb_Minimap_D2.T_Prison_Catacomb_Minimap_D2'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_Enemy.L_Prison_Catacomb_D2_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_Item.L_Prison_Catacomb_D2_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_Block.L_Prison_Catacomb_D2_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S1_A.L_Prison_Catacomb_D2_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S1_I.L_Prison_Catacomb_D2_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S2_A.L_Prison_Catacomb_D2_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S2_I.L_Prison_Catacomb_D2_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S3_A.L_Prison_Catacomb_D2_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S3_I.L_Prison_Catacomb_D2_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S4_A.L_Prison_Catacomb_D2_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S4_I.L_Prison_Catacomb_D2_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S5_A.L_Prison_Catacomb_D2_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S5_I.L_Prison_Catacomb_D2_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S6_A.L_Prison_Catacomb_D2_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S6_I.L_Prison_Catacomb_D2_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S7_A.L_Prison_Catacomb_D2_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S7_I.L_Prison_Catacomb_D2_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S9_A.L_Prison_Catacomb_D2_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S9_I.L_Prison_Catacomb_D2_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S1_Deco.L_Prison_Catacomb_D2_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S1_Frame.L_Prison_Catacomb_D2_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S2_Deco.L_Prison_Catacomb_D2_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S2_Frame.L_Prison_Catacomb_D2_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S3_Deco.L_Prison_Catacomb_D2_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S3_Frame.L_Prison_Catacomb_D2_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S4_Deco.L_Prison_Catacomb_D2_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S4_Frame.L_Prison_Catacomb_D2_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S5_Deco.L_Prison_Catacomb_D2_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S5_Frame.L_Prison_Catacomb_D2_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S6_Deco.L_Prison_Catacomb_D2_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S6_Frame.L_Prison_Catacomb_D2_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S7_Deco.L_Prison_Catacomb_D2_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S7_Frame.L_Prison_Catacomb_D2_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S9_Deco.L_Prison_Catacomb_D2_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D2/L_Prison_Catacomb_D2_S9_Frame.L_Prison_Catacomb_D2_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D3",
								"data": [
									{
										"name": "L_Prison_Catacomb_D3",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Catacomb_Minimap_D3.T_Prison_Catacomb_Minimap_D3'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_Enemy.L_Prison_Catacomb_D3_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_Item.L_Prison_Catacomb_D3_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_Block.L_Prison_Catacomb_D3_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S1_A.L_Prison_Catacomb_D3_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S1_I.L_Prison_Catacomb_D3_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S2_A.L_Prison_Catacomb_D3_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S2_I.L_Prison_Catacomb_D3_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S3_A.L_Prison_Catacomb_D3_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S3_I.L_Prison_Catacomb_D3_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S4_A.L_Prison_Catacomb_D3_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S4_I.L_Prison_Catacomb_D3_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S5_A.L_Prison_Catacomb_D3_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S5_I.L_Prison_Catacomb_D3_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S6_A.L_Prison_Catacomb_D3_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S6_I.L_Prison_Catacomb_D3_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S8_A.L_Prison_Catacomb_D3_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S8_I.L_Prison_Catacomb_D3_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S9_A.L_Prison_Catacomb_D3_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S9_I.L_Prison_Catacomb_D3_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S1_Deco.L_Prison_Catacomb_D3_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S1_Frame.L_Prison_Catacomb_D3_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S2_Deco.L_Prison_Catacomb_D3_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S2_Frame.L_Prison_Catacomb_D3_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S3_Deco.L_Prison_Catacomb_D3_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S3_Frame.L_Prison_Catacomb_D3_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S4_Deco.L_Prison_Catacomb_D3_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S4_Frame.L_Prison_Catacomb_D3_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S5_Deco.L_Prison_Catacomb_D3_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S5_Frame.L_Prison_Catacomb_D3_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S6_Deco.L_Prison_Catacomb_D3_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S6_Frame.L_Prison_Catacomb_D3_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S8_Deco.L_Prison_Catacomb_D3_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S8_Frame.L_Prison_Catacomb_D3_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S9_Deco.L_Prison_Catacomb_D3_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D3/L_Prison_Catacomb_D3_S9_Frame.L_Prison_Catacomb_D3_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D4",
								"data": [
									{
										"name": "L_Prison_Catacomb_D4",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Catacomb_Minimap_D4.T_Prison_Catacomb_Minimap_D4'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_Enemy.L_Prison_Catacomb_D4_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_Item.L_Prison_Catacomb_D4_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_Block.L_Prison_Catacomb_D4_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_S1_A.L_Prison_Catacomb_D4_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_S1_I.L_Prison_Catacomb_D4_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_S4_A.L_Prison_Catacomb_D4_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_S4_I.L_Prison_Catacomb_D4_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_S5_A.L_Prison_Catacomb_D4_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_S5_I.L_Prison_Catacomb_D4_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_S6_A.L_Prison_Catacomb_D4_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_S6_I.L_Prison_Catacomb_D4_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_S7_A.L_Prison_Catacomb_D4_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_S7_I.L_Prison_Catacomb_D4_S7_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_S1_Deco.L_Prison_Catacomb_D4_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_S1_Frame.L_Prison_Catacomb_D4_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_S4_Deco.L_Prison_Catacomb_D4_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_S4_Frame.L_Prison_Catacomb_D4_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_S5_Deco.L_Prison_Catacomb_D4_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_S5_Frame.L_Prison_Catacomb_D4_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_S6_Deco.L_Prison_Catacomb_D4_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_S6_Frame.L_Prison_Catacomb_D4_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_S7_Deco.L_Prison_Catacomb_D4_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D4/L_Prison_Catacomb_D4_S7_Frame.L_Prison_Catacomb_D4_S7_Frame"
										]
									}
								]
							},
							{
								"type": "D5",
								"data": [
									{
										"name": "L_Prison_Catacomb_D5",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Catacomb_Minimap_D5.T_Prison_Catacomb_Minimap_D5'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_Enemy.L_Prison_Catacomb_D5_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_Item.L_Prison_Catacomb_D5_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_Block.L_Prison_Catacomb_D5_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S1_A.L_Prison_Catacomb_D5_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S1_I.L_Prison_Catacomb_D5_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S2_A.L_Prison_Catacomb_D5_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S2_I.L_Prison_Catacomb_D5_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S3_A.L_Prison_Catacomb_D5_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S3_I.L_Prison_Catacomb_D5_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S4_A.L_Prison_Catacomb_D5_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S4_I.L_Prison_Catacomb_D5_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S5_A.L_Prison_Catacomb_D5_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S5_I.L_Prison_Catacomb_D5_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S6_A.L_Prison_Catacomb_D5_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S6_I.L_Prison_Catacomb_D5_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S7_A.L_Prison_Catacomb_D5_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S7_I.L_Prison_Catacomb_D5_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S8_A.L_Prison_Catacomb_D5_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S8_I.L_Prison_Catacomb_D5_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S9_A.L_Prison_Catacomb_D5_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S9_I.L_Prison_Catacomb_D5_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S1_Deco.L_Prison_Catacomb_D5_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S1_Frame.L_Prison_Catacomb_D5_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S2_Deco.L_Prison_Catacomb_D5_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S2_Frame.L_Prison_Catacomb_D5_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S3_Deco.L_Prison_Catacomb_D5_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S3_Frame.L_Prison_Catacomb_D5_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S4_Deco.L_Prison_Catacomb_D5_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S4_Frame.L_Prison_Catacomb_D5_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S5_Deco.L_Prison_Catacomb_D5_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S5_Frame.L_Prison_Catacomb_D5_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S6_Deco.L_Prison_Catacomb_D5_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S6_Frame.L_Prison_Catacomb_D5_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S7_Deco.L_Prison_Catacomb_D5_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S7_Frame.L_Prison_Catacomb_D5_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S8_Deco.L_Prison_Catacomb_D5_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S8_Frame.L_Prison_Catacomb_D5_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S9_Deco.L_Prison_Catacomb_D5_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D5/L_Prison_Catacomb_D5_S9_Frame.L_Prison_Catacomb_D5_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D6",
								"data": [
									{
										"name": "L_Prison_Catacomb_D6",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Catacomb_Minimap_D6.T_Prison_Catacomb_Minimap_D6'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_Block.L_Prison_Catacomb_D6_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_Enemy.L_Prison_Catacomb_D6_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_Item.L_Prison_Catacomb_D6_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S2_A.L_Prison_Catacomb_D6_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S2_I.L_Prison_Catacomb_D6_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S3_A.L_Prison_Catacomb_D6_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S3_I.L_Prison_Catacomb_D6_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S4_A.L_Prison_Catacomb_D6_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S4_I.L_Prison_Catacomb_D6_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S5_A.L_Prison_Catacomb_D6_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S5_I.L_Prison_Catacomb_D6_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S8_A.L_Prison_Catacomb_D6_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S8_I.L_Prison_Catacomb_D6_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S9_A.L_Prison_Catacomb_D6_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S9_I.L_Prison_Catacomb_D6_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S2_Deco.L_Prison_Catacomb_D6_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S2_Frame.L_Prison_Catacomb_D6_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S3_Deco.L_Prison_Catacomb_D6_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S3_Frame.L_Prison_Catacomb_D6_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S4_Deco.L_Prison_Catacomb_D6_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S4_Frame.L_Prison_Catacomb_D6_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S5_Deco.L_Prison_Catacomb_D6_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S5_Frame.L_Prison_Catacomb_D6_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S8_Deco.L_Prison_Catacomb_D6_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S8_Frame.L_Prison_Catacomb_D6_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S9_Deco.L_Prison_Catacomb_D6_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D6/L_Prison_Catacomb_D6_S9_Frame.L_Prison_Catacomb_D6_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D7",
								"data": [
									{
										"name": "L_Prison_Catacomb_D7",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Catacomb_Minimap_D7.T_Prison_Catacomb_Minimap_D7'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_Enemy.L_Prison_Catacomb_D7_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_Item.L_Prison_Catacomb_D7_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_Block.L_Prison_Catacomb_D7_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S1_A.L_Prison_Catacomb_D7_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S1_I.L_Prison_Catacomb_D7_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S2_A.L_Prison_Catacomb_D7_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S2_I.L_Prison_Catacomb_D7_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S4_A.L_Prison_Catacomb_D7_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S4_I.L_Prison_Catacomb_D7_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S5_A.L_Prison_Catacomb_D7_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S5_I.L_Prison_Catacomb_D7_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S6_A.L_Prison_Catacomb_D7_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S6_I.L_Prison_Catacomb_D7_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S7_A.L_Prison_Catacomb_D7_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S7_I.L_Prison_Catacomb_D7_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S8_A.L_Prison_Catacomb_D7_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S8_I.L_Prison_Catacomb_D7_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S9_A.L_Prison_Catacomb_D7_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S9_I.L_Prison_Catacomb_D7_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S1_Deco.L_Prison_Catacomb_D7_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S1_Frame.L_Prison_Catacomb_D7_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S2_Deco.L_Prison_Catacomb_D7_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S2_Frame.L_Prison_Catacomb_D7_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S4_Deco.L_Prison_Catacomb_D7_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S4_Frame.L_Prison_Catacomb_D7_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S5_Deco.L_Prison_Catacomb_D7_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S5_Frame.L_Prison_Catacomb_D7_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S6_Deco.L_Prison_Catacomb_D7_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S6_Frame.L_Prison_Catacomb_D7_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S7_Deco.L_Prison_Catacomb_D7_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S7_Frame.L_Prison_Catacomb_D7_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S8_Deco.L_Prison_Catacomb_D7_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S8_Frame.L_Prison_Catacomb_D7_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S9_Deco.L_Prison_Catacomb_D7_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D7/L_Prison_Catacomb_D7_S9_Frame.L_Prison_Catacomb_D7_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D8",
								"data": [
									{
										"name": "L_Prison_Catacomb_D8",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Catacomb_Minimap_D8.T_Prison_Catacomb_Minimap_D8'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_Enemy.L_Prison_Catacomb_D8_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_Item.L_Prison_Catacomb_D8_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_Block.L_Prison_Catacomb_D8_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S1_A.L_Prison_Catacomb_D8_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S1_I.L_Prison_Catacomb_D8_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S3_A.L_Prison_Catacomb_D8_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S3_I.L_Prison_Catacomb_D8_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S4_A.L_Prison_Catacomb_D8_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S4_I.L_Prison_Catacomb_D8_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S5_A.L_Prison_Catacomb_D8_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S5_I.L_Prison_Catacomb_D8_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S6_A.L_Prison_Catacomb_D8_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S6_I.L_Prison_Catacomb_D8_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S7_A.L_Prison_Catacomb_D8_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S7_I.L_Prison_Catacomb_D8_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S8_A.L_Prison_Catacomb_D8_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S8_I.L_Prison_Catacomb_D8_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S9_A.L_Prison_Catacomb_D8_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S9_I.L_Prison_Catacomb_D8_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S1_Deco.L_Prison_Catacomb_D8_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S1_Frame.L_Prison_Catacomb_D8_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S3_Deco.L_Prison_Catacomb_D8_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S3_Frame.L_Prison_Catacomb_D8_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S4_Deco.L_Prison_Catacomb_D8_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S4_Frame.L_Prison_Catacomb_D8_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S5_Deco.L_Prison_Catacomb_D8_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S5_Frame.L_Prison_Catacomb_D8_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S6_Deco.L_Prison_Catacomb_D8_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S6_Frame.L_Prison_Catacomb_D8_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S7_Deco.L_Prison_Catacomb_D8_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S7_Frame.L_Prison_Catacomb_D8_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S8_Deco.L_Prison_Catacomb_D8_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S8_Frame.L_Prison_Catacomb_D8_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S9_Deco.L_Prison_Catacomb_D8_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D8/L_Prison_Catacomb_D8_S9_Frame.L_Prison_Catacomb_D8_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D9",
								"data": [
									{
										"name": "L_Prison_Catacomb_D9",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Catacomb_Minimap_D9.T_Prison_Catacomb_Minimap_D9'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_Block.L_Prison_Catacomb_D9_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_Enemy.L_Prison_Catacomb_D9_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_Item.L_Prison_Catacomb_D9_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S2_A.L_Prison_Catacomb_D9_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S2_I.L_Prison_Catacomb_D9_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S3_A.L_Prison_Catacomb_D9_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S3_I.L_Prison_Catacomb_D9_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S4_A.L_Prison_Catacomb_D9_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S4_I.L_Prison_Catacomb_D9_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S5_A.L_Prison_Catacomb_D9_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S5_I.L_Prison_Catacomb_D9_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S6_A.L_Prison_Catacomb_D9_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S6_I.L_Prison_Catacomb_D9_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S7_A.L_Prison_Catacomb_D9_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S7_I.L_Prison_Catacomb_D9_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S8_A.L_Prison_Catacomb_D9_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S8_I.L_Prison_Catacomb_D9_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S9_A.L_Prison_Catacomb_D9_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S9_I.L_Prison_Catacomb_D9_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S2_Deco.L_Prison_Catacomb_D9_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S2_Frame.L_Prison_Catacomb_D9_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S3_Deco.L_Prison_Catacomb_D9_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S3_Frame.L_Prison_Catacomb_D9_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S4_Deco.L_Prison_Catacomb_D9_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S4_Frame.L_Prison_Catacomb_D9_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S5_Deco.L_Prison_Catacomb_D9_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S5_Frame.L_Prison_Catacomb_D9_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S6_Deco.L_Prison_Catacomb_D9_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S6_Frame.L_Prison_Catacomb_D9_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S7_Deco.L_Prison_Catacomb_D9_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S7_Frame.L_Prison_Catacomb_D9_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S8_Deco.L_Prison_Catacomb_D9_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S8_Frame.L_Prison_Catacomb_D9_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S9_Deco.L_Prison_Catacomb_D9_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Catacomb/L_Prison_Catacomb_D9/L_Prison_Catacomb_D9_S9_Frame.L_Prison_Catacomb_D9_S9_Frame"
										]
									}
								]
							},
							{
								"type": "Raid",
								"data": [
									{
										"name": "L_Prison_Raid_A",
										"specialType": "None",
										"minimap": "None",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_A_Enemy.L_Prison_Raid_A_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_A_Item.L_Prison_Raid_A_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_Block.L_Prison_Raid_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_A.L_Prison_Raid_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_I.L_Prison_Raid_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_Deco.L_Prison_Raid_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_Frame.L_Prison_Raid_Frame"
										]
									}
								]
							}
						],
						"dungeonRule": [],
						"playerLightSettings":
						{
							"spotLightIntensity": 230,
							"frontLightIntensity": 6,
							"backLightIntensity": 15
						},
						"exitTeleporterActiveTime": [ 1500, 1500, 1230, 1230, 1080, 900 ],
						"exitTeleporterActiveTimeUnprotected": [ 0, 0, 0, 0 ],
						"portalClosedPhasePer": [],
						"exitPortalActivatePhase": [
							{
								"phase": "Phase1",
								"activationEntry": [
									{
										"num": 0,
										"rate": 0
									}
								]
							},
							{
								"phase": "Phase2",
								"activationEntry": [
									{
										"num": 1,
										"rate": 50
									},
									{
										"num": 2,
										"rate": 50
									}
								]
							},
							{
								"phase": "Phase3",
								"activationEntry": [
									{
										"num": 2,
										"rate": 50
									},
									{
										"num": 3,
										"rate": 100
									}
								]
							},
							{
								"phase": "Phase4",
								"activationEntry": [
									{
										"num": 3,
										"rate": 100
									}
								]
							},
							{
								"phase": "Phase5",
								"activationEntry": [
									{
										"num": 3,
										"rate": 100
									}
								]
							}
						],
						"bossPortalActivatePhase": [
							{
								"phase": "Phase1",
								"activationEntry": [
									{
										"num": 0,
										"rate": 0
									}
								]
							},
							{
								"phase": "Phase2",
								"activationEntry": [
									{
										"num": 0,
										"rate": 0
									}
								]
							},
							{
								"phase": "Phase3",
								"activationEntry": [
									{
										"num": 0,
										"rate": 50
									},
									{
										"num": 2,
										"rate": 50
									}
								]
							},
							{
								"phase": "Phase4",
								"activationEntry": [
									{
										"num": 0,
										"rate": 25
									},
									{
										"num": 2,
										"rate": 75
									}
								]
							},
							{
								"phase": "Phase5",
								"activationEntry": [
									{
										"num": 0,
										"rate": 25
									},
									{
										"num": 2,
										"rate": 75
									}
								]
							}
						]
					}
				},
				{
					"RowName": "L_Prison_Cave_Streaming",
					"Data":
					{
						"name": "",
						"center":
						{
							"x": 0,
							"y": 0
						},
						"dimension": 36000,
						"dungeonMap": [],
						"startRadius": 25000,
						"mineralSpawnRate": 0,
						"redFieldPhase": [
							{
								"startRadius": 100,
								"decreaseTime": 0
							},
							{
								"startRadius": 70,
								"decreaseTime": 120
							},
							{
								"startRadius": 65,
								"decreaseTime": 90
							},
							{
								"startRadius": 60,
								"decreaseTime": 60
							},
							{
								"startRadius": 55,
								"decreaseTime": 45
							}
						],
						"tentacleSpawnRate": 0,
						"specialLevelRate": 0,
						"bOnlyOne": false,
						"specialLevelTypeRate":
						{
						},
						"levelSet": [
							{
								"type": "D1",
								"data": [
									{
										"name": "L_Prison_Cave_D1",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Cave_Minimap_D1.T_Prison_Cave_Minimap_D1'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_Enemy.L_Prison_Cave_D1_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_Item.L_Prison_Cave_D1_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_Block.L_Prison_Cave_D1_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S1_A.L_Prison_Cave_D1_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S1_I.L_Prison_Cave_D1_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S2_A.L_Prison_Cave_D1_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S2_I.L_Prison_Cave_D1_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S3_A.L_Prison_Cave_D1_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S3_I.L_Prison_Cave_D1_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S4_A.L_Prison_Cave_D1_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S4_I.L_Prison_Cave_D1_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S5_A.L_Prison_Cave_D1_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S5_I.L_Prison_Cave_D1_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S6_A.L_Prison_Cave_D1_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S6_I.L_Prison_Cave_D1_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S7_A.L_Prison_Cave_D1_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S7_I.L_Prison_Cave_D1_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S8_A.L_Prison_Cave_D1_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S8_I.L_Prison_Cave_D1_S8_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S1_Deco.L_Prison_Cave_D1_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S1_Frame.L_Prison_Cave_D1_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S2_Deco.L_Prison_Cave_D1_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S2_Frame.L_Prison_Cave_D1_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S3_Deco.L_Prison_Cave_D1_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S3_Frame.L_Prison_Cave_D1_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S4_Deco.L_Prison_Cave_D1_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S4_Frame.L_Prison_Cave_D1_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S5_Deco.L_Prison_Cave_D1_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S5_Frame.L_Prison_Cave_D1_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S6_Deco.L_Prison_Cave_D1_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S6_Frame.L_Prison_Cave_D1_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S7_Deco.L_Prison_Cave_D1_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S7_Frame.L_Prison_Cave_D1_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S8_Deco.L_Prison_Cave_D1_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D1/L_Prison_Cave_D1_S8_Frame.L_Prison_Cave_D1_S8_Frame"
										]
									}
								]
							},
							{
								"type": "D2",
								"data": [
									{
										"name": "L_Prison_Cave_D2",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Cave_Minimap_D2.T_Prison_Cave_Minimap_D2'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_Enemy.L_Prison_Cave_D2_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_Item.L_Prison_Cave_D2_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_Block.L_Prison_Cave_D2_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S1_A.L_Prison_Cave_D2_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S1_I.L_Prison_Cave_D2_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S2_A.L_Prison_Cave_D2_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S2_I.L_Prison_Cave_D2_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S3_A.L_Prison_Cave_D2_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S3_I.L_Prison_Cave_D2_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S4_A.L_Prison_Cave_D2_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S4_I.L_Prison_Cave_D2_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S5_A.L_Prison_Cave_D2_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S5_I.L_Prison_Cave_D2_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S6_A.L_Prison_Cave_D2_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S6_I.L_Prison_Cave_D2_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S7_A.L_Prison_Cave_D2_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S7_I.L_Prison_Cave_D2_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S9_A.L_Prison_Cave_D2_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S9_I.L_Prison_Cave_D2_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S1_Deco.L_Prison_Cave_D2_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S1_Frame.L_Prison_Cave_D2_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S2_Deco.L_Prison_Cave_D2_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S2_Frame.L_Prison_Cave_D2_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S3_Deco.L_Prison_Cave_D2_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S3_Frame.L_Prison_Cave_D2_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S4_Deco.L_Prison_Cave_D2_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S4_Frame.L_Prison_Cave_D2_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S5_Deco.L_Prison_Cave_D2_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S5_Frame.L_Prison_Cave_D2_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S6_Deco.L_Prison_Cave_D2_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S6_Frame.L_Prison_Cave_D2_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S7_Deco.L_Prison_Cave_D2_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S7_Frame.L_Prison_Cave_D2_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S9_Deco.L_Prison_Cave_D2_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D2/L_Prison_Cave_D2_S9_Frame.L_Prison_Cave_D2_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D3",
								"data": [
									{
										"name": "L_Prison_Cave_D3",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Cave_Minimap_D3.T_Prison_Cave_Minimap_D3'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_Enemy.L_Prison_Cave_D3_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_Item.L_Prison_Cave_D3_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_Block.L_Prison_Cave_D3_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S1_A.L_Prison_Cave_D3_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S1_I.L_Prison_Cave_D3_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S2_A.L_Prison_Cave_D3_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S2_I.L_Prison_Cave_D3_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S3_A.L_Prison_Cave_D3_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S3_I.L_Prison_Cave_D3_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S4_A.L_Prison_Cave_D3_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S4_I.L_Prison_Cave_D3_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S5_A.L_Prison_Cave_D3_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S5_I.L_Prison_Cave_D3_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S6_A.L_Prison_Cave_D3_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S6_I.L_Prison_Cave_D3_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S8_A.L_Prison_Cave_D3_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S8_I.L_Prison_Cave_D3_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S9_A.L_Prison_Cave_D3_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S9_I.L_Prison_Cave_D3_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S1_Deco.L_Prison_Cave_D3_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S1_Frame.L_Prison_Cave_D3_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S2_Deco.L_Prison_Cave_D3_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S2_Frame.L_Prison_Cave_D3_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S3_Deco.L_Prison_Cave_D3_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S3_Frame.L_Prison_Cave_D3_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S4_Deco.L_Prison_Cave_D3_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S4_Frame.L_Prison_Cave_D3_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S5_Deco.L_Prison_Cave_D3_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S5_Frame.L_Prison_Cave_D3_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S6_Deco.L_Prison_Cave_D3_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S6_Frame.L_Prison_Cave_D3_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S8_Deco.L_Prison_Cave_D3_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S8_Frame.L_Prison_Cave_D3_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S9_Deco.L_Prison_Cave_D3_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D3/L_Prison_Cave_D3_S9_Frame.L_Prison_Cave_D3_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D4",
								"data": [
									{
										"name": "L_Prison_Cave_D4",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Cave_Minimap_D4.T_Prison_Cave_Minimap_D4'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_Enemy.L_Prison_Cave_D4_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_Item.L_Prison_Cave_D4_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_Block.L_Prison_Cave_D4_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_S2_A.L_Prison_Cave_D4_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_S2_I.L_Prison_Cave_D4_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_S4_A.L_Prison_Cave_D4_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_S4_I.L_Prison_Cave_D4_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_S5_A.L_Prison_Cave_D4_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_S5_I.L_Prison_Cave_D4_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_S6_A.L_Prison_Cave_D4_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_S6_I.L_Prison_Cave_D4_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_S7_A.L_Prison_Cave_D4_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_S7_I.L_Prison_Cave_D4_S7_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_S2_Deco.L_Prison_Cave_D4_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_S2_Frame.L_Prison_Cave_D4_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_S4_Deco.L_Prison_Cave_D4_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_S4_Frame.L_Prison_Cave_D4_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_S5_Deco.L_Prison_Cave_D4_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_S5_Frame.L_Prison_Cave_D4_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_S6_Deco.L_Prison_Cave_D4_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_S6_Frame.L_Prison_Cave_D4_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_S7_Deco.L_Prison_Cave_D4_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D4/L_Prison_Cave_D4_S7_Frame.L_Prison_Cave_D4_S7_Frame"
										]
									}
								]
							},
							{
								"type": "D5",
								"data": [
									{
										"name": "L_Prison_Cave_D5",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Cave_Minimap_D5.T_Prison_Cave_Minimap_D5'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_Enemy.L_Prison_Cave_D5_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_Item.L_Prison_Cave_D5_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_Block.L_Prison_Cave_D5_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S1_A.L_Prison_Cave_D5_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S1_I.L_Prison_Cave_D5_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S2_A.L_Prison_Cave_D5_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S2_I.L_Prison_Cave_D5_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S3_A.L_Prison_Cave_D5_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S3_I.L_Prison_Cave_D5_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S4_A.L_Prison_Cave_D5_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S4_I.L_Prison_Cave_D5_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S5_A.L_Prison_Cave_D5_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S5_I.L_Prison_Cave_D5_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S6_A.L_Prison_Cave_D5_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S6_I.L_Prison_Cave_D5_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S7_A.L_Prison_Cave_D5_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S7_I.L_Prison_Cave_D5_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S8_A.L_Prison_Cave_D5_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S8_I.L_Prison_Cave_D5_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S9_A.L_Prison_Cave_D5_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S9_I.L_Prison_Cave_D5_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S1_Deco.L_Prison_Cave_D5_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S1_Frame.L_Prison_Cave_D5_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S2_Deco.L_Prison_Cave_D5_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S2_Frame.L_Prison_Cave_D5_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S3_Deco.L_Prison_Cave_D5_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S3_Frame.L_Prison_Cave_D5_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S4_Deco.L_Prison_Cave_D5_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S4_Frame.L_Prison_Cave_D5_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S5_Deco.L_Prison_Cave_D5_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S5_Frame.L_Prison_Cave_D5_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S6_Deco.L_Prison_Cave_D5_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S6_Frame.L_Prison_Cave_D5_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S7_Deco.L_Prison_Cave_D5_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S7_Frame.L_Prison_Cave_D5_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S8_Deco.L_Prison_Cave_D5_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S8_Frame.L_Prison_Cave_D5_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S9_Deco.L_Prison_Cave_D5_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D5/L_Prison_Cave_D5_S9_Frame.L_Prison_Cave_D5_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D6",
								"data": [
									{
										"name": "L_Prison_Cave_D6",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Cave_Minimap_D6.T_Prison_Cave_Minimap_D6'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_Enemy.L_Prison_Cave_D6_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_Item.L_Prison_Cave_D6_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_Block.L_Prison_Cave_D6_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S2_A.L_Prison_Cave_D6_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S2_I.L_Prison_Cave_D6_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S3_A.L_Prison_Cave_D6_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S3_I.L_Prison_Cave_D6_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S4_A.L_Prison_Cave_D6_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S4_I.L_Prison_Cave_D6_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S5_A.L_Prison_Cave_D6_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S5_I.L_Prison_Cave_D6_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S8_A.L_Prison_Cave_D6_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S8_I.L_Prison_Cave_D6_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S9_A.L_Prison_Cave_D6_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S9_I.L_Prison_Cave_D6_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S2_Deco.L_Prison_Cave_D6_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S2_Frame.L_Prison_Cave_D6_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S3_Deco.L_Prison_Cave_D6_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S3_Frame.L_Prison_Cave_D6_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S4_Deco.L_Prison_Cave_D6_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S4_Frame.L_Prison_Cave_D6_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S5_Deco.L_Prison_Cave_D6_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S5_Frame.L_Prison_Cave_D6_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S8_Deco.L_Prison_Cave_D6_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S8_Frame.L_Prison_Cave_D6_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S9_Deco.L_Prison_Cave_D6_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D6/L_Prison_Cave_D6_S9_Frame.L_Prison_Cave_D6_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D7",
								"data": [
									{
										"name": "L_Prison_Cave_D7",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Cave_Minimap_D7.T_Prison_Cave_Minimap_D7'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_Enemy.L_Prison_Cave_D7_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_Item.L_Prison_Cave_D7_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_Block.L_Prison_Cave_D7_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S1_A.L_Prison_Cave_D7_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S1_I.L_Prison_Cave_D7_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S2_A.L_Prison_Cave_D7_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S2_I.L_Prison_Cave_D7_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S4_A.L_Prison_Cave_D7_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S4_I.L_Prison_Cave_D7_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S5_A.L_Prison_Cave_D7_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S5_I.L_Prison_Cave_D7_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S6_A.L_Prison_Cave_D7_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S6_I.L_Prison_Cave_D7_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S9_A.L_Prison_Cave_D7_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S9_I.L_Prison_Cave_D7_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S1_Deco.L_Prison_Cave_D7_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S1_Frame.L_Prison_Cave_D7_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S2_Deco.L_Prison_Cave_D7_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S2_Frame.L_Prison_Cave_D7_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S4_Deco.L_Prison_Cave_D7_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S4_Frame.L_Prison_Cave_D7_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S5_Deco.L_Prison_Cave_D7_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S5_Frame.L_Prison_Cave_D7_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S6_Deco.L_Prison_Cave_D7_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S6_Frame.L_Prison_Cave_D7_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S9_Deco.L_Prison_Cave_D7_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D7/L_Prison_Cave_D7_S9_Frame.L_Prison_Cave_D7_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D8",
								"data": [
									{
										"name": "L_Prison_Cave_D8",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Cave_Minimap_D8.T_Prison_Cave_Minimap_D8'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_Enemy.L_Prison_Cave_D8_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_Item.L_Prison_Cave_D8_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_Block.L_Prison_Cave_D8_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S1_A.L_Prison_Cave_D8_S1_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S1_I.L_Prison_Cave_D8_S1_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S2_A.L_Prison_Cave_D8_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S2_I.L_Prison_Cave_D8_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S3_A.L_Prison_Cave_D8_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S3_I.L_Prison_Cave_D8_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S4_A.L_Prison_Cave_D8_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S4_I.L_Prison_Cave_D8_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S5_A.L_Prison_Cave_D8_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S5_I.L_Prison_Cave_D8_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S6_A.L_Prison_Cave_D8_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S6_I.L_Prison_Cave_D8_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S7_A.L_Prison_Cave_D8_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S7_I.L_Prison_Cave_D8_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S8_A.L_Prison_Cave_D8_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S8_I.L_Prison_Cave_D8_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S9_A.L_Prison_Cave_D8_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S9_I.L_Prison_Cave_D8_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S1_Deco.L_Prison_Cave_D8_S1_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S1_Frame.L_Prison_Cave_D8_S1_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S2_Deco.L_Prison_Cave_D8_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S2_Frame.L_Prison_Cave_D8_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S3_Deco.L_Prison_Cave_D8_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S3_Frame.L_Prison_Cave_D8_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S4_Deco.L_Prison_Cave_D8_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S4_Frame.L_Prison_Cave_D8_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S5_Deco.L_Prison_Cave_D8_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S5_Frame.L_Prison_Cave_D8_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S6_Deco.L_Prison_Cave_D8_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S6_Frame.L_Prison_Cave_D8_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S7_Deco.L_Prison_Cave_D8_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S7_Frame.L_Prison_Cave_D8_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S8_Deco.L_Prison_Cave_D8_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S8_Frame.L_Prison_Cave_D8_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S9_Deco.L_Prison_Cave_D8_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D8/L_Prison_Cave_D8_S9_Frame.L_Prison_Cave_D8_S9_Frame"
										]
									}
								]
							},
							{
								"type": "D9",
								"data": [
									{
										"name": "L_Prison_Cave_D9",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Cave_Minimap_D9.T_Prison_Cave_Minimap_D9'",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_Enemy.L_Prison_Cave_D9_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_Item.L_Prison_Cave_D9_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_Block.L_Prison_Cave_D9_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S2_A.L_Prison_Cave_D9_S2_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S2_I.L_Prison_Cave_D9_S2_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S3_A.L_Prison_Cave_D9_S3_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S3_I.L_Prison_Cave_D9_S3_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S4_A.L_Prison_Cave_D9_S4_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S4_I.L_Prison_Cave_D9_S4_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S5_A.L_Prison_Cave_D9_S5_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S5_I.L_Prison_Cave_D9_S5_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S6_A.L_Prison_Cave_D9_S6_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S6_I.L_Prison_Cave_D9_S6_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S7_A.L_Prison_Cave_D9_S7_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S7_I.L_Prison_Cave_D9_S7_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S8_A.L_Prison_Cave_D9_S8_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S8_I.L_Prison_Cave_D9_S8_I",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S9_A.L_Prison_Cave_D9_S9_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S9_I.L_Prison_Cave_D9_S9_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S2_Deco.L_Prison_Cave_D9_S2_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S2_Frame.L_Prison_Cave_D9_S2_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S3_Deco.L_Prison_Cave_D9_S3_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S3_Frame.L_Prison_Cave_D9_S3_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S4_Deco.L_Prison_Cave_D9_S4_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S4_Frame.L_Prison_Cave_D9_S4_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S5_Deco.L_Prison_Cave_D9_S5_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S5_Frame.L_Prison_Cave_D9_S5_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S6_Deco.L_Prison_Cave_D9_S6_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S6_Frame.L_Prison_Cave_D9_S6_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S7_Deco.L_Prison_Cave_D9_S7_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S7_Frame.L_Prison_Cave_D9_S7_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S8_Deco.L_Prison_Cave_D9_S8_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S8_Frame.L_Prison_Cave_D9_S8_Frame",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S9_Deco.L_Prison_Cave_D9_S9_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Cave/L_Prison_Cave_D9/L_Prison_Cave_D9_S9_Frame.L_Prison_Cave_D9_S9_Frame"
										]
									}
								]
							},
							{
								"type": "Raid",
								"data": [
									{
										"name": "L_Prison_Raid_A",
										"specialType": "None",
										"minimap": "None",
										"levels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_A_Enemy.L_Prison_Raid_A_Enemy",
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_A_Item.L_Prison_Raid_A_Item",
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_Block.L_Prison_Raid_Block",
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_A.L_Prison_Raid_A",
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_I.L_Prison_Raid_I"
										],
										"decoLevels": [
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_Deco.L_Prison_Raid_Deco",
											"/Game/Maps/Dungeong_Prison/L_Prison_Raid/L_Prison_Raid_A/L_Prison_Raid_Frame.L_Prison_Raid_Frame"
										]
									}
								]
							}
						],
						"dungeonRule": [],
						"playerLightSettings":
						{
							"spotLightIntensity": 230,
							"frontLightIntensity": 6,
							"backLightIntensity": 15
						},
						"exitTeleporterActiveTime": [],
						"exitTeleporterActiveTimeUnprotected": [],
						"portalClosedPhasePer": [],
						"exitPortalActivatePhase": [],
						"bossPortalActivatePhase": []
					}
				},
				{
					"RowName": "L_LustPalace_A",
					"Data":
					{
						"name": "욕망의 저택",
						"center":
						{
							"x": 0,
							"y": 0
						},
						"dimension": 36000,
						"dungeonMap": [
							{
								"name": "B1",
								"heightMin": -2000,
								"heightMax": 0
							},
							{
								"name": "F1",
								"heightMin": 0,
								"heightMax": 800
							},
							{
								"name": "F2",
								"heightMin": 800,
								"heightMax": 1800
							}
						],
						"startRadius": 25000,
						"mineralSpawnRate": 0,
						"redFieldPhase": [
							{
								"startRadius": 100,
								"decreaseTime": 0
							},
							{
								"startRadius": 70,
								"decreaseTime": 120
							},
							{
								"startRadius": 65,
								"decreaseTime": 90
							},
							{
								"startRadius": 60,
								"decreaseTime": 60
							},
							{
								"startRadius": 55,
								"decreaseTime": 45
							}
						],
						"tentacleSpawnRate": 0,
						"specialLevelRate": 0,
						"bOnlyOne": false,
						"specialLevelTypeRate":
						{
						},
						"levelSet": [
							{
								"type": "D1",
								"data": [
									{
										"name": "L_LustPalace_D1",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Cave_Minimap_D1.T_Prison_Cave_Minimap_D1'",
										"levels": [
											"/Game/Maps/LustPalace/L_LustPalace_A_S1.L_LustPalace_A_S1",
											"/Game/Maps/LustPalace/L_LustPalace_A_S1_Enemy.L_LustPalace_A_S1_Enemy",
											"/Game/Maps/LustPalace/L_LustPalace_A_S1_I.L_LustPalace_A_S1_I",
											"/Game/Maps/LustPalace/L_LustPalace_A_S1_Item.L_LustPalace_A_S1_Item"
										],
										"decoLevels": [
											"/Game/Maps/LustPalace/L_LustPalace_A_S2_Deco.L_LustPalace_A_S2_Deco"
										]
									}
								]
							},
							{
								"type": "D2",
								"data": [
									{
										"name": "L_LustPalace_D2",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Cave_Minimap_D2.T_Prison_Cave_Minimap_D2'",
										"levels": [
											"/Game/Maps/LustPalace/L_LustPalace_A_S2.L_LustPalace_A_S2",
											"/Game/Maps/LustPalace/L_LustPalace_A_S2_I.L_LustPalace_A_S2_I",
											"/Game/Maps/LustPalace/L_LustPalace_A_S2_Enemy.L_LustPalace_A_S2_Enemy",
											"/Game/Maps/LustPalace/L_LustPalace_A_S2_Item.L_LustPalace_A_S2_Item"
										],
										"decoLevels": [
											"/Game/Maps/LustPalace/L_LustPalace_A_S2_Deco.L_LustPalace_A_S2_Deco"
										]
									}
								]
							},
							{
								"type": "D3",
								"data": [
									{
										"name": "L_LustPalace_D3",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Cave_Minimap_D3.T_Prison_Cave_Minimap_D3'",
										"levels": [
											"/Game/Maps/LustPalace/L_LustPalace_A_S3.L_LustPalace_A_S3",
											"/Game/Maps/LustPalace/L_LustPalace_A_S3_Enemy.L_LustPalace_A_S3_Enemy",
											"/Game/Maps/LustPalace/L_LustPalace_A_S3_I.L_LustPalace_A_S3_I",
											"/Game/Maps/LustPalace/L_LustPalace_A_S3_Item.L_LustPalace_A_S3_Item"
										],
										"decoLevels": [
											"/Game/Maps/LustPalace/L_LustPalace_A_S3_Deco.L_LustPalace_A_S3_Deco"
										]
									}
								]
							},
							{
								"type": "D4",
								"data": [
									{
										"name": "L_LustPalace_D4",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Cave_Minimap_D4.T_Prison_Cave_Minimap_D4'",
										"levels": [
											"/Game/Maps/LustPalace/L_LustPalace_A_S4.L_LustPalace_A_S4",
											"/Game/Maps/LustPalace/L_LustPalace_A_S4_Enemy.L_LustPalace_A_S4_Enemy",
											"/Game/Maps/LustPalace/L_LustPalace_A_S4_I.L_LustPalace_A_S4_I",
											"/Game/Maps/LustPalace/L_LustPalace_A_S4_Item.L_LustPalace_A_S4_Item"
										],
										"decoLevels": [
											"/Game/Maps/LustPalace/L_LustPalace_A_S4_Deco.L_LustPalace_A_S4_Deco"
										]
									}
								]
							},
							{
								"type": "D5",
								"data": [
									{
										"name": "L_LustPalace_D5",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Cave_Minimap_D5.T_Prison_Cave_Minimap_D5'",
										"levels": [
											"/Game/Maps/LustPalace/L_LustPalace_A_S5.L_LustPalace_A_S5",
											"/Game/Maps/LustPalace/L_LustPalace_A_S5_Enemy.L_LustPalace_A_S5_Enemy",
											"/Game/Maps/LustPalace/L_LustPalace_A_S5_I.L_LustPalace_A_S5_I",
											"/Game/Maps/LustPalace/L_LustPalace_A_S5_Item.L_LustPalace_A_S5_Item"
										],
										"decoLevels": [
											"/Game/Maps/LustPalace/L_LustPalace_A_S5_Deco.L_LustPalace_A_S5_Deco"
										]
									}
								]
							},
							{
								"type": "D6",
								"data": [
									{
										"name": "L_LustPalace_D6",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Cave_Minimap_D6.T_Prison_Cave_Minimap_D6'",
										"levels": [
											"/Game/Maps/LustPalace/L_LustPalace_A_S6.L_LustPalace_A_S6",
											"/Game/Maps/LustPalace/L_LustPalace_A_S6_Enemy.L_LustPalace_A_S6_Enemy",
											"/Game/Maps/LustPalace/L_LustPalace_A_S6_I.L_LustPalace_A_S6_I",
											"/Game/Maps/LustPalace/L_LustPalace_A_S6_Item.L_LustPalace_A_S6_Item"
										],
										"decoLevels": [
											"/Game/Maps/LustPalace/L_LustPalace_A_S6_Deco.L_LustPalace_A_S6_Deco"
										]
									}
								]
							},
							{
								"type": "D7",
								"data": [
									{
										"name": "L_LustPalace_D7",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Cave_Minimap_D7.T_Prison_Cave_Minimap_D7'",
										"levels": [
											"/Game/Maps/LustPalace/L_LustPalace_A_S7.L_LustPalace_A_S7",
											"/Game/Maps/LustPalace/L_LustPalace_A_S7_Enemy.L_LustPalace_A_S7_Enemy",
											"/Game/Maps/LustPalace/L_LustPalace_A_S7_I.L_LustPalace_A_S7_I",
											"/Game/Maps/LustPalace/L_LustPalace_A_S7_Item.L_LustPalace_A_S7_Item"
										],
										"decoLevels": [
											"/Game/Maps/LustPalace/L_LustPalace_A_S7_Deco.L_LustPalace_A_S7_Deco"
										]
									}
								]
							},
							{
								"type": "D8",
								"data": [
									{
										"name": "L_LustPalace_D8",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Cave_Minimap_D8.T_Prison_Cave_Minimap_D8'",
										"levels": [
											"/Game/Maps/LustPalace/L_LustPalace_A_S8.L_LustPalace_A_S8",
											"/Game/Maps/LustPalace/L_LustPalace_A_S8_Enemy.L_LustPalace_A_S8_Enemy",
											"/Game/Maps/LustPalace/L_LustPalace_A_S8_I.L_LustPalace_A_S8_I",
											"/Game/Maps/LustPalace/L_LustPalace_A_S8_Item.L_LustPalace_A_S8_Item"
										],
										"decoLevels": [
											"/Game/Maps/LustPalace/L_LustPalace_A_S8_Deco.L_LustPalace_A_S8_Deco"
										]
									}
								]
							},
							{
								"type": "D9",
								"data": [
									{
										"name": "L_LustPalace_D9",
										"specialType": "None",
										"minimap": "/Script/Engine.Texture2D'/Game/Blueprints/UI/Minimap/Dungeon_Prison/T_Prison_Cave_Minimap_D9.T_Prison_Cave_Minimap_D9'",
										"levels": [
											"/Game/Maps/LustPalace/L_LustPalace_A_S9.L_LustPalace_A_S9",
											"/Game/Maps/LustPalace/L_LustPalace_A_S9_Enemy.L_LustPalace_A_S9_Enemy",
											"/Game/Maps/LustPalace/L_LustPalace_A_S9_I.L_LustPalace_A_S9_I",
											"/Game/Maps/LustPalace/L_LustPalace_A_S9_Item.L_LustPalace_A_S9_Item"
										],
										"decoLevels": [
											"/Game/Maps/LustPalace/L_LustPalace_A_S9_Deco.L_LustPalace_A_S9_Deco"
										]
									}
								]
							},
							{
								"type": "Raid",
								"data": [
									{
										"name": "L_Prison_Raid_A",
										"specialType": "None",
										"minimap": "None",
										"levels": [
											"/Game/Maps/LustPalace/LLustPalace_DRaid_A_A.LLustPalace_DRaid_A_A",
											"/Game/Maps/LustPalace/LLustPalace_DRaid_A_I.LLustPalace_DRaid_A_I",
											"/Game/Maps/LustPalace/LLustPalace_DRaid_A_Item.LLustPalace_DRaid_A_Item",
											"/Game/Maps/LustPalace/LLustPalace_DRaid_A_Enemy.LLustPalace_DRaid_A_Enemy"
										],
										"decoLevels": [
											"/Game/Maps/LustPalace/LLustPalace_DRaid_A_Deco.LLustPalace_DRaid_A_Deco"
										]
									}
								]
							}
						],
						"dungeonRule": [],
						"playerLightSettings":
						{
							"spotLightIntensity": 230,
							"frontLightIntensity": 6,
							"backLightIntensity": 15
						},
						"exitTeleporterActiveTime": [ 1500, 1500, 1230, 1230, 1080, 900 ],
						"exitTeleporterActiveTimeUnprotected": [ 0, 0, 0, 0 ],
						"portalClosedPhasePer": [],
						"exitPortalActivatePhase": [
							{
								"phase": "Phase1",
								"activationEntry": [
									{
										"num": 0,
										"rate": 0
									}
								]
							},
							{
								"phase": "Phase2",
								"activationEntry": [
									{
										"num": 1,
										"rate": 50
									},
									{
										"num": 2,
										"rate": 50
									}
								]
							},
							{
								"phase": "Phase3",
								"activationEntry": [
									{
										"num": 2,
										"rate": 50
									},
									{
										"num": 3,
										"rate": 100
									}
								]
							},
							{
								"phase": "Phase4",
								"activationEntry": [
									{
										"num": 3,
										"rate": 100
									}
								]
							},
							{
								"phase": "Phase5",
								"activationEntry": [
									{
										"num": 3,
										"rate": 100
									}
								]
							}
						],
						"bossPortalActivatePhase": [
							{
								"phase": "Phase1",
								"activationEntry": [
									{
										"num": 0,
										"rate": 0
									}
								]
							},
							{
								"phase": "Phase2",
								"activationEntry": [
									{
										"num": 0,
										"rate": 0
									}
								]
							},
							{
								"phase": "Phase3",
								"activationEntry": [
									{
										"num": 0,
										"rate": 50
									},
									{
										"num": 2,
										"rate": 50
									}
								]
							},
							{
								"phase": "Phase4",
								"activationEntry": [
									{
										"num": 0,
										"rate": 25
									},
									{
										"num": 2,
										"rate": 75
									}
								]
							},
							{
								"phase": "Phase5",
								"activationEntry": [
									{
										"num": 0,
										"rate": 25
									},
									{
										"num": 2,
										"rate": 75
									}
								]
							}
						]
					}
				}
			]
		},
		{
			"AssetName": "DT_Job",
			"AssetPath": "/Game/Blueprints/DataTable/DT_Job.DT_Job",
			"RowStructure": "JobDataRow",
			"Rows": [
				{
					"RowName": "Knight",
					"Data":
					{
						"bPClass": "None",
						"jobName": "전사",
						"jobDesc": "전투 타입 / 근접\r\n무기 / 검과 방패\r\n공격력 / 16\r\n방어력 / 3",
						"skillName_1": "리프 어택",
						"skillDesc_1": "정면으로 달려들어 적을 찌른다.",
						"skillName_2": "카운터",
						"skillDesc_2": "방어를 성공하면\r\n적에게 즉시 반격을 한다.",
						"skillName_3": "방어",
						"skillDesc_3": "방패로 정면의 공격을 막는다."
					}
				},
				{
					"RowName": "Hunter",
					"Data":
					{
						"bPClass": "None",
						"jobName": "사냥꾼",
						"jobDesc": "전투 타입 / 원거리\r\n무기 / 활\r\n공격력 / 8\r\n방어력 / 1",
						"skillName_1": "연속 발사",
						"skillDesc_1": "화살을 빠르게 3연속으로 쏘아\r\n적을 제압한다.",
						"skillName_2": " 덫 설치",
						"skillDesc_2": "자신의 앞에 덮을 설치한다.\r\n덮을 밟은 적은 한동안 움직일 수 없다.",
						"skillName_3": "후퇴",
						"skillDesc_3": "이동속도가 잠시 증가한다."
					}
				},
				{
					"RowName": "Magician",
					"Data":
					{
						"bPClass": "None",
						"jobName": "마법사",
						"jobDesc": "전투 타입 : 근거리 / 원거리\r\n무기 : 지팡이\r\n공격력 : 10\r\n방어력 : 2",
						"skillName_1": "매직 미사일",
						"skillDesc_1": "마법으로 만들어진 발사체를\r\n4발 발사한다.",
						"skillName_2": "파이어월",
						"skillDesc_2": "불 덩어리를 던진다. \r\n그 불이 닿은 곳은 불마다가 된다.",
						"skillName_3": "투명화",
						"skillDesc_3": "자신의 모습을 완전히 숨긴다.\r\n행동을 하면 풀린다."
					}
				}
			]
		},
		{
			"AssetName": "DT_InputImage",
			"AssetPath": "/Game/Blueprints/DataTable/DT_InputImage.DT_InputImage",
			"RowStructure": "InputImageDataRow",
			"Rows": [
				{
					"RowName": "0",
					"Data":
					{
						"key": "Zero",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_0.T_UI_Icon_Keyboard_0",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "1",
					"Data":
					{
						"key": "One",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_1.T_UI_Icon_Keyboard_1",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "2",
					"Data":
					{
						"key": "Two",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_2.T_UI_Icon_Keyboard_2",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "3",
					"Data":
					{
						"key": "Three",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_3.T_UI_Icon_Keyboard_3",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "4",
					"Data":
					{
						"key": "Four",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_4.T_UI_Icon_Keyboard_4",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "5",
					"Data":
					{
						"key": "Five",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_5.T_UI_Icon_Keyboard_5",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "6",
					"Data":
					{
						"key": "Six",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_6.T_UI_Icon_Keyboard_6",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "7",
					"Data":
					{
						"key": "Seven",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_7.T_UI_Icon_Keyboard_7",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "8",
					"Data":
					{
						"key": "Eight",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_8.T_UI_Icon_Keyboard_8",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "9",
					"Data":
					{
						"key": "Nine",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_9.T_UI_Icon_Keyboard_9",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "A",
					"Data":
					{
						"key": "A",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_A.T_UI_Icon_Keyboard_A",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "B",
					"Data":
					{
						"key": "B",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_B.T_UI_Icon_Keyboard_B",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "C",
					"Data":
					{
						"key": "C",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_C.T_UI_Icon_Keyboard_C",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "D",
					"Data":
					{
						"key": "D",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_D.T_UI_Icon_Keyboard_D",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "E",
					"Data":
					{
						"key": "E",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_E.T_UI_Icon_Keyboard_E",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "F",
					"Data":
					{
						"key": "F",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F.T_UI_Icon_Keyboard_F",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "G",
					"Data":
					{
						"key": "G",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_G.T_UI_Icon_Keyboard_G",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "H",
					"Data":
					{
						"key": "H",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_H.T_UI_Icon_Keyboard_H",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "I",
					"Data":
					{
						"key": "I",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_I.T_UI_Icon_Keyboard_I",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "J",
					"Data":
					{
						"key": "J",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_J.T_UI_Icon_Keyboard_J",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "K",
					"Data":
					{
						"key": "K",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_K.T_UI_Icon_Keyboard_K",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "L",
					"Data":
					{
						"key": "L",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_L.T_UI_Icon_Keyboard_L",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "M",
					"Data":
					{
						"key": "M",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_M.T_UI_Icon_Keyboard_M",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "N",
					"Data":
					{
						"key": "N",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_N.T_UI_Icon_Keyboard_N",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "O",
					"Data":
					{
						"key": "O",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_O.T_UI_Icon_Keyboard_O",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "P",
					"Data":
					{
						"key": "P",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_P.T_UI_Icon_Keyboard_P",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "Q",
					"Data":
					{
						"key": "Q",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Q.T_UI_Icon_Keyboard_Q",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "R",
					"Data":
					{
						"key": "R",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_R.T_UI_Icon_Keyboard_R",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "S",
					"Data":
					{
						"key": "S",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_S.T_UI_Icon_Keyboard_S",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "T",
					"Data":
					{
						"key": "T",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_T.T_UI_Icon_Keyboard_T",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "U",
					"Data":
					{
						"key": "U",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_U.T_UI_Icon_Keyboard_U",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "V",
					"Data":
					{
						"key": "V",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_V.T_UI_Icon_Keyboard_V",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "W",
					"Data":
					{
						"key": "W",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_W.T_UI_Icon_Keyboard_W",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "X",
					"Data":
					{
						"key": "X",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_X.T_UI_Icon_Keyboard_X",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "Y",
					"Data":
					{
						"key": "Y",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Y.T_UI_Icon_Keyboard_Y",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "Z",
					"Data":
					{
						"key": "Z",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Z.T_UI_Icon_Keyboard_Z",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "Escape",
					"Data":
					{
						"key": "Escape",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Esc.T_UI_Icon_Keyboard_Esc",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "Tab",
					"Data":
					{
						"key": "Tab",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Tab.T_UI_Icon_Keyboard_Tab",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "Enter",
					"Data":
					{
						"key": "Enter",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Enter.T_UI_Icon_Keyboard_Enter",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "SpaceBar",
					"Data":
					{
						"key": "SpaceBar",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Spacebar.T_UI_Icon_Keyboard_Spacebar",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "LeftShift",
					"Data":
					{
						"key": "LeftShift",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_LShift.T_UI_Icon_Keyboard_LShift",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "RightShift",
					"Data":
					{
						"key": "RightShift",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_RShift.T_UI_Icon_Keyboard_RShift",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "LeftAlt",
					"Data":
					{
						"key": "LeftAlt",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_LAlt.T_UI_Icon_Keyboard_LAlt",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "RightAlt",
					"Data":
					{
						"key": "RightAlt",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_RAlt.T_UI_Icon_Keyboard_RAlt",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "LeftControl",
					"Data":
					{
						"key": "LeftControl",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_LCtrl.T_UI_Icon_Keyboard_LCtrl",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "RightControl",
					"Data":
					{
						"key": "RightControl",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_RCtrl.T_UI_Icon_Keyboard_RCtrl",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "LeftMouseButton",
					"Data":
					{
						"key": "LeftMouseButton",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_LClick.T_UI_Icon_Keyboard_LClick",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "RightMouseButton",
					"Data":
					{
						"key": "RightMouseButton",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_RClick.T_UI_Icon_Keyboard_RClick",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "MiddleMouseButton",
					"Data":
					{
						"key": "MiddleMouseButton",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_MClick.T_UI_Icon_Keyboard_MClick",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "MouseScrollUp",
					"Data":
					{
						"key": "MouseScrollUp",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_MClickUp.T_UI_Icon_Keyboard_MClickUp",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "MouseScrollDown",
					"Data":
					{
						"key": "MouseScrollDown",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_MClickDown.T_UI_Icon_Keyboard_MClickDown",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "Left",
					"Data":
					{
						"key": "Left",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Left.T_UI_Icon_Keyboard_Left",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "Up",
					"Data":
					{
						"key": "Up",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Up.T_UI_Icon_Keyboard_Up",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "Right",
					"Data":
					{
						"key": "Right",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Right.T_UI_Icon_Keyboard_Right",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "Down",
					"Data":
					{
						"key": "Down",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Down.T_UI_Icon_Keyboard_Down",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "F1",
					"Data":
					{
						"key": "F1",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F1.T_UI_Icon_Keyboard_F1",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "F2",
					"Data":
					{
						"key": "F2",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F2.T_UI_Icon_Keyboard_F2",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "F3",
					"Data":
					{
						"key": "F3",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F3.T_UI_Icon_Keyboard_F3",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "F4",
					"Data":
					{
						"key": "F4",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F4.T_UI_Icon_Keyboard_F4",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "F5",
					"Data":
					{
						"key": "F5",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F5.T_UI_Icon_Keyboard_F5",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "F6",
					"Data":
					{
						"key": "F6",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F6.T_UI_Icon_Keyboard_F6",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "F7",
					"Data":
					{
						"key": "F7",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F7.T_UI_Icon_Keyboard_F7",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "F8",
					"Data":
					{
						"key": "F8",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F8.T_UI_Icon_Keyboard_F8",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "F9",
					"Data":
					{
						"key": "F9",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F9.T_UI_Icon_Keyboard_F9",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "F10",
					"Data":
					{
						"key": "F10",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F10.T_UI_Icon_Keyboard_F10",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "F11",
					"Data":
					{
						"key": "F11",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F11.T_UI_Icon_Keyboard_F11",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "F12",
					"Data":
					{
						"key": "F12",
						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F12.T_UI_Icon_Keyboard_F12",
						"inputDeviceType": "KeyBoard"
					}
				},
				{
					"RowName": "XBox_Dpad_Up",
					"Data":
					{
						"key": "Gamepad_DPad_Up",
						"image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_DPADUP.T_UI_Icon_XBOX_DPADUP",
						"inputDeviceType": "XboxGamepad"
					}
				},
				{
					"RowName": "XBox_Dpad_Down",
					"Data":
					{
						"key": "Gamepad_DPad_Down",
						"image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_DPADDown.T_UI_Icon_XBOX_DPADDown",
						"inputDeviceType": "XboxGamepad"
					}
				},
				{
					"RowName": "XBox_Dpad_Left",
					"Data":
					{
						"key": "Gamepad_DPad_Left",
						"image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_DPADLeft.T_UI_Icon_XBOX_DPADLeft",
						"inputDeviceType": "XboxGamepad"
					}
				},
				{
					"RowName": "XBox_Dpad_Right",
					"Data":
					{
						"key": "Gamepad_DPad_Right",
						"image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_DPADRight.T_UI_Icon_XBOX_DPADRight",
						"inputDeviceType": "XboxGamepad"
					}
				},
				{
					"RowName": "XBox_LeftShoulder",
					"Data":
					{
						"key": "Gamepad_LeftShoulder",
						"image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LB.T_UI_Icon_XBOX_LB",
						"inputDeviceType": "XboxGamepad"
					}
				},
				{
					"RowName": "XBox_LeftTrigger",
					"Data":
					{
						"key": "Gamepad_LeftTriggerAxis",
						"image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LT.T_UI_Icon_XBOX_LT",
						"inputDeviceType": "XboxGamepad"
					}
				},
				{
					"RowName": "XBox_RightShoudler",
					"Data":
					{
						"key": "Gamepad_RightShoulder",
						"image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_RB.T_UI_Icon_XBOX_RB",
						"inputDeviceType": "XboxGamepad"
					}
				},
				{
					"RowName": "XBox_RightTrigger",
					"Data":
					{
						"key": "Gamepad_RightTriggerAxis",
						"image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_RT.T_UI_Icon_XBOX_RT",
						"inputDeviceType": "XboxGamepad"
					}
				},
				{
					"RowName": "XBox_FaceButton_Top",
					"Data":
					{
						"key": "Gamepad_FaceButton_Top",
						"image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_Y.T_UI_Icon_XBOX_Y",
						"inputDeviceType": "XboxGamepad"
					}
				},
				{
					"RowName": "XBox_FaceButton_Buttom",
					"Data":
					{
						"key": "Gamepad_FaceButton_Bottom",
						"image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_A.T_UI_Icon_XBOX_A",
						"inputDeviceType": "XboxGamepad"
					}
				},
				{
					"RowName": "XBox_FaceButton_Left",
					"Data":
					{
						"key": "Gamepad_FaceButton_Left",
						"image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_X.T_UI_Icon_XBOX_X",
						"inputDeviceType": "XboxGamepad"
					}
				},
				{
					"RowName": "XBox_FaceButton_Right",
					"Data":
					{
						"key": "Gamepad_FaceButton_Right",
						"image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_B.T_UI_Icon_XBOX_B",
						"inputDeviceType": "XboxGamepad"
					}
				},
				{
					"RowName": "XBox_LeftThumbStick",
					"Data":
					{
						"key": "Gamepad_LeftThumbstick",
						"image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LSClick.T_UI_Icon_XBOX_LSClick",
						"inputDeviceType": "XboxGamepad"
					}
				},
				{
					"RowName": "XBox_LeftThumbStick_XAxis",
					"Data":
					{
						"key": "Gamepad_LeftX",
						"image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LSXAxis.T_UI_Icon_XBOX_LSXAxis",
						"inputDeviceType": "XboxGamepad"
					}
				},
				{
					"RowName": "XBox_LeftThumbStick_YAxis",
					"Data":
					{
						"key": "Gamepad_LeftY",
						"image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LSYAxis.T_UI_Icon_XBOX_LSYAxis",
						"inputDeviceType": "XboxGamepad"
					}
				},
				{
					"RowName": "XBox_RightThumbStick",
					"Data":
					{
						"key": "Gamepad_RightThumbstick",
						"image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_RSClick.T_UI_Icon_XBOX_RSClick",
						"inputDeviceType": "XboxGamepad"
					}
				},
				{
					"RowName": "XBox_RightThumbStick_XAxis",
					"Data":
					{
						"key": "Gamepad_RightX",
						"image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_RSXAxis.T_UI_Icon_XBOX_RSXAxis",
						"inputDeviceType": "XboxGamepad"
					}
				},
				{
					"RowName": "XBox_RightThumbStick_YAxis",
					"Data":
					{
						"key": "Gamepad_RightY",
						"image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_RSYAxis.T_UI_Icon_XBOX_RSYAxis",
						"inputDeviceType": "XboxGamepad"
					}
				},
				{
					"RowName": "XBox_Special_Left",
					"Data":
					{
						"key": "Gamepad_Special_Left",
						"image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_MenuA.T_UI_Icon_XBOX_MenuA",
						"inputDeviceType": "XboxGamepad"
					}
				},
				{
					"RowName": "XBox_Special_Right",
					"Data":
					{
						"key": "Gamepad_Special_Right",
						"image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_MenuB.T_UI_Icon_XBOX_MenuB",
						"inputDeviceType": "XboxGamepad"
					}
				},
				{
					"RowName": "Dual_Dpad_Up",
					"Data":
					{
						"key": "Gamepad_DPad_Up",
						"image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_DPADUP.T_UI_Icon_PS5_DPADUP",
						"inputDeviceType": "DualSenseGamepad"
					}
				},
				{
					"RowName": "Dual_Dpad_Down",
					"Data":
					{
						"key": "Gamepad_DPad_Down",
						"image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_DPADDown.T_UI_Icon_PS5_DPADDown",
						"inputDeviceType": "DualSenseGamepad"
					}
				},
				{
					"RowName": "Dual_Dpad_Left",
					"Data":
					{
						"key": "Gamepad_DPad_Left",
						"image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_DPADLeft.T_UI_Icon_PS5_DPADLeft",
						"inputDeviceType": "DualSenseGamepad"
					}
				},
				{
					"RowName": "Dual_Dpad_Right",
					"Data":
					{
						"key": "Gamepad_DPad_Right",
						"image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_DPADRight.T_UI_Icon_PS5_DPADRight",
						"inputDeviceType": "DualSenseGamepad"
					}
				},
				{
					"RowName": "Dual_LeftShoulder",
					"Data":
					{
						"key": "Gamepad_LeftShoulder",
						"image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_L1.T_UI_Icon_PS5_L1",
						"inputDeviceType": "DualSenseGamepad"
					}
				},
				{
					"RowName": "Dual_LeftTrigger",
					"Data":
					{
						"key": "Gamepad_LeftTriggerAxis",
						"image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_L2.T_UI_Icon_PS5_L2",
						"inputDeviceType": "DualSenseGamepad"
					}
				},
				{
					"RowName": "Dual_RightShoudler",
					"Data":
					{
						"key": "Gamepad_RightShoulder",
						"image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_R1.T_UI_Icon_PS5_R1",
						"inputDeviceType": "DualSenseGamepad"
					}
				},
				{
					"RowName": "Dual_RightTrigger",
					"Data":
					{
						"key": "Gamepad_RightTriggerAxis",
						"image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_R2.T_UI_Icon_PS5_R2",
						"inputDeviceType": "DualSenseGamepad"
					}
				},
				{
					"RowName": "Dual_FaceButton_Top",
					"Data":
					{
						"key": "Gamepad_FaceButton_Top",
						"image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_Triangle.T_UI_Icon_PS5_Triangle",
						"inputDeviceType": "DualSenseGamepad"
					}
				},
				{
					"RowName": "Dual_FaceButton_Buttom",
					"Data":
					{
						"key": "Gamepad_FaceButton_Bottom",
						"image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_X.T_UI_Icon_PS5_X",
						"inputDeviceType": "DualSenseGamepad"
					}
				},
				{
					"RowName": "Dual_FaceButton_Left",
					"Data":
					{
						"key": "Gamepad_FaceButton_Left",
						"image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_Square.T_UI_Icon_PS5_Square",
						"inputDeviceType": "DualSenseGamepad"
					}
				},
				{
					"RowName": "Dual_FaceButton_Right",
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				},
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					{
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				},
				{
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					{
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				},
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				},
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					{
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				},
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				},
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				},
				{
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					{
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				},
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				},
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				},
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						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_BackSlash.T_UI_Icon_Keyboard_BackSlash",
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				},
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						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_BackSpace.T_UI_Icon_Keyboard_BackSpace",
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						"image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Backquote.T_UI_Icon_Keyboard_Backquote",
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				},
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					"RowName": "Hilda",
					"Data":
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						"symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape00.T_UI_StalkersJob_Shape00",
						"portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Hilda.ChaSelect_Portrait_Hilda",
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							{
								"slotType": "Weapon",
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							{
								"slotType": "Legs",
								"dTId": "eq3300000"
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						"name": "힐다",
						"desc": "아시온의 킹스가더\r\n강직한 성품과 자신보다 나라를 생각하는 마음이 먼저인 왕국의 충직한 기사로, 기사 단장에게 던전 탐사 임무를 받고 조사에 나선다.\r\n자신이 이런 중요한 임무를 맡은 이유가 신뢰받고 있기 때문이라 믿고 있고, 자신의 모든 것을 던져서 이 임무를 달성하겠다는 맹세와 함께 던전으로 향한다.\r\n",
						"descSub": "명예의 기사",
						"race": "인간",
						"tendency": "선",
						"class": "기사",
						"mainWeapon": "한손 검",
						"subWeapon": "",
						"difficulty": "Easy",
						"toolTipText": ""
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				{
					"RowName": "Urud",
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						"symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape01.T_UI_StalkersJob_Shape01",
						"portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Urud.ChaSelect_Portrait_Urud",
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						"characterSkins": [
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							{
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							{
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								"goodsId": "CO110401"
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							{
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							{
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								"goodsId": "CO110801"
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							{
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						"basicEquipments": [
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							{
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							{
								"slotType": "Legs",
								"dTId": "eq2300000"
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						"name": "우르드",
						"desc": "변방의 사냥꾼\r\n타니아 제3기사단의 단장이었던 그는 마지막 전쟁에 참여하는 것을 거부하고 탈영해 전쟁과 멀어져 가족들과 숨어 살아가고 있다.\r\n갑자기 생겨난 거대한 구멍, 던전 마저도 그에게는 큰일이 아니었지만 딸이 그 던전으로 들어갔다면 이야기는 달라진다. 딸은 친구들에게 겁쟁이라 놀림을 받고 혼자서 그 던전에 들어갔고, 돌아오지 않았다. 사태의 심각성을 느낀 딸의 친구들이 그에게 이 사실을 알렸다.\r\n우르드는 지체하지 않고 바로 자신의 활을 들고 던전으로 향한다.\r\n",
						"descSub": "변방의 사냥꾼",
						"race": "인간",
						"tendency": "혼돈",
						"class": "사냥꾼",
						"mainWeapon": "활",
						"subWeapon": "",
						"difficulty": "Normal",
						"toolTipText": ""
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				},
				{
					"RowName": "Nave",
					"Data":
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						"symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape02.T_UI_StalkersJob_Shape02",
						"portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Nave.ChaSelect_Portrait_Nave",
						"animInstanceClass": "/Game/_Art/_Character/PC/Nave/Rigs/ABP_Lobby_Nave.ABP_Lobby_Nave_C",
						"characterSkins": [
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								"assetName": "Nave",
								"goodsId": "CO120101"
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							{
								"assetName": "nave_a01",
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							{
								"assetName": "nave_a02",
								"goodsId": "CO120201"
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								"goodsId": "CO120103"
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							{
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							{
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							{
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								"goodsId": "CO120601"
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							{
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								"goodsId": "CO121201"
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						"basicEquipments": [
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								"slotType": "Body",
								"dTId": "eq1100000"
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							{
								"slotType": "Weapon",
								"dTId": "eq0300000"
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							{
								"slotType": "Legs",
								"dTId": "eq1300000"
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						"name": "네이브",
						"desc": "던전을 헤매는 마법사.\r\n과거 파티가 위기에 처한 상황에서 혼자서 도망쳤고, 이후에 동료들이 전멸한 자리에서 마석을 발견했다.\r\n씻을 수 없는 죄책감에 휩싸여 그 마석이 동료들을 되돌려줄 것이라 믿고 먹지도 않고 어둠 속을 방랑하며 연구하고 있다.\r\n자신의 과오를 만회하기 위해서.",
						"descSub": "속죄의 방랑자",
						"race": "엘프",
						"tendency": "중립",
						"class": "마법사",
						"mainWeapon": "지팡이",
						"subWeapon": "",
						"difficulty": "Hard",
						"toolTipText": ""
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				},
				{
					"RowName": "Baran",
					"Data":
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						"bHiddenInUI": false,
						"symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape00.T_UI_StalkersJob_Shape00",
						"portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Baran.ChaSelect_Portrait_Baran",
						"animInstanceClass": "/Game/_Art/_Character/PC/Baran/Rigs/ABP_Lobby_Baran.ABP_Lobby_Baran_C",
						"characterSkins": [
							{
								"assetName": "Baran",
								"goodsId": "CO130101"
							},
							{
								"assetName": "baran_a02",
								"goodsId": "CO130201"
							},
							{
								"assetName": "baran_a07",
								"goodsId": "CO130701"
							},
							{
								"assetName": "baran_b01",
								"goodsId": "CO130801"
							},
							{
								"assetName": "baran_c01",
								"goodsId": "CO130901"
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							{
								"assetName": "baran_d01",
								"goodsId": "CO131001"
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						"basicEquipments": [
							{
								"slotType": "Body",
								"dTId": "eq2100000"
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							{
								"slotType": "Weapon",
								"dTId": "eq0200000"
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							{
								"slotType": "Legs",
								"dTId": "eq2300000"
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						],
						"name": "바란",
						"desc": "도적단 ‘슈미터’ 행동대장.\r\n동료였던 리오가 임무 중 도적단의 귀중한 장물 중 하나인 마석을 빼 돌렸고, 배신자에 대한 척결 명령이 떨어지자 그녀를 구하기 위해 스스로 그 역할에 지원한다.\r\n그의 의도를 다 안다는 듯, 도적단의 두목은 언제든 발동할 수 있는 죽음의 문신을 얼굴에 새기도록 강요했고 그 모든 비웃음과 악의 속에서도 그는 묵묵히 조건을 받아들였다.\r\n그렇게 바란은 묵묵히 던전으로 향한다.\r\n",
						"descSub": "돌격대장",
						"race": "인간",
						"tendency": "중립",
						"class": "전사",
						"mainWeapon": "대검",
						"subWeapon": "",
						"difficulty": "Easy",
						"toolTipText": ""
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				},
				{
					"RowName": "Rio",
					"Data":
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						"bHiddenInUI": false,
						"symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape03.T_UI_StalkersJob_Shape03",
						"portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Rio.ChaSelect_Portrait_Rio",
						"animInstanceClass": "/Game/_Art/_Character/PC/Rio/Rigs/ABP_Lobby_Rio.ABP_Lobby_Rio_C",
						"characterSkins": [
							{
								"assetName": "Rio",
								"goodsId": "CO140101"
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							{
								"assetName": "rio_a04",
								"goodsId": "CO140401"
							},
							{
								"assetName": "rio_a06",
								"goodsId": "CO140601"
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							{
								"assetName": "rio_a07",
								"goodsId": "CO140701"
							},
							{
								"assetName": "rio_b01",
								"goodsId": "CO140801"
							},
							{
								"assetName": "rio_c01",
								"goodsId": "CO140901"
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							{
								"assetName": "rio_e01",
								"goodsId": "CO141101"
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							{
								"assetName": "rio_f01",
								"goodsId": "CO141201"
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						"basicEquipments": [
							{
								"slotType": "Body",
								"dTId": "eq2100000"
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							{
								"slotType": "Weapon",
								"dTId": "eq0400000"
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							{
								"slotType": "Legs",
								"dTId": "eq2300000"
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						],
						"name": "리오",
						"desc": "도적단 ‘슈미터’의 도적.\r\n밝고 도전적이며 쾌활한 모습 덕분에 누구도 그녀가 선천적인 병 때문에 시한부 신세라는 것을 알 수 없다.\r\n남은 삶을 보람차게 보내고자 했던 그녀였지만, 우연히 만난 기묘한 의사에게 던전의 붉은 꽃이 그녀를 살려줄 치료제라는 사실을 듣게 된다. 삶에 대한 희망은 그녀의 쾌활한 미소에 독으로 작용했고, 굳었던 의지는 피폐해지고 삶에 대한 집착은 병적으로 그녀의 마음에 뿌리내린다.\r\n결국 그녀는 도적단의 장물인 마석을 훔쳐 던전으로 향한다.\r\n",
						"descSub": "사막의 샛별",
						"race": "인간",
						"tendency": "혼돈",
						"class": "도적",
						"mainWeapon": "단검",
						"subWeapon": "",
						"difficulty": "Hard",
						"toolTipText": ""
					}
				},
				{
					"RowName": "Clad",
					"Data":
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						"bHiddenInUI": false,
						"symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape00.T_UI_StalkersJob_Shape00",
						"portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Clad.ChaSelect_Portrait_Clad",
						"animInstanceClass": "/Game/_Art/_Character/PC/Clad/Rigs/ABP_Lobby_Clad.ABP_Lobby_Clad_C",
						"characterSkins": [
							{
								"assetName": "Clad",
								"goodsId": "CO150101"
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							{
								"assetName": "clad_a02",
								"goodsId": "CO150201"
							},
							{
								"assetName": "clad_a03",
								"goodsId": "CO150301"
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							{
								"assetName": "clad_a07",
								"goodsId": "CO150701"
							},
							{
								"assetName": "clad_b01",
								"goodsId": "CO150801"
							},
							{
								"assetName": "clad_c01",
								"goodsId": "CO150901"
							},
							{
								"assetName": "clad_d01",
								"goodsId": "CO151001"
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						],
						"basicEquipments": [
							{
								"slotType": "Body",
								"dTId": "eq3100000"
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							{
								"slotType": "Weapon",
								"dTId": "eq0500000"
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							{
								"slotType": "Legs",
								"dTId": "eq3300000"
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						],
						"name": "클라드",
						"desc": "빛의 여신 ‘아이오스’를 섬기는 성직자.\r\n그는 어릴 때부터 신전에서 신앙심과 성직자 훈련을 받으며 성장했다. 하지만 그 과정에서 알 수 없는 악한 기운이 함께 하는 것을 느끼곤 했다. 전쟁 통에 마을을 지키고자 빛의 주문을 외우다 검게 타들어 가며 사망한 어머니를 목격한 후, 그는 자신의 신앙에 의문을 느끼게 된다.\r\n때마침 마녀의 던전에서 동일한 현상이 발생했다는 정보를 듣고, 그는 진실을 찾기 위해 던전으로 향한다.",
						"descSub": "진실의 추적자",
						"race": "인간",
						"tendency": "선",
						"class": "성직자",
						"mainWeapon": "둔기",
						"subWeapon": "",
						"difficulty": "Easy",
						"toolTipText": ""
					}
				},
				{
					"RowName": "Rene",
					"Data":
					{
						"bHiddenInUI": false,
						"symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape02.T_UI_StalkersJob_Shape02",
						"portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Rene.ChaSelect_Portrait_Rene",
						"animInstanceClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_Lobby_Rene.ABP_Lobby_Rene_C",
						"characterSkins": [
							{
								"assetName": "Rene",
								"goodsId": "CO160101"
							},
							{
								"assetName": "rene_a01",
								"goodsId": "CO160102"
							},
							{
								"assetName": "rene_a02",
								"goodsId": "CO160201"
							},
							{
								"assetName": "rene_a03",
								"goodsId": "CO160301"
							},
							{
								"assetName": "rene_a07",
								"goodsId": "CO160701"
							},
							{
								"assetName": "rene_b01",
								"goodsId": "CO160801"
							},
							{
								"assetName": "rene_c01",
								"goodsId": "CO160901"
							},
							{
								"assetName": "rene_e01",
								"goodsId": "CO161101"
							},
							{
								"assetName": "rene_f01",
								"goodsId": "CO161201"
							}
						],
						"basicEquipments": [
							{
								"slotType": "Body",
								"dTId": "eq1100000"
							},
							{
								"slotType": "Weapon",
								"dTId": "eq0300000"
							},
							{
								"slotType": "Legs",
								"dTId": "eq1300000"
							}
						],
						"name": "레네",
						"desc": "이세계의 신비를 연구하는 뱀파이어 소환사\r\n흡혈귀로 태어나 오래 살아온 그녀는 일찍부터 인간의 증오에 쫓기며 사는 긴 삶에 흥미를 잃었다. 그녀는 은거를 택했고 강력한 의지로 본능을 억누르며 은신처에 틀어박혀 도피하듯 특기인 소환술을 연구했다.\r\n정령의 속삭임에 귀를 기울이며 보낸 긴 시간 끝에 그녀는 이세계의 존재와 다른 세계로 통하는 문의 실존을 확인하게 된다. 그 통로를 통해 자신을 다른 차원으로 역소환하는 발상에 이르자, 그녀는 쫓기지 않는 평온한 삶에 대한 달콤한 희망을 품게 된다.\r\n그 통로는 던전에 있다. 그녀는 정체를 숨기고 인간 사이에 섞일 방법을 고민하다 생전에 자신을 아낌 없이 돌봐줬던 인간 수녀의 옷을 꺼내 입고 던전으로 향한다.",
						"descSub": "검은 순례자",
						"race": "뱀파이어",
						"tendency": "악",
						"class": "소환사",
						"mainWeapon": "지팡이",
						"subWeapon": "",
						"difficulty": "Normal",
						"toolTipText": "구매로 획득 가능"
					}
				},
				{
					"RowName": "Sinobu",
					"Data":
					{
						"bHiddenInUI": false,
						"symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape03.T_UI_StalkersJob_Shape03",
						"portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Sinobu.ChaSelect_Portrait_Sinobu",
						"animInstanceClass": "/Game/_Art/_Character/PC/Sinobu/Rigs/ABP_Lobby_Sinobu.ABP_Lobby_Sinobu_C",
						"characterSkins": [
							{
								"assetName": "Sinobu",
								"goodsId": "CO180101"
							},
							{
								"assetName": "sinobu_a01",
								"goodsId": "CO180102"
							},
							{
								"assetName": "sinobu_b01",
								"goodsId": "CO180201"
							},
							{
								"assetName": "sinobu_c01",
								"goodsId": "CO180301"
							},
							{
								"assetName": "sinobu_e01",
								"goodsId": "CO181101"
							},
							{
								"assetName": "sinobu_f01",
								"goodsId": "CO181201"
							}
						],
						"basicEquipments": [
							{
								"slotType": "Body",
								"dTId": "eq2100000"
							},
							{
								"slotType": "Weapon",
								"dTId": "eq0400000"
							},
							{
								"slotType": "Legs",
								"dTId": "eq2300000"
							}
						],
						"name": "시노부",
						"desc": "동양의 나라 ‘카요쿠 (Kayoku)'에서 건너온 닌자.\r\n최고의 닌자를 상징하는 칭호, ‘한조’ (Hanzo)를 물려받기 위해서는 모두에게 자신을 증명해야 했다. 가문의 장로들에게 ‘대륙의 큰 난제를 해결하라.'는 조언을 받은 시노부는 다른 경쟁자들과 차별화 되기 위해 특별한 사건을 찾는데 전력을 다했다. 그 누구도 이견을 달 수 없을 정도의 난제가 필요했다.\r\n정보 수집을 계속하던 어느 날, 믿을만한 소식통에게서 서방의 두 나라 사이에 큰 던전이 생겼고, 그것이 양국의 형세를 기이하게 뒤틀고, 복잡한 문제를 일으키고 있다는 소식을 입수했다. 시노부는 이 사건이 심상치 않음을 직감하고, 즉시 배편을 구해 던전이 있는 서방으로 향한다.\r\n한조가 되면, 어릴 적 왕에게 입양된 동생을 경호하는 임무를 맡을 수 있다. 험난한 항해를 이어가는 배 위에서 시노부는 천진난만한 동생의 미소와, 반드시 동생을 지키겠다는 옛날의 약속을 떠올렸다.\r\n그렇게 시노부는 가장 어려운 시련에 자신을 던진다.",
						"descSub": "꽃 그림자",
						"race": "인간",
						"tendency": "중립",
						"class": "닌자",
						"mainWeapon": "단검",
						"subWeapon": "",
						"difficulty": "Normal",
						"toolTipText": "구매로 획득 가능"
					}
				},
				{
					"RowName": "Lian",
					"Data":
					{
						"bHiddenInUI": false,
						"symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape01.T_UI_StalkersJob_Shape01",
						"portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Lian.ChaSelect_Portrait_Lian",
						"animInstanceClass": "/Game/_Art/_Character/PC/Lian/Rigs/ABP_Lobby_Lian.ABP_Lobby_Lian_C",
						"characterSkins": [
							{
								"assetName": "Lian",
								"goodsId": "CO190101"
							},
							{
								"assetName": "lian_a01",
								"goodsId": "CO190201"
							},
							{
								"assetName": "lian_e01",
								"goodsId": "CO191101"
							}
						],
						"basicEquipments": [
							{
								"slotType": "Body",
								"dTId": "eq2100000"
							},
							{
								"slotType": "Weapon",
								"dTId": "eq0100000"
							},
							{
								"slotType": "Legs",
								"dTId": "eq2300000"
							}
						],
						"name": "리옌",
						"desc": "먼 대륙의 산 속 깊은 곳에서 찾아온 소녀.\r\n리옌은 스승에게서 신비로운 연꽃의 이름을 받아, 조화의 길을 따라 수양을 하던 수행자였습니다. 수행의 마지막 과제로 멀리 두 나라의 전쟁 중에 생긴 던전 안에서 자신의 '달빛 연꽃'을 찾아내야 한다는 과제를 받았습니다.\r\n스승에게서 ‘달빛 연꽃’이 무엇인지 듣지 못했고, 세상 물정도 전혀 모르는 상태로 세상으로 나오게 되었지만, 그 불안 속에서도 그녀는 이 과제의 모든 과정이 자신의 수행을 완료하기 위해 꼭 필요한 것이라는 것을 이해하고 있었습니다.\r\n이 잔혹한 세상에서 무엇을 보고, 무엇을 잃던, 그 모든 것은 깊은 이해와 지혜 속을 걷는 그녀의 발걸음이 되어 줄 것입니다.",
						"descSub": "여덟 번째 연꽃",
						"race": "선인",
						"tendency": "선",
						"class": "궁수",
						"mainWeapon": "활",
						"subWeapon": "",
						"difficulty": "Normal",
						"toolTipText": "구매로 획득 가능"
					}
				},
				{
					"RowName": "Cazimord",
					"Data":
					{
						"bHiddenInUI": false,
						"symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape00.T_UI_StalkersJob_Shape00",
						"portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Cazimord.ChaSelect_Portrait_Cazimord",
						"animInstanceClass": "/Game/_Art/_Character/PC/Cazimord/Rigs/ABP_Lobby_Cazimord.ABP_Lobby_Cazimord_C",
						"characterSkins": [
							{
								"assetName": "Cazimord",
								"goodsId": "CO170101"
							},
							{
								"assetName": "cazimord_a03",
								"goodsId": "CO170102"
							},
							{
								"assetName": "cazimord_b01",
								"goodsId": "CO170201"
							}
						],
						"basicEquipments": [
							{
								"slotType": "Body",
								"dTId": "eq2100000"
							},
							{
								"slotType": "Weapon",
								"dTId": "eq0000000"
							},
							{
								"slotType": "Legs",
								"dTId": "eq2300000"
							}
						],
						"name": "카지모르드",
						"desc": "타니아의 장교로 복무하며 수많은 공훈을 쌓아 올린 카지모르드는, 날렵한 검술로 ‘섬광의 매’로 불리며 전사들의 존경과 찬사를 한 몸에 받았다. \r\n하지만 한 전투에서 전쟁 마법사를 제거하는 위험한 임무를 받게 되고, 임무 수행 중 마법사의 강력한 화염 마법에 휘말려 신체의 많은 부분이 훼손되고 만다. 흉측하게 일그러진 외모 때문에 깊은 수렁과 같은 자괴감에 빠진 카지모르드는, 결국 사랑하는 연인이었던 ‘에스메랄다'를 모질게 대하고 밀어내게 된다.\r\n자신을 지탱하던 사람과 헤어진 후 카지모르드는 더욱더 자책의 어둠으로 굴러 떨어졌고, 에스메랄다가 가문의 사정으로 약혼하게 되었다는 소식을 듣자 완전히 무너지고 말았다.\r\n‘모든 건 이 흉터 때문이다.’ 지독하게 고통스러운 생각을 곱씹던 카지모르드는 한 치료사에게 일그러진 육체를 회복 시킬 수 있는 의문의 약초 ‘붉은 꽃’에 대한 소문을 듣게 된다.\r\n그 약초는 과거 전장이었던 곳, 던전에 있다. 카지모르드는 약초가 이 모든 것을 해결할 수 있을 것이란 믿음을 맹목적으로 되새기며 던전으로 향한다.",
						"descSub": "떨어진 매",
						"race": "인간",
						"tendency": "중립",
						"class": "검사",
						"mainWeapon": "한손검",
						"subWeapon": "",
						"difficulty": "Hard",
						"toolTipText": "구매로 획득 가능"
					}
				}
			]
		},
		{
			"AssetName": "DT_CharacterExpAction",
			"AssetPath": "/Game/Blueprints/DataTable/DT_CharacterExpAction.DT_CharacterExpAction",
			"RowStructure": "CharacterExpActionDataRow",
			"Rows": [
				{
					"RowName": "1",
					"Data":
					{
						"expActionName": "보물상자 오픈",
						"expActionType": "Adventure",
						"expAction": "AdventureTreasureBox",
						"expActionLimit": 999,
						"expValue": 15
					}
				},
				{
					"RowName": "2",
					"Data":
					{
						"expActionName": "몬스터 처치",
						"expActionType": "Battle",
						"expAction": "BattleMonsterKill",
						"expActionLimit": 999,
						"expValue": 10
					}
				},
				{
					"RowName": "3",
					"Data":
					{
						"expActionName": "포탈 사용",
						"expActionType": "Adventure",
						"expAction": "AdventureUsePortal",
						"expActionLimit": 1,
						"expValue": 50
					}
				},
				{
					"RowName": "4",
					"Data":
					{
						"expActionName": "모험가 처치",
						"expActionType": "Battle",
						"expAction": "BattlePCKill",
						"expActionLimit": 15,
						"expValue": 25
					}
				}
			]
		},
		{
			"AssetName": "DT_BossPhase",
			"AssetPath": "/Game/Blueprints/DataTable/DT_BossPhase.DT_BossPhase",
			"RowStructure": "BossPhaseDataRow",
			"Rows": [
				{
					"RowName": "BP1001",
					"Data":
					{
						"enemyName": "Slaughterer",
						"activationType": "Add",
						"conditionType": "HPPer",
						"phaseValue": 0.5,
						"montageName": "AttackN04_01"
					}
				},
				{
					"RowName": "BP1002",
					"Data":
					{
						"enemyName": "Slaughterer",
						"activationType": "Add",
						"conditionType": "HPPer",
						"phaseValue": 0.5,
						"montageName": "AttackN04_02"
					}
				},
				{
					"RowName": "BP1003",
					"Data":
					{
						"enemyName": "Slaughterer",
						"activationType": "Once",
						"conditionType": "HPPer",
						"phaseValue": 0.5,
						"montageName": "AttackS02"
					}
				},
				{
					"RowName": "BP1004",
					"Data":
					{
						"enemyName": "Slaughterer",
						"activationType": "Once",
						"conditionType": "HPPer",
						"phaseValue": 0.34999999403953552,
						"montageName": "AttackS03"
					}
				},
				{
					"RowName": "BP110",
					"Data":
					{
						"enemyName": "KinuKing",
						"activationType": "Add",
						"conditionType": "HPPer",
						"phaseValue": 0.80000001192092896,
						"montageName": "AttackN05"
					}
				},
				{
					"RowName": "BP111",
					"Data":
					{
						"enemyName": "KinuKing",
						"activationType": "Add",
						"conditionType": "HPPer",
						"phaseValue": 0.60000002384185791,
						"montageName": "AttackS02"
					}
				},
				{
					"RowName": "BP112",
					"Data":
					{
						"enemyName": "KinuKing",
						"activationType": "Once",
						"conditionType": "HPPer",
						"phaseValue": 0.34999999403953552,
						"montageName": "AttackS01"
					}
				},
				{
					"RowName": "BP1201",
					"Data":
					{
						"enemyName": "MimicQueen_Queen",
						"activationType": "Once",
						"conditionType": "HPPer",
						"phaseValue": 0.5,
						"montageName": "AttackS03"
					}
				}
			]
		},
		{
			"AssetName": "DT_LobbyMontage_Lian",
			"AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Lian.DT_LobbyMontage_Lian",
			"RowStructure": "LobbyMontageDataRow",
			"Rows": [
				{
					"RowName": "Main_Tavern_Idle",
					"Data":
					{
						"levelTag":
						{
							"tagName": "Level.Lobby.Main"
						},
						"state": "Idle",
						"montages": [
							"/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Lobby_Tavern_Idle_01.AM_PC_Lian_Base_000_Lobby_Tavern_Idle_01",
							"/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Lobby_Tavern_Idle_02.AM_PC_Lian_Base_000_Lobby_Tavern_Idle_02",
							"/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Lobby_Tavern_Idle_03.AM_PC_Lian_Base_000_Lobby_Tavern_Idle_03"
						]
					}
				},
				{
					"RowName": "Hideout_Idle",
					"Data":
					{
						"levelTag":
						{
							"tagName": "Level.Lobby.Hideout"
						},
						"state": "Idle",
						"montages": [
							"/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Lobby_Hideout_Idle.AM_PC_Lian_Base_000_Lobby_Hideout_Idle"
						]
					}
				},
				{
					"RowName": "Hideout_Stalker_Entrance",
					"Data":
					{
						"levelTag":
						{
							"tagName": "Level.Lobby.Stalker"
						},
						"state": "Entrance",
						"montages": [
							"/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Lobby_01.AM_PC_Lian_Base_000_Lobby_01"
						]
					}
				},
				{
					"RowName": "Store_Detail_Entrance",
					"Data":
					{
						"levelTag":
						{
							"tagName": "Level.Lobby.Store.Detail"
						},
						"state": "Entrance",
						"montages": [
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}